TEXT: EQUIPMENT
  ATTACKS & SPELLCASTING
  FEATURES & TRAITS
  CP
  EP
  GP
  SP
  PP
  NAME
  ATK BONUS
  DAMAGE/TYPE
  IDEALS
  BONDS
  FLAWS
  PERSONALITY TRAITS
  ARMOR
  CLASS
  CURRENT HIT POINTS
  TEMPORARY HIT POINTS
  INITIATIVE
  SPEED
  DEATH SAVES
  HIT DICE
  Hit Point Maximum
  Total
  SUCCESSES
  FAILURES
  RACE
  CLASS & LEVEL
  PLAYER NAME
  FACTION
  CHARACTER NAME
  BACKGROUND
  EXPERIENCE POINTS
  DCI NUMBER
  ALIGNMENT
  Strength
  Dexterity
  Constitution
  Intelligence
  Wisdom
  Charisma
  PASSIVE WISDOM (PERCEPTION)  
  OTHER PROFICIENCIES & LANGUAGES
  PROFICIENCY BONUS
  STRENGTH
  DEXTERITY
  CONSTITUTION
  INTELLIGENCE
  WISDOM
  CHARISMA
  SAVING THROWS
  INSPIRATION
  Acrobatics (Dex)
  Animal Handling (Wis)
  Arcana (Int)
  Athletics (Str)
  Deception (Cha)
  History (Int)
  Insight (Wis)
  Intimidation (Cha)
  Investigation (Int)
  Medicine (Wis)
  Nature (Int)
  Perception (Wis)
  Performance (Cha)
  Persuasion (Cha)
  Religion (Int)
  Sleight of Hand (Dex)
  Stealth (Dex)
  Survival (Wis)
  SKILLS
  TM & © 2014 WIZARDS OF THE COAST LLC IN THE USA AND OTHER COUNTRIES. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY. 670B11828001
  Fighter
  Halfling, Stout
  Criminal
  True Neutral
  -1
  8
  +3
  16
  +3
  16
  0
  10
  +1
  13
  +1
  12
  +2
  G
  +1
  +3
  G
  +5
  0
  +1
  +1
  +3
  +1
  0
  -1
  G
  +3
  0
  G
  +3
  +1
  0
  +1
  0
  G
  +3
  +1
  +1
  0
  +3
  G
  +5
  +1
  13
  Languages. Common, Halfling, Elven
  Proficiencies: all simple and martial
  weapons, all armor, shields
  Tools: Thieves tools
  15
  +3
  25
  13
  1d10 +3
  Short sword
  +5
  1d6+3 / piercing
  Light Crossbow
  +5
  1d8+3 / piercing
  Dagger
  +5
  1d4+3 / Piercing
  20
  2 short swords, 4 daggers,
  studded leather armor, light
  crossbow, 20 bolts
  common clothes including a hood
  backpack, crowbar, hammer,
  10 pitons, 10 torches, tinderbox,
  10 days of rations, waterskin,
  50 feet of silk rope,
  Ball bearings (bag of 1,000)
  I am always calm, no matter what the situation. I
  never raise my voice or let my emotions control
  me.
  I always have a plan for what to do when
  things go wrong
  People. I’m loyal to my friends, not to any ideals,
  and
  everyone else can take a trip down the Styx for
  all I
  care.
  I am a partisan. I commit minor acts of defiance
  against the First Lord and Red Plumes when I
  can
  I am suspicious of strangers and expect the
  worst of them.
  Second Wind.
  You have a limited well of stamina you can draw
  on to protect yourself from harm. You can use a
  bonus action to regain hit points equal to 1d10 +
  your fighter level.
  Once you use this feature, you must finish a
  short or long rest before you can use it again.
  Two-Weapon Fighting.
  When you engage in two-weapon fighting, you
  can add your ability modifier to the damage of
  the second attack.
  Lucky.
  When you roll a natural 1 on an attack roll,
  ability check, or saving throw, you can reroll the
  die and must use the new roll.
  Brave.
  You have advantage on saving throws against
  being frightened.
  Halfling Nimbleness.
  You can move through the space of any
  creature that is of a size larger than yours.
  Stout Resilience.
  You have advantage on saving throws against
  poison, and you have resistance against poison
  damage.
  
  EYES
  AGE
  WEIGHT
  CHARACTER NAME
  HEIGHT
  HAIR
  SKIN
  TOTAL NON-CONSUMABLE MAGIC ITEMS
  FACTION
  TREASURE
  CHARACTER BACKSTORY
  CHARACTER APPEARANCE
  ADDITIONAL FEATURES & TRAITS
  ALLIES & ORGANIZATIONS
  Faction Rank
  TM & © 2014 WIZARDS OF THE COAST LLC IN THE USA AND OTHER COUNTRIES. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY. 670B11828001
  Grey
  Ruddy
  Black
  Suggested names:
  Male Names: , Cade, Merric, Milo,
  Female Names: Euphemia, Nedda, Trym,
  Family Names: Hilltopple, Tealeaf, Tosscobble,
  Created by Gary West
  Your family has had a... complicated history with Hillsfar.
  Before Maalthiir and his 'Great Laws', your ancestors enjoyed
  some success running a tavern near the harbor. They lost
  nearly everything and got as far away from the city as 'The
  Stop', a caravan way station halfway between Hillsfar and
  Yulash, before they felt safe enough to start rebuilding their
  livelyhood.
  Some hundred years ago, the 'Great Law of Humanity' in
  Hillsfar was relaxed, apparently to encourage the 'Great Law
  of Trade'. Your family attempted to regain control of that little
  tavern by the harbor in the city, but to little success until about
  10 years ago.
  You decided that your best bet was to enlist the help of the
  local thieve's guild to run off the human "owners". Once that
  was accomplished, you had one of your few human friends
  take over as the public facing proprietor, and moved your
  family in to the upper rooms.
  All was going well until that city fell out of the sky on Myth
  Drannor about 4 years ago. The new 'First Lord' Torin
  Nomerthal took the opportunity to enact a second purge of all
  nonhumans from the city. Your family was too late to get out,
  and stayed hidden in the upper rooms of your tavern, now
  become a prison.
  More recently, your brother had been captured trying to
  smuggle a friend out of the city, and put in to the arena,
  quickly suffering the fate that most in such a position do.
  Since that incident, you have worked more and more with the
  thieve's guild, getting back at the human government
  wherever possible. Most recently, you had the opportunity to
  lift some weapons and armor that had been bound for the
  arena, smuggling them out of the city and fencing them at The
  Stop. You used the proceeds to purchase yourself some
  more size-appropriate gear, and now plan your next move.
  Criminal Specialty: Smuggler
  Feature: Criminal Contact
  You have a reliable and trustworthy contact who
  acts as your liaison to a network of other
  criminals. You know how to get messages to and
  from your contact, even over great distances;
  specifically, you know the local
  messengers, corrupt caravan masters, and
  seedy sailors who can deliver messages for you.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/Adventure League/S03 - Rage of Demons/RoD - Fighter Halfling.pdf