TEXT: push yourself (take 
  2 stress) -or- accept a 
  devil's bargain
  assist (they take 1 stress)
  spend a gambit
  +
  +
  +
  Add a gambit to your 
  crew when you roll a 6 or 
  critical on a risky action 
  and you didn't spend a 
  gambit on a bonus die.
  +
  gambits
  BONUS DICE
     attune
     command
     consort
     sway
  resolve
     helm
     scramble
     scrap
     skulk
  PROWESS
     doctor
     hack
     rig
     study
  INSIGHT
  harm
  stress
  trauma
  teamwork
  notes / projects
  name
  alias
  look
  heritage:   imperial—spacer—colonist—
  manufactured—wanderer—xeno
  background: academic—labor—cult—
  guilder—military—noble—syndicate
  Lead a group action.
  Set up another character.
  Protect a teammate.
  Assist another character.
  3
  need
  help
  2
  -1d
  1
  less 
  effect
  planning & LOAD
  Gather info
  vice/purveyor:    faith—gambling—luxury—obligation—pleasure—stupor—weird
  Choose plan. Pick load. Provide detail:
   
   Assault plan: Point of attack.
   
   Deception plan: Method.
   
   Infiltration plan: Entry point.
   
   Mystic plan: Arcane power.
   
   Social plan: Social connection.
   
   Transport plan: Locations / route.
   
   What's their intention?
   
   What might I suspect about 
  this? What can I prove?
   
   What's the danger here?
   
   How can I find             ?
   
   What's really going on here?
   
   Ask about a detail for a plan.
   
                    , a Fine Sniper Rifle
   
               , a Fine Flamethrower
   
                         , a Fine Vibro-Blade
   
                      , Detonator Launcher
   
  Fine Martial Art Style
   
  Mystic Ammunition
    
              , a fine blaster pistol  
    
  Shod, a weapons dealer
    
  Chon-zek, a bounty hunter
    
  Yazu, a crooked cop
    
  Aya, an assassin
  recovery                 Get treatment in downtime to fill your healing clock 
   Blaster Pistol
   
  2nd Blaster Pistol
   
  Melee Weapon
   
  Heavy Blaster
   
  Detonator
   
  Hacking Tools
   
  Repair Tools
   
  Medkit
   
  Spy Gear
   
  Illicit Drugs
   
  Communicator
   
  Armor
   
  Spacesuit
  deadly friends
   3 light   
  5 normal   
  6 heavy
  load
  starting ability
  badass with any 
  weapon
  musClE
  Scum&vILLAINY
  special abilities
  items (Italics don't count for load)
  playbook advancement
  mark xp :
   
   You addressed a tough challenge with force or threats.
   
   You expressed your beliefs, drives, heritage, or background.
   
   You struggled with issues from your vice or traumas during the session.
   
   Every time you roll a desperate action, mark xp in that action's attribute.
  At the end of each session, for each item below, mark 1 xp (in your 
  playbook or an attribute) or 2xp if that item occurred multiple times.
   
  Unstoppable: You can push yourself to do one of the following: 
  perform a feat of physical force that verges on the superhuman—
  engage a small gang on equal footing in close combat.
   
  Wrecking Crew: Your strength and ferocity are infamous. When 
  striking in melee, you gain +1d. Whenever you spend a gambit in combat, 
  you also gain +1 effect on that action.
   
  Backup: An ally’s push costs 1 stress on any action you set up or assist.
   
  Battleborn: You may expend your special armor to reduce harm 
  from an attack in combat, or to push yourself during a fight.
   
  Bodyguard: When you protect a crewmate, resist with +1d. When 
  you take harm, clear 1 stress.
   
  Flesh Wound: If you’re wounded at the beginning of downtime, mark 
  +3 segments on your healing clock. When you push yourself to ignore 
  wound penalties, you take only 1 stress (not 2).
   
  Predator: Take +1d to rolls against weakened or vulnerable targets. 
  Whenever you gather information on a weakness or vulnerability, 
  the worst you can get is a 4/5 result.
   
  Ready for Anything: When being ambushed, you gain potency to all 
  actions during a flashback, and your first flashback costs 0 stress.
   Scary: You have an air of menace and danger obvious to even the 
  most unobservant. You gain potency when trying to intimidate 
  someone. If done immediately after a show of force, also take +1d.
   
   
   
  Veteran: Choose a special ability from another source.
  cold—haunted—obsessed—paranoid 
  reckless—soft—unstable—vicious
  stash
           
           
           
            
  cred 
  HEAVY
  ARMOR
  SPECIAL
  
SOURCE: textdata/thevault/Blades in the Dark (PbtA) [multi]/Forged in the Dark (Games built from BitD)/Scum And Villany/Scum and Villainy sheets/SaV-Release-Sheets_Blank_Muscle.pdf