TEXT: Extras: None
  Hold-out pistol
  stats
  Walther  
  Palm Pistol
  Walther keeps the double-
  barreled derringer with the 
  classic over-under design alive.
  DV: 2P
  MODE: BF
  RANGE
  Close
  12
  Near
  7
  Medium
  —
  Far
  —
  Extreme
  —
  1
  
  Extras: barrel-mounted silencer, laser sight, smartgun
  Light Pistol
  stats
  Ares Light  
  Fire 75
  The Light Fire Series is designed 
  for special operators.
  DV: 2P
  MODE: SA
  RANGE
  Close
  10
  Near
  7
  Medium
  6
  Far
  —
  Extreme
  —
  2
  
  Extras: smartgun
  Heavy Pistol
  stats
  Ares  
  Predator VI
  The Predator VI is genuine 
  innovation built into some 
  classic styling.
  DV: 4P
  MODE: SA
  RANGE
  Close
  9
  Near
  9
  Medium
  7
  Far
  —
  Extreme
  —
  3
  
  Extras: laser sight
  Heavy Pistol
  stats
  Browning  
  Ultra Power
  The Browning is cheaper than  
  the Predator and offers a  
  built-in top-mounted laser sight.
  DV: 3P
  MODE: SA
  RANGE
  Close
  10
  Near
  9
  Medium
  6
  Far
  —
  Extreme
  —
  4
  
  Extras: None
  Heavy Pistol
  stats
  Ruger Super 
  Warhawk
  Shiny and chromed and makes 
  holes the size of a troll’s fist 
  straight out of the box.
  DV: 4P
  MODE: SA
  RANGE
  Close
  8
  Near
  11
  Medium
  8
  Far
  —
  Extreme
  —
  5
  
  Extras: None
  Submachine Gun
  stats
  Uzi V
  A new design for a new world.  
  The latest model Uzi is a big  
  market entry for Spinrad Global.
  DV: 3P
  MODE: SA/BF
  RANGE
  Close
  8
  Near
  8
  Medium
  7
  Far
  —
  Extreme
  —
  6
  
  Extras: detachable imaging scope, shock pad
  Rifle
  stats
  Ares Desert 
  Strike
  The Desert Strike  
  for the Desert Wars  
  is the tagline today.
  DV: 5P
  MODE: SA
  RANGE
  Close
  3
  Near
  10
  Medium
  10
  Far
  10
  Extreme
  10
  7
  
  Extras: None
  Shotgun
  stats
  Defiance  
  T-250
  DV: 4P
  MODE: SA
  RANGE
  Close
  7
  Near
  10
  Medium
  6
  Far
  —
  Extreme
  —
  8
  A street howitzer, this semi-auto 
  shotgun is available in a normal-
  length or short-barreled version.
  
  Extras: *max range, 50 meters.
  Taser
  stats
  Yamaha  
  Pulsar I
  DV: 4S (e)
  MODE: 
  RANGE
  Close
  9
  Near
  9*
  Medium
  —
  Far
  —
  Extreme
  —
  9
  The Pulsar uses wireless 
  capacitors, meaning that the 
  Pulsar has increased range 
  compared to other wired tasers.
  
  Extras: None
  Blade
  stats
  Katana
  DV: 4P
  MODE: NA
  RANGE
  Close
  10
  Near
  —
  Medium
  —
  Far
  —
  Extreme
  —
  10
  The iconic two-handed sword  
  of the samurai is standard issue 
  for trid-series shadowrunners.
  
  Extras: None
  Blade
  stats
  Sword
  A heavy blade on a  
  one-handed grip that  
  comes in a variety of styles.
  DV: 3P
  MODE: NA
  RANGE
  Close
  9
  Near
  —
  Medium
  —
  Far
  —
  Extreme
  —
  11
  
  Extras: *max range, 20 meters.
  Blade
  stats
  Knife
  A catch-all term for  
  a variety of different  
  deadly fighting blades.
  DV: 2P
  MODE: NA
  RANGE
  Close
  6
  Near
  1*
  Medium
  —
  Far
  —
  Extreme
  —
  12
  
  Extras: None
  Club
  stats
  Club
  DV: 3S
  MODE: NA
  RANGE
  Close
  6
  Near
  —
  Medium
  —
  Far
  —
  Extreme
  —
  13
  An axe handle, baseball  
  bat, crowbar, tire iron,  
  wrench, or even a two-by-four 
  with a couple nails in it.
  
  Extras: None
  Club
  stats
  Extendable 
  Baton
  Can be extended with a wrist 
  flick or a wireless signal.
  DV: 2S
  MODE: NA
  RANGE
  Close
  5
  Near
  —
  Medium
  —
  Far
  —
  Extreme
  —
  14
  
  Extras: None
  Club
  stats
  Bike  
  Chain
  Go gangs love to pull the old 
  equipment off their scrap bikes 
  and smack other people with it.
  DV: 2S
  MODE: NA
  RANGE
  Close
  4
  Near
  —
  Medium
  —
  Far
  —
  Extreme
  —
  15
  
  +4 DR
  Armor
  rules
  Armor 
  Jacket
  Available in many styles, it 
  offers good protection without 
  catching too much attention.
  16
  
  +3 DR
  Armor
  rules
  Armor 
  vest
  A flexible-wrap vest  
  designed to be worn under 
  regular clothing without 
  displaying any bulk.
  17
  
  +3 DR
  Armor
  rules
  lined 
  coat
  18
  This duster has been  
  consistently popular on the mean 
  streets of the world’s sprawls 
  for the past fifty years.
  
  DR: 2
  1/1
  Active Program Slots: 1
  commlink
  rules
  attributes (d/f)
  sony 
  emperor
  Popular because it’s cheap and 
  not the worst, this commlink 
  works with few frills.
  19
  
  commlink
  renraku 
  Sensei
  20
  Middle managers and teenagers 
  with money like the Sensei for 
  giving them a sense of status 
  without breaking the bank.
  DR: 3
  2/0
  Active Program Slots: 1
  rules
  attributes (d/f)
  
  commlink
  erika 
  elite
  21
  The elegant design and smooth 
  functionality make this 
  commlink live up to its name.
  DR: 4
  2/1
  Active Program Slots: 2
  rules
  attributes (d/f)
  
  commlink
  hermes 
  Ikon
  22
  A commlink for people who  
  have money to spend on keeping 
  their personal data safe.
  DR: 5
  3/0
  Active Program Slots: 2
  rules
  attributes (d/f)
  
  white noise 
  generator
  23
  This device creates a field  
  of random noise that inhibits 
  audio surveillance.
  DR: 3
  All Perception tests to overhear a 
  conversation within 3 meters of a white 
  noise generator receive a negative dice 
  pool modifier equal to the generator’s 
  rating. A white noise generator is 
  redundant in a noisy environment 
  (such as a nightclub or a firefight).
  rules
  
  vehicle
  stats
  Ford 
  Americar
  Nothing special to look  
  at, but it will get you from 
  here to there with no one 
  giving you a second glance.
  Handling (On/Off)
  4/5
  Acceleration
  9
  Speed Interval
  20
  Top Speed
  160
  Body
  11
  Armor
  4
  Pilot
  1
  Sensor
  2
  Seats
  4
  24
  
  vehicle
  stats
  Harley-Davidson 
  scorpion
  Handling (On/Off)
  3/5
  Acceleration
  16
  Speed Interval
  30
  Top Speed
  200
  Body
  7
  Armor
  6
  Pilot
  1
  Sensor
  1
  Seats
  2
  25
  The typical heavy-bodied,  
  chromed road hog, with some 
  armor and a whole lot of attitude.
  
  vehicle
  stats
  yamaha 
  Rapier
  Handling (On/Off)
  3/6
  Acceleration
  27
  Speed Interval
  25
  Top Speed
  250
  Body
  5
  Armor
  2
  Pilot
  1
  Sensor
  1
  Seats
  2
  26
  A classic racing bike seen  
  beneath the hoops of go-gangers 
  and corp brats alike. 
  
  combat drone
  stats
  steel 
  Lynx
  Handling (On/Off)
  3/5
  Acceleration
  15
  Speed Interval
  15
  Top Speed
  80
  Body
  10
  Armor
  16
  Pilot
  4
  Sensor
  4
  Seats
  —
  27
  This is what people mean when  
  they refer to a “killing machine.”
  
  flying drone
  stats
  mct-Nissan 
  roto-drone
  Handling (On/Off)
  3
  Acceleration
  20
  Speed Interval
  30
  Top Speed
  160
  Body
  5
  Armor
  6
  Pilot
  3
  Sensor
  2
  Seats
  —
  28
  MCT-Nissan got this right  
  so long ago, they have  
  never changed it much.
  
  program
  decryption
  29
  +2 dice on Crack File Action.
  rules
  Files all over the Matrix are 
  encrypted to keep you from 
  snooping into them. This program 
  helps break that protection.
  
  program
  exploit
  30
  Reduce Defense Rating  
  of hacking target by 2.
  rules
  Home burglars carry a  
  crowbar to help them get past 
  entryways that might otherwise 
  stay locked. Deckers use this 
  program for the same reason.
  
  program
  overclock
  31
  Add two dice to a Matrix action.  
  Any action made while using this 
  program is considered illegal, so use 
  of this program adds to the Overwatch 
  Score, as do the defense hits.
  rules
  Manufacturers don’t push their 
  machines to the limit because they 
  don’t want it to catch fire in your 
  hands. You have no such limits.
  sometimes, a machine needs to be 
  amped up to get a job done.
  
  cyberdeck
  stats
  renraku 
  Kitsune
  Get where you’re not supposed 
  to be...and do it with style!
  Rating
  4
  Attack
  7
  Sleaze
  6
  Programs
  8
  32
  
  spell
  stats
  armor
  (manipulation)
  Your Magic hardens  
  the body of the target, 
  making it better able to 
  absorb damage.
  Range
  T
  Type
  P
  Duration
  S
  Drain Value
  3
  Damage
  —
  Roll Sorcery + Magic and add net hits to 
  target’s Defense Rating and to Body for 
  Damage Resistance tests.
  33
  
  spell
  stats
  combat sense
  (detection)
  target gets a heightened 
  awareness of possible 
  dangers and the ability to 
  react to them faster.
  Range
  T
  Type
  M
  Duration
  S
  Drain Value
  3
  Damage
  —
  Net hits on the Spellcasting test are 
  added to the target’s dice pool for 
  Surprise tests as long as the spell is 
  sustained.
  34
  
  spell
  stats
  DETECT LIFE
  (detection)
  Are there people hiding  
  in that pile of rubble?  
  Or in the forest? This  
  spell will point sentient 
  beings out for you.
  Range
  T
  Type
  M
  Duration
  S
  Drain Value
  3
  Damage
  —
  35
  
  spell
  stats
  FLAMESTRIKE
  (COMBAT: DIRECT)
  A classic. When you think of 
  hurting people with magic, 
  the first thing that often 
  comes to mind is making fire 
  explode in their faces. 
  Range
  LOS
  Type
  P
  Duration
  I
  Drain Value
  5
  Damage
  P, Special (Fire)
  Roll Sorcery + Magic and add net hits to 
  target’s Defense Rating and to Body for 
  Damage Resistance tests.
  36
  
  spell
  stats
  fireball
  (combat: indirect)
  Every runner fears that 
  tiny speck of fire hurtling 
  their way because they 
  know they’re about to get 
  engulfed in flame!
  Range
  LOS (A)
  Type
  P
  Duration
  I
  Drain Value
  6
  Damage
  P, Special (Fire)
  Roll Sorcery + Magic and add net hits to 
  target’s Defense Rating and to Body for 
  Damage Resistance tests.
  37
  
  spell
  stats
  heal
  (health)
  Shadowrunning comes with 
  bumps, bruises, and bullet 
  wounds, and magic is perhaps 
  the quickest and most 
  effective way to repair it.
  Range
  T
  Type
  P
  Duration
  P
  Drain Value
  3
  Damage
  —
  Roll Sorcery + Magic with a threshold of (5 – 
  Essence). Net hits heal the target at a a rate 
  of 1 box of Stun or Physical damage per net 
  hit. Individuals can only benefit from Heal 
  four times per day, once per wound.
  38
  
  spell
  stats
  ice spear
  (combat: Direct)
  Range
  LOS
  Type
  P
  Duration
  I
  Drain Value
  5
  Damage
  P, Special (Cold)
  39
  When every corp security 
  goon you run into starts 
  wearing flame-retardant 
  underwear, it’s time to 
  throw a change-up at them 
  and hit them with the other 
  temperature extreme.
  
  spell
  stats
  increase attribute
  (health)
  The touch of the  
  mage strengthens, speeds, 
  or enlightens the target, 
  temporarily raising one of 
  their attributes.
  Range
  T
  Type
  P
  Duration
  S
  Drain Value
  3
  Damage
  —
  Target specific attribute when casting spell. 
  Roll Sorcery + Magic (5 – Essence). Increase 
  selected attribute by 1 point per net hit; 
  for each net hit applied beyond the first, 
  Drain Value of spell increases by 1. The spell 
  cannot affect Special Attributes.
  40
  
  spell
  stats
  improved invisibility
  (illusion)
  The target fades 
  from view, becoming 
  transparent so that they 
  can move unnoticed.
  Range
  T
  Type
  P
  Duration
  S
  Drain Value
  4
  Damage
  —
  Invisibility makes the character harder to 
  see; Spellcasting test net hits become the 
  threshold on any tests to see the character. 
  Improved Invisibility works against cameras 
  and other technology as well as against 
  living entities.
  41
  
  spell
  stats
  levitate
  (manipulation)
  It may not be exactly  
  the same as flight, but 
  hey, it’s defying gravity, 
  and it’s a blast.
  Range
  LOS
  Type
  P
  Duration
  S
  Drain Value
  6
  Damage
  —
  Roll Sorcery + Magic; for each hit, you can levitate 
  50 kilos worth of material or people. Unwilling 
  targets make a Strength + Body test, with each hit 
  reducing effective hits by 1. Caster must maintain 
  LOS with target; target can be moved by caster 
  (Minor Action) at a rate of (caster’s Magic rating) 
  meters per turn.
  42
  
  spell
  stats
  mana barrier
  (manipulation)
  Range
  LOS (A)
  Type
  M
  Duration
  S
  Drain Value
  5
  Damage
  —
  Invisible wall allows people and non-magical 
  objects through, blocks spirits, spells, and astrally 
  projecting mages. Roll Sorcery + Magic; hits are 
  the Barrier Rating of the wall. Wall is two meters 
  by two meters, but the Increase Area effect adds 
  up to two meters in length and width (but not 
  depth) each time selected.
  43
  Want a spirit-free room? 
  Want a way to enforce your 
  bar’s “no foci” policy? Then a 
  mana barrier is the way to go.
  
  spell
  stats
  confusion
  (illusion)
  Range
  LOS
  Type
  M
  Duration
  S
  Drain Value
  4
  Damage
  —
  Roll Sorcery + Magic vs. Logic + 
  Willpower. The target experiences a 
  dice pool penalty equal to the net hits 
  on the Spellcasting test on all tests 
  besides Damage Resistance tests. 
  44
  Confusion hits target with  
  a swirl of images and emotions 
  that leave them disoriented 
  and, well, confused.
  
  spell
  stats
  stunbolt
  (combat: Direct)
  Range
  LOS
  Type
  M
  Duration
  I
  Drain Value
  3
  Damage
  S
  45
  Sometimes you take a little 
  off the heater to catch the 
  other guy off-balance. This 
  spell channels mana in a way 
  that hurts, but only to stun.
  
  spell
  stats
  stunball
  (Combat: INDirect)
  Range
  LOS (A)
  Type
  M
  Duration
  I
  Drain Value
  4
  Damage
  S
  46
  Sometimes you need  
  to knock out a whole room 
  full of potential speed 
  bumps. This spell is exactly 
  how you do it. 
  
  47
  “It’s an insane world, so keep  
  it on the other side of your limo.”
  erika hoffman
  Hook: Hoffman has access to resources and needs help. 
  What more do you need?
  HUMAN FEMALE government operative
  Erika Hoffman has been working for the UCAS 
  government since before she could walk; her politician 
  parents groomed her for political success from birth.
  INITIATIVE SCORE: 6 + 1D6
  DEFENSE RATING: 4
  CONDITION MONITOR: 10
  SKILLS: Close Combat 5, Firearms 5,  
  Influence 10, Perception 5
  GEAR: Armor clothing, commlink,  
  Yamaha Pulsar I taser
  ATTRIBUTES
  B
  A
  R
  S
  W
  L
  I
  C
  EDG
  ESS
  2
  3
  3
  2
  4
  3
  3
  6
  4
  6
  
  48
  “RRRAAAAAARRRRRGGGGGHHHHHHH!”
  RAGERS
  Hook: Forces of chaos who roam the streets and are ready 
  for a fight at all times.
  DWARF GANGERS
  Gang members are fiercely loyal to each other and fight 
  in groups, pulling fallen comrades out of trouble if need 
  be. They also respect strength when used correctly.
  INITIATIVE SCORE: 4 + 1D6
  DEFENSE RATING: 4
  CONDITION MONITOR: 10
  SKILLS: Close Combat 5, Perception 4, Firearms 5
  GEAR: Gang Leather (+1 DR), Sony Emperor commlink 
  (DR 2), Club, Defiance T-250 shotgun
  ATTRIBUTES
  B
  A
  R
  S
  W
  L
  I
  C
  EDG
  ESS
  4
  2
  2
  5
  3
  2
  2
  2
  1
  6
  
  49
  “If you’re not pissed off at 
  the world, then you’re not 
  RRAARRGGHH!”
  BIG BEN
  Hook: Big Ben balances chaos with prudence, never taking 
  a fight he’ll definitely lose.
  RAGERS LEADER / MALE ork GANGER
  Ben Jones grew up tough. He was Big Ben by the time he 
  was ten. He came to join the Ragers because half his family 
  was already in, and he made his way up the ranks fast.
  INITIATIVE SCORE: 7 + 1D6
  DEFENSE RATING: 7
  CONDITION MONITOR: 13
  SKILLS: Close Combat 10, Firearms 8, Influence 8, 
  Perception 7
  GEAR: Gang Leather (+1 DR), Erika Elite  
  commlink (DR 4), Bike Chain, Defiance T-250 shotgun
  ATTRIBUTES
  B
  A
  R
  S
  W
  L
  I
  C
  EDG
  ESS
  7
  4
  4
  6
  3
  3
  3
  4
  2
  6
  
  50
  “Beauty isn’t real. We are.”
  RUSTED STILETTOS
  Hook: Twisted and mutated, this gang serves a dragon, 
  making them inscrutable to mere mortals.
  ORK GANGERS
  The twisted Rusted Stilettos have spent too much time near 
  Glow City, site of a nuclear reactor meltdown. The ones 
  who’ve survived are terrifyingly deformed, and deadly.
  INITIATIVE SCORE: 4 + 1D6
  DEFENSE RATING: 7
  CONDITION MONITOR: 11
  SKILLS: Close Combat 5, Firearms 5, Influence 5, 
  Perception 4
  GEAR: Gang Leather (+1 DR), Sony Emperor commlink 
  (DR 2), Knife, Browning Ultra Power heavy pistol
  ATTRIBUTES
  B
  A
  R
  S
  W
  L
  I
  C
  EDG
  ESS
  5
  2
  2
  5
  2
  2
  2
  2
  1
  6
  
  51
  “Your face could be fixed.  
  My claw is ready. Let’s operate.”
  THE CLAW
  Hook: The Claw is a dragon-worshipping fanatic, making 
  him dangerous and unpredictable.
  RUSTED STILETTOS LEADER/ MALE TROLL GANGER
  A twisted troll who gained a name from the mutation of his 
  right hand into something resembling a crab’s claw. He uses 
  it as a weapon, but the visual is what’s terrifying.
  INITIATIVE SCORE: 5 + 1D6
  DEFENSE RATING: 8
  CONDITION MONITOR: 14
  SKILLS: Close Combat 9, Firearms 6, Influence 8, 
  Perception 5
  GEAR: Gang Leather (+1 DR),  
  Sony Emperor commlink (DR 2) 
  Claw (DV 4P, AR 8)
  ATTRIBUTES
  B
  A
  R
  S
  W
  L
  I
  C
  EDG ESS
  M
  7
  3
  3
  6
  2
  2
  2
  2
  4
  2
  6
  
  52
  “Our blood gives us pride.  
  Yours will bring you shame.”
  ANCIENTS
  Hook: Fiercely territorial, the Ancients cause trouble for 
  any intruders and trespassers.
  GO-GANG / ELF GANGERS
  Vicious elves who use the speed of their racing bikes to 
  strike with viper-like speed and lethality. They all rock the 
  neon green encircled A on their jackets.
  INITIATIVE SCORE: 5 + 1D6
  DEFENSE RATING: 3
  CONDITION MONITOR: 9
  SKILLS: Close Combat 5, Firearms 5, Influence 5,  
  Perception 4, Piloting 7
  GEAR: Gang leather (+1 DR),  
  Sony Emperor commlink (DR 2),  
  Yamaha Rapier motorcycle (DR 3), Katana, Uzi V
  ATTRIBUTES
  B
  A
  R
  S
  W
  L
  I
  C
  EDG
  ESS
  2
  4
  3
  2
  2
  2
  2
  3
  —
  6
  
  53
  “The sharpness of elven steel  
  is unrivaled. As you’ll see.”
  GREEN PHOENIX
  Hook: Proud and ambitious, Green Phoenix is always 
  building toward his gang’s future.
  ANCIENTS LEADER / MALE ELF GANG LEADER
  Focused and powerful, Green Phoenix teaches his people 
  how to look beyond short-term conflicts to get big scores. 
  But he still likes busting heads.
  INITIATIVE SCORE: 10 + 1D6
  DEFENSE RATING: 5
  CONDITION MONITOR: 10
  SKILLS: Close Combat 13, Firearms11, Influence 14, 
  Perception 9, Piloting 14
  GEAR: Gang Leather (+1 Defense Rating),  
  commlink (DR 5), Yamaha Rapier motorcycle (DR 5), 
  Katana, Uzi V
  ATTRIBUTES
  B
  A
  R
  S
  W
  L
  I
  C
  EDG
  ESS
  4
  7
  6
  3
  3
  2
  4
  7
  3
  6
  
  54
  “Go ahead, draw a weapon. My 
  jacket needs more metal.”
  SPIKES
  Hook: Large and angry, Spikes are always looking for new 
  victims, especially elves.
  GO-GANG / TROLL GANGERS
  Big-muscled brutes on big loud hogs, the Spikes are all trolls 
  and all heavily muscled with plenty of tattoos. They are like 
  an all-troll version of the Hell’s Angels.
  INITIATIVE SCORE: 4 + 1D6
  DEFENSE RATING: 7
  CONDITION MONITOR: 13
  SKILLS: Close Combat 5, Firearms 5,  
  Influence 5, Perception 4, Piloting 5
  GEAR: Leather (+1 DR), Sony Emperor  
  commlink (DR 2), HD Scorpion bike (DR 3),  
  Bike Chain, Defiance T-250 Shotgun
  ATTRIBUTES
  B
  A
  R
  S
  W
  L
  I
  C
  EDG
  ESS
  6
  2
  2
  7
  1
  1
  2
  2
  1
  6
  
  55
  “Look, just shut up and  
  help me find an elf to punch.”
  TORQUE
  Hook: He became a leader because he knows how to make 
  deals to get what he wants.
  SPIKES LEADER / MALE TROLL GANG LEADER
  As a gang leader, he hates elves and really  
  hates the Ancients, which means he has a  
  special loathing for Green Phoenix.
  INITIATIVE SCORE: 9 + 1D6
  DEFENSE RATING: 7
  CONDITION MONITOR: 13
  SKILLS: Close Combat 5, Firearms 5, Influence 5,  
  Perception 4, Piloting 5
  GEAR: Gang Leather (+1 Defense Rating),  
  commlink (DR 2), Harley-Davidson  
  Scorpion motorcycle (DR 3), Bike chain, Defiance T-250
  ATTRIBUTES
  B
  A
  R
  S
  W
  L
  I
  C
  EDG
  ESS
  5
  6
  5
  8
  4
  2
  4
  3
  2
  1.7
  
SOURCE: textdata/thevault/Shadowrun [multi]/6th Edition/Shadowrun 6e - Beginner Box - Reference Cards.pdf