TEXT: 1
  IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM
  INDEX: FORCES OF THE ASTRA MILITARUM
  Indomitus Version 1.0
  These documents collect amendments to the rules and present 
  our responses to players’ frequently asked questions. Often 
  these amendments are updates necessitated by new releases or 
  community feedback; these can be identified by the presence 
  of an asterisk before the page reference. At other times, these 
  amendments are errata designed to correct mistakes or add 
  clarity to a rule that is not as clear as it might be. 
  As they’re revised regularly, each of these documents has a 
  version number; where a version number has a letter, e.g. 1.1a, 
  this means it has had a local amendment, only in that language, 
  to clarify a translation issue or other minor correction. When 
  a document is revised, the version number will be incremented 
  and new updates will be highlighted in blue, while new errata 
  and FAQs will be highlighted in magenta.
  UPDATES & ERRATA
  Pages 9, 114 and 120 – Hades Breaching Drill Squadron, Astra 
  Militarum Ranged Weapons list and Elysian Drop Troops 
  Ranged Weapons list, plasma gun, Supercharged profile
  Change the Damage characteristic to read ‘2’.
  Page 10 – Gryphonne Pattern Chimera, unit description
  Change to read:
  ‘A Gryphonne Pattern Chimera is a single model equipped with 
  a twin heavy bolter, a heavy bolter and two lasgun arrays.’
  Page 10 – Gryphonne Pattern Chimera, Wargear Options
  Add the following bullet point to this model’s wargear options:
  ‘•  This model may replace its twin heavy bolter with 
  an autocannon.’
  *Page 13 – Tauros Venator, Abilities, Venator Targeting Array
  Delete this ability.
  Pages 13, 15, 16 and 112 – Armageddon Pattern Basilisk, 
  Earthshaker Battery, Earthshaker Carriage Battery and Astra 
  Militarum Ranged Weapons list, earthshaker cannon
  Change the AP to read ‘-3’. 
  Pages 16-18 and 26 – Earthshaker Carriage Battery, Heavy 
  Mortar Battery, Heavy Quad Launcher Battery and Medusa 
  Carriage Battery , Abilities, Artillery Battery
  Change to read:
  ‘Artillery Battery: When this unit is set up on the battlefield, all 
  models are set up in unit coherency. From that point onwards, 
  all the Artillery models are treated as one unit and all the 
  Guardsmen Crew are treated as another. Guardsmen Crew may 
  only be chosen as a target in the Shooting phase if they are the 
  closest visible enemy unit to the firer.’
  *Pages 19-23, 29 and 69 – Leman Russ Annihilator, Leman 
  Russ Conqueror, Leman Russ Stygies Vanquisher, Malcador 
  Annihilator, Malcador Defender, Stygies Thunderer Siege 
  Tank and Death Korps Leman Russ Mars-Alpha Battle Tanks, 
  Abilities, Grinding Advance
  Change to read:
  ‘Grinding Advance: If this model Remains Stationary or moves 
  under half speed in its Movement phase (i.e. it moves a distance 
  in inches less than half of its current Move characteristic) it 
  can shoot its turret weapon twice in the following Shooting 
  phase (the turret weapon must target the same unit both times). 
  The following weapons are turret weapons: battle cannon; 
  Conqueror battle cannon; demolisher cannon; Eradicator nova 
  cannon; Executioner plasma cannon; Exterminator autocannon; 
  Punisher gatling cannon; Stygies Vanquisher battle cannon; 
  twin lascannon and Vanquisher battle cannon.’
  *Page 22, 23, 29, 68, 112 and 117 – Malcador Annihilator, 
  Malcador Defender, Stygies Thunderer Siege Tank, Death Korps 
  Leman Russ Mars-Alpha Battle Tanks, Astra Militarum Ranged 
  Weapons list and Death Korps of Krieg Ranged Weapons list, 
  demolisher cannon
  Change Type characteristic to Heavy D6 and Abilities to ‘Blast’.
  Page 27 – Sabre Weapons Platform, Wargear Options
  Change to read:
  ‘•  Any model may replace its twin heavy bolter with either 
  one twin lascannon, one twin autocannon, two twin heavy 
  stubbers or one defence searchlight.’
  Page 27 – Sabre Weapons Battery, Defence Abilities, Searchlight
  Change to read:
  ‘If this model has a defence searchlight, at the start of your 
  Shooting phase it may select a single enemy unit within 48" and 
  line of sight. One friendly <Regiment> Infantry or <Regiment> 
  Sabre Weapons Battery unit adds 1 to any hit rolls that target 
  the chosen unit until the end of the Shooting phase. A single 
  unit cannot benefit from multiple Defence Searchlights.’
  Page 27 – Rapier Laser Destroyer, Abilities, Imperial 
  Guard Crew
  Change to read:
  ‘When this unit is set up on the battlefield, all models are set up 
  in unit coherency. From that point onwards, the Rapier Laser 
  Destroyer is treated as one unit and all the Guardsmen Crew are 
  treated as another. Guardsmen Crew may only be chosen as a 
  target in the Shooting phase if they are the closest visible enemy 
  unit to the firer.’
  
  2
  IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM
  Page 27 – Rapier Laser Destroyer, Guardsmen Crew, profile
  Change so that it reads:
   M WS BS 
  S 
  T 
  W 
  A 
  Ld 
  Sv
  ‘ 6" 
  4+ 4+ 
  3 
  3 
  1 
  1 
  6 
  5+’
  Page 29 – Tarantula Battery, Abilities, Automated Artillery
  Change the penultimate sentence to read:
  ‘If there are none of the specified types of unit in range or 
  line of sight, the closest visible enemy unit of any kind must 
  be targeted.’
  Page 30 – Arkurian Pattern Stormblade
  Change the unit description to read:
  ‘An Arkurian Pattern Stormblade is a single model equipped 
  with a plasma blastgun, a heavy bolter and adamantium tracks.’
  Add the following to the wargear options:
  ‘•  This model may take either two sponsons or four sponsons – 
  each sponson is equipped with a lascannon and either a twin 
  heavy bolter or twin heavy flamer.’
  *Pages 30-39 and 42-44 – Arkurian Pattern Stormblade, 
  Arkurian Pattern Stormhammer, Arkurian Pattern Stormsword, 
  Crassus Armoured Assault Vehicle, Dominus Armoured Siege 
  Bombard, Gorgon Heavy Transporter, Macharius Heavy Tank, 
  Macharius Omega, Macharius Vanquisher, Macharius Vulcan, 
  Minotaur Artillery Tank, Praetor Armoured Assault Launcher 
  and Valdor Tank Hunter, Abilities, Steel Behemoth 
  Change to read: 
  ‘This model is eligible to declare a charge in a turn in which 
  it Fell Back. Each time this model is selected to shoot while 
  it is within Engagement Range of any enemy units, it can 
  make attacks against eligible enemy units that are not within 
  Engagement Range of it as if there were no enemy models within 
  Engagement Range of it.’
  Pages 32 and 114 – Arkurian Pattern Stormsword and Astra 
  Militarum Ranged Weapons list, Stormsword siege cannon
  Change the Type to read ‘Heavy 2D6’.
  *Change the abilities text to read: 
  ‘Blast. Units attacked by this weapon do not gain any bonus to 
  their saving throws for being in cover. Re-roll damage rolls of 1 
  for this weapon.’
  Pages 39 and 113 – Macharius Vulcan and Astra Militarum 
  Ranged Weapons list, Macharius vulcan mega-bolter, Abilities
  Change to read:
  ‘If this model does not move during its Movement phase, in your 
  next Shooting phase, change this weapon’s Type to Heavy 30 
  until the end of the turn.’
  *Pages 40 and 41 – Marauder Bomber and Marauder Destroyer, 
  Abilities, Sky Fortress
  Delete this ability.
  Pages 40 and 41 – Marauder Bomber and Marauder 
  Destroyer, Abilities
  Add the following ability:
  ‘Supersonic: Each time this model moves, first pivot it on the 
  spot up to 90° (this does not contribute to how far the model 
  moves) and then move the model straight forwards. Note that 
  it cannot pivot again after the initial pivot. When this model 
  Advances, increase its Move characteristic by 20" until the end 
  of the phase – do not roll a dice.’
  Pages 42 and 114 – Minotaur Artillery Tank and Astra 
  Militarum Ranged Weapons, twin earthshaker cannon 
  Change the AP to read ‘-3’. 
  Page 48 – Lightning Strike Fighter, Wargear Options
  Add the following additional bullet point to this datasheet’s 
  Wargear Options:
  ‘• If this model is equipped with four hellstrike missiles, it 
  may replace its long-barrelled autocannon with two additional 
  hellstrike missiles.’
  Page 50 – Vendetta Gunship, Abilities, Grav-chute Insertion
  Change the first sentence to read:
  ‘Models may disembark from this vehicle at any point during 
  its move, but if they do they cannot move further during this 
  phase; if the Vendetta moves 20" or more, you must roll a D6 for 
  each model disembarking.’
  Page 55 – Death Korps of Krieg Army List
  Add the following units to the list of those that can be from the 
  Death Korps of Krieg:
  ‘ • Atlas Recovery Tank
    Imperial Armour – Index: Forces of the Astra Militarum
   • Centaur Light Carrier
    Imperial Armour – Index: Forces of the Astra Militarum
   • Cyclops Demolition Vehicle
    Imperial Armour – Index: Forces of the Astra Militarum
   • Earthshaker Carriage Battery
    Imperial Armour – Index: Forces of the Astra Militarum
   • Gorgon Heavy Transporter
    Imperial Armour – Index: Forces of the Astra Militarum
   • Malcador Annihilator
    Imperial Armour – Index: Forces of the Astra Militarum
   • Malcador Defender
    Imperial Armour – Index: Forces of the Astra Militarum
   • Malcador Heavy Tank
    Imperial Armour – Index: Forces of the Astra Militarum
   • Malcador Infernus
    Imperial Armour – Index: Forces of the Astra Militarum
   • Medusa Carriage Battery
    Imperial Armour – Index: Forces of the Astra Militarum
   • Stygies Destroyer Tank Hunter
    Imperial Armour – Index: Forces of the Astra Militarum
   • Arkurian Pattern Stormblade
    Imperial Armour – Index: Forces of the Astra Militarum
   • Gorgon Heavy Transporter
    Imperial Armour – Index: Forces of the Astra Militarum
   • Macharius Heavy Tank
    Imperial Armour – Index: Forces of the Astra Militarum
   • Macharius Omega
    Imperial Armour – Index: Forces of the Astra Militarum
   • Macharius Vanquisher
    Imperial Armour – Index: Forces of the Astra Militarum
   • Macharius Vulcan
    Imperial Armour – Index: Forces of the Astra Militarum
   • Minotaur Artillery Tank
    Imperial Armour – Index: Forces of the Astra Militarum
   • Trojan Support Vehicle
    Imperial Armour – Index: Forces of the Astra Militarum
  
  3
  IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM
   *• Basilisks
    Codex: Astra Militarum 
   *• Hydras
    Codex: Astra Militarum 
   *• Baneblade
    Codex: Astra Militarum 
   *• Shadowsword
    Codex: Astra Militarum 
   *• Stormsword
    Codex: Astra Militarum ’
  Page 56 – Death Korps of Krieg Army List
  Add the following:
  ‘Matched Play Rule: Command Squads
  If you are playing a matched play game, then in a Battle-forged 
  army you can include a maximum of one Death Korps of Krieg 
  Command Squad or one Death Korps Death Rider Command 
  Squadron in a Detachment for each Death Korps of Krieg 
  Officer in that Detachment.’
  Page 56 – Wargear, Ranged Weapons
  Add:
  ‘• Two bolt pistols*
   • Two laspistols*
   • Two hot-shot laspistols*’
  Add the following footnote:
  ‘* A model that takes one of these options cannot take an item 
  from the Melee Weapons list.’
  Page 56 – Wargear, Heavy Weapons
  Change the fourth bullet point to read:
  ‘•  Twin heavy stubber’
  Page 60 – Death Korps Grenadier Storm Squad
  Add the following Characteristics profile for a Death Korps 
  Grenadier Weapons Team: 
   M WS BS 
  S 
  T 
  W 
  A 
  Ld 
  Sv
  ‘ 6" 
  3+ 
  3+ 
  3 
  3 
  2 
  2 
  6 
  4+’
  Page 60 – Death Korps Grenadier Storm Squad, 
  Wargear Options 
  Change the fourth bullet point to read:
  ‘•  Up to two Grenadiers may replace their hot-shot lasguns with 
  either a heavy stubber or an item from the Death Korps of 
  Krieg Special Weapons list.’
  Add the following bullet point:
  ‘•  Two other Grenadiers may form a Death Korps Grenadier 
  Weapons Team with a heavy flamer.’
  Page 62 – Death Korps of Krieg Storm Chimera, 
  unit description
  Change to read:
  ‘A Death Korps of Krieg Storm Chimera is a single model 
  equipped with a turret autocannon, a heavy bolter and two 
  lasgun arrays.’
  Page 63 – Death Korps Combat Engineer Squad, 
  Wargear Options
  Add the following bullet point:
  ‘•  One Engineer may take a demolition charge.’
  Pages 64 and 73 – Death Korps Commissar and Elysian Lord 
  Commissar, Abilities, Summary Execution
  Change this ability to read: 
  ‘Summary Execution: The first time an Astra Militarum unit 
  fails a Morale test during the Morale phase whilst it is within 6" 
  of any friendly Commissars, you can execute a model. If you do, 
  one model of your choice in that unit is slain and the Morale test 
  is re-rolled (do not include this slain model when re-rolling the 
  Morale test).’
  Page 69 – Death Korps Leman Russ Mars-Alpha Battle Tanks, 
  Abilities, Grinding Advance
  Change the second sentence of this ability to read:
  ‘The following weapons are turret weapons: Conqueror battle 
  cannon, battle cannon, Eradicator nova cannon, Exterminator 
  autocannon, Vanquisher battle cannon, demolisher cannon, 
  Executioner plasma cannon, Punisher gatling cannon, twin 
  lascannon and co-axial heavy stubber.’
  Page 71 – Elysian Drop Troops Army List
  Change the final sentence of the first paragraph to read:
  ‘Models that have the Aeronautica Imperialis keywords on 
  their datasheets replace them in all instances with Elysian 
  Drop Troops.
  Change the second sentence of the second paragraph to read:
  ‘Tauros units on the list opposite will also benefit from the 
  Aerial Drop ability.’
  Add the following:
  ‘Matched Play Rule: Command Squads
  If you are playing a matched play game, then in a Battle-
  forged army you can include a maximum of one Elysian 
  Command Squad in a Detachment for each Elysian Officer in 
  that Detachment.’
  Page 72 – Wargear, Ranged Weapons
  Add:
  ‘•  Boltgun
   • Shotgun
   • Lasgun and auxiliary grenade launcher’
  Page 74 – Elysian Drop Trooper Squad, Wargear Options
  Change the fifth bullet point to read:
  ‘The Sergeant may exchange his laspistol for a lasgun or a 
  plasma pistol.’
  Pages 74 and 120 – Elysian Drop Trooper Squad and Elysian 
  Drop Troops Ranged Weapons list, plasma pistol, Supercharged
  Change the Damage characteristic of this profile to read ‘2’.
  
  4
  IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM
  Pages 74, 75 and 120 – Elysian Drop Trooper Squad, Elysian 
  Veteran Squad and Elysian Drop Troops Melee Weapons list, 
  breacher charge
  Add the following to the end of the weapon’s ability:
  ‘Each breacher charge can only be used once per battle.’
  Page 75 – Elysian Veteran Squad, Wargear Options
  Change the last bullet point to read:
  ‘The Sergeant may exchange his laspistol for a lasgun or an 
  option from the Elysian Drop Troops Ranged Weapons list.’
  *Pages 78 and 120 – Elysian Sniper Squad and Elysian Drop 
  Troops Ranged Weapons list, sniper rifle, Abilities
  Change the first sentence to read:
  ‘Each time you select a target for this weapon, you can ignore the 
  Look Out, Sir rule.’
  Page 81 – Renegades and Heretics Army List
  Add the following units to the list of those that can have the 
  Renegades and Heretics keywords:
  ‘ • Armageddon Pattern Medusa
    Imperial Armour – Index: Forces of the Astra Militarum
   • Earthshaker Carriage Battery
    Imperial Armour – Index: Forces of the Astra Militarum
   • Medusa Carriage Battery
    Imperial Armour – Index: Forces of the Astra Militarum
   • Macharius Heavy Tank
    Imperial Armour – Index: Forces of the Astra Militarum
   • Macharius Omega
    Imperial Armour – Index: Forces of the Astra Militarum
   • Macharius Vanquisher
    Imperial Armour – Index: Forces of the Astra Militarum
   • Macharius Vulcan
    Imperial Armour – Index: Forces of the Astra Militarum’
  Page 81 – Renegades and Heretics Army List
  Change the first paragraph to read:
  ‘There are a number of Astra Militarum datasheets that can also 
  be used by Renegades and Heretics models – presented in the 
  box on the left. Those that do replace the <Regiment> keyword 
  on their datasheet in all instances with Renegades and Heretics 
  and the Imperium keyword with Chaos. In addition, they lose 
  they Astra Militarum Faction keyword. Renegades and Heretics 
  Transports whose datasheets say that they can transport Astra 
  Militarum Infantry models can instead transport an equivalent 
  number of Renegades and Heretics Infantry models. If an Astra 
  Militarum unit does not appear on the list, it cannot be from the 
  Renegades and Heretics, and so cannot have the Renegades and 
  Heretics Faction keyword.’
  Page 81 – Renegades and Heretics Army List
  Add the following entry to the boxout on the left side of 
  the page:
  ‘Valdor Tank Hunter
  Imperial Armour – Index: Forces of the Astra Militarum’
  Page 82 – Renegades and Heretics Discipline, psychic power, 
  Creeping Terror
  Change the second sentence to read:
  ‘Choose an enemy unit within 12", if that unit takes a Morale 
  test in this battle round, subtract D3 from its Leadership 
  characteristic until the end of the battle round.’
  Page 83 – Renegade Commander, Keywords
  Add ‘Character’.
  Page 83 – Malefic Lord, Keywords
  Add ‘<Chaos Covenant>’.
  Page 85 and 88 – Renegade Militia Squad and Renegade 
  Disciple Squad, Abilities, Chaos Sigil
  Change to read:
  ‘If this unit contains a model with a Chaos sigil, when taking a 
  Morale test for this unit, roll one additional D6 and discard the 
  highest result. If two of the highest results are the same, select 
  one of those dice to discard.’
  Page 86 – Renegade Mutant Rabble, Abilities, Curse of Mutation
  Change to read:
  ‘Curse of Mutation: The first time this unit is set up, roll a D6 
  and apply the following result. On a 1, remove D6 models in 
  the unit as they are slain when their mutation runs amok. On 
  a 2-3, add 2" to the unit’s Move characteristic for the duration 
  of the battle. On a 4-5, add 1 to the unit’s Attacks characteristic 
  in a turn in which it made a charge move. On a 6, add 1 to the 
  unit’s Toughness.’
  Page 86 – Chaos Spawn, Keywords
  Change ‘Infantry’ to ‘Beast’.
  Page 89 – Renegade Enforcer, Keywords
  Add ‘Character’.
  Page 90 – Renegade Marauder Squad, unit description
  Add the following additional bullet point:
  ‘• Each Brute is equipped with a close combat weapon.’
  Page 91 – Renegade Ogryn Beast Handlers, Keywords
  Add the following line:
  ‘(Chaos Mauler Hounds): Infantry, <Chaos Covenant>, Chaos 
  Mauler Hounds’
  Page 91 – Renegade Ogryn Brutes, Abilities, Avalanche 
  of Muscle
  Change to read:
  ‘Avalanche of Muscle: If this unit makes a charge move, add 1 
  to the Attacks characteristic of every model in the unit until the 
  end of the turn.’
  Page 94 – Keywords
  Replace the first paragraph with:
  ‘Throughout this section you will come across keywords that are 
  within angular brackets, specifically <Questor Allegiance> and 
  <Household>. These are shorthand for keywords of your own 
  choosing, as described below.
  <Questor Allegiance>
  All Imperial Knights owe allegiance to either the Imperium of 
  Man or the Machine Cult of the Adeptus Mechanicus. Even 
  Freeblades, who no longer belong to a Noble house, maintain the 
  oath of allegiance they swore long ago.
  
  5
  IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM
  Imperial Knights datasheets have the <Questor Allegiance> 
  keyword. When you include such a unit in your army, you must 
  nominate whether that unit owes its allegiance to the Imperium 
  or the Adeptus Mechanicus. If the former, then you replace the 
  <Questor Allegiance> keyword in every instance on that unit’s 
  datasheet with Questor Imperialis; if the latter, you replace the 
  <Questor Allegiance> keyword in every instance on that unit’s 
  datasheet with Questor Mechanicus. 
  For example, if you were to include a Cerastus Knight-Acheron 
  in your army, and you decided it owed allegiance to the Adeptus 
  Mechanicus, its <Questor Allegiance> keyword is changed to 
  Questor Mechanicus.’
  *Pages 95-101 – Acastus Knight Porphyrion, Cerastus Knight-
  Acheron, Cerastus Knight-Atrapos, Cerastus Knight-Castigator, 
  Cerastus Knight-Lancer, Questoris Knight Magaera and 
  Questoris Knight Styrix, Abilities, Knight Titan
  Replace with the following ability:
  ‘Super-heavy Walker: This model is eligible to declare a charge 
  in a turn in which it Fell Back. Each time this model makes a 
  Normal Move, Advances or Falls Back, it can be moved across 
  other models (excluding Monster and Vehicle models) as if 
  they were not there, and when it does it can be moved within 
  Engagement Range of such models, but cannot finish its move 
  within Engagement Range of any of them.’
  Pages 95-101 – Acastus Knight Porphyrion, Cerastus Knight-
  Acheron, Cerastus Knight-Atrapos, Cerastus Knight-Castigator, 
  Cerastus Knight-Lancer, Questoris Knight Magaera and 
  Questoris Knight Styrix, Keywords
  Add ‘Imperial Knights’ to the Faction keywords line.
  Change ‘Questor Imperialis’ to read ‘<Questor Allegiance>’.
  Page 95 – Acastus Knight Porphyrion, Keywords
  Add ‘Acastus Class’ to the keywords line.
  Pages 96-99 – Cerastus Knight-Acheron, Cerastus 
  Knight-Atrapos, Cerastus Knight-Castigator and Cerastus 
  Knight-Lancer, Keywords
  Add ‘Cerastus Class’ to the keywords line.
  Pages 100 and 101 – Questoris Knight Magaera and Questoris 
  Knight Styrix, Keywords
  Add ‘Questoris Class’ to the keywords line.
  Pages 100, 101 and 125 – Questoris Knight Magaera, Questoris 
  Knight Styrix and Questoris Imperialis Melee Weapons, 
  reaper chainsword
  Change the Strength characteristic of this weapon to ‘+6’.
  *Pages 104, 106 and 108 – Warhound Scout Titan, Reaver Battle 
  Titan and Warlord Battle Titan, Abilities, Imperial God-engine
  Change to read:
  ‘This model is eligible to declare a charge in a turn in which 
  it Fell Back. Each time this model makes a Normal Move, 
  Advances or Falls Back, it can be moved across other models 
  (excluding Monster and Vehicle models) as if they were not 
  there, and when it does it can be moved within Engagement 
  Range of such models, but cannot finish its move within 
  Engagement Range of any of them.’
  Page 104 – Warhound Scout Titan, Damage Table
  Change the table to read:
  ‘ 
  Remaining W 
  M 
  WS 
  BS 
  Void Shield
   
  30-35+ 
  24" 
  5+ 
  2+ 
  4+
   
  20-29 
  18" 
  5+ 
  3+ 
  5+
   
  10-19 
  12" 
  6+ 
  4+ 
  6+
   
  1-9 
  8" 
  6+ 
  4+ 
  7+’
  Page 117 – Death Korps of Krieg Points Values, Death Korps of 
  Krieg Other Wargear
  Change the second column header to read ‘Points per Item’
  Page 118 – Death Korps of Krieg Ranged Weapons
  Add the following line:
   Weapon 
  Range Type 
  S AP D Abilities
  ‘ Twin heavy stubber 
  36" 
  Heavy 6 
  4 0 1 -’
  Page 120 – Elysian Drop Troops Wargear
  Add a new table titled ‘Elysian Drop Troops Other Wargear’ 
  with the following entry:
  ‘Auxiliary Grenade Launcher | A model with an auxiliary 
  grenade launcher increases the range of any frag grenades and 
  krak grenades they use to 24".’
  Page 121 – Renegades and Heretics Points Values
  Change the models per unit value of the Renegade Command 
  Squad to read ‘4-14’.
  Change the models per unit value of Renegade Ogryn Brutes to 
  read ‘3-12’.
  Change the models per unit value of Renegade Plague Ogryns to 
  read ‘3-9’.
  FAQs
  Q: The Death Korps of Krieg, Elysian Drop Troops and Renegades 
  and Heretics Army Lists each detail numerous units that can be 
  taken from Index: Imperium 2. Do these units have to be taken 
  from Index: Imperium 2, or can they be taken from Codex: Astra 
  Militarum instead?
  A: If the unit appears in Codex: Astra Militarum, you must use 
  the datasheet from there.
  Q: Can Death Korps of Krieg, Elysian Drop Troops or Renegades 
  and Heretics Detachments use any of the Regiment-specific rules 
  (Doctrines, Orders, Stratagems, Warlord Traits, etc.) in Codex: 
  Astra Militarum?
  A: No. Instead these units use the bespoke abilities and Orders 
  that are described in Imperial Armour – Index: Forces of the 
  Astra Militarum.
  Q: Can Death Korps of Krieg or Elysian Drop Troops be taken 
  as a Detachment of Brood Brothers as part of a Genestealer Cult 
  army? If so, do I replace any keywords or abilities?
  A: Yes. In these cases, you replace the Death Korps of Krieg 
  or Elysian Drop Troops keyword with Brood Brothers in all 
  instances on these units’ datasheets. Furthermore, if a unit has 
  the Brood Brothers keyword then it cannot use the Cult of 
  Sacrifice and Aerial Drop abilities.
  
  6
  IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM
  Q: Does a Master of Ordnance’s Master of Ballistics ability affect 
  Earthshaker Platforms or Earthshaker Carriages?
  A: No. It only affects Basilisks, Wyverns, Manticores 
  and Deathstrikes.
  Q: If I issue an order to an artillery battery’s crew (for example, 
  the crew of a Heavy Mortar or Earthshaker Carriage Battery), 
  does the effect of the order also apply to their artillery piece?
  A: No.
  Q: There is no datasheet for a Death Korps of Krieg Hades 
  Breaching Drill Squadron – is there a datasheet I should use for 
  this unit?
  A: Use the Hades Breaching Drill Squadron datasheet from 
  Imperial Armour – Index: Forces of the Astra Militarum. Replace 
  the unit’s <Regiment> keyword with Death Korps of Krieg.
  Q: There is no datasheet for a Ryza Pattern Leman Russ 
  Vanquisher – is there a datasheet I should use for this unit?
  A: Use the Leman Russ Stygies Vanquisher datasheet from 
  Imperial Armour – Index: Forces of the Astra Militarum. Replace 
  the unit’s co-axial storm bolter with a co-axial heavy stubber 
  (this is identical in terms of points and profile to a heavy 
  stubber) and replace ‘heavy stubber’ with ‘storm bolter’ in the 
  Co-axial weapon ability.
  Q: The classic Shadowsword model from Forge World has two side 
  sponsons, each with twin heavy bolters, but without lascannons – 
  is there a datasheet I should use for this unit?
  A: Use the Shadowsword datasheet from Codex: Astra 
  Militarum. Replace the unit’s option for two or four sponsons, 
  each with a lascannon and twin heavy bolter or twin heavy 
  flamer, with ‘two sponsons, each with a twin heavy bolter’.
  Q: If my Warlord is not a Renegade Commander, does that 
  mean I cannot choose a Chaos Covenant for my Renegades and 
  Heretics units?
  A: That is correct – in order to choose a Chaos Covenant your 
  Warlord must be a Renegade Commander.
  Q: Can passengers disembark from an Elysian Drop Troops 
  Valkyrie on the same turn it is set up on the battlefield, using the 
  Aerial Drop ability?
  A: Yes, but the Valkyrie counts as having moved more than 20" 
  for the purposes of its Grav-chute Insertion ability.
  Q: What datasheet should I use for Mukaali Riders?
  A: It is an unfortunate truth that we can’t continue indefinitely 
  to sell and support every model we’ve ever made. As we make 
  new models, and new books to explore their background 
  and rules, we have to stop producing and featuring some 
  older models. But just like many of you, we still treasure our 
  collections of older miniatures, and we still want to be able to 
  use them in games and forge glorious narratives on the tabletop! 
  As such, the datasheet for Mukaali Riders can be found below, 
  but it is intended for use in open play or narrative play games; it 
  is not designed or approved for use in matched play games (the 
  unit won’t, for example, have any points values).
  
  7
  IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM
  BLAST APPENDIX
  The following weapons gain the Blast ability, as described in the 
  Warhammer 40,000 Core Book:
  • Conqueror battle cannon
  • Demolisher cannon
  • Demolition charge
  • Dominus triple bombard - Mobile
  • Dominus triple bombard - Stationary
  • Eradicator nova cannon
  • Executioner plasma cannon - Standard
  • Executioner plasma cannon - Supercharge
  • Frag grenade
  • Gorgon mortar
  • Grenade launcher - Frag grenade
  • Griffon heavy mortar
  • Heavy mortar
  • Heavy quad launcher
  • Hellfury missile
  • Ironstorm missile pod
  • Macharius battle cannon
  • Macharius vanquisher cannon - Blast shells
  • Manticore missile
  • Medusa siege cannon
  • Medusa siege gun - Breacher shells
  • Medusa siege gun - Standard shells
  • Missile launcher - Frag missile
  • Mole launcher
  • Mori quake cannon
  • Mortar
  • Multiple rocket pod
  • Omega pattern plasma blastgun - Standard
  • Omega pattern plasma blastgun - Supercharge
  • Plasma blastgun- - Supercharge
  • Plasma blastgun- Standard
  • Plasma cannon - Standard
  • Plasma cannon - Supercharge
  • Praetor launcher - Firestorm
  • Praetor launcher - Foehammer
  • Praetor launcher - Pilum
  • Reaver melta cannon
  • Reaver volcano cannon
  • Stormhammer cannon
  • Stormsword siege cannon
  • Sunfury plasma annihilator
  • Tauros grenade launcher - Frag grenade
  • Titan plasma blastgun - Normal
  • Titan plasma blastgun - Overcharged
  • Twin battle cannon
  • Twin earthshaker cannon
  • Whirlwind castellan launcher
  • Whirlwind vengeance launcher
  AIRCRAFT APPENDIX
  The following datasheets gain the Aircraft keyword:
  • Aquila Lander
  • Arvus Lighter
  • Avenger Strike Fighter
  • Lightning Strike Fighter
  • Marauder Bomber
  • Marauder Destroyer
  • Thunderbolt Heavy Fighter
  • Valkyrie Sky Talon
  • Vendetta Gunship
  • Vulture Gunship
  
  8
  IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM
  Mukaali Riders
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Mukaali Rider
  8"
  4+
  4+
  3
  4
  3
  1
  6
  4+
  Mukaali Sergeant
  8"
  4+
  4+
  3
  4
  3
  2
  7
  4+
  This unit contains 2 Mukaali Riders and a Mukaali Sergeant. It can include up to 3 additional Mukaali Riders (Power Rating +1 per model). 
  Each model is armed with a laspistol, hunting lance and frag grenades, and rides a mukaali that attacks with stomping feet.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Rider
  Flamer
  8"
  Assault D6
  4
  0
  1
  This weapon automatically hits its target.
  Grenade launcher
  When attacking with this weapon, choose one of the profiles below.
  - Frag grenade
  24"
  Assault D6
  3
  0
  1
  Blast
  - Krak grenade
  24"
  Assault 1
  6
  -1
  D3
  -
  Laspistol
  12"
  Pistol 1
  3
  0
  1
  -
  Meltagun
  12"
  Assault 1
  8
  -4
  D6
  If the target is within half range of this weapon, roll 
  two dice when inflicting damage with it and discard the 
  lowest result.
  Plasma gun
  When attacking with this weapon, choose one of the profiles below.
  - Standard
  24"
  Rapid Fire 1
  7
  -3
  1
  -
  - Supercharge
  24"
  Rapid Fire 1
  8
  -3
  2
  On a hit roll of 1, the bearer is slain after all of this 
  weapon’s shots have been resolved.
  Plasma pistol
  When attacking with this weapon, choose one of the profiles below.
  - Standard
  12"
  Pistol 1
  7
  -3
  1
  -
  - Supercharge
  12"
  Pistol 1
  8
  -3
  2
  On a hit roll of 1, the bearer is slain.
  Chainsword
  Melee
  Melee
  User
  0
  1
  Each time the bearer fights, it can make 1 additional 
  attack with this weapon.
  Hunting lance
  Melee
  Melee
  +2
  -2
  D3
  A model may only attack with this weapon on a turn in 
  which it has made a charge move.
  Power axe
  Melee
  Melee
  +1
  -2
  1
  -
  Power lance
  Melee
  Melee
  +2
  -1
  1
  -
  Power maul
  Melee
  Melee
  +2
  -1
  1
  -
  Power sword
  Melee
  Melee
  User
  -3
  1
  -
  Frag grenade
  6"
  Grenade D6
  3
  0
  1
  -
  Mukaali
  Stomping feet
  Melee
  Melee
  5
  0
  1
  After a model riding a mukaali makes its close 
  combat attacks, you can attack with its mount. Make 3 
  additional attacks, using this weapon profile. 
  WARGEAR OPTIONS
  • The Mukaali Sergeant can replace their laspistol with a plasma pistol.
  •  The Mukaali Sergeant can replace their hunting lance with a chainsword, power axe, power lance, power maul or 
  power sword.
  •  Up to two Mukaali Riders can each replace their hunting lances with one of the following:
   ‒ Flamer
   ‒ Grenade launcher
   ‒ Meltagun
   ‒ Plasma gun
  ABILITIES
  Flanking Manoeuvres: During deployment, you can set up this unit on the army’s flank instead of placing it on the 
  battlefield. At the end of any of your Movement phases, this unit can race in to encircle the foe – set it up so that all 
  models in the unit are within 7" of a battlefield edge of your choice and more than 9" away from any enemy models.
  FACTION KEYWORDS
  Imperium, Astra Militarum, Tallarn
  KEYWORDS
  Cavalry, Mukaali Riders
  p
  o
  w
  e
  r
  3
  
SOURCE: textdata/thevault/Warhammer/40k/9th Edition - Warhammer 40K/Errata & FAQs/3. Forgeworld/40K_9th_ed_Imperial_Armour_Update_Index_Forces_of_the_Astra_Militarum_Ver_1.0.pdf