TEXT: Dungeons & Dragons
  Character Record
  STR
  INT
  WIS
  DEX
  CON
  CHA
  Strength
  Intelligence
  Wisdom
  Dexterity
  Constitution
  Charisma
  hit
  prob.
  dam.
  adj.
  wgt.
  allow.
  open
  doors
  bend bars
  lift gates
  max.
  lang.
  know
  spell
  mag. attack
  adjustment
  spell
  bonus
  spell
  failure
  react / missile
  adjustment
  defense
  adj.
  hit point
  adjustment
  system
  shock
  resurrect
  survival
  max.
  hench.
  loyalty
  base
  reaction
  adjustment
  min.
  spells
  max.
  spells
  SAVING THROWS
  Paralyzation,
  Poison, Death Magic
  Petrification,
  Polymorph
  Rod, Staff, Wand
  Breath Weapon
  Spell
  p79 DMG
  BONUS
  character name
  player
  Armor Class
  Hit Points
  dungeon master
  class(es)
  alignment
  level(s)
  gender
  height
  weight
  race
  age
  full hit points
  languages
  character sketch / symbol
  WEAPONS
  THIEF SKILLS
  ATTACKS PER ROUND
  EXPERIENCE POINTS
  “TO HIT” ROLLS
  SPELLS PER DAY
  name
  weight
  range
  S
  M (–2) L (–5)
  damage
  pick
  pockets
  1
  2
  3
  4
  5
  6
  7
  8
  9
  S / M
  L
  speed /
  fire rate
  AC adjustment
  2
  3
  4
  5
  6
  7
  8
  9
  10
  2
  1
  0
  3
  4
  5
  6
  7
  8
  9
  10
  –8
  –9
  –10
  –7
  –6
  –5
  –4
  –3
  –2
  –1
  0
  open locks
  find / rem.
  traps
  move
  silently
  hide in
  shadows
  hear
  noise
  climb
  walls
  read
  languages
  Base
  Racial
  Dex Adj.
  Overall
  Base
  Bonus
  Overall
  p12, 28 PHB
  p25 PHB
  Next Level:
  Cleric: p20; Druid: p21; Ranger: p25
  Magic-User: p26; Illusionist: p26
  p37, 38 PHB
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/1st Edition (ODD, D&D Basic, AD&D)/1st Edition/3rd Party/Dragonsfoot/PC sheets/Basic Character Sheet.pdf