TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent 
   
  GP
  Subtotal 
  +
  GP
  GP Gained 
   
  GP
  Subtotal 
  +
  GP
  GP Gained 
   
  GP
  Subtotal 
  -
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
   1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE
  Cross off all items NOT found 
  APL 2: 
  � 
  The Book of History Not Yet Written (Adventure; 
  See Above) 
  � 
  Potion of Inflict Moderate Wounds (Adventure; 
  DMG) 
  APL 4 (all of APL 2 plus the following): 
  � 
  Elixir of Adamantine Blood (Adventure; MIC) 
  � 
  Eternal Wand of Magic Missile (Adventure; MIC) 
  APL 6 (all of APLs 2-4 plus the following): 
  � 
  Vest of Defense (Adventure; MIC) 
  � 
  Vanisher Cloak (Adventure; MIC) 
  APL 8 (all of APLs 2-6 plus the following): 
  � 
  Tunic of Steady Spellcasting (Adventure; MIC) 
  � 
  Aroma of Curdled Death (Adventure; MIC) 
  APL 10 (all of APLs 2-8 plus the following): 
  � 
  +1 Wounding Greatsword (Adventure; DMG) 
  � 
  Potion of Inflict Serious Wounds (Adventure; 
  DMG) 
  APL 12 (all of APLs 2-10 plus the following): 
  � 
  Boots of Speed (Adventure; DMG) 
  � 
  Eternal Wand of Fireball (Adventure; MIC) 
  APL 14 (all of APLs 2-12 plus the following): 
  � 
  Breastplate of Command (Adventure; DMG) 
  APL 16 (all of APLs 2-14 plus the following): 
  � 
  Large +1 Wounding Greatsword (Adventure; 
  DMG) 
  � 
  Robe of Mysterious Conjuration (Adventure; MIC)
  Adventure Record# 
  598 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp 
  APL 4 
  max 675xp; 650gp 
  APL 6 
  max 900xp; 900gp 
  APL 8 
  max 1,125xp; 1,300gp 
  APL 10 
  max 1,350xp; 2,300gp 
  APL 12 
  max 1,575xp; 3,300gp 
  APL 14 
  max 1,800xp; 6,600gp 
  APL 16 
  max 2,025xp; 9,900gp 
   
  �The Book of History Not Yet Written: You have 
  recovered the magical tome that started this whirlwind 
  adventure, and may now choose what to do with it.  Write a 
  question within the blank pages of this book, and within 
  seconds it is replaced by the answer – although it is always 
  presented in some cryptic verse. In all ways, this is identical 
  to a divination spell.  Unfortunately, excessive use has 
  damaged the book. Attempting to use it more than once per 
  day results in its immediate and irrevocable destruction. 
  Many Bisselites died to recover this artifact. Use it wisely. 
  Strong divination; cannot be crafted; Price 21,410 gp. 
  �Something Strange Within: You’ve been touched by 
  the dark mistress’ power before, and felt your scars come to 
  life when she woke. It was painful, and frightening… and 
  strangely exhilarating. What is happening to you? 
  �Rise of the True Dark Mistress: Evard the Archlich has 
  awoken, and assumed control of her Remnant forces. The 
  Hextorites that have been ravaging Bissel have been 
  stymied, for now… but at what cost? 
  �Face of the Enemy: You have seen Larrangin, the 
  Chosen of Hextor and former Margrave of Bissel, at the 
  head of the Hextorite forces in the Plane of Shadow. This 
  does not bode well. 
   
  �Blood of the Fallen: You have slain Galen Luchelyn, the 
  vampire lord commanding the Remnant forces, and 
  returned home with some of his blood. His aunt, the 
  Baroness Elina Luchelyn, will be able to have him 
  resurrected, improving Bissel’s odds in the battles ahead.    
   
  As well, she has personally rewarded you. This counts 
  as an influence point with the Knights of the Watch. You 
  may spend this favor to obtain access (Frequency: 
  Adventure) to any one standard weapon or fifty pieces of 
  ammunition, made from any one of the following materials 
  – steel, cold iron, adamantine, or alchemical silver – with a 
  +1 enhancement bonus and any one bane enchantment. 
  For example, you could gain access to a +1 bane [undead] 
  cold iron long sword, or a +1 bane [construct] adamantine 
  heavy mace. Mark this favor as USED once it is expended. 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  _______________________________ 
  Home Region______________________ 
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  BIS8-05 Necromancers on Ice  
  A Regional Adventure set in Bissel 
   
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Bissel/598/Normal Scenarios/BIS8-05 - Necromancers on Ice (APL 2-16)/BIS8-05 - Necromancers on Ice AR.pdf