TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 2 
  * Carpet of Flying 5’X5’ (Adventure; DMG) 
  * Ring of Feather Fall (Adventure; DMG) 
  @ Everfull Mug (Adventure; MiC) 
  @ Everlasting Feedbag (Adventure; MiC) 
  # Vest of Defense (Adventure; MiC) 
   
  APL 4 (all of APL 2 plus the following): 
  * Carpet of Flying 5’x10’ (Adventure; DMG) 
  @ Brute Gauntlets (Adventure; MiC) 
  # Arcane Thieves Tools (Adventure; MiC) 
   
  APL 6 (all of APLs 2-4 plus the following): 
  * Ring of Jumping (Adventure; DMG) 
  @ Armbands of Maximized Healing (Adventure; 
  MiC) 
  # Ring of the Darkhidden (Adventure; MiC) 
   
  APL 8 (all of APLs 2-6 plus the following): 
  * Carpet of Flying 10’x10’ (Adventure; DMG) 
  @ Devastation Gauntlets (Adventure; MiC) 
  # Moonstone Mask (Adventure; MiC) 
   
  Adventure Record# 
  597 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 450 gp 
   
  APL 4 
  max 675 xp; 650 gp 
   
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
   
  Influence with the Spahis: For assisting in removing the 
  criminal element from Kurteq, your Affiliation score with 
  the local Elder Spahi increases by 1. Additionally, items 
  marked with a “@” are considered Open for you.  
  Influence with the Dusk Lash: For removing competition 
  in Kurteq your Affiliation score with the Dusk Lash 
  increases by 1. Additionally, items marked with a “#” are 
  considered Open for you. 
  Friend of the Merchants: The merchants of Kurteq are 
  grateful, offering a discount of 5% on any items purchased 
  on this AR. For residents of the town, the traders further 
  show their thanks by offering to sell back sold treasure: 
  items marked with a “*” become Regional access.  
  Alchemical Arsenal: A small cache of alchemical weapon 
  capsules (Complete Adventurer) were found during this 
  adventure. The character is treated as having Adventure 
  access to all capsules and retainers in that book. For 
  residents of Kurteq with “Friend of the Merchants” this 
  becomes Regional access.  
   
  Character Witness: The local Watch is willing to testify on 
  behalf of the PC and has some pull with neighboring cities. 
  If a player is convicted of a crime in the VTF metaregion 
  the Watchmen of Kurteq will reduce the sentence (TUs 
  and fines) by one-quarter, rounded down. For residents of 
  Kurteq this is increased to half. Cross off this favor when 
  used. 
  The Chalice: An imitation of the Cup of Al’Akbar that, 
  despite being a fake, still posses some divine power due to 
  reverence of the genuine Cup. Players who purchased the 
  chalice in ZEF6-04 Generosity prior to this adventure 
  unlock the powers of the chalice. Once per adventure a 
  caster is allowed to re-roll the result of a Conjuration 
  (Healing) spell if the chalice is held during the casting. The 
  caster must take the new roll even if lower than the 
  original. Additionally, in the hands of a divine spellcaster it 
  acts as a silver holy symbol of Al’Akbar. 
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  ZEF7-08 Killing Time in Kurteq 
  A Regional Adventure 
  Set in the Sultanate of Zeif Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Zeif/597/Normal Scenarios/ZEF7-08 - Killing Time in Kurteq (APL 2-8)/ZEF7-08 - Killing Time in Kurteq AR.pdf