TEXT: 150
  Tukera Lines Long Liner Class RT
   
  Tons
  Price (Mcr.)
  Hull
  1000 Tons
  Hull 20
  -
  100
  Structure 20
  -
  -
   
   
  Streamlined
  -
  100
  Armour
  None
   
  -
  -
  Jump Drive P
   
  Jump 4
  75
  140
  Manoeuvre Drive E
  Thrust 1
  9
  20
  Power Plant P
   
  Rating 4
  43
  112
  Bridge
  Standard
   
  20
  5
  Computer
  Model /4
  Rating 20
  -
  5
  Electronics
  Basic Civilian
  DM -2
  1
  0.05
  Weapons
  Hard point #1
  Triple Turret (Beam Laser, Missile Rack, Sand 
  Caster)
  1
  3
  Hard point #2
  Empty
  1
  -
   
  Hard point #3
  Empty
  1
  -
  Hard point #4
  Empty
  1
  -
   
  Hard point #5
  Empty
  1
  -
  Ammunition
  12 Missiles
  1
  -
   
   
  20 Sand Caster Barrels
  1
  -
  Fuel
  456 Tons
  One Jump-4 and 4 weeks of operation
  456
  -
  Cargo
  135 Tons
   
  135
  -
  50 Staterooms
   
  200
  25
  10  Emergency Low Berths
   
   
  10
  1
  Extras
  Fuel Scoops
  Integral
  -
  -
   
  10 Fuel 
  Processors
  200 Tons / day
  10
  0.1
  Ship’s Locker
   
  -
  -
   
  Launch
   
  20
  14
  Luxuries
  10 Tons
  10
  0.2
   
  Sick Bay
   
  4
  1
  Software
  Manoeuvre/0
  Rating 0
  -
  -
   
  Jump Control/4
  Rating 20
  -
  0.4
  Fire Control /1
  Rating 5
  -
  2
   
  Library/0
   
  -
  -
  Maintenance Cost (monthly)
   
  -
  0.44
  Life Support Cost (monthly)
   
  -
  0.11
  Total Tonnage & Cost
   
  1000
  528.75
  
  1.   Sensor Access
  2.   Bridge
  3.   Turret Access
  4.   Sand Caster Magasine
  5.   Missile Magasine
  6.   Ships Office / 
      Crew Rest Room
  7.   Sick Bay
  8.   Ship’s Locker
  9.   Computer Room
  10. Air Lock
  11.  Crew Quarters (14)
  12. Fresher
  13. Mini Galley 
  14. Crew Common Room
  Triple Turret
  (Beam, Missile, Sand)
  Sensors / Avionics
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  10
  11
  12
  13
  14
  Empty Hard Point
  Empty Hard Point
  Level 1 
  Crew Deck
  1.   Forward Lounge
  2.   Steward Office
  3.   Galley
  3.   Passenger 
      Quarters (36)
  4.   Small Galley
  5.   Rear Lounge
  Level 2 
  Passenger Deck
  3 Metres
  1.5 Metres
  Acceleration 
  Chair
  Cold Berth Unit
  Chair
  Machinery
  Bunk
  Access Panel
  Locker
  Hatch
  Iris Valve
  Hatch Floor
  Iris Valve Floor
  Hatch Ceiling
  Iris Valve Ceiling
  Hatch Both
  Iris Valve Both
  Fresher Unit
  Tukera
  Long Liner Type RT
  
  Launch Bay 
  Void Space
  Manoeuvre Drive
  Forward Cargo
  Bay
  Cargo
  Lift
  Mid Cargo
  Bay
  Jump 
  Drive
  Empty Hard Point
  Port Cargo Door
  Starboard Cargo Door
  Empty Hard Point
  3 Metres
  1.5 Metres
  Acceleration 
  Chair
  Cold Berth Unit
  Chair
  Machinery
  Bunk
  Access Panel
  Locker
  Hatch
  Iris Valve
  Hatch Floor
  Iris Valve Floor
  Hatch Ceiling
  Iris Valve Ceiling
  Hatch Both
  Iris Valve Both
  Fresher Unit
   3
  p Drive
  Fuel
  Fuel
  Fuel 
  Processors
  Landing
  Gear x5
  3 Metres
  1.5 Metres
  Acceleration 
  Chair
  Cold Berth Unit
  Chair
  Machinery
  Bunk
  Access Panel
  Locker
  Hatch
  Iris Valve
  Hatch Floor
  Iris Valve Floor
  Hatch Ceiling
  Iris Valve Ceiling
  Hatch Both
  Iris Valve Both
  Fresher Unit
  l 5
  nding Gear
  k
  Cargo
  Bay Doors
  ra
  Type RT
  a
  ype RT
  Level 5
  Fuel Tanks / Landi
  Deck
  Tukera
  Long Liner Typ
  3 Metres
  1.5 Metres
  Acceleration 
  Chair
  Cold Berth Unit
  Chair
  Machinery
  Bunk
  Access Panel
  Locker
  Hatch
  Iris Valve
  Hatch Floor
  Iris Valve Floor
  Hatch Ceiling
  Iris Valve Ceiling
  Hatch Both
  Iris Valve Both
  Fresher Unit
  Fuel
  Fuel
  Fuel
  20 ton
  Launch
  Power Plant 
  Power Plant extends into the deck above 
  Fuel Scoops
  Cargo
  Lift Shaft
  Main Engineering
  Level 4 
  Main Engineering
   / Fuel Tanks
  Tukera
  Long Liner Type RT
  Bay Door
  1.   Sensor Access
  2.   Bridge
  3.   Turret Access
  4.   Sand Caster Magasine
  5.   Missile Magasine
  6.   Ships Office / 
      Crew Rest Room
  7.   Sick Bay
  8.   Ship’s Locker
  9.   Computer Room
  10. Air Lock
  11.  Crew Quarters (14)
  12. Fresher
  13. Mini Galley 
  14. Crew Common Room
  8
  9
  10
  10
  11
  12
  13
  14
  Empty Hard Point
  Empty Hard Point
  3 Metres
  1.5 Metres
  Acceleration 
  Chair
  Cold Berth Unit
  Chair
  Machinery
  Bunk
  Access Panel
  Locker
  Hatch
  Iris Valve
  Hatch Floor
  Iris Valve Floor
  Hatch Ceiling
  Iris Valve Ceiling
  Hatch Both
  Iris Valve Both
  Fresher Unit
  Manoeuvre Drive
  Fuel
  Fuel
  Launch Bay 
  Void Space
  Fuel 
  Processors
  Landing Gear is accessible on this deck
  Landing
  Gear x5
  3 Metres
  1.5 Metres
  Acceleration 
  Chair
  Cold Berth Unit
  Chair
  Machinery
  Bunk
  Access Panel
  Locker
  Hatch
  Iris Valve
  Hatch Floor
  Iris Valve Floor
  Hatch Ceiling
  Iris Valve Ceiling
  Hatch Both
  Iris Valve Both
  Fresher Unit
  Level 5
  Fuel Tanks / Landing Gear
  Deck
  Cargo
  Bay Doors
  Tukera
  Long Liner Type RT
  Fuel
  Fuel
  20 ton
  Launch
  Power Plant 
  Fuel Scoops
  Cargo
  Lift Shaft
  Main Engineering
  Bay Door
  Launch Bay 
  Void Space
  Manoeuvre Drive
  Fuel
  Fuel
  Launch Bay 
  Void Space
  Fuel 
  Processors
  Landing Gear is accessible on this deck
  Landing
  Gear x5
  3 Metres
  1.5 Metres
  Acceleration 
  Chair
  Cold Berth Unit
  Chair
  Machinery
  Bunk
  Access Panel
  Locker
  Hatch
  Iris Valve
  Hatch Floor
  Iris Valve Floor
  Hatch Ceiling
  Iris Valve Ceiling
  Hatch Both
  Iris Valve Both
  Fresher Unit
  Level 5
  Fuel Tanks / Landing Gear
  Deck
  Cargo
  Bay Doors
  Tukera
  Long Liner Type RT
  Launch Bay 
  Void Space
  Manoeuvre Drive
  Forward Cargo
  Bay
  Cargo
  Lift
  Mid Cargo
  Bay
  Jump 
  Drive
  Empty Hard Point
  Port Cargo Door
  Level 3
  Cargo / Jump Drive
  Deck
  Fuel
  Fu
  Level 5
  Fuel Tanks / Landing Gear
  Deck
  Cargo
  Bay Doors
  Tukera
  Long Liner Type RT
  3 Metres
  1.5 Metres
  Acceleration 
  Chair
  Cold Berth Unit
  Chair
  Machinery
  Bunk
  Access Panel
  Locker
  Hatch
  Iris Valve
  Hatch Floor
  Iris Valve Floor
  Hatch Ceiling
  Iris Valve Ceiling
  Hatch Both
  Iris Valve Both
  Fresher Unit
  Fuel
  Fuel Scoops
  Cargo
  Lift Shaft
  Level 4 
  Main Engineering
   / Fuel Tanks
  Tukera
  Long Liner Type RT
  1.   Sensor Access
  2.   Bridge
  3.   Turret Access
  4.   Sand Caster Magasine
  5.   Missile Magasine
  6.   Ships Office / 
      Crew Rest Room
  7.   Sick Bay
  8.   Ship’s Locker
  9.   Computer Room
  10. Air Lock
  11.  Crew Quarters (14)
  12. Fresher
  13. Mini Galley 
  14. Crew Common Room
  Triple Turret
  (Beam, Missile, Sand)
  Sensors / Avionics
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  10
  11
  12
  13
  14
  Empty Hard Point
  Empty Hard Point
  Crew Deck
  1.   Forward Lounge
  2.   Steward Office
  3.   Galley
  3.   Passenger 
      Quarters (36)
  4.   Small Galley
  5.   Rear Lounge
  Passenger Deck
  3 Metres
  1.5 Metres
  Acceleration 
  Chair
  Cold Berth Unit
  Chair
  Machinery
  Bunk
  Access Panel
  Locker
  Hatch
  Iris Valve
  Hatch Floor
  Iris Valve Floor
  Hatch Ceiling
  Iris Valve Ceiling
  Hatch Both
  Iris Valve Both
  Fresher Unit
  Launch Bay 
  Void Space
  Manoeuvre Drive
  Forward Cargo
  Bay
  Cargo
  Lift
  Mid Cargo
  Bay
  Jump 
  Drive
  Empty Hard Point
  Port Cargo Door
  Starboard Cargo Door
  Empty Hard Point
  3 Metres
  1.5 Metres
  Acceleration 
  Chair
  Cold Berth Unit
  Chair
  Machinery
  Bunk
  Access Panel
  Locker
  Hatch
  Iris Valve
  Hatch Floor
  Iris Valve Floor
  Hatch Ceiling
  Iris Valve Ceiling
  Hatch Both
  Iris Valve Both
  Fresher Unit
  Level 3
  Cargo / Jump Drive
  Deck
  Fuel
  Fuel
  Landing
  Gear x5
  3 Metres
  1.5 Metres
  Acceleration 
  Chair
  Cold Berth Unit
  Chair
  Machinery
  Bunk
  Access Panel
  Locker
  Hatch
  Iris Valve
  Hatch Floor
  Iris Valve Floor
  Hatch Ceiling
  Iris Valve Ceiling
  Hatch Both
  Iris Valve Both
  Fresher Unit
  Level 5
  Fuel Tanks / Landing Gear
  Deck
  Tukera
  Long Liner Type RT
  1.   Sensor Access
  2.   Bridge
  3.   Turret Access
  4.   Sand Caster Magasine
  5.   Missile Magasine
  6.   Ships Office / 
      Crew Rest Room
  7.   Sick Bay
  8.   Ship’s Locker
  9.   Computer Room
  10. Air Lock
  11.  Crew Quarters (14)
  12. Fresher
  13. Mini Galley 
  14. Crew Common Room
  Triple Turret
  (Beam, Missile, Sand)
  s
  Empty Hard Point
  Level 1 
  Crew Deck
  3 Metres
  1.5 Metres
  Acceleration 
  Chair
  Cold Berth Unit
  Chair
  Machinery
  Bunk
  Access Panel
  Locker
  Hatch
  Iris Valve
  Hatch Floor
  Iris Valve Floor
  Hatch Ceiling
  Iris Valve Ceiling
  Hatch Both
  Iris Valve Both
  Fresher Unit
  T
  Tukera
  Long Liner Type RT
  
  153
  Tukera Lines 
  Freighter Type AT
   
   
  Tons
  Price 
  (Mcr.)
  Hull
  3000 Tons
  Hull 60
  -
  150
   
  Dispersed Hull
  Structure 60
  -
  -
  2 Sections
   
  -
  -
  Armour
  None
   
  -
  -
  Jump Drive
  Jump 4
  150
  300
  Manoeuvre Drive
   
  Thrust 1
  30
  15
  Power Plant
  TL 11
  Rating 4
  90
  225
  Bridge
  Standard
   
  30
  30
  Computer
  Core /6
  Rating 70
  -
  50
  Electronics
  Basic Civilian
  DM -2
  1
  0.05
  Weapons
  Hard point #1
  Triple Turret (Beam Laser, Missile Rack, Sand 
  Caster)
  1
  3
   
  Hard point #2
  Triple Turret (Beam Laser, Missile Rack, Sand 
  Caster)
  1
  3
  Hard points #3 - #10
  Empty
  8
  -
  Ammunition
   
  24 Missiles
  2
  -
  40 Sand Caster Barrels
  2
  -
  Fuel
  1320 Tons
  One Jump-4 and 4 weeks of operation
  1320
  -
  Cargo
   
  1165
  -
  25 Staterooms
  11 Double Berths
   
  100
  12.5
  5  Emergency Low 
  Berths
   
  5
  0.5
  Extras
  Ship’s Locker
   
  -
  -
  Shuttle
   
  95
  33
  Software
  Manoeuvre/0
  Rating 0
  -
  -
  Jump Control/4
  Rating 20
  -
  0.4
   
  Library/0
   
  -
  -
  Fire Control /2
  Rating 10
  -
  4
  Maintenance Cost (monthly)
   
  -
  0.68
  Life Support Cost (monthly)
   
  -
  0.061
  Total Tonnage & Cost
   
  3000
  826.45
  
  Shuttle Bay 
  Shuttle Bay 
  Shuttle Access
  Tukera Lines Freighter Type AT
  Triple Turret 
  (Sand/Beam/Missile)
  Triple Turret 
  (Sand/Beam/Missile)
  Empty Hard Point
  x4
  1. Passenger 
   
  Common Room
  2. Office/
   
  Utility Room
  3. Galley
  4. Fresher
  5. Storage
  Bay Door
  Bay Door
  Bay Door
  Aft Cargo Bay (5 metres Long)
  Mid/Forward Cargo Bays 
  (10.5/6 Metres Long)
  There are 3 Forward bays
  Crew Common 
  Room Deck
  Emergency Berths
  Deck
  Stateroom
  Decks x5
  Passenger Common 
  Room
  Bridge Deck One
  Bridge Deck Two
  Bridge Deck One
  Bridge Deck Two
  1. Emergency Low
   
  Berths
  2. Ship’s Locker
  3. Emergency
   
  Store
  1. Crew
   
  Common Room
  2. Office/
   
  Utility Room
  3. Galley
  4. Fresher
  1.   
  Bridge
  2.  
  Magazine
  3.  
  Turret Access
  4.  
  Sensors/Avionics
  5.  
  Ship’s Computer
  6.  
  Sensor/Navigation
   
   
  Room
  7.  
  Medical Bay
  8.  
  Captain’s Office
  9.  
  Meeting Room
  10. Rest Room
   
  1
  1
  2
  3
  4
  5
  1
  2
  3
  1
  2
  3
  4
  1
  2
  2
  3
  4
  5
  6
  7
  10
  9
  8
  
  3 Metres
  1.5 Metres
  Acceleration 
  Chair
  Emergency 
  Lower Berth 
  Chair
  Machinery
  Bunk
  Access Panel
  Lift
  Hatch
  Iris Valve
  Hatch Floor
  Iris Valve Floor
  Hatch Ceiling
  Iris Valve Ceiling
  Hatch Both
  Iris Valve Both
  Fresher Unit
  Fuel Tanks
  x4
  (Each 26 Metres Long)
  Tukera Lines Freighter Type AT
  Manoeuvre 
  Drive Deck
  (4.5m Long)
  Jump 
  Drive Deck
  (7.5m Long)
  Power 
  Plant Deck
  (6m Long)
  Empty Hard Point
  x4
  Fuel Deck
  (3m High)
  1
  2
  3
  4
  Fuel
  1. Main Entrance Airlock
  2. EVA Airlock
  3. Engineering 
   Control Room
  4. Maintenance Area
  Fuel
  Fuel
  Fuel
  
  Bay Door
  Fuel
  Bay Door
  Manoeuvre Drive Deck
  (4.5 Metres Long)
  Jump Drive Deck
  (7.5 Metres Long)
  Power Plant Deck
  (6 Metres Long)
  Fuel Deck
  95 Ton Shuttle
  Crew Common Room
  Emergency Berths
  Crew Staterooms
  Crew Staterooms
  Crew Staterooms
  Passenger Staterooms
  Passenger Staterooms
  Passenger Common Room
  Aft Cargo Bay (5 metres Long)
  Cargo / Shuttle / Bridge Access Deck
  (6 Metres Long)
  Triple Turret 
  (Sand/Beam/Missile)
  Triple Turret 
  (Sand/Beam/Missile)
  Empty Hard Point
  x4
  Bridge (2 Decks)
   Mid Cargo Bay (10.5 metres Long)
   Forward Cargo Bay A (6 metres Long)
   Forward Cargo Bay B (6 metres Long)
   Forward Cargo Bay C (6 metres Long)
  Access Tubes
  Tukera Lines Freighter Type AT
  Deck Layout
  Shuttle Cargo bay is accessible from main cargo bays
  Fuel
  Forward
  Airlock
  
  157
  Imperial Lines Frontier 
  Transport Type TI
   
  Tons
  Price (Mcr.)
  Hull
  2500 Tons
  Hull 25
  -
  250
   
  Standard Hull
  Structure 25
  -
  -
  2 Sections
  Partial Streamlining
  -
  -
  Armour
  None
   
  -
  -
  Jump Drive
  Jump 2
  75
  150
  Manoeuvre Drive
   
  Thrust 2
  31.25
  15.62
  Power Plant
  Rating 2
  50
  125
  Bridge
  Standard
   
  25
  25
  Computer
  Core /3
  Rating 40
  -
  12
  Electronics
  Basic Civilian
  DM -2
  1
  0.05
  Weapons
  Hard point #1
  Triple Turret (Beam Laser x3)
  1
  4
   
  Hard point #2
  Triple Turret (Beam Laser x3)
  1
  4
  Hard point #3
  Triple Turret (Beam Laser x3)
  1
  4
   
  Hard point #4
  Triple Turret (Beam Laser x3)
  1
  4
  Hard point #5
  Triple Turret (Beam Laser x3)
  1
  4
   
  Hard point #6
  Triple Turret (Beam Laser x3)
  1
  4
  Hard point #7
  Triple Turret (Beam Laser x3)
  1
  4
   
  Hard point #8
  Triple Turret (Beam Laser x3)
  1
  4
  Hard point #9
  Triple Turret (Beam Laser x3)
  1
  4
   
  Hard point #10
  Triple Turret (Beam Laser x3)
  1
  4
  Ammunition
  None
   
  -
  -
  Fuel
  567 Tons
  One Jump-2 and 4 weeks of 
  operation
  567
  -
  Cargo
  1527.75 Tons
   
  1527.75
  -
  21 Staterooms
  12 Double berths
   
  84
  12.5
  10 Low Berths
   
  5
  0.5
  Extras
  Ship’s Locker
   
  -
  -
  Fuel Scoops
   
  -
  1
   
  Fuel Processors
  580 Tons Per Day
  29
  1.45
  Shuttle
   
  95
  33
  Software
  Manoeuvre/0
  Rating 0
  -
  -
  Jump Control/2
  Rating 10
  -
  0.2
   
  Library/0
   
  -
  -
  Fire Control /5
   Rating 25
  -
  10
  Maintenance Cost (monthly)
   
  -
  0.56
  Life Support Cost (monthly)
   
   
  -
  0.056
  Total Tonnage & Cost
   
  2500
  676.32
  
  3 Metres
  1.5 Metres
  Acceleration 
  Chair
  Emergency 
  Lower Berth 
  Chair
  Machinery
  Bunk
  Access Panel
  Lift
  Hatch
  Iris Valve
  Hatch Floor
  Iris Valve Floor
  Hatch Ceiling
  Iris Valve Ceiling
  Hatch Both
  Iris Valve Both
  Fresher Unit
   Imperial Lines Frontier 
  Transport Type TI
  1.  Bridge
  2.  Office
  3.  Captain’s Stateroom
  4.  Ship’s Computer
  5.  Ship’s Locker
  6.  Airlock
  7.  Crew Quarters (20)
  8.  Common Room
  9.  Med Bay
  10. Galley
  11. Fresher
  12. Cold Berths
  13. Storage Locker
  14. Engineering Control
  15. Engineering Spaces
   
  14
  Manoeuvre Drive
  Power Plant
  Jump Drive
  Jump Drive
  Power Plant
  14
  14
  14
  15
  Triple Turret
  (Beam Laser x3)
  Triple Turret
  (Beam Laser x3)
  1
  2
  3
  4
  5
  6
  6
  7
  7
  8
  6
  9
  10
  11
  12
  13
  Cargo Bay
  Lift
  Lift
  Triple Turret
  (Beam Laser x3)
  Cargo Bay
  Cargo Bay
  Cargo Bay
  
  3 Metres
  1.5 Metres
  Acceleration 
  Chair
  Emergency 
  Lower Berth 
  Chair
  Machinery
  Bunk
  Access Panel
  Lift
  Hatch
  Iris Valve
  Hatch Floor
  Iris Valve Floor
  Hatch Ceiling
  Iris Valve Ceiling
  Hatch Both
  Iris Valve Both
  Fresher Unit
   Imperial Lines Frontier 
  Transport Type TI
  Bay Door
  Shuttle Crew 
  Access
  Lift
  Lift
  Cargo Bay
  Shuttle
  Cargo Access
  Triple Turret
  (Beam Laser x3)
  Underside Cargo
  Bay Door
  Cargo Bay
  Cargo  Bay
  Cargo Bay
  Cargo Bay
  95 Ton Shuttle
  Triple Turret
  (Beam Laser x3)
  Triple Turret
  (Beam Laser x3)
  Sensors/Avionics
  Cargo lift connects all decks and leads to 
  doors that open underneath the ship
  
   
  Level 4 Fuel Deck
  3 Metres
  1.5 Metres
  Acceleration 
  Chair
  Emergency 
  Lower Berth 
  Chair
  Machinery
  Bunk
  Access Panel
  Lift
  Hatch
  Iris Valve
  Hatch Floor
  Iris Valve Floor
  Hatch Ceiling
  Iris Valve Ceiling
  Hatch Both
  Iris Valve Both
  Fresher Unit
   Imperial Lines Frontier 
  Transport Type TI
   
  Level 3 Cargo Deck B
  Lift
  Lift
  Fuel
  Fuel
  Cargo Bay
  Cargo Bay
  Cargo Bay
  Cargo Bay
  Cargo Bay
  Cargo Bay
  Fuel processors on this deck are fed by 
  the scoops on the deck below 
  Fuel Processors
  Fuel Processors
  Fuel
  (3 Metres High)
  Landing Gear 
  Access
  x6
  Fuel Processors
  Fuel Scoop
  Fuel
  (3 Metres High)
  Fuel Scoop
  Fuel Scoop
  Triple Turret
  (Beam Laser x3)
  Triple Turret
  (Beam Laser x3)
  Lift
  Lift
  
  161
  Imperial Lines Frontier Transport Type TJ
   
  Tons
  Price 
  (Mcr.)
  Hull
  2500 Tons
  Hull 50
  -
  250
   
  Standard Hull
  Structure 50
  -
  -
  2 Sections
  Partial Streamlining
  -
  -
  Armour
  None
   
  -
  -
  Jump Drive
  Jump 6
  175
  150
  Manoeuvre Drive
   
  Thrust 6
  81.25
  15.62
  Power Plant
  TL 15
  Rating 6
  93.75
  468.75
  Bridge
  Standard
   
  25
  25
  Computer
  Core /8
  Rating 90
  -
  100
  Electronics
  Basic Military
  DM +0
  2
  1
  Weapons
  Hard point #1
  Triple Turret (Beam Laser x3)
  1
  4
   
  Hard point #2
  Triple Turret (Beam Laser x3)
  1
  4
  Hard point #3
  Triple Turret (Beam Laser x3)
  1
  4
   
  Hard point #4
  Triple Turret (Beam Laser x3)
  1
  4
  Hard point #5
  Triple Turret (Beam Laser x3)
  1
  4
   
  Hard point #6
  Triple Turret (Beam Laser x3)
  1
  4
  Hard point #7
  Triple Turret (Beam Laser x3)
  1
  4
   
  Hard point #8
  Triple Turret (Beam Laser x3)
  1
  4
  Hard point #9
  Triple Turret (Beam Laser x3)
  1
  4
   
  Hard point #10
  Triple Turret (Beam Laser x3)
  1
  4
  Ammunition
  None
   
  -
  -
  Fuel
  1625 Tons
  One Jump-6 and 4 weeks of operation
  1625
  -
  Cargo
  267 Tons
   
  267
  -
  21 Staterooms
  14 Double Berths
   
  84
  12.5
  10 Low Berths
   
  5
  0.5
  Extras
  Ship’s Locker
   
  -
  -
  Fuel Scoops
   
  -
  1
   
  Fuel Processors
  660 Tons Per Day
  33
  1.65
  Shuttle
   
  95
  33
   
  Med bay
   
  4
  0.8
  Software
  Manoeuvre/0
  Rating 0
  -
  -
   
  Jump Control/6
  Rating 30
   -
  0.6
  Library/0
   
  -
  -
  Fire Control /5
  Rating 25
  -
  10
  Maintenance Cost (monthly)
   
   
  -
  0.92
  Life Support Cost (monthly)
   
  -
  0.058
  Total Tonnage & Cost
   
   
  2500
  1110.42
  
  3 Metres
  1.5 Metres
  Acceleration 
  Chair
  Emergency 
  Lower Berth 
  Chair
  Machinery
  Bunk
  Access Panel
  Lift
  Hatch
  Iris Valve
  Hatch Floor
  Iris Valve Floor
  Hatch Ceiling
  Iris Valve Ceiling
  Hatch Both
  Iris Valve Both
  Fresher Unit
   Imperial Lines Frontier 
  Transport Type TJ
  Level 1 Main Deck
  1.   
  Bridge
  2.  
  Office
  3.  
  Captain’s Stateroom
  4.  
  Ship’s Computer
  5.  
  Ship’s Locker
  6.  
  Airlock
  7.  
  Crew Quarters (20)
  8.  
  Common Room
  9.  
  Med Bay
  10. Galley
  11. Fresher
  12. Cold Berths
  13. Storage Locker
  14. Engineering Control
  15. Engineering Spaces
   
  14
  15
  14
  Manoeuvre Drive
  Power Plant
  15
  Jump Drive
  Triple Turret
  (Beam Laser x3)
  Triple Turret
  (Beam Laser x3)
  1
  2
  3
  4
  5
  6
  6
  7
  7
  8
  6
  9
  10
  11
  12
  13
  Upper Cargo 
  Bay
  Lift
  Lift
  Power Plant
  Upper Cargo 
  Bay
  Triple Turret
  (Beam Laser x3)
  Cargo lift connects all decks and leads to 
  doors that open underneath the ship
  
  3 Metres
  1.5 Metres
  Acceleration 
  Chair
  Emergency 
  Lower Berth 
  Chair
  Machinery
  Bunk
  Access Panel
  Lift
  Hatch
  Iris Valve
  Hatch Floor
  Iris Valve Floor
  Hatch Ceiling
  Iris Valve Ceiling
  Hatch Both
  Iris Valve Both
  Fresher Unit
  95 Ton Shuttle
  Sensors/Avionics
  Fuel
  Fuel
  Fuel
  (6 Metres High)
  Landing Gear 
  Access
  x6
  Fuel Processors
  (6 metres High)
  Fuel Scoop
  Fuel
  (6 Metres High)
   Imperial Lines Frontier 
  Transport Type TJ
   
  Level 3 Fuel Deck
   
  Level 2 Cargo Deck
  Gear access corridors on the lower part of the 
  Deck are 3 metres high
  Bay Door
  Shuttle Crew 
  Access
  Lift
  Lift
  Lower Cargo Bay
  Shuttle
  Cargo Access
  Triple Turret
  (Beam Laser x3)
  Triple Turret
  (Beam Laser x3)
  Triple Turret
  (Beam Laser x3)
  Triple Turret
  (Beam Laser x3)
  Lift
  Lift
  
  164
  Hercules Class Type AHI Heavy Merchant
  Tons
  Price (Mcr.)
  Hull
  5000 Tons
  Hull 100
  -
  450
   
  Close Structure Hull
  Structure 100
  -
  -
  2 Sections
  Partial Streamlining
  -
  -
  Armour
  None
   
  -
  -
  Jump Drive
  Jump 1
  100
  200
  Manoeuvre Drive
   
  Thrust 1
  50
  25
  Power Plant
  TL 11
  Rating 1
  75
  187.5
  Bridge
  Standard
   
  50
  50
  Computer
  Core /3
  Rating 40
  -
  12
  Electronics
  Basic Civilian
  DM -2
  1
  0.05
  Weapons
  Hard point #1
  Triple Turret (Beam Laser x3)
  1
  4
   
  Hard point #1
  Triple Turret (Beam Laser x3)
  1
  4
  Hard point #1
  Triple Turret (Beam Laser x3)
  1
  4
   
  Hard point #1
  Triple Turret (Beam Laser x3)
  1
  4
  Ammunition
  None
   
  -
  -
  Fuel
  600 Tons
  One Jump-1 and 4 weeks of operation
  600
  -
  Cargo
  3966 Tons
   
  3910
   
  19 Staterooms
  15 Double Berths
   
  76
  9.5
  Extras
  Ship’s Locker
   
  -
  -
   
  Fuel Scoops
   
  -
  1
  Fuel Processors
  600 Tons Per Day
  30
  1.5
   
  Med Bay
   
  4
  0.8
  Pinnance
   
  40
  20
   
  Drop Tank Mounts 
  x3
  500 Ton Capacity Each
  60
  30
  Software
  Manoeuvre/0
  Rating 0
  -
  -
   
  Jump Control/1
  Rating 5
  -
  0.1
  Fire Control /4
  Rating 20
  -
  8
   
  Library/0
   
  -
  -
  Maintenance Cost (monthly)
   
  -
  0.842
  Life Support Cost (monthly)
   
  -
  0.053
  Total Tonnage & Cost
   
  5000
  1011.45
  
  Triple Turret
  (Beam Laser x3)
  Akerut Lines
  Hercules Type AHI
  Heavy Merchant
  Level 2 
  Living Deck
  Manoeuvre Drive
  External Tank Mount
  Fuel Scoops
  500 Ton
  External
  Fuel Tank
  Fuel
  Fuel
  1.   Sensors/Avionics
  2.   Bridge
  3.   Ship’s Computer
  4.   Ship’s Locker
  5.   Pinnace Access
  6.   Airlock
  7.   Med Bay
  8.   Captain’s Office
  9.   Storage
  10. Meeting Room
  11.  Office/Utility Room
  12. Lounge/Rest Area
  13. Crew Staterooms (18)
  14. Captain’s Stateroom
  15. Galley/Pantry
  16. Crew Mess Room
  17. Cargo Deck/Turret Access Lift
  18. Engineering Control/Maintenance Area
  19. Engineering Spaces
  20. Aft Airlock
  3 Metres
  1.5 Metres
  Acceleration 
  Chair
  Cold Berth Unit
  Chair
  Machinery
  Bunk
  Access Panel
  Lift
  Hatch
  Iris Valve
  Hatch Floor
  Iris Valve Floor
  Hatch Ceiling
  Iris Valve Ceiling
  Hatch Both
  Iris Valve Both
  Fresher Unit
  Fuel Processors
  Fuel Processors
  Central Cargo
  Lift
  1
  2
  3
  4
  5
  6
  6
  7
  8
  9
  10
  11
  13
  14
  15
  16
  17
  18
  20
  19
  Jump Drive
  Power Plant
  9
  12
  Cargo lift connects all 3 decks
  Triple Turret
  (Beam Laser x3)
  erchant
  el 2 
   Deck
  Fuel Scoops
  on
  nal
  ank
  Fuel
  Fuel
  4.   Ship’s Locker
  5.   Pinnace Access
  6.   Airlock
  7.   Med Bay
  8.   Captain’s Office
  9.   Storage
  10. Meeting Room
  11.  Office/Utility Room
  12. Lounge/Rest Area
  13. Crew Staterooms (18)
  14. Captain’s Stateroom
  15. Galley/Pantry
  16. Crew Mess Room
  17. Cargo Deck/Turret Access Lift
  18. Engineering Control/Maintenance Area
  19. Engineering Spaces
  20. Aft Airlock
  3 Metres
  1.5 Metres
  Acceleration 
  Chair
  Cold Berth Unit
  Chair
  Machinery
  Bunk
  Access Panel
  Lift
  Hatch
  Iris Valve
  Hatch Floor
  Iris Valve Floor
  Hatch Ceiling
  Iris Valve Ceiling
  Hatch Both
  Iris Valve Both
  Fresher Unit
  Fuel Processors
  Fuel Processors
  Central Cargo
  Lift
  2
  3
  4
  5
  6
  6
  7
  8
  9
  10
  11
  13
  14
  15
  16
  17
  18
  Jump Drive
  Power Plant
  9
  12
  Cargo lift connects all 3 decks
  
  Top
  Triple Turret
  (Beam Laser x3)
  Akerut Lines
  Hercules Type AHI
  Heavy Merchant
  Both Cargo Decks are 7.2 Metres High
  Upper Cargo Bays
  Level 1
  Lower Cargo Bays
  Level 3
  40 Ton 
  Pinnace
  Top Aft Cargo Bay Door
  Upper Forward Cargo Bay
  Upper Mid Cargo Bay
  Upper Aft Cargo Bay
  Lower Forward Cargo Bay
  Lower Mid Cargo Bay
  Lower Aft Cargo Bay
  External Fuel Tank Mount
  (In Bay Ceiling)
  Central Cargo
  Lift
  Central Cargo
  Lift
  Under Side Cargo Ramp
  Bay Doors
  Bay Doors
  Bay Doors
  Bay Doors
  Turret / Deck Access Lift
  Turret / Deck Access Lift
  
  167
  Oberlindes Lines
  Cargo Carrier Type CT
   
   
  Tons
  Price (Mcr.)
  Hull
  1000 Tons
  Hull 20
  -
  100
   
   
  Structure 20
  -
  -
   
  Streamlined
  -
  100
  Armour
  None
   
  -
  -
  Jump Drive L
  Jump 3
  60
  110
  Manoeuvre Drive E
   
  Thrust 1
  9
  20
  Power Plant L
  Rating 3
  34
  88
  Bridge
  Standard
   
  20
  5
  Computer
  Model /3
  Rating 15
  -
  5
  Electronics
  Basic Civilian
  DM -2
  1
  0.05
  Weapons
  Hard point #1
  Triple Turret (Beam Laser x3)
  1
  4
   
  Hard point #2
  Triple Turret (Beam Laser x3)
  1
  4
  Hard point #3
  Triple Turret (Beam Laser x3)
  1
  4
   
  Hard point #4
  Triple Turret (Beam Laser x3)
  1
  4
  Hard point #5
  Triple Turret (Beam Laser x3)
  1
  4
   
  Hard point #6
  Triple Turret (Beam Laser x3)
  1
  4
  Hard point #7
  Triple Turret (Beam Laser x3)
  1
  4
   
  Hard point #8
  Triple Turret (Beam Laser x3)
  1
  4
  Hard point #9
  Triple Turret (Beam Laser x3)
  1
  4
   
  Hard point #10
  Triple Turret (Beam Laser x3)
  1
  4
  Ammunition
  None
   
  -
  -
  Fuel
  344
  One Jump-3 and 4 weeks of 
  operation
  344
  -
  Cargo
  418 Tons
   
  418
  -
  20 Staterooms
  3 Double Berths
   
  80
  10
  10  Low Berths
   
  5
  0.5
  Extras
  Fuel Scoops
  Integral
  -
  -
  10 Fuel Processors
  200 Tons / day
  10
  0.5
   
  Ship’s Locker
   
  -
  -
  Air Raft
   
  4
  0.275
   
  Med Bay
   
  4
  0.8
  Luxuries
   
  1
  0.1
  Software
  Manoeuvre/0
  Rating 0
  -
  -
  Jump Control/3
  Rating 15
  -
  0.3
   
  Library/0
   
  -
  -
  Fire Control /3
  Rating 15
  -
  6
  Maintenance Cost (monthly)
   
  -
  0.40
  Life Support Cost (monthly)
   
   
  -
  0.17
  Total Tonnage & Cost
   
  1000
  486.525
  
  1.   Sensor Access
  2.   Bridge
  3.   Turret Access
  4.   Ship’s Locker
  5.   Airlock
  6.   Ships Computer
  7.   Captain’s Office
  8.   Crew Quarters (8)
  9.   Turret Access
  10. Crew Common Room
  11.  Low Berths (10)
  12. Passenger Entrance Airlocks
  13. Passenger Common Room
  14. Sick Bay
  15. Galley
  16. Passenger Quarters (12)
  17. Engineering Control
  18. Engineering Spaces
  19. Lower Deck Access
  Oberlindes Lines
  Cargo Carrier Type CT
  Level 1 
  Living Deck
  Aft Airlock
  8
  9
  10
  11
  11
  12
  12
  13
  14
  15
  16
  17
  18
  17
  9
  19
  18
  18
  Triple Turret
  (Beam Laser x3)
  Manoeuvre Drive
  Jump 
  Drive
  Power
  Plant
  Power
  Plant
  1
  2
  3 Metres
  1.5 Metres
  Acceleration 
  Chair
  Cold Berth Unit
  Chair
  Machinery
  Bunk
  Access Panel
  Lift
  Hatch
  Iris Valve
  Hatch Floor
  Iris Valve Floor
  Hatch Ceiling
  Iris Valve Ceiling
  Hatch Both
  Iris Valve Both
  Fresher Unit
  3
  4
  5
  Avionics/Sensors
  6
  7
  Lower Deck
  Access
  
  Cargo Deck is 6 Metres High
  Triple Turret
  (Beam Laser x3)
  Triple Turret
  (Beam Laser x3)
  Triple Turret
  (Beam Laser x3)
  Large Ramps Allow 
  Ground Access from 
  Cargo Bay
  Forward Cargo Bay
  Aft Cargo Bay
  Oberlindes Lines
  Cargo Carrier Type CT
  Level 2 
  Cargo Deck
  Level 3 
  Fuel Deck
  Bow Cargo Bay Doors
  Bow Cargo Bay Door 
  Bow Cargo Bay Door 
  Air Raft Stowed on Cargo Bay Deck
  Fuel
  Landing Gear
  Landing Gear
  Landing Gear
  Fuel Processors
  Fuel Processors
  Fuel
  Fuel
  Landing Gear and Processors Accessible from Cargo Deck
  3 Metres
  1.5 Metres
  Acceleration 
  Chair
  Cold Berth Unit
  Chair
  Machinery
  Bunk
  Access Panel
  Lift
  Hatch
  Iris Valve
  Hatch Floor
  Iris Valve Floor
  Hatch Ceiling
  Iris Valve Ceiling
  Hatch Both
  Iris Valve Both
  Fresher Unit
  Fuel Scoop
  
SOURCE: textdata/thevault/Traveller/08 - Mongoose Traveller/Third Party Materials/Adventures/Aramis Adventure/deckplans.pdf