TEXT: 1
  WARHAMMER 40,000 – INDEX: IMPERIUM 1
  WARHAMMER 40,000 
  INDEX: IMPERIUM 1
  Official Update Version 1.0
  Although we strive to ensure that our rules are perfect, 
  sometimes mistakes do creep in, or the intent of a rule 
  isn’t as clear as it might be. These documents collect 
  amendments to the rules and present our responses to 
  players’ frequently asked questions. As they’re updated 
  regularly, each has a version number; when changes 
  are made, the version number will be updated, and any 
  changes from the previous version will be highlighted 
  in magenta. Where a version number has a letter, 
  e.g. 1.1a, this means it has had a local update, only in 
  that language, to clarify a translation issue or other 
  minor correction.
  ERRATA
  Pages 12 and 208 – Wrist-mounted grenade launcher
  Change the AP value to read ‘-1’.
  Page 26 – Company Veterans, Wargear Options
  Change the second bullet point to read:
  ‘•  Any model may replace their bolt pistol with a storm 
  shield or an item from the Melee Weapons or Pistols list.’
  Page 29 – Scout Squad, Concealed Positions
  Change this ability to read:
  ‘Concealed Positions: When you set up this unit during 
  deployment, it can be set up anywhere on the battlefield 
  that is more than 9" from the enemy deployment zone 
  and any enemy models.’
  Pages 34, 42, 124 and 207 – Melta bomb
  Change the Abilities text to read:
  ‘You can re-roll failed wound rolls for this weapon if the 
  target is a Vehicle.’
  Pages 40, 41 and 207 – Grenade harness
  Change the AP value to read ‘-1’.
  Page 43 – Inceptor Squad
  Change the Crushing Charge rule to read:
  ‘Roll a D6 each time a model from this unit finishes 
  a charge move within 1" of an enemy unit; on a 6, the 
  enemy unit suffers a mortal wound.’
  Pages 48 and 208 – Twin heavy flamer
  Change the Type to read ‘Heavy 2D6’.
  Page 56 – Stalker, Damage Table
  Change the third value under ‘Remaining W’ to 
  read ‘1-2’.
  Page 78 – Chaplain Grimaldus, Unmatched Zeal
  Change the first sentence of this ability to read:
  ‘If you roll a hit roll of 6+in the Fight phase for a model 
  in a friendly Black Templars unit that is within 6" of 
  Chaplain Grimaldus, that model can immediately make 
  another close combat attack using the same weapon.’ 
  Page 89 – Wargear
  Add the following before the final paragraph:
  ‘Models in Assault Squads that have the option for a 
  flamer may take a meltagun or plasma gun instead 
  (replacing their bolt pistol and chainsword).’
  Page 90 – Commander Dante, Chapter Master
  Change this ability to read:
  ‘You can re-roll failed hit rolls for friendly Blood 
  Angels units within 6" of Commander Dante.’
  Page 95 – Sanguinary Priest on Bike, Abilities
  Add the following ability:
  ‘Turbo-boost: When this model Advances, add 6" to its 
  Move characteristic for that Movement phase instead of 
  rolling a dice.’
  Page 96 – Brother Corbulo, The Red Grail
  Change the second sentence of this ability to read:
  ‘In addition, each time you make a hit roll of 6+ in the 
  Fight phase for a model in a friendly Blood Angels 
  unit that is within 6" of Brother Corbulo, that model can 
  immediately make another close combat attack using the 
  same weapon.’ 
  Page 103 – Baal Predator
  Change the Flamestorm Cannon’s Type to read 
  ‘Heavy D6’.
  Add the following to the Wargear Options:
  ‘• This model may take a hunter-killer missile.
   • This model may take a storm bolter.’
  Page 107 – Dark Angels Chapter
  Add the following to the third footnote:
  ‘In addition, one Space Marine Veteran in the unit may 
  take an item from the Heavy Weapons list.’
  Pages 111, 112, 113 – Aura of Dread
  Change this ability in all instances to read:
  ‘Units within 6" of any enemy Interrogator-
  Chaplains must subtract 1 from their 
  Leadership characteristic.’
  
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  WARHAMMER 40,000 – INDEX: IMPERIUM 1
  Page 113 – Interrogator-Chaplain on Bike, Abilities
  Add the following ability:
  ‘Turbo-boost: When this model Advances, add 6" to its 
  Move characteristic for that Movement phase instead of 
  rolling a dice.’
  Page 116 – Deathwing Terminators, Wargear Options
  Change the third bullet point to read:
  ‘•  For every five models in the squad, one Deathwing 
  Terminator may replace their storm bolter with a 
  plasma cannon or an item from the Terminator Heavy 
  Weapons list.’
  Page 120 and 121 – Ravenwing Attack Bike
  Change the Attacks characteristic to read ‘2’.
  Page 122 – Ravenwing Darkshroud, Icon of Old Caliban
  Change this to read:
  ‘Icon of Old Caliban: Your opponent must subtract 1 
  from any hit rolls they make for shooting attacks that 
  target friendly Dark Angels units within 6" of any 
  friendly Ravenwing Darkshrouds.’
  Page 131 – Space Wolves Army List, Wargear
  Add the following sentence:
  ‘Space Wolves Characters that can take items from 
  the ‘Combi-weapons’, ‘Melee Weapons’ and/or ‘Terminator 
  Melee Weapons’ list instead take items from the ‘Space 
  Wolves Combi-weapons’, ‘Space Wolves Melee Weapons’ and/
  or ‘Space Wolves Terminator Melee Weapons’ as appropriate.’
  Pages 148, 150 and 167 – Blood Claws, Grey Hunters 
  and Long Fangs
  Add the following ability to each of these datasheets:
  ‘Mixed Unit: For the purposes of determining 
  what models a vehicle can transport, Wolf Guard 
  Pack Leaders in Terminator Armour have the 
  Terminator keyword.’
  Page 159 – Arjac Rockfist, Champion of the Kingsguard
  Change the second sentence to read:
  ‘In addition, add 1 to the Attacks characteristic of all 
  friendly Wolf Guard units whilst they are within 6" of 
  Arjac Rockfist.’
  Page 164 – Thunderwolf Cavalry, Wargear Options
  Change the second bullet point to read:
  ‘•  Any model may replace its bolt pistol with a wolf claw, 
  storm shield, boltgun or plasma pistol.’
  Page 173 – Deathwatch Kill Team, Abilities
  Change the last sentence of the Mixed Unit rule to read:
  ‘For the purposes of determining what models a vehicle 
  can transport, Terminators have the Terminator 
  keyword, Bikers do not have the Infantry keyword, and 
  instead have the Biker keyword and Vanguard Veterans 
  have the Jump Pack keyword.’
  Change the Vanguard Strike rule to read:
  ‘Vanguard Veterans can move across models and terrain 
  as if they were not there. In addition, when a Deathwatch 
  Kill Team that includes any Vanguard Veterans Falls 
  Back, it can shoot later that turn as if it could Fly.’
  Page 174 – Deathwatch Terminators
  Change the Crux Terminatus rule to read:
  ‘Models in this unit have a 5+ invulnerable save.’
  Page 177 – Corvus Blackstar, Transport
  Add the following sentence:
  ‘It cannot transport Primaris models.’
  Page 203 – Space Marine Points Values, Lords of War
  Add the following text beneath ‘Points Per Model’:
  ‘(Including Wargear)’
  Page 204 – Space Marine Points Values, Other Wargear
  Add the following line:
  ‘Ironclad assault launchers  |  5’
  Page 215 – Blacksword missile launcher
  Change the Type to read ‘Heavy 1’.
  Page 219 – Glacius
  Change the ability to read:
  ‘If a model suffers any unsaved wounds from this 
  weapon but is not slain, roll a D6; on a 6, the target 
  suffers a mortal wound.’
  Page 220 – Units table
  Change the models per unit value for Deathwatch Bikers 
  to read ‘3-6’.
  Change the models per unit value for Deathwatch 
  Terminators to read ‘5-10’.
  Change the models per unit value for Deathwatch 
  Vanguard Veterans to read ‘5-10’.
  FAQs
  SPACE MARINES
  Q: Is the cost of the combat shield included in the Company 
  Champion and Company Champion on Bike’s points? 
  A: No. This (and all similar ‘other wargear’ found in the 
  points values section must be paid for in the same way as 
  a model’s weapons. 
  Q. Does Roboute Guilliman’s ability to return to the battle 
  via the Armour of Fate require the controlling player to have 
  reinforcement points for it?
  A. No. 
  Q. The points values for certain units is different in Index: 
  Imperium 1 to the Dark Imperium Primaris Space Marines 
  booklet? Which should I use?
  A. Use the values printed in the Index book. 
  
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  WARHAMMER 40,000 – INDEX: IMPERIUM 1
  BLOOD ANGELS
  Q. When Astorath uses his Mass of Doom ability, do you roll 
  one D6 and apply that result to all affected units, or do you roll 
  for each unit separately?
  A. Roll for each unit separately. 
  Q. Are the +1 Strength boosts from the Blood Chalice and Red 
  Grail abilities cumulative, for a total of +2 Strength?
  A. No. It’s only +1 Strength, even if the unit is within 
  range of both these abilities.  
  GREY KNIGHTS
  Q. If a unit of Purifiers manifest the Smite psychic power whilst 
  within range of a Brother-Captain’s Psychic Locus ability, what 
  is the range of the resulting ‘cleansing flame’? 
  A. 6". 
  
SOURCE: textdata/thevault/Warhammer/40k/1st-8th Editions (Prior)/8th Edition (2017)/5) FAQs/2017 FAQs/40K_8th_ed_Update_Index_Imperium_1_ver_1.0.pdf