TEXT: ORC1: ORC ENCOUNTER VARIATIONS
  Group Background/Description
  bullying/taunting goblins among their own number/group
  digging a series of pits at the chief's request (unsure why)
  disgruntled tribe members planning a coup*
  escaped orc slaves organizing a larger rebellion
  hunting elk (orcs from nearby wilderness village)
  hunting group of elves heard/known to be in area (using wolves)
  in skirmish with group from different tribe
  largest orc taunting the weakling(s) in his group
  mercenaries: serving evil lord, protecting area from intruders
  mercenaries: serving evil lord, seeking lost/hidden location
  mercenaries: serving evil lord, seeking lost/hidden object
  mercenaries: serving evil priest, protecting area from intruders
  mercenaries: serving evil priest, seeking lost/hidden location
  mercenaries: serving evil priest, seeking lost/hidden object
  mercenaries: serving evil wizard, protecting area from intruders
  mercenaries: serving evil wizard, seeking lost/hidden location
  mercenaries: serving evil wizard, seeking lost/hidden object
  military exercises (preparing for war, though none is imminent) 
  mining workers: en route to home from mine
  mining workers: en route to mine from home
  offering sacriﬁce to "One-Eye" (whose name is not spoken aloud)
  posting poorly executed signs (in orcish) warning trespassers
  representatives from different tribes discussing working together
  soldiers/mercenaries: en route home from battle 
  soldiers/mercenaries: en route to battle location
  soldiers: seeking to expand territorial area
  transporting captured major elvish NPC to tribal leader
  transporting captured slaves (1-in-3 chance slaves=halﬂings)
  transporting female orcs captured from different tribe
  transporting iron ore to be forged in orc settlement
   Roll    
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  ORC4: ARMS, SHIELD, AND MOUNT
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  0
  sword, ﬂail
  sword, spear
  axe, spear
  axe, pole arm*
  axe, crossbow
  axe, bow
  sword, battleaxe*
  spear
  axe
  polearm*
  * orcs carrying pole arms, crossbows, or battle axes 
   will not have shields
  ** 1/3 of group with highest hp will be mounted; 
   others unmounted
  * an orcish coup is little more than a well-timed/well-executed attack
  * leader and assistants will always have 8 hp; 
   2-in-3 chance leader/assistants are mounted (dire wolf); 
   if others are mounted (per ORC4), leader will always be mounted
  10s Digit: Shield/Mount
   1-10 no shield/no mount
   11-20  shield/no mount
   21-30  shield/dire wolf**
  1s Digit: Arms
  Roll on d30
   
   
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  led by orc with highest hp
  power struggle for leadership
  +1 leader
  +1 leader, +1 assistant
  +1 leader, +2 assistants
  +1 leader, +3 assistants
  ORC3: NUMBER APPEARING
  Addt’l Leader/Assistants*
  Number of Orcs
  ORC2: TRIBE NAME
  Part 2
  axe
  bane
  blade
  blister
  bone
  brand
  claw
  dagger
  darkness
  eye
  fang
  ﬂame
  hammer
  hand
  head
  iron
  maw
  moon
  night
  rune
  saw 
  shadow
  shank
  skewer
  skull
  spear
  spike
  steel
  thunder
  tooth
   Roll    
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  Part 1
  angry
  baneful
  beastly
  biting
  bloody
  broken
  dark
  dirty
  dripping
  evil
  ﬁlthy
  foul
  grisly
  hideous
  leprous
  mangled
  nasty
  obscene
  oozing
  poisonous
  rotten
  rotting
  spiteful
  spoiled
  starving
  stinking
  vicious
  vile
  vulgar
  wicked
   Roll    
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  “d30 Orc Encounters”: © 2014, New Big Dragon Games Unlimited
  d30 Orc Encounters
  
SOURCE: textdata/thevault/Tables & Charts/Encounters/Fantasy/All-in-one or Generic/A-Z D30 Tables/AtoZ-d30-OrcEncounters-u.pdf