TEXT: The Emperor’s Champion Unofficial Narrative Campaign 
  Custom Rules 
   
  Note on Crusade Rules 
   
  This system uses the Crusade rules in the 9th Edition Warhammer 40k rulebook.  Any changes 
  here supersede those in the rulebook. 
   
  Experience 
   
  Each unit gains experience (XP) as follows: 
   
  Action 
  XP Earned 
  Destroy enemy unit 
  1 
  Participate in mission 
  1 
  Complete Bonus Objective 
  2 
  Survive Mission 
  2 
   
  Upgrades 
   
  All upgrades must be randomly rolled, rather than chosen (although the type of upgrade can still 
  be chosen).  If you choose a Battle Trait for a character or non-vehicle, non-monster unit, then 
  roll a D6.  On a 1-3 use the table from the main rulebook.  On a 4-6 use the appropriate table 
  from below instead. 
   
  Character Units 
  D6 
  Trait 
  1 
  Whenever this model would be reduced to 0 wounds roll a D6.  On a 5+ the model heals one wound, 
  and ignores all remaining attacks from the same unit in the same phase. 
  2 
  +2 Strength 
  3 
  If this unit charged, was charged, or heroically intervened this turn, add 1 to the damage of all melee 
  attacks. 
  4 
  Add 3” to the range of any aura abilities this unit has.  If they have no aura abilities, reroll this result. 
  5 
  When this unit is selected to fight in the Fight Phase, if there are more models in the unit that this unit is 
  engaged with than friendly models engaged with the same unit, then add D3 to the number of attacks 
  this unit can make. 
  6 
  Add 1 to saving throws if the AP of the weapon targeting this unit is either 0 or -1.  This does not affect 
  invulnerable saves. 
  
  Any Other Unit 
  D6 
  Trait 
  1 
  This unit can Fall Back and still Shoot and/or Charge 
  2 
  This unit can heroically intervene as if it were a character. 
  3 
  If this unit charged, was charged, or heroically intervened this turn, add 1 to the damage of all melee 
  attacks. 
  4 
  -1 to hit this unit with ranged weapons 
  5 
  Before the first battle round begins this unit can make a Normal Move. 
  6 
  Add 1 to saving throws if the AP of the weapon targeting this unit is either 0 or -1.  This does not affect 
  invulnerable saves. 
   
  Character and Unit Death 
   
  Non-Character Units 
   
  After a mission roll a D6 for each model that was removed from play.  On a 1 that model is 
  destroyed. 
   
  All Units 
   
  Roll a D6 for each unit that was removed from play.  On a 1 that unit gains a Battle Scar.  On a 
  2 it instead loses XP as detailed in the main rulebook. 
   
   
  
SOURCE: textdata/thevault/Warhammer/40k/9th Edition - Warhammer 40K/3rd party (unoffical and homebrew)/Mini War Gaming/The Emperor's Champion Rules.pdf