TEXT: 2
  CHARACTER BACKGROUND
  Obligation: Obsession (5)
  In addition to its custom chassis, CH-1 features unique self-
  improvement programming. The droid is driven to continue its 
  creator’s legacy and modify, upgrade, and customize itself to 
  perfection, and will eliminate any who stand in its way (includ-
  ing its former master). Mechanics and equipment aren’t 
  cheap, however. Luckily, the droid discovered that collect-
  ing bounties both paid well and gave it a chance to hone 
  its skills. Ever since the Bounty Hunter Guild accepted 
  it into its ranks, CH-1 has done jobs wherever it can. 
  Its work recently brought it to Coruscant, 
  where the droid heard the Pyke Syndicate 
  was placing a price on the head of an un-
  authorized, rogue bounty hunter.
  CH-1 starts with an Obligation value of 5, 
  but can increase the magnitude of its ob-
  session up to as much as 20 in order to 
  add an additional talent or weapon modifica-
  tion. It is able to do this by benefiting more from 
  its single-purposed programming, but this may 
  come back to haunt it in the future. Add the origi-
  nal and any newly incurred Obligation, and circle 
  the appropriate value above.
  Playing CH-1
  •	 Heavy weapons are your specialty, though you’re 
  proficient with various types of combat. Between 
  your custom-fitted armor and your talent for fir-
  ing into melee, you prefer to fight at short range 
  over long, fearlessly wading directly into battle.
  •	 Your senses are finely-tuned compared to av-
  erage humans, and you’re always on alert for 
  incoming threats, be they organic or inorganic.
  •	 As a gadgeteer you specialize in customizing 
  your equipment and making the most of what 
  you have, such as by modifying your weapons 
  and optimizing your armored chassis.
  CHARACTERISTICS
  ®
  TM
  Failure
  Despair
  Threat
  Advantage
  Triumph
  Success
  Ability
  Die π
  Proficiency 
  Die º
  Difficulty
  Die π
  Challenge
  Die º
  Boost 
   Die ∫
  Setback 
   Die ∫
  Force 
   Die º
  SYMBOLS & DICE
  Permission granted to photocopy for personal use. © LFL 2013. Character sheet also available for download at www.FantasyFlightGames.com
  CHARACTER SHEET 
  CHARACTER NAME : CH (CUSTOM HUMANOID)-1
  DROID
  BOUNTY HUNTER (GADGETEER)
  SPECIES
  CAREER
   5 10 
  15 
  20
  OBLIGATION
  CRITICAL INJURIES
  14
  CURRENT
  THRESHOLD
  STRAIN
  12
  CURRENT
  THRESHOLD
  WOUNDS
  SOAK VALUE
  4/5
  CUNNING
  2
  WILLPOWER
  4
  PRESENCE
  1
  BRAWN
  2
  AGILITY
  4
  INTELLECT
  1
  TALENTS & ABILITIES
  NAME
  ABILITY SUMMARY
  Inorganic
  Droids do not need to eat, sleep, or breathe, and are unaffected by 
  toxins or poisons. Droids do not recover with stimpacks or Medicine 
  skill checks. Instead, droids are repaired with a Mechanics check us-
  ing the same difficulties and results of Medicine checks. Emergency 
  repair patches can be used to repair damage.
  Defensive 
  Stance
  Once per round, may perform Defensive Stance maneuver and suffer 
  1 strain to upgrade difficulty of all incoming melee attacks once. The 
  character cannot suffer more than 1 strain per skill check.
  Point Blank
  Add 1 damage to one hit of successful attack while using Ranged 
  (Heavy) or Ranged (Light) skills at close range or engaged.
  OPTIONAL: ADD 5 OBLIGATION TO UNLOCK
   Armor 
  Master
  When wearing armor, increase total soak value by 1. Circle soak 
  value 5 on character sheet.
  WEAPONS & EQUIPMENT
  WEAPON
  SKILL
  DAMAGE
  RANGE
  DICE POOL
  Blaster Rifle
  Ranged-Heavy
  9
  Long
  º º π π
  • You deal 9 damage on a hit + 1 damage per Success ≥ symbol rolled.  
  • Inflict a critical injury on a hit for ≤≤≤.
  Fists
  Brawl
  2
  Engaged
  º º
  • You deal 2 damage on a hit + 1 damage per Success ≥ symbol rolled.  
  • Inflict a critical injury on a hit for ≤≤≤≤≤.
  OPTIONAL: ADD 10 OBLIGATION TO UNLOCK
   Spread 
  Barrel
  Grants Blast 4 to CH-1’s Blaster Rifle. Blast 4: Spend ≤≤ to hit 
  everyone within short range of the original target, dealing 4 damage 
  each. The weapon’s range is reduced from long to medium.
  GEAR, EQUIPMENT, & OTHER ITMES
  2 Emergency 
  Repair Patches
  Use a maneuver to heal 3 wounds to a droid. Consumed on use.
  Commlink
  Allows communication between other characters with comlinks. 
  Armored Chassis
  Soak 1; already included in soak value 4.
  50 Credits
  Money with which to buy equipment, information, or cooperation.
  SKILLS
  GENERIC SKILLS
  RANK
  DICE POOL
  Athletics (Br)
  1
  º π
  Coercion (Will)
  1
  º π π π
  Perception (Cun)
  2
  º º
  Piloting - Planetary (Ag)
  1
  º π π π
  Vigilance (Will)
  2
  º º π π
  COMBAT SKILLS
  RANK
  DICE POOL
  Brawl (Br)
  2
  º º
  Ranged - Light (Ag)
  1
  º π π π
  Ranged - Heavy (Ag)
  2
  º º ππ
  
SOURCE: textdata/thevault/Star Wars [multi]/FFG/Edge of the Empire/Edge of the Empire - (SWEP01a) Character Folio - CH-1.pdf