TEXT: Kyle 
  Carty
  Caretaker 
   
  Caretaker 
   
  Andreas 
  Walters
  Metal Weave Games
  .5
  
  2.
  Credits
   
  Creative Director
  Andreas Walters
  Writing & System Design 
  Kyle Carty
  Andreas Walters
  Editing
  Carol Darnell
  Cover Art
  Nakano Art
  Artists
  Nakano Art
  Vincent Yau
  Published by
  Metal Weave  
  Games
  Copyright
  © 2018 Metal Weave Games
  BABY BESTIARY and its logo are trademarks of Metal Weave Games in the U.S.A. and other countries.
  This material is protected under the copyright laws of the United States of America. Any reproduction or
  unauthorized use of the material or artwork contained herein is prohibited without the express written  
  permissionof Metal Weave Games. This product is a work of fiction.
  Visit us at http://www.metalweavegames.com 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System Reference Document 5.0 Copyright 
  2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter 
  Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend,  
  based on original material by E. Gary Gygax and Dave Arneson.
  
  3.
  We appreciate you taking the time to go through our  
  Baby Bestiary 5e Companion Warlock. 
   
  If you have any feedback, thoughts or any other comments 
   please provide them to us in this form.
  We also have a community page over at  
  http://RoleplayCafe.com/brands/baby-bestiary.
  Navigation
  Introduction
   
  4. Welcome seekers...
   
  6. How did you acquire your patron (table) 
   
  7. Patron Mishaps
  Warlock Sub-Classes
   
  8. Guardian of Rebirth (Phoenix)
   
  10. Guardian of Sunset (Couatl)
   
  12. Guardian of the Deep Scale (Dragon Turtle)
  Warlock Class Rework
   
  Coming Soon
  
  4.
  Overview
  In this supplement, we explore a new type of 
  warlock: the caretaker archetype. Unlike the 
  individuals who gain their powers by making 
  a pact or exchange with a powerful entity, the 
  caretaker warlock receives their powers by 
  protecting their patron, which happens to be 
  still an egg or a newborn legendary creature. 
  This protection evolves into an intimate 
  bond between the caretaker and their patron, 
  allowing the player to explore a caring and 
  nurturing relationship with its patron as the 
  two grow in power together. 
  AssumptiOns
  In line with this supplement, we defined 
  a number of creatures capable of being a 
  patron;  they include the couatl, phoenix, 
  and dragon turtle amid others. To some, this 
  may run contrary with what is canon in the 
  D&D universe and books like the Monster 
  Manual. We argue that given the role and 
  power these creatures held throughout various 
  mythologies, these creatures could easily be 
  viewed as creatures powerful enough to be 
  patrons in their own right. This may require 
  you to slightly alter their stats or even the 
  mythology of your setting. 
  plAying the CAretAker
  Caretakers love their companions and are 
  devoted to their protection. The dream of a 
  caretaker is to one day see their patron grow 
  into the magnificent beast they are destined to 
  be. Aside from that, the caretaker could have 
  come from any walk of life, for it has now been 
  changed forever.
  For the subclass version of the caretaker 
  warlock, we don’t specify whether you are 
  protecting the egg or if the egg has already 
  hatched. Mechanically they work the same, the 
  patron is intended to work as a more narrative 
  and personal role for the player, if the patron 
  is attacked, it will share the same pool of 
  hitpoints with their caretaker. 
  Welcome seekers and travelers, 
  It appears that you have tumbled into the greatest responsibility of your life: the protection and 
  rearing of a powerful and majestic creature. You care for and protect the creature, and in-return 
  for your kindness, you will be granted some of its growing power.
  In these pages, I will attempt to glean answers to any questions you may have, but...my time is 
  short and your egg will soon hatch. Now, listen closely…
  Welcome seekers and travelers, 
  It appears that you have tumbled into the greatest responsibility of your life: the protection and 
  rearing of a powerful and majestic creature. You care for and protect the creature, and in-return 
  for your kindness, you will be granted some of its growing power.
  In these pages, I will attempt to glean answers to any questions you may have, but...my time is 
  short and your egg will soon hatch. Now, listen closely…
  plAying hOmebrew
  When you want to create a character that is outside the normal character generation rules, it’s 
  always important to remember that you’re engaging in a collaborative story told by you, the GM, 
  and the rest of the party, and we encourage adaptability and flexibility. What is said here may apply 
  to any homebrew or third-party class/variant that you may want to play.
  For Everyone: It is your game, your world, your character, your story. Everyone contributes to this 
  story; don’t hesitate to make changes, tweaks, and adjustments as you see fit. My words (as the 
  creator) are not law, just ideas, interpretations and inspiration for you to use.
  • For Everyone:  It is your game, your world, your character, your story. Everyone contributes  
   
   
   
  to this story; don’t hesitate to make changes, tweaks, and adjustments as you  
   
   
   
  see fit. My words (as the creator) are not law, just ideas, interpretations and  
   
   
   
  inspiration for you to use.
  • As the player: 
  Provide the GM with the class/variant you want to play, pitch the character  
   
   
   
  concept and be flexible in building and exploring the character options with  
   
   
   
  your GM. 
  • As the GM: 
  Try to work with your player’s pitch and how can it work with the setting  
   
   
   
  and story you think you’ll be telling? 
  
  5.
  running the pAtrOn
  It’s important to remember that despite the patron 
  being the caretaker’s companion, they do not work 
  mechanically like an animal companion. A few things 
  to emphasize:
  • The GM controls the patron. It makes the 
  patron feel more independent from the 
  player, providing a wider range of roleplay 
  opportunities, as well as caretaking challenges.
  • The patron is not intended to engage in 
  combat. Sure, times will emerge when the 
  patron will attack or defend itself, but this 
  companion is not considered to be a combat 
  companion. This is also why we simplified its 
  health mechanic.
  • Be careful when endangering the patron. 
  Doing this can obviously set up some great 
  emotional and roleplay moments but, as all 
  things, it can be overdone. It should never feel 
  like the warlock is fighting constantly 
  just to keep their patron alive. Rather, 
  the majority of the focus should not be 
  directly on the patron, unless you are 
  doing so for story purposes. 
   
  if yOu reAlly wAnt stAts
  If you’re looking to fully flesh out the 
  patron as a companion to the party, we 
  highly recommend using the rules we 
  created for the Baby Bestiary 5e Companion.  
  
  6.
  hOw DiD yOu ACquire yOur pAtrOn
  The following table offers twelve example encounters that brought a warlock and a young 
  patron together.
  Roll
  1d12
  How Did you Acquire your Patron
  1
  You found your patron for sale at a black market. When you became aware of one another 
  the connection was instant. Did you purchase your patron or did you obtain them in another 
  way?
  2
  While seeking shelter from a storm, you and the patron ended up in the same safe spot. You 
  agreed to share the space while you waited out the storm. During the night, you two struck 
  up a conversation and learned of one another’s needs. You agreed to become warlock and 
  patron, and the pair of you have worked together ever since.
  3
  The patron’s parents became aggressive and had to be put down. You chose to adopt the 
  creature instead of leaving it. Your relationship started off rocky. Has it smoothed out since 
  then, or are things still tense at times?
  4
  You found the patron’s egg (or its infant form) in the lair of a spellcaster. It appeared as 
  though the spellcaster was going to attempt a ritual on the egg before you defeated them. You 
  cared for the egg and the creature imprinted on you. 
  5
  On a starlit night in the wilds, you heard a lonesome song across the night air. When you 
  found the source of this harrowing melody, you discovered the patron. What was your patron 
  so forlorn about? Why did you decide to help it?
  6
  Your patron was being chased by other, larger creatures that wished to eat it. You intervened 
  and saved them. Over the course of this battle you learned your own abilities were not 
  enough. Your patron offered you a deal and you accepted, becoming their warlock.
  7
  An adult version of your patron appeared before you, juvenile patron by their side. They 
  forced your patron upon you, insisting that you help raise it and become its servant. You 
  survived because you agreed to their terms unconditionally.
  8
  A friend of yours was the original warlock for your patron. Unfortunately, they died. Why did 
  you become the patron’s new warlock? Does the patron attempt to hide how desperately they 
  miss your friend? How has this affected your relationship?
  9
  While traveling, you awoke one night to find the patron in your rucksack, devouring your 
  rations and other supplies. The famished creature was initially hostile if you attempted to get 
  your food back. How did you make them trust you? Did you offer more food? Perhaps some 
  water? What about this interaction endeared you enough to become a warlock?
  10
  Your patron sought out you in particular. Perhaps they arrived on your doorstep or at your 
  campsite one morning and demanded you swear a pact with them. Why were you chosen? 
  Do you even know? Work out the reason with your Dungeon Master and determine if your 
  warlock is aware of it.
  11
  You and your patron died at the exact same time. Both of your deaths were unplanned 
  accidents and the deity of death apologized to you both personally. Unfortunately, they could 
  not revive you both without intermingling your souls. Now you and the patron are forever 
  connected. How do the both of you feel about this arrangement?
  12
  While sleeping one night, you had a strange dream. In the dream, the patron reached out to 
  you, asking for your help. Did you try to ignore the dream or readily embrace it? Regardless, 
  you sought out the patron through these mysterious portents and eventually found one 
  another.
  
  7.
  pAtrOn mishAps
  Perhaps your patron is playful, in a bad mood, or perhaps you upset at you it. Regardles here 
  are a number of things that could go wrong.
  COMING IN THE NEXT UPDATE
  Roll
  1d12
  Patron Mishaps
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  
  8.
  Your patron needs you just as much as you need 
  them. The phoenix chick saved you and you 
  saved them. In exchange for the love, affection, 
  and succor that you give the phoenix, it imparts 
  you with what powers it can spare. As it grows 
  up and recovers its might, the power it offers 
  grows in strength and size as well. The phoenix 
  may make difficult requests of you, but it is not 
  actively antagonistic in the same way that the 
  Fiend or the Archfiend may be. 
  CreAting yOur pAtrOn
  Just a few cosmetic things to think about when 
  imagining your patron.
  Enflamed: Are phoenixes fully enwreathed in 
  flame upon hatching; does it happen as they age, 
  or perhaps all at once marking its new stage? 
  Discuss this with your DM. 
  hAtChling quirks
  The following quirks are unique to Phoenix 
  Chick Patrons.
  Roll
  1d6
  Phoenix Hatchling Quirks
  1
  The phoenix’s flames grow in strength as the sun reaches its zenith and weaken as the sun 
  sets. At night, the phoenix gets quite chilly and loves to snuggle up with its warlock or 
  another ally to stay warm.
  2
  The phoenix enjoys swimming in boiling water or soups. During meal time it happily floats 
  around in the stewpot and gets huffy if it is taken out. It will spend the rest of the night 
  sulking in the campfire.
  3
  The phoenix refuses to eat uncooked foods. Any bugs that it catches are first char-broiled 
  before they are eaten. Particularly finicky phoenix chicks will attempt to steal spices, such as 
  hot peppers, to flavor their meal.
  4
  The phoenix is plumper than most phoenix chicks. It loves flying and attempts to jump off of 
  things with great frequency, experiencing mixed results. It remains plump for the rest of its 
  life but becomes an exceptionally strong flier.
  5
  The phoenix is incredibly anxious at all times. It panics during rainstorms and sticks close to 
  the warlock, preferring to hide in their clothes.
  6
  The phoenix thinks that its warlock is somewhat weak. It will occasionally attract trouble in 
  order to “test and strengthen” its warlock.
  G u a r d i a n  o f  R e b i r t h
  
  9.
  expAnDeD spell list
  The Phoenix Chick lets you choose from an 
  expanded list of spells when you learn a 
  warlock spell. The following spells are added 
  to the warlock spell list for you.
  Spell 
  Level
  Spells
  1st
  burning hands, healing word
  2nd
  continual flame, lesser restoration
  3rd
  feign death, revivify
  4th
  death ward, fire shield
  5th
  flame strike, greater restoration
  phOelArCh bODy
  Starting at 1st level, your connection to the 
  phoenix chick is formed but is very weak. 
  Your skin is tinged with red and your hair 
  shimmers like flame when you cast spells. 
  Your hit point maximum increases by 1 and 
  increases by 1 again whenever you gain a level 
  in this class. Additionally, you gain resistance 
  to fire damage.
  shAreD heAlth
  Also at 1st level, your life and the life of 
  the phoenix chick become intertwined. You 
  and the phoenix chick share hit points. Any 
  damage that the phoenix chick would take is 
  instead taken by the warlock. If you and the 
  phoenix chick are both caught in an area 
  of effect, you do not take damage 
  twice. If you die, the phoenix 
  chick eventually dies as well, 
  unless it finds a new, willing 
  warlock within one month.
  plAyful flAme
  Upon reaching 6th level, the playtime shared 
  between you and the phoenix chick develops 
  a special, tangible power. If you and up to five 
  friendly creatures spend at least 10 minutes 
  during a short or long rest playing with the 
  phoenix chick, each creature gains temporary 
  hit points equal to half your warlock level + 
  your Charisma modifier.
  On burning wings
  At 10th level, you gain the ability to sprout 
  wings of flame. As a bonus action, you gain 
  a 40-foot fly speed for a number of minutes 
  equal to your levels in this class. You can end 
  this effect at any time without using an action. 
  While active, you must spend your fly time in 
  one minute increments. You regain all of your 
  used flying time after finishing a long rest.
  rebirth
  After you reach 14th level, when you make a 
  death saving throw at the start of your turn, 
  you can instead burst into radiant flames. 
  You regain hit points equal to your levels in 
  this class + your Charisma modifier, and then 
  stand up if you so choose. Each creature of 
  your choice that is within 30 feet of you takes 
  3d10 fire damage and 3d10 radiant damage. 
  Once you use this feature, you cannot use it 
  again until you complete a short or long rest.
  
  10.
  Guardians of the divine and untenable, couatls 
  are a delicate, yet fastidious species that, 
  thanks to their celestial nature, quite literally 
  embody goodness. Breeding rarely, young 
  couatls, known as couatl neonates, are often 
  in great danger as the auspices of their birth 
  usually mean at least one of their parents 
  is in mortal danger. In cases where both 
  parents perish before the egg hatches, these 
  highly intelligent creatures will seek out an 
  individual to broker a deal with. Their terms 
  are fair and their preferences picky. Warlocks 
  of couatl neonates find that they value 
  fastidiousness, are disappointed when their 
  warlocks lie or withhold information, and seek 
  to find their purpose in life.
  CreAting yOur pAtrOn
  Just a few cosmetic things to think about when 
  imagining your patron.
  Scales: The color of the couatl’s scales tells you 
  much about its origins.
  Sounds Couatl: Unlike snakes, couatl are 
  capable of eventually mimicking speech from 
  any culture. Though while young, they tend to 
  hiss, chirp, and occasionally make some sort of 
  clicking noise.
  COuAtl pAtrOn quirks
  The following quirks are unique to Couatl 
  Snakelet Patrons.
  G u a r d i a n  o f  S u n s e t
  Roll
  1d6
  Couatl Neonate Quirks
  1
  The couatl’s wings are slightly too small. Because of this, they have trouble flying and prefer 
  to cling tightly to their warlock.
  2
  The couatl really, really dislikes when their warlock or their allies lie. It gently nips at a lying 
  character in frustration any time they attempt to deceive someone.
  3
  The couatl’s scales are a tarnished or dull color. It’s self-conscious about that. Each time it 
  sheds, it seems very excited that this might be the time they will get vibrant scales. 
  4
  The couatl sneaks away at night to find gifts for its warlock or their allies. In the wild, it finds 
  neat objects. While within the confines of civilization, it takes a few gold coins, pinches objects 
  it wants, and leaves the coin. It usually overpays for what it takes in the extreme.
  5
  The couatl often stares off at things that aren’t there. When the warlock gains truesight, they 
  can see what the couatl is looking at.
  6
  The couatl loves spending time in water. It frequently tries to slither into waterskins, mugs, 
  lakes, and baths to go for a swim, even at inconvenient times.
  
  11.
  expAnDeD spell list
  The Couatl Neonate lets you choose from 
  an expanded list of spells when you learn a 
  warlock spell. The following spells are added 
  to the warlock spell list for you.
  Spell 
  Level
  Spells
  1st
  cure wounds, detect evil and 
  good
  2nd
  calm emotions, zone of truth
  3rd
  beacon of hope, remove curse
  4th
  guardian of faith, polymorph
  5th
  dispel evil and good,  
  mass cure wounds
  blesseD bODy
  Starting at 1st level, your connection to the 
  couatl neonate has formed but is very weak. 
  You gain small, iridescent scales in patches on 
  your body and your hair takes on an ethereal 
  sheen. You also gain resistance to psychic and 
  radiant damage.
  Additionally, you can speak Celestial.
  shAreD heAlth
  Also at 1st level, your life and the 
  life of the couatl snakelet become 
  intertwined. You and the couatl 
  neonate share hit points. Any 
  damage that the couatl neonate 
  would take is instead taken 
  by the warlock. If you and the 
  couatl neonate are both caught 
  in an area of effect, you do 
  not take damage twice. If you 
  die, the couatl neonatedies as 
  well, unless it finds a new, willing 
  warlock within one month.
  plAyful link
  Upon reaching 6th level, the 
  playtime shared between you 
  and the couatl neonate develops 
  a special, tangible power. If you 
  and up to five friendly creatures 
  spend at least 10 minutes during 
  a short or long rest playing with 
  the couatl neonate, you all become 
  psychically linked. For the next four hours, 
  you and each creature who shares this psychic 
  link can communicate telepathically with one 
  another while within 120 feet of each other.
  shielDeD bOnD
  At 10th level, while you and the couatl 
  neonate are within 100 feet of each other, you 
  are both immune to scrying and to any effects 
  that would sense your emotions, read your 
  thoughts, or detect your locations.
  eyes Of the Divine
  When you reach 14th level, you gain the ability 
  to bestow yourself with your companion’s 
  eyes. As a bonus action, you can grant yourself 
  a facsimile of couatl eyes. You gain truesight 
  out to a range of 60 feet for one hour. Once 
  you use this feature, you cannot use it again 
  until you complete a short or long rest.
  
  12.
  Just moments after emerging from its thick, 
  plated egg, a dragon turtle is already the size 
  of a large dog. Dragon Turtles are methodical 
  patrons that urge caution and slow progress 
  over quick bursts of frantic energy. These 
  greedy creatures often “demand” a portion of 
  their warlock’s shiniest treasures in exchange 
  for their continued service, often withholding 
  the fact that the power given cannot be taken 
  away. 
  CreAting yOur pAtrOn
  Just a few cosmetic things to think about when 
  imagining your patron.
  Turtles Shell: Is the shell smooth, rough, or 
  some pattern that rises from the shell?
  DrAgOn turtlette pAtrOn quirks
  The following quirks are unique to Dragon 
  Turtle patrons.
  expAnDeD spell list
  The dragon turtlette lets you choose from 
  an expanded list of spells when you learn a 
  warlock spell. The following spells are added 
  to the warlock spell list for you.
  Spell 
  Level
  Spells
  1st
  fog cloud, speak with animals
  2nd
  protection from poison, spike 
  growth
  3rd
  stinking cloud, water breathing
  4th
  control water, dominate beast
  5th
  commune with nature, cloudkill
  ArmOreD bODy
  Starting at 1st level, your connection to the 
  dragon turtlette is formed but is very weak. 
  Your skin hardens and scaled plates form on 
  your knuckles. While you are not wearing any 
  armor, your Armor Class equals 10 + your 
  Dexterity modifier + your Charisma modifier. 
  You can use a shield and still gain this benefit.
  Additionally, you can speak Aquan or 
  Draconic.
  G u a r d i a n  o f  t h e  D e e p  S c a l e
  Roll
  1d6
  Dragon Turtlette Patron Quirks
  1
  The edges of the dragon turtle’s shell are particularly sharp. It attempts to dull these edges by 
  rubbing up against hard objects like walls, stones, trees, or unequipped suits of armor.
  2
  The dragon turtle is uncharacteristically afraid of deep, dark water. It takes a great deal of 
  reassurance to coax it into swimming in water it cannot see the bottom of.
  3
  The dragon turtle enjoys playing pranks in cahoots with its caretaker. Its favorite prank is to 
  sneak behind an upright creature while the warlock gives them a push backward. The dragon 
  turtle does not realize that pranks such as that might actually hurt its friends.
  4
  The dragon turtle gently hums at night. As it ages, the song becomes deeper and bassier, not 
  unlike a melodic whale song.
  5
  The dragon turtle salivates at the smell of cooking meat. It greatly prefers either the meat of 
  landborne creatures or seaborne creatures over any alternative.
  6
  The dragon turtle enjoys stomping around in the mornings to stretch its legs and fins. It allows 
  other creatures to participate in this activity, provided they agree to follow the dragon turtle’s 
  movements.
  
  13.
  shAreD heAlth
  Also at 1st level, your life and the life of the 
  dragon turtle become intertwined. You and 
  the dragon turtle share hit points. Any damage 
  that the dragon turtlette would take is instead 
  taken by the warlock. If you and the dragon 
  turtle are both caught in an area of effect, 
  you do not take damage twice. If you die, the 
  dragon turtle dies as well unless it finds a new, 
  willing warlock within one month.
  Defensive plAy
  Upon reaching 6th level, the playtime shared 
  between you and the dragon turtle develops a 
  special, tangible power. If you and up to five 
  friendly creatures spend at least 10 minutes 
  during a short or long rest playing with 
  the dragon turtle you can choose between 
  bludgeoning, piercing, or slashing damage. 
  You and the creatures who played with the 
  dragon turtle gain resistance to the chosen 
  damage type for the next two hours.
  steAm breAth
  At 10th level, you gain the ability to breath a 
  30-foot cone of scalding steam as an action. 
  Each creature in that area must make a 
  Constitution saving throw against your 
  Warlock spell save DC. Creatures take 5d10 
  fire damage on a failed save, or half as much 
  on a successful one. Being underwater doesn’t 
  grant resistance against this damage.
  eternAl fOrm
  When you reach 14th level, you gain the 
  longevity of the dragon turtle. You do not 
  suffer the fragility of old age, and you can’t be 
  aged magically. You can still die of old age, 
  however. Additionally, you become immune 
  to first five levels of the exhausted condition.
  
  14.
  New Class
  Caretaker Warlock
  Coming soon
  New Class
  Caretaker Warlock
  Coming soon
  
  15.
  Explore the Adorable
  Explore the Adorable
  Other Projects!
  Other Projects!
  explOre the ADOrAble with A 2019 
  bAby bestiAry
  ® CAlenDAr
  Illustrated by April Prime, the games artist 
  and collaborator to the Dungeons and Doggies 
  project, this year’s calendar will being you all 
  the adorable beasts and geeky calendar days 
  you need!
  Kickstarter ends soon! 
  Closing on Sat, October 13 9:00 AM PDT.
  https://www.kickstarter.com/projects/
  babybestiary/baby-bestiary-2019-calendar 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Metal Weave Games/Baby Bestiary - Caretaker Warlock.pdf