TEXT:  
   
   
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
  GP
   
   
   
   
   
   
   
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1  or  2   TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
   TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � Swamp Folk Items (Adventure, see above) 
   
  APL 4 (All of APL2 plus the following) 
  � Green dragonhide leather armor (Adventure, DMG, 310 gp) 
   
  APL 6 (all of APL2 plus the following) 
  � 
  Gloves of swimming and climbing (Adventure; DMG)  
  � 
  +1 green dragonhide leather armor (Adventure, DMG; 1,310 
  gp) 
   
  APL 8 (all of APLs 2-4 plus the following) 
  � Belt of one mighty blow (Adventure; MHB; 1,500 gp) 
  � Dust of tracelessness (Adventure; DMG)  
  � Heartstone (Adventure; MM:194; 1,800) 
   
  APL 10 (all of APLs 2-8 plus the following) 
  � Helm of glorious recovery (Adventure; MHB; 5,600 gp) 
  � Frost weapon enhancement (Adventure; DMG) 
  � Bracers of archery, greater (DMG) 
  � Scroll of rainbow blast (SpC; 375 gp) 
   
  APL 12 (all of APLs 2-10 plus the following) 
  � Moderate fortification armor enhancement (Adventure; DMG)
  � Cloak of elemental protection (Adventure; MHB; 1,000 gp) 
   
   
  Adventure Record# 
  597 CY 
   A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 XP; 450 gp 
   
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1,125 XP; 1,300 gp 
   
  APL 10 
  max 1,350 XP; 2,300 gp 
   
  APL 12 
  max 1,575 XP; 3,300 gp 
  �Infamous in Applebee: Because you made Brandy pay the tolls, 
  or because you let him die, you have earned one infamy point with 
  the Halflings of Applebee. This immediately negates any and all 
  influence points you may have earned in the past. 
  Thanks of Brandy Skylark: You must select one of the two 
  following benefits (immediately). 
  � 
  Free Upkeep in any adventure set in Applebee 
  � 
  Influence point with the people of Applebee 
  � 
  Fill the role-playing requirements for Temple Raider of 
  Brandobaris. 
   
  �Thanks of Lady Rene Camis-Rouge: This counts as an 
  influence point with either the Knights of the Swan, the 
  authorities of Stone Battle, or the authorities in Nesserport. Cross 
  off once used. 
   
  �Notice of the Black Man You have attempted to enter his 
  fortress. For this, you have drawn the notice of the Black Man. In 
  all future adventures where the Black Man or his followers are 
  present, you will be the primary target. 
   
  �Searched for the Fortress: You went looking for the sunken 
  fortress in the swamp, and spent 1 TU to find it.  
  Lost in the Swamp You spent 2 Time Units getting out of the 
  swamp. 
   
  �Fennelmore Collar This item works just like the collar of slavery 
  (MH) except it requires a remove curse (CL 18) to remove it and, 
  once removed, causes 1 point of Con damage that lasts for 10 
  Adventures. You cannot sell, or reuse, this item, doing so is an evil 
  act. (0 gp) 
   
  �Traded with the Swamp Folk In trading with the swamp folk, 
  you gained access to the following items from the Arms and 
  Equipment Guide: alchemist arrows (75 gp each), thunder arrows (2 
  gp each), flotation bags (5 gp each), insect netting (200 gp each). 
  This access is only valid for this AR; you must record your 
  purchases in the Items Purchased section of this AR. 
   
   
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  URC7-05– Through the Gloaming 
  A one-round adventure set in the County of Urnst 
  Event:__________________________ Date: __________________ 
  DM: _____________________________________________________ 
   
  Signature 
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  __________________________________________________ 
  Home Region_________________________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/County of Urnst/597/Normal Scenarios/URC7-05 - Through the Gloaming (APL 2-12)/URC7-05 - Through the Gloaming AR.pdf