TEXT: Mythic Minis 32
  Mythic Martial arts Vii
  by Jason Nelson
  
  By Jason Nelson
  Welcome to Mythic Minis!
  The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic 
  Adventures hardback contains a wealth of new rules, but in one book there cannot 
  be room for everything. Sometimes there are large areas to cover with extensive 
  rules adaptations, but sometimes what you need is a power-packed punch of tightly 
  focused rules content that contains exactly what you need for your character, 
  creature, or whatever it may be. A half-dozen feats, a set of linked spells, a group of 
  magic items, five mythic path abilities, and so on; that’s where Mythic Minis come in. 
  Mythic Minis are not about exposition, philosophy, and campaign-building; they are 
  just flat-out fantastic ideas and great mechanics for GMs and players alike, written 
  by the same designers that helped create the official mythic rules.
  Follow Legendary Games on Facebook, follow us on Twitter, and check out our 
  website at www.makeyourgamelegendary.com.
  MYTHIC MINIS 32: MYTHIC MARTIAL ARTS VII
  Martial arts in popular media and in fantasy are typically viewed through the lens 
  of Far Eastern traditions - the taekwondo of Korea or Muay Thai kickboxing of 
  Thailand - and certainly those perceptions have ample basis in real-world cultures. 
  However, a fantasy campaign offers the opportunity to create your own unique 
  martial arts schools and traditions that diverge from the tropes of the Orient and 
  harmonize with the kind of incredible cultures you create. On a fantastic Isle of 
  Wonders inspired by a mix of India, Persia, and Zanzibar, all dialed up to eleven, you 
  might find the Palace of Perfection whose three houses each teach their disciples the 
  mysteries of the elements and how to become one with their purest essence when 
  they stretch out their open hands to fight. 
  Dispelling Fist (Combat, Mythic)
  Your fists shatter spells as easily as they shatter bone.
  Prerequisites: Dispelling Fist
  Benefit: If you have dispel magic, greater dispel magic, or mage’s disjunction 
  prepared or can cast it spontaneously or use it as a spell-like ability, you can cast it 
  as a targeted dispel using a free action when you hit an opponent with an unarmed 
  strike. If you know and can cast dispel magic, greater dispel magic, or mage’s 
  disjunction but do not have it prepared, as a swift action you can spontaneously 
  convert a different prepared spell of 3rd level or higher into dispel magic (or a spell 
  of 6th level or higher into greater dispel magic or 9th level into mage’s disjunction) 
  and cast it as a targeted dispel on an opponent you hit with an unarmed strike. This 
  spell affects only the target of your attack, even if it would normally affect an area.
  Perfect Style (Combat, Mythic, Style)
  You are as one with the element of your monastic perfection.
  Prerequisites: Perfect Style
  Benefit: You add your mythic tier to the energy resistance granted by your 
  Perfect Style. In addition, if you take energy damage that would normally bypass 
  your energy resistance, you can spend 1 ki point or one use of your mythic power 
  as an immediate action to retain your energy resistance against that attack and any 
  other effects that would bypass your energy resistance until the end of your next 
  turn. 
  Unblinking Flame Feint (Combat, Mythic)
  Your dancing fists distract your foe from your true strikes.
  Prerequisites: Unblinking Flame Feint
  Benefit: You add one-half your mythic tier on Bluff checks you make to feint 
  when you are unarmed and using Perfect Style. You can spend 1 ki point as a free 
  action to gain the benefits of Improved Feint for a number of rounds equal to your 
  mythic tier, and during this time (or if you already have the Improved Feint feat) 
  you can spend 1 additional ki point as a swift action to gain the benefits of Greater 
  Feint for 1 round.
  Unblinking Flame Fist (Combat, Mythic)
  Your consuming flame seeks out the heart-fire of your enemies. 
  Prerequisites: Unblinking Flame Fist
  Benefit: When using Perfect Style and making a Stunning Fist attack, you gain a 
  bonus on critical confirmation rolls equal to one-half your mythic tier, and if your 
  target has a percentage chance to avoid critical hits (such as with the fortification 
  ability) or if you have a percentage miss chance against the target of your Stunning 
  Fist attack (whether due to concealment or some other effect), you may roll twice 
  and take the better result. If your charge provokes an attack of opportunity while you 
  are using Perfect Style, you can use an immediate action or an attack of opportunity 
  to attempt a feint against the creature attacking you. If your feint succeeds, the target 
  takes a penalty to its attack roll against you equal to one-half your mythic tier, in 
  addition to the normal effect of a successful feint.
  Unfolding Wind Rush (Combat, Mythic)
  The roaring winds race in your wake as you fling deadly missiles all along your path. 
  Prerequisites: Unfolding Wind Rush
  Benefit: You can move up to one-half your speed and make a full attack with 
  thrown weapons without sacrificing the attack at your highest attack bonus. If you 
  expend one use of your mythic power, you can move your full speed while making 
  a full attack at no penalty, or up to twice your speed while making a full attack and 
  sacrificing the attack you make at your highest attack bonus. If you expend 1 ki 
  point, the wind wall that trails behind you as you move lasts for a number of rounds 
  equal to one-half your mythic tier (minimum 1). 
  Unfolding Wind Strike (Combat, Mythic)
  The floating air currents guide your weapons from your hands to your foes and back.
  Prerequisites: Unfolding Wind Strike
  Benefit: You add one-half your mythic tier (minimum +1) on critical 
  confirmation rolls with thrown weapons, and if the target is a non-mythic creature 
  against whom you have a percentage miss chance, you can roll twice and take the 
  better result. If you spend 1 ki point to imbue thrown weapons on your person 
  with the seeking or returning special ability, they retain this ability for a number of 
  rounds equal to one-half your mythic tier. Alternatively, you can imbue this ability 
  in a number of weapons equal to your Wisdom modifier that are wielded or carried 
  by you and/or any adjacent allies. Such weapons retain the chosen ability for one 
  round. 
  Untwisting Iron Skin (Combat, Mythic)
  Your inner strength buttresses your skin with the strength of steel. 
  Prerequisites: Untwisting Iron Skin
  Benefit: While you are using Perfect Style, you increase the damage reduction 
  you gain by 1 and also add your mythic tier to your level for the purpose of 
  determining your DR/adamantine (maximum 10). If you gain DR/─ from breaking 
  an object with hardness of 10 or greater, you add your mythic tier to the number 
  of rounds you retain that damage reduction (maximum 20). If a creature uses an 
  ability against you that allows it to bypass damage reduction that would normally 
  apply, such as a paladin’s smite evil or a mythic champion’s fleet charge, you can 
  expend one use of your mythic power as an immediate action to retain your damage 
  reduction against that creature until the beginning of your next turn. 
  Untwisting Iron Strength (Combat, Mythic)
  The union of your mind and flesh embody the shattering strength of twisted metal.
  Prerequisites: Untwisting Iron Strength
  Benefit: When using Perfect Style, you can ignore an amount of hardness equal 
  to your character level plus your mythic tier, and the bonus you gain on Strength 
  checks to break objects is increased by an amount equal to your mythic tier. You 
  can spend 1 ki point as a free action to gain the benefits of Improved Sunder for a 
  number of rounds equal to your mythic tier, and during this time (or if you already 
  have the Improved Sunder feat) you can spend 1 additional ki point as a swift action 
  to gain the benefits of Greater Sunder or Sundering Strike for 1 round. 
  Mythic Minis 32: Mythic Martial arts Vii
  
  Credits
  Author: Jason Nelson
  Artist: Simon Sweetman
  Editor: Alistair Rigg
  Design and Layout: Richard Kunz
  Legendary Games Team Members: Clinton J. Boomer, Benjamin Bruck, 
  Matthew Goodall, Jim Groves, Tim Hitchcock, Jonathan H. Keith, Nicolas Logue, 
  Jason Nelson, Richard Pett, Tom Phillips, Alistair Rigg, Tork Shaw, Mike Shel, Mike 
  Welham, Neil Spicer, Todd Stewart, Russ Taylor, Greg A. Vaughan, and Clark Peterson
  Publisher: Jason Nelson
  Executive Partner: Neil Spicer
  Business Director: Rachel Ventura
  Special Thanks: Erik Mona, Lisa Stevens, Jason Bulmahn, and the Paizo staff for 
  their excellent Pathfinder Roleplaying Game Mythic Adventures hardback. 
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  Open Game License v 1.0a  © 2000, Wizards of the Coast, Inc.
  Mythic Minis 32: Mythic Martial Arts VII © 2014, Legendary Games; Author Jason Nelson.
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte 
  Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  The Hypertext d20 SRD. © 2004, Jans W Carton.
  Pathfinder Campaign Setting: Inner Sea Combat © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse 
  Benner, John Compton, and Thurston Hillman.
  Pathfinder Roleplaying Game Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: 
  Jason Bulmahn, James Jacobs, Steve Kenson, Hal Maclean, Rob McCreary, Erik Mona, Jason 
  Nelson, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, Owen 
  Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, 
  Brian Cortijo, Adam Daigle, Mike Ferguson, Joshua J. Frost, James Jacobs, Rob McCreary, Erik 
  Mona, Sean K Reynolds, F. Wesley Schneider, Lisa Stevens, James L. Sutter, and Greg A. Vaughan. 
  Pathfinder Roleplaying Game Bestiary 2. © 2010, Paizo Publishing, LLC; Author: Wolfgang Baur, 
  Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, 
  Brandon Hodge, James Jacobs, Steve Kenson, Hal Maclean, Martin Mason, Rob McCreary, Erik 
  Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, 
  James L. Sutter, Russ Taylor, and Greg A. Vaughan. 
  Pathfinder Roleplaying Game Bestiary 3. © 2011, Paizo Publishing, LLC; Author: Jason Bulmahn, 
  Jesse Benner, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris 
  Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary 4. © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, 
  Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James 
  Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland,
  Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Mythic Adventures. © 2013, Paizo Publishing, LLC; Lead Designer: 
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  Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
  
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