TEXT:  
   
   
  
  Affordable Arcana: Staves 
   
  COMPATIBILITY 
  Compatibility with the Pathfinder Roleplaying Game 
  requires the Pathfinder Roleplaying Game from Paizo 
  Publishing, LLC. See http://paizo.com/pathfinderRPG 
  for more information on the Pathfinder Roleplaying 
  Game. 
  Paizo Publishing, LLC does not guarantee compatibility, 
  and does not endorse this product. 
  Pathfinder is a registered trademark of Paizo 
  Publishing, LLC, and the Pathfinder Roleplaying Game 
  and the Pathfinder Roleplaying Game Compatibility 
  Logo are trademarks of Paizo Publishing, LLC, and are 
  used under the Pathfinder Roleplaying Game 
  Compatibility License. See 
  http://paizo.com/pathfinderRPG/compatibility for more 
  information on the compatibility license.  
  CREDITS 
  PUBLISHED BY D20PFSRD.COM PUBLISHING 
  Written by Jason Linker 
  Editing & Layout by John Reyst 
  Artwork & Illustrations 
  Some artwork copyright Sade 
  Some artwork copyright Louis Porter, Jr. Design 
  Publisher's Choice Quality Stock Art (c) Rich Hershey / 
  Fat Goblin Games 
   
   
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  Affordable Arcana: Staves 
  Affordable 
  Arcana: Staves 
  by Jason Linker 
  INTRODUCTION 
  If you’ve bought this book, you probably 
  already know this but: Staves are 
  awesome. From Raistlin’s dragon-claw-
  clutching-an-orb topped staff, to 
  Donatello’s bo, to Gandalf’s staff, broken 
  fighting against Durin’s Bane, the humble 
  staff has been the weapon of choice for 
  wizards and warriors alike. Unfortunately, 
  there are few staves for a low level wizard 
  short of a piece of wood. Nor are there 
  many compelling reasons for a martial 
  character to use a staff. This book attempts 
  to address both with a number of staves at 
  1,000 gold pieces or less as well as feats 
  and a new magic weapon property to put 
  a staff in the hands of more characters. 
  Regards,  
  --Jason 
  EDITOR’S NOTES 
  The design requirements for this product were 
  “Create magic staves costing under 1,000 gp 
  and include a fair selection of Pathfinder 3rd 
  Party Publisher content.” Jason made use of 
  several neat spells by Rite Publishing. The details 
  of the spells are included here but you should 
  check out the full product from Rite Publishing. 
  There are many, many more awesome spells 
  available! --John 
   
  A Note on Rules  
  and the Breaking Thereof 
  The rules for staff creation are not really 
  meant to create a staff that just casts 
  cantrips. Since cantrips are essentially free 
  (excepting the opportunity cost of knowing 
  them or preparing them) rules regarding cost 
  were broken profligately and new ones were 
  created out of whole cloth. I think you’ll find 
  the staves in this book both balanced and 
  fun, just don’t try to make the math work. 
  CRACKED STAVES 
  Just as there are cracked and flawed ioun 
  stones, the same concept allows for more 
  affordable staves. A cracked staff has a 
  chance of something bad happening when 
  used. 
  WONDROUS STAVES 
  Wondrous staves have some added benefit 
  for the wielder, such as those benefits found in 
  wondrous items. The creator of a wondrous 
  staff needs both the Craft Staff and Craft 
  Wondrous Item feats. 
   
   
  1 
  [Date] 
  
  Affordable Arcana: Staves 
  STAFF OF BURNING 
  Aura faint conjuration CL 8th; Slot none; Price 
  1,000 gp; Weight 5 lbs. 
  DESCRIPTION 
  This ornate staff is made of a 
  polished bronzewood with a circular 
  head holding a blood-red stone in 
  its center. It has a faint, acrid stink 
  that’s made worse when the staff is 
  in use. 
  EFFECTS 
  The staff allows use of the following 
  spell: 
  • 
  Acid splash (1 charge) 
  In addition, the staff improves the 
  potency of your acid splash spell. 
  Whenever you cast acid splash 
  through this staff or your own own 
  power, the spell deals +1 damage. 
  Unlike normal staves, this staff is fully 
  recharged by expending one 1st-
  level spell when a spellcaster 
  prepares spells or regains spell slots. 
  CONSTRUCTION REQUIREMENTS 
  Feats Craft Staff; Spells acid arrow , acid splash; 
  Cost 500 gp 
  CRACKED STAFF OF THE 
  TRAVELER 
  Aura faint divination CL 8th; Slot none; 
  Price 900 gp; Weight 5 lbs. 
  DESCRIPTION 
  This staff is cracked along its 
  upper section. It is crafted of a 
  dark wood topped with a 
  spherical structure composed of 
  multiple copper banded 
  spheres inside one another. It 
  glows orange from within the 
  central sphere when pointed in 
  certain directions. 
  EFFECTS 
  The staff allows the use of the 
  following spells: 
  • 
  Know direction (2 charges) 
  In addition, when you use the 
  staff to cast know direction, you 
  may instead have it point to the nearest 
  settlement of small town size or larger. 
  Unlike normal staves, this staff is fully 
  recharged by expending one 1st-level spell 
  when a spellcaster prepares spells or 
  regains spell slots. 
  CONSTRUCTION REQUIREMENTS 
  Feats Craft Staff; Spells know direction, locate object; 
  Cost 450 gp 
   
   
   
  2 
  [Date] 
  
  Affordable Arcana: Staves 
  CRACKED STAFF OF 
  MISSILES 
  Aura faint evocation CL 8th; Slot none; Price 
  1,000 gp; Weight 5 lbs. 
  DESCRIPTION 
  This blue-hued metallic staff has a 
  noticeable series of small cracks 
  around its upper section. A faint, 
  greenish light emanates from the tip 
  of the staff. 
  EFFECTS 
  The staff allows the use of the 
  following spells: 
  • 
  Magic missile (3 charges) 
  Each time the staff is used, there is a 
  10% chance that the staff breaks, 
  causing the staff to burst in an 
  explosion of eldritch power. 
  The wielder chooses one corner of 
  his space. The explosion creates a 5-
  foot-radius burst emanating from 
  that point. Creatures and objects 
  within this area (including the 
  wielder) suffer 2d4+2 points of force 
  damage. 
  CONSTRUCTION REQUIREMENTS 
  Feats Craft Staff; Spells magic missile; Cost 500 
  gp 
  CRACKED STAFF OF 
  IMAGES 
  Aura faint illusion CL 8th; Slot none; 
  Price 1,000 gp; Weight 5 lbs. 
  DESCRIPTION 
  This ornate staff is 
  decorated with a flourish of 
  whorls and twists at both 
  ends. A small light-blue gem 
  is fastened to the tip of the 
  staff. Though a noticeable 
  crack can be seen in one of 
  the twists, the staff is held 
  together with wispy strips of 
  transparent fabric inscribed 
  with runes of mending. 
  EFFECTS 
  The staff allows the use of 
  the following spells: 
  • 
  Silent Image (3 
  charges) 
  Each time it is used, there is a 10% chance 
  that the bindings fail and the staff instead 
  clouds your vision in a chaotic mix of 
  figments and phantasms, blinding you for 
  1d3 rounds. 
  CONSTRUCTION REQUIREMENTS 
  Feats Craft Staff; Spells silent image; Cost 500 gp 
   
   
   
  3 
  [Date] 
  
  Affordable Arcana: Staves 
  STAFF OF SHIELDING 
  Aura faint abjuration CL 8th; Slot none; Price 
  1,000 gp; Weight 5 lbs. 
  DESCRIPTION 
  This staff has a natural curve at the 
  point where it is grasped, protecting 
  the wielders hand from blows. Up and 
  down the length of the ornate staff 
  are carvings of warriors deflecting 
  attacks with shields. 
  EFFECTS 
  It allows the use of the following spells: 
   
  Parry Shot (5 charges) 
   
  Parry Strike (5 charges) 
  Unlike normal staves, this staff gains 
  five charges by expending one 1st-
  level spell when a spellcaster 
  prepares spells or regains spell slots. 
  Charges in excess of ten are wasted. 
  CONSTRUCTION REQUIREMENTS 
  Feats Craft Staff; Spells parry shot, parry strike, 
  shield; Cost 500 gp 
  STAFF OF LIGHT 
  Aura faint evocation CL 8th; Slot none; Price 700 
  gp; Weight 5 lbs. 
  DESCRIPTION 
  This sturdy-looking short staff is 
  topped with a small lightly glowing 
  sphere. In just the right light the 
  sphere acts as a prism occasionally 
  shedding a riot of rainbows. 
  EFFECTS 
  The staff glows faintly as a candle at 
  all times. The wielder may temporarily 
  dismiss this effect by spending a swift 
  action and waving his hand over the 
  sphere. The staff begins to glow as a 
  candle again if the wielder waves his 
  hand over it again (a swift action) or 
  when dropped.  
  Additionally, it allows the use of the 
  light spell at the cost of 1 charge. The 
  light cast by this staff may only target 
  the crystal topper. However, the 
  crystal shines with startling brilliance 
  and casts normal light in a 30-foot 
  radius rather than the normal 20-foot 
  radius when so affected. 
  Unlike a normal staff, the staff of light is 
  recharged each day as the sun rises as 
  long as it is not underground or otherwise 
  obscured from the sunlight. 
  CONSTRUCTION REQUIREMENTS 
  Feats Craft Staff; Spells light, daylight; Cost 350 gp 
   
   
   
  4 
  [Date] 
  
  Affordable Arcana: Staves 
  STAFF OF UTILITY 
  Aura faint conjuration, evocation, and illusion CL 8th; 
  Slot none; Price 800 gp; Weight 5 lbs. 
  DESCRIPTION 
  The top of this staff splays out into nine 
  different branches. 
  EFFECTS 
  Each branch is meant to perform a specific 
  utilitarian function. It allows the use of the 
  following spells (all at the expense of 1 
  charge). Unfortunately, the staff rarely 
  seems to cast the intended spell. 
   
  Alter taste 
   
  Blossom 
   
  Clean 
   
  Cleanse of alcohol 
   
  Drench 
   
  Mending 
   
  Rigged coin 
   
  Spark 
   
  Spider’s thread 
  When you use the staff, choose the spell 
  you wish to cast and roll a d10. A roll of 1 
  indicates alter taste, 2 indicates blossom 
  and so forth. A roll of 10 indicates the spell 
  you wanted to cast. 
  Unlike normal staves, this staff is fully 
  recharged by expending one 1st-level spell 
  when a spellcaster prepares spells or 
  regains spell slots. 
  CONSTRUCTION REQUIREMENTS 
  Feats Craft Staff; Special ability to cast at least two 2nd 
  level spells; Cost 400 gp 
  TENTACULAR STAFF 
  Aura faint necromancy CL 8th; Slot none; Price 1,000 gp; 
  Weight 5 lbs. 
  DESCRIPTION 
  This black and twisted staff ends in a 
  repugnant, suckered tentacle which 
  glistens sickly with an unnatural ooze.  
  EFFECTS 
  This staff allows the use of the following 
  spell: 
  • 
  Touch of fatigue (2 charges) 
  Whenever you cast touch of fatigue via the 
  staff the tentacle reaches out assist in the 
  touch attack granting the user a +1 bonus 
  on the attack roll. Unlike normal staves, this 
  staff is fully recharged by expending one 
  1st-level spell when a spellcaster prepares 
  spells or regains spell slots. 
  CONSTRUCTION REQUIREMENTS 
  Feats Craft Staff; Spells black tentacles, touch of fatigue; 
  Cost 500 gp 
   
   
   
  5 
  [Date] 
  
  Affordable Arcana: Staves 
  TRAVELER’S COMPANION 
  Aura faint evocation and transmutation CL 8th; Slot 
  none; Price 1000 gp; Weight 5 lbs. 
  DESCRIPTION 
  Gnarled and knotted wood forms this staff, 
  the wood worn smooth by seemingly 
  generations of hands. It makes an excellent 
  walking stick. 
  EFFECTS 
  This staff allows the use of the following 
  spells: 
   
  Simple bed (1 charge) 
   
  Spark (1 charge) 
  In addition, the staff provides a +1 morale 
  bonus on Constitution checks made during 
  a forced march. 
  Unlike normal staves, this staff is fully 
  recharged by expending one 1st-level spell 
  when a spellcaster prepares spells or 
  regains spell slots. 
  CONSTRUCTION REQUIREMENTS 
  Feats Craft Staff; Spells ant haul, simple bed, spark; Cost 
  500 gp 
  WONDROUS STAVES 
  SLOTTED STAFF 
  Aura moderate conjuration and transmutation; CL 11th; 
  Slot —; Price 1,000 gp; Weight 4 lbs. (without wand or 
  staff) 
  DESCRIPTION 
  This wooden staff has two hollow spaces 
  along its length. It is engraved with runes of 
  harmony and binding. 
  EFFECTS 
  One hollow may hold a wand and the 
  other a rod. The size of the rod and wand 
  are immaterial, as the slots hold them 
  securely regardless of their ability to 
  logically fit. While holding the slotted staff, 
  you are considered to be holding the rod 
  and wand and may use them as though 
  they were in your hand. 
  The slotted staff may also be enchanted as 
  a staff or magic weapon without incurring 
  any additional costs related to adding such 
  enchantments to a wondrous item. 
  CONSTRUCTION REQUIREMENTS 
  Feats Craft Staff, Craft Wondrous Item; Spells eldritch 
  conduit, secret chest; Cost 500 gp 
   
   
   
  6 
  [Date] 
  
  Affordable Arcana: Staves 
  NEW FEATS 
  ARCANE BATTERY 
  Your ability to recharge a staff is improved. 
  Prerequisite(s): Knowledge (arcana) 5 
  ranks. 
  Benefit(s): You may expend two prepared 
  spells or spell slots of appropriate level to 
  restore three charges to a staff when you 
  prepare spells or regain spell slots. Charges 
  in excess of 10 are wasted. 
  IMPROVED ARCANE BATTERY 
  Your ability to recharge a staff far exceeds 
  the ability of most. 
  Prerequisite(s): Arcane Battery, Knowledge 
  (arcana) 10 ranks. 
  Benefit(s): You may expend three prepared 
  spells or spell slots of appropriate level to 
  restore five charges to a staff when you 
  prepare spells or regain spell slots. Charges 
  in excess of 10 are wasted. 
  GREATER ARCANE BATTERY 
  You have deep knowledge of the workings 
  of magical staves and ignore limits imposed 
  on lesser users. 
  Prerequisite(s): Knowledge (arcana) 15 
  ranks. 
  Benefit(s): You may expend five prepared 
  spells or spell slots of appropriate level to 
  restore ten charges to a staff when you 
  prepare spells or regain spell slots. Charges 
  in excess of 10 are wasted. 
  PERCUSSIVE STAFF 
  Each strike of your staff is part of the rhythm 
  of the fight and it sounds like it, too. 
  Prerequisite(s): Weapon Focus (staff), 
  Perform (percussion) 4 ranks. 
  Benefit(s): Whenever you strike an 
  opponent with a quarterstaff or bo staff, 
  you also deal 1 sonic damage. 
  IMPROVED PERCUSSIVE STAFF 
  Your percussive blows become a 
  deafening symphony of pain for your 
  enemies. 
  Prerequisite(s): Percussive Staff, Weapon 
  Focus (staff), Perform (percussion) 10 ranks. 
  Benefit(s): The sonic damage dealt by your 
  staff hits increases to +2. If you have 
  Improved Critical (quarterstaff or bo staff), 
  on a confirmed critical hit the target must 
  pass a Fortitude save (DC 10 + ½ your level 
  + your Charisma bonus) or be deafened for 
  1 hour. 
  STAFF DANCER 
  You incorporate your staff into a twirling 
  martial dance. 
  Prerequisite(s): Weapon Focus (staff), 
  Perform (dance) 4 ranks. 
  Benefit(s): As long as you wield a staff in 
  both hands, you receive a +1 shield bonus 
   
  7 
  [Date] 
  
  Affordable Arcana: Staves 
  to AC. This bonus stacks with Two-Weapon 
  Defense and similar feats. 
  IMPROVED STAFF DANCER 
  Your staff is like a living thing, twirling and 
  twisting in your nimble hands. 
  Prerequisite(s): Staff Dancer, Weapon 
  Focus (staff), Perform (dance) 10 ranks. 
  Benefit(s): Your shield bonus from Staff 
  Dancer increases by +1. Additionally, each 
  time you hit a creature with your staff, the 
  creature is dazzled for 1 round. 
  MAGIC WEAPON SPECIAL 
  ABILITY 
  ASCETIC 
  Price +2 bonus; Aura moderate transmutation; CL 9th; 
  Weight — 
  RESTRICTION 
  This special ability may only be placed on a 
  quarterstaff or bo staff. These weapons are 
  especially attuned to the ki aura projected 
  by monks and allow them to use some 
  abilities normally relegated to unarmed 
  strikes. 
  EFFECTS 
  Attacks with an ascetic weapon deal the 
  monk’s unarmed damage instead of 
  normal damage (usually d6 for a Medium 
  quarter- or bo staff). Additionally, the 
  weapon channels his ki in such a way that it 
  can bypass the same damage reductions 
  and hardness as his unarmed strikes. 
  CONSTRUCTION REQUIREMENTS 
  Feats Craft Magic Arms and Armor; Spells stone fist, 
  versatile weapon; Cost +2 bonus 
   
  8 
  [Date] 
  
  Affordable Arcana: Staves 
  SPELLS 
  REFERENCED 
  All of the spells below (except eldritch 
  conduit) are referenced by one or more of 
  the staves in this book and are available in 
  1001 Spells by Rite Publishing. The text of 
  each is included here for your 
  convenience. As always, these can also be 
  found either in the original product, or on 
  the Pathfinder SRD website 
  http://www.d20pfsrd.com! 
   
  ALTER TASTE 
  School illusion (glamer); Level bard 0, sorcerer/wizard 0 
  CASTING 
  Casting Time 1 standard action 
  Components V, S, M (pinch of salt or spice) 
  EFFECT 
  Range 10 ft. 
  Target one meal of 1 cu. ft./level 
  Duration instantaneous 
  Saving Throw Will negates (harmless); Spell Resistance 
  yes (harmless) 
  DESCRIPTION 
  This spell changes the taste of one meal to 
  a taste that is pleasant for the creature 
  consuming it. Note that this spell only 
  disguises the taste of the meal and does 
  not alter any other quality of it. While it will 
  alter the taste of rotten meat, for instance, 
  the meat will still be rotten. Furthermore, all 
  parts of the meal taste the same no matter 
  what is eaten. Thus soup, salad, main 
  course, dinner roll and so on will all taste 
  exactly alike since the spell masks any and 
  all flavors with the taste. Each creature that 
  tastes the meal will experience a different 
  taste sensation depending on what his or 
  her preference is. Thus, one creature might 
  taste warm bread while another tastes raw 
  meat. 
  This spell changes the taste of anything that 
  is part of the meal at the time the spell is 
  cast; if something is added later, such as 
  gravy or poison, then the spell cannot alter 
  that and the creature receives the proper 
  taste of the added item. Creatures are 
  instantly aware of this spell’s effect upon 
  the first bite and can choose to disbelieve 
  the spell’s effects at any time. 
   
   
   
  9 
  [Date] 
  
  Affordable Arcana: Staves 
  BLOSSOM 
  School transmutation; Level bard 0, druid 0, 
  sorcerer/wizard 0 
  CASTING 
  Casting Time 1 standard action 
  Components V, S, DF 
  EFFECT 
  Range touch 
  Target flowering plant touched 
  Duration 1 round/level 
  Saving Throw Will negates (harmless); see text; Spell 
  Resistance yes (harmless) 
  DESCRIPTION 
  This spell causes up to one flower per caster 
  level to sprout and bloom on a flowering 
  plant. Only plant creatures receive a saving 
  throw. 
  CLEAN 
  School transmutation; Level sorcerer/wizard 0 
  CASTING 
  Casting Time 1 standard action 
  Components V, S, M (bit of soap) 
  EFFECT 
  Range close (25 ft. + 5 ft./2 levels) 
  Target one object or one 10-ft.-by–10-ft. room 
  Duration instantaneous 
  Saving Throw none; Spell Resistance no 
  DESCRIPTION 
  You wave your hands in a circular motion 
  over an object (or in the air to clean a 
  room) and all dirt on the target 
  immediately vanishes as though the object 
  or room was just scrubbed thoroughly 
  clean. 
  CLEANSE OF ALCOHOL 
  School conjuration (healing); Level bard 0, cleric/oracle 
  0, sorcerer/wizard 0 
  CASTING 
  Casting Time 1 round 
  Components V, S 
  EFFECT 
  Range touch 
  Target personal or one creature 
  Duration instantaneous 
  Saving Throw Fortitude negates (harmless); Spell 
  Resistance yes (harmless) 
   
  DESCRIPTION 
  The target of a cleanse of alcohol spell 
  finds himself completely cured of any 
  effect caused by indulging in alcohol. 
  DRENCH 
  School conjuration (creation); Level druid 0 
  CASTING 
  Casting Time 1 standard action 
  Components V, S 
  EFFECT 
  Range close (25 ft. + 5 ft/level) 
  Target one object or creature up to size Large 
  Duration instantaneous 
  Saving Throw Reflex negates; Spell Resistance yes
   
   
  DESCRIPTION 
  With a gesture upwards, you conjure a 
  sudden freezing cold downpour on the 
  designated target, dealing 1 point of 
  nonlethal damage (no damage if they 
  make a Reflex save). This spell is usually 
  used to quench small fires and can instantly 
  quench a natural fire that is 5 ft. or less in 
  diameter. 
   
   
   
  10 
  [Date] 
  
  Affordable Arcana: Staves 
  ELDRITCH CONDUIT 
   
  School transmutation; Level sorcerer/wizard 2, witch 2 
  CASTING 
  Casting Time 1 standard action 
  Components V, S, M (a small mirror) 
  EFFECT 
  Range close (25 ft. + 5 ft./2 levels) 
  Target one creature 
  Duration 1 round/level 
  Saving Throw Will negates; Spell Resistance yes 
  DESCRIPTION 
  If the target of this spell fails to resist its 
  effects with a Will save, he becomes 
  outlined in faint radiance, as if via faerie 
  fire. At any time before the eldritch conduit 
  expires, you may cast another spell with an 
  area effect of cone, cylinder, line, or 
  sphere and use the subject of the eldritch 
  conduit as the point of origin for that spell. 
  Doing so ends the spell immediately. The 
  target must be within close range (25 feet + 
  5 feet/2 levels) in order for you to use the 
  conduit—if the target moves out of range, 
  the eldritch conduit effect persists but 
  cannot be utilized by you until you get 
  back within range. 
  PARRY SHOT 
  School abjuration; Level sorcerer/wizard 0 
  CASTING 
  Casting Time 1 standard action 
  Components V, S 
  EFFECT 
  Range personal 
  Target you 
  Duration 1 hour/level or until discharged 
  DESCRIPTION 
  You gain +2 deflection bonus to AC against 
  the next ranged attack that targets you. 
  Whether the attack succeeds or not, the 
  spell is triggered and the effect ends. 
  PARRY STRIKE 
  School abjuration; Level sorcerer/wizard 0 
  CASTING 
  Casting Time 1 standard action 
  Components V, S 
  EFFECT 
  Range personal 
  Target you 
  Duration 1 hour/level or until discharged 
  DESCRIPTION 
  You gain +2 deflection bonus to AC against 
  the next melee attack that targets you. 
  Whether the attack succeeds or not, the 
  spell is triggered and the effect ends. 
  RIGGED COIN 
  School transmutation; Level bard 0, sorcerer/wizard 0 
  CASTING 
  Casting Time 1 standard action 
  Components V, S 
  EFFECT 
  Range touch 
  Target coin touched 
  Duration 1 minute 
  Saving Throw Will negates (object); Spell Resistance 
  yes (object) 
   
  DESCRIPTION 
  This spell causes a coin you touch to always 
  land with the same face up when flipped. 
  You decide which face will land up at time 
  of casting. 
   
   
   
  11 
  [Date] 
  
  Affordable Arcana: Staves 
  SIMPLE BED 
  School transmutation; Level bard 0, cleric/oracle 0, 
  druid 0, sorcerer/wizard 0 
  CASTING 
  Casting Time 1 standard action 
  Components V, S 
  EFFECT 
  Range close (25 ft. + 5 ft./2 levels) 
  Area ground where caster will sleep 
  Duration 8 hours 
  Saving Throw none; Spell Resistance none 
  DESCRIPTION 
  Simple bed gathers, loosens and flattens 
  surrounding vegetation, dead leaves and 
  loose soil in order to create a very 
  comfortable bed, which gives the caster a 
  pleasant, restful night. The caster gains a 
  bonus of 1 hp to his normal healing rate for 
  bed rest over eight consecutive hours. 
  SPIDER’S THREAD 
  School conjuration (creation); Level sorcerer/wizard 0 
  CASTING 
  Casting Time 1 standard action 
  Components V, S 
  EFFECT 
  Range close (25 ft. + 5 ft./2 levels) 
  Area a 1-inch-thick strand that measures 25 ft.+ 5 ft./2 
  levels long 
  Duration 2 rounds 
  Saving Throw Reflex negates; Spell Resistance yes 
  DESCRIPTION 
  You create a single rope-like strand of 
  spider web that possesses the strength of 
  an above-average person. One end of the 
  strand is adhesive, the rest is not. You can 
  use the sticky end to shoot the strand to the 
  ceiling of a cave and swing across a 
  chasm on it. You could even attempt to 
  stick one end to a creature so it could not 
  get away. In this case, the creature gets a 
  saving throw, and those who fail must take 
  a standard action to attempt a Strength 
  check (DC 15) to tear the strand away. The 
  spider’s thread can support the weight of 
  about 200 lbs. If you use it as rope (tying it 
  to something rather than relying on the 
  adhesive) it proves about twice as strong as 
  a normal rope. The spider’s thread can be 
  destroyed in 1 round by fire. The strand has 
  a hardness of 2 and 5 hit points. 
   
  12 
  [Date] 
  
  Affordable Arcana: Staves 
  3P-PREVIEW 
  For this books 3rd Party Preview product I 
  dug through many different books that 
  included magic staves. Unfortunately, as 
  can probably be guessed, very few met 
  the requirements of this product- that of 
  costing 1,000 gp or less! Here are a few that 
  come close, or that were especially 
  interesting. 
   
  APEIRON STAVES 
  By Rogue Genius Games 
  Just what are apeiron staves? Simply put, 
  they are to spellcasters what a magic 
  sword is to a fighter. They are weapons of 
  war used by the magically inclined to blast 
  away that which ails them. Where the 
  swordmaster passes down his blade to his 
  favorite student, so too does the master 
  wizard pass his apeiron stave down to his 
  star apprentice. 
  Here are a couple excellent examples from 
  the book “The Genius Guide to Apeiron 
  Staves” by Rogue Genius Games. 
  First, some additional mechanical 
  information you’ll need to fully understand 
  these staves. Otherwise, these items 
  function as per the normal rules of the 
  Pathfinder Roleplaying Game. 
  Augmentations: Additional effects that can 
  be added to the base effect at the cost of 
  charges. In general, only two 
  augmentations can be added to the base 
  effect per activation. If this is not the case, 
  this section will make note of that. Adding 
  an augmentation takes no action, but must 
  be done at the time the staff is activated 
  (you cannot add an augmentation to an 
  ongoing effect). Unless otherwise noted, an 
  augmentation can only be added once 
  per activation. Adding an augmentation 
  multiple times incurs the charge cost for 
  each time. You choose the order in which 
  the augmentations take effect. If an 
  augmentation changes the possible 
  target(s), then any other augmentation 
  also affects those targets. Augmentations 
  last only as long as the staff’s base effect. 
  Sacrificial Power: Most staves offer special 
  abilities when you sacrifice a prepared spell 
  or spell slot as part of activating the staff, 
  and those abilities are listed here. Any 
  creature with spells or spell slots able to use 
  an apeiron staff may also sacrifice spells for 
  these additional effects. 
   
   
   
  13 
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  Affordable Arcana: Staves 
  APEIRON STAFF OF FORCE, 
  BEGINNER’S 
  Slot none; Price 1,500 gp; CL 1st 
  DESCRIPTION 
  This staff is seven feet long, and only a 
  single inch in diameter. It is made from a 
  single, long shard of smoky quartz. 
  EFFECT 
  When activating this staff, you deal 1d3 
  points of force damage to a target within 
  close range (25 ft. + 5 ft./2 caster levels). 
  You do not make a ranged touch attack. 
  This is a force effect. This bolt of force 
  counts as magic missile for purposes of 
  interaction with spells, feats, items, and 
  abilities. You must wait 1d2 rounds following 
  the current round before using this staff 
  again. 
  AUGMENTATIONS 
  Only one augmentation can be used per 
  activation. 
   
  Forced Recharge: You activate the 
  staff even if its recharge has not 
  ended. (3 Charges) 
   
  Powerful Bolt: The bolt of force does 
  an additional amount of force 
  damage equal to the modifier for 
  your ability score that determines 
  bonus spells. (2 charges) 
  Sacrificial Power None. 
  CONSTRUCTION REQUIREMENTS 
  Feats Craft Apeiron Staff; Spells magic missile; Special 
  caster level 3; Cost 750 gp 
  APEIRON STAFF OF SOOTHING, 
  LESSER 
  Slot none; Price 1,050 gp; CL 3rd 
  DESCRIPTION 
  This staff is made of bright green wood, with 
  the outer layer of bark stripped off. 
  EFFECT 
  Upon activation, the duration of a fatigued, 
  shaken, or sickened condition affecting 
  one ally within close range (25 ft. + 5 ft./2 
  caster levels) is reduced by 1 round. If the 
  condition only has one round remaining, 
  the effect ends. The same instance of a 
  condition cannot have its duration 
  reduced more than once by this effect. 
  AUGMENTATIONS 
   
  Minor Invigoration: The target gains 
  a +1 competence bonus to the next 
  attack or combat maneuver roll 
  they make in the next round. (2 
  charges) 
   
  Minor Hope: The target gains a +2 
  competence bonus to saving 
  throws against effects that cause 
  the condition you reduced the 
  duration of. This bonus lasts for a 
  number of rounds equal to the 
  ability modifier that determines your 
  bonus spells. (1 charge) 
   
  Minor Respite: The target heals 
  1d6+1 hit points. (2 charges) 
  Sacrificial Power Allies affected gain 1 
  temporary hit point per level of spell 
  sacrificed. These disappear after a minute, 
  if not used up sooner. 
  CONSTRUCTION REQUIREMENTS 
  Feats Craft Apeiron staff; Spells cure light wounds, lesser 
  restoration; Cost 525 gp 
   
  14 
  [Date] 
  
  Affordable Arcana: Staves 
  BEGINNER’S APEIRON STAFF 
  Slot none; Price 350 gp; CL 1st 
  DESCRIPTION 
  The beginner’s apeiron staff is a five foot 
  length of smooth oak wood, topped with a 
  crystal orb 2 inches in diameter. 
  EFFECT 
  This staff causes a prestidigitation effect to 
  occur wherever you desire within close 
  range (25 ft. + 5 ft./2 caster levels). 
  Any light spell cast on the staff’s orb has 
  double the normal radius. 
  AUGMENTATIONS 
   
  Magical Overload: Instead of 
  prestidigitation, the staff can be 
  used to create any other cantrip or 
  orison you know. (1 charge) 
  Sacrificial Power: None. 
  CONSTRUCTION REQUIREMENTS 
  Feats Craft Apeiron Staff; Spells prestidigitation; Cost 
  175 gp 
  NEW FEAT 
  CRAFT APEIRON STAFF (ITEM 
  CREATION) 
  Prerequisite(s): Caster level 3 
  Benefit(s): You may create apeiron staves 
  whose prerequisites you meet. Crafting an 
  apeiron staff takes 1 day for each 1,000 gp 
  in its base price. To craft an apeiron staff, 
  you must use up raw materials costing half 
  of its base price. A newly created apeiron 
  staff has 20 charges. At 11th level, this feat is 
  replaced with Craft Staff, and you are still 
  allowed to create apeiron staves. 
   
  15 
  [Date] 
  
  Affordable Arcana: Staves 
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  Affordable Arcana: Staves 
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