TEXT:   
  GP
  Starting GP
  Lifestyle 
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
       GP
  GP Spent 
  GP
  Subtotal 
  + 
       GP
  GP Gained 
  GP
  Subtotal 
  + 
       GP
  GP Gained 
  GP
  Subtotal 
  - 
       GP
  GP Spent 
  GP
  FINAL GP TOTAL
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your GP value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your GP value  
  XP
  Starting XP 
  - 
  XP
  XP lost or spent 
  XP
  Subtotal 
  + 
  XP
  XP Gained 
  FINAL XP TOTAL 
  XP
  TU
  Starting TU 
  2 or  4   TU
  TU Cost 
  - 
  TU
  Added TU Costs 
   TU REMAINING 
  TU
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 4 
  � 
  Circlet of persuasion (Regional; DMG) 
  � 
  Mithril chain shirt (Adventure; DMG) 
  � 
  Masterwork annulat (Adventure; Planar Handbook;
  320 gp) 
   
  APL 6 (all of APL 4 plus the following) 
  � 
  Rearguard’s cape (Adventure; 2,000 gp; MIC) 
   
  APL 8 (all of APLs 4-6 plus the following) 
  � 
  Gloves of arrow snaring (Adventure; DMG) 
  � 
  Gauntlets of extended reach (Adventure; 2,000 gp; MIC) 
   
  APL 10 (all of APLs 4-8 plus the following) 
  � 
  +1 death ward chain shirt (Adventure; 4,250 gp; MIC) 
  � 
  Corrupted mace of Pelor (Adventure; see above) 
   
  Adventure Record# 
  598 CY 
  A D V E N T U R E
   
  L E V E L  O F  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1,125 XP; 1,300 gp 
   
  APL 10 
  max 1,350 XP; 2,300 gp 
   
  Favor of the Minstrels: You may join the Lyre without cost, but
  you still have to take the test. Also you can buy (limit of 1) a special
  one use “dance song” with the following effect:  
   
  Affected allies are under the effects of a freedom of movement
  spell for 1 round. If the PC does not have bardic music, then the
  song can only be used on 1 target and takes a standard action to
  sing. If the PC has bardic music, then anyone who can hear it is
  affected following the rules for a normal song. Cost 50 gp. 
  Children’s Favor: You gain free luxury upkeep for 5 adventurers
  set in the Sunndi region. For each adventure this character played
  in the Hero’s Love Song series (SND6-01, SND7-06, SND8-01), he or
  she may purchase 1 item you have access to at 10% price reduction.
  Possessed by a Fiend: For the next 2 adventures, you have a +4
  Profane bonus to one ability score (____) and you radiate faint evil.  
  Corrupted Mace of Pelor: This heavy mace, which once brought
  glory to Pelor, now is used for shameful purposes. Any good
  character wielding this weapon gains a negative level (see unholy in
  the DMG 226). To purify this weapon, spend 4 TUs. The weapon
  then becomes a +1 holy mace. Cost 9,156 gp (50% price reduction). 
  Myrhiss’ Blessing: You have been in the presence and have done 
  a great favor for a deity. You gain +1 inherent bonus to Charisma or 
  Wisdom (circle your choice).  
  Met with Servant of Myrhiss: You fulfill the special 
  requirements of a Contemplative of Myrhiss (CD). 
  Touched by Evil: Only a wish or miracle can remove this affliction. 
  Circle the one gained..  
  Odor of 
  Decay 
  -2 penalty to Handle Animal, Ride, and Wild Empathy 
  checks. 
  Dead Eye 
  Roll your miss chance to hit a concealed target twice. 
  Take the worse of the rolls. 
  Ear Scabs 
  -2 penalty to Listen checks 
  Skin 
  Seeps 
  +2 circumstance bonus to Escape Artist and Grapple 
  checks to resist or escape a grapple. -2 penalty to 
  Climb and Sleight of Hand checks. Opponents gain a 
  +2 bonus to their attack roll when attempting to 
  disarm you. 
  Skin 
  Sloughs 
  -2 penalty on Diplomacy, Gather Information, and 
  Perform checks. 
  Palsy 
  -2 penalty to Ranged Attack rolls. 
  This Record Certifies that 
   
   
  Character Name 
   Classes and Levels 
   
   
  Player Name 
  RPGA # 
  has completed 
  SND8-01 Acceptance 
  A Regional Adventure set in the Kingdom of Sunndi 
  Event:  
   Date:  
   
  DM:  
   
  Signature
  RPGA # 
  Play Notes: 
  � Gained a level   
   
  � Retrained  
   
   
  � Lost a level 
  � Ability Drained   
   
  � Died 
  � Was raised/resurrected 
  � Was reincarnated 
   
   
   
   
   
   
   
   
   
   
  Home Region  
   
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Sunndi/598/Normal Scenarios/SND8-01 - Acceptance (APL 4-10)/SND8-01 - Acceptance AR.pdf