TEXT:  
  GP
  Starting GP
  Lifestyle 
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
   
  GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
   Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 4 
  �  Crane, portable (Adventure, AEG) 
  � Hacksaw (Adventure, AEG) 
  � Golembane scarab (Adventure; DMG) 
  � Wand of cure light wounds (Regional; DMG) 
  � Wand of knock (5 charges) (Adventure; PHB) 
   
  APL 6 (all of APL4 plus the following) 
   
  APL 8 (all of APLs 2-6 plus the following) 
   
  APL 10 (all of APLs 4-8 plus the following) 
  � Potion of greater magic weapon +2 (Adventure; DMG; 1,200 gp)
  Adventure Record#
  595 CY 
  A D V E N T U R E  
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675xp; 525gp 
   
  APL 6 
  max 900xp; 670gp 
   
  APL 8 
  max 1,125xp; 1,000gp 
   
  APL 10 
  max 1,350xp; 1,925gp 
   
  (The lower gold cap is on
  purpose 
  due 
  to 
  the
  vouchers) 
   
   
  Voucher: You have obtained a set of vouchers. These represent
  credit, that can be used to obtain equipment in any Sunndi
  regional, or any metaregional scenario that starts in Sunndi. The
  value of the wavers is dependent on APL: 
   
  APL 4: Coin – 300 gp 
   
  APL 6: Coin – 450 gp 
   
  APL 8: Coin – 600 gp 
   
  APL 10: Coin – 750 gp 
  Credit can be used to buy any items that are normally Core Access
  through the LGCS, and any items to which this scenario grants
  regional access (wand of cure light wounds). 
  The favor of Bren: Besides the standard uses (such as allowing
  you to join Bren’s Men) the favor can be spend to gain access to
  one of the following items (members of Bren’s Men gain Regional
  access to this item) from CV: armbands of might, choker of eloquence,
  deadly precision enhancement (upgrade), medal of gallantry, sandals of
  harmonious balance, songblade; or from the DMG: armor
  enhancements slick and improved slick (upgrade), boots of striding and
  springing, circlet of persuasion, sword of subtility or vest of escape. 
  Recognition Points: 5 or 10. 
  Promotion Points: 
  Decoration Points: 
  The favor of the church of Trithereon: Besides the standard
  uses, this favor can be spend to gain one of the following benefits
  (members of the Established Church can select two) chosen when
  this AR is gained: 
   
  ____ Gain access to devil’s blight (SC) 
   
  ____ Gain access to a single upgrade of a weapon or
  armor by +1 (up to a maximum of +3) 
   
  ____ Gain access to a belt of giant strength +4 or a single
  upgrade of an amulet of health or periapt of wisdom from +2 to +4. 
  The favor of count Jarinto: Besides the standard uses, this favor
  can be spend to gain one of the following benefits (knights of
  Jarinto can select two) chosen when this AR is gained: 
   
  ____ Remove disfavor with count Jarinto 
   
  ____ Gain access to demon dirge (SC) 
   
  ____ Gain access to a single upgrade of a weapon or
  armor by +1 (up to a maximum of +3) 
   
  ____ Gain access to a belt of giant strength +4 or a single
  upgrade of an amulet of health or periapt of wisdom from +2 to +4. 
  “My Thrall”: You have been enthralled by the medallion you
  bought, and are now unable to part with it. You cannot sell the
  thrall medallion. 
  Event: __________________________________ Date: ___________ 
  DM:________________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region________________________ 
  This Record Certifies that 
  _______________________________________________________
  Played by_____________________________________________
  SND6-03 Collateral 
             Player 
  RPGA # 
  Has Completed 
  A Regional Adventure 
  Set in Sunndi 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Sunndi/596/Normal Scenarios/SND6-03 - Collateral (APL 4-10)/SND6-03 - Collateral AR.pdf