TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  2 or 4 TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE (Cross off all items NOT found) 
  APL 2: 
  � Blessed Bandages(Heroes of Battle; Limit 3) and Screaming Bolt (DMG) (Adventure) 
  � Sparkstone, Bladefire, Fleetfoot, Instant Rope, Vicious Bleeder (Adv.; A&EG; Limit 3) 
  APL 4 (all of APL 2 plus the following): 
  � Healing Salve and Everlasting Rations (Adventure; Heroes of Battle; Limit 3) 
  � Brooch of Shielding and Bag of Holding, Type I (Adventure; DMG) 
  APL 6 (all of APLs 2, 4 plus the following): 
  � +1 Bone Armor and Necklace of the Wild Beast, Servitude Bead (Adventure; A&EG) 
  � Badge of Valor (CV) and Vest of Resistance +1(CA) (Adventure) 
  � Necklace of Fireballs, Type II (Adventure; Dungeon Master’s Guide) 
  � Salve of Slipperiness and Metamagic Rod, Silent, Lesser (Adventure; DMG) 
  APL 8 (all of APLs 2, 4, 6 plus the following): 
  � Bracers of Armor +2 and +1 Glamered Studded Leather (Adventure; DMG) 
  � Collar of Obedience (CV) and Potion of Greater Magic Fang +3 (DMG) (Adventure) 
  � Elixir of Fire Breath and Boots of Elvenkind (Adventure; Dungeon Master’s Guide) 
  � Horn of Fog and Bag of Holding, Type II (Adventure; Dungeon Master’s Guide) 
  � Necklace of Fireballs, Type III and Pearl of Power, 1st Level (Adventure; DMG) 
  APL 10 (all of APLs 2, 4, 6, 8 plus the following): 
  � +1 Defending Short Sword and Javelin of Lightning (Adventure; DMG) 
  � Necklace of Fireballs, Type V (Adventure; Dungeon Master’s Guide) 
  APL 12 (all of APLs 2, 4, 6, 8, 10 plus the following): 
  � +2 Breastplate, Ring of Counterspells, Boots of Striding and Springing (Adv.; DMG) 
  � Blast Disk (Adventure; Heroes of Battle; Limit 3) 
  � Boots of Speed, Keoghtom’s Ointment, Necklace of Fireballs, Type VI (Adv.; DMG) 
  � Bracers of Quick Strike, Gloves of Fortunate Striking, and Cloak of Elemental 
  Protection (Adventure; Miniatures Handbook) 
  � Cape of the Mountebank, Cloak of Elvenkind, Elemental Gem – Fire (Adv.; DMG) 
  � Figurine of Wondrous Power, Silver Raven and Rope of Climbing (Adv.; DMG) 
  � Goggles of Minute Seeing, Hat of Disguise, Ioun Stone: Dusty Rose Prism (Adv.; DMG) 
  � Greater Javelin of Lightning (Adventure; A&EG, Price: 3,001 gp; Limit 3) 
  � Large Items: Masterwork Bastard Sword, +1 Studded Leather (Adventure; DMG) 
  � Oil of Greater Magic Weapon +3, Potion of Good Hope, Bead of Force (Adv.; DMG) 
  � Tunic of Steady Spellcasting and Lesser Choker of Eloquence (Adventure; CV) 
  Adventure Record#
  596 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 900 xp; 900 gp 
   
   
  APL 4 
  max 1,350 xp; 1,300 gp 
   
   
  APL 6 
  max 1,800 xp; 1,800 gp 
   
   
  APL 8 
  max 2,250 xp; 2,600 gp 
   
   
  APL 10 
  max 2,700 xp; 4,600 gp 
   
   
  APL 12 
  max 3,150 xp; 6,600 gp 
  Cross out any game effects this character does not gain. 
   
  � Commendation of the Royal Army: For your efforts against the 
  Pomarj in ending the villainy of Malignus Riggermort and his minions, 
  you gain special recognition from the Royal Army.  This counts as a mid-
  level commendation.  Contact the Principality of Ulek Triad for details. 
   
  � Favor of Tavila Nightshade: For recovering the necessary items to 
  make the transformation of Stregg into a living incarnate permanent, 
  Tavila offers you a special boon.  If you are willing to spend 2 additional 
  TUs helping her with various arcane tasks and manual labor, she grants 
  you the following benefits.  First, you may scribe up to 2 Core spells of 
  your choosing from her personal spellbook into your own spellbook.  
  Furthermore, you gain access (Frequency: Regional) to purchase one of 
  the following items (circle the one selected): pearl of power (1st, 2nd, 3rd, or 
  4th level), pearl of the sirines, aquatic weapon special ability (Stormwrack), 
  folding boat, cloak of the manta ray. 
   
  � Favor of Atrigos the Bearhound: You treated Atrigos amicably and 
  showed a genuine desire to promote good and protect the innocent.  If 
  you are willing to spend 1 additional TU helping him guide travelers to 
  safety and sharing stories of adventure with him, he uses his influence to 
  grant you access (Frequency: Regional) to purchase one of the following 
  items (circle the one selected): boots of flying, boots of striding and springing, 
  saddle of the pegasus (Arms & Equipment Guide), boots of woodland striding 
  (Arms & Equipment Guide), boots of big stepping (Miniatures Handbook). 
  � Favor of the Church of Pelor: You have earned the respect of 
  Davkul Loyalar and the Church of Pelor.  You gain a +2 circumstance 
  bonus to all Cha-based skill and ability checks with followers of Pelor.  
  You also gain access (Frequency: Regional) to purchase one of the 
  following items (circle the one selected): circlet of blasting (minor or 
  major), wand of cure moderate wounds (CL 7th), ghost touch weapon special 
  ability, ghost ward armor special ability (Libris Mortis).  If you are a 
  member of Temple Hegemony or Guardians of the Soul Forged, you 
  may circle two items. 
   
  � Victim of Malignus Riggermort: You have fallen in battle in 
  perhaps the worst place and time.  Perhaps death would’ve been more 
  merciful a fate than the one you must endure.  A chance search by a 
  Royal Army scouting team finds you, scarred of body and perhaps 
  broken of spirit.  Your body is visibly marked by the horrible 
  experimentation of Malignus Riggermort.  You lose 2 additional TUs 
  representing the time of your capture and you must select one of the 
  following permanent deformities (circle one): dog ears, fish eyes, scaly 
  skin, wolf’s tail, bat fangs, webbed hands, clawed feet, vestigial wings.  
  You gain no benefit from this deformity.  Furthermore, you are 
  tormented by horrid memories of your capture and they, along with 
  your deformities, result in a -1 inherent penalty to your Cha score and a -
  4 penalty to all Cha-based skills and ability checks.  Finally, there is a 
  50% chance at the beginning of every future adventure you participate 
  in, that you begin play fatigued.  These effects can only be reversed by 
  means of a reincarnate, wish, or miracle spell. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  ULP6-03 Flesh and Mettle 
  A Regional Adventure 
  Set in the Principality of Ulek 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Principality of Ulek/596/Normal Scenarios/ULP6-03 - Flesh and Mettle (APL 2-12)/ULP6-03 - Flesh and Mettle AR.pdf