TEXT: Movement
  Speed
  Accuracy
  Action (Heeled/On Foot)
  Cost
  Rate
  Penalty
  Penalty
  Accuracy Modifier
  Drop Prone
  3*
  n/a
  -
  -
  -
  Crawling
  20
  5 feet/20 Count.
  Must Stop - Acquire Target
  Must Stop - Acquire Target
  -1
  Strolling
  20
  5 feet/20 Count
  0
  0
  -1
  Walking
  10
  5 feet/10 Count
  1
  -1
  -2
  Jogging
  5
  5 feet/5 Count
  2
  -3 pistol/-6 rifle
  -3
  Running
  3
  5 feet/3 Count
  4
  -4 pistol/-8 rifle
  -4
  Sprint**
  5
  10 feet/5 Count
  Must Stop - Acquire Target
  Must Stop - Acquire Target
  -6
  Halt Run/Sprint
  10
  -1per count for 10 count
  per current mv. rate
  per current mv. rate
  per current mv. rate
  Change Facing
  1 per face
  per current mv. rate
  per current mv. rate
  per current mv. rate
  per current mv. rate
  Dodging***
  0
  reduce speed by step
  2
  -4 pistol/-8 rifle
  -2****
  Sit/Kneel from Prone Position
  3
  n/a
  -
  -
  -
  Sit/Kneel from Standing Position
  2
  n/a
  -
  -
  -
  Stand from Sitting (Ground)
  5
  n/a
  -
  -
  -
  Stand from Sitting/Kneeling (Chair)
  3
  n/a
  -
  -
  -
  Pick up Dropped Weapon
  5
  n/a
  -
  -
  -
  Check Weapon Load
  10
  n/a
  -
  -
  -
  Check Weapon Working Order
  20
  n/a
  -
  -
  -
  ACTION MOUNTED*****
  Standing
  0
  n/a
  2
  0
  -
  Walking
  10
  5
  2
  -1
  -2
  Trotting
  5
  5
  4
  -5 pistol/-10 rifle
  -4
  Loping
  2
  5
  3
  -3 pistol/-6 rifle
  -6
  Galloping
  1
  5
  3
  -3 pistol/-6 rifle
  -8
  * Drop Pone: 0 Count when combined with another movement action.
  ** Sprint: 5 seconds max per hour.
  *** Dodging: Lowers Movement Action by one increment (i.e. Run becomes a Jog...)
  **** Dodging: Dodging modidiers are added with other movement types
  ***** Can hit horse. Check silhouette for misses
  Modifiers to Shooting
  Modifiers to being Targeted
  MOVEMENT ACTIONS & MOVEMENT MODIFIERS
  This document is for personal use only, and contains material held under copyright by Kenzer & Company, Inc. (www.kenzerco.com) Sale or trade of this document is strictly prohibited. Aces & Eights is a trademark of Kenzer and Company.
  TABLE 2.3-3: SHOOTING PROCEDURE
  g
  Declare general target
  g
  Place the center of the Shot Clock over the intended target location on the Target Silhouette
  g
  Add all Accuracy modifiers
  g
  Take the shot (i.e., roll a d20 and add all modifiers to the roll)
  g
  Draw a card to determine exact shot location (if necessary)
  g
  Roll damage (if necessary)
  
  SHOOTING ACTIONS
  PISTOL
  RIFLE
  AIMING
  DRAWING
  FIRING
  Things that modify Base Speed
  1.
  Personal Weapon (Table 3.2-17)
  2.
  Action Based Modifiers (Table 3.2-18)
  3.
  Movement Based Modifiers (Table 3.2-12)
  (or Mounted Movement (Table 3.2-9)
  4.
  Wound Modifiers (Table 3.3-1)
  5.
  Firing Arc Modifiers (Table 3.2-3)*
  6.
  Target Acquisition Penalties (Table 3.2-4*
  7.
  Experience Modifiers (Table 3.2-7)
  8.
  Draw Speed Modifiers (based on Weapon)
  Things that modify Base Accuracy
  1. Visibility Modifiers (Table 3.2-6)
  2. Range (based on Weapon)
  3. Personal Weapon (Table 3.2-17)
  4. Action Based Modifiers (Table 3.2-18)
  5. Movement Based Modifiers (Table 3.2-12)
  (or Mounted Movement (Table 3.2-9)
  6. Target Movement Modifiers (Table 3.2-11)
  7. Firing Arc Modifiers (Table 3.2-3)*
  8. Wound Modifiers (Table 3.3-1)
  9. Indirect Fire Modifiers (Table 3.2-19
  10.Experience Modifiers (Table 3.2-7)
  FIRING: Situational
  RELOADING
  Visibility
  Accuracy
  Shooting blind, complete darkness . . . . . . . . . . . . . . . . . . . . . . . . -8
  Poor visibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -1 to -7
  Weak moonlight, dense foliage, overcast full moon . . . . . . . . . . -7
  Full moonlight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -6
  Thick foliage, thick curtains . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -5
  Dim lighting, dusk, silhouettes, heavy shadows, very thick fog . . -4
  Early dawn, torchlight, fog, thick smoke . . . . . . . . . . . . . . . . . . -3
  Dawn, bright lights outdoors at night, thick haze, smoke . . . . -2
  Light smoke, haze, thin foliage . . . . . . . . . . . . . . . . . . . . . . . . . . . -1
  TABLE 3.2-6: VISIBILITY MODIFIERS
  COUNT/
  ACTION
  SPEED
  ACCURACY
  TABLE 3.3-1: WOUND
  MODIFIERS TO SHOOTING
  Type or Severity of Wound
  Speed Penalty*
  Accuracy pnlty
  Wounded < 25% of HP
  1
  -1
  Wounded = 25-50% of HP
  3
  -2
  Wounded = 51-75% of HP
  5
  -4
  Wounded > 75% of HP
  10
  -6
  Each graze in firing arm/hand*
  0 (1)**
  -1
  Each wound in firing arm*
  0 (3)**
  -3
  Each wound in leg, foot or hip*
  5 (0)**
  0
  Arrow wound*
  2
  -2
  Each head wound*
  1
  -2
  * Penalties compound with other wounds
  ** Use parenthetical numbers for shooting modifiers
  Action
  Speed
  Accuracy
  Unfamiliar with weapon
  2
  -2
  Using your weapon
  0
  0
  Using same weapon model as your weapon
  1
  -1
  Using your signature weapon
  -1
  1
  Table 3.2-17: PERSONAL WEAPON MODIFIERS
  * Ten count to take additional
  shots with a rifle. Otherwise
  shot is considered hurried
  and suffers an additional -4
  accuracy penalty.
  ** If shotgun is empty and no
  shells need to be removed
  before loading/reloading use
  the count in parenthesis.
  COUNT/
  ACTION
  SPEED
  ACCURACY
  Draw a Pistol/Knife/Hatchet
  5
  -
  Drawing a Rifle/Shotgun/Spear/Axe/Saber
  10
  -
  Draw two weapons simultaneously
  5
  -
  Drawing with off-hand
  5
  -
  Drawing without holster
  d4
  -
  Bringing a fire arm to bear/aim
  4
  -
  Steady Aim
  2
  2
  Fire Deliberately
  4
  2
  Taking Careful Aim
  10
  3
  Fire Deliberately
  8
  4
  Taking Careful Aim
  20
  3
  Firing a cocked weapon
  1
  -
  Cocking and firing a pointed weapon
  3
  -
  Cocking and firing a pistol (2nd + shots)
  5
  -
  Cocking and firing rifle (2nd + shots)
  10 (6)*
  -
  Cocking and firing 2nd Shotgun Barrel
  14(10*
  -
  Laying Prone
  4
  2
  Unaware of Opponent
  10
  -
  Resting Weapon on Solid Obj.
  -
  2 (1)
  Resting Weapon on Horse
  1 (-4)
  2nd Shot at Same Target
  -
  1
  3rd + Shot at Same Target
  -
  2
  Second Shot < 2 seconds
  -
  -1
  Third Shot < 2 seconds
  -
  -3
  Fourth Shot < 2 seconds
  -
  -6
  Fifth Shot < 2 seconds
  -
  -10
  Sixth Shot < 2 seconds
  -
  -15
  Pistol
  Rifle
  Off Hand
  -
  -4
  -4
  Firing Two Guns
  -
  -2
  na
  Hipshooting
  0 (pistol) 6 (rifle)
  -4
  -4
  Fanfiring (pistol only)
  -2
  -6
  na
  Grabbed by Opponent
  -
  -4
  -6
  Gun/Shooting hand or
  Arm Grabbed by Opponent
  -
  -6
  -8
  Pistol/Rifle Cartridge
  10
  -
  Replacing Cylinder
  100
  -
  Shotgun Shell (one)
  25(23)**
  -
  Shotgun Shell (two)
  30 (28)**
  -
  From Shell Loop
  d4
  -
  
SOURCE: textdata/thevault/Aces & Eights/Aces & Eights Movement Actions & Movement Modifiers.pdf