TEXT:  
   
   
   
   
   
   
   
   
   
   
   
   
  ADVENTURE: 
  PICTURE PUZZLE 
   
  PUZZLES: ONE 
  DIFFICULTY: EASY 
  DURATION: 10-15 MINUTES 
   
  DESIGNED AND MAPPED 
  BY 
  MONK.E.BOY 
   
  
   
  Hero Kids Creator’s Guild Adventure – Template 
  Creator’s Guild 
  Page 2 
   
   
   
   
  Hero Kids and Hero Forge Games 
  are trademarks of Justin Halliday 
   
  herokidsrpg.blogspot.com 
  heroforgegames.com 
   
  Hero Kids designed and written by Justin Halliday 
   
  Hero Kids covers, hero, and monster art by Eric Quigley 
  www.ericquigley.com 
   
  Printing Authorization: 
  This PDF document may be printed for personal use. 
  This product was created under license. 
  This 
  work 
  contains 
  material 
  that 
  is 
  copyright  
  Justin Halliday. Such material is used with permission 
  under the Community Content Agreement for the Hero 
  Kids Creator’s Guild. 
  All other original material in this work is copyright 2019 
  by monk.e.boy (the cheese man general) and published 
  under the Community Content Agreement for the Hero 
  Kids Creator’s Guild. 
   
  Adventure 
   
  Designed by monk.e.boy 
   
   
  Version: 1.0 (Build 1) 
   
  Changelog: 
  • Creation 
  
   
  Hero Kids Creator’s Guild Adventure – Template 
  Creator’s Guild 
  Page 3 
  Hero Kids Creator’s Guild Adventure 
  This adventure requires the Hero Kids RPG to play.  The 
  core game and this adventure include: 
  • Hero Cards for each player 
  • Monster Cards for the unique monsters (wolves, dire 
  wolves, and the werewolf - grrrr) 
  • Encounter maps 
  • Stand-up minis for the heroes and monsters 
  Additionally, these extra materials are required: 
  • Six-sided dice (d6s) 
  • Pencil and eraser 
   
   
   
   
   
   
   
   
   
   
   
   
   
  The Locked Door Intro 
  Players are in a room with a locked door blocking progress. 
  They solve the clues to open the magical lock on the door. 
  This is a single room puzzle. It is easily insertable into any 
  of the dungeons, castle or cave adventures. You can add it 
  into a ‘magical grove’ in a forest with a few flavour tweaks. 
  Personally I ran this in “Basement O Rats”, at the T 
  junction on the right. After the players had rescued Roger, 
  they attempted the puzzle. Roger (as an NPC) made a 
  good voice to suggest things to do. 
  As there is no combat and very few ability rolls it is 
  possible to play this room in a car or out on a walk. 
  Note: this is designed for 3 players for this puzzle, easy to 
  modify to more – add more characters into the tapestry, 
  props in the chest and runes on the door. Or use a NPC 
  controlled by the DM to help (maybe Roger from the 
  Basement O Rats, or Bert the Explorer who is trying to 
  figure out how to open the door.) 
  Intro 
  Read this: 
  You enter a large room. Upon investigation you notice a 
  number of things. Most striking is a large tapestry on the 
  side wall. On the far wall is a locked wooden door. Next 
  to the entrance is a large wooden chest. Next to the chest is 
  a wooden crate.  
  
   
  Hero Kids Creator’s Guild Adventure – Template 
  Creator’s Guild 
  Page 4 
  Let the players get stuck and start to investigate each item 
  in the room. When they investigate each object read the 
  flavour text below 
  Tapestry 
  Read this: 
  The tapestry is old and dusty, you bang the dust from it. 
  The tapestry depicts three figures, the first is a king holding 
  aloft a sword. Next to the king is his queen who is sitting 
  on a throne. Lastly is the jester who, while standing on one 
  leg, is unlocking a wooden door. 
  Chest 
  Read this: 
  The chest is locked. 
  Actions: 
  The chest is locked – players can lock pick, smash lock, 
  break the chest. Don’t skill check (roll a dice) because 
  failing to open the chest isn’t fun. 
  Inside the Chest 
  Inside the chest you find: 
  • A large crown. 
  • Wooden sword. 
  • Tiara. 
  • A ladies fine dress. 
  • A jesters hat. 
  • A large brass key. 
  Crate 
  Read this: 
  An empty crate. It is small, it comes up to your waist. 
  Solution: Should be used as throne for the queen, placed 
  next to king. Cannot be destroyed. 
  Door 
  Read this: 
  It is a heavy oaken door with a large brass lock. There are seven 
  runes etched on the door. 
   
  Partial solutions: If the players have parts of the solution 
  and attempt to unlock the door, the runes flash blue and 
  then go out. After a few seconds some will light back up if 
  any parts of the puzzle are correct. 
  Solution. Dress up as characters in the correct positions. 
  Then the Jester can open the door. Any parts missing and 
  only some of the runes light up on the door. 
  7 runes – 7 things need to be correct. 
  1. Character wears crown (king) 
  2. King holds up the wooden sword. 
  3. Character puts on tiara and dress (queen) 
  4. Queen sits on crate 
  5. Queen positioned next to king 
  6. Character puts on jester hat (jester) 
  7. Jester stands on one leg 
  Once all 7 runes light up, the door can be unlocked using 
  the brass key. 
  
   
  Hero Kids Creator’s Guild Adventure – Template 
  Creator’s Guild 
  Page 5 
   
  Locked Door 
  Dusty Tapestry 
  Entrance 
  Chest 
  Crate 
  
   
   
   
  
SOURCE: textdata/thevault/Hero Kids/Hero Kids Creators Guild - Picture Puzzle v1.pdf