TEXT:  
  Swords & Wizardry, S&W, and Mythmere Games are trademarks of Mathew J. Finch. The Product is not affiliated with Matthew J. Finch, Mythmere, Or Frog 
  God Games . 
  Light City:  
  One Shot 
  The Cursed 
  For use with  
  Swords & Wizardry Light 
  
   
  Supernatural 
   
  A cursed can use archaic weapons.  They may add their 
  strength bonus to hit and damage with melee attacks. 
   
  Supernatural Strike - Whether it be fangs, claws, or a combination of both, the cursed is always 
  armed. At 1st level this attack does 1d3 damage. Damage increases to 1d6 damage at 3rd level. In 
  addition this attack is considered magic.  
   
  Supernatural Resilience - It is extremely difficult to defeat one that is cursed. They take half damage 
  from all non-magical attacks.  
   
  Occult Powers - Due to their occult origins, the cursed can cast a number of times per day equal to 
  their level. They can add new powers to their repertoire at levels 3, 5, and 7. The following spells 
  may be used by the cursed: Armor, Charm Person, Detect Magic, Sleep, Invisibility, Fly, Detect 
  Good or Evil, and Speak With Animals. 
   
  Curse - The cursed suffer because they exist outside of the natural order. For example if the charac-
  ter is a vampire then their curse manifests as a weakness to silver, blessed objects, aversion to garlic, 
  and taking damage from sunlight. A werewolf may take double damage from silver weapons, have 
  aversion to wolfsbane, and only powers when in wolfman form. The curse needs to be discussed 
  with the game master  
  Level  
  HD 
   
  BHB  
  Save 
  1 
   
  1 
   
  +0 
   
  14 
  2 
   
  1+1 
   
  +0 
   
  13 
  3 
   
  2 
   
  +1 
   
  12 
  4 
   
  2+1 
   
  +1 
   
  11 
  5 
   
  3 
   
  +2 
   
  10 
  6 
   
  3+1 
   
  +2 
   
  9 
  7 
   
  4 
   
  +3 
   
  8 
  Vampires, werewolves, and other creatures of the night strike terror into the hearts of the citizens of 
  Light City. However, some of these monsters rise above their cursed nature and fight on the side of 
  justice and good.  They are the cursed, but they are heroes! 
  
   
   
   
   
   
  Victor Vampire 
  Level 7 Cursed 
  Real name: John Crowe 
  First appearance: Horrific #8 (November 1953) 
  STR 
  15 (+1)                     INT 12 
  DEX 12 
   
   
  WIS 14  
  CON 17 (+1)           CHA 13  
  4 HD (20 HP)  
  Saving Throw 8 
  AC 9[10]  (Supernatural Resilience) 
  Attack: Supernatural Strike, +4 to hit,  1d6+1 damage 
  Curse: Takes 1 point of damage each round touched by sun-
  light (1d6 if in direct sunlight), considered undead, casts no reflec-
  tion, silver and fire do normal damage. 
  Occult Powers: Charm Person, Detect Good or Evil, Fly, Sleep 
   
  Surviving the sinking of their cruise ship, John and his wife Jane 
  saw a man sinking into the depths and saved him. The man, Lance 
  Bloodman, was not a man at all, but a  cursed vampire. To save his 
  wife from corruption, John offered himself to Lance. Returning the 
  mainland, he left his wife, knowing she would never be safe while 
  he was arrived. For years he preyed on the dregs of humanity and 
  criminals. He left his life behind when he met the mysterious Teller of Tales. He now dwells in the Manse of 
  Mystery with Teller and his monstrous band, guarding it’s arcane secrets, and spinning tales or terror from his 
  crypt.  
  Everything here is Open Game Content except for the name “Light City.”  All artwork is in the Public Domain. “Light City” and this work’s Trade Dress are considered Product 
  Identity. This is v1.0 of this work. 
  OPEN GAME LICENSE Version 1.0a 
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc(“Wizards”). All Rights Reserved. 
  1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including 
  derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other 
  form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distrib-
  ute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is 
  an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including transla-
  tions and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks includ-
  ing trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, 
  concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses 
  and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or regis-
  tered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, 
  names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) 
  “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the 
  licensee in terms of this agreement. 
  2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be used under and in terms of this License. You 
  must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or 
  conditions may be applied to any Open Game Content distributed using this License. 
  3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 
  4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of 
  this License to Use, the Open Game Content. 
  5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You 
  have sufficient rights to grant the rights conveyed by this License. 
  6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You 
  are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content 
  you Distribute. 
  7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the 
  owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work contain-
  ing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in 
  Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and 
  interest in and to that Product Identity. 
  8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 
  9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute 
  any Open Game Content originally distributed under any version of this License. 
  10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 
  11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do 
  so. 
  12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or 
  governmental regulation then You may not Use any Open Game Material so affected. 
  13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All subli-
  censes shall survive the termination of this License. 
  14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 
  15 COPYRIGHT NOTICE 
  Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc. 
  System Reference Document, Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich 
  Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygaxand Dave Arneson 
  Swords & Wizardry Core Rules, Copyright 2008, Matthew J. Finch 
  Swords & Wizardry Complete Rules, Copyright 2010, Matthew J. Finch 
  Swords & Wizardry Light, Copyright 2016, Erik ‘Tenkar’ Stieneand Matthew J. Finch 
  Light City: One Shot - The Supernatural, Copyright 2018, Justin Isaac 
  
SOURCE: textdata/thevault/Swords & Wizardry Light/Light City (SWL)/Light City One Shot Cursed (SWL).pdf