TEXT: Aeramanu
  Victor Stein’s feathers ruffled with anticipation such that 
  he had never felt. He had worked his entire life towards 
  this moment. Twenty Feet in front of him sat the Seed 
  of Darkness - the sole, irreparable source of all evil and 
  madness in the world - and the answer to his single, 
  burning, question.
  Decades of research deep within the secret Vatican 
  archives; unanswered prayers and petty, war-mongering 
  devils; the Prophecy of Apocrophia which he had 
  spent the nearly two decades bringing to fruition; It 
  all Culminated here, at this moment, in this place! 
  The Gods had failed to give him answers. The Devils 
  cared not for the secrets they held right within their 
  grasp. But now, with Asmodeus out of the way, He could 
  finally uncover the answer to the single most important 
  question to ever be posed. An answer hidden away so 
  deep that even the Gods Feared to ask. 
   
  Carefully, He stepped forward, fingers outstretched, 
  blood from the fallen bishop dripping from his claws. 
  The rune circle glowed. He felt the strength flee 
  from himself and his comrades. They knew not the 
  importance of this moment - knew not the true purpose 
  of this ritual, the true reason he had gathered them 
  together. Reaching upwards, he spoke the words he 
  had memorized a thousand times over, reciting them 
  with untold precision. And then.... The Black Deamon 
  stepped from her place. The circle broken, the ritual 
  descended into chaos. The Darkness Was unbound - 
  The Seed Unleashed! And as it consumed his fool of a 
  companion, he cursed aloud in such words as should 
  never been uttered in this world or the next! She had 
  Ruined it! Destroyed the one chance he would ever have 
  at an answer! She had Broken the Circle, and now, the 
  entire world would suffer for her transgression.
  A Rise from the Ashes
  Aeramanu are an old people, and for most of their 
  history, have been among the lost and forgotten of 
  peoples. Before The Fall, Aeramanu caravans travelled 
  back and forth across Aetheros, offering exotic wares 
  and occult insights to those willing to trade, and 
  never staying in one place for more than a few nights. 
  Their strong cultural connection to death and the 
  occult labelled them as unclean, And outside of a few 
  exceptions, Aeramanu were treated as little more than 
  thieves, murderers, and assassins - a sentiment that 
  many found easier to embrace than argue.
   It was not until after the fall, when an Aeramanu by the 
  name of Victor Stein rose to power over what had once 
  been the nine hells, that the Aeramanu people began 
  to acquire wealth and social standing. Today, the three 
  great Aeramanu houses are some of the wealthiest 
  families in the world, Patronizing the Arts, Sciences, 
  and Occult, but never forgetting the ashes from which 
  they climbed.
  Steeped in Tradition
  Despite their newfound wealth, the Aeramanu houses 
  hold tight to the traditions of their nomadic ancestors. 
  A great honour for the occult and a particularly grim 
  aesthetic permeate modern Aeramanu Culture, and 
  to dishonour the spirits or the family is seen as a 
  punishable sin. Aeramanu are slow to trust, and often 
  hold secrets like currency, coveting arcane knowledge 
  above all others. The occult is born into their very blood, 
  and an Aeramanu without magic is like a bird without 
  feathers - already dead and worth only the meat on it’s 
  bones. 
  Aeramanu in Society
  Aeramanu are a Proud People, both of their ancient 
  traditions, and of their recent rise to power, and 
  no Aeramanu will pass up the chance to recount 
  wealth and accomplishments of their House. Modern 
  Aeramanu dress in fine clothes which mimic the 
  traditional wrappings of their nomadic ancestors, and 
  often decorate themselves with colourful dyes or bright 
  feathers in homage to Lord Victor Stein, who earned 
  them their place within noble society.
   
  Because of this Great Pride, other races often see 
  Aeramanu as elitist or presumptuous, And indeed many 
  Aeramanu hardly consider other races worth their time. 
  But this does not describe the race as a whole, and 
  all things told, Aeramanu are a driven and dedicated 
  people, eager to make a name within a world that 
  has only just begun to recognize their potential as 
  anything more than thieves and charlatans, and their 
  preoccupation with titles and social standing is the 
  result of centuries spent deprived of any sense of worth 
  among other races
  Aeramanu Names
  Aeramanu names are traditional and eclectic, often 
  passed down through generations.
  Female Names: Alexandru, Adrian, Andrei, Mihai, Ionuţ, 
  Florin, Daniel, Marian, Marius, Cristian
  Male Names: Ana-Maria, Mihaela, Andreea, Elena, 
  Alexandra, Cristina, Daniela, Alina, Maria, Ioana
  Aeramanu Traits
  An avian of one of the three noble houses, you gain the 
  following traits.
  Ability Score Increase. Your Wisdom and Intelligence 
  scores both increase by 1
  Age. Aeramanu live similar life-span to that of their 
  human counterparts, but their cultural proclivity for 
  taboos means few shy away from extending this life-
  span using unwholesome magic or similarly unsavoury 
  means.
  Alignment. Though steeped in shadows of necromancy 
  and other dark fascinations, Aeramanu are not definably 
  good or evil, and often seek such things purely out of 
  curiosity. As a whole, the deep traditions of Aeramnu 
  culture push children towards more lawful alignments.
  Size. Aeramanu average slightly taller than many other 
  races, rarely falling below 6 ft in adult height. Your size 
  category is medium.
  Speed. No faster than an average human, your speed is 
  30 feet.
  Hollow Bones. While flightless, Aeramanu still retain 
  the hollow bones of their avian heritage, making them 
  exceptionally light for their size. You calculate fall 
  damage as if the distance fallen were halved.
  Occult Tradition. Aeramanu excel at all things arcane, 
  and have been practicing magic since long before 
  most races first dabbled in the arcane arts. You gain 
  two cantrips of your choice from the wizard spell list. 
  Choose wisdom or intelligence as your spellcasting 
  ability for these spells.
  Languages. Common, Aeramanu, and your choice of 
  one other.
  Great Houses
  Aeramanu Society is built around a strict caste system, 
  ruled over by three Great Houses. These houses, like 
  large families, govern every aspect of Aeramanu society, 
  and the house an Aeramanu is born into, or under which 
  their family serves defines the role they are expected to 
  full fill within the world.
  House Carrow
  Shrewd traders and businessmen, the Carrow family 
  has become one of the wealthiest noble houses in all of 
  aetheros, and specialise in the acquisition and sale of 
  antiquities and occult artefacts. 
  Ability Score Increase. Your Intelligence Score score 
  increases by 1
  Appraising Eye. All member of House Carrow are 
  taught from a young age how to conduct business and 
  appraise valuable wares. You have advantage on checks 
  made to haggle or appraise an item’s value, And may 
  cast Identify as a ritual once per day without expending 
  material components. Your spellcasting ability for this 
  spell is the same as your Occult Tradition racial feature.
  House Tallos
  Dark and secretive, House Tallos presents outwardly 
  as a pious order devoted to pseudo-religious study, but 
  beneath the surface has earned a reputation for training 
  some of the most deadly assassins in all of Aetheros. 
  Ability Score Increase. Your Dexterity Score score 
  increases by 1
  Assassin’s Art. Children of House Tallos are trained 
  since birth in the ways of death and disguise. You gain 
  proficiency with poisoner’s kits if you ar enot already 
  proficient, and may cast Disguise Self once per day 
  without expending a spell slot. Your spellcasting ability 
  for this spell is the same as your Occult Tradition racial 
  feature.
  House Brightfeather
  Flamboyant and Fashionable, the House Brightfeather 
  is known across Aetheros for their exceptional talents 
  as artists and performers. Even those who pursue other 
  occupations do so with a flare unmatched by common 
  men. 
  Ability Score Increase. Your Charisma Score score 
  increases by 1
  Artist’s Clout Brightfeathers exude an aura of pomp 
  and circumstance, and have an unmatched way 
  with words. You gain proficiency in your choice of 
  performance or persuasion if you are not already 
  proficient, And may cast Charm Person once per day 
  at it’s lowest level without expending a spell slot. Your 
  spellcasting ability for this spell is the same as your 
  Occult Tradition racial feature.
  Disgraced/Outcast
  Not all Aeramanu are welcome within the great houses. 
  Those who have disgraced their family, or who choose 
  to wilfully reject the Great Houses are cast out and 
  shunned by other Aeramanu. 
  Ability Score Increase. Your Wisdom Score score 
  increases by 1
  Old-world Magics Without the prominence of the 
  Great Houses, Aeramanu outcasts rely on the old ways 
  and forgotten magics of their people. You gain the 
  Ritual Caster feat, as listed on page 169 of the Players 
  Handbook
  PDF compiled, edited and designed to resemble the official Player’s Handbook by DM Clockwork Dragon
  
  Note From the Author
  This Race took me far longer than most to complete, 
  which is strange, considering it was one of the first 
  that I imagined for my home brew setting. Victor Allen 
  Stein was a character I played long ago in a campaign 
  that never quite took off, but his story took on a life 
  of it’s own with the help of my wife, and that story 
  eventually laid the groundwork for all of Aetheros. 
   
  The problem was, when I originally designed the 
  character it was in 4th edition, and in 4e, kenku were 
  a very different race. When moving him into 5th 
  edition, the Kenku race no longer suited him, and the 
  Aracokra were not suitable either, so I imagined my 
  own race of avian humanoids, with a heavy inspiration 
  from Romanian culture and history (which I in no way 
  do justice within this fantasy race). 
   
  Despite being one of the first elements to make up 
  my new world, I dragged my feet in creating this race, 
  partially because I struggled to find the right artwork 
  (I still intend to commission something specific in the 
  future), but mostly because I had developed so deep a 
  connection to the Aeramanu as a people, that stepping 
  back to Isolate the mechanics of the race became a 
  struggle.
  In the end, I’m not sure I will ever be happy with this 
  race, because I’m so closely involved I cant help but 
  try to make it perfect. But at some point we all have 
  to step back and say “that’s good enough” And move 
  on to something new. Who knows, maybe I will revisit 
  the Aeramanu in the future. but until then, I think I 
  did alright.
  Images in order
  The Single Cover Image for this Race is actually 
  composed of two images that I heavily edited together. I 
  am my no means an artist, but I did my best to blend the 
  background of one into the other in a way that was not 
  immediately noticeable.
  Wind Vale - Alayna
  https://www.deviantart.com/alayna
  Priest K’hilleck - Uruno-Morlith
  https://www.deviantart.com/uruno-morlith
  Credits and 
  Acknowledgments
  Race By 
  DM Clockwork Dragon (Sebastian McCoy)
  https://dm-clockwork-dragon.tumblr.com/
  https://ko-fi.com/U6U6GK7U
  https://www.patreon.com/DMClockWorkDragon
  https://discord.gg/jr3gMsZ
  Template and Backgrounds By 
  Nathanaël Roux
  https://www.patreon.com/barkalotdesigns
  Fan Content Notice
  The Alchemist Class is unofficial Fan Content permitted 
  under the Fan Content Policy. Not approved/endorsed 
  by Wizards. Portions of the materials used are property 
  of Wizards of the Coast. ©Wizards of the Coast LLC.
  A Special thanks
  To My friends and players, who have helped me playtest 
  and fine-tune this class 
   
  To My wife, who not only has put up with my obsessive 
  work, but was also the source of inspiration behind this 
  race. 
   
  And of course, to all my patrons and supporters, and to 
  those fans who continue to enjoy my work. I love what I 
  get to do for you guys, and hope to continue doing it far 
  into the future
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Clockwork Dragon/02-Races/Aeramanu Race By Clockwork Dragon.pdf