TEXT: 1
  
  2
  Written by: Eric Hindley   Art & Design by: Rick Hershey
  Published by: Fat Goblin Games
  Compatibility with the Pathfinder® Roleplaying Game requires the Pathfinder® Roleplaying Game from Paizo 
  Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder® Roleplaying Game. 
  Paizo, Publishing, LLC does not guarantee compatibility, and does not endorse the product.
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder® Roleplaying Game and the 
  Pathfinder® Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under 
  the Pathfinder® Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for 
  more information on the compatibility license.
  Compatibility with Psionics Unleashed requires Psionics Unleashed: Core Psionics System from Dreamscarred 
  Press. See http://dreamscarredpress.com for more information on Psionics Unleashed. Dreamscarred Press does not 
  guarantee compatibility, and does not endorse this product.
  Psionics Unleashed is copyright 2010 Dreamscarred Press and is referenced with permission.
  Mindblast! - Villains Augmented: Pacifier Angel ©2015 Fat Goblin Games. All rights reserved. www.fat-
  goblingames.com 
  Open Game Content: All material — including but not limited to art, place and character names, character and 
  setting descriptions, background, and new class descriptions—is Product Identity. All other content is considered 
  Open Game Content.
  MINDBLAST!
  MINDBLAST!
  Villains Augmented
  Pacifier Angel
  Villains Augmented
  Pacifier Angel
  
  3
  Angel, Pacifier
  This dark-skinned man has large, feathery 
  wings sprouting from his robed body. A glint-
  ing crescent moon shines on his brow and a 
  pair of golden scimitars gleam in his hands.
  Pacifier angel           cr 7
  XP 3,200
  NG Medium outsider (angel, extraplanar, good, 
  psionic)
  Init +4; Senses darkvision 60 ft., low-light vision; 
  Perception +16
  Aura protective aura 20 ft.
  Defense
  AC 18, touch 14, flat-footed 14 (+4 Dex, +3 natu-
  ral, +1 shield)
  hp 85 (9d10+36)
  Fort +10, Ref +7, Will +10; +4 resistance vs. evil, 
  +4 vs. poison
  DR 5/evil; Immune acid, cold, petrification; 
  Resist electricity 10, fire 10; SR 18
  Offense
  Speed 30 ft., fly 40 ft. (good)
  Melee +2 scimitar +13/+8 (1d6+7/18-20) and
     +2 scimitar +13 (1d6+7/18-20)
  Spell-Like Abilities (CL 9th; concentration +14)
     Constant—detect evil, detect thoughts (DC 17)
     3/day—alter self, charm monster (DC 19)
     1/week—modify memory (DC 20)
  statistics
  Str 20, Dex 19, Con 18, Int 17, Wis 18, Cha 21
  Base Atk +9; CMB +14; CMD 28
  Feats Double Slice, Power Attack, Two-weapon 
  Defense, Two-weapon Fighting, Weapon 
  Focus (scimitar)
  Skills Bluff +17, Diplomacy +14, Fly +20, Heal 
  +13, Knowledge (planes) +15, Knowledge 
  (psionics) +12, Perception +16, Sense Motive 
  +16, Spellcraft +12
  Languages Abyssal, Auran, Celestial, Infernal; 
  truespeech
  SQ peaceful resolve
  ecOlOgy
  Environment Any good-aligned plane
  Organization Solitary, Pair or Envoy (3-6)
  Treasure Double (2 +2 scimitars)
  special abilities
  Peaceful Resolve (Su) As a full-round action, a 
  pacifier angel can make a Diplomacy check to 
  change the attitude of every creature within 
  30 ft. Make a single roll and compare it to 
  the DC required for each creature involved 
  separately. A creature’s attitude can only be 
  shifted by one category per round through 
  the use of this ability. 
  Pacifier angels often serve as the emissar-
  ies and diplomats of the heavens. They are 
  sent into situations where a peaceful resolu-
  tion is not only the most desirable outcome, 
  but the necessary one. They use their influ-
  ential powers to slowly coerce the oppos-
  ing parties of a conflict into the resolution 
  desired by the deities of good. They prefer 
  to use subtle means of influence to achieve 
  their goals, only drawing on their magical 
  abilities when a situation escalates beyond 
  the control of their conventional skills.
  There is much debate over the use of paci-
  fier angels among the deities of good—is 
  it the greater good to end bloodshed and 
  conflict; or to allow people to use their own 
  free-will and judgment to solve their own 
  problems. This has led to the two sides 
  of the debate nearly coming to blows on 
  numerous occasions, despite the supposed 
  unity of angels as a whole. Many good dei-
  ties has refused the services of the pacifier 
  angels for exactly this reason, valuing the 
  freedom of the individual over even the 
  lives of their own followers. 
  Pacifier angels are masters of diplomacy 
  and coercion, preferring to rely on their 
  skills and powers to solve conflict before 
  bloodshed starts, but they are far from 
  helpless if violence becomes the only solu-
  tion available. Their gleaming golden swords 
  
  4
  look like so much ceremonial garb, but 
  prove utterly deadly in the skilled hands of 
  the angels. An envoy of pacifier angels can 
  prove to be a deadly force when circum-
  stances prevent their peaceful mission from 
  success.
  Pacifier angels have perfectly symmetrical 
  facial features and sculpted physiques. They 
  never wear armor or use shields, meant to 
  act as a gesture of peace by demonstrating 
  that they are openly undefended, show-
  ing trust in the other party. A pacifier angel 
  stands six feet tall and weighs 180 pounds.
  
  5
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