TEXT:  
  Leprechauns  
  By Timothy S. Brannan 
   
   
   
   
   
   
   
   
   
   
  For use with The Hero's Journey Fantasy Roleplaying 
   
   
   
   
   
                                                  OS4003                                                               
   
   
   
  
  Leprechauns  
  for The Hero's Journey 
   
  Leprechauns are small humanoids that live in the same general areas as do elves. While elves 
  prefer the open spaces, Leprechauns live underground in elaborate burrows. They share many 
  similarities with halflings and gnomes but are more closely related to pixies, faeries, and distantly 
  elves.   
   
  Leprechauns tend to be Neutral in alignment, but quite a 
  few are Lawful.  Chaotic leprechauns are known as Fear 
  Deargs.  These leprechauns are of sour temper and typically 
  wear red. 
  The typical Leprechaun stands 3' to 3½' tall, and weighs 
  about 50-55 lbs; About the same size as a Halfling. Females 
  are slightly smaller and lighter than the males. Their skin 
  color ranges from tan to a pale, if pinkish hue. The hair of 
  a leprechaun is typically any shade or red though some are 
  darker. Their eyes can be any shade of green. Leprechaun 
  males typically have long beards the same color as their hair. Leprechauns generally wear 
  natural fibers with quite a bit of green in them, though they decorate their clothes with intricate 
  stitching or fine jewelry. Leprechauns reach adulthood at about age 40, and they live about 
  400 years, though some can live almost to 600 years.  
   
  Leprechauns get along with most races as a general rule but 
  tend to keep all but the family at arm's length.  Most get 
  along fine with halflings, seeing them as something akin to 
  more civilized, if somewhat lazy, cousins.  They find dwarves 
  humorless, elves too haughty, and humans as too greedy.  
  For a leprechaun, a hot hearth, warm bed, and a good 
  meal are worth more than any gold.  They value gold, but 
  it is something they can come by easily.   
   
  Leprechauns are inherently magical, many excel in areas of 
  enchantment and other magic, and most all Leprechauns 
  know at least a little magic.  
   
  Weapons and Armor:  Leprechauns may use any weapon, 
  but it needs to "sized" to fit them. Typically any weapon 
  sized for a Halfling character will be suitable for a 
  Leprechaun. Leprechauns may not use "two-handed" handed 
  weapons such as two-handed swords, long bows, battle axes, 
  and other larger weapons. 
  Leprechauns may wear any armor, but most prefer "natural" armor such as leather or hide.            
   
  Luck: Leprechauns typically have some of the highest Luck scores in a group. To maintain this 
  luck, they must follow some superstitions as indicated below. 
   
  Leprechaun Attributes 
  Strength 
  2d6+2 
  Dexterity 
  2d6+4 
  Constitution 
  2d6+1 
  Intelligence 
  3d6 
  Willpower 
  2d6+4 
  Charisma 
  2d6+4 
  Appearance 
  3d6 
  Luck 
  2d6+6 
  Leprechaun Classes 
  Acrobat 
  -  
  Barbarian 
  3 
  Bard 
  8 
  Cavalier 
  - 
  Cleric 
  3 
  Druid 
  8 
  Duelist 
  - 
  Fighter 
  4 
  Jester 
  4 
  Monk 
  - 
  Paladin 
  - 
  Thief 
  7 
  Witch* 
  6 
  Wizard 
  5 
  * Witches to be detailed on a future supplement 
  
  Combat: All Leprechauns gain the following bonuses when in combat due their small size.  
  They get a -2 (+2) bonus to Armor Class when attacked by creatures man-size or larger. They 
  also gain a +1 bonus to initiative rolls. 
   
  Superstitions:  This is considered to 
  be the other side of their luck ability. 
  To have good luck, the leprechaun 
  has 
  to 
  observe 
  some 
  superstitions.  While they might seem 
  to be harmless or even non-sense, 
  the leprechaun must follow them or 
  take steps to avoid them.  For 
  example, a leprechaun will typically 
  carry a lucky charm, such as a four-
  leaf clover or rabbit's foot, for every 
  level they have gained.  If they do 
  something that would normally cause 
  bad luck (lighting three on a single 
  flame, walking under a ladder, letting 
  a black cat cross their path) they 
  must use their luck item or do a 
  small ritual to "break the curse". This could include putting a lucky copper piece in their shoe, 
  kissing a "blarney" rock, whistling a song backward, or any number of other small rituals. 
  Failing to perform this ritual right away will result in the loss of one point of good luck. 
   
  Hiding: Leprechauns are difficult to spot. In their natural habitat, densely wooded areas, low hill 
  lands and natural (not man-made) underground formations a Leprechaun can only be detected 
  25% of the time (GM rolls). In man-made dungeons, this increases to 35%. The Leprechaun 
  must remain still and not be carrying any light.  
   
  Languages:  In addition to the common and alignment languages Leprechauns may also speak 
  Leprechaun, elf, gnome, and goblin. 
   
  Vision: A Leprechaun can see twice as well as a human in low-light conditions (starlight, 
  moonlight, torchlight and a "light" spell, but not "Continual Light").  
   
  Advancement 
  At maximum level for any class, a Leprechaun may settle in the area and attract other 
  Leprechauns to form a clan, or gather their family together for a clan as its Chieftain. In any 
  case, there will only be a small gathering of immediate family and some close 
  relations.  Leprechauns are so spread out though they immediately assume any other leprechaun 
  they meet must be related and refer to each other as "cousins." 
   
  Leprechauns are known as "solitary faeries." This makes them great candidates for an 
  adventuring race.  They will settle down in an area, but there must not be any other faerie 
  species in the area, especially pixies, and other "trooping faeries".  Leprechauns and Pixies have 
  an uneasy truce. 
   
   
  
  - He who is not strong must be clever. 
   
   
   
  
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  Open Game License v 1.0 Copyright 2000, Wizards of the 
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  System Reference Document Copyright 2003, Wizards of the 
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  Basic Fantasy Role-Playing Game Copyright © 2006-2008. 
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  "Leprechauns for Hero's Journey" Copyright ©2016, 
  Timothy S. Brannan, http://theotherside.timsbrannan.com/  
   
  Illustration copyright ©2013 Luigi Castellani / Artkid. Used 
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