TEXT: Mythic Minis 50 
  Mythic Lycanthropy
  by Jason Nelson
  
  By Jason Nelson
  Welcome to Mythic Minis!
  The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic 
  Adventures hardback contains a wealth of new rules, but in one book there cannot 
  be room for everything. Sometimes there are large areas to cover with extensive 
  rules adaptations, but sometimes what you need is a power-packed punch of tightly 
  focused rules content that contains exactly what you need for your character, 
  creature, or whatever it may be. A half-dozen feats, a set of linked spells, a group of 
  magic items, five mythic path abilities, and so on; that’s where Mythic Minis come in. 
  Mythic Minis are not about exposition, philosophy, and campaign-building; they are 
  just flat-out fantastic ideas and great mechanics for GMs and players alike, written 
  by the same designers that helped create the official mythic rules.
  Follow Legendary Games on Facebook, follow us on Twitter, and check out our 
  website at www.makeyourgamelegendary.com.
  MYTHIC MINIS 50: MYTHIC LYCANTHROPY
  Lycanthropy is one of the most dreaded of all curses, turning allies and friends 
  into ravening beasts. In a mythic campaign, you can use the standard lycanthrope 
  template alongside class levels and mythic tiers, following the standard mythic 
  paths. Alternatively, you can use the following mythic template, granting mythic 
  ranks and the following abilities instead, based on the CR of the original lycanthrope 
  (including the CR adjustment for the non-mythic lycanthrope, but not the adjusted 
  CR based on the mythic ranks it gains from this template).
  Creating a Mythic Lycanthrope
  “Mythic lycanthrope “ is an acquired template that can be added to any creature with 
  the lycanthrope template (referred to hereafter as the base lycanthrope). A mythic 
  lycanthrope uses the base lycanthrope’s stats and abilities except as noted here.
  Mythic Subtype: A mythic lycanthrope gains the mythic subtype, with a rank 
  equal to half the CR of the base lycanthrope. A mythic lycanthrope gains additional 
  abilities depending on the base lycanthrope’s CR instead of the mythic abilities it 
  would get for having a rank. The mythic lycanthrope gains all other benefits of 
  having the mythic subtype: ability score bonuses, bonus hit points, mythic feats, 
  mythic power, natural armor bonus, and spell resistance increase (if any).
  CR: Adjust the base lycanthrope’s CR according to its mythic rank (this template 
  doesn’t increase the base lycanthrope’s CR other than from the mythic rank). Note 
  that a mythic lycanthrope’s abilities on Table 1 depend on the base lycanthrope’s CR, 
  not the final CR of the mythic lycanthrope.
  Tier: A lycanthrope with mythic tiers that becomes a mythic lycanthrope loses 
  its tiers (and all abilities from those tiers) and gains abilities from the mythic 
  lycanthrope template, according to the base lycanthrope’s CR.
  Bloodthirsty (Ex): A mythic lycanthrope gains the blood rage universal monster 
  ability, though once per day per mythic rank it may choose to suppress this rage 
  (or any other rage effect) for 1 round as a free action. If the lycanthrope has the rage 
  class feature, it does not gain the blood rage (or powerful rage or enhanced rage) 
  abilities but instead adds mythic rank to its class level for all purposes relating to 
  rage, including acquiring (and qualifying for) bonus rage powers or rage-related 
  class features, such as greater rage and tireless rage. If this increases its effective 
  level over 20th, it gains one additional rage power per 2 levels beyond 20th.
  In addition to this blood rage, a mythic lycanthrope’s bite deals bleed damage equal 
  to one-half its mythic rank (minimum 1) on a hit. This bleed damage stacks. On 
  a critical hit with its bite, or if it expends one use of its mythic power on a normal 
  hit, the target also takes 1 point of Constitution bleed. 
  Curse of Lycanthropy (Su): A mythic lycanthrope adds its mythic rank to the save 
  DC to resist its curse of lycanthropy, or even notice its presence. The curse cannot 
  be removed by non-mythic effects.
  Regeneration (Ex): A mythic lycanthrope gains regeneration equal to its mythic 
  tier. Its regeneration can be suppressed only by silver weapons. 
  Skintalker (Su): A mythic lycanthrope can converse with animals of its type as 
  speak with animals, and adds its mythic rank to the bonus it gains on Diplomacy 
  checks with such animals from its lycanthropic empathy.
  Bloodscent (Ex): At 2nd rank, a mythic lycanthrope multiplies the distance at 
  which it can detect a creature by scent by its mythic rank. It can pinpoint the 
  location a creature taking bleed damage within 5 feet times its mythic rank. 
  It also gains a bonus equal to twice its mythic rank on Survival checks to 
  track a creature taking bleed damage by scent. 
  Powerful Rage (Ex): At 2nd rank, a mythic lycanthrope may select a barbarian 
  rage power, which functions whenever its blood rage is active. It treats its mythic 
  rank as its barbarian level for all purposes related to rage powers. It gains an 
  additional rage power at 6th and 10th tier. These rage powers cannot be changed 
  once chosen. A mythic lycanthrope may select the Extra Rage Power feat.
  Brotherhood of the Skin (Sp): At 3rd rank, a mythic lycanthrope can summon 
  animals (including dire animals) of its type once per hour, as if using summon 
  nature’s ally III. A mythic lycanthrope can summon animals of its type not on 
  the standard list, including swarms, treating them as the level of other animals 
  with the same CR. A mythic lycanthrope also can add the advanced or giant 
  simple template to these animals, treating them as one level higher, or both 
  templates, treating them as two levels higher, or the young template, treating 
  them as one level lower. These animals understand the lycanthrope as if using 
  speak with animals and serve it for 1 hour or until slain. Once per day, it can 
  double the number of animals summoned, or may summon the normal number 
  of creatures with the savage mythic simple template. It can expend one use of its 
  mythic power to perform this enhanced summons an additional time per day.
   
           Each time a mythic lycanthrope gains a mythic rank, it increases the effective 
  level of its summon nature’s ally ability. At 10th tier, all animals it summons gain 
  the savage mythic simple template. 
  Enhanced Rage (Ex): At 4th rank, the bonuses to Strength and Constitution from 
  the mythic lycanthrope’s blood rage improve to +4, and the lycanthrope may 
  choose to reallocate up to 4 points of these bonuses to Dexterity instead. These 
  bonuses improve to +6 at 8th rank, and may reallocate up to 6 points to Dexterity. 
  Sovereign Skin (Ex): At 4th rank, a mythic lycanthrope retains its DR/silver in 
  its humanoid form. In animal or hybrid form, it gains fortification (25%); this 
  fortification does not apply against critical hits or sneak attacks with silver weapons. 
  This increases to fortification (50%) at 7th rank and fortification (75%) at 10th rank. 
  Great Beast (Sp): At 5th rank, a mythic lycanthrope in animal or hybrid form may 
  increase its size at will as a standard action lasting 1 minute. This functions as 
  enlarge person, but if the lycanthrope is in animal form and expends one use of 
  its mythic power it functions as animal growth. 
  Herald of the Skin (Su): At 6th rank, as a standard action a mythic lycanthrope can 
  see, hear, and speak through the body of an animal it has summoned. The mythic 
  lycanthrope can use this ability indefinitely on one creature at a time, as long as 
  it and the summoned creature remain on the same plane. A mythic lycanthrope 
  using this ability can’t move, but is still aware of its surroundings and can end this 
  ability as a free action. In addition, when it summons animals it can designate one 
  as its herald; this herald does not disappear after one hour but serves until death. 
  As long as the herald lives, the number of creatures the lycanthrope summons is 
  reduced by 1 each time it uses its summon nature’s ally ability.
  Run with the Pack (Sp): At 7th rank, a mythic lycanthrope can touch a creature 
  and polymorph it into an animal or dire animal of its type, as beast shape II. A 
  successful Fortitude save (DC 15 + the lycanthrope’s Wisdom modifier) negates 
  this transformation and grants immunity to this effect for 24 hours. A failed 
  save forces the target into animal form for a number of minutes equal to the 
  lycanthrope’s mythic rank, at which point the target gains a second saving throw. 
  If failed, the transformation lasts for an additional 24 hours, after which a third 
  save is allowed. If failed, the transformation becomes permanent. This is a curse 
  effect. The mythic lycanthrope can use this ability as a standard action a number 
  of times per day equal to its mythic rank. It can expend two daily uses of this 
  ability to use it as a swift action after hitting a creature with its bite.
  Create Mythic Lycanthrope (Su): At 8th rank, a mythic lycanthrope can expend 
  one use of mythic power when using a creature fails its saving throw against its 
  curse of lycanthropy to cause the victim to transform into a lycanthrope the next 
  night, rather than waiting until the next full moon. The mythic lycanthrope can 
  expend two uses of mythic power when using a creature contracts its curse of 
  lycanthropy to create a mythic lycanthrope.
  Impervious Skin (Ex): At 9th rank, a mythic lycanthrope’s DR/silver increases by 5, 
  and its damage reduction cannot be overcome by weapons that are not silver or 
  mithral, regardless of their enhancement bonus or abilities that normally bypass 
  damage reduction, such as a paladin’s smite evil or a mythic champion’s fleet charge. 
  Wild Hunt (Su): At 10th rank, a mythic lycanthrope can expend one use of its 
  mythic power to grant itself and a number of animals or lycanthropes of its type 
  equal to its Hit Dice the ranger’s quarry class feature for 24 hours, designating a 
  single creature as the target of the hunt. As a full-round action, the lycanthrope 
  may expend one use of its mythic power to grant all participants in the wild hunt 
  the benefits of longstrider, tireless pursuers, and air walk (caster level equal to the 
  lycanthrope’s Hit Dice), or it may expend two uses of mythic power to grant all 
  members of the hunt the agile mythic simple template for 1 hour.
  Mythic Minis 50 - Mythic Lycanthropy
  
  Mythic Lycanthrope Abilities
  Base Creature CR
  Mythic Rank
  Mythic Abilities
  1-3
  1st
  Bloodthirsty, curse of lycanthropy, 
  regeneration, skintalker
  4-5
  2nd
  Bloodscent, powerful rage
  6-7
  3rd
  Brotherhood of the skin
  8-9
  4th
  Enhanced rage, sovereign skin
  10-11
  5th
  Great beast
  12–13
  6th
  Herald of the skin 
  14–15
  7th
  Run with the pack
  16–17
  8th
  Create mythic lycanthrope
  18–19
  9th
  Impervious skin
  20+
  10th
  Wild hunt
  Credits
  Author: Jason Nelson
  Artist: Bob Greyvenstein
  Design and Layout: Richard Kunz
  Legendary Games Team Members: Clinton J. Boomer, Benjamin Bruck, 
  Matthew Goodall, Jim Groves, Tim Hitchcock, Jonathan H. Keith, Nicolas Logue, 
  Jason Nelson, Richard Pett, Tom Phillips, Alistair Rigg, Tork Shaw, Mike Shel, Mike 
  Welham, Neil Spicer, Todd Stewart, Russ Taylor, Greg A. Vaughan, and Clark Peterson
  Publisher: Jason Nelson
  Executive Partner: Neil Spicer
  Business Director: Rachel Ventura
  Special Thanks: Erik Mona, Lisa Stevens, Jason Bulmahn, and the Paizo staff for 
  their excellent Pathfinder Roleplaying Game Mythic Adventures hardback. 
   
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  Open Game License v 1.0a  © 2000, Wizards of the Coast, Inc.
  Mythic Minis 50: Mythic Lycanthropy © 2015, Legendary Games; Author Jason Nelson.
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip 
  Williams, based on material by E. Gary Gygax and Dave Arneson.
  The Hypertext d20 SRD. © 2004, Jans W Carton.
  Pathfinder Roleplaying Game Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, James Jacobs, Steve Kenson, Hal Maclean, Rob McCreary, Erik Mona, Jason Nelson, Stephen 
  Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, Owen Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, Brian Cortijo, 
  Adam Daigle, Mike Ferguson, Joshua J. Frost, James Jacobs, Rob McCreary, Erik Mona, Sean K Reynolds, F. 
  Wesley Schneider, Lisa Stevens, James L. Sutter, and Greg A. Vaughan. 
  Pathfinder Roleplaying Game Bestiary 2. © 2010, Paizo Publishing, LLC; Author: Wolfgang Baur, Jason 
  Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, 
  James Jacobs, Steve Kenson, Hal Maclean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick 
  Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. 
  Vaughan. 
  Pathfinder Roleplaying Game Bestiary 3. © 2011, Paizo Publishing, LLC; Author: Jason Bulmahn, Jesse 
  Benner, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley 
  Schneider, James L. Sutter, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary 4. © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, 
  Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob 
  McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland,
  Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based 
  on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Mythic Adventures. © 2013, Paizo Publishing, LLC; Lead Designer: Jason 
  Bulmahn; Design Team: Stephen Radney-MacFarland and Sean K Reynolds; Authors: Dennis Baker, Jesse 
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  Designers: Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean 
  K Reynolds, Owen K.C. Stephens, and Russ Taylor.
  
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