TEXT: ELF1: ELF ENCOUNTER VARIATIONS
  Group Background/Description
  adventurers/wanderers: answering “call for heroes” (to speciﬁc destination/location)
  adventurers/wanderers: on assignment, investigating strange phenomenon
  adventurers/wanderers: on quest to recover lost/stolen item
  adventurers/wanderers: on rescue mission
  adventurers/wanderers: seeking assignments
  adventurers/wanderers: seeking lost dungeon known to be in the area
  adventurers/wanderers: young, making name for themselves (wanderers/explorers)
  bandits: roll 1d30 [odd=naturally chaotic group; even=good group under spell effect]
  escorts: delivering an item of importance to a key location
  escorts: escorting an NPC of importance to destination (NPC not included in number appearing)
  explorers: fascinated by something about the area; roll 1d3 [1=ﬂora, 2=fauna, 3=history]
  explorers: lost as a result of a dwarvish prank
  explorers: seeking suitable/safe location for employer’s new stronghold
  mercenaries: patrolling area around employer’s stronghold
  mercenaries: protecting travelers from trouble in area; roll 1d3 [1=bandits; 2=monsters; 3=humanoids]
  military unit: on reconnaissance mission
  military unit: headed to relieve another unit protecting a key location
  military unit: on diplomatic mission
  military unit: patrol for nearby elvish stronghold
  military unit: seeking key NPC(s); roll 1d30 [odd=escaped prisoner; even=known criminal/villain]
  military unit: seeking location where humanoid army is amassing
  mixed group: heading to festival/celebration (number includes additional 1d30 females/children)
  mixed group: heading to pay homage to fallen elvish heroes (+1d30 females/children)
  on mission: assisting key NPC elf in exacting revenge for for a broken blood oath
  on mission: attempting to stop destruction of natural state of a location
  on mission: delivering important documents; roll 1d30 [odd=clan to council; even=council to clan]
  on mission: seeking lost location of elven signiﬁcance
  on mission: seeking lost object of elven signiﬁcance
  on mission: seeking source of undead in the area (to eliminate nuisance)
  on mission: seeking rare herb(s) for alchemy/potion manufacturer
   Roll    
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  ELF3: ARMS, SHIELD, ARMOR, AND MOUNT
  1
  2
  3
  4
  5
  6
  7
  8
  9
  0
  sword, bow/no shield
  sword, spear/no shield
  sword, spear/shield
  sword/shield
  sword, dagger/shield
  two-handed sword*/no shield
  spear/shield
  spear, dagger/shield
  bow/no shield
  mace/shield
  * elves carrying two-handed swords will not be mounted
  * “F”=ﬁghter; “MU”=magic-user; “:2”=2nd level; “:3”=3rd level
  10s Digit: Armor/Mount
   1-10 scale (leather)/no mount
   11-20  ring (chain)/light horse
   21-30  chain/light horse
  1s Digit: Arms/Shield
  ADDITIONAL ELF-RELATED CHARTS & TABLES
  Table 
  Volume 
  Page
  Castle/Keep/Stronghold Generator 
  d30 SBC 
  pp.26-27
  NPC Language Determination 
  d30 SBC 
  p.49
  NPC Occupations 
  d30 SBC 
  p.42
  Quick Ability Score Generation 
  d30 SBC 
  p.39
  Quick Character Inventory 
  d30 SBC 
  p.40
  Quick Magic Item Determination 
  d30 SBC 
  p.41
  Number of (1HD) Elves
  Roll on d30
   
   
  1 
  2 
  3 
  4 
  5
   
  6 
  7 
  8 
  9 
  10
   
  11 
  12 
  13 
  14 
  15
   
  16 
  17 
  18 
  19 
  20
   
  21 
  22 
  23 
  24 
  25
   
  26 
  27 
  28 
  29 
  30
  nil (none)
  +1 elf as F:2 
  +1 elf as F:3
  +1 elf as F:3, +1 elf as MU:1
  +1 elf as F:3, +1 elf as MU:2
  +1 elf as F:4, +1 elf as MU:3
  ELF2: NUMBER APPEARING
  Additional Elves*
  “d30 Elf Encounters”: © 2014, New Big Dragon Games Unlimited
  d30 Elf Encounters
  
SOURCE: textdata/thevault/Old School Revival (OSR(ic))/[OSR Generic]/Old School Adventures D30 Accessories (OSR)/d30 Encounters; Generators/d30 Elf Encounters (OSR).pdf