TEXT:  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  A PRIMER TO 
  THESE STARS ARE OURS! 
  DISCOVER THE 23RD CENTURY TERRAN BORDERLANDS! 
   
  By Omer Golan-Joel, Richard Hazlewood, and Josh Peters 
   
   
   
  
  2 
   
  A PRIMER TO THESE STARS ARE OURS! 
  Credits
  Cover Art 
  Ian Stead 
  Interior Art 
  Axel Löfving 
  Ian Stead 
  Luigi Castellani 
  Star Map 
  Ian Stead 
  Deck Plans 
  Ian Stead 
  Author 
  Omer Golan-Joel, Richard Hazlewood, Josh Peters 
  Editor 
  Richard Hazlewood 
  Interior Design & Layout 
  Ian Steadand Omer Golan-Joel 
   
   
   
   
   
   
  This Product is derived from the Traveller System Reference Document and other Open Gaming Content made available by the Open Gaming License, and does 
  not contain closed content from products published by either Mongoose Publishing or Far Future Enterprises. This Product is not affiliated with either Mongoose 
  Publishing or Far Future Enterprises, and it makes no claim to or challenge to any trademarks held by either entity. The use of the Traveller System Reference 
  Document does not convey the endorsement of this Product by either Mongoose Publishing or Far Future Enterprises as a product of either of their product 
  lines. 
  Cepheus Engine and Samardan Press™ are the trademarks of Jason "Flynn" Kemp”; Stellagama Publishing is not affiliated with Jason "Flynn" Kemp or Samardan 
  Press™. 
  Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e) and are not open 
  content, and thus are property of Stellagama Publishing: All trademarks or registered trademarks, proper names (characters, organizations etc.), dialogue, 
  plots, storylines, locations, characters, artwork and trade dress. (Elements that have previously been designated as Open Game Content or are in the public 
  domain are not included in this declaration.) Open Content: Except for material designated as product identity (see above), any game mechanics are Open 
  Game Content as defined in the Open Gaming License version 1.0a section 1(d). No portion of this work other than the material designated as Open Game 
  Content may be reproduced in any form without written permission. A copy of the Open Game License licence is shown on the last page of this book. To learn 
  more about the Open Game Licence, please go to http://www.opengamingfoundation.org/. 
  This artwork is copyright (C)2006 Bradley K McDevitt.  You can use this image in commercial or fan projects, however you may not publish it as clip art.  Any 
  company that uses images from 'Clip Art Critters' is required to place the artist's name amongst the credits. For more artwork or to contact this artist please 
  visit... www.bradleykmcdevitt.net Sold by Postmortem Studios... www.postmort.demon.co.uk 
   
  Roleplaying games to DIE for. 
   
  
  A Primer to These Stars Are Ours! 
  3 
   
  TABLE OF CONTENTS 
  These Stars Are Ours! 
  4 
  Welcome to the 23rd Century 
  5 
  Required Materials 
  6 
  About the Authors 
  6 
  Setting Overview 
  8 
  The Terran Borderlands 
  10 
  Reticulans – Play as a Grey Alien from Zeta 2 Reticuli! 
  12 
     Reticulans – Species and Empire 
  12 
     Playing a Reticulan 
  13 
     Generating Reticulan Characters 
  14 
     Flying Saucers! 
  15 
  Adventure Awaits! 
  17 
     Sample World: Buggane 
  17 
     Sample Patron: Grrtrhd, Zhuzzh Salvage Operator 
  17 
  Terran News Agency Dispatches, February 2260 
  18 
  These Stars Are Ours! Core Book overview 
  19 
  Open Game License Version 1.0A 
  21 
   
   
   
   
   
   
  
  A Primer to These Stars Are Ours! 
  4 
   
  THESE STARS ARE OURS! 
  "The first alien world I visited was Keid and I wasn’t there for sightseeing. I served my term of duty 
  in the 3rd Battalion of the 5th Guard Regiment. We were fresh out of boot camp; we were all raw 
  recruits from Terra. They raised our entire battalion from the ground up. Sure, we had some 
  seasoned sergeants and an old CO, but we ordinary Guardsmen were green recruits. We were the 
  class of '56, then straight from school to boot camp as Guard volunteers – hungry for battle in the 
  name of Mother Terra. We did not know what war meant. We were soon to find out. 
  They brought us out of cryo on the last day of jump and prepared us for combat landing. We did a 
  few training jumps from LEO back home, but this was our first dip into the fire. We suited us, grab 
  our gear, and lined up for the pods. No one spoke. No one joked. This was real stuff – jump into the 
  fire and kick the crap out of some grey-skinned bug for Terra and President Singh. Strapping myself 
  into the pod was easy – they drilled us so hard in this in basic that we coulda done it in our sleep. 
  Then I felt the kick, and out I was in space. A few minutes of stargazing and then the fire of 
  atmospheric insertion. 
  The brass called this Operation Burnt Offering. There was some serious burning, all right, and we 
  were the offering. Planetary defenses opened up on us when we hit the stratosphere in a hail of 
  green plasma fire. There were pods as far as the eye could see – and the unlucky ones got zapped 
  like flies. I saw their blips go out one by one on my HUD – Rusenski, Nkrumah, Segal – guys and gals 
  I had drinks with the night before we boarded the transport – now little more than whisps of smoke 
  in Keid's atmosphere. I braced myself, prayed hard that I was not the next in line, and then the 
  parachute came up and I was gliding over the Reticulan city-scape. 
  It was night when we hit the ground. Gravity felt just like home, but the air was dusty and thin. The 
  power was out in the bombed-out city district but two moons shined in the dark skies and we could 
  see the flashes of explosions and laser fire a few streets away from us. The buildings here must have 
  been graceful, tall silvery spires before the War. Now, they lay around like broken fingers jutting 
  from the dusty ground. We regrouped into battle formation and advanced cautiously, wary of Grey 
  snipers. 
  Our mission was to relieve a battalion of Technocratic rebels pinned down by powerful Imperial fire. 
  Grey politics – I never got their point, but those Techies were on our side, the Imperials deserved a 
  Gauss shot to the head for what they did to us in my parent's time. It was that simple back then. This 
  is when I first met living, breathing aliens – short "women" with grey skin, no hair, and eyes which 
  were larger than they should be. They were glad to have us there – at least this was what our 
  interpreter told us; you couldn't judge from the look on their faces what they felt. By the time we got 
  there, the entire battalion numbered less than twenty aliens. We braced with them for the inevitable 
  Imperial attack, which soon came – a wave of warbots and walkers. Thanks God for our Plasmas and 
  Tac missiles – they got what was coming for them. 
  That was how I first visited an alien world. It was strange, I got a laser blast to my knee, but I came 
  back. Six of my friends – my best buddies from boot camp – remained there forever, probably in one 
  of the mass graves; we did recover the bodies of thirteen more from my company and sent them for 
  burial with full honors on the Motherworld. Now the war is over and Shengot us drummed out when 
  he merged the Guard with the damned Naval Infantry bubbleheads. They didn't need that many 
  Guardsman to man the Marine squads, so here I am, mustered out with a free Middle Pass from ol' 
  Singh for my service. Now I'm going to see the universe – and this time not through a Gauss Rifle's 
  recon scope." 
  - Former Guardsman First Class Boris Saunders, age 22, Svarog, December 21, 2259 
   
   
  
  A Primer to These Stars Are Ours! 
  5 
   
  WELCOME TO THE 23RD CENTURY! 
  These Stars Are Ours (TSAO) is the first product of the Visions of Empire 
  (VoE) line of space-opera setting material for the Cepheus Engine Core 
  Rules. Set in 2260 AD, it introduces the player characters to the 
  immediate aftermath of the Terran Liberation War against the mighty 
  Reticulan Empire and its many thralls. The Reticulan Empire was forced 
  to sign a humiliating peace treaty with the victorious Terrans and 
  reluctantly accept Terran independence from the Empire. For their 
  part, the upstart Terrans, bolstered by their victory against their old 
  masters, now move to become a power to be reckoned with in interstellar affairs. On this 
  background of espionage, maneuvering, and saber-rattling, and on the new interstellar frontiers, 
  the player characters can forge a destiny of heroes or villains of the new United Terran Republic. It 
  provides background information, a 16 by 10 hex star-map, full information, and write-ups about all 
  64 major worlds in this area, and other materials necessary to set a Sci-Fi campaign in the exciting 
  times of the 23rd century. 
  It is two years after we won the War against our old Reticulan masters. We - the children of Mother 
  Terra - are now free to forge our destiny and put our mark on the stars. These stars are ours! We 
  took them by our right, and by the blood of our brave soldiers and star-sailors who gave their lives 
  to free our Motherworld from the Reticulan yoke. The United Terran Republic proudly carries our 
  Terran banner forward and we will make ourselves - humans from Terra - into a power to be 
  reckoned with. This is a time for bold men and women to step up and leave their mark on the 
  universe. We need intrepid explorers to discover the riches of our far frontiers; enterprising 
  merchants to open new trade routes with far-away alien stars; cunning spies and agents to protect 
  us from any alien plot against our hard-won independence; and of course - daring soldiers and 
  spacemen to protect our borders and push back those who still desire to enslave us. 
  But we are not alone - brave Cicek warriors and even Reticulan and Ssesslessian defectors fought at 
  our side against the Reticulan legions. Rebuilding our space - indeed, building Terra into a mighty 
  force on the interstellar playfield will require the help of these same alien allies. Against this mighty 
  alliance, stand our many enemies - both internal and external. Corrupt politicians and crime-lords 
  plot to turn our glorious Republic into their own plaything at our expense. Ruthless pirates and 
  raiders rob far-flung colonies, heedless of the opening they give to our greater enemy. In the 
  shadows, House Thiragin - the Reticulan noble house which once ruled Terra with an iron fist - plots 
  and plans for its ultimate revenge on us upstart “barbarians”. For all of this - children of the Earth – 
  Mother Terra needs you! 
   
  
  A Primer to These Stars Are Ours! 
  6 
   
  REQUIRED MATERIALS 
  To use this primer, you will need a copy of 
  the Cepheus Engine System Reference 
  Document, 
  from 
  Samardan 
  Press™ 
  available from DriveThruRPG. 
  Alternatively, you may use any other 
  variant of the 2D6 Science Fiction SRD such 
  as the base System Reference Document 
  (SRD), itself freely and legally available at 
  http://www.travellersrd.com. 
  Also, to get the most from this book you 
  will need at least two six-sided dice and 
  some pens/pencils and paper or a 
  computer. 
  References to Other Books 
  Cepheus Engine System Reference Document: CE 
  About the Authors 
  Omer Golan-Joel is a 34 years old freelance English-Hebrew-English translator and an avid sci-fi and 
  fantasy gamer from the town of Yavne, Israel. He lives with his fiancée and two cats Saki and Chicha 
  – the real masters of the house – as well as an entourage of lizards, from the gang of house geckos 
  to the large Star Agama who graces the wall of his home in the warm and hot months. Omer is a fan 
  of science-fiction, fantasy and history, an amateur cook, and a hobbyist herpetologist. He also writes 
  sci-fi and fantasy role-playing gaming material, including Outer Veil, a full-scale campaign setting 
  for the rules once known as Mongoose Traveller, which was published by Spica Publishing® in 2011. 
  In early 2016, he joined forces with his old comrade-in-arms Richard Hazlewood to form Stellagama 
  Publishing, an independent role-playing publishing house. 
  Richard Hazlewood has been playing RPGs since 1976.  He served eight years in the US Navy, 
  operating nuclear reactors on submarines.  He enjoyed that so much he got out of the Navy and 
  went into aviation.  Richard has a Master’s Degree is Aerospace Engineering and works for a major 
  US Airline.  He has two grown children and three grandchildren. Richard lives with his wife and three 
  dogs in the Southern USA. 
  Josh Peters is a high school math and history teacher, an accomplished drummer, and avid tabletop 
  RPG gamer. Josh has a Master’s degree in history, and resides in Montreal, Canada, with his 
  beautiful, patient wife and deviously adorable daughter. 
  Stellagama Publishing 
  Stellagama Publishing is a small, independent, international role-playing game publisher focused on 
  science fiction gaming founded in January 2016. We publish gaming material for Cepheus Engine, 
  2d6 Sci-Fi OGL, Stars Without Number, and the White Star™ RPG based on Sword & Wizardry: White 
  Box. Our interests are first and foremost to put forth enjoyable, immediately playable supplements, 
  settings, and adventures for these games for the enjoyment of our fellow players and referees. 
   
   
   
  
  A Primer to These Stars Are Ours! 
  7 
   
   
   
  
  A Primer to These Stars Are Ours! 
  8 
   
  SETTING OVERVIEW 
  The Stars Are Ours! Takes place in 2260 AD, two years after the Terran-Cicek victory in the Terran 
  Liberation War against the mighty Reticulan Empire. This is a time of uneasy peace, when all sides 
  of involved in the former War now vie for political, military, and economic power. Many of the 
  worlds in the Terran Borderlands were battlegrounds of the war. The war affected the life of almost 
  every Terran who lived through it. Most human characters actually fought in the War. For Reticulans 
  who support the Technocratic Movement, this was a war of liberation from outdated Imperial rule. 
  For Imperial Reticulans, however, this was a shameful disaster where the upstart Terrans had the 
  audacity to challenge the Empire – and the impudence to win. A few Reticulans even plot revenge. 
  The United Terran Republic 
  Terra and the space she carved out of the stars by force of arms is the new thorn in the side of the 
  Reticulan Empire. Defeating House Thiragin – the wealthiest of the Great Houses – the Terrans 
  established themselves as a force to be reckoned with. Ruling over Terran Space is the United Terran 
  Republic (UTR), a vigorous power administered by the pragmatic President Alberto Shen. Militarized 
  and centralized to the hilt during the war years, the UTR now moves to more pluralistic economy 
  and politics. When the War ended, the UTR demobilized a significant part of its military, though still 
  retaining an impressive force. We - the Terrans - are a rising force in interstellar politics and are 
  aggressively developing our economy, as well as pushing to colonize the wide-open frontiers of 
  space. 
  The Reticulan Empire 
  Immensely old and vast beyond any Terran comparison, the Reticulans rule over more than a Sector 
  of space. The humanoid Reticulans, sometimes referred to as “Greys”, are rational, technologically 
  advanced beings. All Reticulans are biologically “female” and reproduce asexually. The Imperial 
  system is one of vertical and horizontal monopolies held by the nine Great Houses with the Empress 
  on top. Both Terran and Cicek were once client species of the Reticulans, but have recently won 
  their freedom. The Reticulans have been engaged for an apparent eternity in an intermittent war 
  against the aggressive Chiwak to the Rimward of Imperial space, employing warbots and alien, often 
  human, auxiliaries. 
  Ssesslessian Harmony 
  The Terran victory created two new interstellar polities, which are in essence Terran client-states. 
  The first is the Ssesslessian Harmony. Centuries ago, the Reticulans glassed the Ssesslessian 
  homeworld, forcing them to become nomads and thralls of the Empire. The UTR gave two former 
  Reticulan worlds to the Ssesslessians as their new homeworlds. Highly spiritual but sectarian, the 
  snake-like Ssesslessians maintain multiple mystery-cults to their numberless gods, all presided over 
  by the Council of Harmony – and its Terran advisors. 
  Second is the Reticulan Technate. Even before the War, many Reticulans began to question the 
  rationale behind the Imperial system. In its stead, they proposed Technocracy – meritocratic rule by 
  experts and scientists rather than by hereditary nobles. This underground Technocratic Movement 
  supported the Terrans during the War and now control the Terra-backed Reticulan Technate. 
  Rationally managed in both economy and politics, the Technate shows much vigor which is in short 
  supply in the old Empire. 
  Cicek Confederation 
  To the Spinward-Rimward dwell the tribal, reptilian Cicek. Highly individualistic and competitive in 
  the case of males and tribal community oriented in the case of females, the Cicek dislike any political 
  framework larger than a tribe. As a male’s Glory changes quickly over time, so does the Cicek 
  hierarchy. Only a particularly Glorious male may hope to unite several tribes under his command. 
  
  A Primer to These Stars Are Ours! 
  9 
   
  The latter happened recently when the warlord Nine Talons accumulated enough notoriety and 
  Glory to unite the tribes behind him. He formed the Cicek Confederation, combining multiple tribes 
  into a very loose "government". However, Cicek being Cicek, things are unstable and the only hope 
  for stability is continued effort by Cicek females to reign in the typical male competition. 
  Zhuzzh and Precursors 
  The insectoid Zhuzzh are opportunistic nomads, traveling space in their many starships and trading 
  in all sorts of artifacts, trinkets, and other goods. They are not above turning to piracy or smuggling 
  when the opportunity arises. Zhuzzh are said to originate from a former Precursor world. They were 
  originally semi-sentient scavengers who filled the vacuum vacated by the Precursors' fall. The 
  Zhuzzh then quickly evolved sentience and learned how to use Precursor technology. This allowed 
  them to advance rapidly, though usually through jury-rigging rather than a profound understanding 
  of the principals of engineering behind their devices.  
  On to Adventure! 
  This is a time of great danger among the stars, as well as great opportunities. Enterprising people – 
  both human and alien – can find employment in a wide variety of bold actions among the stars, from 
  exploration of unknown worlds beyond the frontier, to diplomacy and espionage along the border, 
  to trade and commerce between the far stars and across borders, to mercenary work in the many 
  local and interstellar conflicts – or, indeed, active-duty military life in these interesting times. 
  Adventure awaits! 
   
   
   
  
  A Primer to These Stars Are Ours! 
  10 
   
   
  THE TERRAN BORDERLANDS 
  Reticulan space stretches many parsecs to the Rimward of Terra, and Terran space expands further 
  Coreward. This vast universe holds boundless opportunities for adventure and drama under the 
  light of many distant stars. The greatest drama, however, the greatest conflict and action, goes in 
  the narrow band called the Terran Borderlands. There, the spheres of influence of the United Terran 
  Republic, the Reticulans, the Cicek, and the Ssesslessians intersect. There, political machinations, 
  covert operations, and still-opened war-wounds simmer as these interstellar powers jockey for 
  dominance in the Post-War universe. 
  The galaxy is vast and we have visited a tiny and insignificant area out of this great disk of stars. Even 
  the Reticulan Empire – the greatest interstellar power known to us – is a speck in size compared to 
  the galaxy. In this space, however, our history unfolds. The Reticulans once designated their space 
  as a "Sector", forty parsecs from Coreward to Rimward and thirty parsecs from Spinward to Trailing. 
  They divided it into sixteen "Subsectors". They eventually grew and expanded out of this initial 
  Sector and subjugated four species – including the Terrans – to serve as their client-states. Known 
  space, in its modern form, stretches across approximately four Sectors, that is a radius of 
  approximately thirty to forty parsecs from Zeta 2 Reticuli, though they do not directly correspond 
  to the Sectors of official Reticulan astrography. The approximate center of known space is Zeta 2 
  Reticuli – the Reticulan homestar, a dozen parsecs to the Rimward-Trailing from Sol. It is somewhat 
  to the Coreward and the Spinward from the astrographical center of the Reticulan Empire. The 
  Empire itself fills nine Subsectors, while its client species, as well as the now-independent Terrans 
  and Cicek, expand known space by a subsector or two outward. 
   
   
  
  A Primer to These Stars Are Ours! 
  11 
   
  Cicek Confederation 
  Cicek space lies on the Spinward-Rimward corner of the Borderlands. Until recently a frontier region, 
  these Cicek stars saw massive development during the War. The risky trade and supply route from 
  Terra to the Cicek core worlds along the Solar Main – called the Cicek Run – went through this region 
  and brought with it rapid development. Even today, the Cicek borderlands worlds enjoy a 
  “boomtown” economy, as several tribes have migrated there to exploit the virgin rocks for resources 
  and settle the fertile soil of the local “capital” of Fei Lian. As usual for Cicek, the typical starport in 
  this region is a free port open to all kinds of business, legitimate or otherwise, with few (if any) 
  questions asked. 
  Reticulan Empire 
  At the Trailing-Rimward side of the Borderlands lies Reticulan Imperial space – old, well-developed, 
  rich worlds controlled by the Reticulan House Thiragin. A few of them, such as Asura, sustained 
  significant damage during the War, but most of the Reticulan Imperial worlds are developed and 
  rich beyond what most Terran worlds can achieve. With the old Thiragin capital at Keid in Technate 
  hands, the new Reticulan Imperial regional capital was established on the similarly wealthy Rana 
  system. 
  Reticulan Technate 
  Five of the Reticulan border worlds conquered by Terra in the late War formed the Reticulan 
  Technate, controlled by the rebel Technocratic Movement. They all suffered significant War 
  damage, especially the Technate capital of Keid – the old House Thiragin seat of power – which saw 
  heavy fighting at the final stage of the War. The Technocratic government, supported by Terra and 
  managed by Reticulan scientists and engineers, devotes most of its resources for rebuilding the 
  shattered economy. The local culture is far more stable than that of the Empire, but also far less 
  stable and is prone to all sorts of weird projects and factionalism led by brilliant and eccentric 
  Reticulan minds. 
  Ssesslessian Harmony 
  For centuries, the Ssesslessians were without a homeworld, their original world destroyed by the 
  Reticulans. They vowed not to settle down until they enact divine punishment on the Reticulans, 
  but during the War, Terran diplomatic efforts convinced some of them to settle on the former 
  Reticulan colony of Mehen and the mining world of Jörmungandr. The Reticulan colonists, fearing 
  massacre by the vengeful Ssesslessians, fled to the Rimward Imperial stars, leaving most of the 
  infrastructure intact for the Ssesslessians to use. The Ssesslessian Harmony is a Terran client-state 
  and trades extensively with Terra. 
  Unclaimed Worlds 
  The Terran Borderlands include several worlds still unclaimed by the interstellar governments. Most 
  are uninhabited except for the failed colony on Asherah and the illicit settlement on Koschei. These 
  worlds are wide open to exploration and colonization. Some groups – mostly Terran and Cicek – 
  have already expressed interest in colonizing these stars, though their remoteness slows down such 
  plans as reconstruction of existing colonies takes precedence over establishing new ones. 
  United Terran Republic 
  The United Terran Republic dominates the Coreward half of the Terran Borderlands and extends to 
  several more colony worlds to the Coreward and the Trailing of the area shown on the map, though 
  the Terran economic and political core is at the Terra-Sol system, Chiron, Barnard, and Belobog. The 
  UTR is expanding in all directions, except for the Rimward where treaties and agreements have 
  established a permanent border. The Terran government invests in bolstering the colonies along 
  that border to shore up its defenses against potential Imperial Reticulan aggression. 
  
  A Primer to These Stars Are Ours! 
  12 
   
  RETICULANS – PLAY AS A GREY ALIEN FROM ZETA 2 RETICULI 
  The These Stars Are Ours! core book offers 7 alien careers from four alien species, in addition to 12 
  Terran careers. Here we provide a sample of such an alien career – the Reticulan Prole – including a 
  description of this species, tips about playing a Reticulan, character generation rules, advanced 
  Event tables, and Cepheus Engine statistics for a Civilian Flying Saucer. 
  Reticulans – Species and Empire 
  The Reticulan Empire is the oldest and most powerful 
  polity in known space, though the Chiwak have been 
  known to contest that claim. Reticulans are small, slender 
  humanoids, standing on average 140cm tall. They possess 
  large, bulbous heads dominated by two large, almond-
  shaped eyes. They have little or no nose and a small, toothy 
  mouth. Reticulans exhibit both mammalian and reptilian 
  characteristics. All Reticulans are biologically female. Each 
  individual lays eggs several times in her life through 
  parthenogenesis, each egg eventually producing a 
  Reticulan hatchling. This form of reproduction requires no 
  sexual contact with other individuals and creates less 
  genetic variety than sexual reproduction, though the 
  hatchlings are not exact clones of their mother (though 
  they are quite like her). This superficial similarity among 
  Reticulans led Terrans to hypothesize in the early years of 
  the occupation that the Reticulans were all artificial clones. 
  Reticulan psychology is shaped by two main biological facts about their species. They reproduce 
  asexually through parthenogenesis, and their evolutionary origins can be traced back to a scavenger 
  species that ate prey long after predators had eaten their fill. The current theory is that these 
  Reticulan ancestors never fought predators, or other hijackers. Instead, they waited for them to 
  finish and then fed on the remains. This made the species poorly adapted to physical fighting. 
  Moreover, asexual reproduction removed a reason to fight over mates. This meant that this 
  Reticulan ancestor had even fewer evolutionary pressures forcing them to be efficient combatants.  
  This in turn reduced evolutionary pressures to develop aggression and strong emotional passions. 
  Rather, evolution drove the ancestor-Reticulan towards more cognitive development. 
  Reticulans are very rational beings. The average Reticulan is smarter than the average human, and 
  a particularly brilliant Reticulan outstrips even the greatest human geniuses in terms of raw 
  cognitive power. Reticulans prefer to use their intellect, rather than emotions or brute force, to 
  solve problems. They also have a fondness for categorizing and encoding information, as well as a 
  knack for creating efficient procedures and plans. Relations between Reticulans are usually based 
  on rational and utilitarian concerns. Still, it would be wrong to think the Reticulans incapable of 
  emotion. Ambition and pride are common feelings among Reticulans, as is loyalty to one’s house or 
  bloodline. 
  The Reticulan Empire is ruled by the Empress and the Great Houses. Each Great House, as well as 
  many of the Minor Houses, is essentially a massive semi-monopolist megacorporation, not unlike 
  the Zaibatsus of Imperial Japan on Old Terra. The Great Houses, however, have a great deal of 
  political influence. Each House is ruled by a single Reticulan bloodline, and ownership is hereditary. 
  At the most basic level, the Empire is not necessarily feudal since its rulers are not a class of land-
  owners. Instead, it is more like highly stratified and monopolized capitalism: each House owns a 
  
  A Primer to These Stars Are Ours! 
  13 
   
  wide variety of subsidiaries, industries, and outlets, and has the right to govern planets, or even 
  subsectors. As communications are limited to the speed of Jump travel, each planetary business, 
  even when owned by an interstellar Great House, must run itself almost independently. Thus, the 
  ruling bloodline guards its House’s interests over interstellar distances by extreme nepotism: the 
  entire senior managerial staff comes from its daughters. 
  All Proles in the territory of a Great House are its subjects. Many work for the House controlling 
  the area they live in - as said above, it is essentially a monopolistic corporation. If commoners move 
  - not always an easy thing to do - to the territory of another Great House, they'll usually have to find 
  a job with that house. The Proles constitute a clear majority of the Reticulan species and fill all 
  productive and most contemplative jobs. They also staff the lower and middle managerial positions, 
  with the Gentry functioning as senior managers and the Nobility as executives. Economic prosperity 
  and status vary greatly between Proles, but the one thing in common between them is their lack of 
  any significant political power, as the decision makers are, for the most part, Nobles. 
  Playing a Reticulan 
  When playing a Reticulan, always try to be as rational as possible. A Reticulan character may have 
  emotions, but her reasoning abilities should always be at the fore. A Reticulan character keeps a 
  cool head and a sharp mind even in stressful situations. When trying to solve a problem, she will 
  resort to scientific and technological solutions before turning to emotion, intuition, or violence. 
  Reticulans view violence as only one of several tools in their disposal when confronting problems. 
  They wield it as a scalpel, not as a sledgehammer, but when they see fit they are capable of things 
  which would be viewed as vicious cruelty by other species. When they do resort to violence, 
  Reticulans prefer to carry it out via technological means, such as robots, or their alien clients - they 
  themselves are not very well-adapted to combat. 
  Reticulans lack the biological or cultural imperative for love, other than motherly love. They may 
  form friendships with other individuals - even alien individuals - but these relations are rarely 
  passionate, and carry only moderate emotional attachment. They may display loyalty, but will rarely 
  adhere to what they see as a lost cause. They are capable of compassion, but less so than most 
  humans. In interpersonal relations, just like in problem-solving, Reticulans tend towards rationality 
  and utilitarianism. Furthermore, Reticulans are long-lived, and their upper class is extremely long-
  lived. This leads to them embracing “the long view” in all their endeavors. Reticulan villains might 
  spend decades or even centuries on elaborate schemes.  At all times, Reticulans are calculating and 
  very rarely do they make a rash decision. 
   
   
  
  A Primer to These Stars Are Ours! 
  14 
   
  Generating Reticulan Characters 
  The grey-skinned aliens called Reticulans by humanity, mature much more slowly than humans and 
  enjoy longer lifespans. They start their careers at the age of 26 and begin aging only at age 50, at 
  the end of their sixth term. Afterwards, they make an Aging table roll only every two career terms 
  (8 years). They often live over 150 years, but the elite enjoys longevity treatments which extend 
  their lives to several centuries. All Reticulans are female. They are descended from Scavenger-
  Carrion Eaters. Reticulans may have up to 12 terms using the career generation rules.  
  Reticulans have the following Racial Traits: Engineered (TL11), Low Gravity Adaption, Notable 
  Intelligence (+2), Small (STR 1D6, DEX 3D6, END 1D6). 
  The following character generation tables use the Cepheus Engine character generation rules, with 
  the addition of the Ally and Saucer mustering out benefits, detailed below. 
   
  Reticulan Prole 
  A Reticulan commoner, as opposed to the Noble 
  ruling caste. Proles are workers, technicians, 
  scientists, soldiers, and explorers, among many 
  other trades and professions. 
  Qualification 
  Any 
  Reticulan 
  Commission 
  EDU 6+ 
  Survival 
  INT 5+ 
  Advancement 
  INT 7+ 
  Re-Enlistment 
  4+ 
   
   
   
  Mustering Out Benefits 
  Rank 
  Title 
  Skill or Bonus 
  1D6 
  Cash 
  Materials 
  0 
  Worker 
  Computer-1 
  1 
  Cr1000 
  Mid Passage 
  1 
  Petite 
   
  2 
  Cr2000 
  +1 EDU 
  2 
  Moyenne 
   
  3 
  Cr5000 
  High Passage 
  3 
  Grande 
  Leadership-1 
  4 
  Cr10000 
  +1 INT 
  4 
  Haute 
   
  5 
  Cr20000 
  +1 SOC 
  5 
  Burgess 
   
  6 
  Cr50000 
  Ally 
  6 
  Equesa 
   
  7 
  Cr100000 
  Saucer 
  Skills and Training 
  1D6 
  Personal Development 
  Service 
  Specialist 
  Advanced Education 
  1 
  +1 STR 
  Admin 
  Broker 
  +1 SOC 
  2 
  +1 DEX 
  Comms 
  Computer 
  Electronics 
  3 
  +1 END 
  Electronics 
  Gravitics 
  Engineering 
  4 
  +1 INT 
  Recon 
  Medicine 
  Gravitics 
  5 
  +1 EDU 
  Sciences 
  Recon 
  Navigation 
  6 
  Gun Combat 
  Vehicle 
  Sciences 
  Piloting 
   
  New Mustering Out Benefits 
  • Ally: An Ally may be a close friend or relative who may be willing to help the character from 
  time to time. The details are left to the Referee and Player. 
  • Saucer: You receive a Civilian Saucer (see below). If you roll this Benefit again, you may 
  upgrade to a Military Saucer or gain a Level of Pilot (small craft). Additional rolls of this 
  benefit can be used to reduce the age of the ship or allow small improvements (not to exceed 
  MCr1.0 each) to the ship. Note that the ship is 1D3 decades old and might suffer from various 
  quirks. 
   
   
  
  A Primer to These Stars Are Ours! 
  15 
   
   
  Flying Saucers 
  30-ton Reticulan Civilian Saucer 
  The space vessel which comes to mind when someone thinks of a "Reticulan ship" is the Saucer. This 
  is the workhorse of Reticulan interstellar society – highly standardized, highly efficient, and very 
  easily reconfigurable for a wide variety of roles. Components, from lab modules to staterooms, are 
  completely modular and are easy to install and remove. Furthermore, as Saucer Tenders – 
  commonly available in most Reticulan star systems and in alien space around the Reticulan border 
  - can carry Saucers between star systems, they are a favorite method of travel for Reticulans who 
  do not have to leave the comfort of their own ship when traveling, but instead fly it in-system and 
  then dock with a Tender to jump to the next one. 
  There are several common configurations, the most well-known of these is the Exploration version 
  installing advanced sensors, two staterooms for extended stay and a small lab; a residential variant 
  carrying staterooms and some Luxuries; and a shorter-range shuttle version carrying a combination 
  of Small Craft Acceleration Couches and cargo space. The data below describes the "base" saucer, 
  without additional components installed – this can be reconfigured by the owner after purchase at 
  any Starport C or better in Reticulan space. 
  Using a 30-ton hull (0 Hull, 1 Structure), the Reticulan Civilian Saucer is a common sight in Reticulan 
  space. It mounts maneuver drive sE and power plant sG, giving a performance of 3-G acceleration. 
  Fuel tankage of 3 tons supports the power plant for 4 weeks. Adjacent to the 2-person Control Cabin 
  is a computer Model3. Standard software load includes: Fire Control/1 and Simulated Intelligence/1. 
  The ship is equipped with Military sensors (+0 DM). The ship has 1 hardpoint and 1 ton allocated for 
  fire control. Installed on the hardpoint is a single Beam Laser. Reconfigurable cargo capacity is 10.5 
  tons. The hull is streamlined with Self-Sealing and Stealth options. Special features include Fuel 
  Scoops and an Airlock. The ship requires a crew of 1: Pilot; although the Simulated Intelligence 
  program makes the ship self-guiding. The ship can carry up to 1 additional passenger in the Control 
  Cabin. The ship costs MCr19.940 and takes 30 weeks to build. 
   
   
  
  A Primer to These Stars Are Ours! 
  16 
   
  Simulated Intelligence (TL13) 
  Advanced computer algorithms running on a powerful computer can perform highly complex tasks 
  autonomously and appear "intelligent" upon cursory examination. They are not truly self-aware, 
  however, and might encounter difficulties where there is need of non-procedural thinking or 
  "intuition". The Simulated Intelligence ship computer program is an advanced, powerful version of 
  the ordinary Intellect software and Expert programs (CE70) designed to run on ship mainframes and 
  capable of conducting highly complex spacecraft operations. This program can use the Pilot, 
  Navigation, Engineering, and Electronic skills in any task using the ship's own systems, and, 
  combined with Auto-Repair (CE126) and Repair Drones, it may also use the Mechanic, Gravitics, and 
  Engineering skills for any shipboard task, using the drone as its "eyes and hands". Note that 
  Simulated Intelligence will encounter difficulties when faced with complex, unpredictable situations 
  requiring true self-aware sentience and will then suffer negative DMs at the Referee's discretion; 
  thus, most military starships and some civilian ones will prefer to employ a full sophont crew even 
  when using a Simulated Intelligence to carry out day-to-day tasks. 
  Simulated Intelligence comes in two versions - Simulated Intelligence I and Simulated Intelligence 
  II, as noted below. 
  Simulated Intelligence I - MCr1, Rating 10, has skill-1 in Pilot, Navigation, Engineering, Electronics, 
  Mechanics and Gravitics. May only use one skill at a time. 
  Simulated Intelligence II - MCr10, Rating 15, has skill-1 in Pilot, Navigation, Engineering, Electronics, 
  Mechanics and Gravitics. May use up to two skills simultaneously. 
  Note that all species in this setting have regulations requiring at least one person with the 
  necessary skills to be aboard. There are no robotic ships in this setting – although theoretically, there 
  could be. 
   
  Saucer Familiarity 
  The Reticulans have been using Saucers – both military and civilian – for centuries. As technology, 
  advanced they upgraded a few systems, but the most basic layout and work interfaces have changed 
  very little. As Reticulans use saucers extensively, their shipyards, technicians, and pilots know them 
  inside and out, and finding spare parts for a Saucer is easy on any Reticulan world but the most 
  remote and desolate. 
  Thus, Saucers enjoy the following benefits: 
  • A Reticulan engineer attempting to repair or jury-rig any system on a Saucer enjoys a +1 
  DM to her task roll. 
  • A Reticulan pilot flying a Saucer enjoys a +1 DM to her Pilot rolls. 
  • Annual maintenance, spare parts, and repairs for a Saucer at any Reticulan starport enjoy 
  a 10% discount. 
   
   
   
  
  A Primer to These Stars Are Ours! 
  17 
   
  ADVENTURE AWAITS 
  Sample World: Buggane B400655-D, Temperate (Teegarden's Star c, M6V, 
  Reticulan Technate) 
  Located two parsecs from Belobog, Buggane served as an important Reticulan military stronghold 
  during the War, as well as staging ground for deploying units to Belobog. The Empire fortified this 
  world and built its starport and naval bases underground to help defend them against 
  bombardment. The Terrans hit Buggane multiple times. Multiple wrecked naval vessels, as well as 
  war debris, form a “ring” at 100-planetary-diameter distance from the main world. This “ring” is still 
  fertile ground for salvage operations, which are now carried out by the Technate government, as 
  well as by Terran and Zhuzzh freelancers. The planet itself also saw major fighting and still holds 
  extensive bunker networks built by the Empire. While the Imperial defenders did surrender to Terra 
  after significant fighting, many underground shelters and communication tunnels remain 
  unexplored, presumably abandoned. 
  Sample Patron: Grrtrhd, Zhuzzh Salvage Operator 
  This independent salvage operator usually goes by “Gertrude”, as her Zhuzzh name is nearly 
  unpronounceable by human “vocal orifices”—as she calls them. She is looking for a group of hardy 
  space salvagers for a major operation. 
  Equipment and Skills Required: Engineering, Mechanics, Electronics, Zero-G, other Technical 
  skills an asset. A starship or other small craft will be an asset, but not absolutely necessary. 
  Description: "Gertrude"’s operation on Buggane has hit a snag. Her last crew was imprisoned by 
  Reticulan Technate authorities on charges of illegal salvage and black marketeering. She needs a 
  new crew to crack open and investigate a supply depot rumored to be buried in an asteroid in the 
  Buggane system. She will pay 15% of the value of all salvage recovered, 20% if the PCs bring their 
  own ship. 
  GM Information: "Gertrude" has found the location of a “lost” Technate insurgent supply depot 
  from the War. These depots in Buggane were instrumental in aiding the rebels hold out against the 
  Reticulan Empire until the UTR could liberate the system. The Technate claims all materiel found in 
  these depots as its rightful property but acknowledges that salvage operators are often 
  indispensable in locating caches. This is a meritocracy, after all. "Gertrude" is not satisfied with the 
  25% commission she would receive for turning in these lost Technate supplies to their rightful 
  owners, and is skirting the law in the hopes of making a major score. If the Buggane authorities 
  detect or catch the PCs, she will leave them high and dry. 
  Complications: 
  1. Precursor artifacts in the bunker have not yet attracted the attention of the Technate, but other 
  Zhuzzh salvagers might be close by to jump on the PCs after they’ve made the initial entry. 
  2. The bunker has automated defense systems, warbots, and other traps. 
  3. The bunker has live defense systems in the form of Reticulan Technocratic rebels who were 
  kept in low-berth during the War. 
  4. The supply cache is a treasure-trove of supplies. Unfortunately, it is also a Reticulan Technate 
  space police sting, who are using the base to catch illegal salvage operations. 
  5. The cache contains the location of an even bigger score. Do the PCs find the map before 
  "Gertrude"? What do they do with it? 
  6. The supply cache contains weapons of mass destruction. 
  
  A Primer to These Stars Are Ours! 
  18 
   
  TERRAN NEWS AGENCY DISPATCHES, FEBRUARY 2260 
  ALULA 25-DEC-59 
  The Far Trader TSS Uriah the Hittite, registered on Jambavan, was reported lost with all hands after 
  an alleged pirate attack while approaching the Alula jump-point. High Port Administrator Kinked Tail 
  expressed sadness over the loss of Terran and Cicek lives but said that it is neither her job, nor that 
  of the Emerald Eyes tribe to police the higher orbits. She further claimed that the pirate ships surely 
  originated from Lindworm, which is beyond Emerald Eyes territory. 
  JAMBAVAN 5-JAN-60 - Terran Ministry of Colonization and Space Travel officials stressed again that 
  ships going into Cicek space should be ready to defend themselves and carry appropriate weapons. 
  GASHADOKURO 6-JAN-60 
  Imperial health officials have expressed concerns regarding the spread of the Blue Fever epidemic 
  among Reticulan refugees from Asura. The refugees, housed in repurposed hangars, complained 
  about overcrowding and inadequate medical resources, but House Thiragin representative Nilrana 
  said that such claims are little more than Technocratic propaganda aimed to foment discontent 
  among the refugees, and that the Terrans, who bombarded Asura, should be blamed for any 
  misfortune the refugees suffer from. 
  KEID 17-JAN-60 – Sources in the Reticulan Technate said that this is evidence for the illogical, 
  inefficient nature of the Imperial system, especially in comparison to the on-going, successful 
  reconstruction of Technate worlds. 
  BELOBOG 11-JAN-60 
  Ministry of Finance director for the Belobog District, Marcella Shimon, announced the Ministry's 
  plan to privatize the Kresnik Mining Concern. No details regarding potential buyers were given but 
  representatives of New Terran Frontiers and Chiang Robotics have expressed keen interest in the 
  offer. Kresnik Miner's Union spokesman, Boris Nakamura told TNA that the Union will cooperate 
  with such a move only if the Ministry will respect the hard work and dedication of the miners, who 
  delivered crucial raw materials to Belobog while under Reticulan bombardment, and vouch for their 
  employment security. 
  JORMUNGANDR 12-JAN-60 
  A malfunctioning mining robot killed six Ssesslessian miners and a Terran engineer and wounded 
  twenty-two additional miners in a freak accident in a lanthanum mine near the southern pole of 
  Jörmungandr. Ssesslessian Harmony security troops destroyed the robot and thus saved the lives of 
  over a hundred additional miners and engineers. The mine's chief foreman announced that a 
  software glitch caused the robot to attack miners with its laser drills. However, anonymous sources 
  in Jörmungandr's government disclosed to TNA that they strongly suspect malicious software left 
  behind by the Reticulans when they evacuated the world in 2244. 
  MARS 1-FEB-60 
  Unstable weather continues in Syrtis Major Planum and Terran authorities have evacuated six more 
  settlements due to flash flooding. The Mars Planetary Meteorological Service cited the effects of 
  the current stage of terraformation as the reason for the heavy rains and stormy weather over this 
  region. 
  MARS 2-FEB-60 – The Mars Xenoarcheological Society announced the discovery of alien ruins 
  exposed by the flash floods in Syrtis. They told TNA that the working hypothesis is that these are of 
  Precursor origin, though they have not ruled out a later Reticulan construction. The Society has 
  postponed further investigation until the weather stabilizes enough to allow safe excavation. 
   
   
  
  A Primer to These Stars Are Ours! 
  19 
   
  EXCITED? MUCH MORE AWAITS IN THE 
  THESE STARS ARE OURS CORE BOOK 
  These Stars Are Ours is a fully independent setting for 
  the Cepheus Engine rules. Here we are proud to 
  present all the material you will need to play games, 
  adventures, and campaigns in that universe. We 
  present you with the universe of 2260 AD – two years 
  after the decisive Terran victory over the Reticulan 
  Empire, securing Terran independence and making 
  humanity a young but rising interstellar power. 
  Chapter 1 – the United Terran Republic provides 
  details of 2260's Terra, its history, current affairs and 
  outlook, government and politics, military might, 
  economy and corporations, technology, crime, and 
  law enforcement. The chapter also provides the 
  enterprising Referee with details about the conquest 
  and colonization of space, cultural life in 2260 and 
  criminal and terrorist groups and organization to 
  make the lives of player characters "interesting". 
  Chapter 2 – Aliens describes Terra's alien neighbors, allies, and rivals. Primary among these are the 
  Reticulan Empire and Technate, the Cicek and their Confederation, the nomadic Zhuzzh and the 
  enigmatic Ssesslessians. This chapter also describes minor alien species and alien empires – some 
  of which are quite prominent – lying far from Sol and thus less influential on current affairs. We 
  provide details about the biology, psychology, and culture of each alien species, as well as advice 
  about playing alien characters. 
  Chapter 3 – Characters and Careers deals with creating characters specifically intended for These 
  Stars Are Ours. We offer character creation guidelines and careers for Terran and alien characters, 
  including alien species-specific rules and full career tables. We also provide optional advanced 
  character generation rules including event tables for all careers described in this book and rules for 
  earning decorations while in service. This chapter also provides rules for cybernetic enhancements 
  and related advanced technologies. 
  Chapter 4 – Starships contains two new small craft designs and five new starship designs unique to 
  These Stars Are Ours. From the ubiquitous Reticulan Saucers and Terran military transports to Cicek 
  raiders and Ssesslessian Infiltrators, this chapter allows the Referee and players to experience space 
  travel and space combat in These Stars Are Ours. All starship descriptions contain full game stats, as 
  well as detailed deckplans. 
  Chapter 5 – Terran Borderlands provides the Referee with a detailed overview of Terran space and 
  its alien neighbors. Out of the entirety of Known Space in this setting – which spans multiple Sectors 
  – this book focuses on the border region between Terran, Reticulan, Cicek and Ssesslessian space, 
  as well as the Spinward Terran frontier which is open to exploration and colonization. This is an area 
  brimming with political conflict, drama, and action, ideal for exciting science fiction campaigns. This 
  chapter overviews known space and then details the sixty-four worlds of the Terran Borderlands; 
  worlds brimming with adventuring potential. 
   
  
  A Primer to These Stars Are Ours! 
  20 
   
  Chapter 6 – Patrons described twelve Patrons from this setting willing to hire player characters and 
  send them on thrilling adventures throughout the Terran Borderlands. 
  Appendix A – Terran News Agency Dispatches, February 2260 replicates an in-game news bulletin 
  sheet, printable as a handout for players and containing multiple news stories – each one of them 
  is also an adventure seed for your game. 
  Appendix B – Sources of Inspiration, Literary and Otherwise refers to multiple works of science 
  fiction which have inspired the design of These Stars Are Ours – and which can provide inspiration 
  for your game as well. It lists works of literature, cinema, and television as well as the most recent 
  and most modern medium – video games. 
   
  Launch into the 23rd Century with These Stars Are Ours! 
  - 
  History and background material for 23rd century Terra and the larger universe. 
  - 
  Corporations, political parties, and illegal groups – both Terran and alien. 
  - 
  4 major alien species and several minor ones – all detailed. 
  - 
  Rules for generating and playing characters from 6 alien species. 
  - 
  7 alien careers and 12 Terran ones. 
  - 
  Advanced character generation rules and event tables for all included careers. 
  - 
  Rules for cybernetic augmentation, body modification, and cyborg conversion. 
  - 
  2 small craft and 5 starships with full game statistics and high-res deck plans. 
  - 
  The Terran Borderlands including 64 detailed worlds and a high-res star map. 
  - 
  12 Patrons offering adventurous missions to the players' characters. 
   
  Note that this book provides character generations, biological and cultural 
  background, and flying saucers (!) for playing Grey Aliens from Zeta 2 
  Reticuli – ready to drop into any Cepheus Engine campaign! 
   
   
   
  
  A Primer to These Stars Are Ours! 
  21 
   
  OPEN GAME LICENCE VERSION 1.0A 
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc. („Wizards‟). All rights reserved. 
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. 
  System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich 
  Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. 
  Traveller System Reference Document Copyright © 2008, Mongoose Publishing. 
  Cepheus Engine System Reference Document, Copyright © 2016 Samardan Press; Author Jason "Flynn" Kemp. 
  These Stars Are Ours! © 2016, Stellagama Publishing; Authors Omer Golan-Joel and Richard Hazlewood. 
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