TEXT:  DAY
  NIGHT WITCHES  
  MOVES
  EYEBALL
  WHEN YOU SIZE UP A PERSON OR SITUATION roll +skill. On 10+ 
  hold 2, on 7-9 hold 1. . Spend a hold, now or later, to ask 
  a question. Take +1 forward when you act on the answers; 
  give +1 forward to another and share in the outcome if 
  you prefer. Ask:
   
   How can I help her?
   
   What does he want?
   
   What am I overlooking?
   
   How could I get...
  On a miss the GM might offer a straight-up lie, honest 
  mistake or tragic misunderstanding.
  ACT UP
  WHEN YOU TRY TO GET YOUR WAY…
  …by acting like a hooligan, roll +luck.
  …by acting like a lady, roll +guts.
  …by acting like a natural-born Soviet airwoman, roll +medals.
  On 10+, choose two. On 7-9, choose one:
   
   Make someone do what you want (If the person you 
  are imposing on is a PC, she can do it or not, but if she 
  doesn’t you are both marked)
   
   Ensure that there are no consequences for acting up
   
   Add one to the mission pool 
  On a miss there will be trouble.
  REACH OUT
  WHEN YOU REACH OUT…
  ...to someone by letter or in person, reveal a significant new 
  truth and roll the dice. On 10+ choose 2. On 7-9 choose one:
   
   Remove one harm each from you and your friend
   
   Change the target and/or tone of a currently 
  filled Regard slot
   
   Add one to the mission pool
  On a miss your efforts are inneffective, misunderstood or 
  understood all too clearly.
  SCROUNGE
  Whenever some specific thing is desperately needed, roll 
  straight if going through channels, or roll +luck if you aren’t 
  so good with paperwork. On a hit you get what you need and 
  add one to the mission pool. On a 7-9 you get what you need 
  but choose two (Misanthropes choose one):
   
   You attract unwanted attention
   
   You take 1-harm from lack of sleep
   
   You get poor quality stuff
   
   You incur a debt
  On a miss it can’t be acquired for love or money. Well, for 
  money, anyway. The GM might choose three options from 
  the 7-9 list or worse.
  REPAIR
  If a plane has been torn up or broken down and you help the 
  mechanics fix her, roll +skill. On any hit you patch it together 
  and it is no longer damaged. On 7-9 you patch it together but 
  choose two (Protectors choose one):
   
   She’ll fly eventually, but not tonight
   
   You take 1-harm from lack of sleep
   
   You don’t complete the job in the officially 
  approved manner
   
   The plane acquires a personality if it doesn’t 
  have one already
  On a miss you are sending it into combat still damaged. 
  Maybe that’s obvious and maybe it isn’t. 
  TEMPT FATE
  WHEN YOU TEMPT FATE roll +guts. On a 10+ you do it. On a 7-9 
  you do it but not without cost - The GM can offer you a worse 
  outcome, a hard bargain, or an ugly choice.
  On a miss you take harm as established and are marked in 
  addition to failing. Fate is a suka. 
  BRIEFING (RANKING OFFICER)
  WHEN THE SUN BEGINS TO SET, CONSULT WITH THE GM 
  AND INFORM YOUR AIRCREWS ABOUT THE COMING NIGHT’S 
  OBJECTIVE. Assign a navigator to Wayfind and a pilot to 
  lead the Attack Run. The remaining player characters are 
  Vedomaya; assign each to cover another plane. Choose and 
  check off a mission from the Duty Station sheet and present 
  it to the assembled regiment. Don’t forget to announce any 
  medals and promotions during the briefing.
  
  NIGHT WITCHES  
  MOVES
  VEDOMAYA
  WHEN YOU COVER YOUR ASSIGNED FELLOW PLANE during a 
  mission, hold 1. Spend your hold at any time to take one of 
  their consequences on yourself or your aircraft. 
  WAYFIND
  WHEN YOU LEAD A FLIGHT TO A TARGET...
  ...BY DAYLIGHT, or to your airbase at any time, you find it. 
  ...AT NIGHT, roll +skill. On a 10+ you find it and line up 
  a textbook approach. On a 7-9 you find it and choose 
  one consequence:
   
   Your plane suffers a minor mechanical failure 
  (plane is damaged)
   
   They are waiting for you (triggers Enemy Fire)
   
   You’re stressed or banged around (split 2 harm 
  however you want)
  On a miss either scrub the mission and return in shame, or 
  strike the target late and alone, forcing you to make your own 
  Attack Run. Planes relying on your navigation can choose 
  which miss condition they would prefer.
  ATTACK RUN
  WHEN YOU LEAD AN ATTACK ON A TARGET, roll +guts. On a 10+ 
  your payload connects! Choose one. On a 7-9, it’s a hit and 
  choose two consequences:
   
   The damage to the target is not significant and 
  it is your fault
   
   You fly through a storm of flak (triggers Enemy Fire)
   
   A plane in your Section is damaged, GM’s choice
   
   You and your fellow airwoman are marked
  On a miss either abort the attack completely, which will surely 
  trigger an Informal Interview back at base or desperately 
  press on, Tempting Fate. Planes relying on your leadership 
  can choose which miss condition they would prefer.
  After an Attack Run by a Leader, if other pilots decide to 
  make an additional Attack Run they enjoy +1 forward.
  TEMPT FATE
  WHEN YOU TEMPT FATE roll +guts. On a 10+ you do it. On a 7-9 
  you do it but not without cost — The GM can offer you a worse 
  outcome, a hard bargain, or an ugly choice.
  On a miss you take harm as established and are marked  
  in addition to failing. Fate is a suka. 
  ENEMY FIRE
  WHEN YOUR PO-2 IS HIT BY BULLETS OR FLAK roll +luck. On a 
  10+ the old girl’s in one piece and you are fine. On a 7-9 she 
  holds together and you choose two consequences:
   
   You and your fellow airwoman are marked
   
   Casualties on board (Split 5 harm between you however 
  you like; also triggers Wheels Down later)
   
   Your plane is damaged (Also triggers 
  Wheels Down later)
   
   Another plane in your section goes down (GM 
  will decide which)
  On a miss the GM might choose three from the 7-9 list  
  or maybe something more horrific.
  WHEELS DOWN
  WHEN YOU LAND A PLANE UNDER LESS THAN IDEAL 
  CIRCUMSTANCES roll +skill. “Less than ideal” includes 
  putting it down anywhere but a prepared airfield, or with 
  battle damage, or with injured or dead crew. On a 10+ you 
  and your Po-2 are on the ground and in one piece. Change 
  an open Regard slot to refer to your plane if you want.  
  On 7-9 you prang the plane; and choose two consequences 
  (Adventurers choose one):
   
   It’s unflyable (plane is damaged; if already damaged  
  it is a fiery wreck)
   
   Casualties on board (Split 3 harm between you 
  however you like)
   
   Your lack of skill, courage or care with the people’s 
  machinery is noted
   
   Your landing puts you in immediate danger.
  On a miss the GM will start with a fiery wreck and build  
  from there.
  DEBRIEF
  WHEN YOU DEBRIEF AFTER A MISSION, tell your Chief of Staff 
  or Squadron Commander what went right and what went 
  wrong.  the GM may inflict stress harm as established. If 
  you wish, change the tone of any existing Regard. If you are 
  a Zealot, publicly shame a comrade and add one to the next 
  night’s mission pool if you wish. If it was the duty station’s 
  last mission, begin Operational Planning.
  NIGHT
  
  144 NIGHT WITCH-Y THINGS
  WHAT’S GOING ON AROUND THE AIRBASE?
   
   A shabby name day celebration
   
   A high profile regimental mixer
   
   Sick call
   
   An illegal gambling party
   
   Mail call
   
   A poetry reading in the barracks
   
   Regimental formation in full dress
   
   A political lecture
   
   An irritable gathering during bad weather
   
   Holiday (Day of the Defenders of the 
  Motherland, International Women’s 
  Day, International Labor Day, Socialist 
  Revolution Day)
   
   A social call by local villagers
   
   Pistol practice by the trash heap
  WHO IS SHE?
   
   The new girl, utterly bewildered
   
   The only mechanic who can fix a 
  frozen primer lever
   
   The head cook, not to be trifled with
   
   A stupid Private with a thumb in her ass
   
   An under-appreciated, hard-working Corporal
   
   A hard as nails supply Sergeant, plus vodka
   
   A glorious hero from your sister regiment 
   
   A Private who lifts bombs all night, exhausted
   
   A local babushka with things to sell
   
   A Senior Lieutenant who can’t lead any more
   
   The vicious martinet who is everyone hates
   
   The well-known NKVD snitch
  WHAT DOES SHE NEED RIGHT NOW?
   
   She needs the paperwork
   
   She needs money
   
   She needs an apology
   
   She needs some military discipline
   
   She needs an excuse—any excuse
   
   She needs a shoulder to cry on
   
   She needs a punching bag
   
   She needs an abortion
   
   She needs a drink
   
   She needs a scapegoat
   
   She needs a champion
   
   She needs a well-connected accomplice
  WHAT’S IN HER FOOTLOCKER?
   
   A German propaganda leaflet
   
   The broken tip of a propeller
   
   An unopened letter
   
   A wedding ring
   
   The regimental seal, misplaced
   
   A St. Barbara medallion, protector against 
  sudden and unexpected death
   
   Pieces of a ripped up letter
   
   A half-used tube of English lipstick
   
   An ugly chunk of shrapnel
   
   A medical chart and report
   
   A civilian summer dress
   
   A photograph of a child
  WHO IS THAT BIGWIG?
   
   Lt. General Igor Miroshnichenko, Commander, 
  Fourth Air Army
   
   Sgt. Mariya Z. Shcherbachenova, 835th Rifle 
  Regiment, HSU, medic and war hero
   
   Major Yevdokiya Bershanskaya, your own 
  regimental Commander
   
   Lt. Colonel V. I. Shevchenko, 216th Mixed 
  Aviation Division
   
   Maj. Sergei Golubev, Central Directorate of 
  Rear Services of the Soviet Army Air Forces, 
  4th Air Army Logistics Commissariat
   
   Capt. Vladimir Ogryzko, 1st NKVD Rifle Div.
   
   Politruk Major of State Security Miroslav 
  Zapevalin, 218th Night Bomber Regiment
   
   Major Dmitri D. Popov, Commander, 218th 
  Night Bomber Regiment
   
   Senior Lt. Nicholai Andrianovich Zelenov, 
  HSU, 127th Fighter Regiment, war hero
   
   Guards Captain Aleksandr Pokryshkin, 16th 
  Fighter Regiment, master tactician
   
   Lieutenant Colonel Ivan I. Kapronov, NKVD, 
  responsible for the 588th’s Politruk
   
   General T. F. Kutsevalov, Commander,  
  First Air Army, rival of Miroshnichenko
  WHAT’S HER PROBLEM?
   
   Drama back home
   
   Can’t find her uniform jacket
   
   Cramps
   
   A premonition
   
   Lice
   
   Boots that don’t fit
   
   A smashed finger
   
   A note in her file
   
   Frostbite or trench foot
   
   Pregnancy
   
   Exhaustion
   
   You, that’s what
   
   Who is that random man?
   
   Another unit’s silver-tongued Supply Sergeant
   
   Lost infantryman who grew up around here
   
   A tousle-haired little orphan boy
   
   A German spotter pilot who landed at your 
  airbase by mistake
   
   An officious civilian inspector
   
   Somebody’s illicit boyfriend
   
   A local peasant fascinated by airplanes
   
   The village drunk
   
   Somebody’s husband, AWOL
   
   A newspaper reporter
   
   A lovesick airman from the 218th 
   
   A tubercular partisan
  WHY IS THIS THING DRIVING YOU CRAZY?
   
   It is stuck in the mud and/or encased in ice
   
   It is broken and will take a long time to fix
   
   They delivered 72 but you only need one
   
   It is broken and you have the wrong tools
   
   It is misplaced or completely lost
   
   It is broken and the damage is deliberate
   
   It has been stolen 
   
   It is broken due to carelessness or idiocy
   
   It has been ratfucked out of the regiment
   
   It is broken but might work if you enjoy risk
   
   It’s the wrong thing despite the label
   
   It is broken and cannot be repaired
  WHAT’S BELOW US RIGHT NOW?
   
   Searchlight beams lumbering like drunks
   
   The black reflection of a winding river
   
   Points of fire from the front line
   
   Impenetrable ground fog
   
   A darkened village
   
   Burning fields
   
   The tops of fir trees
   
   Open water
   
   Undifferentiated marshland
   
   A vortex of rain and snow
   
   The grey ribbon of a road through forest
   
   The ground, closer at hand than it should be
  OH SHIT, LOOK DOWN THERE!
   
   Frantically signaling partisans
   
   A German flak crew caught helpless
   
   The reflection of the full moon, lighting you up
   
   Scattering Axis troops, maybe Romanians
   
   Peasants being used as human shields
   
   A damaged Po-2 that just landed
   
   An Me-109 lining up for an easy kill
   
   A German Flak crew with searchlights 
  warmed up, waiting for you
   
   German infantry taking pot-shots
   
   A German headquarters unit on the move
   
   Three red flares; someone is in trouble
   
   A supply convoy—ours or theirs? 
  WHY IS THIS AIRPLANE FUCKED?
   
   A cylinder head is failing, coating everything 
  in hot black oil
   
   A guy wire has snapped and your upper wing 
  is shaking itself apart
   
   It is almost out of fuel—the tank has been 
  punctured or it wasn’t filled
   
   An aileron is broken and flapping wildly—you 
  can’t control your altitude or turn to starboard
   
   Engine has seized up on contaminated fuel
   
   Landing gear is hanging on by a single bolt
   
   The fuel mix lever is broken and the engine is 
  starved and knocking
   
   A massive hole where the floor used to be
   
   The propeller has been damaged and is 
  unbalanced and shaking the plane apart
   
   A wing leading edge has taken damage and 
  the fabric is shredding
   
   Fuel pump and carburetor assembly just quit
   
   The rudder control linkage is broken and you 
  can barely fly straight
  WHAT DID YOU DO WRONG?
   
   Thought one working magneto would do it
   
   Flew way too low
   
   Missed a waypoint and went off course
   
   Figured it’d be fine like always
   
   Let Pvt. Ivchenkova do your pre-flight check
   
   Ignored the oil temperature gauge
   
   Couldn’t tell ground from sky and panicked
   
   Flew into clouds that were dumping ice
   
   Took 50 kilos of extra bombs, just this once
   
   Didn’t pay close attention to the briefing
   
   Ate a really hearty breakfast at dusk
   
   Bumped your pitot switch—now it is frozen 
  and you your airspeed reads zero
  
  NIGHT WITCHES GM REFERENCE
  AGENDA
   
   Bring the war to life
   
   Put them in the middle of the grind
   
   Seek out their stories
   
   Play to find out what happens
  PRINCIPLES
   
   Let everything flow from the fiction.
   
   Address the characters, not the players.
   
   Point the action at the characters and their moves.
   
   Give each plane’s tail number and duty 
  station a personality.
   
   Give each NPC a name, a past—and no mercy.
   
   Sometimes just give it to them.
  GM GENERAL MOVES
   
   Bring their gender into it
   
   Show them the darkness on the horizon
   
   Bring a threat to bear
   
   Inflict harm or scarcity as established
   
   Offer an opportunity and name the price
   
   Put them somewhere they don’t want to be
   
   Doubt them and demand discipline
   
   Have death collect what is due
   
   After Every Move Ask...“What do you do?”
  REGIMENTAL ORGANIZATION
  REGIMENTAL COMMANDER
   
   Major Yevdokiya Bershanskaya
  REGIMENTAL STAFF
   
   Chief of Staff and Deputy Regimental Commander 
  (Captain Evgeniya Lobodeva)
   
   Regimental Politruk (Captain Olga I. Barsukova)
   
   Deputy Politruk and Morale Officer  
  (Lieutenant Svetlana “Sveta” Sheremetova)
   
   Logistics and Training officer  
  (Lieutenant Mariya “Masha” Petrova)
   
   ...plus enlisted support personnel
  1, 2 & 3 SQUADRON, 588TH NIGHT BOMBER REGIMENT, EACH WITH:
   
   Air Section A, 3 aircraft plus one reserve,  
  Squadron Commander (Captain) and  
  Squadron Lead Navigator and 4 airwomen
   
   Air Section B, 3 aircraft plus one reserve,  
  Deputy Squadron Commander and 5 airwomen
   
   Air Sections C and D, 3 aircraft plus one reserve each, 
  Section Leader and 5 airwomen each
  TRAINING SQUADRON, 588TH NIGHT BOMBER REGIMENT 
   
   One training section (T), 4 aircraft, Logistics  
  and Training staff officer and up to 8 trainees
  GM THREATS
  THE HITLERITE BANDITS
   
   Wait for them in the clouds 
   
   Ambush them from out of the dawn sun 
   
   Pin them with searchlights and flak
   
   Sow panic and reap death 
   
   Hit them where it hurts
   
   Deliver a crushing defeat elsewhere
  THE WEATHER
   
   Blind them and make them uncertain
   
   Make them sit still for days on end
   
   Delay them, waste fuel, make them go around
   
   Damage their planes
   
   Freeze and bake them, then bake 
  and freeze them
   
   Give them a beautiful sunny 
  day now and then
  OUR BELOVED 588TH REGIMENT
   
   Confess love or pregnancy or both
   
   Brew up petty rivalries, spread 
  rumors and gossip
   
   Bury the dead—or the living
   
   Celebrate a victory, award, 
  wedding, or name day
   
   Deliver very bad news from home
   
   Introduce green recruits or 
  know-it-all veterans
  OUR GALLANT FLYING COMRADES
   
   Send Major Popov of the all-male  
  218th Night Bomber Regiment over
   
   Take credit
   
   Laugh at the women of the 588th 
   
   Make the Night Witches act 
  like men—or women
   
   Spotlight an ace from the mostly-female 
  586th Fighter Regiment
   
   “Borrow” resources and equipment
   
   Break the rules and get away with it
  REAR-ECHELON HEROES
   
   Delay vital supplies or paperwork
   
   Deliver the wrong things, late or not at all
   
   Rat them out
   
   Loiter around the airbase looking for a party
   
   Demand a “consideration”— 
  or steal from them
   
   Have the Central Directorate of Rear 
  Services of the Soviet Army Air Forces, 4th 
  Air Army Logistics and Supply Commissariat 
  call them to account
  THE STATE
   
   Look for violations of Articles 58 and 133
   
   Demand assistance in a nearby village
   
   Introduce them to dashing, sexy partisans
   
   Put pressure on their families
   
   Send reporters from Komsomolskaya Pravda 
  and Krasnaya Zvezda
   
   Demand greater zeal and productivity
  
  NIGHT WITCHES 
  TWENTY-FOUR HOURS WITH THE 588TH
  REGIMENTAL BUSINESS
  SQUADRON BUSINESS
  PERSONAL BUSINESS
  DAYLIGHT
  You’ve just finished another long night of flying. You are tired and possibly stressed.
  Orders to issue and obey, 
  s t a f f  r e a s s i g n m e n t s , 
  promotions and decorations 
  and related ceremonies. 
  Reports, paperwork and 
  related bullshit.
  Keeping the regiment and 
  her airwomen out of trouble 
  with the Fourth Air Army 
  brass and the NKVD. You 
  may need to ACT UP.
  SCROUNGE for supplies to 
  ready depleted aircraft and 
  REPAIR damaged planes. 
  Moves snowball! Nothing 
  is easy and compromises 
  will be painful. 
  All these things may trigger 
  further moves or advances.
  Rest, recover, REACH OUT, 
  (write a letter home?) or go 
  after your own interests. 
  You may need to 
  ASSESS or ACT UP.
  Moves snowball! Trouble 
  will find you and enemies 
  will be watching.
  All these things may trigger 
  further moves or advances.
  If you don’t get enough 
  rest your performance the 
  following night will suffer!
  DUSK
  Highest-ranking character’s player, in consultation with 
  the current GM,  chooses a mission from the available duty  
  station options. Then deliver the nightly BRIEFING.
  NIGHT
  There are 6-12 sorties per night. Play out the highlights. At least 
  one navigator per section must WAYFIND. At least one pilot per 
  section must make an ATTACK RUN. Help with your SUPPORT.
  Moves snowball! Your aircraft may be damaged or depleted.  
  You may endure ENEMY FIRE. Great heroism may be called for—
  you may need to TEMPT FATE.
  Putting a broken plane WHEELS DOWN can also be tricky.
  All these things may trigger further moves or advances.
  There is very little room 
  for personal business 
  during a combat mission.  
  SUPPORT another airwoman 
  or REACH OUT to her.
  Moves snowball! You may be 
  hurt. Tremendous sacrifice 
  may be called for.
  These things may trigger 
  more moves or advances.
  DAWN
  DEBRIEFING, conducted by the Chief of Staff or Regimental Commander (GM). Debriefings can 
  become surprisingly personal as success is celebrated and blame is apportioned.
  Was that the last available mission at the duty station? If so, engage in some OPERATIONAL PLANNING 
  and change duty stations. Everyone advances, all injuries are treated, all planes are repaired and 
  resupplied. West, with Hitlerite bandits scattering in panic before us!
  
  NIGHT WITCHES 
  588TH SQUADRON COMBAT SECTION
  Squadron Leader
  Squadron Commander
  Section Lead Mechanic
  OTHER PERSONNEL
  LEAD AIRCRAFT
  Tail Number  
  Pilot  
  Navigator  
  Nickname  
  Personality  
   
   Damaged
  Tail Number  
  Pilot  
  Navigator  
  Nickname  
  Personality  
   
   Damaged
  Tail Number  
  Pilot  
  Navigator  
  Nickname  
  Personality  
   
   Damaged
  RESERVE AIRCRAFT
  Tail Number  
  Pilot  
  Navigator  
  Nickname  
  Personality  
   
   Damaged
  
  NIGHT WITCHES 
  GIVEN NAMES
  FEMALE NAMES
   
   Evgeniya (Zhenya)
   
   Galina (Galya)
   
   Olga (Olya)
   
   Alexandra (Sasha)
   
   Yekaterina (Katya)
   
   Elena (Lena)
   
   Irina (Ira)
   
   Elizaveta (Liza)
   
   Lyudmila (Lyuda)
   
   Svetlana (Sveta)
   
   Natalya (Natasha)
   
   Lyubov (Lyuba)
   
   Yuliya (Yulya)
   
   Tatyana (Tanya)
   
   Ksenya (Ksyusha)
   
   Valentina (Valya)
   
   Mariya (Masha)
   
   Anastasiya (Nastya)
   
   Sofia (Sonya)
   
   Darya (Dasha)
   
   Anna (Anka)
   
   Larisa (Lara)
   
   Tamara (Toma)
   
   Yelena (Lena)
   
   Oksana (Ksana)
   
   Vera (Veruschka)
   
   Nadezhda (Nadya)
   
   Sofia (Sonya)
   
   Marina 
   
   Polina (Polya)
   
   Valeria (Lira)
   
   Diana (Dina)
   
   Alyona (Alya)
   
   Nina (Ninochka)
  MALE NAMES
   
   Boris (Boba, Borya)
   
   Ivan (Vanya)
   
   Sergey (Seryozha)
   
   Nikolay (Kolya)
   
   Aleksandr (Sasha)
   
   Igor (Grisha)
   
   Oleg (Olya)
   
   Pyotr (Petya)
   
   Vladimir (Vova)
   
   Arkady (Arkasha)
   
   Fyodor (Fedya)
   
   Mikhail (Misha)
   
   Yakov (Yasha)
   
   Vasily (Vasya)
   
   Timofei (Tima)
   
   Anatoly (Tolya)
   
   Viacheslav (Slava)
   
   Valentin (Valya)
   
   Grigoriy (Grisha)
   
   Ruslan (Rusya)
   
   Stepan (Styopa)
   
   Maksim (Maks)
   
   Roman (Roma)
   
   Vasily (Vasya)
   
   Konstantin (Kostya)
   
   Pavel (Pasha)
   
   Leonid (Lyonya)
   
   Yuri (Yura)
   
   Lev (Lyova)
   
   Dmitriy (Dima)
  REVOLUTIONARY NAMES
   
   Vladlen/Vladene (From “Vladimir Illyich Lenin”)
   
   Mel (From “Marx, Engels, Lenin”)
   
   Revmir/a (From “The Revolution of the World”)
   
   Gertrude (“Hero of Labor”, Gueroi Trouda)
   
   Marlen/e (From “Marx and Lenin”)
   
   Kim (From “Youth Communist International”, Kommunistichesky Internatsional Molodyozhi)
   
   Dazdrapertrak (From “Hail the First Tractor!”, Da zdravstvuet pervy traktor!)
   
   Lagchmivara (From “Schmidt’s arctic encampment”, Laguer Chmidta v arktike)
   
   Lenora (From “Lenin is our weapon”, Lenin - nache oroujie)
   
   Rada (From “Democracy of the people”, rabotchaia demokratia)
  
  NIGHT WITCHES 
  SURNAMES
  A NOTE ON GENDER
  The surnames of Ivan Kuznetsov and his sister Anna Kuznetsova demonstrate their gender.  
  The -a ending is feminine. Surnames are listed below in both forms.
  SURNAMES
   
   Unvarov/a
   
   Shchepkin/a
   
   Yubkin/a
   
   Alexandrov/a
   
   Ventseslav/a
   
   Zavorokhin/a
   
   Avdeyev/a
   
   Yegorov/a
   
   Kuznetsov/a
   
   Petrov/a
   
   Berezovsky/a
   
   Zubov/a
   
   Andreyev/a
   
   Bobkov/a
   
   Golovin/a
   
   Yusupov/a
   
   Trushin/a
   
   Sheremetev/a
   
   Vavilov/a
   
   Zubarev/a
   
   Isayev/a
   
   Kazakov/a
   
   Vyrpayev/a
   
   Kurdin/a
   
   Moskvin/a
   
   Rudin/a
   
   Samsonov/a
   
   Batkin/a
   
   Grishin/a
   
   Usilov/a
   
   Filipov/a
   
   Khramov/a
   
   Tsvetkov/a
   
   Chazov/a
   
   Nemtsev/a
   
   Lyugashov/a
   
   Meladin/a
   
   Dezhnyov/a
   
   Yermolayev/a
   
   Zhurov/a
   
   Malinovsky/a
   
   Gordievsky/a
   
   Vorapaev/a
   
   Kryukov/a
   
   Stepnov/a
   
   Toropov/a
   
   Myasnikov/a
   
   Primakov/a
   
   Rezansov/a
   
   Chernov/a
   
   Shirmanov/a
   
  
   
   Osin/a
   
   Papanov/a
   
   Pomelov/a
   
   Kirsanov/a
   
   Lavrov/a
   
   Shmelev/a
   
   Mirov/a
   
   Fomenko/va
   
   Maltsev/a
   
   Burtsov/a
   
   Stezhensky/a
   
   Fedorov/a
   
   Vasilievsky/a
   
   Turbin/a
  MORE INFORMATION
  Russian onomastics is more complex than these forms 
  indicate. Night Witches consciously leaves out the patronymic, 
  for example. If you want to learn more or be more accurate, 
  the Wikipedia article is a good place to start: 
  http://en.wikipedia.org/wiki/Eastern_Slavic_naming_customs
  
  NIGHT WITCHES MENU
  If you really want to get into the spirit of the Great Patriotic 
  War, cook a meal to accompany your game. These recipes 
  have been adjusted to reflect contemporary realities. Not all 
  of these foodstuffs would have been available, particularly 
  early in the war, and rarely would all of these things been 
  on the squadron mess table at the same time. The Soviet 
  military diet was monotonous and spare. But literally 
  breaking bread together in character is a wonderful and 
  highly recommended experience!
  SNACKS
  Sunflower seeds were the ubiquitous snack. Something more 
  special might be prunes, fruit (an apple, a pear) or vegetable 
  (a carrot, some cucumber) or maybe a hard-boiled egg. 
  DRINKS
  Strong black tea was commonly available. Sweeten it with 
  unrefined honey and thin it with condensed milk. Sugar was 
  a tremendous luxury. 
  Early in the war an airwoman’s vodka ration was 100 grams 
  (about six shots worth) per day; later on this was increased 
  for front-line units to 200 grams. In the Caucasus this 
  was replaced with a larger ration of “strong wine”. Some 
  women drank their alcohol ration punctiliously at dinner 
  and others hoarded it to be enjoyed liberally during holidays 
  and celebrations.
  THE MAIN EVENT
  For breakfast, lunch or dinner, the core of the meal was kasha. 
  Although this grain porridge comes in wide variety, the most 
  accessible to a modern cook will be toasted buckwheat kasha. 
  It is widely available in both natural food stores, Eastern 
  European groceries (look for reliable Ukrainian brands) and 
  often in regular grocery stores’ “Jewish” section (look for 
  Wolff’s). Don’t get green or untoasted kasha!
  Kasha is paired with hard, dark rye bread. If you can find 
  Borodynsky bread locally (or other bakery-made sourdough 
  rye), grab a loaf. 
  For a rough-and-ready, reasonably authentic, genuinely 
  unsatisfying Red Army meal, serve bowls of kasha with some 
  shredded cabbage on top, along with a thick slice of bread. 
  Voila! Add some butter if you are feeling magnanimous and 
  the supply lines are intact.
  For a more elaborate meal, add some zakuski, or side plates. 
  These take many forms and add variety and deliciousness.
  Tushonka, Russian meat hash, was very common, and can 
  appear as zakuski or mixed into kasha. Pork tushonka is 
  most authentic and can be easily found in Eastern European 
  groceries. Grab a few links of nice hard sausage while you 
  are there, and a can of sprats, mackerel or herring—all very 
  authentic. Lend-lease Spam is also a wonderful addition to 
  your Red Army meal!
  Vegetables, particularly pickles, in various combinations and 
  in great profusion, usually with dill, make great zakuski. 
  Add some beets in any form. Carrots and cucumbers, red and 
  green cabbage, potatoes and mushrooms. 
  AFTER THE MEAL
  For dessert, serve any of the snack items, as well as 
  something luxurious in the form of a baked apple, sweet 
  biscuits, chocolate or even milk candies “organized” out of 
  an airwoman’s survival kit.
  Thanks to Lauren Kolenko for her menu assistance.
  
SOURCE: textdata/thevault/Night Witches (PbtA)/Sheets/night_witches_handouts.pdf