TEXT: Mythic Minis 59 
  Feats oF Brutality
  by Robert Brookes and Jason Nelson
  
  By Robert Brookes and Jason Nelson
  Welcome to Mythic Minis!
  The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic 
  Adventures hardback contains a wealth of new rules, but in one book there cannot 
  be room for everything. Sometimes there are large areas to cover with extensive 
  rules adaptations, but sometimes what you need is a power-packed punch of tightly 
  focused rules content that contains exactly what you need for your character, 
  creature, or whatever it may be. A half-dozen feats, a set of linked spells, a group of 
  magic items, five mythic path abilities, and so on; that’s where Mythic Minis come in. 
  Mythic Minis are not about exposition, philosophy, and campaign-building; they are 
  just flat-out fantastic ideas and great mechanics for GMs and players alike, written 
  by the same designers that helped create the official mythic rules.
  Follow Legendary Games on Facebook, follow us on Twitter, and check out our 
  website at www.makeyourgamelegendary.com.
  MYTHIC MINIS 59: Feats of Brutality 
  Mythic feats can suit any need, from magical to martial and from subtlety to 
  savagery. These feats are very much in the latter category, being combat feats 
  focused particularly on the deadly and devastating displays of strength and power 
  that rend their foes limb from limb and leave them in a bloody and beaten heap. 
  Cleaving Finish (Combat, Mythic)
  Your clustered shots open a weak-point in enemy armor. 
  Prerequisites: Cleaving FinishUC
  Benefit: Whenever you make an attack with Cleaving Finish against a foe within 
  reach, you may make an additional attack at a -5 penalty.
  Close-Quarters Thrower (Combat, Mythic)
  You follow-up an attack with a thrown weapon with a sudden strike.
  Prerequisites: Close-Quarters ThrowerUC
  Benefit: When you successfully hit an opponent with a thrown weapon while you 
  are threatened by an opponent, you may make a melee attack at your highest attack 
  bonus at one creature within your reach as a swift action.
  Deadly Finish (Combat, Mythic)
  Your killing blows create a shockwave of terror.
  Prerequisites: Deadly FinishUC
  Benefit: This feat functions with ranged attacks as well as melee attacks, and if 
  you kill the target you can use the clean blade champion path ability as a free action 
  against either a single opponent within 30 feet of the target, or against all opponents 
  adjacent to the target. If you expend one use of mythic power when killing a 
  creature, it is more difficult to bring back that creature from the dead, requiring a 
  caster level check against a DC equal to your base attack bonus plus your mythic tier 
  plus the result of your surge die.
  Death or Glory (Combat, Mythic)
  Your great risks offer greater reward.
  Prerequisites: Death or GloryUC 
  Benefit: When you use this feat, if your attack hits it is automatically considered a 
  critical threat. If the target is a mythic creature, its attack against you as an immediate 
  action is also automatically a critical threat if it hits you. Your target can also expend 
  one use of mythic power to make its return attack against you even if your attack 
  kills or incapacitates it or it has already used its immediate action. 
  Devastating Strike (Combat, Mythic)
  Your devastating strike causes great harm to all nearby enemies.
  Prerequisites: Devastating StrikeUC
  Benefit: When you hit an opponent with Vital Strike, Improved Vital Strike, or 
  Greater Vital Strike all enemies adjacent to your target suffer damage equal 
  to the bonus damage provided by Devastating Strike. A successful Fortitude 
  save (DC 10 + 1/2 your level + your Strength modifier) negates this extra 
  damage. Non-mythic foes may not save against this damage.
  Furious Finish (Combat, Mythic)
  Channeling your rage into a massive blow does not hinder your.
  Prerequisites: Furious FinishUC 
  Benefit: When you use Furious Finish to end your rage you are not 
  fatigued afterward.
  Hammer the Gap (Combat, Mythic)
  Your repeated blows crush your enemies.
  Prerequisites: Hammer the GapUC
  Benefit: At the end of a full-attack action you may knock your opponent back 5 
  feet for every successful, consecutive attack you made against them in that round. 
  Against non-mythic foes you may also make a Combat Maneuver Check as a free 
  action to knock them prone at the end of their move. Movement made in this 
  fashion does not provoke attacks of opportunity.
  Impaling Critical (Combat, Critical, Mythic)
  When you run your enemies through you can make them bleed out.
  Prerequisites: Impaling CriticalUC
  Benefit: When your weapon is removed after successfully impaling an opponent, 
  they take bleed damage equal to the weapon’s base damage dice for a number of 
  rounds equal to your mythic tier.
  Improved Cleaving Finish (Combat, Mythic)
  You are a whirlwind of death. 
  Prerequisites: Improved Cleaving FinishUC
  Benefit: Whenever you make an attack with cleaving finish against a foe within 
  reach, you may make a two additional attacks against them. The first attack is made 
  with a -5 penalty, and the second a -10 penalty.
  Improved Devastating Strike (Combat, Mythic)
  Your crushing blows are deadly and crippling to your enemies. 
  Prerequisite: Improved Devastating StrikeUC.
  Benefit: When you confirm a critical hit when making a Vital Strike attack, you 
  may forgo the bonus hit point damage from this feat to instead deal 2 points of 
  Strength, Dexterity, or Constitution damage (your choice) to the target. A successful 
  Fortitude save (DC 10 + 1/2 your Hit Dice + your Strength modifier + your mythic 
  tier) halves this ability damage for non-mythic targets or negates it for a mythic 
  target. If you have Improved Vital Strike, you deal 4 points of ability damage; if you 
  have Greater Vital Strike, you deal 6 points of ability damage.
  Improved Impaling Critical (Combat, Critical, Mythic)
  You can pin your impaled opponents to the ground. 
  Prerequisites: Improved Impaling CriticalUC
  Benefit: When you confirm a critical hit and have successfully impaled an 
  opponent, you may perform a combat maneuver check as a free action to immobilize 
  your opponent as with the weapon impaling them. Your opponent must be adjacent 
  to a solid, immobile object (such as the ground). If your combat maneuver check 
  is successful, your opponent is immobilized and may not move from the square 
  they are in. You must maintain your hold on the impaling weapon (with at least 
  one hand) and succeed at a Combat Maneuver Check every round to maintain the 
  immobilization. Your opponent may attempt to make a Combat Maneuver Check 
  on his turn to attempt to escape immobilization.
  Raging Brutality (Mythic)
  Your brutality knows no limits.
  Prerequisites: Raging BrutalityUC
  Benefit: The bonus damage from Raging Brutality is doubled on a critical hit. 
  Additionally, you can expend one use of mythic power when you activate Power 
  Attack to double the damage bonus provided by Raging Brutality.
  Mythic Minis 59 - Feats oF Brutality
  
  Raging Deathblow (Mythic)
  You are an unstoppable juggernaut of death and destruction.
  Prerequisites: Raging DeathblowUC
  Benefit: You gain an additional number of rounds of rage per day from Raging 
  Deathblow equal to 1/2 your mythic tier (minimum 1). Whenever you rest to renew 
  your total number of rounds of rage per day, any extra rounds you still have from 
  this feat are lost.
  Raging Hurler (Mythic)
  Opponents struck by your hurled weapons are bowled over.
  Prerequisites: Raging HurlerUC
  Benefit: While raging, when you hit an opponent with a thrown two-handed 
  weapon (or two-handed improvised weapon) you may perform a trip combat 
  maneuver against them as a free action.
  Raging Throw (Mythic)
  Your raging throws have a domino effect.
  Prerequisites: Raging ThrowUC
  Benefit: When using Raging Throw, if you bull rush an opponent into a square 
  another creature occupies or into a solid object, the opponent and the creature or 
  object take bludgeoning damage as per Raging Throw. That creature is also subject 
  to a bull rush combat maneuver, using the same result as your original bull rush 
  combat maneuver check. This effect continues until there are no more opponents 
  to be bull rushed into.
  Credits
  Authors: Robert Brookes and Jason Nelson
  Artist: Joe Slucher
  Editor: Jason Nelson
  Design and Layout: Richard Kunz
  Legendary Games Team Members: Clinton J. Boomer, Benjamin Bruck, 
  Matthew Goodall, Jim Groves, Tim Hitchcock, Jonathan H. Keith, Nicolas Logue, 
  Jason Nelson, Richard Pett, Tom Phillips, Alistair Rigg, Tork Shaw, Mike Shel, Mike 
  Welham, Neil Spicer, Todd Stewart, Russ Taylor, Greg A. Vaughan, and Clark Peterson
  Publisher: Jason Nelson
  Executive Partner: Neil Spicer
  Business Director: Rachel Ventura
  Special Thanks: Erik Mona, Lisa Stevens, Jason Bulmahn, and the Paizo staff for 
  their excellent Pathfinder Roleplaying Game Mythic Adventures hardback. 
   
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  Mythic Minis 59: Feats of Brutality © 2015, Legendary Games; Author Robert Brookes and Jason Nelson.
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip 
  Williams, based on material by E. Gary Gygax and Dave Arneson.
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