TEXT: License Agreement
  for
  101 Starships
  GURPS Traveller is a trademark of Steve Jackson Games Incorporated, used by permis-
  sion. All rights reserved.
  The GURPS Traveller game is copyright © 1998 by Steve Jackson Games Incorporated.
  This product includes copyrighted material from the GURPS Traveller game, which is
  used by permission of Steve Jackson Games Incorporated. All rights reserved by Steve
  Jackson Games Incorporated.
  BITS, CORE and their respective logos are trademarks of BITS UK Limited.
  You are hereby granted permission to print a copy of this document for personal use in
  your Traveller game.
  If you would like to distribute all or part of this document you must first obtain permis-
  sion from either the author or the publisher. Examples of distribution include handouts
  for conventions or posting individual ships to the Internet or other computer networks.
  We are quite reasonable about granting permission, but ask that you respect the rights
  of the authors and publisher and ask first, even for non-commercial use.
  
  101 Starships
  for GURPS Traveller
  by Robert Prior
  Release 5
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved.
  GURPS Traveller is a trademark of Steve Jackson Games Incorporated, used by permission. All rights reserved.
  The GURPS Traveller game is copyright © 1998 by Steve Jackson Games Incorporated. This product includes copyrighted material
  from the GURPS Traveller game, which is used by permission of Steve Jackson Games Incorporated. 
  All rights reserved by Steve Jackson Games Incorporated.
  Mac and the Mac Logo are trademarks of Apple Computer, Inc, registered in the US and other countries. 
  The Made on a Mac Badge is a trademark of Apple Computer, Inc, used with permission.
  © 1999-2000 by Robert Prior. Published by BITS—British Isles Traveller Support—under permission of license. 
  
  Credits
  All the starships in this supplement were
  designed by Robert Prior using GT Shipyard,
  available from BITS, unless indicated otherwise in
  the index.
  The amazing cover was drawn
  by Jesse DeGraff, who is single-
  handedly defining what GURPS
  Traveller technology looks like.
  Special thanks to Dom Mooney for all the
  editorial advice and encouragement, and to Tom
  Bont and Tom Karpf for an extraordinary
  playtesting job!
  Table of Contents
  Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i
  Muirhead-class Economy Liner (GTL10).......................12
  Table of Contents.......................................i
  Murpak-class Freighter (GTL10).................................12
  Design Notes............................................vi
  Nahiin-class Trader (GTL10).......................................12
  Measurements...........................................................vi
  Olythnos-class Trader (GTL10)...................................13
  Tech Level...............................................................vi
  Oytrist-class Merchant (GTL10)..................................13
  Changes in Release 5.................................................vi
  Quotal-class Tramp Trader (GTL10).............................13
  Introduction to GURPS Traveller..................vii
  Rikiamid-class Bulk Freighter (GTL10)........................14
  Pyramid Online Magazine..........................................vii
  Tedoaraq-class Liner (GTL10).....................................14
  Journal of the Travellers Aid Society Online Magazine....vii
  Tolley-class Subsidized Merchant (GTL10)....................14
  GURPS Traveller Sourcebooks.............................viii
  Triku-class Subsidized Aquatic Liner (GTL10)...............15
  Contacting Steve Jackson Games.................................xi
  Umburko-class Subsidized Liner (GTL10).....................15
  Introduction to BITS .................................xii
  Vloshr-class Frontier Trader (GTL10)...........................15
  BITS Traveller Sourcebooks.......................................xii
  Wain-class Freighter (GTL10).....................................16
  BITS Traveller Software...........................................xvi
  Yarmouth-class Frontier Trader (GTL10).......................16
  Contacting BITS.....................................................xvi
  Aakroyss-class Merchant (GTL11)...............................16
  Licenses...............................................xvii
  Arisha-class Subsidized Merchant (GTL11)....................17
  Merchants & Traders....................................1
  Baarnekki-class Fast Trader (GTL11)............................17
  Einkhuissen-class Express Liner (GTL9).........................1
  Dragger-class Bulk Freighter (GTL11)..........................17
  Ekorn-class Liner (GTL9)............................................1
  Enzhyiench-class Freighter (GTL11)............................18
  Kjerre-class Freighter (GTL9).......................................1
  Gelliam-class Express Freighter (GTL11)......................18
  Traske-class Freighter (GTL9).......................................2
  Klastao-class Far Trader (GTL11)................................18
  Aablan-class Freighter (GTL10)....................................2
  Klepsidar-class Freighter (GTL11)...............................19
  Aardvark-class Trader (GTL10)......................................3
  Kriaplezh-class Liner (GTL11)....................................19
  Anhk-class Merchant (GTL10)......................................4
  Meredith-class Trader (GTL11)....................................19
  Ankrak-class Freighter (GTL10)....................................4
  Pelagros-class Luxury Liner (GTL11)...........................20
  Antillé-class Trader (GTL10)........................................4
  Tsenjia-class Freighter (GTL11)..................................20
  Aramine-class Liner (GTL10).......................................5
  Zhdiechranj-class Liner (GTL11).................................20
  Augustus Deo-class Fast Liner (GTL10).........................6
  Ampi-class Express Freighter (GTL12).........................21
  Bargam-class Tramp Trader (GTL10)..............................6
  Ariasa-class Subsidized Packet (GTL12)........................21
  Bergen-class Freighter (GTL10).....................................7
  Astron-class Express Trader (GTL12)...........................22
  Bharapar-class Subsidized Merchant (GTL10)...................7
  Belasmon-class Liner (GTL12)....................................22
  Braydikor-class Trader (GTL10).....................................7
  Empress Nicole-class Cruise Liner (GTL12)..................23
  Cairngorm-class Cluster Liner (GTL10)..........................8
  Furgal-class Blockade Runner (GTL12).........................23
  Fedmist-class Droyne Trader (GTL10)............................8
  Komar-class Free Trader (GTL12)................................23
  Galak-class Megafreighter (GTL10)................................8
  Luusitar-class Subsidized Liner (GTL12).......................24
  Gnortz-class Freighter (GTL10).....................................9
  Luustani-class Liner (GTL12).....................................24
  Gurrak-class Megafreighter (GTL10)..............................9
  Mauripo-class Subsidized Merchant (GTL12).................24
  Hfiatlais-class Freighter (GTL10)..................................9
  Permain-class Freighter (GTL12).................................25
  Iridescent Poodle-class Combat Liner (GTL10)...............10
  Selanai-class Armed Liner (GTL12).............................25
  Jelnai-class Armed Freighter (GTL10)..........................10
  Toves-class Bulk Freighter (GTL12)............................25
  Kjerre II-class Freighter (GTL10).................................10
  Vanderpelt-class Luxury Liner (GTL12)........................26
  Knorr-class Freighter (GTL10)....................................11
  Scouts, Couriers, & Lab Ships.....................27
  Monnin-class Freighter (GTL10).................................11
  Malthus-class Lab Ship (GTL10)................................27
  Morag-class Ore Transport (GTL10).............................11
  Nostrii-class Science Scout (GTL10)............................27
  101 Starships: Table of Contents
  i
  
  Oskrip-class Droyne Scout (GTL10)............................27
  Drianjdaqr-class Destroyer (GTL11)..............................50
  Polo-class Merchant Scout (GTL10)............................28
  Ewos-class Q-Ship (GTL11).......................................50
  Tête Jaune-class Survey Ship (GTL10).........................28
  Gherain-class Corvette (GTL11)..................................51
  Xeer’rr-class Courier (GTL10).....................................28
  Jupiter-class Frigate (GTL11).....................................51
  Wirlas-class Exploratory Trader (GTL10)......................29
  von Braun-class Missile Boat (GTL11).........................51
  Dezdinsh-class Courier (GTL11)..................................29
  Bilanos-class Patrol Frigate (GTL12)...........................52
  Jheron-class Scoutship (GTL11)..................................29
  Cytos-class Corvette (GTL12)....................................52
  Chiral-class Lab Ship (GTL12)...................................30
  Fury-class Fleet Escort (GTL12).................................52
  Morath-class Fast Courier (GTL12).............................30
  Garyan-class Corvette (GTL12)...................................53
  Pekherni Observatory (GTL12)...................................30
  Hawk-class Destroyer Escort (GTL12)..........................54
  S’donath-class Fast Courier (GTL12)...........................31
  Irushma-class Patrol Frigate (GTL12)...........................55
  Voidtrekker-class Rift Scout (GTL12)..........................31
  Kuru-class Patrol Frigate (GTL12)...............................56
  Zeramine-class Trade Pioneer (GTL12).........................31
  Osiron-class Destroyer (GTL12)..................................56
  Miscellaneous Starships.............................32
  Stromali-class Escort Destroyer (GTL12)......................56
  Brass Goat Filibuster (GTL10)....................................32
  Temaughi-class Corvette (GTL12)...............................57
  Étienne-class Missionary Ship (GTL10).......................32
  Thespia-class Destroyer (GTL12).................................57
  Faunel-class Yacht (GTL10).......................................33
  Tlach’dev-class Destroyer (GTL12)..............................57
  Ingham-class Missionary Ship (GTL10).......................33
  Viodak-class Light Carrier (GTL12).............................58
  Murbles-class Luxury Yacht (GTL10)..........................33
  Warhoud-class Assault Carrier (GTL12)........................58
  Rori-class Asteroid Miner (GTL10)..............................33
  Yelsyn-class Frigate (GTL12).....................................58
  Tch’atl-class Yacht (GTL10).......................................34
  Capital Ships...........................................59
  Titanic-class Resettlement Vessel (GTL10)...................34
  Beowulf-class Greater Dreadnought (GTL9)...................59
  Zandrak-class Safari Ship (GTL10)..............................34
  Grendel-class Lesser Dreadnought (GTL9).....................59
  Drachplitl-class Diplomatic Yacht (GTL11)...................35
  Slakter-class Assault Cruiser (GTL9)...........................60
  Bralonné Mobile University (GTL12)...........................35
  Armageddon-class Bombardment Cruiser (GTL10)..........60
  Cardos-class Fast Yacht (GTL12)................................36
  Gvergh-class Assault Cruiser (GTL10).........................61
  Mallory-class Racing Yacht (GTL12)...........................36
  Gzong!xk-class Dreadnought (GTL10)..........................61
  Moonii-class Luxury Yacht (GTL12)...........................36
  Hvort-class Pocket Dreadnought (GTL10).....................61
  Wirimethar-class Treatment Vessel (GTL12)..................37
  Intrepid-class Cruiser (GTL10)....................................62
  Military Scouts & Couriers.........................38
  Miotos-class Battleship (GTL10).................................62
  Iechtekl-class Intelligence Frigate (GTL11)....................38
  Pugnacious-class Battle Cruiser (GTL10)......................63
  Shtiabr-class Intelligence Frigate (GTL11)....................38
  Shibaash-class Light Cruiser (GTL10)..........................63
  Geist-class Deep Scout (GTL12).................................39
  Xing!kir-class Light Cruiser (GTL10)..........................63
  Lorden-class Armed Courier (GTL12)...........................39
  Valeria-class Light Cruiser (GTL11)............................64
  Pheidippides-class Imperial Courier (GTL12).................39
  Warhound-class Light Cruiser (GTL11)........................64
  Pugilist-class Combat Scout (GTL12)..........................40
  Brighton-class Battleship (GTL12)...............................65
  S-XL -class Long Range Scout (GTL12)......................40
  Defiance-class Light Cruiser (GTL12)..........................65
  Ssaybom Exploration Cruiser (GTL12)........................41
  Flamboyant Monkey-class Frontier Cruiser (GTL12)......66
  Vuki-class Intruder Scout (GTL12)..............................41
  Haritti-class Battlecruiser (GTL12)...............................66
  Escorts..................................................42
  Solon-class Battlecruiser (GTL12)...............................67
  Arasfor-class Destroyer (GTL9)...................................42
  Naval Auxiliaries......................................68
  Maikuku-class Missile Boat (GTL9)............................42
  Birkenhead-class Troopship (GTL10)............................68
  Auldwich-class Light Destroyer (GTL10)......................42
  Corannis-class Dropship (GTL10)...............................68
  Berghoff-class Missile Boat (GTL10)...........................43
  Firal-class Tanker (GTL10)........................................69
  Cholath-class Destroyer (GTL10)................................43
  M’gee-class Maintenance Tender (GTL10).....................69
  Congreve-class Missile Boat (GTL10)..........................43
  Polesta-class Troopship (GTL10)................................69
  Dartmouth-class Patrol Frigate (GTL10).......................44
  Drauna-class Relief Vessel (GTL12).............................70
  Drangki-class Destroyer (GTL10)................................44
  Ftenrik-class Fleet Transport (GTL12)..........................70
  Fermouche-class Escort Frigate (GTL10)......................44
  Monfraki-class Dropship (GTL12)...............................70
  Holgrim-class Fleet Destroyer (GTL10)........................45
  Traskon-class Assault Carrier (GTL12).........................71
  Hoplite-class Close Escort (GTL10).............................45
  Monitors & System Defense Boats.................72
  Kosigar-class Pocket Carrier (GTL10)..........................45
  Mayskyu-class System Defense Boat (GTL9).................72
  Kroydon-class Droyne Cruiser (GTL10)........................46
  Verdamt-class System Defense Boat (GTL9)..................72
  Maniakes-class Close Escort (GTL10)..........................46
  Bølgebryter-class System Defense Monitor (GTL10).......72
  Melbourne-class Close Escort (GTL10)........................46
  Irumskla-class Defense Platform (GTL10).....................73
  Sveinhelm-class Assault Carrier (GTL10).....................47
  Joritz-class System Defense Boat (GTL10)....................73
  Ubervisch-class Commerce Raider (GTL10)...................47
  Megalith-class Battle Station (GTL10).........................73
  Uxkoong-class Frigate (GTL10)..................................47
  Miiriimak-class Monitor (GTL10)...............................74
  Velroi-class Escort Destroyer (GTL10).........................48
  Nova’s Roar-class System Defense Boat (GTL10)...........74
  Bliaprlinzh-class Strike Destroyer (GTL11)...................48
  Stunnenge-class Stealth Monitor (GTL10)....................75
  Brildan-class Heavy Destroyer (GTL11)........................49
  Gefros-class System Defense Boat (GTL12)...................76
  Cadiz-class Fast Destroyer (GTL11).............................49
  Irbak-class System Defense Boat (GTL12).....................76
  Curzon-class Destroyer (GTL11).................................50
  Rochelle-class Monitor (GTL12).................................76
  101 Starships: Table of Contents
  ii
  
  Fighters.................................................77
  Engineering Modules................................................95
  Elding-class Light Fighter (GTL9)...............................77
  Drive Modules.........................................................95
  Fellbane-class Orbital Defense Fighter (GTL9)...............77
  Orion Drive Modules................................................96
  Helm-class Fighter (GTL9)........................................77
  Bridge Modules........................................................96
  Huata-class Fighter (GTL9)........................................78
  Bays and Turrets.......................................................96
  Angbar-class Heavy Fighter (GTL10)...........................78
  Weapon Modules......................................................97
  Bayonet-class Assault Fighter (GTL10)........................78
  Accommodations......................................................97
  Burtoine-class Escort Fighter (GTL10).........................78
  Appendix C: Design Details.........................98
  Gnat-class Light Fighter (GTL10)...............................79
  Aablan-class Freighter (GTL10)..................................98
  Imp-class Patrol Fighter (GTL10)................................79
  Aakroyss-class Merchant (GTL11)...............................98
  Jumo-class Heavy Fighter (GTL10).............................79
  Aardvark-class Trader (GTL10)....................................98
  Langsdale-class Attack Fighter (GTL10).......................79
  Aekguthang-class Assault Cutter (GTL10)....................98
  Midge-class Light Fighter (GTL10).............................80
  Ampi-class Express Freighter (GTL12).........................98
  Olmeka-class Heavy Fighter (GTL10)..........................80
  Angbar-class Heavy Fighter (GTL10)...........................98
  Steadfast-class Medium Fighter (GTL10)......................80
  Anhk-class Merchant (GTL10)....................................99
  Trikon-class Aerospace Fighter (GTL10).......................80
  Ankrak-class Freighter (GTL10)..................................99
  Hun-class Light Fighter (GTL11)................................81
  Antillé-class Trader (GTL10)......................................99
  Joqlsha’-class Fighter (GTL11)...................................81
  Aramine-class Liner (GTL10).....................................99
  Luzon-class Aerospace Fighter (GTL11).......................81
  Arasfor-class Destroyer (GTL9)...................................99
  Banshee-class Light Fighter (GTL12)...........................81
  Ariasa-class Subsidized Packet (GTL12).......................100
  Citadel-class Heavy Fighter (GTL12)...........................82
  Arisha-class Subsidized Merchant (GTL11)...................100
  Fortress-class Assault Fighter (GTL12)........................82
  Armageddon-class Bombardment Cruiser (GTL10).........100
  Gheilfa-class Aerospace Fighter (GTL12)......................82
  Astron-class Express Trader (GTL12)..........................100
  Uruq-class Medium Fighter (GTL12)............................82
  Augustus Deo-class Fast Liner (GTL10)......................101
  Wylbur-class Ultra-Heavy Fighter (GTL12)...................83
  Auldwich-class Light Destroyer (GTL10).....................101
  Small Craft.............................................84
  Baarnekki-class Fast Trader (GTL11)...........................101
  Christoff-class Shuttle (GTL9)....................................84
  Baboon-class Scoopship (GTL12)...............................101
  Comrade Hudson-class Friendship Lander (GTL9)...........84
  Banshee-class Light Fighter (GTL12)..........................101
  Hudson-class Lander (GTL9).......................................84
  Bargam-class Tramp Trader (GTL10)...........................102
  Hudson’s Revenge-class Dropship (GTL9)....................85
  Barlax-class Assault Lander (GTL10)...........................102
  Aekguthang-class Assault Cutter (GTL10)....................85
  Barlax II-class Assault Lander (GTL11)........................102
  Barlax-class Assault Lander (GTL10)............................85
  Barlax III-class Assault Lander (GTL12).......................102
  Batoche-class Regimental Lander (GTL10)....................85
  Batoche-class Regimental Lander (GTL10)...................102
  Chiitaa-class Fast Launch (GTL10)..............................86
  Bayonet-class Assault Fighter (GTL10).......................102
  Clorthal-class Customs Cutter (GTL10).......................86
  Belasmon-class Liner (GTL12)...................................102
  Dieppe-class Assault Lander (GTL10)...........................86
  Beowulf-class Greater Dreadnought (GTL9)..................103
  Falkon-class Cargo Lighter (GTL10)............................86
  Bergen-class Freighter (GTL10)..................................103
  Ibex-class Fast Shuttle (GTL10)..................................87
  Berghoff-class Missile Boat (GTL10)..........................103
  Kyzan-class Armed Shuttle (GTL10)............................87
  Berry-class Extraction Cutter (GTL12).........................103
  MacDonnell-class Assault Lander (GTL10)....................87
  Bharapar-class Subsidized Merchant (GTL10)................103
  Prenei-class Scoopship (GTL10).................................87
  Bilanos-class Patrol Frigate (GTL12)..........................104
  Rorke-class Cargo Lighter (GTL10).............................88
  Birkenhead-class Troopship (GTL10)...........................104
  Sarta-class Armoured Launch (GTL10).........................88
  Bliaprlinzh-class Strike Destroyer (GTL11)..................104
  Zentak-class Runabout (GTL10)..................................88
  Bralonné Mobile University (GTL12)..........................105
  Barlax II-class Assault Lander (GTL11).........................88
  Brass Goat Filibuster (GTL10)...................................105
  Echpozh-class Armed Gig (GTL11)..............................89
  Braydikor-class Trader (GTL10)..................................105
  Estevan-class Cutter (GTL11).....................................89
  Brighton-class Battleship (GTL12)..............................105
  Quero-class Assault Lander (GTL11)............................89
  Brildan-class Heavy Destroyer (GTL11).......................106
  Shebzhinj-class Launch (GTL11).................................89
  Burtoine-class Escort Fighter (GTL10)........................106
  Vixen-class Armed Gig (GTL11).................................90
  Bølgebryter-class System Defense Monitor (GTL10)......106
  Baboon-class Scoopship (GTL12)................................90
  Cadiz-class Fast Destroyer (GTL11)............................106
  Barlax III-class Assault Lander (GTL12)........................90
  Cairngorm-class Cluster Liner (GTL10).......................107
  Berry-class Extraction Cutter (GTL12)..........................91
  Cardos-class Fast Yacht (GTL12)...............................107
  Dsarpa-class Fast Shuttle (GTL12)..............................91
  Chiitaa-class Fast Launch (GTL10).............................107
  Dumont-class Assault Lander (GTL12).........................91
  Chiral-class Lab Ship (GTL12)..................................107
  Kraki-class Assault Cutter (GTL12).............................92
  Cholath-class Destroyer (GTL10)...............................107
  Murka-class Combat Shuttle (GTL12)..........................92
  Christoff-class Shuttle (GTL9)...................................107
  Oskra-class Shuttle (GTL12)......................................92
  Citadel-class Heavy Fighter (GTL12)..........................108
  Tralsa-class Gig (GTL12)...........................................92
  Clorthal-class Customs Cutter (GTL10)......................108
  Yarrow-class Scoopship (GTL12)................................93
  Comrade Hudson-class Friendship Lander (GTL9)..........108
  Appendix A: Encounter Tables . . . . . . . . . . . . . . . . . . . . . 9 4
  Congreve-class Missile Boat (GTL10).........................108
  Appendix B: New Modules . . . . . . . . . . . . . . . . . . . . . . . . . . 9 5
  Corannis-class Dropship (GTL10)..............................108
  Hulls and Armour.....................................................95
  Curzon-class Destroyer (GTL11)................................109
  101 Starships: Table of Contents
  iii
  
  Cytos-class Corvette (GTL12)...................................109
  Irumskla-class Defense Platform (GTL10)....................121
  Dartmouth-class Patrol Frigate (GTL10)......................109
  Irushma-class Patrol Frigate (GTL12)..........................121
  Defiance-class Light Cruiser (GTL12).........................109
  Jelnai-class Armed Freighter (GTL10).........................121
  Dezdinsh-class Courier (GTL11).................................110
  Jheron-class Scoutship (GTL11).................................122
  Dieppe-class Assault Lander (GTL10)..........................110
  Joqlsha’-class Fighter (GTL11)..................................122
  Drachplitl-class Diplomatic Yacht (GTL11)..................110
  Joritz-class System Defense Boat (GTL10)...................122
  Dragger-class Bulk Freighter (GTL11).........................110
  Jumo-class Heavy Fighter (GTL10)............................122
  Drangki-class Destroyer (GTL10)...............................110
  Jupiter-class Frigate (GTL11)....................................122
  Drauna-class Relief Vessel (GTL12)............................110
  Kjerre-class Freighter (GTL9)....................................122
  Drianjdaqr-class Destroyer (GTL11).............................111
  Kjerre II-class Freighter (GTL10)................................123
  Dsarpa-class Fast Shuttle (GTL12).............................111
  Klastao-class Far Trader (GTL11)...............................123
  Dumont-class Assault Lander (GTL12)........................111
  Klepsidar-class Freighter (GTL11)..............................123
  Echpozh-class Armed Gig (GTL11).............................111
  Knorr-class Freighter (GTL10)...................................123
  Einkhuissen-class Express Liner (GTL9)......................111
  Komar-class Free Trader (GTL12)...............................123
  Ekorn-class Liner (GTL9).........................................111
  Kosigar-class Pocket Carrier (GTL10).........................123
  Elding-class Light Fighter (GTL9)..............................112
  Kraki-class Assault Cutter (GTL12)............................124
  Empress Nicole-class Cruise Liner (GTL12).................112
  Kriaplezh-class Liner (GTL11)...................................124
  Enzhyiench-class Freighter (GTL11)...........................112
  Kroydon-class Droyne Cruiser (GTL10).......................124
  Estevan-class Cutter (GTL11)....................................112
  Kuru-class Patrol Frigate (GTL12)..............................124
  Étienne-class Missionary Ship (GTL10)......................112
  Kyzan-class Armed Shuttle (GTL10)...........................124
  Ewos-class Q-Ship (GTL11)......................................112
  Langsdale-class Attack Fighter (GTL10)......................124
  Falkon-class Cargo Lighter (GTL10)...........................113
  Lorden-class Armed Courier (GTL12)..........................125
  Faunel-class Yacht (GTL10)......................................113
  Luusitar-class Subsidized Liner (GTL12)......................125
  Fedmist-class Droyne Trader (GTL10).........................113
  Luustani-class Liner (GTL12)....................................125
  Fellbane-class Orbital Defense Fighter (GTL9)..............113
  Luzon-class Aerospace Fighter (GTL11)......................125
  Fermouche-class Escort Frigate (GTL10).....................113
  M’gee-class Maintenance Tender (GTL10)....................125
  Firal-class Tanker (GTL10).......................................113
  MacDonnell-class Assault Lander (GTL10)...................126
  Flamboyant Monkey-class Frontier Cruiser (GTL12).....114
  Maikuku-class Missile Boat (GTL9)...........................126
  Fortress-class Assault Fighter (GTL12).......................114
  Mallory-class Racing Yacht (GTL12)..........................126
  Ftenrik-class Fleet Transport (GTL12).........................114
  Malthus-class Lab Ship (GTL10)...............................126
  Furgal-class Blockade Runner (GTL12)........................114
  Maniakes-class Close Escort (GTL10).........................126
  Fury-class Fleet Escort (GTL12)................................115
  Mauripo-class Subsidized Merchant (GTL12)................126
  Galak-class Megafreighter (GTL10).............................115
  Mayskyu-class System Defense Boat (GTL9)................127
  Garyan-class Corvette (GTL12)..................................115
  Megalith-class Battle Station (GTL10)........................127
  Gefros-class System Defense Boat (GTL12)..................115
  Melbourne-class Close Escort (GTL10).......................127
  Geist-class Deep Scout (GTL12)................................116
  Meredith-class Trader (GTL11)...................................127
  Gelliam-class Express Freighter (GTL11).....................116
  Midge-class Light Fighter (GTL10)............................127
  Gheilfa-class Aerospace Fighter (GTL12).....................116
  Miiriimak-class Monitor (GTL10)..............................128
  Gherain-class Corvette (GTL11).................................116
  Miotos-class Battleship (GTL10)................................128
  Gnat-class Light Fighter (GTL10)..............................116
  Monfraki-class Dropship (GTL12)..............................128
  Gnortz-class Freighter (GTL10)..................................116
  Monnin-class Freighter (GTL10)................................128
  Grendel-class Lesser Dreadnought (GTL9)....................117
  Moonii-class Luxury Yacht (GTL12)..........................129
  Gurrak-class Megafreighter (GTL10)...........................117
  Morag-class Ore Transport (GTL10)............................129
  Gvergh-class Assault Cruiser (GTL10)........................117
  Morath-class Fast Courier (GTL12)............................129
  Gzong!xk-class Dreadnought (GTL10).........................117
  Muirhead-class Economy Liner (GTL10)......................129
  Haritti-class Battlecruiser (GTL12)..............................118
  Murbles-class Luxury Yacht (GTL10).........................129
  Hawk-class Destroyer Escort (GTL12).........................118
  Murka-class Combat Shuttle (GTL12).........................129
  Helm-class Fighter (GTL9).......................................118
  Murpak-class Freighter (GTL10)................................130
  Hfiatlais-class Freighter (GTL10)...............................118
  Nahiin-class Trader (GTL10)......................................130
  Holgrim-class Fleet Destroyer (GTL10).......................118
  Nostrii-class Science Scout (GTL10)...........................130
  Hoplite-class Close Escort (GTL10)............................118
  Nova’s Roar-class System Defense Boat (GTL10)..........130
  Huata-class Fighter (GTL9).......................................119
  Olmeka-class Heavy Fighter (GTL10).........................130
  Hudson-class Lander (GTL9)......................................119
  Olythnos-class Trader (GTL10)..................................130
  Hudson’s Revenge-class Dropship (GTL9)...................119
  Osiron-class Destroyer (GTL12).................................131
  Hun-class Light Fighter (GTL11)...............................119
  Oskra-class Shuttle (GTL12).....................................131
  Hvort-class Pocket Dreadnought (GTL10)....................119
  Oskrip-class Droyne Scout (GTL10)...........................131
  Ibex-class Fast Shuttle (GTL10).................................119
  Oytrist-class Merchant (GTL10).................................131
  Iechtekl-class Intelligence Frigate (GTL11)...................120
  Pekherni Observatory (GTL12)..................................131
  Imp-class Patrol Fighter (GTL10)...............................120
  Pelagros-class Luxury Liner (GTL11)..........................132
  Ingham-class Missionary Ship (GTL10)......................120
  Permain-class Freighter (GTL12)................................132
  Intrepid-class Cruiser (GTL10)...................................120
  Pheidippides-class Imperial Courier (GTL12)................132
  Irbak-class System Defense Boat (GTL12)....................120
  Polesta-class Troopship (GTL10)...............................132
  Iridescent Poodle-class Combat Liner (GTL10)..............121
  Polo-class Merchant Scout (GTL10)...........................132
  101 Starships: Table of Contents
  iv
  
  Prenei-class Scoopship (GTL10)................................133
  Traskon-class Assault Carrier (GTL12)........................139
  Pugilist-class Combat Scout (GTL12).........................133
  Trikon-class Aerospace Fighter (GTL10)......................140
  Pugnacious-class Battle Cruiser (GTL10).....................133
  Triku-class Subsidized Aquatic Liner (GTL10)..............140
  Quero-class Assault Lander (GTL11)...........................133
  Tsenjia-class Freighter (GTL11).................................140
  Quotal-class Tramp Trader (GTL10)............................133
  Ubervisch-class Commerce Raider (GTL10)..................140
  Rikiamid-class Bulk Freighter (GTL10).......................133
  Umburko-class Subsidized Liner (GTL10)....................140
  Rochelle-class Monitor (GTL12)................................134
  Uruq-class Medium Fighter (GTL12)...........................140
  Rori-class Asteroid Miner (GTL10).............................134
  Uxkoong-class Frigate (GTL10).................................141
  Rorke-class Cargo Lighter (GTL10)............................134
  Valeria-class Light Cruiser (GTL11)...........................141
  S-XL -class Long Range Scout (GTL12).....................134
  Vanderpelt-class Luxury Liner (GTL12).......................141
  S’donath-class Fast Courier (GTL12)..........................134
  Velroi-class Escort Destroyer (GTL10)........................141
  Sarta-class Armoured Launch (GTL10)........................134
  Verdamt-class System Defense Boat (GTL9).................142
  Selanai-class Armed Liner (GTL12)............................135
  Viodak-class Light Carrier (GTL12)............................142
  Shebzhinj-class Launch (GTL11)................................135
  Vixen-class Armed Gig (GTL11)................................142
  Shibaash-class Light Cruiser (GTL10).........................135
  Vloshr-class Frontier Trader (GTL10)..........................142
  Shtiabr-class Intelligence Frigate (GTL11)...................135
  Voidtrekker-class Rift Scout (GTL12).........................142
  Slakter-class Assault Cruiser (GTL9)..........................136
  von Braun-class Missile Boat (GTL11)........................143
  Solon-class Battlecruiser (GTL12)..............................136
  Vuki-class Intruder Scout (GTL12).............................143
  Ssaybom Exploration Cruiser (GTL12).......................136
  Wain-class Freighter (GTL10)....................................143
  Steadfast-class Medium Fighter (GTL10).....................136
  Warhoud-class Assault Carrier (GTL12).......................143
  Stromali-class Escort Destroyer (GTL12).....................137
  Warhound-class Light Cruiser (GTL11).......................143
  Stunnenge-class Stealth Monitor (GTL10)...................137
  Wirimethar-class Treatment Vessel (GTL12).................144
  Sveinhelm-class Assault Carrier (GTL10)....................137
  Wirlas-class Exploratory Trader (GTL10).....................144
  Tch’atl-class Yacht (GTL10)......................................137
  Wylbur-class Ultra-Heavy Fighter (GTL12)..................144
  Tedoaraq-class Liner (GTL10)....................................137
  Xeer’rr-class Courier (GTL10)....................................144
  Temaughi-class Corvette (GTL12)..............................138
  Xing!kir-class Light Cruiser (GTL10).........................144
  Tête Jaune-class Survey Ship (GTL10)........................138
  Yarmouth-class Frontier Trader (GTL10)......................145
  Thespia-class Destroyer (GTL12)................................138
  Yarrow-class Scoopship (GTL12)...............................145
  Titanic-class Resettlement Vessel (GTL10)..................138
  Yelsyn-class Frigate (GTL12)....................................145
  Tlach’dev-class Destroyer (GTL12).............................139
  Zandrak-class Safari Ship (GTL10).............................145
  Tolley-class Subsidized Merchant (GTL10)...................139
  Zentak-class Runabout (GTL10).................................145
  Toves-class Bulk Freighter (GTL12)...........................139
  Zeramine-class Trade Pioneer (GTL12)........................146
  Tralsa-class Gig (GTL12)..........................................139
  Zhdiechranj-class Liner (GTL11)................................146
  Traske-class Freighter (GTL9)....................................139
  Index...................................................147
  101 Starships: Table of Contents
  v
  
  Design Notes
  Thank you for looking at 101 Starships. We at BITS hope
  that you find it useful.
  Mailing List was that 101 
  Starships should be expanded
  as a single document, rather than a series of books. 101
  Starships has more than doubled in size since first printed,
  with no end in sight. The following ships are new in this
  release:
  The starships in this supplement fall into two distinct
  categories.
  First are the common starships, ubiquitous enough that
  players will soon grow accustomed to them. These are
  intended to provide alternatives to the starships given in the
  GURPS Traveller rulebook. Some are merchants, others
  are warships, but all can be found plying the spacelanes of
  the Third Imperium.
  Aakross-class Merchants (GTL11)
  Aardvark-class Trader (GTL11)
  Ankrak-class Freighter (GTL10)
  Arisha-class Subsidized Merchant (GTL11)
  Bliaprlinzh-class Strike Destroyer (GTL11)
  Second are the “funnies”—unusual designs included to
  provide a hint of adventure.
  Bralonné Mobile University (GTL12)
  Cadiz-class Fast Destroyer (GTL11)
  The starships are sorted into chapters by type, then within
  each chapter by tech level and name. The index has yet more
  levels of classification: type, builder, function, and famous
  ships, to name just a few.
  Christoff-class Shuttle (GTL9)
  Drachplitl-class Diplomatic Yacht (GTL11)
  Dragger-class Bulk Freighter (GTL11)
  Measurements
  Echpozh-class Armed Gig (GTL11)
  Ekorn-class Liner (GTL9)
  Huata-class Fighter (GTL9)
  Iechtekl-class Intelligence Frigate (GTL11)
  Unless otherwise specified, all of these designs are rated in
  metric units. Conversions to American units can be done
  with the formulæ on page 13 of the GURPS 
  Traveller
  rulebook.
  Lorden-class Courier (GTL12)
  Maikuku-class Missile Boat (GTL9)
  Meredith-class Trader (GTL11)
  Tech Level
  Oytrist-class Merchant (GTL10)
  Pekherni Observatory (GTL12)
  Pelagros-class Luxury Liner (GTL11)
  Shibaash-class Light Cruiser (GTL10)
  Although the GURPS 
  Traveller universe runs the
  gamut from GTL0 to GTL12, the only modules officially
  published are for GTL10 and GTL12. The ships here use a
  variety of modules at other tech levels. Although we’ve tried
  to predict what Steve Jackson Games will publish in the
  future, there is no guarantee that a GTL11 ship from this
  supplement will match a GTL11 ship using the official
  rules, when they are finally published.
  Traske-class Freighter (GTL9)
  Uxkoong-class Frigate (GTL10)
  Valeria-class Light Cruiser (GTL11)
  Vixen-class Armed Gig (GTL11)
  Vloshr-class Frontier Trader (GTL10)
  Warhound-class Light Cruiser (GTL11)
  Xing!kir-class Light Cruiser (GTL10)
  Changes in Release 5
  Thanks to some volunteers we’re beginning to add
  illustrations and deck plans. The following ships have new
  artwork:
  Aardvark-class Trader
  The biggest change in this release is the format. By
  moving to 10-point type and two columns, we were able to
  squeeze what was a large book into less than half the pages.
  We also organized the ship descriptions so that similar ships
  are listed together.
  Aramine-class Liner
  Irushma-class Patrol Cruiser
  1The 10x price multiplier seems to have been applied not
  only to personal and starship high energy weapons, but also
  to vehicular weapons. The general consensus on the Pyramid
  discussion board seems to be that the 10x multiplier should
  only apply to personal weapons.
  The prices given in Star 
  Mercs for plasma and fusion
  weaponry appear to be incorrect1. Even though there is no
  official errata on this yet, I have changed the prices of all
  vessels with high energy weaponry to reflect the most
  probable values.
  Observant readers will notice that there are many more
  than 101 starships. The general consensus of the Traveller
  101 Starships: Introduction
  vi
  
  Introduction to GURPS Traveller
  The universe of Traveller is one of the most fully realized
  game worlds ever created. Adventures take place against the
  background of a vast, star-spanning empire, with a history
  dating back over a thousand years. Locales can range from a
  crowded spaceport to a lonely frontier outpost. Characters can
  be 
  merchant 
  princes, 
  diplomats, soldiers, 
  politicians,
  criminals…or all of them at once. Political intrigues, trading
  schemes, mind-wrenching alien enigmas, mercenary raids,
  wars…almost anything is possible.
  campaigns, but other players and referees felt that the universe
  was exciting enough without an empire-wide civil war. It is
  for these people that an alternate history has been created,
  where Strephon, the 43rd Emperor of the Third Imperium,
  lives and the Rebellion never happened.
  This is not to say, however, that all is well with the
  universe. A story without conflict is about as interesting as a
  telephone directory. So, expect things to happen in this
  universe… changes will occur. The undercurrents and
  discontents that led to the Rebellion are still unresolved. The
  vast scope of the Traveller background will become available
  to GURPS players and GMs, without the destruction and
  dislocation caused by the Rebellion.
  First published by Game Designers’ Workshop in the
  summer of 1977, Traveller was one of the first science
  fiction roleplaying games (indeed, it was one of the first RPGs
  of any sort). Traveller rapidly became the standard against
  which other SF roleplaying games were judged, and influenced
  many other designs in many other genres. The game went
  through several editions over the years, and quite a few changes
  were incorporated along the way. One of these was the
  Rebellion, something GDW did to bring conflict and
  excitement to campaigns that had become dull and mundane.
  There is, however, a second reason for GURPS
  Traveller. Many of the original books that detailed the
  history and background of the Third Imperium are long out of
  print. Now new players and referees can have access to the
  same information as twenty-year-long grognard/collectors, and
  their enjoyment of Traveller can only benefit.
  In the 1116th year of the Imperium, Emperor Strephon was
  assassinated by a rival, and the Third Imperium split into
  several factions. This change brought excitement to many
  Steve Jackson Games plans to support GURPS Traveller
  fully, with approximately one release every two months.
  Pyramid Online Magazine
  Pyramid is an online magazine including new rules and articles for GURPS. It
  also covers all the hobby’s top games—AD&D, Traveller, World 
  of
  Darkness, Call 
  of 
  Cthulhu, Shadowrun and many more—and other SJ
  Games releases like In Nomine, INWO, Car Wars, Toon, Ogre 
  Miniatures
  and more. And Pyramid subscribers also have access to playtest files online, to see
  (and comment on) new books before they’re released.
  Check out the sample issue at www.sjgames.com/pyramid.
  Journal of the Travellers Aid Society Online Magazine
  The Journal of the Travellers’ Aid Society was first published in 1979 by GDW,
  Inc. to provide additional material (rules, variants, adventures, equipment and
  background development) for Traveller and related products, and to keep Traveller
  fans informed on what was happening with the game.
  The hardcopy version of JTAS ceased publication in 1985, merged into GDW’s
  magazine Challenge.
  Now JTAS continues that same tradition onto the web, providing support for
  Traveller in all its forms and incarnations. We cover Classic 
  Traveller, MegaTraveller, Traveller: the New Era,
  Traveller 4th edition, and GURPS Traveller. We'll keep you informed on what's happening, what's come out, and what's
  coming up for the premiere science fiction RPG. The online format also allows JTAS to offer an interactive forum for Traveller
  fans to discuss the game and keep it alive and growing.
  JTAS is edited by Loren Wiseman for Steve Jackson Games Incorporated. The Journal of the Travellers’ Aid Society is a
  registered trademark of Far Future Enterprises, and is used under license
  Check out the sample issue at jtas.sjgames.com.
  101 Starships: Introduction
  vii
  
  GURPS Traveller Sourcebooks
  Rim of Fire
  Written by Jon F. Zeigler
  Written 
  by 
  Loren 
  Wiseman
  Edited by Jack Elmy  Cover by
  Jack Elmy  Illustrated by Yesse
  America, 
  Kurt 
  Brugel, 
  Rob
  Caswell, 
  Langdon 
  Foss, 
  Glenn
  Grant, 
  Marcus 
  Kim, 
  Daniel
  Lunsford, 
  Alan 
  Nunis, 
  Tom
  Peters and Lance S. Winkel
  Written by M.J. Dougherty
  and Neil Frier
  Edited by Gene Seabolt
  The Solomani Rim sector lies at the
  rimward edge of the Third Imperium. It
  is an ancient, densely populated region.
  For 6,000 years, the Solomani Rim has
  been a place of epic revolutions and
  wars. Today it remains a flashpoint for
  galactic conflict… The Third Imperium
  occupies hundreds of worlds, including
  Terra, the human homeworld. But much
  of the sector is under the control of the
  despotic Solomani Confederation.
  Edited by Loren Wiseman
  Behind The Claw: Slang phrase
  referring to those regions of the Third
  Imperium lying beyond the Great Rift.
  Almost a year from the Capital by
  Xboat, the Spinward Marches is a
  frontier region, scene of five Frontier
  Wars and innumerable skirmishes. The
  Marches are one of the most troubled
  regions of the entire Imperium.
  GURPS 
  Traveller is the official
  alternate universe for Traveller, the
  premier SF roleplaying game, produced
  under license. The vast scope of the
  Third Imperium will be open for
  adventuring: merchants, mercenaries,
  spies, mega-corporate troubleshooters,
  pirates and pirate-chasers! Find out for
  yourself why this game is a classic.
  Behind 
  The 
  Claw details the
  Spinward Marches, a complete sector of
  space. Over four hundred star systems
  are described in detail, along with essays
  on the Imperial Nobility and system of
  government, a detailed history of the
  region, referee's information, current
  events and a wealth of adventure
  material. The setting is rich and diverse,
  with unlimited scope for adventuring.
  Rim of Fire covers the Solomani
  Rim sector in detail. Writeups for over
  400 worlds are included. Some are
  described in great detail, providing
  instant adventure settings, while others
  are merely sketched in to allow the
  individual GM 
  to 
  customize 
  his
  campaign. There is also an extensive
  history of the sector, including detailed
  descriptions of the Interstellar Wars and
  the rise of the Solomani Movement.
  And, of course, there are campaign and
  adventure seeds, and a trove of referee’s
  information.
  176 
  pages. 
  Suggested 
  retail
  price $22.95
  Stock number 6600 
   
  ISBN 
  1-
  55634-361-2
  The Spinward Marches was first
  sector to be covered in the original
  Traveller background, and it is where
  the vast majority of campaigns are set.
  In many ways, it is Traveller’s “home.”
  The Solomani Rim has always been a
  place where the actions of individual
  heroes could change the course of
  history. Today there are still many
  challenges for the GURPS 
  Traveller
  player…on the Rim of Fire!
  144 pages. 
  Suggested 
  retail
  price $20.95
  Stock number 6601  ISBN
  1-55634-349-3
  144 pages. 
  Suggested 
  retail
  price $20.95
  Stock number 6615  ISBN
  TBA
  101 Starships: Introduction
  viii
  
  Written by Andy Slack, 
  Dave
  Thomas, David Pulver and Dave
  Nilsen
  Written by David L. Pulver
  Written 
  by 
  Andy 
  Slack 
  and
  David 
  Thomas, 
  with 
  David
  Pulver; Edited by John Goff
  Edited by Loren Wiseman
  The human-descended Zhodani have
  long embraced psi powers in their
  society, in contrast to the persecution
  that psis suffer within the Imperium.
  The Vargr are a race of aliens descended
  from transplanted Terran canines. Both
  are formidable rivals to Imperial power
  in the Spinward Marches sector.
  The third book in the Alien Races
  series describes two of the most alien
  races in the Traveller universe - the
  Droyne and the Hivers. The Droyne,
  which 
  Imperial 
  archaeologists 
  are
  beginning to suspect are identical to the
  ancient race that scattered Humaniti and
  created the Vargr, are among the most
  pacific of all the inhabitants of the
  Imperium. But if they were once so
  powerful, why have they given up on
  the jump-drive and the other trappings
  of interstellar power? What did they
  learn that Humaniti will not?
  The second book in the Alien Races
  series addresses the biology, 
  home
  worlds, culture, and society of the
  Aslan, K’kree, and two minor species. It
  details their historical involvement with
  the Imperium, and presents racial
  templates, rules for playing alien
  characters, and examples of unique
  technologies and ship designs.
  Alien 
  Races 
  I 
  for 
  GURPS
  Traveller has everything you need to
  set 
  a 
  campaign 
  in 
  the 
  Zhodani
  Consulate or Vargr Extents. It includes
  starship deck plans and vehicle designs;
  typical weaponry; rules and templates
  for creating player characters; up-to-date
  history and cultural information, and
  much more.
  The Aslan warrior race has a mindset
  focused on honor and glory; their traders
  and mercenaries are found throughout
  the Spinward Marches and the Solomani
  Sphere. Their wanderlust and combative
  nature make them 
  well-suited 
  to
  adventuring as player-characters. Their
  habit of grabbing land when no one is
  looking also makes them good recurring
  adversaries in a campaign.
  And what about the Hivers, the
  strange 
  six-limbed 
  creatures 
  who
  dominate dozens of other races within
  their Hive Federation? Why do they treat
  their offspring so strangely? Does their
  incredible 
  intelligence 
  translate 
  to
  wisdom? Or 
  does 
  their 
  lust 
  to
  manipulate others represent a threat to
  the Imperium?
  Also, seen here for the first time are
  three significant “minor races” from
  Zhodani 
  and 
  Vargr 
  territory: 
  the
  tyrannosaurian Drakarans, the arachnoid
  Clotho 
  and 
  the 
  enigmatic 
  Sheol.
  Almost unknown in Imperial territory,
  these races are growing powers in the
  Zhodani Consulate and the Vargr
  Extents .
  The militantly vegetarian K’kree are
  driven by their faith to rule the Galaxy,
  and eliminate all meat-eaters. Players
  may join this crusade, fight against it,
  or simply try to make a living while it
  goes on around them. The K’kree are
  constantly embroiled in skirmishes with
  the Vargr, and keep an uneasy peace
  with the Hivers and humanity.
  Also described are three minor races:
  the Hiver’s laughing mercenaries, the
  Ithklur; the tiny nocturnal Lithkind; and
  the fluorine-breathing Inheritors, who
  inhabit a Dyson sphere created by the
  Ancients.
  144 pages. 
  Suggested 
  retail
  price $20.95
  Stock number 6603  ISBN
  1-55634-361-2
  Also featured are two new minor
  races: The Inyx are a race of aquatic
  parasites who absorb electrical energy
  from their whale-sized hosts. The Devi
  Intelligence, a K’kree subject race,
  consist of the sedentary Intellects, who
  resemble colonies of giant fungi, and
  their mobile spores, the Shiverbats.
  Special bonus! This book includes
  “gold” cardboard punch-out versions of
  the 36 Droyne coyns, and complete
  instructions for Droyne divination.
  144 pages. 
  Suggested 
  retail
  price $22.95
  Stock number 6608  ISBN
  1-55634-431-7
  144 pages. 
  Suggested 
  retail
  price $20.95
  Stock number 6607  ISBN
  1-55634-392-2
  101 Starships: Introduction
  ix
  
  Ground Forces
  Written by Doug Berry
  Edited by Loren Wiseman
  Written 
  by 
  Christopher
  Thrash, Steve Daniels, and
  Jim 
  MacLean. 
  Edited 
  by
  Loren Wiseman
  Edited by Gene Seabolt
  Everything you need for a military-
  oriented campaign in the universe of
  Traveller! This book covers combat
  (and a soldier’s life) in the 57th century;
  how to recruit, organize, and equip a
  mercenary unit; and the Imperial rules of
  war. There are descriptions of how
  armies are organized and equipped for
  Tech Levels from 5 to 12, discussions
  of 
  strategy 
  and 
  tactics, 
  and 
  a
  comprehensive rundown on weapons and
  the other tools of the soldier’s trade. In
  addition, deck plans for the 800-ton
  Broadsword class mercenary cruiser are
  included.
  It is often said the Imperium rules the
  space between the stars, but the citizens
  of the Imperium live on worlds. To
  defend those worlds, the Imperium
  depends upon the ground forces of the
  Imperium—the Imperial Marines and
  the Unified Armies. The ground forces
  are the arm most often seen by the
  average citizen. They may watch
  orbiting battleships as bright points of
  light in the night, they may read news
  and mail brought by the Scout Service’s
  Communications Branch, but it is the
  Marine in battledress and the imposing
  bulk of an Army grav tank that define
  the Imperium to the average citizen.
  GURPS Traveller Ground 
  Forces
  covers the “ground pounders” of the
  Third Imperium, and their comrades in
  arms, the sailors of the “Wet” Navy and
  the pilots of the Close Orbit and
  Aerospace Command.
  Next to the mercenary game, the
  “independent trader” campaign is the
  most 
  popular 
  among 
  Traveller
  players. This new book is the complete
  support 
  volume 
  for 
  the 
  Trader
  campaign. You can:
  • Develop sector-wide trade routes,
  following the demands of commerce
  on an interplanetary scale.
  • Start 
  your 
  own character-run
  business, raise capital, and finance
  your money-making ventures.
  Star 
  Mercs also includes templates
  for military and mercenary soldier
  characters, sample missions, and a
  variety of units and NPC personalities
  your mercenary group might encounter,
  including the famed and feared Imperial
  Marines.
  • Make contacts, find niche markets,
  and exploit opportunities the big
  corporations miss.
  • Learn what it takes to run a
  successful commercial starship.
  • Expand your world with 15 new
  character templates.
  • Run entire mercantile campaigns,
  including free traders, smugglers,
  and pirates.
  Suggested 
  retail 
  price
  $19.95
  144 pages. 
  Suggested 
  retail
  price $20.95
  Stock number 6604  ISBN
  1-55634-364-7
  Stock number 6614  ISBN
  1-55634-444-9
  Far 
  Trader 
  complements 
  the
  GURPS 
  Traveller 
  volumes 
  on
  Starports 
  and 
  Starbases, 
  and 
  on
  GURPS 
  Traveller: 
  Starships,
  (coming later in 1999). It is also fully
  compatible with GURPS Space, and
  a useful supplement for any science
  fiction campaign.
  Suggested 
  retail 
  price
  $20.95
  Stock number 6606  ISBN
  1-55634-364-7
  101 Starships: Introduction
  x
  
  Written by John M. Ford
  and James Malizewski
  Written by Jon F. Zeigler
  Beyond the borders of the Third
  Imperium, the Interstellar Scout Service
  seeks out strange new worlds! A Scout
  has to be ready for anything…or die.
  This 
  book 
  describes 
  the 
  Scouts’
  organization, equipment, starships (with
  deck plans including the Express Boat,
  Donosev-class Survey Scout, Khadumir-
  class Fast Courier, and Purcell-class
  Express Boat Tender) and typical
  missions. To make running a Scouts
  campaign easy, it also details the whole
  process of exploration, from the initial
  sighting of a new star system to the
  integration 
  of 
  a 
  world 
  into 
  the
  Imperium.
  Patrol, trade and x-boat routes are the
  lifelines of the Imperium, and starports
  are the anchors to which they are
  tethered. Serving as trade centers,
  customs 
  offices 
  and 
  outposts 
  of
  civilization in far-flung systems, they
  play a central role in the lives of
  starfarers, and are a crucial source of
  goods, wealth and information for even
  the most planetbound of souls. At the
  same 
  time, 
  they 
  are 
  havens 
  for
  smugglers, 
  fugitives 
  and 
  black
  marketeers.
  Starports 
  classifies 
  standard
  starports and describes their facilities,
  organization and functions. It includes
  examples and plans, and guidelines for
  starport adventures and encounters. It is
  designed to complement Far Trader
  and 
  the 
  upcoming 
  Starships
  supplement.
  First 
  In includes a world-building
  sequence based on the most recent
  scientific discoveries. Game Masters can
  now design realistic star systems,
  worlds and civilizations. The system can
  be used for GURPS 
  Traveller, or
  easily adapted to any other science-
  fiction RPG.
  128 pages. 
  Suggested 
  retail
  price $19.95
  128 pages. 
  Suggested 
  retail
  price $20.95
  Stock number 6610  ISBN
  1-55634-401-5
  Stock number 6605  ISBN
  1-55634-368-X
  Contacting Steve Jackson Games
  Electronic Mail
  Regular Mail
  World Wide Web Site
  sjgames@io.com
  SJ Games
  Box 18957
  Austin, TX 78760
  USA
  www.sjgames.com
  101 Starships: Introduction
  xi
  
  Introduction to BITS
  BITS (short for “British Isles Traveller Support”) is a UK
  based organisation dedicated to providing a forum for Marc
  Miller’s Traveller Roleplaying Game. It was founded in 1995
  by Andy Lilly (who still co-ordinates the organisation).
  Within this remit, BITS supports all versions of Traveller
  (Classic, MegaTraveller, The New Era, GURPS Traveller and
  Marc Miller’s Traveller) by:
  • helping to find/swap and sell out of print material.
  • collecting and publishing software role-play aids.
  • bringing together players through a contact list.
  Although BITS was founded in the UK, it has a small
  number of European and North American members. BITS is
  (at the time of writing) one of the two groups licensed by
  FarFuture Enterprises to produce Traveller material, the other
  being Steve Jackson Games for their GURPS Traveller line.
  • organising tournaments and demonstrations in the UK
  (and beyond).
  BITS publishes a variety of products, including the “Little
  White Books” which include the 101
  • publishing quality adventures and supplements for
  Traveller.
  Series.
  • aiding and encouraging 
  members' 
  submissions 
  to
  magazines.
  BITS Traveller Sourcebooks
  A deal's a deal, right?
  If you view interstellar trade as simple rolling a few random items from the trade tables,
  think again! This BITS Traveller supplement will breathe life into your cargos and
  remind the players that not everything can be boxed up, left in the hold and forgotten
  about until they reach their next port of call...
  • Instant Adventure Links containing novel rules for generating ‘generic’ plots for
  almost any piece of cargo, to give many thousands of possible adventures!
  • Shipping Codes for cargo containers—from size and mass to those lethal hazards and
  pain-in-the-butt handling requirements that every merchant needs to know.
  • 101 Pregenerated Cargos for your campaign: Natural Resources (from rocks to
  wallabies), Processed Resources (the raw components of industry), Manufactured
  Goods (the fruits of industry), Information (knowledge is a valuable thing) and
  Novelties (variety is the spice of life)!
  • Library data for the companies and items mentioned elsewhere in the book.
  • Detailed random generation of cargos of many different types for speculative trading.
  Order Code 101C: 101 Cargos (2nd Edition): A5, 40 pages, colour cover.
  Just looking for something to do?
  This BITS Traveller supplement help referees survive those gaming sessions where
  things just aren't going the way they thought they would…
  • Patrons. A common source of adventure, patrons always need someone to do their
  dirty work for them and they're usually willing to pay.
  • Introductions. Those little tie-ins which bring your players into contact with useful
  organisations and people.
  • Job Advertisements. The notices in the starport bar - whether it's just a few days'
  cash or a dodgy job needs doing.
  • Red Herrings. More notices, but perhaps not so profitable!
  • Information. Sometimes notices aren't for jobs but can still be a mine of information.
  • Personals. With plenty of potential to confuse, distract, and perhaps amuse.
  • Gimmicks. Devices, gadgets, whizz-bangs, what-nots, or whose-a-ma-jiggers that
  appeal to players for their novelty, potential worth, or just usefulness.
  Order Code 101P: 101 Plots A5, 40 pages, colour cover.
  101 Starships: Introduction
  xii
  
  They hand over the ticket…
  …they step aboard, their luggage is stored in the hold, and a week goes by as the
  merchant ship carries them through jumpspace to the next planet. But…
  Who are these interstellar travellers? Hijackers or Smugglers? Should the crew be
  watching their every move? Or is one of the passengers a customs inspector—watching
  the crew?  This BITS Traveller supplement provides 101 pregenerated characters (or
  groups of NPCs) - passengers who may book passage on the players’ ship or be
  encountered on other ships.
  • Each traveller is described using the standard Traveller statistics (Strength, Dexterity,
  etc.) and career, rank, race, sex, age and a list of their skills, cash and special
  equipment/luggage.
  • A brief description of their initial appearance is given, followed by a detailed
  background including their reason for travelling between the stars—from touring pop
  stars to secret agents.
  • Each traveller has suggestions for how they may be used as patrons, links to
  adventures, as a source of useful information or skills, or perhaps just as an
  amusement/annoyance!
  Order Code 101T: 101 Travellers, A5, 44 pages, colour cover.
  We’ll meet at, er, well, a bar? Which bar? Er…
  Your players encounter new worlds, alien peoples, high tech wonders, but usually the
  starport bar has about as much background as a cardboard cut-out, and the characters
  within it are just as wooden. This Traveller supplement from BITS provides 101
  stimulating locations, from the Yellow Crucible Night Club to the Rewint Animalzone,
  offering services from taxis (Itzjuscumin) to security (ViProtect).
  • Every rendezvous is given a likely location within a town or starport, with a
  description of the building, outside and in
  • Specific details of the facilities and operation are given, including the costs for
  entrance, accommodation, dining, etc.
  • Each location has a description of the most notable character(s) associated with it,
  including whatever dark secrets they may be hiding behind their doors.
  • Each entry also play options which you may wish to exploit (including how to play
  the NPCs and suggested adventure plot ideas).
  Order Code 101R: 101 Rendezvous, A5, 44 pages, colour cover.
  Aaarrgh! It's a hideous alien monster!
  Or is it just the quite harmless, but rather unpleasant looking Bolungian Jubwibble? The
  only way to find out is to get this Traveller supplement from BITS!
  • Detailed descriptions of 101 different alien creatures, plants and other ‘lifeforms’,
  divided according to their habitat types.
  • Each entry describes the lifeform using the standard Traveller statistics, in addition to
  notes on how commonly the lifeform is encountered and in what numbers it is found.
  • Each lifeform description begins with its physical appearance, and continues with the
  creature's special attack and/or defence forms, its preferred food, its habitat and
  lifestyle.
  • A number of the entries are illustrated to show these alien flora and fauna ‘in the
  flesh’.
  • Sets of tables are provided summarising each lifeform and its environment, to aid you
  in creating encounter tables.
  • Includes B&W illustrations of some creatures.
  Order Code 101L: 101 Lifeforms, A5, 44 pages, colour cover.
  101 Starships: Introduction
  xiii
  
  Governments from A to Z...
  …from worlds without governments (mindless anarchies or liberated Gardens of Eden?)
  to worlds with too much government (oppressive regimes focused solely upon
  maintaining the rulership of paranoid dictators), every Traveller should be aware of the
  implications on the local culture, laws and trade.
  • This Traveller supplement from BITS provides 101 pregenerated governments with
  which to flesh out Traveller worlds, grouped by the Scout Corps’ government coding
  system.
  • Each government has a basic description including the information that would
  commonly be available to Travellers through a ship's library or other database.
  • Referee’s notes detail those areas of each government which might not be apparent to
  normal Travellers.
  • Each entry also has a plot idea for use as a hook into an adventure for your players.
  • Contains a small number of B&W illustrations.
  Order Code 101G: 101 Governments, A5, 56 pages, colour cover.
  What is the meaning of life?
  From our primitive ancestors to the time of the Third Imperium, society has created a
  wonderfully diverse range of religions and beliefs.
  • This Traveller supplement from BITS provides 101 religions, beliefs and cults with
  which to populate Traveller worlds, grouped by the Imperial Interstellar Scout
  Services' religion coding system.
  • Each religion has a basic description including the information that would be
  commonly available to Travellers.
  • Referee's notes detail the more secretive aspects of each religion.
  • Each entry also has one or more plot ideas for quick generation of adventures for your
  players.
  Order Code 101E: 101 Religions, A5, 48 pages, colour cover.
  ..Designed for Marc Miller's Traveller & GURPS Traveller but may be used with ease
  with other Traveller rule sets.
  Patrons…
  …always have a task that needs doing, often dangerous, sometimes illegal, occasionally
  heroic. But does the Patron have an ulterior motive? Do the rewards match the risks?
  That's for the adventurers to decide.
  Lady luck…
  …can sometimes throw even the best prepared adventurers into a hazardous situation
  where fast thinking and decisive action is needed to save the day.
  101 Patrons…
  …has a hugh variety of exciting Patrons & Situations, each with multiple possible
  outcomes (to keep your players guessings), an index for fast plot selection, an adventure
  generation system based around 36 Dramatic Situations, plus Starport Chatter and World
  Seeds to add flavour to any game.
  ISBN 1-901228-14-2
  101 Starships: Introduction
  xiv
  
  A Combat Supplement for Traveller…
  At Close Quarters…
  …is a tactical system that emphasises the action and reaction process of real combat.
  Cautious combatants with fast reactions who use all available cover will out-live reckless
  gun slinger types.
  Add Excitement…
  …to critical combat situations within your Traveller game, or use At Close Quarters for
  standalone ground skirmishes and starship boarding actions.
  Comprehensive Rules for…
  …ranged combat (from aimed shots to suppression fire), melee combat, movement,
  action reaction situations, types of cover (and how to reach it quickly), damage effects
  and healing, zero-g combat and much more. Includes extensive weapons lists and a quick
  reference booklet listing all the key tables, tasks and actions.
  This combat supplement is for use with Marc Miller's Traveller,
  but may be used with other Traveller rule sets.
  ISBN 1-901228-13-4
  An adventure suitable for use with all forms of Traveller…
  …especially GURPS Traveller and Marc Miller’s Traveller
  Captain Swing…
  …an anarchist at the forefront of the Khiidkar Freedom Front, whose cunning acts of
  piracy threaten the stable rule of the Imperial noble houses.
  Join the fight against terror…
  …Count Julian Talaton is the sworn enemy of Captain Swing. Join this tale of noble
  intrigue, lost heirs, forbidden love, jealousy and experience the dangers of noble life,
  from a reckless hunt to a dangerous duel.
  A detailed Traveller adventure
  …containing pregenerated noble characters, deckplans and statistics for two starships, a
  description of the world of Khiidkar and the Marquis’ island residence, detailed non-
  player characters and a generic task system compatible with all versions of Traveller.
  This adventure is an expanded and corrected version of the adventure originally published
  in Missions of State published by Imperium Games. It follows the author’s original
  plans for the adventure, not the version previously seen.
  ISBN 1-901228-20-7, 42 pages.
  An adventure suitable for use with all forms of Traveller…
  …especially GURPS Traveller and Marc Miller’s Traveller
  Imperial Vargr…
  …uplifted doggies who do the dirty jobs. They are the underclass, doomed to live and die
  in the slums.
  Little Heaven
  …a small colony in big trouble. Drug-crazed pirates besiege their village. The only help
  they can afford is canine. They don’t care about fur and fangs, as long as you can fight.
  Spacedogs is no simple combat mission—if the team win on the ground the struggle goes
  all the way to the Imperial Court.
  A detailed Traveller adventure…
  …containing pregenerated Vargr characters, deckplans and statistics for two starships, a
  description of the colony of Little Heaven, non-player character details, guidance on
  playing Vargr and a generic task system compatible with all versions of Traveller.
  ISBN 1-901228-21-5, 44 pages.
  101 Starships: Introduction
  xv
  
  BITS Traveller Software
  GT Bestiary
  A simple application for generating GURPS 
  Traveller animal encounter tables. Currently
  available for the Macintosh.
  GT Shipyard
  A simple application for designing GURPS 
  Traveller starships. Currently available for the
  Macintosh.
  HG Shipyard
  A simple application for designing classic Traveller starships, using the rules from Supplement 
  5:
  High Guard. Available soon for the Macintosh.
  Imperial Grand Survey
  A simple application for detailing Traveller domains. Currently available for the Macintosh.
  Infini-V
  A simple application for designing T4 vehicles. Currently available for the Macintosh.
  QSDS
  A simple application for designing T4 starships. Currently available for the Macintosh.
  Demonstration versions of all BITS software can be freely downloaded from the BITS web site. They are
  identical to the full version, except that printing and saving have been disabled. Details on how to purchase the
  full version are included with each demonstration package.
  Contacting BITS
  Electronic Mail
  BITS@bits.org.uk
  Regular Mail
  BITS
  P. O. Box 4222
  Sawbridgeworth, HERTS
  CM21 0DP
  England
  World Wide Web Site
  www.bits.org.uk
  101 Starships: Introduction
  xvi
  
  Licenses
  GURPS Traveller is a trademark of Steve Jackson Games Incorporated, used by permission. All rights
  reserved.
  The GURPS Traveller game is copyright © 1998 by Steve Jackson Games Incorporated. This product
  includes copyrighted material from the GURPS Traveller game, which is used by permission of Steve Jackson
  Games Incorporated. All rights reserved by Steve Jackson Games Incorporated.
  BITS, CORE and their respective logos are trademarks of BITS UK Limited.
  You are hereby granted permission to print a copy of this document for personal use in your Traveller game.
  If you would like to distribute all or part of this document you must first obtain permission from either the
  author or the publisher. Examples of distribution include handouts for conventions or posting individual ships
  to the Internet or other computer networks. We are quite reasonable about granting permission, but ask that
  you respect the rights of the authors and publisher and ask first, even for non-commercial use.
  101 Starships: Introduction
  xvii
  
  Merchants & Traders
  The Third Imperium is built on interstellar trade. Scouts
  may explore, the Navy may fight, but without the merchants
  and traders who make up the vast majority of starfarers the
  Imperium would collapse.
  Merchants starships are intended to make a profit—some
  directly, others indirectly, but all are designed with a view to
  the bottom line. Of course, not every business succeeds, and
  some of these designs are failures.
  Einkhuissen-class Express Liner (GTL9)
  An aging design, the Einkhuissen class is rapidly finding its
  “Express Liner” common use name replaced with just “Liner.”
  In its heyday, it was the flagship of Nordcan Lines, with
  routes covering the Sword Worlds. Now it spends most of its
  time shuttling between Gram and Beater.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  240,000/36
  1,600,000/41
  32,000/31
  Maintenance: HT: 12, 43.5 man-hours per day, 0.08 MCr/yr
  Economics: Income: 6.31 MCr (passenger: 5.28 MCr, freight:
  1.03 MCr), Expenses: 0.93 MCr (Fuel: 0.69 MCr,
  Maintenance: 0.16 MCr, Payroll: 0.07 MCr), Net Profit: 5.38
  MCr. Annual totals for a jump-2 liner at full capacity making
  33 jumps per year.
  Crew: 2 bridge crew, 2 engineers, 1 steward
  Passengers: 20 high passengers
  300 SL, DR 100, PD 4, Basic Bridge, Engineering, 9 Jump, 8
  Fusion Rocket, 60 Fuel, 15 Water (2.0 hrs), 2 Utility, 23
  Staterooms, 39 Cargo
  Statistics: EMass 311.3 tonnes, LMass 542.6 tonnes, Cost:
  82.00 MCr, HP: 25,407, Size Mod: +8
  Performance: Accel: 1.1 G (1.9 G empty, 0.5 G
  overloaded), Jump 2, 2,693 km/h (atm), 7,618 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Ekorn-class Liner (GTL9)
  The Ekorn is a rarity: a fusion-drive ship designed to land on
  a planetary surface. Found only within the Sword Worlds, the
  take-off of one of these liners is an awe-inspiring sight indeed!
  Maintenance: HT: 12, 43.2 man-hours per day, 0.08 MCr/yr
  Economics: Income: 6.14 MCr (passenger: 5.54 MCr, freight:
  0.59 MCr), Expenses: 0.72 MCr (Fuel: 0.46 MCr,
  Maintenance: 0.16 MCr, Payroll: 0.10 MCr), Net Profit: 5.42
  MCr. Annual totals for a jump-1 liner at full capacity making
  33 jumps per year.
  Crew: 3 bridge crew, 2 engineers, 2 stewards
  Passengers: 40 high passengers, 40 low passengers
  400 SL, DR 100, PD 4, Basic Bridge, Engineering, 8 Jump,
  10 Fusion Rocket, 40 Fuel, 24 Water (2.6 hrs), 3 Utility, 44
  Staterooms, 10 Low Berths (40 cryotubes), 40 Cargo
  Statistics: EMass 399.0 tonnes, LMass 616.6 tonnes, Cost:
  80.97 MCr, HP: 30,779, Size Mod: +8
  Performance: Accel: 1.2 G (1.8 G empty, 0.5 G
  overloaded), Jump 1, 2,735 km/h (atm), 7,738 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  240,000/36
  1,600,000/41
  32,000/31
  Kjerre-class Freighter (GTL9)
  Reactionless thrusters are expensive and inefficient at lower
  tech levels, but they are a lot safer than fusion rockets. The
  Kjerre-class freighter, and ships like her, are a common sight
  in the Sword Worlds Confederation. Heavy and lumbering, she
  shuttles slowly along her route.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  240,000/36
  1,600,000/41
  32,000/31
  Maintenance: HT: 12, 96.1 man-hours per day, 0.40 MCr/yr
  Economics: Freight Income: 23.17 MCr, Expenses: 3.39 MCr
  (Fuel: 2.31 MCr, Maintenance: 0.80 MCr, Payroll: 0.28
  MCr), Net Profit: 19.78 MCr. Annual totals for a jump-1
  liner at full capacity making 33 jumps per year.
  Crew: 3 bridge crew, 18 engineers
  2,000 USL, DR 100, PD 4, Basic Bridge, Engineering, 40
  Jump, 100 Maneuver, 200 Fuel, 10 Utility, 11 Staterooms,
  1,560 Cargo
  Statistics: EMass 1,319.5 tonnes, LMass 8,575.5 tonnes,
  Cost: 401.18 MCr, HP: 90,000, Size Mod: +10
  Performance: Accel: 0.05 G (0.36 G empty, 0.01 G
  overloaded), Jump 1
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  101 Starships:  Merchants & Traders
  1
  
  Traske-class Freighter (GTL9)
  Fusion rockets are inefficient, but thruster plates at lower
  tech levels are even worse. The Traske is designed to move
  large amounts of cargo, slowly but relatively efficiently. Its
  dispersed hull means that all cargo is exposed to vacuum, but
  the mass saved makes this a worthwhile trade-off.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  240,000/36
  1,600,000/41
  32,000/31
  Maintenance: HT: 12, 83.7 man-hours per day, 0.30 MCr/yr
  Economics: Freight Income: 23.17 MCr, Expenses: 3.07 MCr
  (Fuel: 2.31 MCr, Maintenance: 0.61 MCr, Payroll: 0.16
  MCr), Net Profit: 20.09 MCr. Annual totals for a jump-1
  liner at full capacity making 33 jumps per year.
  Crew: 3 bridge crew, 9 engineers
  2,000 DSP (114-dton subhull), DR 100 (DR 100 on subhull),
  PD 4, Basic Bridge, Engineering, 40 Jump, 50 Fusion Rocket,
  200 Fuel, 75 Water (1.6 hrs), 1 Utility, 7 Staterooms, 1,560
  Cargo
  Statistics: EMass 663.2 tonnes, LMass 7,919.2
  tonnes, Cost: 303.95 MCr, HP: 90,000, Size Mod:
  +10
  Performance: Accel: 0.5 G (5.5 G empty, 0.1 G
  overloaded), Jump 1
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Aablan-class Freighter (GTL10)
  An old Vilani design, many Aablan-class freighters are still
  in service, a testimony to Vilani engineering. Architecturally,
  the class is uninspired—like most Vilani designs—little more
  than a pressurized box with engines. Simplicity has, in this
  case, resulted in a durable and effective way to move large
  volumes of interstellar freight.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Maintenance: HT: 12, 127.8 man-hours per day, 0.7 MCr/yr
  Economics: Freight Income: 95.21 MCr, Expenses: 17.37
  MCr (Fuel: 12.25 MCr, Berthing: 3.50 MCr, Maintenance:
  1.42 MCr, Payroll: 0.20 MCr), Capital Cost: 44.29 MCr,
  Shipping Costs (per dton): 0.26 kCr per parsec, 0.52 kCr per
  jump, Net Profit: 33.56 MCr. Annual totals for a jump-2 liner
  at full capacity making 35 jumps per year.
  Crew: 3 bridge crew, 13 engineers
  5,000 USL, DR 100, PD 4, Basic Bridge, Engineering, 150
  Jump, 400 Maneuver, 1,000 Fuel, 10 Utility, 9 Staterooms,
  3,400.5 Cargo
  Statistics: EMass 2,786.6 tonnes, LMass 19,114.9 tonnes,
  Cost: 708.59 MCr, HP: 165,781, Size Mod: +10
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 0.8 G (5.2 G empty, 0.2 G
  overloaded), Jump 2
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  101 Starships:  Merchants & Traders
  2
  
  Aardvark-class Trader (GTL10)
  A small, multi-purpose ship, the Aardvark class is only
  encountered in backwater systems in the Solomani Rim, and
  rarely even there. It is too small to compete with the larger
  lines, while not small enough to survive running ‘specialty’
  cargos (ie. smuggling).
  Maintenance: HT: 12, 28.9 man-hours per day, 0.0 MCr/yr
  Economics: Income: 3.34 MCr (passenger: 1.84 MCr, freight:
  1.50 MCr), Expenses: 0.56 MCr (Fuel: 0.26 MCr, Berthing:
  0.15 MCr, Maintenance: 0.07 MCr, Payroll: 0.07 MCr),
  Capital Cost: 2.26 MCr, Shipping Costs (per dton): 0.67 kCr
  per parsec, 0.67 kCr per jump, Net Profit: 0.52 MCr. Annual
  totals for a jump-1 free trader at full capacity making 25 jumps
  per year.
  Crew: 3 bridge crew, engineer, steward
  Passengers: 20 high passengers, 20 low passengers
  300 SL, DR 100, PD 4, Basic Bridge, Engineering, 6 Jump,
  18 Maneuver, 30 Fuel, Fuel Processor (3.8 hrs), 1 Utility, 23
  Staterooms, 5 Low Berths (20 cryotubes), 86 Cargo
  Statistics: EMass 259.6 tonnes, LMass 676.8 tonnes, Cost:
  36.17 MCr, HP: 25,407, Size Mod: +8
  Performance: Accel: 1.0 G (2.5 G empty, 0.3 G
  overloaded), Jump 1, 2,856 km/h (atm), 8,080 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  101 Starships:  Merchants & Traders
  3
  
  Anhk-class Merchant (GTL10)
  The Anhk class merchant is a general-purpose design,
  intended to carry both passengers and freight along backwater
  routes in the Third Imperium. Although it can’t compete with
  more specialized vessels, it is well suited for its intended
  niche: the streamlined hull allows Anhk-class ships to land
  directly at dirtside starports, while the fuel processor enables
  them to service even poorly-equipped starports.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  Maintenance: HT: 12, 65.7 man-hours per day, 0.2 MCr/yr
  Economics: Income: 24.36 MCr (passenger: 14.39 MCr,
  freight: 9.97 MCr), Expenses: 4.32 MCr (Fuel: 2.94 MCr,
  Berthing: 0.84 MCr, Maintenance: 0.37 MCr, Payroll: 0.17
  MCr), Capital Cost: 11.72 MCr, Shipping Costs (per dton):
  0.41 kCr per parsec, 0.82 kCr per jump, Net Profit: 8.32
  MCr. Annual totals for a jump-2 liner at full capacity making
  35 jumps per year.
  Crew: 3 bridge crew, 3 engineers, 3 gunners, 3 stewards, medic
  Passengers: 50 high passengers, 28 low passengers
  1,200 SL, DR 100, PD 4, Triple Sandcaster Turret, 2 Triple
  250 MJ Laser Turrets, Triple 90 MJ PD Laser Turret, Basic
  Bridge, Engineering, 36 Jump, 85 Maneuver, 240 Fuel, Fuel
  Processor (30.0 hrs), 2 Utility, 57 Staterooms, 7 Low Berths
  (28 cryotubes), Sickbay, 356 Cargo
  Statistics: EMass 953.4 tonnes, LMass 2,785.5 tonnes,
  Cost: 187.46 MCr, HP: 64,024, Size Mod: +9
  Performance: Accel: 1.1 G (3.2 G empty, 0.3 G
  overloaded), Jump 2, 3,771 km/h (atm), 10,668 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Ankrak-class Freighter (GTL10)
  The Ankrak class is uncommon in the Zhodani Consulate,
  and almost never seen elsewhere. As with all Drakaran ships,
  its passageways are wide with many nooks and crannies,
  suitable for hunting.
  Maintenance: HT: 12, 38.2 man-hours per day, 0.1 MCr/yr
  Economics: Freight Income: 7.01 MCr, Expenses: 1.46 MCr
  (Fuel: 0.98 MCr, Berthing: 0.28 MCr, Maintenance: 0.13
  MCr, Payroll: 0.07 MCr), Capital Cost: 3.97 MCr, Shipping
  Costs (per dton): 0.31 kCr per parsec, 0.62 kCr per jump, Net
  Profit: 1.59 MCr. Annual totals for a jump-2 liner at full
  capacity making 35 jumps per year.
  Crew: 3 bridge crew, 2 engineers
  400 USL, DR 100, PD 4, Basic Bridge, Engineering, 12
  Jump, 41 Maneuver, 80 Fuel, 1 Utility, 3 Staterooms, 20
  Passageways, 250.5 Cargo
  Statistics: EMass 331.8 tonnes, LMass 1,540.4 tonnes,
  Cost: 63.47 MCr, HP: 30,779, Size Mod: +8
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 1.0 G (4.5 G empty, 0.2 G
  overloaded), Jump 2
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Antillé-class Trader (GTL10)
  Antillé class traders can be found throughout the Solomani
  Confederation, and into the rimward part of the Third
  Imperium as well. Small, relatively cheap, well-protected, and
  with a decent freight and passenger capacity, they are popular
  with independent captain-owners.
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  Maintenance: HT: 12, 35.9 man-hours per day, 0.1 MCr/yr
  Economics: Income: 4.48 MCr (passenger: 2.20 MCr, freight:
  2.28 MCr), Expenses: 0.89 MCr (Fuel: 0.52 MCr, Berthing:
  0.15 MCr, Maintenance: 0.11 MCr, Payroll: 0.11 MCr),
  Capital Cost: 3.50 MCr, Shipping Costs (per dton): 0.74 kCr
  per parsec, 1.47 kCr per jump, Net Profit: 0.08 MCr. Annual
  totals for a jump-2 free trader at full capacity making 25 jumps
  per year.
  Crew: 3 bridge crew, engineer, 3 gunners, steward
  Passengers: 12 high passengers, 12 low passengers
  300 SL, DR 100, PD 4, Triple Sandcaster Turret, Triple 250
  MJ Laser Turret, Triple 90 MJ PD Laser Turret, Basic Bridge,
  Engineering, 9 Jump, 23 Maneuver, 60 Fuel, Fuel Processor
  (7.5 hrs), 1 Utility, 17 Staterooms, 3 Low Berths (12
  cryotubes), 70 Cargo
  Statistics: EMass 342.7 tonnes, LMass 714.5 tonnes, Cost:
  55.98 MCr, HP: 25,407, Size Mod: +8
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 1.2 G (2.4 G empty, 0.4 G
  overloaded), Jump 2, 3,022 km/h (atm), 8,548 km/h (skim)
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  101 Starships:  Merchants & Traders
  4
  
  Aramine-class Liner (GTL10)
  When new, the Aramine-class liners were the pride of Tukera
  Lines, running the fast—and highly profitable—routes to the
  Imperial Core. Now nearing obsolescence, their drives
  outranged by recent improvements in jump technology, they
  can still be found on the Imperial Fringe.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  Over half of Tukera’s fleet of Aramine-class liners was
  transferred to Akerut in 1110, as part of Tukera’s move to
  revitalize its ailing subsidiary. Akerut runs these liners in the
  Domain of Deneb, with the greatest concentration in the
  Spinward Marches.
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  Maintenance: HT: 12, 74.5 man-hours per day, 0.2 MCr/yr
  Economics: Income: 28.83 MCr (passenger: 17.64 MCr,
  freight: 11.19 MCr), Expenses: 5.91 MCr (Fuel: 4.41 MCr,
  Berthing: 0.84 MCr, Maintenance: 0.48 MCr, Payroll: 0.18
  MCr), Capital Cost: 15.05 MCr, Shipping Costs (per dton):
  0.46 kCr per parsec, 1.39 kCr per jump, Net Profit: 7.88
  MCr. Annual totals for a jump-3 liner at full capacity making
  35 jumps per year.
  Crew: 3 bridge crew, 4 engineers, 4 gunners, 2 stewards, medic
  Passengers: 40 high passengers, 40 low passengers
  1,200 SL, DR 100, PD 4, 2 Triple Sandcaster Turrets, Triple
  250 MJ Laser Turret, Triple 90 MJ PD Laser Turret, Basic
  Bridge, Engineering, 48 Jump, 78 Maneuver, 360 Fuel, 2
  Utility, 48 Staterooms, 10 Low Berths (40 cryotubes),
  Sickbay, 266.5 Cargo
  Statistics: EMass 983.8 tonnes, LMass 2,518.9 tonnes,
  Cost: 240.73 MCr, HP: 64,024, Size Mod: +9
  Performance: Accel: 1.1 G (2.9 G empty, 0.4 G
  overloaded), Jump 3, 3,613 km/h (atm), 10,219 km/h (skim)
  101 Starships:  Merchants & Traders
  5
  
  Augustus Deo-class Fast Liner (GTL10)
  A top-of-the-line Solomani design, Augustus Deo-class
  liners serve long-haul express routes within the Solomani
  Confederation. Unlike most Solomani designs, they are
  spacious, with a theatre and 
  multi-function 
  hall 
  to
  accommodate high passengers.
  Engineering, 25 Jump, 30 Maneuver, 183 Fuel, 2 Utility, 62
  Staterooms, 5 Low Berths (20 cryotubes), Hall seating 100
  people, Theatre seating 100 people, Sickbay, 69 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  In 998 Deepak Rao, the notorious terrorist, was captured
  when he attempted to hijack the Australis Deo. Although
  observers expected a lengthy trial, Rao unexpected pleaded
  guilty, calling himself a “very bad man who should be locked
  in his room until he can behave himself.” While Confederation
  counter-terrorist experts were astonished, the passengers and
  crew of the Australis Deo were unsurprised. “Even my young
  niece told him that,” said Hengabar Spofulam. “It is no
  surprise that he realized it himself.” Further details of the
  incident, including how untrained civilians overpowered the ex-
  commando, have been classified a state secret by SolSec.
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  Maintenance: HT: 12, 53.6 man-hours per day, 0.1 MCr/yr
  Economics: Income: 26.42 MCr (passenger: 23.52 MCr,
  freight: 2.90 MCr), Expenses: 3.07 MCr (Fuel: 2.24 MCr,
  Berthing: 0.42 MCr, Maintenance: 0.25 MCr, Payroll: 0.16
  MCr), Capital Cost: 7.78 MCr, Shipping Costs (per dton):
  0.35 kCr per parsec, 1.06 kCr per jump, Net Profit: 15.57
  MCr. Annual totals for a jump-3 liner at full capacity making
  35 jumps per year.
  Crew: 3 bridge crew, 2 engineers, 2 gunners, 3 stewards,
  medic, 1 other crew
  Statistics: EMass 614.2 tonnes, LMass 1,093.1 tonnes, Cost:
  124.53 MCr, HP: 40,332, Size Mod: +9
  Passengers: 55 high passengers, 20 low passengers
  Performance: Accel: 1.0 G (1.8 G empty, 0.5 G
  overloaded), Jump 3
  600 USL, DR 100, PD 4, 4 Empty Turrets, Triple Sandcaster
  Turret, Triple 90 MJ PD Laser Turret, Basic Bridge,
  Bargam-class Tramp Trader (GTL10)
  One of the many small traders playing the spacelanes one
  step ahead of her creditors, the Bargam is too small to compete
  anywhere but the boondocks. When even a full load of freight
  isn’t enough to make a mortgage payment captain/owners are
  forced into speculative trading—or smuggling—to make ends
  meet.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Maintenance: HT: 12, 25.0 man-hours per day, 0.0 MCr/yr
  Economics: Income: 1.80 MCr (passenger: 0.23 MCr, freight:
  1.58 MCr), Expenses: 0.40 MCr (Fuel: 0.18 MCr, Berthing:
  0.10 MCr, Maintenance: 0.05 MCr, Payroll: 0.07 MCr),
  Capital Cost: 1.70 MCr, Shipping Costs (per dton): 0.84 kCr
  per parsec, 0.84 kCr per jump, Net Profit: (0.30) MCr.
  Annual totals for a jump-1 free trader at full capacity making
  25 jumps per year.
  Bargam-class ships are rarely encountered on runs that have
  any form of regular service. Their skippers make ends meet
  servicing worlds that would otherwise be cut off from
  interstellar society.
  Crew: 3 bridge crew, engineer, steward
  Passengers: 4 middle passengers, 12 low passengers
  Statistics: EMass 190.7 tonnes, LMass 617.0 tonnes, Cost:
  27.13 MCr, HP: 19,389, Size Mod: +8
  200 SL, DR 100, PD 4, 2 Empty Turrets, Basic Bridge,
  Engineering, 4 Jump, 17 Maneuver, 20 Fuel, Fuel Processor
  (2.5 hrs), 1 Utility, 5 Staterooms, 3 Low Berths (12
  cryotubes), 90 Cargo
  Performance: Accel: 1.0 G (3.2 G empty, 0.3 G
  overloaded), Jump 1, 2,997 km/h (atm), 8,479 km/h (skim)
  101 Starships:  Merchants & Traders
  6
  
  Bergen-class Freighter (GTL10)
  Cheap yet rugged, the Bergen-class forms the basis for many
  mid-sized interstellar transport companies. While it is very
  slow and unwieldy its cavernous hold can transport even the
  bulkiest cargo with room to spare. Bergens are not armed, and
  thus must be escorted in dangerous areas: for this reason they
  are rare in frontier sectors.
  Maintenance: HT: 12, 51.5 man-hours per day, 0.1 MCr/yr
  Economics: Freight Income: 15.49 MCr, Expenses: 2.64 MCr
  (Fuel: 1.49 MCr, Berthing: 0.84 MCr, Maintenance: 0.23
  MCr, Payroll: 0.07 MCr), Capital Cost: 7.20 MCr, Shipping
  Costs (per dton): 0.29 kCr per parsec, 0.29 kCr per jump, Net
  Profit: 5.65 MCr. Annual totals for a jump-1 liner at full
  capacity making 35 jumps per year.
  Crew: 3 bridge crew, 2 engineers
  Statistics: EMass 565.3 tonnes, LMass 5,206.7 tonnes,
  Cost: 115.22 MCr (MCr120.71 fitted out), HP: 64,024, Size
  Mod: +9
  1,200 USL, DR 100, PD 4, Basic Bridge, Engineering, 25
  Jump, 50 Maneuver, 122 Fuel, 3 Utility, 3 Staterooms, 1
  Cradle for Gig, 983.5 Cargo
  Performance: Accel: 0.3 G (3.2 G empty, 0.1 G
  overloaded), Jump 1
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Bharapar-class Subsidized Merchant (GTL10)
  Filling in where the more common Type-R merchants can’t,
  the Bharapar class commonly serves worlds that are not part of
  a main. In safe regions the gunners’ stateroom is frequently
  rented to a middle passenger (with the crew splitting the
  money).
  Maintenance: HT: 12, 38.3 man-hours per day, 0.1 MCr/yr
  Economics: Income: 6.90 MCr (passenger: 3.36 MCr, freight:
  3.54 MCr), Expenses: 1.45 MCr (Fuel: 0.98 MCr, Berthing:
  0.28 MCr, Maintenance: 0.13 MCr, Payroll: 0.06 MCr),
  Capital Cost: 3.98 MCr, Shipping Costs (per dton): 0.44 kCr
  per parsec, 0.89 kCr per jump, Net Profit: 1.47 MCr. Annual
  totals for a jump-2 liner at full capacity making 35 jumps per
  year.
  Crew: 2 bridge crew, engineer, steward, gunner (if armed)
  Passengers: 12 high passengers
  400 SL, DR 100, PD 4, 2 Empty Turrets, Basic Bridge,
  Engineering, 12 Jump, 31 Maneuver, 80 Fuel, 1 Utility, 16
  Staterooms, 126.5 Cargo
  Statistics: EMass 338.0 tonnes, LMass 984.2 tonnes, Cost:
  63.76 MCr, HP: 30,779, Size Mod: +8
  Performance: Accel: 1.1 G (3.3 G empty, 0.3 G
  overloaded), Jump 2, 3,280 km/h (atm), 9,279 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Braydikor-class Trader (GTL10)
  A moderate-sized independent trader, the Braydikor class is
  only encountered within the Zhodani Consulate and nearby
  parts of the Vargr Extents. As with most Drakaran vessels,
  passengers are expected to fend for themselves.
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  Maintenance: HT: 12, 36.6 man-hours per day, 0.1 MCr/yr
  Economics: Income: 3.11 MCr (passenger: 0.52 MCr, freight:
  2.58 MCr), Expenses: 0.87 MCr (Fuel: 0.53 MCr, Berthing:
  0.15 MCr, Maintenance: 0.12 MCr, Payroll: 0.07 MCr),
  Capital Cost: 3.64 MCr, Shipping Costs (per dton): 0.71 kCr
  per parsec, 1.42 kCr per jump, Net Profit: (1.40) MCr.
  Annual totals for a jump-2 free trader at full capacity making
  25 jumps per year.
  Crew: pilot, engineer, 3 gunners
  Passengers: 12 independent passengers
  300 SL, DR 100, PD 4, Triple Sandcaster Turret, Triple 250
  MJ Laser Turret, Triple 90 MJ PD Laser Turret, Basic Bridge,
  Engineering, 10 Jump, 21 Maneuver, 61 Fuel, Fuel Processor
  (7.6 hrs), 1 Utility, 15 Staterooms, 12 Passageways, 79.5
  Cargo
  Statistics: EMass 330.6 tonnes, LMass 746.5 tonnes, Cost:
  58.24 MCr, HP: 25,407, Size Mod: +8
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Performance: Accel: 1.0 G (2.3 G empty, 0.3 G
  overloaded), Jump 2, 2,887 km/h (atm), 8,168 km/h (skim)
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  101 Starships:  Merchants & Traders
  7
  
  Cairngorm-class Cluster Liner (GTL10)
  Designed to shuttle passengers between close clusters of
  worlds, the Cairngorm class is only encountered in the
  Solomani Confederation. They are usually assigned to runs
  shuttling between two or three systems, which allows their
  crews to have a stable home on one of the worlds. Because of
  this, Cairngorms are usually manned by older, more settled
  crewmembers—one reason for their excellent safety record.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  Maintenance: HT: 12, 54.0 man-hours per day, 0.1 MCr/yr
  Economics: Income: 26.18 MCr (passenger: 21.14 MCr,
  freight: 5.04 MCr), Expenses: 2.84 MCr (Fuel: 1.47 MCr,
  Berthing: 0.84 MCr, Maintenance: 0.25 MCr, Payroll: 0.28
  MCr), Capital Cost: 7.91 MCr, Shipping Costs (per dton):
  0.33 kCr per parsec, 0.33 kCr per jump, Net Profit: 15.43
  MCr. Annual totals for a jump-1 liner at full capacity making
  35 jumps per year.
  Crew: 4 bridge crew, 3 engineers, 4 gunners, 8 stewards, 2
  medics
  Passengers: 150 high passengers, 20 low passengers
  1,200 USL, DR 100, PD 4, 3 Triple Sandcaster Turrets,
  Triple 90 MJ PD Laser Turret, Basic Bridge, Engineering, 25
  Jump, 76 Maneuver, 120 Fuel, 3 Utility, 161 Staterooms, 5
  Low Berths (20 cryotubes), 2 Sickbays, 320 Cargo
  Statistics: EMass 1,067.9 tonnes, LMass 2,627.9 tonnes,
  Cost: 126.50 MCr, HP: 64,024, Size Mod: +9
  Performance: Accel: 1.0 G (2.6 G empty, 0.3 G
  overloaded), Jump 1, 2,185 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Fedmist-class Droyne Trader (GTL10)
  Crewed by a single Droyne kroyloss, the Fedmist can be
  found plying the mains of the Five Sisters Subsector, looking
  for enough cargo to pay for fuel and repairs.
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  Maintenance: HT: 12, 26.2 man-hours per day, 0.0 MCr/yr
  The Fedmist is more of an example than a class: Droyne
  starships are almost invariably handmade, thus ships with the
  same specifications can differ considerably in layout and
  appearance.
  Economics: Income: 2.41 MCr (passenger: 1.05 MCr, freight:
  1.36 MCr), Expenses: 0.41 MCr (Fuel: 0.18 MCr, Berthing:
  0.10 MCr, Maintenance: 0.06 MCr, Payroll: 0.07 MCr),
  Capital Cost: 1.86 MCr, Shipping Costs (per dton): 0.89 kCr
  per parsec, 0.89 kCr per jump, Net Profit: 0.14 MCr. Annual
  totals for a jump-1 free trader at full capacity making 25 jumps
  per year.
  Crew: pilot, engineer, 2 gunners, steward
  Passengers: 12 high passengers
  200 SL, DR 100, PD 4, Triple 250 MJ Laser Turret, Triple
  90 MJ PD Laser Turret, Basic Bridge, Engineering, 4 Jump,
  16 Maneuver, 20 Fuel, 1 Utility, 3 Nests, 77.5 Cargo
  Statistics: EMass 228.4 tonnes, LMass 598.0 tonnes, Cost:
  29.74 MCr, HP: 19,389, Size Mod: +8
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 1.0 G (2.5 G empty, 0.3 G
  overloaded), Jump 1, 2,908 km/h (atm), 8,226 km/h (skim)
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Galak-class Megafreighter (GTL10)
  Possibly the largest freighter in Solomani space, the Galak
  class is exceedingly rare.
  Economics: Freight Income: 1,002.64 MCr, Expenses: 172.35
  MCr (Fuel: 122.52 MCr, Berthing: 35.00 MCr, Maintenance:
  13.45 MCr, Payroll: 1.38 MCr), Capital Cost: 420.26 MCr,
  Shipping Costs (per dton): 0.24 kCr per parsec, 0.47 kCr per
  jump, Net Profit: 410.02 MCr. Annual totals for a jump-2
  liner at full capacity making 35 jumps per year.
  Crew: 5 bridge crew, 100 engineers
  50,000 USL, DR 100, PD 4, Basic Bridge, Engineering, 1501
  Jump, 2370 Maneuver, 10,002 Fuel, Workshop, 100 Utility,
  53 Staterooms, 1 Cradle for Launch, 35,808.5 Cargo
  Statistics: EMass 19,453.8 tonnes, LMass 190,949.8
  tonnes, Cost: 6,724.19 MCr (MCr6,727.78 fitted out), HP:
  769,489, Size Mod: +12
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Performance: Accel: 0.5 G (4.4 G empty, 0.1 G
  overloaded), Jump 2
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Maintenance: HT: 12, 393.6 man-hours per day, 6.7 MCr/yr
  101 Starships:  Merchants & Traders
  8
  
  Gnortz-class Freighter (GTL10)
  Cheap and unglamorous, the Gnortz-class is notorious
  among merchant spacehands for its almost sadistic living
  arrangements. 
  With 
  only 
  two 
  staterooms 
  shared
  accommodations are essential, which combined with barely
  adequate atmospheric conditioning makes for uncomfortable
  voyages.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Maintenance: HT: 12, 46.6 man-hours per day, 0.1 MCr/yr
  Economics: Freight Income: 10.54 MCr, Expenses: 2.14 MCr
  (Fuel: 1.47 MCr, Berthing: 0.42 MCr, Maintenance: 0.19
  MCr, Payroll: 0.06 MCr), Capital Cost: 5.89 MCr, Shipping
  Costs (per dton): 0.30 kCr per parsec, 0.61 kCr per jump, Net
  Profit: 2.52 MCr. Annual totals for a jump-2 liner at full
  capacity making 35 jumps per year.
  Crew: 2 bridge crew, 2 engineers
  600 USL, DR 100, PD 4, Empty Turret, Basic Bridge,
  Engineering, 18 Jump, 72 Maneuver, 120 Fuel, 1 Utility, 2
  Staterooms, 376.5 Cargo
  Statistics: EMass 496.9 tonnes, LMass 2,313.2 tonnes,
  Cost: 94.21 MCr, HP: 40,332, Size Mod: +9
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 1.1 G (5.3 G empty, 0.3 G
  overloaded), Jump 2, 4,276 km/h (skim)
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Gurrak-class Megafreighter (GTL10)
  One of the largest starships registered in Imperial Space, the
  Gurrak class is extremely rare. Only the highest trade volumes
  can justify this much capacity, and only the largest
  corporations can afford the capital investment.
  Maintenance: HT: 12, 557.0 man-hours per day, 13.5 MCr/yr
  Economics: Freight Income: 1,997.74 MCr, Expenses: 344.85
  MCr (Fuel: 245.15 MCr, Berthing: 70.00 MCr, Maintenance:
  26.93 MCr, Payroll: 2.77 MCr), Capital Cost: 841.51 MCr,
  Shipping Costs (per dton): 0.24 kCr per parsec, 0.48 kCr per
  jump, Net Profit: 811.39 MCr. Annual totals for a jump-2
  liner at full capacity making 35 jumps per year.
  Crew: 5 bridge crew, 204 engineers, medic
  100,000 USL, DR 100, PD 4, Basic Bridge, Engineering,
  3002 Jump, 5000 Maneuver, 20,012 Fuel, 3 Workshops, 200
  Utility, 106 Staterooms, Sickbay, 2 Cradles for Ship’s Boat,
  71,348 Cargo
  Statistics: EMass 38,568.2 tonnes, LMass 380,458.4
  tonnes, Cost: 13,464.13 MCr (MCr13,482.49 fitted out), HP:
  1,221,488, Size Mod: +13
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 0.5 G (4.7 G empty, 0.1 G
  overloaded), Jump 2
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Hfiatlais-class Freighter (GTL10)
  The Hfiatlais is a small purpose-built freighter, typical of
  those operated by smaller clans. As with most Aslan designs,
  it is armed.
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  Maintenance: HT: 12, 40.3 man-hours per day, 0.1 MCr/yr
  Economics: Freight Income: 6.73 MCr, Expenses: 1.50 MCr
  (Fuel: 0.98 MCr, Berthing: 0.28 MCr, Maintenance: 0.14
  MCr, Payroll: 0.10 MCr), Capital Cost: 4.41 MCr, Shipping
  Costs (per dton): 0.35 kCr per parsec, 0.70 kCr per jump, Net
  Profit: 0.83 MCr. Annual totals for a jump-2 liner at full
  capacity making 35 jumps per year.
  Crew: 2 bridge crew, 2 engineers, 3 gunners
  400 USL, DR 100, PD 4, 2 Triple Sandcaster Turrets, 2
  Triple 250 MJ Laser Turrets, Basic Bridge, Engineering, 12
  Jump, 43 Maneuver, 80 Fuel, 1 Utility, 4 Staterooms, 240.5
  Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Statistics: EMass 430.1 tonnes, LMass 1,593.4 tonnes,
  Cost: 70.58 MCr, HP: 30,779, Size Mod: +8
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Performance: Accel: 1.0 G (3.6 G empty, 0.3 G
  overloaded), Jump 2
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  101 Starships:  Merchants & Traders
  9
  
  Iridescent Poodle-class Combat Liner (GTL10)
  One of the oddest designs encountered in the Solomani
  Sphere, the Iridescent Poodle is a fully combat-capable starship
  with passenger capability. Imperial Naval Intelligence is split
  on whether the Poodle design is an economic miscalculation or
  a disguised naval auxiliary.
  Maintenance: HT: 12, 68.5 man-hours per day, 0.2 MCr/yr
  Economics: Income: 11.02 MCr (passenger: 10.08 MCr,
  freight: 0.94 MCr), Expenses: 4.05 MCr (Fuel: 2.94 MCr,
  Berthing: 0.56 MCr, Maintenance: 0.41 MCr, Payroll: 0.14
  MCr), Capital Cost: 12.74 MCr, Shipping Costs (per dton):
  1.35 kCr per parsec, 4.05 kCr per jump, Net Profit: (5.77)
  MCr. Annual totals for a jump-3 liner at full capacity making
  35 jumps per year.
  Crew: 2 bridge crew, 7 engineers, 2 stewards, 8 gunners (if
  armed)
  Passengers: 24 high passengers
  Statistics: EMass 1,536.2 tonnes, LMass 1,926.6 tonnes,
  Cost: 203.83 MCr (MCr209.32 fitted out), HP: 48,859, Size
  Mod: +9
  800 USL, DR 100, PD 4, 8 Empty Turrets, Hardened Basic
  Bridge, Engineering, 32 Jump, 335 Maneuver, 240 Fuel, 2
  Utility, 34 Staterooms, 1 Bay for Gig, 22.5 Cargo
  Performance: Accel: 6.3 G (7.9 G empty, 5.2 G
  overloaded), Jump 3, 21,080 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Jelnai-class Armed Freighter (GTL10)
  Frontier regions have always had a higher incidence of piracy
  than the Imperial Core; in particular, the area behind the claw
  suffers from Vargr corsairs. The Jelnai-class freighter is
  popular with owners and crews alike, because it is sufficiently
  well-defended to deter all but the most desperate band of
  corsairs.
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  Maintenance: HT: 12, 56.7 man-hours per day, 0.1 MCr/yr
  Economics: Freight Income: 13.40 MCr, Expenses: 2.94 MCr
  (Fuel: 1.96 MCr, Berthing: 0.56 MCr, Maintenance: 0.28
  MCr, Payroll: 0.14 MCr), Capital Cost: 8.73 MCr, Shipping
  Costs (per dton): 0.35 kCr per parsec, 0.70 kCr per jump, Net
  Profit: 1.72 MCr. Annual totals for a jump-2 liner at full
  capacity making 35 jumps per year.
  Crew: 2 bridge crew, 3 engineers, 6 gunners
  800 USL, DR 100, PD 4, 4 Triple Sandcaster Turrets, 2
  Triple 250 MJ Laser Turrets, 2 Triple 90 MJ PD Laser
  Turrets, Hardened Basic Bridge, Engineering, 24 Jump, 100
  Maneuver, 160 Fuel, 2 Utility, 6 Staterooms, 478.5 Cargo
  Statistics: EMass 830.9 tonnes, LMass 3,146.0 tonnes,
  Cost: 139.75 MCr, HP: 48,859, Size Mod: +9
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 1.2 G (4.4 G empty, 0.3 G
  overloaded), Jump 2, 4,576 km/h (skim)
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Kjerre II-class Freighter (GTL10)
  As inefficient as GTL10 thrusters are by Imperial standards,
  they are an incredible improvement over the average Sword
  Worlds technology. When the Kjerre-class was refitted her
  acceleration increased four times, and the reduced engineering
  crew enabled her to carry a few passengers.
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  Maintenance: HT: 12, 66.3 man-hours per day, 0.2 MCr/yr
  Economics: Income: 26.12 MCr (passenger: 0.98 MCr,
  freight: 25.14 MCr), Expenses: 4.36 MCr (Fuel: 2.45 MCr,
  Berthing: 1.40 MCr, Maintenance: 0.38 MCr, Payroll: 0.13
  MCr), Capital Cost: 11.94 MCr, Shipping Costs (per dton):
  0.29 kCr per parsec, 0.29 kCr per jump, Net Profit: 9.82
  MCr. Annual totals for a jump-1 liner at full capacity making
  35 jumps per year.
  Crew: 3 bridge crew, 4 engineers, 3 gunners
  Passengers: 14 middle passengers
  2,000 USL, DR 100, PD 4, 2 Triple Sandcaster Turrets, 2
  Triple 250 MJ Laser Turrets, Basic Bridge, Engineering, 40
  Jump, 100 Maneuver, 200 Fuel, 4 Utility, 13 Staterooms,
  1,596.5 Cargo
  Statistics: EMass 1,005.9 tonnes, LMass 8,427.4 tonnes,
  Cost: 191.05 MCr, HP: 90,000, Size Mod: +10
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 0.4 G (3.6 G empty, 0.1 G
  overloaded), Jump 1
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  101 Starships:  Merchants & Traders
  10
  
  Knorr-class Freighter (GTL10)
  The Knorr is a common class of freighter in the Sword
  Worlds, plodding the main that passes almost every member of
  the Confederation, although it is almost never encountered in
  Imperial space. This in not just because of political animosity:
  Sword Worlds licensing regulation do not require a steward for
  middle passengers, while Imperial regulations do. As well,
  pirates are unknown in the highly militarized worlds of the
  Sword 
  Worlds 
  Confederation, 
  rendering 
  weaponry
  unnecessary—a menace Sword Worlders know exists in their
  larger neighbour.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Maintenance: HT: 12, 44.9 man-hours per day, 0.1 MCr/yr
  Economics: Income: 9.41 MCr (passenger: 0.42 MCr, freight:
  8.99 MCr), Expenses: 1.79 MCr (Fuel: 0.98 MCr, Berthing:
  0.56 MCr, Maintenance: 0.18 MCr, Payroll: 0.07 MCr),
  Capital Cost: 5.48 MCr, Shipping Costs (per dton): 0.36 kCr
  per parsec, 0.36 kCr per jump, Net Profit: 2.14 MCr. Annual
  totals for a jump-1 liner at full capacity making 35 jumps per
  year.
  Crew: 2 bridge crew, 3 engineers
  Passengers: 6 middle passengers
  Statistics: EMass 623.1 tonnes, LMass 3,282.9 tonnes,
  Cost: 87.62 MCr, HP: 48,859, Size Mod: +9
  800 USL, DR 100, PD 4, Basic Bridge, Engineering, 16
  Jump, 104 Maneuver, 80 Fuel, 2 Utility, 6 Staterooms, 570.5
  Cargo
  Performance: Accel: 1.1 G (6.1 G empty, 0.3 G
  overloaded), Jump 1, 5,048 km/h (skim)
  Monnin-class Freighter (GTL10)
  One of the cheapest freighters in the Solomani Sphere, the
  Monnin class can be seen on almost every main. In interior
  regions the turret weapons are often removed; this saves MCr
  3.1 and provides another 6 dtons of cargo (in the empty
  turrets).
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  Maintenance: HT: 12, 83.2 man-hours per day, 0.3 MCr/yr
  Economics: Freight Income: 36.20 MCr, Expenses: 7.04 MCr
  (Fuel: 4.90 MCr, Berthing: 1.40 MCr, Maintenance: 0.60
  MCr, Payroll: 0.14 MCr), Capital Cost: 18.77 MCr,
  Shipping Costs (per dton): 0.29 kCr per parsec, 0.57 kCr per
  jump, Net Profit: 10.39 MCr. Annual totals for a jump-2 liner
  at full capacity making 35 jumps per year.
  Crew: 3 bridge crew, 6 engineers, 2 gunners
  2,000 USL, DR 100, PD 4, Triple Sandcaster Turret, Triple
  90 MJ PD Laser Turret, Basic Bridge, Engineering, 61 Jump,
  202 Maneuver, 400 Fuel, 4 Utility, 6 Staterooms, 1 Bay for
  Launch, 1,293 Cargo
  Statistics: EMass 1,384.5 tonnes, LMass 7,643.8 tonnes,
  Cost: 300.31 MCr (MCr303.90 fitted out), HP: 90,000, Size
  Mod: +10
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Performance: Accel: 1.0 G (5.3 G empty, 0.2 G
  overloaded), Jump 2
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Morag-class Ore Transport (GTL10)
  The Morag is an unusual design. Lacking a jump drive, it is
  found only in industrialized systems that have many settled
  worlds, where it is employed shuttling raw materials between
  planets.
  Maintenance: HT: 12, 31.6 man-hours per day, 0.0 MCr/yr
  Economics: No income, Expenses: 1.58 MCr (Fuel: 0.00
  MCr, Berthing: 1.40 MCr, Maintenance: 0.09 MCr, Payroll:
  0.10 MCr), Capital Cost: 2.70 MCr, Shipping Costs (per
  dton): 0.07 kCr per trip, Net Profit: (4.29) MCr. Annual totals
  for a jump-0 liner at full capacity making 35 jumps per year.
  Crew: 3 bridge crew, 4 engineers
  2,000 USL, DR 100, PD 4, Basic Bridge, Engineering, 200
  Maneuver, 1 Utility, 4 Staterooms, 1,779.5 Cargo
  Statistics: EMass 973.8 tonnes, LMass 9,043.9 tonnes,
  Cost: 43.27 MCr, HP: 90,000, Size Mod: +10
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 0.8 G (7.5 G empty, 0.2 G overloaded)
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  101 Starships:  Merchants & Traders
  11
  
  Muirhead-class Economy Liner (GTL10)
  A bare-bones liner, the Muirhead is a classic example of
  functional Solomani design philosophy. Comfort has been
  subordinated to the primary task of ferrying passengers from
  one 
  system 
  to 
  another: 
  the 
  staterooms 
  are double
  accommodation, the decor is starkly functional, and the food
  is, well, nutritious. Imperial Naval Intelligence has noted that
  the Muirhead, while barely suitable as a subsidized passenger
  liner, makes an excellent troopship.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  Maintenance: HT: 12, 39.9 man-hours per day, 0.1 MCr/yr
  Economics: Income: 11.83 MCr (passenger: 9.66 MCr,
  freight: 2.17 MCr), Expenses: 1.52 MCr (Fuel: 0.98 MCr,
  Berthing: 0.28 MCr, Maintenance: 0.14 MCr, Payroll: 0.12
  MCr), Capital Cost: 4.31 MCr, Shipping Costs (per dton):
  0.39 kCr per parsec, 0.78 kCr per jump, Net Profit: 6.00
  MCr. Annual totals for a jump-2 liner at full capacity making
  35 jumps per year.
  Crew: 3 bridge crew, engineer, 3 gunners, 2 stewards
  Passengers: 65 middle passengers, 40 low passengers
  400 USL, DR 100, PD 4, 2 Triple Sandcaster Turrets, 2
  Triple 90 MJ PD Laser Turrets, Basic Bridge, Engineering, 12
  Jump, 25 Maneuver, 80 Fuel, 1 Utility, 38 Staterooms, 10
  Low Berths (40 cryotubes), Hanger for Gig with 1 Entrance,
  77.5 Cargo
  Statistics: EMass 454.2 tonnes, LMass 948.9 tonnes, Cost:
  68.93 MCr (MCr74.42 fitted out), HP: 30,779, Size Mod: +8
  Performance: Accel: 1.0 G (2.0 G empty, 0.4 G
  overloaded), Jump 2
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Murpak-class Freighter (GTL10)
  Slow and steady, the Murpak is a common sight as it carries
  routine cargos between the thinly-settled worlds of the Core.
  With no provision for weapons mounts, this class of freighter
  is not usually found in frontier regions, although some
  desperate owners have been spotted in the Marches.
  Maintenance: HT: 12, 37.2 man-hours per day, 0.1 MCr/yr
  Economics: Freight Income: 7.71 MCr, Expenses: 1.43 MCr
  (Fuel: 0.98 MCr, Berthing: 0.28 MCr, Maintenance: 0.12
  MCr, Payroll: 0.05 MCr), Capital Cost: 3.76 MCr, Shipping
  Costs (per dton): 0.27 kCr per parsec, 0.54 kCr per jump, Net
  Profit: 2.53 MCr. Annual totals for a jump-2 liner at full
  capacity making 35 jumps per year.
  Crew: 2 bridge crew, engineer
  400 USL, DR 100, PD 4, Basic Bridge, Engineering, 12
  Jump, 20 Maneuver, 80 Fuel, 1 Utility, 2 Staterooms, 275.5
  Cargo
  Statistics: EMass 264.9 tonnes, LMass 1,586.8 tonnes,
  Cost: 60.10 MCr, HP: 30,779, Size Mod: +8
  Performance: Accel: 0.5 G (2.7 G empty, 0.1 G
  overloaded), Jump 2
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Nahiin-class Trader (GTL10)
  Another common starship, Nahiin-class traders can be
  encountered anywhere in the Imperium, and along any main
  that connects to the Imperium.
  Maintenance: HT: 12, 24.6 man-hours per day, 0.0 MCr/yr
  Economics: Income: 2.13 MCr (passenger: 1.21 MCr, freight:
  0.92 MCr), Expenses: 0.38 MCr (Fuel: 0.18 MCr, Berthing:
  0.10 MCr, Maintenance: 0.05 MCr, Payroll: 0.05 MCr),
  Capital Cost: 1.64 MCr, Shipping Costs (per dton): 0.76 kCr
  per parsec, 0.76 kCr per jump, Net Profit: 0.11 MCr. Annual
  totals for a jump-1 free trader at full capacity making 25 jumps
  per year.
  Crew: pilot, engineer, steward
  Passengers: 12 high passengers, 2 middle passengers (unless
  gunners carried), 16 low passengers
  200 SL, DR 100, PD 4, 2 Empty Turrets, Basic Bridge,
  Engineering, 4 Jump, 15 Maneuver, 20 Fuel, 1 Utility, 15
  Staterooms, 4 Low Berths (16 cryotubes), 52.5 Cargo
  Statistics: EMass 207.1 tonnes, LMass 463.3 tonnes, Cost:
  26.30 MCr, HP: 19,389, Size Mod: +8
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 1.2 G (2.6 G empty, 0.4 G
  overloaded), Jump 1, 2,816 km/h (atm), 7,965 km/h (skim)
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  101 Starships:  Merchants & Traders
  12
  
  Olythnos-class Trader (GTL10)
  The Olynthos is most common in the Solomani Sphere,
  where it can be found running routes along the mains. While
  not particularly fast, nor very well defended, it is cheap, and
  that counts for more when trading in civilized sectors.
  Maintenance: HT: 12, 32.8 man-hours per day, 0.0 MCr/yr
  Economics: Income: 4.18 MCr (passenger: 1.66 MCr, freight:
  2.52 MCr), Expenses: 0.72 MCr (Fuel: 0.35 MCr, Berthing:
  0.20 MCr, Maintenance: 0.09 MCr, Payroll: 0.07 MCr),
  Capital Cost: 2.92 MCr, Shipping Costs (per dton): 0.67 kCr
  per parsec, 0.67 kCr per jump, Net Profit: 0.54 MCr. Annual
  totals for a jump-1 free trader at full capacity making 25 jumps
  per year.
  Crew: 3 bridge crew, engineer, steward
  Passengers: 16 high passengers, 4 middle passengers (if no
  gunners), 20 low passengers
  400 SL, DR 100, PD 4, 4 Empty Turrets, Basic Bridge,
  Engineering, 8 Jump, 33 Maneuver, 40 Fuel, 1 Utility, 21
  Staterooms, 5 Low Berths (20 cryotubes), 144 Cargo
  Statistics: EMass 347.5 tonnes, LMass 1,036.8 tonnes,
  Cost: 46.73 MCr, HP: 30,779, Size Mod: +8
  Performance: Accel: 1.2 G (3.4 G empty, 0.3 G
  overloaded), Jump 1, 3,268 km/h (atm), 9,245 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Oytrist-class Merchant (GTL10)
  Droyne starships are virtually handmade, with no two alike,
  but similar designs are common. Ships like the Oytrist are
  occasionally encountered behind the claw, where the risk of
  Vargr corsairs is enough to warrant arming a merchant.
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  Maintenance: HT: 12, 37.2 man-hours per day, 0.1 MCr/yr
  Economics: Income: 5.43 MCr (passenger: 2.10 MCr, freight:
  3.33 MCr), Expenses: 0.89 MCr (Fuel: 0.53 MCr, Berthing:
  0.15 MCr, Maintenance: 0.12 MCr, Payroll: 0.08 MCr),
  Capital Cost: 3.75 MCr, Shipping Costs (per dton): 0.73 kCr
  per parsec, 1.47 kCr per jump, Net Profit: 0.79 MCr. Annual
  totals for a jump-2 free trader at full capacity making 25 jumps
  per year.
  Crew: 3 bridge crew, engineer, gunner, steward
  Passengers: 12 high passengers
  300 SL, DR 100, PD 4, 3 Triple 250 MJ Laser Turrets, Basic
  Bridge, Engineering, 10 Jump, 23 Maneuver, 61 Fuel, 1
  Utility, 3 Nests, 102.5 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Statistics: EMass 338.5 tonnes, LMass 858.6 tonnes, Cost:
  60.04 MCr, HP: 25,407, Size Mod: +8
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Performance: Accel: 1.0 G (2.5 G empty, 0.3 G
  overloaded), Jump 2, 3,022 km/h (atm), 8,548 km/h (skim)
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Quotal-class Tramp Trader (GTL10)
  Neither fish nor fowl, Quotal-class traders carry a mix of
  passengers and cargo. While this makes them a flexible design,
  they are also unsuited for high-capacity runs between major
  worlds. Instead, their niche is the backwater mains of the
  Imperium, where they are a familiar sight.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  Maintenance: HT: 12, 41.3 man-hours per day, 0.1 MCr/yr
  Crew: 2 bridge crew, engineer, 4 gunners, steward
  Economics: Income: 6.34 MCr (passenger: 3.32 MCr, freight:
  3.02 MCr), Expenses: 1.16 MCr (Fuel: 0.71 MCr, Berthing:
  0.20 MCr, Maintenance: 0.15 MCr, Payroll: 0.11 MCr),
  Capital Cost: 4.63 MCr, Shipping Costs (per dton): 0.69 kCr
  per parsec, 1.38 kCr per jump, Net Profit: 0.55 MCr. Annual
  totals for a jump-2 free trader at full capacity making 25 jumps
  per year.
  Passengers: 12 high passengers, 12 middle passengers, 20 low
  passengers
  400 SL, DR 100, PD 4, 2 Triple Sandcaster Turrets, Triple
  250 MJ Laser Turret, Triple 90 MJ PD Laser Turret, Basic
  Bridge, Engineering, 13 Jump, 30 Maneuver, 81 Fuel, 1
  Utility, 23 Staterooms, 5 Low Berths (20 cryotubes), 93
  Cargo
  Statistics: EMass 437.7 tonnes, LMass 932.9 tonnes, Cost:
  74.07 MCr, HP: 30,779, Size Mod: +8
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 1.2 G (2.5 G empty, 0.4 G
  overloaded), Jump 2, 3,116 km/h (atm), 8,815 km/h (skim)
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  101 Starships:  Merchants & Traders
  13
  
  Rikiamid-class Bulk Freighter (GTL10)
  Ungainly and lacking small craft, Rikiamid freighters are
  never encountered away from major trade routes. Almost all
  ships in this class are owned by megacorporations or
  governments and dedicated to fixed routes.
  Maintenance: HT: 12, 129.3 man-hours per day, 0.7 MCr/yr
  Economics: Freight Income: 90.51 MCr, Expenses: 17.52
  MCr (Fuel: 12.25 MCr, Berthing: 3.50 MCr, Maintenance:
  1.45 MCr, Payroll: 0.32 MCr), Capital Cost: 45.32 MCr,
  Shipping Costs (per dton): 0.28 kCr per parsec, 0.56 kCr per
  jump, Net Profit: 27.66 MCr. Annual totals for a jump-2 liner
  at full capacity making 35 jumps per year.
  Crew: 5 bridge crew, 16 engineers, 4 gunners
  5,000 USL, DR 100, PD 4, 4 Empty Turrets, Basic Bridge,
  Engineering, 150 Jump, 500 Maneuver, 1,000 Fuel, 10
  Utility, 25 Staterooms, 3,232.5 Cargo
  Statistics: EMass 3,147.3 tonnes, LMass 18,713.7 tonnes,
  Cost: 725.13 MCr, HP: 165,781, Size Mod: +10
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 1.0 G (5.8 G empty, 0.2 G
  overloaded), Jump 2
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Tedoaraq-class Liner (GTL10)
  One of the most popular liners produced by Bilstein Yards,
  Tedoaraq-class ships can be encountered anywhere in the
  Imperium, although they are most common in the Domain of
  Deneb. A streamlined hull permits on-planet loading (popular
  on the Imperial Fringe), while four hardpoints allow adequate
  protective weaponry to be installed if necessary.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Maintenance: HT: 12, 46.2 man-hours per day, 0.1 MCr/yr
  Economics: Income: 13.96 MCr (passenger: 10.42 MCr,
  freight: 3.54 MCr), Expenses: 2.22 MCr (Fuel: 1.47 MCr,
  Berthing: 0.42 MCr, Maintenance: 0.19 MCr, Payroll: 0.14
  MCr), Capital Cost: 5.79 MCr, Shipping Costs (per dton):
  0.42 kCr per parsec, 0.84 kCr per jump, Net Profit: 5.95
  MCr. Annual totals for a jump-2 liner at full capacity making
  35 jumps per year.
  Crew: 4 bridge crew, engineer, 4 gunners (if weapions
  installed), 2 stewards
  Passengers: 36 high passengers, 24 low passengers
  600 SL, DR 100, PD 4, 4 Empty Turrets, Basic Bridge,
  Engineering, 18 Jump, 36 Maneuver, 120 Fuel, 1 Utility, 42
  Staterooms, 6 Low Berths (24 cryotubes), 126.5 Cargo
  Statistics: EMass 497.0 tonnes, LMass 1,179.5 tonnes,
  Cost: 92.63 MCr, HP: 40,332, Size Mod: +9
  Performance: Accel: 1.1 G (2.6 G empty, 0.4 G
  overloaded), Jump 2, 3,031 km/h (atm), 8,573 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Tolley-class Subsidized Merchant (GTL10)
  Like most merchants subsidized by the Solomani
  government, the Tolley is intended to serve as an auxiliary in
  wartime; this explains her unusually high acceleration and
  large number of turrets.
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  Maintenance: HT: 12, 49.1 man-hours per day, 0.1 MCr/yr
  Economics: Income: 8.34 MCr (passenger: 4.37 MCr, freight:
  3.98 MCr), Expenses: 2.26 MCr (Fuel: 1.47 MCr, Berthing:
  0.42 MCr, Maintenance: 0.21 MCr, Payroll: 0.16 MCr),
  Capital Cost: 6.55 MCr, Shipping Costs (per dton): 0.62 kCr
  per parsec, 1.24 kCr per jump, Net Profit: (0.46) MCr.
  Annual totals for a jump-2 liner at full capacity making 35
  jumps per year.
  Crew: 2 bridge crew, 3 engineers, 6 gunners, steward
  Passengers: 15 high passengers, 12 low passengers
  600 SL, DR 100, PD 4, 4 Empty Turrets, Triple Sandcaster
  Turret, Triple 90 MJ PD Laser Turret, Basic Bridge,
  Engineering, 18 Jump, 100 Maneuver, 120 Fuel, 1 Utility, 22
  Staterooms, 3 Low Berths (12 cryotubes), 142 Cargo
  Statistics: EMass 683.6 tonnes, LMass 1,436.4 tonnes,
  Cost: 104.78 MCr, HP: 40,332, Size Mod: +9
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Performance: Accel: 2.5 G (5.3 G empty, 0.9 G
  overloaded), Jump 2, 4,923 km/h (atm), 13,924 km/h (skim)
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  101 Starships:  Merchants & Traders
  14
  
  Triku-class Subsidized Aquatic Liner (GTL10)
  The Solomani Sphere contains several worlds populated
  mainly by dolphins. Several of these worlds have banded
  together to subsidize the Triku-class liner, designed specifically
  for aquatic passengers. Dolphins and other aquatic sapients will
  travel in such a starship if possible—it’s much more
  comfortable than enduring 1G in a support sling.
  400-ton SL Hull, DR 100, PD 4, 4 Turrets, Bridge,
  Engineering, 42 Maneuver, 12 Jump, 80 Fuel, 8 Staterooms,
  1 Utility, 30 Aquatic Staterooms, 115.5 cargo (+12 in turrets)
  Communicators: Radio 8 million km, Laser 16 million km
  Sensors: PESA 48000 km, AESA 160000 km, Radscanner
  3200 km
  Crew: 4 bridge crew, engineer, 4 gunners (if weapons
  installed), 3 stewards
  Statistics: EMass 910.3 tonnes, LMass 1434.1 tonnes,
  Cost MCr 81.9, HP 42300
  Performance: Accel 1.1 G (1.7 G empty, 0.4 G overloaded),
  Jump 2, Air Speed 3382 km/h
  Umburko-class Subsidized Liner (GTL10)
  Worlds along a main cannot always rely on passing free
  traders for communication with the galactic community. Many
  cluster of worlds band together to subsidize regular liners to
  guarantee transportation at least as far as the xboat network.
  The Umburko liner is typically found serving small clusters of
  worlds in safe areas. On the frontier it requires an armed escort
  (or lots of luck).
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Maintenance: HT: 12, 37.5 man-hours per day, 0.1 MCr/yr
  Economics: Income: 11.89 MCr (passenger: 11.20 MCr,
  freight: 0.69 MCr), Expenses: 1.37 MCr (Fuel: 0.74 MCr,
  Berthing: 0.42 MCr, Maintenance: 0.12 MCr, Payroll: 0.10
  MCr), Capital Cost: 3.82 MCr, Shipping Costs (per dton):
  0.41 kCr per parsec, 0.41 kCr per jump, Net Profit: 6.69
  MCr. Annual totals for a jump-1 liner at full capacity making
  35 jumps per year.
  Crew: 2 bridge crew, engineer, 4 stewards
  Passengers: 80 high passengers
  600 SL, DR 100, PD 4, Basic Bridge, Engineering, 12 Jump,
  24 Maneuver, 60 Fuel, 1 Utility, 84 Staterooms, 43.5 Cargo
  Statistics: EMass 484.9 tonnes, LMass 736.6 tonnes, Cost:
  61.11 MCr, HP: 40,332, Size Mod: +9
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 1.2 G (1.8 G empty, 0.6 G
  overloaded), Jump 1, 2,618 km/h (atm), 7,405 km/h (skim)
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Vloshr-class Frontier Trader (GTL10)
  Unlike most Zhodani ships, Vloshr Frontier Traders are
  armed. Intended to travel outside the safe confines of the
  Consulate, they also carry alien passengers in conditioned
  habitats.
  Communicator Range
  Radio
  Maser
  Laser
  Meson
  Basic Bridge: 
  8,000,000 km
  —
  16,000,000 km
  —
  Sensor Range/Scan
  PESA
  AESA
  Radscanner
  Basic Bridge: 
  480,000 km/38
  1,600,000 km/41
  32,000 km/31
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: 1 bridge crew, 1 engineer, 2 gunners, 1 steward
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  Passengers: 15 high passengers
  Statistics: EMass 324.3 tonnes, LMass 694.8 tonnes, Cost:
  57.31 MCr, HP: 25,407, HT: 12, Size Mod: +8
  300 SL, DR 100, PD 4, Triple Sandcaster Turret, 2 Triple 90
  MJ PD Laser Turrets, Basic Bridge with Psionic Switches,
  Engineering, 10 Jump, 19 Maneuver, 61 Fuel, 1 Fuel
  Processor (7.6 hrs), 1 Utility, 18 Staterooms, 2 Habitats, 69.5
  Cargo
  Performance: Accel: 1.0 G (2.1 G empty, 0.4 G
  overloaded), Jump 2, 2,746 km/h (atm), 7,769 km/h (skim)
  101 Starships:  Merchants & Traders
  15
  
  Wain-class Freighter (GTL10)
  Common in the confined space of the Sword Worlds, Wain-
  class freighters plod long the main, shuttling freight and a few
  passengers from world to world. The nature of Sword Worlds
  politics eliminates the need for weapons (no pirate can survive
  long in the militarized Sword Worlds). Unlike most freighter,
  the Wain class is streamlined, permitting it to be loaded
  directly from the ground rather than relying on orbital
  transshipment.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Maintenance: HT: 12, 44.8 man-hours per day, 0.1 MCr/yr
  Economics: Income: 7.29 MCr (passenger: 0.50 MCr, freight:
  6.79 MCr), Expenses: 1.77 MCr (Fuel: 0.98 MCr, Berthing:
  0.56 MCr, Maintenance: 0.17 MCr, Payroll: 0.06 MCr),
  Capital Cost: 5.44 MCr, Shipping Costs (per dton): 0.46 kCr
  per parsec, 0.46 kCr per jump, Net Profit: 0.08 MCr. Annual
  totals for a jump-1 liner at full capacity making 35 jumps per
  year.
  Crew: 2 bridge crew, 2 engineers
  Passengers: 6 middle passengers, 12 low passengers
  Statistics: EMass 560.7 tonnes, LMass 2,587.9 tonnes,
  Cost: 87.04 MCr, HP: 48,859, Size Mod: +9
  800 SL, DR 100, PD 4, Basic Bridge, Engineering, 16 Jump,
  82 Maneuver, 80 Fuel, 2 Utility, 6 Staterooms, 3 Low Berths
  (12 cryotubes), 431 Cargo
  Performance: Accel: 1.1 G (5.3 G empty, 0.3 G
  overloaded), Jump 1, 4,397 km/h (atm), 12,436 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Yarmouth-class Frontier Trader (GTL10)
  Originating on the trailing edge of the Solomani Sphere,
  examples of the Yarmouth-class can now be found throughout
  human-occupied space. Rugged and survivable, it is a favourite
  with free trader crews.
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  Maintenance: HT: 12, 40.8 man-hours per day, 0.1 MCr/yr
  Economics: Income: 6.24 MCr (passenger: 2.27 MCr, freight:
  3.96 MCr), Expenses: 1.14 MCr (Fuel: 0.70 MCr, Berthing:
  0.20 MCr, Maintenance: 0.14 MCr, Payroll: 0.10 MCr),
  Capital Cost: 4.52 MCr, Shipping Costs (per dton): 0.66 kCr
  per parsec, 1.31 kCr per jump, Net Profit: 0.58 MCr. Annual
  totals for a jump-2 free trader at full capacity making 25 jumps
  per year.
  Crew: 2 bridge crew, engineer, 3 gunners, steward
  Passengers: 12 high passengers, 20 low passengers
  400 SL, DR 100, PD 4, Heavy Compartmentalization, 2
  Triple Sandcaster Turrets, 2 Triple 250 MJ Laser Turrets,
  Basic Bridge, Engineering, 12 Jump, 30 Maneuver, 80 Fuel,
  Fuel Processor (10.0 hrs), 1 Utility, 16 Staterooms, 5 Low
  Berths (20 cryotubes), 122 Cargo
  Statistics: EMass 428.1 tonnes, LMass 1,053.9 tonnes,
  Cost: 72.28 MCr, HP: 30,779, Size Mod: +8
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 1.0 G (2.5 G empty, 0.3 G
  overloaded), Jump 2, 3,116 km/h (atm), 8,815 km/h (skim)
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Aakroyss-class Merchant (GTL11)
  Fairly large for a Droyne ship, the Aakross and similar ships
  maintain trade between scattered Droyne worlds. While non-
  Droyne are sometimes carried as passengers, they must adapt
  to the communal and cramped living quarters.
  Communicator Range
  Radio
  Maser
  Laser
  Meson
  Basic Bridge: 
  8,000,000 km
  —
  16,000,000 km
  —
  Sensor Range/Scan
  PESA
  AESA
  Radscanner
  Basic Bridge: 
  480,000 km/38
  1,600,000 km/41
  32,000 km/31
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: 1 bridge crew, 1 engineer, 2 gunners, 1 steward
  97 MJ X-Ray Laser
  Imp
  31
  5d x 40(2)
  29,952 km
  56,160 km
  1/8
  Passengers: 18 high passengers
  Statistics: EMass 255.3 tonnes, LMass 1,055.7 tonnes,
  Cost: 68.07 MCr, HP: 30,779, Size Mod: +8
  400 SL, DR 100, PD 4, Triple Sandcaster Turret, Triple 97
  MJ PD Laser Turret, Basic Bridge, Engineering, 12 Jump, 12
  Maneuver, 80 Fuel, 1  Fuel Processor (10.0 hrs), 1 Utility, 4
  Nests, 160.5 Cargo
  Performance: Accel: 1.0 G (4.3 G empty, 0.3 G
  overloaded), Jump 2, 3,227 km/h
  101 Starships:  Merchants & Traders
  16
  
  Arisha-class Subsidized Merchant (GTL11)
  A common sight in settled regions of the Imperium, most
  Arisha-class merchants have long since been paid off. They
  quietly travel their assigned routes, knitting together backwater
  worlds throughout the realm.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Statistics: EMass 220.8 tonnes, LMass 1,005.3 tonnes,
  Cost: 45.94 MCr, HP: 30,779, HT: 12, Size Mod: +8
  Crew: 1 bridge crew, 1 engineer, 1 steward
  Passengers: 20 high passengers, 12 low passengers
  Performance: Accel: 1.0 G (4.5 G empty, 0.2 G
  overloaded), Jump 1, 3,089 km/h (atm), 8,739 km/h (skim)
  400 SL, DR 100, PD 4, 2 Empty Turrets, Basic Bridge,
  Engineering, 8 Jump, 11 Maneuver, 40 Fuel, 1 Utility, 22
  Staterooms, 3 Low Berths, 165 Cargo
  Baarnekki-class Fast Trader (GTL11)
  Although the megacorporations have a virtual monopoly on
  express shipping along the Imperial express routes, there’s a
  niche market for smaller cargos, especially if the captain is
  willing to leave the route. The Baarnekki is found filling this
  niche.
  Maintenance: HT: 12, 42.0 man-hours per day, Annual
  Maintenance: 0.08 MCr
  Economics: Freight Income: 9.66 MCr, Expenses: 1.26 MCr
  (Fuel: 1.05 MCr, Maintenance: 0.15 MCr, Payroll: 0.06
  MCr), Net Profit: 8.40 MCr. Annual totals for a jump-4 free
  trader at full capacity making 25 jumps per year.
  Crew: 3 bridge crew, 1 engineer
  Statistics: EMass 199.5 tonnes, LMass 673.4 tonnes, Cost:
  76.44 MCr, HP: 25,407, Size Mod: +8
  300 SL, DR 100, PD 4, Basic Bridge, Engineering, 15 Jump,
  8 Maneuver, 120 Fuel, 1 Utility, 3 Staterooms, 80.5 Cargo
  Performance: Accel: 1.1 G (3.6 G empty, 0.3 G
  overloaded), Jump 4, 3,011 km/h (atm), 8,517 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Dragger-class Bulk Freighter (GTL11)
  While tramp traders may delude themselves that they are
  carrying the lifeblood of the Imperium, bulk carriers like the
  Dragger class are really doing so. While not fast, it can carry
  nearly 15,000 tons of cargo along a jump-2 main, and do so
  far cheaper than even the scruffiest free trader.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Maintenance: HT: 12, 251.6 man-hours per day, 2.7 MCr/yr
  Economics: Freight Income: 418.73 MCr, Expenses: 68.81
  MCr (Fuel: 49.00 MCr, Berthing: 14.00 MCr, Maintenance:
  5.49 MCr, Payroll: 0.31 MCr), Capital Cost: 171.70 MCr,
  Shipping Costs (per dton): 0.23 kCr per parsec, 0.46 kCr per
  jump, Net Profit: 178.22 MCr. Annual totals for a jump-2
  liner at full capacity making 35 jumps per year.
  Crew: 3 bridge crew, 20 engineers, medic
  20,000 DSP (1,042-dton subhull), DR 100 (DR 100 on
  subhull), PD 4, Basic Bridge, Engineering, 600 Jump, 390
  Maneuver, 4,000 Fuel, 3 Utility, 12 Staterooms, Sickbay,
  14,954.5 Cargo
  Statistics: EMass 5,217.0 tonnes, LMass 76,663.7 tonnes,
  Cost: 2,747.24 MCr, HP: 417,743, Size Mod: +12
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 0.5 G (6.8 G empty, 0.1 G
  overloaded), Jump 2
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  101 Starships:  Merchants & Traders
  17
  
  Enzhyiench-class Freighter (GTL11)
  A common freighter in the Zhodani Consulate, the
  Enzhyiench class can be encountered almost anywhere that
  required bulk freight transported.
  Maintenance: HT: 12, 65.9 man-hours per day, 0.2 MCr/yr
  Economics: Freight Income: 23.95 MCr, Expenses: 4.23 MCr
  (Fuel: 2.94 MCr, Berthing: 0.84 MCr, Maintenance: 0.38
  MCr, Payroll: 0.07 MCr), Capital Cost: 11.79 MCr,
  Shipping Costs (per dton): 0.27 kCr per parsec, 0.53 kCr per
  jump, Net Profit: 7.94 MCr. Annual totals for a jump-2 liner
  at full capacity making 35 jumps per year.
  Crew: 3 bridge crew, 2 engineers
  1,200 USL, DR 100, PD 4, Basic Bridge with Psionic
  Switches, Engineering, 36 Jump, 50 Maneuver, 240 Fuel, 3
  Utility, 3 Staterooms, 855.5 Cargo
  Statistics: EMass 569.1 tonnes, LMass 4,666.5 tonnes,
  Cost: 188.57 MCr, HP: 64,024, Size Mod: +9
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Performance: Accel: 1.0 G (8.0 G empty, 0.2 G
  overloaded), Jump 2
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Gelliam-class Express Freighter (GTL11)
  One of Tukera Lines’ most profitable designs, Gelliam-class
  freighters have been sighted in virtually every part of the
  Imperium.
  Maintenance: HT: 12, 108.0 man-hours per day, Annual
  Maintenance: 0.51 MCr
  Economics: Freight Income: 103.01 MCr, Expenses: 10.32
  MCr (Fuel: 9.24 MCr, Maintenance: 1.01 MCr, Payroll: 0.07
  MCr), Net Profit: 92.69 MCr. Annual totals for a jump-4
  express liner at full capacity making 33 jumps per year.
  Crew: 1 bridge crew, 4 engineers
  2,000 DSP (223-dton subhull), DR 100 (DR 100 on subhull),
  PD 4, Basic Bridge, Engineering, 100 Jump, 100 Maneuver,
  800 Fuel, 1 Utility, 5 Staterooms, 975.5 Cargo
  Statistics: EMass 1,093.5 tonnes, LMass 6,243.0 tonnes,
  Cost: 506.30 MCr, HP: 90,000, Size Mod: +10
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 1.5 G (8.3 G empty, 0.4 G
  overloaded), Jump 4
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Klastao-class Far Trader (GTL11)
  A slightly more modern version of the Empress Marava Far
  Trader, a more efficient fusion power plant gives the Klastao a
  greater cargo capacity.
  Maintenance: HT: 12, 29.9 man-hours per day, 0.0 MCr/yr
  Economics: Income: 3.10 MCr (passenger: 1.33 MCr, freight:
  1.77 MCr), Expenses: 0.60 MCr (Fuel: 0.35 MCr, Berthing:
  0.10 MCr, Maintenance: 0.08 MCr, Payroll: 0.07 MCr),
  Capital Cost: 2.42 MCr, Shipping Costs (per dton): 0.72 kCr
  per parsec, 1.44 kCr per jump, Net Profit: 0.08 MCr. Annual
  totals for a jump-2 free trader at full capacity making 25 jumps
  per year.
  Crew: 3 bridge crew, engineer, steward
  Passengers: 6 high passengers, 2 middle passengers, 12 low
  passengers
  200 SL, DR 100, PD 4, 2 Empty Turrets, Basic Bridge,
  Engineering, 6 Jump, 10 Maneuver, 40 Fuel, Fuel Processor
  (5.0 hrs), 1 Utility, 10 Staterooms, 3 Low Berths (12
  cryotubes), 1 Bay for Air/Raft, 54.6 Cargo
  Statistics: EMass 163.7 tonnes, LMass 452.5 tonnes, Cost:
  38.71 MCr (MCr38.77 fitted out), HP: 19,389, Size Mod: +8
  Performance: Accel: 2.0 G (5.5 G empty, 0.6 G
  overloaded), Jump 2, 3,635 km/h (atm), 10,282 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  101 Starships:  Merchants & Traders
  18
  
  Klepsidar-class Freighter (GTL11)
  A small, moderate-capacity freighter, the Klepsidar is
  usually encountered away from established routes, where
  competition from larger freighters is less.
  Maintenance: HT: 12, 61.2 man-hours per day, 0.2 MCr/yr
  Economics: Freight Income: 20.10 MCr, Expenses: 3.88 MCr
  (Fuel: 2.94 MCr, Berthing: 0.56 MCr, Maintenance: 0.32
  MCr, Payroll: 0.06 MCr), Capital Cost: 10.15 MCr,
  Shipping Costs (per dton): 0.28 kCr per parsec, 0.84 kCr per
  jump, Net Profit: 6.07 MCr. Annual totals for a jump-3 liner
  at full capacity making 35 jumps per year.
  Crew: 2 bridge crew, 2 engineers, 2 gunners (if armed)
  800 USL, DR 100, PD 4, 2 Empty Turrets, Basic Bridge,
  Engineering, 32 Jump, 30 Maneuver, 240 Fuel, 2 Utility, 3
  Staterooms, 478.5 Cargo
  Statistics: EMass 442.7 tonnes, LMass 2,830.4 tonnes,
  Cost: 162.34 MCr, HP: 48,859, Size Mod: +9
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Performance: Accel: 1.0 G (6.1 G empty, 0.2 G
  overloaded), Jump 3
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Kriaplezh-class Liner (GTL11)
  A common liner in the Zhodani Consulate, where it serves
  express routes, the Kriaplezh is an extremely comfortable
  liner. As an unarmed vessel is rarely encountered outside the
  Consulate, where violence and piracy are virtually unknown.
  Maintenance: HT: 12, 68.3 man-hours per day, 0.2 MCr/yr
  Economics: Income: 79.11 MCr (passenger: 71.33 MCr,
  freight: 7.78 MCr), Expenses: 5.23 MCr (Fuel: 4.12 MCr,
  Berthing: 0.56 MCr, Maintenance: 0.41 MCr, Payroll: 0.14
  MCr), Capital Cost: 12.66 MCr, Shipping Costs (per dton):
  0.34 kCr per parsec, 1.36 kCr per jump, Net Profit: 61.23
  MCr. Annual totals for a jump-4 express liner at full capacity
  making 35 jumps per year.
  Crew: 2 bridge crew, 2 engineers, 4 stewards, medic, 2
  auxiliary crew
  Passengers: 75 high passengers, 40 low passengers
  800 USL, DR 100, PD 4, Basic Bridge with Psionic
  Switches, Engineering, 42 Jump, 16 Maneuver, 336 Fuel, 2
  Utility, 81 Staterooms, 10 Low Berths (40 cryotubes),
  Sickbay, 1 Cradle for Pinnace, 69.5 Cargo
  Statistics: EMass 614.9 tonnes, LMass 1,353.1 tonnes,
  Cost: 202.60 MCr (MCr214.06 fitted out), HP: 48,859, Size
  Mod: +9
  Performance: Accel: 1.1 G (2.4 G empty, 0.6 G
  overloaded), Jump 4, 2,258 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Meredith-class Trader (GTL11)
  Designed for the densely populated Solomani Rim, the
  Meredith class would be uneconomical in a frontier region like
  the Spinward Marches. Trade levels in the Confederation are
  high enough that a canny skipper can make a living on the
  leavings of large shipping lines.
  Maintenance: HT: 12, 38.2 man-hours per day, 0.1 MCr/yr
  Economics: Income: 9.24 MCr (passenger: 5.88 MCr, freight:
  3.36 MCr), Expenses: 1.46 MCr (Fuel: 0.98 MCr, Berthing:
  0.28 MCr, Maintenance: 0.13 MCr, Payroll: 0.07 MCr),
  Capital Cost: 3.96 MCr, Shipping Costs (per dton): 0.38 kCr
  per parsec, 0.77 kCr per jump, Net Profit: 3.82 MCr. Annual
  totals for a jump-2 liner at full capacity making 35 jumps per
  year.
  Crew: 3 bridge crew, engineer, steward
  Passengers: 20 high passengers, 20 low passengers
  400 SL, DR 100, PD 4, Basic Bridge, Engineering, 12 Jump,
  9 Maneuver, 80 Fuel, 1 Utility, 23 Staterooms, 5 Low Berths
  (20 cryotubes), 120 Cargo
  Statistics: EMass 238.9 tonnes, LMass 855.6 tonnes, Cost:
  63.44 MCr, HP: 30,779, Size Mod: +8
  Performance: Accel: 1.0 G (3.4 G empty, 0.3 G
  overloaded), Jump 2, 2,901 km/h (atm), 8,207 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  101 Starships:  Merchants & Traders
  19
  
  Pelagros-class Luxury Liner (GTL11)
  Long distance travel in the Imperium takes time, even with
  jump-4 ships. In an effort to attrack more passengers, some
  lines build luxurious ships. The Pelagros class is a typical
  example, with accomodations for 200 high passengers and ten
  suites for nobles and megacorporate executives, exercise
  rooms, a swimming pool, ample dining and meeting rooms,
  and enough theatreas and holoventure zones to entertain even
  the most jaded passenger.
  total), 3 Sickbays, Basic Security, Brig (2 prisoners), 2 Safes
  (22.7 m3 capacity), 170 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Maintenance: HT: 12, 116.5 man-hours per day, 0.6 MCr/yr
  Economics: Income: 226.94 MCr (passenger: 207.90 MCr,
  freight: 19.04 MCr), Expenses: 15.65 MCr (Fuel: 12.25 MCr,
  Berthing: 1.75 MCr, Maintenance: 1.18 MCr, Payroll: 0.47
  MCr), Capital Cost: 36.82 MCr, Shipping Costs (per dton):
  0.35 kCr per parsec, 1.41 kCr per jump, Net Profit: 174.48
  MCr. Annual totals for a jump-4 express liner at full capacity
  making 35 jumps per year.
  Crew: 4 bridge crew, 4 engineers, 20 stewards, 3 medics, 5
  other crew
  Passengers: 10 noble passengers, 200 high passengers, 100
  low passengers
  2,500 USL, DR 100, PD 4, Basic Bridge, Engineering, 125
  Jump, 38 Maneuver, 1,000 Fuel, 5 Utility, 10 Suites, 219
  Staterooms, 25 Low Berths (100 cryotubes), 5 Exercise
  Rooms, 3 Halls seating 300 people, 2 Theatres seating 200
  people, Stage, 2 Holoventure Zones, Swimming Pool (36 m3
  Statistics: EMass 1,666.6 tonnes, LMass 3,437.1 tonnes,
  Cost: 589.07 MCr, HP: 104,435, Size Mod: +10
  Performance: Accel: 1.0 G (2.1 G empty, 0.5 G
  overloaded), Jump 4, 480 km/h (skim)
  Tsenjia-class Freighter (GTL11)
  Reliable, efficient, and dull, Tsenjia-class freighters are a
  common sight in the Imperium—so common that they are
  effectively invisible to most travellers.
  Communicators: Radio 3 million km, Laser 6 million km
  Sensors: PESA 48000 km, AESA 160000 km, Radscanner
  3200 km
  Crew: 3 bridge crew, engineer
  Statistics: EMass 1246.2 tonnes, LMass 7788.0 tonnes,
  Cost MCr 280.9, HP 90000
  2000-ton USL Hull, DR 100, PD 4, Bridge, Engineering, 82
  Maneuver, 60 Jump, 400 Fuel, 2 Staterooms, 4 Utility,
  1442.5 cargo
  Performance: Accel 1.0 G (6.0 G empty, 0.2 G overloaded),
  Jump 2, Air Speed 960 km/h
  Zhdiechranj-class Liner (GTL11)
  The Zhdiechranj is a high-capacity liner, used to link
  outlying sectors with the capital. Unlike most Zhodani ships
  it is armed—mainly because many routes pass by the Vargr
  Extents.
  Communicator Range
  Radio
  Maser
  Laser
  Meson
  Basic Bridge: 
  8,000,000 km
  —
  16,000,000 km
  —
  Sensor Range/Scan
  PESA
  AESA
  Radscanner
  Basic Bridge: 
  480,000 km/38
  1,600,000 km/41
  32,000 km/31
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: 1 bridge crew, 1 engineer, 2 gunners, 2 stewards
  97 MJ X-Ray Laser
  Imp
  31
  5d x 40(2)
  29,952 km
  56,160 km
  1/8
  Passengers: 40 high passengers
  Statistics: EMass 510.3 tonnes, LMass 1,601.0 tonnes,
  Cost: 172.55 MCr, HP: 44,697, Size Mod: +9
  700 USL, DR 100, PD 4, Triple Sandcaster Turret, Triple 97
  MJ PD Laser Turret, Basic Bridge with Psionic Switches,
  Engineering, 35 Jump, 17 Maneuver, 280 Fuel, 2 Utility, 44
  Staterooms, 184.5 Cargo
  Performance: Accel: 1.0 G (3.0 G empty, 0.3 G
  overloaded), Jump 4, 960 km/h
  101 Starships:  Merchants & Traders
  20
  
  Ampi-class Express Freighter (GTL12)
  A common sight on most Core-Fringe runs, the Ampi and
  her sister ships carry high-priority freight almost as fast as an
  Imperial Navy courier ship, commanding shipping charges to
  match. While not a passenger ship, five low berth modules are
  fitted; the cryotubes are usually used by service engineers sent
  along to install new Core technology.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  102 MJ X-Ray Laser
  Imp
  31
  5d x 50(2)
  33,536 km
  62,880 km
  1/8
  Maintenance: HT: 12, 193.8 man-hours per day, 1.6 MCr/yr
  In 1083 the Swari, an Ampi-class ship, won the coveted
  Mora Vintners’ Trophy—given to the first commercial ship
  bringing the decade’s new Terran wine to the Marches. Since
  then Ampis have established a reputation for fast delivery, no
  matter what the obstacles.
  Economics: Income: 254.31 MCr (passenger: 2.31 MCr,
  freight: 252.00 MCr), Expenses: 43.64 MCr (Fuel: 36.75
  MCr, Berthing: 3.50 MCr, Maintenance: 3.26 MCr, Payroll:
  0.13 MCr), Capital Cost: 101.84 MCr, Shipping Costs (per
  dton): 0.46 kCr per parsec, 2.77 kCr per jump, Net Profit:
  108.83 MCr. Annual totals for a jump-6 express liner at full
  capacity making 35 jumps per year.
  Crew: 3 bridge crew, 5 engineers, 2 gunners
  Passengers: 20 low passengers
  5,000 USL, DR 100, PD 4, Triple Sandcaster Turret, Triple
  102 MJ PD Laser Turret, Basic Bridge, Engineering, 350
  Jump, 100 Maneuver, 3,000 Fuel, 10 Utility, 8 Staterooms, 5
  Low Berths (20 cryotubes), 1,500 Cargo
  Statistics: EMass 2,868.6 tonnes, LMass 12,392.1 tonnes,
  Cost: 1,629.44 MCr, HP: 165,781, Size Mod: +10
  Performance: Accel: 0.7 G (3.2 G empty, 0.2 G
  overloaded), Jump 6
  Ariasa-class Subsidized Packet (GTL12)
  The express boat service may bind the Imperium together,
  but most worlds are not on an xboat route. Rather than rely on
  slow or haphazard merchant runs, some governments subsidize
  high-jump packets to ensure their timely access to news, and
  to encourage Imperial trade. Subsidized packets are invariably
  given a mail contract, and can often charge a premium for
  express delivery.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  102 MJ X-Ray Laser
  Imp
  31
  5d x 50(2)
  33,536 km
  62,880 km
  1/8
  Maintenance: HT: 12, 48.4 man-hours per day, 0.1 MCr/yr
  Economics: Income: 17.11 MCr (passenger: 6.47 MCr,
  freight: 10.64 MCr), Expenses: 2.52 MCr (Fuel: 1.96 MCr,
  Berthing: 0.28 MCr, Maintenance: 0.20 MCr, Payroll: 0.07
  MCr), Capital Cost: 6.36 MCr, Shipping Costs (per dton):
  0.57 kCr per parsec, 2.27 kCr per jump, Net Profit: 8.23
  MCr. Annual totals for a jump-4 express liner at full capacity
  making 35 jumps per year.
  Crew: pilot, engineer, 2 gunners, steward
  Passengers: 8 middle passengers, 4 low passengers
  400 SL, DR 100, PD 4, Triple Sandcaster Turret, Triple 102
  MJ PD Laser Turret, Basic Bridge, Engineering, 20 Jump, 10
  Maneuver, 160 Fuel, 1 Utility, 7 Staterooms, Low Berth (4
  cryotubes), 95 Cargo
  Statistics: EMass 265.0 tonnes, LMass 841.0 tonnes, Cost:
  101.78 MCr, HP: 30,779, Size Mod: +8
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 1.1 G (3.4 G empty, 0.4 G
  overloaded), Jump 4, 2,946 km/h (atm), 8,333 km/h (skim)
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  101 Starships:  Merchants & Traders
  21
  
  Astron-class Express Trader (GTL12)
  Following the express boat network, Astron traders cater to
  passengers in a hurry and cargo that can’t wait. Low cargo
  space makes meeting payments is tough without speculative
  trading; startown jokers claim that Astron skippers are in as
  much of a hurry as their ships.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Maintenance: HT: 12, 47.8 man-hours per day, 0.1 MCr/yr
  Economics: Income: 19.41 MCr (passenger: 8.61 MCr,
  freight: 10.80 MCr), Expenses: 1.87 MCr (Fuel: 1.40 MCr,
  Berthing: 0.20 MCr, Maintenance: 0.20 MCr, Payroll: 0.07
  MCr), Capital Cost: 6.20 MCr, Shipping Costs (per dton):
  0.43 kCr per parsec, 1.72 kCr per jump, Net Profit: 11.33
  MCr. Annual totals for a jump-4 free trader at full capacity
  making 25 jumps per year.
  Tukera Lines operates a fleet of Astron-class Express
  Traders. Tukera skippers don’t have to worry about making
  payments, but they take particular pride in arriving ahead of
  schedule. Tukera recruits former express-boat pilots, and on
  many runs there’s a friendly rivalry between Tukera’s express
  traders and the Scout Services express boats.
  Crew: 2 bridge crew, engineer, 2 stewards, 2 gunners (if
  weapons installed)
  Statistics: EMass 279.1 tonnes, LMass 832.4 tonnes, Cost:
  99.24 MCr, HP: 30,779, Size Mod: +8
  Passengers: 24 high passengers, 12 low passengers
  Performance: Accel: 1.1 G (3.2 G empty, 0.4 G
  overloaded), Jump 4, 2,390 km/h (skim)
  400 USL, DR 100, PD 4, 2 Empty Turrets, Basic Bridge,
  Engineering, 20 Jump, 10 Maneuver, 160 Fuel, 1 Utility, 28
  Staterooms, 3 Low Berths (12 cryotubes), 90 Cargo
  Belasmon-class Liner (GTL12)
  An updated version of the popular Tedoaraq-class liner, the
  Belasmon-class is proving to be a best-seller for Bilstein
  Yards. The latest high-efficiency thrusters leave more space for
  the hold; other than that the two classes are identical. A
  streamlined hull permits on-planet loading (popular on the
  Imperial Fringe), while four hardpoints allow adequate
  protective weaponry to be installed if necessary.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Maintenance: HT: 12, 46.1 man-hours per day, 0.1 MCr/yr
  Economics: Income: 14.57 MCr (passenger: 10.42 MCr,
  freight: 4.16 MCr), Expenses: 2.22 MCr (Fuel: 1.47 MCr,
  Berthing: 0.42 MCr, Maintenance: 0.18 MCr, Payroll: 0.14
  MCr), Capital Cost: 5.78 MCr, Shipping Costs (per dton):
  0.39 kCr per parsec, 0.77 kCr per jump, Net Profit: 6.58
  MCr. Annual totals for a jump-2 liner at full capacity making
  35 jumps per year.
  Crew: 4 bridge crew, engineer, 3 gunners, 2 stewards, medic
  Passengers: 36 high passengers, 24 low passengers
  600 SL, DR 100, PD 4, 4 Empty Turrets, Basic Bridge,
  Engineering, 18 Jump, 13 Maneuver, 120 Fuel, 1 Utility, 42
  Staterooms, 6 Low Berths (24 cryotubes), Sickbay, 148.5
  Cargo
  Statistics: EMass 321.6 tonnes, LMass 1,103.8 tonnes,
  Cost: 92.44 MCr, HP: 40,332, Size Mod: +9
  Performance: Accel: 1.1 G (3.7 G empty, 0.3 G
  overloaded), Jump 2, 2,880 km/h (atm), 8,146 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  101 Starships:  Merchants & Traders
  22
  
  Empress Nicole-class Cruise Liner (GTL12)
  Pride of Meladin Lines, upstart competitor to Tukera Lines,
  the Empress Nicole and her sister-ships travel the Core-Fringe
  run. Rather than competing based on connections, Meladin
  bills its ships as more luxurious than Tukera’s. While the
  Empress Nicole-class is luxuriously appointed, recent
  passengers have noted that personal service is highly variable,
  leading some analysts to speculate that Meladin’s increasingly
  youthful stewards are due to financial difficulties.
  total), 3 Sickbays, Hanger for 4 Gigs with 1 Entrance, 133.5
  Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Maintenance: HT: 12, 128.1 man-hours per day, 0.7 MCr/yr
  Economics: Income: 218.23 MCr (passenger: 203.28 MCr,
  freight: 14.95 MCr), Expenses: 18.85 MCr (Fuel: 14.70 MCr,
  Berthing: 2.10 MCr, Maintenance: 1.42 MCr, Payroll: 0.62
  MCr), Capital Cost: 44.51 MCr, Shipping Costs (per dton):
  0.44 kCr per parsec, 1.78 kCr per jump, Net Profit: 154.87
  MCr. Annual totals for a jump-4 express liner at full capacity
  making 35 jumps per year.
  Crew: 5 bridge crew, 3 engineers, 20 stewards, 3 medics, 8
  auxiliary crew, 9 other crew
  Passengers: 10 noble passengers, 200 high passengers, 40 low
  passengers
  3,000 USL, DR 100, PD 4, Basic Bridge, Engineering, 150
  Jump, 61 Maneuver, 1,200 Fuel, 6 Utility, 10 Suites, 224
  Staterooms, 10 Low Berths (40 cryotubes), 10 Exercise
  Rooms, 3 Halls seating 300 people, Theatre seating 100
  people, Stage, 5 Holoventure Zones, Swimming Pool (92 m3
  Statistics: EMass 1,826.9 tonnes, LMass 4,034.5 tonnes,
  Cost: 712.21 MCr (MCr734.17 fitted out), HP: 117,933, Size
  Mod: +10
  Performance: Accel: 1.4 G (3.0 G empty, 0.9 G
  overloaded), Jump 4, 5,680 km/h (skim)
  Furgal-class Blockade Runner (GTL12)
  Built to look like the ubiquitous Bargam-class trader, the
  Furgal incorporates high-efficiency GTL12 thrusters for better
  acceleration, advanced stealthing for concealed approaches, and
  10 dtons of concealed and shielded compartments scattered
  throughout the ship.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Maintenance: HT: 12, 35.8 man-hours per day, 0.06 MCr/yr
  Economics: Income: 1.63 MCr (passenger: 0.23 MCr, freight:
  1.40 MCr), Expenses: 0.36 MCr (Fuel: 0.18 MCr,
  Maintenance: 0.11 MCr, Payroll: 0.07 MCr), Net Profit: 1.27
  MCr. Annual totals for a jump-1 free trader at full capacity
  making 25 jumps per year.
  Crew: 3 bridge crew, 1 engineer, 1 steward
  Passengers: 4 middle passengers, 12 low passengers
  200 SL, DR 100, PD 4, 2 Empty Turrets, Radical Stealth,
  Radical Emission Cloaking, Basic Bridge, Engineering, 4
  Jump, 17 Maneuver, 20 Fuel, 1  Fuel Processor (2.5 hrs), 1
  Utility, 5 Staterooms, 3 Low Berths (12 cryotubes), 80 Cargo,
  10 Concealed Cargo (-8 to spot)
  Statistics: EMass 163.6 tonnes, LMass 589.9 tonnes, Cost:
  55.52 MCr, HP: 19,389, Size Mod: +8
  Performance: Accel: 2.6 G (9.4 G empty, 0.7 G
  overloaded), Jump 1, 4,740 km/h (atm), 13,407 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Komar-class Free Trader (GTL12)
  While uncommon in the Imperium, some merchants are run
  by families. The Komar-class of free trader is such a ship.
  Although larger (and more expensive) than the average free
  trader, it has extra recreation space to allow the crew (usually
  an extended family) to raise children.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Maintenance: HT: 12, 45.9 man-hours per day, 0.1 MCr/yr
  Economics: Income: 9.76 MCr (passenger: 6.51 MCr, freight:
  3.25 MCr), Expenses: 1.72 MCr (Fuel: 1.05 MCr, Berthing:
  0.30 MCr, Maintenance: 0.18 MCr, Payroll: 0.19 MCr),
  Capital Cost: 5.72 MCr, Shipping Costs (per dton): 0.60 kCr
  per parsec, 1.21 kCr per jump, Net Profit: 2.31 MCr. Annual
  totals for a jump-2 free trader at full capacity making 25 jumps
  per year.
  Crew: 5 bridge crew, engineer, 6 gunners, 2 stewards, medic
  Passengers: 36 high passengers, 24 low passengers
  600 SL, DR 100, PD 4, 6 Empty Turrets, Basic Bridge,
  Engineering, 18 Jump, 11 Maneuver, 120 Fuel, 1 Utility, 51
  Staterooms, 6 Low Berths (24 cryotubes), Exercise Room,
  Hall seating 100 people, Sickbay, 100 Cargo
  Statistics: EMass 334.9 tonnes, LMass 897.2 tonnes, Cost:
  91.48 MCr, HP: 40,332, Size Mod: +9
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 1.1 G (3.0 G empty, 0.4 G
  overloaded), Jump 2, 2,581 km/h (atm), 7,301 km/h (skim)
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  101 Starships:  Merchants & Traders
  23
  
  Luusitar-class Subsidized Liner (GTL12)
  Paralleling the xboat network, Luusitar-class liners provide
  fast, comfortable transport for the citizens of the Third
  Imperium. They are rarely armed—the Navy protects the xboat
  routes—but are equipped with four turrets, which may be
  mounted with weaponry as necessary.
  Maintenance: HT: 12, 67.7 man-hours per day, 0.2 MCr/yr
  Economics: Income: 67.31 MCr (passenger: 47.04 MCr,
  freight: 20.27 MCr), Expenses: 5.07 MCr (Fuel: 4.02 MCr,
  Berthing: 0.56 MCr, Maintenance: 0.40 MCr, Payroll: 0.10
  MCr), Capital Cost: 12.45 MCr, Shipping Costs (per dton):
  0.33 kCr per parsec, 1.31 kCr per jump, Net Profit: 49.79
  MCr. Annual totals for a jump-4 express liner at full capacity
  making 35 jumps per year.
  Crew: pilot, engineer, 3 stewards, medic, 1 auxiliary crew
  Passengers: 50 high passengers, 20 low passengers
  800 USL, DR 100, PD 4, 4 Empty Turrets, Basic Bridge,
  Engineering, 41 Jump, 20 Maneuver, 328 Fuel, 2 Utility, 54
  Staterooms, 5 Low Berths (20 cryotubes), Sickbay, 1 Cradle
  for Gig, 181 Cargo
  Statistics: EMass 535.9 tonnes, LMass 1,724.9 tonnes,
  Cost: 199.15 MCr (MCr204.64 fitted out), HP: 48,859, Size
  Mod: +9
  Performance: Accel: 1.1 G (3.4 G empty, 0.4 G
  overloaded), Jump 4, 2,053 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Luustani-class Liner (GTL12)
  Plying the established routes of the Imperial Core, Luustani-
  class liners operate almost exclusively on high-capacity runs
  between major worlds. Their 200 passengers are well cared for
  by eleven stewards, with a spacious hall and theatre for dining
  and entertainment, and a swimming pool for gentle exercise.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  Although the Luustani class is armed, its six turrets are not
  really enough to ensure safety. They do, however, provide a
  sense of security to the liner’s often wealthy clientele.
  102 MJ X-Ray Laser
  Imp
  31
  5d x 50(2)
  33,536 km
  62,880 km
  1/8
  Maintenance: HT: 12, 104.7 man-hours per day, 0.5 MCr/yr
  Economics: Income: 197.85 MCr (passenger: 185.08 MCr,
  freight: 12.77 MCr), Expenses: 12.43 MCr (Fuel: 9.80 MCr,
  Berthing: 1.40 MCr, Maintenance: 0.95 MCr, Payroll: 0.28
  MCr), Capital Cost: 29.73 MCr, Shipping Costs (per dton):
  0.33 kCr per parsec, 1.31 kCr per jump, Net Profit: 155.69
  MCr. Annual totals for a jump-4 express liner at full capacity
  making 35 jumps per year.
  Crew: pilot, 2 engineers, 4 gunners, 10 stewards, 2 medics, 2
  other crew
  Passengers: 200 high passengers, 40 low passengers
  2,000 USL, DR 100, PD 4, 2 Triple Sandcaster Turrets, 2
  Triple 405 MJ Laser Turrets, 2 Triple 102 MJ PD Laser
  Turrets, Basic Bridge, Engineering, 100 Jump, 32 Maneuver,
  800 Fuel, 4 Utility, 211 Staterooms, 10 Low Berths (40
  cryotubes), 5 Exercise Rooms, Hall seating 100 people,
  Theatre seating 100 people, Stage, Swimming Pool (100 s.f.
  total), 2 Sickbays, 114 Cargo
  Statistics: EMass 1,407.9 tonnes, LMass 2,766.1 tonnes,
  Cost: 475.65 MCr, HP: 90,000, Size Mod: +10
  Performance: Accel: 1.0 G (2.1 G empty, 0.6 G
  overloaded), Jump 4, 1,887 km/h (skim)
  Mauripo-class Subsidized Merchant (GTL12)
  A common trader throughout the Imperium, the Mauripo is
  one of GSbAG’s most successful designs. Carrying a good
  mix of passengers and freight, and with the capability of
  adding up to 24 weapons for protection, this class is popular
  with governments and owners alike.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Maintenance: HT: 12, 46.3 man-hours per day, 0.1 MCr/yr
  Economics: Income: 12.38 MCr (passenger: 6.61 MCr,
  freight: 5.77 MCr), Expenses: 2.16 MCr (Fuel: 1.47 MCr,
  Berthing: 0.42 MCr, Maintenance: 0.19 MCr, Payroll: 0.08
  MCr), Capital Cost: 5.82 MCr, Shipping Costs (per dton):
  0.38 kCr per parsec, 0.76 kCr per jump, Net Profit: 4.40
  MCr. Annual totals for a jump-2 liner at full capacity making
  35 jumps per year.
  Crew: 2 bridge crew, engineer, 2 stewards, medic
  Passengers: 20 high passengers, 6 middle passengers (if no
  gunners carried), 12 low passengers
  600 SL, DR 100, PD 4, 6 Empty Turrets, Basic Bridge,
  Engineering, 18 Jump, 15 Maneuver, 120 Fuel, 1 Utility, 27
  Staterooms, 3 Low Berths (12 cryotubes), Sickbay, 206 Cargo
  Statistics: EMass 299.8 tonnes, LMass 1,342.9 tonnes,
  Cost: 93.13 MCr, HP: 40,332, Size Mod: +9
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 1.0 G (4.5 G empty, 0.3 G
  overloaded), Jump 2, 3,014 km/h (atm), 8,526 km/h (skim)
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  101 Starships:  Merchants & Traders
  24
  
  Permain-class Freighter (GTL12)
  Found only in safe, high-density clusters of developed
  worlds, Permain class freighters are rarely seen outside the
  Imperial Core. These freighters usually run fixed routes, often
  shuttling between two neighbouring worlds. Serving on a
  Permain-class freighter is predictable, boring work, often
  chosen by married spacers. With sub-G acceleration and no
  weapons, the crew’s only options when attacked are either
  surrendering or dumping their cargo and fleeing—neither a
  palatable choice.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Maintenance: HT: 12, 67.1 man-hours per day, 0.2 MCr/yr
  Economics: Freight Income: 26.63 MCr, Expenses: 4.30 MCr
  (Fuel: 2.45 MCr, Berthing: 1.40 MCr, Maintenance: 0.39
  MCr, Payroll: 0.06 MCr), Capital Cost: 12.20 MCr,
  Shipping Costs (per dton): 0.28 kCr per parsec, 0.28 kCr per
  jump, Net Profit: 10.12 MCr. Annual totals for a jump-1 liner
  at full capacity making 35 jumps per year.
  Crew: 3 bridge crew, engineer
  Statistics: EMass 574.0 tonnes, LMass 8,421.9 tonnes,
  Cost: 195.24 MCr, HP: 90,000, Size Mod: +10
  2,000 USL, DR 100, PD 4, Basic Bridge, Engineering, 40
  Jump, 50 Maneuver, 200 Fuel, 4 Utility, 3 Staterooms,
  1,690.5 Cargo
  Performance: Accel: 0.5 G (7.9 G empty, 0.1 G
  overloaded), Jump 1
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Selanai-class Armed Liner (GTL12)
  While the Imperial Navy keeps the peace in the Core, the
  Frontiers can be dangerous places. Selanai-class liners are
  better-equipped than most merchants, with decent armament
  and military-grade sensors.
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  102 MJ X-Ray Laser
  Imp
  31
  5d x 50(2)
  33,536 km
  62,880 km
  1/8
  Maintenance: HT: 12, 68.3 man-hours per day, 0.2 MCr/yr
  Economics: Income: 26.63 MCr (passenger: 6.72 MCr,
  freight: 19.91 MCr), Expenses: 4.37 MCr (Fuel: 2.96 MCr,
  Berthing: 0.84 MCr, Maintenance: 0.41 MCr, Payroll: 0.16
  MCr), Capital Cost: 12.66 MCr, Shipping Costs (per dton):
  0.30 kCr per parsec, 0.60 kCr per jump, Net Profit: 9.60
  MCr. Annual totals for a jump-2 liner at full capacity making
  35 jumps per year.
  Crew: 3 bridge crew, engineer, 5 gunners, 2 stewards, 1
  auxiliary crew
  Passengers: 24 high passengers
  1,200 USL, DR 100, PD 4, 4 Triple Sandcaster Turrets, 2
  Triple 102 MJ PD Laser Turrets, Command Bridge,
  Engineering, 37 Jump, 50 Maneuver, 242 Fuel, 3 Utility, 31
  Staterooms, 1 Bay for Tralsa Gig, 711 Cargo
  Statistics: EMass 680.4 tonnes, LMass 4,193.5 tonnes,
  Cost: 202.53 MCr (MCr206.03 fitted out), HP: 64,024, Size
  Mod: +9
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Performance: Accel: 1.1 G (6.7 G empty, 0.3 G
  overloaded), Jump 2, 3,490 km/h (skim)
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  3,200,000/43
  480,000/38
  Toves-class Bulk Freighter (GTL12)
  Toves-class freighters are very rare. They are usually owned
  by high-population worlds, who use them to bring in food and
  raw materials—few other organizations need a freighter with
  this capacity. Toves are too slow to be worth arming; instead,
  they are invariably escorted by a small naval squadron on anti-
  piracy duty.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Maintenance: HT: 12, 150.7 man-hours per day, 1.0 MCr/yr
  Economics: Freight Income: 133.00 MCr, Expenses: 21.33
  MCr (Fuel: 12.25 MCr, Berthing: 7.00 MCr, Maintenance:
  1.97 MCr, Payroll: 0.11 MCr), Capital Cost: 61.65 MCr,
  Shipping Costs (per dton): 0.28 kCr per parsec, 0.28 kCr per
  jump, Net Profit: 50.02 MCr. Annual totals for a jump-1 liner
  at full capacity making 35 jumps per year.
  Crew: 3 bridge crew, 5 engineers
  10,000 USL, DR 100, PD 4, Basic Bridge, Engineering, 200
  Jump, 300 Maneuver, 1,000 Fuel, 20 Utility, 8 Staterooms,
  8,444.5 Cargo
  Statistics: EMass 2,716.9 tonnes, LMass 41,919.7 tonnes,
  Cost: 986.34 MCr, HP: 263,161, Size Mod: +11
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 0.6 G (10.0 G empty, 0.1 G
  overloaded), Jump 1
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  101 Starships:  Merchants & Traders
  25
  
  Vanderpelt-class Luxury Liner (GTL12)
  Evoking a bygone era, the Vanderpelt liners are richly
  appointed with all manner of luxurious fittings. The highlight
  of the ship is its spacious dinner theatre, where passengers can
  eat in congenial surroundings, entertained by live theatre.
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  102 MJ X-Ray Laser
  Imp
  31
  5d x 50(2)
  33,536 km
  62,880 km
  1/8
  Maintenance: HT: 12, 75.4 man-hours per day, 0.2 MCr/yr
  Economics: Income: 32.65 MCr (passenger: 28.56 MCr,
  freight: 4.09 MCr), Expenses: 6.02 MCr (Fuel: 4.41 MCr,
  Berthing: 0.84 MCr, Maintenance: 0.49 MCr, Payroll: 0.28
  MCr), Capital Cost: 15.41 MCr, Shipping Costs (per dton):
  0.55 kCr per parsec, 1.66 kCr per jump, Net Profit: 11.22
  MCr. Annual totals for a jump-3 liner at full capacity making
  35 jumps per year.
  Crew: 3 bridge crew, engineer, 6 gunners, 7 stewards, medic, 2
  auxiliary crew, 1 other crew
  Passengers: 4 noble passengers, 60 high passengers
  1,200 SL, DR 100, PD 4, 4 Triple Sandcaster Turrets, 4
  Triple 405 MJ Laser Turrets, 4 Triple 102 MJ PD Laser
  Turrets, Basic Bridge, Engineering, 48 Jump, 23 Maneuver,
  360 Fuel, 2 Utility, 4 Suites, 71 Staterooms, Hall seating 100
  people, Stage, Swimming Pool (500 s.f. total), Sickbay,
  Hanger for Gig with 1 Entrance, 97.5 Cargo
  Statistics: EMass 846.5 tonnes, LMass 1,801.5 tonnes,
  Cost: 246.62 MCr (MCr252.11 fitted out), HP: 64,024, Size
  Mod: +9
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 1.2 G (2.5 G empty, 0.6 G
  overloaded), Jump 3, 2,906 km/h (atm), 8,220 km/h (skim)
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  101 Starships:  Merchants & Traders
  26
  
  Scouts, Couriers, & Lab Ships
  Humans are curious. They are forever poking their noses
  into strange corners to scent what’s there. And behind these
  curious monkeys are others, spying on them and running to
  tell the pack leader the news. Very strange people, I tell you.
  The starship in this section are designed to acquire or
  transmit information. Some are civilian research vessels,
  others are merchant scouts, but all specialize in information
  rather than fighting or cargo handling.
  Can you believe entire starships built for nothing but
  satisfying curiosity or carrying tales? It’s true!
  — Gverrghaz, Vargr Diplomat
  Malthus-class Lab Ship (GTL10)
  While not usually encountered, the Malthus is the most
  common Solomani scientific starship. Extensive laboratory
  space and spacious accommodations (by Solomani standards)
  make the Malthus popular with scientists.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Maintenance: HT: 12, 111.9 man-hours per day, 0.5 MCr/yr
  Crew: 2 bridge crew, engineer, medic, 22 technicians, 4
  auxiliary crew
  Statistics: EMass 613.3 tonnes, LMass 870.2 tonnes, Cost:
  543.26 MCr (MCr554.24 fitted out), HP: 30,779, Size Mod:
  +8
  400 USL, DR 100, PD 4, Basic Bridge, Engineering, 12
  Jump, 27 Maneuver, 80 Fuel, Workshop, 1 Utility, 16
  Staterooms, Sickbay, 22 Labs (18 Standard, 1 Isolation, 1
  Physics, 1 Simulation, 1 Computer) with enhanced displays,
  Hanger for 2 Gigs with 1 Entrance, 9.5 Cargo
  Performance: Accel: 1.1 G (1.6 G empty, 0.9 G
  overloaded), Jump 2, 3,004 km/h (skim)
  Nostrii-class Science Scout (GTL10)
  Cosy yet well-equipped, the Nostrii is employed by the
  Imperial Scout Service and many universities as a base for
  small research projects. In unsafe regions the passenger’s
  stateroom is given to a gunner.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Maintenance: HT: 12, 25.3 man-hours per day, 0.0 MCr/yr
  Crew: pilot, engineer, 2 scientists
  Statistics: EMass 147.6 tonnes, LMass 214.4 tonnes, Cost:
  27.69 MCr (MCr27.74 fitted out), HP: 12,214, Size Mod: +7
  Passengers: 1 passenger or gunner, 4 low passengers
  100 SL, DR 100, PD 4, Empty Turret, Basic Bridge,
  Engineering, 4 Jump, 7 Maneuver, 30 Fuel, Fuel Processor
  (3.8 hrs), 1 Utility, 5 Staterooms, Low Berth (4 cryotubes), 2
  Labs, Hanger for Air/Raft with 1 Entrance, 7.2 Cargo
  Performance: Accel: 1.2 G (1.7 G empty, 0.7 G
  overloaded), Jump 3, 2,451 km/h (atm), 6,934 km/h (skim)
  Oskrip-class Droyne Scout (GTL10)
  Capable of being operated by a single Droyne—usually a
  sport—the Oskrip is none-the-less fitted to support an entire
  kroyloss if necessary.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  The Oskrip is more of an example than a class: Droyne
  starships are almost invariably handmade, thus ships with the
  same specifications can differ considerably in layout and
  appearance.
  Enhanced Sensor
  3,200,000/43
  3,200,000/43
  320,000/37
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  Maintenance: HT: 12, 36.6 man-hours per day, 0.1 MCr/yr
  Crew: pilot, engineer, gunner, technician
  Statistics: EMass 220.9 tonnes, LMass 307.9 tonnes, Cost:
  58.19 MCr (MCr58.25 fitted out), HP: 12,214, Size Mod: +7
  100 SL, DR 100, PD 4, Triple 250 MJ Laser Turret, Basic
  Bridge, Enhanced Sensor, Engineering, 3 Jump, 19 Maneuver,
  20 Fuel, 1 Utility, Nest, Lab, 1 Bay for Air/Raft, 14.1 Cargo
  Performance: Accel: 2.2 G (3.1 G empty, 1.2 G
  overloaded), Jump 2, 4,039 km/h (atm), 11,424 km/h (skim)
  101 Starships:  Scouts, Couriers, & Lab Ships
  27
  
  Polo-class Merchant Scout (GTL10)
  The Polo-class is a pocket trade pioneer, combining both
  exploration and trading functions. The command bridge and lab
  provide excellent sensing and investigatory abilities, while the
  attached gig enables away missions. The collapsible fuel tank
  permits an extra 2 parsec jump (when 80 tons of hold are left
  unused), allowing the Polo to investigate more distant worlds.
  fuel, Fuel Processor (15.0 hrs), Workshop, 1 Utility, 8
  Staterooms, Sickbay, Lab, 1 Bay for Gig, 81 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Enhanced Sensor
  3,200,000/43
  4,800,000/44
  320,000/37
  Crew: 5 bridge crew, 2 engineers, 4 gunners, medic,
  technician, 1 auxiliary crew
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  400 SL, DR 100, PD 4, Triple Missile Turret (Light), Triple
  Sandcaster Turret, Triple 250 MJ Laser Turret, Triple 90 MJ
  PD Laser Turret, Basic Stealth, Basic Emission Cloaking,
  Basic Bridge, Enhanced Sensor, Engineering, 16 Jump, 30
  Maneuver, 120 Fuel, Collapsible Fuel Tank holding 81 -dtons
  Maintenance: HT: 12, 54.0 man-hours per day, 0.1 MCr/yr
  Statistics: EMass 486.0 tonnes, LMass 1,066.3 tonnes,
  Cost: 126.54 MCr (MCr140.89 fitted out), HP: 30,779, Size
  Mod: +8
  Performance: Accel: 1.0 G (2.2 G empty, 0.4 G
  overloaded), Jump 3, 3,116 km/h (atm), 8,815 km/h (skim)
  Tête Jaune-class Survey Ship (GTL10)
  A common survey vessel in the Solomani Confederation,
  examples of the Tête Jaune class are also found in private
  hands in the Third Imperium. Surface transport and
  investigation are provided by a modular cutter equipped with a
  lab module and ATV cradle.
  Cradle), Sickbay, 2 Lab Modules, Logistics Module, Probe
  Module, Survey Module, 35 cargo
  Communicators: Radio 8 million km, Laser 16 million km,
  Meson 0.2 million km
  Sensors: PESA 80000 km, AESA 240000 km, Radscanner
  6400 km
  Crew: 3 bridge crew, engineer, 2 medics, 1 auxiliary crew, 2
  scientists
  Statistics: EMass 636.8 tonnes, LMass 1112.8 tonnes,
  Cost MCr 91.4, HP 30000
  300-ton USL Hull, DR 100, PD 4, Hardened Command
  Bridge, Engineering, 32 Maneuver, 12 Jump, 90 Fuel, 5
  Staterooms, 1 Utility, 2 Vehicle Bays (Modular Cutter, ATV
  Performance: Accel 1.0 G (1.8 G empty, 0.7 G overloaded),
  Jump 3, Air Speed 960 km/h
  Xeer’rr-class Courier (GTL10)
  One of the smallest K’kree ships in existence, the Xeer’rr
  courier is manned by a small crew and their immediate family.
  Duty on a Xeer’rr is unpleasant even by K’kree standards, and
  crews typically rest for a while between flights.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Maintenance: HT: 12, 57.0 man-hours per day, 0.1 MCr/yr
  Crew: 2 bridge crew, 2 engineers, 4 dependents
  Statistics: EMass 601.9 tonnes, LMass 842.3 tonnes, Cost:
  141.24 MCr, HP: 40,332, Size Mod: +9
  600 SL, DR 100, PD 4, Basic Bridge, Engineering, 24 Jump,
  50 Maneuver, 180 Fuel, 1 Utility, Pasture for 8-16 K’kree, 17
  Cargo
  Performance: Accel: 2.2 G (3.0 G empty, 1.6 G
  overloaded), Jump 3, 3,779 km/h (atm), 10,688 km/h (skim)
  101 Starships:  Scouts, Couriers, & Lab Ships
  28
  
  Wirlas-class Exploratory Trader (GTL10)
  Trading between established markets is safe, but in the
  stable environment of the Third Imperium the real profits
  come from developing new markets outside Imperial space.
  Fitted with the latest in laboratory equipment, the Wirlas is
  designed to seek out new markets and bring the news safely
  back to headquarters.
  Sickbay, 10 Labs (8 Standard, 1 Isolation, 1 Simulation) with
  enhanced displays, Hanger for Sulieman Scout Ship with 1
  Entrance, 3 Bays for Gigs, 387 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Crew: 5 bridge crew, 10 engineers, 7 gunners, medic, 10
  technicians, 6 auxiliary crew, 21 Marines (officer, 20 enlisted)
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  Passengers: 8 low passengers
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  13 GJ PAW Bay
  Imp
  30
  6d x 1,500
  37,452 km
  70,224 km 1/60
  2,000 USL, DR 100, PD 4, Triple Missile Turret (Light), 2
  Triple Sandcaster Turrets, 4 Triple 250 MJ Laser Turrets, 3
  Triple 90 MJ PD Laser Turrets, 13 GJ Particle Bay, Hardened
  Command Bridge, Engineering, 80 Jump, 392 Maneuver, 600
  Fuel, 1.5 Fuel Scoops, 5 Fuel Processors (15.0 hrs),
  Workshop, 4 Utility, 20 Staterooms, 2 Low Berths (8
  cryotubes), Marine Barracks (11 Staterooms), Briefing Room
  (holds 10), Weapons Locker (1.8 tonnes capacity), 2 Gyms,
  Maintenance: HT: 12, 106.6 man-hours per day, 0.5 MCr/yr
  Statistics: EMass 2,971.1 tonnes, LMass 5,830.3 tonnes,
  Cost: 493.52 MCr (MCr545.25 fitted out), HP: 90,000, Size
  Mod: +10
  Performance: Accel: 2.4 G (4.8 G empty, 1.1 G
  overloaded), Jump 3, 14,456 km/h (skim)
  Dezdinsh-class Courier (GTL11)
  A high-jump courier vessel, the Dezdinsh class is usually
  owned by Zhodani nobles and worlds that need high-speed
  interstellar communication. Like most Zhodani ships, the
  Dezdinsh is unarmed.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Maintenance: HT: 12, 27.7 man-hours per day, 0.0 MCr/yr
  Crew: pilot
  Statistics: EMass 92.3 tonnes, LMass 155.8 tonnes, Cost:
  33.24 MCr, HP: 12,214, Size Mod: +7
  Passengers: 2 independent passengers, 4 low passengers
  100 SL, DR 100, PD 4, Basic Bridge with Psionic Switches,
  Engineering, 6 Jump, 3 Maneuver, 50 Fuel, 1 Utility, 3
  Staterooms, Low Berth (4 cryotubes), 4 Cargo
  Performance: Accel: 1.7 G (2.9 G empty, 1.2 G
  overloaded), Jump 5, 2,659 km/h (atm), 7,522 km/h (skim)
  Jheron-class Scoutship (GTL11)
  Although outdated by Imperial standards, the Jheron-class
  scoutship is still perfectly useful. Numerous examples are still
  in service with the IISS, while many others are in private
  hands.
  Sensors: PESA 48000 km, AESA 160000 km, Radscanner
  3200 km
  390-MJ Laser: Imp, Acc 32, Dmg 8dx50(2), 1/2D Rng 41630
  km, MxRng 112000 km, FP 5, SS 30, RoF 1/60
  Crew: pilot, gunner, 4 scientists
  Statistics: EMass 178.8 tonnes, LMass 181.1 tonnes, Cost
  MCr 41.9, HP 16200
  100-ton SL Hull, DR 100, PD 4, Turret with mixed weapons,
  Hardened Bridge, Engineering, 2 Maneuver, 6 Jump, 50 Fuel,
  3 Staterooms, 1 Utility, Survey Module, 0.5 cargo
  Performance: Accel 1.0 G (1.0 G empty, 1.0 G overloaded),
  Jump 5, Air Speed 1886 km/h
  Communicators: Radio 3 million km, Laser 6 million km
  101 Starships:  Scouts, Couriers, & Lab Ships
  29
  
  Chiral-class Lab Ship (GTL12)
  The Chiral class is popular with professors and independent
  researchers. Small and relatively inexpensive, it is none-the-
  less a versatile and well-equipped research vessel.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Maintenance: HT: 12, 23.1 man-hours per day, 0.0 MCr/yr
  Crew: pilot, 5 technicians
  Statistics: EMass 114.1 tonnes, LMass 213.5 tonnes, Cost:
  23.06 MCr (MCr23.30 fitted out), HP: 12,214, Size Mod: +7
  100 SL, DR 100, PD 4, Basic Bridge, Engineering, 3 Jump, 3
  Maneuver, 20 Fuel, 1 Utility, 6 Staterooms, 4 Labs, 2 Bays
  for Air Rafts, 2 Bays for Grav Sleds, 13.5 Cargo
  Performance: Accel: 1.3 G (2.4 G empty, 0.6 G
  overloaded), Jump 2, 2,659 km/h (atm), 7,522 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Morath-class Fast Courier (GTL12)
  Serving the high-traffic Core-Fringe route, the Morath
  resembles a self-propelled express boat. Close kin to the
  S’donath-class Fast Courier, the Morath is almost externally
  identical except for the antenna required by its banks of high-
  capacity data communications modules. Having maneuvering
  thrusters, the Morath doesn’t require a tender, and thus is
  popular with megacorporations.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Maintenance: HT: 12, 30.3 man-hours per day, 0.0 MCr/yr
  Statistics: EMass 214.8 tonnes, LMass 301.0 tonnes, Cost:
  39.79 MCr, HP: 12,214, Size Mod: +7
  Performance: Accel: 0.3 G (0.4 G empty, 0.2 G
  overloaded), Jump 6
  Crew: pilot
  Passengers: 1 independent passenger, 4 low passengers
  100 
  USL, 
  DR 
  100, 
  PD 
  4, 
  Basic 
  Bridge, Xboat
  Communicator, Engineering, 7 Jump, 1 Maneuver, 60 Fuel, 1
  Utility, 2 Staterooms, Low Berth (4 cryotubes), 7 Cargo
  Pekherni Observatory (GTL12)
  Custom-built as a mobile astrophysical observatory by the
  Glisten Institute of Technology, the Pekherni travels
  throughout the Domain of Deneb studying various stars.
  Communicator Range
  Radio
  Maser
  Laser
  Meson
  Basic Bridge: 
  8,000,000 km
  —
  16,000,000 km
  16,000 km
  Sensor Range/Scan
  PESA
  AESA
  Radscanner
  Basic Bridge: 
  480,000 km/38
  2,400,000 km/42
  160,000 km/35
  Crew: 3 bridge crew, 1 engineer, 15 scientists, 2 auxiliary
  crew
  Advanced Sensor: 
  7,200,000 km/45
  7,200,000 km/45
  1,120,000 km/40
  Statistics: EMass 636.4 tonnes, LMass 1,230.8 tonnes,
  Cost: 769.10 MCr (MCr774.59 fitted out), HP: 40,332, Size
  Mod: +9
  600 DSP (196-dton subhull), DR 100 (DR 100 on subhull),
  PD 4, Basic Bridge, Computer Centre (complexity 10),
  Advanced Sensor, Engineering, 42 Jump, 20 Maneuver, 360
  Fuel, 2 Utility, 11 Staterooms, 15 Labs (10 Standard, 2
  Physics, 2 Simulation, 1 Computer), Hanger for Gig with 1
  Entrance, 43.5 Cargo
  Performance: Accel: 1.5 G (2.9 G empty, 0.9 G
  overloaded), Jump 6, 0 km/h
  101 Starships:  Scouts, Couriers, & Lab Ships
  30
  
  S’donath-class Fast Courier (GTL12)
  Serving the high-traffic Core-Fringe route, the S’donath
  resembles a self-propelled express boat. Unlike the express
  boat, 
  it 
  doesn’t 
  have 
  banks 
  of 
  high-capacity 
  data
  communications modules, but it has a reasonably large hold
  for transporting critical materials. Having maneuvering
  thrusters, the S’donath doesn’t require a tender, and thus is
  popular with megacorporations.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Maintenance: HT: 12, 28.8 man-hours per day, 0.0 MCr/yr
  Statistics: EMass 89.6 tonnes, LMass 230.2 tonnes, Cost:
  35.96 MCr, HP: 12,214, Size Mod: +7
  Performance: Accel: 0.4 G (1.0 G empty, 0.2 G
  overloaded), Jump 6
  Crew: pilot
  Passengers: 1 independent passenger, 4 low passengers
  100 USL, DR 100, PD 4, Basic Bridge, Engineering, 7 Jump,
  1 Maneuver, 60 Fuel, 1 Utility, 2 Staterooms, Low Berth (4
  cryotubes), 19 Cargo
  Voidtrekker-class Rift Scout (GTL12)
  High-jump scouts commissioned for deep exploration in the
  Great Rift, the Voidtrekker class is rarely encountered
  anywhere else. Most Voidtrekkers mount laser weapons (as
  resupply depots are few and far between in the Long Dark), but
  some captains prefer a mix of weapons.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Enhanced Sensor
  4,800,000/44
  4,800,000/44
  720,000/39
  Maintenance: HT: 12, 63.3 man-hours per day, 0.2 MCr/yr
  Crew: 4 bridge crew, 1 engineer, 1 medic, 2 technicians, 2
  auxiliary crew, 4 gunners (if weapons carried)
  Statistics: EMass 367.2 tonnes, LMass 687.3 tonnes, Cost:
  173.71 MCr (MCr179.20 fitted out), HP: 30,779, Size Mod:
  +8
  400 USL, DR 100, PD 4, 4 Empty Turrets, Hardened Basic
  Bridge, Enhanced Sensor, Engineering, 28 Jump, 8 Maneuver,
  240 Fuel, Fuel Processor (30.0 hrs), Workshop, 1 Utility, 14
  Staterooms, Sickbay, 2 Labs, Hanger for Gig with 1 Entrance,
  7 Cargo
  Performance: Accel: 1.1 G (2.0 G empty, 0.9 G
  overloaded), Jump 6, 1,654 km/h (skim)
  Zeramine-class Trade Pioneer (GTL12)
  Buy low, sell high. Most merchants spend their careers
  doing just that: shuttling standard goods between known
  markets, playing the margins, shaving a few points here-and-
  there to turn a profit. Some are different: they take risks,
  seeking out new goods, new markets, new adventures.
  Flamboyant, unpredictable, innovative, frequently at odds with
  the “bean-counters” at corporate headquarters; perpetually
  seeing themselves as square pigeons in round holes. Half
  scout, half merchant, trade pioneers are the elite of the
  merchant service—no megacorporation can survive without
  them.
  Survey Centre, Probe Centre, Engineering, 20 Jump, 13
  Maneuver, 160 Fuel, Fuel Processor (20.0 hrs), Workshop, 1
  Utility, 8 Staterooms, 3 Low Berths (12 cryotubes), Marine
  Barracks (4 Staterooms), Sickbay, 2 Labs, 1 Bay for Launch,
  40 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Enhanced Commo
  8,000,000
  80,000,000
  16,000,000
  3,200,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Enhanced Sensor
  4,800,000/44
  4,800,000/44
  720,000/39
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  Crew: 5 bridge crew, 1 engineer, 3 gunners, 1 medic, 3
  technicians, 2 auxiliary crew, 8 Marines (8 enlisted)
  Maintenance: HT: 12, 61.0 man-hours per day, 0.2 MCr/yr
  Passengers: 12 low passengers
  Statistics: EMass 622.0 tonnes, LMass 1,014.7 tonnes,
  Cost: 161.42 MCr (MCr170.66 fitted out), HP: 30,779, Size
  Mod: +8
  400 SL, DR 600 (DR 300 on weapons), PD 4, Triple Missile
  Turret (Light), Triple Sandcaster Turret, 2 Triple 405 MJ Laser
  Turrets, Basic Stealth, Basic Emission Cloaking, Hardened
  Basic Bridge, Enhanced Communicator, Enhanced Sensor,
  Performance: Accel: 1.2 G (1.9 G empty, 0.7 G
  overloaded), Jump 4, 3,243 km/h (atm), 9,175 km/h (skim)
  101 Starships:  Scouts, Couriers, & Lab Ships
  31
  
  Miscellaneous Starships
  The universe is a vast and complicated place, and there are
  many starships that do not fit neatly into other categories.
  They are collected here.
  From asteroid miners to pleasure yachts, from medical
  centres to missionary churches, there is more to naval
  architecture than are dreamed of in your philosophies…
  Brass Goat Filibuster (GTL10)
  One of the oddest yachts ever launched, the Brass Goat is
  truly one-of-a-kind. Commissioned in 1042 by Sir Edwin
  Alpaq, the Goat was to be a shining beacon of daring and
  adventure, gallantly fairing throughout the Imperium righting
  wrongs, doing deeds, and saving Life As We Know It.
  This, at any rate, is the official story. Some muck-raking
  journalists have claimed that the Brass Goat is in fact an
  undercover Naval operation—but no one in their right mind
  believes that the Imperial Navy would build a starship with
  masts!
  Sir Edwin’s rather dodgy grasp on what the rest of the
  Imperium calls “reality”, coupled with his large inheritance,
  resulted in a starship based on an old Solomani wet navy ship.
  Modern gravitic technology was installed side-by-side with
  primitive plumbing; sophisticated laser weapon systems fired
  with a loud bang and clouds of smoke—Sir Edwin was
  delighted, and never discovered the modern fresher hidden in the
  engine room.
  Crew: 5 bridge crew, 2 engineers, 3 gunners
  Passengers: 8 low passengers
  300 SL, DR 300 (DR 150 on weapons), PD 4, Heavy
  Compartmentalization, Triple Missile Turret (Light), Triple
  Sandcaster Turret, Triple 250 MJ Laser Turret, Basic Stealth,
  Basic Emission Cloaking, Hardened Command Bridge,
  Engineering, 12 Jump, 50 Maneuver, 90 Fuel, 1 Utility, 10
  Staterooms, 2 Low Berths (8 cryotubes), 35 Cargo, 2
  Concealed Cargo (-10 to spot)
  After a life of adventure, misadventure, and merriment, Sir
  Edwin’s luck finally ran out: he was killed while attacking a
  pirate base in Corridor Sector. His retainers, who had grown
  exceedingly found of the old man, utterly destroyed the base,
  leaving only an orphaned pirate alive to spread the story. Then
  after consigning Sir Edwin’s body to the Dark, they elected a
  new Sir Edwin and, seeking “fresh feats and windmills new,”
  boldly set forth once more on a never-ending quest for justice
  and kindness.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  Maintenance: HT: 12, 44.3 man-hours per day, 0.1 MCr/yr
  Statistics: EMass 595.1 tonnes, LMass 878.0 tonnes, Cost:
  85.14 MCr (MCr93.99 fitted out), HP: 25,407, Size Mod: +8
  Captained by the sixth Sir Edwin, the Brass Goat has been
  sighted in most of the systems Behind the Claw. While a
  poorly designed starship herself, “Old Nanny” and her crew can
  call on favours from an incredible variety of people—
  including, it is rumoured, members of the Imperial Family.
  Performance: Accel: 2.1 G (3.0 G empty, 1.2 G
  overloaded), Jump 3, 4,456 km/h (atm), 12,603 km/h (skim)
  Étienne-class Missionary Ship (GTL10)
  Many thinly-settled worlds cannot afford to support a
  theological establishment. Some churches have solved this
  problem by commissioning missionary ships: mobile places
  of instruction and worship. The Étienne class is one of the
  smaller examples, devoted almost exclusively to these two
  functions—although it does have a small sickbay for treating
  the faithful.
  Staterooms, 1 Utility, 2 Halls seating 200 people, 2 Theatres
  seating 200 people, 2 Stages, Sickbay, 1.5 cargo
  Communicators: Radio 8 million km, Laser 16 million km
  Sensors: PESA 48000 km, AESA 160000 km, Radscanner
  3200 km
  Statistics: EMass 202.1 tonnes, LMass 208.9 tonnes, Cost
  MCr 34.5, HP 22500
  Crew: pilot, engineer, 2 priests and lay medics
  Performance: Accel 1.0 G (1.1 G empty, 0.9 G overloaded),
  Jump 2, Air Speed 1753 km/h
  200-ton SL Hull, DR 100, PD 4, Bridge, Engineering, 6
  Maneuver, 6 Jump, 40 Fuel, Fuel Processor (5.0 hours), 2
  101 Starships:  Miscellaneous Starships
  32
  
  Faunel-class Yacht (GTL10)
  A small yacht, commonly used by minor Party officials and
  large corporations, the Faunel class can be encountered
  anywhere in the Solomani Confederation. Although its single
  turret provides only minimal protection, the luxurious theatre
  and swimming pool make this yacht a popular choice for
  entertaining influential guests.
  Staterooms, 1 Utility, Theatre seating 25 people, Stage,
  Swimming Pool, 35.5 cargo
  Communicators: Radio 8 million km, Laser 16 million km
  Sensors: PESA 48000 km, AESA 160000 km, Radscanner
  3200 km
  360-MJ Laser: Imp, Acc 32, Dmg 6dx50(2), 1/2D Rng 32726
  km, MxRng 98618 km, FP 4, SS 30, RoF 1/60
  Crew: 3 bridge crew, engineer, gunner, steward
  Passengers: 12 high passengers
  Statistics: EMass 367.2 tonnes, LMass 528.2 tonnes, Cost
  MCr 50.9, HP 31200
  300-ton SL Hull, DR 100, PD 4, Turret with mixed weapons,
  Bridge, Engineering, 19 Maneuver, 9 Jump, 60 Fuel, 15
  Performance: Accel 1.3 G (1.9 G empty, 0.6 G overloaded),
  Jump 2, Air Speed 2649 km/h
  Ingham-class Missionary Ship (GTL10)
  Many thinly-settled worlds cannot afford to support a
  theological establishment. Some churches in the Solomani
  Confederation have solved this problem by commissioning
  missionary ships: mobile places of instruction and worship.
  The Ingham class is a successful example of this unusual type
  of starship; large enough to accommodate a large congregation
  of worshippers, yet small enough to be affordable.
  Berths (8 cryotubes), 2 Theatres seating 200 people, 2 Stages,
  Sickbay, 1 Bay for Air/Raft, 20.1 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Maintenance: HT: 12, 33.2 man-hours per day, 0.0 MCr/yr
  Crew: 3 bridge crew, engineer, medic, 2 other crew
  Statistics: EMass 242.2 tonnes, LMass 392.6 tonnes, Cost:
  47.91 MCr (MCr47.96 fitted out), HP: 25,407, Size Mod: +8
  Passengers: 11 priests and ecclesiastical staff, 8 low passengers
  Performance: Accel: 1.1 G (1.8 G empty, 0.6 G
  overloaded), Jump 2, 2,332 km/h (atm), 6,597 km/h (skim)
  300 SL, DR 100, PD 4, Basic Bridge, Engineering, 9 Jump,
  12 Maneuver, 60 Fuel, 1 Utility, 15 Staterooms, 2 Low
  Murbles-class Luxury Yacht (GTL10)
  Luxuriously appointed with handcarved wooden panelling,
  the Murbles-class yacht is popular with younger nobles and
  newly-rich corporate executives.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Crew: pilot, engineer, 2 gunners, 3 stewards, medic, 1 other
  crew
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  Passengers: 2 noble passengers, 6 high passengers
  Maintenance: HT: 12, 29.2 man-hours per day, 0.0 MCr/yr
  200 SL, DR 100, PD 4, Triple Sandcaster Turret, Triple 90
  MJ PD Laser Turret, Basic Bridge, Engineering, 6 Jump, 11
  Maneuver, 40 Fuel, 1 Utility, 2 Suites, 11 Staterooms,
  Exercise Room, Swimming Pool (200 s.f. total), Sickbay, 1
  Bay for Air/Raft, 19.8 Cargo
  Statistics: EMass 230.6 tonnes, LMass 410.1 tonnes, Cost:
  37.00 MCr (MCr37.06 fitted out), HP: 19,389, Size Mod: +8
  Performance: Accel: 1.0 G (1.7 G empty, 0.5 G
  overloaded), Jump 2, 2,411 km/h (atm), 6,820 km/h (skim)
  Rori-class Asteroid Miner (GTL10)
  Slow and steady, Rori-class starships are among the first to
  exploit new beltstrikes. Their high jump (up to 4 parsecs
  using the collapsible tank) gives them flexibility, while the
  onboard smelter lets them fill the spacious hold with refined
  ingots instead of ores.
  Berth (holds 4 cryotubes), 1 Utility, Smelter (1 dtons/hour),
  124 cargo (+6 in turrets)
  Communicators: Radio 8 million km, Laser 16 million km
  Sensors: PESA 48000 km, AESA 160000 km, Radscanner
  3200 km
  Crew: pilot, engineer, 2 gunners (if weapons installed)
  Statistics: EMass 213.9 tonnes, LMass 776.2 tonnes, Cost
  MCr 33.6, HP 24900
  200-ton USL Hull, DR 100, PD 4, 2 Turrets, Bridge,
  Engineering, 5 Maneuver, 6 Jump, 40 Fuel, Collapsible Tank
  (60 tons), Fuel Processor (5.0 hours), 4 Staterooms, Low
  Performance: Accel 0.2 G (0.8 G empty, 0.1 G overloaded),
  Jump 2, Air Speed 960 km/h
  101 Starships:  Miscellaneous Starships
  33
  
  Tch’atl-class Yacht (GTL10)
  The smallest known Zhodani yacht, the Tch’atl is not
  commonly encountered outside the Consulate. This is partly
  because it has no cargo hold for storing possessions, but
  mostly because, like most civilian ships in Zhodani space, it
  is unarmed.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Maintenance: HT: 12, 23.6 man-hours per day, 0.0 MCr/yr
  Statistics: EMass 121.7 tonnes, LMass 169.3 tonnes, Cost:
  24.23 MCr, HP: 12,214, Size Mod: +7
  Crew: pilot, engineer, steward
  Passengers: 6 high passengers
  Performance: Accel: 1.1 G (1.5 G empty, 0.7 G
  overloaded), Jump 3, 2,171 km/h (atm), 6,142 km/h (skim)
  100 SL, DR 100, PD 4, Basic Bridge with Psionic Switches,
  Engineering, 4 Jump, 5 Maneuver, 30 Fuel, 1 Utility, 8
  Staterooms, 4.5 Cargo
  Titanic-class Resettlement Vessel (GTL10)
  An old design commissioned by the 
  Ministry 
  of
  Colonization, Titanic-class ships are rarely encountered
  anymore. Those that remain in service are in private hands, and
  can be found carrying colonists over long distances for
  terraforming projects. The Imperial Navy has dismissed
  persistent rumours that the Colossus is being used to carry
  slaves to the Vargr Extents. Ironically, the Titanic itself was
  lost with all hands when struck by an ice asteroid in 924.
  hrs), 10 Utility, 100 Staterooms, 1,500 Low Berths (6,000
  cryotubes), 10 Sickbays, Operating Theatre, 10 Labs, Hanger
  for 10 Gigs with 1 Entrance, 1,284.5 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Maintenance: HT: 12, 172.6 man-hours per day, 1.3 MCr/yr
  Crew: pilot, 15 engineers, 3 stewards, 10 medics, 10
  technicians, 20 auxiliary crew
  Statistics: EMass 6,178.3 tonnes, LMass 14,070.4 tonnes,
  Cost: 1,292.52 MCr (MCr1,347.42 fitted out), HP: 165,781,
  Size Mod: +10
  Passengers: 20 high passengers, 100 middle passengers, 6,000
  low passengers
  Performance: Accel: 1.1 G (2.4 G empty, 0.4 G
  overloaded), Jump 3, 4,027 km/h (skim)
  5,000 USL, DR 100, PD 4, Basic Bridge, Engineering, 200
  Jump, 417 Maneuver, 1,500 Fuel, 4 Fuel Processors (46.9
  Zandrak-class Safari Ship (GTL10)
  Slightly larger than the Animal-class safari ship, the
  Zandrak-class is common only in the older parts of the
  Imperium.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Crew: 3 bridge crew, engineer, 2 stewards
  Maintenance: HT: 12, 34.2 man-hours per day, 0.1 MCr/yr
  Passengers: 1 noble passenger, 20 high passengers
  Statistics: EMass 370.7 tonnes, LMass 483.9 tonnes, Cost:
  50.71 MCr (MCr50.82 fitted out), HP: 25,407, Size Mod: +8
  300 SL, DR 100, PD 4, Basic Bridge, Engineering, 9 Jump,
  30 Maneuver, 60 Fuel, 1 Utility, Suite, 24 Staterooms,
  Shooting Range, Exercise Room, 8 Cages (16 animals),
  Habitat Cage, 2 Bays for Air/Rafts, 10.9 Cargo
  Performance: Accel: 2.2 G (2.9 G empty, 1.6 G
  overloaded), Jump 2, 3,688 km/h (atm), 10,431 km/h (skim)
  101 Starships:  Miscellaneous Starships
  34
  
  Drachplitl-class Diplomatic Yacht (GTL11)
  Designed for diplomatic missions, the Drachplitl is
  relatively 
  common 
  withing 
  the 
  Zhodani 
  Consulate.
  Comfortable without being ostentatious, it is an ideal location
  for serious negotiations.
  Switches, Engineering, 20 Jump, 10 Maneuver, 160 Fuel, 1
  Utility, 4 Suites, 16 Staterooms, Briefing Room (holds 10),
  Exercise Room, 24 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  The Drachplitl is notable for the arrangement of its living
  quarters. In keeping with its purpose, the passenger quarters are
  divided into two sections of two suites and four staterooms
  each, with a further two staterooms in a third section. This
  allows separate delegations to be accommodated without
  causing offense.
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  97 MJ X-Ray Laser
  Imp
  31
  5d x 40(2)
  29,952 km
  56,160 km
  1/8
  Maintenance: HT: 12, 48.8 man-hours per day, 0.1 MCr/yr
  Statistics: EMass 313.3 tonnes, LMass 567.3 tonnes, Cost:
  103.39 MCr, HP: 30,779, Size Mod: +8
  Crew: 4 bridge crew, engineer, gunner, 5 stewards
  Passengers: 4 noble passengers, 10 high passengers
  Performance: Accel: 1.6 G (2.9 G empty, 0.9 G
  overloaded), Jump 4, 2,946 km/h (atm), 8,333 km/h (skim)
  400 SL, DR 100, PD 4, Psi Shielded, Electrified Surface, 2
  Triple 97 MJ PD Laser Turrets, Basic Bridge with Psionic
  Bralonné Mobile University (GTL12)
  Although students from small worlds can travel to larger
  centres for their educations, many are unable to afford the
  journey, or cannot leave their families for that length of time.
  The solution, obviously, is for the university to travel to
  them.
  Passengers: 40 professors, 2,000 students
  8,000 DSP (10 subhulls with 5,285-dton total capacity), DR
  100 (DR 100 on subhulls), PD 4, Basic Bridge and Auxiliary
  Basic Bridge, 2 Computer Centres (complexity 10), Enhanced
  Communicator, Advanced Sensor, 2 Survey 
  Centres,
  Engineering, 320 Jump, 50 Maneuver, 2,400 Fuel, Workshop,
  11 Utility, 1,061 Staterooms, 10 Exercise Rooms, 20 Halls
  seating 2000 people, 2 Theatres seating 200 people, 2 Stages,
  2 Swimming Pools (74 m3 total), 5 Sickbays, Operating
  Theatre, Microsurgery Theatre, 10 Labs (5 Standard, 2
  Isolation, 1 Physics, 1 Simulation, 1 Computer) with
  enhanced displays, 4 Brigs (8 prisoners), 2 Safes (22.7 m3
  capacity), Hanger for 2 Launchs with 1 Entrance, Hanger for 2
  Ship’s Boats, 304 Cargo
  In 1045 Professor John Coenraads convinced a consortium
  of nobles that a mobile university would be a fitting legacy for
  the children of the Imperium’s second millennium. Persuasion,
  a discrete bit of Imperial influence, and a seat on the Board
  convinced Ling Standard Products to build the facility at cost.
  Despite initial skepticism, 
  Bralonné 
  University 
  has
  maintained high academic and scientific standards. It follows a
  winding path through the Imperium, visiting every sector once
  per generation, and every sector has highly-placed graduates.
  Professor Coenraads was knighted in 1097 as a public
  recognition of his service to the Imperium.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Students generally stay on board for the duration of their
  course, although some visiting students are permitted when
  circumstances dictate. A trust fund provides for all living
  expenses and up to five jumps of middle passage for
  students—further costs are generally paid by the sector’s
  nobility. Very few students take a complete degree at Bralonné;
  instead, they take the opportunity to study particular fields
  under some of the Imperium’s top experts, using transfer
  credits to make up the rest of their degree.
  Enhanced Commo
  8,000,000
  80,000,000
  16,000,000
  3,200,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Advanced Sensor
  16,000,000/47
  16,000,000/47
  1,120,000/40
  Maintenance: HT: 12, 218.2 man-hours per day, 2.1 MCr/yr
  Statistics: EMass 5,184.0 tonnes, LMass 9,241.8 tonnes,
  Cost: 2,065.76 MCr (MCr2,095.10 fitted out), HP: 226,785,
  Size Mod: +11
  Performance: Accel: 0.5 G (0.9 G empty, 0.3 G
  overloaded), Jump 3
  Crew: 9 bridge crew, 4 engineers, 2 stewards, 5 medics, 10
  technicians, 8 auxiliary crew, 4 other crew
  101 Starships:  Miscellaneous Starships
  35
  
  Cardos-class Fast Yacht (GTL12)
  Popular 
  among 
  ruling 
  nobles 
  and megacorporation
  executives, the Cardos class combines luxury with speed,
  delivering its passengers in style.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Crew: 3 bridge crew, engineer, 2 gunners, steward
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Passengers: 6 high passengers
  102 MJ X-Ray Laser
  Imp
  31
  5d x 50(2)
  33,536 km
  62,880 km
  1/8
  Maintenance: HT: 12, 56.9 man-hours per day, 0.1 MCr/yr
  400 SL, DR 100, PD 4, Triple Sandcaster Turret, Triple 102
  MJ PD Laser Turret, Basic Bridge, Engineering, 24 Jump, 41
  Maneuver, 200 Fuel, 1 Utility, 10 Staterooms, Exercise
  Room, 6 Cargo
  Statistics: EMass 407.0 tonnes, LMass 615.6 tonnes, Cost:
  140.35 MCr, HP: 30,779, Size Mod: +8
  Performance: Accel: 6.0 G (9.1 G empty, 5.1 G
  overloaded), Jump 5, 5,965 km/h (atm), 16,873 km/h (skim)
  Mallory-class Racing Yacht (GTL12)
  A popular ship among younger nobles, the Mallory won a
  name for itself when Sir Ennra Fitzwilliam beat the IISS team
  in the third Core-Marches Race, completing the trip in less
  than two years.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Maintenance: HT: 12, 29.4 man-hours per day, 0.0 MCr/yr
  Statistics: EMass 93.2 tonnes, LMass 154.4 tonnes, Cost:
  37.59 MCr, HP: 12,214, Size Mod: +7
  Crew: pilot
  Performance: Accel: 1.8 G (2.9 G empty, 1.5 G
  overloaded), Jump 6, 2,659 km/h (atm), 7,522 km/h (skim)
  100 SL, DR 100, PD 4, Basic Bridge, Engineering, 7 Jump, 3
  Maneuver, 60 Fuel, 1 Utility, Stateroom, 1.5 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Moonii-class Luxury Yacht (GTL12)
  One of the most luxurious starships to be found in the
  Imperium, the Moonii carries four couple, or a large family, in
  comfort and style. Equipped with a gymnasium, a swimming
  pool, and a state-of-the-art holoventure zone, its owner can
  while away long voyages and entertain royally when he arrives
  at his destination.
  Exercise Room, Holoventure Zone, Swimming Pool (200 s.f.
  total), Sickbay, 1 Bay for Grav Car, 11.5 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: 2 bridge crew, engineer, 2 gunners, 4 stewards, medic, 1
  auxiliary crew, 2 other crew
  102 MJ X-Ray Laser
  Imp
  31
  5d x 50(2)
  33,536 km
  62,880 km
  1/8
  Maintenance: HT: 12, 49.5 man-hours per day, 0.1 MCr/yr
  Passengers: 4 noble passengers
  Statistics: EMass 297.2 tonnes, LMass 542.6 tonnes, Cost:
  106.54 MCr (MCr106.62 fitted out), HP: 30,779, Size Mod:
  +8
  400 SL, DR 100, PD 4, Triple Sandcaster Turret, Triple 102
  MJ PD Laser Turret, Basic Bridge, Engineering, 20 Jump, 15
  Maneuver, 160 Fuel, 1 Utility, 4 Suites, 7 Staterooms,
  Performance: Accel: 2.5 G (4.6 G empty, 1.8 G
  overloaded), Jump 4, 3,608 km/h (atm), 10,205 km/h (skim)
  101 Starships:  Miscellaneous Starships
  36
  
  Wirimethar-class Treatment Vessel (GTL12)
  Biodisasters are rare, but when they happen a fast response
  in necessary if widespread disaster is to be avoided. The
  Wirimethar class is designed to transport a medical team on-
  location as fast as possible. Once in position they provide
  treatment until a course of action is decided upon; typically,
  this is either a treatment program, or plans to eradicate and
  sterilize the contaminated areas. Eradication is carried out by
  the Navy.
  12 Staterooms, 5 Low Berths (20 cryotubes), 15 Sickbays, 2
  Operating Theatres, Microsurgery Theatre, 6 Labs (4 Standard,
  1 Isolation, 1 Simulation), 25 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Maintenance: HT: 12, 52.4 man-hours per day, 0.1 MCr/yr
  Crew: pilot, engineer, 15 medics, 6 technicians
  Statistics: EMass 393.3 tonnes, LMass 651.8 tonnes, Cost:
  119.36 MCr, HP: 30,779, Size Mod: +8
  Passengers: 20 low passengers
  Performance: Accel: 1.1 G (1.8 G empty, 0.7 G
  overloaded), Jump 4, 2,735 km/h (atm), 7,738 km/h (skim)
  400 SL, DR 100, PD 4, Basic Bridge, Engineering, 20 Jump,
  8 Maneuver, 160 Fuel, Fuel Processor (20.0 hrs), 1 Utility,
  101 Starships:  Miscellaneous Starships
  37
  
  Military Scouts & Couriers
  No matter how powerful your fleet, trying to operate
  without information means you’re fighting blind.
  The starships in this section are designed to acquire or
  transmit information. Some are high-jump couriers, others are
  military black ops scouts, but all specialize in information
  rather than combat.
  — Rear Admiral Anton Thrasher, Imperial Navy
  Iechtekl-class Intelligence Frigate (GTL11)
  Every empire maintains listening posts along its borders,
  and sometimes over its borders. The Iechtekl class is the
  Zhodani Consulate’s covert surveillance platform—with radical
  stealth and emission cloaking and a double load of jump fuel,
  it can slip into an outer system, gather intelligence, and slip
  away with local defenses being none the wiser.
  Processors (20.0 hrs), 2 Utility, 6 Staterooms, 2 Low Berths
  (8 cryotubes), Exercise Room, Sickbay, 14 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Advanced Commo
  8,000,000
  80,000,000
  16,000,000
  24,000,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Crew: 5 bridge crew, engineer, 3 gunners, medic, 5 frozen
  watch
  Enhanced Sensor
  7,200,000/45
  7,200,000/45
  720,000/39
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  97 MJ X-Ray Laser
  Imp
  31
  5d x 40(2)
  29,952 km
  56,160 km
  1/8
  600 USL, DR 100, PD 4, Triple Missile Turret (Light),
  Triple Sandcaster Turret, 4 Triple 97 MJ PD Laser Turrets,
  Radical Stealth, Radical Emission Cloaking, Hardened Basic
  Bridge with Psionic Switches, Computer Centre (complexity
  9), Advanced Communicator, Enhanced Sensor, Engineering,
  30 Jump, 20 Maneuver, 480 Fuel, 1 Fuel Scoop, 3 Fuel
  Maintenance: HT: 12, 85.1 man-hours per day, 0.3 MCr/yr
  Statistics: EMass 699.0 tonnes, LMass 1,231.3 tonnes,
  Cost: 313.96 MCr (MCr319.62 fitted out), HP: 40,332, Size
  Mod: +9
  Performance: Accel: 1.5 G (2.6 G empty, 1.2 G
  overloaded), Jump 4, 5,580 km/h (skim)
  Shtiabr-class Intelligence Frigate (GTL11)
  The Zhodani Consulate, like any interstellar state, needs up-
  to-date intelligence on what its neighbours are doing. Shtiabr-
  class intelligence frigates are one means of acquiring this
  information. Radically stealthed and with enough fuel for two
  consecutive 4 parsec jumps, they slip over the border to gather
  data, then slip back again. Although they never seek out
  trouble, they are armed and armoured enough to give pause to
  any patrol vessel that waylays them.
  Utility, 13 Staterooms, Sickbay, 2 Bays for Shebzhinj
  Launchs, 31 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Advanced Sensor
  11,200,000/46
  11,200,000/46
  1,120,000/40
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  97 MJ X-Ray Laser
  Imp
  31
  5d x 40(2)
  29,952 km
  56,160 km
  1/8
  870 MJ X-Ray Laser
  Imp
  34 6d x 100(2)
  89,600 km
  168,000 km 1/60
  Crew: 9 bridge crew, 7 engineers, 6 gunners, medic, 2
  auxiliary crew
  14 GJ PAW Bay
  Imp
  33
  5d x 2,250
  42,752 km
  80,160 km 1/60
  Maintenance: HT: 12, 177.6 man-hours per day, 1.4 MCr/yr
  3,000 USL, DR 2500 (DR 1250 on weapons), PD 4, 3 Triple
  97 MJ PD Laser Turrets, 7 Single 870 MJ Laser Turrets, 2 14
  GJ Particle Bays, Radical Stealth, Radical Emission Cloaking,
  Hardened Basic Bridge with Psionic Switches, Computer
  Centre (complexity 9), Advanced Sensor, Electronic Warfare
  Suite, Probe Centre, Engineering, 150 Jump, 200 Maneuver,
  2,400 Fuel, 2.5 Fuel Scoops, 10 Fuel Processors (30.0 hrs), 6
  Statistics: EMass 9,092.2 tonnes, LMass 11,482.4 tonnes,
  Cost: 1,368.51 MCr (MCr1,374.71 fitted out), HP: 117,933,
  Size Mod: +10
  Performance: Accel: 1.6 G (2.0 G empty, 1.5 G
  overloaded), Jump 4, 11,408 km/h (skim)
  101 Starships:  Military Scouts & Couriers
  38
  
  Geist-class Deep Scout (GTL12)
  The existence of the Geist-class of deep-penetration scout is
  officially denied by the Imperial Navy. The following design is
  conjectural, based on mission requirements and known
  technological capabilities. Most respected naval experts agree
  that the Navy maintains long duration, deep penetration
  missions inside foreign territory, to serve as advance listening
  posts and warn of enemy mobilization.
  Scoops, Fuel Processor (7.5 hrs), 1 Utility, 2 Staterooms, 0.5
  Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Md PESA Array
  3,200,000/43
  —
  —
  Maintenance: HT: 12, 56.8 man-hours per day, 0.1 MCr/yr
  Crew: pilot, engineer, gunner
  Statistics: EMass 177.2 tonnes, LMass 267.3 tonnes, Cost:
  140.11 MCr (MCr145.77 fitted out), HP: 12,214, Size Mod:
  +7
  100 USL, DR 100, PD 4, Triple Missile Turret (Light), Basic
  Stealth, Basic Emission Cloaking, Hardened Basic Bridge,
  Computer Centre (complexity 10), Long-Range PESA Array,
  Engineering, 7 Jump, 15 Maneuver, 60 Fuel, 0.5 Fuel
  Performance: Accel: 5.1 G (7.7 G empty, 4.9 G
  overloaded), Jump 6, 14,387 km/h (skim)
  Lorden-class Armed Courier (GTL12)
  In war, timely information is critical. The Imperial Navy
  uses the Lorden and similar armed couriers to spread
  information among its commanders as fast as possible.
  Cloaking, Hardened Basic Bridge, Xboat Communicator,
  Engineering, 28 Jump, 16 Maneuver, 240 Fuel, 3 Fuel
  Processors (10.0 hrs), 1 Utility, 2 Bunkrooms, 4.5 Cargo
  Although armed with both missiles and lasers, standing
  orders limit these to defensive use—the information stored in
  the ship’s memory banks is more critical than destroying
  enemy vessels. Prospective skippers are told of Lt. Yeganagi,
  who was court-martialed after she single-handedly defeated a
  Sword Worlds destroyer during the Fifth Frontier War.
  Although a brilliant tactical victory, the Naval Review Board
  held that it was inconsequential compared to the risk of losing
  the intelligence reports she was carrying.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  Maintenance: HT: 12, 60.4 man-hours per day, 0.2 MCr/yr
  Statistics: EMass 488.3 tonnes, LMass 793.4 tonnes, Cost:
  158.23 MCr (MCr169.54 fitted out), HP: 30,779, Size Mod:
  +8
  Crew: 2 bridge crew, engineer, 3 gunners
  Performance: Accel: 1.8 G (3.0 G empty, 1.7 G
  overloaded), Jump 6, 3,598 km/h (atm), 10,178 km/h (skim)
  400 SL, DR 100, PD 4, 2 Triple Missile Turrets (Light), 2
  Triple 405 MJ Laser Turrets, Basic Stealth, Basic Emission
  Pheidippides-class Imperial Courier (GTL12)
  Swift and well-protected, a small fleet of Pheidippides-class
  couriers travels with the Emperor, ready to carry his Voice to
  the farthest reaches of the Imperium. Service on an Imperial
  courier is a great honour, and Navy officers and ratings alike
  compete to be chosen.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  102 MJ X-Ray Laser
  Imp
  31
  5d x 50(2)
  33,536 km
  62,880 km
  1/8
  Crew: 3 bridge crew, engineer, 4 gunners
  Maintenance: HT: 12, 60.0 man-hours per day, 0.2 MCr/yr
  400 SL, DR 800 (DR 400 on weapons), PD 4, Triple Missile
  Turret (Light), Triple Sandcaster Turret, Triple 405 MJ Laser
  Turret, Triple 102 MJ PD Laser Turret, Basic Stealth, Basic
  Emission 
  Cloaking, 
  Hardened 
  Basic 
  Bridge, 
  Xboat
  Communicator, Engineering, 28 Jump, 12 Maneuver, 240
  Fuel, 1 Utility, 2 Bunkrooms, 11.5 Cargo
  Statistics: EMass 754.4 tonnes, LMass 1,057.7 tonnes,
  Cost: 156.37 MCr (MCr162.03 fitted out), HP: 30,779, Size
  Mod: +8
  Performance: Accel: 1.0 G (1.4 G empty, 0.9 G
  overloaded), Jump 6, 3,116 km/h (atm), 8,815 km/h (skim)
  101 Starships:  Military Scouts & Couriers
  39
  
  Pugilist-class Combat Scout (GTL12)
  A failed experiment, the Pugilist class was an attempt to
  produce a small, cheap scoutship capable of standing in the
  line of battle. While small, the design is neither cheap nor
  battle-capable, and the few examples left in service are in
  private hands.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Enhanced Sensor
  3,200,000/43
  3,200,000/43
  720,000/39
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  Crew: pilot, engineer, gunner
  Maintenance: HT: 12, 43.2 man-hours per day, 0.1 MCr/yr
  100 SL, DR 2000 (DR 1000 on weapons), PD 4, Total
  Compartmentalization, Triple 405 MJ Laser Turret, Basic
  Stealth, Basic Emission Cloaking, Hardened Basic Bridge,
  Enhanced Sensor, Engineering, 5 Jump, 16 Maneuver, 40
  Fuel, Fuel Processor (5.0 hrs), 1 Utility, 2 Staterooms, 0.5
  Cargo
  Statistics: EMass 489.4 tonnes, LMass 527.9 tonnes, Cost:
  81.15 MCr, HP: 12,214, Size Mod: +7
  Performance: Accel: 2.7 G (3.0 G empty, 2.7 G
  overloaded), Jump 4, 5,860 km/h (atm), 16,577 km/h (skim)
  S-XL -class Long Range Scout (GTL12)
  The S-XL (Sulieman Extended Range) programme was
  instigated following the Fifth Frontier War when the Imperial
  Interstellar Scout Service (IISS) identified the need for a long
  range scout ship. The intent was for the vessel to act as a
  courier for personnel too, but the development of prototypes
  demonstrated that the hull had insufficient space to fulfill this
  role adequately. The number of S-XL class ships in use is
  unknown as they utilise the same hull form as the original
  Type-S for disinformation and cost purposes. The hull is
  manufactured to civilian standards to save costs. Although
  armed with a single turret (with the classic sand/laser/missile
  mix, the S-XL does not carry a dedicated gunner and is
  designed to be operated by a single individual.
  Crew: pilot
  100-ton SL Hull, DR 100, PD 4, Turret with mixed weapons,
  Basic stealth, Basic emission cloaking, Hardened Bridge,
  Engineering, 3 Maneuver, 7 Jump, 60 Fuel, Stateroom, 1
  Utility, 0.5 cargo
  Communicators: Radio 3 million km, Laser 6 million km,
  Meson 0.01 million km
  Sensors: PESA 48000 km, AESA 240000 km, Radscanner
  3200 km
  405-MJ Laser: Imp, Acc 33, Dmg 5dx100(2), 1/2D Rng
  41630 km, MxRng 124900 km, FP 7, SS 30, RoF 1/60
  Statistics: EMass 182.4 tonnes, LMass 184.7 tonnes, Cost
  MCr 40.2, HP 16200
  Unconfirmed rumours suggest that a squadron of these
  vessels is based in the Jewell subsector (around Ruby and
  Emerald) of the Spinward Marches, used for Jump 3 stand off
  observation of the Zhodani Riverland Wall.
  Performance: Accel 1.5 G (1.5 G empty, 1.4 G overloaded),
  Jump 6, Air Speed 2309 km/h
  101 Starships:  Military Scouts & Couriers
  40
  
  Ssaybom Exploration Cruiser (GTL12)
  One of the largest Droyne ships ever seen, the Ssaybom is
  an odd combination of explorer and warship first observed in
  the Five Sisters subsector in 1119. Imperial analysts are
  baffled by the apparent confounding of two distinct functions,
  yet the Droyne have turned aside all questions.
  Staterooms, Bunkroom (16 personnel), 10 Utility, Spacedock
  (2 Launches), Sickbay, Lab Module, Probe Module, Survey
  Module, 111 cargo
  Communicators: Radio 5 million miles, Laser 10 million
  miles, Meson 0.1 million miles
  Why does a warship need such extensive research facilities?
  Why does a scoutship need a meson gun? Are the Droyne
  anticipating attack, and if so from where? Is the Ssaybom’s
  construction connected with the disappearance and reappearance
  of all Droyne ships in 1118? Why is Muodray personally
  interested in the Ssaybom?
  Sensors: PESA 100000 miles, 
  AESA 
  200000 
  miles,
  Radscanner 4000 miles
  24 405-MJ Lasers: Imp, Acc 33, Dmg 5dx100(2), 1/2D Rng
  26022 miles, MxRng 78068 miles, FP 7
  4 Particle Beam Bays: Imp, Acc 33, Dmg 6dx1500, Rng
  14630 miles, MxRng 43890 miles, FP 63
  Crew: 8 bridge crew, 9 engineers, 20 gunners, 2 medics, 4
  auxiliary crew, 5 scientists, 12 troops
  Spinal Meson Gun: Exp, Acc 36, Dmg 6dx10000(!), Rng
  48800 miles, MxRng 146400 miles, FP 4243
  Note: all weapons have SS 30, RoF 1/60
  5000-ton SL Hull, DR 4200, PD 4, 8 Turrets with 3 lasers
  each, 2 Turrets with 3 sandcasters each, 4 Particle Beam Bays,
  Spinal Meson Gun, Meson Screen (DR4044), Nuclear Damper
  (25 mile range), Basic stealth, Basic emission cloaking,
  Hardened Command Bridge, Engineering, 800 Maneuver, 150
  Jump, 1000 Fuel, 5 Fuel Processors (25.0 hours), 9 Droyne
  Statistics: EMass 34985.6 tons, LMass 35612.7 tons, Cost
  MCr 2209.3, HP 216000
  Performance: Accel 2.2 G (2.3 G empty, 2.1 G overloaded),
  Jump 2, Air Speed 6455 mph
  Vuki-class Intruder Scout (GTL12)
  Designed for deep-penetration surveillance mission, the Vuki
  can hold station for months if necessary, lurking protected by
  radical stealthing and emission cloaking while its command-
  level sensors sweep the sky for intelligence on enemy naval
  movements.
  200 USL, DR 600 (DR 300 on weapons), PD 4, 2 Triple
  Missile Turrets (Light), Radical Stealth, Radical Emission
  Cloaking, Hardened Basic Bridge, Long-Range PESA Array,
  Engineering, 14 Jump, 30 Maneuver, 120 Fuel, 0.5 Fuel
  Scoops, Fuel Processor (15.0 hrs), 1 Utility, 4 Staterooms,
  Exercise Room, 8 Cargo
  Unlike the Geist-class Deep Scout, the Imperial Navy
  admits the existence of the Vuki-class Intruder Scout, although
  officially the ships do no more than patrol neutral space along
  the Imperium’s borders. Deep penetration missions are
  officially denied, and no neighbouring government has made
  public evidence that they are occurring: whether this is because
  there are in fact no such missions or because of political
  maneuvering is known only to Imperial officials with the
  highest security clearances.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Md PESA Array
  4,800,000/44
  —
  —
  Maintenance: HT: 12, 63.2 man-hours per day, 0.2 MCr/yr
  Statistics: EMass 412.2 tonnes, LMass 624.2 tonnes, Cost:
  173.35 MCr (MCr184.66 fitted out), HP: 19,389, Size Mod:
  +8
  Crew: 3 bridge crew, engineer, 2 gunners
  Performance: Accel: 4.4 G (6.6 G empty, 3.5 G
  overloaded), Jump 6, 15,634 km/h (skim)
  101 Starships:  Military Scouts & Couriers
  41
  
  Escorts
  Battleships may be the queens of space, but even the mighty
  battle squadrons of the Imperial Navy would be helpless
  without their flotillas of smaller starships.
  Escorts range from small corvettes to fleet destroyers with a
  place in the line of battle. They are, essentially, any armed
  naval starship without a spinal weapon.
  Arasfor-class Destroyer (GTL9)
  While vulnerable to Imperial warships, the Arasfor is well-
  suited for its purpose: short sharp raids against Sword Worlds
  targets. Protected against turret weapons at long range, armed
  with a good mix of weapons itself, carrying two Elding-class
  light fighters, and fuel for two jumps, destroyers like this play
  a large part in the Sword Worlds continual internecine warfare.
  550 Rocket Fuel (1.3 hours), Fuel Processor (30.0 hours),
  Stateroom, 2 Bunkrooms (32 personnel), 3 Utility, 3 Vehicle
  Bays (Gig, 2 Elding Light Fighters), 11.5 cargo
  Communicators: Radio 1 million km, Laser 1 million km
  Sensors: PESA 8000 km, AESA 16000 km, Radscanner 3680
  km
  Crew: 4 bridge crew, 4 engineers, 12 gunners, 3 auxiliary
  crew, 10 troops
  12 102-MJ Lasers: Imp, Acc 32, Dmg 8dx20, 1/2D Rng
  16360 km, MxRng 65450 km, FP 2, SS 30, RoF 1/60
  1200-ton 
  USL 
  Hull, 
  DR 
  1000, 
  PD 
  4, 
  Heavy
  compartmentalization, 4 Turrets with 3 missile racks each, 4
  Turrets with 3 lasers each, 4 Turrets with 3 sandcasters each,
  Basic stealth, Basic emission cloaking, Hardened Command
  Bridge, Engineering, 250 Fusion Rocket, 24 Jump, 240 Fuel,
  Statistics: EMass 15754.4 tonnes, LMass 16393.3 tonnes,
  Cost MCr 591.4, HP 89400
  Performance: Accel 2.3 G (2.4 G empty, 2.3 G overloaded),
  Jump 1, Air Speed 960 km/h
  Maikuku-class Missile Boat (GTL9)
  Early in the Interstellar Wars the navies of the Terran
  Federation were armed almost exclusively with beam weapons.
  To counter the Vilani forces, who armed their ships with a
  micture of weapons, the Terrans designed small purpose-built
  missile boats. The Maikuku is an early class of missile boat.
  Sensor, Electronic Warfare Suite, Engineering, 12 Jump, 40
  Fusion Rocket, 80 Fuel, 100 Water (2.7 hrs), 3 Utility, 6
  Staterooms, 2 Cargo
  Communicator Range
  Radio
  Maser
  Laser
  Meson
  Basic Bridge: 
  8,000,000 km
  —
  16,000,000 km
  —
  Sensor Range/Scan
  PESA
  AESA
  Radscanner
  The missilea are launched from hull-mounted racks.
  Although capable of a great rate-of-fire, they can only be fired
  in one direction. During firing the ship is vulnerable, and must
  be aimed directly at teh target.
  Basic Bridge: 
  240,000 km/36
  1,600,000 km/41
  32,000 km/31
  Enhanced Sensor: 
  1,600,000 km/41
  3,200,000 km/43
  72,000 km/33
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  40 MJ Rainbow Laser
  Imp
  30
  5d x 20
  23,296 km
  43,680 km 1/15
  Crew: 5 bridge crew, 3 engineers, 3 gunners
  Statistics: EMass 786.8 tonnes, LMass 868.5 tonnes, Cost:
  193.29 MCr, HP: 30,779, HT: 12, Size Mod: +8
  400 SL, DR 100, PD 4, 10 Fixed Light Missile Racks, 10
  Fixed Heavy Missile Racks, 2 Triple Sandcaster Turrets, 2
  Triple 40 MJ PD Laser Turrets, 10 Magazines, Basic Stealth,
  Basic Emission Cloaking, Hardened Basic Bridge, Enhanced
  Performance: Accel: 3.3 G (3.7 G empty, 3.2 G
  overloaded), Jump 2, 5,089 km/h (atm), 14,395 km/h (skim)
  Auldwich-class Light Destroyer (GTL10)
  Auldwich-class destroyers can frequently be found on patrol
  along the Imperial border. Although lightly armed and
  armoured, they are—by Solomani standards—agile and
  comfortable ships, well suited to patrol duties.
  Sickbay, 10 Bays for Langsdale Attack Fighters, 1 Bay for
  Gig, 33 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Crew: 6 bridge crew, 21 engineers, 12 gunners, medic, 22
  auxiliary crew, 32 Marines (officer, 31 enlisted)
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  2,000 USL, DR 1300 (DR 650 on weapons), PD 4, Total
  Compartmentalization, 8 Triple Missile Turrets (Light), 2
  Triple Sandcaster Turrets, 4 Triple 250 MJ Laser Turrets, 6
  Single 810 MJ Laser Turrets, Basic Stealth, Basic Emission
  Cloaking, Hardened Command Bridge, 2 Engineering, 60
  Jump, 1100 Maneuver, 400 Fuel, Workshop, 4 Utility, 6
  Bunkrooms, Marine Barracks (2 Bunkrooms), Briefing Room
  (holds 10), Weapons Locker (1.8 tonnes capacity), Gym,
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  810 MJ X-Ray Laser
  Imp
  33
  6d x 75(2)
  64,000 km
  120,000 km 1/60
  Maintenance: HT: 12, 111.2 man-hours per day, 0.5 MCr/yr
  Statistics: EMass 8,244.9 tonnes, LMass 10,758.7 tonnes,
  Cost: 536.91 MCr (MCr711.74 fitted out), HP: 90,000, Size
  Mod: +10
  Performance: Accel: 3.7 G (4.8 G empty, 3.5 G
  overloaded), Jump 2, 25,485 km/h (skim)
  101 Starships:  Escorts
  42
  
  Berghoff-class Missile Boat (GTL10)
  Ever since the Interstellar Wars, the Terran Navy has fielded
  missile boats: small, light, agile ships armed exclusively with
  missiles. The Berghoff class, currently in service with the
  Solomani Navy, carries on the tradition. Scarcely more
  protected than the average merchant, the Berghoff boasts a high
  acceleration and 18 missile racks.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Maintenance: HT: 12, 65.6 man-hours per day, 0.2 MCr/yr
  Statistics: EMass 1,755.5 tonnes, LMass 2,119.6 tonnes,
  Cost: 187.02 MCr (MCr240.16 fitted out), HP: 40,332, Size
  Mod: +9
  Crew: 4 bridge crew, 7 engineers, 6 gunners
  600 USL, DR 250 (DR 125 on weapons), PD 4, 6 Triple
  Missile Turrets (Light), 12 Magazines, Basic Stealth, Basic
  Emission Cloaking, Hardened Command Bridge, Engineering,
  24 Jump, 362 Maneuver, 180 Fuel, 2 Utility, 2 Bunkrooms
  Performance: Accel: 6.2 G (7.5 G empty), Jump 3, 24,261
  km/h (skim)
  Cholath-class Destroyer (GTL10)
  Although its design is now outdated, the Imperial Navy still
  has many Cholath-class destroyers. Their long legs and varied
  armament make them ideal patrol vessels, and they are
  frequently seen “showing the flag” in backwater subsectors.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: 10 bridge crew, 38 engineers, 12 gunners, medic, 30
  frozen watch
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  13 GJ PAW Bay
  Imp
  30
  6d x 1,500
  37,452 km
  70,224 km 1/60
  Maintenance: HT: 12, 153.4 man-hours per day, 1.0 MCr/yr
  4,000 SL, DR 1300 (DR 650 on weapons), PD 4, Total
  Compartmentalization, 5 Triple Missile Turrets (Light), 5
  Triple 90 MJ PD Laser Turrets, 3 13 GJ Particle Bays, Basic
  Stealth, Basic Emission Cloaking, Hardened Command Bridge,
  Engineering, 120 Jump, 1950 Maneuver, 800 Fuel, 10 Fuel
  Processors (10.0 hrs), 7 Utility, 31 Staterooms, 8 Low Berths
  (32 cryotubes), Sickbay, 18 Cargo
  Statistics: EMass 14,238.4 tonnes, LMass 
  15,213.0
  tonnes, Cost: 1,021.66 MCr (MCr1,065.94 fitted out), HP:
  142,866, Size Mod: +10
  Performance: Accel: 4.7 G (5.0 G empty, 4.6 G
  overloaded), Jump 2, 12,043 km/h (atm), 34,065 km/h (skim)
  Congreve-class Missile Boat (GTL10)
  Desperately outclassed by the forces of the Zira Siirka, the
  outnumbered Terrans developed the missile boat, a small craft
  armed exclusively with missiles, and deployed it in squadrons
  capable of overwhelming a Vilani warship’s point defenses.
  Engineering, 36 Jump, 561 Maneuver, 480 Fuel, 2 Utility, 3
  Bunkrooms, Sickbay
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  The present Congreve-class missile boat is a continuation of
  that tradition. Armed with a massive missile bay, and with
  enough armour to ignore turret weapons at long range, doctrine
  calls for several squadrons of missile boats to jump into a
  system, overwhelm the target with a massive barrage, and then
  jump back to their base for resupply.
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  Maintenance: HT: 12, 84.5 man-hours per day, 0.3 MCr/yr
  Statistics: EMass 2,528.8 tonnes, LMass 3,984.6 tonnes,
  Cost: 310.16 MCr (MCr580.16 fitted out), HP: 64,024, Size
  Mod: +9
  Crew: 3 bridge crew, 11 engineers, 3 gunners, medic
  1,200 USL, DR 120 (DR 100 on weapons), PD 4, Large
  Missile Bay (Heavy), 2 Triple 90 MJ PD Laser Turrets, Basic
  Stealth, Basic Emission Cloaking, Hardened Command Bridge,
  Performance: Accel: 5.1 G (8.0 G empty), Jump 2, 25,019
  km/h (skim)
  101 Starships:  Escorts
  43
  
  Dartmouth-class Patrol Frigate (GTL10)
  The Dartmouth-class patrol frigate is one of the most
  common vessels in the Solomani Navy. Cramped and austere,
  like most Solomani vessels, Dartmouth crews take pride in the
  length of their patrols.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: 5 bridge crew, 2 engineers, 2 gunners, 4 auxiliary crew
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  Maintenance: HT: 12, 41.8 man-hours per day, 0.1 MCr/yr
  200 USL, DR 1300 (DR 650 on weapons), PD 4, Triple
  Missile Turret (Light), Triple 250 MJ Laser Turret, Basic
  Stealth, Basic Emission Cloaking, Hardened Command Bridge,
  Engineering, 8 Jump, 71 Maneuver, 60 Fuel, 0.5 Fuel
  Scoops, Fuel Processor (7.5 hrs), 1 Utility, 2 Bunkrooms, 2
  Bays for Imp Patrol Fighters, 0.5 Cargo
  Statistics: EMass 1,163.0 tonnes, LMass 1,465.1 tonnes,
  Cost: 75.97 MCr (MCr96.24 fitted out), HP: 19,389, Size
  Mod: +8
  Performance: Accel: 1.8 G (2.2 G empty, 1.7 G
  overloaded), Jump 3, 11,379 km/h (skim)
  Drangki-class Destroyer (GTL10)
  While obsolete by Imperial standards, the Drangki is one of
  the best ships in its world’s navy.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: pilot, 39 engineers, 9 gunners
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  4,000 SL, DR 2500 (DR 1250 on weapons), PD 4, Heavy
  Compartmentalization, 4 Triple 250 MJ Laser Turrets, 3
  Triple 90 MJ PD Laser Turrets, 3 Single 810 MJ Laser
  Turrets, 3 13 GJ Particle Bays, Basic Stealth, Basic Emission
  Cloaking, Hardened Command Bridge, Engineering, 120
  Jump, 2000 Maneuver, 800 Fuel, 4 Fuel Processors (25.0
  hrs), 7 Utility, 25 Staterooms, 3 Cargo
  810 MJ X-Ray Laser
  Imp
  33
  6d x 75(2)
  64,000 km
  120,000 km 1/60
  13 GJ PAW Bay
  Imp
  30
  6d x 1,500
  37,452 km
  70,224 km 1/60
  Maintenance: HT: 12, 159.8 man-hours per day, 1.1 MCr/yr
  Statistics: EMass 19,880.6 tonnes, LMass 
  20,619.8
  tonnes, Cost: 1,108.24 MCr, HP: 142,866, Size Mod: +10
  Performance: Accel: 3.5 G (3.6 G empty, 3.5 G
  overloaded), Jump 2, 12,197 km/h (atm), 34,499 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Fermouche-class Escort Frigate (GTL10)
  During the closing years of the Solomani Rim War,
  commerce raiders took a fearful toll of Solomani shipping as
  the Imperial Navy pursued a logistical strategy against the
  Solomani Confederation. The Confederation Navy was faced
  with the choice of detaching fleet assets as convoy escorts
  stripped Solomani battle squadrons of their escorts, resulting
  in a higher loss rate, or leaving merchants unescorted,
  resulting in a virtual shutdown of Solomani industry.
  Resolving never to face such a dilemma again, one of the first
  ships laid down after the Rim War was a new class of escort
  frigate.
  600 USL, DR 1300 (DR 650 on weapons), PD 4, 2 Triple
  250 MJ Laser Turrets, 2 Triple 90 MJ PD Laser Turrets, 2
  Single 810 MJ Laser Turrets, Basic Stealth, Basic Emission
  Cloaking, Hardened Command Bridge, Engineering, 18 Jump,
  280 Maneuver, 120 Fuel, 0.5 Fuel Scoops, Fuel Processor
  (15.0 hrs), 1 Utility, Stateroom, 2 Bunkrooms, Sickbay, 4
  Bays for Burtoine Escort Fighters, 1 Bay for Gig, 7.5 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Fermouche-class frigates are the constant companions of
  Solomani convoys in dangerous regions. While not heavy
  enough to stand up in the line of battle, they are admirably
  suited to their intended purpose: protecting slow merchants
  from privateers. Fermouche frigates are usually deployed in
  pairs; when heavier opposition is expected a Velroi-class
  destroyer is detailed to assist a squadron of eight frigates.
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  810 MJ X-Ray Laser
  Imp
  33
  6d x 75(2)
  64,000 km
  120,000 km 1/60
  Maintenance: HT: 12, 63.9 man-hours per day, 0.2 MCr/yr
  Statistics: EMass 2,908.2 tonnes, LMass 4,382.4 tonnes,
  Cost: 177.14 MCr (MCr229.91 fitted out), HP: 40,332, Size
  Mod: +9
  Performance: Accel: 2.3 G (3.5 G empty, 2.2 G
  overloaded), Jump 2, 17,569 km/h (skim)
  Crew: 5 bridge crew, 6 engineers, 3 gunners, medic, 10
  auxiliary crew
  101 Starships:  Escorts
  44
  
  Holgrim-class Fleet Destroyer (GTL10)
  Intended to support fleet operations, the Holgrim-class
  destroyer can be found in every Sword World fleet. While very
  restricted in terms of independent operations, it’s relatively
  high armour and compartmentalization, both unusual in a
  vessel this size, increase its survivability during a fleet
  engagement.
  15 Staterooms, 4 Low Berths (holds 16 cryotubes), 2 Utility,
  3 cargo
  Communicators: Radio 3 million km, Laser 6 million km,
  Meson 0.1 million km
  Sensors: PESA 80000 km, AESA 240000 km, Radscanner
  6400 km
  Crew: 8 bridge crew, 9 engineers, 8 gunners, 12 frozen watch
  18 360-MJ Lasers: Imp, Acc 32, Dmg 6dx50(2), 1/2D Rng
  32720 km, MxRng 98610 km, FP 4, SS 30, RoF 1/60
  800-ton 
  USL 
  Hull, 
  DR 
  1300, 
  PD 
  4, 
  Total
  compartmentalization, 2 Turrets with 3 missile racks each, 6
  Turrets with 3 lasers each, Basic stealth, Basic emission
  cloaking, Hardened Command Bridge, Engineering, 534
  Maneuver, 24 Jump, 160 Fuel, Fuel Processor (20.0 hours),
  Statistics: EMass 5081.8 tonnes, LMass 5095.4 tonnes,
  Cost MCr 268.8, HP 69600
  Performance: Accel 3.8 G (3.8 G empty, 3.8 G overloaded),
  Jump 2, Air Speed 960 km/h
  Hoplite-class Close Escort (GTL10)
  Sister-ship to the Maniakes, the Hoplite class trades
  streamlining and acceleration for improved armour. In other
  respects the classes are identical. Solomani doctrine calls for
  deploying Hoplites in squadrons of five ships in border
  regions, to protect schedules inter-orbital shipping.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  Crew: 4 bridge crew, 5 engineers, 4 gunners
  Maintenance: HT: 12, 62.4 man-hours per day, 0.2 MCr/yr
  400 USL, DR 2500 (DR 1250 on weapons), PD 4, Total
  Compartmentalization, 4 Triple 250 MJ Laser Turrets, Basic
  Stealth, Basic Emission Cloaking, Hardened Command Bridge,
  Engineering, 16 Jump, 240 Maneuver, 120 Fuel, 0.5 Fuel
  Scoops, Fuel Processor (15.0 hrs), 1 Utility, 2 Bunkrooms,
  3.5 Cargo
  Statistics: EMass 3,511.0 tonnes, LMass 3,635.7 tonnes,
  Cost: 169.12 MCr, HP: 30,779, Size Mod: +8
  Performance: Accel: 2.4 G (2.5 G empty, 2.4 G
  overloaded), Jump 3, 19,028 km/h (skim)
  Kosigar-class Pocket Carrier (GTL10)
  Carrying a reinforced squadron of Olmeka heavy fighters, the
  Kosigar class carrier is well defended, making it an ideal vessel
  for strike raids against moderately-defended targets.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Crew: pilot, 21 engineers, 22 gunners, medic, 20 auxiliary
  crew
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  Maintenance: HT: 12, 154.9 man-hours per day, 1.0 MCr/yr
  4,000 USL, DR 1800 (DR 900 on weapons), PD 4, Heavy
  Compartmentalization, 10 Triple Missile Turrets (Light), 10
  Triple Sandcaster Turrets, 20 Triple 250 MJ Laser Turrets,
  Basic Stealth, Basic Emission Cloaking, Hardened Command
  Bridge, Engineering, 160 Jump, 850 Maneuver, 1,200 Fuel, 6
  Utility, 33 Staterooms, Sickbay, Hanger for 10 Olmeka Heavy
  Fighters with 1 Entrance, 5 Cargo
  Statistics: EMass 13,550.0 tonnes, LMass 
  33,284.8
  tonnes, Cost: 1,041.89 MCr (MCr1,529.25 fitted out), HP:
  142,866, Size Mod: +10
  Performance: Accel: 0.9 G (2.3 G empty, 0.9 G
  overloaded), Jump 3
  101 Starships:  Escorts
  45
  
  Kroydon-class Droyne Cruiser (GTL10)
  Ships like the Kroydon would be classed as escorts by the
  Imperial Navy.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  The Kroydon is more of an example than a class: Droyne
  starships are almost invariably handmade, thus ships with the
  same specifications can differ considerably in layout and
  appearance.
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  810 MJ X-Ray Laser
  Imp
  33
  6d x 75(2)
  64,000 km
  120,000 km 1/60
  Crew: 3 bridge crew, 13 engineers, 5 gunners, 2 auxiliary crew
  Maintenance: HT: 12, 95.0 man-hours per day, 0.4 MCr/yr
  1,200 USL, DR 1300 (DR 650 on weapons), PD 4, 2 Triple
  Missile Turrets (Light), 6 Triple 250 MJ Laser Turrets, 2
  Triple 90 MJ PD Laser Turrets, 2 Single 810 MJ Laser
  Turrets, Basic Stealth, Basic Emission Cloaking, Hardened
  Command Bridge, Engineering, 48 Jump, 625 Maneuver, 360
  Fuel, 3 Utility, 4 Nests, 1 Bay for Gig, 77 Cargo
  Statistics: EMass 5,372.9 tonnes, LMass 6,186.2 tonnes,
  Cost: 391.61 MCr (MCr414.81 fitted out), HP: 64,024, Size
  Mod: +9
  Performance: Accel: 3.7 G (4.2 G empty, 3.0 G
  overloaded), Jump 3, 23,110 km/h (skim)
  Maniakes-class Close Escort (GTL10)
  Used by the Solomani Navy to escort small merchant
  convoys, the Maniakes is designed for both attack and defence:
  its lasers can function in an anti-missile role to protect the
  convey. Commonly deployed in squadrons of five, the
  Maniakes and its sister-class the Hoplite are a common sight
  along the Imperial border.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  Maintenance: HT: 12, 55.0 man-hours per day, 0.1 MCr/yr
  Crew: 4 bridge crew, 4 engineers, 4 gunners
  Statistics: EMass 1,257.8 tonnes, LMass 1,384.7 tonnes,
  Cost: 131.44 MCr, HP: 30,779, Size Mod: +8
  400 SL, DR 500 (DR 250 on weapons), PD 4, Total
  Compartmentalization, 4 Triple 250 MJ Laser Turrets, Basic
  Stealth, Basic Emission Cloaking, Hardened Command Bridge,
  Engineering, 16 Jump, 160 Maneuver, 120 Fuel, Fuel
  Processor (15.0 hrs), 1 Utility, 2 Bunkrooms, 4 Cargo
  Performance: Accel: 4.2 G (4.6 G empty, 4.0 G
  overloaded), Jump 3, 7,197 km/h (atm), 20,357 km/h (skim)
  Melbourne-class Close Escort (GTL10)
  After the Rim War, the Solomani Confederation vowed to
  protect their interests against every form of Imperial
  aggression—including commerce raiding. The Melbourne class
  was commissioned in the wake of that decision. No faster than
  the merchants it escorts, it carried four Jumo heavy fighters to
  engage the enemy at long range while it interposes itself
  between the raiders and its convoy. Good armour and total
  compartmentalization make for a survivable ship. The
  designers believe that a commerce raider will leave to seek
  easier targets rather than risk a drag-out fight; whether this will
  be true in practice will be discovered the next time empires
  clash.
  Stealth, Basic Emission Cloaking, Hardened Command Bridge,
  Engineering, 36 Jump, 450 Maneuver, 240 Fuel, 1 Fuel
  Scoop, 3 Fuel Processors (10.0 hrs), 3 Utility, 4 Bunkrooms,
  Sickbay, Hanger for 4 Jumo Heavy Fighters with 1 Entrance,
  16 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  Maintenance: HT: 11, 101.0 man-hours per day, 0.4 MCr/yr
  Statistics: EMass 10,646.9 tonnes, LMass 
  12,928.7
  tonnes, Cost: 442.80 MCr (MCr560.97 fitted out), HP:
  64,024, Size Mod: +9
  Crew: 5 bridge crew, 9 engineers, 16 gunners, medic, 8
  auxiliary crew
  1,200 USL, DR 4000 (DR 2000 on weapons), PD 4, Total
  Compartmentalization, 6 Triple Missile Turrets (Light), 6
  Triple 250 MJ Laser Turrets, 4 Nuclear Dampers, Basic
  Performance: Accel: 1.3 G (1.5 G empty, 1.2 G
  overloaded), Jump 2, 10,490 km/h (skim)
  101 Starships:  Escorts
  46
  
  Sveinhelm-class Assault Carrier (GTL10)
  Scarcely slower than the Angbar fighters it carries, the
  Sveinhelm class carrier is an archetypical Sword Worlds
  design. Massive, blocky, built for survival not speed, it is
  intended for the decisive set-piece battle that the Confederation
  High Command plans for. Imperial Naval Intelligence rates the
  Sveinhelm’s threat as “minimal” to any modern Imperial
  vessel.
  Staterooms, Bunkroom (16 personnel), 2 Low Berths (holds 8
  cryotubes), 4 Utility, 2 Spacedocks (20 Angbar Heavy
  Fighters), Sickbay, Workshop, 85.5 cargo
  Communicators: Radio 8 million km, Laser 16 million km,
  Meson 0.2 million km
  Sensors: PESA 80000 km, AESA 240000 km, Radscanner
  6400 km
  Crew: 4 bridge crew, 11 engineers, 20 gunners, 2 medics, 20
  auxiliary crew, 8 frozen watch, 12 troops
  30 360-MJ Lasers: Imp, Acc 32, Dmg 6dx50(2), 1/2D Rng
  32726 km, MxRng 98618 km, FP 4, SS 30, RoF 1/60
  2000-ton 
  USL 
  Hull, 
  DR 
  500, 
  PD 
  4, 
  Total
  compartmentalization, 10 Turrets with 3 missile racks each,
  10 Turrets with 3 lasers each, Hardened Command Bridge,
  Engineering, 500 Maneuver, 60 Jump, 400 Fuel, 29
  Statistics: EMass 4868.8 tonnes, LMass 15250.6 tonnes,
  Cost MCr 407.4, HP 114000
  Performance: Accel 1.2 G (3.7 G empty, 1.1 G overloaded),
  Jump 2, Air Speed 960 km/h
  Ubervisch-class Commerce Raider (GTL10)
  During the closing years of the Solomani Rim War,
  commerce raiders took a fearful toll of Solomani shipping as
  the Imperial Navy pursued a logistical strategy against the
  Solomani Confederation. Learning from this, the Ubervisch-
  class commerce raider was designed by the Solomani Navy for
  one purpose only: destroying Imperial merchant shipping.
  345 Maneuver, 180 Fuel, 1 Fuel Scoop, Fuel Processor (22.5
  hrs), 2 Utility, 3 Bunkrooms, 1 Bay for Gig, 2 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Too fragile for the line of battle, too cramped for deep
  penetration patrols, too underpowered for escort duty—
  Ubervisch-class ships are not a popular posting in the
  Solomani Navy, although once shaken down their crews
  develop strong camaraderie.
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  Defenses: DR 500 (DR 250 on weapons), PD 4, -12 to active
  scans, -6 to passive scans
  Maintenance: HT: 12, 73.3 man-hours per day, 0.2 MCr/yr
  Statistics: EMass 2,014.5 tonnes, LMass 2,424.8 tonnes,
  Cost: 233.35 MCr (MCr283.12 fitted out), HP: 40,332, Size
  Mod: +9
  Crew: 4 bridge crew, 7 engineers, 6 gunners, 2 auxiliary crew
  600 USL, DR 500 (DR 250 on weapons), PD 4, Total
  Compartmentalization, 5 Triple Missile Turrets (Light), Triple
  250 MJ Laser Turret, Radical Stealth, Radical Emission
  Cloaking, Hardened Command Bridge, Engineering, 24 Jump,
  Performance: Accel: 5.2 G (6.2 G empty, 5.1 G
  overloaded), Jump 3, 23,223 km/h (skim)
  Uxkoong-class Frigate (GTL10)
  A smaller warship, the Uxkoong is used to patrol the
  borders of the Two Thousand Worlds.
  Communicator Range
  Radio
  Maser
  Laser
  Meson
  Command Bridge: 8,000,000 km
  —
  16,000,000 km
  160,000 km
  Enhanced Commo: 8,000,000 km 80,000,000 km
  16,000,000 km1,600,000 km
  Crew: 5 bridge crew, 29 engineers, 22 gunners
  Sensor Range/Scan
  PESA
  AESA
  Radscanner
  Passengers: 15 independent passengers
  Command Bridge: 
  720,000 km/39
  2,400,000 km/42
  48,000 km/32
  Enhanced Sensor: 
  3,200,000 km/43
  7,200,000 km/45
  320,000 km/37
  7,500 SL, DR 3000 (DR 1500 on weapons), PD 4, 4 Large
  Missile Bays (Heavy), 5 Triple 90 MJ PD Laser Turrets, 10
  Single 810 MJ Laser Turrets, 2 29 GJ Particle Bays, 4 Nuclear
  Dampers, 38 Meson Screens (DR 5000), Basic Stealth, Basic
  Emission Cloaking, Hardened Command Bridge, Enhanced
  Communicator, Enhanced Sensor, Electronic Warfare Suite,
  Engineering, 300 Jump, 1000 Maneuver, 2,250 Fuel, 15
  Utility, Pasture for 71-142 K’kree, 22.5 Cargo
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  810 MJ X-Ray Laser
  Imp
  33
  6d x 75(2)
  64,000 km
  120,000 km1/60
  29 GJ PAW Bay
  Imp
  34
  5d x 2,700
  56,064 km
  105,120 km1/60
  Statistics: EMass 30,017.2 tonnes, LMass 
  36,241.5
  tonnes, Cost: 2,264.03 MCr (MCr3,344.03 fitted out), HP:
  217,235, HT: 12, Size Mod: +11
  Performance: Accel: 1.0 G (1.2 G empty, 1.0 G
  overloaded), Jump 3, 6,998 km/h (atmospheric), 19,793 km/h
  (skimming)
  101 Starships:  Escorts
  47
  
  Velroi-class Escort Destroyer (GTL10)
  During the closing years of the Solomani Rim War,
  commerce raiders took a fearful toll of Solomani shipping as
  the Imperial Navy pursued a logistical strategy against the
  Solomani Confederation. The Confederation Navy was faced
  with the choice of detaching fleet assets as convoy escorts
  stripped Solomani battle squadrons of their escorts, resulting
  in a higher loss rate, or leaving merchants unescorted,
  resulting in a virtual shutdown of Solomani industry.
  Resolving never to face such a dilemma again, one of the first
  ships laid down after the Rim War was a new class of escort
  destroyer.
  Triple 250 MJ Laser Turrets, 5 Triple 90 MJ PD Laser
  Turrets, 5 Single 810 MJ Laser Turrets, Nuclear Damper,
  Basic Stealth, Basic Emission Cloaking, Hardened Command
  Bridge, Engineering, 60 Jump, 950 Maneuver, 400 Fuel, 1
  Fuel Scoop, 5 Fuel Processors (10.0 hrs), 4 Utility, 6
  Bunkrooms, Sickbay, Hanger for 8 Burtoine Escort Fighters
  with 1 Entrance, Hanger for Gig, 5 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Velroi-class destroyers are the mainstay of Solomani
  convoys. While not heavy enough to stand up in the line of
  battle, they are admirably suited to their intended purpose:
  protecting slow merchants from commerce raiders and
  privateers. Twenty triple turrets and heavy armour, as well as a
  squadron of Burtoine escort fighters, keep all but the heaviest
  commerce raider at bay.
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  810 MJ X-Ray Laser
  Imp
  33
  6d x 75(2)
  64,000 km
  120,000 km 1/60
  Defenses: DR 2000 (DR 1000 on weapons), PD 4, -6 to active
  scans, -3 to passive scans, 16 km Nuclear Damper
  Maintenance: HT: 12, 114.4 man-hours per day, 0.6 MCr/yr
  Statistics: EMass 9,993.5 tonnes, LMass 13,138.5 tonnes,
  Cost: 568.47 MCr (MCr712.80 fitted out), HP: 90,000, Size
  Mod: +10
  Crew: 5 bridge crew, 19 engineers, 12 gunners, medic, 18
  auxiliary crew
  Performance: Accel: 2.6 G (3.4 G empty, 2.6 G
  overloaded), Jump 2, 21,799 km/h (skim)
  2,000 USL, DR 2000 (DR 1000 on weapons), PD 4, Heavy
  Compartmentalization, 5 Triple Missile Turrets (Light), 5
  Bliaprlinzh-class Strike Destroyer (GTL11)
  The Bliaprlinzh-class Strike Destroyer is the Zhodani
  Consulate’s vessel of choice for launching fast, devastating
  raids. It can carry a reinforced platoon of Consular Guards—
  trained in meteoric assault—to their target, provide heavy fire
  support, and recover them with its gigs.
  Launcher (240 per turn, 64 stored), 3 Battledress Racks (60
  stored), Weapons Locker (1.8 tonnes capacity), Gym,
  Shooting Range, 2 Sickbays, Hanger for 2 Echpozh Armed
  Gigs, 76.5 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Crew: 5 bridge crew, 34 engineers, 7 gunners, 2 medics, 4
  auxiliary crew, 26 frozen watch, 42 Consular Guard (2 officers,
  40 enlisted)
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Advanced Commo
  8,000,000
  80,000,000
  16,000,000
  24,000,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Advanced Sensor
  11,200,000/46
  11,200,000/46
  1,120,000/40
  4,000 USL, DR 3000 (DR 1500 on weapons), PD 4, 3 Large
  Missile Bays (Heavy), 10 Triple 97 MJ PD Laser Turrets,
  Radical Stealth, Radical Emission Cloaking, Hardened Basic
  Bridge with Psionic Switches, Advanced Communicator,
  Advanced Sensor, Electronic Warfare Suite, 2 Engineering,
  200 Jump, 1500 Maneuver, 1,600 Fuel, 2 Fuel Scoops, 20
  Fuel Processors (10.0 hrs), 8 Utility, 27 Staterooms, 7 Low
  Berths (28 cryotubes), Marine Barracks (Stateroom, 10
  Bunkrooms), 2 Briefing Rooms (holds 20), Drop Capsule
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  97 MJ X-Ray Laser
  Imp
  31
  5d x 40(2)
  29,952 km
  56,160 km
  1/8
  Maintenance: HT: 12, 227.2 man-hours per day, 2.2 MCr/yr
  Statistics: EMass 15,998.6 tonnes, LMass 
  21,057.0
  tonnes, Cost: 2,240.09 MCr (MCr3,155.09 fitted out), HP:
  142,866, Size Mod: +10
  Performance: Accel: 6.5 G (8.5 G empty, 6.1 G
  overloaded), Jump 4, 43,430 km/h (skim)
  101 Starships:  Escorts
  48
  
  Brildan-class Heavy Destroyer (GTL11)
  Fairly fast and well-armoured for an escort vessel, the
  Brildan class is intended to take its place in the line of battle.
  Armed with heavy missiles and a mixture of beam weapons, it
  can threaten cruisers. Although obsolete by modern Imperial
  standards, it is more than adequate against Vargr raiders.
  Sickbays, Armoury (1.8 tonnes capacity), Hanger for Ship’s
  Boat with 1 Entrance, 52 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Advanced Commo
  8,000,000
  80,000,000
  16,000,000
  24,000,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Crew: 8 bridge crew, 56 engineers, 13 gunners, 3 medics, 2
  auxiliary crew, 41 frozen watch
  Command Bridge
  1,600,000/41
  2,400,000/42
  48,000/32
  Advanced Sensor
  11,200,000/46
  11,200,000/46
  1,120,000/40
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  5,000 USL, DR 15000 (DR 4000 on weapons), PD 4, Heavy
  Compartmentalization, 2 Large Missile Bays (Heavy), 5 Triple
  390 MJ Laser Turrets, 5 Triple 97 MJ PD Laser Turrets, 10
  Single 870 MJ Laser Turrets, 29 GJ Particle Bay, 30
  Magazines, Nuclear Damper, Basic Stealth, Basic Emission
  Cloaking, 
  Hardened 
  Command 
  Bridge, 
  Advanced
  Communicator, Advanced Sensor, Electronic Warfare Suite,
  Engineering, 202 Jump, 2600 Maneuver, 1,512 Fuel, 2 Fuel
  Scoops, 9 Fuel Processors (21.0 hrs), 10 Utility, 41
  Staterooms, 11 Low Berths (44 cryotubes), 3 Military
  390 MJ X-Ray Laser
  Imp
  32
  8d x 50(2)
  59,904 km
  112,320 km 1/60
  97 MJ X-Ray Laser
  Imp
  31
  5d x 40(2)
  29,952 km
  56,160 km
  1/8
  870 MJ X-Ray Laser
  Imp
  34 6d x 100(2)
  89,600 km
  168,000 km 1/60
  29 GJ PAW Bay
  Imp
  34
  5d x 2,700
  56,064 km
  105,120 km 1/60
  Maintenance: HT: 10, 280.2 man-hours per day, 3.4 MCr/yr
  Statistics: EMass 59,898.8 tonnes, LMass 
  63,634.8
  tonnes, Cost: 3,407.85 MCr (MCr4,017.03 fitted out), HP:
  165,781, Size Mod: +10
  Performance: Accel: 3.7 G (3.9 G empty, 3.7 G
  overloaded), Jump 3, 48,007 km/h (skim)
  Cadiz-class Fast Destroyer (GTL11)
  Cadiz-class destroyers are some of the lightest and fastest in
  the Solomani Confederation. Comparitively underarmoured and
  with 40% of their displacement given over to their massive
  thrusters, they can pull over 5 Gs.
  cryotubes), Marine Barracks (3 Bunkrooms), Briefing Room
  (holds 10), Drop Capsule Launcher (240 per turn, 32 stored), 2
  Battledress Racks (40 stored), Weapons Locker (1.8 tonnes
  capacity), Gym, Shooting Range, Exercise Room, 2 Military
  Sickbays, 3 Bays for Vixen Armed Gigs, 87 Cargo
  Armed with a good mix of laser weapons, as well as three
  heavy missile bays and a platoon of drop troops, and having a
  high jump rating as well, Cadiz-class destroyers are often used
  for raids.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Enhanced Commo
  8,000,000
  80,000,000
  16,000,000
  2,400,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Crew: 8 bridge crew, 36 engineers, 9 gunners, 2 medics, 6
  auxiliary crew, 30 frozen watch, 31 Marines (officer, 30
  enlisted)
  Command Bridge
  1,600,000/41
  2,400,000/42
  48,000/32
  Enhanced Sensor
  7,200,000/45
  11,200,000/46
  720,000/39
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  390 MJ X-Ray Laser
  Imp
  32
  8d x 50(2)
  59,904 km
  112,320 km 1/60
  4,000 USL, DR 5000 (DR 2500 on weapons), PD 4, 3 Large
  Missile Bays (Heavy), 3 Triple 390 MJ Laser Turrets, 3 Triple
  97 MJ PD Laser Turrets, 4 Single 870 MJ Laser Turrets, 30
  Magazines, Basic Stealth, Basic Emission Cloaking, Hardened
  Command Bridge, Enhanced Communicator, Enhanced Sensor,
  Electronic Warfare Suite, Engineering, 201 Jump, 1600
  Maneuver, 1,608 Fuel, 2 Fuel Scoops, 10 Fuel Processors
  (20.1 hrs), 8 Utility, 6 Bunkrooms, 8 Low Berths (32
  97 MJ X-Ray Laser
  Imp
  31
  5d x 40(2)
  29,952 km
  56,160 km
  1/8
  870 MJ X-Ray Laser
  Imp
  34 6d x 100(2)
  89,600 km
  168,000 km 1/60
  Maintenance: HT: 12, 225.8 man-hours per day, 2.2 MCr/yr
  Statistics: EMass 21,760.0 tonnes, LMass 
  26,942.6
  tonnes, Cost: 2,212.00 MCr (MCr3,139.93 fitted out), HP:
  142,866, Size Mod: +10
  Performance: Accel: 5.4 G (6.7 G empty, 5.1 G
  overloaded), Jump 4, 44,027 km/h (skim)
  101 Starships:  Escorts
  49
  
  Curzon-class Destroyer (GTL11)
  Curzon-class destroyers are typical Solomani designs:
  cramped and lacking privacy, all crew comfort is subordinated
  to the mission. Well armoured, fast, long-legged, and packing
  a formidable punch, Curzon destroyers are well-suited for a
  variety of missions.
  Racks (40 stored), Weapons Locker (1.8 tonnes capacity),
  Military Sickbay, Hanger for 4 Luzon Aerospace Fighters with
  1 Entrance, Hanger for Estevan Cutter, 37.5 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Crew: 6 bridge crew, 26 engineers, 14 gunners, medic, 13
  auxiliary crew, 32 Marines (officer, 31 enlisted)
  Command Bridge
  1,600,000/41
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  3,000 USL, DR 4800 (DR 2400 on weapons), PD 4, Small
  Missile Bay (Heavy), 2 Triple 97 MJ PD Laser Turrets, 8
  Single 870 MJ Laser Turrets, 14 GJ Particle Bay, 2 Nuclear
  Dampers, 5 Meson Screens (DR 1000), Basic Stealth, Basic
  Emission Cloaking, Hardened Command Bridge, Engineering,
  150 Jump, 1150 Maneuver, 1,200 Fuel, 2 Fuel Scoops, 10
  Fuel Processors (15.0 hrs), 6 Utility, 6 Bunkrooms, Marine
  Barracks (2 Bunkrooms), Briefing Room (holds 10), Drop
  Capsule Launcher (240 per turn, 32 stored), 2 Battledress
  97 MJ X-Ray Laser
  Imp
  31
  5d x 40(2)
  29,952 km
  56,160 km
  1/8
  870 MJ X-Ray Laser
  Imp
  34 6d x 100(2)
  89,600 km
  168,000 km 1/60
  14 GJ PAW Bay
  Imp
  33
  5d x 2,250
  42,752 km
  80,160 km 1/60
  Maintenance: HT: 12, 194.4 man-hours per day, 1.6 MCr/yr
  Statistics: EMass 16,983.4 tonnes, LMass 
  20,578.5
  tonnes, Cost: 1,639.45 MCr (MCr1,895.69 fitted out), HP:
  117,933, Size Mod: +10
  Performance: Accel: 5.1 G (6.1 G empty, 4.9 G
  overloaded), Jump 4, 40,458 km/h (skim)
  Drianjdaqr-class Destroyer (GTL11)
  The Zhodani Consulate maintains its most advanced ships as
  a reserve, ready to respond to any aggression. Drianjdaqr
  destroyers form part of that reserve. Fast, agile, and hard-
  hitting, they provide both a screen for larger vessels, and the
  core of independent task forces for special operations.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  97 MJ X-Ray Laser
  Imp
  31
  5d x 40(2)
  29,952 km
  56,160 km
  1/8
  870 MJ X-Ray Laser
  Imp
  34 6d x 100(2)
  89,600 km
  168,000 km 1/60
  Crew: 4 bridge crew, 41 engineers, 10 gunners, medic, 60
  auxiliary crew
  14 GJ PAW Bay
  Imp
  33
  5d x 2,250
  42,752 km
  80,160 km 1/60
  Maintenance: HT: 12, 240.2 man-hours per day, 2.5 MCr/yr
  5,000 USL, DR 2500 (DR 1250 on weapons), PD 4, Heavy
  Compartmentalization, 3 Triple 97 MJ PD Laser Turrets, 7
  Single 870 MJ Laser Turrets, 4 14 GJ Particle Bays, Basic
  Stealth, Basic Emission Cloaking, Hardened Command Bridge
  with Psionic Switches, Engineering, 250 Jump, 1800
  Maneuver, 2,000 Fuel, 10 Utility, 59 Staterooms, Sickbay,
  20 Bays for Joqlsha’ Fighters, 67 Cargo
  Statistics: EMass 18,288.0 tonnes, LMass 
  25,801.8
  tonnes, Cost: 2,504.32 MCr (MCr2,868.52 fitted out), HP:
  165,781, Size Mod: +10
  Performance: Accel: 6.3 G (8.9 G empty, 6.0 G
  overloaded), Jump 4, 44,317 km/h (skim)
  Ewos-class Q-Ship (GTL11)
  Piracy is a long-standing problem near the Vargr Border.
  While Naval patrols can catch obvious pirates, they can do
  little against those who lie quiet until the warships have left.
  To counter this threat to commerce, the Navy runs ‘sting’
  operations using Q-ships. Built to resemble common
  freighters and mounting concealed plasma guns behind heavy
  armour, Q-ships will play along with a pirate until the
  scoundrels are close, then cripple them with a blast from the
  concealed guns.
  Jump, 380 Maneuver, 120 Fuel, 2 Utility, Stateroom, 3
  Bunkrooms, Marine Barracks (Stateroom, 7 Bunkrooms),
  Sickbay, 5 Brigs (10 prisoners), 6 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  97 MJ X-Ray Laser
  Imp
  31
  5d x 40(2)
  29,952 km
  56,160 km
  1/8
  422 MJ Plasma Gun
  Spcl
  28
  6d x 272
  6,826 km
  12,800 km 1/60
  Crew: 2 bridge crew, 8 engineers, 2 gunners, medic, 30
  Marines (2 officers, 28 enlisted)
  Maintenance: HT: 12, 95.7 man-hours per day, 0.4 MCr/yr
  Statistics: EMass 5,546.2 tonnes, LMass 5,682.3 tonnes,
  Cost: 397.59 MCr, HP: 40,332, Size Mod: +9
  600 USL, DR 5200 (DR 2600 on weapons), PD 4, 8 Fixed
  422 MJ Plasma Guns, Triple Sandcaster Turret, Triple 97 MJ
  PD Laser Turret, Hardened Command Bridge, Engineering, 18
  Performance: Accel: 6.1 G (6.2 G empty, 6.0 G
  overloaded), Jump 2, 41,364 km/h (skim)
  101 Starships:  Escorts
  50
  
  Gherain-class Corvette (GTL11)
  Gherain-class corvettes made a name for themselves during
  the Fourth Frontier War. Their high acceleration and long legs
  made them admirably suited for skirmishing and commerce
  raiding, while their platoon of marines were suitable for
  lighting surface raids. Now relegated to a secondary role in the
  Imperial Navy, Gherain-class corvettes are also used by some
  successful star merc companies.
  stored), Weapons Locker (1.8 tonnes capacity), Sickbay, 1 Bay
  for Quero Assault Lander, 2 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  390 MJ X-Ray Laser
  Imp
  32
  8d x 50(2)
  59,904 km
  112,320 km 1/60
  Crew: 4 bridge crew, 7 engineers, 4 gunners, medic, 2
  auxiliary crew, 33 Marines (officer, 32 enlisted)
  870 MJ X-Ray Laser
  Imp
  34 6d x 100(2)
  89,600 km
  168,000 km 1/60
  Maintenance: HT: 12, 100.2 man-hours per day, 0.4 MCr/yr
  800 USL, DR 2300 (DR 1150 on weapons), PD 4, 2 Triple
  Missile Turrets (Light), 4 Triple 390 MJ Laser Turrets, 2
  Single 870 MJ Laser Turrets, Basic Stealth, Basic Emission
  Cloaking, Hardened Command Bridge, Engineering, 40 Jump,
  300 Maneuver, 320 Fuel, 2 Utility, 10 Staterooms, Marine
  Barracks (Stateroom, 8 Bunkrooms), 2 Battledress Racks (40
  Statistics: EMass 3,879.1 tonnes, LMass 4,644.3 tonnes,
  Cost: 435.78 MCr (MCr464.52 fitted out), HP: 48,859, Size
  Mod: +9
  Performance: Accel: 5.9 G (7.0 G empty, 5.8 G
  overloaded), Jump 4, 31,313 km/h (skim)
  Jupiter-class Frigate (GTL11)
  Jupiter-class frigates are a common sight in the Solomani
  Navy. Rather than the usual Solomani emphasis on missiles,
  this design carries an equal number of lasers.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  2,400,000/42
  48,000/32
  Crew: 5 bridge crew, 9 engineers, 8 gunners, 11 frozen watch
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  390 MJ X-Ray Laser
  Imp
  32
  8d x 50(2)
  59,904 km
  112,320 km 1/60
  800 USL, DR 5000 (DR 2500 on weapons), PD 4, Total
  Compartmentalization, 4 Triple Missile Turrets (Light), 4
  Triple 390 MJ Laser Turrets, Basic Stealth, Basic Emission
  Cloaking, Hardened Command Bridge, Engineering, 40 Jump,
  400 Maneuver, 320 Fuel, 1 Fuel Scoop, 4 Fuel Processors
  (10.0 hrs), 2 Utility, 3 Bunkrooms, 3 Low Berths (12
  cryotubes), 5.5 Cargo
  Maintenance: HT: 12, 111.1 man-hours per day, 0.5 MCr/yr
  Statistics: EMass 6,744.3 tonnes, LMass 7,193.3 tonnes,
  Cost: 536.10 MCr (MCr558.73 fitted out), HP: 48,859, Size
  Mod: +9
  Performance: Accel: 5.0 G (5.4 G empty, 5.0 G
  overloaded), Jump 4, 35,551 km/h (skim)
  von Braun-class Missile Boat (GTL11)
  During the Solomani Rim War the Imperial Navy inflicted
  defeat after defeat on Solomani forces. Operational analysis
  indicated that, surprisingly, missile boats were one of the most
  cost-effective means the Solomani possessed of damaging their
  more technologically advanced enemies.
  Engineering, 36 Jump, 585 Maneuver, 480 Fuel, 1 Fuel
  Scoop, 3 Fuel Processors (20.0 hrs), 3 Utility, 3 Bunkrooms,
  Sickbay, 1 Bay for Hun Light Fighter, 10.5 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  The von Braun is a typical Solomani design: starkly
  functional, with little consideration given to crew comfort. All
  personnel but the commander share a common bunkroom. The
  grav compensators are overloaded at max acceleration, forcing
  the crew to remain at their stations without relief. These
  savings have bought one of the fastest warships known, with
  7G acceleration, enough fuel for two successive jumps, and a
  Hun-class light fighter.
  Command Bridge
  1,600,000/41
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  390 MJ X-Ray Laser
  Imp
  32
  8d x 50(2)
  59,904 km
  112,320 km 1/60
  Defenses: DR 2500 (DR 1250 on weapons), PD 4, -7 to active
  scans, -3 to passive scans
  Maintenance: HT: 12, 121.3 man-hours per day, 0.6 MCr/yr
  Statistics: EMass 5,572.5 tonnes, LMass 6,628.8 tonnes,
  Cost: 638.90 MCr (MCr800.30 fitted out), HP: 64,024, Size
  Mod: +9
  Crew: pilot, 13 engineers, 3 gunners, medic, 3 auxiliary crew
  1,200 USL, DR 2500 (DR 1250 on weapons), PD 4, Small
  Missile Bay (Heavy), 2 Triple 390 MJ Laser Turrets, Basic
  Stealth, Basic Emission Cloaking, Hardened Command Bridge,
  Performance: Accel: 8.0 G (9.5 G empty, 7.8 G
  overloaded), Jump 2, 42,138 km/h (skim)
  101 Starships:  Escorts
  51
  
  Bilanos-class Patrol Frigate (GTL12)
  Externally identical to the Irushma-class patrol frigate, the
  more recent Bilanos-class has radical stealthing, greater
  armour, and more thrusters. The trade-off is a starship costing
  30% more with no frontier refuelling capability. Bilanos-class
  patrol frigates are deployed much like the earlier Irushma class,
  although their relative expense means that they are
  concentrated in sectors where hostilities are a distinct
  possibility.
  Maneuver, 248 Fuel, 1 Utility, 4 Staterooms, 1 Cradle for
  Launch, 0.5 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  3,200,000/43
  480,000/38
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  Maintenance: HT: 12, 57.4 man-hours per day, 0.1 MCr/yr
  Crew: 3 bridge crew, engineer, 3 gunners
  Statistics: EMass 527.3 tonnes, LMass 817.7 tonnes, Cost:
  142.98 MCr (MCr152.24 fitted out), HP: 25,407, Size Mod:
  +8
  300 USL, DR 800 (DR 400 on weapons), PD 4, Triple
  Missile Turret (Light), Triple Sandcaster Turret, Triple 405
  MJ Laser Turret, Radical Stealth, Radical Emission Cloaking,
  Hardened Command Bridge, Engineering, 16 Jump, 9
  Performance: Accel: 1.0 G (1.5 G empty, 1.0 G
  overloaded), Jump 4
  Cytos-class Corvette (GTL12)
  Small and fast, the Cytos is employed for lightning raids
  and orbital interdiction. While unable to stand in the line of
  battle, it is more than capable of defeating civilian ships many
  times its size.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  3,200,000/43
  480,000/38
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: 4 bridge crew, 3 engineers, 5 gunners
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  102 MJ X-Ray Laser
  Imp
  31
  5d x 50(2)
  33,536 km
  62,880 km
  1/8
  600 SL, DR 4200 (DR 2100 on weapons), PD 4, Total
  Compartmentalization, Triple Missile Turret (Light), Triple
  Sandcaster Turret, 2 Triple 405 MJ Laser Turrets, Triple 102
  MJ PD Laser Turret, Single 1,313 MJ Laser Turret, Basic
  Stealth, Basic Emission Cloaking, Hardened Command Bridge,
  Engineering, 24 Jump, 234 Maneuver, 180 Fuel, Fuel
  Processor (22.5 hrs), 1 Utility, 7 Staterooms
  1,313 MJ X-Ray Laser
  Imp
  34 6d x 150(2) 120,320 km
  225,600 km 1/60
  Maintenance: HT: 12, 85.0 man-hours per day, 0.3 MCr/yr
  Statistics: EMass 3,388.9 tonnes, LMass 3,585.6 tonnes,
  Cost: 313.25 MCr (MCr318.91 fitted out), HP: 40,332, Size
  Mod: +9
  Performance: Accel: 5.9 G (6.3 G empty), Jump 3, 11,907
  km/h (atm), 33,678 km/h (skim)
  Fury-class Fleet Escort (GTL12)
  The Fury class of fleet escort has proved an abysmal failure.
  Too slow to keep up with cruisers, and too weak to survive
  the line of battle, it is a ship looking for a mission. When
  commissioned naval doctrine held that its long-range armament
  would keep the enemy at bay, but combat experience has
  proven the folly of this decision. The Imperial Navy has
  relegated all surviving Fury-class escorts to guard duties near
  backwater naval bases, and to training missions with new
  recruits. Crews often claim that “Hell hath no Fury, because
  even the Devil won’t take one!”
  Emission Cloaking, Hardened Command Bridge, Engineering,
  90 Jump, 585 Maneuver, 600 Fuel, 6 Utility, 23 Staterooms,
  Sickbay, 1 Bay for Tralsa Gig, 30 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  3,200,000/43
  480,000/38
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  570 GJ Spinal Meson GunExp
  387d x 3000(!) 250,880 km
  470,400 km 1/60
  Maintenance: HT: 12, 200.3 man-hours per day, 1.7 MCr/yr
  Crew: 8 bridge crew, 7 engineers, 28 gunners, medic, 1
  auxiliary crew
  Statistics: EMass 17,132.2 tonnes, LMass 
  18,391.0
  tonnes, Cost: 1,741.04 MCr (MCr1,895.06 fitted out), HP:
  117,933, Size Mod: +10
  3,000 USL, DR 300 (DR 150 on weapons), PD 4, Total
  Compartmentalization, Small Missile Bay (Heavy), 5 Triple
  405 MJ Laser Turrets, Nuclear Damper, Meson Screen (DR
  200), 570 GJ Spinal Meson Gun, Basic Stealth, Basic
  Performance: Accel: 2.9 G (3.1 G empty, 2.8 G
  overloaded), Jump 2, 26,656 km/h (skim)
  101 Starships:  Escorts
  52
  
  Garyan-class Corvette (GTL12)
  Sleek and fast, the Garyan is none-the-less a fragile ship,
  unable to fight most other warships. High jump and
  acceleration give it the means to run when outclassed, while
  missiles and lasers are sufficient to overpower civilian
  starships.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  3,200,000/43
  480,000/38
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  Crew: 3 bridge crew, engineer, 6 gunners
  Maintenance: HT: 12, 63.7 man-hours per day, 0.2 MCr/yr
  400 SL, DR 500 (DR 250 on weapons), PD 4, Total
  Compartmentalization, Triple Missile Turret (Light), 3 Triple
  405 MJ Laser Turrets, Nuclear Damper, Basic Stealth, Basic
  Emission Cloaking, Hardened Command Bridge, Engineering,
  24 Jump, 59 Maneuver, 200 Fuel, Fuel Processor (25.0 hrs),
  1 Utility, 6 Staterooms
  Statistics: EMass 699.0 tonnes, LMass 913.9 tonnes, Cost:
  175.91 MCr (MCr181.57 fitted out), HP: 30,779, Size Mod:
  +8
  Performance: Accel: 5.9 G (7.7 G empty), Jump 5, 6,910
  km/h (atm), 19,546 km/h (skim)
  101 Starships:  Escorts
  53
  
  Hawk-class Destroyer Escort (GTL12)
  The Hawk-class Destroyer Escort was designed and built in
  response to the growing pirate activity along the Vargr
  Extents. Capable of extremely high acceleration, it is able to
  get to a trouble spot in minimal time and either dish out
  moderate quantities of damage or act as a missile shield for
  convoys. Against heavily armed and armored ships, it fairs
  better than expected as this high acceleration allows it to stay
  out of range of most of the heavier weapons, swooping in for
  an attack at unprotected (or non-weapon bearing) locations.
  Hardened Basic Bridge, Computer Centre, EW Suite, Enhanced
  Communicators, Enhanced Sensors, 2 Engineering, 192
  Maneuver, 52 Jump, 412 Fuel, 6 Fuel Processors (8.6 hours),
  2 Utility, 18 Staterooms, Sickbay, Workshop, 4 Escape
  Capsules, Spacedock for Launch, 15 Cargo
  Communicator Range (miles)Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Enahnced Commo
  Sensor Range/Scan (miles)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Typical missions are convoy escort and perimeter patrol. Its
  moderate jump rating and high acceleration also qualifies it as
  a true escort, running along side destroyer squadrons.
  Enhanced Sensors
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  1/60
  Hawk-class Destroyer Escorts are named after birds of prey.
  Maintenance: 116.6 Man-Hours/day
  Crew: 32 Total. 18 Command and Control, 1 Maneuver Drive,
  1 Medical, 10 Turret Gunners, 2 Flight Crew
  Statistics: EMass 2,666.19 stons, LMass 3,190.19 stons,
  Cost MCr589.59, HP 67,500, Size Mod 10, HT 12, CP 78.
  Performance: Jump-4, Acc L/E 6.02 / 7.20 Gs, Airspeed
  5,657 mph, Skimming Airspeed 16,000 mph, Aerostatic Lift
  19,200 stons.
  1,000-ton SL Hull, DR 1000 (Dr 500 on weapons), Heavy
  Compartmentalization, 10 Turrets (2 lasers and one missile
  rack each), Radical Stealth, Radical Emission Cloaking,
  101 Starships:  Escorts
  54
  
  Irushma-class Patrol Frigate (GTL12)
  Intended as a cost-effective patrol ship, the Irushma-class
  patrol frigate was introduced in 1094, and is now widely
  deployed on all Imperial frontiers. Thin-skinned and slow, the
  Irushma is intended to patrol its assigned route, jumping out at
  the first sign of trouble. While enough fuel for 8 parsecs of
  continuous jumping is carried, standard doctrine calls for
  maintaining a 124 dton reserve of fuel at all times—enough
  for a 4 parsec jump to safety.
  Fuel Processor (31.0 hrs), 1 Utility, 4 Staterooms, 1 Cradle
  for Launch, 0.5 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  3,200,000/43
  480,000/38
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  Maintenance: HT: 12, 51.1 man-hours per day, 0.1 MCr/yr
  Crew: 3 bridge crew, engineer, 3 gunners
  Statistics: EMass 284.7 tonnes, LMass 575.0 tonnes, Cost:
  113.41 MCr (MCr122.67 fitted out), HP: 25,407, Size Mod:
  +8
  300 USL, DR 100, PD 4, Triple Missile Turret (Light),
  Triple Sandcaster Turret, Triple 405 MJ Laser Turret, Basic
  Stealth, Basic Emission Cloaking, Hardened Command Bridge,
  Engineering, 16 Jump, 7 Maneuver, 248 Fuel, 1 Fuel Scoop,
  Performance: Accel: 1.1 G (2.2 G empty, 1.1 G
  overloaded), Jump 4, 2,290 km/h (skim)
  101 Starships:  Escorts
  55
  
  Kuru-class Patrol Frigate (GTL12)
  The Kuru-class patrol frigate is one of the latest additions to
  the Imperial Navy. Long range sensors and two Rampart
  fighters provide excellent patrol capability, while stealthing
  and armour make for a hard-hitting, survivable ship in combat.
  While impressive, the Kuru has no extra boats, and thus is
  reliant on other ships for atmospheric landing of crew and
  supplies. While not a problem when used as designed, this
  limitation does restrict the missions the Kuru may be
  assigned.
  Fuel, 1 Utility, 10 Staterooms, 3 Low Berths (12 cryotubes),
  Sickbay, 2 Bays for Rampart Fighters, 10.5 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  3,200,000/43
  480,000/38
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  Maintenance: HT: 12, 66.2 man-hours per day, 0.2 MCr/yr
  Statistics: EMass 781.8 tonnes, LMass 1,275.0 tonnes,
  Cost: 190.40 MCr (MCr235.37 fitted out), HP: 30,779, Size
  Mod: +8
  Crew: 6 bridge crew, 2 engineers, 8 gunners, medic, 2
  auxiliary crew, 9 frozen watch
  400 USL, DR 500 (DR 250 on weapons), PD 4, 3 Triple
  Missile Turrets (Light), Triple 405 MJ Laser Turret, Nuclear
  Damper, Basic Stealth, Basic Emission Cloaking, Hardened
  Command Bridge, Engineering, 24 Jump, 90 Maneuver, 200
  Performance: Accel: 6.4 G (10.4 G empty, 5.6 G
  overloaded), Jump 5, 22,176 km/h (skim)
  Osiron-class Destroyer (GTL12)
  Osiron-class destroyers are commonly encountered leading
  small task forces. Armed with a mix of weaponry and carrying
  a small flight of Citadel-class heavy fighters, they are ideal
  ships to command a flotilla. The Imperial Navy also uses
  Osiron-class destroyers as escorts for valuable supply convoys.
  Barracks (Stateroom, 8 Bunkrooms), 4 Bays for Citadel Heavy
  Fighters, 1 Bay for Gig, 38.5 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  3,200,000/43
  480,000/38
  Crew: 8 bridge crew, 18 engineers, 20 gunners, 10 auxiliary
  crew, 28 frozen watch, 33 Marines (officer, 32 enlisted)
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  13 GJ Meson Gun
  Exp
  306d x 1,500(!)
  37,452 km
  70,224 km 1/60
  4,000 USL, DR 5000 (DR 2500 on weapons), PD 4, Total
  Compartmentalization, 5 Triple Missile Turrets (Light), 5
  Triple 405 MJ Laser Turrets, 3 13 GJ Meson Bays, Nuclear
  Damper, 15 Meson Screens (DR 3000), Basic Stealth, Basic
  Emission 
  Cloaking, 
  Hardened 
  Command 
  Bridge, 
  3
  Engineering, 200 Jump, 1586 Maneuver, 1,600 Fuel, 5
  Utility, 29 Staterooms, 7 Low Berths (28 cryotubes), Marine
  Maintenance: HT: 12, 223.4 man-hours per day, 2.2 MCr/yr
  Statistics: EMass 17,555.2 tonnes, LMass 
  21,179.3
  tonnes, Cost: 2,165.27 MCr (MCr2,330.93 fitted out), HP:
  142,866, Size Mod: +10
  Performance: Accel: 6.8 G (8.2 G empty, 6.6 G
  overloaded), Jump 4, 44,856 km/h (skim)
  Stromali-class Escort Destroyer (GTL12)
  Fast, well-armoured, and with a jump capacity better than
  most Imperial battleships, squadrons of Stromali-class
  destroyers are attached to every major Imperial fleet.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  3,200,000/43
  480,000/38
  Crew: pilot, 10 engineers, 16 gunners, 4 auxiliary crew
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  2,000 USL, DR 5000 (DR 2500 on weapons), PD 4, Total
  Compartmentalization, 5 Triple Missile Turrets (Light), 5
  Triple 405 MJ Laser Turrets, 13 GJ Meson Bay, Nuclear
  Damper, 4 Meson Screens (DR 1000), Basic Stealth, Basic
  Emission Cloaking, Hardened Command Bridge, Engineering,
  100 Jump, 857 Maneuver, 800 Fuel, 3 
  Utility, 
  16
  Staterooms, 2 Bays for Citadel Heavy Fighters
  13 GJ Meson Gun
  Exp
  306d x 1,500(!)
  37,452 km
  70,224 km 1/60
  Maintenance: HT: 12, 161.9 man-hours per day, 1.1 MCr/yr
  Statistics: EMass 10,178.5 tonnes, LMass 
  11,951.6
  tonnes, Cost: 1,138.30 MCr (MCr1,232.53 fitted out), HP:
  90,000, Size Mod: +10
  Performance: Accel: 6.5 G (7.6 G empty), Jump 4, 40,474
  km/h (skim)
  101 Starships:  Escorts
  56
  
  Temaughi-class Corvette (GTL12)
  The Imperial Navy commissioned its first Temaughi-class
  corvette just before the Fifth Frontier War. Fast, well-
  armoured, and with an incredible strategic mobility, Temaughi
  corvettes are tasked with courier and patrol operations.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  3,200,000/43
  480,000/38
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  Defenses: DR 800 (DR 400 on weapons), PD 4, -8 to active
  scans, -4 to passive scans
  Crew: 3 bridge crew, engineer, 3 gunners
  300 USL, DR 800 (DR 400 on weapons), PD 4, Heavy
  Compartmentalization, 2 Triple Missile Turrets (Light), Triple
  405 MJ Laser Turret, Basic Stealth, Basic Emission Cloaking,
  Hardened Command Bridge, Engineering, 21 Jump, 70
  Maneuver, 180 Fuel, 1 Utility, 4 Staterooms, 3 Cargo
  Maintenance: HT: 12, 60.7 man-hours per day, 0.2 MCr/yr
  Statistics: EMass 724.6 tonnes, LMass 968.4 tonnes, Cost:
  160.05 MCr (MCr171.36 fitted out), HP: 25,407, Size Mod:
  +8
  Performance: Accel: 6.6 G (8.8 G empty, 6.2 G
  overloaded), Jump 6, 21,706 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Thespia-class Destroyer (GTL12)
  One of the smaller destroyers in the Imperial Navy, the
  Thespia class is cramped but popular with crews. It is armed
  entirely with beam weapons, making it suitable for extended
  action far from supply depots.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  3,200,000/43
  480,000/38
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  102 MJ X-Ray Laser
  Imp
  31
  5d x 50(2)
  33,536 km
  62,880 km
  1/8
  1,313 MJ X-Ray Laser
  Imp
  34 6d x 150(2) 120,320 km
  225,600 km 1/60
  Crew: 5 bridge crew, 10 engineers, 15 gunners, medic
  13 GJ Meson Gun
  Exp
  306d x 1,500(!)
  37,452 km
  70,224 km 1/60
  3,000 SL, DR 4500 (DR 2250 on weapons), PD 4, Total
  Compartmentalization, 3 Triple 405 MJ Laser Turrets, 4
  Triple 102 MJ PD Laser Turrets, 3 Single 1,313 MJ Laser
  Turrets, 2 13 GJ Meson Bays, Nuclear Damper, 3 Meson
  Screens, Basic Stealth, Basic Emission Cloaking, Hardened
  Command Bridge, Engineering, 150 Jump, 840 Maneuver,
  1,200 Fuel, 10 Fuel Processors (15.0 hrs), 5 Utility, 16
  Staterooms, Sickbay, 10 Cargo
  Defenses: DR 4500 (DR 2250 on weapons), PD 4, -8 to active
  scans, -4 to passive scans, 16 km Nuclear Damper, Meson
  Screen DR 600
  Maintenance: HT: 12, 179.6 man-hours per day, 1.4 MCr/yr
  Statistics: EMass 11,864.8 tonnes, LMass 
  12,998.6
  tonnes, Cost: 1,400.17 MCr, HP: 117,933, Size Mod: +10
  Performance: Accel: 5.9 G (6.4 G empty, 5.8 G
  overloaded), Jump 4, 13,645 km/h (atm), 38,594 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Tlach’dev-class Destroyer (GTL12)
  One of the newest Zhodani destroyers, the Tlach’dev class is
  entirely deployed on Imperial border.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  3,200,000/43
  480,000/38
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: 6 bridge crew, 10 engineers, 14 gunners, medic
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  1,313 MJ X-Ray Laser
  Imp
  34 6d x 150(2) 120,320 km
  225,600 km 1/60
  3,000 SL, DR 5000 (DR 2500 on weapons), PD 4, Total
  Compartmentalization, 2 Small Missile Bays (Heavy), 2
  Triple 405 MJ Laser Turrets, 8 Single 1,313 MJ Laser
  Turrets, Nuclear Damper, 3 Meson Screens, Basic Stealth,
  Basic Emission Cloaking, Hardened Command Bridge with
  Psionic Switches, Engineering, 150 Jump, 850 Maneuver,
  1,200 Fuel, 10 Fuel Processors (15.0 hrs), 5 Utility, 16
  Staterooms, Sickbay, No Cargo Hold
  Defenses: DR 5000 (DR 2500 on weapons), PD 4, -8 to active
  scans, -4 to passive scans, 16 km Nuclear Damper, Meson
  Screen DR 650
  Maintenance: HT: 12, 178.4 man-hours per day, 1.4 MCr/yr
  Statistics: EMass 12,046.0 tonnes, LMass 
  14,154.8
  tonnes, Cost: 1,381.56 MCr (MCr1,681.56 fitted out), HP:
  117,933, Size Mod: +10
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 5.4 G (6.4 G empty), Jump 4, 13,726
  km/h (atm), 38,823 km/h (skim)
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  101 Starships:  Escorts
  57
  
  Viodak-class Light Carrier (GTL12)
  One of the Imperial Navy’s recent acquisitions, the Viodak-
  class is intended for long-range patrolling as part of a small
  flotilla. While its hold carries enough spares for extended
  operations, the carrier is dependent on other vessels for
  refuelling. This is not seen as a weakness, because current
  Navy doctrine calls for specialized refuelling vessels.
  Hanger for 100 Rampart Fighters with 1 Entrance & 1 Launch
  Tube, Hanger for 2 Gigs, 501 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  3,200,000/43
  480,000/38
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: 10 bridge crew, 4 engineers, 25 gunners, 2 medics, 104
  auxiliary crew, 10 auxiliary support crew, 12 Marines (12
  enlisted)
  102 MJ X-Ray Laser
  Imp
  31
  5d x 50(2)
  33,536 km
  62,880 km
  1/8
  Defenses: DR 600 (DR 300 on weapons), PD 4, -8 to active
  scans, -4 to passive scans, 16 km Nuclear Damper, Meson
  Screen DR 600
  5,000 USL, DR 600 (DR 300 on weapons), PD 4, Heavy
  Compartmentalization, 2 Small Missile Bays (Light), 10
  Triple Sandcaster Turrets, 20 Triple 102 MJ PD Laser Turrets,
  Nuclear Damper, 4 Meson Screens, Basic Stealth, Basic
  Emission Cloaking, Hardened Command Bridge, Engineering,
  200 Jump, 190 Maneuver, 1,500 Fuel, 2 Fuel Scoops, 15
  Fuel Processors (12.5 hrs), 2 Workshops, 10 Utility, 78
  Staterooms, Marine Barracks (6 Staterooms), 2 Sickbays,
  Maintenance: HT: 12, 158.4 man-hours per day, 1.1 MCr/yr
  Statistics: EMass 4,163.1 tonnes, LMass 17,243.1 tonnes,
  Cost: 1,089.31 MCr (MCr2,688.89 fitted out), HP: 165,781,
  Size Mod: +10
  Performance: Accel: 1.0 G (4.1 G empty, 0.7 G
  overloaded), Jump 3
  Warhoud-class Assault Carrier (GTL12)
  The Warhoud-class Assault Carrier is a prototype design,
  currently being tested by the Imperial Navy. Standard doctrine
  calls for two main missions: fighter support of a jump-4 fleet,
  or jump-2 raids against soft targets and shipping. Five
  squadrons of front-line Rampart fighters give the Warhoud
  plenty of firepower for both these missions.
  37 Staterooms, 3 Utility, Spacedock (holds Gig, 20 tons,
  door), 72 External Cradles (50 Ramparts, max capacity 4082
  tonnes), Sickbay, 72 cargo
  Communicators: Radio 8 million km, Laser 16 million km,
  Meson 0.2 million km
  Sensors: PESA 160000 km, AESA 320000 km, Radscanner
  6400 km
  Crew: 5 bridge crew, 3 engineers, 12 gunners, 2 medics, 51
  auxiliary crew
  21 405-MJ Lasers: Imp, Acc 33, Dmg 5dx100(2), 1/2D Rng
  41635 km, MxRng 124909 km, FP 7, SS 30, RoF 1/60
  1200-ton USL Hull, DR 2000, PD 4 (Installations DR 100,
  PD 4), 5 Turrets with 3 missile racks each, 7 Turrets with 3
  lasers each, Meson Screen (DR2093), Nuclear Damper (24 km
  range), Hardened Command Bridge, Engineering, 308
  Maneuver, 85 Jump, 480 Fuel, Fuel Processor (60.0 hours),
  Statistics: EMass 4754.4 tonnes, LMass 9233.1 tonnes,
  Cost MCr 515.4, HP 89400
  Performance: Accel 3.0 G (5.9 G empty, 2.7 G overloaded),
  Jump 4, Air Speed 0 km/h
  Yelsyn-class Frigate (GTL12)
  A typical Imperial multi-function frigate, the Yelsyn-class is
  common in Reavers’ Deep and along the border with the Aslan
  Hierate, although several squadrons are assigned to the
  Marches.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  3,200,000/43
  480,000/38
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: 7 bridge crew, 3 engineers, 9 gunners, medic
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  Defenses: DR 2500 (DR 1250 on weapons), PD 4, -8 to active
  scans, -4 to passive scans, 16 km Nuclear Damper
  800 SL, DR 2500 (DR 1250 on weapons), PD 4, Heavy
  Compartmentalization, 4 Triple Missile Turrets (Light), 4
  Triple 405 MJ Laser Turrets, Nuclear Damper, Basic Stealth,
  Basic Emission Cloaking, Hardened Command Bridge,
  Engineering, 40 Jump, 216 Maneuver, 320 Fuel, 2 Fuel
  Processors (20.0 hrs), 2 Utility, 10 Staterooms, Sickbay, 4
  Cargo
  Maintenance: HT: 12, 92.6 man-hours per day, 0.4 MCr/yr
  Statistics: EMass 2,837.6 tonnes, LMass 3,279.9 tonnes,
  Cost: 372.34 MCr (MCr394.98 fitted out), HP: 48,859, Size
  Mod: +9
  Performance: Accel: 6.0 G (6.9 G empty, 5.8 G
  overloaded), Jump 4, 10,315 km/h (atm), 29,176 km/h (skim)
  101 Starships:  Escorts
  58
  
  Capital Ships
  Destroyers and frigates are all very well for fighting pirates,
  but defending an empire against foreign aggression requires
  heavier guns: the spinal weapons carried by cruisers and
  battleships.
  The difference between cruisers and battleships is much
  debated in naval circles. Some base the distinction on size,
  others on armour, still others on maneuverability. All agree,
  however, that both are capital ships.
  Beowulf-class Greater Dreadnought (GTL9)
  Imperial propaganda makes much of “slow-moving, dense”
  Sword Worlders but their characteristic naval architecture is the
  result of the Imperium's vast technological lead. Outranged by
  Imperial weapons, Sword World ships must be prepared to
  survive several volleys of fire before closing to within range of
  their own weapons; the resulting mass severely lowers their
  maneuverability. Unable to force a battle in open space, Sword
  World tactics rely on forcing the Imperial Navy to assault
  specific targets, thus lowering their strategic advantage.
  emission cloaking, Hardened Command Bridge, Engineering,
  16000 Fusion Rocket, 3000 Jump, 20000 Fuel, 50000 Rocket
  Fuel (1.9 hours), 10 Fuel Processors (250.0 hours),
  Stateroom, 65 Bunkrooms (1040 personnel), 72 Low Berths
  (holds 288 cryotubes), 200 Utility, 32 Vehicle Bays (32 Helm
  Fighters), 423.5 cargo
  Communicators: Radio 1 million km, Laser 1 million km
  Sensors: PESA 8000 km, AESA 16000 km, Radscanner 3680
  km
  Beowulf-class Greater Dreadnoughts form a large part of
  Sword World offensive capability. Large, invulnerable to turret
  weapons (and thus most fighters), and relatively fast for a
  Sword World ship, the Beowulf class was designed to stand up
  to Imperial warships—and win.
  570 102-MJ Lasers: Imp, Acc 32, Dmg 8dx20, 1/2D Rng
  16360 km, MxRng 65450 km, FP 2, SS 30, RoF 1/60
  50 Particle Beam Bays: Imp, Acc 33, Dmg 6dx1500, Rng
  23400 km, MxRng 70220 km, FP 63, SS 30, RoF 1/60
  Spinal Particle Beam: Imp, Acc 36, Dmg 6dx10000, Rng
  78080 km, MxRng 234240 km, FP 424, SS 30, RoF 1/60
  Crew: 10 bridge crew, 600 engineers, 362 gunners, 64
  auxiliary crew, 286 frozen watch
  Statistics: EMass 1425133.4 tonnes, LMass 1476078.0
  tonnes, Cost MCr 47395.5, HP 2235000
  100000-ton 
  USL 
  Hull, 
  DR 
  4200, 
  PD 
  4, 
  Total
  compartmentalization, 190 Turrets with 3 lasers each, 10
  Turrets with 3 sandcasters each, 30 Missile Bays, 50 Particle
  Beam Bays, Spinal Particle Beam, Basic stealth, Basic
  Performance: Accel 1.6 G (1.7 G empty, 1.6 G overloaded),
  Jump 2, Air Speed 960 km/h
  Grendel-class Lesser Dreadnought (GTL9)
  Imperial propaganda makes much of “slow-moving, dense”
  Sword Worlders but their characteristic naval architecture is the
  result of the Imperium's vast technological lead. Outranged by
  Imperial weapons, Sword World ships must be prepared to
  survive several volleys of fire before closing to within range of
  their own weapons; the resulting mass severely lowers their
  maneuverability. Unable to force a battle in open space, Sword
  World tactics rely on forcing the Imperial Navy to assault
  specific targets, thus lowering their strategic advantage.
  Particle Beam, Basic stealth, Basic emission cloaking,
  Hardened Command Bridge, Engineering, 8000 Fusion Rocket,
  1500 Jump, 10000 Fuel, 25000 Rocket Fuel (1.9 hours), 10
  Fuel Processors (125.0 hours), Stateroom, 37 Bunkrooms
  (592 personnel), 72 Low Berths (holds 288 cryotubes), 100
  Utility, 8 Vehicle Bays (8 Helm Fighters), 143.5 cargo
  Communicators: Radio 1 million km, Laser 1 million km
  Sensors: PESA 8000 km, AESA 16000 km, Radscanner 3680
  km
  Grendel-class Lesser Dreadnoughts form a large part of
  Sword World offensive capability. Large, invulnerable to turret
  weapons (and thus most fighters), and relatively fast for a
  Sword World ship, the Grendel class was designed to stand up
  to second-rank Imperial warships—and win.
  570 102-MJ Lasers: Imp, Acc 32, Dmg 8dx20, 1/2D Rng
  16360 km, MxRng 65450 km, FP 2
  Spinal Particle Beam: Imp, Acc 36, Dmg 6dx10000, Rng
  78080 km, MxRng 234240 km, FP 424
  Note: all weapons have SS 30, RoF 1/60
  Crew: 10 bridge crew, 300 engineers, 262 gunners, 16
  auxiliary crew, 286 frozen watch
  Statistics: EMass 753489.1 tonnes, LMass 766395.8
  tonnes, Cost MCr 24553.8, HP 1297500
  50000-ton 
  USL 
  Hull, 
  DR 
  4200, 
  PD 
  4, 
  Total
  compartmentalization, 190 Turrets with 3 lasers each, 10
  Turrets with 3 sandcasters each, 30 Missile Bays, Spinal
  Performance: Accel 1.6 G (1.6 G empty, 1.6 G overloaded),
  Jump 2, Air Speed 960 km/h
  101 Starships:  Capital Ships
  59
  
  Slakter-class Assault Cruiser (GTL9)
  A formidable ship by local standards, the Slakter class is
  typical of Sword World navies before the Fifth Frontier War.
  Armed with a spinal particle accelerator and massive missile
  batteries, carrying eight squadrons of fighters, and armoured
  against all GTL9 turret weapons, it is ideally suited to the set-
  piece battles so common in the Sword Worlds’ internecine
  wars.
  Hardened Command Bridge, Engineering, 1200 Fusion Rocket,
  200 Jump, 1000 Fuel, 2800 Rocket Fuel (1.4 hours), 5 Fuel
  Processors (25.0 hours), Stateroom, 14 Bunkrooms (224
  personnel), 20 Utility, 80 Vehicle Bays (40 Elding Light
  Fighters, 40 Helm Fighters), 92.5 cargo
  Communicators: Radio 1 million km, Laser 1 million km
  Sensors: PESA 8000 km, AESA 16000 km, Radscanner 3680
  km
  Against Imperial Navy warships, the Slakter is woefully
  outclassed. Too slow to run and too thin-skinned to survive
  even long-range sniping, it became known as the “slagheap” to
  Imperial gunners—who claimed that it wasn’t challenging
  enough for a practice target.
  45 102-MJ Lasers: Imp, Acc 32, Dmg 8dx20, 1/2D Rng
  16360 km, MxRng 65450 km, FP 2
  Spinal Particle Beam: Imp, Acc 36, Dmg 6dx10000, Rng
  78080 km, MxRng 234240 km, FP 424
  Crew: 4 bridge crew, 40 engineers, 46 gunners, 120 auxiliary
  crew
  Note: all weapons have SS 30, RoF 1/60
  Statistics: EMass 112888.8 tonnes, LMass 184912.3
  tonnes, Cost MCr 4477.6, HP 359250
  10000-ton 
  USL 
  Hull, 
  DR 
  2000, 
  PD 
  4, 
  Total
  compartmentalization, 15 Turrets with 3 lasers each, 15
  Turrets with 3 sandcasters each, 7 Missile Bays, Spinal
  Particle Beam, Basic stealth, Basic emission cloaking,
  Performance: Accel 1.0 G (1.6 G empty, 1.0 G overloaded),
  Jump 1, Air Speed 960 km/h
  Armageddon-class Bombardment Cruiser (GTL10)
  The Armageddon is essentially a terror weapon. Radical
  stealthing and emission cloaking let the cruiser slip close to
  any world and overwhelm its satellite defenses with missiles.
  The Solomani government uses the implied threat to
  ‘encourage’ the loyalty of suspect worlds within the Solomani
  Confederation.
  Crew: 8 bridge crew, 80 engineers, 38 gunners, 2 medics, 2
  auxiliary crew, 31 Marines (officer, 30 enlisted)
  10,000 USL, DR 5000 (DR 2000 on weapons), PD 4, Total
  Compartmentalization, 8 Large Missile Bays (Heavy), 5 Triple
  90 MJ PD Laser Turrets, 200 Magazines, Nuclear Damper,
  570 GJ Spinal Particle Accelerator, Radical Stealth, Radical
  Emission 
  Cloaking, 
  Hardened 
  Command 
  Bridge, 
  2
  Engineering, 400 Jump, 3800 Maneuver, 3,000 
  Fuel,
  Workshop, 20 Utility, 12 Bunkrooms, Marine Barracks (2
  Bunkrooms), Briefing Room (holds 10), Gym, Shooting
  Range, 2 Sickbays, Hanger for 2 Gigs with 1 Entrance, 98
  Cargo
  By 1000 the Solomani Rim War was essentially over, as the
  Imperium’s superior industrial capability triumphed over the
  Solomani Navy. Cameroon (Solomani Rim 1736) was
  occupied by a squadron of the Imperial 106th Fleet, and the
  planetary leadership opened negotiations to safeguard their
  world. Informed of this ‘treachery’ by SolSec agents, Captain
  Augusta Packer of the Ragnarok slipped into the Cameroon
  system, destroying the starport and manufacturing centres in a
  surprise strike. Deprived of power and supplies, most of the
  population slowly strangled in the tainted atmosphere, despite
  the heroic efforts of Imperial sailors.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  Recent disclosure of the “Cameroon Incident” has called the
  existence of the Armageddon class into question. Given the
  nature of Solomani politics few have the courage to contradict
  official policy, but pressure is growing for a ‘reallocation’ of
  resources to external external threats—a trend Imperial
  diplomats fear may lead to more aggression against the
  Imperium.
  570 GJ Spinal PAW
  Imp
  38
  7d x 3000 250,880 km
  470,400 km 1/60
  Maintenance: HT: 12, 313.4 man-hours per day, 4.3 MCr/yr
  Statistics: EMass 70,916.4 tonnes, LMass 
  82,386.0
  tonnes, Cost: 4,263.29 MCr (MCr6,434.27 fitted out), HP:
  263,161, Size Mod: +11
  Performance: Accel: 1.7 G (1.9 G empty, 1.6 G
  overloaded), Jump 3, 22,881 km/h (skim)
  101 Starships:  Capital Ships
  60
  
  Gvergh-class Assault Cruiser (GTL10)
  Few Vargr organizations possess starships this large.
  Holding the loyalty and purpose of enough Vargr to build this
  size cruiser is virtually impossible—only the most charismatic
  leaders can manage, and then rarely for long.
  Range, 2 Sickbays, Hanger for 2 Aekguthang Assault Cutters
  with 1 Entrance, 54 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Crew: 6 bridge crew, 36 engineers, 24 gunners, 2 medics, 2
  auxiliary crew, 64 Marines (4 officers, 60 enlisted)
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  5,000 USL, DR 1300 (DR 650 on weapons), PD 4, Total
  Compartmentalization, 3 Small Missile Bays (Heavy), 5
  Triple 250 MJ Laser Turrets, 570 GJ Spinal Particle
  Accelerator, Basic Stealth, Basic Emission Cloaking, Hardened
  Command Bridge, Engineering, 150 Jump, 1800 Maneuver,
  1,000 Fuel, 10 Utility, 36 Staterooms, Marine Barracks (2
  Staterooms, 15 Bunkrooms), 2 Briefing Rooms (holds 20),
  Weapons Locker (3.6 tonnes capacity), 2 Gyms, Shooting
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  570 GJ Spinal PAW
  Imp
  38
  7d x 3000 250,880 km
  470,400 km 1/60
  Maintenance: HT: 12, 219.5 man-hours per day, 2.1 MCr/yr
  Statistics: EMass 27,502.0 tonnes, LMass 
  30,329.6
  tonnes, Cost: 2,091.66 MCr (MCr2,507.08 fitted out), HP:
  165,781, Size Mod: +10
  Performance: Accel: 2.2 G (2.4 G empty, 2.1 G
  overloaded), Jump 2, 22,741 km/h (skim)
  Gzong!xk-class Dreadnought (GTL10)
  Large and lumbering, the Gzong!xk is more of a mobile
  battlestation than a battleship in the Imperial Naval tradition.
  Armoured against half-range hits by spinal weapons, a small
  force of dreadnoughts with their outriders can destroy most
  planetary navies with overwhelming firepower—an old K’kree
  tradition!
  Maneuver, 10,000 Fuel, 13 Workshops, 140 Utility, Pasture
  for 773-1546 K’kree, 7 Sickbays, 65.5 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Crew: 15 bridge crew, 780 engineers, 229 gunners, 7 medics,
  515 dependents
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  100,000 SL, DR 30000 (DR 2000 on weapons), PD 4, 90
  Small Missile Bays (Heavy), 10 Triple Sandcaster Turrets, 68
  Triple 90 MJ PD Laser Turrets, 4 Nuclear Dampers, 211
  Meson Screens (DR 5000), 870 GJ Spinal Particle
  Accelerator, Radical Stealth, Radical Emission Cloaking,
  Hardened Command Bridge and Auxiliary Basic Bridge,
  Information Centre, 3 Engineering, 2000 Jump, 42000
  870 GJ Spinal PAW
  Imp
  38
  6d x 4000 308,992 km
  579,360 km 1/60
  Maintenance: HT: 9, 880.2 man-hours per day, 33.6 MCr/yr
  Statistics: EMass 1,296,466.4 tonnes, LMass 1,351,750.3
  tonnes, Cost: 33,624.55 MCr (MCr45,774.55 fitted out), HP:
  1,221,488, Size Mod: +13
  Performance: Accel: 1.1 G (1.2 G empty, 1.1 G
  overloaded), Jump 1, 19,181 km/h (atm), 54,252 km/h (skim)
  Hvort-class Pocket Dreadnought (GTL10)
  Laid down after the Fifth Frontier War, the Hvort-class is an
  attempt by the Sword Worlds to evade Imperial treaty
  restrictions. Packing an impressive punch for its size, it is
  still no match for an Imperial cruiser. Imperial Naval
  Intelligence believes that the Hvort-class was laid down to
  bolster support at home, rather than to support aggression
  abroad.
  hours), 49 Staterooms, 9 Low Berths (holds 36 cryotubes), 8
  Utility, 2 Sickbays, 118.5 cargo
  Communicators: Radio 3 million km, Laser 6 million km,
  Meson 0.1 million km
  Sensors: PESA 80000 km, AESA 240000 km, Radscanner
  6400 km
  60 360-MJ Lasers: Imp, Acc 32, Dmg 6dx50(2), 1/2D Rng
  32720 km, MxRng 98610 km, FP 4
  Crew: 10 bridge crew, 29 engineers, 26 gunners, 3 medics, 34
  frozen watch, 20 troops
  Spinal Particle Beam: Imp, Acc 36, Dmg 6dx10000, Rng
  78080 km, MxRng 234240 km, FP 424
  4000-ton 
  USL 
  Hull, 
  DR 
  1300, 
  PD 
  4, 
  Total
  compartmentalization, 20 Turrets with 3 lasers each, 2 Missile
  Bays, Spinal Particle Beam, Basic stealth, Basic emission
  cloaking, Hardened Command Bridge, Engineering, 1550
  Maneuver, 80 Jump, 400 Fuel, 2 Fuel Processors (25.0
  Note: all weapons have SS 30, RoF 1/60
  Statistics: EMass 28465.6 tonnes, LMass 29003.0 tonnes,
  Cost MCr 1800.1, HP 178500
  Performance: Accel 1.9 G (2.0 G empty, 1.8 G overloaded),
  Jump 1, Air Speed 960 km/h
  101 Starships:  Capital Ships
  61
  
  Intrepid-class Cruiser (GTL10)
  One of the older cruisers in Solomani service, Intrepids are
  still a common sight along the Imperial border. Their heavy
  armament is purchased at the price of crew comfort: only the
  captain, executive officer, and chief engineer have private
  staterooms—all 
  other 
  crewmembers 
  share 
  common
  bunkrooms. While no match for a modern Imperial capital
  ship, an Intrepid can scatter a flotilla of escorts with ease.
  Staterooms, 13 Bunkrooms, 19 Low Berths (76 cryotubes),
  Marine Barracks (3 Bunkrooms), Briefing Room (holds 10),
  Weapons Locker (1.8 tonnes capacity), Gym, 2 Sickbays, 8
  Bays for Steadfast Medium Fighters, 92 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Crew: 10 bridge crew, 86 engineers, 36 gunners, 2 medics, 16
  auxiliary crew, 75 frozen watch, 33 Marines (officer, 32
  enlisted)
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  570 GJ Spinal PAW
  Imp
  38
  7d x 3000 250,880 km
  470,400 km 1/60
  Maintenance: HT: 12, 294.7 man-hours per day, 3.8 MCr/yr
  10,000 USL, DR 2000 (DR 1000 on weapons), PD 4, Total
  Compartmentalization, 6 Small Missile Bays (Heavy), 5
  Triple Sandcaster Turrets, 20 Triple 90 MJ PD Laser Turrets,
  570 GJ Spinal Particle Accelerator, Basic Stealth, Basic
  Emission Cloaking, Hardened Command Bridge, Engineering,
  400 Jump, 4200 Maneuver, 3,000 Fuel, 2.5 Fuel Scoops, 12
  Fuel Processors (31.3 hrs), Workshop, 20 Utility, 
  3
  Statistics: EMass 47,236.8 tonnes, LMass 
  54,784.1
  tonnes, Cost: 3,769.76 MCr (MCr4,669.52 fitted out), HP:
  263,161, Size Mod: +11
  Performance: Accel: 2.8 G (3.2 G empty, 2.7 G
  overloaded), Jump 3, 29,079 km/h (skim)
  Miotos-class Battleship (GTL10)
  Although outmoded, the Miotos class battleships acquitted
  themselves well during the Solomani Rim War. Slow,
  underarmoured, and lacking shields, they none-the-less did
  considerable damage to the invading Imperial fleets logistical
  tail, forcing the Imperial Navy to devote scarce battle
  squadrons to escort duty.
  Range, 10 Sickbays, Operating Theatre, Microsurgery Theatre,
  5 Brigs (10 prisoners), Safe (11.3 m3 capacity), Hanger for 20
  Steadfast Medium Fighters with 1 Entrance, Hanger for 40
  Olmeka Heavy Fighters with 1 Entrance, Hanger for 2 Dieppe
  Assault Landers with 1 Entrance, 291 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Crew: 10 bridge crew, 414 engineers, 128 gunners, 10 medics,
  126 auxiliary crew, 344 frozen watch, 165 Marines (5 officers,
  160 enlisted)
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Enhanced Commo
  8,000,000
  80,000,000
  16,000,000
  1,600,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  50,000 USL, DR 20000 (DR 2000 on weapons), PD 4, Total
  Compartmentalization, 25 Small Missile Bays (Heavy), 10
  Triple Sandcaster Turrets, 15 Triple 90 MJ PD Laser Turrets,
  10 Single 810 MJ Laser Turrets, 20 13 GJ Particle Bays, 4
  Nuclear Dampers, 79 Meson Screens (DR 3000), 570 GJ
  Spinal Particle Accelerator, Basic Stealth, Basic Emission
  Cloaking, Hardened Command Bridge and Auxiliary Basic
  Bridge, Enhanced Communicator, Advanced Sensor, Electronic
  Warfare Suite, Engineering, 2000 Jump, 20000 Maneuver,
  15,000 Fuel, 6 Workshops, 100 Utility, 56 Bunkrooms, 86
  Low Berths (344 cryotubes), Marine Barracks (12 Bunkrooms),
  4 Briefing Rooms (holds 40), 2 Battledress Racks (40 stored),
  Weapons Locker (3.6 tonnes capacity), 4 Gyms, Shooting
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Advanced Sensor
  7,200,000/45
  16,000,000/47
  480,000/38
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  810 MJ X-Ray Laser
  Imp
  33
  6d x 75(2)
  64,000 km
  120,000 km 1/60
  13 GJ PAW Bay
  Imp
  30
  6d x 1,500
  37,452 km
  70,224 km 1/60
  570 GJ Spinal PAW
  Imp
  38
  7d x 3000 250,880 km
  470,400 km 1/60
  Maintenance: HT: 10, 682.6 man-hours per day, 20.2 MCr/yr
  Statistics: EMass 568,838.6 tonnes, LMass 674,816.6
  tonnes, Cost: 20,222.06 MCr (MCr25,464.04 fitted out), HP:
  769,489, Size Mod: +12
  Performance: Accel: 1.1 G (1.3 G empty, 1.1 G
  overloaded), Jump 3, 12,608 km/h (skim)
  101 Starships:  Capital Ships
  62
  
  Pugnacious-class Battle Cruiser (GTL10)
  The Pugnacious battle cruiser is unusual in having no turret-
  mounted weapons. Solomani naval doctrine called for the “all
  big gun” ship when the class was first laid down, and although
  poor performance against a balanced fleet have thrown the
  doctrine into disrepute the Pugnacious class is still in service.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  13 GJ PAW Bay
  Imp
  30
  6d x 1,500
  37,452 km
  70,224 km 1/60
  870 GJ Spinal PAW
  Imp
  38
  6d x 4000 308,992 km
  579,360 km 1/60
  Crew: 10 bridge crew, 80 engineers, 38 gunners, 2 medics, 65
  frozen watch
  Maintenance: HT: 12, 316.1 man-hours per day, 4.3 MCr/yr
  Statistics: EMass 60,441.9 tonnes, LMass 
  65,956.4
  tonnes, Cost: 4,335.98 MCr (MCr5,010.98 fitted out), HP:
  263,161, Size Mod: +11
  10,000 USL, DR 3000, PD 4, Total Compartmentalization, 5
  Small Missile Bays (Heavy), 2 13 GJ Particle Bays, 870 GJ
  Spinal Particle Accelerator, Basic Stealth, Basic Emission
  Cloaking, Hardened Command Bridge, 2 Engineering, 400
  Jump, 3800 Maneuver, 3,000 Fuel, 2.5 Fuel Scoops, 15 Fuel
  Processors (25.0 hrs), Workshop, 20 Utility, 12 Bunkrooms,
  17 Low Berths (68 cryotubes), 2 Sickbays, 53.5 Cargo
  Performance: Accel: 2.1 G (2.3 G empty, 2.1 G
  overloaded), Jump 3, 26,345 km/h (skim)
  Shibaash-class Light Cruiser (GTL10)
  One of a multitude of Vilani warships, the Shibaash class
  was commissioned before the Interstellar Wars. Such was the
  technological conservatism of the First Imperium that it served
  through most of the wars.
  Hardened Command Bridge, Engineering, 200 Jump, 1300
  Maneuver, 1,500 Fuel, 10 Utility, 36 Staterooms, 1 Sickbay,
  108 Cargo
  Communicator Range
  Radio
  Maser
  Laser
  Meson
  While an excellent all-round warship, once the Terran
  Federation developed meson weapons the Shibaash was phased
  out of front-line service. Rather than retrofit existing vessels
  to include meson screen, Vilani design philosophy called for
  the development of a whole new class of ship.
  Command Bridge: 8,000,000 km
  —
  16,000,000 km
  160,000 km
  Sensor Range/Scan
  PESA
  AESA
  Radscanner
  Command Bridge: 
  720,000 km/39
  2,400,000 km/42
  48,000 km/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  810 MJ X-Ray Laser
  Imp
  33
  6d x 75(2)
  64,000 km
  120,000 km 1/60
  Crew: 8 bridge crew, 30 engineers, 32 gunners, 1 medic
  570 GJ Spinal PAW
  Imp
  38
  7d x 3000 250,880 km
  470,400 km 1/60
  5,000 USL, DR 4000 (DR 2000 on weapons), PD 4, 2 Large
  Missile Bays (Heavy), 4 Triple Sandcaster Turrets, 4 Triple
  250 MJ Laser Turrets, 4 Triple 90 MJ PD Laser Turrets, 3
  Single 810 MJ Laser Turrets, Nuclear Damper, 570 GJ Spinal
  Particle Accelerator, Basic Stealth, Basic Emission Cloaking,
  Statistics: EMass 40,954.8 tonnes, LMass 
  44,845.8
  tonnes, Cost: 2,472.30 MCr (MCr3,012.30 fitted out), HP:
  165,781, HT: 12, Size Mod: +10
  Performance: Accel: 1.1 G (1.2 G empty, 1.0 G
  overloaded), Jump 3, 5,660 km/h (skimming)
  Xing!kir-class Light Cruiser (GTL10)
  “Light” only by K’kree standards, the Xing!kir appears to be
  a formidable warship at first glance: an extra-heavy spinal
  mount, 40 batteries of heavy missiles, and 80 point-defense
  lasers. Set against this is its poor acceleration and jump rating,
  thin skin, and total lack of internal compartments. Like most
  K’kree warships, the Xing!kir is hard-hitting but extremely
  vulnerable.
  Maneuver, 10,032 Fuel, 3 Workshops, 100 Utility, Pasture
  for 440-880 K’kree, 2 Sickbays, 563.5 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  Crew: 10 bridge crew, 194 engineers, 161 gunners, 2 medics,
  73 dependents
  810 MJ X-Ray Laser
  Imp
  33
  6d x 75(2)
  64,000 km
  120,000 km 1/60
  2.7 TJ Spinal PAW
  Imp
  40
  7d x 5000 544,000 km1,020,000 km 1/60
  Statistics: EMass 235,770.7 tonnes, LMass 268,308.9
  tonnes, Cost: 14,611.64 MCr (MCr20,137.64 fitted out), HP:
  769,489, HT: 12, Size Mod: +12
  50,000 SL, DR 5200 (DR 2000 on weapons), PD 4, 40 Small
  Missile Bays (10 Lights, 30 Heavys), 40 Triple 90 MJ PD
  Laser Turrets, 40 Single 810 MJ Laser Turrets, 2.7 TJ Spinal
  Particle Accelerator, Basic Stealth, Basic Emission Cloaking,
  Hardened Command Bridge, Engineering, 1505 Jump, 8000
  Performance: Accel: 1.1 G (1.2 G empty, 1.0 G
  overloaded), Jump 2, 10,319 km/h (atm), 29,186 km/h (skim)
  101 Starships:  Capital Ships
  63
  
  Valeria-class Light Cruiser (GTL11)
  The Valeria is a typical Solomani design, emphasizing
  firepower and strength over speed and crew comfort.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Crew: 12 bridge crew, 48 engineers, 44 gunners, 3 medics, 4
  auxiliary crew, 55 frozen watch
  Advanced Commo
  8,000,000
  80,000,000
  16,000,000
  24,000,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  2,400,000/42
  48,000/32
  10,000 USL, DR 8500 (DR 4000 on weapons), PD 4, Heavy
  Compartmentalization, 4 Large Missile Bays (Heavy), 6 Triple
  97 MJ PD Laser Turrets, 6 Single 870 MJ Laser Turrets, 2 29
  GJ Particle Bays, 1.1 TJ Spinal Meson Gun, Basic Stealth,
  Basic Emission Cloaking, Hardened Command Bridge and
  Auxiliary Basic Bridge, Advanced Communicator, Advanced
  Sensor, Electronic Warfare Suite, 2 Engineering, 500 Jump,
  1896 Maneuver, 4,000 Fuel, 20 Utility, 10 Bunkrooms, 14
  Low Berths (56 cryotubes), 3 Military Sickbays, Operating
  Theatre, 2 Brigs (4 prisoners), Hanger for 2 Vixen Armed Gigs
  with 1 Entrance, 3 Cargo
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Advanced Sensor
  16,000,000/47
  16,000,000/47
  1,120,000/40
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  97 MJ X-Ray Laser
  Imp
  31
  5d x 40(2)
  29,952 km
  56,160 km
  1/8
  870 MJ X-Ray Laser
  Imp
  34 6d x 100(2)
  89,600 km
  168,000 km 1/60
  29 GJ PAW Bay
  Imp
  34
  5d x 2,700
  56,064 km
  105,120 km 1/60
  1.1 TJ Spinal Meson GunExp
  387d x 3000(!) 313,088 km
  587,040 km 1/60
  Maintenance: HT: 12, 403.8 man-hours per day, 7.1 MCr/yr
  Statistics: EMass 80,249.8 tonnes, LMass 
  88,151.9
  tonnes, Cost: 7,075.37 MCr (MCr8,293.99 fitted out), HP:
  263,161, Size Mod: +11
  Performance: Accel: 2.0 G (2.1 G empty, 1.9 G
  overloaded), Jump 4, 27,696 km/h (skim)
  Warhound-class Light Cruiser (GTL11)
  One of the smallest Solomani vessels to mount a spinal
  weapon, the Warhound is smaller than many escorts. Never
  intended to fight in the line of battle, it is deployed as the
  nucleus of independent task forces operating against supply
  lines.
  Fuel Scoops, 4 Fuel Processors (28.1 hrs), 5 Utility, 4
  Bunkrooms, 5 Low Berths (20 cryotubes), Sickbay, 30 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  2,400,000/42
  48,000/32
  Crew: 5 bridge crew, 13 engineers, 22 gunners, medic, 20
  frozen watch
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  97 MJ X-Ray Laser
  Imp
  31
  5d x 40(2)
  29,952 km
  56,160 km
  1/8
  870 MJ X-Ray Laser
  Imp
  34 6d x 100(2)
  89,600 km
  168,000 km 1/60
  3,000 USL, DR 2500 (DR 1250 on weapons), PD 4, 5 Triple
  Sandcaster Turrets, 6 Triple 97 MJ PD Laser Turrets, 6 Single
  870 MJ Laser Turrets, 530 GJ Spinal Particle Accelerator,
  Basic Stealth, Basic Emission Cloaking, Hardened Command
  Bridge, Engineering, 120 Jump, 509 Maneuver, 900 Fuel, 1.5
  530 GJ Spinal PAW
  Imp
  39
  6d x 4000 260,352 km
  488,160 km 1/60
  Maintenance: HT: 12, 205.6 man-hours per day, 1.8 MCr/yr
  Statistics: EMass 21,388.0 tonnes, LMass 
  22,340.4
  tonnes, Cost: 1,834.13 MCr, HP: 117,933, Size Mod: +10
  Performance: Accel: 2.1 G (2.2 G empty, 2.0 G
  overloaded), Jump 3, 20,916 km/h (skim)
  101 Starships:  Capital Ships
  64
  
  Brighton-class Battleship (GTL12)
  Dubbed “the armoured beachball from hell,” the Brighton is
  proof against all but the largest spinal weapons. Massive
  secondary armament and ten squadrons of front-line Rampart
  fighters make this a fearsome warship indeed.
  Range, 10 Sickbays, Hanger for 100 Rampart Fighters with 5
  Entrances & 1 Launch Tube, Hanger for 20 Citadel Heavy
  Fighters with 1 Entrance & 1 Launch Tube, Hanger for 5 Gigs
  with 1 Entrance, 472.5 Cargo
  The Imperial Navy employs squadrons of Brighton-class
  battleships in a ‘tripwire’ role in the Spinward Marches.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Crew: 10 bridge crew, 140 engineers, 166 gunners, 10 medics,
  150 auxiliary crew, 20 auxiliary support crew, 206 Marines (6
  officers, 200 enlisted)
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  3,200,000/43
  480,000/38
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  50,000 USL, DR 50000 (DR 8000 on weapons), PD 4, Total
  Compartmentalization, 18 Small Missile Bays (Heavy), 63
  Single 1,313 MJ Laser Turrets, 18 14 GJ Particle Bays, 2
  Nuclear Dampers, 271 Meson Screens (DR 10000), 2.9 TJ
  Spinal Meson Gun, Basic Stealth, Basic Emission Cloaking,
  Hardened Command Bridge and Auxiliary Basic Bridge, 4
  Engineering, 2500 Jump, 11500 Maneuver, 20,000 Fuel, 2
  Workshops, 100 Utility, 249 Staterooms, Marine Barracks (3
  Staterooms, 50 Bunkrooms), 2 Briefing Rooms (holds 20),
  Weapons Locker (3.6 tonnes capacity), 2 Gyms, Shooting
  1,313 MJ X-Ray Laser
  Imp
  34 6d x 150(2) 120,320 km
  225,600 km 1/60
  14 GJ PAW Bay
  Imp
  33
  5d x 2,250
  42,752 km
  80,160 km 1/60
  2.9 TJ Spinal Meson GunExp
  406d x 6000(!) 567,296 km1,063,680 km 1/60
  Maintenance: HT: 10, 841.4 man-hours per day, 30.7 MCr/yr
  Statistics: EMass 614,071.8 tonnes, LMass 660,883.0
  tonnes, Cost: 30,725.81 MCr (MCr35,512.66 fitted out), HP:
  769,489, Size Mod: +12
  Performance: Accel: 1.6 G (1.7 G empty, 1.6 G
  overloaded), Jump 4, 33,893 km/h (skim)
  Defiance-class Light Cruiser (GTL12)
  A common light cruiser, the Defiance-class has been in
  service with the Imperial Navy for many years. Although it
  has a high jump rating and decent legs, its light armour and
  minimal command staff make the Defiance unsuitable for
  independent operations during wartime. The Imperial Navy
  frequently assigns Defiance-class cruisers to anti-piracy patrol:
  their squadron of ten Rampart fighters and a Kraki Assault
  Cutter make them ideal ships for piracy suppression.
  Briefing Room (holds 10), 2 Battledress Racks (40 stored),
  Weapons Locker (1.8 tonnes capacity), Gym, 2 Sickbays,
  Hanger for 10 Rampart Fighters with 1 Entrance, Hanger for
  Kraki Assault Cutter with 1 Entrance, 65 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  3,200,000/43
  480,000/38
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: 7 bridge crew, 27 engineers, 34 gunners, 2 medics, 13
  auxiliary crew, 37 Marines (officer, 36 enlisted)
  102 MJ X-Ray Laser
  Imp
  31
  5d x 50(2)
  33,536 km
  62,880 km
  1/8
  570 GJ Spinal Meson GunExp
  387d x 3000(!) 250,880 km
  470,400 km 1/60
  Maintenance: HT: 12, 342.9 man-hours per day, 5.1 MCr/yr
  10,000 USL, DR 2500 (DR 1250 on weapons), PD 4, 8
  Small Missile Bays (4 Lights, 4 Heavys), 5 Triple 102 MJ
  PD Laser Turrets, 570 GJ Spinal Meson Gun, Basic Stealth,
  Basic Emission Cloaking, Hardened Command Bridge,
  Engineering, 600 Jump, 2072 Maneuver, 5,000 Fuel, 3.5 Fuel
  Scoops, 20 Fuel Processors (31.3 hrs), 20 Utility, 42
  Staterooms, Marine Barracks (Stateroom, 9 Bunkrooms),
  Statistics: EMass 33,789.5 tonnes, LMass 
  43,821.5
  tonnes, Cost: 5,103.22 MCr (MCr6,235.37 fitted out), HP:
  263,161, Size Mod: +11
  Performance: Accel: 4.3 G (5.6 G empty, 4.2 G
  overloaded), Jump 5, 36,878 km/h (skim)
  101 Starships:  Capital Ships
  65
  
  Flamboyant Monkey-class Frontier Cruiser (GTL12)
  A multi-mission warship, the Flamboyant Monkey class is
  designed for extended patrols and deep force projection. Heavily
  armoured and carrying an impressive fighter load, Monkeys
  have been involved in virtually every type of mission. Crews
  behind the claw take particular pleasure in ‘talking grunt’ to
  Vargr, implying that even a human forbearer is better than a
  modern Vargr.
  capacity), 2 Gyms, Shooting Range, 6 Sickbays, Operating
  Theatre, Hanger for 150 Rampart Fighters with 2 Entrances &
  1 Launch Tube, Hanger for 20 Citadel Heavy Fighters with 1
  Entrance & 1 Launch Tube, Hanger for 30 Fortress Assault
  Fighters with 1 Entrance & 1 Launch Tube, Hanger for 5
  Tralsa Gigs with 1 Entrance, 4 Bays for Baboon Scoopships,
  169 Cargo
  Crew: 15 bridge crew, 75 engineers, 115 gunners, 6 medics,
  297 auxiliary crew, 30 auxiliary support crew, 269 frozen
  watch, 125 Marines (5 officers, 120 enlisted)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Enhanced Commo
  8,000,000
  80,000,000
  16,000,000
  3,200,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  50,000 USL, DR 5200 (DR 2600 on weapons), PD 4, 6
  Triple Missile Turrets (Light), 10 Triple Sandcaster Turrets,
  80 Triple 405 MJ Laser Turrets, 10 Triple 102 MJ PD Laser
  Turrets, 100 Single 1,313 MJ Laser Turrets, 24 14 GJ Particle
  Bays, 4 Nuclear Dampers, 66 Meson Screens (DR 2000), 870
  GJ Spinal Meson Gun, Basic Stealth, Basic Emission
  Cloaking, Hardened Command Bridge and Auxiliary Basic
  Bridge, Information Centre, Computer Centre (complexity 10),
  Enhanced Communicator, Advanced Sensor, Electronic Warfare
  Suite, Engineering, 3000 Jump, 4500 Maneuver, 25,000 Fuel,
  200 Fuel Processors (15.6 hrs), Workshop, 100 Utility, 270
  Staterooms, 68 Low Berths (272 cryotubes), Marine Barracks
  (3 Staterooms, 30 Bunkrooms), 2 Briefing Rooms (holds 20),
  6 Battledress Racks (120 stored), Weapons Locker (3.6 tonnes
  Command Bridge
  1,600,000/41
  3,200,000/43
  480,000/38
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Advanced Sensor
  16,000,000/47
  24,000,000/48
  1,120,000/40
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  102 MJ X-Ray Laser
  Imp
  31
  5d x 50(2)
  33,536 km
  62,880 km
  1/8
  1,313 MJ X-Ray Laser
  Imp
  34 6d x 150(2) 120,320 km
  225,600 km 1/60
  14 GJ PAW Bay
  Imp
  33
  5d x 2,250
  42,752 km
  80,160 km 1/60
  870 GJ Spinal Meson GunExp
  386d x 4000(!) 308,992 km
  579,360 km 1/60
  Maintenance: HT: 12, 676.5 man-hours per day, 19.9 MCr/yr
  Statistics: EMass 131,100.4 tonnes, LMass 208,864.6
  tonnes, Cost: 19,862.04 MCr (MCr25,012.11 fitted out), HP:
  769,489, Size Mod: +12
  Performance: Accel: 2.0 G (3.1 G empty, 1.9 G
  overloaded), Jump 5, 22,314 km/h (skim)
  Haritti-class Battlecruiser (GTL12)
  The Haritti-class battlecruiser is almost exclusively found in
  Corridor Sector, where small squadrons conduct unending
  sweeps against Vargr corsairs and raiders. Fast, heavily
  stealthed, and armoured against turret weapons, even a single
  ship can make short work of a corsair band, while a squadron
  has the firepower to demolish a raider base.
  (Stateroom, 11 Bunkrooms), Briefing Room (holds 10),
  Battledress Rack (20 stored), Weapons Locker (1.8 tonnes
  capacity), Gym, Shooting Range, 2 Sickbays, 6 Bays for
  Citadel Heavy Fighters, 1 Bay for Gig, 34.5 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Crew: 10 bridge crew, 44 engineers, 45 gunners, 2 medics, 14
  auxiliary crew, 57 frozen watch, 45 Marines (officer, 44
  enlisted)
  Command Bridge
  1,600,000/41
  3,200,000/43
  480,000/38
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  570 GJ Spinal Meson GunExp
  387d x 3000(!) 250,880 km
  470,400 km 1/60
  10,000 USL, DR 5200 (DR 2600 on weapons), PD 4, Total
  Compartmentalization, 6 Small Missile Bays (Heavy), 25
  Triple 405 MJ Laser Turrets, 2 Nuclear Dampers, 47 Meson
  Screens (DR 5000), 570 GJ Spinal Meson Gun, Radical
  Stealth, Radical Emission Cloaking, Hardened Command
  Bridge, Engineering, 400 Jump, 4000 Maneuver, 3,000 Fuel,
  2.5 Fuel Scoops, 10 Fuel Processors (37.5 hrs), 20 Utility, 58
  Staterooms, 15 Low Berths (60 cryotubes), Marine Barracks
  Maintenance: HT: 12, 371.1 man-hours per day, 6.0 MCr/yr
  Statistics: EMass 49,880.1 tonnes, LMass 
  58,529.9
  tonnes, Cost: 5,976.51 MCr (MCr7,079.82 fitted out), HP:
  263,161, Size Mod: +11
  Performance: Accel: 6.2 G (7.3 G empty, 6.1 G
  overloaded), Jump 3, 51,346 km/h (skim)
  101 Starships:  Capital Ships
  66
  
  Solon-class Battlecruiser (GTL12)
  Massively armed and armoured, the Solon-class battlecruiser
  can overwhelm opponents up to twice its size. In addition to
  its own armament, the battlecruiser carries a squadron of
  Citadel-class heavy fighters for close support. Four Murka-
  class combat shuttles carry its company of Imperial Marines,
  allowing for pinpoint raids as well as overwhelming
  bombardments.
  Racks (120 stored), Weapons Locker (3.6 tonnes capacity), 4
  Gyms, Shooting Range, 2 Military Sickbays, Operating
  Theatre, 3 Brigs (6 prisoners), Safe (11.3 m3 capacity), Hanger
  for 10 Citadel Heavy Fighters with 1 Entrance, 4 Bays for
  Murka Combat Shuttles, 423 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Crew: 20 bridge crew, 30 engineers, 42 gunners, 2 medics, 28
  auxiliary crew, 61 frozen watch, 125 Marines (5 officers, 120
  enlisted)
  Enhanced Commo
  8,000,000
  80,000,000
  16,000,000
  3,200,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  3,200,000/43
  480,000/38
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  10,000 USL, DR 10000 (DR 5000 on weapons), PD 4, 5
  Single 1,313 MJ Laser Turrets, 8 13 GJ Meson Bays, 2
  Nuclear Dampers, 44 Meson Screens (DR 5000), 570 GJ
  Spinal Meson Gun, Radical Stealth, Radical Emission
  Cloaking, Hardened Command Bridge and Auxiliary Basic
  Bridge, 
  Information 
  Centre, 
  Enhanced 
  Communicator,
  Advanced Sensor, Electronic Warfare Suite, Engineering, 400
  Jump, 2600 Maneuver, 3,000 Fuel, 2.5 Fuel Scoops, 15 Fuel
  Processors (25.0 hrs), 20 Utility, 61 Staterooms, 16 Low
  Berths (64 cryotubes), Marine Barracks (3 Staterooms, 30
  Bunkrooms), 4 Briefing Rooms (holds 40), 6 Battledress
  Advanced Sensor
  16,000,000/47
  16,000,000/47
  1,120,000/40
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  1,313 MJ X-Ray Laser
  Imp
  34 6d x 150(2) 120,320 km
  225,600 km 1/60
  13 GJ Meson Gun
  Exp
  306d x 1,500(!)
  37,452 km
  70,224 km 1/60
  570 GJ Spinal Meson GunExp
  387d x 3000(!) 250,880 km
  470,400 km 1/60
  Maintenance: HT: 12, 354.2 man-hours per day, 5.4 MCr/yr
  Statistics: EMass 62,094.2 tonnes, LMass 
  71,836.9
  tonnes, Cost: 5,445.37 MCr (MCr5,826.39 fitted out), HP:
  263,161, Size Mod: +11
  Performance: Accel: 3.3 G (3.8 G empty, 3.0 G
  overloaded), Jump 3, 39,339 km/h (skim)
  101 Starships:  Capital Ships
  67
  
  Naval Auxiliaries
  When the average civilian thinks of the navy, they think of
  warships: destroyers, cruisers, battleships, and the like.
  Admirals know better.
  An interstellar navy, like any technological force, is helpless
  without its logistical tail: hoards of transports, tankers, and
  special purpose craft far outnumbering the actual warships.
  Birkenhead-class Troopship (GTL10)
  Transporting an entire division at once, the Birkenhead is a
  thin-skinned ship not intended for the line of battle. The
  Solomani Confederation uses this class to transport large
  ground units between established fronts, although 16 Dieppe-
  class landers give the Birkenhead some capability for hostile
  landings. The armament is strictly defensive.
  20,000 USL, DR 100, PD 4, 10 Triple Sandcaster Turrets, 20
  Triple 90 MJ PD Laser Turrets, Basic Stealth, Basic Emission
  Cloaking, Hardened Command Bridge, Engineering, 800
  Jump, 1245 Maneuver, 6,000 Fuel, 40 Utility, 
  13
  Bunkrooms, Marine Barracks (1,325 Bunkrooms), 20 Gyms, 2
  Shooting Ranges, 10 Sickbays, Hanger for 16 Dieppe Assault
  Landers with 4 Entrances, Hanger for 16 Batoche Regimental
  Landers with 4 Entrances, Hanger for 10 Rorke Cargo Lighters
  with 2 Entrances, 687 Cargo
  Troops are valuable enough that a troopship of this size
  travels nowhere without an escort. The Birkenhead and her
  sister ships are vulnerable enough that they are almost never
  used within a subsector of the front lines unless escorted by
  several cruiser squadrons.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Players are unlikely to encounter a Birkenhead in the course
  of their travels, unless they are in the Confederation Army and
  assigned to one. In the Solomani Sphere, encounters of a
  battle squadron on a transfer or transport mission could, at the
  referee’s discretion, be a Birkenhead-class troopship with its
  escort.
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  Maintenance: HT: 12, 296.3 man-hours per day, 3.8 MCr/yr
  Statistics: EMass 16,923.5 tonnes, LMass 
  43,776.4
  tonnes, Cost: 3,811.77 MCr (MCr4,321.43 fitted out), HP:
  417,743, Size Mod: +12
  Crew: 8 bridge crew, 53 engineers, 12 gunners, 10 medics, 74
  auxiliary crew, 20,300 Marines (300 officers, 20000 enlisted)
  Performance: Accel: 1.0 G (2.7 G empty, 0.8 G
  overloaded), Jump 3, 2,791 km/h (skim)
  Corannis-class Dropship (GTL10)
  Small and maneuverable, the Corannis-class dropship
  transports a platoon of elite Solomani Marine drop troops into
  combat. Carrying enough capsules for two drops and an
  armoured launch for retrieval, the Corannis can deliver its
  troops precisely on target for a swift commando raid or
  decapitation strike. This approach represents a new flexibility
  in Solomani doctrine, which once emphasized large set-piece
  battles. Imperial Naval Intelligence theorizes that this change
  is a result of the Solomani Rim War, but firm evidence is
  lacking.
  3 Briefing Rooms (holds 30), Drop Capsule Launcher (240 per
  turn, 64 stored), 2 Battledress Racks (40 stored), Weapons
  Locker (1.8 tonnes capacity), Sickbay, 1 Bay for Sarta
  Armoured Launch, 13 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  810 MJ X-Ray Laser
  Imp
  33
  6d x 75(2)
  64,000 km
  120,000 km 1/60
  Crew: 4 bridge crew, 4 engineers, 4 gunners, medic, 1
  auxiliary crew, 32 Marines (officer, 31 enlisted)
  Defenses: DR 1300 (DR 650 on weapons), PD 4, -6 to active
  scans, -3 to passive scans
  400 USL, DR 1300 (DR 650 on weapons), PD 4, Total
  Compartmentalization, Triple Missile Turret (Heavy), Triple
  Sandcaster Turret, Triple 90 MJ PD Laser Turret, Single 810
  MJ Laser Turret, Basic Stealth, Basic Emission Cloaking,
  Hardened Command Bridge, Engineering, 16 Jump, 200
  Maneuver, 120 Fuel, 0.5 Fuel Scoops, Fuel Processor (15.0
  hrs), 1 Utility, 2 Bunkrooms, Marine Barracks (2 Bunkrooms),
  Maintenance: HT: 12, 57.3 man-hours per day, 0.1 MCr/yr
  Statistics: EMass 2,292.5 tonnes, LMass 2,534.7 tonnes,
  Cost: 142.62 MCr (MCr154.56 fitted out), HP: 30,779, Size
  Mod: +8
  Performance: Accel: 2.9 G (3.2 G empty, 2.6 G
  overloaded), Jump 3, 18,359 km/h (skim)
  101 Starships:  Naval Auxiliaries
  68
  
  Firal-class Tanker (GTL10)
  There are times when a fleet needs greater strategic mobility
  than provided by its jump capability. Fleet tankers, such as the
  Firal class, provide that mobility by providing enough fuel for
  an extra jump. The Firal can make two 3 parsec jumps and
  still provide 1800 tons of fuel to other ships. It also carries
  100 Prenei scoopships: enough to refuel in two passes.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Defenses: DR 100, PD 4, -6 to active scans, -3 to passive
  scans
  Maintenance: HT: 12, 294.3 man-hours per day, 3.8 MCr/yr
  Crew: 3 bridge crew, 42 engineers, 200 auxiliary crew
  Statistics: EMass 9,364.4 tonnes, LMass 29,300.2 tonnes,
  Cost: 3,758.77 MCr (MCr5,157.77 fitted out), HP: 263,161,
  Size Mod: +11
  10,000 USL, DR 100, PD 4, Basic Stealth, Basic Emission
  Cloaking, Hardened Basic Bridge, Engineering, 720 Jump, 773
  Maneuver, 7,800 Fuel, 78 Fuel Processors (12.5 hrs), 20
  Utility, 123 Staterooms, 100 Cradles for Prenai Scoopships,
  No Cargo Hold
  Performance: Accel: 1.0 G (3.0 G empty), Jump 3
  M’gee-class Maintenance Tender (GTL10)
  Ships on station need maintenance; after a battle, ships need
  repairs. The M’gee-class maintenance tender fills both these
  functions for the Solomani Navy, with shops, stores, and crew
  to fix any damage that doesn’t require a shipyard.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Maintenance: HT: 12, 228.3 man-hours per day, 2.3 MCr/yr
  Crew: 3 bridge crew, 26 engineers, 60 technicians
  Statistics: EMass 7,606.4 tonnes, LMass 12,184.5 tonnes,
  Cost: 2,261.33 MCr, HP: 374,848, Size Mod: +11
  17,000 DSP (13,243-dton subhull), DR 100 (DR 100 on
  subhull), PD 4, Basic Bridge, Engineering, 510 Jump, 300
  Maneuver, 3,400 Fuel, 100 Workshops, Shipyard, 27 Utility,
  45 Staterooms, 329.5 Cargo
  Performance: Accel: 0.9 G (1.4 G empty, 0.6 G
  overloaded), Jump 2
  Polesta-class Troopship (GTL10)
  Although too obsolete to be used in a major war, the
  Imperial Navy still maintains the Polesta-class Troopship to
  quell internal disturbances. Capable of carrying a regiment of
  Imperial Marines and delivering them to a hot landing zone,
  the Polesta is still a valuable part of the Imperial Fleet.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  Crew: 6 bridge crew, 23 engineers, 32 gunners, 5 medics, 30
  auxiliary crew, 500 Marines (10 officers, 490 enlisted)
  Defenses: DR 500 (DR 250 on weapons), PD 4, -6 to active
  scans, -3 to passive scans
  5,000 USL, DR 500 (DR 250 on weapons), PD 4, Total
  Compartmentalization, 20 Triple Missile Turrets (Heavy), 10
  Triple Sandcaster Turrets, 20 Triple 90 MJ PD Laser Turrets,
  Basic Stealth, Basic Emission Cloaking, Hardened Command
  Bridge, Engineering, 200 Jump, 900 Maneuver, 1,500 Fuel,
  10 Utility, 49 Staterooms, Marine Barracks (5 Staterooms,
  123 Bunkrooms), 5 Sickbays, Hanger for 10 Barlax Assault
  Landers with 2 Entrances, 21 Cargo
  Maintenance: HT: 12, 161.9 man-hours per day, 1.1 MCr/yr
  Statistics: EMass 8,418.6 tonnes, LMass 20,991.6 tonnes,
  Cost: 1,137.34 MCr (MCr1,558.54 fitted out), HP: 165,781,
  Size Mod: +10
  Performance: Accel: 1.6 G (3.9 G empty, 1.5 G
  overloaded), Jump 3, 11,453 km/h (skim)
  101 Starships:  Naval Auxiliaries
  69
  
  Drauna-class Relief Vessel (GTL12)
  Many naval ships are posted for long periods to hardship
  stations: isolated systems with little action and no recreational
  facilities. Rather than a picket flotilla, the Imperial Navy will
  send a relief vessel loaded with recreational activities and
  staffed with professional entertainers.
  seating 300 people, 3 Stages, 2 Holoventure Zones,
  Swimming Pool (1000 s.f. total), 5 Sickbays, 113 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Crew: 3 bridge crew, engineer, 3 gunners, 10 stewards, 5
  medics, 500 entertainers, 8 other crew
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  102 MJ X-Ray Laser
  Imp
  31
  5d x 50(2)
  33,536 km
  62,880 km
  1/8
  2,000 USL, DR 100, PD 4, 2 Triple Sandcaster Turrets, 2
  Triple 102 MJ PD Laser Turrets, Basic Bridge, Engineering,
  60 Jump, 40 Maneuver, 400 Fuel, 4 Utility, 266 Staterooms,
  11 Exercise Rooms, 5 Halls seating 500 people, 3 Theatres
  Maintenance: HT: 12, 82.1 man-hours per day, 0.3 MCr/yr
  Statistics: EMass 1,242.3 tonnes, LMass 2,348.8 tonnes,
  Cost: 292.35 MCr, HP: 90,000, Size Mod: +10
  Performance: Accel: 1.5 G (2.9 G empty, 0.8 G
  overloaded), Jump 2, 5,854 km/h (skim)
  Ftenrik-class Fleet Transport (GTL12)
  A massive freighter with moderate armour and defensive
  weaponry, the Imperial Navy never deploys a Ftenrik-class
  fleet transport without a strong escort squadron.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  102 MJ X-Ray Laser
  Imp
  31
  5d x 50(2)
  33,536 km
  62,880 km
  1/8
  Crew: 5 bridge crew, 10 engineers, 10 gunners
  Defenses: DR 500 (DR 250 on weapons), PD 4, -8 to active
  scans, -4 to passive scans, 16 km Nuclear Damper
  10,000 USL, DR 500 (DR 250 on weapons), PD 4, Total
  Compartmentalization, 5 Triple Sandcaster Turrets, 5 Triple
  102 MJ PD Laser Turrets, Nuclear Damper, Basic Stealth,
  Basic Emission Cloaking, Hardened Basic Bridge, Engineering,
  400 Jump, 513 Maneuver, 3,000 Fuel, 20 Utility, 13
  Staterooms, 6,000.5 Cargo
  Maintenance: HT: 12, 220.8 man-hours per day, 2.1 MCr/yr
  Statistics: EMass 6,330.9 tonnes, LMass 36,264.1 tonnes,
  Cost: 2,115.67 MCr, HP: 263,161, Size Mod: +11
  Performance: Accel: 1.3 G (7.3 G empty, 0.3 G
  overloaded), Jump 3, 9,734 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Monfraki-class Dropship (GTL12)
  Carrying a platoon of Imperial Marine drop troops, with
  sufficient drop capsules for two assaults, Monfraki-class
  dropships are almost invariably deployed for commando
  operations.
  capacity), Sickbay, 1 Bay for Murka Combat Shuttle, 4.5
  Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Crew: 4 bridge crew, 2 engineers, 3 gunners, medic, 2
  auxiliary crew, 33 Marines (officer, 32 enlisted)
  Command Bridge
  1,600,000/41
  3,200,000/43
  480,000/38
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  400 USL, DR 2000 (DR 1000 on weapons), PD 4, Total
  Compartmentalization, Triple Missile Turret (Light), Triple
  Sandcaster Turret, 2 Triple 405 MJ Laser Turrets, Basic
  Stealth, Basic Emission Cloaking, Hardened Command Bridge,
  Engineering, 20 Jump, 95 Maneuver, 160 Fuel, 1 Fuel Scoop,
  Fuel Processor (20.0 hrs), 1 Utility, 7 Staterooms, Marine
  Barracks (Stateroom, 8 Bunkrooms), 3 Briefing Rooms (holds
  30), Drop Capsule Launcher (240 per turn, 64 stored), 2
  Battledress Racks (40 stored), Weapons Locker (1.8 tonnes
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  Defenses: DR 2000 (DR 1000 on weapons), PD 4, -8 to active
  scans, -4 to passive scans
  Maintenance: HT: 12, 64.8 man-hours per day, 0.2 MCr/yr
  Statistics: EMass 1,539.0 tonnes, LMass 1,913.6 tonnes,
  Cost: 182.29 MCr (MCr200.77 fitted out), HP: 30,779, Size
  Mod: +8
  Performance: Accel: 4.5 G (5.6 G empty, 4.3 G
  overloaded), Jump 4, 21,876 km/h (skim)
  101 Starships:  Naval Auxiliaries
  70
  
  Traskon-class Assault Carrier (GTL12)
  Carrying a company of Marines, the Traskon is capable of
  delivering them under fire using its four Murka combat
  shuttles. While its short legs mean that it requires an escort,
  its high jump gives the Traskon strategy flexibility—a quality
  necessary for the current Imperial doctrine of flexible response.
  Hanger for 4 Murka Combat Shuttles with 1 Entrance, 150.5
  Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Crew: 5 bridge crew, engineer, 14 gunners, 8 auxiliary crew,
  123 Marines (3 officers, 120 enlisted)
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  102 MJ X-Ray Laser
  Imp
  31
  5d x 50(2)
  33,536 km
  62,880 km
  1/8
  1,200 USL, DR 2000 (DR 1000 on weapons), PD 4, Heavy
  Compartmentalization, 2 Triple Missile Turrets (Light), 2
  Triple Sandcaster Turrets, 4 Triple 405 MJ Laser Turrets, 4
  Triple 102 MJ PD Laser Turrets, Nuclear Damper, 6 Meson
  Screens, Basic Stealth, Basic Emission Cloaking, Hardened
  Basic Bridge, Engineering, 60 Jump, 50 Maneuver, 480 Fuel,
  3 Utility, 14 Staterooms, Marine Barracks (2 Staterooms, 30
  Bunkrooms), 3 Briefing Rooms (holds 30), 6 Battledress
  Racks (120 stored), Weapons Locker (1.8 tonnes capacity),
  Defenses: DR 2000 (DR 1000 on weapons), PD 4, -8 to active
  scans, -4 to passive scans, 16 km Nuclear Damper, Meson
  Screen DR 2000
  Maintenance: HT: 12, 91.7 man-hours per day, 0.4 MCr/yr
  Statistics: EMass 2,796.6 tonnes, LMass 4,683.8 tonnes,
  Cost: 364.58 MCr (MCr427.21 fitted out), HP: 64,024, Size
  Mod: +9
  Performance: Accel: 1.0 G (1.6 G empty, 0.6 G
  overloaded), Jump 4
  101 Starships:  Naval Auxiliaries
  71
  
  Monitors & System Defense Boats
  The Imperial Navy needs jump-capable warships, but a
  planetary navy can concentrate on firepower. Without the vast
  space consumed by jump fuel, a system defense boat can defeat
  a starship up to twice its displacement.
  Monitors and system defense boats are usually associated
  with planetary navies, although interstellar navies also use
  them to protect major bases and depots.
  Mayskyu-class System Defense Boat (GTL9)
  While limited by low technology, the Droyne are far from
  helpless. System defense boats such as the Mayskyu patrol
  many Droyne worlds, on guard against those who regard the
  Droyne as weak pastoralists.
  Suite, Engineering, 360 Fusion Rocket, 50 Water (53.6 hrs),
  4 Utility, 3 Nests, 1 Sickbay, 9.5 Cargo
  Communicator Range
  Radio
  Maser
  Laser
  Meson
  Basic Bridge: 
  8,000,000 km
  —
  16,000,000 km
  —
  Enhanced Commo: 1,600,000 km 16,000,000 km
  3,200,000 km
  —
  The crew roster lists positions, not crewmembers. As with
  most Droyne ships, tasks are allocated somewhat differently to
  human norms.
  Sensor Range/Scan
  PESA
  AESA
  Radscanner
  Basic Bridge: 
  480,000 km/38
  1,600,000 km/41
  32,000 km/31
  Enhanced Sensor: 
  1,600,000 km/41
  3,200,000 km/43
  72,000 km/33
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: 4 bridge crew, 6 engineers, 3 gunners, 1 medic
  303 MJ Rainbow Laser
  Imp
  33
  5d x 55
  12,800 km
  24,000 km 1/60
  600 SL, DR 8000 (DR 1000 on weapons), PD 4, 2 Triple
  Missile Turrets (Heavy), 4 Single 303 MJ Laser Turrets, Basic
  Stealth, Basic Emission Cloaking, Hardened Basic Bridge,
  Enhanced Communicator, Enhanced Sensor, Electronic Warfare
  Statistics: EMass 15,497.9 tonnes, LMass 
  15,602.2
  tonnes, Cost: 568.52 MCr (MCr586.52 fitted out), HP:
  40,332, Size Mod: +9
  Performance: Accel: 1.7 G (1.7 G empty, 1.7 G overloaded)
  Verdamt-class System Defense Boat (GTL9)
  The Verdamt is a typical low-tech heavy system defense
  boat. Heavily armoured and lumbering, it engages its targets
  with a medium spinal particle accelerator as well as four
  batteries of heavy missiles.
  Water (535.7 hrs), 54 Utility, 12 Bunkrooms, 17 Low Berths,
  5 Military Sickbays, 82 Cargo
  Communicator Range
  Radio
  Maser
  Laser
  Meson
  Command Bridge: 8,000,000 km
  —
  16,000,000 km
  160,000 km
  Sensor Range/Scan
  PESA
  AESA
  Radscanner
  Crew: 8 bridge crew, 59 engineers, 64 gunners, 5 medics, 68
  frozen watch
  Command Bridge: 
  720,000 km/39
  2,400,000 km/42
  48,000 km/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  10,000 USL, DR 8000 (DR 1000 on weapons), PD 4,
  Heavy Compartmentalization, 4 Large Missile Bays (Heavy),
  10 Triple 40 MJ PD Laser Turrets, 920 GJ Spinal Particle
  Accelerator, Basic Stealth, Basic Emission Cloaking, Hardened
  Command Bridge, Engineering, 3500 Fusion Rocket, 500
  40 MJ Rainbow Laser
  Imp
  30
  5d x 20
  23,296 km
  43,680 km 1/15
  920 GJ Spinal PAW
  Imp
  38
  5d x 4000 291,072 km
  545,760 km 1/60
  Statistics: EMass 133,176.5 tonnes, LMass 137,629.8
  tonnes, Cost: 12,758.32 MCr (MCr13,958.32 fitted out), HP:
  263,161, Size Mod: +11
  Performance: Accel: 1.8 G (1.9 G empty, 1.8 G overloaded)
  Bølgebryter-class System Defense Monitor (GTL10)
  A midsize system defense vessel, the Bølgebryter class is the
  latest addition to the Navy of Sacnoth. Although Sacnoth
  seceded from the Sword Worlds Confederation in the aftermath
  of the Fifth Frontier War, Confederation loyalists are reputedly
  smuggling plans and critical components to Narsil and other
  worlds. Imperial Naval Intelligence refuses to comment on the
  rumours, while Sacnoth flatly denies them.
  Bunkrooms, Marine Barracks (Stateroom, 5 Bunkrooms), 2
  Military Sickbays, 43 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Basic Bridge
  8,000,000
  —
  16,000,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Basic Bridge
  480,000/38
  1,600,000/41
  32,000/31
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: 10 bridge crew, 21 engineers, 28 gunners, 2 medics, 21
  Marines (officer, 20 enlisted)
  90 MJ X-Ray Laser
  Imp
  30
  5d x 30(2)
  26,368 km
  49,440 km
  1/8
  570 GJ Spinal PAW
  Imp
  38
  7d x 3000 250,880 km
  470,400 km 1/60
  3,000 USL, DR 4200 (DR 2000 on weapons), PD 4, Total
  Compartmentalization, Small Missile Bay (Heavy), 5 Triple
  90 MJ PD Laser Turrets, Nuclear Damper, 8 Meson Screens
  (DR 2000), 570 GJ Spinal Particle Accelerator, Radical
  Stealth, Radical Emission Cloaking, Hardened Command
  Bridge and Auxiliary Basic Bridge, 3 Engineering, 1250
  Maneuver, 
  Workshop, 
  6 
  Utility, 
  6 
  Staterooms, 
  14
  Maintenance: HT: 11, 194.8 man-hours per day, 1.6 MCr/yr
  Statistics: EMass 33,500.2 tonnes, LMass 
  34,205.4
  tonnes, Cost: 1,646.20 MCr (MCr1,781.20 fitted out), HP:
  117,933, Size Mod: +10
  Performance: Accel: 1.3 G (1.4 G empty, 1.3 G
  overloaded), 15,113 km/h (skim)
  101 Starships:  Monitors & System Defense Boats
  72
  
  Irumskla-class Defense Platform (GTL10)
  Irumskla platforms orbit many major worlds as a last line of
  defense against invasion. Virtually impregnable, several
  platforms acting in concert can saturate near orbital with
  missile fire, resupplying themselves from their magazines.
  Engineering, 450 Maneuver, 2 Utility, 13 Staterooms, 4 Low
  Berths (16 cryotubes), Sickbay, 14 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Crew: 3 bridge crew, 8 engineers, 14 gunners, medic, 13
  frozen watch
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Enhanced Sensor
  3,200,000/43
  7,200,000/45
  320,000/37
  600 USL, DR 50000 (DR 2000 on weapons), PD 4, Total
  Compartmentalization, 6 Triple Missile Turrets (Heavy), 48
  Magazines, Nuclear Damper, 8 Meson Screens (DR 5000),
  Basic Stealth, Basic Emission Cloaking, Hardened Command
  Bridge, Enhanced Sensor, 
  Electronic 
  Warfare 
  Suite,
  Maintenance: HT: 6, 152.2 man-hours per day, 1.0 MCr/yr
  Statistics: EMass 63,373.0 tonnes, LMass 
  63,620.2
  tonnes, Cost: 1,005.24 MCr (MCr1,053.84 fitted out), HP:
  40,332, Size Mod: +9
  Performance: Accel: 0.3 G (0.3 G empty, 0.3 G overloaded)
  Joritz-class System Defense Boat (GTL10)
  A compromise between armour and maneuverability, the
  Joritz has adequate amounts of both.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: 4 bridge crew, 5 engineers, 3 gunners
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  810 MJ X-Ray Laser
  Imp
  33
  6d x 75(2)
  64,000 km
  120,000 km 1/60
  400 SL, DR 1300 (DR 650 on weapons), PD 4, Triple
  Missile Turret (Light), 2 Triple 250 MJ Laser Turrets, Single
  810 MJ Laser Turret, Basic Stealth, Basic Emission Cloaking,
  Hardened Command Bridge, Engineering, 281 Maneuver, 1
  Utility, 7 Staterooms
  Maintenance: HT: 12, 45.4 man-hours per day, 0.1 MCr/yr
  Statistics: EMass 2,325.2 tonnes, LMass 2,358.6 tonnes,
  Cost: 89.57 MCr (MCr98.43 fitted out), HP: 30,779, Size
  Mod: +8
  Performance: Accel: 4.3 G (4.4 G empty), 9,538 km/h
  (atm), 26,978 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Megalith-class Battle Station (GTL10)
  The Imperial Navy needs starships to patrol the spacelanes
  and carry the fight to the enemy, but individual worlds need
  firepower more than they need jump-capable ships. Some
  worlds opt for large numbers of small ships, others for fewer
  but larger ships. The Megalith class is typical of these large
  defense monitors. Incredibly tough armour protects a massive
  arsenal, while twenty squadrons of Iramda fighters and ten
  squadrons of Jumo heavy fighters provide adequate patrol
  coverage.
  Iramda Fighters, 100 Jumo Heavy Fighters), 15 Sickbays,
  1960 cargo
  Communicators: Radio 3 million km, Laser 6 million km,
  Meson 0.1 million km
  Sensors: PESA 80000 km, AESA 240000 km, Radscanner
  6400 km
  300 360-MJ Lasers: Imp, Acc 32, Dmg 6dx50(2), 1/2D Rng
  32720 km, MxRng 98610 km, FP 4
  40 Particle Beam Bays: Imp, Acc 33, Dmg 6dx1500, Rng
  23400 km, MxRng 70220 km, FP 63
  Crew: 10 bridge crew, 1371 engineers, 282 gunners, 16
  medics, 300 auxiliary crew, 840 frozen watch, 130 troops
  Spinal Particle Beam: Imp, Acc 36, Dmg 6dx10000, Rng
  78080 km, MxRng 234240 km, FP 424
  100000-ton 
  USL 
  Hull, 
  DR 
  10000, 
  PD 
  4, 
  Total
  compartmentalization, 100 Turrets with 3 lasers each, 50
  Missile Bays, 40 Particle Beam Bays, Spinal Particle Beam,
  Hardened Command Bridge, Engineering, 73600 Maneuver,
  990 Staterooms, 9 Bunkrooms (144 personnel), 220 Low
  Berths (holds 880 cryotubes), 200 Utility, 15 Spacedocks (200
  Note: all weapons have SS 30, RoF 1/60
  Statistics: EMass 574531.6 tonnes, LMass 639287.4
  tonnes, Cost MCr 18016.7, HP 2212500
  Performance: Accel 4.2 G (4.6 G empty, 4.0 G overloaded),
  Jump 0, Air Speed 960 km/h
  101 Starships:  Monitors & System Defense Boats
  73
  
  Miiriimak-class Monitor (GTL10)
  Built for survivable, close-in fighting, the Miiriimak is
  obsolete by Imperial standards. Short legs and no meson
  screens make it a sitting target for even the smallest modern
  Imperial cruiser.
  Utility, 28 Staterooms, Marine Barracks (5 Staterooms),
  Military Sickbay, 22.5 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Crew: 8 bridge crew, 22 engineers, 24 gunners, medic, 10
  Marines (10 enlisted)
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  3,000 USL, DR 10000 (DR 2000 on weapons), PD 4, Total
  Compartmentalization, 5 Triple 250 MJ Laser Turrets, 10
  Single 810 MJ Laser Turrets, Nuclear Damper, 570 GJ Spinal
  Particle Accelerator, Basic Stealth, Basic Emission Cloaking,
  Hardened Command Bridge, Engineering, 1300 Maneuver, 6
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  810 MJ X-Ray Laser
  Imp
  33
  6d x 75(2)
  64,000 km
  120,000 km 1/60
  570 GJ Spinal PAW
  Imp
  38
  7d x 3000 250,880 km
  470,400 km 1/60
  Maintenance: HT: 9, 204.6 man-hours per day, 1.8 MCr/yr
  Statistics: EMass 55,142.7 tonnes, LMass 
  55,244.7
  tonnes, Cost: 1,817.31 MCr, HP: 117,933, Size Mod: +10
  Performance: Accel: 0.9 G (0.9 G empty, 0.8 G overloaded)
  Nova’s Roar-class System Defense Boat (GTL10)
  Unlike many system defense boats, the Nova’s Roar class is
  not streamlined. Rather than hiding in oceans and gas giants,
  they are deployed in obvious patrols as a deterrent, or hidden in
  asteroid swarms as a second-strike force.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  720,000/39
  2,400,000/42
  48,000/32
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: pilot, 10 engineers, 9 gunners, medic, 10 auxiliary crew
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  Maintenance: HT: 12, 61.7 man-hours per day, 0.2 MCr/yr
  800 USL, DR 1000 (DR 500 on weapons), PD 4, Heavy
  Compartmentalization, 4 Triple Missile Turrets (Light), 4
  Triple 250 MJ Laser Turrets, Nuclear Damper, Basic Stealth,
  Basic Emission Cloaking, Hardened Command Bridge,
  Engineering, 600 Maneuver, 2 Utility, 16 Staterooms,
  Military Sickbay, 10 Bays for Iramda Fighters, 8.5 Cargo
  Statistics: EMass 3,746.4 tonnes, LMass 4,452.7 tonnes,
  Cost: 165.39 MCr (MCr252.31 fitted out), HP: 48,859, Size
  Mod: +9
  Performance: Accel: 4.9 G (5.8 G empty, 4.7 G
  overloaded), 27,429 km/h (skim)
  101 Starships:  Monitors & System Defense Boats
  74
  
  Stunnenge-class Stealth Monitor (GTL10)
  The Third Frontier War caught the Imperial Navy flat-footed
  and unprepared, its ships poorly dispersed and its logistics a
  tangled mess. The Zhodani thrust towards Rhylanor came
  dangerously close to succeeding. Herein hangs a tale…
  MARCON: Transmitter destroyed, sir. I don’t think our signal
  reached Fleet.
  CHANDRY: Aft batteries still firing. Lost contact with
  Engineering.
  In the Battle of Porozlo (980) the Zhodani captured an
  excellent forward base for the Siege of Rhylanor (980-986).
  Possessing naval facilities and a gas giant, Porozlo is only one
  parsec away from Rhylanor, allowing Zhodani warships to
  jump in, raid, attack, mount blockade patrols, and still be able
  to jump back when outmatched.
  MAJOR WHITTAKER: Commandos! Mindrippers just ap…
  PETROS: We’re next, gentlemen. It’s been an honour to serve
  with you. Think free!
  After two boarding attempts were repulsed, the Stunnenge
  was vapourized by the concentrated fire of the Zhodani battle
  squadron. There were no survivors.
  While the Imperial Navy was officially tasked with
  defending Rhylanor, the local population was not willing to
  trust the Navy’s competence, especially as the Navy’s priority
  was its own bases. In a thousand desperate skirmishes
  Rhylanor system defense forces battled the Zhodani invaders:
  defending outlying asteroid settlements, convoying vital
  supplies, harassing and ambushing task forces—tieing up so
  many enemy warships that the rest of the Zhodani offensive
  faltered and they made peace.
  Rhylanor remained free.
  Editor’s Note: This entry contradicts the official history of
  the Third Frontier War as published by the Imperial Navy.
  While many historians have wondered how the bridge records
  for a ship lost with all hands were recovered, no Rhylanor
  historian has yet dared question these events. Such is the
  power of local myth-making.
  Crew: 4 bridge crew, 66 engineers, 38 gunners, 3 medics, 35
  auxiliary crew, 120 troops
  In 985 the Zhodani launched a major assault on the trailing
  Trojan cluster, intending to establish an in-system base from
  which to assault Rhylanor itself. Local defense forces had
  anticipated this move and deployed stealth monitors in both
  Trojan clusters, tasked with ambushing and delaying Zhodani
  forces long enough for fleet assets to arrive. By sheer fluke,
  when the Zhodani task force emerged from jump space it was
  surrounding the Stunnenge at point-blank range. In the crew’s
  own words:
  10000-ton 
  PL 
  Hull, 
  DR 
  4200, 
  PD 
  4, 
  Total
  compartmentalization, 10 Turrets with 3 lasers each, 10
  Turrets with 3 sandcasters each, 8 Particle Beam Bays, Spinal
  Particle Beam, Radical stealth, Radical emission cloaking,
  Hardened Command Bridge, Engineering, 4000 Maneuver, 73
  Staterooms, 8 Bunkrooms (128 personnel), 20 Utility, 2
  Spacedocks (35 Jumo Heavy Fighters), Hall seating 100
  people, Theatre seating 100 people, Swimming Pool, 2
  Sickbays, 59 cargo
  LT ENKLIA: Close emergence, sir. Big. Two more… three…
  Astra, sir! They’re right on top of us!
  Communicators: Radio 3 million km, Laser 6 million km,
  Meson 0.1 million km
  CAPTAIN PETROS: Sound Battle Stations. Scramble all
  fighters. Signal Fleet. What are we facing?
  Sensors: PESA 80000 km, AESA 240000 km, Radscanner
  6400 km
  ENKLIA: Sir. Two Zhodani battle squadrons with many
  escorts. Possibly an assault squadron.
  30 360-MJ Lasers: Imp, Acc 32, Dmg 6dx50(2), 1/2D Rng
  32720 km, MxRng 98610 km, FP 4
  LT MARCON: Jamming, sir. Trying countermeasures.
  8 Particle Beam Bays: Imp, Acc 33, Dmg 6dx1500, Rng
  23400 km, MxRng 70220 km, FP 63
  PETROS: Guns, target battleships alpha and gamma. Flight,
  target support vessels.
  Spinal Particle Beam: Imp, Acc 36, Dmg 6dx10000, Rng
  78080 km, MxRng 234240 km, FP 424
  AFT BATTERY: Scratch Zho alpha. Shifting to delta.
  CMDR 
  CHANDRY: 
  Their 
  last 
  wave 
  saturated 
  our
  counterbattery. Missiles impacting in 30 seconds!
  Note: all weapons have SS 30, RoF 1/60
  Statistics: EMass 273585.9 tonnes, LMass 292764.5
  tonnes, Cost MCr 2456.1, HP 357000
  PETROS: Attention all hands, this is Captain Petros. This is
  it, time to earn our pay. Gunnery captains: choose your own
  targets and fire at will. No surrender, no retreat!
  Performance: Accel 0.5 G (0.5 G empty, 0.5 G overloaded),
  Jump 0, Air Speed 0 km/h
  CHANDRY: Kali, we’ve lost the port batteries. No contact
  with the aft sections.
  101 Starships:  Monitors & System Defense Boats
  75
  
  Gefros-class System Defense Boat (GTL12)
  Fast and deadly, squadrons of Gefros system defense boats
  lurk in many systems in the Spinward Marches, ready to
  defend their worlds against any aggressor.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  3,200,000/43
  480,000/38
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  Crew: 6 bridge crew, 6 engineers, 8 gunners, medic
  Maintenance: HT: 12, 100.8 man-hours per day, 0.4 MCr/yr
  800 SL, DR 6000 (DR 3000 on weapons), PD 4, Total
  Compartmentalization, 4 Triple Missile Turrets (Light), 4
  Triple 405 MJ Laser Turrets, Basic Stealth, Basic Emission
  Cloaking, Hardened Command Bridge, Engineering, 550
  Maneuver, 2 Utility, 11 Staterooms, Sickbay, 29 Cargo
  Statistics: EMass 6,080.5 tonnes, LMass 6,345.9 tonnes,
  Cost: 440.62 MCr (MCr463.25 fitted out), HP: 48,859, Size
  Mod: +9
  Performance: Accel: 7.9 G (8.2 G empty, 7.3 G
  overloaded), 16,460 km/h (atm), 46,558 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Irbak-class System Defense Boat (GTL12)
  An upgraded version of the Joritz class, the Irbak has better
  armour and acceleration than its progenitor.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Command Bridge
  1,600,000/41
  3,200,000/43
  480,000/38
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: 4 bridge crew, 3 engineers, 3 gunners
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  1,313 MJ X-Ray Laser
  Imp
  34 6d x 150(2) 120,320 km
  225,600 km 1/60
  400 SL, DR 8000 (DR 4000 on weapons), PD 4, Triple
  Missile Turret (Light), 2 Triple 405 MJ Laser Turrets, Single
  1,313 MJ Laser Turret, Basic Stealth, Basic Emission
  Cloaking, Hardened Command Bridge, Engineering, 281
  Maneuver, 1 Utility, 6 Staterooms, 4 Cargo
  Maintenance: HT: 10, 75.9 man-hours per day, 0.3 MCr/yr
  Statistics: EMass 4,361.8 tonnes, LMass 4,413.4 tonnes,
  Cost: 250.02 MCr (MCr255.68 fitted out), HP: 30,779, Size
  Mod: +8
  Performance: Accel: 5.8 G (5.8 G empty, 5.7 G
  overloaded), 15,081 km/h (atm), 42,657 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Command Bridge
  8,000,000
  —
  16,000,000
  160,000
  Rochelle-class Monitor (GTL12)
  One of many small monitors stationed throughout the
  Glisten Belt, the Rochelle is a typical planetoid warship.
  Cheap, massively armoured, and virtually immobile, planetoid
  monitors are the anvil against which mobile system defense
  boats smash an invading fleet.
  Communicators: Radio 3 million km, Laser 6 million km,
  Meson 0.1 million km
  Sensors: PESA 160000 km, AESA 320000 km, Radscanner
  6400 km
  30 405-MJ Lasers: Imp, Acc 33, Dmg 5dx100(2), 1/2D Rng
  41630 km, MxRng 124900 km, FP 7
  Crew: 5 bridge crew, 3 engineers, 22 gunners, 2 medics, 10
  troops
  Spinal Meson Gun: Exp, Acc 36, Dmg 6dx10000(!), Rng
  78080 km, MxRng 234240 km, FP 4243
  2000-ton 
  PL 
  Hull, 
  DR 
  10000, 
  PD 
  4, 
  Total
  compartmentalization, 10 Turrets with 3 missile racks each,
  10 Turrets with 3 lasers each, Spinal Meson Gun, Meson
  Screen (DR4105), Nuclear Damper (16 km range), Hardened
  Command 
  Bridge, 
  Engineering, 
  350 
  Maneuver, 
  16
  Staterooms, Bunkroom (16 personnel), 4 Utility, Sickbay, 21
  cargo
  Note: all weapons have SS 30, RoF 1/60
  Statistics: EMass 210278.5 tonnes, LMass 210375.0
  tonnes, Cost MCr 1155.9, HP 114000
  Performance: Accel 0.2 G (0.2 G empty, 0.2 G overloaded),
  Jump 0, Air Speed 0 km/h
  101 Starships:  Monitors & System Defense Boats
  76
  
  Fighters
  Too lightly armed to be effective against capital ships,
  fighters are still deadly to civilian shipping and naval
  auxiliaries.
  Fighters are also useful in piracy suppression: a single
  squadron can cover a large volume of space.
  Elding-class Light Fighter (GTL9)
  A break with tradition, the Elding class fighter is one of the
  most agile in Sword Worlds service. Imperial Naval
  Intelligence believes that the design was inspired by the
  performance of Imperial fighters during the Fifth Frontier War,
  particularly the Rampart-class.
  Communicators: Radio 0.3 million km, Laser 0.6 million km
  Sensors: PESA 16000 km, AESA 80000 km, Radscanner
  1600 km
  3 102-MJ Lasers: Imp, Acc 32, Dmg 8dx20, 1/2D Rng 16360
  km, MxRng 65450 km, FP 2, SS 30, RoF 1/60
  Crew: pilot
  Statistics: EMass 258.1 tonnes, LMass 258.1 tonnes, Cost
  MCr 17.8, HP 4500
  20-ton USL Hull, DR 100, PD 4, 3 Fixed-Mount Lasers,
  Basic stealth, Basic emission cloaking, Hardened Cockpit, 8
  Fusion Rocket, 8 Rocket Fuel (0.6 hours), no cargo
  Performance: Accel 4.7 G (4.7 G empty, 4.7 G overloaded),
  Jump 0, Air Speed 960 km/h
  Fellbane-class Orbital Defense Fighter (GTL9)
  Imperial propaganda makes much of “slow-moving, dense”
  Sword Worlders but their characteristic naval architecture is the
  result of the Imperium's vast technological lead. Outranged by
  Imperial weapons, Sword World ships must be prepared to
  survive several volleys of fire before closing to within range of
  their own weapons; the resulting mass severely lowers their
  maneuverability. Unable to force a battle in open space, Sword
  World tactics rely on forcing the Imperial Navy to assault
  specific targets, thus lowering their strategic advantage.
  Crew: pilot, gunner
  20-ton USL Hull, DR 4200, PD 4, Turret with 3 lasers, Basic
  stealth, Basic emission cloaking, Hardened Cockpit, 9 Fusion
  Rocket (0.6 hours), no cargo
  Communicators: Radio 0.3 million km, Laser 0.6 million km
  Sensors: PESA 16000 km, AESA 80000 km, Radscanner
  1600 km
  3 102-MJ Lasers: Imp, Acc 32, Dmg 8dx20, 1/2D Rng 16360
  km, MxRng 65450 km, FP 2, SS 30, RoF 1/60
  Extremely well-armoured, the Fellbane is the ultimate
  expression of this philosophy. Able to survive even point-
  blank hits by Imperial turret weapons, squadrons of Fellbanes
  are deployed in orbit where they can husband their limited fuel
  while inflicting punishing damage on the assaulting ships.
  Statistics: EMass 1349.9 tonnes, LMass 1349.9 tonnes,
  Cost MCr 33.3, HP 5700
  Performance: Accel 1.0 G (1.0 G empty, 1.0 G overloaded),
  Jump 0, Air Speed 960 km/h
  Helm-class Fighter (GTL9)
  Imperial propaganda makes much of “slow-moving, dense”
  Sword Worlders but their characteristic naval architecture is the
  result of the Imperium's vast technological lead. Outranged by
  Imperial weapons, Sword World ships must be prepared to
  survive several volleys of fire before closing to within range of
  their own weapons; the resulting mass severely lowers their
  maneuverability. Unable to force a battle in open space, Sword
  World tactics rely on forcing the Imperial Navy to assault
  specific targets, thus lowering their strategic advantage.
  Crew: pilot, gunner
  40-ton USL Hull, DR 2500, PD 4, Turret with 3 lasers, Basic
  stealth, Basic emission cloaking, Hardened Cockpit, 11 Fusion
  Rocket, 27 Rocket Fuel (1.5 hours), no cargo
  Communicators: Radio 0.3 million km, Laser 0.6 million km
  Sensors: PESA 16000 km, AESA 80000 km, Radscanner
  1600 km
  3 102-MJ Lasers: Imp, Acc 32, Dmg 8dx20, 1/2D Rng 16360
  km, MxRng 65450 km, FP 2, SS 30, RoF 1/60
  The Helm-class fighter is a common one in the Sword
  Worlds. While not very fast, it can shrug off Imperial turret
  weapons at long range, greatly increasing its survivability.
  Like most Sword Worlds warships, the Helm uses fusion
  rockets rather than reactionless thrusters, trading limited
  endurance and radioactive exhaust for better performance.
  Statistics: EMass 1532.0 tonnes, LMass 1532.0 tonnes,
  Cost MCr 34.9, HP 8700
  Performance: Accel 1.1 G (1.1 G empty, 1.1 G overloaded),
  Jump 0, Air Speed 960 km/h
  101 Starships:  Fighters
  77
  
  Huata-class Fighter (GTL9)
  One of the early fighters in the Interstellar Wars, the Huata
  continued in use as a second-tier aerospace fighter for centuries.
  Sensor Range/Scan
  PESA
  AESA
  Radscanner
  Cockpit: 
  72,000 km/33
  720,000 km/39
  16,000 km/29
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: 1 bridge crew
  303 MJ Rainbow Laser
  Imp
  33
  5d x 55
  12,800 km
  24,000 km 1/60
  20 SL, DR 200 (DR 100 on weapons), PD 4, 2 Fixed 303 MJ
  Lasers, Basic Stealth, Basic Emission Cloaking, Hardened
  Cockpit, 4 Fusion Rocket, 5 Water (1.3 hrs)
  Statistics: EMass 96.7 tonnes, LMass 96.7 tonnes, Cost:
  17.65 MCr, HP: 4,177, HT: 12, Size Mod: +6
  Performance: Accel: 3.0 G, 4,696 km/h (atmospheric),
  13,285 km/h (skimming)
  Communicator Range
  Radio
  Maser
  Laser
  Meson
  Cockpit: 
  800,000 km
  —
  1,600,000 km
  —
  Angbar-class Heavy Fighter (GTL10)
  Slow and massively armoured, the Angbar class heavy
  fighter is an archetypical Sword Worlds design. Heavy fighters
  are usually deployed in over-strength squadrons, where their
  survivability and numbers make the most difference. Angbar-
  equipped squadrons usually launch a barrage of missiles at long
  distance, then close while the enemy is occupied with
  defensive anti-missile fire and attack with their twin lasers.
  Communicators: Radio 0.8 million km, Laser 1.6 million km
  Sensors: PESA 16000 km, AESA 80000 km, Radscanner
  1600 km
  2 360-MJ Lasers: Imp, Acc 32, Dmg 6dx50(2), 1/2D Rng
  32726 km, MxRng 98618 km, FP 4, SS 30, RoF 1/60
  Statistics: EMass 499.7 tonnes, LMass 499.7 tonnes, Cost
  MCr 13.2, HP 4500
  Crew: pilot
  Performance: Accel 1.2 G (1.2 G empty, 1.2 G overloaded),
  Jump 0, Air Speed 960 km/h
  20-ton USL Hull, DR 3000, PD 4, Fixed-Mount Missile
  Rack, 2 Fixed-Mount Lasers, Basic stealth, Basic emission
  cloaking, Hardened Cockpit, 16 Maneuver, no cargo
  Bayonet-class Assault Fighter (GTL10)
  Designed for close-combat, the Bayonet-class assault fighter
  has not been a great success. While its armour is sufficient
  against long-range attacks by Imperial warships, at close range
  the fighter is easily destroyed before it can close to within the
  point-blank range required by its plasma guns.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  422 MJ Plasma Gun
  Spcl
  28
  6d x 272
  6,826 km
  12,800 km 1/60
  Crew: pilot, engineer, gunner
  Maintenance: HT: 9, 22.4 man-hours per day, 0.0 MCr/yr
  50 USL, DR 2500 (DR 1250 on weapons), PD 4, Double 422
  MJ Plasma Turret, Basic Stealth, Basic Emission Cloaking,
  Hardened Cockpit, 48 Maneuver
  Statistics: EMass 789.5 tonnes, LMass 789.5 tonnes, Cost:
  21.81 MCr, HP: 7,694, Size Mod: +6
  Performance: Accel: 2.2 G, 16,488 km/h (skim)
  Burtoine-class Escort Fighter (GTL10)
  Originally designed as a medium fighter for convoy escort
  duty, the Burtoine can be found filling many roles for the
  Solomani Navy. While not fast compared to Imperial fighters,
  it is fast enough to guard a merchant convoy, yet armoured
  enough to fight most commerce raiders and privateers.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  Crew: pilot, engineer
  Maintenance: HT: 11, 16.5 man-hours per day, 0.0 MCr/yr
  30 USL, DR 1200, PD 4, Fixed Light Missile Rack, 2 Fixed
  250 MJ Lasers, Basic Stealth, Basic Emission Cloaking,
  Hardened Cockpit, 26 Maneuver
  Statistics: EMass 315.2 tonnes, LMass 315.2 tonnes, Cost:
  11.82 MCr, HP: 5,473, Size Mod: +6
  Performance: Accel: 3.0 G, 17,072 km/h (skim)
  101 Starships:  Fighters
  78
  
  Gnat-class Light Fighter (GTL10)
  Small, maneuverable, and cheap, the Gnat is typically found
  defending small asteroid settlements.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: pilot, engineer
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  10 USL, DR 100, PD 4, Fixed 250 MJ Laser, Basic Stealth,
  Basic Emission Cloaking, Hardened Cockpit, 8 Maneuver
  Maintenance: HT: 12, 11.0 man-hours per day, 0.0 MCr/yr
  Statistics: EMass 47.1 tonnes, LMass 47.1 tonnes, Cost:
  5.21 MCr, HP: 2,631, Size Mod: +5
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Performance: Accel: 6.2 G, 15,318 km/h (skim)
  Imp-class Patrol Fighter (GTL10)
  Found only on Dartmouth-class patrol frigates, Imp fighters
  perform patrol sweeps in concert with their parent ship.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Maintenance: HT: 12, 11.5 man-hours per day, 0.0 MCr/yr
  Crew: pilot, engineer
  Statistics: EMass 106.0 tonnes, LMass 106.0 tonnes, Cost:
  5.71 MCr, HP: 4,177, Size Mod: +6
  20 SL, DR 200, PD 4, 3 Fixed Light Missile Racks, Basic
  Stealth, Basic Emission Cloaking, Hardened Cockpit, 12
  Maneuver
  Performance: Accel: 4.1 G, 5,752 km/h (atm), 16,270
  km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Jumo-class Heavy Fighter (GTL10)
  An early heavy fighter, the Jumo has been relegated to
  planetary navies and accredited mercenary organizations. Heavy
  armour makes for a survivable, if slow, fighter—a popular
  trait with fighter pilots!
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  Maintenance: HT: 11, 19.4 man-hours per day, 0.0 MCr/yr
  Crew: pilot, engineer
  Statistics: EMass 447.7 tonnes, LMass 447.7 tonnes, Cost:
  16.26 MCr, HP: 7,694, Size Mod: +6
  50 SL, DR 1300, PD 4, 3 Fixed 250 MJ Lasers, Basic
  Stealth, Basic Emission Cloaking, Hardened Cockpit, 36
  Maneuver
  Performance: Accel: 2.9 G, 7,341 km/h (atm), 20,764
  km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Langsdale-class Attack Fighter (GTL10)
  Moderately armoured, fast, and well-armed, the Solomani
  Confederation Navy deploys its Langsdale attack fighters in
  oversize squadrons. Usual tactics call for a barrage of missiles
  launched at long range to cover the squadron while it closes for
  the kill with its lasers.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  Crew: pilot, engineer
  Maintenance: HT: 12, 15.1 man-hours per day, 0.0 MCr/yr
  30 USL, DR 300, PD 4, Fixed Light Missile Rack, 2 Fixed
  250 MJ Lasers, Basic Stealth, Basic Emission Cloaking,
  Hardened Cockpit, 26 Maneuver
  Statistics: EMass 166.3 tonnes, LMass 166.3 tonnes, Cost:
  9.85 MCr, HP: 5,473, Size Mod: +6
  Performance: Accel: 5.7 G, 18,989 km/h (skim)
  101 Starships:  Fighters
  79
  
  Midge-class Light Fighter (GTL10)
  Small, maneuverable, and cheap, the Midge is typically
  found defending small asteroid settlements.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: pilot, engineer
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  10 USL, DR 100, PD 4, Fixed 250 MJ Laser, Basic Stealth,
  Basic Emission Cloaking, Hardened Cockpit, 8 Maneuver
  Maintenance: HT: 12, 11.0 man-hours per day, 0.0 MCr/yr
  Statistics: EMass 47.1 tonnes, LMass 47.1 tonnes, Cost:
  5.21 MCr, HP: 2,631, Size Mod: +5
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Performance: Accel: 6.2 G, 15,318 km/h (skim)
  Olmeka-class Heavy Fighter (GTL10)
  The Olmeka sacrifices acceleration for armour. Past orbit
  these fighters are outclassed, but in atmosphere and close orbit
  their survivability makes them extremely dangerous to
  invading forces.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  810 MJ X-Ray Laser
  Imp
  33
  6d x 75(2)
  64,000 km
  120,000 km 1/60
  Crew: pilot, engineer
  Maintenance: HT: 7, 30.3 man-hours per day, 0.0 MCr/yr
  80 SL, DR 5000, PD 4, 3 Fixed 250 MJ Lasers, Fixed 810
  MJ Laser, Basic Stealth, Basic Emission Cloaking, Hardened
  Cockpit, 57 Maneuver
  Statistics: EMass 1,828.9 tonnes, LMass 1,828.9 tonnes,
  Cost: 39.88 MCr, HP: 10,526, Size Mod: +7
  Performance: Accel: 1.1 G, 7,898 km/h (atm), 22,339
  km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Steadfast-class Medium Fighter (GTL10)
  A compromise between protect and maneuverability, the
  Steadfast is a common Solomani design.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: pilot, engineer
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  40 USL, DR 100, PD 4, Fixed Light Missile Rack, 2 Fixed
  250 MJ Lasers, Basic Stealth, Basic Emission Cloaking,
  Hardened Cockpit, 36 Maneuver
  Maintenance: HT: 12, 16.1 man-hours per day, 0.0 MCr/yr
  Statistics: EMass 168.5 tonnes, LMass 168.5 tonnes, Cost:
  11.22 MCr, HP: 6,631, Size Mod: +6
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 7.7 G, 20,874 km/h (skim)
  Cockpit
  800,000
  —
  1,600,000
  —
  Trikon-class Aerospace Fighter (GTL10)
  Resembling a cross between a heavy fighter and a light tank,
  the Trikon is commonly deployed as an aerospace defense
  fighter in the Solomani Confederation. Its slow acceleration
  matters less than its high speed in an atmospheric fight, while
  its heavy armour can shrug off most laser hits with ease.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  422 MJ Plasma Gun
  Spcl
  28
  6d x 272
  6,826 km
  12,800 km 1/60
  Crew: pilot, engineer, gunner
  Maintenance: HT: 7, 17.7 man-hours per day, 0.0 MCr/yr
  20 SL, DR 3000 (DR 1500 on weapons), PD 4, Double 422
  MJ Plasma Turret, Basic Stealth, Basic Emission Cloaking,
  Hardened Cockpit, 14 Maneuver
  Statistics: EMass 487.8 tonnes, LMass 487.8 tonnes, Cost:
  13.59 MCr, HP: 4,177, Size Mod: +6
  Performance: Accel: 1.0 G, 5,476 km/h (atm), 15,489
  km/h (skim)
  101 Starships:  Fighters
  80
  
  Hun-class Light Fighter (GTL11)
  After the Solomani Rim War, the Solomani Navy started
  development of a new fighter: faster and more maneuverable
  than anything that the Imperial Navy had. The result was the
  Hun, with over 10G of acceleration at full throttle.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  240,000/36
  720,000/39
  16,000/29
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: pilot, engineer, gunner
  390 MJ X-Ray Laser
  Imp
  32
  8d x 50(2)
  59,904 km
  112,320 km 1/60
  Maintenance: HT: 12, 16.2 man-hours per day, 0.0 MCr/yr
  10 USL, DR 100, PD 4, Triple 390 MJ Laser Turret, Basic
  Stealth, Basic Emission Cloaking, Hardened Cockpit, 8
  Maneuver
  Statistics: EMass 63.1 tonnes, LMass 63.1 tonnes, Cost:
  11.40 MCr, HP: 2,631, Size Mod: +5
  Performance: Accel: 11.5 G, 20,957 km/h (skim)
  Joqlsha’-class Fighter (GTL11)
  The Zhodani Consulate maintains its most advanced ships as
  a reserve, ready to respond to any aggression. The Joqlsha’ is
  one of the Consulate’s most advanced fighters. Improved
  thrusters let a small fighter carry enough armour to thwart
  Imperial turret weaponry at long range, while still providing
  enough thrust for a respectable acceleration.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  240,000/36
  720,000/39
  16,000/29
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  390 MJ X-Ray Laser
  Imp
  32
  8d x 50(2)
  59,904 km
  112,320 km 1/60
  Maintenance: HT: 9, 20.5 man-hours per day, 0.0 MCr/yr
  Crew: pilot, engineer, gunner
  Statistics: EMass 269.8 tonnes, LMass 269.8 tonnes, Cost:
  18.21 MCr, HP: 4,177, Size Mod: +6
  20 SL, DR 2200 (DR 1100 on weapons), PD 4, Triple 390
  MJ Laser Turret, Basic Stealth, Basic Emission Cloaking,
  Hardened Cockpit with Psionic Switches, 14 Maneuver
  Performance: Accel: 4.7 G, 8,659 km/h (atm), 24,491
  km/h (skim)
  Luzon-class Aerospace Fighter (GTL11)
  Luzon-class aerospace fighters are capable of fighting in
  both space and atmosphere. They are often found attached to
  Solomani Marine units in a close-support role.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  240,000/36
  720,000/39
  16,000/29
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  390 MJ X-Ray Laser
  Imp
  32
  8d x 50(2)
  59,904 km
  112,320 km 1/60
  Crew: pilot, engineer, gunner
  Maintenance: HT: 9, 24.2 man-hours per day, 0.0 MCr/yr
  30 SL, DR 3000 (DR 1500 on weapons), PD 4, Triple 390
  MJ Laser Turret, Basic Stealth, Basic Emission Cloaking,
  Hardened Cockpit, 22 Maneuver
  Statistics: EMass 439.6 tonnes, LMass 439.6 tonnes, Cost:
  25.48 MCr, HP: 5,473, Size Mod: +6
  Performance: Accel: 4.5 G, 9,743 km/h (atm), 27,558
  km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Banshee-class Light Fighter (GTL12)
  Fast, cheap, and hard-hitting, the Banshee is popular with
  mercenary units needing a state-of-the-art fighter for aerospace
  defense. Its light armour make the Banshee a vulnerable
  fighter, placing a premium on defensive flying by its pilot—
  for this reason Banshees are usually deployed in squadrons and
  are almost never committed against defended targets.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  320,000/37
  1,120,000/40
  32,000/31
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  Maintenance: HT: 12, 13.3 man-hours per day, 0.0 MCr/yr
  Crew: pilot
  Statistics: EMass 51.3 tonnes, LMass 51.3 tonnes, Cost:
  7.69 MCr, HP: 2,631, Size Mod: +5
  10 SL, DR 300, PD 4, 3 Fixed 405 MJ Lasers, Basic Stealth,
  Basic Emission Cloaking, Hardened Cockpit, 4 Maneuver
  Performance: Accel: 7.1 G, 6,616 km/h (atm), 18,713
  km/h (skim)
  101 Starships:  Fighters
  81
  
  Citadel-class Heavy Fighter (GTL12)
  The Imperial Navy’s primary heavy fighter, the Citadel class
  combines massive armour with high acceleration and three
  full-powered lasers. While too large and heavy for most light
  starships, battleships and major fleets are frequently escorted
  by several squadrons of Citadel fighters.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  320,000/37
  1,120,000/40
  32,000/31
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  Crew: pilot, engineer
  Maintenance: HT: 11, 27.6 man-hours per day, 0.0 MCr/yr
  50 SL, DR 3000, PD 4, 3 Fixed 405 MJ Lasers, Basic
  Stealth, Basic Emission Cloaking, Hardened Cockpit, 36
  Maneuver
  Statistics: EMass 440.1 tonnes, LMass 440.1 tonnes, Cost:
  32.97 MCr, HP: 7,694, Size Mod: +6
  Performance: Accel: 7.4 G, 11,607 km/h (atm), 32,831
  km/h (skim)
  Fortress-class Assault Fighter (GTL12)
  For close-in fighting, nothing tops the Imperial Navy’s
  Fortress-class assault fighter. Armoured to resist point-blank
  shots by turret weaponry, accelerating at an incredible 7G, and
  armed with dual fusion guns, the Fortress is capable of
  precision strikes against even the largest enemy warships.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  320,000/37
  1,120,000/40
  32,000/31
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  690 MJ Fusion Gun
  Spcl
  29
  6d x 410
  9,386 km
  17,600 km 1/60
  Crew: pilot, engineer, gunner
  Maintenance: HT: 10, 39.7 man-hours per day, 0.1 MCr/yr
  80 USL, DR 5200 (DR 2600 on weapons), PD 4, Double 690
  MJ Fusion Turret, Basic Stealth, Basic Emission Cloaking,
  Hardened Cockpit, 78 Maneuver
  Statistics: EMass 1,018.7 tonnes, LMass 1,018.7 tonnes,
  Cost: 68.29 MCr, HP: 10,526, Size Mod: +7
  Performance: Accel: 6.9 G, 36,219 km/h (skim)
  Gheilfa-class Aerospace Fighter (GTL12)
  Lightning fast and heavily armoured, Ling Standard Products
  bills Gheilfa aerospace fighters as the ultimate air-superiority
  weapon. While military hobbyists debate whether the Gheilfa
  is a fast tank or a heavy fighter, LSP steers clear of the
  question, leaving deployment to the purchaser.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  320,000/37
  1,120,000/40
  32,000/31
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  690 MJ Fusion Gun
  Spcl
  29
  6d x 410
  9,386 km
  17,600 km 1/60
  Instellarms has sold several wings of Gheilfa fighters to
  accredited mercenary units, while many worlds in the Spinward
  Marches have purchased wings to bolster their own defenses.
  Maintenance: HT: 8, 21.5 man-hours per day, 0.0 MCr/yr
  Statistics: EMass 325.6 tonnes, LMass 325.6 tonnes, Cost:
  20.05 MCr, HP: 4,177, Size Mod: +6
  Crew: pilot, engineer, gunner
  Performance: Accel: 3.9 G, 8,659 km/h (atm), 24,491
  km/h (skim)
  20 SL, DR 4200 (DR 2100 on weapons), PD 4, Double 690
  MJ Fusion Turret, Basic Stealth, Basic Emission Cloaking,
  Hardened Cockpit, 14 Maneuver
  Uruq-class Medium Fighter (GTL12)
  Fast, well-armed, and well-armoured, the Uruq is popular
  with pilots. Many worlds needing multi-function aerospace
  fighters buy Uruqs, so players may encounter them virtually
  anywhere in the Imperium.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  320,000/37
  1,120,000/40
  32,000/31
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  405 MJ X-Ray Laser
  Imp
  33 5d x 100(2)
  66,645 km
  124,960 km 1/60
  Maintenance: HT: 11, 17.8 man-hours per day, 0.0 MCr/yr
  Crew: pilot, engineer
  Statistics: EMass 177.4 tonnes, LMass 177.4 tonnes, Cost:
  13.72 MCr, HP: 4,177, Size Mod: +6
  20 SL, DR 2000, PD 4, Fixed Light Missile Rack, 2 Fixed
  405 MJ Lasers, Basic Stealth, Basic Emission Cloaking,
  Hardened Cockpit, 12 Maneuver
  Performance: Accel: 6.1 G, 9,095 km/h (atm), 25,726
  km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  101 Starships:  Fighters
  82
  
  Wylbur-class Ultra-Heavy Fighter (GTL12)
  Designed as a space-capable ground support fighter, the
  Wylbur class is only found with Imperial Marine units.
  Although the Wylbur is pricy—costing almost as much as a
  small escort starship—it is virtually invulnerable to anything
  short of a spinal weapon, making it an extremely popular
  fighter with its crews.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  320,000/37
  1,120,000/40
  32,000/31
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  690 MJ Fusion Gun
  Spcl
  29
  6d x 410
  9,386 km
  17,600 km 1/60
  Maintenance: HT: 8, 40.3 man-hours per day, 0.1 MCr/yr
  Crew: pilot, engineer, 5 gunners
  Statistics: EMass 1,612.7 tonnes, LMass 1,612.7 tonnes,
  Cost: 70.34 MCr, HP: 10,526, Size Mod: +7
  80 SL, DR 10000 (DR 5000 on weapons), PD 4, Total
  Compartmentalization, Double 690 MJ Fusion Turret, Nuclear
  Damper, Basic Stealth, Basic Emission Cloaking, Hardened
  Cockpit, 61 Maneuver
  Performance: Accel: 3.4 G, 12,239 km/h (atm), 34,619
  km/h (skim)
  101 Starships:  Fighters
  83
  
  Small Craft
  While starships are the focus of attention in most Traveller
  campaigns, without a bevy of small craft interstellar commerce
  and warfare would grind to a halt.
  From simple gigs to armoured assault landers, from cargo
  shuttles to fuel skimmers, these are the small craft that fill the
  skies of a Traveller universe.
  Christoff-class Shuttle (GTL9)
  Low-tech starships are rarely streamlined. Instead, they rely
  on specialized interface craft like the Christoff to ferry their
  passengers and cargo to and from the surface.
  80 SL, DR 100, PD 4, Cockpit, 8 Fusion Rocket, 4 Water
  (0.5 hrs), 2 Passenger Couches (22 seats), 49 Cargo
  Communicator Range
  Radio
  Maser
  Laser
  Meson
  The Christoff carries only 30 minutes of fuel. More is
  unnecessary: the craft boosts to orbit on its rockets, then
  glides back to the surface for a dead-stick landing.
  Cockpit: 
  800,000 km
  —
  1,600,000 km
  —
  Sensor Range/Scan
  PESA
  AESA
  Radscanner
  Cockpit: 
  72,000 km/33
  720,000 km/39
  16,000 km/29
  Statistics: EMass 68.6 tonnes, LMass 290.8 tonnes, Cost:
  12.27 MCr, HP: 10,526, HT: 12, Size Mod: +7
  Crew: 1 bridge crew, 1 engineer
  Passengers: 22 high passengers
  Performance: Accel: 2.0 G (8.5 G empty, 0.5 G
  overloaded), 4,184 km/h (atm), 11,835 km/h (skimming)
  Comrade Hudson-class Friendship Lander (GTL9)
  Officially an unarmed landing craft, the Comrade Hudson is
  none-the-less formidably armed. What few records remain from
  the Interstellar Wars indicate that the class was designed as an
  academic exercise, and never actually built.
  Communicators: Radio 0.3 million km, Laser 0.6 million km
  Sensors: PESA 16000 km, AESA 80000 km, Radscanner
  1600 km
  1 kton Orion Bomb: Dmg 12dx2000000
  Crew: pilot
  Statistics: EMass 1681.2 tonnes, LMass 1703.9 tonnes,
  Cost MCr 24.0, HP 6000
  30-ton SL Hull, DR 5300, PD 4, Basic stealth, Basic
  emission cloaking, Hardened Cockpit, 14 Bomb Racks (0.9
  hours), Orion Drive (1 kton, 10.0 BPS), Passenger Couch
  (holds 12 people), 5 cargo
  Performance: Accel 1.1 G (1.1 G empty, 1.0 G overloaded),
  Jump 0, Air Speed 9798 km/h
  Hudson-class Lander (GTL9)
  During the Interstellar Wars, the Terran Federation was
  initially outclassed by Vilani technology. Any means of
  redressing the balance were exploited, resulting in many old
  ideas being dusted off and tried. The Hudson-class lander was
  intended to deliver a platoon of Marines from orbit. While
  capable of gliding down, standard tactics called for a Hudson to
  use its drive as a weapon whenever necessary.
  hours), Orion Drive (20 kton, 5.0 BPS), 3 Passenger Couches
  (holds 36 people), 27.5 cargo
  Communicators: Radio 0.3 million km, Laser 0.6 million km
  Sensors: PESA 16000 km, AESA 80000 km, Radscanner
  1600 km
  20 kton Orion Bomb: Dmg 12dx40000000
  Statistics: EMass 3360.6 tonnes, LMass 3485.3 tonnes,
  Cost MCr 44.4, HP 12000
  Crew: pilot
  80-ton SL Hull, DR 5200, PD 4, Basic stealth, Basic
  emission cloaking, Hardened Cockpit, 20 Bomb Racks (1.4
  Performance: Accel 5.2 G (5.4 G empty, 4.6 G overloaded),
  Jump 0, Air Speed 21909 km/h
  101 Starships:  Small Craft
  84
  
  Hudson’s Revenge-class Dropship (GTL9)
  One of the craziest landing craft ever designed during the
  Interstellar Wars, the Hudson’s Revenge was designed land a
  company of Marines from orbit while simultaneously
  destroying 
  all 
  opposition. 
  Given 
  its 
  total 
  lack 
  of
  aerodynamics, the Revenge could only land by firing thrust
  bombs, flattening its landing area. Perhaps due to this
  limitation, no known examples were built.
  hours), Orion Drive (10 kton, 10.0 BPS), 10 Passenger
  Couches (holds 120 people), 51.5 cargo
  Communicators: Radio 0.3 million km, Laser 0.6 million km
  Sensors: PESA 16000 km, AESA 80000 km, Radscanner
  1600 km
  10 kton Orion Bomb: Dmg 12dx20000000
  Statistics: EMass 3191.7 tonnes, LMass 3425.2 tonnes,
  Cost MCr 45.0, HP 12000
  Crew: pilot
  80-ton USL Hull, DR 5300, PD 4, Basic stealth, Basic
  emission cloaking, Hardened Cockpit, 10 Bomb Racks (0.5
  Performance: Accel 5.3 G (5.7 G empty, 4.2 G overloaded),
  Jump 0, Air Speed 960 km/h
  Aekguthang-class Assault Cutter (GTL10)
  Small and cheap, the Aekguthang assault cutter carries a
  platoon of Vargr pirates into battle.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: pilot
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  Passengers: 36 independent passengers
  Maintenance: HT: 12, 11.0 man-hours per day, 0.0 MCr/yr
  20 SL, DR 100, PD 4, Fixed 250 MJ Laser, Basic Stealth,
  Basic Emission Cloaking, Hardened Cockpit, 5 Maneuver, 3
  Passenger Couches (36 seats), 6 Cargo
  Statistics: EMass 45.4 tonnes, LMass 72.6 tonnes, Cost:
  5.21 MCr, HP: 4,177, Size Mod: +6
  Performance: Accel: 2.5 G (4.0 G empty, 1.0 G
  overloaded), 3,713 km/h (atm), 10,502 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Barlax-class Assault Lander (GTL10)
  Meteoric assaults are flashy and have caught the public’s
  attention, but most Marine landings use purpose-built assault
  craft like the Barlax. Heavily armoured and equipped with a
  formidable pair of plasma guns, the Barlax can safely deliver a
  reinforced platoon to a hot landing zone, then support them
  until the rest of the regiment arrives.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  422 MJ Plasma Gun
  Spcl
  28
  6d x 272
  6,826 km
  12,800 km 1/60
  Maintenance: HT: 9, 24.4 man-hours per day, 0.0 MCr/yr
  Crew: pilot, engineer, gunner
  Statistics: EMass 1,014.2 tonnes, LMass 1,050.5 tonnes,
  Cost: 25.92 MCr, HP: 10,526, Size Mod: +7
  Passengers: 48 independent passengers
  80 SL, DR 2500 (DR 1250 on weapons), PD 4, Double 422
  MJ Plasma Turret, Basic Stealth, Basic Emission Cloaking,
  Hardened Cockpit, 50 Maneuver, 4 Passenger Couches (48
  seats), 8 Cargo
  Performance: Accel: 1.7 G (1.8 G empty, 1.5 G
  overloaded), 7,008 km/h (atm), 19,823 km/h (skim)
  Batoche-class Regimental Lander (GTL10)
  Many civilians erroneously assume that the Batoche can
  transport an entire regiment—its name really means that the
  craft is usually attached to a Marine regiment to provide
  organic orbital capability. Four Batoche-class landers can
  transport the entire regiment (including personal equipment,
  but excluding stores and heavy equipment).
  50 SL, DR 100, PD 4, Basic Stealth, Basic Emission
  Cloaking, Hardened Cockpit, 2 Maneuver, 37 Passenger
  Couches (444 seats)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  The Solomani Navy makes Batoche-class landers available
  to most Marine regiments. Pilots are usually Marines. Units
  in the field often remove some of the couches and use the
  lander for resupply missions.
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Maintenance: HT: 12, 10.6 man-hours per day, 0.0 MCr/yr
  Statistics: EMass 59.1 tonnes, LMass 59.1 tonnes, Cost:
  4.92 MCr, HP: 7,694, Size Mod: +6
  Crew: pilot
  Performance: Accel: 1.2 G, 1,730 km/h (atm), 4,894 km/h
  (skim)
  Passengers: 444 independent passengers
  101 Starships:  Small Craft
  85
  
  Chiitaa-class Fast Launch (GTL10)
  The Chiitaa is a faster version of the standard launch, trading
  cargo space for extra thruster units.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Maintenance: HT: 12, 8.9 man-hours per day, 0.0 MCr/yr
  Crew: pilot
  Passengers: 12 independent passengers
  Statistics: EMass 26.8 tonnes, LMass 35.9 tonnes, Cost:
  3.46 MCr, HP: 2,631, Size Mod: +5
  10 SL, DR 100, PD 4, Cockpit, 4 Maneuver, Passenger
  Couch (12 seats), 2 Cargo
  Performance: Accel: 4.0 G (5.4 G empty, 2.0 G
  overloaded), 4,184 km/h (atm), 11,835 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Clorthal-class Customs Cutter (GTL10)
  Designed as a customs inspection launch, the Clorthal is not
  intended to stand up to extended combat. Customs cutters are
  usually found stationed in orbit, where they intercept incoming
  starships.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  810 MJ X-Ray Laser
  Imp
  33
  6d x 75(2)
  64,000 km
  120,000 km 1/60
  Maintenance: HT: 12, 14.8 man-hours per day, 0.0 MCr/yr
  Crew: pilot, engineer
  Statistics: EMass 141.7 tonnes, LMass 141.7 tonnes, Cost:
  9.49 MCr, HP: 5,473, Size Mod: +6
  Passengers: 12 independent passengers
  30 SL, DR 300, PD 4, Fixed 810 MJ Laser, Hardened
  Cockpit, 19 Maneuver, Passenger Couch (12 seats)
  Performance: Accel: 4.9 G, 6,323 km/h (atm), 17,885
  km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Dieppe-class Assault Lander (GTL10)
  Carrying a Marine platoon into action, the Dieppe is
  optimized for delivering and supplying troops under fire.
  Heavy armour, a twin plasma gun turret, and nine tons of
  cargo space make the Dieppe a flexible craft. Pilot and gunner
  are usually Marines, often part of the same company.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  422 MJ Plasma Gun
  Spcl
  28
  6d x 272
  6,826 km
  12,800 km 1/60
  Crew: pilot, engineer, gunner
  Maintenance: HT: 10, 23.4 man-hours per day, 0.0 MCr/yr
  Passengers: 36 independent passengers
  Statistics: EMass 845.5 tonnes, LMass 886.3 tonnes, Cost:
  23.69 MCr, HP: 10,526, Size Mod: +7
  80 SL, DR 2000 (DR 1000 on weapons), PD 4, Double 422
  MJ Plasma Turret, Basic Stealth, Basic Emission Cloaking,
  Hardened Cockpit, 50 Maneuver, 3 Passenger Couches (36
  seats), 9 Cargo
  Performance: Accel: 2.0 G (2.1 G empty, 1.7 G
  overloaded), 7,008 km/h (atm), 19,823 km/h (skim)
  Falkon-class Cargo Lighter (GTL10)
  Optimized for cargo transfer, Falkon-class lighters are a
  common sight at Solomani starports.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Maintenance: HT: 12, 10.9 man-hours per day, 0.0 MCr/yr
  Crew: pilot, engineer
  Statistics: EMass 70.4 tonnes, LMass 315.3 tonnes, Cost:
  5.20 MCr, HP: 10,526, Size Mod: +7
  80 SL, DR 100, PD 4, Cockpit, 9 Maneuver, 54 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Performance: Accel: 1.0 G (4.6 G empty, 0.3 G
  overloaded), 3,138 km/h (atm), 8,876 km/h (skim)
  Cockpit
  800,000
  —
  1,600,000
  —
  101 Starships:  Small Craft
  86
  
  Ibex-class Fast Shuttle (GTL10)
  Usually used in inter-satellite runs within gas giant systems,
  the Ibex is far from uncommon, although not as ubiquitous as
  a standard shuttle.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Maintenance: HT: 12, 12.4 man-hours per day, 0.0 MCr/yr
  Crew: pilot, engineer
  Statistics: EMass 100.6 tonnes, LMass 282.0 tonnes, Cost:
  6.68 MCr, HP: 10,526, Size Mod: +7
  Passengers: 60 independent passengers
  Performance: Accel: 2.3 G (6.5 G empty, 0.6 G
  overloaded), 4,438 km/h (atm), 12,553 km/h (skim)
  80 SL, DR 100, PD 4, Cockpit, 18 Maneuver, 5 Passenger
  Couches (60 seats), 40 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Kyzan-class Armed Shuttle (GTL10)
  While most orbits are safe, short runs in asteroid belts have
  been attacked by Vargr corsairs. For the truly paranoid, armed
  shuttles like the Kyzan class are the best way to travel.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  250 MJ X-Ray Laser
  Imp
  32
  5d x 50(2)
  43,605 km
  81,760 km 1/60
  Crew: pilot, engineer
  Maintenance: HT: 12, 12.1 man-hours per day, 0.0 MCr/yr
  Passengers: 36 independent passengers
  Statistics: EMass 82.6 tonnes, LMass 304.8 tonnes, Cost:
  6.35 MCr, HP: 10,526, Size Mod: +7
  80 SL, DR 100, PD 4, Fixed 250 MJ Laser, Hardened
  Cockpit, 10 Maneuver, 3 Passenger Couches (36 seats), 49
  Cargo
  Performance: Accel: 1.2 G (4.4 G empty, 0.3 G
  overloaded), 3,308 km/h (atm), 9,356 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  MacDonnell-class Assault Lander (GTL10)
  A small, well armoured landing cutter designed to deliver a
  platoon of marines and their heavy equipment into a hot
  landing zone, the MacDonnell is encountered wherever
  Solomani Marines serve. Doctrine calls for a gravity-assisted
  approach while the gunner clears out a secure landing area,
  followed by rapid troop deployment. In highly mechanized
  units the lander stays with the platoon to provide fire support
  and mobility, in less well-equipped units it returns to orbit to
  pick up a second wave of troops.
  Hardened Cockpit, 20 Maneuver, 3 Passenger Couches (36
  seats), 7 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  422 MJ Plasma Gun
  Spcl
  28
  6d x 272
  6,826 km
  12,800 km 1/60
  Maintenance: HT: 9, 18.6 man-hours per day, 0.0 MCr/yr
  Statistics: EMass 513.9 tonnes, LMass 545.7 tonnes, Cost:
  15.07 MCr, HP: 6,631, Size Mod: +6
  Crew: pilot, engineer, gunner
  Passengers: 36 independent passengers
  Performance: Accel: 1.3 G (1.4 G empty, 1.1 G
  overloaded), 5,424 km/h (atm), 15,341 km/h (skim)
  40 SL, DR 2000 (DR 1000 on weapons), PD 4, Double 422
  MJ Plasma Turret, Basic Stealth, Basic Emission Cloaking,
  Prenei-class Scoopship (GTL10)
  Unstreamlined ships can’t refuel at gas giants without
  risking catastrophe. Many carry small craft like the Prenei
  scoopship to refuel for them. The fuel tankage is all ‘surplus’
  fuel, ready to be pumped into the main ship’s tanks.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Maintenance: HT: 12, 18.0 man-hours per day, 0.0 MCr/yr
  Crew: pilot, engineer
  Statistics: EMass 96.5 tonnes, LMass 141.8 tonnes, Cost:
  13.99 MCr, HP: 10,526, Size Mod: +7
  80 SL, DR 100, PD 4, Hardened Cockpit, 13 Maneuver, 50
  Fuel
  Performance: Accel: 3.3 G (4.9 G empty), 3,771 km/h
  (atm), 10,668 km/h (skim)
  101 Starships:  Small Craft
  87
  
  Rorke-class Cargo Lighter (GTL10)
  Dubbed the “flying brick” by its pilots, the Rorke cargo
  lighter is found all over the Solomani Confederation, in both
  civilian and Naval service. Civilian models retain the hardened
  electronics, both to better resist electrical storms near gas
  giants and to render them more useful if requisitioned by the
  Confederation Navy.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Maintenance: HT: 12, 10.9 man-hours per day, 0.0 MCr/yr
  Statistics: EMass 67.4 tonnes, LMass 316.9 tonnes, Cost:
  5.19 MCr, HP: 10,526, Size Mod: +7
  Crew: pilot
  Performance: Accel: 0.9 G (4.3 G empty, 0.2 G
  overloaded), 2,958 km/h (atm), 8,369 km/h (skim)
  80 SL, DR 100, PD 4, Hardened Cockpit, 8 Maneuver, 55
  Cargo
  Sarta-class Armoured Launch (GTL10)
  Both faster and better protected than the standard launch, the
  Sarta-class is more expensive and has a greatly-reduced
  payload. Standard equipment in the Solomani Navy, many
  have been sold as surplus—mostly to civilian concerns on the
  Imperial and Aslan frontiers.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Maintenance: HT: 12, 9.4 man-hours per day, 0.0 MCr/yr
  Statistics: EMass 43.8 tonnes, LMass 43.8 tonnes, Cost:
  3.84 MCr, HP: 2,631, Size Mod: +5
  Crew: pilot
  Passengers: 36 independent passengers
  Performance: Accel: 3.3 G, 4,184 km/h (atm), 11,835
  km/h (skim)
  10 SL, DR 300, PD 4, Hardened Cockpit, 4 Maneuver, 3
  Passenger Couches (36 seats)
  Zentak-class Runabout (GTL10)
  One of the cheapest spacecraft around, the Zentak is usually
  encountered in orbital installations, or ferrying small loads
  dirtside.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  160,000/35
  720,000/39
  16,000/29
  Maintenance: HT: 12, 8.7 man-hours per day, 0.0 MCr/yr
  Crew: pilot
  Statistics: EMass 23.7 tonnes, LMass 37.3 tonnes, Cost:
  3.30 MCr, HP: 2,631, Size Mod: +5
  Passengers: 12 independent passengers
  Performance: Accel: 2.9 G (4.6 G empty, 1.2 G
  overloaded), 3,623 km/h (atm), 10,249 km/h (skim)
  10 SL, DR 100, PD 4, Cockpit, 3 Maneuver, Passenger
  Couch (12 seats), 3 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Barlax II-class Assault Lander (GTL11)
  Meteoric assaults are flashy and have caught the public’s
  attention, but most Marine landings use purpose-built assault
  craft like the Barlax II, a refit of the venerable Barlax assault
  lander. Heavily armoured and equipped with a formidable pair
  of plasma guns, the Barlax II can safely deliver a reinforced
  platoon to a hot landing zone, then support them until the rest
  of the regiment arrives. Upgraded drives and electronics allow
  it to carry more armour and still boast over twice the
  acceleration of the original class.
  Hardened Cockpit, 50 Maneuver, 4 Passenger Couches (48
  seats), 8 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  240,000/36
  720,000/39
  16,000/29
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  422 MJ Plasma Gun
  Spcl
  28
  6d x 272
  6,826 km
  12,800 km 1/60
  Maintenance: HT: 9, 33.9 man-hours per day, 0.1 MCr/yr
  Statistics: EMass 1,044.9 tonnes, LMass 1,081.1 tonnes,
  Cost: 50.01 MCr, HP: 10,526, Size Mod: +7
  Crew: pilot, engineer, gunner
  Passengers: 48 independent passengers
  Performance: Accel: 4.2 G (4.3 G empty, 3.7 G
  overloaded), 11,081 km/h (atm), 31,343 km/h (skim)
  80 SL, DR 4200 (DR 2100 on weapons), PD 4, Double 422
  MJ Plasma Turret, Basic Stealth, Basic Emission Cloaking,
  101 Starships:  Small Craft
  88
  
  Echpozh-class Armed Gig (GTL11)
  Small, agile, and armed with counter-missile lasers, the
  Echpozh gig is a standard small craft in the Consular Navy.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  240,000/36
  720,000/39
  16,000/29
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: pilot, gunner
  97 MJ X-Ray Laser
  Imp
  31
  5d x 40(2)
  29,952 km
  56,160 km
  1/8
  Passengers: 24 independent passengers
  Maintenance: HT: 12, 13.2 man-hours per day, 0.0 MCr/yr
  20 USL, DR 100, PD 4, Triple 97 MJ PD Laser Turret, Basic
  Stealth, Basic Emission Cloaking, Hardened Cockpit with
  Psionic Switches, 5 Maneuver, 2 Passenger Couches (24
  seats), 11 Cargo
  Statistics: EMass 49.7 tonnes, LMass 99.6 tonnes, Cost:
  7.54 MCr, HP: 4,177, Size Mod: +6
  Performance: Accel: 4.6 G (9.1 G empty, 1.5 G
  overloaded), 12,930 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Estevan-class Cutter (GTL11)
  The Estevan-class cutter is a small craft designed to ferry a
  few passengers and some cargo from surface to orbit. While
  designed as a naval auxiliary, many surplus cutters are in
  service at various starports throughout the Solomani
  Confederation.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  240,000/36
  720,000/39
  16,000/29
  Maintenance: HT: 12, 10.0 man-hours per day, 0.0 MCr/yr
  Statistics: EMass 22.7 tonnes, LMass 68.1 tonnes, Cost:
  4.32 MCr, HP: 4,177, Size Mod: +6
  Crew: pilot
  Passengers: 36 independent passengers
  Performance: Accel: 2.7 G (8.0 G empty, 0.7 G
  overloaded), 3,713 km/h (atm), 10,502 km/h (skim)
  20 SL, DR 100, PD 4, Basic Stealth, Basic Emission
  Cloaking, Hardened Cockpit, 2 Maneuver, 3 Passenger
  Couches (36 seats), 10 Cargo
  Quero-class Assault Lander (GTL11)
  An older Imperial design, Quero-class landers are frequently
  seen in mercenary units.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  240,000/36
  720,000/39
  16,000/29
  Maintenance: HT: 10, 20.0 man-hours per day, 0.0 MCr/yr
  Crew: pilot, engineer
  Passengers: 36 independent passengers
  Statistics: EMass 344.5 tonnes, LMass 398.9 tonnes, Cost:
  17.43 MCr, HP: 6,631, Size Mod: +6
  40 SL, DR 2300, PD 4, Basic Stealth, Basic Emission
  Cloaking, Hardened Cockpit, 16 Maneuver, 3 Passenger
  Couches (36 seats), 12 Cargo
  Performance: Accel: 3.6 G (4.2 G empty, 2.4 G
  overloaded), 8,336 km/h (atm), 23,577 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Shebzhinj-class Launch (GTL11)
  One of the most common launches in the Zhodani
  Consulate, the Shebzhinj is found in both military and civilian
  service.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  240,000/36
  720,000/39
  16,000/29
  Maintenance: HT: 12, 8.5 man-hours per day, 0.0 MCr/yr
  Crew: pilot
  Statistics: EMass 13.7 tonnes, LMass 36.4 tonnes, Cost:
  3.10 MCr, HP: 2,631, Size Mod: +5
  Passengers: 12 independent passengers
  Performance: Accel: 2.5 G (6.6 G empty, 0.7 G
  overloaded), 3,308 km/h (atm), 9,356 km/h (skim)
  10 SL, DR 100, PD 4, Hardened Cockpit with Psionic
  Switches, 1 Maneuver, Passenger Couch (12 seats), 5 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  101 Starships:  Small Craft
  89
  
  Vixen-class Armed Gig (GTL11)
  Small, maneuverable, and lightly armed, the Vixen is a
  standard auxiliary in the Solomani Confederation Navy.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  240,000/36
  720,000/39
  16,000/29
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  Crew: pilot, gunner
  390 MJ X-Ray Laser
  Imp
  32
  8d x 50(2)
  59,904 km
  112,320 km 1/60
  Passengers: 24 independent passengers
  Maintenance: HT: 12, 14.6 man-hours per day, 0.0 MCr/yr
  20 SL, DR 100, PD 4, Triple 390 MJ Laser Turret, Basic
  Stealth, Basic Emission Cloaking, Hardened Cockpit, 4
  Maneuver, 2 Passenger Couches (24 seats), 8 Cargo
  Statistics: EMass 53.2 tonnes, LMass 89.5 tonnes, Cost:
  9.31 MCr, HP: 4,177, Size Mod: +6
  Performance: Accel: 4.1 G (6.8 G empty, 1.5 G
  overloaded), 4,628 km/h (atm), 13,091 km/h (skim)
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Baboon-class Scoopship (GTL12)
  Little more than a large fuel tank with engines, the Baboon-
  class scoopship is designed to provide gas giant refueling
  capability to capital ships that are unable to do so themselves.
  It is also used to refuel ship in enemy territory, when risking a
  capital ship within a gas giant is considered tactically unsound.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Basic Bridge
  8,000,000
  —
  16,000,000
  16,000
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Basic Bridge
  480,000/38
  2,400,000/42
  160,000/35
  Maintenance: HT: 12, 40.7 man-hours per day, 0.1 MCr/yr
  Statistics: EMass 270.4 tonnes, LMass 533.0 tonnes, Cost:
  71.98 MCr, HP: 30,779, Size Mod: +8
  Crew: 2 bridge crew, 1 engineer
  400 SL, DR 200, PD 4, Basic Stealth, Basic Emission
  Cloaking, Hardened Basic Bridge, Engineering, 20 Maneuver,
  287 Fuel, 1 Utility, 2 Staterooms, 0.5 Cargo
  Performance: Accel: 3.4 G (6.7 G empty, 3.3 G
  overloaded), 4,325 km/h (atm), 12,235 km/h (skim)
  Barlax III-class Assault Lander (GTL12)
  Meteoric assaults are flashy and have caught the public’s
  attention, but most Marine landings use purpose-built assault
  craft like the Barlax III, the latest refit of the venerable Barlax
  assault lander. Heavily armoured and equipped with a
  formidable pair of fusion guns, the Barlax III can safely deliver
  a reinforced platoon to a hot landing zone, then support them
  until the rest of the regiment arrives. Upgraded drives and
  electronics allow it to carry more armour and still boast over
  three times the acceleration of the original class.
  Hardened Cockpit, 50 Maneuver, 4 Passenger Couches (48
  seats), 8 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  320,000/37
  1,120,000/40
  32,000/31
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  690 MJ Fusion Gun
  Spcl
  29
  6d x 410
  9,386 km
  17,600 km 1/60
  Maintenance: HT: 10, 33.6 man-hours per day, 0.0 MCr/yr
  Statistics: EMass 783.8 tonnes, LMass 820.1 tonnes, Cost:
  48.89 MCr, HP: 10,526, Size Mod: +7
  Crew: pilot, engineer, gunner
  Passengers: 48 independent passengers
  Performance: Accel: 5.5 G (5.8 G empty, 4.7 G
  overloaded), 11,081 km/h (atm), 31,343 km/h (skim)
  80 SL, DR 4200 (DR 2100 on weapons), PD 4, Double 690
  MJ Fusion Turret, Basic Stealth, Basic Emission Cloaking,
  101 Starships:  Small Craft
  90
  
  Berry-class Extraction Cutter (GTL12)
  Sometimes invasions go tragically wrong. For pulling
  troops out of tight situations, the Berry-class extraction cutter
  is ideal. Well armed and armoured, fast, highly stealthed—it
  can pull a beleaguered platoon out of almost any tight
  situation. Unofficially, the Imperial Marines have dubbed it
  the “bugout buggy”.
  50 SL, DR 4200 (DR 2100 on weapons), PD 4, Triple 102
  MJ PD Laser Turret, Radical Stealth, Radical Emission
  Cloaking, Hardened Cockpit, 33 Maneuver, 3 Passenger
  Couches (36 seats), Basic Evacuation Bay
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  The Berry-class Extraction Cutter’s lack of cargo space is a
  consequence of the original design specification, which called
  for the extraction of troops under fire. While leaving behind
  heavy equipment is expensive, the Imperial Marines are more
  concerned about their troops: equipment is cheaper than trained
  soldiers. While this philosophy is often justified in terms of
  morale, the real reason is much simpler: Marines never leave a
  fellow Marine behind.
  Cockpit
  320,000/37
  1,120,000/40
  32,000/31
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  102 MJ X-Ray Laser
  Imp
  31
  5d x 50(2)
  33,536 km
  62,880 km
  1/8
  Maintenance: HT: 10, 30.4 man-hours per day, 0.0 MCr/yr
  Statistics: EMass 569.1 tonnes, LMass 569.1 tonnes, Cost:
  40.13 MCr, HP: 7,694, Size Mod: +6
  Performance: Accel: 5.3 G, 10,336 km/h (atm), 29,236
  km/h (skim)
  Crew: pilot, engineer, gunner
  Passengers: 36 independent passengers
  Dsarpa-class Fast Shuttle (GTL12)
  Usually used on inter-satellite runs within gas giant
  systems, the Dsarpa is far from uncommon, although it is not
  as ubiquitous as a standard shuttle.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  320,000/37
  1,120,000/40
  32,000/31
  Maintenance: HT: 12, 18.6 man-hours per day, 0.0 MCr/yr
  Crew: pilot, engineer
  Statistics: EMass 87.1 tonnes, LMass 268.5 tonnes, Cost:
  15.05 MCr, HP: 10,526, Size Mod: +7
  Passengers: 60 independent passengers
  Performance: Accel: 6.1 G (18.7 G empty, 1.6 G
  overloaded), 7,017 km/h (atm), 19,848 km/h (skim)
  80 SL, DR 100, PD 4, Cockpit, 18 Maneuver, 5 Passenger
  Couches (60 seats), 40 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Dumont-class Assault Lander (GTL12)
  A small landing cutter designed to deliver a heavily-equipped
  platoon under fire, the Dumont class is popular with
  mercenary units. Heavy armour, impressive fire support
  capability, and good acceleration make it ideal for commando
  and striker missions.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  320,000/37
  1,120,000/40
  32,000/31
  Weapon
  Type
  Acc
  Damage
  1/2D Rng
  Max Rng
  RoF
  690 MJ Fusion Gun
  Spcl
  29
  6d x 410
  9,386 km
  17,600 km 1/60
  Crew: pilot, engineer, gunner
  Maintenance: HT: 9, 24.5 man-hours per day, 0.0 MCr/yr
  Passengers: 36 independent passengers
  Statistics: EMass 474.5 tonnes, LMass 506.2 tonnes, Cost:
  26.06 MCr, HP: 6,631, Size Mod: +6
  40 SL, DR 4200 (DR 2100 on weapons), PD 4, Double 690
  MJ Fusion Turret, Basic Stealth, Basic Emission Cloaking,
  Hardened Cockpit, 20 Maneuver, 3 Passenger Couches (36
  seats), 7 Cargo
  Performance: Accel: 3.6 G (3.8 G empty, 2.9 G
  overloaded), 8,576 km/h (atm), 24,257 km/h (skim)
  101 Starships:  Small Craft
  91
  
  Kraki-class Assault Cutter (GTL12)
  Designed to deliver troops and munitions in a hurry, the
  Kraki relies on speed and stealth rather than armour. Its 13 ton
  hold can be slung with acceleration hammocks to
  accommodate infantry, or used to transport an AFV.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  320,000/37
  1,120,000/40
  32,000/31
  Maintenance: HT: 12, 18.6 man-hours per day, 0.0 MCr/yr
  Statistics: EMass 52.3 tonnes, LMass 111.2 tonnes, Cost:
  14.95 MCr, HP: 5,473, Size Mod: +6
  Crew: pilot
  Performance: Accel: 8.2 G (17.4 G empty, 2.6 G
  overloaded), 7,253 km/h (atm), 20,515 km/h (skim)
  30 SL, DR 100, PD 4, Radical Stealth, Radical Emission
  Cloaking, Hardened Cockpit, 10 Maneuver, 13 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Murka-class Combat Shuttle (GTL12)
  A favourite of mercenary organizations, the Murka is a fast,
  stealthy, and protected way of delivering a platoon of troops
  into a hot landing zone.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  320,000/37
  1,120,000/40
  32,000/31
  Crew: pilot, engineer
  Maintenance: HT: 12, 17.2 man-hours per day, 0.0 MCr/yr
  Passengers: 36 independent passengers
  Statistics: EMass 157.4 tonnes, LMass 175.6 tonnes, Cost:
  12.83 MCr, HP: 5,473, Size Mod: +6
  30 SL, DR 1000, PD 4, 3 Fixed Light Missile Racks, Basic
  Stealth, Basic Emission Cloaking, Hardened Cockpit, 13
  Maneuver, 3 Passenger Couches (36 seats), 4 Cargo
  Performance: Accel: 6.7 G (7.5 G empty, 4.8 G
  overloaded), 8,270 km/h (atm), 23,391 km/h (skim)
  Oskra-class Shuttle (GTL12)
  The Oskra can be found at many starports, performing
  yeoman service transporting high-priority passengers and cargo
  between surface and orbit.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  320,000/37
  1,120,000/40
  32,000/31
  Maintenance: HT: 12, 18.6 man-hours per day, 0.0 MCr/yr
  Crew: pilot, engineer
  Statistics: EMass 86.8 tonnes, LMass 272.7 tonnes, Cost:
  15.04 MCr, HP: 10,526, Size Mod: +7
  Passengers: 48 independent passengers
  Performance: Accel: 6.0 G (18.8 G empty, 1.6 G
  overloaded), 7,017 km/h (atm), 19,848 km/h (skim)
  80 SL, DR 100, PD 4, Cockpit, 18 Maneuver, 4 Passenger
  Couches (48 seats), 41 Cargo
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Tralsa-class Gig (GTL12)
  A GTL12 version of the common GTL10 design, Tralsa-
  class gigs’ high-efficiency thrusters give them both more cargo
  space and a higher acceleration than their more common
  cousins.
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  320,000/37
  1,120,000/40
  32,000/31
  Maintenance: HT: 12, 9.6 man-hours per day, 0.0 MCr/yr
  Crew: pilot
  Statistics: EMass 18.5 tonnes, LMass 68.4 tonnes, Cost:
  4.02 MCr, HP: 4,177, Size Mod: +6
  Passengers: 24 passengers
  20 SL, DR 100, PD 4, Cockpit, 2 Maneuver, 2 Passenger
  Couches (24 seats), 11 Cargo
  Performance: Accel: 2.7 G (9.8 G empty, 0.7 G
  overloaded), 3,713 km/h (atm), 10,502 km/h (skim)
  101 Starships:  Small Craft
  92
  
  Yarrow-class Scoopship (GTL12)
  Unstreamlined ships can’t refuel at gas giants without
  risking catastrophe. Many carry small craft like the Yarrow
  scoopship to refuel for them. The fuel tankage is all ‘surplus’
  fuel, ready to be pumped into the main ship’s tanks.
  Sensor Range/Scan (km)
  PESA
  AESA
  Radscanner
  Cockpit
  320,000/37
  1,120,000/40
  32,000/31
  Maintenance: HT: 12, 18.6 man-hours per day, 0.0 MCr/yr
  Statistics: EMass 47.5 tonnes, LMass 101.9 tonnes, Cost:
  15.01 MCr, HP: 10,526, Size Mod: +7
  Crew: pilot
  Performance: Accel: 2.7 G (5.7 G empty), 2,864 km/h
  (atm), 8,103 km/h (skim)
  80 SL, DR 100, PD 4, Hardened Cockpit, 3 Maneuver, 60
  Fuel
  Communicator Range (km) Radio
  Maser
  Laser
  Meson
  Cockpit
  800,000
  —
  1,600,000
  —
  101 Starships:  Small Craft
  93
  
  Appendix A: Encounter Tables
  Step 1
  3D
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  Naval Encounters
  Mission
  Distress
  Transport
  Escort
  Escort
  Patrol
  Transfer
  Maneuvers
  Patrol
  Patrol
  Courier
  Patrol
  Transfer
  Maneuvers
  Maneuvers
  Transport
  Privateering
  Ship Type
  Shuttle
  Shuttle
  Support Ship
  Carrier
  Escort
  Escort
  Courier
  Patrol Cruiser
  Patrol Cruiser
  Light Cruiser
  Escort Group
  Cruiser
  Cruiser
  Battle Cruiser
  Battleship
  Flotilla
  3D
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  Merchant Encounters
  Mission
  Distress
  Smuggling
  Smuggling
  Trade
  Trade
  Trade
  Trade & Trans
  Trade & Trans
  Trade & Trans
  Transport
  Transport
  Transport
  Transport
  Transport
  Transport
  Piracy
  Ship Type
  Huge Freighter
  Large Freighter
  Sub Merchant
  Sub Merchant
  Non-standard
  Liner
  Freighter
  Free Trader
  Freighter
  Free Trader
  Liner
  Free Trader
  Sub Merchant
  Large Freighter
  Large Freighter
  Huge Freighter
  3D
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  Scout Encounters
  Mission
  Distress
  Smuggling
  Escort
  Escort
  Patrol/survey
  Transfer
  Courier
  Courier
  Transport
  Courier
  Transfer
  Transfer
  Patrol/survey
  Patrol/survey
  Patrol/survey
  Privateering
  Ship Type
  Xboat Tender
  Courier
  Courier
  Courier
  Scout Ship
  Scout Ship
  Support Ship
  Support Ship
  Scout Ship
  Scout Ship
  Survey Ship
  Survey Ship
  Survey Ship
  Survey Ship
  Cruiser
  Cruiser
  3D
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  X-Route Encounters
  Mission
  Distress
  Transport
  Transport
  Courier
  Courier
  Courier
  Courier
  Commo
  Commo
  Commo
  Commo
  Commo
  Commo
  Commo
  Transport
  Piracy
  Ship Type
  Scout/Courier
  Scout/Courier
  Scout/Courier
  Scout/Courier
  Non-standard
  Non-standard
  Xboat Tender
  Xboat
  Xboat
  Xboat Tender
  Xboat
  Xboat
  Xboat Tender
  Xboat Tender
  Xboat & tender
  Xboat & tender
  3D
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  Civilian Encounters
  Mission
  Distress
  Smuggling
  Courier
  Charter
  Charter
  Transfer
  Smuggling
  Charter
  Transport
  Courier
  Business
  Business
  Business
  Pleasure tour
  Transport
  Piracy
  Ship Type
  Liner
  Yacht
  Non-standard
  Yacht
  Seeker
  Detached Scout
  Courier
  Courier
  Seeker
  Detached Scout
  Safari Ship
  Yacht
  Merc Cruiser
  Lab Ship
  Merc Cruiser
  Lab Ship
  3D
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  Nonstarship Encounters
  Mission
  Distress
  Smuggling
  Courier
  Courier
  Charter/Escort
  Charter/Escort
  Charter/Escort
  Transport/Patrol
  Transport/Patrol
  Transport/Patrol
  Transport/Patrol
  Transfer
  Transport/Patrol
  Transport/Patrol
  Transport/Patrol
  Piracy
  Ship Type
  Bulk Transport
  Small Craft
  Small Craft
  Small Craft
  Non-standard
  Non-standard
  Fighter
  Shuttle
  Shuttle
  Small Craft
  Repair/Tug
  Repair/Tug
  Repair/Tug
  SDB
  SDB
  SDB
  Roll on the Starship Type table to
  determine the general encounter type.
  Step 2
  Roll twice on the specific Encounter
  table to determine ship type and
  mission.
  Step 3
  Choose a specific ship (or ships) for
  the encounter. The index has every
  ship in this book grouped by type to
  make this easier for you.
  Common Sense
  If a particular combination of ship and
  mission is silly, change it!
   
  Roll
  3-
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18+
  Type
  Naval/Scout
  No encounter
  No encounter
  No encounter
  Non-starship
  Predetermined
  Merchant
  Merchant
  Merchant
  Merchant
  Merchant
  Civilian
  Civilian
  Non-starship
  Non-starship
  Naval/Scout
  Starship Type
  DMS:
  Starport A, +2
  Starport B, +1
  Starport D, -1
  Starport E, -2
  Starport X, -6
  Base present, +3
  High population, +2
  101 Starships: Appendix A: Encounter Tables
  94
  
  Appendix B: New Modules
  The GURPS Traveller rules contain rules for
  designing starships at GURPS tech levels 10 and
  12, while those who own GURPS 
  Vehicles can
  design starships from scratch.
  GTL8
  Volume: 1.5 spaces
  Mass: 4.6 stons
  Cost: 0.414 MCr
  GURPS Vehicles is a complicated book, and
  various players have expressed a wish that the
  standard modules were available at more tech
  levels. In an effort to help those players, we
  present the following modules.
  GTL9
  Volume: 1 space
  Mass: 3.1 stons
  Cost: 0.054 MCr
  GTL10+
  Hulls and Armour
  Volume: 1 space
  Mass: 3.1 stons
  Cost: 0.027 MCr
  The costs presented in GURPS 
  Traveller hold
  for hulls at other tech levels. Lower tech hulls mass
  more than high tech hulls: multiply the GTL12
  mass by the multiplier on the following table.
  Note that a fission engineering module cannot be used with
  many normal modules, because GURPS Traveller modules
  include a ‘slice’ of the power plant. Instead, use the fission
  modules provided in this appendix. This limitation does not
  apply to modules without a significant power plant slice,
  such as hold modules.
  Tech Level
  Mass Multiplier
  DR
  8
  x 4
  8000
  At GTL9 the only difference between fission and fusion
  ‘slices’ is that fission slices are Cr60 per kilowatt cheaper.
  Thus, using a standard GTL9 fusion-powered module will
  result in a slight overestimation of the cost of the equivalent
  fission-powered module.
  9
  x 3
  13333
  10
  x 2
  20000
  11
  x 1.5
  33333
  12
  x 1
  50000
  13
  x 1
  80000
  Drive Modules
  Armour gets more effective as tech level increases. Calculate
  armour as explained in the GURPS 
  Traveller rules, but
  use the DR values from the above table.
  Engineering Modules
  Jump drive is introduced at GTL9. It is incredibly
  bulky and requires a lot of crew. A GTL9 jump
  module has the following stats:
  Volume: 2 spaces
  Fusion is introduced at GTL9, and is very bulky.
  A GTL9 engineering module has the following
  stats:
  Mass: 5 stons
  Cost: 5 MCr
  Crew: 0.1 per module
  Volume: 3.5 spaces
  Fusion plants at GTL11 and above are identical, as
  are jump drive components, thus the values given
  for the GTL12 jump drive module apply for
  GTL11 and GTL13 jump drive modules as well.
  Mass: 12.51 stons
  Cost: 5.01 MCr
  Fusion plants at GTL11 and above are identical, thus the
  values given for the GTL12 module apply for GTL11 and
  GTL13 as well.
  Maximum jump numbers at each tech level are
  given in the GURPS Traveller rules. Remember
  that you can’t exceed these limits!
  Fusion power is unavailable at GTL8, and
  expensive and bulky at GTL9. Fission reactors are
  a reasonable alternative. Fission-based engineering
  modules have the following stats:
  A GTL9 reactionless thruster module has the
  following stats:
  Trust produced: 5 tons
  Volume: 1 space
  Mass: 4 stons
  Cost: 1.45 MCr
  Crew: 0.1 per module
  As with jump drives, there is no difference
  between GTL11 and GTL12 thrusters.
  101 Starships: Appendix B: New Modules
  95
  
  Orion Drive Modules
  Bomb Rack Module
  An Orion drive requires bombs. Divide the number
  of bombs carried by the pulse rate to determine
  maximum time under full acceleration. (Of course,
  a lower pulse rate, and hence lower acceleration, is
  always possible.)
  Also called nuclear pulse drives, Orion thrusters
  work by detonating a nuclear bomb under a large
  hemispherical baseplate. The plate, with the rest of
  the ship mounted on large shock absorbers, is
  thrust 
  forwards. 
  Orion 
  drives 
  are 
  large,
  uncomfortable, and anything but subtle—but they
  work.
  Volume: 1 space
  Mass: 12.5 stons (when loaded)
  Cost: 25 MCr (to load)
  Depending on yield and tech level, each bomb rack
  module can store the following number of bombs.
  Orion engines are rarely encountered in the
  Traveller universe, because of the early advent of
  reactionless thrusters. However, they can provide
  low-tech planets with a nasty surprise for intruders:
  the bombs themselves are dangerous at close
  range, while they can also be used to trigger
  nuclear-pumped x-ray lasers. The effective thrust
  of an Orion drive is dependent on two factors: the
  yield of the propellant bombs, and the pulse rate
  (the number of bombs exploded per second).
  Yield
  GTL7 GTL8
  GTL9
  GTL10+
  1
  595
  1190
  2380
  100000
  2
  568
  1136
  2272
  50000
  5
  500
  1000
  2000
  20000
  10
  416
  833
  1666
  10000
  20
  312
  625
  1250
  5000
  50
  178
  357
  714
  2000
  100
  104
  208
  416
  1000
  200
  56
  113
  227
  500
  thrust = 200 tons x yield x pulse rate
  500
  24
  48
  96
  200
  An Orion drive consists of a baseplate module,
  plus a variable number of shock absorber and
  bomb delivery modules.
  1000
  12
  24
  49
  100
  2000
  6
  12
  24
  50
  5000
  2
  4
  9
  20
  Baseplate Module
  10000
  1
  2
  4
  10
  Bridge Modules
  Every Orion drive requires one of these.
  Volume: 2 spaces
  Mass: 50 stons
  Cost: 0.1 MCr x BPS
  We’re still designing these. Volunteers are always
  welcome!
  Bomb Delivery Module
  Bays and Turrets
  Every Orion drive requires at least one of these.
  Multiple modules can be used to give higher pulse
  rates, up to a maximum rate of 10 bombs per
  second.
  We’re still designing these. Volunteers are always
  welcome!
  Volume: 0.5 spaces
  Mass: 12.5 stons
  Cost: 0.25 MCr x BPS
  Maximum output:
  GTL7
  2.5
  GTL8
  5
  GTL9+
  10
  Shock Absorber Module
  Every Orion drive requires at least one of these.
  Install one shock absorber module for every
  kiloton yield of the drive bombs.
  GTL7
  GTL8
  GTL9+
  Volume (spaces):
  2
  1
  0.5
  Mass (stons):
  50
  25
  12.5
  Cost (MCr):
  0.1
  0.05
  0.025
  Note: multiply cost by BPS
  101 Starships: Appendix B: New Modules
  96
  
  Weapon Modules
  1spc; 8.72 tons; 1.44MCr
  TL-11 390Mj Laser
  8d x50(2); 1/2d=2 Max=7
  1spc; 7.52 tons; 1.15MCr
  The fine folks at X-Tech Industries have produced
  the following weapons:
  TL-13 420MJ Laser
  TL-9 220MJ Plasma Turret Weapon
  6d x100(2); 1/2d=3 max=9
  1spc; 9.12tons; 0.83MCr
  6d x125; 1/2d=1600mi(0hex) Max=4800mi(0hex)
  Accommodations
  1.5spc; 11tons; 2.97mcr
  TL-11 MJ Fusion Turret Weapon
  6d x 375; 1/2D=2800mi(0hex);
  MAX=7600mi(1hex)
  We’re still designing these. Volunteers are always
  welcome!
  1.5spc; 16tons 2.2Mcr
  TL-9 102MJ (Rainbow) Laser
  8d x20; 1/2d=1 Max=4
  101 Starships: Appendix B: New Modules
  97
  
  Appendix C: Design Details
  Aablan-class Freighter (GTL10)
  Aekguthang-class Assault Cutter (GTL10)
  Design Parameters: Built for Imperial human crew. Designed to commercial standards.
  Design Parameters: Built for Vargr crew. Designed to military standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  5,000-dton medium hull, std. mat.
  (5,000.0)
  100.2
  5.5
  10,267
  —
  20-dton medium hull, std. mat.
     (16.0)
  2.5
  0.3
  258
  —
  DR 100 crystaliron armour
  —
  501.2
  6.6
  —
  —
  DR 100 crystaliron armour
  —
  12.6
  0.2
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic stealth
  —
  0.6
  0.2
  —
  —
  Basic emission cloaking
  —
  0.6
  0.2
  —
  —
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hardened controls
  1.0
  4.6
  2.7
  —
  1-2
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  150 jump drive modules
  150.0
  544.2
  465.0
  —
  6
  400 thrusters (14,512.0 tonnes thrust)
  400.0
  1,233.5
  64.0
  —
  6.7
  5 thrusters (181.4 tonnes thrust)
  5.0
  15.4
  0.8
  —
  0.1
  1,000 internal jump fuel tanks
  1,000.0
  272.1
  160.0
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1,000 -dtons jump fuel
  (1,000.0)
  (907.0)
  (0.3)
  —
  —
  1 fixed 250 MJ laser
  1.0
  7.5
  0.8
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  10 utility modules
  10.0
  104.3
  3.0
  —
  —
  3 passenger couches
  3.0
  1.5
  0.0
  —
  —
  9 crew staterooms
  36.0
  19.6
  0.1
  —
  —
  6.0-dton cargo hold
  6.0
  —
  —
  —
  —
  3,400.5-dton cargo hold
  3,400.5
  —
  —
  —
  —
  Cargo
  (6.0)
  (27.2)
  —
  —
  —
  Cargo
  (3,400.5)
  (15,421.3)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  16.0
  45.4
  5.2
  258
  1
  Empty with skeleton crew
  5,000.0
  2,786.6
  708.6
  10,267
  14
  Fitted out with full crew
  16.0
  72.6
  5.2
  258
  1
  Fitted out with full crew
  5,000.0
  19,114.9
  708.6
  10,267
  16
  Ampi-class Express Freighter (GTL12)
  Aakroyss-class Merchant (GTL11)
  Design Parameters: Built for Imperial human crew. Turrets are not counted towards jump volume.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  400-dton medium hull, standard materials(320.0)
  14.0
  2.5
  20,519
  —
  5,000-dton medium hull, std. mat.
  (5,000.0)
  50.1
  5.5
  10,267
  —
  2 turrets (DR 100)
  2.0
  5.5
  0.3
  1,600
  —
  2 turrets (DR 100)
  2.0
  3.7
  0.1
  148
  —
  DR 100 superdense armour
  —
  55.8
  0.7
  —
  —
  DR 100 bonded superdense armour
  —
  200.5
  2.7
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  12 jump drive modules
  12.0
  43.5
  36.6
  —
  0.2
  350 jump drive modules
  350.0
  1,269.8
  1,067.5
  —
  3.5
  12 thrusters (1,088.4 tonnes thrust)
  12.0
  43.5
  7.8
  —
  0.2
  100 thrusters (9,070.0 tonnes thrust)
  100.0
  362.8
  65.0
  —
  1
  80 internal jump fuel tanks
  80.0
  21.8
  12.8
  —
  —
  3,000 internal jump fuel tanks
  3,000.0
  816.3
  480.0
  —
  —
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  3,000 -dtons jump fuel
  (3,000.0)
  (2,721.0)
  (1.0)
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  1 triple 97 MJ PD laser turret
  (3.0)
  13.3
  1.3
  —
  1-1
  1 triple 102 MJ PD laser turret
  (3.0)
  14.0
  0.9
  —
  1-1
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  10 utility modules
  10.0
  104.3
  2.5
  —
  —
  3 nests for 18 high passengers
  36.0
  16.3
  0.1
  —
  0.9
  5 low berths for 20 low passengers
  2.5
  9.1
  1.1
  —
  —
  1 crew nest
  12.0
  5.4
  0.0
  —
  —
  8 crew staterooms
  32.0
  14.5
  0.1
  —
  —
  160.5-dton cargo hold
  160.5
  —
  —
  —
  —
  1,500.0-dton cargo hold
  1,500.0
  —
  —
  —
  —
  Cargo
  (160.5)
  (727.9)
  —
  —
  —
  Cargo
  (1,500.0)
  (6,802.5)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty
  320.0
  255.3
  68.1
  22,119
  0
  Empty with skeleton crew
  5,000.0
  2,868.6
  1,629.4
  10,416
  6
  Fitted out
  320.0
  1,055.7
  68.1
  22,119
  0
  Fitted out with full crew
  5,000.0
  12,392.1
  1,629.4
  10,416
  10
  Aardvark-class Trader (GTL10)
  Angbar-class Heavy Fighter (GTL10)
  Design Parameters: Built for Solomani human crew. Designed to commercial standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  20-ton hull
  (20.0)
  2.7
  0.2
  278.7
  0.0
  300-dton medium hull, std. mat.
  (240.0)
  15.4
  2.0
  1,573
  —
  Airtight sealing
  0.0
  0.0
  0.0
  0.0
  0.0
  DR 100 crystaliron armour
  —
  76.8
  1.0
  —
  —
  Armour: DR3000, PD4
  0.0
  408.1
  5.4
  0.0
  0.0
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic stealth
  0.0
  0.7
  0.2
  0.0
  0.0
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Basic emission cloaking
  0.0
  0.7
  0.2
  0.0
  0.0
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Maneuver drive (1.2G)
  16.0
  49.3
  2.6
  0.0
  0.3
  6 jump drive modules
  6.0
  21.8
  18.6
  —
  0.2
  Weapon Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  18 thrusters (653.0 tonnes thrust)
  18.0
  55.5
  2.9
  —
  0.3
  Missile Rack
  1.0
  11.8
  0.0
  0.0
  0.0
  30 internal jump fuel tanks
  30.0
  8.2
  4.8
  —
  —
  2 360-MJ Lasers
  2.0
  21.8
  2.1
  0.0
  0.0
  30 -dtons jump fuel
  (30.0)
  (27.2)
  (0.0)
  —
  —
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Hardened Cockpit
  1.0
  4.6
  2.5
  0.0
  1.0
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  20 Staterooms for 20 high passengers
  80.0
  43.5
  0.2
  —
  1
  Missiles
  0.0
  0.0
  2.5
  0.0
  0.0
  5 low berths for 20 low passengers
  2.5
  9.1
  1.1
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  3 crew staterooms
  12.0
  6.5
  0.0
  —
  —
  86.0-dton cargo hold
  86.0
  —
  —
  —
  —
  Fully loaded & fitted out
  20.0
  499.7
  15.7
  278.7
  1.0
  Cargo
     (86.0)
     (390.0)
  —
  —
  —
  Unloaded with skeleton crew
  20.0
  499.7
  13.2
  278.7
  1.0
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  240.0
  259.6
  36.2
  1,573
  2
  Fitted out with full crew
  240.0
  676.8
  36.2
  1,573
  5
  101 Starships: Appendix C: Design Details
  98
  
  Anhk-class Merchant (GTL10)
  Aramine-class Liner (GTL10)
  Design Parameters: Built for Imperial human crew. Designed to commercial standards. Turrets
  are not counted towards jump volume.
  Design Parameters: Built for Imperial human crew. Designed to commercial standards. Turrets
  are not counted towards jump volume.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  1,200-dton medium hull, std. mat.
  (960.0)
  38.7
  5.1
  3,965
  —
  1,200-dton medium hull, std. mat.
  (960.0)
  38.7
  5.1
  3,965
  —
  4 turrets (DR 100)
  4.0
  17.5
  0.6
  297
  —
  4 turrets (DR 100)
  4.0
  17.5
  0.6
  297
  —
  DR 100 crystaliron armour
  —
  193.6
  2.6
  —
  —
  DR 100 crystaliron armour
  —
  193.6
  2.6
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  36 jump drive modules
  36.0
  130.6
  111.6
  —
  1.4
  48 jump drive modules
  48.0
  174.1
  148.8
  —
  1.9
  85 thrusters (3,083.8 tonnes thrust)
  85.0
  262.1
  13.6
  —
  1.4
  78 thrusters (2,829.8 tonnes thrust)
  78.0
  240.5
  12.5
  —
  1.3
  240 internal jump fuel tanks
  240.0
  65.3
  38.4
  —
  —
  360 internal jump fuel tanks
  360.0
  98.0
  57.6
  —
  —
  240 -dtons jump fuel
  (240.0)
  (217.7)
  (0.1)
  —
  —
  360 -dtons jump fuel
  (360.0)
  (326.5)
  (0.1)
  —
  —
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  2 triple sandcaster turrets
  (6.0)
  27.2
  1.5
  —
  2
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  1 triple 250 MJ laser turret
  (3.0)
  22.6
  2.5
  —
  1-1
  2 triple 250 MJ laser turrets
  (6.0)
  45.3
  4.9
  —
  1-2
  1 triple 90 MJ PD laser turret
  (3.0)
  15.9
  1.8
  —
  1-1
  1 triple 90 MJ PD laser turret
  (3.0)
  15.9
  1.8
  —
  1-1
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2 utility modules
  2.0
  20.9
  0.6
  —
  —
  2 utility modules
  2.0
  20.9
  0.6
  —
  —
  40 Staterooms for 40 high passengers
  160.0
  87.1
  0.5
  —
  2
  50 Staterooms for 50 high passengers
  200.0
  108.8
  0.6
  —
  2.5
  10 low berths for 40 low passengers
  5.0
  18.1
  2.2
  —
  —
  7 low berths for 28 low passengers
  3.5
  12.7
  1.5
  —
  —
  8 crew staterooms
  32.0
  17.4
  0.1
  —
  —
  7 crew staterooms
  28.0
  15.2
  0.1
  —
  —
  1 sickbay
  1.0
  0.7
  0.2
  —
  1
  1 sickbay
  1.0
  0.7
  0.2
  —
  1
  266.5-dton cargo hold
  266.5
  —
  —
  —
  —
  356.0-dton cargo hold
  356.0
  —
  —
  —
  —
  Cargo
  (266.5)
  (1,208.6)
  —
  —
  —
  Cargo
  (356.0)
  (1,614.5)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  960.0
  983.8
  240.7
  4,262
  5
  Empty with skeleton crew
  960.0
  953.4
  187.5
  4,262
  4
  Fitted out with full crew
  960.0
  2,518.9
  240.7
  4,262
  14
  Fitted out with full crew
  960.0
  2,785.5
  187.5
  4,262
  13
  Arasfor-class Destroyer (GTL9)
  Ankrak-class Freighter (GTL10)
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Drakaran crew. Designed to commercial standards.
  1200-ton hull
  (1200.0)
  68.0
  2.5
  4645.2
  0.0
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Airtight sealing
  0.0
  0.0
  0.6
  0.0
  0.0
  400-dton medium hull, std. mat.
  (400.0)
  18.6
  1.0
  1,906
  —
  Armour: DR1000, PD4
  0.0
  4054.3
  53.6
  0.0
  0.0
  DR 100 crystaliron armour
  —
  93.1
  1.2
  —
  —
  Heavy compartmentalization
  0.0
  6.8
  0.1
  0.0
  0.0
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  12 turrets (36 spaces)
  12.0
  9.0
  0.5
  891.9
  12.0
  Basic stealth
  0.0
  13.5
  4.5
  0.0
  0.0
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Basic emission cloaking
  0.0
  13.5
  4.5
  0.0
  0.0
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Engineering module
  3.5
  11.3
  5.0
  0.0
  0.0
  12 jump drive modules
  12.0
  43.5
  37.2
  —
  0.5
  Jump drive (1 parsec)
  48.0
  174.1
  120.0
  0.0
  4.8
  41 thrusters (1,487.5 tonnes thrust)
  41.0
  126.4
  6.6
  —
  0.7
  Jump tanks
  240.0
  283.0
  38.4
  0.0
  0.0
  80 internal jump fuel tanks
  80.0
  21.8
  12.8
  —
  —
  Fusion rocket (2.3G)
  250.0
  2828.7
  312.5
  0.0
  0.0
  80 -dtons jump fuel
  (80.0)
  (72.6)
  (0.0)
  —
  —
  Rocket fuel tank (1.3 hours)
  550.0
  7794.5
  88.0
  0.0
  0.0
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Fuel processor module (30.0 hours)
  1.0
  1.0
  0.9
  0.0
  0.0
  Weapon Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  3 crew staterooms
  12.0
  6.5
  0.0
  —
  —
  12 Missile Racks
  (12.0)
  141.5
  0.2
  0.0
  0.0
  20 passageways
  20.0
  —
  —
  —
  —
  12 102-MJ Lasers
  (12.0)
  94.9
  17.3
  0.0
  0.0
  250.5-dton cargo hold
  250.5
  —
  —
  —
  —
  12 sandcasters
  (12.0)
  54.4
  3.0
  0.0
  0.0
  Cargo
  (250.5)
  (1,136.0)
  —
  —
  —
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Hardened Command Bridge
  6.0
  26.9
  22.3
  0.0
  4.0
  Empty with skeleton crew
  400.0
  331.8
  63.5
  1,906
  3
  3 utility modules
  3.0
  31.3
  0.9
  0.0
  0.0
  Fitted out with full crew
  400.0
  1,540.4
  63.5
  1,906
  5
  3 Vehicle Bays
  63.0
  136.1
  4.5
  0.0
  0.0
  Antillé-class Trader (GTL10)
  Hold
  11.5
  0.0
  0.0
  0.0
  0.0
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  stateroom
  4.0
  2.7
  0.0
  0.0
  0.0
  2 bunkrooms sleeping 32 personnel
  8.0
  8.7
  0.0
  0.0
  0.0
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Solomani human crew. Designed to commercial standards. Turrets
  are not counted towards jump volume.
  Fuel
  (240.0)
  0.0
  0.1
  0.0
  0.0
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (11.5)
  (52.2)
  0.0
  0.0
  0.0
  Gig
  (20.0)
  (70.6)
  (5.5)
  0.0
  1.0
  300-dton medium hull, std. mat.
  (240.0)
  15.4
  2.0
  1,573
  —
  2 Elding Light Fighters
  (40.0)
  (516.2)
  (35.6)
  0.0
  2.0
  3 turrets (DR 100)
  3.0
  13.1
  0.4
  222
  —
  Missiles
  0.0
  0.0
  29.5
  0.0
  0.0
  DR 100 crystaliron armour
  —
  76.8
  1.0
  —
  —
  Sand cannisters
  0.0
  0.0
  1.0
  0.0
  0.0
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Fully loaded & fitted out
  1200.0
  16393.3
  663.1
  5537.0
  33.0
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Unloaded with skeleton crew
  1200.0
  15754.4
  591.4
  5537.0
  8.0
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  9 jump drive modules
  9.0
  32.7
  27.9
  —
  0.4
  23 thrusters (834.4 tonnes thrust)
  23.0
  70.9
  3.7
  —
  0.4
  60 internal jump fuel tanks
  60.0
  16.3
  9.6
  —
  —
  60 -dtons jump fuel
  (60.0)
  (54.4)
  (0.0)
  —
  —
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  1 triple 250 MJ laser turret
  (3.0)
  22.6
  2.5
  —
  1-1
  1 triple 90 MJ PD laser turret
  (3.0)
  15.9
  1.8
  —
  1-1
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  12 Staterooms for 12 high passengers
  48.0
  26.1
  0.1
  —
  0.6
  3 low berths for 12 low passengers
  1.5
  5.4
  0.7
  —
  —
  5 crew staterooms
  20.0
  10.9
  0.1
  —
  —
  70.0-dton cargo hold
  70.0
  —
  —
  —
  —
  Cargo
  (70.0)
  (317.5)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  240.0
  342.7
  56.0
  1,796
  2
  Fitted out with full crew
  240.0
  714.5
  56.0
  1,796
  8
  101 Starships: Appendix C: Design Details
  99
  
  Ariasa-class Subsidized Packet (GTL12)
  Armageddon-class Bombardment Cruiser (GTL10)
  Design Parameters: Built for Solomani human crew. Designed to military standards. Turrets are
  not counted towards jump volume. Weapon armour 
     is limited. Contains nonstandard modules
  (briefing room).
  Design Parameters: Built for Imperial human crew. Designed to commercial standards. Turrets
  are not counted towards jump volume.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  400-dton medium hull, std. mat.
  (320.0)
  9.3
  2.5
  1,906
  —
  10,000-dton medium hull, std. mat.
  (10,000.0)
  159.1
  8.8
  16,298
  —
  2 turrets (DR 100)
  2.0
  3.7
  0.2
  148
  —
  5 turrets (DR 2000)
  5.0
  366.5
  5.0
  371
  —
  DR 100 bonded superdense armour
  —
  37.2
  0.5
  —
  —
  8 large internal bays
  800.0
  72.6
  4.0
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 5000 crystaliron armour
  —
  39,781.3
  526.3
  —
  —
  Total compartmentalization
  —
  31.8
  0.4
  —
  —
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  Radical stealth
  —
  81.4
  134.6
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Radical emission cloaking
  —
  81.4
  134.6
  —
  —
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  20 jump drive modules
  20.0
  72.6
  61.0
  —
  0.2
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  10 thrusters (907.0 tonnes thrust)
  10.0
  36.3
  6.5
  —
  0.1
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  160 internal jump fuel tanks
  160.0
  43.5
  25.6
  —
  —
  160 -dtons jump fuel
  (160.0)
  (145.1)
  (0.1)
  —
  —
  2 fusion engineering modules
  2.0
  7.3
  0.6
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  400 jump drive modules
  400.0
  1,451.2
  1,240.0
  —
  16
  3,800 thrusters (137,864.0 tonnes thrust)3,800.0
  11,718.4
  608.0
  —
  63.3
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  3,000 internal jump fuel tanks
  3,000.0
  816.3
  480.0
  —
  —
  1 triple 102 MJ PD laser turret
  (3.0)
  14.0
  0.9
  —
  1-1
  3,000 -dtons jump fuel
  (3,000.0)
  (2,721.0)
  (1.0)
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 workshop
  2.5
  13.6
  0.1
  —
  —
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  4 Staterooms for 8 middle passengers
  16.0
  7.3
  0.0
  —
  0.2
  5 triple 90 MJ PD laser turrets
  (15.0)
  79.6
  8.8
  —
  1-5
  1 low berth for 4 low passengers
  0.5
  1.8
  0.2
  —
  —
  8 large heavy missile bays
  (800.0)
  1,095.7
  17.6
  —
  16
  3 crew staterooms
  12.0
  5.4
  0.0
  —
  —
  570 GJ spinal particle accelerator
  1,512.0
  13,685.7
  1,034.0
  —
  17
  95.0-dton cargo hold
  95.0
  —
  —
  —
  —
  1 nuclear damper module
  4.0
  37.7
  16.2
  —
  4
  Cargo
  (95.0)
  (430.8)
  —
  —
  —
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  200 magazines
  200.0
  1,133.8
  25.0
  —
  —
  Empty with skeleton crew
  320.0
  265.0
  101.8
  2,054
  2
  12,000 ready heavy missiles
  —
  (8,163.0)
  (2,160.0)
  —
  —
  Fitted out with full crew
  320.0
  841.0
  101.8
  2,054
  5
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Arisha-class Subsidized Merchant
  (GTL11)
  Hanger for 2 Gigs with 1 entrance
  80.0
  0.9
  0.0
  —
  —
  2 Gigs
  (40.0)
  (141.2)
  (11.0)
  —
  2
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  2 marine bunkrooms
  8.0
  8.7
  0.0
  —
  —
  1 briefing room
  1.0
  0.0
  0.0
  —
  —
  1 gym
  2.5
  0.5
  0.0
  —
  —
  1 shooting range
  10.0
  9.1
  0.2
  —
  —
  Design Parameters: Built for Imperial human crew. Designed to commercial standards. Metric
  measurements, turrets are not counted towards jump volume, weapon armour is limited.
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  20 utility modules
  20.0
  208.6
  6.0
  —
  —
  12 crew bunkrooms
  48.0
  52.2
  0.2
  —
  —
  400-dton medium hull, standard materials(320.0)
  14.0
  2.5
  20,519
  —
  2 sickbays
  2.0
  1.4
  0.3
  —
  2
  2 turrets (DR 100)
  2.0
  5.5
  0.3
  1,600
  —
  98.0-dton cargo hold
  98.0
  —
  —
  —
  —
  DR 100 superdense armour
  —
  55.8
  0.7
  —
  —
  Cargo
  (98.0)
  (444.4)
  —
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  6.6
  3.2
  —
  1-5
  Empty with skeleton crew
  10,000.0
  70,916.4
  4,263.3
  16,670
  81
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  10,000.0
  82,386.0
  6,434.3
  16,670
  130
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Astron-class Express Trader (GTL12)
  8 jump drive modules
  8.0
  29.0
  24.4
  —
  0.2
  11 thrusters (997.7 tonnes thrust)
  11.0
  39.9
  7.1
  —
  0.2
  40 internal jump fuel tanks
  40.0
  10.9
  6.4
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Imperial human crew. Turrets are not counted towards jump volume.
  2 empty turrets
  (6.0)
  —
  —
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  400-dton medium hull, std. mat.
  (400.0)
  9.3
  1.0
  1,906
  —
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  2 turrets (DR 100)
  2.0
  3.7
  0.1
  148
  —
  20 Staterooms for 20 high passengers
  80.0
  36.3
  0.2
  —
  1
  DR 100 bonded superdense armour
  —
  37.2
  0.5
  —
  —
  3 low berths for 12 low passengers
  1.5
  5.4
  0.7
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  2 crew staterooms
  8.0
  3.6
  0.0
  —
  —
  165.0-dton cargo hold
  165.0
  —
  —
  —
  —
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  Cargo
  (165.0)
  (748.3)
  —
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Empty
  320.0
  220.8
  45.9
  22,119
  0
  20 jump drive modules
  20.0
  72.6
  61.0
  —
  0.2
  Fitted out
  320.0
  1,005.3
  45.9
  22,119
  0
  10 thrusters (907.0 tonnes thrust)
  10.0
  36.3
  6.5
  —
  0.1
  160 internal jump fuel tanks
  160.0
  43.5
  25.6
  —
  —
  160 -dtons jump fuel
  (160.0)
  (145.1)
  (0.1)
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  2 empty turrets
  (6.0)
  —
  —
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  24 Staterooms for 24 passengers
  96.0
  43.5
  0.3
  —
  1.2
  3 low berths for 12 low passengers
  1.5
  5.4
  0.7
  —
  —
  4 crew staterooms
  16.0
  7.3
  0.0
  —
  —
  90.0-dton cargo hold
  90.0
  —
  —
  —
  —
  Cargo
  (90.0)
  (408.1)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  400.0
  279.1
  99.2
  2,054
  2
  Fitted out with full crew
  400.0
  832.4
  99.2
  2,054
  5
  101 Starships: Appendix C: Design Details
  100
  
  Augustus Deo-class Fast Liner (GTL10)
  Baarnekki-class Fast Trader (GTL11)
  Design Parameters: Built for Solomani human crew. Designed to commercial standards. Turrets
  are counted towards jump volume.
  Design Parameters: Built for Imperial human crew. Designed to commercial standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  300-dton medium hull, std. mat.
  (240.0)
  11.5
  2.0
  16,938
  —
  600-dton medium hull, std. mat.
  (600.0)
  24.4
  1.3
  2,497
  —
  DR 100 superdense armour
  —
  46.1
  0.6
  —
  —
  6 turrets (DR 100)
  6.0
  26.3
  0.5
  445
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 100 crystaliron armour
  —
  121.9
  1.6
  —
  —
  Basic bridge
  2.5
  6.6
  3.2
  —
  1-5
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  15 jump drive modules
  15.0
  54.4
  45.8
  —
  0.3
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  8 thrusters (725.6 tonnes thrust)
  8.0
  29.0
  5.2
  —
  0.2
  25 jump drive modules
  25.0
  90.7
  77.5
  —
  1
  120 internal jump fuel tanks
  120.0
  32.7
  19.2
  —
  —
  30 thrusters (1,088.4 tonnes thrust)
  30.0
  92.5
  4.8
  —
  0.5
  120 -dtons jump fuel
  (120.0)
  (108.8)
  (0.0)
  —
  —
  183 internal jump fuel tanks
  183.0
  49.8
  29.3
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  183 -dtons jump fuel
  (183.0)
  (166.0)
  (0.1)
  —
  —
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  3 crew staterooms
  12.0
  5.4
  0.0
  —
  —
  4 empty turrets
  (12.0)
  —
  —
  —
  —
  80.5-dton cargo hold
  80.5
  —
  —
  —
  —
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  Cargo
  (80.5)
  (365.1)
  —
  —
  —
  1 triple 90 MJ PD laser turret
  (3.0)
  15.9
  1.8
  —
  1-1
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty
  240.0
  199.5
  76.4
  16,938
  0
  2 utility modules
  2.0
  20.9
  0.6
  —
  —
  Fitted out
  240.0
  673.4
  76.4
  16,938
  0
  55 Staterooms for 55 high passengers
  220.0
  119.7
  0.7
  —
  2.8
  Baboon-class Scoopship (GTL12)
  5 low berths for 20 low passengers
  2.5
  9.1
  1.1
  —
  —
  7 crew staterooms
  28.0
  15.2
  0.1
  —
  —
  1 hall
  10.0
  0.2
  0.0
  —
  —
  1 theatre
  20.0
  1.9
  0.0
  —
  1
  1 sickbay
  1.0
  0.7
  0.2
  —
  1
  Design Parameters: Built for Imperial human crew. Designed to military standards.
  69.0-dton cargo hold
  69.0
  —
  —
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (69.0)
  (312.9)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  400-dton medium hull, std. mat.
  (320.0)
  9.3
  2.5
  1,906
  —
  DR 200 bonded superdense armour
  —
  74.4
  1.0
  —
  —
  Empty with skeleton crew
  600.0
  614.2
  124.5
  2,943
  3
  Basic stealth
  —
  4.7
  1.5
  —
  —
  Fitted out with full crew
  600.0
  1,093.1
  124.5
  2,943
  12
  Basic emission cloaking
  —
  4.7
  1.5
  —
  —
  Auldwich-class Light Destroyer (GTL10)
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge with hardened controls
  2.5
  9.3
  6.1
  —
  1-5
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Design Parameters: Built for Solomani human crew. Designed to military standards. Turrets are
  not counted towards jump volume. Weapon armour 
     is limited. Contains nonstandard modules
  (briefing room).
  20 thrusters (1,814.0 tonnes thrust)
  20.0
  72.6
  13.0
  —
  0.2
  287 internal jump fuel tanks
  287.0
  78.1
  45.9
  —
  —
  287 -dtons jump fuel
  (287.0)
  (260.3)
  (0.1)
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2,000-dton medium hull, std. mat.
  (2,000.0)
  54.4
  3.0
  5,574
  —
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  20 turrets (DR 650)
  20.0
  486.6
  7.1
  1,486
  —
  2 crew staterooms
  8.0
  3.6
  0.0
  —
  —
  DR 1300 crystaliron armour
  —
  3,537.3
  46.8
  —
  —
  0.5-dton cargo hold
  0.5
  —
  —
  —
  —
  Total compartmentalization
  —
  10.9
  0.1
  —
  —
  Cargo
  (0.5)
  (2.3)
  —
  —
  —
  Basic stealth
  —
  17.2
  5.7
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic emission cloaking
  —
  17.2
  5.7
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  320.0
  270.4
  72.0
  1,906
  2
  Fitted out with full crew
  320.0
  533.0
  72.0
  1,906
  3
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  Banshee-class Light Fighter (GTL12)
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  2 fusion engineering modules
  2.0
  7.3
  0.6
  —
  —
  60 jump drive modules
  60.0
  217.7
  186.0
  —
  2.4
  1,100 thrusters (39,908.0 tonnes thrust)1,100.0
  3,392.2
  176.0
  —
  18.3
  400 internal jump fuel tanks
  400.0
  108.8
  64.0
  —
  —
  Design Parameters: Built for Imperial human crew. Designed to military standards.
  400 -dtons jump fuel
  (400.0)
  (362.8)
  (0.1)
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  1 workshop
  2.5
  13.6
  0.1
  —
  —
  10-dton medium hull, std. mat.
  (8.0)
  0.8
  0.2
  162
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 300 bonded superdense armour
  —
  9.5
  0.1
  —
  —
  8 triple light missile turrets
  (24.0)
  6.5
  0.1
  —
  8
  Basic stealth
  —
  0.4
  0.1
  —
  —
  2 triple sandcaster turrets
  (6.0)
  27.2
  1.5
  —
  2
  Basic emission cloaking
  —
  0.4
  0.1
  —
  —
  4 triple 250 MJ laser turrets
  (12.0)
  90.6
  9.8
  —
  1-4
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  6 single 810 MJ heavy laser turrets
  (18.0)
  150.7
  16.2
  —
  1-6
  Cockpit with hardened controls
  1.0
  4.4
  2.5
  —
  1-2
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1,968 ready light missiles
  —
  (267.7)
  (70.8)
  —
  —
  4 thrusters (362.8 tonnes thrust)
  4.0
  14.5
  2.6
  —
  0.0
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  10 bays for Langsdale Attack Fighters
  315.0
  0.5
  0.0
  —
  —
  3 fixed 405 MJ lasers
  3.0
  21.2
  2.0
  —
  —
  10 Langsdale Attack Fighters
  (300.0)
  (1,663.0)
  (98.5)
  —
  20
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 bay for Gig
  21.0
  0.5
  0.0
  —
  —
  1 Gig
  (20.0)
  (70.6)
  (5.5)
  —
  2
  Empty with skeleton crew
  8.0
  51.3
  7.7
  162
  1
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  8.0
  51.3
  7.7
  162
  1
  2 marine bunkrooms
  8.0
  8.7
  0.0
  —
  —
  1 briefing room
  1.0
  0.0
  0.0
  —
  —
  1 weapons locker
  1.0
  6.3
  0.0
  —
  —
  1 gym
  2.5
  0.5
  0.0
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  4 utility modules
  4.0
  41.7
  1.2
  —
  —
  6 crew bunkrooms
  24.0
  26.1
  0.1
  —
  —
  1 sickbay
  1.0
  0.7
  0.2
  —
  1
  33.0-dton cargo hold
  33.0
  —
  —
  —
  —
  Cargo
  (33.0)
  (149.7)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  2,000.0
  8,244.9
  536.9
  7,060
  22
  Fitted out with full crew
  2,000.0
  10,758.7
  711.7
  7,060
  62
  101 Starships: Appendix C: Design Details
  101
  
  Bargam-class Tramp Trader (GTL10)
  Barlax III-class Assault Lander (GTL12)
  Design Parameters: Built for Imperial human crew. Designed to commercial standards. Turrets
  are counted towards jump volume.
  Design Parameters: Built for Imperial human crew. Designed to military standards. Weapon
  armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  200-dton medium hull, std. mat.
  (160.0)
  11.7
  1.6
  1,200
  —
  80-dton medium hull, std. mat.
  (64.0)
  3.2
  0.8
  651
  —
  2 turrets (DR 100)
  2.0
  8.8
  0.3
  148
  —
  1 turret (DR 2100)
  1.0
  30.8
  0.5
  74
  —
  DR 100 crystaliron armour
  —
  58.6
  0.8
  —
  —
  DR 4200 bonded superdense armour
  —
  534.7
  7.1
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic stealth
  —
  1.8
  0.6
  —
  —
  Basic emission cloaking
  —
  1.8
  0.6
  —
  —
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hardened controls
  1.0
  4.4
  2.5
  —
  1-2
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  4 jump drive modules
  4.0
  14.5
  12.4
  —
  0.2
  17 thrusters (616.8 tonnes thrust)
  17.0
  52.4
  2.7
  —
  0.3
  50 thrusters (4,535.0 tonnes thrust)
  50.0
  181.4
  32.5
  —
  0.5
  20 internal jump fuel tanks
  20.0
  5.4
  3.2
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  20 -dtons jump fuel
  (20.0)
  (18.1)
  (0.0)
  —
  —
  1 double 690 MJ fusion gun turret
  (3.0)
  24.5
  4.3
  —
  1-1
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  4 passenger couches
  4.0
  1.3
  0.0
  —
  —
  2 empty turrets
  (6.0)
  —
  —
  —
  —
  8.0-dton cargo hold
  8.0
  —
  —
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (8.0)
  (36.3)
  —
  —
  —
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  2 Staterooms for 4 middle passengers
  8.0
  4.4
  0.0
  —
  0.1
  Empty with skeleton crew
  64.0
  783.8
  48.9
  726
  2
  3 low berths for 12 low passengers
  1.5
  5.4
  0.7
  —
  —
  Fitted out with full crew
  64.0
  820.1
  48.9
  726
  3
  3 crew staterooms
  12.0
  6.5
  0.0
  —
  —
  Batoche-class Regimental Lander (GTL10)
  90.0-dton cargo hold
  90.0
  —
  —
  —
  —
  Cargo
  (90.0)
  (408.1)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  160.0
  190.7
  27.1
  1,349
  2
  Fitted out with full crew
  160.0
  617.0
  27.1
  1,349
  5
  Design Parameters: Built for Solomani human crew. Designed to military standards.
  Barlax-class Assault Lander (GTL10)
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  50-dton medium hull, std. mat.
  (40.0)
  4.7
  0.6
  476
  —
  DR 100 crystaliron armour
  —
  23.3
  0.3
  —
  —
  Basic stealth
  —
  1.2
  0.4
  —
  —
  Basic emission cloaking
  —
  1.2
  0.4
  —
  —
  Design Parameters: Built for Imperial human crew. Designed to military standards. Weapon
  armour is limited.
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hardened controls
  1.0
  4.6
  2.7
  —
  1-2
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  80-dton medium hull, std. mat.
  (64.0)
  6.4
  0.8
  651
  —
  1 turret (DR 1250)
  1.0
  46.1
  0.7
  74
  —
  2 thrusters (72.6 tonnes thrust)
  2.0
  6.2
  0.3
  —
  0.0
  DR 2500 crystaliron armour
  —
  795.6
  10.5
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic stealth
  —
  1.8
  0.6
  —
  —
  37 passenger couches
  37.0
  18.1
  0.3
  —
  —
  Basic emission cloaking
  —
  1.8
  0.6
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  40.0
  59.1
  4.9
  476
  1
  Cockpit with hardened controls
  1.0
  4.6
  2.7
  —
  1-2
  Fitted out with full crew
  40.0
  59.1
  4.9
  476
  1
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Bayonet-class Assault Fighter (GTL10)
  50 thrusters (1,814.0 tonnes thrust)
  50.0
  154.2
  8.0
  —
  0.8
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 double 422 MJ plasma gun turret
  (3.0)
  1.8
  2.0
  —
  1-1
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Solomani human crew. Designed to military standards. Weapon
  armour is limited.
  4 passenger couches
  4.0
  2.0
  0.0
  —
  —
  8.0-dton cargo hold
  8.0
  —
  —
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (8.0)
  (36.3)
  —
  —
  —
  50-dton medium hull, std. mat.
  (50.0)
  4.7
  0.3
  476
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 turret (DR 1250)
  1.0
  46.1
  0.6
  74
  —
  Empty with skeleton crew
  64.0
  1,014.2
  25.9
  726
  2
  DR 2500 crystaliron armour
  —
  581.6
  7.7
  —
  —
  Fitted out with full crew
  64.0
  1,050.5
  25.9
  726
  3
  Basic stealth
  —
  1.3
  0.4
  —
  —
  Barlax II-class Assault Lander (GTL11)
  Basic emission cloaking
  —
  1.3
  0.4
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hardened controls
  1.0
  4.6
  2.7
  —
  1-2
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Imperial human crew. Designed to military standards. Weapon
  armour is limited.
  48 thrusters (1,741.4 tonnes thrust)
  48.0
  148.0
  7.7
  —
  0.8
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  1 double 422 MJ plasma gun turret
  (3.0)
  1.8
  2.0
  —
  1-1
  80-dton medium hull, std. mat.
  (64.0)
  4.8
  0.8
  651
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 turret (DR 2100)
  1.0
  46.3
  0.7
  74
  —
  Empty with skeleton crew
  50.0
  789.5
  21.8
  550
  2
  DR 4200 superdense armour
  —
  802.0
  10.6
  —
  —
  Fitted out with full crew
  50.0
  789.5
  21.8
  550
  3
  Basic stealth
  —
  1.8
  0.6
  —
  —
  Belasmon-class Liner (GTL12)
  Basic emission cloaking
  —
  1.8
  0.6
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hardened controls
  1.0
  3.8
  2.2
  —
  1-2
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Imperial human crew. Turrets are not counted towards jump volume.
  50 thrusters (4,535.0 tonnes thrust)
  50.0
  181.4
  32.5
  —
  1
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  600-dton medium hull, std. mat.
  (480.0)
  12.2
  3.2
  2,497
  —
  1 double 422 MJ plasma gun turret
  (3.0)
  1.8
  2.0
  —
  1-1
  4 turrets (DR 100)
  4.0
  7.3
  0.5
  297
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 100 bonded superdense armour
  —
  48.8
  0.6
  —
  —
  4 passenger couches
  4.0
  1.3
  0.0
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  8.0-dton cargo hold
  8.0
  —
  —
  —
  —
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  Cargo
  (8.0)
  (36.3)
  —
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Empty with skeleton crew
  64.0
  1,044.9
  50.0
  726
  2
  18 jump drive modules
  18.0
  65.3
  54.9
  —
  0.2
  Fitted out with full crew
  64.0
  1,081.1
  50.0
  726
  3
  13 thrusters (1,179.1 tonnes thrust)
  13.0
  47.2
  8.4
  —
  0.1
  120 internal jump fuel tanks
  120.0
  32.7
  19.2
  —
  —
  120 -dtons jump fuel
  (120.0)
  (108.8)
  (0.0)
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  4 empty turrets
  (12.0)
  —
  —
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  36 Staterooms for 36 passengers
  144.0
  65.3
  0.4
  —
  1.8
  6 low berths for 24 low passengers
  3.0
  10.9
  1.3
  —
  —
  6 crew staterooms
  24.0
  10.9
  0.1
  —
  —
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  148.5-dton cargo hold
  148.5
  —
  —
  —
  —
  Cargo
  (148.5)
  (673.4)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  480.0
  321.6
  92.4
  2,795
  2
  Fitted out with full crew
  480.0
  1,103.8
  92.4
  2,795
  11
  101 Starships: Appendix C: Design Details
  102
  
  Beowulf-class Greater Dreadnought
  (GTL9)
  Berghoff-class Missile Boat (GTL10)
  Design Parameters: Built for Solomani human crew. Designed to military standards. Turrets are
  not counted towards jump volume. Weapon armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  600-dton medium hull, std. mat.
  (600.0)
  24.4
  1.3
  2,497
  —
  100000-ton hull
  (100000.0)
  1102.0
  40.5
  75251.5
  0.0
  6 turrets (DR 125)
  6.0
  31.7
  0.6
  445
  —
  Airtight sealing
  0.0
  0.0
  14.9
  0.0
  0.0
  DR 250 crystaliron armour
  —
  304.8
  4.0
  —
  —
  Armour: DR4200, PD4
  0.0
  425700.5
  5632.2
  0.0
  0.0
  Basic stealth
  —
  7.2
  2.4
  —
  —
  Total compartmentalization
  0.0
  220.4
  2.4
  0.0
  0.0
  Basic emission cloaking
  —
  7.2
  2.4
  —
  —
  80 weapon bays
  4000.0
  471.6
  26.0
  48309.6
  160.0
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  200 turrets (600 spaces)
  200.0
  149.7
  8.1
  14864.5
  200.0
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  Basic stealth
  0.0
  337.9
  111.8
  0.0
  0.0
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic emission cloaking
  0.0
  337.9
  111.8
  0.0
  0.0
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  24 jump drive modules
  24.0
  87.1
  74.4
  —
  1.0
  Engineering module
  3.5
  11.3
  5.0
  0.0
  0.0
  362 thrusters (13,133.4 tonnes thrust)
  362.0
  1,116.3
  57.9
  —
  6.0
  Jump drive (2 parsecs)
  6000.0
  21768.0
  15000.0
  0.0
  600.0
  180 internal jump fuel tanks
  180.0
  49.0
  28.8
  —
  —
  Jump tanks
  20000.0
  23582.0
  3200.0
  0.0
  0.0
  180 -dtons jump fuel
  (180.0)
  (163.3)
  (0.1)
  —
  —
  Fusion rocket (1.6G)
  16000.0
  181037.2
  20000.0
  0.0
  0.0
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Rocket fuel tank (1.9 hours)
  50000.0
  708593.8
  8000.0
  0.0
  0.0
  10 fuel processor modules (250.0 hours)
  10.0
  10.0
  8.5
  0.0
  0.0
  6 triple light missile turrets
  (18.0)
  4.9
  0.1
  —
  6
  Weapon Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  570 102-MJ Lasers
  (570.0)
  4508.2
  820.8
  0.0
  0.0
  12 magazines
  12.0
  68.0
  1.5
  —
  —
  30 sandcasters
  (30.0)
  136.1
  7.5
  0.0
  0.0
  1,476 ready light missiles
  —
  (200.8)
  (53.1)
  —
  —
  30 Missile Bays
  (1500.0)
  16837.5
  25.5
  0.0
  0.0
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  50 Particle Beam Bays
  (2500.0)
  21178.4
  1140.5
  0.0
  0.0
  Spinal Particle Beam
  1513.0
  13719.3
  1035.0
  0.0
  0.0
  2 utility modules
  2.0
  20.9
  0.6
  —
  —
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2 crew bunkrooms
  8.0
  8.7
  0.0
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Hardened Command Bridge
  6.0
  26.9
  22.3
  0.0
  10.0
  200 utility modules
  200.0
  2086.1
  60.0
  0.0
  0.0
  Empty with skeleton crew
  600.0
  1,755.5
  187.0
  2,943
  8
  32 Vehicle Bays
  1344.0
  2902.4
  96.0
  0.0
  0.0
  Fitted out with full crew
  600.0
  2,119.6
  240.2
  2,943
  17
  Hold
  423.5
  0.0
  0.0
  0.0
  0.0
  Berry-class Extraction Cutter (GTL12)
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  stateroom
  4.0
  2.7
  0.0
  0.0
  0.0
  65 bunkrooms sleeping 1040 personnel
  260.0
  283.0
  1.2
  0.0
  0.0
  Low berths for 288 cryotubes
  36.0
  130.6
  15.8
  0.0
  0.0
  Design Parameters: Built for Imperial human crew. Designed to military standards. Weapon
  armour is limited.
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  Fuel
  (20000.0)
  0.0
  7.0
  0.0
  0.0
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (423.5)
  (1920.6)
  0.0
  0.0
  0.0
  50-dton medium hull, std. mat.
  (40.0)
  2.3
  0.6
  476
  —
  32 Helm Fighters
  (1280.0)
  (49024.0)
  (1116.8)
  0.0
  64.0
  1 turret (DR 2100)
  1.0
  30.8
  0.5
  74
  —
  Missiles
  0.0
  0.0
  3642.9
  0.0
  0.0
  DR 4200 bonded superdense armour
  —
  390.8
  5.2
  —
  —
  Sand cannisters
  0.0
  0.0
  2.4
  0.0
  0.0
  Radical stealth
  —
  2.7
  4.4
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Radical emission cloaking
  —
  2.7
  4.4
  —
  —
  Fully loaded & fitted out
  100000.0
  1476078.0
  52164.6
  138425.5
  1036.0
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Unloaded with skeleton crew
  100000.0
  1425133.4
  47395.5
  138425.5
  610.0
  Cockpit with hardened controls
  1.0
  4.4
  2.5
  —
  1-2
  Bergen-class Freighter (GTL10)
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  33 thrusters (2,993.1 tonnes thrust)
  33.0
  119.7
  21.4
  —
  0.3
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple 102 MJ PD laser turret
  (3.0)
  14.0
  0.9
  —
  1-1
  Design Parameters: Built for Imperial human crew. Designed to commercial standards.
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  3 passenger couches
  3.0
  1.0
  0.0
  —
  —
  1,200-dton medium hull, std. mat.
  (1,200.0)
  38.7
  2.1
  3,965
  —
  1 evacuation bay
  2.0
  0.5
  0.1
  —
  —
  DR 100 crystaliron armour
  —
  193.6
  2.6
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  40.0
  569.1
  40.1
  550
  2
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Fitted out with full crew
  40.0
  569.1
  40.1
  550
  3
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Bharapar-class Subsidized Merchant (GTL10)
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  25 jump drive modules
  25.0
  90.7
  77.5
  —
  1
  50 thrusters (1,814.0 tonnes thrust)
  50.0
  154.2
  8.0
  —
  0.8
  122 internal jump fuel tanks
  122.0
  33.2
  19.5
  —
  —
  122 -dtons jump fuel
  (122.0)
  (110.7)
  (0.0)
  —
  —
  Design Parameters: Built for Imperial human crew. Turrets are not counted towards jump volume.
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  1 cradle for Gig
  1.0
  5.7
  0.3
  —
  —
  400-dton medium hull, std. mat.
  (320.0)
  18.6
  2.5
  1,906
  —
  1 Gig
  (20.0)
  (70.6)
  (5.5)
  —
  —
  2 turrets (DR 100)
  2.0
  8.8
  0.3
  148
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 100 crystaliron armour
  —
  93.1
  1.2
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  3 utility modules
  3.0
  31.3
  0.9
  —
  —
  3 crew staterooms
  12.0
  6.5
  0.0
  —
  —
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  983.5-dton cargo hold
  983.5
  —
  —
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (983.5)
  (4,460.2)
  —
  —
  —
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  12 jump drive modules
  12.0
  43.5
  37.2
  —
  0.5
  Empty with skeleton crew
  1,200.0
  565.3
  115.2
  3,965
  3
  31 thrusters (1,124.7 tonnes thrust)
  31.0
  95.6
  5.0
  —
  0.5
  Fitted out with full crew
  1,200.0
  5,206.7
  120.7
  3,965
  5
  80 internal jump fuel tanks
  80.0
  21.8
  12.8
  —
  —
  80 -dtons jump fuel
  (80.0)
  (72.6)
  (0.0)
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  2 empty turrets
  (6.0)
  —
  —
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  12 Staterooms for 12 passengers
  48.0
  26.1
  0.1
  —
  0.6
  4 crew staterooms
  16.0
  8.7
  0.0
  —
  —
  126.5-dton cargo hold
  126.5
  —
  —
  —
  —
  Cargo
  (126.5)
  (573.7)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  320.0
  338.0
  63.8
  2,054
  2
  Fitted out with full crew
  320.0
  984.2
  63.8
  2,054
  4
  101 Starships: Appendix C: Design Details
  103
  
  Bilanos-class Patrol Frigate (GTL12)
  Bliaprlinzh-class Strike Destroyer (GTL11)
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Design Parameters: Built for Zhodani human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited. Contains nonstandard modules (briefing
  room).
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  300-dton medium hull, std. mat.
  (300.0)
  7.7
  0.8
  1,573
  —
  3 turrets (DR 400)
  3.0
  18.5
  0.4
  222
  —
  4,000-dton medium hull, std. mat.
  (4,000.0)
  64.8
  4.8
  8,848
  —
  DR 800 bonded superdense armour
  —
  245.8
  3.3
  —
  —
  10 turrets (DR 1500)
  10.0
  332.1
  4.7
  743
  —
  Radical stealth
  —
  8.8
  14.5
  —
  —
  3 large internal bays
  300.0
  27.2
  1.5
  —
  —
  Radical emission cloaking
  —
  8.8
  14.5
  —
  —
  DR 3000 superdense armour
  —
  7,774.8
  102.9
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Radical stealth
  —
  46.8
  77.4
  —
  —
  Radical emission cloaking
  —
  46.8
  77.4
  —
  —
  Command bridge with hardened controls
  5.0
  20.1
  11.8
  —
  1-10
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge w. hrd. cntrl and psi switches
  2.5
  9.3
  6.3
  —
  1-5
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  1 advanced communicator
  7.0
  84.5
  3.3
  —
  0-1
  16 jump drive modules
  16.0
  58.0
  48.8
  —
  0.2
  1 advanced sensor
  8.0
  69.2
  69.0
  —
  0-1
  9 thrusters (816.3 tonnes thrust)
  9.0
  32.7
  5.8
  —
  0.1
  1 electronic warfare suite
  3.0
  36.6
  10.5
  —
  2
  248 internal jump fuel tanks
  248.0
  67.5
  39.7
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  248 -dtons jump fuel
  (248.0)
  (224.9)
  (0.1)
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  2 fusion engineering modules
  2.0
  6.5
  0.3
  —
  —
  200 jump drive modules
  200.0
  725.6
  610.0
  —
  4
  1 triple light missile turret
  (3.0)
  0.8
  0.0
  —
  1
  1,500 thrusters (136,050.0 tonnes thrust)1,500.0
  5,442.0
  975.0
  —
  30
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  1,600 internal jump fuel tanks
  1,600.0
  435.4
  256.0
  —
  —
  1 triple 405 MJ laser turret
  (3.0)
  21.2
  2.0
  —
  1-1
  1,600 -dtons jump fuel
  (1,600.0)
  (1,451.2)
  (0.6)
  —
  —
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  2 fuel scoops
  2.0
  1.0
  0.0
  —
  —
  20 fuel processors
  20.0
  20.0
  17.0
  —
  —
  246 ready light missiles
  —
  (33.5)
  (5.7)
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  10 triple 97 MJ PD laser turrets
  (30.0)
  133.1
  12.6
  —
  1-10
  1 cradle for Launch
  0.5
  2.8
  0.1
  —
  —
  3 large heavy missile bays
  (300.0)
  410.9
  6.6
  —
  6
  1 Launch
  (10.0)
  (29.7)
  (3.6)
  —
  —
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  4,500 ready heavy missiles
  —
  (3,061.1)
  (900.0)
  —
  —
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  4 crew staterooms
  16.0
  7.3
  0.0
  —
  —
  Hanger for 2 Echpozh Armed Gigs
  80.0
  —
  —
  —
  —
  0.5-dton cargo hold
  0.5
  —
  —
  —
  —
  2 Echpozh Armed Gigs
  (40.0)
  (199.2)
  (15.0)
  —
  4
  Cargo
  (0.5)
  (2.3)
  —
  —
  —
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 marine stateroom
  4.0
  1.8
  0.0
  —
  —
  Empty with skeleton crew
  300.0
  527.3
  143.0
  1,796
  2
  10 marine bunkrooms
  40.0
  17.2
  0.2
  —
  —
  Fitted out with full crew
  300.0
  817.7
  152.2
  1,796
  7
  2 briefing rooms
  2.0
  0.0
  0.0
  —
  —
  Birkenhead-class Troopship (GTL10)
  1 drop capsule launcher
  1.0
  10.9
  0.2
  —
  1
  4 drop capsule racks
  4.0
  61.2
  —
  —
  —
  3 battledress racks
  3.0
  78.2
  —
  —
  —
  1 weapons locker
  1.0
  6.3
  0.0
  —
  —
  1 gym
  2.5
  0.5
  0.0
  —
  —
  Design Parameters: Built for Solomani human crew. Designed to military standards. Turrets are
  not counted towards jump volume.
  1 shooting range
  10.0
  9.1
  0.2
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  8 utility modules
  8.0
  83.4
  2.0
  —
  —
  20,000-dton medium hull, std. mat.
  (20,000.0)
  252.6
  13.9
  25,872
  —
  27 crew staterooms
  108.0
  49.0
  0.3
  —
  —
  30 turrets (DR 100)
  30.0
  131.3
  2.7
  2,229
  —
  7 crew low berths
  3.5
  12.7
  1.5
  —
  —
  DR 100 crystaliron armour
  —
  1,263.0
  16.7
  —
  —
  2 sickbays
  2.0
  1.5
  0.4
  —
  2
  Basic stealth
  —
  68.6
  22.7
  —
  —
  76.5-dton cargo hold
  76.5
  —
  —
  —
  —
  Basic emission cloaking
  —
  68.6
  22.7
  —
  —
  Cargo
  (76.5)
  (346.9)
  —
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  Empty with skeleton crew
  4,000.0
  15,998.6
  2,240.1
  9,591
  37
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  4,000.0
  21,057.0
  3,155.1
  9,591
  78
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  800 jump drive modules
  800.0
  2,902.4
  2,480.0
  —
  32
  1,245 thrusters (45,168.6 tonnes thrust)1,245.0
  3,839.3
  199.2
  —
  20.8
  6,000 internal jump fuel tanks
  6,000.0
  1,632.6
  960.0
  —
  —
  6,000 -dtons jump fuel
  (6,000.0)
  (5,442.0)
  (2.1)
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  10 triple sandcaster turrets
  (30.0)
  136.1
  7.5
  —
  10
  20 triple 90 MJ PD laser turrets
  (60.0)
  318.4
  35.4
  —
  2-20
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Hanger for 16 Dieppes with 4 entrances2,560.0
  3.6
  0.0
  —
  —
  16 Dieppe Assault Landers
  (1,280.0)
  (14,180.8)
  (379.0)
  —
  48
  Hanger for 16 Batoches with 4 entrances1,600.0
  3.6
  0.0
  —
  —
  16 Batoche Regimental Landers
  (800.0)
  (945.6)
  (78.7)
  —
  16
  Hanger for 10 Rorkes with 2 entrances 1,600.0
  1.8
  0.0
  —
  —
  10 Rorke Cargo Lighters
  (800.0)
  (3,169.0)
  (51.9)
  —
  10
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  1,325 marine bunkrooms
  5,300.0
  5,768.5
  23.8
  —
  —
  20 gyms
  50.0
  9.1
  0.0
  —
  —
  2 shooting ranges
  20.0
  18.1
  0.3
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  40 utility modules
  40.0
  417.2
  12.0
  —
  —
  13 crew bunkrooms
  52.0
  56.6
  0.2
  —
  —
  10 sickbays
  10.0
  6.8
  1.6
  —
  10
  687.0-dton cargo hold
  687.0
  —
  —
  —
  —
  Cargo
  (687.0)
  (3,115.5)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  20,000.0
  16,923.5
  3,811.8
  28,101
  54
  Fitted out with full crew
  20,000.0
  43,776.4
  4,321.4
  28,101
  157
  101 Starships: Appendix C: Design Details
  104
  
  Bralonné Mobile University (GTL12)
  Braydikor-class Trader (GTL10)
  Design Parameters: Built for Imperial human crew. Designed to private standards.
  Design Parameters: Built for Drakaran crew. Designed to commercial standards. Turrets are
  counted towards jump volume.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  8,000-dton medium hull, std. mat.
  (8,000.0)
  68.6
  7.6
  14,045
  —
  DR 100 bonded superdense armour
  —
  54.9
  0.7
  —
  —
  300-dton medium hull, std. mat.
  (240.0)
  15.4
  2.0
  1,573
  —
  10 x 528-dton med. subhulls, std. mat.(5,285.0)
  112.0
  12.4
  (22,953)
  —
  3 turrets (DR 100)
  3.0
  13.1
  0.4
  222
  —
  DR 100 bonded superdense armour
  —
  448.2
  5.9
  —
  —
  DR 100 crystaliron armour
  —
  76.8
  1.0
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Basic bridge
  2.5
  6.6
  3.1
  —
  0-0
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  2 centres containing 16 cplx 10 computers
  2.0
  21.8
  60.0
  —
  —
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  1 enhanced communicator
  1.0
  14.8
  0.7
  —
  0-1
  10 jump drive modules
  10.0
  36.3
  31.0
  —
  0.4
  1 advanced sensor
  8.0
  69.2
  69.0
  —
  0-1
  21 thrusters (761.9 tonnes thrust)
  21.0
  64.8
  3.4
  —
  0.4
  2 survey modules
  8.0
  9.8
  15.3
  —
  8-16
  61 internal jump fuel tanks
  61.0
  16.6
  9.8
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  61 -dtons jump fuel
  (61.0)
  (55.3)
  (0.0)
  —
  —
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  320 jump drive modules
  320.0
  1,161.0
  976.0
  —
  3.2
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  50 thrusters (4,535.0 tonnes thrust)
  50.0
  181.4
  32.5
  —
  0.5
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  2,400 internal jump fuel tanks
  2,400.0
  653.0
  384.0
  —
  —
  1 triple 250 MJ laser turret
  (3.0)
  22.6
  2.5
  —
  1-1
  2,400 -dtons jump fuel
  (2,400.0)
  (2,176.8)
  (0.8)
  —
  —
  1 triple 90 MJ PD laser turret
  (3.0)
  15.9
  1.8
  —
  1-1
  1 workshop
  2.5
  13.6
  0.1
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  Hanger for 2 Launchs with 1 entrance
  80.0
  0.9
  0.0
  —
  —
  12 staterooms for 12 ind. passengers
  48.0
  26.1
  0.1
  —
  —
  2 Launchs
  (40.0)
  (141.3)
  (11.0)
  —
  4
  3 crew staterooms
  12.0
  6.5
  0.0
  —
  —
  Hanger for 2 Ship’s Boats
  120.0
  —
  —
  —
  —
  12 passageways
  12.0
  —
  —
  —
  —
  2 Ship’s Boats
     (60.0)
     (176.1)
     (18.4)
  —
  4
  79.5-dton cargo hold
  79.5
  —
  —
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (79.5)
  (360.5)
  —
  —
  —
  11 utility modules
  11.0
  114.7
  2.8
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  40 Staterooms for 40 professors
  160.0
  72.6
  0.5
  —
  2
  Empty with skeleton crew
  240.0
  330.6
  58.2
  1,796
  2
  1,000 staterooms for 2,000 students
  4,000.0
  1,814.0
  12.0
  —
  —
  Fitted out with full crew
  240.0
  746.5
  58.2
  1,796
  5
  21 crew staterooms
  84.0
  38.1
  0.3
  —
  —
  Brighton-class Battleship (GTL12)
  10 exercise rooms
  25.0
  4.5
  0.0
  —
  —
  20 halls
  200.0
  3.6
  0.1
  —
  —
  2 theatres
  40.0
  3.8
  0.0
  —
  2
  2 stages
  32.0
  0.9
  0.0
  —
  —
  2 swimming pools
  50.0
  12.7
  0.3
  —
  2
  Water
  —
  185.0
  —
  —
  —
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited. Contains nonstandard modules (briefing
  room).
  5 sickbays
  5.0
  3.9
  1.0
  —
  5
  2 surgical theatres
  2.0
  0.7
  0.2
  —
  —
  4 brigs
  4.0
  25.4
  0.1
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  2 safes
  2.0
  12.7
  0.1
  —
  —
  50,000-dton medium hull, std. mat.
  (50,000.0)
  232.6
  25.6
  47,657
  —
  5 standard labs
  22.5
  46.7
  5.3
  —
  5-10
  63 turrets (DR 8000)
  63.0
  7,337.6
  99.4
  4,682
  —
  2 isolabs
  45.0
  181.9
  20.1
  —
  2-10
  36 small internal bays
  1,800.0
  212.2
  11.7
  —
  —
  1 physics lab
  5.0
  9.3
  1.0
  —
  1-2
  DR 50000 bonded superdense armour
  —
  465,284.6
  6,155.9
  —
  —
  1 simulation lab
  7.5
  10.2
  1.6
  —
  1-1
  Total compartmentalization
  —
  46.5
  0.5
  —
  —
  1 computer lab
  3.5
  2.5
  450.0
  —
  1-2
  Basic stealth
  —
  127.7
  42.3
  —
  —
  304.0-dton cargo hold
  304.0
  —
  —
  —
  —
  Basic emission cloaking
  —
  127.7
  42.3
  —
  —
  Cargo
  (304.0)
  (1,378.6)
  —
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  20.1
  11.8
  —
  1-10
  Empty with skeleton crew
  8,000.0
  5,184.0
  2,065.8
  14,045
  13
  Basic bridge with hardened controls
  2.5
  9.3
  6.1
  —
  0-0
  Fitted out with full crew
  8,000.0
  9,241.8
  2,095.1
  14,045
  42
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Brass Goat Filibuster (GTL10)
  4 fusion engineering modules
  4.0
  13.1
  0.6
  —
  —
  2,500 jump drive modules
  2,500.0
  9,070.0
  7,625.0
  —
  25
  11,500 thrusters (1,043,050.0 tonnes thrust)11,500.041,722.0
  7,475.0
  —
  115
  20,000 internal jump fuel tanks
  20,000.0
  5,442.0
  3,200.0
  —
  —
  Design Parameters: Built for Imperial human crew. Designed to private standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  20,000 -dtons jump fuel
  (20,000.0)
  (18,140.0)
  (7.0)
  —
  —
  2 workshops
  5.0
  27.2
  0.1
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  300-dton medium hull, std. mat.
  (240.0)
  15.4
  2.0
  1,573
  —
  63 single 1,313 MJ heavy laser turrets
  (189.0)
  1,434.2
  132.9
  —
  7-63
  3 turrets (DR 150)
  3.0
  18.6
  0.5
  222
  —
  18 small missile bays
  (900.0)
  1,235.9
  19.8
  —
  36
  DR 300 crystaliron armour
  —
  230.5
  3.0
  —
  —
  18 14 GJ particle bays
  (900.0)
  8,489.5
  419.4
  —
  36
  Heavy compartmentalization
  —
  1.5
  0.0
  —
  —
  2.9 TJ spinal meson gun
  7,730.0
  69,931.5
  4,788.0
  —
  79
  Basic stealth
  —
  4.4
  1.5
  —
  —
  2 nuclear damper modules
  2.0
  18.5
  8.0
  —
  4
  Basic emission cloaking
  —
  4.4
  1.5
  —
  —
  271 meson screen modules
  271.0
  1,229.0
  623.3
  —
  4
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  13,500 ready heavy missiles
  —
  (9,183.4)
  (2,700.0)
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Rampart Hanger (5 ent. & 1 launch)
  2,018.0
  78.0
  1.8
  —
  10
  12 jump drive modules
  12.0
  43.5
  37.2
  —
  0.5
  100 Rampart Fighters
  (1,000.0)
  (8,190.0)
  (1,400.0)
  —
  100
  50 thrusters (1,814.0 tonnes thrust)
  50.0
  154.2
  8.0
  —
  0.8
  Citadel Hanger (1 ent. & 1 launch)
  2,090.0
  364.6
  5.0
  —
  10
  90 internal jump fuel tanks
  90.0
  24.5
  14.4
  —
  —
  20 Citadel Heavy Fighters
  (1,000.0)
  (8,802.0)
  (659.4)
  —
  40
  90 -dtons jump fuel
  (90.0)
  (81.6)
  (0.0)
  —
  —
  Hanger for 5 Gigs with 1 entrance
  200.0
  0.9
  0.0
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  5 Gigs
  (100.0)
  (353.0)
  (27.4)
  —
  10
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple light missile turret
  (3.0)
  0.8
  0.0
  —
  1
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  3 marine staterooms
  12.0
  5.4
  0.0
  —
  —
  1 triple 250 MJ laser turret
  (3.0)
  22.6
  2.5
  —
  1-1
  50 marine bunkrooms
  200.0
  86.2
  0.9
  —
  —
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  2 briefing rooms
  2.0
  0.0
  0.0
  —
  —
  2 weapons lockers
  2.0
  12.7
  0.1
  —
  —
  246 ready light missiles
  —
  (33.5)
  (8.9)
  —
  —
  2 gyms
  5.0
  0.9
  0.0
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 shooting range
  10.0
  9.1
  0.2
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  2 low berths for 8 low passengers
  1.0
  3.6
  0.4
  —
  —
  100 utility modules
  100.0
  1,043.1
  25.0
  —
  —
  10 crew staterooms
  40.0
  21.8
  0.1
  —
  —
  249 crew staterooms
  996.0
  451.7
  3.0
  —
  —
  35.0-dton cargo hold
  35.0
  —
  —
  —
  —
  10 sickbays
  10.0
  7.7
  2.1
  —
  10
  Cargo
  (35.0)
  (158.7)
  —
  —
  —
  472.5-dton cargo hold
  472.5
  —
  —
  —
  —
  2-dton smuggler’s hold
  2.0
  —
  0.0
  —
  —
  Cargo
  (472.5)
  (2,142.8)
  —
  —
  —
  Concealed cargo
  (2.0)
  (9.1)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  50,000.0
  614,071.8
  30,725.8
  52,339
  141
  Empty with skeleton crew
  240.0
  595.1
  85.1
  1,796
  3
  Fitted out with full crew
  50,000.0
  660,883.0
  35,512.7
  52,339
  496
  Fitted out with full crew
  240.0
  878.0
  94.0
  1,796
  10
  101 Starships: Appendix C: Design Details
  105
  
  Brildan-class Heavy Destroyer (GTL11)
  Bølgebryter-class System Defense Monitor (GTL10)
  Design Parameters: Built for Sword Worlder human crew. Designed to military standards. Weapon
  armour is limited.
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are
  counted towards jump volume. Weapon armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  3,000-dton medium hull, std. mat.
  (3,000.0)
  71.3
  3.9
  7,304
  —
  5,000-dton medium hull, std. mat.
  (5,000.0)
  75.2
  5.5
  10,267
  —
  5 turrets (DR 2000)
  5.0
  366.5
  5.0
  371
  —
  20 turrets (DR 4000)
  20.0
  1,752.7
  23.9
  1,486
  —
  1 small internal bay
  50.0
  5.9
  0.3
  —
  —
  3 large internal bays
  300.0
  27.2
  1.5
  —
  —
  DR 4200 crystaliron armour
  —
  14,975.2
  198.1
  —
  —
  DR 15000 superdense armour
  —
  45,109.1
  596.8
  —
  —
  Total compartmentalization
  —
  14.3
  0.2
  —
  —
  Heavy compartmentalization
  —
  7.5
  0.1
  —
  —
  Radical stealth
  —
  37.5
  62.0
  —
  —
  Basic stealth
  —
  28.7
  9.5
  —
  —
  Radical emission cloaking
  —
  37.5
  62.0
  —
  —
  Basic emission cloaking
  —
  28.7
  9.5
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  Command bridge with hardened controls
  5.0
  20.9
  12.0
  —
  1-10
  Basic bridge with hardened controls
  2.5
  10.5
  7.0
  —
  0-0
  1 advanced communicator
  7.0
  84.5
  3.3
  —
  0-1
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 advanced sensor
  8.0
  69.2
  69.0
  —
  0-1
  1 electronic warfare suite
  3.0
  36.6
  10.5
  —
  2
  3 fusion engineering modules
  3.0
  10.9
  1.0
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1,250 thrusters (45,350.0 tonnes thrust)1,250.0
  3,854.8
  200.0
  —
  20.8
  1 workshop
  2.5
  13.6
  0.1
  —
  —
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  202 jump drive modules
  202.0
  732.9
  616.1
  —
  4.0
  2,600 thrusters (235,820.0 tonnes)
  2,600.0
  9,432.8
  1,690.0
  —
  52
  5 triple 90 MJ PD laser turrets
  (15.0)
  79.6
  8.8
  —
  1-5
  1,512 internal jump fuel tanks
  1,512.0
  411.4
  241.9
  —
  —
  1 small missile bay
  (50.0)
  68.7
  1.1
  —
  2
  1,512 -dtons jump fuel
  (1,512.0)
  (1,371.4)
  (0.5)
  —
  —
  570 GJ spinal particle accelerator
  1,512.0
  13,685.7
  1,034.0
  —
  17
  2 fuel scoops
  2.0
  1.0
  0.0
  —
  —
  1 nuclear damper module
  4.0
  37.7
  16.2
  —
  4
  9 fuel processors
  9.0
  9.0
  7.7
  —
  —
  8 meson screen modules
  8.0
  39.2
  31.2
  —
  4
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  5 triple 390 MJ laser turrets
  (15.0)
  102.3
  17.3
  —
  1-5
  750 ready heavy missiles
  —
  (510.2)
  (135.0)
  —
  —
  5 triple 97 MJ PD laser turrets
  (15.0)
  66.5
  6.3
  —
  1-5
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  10 single 870 MJ heavy laser turrets
  (30.0)
  267.6
  15.7
  —
  1-10
  1 marine stateroom
  4.0
  2.2
  0.0
  —
  —
  2 large heavy missile bays
  (200.0)
  273.9
  4.4
  —
  4
  5 marine bunkrooms
  20.0
  21.8
  0.1
  —
  —
  1 29 GJ particle bay
  (100.0)
  958.7
  53.0
  —
  2
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 nuclear damper module
  1.0
  9.3
  4.0
  —
  4
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  6 utility modules
  6.0
  62.6
  1.8
  —
  —
  6 crew staterooms
  24.0
  13.1
  0.1
  —
  —
  30 magazines
  30.0
  170.1
  3.8
  —
  —
  14 crew bunkrooms
  56.0
  61.0
  0.3
  —
  —
  3,000 ready heavy missiles
  —
  (2,040.8)
  (600.0)
  —
  —
  2 sickbays
  5.0
  9.3
  0.5
  —
  2
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  43.0-dton cargo hold
  43.0
  —
  —
  —
  —
  Hanger for 1 Ship’s Boat with 1 entrance
  60.0
  0.9
  0.0
  —
  —
  Cargo
  (43.0)
  (195.0)
  —
  —
  —
  1 Ship’s Boat
  (30.0)
  (88.1)
  (9.2)
  —
  2
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  3,000.0
  33,500.2
  1,646.2
  7,675
  22
  10 utility modules
  10.0
  104.3
  2.5
  —
  —
  Fitted out with full crew
  3,000.0
  34,205.4
  1,781.2
  7,675
  61
  41 crew staterooms
  164.0
  74.4
  0.5
  —
  —
  Cadiz-class Fast Destroyer (GTL11)
  11 crew low berths
  5.5
  20.0
  2.4
  —
  —
  3 sickbays
  7.5
  13.9
  0.6
  —
  3
  1 armoury
  1.0
  6.3
  0.0
  —
  —
  52.0-dton cargo hold
  52.0
  —
  —
  —
  —
  Cargo
  (52.0)
  (235.8)
  —
  —
  —
  Design Parameters: Built for Solomani human crew. Designed to military standards. Turrets are
  counted towards jump volume. Weapon armour is limited. Contains nonstandard modules (briefing
  room).
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  5,000.0
  59,898.8
  3,407.9
  11,753
  59
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  5,000.0
  63,634.8
  4,017.0
  11,753
  123
  Burtoine-class Escort Fighter (GTL10)
  4,000-dton medium hull, std. mat.
  (4,000.0)
  64.8
  4.8
  8,848
  —
  10 turrets (DR 2500)
  10.0
  549.8
  7.6
  743
  —
  3 large internal bays
  300.0
  27.2
  1.5
  —
  —
  DR 5000 superdense armour
  —
  12,958.0
  171.4
  —
  —
  Basic stealth
  —
  23.4
  7.7
  —
  —
  Design Parameters: Built for Solomani human crew. Designed to military standards.
  Basic emission cloaking
  —
  23.4
  7.7
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  30-dton medium hull, std. mat.
  (30.0)
  3.3
  0.2
  339
  —
  Command bridge with hardened controls
  5.0
  20.9
  12.0
  —
  1-10
  DR 1200 crystaliron armour
  —
  198.6
  2.6
  —
  —
  1 enhanced communicator
  1.0
  13.1
  1.1
  —
  0-1
  Basic stealth
  —
  0.8
  0.3
  —
  —
  1 enhanced sensor
  4.0
  34.6
  33.2
  —
  0-1
  Basic emission cloaking
  —
  0.8
  0.3
  —
  —
  1 electronic warfare suite
  3.0
  36.6
  10.5
  —
  2
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hardened controls
  1.0
  4.6
  2.7
  —
  1-2
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  201 jump drive modules
  201.0
  729.2
  613.0
  —
  4.0
  1,600 thrusters (145,120.0 tonnes thrust)1,600.0
  5,804.8
  1,040.0
  —
  32
  26 thrusters (943.3 tonnes thrust)
  26.0
  80.2
  4.2
  —
  0.4
  1,608 internal jump fuel tanks
  1,608.0
  437.5
  257.3
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1,608 -dtons jump fuel
  (1,608.0)
  (1,458.5)
  (0.6)
  —
  —
  2 fuel scoops
  2.0
  1.0
  0.0
  —
  —
  1 fixed light missile rack
  1.0
  11.8
  0.0
  —
  —
  10 fuel processors
  10.0
  10.0
  8.5
  —
  —
  2 fixed 250 MJ lasers
  2.0
  15.1
  1.6
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  3 triple 390 MJ laser turrets
  (9.0)
  61.4
  10.3
  —
  1-3
  Empty with skeleton crew
  30.0
  315.2
  11.8
  339
  2
  3 triple 97 MJ PD laser turrets
  (9.0)
  39.9
  3.8
  —
  1-3
  Fitted out with full crew
  30.0
  315.2
  11.8
  339
  2
  4 single 870 MJ heavy laser turrets
  (12.0)
  107.0
  6.3
  —
  1-4
  3 large heavy missile bays
  (300.0)
  410.9
  6.6
  —
  6
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  30 magazines
  30.0
  170.1
  3.8
  —
  —
  4,500 ready heavy missiles
  —
  (3,061.1)
  (900.0)
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  3 bays for Vixen Armed Gigs
  63.0
  0.5
  0.0
  —
  —
  3 Vixen Armed Gigs
  (60.0)
  (268.5)
  (27.9)
  —
  6
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  3 marine bunkrooms
  12.0
  5.2
  0.1
  —
  —
  1 briefing room
  1.0
  0.0
  0.0
  —
  —
  1 drop capsule launcher
  1.0
  10.9
  0.2
  —
  1
  2 drop capsule racks
  2.0
  30.6
  —
  —
  —
  2 battledress racks
  2.0
  52.2
  —
  —
  —
  1 weapons locker
  1.0
  6.3
  0.0
  —
  —
  1 gym
  2.5
  0.5
  0.0
  —
  —
  1 shooting range
  10.0
  9.1
  0.2
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  8 utility modules
  8.0
  83.4
  2.0
  —
  —
  6 crew bunkrooms
  24.0
  10.3
  0.1
  —
  —
  8 crew low berths
  4.0
  14.5
  1.8
  —
  —
  1 exercise room
  2.5
  0.5
  0.0
  —
  —
  2 sickbays
  5.0
  9.3
  0.4
  —
  2
  87.0-dton cargo hold
  87.0
  —
  —
  —
  —
  Cargo
  (87.0)
  (394.5)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  4,000.0
  21,760.0
  2,212.0
  9,591
  39
  Fitted out with full crew
  4,000.0
  26,942.6
  3,139.9
  9,591
  91
  101 Starships: Appendix C: Design Details
  106
  
  Cairngorm-class Cluster Liner (GTL10)
  Chiral-class Lab Ship (GTL12)
  Design Parameters: Built for Solomani human crew. Designed to commercial standards. Turrets
  are counted towards jump volume.
  Design Parameters: Built for Imperial human crew. Designed to private standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  100-dton medium hull, std. mat.
  (80.0)
  3.7
  1.0
  756
  —
  1,200-dton medium hull, std. mat.
  (1,200.0)
  38.7
  2.1
  3,965
  —
  DR 100 bonded superdense armour
  —
  14.8
  0.2
  —
  —
  4 turrets (DR 100)
  4.0
  17.5
  0.4
  297
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 100 crystaliron armour
  —
  193.6
  2.6
  —
  —
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  3 jump drive modules
  3.0
  10.9
  9.1
  —
  0.0
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  3 thrusters (272.1 tonnes thrust)
  3.0
  10.9
  1.9
  —
  0.0
  25 jump drive modules
  25.0
  90.7
  77.5
  —
  1
  20 internal jump fuel tanks
  20.0
  5.4
  3.2
  —
  —
  76 thrusters (2,757.3 tonnes thrust)
  76.0
  234.4
  12.2
  —
  1.3
  20 -dtons jump fuel
  (20.0)
  (18.1)
  (0.0)
  —
  —
  120 internal jump fuel tanks
  120.0
  32.7
  19.2
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  120 -dtons jump fuel
  (120.0)
  (108.8)
  (0.0)
  —
  —
  2 bays for Air Rafts
  0.8
  0.5
  0.0
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  2 Air Rafts
  (0.8)
  (10.0)
  (0.1)
  —
  —
  3 triple sandcaster turrets
  (9.0)
  40.8
  2.3
  —
  3
  2 bays for Grav Sleds
  3.2
  0.5
  0.0
  —
  —
  1 triple 90 MJ PD laser turret
  (3.0)
  15.9
  1.8
  —
  1-1
  2 Grav Sleds
  (3.0)
  (10.0)
  (0.1)
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  3 utility modules
  3.0
  31.3
  0.9
  —
  —
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  150 Staterooms for 150 high passengers 600.0
  326.5
  1.8
  —
  7.5
  6 crew staterooms
  24.0
  10.9
  0.1
  —
  —
  5 low berths for 20 low passengers
  2.5
  9.1
  1.1
  —
  —
  4 standard labs
  8.0
  36.3
  4.0
  —
  4-8
  11 crew staterooms
  44.0
  23.9
  0.1
  —
  —
  13.5-dton cargo hold
  13.5
  —
  —
  —
  —
  2 sickbays
  2.0
  1.4
  0.3
  —
  2
  Cargo
  (13.5)
  (61.3)
  —
  —
  —
  320.0-dton cargo hold
  320.0
  —
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (320.0)
  (1,451.2)
  —
  —
  —
  Empty with skeleton crew
  80.0
  114.1
  23.1
  756
  1
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  80.0
  213.5
  23.3
  756
  6
  Empty with skeleton crew
  1,200.0
  1,067.9
  126.5
  4,262
  4
  Cholath-class Destroyer (GTL10)
  Fitted out with full crew
  1,200.0
  2,627.9
  126.5
  4,262
  21
  Cardos-class Fast Yacht (GTL12)
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Design Parameters: Built for Imperial human crew. Designed to private standards. Turrets are not
  counted towards jump volume.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  4,000-dton medium hull, std. mat.
  (3,200.0)
  86.4
  11.4
  8,848
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  10 turrets (DR 650)
  10.0
  243.3
  4.1
  743
  —
  400-dton medium hull, std. mat.
  (320.0)
  9.3
  2.5
  1,906
  —
  3 small internal bays
  150.0
  17.7
  1.0
  —
  —
  2 turrets (DR 100)
  2.0
  3.7
  0.2
  148
  —
  DR 1300 crystaliron armour
  —
  5,615.1
  74.3
  —
  —
  DR 100 bonded superdense armour
  —
  37.2
  0.5
  —
  —
  Total compartmentalization
  —
  17.3
  0.2
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic stealth
  —
  23.4
  7.7
  —
  —
  Basic emission cloaking
  —
  23.4
  7.7
  —
  —
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  24 jump drive modules
  24.0
  87.1
  73.2
  —
  0.2
  41 thrusters (3,718.7 tonnes thrust)
  41.0
  148.7
  26.6
  —
  0.4
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  200 internal jump fuel tanks
  200.0
  54.4
  32.0
  —
  —
  120 jump drive modules
  120.0
  435.4
  372.0
  —
  4.8
  200 -dtons jump fuel
  (200.0)
  (181.4)
  (0.1)
  —
  —
  1,950 thrusters (70,746.0 tonnes thrust)1,950.0
  6,013.4
  312.0
  —
  32.5
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  800 internal jump fuel tanks
  800.0
  217.7
  128.0
  —
  —
  800 -dtons jump fuel
  (800.0)
  (725.6)
  (0.3)
  —
  —
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  10 fuel processors
  10.0
  10.0
  8.5
  —
  —
  1 triple 102 MJ PD laser turret
  (3.0)
  14.0
  0.9
  —
  1-1
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  5 triple light missile turrets
  (15.0)
  4.1
  0.1
  —
  5
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  5 triple 90 MJ PD laser turrets
  (15.0)
  79.6
  8.8
  —
  1-5
  6 Staterooms for 6 high passengers
  24.0
  10.9
  0.1
  —
  0.3
  3 13 GJ particle bays
  (150.0)
  1,270.7
  68.4
  —
  6
  4 crew staterooms
  16.0
  7.3
  0.0
  —
  —
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  1 exercise room
  2.5
  0.5
  0.0
  —
  —
  6.0-dton cargo hold
  6.0
  —
  —
  —
  —
  1,230 ready light missiles
  —
  (167.3)
  (44.3)
  —
  —
  Cargo
  (6.0)
  (27.2)
  —
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  7 utility modules
  7.0
  73.0
  2.1
  —
  —
  Empty with skeleton crew
  320.0
  407.0
  140.4
  2,054
  2
  31 crew staterooms
  124.0
  67.5
  0.4
  —
  —
  Fitted out with full crew
  320.0
  615.6
  140.4
  2,054
  7
  8 crew low berths
  4.0
  14.5
  1.8
  —
  —
  Chiitaa-class Fast Launch (GTL10)
  1 sickbay
  1.0
  0.7
  0.2
  —
  1
  18.0-dton cargo hold
  18.0
  —
  —
  —
  —
  Cargo
  (18.0)
  (81.6)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  3,200.0
  14,238.4
  1,021.7
  9,591
  39
  Design Parameters: Built for Imperial human crew. Designed to private standards.
  Fitted out with full crew
  3,200.0
  15,213.0
  1,065.9
  9,591
  91
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Christoff-class Shuttle (GTL9)
  10-dton medium hull, std. mat.
  (8.0)
  1.6
  0.2
  162
  —
  DR 100 crystaliron armour
  —
  8.0
  0.1
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit
  1.0
  4.4
  2.5
  —
  1-2
  Design Parameters: Built for Imperial human crew. Designed to private standards. Metric
  measurements, weapon armour is limited. Contains playtest modules (low tech).
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  4 thrusters (145.1 tonnes thrust)
  4.0
  12.3
  0.6
  —
  0.1
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  80-dton medium hull, standard materials (64.0)
  9.5
  0.8
  7,017
  —
  DR 100 durasteel armour
  —
  47.7
  0.6
  —
  —
  1 passenger couch
  1.0
  0.5
  0.0
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  2.0-dton cargo hold
  2.0
  —
  —
  —
  —
  Cargo
  (2.0)
  (9.1)
  —
  —
  —
  Cockpit
  1.0
  4.0
  3.7
  —
  1-2
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  8.0
  26.8
  3.5
  162
  1
  8 fusion rockets (580.5 tonnes thrust)
  8.0
  29.0
  6.4
  —
  0.1
  Fitted out with full crew
  8.0
  35.9
  3.5
  162
  1
  4 water fuel tanks
  4.0
  0.1
  0.7
  —
  —
  Water (as reaction mass)
  (4.0)
  54.4
  0.0
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2 passenger couches
  2.0
  1.4
  0.0
  —
  —
  49.0-dton cargo hold
  49.0
  —
  —
  —
  —
  Cargo
  (49.0)
  (222.2)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty
  64.0
  68.6
  12.3
  7,017
  0
  Fitted out
  64.0
  290.8
  12.3
  7,017
  0
  101 Starships: Appendix C: Design Details
  107
  
  Citadel-class Heavy Fighter (GTL12)
  Congreve-class Missile Boat (GTL10)
  Design Parameters: Built for Imperial human crew. Designed to military standards.
  Design Parameters: Built for Solomani human crew. Designed to military standards. Turrets are
  not counted towards jump volume. Weapon armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  50-dton medium hull, std. mat.
  (40.0)
  2.3
  0.6
  476
  —
  DR 3000 bonded superdense armour
  —
  279.2
  3.7
  —
  —
  1,200-dton medium hull, std. mat.
  (1,200.0)
  38.7
  2.1
  3,965
  —
  Basic stealth
  —
  1.2
  0.4
  —
  —
  2 turrets (DR 100)
  2.0
  8.8
  0.2
  148
  —
  Basic emission cloaking
  —
  1.2
  0.4
  —
  —
  1 large internal bay
  100.0
  9.1
  0.5
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 120 crystaliron armour
  —
  232.3
  3.1
  —
  —
  Basic stealth
  —
  10.0
  3.3
  —
  —
  Cockpit with hardened controls
  1.0
  4.4
  2.5
  —
  1-2
  Basic emission cloaking
  —
  10.0
  3.3
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  36 thrusters (3,265.2 tonnes thrust)
  36.0
  130.6
  23.4
  —
  0.4
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  3 fixed 405 MJ lasers
  3.0
  21.2
  2.0
  —
  —
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  36 jump drive modules
  36.0
  130.6
  111.6
  —
  1.4
  561 thrusters (20,353.1 tonnes thrust)
  561.0
  1,730.0
  89.8
  —
  9.4
  Empty with skeleton crew
  40.0
  440.1
  33.0
  476
  2
  480 internal jump fuel tanks
  480.0
  130.6
  76.8
  —
  —
  Fitted out with full crew
  40.0
  440.1
  33.0
  476
  2
  480 -dtons jump fuel
  (480.0)
  (435.4)
  (0.2)
  —
  —
  Clorthal-class Customs Cutter (GTL10)
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  2 triple 90 MJ PD laser turrets
  (6.0)
  31.8
  3.5
  —
  1-2
  1 large heavy missile bay
  (100.0)
  137.0
  2.2
  —
  2
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Imperial human crew. Designed to private standards.
  1,500 ready heavy missiles
  —
  (1,020.4)
  (270.0)
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  30-dton medium hull, std. mat.
  (24.0)
  3.3
  0.4
  339
  —
  2 utility modules
  2.0
  20.9
  0.6
  —
  —
  DR 300 crystaliron armour
  —
  49.6
  0.7
  —
  —
  3 crew bunkrooms
  12.0
  13.1
  0.1
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  1 sickbay
  1.0
  0.7
  0.2
  —
  1
  Cockpit with hardened controls
  1.0
  4.6
  2.7
  —
  1-2
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  1,200.0
  2,528.8
  310.2
  4,113
  12
  19 thrusters (689.3 tonnes thrust)
  19.0
  58.6
  3.0
  —
  0.3
  Fitted out with full crew
  1,200.0
  3,984.6
  580.2
  4,113
  18
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Corannis-class Dropship (GTL10)
  1 fixed 810 MJ laser
  3.0
  25.1
  2.7
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 passenger couch
  1.0
  0.5
  0.0
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Solomani human crew. Designed to military standards. Turrets are
  not counted towards jump volume. Weapon armour 
     is limited. Contains nonstandard modules
  (briefing room).
  Empty with skeleton crew
  24.0
  141.7
  9.5
  339
  2
  Fitted out with full crew
  24.0
  141.7
  9.5
  339
  2
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Comrade Hudson-class Friendship Lander
  (GTL9)
  400-dton medium hull, std. mat.
  (400.0)
  18.6
  1.0
  1,906
  —
  4 turrets (DR 650)
  4.0
  97.3
  1.4
  297
  —
  DR 1300 crystaliron armour
  —
  1,209.7
  16.0
  —
  —
  Total compartmentalization
  —
  3.7
  0.0
  —
  —
  Basic stealth
  —
  5.4
  1.8
  —
  —
  Basic emission cloaking
  —
  5.4
  1.8
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  30-ton streamlined hull
  (24.0)
  5.4
  0.5
  371.6
  0.0
  Airtight sealing
  0.0
  0.0
  0.0
  0.0
  0.0
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Armour: DR5300, PD4
  0.0
  1442.1
  19.1
  0.0
  0.0
  16 jump drive modules
  16.0
  58.0
  49.6
  —
  0.6
  Basic stealth
  0.0
  0.9
  0.3
  0.0
  0.0
  200 thrusters (7,256.0 tonnes thrust)
  200.0
  616.8
  32.0
  —
  3.3
  Basic emission cloaking
  0.0
  0.9
  0.3
  0.0
  0.0
  120 internal jump fuel tanks
  120.0
  32.7
  19.2
  —
  —
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  120 -dtons jump fuel
  (120.0)
  (108.8)
  (0.0)
  —
  —
  0.5 fuel scoops
  0.5
  0.3
  0.0
  —
  —
  Orion drive baseplate
  2.0
  45.3
  0.3
  0.0
  0.0
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  1 bomb delivery module
  0.5
  11.3
  0.8
  0.0
  0.0
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 shock absorber module
  0.5
  11.3
  0.1
  0.0
  0.0
  Space for 33333 1 kton bombs
  14.0
  158.7
  0.0
  0.0
  0.0
  1 triple heavy missile turret
  (3.0)
  4.1
  0.1
  —
  1
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  1 triple 90 MJ PD laser turret
  (3.0)
  15.9
  1.8
  —
  1-1
  Hardened Cockpit
  1.0
  4.6
  2.5
  0.0
  1.0
  1 single 810 MJ heavy laser turret
  (3.0)
  25.1
  2.7
  —
  1-1
  Hold
  5.0
  0.0
  0.0
  0.0
  0.0
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  45 ready heavy missiles
  —
  (30.6)
  (8.1)
  —
  —
  Passenger couches for 12 people
  1.0
  0.5
  0.1
  0.0
  0.0
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  1 bay for Sarta Armoured Launch
  10.5
  0.5
  0.0
  —
  —
  33333 1 kton bombs
  (14.0)
  0.0
  350.0
  0.0
  0.0
  1 Sarta Armoured Launch
  (10.0)
  (43.8)
  (3.8)
  —
  1
  Cargo
  (5.0)
  (22.7)
  0.0
  0.0
  0.0
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  2 marine bunkrooms
  8.0
  8.7
  0.0
  —
  —
  Fully loaded & fitted out
  24.0
  1703.9
  374.0
  371.6
  1.0
  3 briefing rooms
  3.0
  0.1
  0.0
  —
  —
  Unloaded with skeleton crew
  24.0
  1681.2
  24.0
  371.6
  1.0
  1 drop capsule launcher
  1.0
  10.9
  0.2
  —
  1
  4 drop capsule racks
  4.0
  61.2
  —
  —
  —
  2 battledress racks
  2.0
  52.2
  —
  —
  —
  1 weapons locker
  1.0
  6.3
  0.0
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  2 crew bunkrooms
  8.0
  8.7
  0.0
  —
  —
  1 sickbay
  1.0
  0.7
  0.2
  —
  1
  13.0-dton cargo hold
  13.0
  —
  —
  —
  —
  Cargo
  (13.0)
  (59.0)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  400.0
  2,292.5
  142.6
  2,203
  5
  Fitted out with full crew
  400.0
  2,534.7
  154.6
  2,203
  14
  101 Starships: Appendix C: Design Details
  108
  
  Curzon-class Destroyer (GTL11)
  Dartmouth-class Patrol Frigate (GTL10)
  Design Parameters: Built for Solomani human crew. Designed to military standards. Turrets are
  not counted towards jump volume. Weapon armour 
     is limited. Contains nonstandard modules
  (briefing room).
  Design Parameters: Built for Solomani human crew. Designed to military standards. Turrets are
  not counted towards jump volume. Weapon armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  200-dton medium hull, std. mat.
  (200.0)
  11.7
  0.6
  1,200
  —
  3,000-dton medium hull, std. mat.
  (3,000.0)
  53.5
  3.9
  7,304
  —
  2 turrets (DR 650)
  2.0
  48.7
  0.7
  148
  —
  10 turrets (DR 2400)
  10.0
  528.0
  7.3
  743
  —
  DR 1300 crystaliron armour
  —
  762.1
  10.1
  —
  —
  2 small internal bays
  100.0
  11.8
  0.6
  —
  —
  Basic stealth
  —
  3.3
  1.1
  —
  —
  DR 4800 superdense armour
  —
  10,268.7
  135.9
  —
  —
  Basic emission cloaking
  —
  3.3
  1.1
  —
  —
  Basic stealth
  —
  19.6
  6.5
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic emission cloaking
  —
  19.6
  6.5
  —
  —
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  20.9
  12.0
  —
  1-10
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  8 jump drive modules
  8.0
  29.0
  24.8
  —
  0.3
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  71 thrusters (2,575.9 tonnes thrust)
  71.0
  218.9
  11.4
  —
  1.2
  150 jump drive modules
  150.0
  544.2
  457.5
  —
  3
  60 internal jump fuel tanks
  60.0
  16.3
  9.6
  —
  —
  1,150 thrusters (104,305.0 tonnes thrust)1,150.0
  4,172.2
  747.5
  —
  23
  60 -dtons jump fuel
  (60.0)
  (54.4)
  (0.0)
  —
  —
  1,200 internal jump fuel tanks
  1,200.0
  326.5
  192.0
  —
  —
  0.5 fuel scoops
  0.5
  0.3
  0.0
  —
  —
  1,200 -dtons jump fuel
  (1,200.0)
  (1,088.4)
  (0.4)
  —
  —
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  2 fuel scoops
  2.0
  1.0
  0.0
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  10 fuel processors
  10.0
  10.0
  8.5
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple light missile turret
  (3.0)
  0.8
  0.0
  —
  1
  1 triple 250 MJ laser turret
  (3.0)
  22.6
  2.5
  —
  1-1
  2 triple 97 MJ PD laser turrets
  (6.0)
  26.6
  2.5
  —
  1-2
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  8 single 870 MJ heavy laser turrets
  (24.0)
  214.1
  12.6
  —
  1-8
  1 small missile bay
  (50.0)
  68.7
  1.1
  —
  2
  246 ready light missiles
  —
  (33.5)
  (8.9)
  —
  —
  1 14 GJ particle bay
  (50.0)
  471.6
  23.3
  —
  2
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  2 nuclear damper modules
  2.0
  18.5
  8.0
  —
  4
  5 meson screen modules
  5.0
  22.7
  11.5
  —
  4
  2 bays for Imp Patrol Fighters
  42.0
  0.5
  0.0
  —
  —
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  2 Imp Patrol Fighters
  (40.0)
  (212.0)
  (11.4)
  —
  4
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  750 ready heavy missiles
  —
  (510.2)
  (150.0)
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  2 crew bunkrooms
  8.0
  8.7
  0.0
  —
  —
  Hanger for 4 Luzons with 1 entrance
  240.0
  0.9
  0.0
  —
  —
  0.5-dton cargo hold
  0.5
  —
  —
  —
  —
  4 Luzon Aerospace Fighters
  (120.0)
  (1,758.4)
  (101.9)
  —
  12
  Cargo
  (0.5)
  (2.3)
  —
  —
  —
  Hanger for 1 Estevan Cutter
  40.0
  —
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 Estevan Cutter
  (20.0)
  (68.1)
  (4.3)
  —
  1
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  200.0
  1,163.0
  76.0
  1,349
  3
  Fitted out with full crew
  200.0
  1,465.1
  96.2
  1,349
  13
  2 marine bunkrooms
  8.0
  3.4
  0.0
  —
  —
  Defiance-class Light Cruiser (GTL12)
  1 briefing room
  1.0
  0.0
  0.0
  —
  —
  1 drop capsule launcher
  1.0
  10.9
  0.2
  —
  1
  2 drop capsule racks
  2.0
  30.6
  —
  —
  —
  2 battledress racks
  2.0
  52.2
  —
  —
  —
  1 weapons locker
  1.0
  6.3
  0.0
  —
  —
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited. Contains nonstandard modules (briefing
  room).
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  6 utility modules
  6.0
  62.6
  1.5
  —
  —
  6 crew bunkrooms
  24.0
  10.3
  0.1
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  1 sickbay
  2.5
  4.6
  0.2
  —
  1
  10,000-dton medium hull, std. mat.
  (10,000.0)
  79.6
  8.8
  16,298
  —
  37.5-dton cargo hold
  37.5
  —
  —
  —
  —
  5 turrets (DR 1250)
  5.0
  92.6
  1.4
  371
  —
  Cargo
  (37.5)
  (170.1)
  —
  —
  —
  8 small internal bays
  400.0
  47.2
  2.6
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 2500 bonded superdense armour
  —
  7,956.3
  105.3
  —
  —
  Empty with skeleton crew
  3,000.0
  16,983.4
  1,639.5
  8,047
  27
  Basic stealth
  —
  40.7
  13.5
  —
  —
  Fitted out with full crew
  3,000.0
  20,578.5
  1,895.7
  8,047
  60
  Basic emission cloaking
  —
  40.7
  13.5
  —
  —
  Cytos-class Corvette (GTL12)
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  20.1
  11.8
  —
  1-10
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  600 jump drive modules
  600.0
  2,176.8
  1,830.0
  —
  6
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  2,072 thrusters (187,930.4 tonnes thrust)2,072.0
  7,517.2
  1,346.8
  —
  20.7
  5,000 internal jump fuel tanks
  5,000.0
  1,360.5
  800.0
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  5,000 -dtons jump fuel
  (5,000.0)
  (4,535.0)
  (1.8)
  —
  —
  3.5 fuel scoops
  3.5
  1.8
  0.0
  —
  —
  600-dton medium hull, std. mat.
  (480.0)
  12.2
  3.2
  2,497
  —
  20 fuel processors
  20.0
  20.0
  17.0
  —
  —
  6 turrets (DR 2100)
  6.0
  185.1
  3.0
  445
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 4200 bonded superdense armour
  —
  2,048.6
  27.1
  —
  —
  Total compartmentalization
  —
  2.4
  0.0
  —
  —
  5 triple 102 MJ PD laser turrets
  (15.0)
  70.2
  4.7
  —
  1-5
  Basic stealth
  —
  7.2
  2.4
  —
  —
  4 small light missile bays
  (200.0)
  47.9
  1.3
  —
  8
  Basic emission cloaking
  —
  7.2
  2.4
  —
  —
  4 small missile bays
  (200.0)
  274.6
  4.4
  —
  8
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  570 GJ spinal meson gun
  1,512.0
  13,675.7
  936.0
  —
  17
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  20.1
  11.8
  —
  1-10
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  16,400 ready light missiles
  —
  (2,231.2)
  (377.2)
  —
  —
  3,000 ready heavy missiles
  —
  (2,040.8)
  (600.0)
  —
  —
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  24 jump drive modules
  24.0
  87.1
  73.2
  —
  0.2
  234 thrusters (21,223.8 tonnes thrust)
  234.0
  849.0
  152.1
  —
  2.3
  Hanger for 10 Rampart Fighters 
  20.0
  0.9
  0.0
  —
  —
  180 internal jump fuel tanks
  180.0
  49.0
  28.8
  —
  —
  10 Rampart Fighters
  (100.0)
  (819.0)
  (140.0)
  —
  10
  180 -dtons jump fuel
  (180.0)
  (163.3)
  (0.1)
  —
  —
  Hanger for 1 Kraki Assault Cutter 
  60.0
  0.9
  0.0
  —
  —
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  1 Kraki Assault Cutter
  (30.0)
  (111.2)
  (14.9)
  —
  3
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple light missile turret
  (3.0)
  0.8
  0.0
  —
  1
  1 marine stateroom
  4.0
  1.8
  0.0
  —
  —
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  9 marine bunkrooms
  36.0
  15.5
  0.2
  —
  —
  2 triple 405 MJ laser turrets
  (6.0)
  42.4
  4.1
  —
  1-2
  1 briefing room
  1.0
  0.0
  0.0
  —
  —
  1 triple 102 MJ PD laser turret
  (3.0)
  14.0
  0.9
  —
  1-1
  2 battledress racks
  2.0
  52.2
  —
  —
  —
  1 single 1,313 MJ heavy laser turret
  (3.0)
  22.8
  2.1
  —
  1-1
  1 weapons locker
  1.0
  6.3
  0.0
  —
  —
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  1 gym
  2.5
  0.5
  0.0
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  246 ready light missiles
  —
  (33.5)
  (5.7)
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  20 utility modules
  20.0
  208.6
  5.0
  —
  —
  42 crew staterooms
  168.0
  76.2
  0.5
  —
  —
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  2 sickbays
  2.0
  1.5
  0.4
  —
  2
  7 crew staterooms
  28.0
  12.7
  0.1
  —
  —
  65.0-dton cargo hold
  65.0
  —
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (65.0)
  (294.8)
  —
  —
  —
  Empty with skeleton crew
  480.0
  3,388.9
  313.3
  2,943
  4
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  480.0
  3,585.6
  318.9
  2,943
  12
  Empty with skeleton crew
  10,000.0
  33,789.5
  5,103.2
  16,670
  28
  Fitted out with full crew
  10,000.0
  43,821.5
  6,235.4
  16,670
  83
  101 Starships: Appendix C: Design Details
  109
  
  Dezdinsh-class Courier (GTL11)
  Dragger-class Bulk Freighter (GTL11)
  Design Parameters: Built for Zhodani human crew. Designed to private standards.
  Design Parameters: Built for Imperial human crew. Designed to commercial standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  100-dton medium hull, std. mat.
  (80.0)
  3.7
  1.0
  756
  —
  20,000-dton medium hull, std. mat.
  (20,000.0)
  189.4
  13.9
  25,872
  —
  DR 100 bonded superdense armour
  —
  14.8
  0.2
  —
  —
  DR 100 superdense armour
  —
  151.6
  2.0
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  1 x 1,042-dton med subhull, std. mat (1,042.5)
  26.4
  1.9
  (3,610)
  —
  DR 100 superdense armour
  —
  105.7
  1.4
  —
  —
  Basic bridge with psionic switches
  2.5
  6.6
  3.1
  —
  1-5
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  6.6
  3.2
  —
  1-5
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  6 jump drive modules
  6.0
  21.8
  18.3
  —
  0.1
  3 thrusters (272.1 tonnes thrust)
  3.0
  10.9
  1.9
  —
  0.0
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  50 internal jump fuel tanks
  50.0
  13.6
  8.0
  —
  —
  600 jump drive modules
  600.0
  2,176.8
  1,830.0
  —
  12
  50 -dtons jump fuel
  (50.0)
  (45.3)
  (0.0)
  —
  —
  390 thrusters (35,373.0 tonnes thrust)
  390.0
  1,414.9
  253.5
  —
  7.8
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  4,000 internal jump fuel tanks
  4,000.0
  1,088.4
  640.0
  —
  —
  4,000 -dtons jump fuel
  (4,000.0)
  (3,628.0)
  (1.4)
  —
  —
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2 staterooms for 2 independent passengers8.0
  3.6
  0.0
  —
  —
  1 low berth for 4 low passengers
  0.5
  1.8
  0.2
  —
  —
  3 utility modules
  3.0
  31.3
  0.8
  —
  —
  1 crew stateroom
  4.0
  1.8
  0.0
  —
  —
  12 crew staterooms
  48.0
  21.8
  0.1
  —
  —
  4.0-dton cargo hold
  4.0
  —
  —
  —
  —
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  Cargo
  (4.0)
  (18.1)
  —
  —
  —
  14,954.5-dton cargo hold
  14,954.5
  —
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (14,954.5)
  (67,818.7)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  80.0
  92.3
  33.2
  756
  1
  Fitted out with full crew
  80.0
  155.8
  33.2
  756
  1
  Empty with skeleton crew
  20,000.0
  5,217.0
  2,747.2
  25,872
  21
  Dieppe-class Assault Lander (GTL10)
  Fitted out with full crew
  20,000.0
  76,663.7
  2,747.2
  25,872
  24
  Drangki-class Destroyer (GTL10)
  Design Parameters: Built for Imperial human crew. Designed to military standards. Weapon
  armour is limited.
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  80-dton medium hull, std. mat.
  (64.0)
  6.4
  0.8
  651
  —
  1 turret (DR 1000)
  1.0
  37.0
  0.6
  74
  —
  4,000-dton medium hull, std. mat.
  (3,200.0)
  86.4
  11.4
  8,848
  —
  DR 2000 crystaliron armour
  —
  636.5
  8.4
  —
  —
  10 turrets (DR 1250)
  10.0
  461.0
  7.0
  743
  —
  Basic stealth
  —
  1.8
  0.6
  —
  —
  3 small internal bays
  150.0
  17.7
  1.0
  —
  —
  Basic emission cloaking
  —
  1.8
  0.6
  —
  —
  DR 2500 crystaliron armour
  —
  10,798.3
  142.9
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Heavy compartmentalization
  —
  8.6
  0.1
  —
  —
  Basic stealth
  —
  23.4
  7.7
  —
  —
  Cockpit with hardened controls
  1.0
  4.6
  2.7
  —
  1-2
  Basic emission cloaking
  —
  23.4
  7.7
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  50 thrusters (1,814.0 tonnes thrust)
  50.0
  154.2
  8.0
  —
  0.8
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 double 422 MJ plasma gun turret
  (3.0)
  1.8
  2.0
  —
  1-1
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  120 jump drive modules
  120.0
  435.4
  372.0
  —
  4.8
  2,000 thrusters (72,560.0 tonnes thrust)2,000.0
  6,167.6
  320.0
  —
  33.3
  3 passenger couches
  3.0
  1.5
  0.0
  —
  —
  800 internal jump fuel tanks
  800.0
  217.7
  128.0
  —
  —
  9.0-dton cargo hold
  9.0
  —
  —
  —
  —
  800 -dtons jump fuel
  (800.0)
  (725.6)
  (0.3)
  —
  —
  Cargo
  (9.0)
  (40.8)
  —
  —
  —
  4 fuel processors
  4.0
  4.0
  3.4
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  64.0
  845.5
  23.7
  726
  2
  4 triple 250 MJ laser turrets
  (12.0)
  90.6
  9.8
  —
  1-4
  Fitted out with full crew
  64.0
  886.3
  23.7
  726
  3
  3 triple 90 MJ PD laser turrets
  (9.0)
  47.8
  5.3
  —
  1-3
  Drachplitl-class Diplomatic Yacht (GTL11)
  3 single 810 MJ heavy laser turrets
  (9.0)
  75.4
  8.1
  —
  1-3
  3 13 GJ particle bays
  (150.0)
  1,270.7
  68.4
  —
  6
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  7 utility modules
  7.0
  73.0
  2.1
  —
  —
  Design Parameters: Built for Zhodani human crew. Designed to private standards. Turrets are not
  counted towards jump volume. Contains nonstandard modules (briefing room).
  25 crew staterooms
  100.0
  54.4
  0.3
  —
  —
  3.0-dton cargo hold
  3.0
  —
  —
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (3.0)
  (13.6)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  400-dton medium hull, std. mat.
  (320.0)
  14.0
  2.5
  1,906
  —
  2 turrets (DR 100)
  2.0
  5.5
  0.3
  148
  —
  Empty with skeleton crew
  3,200.0
  19,880.6
  1,108.2
  9,591
  40
  DR 100 superdense armour
  —
  55.8
  0.7
  —
  —
  Fitted out with full crew
  3,200.0
  20,619.8
  1,108.2
  9,591
  49
  Psionic shielding
  —
  1.0
  2.2
  —
  —
  Drauna-class Relief Vessel (GTL12)
  Electrified surface
  —
  2.0
  0.2
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge with psionic switches
  2.5
  6.6
  3.3
  —
  1-5
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Imperial human crew. Designed to private standards. Turrets are not
  counted towards jump volume.
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  20 jump drive modules
  20.0
  72.6
  61.0
  —
  0.4
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  10 thrusters (907.0 tonnes thrust)
  10.0
  36.3
  6.5
  —
  0.2
  2,000-dton medium hull, std. mat.
  (2,000.0)
  27.2
  3.0
  5,574
  —
  160 internal jump fuel tanks
  160.0
  43.5
  25.6
  —
  —
  4 turrets (DR 100)
  4.0
  7.3
  0.2
  297
  —
  160 -dtons jump fuel
  (160.0)
  (145.1)
  (0.1)
  —
  —
  DR 100 bonded superdense armour
  —
  108.8
  1.4
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  2 triple 97 MJ PD laser turrets
  (6.0)
  26.6
  2.5
  —
  1-2
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  4 suites for 4 noble passengers
  32.0
  7.3
  0.2
  —
  4
  60 jump drive modules
  60.0
  217.7
  183.0
  —
  0.6
  10 Staterooms for 10 high passengers
  40.0
  18.1
  0.1
  —
  0.5
  40 thrusters (3,628.0 tonnes thrust)
  40.0
  145.1
  26.0
  —
  0.4
  6 crew staterooms
  24.0
  10.9
  0.1
  —
  —
  400 internal jump fuel tanks
  400.0
  108.8
  64.0
  —
  —
  1 briefing room
  1.0
  0.0
  0.0
  —
  —
  400 -dtons jump fuel
  (400.0)
  (362.8)
  (0.1)
  —
  —
  1 exercise room
  2.5
  0.5
  0.0
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  24.0-dton cargo hold
  24.0
  —
  —
  —
  —
  Cargo
  (24.0)
  (108.8)
  —
  —
  —
  2 triple sandcaster turrets
  (6.0)
  27.2
  1.5
  —
  2
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  2 triple 102 MJ PD laser turrets
  (6.0)
  28.1
  1.9
  —
  1-2
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  320.0
  313.3
  103.4
  2,054
  2
  Fitted out with full crew
  320.0
  567.3
  103.4
  2,054
  11
  4 utility modules
  4.0
  41.7
  1.0
  —
  —
  250 Staterooms for entertainers
  1,000.0
  453.5
  3.0
  —
  10
  16 crew staterooms
  64.0
  29.0
  0.2
  —
  —
  11 exercise rooms
  27.5
  5.0
  0.0
  —
  —
  5 halls
  50.0
  0.9
  0.0
  —
  —
  3 theatres
  60.0
  5.7
  0.0
  —
  3
  3 stages
  48.0
  1.4
  0.0
  —
  —
  2 civilian holoventure zones
  60.0
  6.5
  2.4
  —
  2
  1 swimming pool
  61.0
  14.5
  0.3
  —
  2.5
  Water
  —
  231.3
  —
  —
  —
  5 sickbays
  5.0
  3.9
  1.0
  —
  5
  113.0-dton cargo hold
  113.0
  —
  —
  —
  —
  Cargo
  (113.0)
  (512.5)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  2,000.0
  1,242.3
  292.4
  5,871
  2
  Fitted out with full crew
  2,000.0
  2,348.8
  292.4
  5,871
  30
  101 Starships: Appendix C: Design Details
  110
  
  Drianjdaqr-class Destroyer (GTL11)
  Echpozh-class Armed Gig (GTL11)
  Design Parameters: Built for Zhodani human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Design Parameters: Built for Zhodani human crew. Designed to military standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  20-dton medium hull, std. mat.
  (20.0)
  1.9
  0.1
  258
  —
  5,000-dton medium hull, std. mat.
  (5,000.0)
  75.2
  5.5
  10,267
  —
  1 turret (DR 100)
  1.0
  2.7
  0.1
  74
  —
  10 turrets (DR 1250)
  10.0
  277.7
  4.0
  743
  —
  DR 100 superdense armour
  —
  7.6
  0.1
  —
  —
  4 small internal bays
  200.0
  23.6
  1.3
  —
  —
  Basic stealth
  —
  0.8
  0.3
  —
  —
  DR 2500 superdense armour
  —
  7,518.2
  99.5
  —
  —
  Basic emission cloaking
  —
  0.8
  0.3
  —
  —
  Heavy compartmentalization
  —
  7.5
  0.1
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic stealth
  —
  26.9
  8.9
  —
  —
  Cockpit with hrd controls and psi switches
  1.0
  3.8
  2.2
  —
  1-2
  Basic emission cloaking
  —
  26.9
  8.9
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  5 thrusters (453.5 tonnes thrust)
  5.0
  18.1
  3.3
  —
  0.1
  Hrd. Command bridge with psi switches
  5.0
  20.9
  12.1
  —
  1-10
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple 97 MJ PD laser turret
  (3.0)
  13.3
  1.3
  —
  1-1
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  250 jump drive modules
  250.0
  907.0
  762.5
  —
  5
  1,800 thrusters (163,260.0 tonnes thrust)1,800.0
  6,530.4
  1,170.0
  —
  36
  2 passenger couches
  2.0
  0.7
  0.0
  —
  —
  2,000 internal jump fuel tanks
  2,000.0
  544.2
  320.0
  —
  —
  11.0-dton cargo hold
  11.0
  —
  —
  —
  —
  2,000 -dtons jump fuel
  (2,000.0)
  (1,814.0)
  (0.7)
  —
  —
  Cargo
  (11.0)
  (49.9)
  —
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  3 triple 97 MJ PD laser turrets
  (9.0)
  39.9
  3.8
  —
  1-3
  Empty with skeleton crew
  20.0
  49.7
  7.5
  333
  1
  7 single 870 MJ heavy laser turrets
  (21.0)
  187.3
  11.0
  —
  1-7
  Fitted out with full crew
  20.0
  99.6
  7.5
  333
  2
  4 14 GJ particle bays
  (200.0)
  1,886.6
  93.2
  —
  8
  Einkhuissen-class Express Liner (GTL9)
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  20 bays for Joqlsha’ Fighters
  420.0
  0.5
  0.0
  —
  —
  20 Joqlsha’ Fighters
  (400.0)
  (5,396.0)
  (364.2)
  —
  60
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Sword Worlds crew. Designed to commercial standards.
  10 utility modules
  10.0
  104.3
  2.5
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  59 crew staterooms
  236.0
  107.0
  0.7
  —
  —
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  300-dton medium hull, standard materials(240.0)
  23.0
  2.0
  16,938
  —
  67.0-dton cargo hold
  67.0
  —
  —
  —
  —
  DR 100 durasteel armour
  —
  115.2
  1.5
  —
  —
  Cargo
  (67.0)
  (303.8)
  —
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  3.0
  12.2
  8.0
  —
  1-5
  Empty with skeleton crew
  5,000.0
  18,288.0
  2,504.3
  11,010
  42
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  5,000.0
  25,801.8
  2,868.5
  11,010
  116
  1 fusion engineering module
  3.0
  11.7
  5.0
  —
  —
  Dsarpa-class Fast Shuttle (GTL12)
  9 jump drive modules
  18.0
  65.3
  45.0
  —
  1.8
  8 fusion rockets (580.5 tonnes thrust)
  8.0
  29.0
  6.4
  —
  0.1
  60 internal jump fuel tanks
  60.0
  16.3
  9.6
  —
  —
  60 -dtons jump fuel
  (60.0)
  (54.4)
  (0.0)
  —
  —
  15 water fuel tanks
  15.0
  0.3
  2.5
  —
  —
  Design Parameters: Built for Imperial human crew. Designed to private standards.
  Water (as reaction mass)
  (15.0)
  (204.1)
  (0.0)
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  80-dton medium hull, std. mat.
  (64.0)
  3.2
  0.8
  651
  —
  2 utility modules
  2.0
  11.2
  1.5
  —
  —
  DR 100 bonded superdense armour
  —
  12.7
  0.2
  —
  —
  20 Staterooms for 20 high passengers
  80.0
  43.5
  0.3
  —
  1
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  3 crew staterooms
  12.0
  6.5
  0.0
  —
  —
  39.0-dton cargo hold
  39.0
  —
  —
  —
  —
  Cockpit
  1.0
  4.3
  2.3
  —
  1-2
  Cargo
  (39.0)
  (176.9)
  —
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  18 thrusters (1,632.6 tonnes thrust)
  18.0
  65.3
  11.7
  —
  0.2
  Empty
  240.0
  311.3
  82.0
  16,938
  0
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out
  240.0
  542.6
  82.0
  16,938
  0
  5 passenger couches
  5.0
  1.6
  0.0
  —
  —
  Ekorn-class Liner (GTL9)
  40.0-dton cargo hold
  40.0
  —
  —
  —
  —
  Cargo
  (40.0)
  (181.4)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  64.0
  87.1
  15.0
  651
  2
  Design Parameters: Built for Sword Worlds crew. Designed to commercial standards.
  Fitted out with full crew
  64.0
  268.5
  15.0
  651
  2
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Dumont-class Assault Lander (GTL12)
  400-dton medium hull, standard materials(320.0)
  27.9
  2.5
  20,519
  —
  DR 100 durasteel armour
  —
  139.6
  1.8
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  3.0
  12.2
  8.0
  —
  1-5
  Design Parameters: Built for Imperial human crew. Designed to military standards. Weapon
  armour is limited.
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  3.0
  11.7
  5.0
  —
  —
  8 jump drive modules
  16.0
  58.0
  40.0
  —
  1.6
  40-dton medium hull, std. mat.
  (32.0)
  2.0
  0.5
  410
  —
  10 fusion rockets (725.6 tonnes thrust)
  10.0
  36.3
  8.0
  —
  0.2
  1 turret (DR 2100)
  1.0
  30.8
  0.5
  74
  —
  40 internal jump fuel tanks
  40.0
  10.9
  6.4
  —
  —
  DR 4200 bonded superdense armour
  —
  336.8
  4.5
  —
  —
  40 -dtons jump fuel
  (40.0)
  (36.3)
  (0.0)
  —
  —
  Basic stealth
  —
  1.2
  0.4
  —
  —
  24 water fuel tanks
  24.0
  0.5
  4.1
  —
  —
  Basic emission cloaking
  —
  1.2
  0.4
  —
  —
  Water (as reaction mass)
  (24.0)
  (326.5)
  (0.0)
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hardened controls
  1.0
  4.4
  2.5
  —
  1-2
  3 utility modules
  3.0
  16.9
  2.3
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  40 Staterooms for 40 high passengers
  160.0
  87.1
  0.6
  —
  2
  20 thrusters (1,814.0 tonnes thrust)
  20.0
  72.6
  13.0
  —
  0.2
  10 low berths for 40 low passengers
  5.0
  18.1
  2.2
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  4 crew staterooms
  16.0
  8.7
  0.1
  —
  —
  40.0-dton cargo hold
  40.0
  —
  —
  —
  —
  1 double 690 MJ fusion gun turret
  (3.0)
  24.5
  4.3
  —
  1-1
  Cargo
  (40.0)
  (181.4)
  —
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  3 passenger couches
  3.0
  1.0
  0.0
  —
  —
  Empty
  320.0
  399.0
  81.0
  20,519
  0
  7.0-dton cargo hold
  7.0
  —
  —
  —
  —
  Fitted out
  320.0
  616.6
  81.0
  20,519
  0
  Cargo
  (7.0)
  (31.7)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  32.0
  474.5
  26.1
  485
  2
  Fitted out with full crew
  32.0
  506.2
  26.1
  485
  3
  101 Starships: Appendix C: Design Details
  111
  
  Elding-class Light Fighter (GTL9)
  Estevan-class Cutter (GTL11)
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Solomani human crew. Designed to military standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  20-ton hull
  (20.0)
  4.1
  0.2
  278.7
  0.0
  Airtight sealing
  0.0
  0.0
  0.0
  0.0
  0.0
  20-dton medium hull, std. mat.
  (16.0)
  1.9
  0.3
  258
  —
  Armour: DR100, PD4
  0.0
  20.4
  0.3
  0.0
  0.0
  DR 100 superdense armour
  —
  7.6
  0.1
  —
  —
  Basic stealth
  0.0
  0.7
  0.2
  0.0
  0.0
  Basic stealth
  —
  0.6
  0.2
  —
  —
  Basic emission cloaking
  0.0
  0.7
  0.2
  0.0
  0.0
  Basic emission cloaking
  —
  0.6
  0.2
  —
  —
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Fusion rocket (4.7G)
  8.0
  90.5
  10.0
  0.0
  0.0
  Cockpit with hardened controls
  1.0
  3.8
  2.2
  —
  1-2
  Rocket fuel tank (0.6 hours)
  8.0
  113.4
  1.3
  0.0
  0.0
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Weapon Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2 thrusters (181.4 tonnes thrust)
  2.0
  7.3
  1.3
  —
  0.0
  3 102-MJ Lasers
  3.0
  23.7
  4.3
  0.0
  0.0
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  3 passenger couches
  3.0
  1.0
  0.0
  —
  —
  Hardened Cockpit
  1.0
  4.6
  2.5
  0.0
  1.0
  10.0-dton cargo hold
  10.0
  —
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (10.0)
  (45.3)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Fully loaded & fitted out
  20.0
  258.1
  17.8
  278.7
  1.0
  Unloaded with skeleton crew
  20.0
  258.1
  17.8
  278.7
  1.0
  Empty with skeleton crew
  16.0
  22.7
  4.3
  258
  1
  Empress Nicole-class Cruise Liner (GTL12)
  Fitted out with full crew
  16.0
  68.1
  4.3
  258
  1
  Étienne-class Missionary Ship (GTL10)
  Design Parameters: Built for Imperial human crew. Designed to commercial standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  3,000-dton medium hull, std. mat.
  (3,000.0)
  35.7
  3.9
  7,304
  —
  200-ton streamlined hull
  (160.0)
  13.6
  1.8
  1393.5
  0.0
  DR 100 bonded superdense armour
  —
  142.6
  1.9
  —
  —
  Airtight sealing
  0.0
  0.0
  0.2
  0.0
  0.0
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Armour: DR100, PD4
  0.0
  68.0
  0.9
  0.0
  0.0
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering module
  1.0
  3.7
  0.3
  0.0
  0.0
  Jump drive (2 parsecs)
  6.0
  21.8
  18.6
  0.0
  0.2
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Jump tanks
  40.0
  47.2
  6.4
  0.0
  0.0
  150 jump drive modules
  150.0
  544.2
  457.5
  —
  1.5
  Maneuver drive (1.0G)
  6.0
  18.5
  1.0
  0.0
  0.1
  61 thrusters (5,532.7 tonnes thrust)
  61.0
  221.3
  39.6
  —
  0.6
  Fuel processor module (5.0 hours)
  1.0
  1.0
  0.9
  0.0
  0.0
  1,200 internal jump fuel tanks
  1,200.0
  326.5
  192.0
  —
  —
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1,200 -dtons jump fuel
  (1,200.0)
  (1,088.4)
  (0.4)
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Bridge
  2.5
  7.8
  4.0
  0.0
  1.0
  1 utility module
  1.0
  10.4
  0.3
  0.0
  0.0
  Hanger for 4 Gigs with 1 entrance
  160.0
  0.9
  0.0
  —
  —
  2 Halls seating 200 people
  20.0
  0.4
  0.0
  0.0
  0.0
  4 Gigs
  (80.0)
  (282.5)
  (22.0)
  —
  8
  2 Theatres seating 200 people
  40.0
  3.8
  0.0
  0.0
  0.0
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2 Stages
  32.0
  0.9
  0.0
  0.0
  0.0
  Sickbay
  1.0
  0.7
  0.2
  0.0
  2.0
  6 utility modules
  6.0
  62.6
  1.5
  —
  —
  Hold
  1.5
  0.0
  0.0
  0.0
  0.0
  10 suites for 10 noble passengers
  80.0
  18.1
  0.6
  —
  10
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  200 Staterooms for 200 high passengers 800.0
  362.8
  2.4
  —
  10
  10 low berths for 40 low passengers
  5.0
  18.1
  2.2
  —
  —
  2 staterooms
  8.0
  4.4
  0.0
  0.0
  0.0
  24 crew staterooms
  96.0
  43.5
  0.3
  —
  —
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  10 exercise rooms
  25.0
  4.5
  0.0
  —
  —
  3 halls
  30.0
  0.5
  0.0
  —
  —
  Fuel
  (40.0)
  0.0
  0.0
  0.0
  0.0
  1 theatre
  20.0
  1.9
  0.0
  —
  1
  Cargo
  (1.5)
  (6.8)
  0.0
  0.0
  0.0
  1 stage
  16.0
  0.5
  0.0
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  5 civilian holoventure zones
  150.0
  16.3
  6.0
  —
  5
  Fully loaded & fitted out
  160.0
  208.9
  34.6
  1393.5
  4.0
  1 swimming pool
  61.0
  14.5
  0.3
  —
  2.5
  Unloaded with skeleton crew
  160.0
  202.1
  34.5
  1393.5
  2.0
  Water
  —
  231.3
  —
  —
  —
  Ewos-class Q-Ship (GTL11)
  3 sickbays
  3.0
  2.3
  0.6
  —
  3
  133.5-dton cargo hold
  133.5
  —
  —
  —
  —
  Cargo
  (133.5)
  (605.4)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  3,000.0
  1,826.9
  712.2
  7,304
  4
  Design Parameters: Built for Imperial human crew. Designed to private standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Fitted out with full crew
  3,000.0
  4,034.5
  734.2
  7,304
  48
  Enzhyiench-class Freighter (GTL11)
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  600-dton medium hull, std. mat.
  (600.0)
  18.3
  1.3
  2,497
  —
  2 turrets (DR 2600)
  2.0
  114.3
  1.6
  148
  —
  DR 5200 superdense armour
  —
  3,804.5
  50.3
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Zhodani human crew. Designed to commercial standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  20.9
  12.0
  —
  1-10
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1,200-dton medium hull, std. mat.
  (1,200.0)
  29.0
  2.1
  3,965
  —
  DR 100 superdense armour
  —
  116.1
  1.5
  —
  —
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  18 jump drive modules
  18.0
  65.3
  54.9
  —
  0.4
  380 thrusters (34,466.0 tonnes thrust)
  380.0
  1,378.6
  247.0
  —
  7.6
  Basic bridge with psionic switches
  2.5
  6.6
  3.3
  —
  1-5
  120 internal jump fuel tanks
  120.0
  32.7
  19.2
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  120 -dtons jump fuel
  (120.0)
  (108.8)
  (0.0)
  —
  —
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  36 jump drive modules
  36.0
  130.6
  109.8
  —
  0.7
  8 fixed 422 MJ plasma guns
  12.0
  7.3
  8.0
  —
  —
  50 thrusters (4,535.0 tonnes thrust)
  50.0
  181.4
  32.5
  —
  1
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  240 internal jump fuel tanks
  240.0
  65.3
  38.4
  —
  —
  1 triple 97 MJ PD laser turret
  (3.0)
  13.3
  1.3
  —
  1-1
  240 -dtons jump fuel
  (240.0)
  (217.7)
  (0.1)
  —
  —
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 marine stateroom
  4.0
  1.8
  0.0
  —
  —
  3 utility modules
  3.0
  31.3
  0.8
  —
  —
  7 marine bunkrooms
  28.0
  12.1
  0.1
  —
  —
  3 crew staterooms
  12.0
  5.4
  0.0
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  855.5-dton cargo hold
  855.5
  —
  —
  —
  —
  Cargo
  (855.5)
  (3,879.7)
  —
  —
  —
  2 utility modules
  2.0
  20.9
  0.5
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 crew stateroom
  4.0
  1.8
  0.0
  —
  —
  3 crew bunkrooms
  12.0
  5.2
  0.1
  —
  —
  Empty with skeleton crew
  1,200.0
  569.1
  188.6
  3,965
  3
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  Fitted out with full crew
  1,200.0
  4,666.5
  188.6
  3,965
  5
  5 brigs
  5.0
  31.7
  0.2
  —
  —
  6.0-dton cargo hold
  6.0
  —
  —
  —
  —
  Cargo
  (6.0)
  (27.2)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  600.0
  5,546.2
  397.6
  2,646
  9
  Fitted out with full crew
  600.0
  5,682.3
  397.6
  2,646
  13
  101 Starships: Appendix C: Design Details
  112
  
  Falkon-class Cargo Lighter (GTL10)
  Fellbane-class Orbital Defense Fighter
  (GTL9)
  Design Parameters: Built for Solomani human crew. Designed to private standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  80-dton medium hull, std. mat.
  (64.0)
  6.4
  0.8
  651
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 100 crystaliron armour
  —
  31.8
  0.4
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  20-ton hull
  (20.0)
  4.1
  0.2
  278.7
  0.0
  Airtight sealing
  0.0
  0.0
  0.0
  0.0
  0.0
  Cockpit
  1.0
  4.4
  2.5
  —
  1-2
  Armour: DR4200, PD4
  0.0
  1085.7
  14.4
  0.0
  0.0
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 turret (3 spaces)
  1.0
  0.7
  0.0
  74.3
  1.0
  Basic stealth
  0.0
  0.9
  0.3
  0.0
  0.0
  9 thrusters (326.5 tonnes thrust)
  9.0
  27.8
  1.4
  —
  0.2
  Basic emission cloaking
  0.0
  0.9
  0.3
  0.0
  0.0
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  54.0-dton cargo hold
  54.0
  —
  —
  —
  —
  Fusion rocket (1.0G)
  9.0
  101.8
  11.3
  0.0
  0.0
  Cargo
  (54.0)
  (244.9)
  —
  —
  —
  Rocket fuel tank (0.6 hours)
  9.0
  127.5
  1.4
  0.0
  0.0
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Weapon Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  64.0
  70.4
  5.2
  651
  2
  3 102-MJ Lasers
  (3.0)
  23.7
  4.3
  0.0
  0.0
  Fitted out with full crew
  64.0
  315.3
  5.2
  651
  2
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Faunel-class Yacht (GTL10)
  Hardened Cockpit
  1.0
  4.6
  2.5
  0.0
  1.0
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Fully loaded & fitted out
  20.0
  1349.9
  33.3
  353.0
  2.0
  Unloaded with skeleton crew
  20.0
  1349.9
  33.3
  353.0
  1.0
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Fermouche-class Escort Frigate (GTL10)
  300-ton streamlined hull
  (240.0)
  18.1
  2.4
  1858.1
  0.0
  Airtight sealing
  0.0
  0.0
  0.2
  0.0
  0.0
  Armour: DR100, PD4
  0.0
  94.3
  1.2
  0.0
  0.0
  1 turret (3 spaces)
  1.0
  0.7
  0.1
  74.3
  1.0
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Solomani human crew. Designed to military standards. Turrets are
  not counted towards jump volume. Weapon armour is limited.
  Engineering module
  1.0
  3.7
  0.3
  0.0
  0.0
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Jump drive (2 parsecs)
  9.0
  32.7
  27.9
  0.0
  0.4
  Jump tanks
  60.0
  70.7
  9.6
  0.0
  0.0
  600-dton medium hull, std. mat.
  (600.0)
  24.4
  1.3
  2,497
  —
  Maneuver drive (1.3G)
  19.0
  58.6
  3.0
  0.0
  0.3
  6 turrets (DR 650)
  6.0
  146.0
  2.1
  445
  —
  Weapon Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 1300 crystaliron armour
  —
  1,585.2
  21.0
  —
  —
  Basic stealth
  —
  7.2
  2.4
  —
  —
  Missile Rack
  (1.0)
  11.8
  0.0
  0.0
  0.0
  Basic emission cloaking
  —
  7.2
  2.4
  —
  —
  360-MJ Laser
  (1.0)
  10.9
  1.0
  0.0
  0.0
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  1 sandcaster
  (1.0)
  4.5
  0.3
  0.0
  0.0
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Bridge
  2.5
  7.8
  4.0
  0.0
  3.0
  1 utility module
  1.0
  10.4
  0.3
  0.0
  0.0
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Theatre
  4.0
  2.0
  0.0
  0.0
  0.0
  18 jump drive modules
  18.0
  65.3
  55.8
  —
  0.7
  Stage
  16.0
  0.5
  0.0
  0.0
  0.0
  280 thrusters (10,158.4 tonnes thrust)
  280.0
  863.5
  44.8
  —
  4.7
  Swimming Pool
  31.0
  7.7
  0.2
  0.0
  0.0
  120 internal jump fuel tanks
  120.0
  32.7
  19.2
  —
  —
  Hold
  35.5
  0.0
  0.0
  0.0
  0.0
  120 -dtons jump fuel
  (120.0)
  (108.8)
  (0.0)
  —
  —
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  0.5 fuel scoops
  0.5
  0.3
  0.0
  —
  —
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  15 staterooms
  60.0
  32.7
  0.2
  0.0
  0.0
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  2 triple 250 MJ laser turrets
  (6.0)
  45.3
  4.9
  —
  1-2
  Fuel
  (60.0)
  0.0
  0.0
  0.0
  0.0
  2 triple 90 MJ PD laser turrets
  (6.0)
  31.8
  3.5
  —
  1-2
  Cargo
  (35.5)
  (161.0)
  0.0
  0.0
  0.0
  2 single 810 MJ heavy laser turrets
  (6.0)
  50.2
  5.4
  —
  1-2
  Missiles
  0.0
  0.0
  2.5
  0.0
  0.0
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Sand cannisters
  0.0
  0.0
  0.1
  0.0
  0.0
  Water
  0.0
  (115.6)
  0.0
  0.0
  0.0
  4 bays for Burtoine Escort Fighters
  126.0
  0.5
  0.0
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  4 Burtoine Escort Fighters
  (120.0)
  (1,260.8)
  (47.3)
  —
  8
  1 bay for Gig
  21.0
  0.5
  0.0
  —
  —
  Fully loaded & fitted out
  240.0
  528.2
  53.5
  1932.4
  6.0
  1 Gig
  (20.0)
  (70.6)
  (5.5)
  —
  2
  Unloaded with skeleton crew
  240.0
  367.2
  50.9
  1932.4
  4.0
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Fedmist-class Droyne Trader (GTL10)
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  1 crew stateroom
  4.0
  2.2
  0.0
  —
  —
  2 crew bunkrooms
  8.0
  8.7
  0.0
  —
  —
  1 sickbay
  1.0
  0.7
  0.2
  —
  1
  Design Parameters: Built for Droyne crew. Designed to commercial standards. Turrets are
  counted towards jump volume.
  7.5-dton cargo hold
  7.5
  —
  —
  —
  —
  Cargo
  (7.5)
  (34.0)
  —
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  200-dton medium hull, std. mat.
  (160.0)
  11.7
  1.6
  1,200
  —
  Empty with skeleton crew
  600.0
  2,908.2
  177.1
  2,943
  7
  2 turrets (DR 100)
  2.0
  8.8
  0.3
  148
  —
  Fitted out with full crew
  600.0
  4,382.4
  229.9
  2,943
  25
  DR 100 crystaliron armour
  —
  58.6
  0.8
  —
  —
  Firal-class Tanker (GTL10)
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Design Parameters: Built for Imperial human crew. Designed to military standards.
  4 jump drive modules
  4.0
  14.5
  12.4
  —
  0.2
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  16 thrusters (580.5 tonnes thrust)
  16.0
  49.3
  2.6
  —
  0.3
  10,000-dton medium hull, std. mat.
  (10,000.0)
  159.1
  8.8
  16,298
  —
  20 internal jump fuel tanks
  20.0
  5.4
  3.2
  —
  —
  DR 100 crystaliron armour
  —
  795.6
  10.5
  —
  —
  20 -dtons jump fuel
  (20.0)
  (18.1)
  (0.0)
  —
  —
  Basic stealth
  —
  39.8
  13.2
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic emission cloaking
  —
  39.8
  13.2
  —
  —
  1 triple 250 MJ laser turret
  (3.0)
  22.6
  2.5
  —
  1-1
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple 90 MJ PD laser turret
  (3.0)
  15.9
  1.8
  —
  1-1
  Basic bridge with hardened controls
  2.5
  10.5
  7.0
  —
  1-5
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  2 Nests for 12 high passengers
  24.0
  13.1
  0.1
  —
  0.6
  720 jump drive modules
  720.0
  2,612.2
  2,232.0
  —
  28.8
  1 crew nest
  12.0
  6.5
  0.0
  —
  —
  773 thrusters (28,044.4 tonnes thrust)
  773.0
  2,383.8
  123.7
  —
  12.9
  77.5-dton cargo hold
  77.5
  —
  —
  —
  —
  7,800 internal jump fuel tanks
  7,800.0
  2,122.4
  1,248.0
  —
  —
  Cargo
  (77.5)
  (351.5)
  —
  —
  —
  7,800 -dtons jump fuel
  (7,800.0)
  (7,074.6)
  (2.7)
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  78 fuel processors
  78.0
  77.8
  66.3
  —
  —
  Empty with skeleton crew
  160.0
  228.4
  29.7
  1,349
  2
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  160.0
  598.0
  29.7
  1,349
  5
  100 cradles for Prenai Scoopship
  113.5
  643.4
  28.4
  —
  —
  100 Prenai Scoopships
  (8,000.0)
  (12,861.3)
  (1,399.0)
  —
  200
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  20 utility modules
  20.0
  208.6
  6.0
  —
  —
  123 crew staterooms
  492.0
  267.7
  1.5
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  10,000.0
  9,364.4
  3,758.8
  16,298
  43
  Fitted out with full crew
  10,000.0
  29,300.2
  5,157.8
  16,298
  245
  101 Starships: Appendix C: Design Details
  113
  
  Flamboyant Monkey-class Frontier Cruiser (GTL12)
  Ftenrik-class Fleet Transport (GTL12)
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited. Contains nonstandard modules (briefing
  room).
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  10,000-dton medium hull, std. mat.
  (10,000.0)
  79.6
  8.8
  16,298
  —
  50,000-dton medium hull, std. mat.
  (50,000.0)
  232.6
  25.6
  47,657
  —
  10 turrets (DR 250)
  10.0
  40.0
  0.9
  743
  —
  206 turrets (DR 2600)
  206.0
  7,849.7
  111.3
  15,309
  —
  DR 500 bonded superdense armour
  —
  1,591.3
  21.1
  —
  —
  24 small internal bays
  1,200.0
  141.5
  7.8
  —
  —
  Total compartmentalization
  —
  15.9
  0.2
  —
  —
  DR 5200 bonded superdense armour
  —
  48,389.6
  640.2
  —
  —
  Basic stealth
  —
  41.6
  13.8
  —
  —
  Basic stealth
  —
  153.7
  50.8
  —
  —
  Basic emission cloaking
  —
  41.6
  13.8
  —
  —
  Basic emission cloaking
  —
  153.7
  50.8
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge with hardened controls
  2.5
  9.3
  6.1
  —
  1-5
  Command bridge with hardened controls
  5.0
  20.1
  11.8
  —
  1-10
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge with hardened controls
  2.5
  9.3
  6.1
  —
  0-0
  1 information centre
  4.0
  2.7
  2.8
  —
  10-20
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  1 centre containing 8 cmplx 10 computers
  1.0
  10.9
  30.0
  —
  —
  400 jump drive modules
  400.0
  1,451.2
  1,220.0
  —
  4
  1 enhanced communicator
  1.0
  14.8
  0.7
  —
  0-1
  513 thrusters (46,529.1 tonnes thrust)
  513.0
  1,861.2
  333.4
  —
  5.1
  1 advanced sensor
  8.0
  69.2
  69.0
  —
  0-1
  3,000 internal jump fuel tanks
  3,000.0
  816.3
  480.0
  —
  —
  1 electronic warfare suite
  3.0
  36.6
  10.5
  —
  2
  3,000 -dtons jump fuel
  (3,000.0)
  (2,721.0)
  (1.0)
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  5 triple sandcaster turrets
  (15.0)
  68.0
  3.8
  —
  5
  3,000 jump drive modules
  3,000.0
  10,884.0
  9,150.0
  —
  30
  5 triple 102 MJ PD laser turrets
  (15.0)
  70.2
  4.7
  —
  1-5
  4,500 thrusters (408,150.0 tonnes thrust)4,500.0
  16,326.0
  2,925.0
  —
  45
  1 nuclear damper module
  1.0
  9.3
  4.0
  —
  4
  25,000 internal jump fuel tanks
  25,000.0
  6,802.5
  4,000.0
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  25,000 -dtons jump fuel
  (25,000.0)
  (22,675.0)
  (8.8)
  —
  —
  200 fuel processors
  200.0
  199.5
  170.0
  —
  —
  20 utility modules
  20.0
  208.6
  5.0
  —
  —
  1 workshop
  2.5
  13.6
  0.1
  —
  —
  13 crew staterooms
  52.0
  23.6
  0.2
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  6,000.5-dton cargo hold
  6,000.5
  —
  —
  —
  —
  Cargo
  (6,000.5)
  (27,212.3)
  —
  —
  —
  6 triple light missile turrets
  (18.0)
  4.9
  0.1
  —
  6
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  10 triple sandcaster turrets
  (30.0)
  136.1
  7.5
  —
  10
  80 triple 405 MJ laser turrets
  (240.0)
  1,697.9
  163.2
  —
  8-80
  Empty with skeleton crew
  10,000.0
  6,330.9
  2,115.7
  17,041
  11
  10 triple 102 MJ PD laser turrets
  (30.0)
  140.4
  9.3
  —
  1-10
  Fitted out with full crew
  10,000.0
  36,264.1
  2,115.7
  17,041
  25
  100 single 1,313 MJ heavy laser turrets(300.0)
  2,276.6
  211.0
  —
  10-100
  Furgal-class Blockade Runner (GTL12)
  24 14 GJ particle bays
  (1,200.0)
  11,319.4
  559.2
  —
  48
  870 GJ spinal meson gun
  2,291.0
  20,718.6
  1,419.0
  —
  24
  4 nuclear damper modules
  4.0
  37.0
  16.0
  —
  4
  66 meson screen modules
  66.0
  299.3
  151.8
  —
  4
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Imperial human crew. Designed to commercial standards. Turrets
  are counted towards jump volume.
  1,476 ready light missiles
  —
  (200.8)
  (33.9)
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  200-dton medium hull, std. mat.
  (160.0)
  5.9
  1.6
  12,926
  —
  Rampart Hanger with 2 ent & 1 launch 3,018.0
  75.3
  1.8
  —
  10
  2 turrets (DR 100)
  2.0
  3.7
  0.2
  1,600
  —
  150 Rampart Fighters
  (1,500.0)
  (12,285.0)
  (2,100.0)
  —
  150
  DR 100 bonded superdense armour
  —
  23.4
  0.3
  —
  —
  Citadel Hanger with 1 ent. & 1 launch 
  2,090.0
  364.6
  5.0
  —
  10
  Radical stealth
  —
  6.6
  10.9
  —
  —
  20 Citadel Heavy Fighters
  (1,000.0)
  (8,802.0)
  (659.4)
  —
  40
  Radical emission cloaking
  —
  6.6
  10.9
  —
  —
  Fortress Hanger with 1 ent & 1 launch 4,970.0
  818.1
  10.0
  —
  10
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  30 Fortress Assault Fighters
  (2,400.0)
  (30,561.0)
  (2,048.7)
  —
  90
  Tralsa Hanger with 1 entrance
  200.0
  0.9
  0.0
  —
  —
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  5 Tralsa Gigs
  (100.0)
  (342.0)
  (20.1)
  —
  5
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  4 bays for Baboon Scoopships
  1,680.0
  0.5
  0.0
  —
  —
  4 Baboon Scoopships
  (1,600.0)
  (2,132.0)
  (287.9)
  —
  12
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  4 jump drive modules
  4.0
  14.5
  12.2
  —
  0.0
  17 thrusters (1,541.9 tonnes thrust)
  17.0
  61.7
  11.0
  —
  0.2
  3 marine staterooms
  12.0
  5.4
  0.0
  —
  —
  20 internal jump fuel tanks
  20.0
  5.4
  3.2
  —
  —
  30 marine bunkrooms
  120.0
  51.7
  0.5
  —
  —
  20 -dtons jump fuel
  (20.0)
  (18.1)
  (0.0)
  —
  —
  2 briefing rooms
  2.0
  0.0
  0.0
  —
  —
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  6 battledress racks
  6.0
  156.5
  —
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  2 weapons lockers
  2.0
  12.7
  0.1
  —
  —
  2 gyms
  5.0
  0.9
  0.0
  —
  —
  2 empty turrets
  (6.0)
  —
  —
  —
  —
  1 shooting range
  10.0
  9.1
  0.2
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  100 utility modules
  100.0
  1,043.1
  25.0
  —
  —
  2 Staterooms for 4 middle passengers
  8.0
  3.6
  0.0
  —
  0.1
  270 crew staterooms
  1,080.0
  489.8
  3.2
  —
  —
  3 low berths for 12 low passengers
  1.5
  5.4
  0.7
  —
  —
  68 crew low berths
  34.0
  123.4
  15.0
  —
  —
  3 crew staterooms
  12.0
  5.4
  0.0
  —
  —
  6 sickbays
  6.0
  4.6
  1.3
  —
  6
  80.0-dton cargo hold
  80.0
  —
  —
  —
  —
  1 surgical theatre
  1.0
  0.4
  0.1
  —
  —
  Cargo
  (80.0)
  (362.8)
  —
  —
  —
  169.0-dton cargo hold
  169.0
  —
  —
  —
  —
  10-dton smuggler’s hold
  10.0
  —
  0.1
  —
  —
  Cargo
  (169.0)
  (766.4)
  —
  —
  —
  Concealed cargo
  (10.0)
  (45.3)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  50,000.0
  131,100.4
  19,862.0
  62,966
  88
  Empty
  160.0
  163.6
  55.5
  14,526
  0
  Fitted out with full crew
  50,000.0
  208,864.6
  25,012.1
  62,966
  807
  Fitted out
  160.0
  589.9
  55.5
  14,526
  0
  Fortress-class Assault Fighter (GTL12)
  Design Parameters: Built for Imperial human crew. Designed to military standards. Weapon
  armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  80-dton medium hull, std. mat.
  (80.0)
  3.2
  0.4
  651
  —
  1 turret (DR 2600)
  1.0
  38.1
  0.5
  74
  —
  DR 5200 bonded superdense armour
  —
  662.0
  8.8
  —
  —
  Basic stealth
  —
  1.8
  0.6
  —
  —
  Basic emission cloaking
  —
  1.8
  0.6
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hardened controls
  1.0
  4.4
  2.5
  —
  1-2
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  78 thrusters (7,074.6 tonnes thrust)
  78.0
  283.0
  50.7
  —
  0.8
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 double 690 MJ fusion gun turret
  (3.0)
  24.5
  4.3
  —
  1-1
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  80.0
  1,018.7
  68.3
  726
  2
  Fitted out with full crew
  80.0
  1,018.7
  68.3
  726
  3
  101 Starships: Appendix C: Design Details
  114
  
  Fury-class Fleet Escort (GTL12)
  Garyan-class Corvette (GTL12)
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  3,000-dton medium hull, std. mat.
  (3,000.0)
  35.7
  3.9
  7,304
  —
  400-dton medium hull, std. mat.
  (320.0)
  9.3
  2.5
  1,906
  —
  5 turrets (DR 150)
  5.0
  12.8
  0.3
  371
  —
  4 turrets (DR 250)
  4.0
  16.0
  0.6
  297
  —
  1 small internal bay
  50.0
  5.9
  0.3
  —
  —
  DR 500 bonded superdense armour
  —
  186.1
  2.5
  —
  —
  DR 300 bonded superdense armour
  —
  427.9
  5.7
  —
  —
  Total compartmentalization
  —
  1.9
  0.0
  —
  —
  Total compartmentalization
  —
  7.1
  0.1
  —
  —
  Basic stealth
  —
  5.4
  1.8
  —
  —
  Basic stealth
  —
  18.7
  6.2
  —
  —
  Basic emission cloaking
  —
  5.4
  1.8
  —
  —
  Basic emission cloaking
  —
  18.7
  6.2
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  20.1
  11.8
  —
  1-10
  Command bridge with hardened controls
  5.0
  20.1
  11.8
  —
  1-10
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  24 jump drive modules
  24.0
  87.1
  73.2
  —
  0.2
  90 jump drive modules
  90.0
  326.5
  274.5
  —
  0.9
  59 thrusters (5,351.3 tonnes thrust)
  59.0
  214.1
  38.3
  —
  0.6
  585 thrusters (53,059.5 tonnes thrust)
  585.0
  2,122.4
  380.3
  —
  5.8
  200 internal jump fuel tanks
  200.0
  54.4
  32.0
  —
  —
  600 internal jump fuel tanks
  600.0
  163.3
  96.0
  —
  —
  200 -dtons jump fuel
  (200.0)
  (181.4)
  (0.1)
  —
  —
  600 -dtons jump fuel
  (600.0)
  (544.2)
  (0.2)
  —
  —
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  5 triple 405 MJ laser turrets
  (15.0)
  106.1
  10.2
  —
  1-5
  1 triple light missile turret
  (3.0)
  0.8
  0.0
  —
  1
  1 small missile bay
  (50.0)
  68.7
  1.1
  —
  2
  3 triple 405 MJ laser turrets
  (9.0)
  63.7
  6.1
  —
  1-3
  570 GJ spinal meson gun
  1,512.0
  13,675.7
  936.0
  —
  17
  1 nuclear damper module
  1.0
  9.3
  4.0
  —
  4
  1 nuclear damper module
  1.0
  9.3
  4.0
  —
  4
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  1 meson screen module
  1.0
  4.5
  2.3
  —
  4
  246 ready light missiles
  —
  (33.5)
  (5.7)
  —
  —
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  750 ready heavy missiles
  —
  (510.2)
  (150.0)
  —
  —
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  6 crew staterooms
  24.0
  10.9
  0.1
  —
  —
  1 bay for Tralsa Gig
  21.0
  0.5
  0.0
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 Tralsa Gig
  (20.0)
  (68.4)
  (4.0)
  —
  1
  Empty with skeleton crew
  320.0
  699.0
  175.9
  2,203
  2
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  320.0
  913.9
  181.6
  2,203
  10
  6 utility modules
  6.0
  62.6
  1.5
  —
  —
  Gefros-class System Defense Boat (GTL12)
  23 crew staterooms
  92.0
  41.7
  0.3
  —
  —
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  30.0-dton cargo hold
  30.0
  —
  —
  —
  —
  Cargo
  (30.0)
  (136.1)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Imperial human crew. Designed to military standards. Weapon
  armour is limited.
  Empty with skeleton crew
  3,000.0
  17,132.2
  1,741.0
  7,675
  8
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  3,000.0
  18,391.0
  1,895.1
  7,675
  45
  Galak-class Megafreighter (GTL10)
  800-dton medium hull, std. mat.
  (640.0)
  14.8
  3.9
  3,026
  —
  8 turrets (DR 3000)
  8.0
  351.3
  5.4
  594
  —
  DR 6000 bonded superdense armour
  —
  3,545.2
  46.9
  —
  —
  Total compartmentalization
  —
  3.0
  0.0
  —
  —
  Basic stealth
  —
  8.8
  2.9
  —
  —
  Basic emission cloaking
  —
  8.8
  2.9
  —
  —
  Design Parameters: Built for Solomani human crew. Designed to commercial standards.
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  20.1
  11.8
  —
  1-10
  50,000-dton medium hull, std. mat.
  (50,000.0)
  465.3
  25.6
  47,657
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 100 crystaliron armour
  —
  2,326.4
  30.8
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  550 thrusters (49,885.0 tonnes thrust)
  550.0
  1,995.4
  357.5
  —
  5.5
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  4 triple light missile turrets
  (12.0)
  3.3
  0.1
  —
  4
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  4 triple 405 MJ laser turrets
  (12.0)
  84.9
  8.2
  —
  1-4
  1,501 jump drive modules
  1,501.0
  5,445.6
  4,653.1
  —
  60.0
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  2,370 thrusters (85,983.6 tonnes thrust)2,370.0
  7,308.6
  379.2
  —
  39.5
  10,002 internal jump fuel tanks
  10,002.0
  2,721.5
  1,600.3
  —
  —
  984 ready light missiles
  —
  (133.9)
  (22.6)
  —
  —
  10,002 -dtons jump fuel
  (10,002.0)
  (9,071.8)
  (3.5)
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 workshop
  2.5
  13.6
  0.1
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  2 utility modules
  2.0
  20.9
  0.5
  —
  —
  11 crew staterooms
  44.0
  20.0
  0.1
  —
  —
  1 cradle for Launch
  0.5
  2.8
  0.1
  —
  —
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  1 Launch
  (10.0)
  (32.7)
  (3.6)
  —
  —
  29.0-dton cargo hold
  29.0
  —
  —
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (29.0)
  (131.5)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  100 utility modules
  100.0
  1,043.1
  30.0
  —
  —
  53 crew staterooms
  212.0
  115.4
  0.6
  —
  —
  Empty with skeleton crew
  640.0
  6,080.5
  440.6
  3,620
  7
  35,808.5-dton cargo hold
  35,808.5
  —
  —
  —
  —
  Fitted out with full crew
  640.0
  6,345.9
  463.3
  3,620
  21
  Cargo
  (35,808.5) (162,391.5)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  50,000.0
  19,453.8
  6,724.2
  47,657
  101
  Fitted out with full crew
  50,000.0
  190,949.8
  6,727.8
  47,657
  105
  101 Starships: Appendix C: Design Details
  115
  
  Geist-class Deep Scout (GTL12)
  Gherain-class Corvette (GTL11)
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume.
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  100-dton medium hull, std. mat.
  (100.0)
  3.7
  0.4
  756
  —
  800-dton medium hull, std. mat.
  (800.0)
  22.2
  1.6
  3,026
  —
  1 turret (DR 100)
  1.0
  1.8
  0.1
  74
  —
  8 turrets (DR 1150)
  8.0
  204.8
  3.0
  594
  —
  DR 100 bonded superdense armour
  —
  14.8
  0.2
  —
  —
  DR 2300 superdense armour
  —
  2,038.5
  27.0
  —
  —
  Basic stealth
  —
  2.0
  0.7
  —
  —
  Basic stealth
  —
  8.8
  2.9
  —
  —
  Basic emission cloaking
  —
  2.0
  0.7
  —
  —
  Basic emission cloaking
  —
  8.8
  2.9
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge with hardened controls
  2.5
  9.3
  6.1
  —
  1-5
  Command bridge with hardened controls
  5.0
  20.9
  12.0
  —
  1-10
  1 centre containing 8 cplx 10 computers
  1.0
  10.9
  30.0
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Medium PESA array
  1.5
  17.1
  60.0
  —
  —
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  40 jump drive modules
  40.0
  145.1
  122.0
  —
  0.8
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  300 thrusters (27,210.0 tonnes thrust)
  300.0
  1,088.4
  195.0
  —
  6
  7 jump drive modules
  7.0
  25.4
  21.4
  —
  0.1
  320 internal jump fuel tanks
  320.0
  87.1
  51.2
  —
  —
  15 thrusters (1,360.5 tonnes thrust)
  15.0
  54.4
  9.8
  —
  0.1
  320 -dtons jump fuel
  (320.0)
  (290.2)
  (0.1)
  —
  —
  60 internal jump fuel tanks
  60.0
  16.3
  9.6
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  60 -dtons jump fuel
  (60.0)
  (54.4)
  (0.0)
  —
  —
  2 triple light missile turrets
  (6.0)
  1.6
  0.0
  —
  2
  0.5 fuel scoops
  0.5
  0.3
  0.0
  —
  —
  4 triple 390 MJ laser turrets
  (12.0)
  81.8
  13.8
  —
  1-4
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  2 single 870 MJ heavy laser turrets
  (6.0)
  53.5
  3.1
  —
  1-2
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple light missile turret
  (3.0)
  0.8
  0.0
  —
  1
  492 ready light missiles
  —
  (66.9)
  (11.3)
  —
  —
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  246 ready light missiles
  —
  (33.5)
  (5.7)
  —
  —
  1 bay for Quero Assault Lander
  42.0
  0.5
  0.0
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 Quero Assault Lander
  (40.0)
  (398.9)
  (17.4)
  —
  2
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  2 crew staterooms
  8.0
  3.6
  0.0
  —
  —
  1 marine stateroom
  4.0
  1.8
  0.0
  —
  —
  0.5-dton cargo hold
  0.5
  —
  —
  —
  —
  8 marine bunkrooms
  32.0
  13.8
  0.1
  —
  —
  Cargo
  (0.5)
  (2.3)
  —
  —
  —
  2 battledress racks
  2.0
  52.2
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 weapons locker
  1.0
  6.3
  0.0
  —
  —
  Empty with skeleton crew
  100.0
  177.2
  140.1
  830
  2
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  100.0
  267.3
  145.8
  830
  3
  2 utility modules
  2.0
  20.9
  0.5
  —
  —
  Gelliam-class Express Freighter (GTL11)
  10 crew staterooms
  40.0
  18.1
  0.1
  —
  —
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  2.0-dton cargo hold
  2.0
  —
  —
  —
  —
  Cargo
  (2.0)
  (9.1)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Imperial human crew. Designed to commercial standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  800.0
  3,879.1
  435.8
  3,620
  8
  Fitted out with full crew
  800.0
  4,644.3
  464.5
  3,620
  18
  2,000-dton medium hull, std. mat.
  (2,000.0)
  40.8
  3.0
  60,000
  —
  Gnat-class Light Fighter (GTL10)
  DR 100 superdense armour
  —
  32.7
  0.4
  —
  —
  1 x 223-dton medium subhull, std. materials(223.5)
  9.5
  0.7
  (13,920)
  —
  DR 100 superdense armour
  —
  37.9
  0.5
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  6.6
  3.2
  —
  1-5
  Design Parameters: Built for Imperial human crew. Designed to military standards.
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  10-dton medium hull, std. mat.
  (10.0)
  1.6
  0.1
  162
  —
  100 jump drive modules
  100.0
  362.8
  305.0
  —
  2
  DR 100 crystaliron armour
  —
  8.0
  0.1
  —
  —
  100 thrusters (9,070.0 tonnes thrust)
  100.0
  362.8
  65.0
  —
  2
  Basic stealth
  —
  0.4
  0.1
  —
  —
  800 internal jump fuel tanks
  800.0
  217.7
  128.0
  —
  —
  Basic emission cloaking
  —
  0.4
  0.1
  —
  —
  800 -dtons jump fuel
  (800.0)
  (725.6)
  (0.3)
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hardened controls
  1.0
  4.6
  2.7
  —
  1-2
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  5 crew staterooms
  20.0
  9.1
  0.1
  —
  —
  8 thrusters (290.2 tonnes thrust)
  8.0
  24.7
  1.3
  —
  0.1
  975.5-dton cargo hold
  975.5
  —
  —
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (975.5)
  (4,423.9)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fixed 250 MJ laser
  1.0
  7.5
  0.8
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty
  2,000.0
  1,093.5
  506.3
  60,000
  0
  Fitted out
  2,000.0
  6,243.0
  506.3
  60,000
  0
  Empty with skeleton crew
  10.0
  47.1
  5.2
  162
  2
  Gheilfa-class Aerospace Fighter (GTL12)
  Fitted out with full crew
  10.0
  47.1
  5.2
  162
  2
  Gnortz-class Freighter (GTL10)
  Design Parameters: Built for Imperial human crew. Designed to military standards. Weapon
  armour is limited.
  Design Parameters: Built for Imperial human crew. Turrets are counted towards jump volume.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  20-dton medium hull, std. mat.
  (16.0)
  1.3
  0.3
  258
  —
  600-dton medium hull, std. mat.
  (600.0)
  24.4
  1.3
  2,497
  —
  1 turret (DR 2100)
  1.0
  30.8
  0.5
  74
  —
  1 turret (DR 100)
  1.0
  4.4
  0.1
  74
  —
  DR 4200 bonded superdense armour
  —
  212.2
  2.8
  —
  —
  DR 100 crystaliron armour
  —
  121.9
  1.6
  —
  —
  Basic stealth
  —
  0.8
  0.3
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic emission cloaking
  —
  0.8
  0.3
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hardened controls
  1.0
  4.4
  2.5
  —
  1-2
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  18 jump drive modules
  18.0
  65.3
  55.8
  —
  0.7
  14 thrusters (1,269.8 tonnes thrust)
  14.0
  50.8
  9.1
  —
  0.1
  72 thrusters (2,612.2 tonnes thrust)
  72.0
  222.0
  11.5
  —
  1.2
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  120 internal jump fuel tanks
  120.0
  32.7
  19.2
  —
  —
  120 -dtons jump fuel
  (120.0)
  (108.8)
  (0.0)
  —
  —
  1 double 690 MJ fusion gun turret
  (3.0)
  24.5
  4.3
  —
  1-1
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 empty turret
  (3.0)
  —
  —
  —
  —
  Empty with skeleton crew
  16.0
  325.6
  20.1
  333
  2
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  16.0
  325.6
  20.1
  333
  3
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  2 crew staterooms
  8.0
  4.4
  0.0
  —
  —
  376.5-dton cargo hold
  376.5
  —
  —
  —
  —
  Cargo
  (376.5)
  (1,707.4)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  600.0
  496.9
  94.2
  2,572
  3
  Fitted out with full crew
  600.0
  2,313.2
  94.2
  2,572
  4
  101 Starships: Appendix C: Design Details
  116
  
  Grendel-class Lesser Dreadnought
  (GTL9)
  Gvergh-class Assault Cruiser (GTL10)
  Design Parameters: Built for Vargr crew. Designed to military standards. Turrets are not counted
  towards jump volume. Weapon armour is limited. Contains nonstandard modules (briefing room).
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  5,000-dton medium hull, std. mat.
  (5,000.0)
  100.2
  5.5
  10,267
  —
  50000-ton hull
  (50000.0)
  693.9
  25.5
  47380.6
  0.0
  5 turrets (DR 650)
  5.0
  121.7
  1.8
  371
  —
  Airtight sealing
  0.0
  0.0
  8.6
  0.0
  0.0
  3 small internal bays
  150.0
  17.7
  1.0
  —
  —
  Armour: DR4200, PD4
  0.0
  247134.8
  3269.7
  0.0
  0.0
  DR 1300 crystaliron armour
  —
  6,515.8
  86.2
  —
  —
  Total compartmentalization
  0.0
  138.8
  1.5
  0.0
  0.0
  Total compartmentalization
  —
  20.0
  0.2
  —
  —
  30 weapon bays
  1500.0
  176.9
  9.8
  18116.1
  60.0
  Basic stealth
  —
  26.0
  8.6
  —
  —
  200 turrets (600 spaces)
  200.0
  149.7
  8.1
  14864.5
  200.0
  Basic emission cloaking
  —
  26.0
  8.6
  —
  —
  Basic stealth
  0.0
  196.1
  64.9
  0.0
  0.0
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic emission cloaking
  0.0
  196.1
  64.9
  0.0
  0.0
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering module
  3.5
  11.3
  5.0
  0.0
  0.0
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Jump drive (2 parsecs)
  3000.0
  10884.0
  7500.0
  0.0
  300.0
  150 jump drive modules
  150.0
  544.2
  465.0
  —
  6
  Jump tanks
  10000.0
  11791.0
  1600.0
  0.0
  0.0
  1,800 thrusters (65,304.0 tonnes thrust)1,800.0
  5,550.8
  288.0
  —
  30.0
  Fusion rocket (1.6G)
  8000.0
  90518.6
  10000.0
  0.0
  0.0
  1,000 internal jump fuel tanks
  1,000.0
  272.1
  160.0
  —
  —
  Rocket fuel tank (1.9 hours)
  25000.0
  354296.9
  4000.0
  0.0
  0.0
  1,000 -dtons jump fuel
  (1,000.0)
  (907.0)
  (0.3)
  —
  —
  10 fuel processor modules (125.0 hours)
  10.0
  10.0
  8.5
  0.0
  0.0
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Weapon Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  5 triple 250 MJ laser turrets
  (15.0)
  113.2
  12.3
  —
  1-5
  570 102-MJ Lasers
  (570.0)
  4508.2
  820.8
  0.0
  0.0
  3 small missile bays
  (150.0)
  206.0
  3.3
  —
  6
  30 sandcasters
  (30.0)
  136.1
  7.5
  0.0
  0.0
  570 GJ spinal particle accelerator
  1,512.0
  13,685.7
  1,034.0
  —
  17
  30 Missile Bays
  (1500.0)
  16837.5
  25.5
  0.0
  0.0
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  Spinal Particle Beam
  1513.0
  13719.3
  1035.0
  0.0
  0.0
  2,250 ready heavy missiles
  —
  (1,530.6)
  (405.0)
  —
  —
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Hardened Command Bridge
  6.0
  26.9
  22.3
  0.0
  10.0
  Aekguthang Hanger with 1 entrance
  80.0
  0.9
  0.0
  —
  —
  100 utility modules
  100.0
  1043.1
  30.0
  0.0
  0.0
  2 Aekguthang Assault Cutters
  (40.0)
  (145.2)
  (10.4)
  —
  2
  8 Vehicle Bays
  336.0
  725.6
  24.0
  0.0
  0.0
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  Hold
  143.5
  0.0
  0.0
  0.0
  0.0
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2 marine staterooms
  8.0
  4.4
  0.0
  —
  —
  15 marine bunkrooms
  60.0
  65.3
  0.3
  —
  —
  stateroom
  4.0
  2.7
  0.0
  0.0
  0.0
  2 briefing rooms
  2.0
  0.0
  0.0
  —
  —
  37 bunkrooms sleeping 592 personnel
  148.0
  161.1
  0.7
  0.0
  0.0
  2 weapons lockers
  2.0
  12.7
  0.1
  —
  —
  Low berths for 288 cryotubes
  36.0
  130.6
  15.8
  0.0
  0.0
  2 gyms
  5.0
  0.9
  0.0
  —
  —
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  1 shooting range
  10.0
  9.1
  0.2
  —
  —
  Fuel
  (10000.0)
  0.0
  3.5
  0.0
  0.0
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (143.5)
  (650.8)
  0.0
  0.0
  0.0
  10 utility modules
  10.0
  104.3
  3.0
  —
  —
  8 Helm Fighters
  (320.0)
  (12256.0)
  (279.2)
  0.0
  16.0
  36 crew staterooms
  144.0
  78.4
  0.4
  —
  —
  Missiles
  0.0
  0.0
  3642.9
  0.0
  0.0
  2 sickbays
  2.0
  1.4
  0.3
  —
  2
  Sand cannisters
  0.0
  0.0
  2.4
  0.0
  0.0
  54.0-dton cargo hold
  54.0
  —
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (54.0)
  (244.9)
  —
  —
  —
  Fully loaded & fitted out
  50000.0
  766395.8
  28481.8
  80361.1
  588.0
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Unloaded with skeleton crew
  50000.0
  753489.1
  24553.8
  80361.1
  310.0
  Empty with skeleton crew
  5,000.0
  27,502.0
  2,091.7
  10,638
  37
  Gurrak-class Megafreighter (GTL10)
  Fitted out with full crew
  5,000.0
  30,329.6
  2,507.1
  10,638
  70
  Gzong!xk-class Dreadnought (GTL10)
  Design Parameters: Built for Imperial human crew. Designed to commercial standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for K’kree crew. Designed to military standards. Turrets are not counted
  towards jump volume. Weapon armour is limited.
  100,000-dton medium hull, std. mat.(100,000.0)
  738.6
  40.7
  75,650
  —
  DR 100 crystaliron armour
  —
  3,693.0
  48.9
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  100,000-dton medium hull, std. mat.(80,000.0)
  738.6
  97.7
  75,650
  —
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  78 turrets (DR 2000)
  78.0
  5,718.0
  82.6
  5,796
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  90 small internal bays
  4,500.0
  530.6
  29.3
  —
  —
  DR 30000 crystaliron armour
  —1,107,889.9
  14,657.9
  —
  —
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Radical stealth
  —
  397.6
  657.5
  —
  —
  3,002 jump drive modules
  3,002.0
  10,891.3
  9,306.2
  —
  120.1
  Radical emission cloaking
  —
  397.6
  657.5
  —
  —
  5,000 thrusters (181,400.0 tonnes thrust)5,000.0
  15,419.0
  800.0
  —
  83.3
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  20,012 internal jump fuel tanks
  20,012.0
  5,445.3
  3,201.9
  —
  —
  20,012 -dtons jump fuel
  (20,012.0)
  (18,150.9)
  (7.0)
  —
  —
  Command bridge with hardened controls
  30.0
  130.1
  75.6
  —
  1-10
  3 workshops
  7.5
  40.8
  0.2
  —
  —
  Basic bridge with hardened controls
  15.0
  63.1
  42.0
  —
  0-0
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  1 information centre
  24.0
  16.3
  16.8
  —
  10-20
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  2 cradles for Ship’s Boat
  2.0
  11.3
  0.5
  —
  —
  2 Ship’s Boats
  (60.0)
  (176.1)
  (18.4)
  —
  —
  3 fusion engineering modules
  3.0
  10.9
  1.0
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2,000 jump drive modules
  2,000.0
  7,256.0
  6,200.0
  —
  80
  42,000 thrusters (1,523,760 tonnes)
  42,000.0
  129,519.6
  6,720.0
  —
  700.0
  200 utility modules
  200.0
  2,086.1
  60.0
  —
  —
  10,000 internal jump fuel tanks
  10,000.0
  2,721.0
  1,600.0
  —
  —
  106 crew staterooms
  424.0
  230.7
  1.3
  —
  —
  10,000 -dtons jump fuel
  (10,000.0)
  (9,070.0)
  (3.5)
  —
  —
  1 sickbay
  1.0
  0.7
  0.2
  —
  1
  13 workshops
  32.5
  176.9
  0.8
  —
  —
  71,348.0-dton cargo hold
  71,348.0
  —
  —
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (71,348.0) (323,563.2)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  10 triple sandcaster turrets
  (30.0)
  136.1
  7.5
  —
  10
  68 triple 90 MJ PD laser turrets
  (204.0)
  1,082.4
  120.4
  —
  7-68
  Empty with skeleton crew
  100,000.0
  38,568.2
  13,464.1
  75,650
  205
  90 small missile bays
  (4,500.0)
  6,179.4
  99.0
  —
  180
  Fitted out with full crew
  100,000.0
  380,458.4
  13,482.5
  75,650
  210
  870 GJ spinal particle accelerator
  2,291.0
  20,733.1
  1,567.0
  —
  24
  4 nuclear damper modules
  16.0
  150.9
  64.8
  —
  4
  211 meson screen modules
  211.0
  1,033.4
  822.9
  —
  4
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  67,500 ready heavy missiles
  —
  (45,916.9)
  (12,150.0)
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  140 utility modules
  140.0
  1,460.3
  42.0
  —
  —
  773 crew pastures
  18,552.0
  10,096.0
  55.7
  —
  —
  7 sickbays
  42.0
  28.6
  6.7
  —
  7
  65.5-dton cargo hold
  65.5
  —
  —
  —
  —
  Cargo
  (65.5)
  (297.0)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  80,000.01,296,466.4
  33,624.5
  81,447
  791
  Fitted out with full crew
  80,000.01,351,750.3
  45,774.5
  81,447
  1,546
  101 Starships: Appendix C: Design Details
  117
  
  Haritti-class Battlecruiser (GTL12)
  Hfiatlais-class Freighter (GTL10)
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited. Contains nonstandard modules (briefing
  room).
  Design Parameters: Built for Aslan crew. Designed to commercial standards. Turrets are not
  counted towards jump volume.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  400-dton medium hull, std. mat.
  (400.0)
  18.6
  1.0
  1,906
  —
  10,000-dton medium hull, std. mat.
  (10,000.0)
  79.6
  8.8
  16,298
  —
  4 turrets (DR 100)
  4.0
  17.5
  0.4
  297
  —
  25 turrets (DR 2600)
  25.0
  952.6
  13.5
  1,858
  —
  DR 100 crystaliron armour
  —
  93.1
  1.2
  —
  —
  6 small internal bays
  300.0
  35.4
  2.0
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 5200 bonded superdense armour
  —
  16,549.0
  219.0
  —
  —
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Total compartmentalization
  —
  15.9
  0.2
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Radical stealth
  —
  88.6
  146.6
  —
  —
  Radical emission cloaking
  —
  88.6
  146.6
  —
  —
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  12 jump drive modules
  12.0
  43.5
  37.2
  —
  0.5
  43 thrusters (1,560.0 tonnes thrust)
  43.0
  132.6
  6.9
  —
  0.7
  Command bridge with hardened controls
  5.0
  20.1
  11.8
  —
  1-10
  80 internal jump fuel tanks
  80.0
  21.8
  12.8
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  80 -dtons jump fuel
  (80.0)
  (72.6)
  (0.0)
  —
  —
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  400 jump drive modules
  400.0
  1,451.2
  1,220.0
  —
  4
  2 triple sandcaster turrets
  (6.0)
  27.2
  1.5
  —
  2
  4,000 thrusters (362,800.0 tonnes thrust)4,000.0
  14,512.0
  2,600.0
  —
  40
  2 triple 250 MJ laser turrets
  (6.0)
  45.3
  4.9
  —
  1-2
  3,000 internal jump fuel tanks
  3,000.0
  816.3
  480.0
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  3,000 -dtons jump fuel
  (3,000.0)
  (2,721.0)
  (1.0)
  —
  —
  2.5 fuel scoops
  2.5
  1.3
  0.0
  —
  —
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  10 fuel processors
  10.0
  10.0
  8.5
  —
  —
  4 crew staterooms
  16.0
  8.7
  0.0
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  240.5-dton cargo hold
  240.5
  —
  —
  —
  —
  Cargo
  (240.5)
  (1,090.7)
  —
  —
  —
  25 triple 405 MJ laser turrets
  (75.0)
  530.6
  51.0
  —
  3-25
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  6 small missile bays
  (300.0)
  412.0
  6.6
  —
  12
  570 GJ spinal meson gun
  1,512.0
  13,675.7
  936.0
  —
  17
  Empty with skeleton crew
  400.0
  430.1
  70.6
  2,203
  3
  2 nuclear damper modules
  2.0
  18.5
  8.0
  —
  4
  Fitted out with full crew
  400.0
  1,593.4
  70.6
  2,203
  7
  47 meson screen modules
  47.0
  213.1
  108.1
  —
  4
  Holgrim-class Fleet Destroyer (GTL10)
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  4,500 ready heavy missiles
  —
  (3,061.1)
  (900.0)
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  6 bays for Citadel Heavy Fighters
  315.0
  0.5
  0.0
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  6 Citadel Heavy Fighters
  (300.0)
  (2,640.6)
  (197.8)
  —
  12
  1 bay for Gig
  21.0
  0.5
  0.0
  —
  —
  800-ton hull
  (800.0)
  36.3
  2.0
  3716.1
  0.0
  1 Gig
  (20.0)
  (70.6)
  (5.5)
  —
  2
  Airtight sealing
  0.0
  0.0
  0.5
  0.0
  0.0
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  Armour: DR1300, PD4
  0.0
  2735.5
  36.2
  0.0
  0.0
  Total compartmentalization
  0.0
  7.3
  0.1
  0.0
  0.0
  1 marine stateroom
  4.0
  1.8
  0.0
  —
  —
  8 turrets (24 spaces)
  8.0
  6.0
  0.3
  594.6
  8.0
  11 marine bunkrooms
  44.0
  19.0
  0.2
  —
  —
  Basic stealth
  0.0
  10.5
  3.5
  0.0
  0.0
  1 briefing room
  1.0
  0.0
  0.0
  —
  —
  Basic emission cloaking
  0.0
  10.5
  3.5
  0.0
  0.0
  1 battledress rack
  1.0
  26.1
  —
  —
  —
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 weapons locker
  1.0
  6.3
  0.0
  —
  —
  1 gym
  2.5
  0.5
  0.0
  —
  —
  Engineering module
  1.0
  3.7
  0.3
  0.0
  0.0
  1 shooting range
  10.0
  9.1
  0.2
  —
  —
  Jump drive (2 parsecs)
  24.0
  87.1
  74.4
  0.0
  1.0
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Jump tanks
  160.0
  188.7
  25.6
  0.0
  0.0
  Maneuver drive (3.8G)
  534.0
  1646.7
  85.4
  0.0
  8.9
  20 utility modules
  20.0
  208.6
  5.0
  —
  —
  Fuel processor module (20.0 hours)
  1.0
  1.0
  0.9
  0.0
  0.0
  58 crew staterooms
  232.0
  105.2
  0.7
  —
  —
  Weapon Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  15 crew low berths
  7.5
  27.2
  3.3
  —
  —
  2 sickbays
  2.0
  1.5
  0.4
  —
  2
  6 Missile Racks
  (6.0)
  70.7
  0.1
  0.0
  0.0
  34.5-dton cargo hold
  34.5
  —
  —
  —
  —
  18 360-MJ Lasers
  (18.0)
  195.9
  18.5
  0.0
  0.0
  Cargo
  (34.5)
  (156.5)
  —
  —
  —
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Hardened Command Bridge
  5.0
  21.1
  15.6
  0.0
  8.0
  Empty with skeleton crew
  10,000.0
  49,880.1
  5,976.5
  18,156
  45
  2 utility modules
  2.0
  20.9
  0.6
  0.0
  0.0
  Fitted out with full crew
  10,000.0
  58,529.9
  7,079.8
  18,156
  172
  Hold
  3.0
  0.0
  0.0
  0.0
  0.0
  Hawk-class Destroyer Escort (GTL12)
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  15 staterooms
  60.0
  32.7
  0.2
  0.0
  0.0
  Low berths for 16 cryotubes
  2.0
  7.3
  0.9
  0.0
  0.0
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  Note: design spreadsheet not provided.
  Fuel
  (160.0)
  0.0
  0.1
  0.0
  0.0
  Helm-class Fighter (GTL9)
  Cargo
  (3.0)
  (13.6)
  0.0
  0.0
  0.0
  Missiles
  0.0
  0.0
  14.8
  0.0
  0.0
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Fully loaded & fitted out
  800.0
  5095.4
  283.6
  4310.7
  25.0
  Unloaded with skeleton crew
  800.0
  5081.8
  268.8
  4310.7
  17.0
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Hoplite-class Close Escort (GTL10)
  40-ton hull
  (40.0)
  6.8
  0.3
  464.5
  0.0
  Airtight sealing
  0.0
  0.0
  0.1
  0.0
  0.0
  Armour: DR2500, PD4
  0.0
  986.4
  13.1
  0.0
  0.0
  1 turret (3 spaces)
  1.0
  0.7
  0.0
  74.3
  1.0
  Basic stealth
  0.0
  1.3
  0.4
  0.0
  0.0
  Design Parameters: Built for Solomani human crew. Designed to military standards. Turrets are
  not counted towards jump volume. Weapon armour is limited.
  Basic emission cloaking
  0.0
  1.3
  0.4
  0.0
  0.0
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Fusion rocket (1.1G)
  11.0
  124.5
  13.8
  0.0
  0.0
  400-dton medium hull, std. mat.
  (400.0)
  18.6
  1.0
  1,906
  —
  Rocket fuel tank (1.5 hours)
  27.0
  382.6
  4.3
  0.0
  0.0
  4 turrets (DR 1250)
  4.0
  184.4
  2.6
  297
  —
  Weapon Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 2500 crystaliron armour
  —
  2,326.4
  30.8
  —
  —
  Total compartmentalization
  —
  3.7
  0.0
  —
  —
  3 102-MJ Lasers
  (3.0)
  23.7
  4.3
  0.0
  0.0
  Basic stealth
  —
  5.4
  1.8
  —
  —
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic emission cloaking
  —
  5.4
  1.8
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Hardened Cockpit
  1.0
  4.6
  2.5
  0.0
  1.0
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Fully loaded & fitted out
  40.0
  1532.0
  34.9
  538.8
  2.0
  Unloaded with skeleton crew
  40.0
  1532.0
  34.9
  538.8
  1.0
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  16 jump drive modules
  16.0
  58.0
  49.6
  —
  0.6
  240 thrusters (8,707.2 tonnes thrust)
  240.0
  740.1
  38.4
  —
  4
  120 internal jump fuel tanks
  120.0
  32.7
  19.2
  —
  —
  120 -dtons jump fuel
  (120.0)
  (108.8)
  (0.0)
  —
  —
  0.5 fuel scoops
  0.5
  0.3
  0.0
  —
  —
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  4 triple 250 MJ laser turrets
  (12.0)
  90.6
  9.8
  —
  1-4
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  2 crew bunkrooms
  8.0
  8.7
  0.0
  —
  —
  3.5-dton cargo hold
  3.5
  —
  —
  —
  —
  Cargo
  (3.5)
  (15.9)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  400.0
  3,511.0
  169.1
  2,203
  6
  Fitted out with full crew
  400.0
  3,635.7
  169.1
  2,203
  13
  101 Starships: Appendix C: Design Details
  118
  
  Huata-class Fighter (GTL9)
  Hvort-class Pocket Dreadnought
  (GTL10)
  Design Parameters: Built for Solomani human crew. Designed to military standards. Metric
  measurements, weapon armour is limited. Contains playtest modules (low tech).
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  20-dton medium hull, standard materials (16.0)
  3.8
  0.3
  2,784
  —
  DR 200 durasteel armour
  —
  37.9
  0.5
  —
  —
  4000-ton hull
  (4000.0)
  81.6
  4.5
  8361.3
  0.0
  Basic stealth
  —
  0.6
  0.2
  —
  —
  Airtight sealing
  0.0
  0.0
  1.2
  0.0
  0.0
  Basic emission cloaking
  —
  0.6
  0.2
  —
  —
  Armour: DR1300, PD4
  0.0
  7015.6
  92.8
  0.0
  0.0
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Total compartmentalization
  0.0
  16.3
  0.2
  0.0
  0.0
  2 weapon bays
  100.0
  11.8
  0.6
  1207.7
  4.0
  Cockpit with hardened controls
  1.0
  4.1
  3.9
  —
  1-2
  20 turrets (60 spaces)
  20.0
  15.0
  0.8
  1486.4
  20.0
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic stealth
  0.0
  27.0
  8.9
  0.0
  0.0
  Basic emission cloaking
  0.0
  27.0
  8.9
  0.0
  0.0
  4 fusion rockets (290.2 tonnes thrust)
  4.0
  14.5
  3.2
  —
  0.1
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  5 water fuel tanks
  5.0
  0.1
  0.9
  —
  —
  Water (as reaction mass)
  (5.0)
  68.0
  0.0
  —
  —
  Engineering module
  1.0
  3.7
  0.3
  0.0
  0.0
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Jump drive (1 parsec)
  80.0
  290.2
  248.0
  0.0
  3.2
  Jump tanks
  400.0
  471.6
  64.0
  0.0
  0.0
  2 fixed 303 MJ lasers
  6.0
  46.6
  8.5
  —
  —
  Maneuver drive (1.9G)
  1550.0
  4779.9
  248.0
  0.0
  25.8
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  2 fuel processor modules (25.0 hours)
  2.0
  2.0
  1.7
  0.0
  0.0
  Empty
  16.0
  96.7
  17.7
  2,784
  0
  Weapon Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out
  16.0
  96.7
  17.7
  2,784
  0
  60 360-MJ Lasers
  (60.0)
  653.0
  61.8
  0.0
  0.0
  Hudson-class Lander (GTL9)
  2 Missile Bays
  (100.0)
  1122.5
  1.7
  0.0
  0.0
  Spinal Particle Beam
  1513.0
  13719.3
  1035.0
  0.0
  0.0
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Hardened Command Bridge
  5.0
  21.1
  15.6
  0.0
  10.0
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  8 utility modules
  8.0
  83.4
  2.4
  0.0
  0.0
  2 Sickbays
  2.0
  1.4
  0.3
  0.0
  3.0
  80-ton streamlined hull
  (64.0)
  10.9
  1.0
  743.2
  0.0
  Hold
  118.5
  0.0
  0.0
  0.0
  0.0
  Airtight sealing
  0.0
  0.0
  0.1
  0.0
  0.0
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Armour: DR5200, PD4
  0.0
  2829.8
  37.4
  0.0
  0.0
  Basic stealth
  0.0
  1.8
  0.6
  0.0
  0.0
  49 staterooms
  196.0
  106.7
  0.6
  0.0
  0.0
  Basic emission cloaking
  0.0
  1.8
  0.6
  0.0
  0.0
  Low berths for 36 cryotubes
  4.5
  16.3
  2.0
  0.0
  0.0
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  Orion drive baseplate
  2.0
  45.3
  0.2
  0.0
  0.0
  Fuel
  (400.0)
  0.0
  0.1
  0.0
  0.0
   bomb delivery module
  0.5
  11.3
  0.6
  0.0
  0.0
  Cargo
  (118.5)
  (537.4)
  0.0
  0.0
  0.0
  20  shock absorber modules
  10.0
  226.8
  1.1
  0.0
  0.0
  Missiles
  0.0
  0.0
  242.9
  0.0
  0.0
  Space for 25000 20 kton bombs
  20.0
  226.8
  0.0
  0.0
  0.0
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Fully loaded & fitted out
  4000.0
  29003.0
  2043.1
  11055.5
  88.0
  Hardened Cockpit
  1.0
  4.6
  2.5
  0.0
  1.0
  Unloaded with skeleton crew
  4000.0
  28465.6
  1800.1
  11055.5
  39.0
  Hold
  27.5
  0.0
  0.0
  0.0
  0.0
  Ibex-class Fast Shuttle (GTL10)
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Passenger couches for 36 people
  3.0
  1.5
  0.2
  0.0
  0.0
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  25000 20 kton bombs
  (20.0)
  0.0
  500.0
  0.0
  0.0
  Design Parameters: Built for Imperial human crew. Designed to private standards.
  Cargo
  (27.5)
  (124.7)
  0.0
  0.0
  0.0
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  80-dton medium hull, std. mat.
  (64.0)
  6.4
  0.8
  651
  —
  Fully loaded & fitted out
  64.0
  3485.3
  544.4
  743.2
  2.0
  DR 100 crystaliron armour
  —
  31.8
  0.4
  —
  —
  Unloaded with skeleton crew
  64.0
  3360.6
  44.4
  743.2
  1.0
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Hudson’s Revenge-class Dropship (GTL9)
  Cockpit
  1.0
  4.4
  2.5
  —
  1-2
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  18 thrusters (653.0 tonnes thrust)
  18.0
  55.5
  2.9
  —
  0.3
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  5 passenger couches
  5.0
  2.4
  0.0
  —
  —
  80-ton hull
  (80.0)
  10.9
  0.4
  743.2
  0.0
  40.0-dton cargo hold
  40.0
  —
  —
  —
  —
  Airtight sealing
  0.0
  0.0
  0.1
  0.0
  0.0
  Cargo
  (40.0)
  (181.4)
  —
  —
  —
  Armour: DR5300, PD4
  0.0
  2884.3
  38.2
  0.0
  0.0
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic stealth
  0.0
  1.8
  0.6
  0.0
  0.0
  Empty with skeleton crew
  64.0
  100.6
  6.7
  651
  2
  Basic emission cloaking
  0.0
  1.8
  0.6
  0.0
  0.0
  Fitted out with full crew
  64.0
  282.0
  6.7
  651
  2
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Orion drive baseplate
  2.0
  45.3
  0.3
  0.0
  0.0
   bomb delivery module
  0.5
  11.3
  0.8
  0.0
  0.0
  10  shock absorber modules
  5.0
  113.4
  0.8
  0.0
  0.0
  Space for 16667 10 kton bombs
  10.0
  113.4
  0.0
  0.0
  0.0
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Hardened Cockpit
  1.0
  4.6
  2.5
  0.0
  1.0
  Hold
  51.5
  0.0
  0.0
  0.0
  0.0
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Passenger couches for 120 people
  10.0
  4.9
  0.7
  0.0
  0.0
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  16667 10 kton bombs
  (10.0)
  0.0
  250.0
  0.0
  0.0
  Cargo
  (51.5)
  (233.6)
  0.0
  0.0
  0.0
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Fully loaded & fitted out
  80.0
  3425.2
  295.0
  743.2
  1.0
  Unloaded with skeleton crew
  80.0
  3191.7
  45.0
  743.2
  1.0
  Hun-class Light Fighter (GTL11)
  Design Parameters: Built for Solomani human crew. Designed to military standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  10-dton medium hull, std. mat.
  (10.0)
  1.2
  0.1
  162
  —
  1 turret (DR 100)
  1.0
  2.7
  0.1
  74
  —
  DR 100 superdense armour
  —
  4.8
  0.1
  —
  —
  Basic stealth
  —
  0.6
  0.2
  —
  —
  Basic emission cloaking
  —
  0.6
  0.2
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hardened controls
  1.0
  3.8
  2.2
  —
  1-2
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  8 thrusters (725.6 tonnes thrust)
  8.0
  29.0
  5.2
  —
  0.2
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple 390 MJ laser turret
  (3.0)
  20.5
  3.4
  —
  1-1
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  10.0
  63.1
  11.4
  237
  2
  Fitted out with full crew
  10.0
  63.1
  11.4
  237
  3
  101 Starships: Appendix C: Design Details
  119
  
  Iechtekl-class Intelligence Frigate (GTL11)
  Intrepid-class Cruiser (GTL10)
  Design Parameters: Built for Zhodani human crew. Designed to military standards. Turrets are not
  counted towards jump volume.
  Design Parameters: Built for Solomani human crew. Designed to military standards. Turrets are
  not counted towards jump volume. Weapon armour 
     is limited. Contains nonstandard modules
  (briefing room).
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  600-dton medium hull, std. mat.
  (600.0)
  18.3
  1.3
  2,497
  —
  6 turrets (DR 100)
  6.0
  16.4
  0.4
  445
  —
  10,000-dton medium hull, std. mat.
  (10,000.0)
  159.1
  8.8
  16,298
  —
  DR 100 superdense armour
  —
  73.2
  1.0
  —
  —
  25 turrets (DR 1000)
  25.0
  925.7
  13.0
  1,858
  —
  Radical stealth
  —
  14.4
  23.8
  —
  —
  6 small internal bays
  300.0
  35.4
  2.0
  —
  —
  Radical emission cloaking
  —
  14.4
  23.8
  —
  —
  DR 2000 crystaliron armour
  —
  15,912.5
  210.5
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Total compartmentalization
  —
  31.8
  0.4
  —
  —
  Basic stealth
  —
  44.3
  14.7
  —
  —
  Basic bridge with hrd.ctls and psi switches
  2.5
  9.3
  6.3
  —
  1-5
  Basic emission cloaking
  —
  44.3
  14.7
  —
  —
  1 centre containing 8 complexity 9 computers1.0
  10.9
  30.0
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  1 advanced communicator
  7.0
  84.5
  3.3
  —
  0-1
  1 enhanced sensor
  4.0
  34.6
  33.2
  —
  0-1
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  400 jump drive modules
  400.0
  1,451.2
  1,240.0
  —
  16
  30 jump drive modules
  30.0
  108.8
  91.5
  —
  0.6
  4,200 thrusters (152,376.0 tonnes thrust)4,200.0
  12,952.0
  672.0
  —
  70
  20 thrusters (1,814.0 tonnes thrust)
  20.0
  72.6
  13.0
  —
  0.4
  3,000 internal jump fuel tanks
  3,000.0
  816.3
  480.0
  —
  —
  480 internal jump fuel tanks
  480.0
  130.6
  76.8
  —
  —
  3,000 -dtons jump fuel
  (3,000.0)
  (2,721.0)
  (1.0)
  —
  —
  480 -dtons jump fuel
  (480.0)
  (435.4)
  (0.2)
  —
  —
  2.5 fuel scoops
  2.5
  1.3
  0.0
  —
  —
  1 fuel scoop
  1.0
  0.5
  0.0
  —
  —
  12 fuel processors
  12.0
  12.0
  10.2
  —
  —
  3 fuel processors
  3.0
  3.0
  2.5
  —
  —
  1 workshop
  2.5
  13.6
  0.1
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple light missile turret
  (3.0)
  0.8
  0.0
  —
  1
  5 triple sandcaster turrets
  (15.0)
  68.0
  3.8
  —
  5
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  20 triple 90 MJ PD laser turrets
  (60.0)
  318.4
  35.4
  —
  2-20
  4 triple 97 MJ PD laser turrets
  (12.0)
  53.2
  5.0
  —
  1-4
  6 small missile bays
  (300.0)
  412.0
  6.6
  —
  12
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  570 GJ spinal particle accelerator
  1,512.0
  13,685.7
  1,034.0
  —
  17
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  246 ready light missiles
  —
  (33.5)
  (5.7)
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  4,500 ready heavy missiles
  —
  (3,061.1)
  (810.0)
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  2 utility modules
  2.0
  20.9
  0.5
  —
  —
  6 crew staterooms
  24.0
  10.9
  0.1
  —
  —
  8 bays for Steadfast Medium Fighters
  336.0
  0.5
  0.0
  —
  —
  2 crew low berths
  1.0
  3.6
  0.4
  —
  —
  8 Steadfast Medium Fighters
  (320.0)
  (1,348.0)
  (89.8)
  —
  16
  1 exercise room
  2.5
  0.5
  0.0
  —
  —
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  14.0-dton cargo hold
  14.0
  —
  —
  —
  —
  3 marine bunkrooms
  12.0
  13.1
  0.1
  —
  —
  Cargo
  (14.0)
  (63.5)
  —
  —
  —
  1 briefing room
  1.0
  0.0
  0.0
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 weapons locker
  1.0
  6.3
  0.0
  —
  —
  1 gym
  2.5
  0.5
  0.0
  —
  —
  Empty with skeleton crew
  600.0
  699.0
  314.0
  2,943
  2
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  600.0
  1,231.3
  319.6
  2,943
  15
  Imp-class Patrol Fighter (GTL10)
  20 utility modules
  20.0
  208.6
  6.0
  —
  —
  3 crew staterooms
  12.0
  6.5
  0.0
  —
  —
  13 crew bunkrooms
  52.0
  56.6
  0.2
  —
  —
  19 crew low berths
  9.5
  34.5
  4.2
  —
  —
  2 sickbays
  2.0
  1.4
  0.3
  —
  2
  92.0-dton cargo hold
  92.0
  —
  —
  —
  —
  Design Parameters: Built for Solomani human crew. Designed to military standards.
  Cargo
  (92.0)
  (417.2)
  —
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  20-dton medium hull, std. mat.
  (16.0)
  2.5
  0.3
  258
  —
  Empty with skeleton crew
  10,000.0
  47,236.8
  3,769.8
  18,156
  87
  DR 200 crystaliron armour
  —
  25.3
  0.3
  —
  —
  Fitted out with full crew
  10,000.0
  54,784.1
  4,669.5
  18,156
  225
  Basic stealth
  —
  0.6
  0.2
  —
  —
  Irbak-class System Defense Boat (GTL12)
  Basic emission cloaking
  —
  0.6
  0.2
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hardened controls
  1.0
  4.6
  2.7
  —
  1-2
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Imperial human crew. Designed to military standards. Weapon
  armour is limited.
  12 thrusters (435.4 tonnes thrust)
  12.0
  37.0
  1.9
  —
  0.2
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  3 fixed light missile racks
  3.0
  35.4
  0.1
  —
  —
  400-dton medium hull, std. mat.
  (320.0)
  9.3
  2.5
  1,906
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  4 turrets (DR 4000)
  4.0
  233.7
  3.5
  297
  —
  DR 8000 bonded superdense armour
  —
  2,977.8
  39.4
  —
  —
  Empty with skeleton crew
  16.0
  106.0
  5.7
  258
  2
  Basic stealth
  —
  5.4
  1.8
  —
  —
  Fitted out with full crew
  16.0
  106.0
  5.7
  258
  2
  Basic emission cloaking
  —
  5.4
  1.8
  —
  —
  Ingham-class Missionary Ship (GTL10)
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  20.1
  11.8
  —
  1-10
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Design Parameters: Built for Imperial human crew. Designed to private standards.
  281 thrusters (25,486.7 tonnes thrust)
  281.0
  1,019.5
  182.6
  —
  2.8
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  300-dton medium hull, std. mat.
  (240.0)
  15.4
  2.0
  1,573
  —
  1 triple light missile turret
  (3.0)
  0.8
  0.0
  —
  1
  DR 100 crystaliron armour
  —
  76.8
  1.0
  —
  —
  2 triple 405 MJ laser turrets
  (6.0)
  42.4
  4.1
  —
  1-2
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  1 single 1,313 MJ heavy laser turret
  (3.0)
  22.8
  2.1
  —
  1-1
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  246 ready light missiles
  —
  (33.5)
  (5.7)
  —
  —
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  9 jump drive modules
  9.0
  32.7
  27.9
  —
  0.4
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  12 thrusters (435.4 tonnes thrust)
  12.0
  37.0
  1.9
  —
  0.2
  6 crew staterooms
  24.0
  10.9
  0.1
  —
  —
  60 internal jump fuel tanks
  60.0
  16.3
  9.6
  —
  —
  4.0-dton cargo hold
  4.0
  —
  —
  —
  —
  60 -dtons jump fuel
  (60.0)
  (54.4)
  (0.0)
  —
  —
  Cargo
  (4.0)
  (18.1)
  —
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 bay for Air/Raft
  0.4
  0.5
  0.0
  —
  —
  Empty with skeleton crew
  320.0
  4,361.8
  250.0
  2,203
  4
  1 Air/Raft
     (0.4)
     (5.0)
     (0.1)
  —
  —
  Fitted out with full crew
  320.0
  4,413.4
  255.7
  2,203
  10
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  11 staterooms for 11 staff
  44.0
  23.9
  0.1
  —
  —
  2 low berths for 8 low passengers
  1.0
  3.6
  0.4
  —
  —
  4 crew staterooms
  16.0
  8.7
  0.0
  —
  —
  2 theatres
  40.0
  3.8
  0.0
  —
  2
  2 stages
  32.0
  0.9
  0.0
  —
  —
  1 sickbay
  1.0
  0.7
  0.2
  —
  1
  20.1-dton cargo hold
  20.1
  —
  —
  —
  —
  Cargo
  (20.1)
  (91.1)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  240.0
  242.2
  47.9
  1,573
  2
  Fitted out with full crew
  240.0
  392.6
  48.0
  1,573
  7
  101 Starships: Appendix C: Design Details
  120
  
  Iridescent Poodle-class Combat Liner (GTL10)
  Irushma-class Patrol Frigate (GTL12)
  Design Parameters: Built for Solomani human crew. Turrets are not counted towards jump
  volume.
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  800-dton medium hull, std. mat.
  (800.0)
  29.5
  1.6
  3,026
  —
  300-dton medium hull, std. mat.
  (300.0)
  7.7
  0.8
  1,573
  —
  8 turrets (DR 100)
  8.0
  35.0
  0.7
  594
  —
  3 turrets (DR 100)
  3.0
  5.5
  0.2
  222
  —
  DR 100 crystaliron armour
  —
  147.7
  2.0
  —
  —
  DR 100 bonded superdense armour
  —
  30.7
  0.4
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic stealth
  —
  4.4
  1.5
  —
  —
  Basic emission cloaking
  —
  4.4
  1.5
  —
  —
  Basic bridge with hardened controls
  2.5
  10.5
  7.0
  —
  1-5
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  20.1
  11.8
  —
  1-10
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  32 jump drive modules
  32.0
  116.1
  99.2
  —
  1.3
  335 thrusters (12,153.8 tonnes thrust)
  335.0
  1,033.1
  53.6
  —
  5.6
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  240 internal jump fuel tanks
  240.0
  65.3
  38.4
  —
  —
  16 jump drive modules
  16.0
  58.0
  48.8
  —
  0.2
  240 -dtons jump fuel
  (240.0)
  (217.7)
  (0.1)
  —
  —
  7 thrusters (634.9 tonnes thrust)
  7.0
  25.4
  4.5
  —
  0.1
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  248 internal jump fuel tanks
  248.0
  67.5
  39.7
  —
  —
  248 -dtons jump fuel
  (248.0)
  (224.9)
  (0.1)
  —
  —
  8 empty turrets
  (24.0)
  —
  —
  —
  —
  1 fuel scoop
  1.0
  0.5
  0.0
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  1 bay for Gig
  21.0
  0.5
  0.0
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 Gig
  (20.0)
  (70.6)
  (5.5)
  —
  —
  1 triple light missile turret
  (3.0)
  0.8
  0.0
  —
  1
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  2 utility modules
  2.0
  20.9
  0.6
  —
  —
  1 triple 405 MJ laser turret
  (3.0)
  21.2
  2.0
  —
  1-1
  24 Staterooms for 24 passengers
  96.0
  52.2
  0.3
  —
  1.2
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  10 crew staterooms
  40.0
  21.8
  0.1
  —
  —
  246 ready light missiles
  —
  (33.5)
  (5.7)
  —
  —
  22.5-dton cargo hold
  22.5
  —
  —
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (22.5)
  (102.0)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 cradle for Launch
  0.5
  2.8
  0.1
  —
  —
  1 Launch
  (10.0)
  (29.7)
  (3.6)
  —
  —
  Empty with skeleton crew
  800.0
  1,536.2
  203.8
  3,620
  8
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  800.0
  1,926.6
  209.3
  3,620
  11
  Irumskla-class Defense Platform (GTL10)
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  4 crew staterooms
  16.0
  7.3
  0.0
  —
  —
  0.5-dton cargo hold
  0.5
  —
  —
  —
  —
  Cargo
  (0.5)
  (2.3)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Imperial human crew. Designed to military standards. Weapon
  armour is limited.
  Empty with skeleton crew
  300.0
  284.7
  113.4
  1,796
  2
  Fitted out with full crew
  300.0
  575.0
  122.7
  1,796
  7
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Jelnai-class Armed Freighter (GTL10)
  600-dton medium hull, std. mat.
  (600.0)
  24.4
  1.3
  2,497
  —
  6 turrets (DR 2000)
  6.0
  439.8
  6.0
  445
  —
  DR 50000 crystaliron armour
  —
  60,969.5
  806.7
  —
  —
  Total compartmentalization
  —
  4.9
  0.1
  —
  —
  Basic stealth
  —
  7.2
  2.4
  —
  —
  Design Parameters: Built for Imperial human crew. Designed to commercial standards. Turrets
  are not counted towards jump volume.
  Basic emission cloaking
  —
  7.2
  2.4
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  800-dton medium hull, std. mat.
  (800.0)
  29.5
  1.6
  3,026
  —
  1 enhanced sensor
  4.0
  36.8
  32.9
  —
  0-1
  8 turrets (DR 100)
  8.0
  35.0
  0.7
  594
  —
  1 electronic warfare suite
  3.0
  39.6
  13.0
  —
  2
  DR 100 crystaliron armour
  —
  147.7
  2.0
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Basic bridge with hardened controls
  2.5
  10.5
  7.0
  —
  1-5
  450 thrusters (16,326.0 tonnes thrust)
  450.0
  1,387.7
  72.0
  —
  7.5
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  6 triple heavy missile turrets
  (18.0)
  24.5
  0.4
  —
  6
  24 jump drive modules
  24.0
  87.1
  74.4
  —
  1.0
  1 nuclear damper module
  4.0
  37.7
  16.2
  —
  4
  100 thrusters (3,628.0 tonnes thrust)
  100.0
  308.4
  16.0
  —
  1.7
  8 meson screen modules
  8.0
  39.2
  31.2
  —
  4
  160 internal jump fuel tanks
  160.0
  43.5
  25.6
  —
  —
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  160 -dtons jump fuel
  (160.0)
  (145.1)
  (0.1)
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  48 magazines
  48.0
  272.1
  6.0
  —
  —
  270 ready heavy missiles
  —
  (183.7)
  (48.6)
  —
  —
  4 triple sandcaster turrets
  (12.0)
  54.4
  3.0
  —
  4
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2 triple 250 MJ laser turrets
  (6.0)
  45.3
  4.9
  —
  1-2
  2 triple 90 MJ PD laser turrets
  (6.0)
  31.8
  3.5
  —
  1-2
  2 utility modules
  2.0
  20.9
  0.6
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  13 crew staterooms
  52.0
  28.3
  0.2
  —
  —
  4 crew low berths
  2.0
  7.3
  0.9
  —
  —
  2 utility modules
  2.0
  20.9
  0.6
  —
  —
  1 sickbay
  1.0
  0.7
  0.2
  —
  1
  6 crew staterooms
  24.0
  13.1
  0.1
  —
  —
  14.0-dton cargo hold
  14.0
  —
  —
  —
  —
  478.5-dton cargo hold
  478.5
  —
  —
  —
  —
  Cargo
  (14.0)
  (63.5)
  —
  —
  —
  Cargo
  (478.5)
  (2,170.0)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  600.0
  63,373.0
  1,005.2
  2,943
  11
  Empty with skeleton crew
  800.0
  830.9
  139.7
  3,620
  4
  Fitted out with full crew
  600.0
  63,620.2
  1,053.8
  2,943
  39
  Fitted out with full crew
  800.0
  3,146.0
  139.7
  3,620
  11
  101 Starships: Appendix C: Design Details
  121
  
  Jheron-class Scoutship (GTL11)
  Jumo-class Heavy Fighter (GTL10)
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Imperial human crew. Designed to military standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  100-ton streamlined hull
  (80.0)
  6.8
  1.2
  929.0
  0.0
  Airtight sealing
  0.0
  0.0
  0.1
  0.0
  0.0
  50-dton medium hull, std. mat.
  (40.0)
  4.7
  0.6
  476
  —
  Armour: DR100, PD4
  0.0
  29.4
  0.4
  0.0
  0.0
  DR 1300 crystaliron armour
  —
  302.4
  4.0
  —
  —
  1 turret (3 spaces)
  1.0
  0.4
  0.1
  74.3
  1.0
  Basic stealth
  —
  1.2
  0.4
  —
  —
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic emission cloaking
  —
  1.2
  0.4
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering module
  1.0
  3.4
  0.2
  0.0
  0.0
  Jump drive (5 parsecs)
  6.0
  21.8
  18.3
  0.0
  0.1
  Cockpit with hardened controls
  1.0
  4.6
  2.7
  —
  1-2
  Jump tanks
  50.0
  59.0
  8.0
  0.0
  0.0
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Reactionless thruster (1.0G)
  2.0
  7.3
  0.6
  0.0
  0.0
  36 thrusters (1,306.1 tonnes thrust)
  36.0
  111.0
  5.8
  —
  0.6
  Weapon Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Missile Rack
  (1.0)
  11.8
  0.0
  0.0
  0.0
  3 fixed 250 MJ lasers
  3.0
  22.6
  2.5
  —
  —
  390-MJ Laser
  (1.0)
  6.8
  1.1
  0.0
  0.0
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 sandcaster
  (1.0)
  4.5
  0.3
  0.0
  0.0
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  40.0
  447.7
  16.3
  476
  2
  Fitted out with full crew
  40.0
  447.7
  16.3
  476
  2
  Hardened Bridge
  2.5
  7.0
  3.7
  0.0
  1.0
  Jupiter-class Frigate (GTL11)
  1 utility module
  1.0
  10.4
  0.3
  0.0
  0.0
  Survey Module
  4.0
  4.9
  7.6
  0.0
  0.0
  Hold
  0.5
  0.0
  0.0
  0.0
  0.0
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  3 staterooms
  12.0
  5.4
  0.0
  0.0
  0.0
  Design Parameters: Built for Solomani human crew. Designed to military standards. Turrets are
  not counted towards jump volume. Weapon armour is limited.
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Fuel
  (50.0)
  0.0
  0.0
  0.0
  0.0
  Cargo
  (0.5)
  (2.3)
  0.0
  0.0
  0.0
  800-dton medium hull, std. mat.
  (800.0)
  22.2
  1.6
  3,026
  —
  Missiles
  0.0
  0.0
  2.5
  0.0
  0.0
  8 turrets (DR 2500)
  8.0
  439.8
  6.1
  594
  —
  Sand cannisters
  0.0
  0.0
  0.1
  0.0
  0.0
  DR 5000 superdense armour
  —
  4,431.6
  58.6
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Total compartmentalization
  —
  4.4
  0.0
  —
  —
  Basic stealth
  —
  8.8
  2.9
  —
  —
  Fully loaded & fitted out
  80.0
  181.1
  44.4
  1003.4
  6.0
  Basic emission cloaking
  —
  8.8
  2.9
  —
  —
  Unloaded with skeleton crew
  80.0
  178.8
  41.9
  1003.4
  1.0
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Joqlsha’-class Fighter (GTL11)
  Command bridge with hardened controls
  5.0
  20.9
  12.0
  —
  1-10
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  40 jump drive modules
  40.0
  145.1
  122.0
  —
  0.8
  Design Parameters: Built for Zhodani human crew. Designed to military standards. Weapon
  armour is limited.
  400 thrusters (36,280.0 tonnes thrust)
  400.0
  1,451.2
  260.0
  —
  8
  320 internal jump fuel tanks
  320.0
  87.1
  51.2
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  320 -dtons jump fuel
  (320.0)
  (290.2)
  (0.1)
  —
  —
  20-dton medium hull, std. mat.
  (16.0)
  1.9
  0.3
  258
  —
  1 fuel scoop
  1.0
  0.5
  0.0
  —
  —
  1 turret (DR 1100)
  1.0
  24.5
  0.4
  74
  —
  4 fuel processors
  4.0
  4.0
  3.4
  —
  —
  DR 2200 superdense armour
  —
  166.7
  2.2
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic stealth
  —
  0.8
  0.3
  —
  —
  4 triple light missile turrets
  (12.0)
  3.3
  0.1
  —
  4
  Basic emission cloaking
  —
  0.8
  0.3
  —
  —
  4 triple 390 MJ laser turrets
  (12.0)
  81.8
  13.8
  —
  1-4
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hrd controls and psi switches
  1.0
  3.8
  2.2
  —
  1-2
  984 ready light missiles
  —
  (133.9)
  (22.6)
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  14 thrusters (1,269.8 tonnes thrust)
  14.0
  50.8
  9.1
  —
  0.3
  2 utility modules
  2.0
  20.9
  0.5
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  3 crew bunkrooms
  12.0
  5.2
  0.1
  —
  —
  1 triple 390 MJ laser turret
  (3.0)
  20.5
  3.4
  —
  1-1
  3 crew low berths
  1.5
  5.4
  0.7
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  5.5-dton cargo hold
  5.5
  —
  —
  —
  —
  Cargo
  (5.5)
  (24.9)
  —
  —
  —
  Empty with skeleton crew
  16.0
  269.8
  18.2
  333
  2
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  16.0
  269.8
  18.2
  333
  3
  Joritz-class System Defense Boat (GTL10)
  Empty with skeleton crew
  800.0
  6,744.3
  536.1
  3,620
  10
  Fitted out with full crew
  800.0
  7,193.3
  558.7
  3,620
  33
  Kjerre-class Freighter (GTL9)
  Design Parameters: Built for Imperial human crew. Designed to military standards. Weapon
  armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Sword Worlder human crew. Designed to commercial standards.
  Turrets are counted towards jump volume.
  400-dton medium hull, std. mat.
  (320.0)
  18.6
  2.5
  1,906
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  4 turrets (DR 650)
  4.0
  97.3
  1.6
  297
  —
  DR 1300 crystaliron armour
  —
  1,209.7
  16.0
  —
  —
  2,000-dton medium hull, standard materials(2,000.0)
  81.6
  3.0
  60,000
  —
  Basic stealth
  —
  5.4
  1.8
  —
  —
  DR 100 durasteel armour
  —
  408.2
  5.4
  —
  —
  Basic emission cloaking
  —
  5.4
  1.8
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  3.0
  12.2
  8.0
  —
  1-5
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  3.0
  11.7
  5.0
  —
  —
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  40 jump drive modules
  80.0
  290.2
  200.0
  —
  8
  281 thrusters (10,194.7 tonnes thrust)
  281.0
  866.5
  45.0
  —
  4.7
  100 thrusters (471.6 tonnes thrust)
  100.0
  380.9
  140.0
  —
  10
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  200 internal jump fuel tanks
  200.0
  54.4
  32.0
  —
  —
  200 -dtons jump fuel
  (200.0)
  (181.4)
  (0.1)
  —
  —
  1 triple light missile turret
  (3.0)
  0.8
  0.0
  —
  1
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2 triple 250 MJ laser turrets
  (6.0)
  45.3
  4.9
  —
  1-2
  1 single 810 MJ heavy laser turret
  (3.0)
  25.1
  2.7
  —
  1-1
  10 utility modules
  10.0
  56.2
  7.6
  —
  —
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  11 crew staterooms
  44.0
  23.9
  0.2
  —
  —
  1,560.0-dton cargo hold
  1,560.0
  —
  —
  —
  —
  246 ready light missiles
  —
  (33.5)
  (8.9)
  —
  —
  Cargo
  (1,560.0)
  (7,074.6)
  —
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  Empty
  2,000.0
  1,319.5
  401.2
  60,000
  0
  7 crew staterooms
  28.0
  15.2
  0.1
  —
  —
  Fitted out
  2,000.0
  8,575.5
  401.2
  60,000
  0
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  320.0
  2,325.2
  89.6
  2,203
  6
  Fitted out with full crew
  320.0
  2,358.6
  98.4
  2,203
  12
  101 Starships: Appendix C: Design Details
  122
  
  Kjerre II-class Freighter (GTL10)
  Knorr-class Freighter (GTL10)
  Design Parameters: Built for Sword Worlder human crew. Designed to commercial standards.
  Turrets are not counted towards jump volume.
  Design Parameters: Built for Sword Worlder human crew. Designed to commercial standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  800-dton medium hull, std. mat.
  (800.0)
  29.5
  1.6
  3,026
  —
  2,000-dton medium hull, std. mat.
  (2,000.0)
  54.4
  3.0
  5,574
  —
  DR 100 crystaliron armour
  —
  147.7
  2.0
  —
  —
  4 turrets (DR 100)
  4.0
  17.5
  0.4
  297
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 100 crystaliron armour
  —
  272.1
  3.6
  —
  —
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  16 jump drive modules
  16.0
  58.0
  49.6
  —
  0.6
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  104 thrusters (3,773.1 tonnes thrust)
  104.0
  320.7
  16.6
  —
  1.7
  40 jump drive modules
  40.0
  145.1
  124.0
  —
  1.6
  80 internal jump fuel tanks
  80.0
  21.8
  12.8
  —
  —
  100 thrusters (3,628.0 tonnes thrust)
  100.0
  308.4
  16.0
  —
  1.7
  80 -dtons jump fuel
  (80.0)
  (72.6)
  (0.0)
  —
  —
  200 internal jump fuel tanks
  200.0
  54.4
  32.0
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  200 -dtons jump fuel
  (200.0)
  (181.4)
  (0.1)
  —
  —
  2 utility modules
  2.0
  20.9
  0.6
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  3 Staterooms for 6 middle passengers
  12.0
  6.5
  0.0
  —
  —
  2 triple sandcaster turrets
  (6.0)
  27.2
  1.5
  —
  2
  3 crew staterooms
  12.0
  6.5
  0.0
  —
  —
  2 triple 250 MJ laser turrets
  (6.0)
  45.3
  4.9
  —
  1-2
  570.5-dton cargo hold
  570.5
  —
  —
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (570.5)
  (2,587.2)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  4 utility modules
  4.0
  41.7
  1.2
  —
  —
  7 Staterooms for 14 middle passengers
  28.0
  15.2
  0.1
  —
  —
  Empty with skeleton crew
  800.0
  623.1
  87.6
  3,026
  4
  6 crew staterooms
  24.0
  13.1
  0.1
  —
  —
  Fitted out with full crew
  800.0
  3,282.9
  87.6
  3,026
  5
  1,596.5-dton cargo hold
  1,596.5
  —
  —
  —
  —
  Komar-class Free Trader (GTL12)
  Cargo
  (1,596.5)
  (7,240.1)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  2,000.0
  1,005.9
  191.1
  5,871
  5
  Fitted out with full crew
  2,000.0
  8,427.4
  191.1
  5,871
  10
  Design Parameters: Built for Imperial human crew. Turrets are not counted towards jump volume.
  Klastao-class Far Trader (GTL11)
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  600-dton medium hull, std. mat.
  (480.0)
  12.2
  3.2
  2,497
  —
  6 turrets (DR 100)
  6.0
  11.0
  0.7
  445
  —
  DR 100 bonded superdense armour
  —
  48.8
  0.6
  —
  —
  Design Parameters: Built for Imperial human crew. Designed to commercial standards. Turrets
  are not counted towards jump volume.
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  200-dton medium hull, std. mat.
  (160.0)
  8.8
  1.6
  1,200
  —
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  2 turrets (DR 100)
  2.0
  5.5
  0.3
  148
  —
  18 jump drive modules
  18.0
  65.3
  54.9
  —
  0.2
  DR 100 superdense armour
  —
  35.2
  0.5
  —
  —
  11 thrusters (997.7 tonnes thrust)
  11.0
  39.9
  7.1
  —
  0.1
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  120 internal jump fuel tanks
  120.0
  32.7
  19.2
  —
  —
  Basic bridge
  2.5
  6.6
  3.2
  —
  1-5
  120 -dtons jump fuel
  (120.0)
  (108.8)
  (0.0)
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  6 empty turrets
  (18.0)
  —
  —
  —
  —
  6 jump drive modules
  6.0
  21.8
  18.3
  —
  0.1
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  10 thrusters (907.0 tonnes thrust)
  10.0
  36.3
  6.5
  —
  0.2
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  40 internal jump fuel tanks
  40.0
  10.9
  6.4
  —
  —
  36 Staterooms for 36 passengers
  144.0
  65.3
  0.4
  —
  1.8
  40 -dtons jump fuel
  (40.0)
  (36.3)
  (0.0)
  —
  —
  6 low berths for 24 low passengers
  3.0
  10.9
  1.3
  —
  —
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  15 crew staterooms
  60.0
  27.2
  0.2
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 exercise room
  2.5
  0.5
  0.0
  —
  —
  2 empty turrets
  (6.0)
  —
  —
  —
  —
  1 hall
  10.0
  0.2
  0.0
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  100.0-dton cargo hold
  100.0
  —
  —
  —
  —
  1 bay for Air/Raft
  0.4
  0.5
  0.0
  —
  —
  Cargo
  (100.0)
  (453.5)
  —
  —
  —
  1 Air/Raft
  (0.4)
  (5.0)
  (0.1)
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  480.0
  334.9
  91.5
  2,943
  2
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  Fitted out with full crew
  480.0
  897.2
  91.5
  2,943
  15
  6 Staterooms for 6 high passengers
  24.0
  10.9
  0.1
  —
  0.3
  Kosigar-class Pocket Carrier (GTL10)
  1 Stateroom for 2 middle passengers
  4.0
  1.8
  0.0
  —
  0.0
  3 low berths for 12 low passengers
  1.5
  5.4
  0.7
  —
  —
  3 crew staterooms
  12.0
  5.4
  0.0
  —
  —
  54.6-dton cargo hold
  54.6
  —
  —
  —
  —
  Cargo
  (54.6)
  (247.5)
  —
  —
  —
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  160.0
  163.7
  38.7
  1,349
  2
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  160.0
  452.5
  38.8
  1,349
  5
  4,000-dton medium hull, std. mat.
  (4,000.0)
  86.4
  4.8
  8,848
  —
  Klepsidar-class Freighter (GTL11)
  40 turrets (DR 900)
  40.0
  1,336.0
  18.9
  2,972
  —
  DR 1800 crystaliron armour
  —
  7,774.8
  102.9
  —
  —
  Heavy compartmentalization
  —
  8.6
  0.1
  —
  —
  Basic stealth
  —
  28.9
  9.5
  —
  —
  Basic emission cloaking
  —
  28.9
  9.5
  —
  —
  Design Parameters: Built for Imperial human crew. Designed to commercial standards. Turrets
  are not counted towards jump volume.
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  800-dton medium hull, std. mat.
  (800.0)
  22.2
  1.6
  3,026
  —
  2 turrets (DR 100)
  2.0
  5.5
  0.1
  148
  —
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  DR 100 superdense armour
  —
  88.6
  1.2
  —
  —
  160 jump drive modules
  160.0
  580.5
  496.0
  —
  6.4
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  850 thrusters (30,838.0 tonnes thrust)
  850.0
  2,621.2
  136.0
  —
  14.2
  1,200 internal jump fuel tanks
  1,200.0
  326.5
  192.0
  —
  —
  Basic bridge
  2.5
  6.6
  3.2
  —
  1-5
  1,200 -dtons jump fuel
  (1,200.0)
  (1,088.4)
  (0.4)
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  10 triple light missile turrets
  (30.0)
  8.2
  0.2
  —
  10
  32 jump drive modules
  32.0
  116.1
  97.6
  —
  0.6
  10 triple sandcaster turrets
  (30.0)
  136.1
  7.5
  —
  10
  30 thrusters (2,721.0 tonnes thrust)
  30.0
  108.8
  19.5
  —
  0.6
  20 triple 250 MJ laser turrets
  (60.0)
  452.8
  49.2
  —
  2-20
  240 internal jump fuel tanks
  240.0
  65.3
  38.4
  —
  —
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  240 -dtons jump fuel
  (240.0)
  (217.7)
  (0.1)
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  2,460 ready light missiles
  —
  (334.7)
  (88.6)
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  2 empty turrets
  (6.0)
  —
  —
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Olmeka Hanger with 1 entrance
  1,600.0
  0.9
  0.0
  —
  —
  10 Olmeka Heavy Fighters
  (800.0)
  (18,289.0)
  (398.8)
  —
  20
  2 utility modules
  2.0
  20.9
  0.5
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  3 crew staterooms
  12.0
  5.4
  0.0
  —
  —
  478.5-dton cargo hold
  478.5
  —
  —
  —
  —
  6 utility modules
  6.0
  62.6
  1.8
  —
  —
  Cargo
  (478.5)
  (2,170.0)
  —
  —
  —
  33 crew staterooms
  132.0
  71.8
  0.4
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 sickbay
  1.0
  0.7
  0.2
  —
  1
  5.0-dton cargo hold
  5.0
  —
  —
  —
  —
  Empty with skeleton crew
  800.0
  442.7
  162.3
  3,174
  3
  Cargo
  (5.0)
  (22.7)
  —
  —
  —
  Fitted out with full crew
  800.0
  2,830.4
  162.3
  3,174
  4
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  4,000.0
  13,550.0
  1,041.9
  11,820
  22
  Fitted out with full crew
  4,000.0
  33,284.8
  1,529.2
  11,820
  65
  101 Starships: Appendix C: Design Details
  123
  
  Kraki-class Assault Cutter (GTL12)
  Kuru-class Patrol Frigate (GTL12)
  Design Parameters: Built for Imperial human crew. Designed to military standards.
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  30-dton medium hull, std. mat.
  (24.0)
  1.7
  0.4
  339
  —
  DR 100 bonded superdense armour
  —
  6.6
  0.1
  —
  —
  400-dton medium hull, std. mat.
  (400.0)
  9.3
  1.0
  1,906
  —
  Radical stealth
  —
  1.7
  2.7
  —
  —
  4 turrets (DR 250)
  4.0
  16.0
  0.4
  297
  —
  Radical emission cloaking
  —
  1.7
  2.7
  —
  —
  DR 500 bonded superdense armour
  —
  186.1
  2.5
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic stealth
  —
  5.4
  1.8
  —
  —
  Basic emission cloaking
  —
  5.4
  1.8
  —
  —
  Cockpit with hardened controls
  1.0
  4.4
  2.5
  —
  1-2
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  20.1
  11.8
  —
  1-10
  10 thrusters (907.0 tonnes thrust)
  10.0
  36.3
  6.5
  —
  0.1
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  13.0-dton cargo hold
  13.0
  —
  —
  —
  —
  24 jump drive modules
  24.0
  87.1
  73.2
  —
  0.2
  Cargo
  (13.0)
  (59.0)
  —
  —
  —
  90 thrusters (8,163.0 tonnes thrust)
  90.0
  326.5
  58.5
  —
  0.9
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  200 internal jump fuel tanks
  200.0
  54.4
  32.0
  —
  —
  200 -dtons jump fuel
  (200.0)
  (181.4)
  (0.1)
  —
  —
  Empty with skeleton crew
  24.0
  52.3
  14.9
  339
  1
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  24.0
  111.2
  14.9
  339
  1
  Kriaplezh-class Liner (GTL11)
  3 triple light missile turrets
  (9.0)
  2.4
  0.1
  —
  3
  1 triple 405 MJ laser turret
  (3.0)
  21.2
  2.0
  —
  1-1
  1 nuclear damper module
  1.0
  9.3
  4.0
  —
  4
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  738 ready light missiles
  —
  (100.4)
  (17.0)
  —
  —
  Design Parameters: Built for Zhodani human crew. Designed to commercial standards.
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  2 bays for Rampart Fighters
  21.0
  0.5
  0.0
  —
  —
  800-dton medium hull, std. mat.
  (800.0)
  22.2
  1.6
  3,026
  —
  2 Rampart Fighters
  (20.0)
  (163.8)
  (28.0)
  —
  2
  DR 100 superdense armour
  —
  88.6
  1.2
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  Basic bridge with psionic switches
  2.5
  6.6
  3.3
  —
  1-5
  10 crew staterooms
  40.0
  18.1
  0.1
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  3 crew low berths
  1.5
  5.4
  0.7
  —
  —
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  42 jump drive modules
  42.0
  152.4
  128.1
  —
  0.8
  10.5-dton cargo hold
  10.5
  —
  —
  —
  —
  16 thrusters (1,451.2 tonnes thrust)
  16.0
  58.0
  10.4
  —
  0.3
  Cargo
  (10.5)
  (47.6)
  —
  —
  —
  336 internal jump fuel tanks
  336.0
  91.4
  53.8
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  336 -dtons jump fuel
  (336.0)
  (304.8)
  (0.1)
  —
  —
  Empty with skeleton crew
  400.0
  781.8
  190.4
  2,203
  3
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  400.0
  1,275.0
  235.4
  2,203
  28
  1 cradle for Pinnace
  1.0
  5.7
  0.3
  —
  —
  Kyzan-class Armed Shuttle (GTL10)
  1 Pinnace
  (40.0)
  (118.3)
  (11.5)
  —
  2
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2 utility modules
  2.0
  20.9
  0.5
  —
  —
  75 Staterooms for 75 high passengers
  300.0
  136.1
  0.9
  —
  3.8
  Design Parameters: Built for Imperial human crew. Designed to private standards.
  10 low berths for 40 low passengers
  5.0
  18.1
  2.2
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  6 crew staterooms
  24.0
  10.9
  0.1
  —
  —
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  80-dton medium hull, std. mat.
  (64.0)
  6.4
  0.8
  651
  —
  69.5-dton cargo hold
  69.5
  —
  —
  —
  —
  DR 100 crystaliron armour
  —
  31.8
  0.4
  —
  —
  Cargo
  (69.5)
  (315.2)
  —
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hardened controls
  1.0
  4.6
  2.7
  —
  1-2
  Empty with skeleton crew
  800.0
  614.9
  202.6
  3,026
  3
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  800.0
  1,353.1
  214.1
  3,026
  11
  Kroydon-class Droyne Cruiser (GTL10)
  10 thrusters (362.8 tonnes thrust)
  10.0
  30.8
  1.6
  —
  0.2
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fixed 250 MJ laser
  1.0
  7.5
  0.8
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Droyne crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  3 passenger couches
  3.0
  1.5
  0.0
  —
  —
  49.0-dton cargo hold
  49.0
  —
  —
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (49.0)
  (222.2)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1,200-dton medium hull, std. mat.
  (1,200.0)
  38.7
  2.1
  3,965
  —
  12 turrets (DR 650)
  12.0
  292.0
  4.2
  891
  —
  Empty with skeleton crew
  64.0
  82.6
  6.4
  651
  2
  DR 1300 crystaliron armour
  —
  2,516.4
  33.3
  —
  —
  Fitted out with full crew
  64.0
  304.8
  6.4
  651
  2
  Basic stealth
  —
  11.9
  3.9
  —
  —
  Langsdale-class Attack Fighter (GTL10)
  Basic emission cloaking
  —
  11.9
  3.9
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Solomani human crew. Designed to military standards.
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  48 jump drive modules
  48.0
  174.1
  148.8
  —
  1.9
  30-dton medium hull, std. mat.
  (30.0)
  3.3
  0.2
  339
  —
  625 thrusters (22,675.0 tonnes thrust)
  625.0
  1,927.4
  100.0
  —
  10.4
  DR 300 crystaliron armour
  —
  49.6
  0.7
  —
  —
  360 internal jump fuel tanks
  360.0
  98.0
  57.6
  —
  —
  Basic stealth
  —
  0.8
  0.3
  —
  —
  360 -dtons jump fuel
  (360.0)
  (326.5)
  (0.1)
  —
  —
  Basic emission cloaking
  —
  0.8
  0.3
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  2 triple light missile turrets
  (6.0)
  1.6
  0.0
  —
  2
  Cockpit with hardened controls
  1.0
  4.6
  2.7
  —
  1-2
  6 triple 250 MJ laser turrets
  (18.0)
  135.8
  14.8
  —
  1-6
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  2 triple 90 MJ PD laser turrets
  (6.0)
  31.8
  3.5
  —
  1-2
  2 single 810 MJ heavy laser turrets
  (6.0)
  50.2
  5.4
  —
  1-2
  26 thrusters (943.3 tonnes thrust)
  26.0
  80.2
  4.2
  —
  0.4
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  492 ready light missiles
  —
  (66.9)
  (17.7)
  —
  —
  1 fixed light missile rack
  1.0
  11.8
  0.0
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  2 fixed 250 MJ lasers
  2.0
  15.1
  1.6
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 bay for Gig
  21.0
  0.5
  0.0
  —
  —
  1 Gig
  (20.0)
  (70.6)
  (5.5)
  —
  2
  Empty with skeleton crew
  30.0
  166.3
  9.9
  339
  2
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  30.0
  166.3
  9.9
  339
  2
  3 utility modules
  3.0
  31.3
  0.9
  —
  —
  4 crew nests
  48.0
  26.1
  0.1
  —
  —
  77.0-dton cargo hold
  77.0
  —
  —
  —
  —
  Cargo
  (77.0)
  (349.2)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  1,200.0
  5,372.9
  391.6
  4,857
  14
  Fitted out with full crew
  1,200.0
  6,186.2
  414.8
  4,857
  23
  101 Starships: Appendix C: Design Details
  124
  
  Lorden-class Armed Courier (GTL12)
  Luustani-class Liner (GTL12)
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume.
  Design Parameters: Built for Imperial human crew. Designed to commercial standards. Turrets
  are not counted towards jump volume.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  400-dton medium hull, std. mat.
  (320.0)
  9.3
  2.5
  1,906
  —
  2,000-dton medium hull, std. mat.
  (2,000.0)
  27.2
  3.0
  5,574
  —
  4 turrets (DR 100)
  4.0
  7.3
  0.5
  297
  —
  6 turrets (DR 100)
  6.0
  11.0
  0.4
  445
  —
  DR 100 bonded superdense armour
  —
  37.2
  0.5
  —
  —
  DR 100 bonded superdense armour
  —
  108.8
  1.4
  —
  —
  Basic stealth
  —
  5.4
  1.8
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic emission cloaking
  —
  5.4
  1.8
  —
  —
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge with hardened controls
  2.5
  9.3
  6.1
  —
  1-5
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  1 xboat communications module
  12.0
  125.3
  3.8
  —
  0-1
  100 jump drive modules
  100.0
  362.8
  305.0
  —
  1
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  32 thrusters (2,902.4 tonnes thrust)
  32.0
  116.1
  20.8
  —
  0.3
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  800 internal jump fuel tanks
  800.0
  217.7
  128.0
  —
  —
  28 jump drive modules
  28.0
  101.6
  85.4
  —
  0.3
  800 -dtons jump fuel
  (800.0)
  (725.6)
  (0.3)
  —
  —
  16 thrusters (1,451.2 tonnes thrust)
  16.0
  58.0
  10.4
  —
  0.2
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  240 internal jump fuel tanks
  240.0
  65.3
  38.4
  —
  —
  2 triple sandcaster turrets
  (6.0)
  27.2
  1.5
  —
  2
  240 -dtons jump fuel
  (240.0)
  (217.7)
  (0.1)
  —
  —
  2 triple 405 MJ laser turrets
  (6.0)
  42.4
  4.1
  —
  1-2
  3 fuel processors
  3.0
  3.0
  2.5
  —
  —
  2 triple 102 MJ PD laser turrets
  (6.0)
  28.1
  1.9
  —
  1-2
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2 triple light missile turrets
  (6.0)
  1.6
  0.0
  —
  2
  4 utility modules
  4.0
  41.7
  1.0
  —
  —
  2 triple 405 MJ laser turrets
  (6.0)
  42.4
  4.1
  —
  1-2
  200 Staterooms for 200 high passengers 800.0
  362.8
  2.4
  —
  10
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  10 low berths for 40 low passengers
  5.0
  18.1
  2.2
  —
  —
  492 ready light missiles
  —
  (66.9)
  (11.3)
  —
  —
  11 crew staterooms
  44.0
  20.0
  0.1
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  5 exercise rooms
  12.5
  2.3
  0.0
  —
  —
  1 hall
  10.0
  0.2
  0.0
  —
  —
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  1 theatre
  20.0
  1.9
  0.0
  —
  1
  2 crew bunkrooms
  8.0
  3.4
  0.0
  —
  —
  1 stage
  16.0
  0.5
  0.0
  —
  —
  4.5-dton cargo hold
  4.5
  —
  —
  —
  —
  1 swimming pool
  31.0
  7.7
  0.2
  —
  1.3
  Cargo
  (4.5)
  (20.4)
  —
  —
  —
  Water
  —
  115.6
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  2 sickbays
  2.0
  1.5
  0.4
  —
  2
  114.0-dton cargo hold
  114.0
  —
  —
  —
  —
  Empty with skeleton crew
  320.0
  488.3
  158.2
  2,203
  2
  Cargo
  (114.0)
  (517.0)
  —
  —
  —
  Fitted out with full crew
  320.0
  793.4
  169.5
  2,203
  6
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Luusitar-class Subsidized Liner (GTL12)
  Empty with skeleton crew
  2,000.0
  1,407.9
  475.6
  6,019
  3
  Fitted out with full crew
  2,000.0
  2,766.1
  475.6
  6,019
  21
  Luzon-class Aerospace Fighter (GTL11)
  Design Parameters: Built for Imperial human crew. Designed to commercial standards. Turrets
  are not counted towards jump volume.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Solomani human crew. Designed to military standards. Weapon
  armour is limited.
  800-dton medium hull, std. mat.
  (800.0)
  14.8
  1.6
  3,026
  —
  4 turrets (DR 100)
  4.0
  7.3
  0.2
  297
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 100 bonded superdense armour
  —
  59.1
  0.8
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  30-dton medium hull, std. mat.
  (24.0)
  2.5
  0.4
  339
  —
  1 turret (DR 1500)
  1.0
  33.2
  0.5
  74
  —
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  DR 3000 superdense armour
  —
  297.9
  3.9
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic stealth
  —
  1.0
  0.3
  —
  —
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Basic emission cloaking
  —
  1.0
  0.3
  —
  —
  41 jump drive modules
  41.0
  148.7
  125.0
  —
  0.4
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  20 thrusters (1,814.0 tonnes thrust)
  20.0
  72.6
  13.0
  —
  0.2
  Cockpit with hardened controls
  1.0
  3.8
  2.2
  —
  1-2
  328 internal jump fuel tanks
  328.0
  89.2
  52.5
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  328 -dtons jump fuel
  (328.0)
  (297.5)
  (0.1)
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  22 thrusters (1,995.4 tonnes thrust)
  22.0
  79.8
  14.3
  —
  0.4
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  4 empty turrets
  (12.0)
  —
  —
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple 390 MJ laser turret
  (3.0)
  20.5
  3.4
  —
  1-1
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 cradle for Gig
  1.0
  5.7
  0.3
  —
  —
  1 Gig
  (20.0)
  (70.6)
  (5.5)
  —
  1
  Empty with skeleton crew
  24.0
  439.6
  25.5
  413
  2
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  24.0
  439.6
  25.5
  413
  3
  M’gee-class Maintenance Tender (GTL10)
  2 utility modules
  2.0
  20.9
  0.5
  —
  —
  50 Staterooms for 50 high passengers
  200.0
  90.7
  0.6
  —
  2.5
  5 low berths for 20 low passengers
  2.5
  9.1
  1.1
  —
  —
  4 crew staterooms
  16.0
  7.3
  0.0
  —
  —
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  Design Parameters: Built for Solomani human crew. Designed to private standards.
  181.0-dton cargo hold
  181.0
  —
  —
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (181.0)
  (820.8)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  17,000-dton medium hull, std. mat.
  (17,000.0)
  226.7
  12.5
  23,215
  —
  DR 100 crystaliron armour
  —
  226.7
  3.0
  —
  —
  Empty with skeleton crew
  800.0
  535.9
  199.1
  3,323
  2
  1 x 13,243-dton med.subhull, std.mat(13,243.5)
  191.9
  10.6
  (19,655)
  —
  Fitted out with full crew
  800.0
  1,724.9
  204.6
  3,323
  7
  DR 100 crystaliron armour
  —
  959.5
  12.7
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  510 jump drive modules
  510.0
  1,850.3
  1,581.0
  —
  20.4
  300 thrusters (10,884.0 tonnes thrust)
  300.0
  925.1
  48.0
  —
  5.0
  3,400 internal jump fuel tanks
  3,400.0
  925.1
  544.0
  —
  —
  3,400 -dtons jump fuel
  (3,400.0)
  (3,083.8)
  (1.2)
  —
  —
  100 workshops
  250.0
  1,360.5
  6.0
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  27 utility modules
  27.0
  281.6
  8.1
  —
  —
  45 crew staterooms
  180.0
  98.0
  0.5
  —
  —
  3 shipyards
  12,000.0
  549.6
  30.6
  —
  60
  329.5-dton cargo hold
  329.5
  —
  —
  —
  —
  Cargo
  (329.5)
  (1,494.3)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  17,000.0
  7,606.4
  2,261.3
  23,215
  27
  Fitted out with full crew
  17,000.0
  12,184.5
  2,261.3
  23,215
  89
  101 Starships: Appendix C: Design Details
  125
  
  MacDonnell-class Assault Lander (GTL10)
  Malthus-class Lab Ship (GTL10)
  Design Parameters: Built for Solomani human crew. Designed to military standards. Weapon
  armour is limited.
  Design Parameters: Built for Solomani human crew. Designed to private standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  400-dton medium hull, std. mat.
  (400.0)
  18.6
  1.0
  1,906
  —
  40-dton medium hull, std. mat.
  (32.0)
  4.0
  0.5
  410
  —
  DR 100 crystaliron armour
  —
  93.1
  1.2
  —
  —
  1 turret (DR 1000)
  1.0
  37.0
  0.6
  74
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 2000 crystaliron armour
  —
  401.0
  5.3
  —
  —
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Basic stealth
  —
  1.2
  0.4
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic emission cloaking
  —
  1.2
  0.4
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  12 jump drive modules
  12.0
  43.5
  37.2
  —
  0.5
  Cockpit with hardened controls
  1.0
  4.6
  2.7
  —
  1-2
  27 thrusters (979.6 tonnes thrust)
  27.0
  83.3
  4.3
  —
  0.5
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  80 internal jump fuel tanks
  80.0
  21.8
  12.8
  —
  —
  20 thrusters (725.6 tonnes thrust)
  20.0
  61.7
  3.2
  —
  0.3
  80 -dtons jump fuel
  (80.0)
  (72.6)
  (0.0)
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 workshop
  2.5
  13.6
  0.1
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  1 double 422 MJ plasma gun turret
  (3.0)
  1.8
  2.0
  —
  1-1
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Hanger for 2 Gigs with 1 entrance
  80.0
  0.9
  0.0
  —
  —
  2 Gigs
  (40.0)
  (141.3)
  (11.0)
  —
  4
  3 passenger couches
  3.0
  1.5
  0.0
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  7.0-dton cargo hold
  7.0
  —
  —
  —
  —
  Cargo
  (7.0)
  (31.7)
  —
  —
  —
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  16 crew staterooms
  64.0
  34.8
  0.2
  —
  —
  1 sickbay
  1.0
  0.7
  0.2
  —
  1
  Empty with skeleton crew
  32.0
  513.9
  15.1
  485
  2
  18 standard labs
  81.0
  168.2
  18.9
  —
  18-36
  Fitted out with full crew
  32.0
  545.7
  15.1
  485
  3
  1 isolab
  22.5
  91.0
  10.1
  —
  1-5
  Maikuku-class Missile Boat (GTL9)
  1 physics lab
  5.0
  9.3
  1.0
  —
  1-2
  1 simulation lab
  7.5
  10.2
  1.6
  —
  1-1
  1 computer lab
  3.5
  2.5
  450.0
  —
  1-2
  9.5-dton cargo hold
  9.5
  —
  —
  —
  —
  Cargo
  (9.5)
  (43.1)
  —
  —
  —
  Design Parameters: Built for Solomani human crew. Designed to military standards. Metric
  measurements, turrets are not counted towards jump volume, weapon armour 
     is limited. Contains
  playtest modules (low tech).
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  400.0
  613.3
  543.3
  1,906
  2
  Fitted out with full crew
  400.0
  870.2
  554.2
  1,906
  30
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Maniakes-class Close Escort (GTL10)
  400-dton medium hull, standard materials(320.0)
  27.9
  2.5
  20,519
  —
  4 turrets (DR 100)
  4.0
  26.3
  0.7
  3,200
  —
  DR 100 durasteel armour
  —
  139.6
  1.8
  —
  —
  Basic stealth
  —
  5.4
  1.8
  —
  —
  Basic emission cloaking
  —
  5.4
  1.8
  —
  —
  Design Parameters: Built for Solomani human crew. Designed to military standards. Turrets are
  not counted towards jump volume. Weapon armour is limited.
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge with hardened controls
  3.0
  15.0
  11.0
  —
  1-5
  1 enhanced sensor
  4.0
  35.2
  32.7
  —
  0-1
  400-dton medium hull, std. mat.
  (320.0)
  18.6
  2.5
  1,906
  —
  1 electronic warfare suite
  3.0
  —
  —
  —
  2
  4 turrets (DR 250)
  4.0
  39.3
  0.9
  297
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 500 crystaliron armour
  —
  465.3
  6.2
  —
  —
  Total compartmentalization
  —
  3.7
  0.0
  —
  —
  1 fusion engineering module
  3.0
  11.7
  5.0
  —
  —
  Basic stealth
  —
  5.4
  1.8
  —
  —
  12 jump drive modules
  24.0
  87.1
  60.0
  —
  2.4
  Basic emission cloaking
  —
  5.4
  1.8
  —
  —
  40 fusion rockets (2,902.4 tonnes thrust)
  40.0
  145.1
  32.0
  —
  0.7
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  80 internal jump fuel tanks
  80.0
  21.8
  12.8
  —
  —
  100 water fuel tanks
  100.0
  2.3
  17.0
  —
  —
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  Water (as reaction mass)
  (100.0)
  1,360.5
  0.0
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  10 fixed light missile racks
  10.0
  117.9
  0.2
  —
  —
  16 jump drive modules
  16.0
  58.0
  49.6
  —
  0.6
  10 fixed heavy missile racks
  10.0
  117.9
  0.2
  —
  —
  160 thrusters (5,804.8 tonnes thrust)
  160.0
  493.4
  25.6
  —
  2.7
  2 triple sandcaster turrets
  (6.0)
  27.2
  1.5
  —
  2
  120 internal jump fuel tanks
  120.0
  32.7
  19.2
  —
  —
  2 triple 40 MJ PD laser turrets
  (6.0)
  30.7
  8.8
  —
  1-2
  120 -dtons jump fuel
  (120.0)
  (108.8)
  (0.0)
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  3 utility modules
  3.0
  16.9
  2.3
  —
  —
  6 crew staterooms
  24.0
  13.1
  0.1
  —
  —
  4 triple 250 MJ laser turrets
  (12.0)
  90.6
  9.8
  —
  1-4
  2.0-dton cargo hold
  2.0
  —
  —
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (2.0)
  (9.1)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  2 crew bunkrooms
  8.0
  8.7
  0.0
  —
  —
  Empty
  320.0
  786.8
  193.3
  23,719
  0
  4.0-dton cargo hold
  4.0
  —
  —
  —
  —
  Fitted out
  320.0
  868.5
  193.3
  23,719
  0
  Cargo
  (4.0)
  (18.1)
  —
  —
  —
  Mallory-class Racing Yacht (GTL12)
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  320.0
  1,257.8
  131.4
  2,203
  5
  Fitted out with full crew
  320.0
  1,384.7
  131.4
  2,203
  12
  Mauripo-class Subsidized Merchant (GTL12)
  Design Parameters: Built for Imperial human crew. Designed to private standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  100-dton medium hull, std. mat.
  (80.0)
  3.7
  1.0
  756
  —
  DR 100 bonded superdense armour
  —
  14.8
  0.2
  —
  —
  Design Parameters: Built for Imperial human crew. Designed to commercial standards. Turrets
  are not counted towards jump volume.
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  600-dton medium hull, std. mat.
  (480.0)
  12.2
  3.2
  2,497
  —
  6 turrets (DR 100)
  6.0
  11.0
  0.7
  445
  —
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  DR 100 bonded superdense armour
  —
  48.8
  0.6
  —
  —
  7 jump drive modules
  7.0
  25.4
  21.4
  —
  0.1
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  3 thrusters (272.1 tonnes thrust)
  3.0
  10.9
  1.9
  —
  0.0
  60 internal jump fuel tanks
  60.0
  16.3
  9.6
  —
  —
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  60 -dtons jump fuel
  (60.0)
  (54.4)
  (0.0)
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  18 jump drive modules
  18.0
  65.3
  54.9
  —
  0.2
  1 crew stateroom
  4.0
  1.8
  0.0
  —
  —
  15 thrusters (1,360.5 tonnes thrust)
  15.0
  54.4
  9.8
  —
  0.1
  1.5-dton cargo hold
  1.5
  —
  —
  —
  —
  120 internal jump fuel tanks
  120.0
  32.7
  19.2
  —
  —
  Cargo
  (1.5)
  (6.8)
  —
  —
  —
  120 -dtons jump fuel
  (120.0)
  (108.8)
  (0.0)
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  80.0
  93.2
  37.6
  756
  1
  6 empty turrets
  (18.0)
  —
  —
  —
  —
  Fitted out with full crew
  80.0
  154.4
  37.6
  756
  1
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  20 Staterooms for 20 high passengers
  80.0
  36.3
  0.2
  —
  1
  3 Staterooms for 6 middle passengers
  12.0
  5.4
  0.0
  —
  0.1
  3 low berths for 12 low passengers
  1.5
  5.4
  0.7
  —
  —
  4 crew staterooms
  16.0
  7.3
  0.0
  —
  —
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  206.0-dton cargo hold
  206.0
  —
  —
  —
  —
  Cargo
  (206.0)
  (934.2)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  480.0
  299.8
  93.1
  2,943
  2
  Fitted out with full crew
  480.0
  1,342.9
  93.1
  2,943
  6
  101 Starships: Appendix C: Design Details
  126
  
  Mayskyu-class System Defense Boat
  (GTL9)
  Melbourne-class Close Escort (GTL10)
  Design Parameters: Built for Solomani human crew. Designed to military standards. Turrets are
  not counted towards jump volume. Weapon armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Droyne crew. Designed to military standards. Metric measurements,
  weapon armour is limited. Contains playtest modules (low tech).
  1,200-dton medium hull, std. mat.
  (1,200.0)
  38.7
  2.1
  3,965
  —
  12 turrets (DR 2000)
  12.0
  879.7
  12.0
  891
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 4000 crystaliron armour
  —
  7,742.6
  102.4
  —
  —
  600-dton medium hull, std.mat.
  (480.0)
  36.6
  3.2
  26,888
  —
  Total compartmentalization
  —
  7.7
  0.1
  —
  —
  6 turrets (DR 1000)
  6.0
  333.3
  4.9
  4,800
  —
  Basic stealth
  —
  11.9
  3.9
  —
  —
  DR 8000 durasteel armour
  —
  14,632.7
  193.6
  —
  —
  Basic emission cloaking
  —
  11.9
  3.9
  —
  —
  Basic stealth
  —
  7.2
  2.4
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic emission cloaking
  —
  7.2
  2.4
  —
  —
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge with hardened controls
  2.5
  10.5
  7.0
  —
  1-5
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  1 enhanced communicator
  1.0
  17.1
  0.3
  —
  0-1
  36 jump drive modules
  36.0
  130.6
  111.6
  —
  1.4
  1 enhanced sensor
  4.0
  35.2
  32.7
  —
  0-1
  450 thrusters (16,326.0 tonnes thrust)
  450.0
  1,387.7
  72.0
  —
  7.5
  1 electronic warfare suite
  3.0
  —
  —
  —
  2
  240 internal jump fuel tanks
  240.0
  65.3
  38.4
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  240 -dtons jump fuel
  (240.0)
  (217.7)
  (0.1)
  —
  —
  1 fusion engineering module
  3.0
  11.7
  5.0
  —
  —
  1 fuel scoop
  1.0
  0.5
  0.0
  —
  —
  360 fusion rockets (26,121.6 tonnes thrust)360.0
  1,306.1
  288.0
  —
  6
  3 fuel processors
  3.0
  3.0
  2.5
  —
  —
  50 water fuel tanks
  50.0
  1.1
  8.5
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Water (as reaction mass)
  (50.0)
  680.3
  0.0
  —
  —
  6 triple light missile turrets
  (18.0)
  4.9
  0.1
  —
  6
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  6 triple 250 MJ laser turrets
  (18.0)
  135.8
  14.8
  —
  1-6
  2 triple heavy missile turrets
  (6.0)
  8.2
  0.3
  —
  2
  4 nuclear damper modules
  16.0
  150.9
  64.8
  —
  4
  4 single 303 MJ heavy laser turrets
  (12.0)
  93.2
  17.0
  —
  1-4
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  1,476 ready light missiles
  —
  (200.8)
  (53.1)
  —
  —
  90 ready heavy missiles
  —
  (61.2)
  (18.0)
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Jumo Hanger with 1 entrance
  400.0
  0.9
  0.0
  —
  —
  4 utility modules
  4.0
  22.5
  3.0
  —
  —
  4 Jumo Heavy Fighters
  (200.0)
  (1,790.8)
  (65.0)
  —
  8
  3 crew nests
  36.0
  19.6
  0.1
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 sickbay
  1.0
  0.7
  0.2
  —
  1
  3 utility modules
  3.0
  31.3
  0.9
  —
  —
  9.5-dton cargo hold
  9.5
  —
  —
  —
  —
  4 crew bunkrooms
  16.0
  17.4
  0.1
  —
  —
  Cargo
  (9.5)
  (43.1)
  —
  —
  —
  1 sickbay
  1.0
  0.7
  0.2
  —
  1
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  16.0-dton cargo hold
  16.0
  —
  —
  —
  —
  Empty
  480.0
  15,497.9
  568.5
  31,688
  0
  Cargo
  (16.0)
  (72.6)
  —
  —
  —
  Fitted out
  480.0
  15,602.2
  586.5
  31,688
  0
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Megalith-class Battle Station (GTL10)
  Empty with skeleton crew
  1,200.0
  10,646.9
  442.8
  4,857
  10
  Fitted out with full crew
  1,200.0
  12,928.7
  561.0
  4,857
  39
  Meredith-class Trader (GTL11)
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  100000-ton hull
  (100000.0)
  734.7
  40.5
  75251.5
  0.0
  Airtight sealing
  0.0
  0.0
  14.8
  0.0
  0.0
  Design Parameters: Built for Solomani human crew. Designed to commercial standards.
  Armour: DR10000, PD4
  0.0
  279359.0
  3696.0
  0.0
  0.0
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Total compartmentalization
  0.0
  146.9
  1.6
  0.0
  0.0
  400-dton medium hull, std. mat.
  (320.0)
  14.0
  2.5
  1,906
  —
  90 weapon bays
  4500.0
  530.6
  29.3
  54348.3
  182.0
  DR 100 superdense armour
  —
  55.8
  0.7
  —
  —
  100 turrets (300 spaces)
  100.0
  74.8
  4.1
  7432.2
  100.0
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  6.6
  3.2
  —
  1-5
  Engineering module
  1.0
  3.7
  0.3
  0.0
  0.0
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Maneuver drive (4.2G)
  73600.0
  226967.7
  11776.0
  0.0
  1226.7
  Weapon Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  12 jump drive modules
  12.0
  43.5
  36.6
  —
  0.2
  300 360-MJ Lasers
  (300.0)
  3265.2
  309.0
  0.0
  0.0
  9 thrusters (816.3 tonnes thrust)
  9.0
  32.7
  5.8
  —
  0.2
  50 Missile Bays
  (2500.0)
  28062.6
  42.5
  0.0
  0.0
  80 internal jump fuel tanks
  80.0
  21.8
  12.8
  —
  —
  40 Particle Beam Bays
  (2000.0)
  16942.8
  912.4
  0.0
  0.0
  80 -dtons jump fuel
  (80.0)
  (72.6)
  (0.0)
  —
  —
  Spinal Particle Beam
  1513.0
  13719.3
  1035.0
  0.0
  0.0
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  Hardened Command Bridge
  5.0
  21.1
  15.6
  0.0
  10.0
  20 Staterooms for 20 high passengers
  80.0
  36.3
  0.2
  —
  1
  200 utility modules
  200.0
  2086.1
  60.0
  0.0
  0.0
  5 low berths for 20 low passengers
  2.5
  9.1
  1.1
  —
  —
  15 Spacedocks
  14000.0
  13.6
  0.1
  0.0
  0.0
  3 crew staterooms
  12.0
  5.4
  0.0
  —
  —
  15 Sickbays
  15.0
  10.2
  2.4
  0.0
  16.0
  120.0-dton cargo hold
  120.0
  —
  —
  —
  —
  Hold
  1960.0
  0.0
  0.0
  0.0
  0.0
  Cargo
  (120.0)
  (544.2)
  —
  —
  —
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  990 staterooms
  3960.0
  2155.0
  11.9
  0.0
  0.0
  Empty with skeleton crew
  320.0
  238.9
  63.4
  1,906
  2
  9 bunkrooms sleeping 144 personnel
  36.0
  39.2
  0.2
  0.0
  0.0
  Fitted out with full crew
  320.0
  855.6
  63.4
  1,906
  5
  Low berths for 880 cryotubes
  110.0
  399.1
  48.4
  0.0
  0.0
  Midge-class Light Fighter (GTL10)
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (1960.0)
  (8888.6)
  0.0
  0.0
  0.0
  200 Iramda Fighters
  (2000.0)
  (10677.2)
  (1030.0)
  0.0
  200.0
  100 Jumo Heavy Fighters
  (5000.0)
  (45190.0)
  (1710.0)
  0.0
  100.0
  Missiles
  0.0
  0.0
  6071.5
  0.0
  0.0
  Design Parameters: Built for Imperial human crew. Designed to military standards.
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Fully loaded & fitted out
  100000.0
  639287.4
  26828.2
  137032.0
  2109.0
  10-dton medium hull, std. mat.
  (10.0)
  1.6
  0.1
  162
  —
  Unloaded with skeleton crew
  100000.0
  574531.6
  18016.7
  137032.0
  1381.0
  DR 100 crystaliron armour
  —
  8.0
  0.1
  —
  —
  Basic stealth
  —
  0.4
  0.1
  —
  —
  Basic emission cloaking
  —
  0.4
  0.1
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hardened controls
  1.0
  4.6
  2.7
  —
  1-2
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  8 thrusters (290.2 tonnes thrust)
  8.0
  24.7
  1.3
  —
  0.1
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fixed 250 MJ laser
  1.0
  7.5
  0.8
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  10.0
  47.1
  5.2
  162
  2
  Fitted out with full crew
  10.0
  47.1
  5.2
  162
  2
  101 Starships: Appendix C: Design Details
  127
  
  Miiriimak-class Monitor (GTL10)
  Monfraki-class Dropship (GTL12)
  Design Parameters: Built for Imperial human crew. Designed to military standards. Weapon
  armour is limited.
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited. Contains nonstandard modules (briefing
  room).
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  3,000-dton medium hull, std. mat.
  (3,000.0)
  71.3
  3.9
  7,304
  —
  15 turrets (DR 2000)
  15.0
  1,099.6
  15.0
  1,114
  —
  400-dton medium hull, std. mat.
  (400.0)
  9.3
  1.0
  1,906
  —
  DR 10000 crystaliron armour
  —
  35,655.2
  471.7
  —
  —
  4 turrets (DR 1000)
  4.0
  59.5
  0.9
  297
  —
  Total compartmentalization
  —
  14.3
  0.2
  —
  —
  DR 2000 bonded superdense armour
  —
  744.5
  9.8
  —
  —
  Basic stealth
  —
  20.5
  6.8
  —
  —
  Total compartmentalization
  —
  1.9
  0.0
  —
  —
  Basic emission cloaking
  —
  20.5
  6.8
  —
  —
  Basic stealth
  —
  5.4
  1.8
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic emission cloaking
  —
  5.4
  1.8
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  20.1
  11.8
  —
  1-10
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  1,300 thrusters (47,164 tonnes thrust) 1,300.0
  4,008.9
  208.0
  —
  21.7
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  20 jump drive modules
  20.0
  72.6
  61.0
  —
  0.2
  95 thrusters (8,616.5 tonnes thrust)
  95.0
  344.7
  61.7
  —
  0.9
  5 triple 250 MJ laser turrets
  (15.0)
  113.2
  12.3
  —
  1-5
  160 internal jump fuel tanks
  160.0
  43.5
  25.6
  —
  —
  10 single 810 MJ heavy laser turrets
  (30.0)
  251.2
  27.0
  —
  1-10
  160 -dtons jump fuel
  (160.0)
  (145.1)
  (0.1)
  —
  —
  570 GJ spinal particle accelerator
  1,512.0
  13,685.7
  1,034.0
  —
  17
  1 fuel scoop
  1.0
  0.5
  0.0
  —
  —
  1 nuclear damper module
  4.0
  37.7
  16.2
  —
  4
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  5 marine staterooms
  20.0
  10.9
  0.1
  —
  —
  1 triple light missile turret
  (3.0)
  0.8
  0.0
  —
  1
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  2 triple 405 MJ laser turrets
  (6.0)
  42.4
  4.1
  —
  1-2
  6 utility modules
  6.0
  62.6
  1.8
  —
  —
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  28 crew staterooms
  112.0
  61.0
  0.3
  —
  —
  1 sickbay
  2.5
  4.6
  0.3
  —
  1
  246 ready light missiles
  —
  (33.5)
  (5.7)
  —
  —
  22.5-dton cargo hold
  22.5
  —
  —
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (22.5)
  (102.0)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 bay for Murka Combat Shuttle
  31.5
  0.5
  0.0
  —
  —
  1 Murka Combat Shuttle
  (30.0)
  (175.6)
  (12.8)
  —
  2
  Empty with skeleton crew
  3,000.0
  55,142.7
  1,817.3
  8,418
  23
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  3,000.0
  55,244.7
  1,817.3
  8,418
  55
  Miotos-class Battleship (GTL10)
  1 marine stateroom
  4.0
  1.8
  0.0
  —
  —
  8 marine bunkrooms
  32.0
  13.8
  0.1
  —
  —
  3 briefing rooms
  3.0
  0.1
  0.0
  —
  —
  1 drop capsule launcher
  1.0
  10.9
  0.2
  —
  1
  4 drop capsule racks
  4.0
  61.2
  —
  —
  —
  2 battledress racks
  2.0
  52.2
  —
  —
  —
  Design Parameters: Built for Solomani human crew. Designed to military standards. Turrets are
  not counted towards jump volume. Weapon armour 
     is limited. Contains nonstandard modules
  (briefing room).
  1 weapons locker
  1.0
  6.3
  0.0
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  7 crew staterooms
  28.0
  12.7
  0.1
  —
  —
  50,000-dton medium hull, std. mat.
  (50,000.0)
  465.3
  25.6
  47,657
  —
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  35 turrets (DR 2000)
  35.0
  2,565.8
  35.0
  2,601
  —
  4.5-dton cargo hold
  4.5
  —
  —
  —
  —
  45 small internal bays
  2,250.0
  265.3
  14.6
  —
  —
  Cargo
  (4.5)
  (20.4)
  —
  —
  —
  DR 20000 crystaliron armour
  —
  465,284.6
  6,155.9
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Total compartmentalization
  —
  93.1
  1.0
  —
  —
  Basic stealth
  —
  122.7
  40.6
  —
  —
  Empty with skeleton crew
  400.0
  1,539.0
  182.3
  2,203
  3
  Basic emission cloaking
  —
  122.7
  40.6
  —
  —
  Fitted out with full crew
  400.0
  1,913.6
  200.8
  2,203
  12
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Monnin-class Freighter (GTL10)
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  Basic bridge with hardened controls
  2.5
  10.5
  7.0
  —
  0-0
  1 enhanced communicator
  1.5
  18.1
  2.1
  —
  0-1
  1 advanced sensor
  8.0
  73.7
  69.3
  —
  0-1
  1 electronic warfare suite
  3.0
  39.6
  13.0
  —
  2
  Design Parameters: Built for Solomani human crew. Designed to commercial standards. Turrets
  are counted towards jump volume.
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  2,000 jump drive modules
  2,000.0
  7,256.0
  6,200.0
  —
  80
  2,000-dton medium hull, std. mat.
  (2,000.0)
  54.4
  3.0
  5,574
  —
  20,000 thrusters (725,600 tonnes)
  20,000.0
  61,676.0
  3,200.0
  —
  333.3
  2 turrets (DR 100)
  2.0
  8.8
  0.2
  148
  —
  15,000 internal jump fuel tanks
  15,000.0
  4,081.5
  2,400.0
  —
  —
  DR 100 crystaliron armour
  —
  272.1
  3.6
  —
  —
  15,000 -dtons jump fuel
  (15,000.0)
  (13,605.0)
  (5.3)
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  6 workshops
  15.0
  81.6
  0.4
  —
  —
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  10 triple sandcaster turrets
  (30.0)
  136.1
  7.5
  —
  10
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  15 triple 90 MJ PD laser turrets
  (45.0)
  238.8
  26.5
  —
  2-15
  61 jump drive modules
  61.0
  221.3
  189.1
  —
  2.4
  10 single 810 MJ heavy laser turrets
  (30.0)
  251.2
  27.0
  —
  1-10
  202 thrusters (7,328.6 tonnes thrust)
  202.0
  622.9
  32.3
  —
  3.4
  25 small missile bays
  (1,250.0)
  1,716.5
  27.5
  —
  50
  400 internal jump fuel tanks
  400.0
  108.8
  64.0
  —
  —
  20 13 GJ particle bays
  (1,000.0)
  8,471.4
  456.2
  —
  40
  400 -dtons jump fuel
  (400.0)
  (362.8)
  (0.1)
  —
  —
  570 GJ spinal particle accelerator
  1,512.0
  13,685.7
  1,034.0
  —
  17
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  4 nuclear damper modules
  16.0
  150.9
  64.8
  —
  4
  79 meson screen modules
  79.0
  386.9
  308.1
  —
  4
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple 90 MJ PD laser turret
  (3.0)
  15.9
  1.8
  —
  1-1
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  18,750 ready heavy missiles
  —
  (12,754.7)
  (3,375.0)
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  1 bay for Launch
  10.5
  0.5
  0.0
  —
  —
  1 Launch
  (10.0)
  (32.7)
  (3.6)
  —
  —
  Steadfast Hanger with 1 entrance
  1,600.0
  0.9
  0.0
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  20 Steadfast Medium Fighters
  (800.0)
  (3,370.0)
  (224.4)
  —
  40
  Olmeka Hanger with 1 entrance
  6,400.0
  0.9
  0.0
  —
  —
  4 utility modules
  4.0
  41.7
  1.2
  —
  —
  40 Olmeka Heavy Fighters
  (3,200.0)
  (73,156.0)
  (1,595.2)
  —
  80
  6 crew staterooms
  24.0
  13.1
  0.1
  —
  —
  Dieppe Hanger with 1 entrance
  320.0
  0.9
  0.0
  —
  —
  1,293.0-dton cargo hold
  1,293.0
  —
  —
  —
  —
  2 Dieppe Assault Landers
  (160.0)
  (1,772.6)
  (47.4)
  —
  6
  Cargo
  (1,293.0)
  (5,863.8)
  —
  —
  —
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  12 marine bunkrooms
  48.0
  52.2
  0.2
  —
  —
  Empty with skeleton crew
  2,000.0
  1,384.5
  300.3
  5,722
  7
  4 briefing rooms
  4.0
  0.1
  0.0
  —
  —
  Fitted out with full crew
  2,000.0
  7,643.8
  303.9
  5,722
  11
  2 battledress racks
  2.0
  52.2
  —
  —
  —
  2 weapons lockers
  2.0
  12.7
  0.1
  —
  —
  4 gyms
  10.0
  1.8
  0.0
  —
  —
  1 shooting range
  10.0
  9.1
  0.2
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  100 utility modules
  100.0
  1,043.1
  30.0
  —
  —
  56 crew bunkrooms
  224.0
  243.8
  1.0
  —
  —
  86 crew low berths
  43.0
  156.0
  18.9
  —
  —
  10 sickbays
  10.0
  6.8
  1.6
  —
  10
  2 surgical theatres
  2.0
  0.7
  0.2
  —
  —
  5 brigs
  5.0
  31.7
  0.2
  —
  —
  1 safe
  1.0
  6.3
  0.0
  —
  —
  291.0-dton cargo hold
  291.0
  —
  —
  —
  —
  Cargo
  (291.0)
  (1,319.7)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  50,000.0
  568,838.6
  20,222.1
  50,258
  417
  Fitted out with full crew
  50,000.0
  674,816.6
  25,464.0
  50,258
  1,032
  101 Starships: Appendix C: Design Details
  128
  
  Moonii-class Luxury Yacht (GTL12)
  Muirhead-class Economy Liner (GTL10)
  Design Parameters: Built for Imperial human crew. Designed to private standards. Turrets are not
  counted towards jump volume.
  Design Parameters: Built for Solomani human crew. Designed to commercial standards. Turrets
  are not counted towards jump volume.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  400-dton medium hull, std. mat.
  (320.0)
  9.3
  2.5
  1,906
  —
  400-dton medium hull, std. mat.
  (400.0)
  18.6
  1.0
  1,906
  —
  2 turrets (DR 100)
  2.0
  3.7
  0.2
  148
  —
  4 turrets (DR 100)
  4.0
  17.5
  0.4
  297
  —
  DR 100 bonded superdense armour
  —
  37.2
  0.5
  —
  —
  DR 100 crystaliron armour
  —
  93.1
  1.2
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  20 jump drive modules
  20.0
  72.6
  61.0
  —
  0.2
  12 jump drive modules
  12.0
  43.5
  37.2
  —
  0.5
  15 thrusters (1,360.5 tonnes thrust)
  15.0
  54.4
  9.8
  —
  0.1
  25 thrusters (907.0 tonnes thrust)
  25.0
  77.1
  4.0
  —
  0.4
  160 internal jump fuel tanks
  160.0
  43.5
  25.6
  —
  —
  80 internal jump fuel tanks
  80.0
  21.8
  12.8
  —
  —
  160 -dtons jump fuel
  (160.0)
  (145.1)
  (0.1)
  —
  —
  80 -dtons jump fuel
  (80.0)
  (72.6)
  (0.0)
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  2 triple sandcaster turrets
  (6.0)
  27.2
  1.5
  —
  2
  1 triple 102 MJ PD laser turret
  (3.0)
  14.0
  0.9
  —
  1-1
  2 triple 90 MJ PD laser turrets
  (6.0)
  31.8
  3.5
  —
  1-2
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  1 bay for Grav Car
  0.5
  0.5
  0.0
  —
  —
  Hanger for 1 Gig with 1 entrance
  40.0
  0.9
  0.0
  —
  —
  1 Grav Car
  (0.5)
  (2.0)
  (0.1)
  —
  1
  1 Gig
  (20.0)
  (70.6)
  (5.5)
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  4 suites for 4 noble passengers
  32.0
  7.3
  0.2
  —
  4
  33 Staterooms for 65 middle passengers 132.0
  71.8
  0.4
  —
  1.3
  7 crew staterooms
  28.0
  12.7
  0.1
  —
  —
  10 low berths for 40 low passengers
  5.0
  18.1
  2.2
  —
  —
  1 exercise room
  2.5
  0.5
  0.0
  —
  —
  5 crew staterooms
  20.0
  10.9
  0.1
  —
  —
  1 civilian holoventure zone
  30.0
  3.3
  1.2
  —
  1
  77.5-dton cargo hold
  77.5
  —
  —
  —
  —
  1 swimming pool
  13.0
  3.6
  0.1
  —
  0.5
  Cargo
  (77.5)
  (351.5)
  —
  —
  —
  Water
  —
  46.3
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  Empty with skeleton crew
  400.0
  454.2
  68.9
  2,203
  2
  11.5-dton cargo hold
  11.5
  —
  —
  —
  —
  Fitted out with full crew
  400.0
  948.9
  74.4
  2,203
  9
  Cargo
  (11.5)
  (52.0)
  —
  —
  —
  Murbles-class Luxury Yacht (GTL10)
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  320.0
  297.2
  106.5
  2,054
  2
  Fitted out with full crew
  320.0
  542.6
  106.6
  2,054
  13
  Morag-class Ore Transport (GTL10)
  Design Parameters: Built for Imperial human crew. Designed to private standards. Turrets are not
  counted towards jump volume.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  200-dton medium hull, std. mat.
  (160.0)
  11.7
  1.6
  1,200
  —
  Design Parameters: Built for Imperial human crew. Designed to commercial standards.
  2 turrets (DR 100)
  2.0
  8.8
  0.3
  148
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 100 crystaliron armour
  —
  58.6
  0.8
  —
  —
  2,000-dton medium hull, std. mat.
  (2,000.0)
  54.4
  3.0
  5,574
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 100 crystaliron armour
  —
  272.1
  3.6
  —
  —
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  6 jump drive modules
  6.0
  21.8
  18.6
  —
  0.2
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  11 thrusters (399.1 tonnes thrust)
  11.0
  33.9
  1.8
  —
  0.2
  200 thrusters (7,256.0 tonnes thrust)
  200.0
  616.8
  32.0
  —
  3.3
  40 internal jump fuel tanks
  40.0
  10.9
  6.4
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  40 -dtons jump fuel
  (40.0)
  (36.3)
  (0.0)
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  4 crew staterooms
  16.0
  8.7
  0.0
  —
  —
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  1,779.5-dton cargo hold
  1,779.5
  —
  —
  —
  —
  1 triple 90 MJ PD laser turret
  (3.0)
  15.9
  1.8
  —
  1-1
  Cargo
  (1,779.5)
  (8,070.0)
  —
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 bay for Air/Raft
  0.2
  0.5
  0.0
  —
  —
  Empty with skeleton crew
  2,000.0
  973.8
  43.3
  5,574
  5
  1 Air/Raft
  (0.2)
  (7.3)
  (0.1)
  —
  —
  Fitted out with full crew
  2,000.0
  9,043.9
  43.3
  5,574
  7
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Morath-class Fast Courier (GTL12)
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  2 suites for 2 noble passengers
  16.0
  4.4
  0.1
  —
  2
  6 Staterooms for 6 high passengers
  24.0
  13.1
  0.1
  —
  0.3
  5 crew staterooms
  20.0
  10.9
  0.1
  —
  —
  1 exercise room
  2.5
  0.5
  0.0
  —
  —
  Design Parameters: Built for Imperial human crew. Designed to private standards.
  1 swimming pool
  13.0
  3.6
  0.1
  —
  0.5
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Water
  —
  46.3
  —
  —
  —
  1 sickbay
  1.0
  0.7
  0.2
  —
  1
  100-dton medium hull, std. mat.
  (100.0)
  3.7
  0.4
  756
  —
  19.8-dton cargo hold
  19.8
  —
  —
  —
  —
  DR 100 bonded superdense armour
  —
  14.8
  0.2
  —
  —
  Cargo
  (19.8)
  (89.7)
  —
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  Empty with skeleton crew
  160.0
  230.6
  37.0
  1,349
  2
  1 xboat communications module
  12.0
  125.3
  3.8
  —
  0-1
  Fitted out with full crew
  160.0
  410.1
  37.1
  1,349
  9
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Murka-class Combat Shuttle (GTL12)
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  7 jump drive modules
  7.0
  25.4
  21.4
  —
  0.1
  1 thruster (90.7 tonnes thrust)
  1.0
  3.6
  0.6
  —
  0.0
  60 internal jump fuel tanks
  60.0
  16.3
  9.6
  —
  —
  60 -dtons jump fuel
  (60.0)
  (54.4)
  (0.0)
  —
  —
  Design Parameters: Built for Imperial human crew. Designed to military standards.
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  30-dton medium hull, std. mat.
  (24.0)
  1.7
  0.4
  339
  —
  1 stateroom for 1 independent passenger
  4.0
  1.8
  0.0
  —
  —
  DR 1000 bonded superdense armour
  —
  66.2
  0.9
  —
  —
  1 low berth for 4 low passengers
  0.5
  1.8
  0.2
  —
  —
  Basic stealth
  —
  0.8
  0.3
  —
  —
  1 crew stateroom
  4.0
  1.8
  0.0
  —
  —
  Basic emission cloaking
  —
  0.8
  0.3
  —
  —
  7.0-dton cargo hold
  7.0
  —
  —
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (7.0)
  (31.7)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hardened controls
  1.0
  4.4
  2.5
  —
  1-2
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  100.0
  214.8
  39.8
  756
  1
  Fitted out with full crew
  100.0
  301.0
  39.8
  756
  1
  13 thrusters (1,179.1 tonnes thrust)
  13.0
  47.2
  8.4
  —
  0.1
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  3 fixed light missile racks
  3.0
  35.4
  0.1
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  3 passenger couches
  3.0
  1.0
  0.0
  —
  —
  4.0-dton cargo hold
  4.0
  —
  —
  —
  —
  Cargo
  (4.0)
  (18.1)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  24.0
  157.4
  12.8
  339
  2
  Fitted out with full crew
  24.0
  175.6
  12.8
  339
  2
  101 Starships: Appendix C: Design Details
  129
  
  Murpak-class Freighter (GTL10)
  Nova’s Roar-class System Defense Boat (GTL10)
  Design Parameters: Built for Imperial human crew. Designed to military standards. Weapon
  armour is limited.
  Design Parameters: Built for Imperial human crew. Designed to commercial standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  400-dton medium hull, std. mat.
  (400.0)
  18.6
  1.0
  1,906
  —
  800-dton medium hull, std. mat.
  (800.0)
  29.5
  1.6
  3,026
  —
  DR 100 crystaliron armour
  —
  93.1
  1.2
  —
  —
  8 turrets (DR 500)
  8.0
  151.1
  2.2
  594
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 1000 crystaliron armour
  —
  1,477.2
  19.5
  —
  —
  Heavy compartmentalization
  —
  3.0
  0.0
  —
  —
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Basic stealth
  —
  8.8
  2.9
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic emission cloaking
  —
  8.8
  2.9
  —
  —
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  12 jump drive modules
  12.0
  43.5
  37.2
  —
  0.5
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  20 thrusters (725.6 tonnes thrust)
  20.0
  61.7
  3.2
  —
  0.3
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  80 internal jump fuel tanks
  80.0
  21.8
  12.8
  —
  —
  80 -dtons jump fuel
  (80.0)
  (72.6)
  (0.0)
  —
  —
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  600 thrusters (21,768.0 tonnes thrust)
  600.0
  1,850.3
  96.0
  —
  10.0
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  2 crew staterooms
  8.0
  4.4
  0.0
  —
  —
  4 triple light missile turrets
  (12.0)
  3.3
  0.1
  —
  4
  275.5-dton cargo hold
  275.5
  —
  —
  —
  —
  4 triple 250 MJ laser turrets
  (12.0)
  90.6
  9.8
  —
  1-4
  Cargo
  (275.5)
  (1,249.4)
  —
  —
  —
  1 nuclear damper module
  4.0
  37.7
  16.2
  —
  4
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  400.0
  264.9
  60.1
  1,906
  2
  984 ready light missiles
  —
  (133.9)
  (35.4)
  —
  —
  Fitted out with full crew
  400.0
  1,586.8
  60.1
  1,906
  3
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Nahiin-class Trader (GTL10)
  10 bays for Iramda Fighters
  105.0
  0.5
  0.0
  —
  —
  10 Iramda Fighters
  (100.0)
  (533.9)
  (51.5)
  —
  10
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2 utility modules
  2.0
  20.9
  0.6
  —
  —
  Design Parameters: Built for Imperial human crew. Designed to commercial standards. Turrets
  are counted towards jump volume.
  16 crew staterooms
  64.0
  34.8
  0.2
  —
  —
  1 sickbay
  2.5
  4.6
  0.3
  —
  1
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  8.5-dton cargo hold
  8.5
  —
  —
  —
  —
  Cargo
  (8.5)
  (38.5)
  —
  —
  —
  200-dton medium hull, std. mat.
  (160.0)
  11.7
  1.6
  1,200
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  2 turrets (DR 100)
  2.0
  8.8
  0.3
  148
  —
  DR 100 crystaliron armour
  —
  58.6
  0.8
  —
  —
  Empty with skeleton crew
  800.0
  3,746.4
  165.4
  3,620
  11
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  800.0
  4,452.7
  252.3
  3,620
  31
  Olmeka-class Heavy Fighter (GTL10)
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  4 jump drive modules
  4.0
  14.5
  12.4
  —
  0.2
  15 thrusters (544.2 tonnes thrust)
  15.0
  46.3
  2.4
  —
  0.3
  Design Parameters: Built for Imperial human crew. Designed to military standards.
  20 internal jump fuel tanks
  20.0
  5.4
  3.2
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  20 -dtons jump fuel
  (20.0)
  (18.1)
  (0.0)
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  80-dton medium hull, std. mat.
  (64.0)
  6.4
  0.8
  651
  —
  DR 5000 crystaliron armour
  —
  1,591.3
  21.1
  —
  —
  2 empty turrets
  (6.0)
  —
  —
  —
  —
  Basic stealth
  —
  1.6
  0.5
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic emission cloaking
  —
  1.6
  0.5
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  12 Staterooms for 12 high passengers
  48.0
  26.1
  0.1
  —
  0.6
  Cockpit with hardened controls
  1.0
  4.6
  2.7
  —
  1-2
  1 Stateroom for 2 middle passengers
  4.0
  2.2
  0.0
  —
  0.0
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  4 low berths for 16 low passengers
  2.0
  7.3
  0.9
  —
  —
  2 crew staterooms
  8.0
  4.4
  0.0
  —
  —
  57 thrusters (2,068.0 tonnes thrust)
  57.0
  175.8
  9.1
  —
  1.0
  52.5-dton cargo hold
  52.5
  —
  —
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (52.5)
  (238.1)
  —
  —
  —
  3 fixed 250 MJ lasers
  3.0
  22.6
  2.5
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fixed 810 MJ laser
  3.0
  25.1
  2.7
  —
  —
  Empty with skeleton crew
  160.0
  207.1
  26.3
  1,349
  2
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  160.0
  463.3
  26.3
  1,349
  3
  Empty with skeleton crew
  64.0
  1,828.9
  39.9
  651
  2
  Nostrii-class Science Scout (GTL10)
  Fitted out with full crew
  64.0
  1,828.9
  39.9
  651
  2
  Olythnos-class Trader (GTL10)
  Design Parameters: Built for Imperial human crew. Designed to private standards. Turrets are not
  counted towards jump volume.
  Design Parameters: Built for Solomani human crew. Designed to commercial standards. Turrets
  are not counted towards jump volume.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  100-dton medium hull, std. mat.
  (80.0)
  7.4
  1.0
  756
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  1 turret (DR 100)
  1.0
  4.4
  0.1
  74
  —
  400-dton medium hull, std. mat.
  (320.0)
  18.6
  2.5
  1,906
  —
  DR 100 crystaliron armour
  —
  36.9
  0.5
  —
  —
  4 turrets (DR 100)
  4.0
  17.5
  0.6
  297
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 100 crystaliron armour
  —
  93.1
  1.2
  —
  —
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  4 jump drive modules
  4.0
  14.5
  12.4
  —
  0.2
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  7 thrusters (254.0 tonnes thrust)
  7.0
  21.6
  1.1
  —
  0.1
  8 jump drive modules
  8.0
  29.0
  24.8
  —
  0.3
  30 internal jump fuel tanks
  30.0
  8.2
  4.8
  —
  —
  33 thrusters (1,197.2 tonnes thrust)
  33.0
  101.8
  5.3
  —
  0.6
  30 -dtons jump fuel
  (30.0)
  (27.2)
  (0.0)
  —
  —
  40 internal jump fuel tanks
  40.0
  10.9
  6.4
  —
  —
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  40 -dtons jump fuel
  (40.0)
  (36.3)
  (0.0)
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 empty turret
  (3.0)
  —
  —
  —
  —
  4 empty turrets
  (12.0)
  —
  —
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Hanger for 1 Air/Raft with 1 entrance
  0.8
  0.9
  0.0
  —
  —
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  1 Air/Raft
  (0.4)
  (7.0)
  (0.1)
  —
  —
  16 Staterooms for 16 high passengers
  64.0
  34.8
  0.2
  —
  0.8
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2 Staterooms for 4 middle passengers
  8.0
  4.4
  0.0
  —
  0.1
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  5 low berths for 20 low passengers
  2.5
  9.1
  1.1
  —
  —
  1 stateroom for 1 independent passenger
  4.0
  2.2
  0.0
  —
  —
  3 crew staterooms
  12.0
  6.5
  0.0
  —
  —
  1 low berth for 4 low passengers
  0.5
  1.8
  0.2
  —
  —
  144.0-dton cargo hold
  144.0
  —
  —
  —
  —
  4 crew staterooms
  16.0
  8.7
  0.0
  —
  —
  Cargo
  (144.0)
  (653.0)
  —
  —
  —
  2 standard labs
  4.0
  18.1
  2.0
  —
  2-4
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  7.2-dton cargo hold
  7.2
  —
  —
  —
  —
  Empty with skeleton crew
  320.0
  347.5
  46.7
  2,203
  2
  Cargo
  (7.2)
  (32.7)
  —
  —
  —
  Fitted out with full crew
  320.0
  1,036.8
  46.7
  2,203
  5
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  80.0
  147.6
  27.7
  830
  2
  Fitted out with full crew
  80.0
  214.4
  27.7
  830
  4
  101 Starships: Appendix C: Design Details
  130
  
  Osiron-class Destroyer (GTL12)
  Oytrist-class Merchant (GTL10)
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Design Parameters: Built for Droyne crew. Designed to commercial standards. Turrets are
  counted towards jump volume.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  4,000-dton medium hull, std. mat.
  (4,000.0)
  43.2
  4.8
  8,848
  —
  300-dton medium hull, std. mat.
  (240.0)
  15.4
  2.0
  1,573
  —
  10 turrets (DR 2500)
  10.0
  366.5
  5.2
  743
  —
  3 turrets (DR 100)
  3.0
  13.1
  0.4
  222
  —
  3 small internal bays
  150.0
  17.7
  1.0
  —
  —
  DR 100 crystaliron armour
  —
  76.8
  1.0
  —
  —
  DR 5000 bonded superdense armour
  —
  8,638.6
  114.3
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Total compartmentalization
  —
  8.6
  0.1
  —
  —
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Basic stealth
  —
  23.4
  7.7
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic emission cloaking
  —
  23.4
  7.7
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  10 jump drive modules
  10.0
  36.3
  31.0
  —
  0.4
  Command bridge with hardened controls
  5.0
  20.1
  11.8
  —
  1-10
  23 thrusters (834.4 tonnes thrust)
  23.0
  70.9
  3.7
  —
  0.4
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  61 internal jump fuel tanks
  61.0
  16.6
  9.8
  —
  —
  3 fusion engineering modules
  3.0
  9.8
  0.5
  —
  —
  61 -dtons jump fuel
  (61.0)
  (55.3)
  (0.0)
  —
  —
  200 jump drive modules
  200.0
  725.6
  610.0
  —
  2
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1,586 thrusters (143,850.2 tonnes thrust)1,586.0
  5,754.0
  1,030.9
  —
  15.9
  1,600 internal jump fuel tanks
  1,600.0
  435.4
  256.0
  —
  —
  3 triple 250 MJ laser turrets
  (9.0)
  67.9
  7.4
  —
  1-3
  1,600 -dtons jump fuel
  (1,600.0)
  (1,451.2)
  (0.6)
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  5 triple light missile turrets
  (15.0)
  4.1
  0.1
  —
  5
  2 Nests for 12 high passengers
  24.0
  13.1
  0.1
  —
  0.6
  5 triple 405 MJ laser turrets
  (15.0)
  106.1
  10.2
  —
  1-5
  1 crew nest
  12.0
  6.5
  0.0
  —
  —
  3 13 GJ meson bays
  (150.0)
  1,167.3
  63.2
  —
  6
  102.5-dton cargo hold
  102.5
  —
  —
  —
  —
  1 nuclear damper module
  1.0
  9.3
  4.0
  —
  4
  Cargo
  (102.5)
  (464.8)
  —
  —
  —
  15 meson screen modules
  15.0
  68.0
  34.5
  —
  4
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  240.0
  338.5
  60.0
  1,796
  2
  1,230 ready light missiles
  —
  (167.3)
  (28.3)
  —
  —
  Fitted out with full crew
  240.0
  858.6
  60.0
  1,796
  6
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Pekherni Observatory (GTL12)
  4 bays for Citadel Heavy Fighters
  210.0
  0.5
  0.0
  —
  —
  4 Citadel Heavy Fighters
  (200.0)
  (1,760.4)
  (131.9)
  —
  8
  1 bay for Gig
  21.0
  0.5
  0.0
  —
  —
  1 Gig
  (20.0)
  (70.6)
  (5.5)
  —
  2
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Imperial human crew. Designed to private standards. Metric
  measurements, turrets are counted towards jump volume, weapon armour is limited.
  1 marine stateroom
  4.0
  1.8
  0.0
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  8 marine bunkrooms
  32.0
  13.8
  0.1
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  600-dton medium hull, std.mat.
  (600.0)
  12.2
  1.3
  26,888
  —
  DR 100 bonded superdense armour
  —
  9.8
  0.1
  —
  —
  5 utility modules
  5.0
  52.2
  1.3
  —
  —
  1 x 196-dton medium subhull, std.mat. (196.5)
  5.8
  0.6
  (12,775)
  —
  29 crew staterooms
  116.0
  52.6
  0.3
  —
  —
  DR 100 bonded superdense armour
  —
  23.2
  0.3
  —
  —
  7 crew low berths
  3.5
  12.7
  1.5
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  38.5-dton cargo hold
  38.5
  —
  —
  —
  —
  Cargo
  (38.5)
  (174.6)
  —
  —
  —
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 centre with 8 complexity 10 computers
  1.0
  10.9
  30.0
  —
  —
  1 advanced sensor
  8.0
  69.2
  69.0
  —
  0-1
  Empty with skeleton crew
  4,000.0
  17,555.2
  2,165.3
  9,591
  19
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  4,000.0
  21,179.3
  2,330.9
  9,591
  84
  Oskra-class Shuttle (GTL12)
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  42 jump drive modules
  42.0
  152.4
  128.1
  —
  0.4
  20 thrusters (1,814.0 tonnes thrust)
  20.0
  72.6
  13.0
  —
  0.2
  360 internal jump fuel tanks
  360.0
  98.0
  57.6
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Imperial human crew. Designed to private standards.
  Hanger for 1 Gig with 1 entrance
  40.0
  0.9
  0.0
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  1 Gig
  (20.0)
  (70.6)
  (5.5)
  —
  2
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  80-dton medium hull, std. mat.
  (64.0)
  3.2
  0.8
  651
  —
  DR 100 bonded superdense armour
  —
  12.7
  0.2
  —
  —
  2 utility modules
  2.0
  20.9
  0.5
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  11 crew staterooms
  44.0
  20.0
  0.1
  —
  —
  10 standard labs
  20.0
  90.7
  10.0
  —
  10-20
  Cockpit
  1.0
  4.3
  2.3
  —
  1-2
  2 physics labs
  5.0
  18.1
  2.0
  —
  2-4
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  2 simulation labs
  10.0
  19.8
  3.1
  —
  2-2
  18 thrusters (1,632.6 tonnes thrust)
  18.0
  65.3
  11.7
  —
  0.2
  1 computer lab
  1.0
  2.3
  450.0
  —
  1-2
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  43.5-dton cargo hold
  43.5
  —
  —
  —
  —
  Cargo
  (43.5)
  (197.3)
  —
  —
  —
  4 passenger couches
  4.0
  1.3
  0.0
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  41.0-dton cargo hold
  41.0
  —
  —
  —
  —
  Cargo
  (41.0)
  (185.9)
  —
  —
  —
  Empty
  600.0
  636.4
  769.1
  26,888
  0
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out
  600.0
  1,230.8
  774.6
  26,888
  0
  Empty with skeleton crew
  64.0
  86.8
  15.0
  651
  2
  Fitted out with full crew
  64.0
  272.7
  15.0
  651
  2
  Oskrip-class Droyne Scout (GTL10)
  Design Parameters: Built for Droyne crew. Designed to private standards. Turrets are not counted
  towards jump volume.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  100-dton medium hull, std. mat.
  (80.0)
  7.4
  1.0
  756
  —
  1 turret (DR 100)
  1.0
  4.4
  0.1
  74
  —
  DR 100 crystaliron armour
  —
  36.9
  0.5
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  1 enhanced sensor
  4.0
  36.8
  32.9
  —
  0-1
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  3 jump drive modules
  3.0
  10.9
  9.3
  —
  0.1
  19 thrusters (689.3 tonnes thrust)
  19.0
  58.6
  3.0
  —
  0.3
  20 internal jump fuel tanks
  20.0
  5.4
  3.2
  —
  —
  20 -dtons jump fuel
  (20.0)
  (18.1)
  (0.0)
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple 250 MJ laser turret
  (3.0)
  22.6
  2.5
  —
  1-1
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  1 bay for Air/Raft
  0.4
  0.5
  0.0
  —
  —
  1 Air/Raft
  (0.4)
  (5.0)
  (0.1)
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  1 crew nest
  12.0
  6.5
  0.0
  —
  —
  1 standard lab
  2.0
  9.1
  1.0
  —
  1-2
  14.1-dton cargo hold
  14.1
  —
  —
  —
  —
  Cargo
  (14.1)
  (63.9)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  80.0
  220.9
  58.2
  830
  2
  Fitted out with full crew
  80.0
  307.9
  58.2
  830
  4
  101 Starships: Appendix C: Design Details
  131
  
  Pelagros-class Luxury Liner (GTL11)
  Polesta-class Troopship (GTL10)
  Design Parameters: Built for Imperial human crew. Designed to commercial standards.
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  2,500-dton medium hull, std. mat.
  (2,500.0)
  47.4
  3.5
  6,468
  —
  DR 100 superdense armour
  —
  189.4
  2.5
  —
  —
  5,000-dton medium hull, std. mat.
  (5,000.0)
  100.2
  5.5
  10,267
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  50 turrets (DR 250)
  50.0
  490.9
  8.1
  3,716
  —
  DR 500 crystaliron armour
  —
  2,506.1
  33.2
  —
  —
  Basic bridge
  2.5
  6.6
  3.2
  —
  1-5
  Total compartmentalization
  —
  20.0
  0.2
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic stealth
  —
  34.1
  11.3
  —
  —
  Basic emission cloaking
  —
  34.1
  11.3
  —
  —
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  125 jump drive modules
  125.0
  453.5
  381.3
  —
  2.5
  38 thrusters (3,446.6 tonnes thrust)
  38.0
  137.9
  24.7
  —
  0.8
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  1,000 internal jump fuel tanks
  1,000.0
  272.1
  160.0
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1,000 -dtons jump fuel
  (1,000.0)
  (907.0)
  (0.3)
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  200 jump drive modules
  200.0
  725.6
  620.0
  —
  8
  5 utility modules
  5.0
  52.2
  1.3
  —
  —
  900 thrusters (32,652.0 tonnes thrust)
  900.0
  2,775.4
  144.0
  —
  15.0
  10 suites for 10 noble passengers
  80.0
  18.1
  0.6
  —
  10
  1,500 internal jump fuel tanks
  1,500.0
  408.2
  240.0
  —
  —
  200 Staterooms for 200 high passengers 800.0
  362.8
  2.4
  —
  10
  1,500 -dtons jump fuel
  (1,500.0)
  (1,360.5)
  (0.5)
  —
  —
  25 low berths for 100 low passengers
  12.5
  45.3
  5.5
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  19 crew staterooms
  76.0
  34.5
  0.2
  —
  —
  5 exercise rooms
  12.5
  2.3
  0.0
  —
  —
  20 triple heavy missile turrets
  (60.0)
  81.6
  1.3
  —
  20
  3 halls
  30.0
  0.5
  0.0
  —
  —
  10 triple sandcaster turrets
  (30.0)
  136.1
  7.5
  —
  10
  2 theatres
  40.0
  3.8
  0.0
  —
  2
  20 triple 90 MJ PD laser turrets
  (60.0)
  318.4
  35.4
  —
  2-20
  1 stage
  16.0
  0.5
  0.0
  —
  —
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  2 civilian holoventure zones
  60.0
  6.5
  2.4
  —
  2
  900 ready heavy missiles
  —
  (612.2)
  (162.0)
  —
  —
  1 swimming pool
  25.0
  6.3
  0.1
  —
  1
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Water
  —
  92.5
  —
  —
  —
  3 sickbays
  3.0
  2.3
  0.6
  —
  3
  Hanger for 10 Barlax with 2 entrances
  1,600.0
  1.8
  0.0
  —
  —
  1 basic security module
  0.5
  2.3
  0.5
  —
  —
  10 Barlax Assault Landers
  (800.0)
  (10,505.0)
  (259.2)
  —
  30
  1 brig
  1.0
  6.3
  0.0
  —
  —
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  2 safes
  2.0
  12.7
  0.1
  —
  —
  170.0-dton cargo hold
  170.0
  —
  —
  —
  —
  5 marine staterooms
  20.0
  10.9
  0.1
  —
  —
  Cargo
  (170.0)
  (771.0)
  —
  —
  —
  123 marine bunkrooms
  492.0
  535.5
  2.2
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  2,500.0
  1,666.6
  589.1
  6,468
  5
  10 utility modules
  10.0
  104.3
  3.0
  —
  —
  Fitted out with full crew
  2,500.0
  3,437.1
  589.1
  6,468
  36
  49 crew staterooms
  196.0
  106.7
  0.6
  —
  —
  Permain-class Freighter (GTL12)
  5 sickbays
  5.0
  3.4
  0.8
  —
  5
  21.0-dton cargo hold
  21.0
  —
  —
  —
  —
  Cargo
  (21.0)
  (95.2)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  5,000.0
  8,418.6
  1,137.3
  13,983
  24
  Design Parameters: Built for Imperial human crew. Designed to commercial standards.
  Fitted out with full crew
  5,000.0
  20,991.6
  1,558.5
  13,983
  96
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Polo-class Merchant Scout (GTL10)
  2,000-dton medium hull, std. mat.
  (2,000.0)
  27.2
  3.0
  5,574
  —
  DR 100 bonded superdense armour
  —
  108.8
  1.4
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  Design Parameters: Built for Imperial human crew. Designed to private standards. Turrets are not
  counted towards jump volume.
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  40 jump drive modules
  40.0
  145.1
  122.0
  —
  0.4
  400-dton medium hull, std. mat.
  (320.0)
  18.6
  2.5
  1,906
  —
  50 thrusters (4,535.0 tonnes thrust)
  50.0
  181.4
  32.5
  —
  0.5
  4 turrets (DR 100)
  4.0
  17.5
  0.6
  297
  —
  200 internal jump fuel tanks
  200.0
  54.4
  32.0
  —
  —
  DR 100 crystaliron armour
  —
  93.1
  1.2
  —
  —
  200 -dtons jump fuel
  (200.0)
  (181.4)
  (0.1)
  —
  —
  Basic stealth
  —
  5.4
  1.8
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic emission cloaking
  —
  5.4
  1.8
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  4 utility modules
  4.0
  41.7
  1.0
  —
  —
  3 crew staterooms
  12.0
  5.4
  0.0
  —
  —
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  1,690.5-dton cargo hold
  1,690.5
  —
  —
  —
  —
  1 enhanced sensor
  4.0
  36.8
  32.9
  —
  0-1
  Cargo
  (1,690.5)
  (7,666.4)
  —
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Empty with skeleton crew
  2,000.0
  574.0
  195.2
  5,574
  2
  16 jump drive modules
  16.0
  58.0
  49.6
  —
  0.6
  Fitted out with full crew
  2,000.0
  8,421.9
  195.2
  5,574
  4
  30 thrusters (1,088.4 tonnes thrust)
  30.0
  92.5
  4.8
  —
  0.5
  Pheidippides-class Imperial Courier (GTL12)
  120 internal jump fuel tanks
  120.0
  32.7
  19.2
  —
  —
  120 -dtons jump fuel
  (120.0)
  (108.8)
  (0.0)
  —
  —
  1 collapsible fuel bladder
  1.0
  9.1
  0.4
  —
  —
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  1 workshop
  2.5
  13.6
  0.1
  —
  —
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple light missile turret
  (3.0)
  0.8
  0.0
  —
  1
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  400-dton medium hull, std. mat.
  (320.0)
  9.3
  2.5
  1,906
  —
  1 triple 250 MJ laser turret
  (3.0)
  22.6
  2.5
  —
  1-1
  4 turrets (DR 400)
  4.0
  24.7
  0.7
  297
  —
  1 triple 90 MJ PD laser turret
  (3.0)
  15.9
  1.8
  —
  1-1
  DR 800 bonded superdense armour
  —
  297.8
  3.9
  —
  —
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic stealth
  —
  5.4
  1.8
  —
  —
  246 ready light missiles
  —
  (33.5)
  (8.9)
  —
  —
  Basic emission cloaking
  —
  5.4
  1.8
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  1 bay for Gig
  21.0
  0.5
  0.0
  —
  —
  Basic bridge with hardened controls
  2.5
  9.3
  6.1
  —
  1-5
  1 Gig
  (20.0)
  (70.6)
  (5.5)
  —
  1
  1 xboat communications module
  12.0
  125.3
  3.8
  —
  0-1
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  8 crew staterooms
  32.0
  17.4
  0.1
  —
  —
  28 jump drive modules
  28.0
  101.6
  85.4
  —
  0.3
  1 sickbay
  1.0
  0.7
  0.2
  —
  1
  12 thrusters (1,088.4 tonnes thrust)
  12.0
  43.5
  7.8
  —
  0.1
  1 standard lab
  2.0
  9.1
  1.0
  —
  1-2
  240 internal jump fuel tanks
  240.0
  65.3
  38.4
  —
  —
  81.0-dton cargo hold
  81.0
  —
  —
  —
  —
  240 -dtons jump fuel
  (240.0)
  (217.7)
  (0.1)
  —
  —
  Cargo
  (81.0)
  (367.3)
  —
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple light missile turret
  (3.0)
  0.8
  0.0
  —
  1
  Empty with skeleton crew
  320.0
  486.0
  126.5
  2,203
  3
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  Fitted out with full crew
  320.0
  1,066.3
  140.9
  2,203
  14
  1 triple 405 MJ laser turret
  (3.0)
  21.2
  2.0
  —
  1-1
  1 triple 102 MJ PD laser turret
  (3.0)
  14.0
  0.9
  —
  1-1
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  246 ready light missiles
  —
  (33.5)
  (5.7)
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  2 crew bunkrooms
  8.0
  3.4
  0.0
  —
  —
  11.5-dton cargo hold
  11.5
  —
  —
  —
  —
  Cargo
  (11.5)
  (52.2)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  320.0
  754.4
  156.4
  2,203
  2
  Fitted out with full crew
  320.0
  1,057.7
  162.0
  2,203
  8
  101 Starships: Appendix C: Design Details
  132
  
  Prenei-class Scoopship (GTL10)
  Quero-class Assault Lander (GTL11)
  Design Parameters: Built for Imperial human crew. Designed to private standards.
  Design Parameters: Built for Imperial human crew. Designed to military standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  80-dton medium hull, std. mat.
  (64.0)
  6.4
  0.8
  651
  —
  40-dton medium hull, std. mat.
  (32.0)
  3.0
  0.5
  410
  —
  DR 100 crystaliron armour
  —
  31.8
  0.4
  —
  —
  DR 2300 superdense armour
  —
  276.7
  3.7
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic stealth
  —
  1.0
  0.3
  —
  —
  Basic emission cloaking
  —
  1.0
  0.3
  —
  —
  Cockpit with hardened controls
  1.0
  4.6
  2.7
  —
  1-2
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hardened controls
  1.0
  3.8
  2.2
  —
  1-2
  13 thrusters (471.6 tonnes thrust)
  13.0
  40.1
  2.1
  —
  0.2
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  50 internal jump fuel tanks
  50.0
  13.6
  8.0
  —
  —
  50 -dtons jump fuel
  (50.0)
  (45.3)
  (0.0)
  —
  —
  16 thrusters (1,451.2 tonnes thrust)
  16.0
  58.0
  10.4
  —
  0.3
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  64.0
  96.5
  14.0
  651
  2
  3 passenger couches
  3.0
  1.0
  0.0
  —
  —
  Fitted out with full crew
  64.0
  141.8
  14.0
  651
  2
  12.0-dton cargo hold
  12.0
  —
  —
  —
  —
  Pugilist-class Combat Scout (GTL12)
  Cargo
  (12.0)
  (54.4)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  32.0
  344.5
  17.4
  410
  2
  Fitted out with full crew
  32.0
  398.9
  17.4
  410
  2
  Quotal-class Tramp Trader (GTL10)
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  100-dton medium hull, std. mat.
  (80.0)
  3.7
  1.0
  756
  —
  1 turret (DR 1000)
  1.0
  14.9
  0.3
  74
  —
  Design Parameters: Built for Imperial human crew. Designed to commercial standards. Turrets
  are counted towards jump volume.
  DR 2000 bonded superdense armour
  —
  295.4
  3.9
  —
  —
  Total compartmentalization
  —
  0.7
  0.0
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic stealth
  —
  2.0
  0.7
  —
  —
  400-dton medium hull, std. mat.
  (320.0)
  18.6
  2.5
  1,906
  —
  Basic emission cloaking
  —
  2.0
  0.7
  —
  —
  4 turrets (DR 100)
  4.0
  17.5
  0.6
  297
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 100 crystaliron armour
  —
  93.1
  1.2
  —
  —
  Basic bridge with hardened controls
  2.5
  9.3
  6.1
  —
  1-5
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  1 enhanced sensor
  4.0
  34.6
  33.2
  —
  0-1
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  5 jump drive modules
  5.0
  18.1
  15.3
  —
  0.0
  13 jump drive modules
  13.0
  47.2
  40.3
  —
  0.5
  16 thrusters (1,451.2 tonnes thrust)
  16.0
  58.0
  10.4
  —
  0.2
  30 thrusters (1,088.4 tonnes thrust)
  30.0
  92.5
  4.8
  —
  0.5
  40 internal jump fuel tanks
  40.0
  10.9
  6.4
  —
  —
  81 internal jump fuel tanks
  81.0
  22.0
  13.0
  —
  —
  40 -dtons jump fuel
  (40.0)
  (36.3)
  (0.0)
  —
  —
  81 -dtons jump fuel
  (81.0)
  (73.5)
  (0.0)
  —
  —
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  2 triple sandcaster turrets
  (6.0)
  27.2
  1.5
  —
  2
  1 triple 405 MJ laser turret
  (3.0)
  21.2
  2.0
  —
  1-1
  1 triple 250 MJ laser turret
  (3.0)
  22.6
  2.5
  —
  1-1
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple 90 MJ PD laser turret
  (3.0)
  15.9
  1.8
  —
  1-1
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2 crew staterooms
  8.0
  3.6
  0.0
  —
  —
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  0.5-dton cargo hold
  0.5
  —
  —
  —
  —
  12 Staterooms for 12 high passengers
  48.0
  26.1
  0.1
  —
  0.6
  Cargo
  (0.5)
  (2.3)
  —
  —
  —
  6 Staterooms for 12 middle passengers
  24.0
  13.1
  0.1
  —
  0.2
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  5 low berths for 20 low passengers
  2.5
  9.1
  1.1
  —
  —
  Empty with skeleton crew
  80.0
  489.4
  81.1
  830
  2
  5 crew staterooms
  20.0
  10.9
  0.1
  —
  —
  Fitted out with full crew
  80.0
  527.9
  81.1
  830
  3
  93.0-dton cargo hold
  93.0
  —
  —
  —
  —
  Pugnacious-class Battle Cruiser (GTL10)
  Cargo
  (93.0)
  (421.8)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  320.0
  437.7
  74.1
  2,203
  2
  Fitted out with full crew
  320.0
  932.9
  74.1
  2,203
  8
  Rikiamid-class Bulk Freighter (GTL10)
  Design Parameters: Built for Solomani human crew. Designed to military standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  10,000-dton medium hull, std. mat.
  (10,000.0)
  159.1
  8.8
  16,298
  —
  7 small internal bays
  350.0
  41.3
  2.3
  —
  —
  DR 3000 crystaliron armour
  —
  23,868.8
  315.8
  —
  —
  Design Parameters: Built for Imperial human crew. Turrets are not counted towards jump volume.
  Total compartmentalization
  —
  31.8
  0.4
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic stealth
  —
  39.8
  13.2
  —
  —
  5,000-dton medium hull, std. mat.
  (5,000.0)
  100.2
  5.5
  10,267
  —
  Basic emission cloaking
  —
  39.8
  13.2
  —
  —
  4 turrets (DR 100)
  4.0
  17.5
  0.4
  297
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 100 crystaliron armour
  —
  501.2
  6.6
  —
  —
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  2 fusion engineering modules
  2.0
  7.3
  0.6
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  400 jump drive modules
  400.0
  1,451.2
  1,240.0
  —
  16
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  3,800 thrusters (137,864.0 tonnes thrust)3,800.0
  11,718.4
  608.0
  —
  63.3
  150 jump drive modules
  150.0
  544.2
  465.0
  —
  6
  3,000 internal jump fuel tanks
  3,000.0
  816.3
  480.0
  —
  —
  500 thrusters (18,140.0 tonnes thrust)
  500.0
  1,541.9
  80.0
  —
  8.3
  3,000 -dtons jump fuel
  (3,000.0)
  (2,721.0)
  (1.0)
  —
  —
  1,000 internal jump fuel tanks
  1,000.0
  272.1
  160.0
  —
  —
  2.5 fuel scoops
  2.5
  1.3
  0.0
  —
  —
  1,000 -dtons jump fuel
  (1,000.0)
  (907.0)
  (0.3)
  —
  —
  15 fuel processors
  15.0
  15.0
  12.8
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 workshop
  2.5
  13.6
  0.1
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  4 empty turrets
  (12.0)
  —
  —
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  5 small missile bays
  (250.0)
  343.3
  5.5
  —
  10
  2 13 GJ particle bays
  (100.0)
  847.1
  45.6
  —
  4
  10 utility modules
  10.0
  104.3
  3.0
  —
  —
  870 GJ spinal particle accelerator
  2,291.0
  20,733.1
  1,567.0
  —
  24
  25 crew staterooms
  100.0
  54.4
  0.3
  —
  —
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  3,232.5-dton cargo hold
  3,232.5
  —
  —
  —
  —
  Cargo
  (3,232.5)
  (14,659.4)
  —
  —
  —
  3,750 ready heavy missiles
  —
  (2,550.9)
  (675.0)
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  5,000.0
  3,147.3
  725.1
  10,564
  16
  20 utility modules
  20.0
  208.6
  6.0
  —
  —
  Fitted out with full crew
  5,000.0
  18,713.7
  725.1
  10,564
  25
  12 crew bunkrooms
  48.0
  52.2
  0.2
  —
  —
  17 crew low berths
  8.5
  30.8
  3.7
  —
  —
  2 sickbays
  2.0
  1.4
  0.3
  —
  2
  53.5-dton cargo hold
  53.5
  —
  —
  —
  —
  Cargo
  (53.5)
  (242.6)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  10,000.0
  60,441.9
  4,336.0
  16,298
  81
  Fitted out with full crew
  10,000.0
  65,956.4
  5,011.0
  16,298
  195
  101 Starships: Appendix C: Design Details
  133
  
  Rochelle-class Monitor (GTL12)
  S-XL -class Long Range Scout (GTL12)
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  2000-ton planetoid hull
  (2000.0)
  979.6
  0.0
  5574.2
  0.0
  100-ton streamlined hull
  (80.0)
  4.5
  1.2
  929.0
  0.0
  Tunnelling
  0.0
  0.0
  0.2
  0.0
  0.0
  Airtight sealing
  0.0
  0.0
  0.1
  0.0
  0.0
  Airtight sealing
  0.0
  0.0
  0.8
  0.0
  0.0
  Armour: DR100, PD4
  0.0
  19.6
  0.3
  0.0
  0.0
  Armour: DR10000, PD4
  0.0
  193372.4
  38.4
  0.0
  0.0
  1 turret (3 spaces)
  1.0
  0.4
  0.1
  74.3
  1.0
  Total compartmentalization
  1.7
  195.9
  0.0
  0.0
  0.0
  Basic stealth
  0.0
  2.4
  0.8
  0.0
  0.0
  20 turrets (60 spaces)
  20.0
  7.7
  0.8
  1486.4
  20.0
  Basic emission cloaking
  0.0
  2.4
  0.8
  0.0
  0.0
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering module
  1.0
  3.4
  0.2
  0.0
  0.0
  Engineering module
  1.0
  3.4
  0.2
  0.0
  0.0
  Maneuver drive (0.2G)
  350.0
  1269.8
  101.5
  0.0
  3.5
  Jump drive (6 parsecs)
  7.0
  25.4
  21.4
  0.0
  0.1
  Weapon Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Jump tanks
  60.0
  70.7
  9.6
  0.0
  0.0
  Reactionless thruster (1.5G)
  3.0
  10.9
  0.9
  0.0
  0.0
  30 Missile Racks
  (30.0)
  353.7
  0.5
  0.0
  0.0
  Weapon Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  30 405-MJ Lasers
  (30.0)
  212.2
  20.4
  0.0
  0.0
  Spinal Meson Gun
  1512.0
  13712.9
  939.0
  0.0
  0.0
  Missile Rack
  (1.0)
  11.8
  0.0
  0.0
  0.0
  Meson Screen (DR4105)
  15.0
  68.0
  33.9
  0.0
  0.0
  405-MJ Laser
  (1.0)
  7.1
  0.7
  0.0
  0.0
  Nuclear Damper (16 km range)
  1.0
  9.1
  4.0
  0.0
  0.0
  1 sandcaster
  (1.0)
  4.5
  0.3
  0.0
  0.0
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Hardened Command Bridge
  5.0
  20.5
  14.5
  0.0
  5.0
  Hardened Bridge
  2.5
  7.0
  3.7
  0.0
  1.0
  4 utility modules
  4.0
  41.7
  1.0
  0.0
  0.0
  1 utility module
  1.0
  10.4
  0.3
  0.0
  0.0
  Sickbay
  1.0
  0.8
  0.2
  0.0
  2.0
  Hold
  0.5
  0.0
  0.0
  0.0
  0.0
  Hold
  21.3
  0.0
  0.0
  0.0
  0.0
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  stateroom
  4.0
  1.8
  0.0
  0.0
  0.0
  16 staterooms
  64.0
  29.0
  0.2
  0.0
  0.0
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  bunkroom sleeping 16 personnel
  4.0
  1.7
  0.0
  0.0
  0.0
  Fuel
  (60.0)
  0.0
  0.0
  0.0
  0.0
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (0.5)
  (2.3)
  0.0
  0.0
  0.0
  Cargo
  (21.3)
  (96.5)
  0.0
  0.0
  0.0
  Missiles
  0.0
  0.0
  1.7
  0.0
  0.0
  Missiles
  0.0
  0.0
  50.9
  0.0
  0.0
  Sand cannisters
  0.0
  0.0
  0.1
  0.0
  0.0
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Fully loaded & fitted out
  2000.0
  210375.0
  1206.8
  7060.6
  42.0
  Fully loaded & fitted out
  80.0
  184.7
  42.0
  1003.4
  1.0
  Unloaded with skeleton crew
  2000.0
  210278.5
  1155.9
  7060.6
  8.0
  Unloaded with skeleton crew
  80.0
  182.4
  40.2
  1003.4
  1.0
  Rori-class Asteroid Miner (GTL10)
  S’donath-class Fast Courier (GTL12)
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Imperial human crew. Designed to private standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  200-ton hull
  (200.0)
  13.6
  0.8
  1393.5
  0.0
  Airtight sealing
  0.0
  0.0
  0.2
  0.0
  0.0
  100-dton medium hull, std. mat.
  (100.0)
  3.7
  0.4
  756
  —
  Armour: DR100, PD4
  0.0
  75.3
  1.0
  0.0
  0.0
  DR 100 bonded superdense armour
  —
  14.8
  0.2
  —
  —
  2 turrets
  2.0
  1.5
  0.1
  148.6
  2.0
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  Engineering module
  1.0
  3.7
  0.3
  0.0
  0.0
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Jump drive (2 parsecs)
  6.0
  21.8
  18.6
  0.0
  0.2
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Jump tanks
  40.0
  47.2
  6.4
  0.0
  0.0
  7 jump drive modules
  7.0
  25.4
  21.4
  —
  0.1
  Collapsible Tank (60 tons)
  0.5
  4.5
  0.2
  0.0
  0.0
  1 thruster (90.7 tonnes thrust)
  1.0
  3.6
  0.6
  —
  0.0
  Maneuver drive (0.2G)
  5.0
  15.4
  0.8
  0.0
  0.1
  60 internal jump fuel tanks
  60.0
  16.3
  9.6
  —
  —
  Fuel processor module (5.0 hours)
  1.0
  1.0
  0.9
  0.0
  0.0
  60 -dtons jump fuel
  (60.0)
  (54.4)
  (0.0)
  —
  —
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Bridge
  2.5
  7.8
  4.0
  0.0
  1.0
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  1 utility module
  1.0
  10.4
  0.3
  0.0
  0.0
  1 stateroom for 1 independent passenger
  4.0
  1.8
  0.0
  —
  —
  Smelter
  1.0
  5.7
  0.0
  0.0
  0.0
  1 low berth for 4 low passengers
  0.5
  1.8
  0.2
  —
  —
  Hold
  124.0
  0.0
  0.0
  0.0
  0.0
  1 crew stateroom
  4.0
  1.8
  0.0
  —
  —
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  19.0-dton cargo hold
  19.0
  —
  —
  —
  —
  4 staterooms
  16.0
  8.7
  0.0
  0.0
  0.0
  Cargo
  (19.0)
  (86.2)
  —
  —
  —
  Low berths for 4 cryotubes
  0.5
  1.8
  0.2
  0.0
  0.0
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  100.0
  89.6
  36.0
  756
  1
  Fuel
  (40.0)
  0.0
  0.0
  0.0
  0.0
  Fitted out with full crew
  100.0
  230.2
  36.0
  756
  1
  Cargo
  (124.0)
  (562.3)
  0.0
  0.0
  0.0
  Sarta-class Armoured Launch (GTL10)
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Fully loaded & fitted out
  200.0
  776.2
  33.6
  1542.2
  4.0
  Unloaded with skeleton crew
  200.0
  213.9
  33.6
  1542.2
  2.0
  Rorke-class Cargo Lighter (GTL10)
  Design Parameters: Built for Solomani human crew.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  10-dton medium hull, std. mat.
  (8.0)
  1.6
  0.2
  162
  —
  DR 300 crystaliron armour
  —
  23.9
  0.3
  —
  —
  Design Parameters: Built for Solomani human crew.
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hardened controls
  1.0
  4.6
  2.7
  —
  1-2
  80-dton medium hull, std. mat.
  (64.0)
  6.4
  0.8
  651
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 100 crystaliron armour
  —
  31.8
  0.4
  —
  —
  4 thrusters (145.1 tonnes thrust)
  4.0
  12.3
  0.6
  —
  0.1
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hardened controls
  1.0
  4.6
  2.7
  —
  1-2
  3 passenger couches
  3.0
  1.5
  0.0
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  8 thrusters (290.2 tonnes thrust)
  8.0
  24.7
  1.3
  —
  0.1
  Empty with skeleton crew
  8.0
  43.8
  3.8
  162
  1
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  8.0
  43.8
  3.8
  162
  1
  55.0-dton cargo hold
  55.0
  —
  —
  —
  —
  Cargo
  (55.0)
  (249.4)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  64.0
  67.4
  5.2
  651
  2
  Fitted out with full crew
  64.0
  316.9
  5.2
  651
  1
  101 Starships: Appendix C: Design Details
  134
  
  Selanai-class Armed Liner (GTL12)
  Shibaash-class Light Cruiser (GTL10)
  Design Parameters: Built for Imperial human crew. Designed to commercial standards. Turrets
  are counted towards jump volume.
  Design Parameters: Built for Imperial human crew. Designed to military standards. Metric
  measurements, turrets are not counted towards jump volume, weapon armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  1,200-dton medium hull, std. mat.
  (1,200.0)
  19.4
  2.1
  3,965
  —
  5,000-dton medium hull, standard materials(5,000.0)
  100.2
  5.5
  110,520
  —
  6 turrets (DR 100)
  6.0
  11.0
  0.4
  445
  —
  15 turrets (DR 2000)
  15.0
  1,099.6
  15.0
  12,000
  —
  DR 100 bonded superdense armour
  —
  77.4
  1.0
  —
  —
  2 large internal bays
  200.0
  18.1
  1.0
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 4000 crystaliron armour
  —
  20,048.5
  265.3
  —
  —
  Basic stealth
  —
  27.8
  9.2
  —
  —
  Command bridge
  5.0
  17.4
  8.8
  —
  1-10
  Basic emission cloaking
  —
  27.8
  9.2
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  37 jump drive modules
  37.0
  134.2
  112.8
  —
  0.4
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  50 thrusters (4,535.0 tonnes thrust)
  50.0
  181.4
  32.5
  —
  0.5
  242 internal jump fuel tanks
  242.0
  65.8
  38.7
  —
  —
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  242 -dtons jump fuel
  (242.0)
  (219.5)
  (0.1)
  —
  —
  200 jump drive modules
  200.0
  725.6
  620.0
  —
  8
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1,300 thrusters (47,164.0 tonnes thrust)1,300.0
  4,008.9
  208.0
  —
  21.7
  1,500 internal jump fuel tanks
  1,500.0
  408.2
  240.0
  —
  —
  4 triple sandcaster turrets
  (12.0)
  54.4
  3.0
  —
  4
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  2 triple 102 MJ PD laser turrets
  (6.0)
  28.1
  1.9
  —
  1-2
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  4 triple sandcaster turrets
  (12.0)
  54.4
  3.0
  —
  4
  4 triple 250 MJ laser turrets
  (12.0)
  90.6
  9.8
  —
  1-4
  1 bay for Tralsa Gig
  21.0
  0.5
  0.0
  —
  —
  4 triple 90 MJ PD laser turrets
  (12.0)
  63.7
  7.1
  —
  1-4
  1 Tralsa Gig
  (20.0)
  (69.2)
  (3.5)
  —
  1
  3 single 810 MJ heavy laser turrets
  (9.0)
  75.4
  8.1
  —
  1-3
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2 large heavy missile bays
  (200.0)
  273.9
  4.4
  —
  4
  570 GJ spinal particle accelerator
  1,512.0
  13,685.7
  1,034.0
  —
  17
  3 utility modules
  3.0
  31.3
  0.8
  —
  —
  1 nuclear damper module
  4.0
  37.7
  16.2
  —
  4
  24 Staterooms for 24 high passengers
  96.0
  43.5
  0.3
  —
  1.2
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  7 crew staterooms
  28.0
  12.7
  0.1
  —
  —
  711.0-dton cargo hold
  711.0
  —
  —
  —
  —
  3,000 ready heavy missiles
  —
  (2,040.8)
  (540.0)
  —
  —
  Cargo
  (711.0)
  (3,224.4)
  —
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  10 utility modules
  10.0
  104.3
  3.0
  —
  —
  Empty with skeleton crew
  1,200.0
  680.4
  202.5
  4,411
  2
  36 crew staterooms
  144.0
  78.4
  0.4
  —
  —
  Fitted out with full crew
  1,200.0
  4,193.5
  206.0
  4,411
  12
  1 sickbay
  1.0
  0.7
  0.2
  —
  1
  Shebzhinj-class Launch (GTL11)
  108.0-dton cargo hold
  108.0
  —
  —
  —
  —
  Cargo
  (108.0)
  (489.8)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty
  5,000.0
  40,954.8
  2,472.3
  122,520
  0
  Fitted out
  5,000.0
  44,845.8
  3,012.3
  122,520
  0
  Design Parameters: Built for Zhodani human crew. Designed to private standards.
  Shtiabr-class Intelligence Frigate (GTL11)
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  10-dton medium hull, std. mat.
  (8.0)
  1.2
  0.2
  162
  —
  DR 100 superdense armour
  —
  4.8
  0.1
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Zhodani human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Cockpit with hrd. controls and psi switches 1.0
  3.8
  2.2
  —
  1-2
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  1 thruster (90.7 tonnes thrust)
  1.0
  3.6
  0.6
  —
  0.0
  3,000-dton medium hull, std. mat.
  (3,000.0)
  53.5
  3.9
  7,304
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  10 turrets (DR 1250)
  10.0
  277.7
  4.0
  743
  —
  1 passenger couch
  1.0
  0.3
  0.0
  —
  —
  2 small internal bays
  100.0
  11.8
  0.6
  —
  —
  5.0-dton cargo hold
  5.0
  —
  —
  —
  —
  DR 2500 superdense armour
  —
  5,348.3
  70.8
  —
  —
  Cargo
  (5.0)
  (22.7)
  —
  —
  —
  Radical stealth
  —
  39.3
  65.0
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Radical emission cloaking
  —
  39.3
  65.0
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  8.0
  13.7
  3.1
  162
  1
  Fitted out with full crew
  8.0
  36.4
  3.1
  162
  1
  Basic bridge with hrd cnttls & psi switches
  2.5
  9.3
  6.3
  —
  1-5
  1 centre containing 8 cplx 9 computers
  1.0
  10.9
  30.0
  —
  —
  1 advanced sensor
  8.0
  69.2
  69.0
  —
  0-1
  1 electronic warfare suite
  3.0
  36.6
  10.5
  —
  2
  1 probe launch centre
  1.0
  1.1
  0.0
  —
  0-3
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  150 jump drive modules
  150.0
  544.2
  457.5
  —
  3
  200 thrusters (18,140.0 tonnes thrust)
  200.0
  725.6
  130.0
  —
  4
  2,400 internal jump fuel tanks
  2,400.0
  653.0
  384.0
  —
  —
  2,400 -dtons jump fuel
  (2,400.0)
  (2,176.8)
  (0.8)
  —
  —
  2.5 fuel scoops
  2.5
  1.3
  0.0
  —
  —
  10 fuel processors
  10.0
  10.0
  8.5
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  3 triple 97 MJ PD laser turrets
  (9.0)
  39.9
  3.8
  —
  1-3
  7 single 870 MJ heavy laser turrets
  (21.0)
  187.3
  11.0
  —
  1-7
  2 14 GJ particle bays
  (100.0)
  943.3
  46.6
  —
  4
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  2 bays for Shebzhinj Launchs
  21.0
  0.5
  0.0
  —
  —
  2 Shebzhinj Launchs
  (20.0)
  (72.8)
  (6.2)
  —
  2
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  6 utility modules
  6.0
  62.6
  1.5
  —
  —
  13 crew staterooms
  52.0
  23.6
  0.2
  —
  —
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  31.0-dton cargo hold
  31.0
  —
  —
  —
  —
  Cargo
  (31.0)
  (140.6)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  3,000.0
  9,092.2
  1,368.5
  8,047
  10
  Fitted out with full crew
  3,000.0
  11,482.4
  1,374.7
  8,047
  25
  101 Starships: Appendix C: Design Details
  135
  
  Slakter-class Assault Cruiser (GTL9)
  Ssaybom Exploration Cruiser (GTL12)
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  10000-ton hull
  (10000.0)
  231.3
  8.5
  15793.5
  0.0
  5000-ton streamlined hull
  (4000.0)
  55.0
  13.2
  110000.0
  0.0
  Airtight sealing
  0.0
  0.0
  2.4
  0.0
  0.0
  Airtight sealing
  0.0
  0.0
  1.4
  0.0
  0.0
  Armour: DR2000, PD4
  0.0
  32584.0
  431.1
  0.0
  0.0
  Armour: DR4200, PD4
  0.0
  12096.0
  145.2
  0.0
  0.0
  Total compartmentalization
  0.0
  46.3
  0.5
  0.0
  0.0
  4 weapon bays
  200.0
  13.0
  3.1
  26000.0
  8.0
  7 weapon bays
  350.0
  41.3
  2.3
  4227.1
  14.0
  10 turrets (30 spaces)
  10.0
  4.3
  1.0
  8000.0
  10.0
  30 turrets (90 spaces)
  30.0
  22.4
  1.2
  2229.7
  30.0
  Basic stealth
  0.0
  36.0
  10.8
  0.0
  0.0
  Basic stealth
  0.0
  54.3
  18.0
  0.0
  0.0
  Basic emission cloaking
  0.0
  36.0
  10.8
  0.0
  0.0
  Basic emission cloaking
  0.0
  54.3
  18.0
  0.0
  0.0
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering module
  1.0
  3.7
  0.2
  0.0
  0.0
  Engineering module
  3.5
  11.3
  5.0
  0.0
  0.0
  Jump drive (2 parsecs)
  150.0
  600.0
  457.5
  0.0
  1.5
  Jump drive (1 parsec)
  400.0
  1451.2
  1000.0
  0.0
  40.0
  Jump tanks
  1000.0
  1300.0
  160.0
  0.0
  0.0
  Jump tanks
  1000.0
  1179.1
  160.0
  0.0
  0.0
  Maneuver drive (2.2G)
  800.0
  3200.0
  232.0
  0.0
  8.0
  Fusion rocket (1.0G)
  1200.0
  13577.8
  1500.0
  0.0
  0.0
  5 fuel processor modules (25.0 hours)
  5.0
  5.5
  4.3
  0.0
  0.0
  Rocket fuel tank (1.4 hours)
  2800.0
  39681.3
  448.0
  0.0
  0.0
  Weapon Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  5 fuel processor modules (25.0 hours)
  5.0
  5.0
  4.3
  0.0
  0.0
  24 405-MJ Lasers
  (24.0)
  187.2
  16.3
  0.0
  0.0
  Weapon Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  6 sandcasters
  (6.0)
  30.0
  1.5
  0.0
  0.0
  45 102-MJ Lasers
  (45.0)
  355.9
  64.8
  0.0
  0.0
  4 Particle Beam Bays
  (200.0)
  1868.0
  91.2
  0.0
  0.0
  45 sandcasters
  (45.0)
  204.1
  11.3
  0.0
  0.0
  Spinal Meson Gun
  1512.0
  15119.0
  939.0
  0.0
  0.0
  7 Missile Bays
  (350.0)
  3928.8
  5.9
  0.0
  0.0
  Meson Screen (DR4044)
  28.0
  140.0
  63.2
  0.0
  0.0
  Spinal Particle Beam
  1513.0
  13719.3
  1035.0
  0.0
  0.0
  Nuclear Damper (25 mile range)
  8.0
  80.0
  32.0
  0.0
  0.0
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Hardened Command Bridge
  6.0
  26.9
  22.3
  0.0
  4.0
  Hardened Command Bridge
  5.0
  22.6
  14.5
  0.0
  8.0
  20 utility modules
  20.0
  208.6
  6.0
  0.0
  0.0
  10 utility modules
  10.0
  115.0
  2.5
  0.0
  0.0
  80 Vehicle Bays
  2520.0
  5442.0
  180.0
  0.0
  0.0
  Spacedock
  40.0
  1.0
  0.0
  0.0
  0.0
  Hold
  92.5
  0.0
  0.0
  0.0
  0.0
  Sickbay
  1.0
  0.9
  0.2
  0.0
  2.0
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Lab Module
  2.0
  10.0
  1.0
  0.0
  5.0
  Probe Module
  1.0
  1.2
  0.0
  0.0
  0.0
  stateroom
  4.0
  2.7
  0.0
  0.0
  0.0
  Survey Module
  4.0
  5.4
  7.6
  0.0
  0.0
  14 bunkrooms sleeping 224 personnel
  56.0
  61.0
  0.3
  0.0
  0.0
  Hold
  111.0
  0.0
  0.0
  0.0
  0.0
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Fuel
  (1000.0)
  0.0
  0.3
  0.0
  0.0
  9 Droyne staterooms
  108.0
  54.0
  0.3
  0.0
  0.0
  Cargo
  (92.5)
  (419.5)
  0.0
  0.0
  0.0
  bunkroom sleeping 16 personnel
  4.0
  1.9
  0.0
  0.0
  0.0
  40 Elding Light Fighters
  (800.0)
  (10324.0)
  (712.0)
  0.0
  40.0
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  40 Helm Fighters
  (1600.0)
  (61280.0)
  (1396.0)
  0.0
  80.0
  Missiles
  0.0
  0.0
  850.0
  0.0
  0.0
  Fuel
  (1000.0)
  0.0
  0.3
  0.0
  0.0
  Sand cannisters
  0.0
  0.0
  3.6
  0.0
  0.0
  Cargo
  (111.0)
  (555.0)
  0.0
  0.0
  0.0
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  2 Launches
  (20.0)
  (72.0)
  (7.2)
  0.0
  4.0
  Sand cannisters
  0.0
  0.0
  0.5
  0.0
  0.0
  Fully loaded & fitted out
  10000.0
  184912.3
  7439.6
  22250.3
  210.0
  Probes
  0.0
  (3.0)
  2.0
  0.0
  0.0
  Unloaded with skeleton crew
  10000.0
  112888.8
  4477.6
  22250.3
  44.0
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Solon-class Battlecruiser (GTL12)
  Fully loaded & fitted out
  4000.0
  35612.7
  2219.3
  144000.0
  60.0
  Unloaded with skeleton crew
  4000.0
  34985.6
  2209.3
  144000.0
  17.0
  Steadfast-class Medium Fighter (GTL10)
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited. Contains nonstandard modules (briefing
  room).
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Solomani human crew. Designed to military standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  10,000-dton medium hull, std. mat.
  (10,000.0)
  79.6
  8.8
  16,298
  —
  5 turrets (DR 5000)
  5.0
  364.7
  5.0
  371
  —
  40-dton medium hull, std. mat.
  (40.0)
  4.0
  0.2
  410
  —
  8 small internal bays
  400.0
  47.2
  2.6
  —
  —
  DR 100 crystaliron armour
  —
  20.0
  0.3
  —
  —
  DR 10000 bonded superdense armour
  —
  31,825.0
  421.1
  —
  —
  Basic stealth
  —
  1.0
  0.3
  —
  —
  Radical stealth
  —
  81.4
  134.6
  —
  —
  Basic emission cloaking
  —
  1.0
  0.3
  —
  —
  Radical emission cloaking
  —
  81.4
  134.6
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hardened controls
  1.0
  4.6
  2.7
  —
  1-2
  Command bridge with hardened controls
  5.0
  20.1
  11.8
  —
  1-10
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge with hardened controls
  2.5
  9.3
  6.1
  —
  0-0
  36 thrusters (1,306.1 tonnes thrust)
  36.0
  111.0
  5.8
  —
  0.6
  1 information centre
  4.0
  2.7
  2.8
  —
  10-20
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 enhanced communicator
  1.0
  14.8
  0.7
  —
  0-1
  1 advanced sensor
  8.0
  69.2
  69.0
  —
  0-1
  1 fixed light missile rack
  1.0
  11.8
  0.0
  —
  —
  1 electronic warfare suite
  3.0
  36.6
  10.5
  —
  2
  2 fixed 250 MJ lasers
  2.0
  15.1
  1.6
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Empty with skeleton crew
  40.0
  168.5
  11.2
  410
  2
  400 jump drive modules
  400.0
  1,451.2
  1,220.0
  —
  4
  Fitted out with full crew
  40.0
  168.5
  11.2
  410
  2
  2,600 thrusters (235,820.0 tonnes thrust)2,600.0
  9,432.8
  1,690.0
  —
  26
  3,000 internal jump fuel tanks
  3,000.0
  816.3
  480.0
  —
  —
  3,000 -dtons jump fuel
  (3,000.0)
  (2,721.0)
  (1.0)
  —
  —
  2.5 fuel scoops
  2.5
  1.3
  0.0
  —
  —
  15 fuel processors
  15.0
  15.0
  12.8
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  5 single 1,313 MJ heavy laser turrets
  (15.0)
  113.8
  10.5
  —
  1-5
  8 13 GJ meson bays
  (400.0)
  3,112.8
  168.5
  —
  16
  570 GJ spinal meson gun
  1,512.0
  13,675.7
  936.0
  —
  17
  2 nuclear damper modules
  2.0
  18.5
  8.0
  —
  4
  44 meson screen modules
  44.0
  199.5
  101.2
  —
  4
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Hanger for 10 Citadels with 1 entrance 1,000.0
  0.9
  0.0
  —
  —
  10 Citadel Heavy Fighters
  (500.0)
  (4,401.0)
  (329.7)
  —
  20
  4 bays for Murka Combat Shuttles
  126.0
  0.5
  0.0
  —
  —
  4 Murka Combat Shuttles
  (120.0)
  (702.4)
  (51.3)
  —
  8
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  3 marine staterooms
  12.0
  5.4
  0.0
  —
  —
  30 marine bunkrooms
  120.0
  51.7
  0.5
  —
  —
  4 briefing rooms
  4.0
  0.1
  0.0
  —
  —
  6 battledress racks
  6.0
  156.5
  —
  —
  —
  2 weapons lockers
  2.0
  12.7
  0.1
  —
  —
  4 gyms
  10.0
  1.8
  0.0
  —
  —
  1 shooting range
  10.0
  9.1
  0.2
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  20 utility modules
  20.0
  208.6
  5.0
  —
  —
  61 crew staterooms
  244.0
  110.7
  0.7
  —
  —
  16 crew low berths
  8.0
  29.0
  3.5
  —
  —
  2 sickbays
  5.0
  9.3
  0.4
  —
  2
  1 surgical theatre
  1.0
  0.4
  0.1
  —
  —
  3 brigs
  3.0
  19.0
  0.1
  —
  —
  1 safe
  1.0
  6.3
  0.0
  —
  —
  423.0-dton cargo hold
  423.0
  —
  —
  —
  —
  Cargo
  (423.0)
  (1,918.3)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  10,000.0
  62,094.2
  5,445.4
  16,670
  43
  Fitted out with full crew
  10,000.0
  71,836.9
  5,826.4
  16,670
  183
  101 Starships: Appendix C: Design Details
  136
  
  Stromali-class Escort Destroyer (GTL12)
  Sveinhelm-class Assault Carrier (GTL10)
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  2000-ton hull
  (2000.0)
  54.4
  3.0
  5574.2
  0.0
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Airtight sealing
  0.0
  0.0
  0.8
  0.0
  0.0
  2,000-dton medium hull, std. mat.
  (2,000.0)
  27.2
  3.0
  5,574
  —
  Armour: DR500, PD4
  0.0
  1723.3
  22.8
  0.0
  0.0
  10 turrets (DR 2500)
  10.0
  366.5
  5.2
  743
  —
  Total compartmentalization
  0.0
  10.9
  0.1
  0.0
  0.0
  1 small internal bay
  50.0
  5.9
  0.3
  —
  —
  20 turrets (60 spaces)
  20.0
  15.0
  0.8
  1486.4
  20.0
  DR 5000 bonded superdense armour
  —
  5,442.0
  72.0
  —
  —
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Total compartmentalization
  —
  5.4
  0.1
  —
  —
  Engineering module
  1.0
  3.7
  0.3
  0.0
  0.0
  Basic stealth
  —
  15.4
  5.1
  —
  —
  Jump drive (2 parsecs)
  60.0
  217.7
  186.0
  0.0
  2.4
  Basic emission cloaking
  —
  15.4
  5.1
  —
  —
  Jump tanks
  400.0
  471.6
  64.0
  0.0
  0.0
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Maneuver drive (1.2G)
  500.0
  1541.9
  80.0
  0.0
  8.3
  Command bridge with hardened controls
  5.0
  20.1
  11.8
  —
  1-10
  Weapon Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  30 Missile Racks
  (30.0)
  353.7
  0.5
  0.0
  0.0
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  30 360-MJ Lasers
  (30.0)
  326.5
  30.9
  0.0
  0.0
  100 jump drive modules
  100.0
  362.8
  305.0
  —
  1
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  857 thrusters (77,729.9 tonnes thrust)
  857.0
  3,109.2
  557.0
  —
  8.6
  Hardened Command Bridge
  5.0
  21.1
  15.6
  0.0
  4.0
  800 internal jump fuel tanks
  800.0
  217.7
  128.0
  —
  —
  4 utility modules
  4.0
  41.7
  1.2
  0.0
  0.0
  800 -dtons jump fuel
  (800.0)
  (725.6)
  (0.3)
  —
  —
  2 Spacedocks
  800.0
  1.8
  0.0
  0.0
  0.0
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Sickbay
  1.0
  0.7
  0.2
  0.0
  2.0
  5 triple light missile turrets
  (15.0)
  4.1
  0.1
  —
  5
  Workshop
  2.5
  13.6
  0.1
  0.0
  0.0
  5 triple 405 MJ laser turrets
  (15.0)
  106.1
  10.2
  —
  1-5
  Hold
  85.5
  0.0
  0.0
  0.0
  0.0
  1 13 GJ meson bay
  (50.0)
  389.1
  21.1
  —
  2
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 nuclear damper module
  1.0
  9.3
  4.0
  —
  4
  29 staterooms
  116.0
  63.1
  0.3
  0.0
  0.0
  4 meson screen modules
  4.0
  18.1
  9.2
  —
  4
  bunkroom sleeping 16 personnel
  4.0
  4.4
  0.0
  0.0
  0.0
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  Low berths for 8 cryotubes
  1.0
  3.6
  0.4
  0.0
  0.0
  1,230 ready light missiles
  —
  (167.3)
  (28.3)
  —
  —
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Fuel
  (400.0)
  0.0
  0.1
  0.0
  0.0
  2 bays for Citadel Heavy Fighters
  105.0
  0.5
  0.0
  —
  —
  Cargo
  (85.5)
  (387.7)
  0.0
  0.0
  0.0
  2 Citadel Heavy Fighters
  (100.0)
  (880.2)
  (65.9)
  —
  4
  20 Angbar Heavy Fighters
  (400.0)
  (9994.0)
  (264.0)
  0.0
  20.0
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Missiles
  0.0
  0.0
  73.8
  0.0
  0.0
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  3 utility modules
  3.0
  31.3
  0.8
  —
  —
  16 crew staterooms
  64.0
  29.0
  0.2
  —
  —
  Fully loaded & fitted out
  2000.0
  15250.6
  745.4
  7060.6
  69.0
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Unloaded with skeleton crew
  2000.0
  4868.8
  407.4
  7060.6
  15.0
  Tch’atl-class Yacht (GTL10)
  Empty with skeleton crew
  2,000.0
  10,178.5
  1,138.3
  6,317
  11
  Fitted out with full crew
  2,000.0
  11,951.6
  1,232.5
  6,317
  31
  Stunnenge-class Stealth Monitor (GTL10)
  Design Parameters: Built for Zhodani human crew. Designed to private standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  100-dton medium hull, std. mat.
  (80.0)
  7.4
  1.0
  756
  —
  DR 100 crystaliron armour
  —
  36.9
  0.5
  —
  —
  10000-ton planetoid hull
  (10000.0)
  2775.4
  0.0
  15793.5
  0.0
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Tunnelling
  0.0
  0.0
  1.0
  0.0
  0.0
  Airtight sealing
  0.0
  0.0
  2.4
  0.0
  0.0
  Basic bridge with psionic switches
  2.5
  7.8
  4.1
  —
  1-5
  Armour: DR4200, PD4
  0.0
  239611.3
  171.4
  0.0
  0.0
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Total compartmentalization
  4.9
  555.1
  0.0
  0.0
  0.0
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  8 weapon bays
  400.0
  47.2
  2.6
  4831.0
  16.0
  4 jump drive modules
  4.0
  14.5
  12.4
  —
  0.2
  20 turrets (60 spaces)
  20.0
  15.0
  0.8
  1486.4
  20.0
  5 thrusters (181.4 tonnes thrust)
  5.0
  15.4
  0.8
  —
  0.1
  Radical stealth
  0.0
  107.9
  178.5
  0.0
  0.0
  30 internal jump fuel tanks
  30.0
  8.2
  4.8
  —
  —
  Radical emission cloaking
  0.0
  107.9
  178.5
  0.0
  0.0
  30 -dtons jump fuel
  (30.0)
  (27.2)
  (0.0)
  —
  —
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering module
  1.0
  3.7
  0.3
  0.0
  0.0
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  Maneuver drive (0.5G)
  4000.0
  12335.2
  640.0
  0.0
  66.7
  6 Staterooms for 6 high passengers
  24.0
  13.1
  0.1
  —
  0.3
  Weapon Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2 crew staterooms
  8.0
  4.4
  0.0
  —
  —
  30 360-MJ Lasers
  (30.0)
  326.5
  30.9
  0.0
  0.0
  4.5-dton cargo hold
  4.5
  —
  —
  —
  —
  30 sandcasters
  (30.0)
  136.1
  7.5
  0.0
  0.0
  Cargo
  (4.5)
  (20.4)
  —
  —
  —
  8 Particle Beam Bays
  (400.0)
  3388.6
  182.5
  0.0
  0.0
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Spinal Particle Beam
  1513.0
  13719.3
  1035.0
  0.0
  0.0
  Empty with skeleton crew
  80.0
  121.7
  24.2
  756
  2
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  80.0
  169.3
  24.2
  756
  3
  Hardened Command Bridge
  5.0
  21.1
  15.6
  0.0
  4.0
  Tedoaraq-class Liner (GTL10)
  20 utility modules
  20.0
  208.6
  6.0
  0.0
  0.0
  2 Spacedocks
  3500.0
  1.8
  0.0
  0.0
  0.0
  Hall seating 100 people
  10.0
  0.2
  0.0
  0.0
  0.0
  Theatre seating 100 people
  20.0
  1.9
  0.0
  0.0
  0.0
  Swimming Pool
  121.0
  28.1
  0.6
  0.0
  0.0
  Design Parameters: Built for Imperial human crew. Turrets are not counted towards jump volume.
  2 Sickbays
  2.0
  1.4
  0.3
  0.0
  3.0
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Hold
  59.1
  0.0
  0.0
  0.0
  0.0
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  600-dton medium hull, std. mat.
  (480.0)
  24.4
  3.2
  2,497
  —
  4 turrets (DR 100)
  4.0
  17.5
  0.6
  297
  —
  73 staterooms
  292.0
  158.9
  0.9
  0.0
  0.0
  DR 100 crystaliron armour
  —
  121.9
  1.6
  —
  —
  8 bunkrooms sleeping 128 personnel
  32.0
  34.8
  0.1
  0.0
  0.0
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Cargo
  (59.1)
  (268.0)
  0.0
  0.0
  0.0
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  35 Jumo Heavy Fighters
  (1750.0)
  (18910.5)
  (640.5)
  0.0
  35.0
  Sand cannisters
  0.0
  0.0
  2.4
  0.0
  0.0
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Water
  0.0
  (462.6)
  0.0
  0.0
  0.0
  18 jump drive modules
  18.0
  65.3
  55.8
  —
  0.7
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  36 thrusters (1,306.1 tonnes thrust)
  36.0
  111.0
  5.8
  —
  0.6
  120 internal jump fuel tanks
  120.0
  32.7
  19.2
  —
  —
  Fully loaded & fitted out
  10000.0
  292764.5
  3099.0
  22110.9
  266.0
  120 -dtons jump fuel
  (120.0)
  (108.8)
  (0.0)
  —
  —
  Unloaded with skeleton crew
  10000.0
  273585.9
  2456.1
  22110.9
  70.0
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  4 empty turrets
  (12.0)
  —
  —
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  36 Staterooms for 36 passengers
  144.0
  78.4
  0.4
  —
  1.8
  6 low berths for 24 low passengers
  3.0
  10.9
  1.3
  —
  —
  6 crew staterooms
  24.0
  13.1
  0.1
  —
  —
  126.5-dton cargo hold
  126.5
  —
  —
  —
  —
  Cargo
  (126.5)
  (573.7)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  480.0
  497.0
  92.6
  2,795
  3
  Fitted out with full crew
  480.0
  1,179.5
  92.6
  2,795
  11
  101 Starships: Appendix C: Design Details
  137
  
  Temaughi-class Corvette (GTL12)
  Thespia-class Destroyer (GTL12)
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  300-dton medium hull, std. mat.
  (300.0)
  7.7
  0.8
  1,573
  —
  3,000-dton medium hull, std. mat.
  (2,400.0)
  35.7
  9.4
  7,304
  —
  3 turrets (DR 400)
  3.0
  18.5
  0.4
  222
  —
  10 turrets (DR 2250)
  10.0
  330.3
  5.3
  743
  —
  DR 800 bonded superdense armour
  —
  245.8
  3.3
  —
  —
  2 small internal bays
  100.0
  11.8
  0.6
  —
  —
  Heavy compartmentalization
  —
  0.8
  0.0
  —
  —
  DR 4500 bonded superdense armour
  —
  6,417.9
  84.9
  —
  —
  Basic stealth
  —
  4.4
  1.5
  —
  —
  Total compartmentalization
  —
  7.1
  0.1
  —
  —
  Basic emission cloaking
  —
  4.4
  1.5
  —
  —
  Basic stealth
  —
  19.6
  6.5
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic emission cloaking
  —
  19.6
  6.5
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  20.1
  11.8
  —
  1-10
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  20.1
  11.8
  —
  1-10
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  21 jump drive modules
  21.0
  76.2
  64.0
  —
  0.2
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  70 thrusters (6,349.0 tonnes thrust)
  70.0
  254.0
  45.5
  —
  0.7
  150 jump drive modules
  150.0
  544.2
  457.5
  —
  1.5
  180 internal jump fuel tanks
  180.0
  49.0
  28.8
  —
  —
  840 thrusters (76,188.0 tonnes thrust)
  840.0
  3,047.5
  546.0
  —
  8.4
  180 -dtons jump fuel
  (180.0)
  (163.3)
  (0.1)
  —
  —
  1,200 internal jump fuel tanks
  1,200.0
  326.5
  192.0
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1,200 -dtons jump fuel
  (1,200.0)
  (1,088.4)
  (0.4)
  —
  —
  10 fuel processors
  10.0
  10.0
  8.5
  —
  —
  2 triple light missile turrets
  (6.0)
  1.6
  0.0
  —
  2
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple 405 MJ laser turret
  (3.0)
  21.2
  2.0
  —
  1-1
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  3 triple 405 MJ laser turrets
  (9.0)
  63.7
  6.1
  —
  1-3
  4 triple 102 MJ PD laser turrets
  (12.0)
  56.2
  3.7
  —
  1-4
  492 ready light missiles
  —
  (66.9)
  (11.3)
  —
  —
  3 single 1,313 MJ heavy laser turrets
  (9.0)
  68.3
  6.3
  —
  1-3
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2 13 GJ meson bays
  (100.0)
  778.2
  42.1
  —
  4
  1 nuclear damper module
  1.0
  9.3
  4.0
  —
  4
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  3 meson screen modules
  3.0
  13.6
  6.9
  —
  4
  4 crew staterooms
  16.0
  7.3
  0.0
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  3.0-dton cargo hold
  3.0
  —
  —
  —
  —
  Cargo
  (3.0)
  (13.6)
  —
  —
  —
  5 utility modules
  5.0
  52.2
  1.3
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  16 crew staterooms
  64.0
  29.0
  0.2
  —
  —
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  Empty with skeleton crew
  300.0
  724.6
  160.0
  1,796
  2
  10.0-dton cargo hold
  10.0
  —
  —
  —
  —
  Fitted out with full crew
  300.0
  968.4
  171.4
  1,796
  7
  Cargo
  (10.0)
  (45.3)
  —
  —
  —
  Tête Jaune-class Survey Ship (GTL10)
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  2,400.0
  11,864.8
  1,400.2
  8,047
  11
  Fitted out with full crew
  2,400.0
  12,998.6
  1,400.2
  8,047
  31
  Titanic-class Resettlement Vessel (GTL10)
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  300-ton hull
  (300.0)
  18.1
  1.0
  1858.1
  0.0
  Airtight sealing
  0.0
  0.0
  0.2
  0.0
  0.0
  Armour: DR100, PD4
  0.0
  90.7
  1.2
  0.0
  0.0
  Design Parameters: Built for Imperial human crew. Designed to private standards.
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering module
  1.0
  3.7
  0.3
  0.0
  0.0
  5,000-dton medium hull, std. mat.
  (5,000.0)
  100.2
  5.5
  10,267
  —
  Jump drive (3 parsecs)
  12.0
  43.5
  37.2
  0.0
  0.5
  DR 100 crystaliron armour
  —
  501.2
  6.6
  —
  —
  Jump tanks
  90.0
  106.1
  14.4
  0.0
  0.0
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Maneuver drive (1.0G)
  32.0
  98.7
  5.1
  0.0
  0.5
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Hardened Command Bridge
  5.0
  21.1
  15.6
  0.0
  3.0
  1 utility module
  1.0
  10.4
  0.3
  0.0
  0.0
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  2 Vehicle Bays
  84.0
  181.4
  6.0
  0.0
  0.0
  200 jump drive modules
  200.0
  725.6
  620.0
  —
  8
  Sickbay
  1.0
  0.7
  0.2
  0.0
  2.0
  417 thrusters (15,128.8 tonnes thrust)
  417.0
  1,285.9
  66.7
  —
  7.0
  2 Lab Modules
  4.0
  18.1
  2.0
  0.0
  2.0
  1,500 internal jump fuel tanks
  1,500.0
  408.2
  240.0
  —
  —
  Logistics Module
  5.0
  27.2
  0.1
  0.0
  0.0
  1,500 -dtons jump fuel
  (1,500.0)
  (1,360.5)
  (0.5)
  —
  —
  Probe Module
  6.0
  1.1
  0.0
  0.0
  0.0
  4 fuel processors
  4.0
  4.0
  3.4
  —
  —
  Survey Module
  4.0
  4.9
  7.6
  0.0
  0.0
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Hold
  35.0
  0.0
  0.0
  0.0
  0.0
  Hanger for 10 Gigs with 1 entrance
  400.0
  0.9
  0.0
  —
  —
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  10 Gigs
  (200.0)
  (706.4)
  (54.9)
  —
  20
  5 staterooms
  20.0
  10.9
  0.1
  0.0
  0.0
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  10 utility modules
  10.0
  104.3
  3.0
  —
  —
  Fuel
  (90.0)
  0.0
  0.0
  0.0
  0.0
  20 Staterooms for 20 high passengers
  80.0
  43.5
  0.2
  —
  1
  Cargo
  (35.0)
  (158.7)
  0.0
  0.0
  0.0
  50 Staterooms for 100 middle passengers200.0
  108.8
  0.6
  —
  2
  Modular Cutter
  (50.0)
  (164.3)
  (16.1)
  0.0
  1.0
  1,500 low berths for 6,000 low passengers750.0
  2,721.0
  330.0
  —
  —
  ATV Cradle
  (30.0)
  (153.0)
  (7.8)
  0.0
  0.0
  30 crew staterooms
  120.0
  65.3
  0.4
  —
  —
  Probes
  0.0
  (3.6)
  2.0
  0.0
  0.0
  10 sickbays
  10.0
  6.8
  1.6
  —
  10
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 surgical theatre
  1.0
  0.4
  0.1
  —
  —
  10 standard labs
  20.0
  90.7
  10.0
  —
  10-20
  Fully loaded & fitted out
  300.0
  1112.8
  117.3
  1858.1
  9.0
  1,284.5-dton cargo hold
  1,284.5
  —
  —
  —
  —
  Unloaded with skeleton crew
  300.0
  636.8
  91.4
  1858.1
  4.0
  Cargo
  (1,284.5)
  (5,825.2)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  5,000.0
  6,178.3
  1,292.5
  10,267
  16
  Fitted out with full crew
  5,000.0
  14,070.4
  1,347.4
  10,267
  59
  101 Starships: Appendix C: Design Details
  138
  
  Tlach’dev-class Destroyer (GTL12)
  Tralsa-class Gig (GTL12)
  Design Parameters: Built for Zhodani human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Design Parameters: Built for Imperial human crew. Designed to private standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  20-dton medium hull, std. mat.
  (16.0)
  1.3
  0.3
  258
  —
  3,000-dton medium hull, std. mat.
  (2,400.0)
  35.7
  9.4
  7,304
  —
  DR 100 bonded superdense armour
  —
  5.1
  0.1
  —
  —
  10 turrets (DR 2500)
  10.0
  366.5
  5.8
  743
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  2 small internal bays
  100.0
  11.8
  0.6
  —
  —
  Cockpit
  1.0
  4.3
  2.3
  —
  1-2
  DR 5000 bonded superdense armour
  —
  7,131.0
  94.3
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Total compartmentalization
  —
  7.1
  0.1
  —
  —
  Basic stealth
  —
  19.6
  6.5
  —
  —
  2 thrusters (181.4 tonnes thrust)
  2.0
  7.3
  1.3
  —
  0.0
  Basic emission cloaking
  —
  19.6
  6.5
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  2 passenger couches
  2.0
  0.7
  0.0
  —
  —
  Command bridge w. hrd.ctls & psi switches5.0
  20.1
  11.9
  —
  1-10
  11.0-dton cargo hold
  11.0
  —
  —
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (11.0)
  (49.9)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  150 jump drive modules
  150.0
  544.2
  457.5
  —
  1.5
  Empty with skeleton crew
  16.0
  18.5
  4.0
  258
  1
  850 thrusters (77,095.0 tonnes thrust)
  850.0
  3,083.8
  552.5
  —
  8.5
  Fitted out with full crew
  16.0
  68.4
  4.0
  258
  1
  1,200 internal jump fuel tanks
  1,200.0
  326.5
  192.0
  —
  —
  Traske-class Freighter (GTL9)
  1,200 -dtons jump fuel
  (1,200.0)
  (1,088.4)
  (0.4)
  —
  —
  10 fuel processors
  10.0
  10.0
  8.5
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  2 triple 405 MJ laser turrets
  (6.0)
  42.4
  4.1
  —
  1-2
  8 single 1,313 MJ heavy laser turrets
  (24.0)
  182.1
  16.9
  —
  1-8
  Design Parameters: Built for Sword Worlder human crew. Designed to commercial standards.
  2 small missile bays
  (100.0)
  137.3
  2.2
  —
  4
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  1 nuclear damper module
  1.0
  9.3
  4.0
  —
  4
  2,000-dton medium hull, std.mat.
  (2,000.0)
  81.6
  3.0
  60,000
  —
  3 meson screen modules
  3.0
  13.6
  6.9
  —
  4
  DR 100 durasteel armour
  —
  81.6
  1.1
  —
  —
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  1 x 114-dton medium subhull, std.mat. (114.0)
  12.1
  0.4
  (8,886)
  —
  1,500 ready heavy missiles
  —
  (1,020.4)
  (300.0)
  —
  —
  DR 100 durasteel armour
  —
  60.5
  0.8
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  3.0
  12.2
  8.0
  —
  1-5
  5 utility modules
  5.0
  52.2
  1.3
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  16 crew staterooms
  64.0
  29.0
  0.2
  —
  —
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  1 fusion engineering module
  3.0
  11.7
  5.0
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  40 jump drive modules
  80.0
  290.2
  200.0
  —
  8
  50 fusion rockets (3,628.0 tonnes thrust)
  50.0
  181.4
  40.0
  —
  0.8
  Empty with skeleton crew
  2,400.0
  12,046.0
  1,381.6
  8,047
  11
  200 internal jump fuel tanks
  200.0
  54.4
  32.0
  —
  —
  Fitted out with full crew
  2,400.0
  14,154.8
  1,681.6
  8,047
  31
  200 -dtons jump fuel
  (200.0)
  (181.4)
  (0.1)
  —
  —
  Tolley-class Subsidized Merchant (GTL10)
  75 water fuel tanks
  75.0
  1.7
  12.8
  —
  —
  Water (as reaction mass)
  (75.0)
  (1,020.4)
  (0.0)
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  5.6
  0.8
  —
  —
  7 crew staterooms
  28.0
  15.2
  0.1
  —
  —
  Design Parameters: Built for Solomani human crew. Turrets are not counted towards jump
  volume.
  1,560.0-dton cargo hold
  1,560.0
  —
  —
  —
  —
  Cargo
  (1,560.0)
  (7,074.6)
  —
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  600-dton medium hull, std. mat.
  (480.0)
  24.4
  3.2
  2,497
  —
  Empty
  2,000.0
  663.2
  303.9
  60,000
  0
  6 turrets (DR 100)
  6.0
  26.3
  0.9
  445
  —
  Fitted out
  2,000.0
  7,919.2
  303.9
  60,000
  0
  DR 100 crystaliron armour
  —
  121.9
  1.6
  —
  —
  Traskon-class Assault Carrier (GTL12)
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited. Contains nonstandard modules (briefing
  room).
  18 jump drive modules
  18.0
  65.3
  55.8
  —
  0.7
  100 thrusters (3,628.0 tonnes thrust)
  100.0
  308.4
  16.0
  —
  1.7
  120 internal jump fuel tanks
  120.0
  32.7
  19.2
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  120 -dtons jump fuel
  (120.0)
  (108.8)
  (0.0)
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1,200-dton medium hull, std. mat.
  (1,200.0)
  19.4
  2.1
  3,965
  —
  12 turrets (DR 1000)
  12.0
  178.6
  2.8
  891
  —
  4 empty turrets
  (12.0)
  —
  —
  —
  —
  DR 2000 bonded superdense armour
  —
  1,548.5
  20.5
  —
  —
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  Heavy compartmentalization
  —
  1.9
  0.0
  —
  —
  1 triple 90 MJ PD laser turret
  (3.0)
  15.9
  1.8
  —
  1-1
  Basic stealth
  —
  11.9
  3.9
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic emission cloaking
  —
  11.9
  3.9
  —
  —
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  15 Staterooms for 15 passengers
  60.0
  32.7
  0.2
  —
  0.8
  Basic bridge with hardened controls
  2.5
  9.3
  6.1
  —
  1-5
  3 low berths for 12 low passengers
  1.5
  5.4
  0.7
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  7 crew staterooms
  28.0
  15.2
  0.1
  —
  —
  142.0-dton cargo hold
  142.0
  —
  —
  —
  —
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Cargo
  (142.0)
  (644.0)
  —
  —
  —
  60 jump drive modules
  60.0
  217.7
  183.0
  —
  0.6
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  50 thrusters (4,535.0 tonnes thrust)
  50.0
  181.4
  32.5
  —
  0.5
  480 internal jump fuel tanks
  480.0
  130.6
  76.8
  —
  —
  Empty with skeleton crew
  480.0
  683.6
  104.8
  2,943
  4
  480 -dtons jump fuel
  (480.0)
  (435.4)
  (0.2)
  —
  —
  Fitted out with full crew
  480.0
  1,436.4
  104.8
  2,943
  12
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Toves-class Bulk Freighter (GTL12)
  2 triple light missile turrets
  (6.0)
  1.6
  0.0
  —
  2
  2 triple sandcaster turrets
  (6.0)
  27.2
  1.5
  —
  2
  4 triple 405 MJ laser turrets
  (12.0)
  84.9
  8.2
  —
  1-4
  4 triple 102 MJ PD laser turrets
  (12.0)
  56.2
  3.7
  —
  1-4
  Design Parameters: Built for Imperial human crew. Designed to commercial standards.
  1 nuclear damper module
  1.0
  9.3
  4.0
  —
  4
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  6 meson screen modules
  6.0
  27.2
  13.8
  —
  4
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  10,000-dton medium hull, std. mat.
  (10,000.0)
  79.6
  8.8
  16,298
  —
  DR 100 bonded superdense armour
  —
  318.3
  4.2
  —
  —
  492 ready light missiles
  —
  (66.9)
  (11.3)
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  Hanger for 4 Murkas with 1 entrance
  240.0
  0.9
  0.0
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  4 Murka Combat Shuttles
  (120.0)
  (702.4)
  (51.3)
  —
  8
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  200 jump drive modules
  200.0
  725.6
  610.0
  —
  2
  2 marine staterooms
  8.0
  3.6
  0.0
  —
  —
  300 thrusters (27,210.0 tonnes thrust)
  300.0
  1,088.4
  195.0
  —
  3
  30 marine bunkrooms
  120.0
  51.7
  0.5
  —
  —
  1,000 internal jump fuel tanks
  1,000.0
  272.1
  160.0
  —
  —
  3 briefing rooms
  3.0
  0.1
  0.0
  —
  —
  1,000 -dtons jump fuel
  (1,000.0)
  (907.0)
  (0.3)
  —
  —
  6 battledress racks
  6.0
  156.5
  —
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 weapons locker
  1.0
  6.3
  0.0
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  20 utility modules
  20.0
  208.6
  5.0
  —
  —
  8 crew staterooms
  32.0
  14.5
  0.1
  —
  —
  3 utility modules
  3.0
  31.3
  0.8
  —
  —
  8,444.5-dton cargo hold
  8,444.5
  —
  —
  —
  —
  14 crew staterooms
  56.0
  25.4
  0.2
  —
  —
  Cargo
  (8,444.5)
  (38,295.8)
  —
  —
  —
  150.5-dton cargo hold
  150.5
  —
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (150.5)
  (682.5)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  10,000.0
  2,716.9
  986.3
  16,298
  6
  Fitted out with full crew
  10,000.0
  41,919.7
  986.3
  16,298
  8
  Empty with skeleton crew
  1,200.0
  2,796.6
  364.6
  4,857
  2
  Fitted out with full crew
  1,200.0
  4,683.8
  427.2
  4,857
  28
  101 Starships: Appendix C: Design Details
  139
  
  Trikon-class Aerospace Fighter (GTL10)
  Ubervisch-class Commerce Raider (GTL10)
  Design Parameters: Built for Solomani human crew. Designed to military standards. Turrets are
  not counted towards jump volume. Weapon armour is limited.
  Design Parameters: Built for Solomani human crew. Designed to military standards. Weapon
  armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  600-dton medium hull, std. mat.
  (600.0)
  24.4
  1.3
  2,497
  —
  20-dton medium hull, std. mat.
  (16.0)
  2.5
  0.3
  258
  —
  6 turrets (DR 250)
  6.0
  58.9
  1.0
  445
  —
  1 turret (DR 1500)
  1.0
  55.2
  0.8
  74
  —
  DR 500 crystaliron armour
  —
  609.7
  8.1
  —
  —
  DR 3000 crystaliron armour
  —
  378.9
  5.0
  —
  —
  Total compartmentalization
  —
  4.9
  0.1
  —
  —
  Basic stealth
  —
  0.8
  0.3
  —
  —
  Radical stealth
  —
  14.4
  23.8
  —
  —
  Basic emission cloaking
  —
  0.8
  0.3
  —
  —
  Radical emission cloaking
  —
  14.4
  23.8
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hardened controls
  1.0
  4.6
  2.7
  —
  1-2
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  14 thrusters (507.9 tonnes thrust)
  14.0
  43.2
  2.2
  —
  0.2
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  24 jump drive modules
  24.0
  87.1
  74.4
  —
  1.0
  1 double 422 MJ plasma gun turret
  (3.0)
  1.8
  2.0
  —
  1-1
  345 thrusters (12,516.6 tonnes thrust)
  345.0
  1,063.9
  55.2
  —
  5.8
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  180 internal jump fuel tanks
  180.0
  49.0
  28.8
  —
  —
  180 -dtons jump fuel
  (180.0)
  (163.3)
  (0.1)
  —
  —
  Empty with skeleton crew
  16.0
  487.8
  13.6
  333
  2
  1 fuel scoop
  1.0
  0.5
  0.0
  —
  —
  Fitted out with full crew
  16.0
  487.8
  13.6
  333
  3
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  Triku-class Subsidized Aquatic Liner
  (GTL10)
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  5 triple light missile turrets
  (15.0)
  4.1
  0.1
  —
  5
  1 triple 250 MJ laser turret
  (3.0)
  22.6
  2.5
  —
  1-1
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  1,230 ready light missiles
  —
  (167.3)
  (44.3)
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  1 bay for Gig
  21.0
  0.5
  0.0
  —
  —
  1 Gig
  (20.0)
  (70.6)
  (5.5)
  —
  2
  400-ton streamlined hull
  (320.0)
  22.7
  3.0
  2322.6
  0.0
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Airtight sealing
  0.0
  0.0
  0.3
  0.0
  0.0
  Armour: DR100, PD4
  0.0
  127.9
  1.7
  0.0
  0.0
  2 utility modules
  2.0
  20.9
  0.6
  —
  —
  4 turrets
  4.0
  3.0
  0.4
  297.3
  4.0
  3 crew bunkrooms
  12.0
  13.1
  0.1
  —
  —
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2.0-dton cargo hold
  2.0
  —
  —
  —
  —
  Cargo
  (2.0)
  (9.1)
  —
  —
  —
  Engineering module
  1.0
  3.7
  0.3
  0.0
  0.0
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Jump drive (2 parsecs)
  12.0
  43.5
  37.2
  0.0
  0.5
  Jump tanks
  80.0
  94.3
  12.8
  0.0
  0.0
  Empty with skeleton crew
  600.0
  2,014.5
  233.3
  2,943
  8
  Maneuver drive (1.1G)
  42.0
  129.5
  6.7
  0.0
  0.7
  Fitted out with full crew
  600.0
  2,424.8
  283.1
  2,943
  19
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Umburko-class Subsidized Liner (GTL10)
  Bridge
  2.5
  7.8
  4.0
  0.0
  4.0
  1 utility module
  1.0
  10.4
  0.3
  0.0
  0.0
  30 Aquatic Staterooms
  30.0
  450.0
  15.0
  0.0
  3.0
  Hold
  115.5
  0.0
  0.0
  0.0
  0.0
  Design Parameters: Built for Imperial human crew. Designed to commercial standards.
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  8 staterooms
  32.0
  17.4
  0.1
  0.0
  0.0
  600-dton medium hull, std. mat.
  (480.0)
  24.4
  3.2
  2,497
  —
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 100 crystaliron armour
  —
  121.9
  1.6
  —
  —
  Fuel
  (80.0)
  0.0
  0.0
  0.0
  0.0
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (115.5)
  (523.8)
  0.0
  0.0
  0.0
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Fully loaded & fitted out
  320.0
  1434.1
  81.9
  2619.9
  12.0
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Unloaded with skeleton crew
  320.0
  910.3
  81.9
  2619.9
  5.0
  12 jump drive modules
  12.0
  43.5
  37.2
  —
  0.5
  Tsenjia-class Freighter (GTL11)
  24 thrusters (870.7 tonnes thrust)
  24.0
  74.0
  3.8
  —
  0.4
  60 internal jump fuel tanks
  60.0
  16.3
  9.6
  —
  —
  60 -dtons jump fuel
  (60.0)
  (54.4)
  (0.0)
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  80 Staterooms for 80 high passengers
  320.0
  174.1
  1.0
  —
  4
  2000-ton hull
  (2000.0)
  40.8
  3.0
  5574.2
  0.0
  4 crew staterooms
  16.0
  8.7
  0.0
  —
  —
  Airtight sealing
  0.0
  0.0
  0.6
  0.0
  0.0
  43.5-dton cargo hold
  43.5
  —
  —
  —
  —
  Armour: DR100, PD4
  0.0
  163.3
  2.2
  0.0
  0.0
  Cargo
  (43.5)
  (197.3)
  —
  —
  —
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering module
  1.0
  3.4
  0.2
  0.0
  0.0
  Empty with skeleton crew
  480.0
  484.9
  61.1
  2,497
  2
  Jump drive (2 parsecs)
  60.0
  217.7
  183.0
  0.0
  0.6
  Fitted out with full crew
  480.0
  736.6
  61.1
  2,497
  7
  Jump tanks
  400.0
  471.6
  64.0
  0.0
  0.0
  Uruq-class Medium Fighter (GTL12)
  Reactionless thruster (1.0G)
  82.0
  297.5
  23.8
  0.0
  0.8
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Bridge
  2.5
  6.6
  3.1
  0.0
  3.0
  4 utility modules
  4.0
  41.7
  1.0
  0.0
  0.0
  Hold
  1442.5
  0.0
  0.0
  0.0
  0.0
  Design Parameters: Built for Imperial human crew. Designed to military standards.
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  2 staterooms
  8.0
  3.6
  0.0
  0.0
  0.0
  20-dton medium hull, std. mat.
  (16.0)
  1.3
  0.3
  258
  —
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 2000 bonded superdense armour
  —
  101.0
  1.3
  —
  —
  Basic stealth
  —
  0.6
  0.2
  —
  —
  Fuel
  (400.0)
  0.0
  0.1
  0.0
  0.0
  Basic emission cloaking
  —
  0.6
  0.2
  —
  —
  Cargo
  (1442.5)
  (6541.7)
  0.0
  0.0
  0.0
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hardened controls
  1.0
  4.4
  2.5
  —
  1-2
  Fully loaded & fitted out
  2000.0
  7788.0
  281.0
  5574.2
  4.0
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Unloaded with skeleton crew
  2000.0
  1246.2
  280.9
  5574.2
  4.0
  12 thrusters (1,088.4 tonnes thrust)
  12.0
  43.5
  7.8
  —
  0.1
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fixed light missile rack
  1.0
  11.8
  0.0
  —
  —
  2 fixed 405 MJ lasers
  2.0
  14.1
  1.4
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  16.0
  177.4
  13.7
  258
  2
  Fitted out with full crew
  16.0
  177.4
  13.7
  258
  2
  101 Starships: Appendix C: Design Details
  140
  
  Uxkoong-class Frigate (GTL10)
  Vanderpelt-class Luxury Liner (GTL12)
  Design Parameters: Built for K’kree crew. Metric measurements, turrets are not counted towards
     jump volume, weapon armour is limited.
  Design Parameters: Built for Imperial human crew. Designed to commercial standards. Turrets
  are not counted towards jump volume.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  7,500-dton medium hull, standard materials(6,000.0)
  131.4
  17.4
  144,823
  —
  1,200-dton medium hull, std. mat.
  (960.0)
  19.4
  5.1
  3,965
  —
  15 turrets (DR 1500)
  15.0
  827.5
  12.3
  12,000
  —
  12 turrets (DR 100)
  12.0
  21.9
  1.4
  891
  —
  6 large internal bays
  600.0
  54.4
  3.0
  —
  —
  DR 100 bonded superdense armour
  —
  77.4
  1.0
  —
  —
  DR 3000 crystaliron armour
  —
  19,703.2
  260.7
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic stealth
  —
  35.6
  11.8
  —
  —
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  Basic emission cloaking
  —
  35.6
  11.8
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Command bridge with hardened controls
  30.0
  130.1
  75.6
  —
  1-10
  48 jump drive modules
  48.0
  174.1
  146.4
  —
  0.5
  1 enhanced communicator
  1.5
  18.1
  2.1
  —
  0-1
  23 thrusters (2,086.1 tonnes thrust)
  23.0
  83.4
  14.9
  —
  0.2
  1 enhanced sensor
  4.0
  36.8
  32.9
  —
  0-1
  360 internal jump fuel tanks
  360.0
  98.0
  57.6
  —
  —
  1 electronic warfare suite
  3.0
  39.6
  13.0
  —
  2
  360 -dtons jump fuel
  (360.0)
  (326.5)
  (0.1)
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  4 triple sandcaster turrets
  (12.0)
  54.4
  3.0
  —
  4
  300 jump drive modules
  300.0
  1,088.4
  930.0
  —
  12
  4 triple 405 MJ laser turrets
  (12.0)
  84.9
  8.2
  —
  1-4
  1,000 thrusters (36,280.0 tonnes thrust)1,000.0
  3,083.8
  160.0
  —
  16.7
  4 triple 102 MJ PD laser turrets
  (12.0)
  56.2
  3.7
  —
  1-4
  2,250 internal jump fuel tanks
  2,250.0
  612.2
  360.0
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Hanger for 1 Gig with 1 entrance
  40.0
  0.9
  0.0
  —
  —
  5 triple 90 MJ PD laser turrets
  (15.0)
  79.6
  8.8
  —
  1-5
  1 Gig
  (20.0)
  (70.6)
  (5.5)
  —
  2
  10 single 810 MJ heavy laser turrets
  (30.0)
  251.2
  27.0
  —
  1-10
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  4 large heavy missile bays
  (400.0)
  547.8
  8.8
  —
  8
  2 29 GJ particle bays
  (200.0)
  1,917.4
  106.0
  —
  4
  2 utility modules
  2.0
  20.9
  0.5
  —
  —
  4 nuclear damper modules
  16.0
  150.9
  64.8
  —
  4
  4 suites for 4 noble passengers
  32.0
  7.3
  0.2
  —
  4
  38 meson screen modules
  38.0
  186.1
  148.2
  —
  4
  60 Staterooms for 60 high passengers
  240.0
  108.8
  0.7
  —
  3
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  11 crew staterooms
  44.0
  20.0
  0.1
  —
  —
  1 hall
  10.0
  0.2
  0.0
  —
  —
  6,000 ready heavy missiles
  —
  (4,081.5)
  (1,080.0)
  —
  —
  1 stage
  16.0
  0.5
  0.0
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 swimming pool
  31.0
  7.7
  0.2
  —
  1.3
  15 utility modules
  15.0
  156.5
  4.5
  —
  —
  Water
  —
  115.6
  —
  —
  —
  Pasture for 0 passengers
  360.0
  195.9
  1.1
  —
  —
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  56 crew pastures
  1,344.0
  731.4
  4.0
  —
  —
  97.5-dton cargo hold
  97.5
  —
  —
  —
  —
  22.5-dton cargo hold
  22.5
  —
  —
  —
  —
  Cargo
  (97.5)
  (442.2)
  —
  —
  —
  Cargo
  (22.5)
  (102.0)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  960.0
  846.5
  246.6
  4,857
  2
  Empty
  6,000.0
  30,017.2
  2,264.0
  156,823
  0
  Fitted out with full crew
  960.0
  1,801.5
  252.1
  4,857
  21
  Fitted out
  6,000.0
  36,241.5
  3,344.0
  156,823
  0
  Velroi-class Escort Destroyer (GTL10)
  Valeria-class Light Cruiser (GTL11)
  Design Parameters: Built for Solomani human crew. Designed to military standards. Turrets are
  not counted towards jump volume. Weapon armour is limited.
  Design Parameters: Built for Solomani human crew. Designed to military standards. Turrets are
  not counted towards jump volume. Weapon armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  2,000-dton medium hull, std. mat.
  (2,000.0)
  54.4
  3.0
  5,574
  —
  10,000-dton medium hull, std. mat.
  (10,000.0)
  119.3
  8.8
  16,298
  —
  20 turrets (DR 1000)
  20.0
  740.6
  10.4
  1,486
  —
  12 turrets (DR 4000)
  12.0
  1,051.6
  14.3
  891
  —
  DR 2000 crystaliron armour
  —
  5,442.0
  72.0
  —
  —
  6 large internal bays
  600.0
  54.4
  3.0
  —
  —
  Heavy compartmentalization
  —
  5.4
  0.1
  —
  —
  DR 8500 superdense armour
  —
  40,576.9
  536.8
  —
  —
  Basic stealth
  —
  17.2
  5.7
  —
  —
  Heavy compartmentalization
  —
  11.9
  0.1
  —
  —
  Basic emission cloaking
  —
  17.2
  5.7
  —
  —
  Basic stealth
  —
  42.0
  13.9
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic emission cloaking
  —
  42.0
  13.9
  —
  —
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  20.9
  12.0
  —
  1-10
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Basic bridge with hardened controls
  2.5
  9.3
  6.2
  —
  0-0
  60 jump drive modules
  60.0
  217.7
  186.0
  —
  2.4
  1 advanced communicator
  7.0
  84.5
  3.3
  —
  0-1
  950 thrusters (34,466.0 tonnes thrust)
  950.0
  2,929.6
  152.0
  —
  15.8
  1 advanced sensor
  8.0
  69.2
  69.0
  —
  0-1
  400 internal jump fuel tanks
  400.0
  108.8
  64.0
  —
  —
  1 electronic warfare suite
  3.0
  36.6
  10.5
  —
  2
  400 -dtons jump fuel
  (400.0)
  (362.8)
  (0.1)
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fuel scoop
  1.0
  0.5
  0.0
  —
  —
  2 fusion engineering modules
  2.0
  6.5
  0.3
  —
  —
  5 fuel processors
  5.0
  5.0
  4.3
  —
  —
  500 jump drive modules
  500.0
  1,814.0
  1,525.0
  —
  10
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1,896 thrusters (171,967.2 tonnes thrust)1,896.0
  6,878.7
  1,232.4
  —
  37.9
  5 triple light missile turrets
  (15.0)
  4.1
  0.1
  —
  5
  4,000 internal jump fuel tanks
  4,000.0
  1,088.4
  640.0
  —
  —
  5 triple 250 MJ laser turrets
  (15.0)
  113.2
  12.3
  —
  1-5
  4,000 -dtons jump fuel
  (4,000.0)
  (3,628.0)
  (1.4)
  —
  —
  5 triple 90 MJ PD laser turrets
  (15.0)
  79.6
  8.8
  —
  1-5
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  5 single 810 MJ heavy laser turrets
  (15.0)
  125.6
  13.5
  —
  1-5
  6 triple 97 MJ PD laser turrets
  (18.0)
  79.8
  7.6
  —
  1-6
  1 nuclear damper module
  4.0
  37.7
  16.2
  —
  4
  6 single 870 MJ heavy laser turrets
  (18.0)
  160.5
  9.4
  —
  1-6
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  4 large heavy missile bays
  (400.0)
  547.8
  8.8
  —
  8
  1,230 ready light missiles
  —
  (167.3)
  (44.3)
  —
  —
  2 29 GJ particle bays
  (200.0)
  1,917.4
  106.0
  —
  4
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  1.1 TJ spinal meson gun
  2,804.0
  25,358.8
  2,845.0
  —
  30
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  Burtoine Hanger with 1 entrance
  480.0
  0.9
  0.0
  —
  —
  8 Burtoine Escort Fighters
  (240.0)
  (2,521.6)
  (94.6)
  —
  16
  6,000 ready heavy missiles
  —
  (4,081.5)
  (1,200.0)
  —
  —
  Hanger for 1 Gig
  40.0
  —
  —
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  1 Gig
  (20.0)
  (70.6)
  (5.5)
  —
  2
  Vixen Hanger with 1 entrance
  80.0
  0.9
  0.0
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2 Vixen Armed Gigs
  (40.0)
  (179.0)
  (18.6)
  —
  4
  4 utility modules
  4.0
  41.7
  1.2
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  6 crew bunkrooms
  24.0
  26.1
  0.1
  —
  —
  20 utility modules
  20.0
  208.6
  5.0
  —
  —
  1 sickbay
  1.0
  0.7
  0.2
  —
  1
  10 crew bunkrooms
  40.0
  17.2
  0.2
  —
  —
  5.0-dton cargo hold
  5.0
  —
  —
  —
  —
  14 crew low berths
  7.0
  25.4
  3.1
  —
  —
  Cargo
  (5.0)
  (22.7)
  —
  —
  —
  3 sickbays
  7.5
  13.9
  0.6
  —
  3
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 surgical theatre
  1.0
  0.4
  0.1
  —
  —
  Empty with skeleton crew
  2,000.0
  9,993.5
  568.5
  7,060
  20
  2 brigs
  2.0
  12.7
  0.1
  —
  —
  Fitted out with full crew
  2,000.0
  13,138.5
  712.8
  7,060
  55
  3.0-dton cargo hold
  3.0
  —
  —
  —
  —
  Cargo
  (3.0)
  (13.6)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  10,000.0
  80,249.8
  7,075.4
  17,190
  51
  Fitted out with full crew
  10,000.0
  88,151.9
  8,294.0
  17,190
  166
  101 Starships: Appendix C: Design Details
  141
  
  Verdamt-class System Defense Boat
  (GTL9)
  Vixen-class Armed Gig (GTL11)
  Design Parameters: Built for Solomani human crew. Designed to military standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  20-dton medium hull, std. mat.
  (16.0)
  1.9
  0.3
  258
  —
  Design Parameters: Built for Solomani human crew. Designed to military standards. Metric
  measurements, weapon armour is limited. Contains playtest modules (low tech).
  1 turret (DR 100)
  1.0
  2.7
  0.1
  74
  —
  DR 100 superdense armour
  —
  7.6
  0.1
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic stealth
  —
  0.8
  0.3
  —
  —
  10,000-dton medium hull, std. mat.
  (10,000.0)
  238.7
  8.8
  175,441
  —
  Basic emission cloaking
  —
  0.8
  0.3
  —
  —
  10 turrets (DR 1000)
  10.0
  555.4
  7.6
  8,000
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  4 large internal bays
  400.0
  36.3
  2.0
  —
  —
  Cockpit with hardened controls
  1.0
  3.8
  2.2
  —
  1-2
  DR 8000 durasteel armour
  —
  95,475.1
  1,263.2
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Heavy compartmentalization
  —
  23.9
  0.3
  —
  —
  Basic stealth
  —
  41.6
  13.8
  —
  —
  4 thrusters (362.8 tonnes thrust)
  4.0
  14.5
  2.6
  —
  0.1
  Basic emission cloaking
  —
  41.6
  13.8
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple 390 MJ laser turret
  (3.0)
  20.5
  3.4
  —
  1-1
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  2 passenger couches
  2.0
  0.7
  0.0
  —
  —
  1 fusion engineering module
  3.0
  11.7
  5.0
  —
  —
  8.0-dton cargo hold
  8.0
  —
  —
  —
  —
  3,500 fusion rockets (253,960 tonnes)
  3,500.0
  12,698.0
  2,800.0
  —
  58.3
  Cargo
  (8.0)
  (36.3)
  —
  —
  —
  500 water fuel tanks
  500.0
  11.3
  85.0
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Water (as reaction mass)
  (500.0)
  6,802.5
  0.2
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  16.0
  53.2
  9.3
  333
  1
  Fitted out with full crew
  16.0
  89.5
  9.3
  333
  2
  10 triple 40 MJ PD laser turrets
  (30.0)
  153.5
  44.1
  —
  1-10
  Vloshr-class Frontier Trader (GTL10)
  4 large heavy missile bays
  (400.0)
  555.1
  17.6
  —
  8
  920 GJ spinal particle accelerator
  5,365.0
  33,060.1
  8,438.0
  —
  55
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  6,000 ready heavy missiles
  —
  (4,081.5)
  (1,200.0)
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Zhodani human crew. Designed to commercial standards. Metric
  measurements, turrets are counted towards jump volume, weapon armour is limited.
  54 utility modules
  54.0
  303.7
  41.0
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  12 crew bunkrooms
  60.0
  53.3
  0.6
  —
  —
  17 crew low berths
  8.5
  30.8
  3.7
  —
  —
  300-dton medium hull, standard materials(240.0)
  15.4
  2.0
  16,938
  —
  5 sickbays
  12.5
  23.1
  1.3
  —
  5
  3 turrets (DR 100)
  3.0
  13.1
  0.4
  2,400
  —
  82.0-dton cargo hold
  82.0
  —
  —
  —
  —
  DR 100 crystaliron armour
  —
  76.8
  1.0
  —
  —
  Cargo
  (82.0)
  (371.9)
  —
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge with psionic switches
  2.5
  7.8
  4.1
  —
  1-5
  Empty
  10,000.0
  133,176.5
  12,758.3
  183,441
  0
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out
  10,000.0
  137,629.8
  13,958.3
  183,441
  0
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Viodak-class Light Carrier (GTL12)
  10 jump drive modules
  10.0
  36.3
  31.0
  —
  0.4
  19 thrusters (689.3 tonnes thrust)
  19.0
  58.6
  3.0
  —
  0.3
  61 internal jump fuel tanks
  61.0
  16.6
  9.8
  —
  —
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  2 triple 90 MJ PD laser turrets
  (6.0)
  31.8
  3.5
  —
  1-2
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  5,000-dton medium hull, std. mat.
  (5,000.0)
  50.1
  5.5
  10,267
  —
  30 turrets (DR 300)
  30.0
  141.8
  3.0
  2,229
  —
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  2 small internal bays
  100.0
  11.8
  0.6
  —
  —
  15 Staterooms for 15 high passengers
  60.0
  32.7
  0.2
  —
  0.8
  DR 600 bonded superdense armour
  —
  1,202.9
  15.9
  —
  —
  2 self-contained habitats
  8.0
  5.4
  0.0
  —
  —
  Heavy compartmentalization
  —
  5.0
  0.1
  —
  —
  3 crew staterooms
  12.0
  6.5
  0.0
  —
  —
  Basic stealth
  —
  30.5
  10.1
  —
  —
  69.5-dton cargo hold
  69.5
  —
  —
  —
  —
  Basic emission cloaking
  —
  30.5
  10.1
  —
  —
  Cargo
  (69.5)
  (315.2)
  —
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  20.1
  11.8
  —
  1-10
  Empty
  240.0
  324.3
  57.3
  19,338
  0
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out
  240.0
  694.8
  57.3
  19,338
  0
  Voidtrekker-class Rift Scout (GTL12)
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  200 jump drive modules
  200.0
  725.6
  610.0
  —
  2
  190 thrusters (17,233.0 tonnes thrust)
  190.0
  689.3
  123.5
  —
  1.9
  1,500 internal jump fuel tanks
  1,500.0
  408.2
  240.0
  —
  —
  1,500 -dtons jump fuel
  (1,500.0)
  (1,360.5)
  (0.5)
  —
  —
  Design Parameters: Built for Imperial human crew. Designed to private standards. Turrets are not
  counted towards jump volume.
  2 fuel scoops
  2.0
  1.0
  0.0
  —
  —
  15 fuel processors
  15.0
  15.0
  12.8
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  2 workshops
  5.0
  27.2
  0.1
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  400-dton medium hull, std. mat.
  (400.0)
  9.3
  1.0
  1,906
  —
  4 turrets (DR 100)
  4.0
  7.3
  0.2
  297
  —
  10 triple sandcaster turrets
  (30.0)
  136.1
  7.5
  —
  10
  DR 100 bonded superdense armour
  —
  37.2
  0.5
  —
  —
  20 triple 102 MJ PD laser turrets
  (60.0)
  280.8
  18.6
  —
  2-20
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  2 small light missile bays
  (100.0)
  23.9
  0.6
  —
  4
  1 nuclear damper module
  1.0
  9.3
  4.0
  —
  4
  Basic bridge with hardened controls
  2.5
  9.3
  6.1
  —
  1-5
  4 meson screen modules
  4.0
  18.1
  9.2
  —
  4
  1 enhanced sensor
  4.0
  34.6
  33.2
  —
  0-1
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  8,200 ready light missiles
  —
  (1,115.6)
  (188.6)
  —
  —
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  28 jump drive modules
  28.0
  101.6
  85.4
  —
  0.3
  8 thrusters (725.6 tonnes thrust)
  8.0
  29.0
  5.2
  —
  0.1
  Rampart Hanger with ent. & launcher
  2,018.0
  74.4
  1.8
  —
  10
  240 internal jump fuel tanks
  240.0
  65.3
  38.4
  —
  —
  100 Rampart Fighters
  (1,000.0)
  (8,190.0)
  (1,400.0)
  —
  100
  240 -dtons jump fuel
  (240.0)
  (217.7)
  (0.1)
  —
  —
  Hanger for 2 Gigs
  80.0
  —
  —
  —
  —
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  2 Gigs
  (40.0)
  (141.8)
  (11.0)
  —
  4
  1 workshop
  2.5
  13.6
  0.1
  —
  —
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  6 marine staterooms
  24.0
  10.9
  0.1
  —
  —
  4 empty turrets
  (12.0)
  —
  —
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  10 utility modules
  10.0
  104.3
  2.5
  —
  —
  Hanger for 1 Gig with 1 entrance
  40.0
  0.9
  0.0
  —
  —
  78 crew staterooms
  312.0
  141.5
  0.9
  —
  —
  1 Gig
  (20.0)
  (70.6)
  (5.5)
  —
  2
  2 sickbays
  2.0
  1.5
  0.4
  —
  2
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  501.0-dton cargo hold
  501.0
  —
  —
  —
  —
  Cargo
  (501.0)
  (2,272.0)
  —
  —
  —
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  4 staterooms for 4 independent passengers16.0
  7.3
  0.0
  —
  —
  10 crew staterooms
  40.0
  18.1
  0.1
  —
  —
  Empty with skeleton crew
  5,000.0
  4,163.1
  1,089.3
  12,496
  5
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  Fitted out with full crew
  5,000.0
  17,243.1
  2,688.9
  12,496
  155
  2 standard labs
  4.0
  18.1
  2.0
  —
  2-4
  7.0-dton cargo hold
  7.0
  —
  —
  —
  —
  Cargo
  (7.0)
  (31.7)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  400.0
  367.2
  173.7
  2,203
  2
  Fitted out with full crew
  400.0
  687.3
  179.2
  2,203
  10
  101 Starships: Appendix C: Design Details
  142
  
  von Braun-class Missile Boat (GTL11)
  Wain-class Freighter (GTL10)
  Design Parameters: Built for Solomani human crew. Designed to military standards. Turrets are
  not counted towards jump volume. Weapon armour is limited.
  Design Parameters: Built for Sword Worlder human crew. Designed to commercial standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  800-dton medium hull, std. mat.
  (640.0)
  29.5
  3.9
  3,026
  —
  1,200-dton medium hull, std. mat.
  (1,200.0)
  29.0
  2.1
  3,965
  —
  DR 100 crystaliron armour
  —
  147.7
  2.0
  —
  —
  2 turrets (DR 1250)
  2.0
  55.5
  0.8
  148
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  1 small internal bay
  50.0
  5.9
  0.3
  —
  —
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  DR 2500 superdense armour
  —
  2,903.5
  38.4
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic stealth
  —
  10.0
  3.3
  —
  —
  Basic emission cloaking
  —
  10.0
  3.3
  —
  —
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  16 jump drive modules
  16.0
  58.0
  49.6
  —
  0.6
  82 thrusters (2,975.0 tonnes thrust)
  82.0
  252.9
  13.1
  —
  1.4
  Command bridge with hardened controls
  5.0
  20.9
  12.0
  —
  1-10
  80 internal jump fuel tanks
  80.0
  21.8
  12.8
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  80 -dtons jump fuel
  (80.0)
  (72.6)
  (0.0)
  —
  —
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  36 jump drive modules
  36.0
  130.6
  109.8
  —
  0.7
  2 utility modules
  2.0
  20.9
  0.6
  —
  —
  585 thrusters (53,059.5 tonnes thrust)
  585.0
  2,122.4
  380.3
  —
  11.7
  3 Staterooms for 6 middle passengers
  12.0
  6.5
  0.0
  —
  —
  480 internal jump fuel tanks
  480.0
  130.6
  76.8
  —
  —
  3 low berths for 12 low passengers
  1.5
  5.4
  0.7
  —
  —
  480 -dtons jump fuel
  (480.0)
  (435.4)
  (0.2)
  —
  —
  3 crew staterooms
  12.0
  6.5
  0.0
  —
  —
  1 fuel scoop
  1.0
  0.5
  0.0
  —
  —
  431.0-dton cargo hold
  431.0
  —
  —
  —
  —
  3 fuel processors
  3.0
  3.0
  2.5
  —
  —
  Cargo
  (431.0)
  (1,954.6)
  —
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  2 triple 390 MJ laser turrets
  (6.0)
  40.9
  6.9
  —
  1-2
  Empty with skeleton crew
  640.0
  560.7
  87.0
  3,026
  3
  1 small missile bay
  (50.0)
  68.7
  1.1
  —
  2
  Fitted out with full crew
  640.0
  2,587.9
  87.0
  3,026
  4
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  Warhoud-class Assault Carrier (GTL12)
  750 ready heavy missiles
  —
  (510.2)
  (150.0)
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  1 bay for Hun Light Fighter
  10.5
  0.5
  0.0
  —
  —
  1 Hun Light Fighter
  (10.0)
  (63.1)
  (11.4)
  —
  3
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1200-ton hull
  (1200.0)
  22.7
  2.5
  4645.2
  0.0
  3 utility modules
  3.0
  31.3
  0.8
  —
  —
  Airtight sealing
  0.0
  0.0
  0.6
  0.0
  0.0
  3 crew bunkrooms
  12.0
  5.2
  0.1
  —
  —
  Armour: DR2000, PD4
  0.0
  1831.4
  24.2
  0.0
  0.0
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  12 turrets
  12.0
  4.6
  0.5
  891.9
  12.0
  10.5-dton cargo hold
  10.5
  —
  —
  —
  —
  Drive Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (10.5)
  (47.6)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering module
  1.0
  3.4
  0.2
  0.0
  0.0
  Jump drive (4 parsecs)
  85.0
  308.4
  259.3
  0.0
  0.9
  Empty with skeleton crew
  1,200.0
  5,572.5
  638.9
  4,113
  14
  Jump tanks
  480.0
  566.0
  76.8
  0.0
  0.0
  Fitted out with full crew
  1,200.0
  6,628.8
  800.3
  4,113
  21
  Maneuver drive (3.0G)
  308.0
  1117.4
  89.3
  0.0
  3.1
  Vuki-class Intruder Scout (GTL12)
  Fuel processor module (60.0 hours)
  1.0
  1.0
  0.9
  0.0
  0.0
  Weapon Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  15 Missile Racks
  (5.0)
  176.9
  0.3
  0.0
  0.0
  21 405-MJ Lasers
  (7.0)
  148.6
  14.3
  0.0
  0.0
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Meson Screen (DR2093)
  6.0
  27.2
  13.5
  0.0
  0.0
  Nuclear Damper (24 km range)
  2.0
  18.1
  8.0
  0.0
  0.0
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Workspace Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  200-dton medium hull, std. mat.
  (200.0)
  5.9
  0.6
  1,200
  —
  Hardened Command Bridge
  5.0
  20.5
  14.5
  0.0
  5.0
  2 turrets (DR 300)
  2.0
  9.5
  0.2
  148
  —
  3 utility modules
  3.0
  31.3
  0.8
  0.0
  0.0
  DR 600 bonded superdense armour
  —
  140.7
  1.9
  —
  —
  Spacedock with 1 entrances
  40.0
  0.9
  0.0
  0.0
  0.0
  Radical stealth
  —
  6.6
  10.9
  —
  —
  72 External Cradles holding 4500 tons
  36.0
  408.1
  9.0
  0.0
  0.0
  Radical emission cloaking
  —
  6.6
  10.9
  —
  —
  Sickbay
  1.0
  0.8
  0.2
  0.0
  2.0
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Hold
  72.0
  0.0
  0.0
  0.0
  0.0
  Accommodation Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge with hardened controls
  2.5
  9.3
  6.1
  —
  1-5
  Medium PESA array
  1.5
  17.1
  60.0
  —
  —
  37 staterooms
  148.0
  67.1
  0.4
  0.0
  0.0
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Miscellaneous Items
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  Fuel
  (480.0)
  0.0
  0.2
  0.0
  0.0
  14 jump drive modules
  14.0
  50.8
  42.7
  —
  0.1
  Cargo
  (72.0)
  (326.5)
  0.0
  0.0
  0.0
  30 thrusters (2,721.0 tonnes thrust)
  30.0
  108.8
  19.5
  —
  0.3
  Carried ships
  (20.0)
  (70.7)
  (5.5)
  0.0
  1.0
  120 internal jump fuel tanks
  120.0
  32.7
  19.2
  —
  —
  Cradled vehicles
  (500.0)
  (4081.5)
  (70.0)
  0.0
  50.0
  120 -dtons jump fuel
  (120.0)
  (108.8)
  (0.0)
  —
  —
  Missiles
  0.0
  0.0
  25.5
  0.0
  0.0
  0.5 fuel scoops
  0.5
  0.3
  0.0
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  Fully loaded & fitted out
  1200.0
  9233.1
  616.5
  5537.0
  73.0
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Unloaded with skeleton crew
  1200.0
  4754.4
  515.4
  5537.0
  8.0
  2 triple light missile turrets
  (6.0)
  1.6
  0.0
  —
  2
  Warhound-class Light Cruiser (GTL11)
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  492 ready light missiles
  —
  (66.9)
  (11.3)
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  Design Parameters: Built for Solomani human crew. Designed to military standards. Turrets are
  not counted towards jump volume. Weapon armour is limited.
  4 crew staterooms
  16.0
  7.3
  0.0
  —
  —
  1 exercise room
  2.5
  0.5
  0.0
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  8.0-dton cargo hold
  8.0
  —
  —
  —
  —
  3,000-dton medium hull, std. mat.
  (3,000.0)
  53.5
  3.9
  7,304
  —
  Cargo
  (8.0)
  (36.3)
  —
  —
  —
  17 turrets (DR 1250)
  17.0
  472.1
  6.8
  1,263
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 2500 superdense armour
  —
  5,348.3
  70.8
  —
  —
  Empty with skeleton crew
  200.0
  412.2
  173.3
  1,349
  2
  Basic stealth
  —
  20.9
  6.9
  —
  —
  Fitted out with full crew
  200.0
  624.2
  184.7
  1,349
  6
  Basic emission cloaking
  —
  20.9
  6.9
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  20.9
  12.0
  —
  1-10
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  120 jump drive modules
  120.0
  435.4
  366.0
  —
  2.4
  509 thrusters (46,166.3 tonnes thrust)
  509.0
  1,846.7
  330.8
  —
  10.2
  900 internal jump fuel tanks
  900.0
  244.9
  144.0
  —
  —
  900 -dtons jump fuel
  (900.0)
  (816.3)
  (0.3)
  —
  —
  1.5 fuel scoops
  1.5
  0.8
  0.0
  —
  —
  4 fuel processors
  4.0
  4.0
  3.4
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  5 triple sandcaster turrets
  (15.0)
  68.0
  3.8
  —
  5
  6 triple 97 MJ PD laser turrets
  (18.0)
  79.8
  7.6
  —
  1-6
  6 single 870 MJ heavy laser turrets
  (18.0)
  160.5
  9.4
  —
  1-6
  530 GJ spinal particle accelerator
  1,388.0
  12,539.3
  859.0
  —
  15
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  5 utility modules
  5.0
  52.2
  1.3
  —
  —
  4 crew bunkrooms
  16.0
  6.9
  0.1
  —
  —
  5 crew low berths
  2.5
  9.1
  1.1
  —
  —
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  30.0-dton cargo hold
  30.0
  —
  —
  —
  —
  Cargo
  (30.0)
  (136.1)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  3,000.0
  21,388.0
  1,834.1
  8,567
  14
  Fitted out with full crew
  3,000.0
  22,340.4
  1,834.1
  8,567
  61
  101 Starships: Appendix C: Design Details
  143
  
  Wirimethar-class Treatment Vessel (GTL12)
  Wylbur-class Ultra-Heavy Fighter (GTL12)
  Design Parameters: Built for Imperial human crew. Designed to private standards.
  Design Parameters: Built for Imperial human crew. Designed to military standards. Weapon
  armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  400-dton medium hull, std. mat.
  (320.0)
  9.3
  2.5
  1,906
  —
  DR 100 bonded superdense armour
  —
  37.2
  0.5
  —
  —
  80-dton medium hull, std. mat.
  (64.0)
  3.2
  0.8
  651
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  1 turret (DR 5000)
  1.0
  72.9
  1.1
  74
  —
  DR 10000 bonded superdense armour
  —
  1,273.0
  16.8
  —
  —
  Basic bridge
  2.5
  6.6
  3.1
  —
  1-5
  Total compartmentalization
  —
  0.6
  0.0
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic stealth
  —
  1.8
  0.6
  —
  —
  Basic emission cloaking
  —
  1.8
  0.6
  —
  —
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  20 jump drive modules
  20.0
  72.6
  61.0
  —
  0.2
  8 thrusters (725.6 tonnes thrust)
  8.0
  29.0
  5.2
  —
  0.1
  Cockpit with hardened controls
  1.0
  4.4
  2.5
  —
  1-2
  160 internal jump fuel tanks
  160.0
  43.5
  25.6
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  160 -dtons jump fuel
  (160.0)
  (145.1)
  (0.1)
  —
  —
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  61 thrusters (5,532.7 tonnes thrust)
  61.0
  221.3
  39.6
  —
  0.6
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  1 double 690 MJ fusion gun turret
  (3.0)
  24.5
  4.3
  —
  1-1
  5 low berths for 20 low passengers
  2.5
  9.1
  1.1
  —
  —
  1 nuclear damper module
  1.0
  9.3
  4.0
  —
  4
  12 crew staterooms
  48.0
  21.8
  0.1
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  15 sickbays
  15.0
  11.6
  3.2
  —
  15
  Empty with skeleton crew
  64.0
  1,612.7
  70.3
  726
  2
  3 surgical theatres
  3.0
  1.1
  0.3
  —
  —
  Fitted out with full crew
  64.0
  1,612.7
  70.3
  726
  7
  4 standard labs
  8.0
  36.3
  4.0
  —
  4-8
  Xeer’rr-class Courier (GTL10)
  1 isolab
  20.0
  90.7
  10.0
  —
  1-5
  1 simulation lab
  5.0
  9.9
  1.5
  —
  1-1
  25.0-dton cargo hold
  25.0
  —
  —
  —
  —
  Cargo
  (25.0)
  (113.4)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for K’kree crew. Designed to private standards.
  Empty with skeleton crew
  320.0
  393.3
  119.4
  1,906
  2
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Fitted out with full crew
  320.0
  651.8
  119.4
  1,906
  23
  Wirlas-class Exploratory Trader (GTL10)
  600-dton medium hull, std. mat.
  (480.0)
  24.4
  3.2
  2,497
  —
  DR 100 crystaliron armour
  —
  121.9
  1.6
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge
  15.0
  46.8
  24.0
  —
  1-5
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for Imperial human crew. Designed to private standards. Turrets are not
  counted towards jump volume. Contains nonstandard modules (briefing room).
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  24 jump drive modules
  24.0
  87.1
  74.4
  —
  1.0
  50 thrusters (1,814.0 tonnes thrust)
  50.0
  154.2
  8.0
  —
  0.8
  2,000-dton medium hull, std. mat.
  (2,000.0)
  54.4
  3.0
  5,574
  —
  180 internal jump fuel tanks
  180.0
  49.0
  28.8
  —
  —
  10 turrets (DR 100)
  10.0
  43.8
  0.9
  743
  —
  180 -dtons jump fuel
  (180.0)
  (163.3)
  (0.1)
  —
  —
  1 small internal bay
  50.0
  5.9
  0.3
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 100 crystaliron armour
  —
  272.1
  3.6
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  8 crew pastures
  192.0
  104.5
  0.6
  —
  —
  Command bridge with hardened controls
  5.0
  21.7
  12.6
  —
  1-10
  17.0-dton cargo hold
  17.0
  —
  —
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (17.0)
  (77.1)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  80 jump drive modules
  80.0
  290.2
  248.0
  —
  3.2
  Empty with skeleton crew
  480.0
  601.9
  141.2
  2,497
  3
  392 thrusters (14,221.8 tonnes thrust)
  392.0
  1,208.8
  62.7
  —
  6.5
  Fitted out with full crew
  480.0
  842.3
  141.2
  2,497
  8
  600 internal jump fuel tanks
  600.0
  163.3
  96.0
  —
  —
  Xing!kir-class Light Cruiser (GTL10)
  600 -dtons jump fuel
  (600.0)
  (544.2)
  (0.2)
  —
  —
  1.5 fuel scoops
  1.5
  0.8
  0.0
  —
  —
  5 fuel processors
  5.0
  5.0
  4.3
  —
  —
  1 workshop
  2.5
  13.6
  0.1
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Design Parameters: Built for K’kree crew. Designed to military standards. Metric measurements,
  turrets are counted towards jump volume, weapon armour is limited.
  1 triple light missile turret
  (3.0)
  0.8
  0.0
  —
  1
  2 triple sandcaster turrets
  (6.0)
  27.2
  1.5
  —
  2
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  4 triple 250 MJ laser turrets
  (12.0)
  90.6
  9.8
  —
  1-4
  50,000-dton medium hull, standard materials(40,000.0)465.3
  61.6
  512,992
  —
  3 triple 90 MJ PD laser turrets
  (9.0)
  47.8
  5.3
  —
  1-3
  80 turrets (DR 2000)
  80.0
  5,864.7
  84.7
  64,000
  —
  1 13 GJ particle bay
  (50.0)
  423.6
  22.8
  —
  2
  40 small internal bays
  2,000.0
  235.8
  13.0
  —
  —
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 5200 crystaliron armour
  —
  120,974.0
  1,600.5
  —
  —
  246 ready light missiles
  —
  (33.5)
  (8.9)
  —
  —
  Basic stealth
  —
  130.8
  43.3
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic emission cloaking
  —
  130.8
  43.3
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Hanger for Sulieman with 1 entrance
  200.0
  0.9
  0.0
  —
  —
  1 Sulieman Scout Ship
  (100.0)
  (314.6)
  (26.4)
  —
  3
  Command bridge with hardened controls
  30.0
  130.1
  75.6
  —
  1-10
  3 bays for Gigs
  63.0
  0.5
  0.0
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  3 Gigs
  (60.0)
  (211.9)
  (16.5)
  —
  3
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  1,505 jump drive modules
  1,505.0
  5,460.1
  4,665.5
  —
  60.2
  11 marine staterooms
  44.0
  23.9
  0.1
  —
  —
  8,000 thrusters (290,240.0 tonnes thrust)8,000.0
  24,670.4
  1,280.0
  —
  133.3
  1 briefing room
  1.0
  0.0
  0.0
  —
  —
  10,032 internal jump fuel tanks
  10,032.0
  2,729.7
  1,605.1
  —
  —
  1 weapons locker
  1.0
  6.3
  0.0
  —
  —
  3 workshops
  7.5
  40.8
  0.2
  —
  —
  2 gyms
  5.0
  0.9
  0.0
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  40 triple 90 MJ PD laser turrets
  (120.0)
  636.7
  70.8
  —
  4-40
  4 utility modules
  4.0
  41.7
  1.2
  —
  —
  40 single 810 MJ heavy laser turrets
  (120.0)
  1,005.0
  108.0
  —
  4-40
  2 low berths for 8 low passengers
  1.0
  3.6
  0.4
  —
  —
  10 small light missile bays
  (500.0)
  119.7
  3.2
  —
  20
  20 crew staterooms
  80.0
  43.5
  0.2
  —
  —
  30 small missile bays
  (1,500.0)
  2,059.8
  33.0
  —
  60
  1 sickbay
  1.0
  0.7
  0.2
  —
  1
  2.7 TJ spinal particle accelerator
  7,109.0
  64,315.4
  4,860.0
  —
  73
  8 standard labs
  36.0
  74.7
  8.4
  —
  8-16
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  1 isolab
  22.5
  91.0
  10.1
  —
  1-5
  41,000 ready light missiles
  —
  (5,578.0)
  (1,476.0)
  —
  —
  1 simulation lab
  7.5
  10.2
  1.6
  —
  1-1
  22,500 ready heavy missiles
  —
  (15,305.6)
  (4,050.0)
  —
  —
  387.0-dton cargo hold
  387.0
  —
  —
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Cargo
  (387.0)
  (1,755.0)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  100 utility modules
  100.0
  1,043.1
  30.0
  —
  —
  440 crew pastures
  10,560.0
  5,746.8
  31.7
  —
  —
  Empty with skeleton crew
  2,000.0
  2,971.1
  493.5
  6,317
  11
  2 sickbays
  12.0
  8.2
  1.9
  —
  2
  Fitted out with full crew
  2,000.0
  5,830.3
  545.3
  6,317
  39
  563.5-dton cargo hold
  563.5
  —
  —
  —
  —
  Cargo
  (563.5)
  (2,555.5)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty
  40,000.0
  235,770.7
  14,611.6
  576,993
  0
  Fitted out
  40,000.0
  268,308.9
  20,137.6
  576,993
  0
  101 Starships: Appendix C: Design Details
  144
  
  Yarmouth-class Frontier Trader (GTL10)
  Zandrak-class Safari Ship (GTL10)
  Design Parameters: Built for Solomani human crew. Designed to commercial standards. Turrets
  are not counted towards jump volume.
  Design Parameters: Built for Imperial human crew. Designed to private standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  300-dton medium hull, std. mat.
  (240.0)
  15.4
  2.0
  1,573
  —
  400-dton medium hull, std. mat.
  (320.0)
  18.6
  2.5
  1,906
  —
  DR 100 crystaliron armour
  —
  76.8
  1.0
  —
  —
  4 turrets (DR 100)
  4.0
  17.5
  0.6
  297
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  DR 100 crystaliron armour
  —
  93.1
  1.2
  —
  —
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  Heavy compartmentalization
  —
  1.9
  0.0
  —
  —
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  Basic bridge
  2.5
  7.8
  4.0
  —
  1-5
  9 jump drive modules
  9.0
  32.7
  27.9
  —
  0.4
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  30 thrusters (1,088.4 tonnes thrust)
  30.0
  92.5
  4.8
  —
  0.5
  1 fusion engineering module
  1.0
  3.6
  0.3
  —
  —
  60 internal jump fuel tanks
  60.0
  16.3
  9.6
  —
  —
  12 jump drive modules
  12.0
  43.5
  37.2
  —
  0.5
  60 -dtons jump fuel
  (60.0)
  (54.4)
  (0.0)
  —
  —
  30 thrusters (1,088.4 tonnes thrust)
  30.0
  92.5
  4.8
  —
  0.5
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  80 internal jump fuel tanks
  80.0
  21.8
  12.8
  —
  —
  2 bays for Air/Rafts
  1.0
  0.5
  0.0
  —
  —
  80 -dtons jump fuel
  (80.0)
  (72.6)
  (0.0)
  —
  —
  2 Air/Rafts
  (1.0)
  (9.1)
  (0.1)
  —
  —
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  2 triple sandcaster turrets
  (6.0)
  27.2
  1.5
  —
  2
  1 suite for 1 noble passenger
  8.0
  2.2
  0.1
  —
  1
  2 triple 250 MJ laser turrets
  (6.0)
  45.3
  4.9
  —
  1-2
  20 Staterooms for 20 high passengers
  80.0
  43.5
  0.2
  —
  1
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  4 crew staterooms
  16.0
  8.7
  0.0
  —
  —
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  1 exercise room
  2.5
  0.5
  0.0
  —
  —
  12 Staterooms for 12 high passengers
  48.0
  26.1
  0.1
  —
  0.6
  1 shooting range
  10.0
  9.1
  0.2
  —
  —
  5 low berths for 20 low passengers
  2.5
  9.1
  1.1
  —
  —
  8 cages
  8.0
  50.8
  0.2
  —
  —
  4 crew staterooms
  16.0
  8.7
  0.0
  —
  —
  1 self-contained habitat
  4.0
  2.7
  0.0
  —
  —
  122.0-dton cargo hold
  122.0
  —
  —
  —
  —
  10.9-dton cargo hold
  10.9
  —
  —
  —
  —
  Cargo
  (122.0)
  (553.3)
  —
  —
  —
  Cargo
  (10.9)
  (49.7)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  320.0
  428.1
  72.3
  2,203
  2
  Empty with skeleton crew
  240.0
  370.7
  50.7
  1,573
  2
  Fitted out with full crew
  320.0
  1,053.9
  72.3
  2,203
  7
  Fitted out with full crew
  240.0
  483.9
  50.8
  1,573
  6
  Yarrow-class Scoopship (GTL12)
  Zentak-class Runabout (GTL10)
  Design Parameters: Built for Imperial human crew. Designed to private standards.
  Design Parameters: Built for Imperial human crew. Designed to private standards.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  80-dton medium hull, std. mat.
  (64.0)
  3.2
  0.8
  651
  —
  10-dton medium hull, std. mat.
  (8.0)
  1.6
  0.2
  162
  —
  DR 100 bonded superdense armour
  —
  12.7
  0.2
  —
  —
  DR 100 crystaliron armour
  —
  8.0
  0.1
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Cockpit with hardened controls
  1.0
  4.4
  2.5
  —
  1-2
  Cockpit
  1.0
  4.4
  2.5
  —
  1-2
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  3 thrusters (272.1 tonnes thrust)
  3.0
  10.9
  1.9
  —
  0.0
  3 thrusters (108.8 tonnes thrust)
  3.0
  9.3
  0.5
  —
  0.1
  60 internal jump fuel tanks
  60.0
  16.3
  9.6
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  60 -dtons jump fuel
  (60.0)
  (54.4)
  (0.0)
  —
  —
  1 passenger couch
  1.0
  0.5
  0.0
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  3.0-dton cargo hold
  3.0
  —
  —
  —
  —
  Empty with skeleton crew
  64.0
  47.5
  15.0
  651
  1
  Cargo
  (3.0)
  (13.6)
  —
  —
  —
  Fitted out with full crew
  64.0
  101.9
  15.0
  651
  1
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Yelsyn-class Frigate (GTL12)
  Empty with skeleton crew
  8.0
  23.7
  3.3
  162
  1
  Fitted out with full crew
  8.0
  37.3
  3.3
  162
  1
  Design Parameters: Built for Imperial human crew. Designed to military standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  800-dton medium hull, std. mat.
  (640.0)
  14.8
  3.9
  3,026
  —
  8 turrets (DR 1250)
  8.0
  148.1
  2.7
  594
  —
  DR 2500 bonded superdense armour
  —
  1,477.2
  19.5
  —
  —
  Heavy compartmentalization
  —
  1.5
  0.0
  —
  —
  Basic stealth
  —
  8.8
  2.9
  —
  —
  Basic emission cloaking
  —
  8.8
  2.9
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Command bridge with hardened controls
  5.0
  20.1
  11.8
  —
  1-10
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  40 jump drive modules
  40.0
  145.1
  122.0
  —
  0.4
  216 thrusters (19,591.2 tonnes thrust)
  216.0
  783.6
  140.4
  —
  2.2
  320 internal jump fuel tanks
  320.0
  87.1
  51.2
  —
  —
  320 -dtons jump fuel
  (320.0)
  (290.2)
  (0.1)
  —
  —
  2 fuel processors
  2.0
  2.0
  1.7
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  4 triple light missile turrets
  (12.0)
  3.3
  0.1
  —
  4
  4 triple 405 MJ laser turrets
  (12.0)
  84.9
  8.2
  —
  1-4
  1 nuclear damper module
  1.0
  9.3
  4.0
  —
  4
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  984 ready light missiles
  —
  (133.9)
  (22.6)
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2 utility modules
  2.0
  20.9
  0.5
  —
  —
  10 crew staterooms
  40.0
  18.1
  0.1
  —
  —
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  4.0-dton cargo hold
  4.0
  —
  —
  —
  —
  Cargo
  (4.0)
  (18.1)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  640.0
  2,837.6
  372.3
  3,620
  4
  Fitted out with full crew
  640.0
  3,279.9
  395.0
  3,620
  20
  101 Starships: Appendix C: Design Details
  145
  
  Zeramine-class Trade Pioneer (GTL12)
  Design Parameters: Built for Imperial human crew. Designed to private standards. Turrets are not
  counted towards jump volume. Weapon armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  400-dton medium hull, std. mat.
  (320.0)
  9.3
  2.5
  1,906
  —
  4 turrets (DR 300)
  4.0
  18.9
  0.6
  297
  —
  DR 600 bonded superdense armour
  —
  223.3
  3.0
  —
  —
  Basic stealth
  —
  5.4
  1.8
  —
  —
  Basic emission cloaking
  —
  5.4
  1.8
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge with hardened controls
  2.5
  9.3
  6.1
  —
  1-5
  1 enhanced communicator
  1.0
  14.8
  0.7
  —
  0-1
  1 enhanced sensor
  4.0
  34.6
  33.2
  —
  0-1
  1 survey module
  4.0
  4.9
  7.6
  —
  4-8
  1 probe launch centre
  1.0
  1.1
  0.0
  —
  0-3
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  20 jump drive modules
  20.0
  72.6
  61.0
  —
  0.2
  13 thrusters (1,179.1 tonnes thrust)
  13.0
  47.2
  8.4
  —
  0.1
  160 internal jump fuel tanks
  160.0
  43.5
  25.6
  —
  —
  160 -dtons jump fuel
  (160.0)
  (145.1)
  (0.1)
  —
  —
  1 fuel processor
  1.0
  1.0
  0.9
  —
  —
  1 workshop
  2.5
  13.6
  0.1
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple light missile turret
  (3.0)
  0.8
  0.0
  —
  1
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  2 triple 405 MJ laser turrets
  (6.0)
  42.4
  4.1
  —
  1-2
  Ordnance
  Spaces
  Mass
  Cost
  Area
  Crew
  246 ready light missiles
  —
  (33.5)
  (5.7)
  —
  —
  Auxiliaries
  Spaces
  Mass
  Cost
  Area
  Crew
  1 bay for Launch
  10.5
  0.5
  0.0
  —
  —
  1 Launch
  (10.0)
  (32.7)
  (3.6)
  —
  2
  Barracks
  Spaces
  Mass
  Cost
  Area
  Crew
  4 marine staterooms
  16.0
  7.3
  0.0
  —
  —
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  1 utility module
  1.0
  10.4
  0.3
  —
  —
  3 low berths for 12 low passengers
  1.5
  5.4
  0.7
  —
  —
  8 crew staterooms
  32.0
  14.5
  0.1
  —
  —
  1 sickbay
  1.0
  0.8
  0.2
  —
  1
  2 standard labs
  4.0
  18.1
  2.0
  —
  2-4
  40.0-dton cargo hold
  40.0
  —
  —
  —
  —
  Cargo
  (40.0)
  (181.4)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty with skeleton crew
  320.0
  622.0
  161.4
  2,203
  6
  Fitted out with full crew
  320.0
  1,014.7
  170.7
  2,203
  15
  Zhdiechranj-class Liner (GTL11)
  Design Parameters: Built for Zhodani human crew. Designed to commercial standards. Metric
  measurements, turrets are not counted towards jump volume, weapon armour is limited.
  Structure
  Spaces
  Mass
  Cost
  Area
  Crew
  700-dton medium hull, standard materials(700.0)
  20.3
  1.5
  29,798
  —
  2 turrets (DR 100)
  2.0
  5.5
  0.1
  1,600
  —
  DR 100 superdense armour
  —
  81.1
  1.1
  —
  —
  CCCI
  Spaces
  Mass
  Cost
  Area
  Crew
  Basic bridge with psionic switches
  2.5
  7.8
  4.1
  —
  1-5
  Engineering
  Spaces
  Mass
  Cost
  Area
  Crew
  1 fusion engineering module
  1.0
  3.3
  0.2
  —
  —
  35 jump drive modules
  35.0
  127.0
  106.8
  —
  0.7
  17 thrusters (1,541.9 tonnes thrust)
  17.0
  61.7
  11.0
  —
  0.3
  280 internal jump fuel tanks
  280.0
  76.2
  44.8
  —
  —
  Weaponry
  Spaces
  Mass
  Cost
  Area
  Crew
  1 triple sandcaster turret
  (3.0)
  13.6
  0.8
  —
  1
  1 triple 97 MJ PD laser turret
  (3.0)
  13.3
  1.3
  —
  1-1
  Other Modules
  Spaces
  Mass
  Cost
  Area
  Crew
  2 utility modules
  2.0
  20.9
  0.5
  —
  —
  40 staterooms for 40 high passengers
  160.0
  72.6
  0.5
  —
  2
  4 crew staterooms
  16.0
  7.3
  0.0
  —
  —
  184.5-dton cargo hold
  184.5
  —
  —
  —
  —
  Cargo
  (184.5)
  (836.7)
  —
  —
  —
  Totals
  Spaces
  Mass
  Cost
  Area
  Crew
  Empty
  700.0
  510.3
  172.6
  31,398
  0
  Fitted out
  700.0
  1,601.0
  172.6
  31,398
  0
  101 Starships: Appendix C: Design Details
  146
  
  Index
  Artists
  Coenraads, Professor Sir
  John 35
  Knorr 11
  Umburko 15
  Traske 2
  Vanderpelt 26
  Bont, Tom
  Fitzwilliam, Sir Ennra 36
  Wain 16
  Wirimethar 37
  Aardvark 3
  Muodray 41
  Third Imperium
  Yarmouth 16
  Aramine 5
  Packer, Captain Augusta 60
  Aablan 2
  Yarrow 93
  Hawk 54
  Petros, Captain 75
  Ampi 21
  Zandrak 34
  Irushma 55
  Rao, Deepak 6
  Anhk 4
  Zentak 88
  DeGraff, Jesse
  Spofulam, Hengabar 6
  Aramine 5
  Zeramine 31
  Cover
  Yeganagi, Lt. 39
  Ariasa 21
  Two Thousand Worlds
  Authors
  worlds
  Arisha 17
  Xeer’rr 28
  Cameroon 60
  Astron 22
  Vargr Extents
  Bont, Tom
  Emerald 40
  Baarnekki 17
  Furgal 23
  Hawk 54
  Glisten 76
  Bargam 6
  Zhodani Consulate
  Mooney, Dom
  Narsil 72
  Belasmon 22
  Ankrak 4
  S-XL 40
  Porozlo 75
  Bergen 7
  Braydikor 7
  Background
  Rhylanor 75
  Bharapar 7
  Dezdinsh 29
  corporations
  Riverland 40
  Brass Goat 32
  Drachplitl 35
  Akerut 5
  Ruby 40
  Cardos 36
  Enzhyiench 18
  Bilstein Yards 14, 22
  Sacnoth 72
  Chiitaa 86
  Kriaplezh 19
  GSbAG 24
  Terra 21
  Chiral 30
  Shebzhinj 89
  Instellarms 82
  Civilian Encounters
  Dragger 17
  Tch’atl 34
  Ling Standard Products 35,
  82
  Dsarpa 91
  Vloshr 15
  Aslan Hierate
  Empress Nicole 23
  Zhdiechranj 20
  Hfiatlais 9
  Meladin Lines 23
  Étienne 32
  Illustrations
  Droyne Worlds
  Tukera Lines 5, 18, 22, 23
  Furgal 23
  Aakross 16
  deck plans
  events
  Gelliam 18
  Fedmist 8
  Aardvark 3
  Battle of Porozlo 75
  Gnortz 9
  Oskrip 27
  Aramine 5
  Cameroon Incident 60
  Gurrak 9
  Oytrist 13
  Hawk 54
  Core-Marches Race 36
  Ibex 87
  Solomani Confederation
  Irushma 55
  Fifth Frontier War 39, 40,
  57, 60, 72, 77
  Jelnai 10
  Aardvark 3
  Naval Forces
  Jheron 29
  Antillé 4
  Fourth Frontier War 51
  Klastao 18
  Droyne Worlds
  Augustus Deo 6
  Interstellar Wars 42, 43, 63,
  78, 84, 85
  Klepsidar 19
  Kroydon 46
  Bargam 6
  Komar 23
  Mayskyu 72
  Cairngorm 8
  Mora Vintners’ Trophy 21
  Kyzan 87
  Ssaybom 41
  Estevan 89
  Nth Interstellar War 43
  Luusitar 24
  Mercenary Units
  Falkon 86
  Siege of Rhylanor 75
  Luustani 24
  Banshee 81
  Faunel 33
  Solomani Rim War 44, 48,
  51, 62, 68, 81
  Mallory 36
  Berry 91
  Furgal 23
  Mauripo 24
  Cytos 52
  Galak 8
  Third Frontier War 75
  Moonii 36
  Dumont 91
  Gnortz 9
  famous ships
  Morag 11
  Gheilfa 82
  Ibex 87
  Australis Deo 6
  Morath 30
  Gherain 51
  Ingham 33
  Brass Goat 32
  Murbles 33
  Gnat 79
  Iridescent Poodle 10
  Colossus 34
  Murpak 12
  Jumo 79
  Malthus 27
  Ragnarok 60
  Nahiin 12
  Kraki 92
  Meredith 19
  Stunnenge 75
  Nostrii 27
  Midge 80
  Monnin 11
  Swari 21
  Oskra 92
  Murka 92
  Muirhead 12
  Titanic 34
  Pekherni 30
  Olmeka 80
  Olythnos 13
  organizations
  Pelagros 20
  Pugilist 40
  Rori 33
  Glisten Institute of
  Technology 30
  Permain 25
  Quero 89
  Tête Jaune 28
  Quotal 13
  Steadfast 80
  Tolley 14
  Imperial Interstellar Scout
  Service 29
  Rikiamid 14
  Uruq 82
  Triku 15
  Rori 33
  Planetary Navy
  Yarmouth 16
  Imperial Naval Intelligence
  10, 12, 47, 61, 68, 72, 77
  S’donath 31
  Banshee 81
  Sword Worlds
  Selanai 25
  Clorthal 86
  Einkhuissen 1
  SolSec 6, 60
  Tedoaraq 14
  Drakgki 44
  Ekorn 1
  people
  Toves 25
  Gefros 76
  Kjerre 1
  Alpaq, Sir Edwin 32
  Tralsa 92
  Gheilfa 82
  Kjerre II 10
  Tsenjie 20
  101 Starships: Index
  147
  
  Gnat 79
  Grendel 59
  Bliaprlinzh 48
  Voidtrekker 31
  Irbak 76
  Helm 77
  Drianjdaqr 50
  Warhoud 58
  Irumskla 73
  Holgrim 45
  Echpozh 89
  Wirlas 29
  Joritz 73
  Hvort 61
  Iechtekl 38
  Helm
  Jumo 79
  Slakter 60
  Joqlsha’ 81
  Beowulf 59
  Kyzan 87
  Sveinhelm 47
  Shebzhinj 89
  Grendel 59
  Megalith 73
  Terran Federation
  Shtiabr 38
  Slakter 60
  Midge 80
  Huata 78
  Tlach’dev 57
  Hun
  Miiriimak 74
  Hudson 84
  Ziru Sirka
  von Braun 51
  Nova’s Roar 74
  Hudson’s Revenge 85
  Shibaash 63
  Imp
  Olmeka 80
  Maikuku 42
  Ships
  Dartmouth 44
  Rochelle 76
  Third Imperium
  Iramda
  auxiliaries
  Steadfast 80
  Baboon 90
  Megalith 73
  Angbar
  Stunnenge 75
  Barlax 85
  Nova’s Roar 74
  Sveinhelm 47
  Trikon 80
  Barlax II 88
  Joqlsha’
  Assault Cutter
  Uruq 82
  Barlax III 90
  Drianjdaqr 50
  Defiance 65
  Verdamt 72
  Berry 91
  Jumo
  Aukguthang
  Solomani Confederation
  Bilanos 52
  Melbourne 46
  Gvergh 61
  Armageddon 60
  Brighton 65
  Langsdale
  Baboon
  Auldwich 42
  Brildan 49
  Auldwich 42
  Flamboyant Monkey 66
  Batoche 85
  Cholath 43
  Launch
  Barlax
  Bayonet 78
  Citadel 82
  Bilanos 52
  Polesta 69
  Berghoff 43
  Cytos 52
  Bralonné 35
  Batoche
  Birkenhead 68
  Defiance 65
  Dragger 17
  Birkenhead 68
  Burtoine 78
  Drauna 70
  Galak 8
  Burtoine
  Cadiz 49
  Ewos 50
  Hawk 54
  Fermouche 44
  Congreve 43
  Flamboyant Monkey 66
  Irushma 55
  Velroi 48
  Corannis 68
  Fortress 82
  Monnin 11
  Citadel
  Curzon 50
  Ftenrik 70
  Ssaybom 41
  Flamboyant Monkey 66
  Dartmouth 44
  Fury 52
  Zeramine 31
  Osiron 56
  Dieppe 86
  Garyan 53
  Luzon
  Solon 67
  Estevan 89
  Geist 39
  Curzon 50
  Stromali 56
  Fermouche 44
  Gherain 51
  Modular Cutter
  Dieppe
  Hoplite 45
  Haritti 66
  Tête Jaune 28
  Birkenhead 68
  Hun 81
  Hawk 54
  Murka
  Miotos 62
  Imp 79
  Irushma 55
  Monfraki 70
  Echpozh
  Intrepid 62
  Kuru 56
  Solon 67
  Bliaprlinzh 48
  Jupiter 51
  Lorden 39
  Traskon 71
  Elding
  Langsdale 79
  Monfraki 70
  Olmeka
  Arasfor 42
  Luzon 81
  Murka 92
  Kosigar 45
  Slakter 60
  M’gee 69
  Osiron 56
  Miotos 62
  Estevan
  MacDonnell 87
  Pheidippides 39
  Pinnace
  Curzon 50
  Maniakes 46
  Polesta 69
  Kriaplezh 19
  fighter
  Melbourne 46
  Quero 89
  Prenai
  Hvort 61
  Miotos 62
  S-XL 40
  Firal 69
  Fortress
  Pugnacious 63
  Solon 67
  Quero
  Flamboyant Monkey 66
  Rorke 88
  Stromali 56
  Gherain 51
  Gig
  Sarta 88
  Temaughi 57
  Rampart
  Armageddon 60
  Steadfast 80
  Thespia 57
  Brighton 65
  Defiance 65
  Trikon 80
  Traskon 71
  Defiance 65
  Fermouche 44
  Ubervisch 47
  Viodak 58
  Flamboyant Monkey 66
  Flamboyant Monkey 66
  Valeria 64
  Vuki 41
  Kuru 56
  Iridescent Poodle 10
  Velroi 48
  Warhoud 58
  Viodak 58
  Kroydon 46
  Vixen 90
  Wylbur 83
  Warhoud 58
  Luusitar 24
  von Braun 51
  Yelsin 58
  Rorke
  M’gee 69
  Warhound 64
  Two Thousand Worlds
  Birkenhead 68
  Malthus 27
  Sword Worlds
  Gzong!xk 61
  Sarta
  Osiron 56
  Angbar 78
  Uxkoong 47
  Corannis 68
  Polo 28
  Arasfor 42
  Xing!kir 63
  Shebzhinj
  Titanic 34
  Beowulf 59
  Vargr Extents
  Shtiabr 38
  Ubervisch 47
  Bølgebryter 72
  Aekguthang 85
  Ship’s Boat
  Vanderpelt 26
  Elding 77
  Gvergh 61
  Bralonné 35
  Velroi 48
  Fellbane 77
  Zhodani Consulate
  Brildan 49
  Viodak 58
  101 Starships: Index
  148
  
  Gurrak 9
  Velroi 48
  Permain 25
  Fedmist 8
  Steadfast
  escorts
  Rikiamid 14
  Furgal 23
  Intrepid 62
  Berghoff 43
  Toves 25
  Galak 8
  Miotos 62
  Congreve 43
  Traske 2
  Gelliam 18
  Tralsa
  Cytos 52
  Tsenjia 20
  Gnortz 9
  Selanai 25
  Fermouche 44
  Wain 16
  Gurrak 9
  Vixen
  Fury 52
  frigates
  Hfiatlais 9
  Cadiz 49
  Garyan 53
  Bilanos 52
  Iridescent Poodle 10
  Valeria 64
  Hoplite 45
  Dartmouth 44, 79
  Jelnai 10
  battleships
  Jupiter 51
  Fermouche 44
  Kjerre 1
  Beowulf 59
  Kroydon 46
  Iechtekl 38
  Kjerre II 10
  Brighton 65
  Maikuku 42
  Irushma 55
  Klastao 18
  Grendel 59
  Maniakes 46
  Jupiter 51
  Klepsidar 19
  Gzong!xk 61
  Melbourne 46
  Kuru 56
  Knorr 11
  Hvort 61
  Shtiabr 38
  Shtiabr 38
  Komar 23
  Miotos 62
  Stromali 56
  Uxkoong 47
  Kriaplezh 19
  carriers
  Temaughi 57
  Yelsyn 58
  Luusitar 24
  Kosigar 45
  Velroi 48
  liners
  Luustani 24
  Sveinhelm 47
  von Braun 51
  Antillé 4
  Mauripo 24
  Traskon 71
  fighters
  Aramine 5
  Meredith 19
  Viodak 58
  Angbar 78
  Augustus Deo 6
  Monnin 11
  Warhoud 58
  Banshee 81
  Belasmon 22
  Morag 11
  corvettes
  Bayonet 78
  Cairngorm 8
  Muirhead 12
  Gherain 51
  Burtoine 78
  Einkhuissen 1
  Murpak 12
  Temaughi 57
  Citadel 82
  Ekorn 1
  Nahiin 12
  couriers
  Elding 77
  Empress Nicole 23
  Olythnos 13
  Dezdinsh 29
  Fellbane 77
  Iridescent Poodle 10
  Oytrist 13
  Lorden 39
  Fortress 82
  Kriaplezh 19
  Pelagros 20
  Morath 30
  Gheilfa 82
  Luusitar 24
  Permain 25
  Pheidippides 39
  Gnat 79
  Luustani 24
  Polo 28
  S’donath 30, 31
  Helm 77
  Muirhead 12
  Quotal 13
  Xeer’rr 28
  Huata 78
  Pelagros 20
  Rikiamid 14
  cruisers
  Hun 81
  Selanai 25
  Selanai 25
  Armageddon 60
  Imp 79
  Tedoaraq 14
  Tedoaraq 14
  Defiance 65
  Joqlsha’ 81
  Triku 15
  Tolley 14
  Flamboyant Monkey 66
  Jumo 79
  Umburko 15
  Toves 25
  Gvergh 61
  Langsdale 79
  Vanderpelt 26
  Traske 2
  Haritti 66
  Luzon 81
  Zhdiechranj 20
  Triku 15
  Intrepid 62
  Midge 80
  merchants
  Tsenjia 20
  Pugnacious 63
  Olmeka 80
  Aablan 2
  Umburko 15
  Shibaash 63
  Steadfast 80
  Aakross 16
  Vanderpelt 26
  Slakter 60
  Trikon 80
  Aardvark 3
  Vloshr 15
  Solon 67
  Uruq 82
  Ampi 21
  Wain 16
  Ssaybom 41
  Wylbur 83
  Anhk 4
  Wirlas 29
  Valeria 64
  freighters
  Ankrak 4
  Yarmouth 16
  Warhound 64
  Aablan 2
  Antillé 4
  Zeramine 31
  Xing!kir 63
  Ampi 21
  Aramine 5
  Zhdiechranj 20
  destroyers
  Bergen 7
  Ariasa 21
  miscellaneous ships
  Arasfor 42
  Dragger 17
  Arisha 17
  Baboon 90
  Auldwich 42
  Enzhyiench 18
  Astron 22
  Bralonné 35
  Bliaprlinzh 48
  Galak 8
  Augustus Deo 6
  Brass Goat 32
  Brildan 49
  Gelliam 18
  Baarnekki 17
  Chiral 30
  Cadiz 49
  Gnortz 9
  Bargam 6
  Corannis 68
  Cholath 43
  Gurrak 9
  Belasmon 22
  Drachplitl 35
  Curzon 50
  Hfiatlais 9
  Bergen 7
  Drauna 70
  Drangki 44
  Jelnai 10
  Bharapar 7
  Ewos 50
  Drianjdaqr 50
  Kjerre 1
  Braydikor 7
  Étienne 32
  Hawk 54
  Kjerre II 10
  Cairngorm 8
  Firal 69
  Holgrim 45
  Klepsidar 19
  Dragger 17
  Furgal 23
  Osiron 56
  Knorr 11
  Einkhuissen 1
  Ingham 33
  Stromali 56
  Monnin 11
  Ekorn 1
  M’gee 69
  Thespia 57
  Morag 11
  Empress Nicole 23
  Malthus 27
  Tlach’dev 57
  Murpak 12
  Enzhyiench 18
  Nostrii 27
  101 Starships: Index
  149
  
  Pekherni 30
  Polesta 69
  Polo 28
  Rori 33
  Titanic 34
  Wirimethar 37
  Wirlas 29
  Zandrak 34
  Zeramine 31
  planetoid ships
  Rochelle 76
  Stunnenge 75
  scouts
  Geist 39
  Jheron 29
  Nostrii 27
  Oskrip 27
  Polo 28
  Pugilist 40
  S-XL 40
  Ssaybom 41
  Tête Jaune 28
  Voidtrekker 31
  Vuki 41
  Zeramine 31
  small craft
  Aekguthang 85
  Angbar 78
  Banshee 81
  Barlax 85
  Barlax II 88
  Barlax III 90
  Batoche 85
  Bayonet 78
  Berry 91
  Burtoine 78
  Chiitaa 86
  Christoff 84
  Citadel 82
  Clorthal 86
  Comrade Hudson 84
  Dieppe 86
  Dsarpa 91
  Dumont 91
  Echpozh 89
  Elding 77
  Estevan 89
  Falkon 86
  Fellbane 77
  Fortress 82
  Gheilfa 82
  Gnat 79
  Helm 77
  Hudson 84
  Hudson’s Revenge 85
  Hun 81
  Ibex 87
  Imp 79
  Joqlsha’ 81
  Jumo 79
  Kraki 92
  Kyzan 87
  Langsdale 79
  Luzon 81
  MacDonnell 87
  Midge 80
  Murka 92
  Olmeka 80
  Oskra 92
  Prenei 87
  Quero 89
  Rorke 88
  Sarta 88
  Shebzhinj 89
  Steadfast 80
  Tralsa 92
  Trikon 80
  Uruq 82
  Vixen 90
  Wylbur 83
  Yarrow 93
  Zentak 88
  subsidized merchants
  Ariasa 21
  Arisha 17
  Bharapar 7
  Luusitar 24
  Mauripo 24
  Tolley 14
  Triku 15
  Umburko 15
  system defense boats
  Bølgebryter 72
  Gefros 76
  Irbak 76
  Irumskla 73
  Joritz 73
  Miiriimak 74
  Nova’s Roar 74
  Rochelle 76
  Stunnenge 75
  Verdamt 72
  system defnse boats
  Mayskyu 72
  traders
  Aardvark 3
  Ankrak 4
  Astron 22
  Baarnekki 17
  Bargam 6
  Braydikor 7
  Fedmist 8
  Klastao 18
  Komar 23
  Meredith 19
  Nahiin 12
  Olythnos 13
  Quotal 13
  Vloshr 15
  Wirlas 29
  Yarmouth 16
  transports
  Ftenrik 70
  warships
  Arasfor 42
  Armageddon 60
  Auldwich 42
  Barlax 85
  Barlax II 88
  Barlax III 90
  Batoche 85
  Beowulf 59
  Berghoff 43
  Berry 91
  Bilanos 52
  Birkenhead 68
  Bliaprlinzh 48
  Brighton 65
  Brildan 49
  Burtoine 78
  Bølgebryter 72
  Cadiz 49
  Cholath 43
  Citadel 82
  Congreve 43
  Corannis 68
  Curzon 50
  Cytos 52
  Dartmouth 44, 79
  Defiance 65
  Dieppe 86
  Drangki 44
  Drianjdaqr 50
  Dumont 91
  escorts
  Maikuku 42
  Ewos 50
  Fermouche 44
  Flamboyant Monkey 66
  Fury 52
  Garyan 53
  Gefros 76
  Geist 39
  Gherain 51
  Grendel 59
  Gvergh 61
  Gzong!xk 61
  Haritti 66
  Hawk 54
  Holgrim 45
  Hoplite 45
  Hvort 61
  Iechtekl 38
  Intrepid 62
  Irbak 76
  Irumskla 73
  Irushma 55
  Joritz 73
  Jumo 79
  Jupiter 51
  Kosigar 45
  Kraki 92
  Kroydon 46
  Kuru 56
  MacDonnell 87
  Maniakes 46
  Megalith 73
  Melbourne 46
  Miiriimak 74
  Miotos 62
  Monfraki 70
  Murka 92
  Nova’s Roar 74
  Osiron 56
  Pheidippides 39
  Polesta 69
  Pugilist 40
  Pugnacious 63
  Rochelle 76
  Shibaash 63
  Shtiabr 38
  Slakter 60
  Solon 67
  Ssaybom 41
  Stromali 56
  Stunnenge 75
  Sveinhelm 47
  Temaughi 57
  Thespia 57
  Tlach’dev 57
  Traskon 71
  Ubervisch 47
  Uxkoong 47
  Valeria 64
  Velroi 48
  Viodak 58
  von Braun 51
  Vuki 41
  Warhoud 58
  Warhound 64
  Wylbur 83
  Xing!kir 63
  Yelsyn 58
  yachts
  Brass Goat 32
  Cardos 36
  Drachplitl 35
  Faunel 33
  Mallory 36
  Moonii 36
  Murbles 33
  Tch’atl 34
  101 Starships: Index
  150
  
SOURCE: textdata/thevault/Traveller/05 - Traveller (GURPS)/GURPS Traveller 101 Starships.pdf