TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
   
   
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
  Lifestyle Cost
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 8  
  � 
  Masterwork barbed dagger (Regional, Complete 
  Adventurer) 
  � 
  Blend cream (Regional, Complete Adventurer) 
  � 
  Drow poison (Adventure, DMG) 
  � 
  +1 flaming arrow (Adventure, DMG) 
  � 
  Focusing candle (Regional, Complete Adventurer) 
  � 
  Freeglide (Regional, Complete Adventurer) 
  � 
  +1 frost arrow (Adventure, DMG) 
  � 
  +3 greatsword (Adventure, DMG) 
  � 
  Holy text – Ebongleam (Adventure, Arms and 
  Equipment Guide) 
  � 
  Lockslip grease (Regional, Complete Adventurer) 
  � 
  Masterwork quickblade rapier (Adventure, Complete 
  Adventurer) 
  � 
  Quickspark (Adventure, Complete Adventurer) 
  � 
  Refuge moon (Adventure, see above) 
  � 
  Silent metamagic rod (Adventure, DMG) 
  � 
  Softfoot (Regional, Complete Adventurer) 
  � 
  Weapon capsule retainer (Adventure, Complete 
  Adventurer) 
   
  APLs 10-12 (all of APL 8 plus the following) 
  � 
  Lesser bracers of archery (Adventure, DMG) 
  � 
  Ring of counterspells (Adventure, DMG) 
   
  Adventure Record# 
  596 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 8 
  max 1,125xp; 1,300gp 
   
  APL 10 
  max 1,350xp; 2,300gp 
   
  APL 12 
  max 1,575xp; 3,300gp 
   
   
  � Influence Points: In addition to standard uses, an IP may be
  spent to gain Regional access to one item from the respective list
  (this use must be immediate; circle the item chosen). 
   
  � IP with the Grand Theocracy of Dimre [ ] 
  Citizens of Dimre automatically receive Regional access to all of
  these items: elixir of truth, minor circlet of blasting, potion of
  shield of faith +4. 
   
  � IP with the Rookroost Thieves Guild [ ] 
  Members of the Rookroost Thieves Guild automatically receive
  Regional access to all of these items: lens of detection, salve of
  slipperiness, sleep arrow. 
   
  � IP with the Stoink Thieves Guild [ ] 
  Members of the Stoink Thieves Guild automatically receive
  Regional access to all of these items: elixir of vision, ring of feather
  falling, shadow armor enhancement. 
   
  � Mark of Justice: If you disturb any gravesite, you suffer a –6
  penalty to Constitution as bestow curse (this cannot drop you
  below a Constitution score of 1). This may only be removed by a
  miracle, wish, or remove curse from a 17th-level caster. 
  � Refuge Moon: When this small clay moon is broken (a
  standard action), it transports you instantaneously to the Masak
  temple in Dimre. It also brings any equipment you are carrying up
  to your maximum load plus up to three medium sized or smaller
  creatures or one large creature and one medium sized or smaller
  creature. 
   
  Moderate conjuration; CL 11th; Craft Wondrous Item, word
  of recall; 3,300 gp. 
   
  � Lament of the Dead: Having heard the haunting melodies of
  the undead, you gain access to: Requiem
  LM. 
   
  � Necropolis of Dread (Su): Only one character with five or
  more character levels can access the power of the necropolis,
  gaining a +4 profane bonus on saving throws against fear effects. In
  addition, whenever he casts a spell with the fear descriptor, or uses
  a spell-like or supernatural ability that induces fear, the DC of the
  required saving throw increases by 1. When a spellcaster uses this
  power to enhance a fear-inducing spell, his body is wrapped in a
  shadowy cloud that seems to pulse and writhe with power. This
  ability lasts for one year from the date played. 
   
  � WCI +1: Insurgent 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Of Gambits, Gauntlets, and Graves 
  A Regional Adventure 
  Set in The Bandit Kingdoms 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature  
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Bandit Kingdoms/596/Normal Scenarios/BDK6-02 - Of Gambits, Gauntlets, and Graves (APL 8-12)/BDK6-02 - Of Gambits, Gauntlets, and Graves AR.pdf