TEXT: WILD CARDS - SCARE SHEETS
  1
  	
  NOEL MATTHEWS
  SCARE SHEET: NOEL MATTHEWS
  HISTORY
  Noel Matthews is a hermaphrodite, born with both male and 
  female genitals. He is small in stature and has brown hair and 
  blue eyes. He was raised male by his radical feminist mother, 
  who spends all her time campaigning for women’s causes, and 
  his stay-at-home professorial father.
  While studying at Cambridge, one of his house mates is 
  a minor Jordanian prince named Siraj. After graduation 
  Matthews maintains their friendship, especially as Siraj slowly 
  becomes a powerful moderate voice in increasingly funda-
  mentalist Arab politics.
  Matthews becomes a world-famous stage magician who per-
  forms all his illusions through old-fashioned sleight of hand 
  rather than with ace powers. While playing the magician, he 
  dresses all in black, from his boots to his leather jacket and 
  snap-brimmed fedora, relieved only by a diamond lapel pin in 
  the shape of a comet.
  His magician skills are authentic, but the job is mainly a cover 
  for his real occupation: He’s a secret agent for the British 
  Order of the Silver Helix, who gave him the codename Double 
  Helix that he refused under any circumstances to use. He has 
  the power to teleport to any place he can clearly visualize and 
  he can shape his body into different forms (male ones during 
  the day and female ones at night), enabling him to be a skillful 
  spy and one of the Silver Helix’s most accomplished assassins.
  To use his teleportation powers at night, he must be Lilith, 
  his female avatar. The 5’10” Lilith is incredibly beautiful and 
  sexy, with waist-length black hair and silver eyes, dressed all 
  in black. She carries blade sheaths on her thighs and the small 
  of her back as well as at least one concealed pistol. Matthews 
  often uses this avatar to seduce male targets. One of his 
  immediate targets as Lilith is Lohengrin. Besides becoming 
  Lohengrin’s lover, Lilith also joins the Committee, so he has 
  a source for inside information on the Committee’s activities. 
  She attempts, but surprisingly fails, to land Drummer Boy, 
  but nonetheless manages to poison his mind against John 
  Fortune by relating to him the biblical story of how David set 
  Bathsheba’s husband Uriah into the heat of battle so he would 
  get Bathsheba for himself. The jealousy this creates serves to 
  weaken the Committee, preventing it from becoming a threat 
  to the Silver Helix. She also has a sexual encounter with Tom 
  Weathers during one of his more lucid nights.
  Matthews initial daytime avatar is Bahir, a short, muscular 
  man who regularly wears a cloth-of-gold cloak fastened at his 
  throat with green jade crescents. His skin is darkish, his eyes 
  gold, his beard red-gold. His nickname is the Sword of Allah 
  Sir,
  Noel Matthews is one of the most dangerous aces in the world. Cunning and treacherous, he will do 
  anything to achieve his goals, which, for the moment, seem to be focused solely on personal matters.
  We would do well to keep an alert eye on him and watch closely in case he gets up to any more 
  international trickery. I would predict that his ego and his need to be in the spotlight (see his cover 
  career) will force him to retake the world stage sooner or later.
  Sincerely,
  Jamal Norwood
  SCARE operative
  
  2
  WILD CARDS - SCARE SHEETS
  	
  NOEL MATTHEWS
  there. They’ve killed his children and kidnapped Drake, put-
  ting him in a big truck. Matthews tracks the Highwayman 
  down and discovers he’d taken Drake to Nigeria (under 
  Captain Flint’s orders) and dumped him to explode at the 
  head of a People’s Paradise of Africa armored column.
  Bahir attempts to rescue Drake from the PPA, but is stymied 
  by Tom Weathers. Instead, he abducts Weathers’ daughter, 
  Sprout. Bahir implicates the Committee in the kidnaping so 
  he’ll have backup when he faces Weathers again for the hos-
  tage exchange. The exchange doesn’t go entirely as 
  planned, with Drake releas-
  ing a nuclear explosion in 
  New Orleans, The Amazing 
  Bubbles absorbing the blast 
  and going into a coma, 
  John Fortune losing his ace 
  powers (again), Weathers 
  leaving with Sprout, and all 
  the remaining Committee 
  members 
  threatened 
  with arrest by SCARE.
  No longer trusting the 
  Order of the Silver 
  Helix, 
  Matthews 
  needs 
  a 
  strong 
  Committee as a counterbalance, 
  so he decides to let the rifts he’d 
  caused in the organization to begin 
  healing. The first step is to reveal 
  his true identities to his Committee 
  comrades (including the fact that as Lilith 
  he’d been sleeping with Lohengrin), and then 
  resign from the group.
  Matthews comprehensively burns his bridges 
  with the Silver Helix by emphatically resign-
  ing and blackmailing Flint into resigning as 
  well by threatening to release Noel’s metic-
  ulous records of his missions for the agency. 
  (In the end, Flint’s resignation isn’t enough for 
  Matthews, who ends up making some discreet 
  statements to the World Court resulting in the 
  arrest of Flint and the Highwayman for war 
  crimes.)
  Out of the spy game (for now), Matthews 
  spends a lot of time in New York City while 
  he and Niobe undergo in vitro reproduc-
  tion treatments at the Jokertown 
  Clinic. Over the Thanksgiving 
  holiday, which they are uncom-
  fortably spending with Niobe’s 
  family, he surprisingly gets another 
  because he usually uses a scimitar while working for the Nur 
  al-Allah (but he’s not above using guns if the situation calls for 
  it). Officially, he’s an agent of the Caliphate, but he also (simul-
  taneously) works for Prince Siraj of Jordan, and, of course, the 
  Silver Helix.
  Bahir turns on the Nur when the time is right, and kills 
  him. This puts the Nur’s son, Abdul-Alim, at the head of the 
  Caliphate. Abdul (known as “the Idiot”) proves an unsuitable 
  puppet for British needs, so Bahir gets rid of him and pub-
  lically calls for the more moderate and pragmatic Siraj 
  of Transjordan to lead the Arab 
  world.
  Under 
  British 
  orders, 
  Noel tries to assassi-
  nate Tom Weathers. 
  He comes close, but the 
  Radical is ultimately 
  saved by Our Lady 
  of Pain. Noel then 
  goes to America at 
  the behest of Siraj 
  to kidnap Thomas 
  Drake. 
  There 
  he 
  meets and, improb-
  ably, 
  falls 
  in 
  love 
  with Niobe Winslow 
  (Genetrix), a love spurred by the 
  fact she could give him children, which 
  until now has been impossible for him 
  since he’s sterile. He snatches Niobe and 
  Drake away from a SCARE team and takes 
  them to his estate on the Cam, where they 
  meet his dying father, whom Matthews has 
  been tenderly nursing through his final illness. 
  They’re all one big happy family, and Matthews 
  decides to quit the spy business, but it’s not that 
  easy.
  Genetrix’s power trumps Matthew’s inadequa-
  cies, and he fathers children with her. Soon 
  thereafter Matthews (as Bahir) answers a sum-
  mons from Siraj, and when he teleports in to 
  the meeting barely escapes death. Siraj calls 
  Matthews (as Matthews) while he’s recovering 
  in the hospital, revealing that he knows the two 
  are the same. Because of their old friendship 
  Siraj tells Matthews he’s decided the shape-
  shifter is a danger to his plans and that Siraj is 
  going to have him killed.
  Realizing that it’s about to hit the fan, 
  Matthews rushes home only to find 
  that the Silver Helix has already been 
  
  WILD CARDS - SCARE SHEETS
  3
  	
  NOEL MATTHEWS
  call from Siraj. The Caliphate getting its clocks cleaned by the 
  PPA. He begs Matthews for help, and also, just in case, threat-
  ens to release the dossier he has on Matthews/Bahir to Tom 
  Weathers and the world.
  What can Matthews do? He rejoins the conflict. And with 
  Bahir’s cover basically blown, he develops a new male avatar, 
  Etienne Pelletier, who is clean-shaven, and taller and thinner 
  than Bahir, and ostensibly French- (not Arabic-) speaking. 
  The PPA army is advancing and Matthews tells Siraj they need 
  time. To get this time, he proposes a peace conference that 
  world opinion will force PPA President-For Life Dr. Kitengi 
  Nshombo to attend, and which will slow down the relentless 
  march of his army. Nshombo does agree, and Matthews has 
  time to concoct a maliciously cunning plan, as well as recruit a 
  team of shady aces to carry it out. His plan involves, for a start, 
  the liberation of the PPA’s state treasury, which is largely in the 
  form of gold bars.
  In the meantime, the peace conference is set up for Paris. At 
  a reception held at the Louvre, Jonathan Hive lets slip that 
  Matthews is Lilith and Bahir both, and Tom Weathers, who’s 
  attending the conference in disguise, goes ballistic. The 
  resulting battle leaves several Committee members dead, 
  Lohengrin maimed, and no telling how many priceless art-
  works destroyed.
  Matthews escapes, as usual, and the first thing he does is take 
  his very pregnant wife to Old Egypt, which is protected by 
  Thomas Drake and Sekhmet. Then he assembles his team to 
  rob the PPA of its gold.
  Less than a week after the disastrous Paris Peace Conference, 
  Lohengrin calls Matthews and tells him that Jerusha Carter 
  (Gardener) has a number of starving, sick, and injured 
  kids in Tanzania who have to get to a hospital urgently. At 
  first Matthews is indifferent to the request, but Lohengrin 
  shames him into making the effort to rescue the dying chil-
  dren. Finding the number of children needing to be rescued 
  to much for his own abilities, Matthews teleports Tesseract 
  (one of the aces on Matthews’ bank-heist team, who can cre-
  ate dimensional gates) to New York City where she can set up 
  a gate between the Jokertown Clinic and Africa and rescue 
  them all.
  Matthews’s team then pulls off their complicated caper, part 
  of which results in depositing some of the gold into one of 
  Matthews’ safe houses, while another part implicates the 
  Nshombos in the theft. Weathers, after learning that the 
  missing gold is in the Nshombos’s yacht, ignores the pres-
  ident-for-life’s pleas and ends his term, brutally. The PPA’s 
  Chinese and Indian allies, viewing the future of the nation as 
  a bad bet, pull out.
  Tom Weathers is still on the loose, and he has a gigantic 
  mad-on for Matthews. Noel teleports Gardener, Bugsy, and 
  Cameo to join Rustbelt in the final confrontation with the 
  crazed ace at Bunia. When Cameo is injured, he snatches an 
  artifact from Our Lady of Pain’s public tomb in Kongoville so 
  Cameo can channel her. Surprisingly, Cameo doesn’t use the 
  dead young woman’s ace to heal herself, but instead to topple 
  the undefeatable Tom Weathers, before dying herself.
  Soon afterwards, freed of entanglements with the Committee, 
  the Silver Helix, the Caliphate, and Tom Weathers, Noel’s wife 
  presents him with a healthy seven-pound, three-ounce baby 
  boy.
  PERSONALITY
  Devious, manipulative, cunning, and supremely arrogant, 
  Matthews is a stone cold killer who can have sex with you 
  all night and slit your throat in the morning. He claims to be 
  driven by crown and country and will do anything necessary 
  to protect them, but realities force him to drop that rational-
  ization. What he’s really about is Noel Matthews, and he’ll do 
  anything to make himself feel good. Never trust him to act for 
  someone else’s benefit unless it’s also in his self-interest.
  POWERS & ABILITIES
  Noel Matthews can teleport to any destination he can clearly 
  visualize, but only during the day (in male avatar form) or 
  night (in female avatar form)—not at dawn or dusk. He avoids 
  teleporting to moving targets or places he’s never seen in per-
  son or in reasonably detailed photographs.
  He can shape-shift into other human forms, and while he’s a 
  hermaphrodite with malformed genitals in his normal form, 
  his avatars are medically sound in all respects. He can at will 
  create a new avatar of approximately the same mass and the 
  appropriate gender, but it’s a time-consuming process, while 
  transforming into one of his regular avatars takes only a min-
  ute or so.
  Matthews has a wide array of skills, including knife-fighting, 
  unarmed combat, pistol use, sleight of hand, and the ability to 
  speak a number of dialects of idiomatic French, German, and 
  Name: Noel Matthews
  WC Name: None ; his avatars are named Lilith, Bahir, and 
  Etienne Pelletier; the Order gave him the codename 
  Double Helix
  Occupation: Stage magician, agent of the Order of the 
  Silver Helix, Committee member, assassin
  Base: His estate on the river Cam, near Cambridge, United 
  Kingdom, but since he can teleport, the entire world is 
  really his office
  WC Status: Ace
  Ethnicity: Caucasian
  
  4
  WILD CARDS - SCARE SHEETS
  	
  NOEL MATTHEWS
  POWERS
  Avatars: Morph 2 (avatar forms), Continuous, Limited: Takes 
  a minute to change form, Enhanced Advantage 1 (Attractive) 
  • 11 points
  Teleport: Teleport 13 (30 miles), Easy, Extended (8,000 miles), 
  Increased Mass 4, Turnabout; Quirk: Only when in avatar 
  form (–1 point) • 56 points
  EQUIPMENT 
  Motorcycle (Medium size, Str 1, Tou 8, Def 0, Speed 6)
  SKILLS 
  Acrobatics 4 (+6), Athletics 5 (+6), Deception 8 (+10), 
  Expertise: Espionage 7 (+10), Insight 6 (+10), Intimidation 4 
  (+6), Investigation 6 (+9), Perception 6 (+8), Ranged Combat 3 
  (+7), Sleight of Hand 6 (+10), Stealth 6 (+8), Technology 3 (+6)
  ADVANTAGES 
  Assessment, Attractive, Benefit 2 (Silver Helix agent, while 
  it lasts), Connected, Contacts, Daze (Deception), Defensive 
  Attack, Defensive Roll 3, Equipment 2 (usually weapons), 
  Evasion, Fast Grab, Improved Defense, Improved Initiative, 
  Languages 3 (Arabic, French, German, possibly others, English 
  native), Taunt, Well-informed
  OFFENSE 
  INITIATIVE +6
  Unarmed +7
  Close, Damage 1
  NOEL MATTHEWS 
  POWER LEVEL 7
  STRENGTH
  STAMINA
  AGILITY
  DEXTERITY
  FIGHTING
  INTELLECT
  AWARENESS
  PRESENCE
  1
  2
  2
  4
  7
  3
  4
  2
  DEFENSE 
  Dodge
  7
  Fortitude
  5
  Parry
  7
  Toughness
  5/2*
  Will
  8
  *Without Defensive Roll
  COMPLICATIONS 
  Motivation—Self-Interest: At various times he claims patrio-
  tism or noblesse oblige or thrill-seeking as the motivation for 
  his actions, but in reality Noel Matthews is just in it for himself. 
  Luckily, his own desires frequently lead him to the same end 
  result as more noble drives lead others.
  Disability: In his normal form, Matthews is a sterile hermaph-
  rodite with malformed genitals. This has caused him much 
  embarrassment over the years, leading (subconsciously) to his 
  practice of using sex as a weapon against others.
  Enemy: Matthews makes many enemies over his career, but 
  only Siraj and Tom Weathers have both the desire and the 
  ability to kill him and then seriously attempt to carry out their 
  threats.
  Identity: Until his covers are blown, Matthews has to take 
  elaborate precautions to make sure nobody (even his sup-
  posed allies) discovers Lilith, Bahir, Etienne Pelletier, and Noel 
  Matthews are the same person; for example, communicating 
  with his various clients only by cellphone with each identity 
  having a separate phone, and only changing from one form to 
  another when he can be sure nobody can see him.
  Power Loss: Matthews can’t use any of his powers at twilight or 
  dawn. To use his teleportation powers he must be in an avatar 
  form.
  Abilities 50 + Powers 67 + Advantages 21 + Skills 35 + 
  Defenses 12 = 185
  Arabic. He is particularly skilled in the art of seduction which, 
  combined with the way he designed his avatars, makes him 
  almost instantly attractive to most people of the opposite sex. 
  It also often makes him just as rapidly disliked by those of the 
  same gender as his avatar, who can sense the game he’s playing 
  even if his targets can’t.
  At twenty-eight, he’s older than the contestants on American 
  Hero—even his leader in the Committee, John Fortune, is still 
  a teenager. With an extra decade’s experience, Noel knows 
  how to manipulate them psychologically without need of psy-
  chic powers.
  ALLIES
  After many betrayals, Matthews has few steadfast allies. At one 
  time he could count on the entire Order of the Silver Helix, 
  but eventually only a few personal friends within the group 
  are still willing to even talk to him. The remaining members of 
  the Committee who will associate with him do so warily. Even 
  his loving wife sometimes has her doubts about him.
  ENEMIES
  At one time or another just about everyone in the Wild Cards 
  world is out of sorts with Matthews. Siraj, though, made a 
  number of attempts on Matthews’s life (in his various forms) 
  and went the extra step of setting up a blackmail scheme with 
  Matthews’s death as the likely result of betrayal. And Tom 
  Weathers sacrificed dozens of innocents just in hopes of luring 
  Matthews into the open where he’d get a chance to kill him.
  
  WILD CARDS - SCARE SHEETS
  5
  	
  NOEL MATTHEWS
  CREDITS & LICENSE
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  Open Game License v 1.0 Copyright 2000, Wizards of the 
  Coast, Inc. 
  System Reference Document, Copyright 2000, Wizards of the 
  Coast, Inc., Authors Jonathan Tweet, Monte Cook, Skip 
  Williams, based on original material by E. Gary Gygax 
  and Dave Arneson. 
  Modern System Reference Document, Copyright 2002-2004, 
  Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff 
  Grubb, Rich Redman, Charles Ryan, Eric Cagle, David 
  Noonan, Stan!, Christopher Perkins, Rodney Thompson, 
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  Publishing; Author Steve Kenson. 
  Advanced Player’s Manual, Copyright 2005, Green Ronin 
  Publishing, LLC; Author Skip Williams. 
  Silver Age Sentinels d20, Copyright 2002, Guardians of Order, 
  Inc.; Authors Stephen Kenson, Mark C. Mackinnon, Jeff 
  Mackintosh, Jesse Scoble. 
  Mutants & Masterminds, Second Edition, Copyright 2005, 
  Green Ronin Publishing, LLC; Author Steve Kenson. 
  DC Adventures Hero’s Handbook, Copyright 2010, Green 
  Ronin Publishing, LLC; Author Steve Kenson. 
  Mutants & Masterminds Hero’s Handbook, Copyright 2011, 
  Green Ronin Publishing, LLC; Author Steve Kenson.
  Wild Cards Campaign Setting, Copyright 2008, Green Ronin 
  Publishing; Authors John Jos. Miller and Steve Kenson.
  Wildcards SCARE Sheet #15: Noel Matthews, Copyright 2013, 
  Green Ronin Publishing; Authors John Jos. Miller and 
  Steve Kenson.
  Wild Cards - SCARE Sheets #15: Noel Matthews
  Writing and Design: John Jos. Miller and Steve Kenson
  Development: Jon Leitheusser
  Original Character Creation: Melinda M. Snodgrass
  Editing: Spike Y Jones
  Art Direction: Pauline Benney
  Graphic Design: Hal Mangold
  Interior Art: Darren Calvert
  Publisher: Chris Pramas
  Green Ronin Staff: Pauline Benney, Bill Bodden, Joe Carriker, Steve 
  Kenson, Jon Leitheusser, Nicole Lindroos, Hal Mangold, Jack Norris, 
  Chris Pramas, Donna Prior, Evan Sass, Marc Schmalz
  Wildcards SCARE Sheet #15: Noel Matthews is ©2013 Green Ronin 
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