TEXT: Summary of Gifts and Flaws • 16-Jan-00 
  Page 1 of 4
  ©2000 Jason Holmgren / Sanguine Productions Ltd.
  Summary of Gifts and Flaws
  Gift
  Type
  Cost
  Page
  Ambidexterity
  Personal
  2
  79
  Antlers
  Racial
  1
  82
  Apprentice Guild Member
  Social
  1
  89
  Armor: d4
  Racial
  3
  83
  Armor: d6
  Racial
  7
  83
  Atavist
  Esoteric
  3
  90
  Barbed Spines
  Racial
  2
  83
  Baron (Nobility)
  Social
  3
  90
  Belongings
  Social
  1 to 4
  88
  Claws
  Racial
  1
  83
  Echolocation
  Racial
  3
  83
  Equipment, Expensive (Belongings)
  Social
  1 to 4
  88
  Expensive Equipment (Belongings)
  Social
  1 to 4
  88
  Extra Hit Points
  Personal
  4 or 8
  79
  Extra Move
  Personal
  1 to 8
  79
  Extra Trait: d4
  Personal
  3
  79
  Extra Trait: d6
  Personal
  7
  79
  Flight
  Racial
  1 per stone of Size
  84
  Good Reputation
  Social
  Varies
  88
  Guild Membership: Apprentice
  Social
  1
  89
  Guild Membership: Journeyman
  Social
  2
  89
  Guild Membership: Master
  Social
  3
  89
  Hit Points, Extra
  Personal
  4 or 8
  79
  Horns
  Racial
  1
  85
  Hospitality
  Esoteric
  2
  91
  Howl
  Racial
  1
  85
  Increased Trait: d12 to d12 & d4
  Personal
  6
  80
  Increased Trait: to d6, d8, d10, or d12
  Personal
  4
  80
  Incredibly Robust (+3)
  Personal
  7
  82
  Incredibly Strong (+3)
  Personal
  7
  82
  Investiture, Local
  Esoteric
  1
  91
  Journeyman Guild Member
  Social
  2
  89
  
  Summary of Gifts and Flaws • 16-Jan-00 
  Page 2 of 4
  ©2000 Jason Holmgren / Sanguine Productions Ltd.
  Gift
  Type
  Cost
  Page
  Keen Ears
  Personal
  1
  80
  Keen Eyes
  Personal
  1
  80
  Keen Nose
  Personal
  1
  80
  Knighthood (Nobility)
  Social
  2
  90
  Local Investiture
  Esoteric
  1
  91
  Luck
  Personal
  3
  80
  Master Guild Member
  Social
  3
  89
  Move, Extra
  Personal
  1 to 8
  79
  Multidexterity
  Personal
  3
  81
  Night Vision
  Racial
  1
  85
  Nobility
  Social
  1, 2, or 3
  90
  Noble Blood (Nobility)
  Social
  1
  90
  Poison
  Racial
  1
  85
  Prehensile Feet
  Racial
  1
  85
  Prehensile Tail
  Racial
  2
  85
  Prodigy
  Personal
  6, 7, 8, 9, or 10
  81
  Reputation, Good
  Social
  varies
  88
  Robust (+1)
  Personal
  2
  82
  Robust, Incredibly (+3)
  Personal
  7
  82
  Robust, Very (+2)
  Personal
  5
  82
  Sonar (Echolocation)
  Racial
  3
  83
  Spines, Barbed
  Racial
  2
  83
  Spray
  Racial
  3
  86
  Strong (+1)
  Personal
  2
  82
  Strong, Incredibly (+3)
  Personal
  7
  82
  Strong, Very (+2)
  Personal
  5
  82
  Sure-Footed
  Personal
  1
  82
  Teeth
  Racial
  1
  87
  Trait, Extra d4
  Personal
  3
  79
  Trait, Extra d6
  Personal
  7
  79
  Trait: Increase d12 to d12 & d4
  Personal
  6
  80
  Trait: Increase to d6, d8, d10, or d12
  Personal
  4
  80
  Very Robust (+2)
  Personal
  5
  82
  Very Strong (+2)
  Personal
  5
  82
  Wealth
  Social
  5
  90
  
  Summary of Gifts and Flaws • 16-Jan-00 
  Page 3 of 4
  ©2000 Jason Holmgren / Sanguine Productions Ltd.
  Flaw
  Frequency
  Severity
  Perspective
  Value
  Page
  Alcoholic (Drunkard)
  Uncommon
  Strong
  Internal
  -3
  99
  Bad Reputation
  varies
  varies
  External
  -1 to -5
  92
  Bad-Tempered (Wrathful)
  Uncommon
  Strong
  Internal
  -3
  104
  Blind
  Common
  Extreme
  External
  -5
  94
  Busy Hands
  Uncommon
  Extreme
  Internal
  -4
  97
  Cannot take a life (Pacifist)
  Rare
  Moderate
  Internal
  -1
  101
  Capricious
  Common
  Moderate
  Internal
  -3
  98
  Coarse
  Uncommon
  Moderate
  Internal
  -2
  98
  Code Against Killing (Pacifist)
  Rare
  Moderate
  Internal
  -1
  101
  Code of Honor (Honorable)
  Uncommon
  Extreme
  Internal
  -4
  100
  Corpulent
  varies
  varies
  External
  -1 to -5
  94
  Creepy (Eerie)
  Uncommon
  Moderate
  External
  -2
  94
  Curious
  Common
  Moderate
  Internal
  -3
  98
  De-clawed
  Rare
  Moderate
  External
  -1
  94
  Dread
  varies
  varies
  Internal
  -2 to -4
  98
  Drunkard
  Uncommon
  Strong
  Internal
  -3
  99
  Duty
  Uncommon
  Strong
  Internal
  -3
  99
  Eerie
  Uncommon
  Moderate
  External
  -2
  94
  Enemy (Foe)
  varies
  varies
  External
  varies; -1 to -5
  95
  Envious
  Uncommon
  Strong
  Internal
  -3
  99
  Failing Health
  Uncommon
  Extreme
  External
  -4
  94
  Faltering
  Rare
  Moderate
  Internal
  -1
  99
  Fat (Corpulent)
  varies
  varies
  External
  -1 to -5
  94
  Foe
  varies
  varies
  External
  varies; -1 to -5
  95
  Foul-Tempered (Wrathful)
  Uncommon
  Strong
  Internal
  -3
  104
  Frail
  Uncommon
  Moderate
  External
  -2
  96
  Garrulous
  Rare
  Moderate
  Internal
  -1
  100
  Gluttonous
  Rare
  Moderate
  Internal
  -1
  100
  Greedy
  Uncommon
  Strong
  Internal
  -3
  100
  Gregarious
  Rare
  Moderate
  Internal
  -1
  100
  Heroic
  Uncommon
  Strong
  Internal
  -3
  100
  Honorable
  Uncommon
  Extreme
  Internal
  -4
  100
  Hunted (Foe)
  varies
  varies
  External
  varies; -1 to -5
  95
  Ill-Favored
  Uncommon
  Moderate
  External
  -2
  96
  Impulsive (Capricious)
  Common
  Moderate
  Internal
  -3
  98
  
  Summary of Gifts and Flaws • 16-Jan-00 
  Page 4 of 4
  ©2000 Jason Holmgren / Sanguine Productions Ltd.
  Flaw
  Frequency
  Severity
  Perspective
  Value
  Page
  Jealous (Envious)
  Uncommon
  Strong
  Internal
  -3
  99
  Kleptomaniac (Busy Hands)
  Uncommon
  Extreme
  Internal
  -4
  97
  Lame
  Uncommon
  Strong
  External
  -3
  96
  Lustful
  Uncommon
  Strong
  Internal
  -3
  100
  Morose
  Rare
  Moderate
  Internal
  -1
  101
  Naïve
  Rare
  Moderate
  Internal
  -1
  101
  One Arm
  Uncommon
  Strong
  External
  -3
  96
  Overconfident
  Uncommon
  Strong
  Internal
  -3
  101
  Pacifist
  varies
  varies
  Internal
  -1, -3, or -5
  101
  Phobia (Dread)
  varies
  varies
  Internal
  -2 to -4
  98
  Poor Hearing
  Uncommon
  Moderate
  External
  -2
  96
  Poor Vision
  Uncommon
  Strong
  External
  -3
  96
  Poverty
  Common
  Strong
  External
  -4
  97
  Proud
  Uncommon
  Strong
  Internal
  -3
  102
  Reputation, Bad
  varies
  varies
  External
  -1 to -5
  92
  Rivalry
  varies
  varies
  Internal
  varies
  102
  Romance
  varies
  varies
  Internal
  varies
  102
  Scofflaw
  Uncommon
  Strong
  External
  -3
  97
  Self-Defense Only (Pacifist)
  Uncommon
  Strong
  Internal
  -3
  101
  Showoff
  Uncommon
  Moderate
  Internal
  -2
  103
  Single-Minded
  Uncommon
  Moderate
  Internal
  -2
  103
  Skittish
  Common
  Moderate
  Internal
  -3
  103
  Slothful
  Uncommon
  Strong
  Internal
  -3
  103
  Soft-Hearted
  Uncommon
  Strong
  Internal
  -3
  103
  Stubborn
  Rare
  Moderate
  Internal
  -1
  104
  Superstitious
  Rare
  Moderate
  Internal
  -1
  104
  Taciturn
  Rare
  Moderate
  Internal
  -1
  104
  Talkative (Garrulous)
  Rare
  Moderate
  Internal
  -1
  100
  Total Non-violence (Pacifist)
  Common
  Extreme
  Internal
  -5
  101
  Ugly (Ill-Favored)
  Uncommon
  Moderate
  External
  -2
  96
  Weak
  Uncommon
  Moderate
  External
  -2
  97
  Wrathful
  Uncommon
  Strong
  Internal
  -3
  104
  
SOURCE: textdata/thevault/Ironclaw/Ironclaw (1st ed)/Misc/Summary of Gifts and Flaws.pdf