TEXT: AGENDA 
   
  Make the world fantastic 
   
  Fill the characters’ lives with adventure 
   
  Play to find out what happens 
  QUESTIONS 
   
  What brought you to Castle Death? 
   
  What have you heard about the Castle’s cruel tyrant? 
   
  What experience do you have with adventuring? 
   
  What rumors have you heard about the wealth of this 
  mysterious citadel? 
   
  Do you believe in the prophecy of the return of a 
  rightful lord? 
  IMPRESSIONS 
   
  The stench of goblin 
   
  Harsh flash of lightning 
   
  The wail of the storm 
   
  The fiery light of torches 
   
  The rich furnishings looted from the helpless 
   
  The ancient stonework from another era 
   
  Distant sound of guttural laughter 
   
   
   
   
   
  CASTLE DEATH V1.0I 
  A Dungeon Starter by Mark Tygart 
  For Sage LaTorra and Adam Koebel’s 
  Dungeon World 
  www.Dungeon-World.com 
  GOALS 
   Establish details, describe 
   Use what they give you 
   Ask questions 
   Leave blanks 
   Look for interesting facts 
   Help the players understand the moves 
   Give each character a chance to shine 
   Introduce NPC’s 
   Fill out your worksheet 
  DUNGEON MOVES 
   Change the environment 
   Point to a looming threat 
   Introduce a new faction or type of 
  creature 
   Use a threat from an existing faction or 
  type of creature 
   Make them backtrack 
   Present riches at a price 
   Present a challenge to one of the 
  characters 
   
   
   
   
   
   
  CUSTOM MOVES 
   
  Hidden Sanctuary 
  When you take a short rest in the Hidden 
  Sanctuary Roll+WIS: 
  On a 10+, choose 3. On 7-9, choose 1. 
   
  You Recover as if you have rested for three days 
  You eat and drink to your fill and collect 3 rations 
  You experience a vision 
  You do not collapse into mystical sleep 
  Pit Trap 
  When you step on a hidden pit trap, Roll+Dex. On a 10+, 
  choose 1.  
  • You avoid falling into the trap and taking damage (1d8) 
  • You find a useful item at the bottom of the trap 
  Goblin Dart Trap 
  When you step on a hidden trap trigger, Roll+Dex. On a 
  10+, gain both. On a 7–9, choose 1: 
  • You are able to avoid taking damage (1d4 damage)          
  • You avoid being affected by the dart’s paralyzing poison 
  Throne Room 
  When you enter the Bugbear Overlord’s Throne room for 
  the first time, roll+Wis.  
  On a 10+, choose two. On a 7-9, choose one.  
  •You notice the pit trap (1d8 damage)                                    
  • The Bugbear Overlord is asleep 
   
   
   
  
  THINGS 
  Codex of Wonders  (Wizard Only) 
                     1 Weight              
  When you research the answer to a question about 
  magical items or relics with the codex; roll +Intelligence. 
  On a 10+, you can ask the GM one question concerning the 
  subject, the GM must answer truthfully. On a 7-9, the GM 
  will tell you where you can find the information at a price. 
   
  Salamander Amulet        
    
  Bearer of this amulet may not be harmed by any type of 
  heat or fire. 
  Light Blade (Good PC Only)                                        1 Weight                                                                                                                      
  This short sword gives its bearer the ability to cast the rote 
  Light and roll twice when rolling for damage and use the 
  higher roll.           
  Legal Dossier       
    
  This document reveals the identity of the true rightful heir 
  to “Castle Death”: a member of the adventuring party! 
  Old Map  
   
                                              
  Shows the location of the Hidden Sanctuary. 
  Ring of Shadows (Thief or Ranger Only)                           
  Allows a Thief or Ranger to become invisible as per the 
  wizard’s spell. 
           
  Services 
  Bribing Goblin Guards to ignore you: 2-25 Coins with 
  haggling 
  Pit Trap Mac (Warrior NPC) will become an excellent guide 
  for the adventurers if he is freed from a Pit Trap and given 
  a share of the treasure. 
  (This Dungeon Starter was inspired by the Chatty DM blog 
  at: http://www.critical-hits.com/blog/category/critical-
  hits/columns/chattydm/) 
   
   
  Monsters 
  Bugbear Overlord                             Large, Stealthy, Cautious  
  Morningstar (d8+4 damage)                            10 HP, 2 Armor 
  Close, Forceful 
   
   
  Bugbears take whatever they want and bully others into 
  doing their work. They hunt for food, eating any creature 
  they can kill, including other goblins. Bugbears stand 
  between 7 and 8 feet tall and weigh in as the largest and 
  burliest of the goblins at 500 pounds. Bugbears are 
  surprisingly sneaky for their size. They sometimes send out 
  their smaller kin to lead overeager adventurers into a trap. 
  If they can’t achieve surprise, bugbears look for chances to 
  flank their foes.  
  Instinct: To bully or eat the weak 
   
  Dominates lesser goblins 
   
  Ambush or flank 
   
  Castle Death Dragon    Solitary, Huge, Magical, Intelligent, 
  Terrifying 
  2d6 damage (tail)                                               20 HP, 3 Armor 
  Reach, Forceful, Messy 
   
           
  Instinct: To rule 
   
  Burn everything before him 
   
  Demand tribute 
   
  Act with disdain 
  Custom Move: When a dragon breathes his mystic fire at 
  you, ROLL+WIS. On a 10+, you find suitable cover.  
  On a 7-9, you dodged but choose 2 anyway: 
  Your weapon melts on your hand. 
  Your armor burns and leaves you breathless for a while. 
  Say goodbye to your backpack.  
  On a 6-, all three apply plus 2d6 fire damage. 
   
  Visit the Cats of Tindalos 
  (http://catsoftindalos.blogspot.com/) 
  For more free Dungeon World material 
   
   
   
  Giant Spider          Group, Small, Stealthy, Devious, Hoarder 
  Fangs (d6+2 damage) 
  Close, Near 
   
                           6 HP 
  A large spider that lurks in the shadows; stalking you.  
  Instinct: To capture and feed. 
   
  Ambush from the ceiling  
   
  Hide in the Shadows  
   
  Immobilize with Webbing  
   
  Avoid Bilbo Baggins 
   
   
  Goblin Guard                     Group, Small, Intelligent, Hoarder 
  Dagger (d4+2 damage) 
   
   
           3 HP 
  Close 
   
                            
  Instinct: Obey the Bugbear Overlord 
   
  Skeleton            
                                             Undead, Horde 
  Rusty weapon (d4 damage)  
            4 HP, 3 Armor 
  Close 
  The pile of bones suddenly stirs, rising up to take on a 
  human shape. Its long, bony fingers reach out to claw at 
  the living.  
  Instinct: To increase their ranks 
   
   
   
  This work is licensed under a Creative Commons 
  Attribution 4.0 International License. 
   
   
   
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Other Contents/Adventures & Monster Manuals/Dungeon Starters - Tygart/Castle Death.pdf