TEXT: Acrobatics
  Administration
  Animal Training
  Architecture
  Area Knowledge
  Artisan
  Biological Sciences
  Boating
  Burglary
  Climbing
  Computers
  Controlled Breathing
  Cultural Arts
  Demolitions
  Disguise
  Domestic Arts
  Driving
  Electronics
  Etiq uette
  Foreign Culture
  Forgery
  Gaming
  Interrogation
  Intimidation
  Languages
  Law
  Medical
  Military Sciences
  N avigation
  Occult
  Performing Arts
  Physical Sciences
  Piloting
  Poisons
  Political Sciences
  Powerlifting
  Riding
  Seduction
  Sleight of Hand
  Social Sciences
  Sports
  Stealth
  Street Sense
  Swimming
  Urban Tracking
  V isual Arts
  Wilderness Survival
  character name
  class
  race
  height
  weight
  eyes
  hair
  player
  alignment
  deity
  level
  size
  age
  gender
  BODY
  physical
  MIND
  mental
  SOUL
  willpower
  HEALTH
  points
  ENERGY
  points
  ORIGINAL
  SCORE
  AUGMENTED
  SCORE
  TEMP
  SCORE
  TOTAL
  STAT NAME
  DERIVED STATS
  +
  +
  +
  +
  +
  =
  +
  +
  +
  +
  =
  =
  conditional modifiers
  BESM THIRD EDITION SHEET BY SHUMPHREY. VERSION ONE POINT ZERO.
  SHOCK VALUE
  (countdown to screaming)
  ACV
  (attack combat value)
  DCV
  (defense combat value)
  INITIATIVE
  modifier
  TOTAL
  SUPER
  SPEED
  ACV
  =
  +
  DAMAGE
  multiplier
  TOTAL
  MASSIVE
  DAMAGE
  =
  SUPER
  STRENGTH
  +
  VARIABLES
  RANGE
  DAMAGE
  RESTRICTIONS
  WEAPON ATTACK
  SKILL
  TOTAL
  ______ 
  = ______+______+______+______
  ______ 
  = ______+______+______+______
  ______ 
  = ______+______+______+______
  ______ 
  = ______+______+______+______
  ______ 
  = ______+______+______+______
  ______ 
  = ______+______+______+______
  ______ 
  = ______+______+______+______
  ______ 
  = ______+______+______+______
  ______ 
  = ______+______+______+______
  ______ 
  = ______+______+______+______
  ______ 
  = ______+______+______+______
  ______ 
  = ______+______+______+______
  ______ 
  = ______+______+______+______
  ______ 
  = ______+______+______+______
  ______ 
  = ______+______+______+______
  ______ 
  = ______+______+______+______
  ______ 
  = ______+______+______+______
  ______ 
  = ______+______+______+______
  ______ 
  = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  ______ = ______+______+______+______
  SKILL NAME
  RELEVANT
  SKILLS
  _____________________________________________ ______________________________________________
  character name
  player
  _____________________________________________ ________________ ______________ ______________
  Templates
  __________ __________ __________ ____________ __________ ___________ ___________ ___________
  size
  age
  gender
  height
  weight
  eyes
  hair
  skin
  AMMUNITION  ___________________________  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□  
  VARIABLES
  RANGE
  DAMAGE
  RESTRICTIONS
  WEAPON ATTACK
  AMMUNITION  ___________________________  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□  
  VARIABLES
  RANGE
  DAMAGE
  RESTRICTIONS
  WEAPON ATTACK
  AMMUNITION  ___________________________  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□  
  VARIABLES
  RANGE
  DAMAGE
  RESTRICTIONS
  WEAPON ATTACK
  AMMUNITION  ___________________________  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□  
  VARIABLES
  RANGE
  DAMAGE
  RESTRICTIONS
  WEAPON ATTACK
  AMMUNITION  ___________________________  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□  
  Race
  Power Level
  Genre
  CURRENT
  TOTAL
  CURRENT
  TOTAL
  BODY
  MIND
  SOUL
  3
  ATTACK
  COMBAT
  MASTERY
  BODY
  MIND
  SOUL
  DEFENSE
  COMBAT
  MASTERY
  3
  5
  = ______+______+______+______
  = ______+______+______+______
  Wilderness Tracking
  Writing
  SKILL
  MISC
  MISC
  MAX
  HP
  /
  5
  HARD
  STAT
  LEVEL
  +
  LIGHTNING
  REFLEXES
  PORTRAIT
  Weapon Attack Damage = (Weapon Attribute x Damage Multiplier) + ACV + Size Modifier
  N
  q
  V
  BOILED
  /
  /
  +
  
  MONEY
  OTHER POSSESSIONS
  ITEM
  WT.
  WT.
  advancement character points
  NOTES
  TOTAL WEIGHT CARRIED
  ITEM
  GEAR
  PG.
  PG.
  PROTECTIVE ITEM
  ARMOR VALUE WEIGHT
  VARIABLES/RESTRICTIONS
  PROTECTIVE ITEM
  VARIABLES/RESTRICTIONS
  MONEY
  ATTRIBUTES
  NAME
  LVL
  LVL
  NAME
  COST
  COST
  DEFECTS
  BESM THIRD EDITION SHEET BY SHUMPHREY. VERSION ONE POINT ZERO.
  ARMOR VALUE
  PROTECTIVE ITEM
  ARMOR VALUE WEIGHT
  VARIABLES/RESTRICTIONS
  PROTECTIVE ITEM
  VARIABLES/RESTRICTIONS
  ARMOR VALUE
  PROTECTIVE ITEM
  ARMOR VALUE WEIGHT
  VARIABLES/RESTRICTIONS
  PROTECTIVE ITEM
  VARIABLES/RESTRICTIONS
  ARMOR VALUE
  MISCELLANEOUS:
  
SOURCE: textdata/thevault/Big Eyes, Small Mouth (BESM) (Tri Stat) [multi]/BESM d20/BESM d20 - Tri-stat Character sheet.pdf