TEXT: Private  
  BRYAN CADWALLADER,  
  “The Greasy Private”, 
  age 24
  Background: Bryan is the youngest of eight children, 
  but the first of his family to spend time in jail. He is no 
  patriot, but joined the army because three of his older 
  brothers have been killed in action. His life goal is to claim 
  300 German lives (100 for each brother) before seeing the 
  end of the war, or before the war sees the end of him. He 
  is a born survivor: tough, resourceful, and never above 
  lying, cheating, stealing, or fighting dirty to make sure he 
  gets home alive.
  Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, 
  Vigor d8.
  Skills: Boating d4, Driving d4, Fighting d8, Knowledge 
  (Demolitions) d4, Lockpicking d4, Notice d6, Repair d6,  
  Shooting d8, Stealth d6, Survive d4, Swimming d4, 
  Throwing d4.
  Charisma: -2, Pace: 6, Parry: 5, Toughness: 6, Sanity: 5.
  Hindrances: Bad Luck, Small, Vengeful.
  Edges: Jury Rig, Scrounger.
  Gear: Mk III Turtle Helmet (+2 head only),  
  Smatchet Fighting Knife (Str+d4), Web Gear, Backpack, 
  First Aid Kit, Mess Kit, Canteen, Winter Clothing, Boots, 
  Lee-Enfield No. 4 Mk. I Rifle With Sniper Scope (2d8, 
  24/48/96, Shots 10, RoF 1, AP 1), Photo of all seven of his 
  brothers with hash marks for each Nazi kill on the back.
  Captain KENNETH BLAGG, 
  “The Old Man”, age 45 
  Background: Some officers are incompetent, pampered 
  buffoons harkening back to the age when noble status 
  was the only qualification for command. Kenneth Blagg 
  is not one of those officers. He served with distinction 
  during the Great War, and personally saved 20,000 lives 
  during the Dunkirk evacuation. He is curt to the point 
  of seeming rude (but equally curt to everybody), and 
  delivers frequent, severely phrased compliments to his 
  men when they do well. He has been in the service long 
  enough to have seen parts of the weird war, including 
  some very bizarre goings-on during the Dunkirk fracas.
  Attributes: Agility d6, Smarts d8, Spirit d10, Strength d4, 
  Vigor d6.
  Skills: Driving d4, Fighting d6, Intimidation d6,  
  Knowledge (Battle) d4, Knowledge (German) d6,  
  Knowledge (Mythos) d6, Notice d8, Shooting d6,  
  Stealth d4, Survival d6, Throwing d4.
  Charisma: +0, Pace: 6, Parry: 5, Toughness: 5, Sanity: 7.
  Hindrances: Phobia (Minor—spiders), Overconfident, 
  Quirk (Detachment of Command).
  Edges: Icy Calm, Mythos Exposure.
  Gear: Mk III Turtle Helmet (+2 head only),  
  Mk. 1 Trench Knife (Str+d4), Web Gear, Backpack,  
  First Aid Kit, Mess Kit, Canteen, Winter Clothing, Boots, 
  Webley .38/200 Service Revolver (2d6+1, 12/24/48, Shots 6,  
  RoF 1, AP 1, Revolver), Sten Mk. II Submachine Gun 
  (2d6-1, 12/24/48, Shots 32, RoF 2 or burst, AP 1, Auto), 
  Battered copy of All Quiet on the Western Front. 
  
  Private SANDASHIR PATIL, 
  “The Professional”,  
  age 27 
  Background: Patil is a Gurkha from a long line of 
  military families reaching back to what his great-grand-
  mother claims was the battle of Kurukshetra, where 
  they fought alongside Arjuna and Lord Krishna rode 
  in their chariot. He has served the British Army loyally 
  and brutally since his seventeenth birthday. When he 
  was twenty, he was the sole survivor when his regiment 
  encountered ghouls in tunnels beneath a Nepalese 
  monastery. His experience drew the attention of Section 
  M, and he has worked with them for the past year. He 
  is a professional, spit-and-polish soldier but not fussy 
  about how any other competent fighter conducts his 
  own business. 
  Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, 
  Vigor d8.
  Skills: Fighting d6, Knowledge (Artillery) d4,  
  Knowledge (English) d4, Knowledge (German) d4,  
  Notice d6, Shooting d6, Stealth d8, Survival d4,  
  Throwing d4.
  Charisma: +0, Pace: 6, Parry: 6, Toughness: 6, Sanity: 8.
  Hindrances: Code of Honor, Outsider, Vengeful (Minor).
  Edges: Alertness, Commando.
  Gear: Mk. 1 Brodie Helmet (+2 head only), Kukri (Str +d6), 
  Web Gear, Backpack, First Aid Kit, Mess Kit, Canteen, 
  Winter Clothing, Boots, Browning Automatic Rifle (2d8, 
  30/60/120, Shots 20, RoF 2, AP 2, Auto, Snapfire).
  ELSA BECHLER,  
  “The Spook”, age 34
  Background: Elsa had a post in Nazi Intelligence, and 
  spent 1938-1940 helping German Jews and other “unde-
  sirables” escape to Switzerland and Palestine. Six months 
  ago, she had to go with her charges as she was certain 
  trial and execution awaited her in Berlin. She has worked 
  with Section M since her arrival in England, and has been 
  instrumental in helping them form a cohesive picture of 
  Nazi supernatural research. She has read and heard about 
  Mythos activities, but has yet to actually encounter any 
  such beings. Elsa is aggressive and confident, and treats 
  others with detached professionalism. She is a master 
  linguist, fluent in English, German, French, Latin, Nepali, 
  and Thai. 
  Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, 
  Vigor d6.
  Skills: Fighting d6, Healing d6, Investigation d6,  
  Knowledge (Cryptography) d4, Knowledge (English) 
  d4, Knowledge (Espionage) d6, Knowledge (French) d4, 
  Knowledge (German) d8, Knowledge (Latin) d4,  
  Knowledge (Mythos) d4, Notice d6, Persuade d6,  
  Stealth d6, Streetwise d4, Shooting d6.
  Charisma: +1, Pace: 6, Parry: 5, Toughness: 5, Sanity: 5
  Hindrances: Curious, Habit (Minor—chain smoking), 
  Quirk (“Anything boys can do, I can do better.”)
  Edges: Attractive, Linguist (see description).
  Gear: Backpack, First Aid Kit, Thumb Knife disguised as 
  a broach (Str +d4, target suffers -1 to unshake),  
  M1911 A1 Pistol (2d6+1, 12/24/48, Shots 7, RoF 1, AP 1, 
  Semi-Auto), Pistolet Miltrailleur Erma Submachine Gun 
  (2d6, 12/24/48, Shots 32, RoF 3, AP 1, Auto).  
  Winter Clothing, Boots, Sewing Kit, Binoculars.
  
SOURCE: textdata/thevault/Achtung Cthulhu/Achtung! Cthulhu (SWADE)/Interface 19.40 (SWADE)/Achtung! Cthulhu - Interface 19.40 - SW 1941 Pregens.pdf