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  1 
  Anubians 
  Legacy of the Water 
  People 
  Written by Jim Alcala Salés 
  Edited by Brian Gute 
   
  The Water People may have been 
  driven 
  from 
  the 
  shores 
  of 
  Nyambe-tanda, but at least one 
  of their gods gained a foothold. 
  Below is a new race for your d20 
  African adventures. It is inspired 
  by Nyamban history and adds 
  new player options including two 
  new cleric domains.  
   
   
  Compatibility 
  Notice: 
  Nyambe: 
  African Adventures was originally 
  published under D20 v3.0 rules. 
  This document was created to 
  accommodate players of both D20 
  v3.0 
  and 
  D20 
  v3.5. 
  Where 
  differences 
  occur 
  between 
  versions, rules will be marked as 
  (3.0) and (3.5). 
   
  Open Gaming Content Notice: All 
  descriptive text and rules-based 
  text are designated Open Gaming 
  Content by the author except for 
  the Product Identity listed below. 
  The terms Bashar’ka, bIda, Boha-
  Boha, Boroko, Great Mangrove 
  Marsh, Kalimara River, Nyambe, 
  Nyambe-tanda, Nyambe: African 
  Adventures, 
  Taumau-Boha, 
  and 
  Water People are Product Identity 
  (used 
  with 
  permission) 
  from 
  Nyambe, 
  published 
  by 
  Atlas 
  Games and are not Open Gaming 
  Content. 
   
  ”Honor your dead or destroy your 
  descendants.” 
  East of the heart of the United 
  Kingdoms 
  of 
  Taumau-Boha, 
  skirting the edges of the Great 
  Mangrove Marsh, with the sea to 
  the north and the bIda Rainforest 
  to the south lies a land peopled 
  by cousins of the mbUi.  
   
  When the Water People first 
  invaded this region of Nyambe-
  tanda, they took slaves to build 
  their 
  ports, 
  cities, 
  and 
  great 
  temples. They found a race of 
  advanced 
  mbUi 
  that 
  they 
  eventually subjugated, but only 
  after many bloody battles. The 
  Water People never forgot how 
  dangerous the mbUi could be, so 
  they oppressed their language and 
  traditions. The most damaging to 
  the psyche of the mbUi was the 
  loss of their funeral rituals which 
  to these mbUi meant that the 
  spirits of their deceased would 
  never travel to the spirit world, 
  but 
  instead 
  be 
  devoured 
  by 
  demons forevermore. 
   
  Over time the mbUi learned from 
  the Water People, first language, 
  then art, and even craftsmanship. 
  Some 
  even 
  learned 
  to 
  work 
  bronze. Even with these gifts, the 
  mbUi never forgot, nor were 
  allowed to forget, that they were 
  slaves. 
   
  When 
  the 
  Boha-Boha 
  and 
  wakyambi alliance began its war 
  with the Water People some 
  thousands of years later, the 
  
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  2 
  mbUi of this region were greatly 
  changed. No longer a savage race, 
  these mbUi were cultured and 
  skilled, though they had never 
  quite been pacified. It was at this 
  time that the mbUi saw their 
  chance to forever rid themselves 
  of their oppressors. They rose up 
  and battled the Water People 
  using the very skills that they 
  had learned as slaves. Some say 
  these mbUi were the ones who 
  shared the secret of bronze with 
  the Boha-Boha. 
   
  The Water People were shocked 
  to suddenly recognize the great 
  change that had occurred in the 
  mbUi. Some say that the gods of 
  the Water People wanted more 
  followers at any cost, others 
  proclaim that it happened because 
  the Water People had abandoned 
  their gods and indulged in self 
  worship. Whatever the case, it is 
  evident that they thought of their 
  leaders as divine beings. 
   
  In a great twist of fate, the mbUi 
  began to venerate one of the 
  gods of the Water People. They 
  turned to worshipping Anubis, the 
  God of the Dead, in the hopes 
  that he would free the spirits of 
  their ancestors. Anubis did so as a 
  demonstration of his power and 
  so fervent became the prayers of 
  his mbUi followers that the God 
  of the Dead marked them as his 
  own. 
   
  Forever changed, these former 
  mbUi became the Anubians (ah-
  NOO-bee-uhns), which means the 
  Children of the Protector of the 
  Dead. 
   
  Once the Water People were 
  driven from Nyamban shores, the 
  Anubians 
  settled 
  in 
  eastern 
  Taumau-Boha, where they have 
  remained to this day, fading from 
  the recollections of the other 
  inhabitants of Nyambe-tanda.  
   
  Personality: Knowing that their 
  spirits are protected in death, the 
  Anubians fear little. While they 
  have adopted an agrarian society, 
  they continue to emphasize the 
  importance of maintaining their 
  martial 
  skills. 
  They 
  value 
  friendship, 
  loyalty, 
  and 
  stewardship, and despise tyrants 
  and slavers of all kinds. Demons 
  entering their lands are hunted 
  relentlessly, and it is a great 
  honor to have participated in one 
  of these hunts. As a people, they 
  can best be described as calm in 
  manner, intense in confrontations, 
  and steadfast in their beliefs. 
   
  Physical Description: There are 
  many that believe that Anubians 
  are a race of Imbulu (See Imbulu: 
  Honoring the Animal Orisha at 
  Nyambe.com) 
  that 
  have 
  bred 
  true.  This is far from the truth 
  as Imbulu have never bred true. 
  Such statements are more likely 
  made from fear of the very real 
  fact that a god of the Water 
  People has power in Nyambe-
  tanda and that there exists a race 
  of mbUi that are more advanced 
  than 
  their 
  cousins 
  of 
  the 
  savannah.  It is much easier to 
  
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  3 
  believe 
  they 
  are 
  an 
  Imbulu 
  offshoot. Any dembe that hunts 
  their regions can dispel such 
  rumors. 
   
  Unlike 
  the 
  mbUi, 
  Anubians 
  resemble humans more than their 
  ancestors. They retain the canine 
  head of the mbUi, though the 
  Anubians more strongly resemble 
  jackals than hyenas, and have 
  very long, upright ears. The rest 
  of an Anubian’s body resembles 
  that of a human but with a fine 
  covering 
  of 
  very 
  short 
  fur. 
  Standing over 6 ½ feet tall, the 
  Anubians rival the Tisambe in 
  height. Anubian fur color is very 
  dark and occasionally carries a 
  hint of dark green or royal blue, 
  but most often is pure black. 
   
  Anubian men wear linen kilts, 
  while the women wear tunic 
  dresses. 
  Unlike 
  their 
  former 
  masters, the Water People, they 
  wear their linens pressed, without 
  pleats. Their clothes are often 
  adorned with costume jewelry, 
  more for beauty than a gross 
  display of wealth. Men often 
  wear a sash that hangs down in 
  the front. Personal adornments 
  include arm bands (bracelets), 
  anklets, ear pugs, and elaborate 
  chokers. Upper class males and 
  females accent their eyes with 
  elaborate cosmetics. 
   
  In battle, Anubians prefer the 
  battleaxe, 
  kopesh 
  (iron), 
  composite bows, maces, javelins, 
  the nyamban scimitar, chariots, 
  and horses. The Anubian kopesh is 
  much stronger than the bronze 
  weapon of the Water People 
  (hardness 10, 10 HP). It is 
  otherwise identical to the sickle 
  sword 
  described 
  in 
  Nyambe: 
  African Adventures. 
   
   
  Anubian Kopesh Sword 
   
  Relations: Anubians have mutually 
  peaceful 
  relations 
  with 
  the 
  Azzazza, and good relations with 
  the 
  wakyambi 
  of 
  the 
  bIda 
  Rainforest. They trade with the 
  Unthlatu of the Great Mangrove 
  Marsh and also with Boroko 
  traders that come to Anubian 
  ports. At the mere rumor of 
  demons trespassing in their lands, 
  Anubians band together in great 
  war parties to hunt them down. 
   
  Alignment: Anubians tend toward 
  lawful alignments. 
   
  Anubian Lands: Anubians live in 
  the 
  farmlands 
  of 
  northern 
  Taumau-Boha 
  near 
  the 
  Great 
  Mangrove Marsh. The countryside 
  is lush and the crops plentiful. 
  Anubians fish the ocean to the 
  north and the Kalimara River to 
  the south. They hunt both the 
  open country and the edges of 
  the Great Mangrove Marsh. 
   
  Note: 
  A 
  jackal 
  headed 
  Imbulu might be able to 
  pass for an Anubian if she 
  were to cover her body 
  enough 
  that 
  her 
  skin 
  wouldn’t 
  show 
  (+4 
  to 
  disguise amongst Anubians). 
  
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  4 
   
  Religion: 
  The 
  clerics 
  of 
  the 
  Anubians act as guardians of the 
  living and the dead. They protect 
  their 
  charges, 
  attend 
  to 
  the 
  deceased at funerals, and teach 
  the young to read and write. 
  Anubians follow Anubis almost 
  exclusively, though there is a 
  surprising amount of tolerance for 
  the worship of other gods of the 
  Water People and the orisha. 
   
  Arts: Anubians create costume 
  jewelry (gold and gemstones), 
  sandals, 
  headdresses, 
  cosmetics 
  (eye decorations), linen kilts, and 
  tunic dresses. In addition to these 
  crafts, they are experts at the 
  raising, training, and breeding of 
  fine horses. 
   
  Food: Anubians eat various meats 
  and fish, often with peanut sauces 
  and flatbreads.  
   
  Language: Kordo is the main 
  language spoken by the Anubians, 
  though 
  some 
  relics 
  of 
  the 
  language of the Water People 
  remain in their speech. Ancient 
  Anubian writings use the language 
  and script of the Water People, 
  while modern writings use the 
  Azzazza language. 
   
  Names: 
  Anubians 
  prefer 
  descriptive names derived from 
  the now lost language of the 
  Water People. The names might 
  or might not have anything to do 
  with 
  the 
  personality 
  or 
  circumstances of the birth of an 
  Anubian child. The words below 
  can be combined to encompass 
  novel concepts, such as Benipé 
  Awi (iron glory). 
  Male Anubian Names: Akhom 
  (eagle), Amahté (to have power 
  over), Ashai (abundant), Awan 
  (quality), Awi (glory), Bai (clubs, 
  sticks), 
  Baki 
  (place, 
  region), 
  Baraka (gift, blessing), Benipé 
  (iron), Iabi (weak), Djal (staff, 
  brach, twig), Kahotep (peaceful 
  essence), Kemnebi (black panther), 
  Khai (crowned), Manu (harbor), 
  Mdjai 
  (soldier), 
  Menetnashté 
  (power), Mhotep (peace), Mshai 
  (traveler), Nebi (panther), Rasui 
  (dream), Remmao (rich man), 
  Saini 
  (physician), 
  Sebi 
  (ox), 
  Shushu 
  (braggart), 
  Suten 
  Anu 
  (royal scribe), Wakhashem (little 
  fool), Wati (rebel). 
  Female Anubian Names: Aisha 
  (peace, 
  truce), 
  Akana 
  (vessel, 
  bowl), 
  Aloli 
  (grapes), 
  Amisi 
  (flower), Bakit (place, region), 
  Banafrit (beautiful soul), Djeserit 
  (holy woman), Ebé (wonderful), 
  Ebio (honey), Emu (cat), Hebony 
  (ebony), Kepi (tempest), Khait 
  (crowned), Merit (beloved), Metit 
  (righteous), 
  Nafré 
  (goodness), 
  Nafrini (she brings beauty), Nané 
  (nice), Nebibit (leopard), Paniwi 
  (the bringer), Salidji (fruit tree), 
  Shai-nefer (good luck), Shamisé 
  (first 
  born), 
  Shebi 
  (necklace), 
  Shepsit (honorable lady), Tiankhit 
  (divine midwife), Woserit (mighty 
  woman). 
   
  Adventurers: 
  With 
  tensions 
  mounting between Boroko and 
  
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  5 
  Bashar’ka, 
  many 
  Anubian 
  fishermen and seafaring traders 
  are preparing for the worst. Add 
  to this the recent raids of villages 
  on the North coast by what from 
  all descriptions must be Kosans, a 
  call for adventurers to learn more 
  of the world and determine who 
  are enemies and which people can 
  be counted as allies of the 
  Anubian 
  people 
  is 
  paramount. 
  Many modern Anubians see the 
  need to explore Nyambe-tanda, 
  for only in building alliances can 
  their people survive. 
   
  Appropriate Classes: cleric, gamba 
  fighter, fighter. 
   
  Appropriate 
  Feats: 
  Equestrian, 
  Expert Tracker, Fearless, Scent, 
  Steadfast. 
   
  Anubian Racial Traits  
  • +2 Strength, –2 Dexterity. 
  • Size Medium. 
  • An Anubian’s base land speed 
  is 30 feet. 
  • Low-light vision. 
  • Keen Senses: The long ears of 
  the Anubians give them a +3 
  bonus to Listen checks, and 
  they may take the Scent feat 
  as a ngoloko orc. 
  • Temple 
  Educated: 
  Anubians 
  begin the game literate, and 
  start 
  with 
  4 
  ranks 
  in 
  Diplomacy 
  and 
  Knowledge 
  (religion). 
  • Automatic Languages: Azzazza 
  and Kordo. Bonus Languages: 
  Celestial, 
  Daka-alif 
  Elven 
  (Wakyambi). 
  • Favored Class: Cleric of Anubis, 
  Alignment: 
  Lawful 
  Neutral, 
  Domains: Law, Protection or 
  may choose from the new 
  Cleric Domains listed below, 
  Weapon: Battleaxe, Pray for 
  Spells: 
  Sunset, 
  Typical 
  Followers, Anubians, Protectors 
  of the Dead. 
   
  Funerary Domain  
  Deity: Anubis 
  Granted 
  Power: 
  When 
  you 
  attempt to turn undead, you are 
  considered to be two levels higher 
  than your actual cleric level. 
  1 Bless Water 
  2 Gentle Repose 
  3 Speak with Dead 
  4 Restoration 
  5 Atonement 
  6 Heal 
  7 Greater Restoration 
  8 Mass Heal 
  9 Temporal Stasis 
   
  Guardian Domain 
  Deity: Anubis 
  Granted Power: Once per day, as 
  a free action, you may add your 
  Wisdom modifier to your Armor 
  Class. This bonus lasts for 1 round 
  per cleric level. 
  1 Deathwatch 
  2 Aid 
  3 Glyph of Warding 
  4 Death Ward 
  5 True Seeing 
  6 Forbiddance 
  7 Refuge 
  8 Antimagic Field 
  9 Miracle 
  
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  6 
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  COPYRIGHT 
  NOTICE 
  Open Game License v 1.0 Copyright 2000, Wizards of the 
  Coast, Inc. 
  D20 System Rules & Content Copyright 2000 Wizards of the 
  Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip 
  Williams, based on original material by Dave Arneson and E. 
  Gary Gygax. 
  Occult Lore Copyright 2002, Trident Inc. d/b/a Atlas Games. 
  Nyambe: African Adventures Copyright 2002, Trident Inc. 
  d/b/a Atlas Games; author Christopher W. Dolunt. 
  Imbulu: Honoring the Animal Orisha, Copyright 2004, Jim 
  Alcala Salés 
   
  Anubians: Legacy of the Water People, Copyright 2005, Jim 
  Alcala Salés. 
   
   
   
  
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