TEXT: Traveller
  The Complete Famille Spofulam 
  Catalogue, Winter 1997
  Introduction:
  Veterans of the TML may remember the emergence of Famille Spofulam 
  as an industrial powerhouse of Cleon's New Imperium back in 1996-1997. 
  This Acrobat file is a compilation of the original material produced by their 
  founder, Hengebar Spofulam, as he lead his corporation against the force 
  that was Gridlore Technologies...
  Roderick Darroch Elliot, assistant to Hengebar Spofulam writes:
  OK boys and girls, here it is.  I've broken it down into Ships, Vehicles, 
  and Guns.  No table of contents.  You all have permission to put these up on 
  websites, and use them in your games, provided that authorship is attributed 
  to yours truly.  It's all of course copyrighted R.D. Elliott 1997-1999.
  In some cases I seem to have lost the blurbs.  Some designs are non-
  Spofulam, but just things that I've done up that I liked.  Anything Maaliikani I 
  did up for that "Beyond The Pale" campaign I ran a while back.  I did not use 
  standard data formats; USP format has evolved somewhat since the early 
  days of T4, and Rob Prior's Infini-V (formerly CSC) program has its own 
  format for displaying vehicles.  In many cases, I haven't put guns in the 
  standard T4 stat format, but rather in the FF&S2 format; this provides all the 
  neccessary info plus some extra useful tidbits.  I have done only the barest of 
  necessary editing.  
  Anyhow, enjoy, and if you do anything spectacular in-game with any of 
  this stuff, I'd love to hear about it.
  ©1998-1999 RD Elliot
  Page 1 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  Famille Spofulam Yards presents their Starship Collection....
  1) FSY Recollet-class Exploratory Trader 
  2) FSY Imelda-class yacht 
  3) FSY Moonshine-class Rapid Insertion / Extraction Starship
  4) FSY Crescent-class Customs / Smuggling Interdiction 
  Starship
  5) FSY Moufette-Rapide Class Far Courier 
  6) FSY Caligula-class MegaYacht
  7) FSY Brebeuf-class Recontact Scout 
  8) FSY Upgraded Scout Type S (S-U)
  Then, Famille Spofulam presents an 8 Vehicle Collection which 
  includes the Grav Pogo Stick.
  Famille Spofulam Armaments present more than 30 of their 
  favourite things.
  Finally, there is one entry in the section labelled 'Other'.
  ©1998-1999 RD Elliot
  Page 2 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  SHIPS
  1) FSY Recollet-class Exploratory Trader 
  "Famille Spofulam Yards is pleased to announce its entry for this 
  month's THUDDD competition.  FSY's philosophy for this ship class is that 
  medium is better; several medium-size ships can cover more territory, 
  visiting more systems, than a single large vessel.  Thus, a megacorporation 
  equipped with a  fleet of Recollets, rather than a few large vessels, will be 
  able to better explore the new markets on the fringes of the Imperium or 
  beyond.  As well, smaller entrepreneurs will be able to afford an extremely 
  capable frontier trader.  However, too small a vessel will have severe 
  shortcomings in cargo capacity and defensive punch, not to mention small-
  craft and repair facilities.  Thus, we here at FSY feel that a medium-sized 
  vessel, capable of extended duration, with self-repair and small-craft 
  facilities, good defenses, and fair cargo capacity, is the best approach to 
  commercial exploration beyond the Imperial pale.  Hence, the Recollet-class 
  Exploratory Trader.
  The Recollet is built into a rock solid 500-ton streamlined wedge-
  configuration hull, stressed to 10 G's for atmospheric operations, and heavily 
  armoured.  The Recollet is equipped with fuel scoops capable of ingesting 
  its full fuel load in slightly over 45 minutes, and refining it in just over three 
  hours.  It is also equipped with a 40-ton hangar capable of accomodating a 
  standard 20-ton launch (not included in MSRP) or serving as supplementary 
  cargo or storage space.  Other facilities designed to extend the Recollet's 
  duration in the field include an electronics shop and a machine shop, and 2 
  years fuel storage for its 375 Mw Zhunastu Fusion Systems power plant.  Its 
  hold is capable of accomodating 102 tons of cargo, accessed via four large 
  cargo hatches.
  The Recollet is capable of accelerations of up to 2Gs, driven by a 
  Famille Spofulam Gravitics Thruster Plate unit, and boasts the longest range 
  (3 parsecs) jump drive currently available.  
  As it is designed to venture far beyond the protective umbrella of the 
  Imperial Navy, the Recollet packs two 251 megajoule Ling Standard heavy 
  lasers linked by MFD, as well as one nuclear damper and a sandcaster.  The 
  Recollet's weapons suite therefore provides significant firepower, and is 
  capable of dealing with either laser or missile-equipped (typical of lower-TL 
  cultures) opponents.
  As typical for FSY's civilian craft, accomodations are luxurious; 
  command, sensor, flight deck, senior gunner, and engineering crew sleep in 
  six large staterooms, while the gunners and steward each have a single 
  small stateroom to themselves.  Eight small staterooms are provided for 
  middle passengers.  Given that the Recollet will often be operated with a 
  ©1998-1999 RD Elliot
  Page 3 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  lower crew complement of three gunners (with the lasers being fired by the 
  MFD gunner) and no steward, up to 11 middle passengers may be carried.  
  Crew quarters may be shifted into smaller staterooms to accomodate High 
  passengers if necessary.  A sickbay is provided, as are 10 low berths.
  The result is a highly capable vessel with a surprisingly low price tag 
  of only 226 Mcr (launch not included) which we here at FSY feel will become 
  extremely popular among those venturing beyond the frontiers of the 
  Imperium to seek fortune, adventure, and to increase the glory of the 
  Imperium.
  FSY Recollet-class Exploratory Trader 
  (SSDS Beta 
  .pdf)
  Tons: 500 Std (Wedge SL)
  Volume: 7,000 m^3
  Cost: 226 MCr
  Crew: 11 (8)
  High/Mid Pass: 8 (11)
  Low: 10
  Cargo: 102 Std
  Controls: TL12 hiauto (Bridge) 
  TL: 12
  08 Size                               
  03 Jump Drive (50 Std/Pc Fuel)
                                        
  02 Maneuver (T-plate, 250 Mw)
  02x 251 Mj laser (04) 1/03-02-01-00   
  1.5 Power Plant (375 Mw)
                                        
  158 Fuel (Scoop 200, Refine 50)
                                        
  01 Sandcasters (TL-12, 30 Cans)
  01x Min. Hang. (20 td Launch)         
  01 Nuclear Damper (30,000 km)
                                        
  A4 P4 J0 Sensors (0 Stealth/Cloak)
                                        
  20 Armor, 22 Structure
  Crew Detail: 01 Command, 01 Pilot, 01 Astrogator, 01 Sensors, 5 (3) 
  Gunners, 01 Engineer, 01 (0) Steward.
  Designer's comments (in no particular order): 
  • I wanted to keep the vessel fairly small, for role-playing reasons; I 
  think that the fewer NPC crew, the better. 
  • In designing the weapons suite, I assumed that lower-TL opponents 
  would likely to be relying heavily on nuke missiles for long-range 
  offence; hence the damper.  IMHO sandcasters also ought to be 
  effective against missiles too.  And the lasers could also be used as 
  anti-missile defences.
  ©1998-1999 RD Elliot
  Page 4 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  • Crew and passenger numbers in the USD are for full complement, 
  with skeleton crew numbers in (parentheses).  
  • An option which might be popular would be to remove the hangar in 
  favour of cargo space, which would add 20 tons of cargo and cut  MCr 
  0.162 from the ticket price.  The shops could likewise be removed, 
  adding a further 16 tons of cargo and lowering the ticket price a further 
  0.27 Mcr.  However, I think that for a vessel with a partly exploratory 
  vocation, they're more useful than the extra cargo capacity.  
  • Sensors crew numbers came out to 1.4, which I rounded down.  In 
  general, I've assumed a fairly cross-trained crew.
  • I think that I've nailed the design specs this time.  It's under 3000 tons, 
  exceeds the M & J drive specs, and is capable of wilderness refuelling.  
  It's capable of double the 1-year field duration, landing crew either by 
  itself or via small craft, and (IMHO) is capable of dealing with equal or 
  lower-TL opponents.  And it still carries a fair amount of cargo.
  ©1998-1999 RD Elliot
  Page 5 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  2) Famille Spofulam Yards Imelda-class yacht 
  News Item, Imperial Yacht Club Newsletter, IY 16-322:
  Famille Spofulam Yards Launches New Yacht
  "This reporter's first reaction upon viewing FSY's latest pleasure craft 
  offering was "It's a baby Caligula!".  Indeed, the Imelda-class yacht (named 
  after an ancient Terran queen renowned for her love of luxury) is outwardly 
  very similar to FSY's well-known 1000-ton megayacht; an airframe saucer 
  hull with prominent vertical stabilizers evoking early space-age Terran 
  ground craft styling, in default hull colour settings of hot pink and chrome.  
  Although the Imelda is somewhat sleeker than the Caligula, the family 
  resemblance is pronounced.
  The Imelda's performance and specifications are pure Spofulam; 4G 
  T-plate maneuver drives, a 3-parsec jump drive, a hull stressed to 10G's for 
  atmospheric operations and heavy armour are what we've come to expect 
  from Hengabar's boys and girls.  The only exception is the rather prosaic 95 
  Mj laser/sandcaster armament suite.  Scoops, a purification plant and a 
  hangar for a 20-ton launch reflect the Spofulam concern for spaceworthiness 
  and functionality; the Imelda is  capable of more than just the Highport to 
  Highport run.  In general, this is a fast, long-ranged and capable craft.
  The interior, however, reflects more of a departure from FSY's 
  trademark blond wood and indirectly lit motif.  Rather than striving for 
  simplicity and richness of material, FSY's interior designers have gone for 
  all-out opulence in the newly popular Restoration style; an ornate fusion of 
  First and Second Imperium motifs expressed in Sylean materials.  The 
  panelling is of burled green Lartsa-wood, with obsidian tile floors inlaid with 
  green and white nephrite.  Fixtures are crafted of Iridium-plated gold, and the 
  furnishings are upholstered in the finest butter-soft Noggah skin, dyed to 
  match the panelling.  
  The accomodations are luxurious, even for the crew; all crew save 
  gunners and the two juniour stewards have large staterooms to themselves, 
  located aft on the upper deck.  While not up to the standard of accomodation 
  of the passenger areas, not even the most work-to-rule member of the 
  Spacers Guild could find anything to complain of here.
  The Imelda's passenger areas are set on the upper deck, in the 
  forward half of the ship, centered around an oval 300M^3 lounge that can be 
  cleared to serve as a ballroom.  8 staterooms are provided for the comfort of 
  the owner's guests, 5 of which are standard 4-ton large staterooms, and 
  three of which FSY has termed "MegaStaterooms"; vast and opulent 150M^3 
  spaces containing every possible amenity.  However, even these are 
  beggared by the master's stateroom, which at 216 M^3, or 15 displacement 
  ©1998-1999 RD Elliot
  Page 6 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  tons, 66M^3 of which is taken up by what has to be the single most gigantic 
  'fresher ever installed on a private vessel, situated dead forwards. 
  Resembling more a tropical greenhouse than it does a washroom, it holds a 
  huge hot tub, a sauna, and several large planters filled with a variety of 
  Sylean, Terran, and Vilani tropical plants.  Terran parrots and other exotic 
  flying life forms fly from plant to plant, their cries echoing pleasantly from the 
  walls.  Most remarkable, however, is the toilet, situated at the very front of the 
  vessel, facing huge panoramic windows dead forwards.
  Famille Spofulam Yards Imelda-class yacht 
  SSDS Beta 
  .pdf)
  Tons: 500 Std (A/F Saucer)
  Volume: 7000 m^3
  Cost: 305 MCr
  Crew: 14
  High/Mid Pass: 9
  Low: 0
  Cargo: 20 Std
  Controls: TL-12 Hi auto (Bridge) TL: 12
  08 Size
  03 Jump Drive (150 Std/Pc Fuel)
                                        
  04 Maneuver (T-plate, 20,000 Tons Thrust)
  01x 95 Mj Civ. Laser (0) 1/1-0-0-0
  2.4 Power Plant (1x 600Mw)
  150 Fuel (Scoop 40, Refine 8.3)
  00 Meson Screen (0 Mw)
   
  01 Sandcasters (30 Cans)
  01x Spacious Hangar 
  00 Nuclear Damper
  (20 td launch)
  A4 P4 J0 Sensors (0 Stealth/Cloak)
  10 Armor, 22 Structure
  Crew Detail: 02 Command, 02 Sensors, 02 Gunners, 02 Engineer, 03 
  Steward, 02 Flight Deck
  Notes: Vessel is equipped with sickbay.
  ©1998-1999 RD Elliot
  Page 7 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  3) Famille Spofulam Yards Moonshine-class Rapid Insertion / 
  Extraction Starship
  "For when you have to get in or out *really* quickly": The newly-released FSY 
  Mooshine-class Rapid Insertion/Extraction Starship is designed for 
  customers who need a craft capable of the quickest and stealthiest possible 
  arrivals and departures.  Customers who have pre-ordered Moonshines 
  include several prominent nobles from worlds sadly troubled by political 
  instability, and the Imperial [classified] [classified] [classified] and 
  [classified] [classified].
          Built around a 200Td Airframe Needle superdense hull, the Moonshine 
  sports a top-of-the-line military electronics package with jamming 
  capabilities, and a complete Electro-Magnetic Masking package.  It is also 
  heavily armoured, and carries a Famille Spofulam Defense Systems Mk-XIII 
  sancaster and a 95 Mj FSDS laser in small turrets.  It carries a Zhunastu 
  (long live the Emperor!) Fusion Systems 750Mw power plant.  It's jump drive 
  has a two-parsec range.
          However, it is in its maneuver drives that the Moonshine stands out: it 
  sports both a 6G thruster plate drive *and* a 3G auxiliary HEPlaR drive (with 
  2 hours of nominal fuel capacity which may be extended from siphoning from 
  the power plant's excess capacity), which when running together can 
  accelerate the Moonshine at a truly spectacular 9Gs, exceeding even the 
  *public* acceleration capability of Imperial Light Fighters.  Nothing can get 
  you from a planetary surface to jump point faster than a Moonshine!
          To enable the crew and passengers to withstand these truly extreme 
  accelerations, the most advanced inertial compensators available have been 
  installed, and are supplemented by Famille Spofulam Subsystems G-tanks; 
  thus, even at full thrust, the crew will only feel a subjective 4 Gs.  Some 
  sacrifices have to be made for mission capability.  Accomodations include 6 
  small staterooms, 6 bunks, and a 55 cubic meter lounge/dining area.  Cargo 
  capacity is 45 tons.
          While the Moonshine class RI/ESS is not going to be the most 
  commonly encountered vessel on the space lanes, we here at FSY feel 
  proud of the impact that it will make in its market, and would like to reiterate 
  that while the Moonshine's special capabilities might lend themselves to 
  wrongdoing, we are committed to ensuring that Moonshine-class vessels 
  will be sold to only the most aboveboard of customers."
                                  
  FSY Moonshine-class Rapid Insertion / Extraction Starship
  ©1998-1999 RD Elliot
  Page 8 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  200Td Needle Airframe
  Volume:  2800 M^3
  Cost: 285MCr
  Crew: 6
  Passengers Medium: 6
  Pass. Low: 0
  Cargo: 45 Td
  TL-12 Adv. Civ. cntrls (cockpit)
  TL-12
  08 Size Rating
  02 Jump Rating
  00 Fire Control Rating
  09 G Rating (6G T-plates, 3G HEPlaR)
  01 Light Laser 1/0/0/0
  7.5 Power Plant Rating
  822.5 Fuel Rating (no scoops, no refine)
   
  01 Sandcaster Rating (30 canisters)
  10A/4P/10J EMM Sensor Rating
  20 Armour Rating        15 Structure Rating
  ©1998-1999 RD Elliot
  Page 9 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  4) Famille Spofulam Yards Crescent-class Customs / Smuggling 
  Interdiction Starship 
  "Sylean Shipping News, Day 237 Year 2:
  Today, FSY released its Crescent-class customs vessel. Essentially a 
  Moonshine-class RI/ESS modified for smuggler interception duty, the 
  Crescent carries a 1251 Mj Particle Accellerator gun in a spinal mount and a 
  military-grade 251 Mj heavy laser, plus accomodations for a squad of 
  boarding troops. However, this increased offensive punch was reached at 
  the cost of reducing its jump capability to 1 parsec, and minimizing its cargo 
  space to almost nil. As one industry observer who insisted on remaining 
  anonymous stated "Those boneheads at Spofulam didn't leave enough in 
  space for basic supplies! On long patrols they're going to have to eat their 
  way into the cabins!". Crew accomodations are indeed reported to be 
  spartan. 
  Other, more cynical commentators noted that Spofulam essentially created a 
  market for the Crescent with their Moonshine-class sales policy, described 
  as "...selling the damn things to anyone with a title and a suitcase full of 
  credits and sometimes they don't insist on the title". Indeed, resale numbers 
  for the Moonshine class are unusual; FSY refused to comment on the 
  rumour that Baron Erghaan of Mu has bought and resold no less than 15 
  Moonshines in the past year, stating only that "...freedom of trade and 
  property rights are one of the cornerstones of the Imperium and Famille 
  Spofulam Yards respects both to the utmost, not to mention our clients' 
  confidentiality and privacy". They did, however, most emphatically deny that 
  the Imperial Investigations Bureau has recently subpeonaed all their client 
  files..." 
  FSY Crescent-class Customs / Smuggling Interdiction Starship 
  200Td Needle Airframe
  Volume: 2800 M^3
  Cost: 340MCr
  Crew: 20
  Pass. Medium: 0
  Pass. Low: 0
  Cargo: 5 Td
  TL-12 Milit. cntrls (cockpit) TL-12
  08 Size Rating
  01 Jump Rating
  00 Fire Control Rating
  09 G Rating (6G T-plates, 3G HEPlaR)
  01 Heavy Laser 2/1/0/0
  7.5 Power Plant Rating
  01 NPAW Spinal 5/3/2/1
  39.2 Fuel Rating (no scoops, no refine)
  01 Sandcaster Rating (30 canisters)
  10A/4P/10J EMM Sensor Rating
  20 Armour Rating
  15 Structure Rating
  Some notes: The Crescent carries an increased crew; 1 captain, an extra 
  ©1998-1999 RD Elliot
  Page 10 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  gunner for the NPAW, an extra engineer, and a 12-person boarding party. 
  The captain has a large stateroom; flight deck and senior crew sleep in 
  small staterooms, and everyone else bunks it. There's a small crew 
  lounge/dining area. I might do deckplans at some point... 
  Designer's Notes:
  • Here's yet another one; I figured that if fast smuggling craft are going to 
  be loose about the place, the authorities are going to want something 
  to chase them with. Hence, the Crescent. It's essentially a Moonshine 
  with a 1251 Mj NPAW spinal mount, a bigger laser & power plant, 
  smaller jump drive, no cargo space, and accomodations for 12 
  Marines. 
  ©1998-1999 RD Elliot
  Page 11 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  5) Famille Spofulam Yards Moufette-Rapide class Far Courier 
  "For when it absolutely has to get there, *fast*". The FSY Moufette Rapide-
  class Far Courier, capable of acceleration matching that of the standard 
  Imperial Patrol Cruiser and double that of the Mercenary Cruiser, is designed 
  to meet the courier needs of a young and expanding Imperium. With enough 
  fuel for 1 3-parsec and 1 2-parsec jumps required before refuelling, it is 
  capable of doing the 5-parsec Sylea-Eneri or Sylea-Abbanol runs in 
  approximately 14 days(!), and with its fuel scoops and compact TL-12 
  purification plant, is capable of of a complete wilderness refuelling in 
  approximately 12 hours. Power is supplied by a TL-12 Zhunastu Fusion 
  Systems 500-Mw fusion plant which provides sufficient excess capacity to 
  emergency overload the Thruster Plates by 100% while operating the laser at 
  maximum ROF). It is built into a 200 displacement ton crystaliron 
  streamlined wedge hull. 
  "For when it has to get there, *period*". The FSY Moufette-Rapide class Far 
  Courier is also heavily armoured, and packs a nasty punch with a TL-12 Ling 
  Standard 251-Mj laser in a rear-mounted turret. Being a courier, not a fighting 
  ship, standard doctrine dictates that a Moufette-Rapide, when confronted 
  with a threat, should literally turn tail, presenting the smallest possible 
  surface area, and accelerate away... and if the threat is foolish enough to give 
  chase, open fire to convince it of its folly. 
  The high acceleration of which the Moufette-Rapide is capable dictate a 
  vertical deck layout and concomitant vertical landing orientation. The upper 
  sections of the ship are connected by a single spiral staircase. 
  Accomodations are tailored to its mission: the engineer and gunner/steward 
  bunk (literally) in the engineering spaces when carrying passengers, and the 
  captain/pilot and navigator bunk forward in small staterooms immediately 
  aft/below of the cockpit. Immediately aft/below their staterooms are the two 
  small passenger staterooms (convertible into a single large stateroom for a 
  small additional cost. When not carrying passengers, the engineer and 
  gunner may bunk here). A moderately spacious lounge/dining area 
  (approximately 50 m^3) occupies the next deck down. 
  Fuel tankage takes up much of the remaining space, traversed by a lift shaft 
  running from the lounge down to engineering. The cargo hold is right aft, 
  served by two large cargo bay doors that drop down to double as loading 
  ramps. The thruster plates are of course mounted below the hold. 
  With a price tag of 145 Mcr which reflects its equally high performance, the 
  Moufette-Rapide is not designed for free-trader operations. Rather, it is 
  aimed at a higher market niche; at governments, corporations, and militaries 
  that require a fast courier vessel capable of putting up a strong defence. 
  FSY Moufette-Rapide class Far Courier 
  ©1998-1999 RD Elliot
  Page 12 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  200 Td
  2800 M^3
  145 Mcr
  4 crew
  2 Pass (M)
  0 Pass (L)
  22 Td Cargo
  TL-12 Std Civ controls
  TL-12
  06 Size rating
  03 Jump rating
  00 Fire Control Rating
  04 G rating (T-plates)
  01 Heavy Laser Tail Mount 2/2/0/0
  05 Power plant rating
  100 Fuel rating/S/R
  A2/P3/J0 Sensor rating
  11 Structure 25 Armour
  ©1998-1999 RD Elliot
  Page 13 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  6) Famille Spofulam Yards Caligula-class MegaYacht
  For immediate release:
  "Got a bit over half a billion credits (not counting crew costs) to spend 
  on impressing your fellow nobles or MegaCorp directors?  Then the Famille 
  Spofulam Yards Caligula-class megayacht is just what you need!  
          The Caligula is built into a 1000td airframe saucer hull, with elegantly 
  styled vertical stabilizers said to resemble the fins of an aquatic terran 
  mammal known as "the dolphin".  With its 3G thruster plate maneuver drive 
  and 2-parsec jump drives, the Caligula has the accelleration and range to 
  meet the most demanding of civilian applications.  Nobody takes their 
  customers' safety to heart more then FSY's design bureau; Caligula owners 
  can venture safely into the riskiest regions of an expanding Imperium thanks 
  to its four MFD-linked 143 megajoule lasers, armour, and twin sandcaster 
  turrets.
          Its superlative flight characteristics and armament aside, the Caligula is 
  also a very capable ship, with extensive fabrication and repair capabilities (it 
  carries complete electronics and machine shops), an onboard laboratory, 
  and a full sickbay.  It carries a 50-td modular cutter (tracked ATV module 
  comes standard) in a spacious hangar and a 30td ship's boat in a minimal 
  hangar, to meet auxiliary craft needs.  For wilderness refuelling, it comes 
  equipped with fuel scoops and an on-board fuel purification plant capable of 
  refining 700 m^3 every 6 hours, thus enabling full refuelling in a single 24-
  hour period.  Massive power-systems redundancy is provided by 3 500 MW 
  fusion generators.
          The crew complement of 29 (7 gunners, 2 maintenance, 5 electronics, 4 
  engineering, 2 flight deck, 3 command, 2 small-craft pilot, 3 steward, and 1 
  doctor) are lodged in exceptional comfort in 21 small staterooms for junior 
  crew and 4 large staterooms for officers and the doctor.  The two junior 
  stewards and six junior gunners sleep two to a stateroom; the others junior 
  crew sleep one to a stateroom.  13 4-person emergency low berths are 
  provided in case of need.
          However, it is in the passenger accomodations that the Caligula truly 
  shines; 8 large staterooms and a truly enormous owner's suite are provided, 
  along with another 250 m^3 of customisable leisure space; the first Caligula-
  class commissioned carried a small arboretum, for which it is now famous.  
  Other uses to which this space has been put are swimming pools and alleys 
  for a terran sport known as "bowling".
  ©1998-1999 RD Elliot
  Page 14 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  FSY Caligula-class MegaYacht
  Tons: 1000 td
  Volume: 14,000 M^3
  Cost: 515 MCr
  Crew: 29
  Pass H/M: 18
  Pass L:52
  Cargo: 25 td
  Controls: TL-11 Adv. Civ Hi-auto/bridge TL: 11
  09 Size rating
  02 Jump rating
  03 Fire control rating 
  03 G maneuver drive
  01 Battery 4X 143 Mj lasers
  03 Power plant rating
  4200 fuel/S/R
  00 Meson screen rating
  02 Sandcaster rating (48)
  00 Damper rating
  10/04/0 A/P/J sensor rating 
  03 (?) armour rating     18 structure rating
  ©1998-1999 RD Elliot
  Page 15 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  7) Famille Spofulam Yards Brebeuf-class Recontact Scout (SSDS) 
  News Item, Sylean Shipping News Year 0 Day 19: 
  "FAMILLE SPOFULAM SUBMITS IISS/BuShips RFP-90037/03x7 PROPOSAL 
  Today, noted niche builder Famille Spofulam Yards released its 
  proposal for the IISS/BuShips RFP-90037/03x7 Recontact Scout project. 
  Industry watchers have been awaiting FSY's proposal for some time; FSY's 
  past designs, including the Caligula-class megayacht and the Moonshine-
  class RI/ESS, have been noted for total dedication to meeting, if not wildly 
  exceeding, mission requirements and completely disregarding cost. 
  Indeed, Famille Spofulam founder Feringapar Spofulam, the father of 
  current FS head Hengabar Spofulam, is widely held to have coined the 
  yachting adage "If you have to ask how much it is, you can't afford it" in 
  response to a prospective buyer at the Sylean Yachting Salon. This tendency 
  was colourfully described by Rozehkollis Aagaporniz, head of Ling 
  Standard's shipbuilding division, as "Those clowns at Spofulam wouldn't 
  recognize a bottom line if they tripped over one" immediately prior to FSY's 
  launching a high-profile defamation suit against him. 
  However, the price tag for the FSY proposal, tentatively named the 
  "Brebeuf", is relatively low for an FSY vessel at 176.57 Mcr. The Jump-2 
  Brebeuf is built into an armoured 300 displacement ton airframe wedge hull, 
  and exceeds the maneuver-drive specifications in the Request For 
  Proposals by a factor of 4; its main drive is a 3G Thruster Plate system, 
  supplemented by a 1G HEPLaR auxiliary drive. This T-Plate/HEPlaR 
  combination is rapidly becoming an FSY trademark; both the Moonshine-
  class RI/ESS and Crescent-class CSIS vessels feature this drive 
  combination. Spokespersons for FSY stated that aside from redundancy 
  concerns, the HEPlaR drive will also serve the purpose of clearing surfaces 
  for landings where landing pads are unavailable. 
  In another typical FSY quirk, the Brebeuf also carries sufficient excess 
  fuel for a second 1-parsec jump, thus extending refuelling range to 3 
  parsecs (our staff also note that this extra fuel capacity could be used as 
  reaction mass for the auxiliary drive if needed). FSY spokespersons point out 
  that "lower travel times save money" and noted that the Brebeuf's mission 
  may on occasion require that it make hurried departures. In conformity with 
  the RFP, it has full scoop and refining capabilities; the press release 
  accompanying the proposal stated that rather than wasting volume on small 
  craft and hangars, the FSY Design Bureau felt that a small, fast vessel with 
  scoops and  insertion / extraction capabilities would better meet the RFP. 
  The Brebeuf also exceeds the RFP's standards in armament, packing a 
  sandcaster turret and a turreted 251mj laser. 
  ©1998-1999 RD Elliot
  Page 16 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  The Brebeuf also exceeds the RFP's mission requirements; 
  accomodations for 8 Mission Specialists, a Chief Mission Specialist, plus 
  one doctor are provided, along with a full sickbay, a laboratory, and 
  emergency low berths to accomodate 4 individuals. It has a full exploration 
  and survey sensor suite. Cargo capabilities slightly exceed the RFP's 
  requirements at 34 displacement tons. Flight crew includes a captain, pilot, 
  astrogator, an engineer, a sensors specialist, and two gunners. 
  Accomodations are quite luxurious, with 6 large staterooms for senior crew; 
  other crew members each have a single small stateroom. A 76 cubic meter 
  lounge is also provided. The 5-workstation bridge is reportedly capacious. 
  On longer-duration missions; some crew space could be used to 
  supplement the cargo capacity. 
  Our analysts suggest that FSY is banking on producing the best 
  submission and winning on its qualities, rather than aiming for the lowest 
  bid and compromising on capability; FSY spokespeople confirmed this, 
  adding that "[FSY is] sure that on the whole, the members of the IISS would 
  surely prefer to fly in a Brebeuf rather than in something that doesn't do the 
  job as well and was built by the lowest bidder". 
  FSY Brebeuf-class Recontact Scout (SSDS) 
  Disp: 300Td
  Vol: 4,200 m^3
  Cost: 176.57 Mcr
  Crew: 9
  Pass H/M: 8
  Pass L: 4
  Cargo: 34 Td
  Controls: TL-12 hi auto
  TL: 12
  USD size 8
  02 Jump rating
  00 Fire control
  04G M-drive rating (3 main, 1 aux)
  H.laser: 2/1/0/0*
  3.3 power plant rating
  105 Fuel rating/scoop/refine
  01 Sandcaster rating (30 canisters)
  10A/4P/0J Sensor rating
  08 Armour rating*
  02 Structure rating*
  (using USD conversion chart with raw numbers off beta SSDS .pdf file; may actually be 
  higher) 
  Crew: Engineering 1, Electronics 1, Flight deck 2, Medical 1, Mission 
  Specialists 8, Gunners 2, Command 2 (1 captain, 1 Chief Mission 
  Specialist), total 17 
  8) Famille Spofulam Yards Upgraded Scout Type S (S-U)
  News Item, Sylean Shipping News, 035-16
  ©1998-1999 RD Elliot
  Page 17 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  "Famille Spofulam Yards announces Type S upgrade program
  The Type S Scout/Courier is an common sight on the Imperial space 
  lanes and beyond.  Its diminutive wedge-shaped hull symbolizes the 
  ubiquitous IISS.  As an inexpensive vessel that is jack of all trades and 
  master of none, it is alone in its class.  There will doubtlessly be Type S's 
  still serving the Imperium millenia from now.  However, while many are 
  available as IISS surplus, or are loaned to retired Scout personnel, the stock 
  Type S has been criticized on several levels; moderate performance and 
  range, a sensor suite that is far beyond most normal commercial needs, and 
  a rather inefficient use of internal space.  As a scout, it is of moderate 
  usefulness due to its small size; recent IISS procurements have been aimed 
  at larger, more capable vessels.  As a commercial vessel, its low cargo 
  capacity is a major failing, and as a courier, it is outperformed by several 
  high-performance vessels such as FSY's Moufette-Rapide class Far Courier.
  However, this is about to change; Famille Spofulam, expanding into 
  another unusual niche market, has announced an upgrade program that will 
  convert a stock, surplus Type S into a significantly faster and longer-ranged 
  vessel, with increased cargo capacity to boot.  For a bill of 42 Mcr (which may 
  vary depending on the condition of the Type S being modified and its 
  components) Famille Spofulam Yards will gut the ship, reinforce its 
  structural members, re-arrange its internal layout, and install a 4G maneuver 
  drive, a 3-parsec jump drive, and a modified fuel purification system.  The 
  result, while having more cramped living quarters and lesser sensor range 
  than before, also has 18 tons more cargo space.
  The first vessel to undergo the upgrade was rolled out before the 
  media last Fourday at a FSY press conference at their Sylean groundside 
  facility.  After the press had been softened up by the usual lavish buffet and 
  wet bar, they were ushered to viewing stands before a large hangar.  The PA 
  system began playing Famille Spofulam's corporate anthem, that lovely 
  piece of 20th-century Terran industrial religious music "Jesus Built My Hot 
  Rod", composed by the Master, Al Jurgenson, and the hangar doors slid 
  open to reveal... a fairly standard-looking Type S.
  The industry press, having expected something a little bit less 
  prosaic-looking from a Famille Spofulam product launch, were initially 
  underwhelmed by the absence of ludicrously oversized spinally mounted 
  particle accelerator guns or large pink and chrome fins.  Even the rather 
  splashy black colour scheme, accentuated by stylized red and orange flames 
  running down the side and chromed trim, did little to arouse their 
  enthusiasm.  
  However, as the interior tours quickly revealed, the changes made 
  were significant.  For one, the horribly spacewasting central cargo 
  compartment, with corridors running down either side, is gone.  The small 
  ©1998-1999 RD Elliot
  Page 18 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  bridge of the Type S has been replaced by a two-workstation cockpit right 
  forwards opening onto the 3-ton lounge, which in turn is surrounded by four 
  small staterooms.  A rather narrow corridor leads aft to the single airlock and 
  the engineering spaces, which are likewise somewhat cramped; not a cubic 
  meter has gone to waste.  The cargo bay is emplaced asymetrically to port, 
  served by a single large cargo hatch on the underside of the ship.  Avionics, 
  sensors, and commo gear, rather than being located in a single bay, are 
  split up into the smallest possible individual components in various 
  locations in the previously wasted space around the angles of the hull.  
  While rendering trouble-shooting and service somewhat more difficult, FSY 
  emphasized that this was neccesary in order to maximize interior space.
  The verdict?  While the cost of a refit is easily twice the price of a new 
  Type S, a Spofulam conversion may very well be worth the money.  The 100% 
  increase in acceleration and extra parsec jump range are significant for a 
  courier vessel, and the 2-1/2 times increase in cargo space makes for a 
  giant improvement in the vessel's commerical viability.  For a startup courier 
  operation, a Spofulam-converted Type S may be hard to beat.
  When contacted for comments, Rozehkollis Aagaporniz, head of Ling 
  Standard's shipbuilding division and a longtime Spofulam detractor, had the 
  following to say: "what I want to know is what they're doing with the maneuver 
  and jump drives they're ripping out of those Type S's!  God only knows who or 
  what those demented ratbast..., er, since the lawsuit my lawyers have advised 
  me to describe them only as 'valued colleagues', are selling them to.  I'm 
  sure your average Vargr pirate would pay dearly to get ahold of a Scout-
  surplus sensor system, let alone the drives!"
  When contacted with precisely this question, an FSY spokesperson 
  responded: "At Famille Spofulam, the protection of the environment and 
  careful use of valuable resources has always been a major concern; we 
  simply recycle the used components!"..."
  ©1998-1999 RD Elliot
  Page 19 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  FSY Upgraded Scout Type S (S-U)
  Tons: 100 Std (SL Wedge)
  Volume: 1400 m^3
  Cost: 42 MCr* 
  Crew: 4
  High/Med Pass: 0/0
  Low: 0
  Cargo: 30 Std
  Controls: Standard Civilian
  TL: 12
  08 Size
  3 Jump Drive (10 Std/Pc Fuel)
  1x 95Mj Light Laser (+0) 1/1-0-0-0
  4 Maneuver (4G Thruster 
  Plates,100MW)
  2 Power Plant (125Mw)
  30 Fuel (Refine 1,  Scoop 7)
  0 Meson Screen
  0 Sandcasters (0)
  0 Nuclear Damper
  A1 P2 J0 Sensors
  10 Armour, 10 Structure
  Crew Detail: 1 Electronics, 2 Maneuvering and 1 Gunnery-Other.  Can be run 
  by skeleton crew of one.  Has 3-ton lounge/dining area.
  * Plus one used Type S Scout/Courier
  ©1998-1999 RD Elliot
  Page 20 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  VEHICLES
  The following vehicles are either manufactured by Famille Spofulam, or 
  offered as exclusive deals through their franchises.....
  1) Shenduughash Ka Shing Aerial Conveyances Ruby Bird LAD
  The Ruby Bird is built by the Shugilligan (Maliikaa-Shugilli/Cluster-
  0506) aerospace manufacturer Shenduughash Ka Shing Aerial 
  Conveyances (SKSAC).  Its streamlined 140 displacement ton slab-shaped 
  hull is slung between 4 Lift Activator Disks mounted fore and aft on either 
  side of the hull, hung from short airfoil cross-section reverse gull-winged 
  wings.  The bulbous, glass-encased cockpit is slung low and slightly 
  forward, giving it a rather droopnosed appearance; aft the hull tapers 
  backward towards a Y-configuration vertical stabilizer.
  Twin passenger entry doors, mounted at mid-hull and opening onto 
  the back of the passenger compartment, allow access to the passenger 
  compartment.  The passenger areas are slightly roomier than is the norm for 
  comparable aircraft.  Emergency exit hatches are placed in the ceilings of the 
  cockpit and passenger compartments in case of ditching at sea (98.2% of 
  Maliikaa's surface is water).  A 16 m^3 cargo compartment, accessed by a 
  side-opening small cargo hatch, is emplaced aft of the passenger 
  compartment.  4 3.625 Mw MHD power plants are emplaced in the hull at the 
  base of the wing roots; fuel storage is along the underside of the hull.  
  Landing gear consist of 4 short retractable landing legs with sturdy pads.
  140 Td, Max Takeoff weight 120 tons
  Airframe: Fast Subsonic
  Thrust: TL-9 LAD, 120 tons thrust
  Power plant: TL-9 MHD Turbine 14.5 Mw 2.9 M^3/hr fuel
  Controls: TL-9 computer linked
  Crewstations: 3 crew cramped crewstations, 16 open passenger stations
  Life support: Basic
  Fuel: 10 hrs range
  Cargo: 9 tons w/full passenger & fuel load
  ©1998-1999 RD Elliot
  Page 21 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  Item
  Vol
  Mass
  Area
  Power Price
  Airframe:
  140
  3.75
  75
  1.5
  Thrust:
  48.32
  -13.33 2.416
  Power plant:
  -24.16 24.16
  +14.5
  0.24
  Controls:
  1.68
  -0.6
  1.2
  Crewstations:
  -7.5
  0.6
  0.003
  Passenger stations (actually -56):
  -62 
  3.2
  0.16
  Life support:
  -0.19
  0.19
  -.0038 0.0114
  300 Km radar:
  -1
  -0.5
  -0.2
  1
  Fuel:
  -29
  29
  Cargo (1 small hatch, 1 M^3/passenger):
  -16
  9
  -12
  0.012
  Left over
  0.1
  loads
  0.36
  6.54
  Rating:
  Weight:
  74.85 tons
  Thrust: 12 tons
  Glide ratio: 0: drops comme une brique
  G rating: 0.9
  Speed: Max 320 kph.  Cruising speed: 240 kph.  NOE speed: 40 kph
  Combat move: 111.2 outdoor squares/turn
  Agility: 6
  Storage volume: 7,200 M^3
  Endurance: 13.33 hrs
  Range: 3199
  Price: 6.54 Mcr
  ©1998-1999 RD Elliot
  Page 22 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  2) Shenduughash Ka Shing Aerial Conveyances Rampant Phoenix 
  shuttle.
  A TL-9 AZHRAE 184 Td shuttle designed for use in my campaign.
  Flight profile: 1hr climb in turbojet mode; aerial refuel.  15 minute boost at 
  0.76 G's in ramjet mode; 7 minute burn at 1.86 G's in rocket mode.  Partial 
  refuel during post-rentry glide, powered landing.
  Max Takeoff weight 2200 tons
  Airframe: 
  Hypersonic
  Thrust1: 
  TL-8 AZHRAE, 1008/1680/2520 tons thrust 504/3360/11340 M^3/Hr 
  Power plant: 
  TL-7 fuel cell 1 MW
  Controls: 
  TL-9 computer linked
  Crewstations: 
  3 crew cramped crewstations, 8 cramped passenger stations
  Life support: 
  Basic
  Fuel: 
  850 tons HCD (850 M^3), 400 tons HRF (1334)
  Cargo: 
  ©1998-1999 RD Elliot
  Page 23 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  Item
  Volume
  Mass
  Area
  Power Price
  Airframe:
  660
  660
  220
  Thrust1:
  -280
  280
  140
  Power plant:
  -1
  1
  +1
  0.02
  Controls:
  1.26
  -0.45
  0.9
  Crewstations:
  -7.5
  0.6
  0.003
  Passenger stations:
  -20 
  1.6
  0.008
  Life support:
  -0.19
  0.19
  -0.0038
  0.0114
  300 Km radar:
  -1
  -0.5
  -0.2
  1
  3000 Km TL-8 radio communicator:
  0.08
  0.16
  1
  0.1
  0.05
  leftover:
  loads
  loads
  361.9924
  Fuel:
  2185
  1250
  Cargo (1 small hatch, 1 M^3/passenger):
  70
  76
  -12
  0.012
  Refuelling probe
  0.1
  0.001
  Left over
  0.09
  loads
  0.36
  Rating:
  Weight:
  1500 tons clean
  Thrust: 
  1008/1680/2520 tons
  Glide ratio: 
  5
  G rating: 
  0.45/0.76/1.87
  Max speed: 
  1575/3465/4544
  Min speed: 
  175
  Crusing Speed: 1181
  Takeoff-roll: 
  4560 meters
  Landing roll: 
  4724
  Combat move: 111.2 outdoor squares/turn
  Agility: 
  6
  Storage volume: 132000 M^3
  Endurance: 
  13.33 hrs
  Range: 
  3199
  Price: 
  362 Mcr
  ©1998-1999 RD Elliot
  Page 24 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  3) Famille Spofulam Grav Skateboard (TL12)
  Pretty obvious; a Fusion+ powered T-plate skateboard.  Volume 
  figures ignore the 1 M^3 requirement for the crew station; the other 
  components come out to .137 M^3, which is bang on within 3% or so.  I figure 
  control would be by shifting of body weight; lean forwards to accelerate, 
  backwards to decelerate, lean sideways to steer...  I'm going to try and work 
  up a high-performance uncompensated version now.
  Summary:
       0.01 displacement ton slab streamlined;  361 kg;  kCr 15.1
  Chassis:
       140 L slab streamlined (1.8 m long x 51 cm wide x 16 cm high);  Structure: 
  9.78 kg of structurecomp, rated for 1.5Gs, body 0.04 cm thick, 1 armour rating
       
  Performance:
  Primary: 50.0 kW TL12 Fusion Plus power plant;  
  Fuel: 1.56 L of enriched water (1.56 kg), 100 hours supply
  Secondary: 100 kW TL12 Storage Bank power plant
  Propulsion System: 15.0 kW thruster;  Maximum Speed: 75 km/h;  
  Range: 7471 km;  Agility: -1DM
  Crew:
  Crew roster: pilot;
  Communications:
  Subregional Radio (1 W, TL12, SmVcl)
  Sensors:
  Active Subregional Radar (100 W)  Resolution: 0.200 mm per km of range
  Active Subregional Optical (100 W)  Resolution: 0.050 mm per km of range
  Other:
  Safety Features: Roadgrid
  Designed with CSC (Now Infini-V) (software ©Robert Prior, 1997)
  ©1998-1999 RD Elliot
  Page 25 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  4) FSY Ludaccel-20 Grav bike
  "News item, Sylea, Day 340 Year 1:
  The Sylean Consumer Product Safety Council (SCPSC) and Mothers 
  Against Grav Cycle Carnage (MAGCC) today released a joint denunciation of 
  Famille Spofulam Gravitic Transports for releasing their latest sport Grav 
  cycle, the Ludaccel-20. Stated MAGCC President Emthiilda Netsooj, "The 
  Ludaccel is a lethal menace to the public! How many more of our children 
  will die before the government acts and bans all grav vehicles capable of 
  more than 0.5 G's?" 
  The SCPSC press release noted that the grav craft in question was 
  capable of possibly fatal accelerations of up to 20 G's and that the 
  acceleration safety governor was implemented in software, not hardware, 
  thereby tempting performance hungry owners to illegally modify the craft to 
  reach dangerous performance levels. With regard to its top speed, the press 
  release notes that "any vehicle with supersonic capability and non-hardware 
  governing devices poses a grave property damage risk from sonic booms, 
  especially when operating in urban areas". 
  When contacted for comment, FSGT spokesperson Festphal Indifar 
  stated that the decision to implement the safety governor in software was 
  made with weight reduction in mind; "The Ludaccel is, after all, built for 
  speed!". Noting the Ludaccel's high price tag (34,625 credits), she stated: 
  "Most if not all of the purchasers of the Ludaccel will be wealthy citizens and 
  nobles racing them on the amateur circuit or on their own estates". She 
  requested that FSGT's contributions to several grav cycle public safety 
  awareness campaigns be noted, and added "While we have the greatest 
  sympathy for Mrs. Netsooj's tragic bereavement, we feel that grav cycles don't 
  kill people, people kill people. Clearly, education, not regulation, is the key." 
  ©1998-1999 RD Elliot
  Page 26 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  Famille Spofulam Gravitic Transports TL-12 Ludaccel-20 model improved 
  grav cycle 
  Vol. (m^3)
  Mass (kg)
  Area
  Cost
  Displacement: 
  2.357 m^3 (USP 5? 6?)
  Config: Disk Str, with full atmospherically sealed rider canopy. Dimensions:
  Structure: (TL12 str.comp.)
  Chassis: (20 G rated)
  0.488
  488
  -
  .0195Mcr
  Armour: .51 cm str.comp
  0.040
  40
  -
  .0016Mcr
  Armour rating: 1
  Power plant:
  -TL-12 Fusion+ (0.8 Mw)
  0.16
  332
  0.8
  .0012Mcr
  Fuel consump.: (0.09m^3/100hrs)
  -Fuel volume: x1 (enriched water)
  Fuel carried:
  0.09
  0.09
  -
  -
  Power:TL12 storage bank 
  0.002
  0.004
  -
  0.00001
  Propulsion:
  0.7
  850
  -
  0.007
  Crew: Driver:
  0.5
  -
  -
  -
  Crew: Passenger:
  0.35
  -
  -
  -
  Options:
  -Grav comp: 3Gs
  0.006
  13
  -
  0.000315
  -TL-12 Subcontinental comm:-
  -
  -
  0.000500
  -Roadgrid system
  0.001
  -
  -
  0.000500
  -glove compartment
  0.020
  0.01
  -
  -TL-12 regional radar
  -
  -
  -
  0.005000
  -Siren
  -
  0.1
  -
  -
  Totals:
  2.357
  1
  723.20
  0.8 
  0.034625
  Dimensions: 2.& small change m long, a bit less than that high, and a bit 
  over 1 m wide. If & when I do a drawing of this, I'll update. I visualize it as 
  looking something like one of those funky Japanese sport bikes but a little 
  bigger, with more volume aft and with a glass bubble canopy streamlined aft 
  from where the fairing ends that fully encloses the rider, to let it operate at 
  high altitudes and at trans-sonic speeds. 
  Acceleration (one rider) 20 G's.
  Top Speed (using megawatts/mass in tons*3000; VDS is unclear as to 
  whether this is applicable to grav vehicles): 1392.91 km/h. 
  Designer's Notes: 
  The reason I put the siren in is because loud pipes save lives; pedestrian 
  fatalities are greatly reduced if they can hear things coming. So, I figured a 
  simple air-powered siren like the things they mounted on Stukas in WWII 
  would do the job nicely and sound really cool, too. The radar is for collision-
  avoidance purposes; I figure it'd start sounding an alarm if a collision was 
  imminent. The long-range comm is a must. 
  ©1998-1999 RD Elliot
  Page 27 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  I also figure that a G-suit with some sort of harness arrangement with 
  attachments at chest, waist, knees, and wrists would be required to keep the 
  rider on the bike. 
  I fudged some of the numbers since VDS wouldn't let me do certain 
  things; for one, it insists on fullblown car-type seating compartments...  
  descriptive text is at the end.
  Here's my first stab at a vehicle produced using the beta vehicle 
  design system. Quite simply, the system is a real beast to use the first time 
  around; consistent use of the same units would be the way to go, IMHO. Also, 
  the layout in the .pdf file is appallingly hard to work with; properly lined up 
  columns would have been nice... However, it's a beta, so... 
  Another point is that costs should vary with Tech level; I noticed this 
  when putting the radar in; 80,000 1978 US dollars for a radar witha 30Km 
  range might be an acceptable price if you're the Pentagon, but as in a 
  previous job incarnation I personally sold several different recreational 
  marine radar units with roughly comparable ranges for 1,500 to 2,000 1991 
  Canadian dollars. I therefore revised the price accordingly on the radar unit. 
  As well, there are no tables for sensor weight or other data; just price and 
  range... 
  The inspiration was the grav cycle design included in the beta .pdf. I 
  looked at that thing and thought to myself: "Hm... accelerates at a measly 
  3Gs, and can't go supersonic because it's only got a front fairing? Bah!". I 
  figure these things would go a long way towards raising the average IQ 
  among the youth of Sylea... 
  ©1998-1999 RD Elliot
  Page 28 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  5) Famille Spofulam Toys & Games MegaBoing Grav Pogo Stick 
  You can do some fun stuff with Contra-grav and Fusion+. Just imagine; 
  a pogo stick capable of reaching orbit if you hotwire it (re-entry might be a bit 
  dicey). And just think about how pissed off the Mothers Against Grav Cycle 
  Carnage are going to be :). 
  Vol.
  Mass
  Area
  Power
  Displ.: 0.016 Td (USP 1-2)
  0.222 m^3
  -
  -
  -
  Volume:
  0.222 m^3
  -
  -
  -
  Config: 
  Pogo stick
  Dimensions:
  -Handles, shaft & spring: 1.5 m long, .03 m dia. (0.001 m^3) -Footrest/drive & battery 
  housing: disk 1 m dia, .22 m high (0.22 m^3) -Electronics housing: 0.001 m^3 slab, 
  mounted on handles Struct. Material: Structurecomp
  Chassis:
  0.05 m^3
  0.05 T
  Armour: None; child rides on outside, feet on footrest disk and gripping handle Armour 
  rating: none
  Power plant: TL-12 Fusion+
  0.01 m^3
  0.006 T
  -
  0.05 Mw
  Prop.:
  -TL-12 C-grav (0.5T thr.)
  0.01 m^3
  0.0062T 
  0.01
  0.0035 Mw
  -Tl-10 leg (spring)
  0.0006 m^3
  Crew: 1 child, (safety harness provided, helmet & goggles not included) Options: TL-
  12 computer, radar altimeter & speedometer, tassels on handles, glove compartment. 
  Totals:
  0.222 m^3
  0.0622 T (62.2 Kg)
  Cost: 0.002900 Mcr (2900 Cr)
  Operational Acceleration: special: computer controls Contra-gravity drive so 
  as to balance pogo stick (within safe operational parameters to permit some 
  lateral motion) and to nullify 95% of external gravity field save between 
  moment where spring first enters into contact with ground and when spring 
  has compressed over 75% (adjustable by parents to provide for more or less 
  impetus) of its total travel. Once spring (actually a TL-10 smart-fluid variable 
  resistance shock absorption cylinder) has reached parentally approved 
  maximum travel point, thrust resumes to completely nullify external gravity 
  field until spring has reached full extension, at which point thrust reverts to 
  95% of external field. 
  "Parentally programmed safety cutoffs cut drive once maximum 
  parentally approved altitude has been attained, and adjust velocity during 
  descent portion of trajectory to remain within parentally approved speed 
  limits. Other safety features include deadman switches on the handles to 
  detect child losing grip, and a safety harness to ensure child remains on 
  board. Pogo stick will not operate without harness being attached. 
  Theoretical acceleration is 8 G's (7.5 or so with child on board). This is 
  only attainable by tampering with safety overrides and removing the 
  ©1998-1999 RD Elliot
  Page 29 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  hardware governor. FSG&T will not accept any liability arising from such 
  dangerous misuse and strongly condemns the sort of irresponsible mind 
  that would contemplate it. 
  Box: Comes plastered with advisory warnings against tampering in 
  order to allow child to reach orbit, advisory warnings against operating near 
  potentially hazardous obstacles such as trees, tall buildings, swamps and 
  large bodies of water, overhead power lines and airports. 
  Design notes: credit for the inspiration goes to Ross Coburn, who 
  gave me the idea purely by accident, and now sorely regrets it. I didn't bother 
  calculating the acceleration rating figures; I bet that 50 kg worth of 
  structurecomp ought to be plenty strong. I also fudged the volume some to 
  leave a margin for error, and didn't bother doing the numbers for fuel supply 
  and the glove compartment; they're well within the margin for error in the 
  volume and chassis mass numbers. And I didn't bother computing the cost 
  of the radar altimeter; this would be a simple device whose cost would be 
  negligible at TL-12.  I did this with the beta VDS pdf file I downloaded from 
  Joe Heck's site. 
  ©1998-1999 RD Elliot
  Page 30 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  6) Famille Spofulam Gravitic Transports Urban Assault Vehicle
  I know it sounds silly, but I'm sure that as kids you would have killed to 
  take your vacations in one of these.  The ejection seats alone would have 
  added a whole new dimension to the usual sibling rivalries :).
  RV from hell (TL7)
  Summary:
  8.00 displacement ton box streamlined;  71.9 tonnes;  MCr 1.99
  Chassis:
  112 kL box streamlined (7.5 m long x 3.9 m wide x 3.9 m high);  Structure: 
  674 kg of fiber laminate, rated for 1.0Gs, body 0.20 cm thick
  Armour: 12 front (6.0 cm, moderate slope), 10 sides (6.0 cm), 10 rear (5.0 
  cm), 2 top (3.2 cm), 10 bottom (6.0 cm)
  Performance:
  3.50 MW TL5 Imp. Internal Combustion power plant;  Fuel: 4.38 kL of high-
  grade hcarb (4.38 tonnes), 10 hours supply
  Propulsion System: 3.50 MW wheels;  Maximum Speed: 100 km/h;  
  Range: 998 km;  Agility: +3DM
  Crew & Passengers:
  Crew roster: driver, 3 gunners, Navigator, 4 Shrill children;  9 crew stations 
  with ejection seats;  6 roomy ejection  passenger seats
  Armament:
       Weapon                
  Damage
  Range          
  Shots    Reloads   Notes
       Organ Rocket-5        
  25 exp    
  Very Short     
  50
  0
  2 gunners
       Missile, Light AT-7   
  26 (16 exp
  Very Short     
  1       
  4         1 gunner
       Machinegun, Medium-6  
  5         
  Medium         200
  coaxial
       Machinegun, Medium-6  
  5
  Medium         200
  coaxial
       Flamethrower-7-7      
  2
  Very Short 
  20
  coaxial
       Flamethrower-7-7
  2
  Very Short
  20
  coaxial
  Communications:
  Regional Radio (1.00 kW, TL7, MilSpec, DirAnt, DirFnd)
  Sensors:
  Passive Subregional Radar (1 W, MilSpec)  Resolution: 50 cm per km of 
  range
  Other:
  Options: sunroof, entertainment centre, recreation space, wet bar, kitchen for 
  6 simultaneous meals
  Safety Features: anti-theft system
  trailer hitch for 5.00 tonnes; 23.9 kL of cargo space
  Designed with CSC (Now Infini-V) (software ©Robert Prior, 1997)
  ©1998-1999 RD Elliot
  Page 31 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  7) FSGT Top Secret Project Heinlein "Bug-Zapper" Anti-Arachnid 
  Armoured Vehicle (TL9)
  To: 
  Sky Marshal Verhoeven
  From: Director, Project Heinlein, Famille Spofulam
  Re: 
  Prototype specs
  Dear Sir.  
  Below are the specifications for our new secret weapon against the 
  arachnid enemy, the "Bug-Zapper" Anti-Arachnid Armoured Vehicle.  As the 
  project inception report states, the "tank", an armoured battlefield vehicle 
  rendered totally obsolete by the advent of nuke bazookas and the peaceful 
  Citizen Rule of the Terran Federation, displays great promise against insect 
  adversaries, which, although big and ugly and really terrifying, are after all 
  armed only with mandibles and claws (albeit big ones), and in some cases 
  corrosive sprays.
       The "Bug-Zapper" concept is quite simple.  The "Bug-Zapper" is a flatbed 
  tracked vehicle, capable of speeds up to 80 km/h (significantly faster than a 
  Warrior Bug on flat terrain) crewed by a driver and an electrician, who 
  operates the 2 fission power plants.  15 MI Troopers, with full armament ride 
  on the back of the vehicle, inside a heavily armoured cage that affords full 
  visibility both in and out.  They occupy a crew position curiously designated 
  "Bait" by the boys here in the lab.
  When faced with a typical Bug swarming attack, the driver is to halt the 
  vehicle immediately, and allow the onrushing arachnid horde to completely 
  bury the vehicle in a writhing, chittering heap of angry Warriors.  Once the 
  vehicle is completely buried, the electrician then throws a switch, sending the 
  full 20 megawatt output of the secondary power plant through the cage bars 
  and outside of the vehicle, spectacularly electrocuting the Bugs.  The 
  process is to be repeated as needed until there are only a few bugs left, at 
  which point the the vehicle's armament (a large insecticide sprayer and a 
  machinegun) and the Bait Troopers' small arms will deal with the survivors.
  For the winged Hopper bugs, the vehcile is equipped with a VRF 
  autocannon with special 00 pellet "Bugshot" rounds, easily capable of 
  downing chitin-armoured targets at range.  Finally, for the Tanker Bugs and 
  other larger variants, an anti-armour rocket launcher is provided.
  We predict that rapid deployment of this vehicle will drastically reduce 
  the number of casualties the MI, without armoured vehicles, indeed without 
  vehicles of any kind, are currently suffering when deployed against large 
  armoured creatures with vicious natural armament, while wearing only flak 
  jackets and helmets.
  Summary:
  8.00 displacement ton box streamlined;  295 tonnes;  MCr 6.02
  Chassis:
  ©1998-1999 RD Elliot
  Page 32 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  112 kL box streamlined (7.5 m long x 3.9 m wide x 3.9 m high);  Structure: 
  2.70 tonnes of composite laminate, rated for 2.0Gs, body 0.010 cm thick, 
  sealed to 1 atm
  Armour: 15 front (10 cm), 15 sides (10 cm), 15 rear (10 cm), 15 top (10 cm), 
  15 bottom (10 cm)
  Performance:
  Primary: 10.0 MW TL8 Fission power plant;  Fuel: 240 mL of radioisotopes 
  (4.8 kg), 48 hours supply
  Secondary: 20.0 MW TL8 Fission power plant;  Fuel: 240 mL of radioisotopes 
  (4.80 kg), 24 hours supply
  Propulsion System: 10.0 MW tracks; Maximum Speed: 80 km/h; 
  Range: 0 km;  Agility: +3DM (0.1G)
  Crew:
  Crew roster: driver, 2 gunners, Driver, Electrician, 15 Bait Troopers;  20 
  external crew stations; Protection: front, sides, rear, top
  Armament:
       Weapon
  Damage
  Range
  Shots
  Reloads
  Notes
       Insecticide Cannon-6
  1         
  Very Short
  1       
  5
  turret1 
  gunner
       Machinegun, Medium-8
  5
  Long
  200
  2
  coaxial
       Autocannon, Light-8
  10 (7 exp)
  Long
  100
  5
  turret1 
  gunner
  Communications:
  Regional Radio (10 W, TL9, SmVcl)
  Sensors:
  Active Regional Radar (1.00 kW)  Resolution: 2.0 cm per km of range
  Active Regional Optical (1.00 kW)  Resolution: 5.0 mm per km of range
  Other:
  38.2 kL of cargo space
  Designed with CSC (now Infini-V) (software Copyright Robert Prior, 1997)
  ©1998-1999 RD Elliot
  Page 33 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  8) Shenduughash Ka Shing Aerial Conveyances Silver Cloud 
  Transport Airship
  "The Silver Cloud is quite possibly the largest lighter-than-air craft ever 
  built on a human-occupied world.  A truly gigantic airfoil-envelope, turbofan 
  propelled airship, it has a wingspan of 700 meters, and its gondola, running 
  the length of the craft's keel, is 110 meters long. It derives 5,000 tons of lift 
  from the envelope; its airfoil configuration permits it to lift 9,000 tons at a 
  takeoff speed of 40 kph.  Propulsion consists of 40 turbofans rated at 5.8 
  tons of thrust apiece, slung along the underside of the envelope.  Gimballed 
  mountings permit VTOL takeoff even when loaded over its envelope lift 
  capability.
  It has fuel capacity for 60 hours flight at full consumption, giving it a 
  range of 13,500 kilometers.  It carries a flight deck crew of 12 (sitting in 8-
  hour watches in the 4 flight deck crewstations), 595 passengers, and 50 
  stewards.  It is able to deadlift 1,770 tons of cargo, 5,770 in airfoil mode.  
  Aside from the 300 small staterooms and 50 large staterooms, it also has 
  200 displacement tons dedicated to lounges, dining rooms, and recreation 
  facilities.  It also has a 10-workstation engineering space and is significantly 
  overpowered, rendering it more easily piloted in the high winds frequently 
  encountered on Maaliikaa.
  It is generally used as a bulk cargo and passenger hauler (all-
  passenger versions are in service) for connecting far-flung outposts with 
  greater speed than by submersible.  Its range can be significantly extended 
  by exploiting favourable winds; as Maaliikaa has a singularly deep 
  atmosphere, with rather complex, multilayered wind dynamics, in some 
  circumstances when operating in deadlift mode pilots are able to fly 
  unpowered for great distances."
  625,000 Td, Max Takeoff weight 9000 tons
  Airframe: Simple
  Thrust: TL-7 turbofans, 40 5.77 tons thrust units.
  Power plant: TL-9 MHD Turbine 4 Mw
  Controls: TL-9 computer linked
  Workstations: 4 crew flight deck stations, 10 engineering workstations
  Passenger accomodations: 300 small staterooms (double occupancy), 50 large 
  staterooms, 5,600 M^3 recreation/lounge.
  Life support: extended.
  Fuel: 60 hrs range
  Cargo: 1,770 tons deadlift, 5,770 with takeoff.
  Weight: 6,980 tons clean
  Thrust: 900 tons
  Glide ratio: N/A
  G rating: 0.12 clean, 0.1 deadlift, 0.07 airfoil
  Speed: Max 300 kph.  Cruising speed: 225 kph.  Min speed (airfoil mode): 40 kph
  Combat move: 41 outdoor squares/turn
  ©1998-1999 RD Elliot
  Page 34 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  Agility: 4
  Volume: 625,000 M^3
  Endurance: 60 hrs
  Range: 1,3500
  Price: 1,675 Mcr
  ©1998-1999 RD Elliot
  Page 35 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  GUNS by Famille Spofulam Armaments
  1) FSA  KMA-1-12 "Jammer" Autoshotgun.
  Damage: 
  7.5 D single-shot, 15 D full auto.
  TL: 
  12.
  Range:
  Short.
  Shots:30.
  Mass:
  6.4 Kg.
  Reloads:
  2.3 Kg
  Cost:
  2011.25 Cr.
  Reload cost: 155.39 Cr.
  Notes: drum magazine, folding SA stock, gyroscopic recoil compensator, 
  muzzle brake/flash hider, TL-9 recoil compensator, laser dot sight, semi-
  auto, burst of  three, full auto modes.  
  ©1998-1999 RD Elliot
  Page 36 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  2) FSA OKA-SQ riot termination system
  News Item, Imperial Defense Weekly 04-193
  Dateline: 
  Sylea, Famille Spofulam Orbital HQ
  Title: Famille Spofulam Armaments releases new riot termination 
  weapon
  "Yesterday, FSA launched their new OKA-SQ riot termination system, a 
  vehicle-mounted rotary 5-barrel 18X62E ETC VRF shotgun.  Leem Ladjen, 
  our police and paramilitary equipment editor, attended the launch, on board 
  the Famille Spofulam Group's Orbital HQ:
  'As usual, the reception for members of the press was nothing short of 
  lavish; greeted at the VIP disembarkment ports by liveried FS liason staff, the 
  media were quickly ushered into a large and tastefully decorated reception 
  hall.  The wet bar and buffet were up to Famille Spofulam's usual 
  megalomaniacal standards, and journalists, representatives of various 
  governments, and [censored] were given time to mingle and chat it up with 
  several FSA representatives.  Although most participants were extremely 
  discreet, a large delegation from Mu were noted, including Baron Erghaan's 
  notorious Chief of Secret Police, Looeehze Bodewoyn, who was most 
  remarkable in her peaked cap, riding crop, and fitted leather uniform.  
  Eventually, after the remains of the buffet had been cleared away, we 
  were ushered into a nearby theatre/shooting range.  Once all had been 
  seated, Hengabar Spofulam, Famille Spofulam's hereditary patriarch, 
  walked to the podium and began his presentation:
  "Are your peasants or indentured labourers revolting?  Yes, of course 
  they are, but if they're in a state of insurrection against your justifiably 
  draconian regime, then they're even more revolting!  <chuckles>.  Bad jokes 
  that have been stale since autocracy was invented aside, however, it is clear 
  that on many worlds, the combination of high populations, when combined 
  with the ungrateful resentment of justly severe law levels or rabble-rousing 
  by outside agitators, can lead to reprehensible rioting and other forms of 
  criminal mob violence.
  Up until now, there has been a relative absence of relatively 
  inexpensive weapons systems capable of putting a complete stop to riots in 
  short periods of time.  This lacuna in the law enforcement arsenal of the 
  Imperium has finally been addressed by Famille Spofulam Armaments.  
  Ladies and gentlemen, I give you the OKA-SQ-18X62E(5) Riot Termination 
  System!"
  The curtain behind Mr. Spofulam drew open, revealing a rather large 
  ammunition hopper feeding a rather hefty-looking multibarreled VRF 
  weapon, mounted for demonstration purposes on a cutaway turret mount.  
  ©1998-1999 RD Elliot
  Page 37 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  50 meters down-range were arrayed several dozen Imperial Standard 
  Ballistics Testing Dummies, colloquially known as Juice Bags to industry 
  members, in life-like poses brandishing placards and spray cans or poised 
  to throw rocks or primitive incendiary devices.  I quickly scanned the front row 
  with my opera glasses; there in the front row was one ISBTD bearing a 
  marked resemblance to Sir Arameth Gridlore of Gridlore Technologies, and 
  wearing a jacket with the Gridlore Technologies logo.  I turned to my 
  counterpart from Really Big Guns! magazine, smiled, and collected my 50 
  credit wager.  To his credit, Higubaa paid up cheerfully.
  Mr. Spofulam strode across the stage to the display, as a press 
  release kit and weapons data were being uploaded to the audience's 
  handcomps.  Seating himself at a control panel set up by the weapon, he 
  donned hearing protectors, and activated the weapon.  The gun's five barrels 
  quickly spun up to maximum RPM.  Then he depressed the firing stud and 
  traversed the weapon back and forth across the simulated riot for an 
  extremely noisy 10 seconds; 33.3 shotgun rounds per second makes a 
  tremendous din.  Then he ceased fire.
  The devastation wreaked upon the ISBTD's was horrific; not one was 
  left standing, and those in the front row had been pretty much shredded; 
  ISBTD Circulatory Fluid Analogue had been spread everywhere and was 
  dripping down from the range ceiling.  By my calculations, the ISBTD's had 
  been hit by something in the neighbourhood of 330 shotgun shells; 
  assuming 24 pellets per shell, the OKA-SQ had fired approximately 8000 
  pellets.  The delegation from Mu, led by CSP Bodewoyn, leapt to their feet in 
  a standing ovation"
  FSA OKA-SQ-18X62E(5) RTS (Riot Termination System).
  Damage: 
  4 (12).
  TL: 
  12.
  Range:
  Medium.
  Shots:4000 (ROF 2000 RPM).
  Mass:
  76 Kg empty, 246.5 loaded.
  Reloads:
  243 Kg (4000-round cassette)
  Cost:
  27860 Cr (includes 1 full cassette; bare gun is 3450).
  Reload cost: 20960 Cr.
  Designer's Notes: benefits from VRF +4 to-hit DM and my house rules give 
  shotguns +2 DM at the cost of increased damage attenuation.  Thus, under 
  my house rules we're looking at a +6 DM to hit.  My house rules triple the 
  base 1-round damage rating for VRF weapons, so the 4 damage reflects the 
  damage from a single round, which as per my previous post I've assumed to 
  be identical to the 4-damage-dice 18mm shotgun round in the T4 manual.  
  So, under my house rules it would do 12 dice against an unarmoured target 
  (splat!), or 3 dice against a target with armour rated at 3; hence the damage 
  rating of 12.
  4) FSA Marathon KKV-7 10mm Flechette SMG
  ©1998-1999 RD Elliot
  Page 38 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  Here's another Marathon weapon run through FF&S for Trav use, the 
  KKV-7 10mm Flechette SMG.  For non-Marathon players, it's a blued-steel 
  SMG with a drum magazine, large cylindrical barrel shroud tapering forwards 
  beginning about 2/3rds along its length, no stock or forestock (just a 
  pistolgrip), and primitive ring sights. It fires 10mm flechettes at a high rate of 
  fire (I calculate approx. 960 rpm depending on your computer's CPU speed 
  ;>) both underwater (which I think would be dubious both IRL and in 
  Traveller) and in vacuum.  As with the .44 MMC, I designed it at TL-9, which I 
  think is consonant with the UESC Marathon's tech level in the game (more or 
  less).  Also note the use of a half die in the damage stat; I use them in my 
  game, YMMV.  The price seems low, but recall that this is a very non-frills 
  weapon.  Finally, FF&S2 states that flechettes are more effective at 
  penetrating flex armour; the special case for damage below is my attempt at 
  reflecting this).  This would give the weapon a distinct niche; punching holes 
  in EVA-11 suited targets.
  T4 Stats:
  Name: 
  KKV-7 10mm Flechette SMG.
  Damage: 
  2.5 (special; treated as 1 die greater against flex armour).
  TL: 
  9.
  Range:
  Short.
  Shots:
  32.
  Mass (empty):
  2.75 Kg.
  Reloads:
  1.7 Kg.
  Price:
  370 Cr.
  Reload price:
  249.85 (see below; flechettes COST BIGTIME!)
  • Cartridge: 10X61 straight flechette
  • Barrel: 32 cm heavy smoothbore
  • Receiver:TL-9 heavy full-auto; no burst setting
  • Magazine: 32-round drum, Mass= 459.84 g empty, 1686 g full, Price= 
  4.6 Cr empty, 249.85 Cr full.
  Weapon Evaluation
  Weapon length: 67 cm
  Bulk: 4 (actually 4.4667)
  Mass: loaded 3.926 Kg, empty 2.7 Kg
  Price: 370 Cr.
  Basic Range: 18.38 m (Short Range in T4 range bands)
  Damage: 2.5 (actually 2.6937)
  Recoil: 1 single-shot, 5 on full-auto
  5) FSA Marathon MA-75B Assault Rifle/Grenade Launcher
  WARNING: THIS THING IS A MONSTROSITY!  IT 
  ©1998-1999 RD Elliot
  Page 39 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  SCARES THE GUYS(*) AT FAMILLE SPOFULAM!  
  NO SANE SOPHONT WOULD CARRY ONE!
  (*) With the Exception of the High Energy Weapons Division....
  I suppose it's only to be expected; video-game designers can hardly 
  be expected to let realism get in the way of coolosity.  In order to get the 
  grenade launcher numbers I had to fudge by running it through both the 
  small arms and heavy weapons sequences, and in the case of the cylinder, 
  work up the mass of the reciever by working backwards from the desired 
  magazine capacity.  So it's somewhat fudged, but I figure that given the 
  extreme nature of the design averaging the numbers from both sequences 
  would be a good way of reducing error. I'm tempted to put a stock and 
  pistolgrip on the grenade launcher; a 38-cm 40-mm grenade launcher is 
  pretty nasty and quite funky all by itself.
  Any way you cut it, this thing is simply scary, though; blasting away on 
  full auto while firing the grenade launcher ought a) to thoroughly kill whatever 
  you're shooting at, b) thoroughly spatter it all over the landscape, c) make 
  one helluva racket, d) light up the sky for miles around due to absence of 
  flash hiders etc, and e) knock you on your butt.  And it's heavy as all bloody 
  hell, even using advanced materials throughout (and if you thought the 
  weight was bad, wait until you see the price tag!).  However, at least the 
  weight helps keep the recoil within the realm of (relative) sanity.  On to the 
  description!
  The MA-75B is a 5X75mm assault rifle equipped with a 7-round 
  40X140mm rotary-magazine grenade launcher slung under the barrel.  It is 
  issued to UESC security troops.  It is a standard configuration (i.e. magazine 
  in front of pistol grip) assault rifle with a smooth and rounded light gray 
  plastic housing protecting the reciever and barrel.  The grenade launcher is 
  similarly streamlined and slung beneath the barrel in lieu of a forestock.  No 
  stock is provided for the grenade launcher; its trigger is housed just ahead of 
  the rifle magazine.  The weapon is notable for its complete absence of 
  sights; sighting is done along a raised ridge running along the top of the 
  housing.  It takes a 52-round banana magazine; the grenade launcher has a 
  7-round rotary cylinder which accepts 7-grenade "speedloader" magazines.
  ©1998-1999 RD Elliot
  Page 40 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  T4 Stats:
  Name: 
  MA-75B Assault Rifle/Grenade Launcher.
  Damage (Rifle): 
  4.
  Damage (GL):
  5* explosive.
  TL: 
  9.
  Range (Rifle):
  Short (42.33 m).
  Range (GL):
  Direct Fire: Short (23.7 m).
  Shots (Rifle):
  52.
  Shots (GL):
  7
  Mass (empty):
  11,47 Kg.
  Mass (loaded):
  16.57 Kg.
  Reloads (Rifle):
  1.04 Kg.
  Reloads (GL):
  3.694 Kg.
  Price:
  11,614 Cr.
  Reload price (Rifle):
  33.42 Cr.
  Reload price (GL): 369.32 Cr.
  * I ran the grenade launcher through both the small arms and heavy 
  weapons sequences and averaged the results they gave me (6 and 4.64) to 
  get this figure.
  • Cartridge: 5X75mmSR Necked
  • Barrel: 68 cm heavy rifled, TL-8 advanced materials
  • Reciever: TL-9 heavy full-auto, TL-8 advanced materials, stock, 
  pistolgrip
  • Magazine: 52-round banana-mag box, Mass= 274 g empty, 1040.21 g 
  full, Price= 2.74 Cr empty, 33.42 Cr full.
  • Grenade: 40X140mm caseless grenade
  • GL Barrel: 10 cm heavy smoothbore, TL-8 advanced materials
  • GL Receiver: TL-9 7-shot double-action revolver, TL-8 advanced 
  materials)
  ©1998-1999 RD Elliot
  Page 41 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  6) FSA Marathon WSTE-M Combat Shotgun
  Another terror weapon from Marathon 2: Durandal.  The manual 
  describes it as "a brutal tool of mayhem".  Visualize a sawed-off 12-gauge 
  double-barreled shotgun with a lever action activated by twirling the gun 
  around in one hand like Arnie in T2.  It has a long pistol grip and ribbed 
  forestock covering the twin side-by-side tubular magazines slung under the 
  barrels, which are 15 cm in length.  The weapon itself measures 45 cm 
  length overall, or just a hair less than 18 inches.  I've designed it with TL-8 
  advanced materials, which keeps the weight down at the expense of price.
  In Marathon, you never have to reload it; you keep on blasting away 
  until you run out of shells.  I've implemented a more realistic magazine 
  capacity (in this case 2 shells per magazine); thus the weapon can be fired 
  three times before reloading assuming the magazines are full and there's a 
  round in each chamber.  With one in each hand, that'd give the shooter 6 2-
  barrel blasts before reloading, and boy will he look studly while he's blasting 
  away.  Ross Coburn can testify to this, as I've whacked him with WSTE-M's 
  once or twice in netted M2 games :).  
  Under my house rules, this weapon benefits from a positive DM to hit 
  due to the shortness (15 cm or 6 inches) of its barrels, and suffers from 
  increasingly reduced damage at increasing range bands.
  T4 Stats:
  WSTE-M Combat Shotgun.
  Damage: 
  6 (Special; resolved as two separate 3-die volleys).
  TL: 
  9.
  Range:
  Very Short.
  Shots:
  3 (3 2-shell blasts).
  Mass (empty):
  3.3 Kg (3.66 loaded).
  Reloads:
  0.366 Kg.
  Price:
  6,962 Cr.
  • Cartridge:
  20X65mm shotgun
  • Barrel: 
  15 cm TL-9 advanced materials smoothbore
  • Reciever: 
  TL-9 advanced materials heavy lever action double
  • Magazine: 
  2-round tubular, doubled, Mass= 244 g empty, Price= 
  2.44
  Weapon Evaluation
  Weapon length: 45 cm
  Bulk: 3
  Mass: loaded 3.66 Kg, empty 3.294 Kg
  Price: 6,692 Cr.
  Basic Range: 9.72 m (Very Short Range in T4 range bands)
  Damage: fudged based on T4 shotgun values; I've reduced the damage due 
  to the short barrels.
  Recoil: 4.88
  7) FSA UESC .44 Magnum Mega Class A1.
  ©1998-1999 RD Elliot
  Page 42 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  Ok... I realize that this is beginning to get repetitive, but I had a look at 
  the M2 manual, and looking at the proportions of the drawing of the .44 (very 
  Keith Bros. BTW) I realized that my previous attempt was way too big.  I'd also 
  missed the A1 designation in the name.  So I did a redesign aiming to get a 
  more compact pistol whose proportions were closer to the drawing; I think 
  that this is a lot closer to the weapon in the game and in and of itself is a 
  pretty funky little (well, relatively) gun.  It's more reasonably sized, is still pretty 
  lethal, and is lighter and lower-recoiled.  In any case, I promise not to post it 
  to the list again; three redesigns is enough.
  T4 Stats:
  Name: 
  UESC .44 Magnum Mega Class A1.
  Damage: 
  3.5.
  TL: 
  9.
  Range:
  Short.
  Shots:
  8.
  Mass (empty):
  2.6 Kg.
  Reloads:
  0.5 Kg.
  Price:
  3,364 Cr.
  8) FSA Maringouin Flechette Pistol
  Just bashed this one up off the top of ye olde noggin.  Basically, it's a 
  small (24.5cm long) TL-12 pistol, constructed entirely out of TL-12 advanced 
  materials, that fires 4mm caseless flechettes.  It's capable of single-shot, 
  burst-of-5, or full auto fire.  It has a 35-round magazine capacity.  Firing it at 
  full auto is not recommended; the recoil would be punishing...  It'd likely 
  make more sense to build it without the advanced materials, which would 
  double 
  T4 Stats:
  FSA Maringouin Flechette Pistol.
  Damage: 
  1.5 (house rule: treated as 1 die higher against flex armour).
  TL: 
  12.
  Range:
  Very Short.
  Shots:
  35.
  Mass (empty):0.787 Kg.
  Reloads:
  0.141 Kg.
  Price:
  1,215 Cr.
  ©1998-1999 RD Elliot
  Page 43 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  9) FSA .600 Nitro Express Revolver
  A few days somebody posted about some crazed German gunsmith 
  who'd designed a .600 Nitro Express revolver.  Wishing to at least partially 
  emulate his genius, and also to try and push the envelope on FF&S2's 
  firearm design sequence a little, I ran the numbers through FF&S2.  I based 
  the caliber, length, and rated energy numbers of the historical equivalents 
  table. Stats follow for those interested
  It was pretty interesting, and revealed what I think to be a shortcoming 
  in the reciever calculations.  Although the round itself is only (only?) 76 mm 
  long, the reciever's minimum length according to the FF&S2 design 
  sequence should be 53.38 cm, or 7.02 times the length of the round, which 
  seems disporportionately long.  This cascades into the mass numbers, 
  which came out to about 11 kg using standard materials.  As the original 
  poster (Volker?) stated that the real-world weapon weighed 4 kg or so, I used 
  TL-8 advanced materials in the reciever, which jacked the price up.  However, 
  the increased mass really helps with the recoil.  At a loaded mass of over 10 
  kg, the recoil is 5.41.  At a mass of 4 kg, the recoil would be 7.63 (!).  I now 
  understand why nobody is nuts enough to fire this thing :).
  I would suggest modifying the sequence so that the maximum length 
  of the reciever for revolvers is no more than 3 times the round length.  I 
  derived this number using the T.L.A.R. principle.  This would of course 
  cascade into the mass numbers, fixing that problem too.
  All in all, it's a pretty ludicrous weapon.  I think it'd be a surefire 
  munchkin detection test though :).
  Here are the T4 stats:
  Name: 
  .600 Nitro Express Revolver
  Damage:
  9 (9.5 HE)
  TL: 
  8
  Range: 
  Short (22.39 m)
  Shots: 
  4 rounds
  Mass: 
  10.343 kg loaded, 9.84 empty
  Reloads:
  .126 kg/round
  Cost: 
  6915 cr
  ©1998-1999 RD Elliot
  Page 44 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  10) FSA Jackal-4 ELRGSR
  "News Item, Gauss Enthusiast's Weekly, 05-250
  FSA releases quad-barreled Extremely Long Range Gauss Sniper Rifle.
  Today, Famille Spofulam Armaments unveiled its latest gauss rifle 
  offering, a quad-barreled 3.25 mm sniper rifle system designated the 
  "Jackal-4".  It is an unconventional-looking weapon, to say the least.  It sports 
  4 60-centimeter barrels, protected by lozenge-cross-sectioned dark gray 
  barrel shrouds, installed in a diamond configuration around an 87.5 
  centimeter long f/15 175mm aperture catadioptric telescope.  An outwards-
  facing bulge at the end of each barrel holds individual gyroscopic recoil 
  compensators.  Short 5-dart magazines protrude outwards from the four 
  recievers like the legs of a stubby letter "x", and the weapon, configured with 
  a folding shock-absorbing stock, pistolgrip, and bipod, is entirely 
  gyrostabilized.
  The mission of the weapon is simple; to provide extreme accuracy at 
  extreme ranges, and to improve chances of hitting the target from several 
  kilometers out by configurable-pattern multi-round bursts directed by a 
  telescopic computerized predictive sight.
  The heart of the weapon is the huge computerized predictive 
  telescopic sight, which drives four individual servo-actuated mountings, one 
  for each barrel.  A keypad mounted on the forestock enables the shooter to 
  select one of several barrel alignments, which, guided by the computerized 
  rangefinding sight and servo mountings, places the four simultaneously fired 
  darts in various patterns; close burst (all darts aimed at the same spot), 
  three cross patterns of varying  pre-set tightnesses and four more user-
  definable cross patterns.  As well, the weapon can also place four darts in 
  horizontal, vertical, or diagonal lines of varying spread.  The weapon can fire 
  in both single-shot (actually, four-shot) mode and in VRF mode (with a 
  theoretical cyclical rate of fire of 4500 rpm from each barrel), the latter of 
  which will spit 20 darts at the target, in various patterns (including expanding-
  cross and longer traverse line patterns to increase chances of hitting a 
  moving target at extreme ranges) in a brief 0.07 second.
  This flexibility in terms of burst pattern and rate of fire, when combined 
  with full-weapon gyro-stabilization, 6,000 m/s muzzle velocity, long-range 
  sighting system, and computerized predictive aiming capabilities, is 
  expected to result in a highly effective precision long-range sniper rifle.
  At the weapon's unveiling, conducted at the extensive testing grounds 
  at Famille Spofulam's Sylean groundside facilities, the press were given the 
  chance to inspect the weapon (several of which were made available for 
  handling) first-hand.  After its rather menacingly futuristic styling, the second 
  ©1998-1999 RD Elliot
  Page 45 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  thing that strikes the observer is the rifle's weight; it masses nearly 37 kilos.  
  However, it is designed to be transported by a two-person team and fired 
  resting from a bipod, which alleviates somewhat the weight problem.  As 
  well, the weapon's extreme weight helps reduce recoil; although its darts 
  weigh only 0.54 grams apiece; four or twenty of them departing at 6 
  kilometers/second produce significant recoil.
  After initial familiarization had taken place, the weapons, set up on 
  range benches, were loaded by Spofulam range attendants, and several 
  journalists invited to test-fire them at a series of Juice Bags (Imperial 
  Standard Ballistic Testing Dummies) standing anywhere from 500 meters 
  downrange... to 5 kilometers away, on a hillside across the valley.  The more 
  distant ones were equipped with revolving-strobe emergency headgear and 
  orange coveralls in order to aid with location.
  The firing process takes place as follows; after the weapon is 
  powered up, the shooter aims it manually, using iron sights and a 5X finder 
  scope to acquire the target.  Once target is placed within the finder's reticule, 
  the weapon-platform gyrostabilization is engaged and the computerized 
  sight's binocular eyepiece deploys.  Once the target is spotted in the 
  computerized sight's field of view, the firer stares directly at the target and 
  blinks twice; this designates the target.  The sight then takes over, identifying 
  the target, highlighting it, determining and displaying range and time to 
  target, and slews the four barrels precisely onto target, whose motion it is 
  capable of tracking via it's predictive function.  It then adjusts the barrel 
  alignment to the selected burst pattern and displays it onto the target.  At 
  closer ranges, within 800 meters or so, on stationary targets FSA 
  recommends a four-round close pattern; at extreme range on moving 
  targets, a 20-round linear burst along the direction of travel.
  Once target acquired and burst pattern selected, the shooter then 
  depresses the electronic trigger.  Recoil, due to the shock-absorbing stock 
  and individual gyroscopic recoil compensators on each barrel, is surprisingly 
  light for such a high-powered weapon.  As mentioned earlier, the bipod and 
  heavy overall weight help with this.  Hitting targets is ridiculously easy; 
  selecting an ISBTD about 2 km away (which, following Spofulam tradition, 
  bore a suspicious resemblance to Sir Arameth Gridlore), I chose a 12-cm 
  separation cross pattern centered on its torso, and pulled the trigger.  A high-
  pitched quadruple mini sonic boom split the air, and after an eerie, 
  perceptible delay of nearly a third of a second, I saw the ISBTD jerk violently 
  backwards.  Its mounting swung it back to a standing position, and I saw 
  three flourescent green splotches of ISBTD Circulatory Fluid Analogue 
  spreading across its chest..."*
  * In order to test this, I assumed a shooter with a DEX of 8 and Rifle-3 firing 
  under KB v.2.0., at Extremely Long range (2 km).  This gave him a base 
  target number of 17 for a target number of 26 with the DM figured in, on 8d6.  
  ©1998-1999 RD Elliot
  Page 46 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  Results for a 4-round burst were: 25 (hit), 25 (hit again), 27 (miss), 25 (hit).  
  That'd be 27 dice worth of damage done to the target, although there's a case 
  for rolling each 9d6 damage roll separately.
  T4 stats:
  FSA Jackal-4 ELR-GS Gauss Sniper Rifle
  Damage:
  9 (9.5 HE), _per barrel_
  TL: 
  12
  Range: 
  Long (183 m)
  Shots: 
  5 X 4 round bursts
  Mass: 
  36.86 kg loaded,30.38 kg empty
  Reloads:
  6.48 kg per 4 5-round magazines
  Cost: 
  32,999 cr (jacked way up to reflect the weapon's wierdness)
  Designer's Notes: As far as using it in-game is concerned, I would simply 
  suggest giving it a massive positive difficulty modifier for use at ranges over 
  Short; in KB v.2.0 a +DM of about 9 or so would feel about right.  Other task 
  systems should use appropriate DM's.  I'd recommend imposing a significant 
  negative die modifier for use at Short or shorter ranges.  Also, I would 
  suggest rolling individually for each round fired in single-shot mode, and 
  applying the VRF to-hit and damage bonuses when firing it in VRF-burst 
  mode.
  The inspirations for this one?  The quad-barreled nailgun in Quake, 
  Frederick Forsythe, the Questar 3.5" telescope (although the optical 
  characteristics on this thing's scope are different), and any number of 
  politicians..>:). I'd be interested to hear what the list's resident sniper has to 
  say about this thing.
  ©1998-1999 RD Elliot
  Page 47 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  11) FSMOMAE Gunchaku-2000
  I designed these only under extreme pressure from a player who wanted 
  some.
  "Famille Spofulam Mail-Order Martial Arts Equipment is pleased to 
  announce the Gunchaku-2000!  Imagine the surprise on your opponents' 
  faces when what appeared to be a simple pair of nunchaku actually turns out 
  to be concealing four barrels of 13 X 65 mm shotgun carnage!*  To the 
  uneducated eye, the Gunchaku-2000 appears to be a simple pair of 
  nunchaku, with textured plastic grips at each end.  In reality, the grip at the 
  chain end of each chuck twists and retracts to reveal a custom-built 
  individually loading shotgun reciever, then slides forward to cock the action.  
  Twin triggers, one on either side of the grip, must be depressed at the same 
  time to fire it, thus obviating the risk of accidental discharge during your 
  spectacularly menacing displays of kung-fu prowess (for a complete holovid 
  course on the ancient Solomani death-dealing martial art known with fear as 
  "kung-fu", please send 225.50 cr and an SASE to the address below).  The 
  grips on the business end of the barrels are simply there to conceal the 
  muzzles.  Replacements are available from FSMOMAE for the moderate price 
  of 2.50 cr apiece.
  * Sylean customers are warned that carrying the Gunchaku-2000 anywhere on Sylea is an 
  offence under at least 15 provisions of the Sylean Prohibited Weapons Ordinance.  Arrest 
  while carrying may result in up to 25 years imprisonment at hard labour.  Its import to other 
  worlds may be forbidden.  Please verify the legal situtation on your world before ordering.
  T4 stats:
  Damage:
  as chucks 1.5 d, as gun 2.5
  TL:
  10
  Range:
  Contact (3m)
  Shots:
  4 (1 per barrel, 2 per nunchaku)
  Mass:
  1.8 kg per barrel (3.7 kg per pair)
  Reloads:
  25.9 grams per shell.
  Cost:
  50 Cr for two pair
  ©1998-1999 RD Elliot
  Page 48 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  12) Famille Spofulam Armaments 6.66 Gauss Magnum Express* 
  Very Large Game Gauss Rifle:
  Press Release, Sylea, Year 0 Day 33:
  "...to quote a classic of Solomani 2d cinema:
  'what's it for?'
          'Hunting...'
  'Hunting what?'
          'Name it'
  Designed for the demanding sportsman, the 6.66 Gauss Magnum Express 
  is the ultimate big game rifle.  It offers the highest muzzle velocity of any 
  sporting weapon currently available in the Imperium, which in fact is right at 
  the theoretical limit of gauss projectile muzzle velocity of 6,000 m/sec.  The 
  6.66 GME is guaranteed to drop almost anything it hits; geneered rhinoceri, 
  Ardunian Big Purple Pouncing Things, or low-TL armoured vehicles and 
  aircraft..."
  T4 stats:
  Damage:
  10.5
  TL: 
  12
  Range: 
  Long
  Shots: 
  5
  Mass: 
  8.5 kg empty, 10 kg loaded. 
  With optional bipod 17.2 kg empty, 18.7 loaded 
  Reloads: 
  1.5 kg.
  Cost: 
  2425 (bipod included)
  *A name which I lifted from Walter Jon Williams' "Voice of the Whirlwind"
  ************************************************
  ©1998-1999 RD Elliot
  Page 49 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  12) FSA KMA-G2 Hypervelocity Gauss SMG
  Here's my first attempt at an FF&S weapon design: 
  Press Release, Year 1 Day 15:
  "Famille Spofulam Armaments is pleased to announce the release of 
  its KMA-G2 Hypervelocity Gauss SMG. Measuring only 59.2 cm overall, and 
  weighing only 6.2 kg with the standard KMA-G2MAG100 100-dart magazine, 
  its spectacularly high (4,500 m/sec!) muzzle velocity 2.5 X 12.5 mm darts, 
  combines low recoil with sustainable high rates of fire and high lethality well 
  beyond 40 m. Sustained-fire capability may be enhanced with the optional 
  200-round KMA-G2MAG 200 magazine (weight: 7.10 kg). Laser dot sight and 
  gyroscopic recoil compensation are standard." 
  T4 stats:
  Damage: 2.5 (3 with HE rounds)
  TL: 12
  Range: Short
  Shots: 50/100/200
  Mass: Empty: 2.5 kg. With 50/100/200 round magazine: 4.3/6.2/9.6 kg 
  Reloads: 50-round 1.8 kg, 100-round 3.55 kg, 200-round 7.1 kg. Cost: 1460 
  Cr.
  Designer's Notes: By my calculations, if the rounds are staggered, the 100-
  round magazine ought to measure approximately 15 cm, and the 200-round 
  mag about twice that. The 50-round mag ought to fit nicely into the grip. 
  13) FSA "Blaster" 15mm Gauss Hand Cannon
  I seem to have lost the text for this one...
  T4 Stats:
  Damage: 
  4 dart, 7 HE
  TL: 
  12
  Range: 
  Short (34.2 m)
  Shots: 
  8 rounds
  Mass: 
  2.8 loaded, 2.35 empty
  Reloads: 
  0.45 kg
  Cost: 
  1005.24
  ©1998-1999 RD Elliot
  Page 50 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  14) FSA KMA G-3 Gauss SMG
  Likewise, I just saved the stats....  It's pretty nasty, though; visualize a 
  high-TL Mac-10.
  FSA KMA G-3 8mm X 40mm Gauss SMG
  T4 Stats:
  Damage:
  3 dart, 4 HE
  TL: 
  12
  Range: 
  Short (23 m)
  Shots: 
  40 rounds
  Mass: 
  3.141 kg loaded, 0.923 empty
  Reloads: 
  1.218 kg
  Cost: 
  924.28
  Length: 34.1 cm (magazine: 36 cm).
  Gyro-stabilized, laser dot sight.
  15) Caponese Varmint Pistol
  This I did up for my character in Ross Coburn's current MT campaign.
  Name: 11.74 MMC A5.1
  Weapon length:
  28.1 cm
  Bulk: 2
  Mass: loaded 2.21 Kg, empty 1.6 Kg
  Price: 1416 Cr.
  Cartridge: 11.75X32.2 mm straight cased
  Barrel length: 9.8 cm
  Actual Muzzle Energy: 1,350 joules
  Reciever:TL-9 light semi-auto, TL-8 advanced materials, hollow pistol grip, 
  optic sight
  Basic Range: 
  16.9 m (Short Range).
  Damage: 
  3 (3.499), 4 (4.06) HE/HEAP
  Recoil: 
  3.319 
  Magazine (12-round grip): Mass: 189.4 g empty, 615.52 g full.Price: 1.9 Cr 
  empty, 18.94 Cr full
  ©1998-1999 RD Elliot
  Page 51 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  16)  FSA TL-14 10mm heavy gauss pistol.  
  I am quite proud of this one; it's very size and mass efficient in terms of 
  conforming to the rather blocky (1d6, 2d6, 3d6) damage resolution of 
  Traveller.
  Length:
  26.4 cm
  Dart:
  10mmX50mm, 7.85 grams
  Mass (empty):
  1.97 kg
  Mass (loaded):
  14-round mag: 2.08 kg, 21-round mag: 2.24 
  kg
  Price (no mag):
  997.89 cr
  Basic Range (supersonic):
  23.34 m (Short)
  Basic Range (medium):
  17.29 m (Very Short)
  Basic Range (subsonic):
  11.38 m (Very Short)
  Damage (supersonic):
  4 (4.02) dart, 5 (5.64) HE/HEAP
  Damage (medium):
  3 (2.98) dart, 5 (4.96)HE/HEAP
  Damage (subsonic):
  2 (1.96) dart, 4 (4.42) HE/HEAP
  Recoil (supersonic):
  Single shot: 3.44, B.-of-3: 5.16, B.-of-5: 8.6
  Recoil (medium):
  Single shot: 2.77, B.-of-3: 4.15, B.-of-5: 6.9
  Recoil (subsonic):
  Single shot: 2.11, B.-of-3: 3.17, B.-of-5: 5.275
  MV (supersonic):
  675 m/s
  MV (medium)
  500 m/s
  MV (subsonic):
  329 m/s
  ME (supersonic):
  1788 joules
  ME (medium):
  981.25 joules
  ME (subsonic):
  424.85 joules
  Reciever: SA, Burst-of-3, Burst-of-5, hollow pistol grip, optic sight, laser sight, 
  tl-10 gyroscopic recoil compensator (modrecoil .85):
  Feed: Grip mag, 
  14 rounds: 
  Mass (unloaded):
  0.21 kg
  Price:
  2.10 cr
  Mass (loaded):
  0.32 kg
  21 rounds:
  Mass (unloaded):
  0.31 kg
  Price:
  3.10 cr
  Mass (loaded):
  0.475 kg
  ************************************************
  17) FSA .75 DiGriz Special Recoilless Pistol
  ©1998-1999 RD Elliot
  Page 52 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  This week, somebody (I forgot who; I was studying at the time) 
  suggested that somebody (hints were dropped about Famille Spofulam) try 
  to design a .75 recoilless (i.e. rocket slug firing) pistol based on the 
  Stainless Steel Rat's sidearm of choice.  As I've now written the exam in 
  question (1 down 5 to go), I decided to design said pistol since I had nothing 
  better to do this evening (clear skies all week and the one night I have the 
  time to take the binocs out it clouds over).  For no apparent reason I decided 
  to do it at TL-11, but it could be done at TL's 10 or up with no change.
  Here it is.  Boy is it ugly.  Optimal range is at at up to 3 meters or so 
  using HE rounds where damage from round kinetic energy, explosive 
  charge, and propellant burning inside of target will do a whopping 7.5 dice of 
  damage (I use 1/2 dice for damage in my camapigns).  Armour penetration 
  is weak at low ranges and reaches a maximum of 4.5, due to the low but 
  increasing velocity of the round.
  I've made a number of assumptions concerning propellant burn over 
  distance and other things; these are noted in the design notes, below.  I'd 
  appreciate commentary on these assumptions from anybody who knows 
  more than I do about guns, rocketry, and the health effects on human beings 
  of rocket propellant combusting in freshly inflicted bullet wounds.
  Recoil is indeed low; only 0.67 in FF&S terms for a single round; 
  derisory compared to some FS designs, and a gryoscopic or inertial recoil 
  compensator would drastically lower this; a gyro-comped version would be 
  .5 kg heavier, 300 cr more, and have a single-shot recoil of 0.273 (!).
  Also, this might make an interesting test of the Bible Code; can 
  anybody find a prediction of me doing this design in there?  Try looking in the 
  juicier bits of Leviticus or the grumpier Poverbs :).
  Finally, Ross: I want to ditch the .47 automag and use this as 
  Güüstag's varmint pistol :)!
  T4 stats:
  Name: 
  .75 DiGriz Special Recoilless pistol (TL-11)
  Tech Level: 10
  Damage: 
  Special: damage and armour penetration varies depending on 
  range:
  Damage at 4+ meters: Slug: 4.5, HE: 6.5
  Penetration vs armour at 4+ meters: 4.5
  Damage at 3 meters: Slug: 5.5, HE: 7.5
  Penetration vs armour at 3 meters: 4
  Damage at 2 meters: Slug: 5, HE: 7.5
  ©1998-1999 RD Elliot
  Page 53 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  Penetration vs armour at 2 meters: 3
  Damage at 1 meter: Slug: 4.5, HE: 7.5
  Penetration vs armour at 1 meters: 2
  Damage at point-blank: Slug: 4, HE: 7.5
  Penetration vs armour at point-blank: 1
  Range: Very Short
  Shots: 8
  Mass: 2.18 kg
  Reloads: .36 kg
  Price: 261 cr
  FF&S2 design notes:
  Round:
  Cal:
  19mm
  Rated energy:
  2500 joules [what the heck :)]
  Base area:
  283.52 mm^2
  Propellant volume: 2083.33 mm^3
  Bullet length:
  19mm
  Min case length:
  18.37
  Round length:
  40 mm (figured I'd round up; has nice ring to it)
  Round Mass:
  90.7 grams (yikes)
  Ideal barrel length: 27.7 cm (assumes smoothbore barrel and use of 
  normal explosive, non-rocket, round propulsion)
  Round price:
  3.63 cr/round ordinary (would suggest at least
  doubling to reflect wierdness).
  Designation:
  .75 SSR Recoilless
  I'm going to assume that the round burns 520.75 mm^3 of propellant 
  per meter travelled.  I realize that this is an average figure, so based on the 
  S.W.A.G. principle since I've never studied rocketry I'm going to assume that 
  50% of propellant is burned in the first meter to reflect acceleration from rest.  
  Making another S.W.A.G-based estimate, I'm going to assume that 15% of 
  the first 50% of propellant will be burned in-barrel, for a total in-barrel burn of 
  187.5 joules worth of propellant.
  I have no idea how realistic these assumptions are and would 
  welcome input from anybody more educated than myself on these matters.
  Barrel: 10 cm light smoothbore, TL-9 muzzle brake (+4 cm, modrecoil .75)
  ModBlen:
  -0.64 
  Mass:
  0.2 kg
  Barrel price:
  20 cr
  ©1998-1999 RD Elliot
  Page 54 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  Actual Muzzle Energy:
  1700 (this assumes normal propulsion and 
  will 
  be cheerfully ignored from now on)
  Reciever: SA/FA light (since the round expends the vast majority of its energy 
  outside the gun I'm going to proceed with a light reciever; the amount of 
  blowback energy is only 187.5 joules).  I'm adding only a hollow pistol grip; 
  laser pointers etc probably wouldn't help with this sort of round.
  Min length (assuming low ME):
  5.5 cm
  Actual length: 
  19 cm
  Min mass:
  0.23 kg
  Actual mass:
  0.89 kg
  Reciever Price: 
  237 cr
  Feed (8-round grip mag)
  Mass (empty):
  .363 kg
  Mass (loaded):
  1.088 kg
  Price (empty):
  3.63 cr
  Weapon evaluation:
  Length: 
  33 cm
  Bulk:
  2
  Mass (empty): 
  1.453 kg
  Mass (loaded):
  2.18 kg
  Price (empty):  260.63 cr
  Basic Range (using normal assumptions): 4.64 m (Very Short)
  Damage at 4+ meters: Slug: 4.5 (actually 4.76), HE: 6.5 (actually 6.7)
  Damage at 3 meters: Slug: 5.5 (actually 4.12), HE: 7.5 (actually 6.27), 
  [includes 1.5 from remaining 25% of propellant burning inside target]
  Damage at 2 meters: Slug: 5 (actually 3.36), HE: 7.5 (actually 5.8) [includes 2 
  from remaining 50% of propellant burning inside target]
  Damage at 1 meter: Slug: 4.5 (actually 2.38), HE: 7.5 (actually 5.9) [includes 
  2.5 from remaining 50% of propellant burning inside target]
  Damage at point-blank: Slug: 4 (actually 1.3), HE: 7.5 (actually 4.9) [includes 
  3 from remaining 89.5% of propellant burning inside target]
  Recoil: 0.67 (assuming 187.5 joules are burned in-barrel) single-shot, 1.675 
  FA
  18) Famille Spofulam Armaments TL-12 GBH* Rifle / Grenade 
  Launcher.
  ©1998-1999 RD Elliot
  Page 55 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  Here's a little something I did up a few days back.  Visualize a large 
  plastic bullpup assault rifle with an integral pump-action grenade launcher 
  inspired by The Sound of Music.  Think multiple, evil-looking 
  muzzlebrake/flash hiders.  However, all things considered, it's not quite as 
  over the top as the usual Spofulam designs, so no press release :).
  Name: Famille Spofulam Armaments TL-12 GBH* Rifle/Grenade Launcher.
  T4 stats:
  Combined eval:
  Length: 
  95 cm
  Bulk: 
  6.3
  Price:
  13,561 cr
  Reloads (rifle):
  82.25 (100-round box) cr
  Reloads (gl):
  167.1 (5-round tube) cr
  Reload mass (rifle):
  1.85 kg
  Reload mass (gl): 1.54 kg
  Mass (empty):
  7.83 kg
  Mass (loaded):
  10.6 kg
  Range (rifle): 
  67.3 m (Medium)
  Range (gl):
  102 m (Medium) 
  Damage (rifle):
  5
  Damage (gl):
  4
  Pen (gl):
  7
  Burst radius (gl):
  11 m
  Recoil (rifle):
  0.78/1.95/3.9
  Recoil (gl):
  2.65
  Rifle round:
  7.5 mm X 47.5 mm caseless
  Rifle barrel: 
  49 cm heavy rifled TL-12 Advanced Materials,long flash 
  hider/muzzle brake, bayonet lug, RG adapter
  Reciever: 
  SA/Bo3/FA Heavy, TL-12 Advanced Materials,Bullpup 
  plastic stock, gyro comp, Electronic sights (+20m), 
  laser dot sight
  GL round:
  33.3 mm X 90 mm low-velocity propelled
  GL barrel: 
  50 cm TL-12 AM smoothbore, long muzzle brake
  GL reciever: 
  TL-12 AM pump
  * GBH stands for Grievous Bodily Harm, which is a criminal charge in the UK 
  that corrseponds to aggravated assault in North American terms.  It's one 
  step worse than assault**.  There was this punk band in the early '80's called 
  Charged: GBH.  Had one of their T-shirts.
  ** Ok, it seemed funny at the time :).
  ©1998-1999 RD Elliot
  Page 56 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  19) FSA presents...  Another Heavy ACR
  Beats flaming each other...  In case anyone was wondering, this is 
  modelled on the rifles in Aliens.  It's a pretty nasty piece of work.  The weight 
  is a bit high, but given very fit troops, lower gravity, or troops in BD, nothing to 
  sweat.  In fact I could see something like this being carried by BD units in M0.  
  It's almost as lethal as a laser rifle, and has a much better weight/shots ratio.  
  Even assuming that the laser rifle would be plugged into the BD's onboard 
  power source, this thing draws no power and therefore permits greater 
  range.
  10mm Heavy Assault Rifle/Grenade Launcher (TL-12)
  Evaluation:
  Length:
  94cm
  Bulk:
  6
  Mass (empty):
  7.84 kg
  Mass (loaded):
  11.17 kg
  Price (unloaded):
  14379.45 cr
  Basic range (rifle):
  83 m (Medium)
  Basic range (gl):
  153 m (Long)
  Damage (rifle):
  6 slug, 6.717 HE/HEAP
  Damage (grenade):
  4 explosive/7 pen, 11m blast radius
  Recoil (rifle):
  0.79/1.19/3.95
  Recoil (gl):
  1.26
  Reload price (rifle):
  132.75 cr
  Reload price (gl):
  104.02 cr
  Reload mass (rifle):
  3.215 kg
  Reload mass (gl):
  954.16 grams
  ©1998-1999 RD Elliot
  Page 57 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  Rifle:
  Round: 10 mm X 46.5 mm caseless
  Barrel: 40 cm heavy rifled TL-10 Advanced Materials, long flash hider/muzzle 
  brake, bayonet lug, RG adapter
  Reciever: SA/Bo3/FA Heavy, TL-12 Advanced Materials, TL-9 shock 
  absorbing stock, hollow pistol grip, gyro comp, Electronic sights (+20m), 
  laser dot sight
  Feed: 100-round box, TL-12 Advanced Materials
  Grenade Launcher
  Round: 33.3 mm X 87.6 mm low-velocity propelled
  Barrel: 36cm TL-12 Advanced Materials smoothbore
  Reciever: TL-12 Advanced Materials pump
  Feed: Tube Magazine, 3 rounds, TL-12 Advanced Materials
  ©1998-1999 RD Elliot
  Page 58 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  20) FSA presents.... Two Bullpup-9 variants
  Here are a couple of variants on the Bullpup-9 that I did a while back.  
  The Mk 1 uses the T4-canon 5mm round with a longer barrel to compensate 
  for the lower-powered, cheaper round.  I personally favour the Mk2; shorter, 
  cheaper, lighter...
  Bullpup-9 mk 1
  Length:
  103 cm
  Bulk:
  6.87
  Mass (empty):
  3.321 kg
  Price:
  783 cr
  Range:
  93.24 m (medium)
  AME:
  1770 joules
  Damage:
  4
  Recoil:
  2.755/13.776
  Barrel: 78 cm light rifled
  Reciever: Light auto burst, bullpup, hollow pistol grip
  Mag: 50-round box, Mass (loaded): 420.24 gr, Price (loaded):13.61
  Round: 5 mm X 42 mm C, rated muzzle energy 1200 joules
  Bullpup-9 mk 2
  Length:
  62 cm
  Bulk:
  4
  Mass (empty):
  2.646 kg
  Mass (loaded):
  3.135 kg
  Price:
  496 cr
  Range:
  64.36 m (Medium)
  Damage:
  4
  Recoil:
  2.86/14.31
  Barrel: 41 cm light rifled
  Reciever: Light full auto, bullpup, hollow pistol grip
  Mag: 50-round box, Mass (loaded): 665.5 gr, Price (loaded): 21.26
  Round: 7.57 mm X 29.03 mm C
  ©1998-1999 RD Elliot
  Page 59 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  21) FSA BD-WIMPS
  This was inspired, in no particular order, by the ZF-1 from the Fifth 
  Element, Starship Troopers (the book; I thought that the MI's weapons were 
  much cooler than Trav battledress weapons), and the person who taught 
  Successions in bar school a few weeks ago (my mind got to wandering...).
  News Item, Imperial Defense Insider Weekly, IY 15-243
  Title: Famille Spofulam Armaments Releases new BattleDress-Weapon, 
  Integrated Multi-Purpose System (BD-WIMPS).
  Author: 
  Zhigupaa Diskuutenshcko
  Dateline: 
  Linth, Imperial Weapon Testing Range
  "Famille Spofulam has done it again.  Actually, they haven't.  I don't 
  think anyone has ever done this before.
  Responding to a percieved (at least by the FSA Design Bureau) gap in 
  current armament suites available for BattleDressed troops, Famille 
  Spofulam Armaments has developed what they term the BattleDress-
  Weapon, Integrated Multi-Purpose System (abbreviated to BD-WIMPS, or 
  WIMP).  It permits single-Marine deployment of a high-powered 12mm full-
  auto chemical slugthrower, a 33.3mm HE/SEFOP grenade launcher, a 
  backpack napalm dispenser, a chemical weapon dispening system capable 
  of handling anything from Blur to advanced neurotoxins...  and a 0.1 kiloton 
  rocket-propelled fission warhead.
  The weapon has two major components, which together total 109.5 
  kilograms fully loaded.  These consist of a backpack, which integrates a 
  cassette holding 500 12mm X 70 mm rounds for the rifle (which is more 
  accurately described as a heavy machinegun), and 15-kg tanks for both the 
  Napalm and chemical weapon dispensers.  Aside from carrying ammo, the 
  backpack component also includes a robotic arm designed to grasp and 
  retract the rifle component upon the operator's handing it back over their right 
  shoulder, and to deploy it into the operator's hands when needed.
  The rifle component itself is an extremely large (116 cm overall) and 
  bulky bullpup-configured weapon, with the pump-action grenade launcher 
  slung under the barrel, and the compressors and nozzles for the 
  flamethrower to either side of the grenade launcher.  The PAWS-12 
  electronic sighting system is mounted on a flange extending diagonally 
  outwards and to the left of the weapon, to allow room on the top of the rifle 
  component for the Nuke Bazooka launcher package, a disposable packaged 
  0.1 kiloton rocket-propelled tactical nuke coming in a 77 cm by 20 cm 22.5 
  kilogram cylindrical package.  The disposable launcher package simply 
  dovetails into a mount on top of the rifle component, and accesses data from 
  the PAWS-12.
  ©1998-1999 RD Elliot
  Page 60 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  At a price of Cr 50,000, not including the Nuke Bazooka package which 
  [classified], the BD-WIMPS is approximately double the price of a PCMP-12.  
  However, unlike the PCMP-12, it permits the operator to deploy non-lethal 
  incapacitants as well as more lethal chemical agents, does not present a 
  massive EMS signature when fired, draws no power from the BattleDress 
  suit's onboard power plant, and provides superior armour-penetration 
  capability, not to mention the extreme destructive potential of a nuclear 
  warhead.  Thus, according to FSA, it provides longer-term field operation, 
  greater stealth, and better operational flexibility than a PCMP.
  At FSA's launch of the BD-WIMPS at the Linth Imperial Weapon 
  Testing Range (which was slightly marred by their caterers being denied 
  security clearance at the last moment), the weapon was demonstrated by 
  one Winiipitaa Spofulam, a great-niece of FS head Hengabar Spofulam.  As 
  Mr. Spofulam provided running commentary, the winsome Miss Spofulam 
  demonstrated impressive BattleDress ability for someone of such tender 
  years as she demolished a series of targets over an obstacle course at the 
  IWTR.  
  The weapon performed much as advertised; the rifle component can 
  neutralize targets wearing ABD-12, not to mention unarmoured personnel.  
  The HE grenade rounds provide respectable blast radius, and the SEFOP 
  rounds are devastating against vehicular targets (let alone armoured troops; 
  the sound of girlish laughter as a BattleDressed target had a 30-cm-plus 
  hole blown through its breastplate and out its back was chilling).  The 
  napalm dispenser provides adequate short-range incendiary capability.  As 
  the reviews stands were not sealed against chemical agents, Winnie (as Mr. 
  Spofulam affectionately referred to her) did not have the opportunity to spray 
  nerve gas everywhere with gay abandon.  Fortunately, neither did she have 
  the chance to demonstrate the effects of a live nuclear warhead, although the 
  dummy round she fired did impact the non-LOS target with impressive 
  accuracy.
  Given FSA's cheerful disregard of the lack of any Imperial RFP's in 
  developing the BD-WIMPS, it is uncertain whether Imperial forces will adopt 
  the system.  However, given Famille Spofulam's indiscriminate marketing 
  practices, it is entirely probable that BD-WIMPS will find their way onto a 
  battlefield at some point...
  ©1998-1999 RD Elliot
  Page 61 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  BD-WIMPS (BattleDress Weapon, Integrated Multi-Purpose System)
  Length:
  116 cm
  Bulk:
  7.7
  Unloaded Mass (weapon component): 18 kg unloaded (w/o Nuke)
  Unloaded Mass (backpack):
  12 kg
  Loaded mass (weapon component):
  42.51 kg (w/Nuke)
  Loaded mass (backpack):
  67 kg
  Price:
  50,000 cr
  Reload Prices:
  Rifle:
  1190 cr (500-round cassette)
  130 cr (50-round box)
  GL:
  240 cr (7-grenade tube)
  Nuke Bazooka Round:
  1,001,000 cr (1-rocket package launcher)
  Napalm tank:
  60 cr (10-shot backpack tank)
  Chem tank:
  150 cr (10-shot backpack tank)
  Reload Masses:
  Rifle:
  32 kg (500-round cassette)
  3.96 kg (50-round box)
  GL:
  2.09 kg (7-round tube mag)
  Napalm dispenser:
  14 kg (backpack tank)
  Chem dispenser:
  14 kg (backpack tank)
  Basic Ranges:
  Rifle:
  134.5 m (Medium)
  Grenade:
  206 m (Long, Extremely Long with
  indirect fire)
  Napalm dispenser:
  Contact
  Chem dispenser:
  Contact
  Nuke Bazooka:
  Medium (Subregional max range)
  Damages:
  Rifle (slug):
  9
  Rifle (HE/HEAP):
  9.65
  Grenade (HE):
  7 (4 explosive), burst radius 11.6 m
  Grenade (SEFOP):
  57 (2 explosive), burst radius 8.25
  Napalm dispenser:
  As per Flamethrower-5
  Chem dispenser:
  As per chemical agent used
  Nuke Bazooka:
  200 pen/31 USP
  Crater:
  25 m
  Induced rad: 
  30 m
  Destruction blast radius:
  30/50 m (ground/airburst)
  Primary blast radius:
  100/150 m
  Secondary blast radius:
  200/300 m
  ©1998-1999 RD Elliot
  Page 62 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  Recoils:
  Rifle:
  1.136/1.704/5.68
  GL:
  2.4
  Description:
  Rifle:
  Round:
  12mm X 70 mm Caseless Spofulam WIMPS
  Barrel: 
  65 cm TL-12 advanced materials heavy rifled, 
  TL-9 long flash hider/muzzle brake
  Reciever: 
  TL-12 light AB, TL-12 Electronic sight, 
  bullpup, Hollow pistol grip, TL-10 Gyroscopic
  compensator
  Feed: 
  500 round cassette/50-round box
  Grenade launcher:
  Round: 
  33.3 mm (3.33 cm) low-velocity propelled (HE or 
  SEFOP)
  Barrel: 
  70 cmTL-12 advanced materials smoothbore, long 
  muzzle brake
  Reciever: 
  TL-12 advanced materials pump
  Feed:
  tubular magazine, 7 rounds, TL-12 advanced materials
  Nuke Bazooka Package Launcher:
  Warhead: 
  0.1 kt fission nuke, Target seeker guidance
  Missile: 
  TL-8 9cm X 55cm Solid Fuel, 13.8 km max range, 
  1000kph max speed, 55 seconds duration
  Length: 
  77 cm
  Diameter:
  20 cm
  Volume:
  2390 cm^3
  Mass (total): 22.5 kg
  ©1998-1999 RD Elliot
  Page 63 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  22) FSA 10mm Shorty Assault rifle
  ROUND: 10 mm X 40 mm C
  Barrel: 28 cm heavy rifled, TL-9 long muzzle brake/flash hider
  Reciever: Heavy auto Burst, TL-10 Advanced Materials, hollow pistol grip, 
  bullpup, TL-9 optic sight
  Feed: 50-round box, Mass (empty):424.12, Mass (loaded): 1.602 kg, Price 
  (empty): 4.24 cr Price (loaded): 51.24
  EVAL:
  Length:
  62 cm
  Bulk:
  4
  Mass (empty):
  3.764 kg
  Mass (loaded):
  4.94 kg
  Price (unloaded):
  3454.24
  Basic range:
  54.37 (medium)
  Damage:
  5
  Recoil:
  2.05/Bo3: 3.07/FA: 10.25
  23)
  FSA TL-12 5 mm X 25 mm gauss assault rifle
  Reciever: AutoBurst, plastic shock-absorbing stock, hollow pistol grip, gyro 
  comp, laser sight, Electronic sight, bayonet lug
  Mass: 
  2.56 kg
  Price: 
  3022 cr
  Length:
  48 cm
  ModRecoil:
  0.5 X 0.5
  Feed: 100 rounds
  Battery: 
  3.35 kg
  Mass (empty):
  3.42 kg
  Price:
  34.2 cr
  Mass (loaded):
  3.62 kg
  Evaluation:
  Length:
  64.7 cm
  Bulk:
  4
  Mass:
  6.5 kg
  Price:
  3356.2
  Range:
  88.65 m (Medium)
  Damage:
  5
  Damage (subsonic):
  1
  Recoil:
  0.4/1 b-o-5/2 FA
  Recoil (subsonic): 0.03/0.07 b-o-5/0.15 FA
  24) FSA presents...an autopistol and SMG that run off the same 
  round.  
  ©1998-1999 RD Elliot
  Page 64 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  I kind of like them for no apparent reason.
  TL-12 7.5mm Pistol mk3
  Evaluation:
  Length:
  24.5 cm
  Bulk:
  2
  Mass (empty):
  1.19 kg
  Mass (loaded):
  1.44 kg
  Price (no mag):
  1650 cr
  Actual Muzzle Energy:
  511.75 joules
  Basic Range:
  8 m (Very Short)
  Damage:
  2.15 slug, 3.27 HE/HEAP
  Recoil:
  Single shot: 2.24, B.-of-3: 3.36
  Round 7.5mmX15mm Caseless:
  Cal: 
  7.5 mm
  Rated Energy:
  575 joules
  Base area:
  44.12 mm^2
  Propellant vol:
  479.17 mm^3
  Bullet Length:
  7.5 mm
  Case length:
  6.8 mm
  Round length:
  15 mm
  Mass:
  5 gr
  Ideal barrel length:  10.22 cm
  Price:
  0.20 cr slug, 0.40 HE or tranq, 0.60 HEAP,
  Barrel: TL-12 light rifled, 8 cm, TL-12 advanced materials
  Reciever: SA, Burst-of-3, hollow pistol grip, optic sight, laser pointer, TL-12 
  advanced materials
  Feed: Grip mag, 25 rounds (sticks out a bit), Mass (empty): 0.049 kg, Price 
  (empty): 0.49 cr, Mass (loaded): 0.174 kg
  25) FSA TL-8 Ultralite ACR
  Round: 5.5mmX33mm C-DS
  Barrel: 53 cm light rifled, TL-8 long muzzle brake, bayonet lug
  Reciever: TL-8 Light Auto Burst, bullpup, hollow pistol grip, TL-8 optic sights
  Feed: 100 round box, Empty mass: 204 gr, Empty price: 2 cr, Loaded mass: 
  792 gr, Loaded Price:
  48 cr
  Evaluation:
  Length:
  85 cm
  ©1998-1999 RD Elliot
  Page 65 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  Bulk:
  5.66
  Mass (empty):
  3.204
  Mass (loaded):
  3.792
  Price (empty):
  775 cr
  Basic range:
  65 m (medium)
  Damage:
  3.429
  Recoil:
  1.49/2.25/7.45
  26) FSA TL-12 8 mm Pistol mk 2
  Evaluation:
  Length:
  23.1 cm
  Bulk:
  1
  Mass (empty):
  0.513 kg
  Mass (loaded):
  0.613 kg
  Price (no mag):
  138.75 cr
  Basic Range:
  8.2 m (Very Short)
  Actual ME: 
  285.27 joules
  Damage:
  1 (1.61) slug, 3 (3.033) HE/HEAP
  Recoil:
  Single shot: 4.69, B.-of-3: 7.04
  Feed: Grip mag, 17 rounds
  Round 8 mmX11 mm Caseless:
  Barrel: TL-12 light rifled, 5 cm,
  Reciever: SA, Burst-of-3, hollow pistol grip
  Feed: Grip mag, 17 rounds
  Mass (empty): 
  0.03 kg
  Price (empty): 
  0.30 cr
  Mass (loaded):
  0.1 kg
  ©1998-1999 RD Elliot
  Page 66 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  27) FSA designed Maaliikaani Armed Forces 10mm Flechette 
  Carbine.
  Damage:
  3 (special; treated as 1 die greater against flex armour).
  TL: 
  8.
  Range:
  Medium (50 m).
  Shots:
  50.
  Mass (empty):
  3.43 Kg.
  Mass (loaded):
  5.34 Kg.
  Reloads:
  2.6 Kg.
  Price:
  1,546 Cr.
  A simple and lightweight bullpup flechette carbine, 94 cm long, firing 
  the same round as the Flechette SMG, below.  Is equipped with a telescopic 
  sight.
  28) FSA designed Maaliikaa Constabulary Service Service Sidearm.
  Damage: 
  1.5 (house rule: treated as 1 die higher against flex armour).
  TL: 
  9.
  Range:
  Very Short.
  Shots:
  35.
  Mass (empty):
  1 Kg.
  Reloads:
  0.141 Kg.
  Price:
  1,215 Cr.
  A small (16cm long) TL-9 pistol, constructed entirely out of TL-8 
  advanced materials, that fires 4mm caseless flechettes.  It is capable of 
  single-shot, burst-of-5, or full auto fire.  It has a 35-round magazine capacity.  
  Full-auto recoil is powerful.
  29) FSA Designed Maaliikaa Constabulary SWAT Carbine.
  Damage: 
  2 (house rule: treated as 1 die higher against flex armour).
  TL: 
  9.
  Range:
  Short.
  Shots:
  50.
  Mass (loaded):
  2.988 Kg.
  Reloads:
  0.588 Kg.
  Price:
  425 Cr.
  A longish (90 cm) bullpup carbine carried by Maaliikaani Constables.  
  Firing the same round as the Maaliikaani Constabulary Service Sidearm, it is 
  typically fitted with TL-9 optic sights and a 50-round magazine.
  Other:
  ©1998-1999 RD Elliot
  Page 67 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  Intercepted FSA Internal Memo
  From: Niipita Indifar Spofulam, Head, Starship weapons division
  To:
  Hengabar Spofulam
  Re:
  Project: Concealable Light Low-Lethality Thud Gun
  Date: 002-016
  Dear Uncle Hengie:
  I'm sorry to report that initial feasibility studies demonstrate that 
  Cousin Shidaar's concept for a ship-based anti-Deep Meson Site mass 
  driver is somewhat flawed.  
  To recap, Cousin Shidaar's concept was that of a HEAP gauss round 
  scaled up by several orders of magnitude; a 10m diameter by 50-odd meter 
  mass driver projectile, containing 2 displacement tons of liquid hydrogen as 
  coolant and fusion mass, was to be accelerated via a spinally mounted 
  mass driver to velocities exceeding 25,000 meters/second.  The projectile 
  was to mass approximately 58,900 tons.  The LHyd coolant, serving as 
  refrigerant to lower the round's IR signature, was to run through piping 
  running through the projectile and expand upon heating into a hemispherical 
  cavity located towards the rear of the projectile.
  Upon impact, the kinetic energy released would be on the order of a 
  1.4 megaton nuclear detonation.  As the slug drove through the surface of the 
  planet, disintegrating from the high energies released, compression effects 
  would compact the hydrogen into the top of the dome-shaped detonation 
  chamber, where the heat created by impact would ignite a fusion explosion, 
  focussed by the shape of the detonation chamber and tamped to a small 
  extent by the remaining mass and velocity of the projectile.  The resulting 
  explosion (of approximately 4 megatons at estimated efficiency of <1%), 
  when combined with the  extremely high impact velocity of the superdense 
  projectile, was to be sufficient enough to blast through the planet's crust and 
  destroy the targeted deep meson site.
  Had the weapon worked as projected, this would have resulted in a 
  means of eliminating deep meson sites from beyond their lethal radius, 
  while causing minimal (relatively speaking) collateral damage to the planet; 
  the destruction caused would have been limited relative to the depth of the 
  impact compared to the use of high-yield fusion devices of comparable yield; 
  total devastation, and climatological and other environmental damage would 
  have been relatively limited.
  However, after running the numbers through some preliminary 
  models, it is estimated that due to the extremely high energy levels involved, 
  the penetrative HEAP-analogue effect that Cousin Shidaar envisioned would 
  ©1998-1999 RD Elliot
  Page 68 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
  not occur; even superdense has its limits.  The slug would simply vapourize 
  before digging too deep, causing precisely the sort of widespread massive 
  destruction that the weapon concept was to avoid.  When following standard 
  crater-producing models on a typical Sylean-norm planet, it is estimated that 
  assuming fusion detonation took place as projected (which is far from 
  certain), the crater produced would be somewhat over 850 meters in 
  diameter and somewhat less deep.  The destructive radius of the blast 
  would of course be much larger, on a par with a 4.3 megaton yield 
  thermonuclear device.  Thus, the destructive effect of the projectile would be 
  insufficient to accomplish its goal of deep meson site neutralization.
  Of course, while the ability to cause this sort of damage to a target is 
  eminently desirable, there are far less expensive means of causing it than 
  Cousin Shidaar's outsize mass driver.  Scaling up the projectile size and 
  velocity would increase costs (both of weapon system and platform) 
  proportionately, not to mention crater size and collateral damage.  Thus, I 
  cannot recommend that we proceed with the development of this weapon 
  system until materials technology progresses to the point where a projectile 
  as described above would not vapourize upon impact.  This development is 
  unlikely in the short to medium term.
  To conclude, while his concept is fundamentally flawed, Cousin 
  Shidaar has nevertheless demonstrated exceptional talent for a 7-year-old, 
  and I would suggest that we shunt him into the extremely enriched 
  educational program at the creche.
  Your affectionate niece,
  Niipie.
  The End?
  ©1998-1999 RD Elliot
  Page 69 of 69
  Traveller is a registered trademark of FarFuture Enterprises. All rights reserved. 
  Portions of this material may be copyright FarFuture Enterprises 1977 to 1999. 
  
SOURCE: textdata/thevault/Traveller/00 - Other Materials/Fan Materials/Traveller - Spofulam Catalog.pdf