TEXT: 1�
  Rogues 
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  Rogues 
   Which career should you play? If you delight in schemes and swindles, then you 
  may already be a Rogue. 
   Rogue: A scoundrel, rascal, or deceiver. Knave. A Non Conformist. Scamp. 
  Bandit. Highwayman. Pirate. Corsair. Brigand. Thief. Robber. 
   
   
  ROGUE 
  Before Beginning: pick one  
  Controlling Characteristic CC 
  To Begin  CC 
  Risk and Reward  CC 
    Mod - 2 per Term 
  Continue  CC 
    Mod - 2 per Term 
  *Controlling Characteristic 
   
  SKILL ELIGIBILITY 
  Per Term  2 Skills 
  Abandoned Scheme  1 Skill 
  Successful Scheme  3 Skills 
  In Prison  1 Skill 
   
   
  MUSTERING OUT BENEFITS 
  1D 
  Money 
  Benefits 
  2 
  Low Psg 
  Forbidden Knowle 
  3 
  Mid Psg 
  Secret 
  4 
  High Psg 
  Wafer Jack 
  5 
  Cr  15,000 
  C2 +1 
  6 
  StarPass 
  C3 +1 
  7 
  Cr  25,000 
  TAS Fellow 
  8 
  Cr  30,000 
  Life Insurance 
  9 
  Cr  35,000 
  Int +1 
  10 
  Cr  40,000 
  Directorship 
  11 
  Cr  50,000 
  Knighthood 
  DM + Terms 
   
  CAREER CHANGE OPTIONS 
  Citizen, Scholar, Entertainer, 
  Craftsman, Spacer, Soldier, Agent, 
  Noble, Marine, Functionary. 
  subject to eligibility 
   
   
  ROGUE SCHEMES 
   
  Choose one column and roll 1D 
  1 
  Citizen 
  Cr  10,000* 
  1 
  Navy 
  Cr  30,000* 
  2 
  Scholar 
  Cr  20,000* 
  2 
  Army 
  Cr  30,000* 
  3 
  Entertainer 
  Cr100,000* 
  3 
  Agent 
  Cr100,000* 
  4 
  Craftsman 
  Cr100,000* 
  4 
  Noble 
  Cr200,000* 
  5 
  Scout 
  Type S Scout 
  5 
  Marine 
  Cr  30,000* 
  6 
  Merchant 
  1 Ship Share 
  6 
  Functionary 
  Cr  20,000* 
   
   
  * times 1D 
   
   
  * times 1D 
   
   
  THE ROGUE 
   The focus of the Rogue is Schemes to amass wealth at the expense of others. 
   A Rogue selects one Controlling Characteristic which is use throughout his 
  career. 
   In each Term, the Rogue masterminds a Scheme within another Career. He 
  rolls on the Rogue Schemes table to determine its potential (the * times 1D roll is 
  deferred until after the Scheme is determined to be Successful). 
   Rogue <Former Career>. A character who has become a Rogue from a 
  previous career (Scholar, Craftsman, Scout, Merchant, Naval, Solider, Agent, or 
  Marine) automatically picks that former career on the Rogue Schemes table. 
   
  If The Risk Roll Fails… 
   The Rogue is caught and serves the current Term and the next Term in Prison. 
  He receives Fame +1 (actually Infamy, but he is more widely known than before). 
  A Rogue who has served in Prison is ineligible for a Knighthood or Directorship 
  mustering out benefit (substitute No Benefit). 
   
  If The Reward Roll Succeeds… 
   The Rogue’s Scheme is successful. He rolls the * times 1D to determine the 
  precise outcome. 
   
   
  ROGUE SKILLS 
   
   
   
   
  1 Personal 2 Academic 3 Space 
  4 Interaction 5 Conflict 
  6 Vocation 
  7 Avocation 
   
  1 C1 +1 
  Major* 
  Zero-G 
  Language 
  Fighting 
  Agent 
  One Art 
  1 
  2 C2 +1 
  Major* 
  Vacc Suit 
  Leader 
  Fighting 
  Streetwise 
  One Science 
  2 
  3 C3 +1  
  Minor* 
  Computer 
  Liaison 
  Diplomat 
  Forensics 
  One Trade 
  3 
  4 C4 +1 
  Minor* 
  Starship Skill 
  Strategy 
  Liaison 
  Diplomat 
  Athlete 
  4 
  5 C5 +1 
  One Trade 
  Gunner 
  Survival 
  Counsellor 
  Liaison 
  Fighting 
  5 
  6 C6* - 2 
  One Trade 
  Sensors 
  Tactics 
  Advocate 
  Stealth 
  Gambler 
  6 
  *If the character does not have a Major/Minor this benefit is lost. **If the character has C6=Caste, this benefit is lost. 
   
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=1140 Characters Chargen Rogues.pdf