TEXT: COMMON SPACECRAFT
  COMMON SPACECRAFT
  1
   SCOUT, 
  SCOUT,  TYPE S
  TYPE S
  Using a 100-ton hull, the scout ship is intended for exploration, survey, and courier duties, with many in service throughout known space. The 
  wedge-shaped scout is a common sight on the frontier. Many are in the hands of former members of the Scout Service. The Type S is one of the 
  most venerable designs in the Imperium, and is remarkably easy to maintain and repair.
   
   SEEKER MINING SHIP
  SEEKER MINING SHIP
  A variation on the hundred-ton Scout hull, the Seeker removes half the staterooms and brings the fuel tank down to a more modest twenty-four 
  tons. The mining ship carries ten tons of mining drones, and its cargo capacity is increased to twenty-two tons. These small mining ships scavenge 
  the asteroid belts, looking for deposits of valuable minerals. Many Seekers mount a pulse laser in the turret for mining.
  All the spacecraft designs in this section of the book are in common use throughout the Imperium, and can be constructed at any standard 
  shipyard. The cost listed for each vessel includes the 10% discount for being a standard design but does not include any fuel or ammunition for 
  the weapon systems (if they require it). Where designs come in ‘under-tonned’ this is usually because space has been reserved for fire control 
  or ammunition in upgraded versions of the same ship.
  
  COMMON SPACECRAFT
  COMMON SPACECRAFT
  COMMON SPACECRAFT
  2
  SCOUT, TYPE S
  Tons
  Tons
  Price (Cr.)
  Price (Cr.)
  Hull
  Hull
  100 tons
  Streamlined
  Hull 2
  Structure 2
  2,200,000
  Armour
  Armour
  Crystaliron
  4 points
  5
  400,000
  Jump Drive A
  Jump Drive A
  Jump 2
  10
  10,000,000
  Manoeuvre Drive A
  Manoeuvre Drive A
  Thrust 2
  2
  4,000,000
  Power Plant A
  Power Plant A
  4
  8,000,000
  Bridge
  Bridge
  10
  500,000
  Computer
  Computer
  Model 1/bis
  Rating 5 (10 for Jump Control)
  45,000
  Electronics
  Electronics
  Military Sensors
  +0 DM
  2
  1,000,000
  Weapons
  Weapons
  Hardpoint #1
  Double Turret (empty)
  1
  500,000
  Fuel
  Fuel
  34 tons
  One Jump–2 and fourteen weeks of operation
  34
  Cargo
  Cargo
  8 tons
  8
  4 Staterooms
  4 Staterooms
  16
  2,000,000
  Extras
  Extras
  10 Probe Drones
  2
  1,000,000
  Fuel Scoop
  –
  2 Fuel Processors
  2
  100,000
  Air/raft
  4
  600,000
  Ship’s Locker
  –
  Software
  Software
  Jump Control/2
  200,000
  Manoeuvre/0
  –
  Library/0
  –
  Maintenance Cost (monthly)
  Maintenance Cost (monthly)
  2,754
  2,754
  Life Support Cost (monthly)
  Life Support Cost (monthly)
  8,000
  8,000
  Total Tonnage and Cost
  Total Tonnage and Cost
  100
  100
  27,540,500
  27,540,500
  SEEKER MINING SHIP
  Tons
  Tons
  Price (Cr.)
  Price (Cr.)
  Hull
  Hull
  100 tons
  Streamlined
  Hull 2
  Structure 2
  2,200,000
  Armour
  Armour
  Crystaliron
  4 points
  5
  400,000
  Jump Drive A
  Jump Drive A
  Jump 2
  10
  10,000,000
  Manoeuvre Drive A
  Manoeuvre Drive A
  Thrust 2
  2
  4,000,000
  Power Plant A
  Power Plant A
  4
  8,000,000
  Bridge
  Bridge
  10
  500,000
  Computer
  Computer
  Model 1/bis
  Rating 5 (10 for Jump Control)
  45,000
  Electronics
  Electronics
  Military Sensors
  +0 DM
  2
  1,000,000
  Weapons
  Weapons
  Hardpoint #1
  Double Turret (empty)
  1
  500,000
  Fuel
  Fuel
  24 tons
  One Jump–2 and four weeks of operation
  24
  Cargo
  Cargo
  23 tons
  23
  2 Staterooms
  2 Staterooms
  8
  1,000,000
  Extras
  Extras
  Mining Drones
  10
  1,000,000
  Fuel Scoop
  –
  Fuel Processor
  1
  50,000
  Ship’s Locker
  –
  Software
  Software
  Jump Control/2
  200,000
  Manoeuvre/0
  –
  Library/0
  –
  Maintenance Cost (monthly)
  Maintenance Cost (monthly)
  1,898
  1,898
  Life Support Cost (monthly)
  Life Support Cost (monthly)
  4,000
  4,000
  Total Tonnage and Cost
  Total Tonnage and Cost
  100
  100
  22,765,500
  22,765,500
  
  COMMON SPACECRAFT
  3
  SEEKER
  MINING SHIP
  SCOUT, TYPE S
  
  COMMON SPACECRAFT
  COMMON SPACECRAFT
  4
   FREE TRADER, 
  FREE TRADER, 
   TYPE A
  TYPE A
  Using a 200-ton hull, the free trader is an elementary interstellar 
  merchant ship plying the space lanes carrying cargo and passengers. 
  Tramp traders of this sort are often used by adventuring groups and 
  small mercenary bands., especially if they have been retrofitted with 
  turrets and weaponry.
   FAR TRADER
  FAR TRADER
  This redesign of the basic two-hundred-ton Free Trader replaces the 
  jump drive and power plant with larger class-B units, giving the ship 
  Jump–2 capabilities. A Jump–2 trade ship can reach worlds that Jump–1 
  ships cannot and so has more options when carrying passengers or 
  speculative cargos.
  FREE TRADER, TYPE A
  FAR TRADER
  
  COMMON SPACECRAFT
  COMMON SPACECRAFT
  5
  FREE TRADER, TYPE A
  Tons
  Tons
  Price (Cr.)
  Price (Cr.)
  Hull
  Hull
  200 tons
  Streamlined
  Hull 4
  Structure 4
  8,800,000
  Armour
  Armour
  Crystaliron
  4 points
  10
  1,600,000
  Jump Drive A
  Jump Drive A
  Jump 1
  10
  10,000,000
  Manoeuvre Drive A
  Manoeuvre Drive A
  Thrust 1
  2
  4,000,000
  Power Plant A
  Power Plant A
  4
  8,000,000
  Bridge
  Bridge
  10
  1,000,000
  Computer
  Computer
  Model 1
  Rating 5
  30,000
  Electronics
  Electronics
  Civilian Sensors
  –2 DM
  1
  50,000
  Weapons
  Weapons
  Hardpoint #1
  Empty
  Hardpoint #2
  Empty
  Fuel
  Fuel
  22 tons
  One Jump–1 and two weeks of operation
  22
  Cargo
  Cargo
  88 tons
  88
  10 Staterooms
  10 Staterooms
  40
  5,000,000
  20 Low Berths
  20 Low Berths
  10
  1,000,000
  Extras
  Extras
  Fuel Scoop
  –
  Fuel Processor
  1
  50,000
  Ship’s Locker
  –
  Software
  Software
  Jump Control/1
  100,000
  Manoeuvre/0
  –
  Library/0
  –
  Maintenance Cost (monthly)
  Maintenance Cost (monthly)
  3,048
  3,048
  Life Support Cost (monthly)
  Life Support Cost (monthly)
  22,000
  22,000
  Total Tonnage and Cost
  Total Tonnage and Cost
  198
  198
  36,567,000
  36,567,000
  FAR TRADER
  Tons
  Tons
  Price (Cr.)
  Price (Cr.)
  Hull
  Hull
  200 tons
  Streamlined
  Hull 4
  Structure 4
  8,800,000
  Armour
  Armour
  Crystaliron
  4 points
  10
  1,600,000
  Jump Drive B
  Jump Drive B
  Jump 2
  15
  20,000,000
  Manoeuvre Drive A
  Manoeuvre Drive A
  Thrust 1
  2
  4,000,000
  Power Plant B
  Power Plant B
  7
  16,000,000
  Bridge
  Bridge
  10
  1,000,000
  Computer
  Computer
  Model 1/bis
  Rating 5 (10 for Jump Control)
  45,000
  Electronics
  Electronics
  Civilian Sensors
  –2 DM
  1
  50,000
  Weapons
  Weapons
  Hardpoint #1
  Empty
  Hardpoint #2
  Empty
  Fuel
  Fuel
  44 tons
  One Jump–2 and two weeks of operation
  44
  Cargo
  Cargo
  64 tons
  64
  10 Staterooms
  10 Staterooms
  40
  5,000,000
  6 Low Berths
  6 Low Berths
  3
  300,000
  Extras
  Extras
  Fuel Scoop
  –
  2 Fuel Processors
  2
  100,000
  Ship’s Locker
  –
  Software
  Software
  Jump Control/2
  200,000
  Manoeuvre/0
  –
  Library/0
  –
  Maintenance Cost (monthly)
  Maintenance Cost (monthly)
  4,283
  4,283
  Life Support Cost (monthly)
  Life Support Cost (monthly)
  20,600
  20,600
  Total Tonnage and Cost
  Total Tonnage and Cost
  198
  198
  51,385,500
  51,385,500
  
  COMMON SPACECRAFT
  COMMON SPACECRAFT
  6
   SUBSIDISED MERCHANT, 
  SUBSIDISED MERCHANT,  TYPE R 
  TYPE R 
  (‘(‘ FAT TRADER’)
  FAT TRADER’)
  Using a 400-ton hull, 
  the subsidised merchant 
  (nicknamed ‘fat trader’) is 
  a trading vessel intended to 
  meet the commercial needs of 
  clusters of worlds. The fat trader 
  requires a crew of five: pilot, navigator, 
  engineer, medic, and steward. The pilot 
  also operates the launch; gunners may 
  be added to the crew list as required. 
  SUBSIDISED MERCHANT, TYPE R (‘FAT TRADER’)
  Tons
  Tons
  Price (Cr.)
  Price (Cr.)
  Hull
  Hull
  400 tons
  Streamlined
  Hull 8
  Structure 8
  17,600,000
  Armour
  Armour
  None
  Jump Drive C
  Jump Drive C
  Jump 1
  20
  30,000,000
  Manoeuvre Drive C
  Manoeuvre Drive C
  Thrust 1
  5
  12,000,000
  Power Plant C
  Power Plant C
  10
  24,000,000
  Bridge
  Bridge
  20
  2,000,000
  Computer
  Computer
  Model 1
  Rating 5
  30,000
  Electronics
  Electronics
  Civilian Sensors
  –2 DM
  1
  50,000
  Weapons
  Weapons
  Hardpoint #1
  Empty
  Hardpoint #2
  Empty
  Hardpoint #3
  Empty
  Fuel
  Fuel
  52 tons
  One Jump–1 and four weeks of operation
  52
  Cargo
  Cargo
  205 tons
  205
  13 Staterooms
  13 Staterooms
  52
  6,500,000
  9 Low Berths
  9 Low Berths
  4.5
  450,000
  Extras
  Extras
  Fuel Scoop
  –
  Fuel Processor
  1
  50,000
  Escape Pods
  One for every stateroom
  6.5
  1,300,000
  Ship’s Locker
  –
  Launch
  20
  14,000,000
  Software
  Software
  Jump Control/1
  100,000
  Manoeuvre/0
  –
  Library/0
  –
  Maintenance Cost (monthly)
  Maintenance Cost (monthly)
  8,099
  8,099
  Life Support Cost (monthly)
  Life Support Cost (monthly)
  26,900
  26,900
  Total Tonnage and Cost
  Total Tonnage and Cost
  397
  397
  97,182,000
  97,182,000
  
  COMMON SPACECRAFT
  COMMON SPACECRAFT
  7
  SUBSIDISED MERCHANT, TYPE R 
  (‘FAT TRADER’)
  
  COMMON SPACECRAFT
  COMMON SPACECRAFT
  COMMON SPACECRAFT
  8
   LABORATORY SHIP
  LABORATORY SHIP
  Based on a 400-ton hull, the Type 
  L Lab Ship is designed for scientific 
  research. 
  Twenty 
  staterooms 
  provide quarters for the crew of 
  five (pilot, navigator, medic and 
  two engineers) plus scientific and 
  research personnel as necessary. 
  The lab ship is not streamlined 
  but carries a single pinnace with 
  provisions for landing an ATV or 
  an air/raft to a planetary surface 
  (no ATV or air/raft is included with 
  the lab ship but cargo space can 
  be converted to a garage easily). 
  One hundred tons of space is 
  dedicated to laboratories, with 
  provisions for a wide variety of 
  equipment and research; most 
  equipment in the labs is common 
  and easily purchased. 
  LABORATORY SHIP
  Tons
  Tons
  Price (Cr.)
  Price (Cr.)
  Hull
  Hull
  400 tons
  Hull 8
  Structure 8
  16,000,000
  Armour
  Armour
  None
  Jump Drive D
  Jump Drive D
  Jump 2
  25
  40,000,000
  Manoeuvre Drive D
  Manoeuvre Drive D
  Thrust 2
  7
  16,000,000
  Power Plant D
  Power Plant D
  13
  32,000,000
  Bridge
  Bridge
  20
  2,000,000
  Computer
  Computer
  Model 2
  Rating 10
  160,000
  Electronics
  Electronics
  Advanced Sensors
  +1 DM
  3
  2,000,000
  Weapons
  Weapons
  None
  Fuel
  Fuel
  88 tons
  One Jump–2 and two weeks of operation
  88
  Cargo
  Cargo
  21 tons
  21
  20 Staterooms
  20 Staterooms
  80
  10,000,000
  Extras
  Extras
  15 Probe Drones
  3
  1,500,000
  Laboratory Space
  100
  –
  Ship’s Locker
  –
  Pinnace
  40
  20,000,000
  Software
  Software
  Jump Control/2
  200,000
  Manoeuvre/0
  –
  Library/0
  –
  Maintenance Cost (monthly)
  Maintenance Cost (monthly)
  10,490
  10,490
  Life Support Cost (monthly)
  Life Support Cost (monthly)
  40,000
  40,000
  Total Tonnage and Cost
  Total Tonnage and Cost
  400
  400
  125,874,000
  125,874,000
  
  COMMON SPACECRAFT
  COMMON SPACECRAFT
  9
  LABORATORY SHIP
  
  COMMON SPACECRAFT
  COMMON SPACECRAFT
  10
  GAZELLE CLOSE ESCORT
  Tons
  Tons
  Price (Cr.)
  Price (Cr.)
  Hull
  Hull
  400 tons
  Streamlined
  Hull 8
  Structure 8
  17,600,000
  Armour
  Armour
  Crystaliron
  8 points
  40
  6,400,000
  Jump Drive H
  Jump Drive H
  Jump 4
  45
  80,000,000
  Manoeuvre Drive H
  Manoeuvre Drive H
  Thrust 4
  15
  32,000,000
  Power Plant H
  Power Plant H
  25
  64,000,000
  Bridge
  Bridge
  20
  2,000,000
  Computer
  Computer
  Model 4
  Rating 20
  5,000,000
  Electronics
  Electronics
  Military Sensors
  +0 DM
  2
  1,000,000
  Weapons
  Weapons
  Hardpoint #1
  Double Turret (sandcaster/beam laser)
  1
  1,750,000
  Hardpoint #2
  Double Turret (sandcaster/beam laser)
  1
  1,750,000
  Hardpoint #3
  Double Turret (missile rack/missile rack)
  1
  2,000,000
  Hardpoint #4
  Double Turret (missile rack/missile rack)
  1
  2,000,000
  Fuel
  Fuel
  176 tons
  One Jump–4 and two weeks of operation
  176
  Cargo
  Cargo
  15 tons
  15
  8 Staterooms
  8 Staterooms
  32
  4,000,000
  Extras
  Extras
  Fuel Scoop
  –
  2 Fuel Processors
  2
  100,000
  Ship’s Locker
  –
  Launch
  20
  14,000,000
  Software
  Software
  Jump Control/4
  400,000
  Manoeuvre/0
  –
  Library/0
  –
  Evade/2
  2,000,000
  Fire Control/3
  6,000,000
  Maintenance Cost (monthly)
  Maintenance Cost (monthly)
  18,150
  18,150
  Life Support Cost (monthly)
  Life Support Cost (monthly)
  16,000
  16,000
  Total Tonnage and Cost
  Total Tonnage and Cost
  396
  396
  217,800,000
  217,800,000
   GAZELLE 
  GAZELLE 
  CLOSE 
  CLOSE 
  ESCORT
  ESCORT
  This heavily armed close escort is designed to 
  accompany convoys of trade vessels, protecting 
  them from pirates and other dangers. Eight 
  staterooms provide accommodation for the crew, 
  and it also has a 20-ton launch for inspections 
  and rescue missions. It mounts four double 
  turrets for combat.
  
  COMMON SPACECRAFT
  11
  GAZELLE 
  CLOSE ESCORT
  HEAVY FREIGHTER
  YACHT
  
SOURCE: textdata/thevault/Traveller/01 - Classic Traveller/Traveller - Deck Plans pt 1.pdf