TEXT:  
  Artillery and Ortillery 
   
  The capabilities of weapons are reflected in their controls. These 
  charts determine the controls to be expected on weapons.  
   
   
  1�
  Fighting-2
  1�
   
  INDIRECT FIRE 
   Some weapons can attack targets which are not directly in their line of sight. This Indirect Fire involves Artillery (high arcing 
  shots which descend on the target), Ortillery (shots dropped from orbit on a target), or Bombing (shots dropped from flyers on 
  a target). In most cases, Indirect Fire is controlled by a Forward Observer. 
   
  The Observer Process 
   A Forward Observer identifies a Target, communicates 
  with an Indirect Fire weapon operator, and tells it the Target’s 
  location identifiers (he may give coordinates by voice, or 
  transmit data). 
   On the Forward Observer’s command (Fire One), the 
  weapon shoots one ranging shot. It arrives in the next Round. 
   The shot may deviate from a direct hit: roll Flux twice: once 
  for vertical and once for horizontal deviation. 
   The Forward Observer observes the impact of the shot.  
   Hit! If it hits, he tells the weapon operator (Hit! Fire For 
  Effect) and the weapon now fires one normal shot. It hits in 
  the next Round. 
   Miss! If it misses, he tells the weapon operator (Miss! Up X 
  Left Y) and the weapon fires a ranging shot. It hits in the next 
  Round and the process repeats. 
   
  THE OBSERVER METHOD 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  -5 
  -4 
  -3 
  -2 
  -1 
  0 +1 +2 +3
  +4
  +5
   
  -5 
   
   
   
   
   
   
   
   
   
   
   
   
  -4 
   
   
   
   
   
   
   
   
   
   
   
   
  -3 
   
   
   
   
   
   
   
   
   
   
   
   
  -2 
   
   
   
   
   
   
   
   
   
   
   
   
  -1 
   
   
   
   
   
   
   
   
   
   
   
   
  0 
   
   
   
   
   
  x 
   
   
   
   
   
   
  +1 
   
   
   
   
   
   
   
   
   
   
   
   
  +2 
   
   
   
   
   
   
   
   
   
   
   
   
  +3 
   
   
   
   
   
   
   
   
   
   
   
   
  +4 
   
   
   
   
   
   
   
   
   
   
   
   
  +5 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   Roll Flux twice: apply it vertically and horizontally to 
  determine where the shot actually hits. On each roll, apply 
  Mod Forward Observer skill (with a sign as appropriate) but 
  never beyond zero on the chart. 
   
   Deviation Scale. Indirect Fire weapons deviate in units of 
  50 meters. This may keep the hits in the same Range Band, 
  or may move it to another Range Band. 
  The Designator Process 
   A Forward Observer identifies a Target and is working with 
  either a Remote weapon slaved to the Designator, or with an 
  Indirect Fire weapon at another location.  
   
  Indirect Fire Weapons 
   He is using a Designator. He activates the Designator and 
  fires at the Target. 
   Hit! If he hits, he Triggers the Indirect Fire Weapon, which 
  then fires and will hit in the next Round. The operator must 
  fire again in the next Round to Redesignate the Target. 
   A Designator must Hit, but need not Penetrate. 
   Pre-Shot. An operator may Trigger the Indirect Fire 
  Weapon before he attempts to Designate a Target. In the 
  next Round, he Designates the Target: if he hits, the Indirect 
  Fire Weapon also hits; if he misses, the Indirect Fire Weapon 
  also misses (roll Flux twice for Deviation- it has to hit 
  somewhere). 
   Designate and Forget. Designators which use Spray 
  leave a residue on the Target. Once it has been hit, the 
  operator may pursue other activities. 
   
  Remote Indirect Weapons 
   A Remote weapon is emplaced at a location and slaved to 
  an operator’s Designator. When the Designator is fired, the 
  Remote is automatically ready to fire in support. 
   Triggered Operation. The Designator fires at the Target. 
  If it hits, the user Triggers the Remote weapon, which fires at 
  the designated target and hits in the next Round. 
   A Designator must Hit, but need not Penetrate. 
   Automatic Operation. The Designator fires at the Target, 
  and the Remote automatically fires at the same time. 
   A Designator must Hit, but need not Penetrate. If the 
  Designator misses, then the Remote misses. 
   FN. The FN for a Remote depends on its installation. 
   
   FN = Char + Skill 
   Char = Weapon Quality (if not already known, roll 2D-2). 
   Skill = Installation. 
   
   To Install A Remote Weapon 
   2D < Dexterity + Fighting 
   Installation = Assets minus Die Roll. 
   
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=1900 Artillery and Ortillery.pdf