TEXT: Wounded
  Wounded is an experimental roleplaying 
  story game where players take on the roles 
  of interviewers and “targets” (for lack of a 
  better word), in an attempt to understand 
  one another. As interviewers, the players 
  wear many hats, like counselors or police. As 
  targets, the players take on a single persona, 
  creating backgrounds for themselves that 
  grow more elaborate as the game continues.
  Setup
  Each player should take an interviewer role 
  and target card (essentially a blank sheet of 
  paper). Select one player to go first. This 
  person is the first interviewer.
  Play
  The interviewer selects one player to be a 
  target for this turn. The interviewer then 
  selects one role and asks three questions 
  related to the topics for that role. The target 
  answers the questions any way he wishes. He 
  can lie, tell the truth, or vacillate in between. 
  There are no wrong answers.
  Once the target has answered three 
  questions, the interviewer selects one of 
  three rewards for the target: +, –, or 0. A [+] 
  essentially means the interviewer believes 
  that the target has passed the interview,  
  a [–] means the target has failed, and a [0] 
  means further observation is required. The 
  targets writes down what kind of interview 
  he had and marks the symbol on his card.
  The player to the left of the interviewer 
  becomes the next interviewer and follows 
  the instructions above. Play continues 
  around the table in this fashion three times.
  Special Rules
  Unless a target has a “0” listed for a role, he 
  may not be questioned by that role again.
  No player may select the same role more 
  than once.
  No target may be interviewed more than 
  three times.
  An interviewer with a [+] may ask the 
  question he just asked to one additional 
  player.
  A target being interviewed may spend a [–] 
  to ask a question back to the interviewer.
  A target being interviewed may spend a [0] 
  to redirect a question to another player (who 
  must answer as though he was the target).
  Advice
  Suggestion #1. Take good notes.
  Suggestion #2. There may be a tendency to 
  ask accusatory questions. This is not always 
  necessary. An interview with the police 
  can be about whether or not the target saw 
  anything and not always about what they 
  did and where they were on the “night of.”
  A touch of color during the interview brings 
  out the best in the target. Give them a little 
  bit of information, but not so much that 
  you’ve answered their question for them.
  Suggestion #3. Questions about minutia 
  generate boring answers. No one cares 
  where someone was on a specific date. What 
  they want to know is what did they see from 
  the top of the watchtower or how did they 
  react upon finding the information.
  Ending the Game
  Once everyone has been an interviewer 
  three times (and thus everyone has been a 
  target three times), the game is over. The 
  points accumulated by the players can be 
  an invaluable tool for character creation in 
  other games, effectively making the process 
  of playing wounded a way to flesh-out a 
  blank character sheet.
  Optional Rules
  Instead of handing out one of the three 
  rewards, the interviewers may choose to 
  hand out “affectations” that affect their 
  actual character build if this is a precursor 
  to a regular roleplaying game. Affectations 
  should be unique to each player, giving them 
  their own gimmick for roleplaying.
  Wounded © 2010 jim pinto and Post World 
  Games
  
  Interviewer Roles
  BOSS
   
  A question of loyalty…
   
  A question of authority…
   
  A question of ethics…
  CANvASSEr/SUrvEyOr
   
  A question of relationships…
   
  A question of environment…
   
  A question of special interest…
  COmmANdING OffICEr
   
  A question of honor…
   
  A question of skill…
   
  A question of discipline…
  dOCTOr/NUrSE
   
  A question of health…
   
  A question of routine…
   
  A question of genetics…
  frIENd
   
  A question of merit…
   
  A question of plans…
   
  A question of more…
  GUArdIAN
   
  A question of whereabouts…
   
  A question of responsibility…
   
  A question of concern…
  HUmAN rESOUrCES mANAGEr
   
  A question of reliability…
   
  A question of appropriateness…
   
  A question of purview…
  LAWyEr/POLICE
   
  A question of perspective…
   
  A question of morality…
   
  A question of motive…
  LIfE COACH
   
  A question of strength…
   
  A question of points of action…
   
  A question of identity…
  NEIGHBOr
   
  A question of availability…
   
  A question of logistics…
   
  A question of resources…
  PArENT
   
  A question of friends…
   
  A question of choices…
   
  A question of wisdom…
  PArOLE OffICEr/SPONSOr
   
  A question of stability…
   
  A question of neglect…
   
  A question of dependency…
  PrIEST
   
  A question of dedication…
   
  A question of faith…
   
  A question of charity…
  PSyCHOLOGIST
   
  A question of stability…
   
  A question of self-worth…
   
  A question of meaning…
  SCHOOL COUNSELOr
   
  A question of goals…
   
  A question of self-worth…
   
  A question of roles…
  SPOUSE
   
  A question of dedication…
   
  A question of love…
   
  A question of trust…
  Tv rEPOrTEr
   
  A question of events…
   
  A question of personal space…
   
  A question of infamy…
  
SOURCE: textdata/thevault/Collections/Collaborative & Peer & Gm-less & Shifting GM/Protocol/wounded_test1-0.pdf