TEXT:  
  Quinault, the Covenant’s Autocrat 
  Characteristics: Intelligence (Pragmatic) +2, Perception 
  (Finicky) +1, Presence (Severe look) -1, Communication 
  (Strong voice) +2, Strength 0, Stamina (Tireless) +2, Dex-
  terity (Rusty) -1, Quickness (Phlegmatic) -2 
  Size: 0 
  Age: 37 
  Confidence Score: 1 (3) 
  Virtues and Flaws: Covenfolk, Educated, Common 
  Sense, Piercing Gaze, Visions, Compulsion (Drinking), 
  Obsessed (Serving magi well) 
  Personality Traits: Severe +3, Melancholy +2, Faithful 
  +3 
  Reputation: Severe (Local, Bentalone Covenant) 2 
  Combat: 
  Short Sword: Init +5, Atk +8, Def +6, Dam +1 
  Soak: +4 (Partial Heavy Leather) 
  Fatigue Levels: OK, 0, -1, -3, -5, Unconscious 
  Would Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapaci-
  tated (16-20) 
  Core Abilities: Langue d’Oc 5, Latin 3, Artes Liberales 
  (Arithmetic) 4, Philosophiae 3, Folk Ken (Grogs) 2, Single 
  Weapon (Defense) 6, Carouse (Drinking) 3, Leadership 
  (Grogs) 4, Etiquette (Magi) 2, Bargain (Lab supplies) 5, 
  Ride (Harnessing) 1, Common Law (Local laws) 1 
  Encumbrance: 3 (4) 
   
  Description: You are rather tall, slim but not meager. 
  Your austere face and your piercing gaze make people un-
  easy, which you do not dislike. Your temples start turning 
  gray, as does your beard, which is always neatly trimmed. 
   
  Background: You come from a family of traders. Your 
  father accidentally died when you were very young. The 
  family business was then held by your uncle Victor, who 
  sheltered you and your mother, and raised you as his own 
  son. Your destiny was straightforward: you would work for 
  your uncle, and then for your cousin Gaspard when time 
  came. But one day, as you were traveling along a Pyrenean 
  road (the very same road where your father died, you dis-
  covered later), you had your first vision… It was your fa-
  ther! Leading a cart convoy, he was descending toward the 
  valley. Suddenly, your father nodded and fell on the cart’s 
  bench. A man had subdued him from inside the cart! As 
  the man whipped the mules to panic them, you recognized 
  him immediately… Victor! He had always told the mules 
  had been scared by falling rocks. He had always claimed to 
  have jumped off the cart right in time, while your father 
  wanted to save the shipment at all price. Deeply disturbed, 
  you talked to your mother, but she would not listen, and 
  then to your uncle, who got mad and drove you out. But 
  you knew. His gaze betrayed him. Then you got to drink. 
  You were nothing but a bloodless wreck when a magus 
  from the Grand Council of the Bentalone Covenant ap-
  proached you and asked you to become the autocrat. It is a 
  position you are now proud of, and you are forever grate-
  ful to the magi. You still sometimes drink, usually hiding, 
  but you always take care that it does not jeopardize your 
  position. 
   
  Motivation: Your duty is to supply the Covenant with 
  various furnishing, as well as food. It is natural for you to 
  go to Tarascon’s fair. However, you wonder why the 
  Grand Council sent the two youngest magi in the Cove-
  nant with you. You would have managed everything fine 
  without them. Their elders presumably wish to train them 
  at leading grogs. Anyway, this fair will allow you drinking 
  without anybody being upset, once your job is done. Some 
  kind of tradition… 
   
  Relationships with the Other Characters: 
   
  Carélia: She is Évrard d’Ange’s shield grog. She 
  interposed more than once between he and you, 
  whereas this young whippersnapper distracted grogs 
  from their tasks with his futile poetry. 
   
  Éthaine: She is Martin’s young apprentice, a naugh-
  ty kid who spends her free time playing stupid jokes 
  to grogs and stealing food from the kitchens. Martin 
  should better watch over her. 
   
  Évrard: He is the youngest of the magi. He seems 
  to spend most of his time writing poems and sing 
  them. The problem is that he believes everybody 
  should enjoy his poetry, and he keeps on distracting 
  grogs from working with such frivolities. 
   
  Gailhard: He is a Turb (Covenant guards) sergeant, 
  a skillful and serious veteran. 
   
  Martin: Unlike Évrard d’Ange, Martin is a young 
  but serious magus. He only appeals to you when it is 
  strictly necessary, and for reasons that are always 
  approved by the Grand Council. You know for sure 
  that he is about to become a member of this noble 
  assembly. 
  
SOURCE: textdata/thevault/Ars Magica [multi]/5th edition/Sub Rosa fanzine/Supplemental material/Issue 14/Eternal Love/Quinault Character Sheet.pdf