TEXT: "One thing was certain, that ... it 
  was the black kitten's fault 
  entirely."
  Worsted in the 
  Shadows
  While traveling through Hope, the city 
  ruled by the temperamental Queen of Hearts 
  and capitol of her monarchy, the party finds 
  itself in a less savory neighborhood - the club 
  cards scarcely ever patrol here, and life (and 
  treacle) is cheap.  Allow the PCs a Notice roll; 
  with a success they hear footfalls, but there 
  is nobody to be found in the shadows.  On a 
  failure, a shadowy figure garrotes the hind-
  most party-member with a loop of yarn round 
  the neck while another grabs the feet out 
  from under the victim.  The victim suffers 
  2d6 damage, and the attackers have the Drop 
  on them.  If a NPC is the victim it is killed 
  outright - play up the barely audible choking 
  and the desperate flailing before the onset 
  of death. 
  Lethal or not, 
  the attackers leave 
  three 
  horizontal 
  scratches 
  across 
  both 
  cheeks 
  of 
  the 
  victim 
  and disappear 
  into the shad-
  ows.  If the 
  party kills the 
  attacker(s), 
  they 
  find 
  them to be 
  hooded and 
  cloaked Cat Anthros with the 
  shape of a black kitten dyed into 
  the fur above their heart.  A 
  Knowledge (Wonderland) roll reveals that the 
  emblem or the scratches are hallmarks of 
  The Black Kitten, a death-cult thought eradi-
  cated decades ago.  Any Priest of Alice will 
  know that The Black Kitten is also mentioned 
  in "The Looking Glass Gospel according to 
  Carroll" as a demonic figure - no roll required.
   
  Investigation
  If the PCs go to the authorities, they find 
  them unsympathetic and overworked.  Nobody 
  important gets killed in these "worstings", so 
  it's not worth the 6 of Clubs' time to investi-
  gate.  A Streetwise roll discovers where 
  other attacks occurred, and a raise on a 
  Persuasion roll finds someone willing to talk 
  about it.  There have been four worstings this 
  month in this area, one every third night.  Old 
  wives' tales give rumors of something terrible 
  when the seventh victim is Worsted.  The 
  party's informant is terrified for his life. 
  The PCs have three opportunities and nine 
  days to find the cult - the first of these 
  attacks kills the party's informant if they do 
  not guard them.  Each attack is carried out by 
  two cultists, in the same manner as the first.  
  A raise on a Streetwise roll at midnight will 
  put the party in the right alley at the right 
  time to intercept an attack, though the PCs 
  are always a heartbeat too late to stop it.  If 
  captured, the cultists will take poison before 
  they give up any information. 
  My Baby! My 
  Baby!
  On the eve of the seventh and final at-
  tack, a hysterical 5 of Diamonds finds the 
  party and pleads with them to rescue her 
  daughter - hooded and cloaked figures 
  dragged the girl from her bedroom mere 
  minutes earlier.  A raise on a Tracking roll will 
  find the trail, and three more successes on 
  Tracking rolls (or two raises on Notice) are 
  required to find where the girl had been taken.
  As the night mists rise, the trail leads to 
  a large dark warehouse in the Bad Part Of 
  Town.  As a girl's faint scream echoes out of 
  the warehouse and is abruptly cut off, the 
  guards (two per PC) attack.  To gain entry, the 
  party must defeat the guards, then break 
  down the door. 
  Inside the warehouse, the PCs find the 
  same number of cultists violently blocking 
  their way to a raised dais at the far end.  On 
  this dais, one cultist is slowly strangling the 
  girl with a knotted skein of black yarn while 
  another is holding her feet up off the floor.  
  A third cultist, the leader, attacks the party 
  with spells.  Start making Vigor rolls (d6, -1 
  per round) for the girl as soon as the PCs 
  enter - she dies on the second failed roll.  If 
  this is not prevented, the Avatar of the Black 
  Kitten bursts forth from the floor of the 
  warehouse the following round and attacks 
  the party. 
  Aftermath
  If the Avatar is defeated, the Queen of 
  Hearts herself honors the heroes with a royal 
  audience.  She will of course arrest them for 
  treason given any reason, rational or not, to 
  suspect them. 
  If the Avatar is not defeated, it and its 
  cult grow in power, strangling countless more 
  innocents till the next new moon, when the 
  Avatar carves a path of destruction eastward 
  to the mountains.  This has profound reper-
  cussions when this adventure is run as part of 
  the Wonderland No More campaign. 
  'Oh, you wicked little thing!' cried 
  Alice.
  The Black Kitten 
  Being a one-sheet adventure in Wonderland gone wrong 
  By Lanse Tryon
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  Cat Anthro Cultist 
  Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, 
  Vigor d6
  Skills: Fighting d8, Notice d8, Stealth d10
  Pace: 6; Parry: 6; Toughness: 5
  Special Abilities:
  � Claws: Str+d6 damage.
    Cult Leader
  Attributes: Agility d8, Smarts d8, Spirit d10, Strength d6, 
  Vigor d8
  Skills: Belief d12, Fighting d8, Stealth d12
  Pace: 6; Parry: 6; Toughness: 6
  Power Points: 25
  Powers: barrier, bolt (victim feels tight claws closing around 
  their throat), puppet
  Special Abilities:
  � Claws: Str+d6 damage.
    Avatar of the Kitten
  The Avatar of the Kitten appears as a 6’ tall kitten, with black fur, 
  razor sharp claws and fangs and an overall demonic look! 
  Attributes: Agility d10, Smarts d10, Spirit d12, Strength 
  d12+2, Vigor d10
  Skills: Fighting d8, Intimidate d8, Stealth d8, Taunt d8
  Pace: 8; Parry: 6; Toughness: 11 (2)
  Special Abilities:
  Armor +2: The Avatar has thick fur.
  � Armor +2: The Avatar has thick fur.
  � Claws and Bite: The Avatar’s natural attacks do 
  Str+d6 damage.
  � Fear (-2): The Avatar causes all who see it to make a 
  Guts check at a -2 penalty.
  � Improved Frenzy: The Avatar make two Fighting at-
  tacks each round at no penalty.
  � Size +2: The Avatar stands six feet tall at the shoul-
  der and weighs in excess of 500 pounds.
  � Tail Sweep: The Avatar may sweep (as the Improved 
  Sweep Edge) with its tail, causing Str+d4 damage.
  Credits
  Illustrations of the black kitten are by Tenniel from the book 
  Through the Looking Glass and What Alice Found There. Cat cultist 
  and Avatar of the Kitten is by T. Jordan Peacock and used with 
  permission. Cat ‘bookends’ are from the Cat silhouettes  font from 
  http://members.tripod.com/~agentj/fonts/catsil.html
  ♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠
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SOURCE: textdata/thevault/Triple Ace Games/Wonderland No More/Savage Worlds - Wonderland No More - Black Kitten.pdf