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  Adventure Record# 
  593 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 200gp 
   
  APL 4 
  max 675xp; 400gp 
   
  APL 6 
  max 870xp; 600gp 
   
  APL 8 
  max 1,065xp; 800gp 
   
  APL 10 
  max 1,290xp; 1,000gp 
   
  APL 12 
  max 1,515xp; 1,200gp 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  The Moonlight Arrives 
  A Regional Adventure 
  Set in The Shield Lands 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  � Tattoo: This PC’s cheek has a permanent cute tattoo (circle
  one): heart   rabbit   rainbow. The tattoo may not be removed by
  any means short of a limited wish or miracle spell. It even returns
  with the character from the dead. However, each tattoo retains
  some magic from the fey lands, and will grant its recipient the
  following ability once. Cross the ability off when used; however,
  the tattoo remains. Each effect has a caster level of 10. 
   
  Heart: The PC may automatically succeed at one Fortitude save. 
   
  Rabbit: The PC may automatically succeed at one Reflex save. 
   
  Rainbow: The PC may automatically succeed at one Will save. 
   
  � This PC has gained the opportunity to gain a special cohort.
  The cohort is a ranger who has been reincarnated as a dog. The dog
  is utterly loyal to the character, and if treated well, will defend the
  character with its life. It is a special non-advancing cohort 
   
  The PC must have or take the Leadership feat at the next
  opportunity and then send an e-mail to poc@shieldlands.net,
  specifying at which APL the adventure was played.  The Point of
  Contact for the Shield Lands will then reply with details on the
  dog’s stats and a special regional cert. 
  � Influence with the Sidhee Nation: For advising the Shield
  Lands on the pending attack on the Sidhee, this PC gains 1
  influence point with the Sidhee nation.  
   
  In addition to this at APL 4+, the elves of the Sidhee nation
  will give any one suit of armor a fortification (light)
  enhancement or any one shield a blinding enhancement. At APL
  8+, the elves will give any one weapon the chaotic or bane: fey
  enhancement. The PC must pay the difference in cost between
  the new and old item.  Write “used” across this paragraph when
  redeemed. Frequency: Region. 
   
  � Lost: This PC was trapped in faerie, and must pay 1 additional
  TU per point by which he failed his Will save to avoid being
  entrapped. However, he has been marked by his time in the fey
  lands. His hair will forever after have a slightly greenish tint, and
  he gains a +4 circumstance bonus to any Charisma-based skill
  when interacting with creatures of the fey type.  
   
  Unfortunately, his sanity was somewhat addled by his time
  there. The PC has an irrational (but purely roleplaying) fear of one
  of the following, determined randomly: 1—flowers; 2—the color
  green; 3—fish; 4—laughter; 5—creatures with cloven hooves; 6—
  small burrowing mammals. 
   
   
  XP
  FINAL XP TOTAL 
  XP Gained 
  + 
  XP 
  Subtotal 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spen
   
  XP 
   
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  - 
  TU 
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2-10: 
   None. 
   
  APL 12: 
   
  pale blue rhomboid ioun stone (Adventure, DMG) 
   
  scarlet and blue sphere ioun stone (Adventure, DMG)
   
  incandescent blue sphere ioun stone (Adventure,
  DMG)
   
  deep red sphere ioun stone (Adventure, DMG) 
   
  pink rhomboid ioun stone (Adventure, DMG)
   
  pink and green sphere ioun stone (Adventure, DMG)
   
  Amidst the PC’s share of the gemstones given to the
  party by the Sidhee nation is an Ioun Stone.  It is of the
  attribute-boosting variety of the PC’s choice. The PC
  may only purchase one stone at the end of the event.
  Choosing not to purchase the ioun stone causes it to
  fade away granting no gold piece value in its place.  If a
  stone is purchased, circle the type purchased above, and
  cross out the oth
   
   
   
  TU REMAINING 
  Added TU Costs
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  FINAL GP TOTAL 
   
   
  GP
  GP Spent 
  - 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Spent 
  - 
  GP
  Lifestyle
  � None
  � Standard (12 gp x TU) 
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  Starting GP 
   
  GP
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Shield Lands/593/Normal Scenarios/SHL3-03 - The Moonlight Arrives (APL 2-12)/SHL3-03 The Moonlight Arrives AR.pdf