TEXT:  
   
   
  GP
  Starting GP 
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
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  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  8 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 9 
  � Eye of Erramu (Adventure; see above) 
  � Scarab golembane (Adventure; DMG) 
  � Dust of illusion (Adventure; DMG) 
  � Scroll of teleport (Adventure; DMG) 
  � Scroll of slay living (Adventure; DMG) 
  � Scroll of hallow (Adventure; DMG) 
  � Scroll of summon monster VI (Adventure; 
  DMG) 
  � Scroll of Tenser’s transformation (Adventure; 
  DMG) 
  � Scroll of finger of death (Adventure; DMG) 
   
  APL 12 (all of APL 9 plus the following): 
  � +1 flaming composite longbow (+5 Str) 
  (Adventure; DMG) 
  � Ring of protection +2 (Adventure; DMG) 
   
  Adventure Record# 
  596 CY
  A D V E N T U R E  
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 9 
  max 5,852 xp; 
  9,000 gp 
   
  APL 12 
  max 7,500 xp; 
  13,200 gp 
   
  �Eye of Erramu:  The eye of erramu shows whoever holds it a 
  perfect prerecorded vision of another location, sufficient for 
  the observer to count as very familiar with the location for the 
  purpose of a teleport spell.  The eye can hold up to ten such 
  scenes.   
  Lore: The Eye of Erramu is said to be the actual crystallized eye 
  of demigod who was renowned for her prodigious travel 
  (knowledge [arcane] DC 30). Anyone looking into the Eye can 
  use it as a teleport guide – the stone holds images of up to ten 
  locations (Knowledge [arcane] DC 35). 
  Description: The fist-sized crystal looks like a large glass eye. 
  When picked up and looked into the Eye of Erramu blinks and 
  glows with sky-blue clarity (shedding light equivalent to a 
  candle). 
  Activation: Merely looking into the Eye of Erramu (a swift 
  action) activates its effect.  Each time the holder blinks, the Eye 
  reveals the next of its stored scenes, if any.  
  To add a new scene, the user must bring the crystal to the 
  location to be recorded, then hold it up while speaking the 
  command “See and remember, Erramu.” To delete a scene, the 
  observer looks at it within the Eye and speaks the command 
  “Forget, Erramu.” 
  Effect: The Eye reveals a prerecorded vision of another 
  location, allowing the observer to teleport there safely. 
  Aura/Caster Level: Faint divination, CL 5th 
  Weight: ½ lb. 
  Price: 36,000 gp. 
  �Favor of the Greyhawk Merchants Guild:  For helping out 
  with the discovery of the villages in the Hellfurnaces the 
  Greyhawk Merchants guild offers to give this PC a discount of 
  20% on one item.  The PC may choose which item this applies 
  to.  The PC must already have prior access to the item before 
  purchasing it. 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  ADP6-02 Hellspike Prison 
  An Adapted Adventure 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
  Signature
  RPGA #
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  Ability Drained _____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Adaptables/596/ADP6-02 Hellspike Prison/ADP6-02 Hellspike Prison AR.pdf