TEXT: Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Merits 10 • 
  Health = Stamina + Size • Willpower = Resolve + Composure •  
  Size = 5 for adult humans • Defense = Lower of Dexterity or  
  Wits + Athletics•Initiative Mod = Dexterity + Composure •  
  Speed = Strength + Dexterity +5 
  SYNERGY
  10 
  O
  9 
  O
  8 
  O
  7 
  O
  6 
  O
  5 
  O
  4 
  O
  3 
  O
  2 
  O
  1 
  O
  MERITS
   
   
   
   
   
   
   
   
   
   
   
   
  REMEMBRANCE TRAITS
   
   
   
  KEYS
   
   
   
   
   
   
   
   
   
   
  WEAPONS
   
   
  Size: 
  Defense: 
  Initiative Mod: 
  Speed: 
  Armor: 
  Beats: 
  Experience: 
  Intelligence 
  Wits 
  Resolve 
  Strength 
  Dexterity 
  Stamina 
  Presence 
  Manipulation 
  Composure 
  POWER
  FINESSE
  RESISTANCE
  PHYSICAL
  (-1 unskilled)
   Athletics 
   Brawl 
   Drive 
   Firearms 
   Larceny 
   Stealth 
   Survival 
   Weaponry 
  SOCIAL
  (-1 unskilled)
   Animal Ken 
   Empathy 
   Expression 
   Intimidation 
   Persuasion 
   Socialize 
   Streetwise 
   Subterfuge 
  MENTAL
  (-3 unskilled)
   Academics 
   Computer 
   Crafts 
   Investigation 
   Medicine 
   Occult 
   Politics 
   Science 
  HAUNTS
   
   
   
   
   
   
   
   
  HEALTH
  WILLPOWER
  PLASM
  Name:  
  Geist: 
  Chronicle: 
   
  Root:  
  Bloom: 
  Player: 
  Concept: 
  Burden: 
  Krewe: 
  Krewe Archetype:  
  
SOURCE: textdata/thevault/Geist - The Sin Eaters/2nd Edition/Geist - 2e Character Sheet Interactive.pdf