TEXT: T H E  C R O U C H I N G  O N E .
  T H E  C R O U C H I N G  O N E .
  Tyler Lindsey-Delise (Order #28143039)
  
  DANCE OF DEATH
  Distance: Any persons you can see
  Reagents: A vial of blood from an honest 
  priest (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, select a number of foes equal to your 
  [WB]. T ey must Resist with a Resolve Test 
  or immediately suf er 3D10+their [BB] 
  in Damage and dance in place for three 
  minutes, unable to Counterspell, Dodge or 
  Parry during this time. T ose who do Resist 
  suf er from Terror instead.
  Critical Success: As above, but your 
  foes cannot Resist this Magick.
  Critical Failure: Your words send you 
  into an endless dance, unable to do anything 
  else and inf icting harm upon yourself in the 
  process. You begin to dance and must do so 
  for 72 hours; throughout, you are rendered 
  Helpless. At the end of the dance, you suf er 
  one Moderate, Serious and Grievous Injury.
  DANCE OF DEATH
  Distance: Any persons you can see
  Reagents: A vial of blood from an honest 
  priest (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, select a number of foes equal to your 
  [WB]. T ey must Resist with a Resolve Test 
  or immediately suf er 3D10+their [BB] 
  in Damage and dance in place for three 
  minutes, unable to Counterspell, Dodge or 
  Parry during this time. T ose who do Resist 
  suf er from Terror instead.
  Critical Success: As above, but your 
  foes cannot Resist this Magick.
  Critical Failure: Your words send you 
  into an endless dance, unable to do anything 
  else and inf icting harm upon yourself in the 
  process. You begin to dance and must do so 
  for 72 hours; throughout, you are rendered 
  Helpless. At the end of the dance, you suf er 
  one Moderate, Serious and Grievous Injury.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  C R O U C H I N G  O N E .
  T H E  C R O U C H I N G  O N E .
  Tyler Lindsey-Delise (Order #28143039)
  
  ETERNAL DAMNATION
  Distance: Any one person you can touch
  Reagents: T e blood of your victim 
  (expended)
  Duration: Forever
  Effect: Af er successfully casting this spell, 
  the person you touch (providing they are 
  already Slain!) is unable to be raised from 
  the dead.
  Critical Success: As above, but you can 
  af ect a living person who is suf ering from 
  any kind of Injury.
  Critical Failure: Refusal of the blood 
  god takes a wearisome toll upon you. For 
  three nights hence, your Peril Condition 
  Track may only recover to Imperiled as if 
  you were resting in an unsafe place (as noted 
  in Chapter 9: Hazards & Healing).
  ETERNAL DAMNATION
  Distance: Any one person you can touch
  Distance: Any one person you can touch
  Distance:
  Reagents: T e blood of your victim 
  (expended)
  Duration: Forever
  Duration: Forever
  Duration:
  Effect: Af er successfully casting this spell, 
  Effect: Af er successfully casting this spell, 
  Effect:
  the person you touch (providing they are 
  already Slain!) is unable to be raised from 
  the dead.
  Critical Success: As above, but you can 
  af ect a living person who is suf ering from 
  any kind of Injury.
  Critical Failure: Refusal of the blood 
  Critical Failure: Refusal of the blood 
  Critical Failure:
  god takes a wearisome toll upon you. For 
  three nights hence, your Peril Condition 
  Track may only recover to Imperiled as if 
  you were resting in an unsafe place (as noted 
  in Chapter 9: Hazards & Healing).
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  C R O U C H I N G  O N E .
  T H E  C R O U C H I N G  O N E .
  Tyler Lindsey-Delise (Order #28143039)
  
  HAND OF THE 
  MURDERED GOD
  Distance: Yourself
  Reagents: T e f nger bones of a murderer, 
  held in a purse
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  your hand begins
  to weep Ætheric blood. For the Duration of 
  the spell, foes who attempt to target you with 
  Attack Actions or Perilous Stunts must Resist 
  with a Resolve Test or suf er a -20 Base Chance 
  to strike you.
  Critical Success: As above, but your foes 
  are unable to Resist this Magick.
  Critical Failure: Your hand begins to 
  bleed, for real! You suf er from Bleeding for the 
  Duration of the spell, or until it is stemmed.
  HAND OF THE 
  MURDERED GOD
  Distance: Yourself
  Reagents: T e f nger bones of a murderer, 
  held in a purse
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  your hand begins
  to weep Ætheric blood. For the Duration of 
  the spell, foes who attempt to target you with 
  Attack Actions or Perilous Stunts must Resist 
  with a Resolve Test or suf er a -20 Base Chance 
  to strike you.
  Critical Success: As above, but your foes 
  are unable to Resist this Magick.
  Critical Failure: Your hand begins to 
  bleed, for real! You suf er from Bleeding for the 
  Duration of the spell, or until it is stemmed.
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  T H E  C R O U C H I N G  O N E .
  T H E  C R O U C H I N G  O N E .
  Tyler Lindsey-Delise (Order #28143039)
  
  KNIFE IN THE DARK
  Distance: Any one person you can touch
  Reagents: A tail of a scorpion, held in-
  hand
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, the person you touch must Resist with 
  a successful Coordination Test or suf er 
  1D10+[WB] in Damage and be unable to use 
  any Movement Actions for one Turn. You 
  can inf ict Injuries with this Magick, as if it 
  were a melee weapon.
  Critical Success: As above, but the foe 
  also begins to Bleed.
  Critical Failure: T e scorpion’s tail 
  stings you, instantly dissolving in-hand. You 
  are af ected by scorpion’s venom, as indicated 
  in Chapter 9: Hazards & Healing.
  KNIFE IN THE DARK
  Distance: Any one person you can touch
  Reagents: A tail of a scorpion, held in-
  hand
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, the person you touch must Resist with 
  a successful Coordination Test or suf er 
  1D10+[WB] in Damage and be unable to use 
  any Movement Actions for one Turn. You 
  can inf ict Injuries with this Magick, as if it 
  were a melee weapon.
  Critical Success: As above, but the foe 
  also begins to Bleed.
  Critical Failure: T e scorpion’s tail 
  stings you, instantly dissolving in-hand. You 
  are af ected by scorpion’s venom, as indicated 
  in Chapter 9: Hazards & Healing.
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  T H E  C R O U C H I N G  O N E .
  T H E  C R O U C H I N G  O N E .
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  LUSTFUL BLADE
  Distance: Yourself
  Reagents: A Castle-forged stiletto, held 
  in-hand
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  the blade of the stiletto oozes acid. Instead 
  of using your [CB], refer to your [WB] to 
  determine Damage. Finally, whenever you
  strike or Parry with this stiletto, refer to your 
  Incantation Skill instead of a Combat-based 
  Skill. When you inf ict an Injury on a foe, 
  you instead move one step up the Damage
  Condition Track positively.
  Critical Success: As above, but victims 
  cannot Dodge or Parry this attack.
  Critical Failure: T e stiletto takes upon 
  its own personality, dancing into the air as 
  if guided by an apparition, for the spell’s 
  Duration. For the Duration of the spell, roll 
  1D6 Chaos Die at the start of your Turn. If 
  the result is face ‘1’, it will lash out at you; 
  if the result is face ‘2-5’, the stiletto does 
  nothing; and if the result is face ‘6’, it will 
  lash out at a random ally.
  LUSTFUL BLADE
  Distance: Yourself
  Reagents: A Castle-forged stiletto, held 
  in-hand
  Duration: 6+[WB] in minutes
  Duration: 6+[WB] in minutes
  Duration:
  Effect: Af er successfully casting this spell, 
  the blade of the stiletto oozes acid. Instead 
  of using your [CB], refer to your [WB] to 
  determine Damage. Finally, whenever you
  strike or Parry with this stiletto, refer to your 
  Incantation Skill instead of a Combat-based 
  Skill. When you inf ict an Injury on a foe, 
  you instead move one step up the Damage
  Condition Track positively.
  Critical Success: As above, but victims 
  Critical Success: As above, but victims 
  Critical Success:
  cannot Dodge or Parry this attack.
  Critical Failure: T e stiletto takes upon 
  Critical Failure: T e stiletto takes upon 
  Critical Failure:
  its own personality, dancing into the air as 
  if guided by an apparition, for the spell’s 
  Duration. For the Duration of the spell, roll 
  1D6 Chaos Die at the start of your Turn. If 
  the result is face ‘1’, it will lash out at you; 
  if the result is face ‘2-5’, the stiletto does 
  nothing; and if the result is face ‘6’, it will 
  lash out at a random ally.
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  T H E  C R O U C H I N G  O N E .
  T H E  C R O U C H I N G  O N E .
  Tyler Lindsey-Delise (Order #28143039)
  
  MURDEROUS 
  DEMANDS
  Distance: Yourself
  Reagents: A vial of blood from a corrupt 
  priest other than yourself (expended)
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can kill with a single blow. Anytime you 
  inf ict at least 12 Damage or cause an Injury 
  with a melee weapon, you automatically 
  render your foe Slain! instead. T ose who are 
  not Slain! begin to Bleed.
  Critical Success: As above, but you 
  can slay someone when inf icting at least 9 
  Damage.
  Critical Failure: Your wounds begin 
  to Bleed endlessly. Your Damage T reshold 
  is reduced by 9, instead of the normal 6. For 
  the Duration of the spell, should you suf er 
  an Injury, you are Slain! instead.
  MURDEROUS 
  DEMANDS
  Distance: Yourself
  Reagents: A vial of blood from a corrupt 
  priest other than yourself (expended)
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can kill with a single blow. Anytime you 
  inf ict at least 12 Damage or cause an Injury 
  with a melee weapon, you automatically 
  render your foe Slain! instead. T ose who are 
  not Slain! begin to Bleed.
  Critical Success: As above, but you 
  can slay someone when inf icting at least 9 
  Damage.
  Critical Failure: Your wounds begin 
  to Bleed endlessly. Your Damage T reshold 
  is reduced by 9, instead of the normal 6. For 
  the Duration of the spell, should you suf er 
  an Injury, you are Slain! instead.
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  T H E  C R O U C H I N G  O N E .
  T H E  C R O U C H I N G  O N E .
  Tyler Lindsey-Delise (Order #28143039)
  
  SPIDER’S FANG
  Distance: Any one person you can see
  Reagents: A spider’s head, held in your 
  pocket
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  your attacks inject venom whenever they 
  land. If you Injure a foe, they suf er both an 
  Injury and are af ected by spider venom, as 
  indicated in Chapter 9: Hazards & Healing.
  Critical Success: As above, but the foe 
  cannot Dodge or Parry your attacks.
  Critical Failure: T e spider’s head bites 
  your leg, as it dissolves in your pocket. You 
  are af ected by spider’s venom, as indicated 
  in Chapter 9: Hazards & Healing.
  SPIDER’S FANG
  Distance: Any one person you can see
  Reagents: A spider’s head, held in your 
  pocket
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  your attacks inject venom whenever they 
  land. If you Injure a foe, they suf er both an 
  Injury and are af ected by spider venom, as 
  indicated in Chapter 9: Hazards & Healing.
  Critical Success: As above, but the foe 
  cannot Dodge or Parry your attacks.
  Critical Failure: T e spider’s head bites 
  your leg, as it dissolves in your pocket. You 
  are af ected by spider’s venom, as indicated 
  in Chapter 9: Hazards & Healing.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  C R O U C H I N G  O N E .
  T H E  C R O U C H I N G  O N E .
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  STINGING BLOWS
  Distance: Any one person you can see
  Reagents: A blackjack, held in your of -
  hand
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  your attacks sting whenever they land. When 
  you deal Damage with a melee weapon, your 
  foe must Resist with a Toughness Test or 
  suf er a -10 Base Chance to all Skill Tests for 
  the Duration of the spell.
  Critical Success: As above, but the foe 
  cannot Resist this Magick.
  Critical Failure: You’re struck dumb 
  by the gods for this transgression. Your head 
  reels from dizziness and you must f ip the 
  results to fail all Combat-based Skill Tests for 
  the Duration of the spell.
  STINGING BLOWS
  Distance: Any one person you can see
  Reagents: A blackjack, held in your of -
  hand
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  your attacks sting whenever they land. When 
  you deal Damage with a melee weapon, your 
  foe must Resist with a Toughness Test or 
  suf er a -10 Base Chance to all Skill Tests for 
  the Duration of the spell.
  Critical Success: As above, but the foe 
  cannot Resist this Magick.
  Critical Failure: You’re struck dumb 
  by the gods for this transgression. Your head 
  reels from dizziness and you must f ip the 
  results to fail all Combat-based Skill Tests for 
  the Duration of the spell.
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  T H E  C R O U C H I N G  O N E .
  T H E  C R O U C H I N G  O N E .
  Tyler Lindsey-Delise (Order #28143039)
  
  TERRIFYING ATTACKS
  Distance: Yourself
  Reagents: T e shrunken head of a priest, 
  held on a necklace
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, you automatically inf ict Terror upon 
  those whom you deal Damage to with melee 
  weapons. T ey can suf er from multiple 
  bouts of Terror with these attacks.
  Critical Success: As above, but foes 
  who move down the Peril Condition Track 
  are paralyzed and lef  Helpless, unable to use 
  Movement Actions to get away.
  Critical Failure: T e head begins to 
  cackle, but only in your mind’s eye. You are 
  enervated, moving one step down the Peril 
  Condition Track negatively at the start of 
  your Turns for the Duration of the spell, 
  until you are Incapacitated!
  TERRIFYING ATTACKS
  Distance: Yourself
  Reagents: T e shrunken head of a priest, 
  held on a necklace
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, you automatically inf ict Terror upon 
  those whom you deal Damage to with melee 
  weapons. T ey can suf er from multiple 
  bouts of Terror with these attacks.
  Critical Success: As above, but foes 
  who move down the Peril Condition Track 
  are paralyzed and lef  Helpless, unable to use 
  Movement Actions to get away.
  Critical Failure: T e head begins to 
  cackle, but only in your mind’s eye. You are 
  enervated, moving one step down the Peril 
  Condition Track negatively at the start of 
  your Turns for the Duration of the spell, 
  until you are Incapacitated!
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  T H E  C U S T O D I A N .
  T H E  C U S T O D I A N .
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  BEYOND THE PALE
  Distance: Yourself
  Reagents: A jar of epsom salt, poured 
  upon the ground (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  you draw a three-yard long line upon the 
  ground. Unless they successfully Resist with 
  a Resolve Test, no creature classif ed as being 
  Supernatural can cross it. If they do, they 
  suf er 1D10+[WB] Damage, whether they 
  successfully Resisted it or not.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Strange symbols 
  begin to glow upon the ground. T ose who 
  behold these ebbing symbols whose Chaos 
  Ranks are higher than their Order Ranks are 
  subjected to Stress.
  BEYOND THE PALE
  Distance: Yourself
  Reagents: A jar of epsom salt, poured 
  upon the ground (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  you draw a three-yard long line upon the 
  ground. Unless they successfully Resist with 
  a Resolve Test, no creature classif ed as being 
  Supernatural can cross it. If they do, they 
  suf er 1D10+[WB] Damage, whether they 
  successfully Resisted it or not.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Strange symbols 
  begin to glow upon the ground. T ose who 
  behold these ebbing symbols whose Chaos 
  Ranks are higher than their Order Ranks are 
  subjected to Stress.
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  T H E  C U S T O D I A N .
  T H E  C U S T O D I A N .
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  DÉJÀ VU
  Distance: Yourself
  Reagents: T ree sticks of frankincense, 
  ignited (expended)
  Duration: 6+[WB] in hours
  Effect: Af er successfully casting this spell, 
  you gain one temporary Fate Point to be 
  used as you desire. Once this Fate Point 
  is used, you suf er 6 Corruption as you’ve 
  stolen what death was meant to take away. 
  Once the Duration of the spell expires, the 
  Fate Point goes away, regardless of whether it 
  was used or not.
  Critical Success: As above, but you don’t 
  suf er Corruption once the spell expires.
  Critical Failure: You receive nothing. 
  T ere is nothing to be learned here. 
  However, at an appointed time in the future
  by the GM, you will be ridden with a seizure 
  and collapse, convulsing on the ground. You 
  will be lef  Helpless for a total of six minutes, 
  you cannot recast this Magick until the 
  Duration of the spell has expired and f nally, 
  you suf er 6 Corruption.
  DÉJÀ VU
  Distance: Yourself
  Reagents: T ree sticks of frankincense, 
  Reagents: T ree sticks of frankincense, 
  Reagents:
  ignited (expended)
  Duration: 6+[WB] in hours
  Duration: 6+[WB] in hours
  Duration:
  Effect: Af er successfully casting this spell, 
  Effect: Af er successfully casting this spell, 
  Effect:
  you gain one temporary Fate Point to be 
  used as you desire. Once this Fate Point 
  is used, you suf er 6 Corruption as you’ve 
  stolen what death was meant to take away. 
  Once the Duration of the spell expires, the 
  Fate Point goes away, regardless of whether it 
  was used or not.
  Critical Success: As above, but you don’t 
  Critical Success: As above, but you don’t 
  Critical Success:
  suf er Corruption once the spell expires.
  Critical Failure: You receive nothing. 
  Critical Failure: You receive nothing. 
  Critical Failure:
  T ere is nothing to be learned here. 
  However, at an appointed time in the future
  by the GM, you will be ridden with a seizure 
  and collapse, convulsing on the ground. You 
  will be lef  Helpless for a total of six minutes, 
  you cannot recast this Magick until the 
  Duration of the spell has expired and f nally, 
  you suf er 6 Corruption.
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  T H E  C U S T O D I A N .
  T H E  C U S T O D I A N .
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  DREAMWEAVER
  Distance: Any one person you have met
  Reagents: A bit of wool, pulled between 
  your foref ngers and thumbs (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you send a message to one person you can 
  envision. T ey will receive it the next time they 
  go to sleep. T e message can be no longer than 
  one minute. T e GM will likely time you with
  a watch. 
  Critical Success: As above, but the 
  message can be up to three minutes long.
  Critical Failure: As you weave the dream, 
  the message becomes muddled. T e person 
  you envisioned as the recipient will wake up 
  confused and bewildered and immediately 
  suf er 1D10+1 mental Peril.
  DREAMWEAVER
  Distance: Any one person you have met
  Distance: Any one person you have met
  Distance:
  Reagents: A bit of wool, pulled between 
  Reagents: A bit of wool, pulled between 
  Reagents:
  your foref ngers and thumbs (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you send a message to one person you can 
  envision. T ey will receive it the next time they 
  go to sleep. T e message can be no longer than 
  one minute. T e GM will likely time you with
  a watch. 
  Critical Success: As above, but the 
  Critical Success: As above, but the 
  Critical Success:
  message can be up to three minutes long.
  Critical Failure: As you weave the dream, 
  Critical Failure: As you weave the dream, 
  Critical Failure:
  the message becomes muddled. T e person 
  you envisioned as the recipient will wake up 
  confused and bewildered and immediately 
  suf er 1D10+1 mental Peril.
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  T H E  C U S T O D I A N .
  T H E  C U S T O D I A N .
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  FINAL REST
  Distance: Any one person you can touch
  Reagents: A stake carved from rare 
  ironwood, driven into the unliving 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the person you touch (providing they are 
  classif ed as a Supernatural creature) must 
  Resist with a successful Coordination Test or 
  be Slain! If they fail, they are turned entirely 
  to dust cannot be raised from the dead.
  Critical Success: As above, but your foe 
  cannot Resist this Magick.
  Critical Failure: T e stake splinters 
  in-hand, and the very Supernatural creature 
  you intended to drive it into is reinvigorated 
  with ‘unlife’. T e Supernatural creature is 
  instantly restored to Unhindered, Unharmed 
  and loses all Injuries.
  FINAL REST
  Distance: Any one person you can touch
  Reagents: A stake carved from rare 
  ironwood, driven into the unliving 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the person you touch (providing they are 
  classif ed as a Supernatural creature) must 
  Resist with a successful Coordination Test or 
  be Slain! If they fail, they are turned entirely 
  to dust cannot be raised from the dead.
  Critical Success: As above, but your foe 
  cannot Resist this Magick.
  Critical Failure: T e stake splinters 
  in-hand, and the very Supernatural creature 
  you intended to drive it into is reinvigorated 
  with ‘unlife’. T e Supernatural creature is 
  instantly restored to Unhindered, Unharmed 
  and loses all Injuries.
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  T H E  C U S T O D I A N .
  T H E  C U S T O D I A N .
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  LAST RITES
  Distance: Any one person you can touch
  Reagents: A brick, set between the teeth 
  (expended)
  Duration: 3+[WB] in years
  Effect: Af er successfully casting this spell, 
  the person you touch (providing they are 
  already Slain!) is cannot be raised from the 
  dead by Magickal or supernatural means. 
  T is can only be cast upon a corpse once, 
  regardless of whether it succeeds or fails.
  Critical Success: As above, but this 
  Magick lasts for triple the Duration.
  Critical Failure: From the moment 
  that the body is laid to rest, your dreams are 
  haunted by the deceased’s memories. For 
  three nights hence, your Peril Condition 
  Track may only recover to Imperiled as if 
  you were resting in an unsafe place (as noted 
  in Chapter 9: Hazards & Healing).
  LAST RITES
  Distance: Any one person you can touch
  Reagents: A brick, set between the teeth 
  (expended)
  Duration: 3+[WB] in years
  Effect: Af er successfully casting this spell, 
  the person you touch (providing they are 
  already Slain!) is cannot be raised from the 
  dead by Magickal or supernatural means. 
  T is can only be cast upon a corpse once, 
  regardless of whether it succeeds or fails.
  Critical Success: As above, but this 
  Magick lasts for triple the Duration.
  Critical Failure: From the moment 
  that the body is laid to rest, your dreams are 
  haunted by the deceased’s memories. For 
  three nights hence, your Peril Condition 
  Track may only recover to Imperiled as if 
  you were resting in an unsafe place (as noted 
  in Chapter 9: Hazards & Healing).
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  T H E  C U S T O D I A N .
  T H E  C U S T O D I A N .
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  OMEN OF DEATH
  Distance: Any persons you can see
  Reagents: A raven, slaughtered in-hand 
  (expended)
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, a number of allies equal to your [FB] 
  who can see and hear you have their Fury 
  Dice explode on face ‘6’, ‘5’ and ‘4’ when 
  determining Total Damage.
  Critical Success: As above, but the 
  af ected have their Fury Dice explode on face 
  ‘6’, ‘5’, ‘4’ and ‘3’.
  Critical Failure: T e crow you released 
  is not dead, but becomes murderous, 
  pecking and gnawing at you. For the 
  Duration of the spell, you are unable to cast 
  Magick and must succeed at a Coordination 
  Test at the start of your Turn or else be 
  knocked Prone.
  OMEN OF DEATH
  Distance: Any persons you can see
  Reagents: A raven, slaughtered in-hand 
  (expended)
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, a number of allies equal to your [FB] 
  who can see and hear you have their Fury 
  Dice explode on face ‘6’, ‘5’ and ‘4’ when 
  determining Total Damage.
  Critical Success: As above, but the 
  af ected have their Fury Dice explode on face 
  ‘6’, ‘5’, ‘4’ and ‘3’.
  Critical Failure: T e crow you released 
  is not dead, but becomes murderous, 
  pecking and gnawing at you. For the 
  Duration of the spell, you are unable to cast 
  Magick and must succeed at a Coordination 
  Test at the start of your Turn or else be 
  knocked Prone.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  C U S T O D I A N .
  T H E  C U S T O D I A N .
  Tyler Lindsey-Delise (Order #28143039)
  
  SLEEPWALKER
  Distance: Any persons you can see
  Reagents: A handful of powdered gold, 
  poured onto the ground (expended)
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  a number of foes equal to your [FB] who can 
  see and hear you suf er a -30 Base Chance to 
  Resolve Tests. In addition, those who fail to 
  immediately Resist with a Resolve Test are 
  lef  Helpless for the spell’s Duration.
  Critical Success: As above, but the 
  af ected automatically fail to Resist.
  Critical Failure: As you invoke the 
  walk of sleep among the throng, they grow 
  incensed. Suddenly, you f nd yourself in a 
  situation that begins to spiral out of control! 
  You are lef  Helpless for the spell’s Duration 
  against those who you intended to use this 
  Magick against.
  SLEEPWALKER
  Distance: Any persons you can see
  Reagents: A handful of powdered gold, 
  poured onto the ground (expended)
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  a number of foes equal to your [FB] who can 
  see and hear you suf er a -30 Base Chance to 
  Resolve Tests. In addition, those who fail to 
  immediately Resist with a Resolve Test are 
  lef  Helpless for the spell’s Duration.
  Critical Success: As above, but the 
  af ected automatically fail to Resist.
  Critical Failure: As you invoke the 
  walk of sleep among the throng, they grow 
  incensed. Suddenly, you f nd yourself in a 
  situation that begins to spiral out of control! 
  You are lef  Helpless for the spell’s Duration 
  against those who you intended to use this 
  Magick against.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  C U S T O D I A N .
  T H E  C U S T O D I A N .
  Tyler Lindsey-Delise (Order #28143039)
  
  THE INVITATION
  Distance: Any one person you can touch
  Reagents: A mirror, which you hold to the 
  face of a corpse
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  the person you touch (providing they are 
  already Slain!) summons their spirit back 
  from the dead to their corpse to speak with 
  you. You can ask any questions and they 
  will always answer truthfully. However, they 
  cannot answer questions they did not know 
  the answers to in life.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Behold, the terrible 
  countenance of a Supernatural creature from 
  beyond. ‘Tis not the one you commanded
  to return. T e mirror suddenly shatters, 
  breaking in your hand! You are subjected to 
  Fear.
  THE INVITATION
  Distance: Any one person you can touch
  Reagents: A mirror, which you hold to the 
  face of a corpse
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  the person you touch (providing they are 
  already Slain!) summons their spirit back 
  from the dead to their corpse to speak with 
  you. You can ask any questions and they 
  will always answer truthfully. However, they 
  cannot answer questions they did not know 
  the answers to in life.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Behold, the terrible 
  countenance of a Supernatural creature from 
  beyond. ‘Tis not the one you commanded
  to return. T e mirror suddenly shatters, 
  breaking in your hand! You are subjected to 
  Fear.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  C U S T O D I A N .
  T H E  C U S T O D I A N .
  Tyler Lindsey-Delise (Order #28143039)
  
  TURN UNDEAD
  Distance: Any one person you can see
  Reagents: Your holy symbol, held before 
  you.
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, as long as they are classif ed as a 
  Supernatural creature, you deal 2D10+[WB] 
  in Damage to a single foe.
  Critical Success: As above, but the foe is 
  also set On Fire.
  Critical Failure: You are suddenly 
  f lled with crippling anxiety, crushed as your 
  god momentarily turns away from you. You 
  suf er 2D10+2 mental Peril and are knocked 
  Prone.
  TURN UNDEAD
  Distance: Any one person you can see
  Reagents: Your holy symbol, held before 
  you.
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, as long as they are classif ed as a 
  Supernatural creature, you deal 2D10+[WB] 
  in Damage to a single foe.
  Critical Success: As above, but the foe is 
  also set On Fire.
  Critical Failure: You are suddenly 
  f lled with crippling anxiety, crushed as your 
  god momentarily turns away from you. You 
  suf er 2D10+2 mental Peril and are knocked 
  Prone.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  D E M I U R G E .
  T H E  D E M I U R G E .
  Tyler Lindsey-Delise (Order #28143039)
  
  FURY OF THE 
  WILDLANDS
  Distance: Any one person you can see
  Reagents: T e petrif ed penis of a Troll, 
  held alof 
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  one foe immediately suf ers 3D10+[WB] in 
  Damage now and every Turn thereaf er until 
  they are Slain! from it.
  Critical Success: As above, but the foe 
  also suf ers 3D10+[WB] in physical Peril 
  now and every Turn thereaf er until they are 
  Incapacitated! from it.
  Critical Failure: T e call of the wild 
  goes unanswered. You are petrif ed into a 
  sof  stone and lef  Helpless for 72 hours.
  FURY OF THE 
  WILDLANDS
  Distance: Any one person you can see
  Reagents: T e petrif ed penis of a Troll, 
  held alof 
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  one foe immediately suf ers 3D10+[WB] in 
  Damage now and every Turn thereaf er until 
  they are Slain! from it.
  Critical Success: As above, but the foe 
  also suf ers 3D10+[WB] in physical Peril 
  now and every Turn thereaf er until they are 
  Incapacitated! from it.
  Critical Failure: T e call of the wild 
  goes unanswered. You are petrif ed into a 
  sof  stone and lef  Helpless for 72 hours.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  D E M I U R G E .
  T H E  D E M I U R G E .
  Tyler Lindsey-Delise (Order #28143039)
  
  HARE’S SPEED
  Distance: Yourself
  Reagents: A rabbit’s foot, held on a chain
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can increase your Combat Movement by 
  3. In addition, you reduce the number of APs 
  required by 1 whenever you Charge, Get Up, 
  Maneuver and Run.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: You accidentally bound 
  upwards into the air, a number of feet equal 
  to 1D10+[WB]. You immediately suf er a 
  fall, and are knocked Prone. In addition, you
  manifest a puf  of fur on your bottom, your 
  ears grow fuzzy and have a yearning for 
  carrots for the next 24 hours.
  HARE’S SPEED
  Distance: Yourself
  Distance: Yourself
  Distance:
  Reagents: A rabbit’s foot, held on a chain
  Reagents: A rabbit’s foot, held on a chain
  Reagents:
  Duration: 3+[WB] in minutes
  Duration: 3+[WB] in minutes
  Duration:
  Effect: Af er successfully casting this spell, 
  Effect: Af er successfully casting this spell, 
  Effect:
  you can increase your Combat Movement by 
  3. In addition, you reduce the number of APs 
  required by 1 whenever you Charge, Get Up, 
  Maneuver and Run.
  Critical Success: As above, but triple the 
  Critical Success: As above, but triple the 
  Critical Success:
  Duration.
  Critical Failure: You accidentally bound 
  upwards into the air, a number of feet equal 
  to 1D10+[WB]. You immediately suf er a 
  fall, and are knocked Prone. In addition, you
  manifest a puf  of fur on your bottom, your 
  ears grow fuzzy and have a yearning for 
  carrots for the next 24 hours.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  D E M I U R G E .
  T H E  D E M I U R G E .
  Tyler Lindsey-Delise (Order #28143039)
  
  KING OF BEASTS
  Distance: Any one creature you can touch
  Reagents: T e tooth of a creature type you 
  wish to tame (expended)
  Duration: Special
  Effect: Af er successfully casting this spell, 
  the creature you touch (providing they 
  are considered to be a Beast) is yours to 
  command for exactly one minute. Note that 
  if you attack the creature or cause it further 
  harm, the spell ends immediately.
  Critical Success: As above, but triple 
  the Duration.
  Critical Failure: Your words only serve 
  to antagonize the creature. Rearing up, it has 
  a new-found passion – to kill and eat you! 
  T e creature can add a 1D6 Fury Die to Total 
  Damage whenever it strikes you in the next 
  three minutes.
  KING OF BEASTS
  Distance: Any one creature you can touch
  Reagents: T e tooth of a creature type you 
  wish to tame (expended)
  Duration: Special
  Effect: Af er successfully casting this spell, 
  the creature you touch (providing they 
  are considered to be a Beast) is yours to 
  command for exactly one minute. Note that 
  if you attack the creature or cause it further 
  harm, the spell ends immediately.
  Critical Success: As above, but triple 
  the Duration.
  Critical Failure: Your words only serve 
  to antagonize the creature. Rearing up, it has 
  a new-found passion – to kill and eat you! 
  T e creature can add a 1D6 Fury Die to Total 
  Damage whenever it strikes you in the next 
  three minutes.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  D E M I U R G E .
  T H E  D E M I U R G E .
  Tyler Lindsey-Delise (Order #28143039)
  
  MOTHER’S CRADLE
  Distance: Any persons you can touch
  Reagents: T e breast milk of a woodland 
  nymph, shared between the benef ciaries 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  select a number of allies equal to your [WB]. 
  T ose so af ected immediately restore their 
  Peril Condition Track as if they had rested in
  safety, as indicated in Chapter 9: Hazards & 
  Healing.
  Critical Success: As above, but the allies 
  may also move two steps up the Damage 
  Condition Track positively.
  Critical Failure: T e moment that 
  everyone has drunk of the milk, it turns sour, 
  tasting vile. T eir tummies begin to rumble 
  and ache. T ose who partook of the milk 
  suf ers 3D10+3 physical Peril and contract 
  Bloody Flux. Note that there is no indication 
  that the milk has soured until af er everyone 
  has swallowed (so no spitting it out).
  MOTHER’S CRADLE
  Distance: Any persons you can touch
  Reagents: T e breast milk of a woodland 
  nymph, shared between the benef ciaries 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  select a number of allies equal to your [WB]. 
  T ose so af ected immediately restore their 
  Peril Condition Track as if they had rested in
  safety, as indicated in Chapter 9: Hazards & 
  Healing.
  Critical Success: As above, but the allies 
  may also move two steps up the Damage 
  Condition Track positively.
  Critical Failure: T e moment that 
  everyone has drunk of the milk, it turns sour, 
  tasting vile. T eir tummies begin to rumble 
  and ache. T ose who partook of the milk 
  suf ers 3D10+3 physical Peril and contract 
  Bloody Flux. Note that there is no indication 
  that the milk has soured until af er everyone 
  has swallowed (so no spitting it out).
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  D E M I U R G E .
  T H E  D E M I U R G E .
  Tyler Lindsey-Delise (Order #28143039)
  
  PART THE WAYS
  Distance: Yourself
  Reagents: A small minnow, swallowed 
  (expended)
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you may f ip the result to succeed Athletics 
  Test while swimming. In addition, you are not 
  weighed down by any trappings or equipment 
  you wear. Finally, you can add an additional 
  6 yards to your Combat Movement while 
  swimming.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Your stomach f lls 
  with Ætherically-summoned water. You 
  immediately suf er 2D10+2 physical Peril and 
  are knocked over, where you remain Prone on 
  the ground, throwing up water for the spell’s 
  Duration.
  PART THE WAYS
  Distance: Yourself
  Reagents: A small minnow, swallowed 
  (expended)
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you may f ip the result to succeed Athletics 
  Test while swimming. In addition, you are not 
  weighed down by any trappings or equipment 
  you wear. Finally, you can add an additional 
  6 yards to your Combat Movement while 
  swimming.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Your stomach f lls 
  with Ætherically-summoned water. You 
  immediately suf er 2D10+2 physical Peril and 
  are knocked over, where you remain Prone on 
  the ground, throwing up water for the spell’s 
  Duration.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  D E M I U R G E .
  T H E  D E M I U R G E .
  Tyler Lindsey-Delise (Order #28143039)
  
  PRIMORDIAL TONGUE
  Distance: Yourself
  Reagents: A crabapple, smashed beneath 
  your boot (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, you gain the ability to speak with any 
  creature classif ed as a Beast. In addition, you 
  gain a +10 Base Chance to all Skill Tests to 
  converse with and befriend them.
  Critical Success: As above, but add a 
  +20 Base Chance instead.
  Critical Failure: With but a whisper, 
  your voice is stricken from you and replaced 
  by one taken from a Beast of the natural 
  world (the GM will decide which Beast). 
  For 24 hours you can nothing except grunt, 
  growl or roar.
  PRIMORDIAL TONGUE
  Distance: Yourself
  Reagents: A crabapple, smashed beneath 
  your boot (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, you gain the ability to speak with any 
  creature classif ed as a Beast. In addition, you 
  gain a +10 Base Chance to all Skill Tests to 
  converse with and befriend them.
  Critical Success: As above, but add a 
  +20 Base Chance instead.
  Critical Failure: With but a whisper, 
  your voice is stricken from you and replaced 
  by one taken from a Beast of the natural 
  world (the GM will decide which Beast). 
  For 24 hours you can nothing except grunt, 
  growl or roar.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  D E M I U R G E .
  T H E  D E M I U R G E .
  Tyler Lindsey-Delise (Order #28143039)
  
  RAGE OF THE 
  PRIMAL LORD
  Distance: Yourself
  Reagents: A mask made from a creature 
  classif ed as a Beast, worn over your face
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can invoke Terror. In addition, you add 
  a 1D6 Fury Die to all Damage – regardless of 
  its source, from Magick or with a melee or
  ranged weapon. As with all Fury Dice, this 
  die will explode on face ‘6’. Finally, you can 
  spend 2 APs on your Turns in order to make 
  two Melee or Ranged Attacks. However, you
  cannot Counterspell, Dodge or Parry for the 
  Duration of the spell.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Your mask drops to 
  the ground and withers away, turning into 
  worms. You have angered the Demiurge!
  You are small, unworthy of the primal 
  lord’s light and must pay the price. You 
  immediately suf er 9 Corruption, and cannot 
  cast this spell again until you make another
  mask.
  RAGE OF THE 
  PRIMAL LORD
  Distance: Yourself
  Reagents: A mask made from a creature 
  classif ed as a Beast, worn over your face
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can invoke Terror. In addition, you add 
  a 1D6 Fury Die to all Damage – regardless of 
  its source, from Magick or with a melee or
  ranged weapon. As with all Fury Dice, this 
  die will explode on face ‘6’. Finally, you can 
  spend 2 APs on your Turns in order to make 
  two Melee or Ranged Attacks. However, you
  cannot Counterspell, Dodge or Parry for the 
  Duration of the spell.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Your mask drops to 
  the ground and withers away, turning into 
  worms. You have angered the Demiurge!
  You are small, unworthy of the primal 
  lord’s light and must pay the price. You 
  immediately suf er 9 Corruption, and cannot 
  cast this spell again until you make another
  mask.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  D E M I U R G E .
  T H E  D E M I U R G E .
  Tyler Lindsey-Delise (Order #28143039)
  
  SUFFOCATING 
  GROWTH
  Distance: Any one place you can see
  Reagents: A patch of solid earth you can 
  see
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  a crawling patch of vines and creeping plants 
  surges up out of the ground, seeking to 
  swallow those within its reach. All those who
  are caught within the Burst Template begin 
  to suf er from Suf ocation. T e growth is 
  considered to be Hard Terrain. In addition, 
  those attempting to escape the growth must
  Resist with an Athletics Test or continue 
  to suf er from Suf ocation. Finally, any 
  Movement Action made within the growth 
  requires the expenditure of 1 additional AP 
  to use.
  Critical Success: As above, but 
  Movement Actions instead require the 
  expenditure of 2 additional APs to use.
  Critical Failure: Vines burst from the 
  ground beneath you, their fronds wrapping 
  themselves around you and creeping down 
  your throat. T ey threaten to tear you from 
  the inside out. You must Resist with an 
  Athletics Test now and at the start of your 
  Turn for the Duration of the spell or suf er
  from Suf ocation.
  SUFFOCATING 
  GROWTH
  Distance: Any one place you can see
  Reagents: A patch of solid earth you can 
  see
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  a crawling patch of vines and creeping plants 
  surges up out of the ground, seeking to 
  swallow those within its reach. All those who
  are caught within the Burst Template begin 
  to suf er from Suf ocation. T e growth is 
  considered to be Hard Terrain. In addition, 
  those attempting to escape the growth must
  Resist with an Athletics Test or continue 
  to suf er from Suf ocation. Finally, any 
  Movement Action made within the growth 
  requires the expenditure of 1 additional AP 
  to use.
  Critical Success: As above, but 
  Movement Actions instead require the 
  expenditure of 2 additional APs to use.
  Critical Failure: Vines burst from the 
  ground beneath you, their fronds wrapping 
  themselves around you and creeping down 
  your throat. T ey threaten to tear you from 
  the inside out. You must Resist with an 
  Athletics Test now and at the start of your 
  Turn for the Duration of the spell or suf er
  from Suf ocation.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  D E M I U R G E .
  T H E  D E M I U R G E .
  Tyler Lindsey-Delise (Order #28143039)
  
  THUNDERCLAP
  Distance: Yourself
  Reagents: Two hands, brought together 
  as a clap
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, any foes caught in its Cone Template 
  suf er 1D10+[WB] in physical Peril and 
  1D10+[WB] in Damage. In addition, they 
  lose 1 AP at the start of their Turns in 
  combat for the next 48 hours. Your foes can 
  successfully Resist with a Coordination Test.
  Critical Success: As above, but all foes 
  struck automatically fail to Resist.
  Critical Failure: As you bring your 
  hands together, a bolt of lightning strikes 
  nearby and you are deafened. You suf er 
  1D10+[WB] in physical Peril, 1D10+[WB] 
  in Damage and cannot hear for 48 hours.
  THUNDERCLAP
  Distance: Yourself
  Reagents: Two hands, brought together 
  as a clap
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, any foes caught in its Cone Template 
  suf er 1D10+[WB] in physical Peril and 
  1D10+[WB] in Damage. In addition, they 
  lose 1 AP at the start of their Turns in 
  combat for the next 48 hours. Your foes can 
  successfully Resist with a Coordination Test.
  Critical Success: As above, but all foes 
  struck automatically fail to Resist.
  Critical Failure: As you bring your 
  hands together, a bolt of lightning strikes 
  nearby and you are deafened. You suf er 
  1D10+[WB] in physical Peril, 1D10+[WB] 
  in Damage and cannot hear for 48 hours.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  G O D - E M P E R O R .
  T H E  G O D - E M P E R O R .
  Tyler Lindsey-Delise (Order #28143039)
  
  CELESTINE 
  JUDGEMENT
  Distance: Any one person you can see
  Reagents: An arrowhead fashioned from 
  gold (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  one foe suf ers 3D10+[WB] in Damage. In 
  addition, they are knocked Prone for three 
  Turns.
  Critical Success: As above, but the foe 
  also cannot Counterspell, Dodge or Parry for 
  three Turns.
  Critical Failure: As you throw the 
  comet of justice towards your foe, you realize 
  within your heart of hearts that it was solely 
  intended for you. You suf er 3D10+[WB] in 
  Damage and are knocked Prone and cannot 
  Counterspell, Dodge or Parry for three Turns.
  CELESTINE 
  JUDGEMENT
  Distance: Any one person you can see
  Reagents: An arrowhead fashioned from 
  gold (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  one foe suf ers 3D10+[WB] in Damage. In 
  addition, they are knocked Prone for three 
  Turns.
  Critical Success: As above, but the foe 
  also cannot Counterspell, Dodge or Parry for 
  three Turns.
  Critical Failure: As you throw the 
  comet of justice towards your foe, you realize 
  within your heart of hearts that it was solely 
  intended for you. You suf er 3D10+[WB] in 
  Damage and are knocked Prone and cannot 
  Counterspell, Dodge or Parry for three Turns.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  G O D - E M P E R O R .
  T H E  G O D - E M P E R O R .
  Tyler Lindsey-Delise (Order #28143039)
  
  CHAOS OVERTURNED
  Distance: Yourself
  Reagents: A bronze hammer held alof 
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you gain 1 additional AP at the start of your 
  Turns in combat, to use as you see f t. T is 
  also means that you can make an additional
  Attack Action or Perilous Stunt, despite the 
  normal limitations presented in Chapter 8: 
  Combat.
  Critical Success: As above, but you also 
  gain a +20 Base Chance to Combat-based 
  Skill Tests for the spell’s Duration.
  Critical Failure: As you raise the 
  hammer above your head, it splits along the 
  hilt, breaking in two. You lose 1 additional 
  AP at the start of your Turns and suf er a -20
  Base Chance to all Combat-based Skill Tests 
  for the Duration of spell.
  CHAOS OVERTURNED
  Distance: Yourself
  Reagents: A bronze hammer held alof 
  Reagents: A bronze hammer held alof 
  Reagents:
  Duration: 6+[WB] in minutes
  Duration: 6+[WB] in minutes
  Duration:
  Effect: Af er successfully casting this spell, 
  you gain 1 additional AP at the start of your 
  Turns in combat, to use as you see f t. T is 
  also means that you can make an additional
  Attack Action or Perilous Stunt, despite the 
  normal limitations presented in Chapter 8: 
  Combat.
  Critical Success: As above, but you also 
  gain a +20 Base Chance to Combat-based 
  Skill Tests for the spell’s Duration.
  Critical Failure: As you raise the 
  Critical Failure: As you raise the 
  Critical Failure:
  hammer above your head, it splits along the 
  hilt, breaking in two. You lose 1 additional 
  AP at the start of your Turns and suf er a -20
  Base Chance to all Combat-based Skill Tests 
  for the Duration of spell.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  G O D - E M P E R O R .
  T H E  G O D - E M P E R O R .
  Tyler Lindsey-Delise (Order #28143039)
  
  DAMNATION
  Distance: Any one person you can touch
  Reagents: A mirror, held before the 
  person you touch
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, the person you touch (providing 
  they’re classif ed as a Mutant creature or 
  have a Taint of Chaos) must Resist with a 
  successful Coordination Test or be unable 
  to Counterspell, Dodge or Parry for the 
  Duration of the spell. In addition, they suf er 
  a -20 Base Chance to Resist your Magicks for 
  the Duration of the spell.
  Critical Success: As above, but the foe 
  cannot Resist this Magick.
  Critical Failure: ‘Tis not your enemy 
  who is damned, but you instead! You suf er 
  a -20 Base Chance to Resist Magicks for the 
  Duration of the spell and are lef  Defenseless
  against them.
  DAMNATION
  Distance: Any one person you can touch
  Reagents: A mirror, held before the 
  person you touch
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, the person you touch (providing 
  they’re classif ed as a Mutant creature or 
  have a Taint of Chaos) must Resist with a 
  successful Coordination Test or be unable 
  to Counterspell, Dodge or Parry for the 
  Duration of the spell. In addition, they suf er 
  a -20 Base Chance to Resist your Magicks for 
  the Duration of the spell.
  Critical Success: As above, but the foe 
  cannot Resist this Magick.
  Critical Failure: ‘Tis not your enemy 
  who is damned, but you instead! You suf er 
  a -20 Base Chance to Resist Magicks for the 
  Duration of the spell and are lef  Defenseless
  against them.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  G O D - E M P E R O R .
  T H E  G O D - E M P E R O R .
  Tyler Lindsey-Delise (Order #28143039)
  
  FLAMES OF ORDER
  Distance: Yourself
  Reagents: A golden amulet inscribed with 
  the holy symbol of your god
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, you are instantly immolated in a 
  harmless, white blinding light. Providing 
  they are considered to be a heretic or a 
  Mutant creature, those within the Explosion 
  Template centered on you suf er 2D10+[WB] 
  in Damage. T is ignores any Damage 
  T reshold Modif er their armor may confer.
  Critical Success: As above, but those so 
  af ected are also set On Fire.
  Critical Failure: T e f ames of your 
  inner passion f zzles out. So distraught are 
  you that you suf er a -30 Base Chance to all 
  Skill Tests for a number of minutes equal to 
  your [WB].
  FLAMES OF ORDER
  Distance: Yourself
  Reagents: A golden amulet inscribed with 
  the holy symbol of your god
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, you are instantly immolated in a 
  harmless, white blinding light. Providing 
  they are considered to be a heretic or a 
  Mutant creature, those within the Explosion 
  Template centered on you suf er 2D10+[WB] 
  in Damage. T is ignores any Damage 
  T reshold Modif er their armor may confer.
  Critical Success: As above, but those so 
  af ected are also set On Fire.
  Critical Failure: T e f ames of your 
  inner passion f zzles out. So distraught are 
  you that you suf er a -30 Base Chance to all 
  Skill Tests for a number of minutes equal to 
  your [WB].
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  G O D - E M P E R O R .
  T H E  G O D - E M P E R O R .
  Tyler Lindsey-Delise (Order #28143039)
  
  HERESY DENIED
  Distance: Any one portal you can touch
  Reagents: T ree bent nails, hammered into a 
  threshold (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  the portal cannot be trespassed by creatures 
  that are classif ed as Mutants or other 
  Humanoids possessing mutations unless they 
  successfully Resist with a Resolve Test. Should 
  they cross the portal, they suf er 1D10+[WB] 
  in Damage, regardless of whether they 
  successfully Resisted or not.
  Critical Success: As above, but your foes 
  cannot Resist this Magick.
  Critical Failure: T e three nails you 
  hammer into the threshold instantly break. 
  Strange symbols of judgement begin to ebb 
  upon the threshold. T ose who behold these 
  symbols whose Chaos Ranks are higher than 
  their Order Ranks are subjected to Stress.
  HERESY DENIED
  Distance: Any one portal you can touch
  Reagents: T ree bent nails, hammered into a 
  threshold (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  the portal cannot be trespassed by creatures 
  that are classif ed as Mutants or other 
  Humanoids possessing mutations unless they 
  successfully Resist with a Resolve Test. Should 
  they cross the portal, they suf er 1D10+[WB] 
  in Damage, regardless of whether they 
  successfully Resisted or not.
  Critical Success: As above, but your foes 
  cannot Resist this Magick.
  Critical Failure: T e three nails you 
  hammer into the threshold instantly break. 
  Strange symbols of judgement begin to ebb 
  upon the threshold. T ose who behold these 
  symbols whose Chaos Ranks are higher than 
  their Order Ranks are subjected to Stress.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  G O D - E M P E R O R .
  T H E  G O D - E M P E R O R .
  Tyler Lindsey-Delise (Order #28143039)
  
  IMPERIAL MIGHT
  Distance: Yourself
  Reagents: Your hammer held alof 
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  your hammer beams with pure, white light. 
  Instead of using your [CB], refer to your 
  [WB] to determine Damage. Finally, ever 
  you strike or Parry with this weapon, refer to 
  your Incantation Skill instead of a Combat-
  based Skill. You can inf ict Injuries with this 
  Magick, as if it were a melee weapon.
  Critical Success: As above, but any 
  victim struck with the weapon cannot Dodge 
  or Parry it.
  Critical Failure: You invoke the 
  names of the sacred gods above incorrectly, 
  you fool! As punishment, your weapon is 
  sundered, ruined forever.
  IMPERIAL MIGHT
  Distance: Yourself
  Reagents: Your hammer held alof 
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  your hammer beams with pure, white light. 
  Instead of using your [CB], refer to your 
  [WB] to determine Damage. Finally, ever 
  you strike or Parry with this weapon, refer to 
  your Incantation Skill instead of a Combat-
  based Skill. You can inf ict Injuries with this 
  Magick, as if it were a melee weapon.
  Critical Success: As above, but any 
  victim struck with the weapon cannot Dodge 
  or Parry it.
  Critical Failure: You invoke the 
  names of the sacred gods above incorrectly, 
  you fool! As punishment, your weapon is 
  sundered, ruined forever.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  G O D - E M P E R O R .
  T H E  G O D - E M P E R O R .
  Tyler Lindsey-Delise (Order #28143039)
  
  LIONHEART
  Distance: Yourself
  Reagents: Your holy symbol, raised alof 
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  a number of allies equal to your [FB] who 
  can see and hear you are immune to the 
  Intimidate Skill and cannot be subjected to 
  Stress or Fear.
  Critical Success: As above, but your 
  allies are also immune to Terror.
  Critical Failure: Your words fail, as 
  you invoke the damnation of your own god. 
  Not only that, your allies are instilled with 
  cowardice. A number of allies equal to your 
  [FB] suf er a -6 to their Peril T reshold until 
  the Duration is up.
  LIONHEART
  Distance: Yourself
  Reagents: Your holy symbol, raised alof 
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  a number of allies equal to your [FB] who 
  can see and hear you are immune to the 
  Intimidate Skill and cannot be subjected to 
  Stress or Fear.
  Critical Success: As above, but your 
  allies are also immune to Terror.
  Critical Failure: Your words fail, as 
  you invoke the damnation of your own god. 
  Not only that, your allies are instilled with 
  cowardice. A number of allies equal to your 
  [FB] suf er a -6 to their Peril T reshold until 
  the Duration is up.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  G O D - E M P E R O R .
  T H E  G O D - E M P E R O R .
  Tyler Lindsey-Delise (Order #28143039)
  
  ORDER’S MAJESTY
  Distance: Yourself
  Reagents: A prism held to your eye
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  select a number of allies equal to your [FB]. 
  Providing you can see your allies, those who 
  are subjected to Stress, Fear or Terror can 
  immediately move three steps up the Peril 
  Condition Track positively while lif ing any 
  lingering Ef ects of any Disorder that may 
  have been triggered.
  Critical Success: As above, but those so 
  af ected also gain one Fortune Point.
  Critical Failure: T e vision from your 
  eyes is not of emboldening light, but of holy, 
  unrepentant judgement! T ose who behold 
  your countenance must succeed at a Resolve
  Test or else they suf er from Terror.
  ORDER’S MAJESTY
  Distance: Yourself
  Reagents: A prism held to your eye
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  select a number of allies equal to your [FB]. 
  Providing you can see your allies, those who 
  are subjected to Stress, Fear or Terror can 
  immediately move three steps up the Peril 
  Condition Track positively while lif ing any 
  lingering Ef ects of any Disorder that may 
  have been triggered.
  Critical Success: As above, but those so 
  af ected also gain one Fortune Point.
  Critical Failure: T e vision from your 
  eyes is not of emboldening light, but of holy, 
  unrepentant judgement! T ose who behold 
  your countenance must succeed at a Resolve
  Test or else they suf er from Terror.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  G O D - E M P E R O R .
  T H E  G O D - E M P E R O R .
  Tyler Lindsey-Delise (Order #28143039)
  
  UNASSAILABLE 
  BULWARK
  Distance: Yourself
  Reagents: An iron ring, forged in 
  purifying f ames
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  both Grievous and Serious Injuries inf icted 
  upon you are treated as Moderate Injuries 
  instead for the Duration of the spell.
  Critical Success: As above and you 
  are immune to Damage inf icted by melee 
  weapons.
  Critical Failure: Your Magick goes 
  terribly awry, as the Wind is knocked out of 
  you. You suf er 1D10+1 physical Peril and 
  are lef  Defenseless for the spell’s Duration.
  UNASSAILABLE 
  BULWARK
  Distance: Yourself
  Reagents: An iron ring, forged in 
  purifying f ames
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  both Grievous and Serious Injuries inf icted 
  upon you are treated as Moderate Injuries 
  instead for the Duration of the spell.
  Critical Success: As above and you 
  are immune to Damage inf icted by melee 
  weapons.
  Critical Failure: Your Magick goes 
  terribly awry, as the Wind is knocked out of 
  you. You suf er 1D10+1 physical Peril and 
  are lef  Defenseless for the spell’s Duration.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  L E A R N E R .
  T H E  L E A R N E R .
  Tyler Lindsey-Delise (Order #28143039)
  
  ALL-SEEING EYE
  Distance: Any one person you can see
  Reagents: A miniature pyramid of clay, 
  crushed (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you can learn both the Order and Chaos 
  Alignment of a person you can see and hear.
  Critical Success: As above, but you can 
  also learn what Disorders or Drawbacks they 
  are suf ering from.
  Critical Failure: You behold not a 
  vision of the person’s temperament, but 
  of the psychological horrors which have 
  befallen them. You immediately suf er 3 
  Corruption as punishment.
  ALL-SEEING EYE
  Distance: Any one person you can see
  Reagents: A miniature pyramid of clay, 
  crushed (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you can learn both the Order and Chaos 
  Alignment of a person you can see and hear.
  Critical Success: As above, but you can 
  also learn what Disorders or Drawbacks they 
  are suf ering from.
  Critical Failure: You behold not a 
  vision of the person’s temperament, but 
  of the psychological horrors which have 
  befallen them. You immediately suf er 3 
  Corruption as punishment.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  L E A R N E R .
  T H E  L E A R N E R .
  Tyler Lindsey-Delise (Order #28143039)
  
  BONDS OF JUSTICE
  Distance: Any one person you can see
  Reagents: A single link of a chain, held in-
  hand (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  a foe who can see and hear you must Resist 
  with a Resolve Test or be lef  Helpless. A foe 
  caught in the shackles who wants to break
  free of them, is required to Resist with an 
  Athletics Test. However, they cannot add 
  their Skill Ranks to their Athletics Test to 
  break them.
  Critical Success: As above, but the 
  af ected cannot break free of the shackles.
  Critical Failure: You have made a minor 
  transgression against the gods. You are 
  immediately rendered Helpless for the spell’s 
  Duration, unable to break free of the Bonds
  of Justice.
  BONDS OF JUSTICE
  Distance: Any one person you can see
  Distance: Any one person you can see
  Distance:
  Reagents: A single link of a chain, held in-
  Reagents: A single link of a chain, held in-
  Reagents:
  hand (expended)
  Duration: 3+[WB] in minutes
  Duration: 3+[WB] in minutes
  Duration:
  Effect: Af er successfully casting this spell, 
  a foe who can see and hear you must Resist 
  with a Resolve Test or be lef  Helpless. A foe 
  caught in the shackles who wants to break
  free of them, is required to Resist with an 
  Athletics Test. However, they cannot add 
  their Skill Ranks to their Athletics Test to 
  break them.
  Critical Success: As above, but the 
  Critical Success: As above, but the 
  Critical Success:
  af ected cannot break free of the shackles.
  Critical Failure: You have made a minor 
  transgression against the gods. You are 
  immediately rendered Helpless for the spell’s 
  Duration, unable to break free of the Bonds
  of Justice.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  L E A R N E R .
  T H E  L E A R N E R .
  Tyler Lindsey-Delise (Order #28143039)
  
  CRIMINAL’S REMORSE
  Distance: Any one person you can touch
  Reagents: A tuf  of a dog’s hair, burnt 
  (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  the person you touch must Resist with a 
  successful Coordination Test or be wracked 
  with guilt. Whenever they commit a crime,
  they suf er 1D10+1 mental Peril.
  Critical Success: As above, but triple the 
  Duration of this Magick.
  Critical Failure: Crime doesn’t pay. 
  Nor does the law, in your case. When you 
  attempt to enforce the law three times over 
  the Duration of the spell, you suf er 1D10+1 
  mental Peril.
  CRIMINAL’S REMORSE
  Distance: Any one person you can touch
  Reagents: A tuf  of a dog’s hair, burnt 
  (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  the person you touch must Resist with a 
  successful Coordination Test or be wracked 
  with guilt. Whenever they commit a crime,
  they suf er 1D10+1 mental Peril.
  Critical Success: As above, but triple the 
  Duration of this Magick.
  Critical Failure: Crime doesn’t pay. 
  Nor does the law, in your case. When you 
  attempt to enforce the law three times over 
  the Duration of the spell, you suf er 1D10+1 
  mental Peril.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  L E A R N E R .
  T H E  L E A R N E R .
  Tyler Lindsey-Delise (Order #28143039)
  
  EYE FOR AN EYE
  Distance: Yourself
  Reagents: A pair of weights from a scale, 
  held in each pocket
  Duration: Special
  Effect: Af er successfully casting this spell, 
  the forces of order ensure that any chaotic 
  act committed upon you is returned in kind 
  to the transgressor of such acts. T is means 
  that if someone stole your coin purse, they’d 
  immediately lose their purse in return. T e 
  same will happen if someone intentionally 
  causes you to suf er Damage or Peril, they 
  immediately suf er the same Damage or Peril 
  in kind. It also means that if you were the 
  target of a Perilous Stunt, the of ender would 
  immediately suf er the same in kind. T is
  Magick lasts until it has been triggered.
  Critical Success: As above, but the 
  af ected is af ected threefold. T is means that if 
  you suf ered 4 Damage, they suf er 12 in kind. 
  Or, if they stole your purse, they lose their 
  purse and valuables of equal value in kind. It 
  also means that if you had been the target of 
  one Perilous Stunt, they are immediately made 
  the target of three Perilous Stunts in kind.
  Critical Failure: By some mistake, you 
  have disrupted the cosmic balance between 
  order and chaos. T e scales of justice do not 
  weigh in your favor. Sometime in the next 48
  hours, you will suf er retribution for the actions 
  you took, not once, but threefold!
  EYE FOR AN EYE
  Distance: Yourself
  Reagents: A pair of weights from a scale, 
  held in each pocket
  Duration: Special
  Effect: Af er successfully casting this spell, 
  the forces of order ensure that any chaotic 
  act committed upon you is returned in kind 
  to the transgressor of such acts. T is means 
  that if someone stole your coin purse, they’d 
  immediately lose their purse in return. T e 
  same will happen if someone intentionally 
  causes you to suf er Damage or Peril, they 
  immediately suf er the same Damage or Peril 
  in kind. It also means that if you were the 
  target of a Perilous Stunt, the of ender would 
  immediately suf er the same in kind. T is
  Magick lasts until it has been triggered.
  Critical Success: As above, but the 
  af ected is af ected threefold. T is means that if 
  you suf ered 4 Damage, they suf er 12 in kind. 
  Or, if they stole your purse, they lose their 
  purse and valuables of equal value in kind. It 
  also means that if you had been the target of 
  one Perilous Stunt, they are immediately made 
  the target of three Perilous Stunts in kind.
  Critical Failure: By some mistake, you 
  have disrupted the cosmic balance between 
  order and chaos. T e scales of justice do not 
  weigh in your favor. Sometime in the next 48
  hours, you will suf er retribution for the actions 
  you took, not once, but threefold!
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  L E A R N E R .
  T H E  L E A R N E R .
  Tyler Lindsey-Delise (Order #28143039)
  
  GODS AS 
  YOUR WITNESS
  Distance: Any one person you can touch
  Reagents: Invoking ‘gods as your witness…’ 
  before asking a question
  Duration: Special
  Effect: Af er successfully casting this spell, 
  the person you touch must give a truthful 
  telling to your questions. You can only ask a 
  number of questions equal to your [WB].
  T e person can only answer to the best of their 
  abilities and must give honest answers.
  Critical Success: As above, but triple the 
  number of questions you can ask.
  Critical Failure: You have made a critical 
  error. You’re not sure whether they’re telling 
  the truth or not. In fact, this may not bode well 
  for you or your well-being. Stricken with anxiety, 
  you immediately suf er 3D10+3 mental Peril.
  GODS AS 
  YOUR WITNESS
  Distance: Any one person you can touch
  Reagents: Invoking ‘gods as your witness…’ 
  before asking a question
  Duration: Special
  Effect: Af er successfully casting this spell, 
  the person you touch must give a truthful 
  telling to your questions. You can only ask a 
  number of questions equal to your [WB].
  T e person can only answer to the best of their 
  abilities and must give honest answers.
  Critical Success: As above, but triple the 
  number of questions you can ask.
  Critical Failure: You have made a critical 
  error. You’re not sure whether they’re telling 
  the truth or not. In fact, this may not bode well 
  for you or your well-being. Stricken with anxiety, 
  you immediately suf er 3D10+3 mental Peril.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  L E A R N E R .
  T H E  L E A R N E R .
  Tyler Lindsey-Delise (Order #28143039)
  
  JUSTICAR’S BLADE
  Distance: Yourself
  Reagents: Any sword, held in one hand
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, the sword shines like silver. T e sword 
  becomes a one-handed melee weapon with 
  the Fast Quality. Instead of using your [CB],
  refer to your [WB] to determine Damage. 
  Finally, whenever you strike or Parry with 
  this sword, refer to your Incantation Skill 
  instead of a Combat-based Skill. You can 
  inf ict Injuries with this Magick, as if it were 
  a melee weapon.
  Critical Success: As above, but your 
  foes cannot Dodge or Parry this attack.
  Critical Failure: T e sword takes upon 
  its own personality, dancing into the air as 
  if guided by an apparition, for the spell’s 
  Duration. For the Duration of the spell, roll 
  1D6 Chaos Die at the start of your Turn. If 
  the result is face ‘1’, it will lash out at you; ‘2-
  5’, the sword does nothing; and if the result is 
  face ‘6’, it will lash out at a random ally.
  JUSTICAR’S BLADE
  Distance: Yourself
  Reagents: Any sword, held in one hand
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, the sword shines like silver. T e sword 
  becomes a one-handed melee weapon with 
  the Fast Quality. Instead of using your [CB],
  refer to your [WB] to determine Damage. 
  Finally, whenever you strike or Parry with 
  this sword, refer to your Incantation Skill 
  instead of a Combat-based Skill. You can 
  inf ict Injuries with this Magick, as if it were 
  a melee weapon.
  Critical Success: As above, but your 
  foes cannot Dodge or Parry this attack.
  Critical Failure: T e sword takes upon 
  its own personality, dancing into the air as 
  if guided by an apparition, for the spell’s 
  Duration. For the Duration of the spell, roll 
  1D6 Chaos Die at the start of your Turn. If 
  the result is face ‘1’, it will lash out at you; ‘2-
  5’, the sword does nothing; and if the result is 
  face ‘6’, it will lash out at a random ally.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  L E A R N E R .
  T H E  L E A R N E R .
  Tyler Lindsey-Delise (Order #28143039)
  
  SEE THROUGH LIES
  Distance: Yourself
  Reagents: A silken blindfold, worn for the 
  Duration of the spell
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, you are able to detect a lie made by 
  anyone who you can hear. Note that you 
  are completely blind to the Material Realm 
  during this time, automatically failing any 
  Skill Tests based on vision.
  Critical Success: As above, but you are 
  not blind during this time.
  Critical Failure: You behold a terrible 
  vision of nightmare beings beyond the 
  mortal realm. Your eyesight is stricken 
  from you and you’re temporarily blinded 
  for the spell’s Duration. During this time, 
  you automatically fail any Skill Test which 
  requires you to see.
  SEE THROUGH LIES
  Distance: Yourself
  Reagents: A silken blindfold, worn for the 
  Duration of the spell
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, you are able to detect a lie made by 
  anyone who you can hear. Note that you 
  are completely blind to the Material Realm 
  during this time, automatically failing any 
  Skill Tests based on vision.
  Critical Success: As above, but you are 
  not blind during this time.
  Critical Failure: You behold a terrible 
  vision of nightmare beings beyond the 
  mortal realm. Your eyesight is stricken 
  from you and you’re temporarily blinded 
  for the spell’s Duration. During this time, 
  you automatically fail any Skill Test which 
  requires you to see.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  L E A R N E R .
  T H E  L E A R N E R .
  Tyler Lindsey-Delise (Order #28143039)
  
  TOOTH FOR A TOOTH
  Distance: Any person you can see
  Reagents: T e blood of a victim who has 
  suf ered injustice (expended)
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  a foe who can see and hear you must Resist 
  with a Resolve Test or loses 3 APs at the start 
  of their Turns in combat. A foe can attempt
  to Resist this Magick at the beginning of 
  their Turns for the Duration of the spell.
  Critical Success: As above, but the 
  af ected cannot Resist this Magick.
  Critical Failure: Petty mortal! Who 
  are you to exact revenge in the name of the 
  gods? Today, you are not the arbiter of right 
  and wrong. As punishment, you cannot cast 
  Magick for 72 hours.
  TOOTH FOR A TOOTH
  Distance: Any person you can see
  Reagents: T e blood of a victim who has 
  suf ered injustice (expended)
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  a foe who can see and hear you must Resist 
  with a Resolve Test or loses 3 APs at the start 
  of their Turns in combat. A foe can attempt
  to Resist this Magick at the beginning of 
  their Turns for the Duration of the spell.
  Critical Success: As above, but the 
  af ected cannot Resist this Magick.
  Critical Failure: Petty mortal! Who 
  are you to exact revenge in the name of the 
  gods? Today, you are not the arbiter of right 
  and wrong. As punishment, you cannot cast 
  Magick for 72 hours.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  L E A R N E R .
  T H E  L E A R N E R .
  Tyler Lindsey-Delise (Order #28143039)
  
  TRIAL BY FIRE
  Distance: Any person you can see, whom 
  you’ve personally met and know their name
  Reagents: An expensive f re opal, held in 
  palm
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, a foe who can see and hear you is 
  condemned as if they are guilty. Now and on 
  your Turn in Combat, name a crime that the 
  guilty committed. If the foe is guilty of this 
  crime, they immediately suf er 3D10+[WB] 
  in Damage from f re. You can inf ict Injuries 
  with this Magick, but they are set On Fire
  instead. Each crime you name must be 
  unique – you cannot name the same crime 
  multiple times – and must conform to the 
  local law. If they are innocent of the crime, 
  nothing happens.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: You have made a 
  major transgression against the gods. T e 
  f re opal burns in your palm, turning
  to dust. You will be punished for each and 
  every lie or infraction of the law made in the 
  next 72 hours. Should you even attempt to 
  muddle the truth slightly or commit even the 
  smallest of infractions against the law, you 
  suf er 9 Corruption each time you do.
  TRIAL BY FIRE
  Distance: Any person you can see, whom 
  you’ve personally met and know their name
  Reagents: An expensive f re opal, held in 
  palm
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, a foe who can see and hear you is 
  condemned as if they are guilty. Now and on 
  your Turn in Combat, name a crime that the 
  guilty committed. If the foe is guilty of this 
  crime, they immediately suf er 3D10+[WB] 
  in Damage from f re. You can inf ict Injuries 
  with this Magick, but they are set On Fire
  instead. Each crime you name must be 
  unique – you cannot name the same crime 
  multiple times – and must conform to the 
  local law. If they are innocent of the crime, 
  nothing happens.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: You have made a 
  major transgression against the gods. T e 
  f re opal burns in your palm, turning
  to dust. You will be punished for each and 
  every lie or infraction of the law made in the 
  next 72 hours. Should you even attempt to 
  muddle the truth slightly or commit even the 
  smallest of infractions against the law, you 
  suf er 9 Corruption each time you do.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  L E V I A T H A N .
  T H E  L E V I A T H A N .
  Tyler Lindsey-Delise (Order #28143039)
  
  BECALM SQUALL
  Distance: Any one boat you can touch
  Reagents: A whalebone dagger, thrust into 
  the boat’s mast (expended)
  Duration: 9+[WB] in hours
  Effect: Af er successfully casting this spell, 
  a boat you touch (providing it is a river- or 
  sea-going vessel) is saved from any bad 
  winds or storm that surrounds it. T e winds
  buf et outside of the area, but provide only a 
  gentle breeze upon the boat. An area of calm 
  radiates around the boat a number of yards 
  equal to your [WB], allowing companion 
  boats to take advantage of the Magick. If 
  becalmed, the boat moves as if it were guided 
  by a gentle wind and the thrashing waters no 
  longer impede its ability to navigate.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: T e storm grows even 
  more precipitous. Roll a 1D6 Chaos Die. If it 
  lands on face ‘6’, lightning strikes the mast of 
  the boat you’re on, splitting it from the ship.
  BECALM SQUALL
  Distance: Any one boat you can touch
  Reagents: A whalebone dagger, thrust into 
  the boat’s mast (expended)
  Duration: 9+[WB] in hours
  Effect: Af er successfully casting this spell, 
  a boat you touch (providing it is a river- or 
  sea-going vessel) is saved from any bad 
  winds or storm that surrounds it. T e winds
  buf et outside of the area, but provide only a 
  gentle breeze upon the boat. An area of calm 
  radiates around the boat a number of yards 
  equal to your [WB], allowing companion 
  boats to take advantage of the Magick. If 
  becalmed, the boat moves as if it were guided 
  by a gentle wind and the thrashing waters no 
  longer impede its ability to navigate.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: T e storm grows even 
  more precipitous. Roll a 1D6 Chaos Die. If it 
  lands on face ‘6’, lightning strikes the mast of 
  the boat you’re on, splitting it from the ship.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  L E V I A T H A N .
  T H E  L E V I A T H A N .
  Tyler Lindsey-Delise (Order #28143039)
  
  BLESSED ALBATROSS
  Distance: Any one boat you can touch
  Reagents: T ree albatross, released from a 
  cage (expended)
  Duration: Forever
  Effect: Af er successfully casting this spell, 
  a boat you touch (providing it is a river or 
  sea-going vessel) will never sink, should the 
  albatrosses all remain alive as they hover
  above the mast.
  Critical Success: As above, but it will also 
  protect anyone aboard the boat from falling, 
  being blown, knocked or swept overboard.
  Critical Failure: T e albatross bring 
  not fortune, but a terrible curse. You, along 
  with passengers and crew are unaware that 
  you’ve irrevocably cursed the boat. At a time 
  appointed by the GM, the boat will f ounder 
  and eventually sink. T is will always be 
  precipitated by the blackened husks of 
  albatross being struck by lightning, one by 
  one, day over day, for three days. As each 
  is struck, those in the boat suf er 3D10+3 
  mental Peril.
  BLESSED ALBATROSS
  Distance: Any one boat you can touch
  Distance: Any one boat you can touch
  Distance:
  Reagents: T ree albatross, released from a 
  cage (expended)
  Duration: Forever
  Duration: Forever
  Duration:
  Effect: Af er successfully casting this spell, 
  Effect: Af er successfully casting this spell, 
  Effect:
  a boat you touch (providing it is a river or 
  sea-going vessel) will never sink, should the 
  albatrosses all remain alive as they hover
  above the mast.
  Critical Success: As above, but it will also 
  Critical Success: As above, but it will also 
  Critical Success:
  protect anyone aboard the boat from falling, 
  being blown, knocked or swept overboard.
  Critical Failure: T e albatross bring 
  Critical Failure: T e albatross bring 
  Critical Failure:
  not fortune, but a terrible curse. You, along 
  with passengers and crew are unaware that 
  you’ve irrevocably cursed the boat. At a time 
  appointed by the GM, the boat will f ounder 
  and eventually sink. T is will always be 
  precipitated by the blackened husks of 
  albatross being struck by lightning, one by 
  one, day over day, for three days. As each 
  is struck, those in the boat suf er 3D10+3 
  mental Peril.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  L E V I A T H A N .
  T H E  L E V I A T H A N .
  Tyler Lindsey-Delise (Order #28143039)
  
  BON VOYAGE
  Distance: Any one boat you can touch
  Reagents: A bottle of wine, shattered on a 
  boat’s hull (expended)
  Duration: Special
  Effect: Af er successfully casting this spell, 
  a boat you touch grants anyone aboard a 
  +10 Base Chance to Navigation Tests while 
  on the boat. T is Magick lasts so as long 
  as you remain on the boat and you must 
  name both the port of departure and the 
  destination port. Ports of call do not account 
  for this Magick. Once the boat reaches its 
  destination, the Magick fades.
  Critical Success: As above, but those 
  who use Navigation Tests gain a +20 Base 
  Chance to succeed instead.
  Critical Failure: T e bottle does not 
  shatter against the hull, instead bouncing 
  of  of it and rolling away. When it stops, the 
  cork suddenly pops on its own accord and 
  the alcohol f ows out not as liquid, but as 
  silt. T is boat is cursed and if you choose to 
  board it before it leaves port, all those upon 
  it must f ip the results to fail all Navigation 
  Tests instead.
  BON VOYAGE
  Distance: Any one boat you can touch
  Reagents: A bottle of wine, shattered on a 
  boat’s hull (expended)
  Duration: Special
  Effect: Af er successfully casting this spell, 
  a boat you touch grants anyone aboard a 
  +10 Base Chance to Navigation Tests while 
  on the boat. T is Magick lasts so as long 
  as you remain on the boat and you must 
  name both the port of departure and the 
  destination port. Ports of call do not account 
  for this Magick. Once the boat reaches its 
  destination, the Magick fades.
  Critical Success: As above, but those 
  who use Navigation Tests gain a +20 Base 
  Chance to succeed instead.
  Critical Failure: T e bottle does not 
  shatter against the hull, instead bouncing 
  of  of it and rolling away. When it stops, the 
  cork suddenly pops on its own accord and 
  the alcohol f ows out not as liquid, but as 
  silt. T is boat is cursed and if you choose to 
  board it before it leaves port, all those upon 
  it must f ip the results to fail all Navigation 
  Tests instead.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  L E V I A T H A N .
  T H E  L E V I A T H A N .
  Tyler Lindsey-Delise (Order #28143039)
  
  BREATH OF 
  THE ÆTHER
  Distance: Any one person you can touch
  Reagents: T e kiss of a woman, placed on 
  a kerchief or the mouth (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the person you touch adds your [WB] to 
  their [BB] to determine how many minutes 
  they can hold their breath to withstand the
  Ef ects of Suf ocation (or drowning). Once 
  these minutes pass by, the Magick fades.
  Critical Success: As above, but they also 
  gain a +10 Base Chance to Athletics Tests to 
  swim.
  Critical Failure: As the woman places 
  her kiss upon the unwitting, it spells their 
  doom. Once they hold their breath, they fall 
  unconscious from Suf ocation, requiring a 
  Kiss of Life!
  BREATH OF 
  THE ÆTHER
  Distance: Any one person you can touch
  Reagents: T e kiss of a woman, placed on 
  a kerchief or the mouth (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the person you touch adds your [WB] to 
  their [BB] to determine how many minutes 
  they can hold their breath to withstand the
  Ef ects of Suf ocation (or drowning). Once 
  these minutes pass by, the Magick fades.
  Critical Success: As above, but they also 
  gain a +10 Base Chance to Athletics Tests to 
  swim.
  Critical Failure: As the woman places 
  her kiss upon the unwitting, it spells their 
  doom. Once they hold their breath, they fall 
  unconscious from Suf ocation, requiring a 
  Kiss of Life!
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  L E V I A T H A N .
  T H E  L E V I A T H A N .
  Tyler Lindsey-Delise (Order #28143039)
  
  FISHER’S INTUITION
  Distance: Self
  Reagents: A f shing lure, dropped into the 
  water (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, name any one creature of the sea. You 
  now know the inherent direction to f nd it, 
  providing it dwells in an area within your f eld 
  of vision. Once located, the Magick fades.
  Critical Success: As above, but you are 
  guaranteed to catch your prey.
  Critical Failure: Your Magick leads you 
  astray, as whomever attempts to catch the 
  prey draws something terrible from below the 
  depths. Likely, it will attempt to either swallow 
  them once captured or pull them back into the
  waters!
  FISHER’S INTUITION
  Distance: Self
  Reagents: A f shing lure, dropped into the 
  water (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, name any one creature of the sea. You 
  now know the inherent direction to f nd it, 
  providing it dwells in an area within your f eld 
  of vision. Once located, the Magick fades.
  Critical Success: As above, but you are 
  guaranteed to catch your prey.
  Critical Failure: Your Magick leads you 
  astray, as whomever attempts to catch the 
  prey draws something terrible from below the 
  depths. Likely, it will attempt to either swallow 
  them once captured or pull them back into the
  waters!
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  L E V I A T H A N .
  T H E  L E V I A T H A N .
  Tyler Lindsey-Delise (Order #28143039)
  
  KRAKEN’S CURSE
  Distance: Any persons you can see
  Reagents: A bone rod made from a deep 
  sea monster
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  select a number of foes equal to your [WB]. 
  Each foe suf ers a Grievous Injury.
  Critical Success: As above, but your 
  foes also begin to Bleed.
  Critical Failure: T e rod of the ancient 
  sea creature dissolves, turning into silt 
  between your f ngers. You immediately suf er 
  a Grievous Injury, and begin to Bleed.
  KRAKEN’S CURSE
  Distance: Any persons you can see
  Reagents: A bone rod made from a deep 
  sea monster
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  select a number of foes equal to your [WB]. 
  Each foe suf ers a Grievous Injury.
  Critical Success: As above, but your 
  foes also begin to Bleed.
  Critical Failure: T e rod of the ancient 
  sea creature dissolves, turning into silt 
  between your f ngers. You immediately suf er 
  a Grievous Injury, and begin to Bleed.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  L E V I A T H A N .
  T H E  L E V I A T H A N .
  Tyler Lindsey-Delise (Order #28143039)
  
  SALTWATER BLAST
  Distance: Yourself
  Reagents: A piece of coral (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you conjure forth a briny, powerful blast of 
  water and dangerously sharp coral. All those 
  who are caught within the Cone Template
  suf ers 2D10+[WB] in Damage. T is Magick 
  also extinguishes Mildly and Moderately 
  Dangerous f re and those who are already 
  On Fire.
  Critical Success: As above, but all foes 
  caught in the Saltwater Blast are knocked 
  Prone.
  Critical Failure: A briny blast of water 
  washes up over you from below your feet. 
  You suf er 2D10+[WB] in Damage and are 
  knocked Prone.
  SALTWATER BLAST
  Distance: Yourself
  Reagents: A piece of coral (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you conjure forth a briny, powerful blast of 
  water and dangerously sharp coral. All those 
  who are caught within the Cone Template
  suf ers 2D10+[WB] in Damage. T is Magick 
  also extinguishes Mildly and Moderately 
  Dangerous f re and those who are already 
  On Fire.
  Critical Success: As above, but all foes 
  caught in the Saltwater Blast are knocked 
  Prone.
  Critical Failure: A briny blast of water 
  washes up over you from below your feet. 
  You suf er 2D10+[WB] in Damage and are 
  knocked Prone.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  L E V I A T H A N .
  T H E  L E V I A T H A N .
  Tyler Lindsey-Delise (Order #28143039)
  
  SEASICKNESS
  Distance: Any one person you can see
  Reagents: A splinter of a wrecked boat, 
  snapped in half (expended)
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, a foe is knocked Prone and suf ers a 
  -20 Base Chance to all Skill Tests for that 
  Turn. Your foe can successfully Resist with a 
  Coordination Test when this spell is cast and 
  at the beginning of their subsequent Turns 
  for the Duration of the spell, or continue 
  to be knocked Prone and suf er a -20 Base 
  Chance to all Skill Tests for that Turn.
  Critical Success: As above, but the foe 
  cannot Resist this Magick.
  Critical Failure: Your stomach begins 
  to turn, as if you had been drawn from the 
  depths of the sea too quickly. Taken by the 
  bends, you are unable to stand, knocked 
  Prone every Turn and suf er a -20 Base 
  Chance to all Skill Tests for the Duration of 
  the spell.
  SEASICKNESS
  Distance: Any one person you can see
  Reagents: A splinter of a wrecked boat, 
  snapped in half (expended)
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, a foe is knocked Prone and suf ers a 
  -20 Base Chance to all Skill Tests for that 
  Turn. Your foe can successfully Resist with a 
  Coordination Test when this spell is cast and 
  at the beginning of their subsequent Turns 
  for the Duration of the spell, or continue 
  to be knocked Prone and suf er a -20 Base 
  Chance to all Skill Tests for that Turn.
  Critical Success: As above, but the foe 
  cannot Resist this Magick.
  Critical Failure: Your stomach begins 
  to turn, as if you had been drawn from the 
  depths of the sea too quickly. Taken by the 
  bends, you are unable to stand, knocked 
  Prone every Turn and suf er a -20 Base 
  Chance to all Skill Tests for the Duration of 
  the spell.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  L E V I A T H A N .
  T H E  L E V I A T H A N .
  Tyler Lindsey-Delise (Order #28143039)
  
  WALK UPON WATER
  Distance: Yourself
  Reagents: A water strider, consumed 
  (expended)
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can walk upon water or wet ground as if 
  it were f rm land.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: You cannot walk upon 
  water. Nor, can you walk atop land! You 
  cannot stand up without automatically being 
  knocked Prone for the Duration of the spell.
  WALK UPON WATER
  Distance: Yourself
  Reagents: A water strider, consumed 
  (expended)
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can walk upon water or wet ground as if 
  it were f rm land.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: You cannot walk upon 
  water. Nor, can you walk atop land! You 
  cannot stand up without automatically being 
  knocked Prone for the Duration of the spell.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  M A R T Y R .
  T H E  M A R T Y R .
  Tyler Lindsey-Delise (Order #28143039)
  
  COMPASSIONATE 
  WORDS
  Distance: Any persons you can see
  Reagents: A vial of holy water, sprinkled 
  over the recipients of this Magick
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  a number of allies equal to your [FB] who 
  can see and hear you add a +20 Base Chance 
  to Resist Perilous Stunts and Magick.
  Critical Success: As above, but they 
  are also immune to Stress and Fear, but not 
  Terror.
  Critical Failure: While the words 
  seem to work, they fall upon deaf ears. Your 
  comrades have been made the victims of a 
  terrible hex on your behalf. Whenever they 
  have to Resist Perilous Stunts and Magick, 
  they suf er a -20 Base Chance to Resist. In 
  addition, when they are subjected to Stress 
  and Fear, they are unable to Resist their 
  Ef ects, for the Duration of the spell.
  COMPASSIONATE 
  WORDS
  Distance: Any persons you can see
  Reagents: A vial of holy water, sprinkled 
  over the recipients of this Magick
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  a number of allies equal to your [FB] who 
  can see and hear you add a +20 Base Chance 
  to Resist Perilous Stunts and Magick.
  Critical Success: As above, but they 
  are also immune to Stress and Fear, but not 
  Terror.
  Critical Failure: While the words 
  seem to work, they fall upon deaf ears. Your 
  comrades have been made the victims of a 
  terrible hex on your behalf. Whenever they 
  have to Resist Perilous Stunts and Magick, 
  they suf er a -20 Base Chance to Resist. In 
  addition, when they are subjected to Stress 
  and Fear, they are unable to Resist their 
  Ef ects, for the Duration of the spell.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  M A R T Y R .
  T H E  M A R T Y R .
  Tyler Lindsey-Delise (Order #28143039)
  
  CURE MALADY
  Distance: Any one person you can touch
  Reagents: T e proper treatment agents 
  required to normally treat the Disease 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the person you touch is cured of the Disease 
  they are suf ering from. A Character may 
  only gain the benef t of this Magick once
  per day.
  Critical Success: As above, but if the 
  person lost points from their Primary 
  Attributes due to a Disease’s Ef ects, these 
  points are restored.
  Critical Failure: Your words are twisted, 
  as you forget the correct convocation to draw 
  your god’s might. Your victim immediately 
  suf ers the Ef ects of another Disease (of the
  GM’s choosing).
  CURE MALADY
  Distance: Any one person you can touch
  Distance: Any one person you can touch
  Distance:
  Reagents: T e proper treatment agents 
  Reagents: T e proper treatment agents 
  Reagents:
  required to normally treat the Disease 
  (expended)
  Duration: Instantaneous
  Duration: Instantaneous
  Duration:
  Effect: Af er successfully casting this spell, 
  Effect: Af er successfully casting this spell, 
  Effect:
  the person you touch is cured of the Disease 
  they are suf ering from. A Character may 
  only gain the benef t of this Magick once
  per day.
  Critical Success: As above, but if the 
  person lost points from their Primary 
  Attributes due to a Disease’s Ef ects, these 
  points are restored.
  Critical Failure: Your words are twisted, 
  Critical Failure: Your words are twisted, 
  Critical Failure:
  as you forget the correct convocation to draw 
  your god’s might. Your victim immediately 
  suf ers the Ef ects of another Disease (of the
  GM’s choosing).
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  M A R T Y R .
  T H E  M A R T Y R .
  Tyler Lindsey-Delise (Order #28143039)
  
  EXPEL POISON
  Distance: Any one person you can touch
  Reagents: T e blood of a poisonous snake, 
  consumed by the victim (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the person you touch instantly recovers 
  from the Poison they were suf ering from. 
  T is also allows them to recover from 
  Intoxication. A Character may only gain the 
  benef t of this Magick once per day.
  Critical Success: As above, but if the 
  person suf ered Corruption from a Poison’s 
  Ef ects, they can also remove the Corruption.
  Critical Failure: T e only mercy for the 
  wounded is simply to let them pass onwards 
  into the mother’s loving arms. Your victim is 
  immediately af ected by an additional dose 
  of the same Poison you had sought to expel.
  EXPEL POISON
  Distance: Any one person you can touch
  Reagents: T e blood of a poisonous snake, 
  consumed by the victim (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the person you touch instantly recovers 
  from the Poison they were suf ering from. 
  T is also allows them to recover from 
  Intoxication. A Character may only gain the 
  benef t of this Magick once per day.
  Critical Success: As above, but if the 
  person suf ered Corruption from a Poison’s 
  Ef ects, they can also remove the Corruption.
  Critical Failure: T e only mercy for the 
  wounded is simply to let them pass onwards 
  into the mother’s loving arms. Your victim is 
  immediately af ected by an additional dose 
  of the same Poison you had sought to expel.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  M A R T Y R .
  T H E  M A R T Y R .
  Tyler Lindsey-Delise (Order #28143039)
  
  LAY ON HANDS
  Distance: Any one person you can touch
  Reagents: Your bare hand, placed upon 
  the chest of a victim
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, the person you touch moves one step 
  up the Damage and Peril Condition Tracks 
  positively. A Character may only gain the 
  benef t of this Magick once per day.
  Critical Success: As above, but they 
  move three steps up the Damage and Peril 
  Condition Tracks positively.
  Critical Failure: Your touch causes 
  a corpulent decay to spread across the 
  intended benef ciary’s wounds. T ey are now 
  suf ering from Filth Fever.
  LAY ON HANDS
  Distance: Any one person you can touch
  Reagents: Your bare hand, placed upon 
  the chest of a victim
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, the person you touch moves one step 
  up the Damage and Peril Condition Tracks 
  positively. A Character may only gain the 
  benef t of this Magick once per day.
  Critical Success: As above, but they 
  move three steps up the Damage and Peril 
  Condition Tracks positively.
  Critical Failure: Your touch causes 
  a corpulent decay to spread across the 
  intended benef ciary’s wounds. T ey are now 
  suf ering from Filth Fever.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  M A R T Y R .
  T H E  M A R T Y R .
  Tyler Lindsey-Delise (Order #28143039)
  
  MARTYRDOM
  Distance: Any one person you can touch
  Reagents: A lock of hair from the victim 
  (expended)
  Duration: 6+[WB] in days
  Effect: Af er successfully casting this spell, 
  the person you touch ignores any Damage 
  or Peril they suf er. Instead, it is dealt to you. 
  You need not be near the person in order for 
  Martyrdom to work.
  Critical Success: As above, but if they 
  begin to Bleed, suf er from Infection or an 
  Injury, you suf er it in their stead.
  Critical Failure: A terrible mangling 
  of the proper form renders this Magick 
  completely useless. Not only does the person 
  suf er, but you suf er in kind also. T is means 
  if they suf er Damage, you suf er it as well. 
  T e same goes for Bleeding, Infection and 
  Injuries for the spell’s Duration.
  MARTYRDOM
  Distance: Any one person you can touch
  Reagents: A lock of hair from the victim 
  (expended)
  Duration: 6+[WB] in days
  Effect: Af er successfully casting this spell, 
  the person you touch ignores any Damage 
  or Peril they suf er. Instead, it is dealt to you. 
  You need not be near the person in order for 
  Martyrdom to work.
  Critical Success: As above, but if they 
  begin to Bleed, suf er from Infection or an 
  Injury, you suf er it in their stead.
  Critical Failure: A terrible mangling 
  of the proper form renders this Magick 
  completely useless. Not only does the person 
  suf er, but you suf er in kind also. T is means 
  if they suf er Damage, you suf er it as well. 
  T e same goes for Bleeding, Infection and 
  Injuries for the spell’s Duration.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  M A R T Y R .
  T H E  M A R T Y R .
  Tyler Lindsey-Delise (Order #28143039)
  
  PURIFYING HALO
  Distance: Yourself
  Reagents: A halo made from an unbroken 
  circle of gold leaf
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  a halo of golden light hovers above your 
  head. During this time, you are entirely 
  immune to Diseases, Infection, Injuries 
  and Poison. In addition, any foes who may 
  be classif ed as Abyssal or Supernatural 
  creatures automatically suf er a -30 Base 
  Chance to strike you with Attack Actions 
  and Perilous Stunts.
  Critical Success: As above, but foes who 
  are Abyssal or Supernatural creatures are 
  automatically set on On Fire if they attempt 
  to bring harm to you.
  Critical Failure: T e f ames of your 
  inner passion f zzles out. So distraught as 
  you are that you suf er a -30 Base Chance to 
  all Skill Tests for a number of minutes equal 
  to your [WB].
  PURIFYING HALO
  Distance: Yourself
  Reagents: A halo made from an unbroken 
  circle of gold leaf
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  a halo of golden light hovers above your 
  head. During this time, you are entirely 
  immune to Diseases, Infection, Injuries 
  and Poison. In addition, any foes who may 
  be classif ed as Abyssal or Supernatural 
  creatures automatically suf er a -30 Base 
  Chance to strike you with Attack Actions 
  and Perilous Stunts.
  Critical Success: As above, but foes who 
  are Abyssal or Supernatural creatures are 
  automatically set on On Fire if they attempt 
  to bring harm to you.
  Critical Failure: T e f ames of your 
  inner passion f zzles out. So distraught as 
  you are that you suf er a -30 Base Chance to 
  all Skill Tests for a number of minutes equal 
  to your [WB].
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  M A R T Y R .
  T H E  M A R T Y R .
  Tyler Lindsey-Delise (Order #28143039)
  
  RESOLVE INJURY
  Distance: Any one person you can touch
  Reagents: A honeycomb, imbibed by the 
  victim (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the person you touch removes one Injury 
  they are suf ering from, as it has completely 
  recuperated. A Character may only gain the 
  benef t of this Magick once per day.
  Critical Success: As above, but if the 
  person lost points from their Primary 
  Attributes from an Injury’s Ef ects, they can 
  restore the lost points.
  Critical Failure: A buzzing sound can 
  be heard from the honeycomb. You pay no 
  mind, as they eat the honeycomb. A bee then 
  stings the victim’s throat and they are unable 
  to speak for 48 hours.
  RESOLVE INJURY
  Distance: Any one person you can touch
  Reagents: A honeycomb, imbibed by the 
  victim (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the person you touch removes one Injury 
  they are suf ering from, as it has completely 
  recuperated. A Character may only gain the 
  benef t of this Magick once per day.
  Critical Success: As above, but if the 
  person lost points from their Primary 
  Attributes from an Injury’s Ef ects, they can 
  restore the lost points.
  Critical Failure: A buzzing sound can 
  be heard from the honeycomb. You pay no 
  mind, as they eat the honeycomb. A bee then 
  stings the victim’s throat and they are unable 
  to speak for 48 hours.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  M A R T Y R .
  T H E  M A R T Y R .
  Tyler Lindsey-Delise (Order #28143039)
  
  SOOTHE CORRUPTION
  Distance: Any one person you can touch
  Reagents: Your tears, placed upon the 
  cheek of a victim
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  the person you touch immediately removes 
  1 Corruption. In addition, it temporarily 
  delays the Ef ects of all Diseases, Disorders, 
  Poisons and similar Ef ects for the spell’s 
  Duration. Anyone who has this spell cast 
  upon them must spend a Fortune Point for it 
  to take Ef ect.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: You shed crocodile 
  tears and your god knows it. You are 
  withdrawn and cannot muster the inner 
  fortitude to bring yourself to act. You must 
  f og yourself before casting Magick again, 
  moving one step down the Damage and Peril 
  Condition Tracks negatively.
  SOOTHE CORRUPTION
  Distance: Any one person you can touch
  Reagents: Your tears, placed upon the 
  cheek of a victim
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  the person you touch immediately removes 
  1 Corruption. In addition, it temporarily 
  delays the Ef ects of all Diseases, Disorders, 
  Poisons and similar Ef ects for the spell’s 
  Duration. Anyone who has this spell cast 
  upon them must spend a Fortune Point for it 
  to take Ef ect.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: You shed crocodile 
  tears and your god knows it. You are 
  withdrawn and cannot muster the inner 
  fortitude to bring yourself to act. You must 
  f og yourself before casting Magick again, 
  moving one step down the Damage and Peril 
  Condition Tracks negatively.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  M A R T Y R .
  T H E  M A R T Y R .
  Tyler Lindsey-Delise (Order #28143039)
  
  SUPPRESS AFFLICTION
  Distance: Any one person you can touch
  Reagents: T ree vials of holy water, 
  imbibed by the victim (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, the person you touch is cured of one 
  Disorder they are currently suf ering
  from. A Character may only gain the benef t 
  of this Magick once per day.
  Critical Success: As above, but if the 
  person lost points from their Primary 
  Attributes from a Disorder’s Ef ects, they can 
  restore the lost points.
  Critical Failure: You mangled the 
  words to the prayer. T e af  icted is not 
  brought peace, but instead af  icted by 
  chaos. You fail to cure the Disorder, instead 
  triggering its Ef ects instantly.
  SUPPRESS AFFLICTION
  Distance: Any one person you can touch
  Reagents: T ree vials of holy water, 
  imbibed by the victim (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, the person you touch is cured of one 
  Disorder they are currently suf ering
  from. A Character may only gain the benef t 
  of this Magick once per day.
  Critical Success: As above, but if the 
  person lost points from their Primary 
  Attributes from a Disorder’s Ef ects, they can 
  restore the lost points.
  Critical Failure: You mangled the 
  words to the prayer. T e af  icted is not 
  brought peace, but instead af  icted by 
  chaos. You fail to cure the Disorder, instead 
  triggering its Ef ects instantly.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  N I G H T F A T H E R .
  T H E  N I G H T F A T H E R .
  Tyler Lindsey-Delise (Order #28143039)
  
  BARGAIN BIN
  Distance: Yourself
  Reagents: One brass penny, thrown into a 
  well or body of water (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you automatically know the best source for 
  any goods you’re seeking at the cheapest 
  prices in the area. While using this prayer, 
  you must intone the settlement you’re in 
  and name the specif c goods you’re seeking 
  (black market or otherwise). If these goods 
  are unavailable in the area, you automatically 
  learn this. T e prices of the goods you seek 
  are usually 25% less than market cost.
  Critical Success: As above, but you so 
  compel the retailer to sell the desired goods 
  to you at 50% less than the market cost.
  Critical Failure: You have made a 
  critical error. Merchants are compelled to 
  refuse service to you, until you successfully 
  cast this Magick again in the same settlement.
  BARGAIN BIN
  Distance: Yourself
  Reagents: One brass penny, thrown into a 
  well or body of water (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you automatically know the best source for 
  any goods you’re seeking at the cheapest 
  prices in the area. While using this prayer, 
  you must intone the settlement you’re in 
  and name the specif c goods you’re seeking 
  (black market or otherwise). If these goods 
  are unavailable in the area, you automatically 
  learn this. T e prices of the goods you seek 
  are usually 25% less than market cost.
  Critical Success: As above, but you so 
  compel the retailer to sell the desired goods 
  to you at 50% less than the market cost.
  Critical Failure: You have made a 
  critical error. Merchants are compelled to 
  refuse service to you, until you successfully 
  cast this Magick again in the same settlement.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  N I G H T F A T H E R .
  T H E  N I G H T F A T H E R .
  Tyler Lindsey-Delise (Order #28143039)
  
  EYES WITHOUT 
  A FACE
  Distance: Yourself
  Reagents: An expensive gold and ivory 
  venetian mask, held to your face (expended)
  Duration: 9+[WB] in hours
  Effect: Af er successfully casting this spell, 
  make up a nom de guerre – an alternative 
  appearance and personality – and describe 
  it to the GM. You make it dif  cult for others 
  remember what you truly look like while under 
  this illusion. T is could be anything as crazy 
  as appearing as a brooding bat-winged freak, 
  a caped man clad entirely in red and blue 
  steel or even a crazily-painted maniacal jester. 
  While under this Magick’s Ef ects, this is the 
  appearance you take upon, except to those you 
  deem worthy of seeing your true countenance. 
  T is allows you to build a reputation without 
  bringing harm to your true identity.
  Critical Success: As above and you retain 
  the reagent.
  Critical Failure: Oh, how f ckle are the 
  gods? You are made the catspaw of the Abyssal 
  Prince of Pleasure for the Duration of the spell. 
  You vanish from sight. Returning af er the 
  Duration of the spell ends, you are unaware of 
  what you did during your time. So ridden are 
  you with anxiety with what you might have 
  done, that you suf er 3D10+3 mental Peril. 
  Only time will tell what terrible deeds you 
  committed.
  EYES WITHOUT 
  A FACE
  Distance: Yourself
  Reagents: An expensive gold and ivory 
  venetian mask, held to your face (expended)
  Duration: 9+[WB] in hours
  Effect: Af er successfully casting this spell, 
  make up a nom de guerre – an alternative 
  appearance and personality – and describe 
  it to the GM. You make it dif  cult for others 
  remember what you truly look like while under 
  this illusion. T is could be anything as crazy 
  as appearing as a brooding bat-winged freak, 
  a caped man clad entirely in red and blue 
  steel or even a crazily-painted maniacal jester. 
  While under this Magick’s Ef ects, this is the 
  appearance you take upon, except to those you 
  deem worthy of seeing your true countenance. 
  T is allows you to build a reputation without 
  bringing harm to your true identity.
  Critical Success: As above and you retain 
  the reagent.
  Critical Failure: Oh, how f ckle are the 
  gods? You are made the catspaw of the Abyssal 
  Prince of Pleasure for the Duration of the spell. 
  You vanish from sight. Returning af er the 
  Duration of the spell ends, you are unaware of 
  what you did during your time. So ridden are 
  you with anxiety with what you might have 
  done, that you suf er 3D10+3 mental Peril. 
  Only time will tell what terrible deeds you 
  committed.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  N I G H T F A T H E R .
  T H E  N I G H T F A T H E R .
  Tyler Lindsey-Delise (Order #28143039)
  
  FLIMFLAM
  Distance: Any one person you can see
  Reagents: A handful of wool (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you convince one person to immediately 
  carry through with an action of your 
  choosing. You must tell the person what you 
  wish for them to do out loud. Although this 
  action cannot be used to Damage themselves, 
  it can be used to persuade someone to ignore 
  you, give you the best bargain, look the other 
  way, do something foolish or other critical 
  commands that would benef t you. Once 
  cast, the subject of this Magick carries out 
  the action, but is unaware that they have 
  been given instructions to do so and once 
  done, forget what it was they were instructed 
  to do. Unless proven otherwise, they will 
  deny all knowledge of the action and believe 
  themselves to be innocent of it. T e action 
  they are instructed to do must take two 
  minutes or less to complete.
  Critical Success: As above, but the action 
  can be up to three minutes long.
  Critical Failure: Today is not your lucky 
  day. Your ignorance of the proper incantations 
  has lef  you dumbfounded. You are lef  
  Helpless and can be convinced to do anything 
  by the very same person you attempted to 
  Flimf am, for up to three minutes.
  FLIMFLAM
  Distance: Any one person you can see
  Reagents: A handful of wool (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you convince one person to immediately 
  carry through with an action of your 
  choosing. You must tell the person what you 
  wish for them to do out loud. Although this 
  action cannot be used to Damage themselves, 
  it can be used to persuade someone to ignore 
  you, give you the best bargain, look the other 
  way, do something foolish or other critical 
  commands that would benef t you. Once 
  cast, the subject of this Magick carries out 
  the action, but is unaware that they have 
  been given instructions to do so and once 
  done, forget what it was they were instructed 
  to do. Unless proven otherwise, they will 
  deny all knowledge of the action and believe 
  themselves to be innocent of it. T e action 
  they are instructed to do must take two 
  minutes or less to complete.
  Critical Success: As above, but the action 
  can be up to three minutes long.
  Critical Failure: Today is not your lucky 
  day. Your ignorance of the proper incantations 
  has lef  you dumbfounded. You are lef  
  Helpless and can be convinced to do anything 
  by the very same person you attempted to 
  Flimf am, for up to three minutes.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  N I G H T F A T H E R .
  T H E  N I G H T F A T H E R .
  Tyler Lindsey-Delise (Order #28143039)
  
  FORTUNE 
  FAVORS THE BOLD
  Distance: Any persons you can see
  Reagents: A pair of silver dice, rolled on 
  the ground
  Duration: 6+[WB] in hours
  Effect: Af er successfully casting this spell, 
  select a number of allies equal to your [WB]. 
  T ey automatically succeed at a single Skill 
  Test of their choice. When they succeed, it is
  always considered a Critical Success.
  Critical Success: As above, but they can 
  automatically succeed at three Skill Tests 
  instead.
  Critical Failure: Fortune favors the 
  bold and you are not bold. Nor are your 
  comrades. T e GM will make certain that 
  they will automatically fail any three Skill 
  Tests for the Duration of the spell. When 
  they fail, it is always considered a Critical 
  Failure.
  FORTUNE 
  FAVORS THE BOLD
  Distance: Any persons you can see
  Reagents: A pair of silver dice, rolled on 
  the ground
  Duration: 6+[WB] in hours
  Effect: Af er successfully casting this spell, 
  select a number of allies equal to your [WB]. 
  T ey automatically succeed at a single Skill 
  Test of their choice. When they succeed, it is
  always considered a Critical Success.
  Critical Success: As above, but they can 
  automatically succeed at three Skill Tests 
  instead.
  Critical Failure: Fortune favors the 
  bold and you are not bold. Nor are your 
  comrades. T e GM will make certain that 
  they will automatically fail any three Skill 
  Tests for the Duration of the spell. When 
  they fail, it is always considered a Critical 
  Failure.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  N I G H T F A T H E R .
  T H E  N I G H T F A T H E R .
  Tyler Lindsey-Delise (Order #28143039)
  
  LUCK OF THE DRAW
  Distance: Yourself
  Reagents: Special (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  roll 1D6 Chaos Die. Whatever the value 
  is, place that many Fortune Points into the 
  Fortune Pool. An equal number of gold 
  crowns (gc), multiplied by three, disappear 
  from your pockets. Every time you cast this 
  Magick, roll 3D6 Chaos Die to determine 
  whether you provoke Divine Punishment.
  Critical Success: As above, but only one 
  gold crown (gc) disappears for every Fortune 
  Point.
  Critical Failure: You were a fool to 
  believe that you could bend the rules in your 
  favor. Roll 3D6 Chaos Dice. Whatever the 
  result is, you suf er Corruption equal to the 
  result.
  LUCK OF THE DRAW
  Distance: Yourself
  Reagents: Special (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  roll 1D6 Chaos Die. Whatever the value 
  is, place that many Fortune Points into the 
  Fortune Pool. An equal number of gold 
  crowns (gc), multiplied by three, disappear 
  from your pockets. Every time you cast this 
  Magick, roll 3D6 Chaos Die to determine 
  whether you provoke Divine Punishment.
  Critical Success: As above, but only one 
  gold crown (gc) disappears for every Fortune 
  Point.
  Critical Failure: You were a fool to 
  believe that you could bend the rules in your 
  favor. Roll 3D6 Chaos Dice. Whatever the 
  result is, you suf er Corruption equal to the 
  result.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  N I G H T F A T H E R .
  T H E  N I G H T F A T H E R .
  Tyler Lindsey-Delise (Order #28143039)
  
  MY LUCKY DAY
  Distance: Yourself
  Reagents: One silver shilling, spun in 
  place (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you can restore one Fortune Point to the 
  Fortune Pool, but only if it has already been 
  spent. Every time you cast this Magick, roll
  1D6 Chaos Die to determine whether you 
  provoke Divine Punishment.
  Critical Success: As above, but may 
  avoid rolling a 1D6 Chaos Die to determine 
  whether you provoke Divine Punishment.
  Critical Failure: You have made a 
  critical error in your summoning of the god 
  of fortune. You are punished with a setback. 
  Remove one Fortune Point from the pool 
  and convert it into a Misfortune Point for 
  the GM. If there is one not available, you 
  provoke Divine Punishment.
  MY LUCKY DAY
  Distance: Yourself
  Reagents: One silver shilling, spun in 
  place (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you can restore one Fortune Point to the 
  Fortune Pool, but only if it has already been 
  spent. Every time you cast this Magick, roll
  1D6 Chaos Die to determine whether you 
  provoke Divine Punishment.
  Critical Success: As above, but may 
  avoid rolling a 1D6 Chaos Die to determine 
  whether you provoke Divine Punishment.
  Critical Failure: You have made a 
  critical error in your summoning of the god 
  of fortune. You are punished with a setback. 
  Remove one Fortune Point from the pool 
  and convert it into a Misfortune Point for 
  the GM. If there is one not available, you 
  provoke Divine Punishment.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  N I G H T F A T H E R .
  T H E  N I G H T F A T H E R .
  Tyler Lindsey-Delise (Order #28143039)
  
  OPEN SESAME
  Distance: Any one portal or lock you can 
  see
  Reagents: A sesame seed, ingested 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, you unlock one portal or lock of 
  your choosing. If it has been ensorcelled 
  Magickally to be held fast, you dispel this 
  Magick temporarily for one minute, and are 
  able to trespass as you like.
  Critical Success: As above, but the 
  mechanism that was used to lock the door 
  is broken. In addition, any Magick that 
  may have been cast on it to hold it fast is 
  dispelled.
  Critical Failure: T e invocation goes 
  slightly haywire. Not only is the portal or 
  lock permanently jammed, it is held fast with 
  Magick. It cannot be opened by you ever again.
  OPEN SESAME
  Distance: Any one portal or lock you can 
  see
  Reagents: A sesame seed, ingested 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, you unlock one portal or lock of 
  your choosing. If it has been ensorcelled 
  Magickally to be held fast, you dispel this 
  Magick temporarily for one minute, and are 
  able to trespass as you like.
  Critical Success: As above, but the 
  mechanism that was used to lock the door 
  is broken. In addition, any Magick that 
  may have been cast on it to hold it fast is 
  dispelled.
  Critical Failure: T e invocation goes 
  slightly haywire. Not only is the portal or 
  lock permanently jammed, it is held fast with 
  Magick. It cannot be opened by you ever again.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  N I G H T F A T H E R .
  T H E  N I G H T F A T H E R .
  Tyler Lindsey-Delise (Order #28143039)
  
  PUSSYFOOT AROUND
  Distance: Yourself
  Reagents: One silver shilling, f ipped over 
  your shoulder (expended)
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, if you are caught while shadowing or 
  hiding with a Stealth Test, you may re-roll to 
  generate a better result, but must accept the
  outcome. When you succeed at this 
  Skill Test, those who originally found 
  you completely ignore you for the spell’s 
  Duration, forgetting that you were ever 
  there.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: T e price you paid 
  to foolishly miscast this Magick wasn’t 
  enough. Your god demands tribute. You 
  must sacrif ce one gold coin or else suf er 6 
  Corruption in turn.
  PUSSYFOOT AROUND
  Distance: Yourself
  Reagents: One silver shilling, f ipped over 
  your shoulder (expended)
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, if you are caught while shadowing or 
  hiding with a Stealth Test, you may re-roll to 
  generate a better result, but must accept the
  outcome. When you succeed at this 
  Skill Test, those who originally found 
  you completely ignore you for the spell’s 
  Duration, forgetting that you were ever 
  there.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: T e price you paid 
  to foolishly miscast this Magick wasn’t 
  enough. Your god demands tribute. You 
  must sacrif ce one gold coin or else suf er 6 
  Corruption in turn.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  N I G H T F A T H E R .
  T H E  N I G H T F A T H E R .
  Tyler Lindsey-Delise (Order #28143039)
  
  RICHES TO RAGS
  Distance: Any persons or objects you can 
  see
  Reagents: A silken purse, turned inside 
  out.
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  select a number of allies or objects equal to 
  your [WB]. T e persons you see may hide 
  any of their valuables, stored in a space 
  outside of the Material Realm. T e valuables 
  they hide are up to them to decide. You 
  can even make objects appear to be shabby 
  or disguised as crumbs and trash; this is a 
  helpful spell with which to hide contraband. 
  Once the Duration of the spell ends, all 
  valuables reappear.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: For a moment, all 
  valuables you intended to hide disappear 
  into the Æther. A moment later, they return. 
  However, three of the objects that were 
  hidden will never be seen again. T e GM will 
  make the determination which of the objects 
  do not reappear.
  RICHES TO RAGS
  Distance: Any persons or objects you can 
  see
  Reagents: A silken purse, turned inside 
  out.
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  select a number of allies or objects equal to 
  your [WB]. T e persons you see may hide 
  any of their valuables, stored in a space 
  outside of the Material Realm. T e valuables 
  they hide are up to them to decide. You 
  can even make objects appear to be shabby 
  or disguised as crumbs and trash; this is a 
  helpful spell with which to hide contraband. 
  Once the Duration of the spell ends, all 
  valuables reappear.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: For a moment, all 
  valuables you intended to hide disappear 
  into the Æther. A moment later, they return. 
  However, three of the objects that were 
  hidden will never be seen again. T e GM will 
  make the determination which of the objects 
  do not reappear.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  S T E W A R D .
  T H E  S T E W A R D .
  Tyler Lindsey-Delise (Order #28143039)
  
  BLAZING 
  RETRIBUTION
  Distance: Yourself
  Reagents: A religious condemnation, 
  written upon paper (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  select a number of foes equal to your [WB]. 
  Providing you can see your foes, each foe 
  suf ers 3D10+[WB] in physical Peril. In 
  addition, they must Resist with a Resolve 
  Test or lose 1 AP on their next Turn.
  Critical Success: As above, but your 
  foes cannot Resist and are also set On Fire.
  Critical Failure: Your words betray 
  you; you are nothing more than a false 
  avatar! Condemned by the gods, you 
  immediately suf er 3D10+[WB] in physical 
  Peril. In addition, you lose 1 AP on your next 
  Turn and are set On Fire.
  BLAZING 
  RETRIBUTION
  Distance: Yourself
  Reagents: A religious condemnation, 
  written upon paper (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  select a number of foes equal to your [WB]. 
  Providing you can see your foes, each foe 
  suf ers 3D10+[WB] in physical Peril. In 
  addition, they must Resist with a Resolve 
  Test or lose 1 AP on their next Turn.
  Critical Success: As above, but your 
  foes cannot Resist and are also set On Fire.
  Critical Failure: Your words betray 
  you; you are nothing more than a false 
  avatar! Condemned by the gods, you 
  immediately suf er 3D10+[WB] in physical 
  Peril. In addition, you lose 1 AP on your next 
  Turn and are set On Fire.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  S T E W A R D .
  T H E  S T E W A R D .
  Tyler Lindsey-Delise (Order #28143039)
  
  BLITZKRIEG
  Distance: Yourself
  Reagents: A charm that is shaped like a 
  lightning bolt
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can immediately make an Opportunity 
  Attack with a melee weapon. In addition, 
  you can make a Called Shot with a melee
  weapon or Melee Attack for 0 APs for the 
  Duration of the spell. However, you can only 
  use one Attack Action on your Turn.
  Critical Success: As above, and you can 
  make two Attack Actions on your Turn, 
  spending 0 APs for each.
  Critical Failure: You have made a grave 
  mistake and angered your god. Your body is 
  wracked by electricity, as you suf er 2D10+2 
  physical Peril.
  BLITZKRIEG
  Distance: Yourself
  Distance: Yourself
  Distance:
  Reagents: A charm that is shaped like a 
  Reagents: A charm that is shaped like a 
  Reagents:
  lightning bolt
  Duration: 6+[WB] in minutes
  Duration: 6+[WB] in minutes
  Duration:
  Effect: Af er successfully casting this spell, 
  you can immediately make an Opportunity 
  Attack with a melee weapon. In addition, 
  you can make a Called Shot with a melee
  weapon or Melee Attack for 0 APs for the 
  Duration of the spell. However, you can only 
  use one Attack Action on your Turn.
  Critical Success: As above, and you can 
  make two Attack Actions on your Turn, 
  spending 0 APs for each.
  Critical Failure: You have made a grave 
  Critical Failure: You have made a grave 
  Critical Failure:
  mistake and angered your god. Your body is 
  wracked by electricity, as you suf er 2D10+2 
  physical Peril.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  S T E W A R D .
  T H E  S T E W A R D .
  Tyler Lindsey-Delise (Order #28143039)
  
  COMMANDER’S VISION
  Distance: Yourself
  Reagents: A gold-rimmed monocle, worn 
  over your eye
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can survey any place you can think of from 
  the sky, as if you were there yourself. T is place 
  must be within a number of miles no greater 
  than your [WB], it must be a place you’ve 
  visited before and it must be open to the sky 
  (meaning you cannot view inside buildings or 
  caverns). T is provides total line of sight, so 
  that you can cast Magick upon the battlef eld as 
  if you were above it. In addition, it grants a +20 
  Base Chance to any Warfare Tests you wish to 
  make for the Duration of the spell. T is Magick 
  requires Concentration.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: T e monocle shatters, 
  temporarily blinding you. You automatically 
  fail any Skill Tests based on vision for the next 
  48 hours.
  COMMANDER’S VISION
  Distance: Yourself
  Distance: Yourself
  Distance:
  Reagents: A gold-rimmed monocle, worn 
  over your eye
  Duration: 6+[WB] in minutes
  Duration: 6+[WB] in minutes
  Duration:
  Effect: Af er successfully casting this spell, 
  Effect: Af er successfully casting this spell, 
  Effect:
  you can survey any place you can think of from 
  the sky, as if you were there yourself. T is place 
  must be within a number of miles no greater 
  than your [WB], it must be a place you’ve 
  visited before and it must be open to the sky 
  (meaning you cannot view inside buildings or 
  caverns). T is provides total line of sight, so 
  that you can cast Magick upon the battlef eld as 
  if you were above it. In addition, it grants a +20 
  Base Chance to any Warfare Tests you wish to 
  make for the Duration of the spell. T is Magick 
  requires Concentration.
  Critical Success: As above, but triple the 
  Critical Success: As above, but triple the 
  Critical Success:
  Duration.
  Critical Failure: T e monocle shatters, 
  Critical Failure: T e monocle shatters, 
  Critical Failure:
  temporarily blinding you. You automatically 
  fail any Skill Tests based on vision for the next 
  48 hours.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  S T E W A R D .
  T H E  S T E W A R D .
  Tyler Lindsey-Delise (Order #28143039)
  
  HIS GREAT BLESSING
  Distance: Any persons you can see
  Reagents: A standard with an eagle upon 
  it, held alof 
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  select a number of allies equal to your [FB]. 
  Providing you can see your allies, they gain 
  +9 Damage T reshold. T is Magick requires 
  Concentration.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: T e fabric of the 
  standard is torn to shreds before your very 
  eyes, as the eagle takes shape into a great 
  Abyssal monstrosity, before f ying away. A 
  number of allies who see this, equal to your 
  [FB], are made a victim of Terror.
  HIS GREAT BLESSING
  Distance: Any persons you can see
  Reagents: A standard with an eagle upon 
  it, held alof 
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  select a number of allies equal to your [FB]. 
  Providing you can see your allies, they gain 
  +9 Damage T reshold. T is Magick requires 
  Concentration.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: T e fabric of the 
  standard is torn to shreds before your very 
  eyes, as the eagle takes shape into a great 
  Abyssal monstrosity, before f ying away. A 
  number of allies who see this, equal to your 
  [FB], are made a victim of Terror.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  S T E W A R D .
  T H E  S T E W A R D .
  Tyler Lindsey-Delise (Order #28143039)
  
  MASK OF TERROR
  Distance: Yourself
  Reagents: A mask made from copper, 
  worn upon your face
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, any foes who attempts to use Attack 
  Actions or Perilous Stunts against you must 
  f rst Resist with a Resolve Test or be made a 
  victim of Terror.
  Critical Success: As above, but your 
  foes cannot Resist this Magick.
  Critical Failure: As you place the mask 
  upon yourself, you are temporarily blinded 
  to the world. Within, you see galaxies born, 
  stars die and the husks of dead gods f oating 
  in the vast emptiness of the Æthereal Veil. 
  You immediately suf er 9 Corruption.
  MASK OF TERROR
  Distance: Yourself
  Reagents: A mask made from copper, 
  worn upon your face
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, any foes who attempts to use Attack 
  Actions or Perilous Stunts against you must 
  f rst Resist with a Resolve Test or be made a 
  victim of Terror.
  Critical Success: As above, but your 
  foes cannot Resist this Magick.
  Critical Failure: As you place the mask 
  upon yourself, you are temporarily blinded 
  to the world. Within, you see galaxies born, 
  stars die and the husks of dead gods f oating 
  in the vast emptiness of the Æthereal Veil. 
  You immediately suf er 9 Corruption.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  S T E W A R D .
  T H E  S T E W A R D .
  Tyler Lindsey-Delise (Order #28143039)
  
  PRAISE THE LIGHT
  Distance: Any persons you can see
  Reagents: Stand before your enemies, as 
  your allies draw their weapons
  Duration: Special
  Effect: Af er successfully casting this spell, 
  a number of allies equal to your [FB] who 
  can see and hear you (providing their Order 
  Ranks exceeds their Chaos Ranks) may 
  increase their Initiative by their Order Rank. 
  T is lasts until combat ends.
  Critical Success: As above, but they are 
  also immune to Intimidate, Stress and Fear.
  Critical Failure: Once weapons are 
  drawn and your chanting ends, you are 
  not chosen to be the victors. Nay, but the 
  losers! Everyone you had intended to af ect 
  with this Magick immediately reduces their 
  Initiative by their Chaos Rank. T is lasts 
  until combat ends.
  PRAISE THE LIGHT
  Distance: Any persons you can see
  Reagents: Stand before your enemies, as 
  your allies draw their weapons
  Duration: Special
  Effect: Af er successfully casting this spell, 
  a number of allies equal to your [FB] who 
  can see and hear you (providing their Order 
  Ranks exceeds their Chaos Ranks) may 
  increase their Initiative by their Order Rank. 
  T is lasts until combat ends.
  Critical Success: As above, but they are 
  also immune to Intimidate, Stress and Fear.
  Critical Failure: Once weapons are 
  drawn and your chanting ends, you are 
  not chosen to be the victors. Nay, but the 
  losers! Everyone you had intended to af ect 
  with this Magick immediately reduces their 
  Initiative by their Chaos Rank. T is lasts 
  until combat ends.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  S T E W A R D .
  T H E  S T E W A R D .
  Tyler Lindsey-Delise (Order #28143039)
  
  VENGEFUL WRATH
  Distance: Any one weapon you can touch
  Reagents: A whetstone used to sharpen a 
  weapon (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, a weapon you touch is given the gif  of 
  wrath. A foe who is struck by this weapon 
  ignores any modif er to their Damage 
  T reshold when considering Damage. T is 
  Magick is then immediately expended 
  af erwards.
  Critical Success: As above and the 
  person may add the Vicious Quality to their 
  weapon until it is expended af erwards.
  Critical Failure: Your invocation has 
  angered the gods. In fact, on the next attack 
  you suf er from a melee or ranged weapon 
  you must ignore your armor’s modif er to 
  Damage T reshold. In addition, it is treated 
  as if it had the Vicious Quality, until it is 
  expended af erwards.
  VENGEFUL WRATH
  Distance: Any one weapon you can touch
  Reagents: A whetstone used to sharpen a 
  weapon (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, a weapon you touch is given the gif  of 
  wrath. A foe who is struck by this weapon 
  ignores any modif er to their Damage 
  T reshold when considering Damage. T is 
  Magick is then immediately expended 
  af erwards.
  Critical Success: As above and the 
  person may add the Vicious Quality to their 
  weapon until it is expended af erwards.
  Critical Failure: Your invocation has 
  angered the gods. In fact, on the next attack 
  you suf er from a melee or ranged weapon 
  you must ignore your armor’s modif er to 
  Damage T reshold. In addition, it is treated 
  as if it had the Vicious Quality, until it is 
  expended af erwards.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  S T E W A R D .
  T H E  S T E W A R D .
  Tyler Lindsey-Delise (Order #28143039)
  
  VOICE OF THE LEGION
  Distance: Yourself
  Reagents: A trumpet wrought into the 
  shape of an eagle, held to your lips
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  all allies you can see can hear your words 
  clearly, as if you were standing beside them. 
  In addition, it grants a +10 Base Chance to 
  any Leadership Tests you wish to make for 
  the Duration of the spell.
  Critical Success: As above, but you 
  triple the Duration.
  Critical Failure: T e horn does not 
  call forth your god’s blessing, but warns of 
  the end times. Anyone who can hear the 
  trumpet’s blare suf ers 1D10+1 mental Peril.
  VOICE OF THE LEGION
  Distance: Yourself
  Reagents: A trumpet wrought into the 
  shape of an eagle, held to your lips
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  all allies you can see can hear your words 
  clearly, as if you were standing beside them. 
  In addition, it grants a +10 Base Chance to 
  any Leadership Tests you wish to make for 
  the Duration of the spell.
  Critical Success: As above, but you 
  triple the Duration.
  Critical Failure: T e horn does not 
  call forth your god’s blessing, but warns of 
  the end times. Anyone who can hear the 
  trumpet’s blare suf ers 1D10+1 mental Peril.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  S T E W A R D .
  T H E  S T E W A R D .
  Tyler Lindsey-Delise (Order #28143039)
  
  WARRIOR’S BLESSING
  Distance: Any one person you can touch
  Reagents: A pebble with an eagle’s eye 
  etched onto it (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the person you touch is immediately moved 
  to the top of the Initiative Ladder and can 
  take their Turn immediately. A Character 
  can only gain the benef t of this Magick once 
  per day.
  Critical Success: As above, but you do 
  not expend the reagent.
  Critical Failure: Your Magick utterly 
  fails, as the person you would have touched 
  immediately moves to the bottom of the 
  Initiative Ladder and loses their next Turn.
  WARRIOR’S BLESSING
  Distance: Any one person you can touch
  Reagents: A pebble with an eagle’s eye 
  etched onto it (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the person you touch is immediately moved 
  to the top of the Initiative Ladder and can 
  take their Turn immediately. A Character 
  can only gain the benef t of this Magick once 
  per day.
  Critical Success: As above, but you do 
  not expend the reagent.
  Critical Failure: Your Magick utterly 
  fails, as the person you would have touched 
  immediately moves to the bottom of the 
  Initiative Ladder and loses their next Turn.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  W I N T E R  K I N G .
  T H E  W I N T E R  K I N G .
  Tyler Lindsey-Delise (Order #28143039)
  
  BATTLE RAGE
  Distance: Yourself
  Reagents: Fresh blood, smeared on your 
  face (expended)
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can make additional Attack Actions or 
  Perilous Stunts on your Turn, despite the 
  normal limitations presented in Chapter 8: 
  Combat. However, you cannot retain your 
  APs to Counterspell, Dodge or Parry.
  Critical Success: As above, but you can 
  Counterspell, Dodge and Parry as you wish.
  Critical Failure: You are so possessed 
  by a blinding rage that you cannot see 
  straight. You are lef  Defenseless and cannot 
  use Attack Actions on your Turn.
  BATTLE RAGE
  Distance: Yourself
  Reagents: Fresh blood, smeared on your 
  face (expended)
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can make additional Attack Actions or 
  Perilous Stunts on your Turn, despite the 
  normal limitations presented in Chapter 8: 
  Combat. However, you cannot retain your 
  APs to Counterspell, Dodge or Parry.
  Critical Success: As above, but you can 
  Counterspell, Dodge and Parry as you wish.
  Critical Failure: You are so possessed 
  by a blinding rage that you cannot see 
  straight. You are lef  Defenseless and cannot 
  use Attack Actions on your Turn.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  W I N T E R  K I N G .
  T H E  W I N T E R  K I N G .
  Tyler Lindsey-Delise (Order #28143039)
  
  DICTUM OF THE
  WINTER KING
  Distance: Any one person you can see
  Reagents: A Castle-forged axe, leveled at 
  your enemy
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, providing they are considered to be 
  dishonorable or have Chaos Ranks higher 
  than their Order Ranks, the person suf ers 
  1D10+[WB] in Damage now and at the 
  beginning of their subsequent Turns for the 
  Duration of the spell.
  Critical Success: As above, but they 
  also begin their Turns with 1 less AP for the 
  Duration of the spell.
  Critical Failure: Your dictum goes 
  unnoticed by the Winter King. You have 
  brought great shame upon yourself and must 
  pay the price. You suf er 9 Corruption!
  DICTUM OF THE
  WINTER KING
  Distance: Any one person you can see
  Distance: Any one person you can see
  Distance:
  Reagents: A Castle-forged axe, leveled at 
  Reagents: A Castle-forged axe, leveled at 
  Reagents:
  your enemy
  Duration: 9+[WB] in minutes
  Duration: 9+[WB] in minutes
  Duration:
  Effect: Af er successfully casting this 
  Effect: Af er successfully casting this 
  Effect:
  spell, providing they are considered to be 
  dishonorable or have Chaos Ranks higher 
  than their Order Ranks, the person suf ers 
  1D10+[WB] in Damage now and at the 
  beginning of their subsequent Turns for the 
  Duration of the spell.
  Critical Success: As above, but they 
  Critical Success: As above, but they 
  Critical Success:
  also begin their Turns with 1 less AP for the 
  Duration of the spell.
  Critical Failure: Your dictum goes 
  Critical Failure: Your dictum goes 
  Critical Failure:
  unnoticed by the Winter King. You have 
  brought great shame upon yourself and must 
  pay the price. You suf er 9 Corruption!
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  W I N T E R  K I N G .
  T H E  W I N T E R  K I N G .
  Tyler Lindsey-Delise (Order #28143039)
  
  FROSTBITE
  Distance: Any one person you can see
  Reagents: A drop of frozen blood 
  (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  your foe immediately drops one step down the 
  Peril Condition Track negatively. In addition, 
  they cannot Counterspell, Dodge or Parry for 
  the spell’s Duration.
  Critical Success: As above, but your foe 
  immediately drops two steps down the Peril 
  Condition Track negatively.
  Critical Failure: Your bones creak 
  and rattle from a bitter cold wind. You drop 
  two steps down the Peril Condition Track 
  negatively and cannot Counterspell, Dodge or 
  Parry for the Duration of the spell.
  FROSTBITE
  Distance: Any one person you can see
  Reagents: A drop of frozen blood 
  Reagents: A drop of frozen blood 
  Reagents:
  (expended)
  Duration: 3+[WB] in minutes
  Duration: 3+[WB] in minutes
  Duration:
  Effect: Af er successfully casting this spell, 
  Effect: Af er successfully casting this spell, 
  Effect:
  your foe immediately drops one step down the 
  Peril Condition Track negatively. In addition, 
  they cannot Counterspell, Dodge or Parry for 
  the spell’s Duration.
  Critical Success: As above, but your foe 
  Critical Success: As above, but your foe 
  Critical Success:
  immediately drops two steps down the Peril 
  Condition Track negatively.
  Critical Failure: Your bones creak 
  Critical Failure: Your bones creak 
  Critical Failure:
  and rattle from a bitter cold wind. You drop 
  two steps down the Peril Condition Track 
  negatively and cannot Counterspell, Dodge or 
  Parry for the Duration of the spell.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  W I N T E R  K I N G .
  T H E  W I N T E R  K I N G .
  Tyler Lindsey-Delise (Order #28143039)
  
  ICE STORM
  Distance: Any one place you can see
  Reagents: An icicle, thrown into the air 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you conjure forth a terrible storm of ice 
  which rains down on an area you target. All 
  those who are caught within the Explosion
  Template suf ers 2D10+[WB] in physical 
  Peril and 1D10+[WB] in Damage. In 
  addition, they must Resist with a successful 
  Coordination Test or begin their next three 
  Turns with one less AP.
  Critical Success: As above, but the foe 
  cannot Resist this Magick.
  Critical Failure: You have once again 
  brought shame with your actions. While 
  your prayers are heeded, the storm of ice 
  instead rains down on you. Center the 
  Explosion Template upon yourself and those 
  caught in it suf er the consequences as per 
  the Ef ect. T ose so af ected cannot Resist 
  this Magick.
  ICE STORM
  Distance: Any one place you can see
  Reagents: An icicle, thrown into the air 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you conjure forth a terrible storm of ice 
  which rains down on an area you target. All 
  those who are caught within the Explosion
  Template suf ers 2D10+[WB] in physical 
  Peril and 1D10+[WB] in Damage. In 
  addition, they must Resist with a successful 
  Coordination Test or begin their next three 
  Turns with one less AP.
  Critical Success: As above, but the foe 
  cannot Resist this Magick.
  Critical Failure: You have once again 
  brought shame with your actions. While 
  your prayers are heeded, the storm of ice 
  instead rains down on you. Center the 
  Explosion Template upon yourself and those 
  caught in it suf er the consequences as per 
  the Ef ect. T ose so af ected cannot Resist 
  this Magick.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  W I N T E R  K I N G .
  T H E  W I N T E R  K I N G .
  Tyler Lindsey-Delise (Order #28143039)
  
  ROAR OF WINTER
  Distance: Any persons you can see
  Reagents: T e tail of a wolf, incinerated 
  (expended)
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, select a number of allies equal to your 
  [FB]. All allies may spend 1 AP to make two 
  Attack Actions or two Perilous Stunts on 
  their Turn, despite the normal limitations 
  presented in Chapter 8: Combat.
  Critical Success: As above, but those so 
  af ected gain 2 APs instead.
  Critical Failure: You have trespassed 
  upon the threshold of your god and must 
  pay the price. T e Winter King demands
  that you sacrif ce a part of yourself, as you 
  suf er a Grievous Injury, Serious Injury and 
  Moderate Injury.
  ROAR OF WINTER
  Distance: Any persons you can see
  Reagents: T e tail of a wolf, incinerated 
  (expended)
  Duration: 9+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, select a number of allies equal to your 
  [FB]. All allies may spend 1 AP to make two 
  Attack Actions or two Perilous Stunts on 
  their Turn, despite the normal limitations 
  presented in Chapter 8: Combat.
  Critical Success: As above, but those so 
  af ected gain 2 APs instead.
  Critical Failure: You have trespassed 
  upon the threshold of your god and must 
  pay the price. T e Winter King demands
  that you sacrif ce a part of yourself, as you 
  suf er a Grievous Injury, Serious Injury and 
  Moderate Injury.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  W I N T E R  K I N G .
  T H E  W I N T E R  K I N G .
  Tyler Lindsey-Delise (Order #28143039)
  
  THE WOLFPACK
  Distance: Any persons you can see
  Reagents: A horn made from wolf bone, 
  blown
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  a number of allies equal to your [FB] who 
  can see and hear you can invoke Fear.
  Critical Success: As above, but your 
  allies can invoke Terror instead.
  Critical Failure: Lo, for the pack is 
  vicious. You are not the alpha of your kin, 
  another is. You cow before them, showing
  your belly. You suf er from Terror in the face 
  of your friend, knocked Prone for the spell’s 
  Duration.
  THE WOLFPACK
  Distance: Any persons you can see
  Reagents: A horn made from wolf bone, 
  blown
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  a number of allies equal to your [FB] who 
  can see and hear you can invoke Fear.
  Critical Success: As above, but your 
  allies can invoke Terror instead.
  Critical Failure: Lo, for the pack is 
  vicious. You are not the alpha of your kin, 
  another is. You cow before them, showing
  your belly. You suf er from Terror in the face 
  of your friend, knocked Prone for the spell’s 
  Duration.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  W I N T E R  K I N G .
  T H E  W I N T E R  K I N G .
  Tyler Lindsey-Delise (Order #28143039)
  
  TO CRUSH 
  YOUR ENEMIES
  Distance: Yourself
  Reagents: A paw of a wolf, worn around 
  your neck
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, whenever you fail an Attack Action or 
  Perilous Stunt, you may re-roll to generate a 
  better result, but must accept the outcome. 
  Whenever you strike successfully, add a 1D6 
  Fury Die to the Total Damage.
  Critical Success: As above, but if you 
  don’t like the outcome, re-roll one f nal time 
  and accept the outcome.
  Critical Failure: Your prayers go 
  unanswered. Your ignorance of the proper 
  form has angered the Winter King. Filled 
  with anguish, whenever you succeed at an 
  Attack Action or Perilous Stunt, you must 
  re-roll to generate a worse result and must 
  accept the outcome.
  TO CRUSH 
  YOUR ENEMIES
  Distance: Yourself
  Reagents: A paw of a wolf, worn around 
  your neck
  Duration: 6+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, whenever you fail an Attack Action or 
  Perilous Stunt, you may re-roll to generate a 
  better result, but must accept the outcome. 
  Whenever you strike successfully, add a 1D6 
  Fury Die to the Total Damage.
  Critical Success: As above, but if you 
  don’t like the outcome, re-roll one f nal time 
  and accept the outcome.
  Critical Failure: Your prayers go 
  unanswered. Your ignorance of the proper 
  form has angered the Winter King. Filled 
  with anguish, whenever you succeed at an 
  Attack Action or Perilous Stunt, you must 
  re-roll to generate a worse result and must 
  accept the outcome.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  W I N T E R  K I N G .
  T H E  W I N T E R  K I N G .
  Tyler Lindsey-Delise (Order #28143039)
  
  WINTER’S BONE
  Distance: Yourself
  Reagents: A wolf hide, worn on your 
  shoulders
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  any foes who are engaged with you suf er a 
  -10 Base Chance to all Skill Tests. T is af ects 
  foes as they attempt to strike you and persists 
  for the Duration of the spell – even if they 
  elect to attack others.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: You are instantly 
  possessed by a dank chill that radiates from 
  your body. Although your enemies do 
  not suf er, your hands are rigid and cold. 
  You suf er a -10 Base Chance to all Attack 
  Actions and Perilous Stunts you make, until 
  the Duration of the spell expires.
  WINTER’S BONE
  Distance: Yourself
  Reagents: A wolf hide, worn on your 
  shoulders
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  any foes who are engaged with you suf er a 
  -10 Base Chance to all Skill Tests. T is af ects 
  foes as they attempt to strike you and persists 
  for the Duration of the spell – even if they 
  elect to attack others.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: You are instantly 
  possessed by a dank chill that radiates from 
  your body. Although your enemies do 
  not suf er, your hands are rigid and cold. 
  You suf er a -10 Base Chance to all Attack 
  Actions and Perilous Stunts you make, until 
  the Duration of the spell expires.
  Tyler Lindsey-Delise (Order #28143039)
  
  T H E  W I N T E R  K I N G .
  T H E  W I N T E R  K I N G .
  Tyler Lindsey-Delise (Order #28143039)
  
  WOLVENHEART
  Distance: Any one person you can touch
  Reagents: T ree drops of a wolf ’s blood, 
  smeared on the person (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  the person you touch always inf icts Injuries 
  whenever they reduce a foe to Moderately 
  Wounded, Seriously Wounded or Grievously
  Wounded.
  Critical Success: As above, but you can 
  af ect up to three allies instead.
  Critical Failure: Your friends are not 
  worthy! T ree random allies cannot inf ict 
  Injuries for the Duration.
  WOLVENHEART
  Distance: Any one person you can touch
  Reagents: T ree drops of a wolf ’s blood, 
  smeared on the person (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  the person you touch always inf icts Injuries 
  whenever they reduce a foe to Moderately 
  Wounded, Seriously Wounded or Grievously
  Wounded.
  Critical Success: As above, but you can 
  af ect up to three allies instead.
  Critical Failure: Your friends are not 
  worthy! T ree random allies cannot inf ict 
  Injuries for the Duration.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  ÆGIS
  Distance: Yourself
  Reagents: A splinter of a wooden shield 
  kept in your pocket
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  add 3 to your Damage T reshold and you 
  cannot Bleed. If you are currently Bleeding, 
  you are Bleeding no more.
  Critical Success: As above and you 
  are immune to Damage inf icted by ranged 
  weapons.
  Critical Failure: Your Magick goes 
  terribly awry, as the wind is knocked out 
  of you. You immediately suf er 1D10+1 
  physical Peril and are lef  Defenseless for the 
  spell’s Duration of the spell.
  ÆGIS
  Distance: Yourself
  Reagents: A splinter of a wooden shield 
  kept in your pocket
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  add 3 to your Damage T reshold and you 
  cannot Bleed. If you are currently Bleeding, 
  you are Bleeding no more.
  Critical Success: As above and you 
  are immune to Damage inf icted by ranged 
  weapons.
  Critical Failure: Your Magick goes 
  terribly awry, as the wind is knocked out 
  of you. You immediately suf er 1D10+1 
  physical Peril and are lef  Defenseless for the 
  spell’s Duration of the spell.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  ANNOINT WEAPON
  Distance: Any one weapon you can touch
  Reagents: T ree drops of holy water 
  dabbed upon the weapon (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  a weapon you touch gains the ability to strike 
  enemies that may be normally unharmed by 
  non-Magickal weapons.
  Critical Success: As above, but you can 
  anoint up to three weapons instead.
  Critical Failure: Your call to bless a 
  weapon has angered gods unknown, as you 
  now suf er from a terrible curse. For the next 
  24 hours, you must add an additional 1D6 
  Chaos Die to all Magicks you cast.
  ANNOINT WEAPON
  Distance: Any one weapon you can touch
  Reagents: T ree drops of holy water 
  dabbed upon the weapon (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  a weapon you touch gains the ability to strike 
  enemies that may be normally unharmed by 
  non-Magickal weapons.
  Critical Success: As above, but you can 
  anoint up to three weapons instead.
  Critical Failure: Your call to bless a 
  weapon has angered gods unknown, as you 
  now suf er from a terrible curse. For the next 
  24 hours, you must add an additional 1D6 
  Chaos Die to all Magicks you cast.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  BEWITCHED
  Distance: Any one object you can touch
  Reagents: An inanimate object you wish 
  to curse, which must be small enough to 
  carry in the hand
  Duration: Forever
  Effect: Af er successfully casting this spell, 
  the object you touch is bewitched. Whenever 
  another carries this object, they suf er an 
  irritating curse – such as f atulence, hiccups,
  pimples, warts or an otherwise innocuous 
  but annoying
  Effect: As a consequence, the cursed 
  suf ers a -10 Base Chance to all Fellowship-
  based Skill Tests while the object remains 
  in their possession. A foe cannot be made 
  subject to the Ef ects of more than one curse 
  at a time.
  Critical Success: As above, but the 
  cursed instead suf ers a -20 Base Chance to 
  all Fellowship-based Skill Tests.
  Critical Failure: Your Magick backf res 
  in the worst way imaginable! An object on 
  your person is cursed instead, as you suf er a 
  -20 Base Chance to all Fellowship-based Skill
  Tests so as long as you possess the object. 
  Unfortunately, you do not know which 
  object has been bewitched without use of 
  further Magick!
  BEWITCHED
  Distance: Any one object you can touch
  Reagents: An inanimate object you wish 
  to curse, which must be small enough to 
  carry in the hand
  Duration: Forever
  Effect: Af er successfully casting this spell, 
  the object you touch is bewitched. Whenever 
  another carries this object, they suf er an 
  irritating curse – such as f atulence, hiccups,
  pimples, warts or an otherwise innocuous 
  but annoying
  Effect: As a consequence, the cursed 
  suf ers a -10 Base Chance to all Fellowship-
  based Skill Tests while the object remains 
  in their possession. A foe cannot be made 
  subject to the Ef ects of more than one curse 
  at a time.
  Critical Success: As above, but the 
  cursed instead suf ers a -20 Base Chance to 
  all Fellowship-based Skill Tests.
  Critical Failure: Your Magick backf res 
  in the worst way imaginable! An object on 
  your person is cursed instead, as you suf er a 
  -20 Base Chance to all Fellowship-based Skill
  Tests so as long as you possess the object. 
  Unfortunately, you do not know which 
  object has been bewitched without use of 
  further Magick!
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  CACK-HANDED GRASP
  Distance: Any one person you can see
  Reagents: A dab of animal fat, rubbed 
  between two f ngers (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  one foe instantly drops whatever is in their 
  hands onto the ground just outside of easy 
  reach.
  Critical Success: As above and your foe 
  is knocked Prone.
  Critical Failure: Butter weaps from 
  your hands. You are rendered maladroit for 
  24 hours. You cannot hold anything in your 
  hands without it slipping out of grasp.
  CACK-HANDED GRASP
  Distance: Any one person you can see
  Reagents: A dab of animal fat, rubbed 
  between two f ngers (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  one foe instantly drops whatever is in their 
  hands onto the ground just outside of easy 
  reach.
  Critical Success: As above and your foe 
  is knocked Prone.
  Critical Failure: Butter weaps from 
  your hands. You are rendered maladroit for 
  24 hours. You cannot hold anything in your 
  hands without it slipping out of grasp.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  CANDLELIGHT
  Distance: Any one object you can see
  Reagents: A drop of lantern oil rubbed 
  between your f ngers (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, you can ignite a candle, torch or 
  other tiny object you can see. It provides 
  an insignif cant amount of heat and 
  light, equivalent to a candle. Its f ames 
  are considered to be Mildly Dangerous 
  Optionally, you can hold this burning light 
  in your palm without risk of harm, until you 
  must use your hand again.
  Critical Success: As above, but you can 
  ignite up to three objects instead.
  Critical Failure: Fire suddenly engulfs 
  your arm. You immediately suf er 1D10+1 
  Damage from f re. If you suf er Injuries from 
  this Damage, you are On Fire instead.
  CANDLELIGHT
  Distance: Any one object you can see
  Reagents: A drop of lantern oil rubbed 
  between your f ngers (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, you can ignite a candle, torch or 
  other tiny object you can see. It provides 
  an insignif cant amount of heat and 
  light, equivalent to a candle. Its f ames 
  are considered to be Mildly Dangerous 
  Optionally, you can hold this burning light 
  in your palm without risk of harm, until you 
  must use your hand again.
  Critical Success: As above, but you can 
  ignite up to three objects instead.
  Critical Failure: Fire suddenly engulfs 
  your arm. You immediately suf er 1D10+1 
  Damage from f re. If you suf er Injuries from 
  this Damage, you are On Fire instead.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  DISPEL MAGICK
  Distance: Any one object or person you 
  can see
  Reagents: A silver tuning fork, struck 
  against the ground
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you immediately cause one Magickal spell’s 
  Ef ect to end permanently. T is can be used 
  to dismiss Magickal Ef ects, such as Ægis
  or other Magick spells which may protect 
  another. T is has no Ef ect on summoned 
  creatures or Rituals. You must have this 
  Magick in order to Counterspell. Finally, you
  can never use Dispel Magick to dismiss 
  the Ef ects of other Magick spells whose 
  Duration is listed as Instantaneous.
  Critical Success: As above and the 
  person who was af ected by the Dispel 
  Magick suf ers 1D10+1 physical Peril.
  Critical Failure: As the tuning fork 
  strikes the ground, your ears begin to bleed 
  as you are deafened and concussed.
  You immediately suf er 1D10+1 physical 
  Peril and cannot hear for 24 hours.
  DISPEL MAGICK
  Distance: Any one object or person you 
  can see
  Reagents: A silver tuning fork, struck 
  against the ground
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you immediately cause one Magickal spell’s 
  Ef ect to end permanently. T is can be used 
  to dismiss Magickal Ef ects, such as Ægis
  or other Magick spells which may protect 
  another. T is has no Ef ect on summoned 
  creatures or Rituals. You must have this 
  Magick in order to Counterspell. Finally, you
  can never use Dispel Magick to dismiss 
  the Ef ects of other Magick spells whose 
  Duration is listed as Instantaneous.
  Critical Success: As above and the 
  person who was af ected by the Dispel 
  Magick suf ers 1D10+1 physical Peril.
  Critical Failure: As the tuning fork 
  strikes the ground, your ears begin to bleed 
  as you are deafened and concussed.
  You immediately suf er 1D10+1 physical 
  Peril and cannot hear for 24 hours.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  GUST OF WIND
  Distance: Any one object you can see
  Reagents: T e breath of a chaste woman, 
  contained in a jar (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, you can conjure a gust of wind which 
  instantly extinguishes candles, blows papers 
  about and tosses blankets around.
  Critical Success: As above, but instead 
  the wind can be directed to open an 
  unlocked door or move a heavy object no 
  larger than a carriage.
  Critical Failure: A sudden gale of wind 
  blows you over, as you are knocked Prone.
  GUST OF WIND
  Distance: Any one object you can see
  Reagents: T e breath of a chaste woman, 
  contained in a jar (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this 
  spell, you can conjure a gust of wind which 
  instantly extinguishes candles, blows papers 
  about and tosses blankets around.
  Critical Success: As above, but instead 
  the wind can be directed to open an 
  unlocked door or move a heavy object no 
  larger than a carriage.
  Critical Failure: A sudden gale of wind 
  blows you over, as you are knocked Prone.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  HAT-TRICK
  Distance: Yourself
  Reagents: A bag, hat or pocket from 
  where an animal can be withdrawn
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you produce a small living animal of your 
  choice, such as a dove, f sh, mouse or rabbit. 
  T is creature has an odd mutation about 
  them, such as mismatched eyes, hidden boils 
  beneath their fur or even two tails.
  Critical Success: As above, but you 
  instead draw three creatures forth instead.
  Critical Failure: You draw nothing 
  from your hat, save bloodied f ngers! You 
  begin to Bleed and are unable to use your 
  primary hand for 24 hours.
  HAT-TRICK
  Distance: Yourself
  Reagents: A bag, hat or pocket from 
  where an animal can be withdrawn
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  you produce a small living animal of your 
  choice, such as a dove, f sh, mouse or rabbit. 
  T is creature has an odd mutation about 
  them, such as mismatched eyes, hidden boils 
  beneath their fur or even two tails.
  Critical Success: As above, but you 
  instead draw three creatures forth instead.
  Critical Failure: You draw nothing 
  from your hat, save bloodied f ngers! You 
  begin to Bleed and are unable to use your 
  primary hand for 24 hours.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  HAUNTING
  Distance: Any one place you can see
  Reagents: T e death shroud of someone 
  murdered
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can conjure ghostly sounds or voices, 
  which manifest as a low whisper or a dull 
  roar. T ey can only mimic natural sounds or 
  voices
  that your Character would know (the GM 
  may require you as the player to sound them 
  out at the game table).
  Critical Success: As above, but instead 
  those who witness the Haunting suf er from 
  Stress (as mentioned in Chapter 11: Game 
  Mastery).
  Critical Failure: You are contacted by 
  the Abyssal Princes,
  babbling in ancient languages within your 
  mind. A terrible secret of your past is 
  revealed to you. You immediately suf er 3 
  Corruption.
  HAUNTING
  Distance: Any one place you can see
  Reagents: T e death shroud of someone 
  murdered
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can conjure ghostly sounds or voices, 
  which manifest as a low whisper or a dull 
  roar. T ey can only mimic natural sounds or 
  voices
  that your Character would know (the GM 
  may require you as the player to sound them 
  out at the game table).
  Critical Success: As above, but instead 
  those who witness the Haunting suf er from 
  Stress (as mentioned in Chapter 11: Game 
  Mastery).
  Critical Failure: You are contacted by 
  the Abyssal Princes,
  babbling in ancient languages within your 
  mind. A terrible secret of your past is 
  revealed to you. You immediately suf er 3 
  Corruption.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  HASTEN SPEED
  Distance: Any one person you can touch
  Reagents: T e boot of a weary traveler, 
  worn on your feet
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  the person you touch increases their Combat 
  Movement and Initiative by 3.
  Critical Success: As above, but they also 
  gain 1 additional AP per Turn in combat.
  Critical Failure: Time begins to ebb 
  strangely around you. T e person you 
  intended to hasten immediately ages three 
  years.
  HASTEN SPEED
  Distance: Any one person you can touch
  Reagents: T e boot of a weary traveler, 
  worn on your feet
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  the person you touch increases their Combat 
  Movement and Initiative by 3.
  Critical Success: As above, but they also 
  gain 1 additional AP per Turn in combat.
  Critical Failure: Time begins to ebb 
  strangely around you. T e person you 
  intended to hasten immediately ages three 
  years.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  HUSH
  Distance: Any one person you can see
  Reagents: A silver thimble placed upon 
  your f nger, raised to your lips
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, you immediately silence one foe and 
  render them unable to verbally communicate 
  whatsoever. Your foe can successfully Resist 
  with an Awareness Test. 
  Critical Success: As above, but your foe 
  is unable to Resist this Magick.
  Critical Failure: An invisible, demonic 
  cat steals your tongue and will not return it 
  for 24 hours. During this time, you cannot 
  speak.
  HUSH
  Distance: Any one person you can see
  Reagents: A silver thimble placed upon 
  your f nger, raised to your lips
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this 
  spell, you immediately silence one foe and 
  render them unable to verbally communicate 
  whatsoever. Your foe can successfully Resist 
  with an Awareness Test. 
  Critical Success: As above, but your foe 
  is unable to Resist this Magick.
  Critical Failure: An invisible, demonic 
  cat steals your tongue and will not return it 
  for 24 hours. During this time, you cannot 
  speak.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  INDOMITABLE SPIRIT
  Distance: Any one person you can touch
  Reagents: A shell of a tortoise (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  the person you touch increases their Peril 
  T reshold by 3.
  Critical Success: As above and they 
  immediately move one step up the Peril 
  Condition Track positively.
  Critical Failure: With but a touch, the 
  strength withers away from the intended 
  benef ciary of this Magick. T ey suf er a -3 to 
  Peril T reshold for the spell’s Duration.
  INDOMITABLE SPIRIT
  Distance: Any one person you can touch
  Reagents: A shell of a tortoise (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  the person you touch increases their Peril 
  T reshold by 3.
  Critical Success: As above and they 
  immediately move one step up the Peril 
  Condition Track positively.
  Critical Failure: With but a touch, the 
  strength withers away from the intended 
  benef ciary of this Magick. T ey suf er a -3 to 
  Peril T reshold for the spell’s Duration.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  INVOKE FURY
  Distance: Any one person you can touch
  Reagents: Ink or dye, which is painted on 
  the person’s hands or face (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the person you touch is given the gif  of 
  retribution. T ey may add a 1D6 Fury Die to 
  their next Total Damage roll with a melee or 
  ranged weapon.
  Critical Success: As above and the 
  person may add the Punishing Quality to 
  their weapon.
  Critical Failure: Your invocation has 
  angered the god of war. As a result, the 
  next attack successfully made upon you 
  with a melee or ranged weapon inf icts 
  an additional 1D6 Fury Die to the Total 
  Damage roll and adds the Punishing Quality.
  INVOKE FURY
  Distance: Any one person you can touch
  Reagents: Ink or dye, which is painted on 
  the person’s hands or face (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  the person you touch is given the gif  of 
  retribution. T ey may add a 1D6 Fury Die to 
  their next Total Damage roll with a melee or 
  ranged weapon.
  Critical Success: As above and the 
  person may add the Punishing Quality to 
  their weapon.
  Critical Failure: Your invocation has 
  angered the god of war. As a result, the 
  next attack successfully made upon you 
  with a melee or ranged weapon inf icts 
  an additional 1D6 Fury Die to the Total 
  Damage roll and adds the Punishing Quality.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  MAGICK MISSLE
  Distance: Any one person you can see
  Reagents: A silver dart, held in-hand 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  one foe suf ers 1D10+[WB] in Damage.
  Critical Success: As above and the foe 
  drops whatever is in their hands just outside 
  of easy reach.
  Critical Failure: T e bolt f ickers 
  outwards before turning and striking you! 
  You suf er 1D10+[WB] in Damage and drop 
  whatever is in your hands just outside of easy 
  reach.
  MAGICK MISSLE
  Distance: Any one person you can see
  Reagents: A silver dart, held in-hand 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  one foe suf ers 1D10+[WB] in Damage.
  Critical Success: As above and the foe 
  drops whatever is in their hands just outside 
  of easy reach.
  Critical Failure: T e bolt f ickers 
  outwards before turning and striking you! 
  You suf er 1D10+[WB] in Damage and drop 
  whatever is in your hands just outside of easy 
  reach.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  PINPRICK   
  Distance: Any one person you can touch
  Reagents: A small needle, held in-hand 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  one foe suf ers 1D10+[WB] in physical Peril.
  Critical Success: As above and the foe 
  is unable to Counterspell, Dodge or Parry on 
  their next Turn.
  Critical Failure: Your body is wracked 
  with pain, lightning lancing through your 
  bones. You suf er 1D10+[WB] in physical 
  Peril.
  PINPRICK   
  Distance: Any one person you can touch
  Reagents: A small needle, held in-hand 
  (expended)
  Duration: Instantaneous
  Effect: Af er successfully casting this spell, 
  one foe suf ers 1D10+[WB] in physical Peril.
  Critical Success: As above and the foe 
  is unable to Counterspell, Dodge or Parry on 
  their next Turn.
  Critical Failure: Your body is wracked 
  with pain, lightning lancing through your 
  bones. You suf er 1D10+[WB] in physical 
  Peril.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  RAINSHADE
  Distance: Yourself
  Reagents: A leafy branch held above your 
  head (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  you can travel in the rain or snow without 
  getting wet. T is does not ward against 
  other Ef ects related to rain or snow that 
  may inf ict Peril or other penalties related to 
  weather. However, it will keep your clothes 
  dry, your torch lit and your grimoires safe!
  Critical Success: As above, but you also 
  clear the area of bad weather within a Burst 
  Template around you, so that others may 
  take advantage of this Magick.
  Critical Failure: T e weather around 
  you grows worse, as you’re drenched to the 
  bone. You suf er 1D10+1 physical Peril.
  RAINSHADE
  Distance: Yourself
  Reagents: A leafy branch held above your 
  head (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  you can travel in the rain or snow without 
  getting wet. T is does not ward against 
  other Ef ects related to rain or snow that 
  may inf ict Peril or other penalties related to 
  weather. However, it will keep your clothes 
  dry, your torch lit and your grimoires safe!
  Critical Success: As above, but you also 
  clear the area of bad weather within a Burst 
  Template around you, so that others may 
  take advantage of this Magick.
  Critical Failure: T e weather around 
  you grows worse, as you’re drenched to the 
  bone. You suf er 1D10+1 physical Peril.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  ROBBER’S MISERY
  Distance: Any one key you can touch
  Reagents: A skeleton key
  Duration: Forever
  Effect: Af er successfully casting this spell, 
  a key you touch can be used to permanently 
  lock one portal or lock. T at lock can never 
  be picked or the door opened without use of
  this key. However, it doesn’t prevent it from 
  being busted open.
  Critical Success: As above, but this key 
  can be used on three portals.
  Critical Failure: Doubtlessly, you will 
  be made victim to thef  in the next 24 hours. 
  Likely, it will be at the hands of a treacherous 
  little Guttersnipe. Only the GM knows the 
  truth of what is to occur.
  ROBBER’S MISERY
  Distance: Any one key you can touch
  Reagents: A skeleton key
  Duration: Forever
  Effect: Af er successfully casting this spell, 
  a key you touch can be used to permanently 
  lock one portal or lock. T at lock can never 
  be picked or the door opened without use of
  this key. However, it doesn’t prevent it from 
  being busted open.
  Critical Success: As above, but this key 
  can be used on three portals.
  Critical Failure: Doubtlessly, you will 
  be made victim to thef  in the next 24 hours. 
  Likely, it will be at the hands of a treacherous 
  little Guttersnipe. Only the GM knows the 
  truth of what is to occur.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  SANCTUARY
  Distance: Yourself
  Reagents: T e bone of a saint or revered 
  priest
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  foes who are classif ed as Humanoids who 
  attempt to attack you must immediately 
  succeed at a Resolve Test or choose to ignore
  you for the spell’s Duration. T is Magick is 
  broken if you attempt to bring harm upon 
  any whom have been made victim to this 
  Magick.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Suddenly, you provoke 
  all foes to immediately target you. T ey 
  make you the object of their ire for the spell’s 
  Duration, attempting to end your life!
  SANCTUARY
  Distance: Yourself
  Reagents: T e bone of a saint or revered 
  priest
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  foes who are classif ed as Humanoids who 
  attempt to attack you must immediately 
  succeed at a Resolve Test or choose to ignore
  you for the spell’s Duration. T is Magick is 
  broken if you attempt to bring harm upon 
  any whom have been made victim to this 
  Magick.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Suddenly, you provoke 
  all foes to immediately target you. T ey 
  make you the object of their ire for the spell’s 
  Duration, attempting to end your life!
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  SUBDUE
  Distance: Any one person you can touch
  Reagents: A handful of sand poured onto 
  the ground (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you immediately render one foe Helpless 
  as they are knocked Prone. Your foe can 
  successfully Resist with an Awareness Test.
  Critical Success: As above, but your foe 
  cannot Resist this Magick.
  Critical Failure: You cannot seem to 
  rest, despite what you do. You suf er from 
  Sleep Deprivation for 24 hours.
  SUBDUE
  Distance: Any one person you can touch
  Reagents: A handful of sand poured onto 
  the ground (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you immediately render one foe Helpless 
  as they are knocked Prone. Your foe can 
  successfully Resist with an Awareness Test.
  Critical Success: As above, but your foe 
  cannot Resist this Magick.
  Critical Failure: You cannot seem to 
  rest, despite what you do. You suf er from 
  Sleep Deprivation for 24 hours.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  TRACKLESS STEP
  Distance: Yourself
  Reagents: A jar of epsom salt, sprinkled in 
  your wake (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  you and a number of allies equal to your 
  [WB] are able to pass over surfaces such as 
  snow, mud and vegetation without leaving a
  trace behind. You must be on foot and can 
  run as well as walk while still benef ting from 
  this spell. Your progress cannot be tracked 
  for the Duration of the spell. It does not 
  work while riding beasts or aboard a wagon 
  or coach.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Your feet give out 
  from underneath of you, as you grow tired 
  and weak. You and your allies suf er from 
  1D10+1 physical Peril for every hour of 
  travel or the Duration of the spell.
  TRACKLESS STEP
  Distance: Yourself
  Reagents: A jar of epsom salt, sprinkled in 
  your wake (expended)
  Duration: 3+[WB] in hours
  Effect: Af er successfully casting this spell, 
  you and a number of allies equal to your 
  [WB] are able to pass over surfaces such as 
  snow, mud and vegetation without leaving a
  trace behind. You must be on foot and can 
  run as well as walk while still benef ting from 
  this spell. Your progress cannot be tracked 
  for the Duration of the spell. It does not 
  work while riding beasts or aboard a wagon 
  or coach.
  Critical Success: As above, but triple the 
  Duration.
  Critical Failure: Your feet give out 
  from underneath of you, as you grow tired 
  and weak. You and your allies suf er from 
  1D10+1 physical Peril for every hour of 
  travel or the Duration of the spell.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  VOW OF FEALTY
  Distance: Any one person you can touch
  Reagents: A willing participant, whose 
  name you announce
  Duration: Forever
  Effect: Af er successfully casting this spell, 
  the person you touch vows to carry out or 
  swear against an action you set. Breaking this 
  vow temporarily drops their Brawn by -10%,
  until the oath-breaker appeals to you to lif  
  the Magick or completes the task they were 
  charged to do. Once the vow is upheld and 
  comes to fruition, the Magick fades.
  Critical Success: As above, but they 
  instead suf er -20% to Brawn.
  Critical Failure: Although you word 
  the pledge right, it doesn’t seem to take 
  Ef ect. You are held to a vow yourself, given 
  at the behest of the Abyssal Princes. You will 
  suf er a -20% to Brawn if you break this vow 
  and must see it through to its completion.
  VOW OF FEALTY
  Distance: Any one person you can touch
  Reagents: A willing participant, whose 
  name you announce
  Duration: Forever
  Effect: Af er successfully casting this spell, 
  the person you touch vows to carry out or 
  swear against an action you set. Breaking this 
  vow temporarily drops their Brawn by -10%,
  until the oath-breaker appeals to you to lif  
  the Magick or completes the task they were 
  charged to do. Once the vow is upheld and 
  comes to fruition, the Magick fades.
  Critical Success: As above, but they 
  instead suf er -20% to Brawn.
  Critical Failure: Although you word 
  the pledge right, it doesn’t seem to take 
  Ef ect. You are held to a vow yourself, given 
  at the behest of the Abyssal Princes. You will 
  suf er a -20% to Brawn if you break this vow 
  and must see it through to its completion.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  WARDING
  Distance: Any one object or portal you 
  can touch
  Reagents: A tiny bell rung three times
  Duration: Special
  Effect: Af er successfully casting this spell, 
  the object or portal you touch can make 
  you mentally aware if it has been trespassed 
  against or stolen – even if you are asleep or 
  hundreds of leagues away. Once triggered, 
  the Magick fades.
  Critical Success: As above, but the 
  Warding never fades. It can be dispelled 
  though.
  Critical Failure: Tracing your f ngers to 
  produce the wards causes terrible intestinal 
  discomfort. You suf er 1D10+1 physical 
  Peril.
  WARDING
  Distance: Any one object or portal you 
  can touch
  Reagents: A tiny bell rung three times
  Duration: Special
  Effect: Af er successfully casting this spell, 
  the object or portal you touch can make 
  you mentally aware if it has been trespassed 
  against or stolen – even if you are asleep or 
  hundreds of leagues away. Once triggered, 
  the Magick fades.
  Critical Success: As above, but the 
  Warding never fades. It can be dispelled 
  though.
  Critical Failure: Tracing your f ngers to 
  produce the wards causes terrible intestinal 
  discomfort. You suf er 1D10+1 physical 
  Peril.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  WILL O’ THE WISP
  Distance: Yourself
  Reagents: A f ref y crushed in-hand 
  (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you conjure nine green wisps of light, gently 
  f oating above the ground. T ey can be 
  mentally controlled to move slowly out into
  the distance, but must remain within sight or 
  else wink out of existence. T ey cast a poor 
  light, no greater than that of a candle.
  Critical Success: One wisp can be 
  trapped in a container, to forever conjure 
  poor light as a candle.
  Critical Failure: Green f ref ies dart 
  back and forth, stinging you with tiny 
  electrical zaps, but then disappear to hide in 
  the nearest tree or building. You suf er from 
  Sleep Deprivation for 24 hours.
  WILL O’ THE WISP
  Distance: Yourself
  Reagents: A f ref y crushed in-hand 
  (expended)
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you conjure nine green wisps of light, gently 
  f oating above the ground. T ey can be 
  mentally controlled to move slowly out into
  the distance, but must remain within sight or 
  else wink out of existence. T ey cast a poor 
  light, no greater than that of a candle.
  Critical Success: One wisp can be 
  trapped in a container, to forever conjure 
  poor light as a candle.
  Critical Failure: Green f ref ies dart 
  back and forth, stinging you with tiny 
  electrical zaps, but then disappear to hide in 
  the nearest tree or building. You suf er from 
  Sleep Deprivation for 24 hours.
  Tyler Lindsey-Delise (Order #28143039)
  
  GENERALIST 
  PETTY MAGICK.
  GENERALIST 
  PETTY MAGICK.
  Tyler Lindsey-Delise (Order #28143039)
  
  WYTCHSIGHT
  Distance: Yourself
  Reagents: A blindfold placed over your 
  eyes
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can visually determine if an object or 
  person is imbued or under the inf uence of 
  Magick. Naturally, since dark Magick f ows
  within the unliving, you can also detect 
  creatures that are classif ed as Supernatural.
  Critical Success: As above, but you can 
  also detect what sort of Magick spell has 
  af ected the object or person, if any.
  Critical Failure: You behold a terrible 
  vision of nightmare beings beyond the 
  mortal realm. Your eyesight is stricken from 
  you, as you’re temporarily blinded for 24 
  hours. During this time, you automatically 
  fail any Skill Test which requires you to see.
  WYTCHSIGHT
  Distance: Yourself
  Reagents: A blindfold placed over your 
  eyes
  Duration: 3+[WB] in minutes
  Effect: Af er successfully casting this spell, 
  you can visually determine if an object or 
  person is imbued or under the inf uence of 
  Magick. Naturally, since dark Magick f ows
  within the unliving, you can also detect 
  creatures that are classif ed as Supernatural.
  Critical Success: As above, but you can 
  also detect what sort of Magick spell has 
  af ected the object or person, if any.
  Critical Failure: You behold a terrible 
  vision of nightmare beings beyond the 
  mortal realm. Your eyesight is stricken from 
  you, as you’re temporarily blinded for 24 
  hours. During this time, you automatically 
  fail any Skill Test which requires you to see.
  Tyler Lindsey-Delise (Order #28143039)
  
SOURCE: textdata/thevault/Zweihänder RPG/Zweihander - Divine Magick Deck.pdf