TEXT: Fuzzy Space
  1st Edition
  Copyright ©2011 Twilight Alley Games, All Rights Reserved
  
  500 Words
  There was recently a request on the rpg.net forums for roleplaying games 
  that were 500 words or less.  There were three requirements:
  •
  There must be two dice, which aren't added together
  •
  There has to be a token that sometimes the character has, and sometimes they 
  don't
  •
  There has to be some sort of countdown mechanic
  In Fuzzy Space, the two dice requirement is satisfied by the Task die and 
  the Meteor die, which are never added together.  The token is a meteor necklace 
  which gives certain advantages, but also has certain drawbacks, so sometimes the 
  character will want to wear it, and sometimes they won't.  This is kept track of 
  on the character sheet.  The countdown mechanic is the reduction of the 
  character's Fluff as they take damage.
  It was further requested that there be a hint of setting... that the rules 
  weren't just generic.
  The title page, this explanation page, and the character sheet aren't 
  included in the word count, as they aren't part of the rules proper.  The rules 
  themselves are exactly 500 words.  Enjoy!
  A.M.
  Twilight Alley Games
  http://www.twilightalleygames.tk
  Fuzzy Space 2
  
  Character Creation
  In the soft glow of a star-filled night, a meteor crashed into a stuffed 
  animal factory, giving them sentience.  You are one of the newly awakened.
  Type
  Is your character a teddy bear?  A stuffed dinosaur?
  Level
  All characters start at Level 1.
  Stats
  Characters are composed of four stats:
  •
  Fluff:  Strength
  •
  Determination:  Intelligence
  •
  Spring:  Speed
  •
  Command:  Influence
  Roll a d12 five times and drop the lowest roll.  Assign the remaining rolls 
  to the stats you want.
  Bonuses
  Refer to the chart below to determine the bonuses for your character's 
  stats.
  Fuzzy Space 3
  
  Stat
  Bonus
  1
  -5
  2
  -4
  3
  -3
  4
  -2
  5
  -1
  6
  0
  7
  0
  8
  +1
  9
  +2
  10
  +3
  11
  +4
  12
  +5
  Fuzzy Space 4
  
  Tasks
  Often your character will need to perform tasks that will require a roll to 
  see if their actions succeed.
  The Dice
  Roll 1d12 and 1d8 together.  The d12 is the Task die, and the d8 is the 
  Meteor die.
  Rolling for Tasks
  The Game Master (GM) will choose a difficulty number (DN) to represent the 
  challenge of the task.  He'll roll 1d8 and add the result to the DN.  This is the 
  task number (TN) you have to equal or beat.
  Choose which stat is going to be used for the task, then make a Task roll. 
  Add the stat bonus to the d12.  If the result is greater than or equal to the TN, 
  your character has succeeded.
  Wild Meteor
  When making a Task roll, if the d8 comes up as 8, make another Task roll. 
  Add the result of the d12 to the previous Task roll result.  Keep making Task 
  rolls as many times as the d8 comes up as 8.
  Fuzzy Space 5
  
  Combat
  Fighting is handled similar to Task rolls.
  Range
  Weapons have ranges:  Close, Medium, and Far.  To attack, your target must 
  be in range.
  Actions
  During combat you can attack or move one range.
  Combat Roll
  Everything has a Total Defense (TD).  For characters, this is armor defense 
  + Spring.
  Make a Task roll, add your Fluff bonus, and your weapon's damage.  If the 
  result is greater than the target's TD, it takes damage equal to the difference 
  between your result and its TD.
  The Meteor die can trigger additional rolls, just like when rolling for 
  tasks.
  Damage
  Damage is subtracted from Fluff, which also effects your Fluff bonus.  When 
  Fluff reaches 0, your character falls into rags.
  Fuzzy Space 6
  
  Meteor Necklace
  Necklaces can be found with chips of the meteor in them.  When worn, some of 
  them give special powers or bonuses, like bonuses to stats.
  If the Meteor die comes up 8 while wearing, roll d8:
  1  6 Nothing
  –
  7  8 Grow extra appendage, resulting effect is up to GM
  –
  Fuzzy Space 7
  
  Advancement
  When you play well, you get experience (XP).  Every 10 XP gains a level.  At 
  each level gain, a stat my be raised by 1 permanently.
  Fuzzy Space 8
  
  Items
  Item
  Range
  Damage
  Defense
  Fist
  Close
  1
  Cork gun
  Medium
  2
  Canvas
  2
  Fuzzy Space 9
  
  Fuzzy Space
  Name
  Level
  Type
  Experience
  Determination
  Spring
  Fluff
  Command
  Current Fluff
  Weapon
  Armor
  Items
  Range
  Copyright ©2011 Twilight Alley Games
  Fluff Sheet
  Permission to photocopy for personal use
  Total Attack Bonus
  Total Defense
  Fluff Bonus + Weapon Damage
  Spring + Armor
  Armor Defense
  Bonus
  Meteor Necklace
  Wearing
  
SOURCE: textdata/thevault/Kid Friendly/3. Rules Lite Collection/Fuzzy Space.pdf