TEXT: Errata • 4-Sep-00
  Page 1 of 5 
   
  ©2000 Jason Holmgren / Sanguine Productions Ltd. 
  “O heaven! Were man but constant, he were perfect.” 
  —William Shakespeare, The Two Gentlemen of Verona 
  ErratA 
  http://www.ironclaw.gs/errata.pdf 
  Thanks to: Acheron, Gerry Baygents, Mitchell Ryan Forney, Clay Gardner, Rosemary Grey, Michael 
  Gunderson, Bret Hewes, Sidney Kuhn, James Malerich, Sean McLane, A. Jay Medder, Omega, Mojo Shen 
  Po, Dharma Ramos, Oscar SimmonsMaximilian Ursovich, Aric Wedder, the White Crow, Alexander 
  Williams, Frank Wrege, and the miscellaneous crew on the Ironclaw Mailing List. 
  Found something we’ve missed?  Send all errata to gameczar@ironclaw.gs .  Please reference page 
  numbers, so we can properly add to this list.  
  Ironclaw (IC-1001) 
  Introduction 
  Under Playtesting and Editorial Contribution, Denson Conn and Jarrett “Bear” Sheppard should be 
  listed. (Oops!  To Denson, I say “Sorry”.  To Jarret, I say “Aarrgh.”) 
  p.  3 
  The artwork for this page was misplaced. 
  p.  8 
  On Domhnull’s character sheet, the “Sixth Sense” skill should be d8, not d7. 
  p. 10  
  The “Favored Weapon” text should read the same as the “Favored Use” rule.  The “Favorite” rule, 
  for either Weapon or Use or whatnot, is that you may re-roll one 1.  Delete the “d4” reference. 
  p. 11 
  The last sentence should read that Movement is explained in the Combat chapter, not the Conflict 
  chapter. 
  p. 12 
  Clarification: If you have a Body of d4 and the “Frail” flaw, your Soak drops to “level zero.” You 
  have no dice to roll at all. 
  p. 15 
  Vesper’s Will Trait should be d10, not d12. 
  p. 16 
  Anton’s Plate Mail weighs 12 stone, not 13. 
  p. 19 
  Mansur has a “Gun” among his equipment – a “Pistol” that does 2d8 damage and weighs 1/8 stone. 
  p. 22 
  Mavra’s Elementalist Career applies to “Elementalist Lore”, not “Green & Purple Lore”. 
  Mavra’s Skill “Dodge 3” should be “Dodge 1.” 
  p. 23 
  Tycho’s Thaumaturge Career is listed incorrectly.  It should have a Level of d8, and it should read 
  “Applies to: Literacy, Magic Lore, and Meditation.” 
  Tycho’s Personal Gifts should read “Extra Trait d4 x2 (6 points); Luck (3 points).” 
  p. 24 
  Dierdre’s Banded Mail weighs 4 stone, not 2. 
  p. 63 
  Under the “Watchman” career description, delete the last, unfinished sentence. 
  p. 65 
  Clarification:  How does one get these “Special Traits”?  With the gift of “Extra Trait”, p. 79. 
  
  Errata • 4-Sep-00
  Page 2 of 5 
   
  ©2000 Jason Holmgren / Sanguine Productions Ltd. 
  p. 73 
  Between “Language” and “Literacy,” insert the following Skill: 
  Leadership:  Getting a group to follow your orders, especially when their lives are at risk, is no trivial 
  matter.  Heroes may be born, but leaders are made – with Leadership skill.  Among other things, the 
  Leadership skill will keep your followers around when they try to rout against overwhelming odds; 
  see the Leadership Test (q.v.) in the Tests Chapters. 
  Possible Favorites: When out-numbered; when yelling at the top of my lungs; when leading my hand-
  picked elite crew with whom we’ve survived worse odds; when I’m in the lead. 
  p. 77 
  Under “Wrestling”, the “Possible Favorites” should be “Pinning; Crushing; Disarming.” 
  p. 79 
  Under “Extra Trait”, there’s one too many d6’s. Zoe’s Traits should read d12, d10, d8, d8, d6, d6, 
  and d4. 
  p. 80 
  Under “Increased Trait”, the first sentence should read that you may increase one of your six starting 
  Traits, not seven. 
  p. 86 
  The natural weapon of “Hooves” are missing. They cost 1 point, and do d6 damage. 
  p. 87 
  Expand “Teeth” to include “Tusks”.  Can’t leave out the Boars, now.  
  p. 107 
  On the “Armor and Shields” table, Chain Mail should cost 36 denarii (not 48), it should be an 
  “Average” cost item (not Expensive) and it should have an Availability of 2d10 (not 2d12).  
  The weight of a Dagger should be 1/16 stone, not 1/8 stone.  The weight listed on p. 314 is correct. 
  p. 109 
  Omit the asterisk next to the lockpicks.  There is no footnote. 
  p. 114 
  Under “Foil (Fencing)”, change the “Special” text to read as follows: 
  Special: Disarm.  If your foe has their weapon held in one hand, they are automatically disarmed. If 
  your foe has a two-handed weapon, roll your Weapon & Strength Dice vs. their Weapon and 
  Strength Dice – if you tie or succeed, your foe is disarmed.  You may also strike your foe for normal 
  damage. 
  p. 115 
  Clarification: on an Overwhelming Success on the “To-Hit” Roll, a Gun scores its “Special” hit, 
  which is a “Slaying” critical.  All damage dice that Succeed are treated as Overwhelmingly 
  Succeeding. This means that each die causes two points instead of one point of Damage.  (There is 
  no extra bonus for Damage Dice that Overwhelm.) 
  Delete the words “This bonus is included in the listed damage.”  That sentence makes no sense. 
  p. 122 
  Under “Example 1”, change the reference from “gun” to “bow.” 
  p. 127 
  Clarification:  How many dice do you include during a Test?  Include all dice that the Game Host 
  feels should apply.  This can include the basic Traits, Career Traits, Race Traits, and other dice.  
  For example, under the “Ambush Test”, a target who’s “wary of ambush” would get to defend with 
  both Sixth Sense and Mind dice. 
  In particular, if a Career Trait “applies to” that Skill, include those Career Dice with any Test that 
  requires that Skill.  The Career Trait may be used with other rolls, but it always applies to the uses of 
  Skills referenced in its description. 
  p. 138 
  Under the “Hide Test”, delete the reference to “Will.”  It should read “Hide (Mind, Camouflage and 
  Stealth vs. Mind and Observation.)” 
  p. 150 
  In the listing under “Strength Test”, replace “Lift Bonus dice” with “Strength Dice”. 
  p. 155 
  The second sentence should read that the Game Host rolls 6d6, not 4d12. 
  
  Errata • 4-Sep-00
  Page 3 of 5 
   
  ©2000 Jason Holmgren / Sanguine Productions Ltd. 
  p. 161 
  Under “Covering Up,” the first example should list that Mulciber gains two Bonuses, not one, for 
  covering up. The dice improvements are listed correctly. 
  p. 167 
  The first bold face paragraph should read as follows: 
  Each character, PC and NPC, rolls their Initiative.  (Characters who are Reeling [q.v.] do not 
  roll Initiative).  Your default Initiative dice is your Speed Dice and Mind Dice (and Quickness 
  Dice, if any.) 
  p. 168 
  The last line references a “Miniature” column, which was omitted.  For completists: 
  Position 
  Miniature 
  Standing 
  On base 
  Kneeling 
  Lying down, face up 
  Lying Down 
  Lying down, face down 
  Flying 
  On base, on a “flight stand” such as an unused die 
  Falling 
  Lying down, on a “flight stand” 
  Off-Balance 
  With a red “Reeling” counter 
  p. 170 
  In the Melee Combat Maneuvers table, under “Cover Up,” change the Defense entry to say +2 
  Bonus, not +1 Bonus. 
  p. 171 
  The “Disastrous Failure” result says one may roll on a “Combat Botch Table”.  This was not 
  included in the rules, but may be downloaded separately at http://www.ironclaw.gs/Combat_Tables.pdf 
  p. 182 
  The “Resolve Test Dice” is written confusingly.  “Resolve” is used as shorthand for all Resolve Dice 
  — this includes Resolve Skill Dice, Will Trait Dice, and any other Traits that may apply.  
  (“Willpower” should be changed to “Will”.) 
  p. 184 
  In the second paragraph, the first sentence should read, “When rolling vs. Death, you must make a 
  separate test for each Wound you take at –6 and below”, not –3. 
  The last line at the bottom of the page is the first line of the table on p. 185. 
  p. 185 
  For First Aid, the “default” difficulty is 2d6.   
  The last line at the bottom of the page is the first line of the table on p. 186. 
  p. 190 
  In the listing under Weapon Grab, replace “Lift Bonus dice” with “Strength Dice”. 
  p. 197 
  In the example of Explosion spells, eliminate the reference to Hendrick’s “extra d4 for Favored Use”.  
  This rule is listed incorrectly.  (As per the errata on p. 10, Favored Use does not give extra dice but 
  instead permits the re-roll of any one single die showing “1”.)  Also, Fireballs only do 4d10 damage.  
  Change the example to read as follows: 
  Example: Saruna loses patience with Hendrick’s delaying ruse and throws a Fireball at him.  The Fireball is 
  an Exploding Spell; Hendrick’s only defense is to Dodge. 
  Saruna rolls her 4d10 Damage Dice, which come up 9, 7, 4, and 2. 
  Hendrick rolls both his Dodge Dice and his Soak Dice. His Dodge Dice is his Speed Die of d12, and his Skill 
  Dice of d10. His Soak Dice is his Natural Soak Die of d6 and his Armor die of d8. Hendrick gets to roll d12, 
  d10, d8, and d6. 
  Hendrick rolls his dice and they come up 6, 3, 3, and 1. However, Hendrick has a Favored Use on his 
  Dodge Skill of “against Magic” – this entitles him to re-roll one of his 1’s. (It doesn’t matter which die 
  came up “1” – he gets to re-roll one of them.) On his re-roll, Hedrick scores 6, 5, 3, and 3. 
  As a Damage Roll, Saruna has scored 3 hits. Hendrick must test his Resolve vs. 9. 
  
  Errata • 4-Sep-00
  Page 4 of 5 
   
  ©2000 Jason Holmgren / Sanguine Productions Ltd. 
  p. 199 
  Under “Summary of Spell Types”, “Delayed” should read “Maneuver”, not “Defense.”  (While it is 
  true that the “Delay” spell on p. 236 allows you to release a spell later as a Defense, the casting of a 
  Delayed Spell is still a Maneuver.) 
  p. 202 
  In the Elemental descriptions, “complete mastery” is the same as “being Adept” – Elementals never 
  need roll to cast their spells. 
  The Sylph is given a Will of d6 and Air Elemental Trait of d8, so its Magic Points should be (6+8=) 
  14 points, not 16. 
  p. 210 
  The spell “Lightning Bolt” is of type “Targeted”, not “Attack.” 
  p. 211 
  The spell “Stone Hurlant” is of type “Targeted”, not “Attack.” 
  p. 212 
  The spell “Pilum of Fire” does 3d12 damage, the same as its Effect Dice.  Eliminate the phrase 
  “Wizard Dice” from the To-Hit Roll; The “Elementalist” Career Dice do not apply to To-Hit Rolls 
  with Targeted Spells. 
  The spell “Freeze Arrow” is of type “Targeted”, not “Attack.” 
  p. 220 
  The spell “Healing II” has an Effect of “Heal a character as a 3d6 attack vs. Body” – the listed Effect 
  Dice and Description are correct. 
  p. 236, 239 
  Under “Dispel Magic II”, change the phrase “Hold your action” to “use Focus”.  “Holding your 
  action” and “using Focus” are the same thing. 
  p. 243 
  Under both “Atavist-Wizard” and “Thaumaturge”, change the spell “Detect Magic” to the spell 
  “Scry Magic I” 
  p. 293 
  Dr. Ostler has a Soak of only d4, not d6. 
  p. 294 
  Both Gregor and Kitaro have a Strength of d8, not d6. 
  p. 305 
  The “Necromancer” Career is not detailed. It applies to Black Magic Lore, Literacy, and Meditation, 
  similar to other Wizard Careers. 
  p. 306 
  Clarification: Black Magic starts on an odd page so the Game Host may show the spells to the 
  Players without them seeing the “Hidden Risk” rules. 
  p. 308 
  For the spell “Black Bargain”, the Effect should read “Compare your Casting Roll vs. 6d6 to earn 
  Magic Points”, not 3d6. 
  p. 310 
  The description of the spell “Curse III” should refer to “Curse I”, not “Cure I.” 
  p. 316 
  The Quarter-Stone Crossbow, when loaded by hand, only needs a Lift Bonus of 3, not 5. 
  Character 
  Sheet 
  A revised character sheet can be found at http://www.ironclaw.gs/CharacterSheet.pdf 
  Appendix 
  The “States” Appendix was omitted. It can be found at  http://www.ironclaw.gs/States.pdf  
   
  
  Errata • 4-Sep-00
  Page 5 of 5 
   
  ©2000 Jason Holmgren / Sanguine Productions Ltd. 
  Rinaldi (IC-1002) 
  p. 63 
  The calendar comparison is inaccurate. A revised comparison is presented here: 
  Conversion of S’allumer Calendar to Doloreaux Calendar 
  Yule 1-31 
  31 days  
  Birch 6 – Rowan 8 
  31 days 
  Snow 1-28 
  28 days 
  Rowan 9 – Ash 8 
  28 days 
  Sap 1-31 
  31 days 
  Ash 9- Alder 11 
  31 days  
  Grass 1-30 
  30 days 
  Alder 12 – Willow 13 
  30 days 
  Flower 1-31 
  31 days 
  Willow 14 – Hawthorn 16 
  31 days 
  Strawberry 1-30 
  30 days 
  Hawthorn 17 – Oak 18 
  30 days 
  Thunder 1-31 
  31 days 
  Oak 19 – Holly 21 
  31 days 
  Green 1-31 
  31 days 
  Holly 23 – Hazel 24 
  31 days 
  Harvest 1-30 
  30 days 
  Hazel 25 – Vine 26 
  30 days 
  Hunter’s 1-31 
  31 days 
  Vine 27 – Reed 1 
  31 days 
  Frost 1-30 
  30 days 
  Reed 2 – Elder 3 
  30 days 
  Night 1-31 
  31 days 
  Elder 4 – Birch 5 
  31 days (including Secret day) 
  Conversion of Doloreaux Calendar to S’allumer Calendar 
   
   
  Birch 1-28 
  28 days 
  Night 24 – Yule 20 
  28 days 
  Rowan 1-28 
  28 days 
  Yule 21 – Snow 17 
  28 days 
  Ash 1-28 
  28 days 
  Snow 18 – Sap 17 
  28 days 
  Alder 1-28 
  28 days 
  Sap 18 – Grass 14 
  28 days 
  Willow 1-28 
  28 days 
  Grass 15 – Flower 12 
  28 days 
  Hawthorn 1-28 
  28 days 
  Flower 13 – Strawberry 9 
  28 days 
  Oak 1-28 
  28 days 
  Strawberry 10 – Thunder 7 
  28 days 
  Holly 1-28 
  28 days 
  Thunder 8 – Green 4 
  28 days 
  Hazel 1-28 
  28 days 
  Green 5 – Harvest 1 
  28 days 
  Vine 1-28 
  28 days 
  Harvest 2-29 
  28 days 
  Ivy 1-28 
  28 days 
  Harvest 30 – Hunter’s 27 
  28 days 
  Reed 1-28 
  28 days 
  Hunter’s 28 – Frost 24 
  28 days 
  Elder 1-28 
  28 days 
  Frost 25 – Night 22 
  28 days 
  Secret of the 
  Unhewn Stone 
  1 day 
  Night 23 
  1 day 
   
  Doloreaux (IC-1003) 
  p. 55 
  Letya’s Soak should be d6, not d8 
  p. 81 
  Doctor Plith’s Soak and Strength are d6, not d8 
  p. 82 
  Maxim Bauer’s Soak is d12, not d8 
  p. 83 
  Hilliam Luce’s Soak is d6, not d8 
   
  
SOURCE: textdata/thevault/Iron Claw/Ironclaw (1st ed)/Misc/Errata.pdf