TEXT: GENERATION POINTS:
  Rookie
  3000
  Agent
  6000
  00-Level
  9000
  CHARACTERISTICS:
  6
  100
  7
  200
  8
  300
  9
  400
  10
  500
  11
  650
  12
  800
  13
  975
  14
  1150
  15
  1350
  SECONDARY CHARACTERISTICS:
  SPEED
  DEX+PER
  SPD
  DEX+PER
  SPD
  2-7
  0
  16-23
  2
  8-15
  1
  24-30
  3
  WILL
  STAMINA
  RUN/SWIM
  1-5
  24 hours
  10 minutes
  6-10
  28 hours
  25 minutes
  11-13
  30 hours
  40 minutes
  14
  32 hour
  45 minutes
  15
  36 hours
  55 minutes
  STR
  CARRY
  STR
  HTHD
  1-5
  60-100 lbs
  1-8
  A
  6-10
  101-150 lbs
  9-13
  B
  11-13
  151-210 lbs
  14-15
  C
  14
  211-280 lbs
  15
  281-350 lbs
  SKILLS:
  Each skill costs 100 and give a level of 1
  Skill Levels cost 20/level after 1
  PHYSICAL ASPECTS, HEIGHT:
  MALE
  FEMALE
  COST
  FAME
  5ʼ2”
  4ʼ10ʼ
  30
  50
  5ʼ4”
  5ʼ
  80
  20
  5ʼ6”
  5ʼ2”
  120
  10
  5ʼ8”
  5ʼ4”
  160
  5
  5ʼ10”
  5ʼ6”
  200
  0
  6ʼ
  5ʼ8”
  160
  5
  6ʼ2”
  5ʼ10”
  120
  10
  6ʼ4”
  6ʼ
  80
  20
  6ʼ6”
  6ʼ2”
  30
  50
  PHYSICAL ASPECTS, WEIGHT:
  MALE
  FEMALE
  COST
  FAME
  120+
  95+
  30
  50
  135
  105
  80
  20
  150
  115
  120
  10
  165
  120
  160
  5
  180
  125
  200
  0
  195
  135
  160
  5
  210
  150
  120
  10
  225
  175
  80
  20
  240
  190
  30
  50
  APPEARANCE
  COST
  FAME
  Plain
  120
  20
  Normal
  200
  0
  Good-Looking
  160
  10
  Attractive
  120
  20
  Striking
  80
  35
  Sensational
  30
  50
  SKILLS
  FORMULA
  Boating
  DEX+PER/2
  Charisma
  WIL
  Cryptography
  INT
  SKILLS
  FORMULA
  Demolitions
  INT
  Disguise
  INT
  Diving
  STR+DEX/2
  Driving
  DEX+PER/2
  Electronics
  INT
  Evasion
  STR+DEX/2
  Fire Combat
  DEX+PER/2
  Forgery (from FYEO )
  PER
  Gambling
  PER
  Hand-to-Hand Combat
  STR
  Interrogation
  INT
  Languages (optional)
  INT
  Local Customs
  PER
  Lockpicking/Safecracking
  DEX
  Mountaineering
  STR+WIL/2
  Pickpocket
  DEX
  Piloting
  DEX+PER/2
  Riding
  WIL+PER/2
  Science
  INT
  Seduction
  WIL+Cha/2
  Sixth Sense
  PER+INT/2
  Stealth
  DEX+WIL/2
  Torture
  WIL+INT/2
  EXPERIENCED CHARACTERS:
  A character may take up to 6 years of 
  experience, gaining:
  �
  20 generation pts/year
  �
  1 ﬁeld of experience/year free
  �
  6 fame points/year
  Starting age is assumed to be 27, but 
  rookies can start at age 23.  Older 
  characters still may only take 6 years of 
  experience.
  All characters have the Connoisseur, First 
  Aid, and Photography skills at PC20.
  JAMES BOND: 007 CHARACTER CREATION CHEATSHEET
  
  FIELDS OF EXPERIENCE:
  American Football�
  �
  Law
  Astronomy/Astrophysical� �
  Mechanical Engineering
  Biology/Biochemistry�
  �
  Medicine/Physiology
  Board Games�
  �
  �
  Microphotography
  Botany� �
  �
  �
  Military Science
  Chemistry�
  �
  �
  Physics
  Computers�
  �
  �
  Political Science
  Cricket� �
  �
  �
  Rare Collectables
  Economic/Business�
  �
  Skydiving
  Fire Arts��
  �
  �
  Snow Skiing
  Football (Soccer)��
  �
  Space Sciences
  Forensics�
  �
  �
  Squash
  Geology/Geography�
  �
  Tennis
  Golf�
  �
  �
  �
  Toxicology
  Ice Hockey�
  �
  �
  Wargaming
  International Law��
  �
  Water Skiing
  Jewelry� �
  �
  �
  Zoology
  WEAKNESSES:
  Adrenaline Junkie:�
  �
  �
  100 points
  �
  WIL test to not do something dangerous
  Age:  �
  �
  �
  �
  �
  100 points
  �
  -1EF to all STR and DEX based tests.  �
  Attraction to Members of the Opposite Sex:� 100 points
  �
  WIL check or distraction�
  Attraction to Members of the Same Sex:�
  125 points
  Close Personal Ties:�
  �
  �
  100 points
  �
  Family, friends...hostages...
  Cowardice:�
  �
  �
  �
  150 points
  �
  Acts like Fear
  Curiosity:�
  �
  �
  �
  100 points
  �
  WIL test of distraction.
  Dependence on Drugs:�
  �
  �
  125 points
  �
  WIL test to resist using, -1EF
  �
  to actions when jonsing for a ﬁx.
  Dependence on Liquor:�
  �
  �
  100 points
  �
  WIL or distraction or to resist,
  �
  -1EF to actions when hung over, distracted
  Fears:�
  �
  �
  �
  �
  50 points
  �
  WIL test of -2EF to act while in situation
  Gambling:�
  �
  �
  �
  100 points
  �
  WIL test to not gamble
  Gloryhound:�
  �
  �
  �
  200 points
  �
  WIL test or will “sign” his work.  
  �
  Gains 10 fame for signed work.
  Greed:� �
  �
  �
  �
  100 points
  �
  WIL test or distraction; -1EF to
  �
  resist bribes, etc.
  Honor/Moral Code:�
  �
  �
  100 points
  �
  Must follow their code of conduct.
  �
  WIL test to break.
  Illiterate:��
  �
  �
  �
  150 points
  �
  The drawbacks are obvious.
  Illness, Chronic:� �
  �
  �
  50 points
  �
  STR+WIL/2 at EF5 to break effects or
  �
  -2EF to actions.  ��
  �
  +25pt/-1EF
  Paranoia:�
  �
  �
  �
  75 points
  �
  WIL+INT/2 to break effects
  Strange Appearance:�
  �
  �
  50 points
  �
  +2EF to be identiﬁed, -2EF to 
  �
  Charisma and Seduction tests
  Superstition:�
  �
  �
  �
  75 points
  Traumatic Flashbacks:�
  �
  �
  100 points
  �
  WIL test or -2EF to actions during
  �
  Flashbacks.
  JAMES BOND: 007 CHARACTER CREATION CHEATSHEET
  
SOURCE: textdata/thevault/Collections/Duet/RPGS/Spies & Heist & Noir & Politics/James Bond 007/Cheats & Sheets/character-generation cheat sheet.pdf