TEXT: Appendix Two: Glossary
  Appendix 2:
  Glossary
  387
  R A C E
  E X P E R I E N C E  / TRAINING
  L E V E L
  ABILITIES
  EVERQUEST® THE ROLEPLAYING GAME © 2002 Sony Computer Entertainment America Inc.
   Permission granted to photocopy for personal use only.
  COMBAT
  OFFENSE
  DEFENSE
  MODIFIER
  DEX
  ARMOR
  SIZE
  MODIFIER
  SHIELD
  BONUSES
  OTHER
  CLASS
  ARMOR
  = 10+
  BONUSES
  TEMPORARY
  AC
  TEMP
  ARMOR
  CLASS
  CHECK PENALTY
  SPELL FAILURE
  WEIGHT
  SPECIAL PROPERTIES
  ARMOR
  TYPE
  AC BONUS
  MAX DEX BONUS
  SHIELD
  CHECK PENALTY
  WEIGHT
  AC BONUS
  SPELL FAILURE
  SPECIAL PROPERTIES
  PROTECTIVE ITEM
  AC BONUS
  MAGIC BONUS TYPE
  PROTECTIVE ITEM
  AC BONUS
  MAGIC BONUS TYPE
  PROTECTIVE ITEM
  AC BONUS
  MAGIC BONUS TYPE
  MODIFIER
  ABILITY
  BASE
  ATTACK
  BONUSES
  OTHER
  SIZE
  MODIFIER
  BONUSES
  TEMPORARY
  RANGED
  RANGED
  RANGED
  RANGED
  RANGED
  MELEE
  MELEE
  MELEE
  MELEE
  MELEE
  ATTACK
  BONUSES
  SPEED
  BONUS
  ATTACK
  ATTACK
  TEMP
  TOTAL
  DEX
  MODIFIER
  MISC
  MODIFIER
  INITIATIVE
  INITIATIVE
  INITIATIVE
  INITIATIVE
  INITIATIVE
  MODIFIER
  WEAPON
  TOTAL ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE INCR
  WEIGHT
  TYPE
  SIZE
  SPECIAL PROPERTIES
  DELAY
  WEAPON
  TOTAL ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE INCR
  WEIGHT
  TYPE
  SIZE
  SPECIAL PROPERTIES
  DELAY
  AMMUNITION
  AMMUNITION
  WEAPON
  TOTAL ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE INCR
  WEIGHT
  TYPE
  SIZE
  SPECIAL PROPERTIES
  DELAY
  SAVING THROWS
  TOTAL
  MODIFIER
  ABILITY
  BONUSES
  OTHER.
  BONUSES
  TEMPORARY
  REFLEX
  REFLEX
  REFLEX
  REFLEX
  REFLEX
  DEXTERITY
  FORTITUDE
  FORTITUDE
  FORTITUDE
  FORTITUDE
  FORTITUDE
  CONSTITUTION
  ITEM
  BONUSES
  BASE
  SAVE
  TOTAL
  TEMP
  WILL
  WILL
  WILL
  WILL
  WILL
  WISDOM
  NOTES:
  ACID
  ACID
  ACID
  ACID
  ACID
  RESISTANCES
  ITEM
  BONUSES
  OTHER
  BONUSES
  RESISTANCE TEMPORARY
  BONUSES
  TEMP
  RESISTANCE
  COLD
  COLD
  COLD
  COLD
  COLD
  DISEASE
  DISEASE
  DISEASE
  DISEASE
  DISEASE
  ELECTRICITY
  ELECTRICITY
  ELECTRICITY
  ELECTRICITY
  ELECTRICITY
  FIRE
  FIRE
  FIRE
  FIRE
  FIRE
  MAGIC
  MAGIC
  MAGIC
  MAGIC
  MAGIC
  POISON
  POISON
  POISON
  POISON
  POISON
  SONIC
  SONIC
  SONIC
  SONIC
  SONIC
  NOTES:
  CURRENT HP
  TEMPORARY HP
  BASE HP
  ITEM
  BONUSES
  HIT POINTS
  OTHER
  BONUSES
  HIT POINTS
  HEALTH
  P L AY E R
  C L A S S
  A L I G N M E N T
  D E I T Y
  C H A R A C T E R  N A M E
  C A M PA I G N
  S K I N
  H A I R
  E Y E S
  A G E
  W E I G H T
  H E I G H T
  S I Z E
  G E N D E R
  MENTAL
  INTELLIGENCE
  WISDOM
  ABILITY NAME
  SCORE
  ABILITY
  SCORE
  BONUSES
  ITEM
  BASE
  SCORE
  CHARISMA
  BUFFED
  BUFFED
  MODIFIER
  ABILITY
  MODIFIER
  PHYSICAL
  STRENGTH
  DEXTERITY
  ABILITY NAME
  SCORE
  ABILITY
  SCORE
  BONUSES
  ITEM
  BASE
  SCORE
  CONSTITUTION
  BUFFED
  BUFFED
  MODIFIER
  ABILITY
  MODIFIER
  
SOURCE: textdata/thevault/EverQuest/Everquest RPG/EQCharacterSheetSeite1.pdf