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  PRODUCT NO. AR821 
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  ABANDONED ARTS©
   PRESENTS: 
   
  NEW RACIAL OPTIONS FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See 
  http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee 
  compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder 
  Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used 
  under the Pathfinder Roleplaying Game Compatibility License. 
   
  See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
  
  2 
   
  RACIAL FEATS AND RACIAL CHARACTER TRAITS 
   
   
   
   
   
   
   
  Several new feats are featured below for members of the kitsune race. These feats list the race in their 
  prerequisites, prohibiting other races from taking them. Also presented below are a number of racial 
  character traits, first introduced in the Pathfinder® Roleplaying Game: Advanced Player’s Guide. ™ 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  HALFLING FEATS 
   
  COMBAT IMPROVISATIONIST 
  You know how to best exploit your opponents’ mistakes. 
  PREREQUISITES: Combat Reflexes, base attack bonus +8, halfling 
  BENEFIT: Whenever an opponent one or more size categories 
  larger than yours misses you with a melee attack, you gain an 
  aid another bonus against that opponent (as though that foe 
  had used the aid another action to assist you). You may apply 
  the bonus to an attack roll or to your Armor Class, as usual. 
   
  HALFLING GOURMAND 
  You are possessed of a healthy halfling appetite. 
  PREREQUISITES: halfling 
  BENEFIT: You gain a +1 morale bonus on skill checks as long as 
  you are well-fed, and this bonus is doubled as it applies to 
  Craft and Profession skill checks related to food. If more than 
  3 hours pass between full meals (requiring 30 minutes or more) 
  you lose this benefit until you can enjoy a full meal again. 
   
  HALFLING CHARACTER TRAITS 
   
  ADAPTIVE HALFLING 
  You are ever ready for whatever the fates have in store. 
  BENEFIT: If you possess the adaptive luck racial trait, you may 
  use that trait one additional time per day. 
   
  COMPASSIONATE RIDER 
  You have a knack for soothing frightened beasts. 
  BENEFIT: You can attempt to control a frightened mount as a 
  move action, rather than as a standard action. 
   
   
   
  HALFLING’S PIPE 
  You can blow fascinating smoke-shapes with your pipe. 
  PREREQUISITES: Cha 11, Con 11, halfling 
  BENEFIT: As long as you are smoking from a pipe (a free action 
  that requires one free hand), you gain a +2 bonus on Perform 
  (comedy) and Perform (oratory) skill checks made to entertain 
  or hold the attention of others. 
     In addition, you may add an inhaled drug to the contents of 
  your pipe. If you do, you may ingest a dose of the drug from 
  your pipe whenever you take a puff from it (a free action that 
  requires one free hand). You may not ingest more than one 
  dose per round in this way. See the Pathfinder® Roleplaying 
  Game: GameMaster’s Guide™ sourcebook for rules regarding 
  drugs and addiction. 
  SPECIAL: If you possess the fascinate bardic performance, you 
  gain a +1 bonus to the DC of that ability as long as you smoke 
  from your pipe. 
   
   
   
  LIVING THE GOOD LIFE 
  You know that a life of adventure can also be a life of comfort. 
  BENEFIT: You gain the Well-Prepared feat as a bonus feat (see 
  the Pathfinder® Roleplaying Game: Advanced Player’s Guide™ 
  sourcebook for a description of that feat), but you may use it 
  only to produce items related to food, drink, or entertainment. 
  SPECIAL: If you possess or gain the Well-Prepared feat, you 
  may use that feat one additional time per day (to produce any 
  kind of item) instead. 
   
   
   
  ALTERNATE RACIAL TRAITS 
   
   
   
   
   
   
   
   
   
   
  As described in the Pathfinder® Roleplaying Game: Advanced Race Guide ™, alternate racial rules allow 
  you to exchange standard racial traits for new ones, such as those presented below. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  ALERTNESS: You gain Alertness as a bonus feat. 
     This racial trait replaces the fearless trait. 
   
  INTUITIVE KNACK: Your effective skill ranks are increased by a 
  number equal to your Wisdom modifier (if positive) for the 
  purposes of gaining a greater bonus on skill checks from the 
  Skill Focus feat, or from other feats (such as Alertness) which 
  provide a greater bonus when a skill rank prerequisite is met. 
     This racial trait replaces the weapon familiarity trait. 
  NATURAL OPPORTUNIST: Whenever you successfully strike a 
  creature with an attack of opportunity, you gain a +2 bonus 
  on the next attack roll that you make against that creature 
  before the end of your next turn. 
     This racial trait replaces the sure-footed trait. 
   
  WARY WARRIOR: While fighting defensively, you take no 
  penalty on attacks of opportunity. 
     This racial trait replaces the fearless trait. 
  
  3 
   
  RACIAL ARCHETYPES 
   
   
   
   
   
   
   
   
   
   
   
  As described in the Pathfinder® Roleplaying Game: Advanced Player’s Guide ™, archetypes are variant 
  sets of class abilities which modify their corresponding base classes via the use of alternate class 
  features. When a character selects a class, he must normally choose to use the standard class features 
  found in the class's original source – the exception is if he chooses to adopt an archetype. Each alternate 
  class feature presented in an archetype replaces a specific class feature from its parent class. 
     When an archetype includes multiple alternate class features, a character must take them all – often 
  blocking the character from ever gaining certain standard class features, but replacing them with other 
  options. All other class features of the base class that aren't mentioned among the alternate class 
  features remain unchanged and are acquired normally when the character reaches the appropriate 
  level, unless noted otherwise. A character who takes an alternate class feature does not count as having 
  the class feature that was replaced for the purposes of meeting any requirements or prerequisites. 
     A character can take more than one archetype and garner additional alternate class features, but none 
  of the alternate class features can replace or alter the same class feature from the base class as another 
  alternate class feature. Racial archetypes are typically available only to members of the indicated race, 
  though such options rarely interact with the racial traits of that race. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  THE SHIRE SHERIFF  (HALFLING GUNSLINGER ARCHETYPE) 
   
  Whether within or far beyond the rural limits of the sleepy halfling settlements where they live and work, a shire sheriff is a 
  lawman with a purpose: to protect – or avenge – the small and the weak wherever lawless evil would tread on the innocent. 
   
  A shire sheriff has the following class features. 
   
  Alignment: any non-evil 
   
  Class Skills: A shire sheriff adds Diplomacy, Perform (oratory), Sense Motive, and Stealth to their list of class skills. 
   
  Skill Ranks per Level: 6 + Intelligence modifier 
   
  Weapon Proficiency: A shire sheriff is proficient with simple and martial weapons and one-handed firearms. The shire sheriff 
  must take the Exotic Weapon Proficiency (firearm) feat to gain proficiency with two-handed firearms and firearm siege engines. 
   
  Lawman’s Grit (Ex): At the start of each day, a shire sheriff gains grit points equal to his Wisdom modifier -1 (minimum of 1). In 
  addition to the usual ways that any gunslinger may regain grit, a shire sheriff who convinces any hostile creature or party to 
  resolve a conflict non-violently also regains 1 grit point. 
     This ability alters grit. 
   
  Covering Fire Deed (Ex): As long as a shire sheriff has at least 1 grit point, the gunslinger gains the ability to lay down covering 
  fire meant to protect his allies. When the shire sheriff performs a firearm attack against an opponent as a readied action, that 
  opponent takes a -1 penalty on attack rolls, concentration checks, and skill checks until the end of its turn – even if the shire 
  sheriff’s attack misses the target. At 15th level the penalty is increased to -2. The shire sheriff may choose to miss his covering 
  fire attack deliberately. If he does, the penalty imposed is doubled. 
     This ability replaces the gunslinger’s dodge deed. 
   
  Peacekeeper (Ex): The shire sheriff gains a bonus on Diplomacy and Sense Motive skill checks equal to the bonus granted by his 
  nimble class feature. Against shaken or cowering opponents (but not allies or indifferent creatures), this bonus is doubled. 
   
  Avenging Shot Deed (Ex): At 11th level, a shire sheriff with at least 1 grit point gains a +4 bonus on damage rolls with firearms 
  against opponents that have reduced one of his allies to -1 hit points or less within the past 24 hours. 
     This ability replaces the bleeding wound deed. 
   
  Warning Shot Deed (Ex): At 15th level, the shire sheriff can spend 1 grit point to fire a warning shot into the air, affecting all 
  living opponents within a 30 ft. radius burst. Creatures affected must succeed on a Will saving throw with a DC equal to 10 + 
  one-half the gunslinger’s level + the gunslinger’s Wisdom modifier. A creature that fails a saving throw against this ability 
  cowers in fear for 1 round, gaining the cowering condition. If any creature affected by this ability is attacked by the gunslinger 
  or any of his allies, the effect is broken for all creatures affected. 
     This ability replaces the menacing shot deed. 
  
  4 
   
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte 
  Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: 
  Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: Jason 
  Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; 
  Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, 
  Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman, 
  Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of 
  Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with 
  Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content 
  from TSR. Abandoned Arts Presents: Amazing Races: Halflings © 2013, Daron Woodson; Author: Daron Woodson, based on material by Jonathan Tweet, Monte 
  Cook, and Skip Williams. 
   
   
  CREDITS 
   
  Design and editing by Daron Woodson. 
   
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc. 
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder 
  Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying 
  Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
  Learn more about the Pathfinder Roleplaying Game at www.paizo.com. 
  
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