TEXT: Roll to hit. Roll 7+ on
  one die, applying the following
  modifiers
  + crew quality
  + ship's targeting computer rating
  + or — weapons targeting rating
  — 2 at one hex range
  + 1 if firing a double mount
  Screens. Confirm any
  hits scored against the target's
  screens by rolling greater than the
  current screen value. Each hit ab-
  sorbed by the screens reduces the
  screen's effectiveness. See Screens.
  STAR
  CRUISER
  COMBAT
  CHARTS
  Apply Damage. Con-
  sult the rules booklet for specific ef-
  fects of damage. Mark damage on
  the ship status sheet.
  Damage Control. Roll 11 + on
  one die, applying the following
  modifiers.
  + crew quality
  + 4 if attempting to repair power
  plant hits
  Armor. All hits other than
  surface fixture hits (except hits on
  jack turrets) must be confirmed
  against the target ship's armor by
  rolling greater than the current ar-
  mor value.
  Hit Location. Determine hit location for all hits.
  Critical Hit Table
  CC-1050/T3
  General Hit Table
  Roll
  1-4
  5-6
  7
  8
  9-10
  Result
  Hull
  Power Plant
  Damage Control
  Surface Fixture
  Critical
  Surface Fixture Hits
  Roll
  1
  2
  3
  4-8
  9-10
  Result
  Active Sensors
  Passive Sensors
  Communicator
  Weapons Mount
  TTA
  Roll
  1
  2
  3
  4
  5
  6
  7
  8-10
  Result
  Computer
  TAC
  Bridge
  Life Support
  Drive
  Hangar Deck
  Missile Bay
  Continuing Dmg
  Roll to hit. Roll 7+ on
  one die, applying the following
  modifiers
  + crew quality
  + ship's targeting computer rating
  + or — weapons targeting rating
  -2 at one hex range
  + 1 if firing a double mount
  Screens. Confirm any
  hits scored against the target's
  screens by rolling greater than the
  current screen value. Each hit ab-
  sorbed by the screens reduces the
  screen's effectiveness. See Screens.
  STAR
  CRUISER
  COMBAT
  CHARTS
  Apply Damage. Con-
  sult the rules booklet for specific ef-
  fects of damage. Mark damage on
  the ship status sheet.
  Damage Control. Roll 11 + on
  one die, applying the following
  modifiers.
  + crew quality
  + 4 if attempting to repair power
  plant hits
  Armor. All hits other than
  surface fixture hits (except hits on
  jack turrets) must be confirmed
  against the target ship's armor by
  rolling greater than the current ar-
  mor value.
  CC-1050/T3
  Hit Location. Determine hit location for all hits.
  General Hit Table 
  Surface Fixture Hits
  Roll
  1-4
  5-6
  7
  8
  9-10
  Result
  Hull
  Power Plant
  Damage Control
  Surface Fixture
  Critical
  Roll
  1
  2
  3
  4-8
  9-10
  Result
  Active Sensors
  Passive Sensors
  Communicator
  Weapons Mount
  TTA
  Critical Hit Table
  Roll 
  Result
  1
  2
  3
  4
  5
  6
  7
  8-10
  Computer
  TAC
  Bridge
  Life Support
  Drive
  Hangar Deck
  Missile Bay
  Continuing Dmg
  
SOURCE: textdata/thevault/2300 AD/2300 AD Star Cruiser Combat Charts.pdf