TEXT: THE LOST SWORDS
  CREATING YOUR LOST SWORD
  By default, your lost sword has Power+2, Agility+1, 2-Armor, Massive=2. Choose its 
  configuration and choose its systems accordingly.
  LOST SWORD STANDARD MOVES
  When you use your Lost Sword to deal with bad terrain, use its Agility for Handling. On a 
  7–9 or a miss, you have this additional option:
  • 
  You smash through obstacles, inflicting 1-environ to whatever’s in your way. Ask the MC what you 
  destroy and whether you can, in fact, force a way through.
  When you use your Lost Sword to outdrive another vehicle, use its Agility for both Handling 
  and Speed.
  When your Lost Sword goes into hard shutdown, roll+Agility. On a 10+, all 3. On a 7–9, 
  choose 2. On a miss, choose 1:
  • 
  Your Lost Sword slows to a stop. Otherwise, it freezes immobile at this precise moment.
  • 
  Your Lost Sword lands in a stable, balanced position. Otherwise, it falls awkwardly.
  • 
  Your Lost Sword maintains its baseline comms and sensor activity. Otherwise, it leaves you deaf 
  and dumb.
  USING A LOST SWORD AS A WEAPON
  Against a person:
  • A glancing hit inflicts 2-harm ap.
  • A direct hit inflicts 3-harm ap + Massive.
  • Ramming inflicts 3-harm ap + Massive + Power.
  Against another vehicle:
  • A glancing hit inflicts v-harm.
  • A direct hit inflicts 3-harm + Massive, minus your target’s Massive + Armor. Treat 0-harm 
  and less as v-harm.
  • Ramming lets you inflict 3-harm + Massive + Power, minus your target’s Massive + Armor, 
  but suffer only the harm of a glancing hit (v-harm).
  Against a building or structure:
  • A glancing hit inflicts 2-harm.
  • A direct hit inflicts 2-environ, minus the structure’s Armor.  You suffer 3-harm + your own  
  Massive - your own Armor.
  • Ramming inflicts 1-environ + power, minus the structure’s armor. You suffer the same as for 
  a direct hit, 3-harm + your own Massive - your own Armor.
  WHEN A LOST SWORD SUFFERS HARM
  v-harm: stumble, skid, swerve out of the way. No harm to pilot.
  1-harm: cosmetic damage. Bullet holes, broken glass, smoke. 0-harm can blow through to pilot.
  2-harm: functional damage. Fuel leak, disabled system, reactor stall, problems with guidance, 
  stability, movement. Can be field-patched. 1-harm can blow through to pilot.
  3-harm: serious damage. Functional damage affecting multiple systems, but can be field-patched. 
  2-harm can blow through to pilot.
  4-harm or 1-environ: breakdown. Catastrophic functional damage, can be repaired in a garage but 
  not in the field, or can used for parts. 3-harm can blow through to pilot.
  5-harm or 2-environ and more: total destruction. Full harm can blow through to pilot, plus 
  they can suffer additional harm if the Lost Sword explodes or crashes.
  SYSTEMS
  Armor systems
   Heavy armor (+1Armor)
   Point-hardened laminate armor 
  Counters ap ammo.
   Ultra-light armor (+1Agility)
  Communication system
   Surveillance array (close/far) 
  Allows surveillance through walls & darkness, 
  eavesdrops on electronic comms.
  Flight systems
   Jumpjets (+1Agility, loud)
   Glidewings 
  Allows high, quiet, slow-speed flight.
  Life support system
   Integrated Ψ buffer rig 
  Protects you from Ψ-harm while in the cockpit.
  Reactor system
   Improved reactor (+1Power)
  Stealth systems
   Adaptive camo skin surfacing  (stealth) 
  When an enemy reads a situation by looking or 
  asking other people, remove “what is my enemy’s 
  true position?”
   Contact-deflective skin surfacing  (stealth) 
  When an enemy reads a situation by listening or 
  using electronics, remove “what is my enemy’s 
  true position?”
  Targeting systems
   Target acquisition & lock system 
  Add +1 to do battle.
   Pinpoint targeting system 
  Add +1harm to all weapon systems.
  Weapon systems
   Handheld weapon adapter 
  Allows you to aim and fire handheld weapons.
  Mounted weapons:
   Antipersonnel drone cloud
   
  3-harm, close/far, area, loud, ap.
   EMP shockwave generator
   
  S-harm, close, loud. Disables electronic systems. 
  Puts target Lost Sword into hard shutdown.
   Long-range energy lance
   
  4-harm, far, ap, dazzling, concentrated fire.
   Missile pod
   
  2-environ, far.
   Twin pulse cannons
   
  4-harm, close/far, burstfire, concentrated fire.
  All Lost Sword systems are hi-tech.
  LOST SWORD
  CONFIGURATION
  Choose 1:
   Bishop: 1 communication, 1 flight or 
  stealth, 1 weapon, 1 of your choice.
   Castle: 1 armor, 1 targeting, 1 weapon, 
  1 of your choice.
   Knight: 1 flight, 1 stealth, 1 weapon, 
  1 of your choice.
   Queen: 3 targeting or weapons, 1 of 
  your choice.
  MASSIVE
  ARMOR
  POWER
  AGILITY
  SPEED, HANDLING
  
SOURCE: textdata/thevault/Kid Friendly/7. RPGs/Ages 13-15 (Competent readers, competent writers, Able to do all basic math, can handle darker themes)/PbtA/Apoc World Burned Over/AWBO Lost Swords.pdf