TEXT: NAME
  PLAYER
  OCCUPATION
  SOCIAL CLASS 
  BIRTHPLACE 
  AGE 
  GENDER
  HARLEM UNBOUND
  HIT POINTS
  DYING
  MAJOR 
  WOUND
  MAX
  UNCONSCIOUS
  00
  01
  02
  03
  04
  05
  06
  07
  08
  09
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  MAGIC POINTS
  MAX
  00
  01
  02
  03
  04
  05
  06
  07
  08
  09
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  SANITY
  START
  MAX
  INSANE
  01
  02
  03
  04
  05
  06
  07
  08
  09
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
  LUCK
  OUT OF LUCK
  01
  02
  03
  04
  05
  06
  07
  08
  09
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
  MOVE 
  RATE
  RACIAL 
  TENSION
  IDEA
  STR
  APP
  CON
  INT
  POW
  SIZ
  DEX
  EDU
  SKILLS
  WEAPONS
  COMBAT
  CHARACTERISTICS
  DODGE
  BUILD
  DAMAGE 
  BONUS
  WEAPON
  REGULAR
  HARD
  EXTREME DAMAGE
  RANGE ATTACKS AMMO MALF.
  Unarmed
  1d3+db
   —
  1
  Accounting (05%)
  Anthropology (01%)
  Appraise (05%)
  Archaeology (01%)
  Art & Craft (05%)*
  Artillery (01%) 
  Charm (15%)
  Climb (20%)
  Credit Rating (00%)
  Cthulhu Mythos (00%)
  Demolitions (01%) 
  Disguise (05%)
  Diving (01%)
  Dodge (half DEX)
  Drive Auto (20%)
  Electrical Repair (10%)
  Fighting (varies)*
  Firearms(varies)*
  First Aid (30%)
  History (05%)
  Hypnosis (01%) 
  Intimidate (15%)
  Jump (20%)
  Language (Other)(01%)*
  Language (Own) (EDU)
  Law (05%)
  Library Use (20%)
  Listen (20%)
  Locksmith (01%)
  Mechanical Repair (10%)
  Medicine (01%)
  Natural World (10%)
  Navigate (10%)
  Occult (05%)
  Operate Heavy 
  Machinery (01%)
  Persuade (10%)
  Pilot (01%)*
  Psychoanalysis (01%)
  Psychology (10%)
  Read Lips (01%) 
  Ride (05%)
  Science (01%)*
  Sleight of Hand (10%)
  Spot Hidden (25%)
  Stealth (20%)
  Survival (10%)*
  Swim (20%)
  Throw (20%)
  Track (10%)
  *Skill specialization
  Lore (Harlem)  (01%)
   © copyright 2015, 2020 Darker Hue Studios. All rights reserved.
  
  BACKSTORY
  GEAR & POSSESSIONS
  NOTES
  CASH & ASSETS
  TALENTS
  PERSONAL DESCRIPTION
  IDEOLOGY/BELIEFS
  SIGNIFICANT PEOPLE
  MEANINGFUL LOCATIONS
  TREASURED POSSESSIONS
  SPENDING LEVEL:
  CASH:
  ASSETS:
  TRAITS
  INJURIES & SCARS
  PHOBIAS & MANIAS
  ARCANE TOMES, SPELLS & ARTIFACTS
  ENCOUNTERS WITH STRANGE ENTITIES
   © copyright 2015, 2020 Darker Hue Studios. All rights reserved.
  
SOURCE: textdata/thevault/Call of Cthulhu (CoC) (BRP) [multi]/7th edition/Harlem Unbound/Harlem Unbound - Character Sheet v2.pdf