TEXT: Aim:  
  Athletics:  
  Close Combat:  
  Command:  
  Culture:  
  Empathy:  
  Enigmas:  
  Humanities:  
  Integrity:  
  Larceny:  
  Medicine:  
  Persuasion:  
  Pilot:  
  Science:  
  Survival:  
  Technology:  
  Name:  
  Player:  
  Concept:  
  Origin Path:  
  Role Path:  
  Society Path:  
  SKILLS
  ATTRIBUTES
    Force
  Intellect
  Might
  Presence
    Finesse
  Cunning
  Dexterity
  Manipulation
    Resilience
  Resolve
  Stamina
  Composure
  FACETS
  Destructive  
  Intuitive  
  Reflective  
  INSPIRATION
  Defense = Appropriate Resilience Attribute 
  Armor:  
  Experiences:   
  INJURY CONDITIONS
   Bruised  
  +1
   Bruised  
  +1
    
    
   Injured  
  +2
   Injured  
  +2
   Maimed  
  +4
  Taken Out
  Additional Paths: 
  Moment of Inspiration  
  
  SPECIALTIES/SKILL TRICKS
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  EDGES
   
   
   
   
   
   
   
   
   
   
  GIFTS
  PATH CONTACTS
   
   
   
   
   
  ASPIRATIONS
   
   
   
  ARMOR
  Armor
  Base
  Hard
  Soft
  GEAR
  Gear 
    
        EN 
   
    
    
   
    
    
   
    
    
   
    
    
  WEAPONS
  Weapon
  EN
  Range
  Damage
  Type
  Tags
  VEHICLES
  Vehicle
  Size
  Handling
  Speed
  Tags
  Weapons
  
SOURCE: textdata/thevault/Scion (storyteller) [multi]/2nd edition/Other StoryPath/Trinity Continnum/Trinity Continuum - Core - Character Sheet [2019].pdf