TEXT: Location:
  Perishire, Kanday
  Holder:
  Baron Yuri Xelados
  Liege:
  Earl of Selvos
  Population:
  553 approximately
  Dunir is an isolated keep and small town on the
  northwestern coast of Kanday, although it gets more
  traffic than one would expect. The road from Selvos to
  Menekod enters Rethem and is blocked by Hyen Keep,
  headquarters of the Agrikan Company of the Copper Hook.
  This fighting order once held Selvos, Menekod, and Dunir
  and has never accepted the Peace of Selvos. Hence, all
  military traffic and most trade in northwestern Kanday
  passes through Dunir. Although now a peaceful area,
  remnants of the dark churches that once dominated
  Dunir, still linger like a black raven, watching, waiting for
  the old days to return.
  HISTORY
  The Vale of Denak lies between the Eryne Hills and
  the Tesien Moor, bounded by the Sheda and Mikah rivers.
  The Jarin settled this coastal plain around 500 BT. Good
  fishing and isolation from the rest of Hârn allowed the
  Jarin to flourish in relative peace. By 100 TR, the Vale had
  been united under the leadership of the Denak tribe,
  which gave the region its name.
  This isolation ended in 377 when Malian the Good
  claimed the Vale for the Corani Empire. Location made
  this claim tenuous at best. Sporadic attempts to gather
  taxes seemed more like looting campaigns.
  In 429, the Kingdom of Aleathia began to expand
  north and west along the western coast of Hârn. Aleathian
  ships and soldiers easily conquered the Denak during the
  summer of 437. The conquerors built an earth and timber
  fortress atop a rock outcrop at the mouth of the Sheda
  River, naming the site Dunir’s Hold after their commander.
  King Xuaka of Aleath grew too ambitious when he
  seized Heroth from the Corani in 443. This provoked a
  counter-attack, pinning Xuaka and his army in Aleath.
  During the spring and summer of 447, legions of Emperor
  Mejenes ravaged Aleathia. A peace granted Aleathia to the
  Corani upon Xuaka’s death in 453 and Dunir became a
  minor fortress and naval base of the Corani Empire.
  Dunir avoided the worst of the Balshan Jihad. With
  the collapse of central authority, the local commander,
  Daric of Elnear, seized control of the region in 565.
  Accepting the futility of fighting the Balshans, Daric
  publicly converted to Morgath and joined the Theocracy.
  Daric was able to shield his people from the worst of the
  Morgathian inquisitors. When the Theocracy collapsed in
  588, Daric mercilessly put to the sword every Morgathian
  priest he could catch.
  Daric’s son, Stryger, inherited Dunir in 594, and then
  spent the next quarter century defending it against
  DUNIR 1
  bandits, mercenaries, raiding tribesmen, and rival armies.
  Constant war and the collapse of trade crippled the local
  economy. The rise of Kanday offered hope, and Stryger
  agreed to a military and economic alliance in 621. The
  next thirty years saw a minor renaissance in Dunir, but
  this golden age would be brief.
  To the north, Arlun the Barbarian conquered
  Rethem between 629-35. Arlun then captured Henwe
  and Hyen in 642, Selvos in 651, Menekod in 653, and
  finally Dunir in 654. All members of Clan Elnear, save
  one boy squired in Dyrisa, were executed. A two story
  keep was then built inside the wall of the old fortress to
  house the Agrikan constable of the region.
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
  CREDITS
  WRITER
  Patrick Nilsson
  ARTISTS
  Patrick Nilsson (maps)
  Richard Luschek (illustrations)
  CONTRIBUTORS
  Bill Gant
  Peter Leitch
  Kerry Mould
  John Sgammato
  Ken Snellings
  Chris VanTighem
  EDITORS
  N. Robin Crossby
  Tom Dalgliesh
  Grant Dalgliesh
  
  As bad as things were under the Rethemi constables,
  they got much worse in 681 when King Nemiran gifted
  Dunir (along with Hyen, Selvos, and Menekod) to the
  Company of the Copper Hook. With these holdings the
  Hook underwent rapid expansion, taking into their ranks
  fanatic Agrikans from across the kingdom. Sir Fors of
  Cantrul, became Telmen (Knight Commander) of Dunir.
  From 681 until the keep fell to the Kandians in 693, Sir
  Fors tortured and killed over three hundred people, some
  for simply failing to show proper respect to a knight.
  Escape from the clutches of Agrik came from the
  beautiful and charismatic Queen Eriel of Kanday who
  sent an army to attack Dunir in the spring of 693. Led by
  Sir Yuri of Xelados, the Kandians surprised the Rethemi
  who barely had time to close the gates of the keep. The
  siege lasted six months. Twice, relieving columns from
  Selvos were defeated by Sir Yuri’s army. A guard
  betrayed the keep and few Agrikans survived the
  resulting bloodbath.
  Held by a royal constable, Dunir served as a staging
  base for successful attacks on Selvos and Menekod in
  695. This saw the return of Sir Yuri Xelados to Dunir for
  the first time since the liberation. The Lord Marshal of
  Kanday, Sir Grolis, was amused when Sir Yuri received
  the greater cheer as they marched through Dunir.
  Following the war, Sir Grolis was made Earl of
  Selvos and Sir Yuri, to the great satisfaction of the
  inhabitants, was made his vassal, Baron of Dunir. During
  the fall of 698, Sir Yuri arrived with his family and
  veterans from the great war with Rethem. The knights
  of his retinue were granted manors, though Sir Yuri
  retained Zormel manor for himself. The common men-
  at-arms were settled across the region as yeomen and
  farmers, replacing the hundreds who had died at the
  hands of the Copper Hook.
  Flush with ransom and loot, Sir Yuri went on an
  immediate building spree. Dunir’s keep was expanded,
  adding a third story and a fourth half-story. The masons
  took great pains to seamlessly merge the expansion to
  the original construction, though the walls are thinner.
  DUNIR 2
  The addition of veteran knights as manor lords and
  retired veterans as yeoman greatly improved the safety
  and security of the region. The feudal levy and militia
  train regularly and are among the best in Kanday.
  Everyone remembers the Hook’s reign of terror.
  The baron’s relationship with his liege, the Earl of
  Selvos, has always been strong. They fought and
  prospered together during Ezar’s War and have been
  solid friends ever since. The baron does not share the
  earl’s fear of the Copper Hook, thinking them a spent
  force. Sir Yuri feels that Chaffin III of Rethem, the
  “Madman of the North”, is a far more dangerous enemy.
  Regardless, the baron maintains a strong military stance
  and that keeps his liege happy.
  GOVERNMENT
  The baron governs with a light hand although he is
  firm in his decisions. He asks little of his vassal lords
  except a strong defense and fair justice. Unless the issues
  involved are serious, Sir Yuri prefers to hunt and feast
  and leaves day-to-day operation of the barony to his
  eldest son Sir Pavers. The baron’s heir also treads lightly
  to ensure his father keeps this happy arrangement.
  Sir Pavers’ spouse, Lady Miara Korades, maintains a
  fair and honest position as the keep’s chamberlain. She
  manages the keep household, except for the guard.
  Sir Kaleb Vandor, a bastard son of the baron,
  commands the garrison, the feudal levy, the yeomen, and
  the militia. He is aided by his boon companion, Sergeant
  Laris Indaser, a brother of a local manor lord. These two
  men ensure the unpopular midnight curfew is vigorously
  upheld. Offenders are fined one shilling (12d) or they can
  spend five unfed days in the gaol.
  The guilds and other craftsmen have appointed the
  local mercantyler Janusch as their voice of power. This
  wealthy guildsman has several times been able to calm
  trouble brewing between the guilds and the baron. Sir
  Pavers is not fond of the smug mercantyler but knows
  that Dunir and his own wealth require him.
  ECONOMICS
  Land quality at Dunir is below average. The baron’s
  son has sought to improve fertility by bringing a monk of
  Peoni skilled in the arts of crop rotation to Dunir. Oats
  and hay are popular cash crops, sold as winter fodder in
  Dunir, Selvos, and Menekod.
  Dunir’s damp climate and extensive heath uplands
  are ideal for the local Red Sheep, so called for their
  ruddy faces. The wool is not especially soft, but is thick
  and excellent for outer garments. The best wool is used
  to weave tabards for the holy warriors at Menekod.
  Packs of feral dogs and wolves that prey on the sheep
  are a constant challenge for shepherds.
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
  
  Fishing
  One third of the population supplement their income
  by fishing. The fishing boats are dragged ashore and line
  the south beach east of the Shipwright when not in use.
  Dunir Horses
  Local nobility favor Dunir warhorses. This distinctive
  breed, related to the sturdy Tesien pony, has a reputation
  for endurance and sure-footedness. To maintain valuable
  bloodlines, the guild monopoly on horse breeding is
  strongly enforced in Sheda Hundred by the baron. The
  baron’s own bonded ostler inspects all breeding operations
  at least once per year to ensure they are properly
  operated. Violators are punished with stiff fines. Trained
  Dunir warhorses often sell for sums in excess of £10
  (2,400d).
  Market Days
  A market is held in Dunir every Yaelah (15th). On
  market days the roads are busy with peasants bringing
  handicrafts, seasonal produce, and animals to sell. All the
  local craftsmen turn out with their wares, selling them to
  mercantylers or directly to the public.
  The Dunir Festival
  The annual Dunir Festival brings a score of
  mercantylers from Selvos, Menekod, and other
  settlements in northen Kanday to trade for Dunir horses
  and wool. Held during the first five days of Azura, the
  festival is an important economic and cultural event:
  Day 1, The Benediction performed by the Serolan of
  Scinaret Abbey to bless the festivities with good
  spirits and honest trading.
  Day 2, The Archery contest for those who have
  mastered the longbow. First prize is a longbow from
  Heroth with a fine sewn quiver.
  Day 3, The Joust attracts contestants from as far
  away as Selvos. Typically, 20-30 knights compete in
  the various events which offer valuable prizes.
  Day 4, The Race with twenty or more fast steeds
  ridden by ostlers and squires. Wagers are common.
  The baron gives a “good yearling” as a prize horse.
  Day 5, The Baron’s Toast officially closes the
  festival. Nobles attend a lavish evening mass at
  Scinaret Abbey.
  Other events include wrestling, caber toss, pie eating,
  sheep shearing, greased pig, and foot-the-ball. Prizes of
  one to six shillings are awarded to winners.
  Security is intense because fairs attract pursecutters,
  prostitutes, and other riff-raff. The midnight curfew is
  lifted, but four armed guardsmen patrol the town after
  dark. Noisy or suspicious characters will be questioned
  and reminded of their good manners.
  DUNIR 3
  RELIGION
  The religious climate is dominated by the church of
  Larani. The Order of the Checkered Shield, the Laranian
  fighting order based at nearby Menekod, is widely
  supported. Few trust the Crown to defend them against
  Agrik’s holy warriors.
  Dunir Peonianism is also oddly militant. The
  Brothers of Belsirasin is a popular local organization
  obsessed with Belsirasin the Weeper’s aspect of the
  warrior. Only lip service is paid to the gentle teachings of
  the goddess.
  The churches of Agrik, Morgath, and Naveh are
  brutally suppressed. Worshippers of these gods are often
  stoned to death before trial. Those that survive to be
  handed over to the priests at Scinaret are invariably
  burned at the stake.
  The churches of Ilvir, Halea, Sarajin, Save K’nor, and
  Siem do not have local temples. A few worshippers of
  each faith can be found, Haleans being most numerous.
  Some guildsmen want to build a temple to Halea, but the
  disgust on the baron’s face whenever this is mentioned
  discourages progress. Worshippers of Sarajin may
  encounter problems due to a long history of Rethemi
  employment of Ivinian mercenaries.
  The abbey at Scinaret keeps careful genealogical
  records of every household in the area. Religious
  tolerance is not a virtue in Dunir. There are spies
  everywhere. People make a point of declaring their
  Peonian or Laranian faith in public. Gossips pass on their
  suspicions, often embellished, to the religious authorities.
  Those suspected of proscribed leanings will be visited by
  the good priests of Scinaret Abbey.
  For over twenty years, the Baron Xelados, aided by
  zealous priests, has “scrubbed” every Agrikan and
  Morgathian “dark stain” brought to their attention.
  Although incidents are now uncommon, just four months
  ago a Morgathian temple-crypt was discovered in woods
  two leagues northeast of Dunir. Three clerics of the
  Dark Lord, one a Laranian acolyte from Scinaret Abbey,
  were summarily executed by their captors.
  Dunir has had a troubled past and the scars have yet
  to heal. Everyone has at least one relative murdered by
  the Copper Hook, or by Laranian zealots rooting out “the
  evil”. A chronic fear of the Agrikans and Morgathians
  pervades the settlement, tempered only by the military
  reputation of Baron Xelados. The baron is aging and
  many wonder if his heir has the mettle to govern Dunir
  as wisely.
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
  
  DUNIR 4
  GM MAP
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
  
  LOCAL MAP
  Dunir is divided into three areas, the Market Town,
  the Outskirts, and the Village of Denarin. The Market
  Town bustles with activity most days and especially
  during  market days. The Outskirts are really a collection
  of small villages crammed between adjacent fields.
  Denarin Village is the home of the wealthier serfs.
  1 
  CAER DUNIR (Clan Xelados)
  Dunir Keep is built atop a rock outcrop about
  twenty feet high, and protected by a low curtain wall ten
  feet high. See Dunir 8 for details and plans of the keep.
  2 
  SHIPWRIGHT (Baryg of Hynam)
  Size: 3   Quality: 3   Prices: Average
  Baryg is widowed and estranged from his only son. He
  lives with one journeyman and one apprentice. He
  mostly repairs and builds small fishing boats, but he once
  built a large Nivik and is immensely proud of that task.
  3 
  METALSMITH (Herk of Erynek)
  Size: 1   Quality: 3   Prices: Average
  Herk is an outgoing guildsman and popular with most
  villagers. Lena, his pie maker wife, is equally friendly and
  popular. Herk seeks a good apprentice or journeyman to
  provide more skilled labor.
  4 
  WOODCRAFTER (Daryn of Hynam)
  Size: 4   Quality: 3   Prices: Average
  Daryn is the son of the shipwright [2]. He has a sleepy
  demeanor but is always busy.
  5 
  BONDMASTER & HARBORMASTER
  The bonding-house is a stone structure much larger
  than is needed for Dunir’s meagre trade. Wealthier
  craftsmen can rent temporary space in the building to
  display and sell their wares on market days. Bondmaster
  Aronis of Besok is widowed, with no children. He was a
  meken (soldier) at Menekod until he lost his right arm
  fighting the Copper Hook in 703. Aronis is assisted by
  one of the local militia, and by 4-6 laborers during fairs.
  He often heeds the advice of his friend Boha [8].
  6 
  TEMPLE OF PEONI
  Pelnala Linaeus Aricolar suffers from a slight limp
  after a quarrel with a mercenary some years ago. His
  father was killed in Ezar’s War and his sermons are
  always warlike. The seven monks living in the temple call
  themselves the Brothers of Belsirasin. The “Brothers”
  work closely with the Laranians of Scinaret Abbey to
  keep Dunir free of the dark churches.
  7 
  BUSHEL & STRIKE (Sarena of Rian)
  Size: 6   Quality: 4   Prices: Average
  A popular inn with reasonably priced food and ales and
  exotic entertainments most nights in “the Pit”. The inn is
  owned and operated entirely by women, all with a
  slightly mysterious past. See Dunir 19 for details.
  DUNIR 5
  8 
  PILOT (Boha of Hynam) 
  The once busy Corani naval base has long since
  vanished to the ravages of war and neglect. There is not
  enough piloting to support Boha so he often works for
  his uncle the Shipwright [2]. He never married and is
  devoted to his sister Beki [22], her four children, and his
  friend Aronis [5], whom he visits daily.
  9 
  SHEDEL TAVERN (Bana of Alwila)
  Size: 4   Quality: 3   Prices: Average
  Bana is a tough old woman and the mother of the
  Charcoaler [18]. She now cares for four young children of
  her deceased eldest daughter. The ale is fair and the
  cider excellent. The common room needs some repairs.
  10
  OSTLER (Prysa of Lorafar)
  Size: 9   Quality: 4   Prices: Average
  Prysa came from Leza as an apprentice and has done
  well in Dunir. He deals mostly with Janusch [17] and
  local nobles. Prysa is married with four children.
  11
  SALTER (Brewl of Embrada)
  Size: 7   Quality: 3   Prices: Average
  Brewl works a saltpan two leagues south of Leza Manor
  and employs several of that village’s laborers. He is also
  the ruthless leader of a Morgathian cult, which meets in
  a sea cave one league south of the saltpan. This cave
  has been used by Morgathians for centuries: it contains
  several secret chambers, one a tomb where a
  Gulmorvrin rests. The cult has been unable to open that
  tomb and do not know what lies within.
  12
  CLOTHIER (Grezar of Jasil) 
  Size: 3   Quality: 3   Prices: Average
  Grezar fled to Dunir from Aleath ten years ago after
  stealing some dye recipes from his former master.
  13
  PHYSICIAN (Karyn Dafala)
  Size: 1   Quality: 2   Prices: Average
  “Mother Dafala” mostly treats those of lower class. Her
  rotting teeth and bad breath do not inspire confidence.
  14
  MILLER (Belyn of Charaen)
  Size: 5   Quality: 3   Prices: Average
  Outwardly a good Peonian, Belyn is an agent of the
  Copper Hook. She passes information to Agrikan spies
  during Dunir markets and fairs.
  15
  POTTER (Lonak of Gathefar)
  Size: 3   Quality: 4   Prices: Average
  Originally from Menekod, Lonak makes quality pots and
  urns in the local style, sturdy with wide necks and a dark
  blue glaze. They are widely exported throughout
  northern Kanday.
  16
  EMBALMER (Ereda of Ceraus)
  Size: 1   Quality: 1   Prices: Average
  Ereda’s right eye is missing and his whole posture is
  creepy. He bears forged guild credentials.
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
  
  17
  MERCANTYLER (Janusch of Aldasen)
  Size: 4   Quality: 4   Prices: Average
  A wealthy Halean, Janusch is the voice of local
  guildsmen. Rivals gossip he would sell his mother for a
  penny, but this effective negotiator has often influenced
  the baron in favor of the guilds.
  18
  CHARCOALER (Petra of Alwila) 
  Size: 2   Quality: 4   Prices: Average
  Petra spends most of his time gathering wood with the
  timberwright [29] which his wife turns into charcoal. He
  is often absent for days since wood is scarce.
  19
  RATTER (Kalin of Seros)
  Size: 2   Quality: 4   Prices: Average
  Kalin and his eight year old son are always busily
  employed keeping vermin at bay.
  20
  CHANDLER (Terwila of Aldasen)
  Size: 3   Quality: 3   Prices: Average
  Terwila is a mother of two young daughters. Her brother
  Janusch [17] helps her with the business and with a gift
  now and then, but she is capable and self-sufficient. Her
  husband vanished in the summer of 718.
  21
  HIDEWORKER (Ursa of Kalryn)
  Size: 4   Quality: 3   Prices: Average
  Ursa is the sister of Innkeeper [7]. She is often teased for
  her bow-legged walk.
  22
  THATCHER (Tarbil of Seros) 
  Size: 2   Quality: 3   Prices: Average
  Tarbil is a drunkard which is unwise for this occupation.
  His wife Beki is the younger sister of the village Pilot [8].
  She is pregnant with her fifth child.
  DUNIR 6
  23
  YEOMAN LB (Lether of Lorafar)
  Lether is skilled with the longbow and serves for
  60 days. Once a brigand, Lether is still a hard man and
  most folk keep their distance. He led the recent attack on
  a Morgathian temple and personally executed three
  captive clerics of the Dark Lord, one a Laranian acolyte
  from Scinaret Abbey.
  24
  YEOMAN LF (Hunkel of Lorafar)
  Hunkel is the younger brother of Lether [23]. He
  is not as merciless as Lether and resents his brother’s
  charges of weakness. He serves for 90 days.
  25
  YEOMAN LB (Olrin of Rickle)
  An excellent longbowman who serves for 60
  days, Olrin has won the Archery at the Dunir Festival
  twice in the past four years. Locals hold him in awe.
  26
  YEOMAN LH (Kalin of Dalfair)
  Kalin is known throughout Sheda Hundred as a
  great horseman. He has won the Dunir Race three times,
  and has never finished less than third in the past six
  years. He serves the baron as a messenger and has no
  set days of levy. Kalin is much more than a good rider,
  being a “triple agent” who spies for the baron, the Sheriff
  of Perishire, and the Copper Hook.
  27
  YEOMAN MF (Sastin of Dalfair)
  Sastin is dependable and obeys all orders. He is
  Captain Kaleb’s favorite yeoman and serves for 90 days.
  28
  REEVE (Jeastin of Durgee)
  Jeastin works hard at his duties but suffers from
  gamblamania. This is a growing concern to his clanfolk
  who know it is only a matter of time before his urges
  tempt him to steal from the baron.
  29
  TIMBERWRIGHT (Arlen of Arlyn) 
  Size: 5   Quality: 3   Prices: Average
  Arlen is honest and respected, especially for his ability to
  consume vast quantities of ale.
  30
  SHEPHERD (Tarbil of Rixen)
  Tarbil saved the life of Captain Kaleb and
  followed him to Dunir where he was made shepherd of
  the baron’s large flock, often exceeding 500 sheep.
  31
  BEADLE (Yderas of Rickle)
  Yderas is responsible for protecting the granaries
  and keeping the peace among the serfs. He is good at his
  job and therefore unpopular. The beadle also acts as the
  woodward for the time being, but he is not skilled in
  woodlore and will be replaced.
  32
  SWINEHERD (Halvin of Rickle)
  Halvin is a dedicated swineherd. He is aided by
  several members of his clan to manage the baron’s large
  stock of pigs, currently about 230 head.
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
  Janusch of Aldasen [17]
  
  Baron Yuri Xelados
  Sir Yuri Xelados, 63, is the hero who liberated Dunir in Ezar’s War and
  later became baron of the area in 698. The people of Dunir and his vassals
  still worship him. Although now troubled by gout, the baron has lost little of
  his youthful enthusiasm for hunting, drinking, and lechery. He is rumored to
  have sired a dozen children, and although that number is probably
  exaggerated, he does not deny being very fond of women.
  The baron’s only wife, Lady Kilia Freithos, died in childbirth in 704. The
  daughter of a herald, Lady Kilia was introduced to Sir Yuri while visiting her
  father during Ezar’s War. Instantly enamored, he soon asked for her hand. Her
  father agreed and they married in 691. Lady Kilia bore Sir Yuri four children,
  three boys and one daughter. The tough old baron still sheds tears at her
  memory.
  The baron has few allies among the powerful families of Kanday. He is
  simply not political, much preferring the company of warriors who like to
  hunt, drink, and swap war stories and bawdy tales. He distrusts nearly
  everyone who has never fought in battle, thinking many of Kanday’s younger
  nobles to be scheming intriguers.
  This hero of Ezar’s War is certainly unimpressed with Andasin IV’s
  “spineless attempts to keep the peace” with Tharda and Rethem. He is
  particularly vocal on the “disgrace” of the Kuseme War, thinking the Earl of
  Heroth a dangerous fool, if not a traitor. Prince Anaflas Milaka, brother of the
  king and Sheriff of Perishire, is about the only lord under forty he can
  stomach. The baron is smart enough to keep such opinions to his closest
  family and outwardly plays the role of a loyal servant of the crown.
  DUNIR 7
  Party per fess argent and gules, in chief
  three lions head couped, in base a martlet
  volant all countercharged. Crest: a dexter
  hand azure. Motto: Thrice Blessed.
  Registry: Violet Mantle 698.
  Holdings: Dunir, from Chahryn.
  Major Tenants: none.
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
  SIR YURI XELADOS
  Baron of Dunir
  14 STR
  12 EYE
  15 INT
  12 STA
  10 HRG
  10 AUR
  13 DEX
  11 SML
  16 WIL
  08 AGL
  Combat Attributes
  Endurance 14, Move 08
  SKILLS
  Rhetoric 74, Heraldry 65, Law 58,
  Intrigue 56, Tracking 53, Foraging 52,
  Dancing 39, Physician 32.
  Languages: Hârnic 85.
  Scripts: Lakise 85.
  Ritual: Larani 20, Piety 35.
  Combat Skills
  Initiative 74, Dodge 40, Unarmed 74,
  Sword 88, Shield 86, Lance 82,
  Dagger 76, Riding 81.
  ARMOUR
  Plate helm, Mail hauberk & cowl,
  Quilt gambeson & hood, Cloth tunic
  & surcoat.
  HârnMaster
  
  DUNIR 8
  CAER DUNIR
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
  4
  4
  4
  –3
  10
  11
  +1
  +1
  +0
  –3
  12
  12
  10
  +1
  10
  1
  2
  3
  4
  5
  6
  7
  33
  1
  99
  1
  +5
  +5
  +1
  0
  10
  20
  30
  SCALE IN FEET
  GROUND FLOOR (+0)
  8
  9
  
  THE KEEP
  Dunir Keep is built atop a granite outcrop twenty
  feet high. The four story keep has an outer wall ten feet
  high.
  [1] Gatehouse: The baron has spent a small fortune
  strengthening the gatehouse with murder holes,
  arrow slits, and a covered roof for protection against
  enemy archers. It is manned day and night by at least
  one guard. The second floor is stocked with arrows
  and rocks, and is a safe haven for soldiers to relax.
  [2] Courtyard: The muddy courtyard is always
  patrolled by some of the baron’s hunting hounds. It is
  a noisy place during the day, especially when being
  used as a marshalling yard by the garrison. Masons
  recently completed a new well after two years’ work.
  It goes down through forty two feet of hard granite
  to an underground stream flowing into Shedel Bay.
  [3] Kennels & Falconry: The northern half of this
  building houses the huntsman, Volger of Slede (Dunir
  14), and his seven large mastiffs. The southern half
  shelters the falconer, Mosia of Lorafar (Dunir 15), a
  young woman who makes sure the baron’s three
  falcons Ariben, Jeisor, and Mendiz are properly fed
  and trained.
  [4] Backyard: A relatively quiet yard. A roof-covered
  shed protects the teamster’s wagon from rain and
  snow.
  [5] Weaponcrafter: The baron’s weaponcrafter, Servil
  of Traban (Dunir 15), spends most of his day making
  and repairing weapons for the garrison. Now and
  then he also creates a “good sword” for the nobles.
  The smithy (and stable) are weak points in the wall
  that the baron has been planning to address for
  twenty years.
  CAER DUNIR
  DUNIR 9
  [6] Stables: Twelve steeds of various color and breed
  are kept in the stables. The ostler, Otho of Lieser, is
  aided by a half-witted stableboy and the teamster. All
  three sleep in the hayloft. See Dunir 15 for more
  information.
  [7] Cellar: Because the keep is built atop hard granite,
  this cellar is just three feet below the courtyard level.
  The only access is from inside the keep. The
  storerooms are well stocked with foodstuffs,
  including salted, smoked, and dried fish, and barrels
  of preserved vegetables, fruit, cheeses, pickled eggs,
  and spices. There are also sacks of grain and flour,
  barrels of wine and brandy, and crates of ore, cloth,
  hides, torches, and tools. The cellar is the domain of
  Elyn of Vandor, once the baron’s lover (see Dunir
  15). She is very finicky and regularly hires the local
  ratter to maintain spoilage at low levels.
  [8] Gaol: Often occupied on market days by those who
  have disturbed the peace in one way or another. Sir
  Pavers, the captain, and the sergeant all have keys to
  the cell.
  [9] Armoury: Well stocked with arrows and spears.
  Militia are prohibited from bearing arms except
  during practice or by special permission of the lord.
  The weaponcrafter, the captain, and the baron all
  have keys.
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
  
  [1] Entrance: Rebuilt by the baron six years ago, the
  only entrance to the keep is protected by two
  ironbound heavy oak doors. They open to a separate
  chamber with a well concealed arrow slit from the
  Guardroom. The narrow and steep exterior stairs can
  be dangerously slippery during a morning frost.
  [2] Guardroom: Eight veteran soldiers quarter here,
  along with the captain and the sergeant. The captain
  and the sergeant often use the rickety table to plan
  the daily routines. The soldiers seldom take their
  meals here, preferring the second floor of the
  gatehouse for privacy. The captain sleeps in the large
  bed behind the curtains while the sergeant has his
  dormitory opposite in the single bed near the eastern
  wall.
  DUNIR 10
  CAER DUNIR
  [3] Great Hall: The great hall is now cramped since the
  old kitchen was converted to the Guardroom and
  located here. Food is prepared in the large open
  fireplace while drink is taken from the barrels located
  on the west wall. The baron enjoys feasting. He holds
  one each tenday for the inhabitants of the keep and a
  monthly feast for the lords and ladies of Sheda
  Hundred.
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
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  CAER DUNIR
  DUNIR 11
  [1] Gallery: During feasts ladies and children dine in the
  gallery above the great hall. The bard of the keep
  usually occupies the small stool to the right. Often
  courted by lovesick ladies dizzy from the wine, he stays
  well away from such advances knowing that an armed
  jealous lord is a dangerous foe. After the feasts most
  lords and ladies sleep on rugs in the great hall.
  [2] Servants Quarter: For the cellarer, the cook and the
  weaponcrafter. Other servants sleep in the great hall,
  except during feasts, when they get the cold cellar.
  [3] Chapel of Larani: The chaplain performs services here
  daily before dinner, except during the local holy days of
  the 5th, 15th, and 25th when the priest and nobles visit
  the local abbey of Scinaret. The baron loves Larani
  dearly but he finds the daily services tiresome and
  attends irregularly. The priest sleeps behind the curtain
  in a crude bed. He prefers to live sparsely, a custom
  from Scinaret.
  [4] Guest Chamber: The Sheriff of Perishire (Prince
  Anaflas), and the earls of Selvos and Heroth have all
  quartered here in the past year.
  [5] Steward & Bard Quarters: The warmest room in the
  whole keep. The bard and the steward sleep in this cozy
  chamber and often sit up late at night discussing women,
  money, and adventures, over mugs of spiced wine.
  [6] Lower Battlement: The lower battlement has a rock
  supply to drop on attackers below. Crenellations make
  sure archers are well protected. The lower battlement is
  reached from the latched door in the council chamber.
  On warm, sunny days, the baron and his family often
  take breakfast or lunch outdoors on this level.
  [7] Council Chamber: The baron seldom holds council
  here preferring the great hall for such occasions. He
  dines here when his gout is especially painful. The
  baron’s daughter and the grandson’s nursemaid (next to
  privy) have adjoining chambers.
  [8] Baron’s Quarter: Although fond of the company of a
  pretty maid, the baron prefers to sleep alone. The bed is
  carved with symbols of the Laranian faith. Two locked
  chests contain much of the baron’s movable wealth: over
  £150 of gold and silver coins; bracelets, rings; gems
  worth at least £80; and personal belongings of his
  former wife. One of his wife’s treasures is an unknown
  holy artifact of Morgath, a silver ring engraved with a
  rose and stem of thirteen thorns. The ring is extremely
  cold to the touch. A wearer will feel the torment of any
  nearby Gulmorvin and be drawn to its location.
  [9] Heir’s Chamber: Sir Pavers shares this room with his
  wife, and three-year old son, Yuri II. Two sturdy chests
  contain personal and valuable possessions.
  [10] Top Battlement: The highest viewpoint in Dunir, one
  guard patrols the roof day and night. This area can only
  be reached by ladder from the lower battlement.
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
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  3RD FLOOR
  4TH FLOOR
  BATTLEMENT
  
  Sir Pavers Xelados, 26
  Sir Pavers, 26, is a stern, pious lord, who worships
  his father and does his best to ensure the baron enjoys
  his remaining days. This relationship works because the
  baron allows his son to exercise real authority which
  satisfies everyone.
  The youngest of three sons, Sir Pavers was destined
  for the church of Larani. This changed in 708 when his
  elder brother, Yarel, died from a winter fever. The baron
  then sent Pavers to squire under Sir Harveth Korades,
  the wealthy lord of Ganord manor. Lord Harveth was
  soon impressed with the young squire, and especially so
  after Pavers’ elder brother, Lothen, died in a skirmish
  with the Copper Hook. Squire Pavers was now heir to a
  barony.
  Pavers fell in love with the daughter of Lord
  Harveth, Lady Miara, who seduced him in the manor
  hayloft. Lord Harveth quickly agreed to a marriage. In
  714, Pavers was knighted and left for Dunir taking his
  young bride with him. She bore him a son, Yuri II, three
  years ago.
  Sir Pavers is strongly religious. He would have been
  pleased to become a priest, but is now committed to the
  road chosen by his beloved goddess. He visits the abbey
  at Scinaret frequently, and has acquired a good
  education from the abbot.
  DUNIR 12
  Sir Pavers has three major plans that he wants to set
  in motion when he becomes the baron. First, he will seek
  alliances with other powerful lords in Kanday, and
  especially with the royal clan. Second, he wants to create
  a stronger military which will certainly make him
  popular with the Earl of Selvos. Third, he hopes to
  persuade the crown and the church to establish a
  chapter house for the Checkered Shield near Dunir.
  Sir Pavers has cultivated a close friendship with the
  heir of the Earldom of Selvos, Sir Temilin Chahryn. He
  has also expanded his relationship with the Korades clan
  and is best friends with Sir Parsain, his brother-in-law
  and the heir to Ganord.
  Lady Miara Korades, 25
  Lady Miara, 25, is the youngest child of Sir Harveth
  Korades, Lord of Ganord Manor. She is an attractive,
  voluptuous woman, with a weakness for pretty dresses
  and perfumes. Sir Pavers loves her dearly and would not
  dream of sharing a bed with another woman.
  Lady Miara acts as Chamberlain of Dunir Keep, a
  duty she takes seriously. She has absolute power over all
  household servants and activities and trying to get past
  her gaze is almost impossible. Lady Miara ensures that
  all servants are properly fed and clothed, and
  demands utter dedication in return. She keeps a
  ledger of all material in the keep down to the last
  pot, something that is widely appreciated by the
  baron and her husband. She is admired and respected
  by nearly everyone, except for the cook who is
  dismayed by her accurate records.
  Lady Jasmin Xelados, 16
  The baron’s favorite child is his only daughter, Lady
  Jasmin, 16, whose resemblance to her mother is
  uncanny. Several suitors have tried to impress her and
  the baron, but she has not shown any signs of interest.
  The baron is content to keep her happy because he
  dreads losing her to some “uncouth husband”.
  Lady Jasmin is shy and spends most of her time
  embroidering gowns for Lady Miara, her sister-in-law
  and confidant. Despite her shyness, the young lady has a
  wonderful voice and her songs are much loved at feast
  performances. Lady Jasmin daydreams of entering a
  Peonian abbey to serve the goddess.
  Little Yuri, 2
  The baron and his grandson, Yuri II, have a special
  relationship. Although the boy is too young to
  understand his grandfather’s stories from Ezar’s War, he
  likes to listen to the spirited tales. Little Yuri is strong for
  his size, a trait inherited from the baron himself. The
  young lad can practically do what he wants without
  punishment.
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
  
  Sir Kaleb Vandor, 38, Captain
  Sir Kaleb Vandor, commander of the garrison, is an
  acknowledged bastard son of the baron, in fact his eldest
  son. He was sent to the Order of the Checkered Shield in
  Menekod, where he reaped many victories against the
  Agrikans. He is still a member of that order.
  Standing six foot five, powered by a massive frame,
  Kaleb is one of Kanday’s largest and strongest men. This
  has mostly been an advantage but three years ago that
  changed. During a patrol along the border near Tesien
  Moor, Kaleb and two fellow knights were ambushed by a
  force from the Copper Hook. Sir Kaleb slew three
  Agrikans, but in his bloodlust he lost track of his
  comrades, both of whom were surrounded and slain.
  Kaleb nearly suffered the same fate, but a nasty slash to
  the face persuaded him to escape.
  Kaleb returned to his chapter house a hero, but he
  suffered guilt knowing that his two companions may
  have died because of his bloodlust. Excused by his
  wound, Kaleb left the order for a few months to recover
  and gather his thoughts. He came directly to Dunir
  where the post of Captain of the Guard became
  available and he has remained with the blessing of his
  order.
  Although recovered, Kaleb still feels the sting of the
  Agrikan steel that nearly blinded him. He has a nasty
  scar running across his left eye. Kaleb does not hate the
  Copper Hook. In fact he is quite awed by their strength
  and cunning and considers them worthy opponents.
  DUNIR 13
  As an acknowledged bastard and knight, and the
  eldest son, Sir Kaleb has inheritance rights to the barony
  should Sir Pavers meet with an untimely death. This
  potentially dangerous rivalry is handled by both men
  with remarkable goodwill. Kaleb has sworn his loyalty to
  Sir Pavers, who in turn has pledged to do everything
  possible to see that Sir Kaleb becomes knight
  commander of a local chapter of the Checkered Shield.
  The captain loves his mother, the Cellarer [Dunir
  15], and would walk through Agrikan fire to protect her.
  He helps her as often as he can by moving large barrels
  and crates in the cellar with ease, much to the
  admiration of the female servants.
  Laris Indaser, 42, Sergeant
  Captain Kaleb’s comrade in arms is Sir Laris Indaser,
  42, the younger brother of the Manorlord of Fenak. The
  sergeant takes care of most of the day to day operations
  of the keep and is the head of the daily guard routines.
  He is a dedicated and sworn loyalist of the Xelados clan
  and he is also the uncle of the current chaplain.
  Unlike his boon companion, Sir Laris is lightly built
  and the two knights make an odd pair. While Sir Kaleb is
  in charge of the actual training and tactics, Sir Laris is
  well aware of what it takes to defend the barony against
  the Copper Hook and the Rethemi.
  He spends much of his free time visiting his elder
  brother and the manor of Fenak, but he can often be
  spotted visiting taverns, speaking with the locals and
  making inquiries. This dedication has made him quite
  popular in the eyes of Sir Pavers, but less so in the eyes
  of the locals who enjoy their privacy.
  Sir Alwyn Hensith, 22, Steward
  Sir Alwyn Hensith, 22, is another acknowledged
  bastard son of the baron. Alwyn’s mother Aliana was a
  courtesan in Aleath until her demise by a thief’s blade in
  712. Her claim that Alwyn was the baron’s son is
  dubious, but the baron was very fond of this woman and
  honored her memory by acknowledging Alwyn and
  sending him to Fenak to become a knight.
  Alwyn is the steward of the barony, an office easily
  performed given the size of Sir Yuri’s estates. He reports
  to Sir Pavers, who is always surprised that Sir Alwyn
  keeps up with his duties.
  Alwyn is a notorious womanizer, in trouble often
  with fathers and husbands. Sir Pavers has informed the
  young lord that should this happen again in Dunir he will
  be banished from the household. Alwyn has heeded his
  brother’s advice and now spends his lust with the
  falconer who has neither a father nor a husband to
  complain. She does, however, have a brother who might
  yet protest.
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
  
  Imeran Indaser, 24, Chaplain
  Imeran Indaser is the second born son of the
  Manorlord of Fenak, and the youngest child of five.
  Imeran is from the abbey of Scinaret and, much like his
  fellow priests, prefers simple attire except during masses.
  He takes his duty as chaplain seriously, even though his
  master is impious in the young priest’s eyes.
  The chaplain is considered a bore by many in the
  keep. He does not over-indulge in food and drink, never
  swears, and is excessively pious. Despite this, Imeran is
  usually in charge of the baron’s moot, guided by Sir
  Pavers and sometimes the baron. This is mainly because
  both the baron and his son find the everyday life of a
  village serf to be boring. Imeran is very interested in sins
  and has been known to spend hours judging a petty theft
  of a few eggs.
  The young chaplain is bright. His advice is often
  sought by Sir Pavers and Sir Kaleb and the chaplain has
  a lot of influence in the keep despite his age and zealous
  fundamentalism. The baron is not overly fond of the
  chaplain but Imeran is loyal and honest and these are
  traits Sir Yuri admires.
  Sir Pavers uses the chaplain as much as possible to
  convince the church that there is need of a chapter
  house dedicated to the order of the Checkered Shields in
  Sheda Hundred. Imeran supports this policy fully and
  believes Larani will surely aid such a worthy cause.
  DUNIR 14
  Elber of Vandor, 35, Bard
  Bard Elber is the baron’s second acknowledged
  bastard son and the younger brother of Captain Kaleb.
  He is popular with Sir Yuri and has composed several
  good tales for the baron’s feasts. Sir Pavers considers him
  a talented wastrel.
  The handsome Elber is attractive to women but he
  mostly ignores them. He is a dreamer who longs for
  adventures that he can compose into one immortal song.
  He often spends his time travelling between local
  manors, performing for the lords at will.
  Trained in the Harpers’ Guild in Aleath, the bard
  returned home to Dunir just nine months ago. He is an
  expert player of the lute and a good singer, although his
  voice falls short compared to his younger half-sister. His
  brother Kaleb is the bard’s ideal of a chivalric knight.
  Volger of Slede, 42, Huntsman
  Volger of Slede, 42, is the baron’s forester and
  huntmaster. He  keeps a kennel of seven mastiffs and is
  rarely seen without one or two of them. In the seven
  years since he came to Dunir, Volger has improved the
  Baron’s hunting considerably, partly by astute
  management of wildlife and partly due to his merciless
  treatment of poachers. The jovial Volger is well liked by
  all and is certainly the baron’s favorite companion. The
  baron speaks with the hunter as if they were brothers.
  Volger is the only commoner able to address the baron
  by his first name. Volger was married before he came to
  Dunir, but never speaks of his wife nor of any children.
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
  
  THE SERVANTS
  Lady Miara in her role as chamberlain maintains a
  small force of serf villagers as servants, usually ten
  people, including the stable boy and nursemaid. In
  addition, six other freeborn servants and craftsmen live
  in the castle and may dine in the great hall with the
  lords.
  The guildsmen answer directly to the baron but of
  late Sir Yuri has let Lady Miara take care of their
  business as well. She has much to learn about harnesses
  and spears, but both the ostler and the weaponcrafter
  seem inclined to accept her efforts.
  Otho of Lieser, 48, Ostler
  The keep’s ostler maintains a large stable of four
  warhorses and eight palfreys. He has a passionate love
  for his beasts. When Otho isn’t working in the stable he
  is usually up to something devious. He is a prankster and
  has several times tricked inhabitants of the castle into
  making a fool of themselves. Otho is careful that his
  jokes do not disturb any of the nobles. The ostler is
  assisted by Bulen, a half-wit boy. Otho is fond of Bulen
  and protects him from harm.
  Servil of Traban, 30, Weaponcrafter
  Servil became bonded weaponcrafter of Dunir Keep
  when his father died three years ago. He had worked by
  his father’s side for the last ten years and knew the craft
  and special needs of the baron better than anyone could
  have hoped. Servil produces quality spearheads,
  axeheads, and arrowheads with ease, but his real
  mastery lies with swords which he creates with passion
  when he can find a buyer.
  DUNIR 15
  Dern of Halgem, 33, Cook
  Before Lady Miara arrived in Dunir, Dern was in
  charge of the unfree servants. Today he is simply the
  baron’s cook and needless to say he is not fond of the
  chamberlain. Dern is a gossip and has been rebuked
  several times by Lady Miara for malevolent rumors.
  Threatened with dismissal should he neglect her warning
  Dern has been more circumspect with his tales of late.
  Elyn of Vandor, 61, Cellarer
  Elyn is responsible for the large array of goods
  stored in Dunir’s cellar. She has been the baron’s servant
  since the first days of his knighthood in 681. Once a
  beautiful woman, Elyn bore Sir Yuri two bastard sons,
  Captain Kaleb and Elber the Bard. She is very fond of
  her sons and they of her. The baron is also still fond of
  his former lover, and they still spend time together,
  reminiscing. Elyn is a competent woman who seldom
  lets anyone interfere with the running of her “domain”.
  Slatko of Traban, 27, Teamster
  Slatko is a cousin of Servil, and arrived from Waen
  Manor two years ago. He is responsible for a two-ox
  wagon and uses it to transport goods throughout the
  hundred for the baron. He visits his family in Waen
  whenever possible, mainly because he is attracted to a
  young woman there.
  Mosia of Lorafar, 25, Falconer
  The falconer is a sister to the village ostler [10]. She
  is good at her job and since the baron and his sons are
  fond of hunting, she spends much time with them. This
  earned her the interest of the steward who is the father
  of the child growing in her belly. Mosia loves Alwyn and
  hopes to marry him, but to him she is nothing more than
  a warm cuddle and tender kiss.
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
  
  THE GARRISON
  The Dunir Garrison is small but quite experienced
  and well equipped compared to many other garrisons in
  the kingdom. The soldiers in the keep are supported by
  one yeoman and at least two members of the local
  militia year round. The garrison is described left to right
  by name and rank (if any). Some of the garrison
  members are married to servants or folks in the village.
  Savis of Lerech, 28
  The slim but fast Savis is not a local and joined the
  baron’s forces only two years ago. He is cocky and well
  known for his speed and skill in arms. Savis wears
  armour almost fit for a knight and some of the villagers
  suspect (rightly) that he was a brigand who stole his gear
  from a lord. The soldiers enjoy these rumors and often
  start and spread the tales by themselves.
  Lanke of Daflair, 35
  Lanke is a quiet man who enjoys his privacy. He
  performs most of his duties without complaint. Lanke is
  unmarried and is the younger brother of a local yeoman
  [26]. He is skilled in riding and wears one of the baron’s
  old mails.
  Jonker of Artuther, 29
  Known as the Black Cat for his raven black hair and
  dark and straw-like bristles, Jonker is the black sheep of
  the garrison. He is lazy, cocky, and a tad bit overweight,
  and is without doubt the most insolent guard in Sheda
  Hundred. However his skills in arms, lack of fear, and
  ability to get a job done once he has set his mind to it
  outweighs his flaws. Jonker is also the keep’s torturer.
  DUNIR 16
  Mordoch of Arlyn, 34, Corporal
  Mordoch is the younger brother of the timberwright
  [29]. The corporal is strong and powerfully built, and is
  third in command in the garrison. He has a knack for
  detecting rising passions and stopping violence before it
  erupts. He is often called “fixer” by the other guards.
  Leden of Kirli, 25
  Leden hails from Fenak Manor and is the younger
  brother of a yeoman there. Leden is known to have slain
  two brigands three years ago while defending a
  merchant and his goods. That deed earned him a lot of
  respect.
  Melek of Oklin, 28
  The keep’s best archer owns thirty freehold acres in
  the village, land purchased from money earned in
  archery contests. He is married with five children. Melek
  hails from Burgusyn Manor and has served ten years
  with the garrison. Melek and yeoman Olrin [25] are keen
  rivals at every Archery in the Dunir Festival.
  Linia of Thardis, 24
  Known for her looks and her temper, Linia is the
  most feared of all the soldiers in the village. She is easily
  angered and despite being the butt of many pranks,
  easily holds her own against men of the garrison. She
  has a bastard three year old daughter and is currently
  infatuated with Lanke.
  Ana of Oklin, 26
  Meleck’s younger sister is almost as skilled in
  archery as her elder brother. She came third last year in
  the Dunir Festival archery contest, a feat that won her
  much respect in Dunir. Ana is the baron’s current lover.
  She is hoping for more than the baron’s attentions and
  would love to acquire some of his wealth.
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
  
  DUNIR 17
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
  FIEF
  HOLDER
  ACRES
  LQ
  HD
  DUNIR
  Xelados
  2630
  0.93
  103
  Besagarn
  Burgusyn
  2260
  0.93
  40
  Fenak
  Indaser
  1840
  0.92
  32
  Leza
  Tuzant
  2340
  0.91
  42
  Ryce
  Roldar
  2130
  0.92
  38
  Scinaret1
  Larani
  2950
  0.94
  43
  Sheda2
  Crown
  1730
  0.93
  29
  Waen
  Norayn
  2120
  0.92
  39
  Zormel
  Xelados
  1970
  0.93
  31
  1. Abbey, held by a Serolan for the Church of Larani
  2. Hundred moot, held by a bailiff for Sheriff of Perishire
  LEZA: Lady Ardyna Tuzant
  Lady Ardyna Tuzant, 27, is a strong adherent of Larani and her
  donations to Scinaret. Abbey are known to be generous. The red
  haired lady is beautiful but she has so far rejected all proposals from
  suitors hoping to win her hand. She is fond of Captain Kaleb. Lady
  Ardyna lives with her younger sister and a male cousin who is the
  manor’s chaplain. She employs two men-at-arms and has four
  yeoman to defend her holdings.
  FENAK: Sir Jens Indaser
  Sir Jens Indaser, 67, was a companion of the baron during Ezar’s
  War. The old knight lives with his eldest son and a few
  grandchildren. This outland manor has seven yeomen, the highest
  number in the hundred, and a well-trained militia. Although aging
  rapidly, Sir Jens is still a very good soldier and a close friend of the
  baron.
  BESGARN: Sir Ridel Burgusyn
  Sir Ridel, 32, left home in his youth after a quarrel with his father,
  but returned three years ago to inherit. Sir Ridel is unmarried and
  lives with two younger brothers, the elder of whom was not happy
  to see him return. Two manor yeomen are veterans of his former
  entourage. Sir Ridel is known for his laugh, which resembles a mule.
  Despite his goofy appearance, the manorlord is a veteran, freelance
  knight. Those who underestimate him usually regret their words.
  LORDS OF SHEDA HUNDRED
  
  DUNIR 18
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
  ZORMEL: Sir Barton Xelados (bailiff)
  Zormel is held by the baron, but managed by Sir Barton Xelados,
  41, a favored nephew. The bailiff’s wife is barren and he has no
  children. Sir Barton is a veteran of the Checkered Shield and is well
  educated in the arts of war. The manor has a reputation for its
  highly trained militia, and especially for a force of eight light horse
  known as the Sheda Guard.
  RYCE: Sir Loring Roldar
  Sir Loring, 37, is the elder brother of the Bailiff of Sheda Hundred.
  The Lord of Ryce is talented in the political arts and the baron
  thinks him a schemer. The knight lives with his two youngest
  brothers and their children and wives. Unlike the other lords of the
  hundred, Sir Loring is interested in trade and invests a good deal of
  silver in caravan ventures. The fief is cluttered with several old
  ruins, “preserved” as a remembrance of Ezar’s War.
  SCINARET: Serolan Huthen Burgusyn
  Serolan Huthen Burgusyn, 46, the uncle of the Lord of Besagarn, is
  known by many peasants as the “smiling reaper”. Huthen is clever
  and the abbey flourishes under his strict guidance. There are four
  other masters, fourteen priests, and six acolytes in residence. The
  celibate priests dress plainly, and most are adept warriors. Scinaret
  is a small abbey, yet it contains valuable silver artifacts that survived
  the “Times of Trouble” after burial in nearby caverns. Rumors of
  additional buried wealth are favored tales in Dunir taverns.
  SHEDA: Sir Tresin Roldar
  Sheda manor is the seat of the Bailiff of Sheda Hundred. Although
  technically a vassal knight to the baron, Sir Tresin is the justice of
  the king’s law and is appointed by the Sheriff of Perishire. The bailiff
  employs a scribe and three men-at-arms. Sheda village is the home
  of Jonsar of Merkith, a talented weaponcrafter who prefers to work
  in a rural setting. He visits Dunir once per month to take orders for
  mail armour in which is excels.
  WAEN: Sir Lakader Norayn
  Sir Lakader, 39, is a man of limited ability. He gossips and schemes
  from manor to manor, amusing everyone, except for his own tenants
  who must bear the wrath of his infamous temper. The manorlord
  lives with his cousin Sir Percy Norayn, a wandering knight with an
  absent mind, and both take advice from Waen’s reeve, a buffoon
  called Baldric known for his ridiculous “cunning plans”. Waen’s long-
  suffering tenants at least have a pleasant location on a hill
  overlooking Shedel Bay.
  
  The Bushel and Strike is
  located in the Outskirts area of
  Dunir. Sarena Rian and her sister
  Namry have operated the inn
  since their arrival from the
  Thardic Republic in 699. The
  sisters brought with them
  impeccable credentials from the
  Geshtei Innkeeper's Guild,
  testimonials so astounding that
  the Aleath Mangai believed them
  to be forged. Even so, following a
  substantial payment in silver
  bullion, the sisters acquired the
  franchise in Dunir. They
  purchased the town's dilapidated
  inn, enlarging and refitting it for
  its current use.
  The Bushel & Strike is the only inn in Dunir and benefits from
  travellers taking the road between Menekod and Selvos, supplemented by
  modest maritime trade. The inn is also popular with locals. Food and ale
  are excellent yet reasonably priced, and there are exotic entertainments
  most nights in a dedicated auditorium called "The Pit".
  BUSHEL AND STRIKE
  DUNIR 19
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
  Accommodations
  There are two franchised establishments in
  Dunir, the Bushel & Strike Inn and the
  Shedel Tavern, which cannot (legally) offer
  accommodation. The Bushel & Strike can
  sleep a dozen guests; though up to thirty
  have been put up during the festival.
  Sleeping in the Common Room,
  1d
  per person, per night
  Own bed in the dormitory,
  4d
  per person, per night
  Private Room with mattress,
  8d
  per person, per night
  Private Room with good bed,
  12d
  per person, per night
  Teldael's 'company',
  1d
  per hour.
  Inn Service
  Size: 6
  Quality: 4
  Prices: Average
  Namry's Small Ale
  1f per quart
  Weak, tasteless, and flat, not much
  liked except by the young. 
  Bushel Ale
  1f per pint
  The most popular ale, with a rich
  russet color, and deep aromatic
  spicyness.
  Stag's Head Double Stout
  2f per pint
  Brewed from the first wort of the malt.
  It is a deep brown brew with a creamy
  white head. The drink is sweet, strong,
  and wholesome. 
  Dunir Brandywine
  3d per cup
  The cellarer of the Scinaret Abbey
  produces this brandywine. The spirit is
  harsh, but powerful. It is often
  mellowed with honey.
  Thardic Red Wine
  3f per cup
  A cheap vintage from Coranan that can
  best be described as gritty and tart.
  Bar Tariff
  
  THE BUILDING
  The inn is built round a yeoman's house. The building was
  extended at the back to form two new wings and an extra floor
  was added. A fence around the inn encloses a vegetable plot.
  The paddock and stables are owned by Prysa, an independent
  ostler.
  CELLAR
  Entry to the cellar is forbidden to everyone except Namry
  and Serena.
  1. Brewery: One half of the area is filled with sacks of
  malted grain and barrels; the remainder is used for brewing.
  2. Storeroom: a secret door, hidden behind an empty barrel,
  leads to this cache of contraband and exotic luxuries.
  3. Pantry: this small room stores preserved food.
  GROUND FLOOR
  4. Common Room: lamps on sconces around the room light
  the dark corners of the hall.
  5. The Pit: a small intimate space, open to the roof with
  small slit windows for illumination. A sunken pit is used as
  a stage for the entertainment of invited guests, often a
  travelling minstrel or juggler. Diversions include song
  recitals, tarot readings, erotic dances and routines, rat
  baiting, cockfights, and occasionally knife fights. Gambling
  amongst the inebriated audience is rife. Some take the
  opportunity to make secretive deals knowing they will not
  be overheard.
  6. Kitchen: Sarena and Fori use the huge table to prepare
  meals. Steam rising from cauldrons, mixed with the aroma
  of meats roasting in front of the open heath and fresh
  baked bread from the oven, fills the room for most of the
  day.
  7. Parlor: The staff use this room for their meals. Scrubbing
  boards and piles of linen and half darned hose attest to the
  mending and cleaning done here.
  8. Bedchambers: Cerien and Elena share one chamber;
  Teldael and Fori the other.
  UPPER FLOOR
  9. Dormitory: the straw pallets are shared between two
  when the inn is full. The chests do not have locks and there
  is no privacy to be found.
  10. Private Rooms: Two chambers have twin beds (single
  guests must share a room if necessary) with simple and
  strong latches on the doors. The other chamber has a
  canopy bed and a stout lock on the door.
  11. Bedchamber: Teldael’s “fun” room.
  12. Solar: Sarena and Namry’s private room, furnished with
  a rich carpet and tapestries, and a brightly dyed silk bed
  cover. Coffers and linen-presses contain the sisters' clothes
  and personal possessions.
  13. Study: This room contains many keepsakes precious to
  the sisters, but no coin or treasure. Ledgers on the desk
  detail legitimate business dealings and encrypted illegal
  transactions.
  DUNIR 20
  BUSHEL AND STRIKE
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
  3
  2
  3
  4
  1
  -10
  8
  8
  6
  CELLAR
  13
  12
  17
  17
  5
  5
  2
  4
  +10
  11
  10
  9
  8
  8
  22
  22
  UPPER FLOOR
  8
  17
  17
  6
  7
  8
  8
  +0
  8
  +0
  4
  5
  -1
  28
  GROUND FLOOR
  FEET (1 mm = 1 Foot)
  0
  10
  INTERIOR SCALE
  20
  30
  40
  50
  
  THE INN'S STAFF
  All of the staff are women with backgrounds they like to keep vague. They
  support and protect each other.
  SARENA RIAN: Innkeeper and Chef (Master)
  Sarena keeps the books, arranges the entertainment, and ensures that the
  inn has a ready supply of food. She is 45, short and plump, with long curly
  black hair, and brown eyes. Sarena dresses in bright colors, favoring red and
  purple. She is guarded about her past, and somewhat hostile against organized
  religion. Sarena is, in fact, a former corathar (acolyte) of the Order of the Silken
  Voice in Shiran. She left the order in 699 after a substantial sum of money
  vanished from the temple’s coffers.
  NAMRY RIAN: Innkeeper and Brewer
  Namry is a superbly talented brew-mistress. She is tall and slim, with long
  blonde hair, deep blue eyes, and clear fair skin. She is fond of loose gowns of
  pale green and blue. Namry can chat for hours on an amazing range of
  subjects. She came with her older sister under suspicion of being an Odivishe
  ‘witch’. Most regular patrons are enthralled by her brewing skill and good looks.
  CERIEN KOLKENE: Kitchenmaid
  Cerien is an old woman, whose daily contact with boiling water and harsh
  laundry soap, leaves her face and hands a painful red.
  TELDAEL DESTARA: Barmaid/Prostitute
  Teldael works as a barmaid, and happily supplies guests with sexual
  entertainment, paying half of her extra income to the innkeeper. In her late
  teens, she is pretty and volumptuous. Teldael dresses in layered gauzy skirts
  and body-hugging doublets. She entices customers with a well-practiced act of
  a giggly young woman, murmuring trivia in a beguiling and seductive manner.
  ELENA TRYNE: Barmaid/Entertainer
  Elena is the life and soul of the inn. Witty and talented,
  she performs in the Pit most nights, singing a wide variety of
  folksongs and ballads, and she also dances, tumbles, and
  juggles. Elena likes to wear flamboyant clothing, typically lacey
  doublets, colorful tunics laced tightly up the front, and emerald
  or crimson hose. Her engaging personality attracts many
  bawdy offers. Those who ignore her polite refusals, soon learn
  she is also skilled in landing powerful kicks and punches.
  Elena’s abilities make her a unlikely barmaid, but she
  completes all duties with flair and competence.
  FORI KARELSEN: Maid
  Fori is 16 and the youngest worker at the inn. Born in
  Orbaal, she was sold to slavery in Tormau as a child. After
  years of abuse, she poisoned her master and fled to Dunir
  where Sarena offered her protection. Fori keeps her hair short
  and always dresses in plain, baggy gowns. She prefers to be
  left alone and finds any excuse to leave the company of those
  who pry. Her subdued outward demeanor masks a fiery and
  angry spirit if she is crossed.
  BUSHEL AND STRIKE
  DUNIR 21
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
  Sarena and Namry mostly serve
  simple and wholesome meals made
  from local ingredients. Their special
  dish, not always available, is an
  exquisite venison pie made from game
  caught on the trail to the east.
  •Oat porridge with honey
  1f
  •Vegetable pottage with bread
  1f
  •Meat pottage and dumplings
  2f
  •Fish pie with boiled vegetables
  2f
  •Mutton stew with barley
  1d
  and dumplings
  •Venison Pie with gravy
  2d
  •Apple pie 
  2f
  •Honeyed dried fruits and 
  2f
  nuts, per small bowl
  Menu
  Sarena Rian: Master & Chef
  Namry Rian: Brewer
  Cerien Kolkene: Kitchenmaid
  Teldael Destara: Barmaid
  Elena Tryne: Barmaid
  Fori Karelsen: Chambermaid
  Inn Staff
  Teldael Destara
  
  DUNIR 22
  BUSHEL AND STRIKE
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
  CAUGHT OVER 
  A BARREL
  The Rian sisters add to
  their already substantial
  profits by smuggling exotic
  goods from the Thardic
  Republic to Dunir.
  The Tale 
  A little investigation will
  reveal that Baldair the
  Teamster regularly travels
  between Kuseme and Dunir
  with a train of four carts
  loaded with barrels of
  wine, bales of cloth, and
  crates of miscellaneous
  wares.
  When Baldair
  arrives at the inn his
  entire caravan is
  quickly unloaded and
  stored in the cellar.
  There is always a feast
  and ribald night at the
  inn to celebrate his
  arrival. Later, three or four unloaded barrels are moved into the inn's hidden
  cellar and replaced with barrels of wine which are never actually opened and are
  used repeatedly for this purpose. If anyone with a valid warrant wants to inspect
  the barrels Baldair will insist this must be supervised by Namry, "who has the
  equipment to see the barrels are resealed properly". Nothing will be found in the
  visible barrels except Thardic wine.
  The Truth
  Western Kanday does not have the climate for growing good grapes and
  innkeepers must import their wines. Baldair uses this fact to transport barrels of
  Thardic wine to Dunir and Selvos, but improves his profit by hiding undeclared
  goods in a few barrels. These goods include expensive perfumes and love potions
  from Shiran, and the odd “misplaced item”. His scheme minimizes bonding and
  hawking taxes since the valuable smuggled goods are declared as cheap wine.
  Sarena pays Baldair a good price for his “special barrels of good wine”. She
  acquired a fondness for many of the smuggled luxuries when she was a Halean
  acolyte and keeps some for herself and her staff. The rest she resells to a few
  happy customers for a good profit. The plan has worked so far because neither
  Sarena nor Baldair are too greedy.
  Unfortunately, Telgarth Kasli, Chamberlain of Heroth to Earl Sinsel Cassen,
  believes that Baldair stole a silver chalice from the castle last winter. While
  investigating this theft, the chamberlain learned from a “trustworthy” source that
  Baldair routinely smuggles stolen goods inside barrels of Thardic wine. Seeking
  to recover the chalice, or at least win favor from his earl, Telgarth has sent two
  agents to Dunir to trap and expose the teamster when he next arrives. The
  investigators are currently staying at the Bushel and Strike, posing as
  mercantylers. They have a purse of silver for proof of Baldair's illicit trade.
  Baldair of Lorden has been a teamster
  since he could walk. His experience of
  thirty eight years makes him one of the
  best in the trade. He keeps his business
  small but profitable, typically operating a
  caravan of four ox carts, two guards, and
  four junior teamsters. His usual route takes
  him from Dunir to Kuseme via Menekod
  and Heroth. He averages four return trips
  per year.
  Baldair winters in his home town Heroth.
  Last winter he stayed at the servant's
  house at the castle following a substantial
  gift of Coranan tablewares to the Earl. The
  Chamberlain did not like Baldair, nor his
  gift which he thought the teamster must
  have stolen.
  Baldair is deeply tanned, with a face
  creased by exposure to the sun and rain.
  He attire is simple and nondescript, except
  on the road where he always wears a green
  cloak. He has a good-natured personality,
  tempered with a shrewd knowledge of his
  best interests. His gregarious and open
  nature leads people to believe the best of
  him, even when they suspect he is not
  being entirely truthful.
  11 STR
  11 EYE
  11 INT
  15 STA
  12 HRG
  08 AUR
  09 DEX
  08 SML
  13 WIL
  10 AGL
  12 VOI
  08 MOR
  Combat Attributes:
  Endurance 13, Move 10.
  Skills:
  Rhetoric 72, Intrigue 64, Oxcraft 59.
  Languages: Hârnic 84, Lakise 90.
  Ritual: Halea 18, Piety 32.
  Combat Skills:
  Initiative 65, Dodge 50, Unarmed 39,
  Whip 64, Dagger 72, Riding 68.
  Armour: Cloth hat, tunic, leggings
  and cloak; leather shoes.
  Weapons: Dagger and whip.
  HârnMaster
  Baldair the Teamster
  Baldair the Teamster
  
  PLAYER MAP
  DUNIR 23
  © 2002 N. Robin Crossby & Columbia Games Inc.
  HârnWorld
  
SOURCE: textdata/thevault/Harn/HarnWorld/HarnWorld - Dunir Keep {CG 5665}.pdf