TEXT: Hazat Explorer, Stalker class 
  Class: Explorer 
  Initiative: +4 (+1 maneuver jets, +3 thrust) 
  Size: Small (46 m long) 
  Maneuver: +4 (+ 1 maneuver jets, +3 thrust) 
  Grade: Lander 
  Defense: 24 (+1 maneuver jets, +2 thrust, +10 armor) 
  Crew: 4 (minimum: 1) 
  Battle Shield Points: 40 (DR 10) 
  Marines: 2 (launch rate: 1) 
  Hull Points: 120 (DR 10) 
  Passengers: 1 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 30 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 3 months 
  Attack (6 squares/action) 
  20 
  Sensors: 5 (Infrared) 
  0 
  40 
  Weapon: Light Lasers (2); Fire Arc: 1 front, 1 turret; Attack Bonus: +5 (+1 size, +4 fire control); 
  Damage: 3d10x2; Range: 18. 
  Weapon: Grapple Gun; Fire Arc: Front; Attack Bonus: +3 (+1 size, +2 fire control); Damage: Grapple; 
  Range: 2. 
   
   
  Imperial Explorer “Gamma Ray” 
  Modified Hazat Explorer, Stalker class 
  Class: Explorer 
  Initiative: +3 (+1 maneuver jets, +2 thrust) 
  Size: Small (46 m long) 
  Maneuver: +3 (+ 1 maneuver jets, +2 thrust) 
  Grade: Lander 
  Defense: 23 (+1 maneuver jets, +2 thrust, +10 armor) 
  Crew: 4 (minimum: 1) 
  Battle Shield Points: 40 (DR 10) 
  Marines: 2 (launch rate: 1) 
  Hull Points: 120 (DR 10) 
  Passengers: 1 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 30 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 3 months 
  Attack (6 squares/action) 
  20 
  Sensors: 5 (EMS) 
  0 
  40 
  Weapon: Light Lasers (2 fire-linked); Fire Arc: Front; Attack Bonus: +5 (+1 size, +4 fire control); 
  Damage: 4d10x2; Range: 18. 
  Weapon: Light Blaster; Fire Arc: Turret; Attack Bonus: +7 (+1 size, +6 fire control); Damage: 4d10x2; 
  Range: 12. 
  Weapon: Grapple Gun; Fire Arc: Front; Attack Bonus: +5 (+1 size, +4 fire control); Damage: Grapple; 
  Range: 2. 
   
   
  League Escort, Sentry class 
  Class: Escort 
  Initiative: +3 (+1 maneuver jets, +2 thrust) 
  Size: Small (48 m long) 
  Maneuver: +3 (+ 1 maneuver jets, +2 thrust) 
  Grade: Lander 
  Defense: 23 (+1 maneuver jets, +2 thrust, +10 armor) 
  Crew: 11 (minimum: 1) 
  Battle Shield Points: 40 (DR 10) 
  Marines: 5 (launch rate: 1) 
  Hull Points: 160 (DR 10) 
  Passengers: 1 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 40 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 4 months 
  Attack (6 squares/action) 
  20 
  Sensors: 5 (EMS) 
  0 
  40 
  Weapon: Light Lasers (6); Fire Arc: 1 front, 1 turret, 2 left, 2 right; Attack Bonus: +7 (+1 size, +6 fire 
  control); Damage: 3d10x2; Range: 18. 
  Weapon: Grapple Guns (2) ; Fire Arc: 1 right, 1 left; Attack Bonus: +7 (+1 size, +6 fire control); 
  Damage: Grapple; Range: 2. 
  
  Decados Raider, Reaper class 
  Class: Raider 
  Initiative: +3 (+1 maneuver jets, +2 thrust) 
  Size: Small (41 m long) 
  Maneuver: +3 (+ 1 maneuver jets, +2 thrust) 
  Grade: Lander 
  Defense: 23 (+1 maneuver jets, +2 thrust, +10 armor) 
  Crew: 9 (minimum: 1) 
  Battle Shield Points: 40 (DR 10) 
  Marines: 4 (launch rate: 1) 
  Hull Points: 160 (DR 10) 
  Passengers: 2 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 40 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 4 months 
  Attack (6 squares/action) 
  20 
  Sensors: 5 (Densometer) 
  0 
  40 
  Weapon: Light Lasers (4); Fire Arc: 1 front, 1 turret, 1 left, 1 right; Attack Bonus: +5 (+1 size, +4 fire 
  control); Damage: 3d10x2; Range: 18. 
  Weapon: Grapple Guns (2); Fire Arc: 1 right, 1 left; Attack Bonus: +5 (+1 size, +4 fire control); 
  Damage: Grapple; Range: 2. 
   
  Inquisition Frigate, Hearth class (“The Rack”) 
  Class: Frigate 
  Initiative: -1 (+0 maneuver jets, -1 thrust) 
  Size: Medium (68 m long) 
  Maneuver: -1 (+0 maneuver jets, -1 thrust) 
  Grade: Atmosphere 
  Defense: 19 (+0 maneuver jets, -1 thrust, +10 armor) 
  Crew: 24 (minimum: 2) 
  Battle Shield Points: 120 (DR 15) 
  Marines: 6 (launch rate: 2) 
  Hull Points: 240 (DR 15) 
  Passengers: 2 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 60 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 6 months 
  Ramming (9 squares/action) 
  20 
  Sensors: 7 (Infrared) 
  Attack (6 squares/action) 
  40 
   
  Cruising (3 squares/action) 
  60 
   
  0 
  80 
  Weapon: Heat Blasters (8); Fire Arc: 4 left, 4 right; Attack Bonus: +4 (+0 size, +4 fire control); 
  Damage: 4d10x2; Range: 15. 
  Weapon: Gremlin Guns (2); Fire Arc: 2 fore turret; Attack Bonus: +4 (+0 size, +4 fire control);  
  Damage: System damage (-5 to actions for 4 turns); Range: 9. 
  Weapon: Grapple Gun; Fire Arc: Front; Attack Bonus: +4 (+0 size, +4 fire control); Damage: Grapple; 
  Range: 2. 
   
  League Freighter, Free Trader class 
  Class: Escort 
  Initiative: +3 (+1 maneuver jets, +2 thrust) 
  Size: Small (48 m long) 
  Maneuver: +3 (+ 1 maneuver jets, +2 thrust) 
  Grade: Lander 
  Defense: 23 (+1 maneuver jets, +2 thrust, +10 armor) 
  Crew: 5 (minimum: 1) 
  Battle Shield Points: 0 
  Marines: 0 
  Hull Points: 160 (DR 10) 
  Passengers: 3 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 330 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 4 months 
  Attack (6 squares/action) 
  20 
  Sensors: 5 (Laser radar) 
  0 
  40 
  Weapon: Light Laser; Fire Arc: Turret; Attack Bonus: +3 (+1 size, +2 fire control); Damage: 3d10x2; 
  Range: 18. 
  Weapon: Grapple Gun; Fire Arc: Front; Attack Bonus: +3 (+1 size, +2 fire control); Damage: Grapple; 
  Range: 2. 
  
  Fast Freighter, Courier class 
  Class: Fast Freighter 
  Initiative: -3 (-1 maneuver jets, -2 thrust) 
  Size: Medium (65 m long) 
  Maneuver: -3 (-1 maneuver jets, -2 thrust) 
  Grade: Void 
  Defense: 17 (-1 maneuver jets, -2 thrust, +10 armor) 
  Crew: 8 (minimum: 1) 
  Battle Shield Points: 0 
  Marines: 1 (launch rate: 1) 
  Hull Points: 320 (DR 15) 
  Passengers: 4 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 640 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 10 months 
  Ramming (9 squares/action) 
  20 
  Sensors: 5 (Laser Radar) 
  Attack (6 squares/action) 
  40 
   
  Cruising (3 squares/action) 
  60 
   
  0 
  80 
  Weapon: Light Laser; Fire Arc: Front; Attack Bonus: +2 (+0 size, +2 fire control); Damage: 3d10x2; 
  Range: 18. 
   
   
   
  Small Freighter, Caravan class 
  Class: Small Freighter 
  Initiative: -5 (-1 maneuver jets, -4 thrust) 
  Size: Medium (90 m long) 
  Maneuver: -5 (-1 maneuver jets, -4 thrust) 
  Grade: Void 
  Defense: 15 (-1 maneuver jets, -4 thrust, +10 armor) 
  Crew: 9 (minimum: 3) 
  Battle Shield Points: 0 
  Marines: 1 (launch rate: 1) 
  Hull Points: 400 (DR 15) 
  Passengers: 5 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 910 tons 
  Ramming (9 squares/action) 
  0 
  Life Support: 10 months 
  Attack (6 squares/action) 
  40 
  Sensors: 4 (Laser Radar) 
  Cruising (3 squares/action) 
  80 
   
  0 
  120 
  Weapon: Light Laser; Fire Arc: Front; Attack Bonus: +2 (+0 size, +2 fire control); Damage: 3d10x2; 
  Range: 18. 
   
   
   
  Large Freighter, Ambrim 5700 class 
  Class: Large Freighter 
  Initiative: -6 (-2 maneuver jets, -4 thrust) 
  Size: Large (150 m long) 
  Maneuver: -6 (-2 maneuver jets, -4 thrust) 
  Grade: Void 
  Defense: 14 (-2 maneuver jets, -4 thrust, +10 armor) 
  Crew: 17 (minimum: 5) 
  Battle Shield Points: 0 
  Marines: 2 (launch rate: 1) 
  Hull Points: 600 (DR 20) 
  Passengers: 2 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 1390 tons 
  Attack (6 squares/action) 
  0 
  Life Support: 15 months 
  Cruising (3 squares/action) 
  60 
  Sensors: 4 (Laser Radar) 
  0 
  120 
  Weapon: Light Lasers (2 fire-linked); Fire Arc: 2 front; Attack Bonus: +2 (+0 size, +2 fire control); 
  Damage: 4d10x2; Range: 18. 
   
   
   
  
  Small Shuttle, Seagull Class 
  Class: Shuttle 
  Initiative: +5 (+2 maneuver jets, +3 thrust) 
  Size: Diminutive (10 m long) 
  Maneuver: +5 (+2 maneuver jets, +3 thrust) 
  Grade: Lander (Range 100 AU) Defense: 25 (+2 maneuver jets, +3 thrust, +10 armor) 
  Crew: 1 
  Battle Shield Points: 0 
  Marines: 0 
  Hull Points: 40 (DR 5) 
  Passengers: 4 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 10 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 1 month 
  Attack (6 squares/action) 
  10 
  Sensors: 4 (Radar) 
  0 
  20 
  Weapon: Light Laser; Fire Arc: Front; Attack Bonus: +6 (+4 size, +2 fire control); Damage: 3d10x2; 
  Range: 18. 
   
   
   
  Imperial Heavy Starfighter, Archangel class 
  Class: Starfighter 
  Initiative: +6 (+2 maneuver jets, +4 thrust) 
  Size: Tiny (15 m long) 
  Maneuver: +6 (+2 maneuver jets, +4 thrust) 
  Grade: Lander (Range 50 AU) 
  Defense: 26 (+2 maneuver jets, +4 thrust, +10 armor) 
  Crew: 1 
  Battle Shield Points: 40 (DR 5) 
  Marines: 0 
  Hull Points: 80 (DR 5) 
  Passengers: 0 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 0,05 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: ½ month 
  Attack (6 squares/action) 
  10 
  Sensors: 5 (Neutrinos) 
  0 
  20 
  Weapon: Light Blasters (2 fire-linked); Fire Arc: Front; Attack Bonus: +10 (+2 size, +8 fire control); 
  Damage: 5d10x2; Range: 12. 
   
   
   
  Small Starfighter, Mosquito class 
  Class: Starfighter 
  Initiative: +6 (+2 maneuver jets, +4 thrust) 
  Size: Diminutive (8 m long) 
  Maneuver: +6 (+2 maneuver jets, +4 thrust) 
  Grade: Lander (Range 20 AU) 
  Defense: 26 (+2 maneuver jets, +4 thrust, +10 armor) 
  Crew: 1 
  Battle Shield Points: 0 
  Marines: 0 
  Hull Points: 40 (DR 5) 
  Passengers: 0 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 0,05 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: ½ month 
  Attack (6 squares/action) 
  10 
  Sensors: 3 (Laser Radar) 
  0 
  20 
  Weapon: Light Laser; Fire Arc: Front; Attack Bonus: +8 (+4 size, +4 fire control); Damage: 3d10x2; 
  Range: 18. 
   
   
   
   
   
   
  
  Starfighter, Wasp 3 class 
  Class: Starfighter 
  Initiative: +4 (+1 maneuver jets, +3 thrust) 
  Size: Tiny (13 m long) 
  Maneuver: +4 (+1 maneuver jets, +3 thrust) 
  Grade: Lander (Range 100 AU) Defense: 24 (+1 maneuver jets, +3 thrust, +10 armor) 
  Crew: 1 
  Battle Shield Points: 0 
  Marines: 0 
  Hull Points: 80 (DR 5) 
  Passengers: 0 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 0,1 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: ½ month 
  Attack (6 squares/action) 
  10 
  Sensors: 4 (Laser Radar) 
  0 
  20 
  Weapon: Light Lasers (2 fire-linked); Fire Arc: Front; Attack Bonus: +6 (+2 size, +4 fire control); 
  Damage: 4d10x2; Range: 18. 
   
  Torpedo Bomber, Bumblebee class 
  Class: Starfighter 
  Initiative: +3 (+1 maneuver jets, +2 thrust) 
  Size: Tiny (20 m long) 
  Maneuver: +3 (+1 maneuver jets, +2 thrust) 
  Grade: Lander (Range 100 AU) Defense: 23 (+1 maneuver jets, +2 thrust, +10 armor) 
  Crew: 1 
  Battle Shield Points: 0 
  Marines: 0 
  Hull Points: 80 (DR 5) 
  Passengers: 0 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 0,2 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: ½ month 
  Attack (6 squares/action) 
  10 
  Sensors: 5 (Infrared) 
  0 
  20 
  Weapon: Light Lasers (2 fire-linked); Fire Arc: Front; Attack Bonus: +6 (+2 size, +4 fire control); 
  Damage: 4d10x2; Range: 18. 
  Weapon: Rocket Launchers (2 fire-linked, 5 rockets each); Fire Arc: Front; Damage: 5d10x2 (ignores 
  shield); Missile Quality: +5. 
   
  Hawkwood Frigate, Hornet class 
  Class: Frigate 
  Initiative: +1 (+1 maneuver jets, +0 thrust) 
  Size: Medium (84 m long) 
  Maneuver: +1 (+1 maneuver jets, +0 thrust) 
  Grade: Atmosphere 
  Defense: 21 (+1 maneuver jets, +0 thrust, +10 armor) 
  Crew: 27 (minimum: 2) 
  Battle Shield Points: 80 (DR 15) 
  Marines: 9 (launch rate: 2) 
  Hull Points: 240 (DR 15) 
  Passengers: 2 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 60 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 6 months 
  Ramming (9 squares/action) 
  20 
  Sensors: 5 (Densometer) 
  Attack (6 squares/action) 
  40 
   
  Cruising (3 squares/action) 
  60 
   
  0 
  80 
  Weapon: Light Lasers (8); Fire Arc: 4 left, 4 right; Attack Bonus: +6 (+0 size, +6 fire control); Damage: 
  3d10x2; Range: 18. 
  Weapon: Missile Launchers (2 fire-linked, 5 missiles each); Fire Arc: Turret; Damage: 7d10 (ignores 
  shield); Missile Quality: +10. 
  Weapon: Grapple Gun; Fire Arc: Front; Attack Bonus: +6 (+0 size, +6 fire control); Damage: Grapple; 
  Range: 2. 
   
   
  
  Al-Malik Explorer, Odyssey class 
  Class: Explorer 
  Initiative: +6 (+2 maneuver jets, +4 thrust) 
  Size: Small (44 m long) 
  Maneuver: +6 (+ 2 maneuver jets, +4 thrust) 
  Grade: Lander 
  Defense: 26 (+2 maneuver jets, +4 thrust, +10 armor) 
  Crew: 3 (minimum: 1) 
  Battle Shield Points: 40 (DR 10) 
  Marines: 0 
  Hull Points: 120 (DR 10) 
  Passengers: 5 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 30 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 3 months 
  Attack (6 squares/action) 
  20 
  Sensors: 5 (EMS) 
  0 
  40 
  Weapon: Light Laser; Fire Arc: Front; Attack Bonus: +3 (+1 size, +2 fire control); Damage: 3d10x2; 
  Range: 18. 
  Weapon: Grapple Gun; Fire Arc: Front; Attack Bonus: +3 (+1 size, +2 fire control); Damage: Grapple; 
  Range: 2. 
   
  Decados Galliot, Lucretzia class 
  Class: Galliot 
  Initiative: +3 (+1 maneuver jets, +2 thrust) 
  Size: Medium (64 m long) 
  Maneuver: +3 (+1 maneuver jets, +2 thrust) 
  Grade: Atmosphere 
  Defense: 23 (+1 maneuver jets, +2 thrust, +10 armor) 
  Crew: 28 (minimum: 2) 
  Battle Shield Points: 0 
  Marines: 20 (launch rate: 5) 
  Hull Points: 280 (DR 15) 
  Passengers: 2 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 70 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 7 months 
  Ramming (9 squares/action) 
  20 
  Sensors: 5 (Infrared) 
  Attack (6 squares/action) 
  40 
   
  Cruising (3 squares/action) 
  60 
   
  0 
  80 
  Weapon: Light Blasters (4); Fire Arc: 2 left, 2 right; Attack Bonus: +4 (+0 size, +4 fire control); 
  Damage: 4d10x2; Range: 12. 
  Weapon: EM Pulse Gun; Fire Arc: Turret; Attack Bonus: +4 (+0 size, +4 fire control); Damage: 3d10 
  (overpower); Range: 18. 
  Weapon: Grapple Guns (5); Fire Arc: 1 front, 2 left, 2 right; Attack Bonus: +4 (+0 size, +4 fire control); 
  Damage: Grapple; Range: 2. 
   
  Hawkwood Explorer, Wayfarer class 
  Class: Explorer 
  Initiative: +6 (+2 maneuver jets, +4 thrust) 
  Size: Small (41 m long) 
  Maneuver: +6 (+ 2 maneuver jets, +4 thrust) 
  Grade: Lander 
  Defense: 26 (+2 maneuver jets, +4 thrust, +10 armor) 
  Crew: 4 (minimum: 1) 
  Battle Shield Points: 40 (DR 10) 
  Marines: 0 
  Hull Points: 120 (DR 10) 
  Passengers: 4 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 30 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 3 months 
  Attack (6 squares/action) 
  20 
  Sensors: 5 (Densometer) 
  0 
  40 
  Weapon: Light Laser; Fire Arc: Turret; Attack Bonus: +5 (+1 size, +4 fire control); Damage: 3d10x2; 
  Range: 18. 
  Weapon: Grapple Gun; Fire Arc: Front; Attack Bonus: +5 (+1 size, +4 fire control); Damage: Grapple; 
  Range: 2. 
  
  Brother Battle Assault Lander, Redeemer class 
  Class: Assault Lander 
  Initiative: -1 (+1 maneuver jets, -2 thrust) 
  Size: Medium (65 m long) 
  Maneuver: -1 (+1 maneuver jets, -2 thrust) 
  Grade: Lander 
  Defense: 19 (+1 maneuver jets, -2 thrust, +10 armor) 
  Crew: 13 (minimum: 2) 
  Battle Shield Points: 160 (DR 15) 
  Marines: 4 (launch rate: 1) 
  Hull Points: 320 (DR 15) 
  Passengers: 2 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 80 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 8 months 
  Ramming (9 squares/action) 
  20 
  Sensors: 4 (Laser Radar) 
  Attack (6 squares/action) 
  40 
   
  Cruising (3 squares/action) 
  60 
   
  0 
  80 
  Weapon: Light Laser; Fire Arc: Turret; Attack Bonus: +6 (+0 size, +6 fire control); Damage: 3d10x2; 
  Range: 18. 
  Weapon: Grapple Gun; Fire Arc: Front; Attack Bonus: +4 (+0 size, +4 fire control); Damage: Grapple; 
  Range: 2. 
   
   
   
  Decados Assault Lander, Defiler class 
  Class: Assault Lander 
  Initiative: -1 (+1 maneuver jets, -2 thrust) 
  Size: Large (120 m long) 
  Maneuver: -1 (+1 maneuver jets, -2 thrust) 
  Grade: Lander 
  Defense: 19 (+1 maneuver jets, -2 thrust, +10 armor) 
  Crew: 26 (minimum: 4) 
  Battle Shield Points: 160 (DR 20) 
  Marines: 6 (launch rate: 2) 
  Hull Points: 400 (DR 20) 
  Passengers: 2 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 100 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 10 months 
  Ramming (9 squares/action) 
  40 
  Sensors: 5 (EMS) 
  Attack (6 squares/action) 
  80 
   
  Cruising (3 squares/action) 
  120 
   
  0 
  160 
  Weapon: Medium Slug Guns (4); Fire Arc: 2 left, 2 right; Attack Bonus: +5 (-1 size, +6 fire control); 
  Damage: 6d10x2 (shield negates); Range: 14. 
  Weapon: EM Pulse Guns (2 fire-linked); Fire Arc: Turret; Attack Bonus: +5 (-1 size, +6 fire control); 
  Damage: 4d10 (overpower); Range: 18. 
  Weapon: Grapple Gun; Fire Arc: Front; Attack Bonus: +3 (-1 size, +4 fire control); Damage: Grapple; 
  Range: 2. 
   
   
   
   
   
   
   
   
   
   
   
  
  Al-Malik Destroyer, Efreet class 
  Class: Destroyer 
  Initiative: +1 (+0 maneuver jets, +1 thrust) 
  Size: Large (120 m long) 
  Maneuver: +1 (+0 maneuver jets, +1 thrust) 
  Grade: Atmosphere 
  Defense: 21 (+0 maneuver jets, +1 thrust, +10 armor) 
  Crew: 40 (minimum: 4) 
  Battle Shield Points: 120 (DR 20) 
  Marines: 11 (launch rate: 3) 
  Hull Points: 400 (DR 20) 
  Passengers: 2 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 100 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 10 months 
  Ramming (9 squares/action) 
  40 
  Sensors: 7 (Neutrinos) 
  Attack (6 squares/action) 
  80 
   
  Cruising (3 squares/action) 
  120 
   
  0 
  160 
  Weapon: Rocket Launchers (14, 7 rockets each); Fire Arc: 7 left, 7 right; Damage: 4d10x2 (ignores 
  shield); Missile Quality: +5. 
  Weapon: Missile Launchers (2x2 fire-linked, 5 missiles each); Fire Arc: 2x2 turret; Damage: 7d10 
  (ignores shield); Missile Quality: +10. 
  Weapon: Grapple Gun; Fire Arc: Front; Attack Bonus: +4 (-1 size, +4 fire control); Damage: Grapple; 
  Range: 2. 
   
   
   
  Li Halan Frigate, Iskati class 
  Class: Frigate 
  Initiative: +0 (+1 maneuver jets, -1 thrust) 
  Size: Medium (60 m long) 
  Maneuver: +0 (+1 maneuver jets, -1 thrust) 
  Grade: Atmosphere 
  Defense: 20 (+1 maneuver jets, -1 thrust, +10 armor) 
  Crew: 26 (minimum: 2) 
  Battle Shield Points: 80 (DR 15) 
  Marines: 10 (launch rate: 2) 
  Hull Points: 240 (DR 15) 
  Passengers: 2 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 60 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 6 months 
  Ramming (9 squares/action) 
  20 
  Sensors: 5 (Laser Radar) 
  Attack (6 squares/action) 
  40 
   
  Cruising (3 squares/action) 
  60 
   
  0 
  80 
  Weapon: Medium Lasers (10); Fire Arc: 5 left, 5 right; Attack Bonus: +6 (+0 size, +6 fire control); 
  Damage: 4d10x2; Range: 24. 
  Weapon: Grapple Gun; Fire Arc: Front; Attack Bonus: +4 (+0 size, +4 fire control); Damage: Grapple; 
  Range: 2. 
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  Decados Cruiser, Grigori class 
  Class: Frigate 
  Initiative: -1 (+0 maneuver jets, -1 thrust) 
  Size: Large (140 m long) 
  Maneuver: -1 (+0 maneuver jets, -1 thrust) 
  Grade: Void 
  Defense: 19 (+0 maneuver jets, -1 thrust, +10 armor) 
  Crew: 53 (minimum: 7) 
  Battle Shield Points: 200 (DR 20) 
  Marines: 8 (launch rate: 3) 
  Hull Points: 560 (DR 20) 
  Marauders: 3 
  Speed 
  Standard Shield Points 
  Passengers: 4 
  Ramming (9 squares/action) 
  0 
  Cargo Capacity: 140 tons 
  Ramming (6 squares/action) 
  60 
  Life Support: 14 months 
  Attack (3 squares/action) 
  120 
  Sensors: 7 (EMS) 
  Cruising (0 squares/action) 
  180 
  Weapon: Light Meson Cannons (6); Fire Arc: 2x3 turret; Attack Bonus: +7 (-1 size, +8 fire control); 
  Damage: 7d10x2 (overpower); Range: 11. 
  Weapon: Light Lasers (6); Fire Arc: 3 left, 3 right; Attack Bonus: +5 (-1size, +6 fire control); Damage: 
  3d10x2; Range: 18. 
  Weapon: Medium Blasters (6); Fire Arc: 3 left, 3 right; Attack Bonus: +5 (-1 size, +6 fire control); 
  Damage: 5d10x2; Range: 18. 
  Weapon: Gatling Lasers (6); Fire Arc: 3 left, 3 right; Attack Bonus: +7 (-1 size, +8 fire control); 
  Damage: 2d10x2 (shield ignores); Range: 2. 
  Weapon: Grapple Gun; Fire Arc: Front; Attack Bonus: +5 (-1 size, +6 fire control); Damage: Grapple; 
  Range: 2. 
   
   
   
  Imperial Dreadnought, Maestekulos class 
  Class: Dreadnought 
  Initiative: -3 (-1 maneuver jets, -2 thrust) 
  Size: Huge (250 m long) 
  Maneuver: -3 (-1 maneuver jets, -2 thrust) 
  Grade: Void 
  Defense: 17 (-1 maneuver jets, -2 thrust, +10 armor) 
  Crew: 79 (minimum: 9) 
  Battle Shield Points: 320 (DR 25) 
  Marines: 16 (launch rate: 8) 
  Hull Points: 1000 (DR 25) 
  Marauders: 10 
  Speed 
  Standard Shield Points 
  Passengers: 6 
  Ramming (9 squares/action) 
  0 
  Cargo Capacity: 250 tons 
  Ramming (6 squares/action) 
  80 
  Life Support: 25 months 
  Attack (3 squares/action) 
  160 
  Sensors: 8 (Neutrinos) 
  Cruising (0 squares/action) 
  240 
  Weapon: Meson Cannon; Fire Arc: Front; Attack Bonus: +6 (-2 size, +8 fire control); Damage: 
  15d10+70x2 (overpower); Range: 7. 
  Weapon: Heavy Blasters (9); Fire Arc: 3x3 turret; Attack Bonus: +4 (-2 size, +6 fire control); Damage: 
  6d10x2; Range: 24. 
  Weapon: Medium Lasers (10); Fire Arc: 5 left, 5 right; Attack Bonus: +4 (-2 size, +6 fire control); 
  Damage: 4d10x2; Range: 24. 
  Weapon: Heavy Lasers (10); Fire Arc: 5 left, 5 right; Attack Bonus: +4 (-2 size, +6 fire control); 
  Damage: 5d10x2; Range: 36. 
  Weapon: Gatling Lasers (2); Fire Arc: 1 left, 1 right; Attack Bonus: +4 (-2 size, +6 fire control); 
  Damage: 2d10x2 (shield ignores); Range: 2. 
  Weapon: Grapple Guns (4); Fire Arc: 2 left, 2 right; Attack Bonus: +4 (-2 size, +6 fire control); 
  Damage: Grapple; Range: 2. 
   
   
   
   
  
  Imperial Cruiser, Vladimir class 
  Class: Cruiser 
  Initiative: +0 (+1 maneuver jets, -1 thrust) 
  Size: Large (160 m long) 
  Maneuver: +0 (+1 maneuver jets, -1 thrust) 
  Grade: Void 
  Defense: 20 (+1 maneuver jets, -1 thrust, +10 armor) 
  Crew: 53 (minimum: 7) 
  Battle Shield Points: 240 (DR 20) 
  Marines: 8 (launch rate: 3) 
  Hull Points: 560 (DR 20) 
  Marauders: 3 
  Speed 
  Standard Shield Points 
  Passengers: 4 
  Ramming (9 squares/action) 
  0 
  Cargo Capacity: 140 tons 
  Ramming (6 squares/action) 
  60 
  Life Support: 14 months 
  Attack (3 squares/action) 
  120 
  Sensors: 8 (Neutrinos) 
  Cruising (0 squares/action) 
  180 
  Weapon: Light Lasers (10); Fire Arc: 5 left, 5 right; Attack Bonus: +5 (-1size, +6 fire control); Damage: 
  3d10x2; Range: 18. 
  Weapon: Heavy Lasers (6); Fire Arc: 3 left, 3 right; Attack Bonus: +5 (-1size, +6 fire control); 
  Damage: 5d10x2; Range: 36. 
  Weapon: Heavy Blasters (6); Fire Arc: 2x3 turret; Attack Bonus: +7 (-1 size, +8 fire control); Damage: 
  6d10x2; Range: 24. 
  Weapon: Gatling Lasers (2); Fire Arc: 1 left, 1 right; Attack Bonus: +5 (-1 size, +6 fire control); 
  Damage: 2d10x2 (shield ignores); Range: 2. 
  Weapon: Grapple Guns (4); Fire Arc: 2 left, 2 right; Attack Bonus: +5 (-1 size, +6 fire control); 
  Damage: Grapple; Range: 2. 
   
   
   
  Decados Dreadnought, Anikrunta class 
  Class: Dreadnought 
  Initiative: -2 (+0 maneuver jets, -2 thrust) 
  Size: Huge (270 m long) 
  Maneuver: -2 (+0 maneuver jets, -2 thrust) 
  Grade: Void 
  Defense: 18 (+0 maneuver jets, -2 thrust, +10 armor) 
  Crew: 85 (minimum: 9) 
  Battle Shield Points: 240 (DR 25) 
  Marines: 16 (launch rate: 8) 
  Hull Points: 1000 (DR 25) 
  Marauders: 10 
  Speed 
  Standard Shield Points 
  Passengers: 6 
  Ramming (9 squares/action) 
  0 
  Cargo Capacity: 250 tons 
  Ramming (6 squares/action) 
  80 
  Life Support: 25 months 
  Attack (3 squares/action) 
  160 
  Sensors: 8 (Neutrinos) 
  Cruising (0 squares/action) 
  240 
  Weapon: Meson Cannon; Fire Arc: Front; Attack Bonus: +6 (-2 size, +8 fire control); Damage: 
  15d10+70x2 (overpower); Range: 7. 
  Weapon: Light Meson Cannons (9); Fire Arc: 3x3 turret; Attack Bonus: +7 (-1 size, +8 fire control); 
  Damage: 7d10x2 (overpower); Range: 11. 
  Weapon: Heavy Blasters (8); Fire Arc: 4 left, 4 right; Attack Bonus: +4 (-2 size, +6 fire control); 
  Damage: 6d10x2; Range: 24. 
  Weapon: Medium Lasers (6); Fire Arc: 3 left, 3 right; Attack Bonus: +4 (-2 size, +6 fire control); 
  Damage: 4d10x2; Range: 24. 
  Weapon: Gremlin Guns (2); Fire Arc: 1 left, 1 right; Attack Bonus: +4 (-2 size, +6 fire control);  
  Damage: System damage (-5 to actions for 4 turns); Range: 9. 
  Weapon: Gatling Lasers (4); Fire Arc: 2 left, 2 right; Attack Bonus: +4 (-2 size, +6 fire control); 
  Damage: 2d10x2 (shield ignores); Range: 2. 
  Weapon: Grapple Guns (4); Fire Arc: 2 left, 2 right; Attack Bonus: +4 (-2 size, +6 fire control); 
  Damage: Grapple; Range: 2. 
   
   
  
  Hazat Frigate, Scorpion class 
  Class: Frigate 
  Initiative: +0 (+0 maneuver jets, +0 thrust) 
  Size: Medium (84 m long) 
  Maneuver: +0 (+0 maneuver jets, +0 thrust) 
  Grade: Atmosphere 
  Defense: 20 (+0 maneuver jets, +0 thrust, +10 armor) 
  Crew: 25 (minimum: 2) 
  Battle Shield Points: 80 (DR 15) 
  Marines: 14 (launch rate: 3) 
  Hull Points: 240 (DR 15) 
  Passengers: 2 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 60 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 6 months 
  Ramming (9 squares/action) 
  20 
  Sensors: 5 (Infrared) 
  Attack (6 squares/action) 
  40 
   
  Cruising (3 squares/action) 
  60 
   
  0 
  80 
  Weapon: Medium Blasters (2 fire-linked); Fire Arc: Turret; Attack Bonus: +6 (+0 size, +6 fire control); 
  Damage: 6d10x2; Range: 18. 
  Weapon: Light Lasers (6); Fire Arc: 3 left, 3 right; Attack Bonus: +4 (+0 size, +4 fire control); Damage: 
  3d10x2; Range: 18. 
  Weapon: Grapple Guns (3); Fire Arc: 1 front, 1 left, 1 right; Attack Bonus: +4 (+0 size, +4 fire control); 
  Damage: Grapple; Range: 2. 
   
  Al-Malik Frigate, Spider class 
  Class: Frigate 
  Initiative: +1 (+0 maneuver jets, +1 thrust) 
  Size: Medium (65 m long) 
  Maneuver: +1 (+0 maneuver jets, +1 thrust) 
  Grade: Atmosphere 
  Defense: 21 (+0 maneuver jets, +1 thrust, +10 armor) 
  Crew: 26 (minimum: 2) 
  Battle Shield Points: 80 (DR 15) 
  Marines: 9 (launch rate: 2) 
  Hull Points: 240 (DR 15) 
  Passengers: 2 
  Speed 
  Speed 
  Cargo Capacity: 60 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 6 months 
  Ramming (9 squares/action) 
  20 
  Sensors: 7 (EMS) 
  Attack (6 squares/action) 
  40 
   
  Cruising (3 squares/action) 
  60 
   
  0 
  80 
  Weapon: Rocket Launchers (8, 7 rockets each); Fire Arc: 4 left, 4 right; Damage: 4d10x2 (ignores 
  shield); Missile Quality: +5. 
  Weapon: Missile Launchers (2 fire-linked, 5 missiles each); Fire Arc: Turret; Damage: 7d10 (ignores 
  shield); Missile Quality: +10. 
  Weapon: Grapple Gun; Fire Arc: Front; Attack Bonus: +4 (+0 size, +4 fire control); Damage: Grapple; 
  Range: 2. 
   
  Luxury Liner 
  Class: Luxury Liner 
  Initiative: -5 (-1 maneuver jets, -4 thrust) 
  Size: Large (150 m long) 
  Maneuver: -5 (-1 maneuver jets, -4 thrust) 
  Grade: Void 
  Defense: 15 (-1 maneuver jets, -4 thrust, +10 armor) 
  Crew: 9 (minimum: 3) 
  Battle Shield Points: 0 
  Marines: 8 (launch rate: 2) 
  Hull Points: 600 (DR 20) 
  Passengers: 120 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 200 tons 
  Attack (6 squares/action) 
  0 
  Life Support: 15 months 
  Cruising (3 squares/action) 
  60 
  Sensors: 4 (Laser Radar) 
  0 
  120 
  
  Decados Frigate, Mantis class 
  Class: Frigate 
  Initiative: -1 (+0 maneuver jets, -1 thrust) 
  Size: Medium (50 m long) 
  Maneuver: -1 (+0 maneuver jets, -1 thrust) 
  Grade: Atmosphere 
  Defense: 19 (+0 maneuver jets, -1 thrust, +10 armor) 
  Crew: 24 (minimum: 2) 
  Battle Shield Points: 0 
  Marines: 9 (launch rate: 2) 
  Hull Points: 240 (DR 15) 
  Passengers: 2 
  Speed 
  Speed 
  Cargo Capacity: 60 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 6 months 
  Ramming (9 squares/action) 
  20 
  Sensors: 4 (Infrared) 
  Attack (6 squares/action) 
  40 
   
  Cruising (3 squares/action) 
  60 
   
  0 
  80 
  Weapon: Medium Blasters (2 fire-linked); Fire Arc: Turret; Attack Bonus: +6 (+0 size, +6 fire control); 
  Damage: 6d10x2; Range: 18. 
  Weapon: Medium Blasters (8); Fire Arc: 4 left, 4 right; Attack Bonus: +4 (+0 size, +4 fire control); 
  Damage: 5d10x2; Range: 18. 
  Weapon: Grapple Gun; Fire Arc: Front; Attack Bonus: +4 (+0 size, +4 fire control); Damage: Grapple; 
  Range: 2. 
   
   
   
  Hazat Destroyer, Manticore class 
  Class: Destroyer 
  Initiative: +0 (+0 maneuver jets, +0 thrust) 
  Size: Large (140 m long) 
  Maneuver: +0 (+0 maneuver jets, +0 thrust) 
  Grade: Atmosphere 
  Defense: 20 (+0 maneuver jets, +0 thrust, +10 armor) 
  Crew: 38 (minimum: 4) 
  Battle Shield Points: 160 (DR 20) 
  Marines: 16 (launch rate: 4) 
  Hull Points: 400 (DR 20) 
  Passengers: 2 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 100 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 10 months 
  Ramming (9 squares/action) 
  40 
  Sensors: 6 (EMS) 
  Attack (6 squares/action) 
  80 
   
  Cruising (3 squares/action) 
  120 
   
  0 
  160 
  Weapon: Medium Blasters (2x2 fire-linked); Fire Arc: 2x2 turret; Attack Bonus: +5 (-1 size, +6 fire 
  control); Damage: 6d10x2; Range: 18. 
  Weapon: Light Blasters (12); Fire Arc: 6 right, 6 left; Attack Bonus: +5 (-1 size, +6 fire control); 
  Damage: 4d10x2; Range: 12. 
  Weapon: Grapple Guns (3); Fire Arc: 1 front, 1 left, 1 right; Attack Bonus: +4 (+0 size, +4 fire control); 
  Damage: Grapple; Range: 2. 
   
   
   
   
   
   
   
   
   
   
   
  
  Hawkwood Destroyer, Griffin class 
  Class: Destroyer 
  Initiative: +1 (+1 maneuver jets, +0 thrust) 
  Size: Large (115 m long) 
  Maneuver: +1 (+1 maneuver jets, +0 thrust) 
  Grade: Atmosphere 
  Defense: 21 (+1 maneuver jets, +0 thrust, +10 armor) 
  Crew: 40 (minimum: 4) 
  Battle Shield Points: 120 (DR 20) 
  Marines: 11 (launch rate: 3) 
  Hull Points: 400 (DR 20) 
  Passengers: 2 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 100 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 10 months 
  Ramming (9 squares/action) 
  40 
  Sensors: 5 (Densometer) 
  Attack (6 squares/action) 
  80 
   
  Cruising (3 squares/action) 
  120 
   
  0 
  160 
  Weapon: Light Lasers (14); Fire Arc: 7 left, 7 right; Attack Bonus: +5 (-1size, +6 fire control); Damage: 
  3d10x2; Range: 18. 
  Weapon: Missile Launchers (2x2 fire-linked, 5 missiles each); Fire Arc: 2x2 turret; Damage: 7d10 
  (ignores shield); Missile Quality: +10. 
  Weapon: Grapple Gun; Fire Arc: Front; Attack Bonus: +3 (-1 size, +4 fire control); Damage: Grapple; 
  Range: 2. 
   
   
   
  Decados Destroyer, Tupok’ta class 
  Class: Destroyer 
  Initiative: -1 (+0 maneuver jets, -1 thrust) 
  Size: Large (120 m long) 
  Maneuver: -1 (+0 maneuver jets, -1 thrust) 
  Grade: Atmosphere 
  Defense: 19 (+0 maneuver jets, -1 thrust, +10 armor) 
  Crew: 34 (minimum: 4) 
  Battle Shield Points: 80 (DR 20) 
  Marines: 12 (launch rate: 3) 
  Hull Points: 400 (DR 20) 
  Passengers: 2 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 100 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 10 months 
  Ramming (9 squares/action) 
  40 
  Sensors: 6 (Infrared) 
  Attack (6 squares/action) 
  80 
   
  Cruising (3 squares/action) 
  120 
   
  0 
  160 
  Weapon: Medium Slug Guns (12); Fire Arc: 6 left, 6 right; Attack Bonus: +5 (-1 size, +6 fire control); 
  Damage: 6d10x2 (shield negates); Range: 14. 
  Weapon: EM Pulse Guns (2x2 fire-linked); Fire Arc: 2x2 turret; Attack Bonus: +5 (-1 size, +6 fire 
  control); Damage: 4d10 (overpower); Range: 18. 
  Weapon: Grapple Gun; Fire Arc: Front; Attack Bonus: +3 (-1 size, +4 fire control); Damage: Grapple; 
  Range: 2. 
   
   
   
   
   
   
   
   
   
   
   
  
  Li Halan Destroyer, Dragon class 
  Class: Destroyer 
  Initiative: +0 (+1 maneuver jets, -1 thrust) 
  Size: Large (130 m long) 
  Maneuver: +0 (+1 maneuver jets, -1 thrust) 
  Grade: Atmosphere 
  Defense: 20 (+1 maneuver jets, -1 thrust, +10 armor) 
  Crew: 36 (minimum: 4) 
  Battle Shield Points: 160 (DR 20) 
  Marines: 12 (launch rate: 3) 
  Hull Points: 400 (DR 20) 
  Passengers: 2 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 100 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 10 months 
  Ramming (9 squares/action) 
  40 
  Sensors: 5 (Densometer) 
  Attack (6 squares/action) 
  80 
   
  Cruising (3 squares/action) 
  120 
   
  0 
  160 
  Weapon: Medium Lasers (2 fire-linked); Fire Arc: Turret; Attack Bonus: +5 (-1 size, +6 fire control); 
  Damage: 5d10x2; Range: 24. 
  Weapon: Medium Lasers (14); Fire Arc: 7 left, 7 right; Attack Bonus: +5 (-1 size, +6 fire control); 
  Damage: 4d10x2; Range: 24. 
  Weapon: Grapple Gun; Fire Arc: Front; Attack Bonus: +3 (-1 size, +4 fire control); Damage: Grapple; 
  Range: 2. 
   
   
   
  Hawkwood Assault Lander, Vindicator class 
  Class: Assault Lander 
  Initiative: -1 (+1 maneuver jets, -2 thrust) 
  Size: Large (100 m long) 
  Maneuver: -1 (+1 maneuver jets, -2 thrust) 
  Grade: Lander 
  Defense: 19 (+1 maneuver jets, -2 thrust, +10 armor) 
  Crew: 26 (minimum: 4) 
  Battle Shield Points: 160 (DR 20) 
  Marines: 6 (launch rate: 2) 
  Hull Points: 400 (DR 20) 
  Passengers: 2 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 100 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 10 months 
  Ramming (9 squares/action) 
  40 
  Sensors: 5 (Densometer) 
  Attack (6 squares/action) 
  80 
   
  Cruising (3 squares/action) 
  120 
   
  0 
  160 
  Weapon: Light Lasers (6); Fire Arc: 3 left, 3 right; Attack Bonus: +3 (-1size, +4 fire control); Damage: 
  3d10x2; Range: 18. 
  Weapon: Missile Launchers (2 fire-linked, 5 missiles each); Fire Arc: Turret; Damage: 7d10 (ignores 
  shield); Missile Quality: +10. 
  Weapon: Grapple Gun; Fire Arc: Front; Attack Bonus: +3 (-1 size, +4 fire control); Damage: Grapple; 
  Range: 2. 
   
   
   
   
   
   
   
   
   
   
   
  
  Muster Galliot, Van Owen class 
  Class: Galliot 
  Initiative: +4 (+2 maneuver jets, +2 thrust) 
  Size: Medium (85 m long) 
  Maneuver: +4 (+2 maneuver jets, +2 thrust) 
  Grade: Atmosphere 
  Defense: 24 (+2 maneuver jets, +2 thrust, +10 armor) 
  Crew: 31 (minimum: 2) 
  Battle Shield Points: 80 (DR 15) 
  Marines: 20 (launch rate: 5) 
  Hull Points: 280 (DR 15) 
  Passengers: 2 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 70 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 7 months 
  Ramming (9 squares/action) 
  20 
  Sensors: 5 (Laser Radar) 
  Attack (6 squares/action) 
  40 
   
  Cruising (3 squares/action) 
  60 
   
  0 
  80 
  Weapon: Light Blasters (4); Fire Arc: 2 left, 2 right; Attack Bonus: +4 (+0 size, +4 fire control); 
  Damage: 4d10x2; Range: 12. 
  Weapon: Grapple Guns (7); Fire Arc: 1 front, 3 left, 3 right; Attack Bonus: +4 (+0 size, +4 fire control); 
  Damage: Grapple; Range: 2. 
   
   
   
  Avestite Galliot, Halvor class 
  Class: Galliot 
  Initiative: +2 (+1 maneuver jets, +1 thrust) 
  Size: Medium (78 m long) 
  Maneuver: +2 (+1 maneuver jets, +1 thrust) 
  Grade: Atmosphere 
  Defense: 22 (+1 maneuver jets, +1 thrust, +10 armor) 
  Crew: 26 (minimum: 2) 
  Battle Shield Points: 80 (DR 15) 
  Marines: 20 (launch rate: 5) 
  Hull Points: 280 (DR 15) 
  Passengers: 2 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 70 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 7 months 
  Ramming (9 squares/action) 
  20 
  Sensors: 7 (Infrared) 
  Attack (6 squares/action) 
  40 
   
  Cruising (3 squares/action) 
  60 
   
  0 
  80 
  Weapon: Heat Blasters (4); Fire Arc: 2 left, 2 right; Attack Bonus: +4 (+0 size, +4 fire control); 
  Damage: 4d10x2; Range: 15. 
  Weapon: Tractor Beam; Fire Arc: Front; Attack Bonus: +4 (+0 size, +4 fire control); Damage: Special 
  (decelerates target ship by one category per turn); Range: 7. 
  Weapon: Grapple Guns (4); Fire Arc: 2 left, 2 right; Attack Bonus: +4 (+0 size, +4 fire control); 
  Damage: Grapple; Range: 2. 
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  Hawkwood Galliot, Darius class 
  Class: Galliot 
  Initiative: +2 (+1 maneuver jets, +1 thrust) 
  Size: Medium (85 m long) 
  Maneuver: +2 (+1 maneuver jets, +1 thrust) 
  Grade: Atmosphere 
  Defense: 22 (+1 maneuver jets, +1 thrust, +10 armor) 
  Crew: 30 (minimum: 2) 
  Battle Shield Points: 80 (DR 15) 
  Marines: 20 (launch rate: 5) 
  Hull Points: 280 (DR 15) 
  Passengers: 2 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 70 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 7 months 
  Ramming (9 squares/action) 
  20 
  Sensors: 5 (Densometer) 
  Attack (6 squares/action) 
  40 
   
  Cruising (3 squares/action) 
  60 
   
  0 
  80 
  Weapon: Light Lasers (8); Fire Arc: 4 left, 4 right; Attack Bonus: +4 (+0 size, +4 fire control); Damage: 
  3d10x2; Range: 18. 
  Weapon: Grapple Guns (5); Fire Arc: 1 front, 2 left, 2 right; Attack Bonus: +4 (+0 size, +4 fire control); 
  Damage: Grapple; Range: 2. 
   
   
  Imperial Small Starfighter, Paladin class 
  Class: Starfighter 
  Initiative: +6 (+2 maneuver jets, +4 thrust) 
  Size: Diminutive (10 m long) 
  Maneuver: +6 (+2 maneuver jets, +4 thrust) 
  Grade: Lander (Range 40 AU) 
  Defense: 26 (+2 maneuver jets, +4 thrust, +10 armor) 
  Crew: 1 
  Battle Shield Points: 20 (DR 5) 
  Marines: 0 
  Hull Points: 40 (DR 5) 
  Passengers: 0 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 0,05 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: ½ month 
  Attack (6 squares/action) 
  10 
  Sensors: 5 (Neutrinos) 
  0 
  20 
  Weapon: Light Lasers (2 fire-linked); Fire Arc: Front; Attack Bonus: +10 (+4 size, +6 fire control); 
  Damage: 4d10x2; Range: 18. 
   
   
  Escort Shuttle, Pelican Class 
  Class: Shuttle 
  Initiative: +5 (+1 maneuver jets, +4 thrust) 
  Size: Small (22 m long) 
  Maneuver: +5 (+1 maneuver jets, +4 thrust) 
  Grade: Lander (Range 120 AU) Defense: 25 (+1 maneuver jets, +4 thrust, +10 armor) 
  Crew: 3 (Minimum 1) 
  Battle Shield Points: 40 (DR 5) 
  Marines: 0 
  Hull Points: 80 (DR 5) 
  Passengers: 8 
  Speed 
  Standard Shield Points 
  Cargo Capacity: 20 tons 
  Ramming (12 squares/action) 
  0 
  Life Support: 2 month 
  Attack (6 squares/action) 
  20 
  Sensors: 4 (Radar) 
  0 
  40 
  Weapon: Light Laser; Fire Arc: Front; Attack Bonus: +4 (+2 size, +2 fire control); Damage: 3d10x2; 
  Range: 18. 
  Weapon: Light Laser; Fire Arc: Turret; Attack Bonus: +4 (+2 size, +2 fire control); Damage: 3d10x2; 
  Range: 18. 
   
  
SOURCE: textdata/thevault/Fading Suns/Fading Suns d20 Starships.pdf