TEXT: New Car Options  
  by Dave Knighthawk Simpson <dsknighthawk@yahoo.com> 
   
  SecTech VoxLock / Palm Scanner Locks  
  250 eb( per system )  No space  
      Your regular key & lock system making you feel uneasy?  Try a VoxLock or Palm Scanner.  Use both for 
  additional security.  The VoxLock is practically foolproof and won't be fooled by a simple tape recorder (VERY 
  DIFFICULT +25).  Our Palm scanners read your hand's heat, and match it with the record.  Worried that your 
  cybernetic hands will make this technology invalid to you?  Don't fret, the scanner can be configured to read the 
  micro-serial code on your hand's palm.  
   
  SecTech "Eel Skin"Electrified Hull Autotheft Deterent  
  2,000eb  1/2 space  
      It worked for eels until mankind's polution wiped them out.  This option will send an electrical current 
  through the frame and body of your car.  Internal controls allow the driver to alter the balance between voltage 
  and amps.  Everything from a high voltage, low current (like a stun gun or tazer) to low voltage, high current 
  (like a wall outlet).  What this means is that the power can be put anywhere from a shock (just like a typical 
  static discharge) all the way up to a lethal charge.  
      This system runs on a special hydro-electric battery that then runs through an alternater-transformer which 
  proceeds to connect to the rest of the car.  Due to this battery's special architecture it is not rechargable by 
  normal means (VERY DIFFICULT 25+ Electronics roll to make a jury-rigged charger).  Replacement batteries 
  cost 200eb.  
      Each battery provides 16 points of power.  Here is the table of the settings and their corresponding power 
  requirements.:  
  Security   
  Setting 
  Charge   
  Requirement 
  Static Shock 
  .5 
  Tazer-Level 
  1 
  1d6 
  2 
  2d6 
  3 
  3d6 
  4 
  4d6 
  5 
      A Difficult (20+) Strength Feat is required to escape a 3d6 or 4d6 setting.  Failure means that they take 
  another blast of the same damage.  
      2d6, 3d6, and 4d6 settings can all cause effects similar to that of a microwaver.  (Excessive current running 
  through electronics that don't have protection can be very hazardeous and shorten the life of your equipment.)  
      If the security system is set to a power level it cannot fully operate, it will automatically downshift to the 
  highest setting that it can fully maintain.  
   
  SecTech TorchTek Flamethrower Security System  
  Base Cost: 1,200eb  1 space/side  
      A more advanced version of the anti-carjacking system initially employed and legalized in South Africa 
  around 1992.  (Yes, it is legal to have flamethrowers hooked up to your car to torch carjackers in South Africa, 
  but you wouldn't wanna live there, the crime is vicious!)  These flamethrowers have a horizontal range of 2 
  
  meters, and a vertical range of 4 meters  
      The system can be rigged in one of two ways.  It can be rigged to either run from a central fuel source, or 
  from the vehicle's CHOOH2-tank.  If using the central fuel source, the damage is 2d10, if from the CHOOH2-
  tank, it only does 1d10+4.  The advantage to using the CHOOH2 is that every gallon of fuel equals four shots.  
  With the central napalm source, you have less shots, and it costs a little more (25eb per shot - maximum of 20).  
      This system can be intergrated with security locking mechanisms for greater protection.  
   
  Caltrop Throwers  
  Base Cost: 500eb  1 space/dispenser  
  reload cost: 150eb  
      This pursuer deterent casts out dozens of sharp, jax-like, constructs that do 1d6ap (as per knife) damage to 
  anything that lands on them (feet or tires).  The dispenser can cast them into an area anywhere from 2 meters to 
  10 meters in width.  Avoiding them is like making a supressive fire-save (counts as ROF 20) (see Friday Night 
  Firefight), except you use DRIVING if piloting a vehicle.  
      The Aerodyne version of this is a bomblet caster, it drops little bomblets that do 1d6+3 explosive damage in a 
  3m radius, on contact with any surface.  
      One dispenser holds enough caltrops / bomblets to cover a 20m area.  
   
  Oil Slick Generator  
  Base Cost: 2,000eb  .5 space/dispenser  
  reloads:  1,000 eb (oil is expensive)  
      Twin jets set just inside of each back wheel will make sure that any tails you have will be chasing theirs.  
  Each dispenser can lay down a 3 mile trail of oil.  Difficult (20+) driving roll must be made to maintain control.  
   
  Smoke Screen Generator  
  Base Cost: 1,500eb  1 space/dispenser  
  reloads:  250eb (normal), 400eb (anti-IR/anti-thermo), 650eb (adhesive)  
      Large exhaust port will be sure to leave your pursuer left behind with such a clouded field of vision, he'll 
  think he's developed cataracts.  The smoke spreads easily across 1 lane of traffic on either side of the source 
  lane, and extends about 350 feet behind the generator.  
      The smoke screen generator also has 3 different load types available:  
  • 
  Normal  - This is simply Carbon Dioxide under , mixed with Argon (to give it weight).  This simply 
  blocks the victim's vision, imparing driving ability. 
  • 
  Anti-IR/ Anti-Thermo - This smoke variant blocks thermographic and infrared options, making it 
  impossible to see through the smoke using these optic-options. 
  • 
  Adhesive - This smoke variant actually adheres to windshields creating a film that windshield wipers 
  make spread and streak, only a thorough washing (like at a carwash, or soap, water, and elbow-grease) 
  can fully remove. 
   
  Grenade Dropper  
  Base Cost: 350eb per grenade  1 space/grenade  
  reloads: cost of grenade  
  
      This is a simple hand-grenade tosser usually hidden behind the license plate, tail light, or rear bumper.  The 
  grenade will explode after the timer on the fuse has expired.  Reloading the dispenser must be done by hand.  
   
  The Anole Vehicle Color Change System  
  Base Cost: Special  
      A dozen cars in one.  With this option your car's body will change to one of 16 preset colors or one of three 
  customizable colors.  For a bit extra you can get the advanced edition that will allow the vehicle to simulate 
  racing stripes, flames and such.  Note:  actual shape of vehicle will not change, and will not hide dents, dings, or 
  rust.  
     
     
  Vehicle Type Basic System Advanced System 
  Motorcycle 
  2,000 
  3,000-5,000 
  Car 
  3,500 
  5,000-8,000 
  Pick-up/Van 4,000 
  6,000-9,000 
  Big Rig/AV 8,000-11,000 16,000-25,000 
   
  License Plate Rotater  
  Base Cost:  300eb + 300eb / additional plate (maximum of 4 total)  1 space + 1 space / additional plate  
      This is a simple rig that flips license plates mounted on a flipping plate, or rotating conveyer belt.  
   
  Undeflatable Tires  
  Base Cost: Cost of Tires * 3eb   No spaces  
      This is a simple air hose-valve setup that allows the crew (namely the driver) to set and change the air 
  pressure in the tires without even having to get out of the vehicle.  This option increases the tire's SDP by 50%.  
   
  Fuel Tank Bomb  
  Base Cost: 1,000eb  
      This is a small charge attatched to the tank.  This explosive will cause 5d10 per gallon still left in the tank, 
  plus an additional 5d10 (because of the fumes in the tank).  And has a base explosion radius of 7 meters.  
  Obviously this option renders the car scrap after it goes off.  
  �
  
SOURCE: textdata/thevault/Cyberpunk/Unofficial/Datafortress 2020 Archives/Cyberpunk 2020 - Net - Vehicles - New Car Options by Knighthawk.pdf