TEXT:  
  GP
  GP   
  Starting GP 
  L i f e s t y l e
  L i f e s t y l e   
  � None 
  � Standard (12 gp x TU)   
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent  
   
  T o t a
  T o t a l  C o i n  S p e n t
  l  C o i n  S p e n t  
   
  --  
  GP 
  GP Lost 
   
  GP 
  Subtotal 
   
  ++  
  GP 
  GP Gained 
   
  GP 
  Subtotal 
   
  ++  
  GP 
  GP Gained 
   
  GP 
  Subtotal 
   
  --  
  GP 
  GP Spent 
   
   
  GP
  GP   
  FINAL TOTAL 
   
  Items Sold 
    
   
   
   
   
   
    
  Total Cost of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  -- 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  ++ 
  XP 
  XP Gained 
  FINAL TOTAL 
   
   
  X P
  X P   
   
  TU
  Starting TU 
  1 
  1 OR
  OR 2 2  TU
   TU 
  TU Cost 
  -- 
  TU
  Additional TU Costs
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items N O T
  N O T  found 
    
  A P L  1
  A P L  1   
  � 
  Potion of Jump (Adventure, see above
  �Scroll of Magic Weapon (Adventure, see above) 
    
  A P L  2  
  A P L  2  (all of APL2 plus the f ollowing) 
  � 
  Potion of Cure Light Wounds (Adventure, DMG) 
   
   
   
  Adventure Cert # 
  593 CY 
  A D V E N T U R E  
  L E V E L  O F  
  L E V E L  O F  
  P L A Y
  P L A Y  
   
  (CIRCLE ONE) 
  APL 2
  APL 2  
   
  max 300xp; 300gp 
   
  APL 4
  APL 4  
   
  max 600xp; 600gp 
   
  APL 6
  APL 6  
   
  max 900xp; 1,000gp 
   
  APL 8
  APL 8  
   
  max 1,200xp; 1,700gp 
   
  APL 10
  APL 10 
   
  max 1,500xp; 2,900gp 
   
  APL 12
  APL 12  
   
  max 1,800xp; 4,900gp 
  � P o t i o n  o f  J u m p
  P o t i o n  o f  J u m p   
  When consumed, user get a +30 bonus on jump check, as 
  per the spell, Jump. 
   
   
  � P o t i o n  o f  C u r e  L i g h t  W o u n d s
  P o t i o n  o f  C u r e  L i g h t  W o u n d s
  When consumed, user restore 1d8+1 hp as per the spell
   
  � S c r o l l  o f  M a g i c  W e a p o n
  S c r o l l  o f  M a g i c  W e a p o n
  Allow arcane user to cast the Magic Weapon spell.
   
   
   
   
  This Certificate Certifies that
  This Certificate Certifies that   
  _____________________________________________________
  _____________________________________________________ 
  Played by
  Played by____________________________________________
  ____________________________________________ 
    
    
  Player 
   
   
  RPGA # 
  Has Completed
  Has Completed   
  Howl in the Storm
  A Core Adventure
  A Core Adventure   
  Set in Sea Barons
   Set in Sea Barons  
  Event: 
  Event: __________________________________
  __________________________________  Date: 
   Date: ______
  ______ 
  DM:
  DM:______________
  __________________________________________________________
  ____________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  P l a y  N o t e s :
  P l a y  N o t e s :   
  � Gained a level 
  � Lost a level 
  � Ability Drained ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  __________________________________________
  __________________________________________
  __________________________________________
  Home Region_______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Sea Barons/592/Normal Scenarios/SBN2-01 - Howl in the Storm (APL 2)/SBN2-01 - Howl in the Storm AR (yr 3 AR).pdf