TEXT:  
  CHAOTIC 
  1d6 
  + Energy Drain 
  Erie, billowing, incorporeal life-leaches 
  • Size Medium (6Ê tall) 
  • Typical Intelligence 7 (low) 
  • Flight Movement 240Ê (80Ê) - 16 spaces 
  • Immune to charm, hold and sleep spells.  Unharmed by 
  normal weapons, silver weapons do half damage, magical 
  weapons do full 
  • Energy Drain:  successful hit drains 1 levels + damage.  
  PCs who reach 0 levels become specters themselves and 
  must obey the master. 
  13 
  10 
  12 
  11 
  14 
  12 
    XVIII 
  WRAITH 
  3 
  120’ 
  (40’)  
  4 
  16 15 14 13 
  11 
  12 
  10 9 8 7 
    1d6 
    1d4 
    300 
  1d10 
  + Energy Drain 
  Bloodletting Lords of the Night 
  • Size Medium (6Ê tall)          Typical Intelligence 10 (medium) 
  • Flight Movement 180Ê (60Ê) - 12 spaces 
  • Immune to charm, hold and sleep spells.  Unharmed by 
  normal weapons.  Electricity and cold does half damage.   
  • Charm Gaze:  –2 save /Regenerate:  3hp per round     
  Gaseous Form:  at will or at 2 hp /Shape Change: large bat 
  Summon: 1d10x10 bats, 2d4 dire wolves in 2d6 rounds  
  • Energy Drain:  hit drains 2 levels + damage.  PCs who 
  reach 0 levels become vampires themselves and must obey. 
  9 
  8 
  10 
  9 
  12 
  11 
   XVII 
  VAMPIRE 
  2 
  120’ 
  (40’)  
  7to9 
  12 11 10 9 
  7 
  8 
  6 5 4 3 
     1d6 
    1d4 
    3150 / 5060 / 7300 
  1d12 
  + disease 
  Embalmed, shuffling plague bearers 
  • Size Medium (6Ê tall) 
  • Typical Intelligence 6 (low) 
  • Immune to charm, hold, and sleep spells.  Harmed only by 
  magical weapons, fire, or spells  
  • Inspire Dread:  save vs. paralysis or freeze in terror 
  • Mummy Rot:  successful hit does damage that cannot be 
  healed magically, and heals at 1/10th the normal rate.  
  Rot can be removed with a remove curse spell 
  13 
  10 
  12 
  11 
  14 
  12 
    XIX 
  MUMMY 
  3 
  60’ (20’)  
  5+1 
  14 13 12 11 
  9 
  10 
  8 7 6 5 
    1d12 
    1d6  
    860 
  1d8 
  + Energy Drain 
  Wicked, soul-sucking phantoms 
  • Size Medium (6Ê tall) 
  • Typical Intelligence 8 (medium low) 
  • Flight Movement 300Ê (100Ê) - 20 spaces 
  • Immune to charm, hold, and sleep spells.  Unharmed by 
  normal weapons including silver. 
  • Energy Drain:  successful hit drains 2 levels + damage.  PCs 
  who reach 0 levels become specters themselves and must 
  obey the master. 
  13 
  10 
  12 
  11 
  14 
  11 
    XVIII 
  SPECTRE 
  2 
  150’ 
  (50’)  
  6  
  14 13 12 11 
  9 
  10 
  8 7 6 5 
    1d8 
    1d4 
    1070 
  CHAOTIC 
  CHAOTIC 
  CHAOTIC 
  x1 
  x1 
  x1 
  x1 
  Ave 
  32 hp 
  Ave 
  21 hp 
  Claudio Pozas’s artwork used with permission of both artist and www.fierydragon.com 
  Images courtesy and copyright of Fiery Dragon Productions, Inc. 
  For use with Labyrinth Lord at www.goblinoidgames.com/labyrinthlord.htm layout by J. Chappell 
  3x5 Monster Cards BW1.0 — Undead II 
  Recommend printing on 8 1/2 x 11” 20 lb. cardstock or colored paper 
  p. 101 
  p. 99 
  p. 88 
  p. 95 
  8 spaces 
  10 spaces 
  8 spaces 
  4 spaces 
  Ave 
  16 hp 
  Ave 
  24 hp 
  
  PIC 
  1d3 bite 
  disease 
  Sewer and cellar-dwelling urban vermin 
  • Size: Small (3Ê long or more) 
  • Intelligence 2 (low animal)  
  • Swim Movement 60Ê (20Ê) 
  • Afraid of fire 
  • Disease Attack.  5% chance bitten character will contact 
  disease.  Save versus poison.  Failure means character 
  dies in 1d6 days.  Success means character is bedridden 
  for 30 days, at the end of which here is a 25% chance of 
  death. 
  15 
  12 
  14 
  13 
  16 
  8 
    XX 
  RAT, GIANT 
  7 
  120’ 
  (40’)  
  19 18 17 16 
  14 
  15 
  13 12 11 10 
    3d10 
    3d6  
    5 
  1 bite 
   poison 
  Multi-legged creepy crawlies 
  • Size:  small (1Ê long)  
  • Intelligence:  0 (insect)  
  • Poison Attack: No damage occurs from bite.  Victim 
  must save versus poison or be horribly sick for 10 days.  
  During this time no physical activity other than half of 
  movement is possible. 
  17 
  14 
  15 
  16 
  18 
  7 
   None 
  CENTIPEDE, GIANT 
  9 
  60’ 
  (20’)  
  19 18 17 16 
  14 
  15 
  13 12 11 10 
    1d8 
    2d4  
    6 
  1d3 
  blood drain 
  Flocking, proboscis-skewering suckers 
  • Size Small (1Ê tall) 
  • Intelligence 1 (insect) 
  • Crawling Movement 30Ê (10Ê) 2 spaces 
  • Speed Attack:  first attack is +2 to hit 
  • Blood Drain:  After a successful hit, it latches on for 
  1d3 per round where it remains until killed or it kills the 
  victim 
  15 
  12 
  14 
  13 
  16 
  9 
    XI 
  STIRGE 
  7 
  180’ 
  (60’)  
  1 
  19 18 17 16 
  14 
  15 
  13 12 11 10 
    3d12 
    1d10 
    16 
  1d8 
  +poison 
  • Venomous, chameleonic, pouncing arachnids 
  • Size: Medium (5Ê long) 
  • Intelligence: 0 (insect) 
  • Surprise Attack:  Surprise on 1-4 of 1d6 due to color 
  shifting 
  • Poison Attack:  successful hit causes save versus poison 
  or victim dies in 1d4 turns.  Due to the less potent 
  nature of the poison the save is at +2. 
  15 
  12 
  14 
  13 
  16 
  7 
    VI 
  SPIDER, GIANT CRAB 
  7 
  120’ 
  (40’)  
  2d8 
  18 17 16 15 
  13 
  14 
  12 11 10 9 
    1d4 
    1d4  
    38 
  NEUTRAL 
  NEUTRAL 
  NEUTRAL 
  NEUTRAL 
  (p. 97) 
  (p. 96) 
  (p. 91) 
  (p. 67) 
  x1 
  x1 
  x1 
  x1 
  8 spaces 
  8 spaces 
  4 spaces 
  12 spaces 
  1/2 
  (1d4) 
  1/2 
  (1d4) Ave 
  2 hp 
  Ave 
  4 hp 
  Ave 
  2 hp 
  Ave 
  8 hp 
  Images courtesy and copyright of Fiery Dragon Productions, Inc. 
  For use with Labyrinth Lord at www.goblinoidgames.com/labyrinthlord.htm layout by J. Chappell 
  3x5 Monster Cards BW1.0 — Pests 
  Recommend printing on 8 1/2 x 11” 20 lb. cardstock or colored paper 
  Claudio Pozas’s artwork used with permission of both artist and www.fierydragon.com 
  
  Claudio Pozas’ artwork used with permission of www.fierydragon.com 
  Images courtesy and copyright of Fiery Dragon Productions, Inc. 
  Interpreted for Labyrinth Lord by J. Chappell 
  Recommend printing on 81/2 x 11” 20 lb. cardstock or colored paper 
  
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SOURCE: textdata/thevault/OSR(ic)/Labyrinth Lord/Labyrinth Lord Monster Manuals/Labyrinth Lord Monster Cards/Monster Cards 3 (LL).pdf