TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 2: 
  � Bag of Holding (Type I) (Adventure; 
  DMG) 
  APL 6 (all items from APLs 2-4 plus): 
  � Bag of Holding (Type II)  (Adventure; 
  DMG) 
  � Amulet of Natural Armor +2  (Adventure; 
  DMG) 
  � Bracers of Armor +2 (Adventure; DMG) 
  � Cloak of Resistance +2 (Adventure; DMG)
   
  APL 8 (all items from APLs 2-6 plus): 
  � Bag of Holding (Type III)  (Adventure; 
  DMG) 
   
  APL 12 (all items from APLs 2-10 plus): 
  � Bag of Holding (Type IV)  (Adventure; 
  DMG) 
   
  Adventure Record# 
  595 CY
  A D V E N T U R E
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp 
   
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  APL 10 
  max 1,350xp; 2,300gp 
   
  APL 12 
  max 1,575xp; 3,300gp 
   
  �Gratitude of Jazaar Ibn Fadel: This counts as an influence 
  point with the Mouqollad Consortium. If you are a member of the 
  Consortium, this becomes a permanent influence point. 
   
  �Eternal Gratitude of Jazaar Ibn Fadel: You count as being a 
  member of the Consortium in any adventure that belonging to the 
  Mouqollad Consortium (House of Ibn Fadel) may have an impact. 
  This applies applies only to in-game situations and circumstances, 
  not item access. If you are already a member of the Consortium 
  you gain a +4 circumstance bonus to all social rolls involving the 
  Consortium. 
   
  �Consortium access: Because of your great generosity, Jazaar 
  uses his contacts to get you items you may find useful. Starting 5 
  adventures after this one, you can purchase the following items 
  after any adventure set in Ekbir or Tusmit: horseshoes of speed, 
  ghost-touch barding, +1 horseshoes, saddlebags of holding type I 
  or II and horses and non-magical horse barding at 20% discount. 
   
  �Gratitude of Fawala: Maybe useful in the future. 
   
  �Trustworthy friend: Someone has deemed you to be 
  trustworthy and may call upon you in the future. 
   
  �Thankful Clergy: This counts as an influence point with 
  the Clergy of the Exalted Faith. As long as you have this 
  influence point you can purchase the Holy Cup Water 
  (counts as Bahamut’s breath from Planar Handbook) after 
  any adventure set in Ekbir or Tusmit. Cross off once used. 
   
  �Curse of the Tomb: The first time a victim rolls a 20 on 
  a d20 roll for either an attack roll on an enemy or saving 
  throw (that’s harmful to them) the 20 counts as a 1. This 
  curse cannot be dispelled, nor can it be removed with a 
  break enchantment, limited wish, or remove curse spell. A 
  miracle or wish spell removes the curse. A soothsayer tells 
  you that this curse can be removed if you receive an 
  atonement from a man whose lips have kissed the High 
  Cleric himself. 
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Ekb5-05/Tus5-06 The Tusman Job 
  A Regional Adventure 
  Set in the Tusmit/Ekbir Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Tusmit/595/Normal Scenarios/TUS5-06 - The Tusman Job (APL 2-12)/TUS5-06 - The Tusman Job AR.pdf