TEXT: The iconic, elegant laser sword is 
  symbolic of space fantasy. Quick, deadly 
  weapons able to cut through solid steel, 
  laser swords require dedicated training 
  and skill. 
     The laser sword dates back to 
  Hamilton’s 1933 Kaldar: World of Antares, 
  and has featured in the word of Leiber, 
  Asimov, Niven, and more before its most 
  popular outing in the Star Wars franchise 
  in 1977. 
     The basic laser sword in the N.E.W. 
  core rulebook is simply a sword which 
  does heat damage. But laser swords can 
  be so much more than that! This article 
  introduces a selection of new laser 
  swords. 
     
  Color 
  The colour of a laser sword defines its 
  properties.  
     Black. These rare, dark weapons 
  cause damage which cannot be healed 
  except by psionic (or magical) healing. 
     Blue. This is the standard laser sword 
  in the core rulebook.  
     Green. Green laser swords represent 
  peace and defense, often used for 
  deflecting laser blasts. 
     Purple. A purple sword is a mix of 
  offense and defense.  
     Red. A red laser sword symbolises 
  aggression and anger. These swords do 
  more damage than other laser swords. 
     Yellow. These swords are focused on 
  melee defense, used by guardians 
  throughout the centuries. 
  Laser 
  Swords! 
  
  New TRaits 
  The following traits are introduced in this 
  article. 
     Bright. Bright weapons such as laser 
  swords automatically emit a bright light 
  in a 30’ radius circle when activated. 
     Cursed. This trait is found in the O.L.D. 
  core rulebook but repeated here for 
  convenience. Damage from a cursed 
  weapon does not heal naturally; it 
  requires magical (or psionic) healing. 
     Penetrating. Laser swords are powerful 
  weapons. The penetrating trait allows 
  weapons to ignore SOAK, making them 
  ideal for cutting through steel and armor. 
  This trait does not apply against energy 
  constructs, however - a forcefield or 
  energy shield is fully effective against a 
  laser sword. 
    Dangerous. Laser swords are not easy to 
  use. More so than most weapons, it is 
  easy to injure yourself when using one; 
  this is why Star Knights have extensive 
  training in swords.  If more than half the 
  dice in the attack roll come up as 1, the 
  wielder causes herself 1d6 heat damage, 
  plus 1d6 for each 1 rolled above half. This 
  damage cannot be SOAKed, but it is 
  reduced by the number of ranks the 
  wielder has in swords. 
  Upgrades 
  Most laser swords are personalised, and 
  their owners upgrade them. As medium-
  sized weapons, laser swords of standard 
  quality have 3 upgrade slots available. 
     The following customisations from the 
  N.E.W. core rulebook are particularly 
  appropriate. 
     Accelerated 
     ID-Matched 
     Transporting 
     Additionally, these customisations from 
  the O.L.D. core rulebook are also 
  appropriate. Note that a customisation 
  and an enchantment are essentially 
  thematic names for the same “mechanic” 
  - both are available, but you will use the 
  term appropriate to your setting. 
     Elemental 
     Fast 
     Slayer 
     Quillon/Guard 
  Laser Sword
  Damage
  Cost (cr)
  Special
  Black
  3d6 heat
  20,000
  Cursed; dangerous; penetrating; cursed
  Blue
  3d6 heat
  400
  Dangerous; penetrating ; bright
  Green
  3d6+2 heat
  1,000
  +2 RANGED DEFENSE; dangerous; penetrating; 
  bright
  Purple
  3d6+2 heat
  5,000
  +1 ALL DEFENSES; dangerous; penetrating; 
  bright
  Red
  4d6 heat
  10,000
  Dangerous; penetrating; bright
  Yellow
  2d6+2 heat
  2,000
  +2 MELEE DEFENSE; dangerous; penetrating; 
  bright
  
     Warning 
  If you setting includes psionics, these 
  additional “magical” effects are also 
  appropriate: 
     Malice 
     Pernicious 
     Soulsucker 
     Wilful 
     Worthy 
  Don’t forget the increased damage 
  upgrade. This is found in the errata for 
  N.E.W. (see the official website) but is 
  repeated here for convenience: 
     High damage (1,000cr). The 
  weapon has 
  been modified to make it more 
  deadly. Perhaps a baseball bat 
  has spikes on it, or a firearm 
  uses an advanced propellant. It 
  does +1d6 damage. 
     Additionally, the following 
  new exploit is useful for those 
  who enjoy throwing laser 
  swords. 
     Throwing (1,000cr).  If you 
  have the Star Knight’s Throw 
  Sword exploit, the range 
  increment of the thrown 
  weapon increases to 10’ (2 
  squares) per point of INT. 
  Star Knights 
  One of the Star Knight’s 
  exploit choices allows them to 
  build their own laser sword. 
     A laser sword built in this 
  fashion increases in quality as 
  the Star Knight gains grades. Every time 
  the Star Knight gains a new grade, roll 
  1d6. On a roll of 6, the laser sword 
  increases in quality by one level. 
     A Star Knight’s first laser sword is blue. 
  They may take the exploit again to build 
  green, yellow, purple, red, then black 
  swords (in that order). Red and black 
  swords are associated with evil and 
  violence, and most peace-loving Star 
  Knights do not construct them. 
     If you are using the Shadow Track (see 
  Appendix A in the O.L.D. core rulebook, 
  or EONS #49), constructing a red or black 
  laser sword earns 1d6 Dark Points.
  
SOURCE: textdata/thevault/WOIN/EONS Magazine/Eons 57 - NEW, Gear - Laser Swords.pdf