TEXT: Death & Heroic Deeds 
  (Meta-Organization Supplement - April, 2002) 
  Religion Director: Chad LaMontagne     email: chosen1@siu.edu 
  The Church of Ehlonna 
  Ehlonna is a very old goddess. She combats those who would harm or despoil the forest of its resources and beauty.  Ehlonna 
  sometimes appears as a raven-haired human and sometimes as an elf with golden tresses (when she is known as Ehlenestra 
  instead).  Her garb varies, ranging from the serviceable clothing of a forester or ranger to the delicate gown of an elven 
  princess, but it is always pale green. In either form, her eyes range from blue to violet and her complexion is always clean and 
  fair.  Novalee, a planetar whose heart is so pure it makes unicorns weep, serves Ehlonna. Ehlonna has a hostile rivalry with 
  Obad-Hai, but is friendly with the elven gods and most good-aligned deities. 
  Most of Ehlonna’s clergy are female, whether human, elven, or fey. They live in forests, are friendly with rangers and 
  druids, and watch for encroaching evil humanoids, hunters, and loggers. They educate those who wish to live in harmony with 
  the forest, just as the animals do. They are gentle in their first warning to those who would harm the forest and ruthless in 
  stopping those who persist. They travel to spread their teachings or to protect a forest in danger. 
  Requirements: 
  To qualify to join the Church of Ehlonna, a character must fulfill all the following criteria. Each level’s requirements are 
  independent of the previous level. 
  Layman 
  Knowledge (Nature) or Wilderness Lore: 1 rank  
  Annual Devotional Time Units: 2 TU and 200 gold pieces 
  Low Ministry (Guide) 
  Wilderness Lore: 2 ranks 
  Knowledge (Nature) or Knowledge (Religion): 4 ranks 
  Annual Devotional Time Units: 6 TU 
  Residency: Verbobonc Resident 
  Special: Must have the ability to cast divine spells and tithe of 10% of earned wealth. 
  High Ministry (Warden) 
  Wilderness Lore: 3 ranks 
  Knowledge (Nature) or Knowledge (Religion): 8 ranks 
  Annual Devotional Time Units: 9 TU 
  Residency: Verbobonc Resident 
  Special: Must have the ability to cast 3rd level divine spells and tithe of 10% of earned wealth 
  Benefits: 
  Layman 
  Divine Spell Casting – A Layman is granted the casting of 1st through 3rd level divine curative spells from a tending Cleric 
  of Ehlonna for free. For divine spells of 4th – 5th level, the Layman is considered to have 1 Favor of Ehlonna.   
  Mundane Equipment – A Layman is able to purchase non-magical Sacred Gear from Defenders of the Faith: A 
  Guidebook to Clerics and Paladins and the blowgun and winch crossbow exotic weapons from Masters of the Wild: A 
  Guidebook to Barbarians, Druids, and Rangers. 
  Low Ministry (Guide) 
  Childe of the Oerth – +1 competency bonus to Knowledge (Nature), Intuit direction & Wilderness Lore checks within the 
  boundary of the Verbobonc Campaign. 
  Regional Devotional – A Guide of the Low Ministry is granted relief of 2 events within the boundary of the Verbobonc 
  Campaign per campaign year.  The Adventure Summary must specifically state that members of the Church of Ehlonna 
  are relieved (pay no Time Unit Cost for play) in the adventure. 
  Divine Spell Casting – A Guide of the Low Ministry is granted the casting of 1st through 5th level divine spells from a 
  tending Cleric of Ehlonna for free. Divine spells of 6th level and higher are currently unavailable within the Viscounty. The 
  
  Death & Heroic Deeds 
  (Meta-Organization Supplement - April, 2002) 
  Religion Director: Chad LaMontagne     email: chosen1@siu.edu 
  tending Cleric of Ehlonna must appear in Regional Documentation or be written into the scenario. The casting of divine 
  spells is for the member of the church and does not include companion adventurers.  
  Builder Book Spells – a Guide of the Low Ministry has special access to 1st through 3rd level divine spells from Defenders 
  of the Faith: a Guidebook to Clerics and Paladins and Masters of the Wild: a Guidebook to Barbarians, Druids and 
  Rangers. 
  Builder Book Feats – A Guide of the Low Ministry has access to Animal Defiance, Extra Favored Enemy, Favored 
  Critical, Greater Two-Weapon Fighting, Off-Hand Parry, Plant Defiance, Extra Wild Shape, Natural Spell and Speaking 
  Wild Shape from Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers. 
  Builder Book Equipment (Mundane) – As Layman. 
  Builder Book Equipment (Magical) – Boots of Endurance, Curing Arrows, Goggles of Following, Helm Of Bonding, 
  Hunting Weapons, Potion of Animal Logic, Potion of Natural Clarity, Potion of Unerring Direction and Wild Armor from 
  Masters of the Wild: A Guidebook to Barbarians, Druids and Rangers. 
  Builder Book Specials – A Guide of the Low Ministry who is also a Paladin of appropriate level has access to call forth a 
  special mount from Table 1-1 or 1-2 of Defenders of the Faith: a Guidebook to Clerics and Paladins.  The hero must have 
  met the requirements for the mount selected.  This will cost the hero 3 Time Units for the seeking and training of the 
  mount.  If you accept one of these mounts you must bring a copy of the regional certificate when you play an event so that 
  the DM can reference its rules.  When you call the mount contact the Triad to receive the mount and the supplementary 
  Adventure Certificate, record necessary information on the Adventure Certificate and present it for signature to the GM at 
  your next Verbobonc Regional event, any Verbobonc Council Member or Triad Member.  Any questions and applications 
  for a special mount should be addressed to meta-campaign@verbobonc.net. 
  Builder Book Adaptable Prestige Classes – Order of the Bow Initiate, Hunter of the Dead. 
  High Ministry (Warden) 
  Childe of the Oerth – +2 competency bonus to Knowledge (Nature), Intuit direction & Wilderness Lore checks within the 
  boundary of the Verbobonc Campaign. 
  Regional Devotional – A Warden of the High Ministry is granted relief of 3 events within the boundary of the Verbobonc 
  Meta-Regional Campaign per campaign year.  The Adventure Summary must specifically state that members of the 
  Church of Ehlonna are relieved (pay no Time Unit Cost for play) in the adventure. 
  Divine Spell Casting – A Warden of the High Ministry is granted the casting of 1st through 5th level divine spells from a 
  tending Cleric of Ehlonna for free.   6th level and higher divine spells are currently unavailable within the Viscounty. The 
  tending Cleric of Ehlonna must appear in Regional Documentation or be written into the scenario. The casting of divine 
  spells is for the member of the church and does not include companion adventurers.  
  Builder Book Spells – a Warden of the High Minister has access to 1st through 5th level spells from Defenders of the 
  Faith: a Guidebook to Clerics and Paladins and Masters of the Wild: a Guidebook to Barbarians, Druids and Rangers. 
  Builder Book Feats – as Low Minister, plus Animal Control, Faster Healing, and Plant Control from Masters of the Wild: A 
  Guidebook to Barbarians, Druids, and Rangers. 
  Builder Book Equipment (Mundane) – As Layman. 
  Builder Book Equipment (Magical) – As Low Minister plus Greater Holy Symbol. 
  Builder Book Adaptable Prestige Classes – King/Queen of the Wild (Forest). 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Verbobonc/VER-RUP1Supplement-ChurchofEhlonna-May02.pdf