TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 2: 
  � 
  Badge of Nyrong Sindan (Adventure, see above) 
  � 
  Bracers of Armor +2 (Adventure, DMG) 
  � 
  Elixir of Sneaking (Adventure, DMG) 
  � 
  Wand of Cure Light Wounds (1st level caster, Adventure, DMG) 
   
  APL 4 (APL 2 Items plus): 
  � 
  Necklace of Fireballs – Type I (Adventure, DMG) 
   
  APL 6 (APL 2, 4 Items plus): 
  � 
  Dust of Illusion (Adventure, DMG) 
  � 
  Elixir of Swimming (Adventure, DMG) 
  � 
  Goggles of Minute Seeing (Adventure, DMG) 
  � 
  Necklace of Fireballs – Type III (Adventure, DMG) 
  � 
  Potion of Barkskin +4 (Adventure, DMG) 
  � 
  Potion of Protection from Arrows 15/magic (Adventure, DMG) 
  � 
  Wand of Cure Moderate Wounds (3rd level caster, Adventure, DMG) 
   
  APL 8 (APL 2, 4, 6 Items plus): 
  � 
  Bead of Force (Adventure, DMG) 
  � 
  Javelin of Lightning (Adventure, DMG) 
  � 
  Nolzur’s Marvelous Pigments (Adventure, DMG) 
  � 
  Oil of Greater Magic Weapon +4 (Adventure, DMG) 
  � 
  Oil of Magic Vestment +2 (Adventure, DMG) 
  � 
  Potion of Barkskin +5 (Adventure, DMG) 
  � 
  Robe of Useful Items (Adventure, DMG) 
  � 
  Wand of Cure Serious Wounds (5th level caster, Adventure, DMG) 
   
  APL 10 (APL 2, 4, 6, 8 Items plus): 
  � 
  Bracers of Armor +3 (Adventure, DMG) 
  � 
  Brooch of Shielding (Adventure, DMG) 
  � 
  Figurine of Wondrous Power – Silver Raven (Adventure, DMG) 
  � 
  Monk’s Belt (Adventure, DMG) 
  � 
  Necklace of Adaptation (Adventure, DMG) 
  � 
  Oil of Magic Vestment +4 (Adventure, DMG) 
  � 
  Potion of Shield of Faith +5 (Adventure, DMG) 
  � 
  Quaal’s Feather Token – Swan Boat (Adventure, DMG) 
  � 
  Quiver of Ehlonna (Adventure, DMG) 
  � 
  Wand of Cure Critical Wounds (7th level caster, Adventure, DMG) 
   
  APL 12 (APL 2, 4, 6, 8, 10 Items plus): 
  � 
  Boots of Speed (Adventure, DMG) 
  � 
  Eversmoking Bottle (Adventure, DMG) 
  � 
  Gem of Brightness (Adventure, DMG) 
  � 
  Helm of Comprehend Languages and Read Magic (Adventure, DMG) 
  � 
  Oil of Greater Magic Weapon +2 (Adventure, DMG) 
  � 
  Oil of Greater Magic Weapon +5 (Adventure, DMG) 
  � 
  Oil of Magic Vestment +5 (Adventure, DMG) 
  � 
  Potion of Greater Magic Fang +2 (Adventure, DMG) 
  � 
  Quaal’s Feather Token – Whip (Adventure, DMG) 
  � 
  Ring of Jumping (Adventure, DMG) 
  � 
  Ring of Sustenance (Adventure, DMG) 
  � 
  Ring of Swimming (Adventure, DMG) 
  � 
  Ring of the Ram (Adventure, DMG) 
  � 
  Slippers of Spider Climbing (Adventure, DMG) 
  Adventure Record#
  594 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 450 gp 
   
  APL 4 
  max 675 xp; 650 gp 
   
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
  Cross out any game effects this character does not gain. 
   
  � Favor of Jalab Kreshin 
   
  This favor may be used directly after any Yeomanry Regional 
  adventure to gain access (Frequency: Adventure) to purchase a darkwood 
  longbow, darkwood composite longbow, darkwood shortbow, darkwood composite 
  shortbow, or an upgrade to an existing crossbow to a +2 or +3 enhancement 
  bonus.  Mark this favor as USED when it is consumed. 
  � Influence Point with Captain Jensen 
   
  This PC has earned an influence point with Captain Jensen.  This 
  counts as an influence point with the Yeoman Army.  Contact the 
  Yeomanry Triad for further details. 
  � Badge of Nyrong Sindan 
   
  Taken from the body of Nyrong Sindan, a spy of the Scarlet 
  Brotherhood operating in the Yeomanry town of Eastcot, this ivory badge 
  (about the size of a fist) confers a +1 resistance bonus to all saves made by 
  the wearer. 
   
  Additionally, it identifies the wearer as sympathetic to the goals of the 
  Scarlet Brotherhood to other members of the order, who recognize its 
  significance immediately upon sight. 
   
  Faint abjuration; CL: 5th; Prerequisites: Craft Wondrous Item, resistance, 
  item must be created in the secret city of Hesuel Ilshar, located 
  somewhere on the Tilvanot Peninsula; Market Price: 1,000 gp; Weight: ½ lb. 
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed Whispers of Deceit 
  A Regional Adventure 
  Set in the Yeomanry 
  w/o the Optional Encounter 
  Event: _________________________________ Date: ________ 
  DM: __________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
   
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  2 or 4 TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 2: 
  � 
  Badge of Nyrong Sindan (Adventure, see above) 
  � 
  Bracers of Armor +2 (Adventure, DMG) 
  � 
  Elixir of Sneaking (Adventure, DMG) 
  � 
  Hat of Disguise (Adventure, DMG) 
  � 
  Wand of Cure Light Wounds (1st level caster, Adventure, DMG) 
  � 
  Wand of Mage Armor (1st level caster, Adventure, DMG) 
  � 
  Wand of Magic Missile (1st level caster, Adventure, DMG) 
  � 
  Wand of Shield (1st level caster, Adventure, DMG) 
   
  APL 4 (APL 2 Items plus): 
  � 
  Necklace of Fireballs – Type I (Adventure, DMG) 
  � 
  Wand of Magic Missile (3rd level caster, Adventure, DMG) 
   
  APL 6 (APL 2, 4 Items plus): 
  � 
  Dust of Illusion (Adventure, DMG) 
  � 
  Elixir of Swimming (Adventure, DMG) 
  � 
  Goggles of Minute Seeing (Adventure, DMG) 
  � 
  Necklace of Fireballs – Type III (Adventure, DMG) 
  � 
  Potion of Barkskin +4 (Adventure, DMG) 
  � 
  Potion of Protection from Arrows 15/magic (Adventure, DMG) 
  � 
  Stone of Alarm (Adventure, DMG) 
  � 
  Wand of Cure Moderate Wounds (3rd level caster, Adventure, DMG) 
  � 
  Wand of Magic Missile (5th level caster, Adventure, DMG) 
   
  APL 8 (APL 2, 4, 6 Items plus): 
  � 
  Bead of Force (Adventure, DMG) 
  � 
  Javelin of Lightning (Adventure, DMG) 
  � 
  Nolzur’s Marvelous Pigments (Adventure, DMG) 
  � 
  Oil of Greater Magic Weapon +4 (Adventure, DMG) 
  � 
  Oil of Magic Vestment +2 (Adventure, DMG) 
  � 
  Potion of Barkskin +5 (Adventure, DMG) 
  � 
  Robe of Useful Items (Adventure, DMG) 
  � 
  Wand of Cure Serious Wounds (5th level caster, Adventure, DMG) 
  � 
  Wind Fan (Adventure, DMG) 
   
  APL 10 (APL 2, 4, 6, 8 Items plus): 
  � 
  Bracers of Armor +3 (Adventure, DMG) 
  � 
  Brooch of Shielding (Adventure, DMG) 
  � 
  Figurine of Wondrous Power – Silver Raven (Adventure, DMG) 
  � 
  Monk’s Belt (Adventure, DMG) 
  � 
  Necklace of Adaptation (Adventure, DMG) 
  � 
  Oil of Magic Vestment +4 (Adventure, DMG) 
  � 
  Potion of Shield of Faith +5 (Adventure, DMG) 
  � 
  Quaal’s Feather Token – Swan Boat (Adventure, DMG) 
  � 
  Quiver of Ehlonna (Adventure, DMG) 
  � 
  Wand of Cure Critical Wounds (7th level caster, Adventure, DMG) 
   
  APL 12 (APL 2, 4, 6, 8, 10 Items plus): 
  � 
  Boots of Speed (Adventure, DMG) 
  � 
  Eversmoking Bottle (Adventure, DMG) 
  � 
  Gem of Brightness (Adventure, DMG) 
  � 
  Helm of Comprehend Languages and Read Magic (Adventure, DMG) 
  � 
  Oil of Greater Magic Weapon +2 (Adventure, DMG) 
  � 
  Oil of Greater Magic Weapon +5 (Adventure, DMG) 
  � 
  Oil of Magic Vestment +5 (Adventure, DMG) 
  � 
  Potion of Greater Magic Fang +2 (Adventure, DMG) 
  � 
  Quaal’s Feather Token – Whip (Adventure, DMG) 
  � 
  Ring of Jumping (Adventure, DMG) 
  � 
  Ring of Sustenance (Adventure, DMG) 
  � 
  Ring of Swimming (Adventure, DMG) 
  � 
  Ring of the Ram (Adventure, DMG) 
  � 
  Slippers of Spider Climbing (Adventure, DMG) 
  � 
  Staff of Fire (Adventure, DMG) 
   
  Adventure Record#
  594 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 675 xp; 675 gp 
   
  APL 4 
  max 1,012 xp; 975 gp 
   
  APL 6 
  max 1,350 xp; 1,350 gp 
   
  APL 8 
  max 1,687 xp; 1,950 gp 
   
  APL 10 
  max 2,025 xp; 3,450 gp 
   
  APL 12 
  max 2,383 xp; 4,950 gp 
  Cross out any game effects this character does not gain. 
   
  � Favor of Jalab Kreshin 
   
  This favor may be used directly after any Yeomanry Regional 
  adventure to gain access (Frequency: Adventure) to purchase a darkwood 
  longbow, darkwood composite longbow, darkwood shortbow, darkwood composite 
  shortbow, or an upgrade to an existing crossbow to a +2 or +3 enhancement 
  bonus.  Mark this favor as USED when it is consumed. 
  � Influence Point with Captain Jensen 
   
  This PC has earned an influence point with Captain Jensen.  This 
  counts as an influence point with the Yeoman Army.  Contact the 
  Yeomanry Triad for further details. 
  � Badge of Nyrong Sindan 
   
  Taken from the body of Nyrong Sindan, a spy of the Scarlet 
  Brotherhood operating in the Yeomanry town of Eastcot, this ivory badge 
  (about the size of a fist) confers a +1 resistance bonus to all saves made by 
  the wearer. 
   
  Additionally, it identifies the wearer as sympathetic to the goals of the 
  Scarlet Brotherhood to other members of the order, who recognize its 
  significance immediately upon sight. 
   
  Faint abjuration; CL: 5th; Prerequisites: Craft Wondrous Item, resistance, 
  item must be created in the secret city of Hesuel Ilshar, located 
  somewhere on the Tilvanot Peninsula; Market Price: 1,000 gp; Weight: ½ lb. 
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed Whispers of Deceit 
  A Regional Adventure 
  Set in the Yeomanry 
  w/ the Optional Encounter 
  Event: _________________________________ Date: ________ 
  DM: __________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Yeomanry/594/Normal Scenarios/YEO4-05 - Whispers of Deceit (APL 2-12)/YEO4-05 - Whispers of Deceit AR.pdf