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  MONSTROUS LAIR #27:
  RAGING SWAN PRESS
  CULTISTS’ HIDDEN FANE
  SYSTEM  
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  MONSTROUS LAIR #27: CULTISTS' HIDDEN FANE 
  Monstrous Lair #27: Cultists' Hidden Fane provides you—the busy, time crunched GM—with the details to effortlessly bring to life the cultists’ 
  hidden fanes in your campaign. 
  Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your 
  adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add 
  verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation.  
  C RE DI TS 
  Design: Steve Hood 
  Development: Creighton Broadhurst  
  Art: William McAusland and Bradley K. McDevitt. Some artwork 
  copyright William McAusland, used with permission. 
  All rights reserved. No part of this publication may be reproduced, 
  stored in a retrieval system or transmitted, in any form or by any 
  means, without the prior permission in writing of Raging Swan 
  Press or as expressly permitted by law. 
  ©Raging Swan Press 2019. 
  Thank you for purchasing Monstrous Lair #27: Cultists' Hidden 
  Fane; we hope you enjoy it.  
  If you did, please consider leaving a review. 
  If you didn’t, did you know Raging Swan Press offers a money back 
  guarantee? 
  C O NTE NTS 
  To contact us, email gatekeeper @ragingswan.com 
  To learn more about Raging Swan Press, visit ragingswan.com  
  To learn more about Raging Swan Press on Patreon, visit 
  patreon.com/ragingswanpress
  USING THIS PRODUCT 
  Designed speciﬁcally for you, the busy GM, these tables can be 
  used before or during the game to help breathe life into a cultist’s 
  hidden fane and are compatible with published modules or your 
  own adventures. Adding depth and verisimilitude to your game 
  helps the players’ (hopefully willing) suspension of disbelief. 
   
  The tables appear in the order you’ll likely need them. Roll on 
  the relevant table and use the result to spark your creativity. Re-roll 
  or modify any inappropriate results. 
  •
  Outside the Lair: Determine features outside the lair, using 
  this table.  
  •
  What’s Going On? The cultists are probably not just sitting 
  around waiting for intruders. Use this table, to determine what 
  they are doing when the PCs arrive. Remember, the PCs’ 
  actions may render some of the entries moot—particularly if 
  the cultists are aware of intruders.  
  •
  Major Features: Use this table, to determine the area’s major 
  feature(s). This feature is so obvious, the PCs automatically 
  notice it. Only reveal information in brackets if a PC discovers 
  it in some way. 
  •
  Minor Features: Use this table, to determine the area’s minor 
  feature(s). The feature might be so obvious the PCs 
  automatically spot it; alternatively, the PCs may have to make 
  an easy skill check to notice the feature. Only reveal 
  information in brackets if a PC discovers it in some way. 
  •
  Cultist’s Appearance: Use this table, to generate notable 
  cultist’s appearance and other characteristics. 
  •
  Treasures & Trash: Use these tables, to add interesting items 
  to the cultists’ hoard. Assign a value to each treasure 
  appropriate to your campaign. The tables assume you will 
  place magic items, coins and other notable items and do not 
  contain such entries. 
  The tables herein make two assumptions: 
  1.
  You have a map of the area, or will design one “on the ﬂy”. 
  2.
  You know what lurks in the area and have all their stat blocks. 
  Credits 
  1 
  ....................................................................................................
  Contents 
  1 
  .................................................................................................
  Using This Product 
  1 
  ................................................................................
  Cultists' Hidden Fane 
  2 
  ............................................................................
  1: Outside the Lair 
  2 
  ..........................................................................
  2: What’s Going On? 
  2 
  ......................................................................
  3: Major Lair Features 
  2 
  .....................................................................
  4: Minor Lair Features 
  2 
  .....................................................................
  5: Cultist’s Appearance 
  3 
  ..................................................................
  6: Treasures 
  3 
  ......................................................................................
  7: Trash 
  3 
  .............................................................................................
  OGL V1.0A 
  4
  .............................................................................................
  
  C U LTI S TS' HI DDEN F ANE 
  Hidden in plain sight amongst the houses and shops of local 
  neighbourhoods, cultists worship ancient beings and profane 
  gods. Hidden cellars and secret rooms provide locales for their 
  fouls dens of worship and sacriﬁce. 
  1: OUTSIDE THE LAIR 
  2: WHAT’S GOING ON? 
  3: MAJOR LAIR FEATURES 
  4: MINOR LAIR FEATURES 
  D10
  1
  Rain soaked steps lead down into the darkness of the 
  basement beneath a decrepit building.
  2
  Heavy and reinforced with bars of iron, a wooden door 
  blocks progress into the building.
  3
  In a boudoir, a secret panel in a wardrobe leads along a 
  crawl space and into a hidden room.
  4
  A well-used ladder, bearing a cult symbol, leads down.
  5
  Paying a shopkeeper a token, cultists are led upstairs.
  6
  Dark stairs spiral further and further underground and 
  end in a long tunnel lit by ﬂickering crimson light.
  7
  Thick hoods and cloaks are hung at the top of a sloping 
  passage leading downwards towards the sewers.
  8
  A cult butcher sells mince of chopped victims.
  9
  Thick, heady narcotic incense ﬁlls the air with clouds of 
  sickly smoke that blurs vision and deadens sound.
  10
  Beneath a staircase, hidden steps lead to concealed 
  chambers ready for sacriﬁce and worship.
  D10
  1
  The cultist scrapes a razor-sharp hooked blade down a 
  screaming victim’s shin bones, peeling away the ﬂesh.
  2
  Cultists ﬂail in a frenzy at a bound victim.
  3
  The leader chants profane verses from a bloodied scroll.
  4
  A cultist inspects entrails in a bowl.
  5
  Cultist chants under their breath as they cast ﬁnger-
  bones into a wooden bowl.
  6
  The cultists devour a meal of their last victim’s ﬂesh.
  7
  Several cultists butcher bodies of previous sacriﬁces.
  8
  A cultist sharpens a wide saw before dismembering a 
  body.
  9
  Painting demonic and bestial masks the cultists make 
  ready for the next ceremony. 
  10
  The leader reads intently from a grimoire covered in 
  human skin as his congregation follows along.
  D10
  1
  Heavy crimson curtains block sight and sound.
  2
  Dark stains of brown and red cover the surface of this 
  heavy wooden table.
  3
  Racks of robes with heavy leather hoods line the walls.
  4
  Countless marks of kneeling worshippers mark the 
  sawdust-covered ﬂoor.
  5
  Twin braziers burn blocks of incense atop the glowing 
  coals. (Their smoke may be narcotic and disorientating).
  6
  Trapdoors and pits line the corridors ready to separate 
  and conﬁne intruders.
  7
  Cages ﬁll alcoves along the walls; most are empty but 
  for blood and ﬁlth.
  8
  Hundreds of bones are arranged around the walls in 
  bizarre patterns like a sinister ossuary.
  9
  Murals on the walls depict obscene acts and sacriﬁces.
  10
  Streams of blood stain the ﬂoor before trickling away 
  down carefully placed drains.
  D10
  1
  The stink of rotten meat and blood ﬁlls the air.
  2
  A blood-covered apron lies next to a butcher’s cleaver.
  3
  Bones are stacked into bestial skull-topped columns.
  4
  Blood red candles litter the area, casting ﬂickering light.
  5
  Unreadable drivel is written in blood on a wall.
  6
  Vicious weapons designed to inﬂict pain hang on a wall; 
  some of their handles contain spikes and hooks to 
  torment the wielder.
  7
  Filthy sheets and robes covered in blood and 
  unidentiﬁed chunks of meat ﬁll a corner. (Disease 
  carrying vermin may lurk within the pile).
  8
  A large cofﬁn covered in grave mould stands in the 
  centre of the room; inside lies nothing but dust.
  9
  Small caged animals stare through terriﬁed eyes while 
  awaiting sacriﬁce.
  10
  Strange depictions of horned creatures melded with 
  men are smeared on the wall with blood and faeces.
  �2
  
  5: CULTIST’S APPEARANCE 
  6: TREASURES 
  7: TRASH 
  D10
  1
  The cultists wear heavy robes to obscure their faces and 
  bodies from view.
  2
  Bronze demonic masks cover the cultists’ faces.
  3
  Wearing open robes and very little else the cultists seem 
  fanatical and wild.
  4
  Wearing gaudy black robes covered in badly-made skull 
  patches the cultists seem very conﬁdent in their garb.
  5
  The cultists writhe and dance together bare chested, 
  their faces hidden behind oddly feathered masks.
  6
  Carrying torches, the cultists brandish them and yell 
  alongside the leader’s ranting. 
  7
  The cultists wear bone covered armour and rags.
  8
  Makeshift sheets and blankets form the bulk of the 
  cultists’ garb.
  9
  Hemp sack hoods are the only uniform for the cultists.
  10
  Bronze ﬁshlike masks and polished scale armour adorn 
  these sinister cultists.
  D10
  1
  A lyre made from a human skull with sinew strings and 
  golden teeth. (A wailing woman’s voice accompanies it 
  when played).
  2
  Fanged gloves of black leather adorned with bestial 
  symbols held together by sewn sinew.
  3
  A golden hook-nosed mask portraying an ugly goblin-
  like face grants its wearer the ability to see in the dark.
  4
  A wickedly serrated dagger with a sharp gut hook, used 
  to quarter sacriﬁces as part of the cult’s ceremonies.
  5
  A nondescript black hood that magically disguises its 
  owner and hides them from magical scrying.
  6
  A magical stone that when thrown on the ﬂoor makes a 
  large bonﬁre ready for sacriﬁce, or to burn witches.
  7
  A blackmail ledger contains names and indiscretions of 
  local nobles and merchants.
  8
  A magically trapped and protected map of cult areas 
  and meeting places. (It may cause madness or detonate 
  if mishandled).
  9
  A signet ring that translates languages for its owner; 
  unfortunately it also whispers lies to cause paranoia.
  10
  This large book contains hints of power and fragments 
  of profane ceremonies designed to engender madness 
  in the participants. (A ghost haunts the book’s owner and 
  begs to be laid to rest).
  D10
  1
  Cheap masks of paper and wood.
  2
  A cultist’s robe infested with ﬂeas, scabies or even 
  disease carrying insects.
  3
  A discarded dagger, chipped from cutting bone.
  4
  Tattered and burnt paper once held details of the cult’s 
  enemies; unfortunately they are now unreadable.
  5
  Small folded paper puzzles with cult code on them.
  6
  A pile of torn and holed boots.
  7
  Documents implicating merchants in various crimes; 
  unfortunately the notes are badly prepared and useless.
  8
  A chipped ceremonial crystal cup.
  9
  This wood cut for printing posters to cause unrest in the 
  populace is badly made with spelling mistakes.
  10
  A massive statue of a beast-headed man covered in 
  gold-leaf; unfortunately it crumbles when moved.
  �3
  
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  �4
  
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