TEXT: © 2015 Pinnacle Entertainment Group. Savage Worlds, Deadlands, and 
  all related original characters, marks and logos are trademarks of Pinnacle 
  Entertainment Group. All rights reserved.
  THE STORY SO FAR
  In Virginia City, Nevada the miners are on strike 
  for safer working conditions. The Comstock mining 
  concern intends to use brutal methods to crush the 
  strike. To that end, they hire a ruthless strikebreaker 
  named Dorcas Whateley. She promises to use her 
  resources and talents to put the miners back to work—
  by hook or by crook—in exchange for town records she 
  hopes will lead her to an ancient, arcane crystal skull.
  Luckily for the miners they’ve got a guardian angel 
  on their side. Sister Betsy Mason showed up not long 
  after Dorcas did, and she’s bent on helping the miners 
  and foiling Dorcas Whateley’s plot. 
  THE SETUP
  Christopher’s a relative of one of the heroes and a 
  miner in Virginia City. After his best friend is murdered 
  by Comstock ruffians, Sister Betsy urges him to send a 
  letter to that character asking for help.
  Dear —,
  I know I have not seen you in a long time, but I figure 
  we are family and I hope you will at least consider my 
  request. We are in Virginia City, Nevada, striking for 
  safer mines. Yesterday strikebreakers killed my friend 
  Jake, and I fear I may be next. Please come quick, we 
  need help and there’s no one else I can ask.
  Sincerely, Christopher
  It’s up to the posse to hightail it to Virginia City 
  (Fear Level 2) as quick as they can. You can learn more 
  about Virginia City, a thriving desert metropolis, in 
  Deadlands: Stone and a Hard Place. Move to the next 
  section when the heroes arrive at Comstock’s Lode.
  Crossing the Line
  At the mines, the situation seems just as Chris 
  described. Read the following:
  Almost a dozen miners in a picket line march slowly 
  past the Comstock Mine’s wooden gates, yelling 
  slogans and holding placards that demand fair pay and 
  medicine. Grim Comstock employees stand atop the 
  gates with Gatling shotguns, looking unhappy. You 
  see Christopher among the strikers.
  The posse has some time to catch up with Chris and 
  find out what’s happened since he wrote his letter. 
  Chris tells the sodbusters that gangs of Comstock 
  STRIKEBREAKERS !
  A Savage Worlds One Sheet™ by Matthew Cutter
  for use with Deadlands: The Weird West
  Wherein the posse becomes embroiled in Virginia City’s labor disputes...and uncovers a provocateur.
  employees have clashed with the picketers a few times 
  since then, but there were no fatalities. He adds,
  “I’m real excited to introduce you to Sister Betsy. 
  She’s awful nice. Likes to say the Lord works in 
  mysterious ways. Heck, she’s the one who told me I 
  ought to write you a letter and ask for help.”
  The shootists’ reunion with Chris is short-lived. 
  Abruptly the Comstock Lode’s gates swing open to 
  reveal a phalanx of hard-looking men in dark suits 
  holding clubs and knives. After sizing up the miners 
  for a round or two, they bellow in rage and attack.
  • Miners (10): Use the Townsfolk profile in the 
  Deadlands Marshal’s Handbook.
  • Strikebreakers (15): Use the Outlaw profile in the 
  Deadlands Marshal’s Handbook. They’re armed with 
  large clubs (Str+d6) and Bowie knives (Str+d4+1, 
  AP 1).
    Boss Thug: Use the Gunman profile in the Deadlands 
  Marshal’s Handbook. He’s armed with a single-action 
  Colt (Range 12/24/48, Damage 2d6+1, RoF 1, AP 1).
  
  THE HIGH COST OF LABOR
  When the fight ends, if Christopher survived he 
  insists they go to see Sister Betsy right away. If Chris 
  wasn’t so lucky, the other miners make the introduction.
  At the Comstock Miners’ Union Hall, the posse 
  makes Sister Betsy Mason’s acquaintance and meets 
  the pious men and women of her flock. Betsy says,
  “I can’t thank you enough for making the trek to 
  Virginia City. Bless you. I’ve heard the word of the 
  Lord, and He says we’ve got quite a task ahead of us. 
  We’re going to need every ounce of help you’ve got.
  “There’s far more to this than a labor dispute. Henry 
  Comstock hired a bloodthirsty shrew by the name of 
  Dorcas Whateley to break the strikers. And let me tell 
  you right now: She don’t play fair.”
  Sister Betsy is happy to tell the posse all she knows 
  about Dorcas Whateley and her misbegotten clan. She 
  also offers her flock as back-up should the heroes need 
  or want it (if so, treat Betsy’s Flock as allied Extras). 
  Then she asks the sodbusters how they plan to see the 
  strike through, and ensure better treatment for the 
  Comstock’s miners.
   After the discussion’s gone on for a bit, call for 
  Notice rolls at –2. Success detects the sound of someone 
  creeping around outside the Miner’s Union. But it’s 
  not someone—it’s something, sent by Dorcas to liven 
  up the miners’ parlay: a passel o’ hungry walkin’ dead.
  • Walkin’ Dead (4 per hero): See the Deadlands 
  Marshal’s Handbook. Deaders raised by Dorcas 
  Whateley glow with an unholy light from within, 
  granting them the Fear Special Ability.
  • Miners (8): Use the Townsfolk profile in the 
  Deadlands Marshal’s Handbook.
  ending the dispute
  The Comstock miners’ strike can play out in any 
  number of ways, depending on your posse’s particular 
  talents and proclivities. Regardless of how they choose 
  to solve Virginia City’s dilemma, Sister Betsy offers 
  her aid and that of her flock without hesitation. Sister 
  Betsy can provide powerful support in combat, calling 
  upon miracles to heal and augment abilities.
  ALLIES & ENEMIES
  Hereafter we provide profiles for characters liable 
  to be friends and foes to the posse during the tale’s 
  resolution. Add others as you like, Marshal.
  • Betsy’s Flock (5): Use the Townsfolk profile in 
  the Deadlands Marshal’s Handbook. Two of them 
  have Shooting d8, the Quick Draw Edge, and are 
  armed with single-action Colt Peacemakers (Range 
  12/24/48, Damage 2d6+1, RoF 1, AP 1).
   Gabriel: Sister Betsy’s riding horse is a Wild Card. 
  See Savage Worlds.
   sister Betsy Mason
  Sister Betsy was a soiled dove who quit the business 
  when she heard “the call.” She took up the life of a 
  wandering blessed who helps the communities she 
  travels to—especially women in bad straits. Betsy 
  downplays her looks to be seen as a vessel of holiness 
  rather than an icon of vanity.
  Attributes: Agility d8, Smarts d8, Spirit d12, Strength 
  d6, Vigor d6
  Skills: Driving d4, Faith d12, Fighting d4, Guts d8, 
  Healing d8, Notice d8, Persuasion d6, Riding d8, 
  Shooting d8, Streetwise d8, Survival d4, Taunt d6
  Cha: +2; Grit: 5; Pace: 6; Parry: 4; Toughness: 5
  Hindrances: Code of Honor, Delusional (Believes her 
  horse is the mouth of God), Pacifist (Minor)
  Edges: Arcane Background (Blessed), Attractive, 
  Behold A Pale Horse..., Brave, Conviction, Flock, 
  Level Headed, Marksman, New Powers, Power Points
  Powers: Boost/lower Trait, greater healing, healing, 
  protection, sanctify, windstorm; Power Points: 20
  Gear: Double-barrel shotgun (Range 12/24/48, 
  Damage 1–3d6, RoF 1–2), riding horse (Gabriel), silver 
  cross necklace.
   dorCas WhateLey
  Dorcas Whateley is an albino, but coldly beautiful 
  in her uniquely unnerving way. She is Sister Betsy’s 
  nemesis, the two having clashed numerous times in 
  the past over a number of lost, arcane crystal skulls. 
  Dorcas believes they hold great power to aid the 
  Cackler. Dorcas prefers manipulation and seduction 
  over direct confrontation.
  Attributes: Agility d8, Smarts d12, Spirit d10, 
  Strength d4, Vigor d6
  Skills: Fighting d6, Gambling d8, Guts d10, 
  Intimidation d8, Investigation d10, Knowledge 
  (Occult) d10, Notice d6, Persuasion d12+1, Riding d6, 
  Shooting d6, Spellcasting d12, Stealth d8, Streetwise 
  d4, Taunt d8
  Cha: +2; Grit: 5; Pace: 6; Parry: 5; Toughness: 5
  Hindrances: Vengeful (Major)
  Edges: Arcane Background (Magic), Dealer’s Choice, 
  New Powers, Old Hand, Power Points, Professional 
  (Persuasion), Rich, Snakeoil Salesman, Strong Willed, 
  Very Attractive, Whateley Blood (Unsettling)
  Powers: Bolt, boost/lower Trait, invisibility, puppet, 
  quickness, zombie; Power Points: 25
  Gear: Ceremonial dagger (Str+d4), arcane tomes.
  “Sister Betsy Mason” and “Dorcas Whateley” created by 
  Dan and Maribeth Petrocelli.
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/Deadlands Reloaded/Deadlands Reloaded - One Sheet - Strikebreakers.pdf