TEXT: EQUIPMENT
  ATTACKS & SPELLCASTING
  FEATURES & TRAITS
  CP
  EP
  GP
  SP
  PP
  NAME
  ATK BONUS
  DAMAGE/TYPE
  IDEALS
  BONDS
  FLAWS
  PERSONALITY TRAITS
  ARMOR
  CLASS
  CURRENT HIT POINTS
  TEMPORARY HIT POINTS
  INITIATIVE
  SPEED
  DEATH SAVES
  HIT DICE
  Hit Point Maximum
  Total
  SUCCESSES
  FAILURES
  RACE
  CLASS & LEVEL
  PLAYER NAME
  FACTION
  CHARACTER NAME
  BACKGROUND
  EXPERIENCE POINTS
  DCI NUMBER
  ALIGNMENT
  Strength
  Dexterity
  Constitution
  Intelligence
  Wisdom
  Charisma
  PASSIVE WISDOM (PERCEPTION)  
  OTHER PROFICIENCIES & LANGUAGES
  PROFICIENCY BONUS
  STRENGTH
  DEXTERITY
  CONSTITUTION
  INTELLIGENCE
  WISDOM
  CHARISMA
  SAVING THROWS
  INSPIRATION
  Acrobatics (Dex)
  Animal Handling (Wis)
  Arcana (Int)
  Athletics (Str)
  Deception (Cha)
  History (Int)
  Insight (Wis)
  Intimidation (Cha)
  Investigation (Int)
  Medicine (Wis)
  Nature (Int)
  Perception (Wis)
  Performance (Cha)
  Persuasion (Cha)
  Religion (Int)
  Sleight of Hand (Dex)
  Stealth (Dex)
  Survival (Wis)
  SKILLS
  TM & © 2014 WIZARDS OF THE COAST LLC IN THE USA AND OTHER COUNTRIES. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY. 670B11828001
  Fighter
  Halfling, Stout
  Urban Bounty Hunter
  Lawful Neutral
  +0
  11
  +3
  16
  +2
  14
  +1
  12
  +1
  12
  +1
  12
  2
  G
  +2
  +3
  G
  +4
  +1
  +1
  +1
  3
  1
  1
  0
  G
  3
  1
  G
  3
  1
  1
  1
  1
  G
  3
  1
  1
  1
  3
  G
  5
  1
  13
  Languages: 
  Common 
  Halfling 
    
    
  Other proficiencies:  
  disguise kit 
  thieves' tools 
  all armor and shields 
  simple and martial weapons 
    
   
  15
  3
  25'
  12
  1d10
  Shortsword
  +5
  1d6+3 pierce
  Dagger
  +5
  1d4+3 pierce
  Light Crossbow
  +5
  1d8 piercing
    
  When you attack with your shortsword in your main 
  hand, you can take a bonus action and attack with 
  either your shortsword, dagger, or net in your off hand. 
  You can also throw your dagger or net if you choose. 
    
  Dagger: light, finesse, thrown range 20/60 
  Crossbow: ammo, load, 2hand range 80/320 
  Net: special, thrown, 5/15, see PHB
  16
  light crossbow + 20 bolts, traveler's 
  clothes, two shortswords, net, studded 
  leather armor, three daggers, two sets 
  of manacles, healer's kit, thieves' 
  tools, set of playing cards 
    
  dungeoneer's pack: a backpack, a 
  crowbar, a hammer, 10 pitons, 10 
  torches, a tinderbox, 10 days of 
  rations, waterskin. 50' of hempen rope
  The first thing I do when I enter a new 
  place is take a note of where someone 
  could hide and any escape routes available.
  I do whatever it takes to catch my bounty!
  I will become the most feared bounty hunter that 
  has ever lived!
  Someone innocent is in jail because of me, and 
  I'm ok with that.
  Two weapon fighting: When you engage in 
  two-weapon fighting, you can add your 
  ability modifier to the damage of the second 
  attack. 
    
  Second Wind: On your turn, you can use a 
  bonus action to regain hit points equal to 
  1d10 + your fighter level. You cannot use this 
  feature again until after a short or long rest. 
    
  Lucky: When you roll a 1 on the d20 for an 
  attack roll, ability check, or saving throw, you 
  can reroll the die and must use the new roll. 
    
  Brave: You have advantage on saving throws 
  against being frightened. 
    
  Halfling Nimbleness: You can move through 
  the space of any creature that is of a size 
  larger than yours. 
    
  Stout Resilience: You have advantage on 
  saving throws against poison, and you have 
  resistance against poison damage. 
    
  Ear to the Ground: You are in frequent 
  contact with rough-and-tumble folk of the 
  streets. You have a contact in every city you 
  visit, a person who provides information 
  about the people and places of the local area. 
    
    
  Size: Small 
    
    
    
    
    
  
  EYES
  AGE
  WEIGHT
  CHARACTER NAME
  HEIGHT
  HAIR
  SKIN
  TOTAL NON-CONSUMABLE MAGIC ITEMS
  FACTION
  TREASURE
  CHARACTER BACKSTORY
  CHARACTER APPEARANCE
  ADDITIONAL FEATURES & TRAITS
  ALLIES & ORGANIZATIONS
  Faction Rank
  TM & © 2014 WIZARDS OF THE COAST LLC IN THE USA AND OTHER COUNTRIES. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY. 670B11828001
     
  You were born to poverty in the slums of the Outer 
  City of Baldur's Gate. Your parents were hardworking 
  and instilled in you the importance of perseverance 
  and respect for the law. The city on the other hand, 
  instilled in you the importance of vigilance and the 
  distrust of strangers. Between the two, you've come 
  to understand how criminals operate in the city and 
  how to avoid notice when necessary. No one ever 
  suspects the halfling! 
    
  You and your childhood friend Tad had just started to 
  make yourselves known, operating as bounty hunters 
  in areas that the neither the City Watch nor the hired 
  mercenaries known as the Flaming Fist were willing 
  or able to operate in. You thought nothing could stop 
  you until you started to notice signs that you were 
  being sent on more and more dangerous missions 
  and that your targets kept gaining knowledge of your 
  arrival. After a bit of investigative leg work and a few 
  favors, you managed to scrounge up evidence that 
  your friend had been working with the Thieves' Guild 
  all along and passed this information onto the City 
  Watch. You're reasonably sure you were right, but it's 
  not as if Tad will be able to ever tell anyone 
  differently. He'll live out his remaining days in some 
  barren jail cell in Wyrm's Rock. 
    
  Even though you're reasonably certain nothing could 
  be traced back to you, you've decided it would be 
  best to be safe and pack up your belongings and 
  head out to a new location where you can once again 
  begin building your reputation as the best bounty 
  hunter ever!
    
    
   Sample Names: 
    
  Male Names: Alton, Beltar, Cade, Roscoe 
  Female Names: Andry, Bree, Cora, Lidda 
    
  Family Names: Bitterseed, Cobblestone, Nettlebee 
   
  *** This pregenerated character was created by 
  Daniel E. Chapman II, the Adventurers League Local 
  Coordinator for the Detroit Metro Area of Michigan. The 
  Adventurers League has his expressed written consent 
  to edit, reproduce, and distribute the character.
  
  TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
  SPELLS KNOWN
  SPELL NAME
  SPELL
  LEVEL
  SLOTS EXPENDED
  SLOTS TOTAL
  9
  8
  7
  6
  5
  4
  3
  2
  1
  0
  CANTRIPS
  SPELLCASTING CLASS
  SPELLCASTING
  ABILITY
  SPELL SAVE DC
  SPELL ATTACK
  BONUS
  P
  R
  E
  P
  A
  R
  E
  D
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/Adventure League/S04 - Curse of Strahd/CoS - Fighter Halfling v2.pdf