TEXT: SPECIAL ABILITIES for Starting Characters
  1
  Skilled  You start out with an extra 10 points to distribute among your skills.
  2
  Miserly  only spends half of what you would normally on high living (see page 130).
  3-4
  Debt  You are owed a small amount of money (1d4 x 10 sp) from someone. You can collect
  it anytime, assuming you are in the area where the NPC lives (determined by the GM).
  5-6
  Natural Aptitude  You begin with the Skill Focus Feat for free.
  7
  Favor  Somebody owes you a favor for your help in the past. This is a one-time debt
  however and once fulfilled, this person no longer owes you anything.
  8
  Loose with the Coin  you spend an extra 10% on high living (see page 130).
  9
  Well Traveled  Begin with 2 additional starting languages.
  10-12
  Extra Money  By whatever means you have recently acquired a small amount of money
  prior to your current adventures(1d4  x 5 sp).
  13
  Superstitious  -2 on Will saving throws against curses, hexes, and similar magic. You also
  begin with 2 ranks in Knowledge (Arcana) for free.
  14-15
  Alcoholic  You must imbibe some kind of strong drink on a regular basis (at least 3d4 sp per
  week) or you become unable to function properly (-2 on all actions, attacks, and DV,
  increasing by an additional -1 for each day you go without drink to a maximum penalty of
  -5). You get to choose between penalties for being drunk or going through withdrawal.
  Isn't that fun?
  16
  Well Known  Begin with a +2 bonus to your Reputation.
  17
  Connection  You have a moderately powerful or influential NPC contact that you can call
  upon for minor favors from time to time. Of course your contact will occasionally expect
  you to help him out as well.
  18
  Wanted  You have committed a crime for which the punishment is (relatively) minor, but
  would greatly inconvenience you and your adventurous lifestyle. The GM will determine
  where exactly you are wanted.
  19
  Epic Personality  For whatever reason, people enjoy hearing tales of your many exploits.
  Any time you gain a Reputation increase through direct action (not from merely gaining a
  level), you gain an additional +1 to your Reputation score.
  20
  Destined for Greatness  You begin the game with an additional Fate point.
  
SOURCE: textdata/thevault/Conan RPGs/3rd Party/Traits-Flaws Table for Starting Characters.pdf