TEXT: Credits
  ORIGINAL GERMAN VERSION
  Publishing Directors
  Markus Plötz, Michael Mingers
  Editors
  Nikolai Hoch, Philipp Neitzel
  Authors
  Manuel Diehm, Simon Würth
  Copyeditor
  Frauke Foster
  Proofreaders
  Nikolai Hoch, Philipp Neitzel, Timo Roth
  Art Director
  Nadine Schäkel
  Cover Illustration
  Tia Rambaran
  Composition, Layout, and Design
  Nadine Hoffmann, Thomas Michalski
  Thanks to Andreas Busse, Serina Hänichen, 
  Michael Mingers, Josch K. Zahradnik
  
  ENGLISH VERSION
  Ulisses North America Studio Director
  Timothy Brown
  Managing Editor
  Kevin MacGregor
  Editor
  Kevin MacGregor
  Translator
  Daniel Mayer
  Layout
  Thomas Michalski
  Copyright © 2017 by  
  Ulisses Spiele GmbH, Waldems.
  THE DARK EYE, AVENTURIA, DERE, MYRANOR, 
  RIESLAND, THARUN, and UTHURIA are trademarks of 
  Ulisses Spiele. The title and contents of this publication are 
  protected under the copyright laws of the United States of 
  America. No part of this publication may be reproduced, 
  stored in a retrieval system, or transmitted, in any form or 
  by any means, without written consent from Ulisses Spiele 
  GmbH, Waldems.
  
  NPC Card Set 1:
   Travel & Trade
  This deluxe illustrated card set presents 53 non-player 
  characters (NPCs), ready for immediate use in your 
  adventures or as inspirations for your own scenarios. Each 
  card lists that NPC’s important stats and motivations and 
  provides valuable roleplaying hints and plot hooks. To 
  help bring your game to life, these cards focus on NPC 
  personalities, not combat. We think you’ll find this set a 
  welcome addition to your GM toolbox.
  To use the Aventurian NPC Card Set, simply shuffle the deck 
  and draw as many cards as desired. Use cards to spice up an 
  encounter, or draw (or select) a card when you need an NPC 
  quickly, such as when the heroes unexpectedly decide to visit 
  a blacksmith or local magistrate. Adventure awaits!
  
  Card Key
  Name
  Role and notable skill(s)
  Brief description and tips for incorporating this NPC 
  into your adventures.
  Personality: Useful traits for roleplaying this NPC.
  Services: How can this NPC help the heroes?
  Plot Hook: Suggested encounters, to spark creativity.
  Summary: This NPC’s race, culture, occupation, and 
  primary role.
  
  Oldewin
  Beggar and Veteran
  
  AMP 01a
  Talkative old charmer, Myths & Legends 9 
  (10/10/14)
  Former pikeman who fought at the Ogre Wall 
  with Emperor Haal’s army, long ago. Tries to 
  impress women with his war stories. Sorely 
  misses the good old days. Skilled in presenting 
  his war injury as worse than it is.
  Personality: Charming, Patriotic, Cautious
  Services: Area knowledge, stories about the past
  Plot Hook: Oldewin recovered a fallen knight’s 
  sword at the Ogre Wall. He asks the heroes to return 
  the heirloom to the knight’s family.
  Summary: Human, Middenrealm, beggar, information
  Illustration:
  Anna Steinbauer
  
  Dirion
  Garethian Errand Boy
  
  AMP 02a
  Intelligent know-it-all, Streetwise 8 (14/14/11), 
  Area Knowledge
  Postman and newsie for the Aventurian Herald. 
  Greatly enjoys visiting a Nandus School.
  Compulsion to correct every little mistake others 
  make. Has few friends, and his peers avoid him.
  Personality: Smart, Adventurous, Dreamer
  Services: Area Knowledge, errands, spying
  Plot Hook: Dirion wants to apprentice himself to Liva 
  the Scribe, but his chances don’t look good because 
  someone just stole the book he was delivering to 
  her.
  Summary: Human, Middenrealm, errand boy, information
  Illustration:
  Anna Steinbauer
  
  Ugo ter Vrejden
  Mayor of a Small Town
  
  AMP 03a
  Anxious ruler, Persuasion 11 (9/13/14)
  Basks in the privileges and authority of his 
  position. Often found in his favorite cellar tavern 
  enjoying beer and a pipe. Suspicious of strangers, 
  but prefers hiring heroes to keep his town safe.
  Personality: Good-natured, Traditional, Cautious
  Services: Preparation of documents
  Plot Hook: Ugo asks the heroes to find a smugglers’ 
  lair hidden near town. The smugglers’ leader is 
  Ugo’s former merchant partner.
  Summary: Human, Horasian Empire, merchant, 
  employer
  Illustration:
  Anja di Paolo
  
  Lucardo  
  Vergilio of the Mountain
  Experienced White Mage
  
  AMP 04a
  Quirky champion of Good, Armatrutz 14 
  (15/14/13), Ignifaxius 16 (15/15/13)
  Disenchanted with the failures of his guild’s 
  leaders, he now tries to fight evil single-handedly. 
  Likes to teach his years of experience with 
  combat magic to young, dedicated mages.
  Personality: Upstanding, Sarcastic, Paranoid
  Services: Teaches combat magic, magical combat 
  support
  Plot Hook: Test of courage: To prove themselves, the 
  heroes must spend a night in an isolated ruin, where 
  Lucardo secretly observes their choices.
  Summary: Human, Middenrealm, combat mage, 
  employer, teacher 
  Illustration:
  Ben Maier
  
  Damara  
  as’Najaras 
  Aranian Caravan Merchant
  
  AMP 05a
  Decadent 
  business 
  woman, 
  Commerce 
  13 
  (13/14/13)
  Founded her foreign trade business with her 
  inheritance, combining her dream of traveling 
  with her profession. Likes to invite handsome 
  men to her tent to share an excellent meal and talk 
  about local culture.
  Personality: Playful, Curious, Vengeful
  Services: Procurement and sales of exotic luxury goods
  Plot Hook: A handsome mercenary named Ulfric 
  has angered Damara. The heroes should teach him 
  a lesson. Creativity required, as violence is not an 
  option.
  Summary: Human, Arania, merchant, employer
  Illustration:
  Ben Maier
  
  Eomar 
  Plattner
  Middenrealmish Armorer
  
  AMP 06a
  Detail-oriented craftsman, Metalworking 14 
  (12/14/16)
  Well-groomed professional. Prefers working for 
  nobles. Tidy showroom displays suits of polished 
  armor. Asks few questions and sticks to the point.
  Personality: Dark sense of humor, Taciturn, 
  Fastidious
  Services: Metal armor, precise custom tailoring
  Plot Hook: A female knight came to town wearing 
  one of Eomar’s suits of armor, and while she fits the 
  armor, she is not the woman whose measurements 
  he used. A fraud?
  Summary: Human, Middenrealm, blacksmith, trade
  Illustration:
  Ben Maier
  
  Hexander 
  Arsago
  Horasian Pastry Chef
  
  AMP 07a
  Respected artist, Prepare Food 15 (16/13/13)
  Wealthy spokesman of the bakers’ guild. Owns a 
  large bakery that employs six journeymen. When 
  in public, he dresses in luxurious clothing that 
  emphasizes his position. Enjoys giving small 
  treats to children.
  Personality: Good-natured, Proud, Impatient
  Services: Connection with the town’s leaders, sale of 
  baked goods
  Plot Hook: A little girl whom Hexander liked has 
  disappeared, but nobody seems to care or even to 
  remember her.
  Summary: Human, Horasian Empire, craftsman, 
  information
  Illustration:
  Anja di Paolo
  
  Tsabella Vestigo
  Horasian Sculptor
  
  AMP 08a
  Talented artist, Earthencraft 17 (14/14/13), 
  Sculptor
  Finds 
  inspiration 
  in 
  beautiful 
  physiques. 
  Frequents cafés, and enjoys musing about shape 
  and symmetry for hours. Loves carving statues 
  of famous heroes and is willing to offer heroes 
  a good price.
  Personality: Talkative, Loves Coffee, Forgetful
  Services: Creation of sculptures
  Plot Hook: Tsabella carved a bust of a heroic 
  mercenary leader who then vanished without 
  paying. Creditors are looking for him. This could 
  get ugly...
  Summary: Human, Horasian Empire, artist
  Illustration:
  Luisa Preißler
  
  Adario Casarez
  Jungle-savvy Questador
  
  AMP 09a
  Hardened 
  treasure 
  hunter, 
  Perception 
  15 
  (12/15/15), Jungle Knowledge
  Excellent sense for traps and other dangers. 
  Makes grim jokes about the deaths of former 
  companions. His life’s goal is to find the 
  legendary city of Zul’Marald, where he hopes to 
  obtain riches and the secret to eternal youth.
  Personality: 
  Calm, 
  Addicted 
  to 
  Cheriaca, 
  Superstitious
  Services: Assistance with jungle expeditions, sells 
  treasure maps
  Plot Hook: Adario broke his leg and now his main 
  rival will likely beat him to the location of a prized 
  artifact, as marked on his map.
  Summary: Human, Southern Aventuria, explorer, 
  assistance, enemy
  Illustration:
  Anja di Paolo
  
  Kusmara  
  Della Trezzi
  Horasian Spy
  
  AMP 10a
  Scheming poisoner, Alchemy 9 (13/11/13), 
  Etiquette 12 (11/13/14)
  Member of a secret society. Associates with 
  diplomats by pretending to be a naive, simple 
  girl who loves powerful men. Knows how to use 
  poison to kill or extract secrets, as needed.
  Personality: Trusts nobody, Cold-blooded, Loves 
  Roses
  Services: Sale of information and poison
  Plot Hook: A rival stole her latest assignment out 
  from under her. To get even, Kusmara tells the 
  heroes the name of the target.
  Summary: Human, Horasian Empire, assassin, 
  information, enemy
  Illustration:
  Nele Klumpe
  
  Boronya  
  Vascagni
  Old Almadan Shepherdess
  
  AMP 11a
  Pleasant elderly woman, Animal Lore 12 
  (14/14/13), Myths & Legends 10 (12/12/12), 
  Cultivated Land Knowledge
  Knows each of her hundred sheep by sight. 
  Names her animals after historical emperors 
  of the Middenrealm, whom she can recite 
  chronologically. A grandchild sometimes helps 
  her tend the flock, and she enjoys telling her 
  relatives stories and secrets of the region.
  Personality: Helpful, Curious, Lonely
  Services: Local knowledge
  Plot Hook: One of Boronya’s grandchildren 
  disappeared after she told him a story about the 
  nymph in a nearby lake.
  Summary: Human, Almada, shepherdess, information
  Illustration:
  Anja di Paolo
  
  Alfrid Gabeler
  Nostrian Dike Builder
  
  AMP 12a
  Freedom-loving kook, Fishing 9 (12/13/14)
  Proud about his family’s yeoman status, awarded 
  to his grandfather for building the dike that made 
  this part of the coast arable. Views the sea as a 
  wild opponent that constantly challenges him. 
  Speaks a hard-to-understand dialect.
  Personality: Stubborn, Solitary, Good-natured
  Services: Accommodation, equipment repair
  Plot Hook: After a storm, Alfrid saved a pretty woman 
  who washed up on shore without her memories. He 
  hates her annoying voice, but she refuses to leave.
  Summary: Human, Nostria, dike builder
  Illustration:
  Nele Klumpe
  
  Alara Trutz  
  of Ogre’s Reach
  Middenrealmish Lady-in-waiting
  
  AMP 13a
  Bored schemer, Fast-Talk 12 (13/14/13), Etiquette 
  13 (15/14/13)
  Thrills at playing both ends against the middle, 
  but only gets involved in plots by chance. Hates 
  her home province and suffers when she isn’t 
  scheming. Likes toying with newcomers at court.
  Personality: Sneaky, Irritable, Loves Hunting
  Services: Access to High Society
  Plot Hook: Alara secretly plays matchmaker between 
  a hero and a Lady who is already engaged.
  Summary: Human, Middenrealm, courtier, information
  Illustration:
  Karin Wittig
  
  Lagrim  
  son of Himbi
  Diamond Dwarf Prospector
  
  AMP 14a
  Obsessive gold miner, Mountain Knowledge
  Driven by greed ever since he stumbled upon a 
  rich vein of gold in his youth. Excellent grasp of 
  the geology of mountains. When he thinks gold 
  ore is near, he begins digging like a madman.
  Personality: 
  Greedy, 
  Companionable, 
  Loves 
  Extravagant Hats
  Services: Mountain/mine guide
  Plot Hook: While digging, Langrim finds an old mine 
  that still contains plenty of riches but strangely has 
  no other exit to the surface…
  Summary: Dwarf, diamond dwarf, prospector, 
  assistance
  Illustration:
  Marc Bornhöft
  
  Rovena  
  Loudbeer
  Seductive Serving Wench
  
  AMP 15a
  Attractive servant, Seduction 8 (12/13/13)
  Flirts with guests while hinting that much more 
  could happen, but her real motivation is to earn 
  larger tips, which she saves for a grand wedding 
  for her and her fiancé.
  Personality: Playful, Faithful, Frugal
  Services: Food service
  Plot Hook: Her fiancé disappears one morning along 
  with all her gold. Is he a cad, or did the witch from 
  the nearby forest cast a spell on him? Has his father 
  learned of their engagement?
  Summary: Human, Middenrealm, innkeeper, trade
  Illustration:
  Julia Metzger
  
  Travinka
  Young Bornian Serf
  
  AMP 16a
  Naive farmer’s daughter, Animal Lore 7 
  (10/10/13)
  Has never left her parents’ farm, and would love 
  to see more of the world. She secretly learned to 
  ride using the family’s plow horse, but she fears 
  incurring the bronnjar’s rage and won’t even visit 
  the farm next door without permission.
  Personality: Fearful, Naive, Loves animals
  Services: Assistance, caring for animals
  Plot Hook: Old Walja’s potions can help treat the 
  bronnjar’s illness. Travinka is the only serf who can 
  ride for help, but the bronnjar would never approve.
  Summary: Human, Bornland, peasant
  Illustration:
  Julia Metzger
  
  Wulflind  
  Asleifsdottir
  Thorwalian Tattoo Artist
  
  AMP 17a
  Eager artist, Artistic Ability 12 (11/15/15), 
  Tattooist
  Works out of a small shed near the harbor. She 
  approaches attractive heroes and offers to make 
  them look even better. Not opposed to brief 
  romantic flings. Competent tattooist, but her 
  designs lack imagination.
  Personality: Loud, Perfectionist, Dislikes Alcohol
  Services: Tattoos, rumors from afar
  Plot Hook: An important Horasian seeks reparations 
  from Wulflind. Apparently, she gave him a tattoo 
  while he was drunk.
  Summary: Human, Thorwal, artist, information
  Illustration:
  Elif Siebenpfeiffer
  
  Pavla Bagoltin
  Norbard Zibilja
  
  AMP 18a
  Wise matriarch, Empathy 14 (14/15/14)
  Always keeps her family’s interests at heart. 
  Tests strangers by staring at them intently. If she 
  believes her guests are honest, she welcomes 
  them warmly with a laugh and freely offers her 
  advice.
  Personality: Caring, Cautious, Pessimistic
  Services: Advice
  Plot Hook: Two of Pavla’s relatives get arrested by 
  the local bailiff for brawling. The bailiff hates 
  travelers and won’t release them.
  Summary: Human, Norbard, Zibilja, information
  Illustration:
  Luisa Preißler
  
  Ardis Ui Eryn
  Ship’s Captain from  
  the Seven Wind Coast
  
  AMP 19a
  Unlucky daredevil, Sailing 11 (12/14/14), Ocean 
  Knowledge
  Recently lost his ship, and currently seeking a 
  new vessel for his crew. Would accept work as a 
  merchant, but prefers to explore. Loves to explain 
  how his merchant crew defeated a band of pirates.
  Personality: Enterprising, Drunkard, Restless
  Services: Sea travel, advice on nautical matters
  Plot Hook: An explorer hired him to guide a new 
  expedition, but she has disappeared.
  Summary: Human, Middenrealm, seafarer, trade
  Illustration:
  Nikolai Ostertag
  
  Waidard  
  Stippenbrink
  Town Treasurer
  
  AMP 20a
  Aged scholar, Math 15 (16/16/9)
  Town council member. Unpopular for thinking 
  he’s better than other burghers, but valued for his 
  skill with numbers. Mentions often that he taught 
  at a university before ending up in the provinces.
  Personality: Haughty, Inattentive, Loves Wine
  Services: Advice on nearly any academic topic
  Plot Hook: Homesickness leads him to overspend 
  on wine from the capital. To fund this vice, he 
  embezzles money from construction projects.
  Summary: Human, Middenrealm, scholar, information
  Illustration:
  Nathaniel Park
  
  Nurhan  
  Winefield
  Body Servant and Maid
  
  AMP 21a
  Ambitious servant, Etiquette 12 (13/13/12), Body 
  Servant
  This former captive of a robber gang now 
  faithfully serves the woman who rescued her, 
  but dreams of becoming a warrior. She hopes an 
  opportunity to prove her courage will convince 
  her mistress to send her to a warriors’ academy.
  Personality: Loyal, Daydreamer, Ambitious
  Services: Source of contact with her mistress
  Plot Hook: Nurhan recognizes one of the robbers 
  who held her captive. To prove her valor, she wants 
  to arrest him single-handedly. However, he has a 
  new gang, so she’ll need some discreet help.
  Summary: Human, Middenrealm, servant, assistance
  Illustration:
  Elif Siebenpfeiffer
  
  Elaisha  
  Saba Belizath 
  Aranian Harani
  
  AMP 22a
  Decadent noble, Gambling 10 (12/12/12)
  Her mother died when she was young, and she has 
  since squandered her inheritance by gambling on 
  cart races. She takes frequent lovers, but rarely 
  keeps one around for more than a few weeks.
  Personality: Generous, Impatient, Hates Cats
  Services: None
  Plot Hook: Elaisha bought her favorite race horse, but 
  it has since stopped winning. Its half elven trainer 
  was the source of its winning streak, but if he can’t 
  be bought, she will kill the horse.
  Summary: Human, Arania, noble, employer
  Illustration:
  Verena Biskup
  
  Malepartus  
  of Blackfir
  Middenrealmish Baron
  
  AMP 23a
  Stern ruler, Intimidation 10 (15/12/13), Riding 12 
  (11/14/13)
  Rules his barony with an iron fist. Conservative, 
  wealthy, and connected to like-minded aristocrats. 
  Convinced of the superiority of his station by 
  the grace of Praios. Freely uses the heroes to 
  achieve his goals, but doesn’t countenance their 
  interference in his policies.
  Personality: Pious, Merciless, Loves Riding
  Services: Contacts with conservative circles of nobles
  Plot Hook: The baron’s best breeding stallion stops 
  producing foals. Someone blames a local witch for 
  the misfortune but they have no proof.
  Summary: Human, Middenrealm, noble, employer
  Illustration:
  Elif Siebenpfeiffer
  
  Ingrala  
  Applestalk
  Hill Dwarf Market Vendor
  
  AMP 24a
  Coveted beauty, Commerce 9 (13/13/13)
  Sells produce cultivated by her family. Always 
  surrounded by dwarven suitors. She finds their 
  attentions embarrassing and must constantly fend 
  them off. When they become especially pushy, 
  she pelts them with rotten fruit.
  Personality: Pragmatic, Tidy, Irascible
  Services: Information about dwarven culture, sells 
  harvests
  Plot Hook: Ingrala refuses all suitors because she is 
  secretly in love with a human named Alraika, the 
  daughter of a Blessed One of Peraine.
  Summary: Dwarf, hill dwarf, merchant, trade
  Illustration:
  Verena Biskup
  
  Zahina
  Tulamydian Student of Magic
  
  AMP 25a
  Clumsy misfit, Magical Lore 7 (13/13/12)
  Compensates for her below-average magical 
  skill by studying hard. Impressive theoretical 
  knowledge for someone her age. She often 
  botches practical exercises, causing trouble for 
  her and others.
  Personality: Studious, Clumsy, No Sense of Direction
  Services: Access to a mages’ academy
  Plot Hook: Zahina’s latest blunder conjures up a 
  swarm of minor spirits that causes chaos. They 
  must be stopped before something terrible happens.
  Summary: Human, Lands of the Tulamydes, mage, 
  information
  Illustration:
  Nadine Schäkel
  
  Qitana  
  Soleado
  Hazaqi
  
  AMP 26a
  Mesmerizing Zahori dancer, Dance 12 (12/13/15), 
  Pickpocket 8 (11/13/15)
  Captivates audiences with her famously wild 
  dances. Attracts admirers with her emotionally 
  charged performances. If earnings seem too light, 
  she is not above stealing their purses.
  Personality: Emotional, Disorganized, Direct
  Services: Dance performances, contacts with Zahori 
  families
  Plot Hook: Qitana is hunted by two men: the 
  treasurer’s son, who wishes to propose to her, and 
  the grocer, from whom she has stolen.
  Summary: Human, Zahori, enchanting dancer, 
  information
  Illustration:
  Michael Witmann
  
  Augusto  
  Nobelza
  Al’Anfan Black Mage
  
  AMP 27a
  Free-thinking 
  scholar, 
  Magical 
  Lore 
  13 
  (15/15/14), Analys 10 (15/15/14), Invocatio 
  Minor and Maior 15 (15/12/13)
  Luminary in dangerous and forbidden disciplines 
  of magic, such as demonology. Convinced of his 
  own mental superiority. He believes that people 
  reject his research because they are small-minded.
  Personality: Arrogant, Intelligent, Tactless
  Services: Reports and analyses of dangerous or 
  forbidden lore
  Plot Hook: He demands a used hangman’s noose as 
  payment for services.
  Summary: Human, Southern Aventurian, mage, 
  information
  Illustration:
  Nathaniel Park
  
  Alrik  
  Bringall
  Koshan Peddler
  
  AMP 28a
  Talkative peddler, Commerce 9 (12/14/13), 
  Streetwise 11 (12/14/13)
  Wanders from village to village with his goods, 
  though he is more interested in gathering and 
  spreading rumors than in selling his wares. He 
  is more willing to barter if offered an exciting or 
  scandalous piece of knowledge.
  Personality: Curious, Manic, Student of Beer
  Services: Sale of simple gear, source of much 
  information from rumors
  Plot Hook: Alrik has a quandary. A brewing storm is 
  threatening to close one mountain pass, while the 
  only other pass runs next to a haunted toll house.
  Summary: 
  Human, 
  Middenrealm, 
  merchant, 
  information, trade
  Illustration:
  Annalena Weber
  
  Phexija  
  Zorgani
  Aranian Blessed One of Phex
  
  AMP 29a
  Humorous priestess, Streetwise 13 (12/14/13), 
  Gambling 8 (12/12/14)
  Jovial Blessed One of Phex. Laughs often and 
  well, especially over spectacular blunders. 
  Advises both honest businessmen and thieves 
  alike. Issues prophecies based on gambles.
  Personality: Reserved, Careless, Dog-lover
  Services: Collector of information, contacts with 
  criminal underworld
  Plot Hook: A burglar saw a faceless statue in a 
  secret room while robbing a merchant’s home, and 
  warned Phexija. Does the merchant worship the 
  Nameless One?
  Summary: Human, Arania, Blessed One, assistance
  Illustration:
  Verena Biskup
  
  Eldariel  
  Mistlight
  Elven Herb Gatherer
  
  AMP 30a
  Shy and exotic herbalist, Plant Lore 14 (12/14/12), 
  Survival 10 (11/15/12), Forest Knowledge
  Gathers herbs mainly for her tribe, but 
  occasionally takes herbs to human markets to 
  exchange for other goods. Keeps her distance 
  from humans and is always ready to withdraw 
  quickly.
  Personality: Cautious, Thorough, Loves Good Food
  Services: herb seller, forest guide
  Plot Hook: Eldariel’s daughter, who loves good food 
  and is not as shy, is smitten with the young village 
  cook. Like all parents, even elves mistrust their 
  children’s behavior.
  Summary: Elf, wood elf, wyldrunner, trade
  Illustration:
  Christina Kraus
  
  Cobaltosh  
  son of Ferolax
  Ore Dwarf Tunneler
  
  AMP 31a
  Traditionally stubborn dwarf, Orienting 11 
  (14/14/14), Cave Knowledge
  Worked for over a hundred years as a miner in his 
  family’s mine. He knows every nook and cranny 
  and would never think of leaving the family 
  business. The mine was founded by his great-
  great-grandfather.
  Personality: Inflexible, Tidy, Enjoys Singing
  Services: Cave/Mine guide
  Plot Hook: The heroes need to get somewhere, fast. 
  Cobaltosh knows a shortcut beneath the mountain.
  Summary: Dwarf, ore dwarf, mercenary, help 
  Illustration:
  Nathaniel Park
  
  Matissa  
  Beebalm
  Toad Witch and Healer
  
  AMP 32a
  Helpful herbalist, Treat Disease 13 (12/14/11), 
  Treat Wounds 9 (13/14/14), Balsam Salabunde 
  10 (12/14/14)
  Respected villager who helps the sick and injured, 
  free of charge. Lives openly as a witch. Reacts 
  slowly when thinking, answering questions after 
  a long delay.
  Personality: Selfless, Vain, Sluggish
  Services: Healing wounds and diseases
  Plot Hook: A healing mage comes to the village to 
  study Matissa’s magic. Initially the two don’t get 
  along because he thinks she is only acting slow to 
  mock him.
  Summary: Human, Middenrealm, witch, trade
  Illustration:
  Ben Maier
  
  Hjalda 
  Brandasdottir
  Thorwalian Skald
  
  AMP 33a
  Traditional storyteller, Myths & Legends 12 
  (14/14/12), History 14 (14/14/12)
  Views herself as more of a keeper of history and 
  culture rather than as an entertainer. Lives by the 
  old ways and encourages her audience to do the 
  same. Her strong distrust of her hetman often 
  shows through in her stories.
  Personality: Stubborn, Educated, Caring
  Services: Knowledge of Thorwal history and culture
  Plot Hook: Hjalda’s criticism of her hetman led to 
  an argument with her instrument maker, who then 
  broke her instrument.
  Summary: Human, Thorwal, skald, information
  Illustration:
  Elif Siebenpfeiffer
  
  Brano  
  Bosvani
  Innkeeper at a Dockside Pub
  
  AMP 34a
  Hatchet man, Feat of Strength 11 (14/16/16), 
  Intimidation 8 (13/12/10)
  Former 
  marine 
  with 
  a 
  thundering 
  voice. 
  Innkeeper with strong connections to the criminal 
  underworld. Leads a gang of racketeers and thugs. 
  Forcibly ejects violent miscreants from his pub.
  Personality: Reliable, Orderly, Undiplomatic
  Services: Contacts with sailors and rogues, provides 
  hired muscle
  Plot Hook: Brano’s thugs overreact and nearly kill 
  another innkeeper. Time to reign them in….
  Summary: Human, Middenrealm, innkeeper, antagonist
  Illustration:
  Isabeau Backhaus
  
  Concabella
  Entertainer, Juggler
  
  AMP 35a
  Accomplished performer, Gaukelei 13 (12/14/15), 
  Pickpocket 10 (13/15/15)
  Enhances 
  her 
  stage 
  performances 
  with 
  pyrotechnics. Friendly rivalry with other jugglers 
  regarding who can juggle the most knives. Brags 
  that she can always switch to burgling the wealthy 
  if her performances stop earning money.
  Personality: Careless, Ambitious, Loves Sweets 
  Services: Performance
  Plot Hook: Danger! A pyrotechnic mishap threatens 
  the audience (and the town).
  Summary: Human, Almada, entertainer, information
  Illustration:
  Anja di Paolo
  
  Boronian 
  Korninger
  Gravedigger
  
  AMP 36a
  Creepy wanderer, Treat Soul 9 (15/11/13)
  Lay preacher of the Church of Boron. Travels from 
  village to village performing burials. Enthralled by 
  death since childhood, he now speaks of death as 
  a wondrous adventure. Skilled in soothing the fear 
  and sorrow associated with death.
  Personality: Quiet, No Sense of Humor, Bad With 
  Names
  Services: Burials
  Plot Hook: A ghoul begins plaguing the area and fear 
  grows. Boronian calms the villagers and identifies 
  which graves the monster is likely to defile next.
  Summary: Human, Middenrealm, day laborer, assistance
  Illustration:
  Elif Siebenpfeiffer
  
  Berku of  
  Villikauka
  Nivese Scout
  
  AMP 37a
  Young 
  but 
  experienced 
  wilderness 
  guide, 
  Orienting 8 (13/15/15), Survival 10 (13/13/13), 
  Ice Knowledge
  Began scouting for his family as a youth when his 
  father passed away. Fears a mistake will endanger 
  his family. When not otherwise occupied, he 
  works as a guide for trustworthy strangers.
  Personality: Eager, Overwhelmed, Fascinated by Magic
  Services: Guide in the North
  Plot Hook: Berku disappears, leaving behind only 
  some traces of blood and wolf fur. Was he attacked 
  by wolves, or might he be a werewolf?
  Summary: Human, Nivese, hunter, assistance
  Illustration:
  Luisa Preißler
  
  Rogosha  
  Starhail
  Hill Dwarf Blessed One of Travia
  
  AMP 38a
  Heart and soul of the village, Prepare Food 14 
  (14/12/12), Treat Soul 8 (15/13/13)
  Loves to cook (and eat). Mothers everyone but 
  can be quite pushy. She has been brewing beer for 
  many years but her experiments sometimes create 
  batches that are hard to keep down.
  Personality: Caring, Optimistic, Loves Harmony
  Services: Housekeeping, pastoral care
  Plot Hook: A baron orders Rogosha to cook for his 
  big celebration, but she doesn’t want to abandon 
  her parishioners for even one day, let alone a week.
  Summary: Dwarf, hill dwarf, Blessed One, trade
  Illustration:
  Nathaniel Park
  
  Ijad al’Alam
  Therbunite Healer
  
  AMP 39a
  Researcher/medicus, Treat Poison 10 (11/15/13), 
  Treat Disease 13 (11/13/13), Treat Wounds 8 
  (15/13/13)
  Studies diseases and poisons. Asks many 
  questions of his patients and takes copious notes. 
  Oddly, he feels lost outside of town and often 
  requires help collecting herbs in the forest.
  Personality: Precise, Lacks Social Graces, Slightly 
  Paranoid
  Services: Diagnosis and treatment of diseases and 
  poisons
  Plot Hook: To make a tincture, Ijad needs poison 
  from a rare frog, but this species’ venom quickly 
  grows inert when the frog is removed from its pond.
  Summary: Human, Arania, healer, trade
  Illustration:
  Michael Witmann
  
  Isilda  
  Moorestone
  Koshan Border Guard
  
  AMP 40a
  Official surveyor, Geography 12 (12/12/13)
  Travels the principality checking on the positions 
  of border markers. Skilled at her task, but when 
  royal funding runs low, her thoroughness tends 
  to waver.
  Personality: Gregarious, Shrewd, Teetotaler
  Services: Information about regional geography
  Plot Hook: Isilda spends an enjoyable evening talking 
  with some travelers. In the morning, her maps are 
  missing.
  Summary: Human, Middenrealm, surveyor, assistance
  Illustration:
  Isabeau Backhaus
  
  Josh  
  Turniproot
  Bornian Trapper
  
  AMP 41a
  Grumpy old man, Woodworking 12 (13/11/15), 
  Mechanics 8 (13/13/13)
  Lives alone in a log cabin in the wilderness. 
  Craves companionship, but the villagers nearby 
  fear him. Makes infrequent trips to town to sell 
  pelts. Likes to tinker with new trap mechanisms.
  Personality: Slow but Steady, Lonely, Full of Self-
  pity
  Services: Sale of fur, setting traps
  Plot Hook: A couple is worried about their son, 
  whose fascination with complex traps led him to 
  befriend Josh. They forbade any more visits, after 
  which the boy disappeared.
  Summary: Human, Bornland, hunter, trade
  Illustration:
  Luisa Preißler
  
  Melcher  
  Chaffinch
  Town Crier
  
  AMP 42a
  Dutiful employee, Law 8 (13/13/11)
  Announces the daily news word-for-word, but 
  spends his evenings in the tavern indulging in 
  rumors and wild speculation. He often provides 
  legal advice to villagers.
  Personality: Diligent, Incorruptible, Pessimistic
  Services: Contact with his employers, legal advice
  Plot Hook: Melcher becomes distracted after he 
  secretly gains a new lover, and he accidentally 
  advises the heroes to sign an agreement with a 
  shady employer.
  Summary: Human, Almada, scholar, information
  Illustration:
  Anja di Paolo
  
  Efferdio Taldan
  Middenrealmish  
  Blessed One of Efferd
  
  AMP 43a
  Energetic preacher, Persuasion 9 (15/12/13), 
  Sailing 12 (12/14/12)
  Travels along the Great River, preaching Efferd-
  pleasing behavior and teaching villagers how 
  to calm the rage of the River Father. Intimate 
  knowledge of the Great River.
  Personality: Irascible, Fanatic, Stern, Passionate
  Services: Information about the Great River
  Plot Hook: Fairy mischief leads a boater into trouble, 
  sparking a conflict between Efferd and the River 
  Father. Efferdio’s demeanor is scaring the fairies. 
  He needs an intermediary.
  Summary: Human, Middenrealm, Blessed One, 
  information
  Illustration:
  Isabeau Backhaus
  
  Horasianne  
  Della Turani
  Dilettante
  
  AMP 44a
  Spoiled daughter of a noble house, Intimidation 8 
  (13/14/13), Etiquette 9 (11/14/13)
  Quick to embark on all kinds of plans. Travels the 
  world seeking adventure out of boredom. Barely 
  familiar with the rapier, but carries one anyway 
  for its intimidation value.
  Personality: Spoiled, Fun-loving, Careless
  Services: Access to High Society
  Plot Hook: She would like to introduce the heroes at 
  court, but first they must survive a duel. Can they 
  soothe her bruised ego and defeat her champion?
  Summary: 
  Human, 
  Horasian 
  Empire, 
  noble, 
  assistance
  Illustration:
  Verena Biskup
  
  Basilia Nivelar
  Grey Analysis Mage
  
  AMP 45a
  Overly-intellectual theoretician, Magical Lore 17 
  (14/14/13), Analys 15 (14/14/13), Analyst
  To finance her research, she performs magical 
  analysis for a fee. Has difficulty focusing when 
  talking with strangers and tends to babble. Feels 
  comfortable only at home. Leaves her house only 
  in emergencies or when pursuing highly lucrative 
  assignments.
  Personality: Lazy, Unworldly, Emotional
  Services: Analysis of spells and artifacts, advice on 
  magical theory
  Plot Hook: A foolish rival plays a joke on Basilia 
  by giving her an illusion-generating artifact that 
  causes her to misinterpret her analyses.
  Summary: Human, Middenrealm, mage, trade 
  Illustration:
  Michael Witmann
  
  Selma  
  Woolweaver
  Coach Driver
  
  AMP 46a
  Boisterous entrepreneur, Driving 14 (14/13/13), 
  Geography 8 (11/11/13)
  Enjoys racing her coach at breakneck speeds. Her 
  employers forbade this practice, so she quit and 
  started her own business. Brags that hers is the 
  fastest transport between Gareth and Punin.
  Personality: Daring, Cheeky, Views Her Horses as 
  Tools
  Services: Transport, communication, pathfinding
  Plot Hook: Her former employer is not happy about 
  the growing competition and hires someone to 
  sabotage her coach.
  Summary: Human, Middenrealm, trade
  Illustration:
  Tobias Rhein
  
  Wunnemar
  Middenrealmish Pickpocket
  
  AMP 47a
  Resourceful survivor, Pickpocket 12 (13/15/14), 
  Streetwise 9 (10/13/14)
  Quick on his feet, always moving, and always 
  looking for an escape route. Provides for himself 
  and his younger siblings. Uses his siblings to 
  distract victims.
  Personality: Caring, Restless, Cautious
  Services: Information about the city’s secret places
  Plot Hook: During a job gone wrong, his younger 
  sister was arrested by a guard, but she never arrived 
  at prison. She must be found and rescued.
  Summary: Human, Middenrealm, rogue, information
  Illustration:
  Isabeau Backhaus
  
  Ucurian  
  of Adderwell
  Legal Scholar of the Keeper’s Order
  
  AMP 48a
  Stuffy pedant, History 10 (14/14/12), Law 14 
  (14/14/12)
  Very formal and aloof. Conservative legalist 
  who argues in favor of the wording, not the 
  intent, of the law. Complains about the decline of 
  civilization. Hires honorable heroes to protect his 
  clients.
  Personality: Inflexible, Aloof, Good-Natured
  Services: Legal advice, counsel
  Plot Hook: While searching the town hall’s cellar, 
  Ucurian finds a record of an old law that can save 
  his client. However, the record is a forgery.
  Summary: Human, Middenrealm, scholar, employer
  Illustration:
  Michael Witmann
  
  Oakwart  
  of Realmsteps
  Andergastan Forest Knight
  
  AMP 49a
  Tough old soldier, Warfare 10 (15/10/14), Riding 
  10 (13/13/14)
  Veteran of many battles. Accustomed to 
  leadership. 
  Expects 
  strict 
  obedience 
  from 
  everybody below his social station. Thinks that 
  women are unsuitable as combatants. Complains 
  that his wife gave him many daughters but not 
  one son.
  Personality: Thoughtful, Quick-tempered, Status-
  conscious
  Services: Heraldry lore, warfare
  Plot Hook: Oakwart seeks an heir. Since he couldn’t 
  sire one, an heir must come through marriage, so he 
  offers to wed his daughters to worthy heroes.
  Summary: Human, Andergast, knight, assistance
  Illustration:
  Nathaniel Park
  
  Yerdawan 
  of Khunchom
  Tulamydian Storyteller
  
  Captivating teller of old stories, Myths & Legends 
  14 (14/14/15)
  Punctuates 
  his 
  storytelling 
  with 
  sweeping 
  gestures. Proud that his stories are reports of 
  factual events, not fairy tales. Encourages his 
  listeners to investigate the mysteries behind old 
  legends.
  Personality: Captivating, Nostalgic, Loves Pastries
  Services: Propagation of tales of heroic deeds, clues 
  for solving old riddles
  Plot Hook: He tells a story in which the heroes are 
  the villains.
  Summary: Human, Lands of the Tulamydes, bard, 
  information
  AMP 50a
  Illustration:
  Marc Bornhöft
  
  Raarf
  Goblin Ratcatcher
  
  AMP 51a
  Self-proclaimed king of the sewer, Orienting 13 
  (11/14/14), Pick Locks 7 (14/14/14)
  Accustomed to being ignored by humans. Uses 
  his knowledge of sewers and cellars to access 
  and inspect hidden places. Honestly surprised if 
  addressed by humans.
  Personality: Curious, Diligent, Courageous
  Services: Access to locked places, information about 
  the town’s underground.
  Plot Hook: Raarf found a robber’s loot hidden in the 
  sewers and kept it for himself.
  Summary: 
  Goblin, 
  Bornland, 
  day 
  laborer, 
  information
  Illustration:
  Luisa Preißler
  
  Dilhabeth  
  Zorgahani
  Gray Mage and Stage Magician
  
  AMP 52a
  Entertainer with aspirations, Auris Illusionis 13 
  (14/13/13), Oculus Illusionis 10 (14/13/13)
  Guild mage from Zorgan who distinguishes 
  herself by providing refined, sophisticated 
  entertainment. Bases her performances on 
  classical drama. Grows angry if called a charlatan.
  Personality: 
  Polite, 
  Well 
  Organized, 
  Quickly 
  Frustrated
  Services: Illusion magic, illusion-based plays
  Plot Hook: She is arguing with a charlatan who 
  undercuts her prices and seems to follow her to 
  every town.
  Summary: Human, Arania, mage, trade
  Illustration:
  Michael Witmann
  
  Nadia
  Prostitute
  
  AMP 53a
  Prostitute with many contacts, Seduction 11 
  (12/14/14), Dancing 7 (11/14/12)
  Attracts customers with erotic dance or feigned 
  coyness, as needed. Overhears rumors from 
  her high-ranking clients. The mayor, one of her 
  regulars, secretly watches over her.
  Personality: Tantalizing, Sensitive, Suffers from 
  Self-Doubt
  Services: Services, information
  Plot Hook: She wants money to open her own 
  business, but secrets are all she has left to sell. One 
  such secret concerns the mayor…
  Summary: 
  Human, 
  Middenrealm, 
  prostitute, 
  information
  Illustration:
  Ben Maier
  
SOURCE: textdata/thevault/Dark Eye, The [multi]/Misc/The Dark Eye - NPC Card Set 1 - Travel & Trade.pdf