TEXT: Maximum Metal Additions 
  Crash Control Deluxe 
  Credited - Kountzer0  
  With the advent of Aerodynes, a realization dawned on 
  vehicle manufacturers that the standard crash control system 
  just might not be enough. While SP 40 certainly isn’t bad, the 
  odds of it helping you survive a crash in excess of 100 mph 
  aren’t good. Not to mention crash landings. It is with this in 
  mind that Crash Control Deluxe came to be. Deluxe features 
  the same options as normal crash control, with the addition 
  of side impact airbags, a four point restraint system, 
  reinforced seat belt material (guaranteed to not tear or your 
  money back!), and extra seat welds to ensure your seat 
  doesn’t take you for a ride during those sudden stops. In 
  addition, extra padding (consisting of a new model of dura-
  foam) is added to seats to ensure your crash is as safe as 
  humanly possible. 
  In game terms, Crash Control Deluxe increases the 
  protection to SP 60 against collision. 
  No spaces 
  Cost - 700 eb per passenger 
  Space Efficiency 
  Credited - Kountzer0  
  In an ever changing technological world, more often than not 
  new tech comes in the form of smaller tech. This idea is 
  especially useful when dealing with objects that have only 
  limited amounts of space, such as vehicles. As a result, below 
  are guidelines for decreasing space requirements for objects 
  in vehicles. Please note that in some cases, space efficiency 
  is more than micro sizing an object. It could be as simple as 
  putting one object inside another.  
  The tech determined to micro size for game purposes isn’t 
  important. What is important is price, and the new space 
  taken. As a general rule, some items can be space efficient 
  down to no spaces, but the GM should have final ruling as to 
  what can be both micro sized, and micro sized down to zero 
  spaces.  
  For each space micro sized down, the cost of an object 
  should be increased 10-15% depending on item (GM 
  discretion). If it is micro sized down to zero spaces, the price 
  should be 15%. For example, the shocker security system is 
  500 eb base price at one space. To micro size it to zero 
  spaces is 15% more, adding another 150 eb to the cost, 
  raising it to a total of 650 eb. Were it two spaces, and 
  reduced to one, the cost would be only 10%, making it 600 
  eb and one space. Certain items cannot adequately use space 
  efficiency. Weapons micro sized down should have effects on 
  performance per space removed. For example, the 90mm 
  cannon is 7 spaces at 150,000 eb. Removing one space 
  would add 15,000 to the cost, but range or reliability should 
  suffer by one level as a result. Again, the item in question 
  should be subject to GM approval.  
  Carving out space. More often than not, even sub compacts 
  have wasted space inside. The key is to strategically place 
  certain items to minimize space. For example, removing part 
  of your passenger seat (extra springs, some cushioning) you 
  may be able to cram an extra space out of your vehicle for 
  something like nitrus boosts (yes I am aware it was done in 
  the Fast and the Furious, which is why it’s an example). Cost 
  for this should vary, depending on who’s doing the work. 
  Basically, the cost is mostly labor related, but it can only be 
  done so many times before you really do squeeze every last 
  bit of space out of it. Again, this is solely at GMs discretion.  
  Multipliers and Micro sizing. Want a muscle car engine 
  without taking up enough space to hide a family of dead 
  bodies? We don’t either! So here’s the short and skinny on 
  taking that 350 big block and cutting it down to something 
  Porsche would be proud of!  
  Take the cost of the engine itself. Because there are no costs 
  for the engines in Max Metal, we keep the price of an engine 
  at about 20% of the Base SDP cost. So an 50 SDP car is 
  12,500 eb stock. That’s a 2,500 eb engine. This engine tops 
  out at 100 mph. Big engine for a big car. But, say the owner 
  wants some armor on that baby. Now, he adds 20 SP, which 
  drops the speed of the vehicle down to 60 mph. This is 
  supposed to be a muscle car, not a motor scooter. Now, if 
  you like that speed, the engine takes no space as it is. But if 
  you’re like me, you don’t want to see old ladies and their 
  robo-scooters passing you by on the freeway. So you decide 
  you need to up the speed to 120 mph. At 60% of the base 
  speed increase, the base sdp cost goes to 31,250! An 
  obscene figure, yes, but I’m only working with the figures I’m 
  given people. You know what, I’m going to one up the 
  system here and rule that the percent increase only affects 
  the engine itself! So instead, a 60% increase to speed 
  (setting the new speed at 120mph) puts the engine at 4,000 
  eb with no increase to base SDP! That’s a whopping 1,500 
  added thus far to the vehicles base cost. However, the new 
  engine speed comes with a downside. Of the six spaces 
  available for your car, 2 are now taken up for this upgraded 
  engine. This is completely unacceptable! Ok, since the engine 
  should fit nicely into its allotted space (thus taking up no 
  space); this is where space efficiency comes in. Cutting that 
  engine down to no spaces is 15% of 4,000. In effect it’s a 
  mere 600 eb. So the final cost of this new mod-ed engine is 
  4,600 eb. Not bad, considering if you install it in a car with 
  no armor, the speed goes up to 160mph! 
  Varying Degrees of Damage Control 
  Credited - Kountzer0  
  For those who want some protection, but don’t want to pay 
  the price. We offer new variants on to your standard Damage 
  Control package.  
  40% - costs 80% of vehicles base SDP cost. Protects on a roll 
  of 7-10. 1/10 of spaces, rounded down.* 
  30% - costs 60% of vehicles base SDP cost. Protects on a roll 
  of 8-10. 1/15 of spaces, rounded down.* 
  
  20% - costs 40% of vehicles base SDP cost. Protects on a roll 
  of 9-10. 2 spaces. 
  10% - costs 20% of vehicles base SDP cost. Protects on a roll 
  of 10. 1 space. 
  *Note - 2 spaces minimum 
  Damage Control Deluxe  
  60% - costs 120% of vehicles base SDP cost. This is the 
  safest way to move, period! Insulated copper wiring, 
  improved fire extinguishers, improved circuit breakers, and 
  fireproof interior are just some of the features included. 
  Spaces required are 1/8, round up. Protects on a roll of 5-10. 
  Improved Flight System 
  Credited - Kountzer0  
  New for option for Powered Armor this season is the 
  Upgraded frame from the U.S. “Sure Dead” class Cruise 
  Missile. The weight has been reduced to 150 kilos, the 
  number of external spaces required is 6 and as nice as this 
  system is, there is a drawback. The sleek, lightweight design 
  is not armored as well (20 SP, 50 SDP). But, if you dispense 
  with the armor altogether, you can add an additional 5% 
  more speed out of it (up to MA 315, Vector Thrust roll to 
  maintain). Maybe not the smartest idea, but good if you have 
  to go in a hurry. Max range is 600 KM.  
  Cost 80,000 eb (78,000 eb without Armor) 
  Spiked Ram Plate 
  Credited - Kountzer0  
  Ever so much more then a snowplow on crack. This nasty toy 
  came about when a couple of techies stumbled across the 
  Rules for Car WarsTM. They were intrigued by the ram rules so 
  came up with one of these for fun. By using scrap steel and 2 
  hydrolic shock absorption pumps, they created a streetwork 
  of art. The end result was strapped to a punknaught and 
  killed 36 civilians and caused countless property damage 
  worse then Carmaggedon style. The ram plate causes double 
  damage to all objects rammed and thanks to the absorption 
  pumps the damage to the vehicle is reduced by half. Due to 
  the plates nasty nature of wrecking stuff (and the ability to 
  impale humans) it is illegal in most cities (although the open 
  road is another matter entirely). The ram also stops bullets 
  at SP20 
  *Note - The ram takes up 1 space and the installation 
  difficulty is 17 +2/4 hours basic tech roll.  
  Cost Varies from 800 to 1200 or 400 and self labor. 
  Silent Running and Flying 
  Credited - Kountzer0 
  Silent running option allows your vehicle silent movement. 
  The price is 1% base SDP cost per -1 to awareness checks 
  (maximum silence is -10 awareness). 
  Silent flying is -5 awareness maximum for jets and AVs. 
  Cost GMs discretion 
  Nitrus Boosters (land based vehicles) 
  Credited - Kountzer0 
  New for your land based vehicle, this option will boost the 
  acceleration and speed of your vehicle. There are 3 types of 
  Nitrus systems. 
   
  1. Nova Dynamics "Drag" - Boost used primarily by modified 
  police vehicles and street racers. The reliabilityis good and 
  the tank is small enough to not be noticed by casual 
  inspection. It takes up 1 space (adds 10 mph acceleration 
  and 30 mph speed increase for 1 turn) 
  Cost 300 eb + installation. 
  2. General Motors "Burst" - A more serious nitro system 
  intended for use by professional racers. Not as small as the 
  Drag and is definity louder, it is just as reliable but takes up 
  2 spaces (adds 20 mph acceleration and 50 mph speed 
  increase for 1 turn) 
  Cost 800 eb + installation. 
  3. Grand Prix "Road Runner" - Alright, i'm not gonna lie to 
  you guys out there, this thing ain't safe. It was prematurely 
  released and still has some quarks. (when used, roll 
  percentile, on a 1-5 nothing happens, 6-96 is ok, 97-00 KA-
  BOOM! goodbye booster) But lets face it, if you wanna go 
  that fast, you probably don't care about safety anyway. The 
  tank takes up 3 spaces, its obvious to anyone and has an 
  energy output off the scales! (adds 40 mph acceleration and 
  90 mph speed increase for 1 turn) I hope you have a high 
  driving skill or it's your funeral. 
  Cost 2,000 eb + installation. 
  *Note - Boosters in 2020 are better then todays standards. 
  In fact only the Drag uses Nitrous Oxide. The Burst and 
  Road Runner are essentially heavly modified engine add-ons. 
  (installation cost is determined by GM) Nitro is a term still 
  used out of habit (somethings just don't die). Each tank has 
  4 charges before "fuel" runes out, while using 2 charges 
  consecutively has no negative affect but it is not 
  recommended. If 3 or more consecutive charges have been 
  spent there is 30% chance of blowing your engine, You have 
  been warned. Drive safety and keep the body count of a 
  minimum. 
  Extra charges can be added at the cost of 250 eb for 2 
  charges and 1 space. 
  Full auto ET enhancement 
  Credited - Kountzer0  
  New from the genious of Antonio Luccessi comes this option 
  for your gun. Normal ET enhancement is great but with semi-
  auto fire only, the target of your aggression may survive long 
  enough to shoot back. So for a mere 3x the cost of your gun 
  (provided it's full auto already) you can increase your guns 
  damage and range emensely. The process is simple. by 
  adding a heat resistant barrel and 3 micro collent systems to 
  your gun, this enables your gun to be fully automatic EAE. 
  
  ET enhancement is included in the price. Difficulty 25 
  weaponsmith roll to install. 
  Lowered Acceleration 
  Credited - Kountzer0 
  In everyday terms a shitty engine, each 10% taken away 
  from acceleration loweres the SDP cost by 5%. (Maximum 
  acceleration lowereing 50%) 
  Lowered Decceleration 
  Credited - Kountzer0 
  Brakes?!? We don't need no stinkin' brakes, besides real men 
  don't use them anyway. Each 25% decceleration taken away 
  lowers the DSP cost by 5%. (Maximum lowered decceleration 
  is 50%) 
   
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SOURCE: textdata/thevault/Cyberpunk/Unofficial/Datafortress 2020 Archives/Cyberpunk 2020 - Net - Vehicles - Maximum Metal Additions by Kountzer0.pdf