TEXT: The Assassin
  You start with these moves:
  Contract Killer
  When you have downtime and put out word that you’re looking to take on a contract, roll 
  +Int. On a hit, someone approaches you with a job—they’ll give you a name and maybe a 
  description. Roll 2d6: that’s what the job is worth to them, in tens of coins; take it or leave it. 
  On a 7-9, the job has strings attached—they want you to kill the target in a specific way or 
  place, by a specific time, et cetera. Either way, once the job is done, they'll find a way to pay you.
  If you fail to complete a contract, take -1 ongoing to Contract Killer until you prove yourself 
  again.
  Miséricorde
  When you take the time to carefully aim an attack against a defenseless or unaware creature, 
  your damage roll is maximised.
  Stakeout
  When you spend an hour or so scoping out a place, person or situation, you can Discern 
  Realities about your target with +Int and without having to interact with it. 
  Streetwise
  When you go out among people in search of information about a place, person or thing, 
  tell the GM what you want to know and roll+Int. On a 10+, you get a solid lead which will get 
  you to that information, if followed. On a 7-9, something goes wrong—choose one:
  • The lead is weak or the trail is cold—you'll need to put in extra legwork
  • Your enquiries attract unwanted attention
  ⃞Notoriety
  Kill someone in a spectacular fashion.
  ⃞Riches
  Steal from your victims.
  ⃞Vengeance
  Wound those who have slighted you.
  ⃞Bodyguard
  You know the best way to get to a target. When you Discern 
  Realities, on a 10+, you can ask the question "What would be the 
  most opportune moment to strike?" for free.
  ⃞Fanatic
  The strength of your beliefs is there for all to see. When you deal 
  a creature a fatal blow, it will answer any one question for you—
  truthfully—in the moment before its death.
  ⃞Guild Assassin
  Your reputation is already well-established. When you put out word 
  that you’re looking to take on a contract and get offered a job, 
  you can ask for half the payment up-front.
  Fill in the name of one of your companions in at least one:
  _______________ was very nearly my target—until the hit was 
  called off.
  _______________ has paid for my services before.
  _______________ and I have unfinished business.
  I've served time with _______________.
  Drive
  Damage
  Armor
  HP
  Current
  MAX
  Your Max HP is 
  8+Constitution
  Strength
  STR
  -1
  WEAK
  Dexterity
  DEX
  -1
  SHAKY
  Constitution
  CON
  -1
  SICK
  Intelligence
  INT
  -1
  STUNNED
  Wisdom
  WIS
  -1
  CONFUSED
  Charisma
  CHA
  -1
  SCARRED
  Troubled Eyes, Dead Eyes, or Mischievous Eyes
  Hooded Face, Tattooed Head, or Blank Mask
  Plain Clothes, Dirty Rags, or Extravagant Finery 
  Lithe Body, Huge Body, or Sickly Body
  Names: Artemis, Algol, Beatrix, Bourne, Braddock, Corvo, Elektra, Desmond, Grace, Léon, 
  Jade, Havelock, Mara, Konrad, Nikita, Rowland, Raven, Slade, Talia, Togo
  Pseudonyms: 13, XLVII, The Archer, The Beast, The Black Widow, The Cleaner, The Doctor, 
  Il Duce, The Ghoul, The Jackal, Jane Roe, The Tailor, The Viper, The Wraith
  Starting Moves
  Assign these scores to your stats: 16 (+2), 15 (+1), 13 (+1), 12 (+0), 9 (+0), 8 (-1)
  Level
  XP
  Name
  Look
  Background
  Bonds
  d10
  Choose any race, then choose what you used to do:
  What drives you to adventure? Choose one:
  d8
  
  Your Load is 9+Str. You start with brigandine (1 armor, worn, concealed, 1 
  weight) and 30 coins. Choose two weapons:
   
  ⃞ Folding sword (close, concealed, 1 weight)
   
  ⃞ Hand crossbow (near, reload, concealed, 1 weight) and 1 ammo (0 weight)
   
  ⃞ Stiletto (hand, precise, 1 weight)
   
  ⃞ Longbow (near, far, 2 weight) and 3 ammo (1 weight)
  Choose one:
   
  ⃞ A common doxy's little book of secrets
   
  ⃞ A month's stay at a fancy inn, paid in advance
   
  ⃞ A promissory note for passage on a ship to anywhere you choose
  Advanced Moves
  Gear
  When you gain a level from 2-5, choose from these moves:
  ⃞Adumbration
  When you take a few hours to ritualistically prepare an item, you can reach 
  into any shadow and draw that item out, regardless of its physical location.
  ⃞Anatomist
  When you deliberately aim for a creature’s vital organs, deal +1d4 damage.
  ⃞Cat’s Grace
  Your coordination and agility are enhanced. You can jump three times your 
  height and fall a great distance without harm. 
  ⃞The Creed
  You have sworn to abide by a code of conduct, and its tenets guide you in your 
  work. Describe your creed. When your obedience to your creed endangers that 
  which you hold dear, choose one: 
  • You learn a useful piece of information
  • You catch someone's eye (choose who)
  • You make a useful new contact
  ⃞Heartseeker
  When you taste the blood of a living being, you can follow the sound of their 
  heart for as long as it beats. 
  ⃞Ill Repute
  When you put out word that you’re looking to take on a contract and get 
  offered a job, their offer is double your roll.
  ⃞Jaunt
  When you whisper words of passage and step into shadow or darkness, roll+Int. 
  On a 10+, you instantly reappear anywhere within near range. On a 7-9, choose 
  one: 
  • You reappear a few meters from your intended destination, putting you in a spot
  • You reappear several seconds later
  • You leave something behind when you disappear
  ⃞Predator
  Choose one non-multiclass move from another class list. Treat your level as 
  one lower for the purpose of choosing this move, unless that move makes you 
  stealthier or helps you get to your targets.
  ⃞Silence is Golden
  When you are at least partly in shadow or darkness, anything you are currently 
  touching cannot make any noise unless you wish it to.
  ⃞Vermin Friend
  You are a friend to all the low forms of life—insects, bats, rats, small birds and 
  other vermin. Creatures of those types will never attack you, and when you give 
  them a simple order (“eat this,” “go over there,” “run away”), they’ll follow it as 
  long as it doesn’t go against their instincts.
  When you gain a level from 6-10, choose from these moves or from the level 
  2-5 moves:
  ⃞Bullet With Your Name On
  When you engrave the birth name of a creature on a projectile, it will always 
  strike them true as long as you can see them when you fire—no matter how 
  improbable it would be for it to hit.
  ⃞Corpse-Heart
  Requires: Heartseeker
  As long as you concentrate on slowing your cardiac rhythm, you cannot be 
  detected by any creature or magic that searches for signs of life (body heat, 
  smell, etc.).
  ⃞Devouring Shadows
  When you whisper words of binding to shadows, you can wield them as a 
  weapon with the tags precise, reach, area and terrifying.
  ⃞Heightened Reflexes
  Requires: Cat's Grace
  You’re always the first to react to a perceived threat, and will always finish a task 
  requiring manual dexterity before anyone else.
  ⃞The Professional
  Replaces: Ill Repute
  When you put out word that you’re looking to take on a contract and get 
  offered a job, name your price. If they can afford it, they’ll pay.
  ⃞Requiescat in Pace
  When you fake a death—either yours or someone else’s—roll+Int. On a 10+, 
  the evidence you planted is foolproof—everyone will believe that person has 
  died, and no one will look into it. On a 7-9, the staged death is sloppy, and won’t 
  stand up to rigorous inspection.
  ⃞Seasoned Killer
  You gain the Brewer and Poison Master moves from the Thief class list.
  ⃞Translocate
  Requires: Jaunt
  When you whisper words of passage and step into shadow or darkness, you 
  can take one passenger with you up to near range. If you don’t, you can reappear 
  anywhere within far range instead.
  ⃞Vermin Lord
  Requires: Vermin Friend
  When you summon verminous allies to your assistance, roll+Int. On a hit, a 
  small horde of them answer your call. On a 10+, they'll also ignore their instincts 
  when following your orders.
  New item tag:
  concealed: whether it's plates of armor sewn into a doublet or a knife hidden 
  in a boot, this item's true purpose is not immediately obvious.
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Playbooks/Assassin.pdf