TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2: 
  � Elixir of Hiding (Adventure; DMG) 
  APL 4 (all of APL 2 plus the following):
  � Dust of Tracelessness
  (Adventure; 
  DMG) 
  � Quiver of Ehlonna (Adventure; DMG)
  APL 8 (all of APLs 2-6 plus the 
  following): 
  � +1 Keen Falchion (Adventure; DMG) 
  � Salve of Slipperiness
  (Adventure; 
  DMG) 
   
   
  Adventure Record# 
  596 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 420xp; 450gp 
   
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  �Favor of Otma: The PCs returned the shield to Otma.  She is 
  extremely grateful and gives her word to find some form of 
  repayment. 
  �Favor of Hamza Fâkih: The PCs helped Hamza purchase 
  valuable documents.  He will provide access to any arcane scroll of 
  1,200 gp or less.  He will also copy a single spell into a spell caster’s 
  spell book free of charge.  If the PCs have an item from the 
  auction, he will also offer to study the item free of charge.  He will 
  reveal his findings at a later date. 
  �Favor of Nurhan Gazi:  The PCs helped Nurhan obtain the 
  spear.  He is grateful and offers to sell mounts and related gear to 
  the PC at 50% listed cost. (See PH Table 7-8 Mounts and Related 
  Gear on page 129).  The PCs may expend this favor and purchase 
  one of the following items: horseshoes of speed (DMG), 
  horseshoes of a zephyr (DMG), figurine of wondrous power: 
  obsidian steed (DMG).   
  �Curse of Alochiel: The PC reneged on a deal they made with 
  Alochiel.  They have been cursed!  The PC is considered to have a 
  Strength of 6 for determining Carrying Capacity (Player’s 
  Handbook page 162).  This curse can only be removed by a wish, 
  miracle or remove curse (caster level 17th) 
   
  �Favor of Inda bin Hassen:  The PCs helped Inda obtain the 
  recorder.  She is grateful and offers you access to her collection of 
  valuable instruments.  The PCs may expend this favor and 
  purchase one of the following items: drums of panic (DMG), flute 
  of the snake (CV), harp of the immortal maestro (CV), horn of 
  blasting (DMG), lute of the wandering minstrel (CV), mandolin of 
  the inspiring muse (CV), pipes of pain (DMG). 
  �Struck a Deal with Alochiel:  The PCs agreed to help Alochiel 
  obtain the figurine in exchange for future reward.  If the PC is ever 
  brought below zero hit points but still alive, the PC will receive a 
  vision of Alochiel.  She will offer to bring the PC back to zero hit 
  points.  If the PC dies, Alochiel will offer to bring the PC back to 
  zero hit points.  If PC accepts, Alochiel immediately gains control 
  of the PCs soul.  The PC may never be brought back from the dead 
  again unless the soul can be recovered.  This favor may only be 
  used once per PC. 
  �Won at Auction: The PC won the following item(s) at 
  auction and paid Hamza to study it (250 gp per item 
  without favor): 
  Spear (_), Recorder (_), Figurine (_), Chalice (_), Shield (_) 
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  ZEF6-04 Generosity 
  A Regional Adventure 
  Set in the Sultanate of Zeif Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Zeif/596/Normal Scenarios/ZEF6-04 - Generosity (APL 2-8)/ZEF6-04 - Generosity AR.pdf