TEXT: Junior Rangers are the entry point of the Gnarley rangers and act as the defenders of the Great Forest.  Their job is not only to
  the protection of the wood and its inhabitants, but also to hunt down those who seek to do it harm.
  Requirements
  Knowledge (Local - Verbobonc or Dyvers): 1 rank
  Knowledge (nature): 1 rank
  Skills: Animal Empathy (1 rank), Handle Animal (1 rank), Hide (2 ranks), Listen (3 ranks), Move Silently (2 ranks), Spot (3 ranks), Wilderness
  Lore (5 ranks)
  Base Attack Bonus: +3
  Feats: Tracking
  Annual Time Units: 4 TU
  Residency: Verbobonc or Dyvers, Living in the Gnarley Forest
  Special: Must be invited to begin training by a Gnarley Ranger Knight.
  Benefits
  Insignia: Silver Oak Leaf neck-chain.
  Forest Children: +1 insight bonus to Spot and Wilderness Lore skill checks while in the Gnarley Forest.
  Health of the Forest: 10% discount on all purchases (mundane) made from within the Gnarley Forest or made from goods of the Gnarley
  Forest  within the boundary of the Verbobonc or Dyvers Campaign.
  Call of the Forest: Junior Rangers may call upon a Senior Ranger once per adventure for consultation (non-combat) when in the Gnarley
  Forest.
  Forest Lore: May select the following knowledge skills to concentrate study of the Gnarley Forest Lore: Geography-Gnarley Forest, Local-
  Gnarley Forest, Nature-Gnarley Forest.  This benifit does not make this a class skill. The Junior Ranger is able to concentrate study in
  these fields of knowledge giving them an increased focus on skill checks at the GMs discretion.
  Forest Friend: the Junior Ranger may select the either the Gnarley Rangers or the Gnarley Druids. Once designated, these may not be
  changed. This is not cumlitavewith the Forest friend of the Gnarleyman or People of the Gnarley.
  Spells: A Junior Ranger has access to Class A 1st through 3rd Level spells from the Masters of the Wild: a Guidebook to Barbarians, Druids
  and Rangers and Defenders of the Faith: a Guidebook to Clerics and Paladins.
  Feats: Athletic, Chink in the Armor, Dash, Expert Tactician and Shadow from Song and Silence: a Guidebook to Bards and Rogues; Close-
  Quarters Fighting, Death Blow, Eyes in the Back of Your Head, Hold the Line, Off-Hand Parry, Sharp Shooting and Zhen Archery from
  Sword and Fist: a Guidebook to Fighters and Monks; Animal Defiance, Dwarf’s Toughness, Faster Healing, Improved Swim and Plant
  Defiance from Masters of the Wild: a Guidebook to Barbarians, Druids, and Rangers;
  Equipment (Mundane) - Winch crossbow from Masters of the Wild: a Guidebook to Barbarians, Druids, and Rangers; great crossbow,
  gnomish battlepick, tumbling bolt and spinning javilin from Sword and Fist: a Guidebook to Fighters and Monks; and the bolos from Sword
  and Fist: a Guidebook to Fighters and Monks. People of the Gnarley have access to the special material Darkwood and items made by
  elves from VER-RUP3: Adventure Certificate.
  Equipment (Magical) - armor special abilitiy: ease and wild, boots of endurance, collar of cleverness (all), collar of resistance (max +3),
  goggles of following and wilding clasp from the Masters of the Wild: a Guidebook to Barbarians, Druids and Rangers and the belt of many
  pockets from Song and Silence: a Guidebook to Bards and Rogues.
  Regional Adaptable Prestige Classes - The Junior Ranger has access to advance in the Windrider. Notify the Verbobonc Meta-Campaign
  Director when advancing in a regional prestige class.
  has acquired the following Meta-Campaign Certificate from the Verbobonc Triad
  ~ People of the Gnarley ~ Junior Ranger ~
  This certificate should be presented to the DM prior to play.
  Additional information can be found in the ‘Wayfarer’s Guide to Verbobonc’ or our web site at verbobonc.net
  Questions, comments or requests can be sent to: meta-campagin@verbobnc.net
  DM Signature: ___________________________ RPGA #: __________
  Convention: _____________________________ Date: _____________
  ® and ™ designate trademarks of Wizards of the Coast, INC © 2000 Wizards of the Coast, Inc.
  Ths certificate is the property of Wizards of the Coast and has a $0 actual cash value.
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Verbobonc/Meta-Campiagn Certificates/VER-MetaCert_GnarleyPeopleJunior.pdf