TEXT: Your Principles are the rules you must follow.
  Do not break them.
  • Be Heroic.
  YouWre here to save the day. You have a duty to save
  this worldq and you cannot go back on that. Act like the
  heroes you are.
  • Create solutions, not problems.
  YouWre the good guys. ThereWs plenty of bad going
  around already M do not make the world worse.
  • Address the characters, not the players.
  DonWt call them RJesseR or RSamqR call them RAuroraR
  and RRumblebelly.R
  • Embrace the fantastic.
  DonWt let the world be boring. Do fun thingsq make
  the world weirdq commit to acting and being fantastic.
  • Make a move that follows.
  You can only make a move you meet the trigger forq
  and the results of your move will tell us how the story
  plays out. You cannot make a move if you donWt fulfill
  the trigger.
  • Remind us of your moves.
  Everyone shares the same basic movesq but everyone
  has their own moves to call upon when they need them.
  Be clear which move you are using when you trigger itq
  and let us know exactly what happens as a result.
  • Always ask questions. Always answer questions.
  If you donWt knowq ask. If someone asks youq answer.
  • Begin and end with the fiction.
  Start a move with what triggered itq end the move
  with what it accomplishedq and then move to the next
  move from there.
  • Don:t steal the spotlight...
  When another player is taking actionq let them do so.
  DonWt interruptq donWt take overq donWt get in their way.
  If they donWt know what to doq you can give them some
  suggestionsq but your hero shouldnWt jump in and take
  their moment from them. ItWs their turnq not yours.
  • ...But shine on when you have it.
  When you have the spotlightq use it. Do something
  cool. Do something fun. Do something wild. It doesnWt
  matterq so long as you do something.
  the flow of play
  fellowship
  is playbook contains the basic rules for playing as the fellowship.
  You should have one copy of this playbook on hand
  for every two or three people playing the game.
  BASIC RULES
  fellowship principles
  The flow of play for each scene goes like this:
  1 Set the Scene, Set the Stakes: The Overlord will set
  the sceneq telling everyone what is here and what is
  going on. The heroes will decide what they want to do
  next. Once you know whatWs here and what youWre doingq
  the scene is setq and itWs time to set the stakes.
  There will almost always be something in the
  fellowshipWs wayq a problem they must overcome. WhatWs
  on the line here? What could go wrong? You donWt need
  to discuss this step by stepq but each player should have
  the stakes in mind as they proceed with the scene.
  2
  Swing the Spotlight: Once the stakes are setq it is
  time to take actionq and the Spotlight swings around the
  table. The Spotlight is the turn order of Fellowship, but
  this turn order is not rigid or fixed. The Spotlight is
  flexibleq and it goes where it needs to goq as follows:
  When someone is in Danger, they get the Spotlight
  to tell us how they deal with that.
  When someone hasn:t done something in a while,
  they get the Spotlight to tell us what they were up to.
  When someone has an idea, leaps into action,
  speaks for the group, or does something noteworthy,
  they get the Spotlight to do their thing.
  When someone:s own actions put them directly
  into danger, they lose the Spotlightq leaving their
  moment on a cliffhanger.
  When a player has the Spotlight, they will describe
  what they are doingq and the Overlord will describe how
  the world reacts to their actionsq and may require them
  to make a Move. The Spotlight is a dialogueq going back
  and forth until something has happened.
  When their moment has been long enough, or
  when the danger shifts elsewhere, or when another
  player has something to do, or when it would be a
  good cliffhanger, swing the Spotlight.
  DonWt let anyone keep the Spotlight for too long.
  Share the Spotlight oftenq and share the Spotlight with
  everyone. Most of the game will be played while the
  Spotlight is swingingq so manage the Spotlight well.
  3
  Quick Recap: Once a scene is doneq tell us what
  happenedq brieflyq and check in on everyone. It can be
  hard to track everything while the Spotlight is swinging.
  Take a quick recap to catch up on what happened during
  the scene before moving on to the next one.
  Fellowship is a game about the journey. Several heroes will
  travel the world togetherq seeing a variety of interesting places
  on their journey to stop a great evil from destroying the land.
  There will be many threats and trials on their path.
  Each trial they face is a single sceneq and every scene has a
  flow to it. Fellowship is all about playing out each of those little
  scenesq stringing them together to create your adventure.
  Those scenes are strung together into storiesq collections of
  scenes that share a central goal. Different kinds of stories have
  different means of setting scenes and progression.
  
  Scenes are combined together to tell overarching Stories"
  The I kinds of Stories you will tell in Fellowship areH
  quick start fellowship
  First time playingFellowship? Follow these stepsH
  D: Pick Your Playbook
  You canCt pick a playbook someone else hasR and one player
  must be the Overlord"
  w: Choose your Name9 Look9 and Agenda
  -: Assign your Stats
  E: Choose your Moves
  O: Choose your Gear
  These steps are all on your playbook" Look it over and
  choose from the options your playbook gives you"
  T: Introduce your Hero
  Tell us about your heroR tell us why you are your peopleCs
  championR and then tell us three facts about your people"
  Each player must do this"
  F: Group Questions
  Everyone answer these togetherH
  Whose people did the Overlord hit first and hardest?
  Whose people has the Overlord mostly ignored?
  What impossible thing has the Overlord already done?
  U: Bonds
  Each player writes their name in one of the OverlordCs
  BondsR then each player fills in however many Bonds their
  playbook says they start with with the names of anyone
  they know ) each otherR CompanionsR even the Overlord"
  V: Rumors
  Each player answers this prompt individuallyH
  Choose another playerR and tell us a rumor or superstition
  your people hold about their people" They cannot tell you
  whether or not it is true"
  Df: Start playingv
  tags
  Tags are short)hand rulesR usually on equipment"
  telling stories
  a little downtime
  Downtime is what it sounds like" When the fellowship
  spends some time in civilization qusually when they RecoverDR
  they tell everyone how they pass their time"
  Each player sets a single scene describing their downtime"
  The Overlord will follow up with a single question about itR
  such as Ewho was there with you?E or Ewhat made that harder
  than you expected?E or Esomeone in town didnCt like that very
  muchR who was it?E Answer it"
  Once everyone in the fellowship has set one sceneR the
  Overlord sets a scene" They may either advance their plans or
  threaten the players while they thought they were safe"
  ThenR everyone decides whether to continue their downtime
  and set another sceneR or end it" Downtime ends when at least
  half the fellowship is ready to move on"
  a long journey
  A Journey is the story of point A to point B" During a
  JourneyR each player tells us one event that happened along
  the wayR starting with whoever you like" The Overlord may
  frame the event by asking the player a question firstR like
  Ewhat did you find off the beaten path?E or Ewhat was really
  dangerous about this leg of the journey?E or Ewho did you
  meet on the read?E
  After someone describes the eventR they choose another
  player at the tableR and they tell us how they handled the
  event" Give each event as much or as little detail as it needs"
  The Overlord also sets a scene during this journeyR telling
  the fellowship how their minions made the journey harder"
  After every event has been resolved9 you make it to your
  destination"
  a proper challenge
  Challenges are the story of earning something worthwhile"
  When the fellowship sets a short term goalR the story to
  achieve it is the Challenge" Everyone works together in every
  sceneR and new scenes are set until the Challenge is overcome
  or the goal is unattainable"
  A Challenge usually comes from trying to earn Fellowship"
  When you come to a communityR they will have some troubleR
  usually caused by the OverlordR that they need help withR and
  your Challenge is resolving their troubles"
  The first scene of a challenge is always spent making a plan"
  The fellowship decides what they need to do to get their goalR
  and the next scene will be either the first step of the plan in
  actionR or gathering what you need to set the plan in motion"
  Each scene after that will flow from there"
  the showdown
  It doesnCt matter what you were doingH the OverlordR one of
  their GeneralsR or a Source of Power has appearedR and now
  you need to deal with it"
  The Showdown always begins with the new threat asserting
  itself" They make a show of powerR causing chaos or fear or
  fire or explosions" Whatever they doR it is dangerous"
  Once the show of force is overR the fellowship is placed in
  danger and must take action immediately" The Showdown is
  less of a string of scenesR and more an extendedR dangerousR
  high stakes sceneR that will not end until either the threat or
  the fellowship are defeated or forced to retreat"
  range tags
  Range tags tell you where you need to be to use a weapon
  or attack successfully"
  Melee: You need to be up close to hit them"
  Ranged: You can hit them if you can see them" Ranged
  weapons usually need Ammo or require Reloading"
  Area: Area attacks hit everyone in a group"
  Dangerous: Dangerous attacks are like Area attacksR but
  they always cause collateral damage"
  item tags
  Item tags can go on anythingR and describe the properties
  that a thing has"
  Clumsy: Clumsy items have )J to be usedR and Clumsy
  armor gives )J to Get Away"
  DwarfRMade: This item is nearly indestructible"
  ElfRMade: This item does not ageR and its touch burns
  non)elves"
  Necrotic: Necrotic attacks inflict wounds that do not heal
  naturally" Necrotic damage is marked twiceR and the first
  mark cannot be removed by Filling Your Belly"
  OrcRMade: Orc)Made items are Clumsy in any hands but
  an OrcCs"
  Piercing: The attacker always chooses which stat to
  damageR and the damage cannot be redirected to armor or
  other stats"
  Reload: This weapon can only be used once per scene"
  Slow: This takes time and safety to use properly"
  Thrown: If you use this weapon as a Ranged weaponR you
  lose it until you can go and get it back"
  limited tags
  Some items have a set number of Uses" These tags cost a
  Use to gain their benefits"
  Ammo: Spend J Use to make a move with this weapon" It
  does not cost Ammo unless the move tells you it does"
  Armor: Spend J Use to prevent J Damage you would take"
  Drunk: When you Use thisR you are in Despair for the rest
  of the sceneR but only in the stats listed in the tag"
  Food: You can spend it to Fill Your Belly"
  Healing: Spend J Use to heal a damaged stat"
  Precious: Spend J Use to Forge a Bond with someoneR or
  to not have to do a favor for someone"
  Useful: Spend J Use to produce something helpful"
  Vigor: When you Use thisR you have Hope for the rest of
  the sceneR but only in the stats listed in the tag"
  
  basic moves
  fellowship
  is playbook contains the basic rules for playing as the fellowship.
  You should have one copy of this playbook on hand
  for every two or three people playing the game.
  BASIC MOVES
  Fellowship is a game about the challenge: A lot will get
  on your way during your journey1 and you will need to
  stand up and face those challenges if you want to succeed:
  When the result of your actions is unclear1 your Moves will
  resolve them:
  Each move has a Trigger: If you do not meet the
  trigger1 the move doesn7t happen: The trigger is the part in
  bold that begins with kWhen you:::k at the start of each
  move: To perform a move1 you must fulfill the trigger:
  Most moves have a Check: The Check is what you must
  do to perform the move1 usually rolling dice and adding a
  number: If the check says something like kroll zBloodk1
  then you roll two six sided dice and add your Blood stat to
  the roll:
  Every move has a Result: The result is what happens if
  you meet both the trigger and the check: On moves with a
  roll1 the result will change depending on the numbers you
  rolled1 with higher numbers being better: 7z means k7 or
  higher1k 9Y means k9 or less1k and a range like k7Y9k means
  k71 81 or 9k:
  Once you have hit the trigger1 paid for the check1 and
  figured out the result1 the move is over1 and you figure out
  what your move did and what happens next from there:
  finish them
  When you attempt to defeat an enemy you hold an
  advantage over, tell us how and roll zAny: If you do
  not have an advantage over them, you cannot attempt
  to Finish Them: An advantage is something you need to
  get the upper hand1 such as teamwork or the element of
  surprise:
  Which stat you use to Finish Them depends on how
  you intend to defeat them1 or what your advantage is: If
  multiple stats are appropriate1 use the one you like best:
  If you Finish Them by...
  :::overpowering them1 ambushing them1 or using the
  innate talents of your people1 roll zBlood.
  :::relying on your luck1 tenacity1 or virtue to outlast or
  impress them1 roll zCourage.
  :::demonstrating superior skill1 by waiting for just the
  right moment1 or with panache and style1 roll zGrace.
  :::acting on a plan1 using the terrain to your advantage1
  puzzling it out1 or relying on your senses1 roll zSense.
  :::working things out1 acting calmly or reasonably1 or
  helping them with their problems1 roll zWisdom.
  :::relying on a companion7s help or skill to do the job for
  you1 damage one of their relevant stats and then roll
  zBonds with them.
  On a 10z, you destroy them Y tell us what that means:
  On a 7-9, you deal damage to a stat that makes sense
  and lose your advantage over them: If an ally was
  Keeping Them Busy, they aren7t anymore:
  On a 6-, you lose the advantage1 and face retaliation:
  If you Finish Them using a weapon with Ammo, use •
  Ammo: If you have no Ammo, you cannot Finish Them
  with that weapon:
  any stat
  What is an Advantage?
  An Advantage is any means of fictional superiority you hold
  over someone else: When you do something that sounds like
  an advantage, then you have an advantage: If they are better
  than you, you do not have an advantage1 and you will need to
  turn the tables if you want to Finish Them.
  overcome
  When you attempt to avoid, redirect, or prevent the
  harm something will cause, roll zBlood: You can Overcome
  any obstacle1 threat1 Cut1 or Move made against you or an ally1
  if you are in position to act and have the means to stop it:
  On a 10z, you stop the obstacle1 threat1 Cut1 or Move from
  causing harm: On a 7-9, choose one: You can pay a price to
  take the •Gz result1 or you can create a temporary solution: A
  temporary solution will delay the threat1 but when time is up1
  it7ll be back in force Y the Overlord will tell you when:
  Overcoming with a weapon does not cost Ammo:
  get away
  When you need to get somewhere out of reach or out
  of sight, tell us where you7re going and roll zGrace: On a
  10z, choose two: On a 7-9, choose one:
  • You get there quickly1 avoiding any harm along the way:
  • You get there quietly1 drawing no attention:
  • You grab someone nearby and bring them along with you:
  If you are wearing armor with the Clumsy tag, you take
  Y• to Get Away:
  blood
  grace
  keep them busy
  When you act as a distraction or buy some time, tell us
  how and roll zCourage: On a 10z, you buy as much time as
  you need1 and their attention is all on you: On a 7-9, you can
  only stall them for a short time1 and they will retaliate
  against you when time is up: While you Keep Them Busy, you
  create an Advantage for someone else:
  If you Keep Them Busy using a weapon with Ammo, use
  • Ammo: If you have no Ammo, you cannot Keep Them Busy
  with that weapon:
  courage
  talk sense
  When you speak with conviction and ask someone for
  help, tell us what you want from them and why they should help
  you: If they9re willing to listen, roll:
  When you detail your plan and their place in it, roll zSense:
  When you appeal to their emotions or their desires, roll
  zWisdom:
  When you impress, dazzle, or trick them, roll zGrace:
  On a 7z, they do as you ask1 to the best of their ability: On a
  9-, you owe them a favor: The more you ask of them1 the more
  they7ll ask of you1 and they can cash in at any time Y even right
  now1 before they do as you ask:
  On a 6-, they choose one:
  • The favor you must do is expensive1 difficult1 or demeaning:
  • They cannot do what you ask of them1 and will tell you why:
  grace / sense / wisdom
  
  basic moves
  look closely
  When you closely examine a situation or a location, roll
  DSenseG On a 10:, ask three questions from the listG On a
  7-9, ask twoG On a 6-, ask only oneG Anyone can answerU but
  the Overlord has the final sayG The answers you receive may
  give you an Advantage to Finish Them withG
  • What is going on here? What do my senses tell me?
  • Is something hidden or out of place? If soU what looks
  suspicious?
  • Tell me about _____ G How could it hurt me? How could it
  help me?
  • Tell me about _____ G What are they doing? What will
  they do next?
  • What will happen if I _____ ?
  speak softly
  When you have a quiet chat with someone, you may roll
  DWisdomG On a 10:, ask them three questions from the listG
  On a 7-9, ask twoG On a 6-, ask only oneG The answers you
  receive may give you an Advantage to Finish Them withG
  • What can they tell us about ________ ?
  • What were they doingU and what are they going to do next?
  • What should I be wary of when dealing with them?
  • What do they wantU and how could we help them get it?
  • What would they have us do next?
  forge a bond
  When you bond with someone over something you did
  or shared together, record a new Bond with them on your
  sheetU describing the connection you two now holdG A Bond is
  a single sentence describing how you feel about them or what
  you two have done togetherG If you already had a Bond with
  them, you can add another BondU or rewrite an existing oneG
  You can never have more than three Bonds with someoneG
  If
  you Forge a Bond with someone outside the
  fellowship, they will join your cause as a CompanionU so long
  as the Bond holdsG
  the bonds that bind us
  When two or more players who have Bonds with each
  other work together side by side, they roll with HopeG
  When one of them must pay a price, another may choose
  to pay that price insteadG
  the bonds that break us
  When your actions harm an ally, immediately erase one
  of your Bonds with themG When you have no Bonds with a
  member of the fellowship, you cannot work alongside them
  without getting in each othersY wayU and you both roll with
  Despair when working togetherG
  sense
  wisdom
  pay the price
  When a move tells you to pay a price, tell us what it
  costs youG A price can be taking damageU losing or using
  equipmentU suffering a setbackU or losing an advantageG
  Whatever the cost, you must pay that price immediately
  beforeU duringU or after the move you paid forG
  fill your belly
  When you are between scenes, you may Use Food to heal
  one damageG When you share a meal with friends, one
  person may heal an extra point of damageG
  bound in service
  When you call upon a Companion for help, you may
  damage one of their stats to create an advantage related to
  that statG If all of a CompanionHs stats are damaged and
  theyHd take further damage, lose a Bond with themG
  When no one has any Bonds with a Companion, they
  leave the fellowshipG
  hope and despair
  When you have Hope and make a move, roll three dice
  and keep the best twoG
  When you are in Despair and make a move, roll three
  dice and keep the worst twoG
  When you have both, they cancel outG
  When someone outside the fellowship is in Despair,
  they cannot do anything meaningfulG When you use a stat
  that has been Damaged, you roll with DespairG
  command lore
  When someone asks something about your character
  or your people, tell themG When you ask about another
  character or their people, they will tell you the answerG
  When you ask about the Overlord, they alone may choose
  not to answerG
  recover
  When the fellowship rests in a place of safety for over
  a week, heal all of your stats and restock all of your GearG
  The Overlord then advances their plans and heals one damageG
  end of session
  When you reach the end of a session, the fellowship
  answers these three questions:
  • Did we save or protect a community in need?
  • Did we strike a blow against the Overlord and their minions?
  • Did we learn more about the world and its peoples?
  For each ByesB answer, the group chooses oneG You may
  choose an option more than onceG
  • Each fellowship player refreshes one piece of their Gear to
  its full valueG
  • Each fellowship player chooses one stat to healG It doesnYt
  have to be theirsG
  • The fellowship and the Overlord each choose one player to
  Level UpG You cannot be chosen to Level Up if you are the
  highest level player or you have already been chosen to level up
  this sessionG
  taken out
  When all of your stats are damaged and you take
  further damage, you are Taken OutU and no longer able to
  help out for the rest of the sceneG Tell us how you got Taken
  OutG What happened to you? What is going to happen to you
  next? Can the fellowship save you from your fate? If soU how?
  CONTINUED
  damage
  When you take damage, choose a stat and mark itG
  Sometimes you will not get a choiceU and a stat will be
  damaged for youG While a stat is damaged, you are in
  Despair whenever you roll that statG When an enemyHs stat
  or a CompanionHs stat is damaged, they cannot use itG
  You cannot mark a stat that has already been markedG
  When you heal, remove a mark from one of your statsG
  When you take damage while all of your stats are already
  marked, you get Taken OutG
  bond moves
  heart of fire
  When you hold a Bond with the Overlord, they do not
  become your CompanionU but you still hold sway over themG
  You may erase that Bond with them at any time to buy
  yourself reprieveG Choose one: They will show you mercyU
  tell you something valuableU or ignore you for the time beingG
  heart of iron
  When you would make a move against the Overlord,
  you may automatically fail the roll to erase one of their
  Bonds with youG If you do, they steal the Spotlight and Twist
  the Knife against youU but they will not be able to react to
  anything the rest of the fellowship does while they hurt youG
  
  the dwarf
  look
  stats
  Given Names: Austriz Aurvangz Bomburz Dainz Dvalinz Eldaz
  Hannarz Lofarz Narz Onarz Reginaz Thoerinz Throrz Vestriz Vigg
  Clan Names: Alebringerz Blackrockz Boathaterz Broadbeamz
  Darkminerz Drakeslayerz Firewheelz Grimtriggerz Petty'kinz
  Ploughswainz Skyforgerz Stonefootz Undermountainz Vulcan
  • Weary Eyesz Hard Eyesz or Beady Eyes
  • Braided Beardz Flowing Locksz or Immaculate Sideburns
  • Calloused Skinz Bronzed Skinz or Stony Skin
  • LaborerUs Leathersz NobleUs Silksz or SoldierUs Armor
  Your Iron stat is C1Y
  Assign C1z C.z C.z C2z '. to the othersY
  When a stat is damaged, mark the small boxY
  You are in Despair when you roll a damaged statY
  playing as the dwarf
  The Dwarf is built to lastY Their people are the most
  solidly grounded people this world has to offerY The Dwarf
  offers you the ability to defend your allies wellz clear a path
  through anything in your wayz and keep on chugging in
  spite of the dangersY
  Play as The Dwarf if you want to be built to take on
  anythingz if you want to outlast the worldz if you want to
  be the toughest person at the tablez or if your thirst for
  treasure outweighs your common senseY
  BASIC PLAYBOOK
  Blood
  Courage
  Grace
  Sense
  Wisdom
  agenda
  Iron
  You have these three Agendas:
  • Be Bravez Take Risks
  • Tell Us Of Your People
  • Improve The World Around You
  When you know not what to do,
  consult your Agendas.
  Circle one from each list,
  or make up your own:
  name:
  Insatiable Greed
  Take for yourself that which was meant for othersY
  The Dwarven Craft
  Createz restorez and protect things of lasting valueY
  The Honored Word
  Keep your word in all thingsz
  and punish the liars and oath'breakersY
  And circle a fourth Agenda that only you follow:
  what is a dwarf?
  Choose the option that best represents your people:
  deepdelve
  Your people dig deeper than any othersz and the secrets of
  the earth are yoursY You can see in total darkness without a
  problemz and your armor is born of the secrets that can only
  be found deep undergroundY Add The Secrets •0 UsesW to
  your GearY You can Use them at any time to immediately ask
  one question from the Look Closely or Speak Softly listsY
  firebeard
  Your people lead a war'like lifez with a long history of
  bloodshed and tragedyY Your armor has seen many battlesz
  and it has seen you through all of themY When you attempt
  to defeat an enemy in glorious combat, you may damage
  one of your stats to try to Finish Them without holding an
  advantageY
  ironblast
  Your people are madcap inventors and chemistsz known
  throughout the world for their wondrousz and dangerousz
  creationsY Your armor is of unusual designz with many bits
  and pieces that serve no obvious purposeY Add Various
  Explosive Devices •1 Usesz DangerousW to your GearY You
  can Use your explosives to create an explosion wherever you
  need itz as long as you could have conceivably planted them
  ahead of timeY
  stoneborn
  Your kin have more in common with the earth and stone
  than they do with flesh and bloodY Your armor is your bare
  skinz solid as stoneY When you stand on solid ground,
  you cannot be knocked off your feet or moved unless you
  want to bez and you can stop anything trying to get past
  you by Keeping Them Busy with CIronY
  Choose one or two from each, or make up your own:
  
  dwarven advancement
  When you Level UpI increase your level by 1I
  then choose an option from the list and mark
  it. You may only choose each option once. level
  dwarven custom
  Choose two of these moves
  to further define what it means to be a Dwarf.
  all that glitters
  When you have a bad feeling about this and say as
  muchI you may ask the Overlord -Is there a trap or ambush here?
  If soB where would it come from?- They will answer honestly(
  dig deep
  Your people are famous for their ability to dig quickly
  and safely( You can Clear the Path right through earth and
  stoneB digging out a tunnel anyone can use( It will take some
  timeB but not as long as anyone else would expect it to(
  earth friend
  You can speak to the mountains and hear the words of the
  stones( When you Speak Softly with the earthI you may use one
  of your questions to ask it to move for you( For youB the earth can
  create pits or one1room cavesB collapse or clear stone passagewaysB
  or leave behind a message that only dwarves will notice(
  good for what ales you
  When you use an item with the Drunk tagI act as
  though it had the Healing tag instead(
  greed is good
  When you desire a treasure or valuable item you have
  seen or heard ofI you may declare it to be the object of your
  greed( When you act directly to secure the object of your
  greed for yourselfI you are filled with Hope( You cannot
  choose a new object of your greed until you have acquired your
  current oneB or it becomes unattainable(
  half-dwarf
  You are not fully dwarven( Take a Core Move from any
  basic playbook( You may also take an Agenda from the chosen
  playbook( This move cannot be shared.
  let me see that
  When you take a few moments to handle or examine
  an interesting itemI vehicleI or architectureI ask the Overlord
  two of the following questions( They must answer truthfully(
  • Who made this and why should I care about them?
  • What was this made to doB and how do I use it or break it?
  • WhatAs wrong with thisB and how might I fix it?
  warrior's pride (blood)
  When you let out a roar of challengeI tell us who you
  are challenging and roll +Blood( On a 7MI they acceptB
  approaching you for battle and dropping whatever they were
  doing( On a 10MI they donAt bring any backup with them(
  O Increase your Blood or Wisdom by D •to a maximum of +SW(
  O Increase one of your stats by D •to a maximum of +SW(
  O Take another Dwarven Custom(
  O Take another Dwarven CustomB or ask another player to
  share a Move with you(
  O Take another Dwarven CustomB or two more Dwarven Gear
  options( You cannot choose a Gear option you already have(
  O Share one of your Gear options with another player(
  O You have Changed. You must be level R or higher to take
  this Advancement( When you ChangeI choose a Destiny you
  meet the requirements for and take its first Move(
  shared customs
  Record the moves youAve learned from your allies here:
  You begin the game at level 1.
  dwarven core
  All Dwarves have these moves.
  When you charge through something standing in
  between you and where youAre goingI roll +Iron( On a 7MI
  you charge through and leave a path for your allies to follow(
  On a 7-9I your reckless charge causes problems( You have to
  go aloneB or you leave yourself open to dangerB or you
  damage something importantB your choice(
  clear the path (iron)
  The dwarves are built tough( You have a sixth statB IronB
  and you have an additional +D to assign among your other
  stats( Iron represents your dwarven toughness 1 your armorB
  your
  survivabilityB
  your
  iron
  gutB
  and
  your
  extreme
  stubbornness(
  When you Finish Them by outlasting themI out-
  drinking themI or by slugging it out blow by blow until
  one of you fallsI roll +Iron(
  When you share this Move with anotherI their Iron stat
  is +D(
  When someone who does not have an Iron stat uses a
  Move that rolls MIronI they roll at +)(
  people of stone
  When you Fill Your BellyI you also heal your Iron stat(
  unbreakable
  
  dwarven gear
  You start with dwarven hardtack Cfood: N usesS
  and a solid means of protection: describe it CB Use: ArmorST
  Choose your weapon; all are Melee and Dwarf-Made. Name it.
  O A fine axe: gilded and engraved
  O A heavy warhammer: stamped with the seal of a master smith
  O A simple mace: plain but functional
  O Your fists: harder than any stone
  What do the dwarves have that no one else does? Choose one:
  O GunpowderG You have a rifle CRanged: Reload: DwarfVMadeS
  O
  Access to a rare or strange material of your choosingT You
  wear heavy armor of the stuff CH uses: Armor: ClumsyS
  O Strong alcoholT You carry a small keg of dwarven stout
  Cz Uses: Food (only for Dwarves): Drunk: Wisdom + Sense,
  Vigor: Blood + CourageS
  The Dwarves are famous for their trade, whatever it may be.
  Choose one:
  O Tunneler3s gear Cz Uses: Useful: DwarfVMadeS
  O Craftsman3s tools Cz Uses: Useful: DwarfVMadeS
  O A bag of gems or gold Cz Uses: PreciousS
  What dwarven companions did you bring with you?
  Choose two:
  O A dwarven defender or berserkerT You have B Bond with themT
  O A dwarven gunner or blacksmithT You have B Bond with themT
  O A dwarven tunneler or The GuzzlerT You have B Bond with itT
  O Dwarven stout Cz Uses: Food (only for Dwarves):
  Drunk: Wisdom + Sense: Vigor: Blood + CourageS
  What is the one possession you hold most dear? Choose one:
  O The first thing you ever crafted: badly worn but still in one
  piece CB UseST When you hold it in your hands and admire it
  R1 Use), you are filled with Hope for your next rollT
  O A family heirloom: none like it in the world CB UseST When you
  ask your ancestors for guidance on a topic R1 Use), you may
  Command Lore about that topic of the rest of the scene as if it
  were part of your cultureT
  O A symbol of peace: trust: or power between the dwarves and
  another civilization of the fellowshipT Choose another player: you
  have an Unbreakable Bond with them: write it nowT Nothing can
  undo this bond you share with themT
  bonds
  You start with L bonds with the other members of the
  FellowshipT Use these: or make your own:
  I owe _______ a life debtT
  _____________ knows of my secret shameT
  I would rather die at _____________ 3s side
  than anywhere else in the worldT
  _____________ 3s forefathers and mine knew one anotherT
  _____________ has been trusted with a great dwarven secretT
  _____________ is my drinking buddyT
  _____________ is a friend to all dwarvesT
  _____________ is my rival: and I theirsT
  I grudgingly respect _____________ 3s styleT
  Nobody can fight by my side like _____________ canG
  Record your other bonds here:
  the dwarf
  BASIC PLAYBOOK
  I have seen the bones of this world. The winds, howling against
  the mountains. Like the mountains, the Dwarves will never fall.
  We have endured. We will endure. But we know nothin' lasts
  forever. This threat you called us all here for, we feel it. We know
  it's comin'. Tha's why I came, why I was chosen to represent my
  people.
  Like a crop farmer takes winter, like an anvil takes blows, like
  a mountain takes an avalanche, so too shall I take this comin'
  darkness. The Dwarves will never fall, never yield, and never
  surrender.
  I am the Dwarf. I can take it. Just you try me.
  
  dwarven companions
  Dwarven companions are those allies who are particularly
  likely to join arms with you. Many of them are available as
  Gear options - a Companion in your Gear will always return
  to you, heal, or be replaced by another when you Recover.
  dwarven defender
  Trained in the art of the tower shield, this dwarf will defend you
  through thick and thin.
  loyal
  shield-bearer
  name:
  loyal
  shield-bearer
  name:
  dwarven gunner
  Dwarven riflemen are famous throughout the world for their
  excessive usage of black powder.
  powder keg
  sturdy rifle
  name:
  powder keg
  sturdy rifle
  name:
  blacksmith
  Strong in arm and strong in trade, this trained professional will
  keep your weaponry in fine condition.
  spare weapons
  strong arm
  name:
  spare weapons
  strong arm
  name:
  dwarven berserker
  The strongers and most aggressive of all dwarves.
  blind rage
  reckless valor
  name:
  blind rage
  reckless valor
  name:
  dwarven tunneler
  A massive drill mounted on wheels, with a riding compartment
  somewhere between those two more important features.
  drill tank
  armored compartment
  name:
  the guzzler
  A prototype automobile, there's nothing like it in all the world. It
  runs on alcohol, pops, and bangs.
  20 horsepower
  loud and fast
  name:
  powersuit
  A mechanical suit of armor, more vehicle than suit.
  powered movement
  rocket fist
  name:
  heavy armor
  dwarf notes
  Use this space to take notes.
  Write about the Dwarves, write about the people you've met,
  the places you've been, and the things you've found.
  If you think it's important to you or to the Dwarves,
  write it down.
  When you gain Fellowship with a community,
  the Overlord chooses three Fellowship moves from the book.
  Choose one of those moves and take it, writing it down here.
  earned fellowship
  
  the elf
  look
  Given Names: EltharionW FëanorW FingolfinW AvarialW HaldirW
  LóríenW NoldàW ManwëW MalentiW PirinenW AndarielW LúthienW
  EärwenW TanisW CelebrianW ElenwëW MithrandirW Arendhel
  Titles: GreenleafW EreinionW Lady of LightW Star of
  RadianceW Last of the Grey ElvesW HalfDElvenW OrcristW
  EvenstarW BattleDFriendW StrongbowW KinDTraitorW Blightwood
  • Wise EyesW Piercing EyesW or Sad Eyes
  • Braided HairW Long HairW or Dark Hood
  • Pristine RobesW Woodsman-s GarbW or Fancy Cloak
  • Androgynous BodyW Tiny BodyW or Willowy Body
  playing as the elf
  The Elf is graceful eternityk The elves are longDlivedW
  unnaturalW unusualW andW if you ask themW perfectk The Elf
  offers you the ability to dance around your enemiesW show
  up your allies constantlyW and generally be the best around
  at everything cool and flashyk
  Play as The Elf if you want to shine like a diamondW if
  you like being stylish and gracefulW if you want to be the
  coolest person at the tableW or if you want to play as a
  mysterious magical beingk
  BASIC PLAYBOOK
  agenda
  Choose one or two from each, or make up your own:
  You have these three Agendas:
  • Be BraveW Take Risks
  • Tell Us Of Your People
  • Improve The World Around You
  When you know not what to do,
  consult your Agendas.
  Circle one from each list,
  or make up your own:
  name:
  Elven Superiority
  It is your duty to protect the lesser creaturesk
  Eternal Patience
  Play the long gamek
  You have all the time in the worldW so act like itk
  Perfect Purity
  Punish those who would defile the sanctity of
  elven lands and elven worksk
  And circle a fourth Agenda that only you follow:
  stats
  Your Grace stat is •.k
  Assign •.W •uW •'W Du to your other statsk
  When a stat is damaged, mark the small boxk
  You are in Despair when you roll a damaged statk
  Blood
  Courage
  Grace
  Sense
  Wisdom
  what is an elf?
  Choose the option that best represents your people0
  faerie
  Your kin are faeries or nature spiritsk Tiny and elusiveW
  they have been forgotten by the other peoples of the worldW
  remembered only as myths or legendsk Your people can flyW
  with all the benefits that brings youW but you cannot carry
  anyone with youk Add this to your Elder Arts list0
  O
  Pixie Dust: You grant someone else the ability to fly
  for the rest of this scenek
  merfolk
  Your people are part fishW and the ocean is your
  homelandk You can breathe underwaterW and you can grant
  this gift temporarily to anyone you share a kiss withk When
  you use an Elder Art while you have access to a body of
  water, do not mark itk
  star elf
  Your people come from beyond the skiesW and your
  technology is highly advancedk You start with HighDTech
  Gizmos O. UsesW UsefulW ElfDMadeB in your Geark
  Instead of burning any nonDelf who holds themW ElfD
  Made items electrocute any nonDelf attempting to use them
  without proper trainingW causing them to pass out where
  they standk
  wood elf
  Your people are one with the forests and the treesW and
  they care for you as you care for themk While traveling in
  woodlands, you and your allies cannot be followed by your
  enemiesk When you use Camouflage, you may hide any
  number of allies with youk
  
  elven advancement
  elven custom
  Choose two of these moves
  to further define what it means to be a Elf.
  elfsight
  Your eyes are unnaturally good3 and you can see fine
  detail even through the darkest night or densest fogE When
  you Look CloselyL you may study any location you can see3 no
  matter how distant3 as if you were standing right thereE
  elder might
  When you wish to use an Elder Art you have already
  markedL you may do so by marking a different Elder ArtE
  This Move cannot be Shared.
  enemy at the gates (grace)
  When you are hidden from your target and wield a
  ranged weaponL you can spend q Ammo to Finish Them with
  (GraceE If you Destroy ThemL you remain hiddenE
  special stardust
  way with words
  When you Speak Softly to someone who respects or
  fears youL you may roll at (Grace instead of (WisdomE
  When you Speak Softly, you may also ask3 CWhat do they
  desire most?C regardless of the result of your rollE
  half-elf
  You are not fully elvenE Take a Core Move from any
  basic playbookE You may also take an Agenda from the chosen
  playbookE This Move cannot be shared.
  enchanting performance (grace)
  When you perform an Elven art for an attentive
  audienceL roll (GraceE On a 10KL you may Forge a Bond with
  as many audience members as you6d likeE The Bond should
  relate to how much they adore and appreciate youE On a 7U9L
  you may only Forge a Bond with a single listenerE On a 6UL no
  one caresE
  poetry in motion
  When you Get Away, you may choose an extra option
  from the list3 even on a 6)E
  O Increase your Blood or Sense by q -to a maximum of (:IE
  O Increase one of your stats by q -to a maximum of (:IE
  O Take a Core or Custom move from any basic playbookE You
  cannot take a move someone else already knowsE
  O Take another Elven CustomE
  O Take another Elven CustomE
  O Choose a player you have : Bonds withE Share a Move with
  themE
  O You have Changed. You must be level 5 or higher to take
  this AdvancementE When you ChangeL choose a Destiny you
  meet the requirements for and take its first MoveE
  shared customs
  Record the moves you6ve learned from your allies here:
  elven core
  All Elves have these movesE
  You can safely walk on top of snow3 across thin tree
  branches3 along precarious ledges3 or on top of
  held
  weaponryE You can also run along walls3 up trees3 or across
  treacherous surfaces safely3 although only for short distancesE
  You still need to roll to Get Away if you use this move to
  escape dangerE
  touch the world lightly
  When you draw upon the elven power that humans
  sometimes call magicL choose a spell from below3 then mark
  itE You cannot use a spell while it is markedE When you Fill 
  Your BellyL remove a mark from one spellE When you
  RecoverL remove all marks on your spellsE
  O
  Camouflage: Become invisible and undetectableE This
  lasts until you attack or decide to make yourself knownE
  O
  Keen Senses: Ask a single question about your
  surroundings3 and immediately receive a truthful answerE
  O
  Sense Magic: Immediately know what here is magical
  and where it isE If there is nothing magical here3 you do not
  mark this spellE
  O
  Whisper on the Wind: Send a message to someone
  you have a Bond withE They will hear it whispered in their
  ears moments after you send it3 and they can send a reply of
  up to 5 wordsE
  When you Share this move with anotherL they choose a
  single spell from the listE That spell is the only one they can
  useE You can Share this move with someone multiple timesE
  Each time you do3 they learn another of your spellsE
  elder arts
  When you Level UpL increase your level by 1L
  then choose an option from the list and mark
  it. You may only choose each option once. level
  You begin the game at level 1.
  Add this to your Elder Arts list:
  O
  Sleep Tight: You put someone straight to sleepE It is a
  normal sleep3 and they are woken up by anything that would
  awaken a sleeping personE
  When you Share this MoveL the ally you share it with
  gains the Elder Arts move as well3 but Sleep Tight is the only
  spell they knowE They do not gain your other Elder ArtsE
  
  elven gear
  You start with elven bread Dfoodq 4 usesk
  and a hunterHs bow DRangedq ElfpMadeq I Ammokz
  Choose what protects you from danger:
  O A fine sword DMeleeq ElfpMadek
  O Light armor DF Useq Armorq ElfpMadek
  O A wolf or hunting birdq which you have _ Bonds withz
  Choose what carries you through this journey:
  O An elven throne or a unicornq which you have F Bond withz
  O A friend Dan archerq blade dancerq or shadowkq who you have
  F Bond withz
  O A bottle of elven wine D_ Usesq Healingq
  Drunk: Blood + Courage)
  You have a hunting companion. Choose one:
  O A wolf or hunting birdq which you have _ Bonds withz
  O A friend Dan archerq blade dancerq or shadowkq
  who you have F Bond withz
  O A survival knife DMeleeq ElfpMadek
  and an extra quiver DI ammok
  Elves you meet will usually carry at least two of the items you
  chose from the above listsz Howeverq the option below is
  unique to youz
  Choose a memento of your homeland, it has 1 Use:
  O An elfstone broochq connecting you to your homeland
  DElfpMadekz You can Use this item to remove a mark from one
  of your Elder Artsz
  O A ring signifying your membership in a secret
  organizationz You can Use this item to identify another
  member of this organizationq instantly gaining a Bond with
  themz
  O The faces of those who have wronged youq etched into
  your mindz You can Use this item to declare an enemy to be
  your Nemesisq giving you Hope to all rolls to Finish Them and
  Overcome them until they are deadz
  Record your Nemesis' names here, and cross them off
  as they die:
  I have witnessed many of this world's wonders. I have seen
  them come, and seen them go. My people have added to them, and
  taken them away. Our endless lives attain meaning in the pursuit
  of
  timeless perfection. Even among such wondrous people as
  these, I have earned respect, and that is why I have been chosen to
  defend our great works against this coming evil.
  We elves may sometimes forget the world, lost in our dreams
  of beauty and perfection, but the world does not forget us, and
  we shall not let the world fall. Among all people, not just my
  Elves, can be found those of some worth. If you will have me,
  then my arts, my grace, and my wisdom will serve our common
  cause.
  I am the Elf. We remember.
  bonds
  You start with 4 bonds with the other members of the
  Fellowshipz Use theseq or make your own:
  _____________ has been named a friend to all elvesz
  _____________ once helped me with a huntq
  and I know we shall hunt againz
  I have trusted _____________ with the truth about mez
  _____________ Hs entire family line is respected by the elvesz
  _____________ is my rivalq and I theirsz
  _____________ defeated me in a contest of skill and
  I still cannot believe itz
  I have absolute faith in _____________ Hs abilitiesz
  I once went to war alongside _____________ z
  Because of _____________ q I have changed as a personz
  Record your other bonds here:
  I have taught _____________ the ways of elven _____________ z
  the elf
  BASIC PLAYBOOK
  
  elven companions
  elven archer
  An expert with the bow. It is said that elven archers never miss.
  perfect shot
  an even more
  perfect shot
  name:
  perfect shot
  an even more
  perfect shot
  name:
  blade dancer
  These graceful warriors specialize in fighting alongside a partner,
  dancing around their ally as they attack.
  dance of death
  graceful
  in all things
  name:
  dance of death
  graceful
  in all things
  name:
  elven shadow
  If you were to see an elven shadow... Well. You won't.
  untraceable
  right where
  you need me
  name:
  untraceable
  right where
  you need me
  name:
  elven throne
  The Elven Throne is a nickname for a wide variety of devices, almost
  all entirely natural in origin. Enchanted wooden chairs, wheeled or
  hovering automatons, even living animals to carry you. They are
  particularly popular among merfolk who need to travel over land.
  a mind of its own
  mobile cover
  name:
  hunting bird
  Birds of a feather hunt together.
  go for the eyes
  eagle eye
  name:
  go for the eyes
  eagle eye
  name:
  unicorn
  A beautiful horned horse, famous for their benevolence.
  infinite compassion
  holy horn
  name:
  wolf
  Wolves are too wild for humans to handle, but they make fine pets
  for elves and orcs alike.
  pack hunter
  loyal
  name:
  pack hunter
  loyal
  name:
  Elven companions are those allies who are particularly likely
  to join arms with you. Many of them are available as Gear
  options - a Companion in your Gear will always return to you,
  heal, or be replaced by another when you Recover.
  elf notes
  Use this space to take notes.
  Write about the Elves, write about the people you've met,
  the places you've been, and the things you've found.
  If you think it's important to you or to the Elves,
  write it down.
  When you gain Fellowship with a community,
  the Overlord chooses three Fellowship moves from the book.
  Choose one of those moves and take it, writing it down here.
  earned fellowship
  
  the halfling
  look
  Given Names: Aldrimx Adamantax Bungox Deagolx
  Donnamirax Drogox Estellax Gillyx Hamfastx Liddax Michaelx
  Pounderx Robinx Robardx Rosex Reuelx Schuylerx Tanner
  Surnames: Bracegirdlex Branniganx Bullroarerx Cobblesx
  Goldworthyx Hornblowerx Muddyfootx Nevillex Nibsx Pipx
  Proudneckx Roperx Sheax Sylvesterx Tacklefordx Trotter
  • Twinkling Eyesx Large Eyesx or Piercing Eyes
  • Clean Cutx Luscious Curlsx or Hooded Face
  • Sensible Clothesx Travel Clothesx or Sunday Best
  • Hairy Bodyx Rotund Bodyx or Wiry Body
  playing as the halfling
  The Halfling is a troublemakerO You are tinyx
  underestimatedx the underdogx and relatively unknownO The
  Halfling is a tricksy sortO YouFll pop up where they least
  expect you and youFll do much more than anyone else thinks
  you canO
  Play as The Halfling if you want to sneak aroundx if you
  want to play tricks on your enemiesx if you like finding
  alternative solutionsx or if your idea of a good time is
  partying and foodO
  BASIC PLAYBOOK
  agenda
  Choose one or two from each, or make up your own:
  You have these three Agendas:
  • Be Bravex Take Risks
  • Tell Us Of Your People
  • Improve The World Around You
  When you know not what to do,
  consult your Agendas.
  Circle one from each list,
  or make up your own:
  name:
  Do Right
  Stick by your friends and your wordx
  and always do whatFs rightO
  Get Some Recognition
  Shake things up when people ignore
  or underestimate youO
  Have Fun
  Everyone else is so gloomy all the timew
  Make sure they lighten up a bitO
  And circle a fourth Agenda that only you follow:
  what is a halfling?
  Choose the option that best represents your people:
  clever storytellers
  Your people love to collect stories from afarx and they
  love to shareO You know just how to get someone to tell you
  what you want to hearO When you Speak Softly over stories
  and games, you may take the 0U2 result without rollingO If
  you also used Halfling Pipeleaf, take the :!' result
  insteadO
  determined survivors
  Your people have suffered many setbacks and tragediesx
  and they have never stopped you yetO You know exactly
  when to stand your ground and exactly when to bailO When
  you Get Away or Keep Them Busy and get a 6-, you may
  instead use the other Move as if you rolled a 0U2O
  mischievous tricksters
  Your people love surprisesx and they are natural
  trickstersO The pranks they play are legendaryO When you
  Sting Like A Bee, choose two options instead of oneO
  traveling nomads
  Your people are travelersx never sticking in one place for
  longO When picking your Gear, choose one more option
  from each list U you came prepared for anythingO
  stats
  Your Courage stat is 'jO
  Assign 'jx ':x '!x U: to your other statsO
  When a stat is damaged, mark the small boxO
  You are in Despair when you roll a damaged statO
  Blood
  Courage
  Grace
  Sense
  Wisdom
  
  halfling advancement
  halfling custom
  Choose two of these moves
  to further define what it means to be a Halfling.
  a friendly face
  You are small and easily trusted( So long as you show
  a friendly face, anyone not already actively hostile towards
  you will treat you as a friendG until proven otherwise(
  bottomless belly
  Whenever you Fill Your Belly, you may Use as much
  food as you likeG and you heal an equal amount of damage(
  Anyone trying to compete with you can also Use one extra
  food to heal an extra point of damage(
  lived in a shoe
  You can change size at willG shrinking down to the size
  of an apple or growing as tall as The DwarfG but you usually
  stay at a happy medium youMre comfortable in(
  the courage of halflings
  You are never in Despair when rolling CourageG even if it
  is damaged(
  This move cannot be Shared.
  who's the tough guy now, tough guy?
  When you Overcome someone with a 12+, you may
  Sting Like A Bee( When you could Finish Them, you may Keep
  Them Busy as if you got a H)I instead(
  half-a-halfling
  You are not H))+ halfling( Take a Core Move from any
  basic playbook( You may also take an Agenda from the chosen
  playbook(
  This move cannot be shared.
  small target
  When you Overcome an enemy by getting out of
  their way, on a 7+, you manage to get completely out of
  sight S your attacker loses track of youG although you must
  still pay a price on a :S9 result( On a 12+, everyone loses track
  of you S tell us where you wentG and youMre there(
  talk nonsense (courage)
  When you Talk Sense by telling grandiose lies with
  a straight face, roll ICourage( When you Talk Sense and
  get a 10+, you may also Sting Like A Bee.
  O Increase your Grace or Sense by H -to a maximum of I?7(
  O Increase one of your stats by H -to a maximum of I?7(
  O Take another Halfling Custom(
  O Take another Halfling CustomG or choose another Move
  from the list of What Is A Halfling? options(
  O Share one of your Moves or Gear options with another
  player(
  O Choose a player you have ? Bonds with( They share one of
  their Moves or Gear options with you(
  O You have Changed. You must be level 5 or higher to take
  this Advancement( When you Change, choose a Destiny you
  meet the requirements for and take its first Move(
  shared customs
  Record the moves youMve learned from your allies here:
  halfling core
  All Halflings have these moves.
  When you Keep Them Busy by getting in close and get a
  7+, choose one( You can only Sting Like A Bee against those
  who are larger than you(
  • You get them to chase you aroundG and you both leave
  the scene(
  • You steal something small from themG and they donMt
  notice until they need it or you taunt them with it(
  • You get them talking S ask a question from the Speak
  Softly list(
  • You think fast S ask a question from the Look Closely list(
  sting like a bee
  When you do something clever or sneaky while no one
  is looking, roll ICourage( On a 7+, you do itG and no one
  will notice what you did until later( On a 10+, they wonMt
  even think to blame you for it unless they know you quite
  wellG or you personally tell them you did it(
  the little folk (courage)
  When you Level Up, increase your level by 1,
  then choose an option from the list and mark
  it. You may only choose each option once. level
  You begin the game at level 1.
  
  halfling gear
  halfling pipeleaf
  Halfling pipeleaf is a particularly popular kind of tobacco(
  especially among wizards) When you share your pipeleaf
  with another (1 Use), Speak Softly with them as if you rolled
  a CM9)
  ?2 UsesH SlowH Drunk: Bloodj
  I have kept the good things secret and safe. Wexre smallH often
  wexll go unnoticedH but any bully will pick on the weakest folks
  they can find. Thatxs where I come in. I lead danger awayH sling
  rocks at itH taunt itH trick itH you name itm If they wonxt pick on
  someone their own sizeH you canxt expect me to play fairH can
  you?
  We like to duck out headsH enjoy our pleasuresH and live our
  lives peacefully inside of our comfortable little nooks. ComfortH
  safetyH security + theyxre whatxs importantH you know? So thatxs
  what I stand forH if youxll have me.
  I am the HalflingH and my people are bigger than you think.
  BASIC PLAYBOOK
  the halfling
  bonds
  You start with G bonds with the other members of the
  Fellowship) Use these( or make your own:
  _____________ really enjoys the finer things in life)
  I have mesmerized _____________ with my stories)
  _____________ respects me( and I respect them tooU
  _____________ dragged me from my home
  and on the road to adventureU
  I once told a lie so good _____________ STILL thinks it!s true)
  One of these days( I!ll
  be as good at this adventuring business as _____________ is)
  I don!t think _____________ has noticed how much I like them)
  _____________ has my back when things get tough out here)
  I!ve known _____________ for all my lifeU
  I will never lie to _____________ )
  Record your other bonds here:
  You start with a trusty handheld weapon TMeleeL and a halfling
  packed lunch TP Uses( Food( each Use feeds three peopleL)
  Choose what you brought to keep your friends safe:
  O A slingshot TRanged( P AmmoL
  O Poultices TP Uses( Healing( SlowL
  O Burglar!s Gear TP Uses( UsefulL
  Choose the companion you brought on your journey:
  O A traveler!s carriage( cozy on the inside( which you have R
  Bond with) It even has a kitchen TFood( B UsesL)
  O A riding spear TMeleeL and a trained mount( common among
  your people M a riding boar( a riding dog( or a giant spider( your
  choice( which you have P Bonds with)
  O A couple friends TChoose two: Brave( Chef( or FastMTalkerL(
  you have R Bond with each of them)
  O Halfling pipeleaf TP Uses( Slow( Drunk: BloodL
  and some snacks TP Uses( FoodL
  Choose the luxury you couldn't let go:
  O Halfling pipeleaf TP Uses( Slow( Drunk: BloodL
  O Another halfling packed lunch TP Uses( Food( each
  Use feeds three peopleL and some snacks TP Uses( FoodL
  O A bottle of elven wine TP Uses( Healing(
  Drunk: Blood - CourageL
  What fell into your pocket on the way out the door?
  Choose one:
  O A purse full of foreign coins TPrecious( P UsesL
  O An adventuring contract( with all the terms and conditions in
  writing TR UseL) You can Use this item to win an argument with
  another player)
  O An Address book( filled with family friends TR UseL) You can
  Use this item to find a friend in any town you go to) You have a
  Bond with them( write it now)
  
  halfling companions
  Halfling companions are those allies who are particularly
  likely to join arms with you. Many of them are available as
  Gear options - a Companion in your Gear will always return
  to you, heal, or be replaced by another when you Recover.
  halfling brave
  A more loyal and earnest warrior you'll never find.
  get right in there
  loyal beyond
  all reason
  name:
  get right in there
  loyal beyond
  all reason
  name:
  halfling chef
  If you've got the food, they'll make it tasty.
  special ingredients
  food
  (2 uses)
  name:
  special ingredients
  food
  (2 uses)
  name:
  fast-talker
  If you'll just listen, you'll understand...
  natural charm
  mixed-metaphor-
  a-minute
  name:
  natural charm
  mixed-metaphor-
  a-minute
  name:
  riding boar
  These wild beasts are popular among both halfling war riders and
  halfling chefs.
  riding dog
  Dogs may be man's best friend, but only halflings can ride them.
  loyal friend
  good nose
  name:
  loyal friend
  good nose
  name:
  giant spider
  Many find these massive spiders absolutely terrifying, but halflings
  find their mobility to be second to none.
  wall crawler
  creepy
  name:
  wall crawler
  creepy
  name:
  pig-headed
  wild charge
  name:
  pig-headed
  wild charge
  name:
  traveler's carriage
  Usually drawn by pony, these carriages are popular homes for the
  average nomad or merchant.
  home
  sweet home
  travel
  in comfort
  name:
  halfling war wagon
  The War Wagon is a carriage converted for war Covered in spikes, it is
  mounted with a rock ballistae and a kitchen, for that extra taste of home.
  rock
  ballistae
  built
  for war
  name:
  spiked
  armor
  halfling notes
  Use this space to take notes.
  Write about the Halﬂings, write about the people you've met,
  the places you've been, and the things you've found.
  If you think it's important to you or to the Halﬂings,
  write it down.
  When you gain Fellowship with a community,
  the Overlord chooses three Fellowship moves from the book.
  Choose one of those moves and take it, writing it down here.
  earned fellowship
  
  the harbinger
  look
  Given Names: GandallK WeatherskyK BelgarathK UrsulaK
  RisewindK ElricK AlbusK MerlinK MesmerK Baba YagaK ViviK
  GwydionK MorganK JadisK Willow
  Titles: LightbearerK the GreyK CursenderK of CamelorK
  WindreaverK GreenhandedK of Twisting FireK GreyblossomK
  BlightbringerK the ForsakenK of Red AshesK in Exile Eternal
  • Flowing HairK Messy HairK or Silvery Hair
  • Whimsical RobesK Plain RobesK or Very Old Robes
  • Cold EyesK Kind EyesK or Infinitely Sad Eyes
  • Long ScarfK Heavy HoodK or Simple Jewelry
  playing as the harbinger
  The Harbinger is a prophet of the end of daysp They are
  magical beingsK and they are both very rare and very powerfulp A
  Harbinger never shows up when times are goodp You will have
  more raw power and utility than anyone elseK but you tire quicklyK
  make friends poorlyK and you cannot do this alonep
  Play as The Harbinger if you want to play the mentor
  characterK if you want to have access to powerful and deadly
  magicK if you want to be a bit of a lonerK or if you want to play a
  gloomy prophet of the end timesp
  BASIC PLAYBOOK
  agenda
  Choose one or two from each, or make up your own:
  You have these three Agendas:
  • Be BraveK Take Risks
  • Tell Us Of Your People
  • Improve The World Around You
  When you know not what to do,
  consult your Agendas.
  Circle one from each list,
  or make up your own:
  name:
  Fulfill The Prophecy
  Tell us about ~The Great Prophecies~ 
  and do your best to fulfill themp
  Savior Complex
  Remove evil from this worldK at all costsp
  You'll Get Through This
  Protect your allies from harm and dangerK
  no matter what happens to youp
  And circle a fourth Agenda that only you follow:
  what is a harbinger?
  Choose the option that best represents your people:
  angelic remnants
  Your people are what remainds of the divine beings who
  created this worldK and your extraordinary powers are what
  lingers of
  their giftsp Your Doom will bring salvation and
  wisdomp When you read the prophecies about someone
  whose name you know, you may Speak Softly with ODoom
  instead of OWisdomK and you do not need to be speaking with
  them to learn their answersp
  blind prophets
  Your fellow wizards see without sightK and you are no
  differentp Even without eyesK you can see more than anyone elsep
  Add the following options to the Wizardry move:
  • Look through a wallK so long as you touch it
  • Look through the eyes of anotherK so long as you hold
  something they own aloft in your hands
  principled academia
  Wizardry comes from a bookp Anyone can become a wizard
  with enough educationK and you are among the scholastic elitep
  Inside your book is limitless powerK if you can read the runes
  rightp You have a magical book H+ UsesK SlowS added to your Gearp
  When you consult your magical book on how to perform a
  magical ritual properly, tell us what you want the ritual to
  accomplishp It takes several minutes to perform a ritualp
  Once it is finishedK choose one:
  • It works how you wantedK but won•t take effect for some time
  • It takes effect immediatelyK but there is a catch or side effect
  servants of the dark
  The Harbingers are soIcalled because they herald the coming
  of the OverlordK and they serve the Overlord in all waysp You
  are a renegade to your peopleK outcastK but you still command
  the same terrifying powers they dop You do not need to pay a
  price to show others why they Do Not Trifle With Wizardsp
  stats
  Your Doom stat is O+p
  Assign O+K ODK OqK OqK ID to the othersp
  When a stat is damaged, mark the small boxp
  You are in Despair when you roll a damaged statp
  Blood
  Courage
  Grace
  Sense
  Wisdom
  Doom
  
  harbinger's advancement
  harbinger's custom
  Choose one of these moves
  to further define what it means to be a Harbinger.
  angel's touch
  You can heal the wounds of an ally with a touch+
  although it takes a lot out of you) When you magically
  heal an allyU they heal one damaged stat of their choice)
  You may damage yourself to heal another point of damage)
  Once youDve used this moveU you cannot use it again until
  you Fill Your Belly or Recover)
  a wizard's word
  When you make a promise to someone and they
  promise something in returnU you may leave your mark
  upon them) So long as you do not break your promiseU they
  cannot break theirs) Write a Bond with them describing the
  promise you share) The mark is undone when they fulfill their
  end of the promise+ or you break your end of it)
  dark and terrible
  When you denounce the deeds of anotherU you may
  take one damage to leave a curse upon them) Tell us the
  nature of this curse+ and what must be done to lift it)
  wildspeaker
  You speak the language of beasts and monsters) When
  you try to speak to such a creature for the first timeU they
  will always pause to listen and reply+ and you always have a
  chance to Speak Softly or Talk Sense with them)
  you shall not pass
  When you Keep Them Busy and get a 10LU you may pay
  a price to hold them off indefinitely 3 it will be impossible for
  them to follow or approach you for the rest of the scene) Tell us
  how your magic or their fate has stepped in to hold them off)
  cultural appreciation
  You have spent a lot of time among one of the peoples
  of this world+ and their culture has rubbed off on you) Take a
  Core Move from any basic playbook) You may take an Agenda
  from the chosen playbook) This Move cannot be Shared.
  mysterious fires
  Add the following option to the Wizardry move:
  • Start a fire on something flammable that you can see) The
  fire starts small+ but it will grow rapidly if left unchecked)
  the evil eye above
  Doom follows you+ but you are ready for it) When the
  minions of the Overlord approachU the OverlordIs player must
  tell you before they arrive) When you know the OverlordDs
  plansU you may ask them+ SWhat is one way I could stop this?S
  They must answer truthfully)
  O Increase your Courage or Wisdom by 5 ?to a maximum of
  xj1)
  O Increase one of your stats by 5 ?to a maximum of xj1)
  O Take another Harbinger Custom)
  O Take another Harbinger Custom)
  O Take another Harbinger Custom+ or one more Harbinger
  Gear option)
  O Take another Harbinger Custom+ or ask another player to
  share a Move with you)
  O You have Changed. You must be level 0 or higher to take
  this Advancement) When you ChangeU choose a Destiny you
  meet the requirements for and take its first Move)
  harbinger's core
  All Harbingers have these moves.
  When you draw upon the magic inherent to your
  peopleU choose one option from below) You may use these
  spells as often as you need to) When you use one of these
  magical effectsU tell us how it manifests 3 what does it look
  like+ what does it sound like? What do you need to do to make
  this happen?
  • Conjure a soft light+ which floats around you)
  • Deliver a message through mysterious means)
  • Speak+ look+ or listen as if you were somewhere else that
  you can see)
  • Touch+ push+ or grab as if you were somewhere else that
  you can see)
  When you Share this Move with anotherU they choose a
  single spell from the list) That spell is the only one they can
  use) You can Share this Move with someone multiple times)
  Each time you do+ they learn another of your spells)
  wizardry
  The Harbingers are the keepers of prophecy and magic+
  and their soul is unlike any other) You have a sixth stat+
  Doom+ and an additional xG to assign between your other
  stats) When your Doom stat gets damagedU you must
  immediately damage another one of
  your stats as well)
  When you Finish Them by revealing their fateU by using
  your knowledge of folklore or the propheciesU or with
  WizardryU roll xDoom)
  When you Share this Move with anotherU their Doom
  stat is x5)
  When someone who does not have a Doom stat uses a
  Move that rolls LDoomU they roll at xG)
  doomed soul
  Your Doom makes you hard for others to relate to) You can
  never have more than one Bond with someone+ and others
  can never have more than one Bond with you)
  This Move cannot be Shared.
  doom and gloom
  Your magic is dangerous and powerful+ for both you and
  your enemies) When you conjure a powerful spell to
  destroy something in your wayU pay a price+ then take up to
  three points of damage) You inflict that much damage to
  your target) You then become exhausted+ and roll with
  Despair for the rest of the scene)
  Threats to the World and Set Pieces take no damage
  from this move)
  This Move cannot be Shared.
  do not trifle with wizards
  When you Level UpU increase your level by 1U
  then choose an option from the list and mark
  it. You may only choose each option once. level
  You begin the game at level 1.
  shared customs
  Record the moves youIve learned from your allies here:
  
  harbinger gear
  I have walked this land long. I have seen many things. I have known many
  others. Today, I speak of a great threat to this world. It must be opposed, but we
  cannot do so divided. Of my kind, I alone will stand against it, but we need
  true and hearty champions of all the world's peoples if we are to have hope.
  I know many of this evil's secrets. Do not ask how. Such knowledge was
  earned painfully. Many have chosen to ignore my warnings, but I beg that you
  are not among them. To those who have courage, to those who would see this
  world saved, to those who would be champions, I will guide you.
  I am the Harbinger, and Doom is coming.
  the harbinger
  BASIC PLAYBOOK
  bonds
  You start with 2 bonds with the other members of the
  FellowshipW Use theseT or make your own:
  I am teaching _____________ the ways of the worldW
  _____________ will be of great importance in the events to
  comeW
  I have done many a favor for _____________ W
  I once told ____________ a magnificent storyT
  and they have never forgotten itW
  I have trusted _____________ with a dark secretW
  _____________ is the only person who has ever
  changed a future I foresawW
  I have never met anyone more full of life than _____________ W
  My prophecies do not scare _____________ T
  and for that I am eternally thankfulW
  I know the doom that awaits _____________
  but I cannot bring myself to tell themW
  _____________ gives me hope for our futureW
  Record your other bonds here:
  You start with just enough food q2 UsesT FoodA
  and some wizardly baubles q2 UsesT UsefulAW
  Every Harbinger's gear is uniqueT and no other will carry
  the same things you doW
  Choose the weapon you brought with you on this
  journey:
  O An ancient staff of old wood qMeleeA with a spell of
  safe travels written upon it q1 UseT ArmorA
  O A runed sword qMeleeT NecroticA with a dark past
  O The Overlord's WeaknessT tucked away inside a bottle or
  box
  Choose your companion, you have 1 Bond with them:
  O A carriage or jacksled
  O A pegasus or witch's broom
  O A strange beastT describe it and give it two stats of your
  choosing
  The Harbingers all have a source to their magical abilitiesT
  and every Harbinger draws from the same sourceW
  Choose your source of magic:
  O The leylines of magic that hold reality together
  q2 UsesAW You can Use this connection to the leylines to
  access a sealed locationT or seal off an accessible locationT
  bending space to accomodate your needW
  O Magical bloodlineT from strange and powerful ancestors
  q2 UsesT HealingAW
  O Magical tattoosT etched into your skinT each with their
  own purpose q2 UsesT UsefulAW
  O A magical focusT such as a staffT crownT amuletT dollT or
  bookW Whoever holds it has your Wizardry moveW You can
  always call this focus back to you at any time O it knows
  who its master isW Describe or draw your focus here:
  
  jacksled
  A sleigh, drawn by many small animals, usually rabbits or dogs.
  The Jacksled is the fastest vehicle in the known world, but it doesn't
  have much room for passengers.
  supply run
  outrun anything
  name:
  harbinger's companions
  Harbinger companions are those allies who are particularly
  likely to join arms with you. Many of them are available as
  Gear options - a Companion in your Gear will always return
  to you, heal, or be replaced by another when you Recover.
  a strange beast
  Tell us about it. It comes with two stats that describe its abilities,
  chosen by the one who formed a Bond with it.
  name:
  pegasus
  A winged horse. Just like a regular horse, but significantly more
  mobile.
  flight
  mounted combat
  name:
  name:
  witch's broom
  A simple broomstick, complete with vintage bristles from 1287, a
  finely bound leather handle, and a silver inlaid inscription of its
  owner's name.
  flight
  zippy quick
  name:
  traveler's carriage
  Usually drawn by pony, these carriages are popular homes for the
  average nomad or merchant.
  home
  sweet home
  travel
  in comfort
  name:
  flight
  mounted combat
  name:
  name:
  harbinger notes
  Use this space to take notes.
  Write about the Harbingers, write about the people you've met,
  the places you've been, and the things you've found.
  If you think it's important to you or to the Harbingers,
  write it down.
  When you gain Fellowship with a community,
  the Overlord chooses three Fellowship moves from the book.
  Choose one of those moves and take it, writing it down here.
  earned fellowship
  
  the heir
  look
  Given Names: ArgornU MarthU DurindalU CaesarU AncilottoU
  AppoloniusU MacBethU FeanorU ArwenU AuroraU CalafiaU CerceiU
  DelphynaU MarcelineU NamoraU RoseU Vera
  Royal Titles: Prince.PrincessU Duke.DuchessU King.QueenU
  of the LostU of FelwarU the BraveU the FourteenthU the
  RedeemedU of LegendsU Child of ______U Blessed by ______
  • Cropped HairU Luscious HairU or Scruffy Hair
  • Handsome FaceU Scarred FaceU or Serene Face
  • Weary EyesU Hard EyesU or Determined Eyes
  • Simple ClothingU Practical UniformU or Royal Garb
  playing as the heir
  The Heir is the leaderU the rulerU the one everyone else
  looks up toT Their people are versatileU wiseU and strongU and
  your position gives you a lot of powerT The Heir gives you
  the ability to throw your name aroundU guarantee good
  treatment for the fellowshipU and strike down those who
  would oppose youT
  Play as The Heir if you want to lead the fellowshipU if
  you value versatility and consistencyU if you want to be
  surrounded by powerful companionsU or if you want to do
  your own thing with convictionT
  BASIC PLAYBOOK
  agenda
  Choose one or two from eachD or make up your own:
  You have these three Agendas:
  • Be BraveU Take Risks
  • Tell Us Of Your People
  • Improve The World Around You
  When you know not what to doD
  consult your Agendas.
  Circle one from each listD
  or make up your own:
  name:
  A Softer Touch
  Use kindnessU diplomacyU and compromiseU
  whenever possibleT
  But What Of My Kingdom?
  Act on behalf of your kingdom•s wealth and honorU
  first and foremostT
  JudgeD JuryD Executioner
  Make them pay for their crimesT
  And circle a fourth Agenda that only you follow:
  what is the heir?
  Choose the option that best represents your people.
  the great builders
  Your kingdom is famous for their advanced technologyU
  and you bring that power with youT When you analyze
  architecture or engineeringD you can always ask QHow do
  I fix this?Q or QHow do I break this?Q
  You also add Engineering Tools HI UsesU UsefulS to your
  GearU which can produce nearly anything you might need to
  fix or break something you ask aboutT
  the lost line of kings
  Your kingdom has fallen and your family and fortunes
  are lostU but you remainT Some say you are cursedU others
  say you are lucky to be alive at allT Once per sceneD you
  may reGroll one dieU yours or another•sT Tell us how your
  curse changed the outcomeU after seeing the new resultT
  the stalwart defenders
  Your kingdom is all that has stood between the Overlord
  and the rest of the world for centuriesU locking them awayT
  Stopping them now falls squarely on your shouldersT When
  you Overcome the attacks of a Threat to the WorldD you
  never need to pay a price firstT When you Overcome an
  attack that would harm someone you have three Bonds
  withD you are filled with HopeT
  the forgotten lands
  Your kingdom was believed to not existU until recentlyT
  Your people are unlike any in all the worldT Tell us about a
  useful and powerful feature that is unique to you and your
  peopleU such as a pair of angelic wingsU a third eye that sees
  through illusionsU limbs that can stretch or bend in ways
  they shouldn•tU deadly claw handsU the ability to regenerate
  woundsU or something similarly usefulT It can be used to do
  things no one else canU and as an AdvantageT
  stats
  Your Wisdom stat is EIT
  Assign EIU EYU EOU GY to your other statsT
  When a stat is damagedD mark the small boxT
  You are in Despair when you roll a damaged statT
  Blood
  Courage
  Grace
  Sense
  Wisdom
  
  heir's advancement
  heir's custom
  Choose two of these moves
  to further define what it means to be the Heir.
  foraging (wisdom)
  When you forage for herbs or foodL roll AWisdom(
  On a 10pL you gain some healing herbs (2 Uses, Healing, Slow)0
  or some berries and meat (3 Uses, Food)0 your choice(
  On a 7U9L choose one:
  • Supplies are scarce I you only gain ) Use of herbs or food(
  • The supplies are a little poisonous I they gain the tag
  Drunk (all stats)(
  how dare you
  When someone insults you to your faceL you may
  choose to lash out or remain stoic( If you lash outL roll to
  Finish Them with ABlood if you lash out with your weapon0
  or AGrace if you lash out with your tongue( If you remain
  stoicL ask two questions from the Look Closely list without
  rolling( Their outburst tells you everything you need to know(
  long live the queen
  When someone else rolls to Overcome harm you
  would sufferL they are filled with Hope for their roll( You may
  always have Companions take harm for you if they are within
  armCs reach0 even if you are not aware of the incoming harm(
  quiet! don't move...
  When you duck aside and stay silent and stillL enemies
  will never spot you unless you leave your position( You may hide
  your allies as well0 so long as you hold up a hand0 warning them
  to silence0 and they do not speak(
  strike true
  When you could Finish Them in single combatL
  instead of rolling0 you may strike a decisive blow( Choose oneL
  and tell us how you do it:
  • Beaten Down: They cannot cause further harm during this
  scene(
  • Pinned Down: They cannot give chase(
  • Taken Down: Choose one of their already damaged stats(
  Remove it I they no longer have that stat0 nor any Threats
  associated with it(
  foreign exchange
  You spent a lot of time among the allies of your nation0
  so much so they practically raised you( Take a Core Move
  from any basic playbook( You may also take an Agenda from
  the chosen playbook(
  This Move cannot be shared.
  noble bearing
  Your allies are always where you need them most( When
  you are in dire needL you may erase one of your Bonds to have
  the person listed in that bond appear at your side(
  This move cannot be shared.
  parry! counter! thrust!
  When you fight an enemy one on one in meleeL you
  may Keep Them Busy as if you rolled a )3A(
  O Increase your Blood or Grace by ) 'to a maximum of ADR(
  O Increase one of your stats by ) 'to a maximum of ADR(
  O Take another Heir Custom(
  O Take another Heir Custom(
  O Take another Heir Custom0 or have another player share
  a Move with you(
  O Share one of your Moves with another player(
  O You have Changed. You must be level 5 or higher to take
  this Advancement( When you ChangeL choose a Destiny
  you meet the requirements for and take its first Move(
  shared customs
  Record the moves youCve learned from your allies here:
  heir's core
  The Heir has these moves.
  When you visit the ruler of a place and introduce
  yourselfL you and your friends are all given a room for the
  night and a hot meal to Fill Your Belly0 free of charge(
  royal treatment
  When you issue a command to someone below your
  rankL theyCll do it immediately0 no questions asked( Someone
  is below your rank if they are of your People0 if they are a
  Companion0 or if they serve or follow someone who has
  shown you Royal Treatment( You never need to Talk Sense to
  someone who is below your rank(
  When you give a command that directly harms the
  person you gave the command toL they become immune to
  this move forever(
  yes, my liege
  When you Level UpL increase your level by 1L
  then choose an option from the list and mark
  it. You may only choose each option once. level
  You begin the game at level 1.
  heir's custom
  CONTINUED
  
  royal gear
  You start with some food CFoodL O Uses:L
  poultices C4 UsesL HealingL Slow:L
  a warhorse you have T Bond withL and a beautiful
  blade with a long and storied past CMeleeL Precious:q
  Choose your protection:
  O A second swordL and Regal armor CT UseL Armor:
  O A bowL rifleL or throwing knives CRangedL 4 Ammo:
  O Choose two: An advisorL a bodyguardL a servantL or a
  siblingq You have T Bond with each of themq
  Choose the one thing you brought excessive amounts of:
  O A horse or donkey for everyone in the fellowshipq No one
  has any Bonds with them D if they are damagedL they are
  lost until you Recoverq
  O Loads of cash C4 UsesL Precious:
  O Fine food CO UsesL Food: and
  drink C4 UsesL HealingL Drunk: Grace)
  You are quite richL so choose one more Gear option from
  either list above.
  You also own a singleL irreplaceable itemL which is not added
  to your Gearq If you lose itL it is lost foreverq Choose one:
  O
  A symbol of royalty CInfinite Uses:q You can use this
  item to command respect from anyone who knows your lineL
  or to gain an audience with anyone you wishL no matter how
  important they areq
  O
  A castle or keep to call your homeL complete with
  servantsq You have Fellowship with the community it is inq
  They can grant you any Fellowship move from the bookL
  choose one from Chapter _q
  O A map to the location of a Source of Power the Overlord
  is currently looking forq The Overlord must reveal to you
  what that Source of Power isL and if you can get to it before
  they doL you can use it to permanently damage the Overlordq
  bonds
  You start with _ bonds with the other members of the
  Fellowshipq Use theseL or make your own:
  I shall take ____________ under my wingL
  and teach them all that I knowq
  ____________ has proven a valuable companionq
  ____________ is a friend of the familyq
  I am in love with ____________ q
  I once betrayed _____________ L
  and I am desperate for forgivenessq
  _____________ ks people have aided mine throughout historyq
  I prefer to work with _____________ when I canq
  I have never had a more loyal ally than _____________ q
  I would give my life for _____________ q
  _____________ would give their life for meq
  Record your other bonds here:
  the heir
  BASIC PLAYBOOK
  My kingdom has stood for centuries, and its legacy lives on in me. The weight
  of history rests on my shoulders, but we live in an age where that history may
  be coming to an end. It is for that reason that I stand here now. So that our
  legacy shall never be forgotten, I pledge to oppose this rising evil. It is nothing
  less than my duty.
  I see the path this evil has taken. In their wake, I see want, suffering, and
  fear. This I cannot allow. To any who would follow me, I promise, I shall lead
  you to victory. We shall not be lost this age. We shall prevail. Our history will
  go on.
  I am the Heir, and the burden of history is my blade.
  
  heir's companions
  These companions are those allies who are particularly likely
  to join arms with you. Many of them are available as Gear
  options - a Companion in your Gear will always return to you,
  heal, or be replaced by another when you Recover.
  advisor
  A loyal advisor, well informed of your kingdom's status at all
  times, and with plenty of opinions about it too.
  consultancy
  name:
  consultancy
  name:
  bodyguard
  A trained bodyguard, ready to dive in the way of any attack.
  watch out!!!
  name:
  watch out!!!
  name:
  servant
  A maid, butler, or hired hand to carry your things for you.
  i'll get that for you
  name:
  i'll get that for you
  name:
  sibling
  Another Heir, along for the ride.
  noble bearing
  just as good
  as you are
  name:
  donkey
  Donkeys are similar to horses except a little smaller, a little
  tougher, and infinitely more stubborn.
  beast of burden
  name:
  beast of burden
  name:
  horse
  A horse, of course.
  run like the wind
  name:
  war horse
  A horse trained for war.
  mounted combat
  run like
  the wind
  name:
  mounted combat
  run like
  the wind
  name:
  run like the wind
  name:
  run like the wind
  name:
  heir's notes
  Use this space to take notes.
  Write about the Heir, write about the people you've met,
  the places you've been, and the things you've found.
  If you think it's important to you or to your kingdom,
  write it down.
  When you gain Fellowship with a community,
  the Overlord chooses three Fellowship moves from the book.
  Choose one of those moves and take it, writing it down here.
  earned fellowship
  
  look
  Given Names: KurdP GorblaxP KolaP GroktP KajP HruskP
  DirgP RordP GorkP ElnaP YurkP RaliinP KetP ZernaP GlinzaP ArblaP
  KroP Mork
  Surnames: EyegougeP FootbiterP FreebornP RandalarP
  BreaktoothP RicebellyP DrumbeaterP FoescarP WastewalkerP
  BloodeyeP SirorcoP ThrakaP ElfbaneP OnehandP BootstrapP
  Swordsheath
  • Burning EyesP Dark EyesP or Very Small Eyes
  • Damaged BodyP Hunched BodyP or Muscled Body
  • Patchwork ArmorP Unusual ClothesP or Traditional Uniform
  • Intricate ScarsP Warped SkinP or Strange Physiology
  playing as the orc
  The Orc is a fighterC Their people are never content with
  leaving things as they areP and progress is the most
  important aspect of Orc societyC The Orc is all about warP
  and has the tools to fightP winP and thriveC
  Play as The Orc if you want to be able to destroy
  anything you seeP if you enjoy creativity and spontaneous
  decision makingP if you want to lash out at a world that has
  wronged and judged youP or if you just want to be a big
  green murder machineC
  agenda
  Choose one or two from each, or make up your own:
  You have these three Agendas:
  • Be BraveP Take Risks
  • Tell Us Of Your People
  • Improve The World Around You
  When you know not what to do,
  consult your Agendas.
  Circle one from each list,
  or make up your own:
  name:
  Born Rebel
  Fix the systemP by any means necessaryC
  Capitalism HoR
  Seek a profitP no matter the costC
  Destroy Something Beautiful
  Bring an end to beautiful or valuable thingsC
  And circle a fourth Agenda that only you follow:
  what is an orc?
  Choose the option that best represents your people:
  children of fire
  Your people are forged in flameP and have more in
  common with coal and ash than flesh and boneC You never
  take damage from fire and heatP and you burn anything you
  touch for longer than a momentC
  daughters of chaos
  Your people are born freeP determined to follow their
  hearts and choose their own destiniesC When someone
  attempts to enslave, control, intimidate, terrify, or
  command you, you can always act as you pleaseC The
  Overlord cannot use the moves Twist the KnifeP Fear MeP or
  An Offer You Can't Refuse on youP and your people are
  immune to the Heirfs Core move Yes, My LiegeC
  spawn of darkness
  Your people are fungal in natureP well suited to the
  darkness and dampC You can see perfectly in the darkP and
  your body is quite unlike those of flesh and bloodC The
  Drunk tag never applies to youP and you are immune to
  poisons and diseases that would harm anyone elseC
  sons of war
  You were born and raised for battleP and war is all your
  people knowC Everything is a weaponP in your eyesC As long
  as there is something within arm's reach that you can
  break, you can use Fires of Industry to instantly create new
  weapons in the heat of battleC
  stats
  Your Blood stat is V:C
  Assign V:P VvP V.P Uv to your other statsC
  When a stat is damaged, mark the small boxC
  You are in Despair when you roll a damaged statC
  Blood
  Courage
  Grace
  Sense
  Wisdom
  the orc
  BASIC PLAYBOOK
  
  orcish advancement
  orc custom
  Choose two of these moves
  to further define what it means to be the OrcA
  bloodhound (blood)
  When you follow a trail or track someone whose trail
  isnDt coldM roll OBlood( On a 1UFM you find them quicklyM and they
  do not know they were followed( On a 7Y9M choose one: Either you
  find them quicklyM or they do not know they were followed(
  brutally cunning
  When you Keep Them Busy by lashing out with your
  weaponryM roll OBlood instead of OCourage( When you Keep 
  Them Busy in this wayM on a 12FM you deal damage to a stat
  that makes sense(
  i smell fear
  When you Look Closely at a personM so closely it
  makes them upsetM uncomfortableM or scaredM you may ask
  questions from both the Speak Softly and the Look Closely listsM
  and you can ask one more question than your roll would
  normally allow(
  shaman
  When you draw upon the hidden power of the orcsM
  choose a spell from belowM then mark it( You cannot use a spell
  while it is marked( When you Fill Your BellyM you may use one
  extra Food to remove a mark from one spell( When you
  RecoverM remove all marks on your spells(
  O Séance: Ask a single question about anythingM and
  immediately receive two answers G one is trueM one is falseM and
  you know not which is which(
  O Smell Danger: Use this when you become ambushed
  or surprised to react just before that happens(
  O Bound By Blood: Leave a bloody sign upon someone's
  skin( You can remove that sign at any time to leap out of the
  bloody signM instantly appearing at their side from anywhere
  you may have been(
  This move cannot be SharedA
  the sweat of your brow
  When you create a weapon for yourselfM you may
  choose an enhancement for the weapon from this list:
  • Destructive: This weapon is DangerousM great for causing
  massive and uncontrollable damage(
  • FoeYSmelling: This weapon burns to the touch when in the
  presence of those who mean you harm( To youM this heat is
  only a warningM but it will harm others who try to touch it(
  • Spiked: This weapon is PiercingM and Armor cannot be used
  against it(
  half-orc
  You are not completely Orc( Take a Core Move from
  any basic playbook( You may also take an Agenda from the
  chosen playbook( This Move cannot be sharedA
  iron stomach
  You can eat things no one else would ever try to( When
  you Fill Your Belly, you may spend Uses from anything as if
  they had the Food tag(
  self-orctualized
  Choose two options from the final list of your Gear
  Tstrong as an oxM tough as nailsM scary as hellM or cunning as can
  beD( Both of those options are added to your Gear permanently(
  You cannot choose an option you already have(
  O Increase your Courage or Sense by S Tto a maximum of O3D(
  O Increase one of your stats by S Tto a maximum of O3D(
  O Take another Orc Custom(
  O Take another Orc Custom(
  O Choose a single option from up to two other players' Gear
  lists( Your choices are added to your Gear permanently(
  O Share one of your Moves with another player(
  O You have ChangedA You must be level R or higher to take
  this Advancement( When you ChangeM choose a Destiny you
  meet the requirements for and take its first Move(
  shared customs
  Record the moves you've learned from your allies here:
  orcish core
  All Orcs have these movesA
  As long as you have a minuteDs time and destroy
  something in the processM you can craft an OrcGMade
  weapon of your own design( OrcGMade weapons are Clumsy
  in any hands but an Orc'sM and they are ugly to all but Orcs(
  The weapon is Melee(
  Weapons you make are not added to your Gear G they are
  temporary and must be replaced when they are lost or
  damaged( You cannot carry more than 5 weapons you've
  made at a single timeM but you can restock weaponry between
  scenes as you like(
  When you Share this move with anotherM they gain an
  appreciation for the utility or simplicity of
  OrcGMade
  weaponry( OrcGMade weapons are not Clumsy in the hands
  of those with this move(
  the fires of industry
  When you need an Advantage to Finish Them with in
  glorious combatM you can always create one by breaking
  your weapon( When you must pay a priceM you may always
  choose to break your weapon(
  dishonor before death
  When you Level UpM increase your level by 1M
  then choose an option from the list and mark
  itA You may only choose each option onceA level
  You begin the game at level 1.
  orc custom
  CONTINUED
  
  orcish gear
  You start with some strange jerky RFoodC T UsesA
  and two OrcSMade weaponsC as per the Fires of Industry moveW
  Choose what you prepared just for this journey:
  O Orcish moonshine Rx UsesC Food "only for OrcsYC
  Drunk: Grace + Wisdom, Vigor: Blood + SenseAW If you stuff a
  rag in the bottle and set it on fireC replace its tags with Ranged
  and DangerousW
  O A junk cannon RRangedC OrcSMadeC P AmmoAW You use OrcS
  Made weapons as Ammo for the Junk CannonW
  O Something you found over there somewhere Rx UsesC UsefulA
  Choose your companion, you have 1 Bond with them:
  O A Varg to ride
  O A Wolf to hunt with
  O Your best friend Rbig lugC brainsC or little guyA
  O Some loot RB UseC PreciousA
  Choose your treasure:
  O Some loot RB UseC PreciousA
  O Orcish moonshine Rx UsesC Food Ronly for OrcsAC
  Drunk: Grace + Wisdom, Vigor: Blood + SenseAW If you stuff a
  rag in the bottle and set it on fireC replace its tags with Ranged
  and DangerousW
  O Your other best friend Rbig lugC brainsC or little guyAC you have
  B Bond with themW
  Choose the reason the Orcs named you their champion:
  O Strong as an ox Rx UsesAW Use this to smash through
  a wall or doorW
  O Tough as nails Rx UsesC ArmorAW
  O Scary as hell Rx UsesAW Use this to Talk Sense whether they
  want to listen or notC and you can roll at JBlood instead
  of another stat
  O Cunning as can be Rx UsesAW Use this to instantly Look
  Closely without rollingC asking one question from the listW
  bonds
  You start with + bonds with the other members of the
  FellowshipW Use theseC or make your own:
  ____________ seeks power like mineC but is not yet readyW
  ____________ and I are bound by bloodC shared or otherwiseW
  I have destroyed something that ____________ lovedC
  and I seek their forgivenessW
  ____________ is my party buddyW
  _____________ and I used to fight all the time
  but we canlt remember whyW
  I will use my strength to keep _____________ safeW
  Ild know the smell of _____________ anywhereW
  I cannot help but respect _____________ W
  I would give my life for _____________ without a thoughtW
  Nobody knows the real me like _____________ doesW
  Record your other bonds here:
  the orc
  BASIC PLAYBOOK
  I have earned my place in this world. It was earned with
  sweat of
  the brow and cunning of
  the hand. Progress,
  industry, and toughness are what my people are known for, and
  they are the qualities that made me their champion. The world
  will change in our wake, whether poets and scholars and
  cowards like it or not.
  Not for us is the shallow bbeautyb of timeless stagnation. I
  will smash that which holds us back and destroy those who
  would dominate us. Nothing will stand in my way and remain
  unbroken. You have my word on that, if you will have my
  blade.
  For I am the Orc, and my people will always move forward.
  
  orcish notes
  Use this space to take notes.
  Write about the Orcs, write about the people you've met,
  the places you've been, and the things you've found.
  If you think it's important to you or to the Orcs,
  write it down.
  When you gain Fellowship with a community,
  the Overlord chooses three Fellowship moves from the book.
  Choose one of those moves and take it, writing it down here.
  earned fellowship
  orcish companions
  big lug
  Real big, real strong, real stupid.
  bigger'n you
  tough
  as can be
  name:
  bigger'n you
  tough
  as can be
  name:
  brains
  The smartest orc you've ever met. They know exactly how to take
  apart anything you might want them to.
  clever plan
  tear it down
  name:
  clever plan
  tear it down
  name:
  little guy
  Real small, real good for getting into the little places.
  squeeze in there
  right where
  you need me
  name:
  squeeze in there
  right where
  you need me
  name:
  varg
  These massive wolves are large enough for a full grown ogre to ride,
  and surly enough to make an ogre think twice about doing it.
  tusks and
  screaming
  armored
  platform
  name:
  war elephant
  The largest in ground-based war animal technology, these massive
  creatures can support a small building on their backs. The APC of
  the fantasy age.
  cruel beast
  go for the jugular
  name:
  cruel beast
  go for the jugular
  name:
  siege tank
  This deadly armored war vehicle has more weaponry than it really
  needs, and its loaded with several single-use secret weapons.
  spikes and steel
  heavily armored
  wolf
  Wolves are too wild for humans to handle, but they make fine pets
  for elves and orcs alike.
  pack hunter
  loyal
  name:
  pack hunter
  loyal
  name:
  Orcish companions are those allies who are particularly likely
  to join arms with you. Many of them are available as Gear
  options - a Companion in your Gear will always return to you,
  heal, or be replaced by another when you Recover.
  secret weapon
  
  look
  Given Names: Mariq Koalaq Pippiq Anyaq Robinq Cassieq
  Eldaq Orowinq Estavq Elysiaq Rodgarq Samwiseq Sanchoq
  Baldrickq Sebastianq Mortimerq Cucumberq Nodwickq Arthur
  Family Names: Darkminerq Underhillq Petty.Kinq
  Strongbowq Greenleafq Pipq Evenstarq Hornblowerq Trotterq
  Gamgeeq Cursenderq Greenhandedq Thraka
  • Short Hairq Messy Hairq or Nice Hat
  • PeasantHs Clothes or ApprenticeHs Uniform
  • Determined Eyesq Jolly Eyesq or Naive Eyes
  • Pudgy Bodyq Thin Bodyq or Androgynous Body
  playing as the squire
  The Squire isnHt supposed to be hereY TheyHre here with
  someone elseq to carry the bagsq to help keep track of the
  horsesY The Squire looks out for everyone elseq makes sure
  the trip goes smoothlyq and often gets in over their headY
  Play as The Squire if you want to be the unlikely heroq
  the underdog who was given a chanceq if you like playing
  the support character who smoothes out problemsq or if
  youHre the quiet type who is fine hanging back and letting
  the real heroes do most of the workY
  agenda
  Choose one or two from each, or make up your own:
  You have these three Agendas:
  • Be Braveq Take Risks
  • Tell Us Of Your People
  • Improve The World Around You
  When you know not what to do,
  consult your Agendas.
  Circle one from each list,
  or make up your own:
  name:
  Adventure Time
  See what there is to see and do what there is to doY
  Friendship Is Magic
  Make friends with whoever you canq whenever you canY
  They Need Me
  DonHt let them go ahead with poor decisionsY
  And circle a fourth Agenda that only you follow:
  the squire
  BASIC PLAYBOOK
  what is your purpose?
  You do not represent anybodyY YouHre nobody specialq
  you arenHt some championq but youHre here for a reasonY
  Choose your purpose:
  keep them safe
  You are here to make sure they come back home after
  this is all overq no matter whatY When you are with
  someone you have a Bond with and they take harm, you
  may take that harm in their placeY
  for your people
  Your peopleHs champion is just not enoughY YouHre here to
  keep them honestY Take their What Is A ______? Moveq and
  they can Share any of their moves with youq even Moves
  that cannot be SharedY Their Core Moves count as Squire
  Custom moves for youq and you can take them whenever you
  could take a Squire CustomY
  see the world
  YouHre just here to go on a fun adventureY All this
  Overlord stuff is just an excuse to see more than your
  gardenq and youHre going to make sure you see everything
  there is to seeN Once per scene, you may ask one question
  from the Look Closely list without rollingY
  remembered by history
  You want to be a hero so badq even if the only way to do
  it is to tag along with the real heroesY Whenever anyone
  near you goes anywhere, you can always choose to tag
  along with themq even if doing so should be impossibleY
  stats
  Your Sense stat is J_Y
  Assign J_q Jjq JWq .j to your other statsY
  When a stat is damaged, mark the small boxY
  You are in Despair when you roll a damaged statY
  Blood
  Courage
  Grace
  Sense
  Wisdom
  
  squire's advancement
  squire custom
  Choose two of these moves
  to further define what it means to be the Squire.
  eager apprentice
  When someone you have a Bond with talks you through
  it, you can use one of their moves3 If they are another player, you
  can only use a move that they could Share with you3 If they are a
  Companion or an enemy, you must damage one of your stats to
  use one of their moves3 You may only borrow one move per scene3
  i've got a bad feeling about this
  When youPre certain somethingPs wrong here, you
  may ask the Overlord to tell you the safest way out( and also
  the quickest way out3 They will answer truthfully3
  i won't let you down!
  When you Keep Them Busy and get a 7-9, you may
  erase a Bond to take the D5W result instead3 The Bond must
  either be with someone you are protecting( or with someone
  who is helping you to Keep Them Busy3
  voice of reason
  You alone are the voice of reason in this insane world3
  When you offer advice to another player and they ignore
  it, you are filled with Hope during any attempts to bail them
  out of whatever mess they got themselves into3 Basically( if
  you could say 9I told you so9 after your action, you have
  Hope to do it3
  we'll make it
  Your Bonds have the Healing tag( and you can Use them
  by erasing them3 Your Bonds can only be used to heal the person
  listed in them( and only while you are by their side3
  This move cannot be Shared.
  teach me your ways
  Choose a Move another player knows3 That Move must be
  one they can share3 They share that Move with you3
  This move cannot be Shared.
  power of friendship
  Your Bonds have the tags Precious and Useful( and you
  can Use them by erasing them3
  This move cannot be Shared.
  run for it!
  When you Get Away by running right past or right
  through the danger, roll WCourage instead of WGrace3 Any
  allies who run after you may also roll WCourage instead of
  WGrace to Get Away3
  O Increase your Courage or Wisdom by D Gto a maximum of
  W'A3
  O Increase one of your stats by D Gto a maximum of W'A3
  O Gain another Squire Custom3
  O Gain another Squire Custom( or share a Move with someone3
  O Choose a player3 They share a Move with you3
  O Choose a different player3 They share a Move with you3
  O You have Changed. You must be level j or higher to take
  this Advancement3 When you Change, choose a Destiny you
  meet the requirements for and take its first Move3
  shared customs
  Record the moves youPve learned from your allies here:
  squire core
  All Squires have these moves.
  When you spend a scene by someonePs side or Speak 
  Softly
  with
  them, you may gain a Bond with them
  immediately3
  You can have an unlimited number of Bonds with anybody3
  People who you have Bonds with do not become
  Companions. You do not have enough pull with the
  fellowship to just recruit people3 Those you have Bonds with
  will think well of you and will not try to harm you if they
  can help it( regardless of their feelings for the rest of the
  fellowship3
  You can Command Lore about anyone you have any Bonds
  with( except for your Bonds with other players3 You can
  Command Lore about Companions( friends( and minions of the
  Overlord who you have Bonds with( but you cannot Command
  Lore about the other heroes of the fellowship or about the
  Overlord3
  This move cannot be Shared.
  fast friends
  When you Talk Sense to someone, you may erase a Bond
  with them instead of owing them a favor3
  please, just listen
  When you watch someonePs back and keep your eyes
  peeled, you can roll to Overcome any harm against them with
  WSense instead of WBlood3
  it's dangerous to go alone
  your people
  You333 are different3 YouPre a nobody3 YouPre no champion(
  youPre no hero3 But somehow( youPre here( and somehow( you
  are3 You do not Command Lore like the others do3 You have
  no people to call your own( no hold in this world3
  But you can make friends3 People like you3 People trust
  you3 And friendship is the strongest power of all3 Your
  People arenPt a culture or a society3 Your People are the
  friends you make along the way3
  When you Level Up, increase your level by 1,
  then choose an option from the list and mark
  it. You may only choose each option once. level
  You begin the game at level 1.
  
  squire's gear
  You start with some simple food PFoodB O UsesxB
  travelercs gear P? UsesB UsefulxB and
  a simple sword PMeleexk
  Choose what you brought to keep yourself safe:
  O UnderDarmor PW UseB Armorx and bandages
  P? UsesB HealingB Slowx
  O A sturdy spear PMeleeB RangedB Thrownx and
  poultices P? UsesB HealingB Slowx
  O A heavy crossbow PRangedB PiercingB Reloadx
  You were more prepared than anyone else on this adventureB
  and you brought along some extra supplies just in casek
  Choose one:
  O A horse or pony for everyonek No one has any Bonds with
  them D if they are damagedB they are lost until your Recoverk
  O Some extra food PO UsesB Foodx
  O A spare weaponB with the same tags and features as a
  weapon someone else carries
  O A bottle of rum P? UsesB Drunk: Wisdom, Vigor: Courage)
  You werenct supposed to be hereB but you arek
  What extra luck did you bring with you? Choose one:
  O Luck of the devil PW Usexk Use this to completely escape
  harm unscathedk
  O A friend in need PW Usexk Use this to have someone helpful
  show upB right nowk
  O The Overlordcs WeaknessB although you donct know you
  have itk
  bonds
  You start with O bonds with the other members of the
  Fellowshipk Use theseB or make your own:
  I have ____________ cs backB no matter whatk
  ____________ looks out for mek
  I know I can trust ____________ no matter whatk
  Icve never even seen someone like ____________ beforek
  _____________ is always willing to listen to meB
  even when no one else has timek
  Icve bailed _____________ out of trouble
  more times than I can countk
  I donct know why but _____________ really trusts mek
  Icd do anything for _____________ k
  _____________ and I have shared a moment of peace togetherk
  I am afraid of losing _____________ k
  I think _____________ likes me romanicallyB but its hard to believek
  I try so hard to live up to _____________ cs expectationsk
  Record your other bonds here:
  I'm not as much concerned with all these grand sorts of
  things. I mean, they concern themselves with me often enough -
  that's what I get for stickin' my neck out - but I'm not gonna' go
  out of my way for any glory or fame or nothin'. I'm here because,
  well, it sounds like you need all the help you can get. Even if that
  help's just me.
  I'm pretty handy, I suppose, and I know a lot of little tricks to
  make things easier. I'll keep us on track, no problem. We'll make it
  to the end of that road, and the return trip, to boot. I'll make
  sure of it, crossy my heart.
  Oh, do you need a hand with that? I'm the Squire, let me take
  care of it for ya'.
  the squire
  BASIC PLAYBOOK
  
  squire's companions
  A Squire's only Companions are the horses, but anyone can be
  a new friend.
  donkey
  Donkeys are similar to horses, but a little smaller, a little tougher,
  and infinitely more stubborn.
  beast of burden
  name:
  beast of burden
  name:
  horse
  A horse, of course.
  run like the wind
  name:
  run like the wind
  name:
  politician
  They have their own agenda, but it has nothing to do with you or
  the Overlord. Probably.
  political power
  spineless
  name:
  political power
  spineless
  name:
  ogre
  A simple creature, an Ogre is easily confused and easily misled. But
  just as easily, they will destroy your house or crush your head.
  tough as nails
  a simple mind
  monster
  This massive creature is smarter than it looks and eager to prove
  its worth.
  caught one!
  eager to please
  name:
  big and strong
  small army
  Untrained and poorly armored, these warriors are nevertheless
  dedicated to their cause.
  poke 'em good
  name:
  zombie
  shamble. hunt. lunge. eat. braaaains. Nearly mindless, but
  potentially tamed if fed properly and often.
  painless
  simpleton hivemind
  name:
  giant's strength
  huge club
  name:
  run like the wind
  name:
  painless
  simpleton hivemind
  name:
  body count
  squire's notes
  Use this space to take notes.
  Write about the Squire, write about the people you've met,
  the places you've been, and the things you've found.
  If you think it's important to you or the friends you've made,
  write it down.
  When you gain Fellowship with a community,
  the Overlord chooses three Fellowship moves from the book.
  Choose one of those moves and take it, writing it down here.
  earned fellowship
  
  Your Cuts are storyxtelling weapons that
  you use to control the gameO
  Cuts come in two strengths: Hard Cuts and Soft CutsB
  A Soft Cut gives them time to respondO When you make a
  Soft CutM before it does anythingP you ask someone HSo what
  do you do?H and give them a chance to react to itO
  When they look to you for what happens nextM when a
  new scene startsM or when no one knows what is going onM
  make a Soft Cut that makes senseO
  A Hard Cut just happens and there is nothing they can do
  about itO If you only ever make Soft CutsM nothing will ever
  happenP so bring down that hammerO
  When a player fails to stop a Soft CutM when someone
  rolls a 6 or lessM or when you need to scare Tem a bitM make
  a Hard Cut that makes senseO
  Your Cuts are:
  • Reveal an unwelcome truthB
  Tell them something they donIt want to hearO
  • Show signs of an approaching threatB
  Reveal a new problem they need to deal withO
  • Deal damageB
  Hurt themO Damage themP damage their companionsP
  damage the places and people they care aboutO If the pain is
  rightP you can even damage their BondsO Hurt themO
  • Use up or take away their resourcesB
  They have Gear and Companions for a reasonO Make them
  use itP make them lose itP make them burn it upOO
  • Turn their move back on themB
  When their move goes badlyP turn it back against themO
  • Separate themB
  TheyIre strongest togetherP so put things between themO
  Make them take on the world solo every now and thenO
  • Put someone on the spotB
  Put someone in dangerP then make someone else save themO
  The key phrase for this Cut is HWhile youIre doing thatOOOH
  • Present an opportunityB
  This Cut gives them a breakO If you think of something
  cool they could do right nowP present an opportunity to themO
  • Show a downsideB
  Tell them whatIs wrong with their plan at the exact worst
  moment for them to hear about whatIs wrong with their planO
  • Tell them the consequences or requirementsB
  Sometimes they canIt do what they want without doing or
  getting something else firstP or without great pain or expenseO
  If they want to do the impossibleP tell them how much the
  impossible costsO
  overlord
  BASIC RULES
  overlord's cuts
  The Overlord has rulesP just like the fellowship doesP but
  your rules are not the same rules they play byO
  Your Principles are hard rules you cannot breakO They help
  you run the game in a fair and fun wayP while still playing
  hardball and giving the players a challengeO
  Your Cuts are the main way you influence the gameO A Cut
  is a storyxtelling weapon you wieldP which you can unleash at
  basically any time you wantO Your Cuts control the flow of the
  game more than anything elseP so familiarize yourself with
  them and use them frequentlyO
  Your Principles are the rules you must followO
  Do not break themB
  • Create problemsM not solutionsB
  YouIre the bad guyO You make things worseO You make things
  harderO And then you leave them beO DonIt overthink things or
  come up with prexmade solutionsO If the fellowship has an ideaP
  let their moves decide how it goesO
  • Address the charactersM not the playersB
  DonIt call them HJesseH or HSamPH call them HAuroraH and
  HRumblebellyOH
  • Embrace the fantasticB
  DonIt let the world be boringO Make the game weirdP make
  the world interestingP give everyone a reason to remember
  everything they come acrossO
  • Make a move that followsB
  When you use a CutP use one that makes senseO Ask yourself:
  Which cut makes the most sense? Which cut would cause the
  most chaos? Which cut would be the most fun? Then use the
  one you need most x logicP chaosP or funO
  • Never speak the name of your CutB
  Just say what happensO
  • Ask questionsM use the answersB
  Ask them questionsP write down the answersP and use those
  answers laterO Make the information theyIve given you matterO
  • Be a fan of their charactersB
  Be coolP let them be coolP and appreciate everyone at the
  tableO
  • Pass the SpotlightB
  YouIre in charge of the SpotlightP so make sure everyone
  gets a turnO Share the SpotlightP and share it oftenO
  • Think dangerousB
  Never be afraid of raising the stakesP increasing the tensionP
  and making things more dangerous and excitingO
  • Begin and end with the fictionB
  Start a move with what triggered itP end the move with what
  it accomplishedP and then move to the next move from thereO
  • Think offNscreenM tooB
  Not everything needs to happen right here and right nowO
  The Overlord is always up to somethingP but it might not be
  hereO
  • DonTt shut them downB
  Never say InoOI If something is impossibleP then Tell Them
  The Consequences or Requirements.
  • Be the refereeB
  If someone doesnIt know what move to make or how to do
  something within the rulesP tell themO Even if you do not know
  eitherP tell themO Its better to make the call than ruin the flow
  by looking up an answerP so make the callP refO
  overlord's principles
  
  Threats are anything you put in the fellowship7s way:
  your minionsN trapsN wild beastsN blocked pathsN etcL
  common enemies
  These enemies are a useful fallback for any OverlordL
  threats
  basic enemies
  Enemies
  and
  obstacles
  function
  similarly
  to
  the
  fellowship7s CompanionsL They have a few statsN usually
  between one and four of themL Each of those stats gives
  them access to a ThreatL A threat is usually a moveN with its
  own trigger and resultN but sometimes they are unique rules
  the enemy hasL Threats are like narrowerN more specific Cuts
  that only this particular enemy can useL
  When an enemy is damaged, they choose one of their
  stats and mark itL A damaged stat takes away the attached
  ThreatN so that move or rule doesn7t apply anymoreL As
  enemies take damageN they will become less powerfulL
  When they take damage and have no more stats to
  mark, they are DestroyedL Some moves may say they are
  DestroyedN which does the same thingL When an enemy is
  Destroyed, they are no longer a threat and will never
  oppose the fellowship againL
  the rule of three
  The Rule of Three states:
  "When three or more enemies work together, they become a Group.
  When thirty or more work together, they become a Gang. When
  three hundred or more work together, they become an Army.S
  This rule gives you the ability to quickly and easily throw
  large groups of enemies in the fellowship7s way without
  making things more complicatedL To create a GroupN GangN
  or ArmyN simply add the appropriate stat to the enemy7s stat
  block:
  Group: This enemy can make moves against two players
  at onceL When this enemy is destroyed, this stat is
  damaged, or this is their only stat left, replace the Group
  with two normal enemiesL
  Gang: This enemy can make moves against everyone at
  onceL When this enemy is destroyed, this stat is damaged,
  or this is their only stat left, replace the Gang with two
  Groups of this enemyL This stat can only be damaged by
  Dangerous or Area attacksL
  Army: This enemy can make moves against an entire
  locations at onceN and its attacks have the Area tagL When
  this enemy is destroyed, this stat is damaged, or this is
  their only stat left, replace the Army with two Gangs of
  this enemyL This enemy can only be damaged by Dangerous
  or Area attacksL
  set pieces
  Set Pieces are largeN preFmade encounters found in Chapter
  7L They are bigger than any single threatN and combine
  multiple events together to create a multiFstage boss fightN a
  long connected encounterN a chase sceneN an obstacle courseN
  or any other sort of thing you might needL They are designed
  to potentially carry an entire session by themselvesL
  Set Pieces are always SecretN as described aboveL Their
  stats are never revealed until they become relevantL
  arrow trap
  Thwip! You7ve been shotD This trap isn7t necessarily
  mechanical F an archer or gunner in hiding can also be an
  Arrow TrapL This threat is SecretL
  O
  Hidden Trap: When a player in range of the trap makes
  a moveN the Overlord can reveal this trap to make them pay a
  priceL This trap continues to threaten its area until it is
  damagedL The trap is no longer SecretL
  elite trooper
  An elite soldierN who inexplicably goes down super easily
  and without any troubleL They are usually found in a Group
  or a Gang and mostly exist to be intimidatingL
  O
  Storm Trooper: Elite Troopers never deal damage to the
  fellowshipL They automatically capture anyone they can
  surround and separate from the groupL
  O
  Intimidating Armor: No one outside the fellowship will
  willingly go anywhere guarded by Elite TroopersL When
  you damage this stat, you may take their armor and wear it
  as a disguiseL
  a source of power
  A Source of Power is something that is extremely valuableN
  powerfulN or important to this worldN for any reasonL There
  are always several of them throughout the worldN and each
  players7 people should hold at least oneL For exampleN the Life
  Tree that all elves draw power from may be a Source of
  PowerN with drastic consequences should the Overlord take itL
  Sources of Power are usually either hidden awayN kept safe
  by a protectorN or are a visible and obvious pride of their
  kingdomL There is no such thing as a Source of Power that
  isn7t surrounded by myths and legends stretching back for
  agesN and at least one player should be able to Command Lore
  about any given Source of Power you come acrossL They are
  not something that should ever fall out of whatever place
  they are keptN and the Overlord is actively seeking to take
  them for herselfL
  secrets
  Secret enemies do not reveal their stats to the fellowshipL
  NormallyN they can ask about the stats of any enemy they are
  facingN and the Overlord must show them all of those stats
  immediatelyL When dealing with a Secret enemy, their stats
  are not revealed until they become relevant or say they areL
  The fellowship may not even know the enemy is there until
  they strikeD
  the captain
  The Captains leads a wellFtrained squadN keeping them in
  line and making certain they aren7t led astrayL A crew led by a
  Captain is far more clever than your typical gang of baddiesL
  O
  Devoted Underlings: Anyone trying to harm or distract
  the Captain does that to one of the Captain7s allies insteadL
  The Captain is only vulnerable while aloneL
  O
  Leadership: The Captain7s allies cannot be distractedN
  confusedN or separated while the Captain is with themL Elite
  Troopers under their command can deal damage to the
  members of the fellowshipL
  the warmonger
  This powerful warrior wants a fightN real badN and won7t
  take no for an answerL
  O
  Unstoppable: The Warmonger7s attacks are always Hard
  Cuts and cannot be OvercomeL
  O
  Wildly Reckless: When the fellowship Keeps Them
  BusyN the person keeping the Warmonger busy decides the
  targets of the Warmonger7s CutsL
  O
  Tough as Nails: The first time the Warmonger would be
  damagedN damage this stat insteadL
  Some example Sources of Power:
  • The ColossusN a massive stone creature whose fiery heart
  could power all sorts of incredible machinery or eldritch ritualsL
  • The Emerald SkullN an artifact of supreme necromantic
  powerL No one knows exactly what it doesN but none who hold it
  ever hold it for longL
  • The First Bird To FlyL So Successful was this creature that it
  now lives among the starsN as a constellationL Any who can
  reach it gain unparalleled control over the skies themselvesL
  • The WishmakerN a stone obelisk that will grant your fondest
  desireN but only onceN and perhaps not as you7d likeL
  • The Ruby EyeN an ornate pendant that can see through timeL
  Peering into its depths has driven many an oracle madL
  • The Eternal TorchN the source of all fireL Lesser fires are
  drawn to itN consumed by itN and its heat has no equalL
  
  basic moves
  overlord
  BASIC MOVES
  In Fellowship, the Overlord and their generals are the
  scariest guys aroundW The main thing that makes them
  different from ordinary enemies are your Overlord Basic
  Moves• found on this pageE Both you and your Generals
  have access to all of your Overlord Basic MovesW
  Unlike the Fellowship Basic MovesE the Overlord Basic
  Moves never require a rollW If you meet the TriggerE the
  result just happensE no questions askedW
  an offer you can't refuse
  When a player gets Taken Out in your presence•
  you may give them an offerE for their servicesE for
  something they holdE or for the end of their lifeW They
  may attempt to negotiateE but you do not need to listenW
  If they acceptE you fulfill the deal and then leave the
  sceneW If they refuseE they must roll :CourageW
  On a 6:• you are too terrifyingE and they take your
  offerE against their true desiresW On a 7:9• they refuseE
  and they have one good chance to spite youW They will
  tell you howW ThenE you will tell them what you do to
  them for itW You may kill them for thisW
  On a 10.• not only do they spite youE but they
  manage to escape before you can properly punish them
  for itE ending the scene with you standing thereE aloneW
  Tell us of your rageW
  overlord damage
  You are difficult to harmE but it is not impossibleW
  When you would take damage• they must first pay a
  price for each undamaged stat you haveW If you would
  be destroyed• instead damage one of your stats at no
  cost to your attackerW If you take damage or are
  destroyed while none of your stats remain• you are
  finally defeated• once and for allW There is no coming
  back for youW
  Your supreme power comes with some downsidesW
  Most notablyE they can harm you without ever being
  near youW If the fellowship seizes a Source of Power•
  they may use it to erase one of your stats foreverW You
  can never get that stat back unless you can take control
  of that specific Source of PowerW
  When the fellowship Recovers• heal one of your
  damaged statsW
  threat to the world
  You threaten the world and all it stands forW As a
  Threat To The WorldE you have imunity to a variety of
  movesW When someone who is not a Threat to the
  World takes direct action against something that is•
  they must pay a price to do soW
  You and your Generals have all of these moves.
  chew the scenery
  When you are physically present• you can have the
  Spotlight for as long as you likeE when you get itW
  You and your Generals can never be in DespairW
  cut them real bad
  When the Overlord is physically present• your
  Cuts can always be as hard as you likeW
  Your Generals do not have this move.
  overlord foibles
  There is always a catchE when it comes to having
  unstoppable powerW You have some quirks that the
  fellowship can exploitW You have all of the following
  vulnerabilities:
  • You are arrogant: Every setback is minor and can be
  dealt withW Everything is fine and you know you cannot
  loseW
  • You are busy: The fellowshipPs destruction is not
  your actual goalW You have soething you wantE and your
  focus is on getting thatW When you personally engage
  the fellowship• your goal is not to kill them allE but to
  get them out of your way while you do your thingW
  • You are honor bound: When you make a promiseE
  you will always keep itE even against your better interestsW
  This weakness may seem sillyE but it makes for a better
  game when you can negotiate or gamble with the heroes
  and they can trust you to keep your end of the dealW
  
  basic moves
  forge a bond
  The Overlord does not make friends. When you cause
  great personal harm to someone or their peopleE
  Forge a Bond with them. Your Bonds can only be erased
  by your own Moves, and you can hold any number of
  Bonds.
  When you reveal a side of yourself to somone you
  never intended to share it withE they may Forge a Bond
  with you. You cannot erase the Bonds the fellowship
  holds with you, no matter how badly you might want to.
  heart of iron
  When someone makes a move against youE you
  may erase a Bond with them to have them automatically
  fail their roll, steal the Spotlight from them, and Twist
  the Knife against them. Your attention is entirely upon
  them while you use this move - the rest of
  the
  fellowship can act without drawing your attention.
  A player may force you use this move before making
  their roll.
  heart of fire
  When a player has a Bond with your name in itE
  you do not become their Companion, but it still holds
  sway over you. They may erase that Bond with you at
  any time to buy themselves reprieve. They choose one:
  You will show them mercy, tell them something
  valuable, or ignore them for the time being.
  CONTINUED
  twist the knife
  When you speak to someone you have a Bond with
  about your history with themE you may force them to
  relive their pain. They must either pay a price, stand
  down and get out of your way, or attack you, right now,
  their choice. No matter what they choose, you make a
  Hard Cut against them.
  your plans
  You and your Generals have all of these moves3
  Record your Master Plans here3
  master plan
  The Overlord has a basic plan for what to do with this
  world, but you do not need to know all of the details.
  The fellowship can attempt to learn your plans, but this
  should require them to capture a General, undertake a
  sneaking mission, or earn it through great peril.
  You begin the game with two New Plans: write down
  a source of power you wish to seize, an a community you
  wish to destroy. All plans start at stage 0.
  Whenever the fellowship Recovers or the Overlord
  Levels UpE you advance your plans. When the fellowship
  has A Little DowntimeE you may advance your plans
  during your turn, but the fellowship will immediately
  hear about it if you do. When you could Advance Your
  PlansE you may recruit a new General or heal one
  damaged Overlord Stat instead.
  When you Advance Your PlansE you choose one of
  them and move it one step forward. You will always have
  two plans going at once - whenever you have only one
  plan left, write a second new plan immediately.
  0N
  Create A New Plan: Name a Source of Power you
  wish to seize or a community you wish to destroy, and
  write it down.
  1N
  Begin The Plan: Your forces move into position to
  act upon your plan. At this point, the fellowship hears
  that you are up to something, but not what you are doing
  or where your forces are.
  2N
  Execute The Plan: Your forces take action. The
  fellowship hears about what you are up to, but stopping
  you now would be very difficult.
  3N
  Victory: You seize the source of power, or destroy
  the name community. A destroyed community no longer
  grants Fellowship.
  
  look
  Names: ArendhelW BorosW ChryosW DraxW EvinscorW
  Fell OneW GloryW HelmarocW IndignateW JrellW KarokW LimitlessW
  MorothW NumentaW OsirisW PalindrosW QuelaagaW RitaW SaurenW
  TenebriosW UrsulaW VincentW Waxwell XavierW Zanadu
  Titles: The NightmareW BlightwroughtW ImmortanW
  From The MoonW The Great CorruptorW Unspeakable OneW
  Iron GeneralW The Fallen KingW Shadow QueenW The InvaderW
  Of WinterSs EndW From BeyondW The ZealotW Dire BeastW
  That Which Was Once KnownW In Exile Eternal
  • Glowing EyesW Cold EyesW or Otherworldly Eyes
  • Imposing ArmorW Expensive ClothesW or Monstrous Body
  • Impossibly PrettyW Impossibly BuffW or Unassuming Figure
  • Menacing AuraW Commanding AttitudeW or Insane Laughter
  playing as the overlord
  The Overlord is not like the other playbooksX One player
  will always need to play as the OverlordX You have a different
  role than the others w while they are heroesW on a quest to
  save the worldW you're the one they're saving the world from.
  Being the Overlord is not easyW and there is a lot you need
  to knowX Read over all of your rules very carefullyW because
  when things get weirdW youSre the one who decides how they
  play outX Play as the Overlord if you want to be the bad guyW
  with all the power and inevitable defeat comes with itX
  agenda
  Choose one or two from each' or make up your own:
  You have these two Agendas:
  Create Opportunities To Do Good
  The world is filled with people who need the
  help of the fellowshipX Give them people to saveX
  Give them a broken worldW and see how they fix itX
  Play To Find Out What Happens
  The world is constantly changing and you can
  never truly know what happens nextX Roll with itX
  Let the game evolve naturallyW with everyoneSs inputX
  DonSt plan anything outside of what the Overlord is doingX
  When you know not what to do'
  consult your AgendasL
  Circle one from each list'
  or make up your own:
  name:
  BBBBBUltimate PowerBBBBB
  Place wonderful things in jeopardyX
  Extra Cut: Show signs of your increasing power
  Every time they see you or where youSve beenW
  it is always worse than last timeX
  BBBBBWorld Is MineBBBBB
  Portray a world on the edge of defeatX
  Extra Cut: Expand the OverlordEs Grasp
  Show them just how far your power stretchesX Tell them
  of another conquered landW another lost battalionW
  another defeated allyX Your reach always presses onwardX
  BBBBBWatch The World BurnBBBBB
  Fill the world with strange and painful eventsX
  Extra Cut: Leave chaos in the OverlordEs wake
  Where the Overlord goesW pain followsX Show chaosW show
  collateral damageW show the effects of terrible cursesX
  And circle a third Agenda that only you followL
  This Agenda also gives you an extra Cut you can useL
  the overlord's armies
  Choose the option that best represents your peopleX The
  option you choose gives you access to that category of
  enemies in the OverlordSs ToolboxW to serve you and do your
  bidding in whatever ways youSd likeX You may still use the
  options you do not choose to threaten the fellowshipW but only
  sparinglyW and they do not serve the OverlordX
  the horde
  Your armies are endlessW swarming wherever you need
  themX This army is simply massiveW as each enemy is its own
  swarm or group of enemiesW before you get into Groups or
  GangsX Nothing can escape their swarming numbersX
  the organization
  You have an elite group whose membership mirrors that
  of the fellowshipW but twistedX The Organization does not
  form a proper armyW and your forces are basically a large
  group
  of
  miniwbossesX
  They
  will
  compete
  with
  the
  fellowship in a rivalry fashionW racing them to Sources of
  Power and trying to undermine their plansX
  the scourge
  You and your armies spread corruption and blightW and
  those tainted by it join you and your causeX Tell us how
  your blight spreadsW and what it looks likeX Your blight
  leaves corrupted zonesW corrupted creaturesW and undead
  warriors wherever it touchesX
  the titans
  Your armies are small in numberW but not in statureX
  Your forces are massive titansW nearly unbeatable without
  heavy firepower and teamworkX Your army is easily avoided
  and run away fromW but only the heaviest of fortifications
  and the strongest of armies will slow themW and nothing
  can stop themX
  
  overlord's core
  The Overlord has these moves.
  Your stats are not quite the same as the stats of the
  fellowshipB Your stats are statements of truth about youC which
  you write in yourselfB While they are undamagedC they are true
  7 you are InvincibleC or you are Made of FireB While they are
  damagedC they are not true 7 you can be harmedC or your touch
  does not burn themB
  You begin the game with three stats of your own choosingB
  An Overlord Stat is a word or short phrase naming your
  advantageC with a short sentence explaining itB
  You can write anything you likeC but hereHs some examples:
  • Flight: The ground cannot hold youB
  • Invincible: You cannot be hurtB
  • Made Of Fire: Your touch burns and scars themB
  • Terrifying: Where you goC no one holds HopeB
  • Untouchable: None can touch or hold youB
  The fellowship knows each of your statsC and they will need
  to form a counter7plan against every single one of themB Your
  undamaged
  stats
  are
  immutable
  truths
  that
  cannot
  be
  contradicted by any meansB
  When you advance your plans, you may heal a stat insteadB
  When you seize a new Source of Power, gain a new stat of
  your choiceB When you gain or lose a Source of Power,
  write down which stat that Source of Power is tied to 7 if you
  lose or regain that Source of Power in the futureC it takes the
  stat with itB
  Write your Overlord Stats here:
  overlord stats
  You have a Weakness. There is a single materialC itemC
  charmC ritualC or spell that you are vulnerable toB This is your
  WeaknessB Write it here:
  The other players will know your WeaknessC but the
  fellowship they are playing as does notB Unless they have
  something that tells them your WeaknessC they will need to
  discover it through playB
  When you are exposed to your Weakness, one of your
  stats is immediately damagedC their choiceB Your stats and your
  moves cannot protect you from your WeaknessC but it can only
  hurt you once per sceneB
  my only weakness!
  You have a General at your command who folows your
  every whimB To create a GeneralC take any Threat you like
  from Chapter 7C name itC and give it the Threat to the World
  traitB Your Generals follow you without question and can
  never become Companions to the fellowshipB Generals have all
  of your Basic Moves and their own minionsB You have one
  Bond with each of your GeneralsC describing why they serve
  youB
  If one of your Generals suffers a significant failure at
  the fellowshipGs hands, you will either execute themC exile
  themC or give them one last chanceB You can only give a
  General one last chance onceB
  You begin the game with a single GeneralB When you
  advance your plans, you may recruit a new General insteadB
  Record your Generals here:
  your generals
  overlord notes
  Use this space to take notes,
  or as additional room for your minions and Generals.
  
  overlord's gear
  You do not need to eat: and you do not want for companionsO
  When the fellowship Recovers, you also Recover your GearO
  Choose your weapons, as many as you need:
  O An elegant sword: exotic in design -MeleeWO
  O A massive weapon: larger than anyone else could wield
  -MeleeW
  O Your bare hands: able to crush stone or pierce metal -MeleeW
  O Magical bolts of energy: able to be reflected back at you
  -RangedW
  O Destructive blasts of fire or lightning -DangerousW
  Choose two defenses:
  O A clever plan -1 UseWO Use this to reveal a trap or escape
  route just as you make use of itO
  O A powerful special attack -1 UseWO Be sure to name itD You
  can Use this instead of erasing a Bond to trigger Heart of Iron.
  O A trick up your sleeve -Useful: 1 UseWO Use this to produce
  anything you could possbly need: right nowO
  O A traitor -1 UseWO Use this to make anyone in the scene who
  is not a part of the fellowship reveal their allegiance to you:
  complete with a dramatic moment where they betray the
  fellowship and cause them troubleO
  Choose the secret reason you're doing all of this. You do
  not have to tell the fellowship your choice.
  O You have a sympathetic backstory of loss and tragedyO It
  does not justify your actions: except to yourselfO You gain a
  Bond with anyone who listens to some of your backstory: but
  they also gain a Bond with youO
  O It is not you who does all this: but something that is
  controlling you _ a dark master in the shadows: an evil artifact
  corrupting whoever holds it: or an even greater threat you are
  trying to destroy yourselfO When the fellowship defeats you:
  reveal this new threatO ItIs their problem nowO
  O You are a part of a recurring cycle: and you know you are
  destined to be defeatedO If you could only convince the
  fellowship to listen to you: maybe you could break the cycle
  once and for allOOO But the heroes never listen to youO
  O You donIt have a secretO YouIre just an evil jerk with way too
  much powerO
  overlord bonds
  You start with one Bond with each member of the fellowshipO
  Each other player writes their name into one of these Bonds:
  I destroyed ____________ Is hometownO
  I have caused great harm to ____________ Is peopleO
  I killed someone important to ____________ O
  ____________ killed someone important to meO
  _____________ knows the details of my previous defeatO
  _____________ Is people serve me nowO
  Only _____________ knows my WeaknessesO
  I have fought _____________ before:
  and left a wound upon themO It burns in my presenceO
  _____________ was once my friendO
  _____________ secretly admires me and the things I doO
  Record your other bonds here:
  They have formed a fellowship. They believe it will be enough
  to stop me. I cannot wait to see them try. It will be delicious,
  seeing the best this world has to offer fall before my feet.
  The world is mine, to do with as I please. I am the Overlord,
  and all things will bow down to me.
  the overlord
  VILLAIN'S PLAYBOOK
  
  overlord's custom
  You do not start with any custom moves,
  and you must gain them by leveling up.
  and in the darkness, bind them
  You have crafted an item of power. Choose one of
  your Overlord statsq then give this item of power to one
  of your Generals. Whoever holds this item of power also
  has that Overlord stat. If any of the fellowship gets
  their hands on it, they gain all the power that it bringsq
  but it will also fill their mind with dark thoughts. They
  gain the Agenda: Spread Chaos while they hold the item
  of power.
  destroy trust
  When you dismiss, mock, or show how weak the
  Bond two people share is, erase those Bonds.
  fear me!
  When you menace someone, they will always do
  as you say or run in terrorq their choice. When you use
  this Move on someone in the fellowship, they may pay
  a price to prevent this Move from working on them for
  the rest of the scene.
  evil's touch
  Damage dealt by you and your Generals is Necrotic.
  When you or your Generals damage a Companion, you
  may destroy them instead. Tell us what this looks like and
  what this means.
  heart of ice
  When you deal damage to someone you have a
  Bond with or who has a Bond with you, make another
  Hard Cut against them immediately. The extra Cut cannot
  be deal damage.
  mastermind
  You now have three Master Plans at once instead of
  two. Write a new plan immediatelyq then advance all of
  your current plans one step.
  overlord's advancement
  When you Level Up, increase your level by 1,
  then do all of the following:
  level
  You begin the game at level 1.
  • Choose one: Gain an Overlord Custom or recruit a Generalq
  gaining a Bond with them immediately.
  • Forge a Bond with anyoneq fellowship or otherwise. The
  Bond you write is an immutable truth about themq and you can
  Command Lore about anyone you have a Bond with who is not
  a part of the fellowship.
  • Advance your plans )see the Overlord Basic Move Master
  PlanA.
  no more games
  When you next face off with the fellowship, as
  soon as the talking is doneq one of them is immediately
  Taken Out )ask for a volunteerA. They take damage to all
  of their stats and they are out for the rest of the scene.
  The rest of the fellowship cannot oppose you this sceneq
  and you get away with what you want before taunting
  them and leaving.
  After you use this Move once, it is gone forever.
  now who told you that?
  When the players use your Weakness against
  you, erase that Weakness and choose a new one. The old
  Weakness was either lies and misinformationq or you
  have grown past it and it no longer harms you as it once
  did.
  After you use this Move once, it is gone forever.
  you've met with a terrible fate,
  haven't you?
  When a player gets Taken Out in your presence,
  you may leave a curse upon them instead of making An Offer
  They Can't Refuse. Tell us the nature of the curseq and what
  must be done to lift it. Whatever curse you give themq it
  cannot stop them from continuing to play as their character
  unless they want a new one.
  After you use this Move once, it is gone forever.
  team rocket
  Choose up to three minions from your Army and
  name them. When they work together, these minions
  cannot be damaged or destroyed - whenever one of them
  would beq they all retreat from the scene. This group will
  tenaciously follow the fellowship for the rest of
  the
  campaignq informing you of where they are and what
  they(ve done recently. If the fellowship recruits them as
  Companions, it is only temporary - you can erase all
  Bonds the fellowship holds with them at any time.
  warmonger
  Choose another option from the Overlord(s Armies
  list. You have acquired that army as well.
  overlord notes
  Use this space to take notes,
  or as additional room for your minions and Generals.
  
SOURCE: textdata/thevault/Fellowship (PbtA)/Playbooks/Fellowship_High_Quality_Playbooks.pdf