TEXT: A roleplaying rule system for adventuring 
  on the Dysc, a tribute to the world of Terry Pratchett
  For source material read the Discworld book series.
  A D10 SYSTEM
  BY JOCHER in 2019 
  Traverse the Disc, find Love, meet Exciting Friends
  A one in a million chance 
  at adventure
  Full track? +1 in this track by recycling from 
  another attribute.
  Full track? +1 in this track by recycling from 
  another attribute.
  Full track? +1 in this track by recycling from 
  another attribute.
  Full track? +1 in this track by recycling from 
  another attribute.
  Full track? +1 in this track by recycling from 
  another attribute.
  Failure?:
  Failure?:
  Failure?:
  Failure?:
  Failure?:
  Distribute 5 additional points during character creation.
  Every failed roll: +1 point in a failure track of a used attribute. 
  When a failure track is full you gain an attribute or skill point. See ”Growing older” page.
  the AM.RP.A.A. does nott claim any responisibility for wits or limbes lost during adventure
  and any risques taken during the course of an adventure is to be considered a natural consequence of adventuring
  all manner of foreign conflicts are not the responsibilitie of a.m.rp.a.a. any hostage situations or similar occurances are all at the discretion of the adventurer
  nor does the am.rp.a.a. claim any responsibilitie for quality of found friends or love during your excursions, failure to read legal notations does not negate the compleate responsibilitie of the adventurer
  APPROVED BY THE
  AM.RP.A.A
  If an item can be motivated to have relevance
  to a roll it adds +1 to the attribute/skill value of the roll.
  Vices & Compulsions
  Roleplay against your own interests in line with 
  any vice or compulsion to gain a Narrativium 
  point immediately. The consequences of your act
  must be of negative nature for this to apply.
  Before starting each session, take some time
  to define any personal goal for the session. If you
  achieve your Goal you gain a Narrativium point 
  at the end of the session.
  Pocket change:
  During character creation each attribute point left unspent is converted into a 
  Narrativium point. Narrativium points can be used for ’million to one rolls’, casting 
  spells and avoiding socially awkward encounters with Death; allowing you to live to 
  see another day.  
  Guild (if any):
  Age:
  Species:
  Description:
  The story so far:
  
SOURCE: textdata/thevault/A one in a million chance at adventure - a Discworld tribute/a one in a million chance at adventure - character sheet.pdf