TEXT:  
   
   
   
  An Empty Seat 
   
   
   
  A Two-hour D&D Living Greyhawk Interactive 
   
  Set in The Duchy of Urnst 
   
   
   
  By Ryan Hicks 
   
   
   
   
   
   
   
   
   
  A seat is left vacant on the Honorable Chamber and many Noble Houses vie for the vote of the 
  next recipient.  Regional Interactive 1 for the Duchy of Urnst. 
   
   
   
   
  DUNGEONS & DRAGONS, D&D, GREYHAWK, and RPGA are registered 
  trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of 
  Wizards of the Coast, Inc. Tournament detail copyright 2000 by TSR, Inc.  ALL 
  RIGHTS RESERVED. This scenario is intended for tournament use only and 
  may not be reproduced without approval of the RPGA Network. 
  An Empty Seat 
   
  Page  1 
  
  This event is specifically written for the 
  Living Greyhawk Interactive (LGI) at 
  Dragonflight, 2000.  It will not be run more 
  than once, which means that if it’s going to 
  work, it needs to work the first time. 
  This LGI was written before the official 
  Living Greyhawk Interactive Guidelines are 
  published; therefore, it is designed to have 
  minimal impact on gameplay.  It should be 
  considered an effective method of 
  presenting some of the ongoing Duchy of 
  Urnst plotlines to the players. 
  In standard campaign terms, this is the 
  “meeting at the inn” that gets characters 
  involved in the plot.  While it doesn’t have 
  something for every plotline we’re working 
  on, it does give most characters a way to get 
  involved and get interested in the campaign. 
  This Packet Contains 
  The part of the packet you are holding 
  contains the instructions to run the event.  
  An additional packet is provided that 
  contains knowledge the characters have 
  prior to the interactive, represented as Lore 
  Sheets.  A third packet contains NPCs for 
  the that distribute rumors, bribes, and 
  threats during the interactive.  The final 
  packet contains the mini-module, entitled 
  Folly By The Sea. 
  People Required 
  Most of the interactive is designed to be 
  handled by three people: the interactive 
  coordinator, and two interactive 
  assistants. 
  During the mini-module, additional people 
  may be required to run the event.  For every 
  five players at the interactive, you will need 
  one interactive judge. 
  Interactive judges will likely have their own 
  characters which they would like to play 
  during the interactive.  At the end of the 
  interactive, they will be awarded the 
  maximum experience for their character.  
  This is an incentive to get them to help out; 
  without it, it is unlikely we will have enough 
  judges to run the entire event. 
  Interactive judges will still be encouraged to 
  roleplay their characters during the first 
  stage of the event. 
  Summary 
  House Kerken has lost its seat on the 
  Honorable Chamber, because Meuril Kerken 
  died of old age one month ago without any 
  eligible heirs. As a result, many Noble 
  Houses are jockeying for position to be 
  chosen by the Honorable Chamber as the 
  recipient of the vacant seat.  Five houses 
  have come to the fore and everyone is 
  talking about them: 
  • House Coriner – A relatively new Noble 
  House that is known for its balls and 
  galas.  Its representative is Delina 
  Coriner. 
  • House Kruske – An older Noble House 
  that has always been closely tied to the 
  Seul religions.  Its representative is 
  Maeltan Kruske. 
  • House Kilbourne – A Noble House that 
  has always been renowned for its 
  involvement in the military.  Its 
  representative is Viclef Kilbourne. 
  • House Verana – A Noble House that has 
  managed to become wealthy through 
  working with Merchant Houses.  Its 
  representative is Korin Verana. 
  • House Verle – An as-yet non-influential 
  Noble House that has worked with the 
  lumber trade.  Its representative is 
  Seoman Verle. 
  The city of Leukish is abuzz with rumors of 
  who will receive the new seat.  At times, 
  brawls have broken out as political tensions 
  rise, so the guard has stepped up its efforts 
  to enforce the peace. 
  Timeline of Interactive 
  First, the players sign into the interactive.  
  While doing so, they select their primary 
  character that they will run during the event.  
  When they sign in, they are asked to make a 
  series of die rolls to receive a list of facts 
  An Empty Seat 
   
  Page  2 
  
  and rumors about the five houses who are 
  likely to get the empty seat. 
  When the characters are in the interactive, 
  they should be encouraged to meet other 
  characters in the Duchy and get a feel for 
  some of the political landscape.  While some 
  characters wouldn’t care much for Duchy 
  politics, hopefully the rumors will elicit some 
  reaction from even the most uncaring 
  character.  During this time, interactive 
  assistants will distribute additional rumors, 
  bribes, and threats to characters, which 
  should stir up some interesting debates. 
  Also during this time, players are able to 
  sign up their characters for backgrounds and 
  additional metagaming activities. 
  Roughly one 45 minutes after the interactive 
  has started, players are encouraged to sit at 
  a table and play a quick mini-module that 
  allows them to portray their character in-
  game for the first time.  All booths will close 
  and the interactive coordinator and all 
  interactive assistants will run this mini-
  module, and any required interactive 
  judges will fill in the remaining tables.  It 
  should last roughly 45 minutes and let 
  characters make choices which may affect 
  the decision of the Honorable Chamber’s 
  selection. 
  At the end of the mini-modules, experience 
  will be awarded and character votes for the 
  Honorable Chamber’s selection will be 
  tallied.  When all votes are counted, and a 
  few other things factored in, a town crier will 
  come through announcing the Honorable 
  Chamber’s decision. 
  The remaining time allowed for the 
  interactive will be spent finishing up 
  character enrollment in metagame activities. 
  When everything is completed, it should’ve 
  been a pretty fun time.  If it wasn’t then the 
  interactive wasn’t a success and the 
  interactive coordinator, interactive 
  assistants, and this author should all be 
  publicly humiliated. 
  Running the Reception Desk 
  The interactive coordinator will run the 
  reception desk, signing the PCs into the 
  interactive and welcoming them to Leukish. 
  First, the player is asked to provide proof of 
  Guild-level membership.  Only players who 
  are Guild-level will be allowed into the 
  Interactive. 
  Second, the PC must be notified that this 
  interactive will take one TU, to be marked at 
  the end of the mini-module. 
  Third,  the PCs must pay a lifestyle cost as 
  represented in Appendix 1: Lifestyle 
  Costs. 
  This is payed on a log sheet for the 
  interactive; the interactive coordinator hands 
  one of these out to each participant.  This 
  log sheet will also be used to collect all 
  monies from bribes, and pay all fees for 
  certain rumors.  At the end of the mini-
  module, this running total is inserted into the 
  log sheet. 
  Next, each PC is asked to make five Gather 
  Information, Knowledge Nobles, or 
  Knowledge Duchy Lore rolls.  Depending on 
  the outcome of the roll (DC 5, DC 10, DC 
  15, DC 20), they will receive a list of facts 
  and rumors about the five houses who are 
  likely to get the empty seat. 
  A player rolls a separate roll for each House.  
  Hand the sheet for that House that the 
  player rolled for.  If a player does not make 
  DC 5, then no sheet is handed out. 
  Finally, each PC signs in with player name, 
  character name, and RPGA number.  After 
  that, they are sent into the interactive. 
  An Empty Seat 
   
  Page  3 
  
  Wrapping Up 
  After the mini-module, the Interactive 
  Coordinator and Interactive Assistants tally 
  the PC votes.  The representative with the 
  most votes is the new recipient of the empty 
  seat.  The Interactive Coordinator should 
  announce to everyone the following: 
  At sunset this night, heralds run through 
  the streets of Leukish, bearing news of 
  the Honorable Chamber’s decision. 
  “Hear ye! Hear ye! The Honorable 
  Chamber has made its decision!  Due to 
  the evident support of the people, the 
  empty seat goes to House [insert name 
  here].  [insert name here] is now a Seated 
  House!  Spread the news!” 
  Depending on the candidate chosen and 
  any interesting events that occurred during 
  the Interactive, the Interactive Coordinator is 
  encouraged to make some improvisational 
  comment about the outcome of the Duchy 
  based on this decision.
  An Empty Seat 
   
  Page  4 
  
  Appendix 1: Lifestyle Costs 
  PCs in Living Greyhawk events must pay a 
  lifestyle cost associated with the economic 
  level of the place where the adventure takes 
  place. Lifestyle costs include expenses 
  incurred during the time between this 
  adventure and the last one, and all training 
  costs associated with advancing in levels. It 
  does 
  not 
  cover 
  cost 
  of 
  adventuring 
  equipment. PCs must pay for things bought 
  during the adventure (from equipment to 
  drinks and meals and lodging) at the prices 
  stated in the scenario, or the Player’s 
  Handbook if the scenario does not specify. 
  The lifestyle costs are divided according to 
  the economic level that the PC wants to 
  maintain, and there are Charisma-related 
  penalties and bonuses for maintaining 
  certain lifestyles. 
  • Destitute: You have no living space, and 
  must carry all your gear everywhere. 
  You stink and are undernourished.  You 
  suffer a -3 on Charisma-related skill 
  checks. . 
  • Poor:  You sleep in the common room of 
  an inn, or perhaps the loft of a stable. 
  Your clothing is generally worn and 
  patched.You suffer -2 on Charisma-
  related skill checks.  
  • Low:  You rent a small room at a tavern, 
  perhaps shared with one or two other 
  individuals. If you own a home it is a 
  one-room shack. It wouldn't be wise to 
  leave anything of value laying around.  
  You suffer -1 on Charisma-related skill 
  checks.  
  • Medium:  You are moderately successful, 
  and your equipment is plain but sturdy.  
  You have your own room in an inn or 
  boarding house, where you can leave 
  items 
  of 
  moderate 
  value 
  without 
  worrying about them disappearing. 
  • High:  You rent a roomy house or 
  apartment, or own a nice home.  You 
  own clothes for many occasions, and 
  can entertain anyone without feeling 
  overly ashamed.  You receive a +1 
  bonus on Charisma- related skill checks. 
  . 
  • Luxury:  You have the best of everything -
  Spacious living quarters, exotic food, 
  expensive clothes. Your success is the 
  envy of many.  You have a +2 bonus on 
  Charisma-related 
  skill 
  checks. 
  Equipment left at home is generally 
  quite secure.  
   
  Penalties or bonuses to CHA-related skills 
  should be applied at the DM's discretion, 
  and can sometimes backfire -for example, a 
  PC with a poor lifestyle would not have a 
  penalty when talking to a beggar, but would 
  when talking to a city official. A PC with a 
  high lifestyle should have a penalty when 
  dealing with a group of street thugs, where a 
  PC with a destitute lifestyle might not. YoU 
  are encouraged to roleplay these reactions 
  whenever possible. Have the players deduct 
  the lifestyle CoStS for their characters 
  before play starts, noting the lifestyle on the 
  log sheet.  
   
  Lifestyle 
  Cost 
  Charisma-related mod 
  Destitute 
  0 
  -3 
  Poor 
  2 
  -2 
  Low 
  10 
  -1 
  Medium 
  50 
  0 
  High 
  200 
  +1 
  Luxury 
  1000 
  +2 
   
  An Empty Seat 
   
  Page  5 
  
  Appendix 2: The Honorable Chamber 
   
  The Honorable Chamber is an ancient institution predating the office of the Duke; in fact, before it 
  was the Honorable Chamber, it was a group of nobles known as the senate that selected the first 
  Duke.   At its core it is simply a gathering of Suel nobility to promote their own interests and 
  protection.   Only Suel nobles who trace their ancestry back to the first Suel House in the Duchy 
  area, House Maure, may serve in the Chamber.   It traditionally has 162 hereditary seats and 91 
  lifetime appointed seats.   
   
   
  Purpose.   The Honorable Chamber is officially only an advisory body to the Duke.   
  However, in practice it provides a strong base of loyalty for the Duke with the Noble Class by 
  giving the most powerful of that class a strong say in the affairs of the Duchy.   Likewise, for the 
  nobility, the Honorable Chamber protects the nobility’s powers and prerogatives against the 
  central government.    Thus the tradition of the Honorable Chamber is extremely important in 
  understanding the functioning of governance in the Duchy.   
   
   
  Hereditary Seats.   By tradition the hereditary seats in the Chamber pass to the oldest 
  child of the current holder of the seat upon death or retirement.    
   
  Removal or Vacation.   Hereditary members may be removed only by the Duke 
  for conviction of treason or murder of a Noble.   In those rare cases, the seat in the 
  Chamber is forfeit to the Duke.   Additionally, occasionally a family line will effectively end 
  (no descendants and/or siblings and their descendants).    
  Replacement.   In either case where a hereditary seat is empty, depending upon 
  the politics of the situation, the seat may be granted to a more distant relative or be 
  granted to another family.   These replacements are very rare, occurring perhaps 2-3 
  times a generation.    
   
   
  Appointed Seats.   The 91 appointed seats generally are occupied by the Duke’s family 
  and friends.   However, a great many are given to individual Suel for outstanding service to the 
  Duchy or to appease one or more Noble factions.   Finally, a few are occupied by the highest 
  government officials, who might not otherwise be in the Honorable Chamber.   These include the 
  three admirals, any field marshals, and the governors of the Counties of Nellix, Leukish, and 
  Seltaren.   In the past, the appointments also included the chief priests of the major faiths, but this 
  tradition was discontinued with Justinian, and not reinstated by Duke Karll, due in large part to the 
  clerical organizations well founded distrust and hostility to the Honorable Chamber itself.  Many 
  faiths are trying to reestablish their seats, a task that is difficult as Justinian placed many Skeptics 
  in their previous positions. 
   
   
  Organization.   The Honorable Chamber is organized by a First Council, selected by the 
  Duke.   The First Council selects the committees and their chairs.   The Committee chairs 
  constitute the Privy Council, which is the real governing body of the Chamber.    
   
   
   
  First Council Selection.   The First Council is obviously the most powerful of the 
  Honorable Chamber members.   Selection by the Duke of this person theoretically gives the Duke 
  considerable power over the Chamber.    However, as a practical matter, the First Council is not 
  able to function well and maintain cooperation between the Nobles and the Duke without a 
  working control of the Chamber.   Therefore, in all but a few noted circumstances, the duke 
  merely appoints the member who is both acceptable to him and who the Honorable Chamber 
  desires.  Thus, the Duke is more able to not select someone, or dismiss someone from the office, 
  than to actually designate whom he might prefer.   
   
   
   
  Meeting.   The Honorable Chamber meets in Leukish every year after harvest for 
  one month and as the Duke from time to time may call it into session.  
   
  An Empty Seat 
   
  Page  6 
  
   
  Powers.   As stated previously, officially the Honorable Chamber is merely an advisory 
  council to the Duke.   However, both by custom and by political reality, recommendations of the 
  Chamber in areas affecting the nobility are rarely ignored by the Duke, and then only at the peril 
  of his office.   Without the cooperation of the nobility, a duke is able to do little in the very 
  dangerous world of Greyhawk.   The Nobility’s voice is the Honorable Chamber.    
   
   
  The Honorable Chamber’s recommendations may cover, and have in fact covered, any 
  matter.   However, the recommendations take on particular importance in areas directly involving 
  the Nobility:  revenue, taxation, general laws, charters of all sorts, and disputes between Nobles 
  regarding charters and land title.    
   
  It should be noted here that a person in the Duchy may not legally maintain or conduct 
  any business matter beyond the county in which one lives without a charter from the Duke.   By 
  tradition, the Honorable Chamber decides such matters for the Duke, subject to the Duke’s 
  modifying or overruling the Chamber’s decision.   While modifications, particularly in revenue, are 
  sometimes made, the granting or rejection of a charter against the recommendation of the 
  Honorable Chamber is almost never done. 
   
  Politics.   The politics of the Honorable Chamber are reflective of the Duchy Suel 
  themselves:  confusing, ever shifting, Byzantine in their logic, often paranoid, and sometimes 
  violent.   No weapons or spell components are allowed in the Chamber due to the frequency of 
  fights.   The real business is often performed in secret by the powerful heads of factions.   Such 
  control is usually gained through economic pressures on a member’s estates; trade, personal 
  and/or family relationships; and/or outright bribery.   Reason and rhetoric are rarely decisive.   
  The most important of these factions are the various noble-merchant Houses of Terenor, Szabo, 
  Meissel, Saevil, and Trevenal.   This is followed by the older Noble Houses of Lorinar, Grek, 
  Rekken, Maunt, Urlik, and Palken.  For this reason the successful First Councils have all come 
  from one or more of the foregoing Houses.    
   
  While Duke Karll has attempted, particularly in recent years, to reconcile the various 
  clergies to the Duchy, the Honorable Chamber is overwhelmingly dominated by followers of the 
  Skeptic movement.   The few clerics who are members are largely ignored, publicly chastised by 
  the other members when they are recognized by the First Council, and in many ways treated 
  poorly.  In reaction, the pronouncements of the Honorable Chamber in matters of faith are either 
  ignored by Duke Karll or publicly condemned by him.   It is one of the few areas where Duke Karll 
  has exercised his power as against the Chamber.   This has lead to a great deal of tension with 
  the Nobles and some considerable bitterness between them and the Duke.   
   
   
  An Empty Seat 
   
  Page  7 
  
   
   
   
  An Empty Seat 
  (Lore Sheets) 
   
   
   
  Lore Sheets for 
  A Two-hour D&D Living Greyhawk Interactive 
   
  Set in The Duchy of Urnst 
   
   
   
  By Ryan Hicks 
   
   
   
   
   
   
   
   
   
   
   
   
   
  DUNGEONS & DRAGONS, D&D, GREYHAWK, and RPGA are registered 
  trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of 
  Wizards of the Coast, Inc. Tournament detail copyright 2000 by TSR, Inc.  ALL 
  RIGHTS RESERVED. This scenario is intended for tournament use only and 
  may not be reproduced without approval of the RPGA Network. 
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  1 
  
  House Coriner – DC 20 
  Representative: Delina Coriner, Suel female 
  Appearance: Delina Coriner is a slender 30 year old woman with shoulder-length blonde hair 
  and peaceful blue eyes.  She is often noted as wearing flowing brown robes, tied at the waist with 
  a cord of silver-embroidered silken cord.  Many people have seen her walking the halls of her 
  family estate in Seltaren with songbirds circling around her.  She is the heart-throb of many 
  youthful politicians. 
  House Description: House Coriner has only been a recognized Noble House for less than 10 
  years.  During that time, however, the house has managed to persuade many other noble families 
  to support their causes.  A common phrase among nobles when referring to a newborn babe is 
  “as charming as a Coriner;” as House Coriner is often regarded as the newborn house of choice 
  to have at balls and parties. 
  Not in itself very wealthy, the House has a large amount of favors from other Houses.  Due to the 
  constant demand for appearances at parties, House Coriner has gained many personal debts 
  from the nobles.  It is through these debts that the House acquired the Ilmaera Estate in upper 
  Seltaren, the manor house with the largest ballroom, in which some of the finest balls in all the 
  Duchy are held. 
  Personality:  Delina Coriner is an extremely charming woman with smiles that melt the hearts of 
  everyone.  Her charm is said to only slightly eclipse her intelligence, though she has yet to prove 
  this in political circles.  She is everyone’s friend and is especially kind to those who have less 
  than her.  Her compassion extends to animals and nature as well as people. 
  Position on Issues: 
  Foreign Policies: House Coriner encourages open communication with other cultures and other 
  races.  Through careful negotiation, the Duchy of Urnst can become a bastion of cultural 
  integration, thereby achieving the same worldwide influence of Greyhawk itself. 
  The lands in the Cairn Hills that were ceded to Greyhawk should be returned to the Duchy of 
  Urnst so that they can be adequately cared for and tended in the natural state that they represent.  
  Further mining in these areas should be carefully regulated by the Duchy of Urnst government. 
  Internal Policies: Oeridians should be encouraged to seek training in the Duchy of Urnst, to 
  promote their ability to join the workforce.  With an open-arms policy, the Oeridians could become 
  a valuable asset to any Merchant or Noble House. 
  Trade: House Burlondin should be afforded reduced taxation, so that it may more easily integrate 
  itself within the Duchy culture.  By allowing House Burlondin into the Duchy, we pave the way for 
  other demihuman Houses as well. 
  Military: Emphasis on military issues should be discouraged.  While it is important to protect our 
  borders from external threats, excessive military build-up is economically wasteful and harmful to 
  nature. 
  Religion: Organized religion is often detrimental to personal connection with the gods, therefore 
  the current state of the religions in the Duchy of Urnst is promising.  By allowing personal worship 
  to continue, priests will be better able to attend to their own calling. 
   
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  2 
  
  House Kruske – DC 20 
  Representative: Maeltan Kruske, Suel male 
  Appearance: Maeltan Kruske looks to be around 40 years old, although is likely more than 60 as 
  his worship of Lendor has kept the ravages of time away from his body.  He is commonly seen 
  wearing the silver robes of Lendor, even when pursuing his political endeavors.  His short-
  cropped hair is platinum blonde and he is very healthy.  He is often seen visiting temples and 
  shrines to Suel dieties all across the Duchy. 
  House Description: House Kruske is a very old Noble House.  Before the Temple Coalition 
  Revolt, the House was moderately powerful, with connections to many Houses and three seats 
  on the Honorable Chamber due to its religious influence.  Members of House Kruske are 
  encouraged to find their own calling, and often seek out religious knowledge from all across the 
  realm; however, no member of House Kruske has ever worshipped a non-Seul diety. 
  Currently, House Kruske is still weakened from the losses it received during the Temple Coalition 
  Revolt.  When the House voluntarily pulled itself from the politics of the Duchy of Urnst, all three 
  of its seats on the Honorable Chamber were assigned to known Skeptics; a loss which it now 
  considers unpardonable. 
  Personality:  As a priest of Lendor, Maeltan Kruske is a patient, thoughtful man.  He is a strong 
  leader, and is very vocal when it comes to the reinstatement of organized religion. 
  Position on Issues: 
  Foreign Policies: Very little effort should be put into aiding other countries until the Duchy’s own 
  internal problems are addressed.   Support for Nyrond should be reduced to aiding the religious 
  organizations only. 
  Diplomats should be sent to temples of Seul dieties across the realm, encouraging them to send 
  priests to the Duchy of Urnst, in order to reinstate the religious orders.  The time has come for a 
  return. 
  Internal Policies: More effort should be made to keep the Duchy free of Oeridian and other 
  influence. 
  Trade:  House Burlondin is an insult to proper Suel culture.  The charter for its Merchant House 
  should be pulled, and its workers should be distributed to Noble Houses who could use the added 
  workforce. 
  Military: While undoubtedly, Rary’s forces pose a threat to the Duchy, monies should not be 
  spent to further increase our already sizeable defensive force at Knife’s Edge Pass.  Rary will not 
  act quickly, therefore we should instead try to return faith to the Duchy.  The best defense is to 
  have faith in the agents of the gods. 
  Religion: Reparations should be made to all Seul churches that left the Duchy during the Temple 
  Coalition Revolt.  All excessive taxes should be refunded and apologies should be sent to them. 
   
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  3 
  
  House Kilbourne – DC 20 
  Representative: Viclef Kilbourne, Suel male 
  Appearance: Viclef Kilbourne is a strong man who is very fit for his age of 45.  With his short-
  cropped hair greying at the temples, he strikes an imposing figure.  Anyone who has spoken with 
  him has been startled by his commanding voice, and his keen mind.  Some say that his is one of 
  the best tactical minds in all of the Duchy of Urnst. 
  House Description: House Kilbourne was a non-entity until the war with Nyrond.  At that time, 
  however, seven of its members achieved rank in the army and propelled the family into prestige 
  and power.  Always involved in the military, nobles of House Kilbourne have since served the 
  Duchy as members of the Bar Rampant, teachers at the Stalwart Pines ranger school, and as 
  captains of ships in the navy.  Currently, Captain Drevis Kilbourne pilots The Marching Bear, the 
  pride of the Leukish navy. 
  Personality:  Viclef is a strong-willed man, who is filled with pride for the Duchy of Urnst.  His 
  opinions are often one-sided towards military concerns, but few people can dispute his 
  knowledge of tactics and strategy. 
  Position on Issues: 
  Foreign Policies: Turrosh Mak should be destroyed at all costs.  A warlord gathering tribes is 
  weakest when he’s still dealing with the petty problems of the tribal leaders.  A strong show of 
  military force will strike fear into the leaders of those tribes, causing them to reject Turrosh Mak’s 
  proposal of war. 
  Internal Policies: The Nyrondese are not deserving of our support any longer.  They have been 
  very useful in keeping the forces of Iuz at bay, and now that the Duchy of Urnst is in a position of 
  strength; these monies should be spent on martial training for the Duchy populace. 
  Trade:  The gnomes of House Burlondin are skilled at what they do and should be respected for 
  it.  While a Merchant House may be too much for them at this point, maintaining good relations 
  with the people of our border with Greyhawk is extremely important. 
  Military: The Bar Rampant should be doubled in size.  The forces in Knife’s Edge Pass should be 
  tripled.  We cannot underestimate the power that Rary will bring against us.  
  Religion: Gods don’t support an army; armies support armies.  While in small doses, priests can 
  benefit large military campaigns, their preaching can adversely affect the minds of men.  Their 
  worship takes an extremely useful hour out of the day’s activities.  If the men of the army simply 
  put their faith in their own abilities, the army would be ten times stronger. 
   
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  4 
  
  House Verana – DC 20 
  Representative: Korin Verana, Suel male 
  Appearance: Korin Verana is a thin man who is said to have studied every tome in the libraries 
  of Nellix.  While this is unlikely, he has often been seen in Nellix with many scrolls under his arm, 
  walking from building to building.  Contrary to what one would expect, however, he is known to be 
  surprisingly strong and very skilled with the rapier.  He is 32 years old. 
  House Description: House Verana is one of the few Noble Houses that have achieved great 
  wealth without getting a Merchant House charter.  Through careful study of tax laws, the House 
  has set up an organization in Seltaren that filters money between chartered Merchant Houses as 
  goods are exchanged in Seltaren Lake.  By skimming a small percentage off the transactions, the 
  Noble House is able to evade certain tax laws and benefit both houses as well as itself. 
  House Verana has the support of most of the Merchant Houses in its bid for the seat.  Houses 
  such as Teranor, Pontirun, Szabo, and Reede have already vocalized support in favor of House 
  Verana. 
  Personality:  Korin Verana is a determined man, who has followed through with many endeavors 
  for his House to the very end, whether they were doomed for failure or primed for success.  His 
  steadfast mind and bullheaded dedication to his goals is the cause for the Merchant House 
  support. 
  Position on Issues: 
  Foreign Policies: Trade should be made very secure; the best way to achieve this is with military 
  threats and a sizeable military to back it up.  Turrosh Mak would not come through the Duchy of 
  Urnst, but he may disrupt caravans; therefore a strong show of force in these caravans will help 
  to ensure their safety. 
  Internal Policies: The Cairn Hills should be returned to the Duchy of Urnst.  With vague threats 
  of military action, Greyhawk will cede the lands to us without a fight.  We just need to wait for the 
  proper moment and send the appropriate person.  This person should be himself. 
  Trade:  House Burlondin has an illegitimate claim on its Merchant Charter.  The charter should be 
  disbanded and the House’s assets should be distributed to the major Merchant Houses operating 
  in the area.  At this time, the only major Merchant House in the area is House Teranor. 
  Military: Forces in Knife’s Edge Pass should be slightly increased over time, to create the 
  appearance that it is continually growing.  This is economical and will be extremely effective. 
  Religion: In many places in the Duchy, organized religion has proven to be useful, especially in 
  rural areas.  However, attempts should be made to keep it out of the well organized mercantilism 
  of the Duchy, as the proven instability of faith would threaten to weaken it. 
   
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  5 
  
  House Verle – DC 20 
  Representative: Seoman Verle, Suel male 
  Appearance: Seoman Verle is a self-proclaimed simple man, who walks through Leukish in 
  commoner’s clothes and often dines with common people.  Though he rarely smiles, he has 
  welcoming eyes that encourage people to talk.  Some say that his simple, open appearance is 
  the sign of a man who is a good listener.  Some say that it is a sign of a man with ulterior motives. 
  House Description: House Verle is renowned for its lumber trade. It is based out of Nellix and 
  has very good relations with the elves of the Celadon. Because of these relations, it has a virtual 
  monopoly on lumber traffic along the Nesser. In years past, rival Houses have claimed that 
  House Verle was cutting timber from the Celadon forest; all of these allegations have been 
  proven false. 
  House Verle has the weakest claim to the Honorable Chamber seat, primarily because it was 
  extremely late in completing the paperwork required for the representative.  Seoman was able to 
  speak to the bureaocrats in charge of the appointment, and managed to get the paperwork in, 
  only one week ago. 
  Personality:  Seoman Verle is a quiet man.  He listens well when spoken to and gives sound 
  advice when he considers it important.  Some say that this quiet attitude will not fit in with the 
  usual bickering at the Honorable Chamber.  Those that have spoken with him, however, often 
  believe that they have made a friend—therefore, though he doesn’t have many, his supporters to 
  the seat are very sure about him being the correct choice. 
  Position on Issues: 
  Foreign Policies: A careful eye should be kept on Turrosh Mak, but any direct involvement 
  should be avoided.  By keeping away from his eye, the wealth of the Duchy of Urnst should 
  remain safe. 
  Internal Policies: An alliance should be made with the elves as soon as possible.  In recent 
  years, they have opened up their trade with the Duchy, and combined organizations such as the 
  Stalwart Pines ranger school have proven to be extremely successful. 
  The Cairn Hills should be left alone, until we see what Greyhawk does with them.  With our three 
  strong corundim gem mines still in operation, we do not need the added land at this point. 
  Trade:  More support should be sent to Nyrond to help rebuilt their infrastructure and reduce their 
  need to harm the Celadon Forest. 
  House Burlondin has been successful on its own merit, and it should be watched.  If the gnomes 
  fail to seamlessly fit in with the Duchy mercantilism, the charter should be removed.  This is a 
  good test to see of other races have the ability to follow the standard set forth by the Seul. 
  Military: Our borders should be protected entirely for defensive purposes.  If Nyrond takes any 
  action against the Celadon Forest, immediate military support should be sent to the elves. 
  The Bar Rampant and other cavalry forces should be increased, but forces at Knife’s Edge Pass 
  should be stabilized, until more information on the exact size of Rary’s army is determined. 
  Religion:  Without involving the government, religions will return to the Duchy on their own 
  accord, at their own pace.  There is no need to influence their actions at all. 
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  6 
   
  
  House Coriner – DC 15 
  Representative: Delina Coriner, Suel female 
  Appearance: Delina Coriner is a slender 30 year old woman with shoulder-length blonde hair 
  and peaceful blue eyes.  She is often noted as wearing flowing brown robes, tied at the waist with 
  a cord of silver-embroidered silken cord.  She is the heart-throb of many youthful politicians. 
  House Description: House Coriner has only been a recognized Noble House for less than 10 
  years.  During that time, however, the house has managed to persuade many other noble families 
  to support their causes. 
  Not in itself very wealthy, the House has a large amount of favors from other Houses.  Due to the 
  constant demand for appearances at parties, House Coriner has gained many personal debts 
  from the nobles. 
  Personality:  Delina Coriner is an extremely charming woman with smiles that melt the hearts of 
  everyone.  Her charm is said to only slightly eclipse her intelligence, though she has yet to prove 
  this in political circles.  She is everyone’s friend and is especially kind to those who have less 
  than her. 
  Position on Issues: 
  Foreign Policies: House Coriner encourages open communication with other cultures and other 
  races.  Through careful negotiation, the Duchy of Urnst can become a bastion of cultural 
  integration. 
  The lands in the Cairn Hills that were ceded to Greyhawk should be returned to the Duchy of 
  Urnst so that they can be adequately cared for and tended in the natural state that they represent. 
  Internal Policies: Oeridians should be encouraged to seek training in the Duchy of Urnst, to 
  promote their ability to join the workforce. 
  Trade: House Burlondin should be afforded reduced taxation, so that it may more easily integrate 
  itself within the Duchy culture.  By allowing House Burlondin into the Duchy, we pave the way for 
  other demihuman Houses as well. 
  Military: Emphasis on military issues should be discouraged. 
  Religion: Organized religion is often detrimental to personal connection with the gods, therefore 
  the current state of the religions in the Duchy of Urnst is promising. 
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  7 
  
  House Kruske – DC 15 
  Representative: Maeltan Kruske, Suel male 
  Appearance: Maeltan Kruske looks to be around 40 years old.  He is commonly seen wearing 
  the silver robes of Lendor, even when pursuing his political endeavors.  His short-cropped hair is 
  platinum blonde and he is very healthy.  He is often seen visiting temples and shrines to Suel 
  dieties all across the Duchy. 
  House Description: House Kruske is a very old Noble House.  Before the Temple Coalition 
  Revolt, the House was moderately powerful, with connections to many Houses and three seats 
  on the Honorable Chamber due to its religious influence.  Members of House Kruske are 
  encouraged to find their own calling, and often seek out religious knowledge from all across the 
  realm. 
  Currently, House Kruske is still weakened from the losses it received during the Temple Coalition 
  Revolt.  When the House voluntarily pulled itself from the politics of the Duchy of Urnst, all three 
  of its seats on the Honorable Chamber were assigned to known Skeptics.. 
  Personality:  As a priest of Lendor, Maeltan Kruske is a patient, thoughtful man.  He is a strong 
  leader, and is very vocal when it comes to the reinstatement of organized religion. 
  Position on Issues: 
  Foreign Policies: Very little effort should be put into aiding other countries until the Duchy’s own 
  internal problems are addressed.   Support for Nyrond should be reduced to aiding the religious 
  organizations only. 
  Internal Policies: More effort should be made to keep the Duchy free of Oeridian and other 
  influence. 
  Trade:  House Burlondin is an insult to proper Suel culture.  The charter for its Merchant House 
  should be pulled, and its workers should be distributed to Noble Houses who could use the added 
  workforce. 
  Military: While undoubtedly, Rary’s forces pose a threat to the Duchy, monies should not be 
  spent to further increase our already sizeable defensive force at Knife’s Edge Pass.  Rary will not 
  act quickly, therefore we should instead try to return faith to the Duchy.  The best defense is to 
  have faith in the agents of the gods. 
  Religion: Reparations should be made to all Seul churches that left the Duchy during the Temple 
  Coalition Revolt. 
   
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  8 
  
  House Kilbourne – DC 15 
  Representative: Viclef Kilbourne, Suel male 
  Appearance: Viclef Kilbourne is a strong man who is very fit for his age of 45.  With his short-
  cropped hair greying at the temples, he strikes an imposing figure.  Anyone who has spoken with 
  him has been startled by his commanding voice, and his keen mind.  Some say that his is one of 
  the best tactical minds in all of the Duchy of Urnst. 
  House Description: House Kilbourne was a non-entity until the war with Nyrond.  At that time, 
  however, seven of its members achieved rank in the army and propelled the family into prestige 
  and power.  Always involved in the military, nobles of House Kilbourne have since served the 
  Duchy as members of the Bar Rampant, teachers at the Stalwart Pines ranger school, and as 
  captains of ships in the navy.  Currently, Captain Drevis Kilbourne pilots The Marching Bear, the 
  pride of the Leukish navy. 
  Personality:  Viclef is a strong-willed man, who is filled with pride for the Duchy of Urnst.  Few 
  people can dispute his knowledge of tactics and strategy. 
  Position on Issues: 
  Foreign Policies: Turrosh Mak should be destroyed at all costs.  A warlord gathering tribes is 
  weakest when he’s still dealing with the petty problems of the tribal leaders.  A strong show of 
  military force will strike fear into the leaders of those tribes, causing them to reject Turrosh Mak’s 
  proposal of war. 
  Internal Policies: The Nyrondese are not deserving of our support any longer.  They have been 
  very useful in keeping the forces of Iuz at bay, and now that the Duchy of Urnst is in a position of 
  strength. 
  Trade:  The gnomes of House Burlondin are skilled at what they do and should be respected for 
  it. 
  Military: The Bar Rampant should be doubled in size.  The forces in Knife’s Edge Pass should be 
  tripled.  We cannot underestimate the power that Rary will bring against us.  
  Religion: Gods don’t support an army; armies support armies.  While in small doses, priests can 
  benefit large military campaigns, their preaching can adversely affect the minds of men.  If the 
  men of the army simply put their faith in their own abilities, the army would be ten times stronger. 
   
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  9 
  
  House Verana – DC 15 
  Representative: Korin Verana, Suel male 
  Appearance: Korin Verana is a thin man who is said to have studied every tome in the libraries 
  of Nellix.  While this is unlikely, he has often been seen in Nellix with many scrolls under his arm, 
  walking from building to building.  He is 32 years old. 
  House Description: House Verana is one of the few Noble Houses that have achieved great 
  wealth without getting a Merchant House charter.  Through careful study of tax laws, the House 
  has set up an organization in Seltaren that filters money between chartered Merchant Houses as 
  goods are exchanged in Seltaren Lake. 
  House Verana has the support of most of the Merchant Houses in its bid for the seat.  Houses 
  such as Teranor, Pontirun, Szabo, and Reede have already vocalized support in favor of House 
  Verana. 
  Personality:  Korin Verana is a determined man, who has followed through with many endeavors 
  for his House to the very end, whether they were doomed for failure or primed for success.  His 
  steadfast mind and bullheaded dedication to his goals is the cause for the Merchant House 
  support. 
  Position on Issues: 
  Foreign Policies: Trade should be made very secure; the best way to achieve this is with military 
  threats and a sizeable military to back it up.  Turrosh Mak would not come through the Duchy of 
  Urnst, but he may disrupt caravans. 
  Internal Policies: The Cairn Hills should be returned to the Duchy of Urnst.  With vague threats 
  of military action, Greyhawk will cede the lands to us without a fight.  We just need to wait for the 
  proper moment and send the appropriate person. 
  Trade:  House Burlondin has an illegitimate claim on its Merchant Charter.  The charter should be 
  disbanded and the House’s assets should be distributed to the major Merchant Houses operating 
  in the area.  At this time, the only major Merchant House in the area is House Teranor. 
  Military: Forces in Knife’s Edge Pass should be slightly increased over time, to create the 
  appearance that it is continually growing.  This is economical and will be extremely effective. 
  Religion: In many places in the Duchy, organized religion has proven to be useful, especially in 
  rural areas.  However, attempts should be made to keep it out of the well organized mercantilism 
  of the Duchy. 
   
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  10 
  
  House Verle – DC 15 
  Representative: Seoman Verle, Suel male 
  Appearance: Seoman Verle is a self-proclaimed simple man, who walks through Leukish in 
  commoner’s clothes and often dines with common people.  Though he rarely smiles, he has 
  welcoming eyes that encourage people to talk.  Some say that his simple, open appearance is 
  the sign of a man who is a good listener. 
  House Description: House Verle is renowned for its lumber trade. It is based out of Nellix and 
  has very good relations with the elves of the Celadon. Because of these relations, it has a virtual 
  monopoly on lumber traffic along the Nesser. In years past, rival Houses have claimed that 
  House Verle was cutting timber from the Celadon forest. 
  House Verle has the weakest claim to the Honorable Chamber seat, primarily because it was 
  extremely late in completing the paperwork required for the representative.  Seoman was able to 
  speak to the bureaocrats in charge of the appointment, and managed to get the paperwork in, 
  only one week ago. 
  Personality:  Seoman Verle is a quiet man.  He listens well when spoken to and gives sound 
  advice when he considers it important.  Some say that this quiet attitude will not fit in with the 
  usual bickering at the Honorable Chamber.  Those that have spoken with him, however, often 
  believe that they have made a friend. 
  Position on Issues: 
  Foreign Policies: A careful eye should be kept on Turrosh Mak, but any direct involvement 
  should be avoided. 
  Internal Policies: An alliance should be made with the elves as soon as possible.  In recent 
  years, they have opened up their trade with the Duchy, and combined organizations such as the 
  Stalwart Pines ranger school have proven to be extremely successful. 
  The Cairn Hills should be left alone, until we see what Greyhawk does with them. 
  Trade:  More support should be sent to Nyrond to help rebuilt their infrastructure and reduce their 
  need to harm the Celadon Forest. 
  House Burlondin has been successful on its own merit, and it should be watched.  If the gnomes 
  fail to seamlessly fit in with the Duchy mercantilism, the charter should be removed. 
  Military: Our borders should be protected entirely for defensive purposes. 
  The Bar Rampant and other cavalry forces should be increased, but forces at Knife’s Edge Pass 
  should be stabilized, until more information on the exact size of Rary’s army is determined. 
  Religion:  Without involving the government, religions will return to the Duchy on their own 
  accord, at their own pace.  There is no need to influence their actions at all. 
   
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  11 
  
  House Coriner – DC 10 
  Representative: Delina Coriner, Suel female 
  Appearance: Delina Coriner is a slender 30 year old woman with shoulder-length blonde hair 
  and peaceful blue eyes.  She is the heart-throb of many youthful politicians. 
  House Description: House Coriner has only been a recognized Noble House for less than 10 
  years.  During that time, however, the house has managed to persuade many other noble families 
  to support their causes. 
  Personality:  Delina Coriner is an extremely charming woman with smiles that melt the hearts of 
  everyone.  Her charm is said to only slightly eclipse her intelligence.  She is everyone’s friend and 
  is especially kind to those who have less than her. 
  Position on Issues: 
  Foreign Policies: House Coriner encourages open communication with other cultures and other 
  races.  Through careful negotiation, the Duchy of Urnst can become a bastion of cultural 
  integration. 
  Internal Policies: Oeridians should be encouraged to seek training in the Duchy of Urnst. 
  Trade: House Burlondin should be afforded reduced taxation, so that it may more easily integrate 
  itself within the Duchy culture. 
  Military: Emphasis on military issues should be discouraged. 
  Religion: Organized religion is often detrimental to personal connection with the gods, therefore 
  the current state of the religions in the Duchy of Urnst is promising. 
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  12 
  
  House Kruske – DC 10 
  Representative: Maeltan Kruske, Suel male 
  Appearance: Maeltan Kruske looks to be around 40 years old.  His short-cropped hair is 
  platinum blonde and he is very healthy.  He is often seen visiting temples and shrines to Suel 
  dieties all across the Duchy. 
  House Description: House Kruske is a very old Noble House.  Before the Temple Coalition 
  Revolt, the House was moderately powerful, with connections to many Houses and three seats 
  on the Honorable Chamber due to its religious influence. 
  Personality:  Maeltan Kruske is a patient, thoughtful man.  He is a strong leader, and is very 
  vocal when it comes to the reinstatement of organized religion. 
  Position on Issues: 
  Foreign Policies: Very little effort should be put into aiding other countries until the Duchy’s own 
  internal problems are addressed. 
  Internal Policies: No knowledge. 
  Trade:  House Burlondin’s charter for its Merchant House should be removed. 
  Military: Monies should not be spent to further increase our already sizeable defensive force at 
  Knife’s Edge Pass.  We should instead try to return faith to the Duchy.  The best defense is to 
  have faith in the agents of the gods. 
  Religion: Reparations should be made to all Seul churches that left the Duchy during the Temple 
  Coalition Revolt. 
   
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  13 
  
  House Kilbourne – DC 10 
  Representative: Viclef Kilbourne, Suel male 
  Appearance: Viclef Kilbourne is a strong man who is very fit for his age of 45.  With his short-
  cropped hair greying at the temples, he strikes an imposing figure.  Anyone who has spoken with 
  him has been startled by his commanding voice, and his keen mind.  Some say that his is one of 
  the best tactical minds in all of the Duchy of Urnst. 
  House Description: House Kilbourne was a non-entity until the war with Nyrond.  At that time, 
  however, seven of its members achieved rank in the army and propelled the family into prestige 
  and power.  Always involved in the military, nobles of House Kilbourne have since served the 
  Duchy as members of the Bar Rampant, teachers at the Stalwart Pines ranger school, and as 
  captains of ships in the navy.  Currently, Captain Drevis Kilbourne pilots The Marching Bear, the 
  pride of the Leukish navy. 
  Personality:  Viclef is a strong-willed man, who is filled with pride for the Duchy of Urnst.  Few 
  people can dispute his knowledge of tactics and strategy. 
  Position on Issues: 
  Foreign Policies: Turrosh Mak should be destroyed at all costs. 
  Internal Policies: The Nyrondese are not deserving of our support any longer. 
  Trade:  No knowledge. 
  Military: The forces in Knife’s Edge Pass should be tripled.  We cannot underestimate the power 
  that Rary will bring against us.  
  Religion: No knowledge. 
   
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  14 
  
  House Verana – DC 10 
  Representative: Korin Verana, Suel male 
  Appearance: Korin Verana is a thin man who is said to have studied every tome in the libraries 
  of Nellix.  He is 32 years old. 
  House Description: House Verana is one of the few Noble Houses that have achieved great 
  wealth without getting a Merchant House charter.  House Verana has the support of most of the 
  Merchant Houses in its bid for the seat. 
  Personality:  Korin Verana is a determined man, who has followed through with many endeavors 
  for his House to the very end, whether they were doomed for failure or primed for success. 
  Position on Issues: 
  Foreign Policies: Trade should be made very secure. 
  Internal Policies: The Cairn Hills should be returned to the Duchy of Urnst. 
  Trade:  House Burlondin has an illegitimate claim on its Merchant Charter. 
  Military: No knowledge. 
  Religion: No knowledge. 
   
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  15 
  
  House Verle – DC 10 
  Representative: Seoman Verle, Suel male 
  Appearance: Seoman Verle rarely smiles, yet he has welcoming eyes that encourage people to 
  talk.  Some say that his simple, open appearance is the sign of a man who is a good listener. 
  House Description: House Verle is renowned for its lumber trade. It is based out of Nellix and 
  has very good relations with the elves of the Celadon. 
  Personality:  Seoman Verle is a quiet man.  Some say that this quiet attitude will not fit in with 
  the usual bickering at the Honorable Chamber. 
  Position on Issues: 
  Foreign Policies: No knowledge. 
  Internal Policies: An alliance should be made with the elves as soon as possible. 
  Trade:  More support should be sent to Nyrond to help rebuilt their infrastructure and reduce their 
  need to harm the Celadon Forest. 
  Military: No knowledge. 
  Religion:  No knowledge. 
   
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  16 
  
  House Coriner – DC 5 
  Representative: Delina Coriner, Suel female 
  Appearance: Delina Coriner is a slender 30 year old woman with shoulder-length blonde hair 
  and peaceful blue eyes. 
  House Description: House Coriner has only been a recognized Noble House a very short time. 
  Personality:  Delina Coriner is an extremely charming woman with smiles that melt the hearts of 
  everyone. 
  Position on Issues: 
  Foreign Policies: House Coriner encourages open communication with other cultures and other 
  races. 
  Internal Policies: No knowledge. 
  Trade: No knowledge. 
  Military: Emphasis on military issues should be discouraged. 
  Religion: No knowledge. 
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  17 
  
  House Kruske – DC 5 
  Representative: Maeltan Kruske, Suel male 
  Appearance: Maeltan Kruske looks to be around 40 years old.  His short-cropped hair is 
  platinum blonde and he is very healthy. 
  House Description: House Kruske is a very old Noble House. 
  Personality:  Maeltan Kruske is a patient, thoughtful man; some say he worships a Seul god. 
  Position on Issues: 
  Foreign Policies: No knowledge. 
  Internal Policies: No knowledge. 
  Trade:  No knowledge. 
  Military: We should try to return faith to the Duchy, not hire more warriors. 
  Religion: Seul churches should be given extra money from the government. 
   
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  18 
  
  House Kilbourne – DC 5 
  Representative: Viclef Kilbourne, Suel male 
  Appearance: Viclef Kilbourne is a strong man who is very fit for his age of 45.  With his short-
  cropped hair greying at the temples, he strikes an imposing figure. 
  House Description: Another member of the House, Captain Drevis Kilbourne, pilots The 
  Marching Bear, the pride of the Leukish navy. 
  Personality:  Viclef is a strong-willed man, who is filled with pride for the Duchy of Urnst. 
  Position on Issues: 
  Foreign Policies: Turrosh Mak should be destroyed at all costs. 
  Internal Policies: No knowledge. 
  Trade:  No knowledge. 
  Military: The forces in Knife’s Edge Pass should be increased.  
  Religion: No knowledge. 
   
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  19 
  
  House Verana – DC 5 
  Representative: Korin Verana, Suel male 
  Appearance: Korin Verana is middle-aged. 
  House Description: House Verana a very wealthy Noble House. 
  Personality:  Korin Verana is a determined and skillful man. 
  Position on Issues: 
  Foreign Policies: Trade should be made very secure. 
  Internal Policies: No knowledge. 
  Trade:  No knowledge. 
  Military: No knowledge. 
  Religion: No knowledge. 
   
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  20 
  
  House Verle – DC 5 
  Representative: Seoman Verle, Suel male 
  Appearance: Seoman Verle rarely smiles, yet he has welcoming eyes that encourage people to 
  talk. 
  House Description: House Verle is renowned for its lumber trade. 
  Personality:  Seoman Verle is a quiet man. 
  Position on Issues: 
  Foreign Policies: No knowledge. 
  Internal Policies: An alliance should be made with the elves as soon as possible. 
  Trade:  No knowledge. 
  Military: No knowledge. 
  Religion:  No knowledge. 
   
   
   
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  21 
  
   
   
   
  An Empty Seat 
  (Rumors, Bribes and Threats) 
   
   
   
  Rumors, Bribes and Threats for 
  A Two-hour D&D Living Greyhawk Interactive 
   
  Set in The Duchy of Urnst 
   
   
   
  By Ryan Hicks 
   
   
   
   
   
   
   
   
   
   
   
   
   
  DUNGEONS & DRAGONS, D&D, GREYHAWK, and RPGA are registered 
  trademarks of Wizards of the Coast, Inc. LIVING GREYHAWK is a trademark of 
  Wizards of the Coast, Inc. Tournament detail copyright 2000 by TSR, Inc.  ALL 
  RIGHTS RESERVED. This scenario is intended for tournament use only and 
  may not be reproduced without approval of the RPGA Network. 
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  1 
  
  The following NPCs are to be run by the 
  Interactive Coordinator and the Interactive 
  Assistants during the first part of the 
  Interactive.  While playing one of these 
  characters, keep in mind that the purpose is 
  to make the Interactive fun for everyone.  
  Try to move from one group of PCs to the 
  next, so that all of the PCs will get a chance 
  to learn more about the representatives 
  each House is trying to put on the Seat. 
   
  Also, keep in mind that it’s okay to make up 
  interesting rumors that aren’t completely 
  truthful.  Use this document as a set of 
  guidelines as you play the NPC. 
   
   
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  2 
  
  The Beggar 
   
  NPC: Jovna, Oeridian beggar 
  Appearance: Destitute, very poor, haggard, 
  but with a keen eye for all sorts of 
  information. 
  Equipment: Wooden bowl for begging. 
  Tactics: Get as much coin as possible for 
  your information.  Offers of food will often be 
  just as good as coin, though. 
   
  Rumors: 
  “The Coriner woman, I hear she eats lunch 
  with dogs.  Honest! She spends all of her 
  time with animals.” 
   
  “Just the other day, some fancy fellow from 
  House Coriner gave me enough coin to 
  feed me and my family for a week!  They’re 
  a bunch of kind souls.” 
   
  “I met that Kruske fellow once, he said I 
  should join the church of Bralm!  Never was 
  much of a fan of honey, though.” 
   
  “I used to work on a ship run by Drevis 
  Kilbourne, back before he had that big 
  ship…you know, he was a good captain, 
  even though he treated us like dogs.” 
   
  “Verana!  Those dogs!  They’re the ones 
  what are responsible for how I am now.  If I 
  ever meet one of them on my own 
  terms…Seul scum.” 
  “Verle? Who’s that? Don’t know much about 
  him at all.  Wait, ain’t they the woodsmen?  
  What would they care about politics?” 
   
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  3 
  
  The Merchant 
   
  NPC: Teven Teranor (doesn’t reveal his last 
  name or House affiliation), Seul merchant 
  Appearance: Wealthy, and very skillful with 
  the rapier at his side. 
  Equipment: rapier, fine clothing, coin pouch 
  with 100gp. 
  Tactics: Get people to vote for House 
  Verana.  Bribe them to tell everyone else to 
  vote for House Verana; give no more than 
  15 gold to a PC.  Promise wealth if they do.  
  You have no intention of following up on 
  this.  DC 20 Sense Motive checks will let the 
  players determine this. 
   
  Rumors: 
  “House Verana is the only House that has 
  proven its ability to gain success on its own 
  merits.  What they’ve done for Seltaren, they 
  can do here, in Leukish.” 
   
  “You know, Verana has the support of the 
  powerful Merchant House Teranor.  I hear 
  agents of House Teranor can truly help their 
  friends…are you a friend of House 
  Teranor?” 
   
  “You know, Verana has the support of the 
  powerful Merchant House Teranor.  I hear 
  House Teranor quickly deals with their 
  enemies…you wouldn’t want to side against 
  them, would you?” 
   
  Teven will not speak highly at all of any 
  other House.  Most of his comments are lies, 
  though. 
   
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  4 
  
  The Soldier 
   
  NPC: Perrit Truehair, halfling soldier 
  Appearance: Halfling in studded leather 
  armor, with a battered short sword at his 
  side. 
  Equipment: short sword, leather armor, coin 
  pouch with 3 gp. 
  Tactics: You want a job, and you hear that 
  House Kilbourne will help you out.  Try to 
  find as many fighter-types as you can and 
  talk to them about how strong House 
  Kilbourne is and how he’ll help any able-
  bodied fighter a job protecting the Duchy.  
  Play up Duchy pride. 
   
  Rumors: 
  “House Coriner put on a gala the other day.  
  I hear several Nobles from House Lorinar 
  were there.” 
   
  “Why, back home, we have a saying about 
  House Kruske.  It goes, ‘Put away the 
  Yondalla holy symbols when they come to 
  your village.’  They have no respect for our 
  faiths.” 
   
  “You know, with Rary on our doorstep and 
  Turrosh Mak on the horizon, we’ve really got 
  no choice but to support someone who’s as 
  good at knowing war as House Kilbourne.” 
   
  “I heard a man say the other day that the 
  thing House Verle is best at is doing 
  nothing.  Not sure what all he meant by it, 
  but it’s got to mean something.” 
   
   
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  5 
  
  The Noble 
   
  NPC: Werne Pontirun, Seul noble 
  Appearance: Fine clothes; flashy smile; 
  tired, overworked eyes. 
  Equipment: Fancy clothes, cane, coin 
  pouch with 100 gold. 
  Tactics: Talk.  Keep talking.  All Houses are 
  equally good.  You’ve nothing bad to say 
  about any of them.  You’re the fool in the 
  midst of genius.  If anyone sees you as a 
  mark with money to be had, and can come 
  up with a good reason for you to give it up, 
  give out your gold.  Don’t give more than 
  20gp per PC, though. 
   
  Rumors: 
  “I went to a Coriner party once.  Why, I was 
  dancing with three ladies at once.  It was a 
  fabulous night.  Did you know that Yeri 
  Mikken was there, playing the flute?  Indeed, 
  he played that solo of his.. what’s it called.. 
  oh! ‘Good Goldplain Women’… I love that 
  song, do you know it?” 
   
  “Captain Drevis Kilbourne…he’s on that big 
  ship, The Marching Bear?  Oh my, it’s the 
  pride of the Duchy, it is.  Have you seen it?  
  Oh, I’d love to see it.  Do you know if you 
  can get me aboard?” 
   
  “You know, I’d been quite familiar at one 
  point with one of those Verana women; I’ll 
  not go into it, but suffice to say I had to miss 
  work the next day, eh?  Anyway, she said to 
  me that if she ever met one of those 
  Burlondin gnomes, she’d yank his teeth out.  
  Ah.. she’s such the joker.” 
   
  “Verle?  He’s just a simpleton.  I don’t even 
  know how they managed to put him up as a 
  representative.  He never even talks!  You 
  know, if you’re on the Chamber, that’s one 
  of the things you need to do, talk.  That’s 
  why I think I could do well on the 
  Chamber…people say I talk too much, what 
  do you think?” 
   
  Lore Sheet (Personal information for An Empty Seat) 
   
   
  Page  6 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Edition (3.x)/RPGA/Living Greyhawk/Nyrond and Her Environs/Duchy of Urnst/URD1-I01 - An Empty Seat.pdf