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  Arcane Traditions 
  The study of wizardry is ancient, stretching back to the 
  earliest mortal discoveries of magic. It is firmly established 
  in the worlds of D&D, with various traditions dedicated to 
  its complex study. The most common arcane traditions in 
  the multiverse revolve around the schools of magic. 
  Wizards through the ages have cataloged thousands of 
  spells, grouping them into categories called schools. In 
  some places, these traditions are literally schools; a wizard 
  might study at the School of Illusion while another studies 
  across town at the School of Enchantment. In other 
  institutions, the schools are more like academic 
  departments, with rival faculties competing for students and 
  funding. Even wizards who train apprentices in the solitude 
  of their own towers use the division of magic into schools 
  as a learning device, since the spells of each school require 
  mastery of different techniques. 
  School of the Arcane Order 
  Wizards of the Arcane Order, better known as Guildmages, 
  are spellcasters that belong to an arcane academy or guild 
  which serves the same purpose: to educate fledgling mages 
  and advance the understanding of magic as a whole. To that 
  end, guildmages share arcane magical knowledge through a 
  common nexus known as a Spellpool, and can prepare 
  spells known by others by attuning to this source. 
       Guildmages are not known particularly to specialize in a 
  school of magic, but are instead free to generalize their 
  understanding through the community of the Arcane Order. 
  This makes them some of the most flexible spellcasters in 
  the world, as they are free to prepare spells from diverse 
  branches of magic with ease. 
  Guild Membership 
  At 2nd level, as an established and respected member of the 
  Arcane Order, you can rely on certain benefits that 
  membership provides. You can board at the Arcane Order 
  campus for free, and browse its library or use its common 
  laboratory at your leisure. Additionally, you form 
  professional ties with other wizards and sorcerers in the 
  guild, which may lead to alliances or job opportunities in 
  the future. 
       You must pay dues of 5 gp per month to the guild. If 
  you miss too many payments, you must make up back dues 
  to remain in the guild’s good graces and continue to access 
  the Spellpool. 
   
   
   
   
   
   
  Spellpool 
  When you join the Arcane Order at 2nd level, you are 
  granted a special arcane focus that allows you to call spells 
  from the common source of guild members: the Spellpool. 
  When you prepare spells following a long rest, you can 
  choose to prepare two 1st level wizard spells of your choice 
  from the Spellpool, even if the spells haven't been copied 
  into your spellbook. These spells do not count against the 
  total number of spells you can prepare. 
       The number and level of wizard spells you can prepare 
  from the Spellpool increases as you grow in level and rank 
  within the Arcane Order, as shown in the Spellpool Table. 
       If your arcane focus is lost or destroyed, or if you fall 
  out of good standing in the Arcane Order, you cannot 
  access the Spellpool. You can replace your arcane focus for 
  100 gp. 
  Spellpool  
  Wizard 
  Level 
  Spells 
  Prepared 
  Spell 
  Level 
  2nd 
  2 
  1st 
  6th 
  3 
  2nd 
  10th 
  4 
  3rd 
  14th 
  5 
  4th 
  Community Spellcasting 
  Starting at 6th level, you can bolster your spellcaster allies. 
  Whenever you cast a spell, each creature you choose 
  adjacent to you has advantage on the next spell attack roll it 
  makes before the beginning of your next turn. 
  Spellpool Recovery 
  At 10th level, when you recover spell slots using Arcane 
  Recovery on a short rest, you can also re-prepare the spells 
  you have prepared from your Spellpool. 
  Guild Regent 
  At 14th level, you are awarded the title of regent within the 
  Arcane Order. When you prepare your spells following a 
  long rest, choose one spell you have prepared from your 
  spellpool of 1st or 2nd level. You can cast this spell without 
  expending a spell slot until you take a long rest again. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/School of the Arcane Order.pdf