TEXT: PRODUCT NO. FO333
  FOLLOW US ON      FACEBOOK
   
   ,       TUMBLR
   
   , AND       TWITTER
   
   !
  E-MAIL US AT: CUSTOMERSERVICE@ABANDONEDARTS.COM
   
   
  ABANDONED ARTS© PRESENTS:
  FEATS OF FAITH
  EIGHT NEW FEATS FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME
  Compatibility with the Pathfi nder® Roleplaying Game requires the Pathfi nder® Roleplaying Game from Paizo Publishing, LLC. See
  http://paizo.com/pathfi nderRPG for more information on the Pathfi nder® Roleplaying Game. Paizo, Publishing, LLC does not guarantee
  compatibility, and does not endorse the product. Pathfi nder is a registered trademark of Paizo Publishing, LLC, and the Pathfi nder®
  Roleplaying Game and the Pathfi nder® Roleplaying Game Compatibility
  Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfi nder® Roleplaying Game Compatibility License. See
  http://paizo.com/pathfi nderRPG/compatibility for more information on the compatibility license.
  Open Game Content: All material — including but not limited to art, place and character names, character and setting descriptions,
  background, and new class descriptions—is Product Identity. All other content is considered Open Game Content.
  
  CLEANSING FLAMES
  You can channel a divine flame with which to burn away undead monsters.
  PREREQUISITES: channel energy or lay on hands class features, access to the Fire or Sun 
  domains (or any subdomain thereof)
  BENEFIT: When you use the channel energy or lay on hands class features to damage
  undead creatures, you may choose for that ability to deal fre damage. If an undead
  creature receives fre damage from your channel energy or lay on hands class features,
  it must succeed on a Reflex saving throw equal to the damage dealt or catch fre.
  DEAD REST
  You may enter a state of restfulness which is indistinguishable from death.
  PREREQUISITES: access to the Evil, Death, Repose, or Trickery domains (or any subdomain 
  thereof), ability to cast a necromancy spell of 5th-level or higher
  BENEFIT: You may perform a minute-long divine ritual before restng or sleeping. If you
  do, you may enter a supernatural sleep in which you are efectvely dead. You count as
  a dead creature for the purposes of spells such as deathwatch or speak with dead, and
  any creature that examines you will perceive you as a relatvely fresh corpse. Any spell
  that would raise you from the dead simply awakens you instead. You may not be the
  target of any spell or efect which could not afect a corpse or an object.
     You may choose to wake from this state normally, though afer waking, you must
  wait at least 1 hour before you may perform the divine dead rest ritual again. This is a
  supernatural ability.
  FORTUNATE FAITH
  Your faith may rescue you from death’s door.
  PREREQUISITES: access to the Luck or Protecton domains (or any subdomain thereof), 
  ability to cast an abjuraton spell of 3rd-level or higher
  BENEFIT: Whenever your hit points fall to -1 or less, you gain DR/– equal to the level of
  the highest-level divine spell that you have prepared. This beneft persists untl your hit
  points reach 0 or higher. If the level of the highest-level spell available to you changes,
  so does the amount of damage reducton granted by this feat. This damage reducton
  does not stack with damage reducton from any other source.
  HOLY SLAYER
  Your divine mission to seek out and destroy the abominable undead has made you 
  adept at marrying opportune martial attacks with channeled positive energy.
  PREREQUISITES: non-evil alignment, access to the Good or Sun domains (or any 
  subdomain thereof), channel energy 2d6, sneak attack 2d6
  BENEFIT: Once per round, when you deal sneak attack damage to an undead creature,
  you may deal an additonal amount of damage equal to your channel energy dice to
  that creature. This ability does not expend a daily use of your channel energy ability.
  LEY LONGEVITY
  The ley lines that run through your bonded terrain grant you long life and vitality.
  PREREQUISITES: access to any terrain domain1
  BENEFIT: For every fve years that you spend primarily occupying a terrain type matching
  one of your terrain domains, you age only a year. As long as you occupy a terrain type
  that matches one of your terrain domains, you gain a +2 sacred bonus on saving throws
  against death and necromancy efects, and on Knowledge (geography) and Knowledge
  (local) skill checks relevant to that terrain. This is a supernatural ability.
  RELIQUARY ANTIQUARIAN
  You possess an encyclopedic knowledge of religious artifacts.
  PREREQUISITES: access to the Artfce or Knowledge domains (or any subdomain thereof) 
  or Appraise 3 ranks and Knowledge (religion) 3 ranks
  BENEFIT: You can use the Knowledge (religion) skill in place of the Spellcraf skill to
  identfy the propertes of magic items with religious signifcance, including magic items
  whose constructon requires a spell found on the cleric or inquisitor spell list.
     Additonally, you gain a +2 bonus on skill checks made to bargain for such items (see
  the Pathfinder® Roleplaying Game: Ultimate Campaign sourcebook).
  SPELL CHANNEL
  You can channel spells through your holy symbol.
  PREREQUISITES: Int 11, access to the Magic domain (or any subdomain thereof), channel 
  energy 2d6, any two metamagic feats
  BENEFIT: Once per round, when you channel energy, you may choose to expend any
  number of additonal daily uses of that ability. If you do, you may cast a spell as a swif
  acton as a part of the same acton used to channel energy. Any spell cast in this way
  must have a spell level equal to the number of additonal uses of channel energy that
  you expended to gain the benefts of this feat, and the selected spell may not target
  any creature that is not included in the area of your channeled energy. Spells which do
  not target one or more creatures may not be cast in this way. 
  ZEALOT’S CONVICTION
  You can cast spells with verbal components while raging.
  PREREQUISITES: Cha 15, ability to cast divine spells, access to the Strength or War 
  domain (or any subdomain thereof), moment of clarity rage power, rage class feature
  BENEFIT: You can cast divine spells with exclusively-verbal components (but not spells
  with divine focus, focus, material, somatc, or other components, or spells which do
  not have verbal components) while raging.
  1: See the Pathfinder® Roleplaying Game: Ultimate Magic™ sourcebook.
  2
  
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
  1. Defnitons: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivatve Material" means copyrighted
  material including derivatve works and translatons (including into other computer languages), potaton, modifcaton, correcton, additon, extension, upgrade,
  improvement, compilaton, abridgment or other form in which an existng work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license,
  rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures,
  processes and routnes to the extent such content does not embody the Product Identty and is an enhancement over the prior art and any additonal content clearly
  identfed as Open Game Content by the Contributor, and means any work covered by this License, including translatons and derivatve works under copyright law, but
  specifcally excludes Product Identty. (e) "Product Identty" means product and product line names, logos and identfying marks including trade dress; artfacts; creatures
  characters; stories, storylines, plots, thematc elements, dialogue, incidents, language, artwork, symbols, designs, depictons, likenesses, formats, poses, concepts, themes
  and graphic, photographic and other visual or audio representatons; names and descriptons of characters, spells, enchantments, personalites, teams, personas,
  likenesses and special abilites; places, locatons, environments, creatures, equipment, magical or supernatural abilites or efects, logos, symbols, or graphic designs; and
  any other trademark or registered trademark clearly identfed as Product identty by the owner of the Product Identty, and which specifcally excludes the Open Game
  Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identfy itself or its products or the associated products contributed to the Open Game License by the Contributor
  (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivatve Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
  2. The License: This License applies to any Open Game Content that contains a notce indicatng that the Open Game Content may only be Used under and in terms of this License. You must afx such a notce to any Open Game
  Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditons may be applied to any Open Game Content distributed using this License.
  3. Ofer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
  4. Grant and Consideraton: In consideraton for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
  5. Representaton of Authority to Contribute: If You are contributng original material as Open Game Content, You represent that Your Contributons are Your original creaton and/or You have sufcient rights to grant the rights
  conveyed by this License.
  6. Notce of License Copyright: You must update the COPYRIGHT NOTICE porton of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributng, and You
  must add the ttle, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
  7. Use of Product Identty: You agree not to Use any Product Identty, including as an indicaton as to compatbility, except as expressly licensed in another, independent Agreement with the owner of each element of that
  Product Identty. You agree not to indicate compatbility or co-adaptability with any Trademark or Registered Trademark in conjuncton with a work containing Open Game Content except as expressly licensed in another,
  independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identty in Open Game Content does not consttute a challenge to the ownership of that Product Identty. The owner
  of any Product Identty used in Open Game Content shall retain all rights, ttle and interest in and to that Product Identty.
  8. Identfcaton: If you distribute Open Game Content You must clearly indicate which portons of the work that you are distributng are Open Game Content.
  9. Updatng the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally
  distributed under any version of this License.
  10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
  11. Use of Contributor Credits: You may not market or advertse the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
  12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulaton then You may not
  Use any Open Game Material so afected.
  13. Terminaton: This License will terminate automatcally if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the terminaton of
  this License.
  14. Reformaton: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
  15. COPYRIGHT NOTICE
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave
  Arneson. Pathfnder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo
  Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfnder Roleplaying Game Ultmate Combat © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner,
  Benjamin Bruck, Jason Buhlman, Brian J. Cortjo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfnder Roleplaying Game Ultmate
  Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of
  Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christoferson,
  Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. Abandoned Arts Presents: Feats of Faith © 2014, Daron Woodson; Author: Daron Woodson, based on material by
  Jonathan Tweet, Monte Cook, and Skip Williams.
  3
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Abandoned Arts/Feats of Faith.pdf