TEXT: ROSALIND 
  WELLS
  Ambassador to space!
  a story game made by Nick Wedig, for Madeline Wedig
  
  hen Rosalind turned five years old, the 
  aliens came to speak to her.
  This was rather a surprise.  Until that mo-
  ment, Rosalind hadn’t known that aliens existed at all. 
  “There are lots of aliens on Earth” one explained.  Big 
  tall purple ones, little yellow ones with four arms.  
  Round blobby ones and awkward ones with rocklike 
  skin.  Lots of different kinds of aliens come to live 
  on Earth.  But they all want to keep hiding in secret.  
  Some disguise themselves as human beings and get 
  jobs or go to school, like regular people.  Some other 
  aliens hide in places people rarely go, like in the sew-
  ers or deep in the forest. 
  But the aliens have a problem.  They don’t really un-
  derstand human life or how the planet Earth works.  
  So the aliens decided to get an ambassador, a native 
  human to help them deal with life on Earth.  Rosa-
  lind was designated that ambassador, while the rest 
  of her family was sent to important posts on far-off 
  planets.  (Rosalind can call her family on a special 
  space telephone, so she doesn’t miss them too much.)  
  The aliens sent three aliens to pretend to be her par-
  ents and older brother, but these aliens are as clueless 
  about life on earth as all the other aliens are.
  When an alien misunderstands how something sim-
  ple like eating or riding the bus works, they can cause 
  a lot of problems.  The ambassador helps the aliens 
  when they get 
  into trouble.   
  The game
  This is a game for one child and one adult.  The child 
  will play Rosalind, while the adult will play aliens, 
  other humans, and anybody else.  
  First, we write down some things Rosalind is good at.  
  (You can get an adult to help with the writing if you 
  need.) Write down three things that she’s better at 
  than most girls her age.  Is she a fast runner?  Good 
  at puzzles?  Always kind to animals?  Very brave?  
  Write “1d10” next to the thing that she’s best at, and 
  “1d8” next to the other two.
  Then write down one thing Rosalind isn’t so good at.  
  Write “1d4” next to that.
  Rosalind’s parents and older brother have been 
  replaced by aliens impersonating them.  Write their 
  secret alien names down.  If you want, you can also 
  describe them a little bit.
  Rosalind is ready to play!
  W
  SquaTront does not understand cellphones
  Whoopa can’t read his bedtime story
  
  rosalind’s cat didn’t know what 
  to make of the new kid’s pet
  Doing things
  When the child player wants Rosalind to try some-
  thing difficult, she rolls a die.  If it’s something that 
  Rosalind is good at, then roll the die listed next to 
  that thing.  If it’s something she’s not so good at, then 
  roll a d4.  If it’s not on her sheet, roll a d6.
  Look at the result, then consult the chart.  The adult 
  player will describe what happens as a consequence 
  of the action.  The adult player’s response should take 
  the form specified, augmenting or modifying the 
  child player’s suggestion as appropriate.
  Higher results are better, while lower ones are worse.  
  But don’t worry! even a minor setback can be dealt 
  with with an eventually overcome with some hard 
  work and a bit of cleverness.
  You rolled...
  6+ Yes And...
  5  Yes, Exactly
  4  Yes, but...
  3  something unexpected!
  2  No, But
  1  No, and it creates a new problem
  “Something unexpected” means a surprise twist.  
  Ninjas burst into the room, or the alien ray gun turns 
  you into a turtle!  Maybe someone uninvolved stum-
  bles onto the scene, or an 
  important item goes 
  missing.  The adult 
  player declares what 
  unexpected things 
  happens, though the 
  child player is free to 
  suggest ideas.
  other people
  Anyone that isn’t Rosalind gets played by the adult 
  player.  These characters are called “Non-player 
  characters” or “NPCs”.  The adult player will have to 
  figure out what they’re like and stuff.
  Aliens and other NPCs get one thing that they’re 
  good at at 1d8, and one thing they’re not so good at 
  at 1d4. For aliens, they should have weird abilities 
  like “squirts out sticky goo 1d8” or “sixth sense can 
  locate missing socks 1d8”.  Their 1d4 traits are likely 
  things that humans do just fine, like “no feet 1d4” 
  or “can’t remember anything that happened before 
  today 1d4”. Aliens also have difficulty understand-
  ing some basic human concepts, like “eating” or 
  “money” or “linear time”.  It’s Rosalind’s job to 
  try to explain these things to the aliens and 
  help fix things when they cause problems.
  (You want to make the alien’s good trait to 
  not relate to their problems.  If they could 
  solve their own problems, then the wouldn’t 
  need Rosalind’s help.)
  what can an arcturan 
  eat on this planet?
  
  Alien Problems
  Aliens come to Rosalind for help when they have 
  problems. Sometimes this is because the alien’s 
  weird biology prevents them dong a normal hu-
  man thing.  Sometimes the alien misunderstood 
  how human society worked and messed something 
  up.  Whatever the cause is, the alien needs help, 
  and they want Rosalind to provide it.  
  Before each time you play, the adult player should 
  create one or two aliens with problems for Ro-
  salind to solve.  For each alien, write down one 
  physical limitation that they have and a problem 
  that they have because of this.  Then write down a 
  human concept that they do not (can not) under-
  stand, and write a problem that arises because of 
  that.  Write two more problems that the alien has 
  as a consequence of these other situations (pref-
  erably combining some of the other problems 
  together).
  This is the list of problems that Rosalind needs to 
  solve for the alien.  When she rolls a 5+ while per-
  forming an appropriate action, then the problem 
  can be solved.  Cross solved problems off the list.  
  Results of 4 or lower won’ solve the problems, though 
  they can transform the problem into new problems or 
  make even more trouble for the alien. And watch out 
  for rolling a 1!  It will create a new problem to go on 
  the list!
  If you solve all of an alien’s problems, then you can 
  add that alien to the list of alien friends that Rosalind 
  knows.  Maybe in later adventures she can call on 
  that guy for help, like she can her fake alien family.
  Vexitrillians are often mistaken for squids by earthlings
  A majni pilot fails to detect the toast in time.
  
  credits
  This game was made as a present for Madeline Wedig’s 5th 
  birthday.  Happy Birthday!  I hope you like the game.
  Rosalind Wells, Ambassador to Space 
  was made by Nick Wedig.  The game is licensed under a Creative 
  Commons Attribution-NonCommercial-ShareAlike 3.0 
  Unported License.  To view a copy of this license, visit http://
  creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to 
  Creative Commons, 444 Castro Street, Suite 900, Mountain View, 
  California, 94041, USA.
  That means that I’m sharing the game with everybody. You can 
  take the game and make your own games based off of it, so long 
  as you share the game with everyone as well.
  The art is all by other people.  Specifically, it is by Flickr.com users:
  Laurie Pink
  http://www.flickr.com/photos/laurie_pink/3367988567/
  http://www.flickr.com/photos/laurie_pink/3780413007/
  Richard Scott
  http://www.flickr.com/photos/richardmscott/2355039647/
  http://www.flickr.com/photos/richardmscott/3279032376/
  http://www.flickr.com/photos/richardmscott/2358603562
  http://www.flickr.com/photos/richardmscott/2356046510
   Frederik Hilmer Svanholm
  http://www.flickr.com/photos/obscuranet/2119207689/
  philentropist
  http://www.flickr.com/photos/philentropist/3154871311/
  http://www.flickr.com/photos/philentropist/3014236021/
  All the art is used under each piece’s respective Creative Com-
  mons license.
  The Argoosian Space fish does 
  not want to be anybody’s pet.  
  but what jobs can a flying 
  fish find in the bank industry?
  the metal men of bondilar 
  III can’t figure out why 
  they can’t catch fish here 
  on earth.
  
SOURCE: textdata/thevault/Collections/Duet/RPGS/Sci-fi & Space/Rosalind Wells Ambassador to Space.pdf