TEXT: The Arcane 
  Initiate and 
  Arcane Patrons
  #77
  
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  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, 
  Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  Pathfinder RPG Core Rulebook. © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn, 
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  Angel, Monadic Deva from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; 
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  Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors, Revised. ©2002, 
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  Daemon, Piscodaemon from the Tome of Horrors, Revised. ©2002, Necromancer Games, 
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  Froghemoth from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott 
  Greene, based on original material by E. Gary Gygax.
  Ice Golem from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott 
  Greene.
  Iron Cobra from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott 
  Greene, based on original material by Philip Masters.
  Marid from the Tome of Horrors III. ©2005, Necromancer Games, Inc.; Author: Scott Greene.
  Mihstu from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: Scott 
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  Greene, based on original material by Neville White.
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  Greene and Patrick Lawinger.
  Player Paraphernalia #77 The Arcane Initiate and Arcane Patrons ©2016, The Knotty-Works; 
  Author: John Buckley.
  d20pfsrd.com. Copyright 2010, John Reyst.
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  pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not 
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  1
  Player Paraphernalia #77
  By The Knotty-Works
  Welcome to issue seventy-seven of  the Player 
  Paraphernalia series, short supplements designed to 
  offer players new options for use with the Pathfinder 
  RolePlaying Game (©Paizo, Inc.).   This issue brings 
  you a new witch archetype and eight new patrons 
  for the witch based on the eight schools of  magic.  
  The Arcane Initiate takes a more scholarly view of  
  witchcraft, relying on incantations rather than her 
  familiar for the supernatural bond to her patron.
  Arcane Initiate (Witch Archetype)
  The power of arcane energies is an 
  attractive lure for many.  While some prefer 
  to master such energy through exhaustive 
  study or through their ancestral connections, 
  the arcane initiate seeks a pact with forces 
  that represent one of the traditional schools 
  of magic.  As a result, arcane initiate 
  creates her own book of incantations 
  from which she may use to draw forth the 
  resources of her arcane benefactor in her 
  own quest for power.
  Patron:  The arcane initiate must choose 
  a patron from one of the eight schools of 
  magic (see below).
  Book of Incantations (Sp):  At 1st level, the 
  arcane initiate gains a book from which she 
  may store the incantations granted by her 
  patron.  Although similar to a wizard’s spell 
  book, the book of incantations store prayers 
  and rites that the arcane initiate uses to 
  call upon the energies of her benefactor.  
  The arcane initiate begins with all 0-level 
  incantations and three 1st level incantations.  
  She also gains additional incantations equal 
  to her Intelligence modifier.  Incantations 
  must be drawn from the Witch’s Spell List.  
  Every time the arcane initiate gains a 
  new class level, she may select two new 
  incantations from any spell level to which 
  she has access.  The arcane initiate 
  automatically gains spells granted by her 
  patron when she attains the appropriate 
  class level.
  The arcane initiate may attempt to learn 
  an incantation from another book of 
  incantations or a wizard’s spell book if the 
  spell is on the Witch’s spell list, while a wizard 
  may not transfer the knowledge of the 
  incantation to his spell book.  Normal rules 
  regarding copying spells from other sources 
  apply.  The arcane initiate may not copy 
  an incantation that is specific to another 
  patron unless it is also on the Witch’s Spell 
  List.
  Once the arcane initiate reaches 4th level, 
  she gains Spontaneous Incantation as a 
  bonus feat and does not need to meet the 
  prerequisites for the feat.  She may choose 
  this feat normally thereafter, selecting a 
  different spell level to apply the effects of 
  the feat.
  The book of Incantation replaces the witch’s 
  familiar class feature.
  Arcane Patrons
  As with other witch patrons, there are forces 
  or entities that represent the eight traditional 
  schools of magic.  Witches may seek a pact 
  with these entities to gain the benefits of the 
  patron, gaining access to bonus spells not 
  found on the Witch’s Spell List.
  Abjuration: 2nd—Shield, 4th—Resist Energy, 
  6th—Nondetection, 8th—Stoneskin, 10th—
  Dismissal, 12th—Antimagic Field, 14th—Spell 
  Turning, 16th—Prismatic Wall, 18th—Wall of 
  Suppression
  Conjuration:  2nd—Grease, 4th—Stone Call, 
  6th—Mad Monkeys, 8th—Acid Pit, 10th—Lesser 
  Planar Binding, 12th—Planar Binding, 14th—
  
  2
  Mage’s Magnificent Mansion, 16th—Greater 
  Planar Binding, 18th—Gate
  Divination :  2nd—See Alignment, 4th—
  Elemental Speech, 6th—Blood Biography, 
  8th—Detect Scrying, 10th—Commune, 12th—
  Battlemind Link, 14th—Greater Scrying, 16th—
  Discern Location, 18th—Foresight
  Enchantment:  2nd—Memory Lapse, 4th—
  Hideous Laughter, 6th—Dominate Animal, 
  8th—Control Summoned Creature, 10th—
  Greater Command, 12th—Serenity, 14th—
  Insanity, 16th—Euphoric Tranquility, 18th—
  Dominate Monster
  Evocation:  2nd—Magic Missile, 4th—
  Scorching Ray, 6th—Elemental Aura, 
  8th—Detonate, 10th—Wall of Force, 12th—
  Contagious Flame, 14th—Prismatic Spray, 
  16th—Clenched Fist, 18th—Meteor Swarm
  Illusion:  2nd—Silent Image, 4th—Mirror Image, 
  6th—Invisibility Sphere, 8th—Hallucinatory 
  Terrain, 10th—Persistent Image, 12th—Veil, 
  14th—Simulacrum, 16th—Scintillating Pattern, 
  18th—Weird
  Necromancy:  2nd—Sculpt Corpse, 4th—
  Command Undead, 6th—Gentle Repose, 
  8th—Animate Dead, 10th—Absorb Toxicity, 
  12th—Create Undead, 14th—Finger of Death, 
  16th—Create Greater Undead, 18th—Energy 
  Drain
  Transmutation:  2nd—Magic Weapon, 
  4th—Spider Climb, 6th—Beast Shape I, 8th—
  Elemental Body I, 10th—Plant Shape I, 12th—
  Form of the Dragon I, 14th—Giant Form I, 
  16th—Iron Body, 18th—Shapechange
  New Feats
  Initiate’s Companion
  You gain a friend and aid in your pursuit of 
  knowledge and power.
  Prerequisites:  Book of Incantations class 
  feature, caster level 3rd.
  Benefit:  You can a familiar with all of the 
  benefits as a wizard with an effective level 
  equal to your class level minus two.
  Spontaneous Incantation
  You have been given the gift of invoking the 
  special magics of your patron.
  Prerequisites:  Patron class feature, cast 3rd 
  level or higher spells from the Witch’s Spell List.
  Benefits: When choosing this feat, choose 
  one spell level to which you have access 
  and have been granted your patron’s 
  spell.  You may now spontaneously cast the 
  patron’s spell in place of another prepared 
  spell or an empty spell slot.  Rules pertaining 
  to casting spontaneous spells apply, 
  including the extended casting time when 
  applying metamagic feats.
  Special:  You may choose this feat more 
  than once, selecting a different spell level 
  each time.
  New Hexes
  Book Binding (Su)
  This common hex allows the witch to 
  place a ward on her book of incantations.  
  Anyone attempting to read the book must 
  make a Spellcraft check with a DC equal 
  to 10 + ½ the witch’s class + her Intelligence 
  modifier in order to successfully open the 
  book.  The witch may place a contingent 
  hex on the book as well, so that someone 
  other than the witch does successfully 
  open the book, the reader is automatically 
  subject to the chosen hex.  The reader is 
  granted a saving throw if applicable for the 
  hex used and the witch must possess the 
  hex that she wishes to include in the ward 
  effects of this hex.  
  Hexes that may be used to ward the 
  book include Agony, Death Curse, Eternal 
  Slumber, Infected Wounds, Slumber.  
  The hex triggered by the ward is not treated 
  as a hex cast by the witch in regards to 
  those that successfully make the saving 
  throw being immune to the hex for 24 hours.
  
  Other Knotty Works 
  Pathfinder compatible 
  products
  If you enjoyed this product, please check out these other 
  Pathfinder supplements produced by the Knotty Works.  
  Each of the Spell Works Compendiums offer over 
  fifty new and unique spells.  Advancing with Class 
  supplements offer new abilities for existing classes 
  or introduce a new class with unique mechanics 
  for the Pathfinder game.
  
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