TEXT: Dungeons and Dragons Random Hireling Generator
   
  The party may attempt to recruit hirelings once/day. The cost per attempt is 5 gp (for pamplets, drinks, etc) or 10 gp to 
  employ a Town Crier which adds a +1 to the partyís die roll. 
   
   
   
   
   
   
   
  1. How Many Recruited? 
  2.
  What Type of Hireling? 
  Roll 1d6 based on locale: 
  For each recruited hireling from Step 1, roll 1d6 on the table below:  
  Roll 
  (d6) 
  Small Village 
  or Town 
  Large Town
  or City 
  Roll
  (d6) 
  Hireling Type 
  Description 
  1 
  0 
  1 
  1-3 
  Non-Combatant 
  Porter, Torch Bearer, etc (See Table 3) 
  2 
  1 
  2 
  4-5 
  Man-at-Arms 
  0-Level Fighter (See Table 3) 
  3 
  2 
  3 
  6 
  Man-at-Arms 
  0-Level Fighter 
  (Demi-Human: See Table 4)  
  4 
  3 
  3 
  5 
  3 
  4 
   
   
   
   
  6 
  4 
  4 
   
   
   
   
   
   
   
   
  3. Hireling Attributes: Human 
  4. Hireling Attributes: Demi-Human 
  For each Non-Combatant, roll once to determine 
  hit points. For each Man-at-Arms roll three times 
  (HP, Weapons, and Armour) on the table below: 
   
  For each Demi-Human Man-at-Arms roll once on the table below: 
  Roll 
  (d6) 
  HP 
  Weapons 
  Armour 
   
  Roll
  (d6) 
  HP 
  Race 
  Weapons 
  Armour 
  1 
  2 
  Club 
  None 
   
  1 
  2 
  Halfling 
  Sling 
  None 
  2 
  3 
  Club 
  Padded 
   
  2 
  3 
  Halfling 
  Shortsword 
  Padded 
  3 
  4 
  Hand Axe 
  Leather 
   
  3 
  4 
  Elf 
  Longsword 
  Leather 
  4 
  4 
  Hand Axe 
  Leather 
   
  4 
  4 
  Elf 
  Longbow 
  Ringmail 
  5 
  5 
  Spear 
  Studded 
   
  5 
  5 
  Dwarf 
  Warhammer 
  Scalemail 
  6 
  6 
  Spear 
  Studded & Shield 
   
  6 
  6 
  Dwarf 
  Battle Axe 
  Chainmail & Shield 
   
  Note: All Non-Combatants and Men-at-Arms carry a dagger.
  
   
  Non-Combatants: (Attack only in self-defence) 
   
  Name 
  HP Wounds
  Weapon 
  AC 
  Cost/Day
  Notes 
  Breath: 
   
   
   
  Dagger (1d4) 
  11 
  1 gp 
   
  17 
   
   
   
  Dagger (1d4) 
  11 
  1 gp 
   
   
   
   
  Dagger (1d4) 
  11 
  1 gp 
   
   
   
   
  Dagger (1d4) 
  11 
  1 gp 
   
   
   
   
  Dagger (1d4) 
  11 
  1 gp 
   
  Poison/Death: 
   
   
   
  Dagger (1d4) 
  11 
  1 gp 
   
  14 
   
   
   
  Dagger (1d4) 
  11 
  1 gp 
   
   
   
   
  Dagger (1d4) 
  11 
  1 gp 
   
   
   
   
  Dagger (1d4) 
  11 
  1 gp 
   
  Men-at-Arms: 
   
  Petrify: 
  Name 
  HP Wounds
  Weapon 
  AC 
  Cost/Day
  Notes 
  16 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Wands: 
   
   
   
   
   
   
   
  15 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Spells: 
   
  18 
  Hireling Wages: 
  Hireling Type 
  Cost in GP/Day 
   
   
  Non-Combatants 
  1 gp 
   
  Note: Plus 1 gp/day per level 
  if applicable 
  Man-at-Arms 
  2 gp 
   
  Man-at-Arms (Demi-Human) 
  5 gp 
   
   
   
  Citation: Revised by G.Gillespie (kiltedyaksman) based on an R.Hewlett (Bulette) creation originally inspired by Lord Kilgore (http://discourseanddragons.blogspot.com) 
  
SOURCE: textdata/thevault/System neutral/Tables & Charts/NPCs & Rumormill/Hireling-Generator.pdf