TEXT:  
  M
  W
     
  ystic     
  ystic     
  M   Writings
  ritings
   Bits of Magicka: 
   Bits of Magicka: 
  ŽŽ
  
     
  TM 
   
   
   
   
   
   
   
   
  Credits 
   
  Author:  
  Greg Ragland 
  Editor:   
  Vicki Potter 
  Layout:   
  Marcella Ganow 
  Art: 
  Jesús &Javier Carmona 
  UKG Publishing 
   
  Some clipart by:  
  ©2007 Jupiterimages Corporation 
   
   
   
   
   
   
   
   
   
   
   
  Product Update Password for Bits of Magicka: Mystic Writings: Ridolfo 
   
  Copyright ©2007 Tabletop Adventures, LLC.  All Rights 
  Reserved.  Tabletop Adventures, the Tabletop Adventures logo, Bits of 
  Magicka™, and Mystic Writings, are trademarks of Tabletop Adventures. 
  Reference to other copyrighted material in no way constitutes a challenge to 
  the respective copyright holders of that material.  The Mother of All Treasure 
  Tables™, The Mother of All Encounter Tables™, Eldritch Sorcery™ and 
  Necromancer Games™ are all copyrights of Necromancer Games and are 
  used with permission. This material is protected under international treaties and the copyright laws of the United States of America. Any reproduction 
  or unauthorized use of the material is prohibited without the express written permission of Tabletop Adventures. This product is a work of fiction. Any 
  similarity to actual people, organizations, places or events is purely coincidental. 
   
  Designation of Open Game Content: All text contained in the Properties section of each entry is Open Game Content. In addition, the Random 
  Item Chart in Appendix One and the spells, spell descriptions, spell stat blocks and spell names in Appendix Two and the Indexes are Open Game 
  Content. All designations are subject to the Product Identity designation below. 
   
  Product Identity: “Tabletop Adventures,” the Tabletop Adventures logo, “Bits of Magicka™”, “Mystic Writings,” all proper names (including proper 
  names of magic items), Shards, Bits, “Buy it Today, Play it Tonight”,  and “Augment your imagination” are all Product Identity. Any other content 
  previously designated as Product Identity is hereby designated as Product Identity and is used with permission and/or pursuant to license. 
  http://www.tabletopadventures.com 
  
   
   
  2 
  
   
   
  3 
  Table of Contents 
   
   
  Credits .......................................................................................................................1 
  Table of Contents ......................................................................................................3 
  Introduction..............................................................................................................4 
  Using Bits of Magicka™ ............................................................................................................................. 4 
  Reading the Entries .................................................................................................................................... 5 
  Mystic Writings........................................................................................................6 
  Encounter Level 1 ...................................................................................................................................... 6 
  Encounter Level 2 ...................................................................................................................................... 8 
  Encounter Level 3 ...................................................................................................................................... 9 
  Encounter Level 4 .................................................................................................................................... 11 
  Encounter Level 5 .................................................................................................................................... 13 
  Encounter Level 6 .................................................................................................................................... 15 
  Encounter Level 7 .................................................................................................................................... 16 
  Encounter Level 8 .................................................................................................................................... 18 
  Encounter Level 9 .................................................................................................................................... 21 
  Encounter Level 10 .................................................................................................................................. 23 
  Encounter Level 11 .................................................................................................................................. 24 
  Encounter Level 12 .................................................................................................................................. 26 
  Encounter Level 13 .................................................................................................................................. 28 
  Encounter Level 14 .................................................................................................................................. 31 
  Encounter Level 15 .................................................................................................................................. 32 
  Encounter Level 16 .................................................................................................................................. 34 
  Encounter Level 17 .................................................................................................................................. 36 
  Encounter Level 18 .................................................................................................................................. 37 
  Encounter Level 19 .................................................................................................................................. 39 
  Encounter Level 20 .................................................................................................................................. 41 
  Appendix One: Random Item Chart........................................................................44 
  Appendix Two: Additional Spells ...........................................................................46 
  Index .......................................................................................................................49 
  Index: Spells by Class, Alphabetical........................................................................50 
  Index: Spells by Class and Level .............................................................................52 
  Open Game License .................................................................................................54 
  Cards .......................................................................................................................55 
   
   
  
   
   
  4 
  Introduction 
  Welcome to Bits of Magicka™: Mystic Writings, 
  the first in a series dedicated to enhancing magical 
  treasures in your game!  
  Do you ever feel as if the treasure your characters 
  come across has become bland or stale? Has 
  looting an enemy become nothing more than a 
  tally of gold piece value earned, and magical 
  powers accrued? 
  No more! Take back your game, and put mystery 
  and excitement back into the treasures you deal 
  out. The Mother of All Treasure Tables™ 
  presented you with hundreds of interesting and 
  exotic nonmagical treasures to spice up your 
  hoard. Now the Bits of Magicka series takes up 
  where that book left off, presenting a hundred 
  interesting and evocative takes on magical 
  treasures for your game. These are not bare-bones 
  compilations of stats, but living, breathing 
  treasures complete with unique descriptions and 
  brief notes on their histories. However, while other 
  products in the past have gone into exhaustive 
  detail on each item, Bits of Magicka focuses on 
  adaptability and ease of use. A full page of 
  historical detail for one ring might provide 
  interesting reading, but it is not conducive to a 
  random treasure placement! 
  Bits of Magicka: Mystic Writings touches on the 
  many varied possibilities available to make arcane 
  and divine scrolls, spellbooks, and other writings 
  more intriguing. Future products will cover 
  jewelry, weapons, and other categories of magic 
  items. 
  So sit back and enjoy! A world of exotic treasures 
  is only a die roll away! 
  Using Bits of Magicka™ 
  Whether you are a game master who loves to 
  create adventures on the fly, a meticulous GM who 
  crafts adventures well in advance to exacting 
  specifications, or a beleaguered GM who barely 
  has time to run published modules “out of the 
  box,” Bits of Magicka can work for you. Here are 
  some of the ways: 
  1. Seed into existing adventures: Whether you 
  are 
  running 
  a 
  pre-published 
  adventure 
  or 
  something you created yourself, you can spice 
  things up by replacing or supplementing existing 
  written treasures with items from the table below. 
  Just go through the list, pick something that fits 
  the power level and style of your encounter, and 
  put it in!  
  2. Shooting from the hip: When building random 
  encounters on the fly (such as with the Mother of 
  All 
  Encounter 
  Tables™ 
  by 
  Necromancer 
  Games™), you can use these charts to quickly 
  assign treasure to the creatures encountered. We 
  suggest building such encounters a little in 
  advance for maximum benefit, so your adversaries 
  are paired with treasures that work in best 
  harmony with their abilities, or so you at least 
  know how and why they are carrying what 
  treasures they have.  
  3. Ideas for quests: The treasures in this product 
  also make great seeds for side quests, or even 
  centerpieces to major expeditions. An influential 
  noble could hire adventurers to seek out the 
  Singing Spheres of Taran Windsong (item #79). 
  The characters could become involved in a race 
  against rival powers to locate and use the fabled 
  Legacy of Gods (item #84), chiseled on a cliff in a 
  long-lost valley hidden deep in the mountains. Or 
  characters could meet the incomparable Magus 
  Ridolfo and acquire his latest book (item #17). 
  Each item could serve as a gateway to a dozen 
  quests! 
  When using this product, we recommend you 
  bring in unusual treasures such as these 
  sparingly—maybe only once every two or three 
  encounters at the most. That way you make the 
  rewards you give out more interesting, without 
  bogging down the action too much with the 
  investigation of unusual treasures.  
  We made this list of treasures as accessible and 
  flexible as possible, for you to use. If you plan to 
  roll a random treasure using the usual tables, you 
  can instead roll on the table in Appendix One, 
  substituting it for the normal table of scrolls or 
  wondrous items. Alternately, you can simply pick 
  a treasure with a value appropriate to the difficulty 
  of its associated encounter; each treasure has an 
  ‘EL’ listing, which gives the encounter level for 
  which the treasure might be appropriate. You need 
  not stick religiously to these values; you can build 
  a more-valuable treasure from several items of 
  
   
   
  5 
  lesser value, or break up some of the most 
  valuable treasures into smaller parts. This latter 
  option could also serve to drive your campaign, for 
  it gives the characters an incentive to seek out the 
  remainder of the missing treasure. As an example, 
  consider the ten-volume set of books from the 
  Library of Valtan (item #99): adventurers could 
  find one of the less-valuable volumes early in their 
  careers, and seeking out the remaining volumes 
  could become an epic quest in itself.  
  Reading the Entries 
  The entries in Bits of Magicka are arranged as 
  follows:  
  TITLE: A brief title describing the work. 
  APPEARANCE: A description of a work, which 
  you can read directly to the players. Parenthetical 
  notes are for the GM’s eyes only. Generally, the 
  initial appearance of a work is described first, with 
  further paragraphs detailing what is seen on further 
  investigation – if a scroll is unrolled, a chest 
  opened, a book paged through, etc. 
  HISTORY: A few brief historical notes on who 
  created the item and why, and some idea of what 
  has happened to it. The ultimate fate of each entry 
  is left for you to determine, as it depends entirely 
  on where you place the treasure in your game. 
  Names of NPCs involved in the item are often 
  given, but feel free to replace these with 
  appropriate names from your own campaign. This 
  section could be helpful in particular if a party has 
  access to the services of a bard or historian, or 
  spells such as legend lore.  
  PROPERTIES: Lists the actual contents and 
  statistics of each entry, including lists of spells, 
  magical properties of devices, and statistics for 
  any traps or creatures associated with the item. 
  When a treasure contains several component parts 
  (such as a collection of eight scrolls in a pouch), 
  individual values may be listed parenthetically. 
  The properties section also lists the strength and 
  type of magical and alignment-based aura (if any) 
  for each item, and the total value of an entry. 
  EL: The Encounter Level indicates the level at 
  which this entry would be an appropriately valued 
  treasure on its own. Use this as a quick guide to 
  determine the relative power of an entry in relation 
  to the encounter to which you have assigned it. 
  Remember: Bits of Magicka is designed to 
  augment your imagination and make it easier to 
  add flavor to your game. Never feel constrained by 
  the exact description, properties, or history of each 
  entry—feel free to adjust them to suit your 
  particular needs, and above all, have fun! 
  Damien  
  Scriptorial Minion 
  and the good people at Tabletop Adventures 
   
   
  
   
   
  6 
  Mystic Writings 
  1. Cursed Scroll of Illiteracy 
  APPEARANCE 
  Contained within a tube of stitched leather is 
  a parchment scroll of average size, covered 
  with writing in faded black ink.  
  HISTORY 
  This scroll is one of several crafted by the sorcerer 
  Umgaun the Red to be used against a wizard he 
  knew, who always regarded Umgaun as an inferior 
  because he came by his power innately rather than 
  through diligent study. 
  PROPERTIES 
  The tube is nine inches long and two inches in 
  diameter. The scroll within is cursed. Anyone 
  studying the writing or attempting to read it must 
  make a Will save or be rendered illiterate until the 
  curse is removed. Note that this illiteracy also 
  affects the casting of spells from scrolls and the 
  reading of spellbooks to memorize spells. 
  Illiteracy Trap: CR 1; spell; spell trigger; no 
  reset; spell effect (bestow curse, 5th-level cleric, 
  cannot read or write until curse is removed, DC 14 
  Will save negates); Search DC 28; Disable Device 
  DC 28. 
  Scroll: Faint necromancy. EL 1. Total Value: n/a. 
  2. Scroll of the Druid’s Peacekeeper 
  APPEARANCE 
  This is a club hewn from a gnarled oaken 
  limb, preserved with a dark finish. The large 
  burl of wood at the business end has been 
  stained a dark, rusty red from repeated use. 
  The grip is bound in strips of cream-colored 
  leather bearing fine runes dyed into the 
  material.  
  HISTORY 
  This weapon was created by the druidess Safra, 
  who used it to defend her homeland until she lost 
  her life in a flood.  
  PROPERTIES 
  The leather strips can be unwrapped from the club 
  to reveal two castings of the divine spell 
  shillelagh. Each strip is four inches wide and two 
  feet long. Though not masterwork, the three-pound 
  club is quite serviceable, and can act as a focus for 
  the spell.  
  Scroll: Faint transmutation; CL 1st; Scribe Scroll, 
  shillelagh; Price 50 gp. EL 1. Total Value: 50 gp. 
  3. Scroll of Neverending Ale 
  APPEARANCE 
  The image of a dwarf roaring in laughter 
  and bearing a flagon in either hand 
  decorates the exterior of this ceramic beer 
  stein. The pewter handle has been worked in 
  ornate scrollwork patterns, and a matching 
  cone-shaped lid caps the vessel. A fat 
  parchment scroll has been stuffed inside the 
  stein.  
  HISTORY 
  Some dwarves hold gold a priority, others ale. 
  This belonged to one of the latter, a devout 
  follower of his god, to whom he raised this stein in 
  a toast every day.  
  PROPERTIES 
  The scroll 
  contains 
  six 
  castings of 
  the  
  0-level 
  divine 
  spell 
  create ale. 
  (This spell 
  is 
  a 
  specialized 
  form 
  of 
  create 
  water, 
  which 
  instead 
  creates 
  foamy ale 
  of average quality. In all other ways it functions 
  exactly like create water.) The stein itself is worth 
  2 gp and weighs one pound. 
  Scroll: Faint conjuration; CL 1st; Scribe Scroll, 
  create ale; Price 75 gp. EL 1. Total Value: 77 gp. 
  
   
   
  7 
  4. Half-Written Scroll 
  APPEARANCE 
  This is a sheet of creamy vellum, rolled up 
  but not bound. When unfurled, the scroll 
  appears to be incomplete, with only half the 
  sheet filled in letters written in black ink by a 
  spidery hand.  
  HISTORY 
  The journeyman necromancer Dornais Wen started 
  work on this scroll, but she lost her life to the 
  blades of adventurers before she could finish her 
  work.  
  PROPERTIES 
  This is a half-completed arcane scroll of ray of 
  exhaustion. The scroll can be completed by a 
  caster of at least sixth level who knows the spell, 
  at half the normal cost for scribing such a scroll.  
  Scroll: Faint necromancy; CL 6th; Scribe Scroll, 
  ray of exhaustion; Price 225 gp (aura rises to 
  moderate strength and Price to 450 gp if 
  completed). EL 1. Total Value: 225 gp. 
  5. Traveling Wizard’s Scrolls 
  APPEARANCE 
  Within a leather scroll case are six sheets of 
  plain parchment, scribed in a utilitarian, 
  easy-to-read script. Each sheet is labeled 
  “Protection for the traveling wizard” in the 
  Common tongue. 
  HISTORY 
  Arcanus Quire, an elven wizard who specialized in 
  penning low-level scrolls and selling them to 
  travelers and explorers, crafted these scrolls.  
  PROPERTIES 
  Each of the six scrolls is identical, and bears a 
  casting of the arcane spells shield and mage 
  armor. The thick leather scroll case has been 
  repeatedly 
  treated 
  with 
  waterproof 
  and 
  flameproofing oils, giving it fire and cold 
  resistance 5 to nonmagical energies only. It weighs 
  one pound and is worth 50 gp. 
  Scrolls: Faint abjuration and conjuration; CL 1st; 
  Scribe Scroll, shield, mage armor; Price 25 gp 
  each. EL 1. Total Value: 350 gp. 
  6. Fragmented Scroll 
  APPEARANCE 
  This is a wadded handful of torn up 
  fragments of paper, which bear strange 
  writing in deep indigo ink.  
  HISTORY 
  The enchanter Joseph Collusian had a run of bad 
  luck with his casting, with one enemy after another 
  shaking off his most efficacious spells. Finally, in 
  frustration, he shredded this scroll and burned his 
  spellbook. Giving up his life of wizardry, he 
  trained in the use of martial weapons… and died in 
  his first skirmish.  
  PROPERTIES 
  This is the remains of a scroll of the arcane spell 
  suggestion. Amazingly, none of the tears broke 
  any of the lettering, so if the scroll is repaired 
  (easiest with a mending spell), or if the pieces are 
  carefully laid out, it can still be used. 
  Scroll: Faint enchantment; CL 5th; Scribe Scroll, 
  suggestion; Price 350 gp. EL 1. Total Value: 350 
  gp. 
  7. Inspiring Orations of History 
  APPEARANCE 
  This is a small book titled Inspiring Orations 
  of History, written on slightly yellowed, finely 
  woven cloth and bound in pebbled black 
  leather. A folded sheet of paper has been 
  tucked in as a bookmark halfway through the 
  text.  
  HISTORY 
  This book was purchased from a sage years ago by 
  the traveling mountebank Claudius the Caperer, 
  who used it to enthrall crowds while allies lifted 
  coins from their pouches. The book and scroll fell 
  from his pocket one sunny afternoon while he was 
  fleeing a mob that saw through his ruse.  
  PROPERTIES 
  The book is 4 inches wide, 6 inches long and 1/2 
  inch thick. It contains over a dozen famous 
  historical speeches, of kings to their people, 
  generals to their armies, and the like. It is worth 
  about 15 gp and weighs 1/2 pound. The folded 
  paper is 6-1/2 inches long and 4 inches wide, and 
  contains a casting of the arcane spell enthrall.  
  Scroll: Faint enchantment; CL 7th; Scribe Scroll, 
  enthrall; Price 350 gp. EL 1. Total Value: 365 gp. 
  
   
   
  8 
  8. The Platinum Bulwark 
  APPEARANCE 
  Screw caps seal this slender bone tube; each 
  holds in place an unadorned platinum ring 
  that fits between the cap and the rest of the 
  tube. The scroll within is made of good-
  quality vellum.  
  HISTORY 
  High Clerist Olraic Dunwater crafted this scroll for 
  a courier to take to a neighboring city and deliver 
  to a local ruler there for his bodyguard. Bandits 
  beset the courier, and the scroll never made it to its 
  destination. 
  PROPERTIES 
  The scroll is six inches wide and 11 inches long, 
  and bears the divine spell shield other. The 
  platinum rings are sized to be worn on an average 
  human's hand, and serve as the focus for the spell; 
  each is worth 50 gp. The tube is worth 3 gp. 
  Scroll: Faint abjuration; CL 7th; Scribe Scroll, shield 
  other; Price 350 gp. EL 2. Total Value: 453 gp. 
  9. The Arcane Reader 
  APPEARANCE 
  Contained within this small wooden case is a 
  pair of reading spectacles and a thin sheet of 
  paper, folded over many times in order to fit. 
  The case has no latch and seems to be held 
  closed by a pair of spring-loaded hinges. 
   
  HISTORY 
  An elderly sage of arcane lore started to have 
  trouble remembering where he left his scrolls, or 
  what spells he had memorized. He therefore 
  purchased a pair of fine spectacles, and tucked his 
  most useful scrolls in the case with them. 
  Subsequently he misplaced the lot.  
  PROPERTIES 
  The wooden case is six inches long, two inches 
  wide, and two inches deep with no lock. It weighs 
  one pound. The reading glasses have polished 
  glass lenses and steel wire frames, and are worth 
  50 gp. 
  The sheet of paper contains the arcane spells 
  comprehend languages, read magic, and tongues. 
  The first two are written at caster level 1; the third 
  at caster level 5.  
  Scroll: Faint divination; CL 5th; Scribe Scroll, 
  comprehend languages, read magic, tongues; 
  Price 412.5 gp. EL 2. Total Value: 462.5 gp. 
  10. Explosive Scroll 
  APPEARANCE 
  Contained within a slim leather tube is a 
  sheet of high quality white paper. The paper 
  has writing on it on both sides in bright red 
  ink.  
  HISTORY 
  Created by the fire-mage Indigo Flame, this scroll 
  both housed a useful spell and served to punish 
  anyone other than himself who tried to use it.  
  PROPERTIES 
  The tube is seven inches long and one inch in 
  diameter. The scroll within is of average size. On 
  one side of the scroll is penned the arcane spell 
  explosive runes. Reading this side allows the 
  reader to cast the spell. The spell explosive runes 
  has already been cast on the other side of the 
  scroll, at caster level 8. The spell triggers 
  if anyone tries to read it. Note that, in 
  addition to the usual effects, triggering 
  the runes destroys the scroll. 
  Explosive Runes Trap: CR 4; spell; 
  spell trigger; no reset; spell effect 
  (explosive runes, 8th-level wizard, 6d6 
  force to all creatures within 10 feet; 
  those not adjacent are allowed a DC 14 
  Reflex save half damage); Search DC 
  28; Disable Device DC 28. 
  Scroll: Moderate abjuration; CL 8th; Scribe 
  Scroll, explosive runes; Price 600 gp. EL 2. Total 
  Value: 600 gp. 
  
   
   
  9 
  11. Spell-Imbuing Scabbard 
  APPEARANCE 
  Fitted for a greatsword, this scabbard of 
  black leather is bound in silver and steel. 
  On a lozenge of steel on its side, arcane 
  writings have been scribed. 
  HISTORY 
  This scabbard was crafted for Alexian 
  Brandfort, a heroic paladin who lost his life 
  after getting too close to the business end of a 
  frost giant’s morningstar. Dyrian, a comrade 
  in arms, scribed the spell the scabbard 
  currently bears. 
  PROPERTIES 
  The writing on the scabbard bears the arcane 
  scroll spell keen edge. Once the spell is cast, 
  another spell of up to fourth level may be 
  written in its place; however, the spell’s target 
  is always the blade sheathed within the scabbard. 
  A person scribing a new spell onto the scabbard 
  still must pay the full cost in materials and 
  experience.  
  Scabbard: Moderate evocation; CL 7th; Craft 
  Wondrous Item, imbue with spell ability; Price 300 
  gp; Weight 1/2 pound. Spell on Scabbard: Faint 
  transmutation, CL 5th; Scribe Scroll, keen edge; 
  Price 375 gp. EL 2. Total Value: 675 gp. 
  12. The Stoneworker’s Guide 
  APPEARANCE 
  Embossed dwarven runes have been laid into 
  the cover and spine of this dusty book. The 
  pages between the cracked black leather 
  covers have a musty smell, but the writing in 
  Dwarven is clearly legible, unmarred by time. 
  [A person who can read Dwarven can translate the 
  volume's title as Stonework - A Builder’s 
  Handbook.] 
  HISTORY 
  Dorn Graniteshield, a dwarven master stonemason, 
  wrote this book as a bequest to his children, 
  detailing his accumulated knowledge on the 
  subject 
  of 
  stonework 
  construction. 
  Dorn's 
  youngest son, Galrock, owned this particular copy.  
  PROPERTIES 
  The book is five inches wide, seven inches tall, 
  and one inch thick; it weighs one pound. It is a 
  useful treatise on building sturdy stonework 
  structures, including technical details on the 
  construction of solid walls, how to properly 
  brace a ceiling, the correct internal and external 
  angulation of tower walls of various sizes to 
  maximize stability, and so forth. Anyone 
  building stonework structures while referencing 
  this book gains a +2 circumstance bonus to 
  appropriate Craft checks. The book is worth 
  100 gp. In addition, in an appendix at the back 
  are two scroll spells, easily detached from the 
  rest of the volume. These pages bear the divine 
  spells stone shape and soften earth and stone.  
  Scroll 1: Faint transmutation; CL 5th; Scribe 
  Scroll, stone shape; Price 375 gp. Scroll 2: 
  Faint transmutation; CL 5th; Scribe Scroll, 
  soften earth and stone; Price 250 gp. EL 2. 
  Total Value: 725 gp. 
  13. Scroll of Countermeasures 
  APPEARANCE 
  Glittering silver ink adorns this creased sheet 
  of plain, light brown parchment. The top of 
  the scroll bears the title Countermeasures. 
  HISTORY 
  This scroll was penned by the mystic Dowa 
  Albright, who died on an adventure after being 
  grappled and torn apart by a hungry troll. 
  PROPERTIES 
  The scroll contains one casting of the arcane spell 
  dispel magic at caster level 10.  
  Scroll: Moderate abjuration; CL 10th; Scribe 
  Scroll, dispel magic; Price 750 gp. EL 2. Total 
  Value: 750 gp. 
  14. Beetle ‘Scroll’  
  APPEARANCE 
  Words have been carved in deep grooves on 
  the inner surface of a large black chitinous 
  plate, 
  apparently 
  fashioned 
  from 
  the 
  carapace of a black beetle of enormous size. 
  The chitinous plate is slightly concave, and is 
  about as big around as a buckler.  
  HISTORY 
  The self-styled Abraxis, Lord of Vermin, was a 
  rather eccentric druid with a fondness for 
  oversized insects of all types. He crafted scrolls 
  such as this using the discarded carapaces of his 
  favored pets. 
  
   
   
  10 
  PROPERTIES 
  The chitinous plate is just over one foot long and 
  wide, and weighs 4 pounds. The surface bears the 
  divine spell repel vermin. 
  Scroll: Moderate abjuration; CL 8th; Scribe 
  Scroll, repel vermin; Price 800 gp; Weight 4 
  pounds. EL 3. Total Value: 800 gp. 
  15. Scroll of Silver Motes 
  APPEARANCE 
  This is a square sheet of beaten silver with 
  writing carefully penned upon it. The silver is 
  highly polished, catching and reflecting light 
  brilliantly.  
  HISTORY 
  The gnome illusionist Gaffee the Great designed 
  this scroll as a means of self-defense while 
  traveling through a region reputed to be the haunt 
  of lycanthropes. 
  PROPERTIES 
  The one-foot-square sheet contains a single casting 
  of the arcane spell glitterdust. When the spell is 
  read, the silver square breaks down into thousands 
  of gleaming silver motes that stream out and 
  detonate at the target point. Weapon attacks on 
  creatures affected by this casting are considered to 
  be wielding silver weapons for the purposes of 
  overcoming damage reduction; this additional 
  property is unique to this scroll.  
  Scroll: Faint conjuration; CL 5th; Scribe Scroll, 
  glitterdust (plus secret additional process); Price 
  875 gp; Weight 1/4 pound. EL 3. Total Value: 
  875 gp. 
  16. The Scroll of Dreams 
  APPEARANCE 
  A trim of elaborately stitched blue thread 
  frames a blank sheet of brilliant, snowy white 
  vellum. No writing or marks of any kind mar 
  the purity of the scroll's surface.   
  HISTORY 
  A wizard of the Church of the Slumbering God (an 
  obscure faith that believed that great wisdom and 
  power await those who master the realms of dream 
  and nightmare) crafted this scroll for her personal 
  use. (Some other appropriate religion can be 
  substituted if desired.) The scroll was later stolen 
  by the wererat rogue Silkpurse, who tossed it aside 
  in disgust when she discovered it was blank.  
  PROPERTIES 
  If anyone attempts to write on the sheet, the ink or 
  substance does not stick, but flakes or runs off. 
  If the sheet is placed within five feet of a sleeping 
  person, the person can see the scroll in his or her 
  dreams. It contains writing bearing the arcane spell 
  dream at caster level 10. The spell can only be cast 
  while sleeping in this manner. Once the spell is 
  read, the scroll vanishes. 
  Scroll: Moderate illusion; CL 10th; Scribe Scroll, 
  dream, must be a priest of the Slumbering God (or 
  other appropriate deity); Price 900 gp. EL 3. Total 
  Value: 900 gp. 
  17. The Incredible Dweomers of the 
  Magus Ridolfo 
  APPEARANCE 
  Plum fabric stretched over thin metal plates 
  serves as the cover for this slim chapbook. 
  Across the front in bold gold lettering is the 
  title, Incredible Dweomers of the Mighty 
  Magus Ridolfo. Below this, in even larger 
  letters, are the words, “written by: The 
  Magus Ridolfo.” The pages within are done 
  in elaborate script of black lettering on fine 
  quality paper.  
  [On inspection of the book’s contents:] The first 
  dozen pages are a long-winded autobiographical 
  exposition on the author’s incredible sagacity 
  and vision, with a fair amount of half-baked 
  philosophy regarding transcendence through 
  perfection of body and mind. A typical quote: 
  “It was in elucidating the subtle nuances of 
  the 
  Spirit’s 
  interrelationship 
  with 
  the 
  Physique Major and its Subsidiaries that I, 
  the Magus Ridolfo, concluded that both 
  Physique and Spirit could be counter-
  reinforced through means of Arcanus to 
  great personal benefit.” 
  The last six pages each hold a single scroll 
  spell, titled: Ridolfo’s Superior Physique, 
  Ridolfo’s 
  Agile 
  Enhancer, 
  Ridolfo’s 
  Incredible Fortitude, Ridolfo’s Excellence of 
  Thought, Ridolfo’s Perspicacious Sagacity, 
  and Ridolfo’s Irresistible Presence. 
  
   
   
  11 
  HISTORY 
  The wizard who named himself the Magus Ridolfo 
  had a much smaller renown than he credited 
  himself. After several months of shameless self-
  promotion, he talked himself into a quest to defeat 
  a dragon terrorizing the countryside. Despite his 
  best efforts to avoid confronting the beast, the 
  dragon ultimately tracked him down and made a 
  barely adequate meal of the Magus Ridolfo. 
  PROPERTIES 
  The chapbook is five inches wide and eight inches 
  long, and aside from the spells might be worth 10 
  gp to a bored collector or sage in a generous mood. 
  The scroll spells are actually shamelessly 
  plagiarized from the arcane spells bull’s strength, 
  cat’s grace, bear’s endurance, fox’s cunning, 
  owl’s wisdom, and eagle’s splendor, respectively. 
  Each Scroll: Faint transmutation; CL 3rd; Scribe 
  Scroll, bull’s strength, cat’s grace, bear’s 
  endurance, fox’s cunning, owl’s wisdom, and 
  eagle’s splendor (or Ridolfo’s equivalent titles if 
  you prefer); Price 150 gp each; Weight 1/4 pound. 
  EL 3. Total Value: 910 gp. 
  18. Poisoned Scroll of Floral Might 
  APPEARANCE 
  A large pressed leaf of some tropical plant 
  has been treated to preserve its suppleness. It 
  bears writing that seems to have been 
  stitched directly into the leaf itself. The scroll 
  has a strange, musky scent.  
  HISTORY 
  The druid Windermere the Half-Elven crafted and 
  scribed this scroll to help in his efforts to 
  annihilate a logging town near to his home. The 
  loggers hired a ranger assassin to deal with the 
  druid, and the assassin did so by sneaking into the 
  druid’s lair and tainting many of his possessions, 
  including this scroll.  
  PROPERTIES 
  The leaf bears the druidic spells entangle, plant 
  growth, and spike growth. Caster level is 6. 
  However, the leaf has been impregnated with 
  sassone leaf residue; anyone handling the scroll is 
  exposed to the poison. 
  Poisoned Scroll Trap: CR 3; mechanical; touch 
  trigger; manual reset; poison (sassone leaf residue, 
  2d12 hp/1d6 Con, DC 16 Fortitude save resists); 
  Search DC 24; Disable Device DC 22. 
  Scroll: Moderate transmutation; CL 6th; Scribe 
  Scroll, entangle, plant growth, spike growth; Price 
  1,050 gp. EL 3. Total Value: 1,050 gp. 
  19. Cursed Scroll of the Toad  
  APPEARANCE 
  This sheet of semitranslucent greenish parchment 
  is made from the scraped skin of a giant-sized 
  amphibian. The material has a slick texture and a 
  foul, musky scent, and has been haphazardly 
  folded lengthwise into eighths, as if it was once 
  rolled neatly, until someone sat on it.  
  HISTORY 
  Priests of a loathsome froglike race crafted this 
  scroll as a trap for unwary adventurers who might 
  try to assault their homes. They also sometimes 
  gave out scrolls such as this to mercenary 
  creatures who had outlived their usefulness, as part 
  of their payment.  
  PROPERTIES 
  This is a trapped scroll! Anyone opening up the 
  sheet is struck by transmutative magic, and must 
  make a Fortitude save or be transformed into a fat 
  green toad. 
  Baleful Polymorph Trap: CR 4; spell; spell 
  trigger; no reset; spell effect (baleful polymorph, 
  10th-level wizard, transformed into toad, DC 17 
  Fortitude save negates); Search DC 30; Disable 
  Device DC 30. 
  Scroll: Moderate transmutation. EL 4. Total 
  Value: n/a. 
  
   
   
  12 
  20. The Grig’s Scroll 
  APPEARANCE 
  Writing adorns this tiny scroll, about the size 
  of a dwarf’s thumbnail. The diminutive script 
  is almost too fine to read, as if designed to be 
  perused by an extremely small-sized caster.  
  HISTORY 
  The grig wizard Tok Chrra’ak penned this scroll, 
  and traded it to a family of pixies. Before they 
  could use the scroll, the sprites were killed and 
  eaten by a vicious ogre mage. 
  PROPERTIES 
  The scroll is 3/4 inch long and 1/2 inch wide. It 
  contains the arcane spell hold monster. Due to its 
  diminutive nature, unless one is Tiny-sized (or 
  smaller), reading it requires a magnifying lens and 
  a full round action.  
  Scroll: Moderate enchantment; CL 9th; Scribe 
  Scroll, hold monster; Price 1,125 gp. EL 4. Total 
  Value: 1,125 gp. 
  21. Scroll of Death and Anguish 
  APPEARANCE 
  This large tanned sheet of parchment seems 
  to have been made from skin flayed from the 
  back of a humanoid, perhaps a human or elf. 
  Words penned on the parchment are written 
  in an ominous scarlet ink.  
  [If the scroll is used:] The fabric of the scroll 
  writhes beneath your hands as you read the 
  words of power, and screams of pain and 
  anguish ring faintly in your ears. 
  HISTORY 
  This terrible scroll was crafted from flesh skinned 
  from a victim sacrificed to the demon prince of the 
  undead. The victim was still alive when he was 
  flayed, and his agony lingers on in the very fabric 
  of the scroll. The screams are audible only to the 
  reader, however. 
  PROPERTIES 
  This scroll measures 2-1/2 feet long and 1-1/2 feet 
  wide. It contains the divine spell slay living.  
  Scroll: Moderate necromancy; strong evil; CL 9th; 
  Scribe Scroll, slay living, must be of evil 
  alignment; Price 1,125 gp; Weight 2 pound. EL 4. 
  Total Value: 1,125 gp. 
  22. Scroll of the Righteous 
  APPEARANCE 
  A scroll of fine vellum is bound with a fine 
  silver chain bearing a miniature holy symbol 
  of a god of justice. When unrolled, the scroll 
  is titled, The Righteous Shall Prevail. 
  HISTORY 
  A devout cleric penned this scroll, to be used on a 
  mission sponsored by his church to clear out a nest 
  of demon-supported trolls. Although the mission 
  was a success, the paladin who bore this scroll did 
  not survive the first encounter.  
  PROPERTIES 
  The scroll is eight inches wide and 12 inches long; 
  it contains the divine spell righteous might. The 
  holy symbol and chain together are worth 31 gp. 
  Scroll: Moderate transmutation; CL 9th; Scribe 
  Scroll, righteous might; Price 1,125 gp. EL 4. 
  Total Value: 1,156 gp. 
  23. Treasure Scroll 
  APPEARANCE 
  Dirt and stains mar the surface of this map, 
  scribed on a once-fine sheet of vellum. Drippings 
  of white wax linger on the corners, as if it had 
  once been held down with lit candles.  
  HISTORY 
  The map was drawn by a local cartographer or 
  treasure hunter years ago; the locations it depicts 
  and its exact origins are left for you to determine, 
  as best fits the needs of your campaign. A 
  treasure-hunting wizard scribed a useful spell on 
  the back in a special ink that is invisible to the 
  naked eye. She lost the map in a game of chance 
  before she could put it to use. 
  PROPERTIES 
  On the back of the map, written in magically 
  invisible ink, is the arcane spell overland flight. 
  Magical detection upon the page reveals a faint 
  illusory aura, which should hint that something 
  might be concealed. The value of this scroll 
  assumes the map is worth 100 gp on its own; feel 
  free to adjust this value for your needs depending 
  on what you decide to have the map depict. 
  Scroll: Faint illusion (and transmutation if the 
  illusion is penetrated); CL 9th; Scribe Scroll, 
  overland flight, invisibility; Price 1,225 gp. EL 4. 
  Total Value: 1,225 gp. 
  
   
   
  13 
  24. Scroll of the Great Key 
  APPEARANCE 
  Perhaps forged by a giant, this massive iron 
  key measures about as long as an ogre is tall. 
  The handle end bears a massive loop, as if it 
  were designed to hang on an equally large 
  hook. The far end bears a complex 
  assortment 
  of 
  prongs, 
  grooves 
  and 
  projections jutting out in four different 
  directions.  
  HISTORY 
  The lich Dursunin the Elder, a cautious man in 
  life, grew paranoid over the years in his deathless 
  realm. He fashioned this key and gave it to a cloud 
  giant minion, on the theory that anyone who might 
  defeat the cloud giant would think the key went to 
  a giant-sized coffer, and not to one of Dursunin’s 
  treasure-crypts. 
  PROPERTIES 
  The key is eight feet long and the handle two feet 
  wide, with a shaft four inches thick. It weighs 400 
  pounds, and is worth 500 gp for the metal alone. 
  There is a secret compartment at the tip of the key 
  (Search DC 25). If unscrewed, the interior is found 
  to contain a scroll written on a sheet of fine 
  parchment six inches square bearing the spell 
  shrink item.  
  If the spell is cast on the key, it reduces in size to 
  become six inches long, an inch and a half wide, 
  and weighing one-tenth of a pound. In this state it 
  can fit into a specific lock of Amazing quality 
  (Open Lock DC 50), whose location is left for the 
  GM to determine.  
  Scroll: Moderate transmutation; CL 11th; Scribe 
  Scroll, shrink item; Price 825 gp. EL 4. Total 
  Value: 1,325 gp. 
  25. The Dual Scroll  
  APPEARANCE 
  This scroll has been penned on a sheet of 
  slightly stained and tattered yellow paper. 
  Two spells have been written on it in a 
  curious 
  fashion, 
  with 
  their 
  words 
  intertwining with one another as if both were 
  meant to be read at once. 
  HISTORY 
  The process designed to scribe scrolls in this way 
  was devised by a reclusive sage of unknown name. 
  PROPERTIES 
  This standard-sized scroll contains the arcane 
  spells expeditious retreat and mirror image. The 
  spells are designed to be read together as a single 
  standard action, and both take effect at the same 
  time. The process used in creating this scroll 
  cannot be duplicated unless you wish to allow it—
  after a suitable quest to find the sage and learn the 
  process, of course. 
  Scroll: Moderate transmutation and illusion; CL 
  9th; Scribe Scroll, mirror image, quickened 
  expeditious retreat (plus secret process for 
  combining); Price 1,575 gp. EL 5. Total Value: 
  1,575 gp. 
  26. Spy’s Scroll 
  APPEARANCE 
  This is a thumb-sized ovoid capsule made of 
  heavily waxed and greased leather. It has a 
  thin band of steel at the center, where it 
  unscrews into two halves. 
  Inside the capsule is a tiny scroll of 
  translucently thin rice paper in a tight coil. It 
  bears writing in faintly luminescent blue ink, 
  done with a fine hand. 
  HISTORY 
  The scroll was written for the use of Delphus 
  Borrin, a spy working for a distant government, to 
  aid in his escape should he be captured; due to its 
  size, shape, and protective treatment, it can be 
  swallowed or otherwise secreted about or within 
  one’s person to evade all but the most thorough of 
  searches.  
  Delphus was indeed captured—by a family of 
  hungry trolls, who devoured the hapless agent 
  before he had a chance to use the scroll. 
  PROPERTIES 
  The capsule is two inches long and half an inch 
  wide. It has been treated with a waxy substance 
  that grants it acid resistance 10 while sealed shut. 
  The scroll inside is one and a half inches wide and 
  three feet long, and contains the arcane spells 
  invisibility and false vision. 
  Scroll: Moderate illusion; CL 9th; Scribe Scroll, 
  invisibility, false vision; Price 1,575 gp. EL 5. 
  Total Value: 1,580 gp. 
  
   
   
  14 
  27. Scrolls of Restoration 
  APPEARANCE 
  Fine red wax the color of rose petals seals 
  this envelope, addressed to the Holy Father 
  Pyotr of Umlach. The symbol of a god of 
  healing has been impressed into the wax.  
  The 
  envelope 
  contains 
  two sheets 
  of light 
  brown 
  paper. 
  HISTORY 
  These scrolls were penned by priests at the 
  church’s mother temple at the request of Father 
  Pyotr in response to rumors of attacks by wraiths 
  in his home region. The envelope was stolen by 
  minions of the evil responsible for the wraith 
  attacks.  
  PROPERTIES 
  The envelope is eight inches long and five inches 
  wide. The scrolls inside each bear a casting of the 
  divine spell restoration.  
  Scrolls: Moderate conjuration; CL 8th; Scribe 
  Scroll, restoration; Price 800 gp each. EL 5. Total 
  Value: 1,600 gp. 
  28. Scroll of Holy Healing 
  APPEARANCE 
  Words written in archaic-looking script have 
  been penned onto this sheet of light, creamy 
  vellum of the finest quality. A sigil 
  resembling a stylized sunburst has been 
  embossed upon the top of the page. 
  HISTORY 
  This scroll was a gift to an adventuring priest by 
  an angelic being he had helped rescue from 
  magical imprisonment. The innate quality of the 
  scroll itself, as detailed below, is typical of many 
  scrolls penned by such holy beings in their 
  domains.  
  PROPERTIES 
  This scroll contains the divine spell heal. Once the 
  spell has been cast the scroll disintegrates.  
  Due to the blessings imbued within the scroll, any 
  undead or evil outsider that comes into physical 
  contact with the scroll sustains 1d6 points of holy 
  damage per round.  
  Scroll: Moderate conjuration; strong good; CL 
  11th; Scribe Scroll, heal, must be on good-aligned 
  outer plane; Price 1,700 gp. EL 5. Total Value: 
  1,700 gp. 
  29. Scroll of the Forest’s Boon 
  APPEARANCE 
  This is a piece of hammered and treated 
  silvery bark, perhaps from an aspen tree, and 
  is nearly as supple as parchment. Ornate 
  script in dark red ink smelling faintly of 
  cranberries has been written on its inner 
  surface.  
  HISTORY 
  The druid Korothius scribed this scroll to aid in the 
  defense of his forest realm against intruders. 
  PROPERTIES 
  This scroll contains the divine spells barkskin, 
  plant growth, and command plants.  
  Scroll: Moderate transmutation; CL 8th; Scribe 
  Scroll, barkskin, plant growth, command plants; 
  Price 1,800 gp. EL 5. Total Value: 1,800 gp. 
  30. Scroll of Faith and Steel 
  APPEARANCE 
  Glistening black runes have been inked onto 
  a thin steel plaque. The top is embossed with 
  the symbol of a god of protection.  
  HISTORY 
  This scroll was scribed on a durable substance to 
  survive the hardship in the field experienced by 
  the holy warriors to whom it was gifted.  
  PROPERTIES 
  The plaque is one foot long and seven inches wide, 
  and weighs one pound. The scroll contains the 
  divine spells magic vestment and greater magic 
  weapon. 
  Scroll: Moderate transmutation; CL 10th; Scribe 
  Scroll, magic vestment, greater magic weapon; 
  Price gp; Weight 1 pound. EL 5. Total Value: 
  1,750 gp. 
  
   
   
  15 
  31. Cursed Scroll of Statuary  
  APPEARANCE 
  An illuminated depiction on one side of this 
  sheet of creamy vellum shows the image of a 
  statue with rays of light emanating from its 
  head. The reverse side bears words written in 
  large script in blue ink. 
  HISTORY 
  After a band of adventurers calling themselves the 
  Champions of Light made repeated attempts to 
  plunder his lair, the vampire wizard Mephisto 
  crafted this scroll and gave it to a minion, hoping 
  the pestiferous intruders would acquire it.  
  PROPERTIES 
  Any attempt to peruse this scroll triggers a curse 
  that transforms the unfortunate victim into a white 
  marble statue if a Fortitude save is failed. The 
  effect can be reversed with a casting of stone to 
  flesh. Once the curse is triggered, the words on the 
  scroll fade, and then it crumbles into dust.  
  Heightened Flesh to Stone Trap: CR 6; spell; 
  spell trigger; no reset; spell effect (heightened 
  flesh to stone [spell level 7th], 13th-level wizard, 
  reader transformed to white marble statue, DC 20 
  Fortitude save negates); Search DC 32; Disable 
  Device DC 32. 
  Scroll: Moderate transmutation; CL 13th. EL 6. 
  Total Value: n/a. 
  32. The Wyvern Shield 
  APPEARANCE 
  The symbol of a wyvern rampant emblazons 
  the front surface of this heavy steel shield, 
  painted in green on a black background. The 
  top of the shield is straight, and the sides 
  curve downward to a point at the bottom. 
  Pasted to the inside of the shield is a piece of 
  parchment four inches square, covered with 
  writing in bold black ink. 
  HISTORY 
  This shield belonged to the champion Artus the 
  Bold, who had the scroll placed on his shield after 
  once being paralyzed by the touch of a ghoul in 
  battle. With the spell so conveniently placed, he 
  could read off the spell when encountering such 
  creatures, rather than having to disarm himself or 
  drop his shield to retrieve the scroll from his belt.  
  PROPERTIES 
  The shield is a heavy steel shield +1. The scroll 
  holds the divine spell freedom of movement. 
  Shield: Faint abjuration; CL 3rd; Craft Magic 
  Arms and Armor; Price 1,170 gp; Weight 15 
  pounds. Scroll: Moderate abjuration; CL 7th; 
  Scribe Scroll, freedom of movement; Price 700 gp. 
  EL 6. Total Value: 1,870 gp. 
  33. The Raycaster’s Scroll 
  APPEARANCE 
  Three scrolls have been neatly folded and 
  tucked into the interior of an old, yellowed 
  bone scroll case. The runes on the scrolls are 
  written in a precise and economical script.  
  HISTORY 
  A fighter/wizard who specialized in ray spells 
  created these scrolls to serve as a backup for his 
  spellcasting arsenal.  
  PROPERTIES 
  The three scrolls are cat’s grace, ray of 
  enfeeblement, and disintegrate, respectively. 
  Scroll 1: Faint transmutation; CL 3rd; Scribe 
  Scroll, cat’s grace; Price 150 gp. Scroll 2: Faint 
  necromancy; CL 3rd; Scribe Scroll, ray of 
  enfeeblement; Price 75 gp. Scroll 3: Moderate 
  transmutation; 
  CL 
  11th; 
  Scribe 
  Scroll, 
  disintegrate; Price 1,650 gp. EL 6. Total Value: 
  1,875 gp. 
  34. Exorcist’s Kit 
  APPEARANCE 
  This is a small black satchel sealed with a 
  simple clasp. Inside are ceremonial vestments 
  typical of what a holy priest might wear, 
  along with two vials marked with the symbol 
  of a good god, a large jar holding what 
  appears to be silver dust, holy wafers, and 
  two scrolls on yellow parchment, bound with 
  red ribbons.  
  HISTORY 
  This kit was assembled by a priest who specialized 
  in confronting and driving out fiends and evil 
  spirits.  
  PROPERTIES 
  The two vials are holy water (25 gp each), and the 
  jar holds five pounds of silver dust (25 gp). The 
  
   
   
  16 
  scrolls bear the spells dispel evil and magic circle 
  against evil cast at 9th level. 
  Taken as a whole, the satchel and its contents 
  weigh 11 pounds. 
  Scroll 1: Moderate abjuration; strong good; CL 
  9th; Scribe Scroll, dispel evil; Price 1,125 gp. 
  Scroll 2: Moderate abjuration, strong good; CL 
  9th; Scribe Scroll, magic circle against evil; Price 
  675 gp. EL 6. Total Value: 1,875 gp. 
  35. Scroll of Risky Healing 
  APPEARANCE 
  Faded gray lettering is barely legible on this 
  brittle, crumbling yellowed sheet of paper. 
  Dust and cobwebs coat the scroll in a thick 
  layer, as if it has not been disturbed in years. 
  HISTORY 
  Penned by the heroic priest Gathius Wynne, this 
  scroll was lost when he fell to the sharp claws of a 
  demon summoned by the evil enchantress 
  Mysrian. Immune to poison herself, she tainted the 
  scroll to punish anyone else who might acquire it. 
  PROPERTIES 
  The scroll bears the divine spell heal; however, the 
  scroll has also been treated with contact poison 
  that affects anyone handling it with exposed flesh.  
  Poisoned Scroll Trap: CR 6; mechanical; touch 
  trigger; manual reset; poison (terinav root, 1d6/2d6 
  Dex damage, DC 16 Fortitude save resists); Search 
  DC 28; Disable Device DC 22. 
  Scroll: Strong conjuration; CL 15th; Scribe Scroll, 
  heal; Price 2,250 gp. EL 6. Total Value: 2,250 gp. 
  36. Scroll of Trollish Fortitude 
  APPEARANCE 
  This scroll has been penned on a long sheet 
  of rubbery pale greenish parchment. The 
  words are written in dark brown ink. The 
  scroll exudes a foul, musty stench like 
  mildew and spoiled milk. 
  HISTORY 
  An adventuring cleric thought it would be amusing 
  to scribe a scroll of regenerative capabilities 
  from the hide of a beast known for such 
  abilities. He crafted six such scrolls in total, of 
  which this is one. 
  PROPERTIES 
  The scroll, cut from the hide of a troll, bears 
  the divine spell regenerate. 
  Scroll: Strong conjuration; CL 13th; Scribe 
  Scroll, regenerate; Price 2,275 gp. EL 6. Total 
  Value: 2,275 gp. 
  37. Scroll of Fiery Might  
  APPEARANCE 
  A frayed piece of twine holds this large scroll 
  bound together in a thick roll. The scroll is 
  vellum, dyed a bright, cheerful orange hue. 
  HISTORY 
  Brimstone Firebane, a successful specialist in 
  blowing things sky high, wrote this scroll after a 
  particularly successful adventure. He gifted it to 
  one of his apprentices, who subsequently died on a 
  mission to retrieve exotic components for his 
  master. 
  PROPERTIES 
  The vellum is actually dracolisk hide, and was 
  only lightly tinted to achieve its current coloration. 
  It measures 18 inches long and 12 inches wide, 
  and contains the arcane spells scorching ray, 
  fireball, and wall of fire.  
  Scroll: Moderate evocation; CL 10th; Scribe 
  Scroll, scorching ray, fireball, wall of fire; Price 
  2,250 gp; Weight 1/2 pound. EL 7. Total Value: 
  2,250 gp. 
  
   
   
  17 
  38. The Disciple of Pious Wrath 
  APPEARANCE 
  Before you stands a twelve-foot-tall statue of 
  a priestly figure in flowing robes, made of a 
  coarse-grained, creamy yellow stone. The 
  figure’s head is bowed and its hands clasped 
  together in prayer.  
  [If the scroll is located:] Hidden within the 
  statue’s back is a scroll of thick white paper 
  with crabbed writing, written in faded rust-
  colored ink.  
  HISTORY 
  This statue and the scroll it conceals were crafted 
  to defend a holy or sacred site from intruders. Its 
  fate depends on where you decide to place this 
  item in your campaign—perhaps it was looted 
  from the temple when it was sacked, or perhaps it 
  still stands silent watch over the area it was created 
  to protect. 
  PROPERTIES 
  The statue is a large animated object (see below). 
  It attacks if it is disturbed in any way. Characters 
  might mistake it for a stone golem, though it is 
  not. Located in back of the statue in a secret 
  compartment (Search DC 20 to locate) is a scroll. 
  The scroll bears a casting of the divine spell 
  animate objects, appropriately enough. 
  Large Animated Object: Large Construct; CR 3; 
  HD 4d10+30; hp 52; Init +0; Spd 30 ft.; AC 14 (-1 
  size, +5 natural), touch 9, flat-footed 14; 
  BAB/Grap +3/+10; Atk Slam +5 melee (1d8+4); 
  SA trample; SQ construct traits, darkvision 60 ft., 
  hardness, low-light vision; AL N; SV Fort +1, Ref 
  +1, Will -4; Str 16, Dex 10, Con Ø, Int Ø, Wis 1, 
  Cha 1. Skills: None. Feats: None. 
  Combat: Animated objects fight only as directed 
  by the animator. They follow orders without 
  question and to the best of their abilities. Since 
  they do not need to breathe and never tire, they can 
  be extremely capable minions.  
  Hardness (Ex):An animated object has the same 
  hardness it had before it was animated.  
  Trample (Ex): An animated object of at least 
  Large size and with a hardness of at least 10 can 
  trample creatures two or more sizes smaller than 
  itself, dealing damage equal to the object’s slam 
  damage + 1½ times its Strength bonus.  
  Opponents 
  who 
  do 
  not 
  make 
  attacks 
  of 
  opportunity against the object can attempt Reflex 
  saves (DC 10 + ½ object’s HD + object’s Str 
  modifier) to halve the damage.  
  Statue: 
  Strong 
  transmutation; 
  CL 
  16th; 
  permanency, animate objects; Price n/a. Scroll: 
  Strong transmutation; CL 16th; Scribe Scroll, 
  animate objects; Price 2,400 gp. EL 7. Total 
  Value: 2,400 gp. 
  39. Exegesis of the Thurbran Codices 
  APPEARANCE 
  Titled Exegesis of the Thurbran Codices, this 
  hefty tome is bound in a thick, cracked 
  leather-bound cover. The pages within are 
  made from thick sheets of parchment scribed 
  in a crabbed hand. Two sheets of paper have 
  been folded lengthwise and inserted into the 
  middle of the book. The sheets mark a 
  chapter titled “Interpolation of Danison’s 
  Vectors.” The bookmarked section is a highly 
  technical analysis and critique of a system of 
  analysis of literary works from a sociological 
  point of view.  
  HISTORY 
  The book is a dry literary interpretation of the 
  Thurbran 
  Codices, 
  an 
  old 
  collection 
  of 
  philosophical and religious debates sponsored by a 
  god of knowledge. The sheets are a pair of scrolls 
  written by the sage who last owned the book, used 
  absentmindedly as a bookmark. He never referred 
  back to this work, and the scrolls have long been 
  forgotten. 
  PROPERTIES 
  The book is two feet wide, three feet long, one 
  foot thick, and weighs 400 pounds. It is the only 
  copy known to exist, and would fetch 1,000 gp 
  from a collector of such works, possibly more 
  from a person suffering from chronic insomnia. 
  The sheets of paper are scrolls, bearing the divine 
  spells discern lies and detect thoughts.  
  Scroll 1: Moderate divination; CL 10th; Scribe 
  Scroll, discern lies; Price 1,000 gp. Scroll 2: 
  Moderate divination; CL 10th; Scribe Scroll, 
  detect thoughts; Price 500 gp. EL 7. Total Value: 
  2,500 gp. 
  
   
   
  18 
  40. Skydancing Scroll 
  APPEARANCE 
  This scroll of snowy white paper is found 
  rolled up and bound with a white silk ribbon. 
  A medallion attached to the ribbon proudly 
  displays the sigil of a god of air. Words are 
  written on the scroll in an elegant, flowing 
  hand in indigo ink.  
  HISTORY 
  The Arch-Priestess Wyranna Windborne wrote 
  this scroll as a reward to three of her most capable 
  junior priests. She hid it away, intending it to go to 
  the first of the three to find it. Sadly, none of them 
  ever did, and the scroll was lost years ago. 
  PROPERTIES 
  The scroll contains the divine spells obscuring 
  mist, gaseous form (both from the Air domain), 
  and wind walk.  
  Scroll: Moderate conjuration and transmutation; 
  CL 11th; Scribe Scroll, obscuring mist, gaseous 
  form, wind walk; Price 2,750 gp. EL 7. Total 
  Value: 2,750 gp. 
  41. Scroll of Physical and  
  Arcane Protection 
  APPEARANCE 
  A sheet of light brown vellum is held rigid in 
  a wooden frame. It bears writing in black 
  ink, scribed by a bold hand. 
  HISTORY 
  The gnome sorceress Estarra Duleanna Timbervale 
  penned this scroll as a gift to her secret lover, the 
  notorious burglar Blackrose. Blackrose lost the 
  scroll on a caper when he was captured by house 
  guards, but managed to escape before the local 
  constabulary could arrive.  
  PROPERTIES 
  This scroll bears the arcane spells stoneskin and 
  globe of invulnerability. 
  Scroll: Moderate abjuration; CL 11th; Scribe 
  Scroll, stoneskin, globe of invulnerability; Price 
  3,000 gp. EL 7. Total Value: 3,000 gp. 
  42. Voices of the Wilderness 
  APPEARANCE 
  This scroll is written on a long stretch of 
  parchment, stitched together to form a length 
  taller than a full-grown man. A plain wooden 
  rod is affixed to each end to aid in rolling it 
  up. At the top is written what appears to be a 
  title. [It is written in Druidic, and says “Voices of 
  the Wilderness”.] 
  HISTORY 
  Three druids, calling themselves the Threefold 
  Circle, collaborated in the creation of this scroll. It 
  was then offered as tribute to the ruler of the realm 
  they inhabited. The ruler kept it in his treasury for 
  years before he in turn gave it as a gift to a rival 
  power, who lost it in the field in a battle against a 
  third domain. 
  PROPERTIES 
  The scroll is eight inches wide and eight feet long, 
  and contains the druid spells speak with animals, 
  speak with plants, and stone tell. 
  Scroll: Strong divination; CL 13th; Scribe Scroll, 
  speak with animals, speak with plants, stone tell; 
  Price 3,250 gp; Weight 2 pounds EL 8. Total 
  Value: 3,250 gp. 
  
   
   
  19 
  43. Critical Analysis Kit 
  APPEARANCE 
  A fine sandalwood case is lined with black 
  velvet. Nestled in the soft folds in an ornate 
  magnifying glass whose finely polished lens 
  is 
  made 
  from 
  a 
  single 
  slab 
  of the finest 
  crystal. The 
  bone handle 
  is decorated 
  with delicate 
  scrimshaw 
  and capped 
  in gold set 
  with a tiny 
  blue gemstone. 
  The 
  case 
  also holds a 
  replacement 
  lens, 
  made 
  of 
  bright 
  blue crystal 
  polished to a 
  glossy sheen.  
   
   
   
   
  HISTORY 
  Duke Omalov Thurbin III, a noble who dabbled in 
  wizardry, commissioned this device for his 
  personal use from the artisan Johannes Gaumont. 
  It was stolen by burglars two years after he 
  received it, and has never been recovered. 
  PROPERTIES 
  The sandalwood case measures 7 x 4 x 1 inch and 
  is worth 50 gp; including its contents, it weighs 2 
  pounds. The lenses are two inches in diameter, and 
  the handle is four and a half inches long. The end 
  cap of the handle can unscrew (Spot DC 15 or 
  Search DC 5 to notice that it unscrews), revealing 
  a hollow space within the handle which holds a 
  tightly rolled scroll of the finest vellum. 
  The scroll inside the handle is four and a half 
  inches wide and twelve inches long, and contains 
  the arcane spell analyze dweomer. The blue crystal 
  lens (worth 1,500 gp) is a suitable focus for the 
  casting of this spell. The clear lens is not magical, 
  and is intended for use in the more traditional role 
  of a lens of this sort (worth 100 gp). 
  Scroll: Strong divination; CL 12th; Scribe Scroll, 
  analyze dweomer; Price 1,800 gp. EL 8. Total 
  Value: 3,450 gp  
  44. The Forest Glade Tapestry 
  APPEARANCE 
  This rolled tapestry depicts a forest glade at 
  night, with a fire burning in the center and 
  hints of sylvan creatures lurking in the 
  shadowy edges of the scene. Elaborate 
  knotwork patterns frame the borders of the 
  scene. 
  HISTORY 
  The tapestry was woven by Sophia, a young 
  maiden with a tragic story: kept locked away in 
  isolation by her domineering mother, she grew up 
  without ever having contact with the outside 
  world. Weeks after her mother died of a stroke, 
  investigators found the body of the lass secured in 
  her room, where she had died of thirst. The 
  investigators also found a large collection of 
  Sophia’s hauntingly beautiful tapestries, including 
  this one. After being sold in an estate sale to cover 
  the mother’s debts, this tapestry came into the 
  possession of the Blue Violet Society, a much-
  feared team of spies and assassins. It was lost 
  when the society’s headquarters were raided and 
  pillaged by a government-appointed task force. 
  PROPERTIES 
  The entire tapestry is eight feet tall and ten feet 
  wide, and weighs 275 pounds; it has been 
  fashioned from dyed wool. A search of the 
  tapestry (Search DC 15) reveals a folded up sheet 
  of paper has been tucked into a cunningly 
  concealed seam along the top edge of the tapestry. 
  This sheet of paper contains a casting of the 
  assassin/blackguard spell merge into art. (See 
  Appendix Two for spell details.) The spell has 
  been augmented with the Extend Spell feat, giving 
  it a duration of up to 20 minutes. The tapestry is in 
  excellent condition and is worth 2,500 gp. 
  Scroll: Moderate transmutation; CL 10th; Scribe 
  Scroll, Extend Spell, merge into art; Price 1,000 
  gp. EL 8. Total Value: 3,500 gp. 
  
   
   
  20 
  45. Unholy Scroll 
  APPEARANCE 
  Ornate glyphs or runes have been carved onto this 
  thin sheet of black slate. The markings throb with 
  an unholy darkness, clearly visible against the 
  dark sheen of the stone tablet.  
  HISTORY 
  Thousands of years ago, a reclusive society of evil 
  spellcasters banded together to share lore. Calling 
  themselves the Black Circle, they developed many 
  spells and items of great evil formerly unknown in 
  the world, before vanishing into obscurity. Scrolls 
  such as this were among the least of their efforts.  
  PROPERTIES 
  The scroll contains the divine spells blasphemy 
  and unholy blight. 
  Scroll: Strong evocation; strong evil; CL 13th; 
  Scribe Scroll, blasphemy, unholy blight; Price 
  3,575 gp; Weight 1 pound. EL 8. Total Value: 
  3,575 gp. 
  46. Stones of Power 
  APPEARANCE 
  This is a large blue cloth sack bordered in 
  purple thread, tied off with a matching 
  purple drawstring. The bag seems to be full 
  of small round objects.  
  Within the bag are more than a score of sling 
  bullets, 
  each 
  carefully 
  smoothed 
  and 
  polished, and etched with delicate runic 
  markings. A folded sheet of leather is also 
  present, tucked among the stones. 
  HISTORY 
  The halfling cleric Jonas Breitenbush, a long-time 
  adventurer and devout follower of the halfling 
  goddess, crafted these stones to aid him in the 
  defense of his home town from an incursion of 
  restless dead.  
  PROPERTIES 
  The sack is approximately one foot in diameter, 
  and can hold up to ten pounds of material. The 
  leather sheet is eight by fifteen inches in size, and 
  has words to the divine spell magic stone branded 
  into it.  
  There are a total of 36 small-sized masterwork 
  sling bullets. The bullets have been prepared 
  magically so that if they are used in conjunction 
  with a magic stone spell, the bullets give the spell 
  double the normal range and always deal 
  maximum damage. Bullets used in conjunction 
  with the casting of this spell are ruined. These 
  bullets are worth 100 gp each if sold individually 
  to a person aware of their magical preparation. The 
  bullets are sized for small users. Medium-sized 
  creatures using them as sling bullets suffer size 
  penalties, though they may use them with the 
  magic stone spell without penalty to the attack roll. 
  Scroll: Faint transmutation; CL 1st; Scribe Scroll, 
  magic weapon; Price 25 gp. Stones: Faint 
  evocation; CL 3rd; Craft Magic Arms and Armor; 
  Price 3,600 gp; Weight 1/4 pound each (9 pounds 
  total). EL 8. Total Value: 3,625 gp. 
  47. Scroll of Almar’s Last Stand 
  APPEARANCE 
  A large bundle of cloth has been wadded into 
  a mass stained brown with dried blood. 
  Closer examination reveals this to be a 
  human-sized white robe, somewhat tattered, 
  with a large bloody gash in the center of the 
  back. [If the robe is searched further:] A badly 
  crumpled sheet of white paper is tucked into 
  a pocket. 
  HISTORY 
  The robe belonged to the saintly priest Almar, one 
  of the most beloved priests of his good god, who 
  disappeared several months ago while on his way 
  to see a friend in his home city. The crumpled 
  paper bears a spell he was conveying to his friend, 
  the field surgeon Garrett DeVries, to assist him in 
  his duties with the local army. Though foreign 
  agents or evil cultists were suspected in his 
  abduction, Almar was actually slain by a roving 
  band of wererats, who quickly fled the city when 
  they realized the furor they caused when their 
  random victim turned out to be one of the city’s 
  most cherished citizens.  
  PROPERTIES 
  The scroll sheet bears the divine spell mass heal. 
  Scroll: Strong conjuration; CL 17th; Scribe Scroll, 
  mass heal; Price 3,825 gp. EL 8. Total Value: 
  3,825 gp. 
   
   
  
   
   
  21 
  48. The Shattered Blade 
  APPEARANCE 
  Once a doughty blade, this greatsword has 
  been broken at a point two handspans above 
  the crosspiece of the hilt, as if it had been 
  struck a great blow. Both pieces are present, 
  and you can see that the blade was forged of 
  some fine black metal of incredible hardness. 
  The sword’s hilt is bound in a finely woven 
  dark gold fabric, and the crosspiece is 
  smooth and unadorned. The pommel is a 
  smooth knob of silver, slightly tarnished from 
  neglect. 
  Folded around the base of the blade is a 
  sheet of white parchment, stained in blood. 
  HISTORY 
  The paladin Alexian Brandfort (see item 11, Spell-
  Imbuing Scabbard) wielded this blade in battle 
  before it was sundered by a single great blow from 
  the falchion of the fire giant Koryathus.  
  PROPERTIES 
  The sword is made of adamantine, and could be 
  reforged by a smith with at least 10 ranks in Craft 
  (weaponsmith). It weighs 8 pounds and is worth 
  2,412 gp even in its current condition. The 
  parchment holds the paladin spell holy sword. 
  Scroll: Strong evocation; strong good; CL 15th; 
  Scribe Scroll, holy sword; Price 1,500 gp. EL 9. 
  Total Value: 3,912 gp. 
  49. Companion Spellbooster Scrolls 
  APPEARANCE 
  Elaborately carved and exquisitely stained, 
  this coffer of mahogany [or another rare wood] 
  contains a collection of three scrolls that 
  appear to be made of finely woven material. 
  The scrolls are tightly wound, nestled side by 
  side in the coffer. 
  HISTORY 
  Missar Eisolan, Mistress of Serpents, crafted these 
  scrolls to have ready to protect and strengthen her 
  most beloved companion, a large green mamba 
  viper named Emerald. 
  PROPERTIES 
  The coffer is one foot long, six inches wide, and 
  four inches deep. It is worth 1,000 gp for its fine 
  workmanship, and weighs 2 pounds. The scrolls 
  contain the druidic spells barkskin, greater magic 
  fang, and animal growth.  
  Scroll 1: Strong transmutation; CL 12th; Scribe 
  Scroll, barkskin; Price 600 gp. Scroll 2: Strong 
  transmutation; CL 12th; Scribe Scroll, greater 
  magic fang; Price 900 gp. Scroll 3: Strong 
  transmutation; CL 12th; Scribe Scroll, animal 
  growth; Price 1,500 gp. EL 9. Total Value: 4,000 
  gp. 
  50. Scroll of Meteoric Fury 
  APPEARANCE 
  This scroll appears to have been fashioned 
  from the finest white silk, with an elegant 
  shaft of ash wood attached to either end. 
  Flowing script has been written on the fabric 
  in deep burgundy ink that glistens in light as 
  if freshly written. The scroll smells of fresh 
  air and meadows, with a slight, jarring hint 
  of sulfur lingering beneath. 
  HISTORY 
  The 
  elven 
  high 
  master 
  wizard 
  Aelwyne 
  Sassonavarre crafted this scroll to help safeguard 
  his lands against invading armies. Due to a 
  limitation of resources, he attempted a method that 
  would reduce the scribing costs by 20%; 
  unfortunately, these shortcuts resulted in a 
  dangerous side effect to its user, and the scroll was 
  set aside as a failure.  
  PROPERTIES 
  This scroll bears a single casting of the arcane 
  spell meteor swarm. The wizard who created it 
  was in a hurry when he crafted the scroll, resulting 
  in a dangerous flaw. An imbalance in the energies 
  charging the spell causes it to draw on the caster’s 
  life energy; whoever uses the scroll must make a 
  DC 23 Fortitude save or suffer 2d4 points of 
  Constitution damage.  
  Scroll: Strong evocation; CL 20th; Scribe Scroll, 
  meteor swarm; Price 4,050 gp. EL 9. Total Value: 
  4,050 gp. 
   
   
   
   
  
   
   
  22 
  51. Songs of Woe and Chaos 
  APPEARANCE 
  A slim leather folder is secured with a tied 
  leather thong. Inside are two sheets of white 
  paper 
  covered 
  with 
  complex 
  musical 
  notations. Lyrics have been written beneath 
  in magical runes.  
  HISTORY 
  The master bard Sunita Sani composed these, 
  planning on using them to take vengeance on a 
  town that slighted her; she was captured and 
  lynched by an angry mob before they could be 
  employed. 
  PROPERTIES 
  The scrolls bear a casting of the bard spells song of 
  discord and song of vengeance, caster level 16. 
  (See Appendix Two 
  for spell details.) The 
  scrolls’ spells have 
  been augmented with 
  the Extend Spell feat, 
  so the duration of 
  each 
  spell 
  is 
  32 
  rounds. The folder is 
  ten inches long, six 
  inches wide, and 1/2 
  inch 
  thick, 
  and 
  weighs 1/2 pound. 
  Scroll 
  1: 
  Strong 
  Enchantment; 
  CL 
  16th; Scribe Scroll, 
  Extend Spell, song of 
  discord; Price 2,400 
  gp. Scroll 2: Strong 
  Abjuration; CL 16th; 
  Scribe Scroll, Extend 
  Spell, 
  song 
  of 
  vengeance; 
  Price 
  2,400 gp. EL 9. Total 
  Value: 4,800 gp. 
  52. Master 
   Healer’s Kit 
  APPEARANCE 
  This is a small   
  leather billfold that 
  can 
  be 
  easily 
  attached to one’s 
  belt. Unbuckling the flap reveals three tightly 
  rolled sheets of white paper stowed in supple 
  leather loops, with room for up to nine more.  
  HISTORY 
  This kit was designed to specification by the 
  healer Naman Myune, to aid his work in the field 
  as a healer for his comrades.  
  PROPERTIES 
  Each sheet of paper contains a casting of the 
  divine spell mass cure moderate wounds. There is 
  room for up to twelve scrolls of standard size in 
  the case itself, which is worth 2 gp and weighs 1/2 
  pound. 
  Scrolls: Moderate conjuration; CL 11th; Scribe 
  Scroll, mass cure moderate wounds; Price 1,650 
  gp each. EL 9. Total Value: 4,952 gp. 
  
   
   
  23 
  53. Scroll of the Necromancer  
  APPEARANCE 
  The skull of a small, feral beast caps one end 
  of this bone scroll tube. The tube looks to 
  have been fashioned from the femur of a 
  medium-sized humanoid. It rattles if shaken, 
  as if loose, hard objects are contained within. 
  [If the tube is opened:] Within the tube are two 
  glistening black gemstones and a scroll of 
  black-dyed parchment with words penned in 
  silver ink. 
  HISTORY 
  This is one of six scrolls crafted by the 
  necromancer Silverlock the Damned, which he 
  kept with him in case he needed a ready supply of 
  minions to replace those lost in battle or other 
  enterprises. 
  PROPERTIES 
  The scroll tube is two feet long and two inches 
  wide, and is made from a human femur. If any 
  living creature attempts to open the tube, the skull 
  (that of a badger) animates and bites at the opener 
  with envenomed incisors. If the tube can be sold 
  with the trap still in place, it may be worth up to 
  650 gp to the right buyer. 
  Should the tube be opened, it is found to contain 
  two small black onyx gems worth 500 gp each 
  (sufficient for animating an undead of up to 10 Hit 
  Dice) and a scroll with two scribings of the divine 
  spell create undead. 
  Tube Guardian Trap: CR 8; magical; no reset; 
  Atk +18 melee (1d4+4 plus poison, bite); poison 
  (deathblade, DC 20 Fortitude save resists, 1d6 
  Con/2d6 Con), Search DC 25; Disable Device DC 
  25.  
  Scroll: Strong necromancy; strong evil; CL 12th; 
  Scribe Scroll, create undead; Price 3,600 gp. EL 
  10. Total Value: 5,250 gp. 
  54. Fangs of the Courtesan 
  APPEARANCE 
  A small black leather purse contains a pair 
  of long black-lacquered wooden needles [or 
  chopsticks] three handwidths long, with a 
  bright red gem set into the broad end of each. 
  The purse also contains a vial of some thick 
  ebon substance and a tightly rolled scroll of 
  dark gray paper, with writing upon it in white 
  ink. 
  HISTORY 
  Needles such as these are used as ornaments for 
  elaborate coiffures and as weapons of murder by 
  the Nightingales, a band of courtesan assassins 
  who use the guise of entertainers to gain access to 
  their victims. 
  PROPERTIES 
  The needles are exotic dagger-like weapons of 
  masterwork quality. Each is thirteen inches long, 
  made from magically hardened mahogany, and 
  worth 550 gp excluding the value of the gems. The 
  gemstones – small rubies (500 gp each) – can be 
  removed, revealing the symbol of a nightingale set 
  into the blunt end of each weapon. The vial 
  contains two applications of deathblade poison in 
  the form of a thick oil redolent of myrtle and 
  musk; the scroll contains two castings of the 
  arcane spell true strike.  
  Needle Dagger: Exotic weapon; 1d3 piercing base 
  damage; crit 20/x4; weighs 1/4 pound; base value 
  5 gp (often much more, as they are used as ornate 
  or bejeweled ornamentation).  
  Scroll: Faint Divination; CL 1st; Scribe Scroll, 
  true strike; Price 50 gp. EL 10. Total Value: 
  5,750 gp. 
  55. Scrolls of the Reckoning 
  APPEARANCE 
  Tightly furled and sealed in wax, these two 
  parchment scrolls are marked with the 
  symbol of a holly leaf. A slogan of some sort 
  is written in primitive runes in a circle 
  around the leaf.  
  When the seal is broken and the scrolls 
  unfurled, two spells are revealed written on 
  the satiny cream-colored sheets in a bold 
  hand.  
  HISTORY 
  A druid, mediating a dispute between two rival 
  nations whose war would threaten the land he was 
  sworn to protect, penned this scroll as his 
  ‘doomsday weapon’ to be used if negotiations 
  broke down. As it turned out, the scroll was never 
  needed or used. 
  
   
   
  24 
  PROPERTIES 
  The scrolls contain the divine spells word of recall 
  and earthquake. The slogan is written in Druidic, 
  and states, “The unrepentant shall rue this day of 
  woe.” 
  Scroll 1: Strong conjuration; CL 15th; Scribe 
  Scroll, word of recall; Price 3,000 gp. Scroll 2: 
  Strong evocation; CL 15th; Scribe Scroll, 
  earthquake; Price 3,000 gp. EL 10. Total Value: 
  6,000 gp. 
   
   
   
   
  56. Tale 
   for a  
  Desert Night 
  APPEARANCE 
  This is a long scroll bound in black silk 
  ribbons; the ends are attached to a pair of 
  ornately carved oak dowels. The writing on the 
  scroll, done in an ornate but still easily legible 
  fashion, tells a lurid tale of adventure in the 
  high desert, complete with shadowy oases, 
  awesome djinni, languishing princesses, and 
  terrible battles of desert riders.  
  HISTORY 
  This tale was originally told by the famed 
  storyteller Kozahriman, and set down by one of his 
  faithful disciples, who added magical properties to 
  more truly capture the magic of the story. The 
  scroll has been a favored treasure of many nobles 
  and wealthy men over the years. 
  PROPERTIES 
  The scroll is one foot wide and twelve feet long. 
  Embedded within the tale are three major image 
  spells, at caster level 5. Each of these special 
  arcane spells conjures images from the tale, 
  depicting key scenes to entertain the audience. The 
  spells can be cast once per day, and only to depict 
  these scenes.  
  Scroll: Faint illusion; CL 5th; Craft Wondrous 
  Item, major image; Price 6,000 gp; Weight 1 
  pound. EL 10. Total Value: 6,000 gp. 
  57. Dragonbone Scroll of Revivification 
  APPEARANCE 
  Magical writing has been engraved into a jet-
  black bone, apparently harvested from the spine of 
  a very large beast, as the bumpy vertebra is 
  roughly two hand-spans in width. The lettering is 
  picked out in red, as if the inscription had been 
  filled with a rubbing of ruby dust.  
  HISTORY 
  This bone was crafted by the adventurer Morg 
  Kobalt after his party vanquished a black wyrm. 
  This was the only such item he created, for he 
  found the bone to be too bulky to be easily carried 
  in the field. 
  PROPERTIES 
  The vertebra, harvested from the spine of a huge-
  sized black dragon, is roughly a foot and a half in 
  diameter, and weighs 40 pounds. The scroll spell 
  carved into it is the divine spell raise dead.  
  Scroll: Moderate conjuration; CL 9th; Scribe 
  Scroll, raise dead; Price 6,125 gp; Weight 40 
  pounds. EL 10. Total Value: 6,125 gp. 
  58. Scroll of Golden Luminance 
  APPEARANCE 
  A slim case of polished cherry wood is secured 
  with a simple clasp. Inside nestles a thin sheet of 
  hammered gold. Words have been embossed upon 
  the surface of the sheet, and limned in silver leaf 
  to stand out clearly against the gilt surface. 
  HISTORY 
  Priests at the temple of a major sun god craft a 
  select few scrolls such as this for devout (and 
  wealthy) champions to take into the field against 
  the risen dead. 
  PROPERTIES 
  The case measures six inches wide, one foot long, 
  and one inch thick, weighs one pound when empty 
  and is worth 2 gp. The golden sheet within bears 
  the divine spells searing light, sunbeam, and 
  sunburst. The sheet is very fragile, with Hardness 
  0 and 1 hit point; if removed it must be handled 
  carefully or it will crumple and tear, ruining the 
  scroll. The spells can be cast without removing the 
  scroll from the case. 
  Scroll: Strong evocation; CL 15th; Scribe Scroll, 
  searing light, sunbeam, sunburst; Price 6,750 gp; 
  Weight 1 pound. EL 11. Total Value: 6,752 gp. 
  
   
   
  25 
  59. Scroll of Fog and Shadows 
  APPEARANCE 
  This scroll has been written on a sheet of 
  some satiny black fabric with a weave so fine 
  you cannot pick out individual threads. 
  Words glimmer upon its surface in faint 
  white light. 
  HISTORY 
  A specialist in spells of shadows and darkness, the 
  wizard Urian Black crafted this scroll for his 
  personal use. The scroll is made of congealed 
  shadow, and the words written in ink made from 
  bottled starlight. 
  PROPERTIES 
  This scroll contains the arcane spells Evar’s black 
  tentacles, web, stinking cloud, and acid fog. 
  Scroll: Strong conjuration; CL 18th; Scribe Scroll, 
  Evar’s black tentacles, web, stinking cloud, acid 
  fog; Price 6,750 gp. EL 11. Total Value: 6,750 gp. 
  60. The Brass Plaque 
  APPEARANCE 
  Four fist-sized bolts secure a great brass 
  tablet by its corners to a stone wall [or other 
  large surface of your choosing]. Magical runes 
  have been deeply inscribed upon the surface 
  of the tablet in an elegant script. 
  HISTORY 
  This plaque was created by the archwizard Karthis 
  the Stone after the destruction of his tower in a 
  violent volcanic eruption. Though he was able to 
  remove most of his library and other treasures, the 
  permanent magical defenses in which Karthis had 
  invested so much time and effort were destroyed 
  when the tower fell.  
  Wanting to avoid a recurrence of the situation, he 
  hit upon a different means of defending his new 
  premises. Karthis envisioned magical wards and 
  defenses graven onto a set of massive metal tablets 
  that could be bolted into place. They would be 
  difficult for invaders to bypass or remove (and too 
  heavy to be easily looted), but could be unbolted 
  and moved should he desire to shift residences. It 
  took more than a year of careful study to develop 
  the right technique, but Karthis eventually 
  succeeded in his efforts.  
  PROPERTIES 
  The tablet measures eight feet long, four feet wide, 
  and two inches thick. It weighs nearly 1.5 tons. 
  The engraved runes form the arcane scroll spell 
  antimagic field at caster level 12. Once cast, the 
  runes fade, but the surface can be inscribed anew 
  with a new casting of any spell of 6th level or 
  lower. This process costs only 50% the normal 
  amount in materials, but takes four times as long 
  to prepare due to the painstaking effort required to 
  engrave words onto the tablet properly. The person 
  preparing the spell must also have at least 5 ranks 
  in Craft (engraving) or a similar skill.  
  Tablet: Moderate evocation; CL 15th; Craft 
  Wondrous Item, Scribe Scroll, imbue with spell 
  ability; Price 5,000 gp; Weight 2,850 pounds. 
  Spell: Strong abjuration; CL 12th; Scribe Scroll, 
  antimagic field; Price 1,800 gp. EL 11. Total 
  Value: 6,800 gp. 
  61. Adventurer’s Assortment 
  APPEARANCE 
  This small leather satchel contains a 
  collection of mismatched scrolls written on 
  paper or parchment of varying shades and 
  sizes. 
  HISTORY 
  The adventurer Calstrom kept this collection of 
  scrolls he had purchased, found, or looted for his 
  personal use when he and his comrades went on 
  missions to explore and loot ancient crypts and 
  tombs. He was separated from the satchel when a 
  tribe of seasoned wild elves captured his party. 
  PROPERTIES 
  The satchel is worth little, and weighs one pound. 
  The scrolls are all arcane, and are as follows: 
  1. An eight-inch square sheet of dun-colored 
  parchment, rather smudged with dirt; on it is 
  written fear (widened). 
  2. A folded sheet of papyrus 18 inches wide and 
  48 inches long, bearing message (enlarged), alter 
  self, darkvision, tongues, and teleport. 
  3. A standard-sized sheet of yellow-white vellum 
  with wall of fire. 
  4. Another standard-sized sheet of paper, this one 
  dark gray in color; it appears to have been 
  repeatedly crumpled and smoothed, and bears the 
  spell stoneskin. 
  
   
   
  26 
  5. A dyed sheet of black parchment eight inches 
  wide and 15 inches long, somewhat frayed at the 
  ends, with vampiric touch written in an 
  unwholesome yellow ink the color of bile. 
  6. A sheet of light pink silk fabric that appears to 
  have been cut from a larger section, bearing the 
  spell knock (x3) stitched upon it with fine blue silk 
  thread. 
  7. A plain white paper sheet of standard size, with 
  a large ring-shaped ale stain covering a quarter of 
  it, bearing the arcane spell identify. 
  Scroll 1: Strong necromancy; CL 14th; Scribe 
  Scroll, Widen Spell, fear; Price 2,450 gp. Scroll 2: 
  Moderate 
  conjuration, 
  divination, 
  and 
  transmutation; CL 9th; Scribe Scroll, Enlarge 
  Spell, message, alter self, darkvision, tongues, 
  teleport; Price 2,925 gp. Scroll 3: Moderate 
  evocation; CL 7th; Scribe Scroll, wall of fire; Price 
  700 gp. Scroll 4: Moderate abjuration; CL 7th; 
  Scribe Scroll, stoneskin; Price 950 gp. Scroll 5: 
  Faint necromancy; CL 5th; Scribe Scroll, vampiric 
  touch; Price 375 gp. Scroll 6: Faint transmutation; 
  CL 3rd; Scribe Scroll, knock; Price 450 gp. Scroll 
  7: Faint divination; CL 1st; Scribe Scroll, identify; 
  Price 125 gp. EL 11. Total Value: 7,975 gp. 
  62. Scroll of Jehazaren’s Summoning 
  APPEARANCE 
  A strong aroma of cinnamon and cardamom 
  wafts from this sheet of bright yellow paper. 
  The sheet is blank save for a single word 
  embossed upon it in fine golden filigree. The 
  word is the name Jehazaren, written in the 
  language of fiery creatures.  
  HISTORY 
  This scroll belonged to Brand, a priest of a god of 
  elemental fire who dwelled in the fabled City of 
  Brass. He acquired the name and services of an 
  efreeti in a wager, and bound the contract into this 
  scroll.  
  PROPERTIES 
  If the scroll is held over an open flame and the 
  name spoken, words to a divine spell appear on the 
  scroll. When recited, they act as a planar ally 
  spell, summoning an efreeti named Jehazaren to 
  serve the reader for 12 hours. The reader may 
  attempt to negotiate further service with Jehazaren 
  (see the spell description for details), but the genie 
  starts with an attitude of Unfriendly.  
  Scroll: Strong conjuration; CL 12th; Scribe Scroll, 
  planar ally; Price 8,050 gp. EL 11. Total Value: 
  8,050 gp. 
  63. Box of Hidden Allies  
  APPEARANCE 
  The exterior of this slim brass case is etched 
  with images of angelic trumpeters; elegant 
  scrollwork patterns run along the edges. The 
  lid of the container swings open along its 
  length on a pair of slim hinges.  
  Inside the case, a wand of light blue crystal 
  rests in azure-hued crushed velvet padding that 
  lines the top and bottom of the case. The wand 
  is elegantly fluted, with a glittering sphere set 
  at one end and a frosted grip at the other. 
  [Should the case interior be searched:] The velvet 
  lining is removable; hidden beneath are two 
  folded sheets of unbleached paper.  
  HISTORY 
   
  Johannes Segarre, priest of a god of diplomacy and 
  peace, bore this wand in its case with him to the 
  fortress of a power hostile to the country for which 
  he worked. The scrolls were smuggled in with the 
  case so that if negotiations broke down, he could 
  summon powerful creatures to bedevil the fortress 
  guards while he opened the gate to his allies. 
  However, the master of the fortress had been 
  alerted through spies of possible treachery; he 
  clapped Johannes in irons upon entering the 
  fortress, then beheaded the priest. The case and 
  wand were taken to his treasure chamber, where 
  they remained until the fortress finally fell.  
  PROPERTIES 
  The case is 20 inches long, six inches wide, and 1-
  1/2 inches deep. It weighs 1 pound. It is held shut 
  by a pair of latches that securely fasten but do not 
  lock. The wand is 18 inches long, and is a wand of 
  cure moderate wounds at caster level 5, with 14 
  charges remaining. One scroll bears the divine 
  spell summon monster IX and the other bears the 
  divine spell elemental swarm (air). 
  Wand: Faint conjuration; CL 5th; Craft Wand, 
  cure moderate wounds; Price 1,260 gp. Scroll 1: 
  Strong conjuration; CL 17th; Scribe Scroll, 
  summon monster IX; Price 3,825 gp. Scroll 2: 
  Strong conjuration; CL 17th; Scribe Scroll, 
  elemental swarm; Price 3,825 gp. EL 12. Total 
  Value: 8,910 gp. 
  
   
   
  27 
  64. Scroll of Utter Annihilation 
  APPEARANCE 
  Crackling green energy limns the words 
  written on this heavy parchment scroll. The 
  glowing words whirl, eddy and spark to 
  intangible pressures like incense in a shifting 
  breeze.  
  HISTORY 
  Malyurak the Skullbearer, an orcish wizard of 
  exceptional power, crafted this scroll as a bribe to 
  the green dragon Elliothorix, a being known to aid 
  humanoids on missions of mayhem in exchange 
  for such tokens. It rested in the dragon’s hoard for 
  over 250 years before she was slain. 
  PROPERTIES 
  The scroll measures one foot long and six inches 
  in diameter when rolled, or three feet in length 
  when unfurled. It contains two castings of the 
  arcane spell disintegrate, Maximized as per the 
  feat; thus each spell does 240 hit points of damage 
  on a failed Fortitude save (DC 19), or 30 damage 
  on a successful save. 
  Scroll: Strong transmutation; CL 20th; Scribe 
  Scroll, Maximize Spell, disintegrate; Price 9,000 
  gp. EL 12. Total Value: 9,000 gp. 
  65. Heart of the Jewel 
  APPEARANCE 
  This is a large flat cabochon-cut jewel of 
  blood-red hue that fills with dancing red motes 
  at its heart when exposed to bright light.  
  HISTORY 
  The gold dragon Astellandred crafted this gem as a 
  gift to Zemfyre, an archwizard and long-time 
  friend. 
  PROPERTIES 
  The gem is a form of garnet called almandine. It 
  measures roughly two and a half inches in 
  diameter, and is half an inch thick at its center. If 
  one peers deep within it for one round while it is 
  exposed to bright light, the dancing motes resolve 
  into arcane words wreathed in red flame. These 
  words form the arcane spell prismatic sphere. 
  Once the spell is cast the jewel becomes 
  nonmagical, but is still worth 5,000 gp for its size 
  and fine quality. 
  Scroll: 
  Strong 
  abjuration; 
  CL 
  20th; 
  Craft 
  Wondrous Item, prismatic sphere; Price 9,500 gp. 
  EL 12. Total Value: 9,500 gp. 
  66. Scroll of Panacea 
  APPEARANCE 
  This scroll is stuffed into a polished ivory 
  tube barely large enough to hold it. The 
  tightly rolled vellum scroll is titled Panacea 
  at the top in the Common tongue. 
  HISTORY 
  Scrolls such as this were crafted by a church of 
  healing for priests traveling to distant lands on 
  missions for their faith. The bearer of this 
  particular scroll was killed in the bitter cold of a 
  late winter storm.  
  PROPERTIES 
  The scroll contains four copies each of four divine 
  spells: remove fear (250 gp each), remove 
  paralysis (500 gp each), remove disease (750 gp 
  each), and neutralize poison (1,000 gp each). The 
  ivory tube is one foot long and one inch in 
  diameter; it is of fine craftsmanship, and is worth 
  100 gp on its own. 
  Scroll: Moderate abjuration and conjuration; CL 
  10th; Scribe Scroll, remove fear, remove paralysis, 
  remove disease, neutralize poison; Price 10,000 
  gp. EL 12. Total Value: 10,100 gp. 
  
   
   
  28 
  67. Scrolls of Sunlit Blessings 
  APPEARANCE 
  Three sheets of lightly tanned parchment are 
  found rolled up and secured with a simple 
  leather thong. The only marking on each is a 
  small sunburst symbol in one corner, written 
  in brown ink scarcely discernible from the 
  natural coloration of the parchment.  
  [If the scroll is exposed to direct sunlight:] Under 
  the light of the sun, words slowly appear on 
  the parchment sheet, bearing a complex 
  series of incantations written in the form of 
  religious script. 
  HISTORY 
  These scrolls were crafted by followers of a sun 
  god, who traveled deep into the wilderness to set 
  up a mission for the native population. The scrolls 
  were designed to be of little apparent value to 
  thieves and enemies of the faith.  
  PROPERTIES 
  The scrolls bear the divine spells hallow, 
  forbiddance, and consecrate. A spell of up to 4th 
  level can be tied to the hallowed area; the 
  forbiddance spell affects an area equivalent to one 
  60-foot cube. 
  Scroll 1: Moderate evocation; strong good; CL 
  9th; Scribe Scroll, hallow; Price 6,125 gp. Scroll 
  2: Moderate abjuration, strong good; CL 11th; 
  Scribe Scroll, forbiddance; Price 4,650 gp. Scroll 
  3: Moderate evocation, strong good; CL 3rd; 
  Scribe Scroll, consecrate; Price 200 gp. EL 12. 
  Total Value: 10,975 gp. 
  68. Cursed Scroll #4  
  APPEARANCE 
  A roll of ancient, yellowed papyrus lies 
  trapped in a small steel cage. There is no lock 
  or other means of opening the cage; it 
  appears the thin metal bars must be forcibly 
  damaged in order to extract the scroll.  
  HISTORY 
  The devil Yuriach had this scroll created to give in 
  payment to servants whom he wished to dispose 
  of, or to serve as treasure for overconfident 
  explorers brazen enough to violate one of his 
  strongholds.  
  PROPERTIES 
  The cage is eight inches long, one inch wide and 
  deep, and is formed of small steel bars 1/8 inch in 
  diameter, with 1/4-inch gaps between each bar. 
  Anyone 
  destroying 
  the 
  cage 
  or 
  otherwise 
  removing the scroll from its confines triggers a 
  magical trap. The unfortunate victim must make a 
  Will save or be subjected to an imprisonment 
  effect, as the spell. The scroll itself is blank, and 
  radiates a strong but false aura of abjuration 
  magic. 
  Imprisonment Trap: CR 13; spell; spell trigger; 
  no reset; spell effect (imprisonment, 17th-level 
  wizard, DC 26 Will save negates); Search DC 34; 
  Disable Device DC 34. 
  Scroll: Strong abjuration; CL 17th; Weight 1 
  pound. EL 13. Total Value: n/a. 
  69. The Skull and the Scroll 
  APPEARANCE 
  The bleached white skull of a humanoid, 
  perhaps a human, rests upon a small mound of 
  dust and bones. Each eye socket holds a large 
  faceted blood red jewel that glimmers with an 
  inner light. Six of the teeth have been removed 
  and replaced with deep blue faceted gemstones 
  as well. A rolled up parchment scroll lies 
  clutched in the skull’s jaws. 
  [As one approaches the skull:] The temperature 
  suddenly plunges to near freezing. The 
  glittering gemstone eyes seem to regard you, 
  following your movement as you draw near.  
  [If the skull is molested or someone comes within 5 
  feet:] The skull twitches, and a spectral figure 
  rises up from the dust, glaring at you with 
  smoldering red eyes.  
  HISTORY 
  This skull was crafted by the reclusive wizard 
  Armenghast to safeguard one of his prized 
  treasures, the scroll clenched in the skull’s teeth. 
  The movement and wraithlike figure are all 
  illusory, designed to convince anyone entering the 
  area that they face one of the deadliest forms of 
  the living dead.  
  PROPERTIES 
  The jewels set into the skull’s eye sockets and 
  jaws are fakes, worth perhaps 50 gp in total due to 
  the quality of their workmanship. A DC 12 
  
   
   
  29 
  Appraise or Craft (jewelry) check determines their 
  true value.  
  The glimmering light, skull twitching and wraith 
  are part of a programmed image. When the skull is 
  molested or approached too closely, the wraith 
  figure appears and attacks anyone nearby; its 
  combat statistics are provided below. When the 
  wraith illusion hits, energy seems to pass between 
  it and the skull, causing the gems to gleam more 
  brightly and the skull to twitch with greater 
  activity, as if rousing from a long slumber. The 
  wraith illusion continues to attack until it is 
  dispelled, disbelieved, or the area within 30 feet of 
  the skull vacated and left empty for ten minutes or 
  more, whereupon the illusion resets. Note that the 
  illusion is tied to the skull, not the area, so if 
  someone attempts to steal the skull it pursues 
  them.  
  The scroll bears one casting of the arcane spell 
  simulacrum, caster level 15. The simulacrum 
  created can have up to 15 hit dice.  
  Wraith Illusion: Medium Undead; CR 8; HD —; 
  hp —; Init +7; Spd Fly 60 ft. (good); AC 15 (+3 
  Dex, +2 deflection), touch 15, flat-footed 12; 
  BAB/Grap +7/—; Atk +10 melee (1d4 plus 1d4 
  Wisdom damage, incorporeal touch); SA wisdom 
  damage; SQ illusory foe; AL N; SV Fort +1, Ref 
  +4, Will +6; Str —, Dex 17, Con —, Int —, Wis 
  10, Cha 14. Skills: None. Feats: Blind-Fight, 
  Combat Reflexes, Improved Initiative. 
  Wisdom Damage (Su): Those struck by the 
  illusory wraith who do not disbelieve it must 
  succeed at a DC 20 Will save or take 
  1d4 points of Wisdom damage.  
  Illusory Foe: This wraith is a quasi-
  real construct of shadow energy. 
  Though it appears to react to blows 
  with anger and pain, it never takes 
  actual damage and cannot be turned 
  or destroyed. Those who interact 
  with the wraith illusion are allowed a 
  Will save (disbelief) DC 24; if they 
  succeed it appears only as a ghostly 
  outline, and is powerless to harm 
  them.  
  Skull and wraith: Strong illusion; CL 15th; 
  programmed image; Weight (skull) 1/2 pound. 
  Scroll: Strong illusion; CL 15th; Scribe Scroll, 
  simulacrum; Price 11,625 gp. EL 13. Total Value: 
  11,675 gp. 
  70. The Black Book of Vidan Singh 
  APPEARANCE 
  A badly scarred and scorched sheet of oiled 
  canvas wraps around a slim black tome. The 
  book is bound in leather, and the pages are 
  made of fine white paper. The cover and 
  interior are gritty with white sand. The pages 
  appear slightly warped, as if repeatedly 
  exposed to humid conditions. The book bears 
  no title on its cover or spine. 
  HISTORY 
  This was the traveling spellbook of Vidan Singh, 
  an adventuring wizard who retired while still 
  young and died of natural causes at 89. His eldest 
  son, unaware of his father’s former career, sold the 
  book at a small fraction of its true value to a tight-
  lipped collector of arcane lore.  
  PROPERTIES 
  The book measures 8 inches wide, 11 inches long, 
  and one inch thick. It has a total of 100 pages and 
  weighs 5 pounds. The book contains the following 
  spells: Level 0 - detect magic, mage hand, 
  mending, prestidigitation, read magic, and touch 
  of fatigue; Level 1 - burning hands, erase, 
  expeditious retreat, grease, identify, mage armor, 
  magic missile, ray of enfeeblement, shield, and 
  sleep; Level 2 - blindness/deafness, blur, continual 
  flame, darkvision, false life, glitterdust, invisibility 
  (trapped with sepia snake sigil), mirror image, 
  scorching ray, and web; Level 3 - dispel magic, 
  explosive runes, fly, haste, sepia snake sigil, slow, 
  stinking cloud, and suggestion; Level 
  4 - confusion, dimension door, fear, 
  greater invisibility, stoneskin, and 
  wall of ice; and Level 5 - baleful 
  polymorph (trapped with sepia snake 
  sigil), cone of cold, and permanency.  
  Three pages within the book are 
  trapped. The spells invisibility and 
  baleful polymorph both have a sepia 
  snake sigil scribed within their text. 
  In addition, a page between the spells 
  scorching ray and web is falsely 
  titled as being for the spell knock, but 
  actually contains explosive runes. These spells are 
  cast at 10th level, and have a save DC of 17. 
  Trapped Pages: Moderate abjuration (explosive 
  runes) and no aura (sepia snake sigil); CL 10th; 
  explosive runes, sepia snake sigil; Price 11,800 gp. 
  EL 13. Total Value: 11,800 gp. 
  
   
   
  30 
  71. Tiles of Power 
  APPEARANCE 
  Six white ceramic tiles, each the size of a 
  maiden’s hand, are stowed within a large 
  leather belt pouch. A thin groove bisects the 
  center of each tile at its midpoint, and each 
  bears the symbol of a lawful good war god. 
  Further, each tile bears a second symbol: one 
  has a hand, the next a flame, then a pair of 
  bulls facing one another, a circle, and the 
  final two each a cross. 
  HISTORY 
  A church devoted to a god of war crafted these 
  tiles for its priests to use in the field. Because they 
  were manufactured in bulk to reduce costs, the 
  spells on the scrolls are unstable, and so they were 
  placed inside the tablets both to protect them from 
  damage and to stabilize the delicate magic imbued 
  into each.  
  PROPERTIES 
  The tiles are each three inches wide, six inches 
  long, and about a quarter inch thick. Each tile is 
  designed to be snapped in two down the midline. 
  Within each is a folded sheet of paper bearing a 
  divine spell, as follows: hand tile – greater 
  restoration; flame tile – flame strike; tile with 
  bulls – mass bull’s strength; circle tile – antimagic 
  field; tiles with crosses – heal.  
  Once a tile has been broken and the scroll 
  exposed, there is a 5% chance each minute that the 
  spell on it spontaneously casts, targeted on the 
  creature or creatures nearest to it.  
  Tiles: Faint abjuration; CL 5th; Craft Wondrous 
  Item; Price n/a; Weight 1/2 pound (each).  
  Hand Tile Scroll: Strong conjuration; CL 13th; 
  Scribe Scroll, greater restoration; Price 4,775 gp. 
  Flame Tile Scroll: Moderate evocation; CL 9th; 
  Scribe Scroll, flame strike; Price 1,125 gp. Bull 
  Tile Scroll: Moderate transmutation; CL 11th; 
  Scribe Scroll, mass bull’s strength; Price 1,650 gp. 
  Circle Tile Scroll: Strong abjuration; CL 15th; 
  Scribe Scroll, antimagic field; Price 3,000 gp. 
  Cross Tile Scrolls: Moderate conjuration; CL 
  11th; Scribe Scroll, heal; Price 1,650 gp each. EL 
  13. Total Value: 13,850 gp. 
  72. Spellslinger’s Bandolier 
  APPEARANCE 
  This wide band or belt of leather is 
  apparently meant to be worn across the body 
  as a bandolier. Running down the front are 
  ten pockets sewn into the leather, each fitted 
  with a snug leather cap. Investigation reveals 
  that eight of the pockets contain tightly rolled 
  sheets of paper that have been rubbed with 
  aromatic beeswax. 
  HISTORY 
  The adventuring wizard Nathaniel Duran had this 
  scroll bandolier crafted to his specifications, to 
  make drawing and reading spells as efficient as 
  possible. He himself crafted all the scrolls 
  contained within.  
  PROPERTIES 
  The bandolier is sized to fit an average-sized 
  human or half-elven male, though it could be 
  adjusted to fit other medium-sized humanoid 
  creatures. It measures six inches in width, with the 
  pockets jutting out an additional inch and a half on 
  either side. Drawing a scroll from the bandolier 
  requires as much time as drawing a weapon, and 
  they may be drawn as a free action if one has the 
  Quick-Draw feat. The bandolier is worth 50 gp 
  and weighs 2 pounds.  
  The scrolls have been treated with a beeswax 
  derivative to preserve them against rain and 
  humidity. Each bears a 6th level arcane spell: acid 
  fog, mass bear’s endurance, greater heroism, flesh 
  to stone, repulsion, mass suggestion, mass bull’s 
  strength, and chain lightning, respectively. 
  Scroll 1: Strong conjuration; CL 12th; Scribe 
  Scroll, acid fog; Price 1,800 gp. Scroll 2: Strong 
  transmutation; CL 12th; Scribe Scroll, mass bear’s 
  endurance; Price 1,800 gp. Scroll 3: Strong 
  enchantment; CL 12th; Scribe Scroll, greater 
  heroism; Price 1,800 gp. Scroll 4: Strong 
  transmutation; CL 12th; Scribe Scroll, flesh to 
  stone; Price 1,800 gp. Scroll 5: Strong abjuration; 
  CL 12th; Scribe Scroll, repulsion; Price 1,800 gp. 
  Scroll 6: Strong enchantment; CL 12th; Scribe 
  Scroll, mass suggestion; Price 1,800 gp. Scroll 7: 
  Strong transmutation; CL 12th; Scribe Scroll, mass 
  bull’s strength; Price 1,800 gp. Scroll 8: Strong 
  evocation; CL 12th; Scribe Scroll, chain lightning; 
  Price 1,800 gp. EL 13. Total Value: 14,450 gp. 
  
   
   
  31 
  73. Protection in Crystal  
  APPEARANCE 
  Contained within a surprisingly heavy foot-
  long crystal cylinder is what appears to be a 
  sheet of thick yellow paper, rolled up in a 
  coil. The cylinder appears to unscrew at one 
  end. 
  HISTORY 
  Windham Crystalmist, a dwarven patriot and 
  artisan of great skill, perfected a secret process to 
  harden crystal to a point where it became nearly 
  indestructible. He used it to create a number of 
  incredibly hard objects, including the case for this 
  scroll. Windham lost his life in a skirmish with 
  wild elves who were encroaching upon the lands 
  of his people, and the scroll and its container were 
  lost.  
  PROPERTIES 
  The cylinder is made of magically hardened, 
  nearly impervious crystal. It measures 13 inches 
  long and four inches in diameter, has Hardness 60, 
  100 hit points, and weighs 10 pounds. It is worth 
  10,000 gp. The scroll within is one foot wide and 
  three feet long, and bears the arcane spells 
  protection from evil, protection from arrows, 
  protection from energy, and protection from spells.  
  Cylinder: Strong transmutation; CL 15th; Craft 
  Wondrous Items (plus secret additional process); 
  Price 10,000 gp; Weight 10 pounds Scroll: Strong 
  abjuration; CL 15th; Scribe Scroll, protection from 
  evil, protection from arrows, protection from 
  energy, protection from spells; Price 5,250 gp. EL 
  14. Total Value: 15,250 gp. 
  74. Book of the Green Death 
  APPEARANCE 
  The polished rosewood covers of this book 
  bear the title Book of the Green Death 
  branded into them. The pages within are 
  made 
  of 
  coarse, 
  rough-cut 
  sheets 
  of 
  unbleached paper. 
  HISTORY 
  Chadram, a cold-hearted druid of great power, 
  wrote this book for the green hag Shanya Biya as 
  part of an ongoing exchange of secret and dread 
  lore. Whether she ever planned to use the contents 
  of this book is unknown, for she mysteriously 
  vanished from her swamps over a hundred years 
  ago.  
  PROPERTIES 
  The book measures two feet high, one foot wide, 
  and half a foot thick. It weighs ten pounds. 
  Most of the text is devoted to a discourse of the 
  terrible power of nature when roused—how 
  exterminating a species of mouse might cause a 
  plague, or overcutting of trees might cause 
  drought. Four scroll spells are embedded in the 
  text in various places throughout the book, the 
  druidic spells shambler, storm of vengeance, 
  earthquake, and whirlwind. Without the spells, the 
  lore would be worth perhaps 100 gp to the right 
  sage. 
  Scroll 1: Strong conjuration; CL 18th; Scribe 
  Scroll, shambler; Price 4,050 gp. Scroll 2: Strong 
  conjuration; CL 18th; Scribe Scroll, storm of 
  vengeance; Price 4,050 gp. Scroll 3: Strong 
  evocation; CL 18th; Scribe Scroll, earthquake; 
  Price 3,600 gp. Scroll 4: Strong evocation; CL 
  18th; Scribe Scroll, whirlwind; Price 3,600 gp. EL 
  14. Total Value: 15,400 gp. 
  75. Glass of Ebon Chaos 
  APPEARANCE 
  A small pane of glass rests within a frame of 
  black steel. The glass glistens and magnifies 
  the darkness of the metal, as if it were a 
  window looking onto a vast, yawning gulf of 
  endless night.  
  The back has been etched in a fine pattern of 
  swirling lines, with the letter “T” at the 
  center and an arcane symbol or wizard’s 
  mark above it. 
  [If one peers into the glass:] Runes swim out of 
  the darkness of the glass like tiny spectral 
  figures, forming words and phrases in 
  arcane script.  
  HISTORY 
  This device was created by Torek the Ineffable, a 
  wizard of great power and capricious nature who 
  disappears from the public eye for years or even 
  decades at a time before reappearing and acting as 
  if he were only gone a week. His reason for 
  crafting this scroll and how it left his possession 
  are a mystery.  
  
   
   
  32 
  PROPERTIES 
  This plaque contains ten spells relating to chaos. 
  Each day at midnight, the spell it displays 
  randomly changes; once a spell is cast it is 
  removed from the list of spells remaining. The 
  spells currently stored are: chaos hammer, dispel 
  law, word of chaos, cloak of chaos, entropic 
  shield, 
  mirror 
  image, 
  confusion, 
  insanity, 
  prismatic spray, and unluck (see Appendix Two 
  for spell details). The first five are divine spells, 
  the rest arcane.  
  The wizard’s mark can be identified as that of 
  Torek with a successful Knowledge (arcana) 
  check, DC 12. 
  Plaque: Strong aura of indeterminate school; 
  strong chaos; CL 13th; Scribe Scroll, chaos 
  hammer, dispel law, word of chaos, cloak of 
  chaos, entropic shield, mirror image, confusion, 
  insanity, prismatic spray, unluck; Price 15,600 gp; 
  Weight 1/2 pound. EL 14. Total Value: 15,600 
  gp. 
  76. Illusionists’ Grimoire 
  APPEARANCE 
  This is a massive, ornate gilded tome covered 
  with an impressive array of good-sized blue 
  gems that refract light in a star-like pattern. 
  The book is untitled on the cover; on the 
  spine it gives the numerals “I-V.” 
  [Should the book be opened without first uttering, 
  “By the Grace of Mysteries Arcane”:] As you 
  begin to open the book, a deep masculine 
  voice intones, “A curse upon you who would 
  steal this tome! Your fortunes shall wane, 
  your kinsmen be slain, your soul, enchained. 
  You have been warned!” [This is an empty 
  threat to help protect the tome, but may scare off 
  the gullible.]  
  HISTORY 
   
  Several months ago a disgruntled thief stole this 
  book from the library of the Guild of Arcane 
  Mystery, an organization specializing in magic 
  used to entertain and beguile. This particular 
  volume was the first of their Chapbooks of 
  Illusion. The Guild now quietly but earnestly seeks 
  this tome, and may offer a substantial reward if 
  they are contacted surreptitiously. (They do not 
  want the theft of the book to be made public.) 
  PROPERTIES 
  The book seems to be three feet wide, six feet tall, 
  14 inches thick and covered in a king’s ransom in 
  jewels. All this is of course illusion; the actual 
  book is one foot wide, two feet long, two inches 
  thick, and has a plain brown leather cover titled, 
  “Chapbook of Illusions, vol. 1.” The name “Guild 
  of Arcane Mystery” is present at the base of the 
  rear inner cover. 
  The book has 100 pages, of which 98 are used. It 
  contains arcane spells of the school of Illusion 
  from first to fifth level: I-color spray, disguise self, 
  magic aura, silent image, ventriloquism; II-blur, 
  disguise magic aura (see Appendix Two for spell 
  details), hypnotic pattern, invisibility, magic 
  mouth, minor image, mirror image, misdirection, 
  phantom trap; III-displacement, illusory script, 
  invisibility sphere, major image; IV-distance 
  distortion (see Appendix Two for spell details), 
  hallucinatory terrain, illusory wall, invisibility 
  (greater), phantasmal killer, rainbow pattern, 
  shadow conjuration; V-dream, false vision, mirage 
  arcana, nightmare, persistent image, seeming, 
  shadow evocation. 
  Scroll: Strong illusion; CL 18th: permanent 
  image; CL 10th: permanency, magic mouth; Price 
  16,690 gp; Weight 5 pounds. EL 14. Total Value: 
  16,690 gp. 
  77. Scrolls of Summoning  
  APPEARANCE 
  Two slightly rusted steel latches hold this 
  slim case of polished oak firmly shut.  
  [If opened:] The case holds a collection of 
  nine sheets of cloudy gray vellum, pressed 
  flat by the sides of the thin case.  
  HISTORY 
  Astellius Starmantle penned these scrolls for use in 
  the protection and defense of a small forest 
  community that sheltered him from enemies for 
  over a year. He gave them over to one Sadie 
  La’osian, a lover and eager student in the druidic 
  arts. Sadly, the town was devastated by the attack 
  
   
   
  33 
  of a powerful dragon not long after Astellius 
  departed, and the documents were lost. 
  PROPERTIES 
  The case measures 12 x 8 x 1 inch in size, and the 
  scrolls measure 7 x 10 inches each. The scrolls are 
  all created at caster level 18, and contain the spells 
  summon nature’s ally I through IX, one per scroll.  
  Scroll 1: Strong conjuration; CL 18th; Scribe 
  Scroll, summon nature’s ally I; Price 450 gp. 
  Scroll 2: Strong conjuration; CL 18th; Scribe 
  Scroll, summon nature’s ally II; Price 900 gp. 
  Scroll 3: Strong conjuration; CL 18th; Scribe 
  Scroll, summon nature’s ally III; Price 1,350 gp. 
  Scroll 4: Strong conjuration; CL 18th; Scribe 
  Scroll, summon nature’s ally IV; Price 1,800 gp. 
  Scroll 5: Strong conjuration; CL 18th; Scribe 
  Scroll, summon nature’s ally V; Price 2,250 gp. 
  Scroll 6: Strong conjuration; CL 18th; Scribe 
  Scroll, summon nature’s ally VI; Price 2,700 gp. 
  Scroll 7: Strong conjuration; CL 18th; Scribe 
  Scroll, summon nature’s ally VII; Price 3,150 gp. 
  Scroll 8: Strong conjuration; CL 18th; Scribe 
  Scroll, summon nature’s ally VIII; Price 3,600 gp. 
  Scroll 9: Strong conjuration; CL 18th; Scribe 
  Scroll, summon nature’s ally IX; Price 4,050 gp. 
  EL 15. Total Value: 20,250 gp. 
  78. Test of Fire and Pain 
  APPEARANCE 
  Waves of intense heat emanate from the red-
  glowing surface of this large plaque; the air 
  around the metal slab shimmers from its 
  intensity. Writing is spelled out on the 
  plaque’s surface in green flame.  
  HISTORY 
  This plaque was commissioned by a monastic 
  guild called the Order of the Elder Flame. They 
  used devices such as this as a final test to attain the 
  rank of Master in their order. Only a person who 
  could grip the plaque and successfully read off the 
  spell would be accepted. 
  PROPERTIES 
  The plaque is two feet long, one and a half feet 
  wide, and one inch thick. It weighs 25 pounds. The 
  plaque perpetually radiates great heat (500 degrees 
  Fahrenheit). A mere touch inflicts 1d6 fire 
  damage, and the plaque can set fire to paper and 
  other combustibles if brought too close.  
  To be used, the plaque must be gripped in both 
  hands and read aloud, a process that takes two full 
  rounds to complete. The person reading the plaque 
  cannot be under the influence of any spells or 
  abilities that reduce or eliminate damage from fire. 
  Each round the plaque is grasped, the person 
  holding it suffers 10d6 fire damage, with a DC 25 
  Fortitude save allowed for half damage. Due to the 
  incredible pain of holding this, the person must 
  also make a DC 25 Will save at the start of each 
  round the plaque is held or immediately release it. 
  Assuming the reader survives the ordeal, he or she 
  immediately gains a permanent immunity to fire.  
  Plaque: Strong transmutation; CL 18th; Craft 
  Wondrous 
  Item, 
  protection 
  from 
  energy, 
  permanency, creator must be of fire subtype; Price 
  23,500 gp; Weight 25 pounds. EL 15. Total 
  Value: 23,500 gp. 
  79. The Singing Spheres 
  APPEARANCE 
  This coffer is constructed of dark-stained 
  cherry wood, held closed with a pair of jade 
  latches. The interior is lined top and bottom 
  with thick layers of dark red silk. Nestled in 
  two rows running the length of the box is a 
  series of ten clear crystal spheres.  
  HISTORY 
  The master artist Taran Windsong constructed 
  these spheres as a masterpiece of his art before 
  succumbing to a consumption of the lungs. His 
  properties were sold off or given away by his 
  family; these were sold to a wealthy landowner 
  and stayed in that family for three generations as 
  baubles before being lost as spoils of war when the 
  manor was sacked.  
  PROPERTIES 
  The box is one and a half feet long, six inches 
  wide, and four inches deep, and is worth 50 gp. 
  The spheres within each measure one inch in 
  diameter, have Hardness 5 and 1 hit point. The box 
  weighs 4 pounds, and the spheres weigh 1/4 pound 
  each. 
  The crystal spheres have an unusual property: 
  when held with bare flesh for at least one round, 
  each begins singing a beautiful song in dulcet 
  tones and an unknown language. If a spellcaster 
  capable of casting one of these spells (i.e., it is on 
  the caster’s class spell list) holds a sphere in hand 
  
   
   
  34 
  and sings along with the song (requiring a 
  successful Perform [singing] check, DC 16), he or 
  she produces that sphere’s spell effect at caster 
  level 16. Once a spell is cast, the sphere becomes 
  cracked, smoky and worthless. This is considered 
  a spell completion item like a scroll; it does not 
  provoke an attack of opportunity to use one while 
  threatened.  
  The spells contained in each sphere are as follows: 
  mass cat’s grace, mass cure moderate wounds (3 
  spheres), find the path, heroes’ feast (2 spheres), 
  summon monster VI, sympathetic vibration, and 
  veil. Each is worth 2,400 gp individually. 
  Sphere 1: Strong transmutation; CL 16th; Craft 
  Wondrous Item, cat’s grace, mass; Price 2,400 gp; 
  Weight 
  1/4 
  pound. 
  Spheres 
  2-4: 
  Strong 
  conjuration; CL 16th; Craft Wondrous Item, cure 
  moderate wounds, mass; Price 2,400 gp; Weight 
  1/4 pound. Sphere 5: Strong divination; CL 16th; 
  Craft Wondrous Item, find the path; Price 2,400 
  gp; Weight 1/4 pound. Spheres 6-7: Strong 
  conjuration; CL 16th; Craft Wondrous Item, 
  heroes’ feast; Price 2,400 gp; Weight 1/4 pound. 
  Sphere 8: Strong conjuration; CL 16th; Craft 
  Wondrous Item, summon monster VI; Price 2,400 
  gp; Weight 1/4 pound. Sphere 9: Strong 
  evocation; CL 16th; Craft Wondrous Item, 
  sympathetic vibration; Price 2,400 gp; Weight 1/4 
  pound. Sphere 10: Strong illusion; CL 16th; Craft 
  Wondrous Item, veil; Price 2,400 gp; Weight 1/4 
  pound. EL 15. Total Value: 24,050 gp. 
  80. Steel-Sealed Scroll 
  APPEARANCE 
  Two slightly battered steel plates have been 
  pressed together and joined by a series of 
  four small locks, one in each corner of the 
  plates. Further, wax has been rubbed into the 
  hairline crack between the plates, providing a 
  watertight seal for whatever might be 
  sandwiched between.  
  [If opened:] A collection of five sheets of thin, 
  semitranslucent 
  parchment 
  lie 
  pressed 
  between the plates. 
  HISTORY 
  The steel container was crafted to order for the 
  Justicator Mordaine Zedra, servant of a god of 
  vengeance. The scrolls within were drafted to be 
  used in a trial against a beautiful but evil demon-
  worshipping necromancer, to help in the recovery 
  of her victims so they could serve as witnesses. 
  Mordaine died of mysterious causes before the 
  trial could be held, and the necromancer escaped.  
  PROPERTIES 
  The metal container is nine inches wide and 13 
  inches in length; each plate is 1/4 inch thick. The 
  locks are of superior quality (Open Lock DC 40); 
  all four must be disabled to separate the plates. 
  The plates have also been prepared with a 
  destruction trap, triggered if the plates are 
  separated without first unlocking all four locks. 
  (Of course, using the proper key would be the best 
  way to do that; the GM may make the key 
  available if desired.) 
  Each of the five scrolls inside contains a casting of 
  the divine spell greater restoration. The lockable 
  metal plates are worth 700 gp in total if one has 
  the key (or keys) to go with them.  
  Destruction Trap: CR 8; magic device; touch 
  trigger (alarm); automatic reset; spell effect 
  (destruction, 13th-level cleric, DC 20 Fortitude 
  save for 10d6 damage); Search DC 32; Disable 
  Device DC 32. 
  Plates: Strong necromancy; CL 13th; Weight 2 
  pounds (together). Scrolls: Strong conjuration; CL 
  16th; Scribe Scroll, greater restoration; Price 
  4,775 gp each. EL 15. Total Value: 24,575 gp. 
  81. The Casket of Life Renewed  
  APPEARANCE 
  This human-sized coffin is made of fine glass 
  or crystal. The bottom is padded in luxurious 
  red velvet that appears untouched by age. 
  Magical script has been etched into the 
  undersurface of the lid, frosting the glass in 
  delicate patterns. 
  HISTORY 
  Crafted by an art of ancient times, the casket is 
  over 3,000 years old. It was recently unearthed 
  from a vault deep underground. The identity of 
  those who crafted it has not yet been ascertained. 
  PROPERTIES 
  The casket measures eight feet long, three feet 
  wide, and two feet high. The words, which can be 
  read through the transparent top, are a casting of 
  the divine spell true resurrection. Some portion of 
  the remains of the person to be resurrected must be 
  placed in the casket and the spell read; the casket 
  
   
   
  35 
  fills with holy light, and when the spell is 
  complete the person who has been resurrected lies 
  within. After having been used, the casket 
  crumbles away into dust within a minute of the 
  body being removed. 
  Casket: Strong conjuration; CL 17th; Craft 
  Wondrous Item, true resurrection; Price 28,825 
  gp; Weight 100 pounds. EL 16. Total Value: 
  28,825 gp. 
  82. The Scroll of Any Spell 
  APPEARANCE 
  This is a slim sandalwood writer’s case. The 
  top surface of the case is hinged and slanted, 
  to provide an angled writing surface when 
  the case is resting on one’s lap. The angled 
  lid is held closed by a pair of brass clasps. 
  Inside the case is a scroll of flawless white 
  paper, along with a quill tipped with jet black 
  metal or stone, a small vial of ink, and a 
  sander for shaking on an inked page to 
  prevent the ink from smudging.  
  HISTORY 
  Gauthorm the Ancient, an elderly sage and student 
  of wizardry, created this kit to assist him while 
  traveling. He forgot it one morning when he and 
  his entourage left a campsite, and by the time he 
  realized its loss it had been found and taken by 
  other travelers who did not know its true value.  
  PROPERTIES 
  The case is twenty inches wide, eighteen inches 
  long, and between one and three inches wide; its 
  contents are all magical. Any spellcaster who uses 
  the materials provided can scribe a scroll of any 
  one spell known; it need not be a memorized spell. 
  This process takes ten minutes. The scribed spell 
  can have a material component cost of up to 
  10,000 gp, and an experience point cost of up to 
  5,000 xp, which the magic of the writing kit 
  absorbs. The scriber need not have the Scribe 
  Scroll feat, and does not pay any experience point 
  cost to create the scroll. The only limitation on the 
  spell to be written is that cannot be the spell wish 
  or miracle, nor can it be an Epic spell.  
  Kit: Strong (no school); CL 18th; Craft Wondrous 
  Item, Scribe Scroll, wish; Price 28,825 gp; Weight 
  5 pounds. EL 16. Total Value: 28,825 gp. 
  83. Valtoriak and the Secret Page 
  APPEARANCE 
  Judging by the quality of the poorly scraped 
  parchment and the writing in thick, blocky 
  letters, this scroll looks to be the product of a 
  rank apprentice in the art of scroll-crafting. 
  HISTORY 
  This scroll was designed to discourage the 
  attentions of the envious and greedy. The wizard 
  who scribed it, Futhark the Twenty-Third, 
  jealously guarded it until he died of a stroke and 
  the scroll was sold off. 
  PROPERTIES 
  The spell presented is the arcane spell ray of 
  enfeeblement, caster level 1. However, there is 
  actually a secret page (per the spell) with the spell 
  wish concealed beneath it. The command word to 
  view the secret page is “Valtoriak.” 
  Scroll (First examination): Faint necromancy; 
  CL 1st; Scribe Scroll, ray of enfeeblement; Price 
  25 gp. Scroll (If secret page is revealed): Strong 
  (no school); CL 17th; Scribe Scroll, wish; Price 
  28,825 gp. EL 16. Total Value: 29,000 gp. 
  84. Legacy of Gods 
  APPEARANCE 
  Words have been graven into the side of a 
  cliff [or: a wall of stone], in runes of power.  
  [The exact size of the words is left for you to 
  determine as best suits your needs, but the bigger 
  the better—lettering ten feet high on a cliff 200 
  feet tall is not unreasonable.] 
  HISTORY 
  This spell was set into stone by the avatar of a 
  dead god of your choice, in an act of faith for his 
  followers. The followers of the god have passed 
  on, but this legacy remains, in a desolate and 
  unexpected location.  
  PROPERTIES 
  This is a casting of the divine spell miracle, at 20th 
  level. A divine caster reading the spell does not 
  pay any experience point cost for casting this spell.  
  Scroll: Strong evocation; CL 20th; Scribe Scroll, 
  miracle; Price 29,500 gp. EL 16. Total Value: 
  29,500 gp. 
  
   
   
  36 
  85. The Ghost’s Prize  
  APPEARANCE 
  A shimmering sheet of rolled translucent 
  paper has pinned to the wall by a dagger a 
  handspan long; its hilt resembles the claw of 
  a raptor, with the crosspiece being the talons 
  and the hilt the leg. The pommel is capped 
  with a flat, smooth-polished cabochon of 
  white stone [moonstone].  
  On closer inspection, the paper looks to be 
  literally translucent—the wall can be seen 
  through its pale form.  
  HISTORY 
  The rogue Shadowknife managed to prune this 
  scroll from the hand of the ghost-wizard 
  Kamelwaith. Both ghost and rogue died in the 
  fight, and the dagger-pinned scroll has remained 
  here since.  
  PROPERTIES 
  The dagger is a +2 ghost touch dagger. The scroll 
  is incorporeal, and must be manipulated by an 
  incorporeal creature or through using ghost touch 
  items. If it can somehow be opened, the spells 
  upon it can be read. The scroll bears the arcane 
  spells astral projection and gate. 
  Dagger: Moderate conjuration; CL 9th; Craft 
  Magic Arms and Armor, plane shift; Price 18,410 
  gp; Weight 1 pound. Scroll: Strong conjuration 
  and necromancy; CL 17th; Scribe Scroll, astral 
  projection, gate; Price 13,695 gp. EL 17. Total 
  Value: 32,005 gp. 
  86. Prismatic Scroll 
  APPEARANCE 
  A scroll can be seen indistinctly within a 
  cylinder of iridescent crystal which is etched 
  with curving and intersecting lines that seem 
  to capture and direct one’s gaze. The cylinder 
  is capped at either end with a polished and 
  engraved lid of silvery-white platinum.  
  The scroll has been penned on a coarse-
  textured but nonetheless fine-quality paper. 
  The edges have been stitched with threads of 
  seven different colors, and the words penned 
  in a shiny black ink that swims with color if 
  one gazes at it overlong. The scroll is 
  permeated with strange essences, producing 
  a conflicting riot of odors—first musty bread, 
  then brimstone, hot cedar and animal 
  musk—with other, less recognizable scents 
  hidden beneath. 
  HISTORY 
  Written by Olshan the Brilliant, a wizard 
  specializing in light and color-based magics, the 
  scroll was given as a gift to his teacher and 
  mentor, Thurian Argent. It was plundered from 
  Argent’s grave 200 years later.  
  PROPERTIES 
  The scroll bears the arcane spells color spray, 
  hypnotic pattern, rainbow pattern, prismatic 
  spray, prismatic wall, prismatic chain (see 
  Appendix Two for spell details), prismatic sphere, 
  and scintillating doom (see Appendix Two for 
  spell details). The crystal tube itself, with end 
  caps, is worth 10,000 gp. 
  Scroll: Strong illusion, evocation, and abjuration; 
  CL 20th; Scribe Scroll, color spray, hypnotic 
  pattern, 
  rainbow 
  pattern, 
  prismatic 
  spray, 
  prismatic wall, prismatic chain, prismatic sphere, 
  scintillating doom; Price 24,000 gp; Weight 1 
  pound. EL 17. Total Value: 34,000 gp. 
  87. Book of Iron Doom 
  APPEARANCE 
  This massive tome has an ornately tooled 
  leather cover surrounding a central oval 
  plaque of badly rusted iron. The thick 
  parchment pages are likewise stained with 
  reddish-brown rust marks. The cover of the 
  book bears no title. 
  [If examined:] The book contains an exacting 
  set of specifications for the construction of a 
  large humanoid-shaped device from iron; 
  many sections of the text are written in 
  magical runes, while others have been 
  scribed in the ancient language of dragons.  
  HISTORY 
  This book was carefully crafted by a wizard 
  named Dorune (called “the Dour” by those who 
  know him), a humorless student of the arcane who 
  got along only grudgingly with his peers. He had 
  completed work on this tome and was assembling 
  the best quality of metal for the body of his 
  creation when a rival wizard played a prank on 
  him involving several metal-corroding creatures 
  
   
   
  37 
  being teleported into his work room while he was 
  away in town shopping for household supplies. 
  Furious at the setback, Dorune abandoned his 
  project and started plotting his revenge. His 
  attention was diverted by rumors of rust-immune 
  metal suitable for his project that could be 
  harvested on a far plane of existence, and he set 
  off to seek this substance; it is a quest from which 
  he never returned.  
  PROPERTIES 
  The book is three feet wide, five feet tall, and one 
  foot thick. It is a golem manual (iron). 
  Book: Strong conjuration, enchantment and 
  transmutation; CL 16th; Craft Construct, creator 
  must be caster level 16th, cloudkill, geas/quest, 
  limited wish, polymorph any object; Price 35,000 
  gp; Weight 20 pounds. EL 17. Total Value: 
  35,000 gp. 
  88. Plaque of Spell Storing 
  APPEARANCE 
  Resembling a light shield or buckler in size, 
  with a leather strap bolted to a thin oblong of 
  polished steel, this device does not appear 
  hardy enough to serve as an effective 
  defense. The surface of the steel has been 
  burnished to a glossy shine, and the metal 
  edged with ornate platinum filigree. On the 
  back side of the plaque, lines have been 
  etched in fine arabesque. 
  HISTORY 
  The gnome sorcerer Kythorne constructed this 
  item to impress his fellows at an annual 
  convocation of arcane practitioners. The plaque 
  won a fair amount of acclaim, and was stolen by 
  his archrival, the halfling wizard Norubis the 
  Nimble.  
  PROPERTIES 
  The metal oblong measures ten inches square, with 
  a slightly convex outer surface and rounded 
  corners. Although this plaque can be carried in a 
  manner similar to a buckler (and has the same 
  combat limitations and penalties if held in this 
  way), it is not intended to serve as protection for 
  its bearer, provides no bonus to AC, and need not 
  be worn to function.  
  If a spell of first to third level is targeted at the 
  plaque, the spell is absorbed by the metal and 
  appears on its polished steel surface, engraved in 
  runes in a manner similar to a scroll, at the caster 
  level of whoever cast the spell on the plaque. Once 
  the spell is read off and cast, the metal returns to 
  its smooth, polished state, and may be used to 
  store another spell.  
  Spell-Storing Plaque: Faint evocation; CL 12th; 
  Craft Wondrous Item, imbue with spell ability; 
  Price 36,000 gp; Weight 5 pounds. EL 17. Total 
  Value: 36,000 gp. 
  89. Fury of the Lawful Gods  
  APPEARANCE 
  Manufactured entirely of bright silvery 
  metal, this holy symbol of a god of law is a 
  work of art, with fine scrollwork patterns 
  embossed upon the metal to highlight the 
  symbol’s gleaming luster. Delicate words 
  have been scribed into the back of the 
  symbol, in some sort of magical runes.  
  HISTORY 
  High priests of a god of law crafted 20 of these 
  symbols in preparation for a grand campaign 
  against an invading horde of demons over 500 
  years ago. Since the epic battle, the 13 surviving 
  symbols have been lost or stolen, and their 
  locations are now unknown. 
  PROPERTIES 
  This symbol bears a casting of the divine spell 
  banishment at 11th level. The words do not fade 
  when the spell is read, but the spell cannot be used 
  again for 24 hours after it has been cast.  
  The banishment affects up to 22 hit dice of 
  outsiders with the chaotic subtype. They face a DC 
  21 Will save to avoid being banished. 
  Symbol: Strong abjuration; CL 11th; Craft 
  Wondrous Item, banishment; Price 44,000 gp. EL 
  18. Total Value: 44,000 gp. 
  
   
   
  38 
  90. Vardaine’s Defense 
  APPEARANCE 
  Roughly the size of a tavern trencher, this 
  brown 
  leather 
  case 
  appears 
  relatively 
  unmarred by damage or aging, with only 
  minor scuffing along the bottom. The case is 
  held closed by a small lock along one side.  
  [If opened:] The center of the case holds a 
  number of rolled sheets of buff-colored 
  parchment tucked into a central well, 
  running the length of the case. On the side 
  nearest the lock, a collection of brushes and 
  chisels lie nestled in small compartments. On 
  the opposite side, a dozen jars hold glittering 
  substances or pigments of various colors.  
  HISTORY 
  Vardaine, sometimes known as the Master of 
  Runes and Dread, was driven from his reclusive 
  keep by a great earthquake that destroyed the ridge 
  upon which his fortress was built. He had created 
  this kit as a backup in case of such an event, to 
  assist him in quickly erecting a defense for 
  whatever new lair he chose. Before Vardaine 
  could make use of the kit in a new location, his 
  enemies found and attacked him, forcing him to 
  flee and leave behind many of his most prized 
  magics, including this set.  
  PROPERTIES 
  The leather kit is locked with an untrapped lock of 
  exceptional quality (Open Locks DC 40 to open). 
  It measures 25 inches long. 18 inches wide, and 
  five inches deep.  
  There are eight sheets of parchment in the kit, 
  rolled together in the center compartment. Each 
  sheet measures two feet square and bears an 
  elaborate diagram of a symbol, with lines and 
  arrows pointing to arcane text crammed into the 
  corners, margins, and other free spaces on the 
  sheet. When used in conjunction with the chisels, 
  brushes, and pigments (made from crushed 
  gemstones of various kinds), each sheet can be 
  used to scribe a single symbol, as the spell, as 
  follows: symbol of pain, symbol of sleep, symbol of 
  fear, symbol of persuasion, symbol of stunning, 
  symbol of weakness, symbol of insanity, and 
  symbol of death. 
  The chisels and pigments are part of the material 
  component required for the casting of each spell; if 
  they are lost, the value of the scrolls decreases 
  commensurately. 
  Scroll 1: Moderate necromancy; CL 9th; Scribe 
  Scroll, symbol of pain; Price 2,125 gp. Scroll 2: 
  Moderate enchantment; CL 9th; Scribe Scroll, 
  symbol of sleep; Price 2,125 gp. Scroll 3: 
  Moderate necromancy; CL 11th; Scribe Scroll, 
  symbol of fear; Price 2,650 gp. Scroll 4: Moderate 
  enchantment; CL 11th; Scribe Scroll, symbol of 
  persuasion; Price 6,650 gp. Scroll 5: Strong 
  enchantment; CL 13th; Scribe Scroll, symbol of 
  stunning; Price 7,275 gp. Scroll 6: Strong 
  necromancy; CL 13th; Scribe Scroll, symbol of 
  weakness; Price 7,275 gp. Scroll 7: Strong 
  enchantment; CL 15th; Scribe Scroll, symbol of 
  insanity; Price 8,000 gp. Scroll 8: Strong 
  necromancy; CL 15th; Scribe Scroll, symbol of 
  death; Price 8,000 gp. EL 18. Total Value: 44,100 
  gp. 
  91. A Teddy Bear 
  APPEARANCE 
  This small stuffed toy bear has obviously 
  seen better days. Its chocolate-colored fur is 
  somewhat patchy, showing bald patches of 
  smooth fabric beneath. The tan muzzle is 
  mashed and threadbare, and one of the eyes 
  is missing. Bits of dingy yellow stuffing peek 
  out from where the bear’s right leg attaches 
  to the body. 
  [If the bear is cut open:] Hidden at the center of 
  the toy’s stuffed body is a slim leather case 
  that has been stitched closed with waxed 
  thread.  
  [If the case is opened:] Tightly folded inside the 
  leather case is a sheet of very fine, almost 
  translucent paper that unfolds into a long, 
  narrow scroll bearing words in faintly 
  luminescent green letters.  
  HISTORY 
  This bear and its hidden contents once belonged to 
  the youngest child of the great wizard Malakan the 
  Magnificent. Some years before his disappearance, 
  he crafted this bear as one of several caches to 
  hide useful spells in case his home was invaded. 
  Malakan’s son Torio cherished the bear for several 
  years before he grew too old for it, and it was 
  relegated to a back closet, to molder away with his 
  other forgotten childhood things.  
  
   
   
  39 
  PROPERTIES 
  The bear is roughly a foot long and half that in 
  width. A Nystal’s magic aura spell has been cast 
  on the bear itself to conceal the more intensely 
  magical scroll hidden within. Someone examining 
  the bear closely may be able to tell that the bear is 
  not as floppy as might be expected based on its 
  age.  
  The scroll itself contains the following arcane 
  spells, cast at 18th level: expeditious retreat (x4), 
  fly, gaseous form, suggestion, dimension door 
  (x4), guards and wards, mass suggestion, true 
  seeing (x2), forcecage, limited wish (x2; includes 
  up to 300 xp component), iron body, mind blank, 
  and foresight. The scroll is invisibly marked with 
  the creator’s arcane mark, so it can be transported 
  to him via Drawmiij’s instant summons. 
  Bear: Faint abjuration; CL 18th; Nystal’s magic 
  aura; Price —; Weight 1 pound. Scroll: Strong 
  varied; CL 18th; Scribe Scroll, expeditious retreat, 
  fly, gaseous form, suggestion, dimension door, 
  guards and wards, mass suggestion, true seeing, 
  forcecage, limited wish, iron body, mind blank, 
  foresight; Price 48,050 gp. EL 18. Total Value: 
  48,050 gp. 
  92. Silent Sounds for Angry Times 
  APPEARANCE 
  Titled The Book of Silence, this book has 
  thick wooden boards front and back, covered 
  completely with dark blue satin. The sheets 
  inside are held together by a set of six metal 
  pins which pierce the pages and are secured 
  in place by thin metal rods inside the two 
  covers. A thicker rod of ornately scrolled 
  dark wood, a little longer than the book, has 
  been tucked inside the loose fabric over the 
  spine; the rod is capped with glistening blue 
  gemstones at either end. 
  The interior pages appear to be made from 
  parchment that has been stained or treated 
  with a waxy substance, giving them a grayish 
  hue. All the pages seem to be identical. [There 
  are 35 pages in all.] 
  HISTORY 
  This book is a product of a rather unusual 
  religious/philosophical cult, the Society of the 
  Pangnostic Objurgation. This group of disaffected 
  clerics believe that spiritual power comes from a 
  decentralized planar energy called the Ineffable. 
  They contend that each time a cleric worships and 
  preaches the words of a specific faith or deity, they 
  define and hence limit the scope of the Ineffable, 
  in effect crippling it. Thus their primary goal is to 
  denounce priests of varying faiths, particularly 
  those with large congregations. The Book of 
  Silence was created to aid one such priest, the 
  Demiurge Salter Gard, in this task.  
  PROPERTIES 
  The book is eight inches wide, 22 inches long and 
  one inch thick. It contains 35 castings of the divine 
  spell silence, which has been augmented with the 
  Widen Spell metamagic feat, giving the spells a 
  40-foot radius. The spells are prepared at caster 
  level 9. The rod stuck along the spine of the book 
  is a magical metamagic rod of silent spell.  
  Book: Moderate illusion; CL 9th; Scribe Scroll, 
  Widen Spell, silence; Price 39,375 gp; Weight 5 
  pounds. Rod: Strong (no school); CL 17th; Craft 
  Rod, Silent Spell; Price 11,000 gp; Weight 4 
  pounds EL 18. Total Value: 50,375 gp. 
  93. Physical Fitness  
  APPEARANCE 
  This small, fat book is titled Darjonais’ 
  Treatise 
  on 
  Excellence 
  in 
  Corporeal 
  Existence. The book is bound in a soft blue 
  cloth cover, with a blue silk ribbon attached 
  to the binding to serve as a place marker. The 
  slick white pages appear crisp and new, as if 
  the book had been penned only yesterday.  
  HISTORY 
  Darjonais, an ancient human sage who lived to the 
  age of 156, wrote several texts such as this to 
  summarize his dietary and physical techniques for 
  maintaining his health and thereby prolonging his 
  life. This particular copy was sealed in the vault of 
  a fellow sage, Moroban the Rotund, for over 60 
  years before being sold off due to financial 
  strictures. 
  PROPERTIES 
  This book measures four inches wide, seven 
  inches long, and 2-1/2 inches thick. The contents 
  function as a manual of bodily health +2. 
  Book: Strong (no school); CL 17th; Craft 
  Wondrous Item, wish; Price 55,000 gp; Weight 3 
  pounds. EL 19. Total Value: 55,000 gp. 
  
   
   
  40 
  94. Well in Hand 
  APPEARANCE 
  This is a rather undistinguished fingerless 
  black leather glove, well worn in the grip. 
  Four silver studs decorate the back over the 
  knuckles, presumably to add a little oomph to 
  a punch. 
  HISTORY 
  The wizard Parluck of Destiny Falls used this 
  magic glove to stow a scroll he wrote bearing an 
  extensive list of powerful spells, so he could have 
  them available at the snap of his fingers. He lost 
  the glove (and his hand) to a massive guillotine 
  blade trap in a rival wizard’s stronghold.  
  PROPERTIES 
  The glove is a glove of storing. The scroll stored 
  within the glove contains the following arcane 
  spells, all at 15th caster level: obscuring mist; 
  blur, darkvision, flaming sphere, gust of wind, 
  knock, rope trick; daylight, displacement, fly, 
  gaseous form, nondetection, slow, stinking cloud; 
  detect scrying, dimensional anchor, hallucinatory 
  terrain, remove curse; break enchantment, hold 
  monster, major creation, telekinesis, teleport; 
  contingency, greater dispel magic, globe of 
  invulnerability, wall of iron; forcecage, power 
  word blind, statue, and waves of exhaustion. 
  Glove: Faint transmutation; CL 6th; Craft 
  Wondrous Item, shrink item; Price 10,000 gp (one 
  glove). Scroll: Strong varied; CL 15th; Scribe 
  Scroll; obscuring mist; blur, darkvision, flaming 
  sphere, gust of wind, knock, rope trick; daylight, 
  displacement, fly, gaseous form, nondetection, 
  slow, stinking cloud; detect scrying, dimensional 
  anchor, hallucinatory terrain, remove curse; break 
  enchantment, hold monster, major creation, 
  telekinesis, teleport; contingency, greater dispel 
  magic, globe of invulnerability, wall of iron; 
  forcecage, power word blind, statue, waves of 
  exhaustion; Price 47,625 gp; Weight 2 pounds. EL 
  19. Total Value: 57,625 gp. 
  95. The Spellstaff 
  APPEARANCE 
  Delicate runes run the length of this ebony 
  staff in abstract spiral patterns. Slim tips of 
  clear crystal cap the staff at either end, and 
  leather bindings have been placed over the 
  middle third to provide a sure grip. A long, 
  narrow leather pouch has been tied to the 
  center of the staff.  
  [If the pouch is opened:] The pouch is filled by 
  a rolled scroll of dark yellow parchment.  
  HISTORY 
  Thubrion, Master of Seasons, bore this staff on his 
  travels. He lost his life in a druidic challenge for 
  supremacy, and his apprentice bore it away rather 
  than see it fall into the victor’s hands. The 
  apprentice crafted the scrolls to further empower 
  the staff, and wielded it well until he disappeared 
  ten years ago. 
  PROPERTIES 
  The staff is a +2 quarterstaff, with one end 
  imbued with the flaming burst property, and the 
  other with icy burst.  
  The scroll inside the pouch holds the druidic spells 
  spellstaff, flame strike, and meld into stone. 
  Staff: Strong evocation; CL 12th; Craft Magic 
  Arms and Armor, flame strike, ice storm; Price 
  64,600 gp; Weight 4 pounds Scroll: Strong 
  evocation and transmutation; CL 16th; Scribe 
  Scroll, spellstaff, flame strike, meld into stone; 
  Price 5,200 gp. EL 19. Total Value: 69,800 gp. 
  
   
   
  41 
  96. On Mental Excellence  
  APPEARANCE 
  This massive tome has a thick, cream-colored 
  leather cover bearing a title in brightly 
  limned 
  runes. 
  Red, 
  blue, 
  and 
  green 
  ornamental gemstones decorate the cover in 
  a pleasing array of color, nestled among 
  ornate impressed knotwork that covers the 
  entire cover. The pages within appear to be 
  made from fine white vellum that has 
  yellowed with age. 
  HISTORY 
  This tome collects a series of ancient formulas 
  perfected by a long-dead culture, and is over 3000 
  years old. The book holds lore that can be used to 
  focus and train the mind and spirit to be stronger 
  and more potent in force. A companion volume, 
  dealing with improvement of the physique, was 
  separated from this text many hundreds of years 
  ago.  
  PROPERTIES 
  The tome is three feet wide, five feet tall, and two 
  feet thick. The text within is written in a dead 
  language, and requires a comprehend languages 
  spell to understand. Should that be cast, the title 
  can be read to be On Mental Excellence.  
  The tome is divided into three sections. The first 
  acts as a tome of clear thought +1, the second as a 
  tome of leadership and influence +1, and the third 
  as a tome of understanding +1.  
  Book: Strong (no school); CL 17th; Craft 
  Wondrous Item, wish; Price 82,500 gp; Weight 3 
  pounds. EL 20. Total Value: 82,500 gp. 
  97. Fortuneteller’s Cards 
  APPEARANCE 
  This is a small polished oak case stained a rich 
  red-brown hue. It is about a handspan long 
  and half that in width. It does not appear to be 
  held shut by a clasp or lock, rather, one side 
  has a tuck-in flap of leather and oak.  
  [If the flap is opened:] It folds open to reveal an 
  interior divided into two compartments. A 
  ribbon helps you slide out a set of elaborate, 
  hand-painted cards for telling fortunes held 
  tightly in the first compartment, while a 
  second, slimmer compartment holds a small 
  booklet bound in smooth, blood-red cloth.  
  HISTORY 
  This card set was crafted by Meralda, a famous 
  seer of her day, and passed down from mother to 
  daughter for 23 generations. The last of the line, 
  Dininka, gave them up when she fell in love with a 
  handsome elf and left her life behind to travel with 
  him. In the hands of Meralda’s bloodline the cards 
  were infallible, but in other hands they can be 
  misread. 
  PROPERTIES 
  The wood case measures 9 x 4 x 1-1/2 inches in 
  size. The flap is not locked in place in any way. 
  The box is worth 10 gp by itself. 
  The booklet is magical. The cards are laid out in 
  the manner specified in the book by a person 
  seeking information on an event in the near future. 
  The diviner of the cards must then read the book’s 
  interpretation of the layout. The person who laid 
  out the cards is granted an answer duplicating the 
  effects of an augury spell, cast at 12th level (so the 
  reading has an 82% accuracy), save that it applies 
  to the person who laid out the cards, not the 
  diviner.  
  The cards measure 5 x 3-1/2 inches in size, and are 
  made of thick, stiff paper. They have no inherent 
  properties other than a preservative magic to 
  maintain the vibrancy of the images, and are worth 
  2,000 gp. The exact images depicted on the cards 
  is left for you to determine as best suits your 
  needs.  
  Booklet: Strong divination; CL 12th; Craft 
  Wondrous Item, augury; Price 96,000 gp; Weight 
  1/4 pound Cards: Faint abjuration; CL 1st; Craft 
  Wondrous Item, mending; Price 2,000 gp; Weight 
  1/2 pound. EL 20. Total Value: 98,010 gp. 
  
   
   
  42 
  98. The Codex of All Wisdom 
  APPEARANCE 
  Bound together by a meshwork of platinum 
  filaments, this thick tome has a cover made 
  of two plates of solid gold, studded with 
  rubies and sapphires. The pages within are 
  made of the finest white vellum. Written 
  upon the cover and the spine in the common 
  tongue is the title: The Codex of All Wisdom.  
  HISTORY 
  Penned by a legendary order of sages known as the 
  Elder Sign Fellowship, The Codex of All Wisdom 
  was designed to be a compendium of lore from the 
  distant past to the present, and would even self-
  update to keep pace with current events. The 
  Codex was stolen by a covetous rival order of 
  sages, and then stolen again by a covey of hags.  
  PROPERTIES 
  This book is ten inches wide, 14 inches long and 
  12 inches thick. This magical encyclopedic 
  reference contains knowledge on just about any 
  topic. Anyone who consults this tome gains a +10 
  competence bonus to a Knowledge check about 
  any subject.  
  Book: 
  Strong 
  divination; 
  CL 
  16th; 
  Craft 
  Wondrous Item, creator must have 10 or more 
  ranks each in at least ten knowledge skills; Price 
  100,000 gp; Weight 10 pounds. EL 20. Total 
  Value: 100,000 gp. 
  99. The Arcane Texts of the Library 
  of Valtan 
  APPEARANCE 
  Each of the ten volumes in this set of books 
  is bound in black leather trimmed in gold 
  leaf. The volumes are numbered I to X on the 
  spine near the top, and a small glyph appears 
  at the bottom of each spine.  
  The pages are fashioned of fine white paper. 
  Other than a light patina of dust, the books 
  appear 
  to 
  be 
  in 
  excellent 
  condition, 
  unmarred by time or use.  
  [If the contents are examined:] The first volume, 
  written in a rather archaic usage of the 
  common tongue, begins with a primer on 
  wizardry, and includes pages listing all of the 
  lowest-powered wizardly cantrips and spells 
  to serve as examples. The words are written 
  in dark gold letters, and the material is 
  exquisitely worked and illuminated, and 
  extremely well organized. 
  Each volume after the first deals with 
  progressively 
  higher-powered 
  arcane 
  castings, with the last few covering the most 
  powerful of wizardries. 
  HISTORY 
  These books were looted from the ancient Library 
  of Valtan (a great center of learning two millennia 
  ago), when an army of religious zealots sacked 
  Valtan. The books have long been thought 
  destroyed.  
  These books contained the sum of the learning of 
  arcane castings—a complete library of all 
  commonly known wizardry, from the lowliest 
  cantrip to the greatest of dweomers. Should the 
  set’s existence come to light, it would become a 
  great prize for any arcane library or student of 
  wizardry. The symbol at the bottom of each spine 
  is that of the Library of Valtan; the symbol also 
  appears on the title page and inside back cover of 
  each volume. 
  Note: As a whole this treasure is incredibly 
  valuable. It may be worthwhile to break up the 
  treasure into individual volumes and seed them 
  throughout your campaign; indeed, an entire 
  campaign could be focused on locating and 
  retrieving all ten volumes of this set.  
  
   
   
  43 
  PROPERTIES 
  This set contains all the commonly known wizard 
  spells, divided by spell level. Each book is worth 
  5,000 gp above the value of the spells it contains 
  due to the materials used in construction, the 
  preservative magics that ward off decay, and an 
  effect that allows each book to exceed the normal 
  100-page limit for spellbooks. (This is included in 
  the totals below.) 
  Book contents and values (including material cost 
  given above) are as follows: Volume I (0 level 
  spells, 19 pages; introduction to the theory and 
  practice of wizardry, 100 pages; total value 7,500 
  gp) Volume II (1st level spells, 39 pages; 8,900 
  gp); Volume III (2nd level spells, 100 pages, 
  15,000 gp); Volume IV (3rd level spells, 135 
  pages, 18,500 gp); Volume V (4th level spells, 164 
  pages, 
  21,400 
  gp); 
  Volume VI (5th level 
  spells, 215 pages, 26,500 
  gp); Volume VII (6th 
  level spells, 258 pages, 
  30,800 gp); Volume VIII 
  (7th level spells, 245 
  pages, 
  29,500 
  gp); 
  Volume IX (8th level 
  spells, 280 pages, 33,000 
  gp); Volume X (9th level 
  spells, 216 pages, 26,600 
  gp);  
  Books: Faint abjuration; 
  CL 1st; Craft Wondrous 
  Item, 
  mending; 
  Price 
  varies (see text); Weight 
  10 pounds (approximate, 
  per book). EL 20. Total 
  Value: 217,700 gp. 
  100. Landscape of Hidden Destinations 
  APPEARANCE 
  Fully ten paces long and half that span in 
  height. this massive oil painting is a true 
  masterpiece of the art. The painting depicts a 
  bleak mountain landscape, complete with crags, 
  forlorn valleys, and twisted pine trees hunched 
  from the wind. A crumbling tower crouches on 
  one rugged peak toward the right hand side of 
  the picture. Surrounding the marvelous canvas 
  is an exquisitely carved frame of polished 
  hardwood, nearly an arm’s-length wide. 
  HISTORY 
  The master artist Remfor Toulaine painted this 
  massive work of art on commission for the 
  Taalgren noble family, depicting one of their more 
  picturesque holdings: the ruined tower that once 
  belonged to the great wizard Taalgren, head of 
  their line. The noble who commissioned it, a 
  wizard of some skill himself, worked with Remfor 
  to imbue the painting with magic to allow him to 
  transport himself to a distant location as a hidden 
  means of escape should his manor be attacked by 
  enemies.  
  PROPERTIES 
  This 30-foot-long 15-foot-high painting is worth 
  22,500 gp on its own; the hardwood frame 
  (possibly oak, or mahogany) is worth another 
  15,500 gp. Transporting it may be difficult, 
  however, 
  due 
  to 
  its 
  massive size and weight.  
  Concealed amid the play 
  of shadows and light on a 
  cliff face (just to the left 
  of the center of the 
  picture and about seven 
  feet up from the lower 
  edge), magic writing has 
  been cunningly worked 
  into the picture (Spot DC 
  50 or Search DC 20 to 
  find; Decipher Script DC 
  15 or Intelligence check 
  DC 20 to read in addition 
  to being able to read 
  magic). Once interpreted, 
  it is revealed as the words 
  for 
  the 
  arcane 
  spell 
  greater teleport, cast at 
  13th level. This spell can 
  be cast to transport the reader and companions to 
  the depicted location (or to whatever other location 
  they desire to go, per the spell). This spell 
  completion item is reusable; however, due to its 
  massive size the painting as a whole cannot be 
  transported by this spell. It is possible to cut the 
  section of the painting holding the enchanted 
  words from the remainder of the picture; doing so 
  ruins the painting, but allows one to bear a 
  reusable scroll of greater teleport on a sheet of 
  painted canvas five feet wide and three feet high.  
  Painting: Strong conjuration; CL 13th; Scribe 
  Scroll, greater teleport; Price 182,000 gp; Weight 
  7,850 pounds. EL 20. Total Value: 220,000 gp. 
  
   
   
  44 
  Appendix One: Random Item Chart 
  The following chart can be used to randomly select a magic item, based on its relative value as a minor, 
  medium, or major find. It is recommended that you use this table as a substitute for random tables for 
  Wondrous Items to determine when to roll an item.  
  Minor 
  Medium 
  Major 
  Item 
                   Name 
  EL 
  Cost 
  01-02 
  — 
  — 
  1 
  Cursed Scroll of Illiteracy 
  1 
  n/a 
  03 
  — 
  — 
  2 
  Scroll of the Druid's Peacekeeper 
  1 
  50 gp 
  04-05 
  — 
  — 
  3 
  Scroll of Neverending Ale 
  1 
  77 gp 
  06 
  — 
  — 
  4 
  Half-Written Scroll 
  1 
  225 gp 
  07-08 
  — 
  — 
  5 
  Traveling Wizard's Scrolls 
  1 
  350 gp 
  09-10 
  — 
  — 
  6 
  Fragmented Scroll 
  1 
  350 gp 
  11 
  — 
  — 
  7 
  Inspiring Orations of History 
  1 
  365 gp 
  12 
  — 
  — 
  8 
  The Platinum Bulwark 
  2 
  453 gp 
  13-14 
  — 
  — 
  9 
  The Arcane Reader 
  2 
  462.5 gp 
  15-16 
  — 
  — 
  10 
  Explosive Scroll 
  2 
  600 gp 
  17 
  — 
  — 
  11 
  Spell Imbuing Scabbard 
  2 
  675 gp 
  18 
  — 
  — 
  12 
  The Stoneworker's Guide 
  2 
  725 gp 
  19-20 
  — 
  — 
  13 
  Scroll of Countermeasures 
  2 
  750 gp 
  21-22 
  — 
  — 
  14 
  Beetle ‘Scroll’ 
  3 
  800 gp 
  23 
  — 
  — 
  15 
  Scroll of Silver Motes 
  3 
  875 gp 
  24-25 
  — 
  — 
  16 
  The Scroll of Dreams 
  3 
  900 gp 
  26-27 
  — 
  — 
  17 
  The Incredible Dweomers of the Magus Ridolfo 
  3 
  910 gp 
  28-29 
  — 
  — 
  18 
  Poisoned Scroll of Floral Might 
  3 
  1,050 gp 
  30-31 
  — 
  — 
  19 
  Cursed Scroll of the Toad 
  4 
  n/a 
  32 
  — 
  — 
  20 
  The Grig's Scroll 
  4 
  1,125 gp 
  33-34 
  — 
  — 
  21 
  Scroll of Death and Anguish 
  4 
  1,125 gp 
  35 
  — 
  — 
  22 
  Scroll of the Righteous 
  4 
  1,126 gp 
  36-37 
  — 
  — 
  23 
  Treasure Scroll 
  4 
  1,225 gp 
  38 
  — 
  — 
  24 
  Scroll of the Great Key 
  4 
  1,325 gp 
  39 
  — 
  — 
  25 
  The Dual Scroll 
  5 
  1,575 gp 
  40 
  — 
  — 
  26 
  Spy's Scroll 
  5 
  1,580 gp 
  41-42 
  — 
  — 
  27 
  Scrolls of Restoration 
  5 
  1,600 gp 
  43 
  — 
  — 
  28 
  Scroll of Holy Healing 
  5 
  1,700 gp 
  44-45 
  — 
  — 
  29 
  Scroll of the Forest's Boon 
  5 
  1,800 gp 
  46-47 
  — 
  — 
  30 
  Scroll of Faith and Steel 
  5 
  1,750 gp 
  48-49 
  — 
  — 
  31 
  Cursed Scroll of Statuary 
  6 
  n/a 
  50 
  — 
  — 
  32 
  The Wyvern Shield 
  6 
  1,870 gp 
  51-52 
  — 
  — 
  33 
  The Raycaster's Scroll 
  6 
  1,875 gp 
  53-54 
  — 
  — 
  34 
  Exorcist's Kit 
  6 
  1,875 gp 
  55 
  — 
  — 
  35 
  Scroll of Risky Healing 
  6 
  2,250 gp 
  56-57 
  — 
  — 
  36 
  Scroll of Trollish Fortitude 
  6 
  2,275 gp 
  58-59 
  — 
  — 
  37 
  Scroll of Fiery Might 
  7 
  2,250 gp 
  60-61 
  — 
  — 
  38 
  The Disciple of Pious Wrath 
  7 
  2,400 gp 
  62 
  — 
  — 
  39 
  Exegesis of the Thurbran Codices 
  7 
  2,500 gp 
  63 
  — 
  — 
  40 
  Skydancing Scroll 
  7 
  2,750 gp 
  64-65 
  — 
  — 
  41 
  Scroll of Physical and Arcane Protection 
  7 
  3,000 gp 
  66 
  — 
  — 
  42 
  Voices of the Wilderness 
  8 
  3,250 gp 
  67-68 
  — 
  — 
  43 
  Critical Analysis Kit 
  8 
  3,450 gp  
  69 
  — 
  — 
  44 
  The Forest Glade Tapestry 
  8 
  3,500 gp 
  70-71 
  — 
  — 
  45 
  Unholy Scroll 
  8 
  3,575 gp 
  72 
  — 
  — 
  46 
  Stones of Power 
  8 
  3,625 gp 
  73-74 
  — 
  — 
  47 
  Scroll of Almar's Last Stand 
  8 
  3,825 gp 
  75 
  — 
  — 
  48 
  The Shattered Blade 
  9 
  3,912 gp 
  
   
   
  45 
  Minor 
  Medium 
  Major 
  Item 
                   Name 
  EL 
  Cost 
  76-77 
  01 
  — 
  49 
  Companion Spellbooster Scrolls 
  9 
  4,000 gp 
  78-79 
  02 
  — 
  50 
  Scroll of Meteoric Fury 
  9 
  4,050 gp 
  80-81 
  03 
  — 
  51 
  Songs of Woe and Chaos 
  9 
  4,800 gp 
  82-83 
  04 
  — 
  52 
  Master Healer's Kit 
  9 
  4,952 gp 
  84-85 
  05-06 
  — 
  53 
  Scroll of the Necromancer 
  10 
  5,250 gp 
  86 
  07-08 
  — 
  54 
  Fangs of the Courtesan 
  10 
  5,750 gp 
  87-88 
  09-10 
  — 
  55 
  Scrolls of the Reckoning 
  10 
  6,000 gp 
  89 
  11-12 
  — 
  56 
  Tale for a Desert Night 
  10 
  6,000 gp 
  90 
  13-14 
  — 
  57 
  Dragonbone Scroll of Revivification 
  10 
  6,125 gp 
  91 
  15-16 
  — 
  58 
  Scroll of Golden Luminance 
  11 
  6,750 gp 
  92-93 
  17-19 
  — 
  59 
  Scroll of Fog and Shadows 
  11 
  6,750 gp 
  94-95 
  20-21 
  — 
  60 
  The Brass Plaque 
  11 
  6,800 gp 
  96-97 
  22-24 
  — 
  61 
  Adventurer's Assortment 
  11 
  7,975 gp 
  — 
  25-27 
  — 
  62 
  Scroll of Jehazaren's Summoning 
  11 
  8,050 gp 
  98 
  28-32 
  — 
  63 
  Box of Hidden Allies 
  12 
  8,910 gp 
  — 
  33-36 
  — 
  64 
  Scroll of Utter Annihilation 
  12 
  9,000 gp 
  — 
  37-40 
  — 
  65 
  Heart of the Jewel 
  12 
  9,500 gp 
  — 
  41-45 
  — 
  66 
  Scroll of Panacea 
  12 
  10,100 gp 
  — 
  46-50 
  — 
  67 
  Scrolls of Sunlit Blessings 
  12 
  10,975 gp 
  — 
  51-55 
  01 
  68 
  Cursed Scroll #4 
  13 
  n/a 
  — 
  56-58 
  02-05 
  69 
  The Skull and the Scroll 
  13 
  11,625 gp 
  — 
  59-61 
  — 
  70 
  The Black Book of Vidan Singh 
  13 
  11,800 gp 
  — 
  62-66 
  06-07 
  71 
  Tiles of Power 
  13 
  13,850 gp 
  — 
  67-71 
  — 
  72 
  Spellslinger's Bandolier 
  13 
  14,450 gp 
  — 
  72-74 
  08 
  73 
  Protection in Crystal 
  14 
  15,250 gp 
  — 
  75-77 
  — 
  74 
  Book of the Green Death 
  14 
  15,400 gp 
  — 
  78-80 
  — 
  75 
  Glass of Ebon Chaos 
  14 
  15,600 gp 
  99 
  81-84 
  09-10 
  76 
  Illusionists' Grimoire 
  14 
  16,690 gp 
  — 
  85-87 
  11 
  77 
  Scrolls of Summoning 
  15 
  20,250 gp 
  — 
  88-89 
  12-15 
  78 
  Test of Fire and Pain 
  15 
  23,500 gp 
  — 
  90-91 
  16-19 
  79 
  The Singing Spheres 
  15 
  24,050 gp 
  — 
  92-94 
  20-22 
  80 
  Steel-Sealed Scroll 
  15 
  24,575 gp 
  — 
  95 
  23-27 
  81 
  The Casket of Life Renewed 
  16 
  28,825 gp 
  — 
  96-97 
  28-32 
  82 
  The Scroll of Any Spell 
  16 
  28,825 gp 
  00 
  98-00 
  33-34 
  83 
  Valtoriak and the Secret Page 
  16 
  29,000 gp 
  — 
  — 
  35-36 
  84 
  Legacy of Gods 
  16 
  29,500 gp 
  — 
  — 
  37-39 
  85 
  The Ghost's Prize 
  17 
  32,005 gp 
  — 
  — 
  40-44 
  86 
  Prismatic Scroll 
  17 
  34,000 gp 
  — 
  — 
  45-48 
  87 
  Book of Iron Doom 
  17 
  35,000 gp 
  — 
  — 
  49-54 
  88 
  Plaque of Spell Storing 
  17 
  36,000 gp 
  — 
  — 
  55-59 
  89 
  Fury of the Lawful Gods 
  18 
  44,000 gp 
  — 
  — 
  60-63 
  90 
  Vardaine's Defense 
  18 
  44,100 gp 
  — 
  — 
  64-67 
  91 
  A Teddy Bear 
  18 
  48,050 gp 
  — 
  — 
  68-72 
  92 
  Silent Sounds for Angry Times 
  18 
  50,375 gp 
  — 
  — 
  73-77 
  93 
  Physical Fitness 
  19 
  55,000 gp 
  — 
  — 
  78-82 
  94 
  Well in Hand 
  19 
  57,250 gp 
  — 
  — 
  83-87 
  95 
  The Spellstaff 
  19 
  69,800 gp 
  — 
  — 
  88-91 
  96 
  On Mental Excellence 
  20 
  82,500 gp 
  — 
  — 
  92-94 
  97 
  Fortuneteller's Cards 
  20 
  99,010 gp 
  — 
  — 
  95-96 
  98 
  The Codex of All Wisdom 
  20 
  100,000 gp 
  — 
  — 
  97-98 
  99 
  The Arcane Texts of the Library of Valtan 
  20 
  217,700 gp 
  — 
  — 
  99-00 
  100 
  Landscape of Hidden Destinations 
  20 
  220,000 gp 
   
  
   
   
  46 
   
  Appendix Two: Additional Spells 
  The following spells were taken from Eldritch Sorcery™, by Necromancer Games™.  
  Disguise Magic Aura 
  Illusion (Glamer) 
  Level: Brd 2, Sor/Wiz 2 
  Components: V, M 
  Casting Time: 1 standard action 
  Range: Touch 
  Target: one magic item 
  Duration: 24 hours (D) 
  Saving Throw: Will negates (harmless, object) 
  Spell Resistance: Yes (harmless, object) 
  You disguise a magic item’s aura to appear 
  stronger or weaker than it really is. An object’s 
  magic aura may be shifted to be one category 
  stronger or weaker than the item’s actual aura 
  rating, as outlined in detect magic. (Faint magic 
  auras may be made to appear nonmagical.) At 6th 
  level you may disguise the aura to be two 
  categories different. At 12th level you may change 
  it by three, and at 17th level you may alter it by up 
  to four categories. Artifacts cannot be made to 
  appear less than faintly magical by this spell.  
  Material Component: The remains of a shattered, 
  used or destroyed magic item, such as a spent 
  wand, potion vial or an expended scroll. 
  Distance Distortion 
  Illusion (Glamer) 
  Level: Sor/Wiz 4 
  Components: V, S, M 
  Casting Time: 1 round 
  Range: Medium (100 ft. + 10 ft./level) 
  Area: One 10-ft. cube/level (S) 
  Duration: 1 hour/level 
  Saving Throw: Will disbelief (if interacted with) 
  Spell Resistance: No 
  You can make an area up to one 10-ft. cube per 
  caster level appear to be longer or shorter, wider or 
  narrower that it actually is. This doubles or halves 
  (your choice) the time it takes to travel across the 
  affected area. For example, a 10th-level caster 
  could alter a 10-foot high by 10-foot wide by 100-
  foot-long corridor so it seemed to be either 20 feet 
  wide by 20 feet high by 200 feet long or 5 feet 
  wide by 5 feet high by 50 feet long. All affected 
  dimensions must be collectively reduced or 
  expanded. You cannot, for example, reduce the 
  width and height of a corridor and expand its 
  length. This spell includes audible, visual, tactile, 
  and olfactory elements. It cannot disguise, hide, or 
  add creatures (though creatures within the area 
  might hide themselves within the illusion just as 
  they can hide themselves within the real location). 
  True seeing reveals the true dimensions of the 
  affected area. 
  Note: This spell can be cast only in an area 
  composed of or surrounded by earth, dirt, or 
  similar material (such as a corridor in an 
  underground cave).  
  Material Component: A lump of soft clay and a 
  pinch of stone (or “flesh” if you prefer) from an 
  earth elemental. 
  Merge Into Art 
  Transmutation 
  Level: Asn 3, Blk 3 
  Components: V, S 
  Casting Time: 1 standard action 
  Range: Personal 
  Target: Caster 
  Duration: 1 minute/level 
  Saving Throw: See text 
  Spell Resistance: No 
  You step into a painting, tapestry, or fabric mosaic 
  large enough to encompass your height. Magic 
  items, unchanged as a magic painting, repel your 
  efforts to merge. Your shape and form is woven 
  into the picture or tapestry as if it were part of the 
  original work, changing your coloration and form 
  slightly if necessary. Someone studying the work 
  of art may make a Spot check (DC = 15 + caster 
  level or DC = your Hide skill check).  
  While merged, you are aware of your surroundings 
  as if watching through a window. Anything that 
  takes place beyond the viewpoint of the tapestry is 
  beyond the scope of your vision. You cannot speak 
  or cast spells while merged but you can exit the 
  
   
   
  47 
  picture at any time during the spell's duration. If 
  you wait until the spell ends you are forced out of 
  the picture. Damage of any type done to the 
  tapestry or painting immediately forces you out, 
  dealing 1d6 points of damage and leaving you 
  Dazed for one round.  
  Prismatic Chain 
  Evocation 
  Level: Sor/Wiz 8 
  Components: V, S 
  Casting Time: 1 standard action 
  Range: Close (25 ft. + 5 ft./2 levels) 
  Target: One primary target, plus up to seven 
  secondary targets within 10 feet 
  Duration: Instantaneous 
  Saving Throw: See text 
  Spell Resistance: Yes 
  This spell blasts the targeted subject with a beam 
  of scintillating light, which then refracts into a 
  prismatic spray that affects creatures near the 
  target. You must first hit the primary target with a 
  ray as a ranged touch attack. If it hits, the target is 
  subjected to all seven colored effects of a 
  prismatic spray spell, with a separate saving throw 
  required for each effect. A single spell resistance 
  check is allowed against the entirety of the spell; if 
  it is made, the entire spell is negated. The spell 
  likewise fails if the initial ray attack misses. 
  After striking the primary target, the ray splits into 
  a rainbow of beams spreading in a 10 ft. radius 
  from the initial target. Creatures within this area 
  are struck by one or more beams of light with the 
  power of a prismatic spray (consult the prismatic 
  spray spell). Creatures with 8 HD or less struck by 
  either 
  primary 
  or 
  secondary 
  beams 
  are 
  automatically blinded for 2d4 rounds.  
  Scintillating Doom 
  Evocation 
  Level: Sor/Wiz 9 
  Components: V, S 
  Casting Time: 1 standard action 
  Range: Close (25 ft. + 5 ft./2 levels) 
  Target: Mobile energy field in a 20 foot cube 
  Duration: 1 round/level (D) 
  Saving Throw: See text 
  Spell Resistance: Yes 
  A field of shimmering, scintillating energy of 
  brilliant colors springs into being at the coordinate 
  designated by you. All those inside the energy 
  field are treated as if they have been subjected to a 
  prismatic spray spell, including both the blindness 
  and the random color strike effect (see below). 
  Every round as a standard action, you may move 
  the scintillating doom up to 30 feet. Alternately, 
  you may set the spell to move in a set direction at 
  up to 30 feet per round until you again redirect it 
  or the spell ends. You can only redirect the field if 
  it is within the spell's maximum range and you 
  have line of effect to it. 
  Any creature moving within the area of the spell is 
  immediately subjected to the following effects. 
  First, creatures with 8 HD or less are immediately 
  blinded for 2d4 rounds. Second, creatures are 
  randomly affected by one color of the scintillating 
  lights with effects determined on the table below. 
  A creature can only be affected by this spell a 
  maximum of once per round.  
  1d8 
  Color 
  Effect 
  1 
  Red 
  20 points fire damage (Reflex half) 
  2 
  Orange 
  40 points acid damage (Reflex half) 
  3 
  Yellow 
  80 points electricity damage  
  (Reflex half) 
  4 
  Green 
  Poison (death, Fortitude partial,  
  1d6 Con damage instead) 
  5 
  Blue 
  Turned into stone (Fortitude negates) 
  6 
  Indigo 
  Insane  
  (per insanity spell, Will negates) 
  7 
  Violet 
  Sent to another plane 
  (DM’s choice, Will negates) 
  8 
   
  Blindness (Will negate) and roll again 
  Song of Vengeance 
  Abjuration 
  Level: Brd 5 
  Components: V, M 
  Casting Time: 1 standard action 
  Range: Personal 
  Target: 30 ft. radius 
  Duration: 1 round/level 
  Saving Throw: None 
  Spell Resistance: Yes 
  You sing a song that expresses the pain you feel in 
  a very potent fashion. For the duration of this 
  spell, whenever an enemy successfully strikes you 
  during combat, all enemies within 30 feet of you 
  take the same amount of damage. The damage 
  sustained by your enemies is subdural damage that 
  may render them unconscious. Once unconscious, 
  they no longer suffer the effects of the spell. 
  
   
   
  48 
  “This [is an] extremely useful resource and I think 
  it’s one of the few books that brags that it might be, 
  uh, the most useful thing you buy this year… and it 
  might be right.”   
  Creatures that cannot hear or that are immune to 
  sonic damage are also immune to this spell. The 
  damage is considered sonic damage for the 
  purposes of energy resistance or similar spells.  
  Material Component: Invoking the spell consumes 
  a ruby of at least 50 gp value.  
  Unluck 
  Transmutation 
  Level: Sor/Wis 3  
  Components: V, S, M 
  Casting Time: 1 standard action 
  Range: 40 ft. 
  Target: One living creature 
  Duration: 1d6+2 rounds (D) 
  Saving Throw: Fortitude negates 
  Spell Resistance: Yes 
  You surround one creature with a fluctuating 
  pattern of chaos. Each time the creature makes an 
  attack roll, damage roll, skill or ability check, or 
  saving throw, he must roll twice, taking the worst 
  of the two rolls.  
  Material Component: A broken mirror or a 
  crushed 4-leaf clover. 
   
  Another great book  
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  puts the "ah!" (or awe) back into your treasures! 
   
   
   
   
  Allan Sugarbaker   
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  From the farthest corners of the earth, a vast array of 
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  has such a book been available, to provide with a 
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  descriptions - treasures that include weapons and 
  walking sticks, elaborate jewelry and wooden buttons, 
  carved boxes with secret compartments, rare ivory and 
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  antique coins, and armor suitable for the greatest adventurers of legend. Each treasure has been carefully 
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  Here in a single volume are nearly 700 treasures to use individually or mix into an astronomical number of 
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  49 
  Index 
  Materials 
  Bone – 8, 33, 53, 57, 69 
  Brass – 60, 63 
  Ceramic – 3, 71 
  Cloth – 47, 50, 59, 92 
  Crystal/Glass– 73, 75, 79, 81, 86 
  Gems – 53, 65, 69, 76, 96, 98 
  Gold – 58, 98 
  Ivory – 66 
  Leather – 1, 2, 5, 7, 10, 11, 39, 46, 52, 70, 72, 87, 
  91, 94, 95, 100 
  Metal – 17, 30, 60, 75, 78, 80, 87, 88, 89, 98 
  Organic – 14, 18, 21, 29, 36, 37 
  Paper – 6, 9, 10, 25, 26, 27, 35, 38, 39, 40, 44, 
  47, 51, 52, 54, 61, 62, 63, 70, 71, 72, 73, 74, 82, 
  85, 86, 91, 99 
  Papyrus – 61, 68 
  Parchment – 1, 3, 5, 13, 19, 20, 21, 24, 32, 34, 
  39, 42, 48, 53, 55, 61, 64, 67, 69, 80, 83, 90, 92, 
  95 
  Rock – 45, 84 
  Silk – 40, 50, 56, 61, 79, 93 
  Silver – 15, 22, 34, 58,  
  Vellum – 4, 8, 16, 22, 23, 28, 31, 37, 41, 43, 61, 
  66, 77, 96, 98 
  Wood – 2, 9, 41, 42, 43, 49, 50, 54, 56, 58, 74, 
  77, 79, 82, 92, 95, 97 
  Properties 
  Arcane – 4, 5, 6, 9, 10, 11, 13, 15, 16, 17, 20, 23, 
  24, 25, 26, 31, 33, 37, 41, 43, 50, 54, 56, 59, 60, 
  61, 64, 65, 68, 69, 70, 72, 73, 75, 76, 78, 83, 85, 
  86, 90, 91, 94, 99, 100 
  Assassin/Blackguard – 44 
   
   
  Bardic – 7, 51, 79 
  Bloody – 47, 48 
  Cursed – 1, 19, 31, 50, 68 
  Divine – 3, 8, 12, 21, 22, 27, 28, 30, 32, 34, 35, 
  36, 38, 39, 40, 45, 46, 47, 52, 53, 57, 58, 62, 63, 
  66, 67, 71, 75, 80, 81, 84, 89, 92, 97 
  Druidic – 2, 14, 18, 29, 42, 49, 55, 74, 77, 95 
  Dwarven – 3, 12, 73 
  Elven – 5, 18, 50 
  Hidden – 2, 23, 24, 38, 44, 63, 83 
  Paladin – 48 
  Poison – 18, 53, 54 
  Trapped – 1, 10, 18, 19, 31, 35, 53, 68, 70, 80 
  Wax – 23, 26, 27, 55, 72, 80, 92 
  Items 
  Armor – 32, 88 
  Bag/Purse/Pouch/Sack/Satchel – 34, 46, 54, 61, 
  71, 94 
  Book – 12, 17, 39, 70, 74, 76, 87, 92, 93, 96, 97, 
  98, 99 
  Box/Case/Coffer – 43, 49, 63, 77, 79, 82, 90, 97 
  Club/Rod/Staff/Wand – 2, 42, 63, 92, 95 
  Focus – 2, 8, 43 
  Jewelry – 8, 40, 54 
  Other Magic Items – 63, 92, 94, 95 
  Magnifying glass – 43 
  Map – 23 
  Painting – 100 
  Statue – 31, 38 
  Tapestry – 44 
  Weapons – 2, 11, 42, 46, 48, 54, 85, 95 
   
  
   
   
  50 
  Index: Spells by Class, Alphabetical 
  Assassin/Blackguard 
  Merge into Art – 44 
  Bard 
  Cat’s Grace, Mass – 79 
  Cure Moderate Wounds, Mass – 
  79 
  Enthrall – 7 
  Find the Path – 79 
  Heroes’ Feast – 79 
  Song of Discord – 51 
  Song of Vengeance – 51 
  Summon Monster VI – 79 
  Sympathetic Vibration – 79 
  Veil – 79 
  Cleric 
  Animate Object – 38 
  Antimagic Field – 71 
  Augury – 97 
  Banishment – 89 
  Blasphemy – 45 
  Bull’s Strength, Mass – 71 
  Chaos Hammer – 75 
  Cloak of Chaos – 75 
  Consecrate – 67 
  Create Ale – 3 
  Create Undead – 53 
  Cure Moderate Wounds, Mass – 
  52  
  Cure Serious Wounds – 63 
  Detect Thoughts – 39 
  Discern Lies – 39 
  Dispel Evil – 34 
  Dispel Law – 75 
  Elemental Swarm (Air) – 63 
  Entropic Shield – 75 
  Flame Strike – 71 
  Forbiddance – 67 
  Freedom of Movement – 32 
  Gaseous Form – 40 
  Hallow – 67 
  Heal – 28, 35, 71  
  Heal, Mass – 47 
  Magic Circle against Evil – 34 
  Magic Weapon (Stone) – 46 
  Magic Vestment – 30 
  Magic Weapon, Greater – 30 
  Miracle – 84 
  Neutralize Poison – 66 
  Obscuring Mist – 40 
  Planar Ally – 62 
  Raise Dead – 57 
  Regenerate – 36 
  Remove Disease – 66 
  Remove Fear – 66 
  Remove Paralysis – 66 
  Restoration – 27 
  Restoration, Greater – 71, 80 
  Righteous Might – 22 
  Searing Light – 58 
  Shield Other – 8 
  Silence – 92 
  Slay Living – 21 
  Soften Earth and Stone – 12 
  Stone Shape – 12 
  Summon Monster IX – 63 
  Sunbeam – 58 
  Sunburst – 58 
  True Resurrection – 81 
  Unholy Blight – 45 
  Wind Walk – 40 
  Word of Chaos – 75 
  Druid 
  Animal Growth – 49 
  Barkskin – 29, 49  
  Command Plants – 29 
  Earthquake – 55, 74 
  Entangle – 18 
  Flame Strike – 95 
  Magic Fang, Greater – 49 
  Meld into Stone – 95 
  Plant Growth – 18, 29  
  Repel Vermin – 14 
  Shambler – 74 
  Shillelagh – 2 
  Speak with Animals – 42 
  Speak with Plants – 42 
  Spellstaff – 95 
  Spike Growth – 18 
  Stone Tell – 42 
  Storm of Vengeance – 74 
  Summon Nature’s Ally I-IX – 77 
  Whirlwind – 74 
  Word of Recall – 55 
  Paladin 
  Holy Sword – 48 
  Sorcerer/Wizard 
  Acid Fog – 59, 72  
  Alter Self – 61 
  Analyze Dweomer – 43 
  Antimagic Field – 60 
  Astral Projection – 85 
  Baleful Polymorph – 70 
  Bear’s Endurance – 17 
  Bear’s Endurance, Mass – 72 
  Blindness/Deafness – 70 
  Blur – 70, 94 
  Break Enchantment – 94 
  Bull’s Strength – 17 
  Bull’s Strength, Mass – 72 
  Burning Hands – 70 
  Cat’s Grace – 17, 33 
  Chain Lightning – 72 
  Color Spray – 86 
  Comprehend Languages – 9 
  Cone of Cold – 70 
  Confusion – 70, 75 
  Contingency – 94 
  
   
   
  51 
  Continual Flame – 70 
  Darkvision – 61, 94 
  Daylight – 94 
  Detect Magic – 70 
  Detect Scrying – 94 
  Dimension Door – 70, 91 
  Dimensional Anchor – 94 
  Disintegrate – 33, 64 
  Dispel Magic – 13, 70 
  Dispel Magic, Greater – 94 
  Displacement – 94 
  Dream – 16 
  Eagle’s Splendor – 17 
  Erase – 70 
  Evar’s Black Tentacles – 59 
  Expeditious Retreat – 25, 70, 91 
  Explosive Runes – 10, 70 
  False Life – 70 
  False Vision – 26 
  Fear – 61, 70 
  Fireball – 37 
  Flaming Sphere – 94 
  Flesh to Stone –72 
  Fly – 70, 91, 94 
  Forcecage – 91, 94 
  Foresight – 91 
  Fox’s Cunning – 17 
  Gaseous Form – 91, 94 
  Gate – 85 
  Glitterdust – 15, 70 
  Globe of Invulnerability – 41, 94 
  Grease – 70  
  Guards and Wards – 91 
  Gust of Wind – 94 
  Hallucinatory Terrain – 94 
  Haste – 70 
  Heroism, Greater – 72 
  Hold Monster – 20, 94 
  Hypnotic Pattern – 86 
  Identify – 61, 70 
  Insanity – 75 
  Instant Summons – 91 
  Invisibility – 26, 70 
  Invisibility, Greater – 70 
  Iron Body – 91 
  Keen Edge – 11 
  Knock – 61, 94 
  Limited Wish – 91 
  Mage Armor – 5, 70 
  Mage Hand – 70 
  Magic Missile – 70 
  Major Creation – 94 
  Major Image – 56 
  Mending – 70 
  Message – 61 
  Meteor Swarm – 50 
  Mind Blank – 91 
  Mirror Image – 25, 70, 75 
  Nondetection – 94 
  Obscuring Mist – 94 
  Overland Flight – 23 
  Owl’s Wisdom – 17 
  Permanency – 70, 78 
  Power Word Blind – 94 
  Prestidigitation – 70 
  Prismatic Chain – 86 
  Prismatic Sphere – 65, 86 
  Prismatic Spray – 75, 86 
  Prismatic Wall – 86 
  Programmed Image – 69 
  Protection from Arrows – 73 
  Protection from Energy – 73, 78 
  Protection from Evil – 73 
  Protection from Spells – 73 
  Rainbow Pattern – 86 
  Ray of Enfeeblement –  
  33, 70, 83  
  Ray of Exhaustion – 4 
  Read Magic – 9, 70 
  Remove Curse – 94 
  Repulsion – 72 
  Rope Trick – 94 
  Scintillating Doom – 86 
  Scorching Ray – 37, 70 
  Sepia Snake Sigil – 70 
  Shield – 5, 70 
  Shrink Item – 24 
  Simulacrum – 69 
  Sleep - 70 
  Slow – 70, 94 
  Statue – 94 
  Stinking Cloud – 59, 70, 94 
  Stoneskin – 41, 61, 70 
  Suggestion – 6, 70, ,91 
  Suggestion, Mass – 72, 91 
  Symbol of Death – 90 
  Symbol of Fear – 90 
  Symbol of Insanity – 90 
  Symbol of Pain – 90 
  Symbol of Persuasion – 90 
  Symbol of Sleep – 90 
  Symbol of Stunning – 90 
  Symbol of Weakness – 90 
  Telekinesis – 94 
  Teleport – 61, 94 
  Teleport, Greater – 100 
  Tongues – 9, 61 
  Touch of Fatigue – 70 
  True Seeing – 91 
  True Strike – 54 
  Unluck – 75 
  Vampiric Touch – 61 
  Wall of Fire – 37, 61 
  Wall of Ice – 70 
  Wall of Iron – 94 
  Waves of Exhaustion – 94 
  Web – 70 
  Wish – 83 
   
  
   
   
  52 
  Index: Spells by Class and Level 
  Assassin/Blackguard 
  Level 3: 
  Merge into Art – 44 
  Bard 
  Level 2: 
  Enthrall – 7 
  Level 5: 
  Song of Discord – 51 
  Song of Vengeance – 51 
  Level 6: 
  Cat’s Grace, Mass – 79 
  Cure Mod. Wounds, Mass – 79 
  Find the Path – 79 
  Heroes’ Feast – 79 
  Summon Monster VI – 79 
  Sympathetic Vibration – 79 
  Veil – 79 
  Cleric 
  Level 0: 
  Create Ale – 3 
  Level 1: 
  Entropic Shield – 75 
  Magic Weapon (Stone) – 46 
  Obscuring Mist – 40 
  Remove Fear – 66 
  Level 2: 
  Augury – 97 
  Consecrate – 67 
  Detect Thoughts – 39 
  Remove Paralysis – 66 
  Shield Other – 8 
  Silence – 92 
  Soften Earth and Stone – 12 
  Level 3: 
  Cure Serious Wounds – 63 
  Gaseous Form – 40 
  Magic Circle against Evil – 34 
  Magic Vestment – 30 
  Remove Disease – 66 
  Searing Light – 58 
  Stone Shape – 12 
  Level 4: 
  Chaos Hammer – 75 
  Discern Lies – 39 
  Freedom of Movement – 32 
  Magic Weapon, Greater – 30 
  Neutralize Poison – 66 
  Restoration – 27 
  Unholy Blight – 45 
  Level 5: 
  Dispel Evil – 34 
  Dispel Law – 75 
  Flame Strike – 71 
  Hallow – 67 
  Raise Dead – 57 
  Righteous Might – 22 
  Slay Living – 21 
  Level 6: 
  Animate Object – 38 
  Antimagic Field – 71 
  Banishment – 89 
  Bull’s Strength, Mass – 71 
  Create Undead – 53 
  Cure Mod. Wounds, Mass – 52 
  Forbiddance – 67 
  Heal – 28, 35, 71 
  Planar Ally – 62 
  Wind Walk – 40 
  Level 7: 
  Blasphemy – 45 
  Regenerate – 36 
  Restoration, Greater – 71, 80 
  Sunbeam – 58 
  Word of Chaos – 75 
  Level 8: 
  Sunburst – 58 
  Level 9: 
  Cloak of Chaos – 75 
  Elemental Swarm (Air) – 63 
  Heal, Mass – 47 
  Miracle – 84 
  Summon Monster IX – 63 
  True Resurrection – 81 
  Druid 
  Level 1: 
  Entangle – 18 
  Shillelagh – 2 
  Speak with Animals – 42 
  Level 2: 
  Barkskin – 29, 49 
  Level 3: 
  Magic Fang, Greater – 49 
  Meld into Stone – 95 
  Plant Growth – 18, 29  
  Speak with Plants – 42 
  Spike Growth – 18 
  Level 4: 
  Command Plants – 29 
  Flame Strike – 95 
  Repel Vermin – 14 
  Level 5: 
  Animal Growth – 49 
  Level 6: 
  Spellstaff – 95 
  Stone Tell – 42 
  Level 8: 
  Earthquake – 55, 74 
  Whirlwind – 74 
  Word of Recall – 55 
  Level 9: 
  Shambler – 74 
  Storm of Vengeance – 74 
  Levels 1 to 9: 
  Summon Nature’s Ally I-IX – 
       77 
  Paladin 
  Level 4: 
  Holy Sword – 48 
  Sorcerer/Wizard 
  Level 0: 
  Detect Magic – 70 
  Mage Hand – 70 
  Mending – 70 
  Message – 61 
  Prestidigitation – 70 
  Read Magic – 9 
  Touch of Fatigue – 70 
  Level 1: 
  Burning Hands – 70 
  Color Spray – 86 
  Comprehend Languages – 9 
  Erase – 70 
  Expeditious Retreat – 25, 70, 
     91 
  Grease – 70 
  Identify – 61, 70 
  Mage Armor – 5, 70 
  Magic Missile – 70 
  Obscuring Mist – 94 
  Protection from Evil – 73 
  
   
   
  53 
  Ray of Enfeeblement – 33, 70, 
  83  
  Shield – 5, 70 
  Sleep – 70 
  True Strike – 54 
  Level 2: 
  Alter Self – 61 
  Bear’s Endurance – 17 
  Blindness/Deafness – 70 
  Blur – 70, 94 
  Bull’s Strength – 17 
  Cat’s Grace – 17, 33 
  Continual Flame – 70  
  Darkvision – 61, 70, 94 
  Eagle’s Splendor – 17 
  False Life – 70 
  Flaming Sphere – 94 
  Fox’s Cunning – 17 
  Glitterdust – 15, 70 
  Gust of Wind – 94 
  Hypnotic Pattern – 86 
  Invisibility – 26, 70 
  Knock – 61, 94 
  Mirror Image – 25, 70, 75 
  Owl’s Wisdom – 17 
  Protection from Arrows – 73 
  Rope Trick – 94 
  Scorching Ray – 37, 70 
  Web – 70 
  Level 3: 
  Daylight – 94 
  Dispel Magic – 13, 70 
  Displacement – 94 
  Explosive Runes – 10, 70  
  Fireball – 37 
  Fly – 70, 91, 94 
  Gaseous Form – 91, 94 
  Haste – 70 
  Keen Edge – 11 
  Major Image – 56 
  Nondetection – 94 
  Protection from Energy – 73, 
  78 
  Ray of Exhaustion – 4 
  Sepia Snake Sigil – 70 
  Shrink Item – 24 
  Slow – 70, 94 
  Stinking Cloud – 59, 70, 94 
  Suggestion – 6, 70, 91 
  Tongues – 9, 61 
  Unluck – 75 
  Vampiric Touch – 61 
  Level 4: 
  Confusion – 70, 75 
  Detect Scrying – 94 
  Dimension Door – 70, 91 
  Dimensional Anchor – 94 
  Evar’s Black Tentacles – 59 
  Fear – 61, 70 
  Hallucinatory Terrain – 94 
  Invisibility, Greater – 70 
  Rainbow Pattern – 86 
  Remove Curse – 94 
  Stoneskin – 41, 61, 70 
  Wall of Fire – 37, 61 
  Wall of Ice – 70 
  Level 5: 
  Baleful Polymorph – 70 
  Break Enchantment – 94 
  Cone of Cold – 70 
  Dream – 16 
  False Vision – 26 
  Hold Monster – 20, 94 
  Major Creation – 94 
  Overland Flight – 23 
  Permanency – 70, 78 
  Symbol of Pain – 90 
  Symbol of Sleep – 90 
  Telekinesis – 94 
  Teleport – 61, 94 
  Level 6: 
  Acid Fog – 59, 72  
  Analyze Dweomer – 43 
  Antimagic Field – 60 
  Bear’s Endurance, Mass – 72 
  Bull’s Strength, Mass – 72 
  Chain Lightning – 72 
  Contingency – 94 
  Dispel Magic, Greater – 94 
  Disintegrate – 33, 64 
  Flesh to Stone –72 
  Globe of Invulnerability – 41, 
  94 
  Guards and Wards – 91 
  Heroism, Greater – 72 
  Programmed Image – 69 
  Repulsion – 72 
  Suggestion, Mass – 72, 91 
  Symbol of Fear – 90 
  Symbol of Persuasion – 90 
  True Seeing – 91 
  Wall of Iron – 94 
  Level 7: 
  Forcecage – 91, 94 
  Insanity – 75 
  Instant Summons – 91 
  Limited Wish – 91 
  Power Word Blind – 94 
  Prismatic Spray – 75, 86 
  Simulacrum – 69 
  Statue – 94 
  Symbol of Stunning – 90 
  Symbol of Weakness – 90 
  Teleport, Greater – 100 
  Waves of Exhaustion – 94 
  Level 8: 
  Iron Body – 91 
  Mind Blank – 91 
  Prismatic Chain – 86 
  Prismatic Wall – 86 
  Protection from Spells – 73 
  Symbol of Death – 90 
  Symbol of Insanity – 90 
  Level 9: 
  Astral Projection - 85 
  Foresight – 91 
  Gate – 85 
  Meteor Swarm – 50 
  Prismatic Sphere – 65, 86 
  Scintillating Doom – 86 
  Wish – 83 
  
   
   
  54 
  Open Game License 
  OPEN GAME LICENSE Version 1.0a 
  The following text is the property of Wizards of the Coast, Inc. 
  and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All 
  Rights Reserved. 
  1. Definitions: (a)"Contributors" means the copyright and/or 
  trademark owners who have contributed Open Game Content; 
  (b)"Derivative Material" means copyrighted material including 
  derivative works and translations (including into other computer 
  languages), potation, modification, correction, addition, 
  extension, upgrade, improvement, compilation, abridgment or 
  other form in which an existing work may be recast, transformed 
  or adapted; (c) "Distribute" means to reproduce, license, rent, 
  lease, sell, broadcast, publicly display, transmit or otherwise 
  distribute; (d)"Open Game Content" means the game mechanic 
  and includes the methods, procedures, processes and routines to 
  the extent such content does not embody the Product Identity 
  and is an enhancement over the prior art and any additional 
  content clearly identified as Open Game Content by the 
  Contributor, and means any work covered by this License, 
  including translations and derivative works under copyright law, 
  but specifically excludes Product Identity. (e) "Product Identity" 
  means product and product line names, logos and identifying 
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  language, artwork, symbols, designs, depictions, likenesses, 
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  characters, spells, enchantments, personalities, teams, personas, 
  likenesses and special abilities; places, locations, environments, 
  creatures, equipment, magical or supernatural abilities or effects, 
  logos, symbols, or graphic designs; and any other trademark or 
  registered trademark clearly identified as Product identity by the 
  owner of the Product Identity, and which specifically excludes the 
  Open Game Content; (f) "Trademark" means the logos, names, 
  mark, sign, motto, designs that are used by a Contributor to 
  identify itself or its products or the associated products 
  contributed to the Open Game License by the Contributor (g) 
  "Use", "Used" or "Using" means to use, Distribute, copy, edit, 
  format, modify, translate and otherwise create Derivative Material 
  of Open Game Content. (h) "You" or "Your" means the licensee in 
  terms of this agreement. 
  2. The License: This License applies to any Open Game Content 
  that contains a notice indicating that the Open Game Content may 
  only be Used under and in terms of this License. You must affix 
  such a notice to any Open Game Content that you Use. No terms 
  may be added to or subtracted from this License except as 
  described by the License itself. No other terms or conditions may 
  be applied to any Open Game Content distributed using this 
  License. 
  3.Offer and Acceptance: By Using the Open Game Content You 
  indicate Your acceptance of the terms of this License. 
  4. Grant and Consideration: In consideration for agreeing to use 
  this License, the Contributors grant You a perpetual, worldwide, 
  royalty-free, non-exclusive license with the exact terms of this 
  License to Use, the Open Game Content. 
  5.Representation of Authority to Contribute: If You are 
  contributing original material as Open Game Content, You 
  represent that Your Contributions are Your original creation 
  and/or You have sufficient rights to grant the rights conveyed by 
  this License. 
  6.Notice of License Copyright: You must update the COPYRIGHT 
  NOTICE portion of this License to include the exact text of the 
  COPYRIGHT NOTICE of any Open Game Content You are copying, 
  modifying or distributing, and You must add the title, the 
  copyright date, and the copyright holder's name to the 
  COPYRIGHT NOTICE of any original Open Game Content you 
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  7. Use of Product Identity: You agree not to Use any Product 
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  expressly licensed in another, independent Agreement with the 
  owner of each element of that Product Identity. You agree not to 
  indicate compatibility or co-adaptability with any Trademark or 
  Registered Trademark in conjunction with a work containing Open 
  Game Content except as expressly licensed in another, 
  independent Agreement with the owner of such Trademark or 
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  Open Game Content shall retain all rights, title and interest in and 
  to that Product Identity. 
  8. Identification: If you distribute Open Game Content You must 
  clearly indicate which portions of the work that you are 
  distributing are Open Game Content. 
  9. Updating the License: Wizards or its designated Agents may 
  publish updated versions of this License. You may use any 
  authorized version of this License to copy, modify and distribute 
  any Open Game Content originally distributed under any version 
  of this License. 
  10 Copy of this License: You MUST include a copy of this License 
  with every copy of the Open Game Content You Distribute. 
  11. Use of Contributor Credits: You may not market or advertise 
  the Open Game Content using the name of any Contributor unless 
  You have written permission from the Contributor to do so. 
  12 Inability to Comply: If it is impossible for You to comply with 
  any of the terms of this License with respect to some or all of the 
  Open Game Content due to statute, judicial order, or 
  governmental regulation then You may not Use any Open Game 
  Material so affected. 
  13 Termination: This License will terminate automatically if You 
  fail to comply with all terms herein and fail to cure such breach 
  within 30 days of becoming aware of the breach. All sublicenses 
  shall survive the termination of this License. 
  14 Reformation: If any provision of this License is held to be 
  unenforceable, such provision shall be reformed only to the extent 
  necessary to make it enforceable. 
  15 COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the 
  Coast, Inc. 
  System Reference Document Copyright 2000-2003, Wizards of 
  the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip 
  Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, 
  Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, 
  based on original material by E. Gary Gygax and Dave Arneson. 
  Original Spell Name Compendium Copyright 2002 Clark 
  Peterson; based on NPC-named spells from the Player’s 
  Handbook that were renamed in the System Reference 
  Document. The Compendium can be found on the legal page of 
  www.necromancergames.com.  
  Eldritch Sorcery Copyright 2005, Necromancer Games, Inc.; 
  Authors Patrick Lawinger, Scott Greene, and David Mannes, with 
  Erica Balsley, Chris Bernhardt, Casey W. Christofferson, Bill 
  Collins, Jim Collura, Chad Coulter, Patrick Goulah, Skeeter Green, 
  Jeff Harkness, Lance Hawvermale, Travis Hawvermale, Richard 
  Hughes, Robert Hunter, Al Krombach, Rob Mason, Matt McGee, 
  Clark Peterson, Michael Proteau, Greg Ragland, Gary Schotter, 
  Joe Walmsley, and Bill Webb. 
  Creature Collection Volume 1 Copyright 2000, Clark Peterson.  
  Modern System Reference Document Copyright 2002, Wizards of 
  the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, 
  Charles Ryan, based on material by Jonathan Tweet, Monte Cook, 
  Skip Williams, Richard Baker,Peter Adkison, Bruce R. Cordell, 
  John Tynes, Andy Collins, and JD Wiker  
  Monster Manual II Copyright 2002, Wizards of the Coast, Inc.  
  Swords of Our Fathers Copyright 2003, The Game Mechanics.  
  Mutants & Masterminds Copyright 2002, Green Ronin Publishing.  
  Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; 
  Andy Collins, Jesse Decker, David Noonan, Rich Redman.  
  The Hypertext d20 SRD Copyright 2004, Jans W Carton.  
  Bits of Magicka: Mystic Writings Copyright 2007, Tabletop 
  Adventures, LLC; Author Greg Ragland. 
   
  
   
   
  55 
   
  Item Cards 
  How to use these cards: 
  Bits of Magicka Item Cards are prepared specifically so that a GM can hand them to players to use. The 
  cards contain the minimum a player would need to use the magic item in question, including a physical 
  description and its basic magical properties.  
  Efforts have been made to leave out information that a character would not know, such as the value of the 
  item in question or how powerful it is, as given by the caster level of the spells. Names of some cursed or 
  trapped items have been changed to better hide their true nature. It was not possible to leave out all such 
  information and still make the cards usable in play, so it is up to the GM to determine whether players 
  have discovered enough information about an item to be able to use its card.  
  It is expected that characters may attempt to determine the value of an item. Once an appraisal is 
  attempted, the GM can choose to provide the player with the true value of the treasure or a value 
  appropriate to the success of the appraisal. 
  Some pieces with long descriptive text have been divided into two cards. The cards are marked Card A and 
  B of the same item number, and are arranged so that they can be cut as a single half-page card, if desired. 
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
    Ž Cursed Scroll of Illiteracy Ž 01
  Ž Scroll of the Druid’s Peacekeeper 02   
    
   
  APPEARANCE 
  Contained within a tube of stitched leather is a 
  parchment scroll of average size, covered with writing 
  in faded black ink.  
  PROPERTIES 
  The tube is nine inches long and two inches in 
  diameter. The scroll within is cursed. Anyone 
  studying the writing or attempting to read it must 
  make a Will save or be rendered illiterate until the 
  curse is removed. Note that this illiteracy also affects 
  the casting of spells from scrolls and the reading of 
  spellbooks to memorize spells. 
   
    
   
  APPEARANCE 
  This is a club hewn from a gnarled oaken limb, 
  preserved with a dark finish. The large burl of wood 
  at the business end has been stained a dark, rusty 
  red from repeated use. The grip is bound in strips of 
  cream-colored leather bearing fine runes dyed into 
  the material.  
  PROPERTIES 
  The leather strips can be unwrapped from the club 
  to reveal two castings of the divine spell shillelagh. 
  Each strip is four inches wide and two feet long. 
  Though not masterwork, the three-pound club is 
  quite serviceable, and can act as a focus for the 
  spell.  
   
    
   
   
  Bits of Magicka: Mystic Writings   ©2007 Tabletop Adventures™, LLC 
   
   
  Bits of Magicka: Mystic Writings   ©2007 Tabletop Adventures™, LLC 
   
   
     Ž Scroll of Neverending Ale Ž 03
  Ž  Half-Written Scroll  Ž 
  04   
    
   
  APPEARANCE 
  The image of a dwarf roaring in laughter and bearing 
  a flagon in either hand decorates the exterior of this 
  ceramic beer stein. The pewter handle has been 
  worked in ornate scrollwork patterns, and a matching 
  cone-shaped lid caps the vessel. A fat parchment 
  scroll has been stuffed inside the stein.  
  PROPERTIES 
  The scroll contains six castings of the 0-level divine 
  spell create ale. (This spell is a specialized form of 
  create water, which instead creates foamy ale of 
  average quality. In all other ways it functions exactly 
  like create water.) The stein itself is worth 2 gp and 
  weighs one pound. 
   
    
   
  APPEARANCE 
  This is a sheet of creamy vellum, rolled up but not 
  bound. When unfurled, the scroll appears to be 
  incomplete, with only half the sheet filled in letters 
  written in black ink by a spidery hand.  
  PROPERTIES 
  This is a half-completed arcane scroll of ray of 
  exhaustion. The scroll can be completed by a caster 
  of at least sixth level who knows the spell, at half the 
  normal cost for scribing such a scroll.  
   
    
   
   
  Bits of Magicka: Mystic Writings   ©2007 Tabletop Adventures™, LLC 
   
   
  Bits of Magicka: Mystic Writings   ©2007 Tabletop Adventures™, LLC 
   
   
   
   
   
   
   
    
   
   
  
   
   
   
   
   
   
   
   
   
   
   
    Ž Traveling Wizard’s Scrolls Ž 05
  Ž   Fragmented Scroll    Ž 
  06   
    
   
   
  APPEARANCE 
  Within a leather scroll case are six sheets of plain 
  parchment, scribed in a utilitarian, easy-to-read 
  script. Each sheet is labeled “Protection for the 
  traveling wizard” in the Common tongue. 
  PROPERTIES 
  Each of the six scrolls is identical, and bears a 
  casting of the arcane spells shield and mage armor. 
  The thick leather scroll case has been repeatedly 
  treated with waterproof and flameproofing oils, 
  giving it fire and cold resistance 5 to nonmagical 
  energies only. It weighs one pound and is worth 
  something by itself. 
   
    
   
   
  APPEARANCE 
  This is a wadded handful of torn up fragments of 
  paper, which bear strange writing in deep indigo ink.  
  PROPERTIES 
  This is the remains of a scroll of the arcane spell 
  suggestion. Amazingly, none of the tears broke any 
  of the lettering, so if the scroll is repaired or the 
  pieces are carefully laid out, it can still be used. 
   
    
   
   
  Bits of Magicka: Mystic Writings   ©2007 Tabletop Adventures™, LLC 
   
   
  Bits of Magicka: Mystic Writings   ©2007 Tabletop Adventures™, LLC 
   
   
     Ž Inspiring Orations of History Ž 07
  Ž The Platinum Bulwark  Ž 
  08   
    
   
   
  APPEARANCE 
  This is a small book titled Inspiring Orations of 
  History, written on slightly yellowed, finely woven 
  cloth and bound in pebbled black leather. A folded 
  sheet of paper has been tucked in as a bookmark 
  halfway through the text.  
  PROPERTIES 
  The book is 4 inches wide, 6 inches long and 1/2 
  inch thick. It contains over a dozen famous historical 
  speeches, of kings to their people, generals to their 
  armies, and the like. It is has a value of its own and 
  weighs 1/2 pound. The folded paper is 6-1/2 inches 
  long and 4 inches wide, and contains a casting of 
  the arcane spell enthrall.  
   
    
   
   
  APPEARANCE 
  Screw caps seal this slender bone tube; each holds 
  in place an unadorned platinum ring that fits 
  between the cap and the rest of the tube. The scroll 
  within is made of good-quality vellum.  
  PROPERTIES 
  The scroll is six inches wide and 11 inches long, and 
  bears the divine spell shield other. The platinum 
  rings are sized to be worn on an average human's 
  hand, and serve as the focus for the spell. 
   
   
   
   
    
   
   
  Bits of Magicka: Mystic Writings   ©2007 Tabletop Adventures™, LLC 
   
   
  Bits of Magicka: Mystic Writings   ©2007 Tabletop Adventures™, LLC 
   
   
   
   
   
   
   
    
   
   
  
   
   
   
   
   
   
   
   
   
   
   
    
  Ž  The Arcane Reader  Ž 
  09
  Ž  Explosive Scroll   Ž 
  10   
    
   
   
  APPEARANCE 
  Contained within this small wooden case is a pair of 
  reading spectacles and a thin sheet of paper, folded 
  over many times in order to fit. The case has no latch 
  and seems to be held closed by a pair of spring-
  loaded hinges. 
  PROPERTIES 
  The wooden case is six inches long, two inches wide, 
  and two inches deep with no lock. It weighs one 
  pound. The reading glasses have polished glass 
  lenses and steel wire frames. 
  The sheet of paper contains the arcane spells 
  comprehend languages, read magic, and tongues. 
  The first two are written at caster level 1; the third at 
  caster level 5.  
   
     
   
  APPEARANCE 
  Contained within a slim leather tube is a sheet of high
  quality white paper. The paper has writing on it on both
  sides in bright red ink.  
  PROPERTIES 
  The tube is seven inches long and one inch in
  diameter. The scroll within is of average size. On one
  side of the scroll is penned the arcane spell explosive
  runes. Reading this side allows the reader to cast the
  spell.  
   
    
   
   
  Bits of Magicka: Mystic Writings   ©2007 Tabletop Adventures™, LLC 
   
   
  Bits of Magicka: Mystic Writings   ©2007 Tabletop Adventures™, LLC 
   
   
     Ž  Spell-Imbuing Scabbard  Ž
  11
  Ž The Stoneworker’s Guide  Ž 12   
    
   
   
  APPEARANCE 
  Fitted for a greatsword, this scabbard of black leather 
  is bound in silver and steel. On a lozenge of steel on 
  its side, arcane writings have been scribed. 
  PROPERTIES 
  The writing on the scabbard bears the arcane scroll 
  spell keen edge. Once the spell is cast, another spell 
  of up to fourth level may be written in its place; 
  however, the spell’s target is always the blade 
  sheathed within the scabbard. A person scribing a 
  new spell onto the scabbard still must pay the full 
  cost in materials and experience.  
   
    
   
  APPEARANCE 
  Embossed dwarven runes have been laid into the 
  cover and spine of this dusty book. The pages 
  between the cracked black leather covers have a 
  musty smell, but the writing in Dwarven is clearly 
  legible, unmarred by time. [A person who can read 
  Dwarven can translate the volume's title as 
  Stonework - A Builder’s Handbook.] 
  PROPERTIES 
  The book is five inches wide, seven inches tall, and 
  one inch thick; it weighs one pound. It is a useful 
  treatise on building sturdy stonework structures, 
  including technical details on the construction of 
  solid walls, how to properly brace a ceiling, the 
  correct internal and external angulation of tower 
  walls of various sizes to maximize stability, and so 
  forth. Anyone building stonework structures while 
  referencing this book gains a +2 circumstance 
  bonus to appropriate Craft checks. In addition, in an 
  appendix at the back are two scroll spells, easily 
  detached from the rest of the volume. These pages 
  bear the divine spells stone shape and soften earth 
  and stone.  
    
   
   
  Bits of Magicka: Mystic Writings   ©2007 Tabletop Adventures™, LLC 
   
   
  Bits of Magicka: Mystic Writings   ©2007 Tabletop Adventures™, LLC 
   
   
   
   
   
   
   
    
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
    Ž Scroll of Countermeasures Ž 13
  Ž Beetle ‘Scroll’ Ž 
  14   
    
   
   
  APPEARANCE 
  Glittering silver ink adorns this creased sheet of 
  plain, light brown parchment. The top of the scroll 
  bears the title Countermeasures. 
  PROPERTIES 
  The scroll contains one casting of the arcane spell 
  dispel magic at caster level 10.  
   
    
   
   
  APPEARANCE 
  Words have been carved in deep grooves on the 
  inner surface of a large black chitinous plate, 
  apparently fashioned from the carapace of a black 
  beetle of enormous size. The chitinous plate is 
  slightly concave, and is about as big around as a 
  buckler.  
  PROPERTIES 
  The chitinous plate is just over one foot long and 
  wide, and weighs 4 pounds. The surface bears the 
  divine spell repel vermin. 
   
    
   
   
  Bits of Magicka: Mystic Writings   ©2007 Tabletop Adventures™, LLC 
   
   
  Bits of Magicka: Mystic Writings   ©2007 Tabletop Adventures™, LLC 
   
   
    Ž  Scroll of Silver Motes   Ž
  15
  Ž   The Scroll of Dreams    Ž
  16   
    
   
   
  APPEARANCE 
  This is a square sheet of beaten silver with writing 
  carefully penned upon it. The silver is highly 
  polished, catching and reflecting light brilliantly.  
  PROPERTIES 
  The one-foot-square sheet contains a single casting 
  of the arcane spell glitterdust. When the spell is read, 
  the silver square breaks down into thousands of 
  gleaming silver motes that stream out and detonate 
  at the target point. Weapon attacks on creatures 
  affected by this casting are considered to be wielding 
  silver weapons for the purposes of overcoming 
  damage reduction; this additional property is unique 
  to this scroll.  
   
    
   
   
  APPEARANCE 
  A trim of elaborately stitched blue thread frames a 
  blank sheet of brilliant, snowy white vellum. No 
  writing or marks of any kind mar the purity of the 
  scroll's surface.   
  PROPERTIES 
  If anyone attempts to write on the sheet, the ink or 
  substance does not stick, but flakes or runs off. 
  If the sheet is placed within five feet of a sleeping 
  person, the person can see the scroll in his or her 
  dreams. It contains writing bearing the arcane spell 
  dream at caster level 10. The spell can only be cast 
  while sleeping in this manner. Once the spell is 
  read, the scroll vanishes. 
   
   
   
    
   
   
  Bits of Magicka: Mystic Writings   ©2007 Tabletop Adventures™, LLC 
   
   
  Bits of Magicka: Mystic Writings   ©2007 Tabletop Adventures™, LLC 
   
   
   
   
   
   
   
    
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
    The Incredible Dweomers of the Magus Ridolfo 17a
  The Incredible Dweomers of the Magus Ridolfo 17b   
    
  Incredible Dweomers of the Magus Ridolfo – Card A 
  APPEARANCE:   
  Plum fabric stretched over thin metal plates serves as 
  the cover for this slim chapbook. Across the front in 
  bold gold lettering is the title, Incredible Dweomers of 
  the Mighty Magus Ridolfo. Below this, in even larger 
  letters, are the words, “written by: The Magus Ridolfo.” 
  The pages within are done in elaborate script of black 
  lettering on fine quality paper.  
  [On inspection of the book’s contents:] The first dozen 
  pages are a long-winded autobiographical exposition 
  on the author’s incredible sagacity and vision, with a 
  fair amount of half-baked philosophy regarding 
  transcendence through perfection of body and mind. A 
  typical quote: “It was in elucidating the subtle nuances 
  of the Spirit’s interrelationship with the Physique Major 
  and its Subsidiaries that I, the Magus Ridolfo, concluded 
  that both Physique and Spirit could be counter-
  reinforced through means of Arcanus to great personal 
  benefit.” The last six pages each hold a single scroll 
  spell, titled: Ridolfo’s Superior Physique, Ridolfo’s Agile 
  Enhancer, Ridolfo’s Incredible Fortitude, Ridolfo’s 
  Excellence of Thought, Ridolfo’s Perspicacious Sagacity, 
  and Ridolfo’s Irresistible Presence. 
    
  Incredible Dweomers of the Magus Ridolfo – Card B 
   
  PROPERTIES  
  The chapbook is five inches wide and eight inches 
  long, and aside from the spells might be worth a few 
  gold pieces to a bored collector or sage in a 
  generous mood. The scroll spells are actually 
  shamelessly plagiarized from the arcane spells bull’s 
  strength, cat’s grace, bear’s endurance, fox’s 
  cunning, owl’s wisdom, and eagle’s splendor, 
  respectively. 
   
    
   
   
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     Ž    Scroll of Floral Might   Ž
  18
  Ž    Scroll of the Toad   Ž 
  19   
    
   
   
  APPEARANCE 
  A large pressed leaf of some tropical plant has been 
  treated to preserve its suppleness. It bears writing that 
  seems to have been stitched directly into the leaf 
  itself. The scroll has a strange, musky scent.  
  PROPERTIES 
  The leaf bears the druidic spells entangle, plant 
  growth, and spike growth. Caster level is 6.  
   
    
   
   
  APPEARANCE 
  This sheet of semitranslucent greenish parchment is 
  made from the scraped skin of a giant-sized 
  amphibian. The material has a slick texture and a 
  foul, musky scent, and has been haphazardly folded 
  lengthwise into eighths, as if it was once rolled 
  neatly, until someone sat on it.  
  PROPERTIES 
  This is a trapped scroll! Anyone opening up the 
  sheet is struck by transmutative magic, and must 
  make a Fortitude save or be transformed into a fat 
  green toad. 
   
   
   
    
   
   
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  Ž   The Grig’s Scroll    Ž 
  20
  ŽScroll of Death and Anguish Ž 21   
    
   
   
  APPEARANCE 
  Writing adorns this tiny scroll, about the size of a 
  dwarf’s thumbnail. The diminutive script is almost too 
  fine to read, as if designed to be perused by an 
  extremely small-sized caster.  
  PROPERTIES 
  The scroll is 3/4 inch long and 1/2 inch wide. It 
  contains the arcane spell hold monster. Due to its 
  diminutive nature, unless one is Tiny-sized (or smaller), 
  reading it requires a magnifying lens and a full round 
  action.  
   
    
   
   
  APPEARANCE 
  This large tanned sheet of parchment seems to have 
  been made from skin flayed from the back of a 
  humanoid, perhaps a human or elf. Words penned 
  on the parchment are written in an ominous scarlet 
  ink.  
  PROPERTIES 
  This scroll measures 2-1/2 feet long and 1-1/2 feet 
  wide. It contains the divine spell slay living.  
   
    
   
   
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  Ž Scroll of the Righteous Ž
  22
  Ž  Treasure Scroll    Ž 
  23   
    
   
   
  APPEARANCE 
  A scroll of fine vellum is bound with a fine silver chain 
  bearing a miniature holy symbol of a god of justice. 
  When unrolled, the scroll is titled, The Righteous 
  Shall Prevail. 
  PROPERTIES 
  The scroll is eight inches wide and 12 inches long; it 
  contains the divine spell righteous might.  
   
    
   
   
  APPEARANCE 
  Dirt and stains mar the surface of this map, scribed 
  on a once-fine sheet of vellum. Drippings of white 
  wax linger on the corners, as if it had once been 
  held down with lit candles.  
  PROPERTIES 
  On the back of the map, written in magically 
  invisible ink, is the arcane spell overland flight. 
  Magical detection upon the page reveals a faint 
  illusory aura. 
   
   
   
    
   
   
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    Ž Scroll of the Great Key Ž
  24
  Ž The Dual Scroll  Ž 
  25   
    
   
   
  APPEARANCE 
  Perhaps forged by a giant, this massive iron key 
  measures about as long as an ogre is tall. The 
  handle end bears a massive loop, as if it were 
  designed to hang on an equally large hook. The far 
  end bears a complex assortment of prongs, grooves 
  and projections jutting out in four different directions.  
  PROPERTIES 
  The key is eight feet long and the handle two feet 
  wide, with a shaft four inches thick. It weighs 400 
  pounds. There is a secret compartment at the tip of 
  the key (Search DC 25). If unscrewed, the interior is 
  found to contain a scroll written on a sheet of fine 
  parchment six inches square bearing the spell shrink 
  item.  
   
    
   
   
  APPEARANCE 
  This scroll has been penned on a sheet of slightly 
  stained and tattered yellow paper. Two spells have 
  been written on it in a curious fashion, with their 
  words intertwining with one another as if both were 
  meant to be read at once. 
  PROPERTIES 
  This standard-sized scroll contains the arcane spells 
  expeditious retreat and mirror image. The spells are 
  designed to be read together as a single standard 
  action, and both take effect at the same time. The 
  process used in creating this scroll cannot be 
  duplicated unless you wish to allow it—after a 
  suitable quest to find the sage and learn the process, 
  of course. 
   
    
   
   
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  Ž   Spy’s Scroll    Ž 
  26
  Ž  Scrolls of Restoration   Ž
  27   
    
   
   
  APPEARANCE 
  This is a thumb-sized ovoid capsule made of heavily 
  waxed and greased leather. It has a thin band of 
  steel at the center, where it unscrews into two halves. 
  Inside the capsule is a tiny scroll of translucently thin 
  rice paper in a tight coil. It bears writing in faintly 
  luminescent blue ink, done with a fine hand. 
  PROPERTIES 
  The capsule is two inches long and half an inch 
  wide. It has been treated with a waxy substance that 
  grants it acid resistance 10 while sealed shut. The 
  scroll inside is one and a half inches wide and three 
  feet long, and contains the arcane spells invisibility 
  and false vision. 
   
    
   
   
  APPEARANCE 
  Fine red wax the color of rose petals seals this 
  envelope, addressed to the Holy Father Pyotr of 
  Umlach. The symbol of a god of healing has been 
  impressed into the wax.  
  The envelope contains two sheets of light brown 
  paper. 
  PROPERTIES 
  The envelope is eight inches long and five inches 
  wide. The scrolls inside each bear a casting of the 
  divine spell restoration.  
   
   
   
    
   
   
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    Ž  Scroll of Holy Healing  Ž
  28
  ŽScroll of the Forest’s Boon Ž 29   
    
   
   
  APPEARANCE 
  Words written in archaic-looking script have been 
  penned onto this sheet of light, creamy vellum of the 
  finest quality. A sigil resembling a stylized sunburst 
  has been embossed upon the top of the page. 
  PROPERTIES 
  This scroll contains the divine spell heal. Once the 
  spell has been cast the scroll disintegrates.  
  Due to the blessings imbued within the scroll, any 
  undead or evil outsider that comes into physical 
  contact with the scroll sustains 1d6 points of holy 
  damage per round.  
   
    
   
   
  APPEARANCE 
  This is a piece of hammered and treated silvery bark, 
  perhaps from an aspen tree, and is nearly as supple 
  as parchment. Ornate script in dark red ink smelling 
  faintly of cranberries has been written on its inner 
  surface.  
  PROPERTIES 
  This scroll contains the divine spells barkskin, plant 
  growth, and command plants.  
   
    
   
   
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     Ž Scroll of Faith and Steel  Ž
  30
  Ž  Scroll of Statuary  Ž 
  31   
    
   
   
  APPEARANCE 
  Glistening black runes have been inked onto a thin 
  steel plaque. The top is embossed with the symbol of 
  a god of protection.  
  PROPERTIES 
  The plaque is one foot long and seven inches wide, 
  and weighs one pound. The scroll contains the 
  divine spells magic vestment and greater magic 
  weapon. 
   
    
   
   
  APPEARANCE 
  An illuminated depiction on one side of this sheet of 
  creamy vellum shows the image of a statue with rays 
  of light emanating from its head. The reverse side 
  bears words written in large script in blue ink. 
  PROPERTIES 
  Any attempt to peruse this scroll triggers a curse that 
  transforms the unfortunate victim into a white marble 
  statue if a Fortitude save is failed. The effect can be 
  reversed with a casting of stone to flesh. Once the 
  curse is triggered, the words on the scroll fade, and 
  then it crumbles into dust.  
   
   
   
    
   
   
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  Ž The Wyvern Shield  Ž 
  32
  Ž  The Raycaster’s Scroll  Ž
  33   
    
   
   
  APPEARANCE 
  The symbol of a wyvern rampant emblazons the front 
  surface of this heavy steel shield, painted in green on 
  a black background. The top of the shield is straight, 
  and the sides curve downward to a point at the 
  bottom. Pasted to the inside of the shield is a piece 
  of parchment four inches square, covered with writing 
  in bold black ink. 
  PROPERTIES 
  The shield is a heavy steel shield +1. The scroll 
  holds the divine spell freedom of movement. 
   
    
   
   
  APPEARANCE 
  Three scrolls have been neatly folded and tucked 
  into the interior of an old, yellowed bone scroll case. 
  The runes on the scrolls are written in a precise and 
  economical script.  
  PROPERTIES 
  The 
  three 
  scrolls 
  are 
  cat’s 
  grace, 
  ray 
  of 
  enfeeblement, and disintegrate, respectively. 
   
    
   
   
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  Ž  Exorcist’s Kit   Ž 
  34
  Ž  Scroll of Risky Healing  Ž
  35   
    
   
   
  APPEARANCE 
  This is a small black satchel sealed with a simple 
  clasp. Inside are ceremonial vestments typical of 
  what a holy priest might wear, along with two vials 
  marked with the symbol of a good god, a large jar 
  holding what appears to be silver dust, holy wafers, 
  and two scrolls on yellow parchment, bound with red 
  ribbons.  
  PROPERTIES 
  The two vials are holy water and the jar holds five 
  pounds of silver dust. The scrolls bear the spells 
  dispel evil and magic circle against evil cast at 9th 
  level. 
  Taken as a whole, the satchel and its contents weigh 
  11 pounds. 
   
    
   
   
  APPEARANCE 
  Faded gray lettering is barely legible on this brittle, 
  crumbling yellowed sheet of paper. Dust and 
  cobwebs coat the scroll in a thick layer, as if it has 
  not been disturbed in years. 
  PROPERTIES 
  The scroll bears the divine spell heal.  
   
   
   
    
   
   
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    Ž Scroll of Trollish Fortitude Ž 36
  Ž  Scroll of Fiery Might  Ž
  37   
    
   
   
  APPEARANCE 
  This scroll has been penned on a long sheet of 
  rubbery pale greenish parchment. The words are 
  written in dark brown ink. The scroll exudes a foul, 
  musty stench like mildew and spoiled milk. 
  PROPERTIES 
  The scroll, cut from the hide of a troll, bears the 
  divine spell regenerate. 
   
    
   
   
  APPEARANCE 
  A frayed piece of twine holds this large scroll bound 
  together in a thick roll. The scroll is vellum, dyed a 
  bright, cheerful orange hue. 
  PROPERTIES 
  The vellum is actually dracolisk hide, and was only 
  lightly tinted to achieve its current coloration. It 
  measures 18 inches long and 12 inches wide, and 
  contains the arcane spells scorching ray, fireball, 
  and wall of fire.  
   
    
   
   
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    Ž Disciple of Pious Wrath Ž
  38
  Exegesis of the Thurbran Codices
  39   
    
   
   
  APPEARANCE 
  Before you stands a twelve-foot-tall statue of a 
  priestly figure in flowing robes, made of a coarse-
  grained, creamy yellow stone. The figure’s head is 
  bowed and its hands clasped together in prayer. 
  Hidden within the statue’s back is a scroll of thick 
  white paper with crabbed writing, written in faded 
  rust-colored ink.  
  PROPERTIES 
  The scroll bears a casting of the divine spell animate 
  objects, appropriately enough. 
   
    
   
   
  APPEARANCE 
  Titled Exegesis of the Thurbran Codices, this hefty 
  tome is bound in a thick, cracked leather-bound 
  cover. The pages within are made from thick sheets 
  of parchment scribed in a crabbed hand. Two sheets 
  of paper have been folded lengthwise and inserted 
  into the middle of the book. The sheets mark a 
  chapter titled “Interpolation of Danison’s Vectors.” 
  The bookmarked section is a highly technical 
  analysis and critique of a system of analysis of 
  literary works from a sociological point of view.  
  PROPERTIES 
  The book is two feet wide, three feet long, one foot 
  thick, and weighs 400 pounds. It is the only copy 
  known to exist, and would fetch a good sum from a 
  collector of such works, possibly more from a person 
  suffering from chronic insomnia. The sheets of paper 
  are scrolls, bearing the divine spells discern lies and 
  detect thoughts.  
   
   
   
    
   
   
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  Ž  Skydancing Scroll   Ž 
  40
  Scroll of Physical and Arcane Protection
  41   
    
   
   
  APPEARANCE 
  This scroll of snowy white paper is found rolled up 
  and bound with a white silk ribbon. A medallion 
  attached to the ribbon proudly displays the sigil of a 
  god of air. Words are written on the scroll in an 
  elegant, flowing hand in indigo ink.  
  PROPERTIES 
  The scroll contains the divine spells obscuring mist, 
  gaseous form (both from the Air domain), and wind 
  walk.  
   
    
   
   
  APPEARANCE 
  A sheet of light brown vellum is held rigid in a 
  wooden frame. It bears writing in black ink, scribed 
  by a bold hand. 
  PROPERTIES 
  This scroll bears the arcane spells stoneskin and 
  globe of invulnerability. 
   
    
   
   
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     Ž Voices of the Wilderness  Ž
  42
  Ž Critical Analysis Kit  Ž 
  43   
    
   
   
  APPEARANCE 
  This scroll is written on a long stretch of parchment, 
  stitched together to form a length taller than a full-
  grown man. A plain wooden rod is affixed to each 
  end to aid in rolling it up. At the top is written what 
  appears to be a title. [It is written in Druidic, and says 
  “Voices of the Wilderness”.] 
  PROPERTIES 
  The scroll is eight inches wide and eight feet long, 
  and contains the druid spells speak with animals, 
  speak with plants, and stone tell. 
   
    
  APPEARANCE 
  A fine sandalwood case is lined with black velvet. 
  Nestled in the soft folds in an ornate magnifying glass 
  whose finely polished lens is made from a single slab 
  of the finest crystal. The bone handle is decorated with 
  delicate scrimshaw and capped in gold set with a tiny 
  blue gemstone. The case also holds a replacement 
  lens, made of bright blue crystal polished to a glossy 
  sheen.  
  PROPERTIES 
  The sandalwood case measures 7 x 4 x 1 inch; 
  including its contents, it weighs 2 pounds. The lenses 
  are two inches in diameter, and the handle is four and 
  a half inches long. The end cap of the handle can 
  unscrew (Spot DC 15 or Search DC 5 to notice that it 
  unscrews), revealing a hollow space within the handle 
  which holds a tightly rolled scroll of the finest vellum. 
  The scroll inside the handle is four and a half inches 
  wide and twelve inches long, and contains the arcane 
  spell analyze dweomer. The blue crystal lens is a 
  suitable focus for the casting of this spell. The clear 
  lens is not magical, and is intended for use in the 
  more traditional role of a lens of this sort. 
    
   
   
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    Ž The Forest Glade Tapestry Ž 44
  Ž Unholy Scroll  Ž 
  45   
    
   
   
  APPEARANCE 
  This rolled tapestry depicts a forest glade at night, 
  with a fire burning in the center and hints of sylvan 
  creatures lurking in the shadowy edges of the scene. 
  Elaborate knotwork patterns frame the borders of the 
  scene. 
  PROPERTIES 
  The entire tapestry is eight feet tall and ten feet wide, 
  and weighs 275 pounds; it has been fashioned from 
  dyed wool. A search of the tapestry (Search DC 15) 
  reveals a folded up sheet of paper has been tucked 
  into a cunningly concealed seam along the top edge 
  of the tapestry. This sheet of paper contains a casting 
  of the assassin/blackguard spell merge into art. (See 
  Appendix Two for spell details.) The spell has been 
  augmented with the Extend Spell feat, giving it a 
  duration of up to 20 minutes. The tapestry is in 
  excellent condition. 
   
    
   
   
  APPEARANCE 
  Ornate glyphs or runes have been carved onto this 
  thin sheet of black slate. The markings throb with an 
  unholy darkness, clearly visible against the dark 
  sheen of the stone tablet.  
  PROPERTIES 
  The scroll contains the divine spells blasphemy and 
  unholy blight. 
   
    
   
   
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  Ž Stones of Power  Ž 
  46
  Ž Scroll of Almar’s Last Stand 47   
    
  APPEARANCE 
  This is a large blue cloth sack bordered in purple thread, 
  tied off with a matching purple drawstring. The bag seems 
  to be full of small round objects. Within the bag are more 
  than a score of sling bullets, each carefully smoothed and 
  polished, and etched with delicate runic markings. A 
  folded sheet of leather is also present, tucked among the 
  stones. 
  PROPERTIES 
  The sack is approximately one foot in diameter, and can 
  hold up to ten pounds of material. The leather sheet is 
  eight by fifteen inches in size, and has words to the divine 
  spell magic stone branded into it. There are a total of 36 
  small-sized masterwork sling bullets. The bullets have 
  been prepared magically so that if they are used in 
  conjunction with a magic stone spell, the bullets give the 
  spell double the normal range and always deal maximum 
  damage. Bullets used in conjunction with the casting of 
  this spell are ruined. These bullets would bring a good 
  sum if sold individually to a person aware of their 
  magical preparation. The bullets are sized for small users. 
  Medium-sized creatures using them as sling bullets suffer 
  size penalties, though they may use them with the magic 
  stone spell without penalty to the attack roll. 
   
    
   
   
  APPEARANCE 
  A large bundle of cloth has been wadded into a 
  mass stained brown with dried blood. Closer 
  examination reveals this to be a human-sized white 
  robe, somewhat tattered, with a large bloody gash in 
  the center of the back. [If the robe is searched 
  further:] A badly crumpled sheet of white paper is 
  tucked into a pocket. 
  PROPERTIES 
  The scroll sheet bears the divine spell mass heal. 
   
   
   
    
   
   
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  Ž The Shattered Blade  Ž 
  48
  Companion Spellbooster Scrolls 49   
    
   
   
  APPEARANCE 
  Once a doughty blade, this greatsword has been 
  broken at a point two handspans above the 
  crosspiece of the hilt, as if it had been struck a great 
  blow. Both pieces are present, and you can see that 
  the blade was forged of some fine black metal of 
  incredible hardness. The sword’s hilt is bound in a 
  finely woven dark gold fabric, and the crosspiece is 
  smooth and unadorned. The pommel is a smooth 
  knob of silver, slightly tarnished from neglect. 
  Folded around the base of the blade is a sheet of 
  white parchment, stained in blood. 
  PROPERTIES 
  The sword is made of adamantine, and could be 
  reforged by a smith with at least 10 ranks in Craft 
  (weaponsmith). It weighs 8 pounds and is worth a 
  good sum even in its current condition. The 
  parchment holds the paladin spell holy sword. 
   
    
   
   
  APPEARANCE 
  This scroll appears to have been fashioned from the 
  finest white silk, with an elegant shaft of ash wood 
  attached to either end. Flowing script has been 
  written on the fabric in deep burgundy ink that 
  glistens in light as if freshly written. The scroll smells 
  of fresh air and meadows, with a slight, jarring hint 
  of sulfur lingering beneath. 
  PROPERTIES 
  This scroll bears a single casting of the arcane spell 
  meteor swarm. The wizard who created it was in a 
  hurry when he crafted the scroll, resulting in a 
  dangerous flaw. An imbalance in the energies 
  charging the spell causes it to draw on the caster’s 
  life energy; whoever uses the scroll must make a 
  DC 23 Fortitude save or suffer 2d4 points of 
  Constitution damage.  
   
    
   
   
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    Ž Scroll of Meteoric Fury  Ž
  50
   
  Ž Songs of Woe and Chaos Ž 51   
     
   
  APPEARANCE 
  This scroll appears to have been fashioned from the
  finest white silk, with an elegant shaft of ash wood
  attached to either end. Flowing script has been written
  on the fabric in deep burgundy ink that glistens in light
  as if freshly written. The scroll smells of fresh air and
  meadows, with a slight, jarring hint of sulfur lingering
  beneath. 
  PROPERTIES 
  This scroll bears a single casting of the arcane spell
  meteor swarm. The wizard who created it was in a hurry
  when he crafted the scroll, resulting in a dangerous
  flaw. An imbalance in the energies charging the spell
  causes it to draw on the caster’s life energy; whoever
  uses the scroll must make a DC 23 Fortitude save or
  suffer 2d4 points of Constitution damage.  
   
   
   
   
   
  APPEARANCE 
  A slim leather folder is secured with a tied leather 
  thong. Inside are two sheets of white paper covered 
  with complex musical notations. Lyrics have been 
  written beneath in magical runes.  
  PROPERTIES 
  The scrolls bear a casting of the bard spells song of 
  discord and song of vengeance, caster level 16. 
  (See Appendix Two for spell details.) The scrolls’ 
  spells have been augmented with the Extend Spell 
  feat, so the duration of each spell is 32 rounds. The 
  folder is ten inches long, six inches wide, and 1/2 
  inch thick, and weighs 1/2 pound. 
   
   
   
    
   
   
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  Ž Master Healer’s Kit Ž 
  52
  Ž Scroll of the Necromancer Ž 53   
    
   
   
  APPEARANCE 
  This is a small leather billfold that can be easily 
  attached to one’s belt. Unbuckling the flap reveals 
  three tightly rolled sheets of white paper stowed in 
  supple leather loops, with room for up to nine more.  
  PROPERTIES 
  Each sheet of paper contains a casting of the divine 
  spell mass cure moderate wounds. There is room for 
  up to twelve scrolls of standard size in the case itself, 
  which is worth 2 gp and weighs 1/2 pound. 
   
    
   
  APPEARANCE 
  The skull of a small, feral beast caps one end of this 
  bone scroll tube. The tube looks to have been 
  fashioned from the femur of a medium-sized 
  humanoid. It rattles if shaken, as if loose, hard 
  objects are contained within. [If the tube is opened:] 
  Within the tube are two glistening black gemstones 
  and a scroll of black-dyed parchment with words 
  penned in silver ink. 
  PROPERTIES 
  The scroll tube is two feet long and two inches wide, 
  and is made from a human femur. If any living 
  creature attempts to open the tube, the skull (that of 
  a badger) animates and bites at the opener with 
  envenomed incisors. If the tube can be sold with the 
  trap still in place, it may be worth something to the 
  right buyer. 
  Should the tube be opened, it is found to contain 
  two small black onyx gems (sufficient for animating 
  an undead of up to 10 Hit Dice) and a scroll with 
  two scribings of the divine spell create undead. 
   
    
   
   
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    Ž Fangs of the Courtesan  Ž
  54
  Ž Scrolls of the Reckoning  Ž
  55   
    
   
  APPEARANCE 
  A small black leather purse contains a pair of long 
  black-lacquered wooden needles [or chopsticks] 
  three handwidths long, with a bright red gem set into 
  the broad end of each. The purse also contains a vial 
  of some thick ebon substance and a tightly rolled 
  scroll of dark gray paper, with writing upon it in white 
  ink. 
  PROPERTIES 
  The needles are exotic dagger-like weapons of 
  masterwork quality. Each is thirteen inches long, and 
  is made from magically hardened mahogany. The 
  gemstones – small rubies – can be removed, 
  revealing the symbol of a nightingale set into the 
  blunt end of each weapon. The vial contains two 
  applications of deathblade poison in the form of a 
  thick oil redolent of myrtle and musk; the scroll 
  contains two castings of the arcane spell true strike.  
  Needle Dagger: Exotic weapon; 1d3 piercing base 
  damage; crit 20/x4; weighs 1/4 pound; base value 
  5 gp (often much more, as they are used as ornate 
  or bejeweled ornamentation).  
   
    
   
  APPEARANCE 
  Tightly furled and sealed in wax, these two 
  parchment scrolls are marked with the symbol of a 
  holly leaf. A slogan of some sort is written in 
  primitive runes in a circle around the leaf.  
  When the seal is broken and the scrolls unfurled, two 
  spells are revealed written on the satiny cream-
  colored sheets in a bold hand.  
  PROPERTIES 
  The scrolls contain the divine spells word of recall 
  and earthquake. The slogan is written in Druidic, 
  and states, “The unrepentant shall rue this day of 
  woe.” 
   
   
   
   
    
   
   
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    Ž Tale for a Desert Night  Ž
  56
  Dragonbone Scroll of Revivification
  57   
    
   
   
  APPEARANCE 
  This is a long scroll bound in black silk ribbons; the 
  ends are attached to a pair of ornately carved oak 
  dowels. The writing on the scroll, done in an ornate 
  but still easily legible fashion, tells a lurid tale of 
  adventure in the high desert, complete with shadowy 
  oases, awesome djinni, languishing princesses, and 
  terrible battles of desert riders.  
  PROPERTIES 
  The scroll is one foot wide and twelve feet long. 
  Embedded within the tale are three major image 
  spells, at caster level 5. Each of these special 
  arcane spells conjures images from the tale, 
  depicting key scenes to entertain the audience. The 
  spells can be cast once per day, and only to depict 
  these scenes.  
   
    
   
   
  APPEARANCE 
  Magical writing has been engraved into a jet-black 
  bone, apparently harvested from the spine of a very 
  large beast, as the bumpy vertebra is roughly two 
  hand-spans in width. The lettering is picked out in 
  red, as if the inscription had been filled with a 
  rubbing of ruby dust.  
  PROPERTIES 
  The vertebra, harvested from the spine of a huge-
  sized black dragon, is roughly a foot and a half in 
  diameter, and weighs 40 pounds. The scroll spell 
  carved into it is the divine spell raise dead.  
   
    
   
   
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     ŽScroll of Golden Luminance 
  58
   Ž Scroll of Fog and Shadows Ž 59   
     
   
  APPEARANCE 
  A slim case of polished cherry wood is secured with a
  simple clasp. Inside nestles a thin sheet of hammered
  gold. Words have been embossed upon the surface of
  the sheet, and limned in silver leaf to stand out clearly
  against the gilt surface. 
  PROPERTIES 
  The case measures six inches wide, one foot long, and
  one inch thick, weighs one pound when empty and is
  worth 2 gp. The golden sheet within bears the divine
  spells searing light, sunbeam, and sunburst. The sheet is
  very fragile, with Hardness 0 and 1 hit point; if removed
  it must be handled carefully or it will crumple and tear,
  ruining the scroll. The spells can be cast without
  removing the scroll from the case. 
   
   
   
   
   
  APPEARANCE 
  This scroll has been written on a sheet of some 
  satiny black fabric with a weave so fine you cannot 
  pick out individual threads. Words glimmer upon its 
  surface in faint white light. 
  PROPERTIES 
  This scroll contains the arcane spells Evar’s black 
  tentacles, web, stinking cloud, and acid fog. 
   
   
   
   
    
   
   
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    Ž Cursed Scroll of Illiteracy Ž 60
  Ž Jehazaren’s Summoning  Ž
  62   
    
   
   
  APPEARANCE 
  Four fist-sized bolts secure a great brass tablet by its 
  corners to a stone wall [or other large surface of your 
  choosing]. Magical runes have been deeply inscribed 
  upon the surface of the tablet in an elegant script. 
  PROPERTIES 
  The tablet measures eight feet long, four feet wide, 
  and two inches thick. It weighs nearly 1.5 tons. 
  The engraved runes form the arcane scroll spell 
  antimagic field at caster level 12. Once cast, the 
  runes fade, but the surface can be inscribed anew 
  with a new casting of any spell of 6th level or lower. 
  This process costs only 50% the normal amount in 
  materials, but takes four times as long to prepare 
  due to the painstaking effort required to engrave 
  words onto the tablet properly. The person preparing 
  the spell must also have at least 5 ranks in Craft 
  (engraving) or a similar skill.  
   
    
   
   
  APPEARANCE 
  A strong aroma of cinnamon and cardamom wafts 
  from this sheet of bright yellow paper. The sheet is 
  blank save for a single word embossed upon it in 
  fine golden filigree. The word is the name 
  Jehazaren, written in the language of fiery creatures.  
  PROPERTIES 
  If the scroll is held over an open flame and the 
  name spoken, words to a divine spell appear on the 
  scroll. When recited, they act as a planar ally spell, 
  summoning an efreeti named Jehazaren to serve the 
  reader for 12 hours. The reader may attempt to 
  negotiate further service with Jehazaren (see the 
  spell description for details), but the genie starts with 
  an attitude of Unfriendly.  
   
    
   
   
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     Ž Adventurer’s Assortment  Ž 61a
  Ž Adventurer’s Assortment  Ž 61b   
    
  Adventurer’s Assortment – Card A 
   
  APPEARANCE 
  This small leather satchel contains a collection of 
  mismatched scrolls written on paper or parchment of 
  varying shades and sizes. 
  PROPERTIES 
  The satchel is worth little, and weighs one pound. 
  The scrolls are all arcane, and are as follows: 
  1. An eight-inch square sheet of dun-colored 
  parchment, rather smudged with dirt; on it is written 
  fear (widened). 
  2. A folded sheet of papyrus 18 inches wide and 48 
  inches long, bearing message (enlarged), alter self, 
  darkvision, tongues, and teleport. 
  3. A standard-sized sheet of yellow-white vellum with 
  wall of fire. 
  4. Another standard-sized sheet of paper, this one 
  dark gray in color; it appears to have been 
  repeatedly crumpled and smoothed, and bears the 
  spell stoneskin. 
                                                (See card 61b) 
    
  Adventurer’s Assortment – Card A 
   
  PROPERTIES (CONTINUED) 
  5. A dyed sheet of black parchment eight inches 
  wide and 15 inches long, somewhat frayed at the 
  ends, with vampiric touch written in an unwholesome 
  yellow ink the color of bile. 
  6. A sheet of light pink silk fabric that appears to 
  have been cut from a larger section, bearing the 
  spell knock (x3) stitched upon it with fine blue silk 
  thread. 
  7. A plain white paper sheet of standard size, with a 
  large ring-shaped ale stain covering a quarter of it, 
  bearing the arcane spell identify. 
   
   
   
   
    
   
   
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  Ž Box of Hidden Allies Ž 
  63
  Ž Scroll of Utter Annihilation Ž 64   
    
   
  APPEARANCE 
  The exterior of this slim brass case is etched with 
  images of angelic trumpeters; elegant scrollwork 
  patterns run along the edges. The lid of the container 
  swings open along its length on a pair of slim hinges.  
  Inside the case, a wand of light blue crystal rests in 
  azure-hued crushed velvet padding that lines the top 
  and bottom of the case. The wand is elegantly fluted, 
  with a glittering sphere set at one end and a frosted 
  grip at the other. 
  [Should the case interior be searched:] The velvet 
  lining is removable; hidden beneath are two folded 
  sheets of unbleached paper.  
  PROPERTIES 
  The case is 20 inches long, six inches wide, and 1-
  1/2 inches deep. It weighs 1 pound. It is held shut by 
  a pair of latches that securely fasten but do not lock. 
  The wand is 18 inches long, and is a wand of cure 
  moderate wounds at caster level 5, with 14 charges 
  remaining. One scroll bears the divine spell summon 
  monster IX and the other bears the divine spell 
  elemental swarm (air). 
    
   
  APPEARANCE 
  Crackling green energy limns the words written on 
  this heavy parchment scroll. The glowing words 
  whirl, eddy and spark to intangible pressures like 
  incense in a shifting breeze.  
  PROPERTIES 
  The scroll measures one foot long and six inches in 
  diameter when rolled, or three feet in length when 
  unfurled. It contains two castings of the arcane spell 
  disintegrate, Maximized as per the feat; thus each 
  spell does 240 hit points of damage on a failed 
  Fortitude save (DC 19), or 30 damage on a 
  successful save. 
   
    
   
   
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  Ž Heart of the Jewel  Ž 
  65
  Ž  Scroll of Panacea  Ž 
  66   
    
   
   
  APPEARANCE 
  This is a large flat cabochon-cut jewel of blood-red 
  hue that fills with dancing red motes at its heart when 
  exposed to bright light.  
  PROPERTIES 
  The gem is a form of garnet called almandine. It 
  measures roughly two and a half inches in diameter, 
  and is half an inch thick at its center. If one peers 
  deep within it for one round while it is exposed to 
  bright light, the dancing motes resolve into arcane 
  words wreathed in red flame. These words form the 
  arcane spell prismatic sphere. Once the spell is cast 
  the jewel becomes nonmagical, but is still valuable 
  for its size and fine quality. 
   
   
    
   
   
  APPEARANCE 
  This scroll is stuffed into a polished ivory tube barely 
  large enough to hold it. The tightly rolled vellum 
  scroll is titled Panacea at the top in the Common 
  tongue. 
  PROPERTIES 
  The scroll contains four copies each of four divine 
  spells: remove fear,  remove paralysis, remove 
  disease, and neutralize poison. The ivory tube is one 
  foot long and one inch in diameter; and is of fine 
  craftsmanship. 
   
   
   
   
    
   
   
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    Ž Scrolls of Sunlit Blessings  67
  Ž   Caged Scroll    Ž 
  68   
    
   
   
  APPEARANCE 
  Three sheets of lightly tanned parchment are found 
  rolled up and secured with a simple leather thong. 
  The only marking on each is a small sunburst symbol 
  in one corner, written in brown ink scarcely 
  discernible from the natural coloration of the 
  parchment.  
  [If the scroll is exposed to direct sunlight:] Under the 
  light of the sun, words slowly appear on the 
  parchment sheet, bearing a complex series of 
  incantations written in the form of religious script. 
  PROPERTIES 
  The 
  scrolls 
  bear 
  the 
  divine 
  spells 
  hallow, 
  forbiddance, and consecrate. A spell of up to 4th 
  level can be tied to the hallowed area; the 
  forbiddance spell affects an area equivalent to one 
  60-foot cube. 
   
    
   
   
  APPEARANCE 
  A roll of ancient, yellowed papyrus lies trapped in a 
  small steel cage. There is no lock or other means of 
  opening the cage; it appears the thin metal bars 
  must be forcibly damaged in order to extract the 
  scroll.  
  PROPERTIES 
  The cage is eight inches long, one inch wide and 
  deep, and is formed of small steel bars 1/8 inch in 
  diameter, with 1/4-inch gaps between each bar. 
  The scroll radiates a strong aura of abjuration 
  magic. 
   
    
   
   
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    Ž The Skull and the Scroll  Ž
  69
   
  Ž  Tiles of Power   Ž 
  71   
     
   
  APPEARANCE 
  The bleached white skull of a humanoid, perhaps a
  human, rests upon a small mound of dust and bones.
  Each eye socket holds a large faceted blood red jewel
  that glimmers with an inner light. Six of the teeth have
  been removed and replaced with deep blue faceted
  gemstones as well. A rolled up parchment scroll lies
  clutched in the skull’s jaws. 
  PROPERTIES 
  The jewels set into the skull’s eye sockets and jaws are
  fakes, but have value due to the quality of their
  workmanship. A DC 12 Appraise or Craft (jewelry)
  check determines their true value.  
  The scroll bears one casting of the arcane spell
  simulacrum, caster level 15. The simulacrum created
  can have up to 15 hit dice.  
   
   
   
   
   
  APPEARANCE 
  Six white ceramic tiles, each the size of a maiden’s 
  hand, are stowed within a large leather belt pouch. 
  A thin groove bisects the center of each tile at its 
  midpoint, and each bears the symbol of a lawful 
  good war god. Further, each tile bears a second 
  symbol: one has a hand, the next a flame, then a 
  pair of bulls facing one another, a circle, and the 
  final two each a cross. 
  PROPERTIES 
  The tiles are each three inches wide, six inches 
  long, and about a quarter inch thick. Each tile is 
  designed to be snapped in two down the midline. 
  Within each is a folded sheet of paper bearing a 
  divine spell, as follows: hand tile – greater 
  restoration; flame tile – flame strike; tile with bulls – 
  mass bull’s strength; circle tile – antimagic field; 
  tiles with crosses – heal.  
  Once a tile has been broken and the scroll 
  exposed, there is a 5% chance each minute that the 
  spell on it spontaneously casts, targeted on the 
  creature or creatures nearest to it.  
    
   
   
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    The Black Book of Vidan Singh 
  Ž
  70a
  The Black Book of Vidan Singh 
  Ž
  70b   
    
  The Black Book of Vidan Singh – Card A 
  APPEARANCE  
  A badly scarred and scorched sheet of oiled canvas 
  wraps around a slim black tome. The book is bound 
  in leather, and the pages are made of fine white 
  paper. The cover and interior are gritty with white 
  sand. The pages appear slightly warped, as if 
  repeatedly exposed to humid conditions. The book 
  bears no title on its cover or spine. 
  PROPERTIES    
  The book measures 8 inches wide, 11 inches long, 
  and one inch thick. It has a total of 100 pages and 
  weighs 5 pounds. The book contains the following 
  spells: Level 0 - detect magic, mage hand, mending, 
  prestidigitation, read magic, and touch of fatigue; 
  Level 1 - burning hands, erase, expeditious retreat, 
  grease, identify, mage armor, magic missile, ray of 
  enfeeblement, shield, and sleep; Level 2 - 
  blindness/deafness, blur, continual flame, darkvision, 
  false life, glitterdust, invisibility (trapped with sepia 
  snake sigil), mirror image, scorching ray, and web; 
  Level 3 - dispel magic, explosive runes, fly, haste, 
  sepia snake sigil, slow, stinking cloud, and 
  suggestion;                                             (SEE CARD 70B) 
   
    
  The Black Book of Vidan Singh – Card B 
   
  PROPERTIES (CONTINUED) 
  Level 3 - dispel magic, explosive runes, fly, haste, 
  sepia snake sigil, slow, stinking cloud, and 
  suggestion; Level 4 - confusion, dimension door, 
  fear, greater invisibility, stoneskin, and wall of ice; 
  and Level 5 - baleful polymorph (trapped with sepia 
  snake sigil), cone of cold, and permanency.  
  Three pages within the book are trapped. The spells 
  invisibility and baleful polymorph both have a sepia 
  snake sigil scribed within their text. In addition, a 
  page between the spells scorching ray and web is 
  falsely titled as being for the spell knock, but actually 
  contains explosive runes. These spells are cast at 
  10th level, and have a save DC of 17. 
   
    
   
   
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    Ž Spellslinger’s Bandolier  Ž
  72
  Ž Protection in Crystal  Ž 
  73   
    
  APPEARANCE 
  This wide band or belt of leather is meant to be worn 
  across the body as a bandolier. Running down the 
  front are ten pockets sewn into the leather, each fitted 
  with a snug leather cap. Investigation reveals that eight 
  of the pockets contain tightly rolled sheets of paper 
  that have been rubbed with aromatic beeswax. 
  PROPERTIES 
  The bandolier is sized to fit an average-sized human or 
  half-elven male, though it could be adjusted to fit 
  other medium-sized humanoid creatures. It measures 
  six inches in width, with the pockets jutting out an 
  additional inch and a half on either side. Drawing a 
  scroll from the bandolier requires as much time as 
  drawing a weapon, and they may be drawn as a free 
  action if one has the Quick-Draw feat. The bandolier 
  is worth 50 gp and weighs 2 pounds.  
  The scrolls have been treated with a beeswax 
  derivative to preserve them against rain and humidity. 
  Each bears a 6th level arcane spell: acid fog, mass 
  bear’s endurance, greater heroism, flesh to stone, 
  repulsion, mass suggestion, mass bull’s strength, and 
  chain lightning, respectively. 
    
   
   
  APPEARANCE 
  Contained within a surprisingly heavy foot-long 
  crystal cylinder is what appears to be a sheet of thick 
  yellow paper, rolled up in a coil. The cylinder 
  appears to unscrew at one end. 
  PROPERTIES 
  The cylinder is made of magically hardened, nearly 
  impervious crystal. It measures 13 inches long and 
  four inches in diameter, has Hardness 60, 100 hit 
  points, and weighs 10 pounds. The scroll within is 
  one foot wide and three feet long, and bears the 
  arcane spells protection from evil, protection from 
  arrows, protection from energy, and protection from 
  spells.  
   
   
   
    
   
   
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    Ž Book of the Green Death  Ž 74
  Ž Glass of Ebon Chaos  Ž 
  75   
    
   
   
  APPEARANCE 
  The polished rosewood covers of this book bear the 
  title Book of the Green Death branded into them. 
  The pages within are made of coarse, rough-cut 
  sheets of unbleached paper. 
  PROPERTIES 
  The book measures two feet high, one foot wide, 
  and half a foot thick. It weighs ten pounds. 
  Most of the text is devoted to a discourse of the 
  terrible 
  power 
  of 
  nature 
  when 
  roused—how 
  exterminating a species of mouse might cause a 
  plague, or overcutting of trees might cause drought. 
  Four scroll spells are embedded in the text in various 
  places throughout the book, the druidic spells 
  shambler, storm of vengeance, earthquake, and 
  whirlwind. Without the spells, the lore might have 
  value if sold to the right sage. 
   
    
   
  APPEARANCE 
  A small pane of glass rests within a frame of black 
  steel. The glass glistens and magnifies the darkness 
  of the metal, as if it were a window looking onto a 
  vast, yawning gulf of endless night.  
  The back has been etched in a fine pattern of 
  swirling lines, with the letter “T” at the center and an 
  arcane symbol or wizard’s mark above it. 
  [If one peers into the glass:] Runes swim out of the 
  darkness of the glass like tiny spectral figures, 
  forming words and phrases in arcane script.  
  PROPERTIES 
  This plaque contains ten spells relating to chaos. 
  Each day at midnight, the spell it displays randomly 
  changes; once a spell is cast it is removed from the 
  list of spells remaining. The spells currently stored 
  are: chaos hammer, dispel law, word of chaos, 
  cloak of chaos, entropic shield, mirror image, 
  confusion, insanity, prismatic spray, and unluck. The 
  first five are divine spells, the rest arcane.  
   
    
   
   
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  Ž Illusionists’ Grimoire  Ž 
  76a
  Ž Illusionists’ Grimoire  Ž 
  76b   
    
  Illusionists’ Grimoire – Card A 
   
  APPEARANCE 
  This is a massive, ornate gilded tome covered with 
  an impressive array of good-sized blue gems that 
  refract light in a star-like pattern. The book is untitled 
  on the cover; on the spine it gives the numerals “I-V.” 
  [Should the book be opened without first uttering, 
  “By the Grace of Mysteries Arcane”:] As you begin to 
  open the book, a deep masculine voice intones, “A 
  curse upon you who would steal this tome! Your 
  fortunes shall wane, your kinsmen be slain, your soul, 
  enchained. You have been warned!” [This is an 
  empty threat to help protect the tome, but may scare 
  off the gullible.] 
   
  PROPERTIES 
  (See card 76b) 
    
  Illusionists’ Grimoire – Card A 
  PROPERTIES 
  The book seems to be three feet wide, six feet tall, 
  14 inches thick and covered in a king’s ransom in 
  jewels. All this is of course illusion; the actual book 
  is one foot wide, two feet long, two inches thick, and 
  has a plain brown leather cover titled, “Chapbook 
  of Illusions, vol. 1.” The name “Guild of Arcane 
  Mystery” is present at the base of the rear inner 
  cover. 
  The book has 100 pages, of which 98 are used. It 
  contains arcane spells of the school of Illusion from 
  first to fifth level: I-color spray, disguise self, magic 
  aura, silent image, ventriloquism; II-blur, disguise 
  magic aura (see Appendix Two for spell details), 
  hypnotic pattern, invisibility, magic mouth, minor 
  image, mirror image, misdirection, phantom trap; III-
  displacement, illusory script, invisibility sphere, major 
  image; IV-distance distortion (see Appendix Two for 
  spell details), hallucinatory terrain, illusory wall, 
  invisibility (greater), phantasmal killer, rainbow 
  pattern, shadow conjuration; V-dream, false vision, 
  mirage 
  arcana, 
  nightmare, 
  persistent 
  image, 
  seeming, shadow evocation. 
    
   
   
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    Ž Scrolls of Summoning  Ž 
  77
  Ž Test of Fire and Pain  Ž 
  78   
    
   
   
  APPEARANCE 
  Two slightly rusted steel latches hold this slim case of 
  polished oak firmly shut.  
  [If opened:] The case holds a collection of nine 
  sheets of cloudy gray vellum, pressed flat by the 
  sides of the thin case.  
  PROPERTIES 
  The case measures 12 x 8 x 1 inch in size, and the 
  scrolls measure 7 x 10 inches each. The scrolls are 
  all created at caster level 18, and contain the spells 
  summon nature’s ally I through IX, one per scroll.  
   
    
   
  APPEARANCE 
  Waves of intense heat emanate from the red-
  glowing surface of this large plaque; the air around 
  the metal slab shimmers from its intensity. Writing is 
  spelled out on the plaque’s surface in green flame.  
  PROPERTIES 
  The plaque is two feet long, one and a half feet wide, 
  and one inch thick. It weighs 25 pounds. The plaque 
  perpetually radiates great heat (500° F). A mere touch 
  inflicts 1d6 fire damage, and the plaque can set fire to 
  paper and other combustibles if brought too close.  To 
  be used, the plaque must be gripped in both hands 
  and read aloud, a process that takes two full rounds to 
  complete. The person reading the plaque cannot be 
  under the influence of any spells or abilities that reduce 
  or eliminate damage from fire. Each round the plaque 
  is grasped, the person holding it suffers 10d6 fire 
  damage, with a DC 25 Fortitude save allowed for half 
  damage. Due to the incredible pain of holding this, the 
  person must also make a DC 25 Will save at the start 
  of each round the plaque is held or immediately 
  release it. Assuming the reader survives the ordeal, he 
  or she immediately gains a permanent immunity to fire.  
   
    
   
   
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  Ž The Singing Spheres  Ž 
  79
  Ž Steel-Sealed Scroll  Ž 
  80   
    APPEARANCE 
  This coffer is constructed of dark-stained cherry wood,
  held closed with a pair of jade latches. The interior is
  lined top and bottom with thick layers of dark red silk.
  Nestled in two rows running the length of the box is a
  series of ten clear crystal spheres.  
  PROPERTIES 
  The box is 1.5 feet long, 6 inches wide, & 4 inches deep.
  The spheres within measure 1 inch in diameter, have
  Hardness 5 & 1 hit point. The box weighs 4 lbs, & the
  spheres weigh 1/4 lb each. The crystal spheres when held
  with bare flesh for at least one round, each begins singing
  a beautiful song in dulcet tones & an unknown language. If
  a spellcaster capable of casting one of these spells (i.e., it
  is on the caster’s class spell list) holds a sphere in hand &
  sings along with the song (requiring a successful Perform
  [singing] check, DC 16), he or she produces that sphere’s
  spell effect at caster level 16. Once a spell is cast, the
  sphere becomes cracked, smoky and worthless. This is
  considered a spell completion item like a scroll; it does not
  provoke an attack of opportunity to use one while
  threatened. The spells contained include: mass cat’s grace,
  mass cure moderate wounds (3 spheres), find the path,
  heroes’ feast (2 spheres), summon monster VI, sympathetic
  vibration, and veil.  
     
  APPEARANCE 
  Two slightly battered steel plates have been pressed 
  together and joined by a series of four small locks, 
  one in each corner of the plates. Further, wax has 
  been rubbed into the hairline crack between the 
  plates, providing a watertight seal for whatever might 
  be sandwiched between.  
  [If opened:] A collection of five sheets of thin, 
  semitranslucent parchment lie pressed between the 
  plates. 
  PROPERTIES 
  The metal container is nine inches wide and 13 inches 
  in length; each plate is 1/4 inch thick. The locks are 
  of superior quality (Open Lock DC 40); all four must 
  be disabled to separate the plates.  
  Each of the five scrolls inside contains a casting of the 
  divine spell greater restoration.  
   
   
    
   
   
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    Ž Casket of Life Renewed  Ž
  81
  Ž The Scroll of Any Spell  Ž
  82   
    
   
  APPEARANCE 
  This human-sized coffin is made of fine glass or 
  crystal. The bottom is padded in luxurious red velvet 
  that appears untouched by age. Magical script has 
  been etched into the undersurface of the lid, frosting 
  the glass in delicate patterns. 
  PROPERTIES 
  The casket measures eight feet long, three feet wide, 
  and two feet high. The words, which can be read 
  through the transparent top, are a casting of the 
  divine spell true resurrection. Some portion of the 
  remains of the person to be resurrected must be 
  placed in the casket and the spell read; the casket 
  fills with holy light, and when the spell is complete 
  the person who has been resurrected lies within. 
  After having been used, the casket crumbles away 
  into dust within a minute of the body being removed. 
   
    APPEARANCE 
  This is a slim sandalwood writer’s case. The top 
  surface of the case is hinged and slanted, to provide 
  an angled writing surface when the case is resting on 
  one’s lap. The angled lid is held closed by a pair of 
  brass clasps. Inside the case is a scroll of flawless 
  white paper, along with a quill tipped with jet black 
  metal or stone, a small vial of ink, and a sander for 
  shaking on an inked page to prevent the ink from 
  smudging.  
  PROPERTIES 
  The case is twenty inches wide, eighteen inches long, 
  and between one and three inches wide; its contents 
  are all magical. Any spellcaster who uses the materials 
  provided can scribe a scroll of any one spell known; it 
  need not be a memorized spell. This process takes ten 
  minutes. The scribed spell can have a material 
  component cost of up to 10,000 gp, and an 
  experience point cost of up to 5,000 xp, which the 
  magic of the writing kit absorbs. The scriber need not 
  have the Scribe Scroll feat, and does not pay any 
  experience point cost to create the scroll. The only 
  limitation on the spell to be written is that cannot be 
  the spell wish or miracle, nor can it be an Epic spell.  
    
   
   
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    Ž The Scroll of Valtoriak  Ž
  83
  Ž Legacy of Gods  Ž 
  84   
    
   
   
  APPEARANCE 
  Judging by the quality of the poorly scraped 
  parchment and the writing in thick, blocky letters, this 
  scroll looks to be the product of a rank apprentice in 
  the art of scroll-crafting. 
  PROPERTIES 
  This 
  scroll 
  bears 
  the 
  arcane 
  spell 
  ray 
  of 
  enfeeblement, caster level 1.  
   
    
   
   
  APPEARANCE 
  Words have been graven into the side of a cliff [or: a 
  wall of stone], in runes of power.  
  PROPERTIES 
  This is a casting of the divine spell miracle, at 20th 
  level. A divine caster reading the spell does not pay 
  any experience point cost for casting this spell.  
   
   
    
   
   
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  Ž The Ghost’s Prize  Ž 
  85
  Ž Prismatic Scroll  Ž 
  86   
    
   
  APPEARANCE 
  A shimmering sheet of rolled translucent paper has 
  pinned to the wall by a dagger a handspan long; its 
  hilt resembles the claw of a raptor, with the 
  crosspiece being the talons and the hilt the leg. The 
  pommel is capped with a flat, smooth-polished 
  cabochon of white stone [moonstone].  
  On closer inspection, the paper looks to be literally 
  translucent—the wall can be seen through its pale 
  form.  
  PROPERTIES 
  The dagger is a +2 ghost touch dagger. The scroll is 
  incorporeal, and must be manipulated by an 
  incorporeal creature or through using ghost touch 
  items. If it can somehow be opened, the spells upon 
  it can be read. The scroll bears the arcane spells 
  astral projection and gate. 
   
    
  APPEARANCE 
  A scroll can be seen indistinctly within a cylinder of 
  iridescent crystal which is etched with curving and 
  intersecting lines that seem to capture and direct 
  one’s gaze. The cylinder is capped at either end with 
  a polished and engraved lid of silvery-white 
  platinum.  The scroll has been penned on a coarse-
  textured but nonetheless fine-quality paper. The 
  edges have been stitched with threads of seven 
  different colors, and the words penned in a shiny 
  black ink that swims with color if one gazes at it 
  overlong. The scroll is permeated with strange 
  essences, producing a conflicting riot of odors—first 
  musty bread, then brimstone, hot cedar and animal 
  musk—with other, less recognizable scents hidden 
  beneath. 
  PROPERTIES 
  The scroll bears the arcane spells color spray, 
  hypnotic pattern, rainbow pattern, prismatic spray, 
  prismatic wall, prismatic chain (see Appendix Two for 
  spell details), prismatic sphere, and scintillating 
  doom (see Appendix Two for spell details). The 
  crystal tube itself, with end caps, appears to be very 
  valuable. 
    
   
   
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  Ž Book of Iron Doom  Ž 
  87
  Ž Plaque of Spell Storing  Ž
  88   
    
   
  APPEARANCE 
  This massive tome has an ornately tooled leather 
  cover surrounding a central oval plaque of badly 
  rusted iron. The thick parchment pages are likewise 
  stained with reddish-brown rust marks. The cover of 
  the book bears no title. 
  [If examined:] The book contains an exacting set of 
  specifications for the construction of a large 
  humanoid-shaped device from iron; many sections of 
  the text are written in magical runes, while others 
  have been scribed in the ancient language of 
  dragons.  
  PROPERTIES 
  The book is three feet wide, five feet tall, and one 
  foot thick. It is a golem manual (iron). 
   
    
  APPEARANCE 
  Resembling a light shield or buckler in size, with a 
  leather strap bolted to a thin oblong of polished 
  steel, this device does not appear hardy enough to 
  serve as an effective defense. The surface of the 
  steel has been burnished to a glossy shine, and the 
  metal edged with ornate platinum filigree. On the 
  back side of the plaque, lines have been etched in 
  fine arabesque. 
  PROPERTIES 
  The metal oblong measures ten inches square, with a 
  slightly convex outer surface and rounded corners. 
  Although this plaque can be carried in a manner 
  similar to a buckler (and has the same combat 
  limitations and penalties if held in this way), it is not 
  intended to serve as protection for its bearer, provides 
  no bonus to AC, and need not be worn to function. If a 
  spell of first to third level is targeted at the plaque, the 
  spell is absorbed by the metal and appears on its 
  polished steel surface, engraved in runes in a manner 
  similar to a scroll, at the caster level of whoever cast 
  the spell on the plaque. Once the spell is read off and 
  cast, the metal returns to its smooth, polished state, 
  and may be used to store another spell.  
   
    
   
   
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    Ž Fury of the Lawful Gods Ž 89
  Ž A Teddy Bear  Ž 
  91   
     
   
  APPEARANCE 
  Manufactured entirely of bright silvery metal, this holy
  symbol of a god of law is a work of art, with fine
  scrollwork patterns embossed upon the metal to highlight
  the symbol’s gleaming luster. Delicate words have been
  scribed into the back of the symbol, in some sort of
  magical runes.  
  PROPERTIES 
  This symbol bears a casting of the divine spell
  banishment at 11th level. The words do not fade when
  the spell is read, but the spell cannot be used again for
  24 hours after it has been cast.  
  The banishment affects up to 22 hit dice of outsiders
  with the chaotic subtype. They face a DC 21 Will save to
  avoid being banished. 
   
    APPEARANCE - This small stuffed toy bear has obviously 
  seen better days. Bits of dingy yellow stuffing peek out 
  where the bear’s right leg attaches to the body. 
  Hidden at the center of the toy’s stuffed body is a slim 
  leather case stitched closed with waxed thread. Folded 
  inside is a sheet of very fine, almost translucent paper 
  that unfolds into a long, narrow scroll bearing words 
  in faintly luminescent green letters.  
  PROPERTIES 
  The bear is roughly a 1 foot long and half that in 
  width. A Nystal’s magic aura spell has been cast on 
  the bear itself to conceal the more intensely magical 
  scroll hidden within. Someone examining the bear 
  closely may be able to tell that the bear is not as 
  floppy as might be expected based on its age. The 
  scroll itself contains the following arcane spells, cast at 
  18th level: expeditious retreat (x4), fly, gaseous form, 
  suggestion, dimension door (x4), guards and wards, 
  mass suggestion, true seeing (x2), forcecage, limited 
  wish (x2; includes up to 300 xp component), iron 
  body, mind blank, and foresight. The scroll is invisibly 
  marked with the creator’s arcane mark, so it can be 
  transported to him via Drawmiij’s instant summons. 
   
    
   
   
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  Ž Vardaine’s Defense  Ž 
  90a
  Ž Vardaine’s Defense  Ž 
  90b   
    
  Vardaine’s Defense – Card A 
   
  APPEARANCE 
  Roughly the size of a tavern trencher, this brown 
  leather case appears relatively unmarred by damage 
  or aging, with only minor scuffing along the bottom. 
  The case is held closed by a small lock along one 
  side.  
  [If opened:] The center of the case holds a number of 
  rolled sheets of buff-colored parchment tucked into a 
  central well, running the length of the case. On the 
  side nearest the lock, a collection of brushes and 
  chisels lie nestled in small compartments. On the 
  opposite side, a dozen jars hold glittering substances 
  or pigments of various colors.  
   
  PROPERTIES 
  (See card 90b) 
    
  Vardaine’s Defense – Card B 
  PROPERTIES 
  The leather kit is locked with an untrapped lock of 
  exceptional quality (Open Locks DC 40 to open). It 
  measures 25 inches long. 18 inches wide, and five 
  inches deep.  
  There are eight sheets of parchment in the kit, rolled 
  together in the center compartment. Each sheet 
  measures two feet square and bears an elaborate 
  diagram of a symbol, with lines and arrows pointing 
  to arcane text crammed into the corners, margins, and 
  other free spaces on the sheet. When used in 
  conjunction with the chisels, brushes, and pigments 
  (made from crushed gemstones of various kinds), 
  each sheet can be used to scribe a single symbol, as 
  the spell, as follows: symbol of pain, symbol of sleep, 
  symbol of fear, symbol of persuasion, symbol of 
  stunning, symbol of weakness, symbol of insanity, and 
  symbol of death. 
  The chisels and pigments are part of the material 
  component required for the casting of each spell; if 
  they are lost, the value of the scrolls decreases 
  commensurately. 
   
    
   
   
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    ŽSilent Sounds/Angry Times Ž 92
  Ž  Physical Fitness  Ž 
  93   
    
  Silent Sounds for Angry Times 
  APPEARANCE 
  Titled The Book of Silence, this book has thick wooden 
  boards front and back, covered completely with dark 
  blue satin. The sheets inside are held together by a set 
  of six metal pins which pierce the pages and are 
  secured in place by thin metal rods inside the two 
  covers. A thicker rod of ornately scrolled dark wood, a 
  little longer than the book, has been tucked inside the 
  loose fabric over the spine; the rod is capped with 
  glistening blue gemstones at either end. 
  The interior pages appear to be made from parchment 
  that has been stained or treated with a waxy substance, 
  giving them a grayish hue. All the pages seem to be 
  identical. [There are 35 pages in all.] 
  PROPERTIES 
  The book is eight inches wide, 22 inches long and one 
  inch thick. It contains 35 castings of the divine spell 
  silence, which has been augmented with the Widen 
  Spell metamagic feat, giving the spells a 40-foot 
  radius. The spells are prepared at caster level 9. The 
  rod stuck along the spine of the book is a magical 
  metamagic rod of silent spell.  
   
    
   
  APPEARANCE 
  This small, fat book is titled Darjonais’ Treatise on 
  Excellence in Corporeal Existence. The book is 
  bound in a soft blue cloth cover, with a blue silk 
  ribbon attached to the binding to serve as a place 
  marker. The slick white pages appear crisp and new, 
  as if the book had been penned only yesterday.  
  PROPERTIES 
  This book measures four inches wide, seven inches 
  long, and 2-1/2 inches thick. The contents function 
  as a manual of bodily health +2. 
   
    
   
   
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  Ž Well in Hand  Ž 
  94
  Ž The Spellstaff  Ž 
  95   
    
   
  APPEARANCE 
  This is a rather undistinguished fingerless black 
  leather glove, well worn in the grip. Four silver studs 
  decorate the back over the knuckles, presumably to 
  add a little oomph to a punch. 
  PROPERTIES 
  The glove is a glove of storing. The scroll stored 
  within the glove contains the following arcane spells, 
  all at 15th caster level: obscuring mist; blur, 
  darkvision, flaming sphere, gust of wind, knock, rope 
  trick; daylight, displacement, fly, gaseous form, 
  nondetection, slow, stinking cloud; detect scrying, 
  dimensional anchor, hallucinatory terrain, remove 
  curse; break enchantment, hold monster, major 
  creation, telekinesis, teleport; contingency, greater 
  dispel magic, globe of invulnerability, wall of iron; 
  forcecage, power word blind, statue, and waves of 
  exhaustion. 
   
    
   
  APPEARANCE 
  Delicate runes run the length of this ebony staff in 
  abstract spiral patterns. Slim tips of clear crystal cap 
  the staff at either end, and leather bindings have 
  been placed over the middle third to provide a sure 
  grip. A long, narrow leather pouch has been tied to 
  the center of the staff.  
  [If the pouch is opened:] The pouch is filled by a 
  rolled scroll of dark yellow parchment.  
  PROPERTIES 
  The staff is a +2 quarterstaff, with one end imbued 
  with the flaming burst property, and the other with 
  icy burst.  
  The scroll inside the pouch holds the druidic spells 
  spellstaff, flame strike, and meld into stone. 
   
    
   
   
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    Ž On Mental Excellence   Ž
  96
  Ž  The Codex of All Wisdom  Ž
  98   
    
   
  APPEARANCE 
  This massive tome has a thick, cream-colored leather 
  cover bearing a title in brightly limned runes. Red, 
  blue, and green ornamental gemstones decorate the 
  cover in a pleasing array of color, nestled among 
  ornate impressed knotwork that covers the entire 
  cover. The pages within appear to be made from fine 
  white vellum that has yellowed with age. 
  PROPERTIES 
  The tome is three feet wide, five feet tall, and two 
  feet thick. The text within is written in a dead 
  language, and requires a comprehend languages 
  spell to understand. Should that be cast, the title can 
  be read to be On Mental Excellence.  
  The tome is divided into three sections. The first acts 
  as a tome of clear thought +1, the second as a tome 
  of leadership and influence +1, and the third as a 
  tome of understanding +1.  
   
    
   
  APPEARANCE 
  Bound together by a meshwork of platinum 
  filaments, this thick tome has a cover made of two 
  plates of solid gold, studded with rubies and 
  sapphires. The pages within are made of the finest 
  white vellum. Written upon the cover and the spine 
  in the common tongue is the title: The Codex of All 
  Wisdom.  
  PROPERTIES 
  This book is ten inches wide, 14 inches long and 12 
  inches thick. This magical encyclopedic reference 
  contains knowledge on just about any topic. Anyone 
  who consults this tome gains a +10 competence 
  bonus to a Knowledge check about any subject.  
   
    
   
   
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  Ž Fortuneteller’s Cards  Ž 
  97a
  Ž Fortuneteller’s Cards  Ž 
  97b   
    
  Fortuneteller’s Card – Card A 
   
  APPEARANCE 
  This is a small polished oak case stained a rich red-
  brown hue. It is about a handspan long and half that in 
  width. It does not appear to be held shut by a clasp or 
  lock, rather, one side has a tuck-in flap of leather and 
  oak. 
  [If the flap is opened:] It folds open to reveal an interior 
  divided into two compartments. A ribbon helps you slide 
  out a set of elaborate, hand-painted cards for telling 
  fortunes held tightly in the first compartment, while a 
  second, slimmer compartment holds a small booklet 
  bound in smooth, blood-red cloth.  
  PROPERTIES 
  (See card 97b) 
    
  Fortuneteller’s Card – Card B 
   
  PROPERTIES 
  The wood case measures 9 x 4 x 1-1/2 inches in 
  size. The flap is not locked in place in any way. The 
  box is worth 10 gp by itself. 
  The booklet is magical. The cards are laid out in the 
  manner specified in the book by a person seeking 
  information on an event in the near future. The 
  diviner of the cards must then read the book’s 
  interpretation of the layout. The person who laid out 
  the cards is granted an answer duplicating the 
  effects of an augury spell, cast at 12th level (so the 
  reading has an 82% accuracy), save that it applies 
  to the person who laid out the cards, not the diviner.  
  The cards measure 5 x 3-1/2 inches in size, and are 
  made of thick, stiff paper. They have no inherent 
  properties other than a preservative magic to 
  maintain the vibrancy of the images.  
   
    
   
   
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  ŽLibrary of Valtan Ž 
  99a
  ŽLibrary of Valtan Ž 
  99b   
    
  The Arcane Texts of the Library of Valtan – Card A 
   
  APPEARANCE 
  Each of the ten volumes in this set of books is bound in 
  black leather trimmed in gold leaf. The volumes are 
  numbered I to X on the spine near the top, and a small 
  glyph appears at the bottom of each spine.  
  The pages are fashioned of fine white paper. Other 
  than a light patina of dust, the books appear to be in 
  excellent condition, unmarred by time or use.  
  [If the contents are examined:] The first volume, written 
  in a rather archaic usage of the common tongue, 
  begins with a primer on wizardry, and includes pages 
  listing all of the lowest-powered wizardly cantrips and 
  spells to serve as examples. The words are written in 
  dark gold letters, and the material is exquisitely worked 
  and illuminated, and extremely well organized. 
  Each volume after the first deals with progressively 
  higher-powered arcane castings, with the last few 
  covering the most powerful of wizardries. 
  PROPERTIES 
  (See card 99b) 
    
  The Arcane Texts of the Library of Valtan – Card B 
   
  PROPERTIES 
  This set contains all the commonly known wizard 
  spells, divided by spell level. Each book has worth 
  above that of the value of the spells it contains due 
  to 
  the 
  materials 
  used 
  in 
  construction, 
  the 
  preservative magics that ward off decay, and an 
  effect that allows each book to exceed the normal 
  100-page limit for spellbooks. 
  Book contents and values (including material cost 
  given above) are as follows: Volume I (0 level spells, 
  19 pages; introduction to the theory and practice of 
  wizardry, 100 pages) Volume II (1st level spells, 39 
  pages); Volume III (2nd level spells, 100 pages); 
  Volume IV (3rd level spells, 135 pages); Volume V 
  (4th level spells, 164 pages); Volume VI (5th level 
  spells, 215 pages); Volume VII (6th level spells, 258 
  pages); Volume VIII (7th level spells, 245 pages); 
  Volume IX (8th level spells, 280 pages); Volume X 
  (9th level spells, 216 pages);  
   
    
   
   
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  ŽLandscape of Hidden...Ž 100a
  ŽLandscape of Hidden...Ž 100b  
    
  Landscape of Hidden Destinations – Card A 
   
  APPEARANCE 
  Fully ten paces long and half that span in height. this 
  massive oil painting is a true masterpiece of the art. 
  The painting depicts a bleak mountain landscape, 
  complete with crags, forlorn valleys, and twisted pine 
  trees hunched from the wind. A crumbling tower 
  crouches on one rugged peak toward the right hand 
  side of the picture. Surrounding the marvelous 
  canvas is an exquisitely carved frame of polished 
  hardwood, nearly an arm’s-length wide. 
  PROPERTIES 
  (See card 100b) 
    
  Landscape of Hidden Destinations – Card B 
   
  PROPERTIES 
  This painting is 30 feet long and 15 feet high with a 
  hardwood (possibly oak, or mahogany) frame. 
  Transporting it may be difficult due to its massive 
  size and weight.  
  Concealed amid the play of shadows and light on a 
  cliff face, magic writing has been cunningly worked 
  into the picture. Once interpreted, it is revealed as 
  the words for the arcane spell greater teleport, cast 
  at 13th level. This spell can be cast to transport the 
  reader and companions to the depicted location (or 
  to whatever other location they desire to go, per the 
  spell). This spell completion item is reusable; 
  however, due to its massive size the painting as a 
  whole cannot be transported by this spell.  
   
    
   
   
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SOURCE: textdata/thevault/System neutral/Tables & Charts/Curious Details/TAB0211 - Bits of Magicka - Mystic Writings.pdf