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  MONSTROUS LAIR #31:
  RAGING SWAN PRESS
  WYVERN’S NEST
  SYSTEM  
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  MONSTROUS LAIR #31: WYVERN'S NEST 
  Monstrous Lair #31: Wyvern’s Nest provides you—the busy, time crunched GM—with the details to effortlessly bring to life the wyvern nests in 
  your campaign. 
  Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your 
  adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add 
  verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation. 
  C RE DI TS 
  Design: Steve Hood 
  Development: Creighton Broadhurst  
  Art: William McAusland. Some artwork copyright William 
  McAusland, used with permission. 
  All rights reserved. No part of this publication may be reproduced, 
  stored in a retrieval system or transmitted, in any form or by any 
  means, without the prior permission in writing of Raging Swan 
  Press or as expressly permitted by law. 
  ©Raging Swan Press 2019. 
  Thank you for purchasing Monstrous Lair #31: Wyvern's Nest; we 
  hope you enjoy it.  
  If you did, please consider leaving a review. 
  If you didn’t, did you know Raging Swan Press offers a money back 
  guarantee? 
  C O NTE NTS 
  To contact us, email gatekeeper @ragingswan.com 
  To learn more about Raging Swan Press, visit ragingswan.com  
  To learn more about Raging Swan Press on Patreon, visit 
  patreon.com/ragingswanpress
  USING THIS PRODUCT 
  Designed speciﬁcally for you, the busy GM, these tables can be 
  used before or during the game to help breathe life into a 
  smugglers’ den and are compatible with published modules or 
  your own adventures. Adding depth and verisimilitude to your 
  game helps the players’ (hopefully willing) suspension of disbelief. 
   
  The tables appear in the order you’ll likely need them. Roll on 
  the relevant table and use the result to spark your creativity. Re-roll 
  or modify any inappropriate results. 
  •
  Outside the Lair: Determine features outside the lair, using 
  this table.  
  •
  What’s Going On? The wyvern probably isn’t just sitting 
  around waiting for intruders. Use this table, to determine what 
  it is doing when the PCs arrive. Remember, the PCs’ actions 
  may render some of the entries moot—particularly if the 
  wyvern is aware of intruders.  
  •
  Major Features: Use this table, to determine the lair’s major 
  feature(s). This feature is so obvious, the PCs automatically 
  notice it. Only reveal information in brackets if a PC discovers 
  it in some way. 
  •
  Minor Features: Use this table, to determine the lair's minor 
  feature(s). The feature might be so obvious the PCs 
  automatically spot it; alternatively, the PCs may have to make 
  an easy skill check to notice the feature. Only reveal 
  information in brackets if a PC discovers it in some way. 
  •
  Wyvern's Appearance: Use this table, to generate notable 
  wyvern’s appearance and other characteristics. 
  •
  Treasures & Trash: Use these tables, to add interesting items 
  to the wyvern’s hoard. Assign a value to each treasure 
  appropriate to your campaign. The tables assume you will 
  place magic items, coins and other notable items and do not 
  contain such entries. 
  The tables herein make two assumptions: 
  1.
  You have a map of the area, or will design one “on the ﬂy”. 
  2.
  You know what lurks in the area and have all their stat blocks. 
  Credits 
  1 
  ....................................................................................................
  Contents 
  1 
  .................................................................................................
  Using This Product 
  1 
  ................................................................................
  Wyvern’s Nest 
  2 
  ........................................................................................
  1: Outside the Lair 
  2 
  ..........................................................................
  2: What’s Going On? 
  2 
  ......................................................................
  3: Major Lair Features 
  2 
  .....................................................................
  4: Minor Lair Features 
  2 
  .....................................................................
  5: Wyvern’s Appearance 
  3 
  ................................................................
  6: Treasures 
  3 
  ......................................................................................
  7: Trash 
  3 
  .............................................................................................
  OGL V1.0A 
  4
  .............................................................................................
  
  W Y V E RN’ S N E ST 
  Wyverns are the angry lesser cousins of true dragons. Lairing in 
  high crags and tangled forests they watch over the lands of men 
  ready to pounce on anything they see as prey. 
  1: OUTSIDE THE LAIR 
  2: WHAT’S GOING ON? 
  3: MAJOR LAIR FEATURES 
  4: MINOR LAIR FEATURES 
  D10
  1
  A rotten carcass of a cow dangles from a tree.
  2
  The discarded body of a bear blocks the path.
  3
  The acrid stench of rotten ﬂesh and vinegar ﬁlls the air.
  4
  A maze of broken bodies and shattered bones litters the 
  ground around the lair. (Movement through the area is 
  noisy and dangerous).
  5
  Several trees are twisted and broken by the passage of 
  something large and heavy.
  6
  Serpentine patterns cover two large pillars of rock as if 
  they were ancient monuments or markers of some sort.
  7
  Slumped in a crevice is a corpse, its ﬂesh bloated and 
  purple. Thick, dry foam encrusts its mouth.
  8
  The body of a man dangles from a tree. It falls to the 
  ground as the PCs move closer.
  9
  The nearby undergrowth seems diseased and rotten; it 
  crumbles when touched.
  10
  The buzzing of thousands of ﬂies makes hearing normal 
  speech difﬁcult. (The ﬂies may be disease-riddled).
  D10
  1
  The wyvern claws at its mouth, trying to dislodge a bone.
  2
  The wyvern drags a bear carcass aside to clear a space 
  amid the rubbish covering the ﬂoor.
  3
  Crunching on a dead cow, and enjoying its meal, the 
  wyvern is oblivious to its surroundings.
  4
  The wyvern talks to a crushed corpse in a loud voice 
  asking it silly questions.
  5
  The wyvern pulls angrily at a mule’s head hanging from 
  the wall.
  6
  The wyvern laments over shattered eggshells.
  7
  The wyvern listens intently as a ragged prisoner speaks.
  8
  The wyvern licks fresh wounds with its forked tongue.
  9
  The wyvern gnaws the rotten body from a cage.
  10
  Scratching at a large patch of shedding skin on its ﬂank, 
  the wyvern ﬁnally pulls it off against the wall.
  D10
  1
  Rotting intestines tangled around rocks form snares to 
  trip the unwary onto jagged bones covering the ﬂoor.
  2
  A skeleton lies twisted on the ﬂoor its spine twisted 
  backwards and its hand set in twisted claws.
  3
  Deep, bloodstained furrows scar the ground, where the 
  wyvern has battled intruders.
  4
  A large pile of vomit laced with rocks stains the ﬂoor. 
  5
  Poison from the wyvern's sting drips from sharp rocks, 
  maybe causing injury to careless intruders.
  6
  Chiselled patterns of scales adorn several large rocks. 
  7
  Rusted armour and weapons lie tangled in a pile of 
  bodies. Examining the pile may cause injury and disease, 
  if the searcher is not careful.
  8
  Crushed and torn white, feathered wings (from a 
  pegasus) cover the ﬂoor. 
  9
  A large section of wall is splintered and smashed; drying 
  wyvern venom drips from the damaged section.
  10
  A broken merchant's cart now serves as a nest.
  D10
  1
  A broken tree trunk serves as a scratching post. Several 
  old shed claws lie nearby.
  2
  A  lion’s skull lies on a rock, displayed like a trophy.
  3
  A large, splintered wooden shield, crushed by a blow 
  from the wyvern's tail lies scattered about the nest.
  4
  Several large black scales are stacked together in a 
  teetering pile.
  5
  Strange many-legged insects feed on spattered venom.
  6
  Ruined silks and furs dangle from rocks and trees like 
  pennants, and ﬂutter gently in the breeze.
  7
  Several bodies clad in scale mail hang from nearby trees 
  and sharp rocks. 
  8
  Crows peck at bodies and ﬂy off noisily if disturbed.
  9
  Cave paintings depict wyverns ﬁghting and being 
  worshipped by humanoids.
  10
  A shallow pit lies beneath a ﬂap of cow hide; sharp 
  bones protrude from it to snag intruders' ankles.
  �2
  
  5: WYVERN’S APPEARANCE 
   
  6: TREASURES 
  7: TRASH 
  D10
  1
  Thick green scales cover the grey leathery hide of this 
  ancient wyvern.
  2
  With skin and scales of pitch black this wyvern seems to 
  absorb the light around it.
  3
  Crimson scales hide the blood covering this massive 
  wyvern's chest and serpentine neck.
  4
  The wyvern wears a crown of tusks and horns to make it 
  look like a dragon.
  5
  A ragged leather saddle, complete with saddlebags, is 
  set high on this black scaled wyvern's back. 
  6
  Glowing green and blue arcane sigils and runes adorn 
  the wyvern's hide. 
  7
  Deeply scarred from previous battles this clever wyvern 
  allows intruders to talk to it before devouring them.
  8
  The wyvern’s speckled ochre- and rust-coloured scales 
  help it to hide against its lair's strangely coloured walls.
  9
  A massive rusted manacle attached to a short length of 
  chain hangs from the wyvern's leg.
  10
  Shattered scales and exposed bones cover this heavily 
  wounded wyvern's body. 
  D10
  1
  A black bladed longsword emits cloud-like shadows 
  hiding its wielder when drawn from its scabbard of black 
  and grey wolf skin.
  2
  A heavy spear, its oak shaft carved with scales, constantly 
  drips potent venom from its long barbed tip.
  3
  Tucked tightly in a scroll tube is the design for scale 
  armour using wyvern hide and scales.
  4
  This crown of silver is inlaid with small polished scales 
  that enables its wearer to converse with dragon-kind.
  5
  A long dagger made a wyvern’s venomous sting has a 
  handle wrapped in sinew and hide. The weapon 
  constantly oozes venom and is deadly but fragile.
  6
  A stinking cloak of wyvern hide that makes its wearer 
  resistant to venoms;  the stench cannot be removed.
  7
  This chess set is of quartz wyverns and ebony dragons. It 
  is enchanted to play against its owner.
  8
  This box contains several small pieces of a wyvern's 
  heart that transforms the eater into a vicious hybrid of 
  man and wyvern.
  9
  An ancient helm of steel and bone depicts a roaring 
  dragon. Brittle with age it is worth a fortune to a collector 
  of antiquities.
  10
  A damaged map detailing the lairs of powerful monster 
  that were hunted by the original owner.
  D10
  1
  A tattered cloak emblazoned with the heraldic symbol of 
  a wyvern ﬂying over a castle.
  2
  Two cracked cups; venom taints one of the cups.
  3
  A barrel of bandits' heads preserved in salt (This was a 
  deceased bounty hunter's cache).
  4
  The skeletal remains of a massive gnawed-on ﬁsh
  5
  Several candles with writing scratched into them.
  6
  A shed wyvern claw.
  7
  Ripped wings made from tattered silks. (A pretentious 
  bard attempted diplomacy that went horribly wrong.)
  8
  A thief cage, bent and twisted from a long fall.
  9
  A wagon, in strangely good condition but too large to 
  remove from the nest without destroying one or the 
  other, ﬁlls part of the wyvern’s lair.
  10
  A leather boot impaled on a cracked bone.
  �3
  
  OGL V1.0A 
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 
   
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  Monstrous Lair #31: Wyvern's Nest. ©Raging Swan Press 2019; Author: Steve Hood. 
  To learn more about the Open Game License, visit wizards.com/d20. 
  Product Identity: All trademarks, registered trademarks, proper names (characters, deities, artefacts, places and so on), dialogue, plots, storylines, language, incidents, locations, 
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  �4
  
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