TEXT: A Boomtown in the Making: The year 1849 marked a boon for
  the mining industry in California when a large silver strike was
  discovered a few hundred miles north of a small Southern
  California frontier town called Barstow. In 1850, the small town
  of Calico was quickly established, founded by prospector Jacob
  Calico. Now, only five years later, the town bustles with prospec-
  tors searching for mineral riches. Silver is king here and the
  Calico Mining District has become one of the richest in the state.
  It ’s 1855, and Calico boasts boomtown status, producing $86 mil-
  lion in silver and $45 million in borax. Additionally, the town ’s
  population has exploded; more than 1,200 people call Calico
  home. In addition to the typical trapping one finds in a mining
  town, Calico has 22 saloons, a Chinatown, and red-light district.
  More than 500 mines, including the
  legendary Silver King, Oriental, and
  Bismarck, are proving to be the
  engines that continue to drive the
  boomtown ’s great wealth. 
  Calico has a resident mayor and
  sheriff, although the town has a rep-
  utation for being quite boisterous
  and prone to attracting its fair share
  of n’er-do-wells, bandits, thieves,
  and drunkards.
  Locations: Below are some of the
  town's most notable landmarks. GMs
  are free to add more locations to
  suite their tastes. Options include
  additional saloons, liveries, aban-
  doned mines, opium dens, hotels,
  schoolhouse, etc.
  Pre-Emption House: Calico boasts
  more than 20 saloons and taverns
  within its vicinity, but the Pre-
  Emption House was the very first hotel and tavern in the area.
  Since its construction in 1850, the building also serves as a mar-
  ketplace for monthly horse-trading. The hotel is a rowdy place,
  being a favorite haunt for down-on-their-luck prospectors, out-
  laws, and unruly types who like to gamble and drink cheap
  whiskey. Fights break out constantly, and more than a few have
  died at the hands of someone wielding a Colt .44 Peacemaker.
  The Calico Blacksmith: Every growing town depends on a
  blacksmith for household implements, farm tools, building sup-
  plies, and horseshoes. When William Hauser works in his shop,
  located in the middle of town, heat rises from the forge, metal
  rings as it ’s pounded on the anvil, and steam hisses as red-hot iron
  is plunged into cold water. The shop has one room with a pitched
  roof.
  Lane’s General Store: Jeremiah Lane opened his general store
  and dry-goods provisioner two years after Calico was established.
  He saw it as the perfect way to make it rich, selling items and sup-
  plies to local miners and townspeople. Player characters
  can purchase just about anything here, provided they have the
  money. GMs can use the equipment and weapon list in Six Gun
  for item prices.
  Red-Light District: Calico ’s rollicking red-light district is locat-
  ed on the far western edge of town. It features several all-female
  “boarding houses,” opium dens, and roughhouse saloons. Crime
  and murder are regular occurrences here. Most folks know to stay
  away from this part of town.
  Silver King Mine: Owned and
  operated by prospector Alexander
  Sheppard, more than 200 workers
  extract hundreds of ounces of sil-
  ver from tunnels that exceed 70
  miles 
  in 
  length. 
  Innovations
  include the construction of the
  Calico Silver Mine tunnel – a tun-
  nel bored through the base of a
  mountain, where a train hauls out
  ore, which is then dropped down
  shafts from the tunnels above.
  The Calico-Silver City Stage Line:
  The Calico-Silver City Stage Line
  provides daily service, hauling pas-
  sengers, freight, gold, and silver
  bullion some eighty miles between
  the towns of Calico and Silver City
  in fourteen and a half hours. 
  Calico School House: This one-
  room building serves as the town’s
  school house, where the children of gold miners, merchants and
  ranchers of Calico attend classes. All grades are taught by Ms.
  Mayme O'Mailia. The schoolhouse is situated near the center of
  town and also serves as a social center, election-polling place and
  theatre. 
  Miss Lilly Bartow’s Brothel: Easily the most popular bordello in
  all of Calico is Miss Lilly’s place. The two-story wooden-frame
  building  has a large red pane of glass in it’s front door, as a guide
  to lonesome, drunken cowboys.
  The Murray House: Judge Robert Murray and his family reside
  in this small home, which also serves as the judge’s office where
  Murray meets with clients and chats with villagers.
  Boomtown Calico
  A 1PG Setting for Six Gun
  Written by Mark Bruno and James Stubbs
  Six Gun and Boomtown Calico © Copyright 2002 Deep7, LLC. All Rights Reserved Worldwide. 
  Permission to print and/or distribute this free scenario granted. Visit http://www.deep7.com for more free 1PG goodies
  
  John Tilghman
  Calico Sheriff
  STURDINESS 2/ Shootin’ 2/ Fightin’ 2; PURDINESS 1;
  CRAFTINESS 3/Ridin’ 2; BRAINS 2; Blood 15; Equipment: Six-
  shooter (8 damage).
  Like many law enforcement officers of the era, Tilghman was a
  noted buffalo hunter before becoming sheriff of Calico in 1851.
  He is not a flamboyant man and is not noted for his fast draw or
  marksmanship; however, he
  is celebrated for his unwa-
  vering courage. The most
  recognized event in his
  career was the capture of
  William Doolin, a notorious
  gang leader, robber and
  killer. Doolin was a close
  associate of the famed Jacob
  gang, and because of the seri-
  ousness of his offenses there
  was a $5,000 price on his
  head. 
  James Garrett
  Calico Deputy Sheriff
  STURDINESS 2/ Shootin’ 1/
  Fightin’ 1; PURDINESS 2;
  CRAFTINESS 2/Ridin’ 2;
  BRAINS 2; Blood 15;
  Equipment: Six-shooter (8
  damage).
  Shortly after the death of his
  parents in 1849, Garrett went
  west to seek his future. He
  was a cowhand in Lancaster, Texas for several years before he
  became a buffalo hunter on the Southern Plains. After failing in
  several restaurant and saloon ventures, Garrett decided to become
  a lawman. In 1851, he pinned on a star for the first time as a
  deputy sheriff of Calico. He is an affable and pleasant man and the
  politics of the job suites him well. 
  Aden Goldsby
  Outlaw and Gunslinger 
  STURDINESS 2/ Shootin’ 2/ Fightin’ 1; PURDINESS 1;
  CRAFTINESS 3/Ridin’ 1/Gamblin’ 2; BRAINS 1; Blood 15
  Equipment: Six-shooter (8 damage).
  Aden Goldsby was born at Fort Concho, Texas, on Feb. 8, 1830,
  and shot and killed his first man at the tender age of 12. At the age
  of eighteen and already a wanted man on the run, Goldsby fell in
  with some of the worst outlaws in the state. Six months ago,
  Goldsby robbed a railroad depot at Nowata, killing the station
  agent in the process. Unbeknownst to Sheriff Tilghman, Goldsby
  fled to Calico where he is holed up at his sister’s home, hiding
  from the law.
  Annie Dutch
  Joy Girl of Calico
  STURDINESS 1; PURDINESS 3; CRAFTINESS 2/Dressin’
  1/Posin’ 2/Seducin’ 3; BRAINS 2; Blood 5
  Like most prostitutes of the time, Annie Dutch was foremost
  among the bold pioneer women who tamed the American West of
  the 1800s. Called the “Queen of the Red Light District,” by the
  residents of Calico, Dutch is renowned for her kindnesses,
  including giving poor miners
  their grubstakes, or capital to
  get started. The young woman
  has also given food, clothing,
  and shelter to the poor, and
  organized the town to fight a
  smallpox outbreak in 1853. 
  Robert T. Cody
  Calico Mayor
  STURDINESS 1; PURDINESS
  1; CRAFTINESS 2/Performin’
  2; BRAINS 2/Thinkin’
  2/Knowin’ 2; Blood 10; Equi-
  pment: Derringer (6 damage)
  Cody was elected mayor of
  Calico in 1850 after news of
  his exploits as a Texas marshall
  reached  the ears of Calico
  town officials. Cody, who
  often rides up and down the
  streets on his gray horse,
  Silverheels, helps keep order in
  Calico. The mayor is a no-frills
  man of his word who refuses to
  waste any time drinking or gambling; and finds no need to kill
  anyone. Along with Tilghman, Mayor Cody is trying hard to
  enforce a recent ban on carrying firearms. Notices of this edict
  have been posted in public places, but unscrupulous folks like to
  take shots at the public signs, filling them with bullet holes.
  “Lucky” Pete Porter
  Prospector
  STURDINESS 2/ Shootin’ 2; PURDINESS 1; CRAFTINESS 2;
  BRAINS 2/Thinkin’ 2/Knowin’ 2; Blood 10; Equipment: Six
  Shooter (8 damage)
  Few prospectors have had it as good as Pete Porter. As one of the
  first to strike gold near what is now the Bismark Mine, Lucky Pete
  is one of Calico’s richest men. He currently owns and operates the
  Bismark silver mine, a large restaurant in town, and a local trans-
  port company that carries goods between Calico and nearby
  Silver City. Needless to say, there’s a great deal of competition
  between himself and Alexander Sheppard, who owns the Silver
  King Mine.
  Calico NPCs
  
  The Premise: Aden Goldsby, the notorious outlaw, thought he
  would be safe hiding out in Calico, until a stolen gun, a murdered
  bully and a marked deck of cards forced his hand.
  The Setup: The PCs are all natives of Calico or new arrivals.
  Recent events in town are chaotic after the shooting death of
  young Billy McCree. Any lawmen among the posse will be asked
  by Sheriff Tilghman to help investigate. Other characters may be
  tempted by the $100 reward for the capture of the murderer. Annie
  Dutch, who will appeal on behalf of the community, will also
  approach more “noble” characters.
  Behind the Scenes: Aden Goldsby is furious. His distinctive six-
  shooter has been stolen while he was sleeping. Not only is it a
  matter of pride and expense, but there’s also the danger that some-
  one will recognize the gun and alert the law that he is in the area.
  The pistol is a Colt .44 Peacemaker with an ivory grip that his a
  bear head scrimshawed on it. 
  Jacob Wallace, a young Calico resident, saw the gun through
  the window of Goldsby’s sisters house, where the outlaw has been
  holed up. Wallace stole the gun hoping to scare Billy McCree, the
  school bully, into leaving him alone. Wallace then planned to
  place the gun where it could be found again. The problem is that
  he never expected Billy to try to grab the gun from him. As both
  boys tussled, the Colt went off and a bullet stuck Billy in the chest,
  killing him instantly. Jacob ran from the schoolyard in fear before
  anyone could see him and hid the pistol under a pile of hay in his
  father’s barn.
  In the meantime, some of Goldsby’s outlaw friends are on their
  way to Calico. Goldsby told them about the rich silver mines and
  they plan to rob a payroll shipment. Goldsby, afraid of what they
  might do if they find out that their plans could be in danger,
  sneaked into Calico at night to try to find his gun. He then got
  involved in a fistfight at the Pre-Emption House when a drunken
  prospector started a fight over a marked deck of cards that erupt-
  ed into a barroom brawl. That was two nights ago and now
  Goldby is even more paranoid that someone will remember him
  from the fight.
  The Schoolchildren: Asking questions of the school kids would
  be a logical first step; most of them where at recess when the
  shooting happened. All of them heard the shot, but if asked who
  did it, they’ll all have something different to say. Some children
  claim they saw a mean looking man, others say they saw an Indian
  in the woods with a rifle, while still others claim their teacher shot
  Billy! These are all lies, of course, but some of the children actu-
  ally believe their stories (well…except for the one about their
  teacher – they’re just trying to get her in trouble). The only thing
  that they can remember and agree upon, if asked, is that Jacob
  Wallace wasn’t seen at recess and that Billy McCree was a bully
  that nobody liked.
  The Law: Sheriff Tilghman and Deputy Garrett don’t know
  much, either, other than the victim was 12-year-old Billy McCree
  and the fatal bullet was a .44 slug. If asked about any other dis-
  turbances in the town, the only one that they can remember was a
  fight at the Pre-Emption House a few nights back.
  The Pre-Emption House: The key information to be gained here
  is a description of the people involved in the fight. Bribing the
  piano player, bartender or one of the saloon girls is the quickest
  way to get the info, but it can also be gained by being especially
  charismatic. A Thinkin’ check will identify one of the participants
  as Aden Goldsby. Characters who have a law background make
  this check at +2.
  The Wallace Homestead: The PCs will find Jacob in the barn if
  they think to visit him. In fact, he’ll see them approach, believing
  that they’ve come to take him to jail. Jacob will threaten the PCs
  with the gun, but in reality he is too afraid to use it (although the
  PCs don’t need to know that). Killing Jacob will put the posse in
  jail for murder. Shooting the gun out of his hand is possible, but
  dangerous. The best option is to try to talk him into giving up the
  gun. Convincing him that he won’t go to jail is the best option. If
  they can win his trust, he’ll tell them where he got the gun if they
  ask. Another Thinkin’ check will identify the gun as Goldsby’s.
  Beth Goldsby’s Home: Beth Goldsby owns a small three-room
  homestead far on the outskirts of Calico. The ground isn’t suited
  for farming, and large rocks and boulders are abundant. She
  makes her living as a local seamstress to many of the miners. Beth
  is currently tied up in the barn. If the posse frees her, she’ll warn
  them of the outlaws coming. Aden is holed up in the house and
  will open fire with a rifle on anyone who approaches.  Aden can
  only be hit by a shot to the head. The heavy wood of the house
  provides a barrier worth 10 AV of protection. Searching the home
  will reveal a rough map of the Silver King Mine.
  The Outlaw Calvary Arrives: Just as things are looking dire for
  Aden, his six outlaw friends show up and open fire on the posse.
  Their first round will be taken up dismounting and getting cover
  behind the rocks. Each of the outlaws are armed with Winchester
  rifles and a six-shooter. Large rocks provide a barrier worth 9 AV
  of protection. Boulders provide 15 AV.
  Concluding the Scenario: The scenario is over when Aden and
  his outlaw buddies are all killed or captured. The sheriff will
  award the $100 bounty that was intended for the murderer of Billy
  McCree to the posse for Aden. He will also award $25 for each
  dead outlaw and $35 for each alive. The posse members are hailed
  as heroes of Calico.
  OUTLAWS
  STURDINESS 2/ Shootin' 1/ Fightin' 1; PURDINESS 1;
  CRAFTINESS 1; BRAINS 1; Blood 15
  Equipment: Winchester rifle (10 damage), six-shooter 
  (8 damage).
  A Gun For Aden Goldsby
  By James Stubbs
  
SOURCE: textdata/thevault/Six Gun/Six Gun Boomtown Calico.pdf