TEXT: An Adventure Module addendum for GameMasters of HackMaster:The Role-Playing Game 4th Edition
  © Copyright 2004 Kenzer and Company. All Rights Reserved.
  HackMaster is based on the original Dungeons & Dragons® rules created by E. Gary Gygax and Dave Arneson.
  With respect to trademarks: HackMaster is a registered trademark of Kenzer and Company. The HackMaster logo, Hacklopedia of Beasts, the Kenzer and Company logo,
  White Doom Montain, ImageQuest, and Hard Eight Enterprises are trademarks of Kenzer and Company. © Copyright 2004 Kenzer and Company. All rights reserved.
  Advanced Dungeons & Dragons,AD&D, the Wizards of the Coast logo and Dungeons & Dragons are all trademarks owned by Wizards of the Coast, Inc., a subsidiary of
  Hasbro, Inc. and are used by Kenzer and Company under license. ©2002 Wizards of the Coast, Inc.
  WHITE DOOM MOUNTAIN
  BATTLESHEET APPENDIX
  * GameMaster’s Eyes Only *
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  United States of America.  No part of this book may be reproduced, without the
  express written consent of Kenzer and Company.  Permission is granted to the
  purchaser of this product to reproduce sections of this book for personal use only.
  Sale or trade of such reproductions is strictly prohibited.
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  PUBLISHER’S NOTE:
  This is a work of fiction.  Names, characters, places and incidents
  either are the product of the author’s imagination or are used ficti-
  tiously, and any resemblance to actual persons, living or dead, events
  or locales is entirely coincidental.
  Hacked By (adapted for HackMaster):
  David Reeder
  Edited by: Brian Jelke and Paul Glozeris
  Additional Contributors: Steve Johansson and Noah Kolman
  Art Director: Bob Burke
  Artist Liaison: Mark Plemmons
  Graphic Design: Steve Johansson
  Battlesheet Designer/Editor: Steve Johansson
  Cover Artist: William Church
  Back Cover Illustration: William Church
  Colorist: Scott Kester
  Interior Illustrations: William Church, Kent Clark,
  Brendon Fraim, Brian Fraim, Mark Kidwell
  Garweeze Wurld Maps: Jolly Blackburn
  Map Symbols: Rob Lee, Mark Plemmons and Bob Burke
  Behind-the-Scenes: Jeff Abar, Jennifer Kenzer
  White Doom Mountain is based on the Advanced Dungeons and Dragons
  adventure S2 White Plume Mountain by Lawrence Schick
  Hard Eight Enterprises Representative: Jo Jo Zeke
  Battlesheets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
  Player’s Aids
  Player’s Aid #1: The Taunting Poem
  from read-aloud text on page four
  . . . . . . . . . . . . . . . . . . . . . . .9
  Player’s Aid #2: “The Chronicles of the Spotted Dawg”
  found in Curgledrim’s Hollow (encounter area 4, p. 13) . . . . . . . .10
  ImageQuest™ Illustrations
  Curgledrim the Formorian Giant (encounter area 4, p. 12) . . . . 11
  Entrance to White Doom Mountain (p. 15) . . . . . . . . . . . . . . . .12
  A Stream in the Air (encounter area 22, p. 25) . . . . . . . . . . . . . 13
  The Terrace of Challenges (encounter area 30, p. 27) . . . . . . . . .14
  Contents
  
  The Margoyle Niche
  Encounter: Margoyles (3) (HF 11, EP420, Int 6, AL CE, AC 2, MV 6”/12” Fly (C ),
  HD 6, HP 37, 59, 47, SZ M(6’ tall), #AT 4, D 1-6/1-6/2-8/2-8, SA: None, SD: +1
  or better weapon to hit; ML 14, TOP: n/a, Crit BSL: Def AC: Def AC +4, FF n/a;
  Reference HOB 4 p 119)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑
  2). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  3). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  Potential Yield:
  ❑  Killing three Marlgoyles (EPV=420 each) 
  ❑  Two small rubies (GPV=120 g.p. each)
  ❑  Tapestry (GPV=650 g.p.)
  ❑  Coins (GPV=58)
  Curgledrim’s Corridor
  2.The Outer Palisade
  Encounter: Robold Guards (2) (HF 0, EP 7, Int 8, AL CE, AC 7, MV 6”, HD 1-1,
  HP 23, 21, 28, SZ S, #AT1, D 1d6-1 (shortsword) or 1d4 (sling), SA: None, SD: Nil,
  ML 11, TOP:11,10,14, Crit BSL: Def AC: Def AC -3, FF 5, Reference HOB 7 p 11)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  Studded Leather Armor: AC
  7
  8
  9
  ❑❑❑❑
  ❑❑
  ❑
  2). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  Studded Leather Armor: AC
  7
  8
  9
  ❑❑❑❑
  ❑❑
  ❑
  3). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  Studded Leather Armor: AC
  7
  8
  9
  ❑❑❑❑
  ❑❑
  ❑
  Potential Yield:
  ❑ Robold warriors (EPV = 21) 
  ❑ Shortswords (GPV = 15)
  ❑ Sling (GPV = 0)
  ❑ Slingstones (GPV = 0)
  3. Robold Bivouac
  Encounter: Robold Guards (9), Robold Leader
  Robold Guards (9) (HF 0, EP 7, Int 8, AL CE, AC 7, MV 6”, HD 1-1, HP 26, 25,
  22, 24, 27, 28, 23, 21, 28, SZ S, #AT1, D 1d6-1 (shortsword) or 1d4 (sling), SA:
  None, SD: Nil, ML 11, TOP: 13,12,11,12,13, Crit BSL: Def AC Def AC -3, FF 5,
  Reference HOB 7 p 11)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  Studded Leather Armor: AC
  7
  8
  9
  ❑❑❑❑
  ❑❑
  ❑
  2). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  Studded Leather Armor: AC
  7
  8
  9
  ❑❑❑❑
  ❑❑
  ❑
  3). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  Studded Leather Armor: AC
  7
  8
  9
  ❑❑❑❑
  ❑❑
  ❑
  4). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  Studded Leather Armor: AC
  7
  8
  9
  ❑❑❑❑
  ❑❑
  ❑
  5). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  Studded Leather Armor: AC
  7
  8
  9
  ❑❑❑❑
  ❑❑
  ❑
  6). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  Studded Leather Armor: AC
  7
  8
  9
  ❑❑❑❑
  ❑❑
  ❑
  7). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  Studded Leather Armor: AC
  7
  8
  9
  ❑❑❑❑
  ❑❑
  ❑
  8). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  Studded Leather Armor: AC
  7
  8
  9
  ❑❑❑❑
  ❑❑
  ❑
  9). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  Studded Leather Armor: AC
  7
  8
  9
  ❑❑❑❑
  ❑❑
  ❑
  Bergil Cobalt, Robold Leader (HF 0, EP 7, Int 8, AL CE, AC 7, MV 6”, HD 2,
  HP 33, SZ S, #AT 2, D 1d6, 1-6 (shortswords), SA: None, SD: Nil, ML 11, TOP:
  16, Crit BSL: Def AC: Def AC -3, FF 5, Reference HOB 7 p 11)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  Studded Leather Armor: AC
  7
  8
  9
  ❑❑❑❑
  ❑❑
  ❑
  Potential Yield: 
  ❑ Defeating Robold warriors (EPV=63)
  ❑ Defeating Bergil Cobalt (EPV=35)
  ❑ Coins (GPV=4)
  3. Curgledrim’s Hollow
  Encounter: Curgledrim, Fomorian Giant (1) (HF 24, EP 6000, Int 15, AL NE, AC
  2, MV 7”, HD 13+3, HP 101, SZ H (11’ tall), #AT 1, D 1d6 v S, 2d8 v. M, X2, +8
  Str bonus, SA Surprise, SD Surprised only on 1, ML 16, TOP: 50, Crit BSL: Def AC:
  Def AC +15, FF 8, Reference HOB 8 p. 56)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  Potential Yield: 
  ❑ Defeating Curgledrim (EPV=6,000)
  ❑ Borlor’s Bastion (EPV=4,900 GPV=39,200)
  ❑ Scroll of Invisibility (EPV=300)
  ❑ Scrolls of Bash Face (2) (EPV=300 GPV=1500 each)
  ❑ Scroll of Stone Passage (EPV=400 GPV=1200)
  ❑ Elixir of Health (GMG p 224) (EPV=350)
  ❑ Bracers of Defense AC 6 (EPV=2,000 GPV=8000)
  ❑ Jeweled Box (GPV=50)
  ❑ Ivory Smoking Pipe (GPV=25)
  ❑ Electrum and Jade Choker (GPV=50)
  ❑ Silver Anklet with Pieces of Amber (GPV=100)
  ❑ Coins (GPV=988)
  ❑ Green Chrysoberyl (GPV=110)
  ❑ Pieces of blue jasper (GPV=100)
  ❑ Topaz (GPV=500)
  ❑ Typhon Heart (GPV=2500)
  ❑ Shortsword of Superior Craftsmanship With a Garnet Set in the Hilt (GPV=600)*
  ❑ Matched Throwing Knives of Superior Quality (2)(GMG p 142), with silver H on
  the pommel (GPV=60)*
  ❑ Beaver Fur Belt Pouch (GPV=25)
  ❑ 2-Handed Sword of Decent Quality (GPV=56)
  ❑ Footman’s Mace of Average Quality (GPV=8)
  ❑ Halfling-Sized Coat of Leather Armor (GPV=40)*
  ❑ Elf-sized Snakeskin Boots of Tasteful Manufacture (and virtually no wear on the
  sole) (GPV=20)
  ❑ Pitons in a Double-Thick Cloth Sack (12)(GPV=0)
  ❑ Bars of Lavender-Scented Soap, Never Used (in fact, never touched) (4)(GPV=0)
  ❑ Lockpick Set & Locksmithing Tools in a Pouch on a Baldric*  (GPV=150)
  ❑ Journal, 100 Vellum pages, 99 pages blank (GPV=0)
  ❑ Silver Jacketed Crossbow Bolts (4)(GPV=100)
  *Indicates these items will be claimed by Harlum Steadyfingers as his own.THE 
  2
  HACKMASTER® ADVENTURE WHITE DOOM MOUNTAIN
  BATTLESHEET
  
  CALDERA LAKE
  That Big-Assed Fish
  Encounter: Freshwater Jurynday (1) (HF 16, EP 4000, Int 1, AL N, AC 2, MV
  3”/Swim15”, HD 9, HP 76, SZ L (12’ long), #AT 1 or 1 or 2, D 3-24 (ram) or 2-12
  (bite) or 2-8/2-8 (claws), SA Ramming, SD Nil, ML 19, TOP: 38, Crit BSL: Def AC:
  Def AC +7, FF 5, Reference HOB 4 p. 59)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑
  Potential Yield
  ❑ Defeating Jurynday (EPV=4000)WHITE DOOM MOUNTAIN
  Salamander Winter Home
  Encounter: Salamander (1) (HF 18, EP 975, Int 12, AL CE, AC 2, MV 9”, HD 7+7,
  HP 69, SZ M (7’ tall), #AT 2, D 2-12 (spear + heat)/3-18 (tail grapple+heat), SA:
  Heat, SD: +1 or better weapon to hit, immune to heat and fire, immune to Sleep,
  Charm and Hold; ML 17, TOP: 35, Crit BSL: Def AC: Def AC +6, FF 12; Reference
  HOB 7 p 23)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  Potential Yield
  ❑ Defeating Salamander (EPV=975)
  ❑ Peridots (GPV=3000)
  ❑ Peridot Seam (GPV=2000-8000)
  The Watch-Post
  Potential Yield: 
  ❑ Silver-Banded Spyglass Telescope (GPV=110)
  2. Sphinx Sentry
  Encounter: Criosphinx (1) (HF 18, EP 5,000, Int 10, AL N, AC 0, MV 12”/24” Fly
  (D), HD 10, HP 67, SZ L (7’ tall), #AT 3, D 2-8/2-8 (claws)/3-18 (head butt), SA:
  Nil, SD: Nil; ML 16, TOP: 33, Crit BSL: Def AC: Def AC +6, FF 5; Reference HOB
  7 p 95)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  Potential Yield:
  ❑ Defeating Criosphinx (EPV=5,000)
  ❑ Ring of Fire Resistance (EPV=1000 GPV=5000
  ❑ Solid Silver Criosphinx Tooth (GPV=50)
  ❑ Torque (GPV=0)
  3. Slimy Corridor
  Encounter: Lime Green Quivering Mass (1) (HF 5, EPV 420, Int 2, AL N, AC 10,
  MV 6”, HD 5, HP 49, SZ M, #AT 1, D 1-12, SA Paralyzation, Surprises 7 in 10, SD
  No damage from blunt weapons, ML 14, TOP: n/a,Crit BSL: Def AC +8, FF n/a;
  Reference HOB 4 p. 96)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  Potential Yield:
  ❑ Defeating Lime Green Quivering Mass (EPV=420)
  5.The Globe Garden
  Encounter: Anti-Air Elemental (1), Insidious Ichor (1), Shadow Mastiffs (2)
  Anti-Air Elemental (1) (HF 3, EPV 2,000, Int 7, AL NE, AC 8, MV 6”, HD 8, HP
  71, SZ L, #AT1, D 4-32, SA Suffocation, SD None *suffers 1-8 dmg/rnd while in
  contact with air, ML 16, TOP: n/a,Crit BSL: Def AC +6, FF n/a; Reference HOB 1
  p. 24)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  Insidious Ichor (1) (HF 3, EPV 420, Int 15, AL NE, AC 8, MV 6”, HD 4, HP 31,
  SZ M, #AT 1, D special, SA special, SD special, ML 14, TOP: n/a,Crit BSL: Def AC
  +4, FF n/a; Reference HOB 4 p 31)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  The Insidious Ichor will attack anyone with a wound to get inside; victims struck
  must save vs. poison or the Ichor will begin seeping inside at 1 HD/round.  Every HD
  of Ichor in the body causes the victim to save vs. magic or the Ichor takes over (+1 for
  2 HD, 0 for 3 HD, -1 for each HD thereafter).  Cure Disease drives it out, Heal or
  Holy Word kills it instantly.  Suffer 2-12 damage from holy water, drains 1 Con/week
  from host.
  Shadow Mastiffs (4) (HF 7, EPV 270, Int 3, AL NE, AC 6, MV 18”, HD 4, HP 31,
  44, 27, 50, SZ M, #AT 1, D 2-8, SA Panic Bay, SD Hide in shadows, ML 12, TOP:
  n/a,Crit BSL: Def AC +2, FF n/a; Reference HOB 4 p 124)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  2). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  3). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑
  4). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  Shadow Mastiffs appear as shadows of common dawgs but take on a more substantial
  form when they attack.  They are 40% invisible in low light conditions.  Under bright
  light they cannot use this ability and are slowed by 50%.  Panic Bay requires 4 shadow
  mastiffs; creatures hearing howl to save vs. spells or panic for 1-6 rounds (victim will
  drop whatever he is carrying and run away from the dawgs—save is +6 here, as there
  are only 4 dawgs.  The range of the panic bay is a half mile, but this chamber has been
  enchanted to contain the noise.  If they get loose in the complex it might present a
  pretty problem for the gnome titans…
  Potential Yield:
  ❑ Defeating Negamental (EPV=2,000)
  ❑ Defeating Shadow Mastiffs (EPV=270 each)
  ❑ Defeating Insidious Ichor (EPV=420)
  ❑ Tourmalines (GPV=1000)
  ❑ Wand of Repel Attack (EPV=3,500 GPV=30,000)
  ❑ Helm of the Dragonfly (EPV=1,750 GPV=33,000)
  ❑ Gold Link Bracelet Set with Chips of Garnet and Lapis Lazuli (GPV=5000)
  ❑ Cloth-of-Gold Chausable (GPV=500)
  ❑ Silver Great Horned Owlbear Statuette (GPV=1200)
  ❑ Diamond Studded Cloak Clasp (GPV=5300)
  ❑ Potion of Healing (EPV=200 GPV=400)
  ❑ Potion of Heroism (EPV=300 GPV=500)
  ❑ Fake Glass Diamonds (GPV=0)
  ❑ Fake Lead Painted Coins (300) (GPV=0)
  6. Golem Guesswork
  Encounter: Stone Golem (1), Screaming Skeletons (2), Animated Skeleton (1)
  Stone Golem (HF 27, EPV 8000, Int 0, AL N, AC 5, MV 6”, HD 14, HP 80, SZ L
  (9’), #AT 1, D 3-24, SA Slow, SD Hit by +2 weapons or better, ML 20, TOP:
  n/a,Crit BSL: Def AC +12, FF n/a; Reference HOB 3 pg 91)
  Stone golems have an effective strength of 22.  They can only be hit by +2 weapons or
  better.  Transmute Stone to Mud slows the golem for 2-12 rounds and Transmute
  Flesh to Stone makes it vulnerable to all attacks the following rounds, including spells
  that do direct damage.  The golem can cast a Slow spell on anyone within 10 feet
  every other round.
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑
  3
  HACKMASTER® ADVENTURE WHITE DOOM MOUNTAIN
  BATTLESHEET
  
  Screaming Skeletons
  (HF 2, EPV 175, Int 0, AL N, AC 7, MV 12”, HD 1+2, HP 25 each, SZ M (6’),
  #AT 1, D 1-6, SA Fear Scream, SD see below, ML 20, TOP: n/a,Crit BSL: Def AC -
  1, FF n/a; Reference HOB 7 pg 66)
  Yelpin’ Boners are immune to Sleep, Charm, Hold, Darkness, Fear, cold-based attacks
  and verbal abuse.  Hacking and puncturing weapons only do half damage.  Crushing
  weapons and fire do normal damage; holy water inflicts 2-8 hit points of damage.
  Their Fear Scream causes Fear (as the spell) against anyone in a 40-foot radius who
  does not successfully save vs. spell; durations is 1- rounds.  Opponents who save on
  the first round are immune to further screams from that particular band of screaming
  skeletons.  Clerics that can turn or control undead get +2 to saves, paladins are
  immune.  Fear effect is telepathic and only in victim’s mind.  Silence 15’ R stops it
  and psionics will block.
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  2). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  Animated Skeleton
  (HF 2, EPV 65, Int 0, AL N, AC 7, MV 12”, HD 1, HP 23, SZ M (6’), #AT 1, D 1-
  6, SA None, SD see below, ML 20, TOP: n/a,Crit BSL: Def AC -2, FF n/a; Reference
  HOB 7 pg 66)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  Skinnies are immune to Sleep, Charm, Hold, Darkness, Fear, cold-based attacks and
  verbal abuse.  Hacking and puncturing weapons only do half damage.  Crushing
  weapons and fire do normal damage; holy water inflicts 2-8 hit points of damage.
  Potential Yield:
  ❑ Defeating Stone Golem (EPV=8000)
  ❑ Defeating Screaming Skeletons (EPV=175 each)
  ❑ Defeating Animated Skeleton (EPV=65)
  ❑ Sapphires (GPV=2000)
  ❑ One Pain Iron Key (to room #31)
  ❑ Three Jars of Kaarnac’s Ointment (GMG p 258) (EPV=500 GPV=3000 each)
  7.Toll Booth and Turnstile
  Encounter: Living Trap (1) (HF 22, EPV 975, Int 15, AL CE, AC 2, MV 3”, HD 8,
  HP 59, SZ L (10’x10’), #AT 1, D 3-12, SA Sticky, SD Camouflage, ML 11, TOP:
  n/a,Crit BSL: Def AC +6, FF n/a; Reference HOB 8 pg 17)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  Like a mimic, creatures struck by the living trap will be stuck to it and can only be
  freed by pouring alcohol on it or killing the creature.
  Potential Yield:
  ❑ Defeating Living Trap (EPV=975)
  8. Slaughter Room
  Potential Yield:
  ❑ Cured Hides (GPV=40)
  10.The Home of Kou Chiang
  Encounter: Chiang Shi Vampire (1), Killer Koi (9)
  Shi Vampire (HF 33, EPV 8,000, Int 16, AL CE, AC 1, MV 12”/18” Fly (C), HD
  8+3, HP 66, SZ M (5’ 3”), #AT 3, D 5-10/5-10/5-10, SA See below, SD +1 or better
  weapon to hit + see below, ML 16, TOP: n/a,Crit BSL: Def AC +9 (open hand), Def
  AC +7 (bite), FF n/a; Reference HOB 8 pg 53)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  A chiang shi vampire has great strength and receives +2 to hit with its two open hand
  attacks.  It regenerates 3 hit points/round, but cannot regenerate damage from powerful
  holy weapons.  It (Kou Chiang) can turn invisible at will and drains two levels though
  only with its bite.  Mirrors and holy symbols have no affect on them, but garlic and salt
  water affects them as holy water affects western vampires.  A line of rice or red beans
  across a doorway will prevent them from crossing.  The sound of thunder created by any
  lightning spell causes the creature to save vs. spell or be destroyed; it also suffers x2 dam-
  age from lightning attacks. Although Kou Chiang was a monk before his undeath, the
  alignment change to Chaotic Evil caused him to lose all his monastic abilities.
  Don’t forget that Kou Chiang has a pair of magic items. The Bargua of Fong Li gives
  him +2 to saves vs. evocation spells and +2 to armor class if a spell caster needs to roll a
  to-hit. It also allows him to cast Haste on himself if fleeing. The Toe Ring of Dang Mo
  allows him to fling himself at will up to 50’ forward, 25’ backward and 15’ in height.
  Killer Koi (9) (HF 1, EPV 20, Int 2, AL LN, AC 6, MV 9” Swim (2” flop), HD <1-
  1, HP 4, SZ T , #AT 1, D 1-4, SA Hurl, SD Nil, ML 15, TOP: n/a, Crit BSL: Def
  AC -4, FF n/a)
  1). HPs: ❑❑❑❑
  2). HPs: ❑❑❑❑
  3). HPs: ❑❑❑❑
  4). HPs: ❑❑❑❑
  5). HPs: ❑❑❑❑
  6). HPs: ❑❑❑❑
  7). HPs: ❑❑❑❑
  8). HPs: ❑❑❑❑
  9). HPs: ❑❑❑❑
  Potential Yield:
  ❑ ThumpMuster (EPV=5,500 GPV=71,500)
  ❑ Slaying the Kou Chiang (EPV=8,000)
  ❑ Slaying the Killer Koi (EPV=20 each)
  ❑ Bagua of Fong Lin (EPV=1,950 GPV=19,500)
  ❑ Toe Ring of Dang Mao (EPV=1,00 GPV=10,000)
  ❑ Rice Paper Wall Hanging (GPV=1,000)
  ❑ Silver Samovar (GPV=1,000)
  ❑ Carved Wooden Panda Box GPV=250)
  ❑ Silk and Jade Wind-Chime (GPV=100)
  ❑ Rare Tea (GPV=50)
  ❑ Red Spinels (GPV=240)
  ❑ Banded Agates (GPV=100)
  ❑ Malachite (GPV=20)
  ❑ Chrysoberyls (GPV=300)
  ❑ Moonstone (GPV=50)
  ❑ Back Pearl (GPV=500)
  ❑ 500 Copper Coins of Unknown Origin (GPV=5).
  11.The Steaming Pool
  Encounter: Floating Eye (3), Paddlefooted Aquatic Masticator (1)
  Paddlefooted Aquatic (Variant) Masticator (HF 17, EPV 4260, Int 6, AL N, AC
  4, MV 3”/9” swim, HD 10, HP 79, SZ L (8’), #AT 1, D 4-16, SA Swallowing, SD
  Nil, ML 15 TOP: 39, Crit BSL: Def AC +10, FF 4; Reference WDM Rustlers of the
  Night)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑
  On a to-hit roll of four or more or any natural 20 the victim is caught in the jaws of
  the creature and may lose a limb (10%, roll randomly), a head (5%) or bitten in half
  (1%).  Any equipment, garb or armor in the area of the bite must save vs. crushing
  blow or be likewise bitten in half.
  Floating Eye (HF 1, EPV 35, Int 1, AL N, AC 9, MV 30”, HD 10hp, HP 10, SZ T
  (1’), #AT Nil, D Nil, SA Hypnotism, SD Nil, ML 3, TOP: 5, Crit BSL: Def AC -4,
  FF 2, Reference HOB 3 pg 25)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑
  2). HPs: ❑❑❑❑❑ ❑❑❑❑❑
  Potential Yield:
  ❑ Defeating Floating Eyes (EPV=35 each)
  ❑ Defeating Paddlefooted Aquatic Masticator (EPV=4,000)
  12.The Paddlefoot’s Lair
  Potential Yield:
  ❑ Coins (GPV=1089)
  ❑ Onyx (GPV=50)
  ❑ Obsidian (GPV=20)
  4
  HACKMASTER® ADVENTURE WHITE DOOM MOUNTAIN
  BATTLESHEET
  
  ❑ Tourmaline (GPV=100)
  ❑ Pearl (GPV=100)
  ❑ Spinel (GPV=100)
  ❑ Fire Opal (GPV=1000)
  ❑ Silver statuette (GPV=300)
  ❑ Boots of Groin Kicking +5 (EPV=1,500, GPV-15,000)
  ❑ Potion of Rainbow Hues (EPV=200, GPV=800)
  ❑ Potion of Speed (EPV=200, GPV=450)
  14.The Brothers Grel
  Encounter: Grel Mage (1), Were-Groat (1)
  Grunderk, Grel Mage (HF 2, EPV 975, Int 14, AL CE, AC 5 (+2 Dex), MV 12”,
  HD 7TH level, HP 32, SZ M (5 1/2’), #AT 1, D 1-4, SA Spells, SD Spells, ML 14,
  TOP: 16, Crit BSL: Def AC +6, FF 6, Reference HOB 3 p 15)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  Grunderk has a wide variety of spells that may alter some vital numbers.  He also car-
  ries the Truncheon of Perdurable Frailty (q.v.).
  Greflok, Were-Groat (HF 6, EPV 550, Int 11, AL CE, AC 5/5/6; 4/4/5 vs. melee,
  MV 12”/12”/12”, HD 4+4 level, HP 48, SZ M (5’), #AT 1 (+2 to hit) or 1, D 2-7+5
  or by weapon +2, SA Ram for 2-12, SD Silver or +1 to hit, ML 14, TOP: 24, Crit
  BSL: Def AC +3, FF 7, Reference WDM Rustlers of the Night)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ 
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  Were-Groats prefer to use their bite in combat. Were-Groats do not lose the grunge elf
  ability to move through the woods silently and unseen. Opponents get a –4 to surprise
  rolls, a –3 in animal or partial animal form. They maintain their 90% immunity to
  Sleep and Charm spells.A were-groat’s bite does double damage to armor (see Armor
  HP, PHB p 117).  Greflok has the Tooth of Superlative Dentistry in his mouth (+2 to
  hit and +3 damage to a bite attack).  He also has two pixie-fairy tattoos, Gorkrink and
  Ardkrin (+2 to damage and +1 to AC vs. melee attacks, respectively). 
  Potential Yield:
  ❑ Defeating Greflok the Were-Groat (EPV=550)
  ❑ Defeating Grunderk the Grel Mage (possibly) (EPV=975)
  ❑ Gold Tooth of Superlative Dentistry (EPV=1,000 GPV=10,000)
  ❑ Shortbow (GPV=30)
  ❑ Quiver of Arrows (24) (GPV=14)
  ❑ Dagger (GPV=2)
  ❑ Jeweled Hammer, one of Grunderk’s material components (If Grunderk is killed
  here) (GPV=325)
  ❑ Zarba’s Truncheon of Perdurable Frailty (if Grunderk is killed here)
  (EPV=42/charge  GPV=420/charge)
  15. Grel Sanctum
  Potential Yield:
  ❑ Defeating Grunderk the Grel Mage (if not already killed) (EPV=975)
  ❑ Zarba’s Truncheon of Perdurable Frailty (if Grunderk is killed here)
  (EPV=42/charge  GPV=420/charge)
  ❑ Jeweled Hammer, one of Grunderk’s material components (If Grunderk is killed
  here) GPV=325
  ❑ Spellbook #1 (EPV=2800 GPV=8400)
  ❑ Spellbook #2 (EPV=800 GPV=2400)
  ❑ Honey Brew (GPV=9)
  ❑ Elderberry Wine (GPV=40)
  ❑ One Wheel of Cheese (GPV=1)
  ❑ Torches (4) (GPV=4)
  ❑ Bedrolls (2) (GPV=1)
  17.The Boiling Lake
  Encounter: Storoper (HF 22, EPV 1400, Int 13, AL CE, AC -2, MV 1”, HD 6, HP
  54, SZ M (6’), #AT 1, D 1-10, SA Strength drain, charm venom, SD Immune to nor-
  mal missiles, ML 15, TOP: 27, Crit BSL: Def AC +4, FF 5, Reference HOB 7 p 18)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  Opponents suffer –2 to surprise rolls (the creature is 50 to 80% undetectable).
  Storopers suffer x2 damage from spells.  Victims hit by tentacles must save vs. poison
  or lose half current Str 1-3 rounds after hit for a duration of 2-8 turns.  Victims are
  pulled 10’ closer each round. When the victim is close enough the creature will bite.
  A strand/tentacle can be bend bars/lift gates (x2 normal chance) or severed (AC 0 HP
  6 each).  Storopers thrust out all six tentacles at once and can attack up to two oppo-
  nents at a time.  Victims struck are injected with a chemical rendering them immobile
  (no save) and appearing to petrify them.  One round later the victim recovers but
  fights now for the Storoper.  If the creature is killed its victims wander aimlessly until
  the venom wears off (10 turns).  The Storoper can only inject venom twice per day.
  This Storoper wears Ring of Protection +2 and can attack with the Bracelet of
  Crackling Fingers.
  Potential Yield:
  ❑ Skewersure (EPV=4,150 GPV=68,475)
  ❑ Defeating the Storoper (EPV=1,200)
  ❑ Ring of Protection +2 (EPV=2,000 GPV=10,000)
  ❑ Bracelet of Shocking Crackling Fingers (EPV=3,000 GPV=30,000)
  ❑ Coins (GPV=57)
  ❑ Blue Quartz (GPV=20)
  ❑ Star Rose Quartz (GPV=75)
  ❑ Amber (GPV=200)
  ❑ Blue Spinel (GPV=500)
  ❑ Spear (GPV=1)
  ❑ Shortsword (2)(GPV=20)
  19. Noisy Ghoul Pack
  Encounter: Roaring Ghoul (1), Common Ghouls (3)
  Ghoul (3)(HF 4, EPV 175, Int 5, AL CE, AC 6, MV 9”, HD 2, HP 28, SZ M (6’),
  #AT 3, D 1-4/1d4-1/1-6, SA Paralyzation, SD Immune to Sleep and Charm, ML 20,
  TOP: n/a, Crit BSL: Def AC +0, FF n/a, Reference HOB 3 p 51)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  2). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  3). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  Roaring Ghoul (HF 24, EPV 975, Int 7, AL CE, AC 2, MV 9”, HD 6, HP 42, SZ
  M (6’), #AT 3, D 4-7/4-7/4-9, SA Paralyzation, roar cone, SD Undead, Immune to
  holy water damage, ML 20, TOP: n/a, Crit BSL: Def AC +4, FF n/a, Reference HOB
  7 p 10)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑
  Touch paralyzes humans and demi-humans except elves (save vs. paralyzation).  Holy
  water does no damage but will cause the creature to stop and rub the water off.  Roar
  cone starts 2’ wide, 30’ long and 20’ wide at base, usable 3x/day.  Anyone in the cone
  suffers 2-12 damage indoors.  Also deafens all creatures in a 50-foot radius for 1-8
  rounds.  Note that the roar cone will typically cause structural damage—thankfully for
  everyone in the complex (monsters and PCs) the volcanic rock here is too strong to
  collapse.
  Potential Yield:
  ❑ Defeating Roaring Ghoul (EPV=975)
  ❑ Defeating Ghouls (EPV=525)
  5
  HACKMASTER® ADVENTURE WHITE DOOM MOUNTAIN
  BATTLESHEET
  
  23.Titans Waiting
  Encounter: Gnome Titans (8-11)
  Note: Keraptorse maintains a strong band of his fanatical Gnome Titan bodyguards here in
  the White Doom Mountain complex.  All are from the remnants of the now-scattered
  House Malice.  There will be a varying number of these soldiers in their different posts;
  there is also a chance that some will be encountered as wandering monsters.  Each room
  (and wandering monster check) is assigned its contingent of Gnome Titans will have the
  number that should be there. These should then be pulled at random from the duty roster
  listed below, in room # WD25, and their battlesheets used appropriately. In this and fol-
  lowing rooms, read the description of the area and pull from the master list appropriately.
  24. Battlelord’s Quarters
  Encounter: Gnome Titan Battlelord
  See WD23
  25. Gnome Titan Barracks
  Encounter: Gnome Titans (varies)
  The unit currently assigned to the White Doom Mountain complex is #3/K Co. 1BN
  (Number 3 Platoon, Company K, 1ST Battalion House Malice).  As House Malice
  has just a fraction of its former strength, so most of its units are undermanned.
  Number 3 platoon has 22 gnome titans assigned; a Battlelord commander, a Battlelord
  platoon sergeant, one sergeant, two corporals and 17 maniacal and bloodthirsty
  gnome titan soldiers. They currently have no Battlemage; he and two others were lost
  when a Mustard Jelly came oozing up through the grate in # 23.  This is a tough and
  salty bunch of fighters—by tradition, it is Company K of each Malice battalion that
  provides the bodyguards for Keraptorse. As such they all bear his stylized K sigil on
  their uniform. When and if a party of PCs enters an encounter with gnome titans, the
  specific individuals should be chosen from the duty roster below. Gnome titan soldiers
  can not be replaced and they will not be reinforced during the period of time an
  adventuring company is in the area.
  Remember, gnome titans fighting alongside other gnome titans receive a +1 to their
  to-hit and damage rolls because of the morale boost.  They cannot be broken or rout-
  ed as fighting as a group.  All have infravision to 60’ and fight at one level higher than
  their actual level.
  Marlbo Clincheft, Battlelord (Commander) (HF 3, EP 300, Int 16, AL LE, AC 2
  [splint mail + 15 Dex], MV 4”, Ftr 6, HP 56 (CON 16), #AT 1 (footman’s mace), D
  1d8 (S) or 1d6+1 (M/L), SA Fights as 7th level, Groin Stomp, SD Fight 16 rounds at
  –1 HP, ML 18, TOP: 28, Crit BSL: Def AC +2, FF 5, Reference HOB 3)
  *Commander Clincheft has a Horn of Fog (EPV 400, GPV 5000) and Potion of Hill
  Giant Strength (EPV 550, GPV 3000)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  Splint mail armor:
  AC
  4
  5
  6
  HP
  ❑ ❑ ❑  ❑
  ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑   ❑
  ❑ ❑ ❑  ❑
  ❑ ❑ ❑ ❑
  AC
  7
  8
  9
  HP
  ❑ ❑ ❑ ❑
  ❑ ❑
  ❑
  Gorse Nokebrose, Battlelord (Platoon Sergeant) (HF 2, EP 225, Int 14, AL LE, AC
  3 [splint mail + 14 Dex], MV 4”, Ftr 4, HP 47 (CON 17), #AT 1 (broadsword), D
  1d10 (S) or 2d4 (M), SA Fights as 5th level, Groin Stomp, SD 17 rounds at –1 HP,
  ML 18, TOP: 23, Crit BSL: Def AC +0, FF 5, Reference HOB 3) *Sergeant
  Nokebrose has a Necklace of Jaded Peril with 7 charges (EPV  2000, GPV 20,000).
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  Splint mail armor:  
  AC
  4
  5
  6
  HP
  ❑ ❑ ❑  ❑
  ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑   ❑
  ❑ ❑ ❑  ❑
  ❑ ❑ ❑ ❑
  AC
  7
  8
  9
  HP
  ❑ ❑ ❑ ❑
  ❑ ❑
  ❑
  Thumpit Lumpkin, (Sergeant) (HF 2, EP 150, Int 14, AL LE, AC 3 [splint mail + 14
  Dex], MV 4”, Ftr 3, HP 33 (CON 18), #AT 1 (broadsword), D 1d10 (S) or 2d4 (M),
  SA Fights as 4th level, Groin Stomp, SD 18 rounds at –1 HP, ML 18, TOP: 16, Crit
  BSL: Def AC -1, FF 5, Reference HOB 3)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  Splint mail armor:  
  AC
  4
  5
  6
  HP
  ❑ ❑ ❑  ❑
  ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑   ❑
  ❑ ❑ ❑  ❑
  ❑ ❑ ❑ ❑
  AC
  7
  8
  9
  HP
  ❑ ❑ ❑ ❑
  ❑ ❑
  ❑
  Gnome Titan Corporals (2) (HF 1, EP 100, Int 11, 13, AL LE, AC 4 [chain mail +
  14 Dex], MV 6”, Ftr 2, HP 21, 26 (CON 15), #AT 1 (broadsword), D 1d10 (S) or
  2d4 (M), SA Fight as 3rd level, Groin Stomp, SD 15 rounds at –1 HP, ML 18, TOP:
  10,13, Crit BSL: Def AC -2, FF 5, Reference HOB 3)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑Chain mail armor:  
  AC
  5
  6
  7
  8
  9
  HP
  ❑ ❑ ❑ ❑ ❑   ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑
  ❑ ❑
  ❑
  2). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  Chain mail armor:  
  AC
  5
  6
  7
  8
  9
  HP
  ❑ ❑ ❑ ❑ ❑   ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑
  ❑ ❑
  ❑
  Gnome Titan Soldiers (17 ) (HF 1, EP 65, Int Varies, AL LE, AC 4, MV 4.5”, Ftr
  1, HP 20 x 4,21 x 4, 22, 23 x 5, 25, 26,28, #AT 1, D by weapon: broadsword 1d10
  (S) or 2d4 (M), footman’s mace 1d8 (S) or 1d6+1 (M/L), spear 1d6-1, 1-8, SA Fight
  as 2nd level, Groin Stomp, SD fight # rounds = CON* at –1 HP, ML 18, TOP: 10 x
  8,11 x 6,12,13,14, Crit BSL: Def AC -3, FF 5, Reference HOB 3)
  * assume CON 11 for all
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑ Spear
  Chain mail armor:  
  AC
  5
  6
  7
  8
  9
  HP
  ❑ ❑ ❑ ❑ ❑   ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑
  ❑ ❑
  ❑
  2). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑ Sword
  Chain mail armor:  
  AC
  5
  6
  7
  8
  9
  HP
  ❑ ❑ ❑ ❑ ❑   ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑
  ❑ ❑
  ❑
  3). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑ Sword
  Chain mail armor:  
  AC
  5
  6
  7
  8
  9
  HP
  ❑ ❑ ❑ ❑ ❑   ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑
  ❑ ❑
  ❑
  4). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ Sword
  Chain mail armor:  
  AC
  5
  6
  7
  8
  9
  HP
  ❑ ❑ ❑ ❑ ❑   ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑
  ❑ ❑
  ❑
  5). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑ Spear
  Chain mail armor:  
  AC
  5
  6
  7
  8
  9
  HP
  ❑ ❑ ❑ ❑ ❑   ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑
  ❑ ❑
  ❑
  6). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ Sword
  Chain mail armor:  
  AC
  5
  6
  7
  8
  9
  HP
  ❑ ❑ ❑ ❑ ❑   ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑
  ❑ ❑
  ❑
  7). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑ Sword
  Chain mail armor:  
  AC
  5
  6
  7
  8
  9
  HP
  ❑ ❑ ❑ ❑ ❑   ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑
  ❑ ❑
  ❑
  8). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑ Mace
  Chain mail armor:  
  AC
  5
  6
  7
  8
  9
  HP
  ❑ ❑ ❑ ❑ ❑   ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑
  ❑ ❑
  ❑
  9). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑ Sword
  Chain mail armor:  
  AC
  5
  6
  7
  8
  9
  HP
  ❑ ❑ ❑ ❑ ❑   ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑
  ❑ ❑
  ❑
  10). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑ Spear
  Chain mail armor:  
  AC
  5
  6
  7
  8
  9
  HP
  ❑ ❑ ❑ ❑ ❑   ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑
  ❑ ❑
  ❑
  11). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ Spear 
  Chain mail armor:  
  AC
  5
  6
  7
  8
  9
  HP
  ❑ ❑ ❑ ❑ ❑   ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑
  ❑ ❑
  ❑
  12). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑ Mace
  Chain mail armor:  
  AC
  5
  6
  7
  8
  9
  HP
  ❑ ❑ ❑ ❑ ❑   ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑
  ❑ ❑
  ❑
  6
  HACKMASTER® ADVENTURE WHITE DOOM MOUNTAIN
  BATTLESHEET
  
  13). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑ Mace
  Chain mail armor:  
  AC
  5
  6
  7
  8
  9
  HP
  ❑ ❑ ❑ ❑ ❑   ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑
  ❑ ❑
  ❑
  14). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ Mace
  Chain mail armor:  
  AC
  5
  6
  7
  8
  9
  HP
  ❑ ❑ ❑ ❑ ❑   ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑
  ❑ ❑
  ❑
  15). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑ Mace
  Chain mail armor:  
  AC
  5
  6
  7
  8
  9
  HP
  ❑ ❑ ❑ ❑ ❑   ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑
  ❑ ❑
  ❑16). 
  HPs:
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ Spear
  Chain mail armor:  
  AC
  5
  6
  7
  8
  9
  HP
  ❑ ❑ ❑ ❑ ❑   ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑
  ❑ ❑
  ❑
  17). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑ Mace
  Chain mail armor:  
  AC
  5
  6
  7
  8
  9
  HP
  ❑ ❑ ❑ ❑ ❑   ❑ ❑ ❑
  ❑ ❑ ❑ ❑ ❑
  ❑ ❑ ❑ ❑
  ❑ ❑
  ❑
  27. Perilous Privy
  Encounter: Hoodwinkers (4), Cloakers (2)
  Hoodwinkers (HF 4, EPV 175, Int 3, AL N, AC 6, MV 6”, HD 2+2, HP 25, 36, SZ
  S (2’ diameter), #AT 1, D 1-4, SA See below, SD Immune to sleep spells, ML 15,
  TOP: n/a, Crit BSL: Def AC +0, FF 7; Reference HOB 4 p 12)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  2). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  The Hoodwinker will wrap itself around part of its victim, preferably the head.
  Victims will suffer 1-4 suffocation and crushing damage each round until dead (see
  GMG for Suffocation rules).  Any damage inflicted on it will also be done to the vic-
  tim.  
  Cloakers (HF 18, EPV 1400, Int 13, AL CN, AC 3(1), MV 1”/15” Fly (D), HD 6,
  HP 37, 55, SZ L (8’ diameter), #AT 2 + special, D 1-4/1-4 + special, SA See below,
  SD Immune to sleep spells, ML 15, TOP: 18,27, Crit BSL: Def AC -2, FF 6;
  Reference HOB 2 p 26)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  2). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  The Cloakers will engulf prey and automatically bite every round for 1d4 damage plus
  the victim’s adjusted AC.  They use whip-like tails to fend off rescue.  Tails are AC 1
  and have 16 HP.  Attacks against the Cloakers inflict half damage against the Cloaker
  and the other half against its victim.  First subsonic moan, which cannot be used in a
  biting round, will cause unease and numbs the minds of all within 80’ of the Cloaker,
  -2 to hit and damage.  Any creature listening to the moan for 6+ rounds will be in a
  trance until the moaning stops.  Each moan can be countered by a Neutralize Poison
  spell or stopped by Silence 15’ Radius.  Second moan acts as Fear 30’ radius, save vs.
  spells or flee for 2 rounds.  Third moan causes nausea and weakness (30’ long cone,
  20’ wide at the end), save vs. poison or overcome with nausea for 2-5 rounds and
  unable to act.  Fourth moan acts as Hold Person spell with 5 round duration used on
  one target within 30’.  Cloakers can manipulate shadows, improving to AC 1 or creat-
  ing 1d6+2 mirror images (Light spell counters).
  Potential Yield:
  ❑ Defeating the Hoodwinkers (EPV=175 each)
  ❑ Defeating the Cloakers (EPV=1,400 each)
  ❑ Wind Fan (GPV 1000, EPV 500)
  ❑ Scroll of Protection from Undead (GPV 3750, EPV 750)
  ❑ Cloak with Silver Embroidered Collar (GPV 75)
  28.The Last Guardroom: Gnome Titans (numbers will vary)
  See WD23
  30.The Terrace of Challenges
  Encounter: Rust Bats (4), Giant Predacious Diving Beetles (5), Hedgerow Lungers
  (5), Doppler Crocs (3), Manticores (2), Womanticore (1)
  Rust Bats (HF 1, EPV 85, Int 1, AL N, AC 6, MV 2”/14” Fly, HD 2, HP 21, 23, 22,
  25, SZ S (2’), #AT 1, D Nil, SA Rusting, SD See below, ML 15, TOP: 10,11, 12x2,
  Crit BSL: Def AC +0, FF 4, Reference HackJournal #4).
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  2). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  3). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  4). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  Rust Bats seek out metal by scent.  The touch of their antennae turn metal instantly to
  rust, up to a large shield’s worth each round.  Magic items have a 10% chance per plus
  of resisting.  Metal weapons striking the rust bat are also affected.
  Giant Predacious Diving Beetles (HF 3, EPV 650, Int 0, AL N, AC 3, MV 6”/12”
  Swim, HD 5, HP 30, 35, 40, 45, 50, SZ S (4’), #AT 1, D 3-12, SA Saw Attack, SD
  Nil, ML 14, TOP: 15,17,20,22,25, Crit BSL: Def AC +3, FF n/a; Reference HOB 1
  p 63)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  2). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  3). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑
  4). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑
  5). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  Hedgerow Lungers (HF 7, EPV 650, Int 4, AL N, AC 4, MV 9”, HD 6+6, HP 35,
  42, 45, 52, 55, SZ M (6’ long), #AT 2, D 1-10/Entangle, SA See Below, SD Nil, ML
  12 TOP: 17,21,22,26,27, Crit BSL: Def AC +5, FF 11; Reference HOB 4 p 99)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  2). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑   
  3). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑
  4). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  5). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  Hedgerow lungers surprise 1-8 on d10, striking by ambush.
  Doppler Croc (HF 6, EPV 650, Int 4, AL N, AC 4, MV 9”/15”, HD 6+1, HP 44,
  48, 53, SZ L (10’ long), #AT 3, D 1-6/1-6/2-8, SA Nil, SD Dimension Door, ML 16,
  TOP: 22,24,26, Crit BSL: Def AC +4, FF 7; Reference HOB 2 p 68)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑
  2). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑
  3). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  Doppler crocs are under the affects of a Mirror Image spell at all times.  Every round
  there is a 50% chance of striking the “phantom” croc.  They can cast Dimension Door
  twice/day and will use this ability to escape superior opponents.  Luckily for the
  gnome titans, Keraptorse has ensorcelled the tier to prevent them from using this to
  leave their particular level.
  Manticores (HF 10, EPV 975, Int 5, AL LE, AC 3, MV 12”, HD 6+3, HP 46, 60,
  SZ H (15’ long), #AT 3, D 1-3/1-3/1-8, SA Tail Spikes, SD Nil, ML 14, TOP: 23,30,
  Crit BSL: Def AC +5, FF 8 Reference HOB 4 p 115)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑
  2). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  Manticores can volley 1-6 tail spikes for 1-6 damage, 180 yards range 4x/day.  These
  manticores have had their wings clipped and can no longer fly.
  7
  HACKMASTER® ADVENTURE WHITE DOOM MOUNTAIN
  BATTLESHEET
  
  Womanticore (HF 8, EPV 975, Int 10, AL LE, AC 3, MV 12”, HD 5+3, HP 40, SZ
  H (15’ long), #AT 3, D 1-3/1-3/1-8, SA Tail Ray, SD Nil, ML 12, TOP: 20, Crit
  BSL: Def AC +4, FF 8; Reference HOB 4 p 115)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ 
  The womanticore’s tail ray is a heat ray that does 3-24 damage.  They can use this
  4x/day.  She too has had her wings clipped and can no longer fly.
  Potential Yield:
  ❑ Defeating Rust Bats (EPV=85 each)
  ❑ Defeating Giant Predacious Diving Beetles (EPV=650 each)
  ❑ Defeating Hedgerow Lungers (EPV=650 each)
  ❑ Defeating Doppler Crocs (EPV=650 each)
  ❑ Defeating Manticores (EPV=975 each)
  ❑ Defeating Womanticore (EPV=975)
  ❑ Potion of Healing (3)
  ❑ Silver Ingots (GPV=600)
  ❑ Platinum Bracelet (GPV=2,000)
  ❑ Coins (GPV=1000)
  31. Hackrazer’s Warden
  Encounter: Mage Troll (1), Teroth Demon (1), Sentinelpede (1)
  Quarnarf (Mage Troll) (1) (HF 22, EPV 2,400, Int 14, AL CE, AC 4, MV 12”, HD
  6+3, HP 61, SZ M, #AT 2, D 4-7/4-7, SA Spells, SD Regenerates 3 hp/round, spells,
  ML 12, TOP: 30, Crit BSL: Def AC +5, FF 5, Reference HOB 8 p. 28)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  Groddit Hupperding (Teroth) (1) (HF 13, EPV 650, Int 14, AL LE, AC 3, MV 12”,
  15” Fly (C), HD 4+4, HP 47, SZ M, #AT 5, D 1d4-1/ 1d4-1, 1-4/1-4, 1-6 SA Spells,
  SD Disguise, hit only by magic or blessed weapons, ML 19, TOP: 23, Crit BSL: Def
  AC +3, FF 9, Reference HOB 7 p. 135)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑
  Sentinelpede (HF 1 EPV 56, Int 3, AL LN, AC 4, MV 18”, HD <1-1, HP 7, SZ T,
  #AT 1, D 1-3, SA Poison, SD Psionic, Immune to surprise, some magic resistance,
  ML 17, TOP: 3, Crit BSL: Def AC -4, FF 5)
  1). HPs: ❑❑❑❑❑ ❑❑
  Potential Yield:
  ❑ Hackrazer (EPV=6,000 GPV=84,000)
  ❑ Slaying Troll Mage (EPV=2,400)
  ❑ Slaying Teroth (EPV=650)
  ❑ Defeating Sentinelpede (EPV=56)
  ❑ Cantrip SpellBook (EPV=300 GPV 1500)
  ❑ Troll Mage Spellbook (EPV=1700 GPV=5100)
  ❑ Round Spellbook (EPV=1500 GPV=4500)
  ❑ Nose Ring of the Arbalest (EPV=1,000 GPV=11,500)
  ❑ Bolt of the Month Pouch (EPV=1,000 GPV=5,000)
  ❑ Bolt +1 (2)(EPV=100 GPV=1100)
  ❑ Bolt of Bluntness (EPV=50 GPV=1,000)
  ❑ Bolt of Skewering +5 (EPV=100 GPV=500)
  ❑ Normal crossbow bolts (3)(GPV=0)
  32.The Rothè herd
  Encounter: Rothè (11) (HF 1, EPV 25, Int 1, AL N, AC 7, MV 9”, HD 2, HP 21,
  22, 25, 28, 28, 29, 30, 30, 30, 31, 32, SZ L (6’ at the shoulder), #AT 3, D 1-8/d4-
  1/d4-1, SA Stampede, SD Nil, ML 5, TOP: 10,11,12,14 x 3,15 x 4,16, Crit BSL: Def
  AC +0, FF 8; Reference HOB 7 p 20)
  1). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  2). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  3). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  4). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  5). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  6). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  7). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  8). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  9). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  10). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  11). HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  Rothé have excellent infravision and can see out to 60’ in total darkness.
  Potential Yield:
  ❑ Defeating the Rothè (XPV=25 each)
  ❑ Rothé Skins (GPV=105)
  8
  HACKMASTER® ADVENTURE WHITE DOOM MOUNTAIN
  BATTLESHEET
  
  9
  Search ye where the Ragean sailors steer 
  If ye hope to find aught of the three 
  Listen closely, do more than hear— 
  The weapons abide now with me.
  North and west you’ll travel, and carefully tread
  Past smoke that scours and rock that steams,
  White clouds will burn, you’ll breathe with dread  
  The fumes that will drown your dying screams.
  For Skewer’Sher, you must do battle
  With the critters ‘neath the boiling bubbles 
  Across a big ole cave where chain-links rattle 
  Lies ThumpMuster, past water-spouts double.
  Hackrazer remains yet to be won
  Beyond the terrored tier, 
  Take care to clean the mess you make 
  leave no pieces there nor here.
  I care not, oh adventurers brave 
  What epic lives you may have led 
  Though mighty, I’ll make you all my slaves
  And tattoo my symbol on your head.
  HACKMASTER® ADVENTURE WHITE DOOM MOUNTAIN
  PLAYER’S AID #1
  
  The Chronicles of the Spotted Dawg, Book the Third
  We’ve reached Marlog Island and obtained a skilled guide
  from the nomadic Kangarai , a band of whom we 
  encountered shortly after landfall. Our guide is a friendly
  enough fellow, and speaks the common tongue well.  From
  the looks of things, he is going to be a good addition to
  our band.  He seems to be quite the fighter, so even with
  Rolf gone I’m confident we can go through any critters we
  might encounter like a sharp knife through cheese.  So 
  confident am I of our prospects, in fact, that I can
  almost not bear to wait for our first fight! Sarnharl
  believes he saw gargoyles on the far side of the rim 
  yesterday.  We are carefully watching the sky.  He is also
  still on this whole mystic/oracle kick, and swears to one
  and all that his dreams will guide us into the evil wizards
  lair.  I don’t know whether to believe him or not, but he was
  right about the Kangarai... still, noN he wants us to believe
  that the cave above is occupied by a huge flesh golem
  that has been sculpted into a monstrosity, and that
  there’s a spell-slinging troll in there with Keraptorse.  It’s
  pretty hard to take that seriously.  In any case were
  ready for a good fight and cannot wait to get to the
  swordplay!  I shall write more tomorrow before we venture
  down into the crater.
  HACKMASTER® ADVENTURE WHITE DOOM MOUNTAIN
  PLAYER’S AID #2
  10
  
  11
  HACKMASTER® ADVENTURE WHITE DOOM MOUNTAIN
  IMAGEQUEST™
  
  HACKMASTER® ADVENTURE WHITE DOOM MOUNTAIN
  IMAGEQUEST™
  12
  
  HACKMASTER® ADVENTURE WHITE DOOM MOUNTAIN
  IMAGEQUEST™
  13
  
  HACKMASTER® ADVENTURE WHITE DOOM MOUNTAIN
  IMAGEQUEST™
  14
  
SOURCE: textdata/thevault/Hackmaster/Hackmaster White Doom Mountain Battlesheet Appendix.pdf