TEXT:  SRIII/SR Companion Chargen Integration 
  Branson Hagerty (Blackjack's Shadowrun Page http://shadowrun.html.com/users/blackjack/) Posted November 23, 1998 
  The following Point Cost Table reflects a compromise I developed between the revised SRIII character
  creation rules and the point based chargen option presented in the Shadowrun Companion. First, a few
  things to consider before using the table: 
  1: I altered the costs for monetary resources in order to permit more point allocation flexibility during the
  character creation process, as well as to solve a persistent "too much or too little" bug that seems to
  cause players to go for the million even if they don't really need it. Under the new system, it is easy to
  sacrifice a point of skill or attribute if you find yourself low on cash, or boost ratings if you discover that
  you have money left over. 
  2: Knowledge skills are purchased with points and are not based on the Knowledge Attribute of the
  character. I made this alteration because it is obvious that the tying of skill point availability to the rating
  of an attribute is destined to cause players to boost the rating of the attached attribute for the purpose of
  obtaining more skill points. The thought of packs of hyper-intelligent runners traipsing around urbana
  gives me the shivers. 
  3: Language skills are also purchased with points and are not based on the Knowledge Attribute of the
  character for the reasons I described above. In addition, I don't screw around with Read/Write aspects of
  Language skills. If someone needs to read something, I simply boost the skill target number to reflect the
  increased difficulty of visual recognition. Finally, since I'm a nice guy I hand out a free native language
  skill and free Cityspeak skill to all of my starting characters (they may still boost the free values if they so
  desire). 
  4: I have eliminated the Background Knowledge category in the interest of simplified bookkeeping. If
  somebody wants to take an active skill that they kinda, sorta know they should just grab it at a rating 1
  and be done with it. 
  5: Edges and Flaws are purchased normally. If any Edge or Flaw comes into conflict with the SRIII rule
  system the GM has the final say in how the Edge or Flaw will be functionally adjusted. 
  6: I suggest starting your PCs with between 100-125 points. I found that 125 points seems to work rather
  well, although GMs with power hungry player should drop the number to 100. 
   
  Point System Costs Table
   
  
  Race
   
  Metahuman
  10
  Human
  0
   
   
  Magical Aptitude
   
  Mundane
  0
  Full Magician
  20 (30 Force Points Free)
  Aspected Magician
  15 (30 Force Points Free)
  Physical Adept
  15
  Additional Force Points
  1 per 1 Force Point
   
   
  Attributes
   
  Attributes
  2 per 1 Attribute Point
   
   
  Active Skills
   
  Equal to or lower than Linked Attribute:
  1 per 1 Skill Point
  Greater than Linked Attribute:
  2 per 1 Skill Point
   
   
  Knowledge Skills
   
  Street Knowledge
  .5 per 1 Skill Point
  Academic Knowledge
  .5 per 1 Skill Point
  Sixth World Knowledge
  .5 per 1 Skill Point
  Interests
  .5 per 1 Skill Point
   
   
  Language Skills
   
  Native Language
  Free Rating Equal To Intelligence
  City Speak
  Free Rating Equal To 1/2 Intelligence
  Other Languages
  .5 per 1 Skill Point
   
   
  Monetary Resources
   
  Resources
  1 per 25,000 nuyen
   
   
  Edges and Flaws
   
  As per Edge or Flaw
   
    
  
SOURCE: textdata/thevault/Shadowrun [multi]/EXTRAS/Alernate Rules/RULEsriiichargen.pdf