TEXT:  
   
   
   
   
  ________________________________________________________ 
  has earned the following in the special adventure 
  CORS6-03 Shadows of the Dread Spiral (Low-Level) 
   
  Knowledge of Shadow 
   
  Through Martela Thriel, an infiltrator in Tharizdun’s cults that learned the secrets of shadow magic, 
  you have learned fascinating but terrible secrets. It is said that Tharizdun’s prison lies in an 
  inaccessible place on the Plane of Shadow, and that his bonds are forged from the stuff of the plane 
  itself. His essence has become a part of that plane, and through the knowledge of shadow magic, one 
  can come to a greater understanding of the nature of Tharizdun’s captivity, and possibly how to 
  destroy him forever. However, using the dark secrets of shadow magic brings more of the essence of 
  that plane to Oerth, thus weakening the dread god’s prison on the Plane of Shadow. This terrible 
  truth is now a burden for you to bear, and for those with good in their hearts, it is a constant gnawing 
  at the edges of a sane mind – to bring Tharizdun closer to freedom in order to understand how to 
  ultimately defeat him. 
   
  You have access to the shadowcaster class from Tome of Magic. Every time you gain a level in 
  shadowcaster, you may choose to convert one existing arcane spellcasting class level into a level of 
  shadowcaster, as detailed on page 115 (“A Creeping Darkness: Multiclass Shadowcasters”). You also 
  have access to all feats and mysteries in the shadow magic section of Tome of Magic. In addition, you 
  also have access to the following prestige classes: child of night, master of shadow, and noctumancer. 
  Lastly, you can use the rule presented in the Living Greyhawk Campaign Sourcebook for pearls of 
  power to craft orbs of shadow, provided you meet all the other prerequisites. This certificate does not 
  grant you access to orbs of shadow; you must still find them in adventures as normal. 
   
  Most shadowcasters, especially those with this knowledge, are not good aligned. However, a 
  precious few strong-willed souls attempt to practice the craft in the hopes that their knowledge will 
  prove indispensable in the fight against Tharizdun. If you have a good alignment, the maddening 
  paradigm of your situation brings you to the brink of insanity. At the beginning of every adventure, 
  good-aligned characters must make a Will saving throw, DC 10 + their shadowcaster (or other 
  mystery user) levels or begin play with 1d4 points of Wisdom damage. Show your DM this certificate 
  at the beginning of each adventure; the DM rolls the damage. 
   
  Player Name: _________________________________________________________                                                                                  
   
  RPGA Number: __________________  Date: __________________________                                                                                                                                                                                                
   
  Convention Awarded: _____________________________________________ 
   
  DM Signature: _______________________________________________________ 
   
  This certificate is the property of the RPGA and has $0 cash value.  
  This certificate must be returned to the campaign staff upon request.   
  This item cannot be traded, sold, or given away. It has 0 gp value in game,  
  and does not give the PC access to the item for purchase or crafting purchases.  
  If lost, void should be written across the text of this certificate. 
   
   
   
   
   
  ________________________________________________________ 
  has earned the following in the special adventure 
  CORS6-03 Shadows of the Dread Spiral (Low-Level) 
   
  Touched by Shadow 
   
  Your contact with the Pool of Shadow, while brief, lingered on in your body and in your mind. Soon 
  after your foray into the Forgotten Temple of Tharizdun, you fell ill, and had strange nightmares that 
  found you pitted against the denizens of the Plane of Shadow. For days, you hovered between life and 
  death, without a remedy for your condition. In the end, you managed to survive through the horrible 
  ordeal, but have been ever changed, either in body or in mind. Choose one of the following two 
  benefits. 
   
  [  ] You gain the dark template. Your skin becomes a darker, duller reflection of its former self, and 
  your hair becomes deep gray or black. Your disposition also becomes noticeably more somber and 
  less cheerful. This has the following game benefits: 
  - You gain the extraplanar subtype while away from the Plane of Shadow.  
  - You gain a +10 feet bonus on all of your natural modes of movement.  
  - If you do not already possess it, you gain darkvision 60 ft. and superior low-light vision. 
  - You gain the exceptional ability to hide in plain sight, which allows you to use the Hide skill 
  even while being observed (except in natural daylight, the area of a daylight spell, or a similar effect). 
  - You gain resistance to cold 10. 
  - You gain a +8 bonus to Hide checks, and a +6 bonus to Move Silently checks. 
  The next time you gain a character level, you do not choose a character class; instead, this template 
  occupies that spot, as you are a character with a +1 level adjustment. 
   
  [   ] Your nightmares have taught you well many secrets of the Plane of Shadow. You cast spells with 
  the shadow descriptor at +1 caster level, and get a +2 bonus to save against spells with that descriptor 
  and shadow magic. Whenever you are on the Plane of Shadow, you receive a +2 circumstance bonus 
  on all attack rolls, skill checks, ability checks, and saving throws. Lastly, you may use one 
  fundamental from the shadow magic section of Tome of Magic 1/day. You gain no other access to 
  rules items found in that book from this certificate. 
   
  Player Name: _________________________________________________________                                                                                  
   
  RPGA Number: __________________  Date: __________________________                                                                                                                                 
   
  Convention Awarded: _____________________________________________ 
   
  DM Signature: _______________________________________________________ 
   
  This certificate is the property of the RPGA and has $0 cash value.  
  This certificate must be returned to the campaign staff upon request.   
  This item cannot be traded, sold, or given away. It has 0 gp value in game,  
  and does not give the PC access to the item for purchase or crafting purchases.  
  If lost, void should be written across the text of this certificate. 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core Specials/596/CORS6-03 Shadows of a Dread Spiral/CORS6-03 Shadows of the Dread Spiral Adventure Certs (Low).pdf