TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 4: 
  � 
  Dust of Dryness (Adventure, DMG) 
  � 
  Elixir of Swimming (Adventure, DMG) 
  � 
  Metamagic Rod, Enlarge, Lesser (Adventure, DMG) 
  � 
  Quaal’s Feather Token – Anchor (Adventure, DMG) 
  � 
  Quaal’s Feather Token – Swan Boat (Adventure, 
  DMG) 
  � 
  Ring of Swimming (Adventure, DMG) 
  � 
  Shell Armor (Adventure, A&EG) 
   
  APL 6 (all items from APL 4 plus): 
  � 
  +1 Shell Armor (Adventure, A&EG) 
  � 
  Arcane Scroll of Wall of Stone (Adventure, 9th level 
  caster, DMG) 
  � 
  Elemental Gem - Water (Adventure, DMG) 
   
  APL 8 (all items from APL 4, 6 plus): 
  � 
  +2 Scimitar (Adventure, DMG) 
  � 
  Cloak of Resistance +2 (Adventure, DMG) 
  � 
  Gloves of Swimming and Climbing (Adventure, DMG) 
   
  APL 10 (all items from APL 4, 6, 8 plus): 
  � 
  +2 Heavy Wooden Shield (Adventure, DMG) 
  � 
  +2 Shell Armor (Adventure, A&EG) 
  � 
  Decanter of Endless Water (Adventure, DMG) 
  � 
  Ring of Swimming, Improved (Adventure, DMG) 
   
  APL 12 (all items from APL 4, 6, 8, 10 plus): 
  � 
  Amulet of Natural Armor +2 (Adventure, DMG) 
  � 
  Pearl of the Sirines (Adventure, DMG) 
  � 
  Ring of Protection +2 (Adventure, DMG) 
  Adventure Record#
  594 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675 xp; 650 gp 
   
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
  Cross out any game effects this character does not gain. 
   
  � Influence with the Bissel Free Companies 
   
  During any period in which this PC is a member of the Bissel 
  Free Companies, he or she may spend this Influence Point (mark 
  it as used) during any Bissel Regional or Sheldomar Valley 
  Metaregional scenario to gain access (Frequency: Adventure) to 
  purchase any single magic item (but not upgrade) in the DMG 
  (other than a bag of tricks, a scroll, or a wand) valued at 1,000 gp or 
  less.  Access is only granted to items that are legal in the Living 
  Greyhawk campaign.  A PC may spend multiple Influence with the 
  Bissel Free Companies simultaneously to receive access to an item 
  of value less than or equal to the sum of the value limits on the 
  individual Influence Points, as long as all of the Influence spent 
  this way states it can be used that way.  These Influence Points 
  are non-transferable and can only be spent by the individual who 
  received them.  Contact the Bissel Triad for more information. 
  � Lord Cainlan’s Reward 
  For completing this mission, the PC is given access to 
  purchase one of the following items or upgrades.  The PC selects 
  the item/upgrade after any Bissel Regional or Sheldomar Valley 
  Metaregional adventure, circling it below, and gains access to 
  purchase it with Frequency: Adventure.   Once the PC has used 
  this reward, it should be marked as USED.  The items/upgrades 
  available are: 
  • 
  bag of holding, type II (DMG)  
  • 
  cloak of displacement, minor (DMG) 
  • 
  disruption weapon special ability (DMG) 
  • 
  eyes of the eagle (DMG) 
  • 
  field provisions box (MH) 
  • 
  ghost touch weapon special ability (DMG) 
  • 
  magic sleeping bag (MH) 
  • 
  necklace of fireballs type IV (DMG) 
  • 
  ring of the ram (DMG) 
  • 
  rod of enemy detection (DMG) 
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  BIS4-04 Such a Great Weight of Water 
  A Regional Adventure 
  Set in Bissel 
  Event: _________________________________ Date: ________ 
  DM: __________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Bissel/594/Normal Scenarios/BIS4-04 - Such a Great Weight of Water (APL 4-12)/BIS4-04 - Such a Great Weight of Water AR.pdf