TEXT:  
  GP
  Starting GP
  Lifestyle 
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent
  GP
  Subtotal 
  + 
  GP
  GP Gained
  GP
  Subtotal 
  + 
  GP
  GP Gained
  GP
  Subtotal 
  - 
  GP
  GP Spent
   
   
  GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE
  Cross off all items NOT found 
   
  APL 2 
  � 
  Hand of the Mage (Adventure, DMG 900 gp) 
  � 
  Brooch of Shielding (Adventure, DMG, 1,500 gp) 
   
  APL 4 (all of APL2 plus the following) 
  � 
  Mithral Chain Shirt (Adventure, DMG, 1,100 gp) 
  � 
  Immovable Rod (Any, DMG, 5,000 gp) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � 
  +1 Mithral Chain Shirt (Adventure, DMG, 2,100 gp) 
  � 
  Brooch of Shielding (Adventure, DMG, 1,500 gp) 
   
  Adventure Record#
  595 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
   
  APL 2 
  max 450xp; 450gp 
   
   
   
  APL 4 
  max 675xp; 650gp 
   
   
   
  APL 6 
  max 900xp; 900gp 
   
  � Thanks of the Town: you continue to make 
  friends in the town of Heartland.  You are granted 
  free Normal upkeep in any scenario beginning 
  primarily in the Heartland area.  If you also possess 
  the Thanks of the Town favor from NYR5-S04, the 
  upkeep granted is Rich rather than Normal. 
   
  � A feeling of something more: While you can’t 
  place your finger on it, the presence of the tunnel 
  tells you there is something else destined to happen 
  in Heartland.  This heightened sense of awareness 
  that the unexpected can crop up in ordinary-seeming 
  circumstances grants you a one-time +10 Insight 
  bonus to a single initiative roll.  The bonus can be 
  taken after the result of the roll is determined.  Cross 
  off this reward when used. 
   
  � It was good for something: By revealing the 
  tomb’s location to the proper authorities, you have 
  earned their favor.  You may join any one of the 
  following Nyrond Regional Meta-orgs on a special 
  probationary basis, whether you meet the 
  membership requirements or not:  
   
  Rel Mord University 
  Patrons of the Arcane Wanderer 
  Licensed Adventurer 
   
  This period of special membership is free, but all TU 
  costs still apply.  This membership is only good for 
  one calendar year from the date on which this 
  scenario is played, after that time all normal costs and 
  membership requirements apply as usual. 
   
  This Record Certifies that 
   
  _______________________________________________________
  Played by 
  _______________________________________________________
                   Player 
  RPGA # 
  Has Completed 
  NYR5-07 – Return to Heartland 
  A Regional Adventure 
  Set in the Kingdom of Nyrond 
  Event: _________________________________ Date: ____________ 
  DM:________________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  _________________________________________ 
   
  Home Region _______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Nyrond/595/Normal Scenarios/NYR5-07 - Return to Heartland (APL 2-6)/NYR5-07 A Return to Heartland AR.pdf