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  Monastic Traditions 
  Three traditions of monastic pursuit are common in the 
  monasteries scattered across the multiverse. Most 
  monasteries practice one tradition exclusively, but a few 
  honor the many traditions and instruct each monk 
  according to his or her aptitude and interest. All traditions 
  rely on the same basic techniques, diverging as the student 
  grows more adept. Thus, a monk need choose a tradition 
  only upon reaching 3rd level. 
  Way of the Bow 
  Monks that follow the Way of the Bow find serenity in the 
  prefect, precise arc of an arrow's flight. You have been 
  trained in archery on horseback, to fire a bow while 
  blindfolded, and to pinpoint the wings of an insect in flight. 
  As you attain peace and oneness with your arrow, no feat of 
  archery will prove to be beyond your grasp. 
  Archery Fighting Style 
  Starting when you choose this tradition at 3rd level, you 
  gain a +2 bonus to attack rolls you make with ranged 
  weapons. 
   
   
   
   
   
   
  Bow Arts 
  At 3rd level, you gain proficiency in the longbow and 
  shortbow, which are considered monk weapons for you. 
  Any ranged weapon attacks you make while within 5 feet 
  of a hostile creature do not have disadvantage. Also, you 
  can spend ki points to use the Flurry of Arrows and Soul 
  Arrow features. 
       Finally, if you are not unconscious or surprised when 
  you roll initiative, you can immediately make a ranged 
  weapon attack. 
       At 6th level, you can make a ranged weapon attack to 
  deliver a Stunning Strike. 
  Flurry of Arrows 
  Immediately after you take the Attack action on your 
  turn to make a ranged weapon attack or an unarmed 
  strike, you can spend 1 ki point to make an additional 
  ranged weapon attack as a bonus action. 
  Soul Arrow 
  When you take the Attack action on your turn to make 
  a ranged weapon attack, you can spend 1 ki point to fire 
  a soul arrow for the first attack. A soul arrow is a 
  normal arrow of its type which ignores partial cover 
  and deals additional damage equal to your Wisdom 
  modifier on a hit. Firing a soul arrow does not consume 
  ammunition. 
  Intercepting Shot 
  Starting at 6th level, when an attacker you can see makes 
  an attack against you, you can make a ranged attack roll as 
  a reaction to interrupt the attack. If the result of your roll is 
  greater than the result of the attacker, you can reduce the 
  attack roll targeting you by 5, to a minimum of 1. 
  Serenity of the Wind 
  By 11th level, you can listen to the wind to see the 
  otherwise invisible. As a bonus action, you may spend 1 ki 
  point to gain blindsight with a range of 120 feet until the 
  end of your next turn. 
       At 17th level, you always have blindsight out to 30 feet. 
  Zen Archery 
  At 17th level, if you make a ranged weapon attack on your 
  turn and miss, you can immediately make another ranged 
  weapon attack against the same target. You can only gain 
  one additional attack during your turn with this ability. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Way of the Bow.pdf