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  URBAN RIOT 
  
   
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  CAMPAIGN EVENTS: URBAN RIOT 
  Riots	provide	almost	limitless	opportunities	for	adventure.	However,	few	adventures	feature	riots	because	they	are	problematic	to	flesh	
  out.	Designing	all	the	rioters	and	the	many	minor	events	the	PCs	witness	would	take	more	time	to	prepare	than	even	the	most	diligent	GM	
  has	at	his	disposal.	That’s	where	Campaign	Events:	Urban	Riot	comes	in.	Presenting	copious	notes	on	the	rioters	themselves	as	well	as	
  minor	events	and	dressing	along	with	hooks,	opportunities	and	complications	it	takes	the	hassle	out	of	running	an	urban	riot	and	lets	the	
  GM	concentrate	on	the	important	details	of	the	campaign!	
  	
  C R E D I T S  
  Design:	Nicholas	Wasko	
  Development:	Creighton	Broadhurst	
  C O N T E N T S  
  Urban	Riot:	Riot	Dressing	.............................................................	2	
  Urban	Riot:	Minor	Events	.............................................................	4	
  Urban	Riot:	Rioters	.......................................................................	6	
  Urban	Riot:	Hooks,	Complications	&	Opportunities	.....................	7	
  	
  ©Raging	Swan	Press	2016.	
  	
  The	material	presented	in	this	product	first	appeared	in	
  Campaign	Events:	Urban	Riot	
  	
  The	moral	right	of	Nicholas	Wasko	to	be	identified	as	the	author	
  of	this	work	has	been	asserted	in	accordance	with	the	Copyright	
  Designs	and	Patents	Act	1988.		
  	
  All	 rights	 reserved.	 No	 part	 of	 this	 publication	 may	 be	
  reproduced,	stored	in	a	retrieval	system	or	transmitted,	in	any	
  form	or	by	any	means,	without	the	prior	permission	in	writing	of	
  Raging	Swan	Press	or	as	expressly	permitted	by	law.	
  	
  S Y S T E M  N E U T R A L  E D I T I O N  
  Welcome	 to	 this	 Raging	 Swan	 Press	 System	 Neutral	 Edition.	
  Herein	 you’ll	 find	 evocative,	 inspiring	 text	 designed	 to	 help	
  you—the	busy	GM—run	better,	quicker	and	easier	games.		
  	
  This	 book	 is	 compatible	 with	 most	 fantasy	 roleplaying	
  games.	 It’s	 impossible	 to	 create	 a	 truly	 system	 neutral	 book,	
  though,	and	some	generic	game	terms—wizard,	fighter,	human,	
  elf	 and	 so	 on—may	 yet	 lurk	 within.	 These	 generic	 terms	 are	
  easily	modified	to	the	GM’s	system	of	choice.			
  	
  If	you	enjoyed	this	book,	please	consider	leaving	a	review.	
  	
  If	you	didn’t	enjoy	this	book,	did	you	know	Raging	Swan	Press	
  offers	a	money	back	guarantee?	
  	
  	
  
  	
  2	
  U R B A N  R I O T :  R I O T  D R E S S I N G  
  Use	this	table,	to	provide	details	about	the	environment	in	which	
  the	riot	takes	place.	Ignore	any	unsuitable	results	and	simply	re-
  roll.	
  D%	
  	
  1	
  A	toppled	statue	lies	broken	and	defaced	in	the	
  street.	
  2	
  Bonfires	 burn	 in	 the	 streets,	 with	 piles	 of	 rags,	
  rubbish	 and	 broken	 furniture	 consumed	 in	 a	
  smoky	blaze.	
  3	
  The	cracked	face	of	a	porcelain	doll	lies	trampled	
  in	the	alley.	
  4	
  Graffiti	 covers	 the	 walls,	 hastily	 scrawled	 with	
  ash	and	charcoal.	
  5	
  Jewels,	 silks	 and	 other	 fine	 goods	 can	 be	 seen	
  glittering	 through	 the	 shattered	 windows	 of	 an	
  abandoned	shop.	
  6	
  An	 overturned	 cart	 lies	 beside	 its	 spilled	
  produce.	
  7	
  A	single	shoe	lies	abandoned	on	the	road.	
  8	
  Rubble	 and	 wooden	 planks	 are	 piled	 into	 a	
  makeshift	ramp	over	a	stone	wall.	
  9	
  Ale	flows	from	a	broken	puncheon	rolled	out	of	a	
  tavern.	
  10	
  A	cracked	door	hangs	off	its	hinges.	
  11	
  A	pair	of	spectacles	has	been	ground	into	dust	by	
  the	heels	of	rioters.	
  12	
  Crushed	 stems	 and	 petals	 litter	 a	 trampled	
  flower	garden.	
  13	
  A	 line	 of	 drying	 clothes	 hangs	 between	 two	
  gutted	houses.	
  14	
  Torn	 pages	 flutter	 above	 piles	 of	 soiled	 books	
  outside	a	sacked	library.	
  15	
  A	plume	of	greasy	black	smoke	drifts	up	over	the	
  rooftops.	
  16	
  A	snapped	tree	hangs	over	the	street.	
  17	
  Broken	 holy	 symbols	 are	 piled	 in	 front	 of	 a	
  church.	
  18	
  A	slick	of	lamp	oil	glistens	on	the	cobblestones.	
  19	
  Crossbow	 bolts	 are	 embedded	 in	 the	 door	 of	 a	
  small	shop.	
  20	
  Piercing	 cries	 and	 the	 braying	 of	 horses	 echoes	
  through	the	nearby	alleys.	
  21	
  A	ship’s	cargo	crates	bob	in	the	harbour,	slowly	
  leaking	their	contents.	
  22	
  Hastily	 constructed	 gallows	 loom	 menacingly	
  over	the	town	square.	
  23	
  A	church	bell	rings	out	over	the	general	sounds	
  of	bedlam	below.	
  24	
  On	the	docks,	seagulls	scavenge	through	mounds	
  of	abandoned	goods.	
  25	
  A	soot-stained	chimney	and	a	stone	foundation	
  filled	with	smoking	debris	are	all	that	remain	of	a	
  burned	home.	
  26	
  Tattered	strips	of	torn	clothing	hang	from	spikes	
  in	a	wrought-iron	fence.	
  27	
  Trampled	 corpses	 lie	 broken	 in	 the	 gutter,	
  clogging	the	flow	of	sewage.	
  28	
  Remnants	of	a	shattered	gargoyle	lie	at	the	base	
  of	a	high	stone	wall.	
  29	
  A	scuttled	ship	slowly	sinks	beneath	the	harbour	
  waves.	
  30	
  Burning	debris	floats	down	the	river.		
  31	
  A	cracked	urn	spills	ash	over	the	sidewalk.	
  32	
  Ravens	pick	at	an	unidentifiable	mass	of	flesh.	
  33	
  Mounds	of	freshly	dug	earth	line	the	border	of	
  the	city	commons.	
  34	
  Crates	 of	 sugarcane	 have	 been	 spilled	 over	 the	
  docks,	attracting	ants,	rats	and	other	vermin.	
  35	
  A	severed	arm	lies	in	a	pool	of	blood.	
  36	
  Bloody,	broken	teeth	litter	the	ground	outside	a	
  ruined	alehouse.	
  37	
  Superstitious	charms	meant	to	drive	away	chaos	
  and	evil	hang	listlessly	from	several	doorframes.	
  38	
  A	 partially	 shattered	 stained-glass	 window	
  resembles	 a	 jagged	 wound	 in	 a	 church’s	 stony	
  facade.	
  39	
  Smoke	 billows	 from	 the	 windows	 of	 a	 tall	
  statehouse.	
  40	
  Parchments	
  describing	
  manifestos	
  and	
  grievances	 are	 nailed	 onto	 several	 doors	
  throughout	the	city.	
  41	
  The	 splintered	 remains	 of	 a	 street	 evangelist’s	
  pulpit	cover	the	street	corner.	
  42	
  Torn,	 charred	 flags	 lie	 trampled	 in	 the	 streets,	
  their	heraldry	barely	discernible.	
  43	
  Religious	 symbols	 and	 writings	 have	 been	
  painted	in	blood	across	several	walls.	
  44	
  Severed	 ears	 litter	 the	 walkway,	 all	 of	 them	
  pointed	and	non-human.	
  45	
  Wind	 echoes	 through	 the	 gutted	 remains	 of	 a	
  looted	shop.	
  46	
  Half	
  a	
  dozen	
  abandoned	
  torches	
  burn	
  unattended	on	the	cobblestones.	
  47	
  Throughout	the	cemetery,	all	of	the	gravestones	
  representing	 a	 single	 faith	 have	 been	 toppled	
  and	defaced.	
  48	
  A	 gust	 of	 wind	 scatters	 hundreds	 of	 feathers,	
  spilled	from	a	torn	mattress	in	the	middle	of	the	
  street.	
  49	
  Broken	 furniture	 has	 been	 stacked	 into	 several	
  makeshift	
  pyres,	
  with	
  charred	
  corpses	
  smouldering	atop	the	piles	of	debris.	
  50	
  Shattered	 eggs	 cover	 the	 walls	 of	 municipal	
  buildings	and	a	guard	barracks.	
  51	
  Bolts	 of	 silk,	 satin	 and	 other	 luxury	 fabrics	 lie	
  trampled	and	soiled	in	the	muddy	road.	
  52	
  A	chapel’s	facade	is	splattered	with	rotten	fruit,	
  sour	wine	and	animal	dung.	
  
  	
  3	
  53	
  Straw	 effigies	 of	 non-human	 races	 hang	 from	
  nooses	 along	 the	 city	 walls,	 with	 arrows	 shot	
  through	their	heads	and	torsos.	
  54	
  Crude	sigils	and	markings	have	been	gouged	into	
  the	doors	of	several	homes.	
  55	
  A	 palanquin	 lies	 abandoned	 in	 the	 street,	 with	
  holes	punched	through	its	thin	walls.	
  56	
  Scattered	 playing	 cards	 and	 betting	 chips	 litter	
  the	ground	outside	a	gambling	hall.	
  57	
  Floorboards	 ripped	 loose	 by	 rioters	 now	 lean	
  abandoned	against	the	wall.	
  58	
  A	field	of	muddy	footprints	stretches	out	about	
  the	town	square.	
  59	
  A	 tavern	 bar,	 slicked	 with	 spilled	 ale,	 holds	
  dozens	of	shattered	steins	and	drinking	horns.	
  60	
  Wanted	 posters	 and	 missing	 person	 reports	
  cover	 the	 walls,	 several	 of	 which	 are	 torn	 or	
  defaced.	
  61	
  A	powerful,	acrid	stench	hangs	in	the	air	around	
  a	devastated	alchemy	shop.	
  62	
  The	 shards	 of	 a	 shattered	 mirror	 lie	 scattered	
  around	its	empty	frame.	
  63	
  Fruit	trees	stand	in	a	row,	stripped	bare,	broken	
  branches	hanging	off	the	boughs.	
  64	
  A	portrait	of	a	high	priestess	lies	half	ripped	from	
  its	frame	in	a	gutter	outside	an	art	gallery.	
  65	
  Brooms,	rakes,	hoes	and	other	tools,	their	ends	
  sharpened	 into	 lethal	 weapons,	 are	 scattered	
  about	the	area.	
  66	
  The	 stench	 of	 burned	 hide	 and	 preservatives	
  hangs	heavy	in	the	air	around	a	ravaged	tannery.	
  67	
  Sounds	 from	 the	 street	 echo	 through	 an	
  abandoned	 bathhouse,	 its	 tile	 floors	 slick	 with	
  blood.	
  68	
  The	 splintered	 remains	 of	 a	 lute	 rest	 on	 an	
  empty	stage	in	a	gutted	tavern.	
  69	
  Trail	rations	and	filled	waterskins	are	stashed	in	a	
  secluded	corner.	
  70	
  A	 pot	 of	 stew	 bubbles	 over	 red-hot	 coals,	 its	
  contents	burned	and	congealed	into	an	inedible	
  mess.	
  71	
  Bodies	 wrapped	 in	 grimy	 bed	 sheets	 line	 the	
  street.	
  72	
  A	wooden	bridge	creaks	under	the	weight	of	the	
  abandoned	carts	choking	its	throughway.	
  73	
  Empty	vials	labelled	“potion	of	healing”	litter	the	
  street.	
  74	
  One	 small	 chapel	 remains	 untouched	 by	 the	
  bedlam,	surrounded	by	razed	buildings.	
  75	
  Rubbish	cast	into	the	river	clumps	together	into	
  a	makeshift	dam,	choking	the	flow	of	water	and	
  threatening	to	flood	the	street.	
  76	
  A	 blood-speckled,	 hastily	 scrawled	 note	 with	
  directions	to	safety	rests	on	a	table,	its	message	
  half-finished.	
  77	
  The	body	of	a	royal	courier	lies	in	the	street,	a	
  woodcutter’s	axe	embedded	in	his	spine.	
  78	
  A	 gutted	 mill	 sinks	 into	 the	 riverbed,	 its	
  waterwheel	 detached	 and	 half	 buried	 in	 silt	
  further	downstream.	
  79	
  Crude	grave	markers,	lashed	together	from	bits	
  of	 timber,	 poke	 out	 from	 the	 rubble	 of	 a	
  collapsed	building.	
  80	
  An	entire	warehouse	wall	is	torn	down,	revealing	
  scattered	crates	emptied	of	all	valuables.	
  81	
  A	capsized	pleasure	barge	floats	down	the	river.	
  82	
  Fragments	
  of	
  a	
  shattered	
  mirror	
  reflect	
  mismatched	
  images	
  of	
  the	
  surrounding	
  devastation.	
  83	
  Two	dead	guards	lie	slumped	up	against	a	wall,	
  stripped	of	their	arms	and	armour.	Rude	words	
  are	carved	into	their	bodies.	
  84	
  A	lighthouse	remains	conspicuously	dark	as	the	
  sun	sets	over	the	horizon.	
  85	
  A	 long	 stretch	 of	 road	 is	 caked	 with	 trampled	
  foodstuffs.	
  86	
  A	 wall	 of	 dismantled	 wagons	 and	 market	 stalls	
  blocks	the	road.	
  87	
  Bedsheets	 and	 yards	 of	 canvas	 cover	 up	 the	
  broken	windows	of	several	buildings.	
  88	
  Several	 pieces	 of	 clothing	 soak	 in	 a	 forgotten	
  washbasin.	
  89	
  Half-eaten	 produce	 and	 crushed	 sprouts	 are	 all	
  that	 remain	 of	 a	 once-sprawling	 vegetable	
  garden.	
  90	
  A	 broken	 cistern	 spills	 collected	 rainwater	 all	
  over	the	road.	
  91	
  Dozens	 of	 footprints	 tracked	 in	 flour	 cover	 the	
  floor	of	a	looted	bakery.	
  92	
  Empty	urns	are	piled	near	the	door	of	a	sacked	
  crypt,	
  their	
  ashes	
  strewn	
  about	
  in	
  the	
  surrounding	grass.	
  93	
  The	smell	of	sulphur	lingers	in	a	blasted	alley,	the	
  walls	 covered	 with	 soot	 and	 charred	 bodies	
  studded	 with	 shrapnel	 sprawled	 out	 on	 the	
  cobblestone.	
  94	
  A	 bright	 flash	 bursts	 from	 the	 other	 side	 of	 a	
  large	 building,	 quickly	 followed	 by	 a	 clap	 of	
  thunder	and	several	shrieks	of	pain.	
  95	
  Dozens	of	paw	prints	tracked	in	blood	lead	down	
  an	 alley,	 where	 the	 baying	 of	 feral	 hounds	
  echoes	through	the	buildings.	
  96	
  Six	slaughtered	oxen	block	the	road,	each	carcass	
  teeming	with	flies	and	maggots.	
  97	
  The	 doors	 of	 the	 town	 hall	 are	 drenched	 with	
  wine	shards	of	glass	are	scattered	beneath	them.	
  98	
  Statuettes	of	holy	figures	lie	in	the	mud	outside	a	
  looted	church.	
  99	
  Pages	 torn	 from	 hymnals	 and	 holy	 texts	 drift	
  through	the	air	like	leaves.	
  100	
  The	banners	of	a	foreign	nation	fly	from	several	
  windows.	
  
  	
  4	
  U R B A N  R I O T :  M I N O R  E V E N T S  
  Use	 this	 table,	 to	 provide	 details	 about	 small	 scenes	 the	 PCs	
  witness	during	the	riot.	Ignore	inappropriate	results	and	simply	
  re-roll.	
  D%	
  	
  1	
  A	 mob	 thrums	 in	 the	 street,	 bellowing	 an	
  unintelligible	chant.	
  2	
  An	emaciated	dog	rifles	through	garbage	piled	in	
  the	street.	
  3	
  Two	wounded	guards	limp	through	the	shadows.	
  4	
  Two	half-orcs	hastily	stack	boxes	into	a	cart	with	
  a	broken	wheel.	
  5	
  A	halfling	fiddles	with	the	lock	on	an	intricately	
  carved	door.	
  6	
  Two	young	children	crouch	in	a	doorway,	warily	
  watching	passers-by.		
  7	
  An	elderly	woman	sweeps	shards	of	wood	out	of	
  the	street	and	into	a	pile.	
  8	
  Two	men	try	to	calm	a	thrashing	horse	while	a	
  third	 lies	 motionless	 behind	 it,	 a	 deep	 cut	
  bleeding	on	his	forehead.	
  9	
  A	 fountain	 is	 filled	 with	 drenched	 pedestrians	
  climbing	up	its	features	to	escape	the	mob.	
  10	
  Three	 townsfolk	 pile	 pieces	 of	 broken	 furniture	
  into	a	barricade.	
  11	
  A	 shrieking	 boy	 bursts	 from	 an	 abandoned	
  alchemist’s	shop,	his	clothes	engulfed	in	flame.	
  12	
  A	sobbing	man	shakes	the	shoulders	of	a	young	
  woman	bleeding	from	a	stomach	wound.	
  13	
  A	bridge	sways	precariously	under	the	weight	of	
  a	crowd	storming	over	the	river.	
  14	
  A	 badly	 burned	 woman	 lies	 against	 a	 wall,	
  begging	passers-by	for	water	and	aid.	
  15	
  Sobs	 can	 be	 heard	 beneath	 an	 overturned	
  carriage.	
  16	
  A	dwarf	struggles	under	a	bulging	sack.	
  17	
  A	stunned	man	watches	his	house	burn.		
  18	
  A	group	of	priests	line	up	bodies	and	cover	them	
  with	sheets	while	chanting	last	rites.	
  19	
  An	elf	with	a	loaded	heavy	crossbow	sits	outside	
  an	untouched	storefront.	
  20	
  Two	elders	lead	a	group	of	children	hand	in	hand	
  through	the	wreckage.	
  21	
  A	 strong	 wind	 spreads	 a	 fire	 from	 house	 to	
  house.	
  22	
  A	 couple	 clings	 to	 each	 other	 as	 they	 flee	
  through	the	streets.	
  23	
  A	group	of	locals	form	a	line,	passing	buckets	of	
  water	between	them	to	throw	on	their	burning	
  homes.		
  24	
  Soldiers	march	through	the	streets,	deaf	to	the	
  pleas	of	the	townspeople.	
  25	
  Crossbow	bolts	fly	from	a	desecrated	temple	into	
  the	mob,	killing	at	random.		
  26	
  Half	 a	 dozen	 brutes	 hammer	 at	 a	 splintering	
  wooden	gate	using	a	stone	statue	as	a	makeshift	
  battering	ram.	
  27	
  Half-naked	 men	 and	 women	 surge	 through	 the	
  streets,	their	skin	covered	in	woad	body	paint.	
  28	
  Rioters	 race	 through	 the	 marketplace,	 putting	
  awnings	and	vendor	stalls	to	the	torch.	
  29	
  A	band	of	convicts	rush	out	of	a	prison	yard,	still	
  chained	together	by	their	manacles.	
  30	
  A	 halfling	 dressed	 in	 rags	 rifles	 through	 a	 dead	
  man’s	pouches,	pocketing	anything	of	value.	
  31	
  A	 dozen	 ruffians	 run	 down	 the	 street,	 prying	
  cobblestones	out	of	the	road	and	throwing	them	
  through	every	window	they	see.	
  32	
  Two	men	drag	overstuffed	bags	out	of	a	granary,	
  and	begin	throwing	food	into	the	frenzied	crowd.	
  33	
  Cries	for	help	echo	up	from	the	bottom	of	a	deep	
  well.	
  34	
  Prostitutes	 run	 screaming	 from	 a	 brothel,	
  attempting	to	cover	themselves	with	bed	sheets	
  and	mismatched	pieces	of	clothing.	
  35	
  An	 old	 man	 limps	 down	 an	 alley,	 dragging	 his	
  broken	leg	behind	him.	
  36	
  Men	 and	 women	 clamber	 onto	 a	 drawbridge,	
  weighing	it	down	as	guards	attempt	to	winch	it	
  upright.	
  37	
  A	young	boy	struggles	with	a	flint	and	steel	as	he	
  tries	to	light	a	torch	and	catch	up	with	the	other	
  rioters.	
  38	
  Maids	 and	 servants	 dump	 waste	 baskets,	
  chamber	pots	and	other	filth	off	a	balcony	onto	
  the	teeming	masses	below.	
  39	
  A	 wounded	 man	 tries	 to	 pull	 himself	 out	 from	
  beneath	a	collapsed	wall.	
  40	
  Panicked	animals	stampede	through	the	streets.	
  41	
  Two	 men	 dressed	 in	 rags	 run	 down	 an	 alley,	
  arms	full	of	stolen	jewels	and	finery.	
  42	
  A	 cowering	 mother	 tries	 to	 hush	 a	 squalling	
  infant	before	it	draws	the	attention	of	looters.	
  43	
  Sailors	 leap	 into	 the	 sea	 to	 escape	 rioters	
  boarding	their	ships.	
  44	
  Three	 emaciated	 street	 urchins	 chase	 each	
  other,	all	of	them	wearing	gowns,	furs,	capes	and	
  other	stolen	finery.	
  45	
  A	 young	 man	 beats	 a	 broken	 barrel	 like	 a	 war	
  drum.	
  46	
  A	court	jester	flees	down	the	street,	his	motley	
  torn	and	stained	with	grime.	
  47	
  Several	children	follow	in	the	wake	of	the	mob,	
  competing	 to	 see	 who	 can	 break	 the	 most	
  windows	left	unshattered	by	the	rioters.	
  48	
  The	 thatched	 roof	 of	 a	 burning	 hovel	 caves	 in	
  with	a	burst	of	smoke.	
  49	
  Men	and	women	locked	in	ramshackle	wooden	
  cages	and	stocks	rattle	against	their	restraints.	
  
  	
  5	
  50	
  A	young	halfling	mage	desperately	leafs	through	
  a	pile	of	scorched	scrolls.	
  51	
  A	 dozen	 monks	 wearing	 voluminous	 robes	 and	
  cowls	march	through	the	streets,	their	chanting	
  causing	crowds	to	move	out	of	their	path.	
  52	
  A	 ragged-looking	 dwarf	 kindles	 a	 fire	 beneath	
  the	corner	of	a	market	stall.	
  53	
  A	crowd	of	malcontents	cast	stones	through	the	
  windows	of	a	noble’s	manor	house.	
  54	
  Sailors	 heave	 fishing	 nets	 onto	 guards	 before	
  sprinting	away	as	the	guards	struggle	to	get	free.	
  55	
  Several	bodies	lying	in	a	pool	of	blood	suddenly	
  begin	to	stir.	
  56	
  Rioters	 distribute	 hastily	 stitched	 badges	 and	
  tabards	displaying	the	symbol	of	their	cause.	
  57	
  Several	men	and	women	clamber	up	a	wooden	
  scaffold	alongside	an	unfinished	building.	
  58	
  Four	masked	freedom	fighters	strike	chains	from	
  the	arms	and	legs	of	slaves	with	huge	greataxes.	
  59	
  Two	 lovers	 embrace	 in	 the	 street	 as	 buildings	
  burn	around	them.	
  60	
  A	group	of	homeless	beggars	cook	rats	on	spits	
  over	a	pile	of	burning	books.	
  61	
  A	badly	beaten	moneylender	sits	in	the	doorway	
  of	his	looted	office,	nursing	his	wounds.	
  62	
  Several	men	and	women	gather	around	a	set	of	
  cauldrons	suspended	over	a	bonfire.	
  63	
  An	 acolyte	 whispers	 prayers	 to	 herself	 as	 she	
  cowers	in	an	alleyway,	clutching	a	battered	holy	
  symbol	in	trembling	hands.	
  64	
  An	 inebriated	 labourer	 bellows	 a	 drinking	 song	
  while	stumbling	down	the	street,	trying	to	catch	
  up	with	the	other	rioters.	
  65	
  A	 small	 herd	 of	 filthy	 goats	 graze	 in	 an	
  immaculately	 manicured	 garden,	 its	 caretakers	
  nowhere	to	be	seen.	
  66	
  A	 wizard	 uses	 enchantments	 to	 placate	 rioters	
  while	 he	 slinks	 away,	 leaving	 a	 confused	 and	
  furious	mob	in	his	wake.	
  67	
  Four	guards	in	blood-stained	armour	push	half	a	
  dozen	wounded	rioters	down	the	street.	
  68	
  Men	and	women	stumble	out	of	a	burning	opium	
  den,	oblivious	to	the	pain	from	their	burns.	
  69	
  Peasants	 dressed	 in	 rags	 carry	 makeshift	 battle	
  standards	 made	 from	 poles	 adorned	 with	 torn	
  doublets,	gowns,	and	other	noble	finery.	
  70	
  Four	young	men	carry	a	wounded	civilian	into	a	
  temple	on	a	makeshift	litter.	
  71	
  Refugees	 from	 city	 district	 devastated	 by	 the	
  riots	set	up	crude	tents	in	public	squares.	
  72	
  Several	 young	 men	 march	 in	 a	 semi-organized	
  regiment,	each	in	mismatched	pieces	of	armour.	
  73	
  Citizens	 erect	 a	 guillotine	 in	 the	 town	 square,	
  alongside	a	billboard	etched	with	the	names	of	
  high-ranking	city	officials.	
  74	
  Two	guards	sic	war	dogs	on	a	mob,	causing	the	
  rioters	to	scatter	in	terror.	
  75	
  Unseen	rebels	jab	longspears	through	the	gaps	in	
  a	barricade,	warding	off	advancing	guards.	
  76	
  A	 string	 quartet	 plays	 as	 looters	 ransack	 the	
  buildings	around	them.	
  77	
  A	half-orc	chugs	mead	from	a	broken	keg	while	
  dozens	of	men	whistle	and	chant.	
  78	
  A	frightened	woman	tries	to	scrape	burning	pitch	
  off	the	side	of	her	home	with	a	broom.	
  79	
  An	 alchemy	 shop	 emits	 a	 high-pitched	 whistle	
  before	an	explosion	blasts	through	the	wall.	
  80	
  Sailors	 heave	 cargo	 crates	 into	 the	 bay,	 while	
  merchants	 dive	 in	 after	 them	 to	 salvage	 what	
  they	can.	
  81	
  Guards	 hurl	 thunderstones	 into	 the	 crowds,	
  scattering	rioters	as	they	attempt	to	escape	the	
  ear-splitting	burst	of	sound.	
  82	
  Several	men	scatter	from	an	alley,	where	a	well-
  dressed	dwarf	lies	bleeding.	
  83	
  A	 dozen	 rioters	 toy	 with	 a	 terrified	 merchant,	
  circling	around	him	and	baiting	him	to	try	to	flee.	
  84	
  A	family	watches	the	riots	unfold	from	a	balcony,	
  while	quietly	weeping.	
  85	
  Protesters	throw	ropes	over	the	statue	of	a	local	
  lord,	preparing	to	tear	it	down.	
  86	
  Dozens	of	shouting	men	and	women	stand	in	a	
  circle	around	a	guard	and	a	labourer	locked	in	a	
  fistfight.	
  87	
  A	 peddler	 shouts	 to	 passers-by,	 trying	 to	 sell	
  charms	and	baubles	he	claims	will	avert	chaos.	
  88	
  A	 dazed	 woman	 wanders	 the	 streets	 in	 a	 torn	
  wedding	dress.	
  89	
  Looters	 demolish	 a	 carpenter's	 workshop	 while	
  the	carpenter	watches,	wailing	in	horror.	
  90	
  Rioters	 pull	 corpses	 off	 a	 barricade,	 scavenging	
  what	they	they	can	from	the	bodies.	
  91	
  A	family	gathers	around	a	broken	wagon	wheel,	
  desperately	trying	to	fix	it.	
  92	
  A	wounded	guard	shrieks	in	pain	as	four	healers	
  amputate	his	wounded	leg.	
  93	
  Rioters	surrounding	a	noble	keep	blare	horns	all	
  night,	trying	to	keep	the	occupants	awake.	
  94	
  A	 dog	 whimpers	 over	 the	 corpse	 of	 a	 woman,	
  pawing	at	her	and	licking	her	face.	
  95	
  Rats	the	size	of	dogs	emerge	from	the	sewers	to	
  scrounge	for	scraps.	
  96	
  Wounded	 citizens	 in	 a	 makeshift	 hospital	 pick	
  fleas	from	each	other’s	hair.	
  97	
  A	terrified	noble	family,	still	wearing	nightgowns,	
  are	escorted	to	a	carriage	by	a	throng	of	silent,	
  armed	peasants.	
  98	
  An	enraged	rioter	beats	his	fist	bloody	against	a	
  door.	
  99	
  A	 band	 of	 horsemen	 gallop	 recklessly	 through	
  the	streets,	hooting	and	shouting	wildly.	
  100	
  Several	 sailors	 swim	 to	 the	 docks	 and	 collapse	
  gasping	 for	 breath,	 as	 their	 burning	 ship	 slips	
  beneath	the	waves.	
  
  	
  6	
  U R B A N  R I O T :  R I O T E R S  
  Use	this	table,	to	generate	the	basic	details	of	folk	the	PCs	may	
  encounter	 during	 the	 riot.	 Use	 these	 details	 as	 a	 base	 from	
  which	 to	 portray	 the	 NPC.	 Ignore	 any	 unsuitable	 results	 and	
  simply	re-roll.	
  D%	
  	
  01-04	
  Captain	Fergan	(CN	male	human)	leads	his	sailors	
  in	rebellion	against	the	guards	and	dock	officials	
  who	 confiscated	 his	 goods,	 brandishing	 his	
  harpoon	 and	 hooked	 hand	 against	 any	 who	
  stand	in	his	way.	
  05-08	
  Lensa	 the	 “Beggar	 Queen”	 (CG	 female	 human),	
  the	 landlady	 of	 a	 homeless	 shelter	 and	
  orphanage,	 rallies	 the	 city’s	 vagabonds	 to	 take	
  up	arms	against	their	oppressors.	
  09-12	
  The	blacksmith	Korvo	(LN	male	dwarf)	guards	his	
  forge	 against	 rioters,	 wielding	 a	 soot-stained	
  hammer	and	a	red-hot	iron	poker.	Few	dare	to	
  approach	this	burly,	angry	man.	
  13-16	
  Lady	 Olmera	 (LN	 female	 human)	 flees	 the	
  oncoming	 mob,	 shrieking	 at	 her	 bodyguards	 to	
  cut	down	any	“filthy	commoners”	who	get	in	her	
  way.	
  17-20	
  The	 tattooed	 ex-convict	 Onovar	 (CE	 male	
  human)	 takes	 advantage	 of	 the	 chaos	 to	 hunt	
  down	and	pummel	anyone	who	ever	slighted	or	
  opposed	him.	
  21-24	
  Guard	captain	Kruson	(LN	male	human)	leads	a	
  detachment	 of	 soldiers	 through	 the	 streets,	
  barking	 orders	 and	 singling	 out	 upstart	 civilians	
  to	be	beaten	and	detained	by	his	men.	
  25-28	
  Tavvi	 (CN	 female	 halfling)	 squeezes	 her	 way	
  through	 throngs	 of	 malcontents,	 lifting	 purses	
  from	 the	 distracted	 men	 and	 women	 and	
  disappearing	before	they	realize	they	have	been	
  robbed.	
  29-32	
  The	 mad	 preacher	 Kompo	 (N	 male	 human)	
  shouts	to	pedestrians	in	a	ragged	voice,	claiming	
  the	riots	herald	the	end	of	the	world.	
  33-36	
  Lurga	 (CN	 female	 half-orc)	 roars	 and	 leads	 a	
  group	 of	 rioters	 on	 a	 stampede	 through	 the	
  market	 stalls,	 carrying	 a	 torch	 and	 a	 broken	
  longsword.	
  37-40	
  Lormen	 (N	 male	 human)	 follows	 in	 the	 mob’s	
  wake,	
  gathering	
  any	
  valuables—or	
  semi-
  valuables—left	 behind	 and	 stuffing	 them	 in	 a	
  burlap	sack.	
  41-44	
  A	cook	recently	fired	from	a	lord’s	service,	Baena	
  (CN	 female	 human)	 stole	 her	 former	 master’s	
  private	letters	and	now	reads	them	aloud	before	
  the	angry	mob.	
  45-48	
  Wendal	 (N	 male	 human),	 a	 former	 city	 guard,	
  tries	 to	 convince	 his	 former	 patrolmen	 to	 cast	
  their	 lot	 in	 with	 the	 rioters	 and	 overthrow	 the	
  city’s	corrupt	officials.	
  49-52	
  The	graffiti	artist	Meldrina	(CN	female)	follows	in	
  the	 mob’s	 wake,	 painting	 the	 city	 walls	 with	
  revolutionary	propaganda.	
  53-56	
  Kevro	 (N	 male	 human)	 loots	 unoccupied	 shops	
  and	 houses	 along	 the	 street,	 stockpiling	 the	
  riches	in	a	secret	stash	in	his	basement	when	he	
  thinks	nobody	is	looking.	
  57-60	
  Leeria	 (N	 female	 half-elf),	 a	 scribe	 from	 a	 tax	
  collector’s	office,	furiously	scribbles	notes	about	
  stolen	goods	and	the	thieves	who	took	them,	all	
  while	trying	to	remain	out	of	sight.	
  61-64	
  Marvus	 (NG	 male	 human)	 stands	 between	 a	
  shouting	mob	and	a	terrified	family	of	half-orcs,	
  trying	to	calm	his	neighbours	and	make	them	see	
  reason.	
  65-68	
  Eliana	(CG	female)	maintains	a	safe	house	in	her	
  basement,	 sheltering	 targets	 of	 persecution	
  while	sending	rioters	on	false	leads	on	where	her	
  wards	may	be	hiding.	
  69-72	
  Morien	 (LN	 male	 human),	 a	 retired	 battlefield	
  commander,	dons	his	old	half	plate	and	takes	up	
  arms	to	defend	his	liege	lord	one	more	time.	
  73-76	
  Coranta	 (CN	 female	 human)	 summons	 wild	
  animals	 to	 further	 fuel	 the	 chaos,	 taking	
  advantage	 of	 the	 riots	 to	 dismantle	 and	
  undermine	
  environmentally	
  destructive	
  enterprises.	
  77-80	
  Cotter	(N	male	human),	a	labourer	from	the	iron	
  mines,	leads	a	group	of	fellow	miners	against	his	
  overseers,	driving	them	from	the	mineshafts	and	
  barricading	 the	 entrances	 until	 their	 demands	
  are	met.	
  81-84	
  Avaleen	(NE	female	human),	the	kennel	master	
  at	 a	 noble’s	 vista,	 takes	 vicious	 delight	 in	
  releasing	
  her	
  hounds	
  to	
  savage	
  rioters	
  trespassing	on	her	lord’s	land.	
  85-88	
  Ossur	 (CN	 male	 human),	 a	 child	 not	 even	 old	
  enough	 to	 grow	 facial	 hair,	 wears	 mismatched	
  pieces	of	armour	and	carries	an	oversized	spear	
  as	he	marches	with	his	older	brothers	among	the	
  rioters.	
  89-92	
  The	 son	 of	 a	 wealthy	 nobleman,	 Morvento	 (N	
  male	human)	disguised	himself	as	a	poor	pilgrim	
  in	 order	 to	 sneak	 away	 without	 attracting	 the	
  attention	of	the	angry	mob.	
  93-96	
  The	runaway	maid	Evette	(N	female	human)	tries	
  to	 buy	 a	 trip	 out	 of	 the	 city,	 bartering	 with	
  jewellery	she	stole	from	her	former	employers.	
  97-100	
  Vilerith	
  (N	
  doppelganger)	
  shifts	
  between	
  identities	and	rallies	several	groups	and	factions	
  against	a	single	common	enemy.	
  	
  
  	
  7	
  U R B A N  R I O T :  H O O K S ,  C O M P L I C A T I O N S  &  O P P O R T U N I T I E S  
  Use	this	table,	to	determine	what	opportunities	or	complications	
  the	PCs	encounter	during	the	riot.	
  D20	
  	
  1	
  Several	 humans	 lash	 a	 struggling	 elf	 to	 a	 stake,	
  while	 others	 pile	 oil-soaked	 wood	 and	 broken	
  doors	 beneath	 his	 feet.	 He	 cries	 in	 protest,	 while	
  onlookers	 shout	 insults	 and	 accusations	 of	
  witchcraft.	
  2	
  A	demagogue	shouts	inflammatory	comments	into	
  a	 cheering	 crowd,	 inciting	 a	 frenzy	 against	 a	
  particular	 race	 or	 religious	 sect.	 If	 any	 PCs	
  represent	the	target	of	his	rhetoric,	they	draw	the	
  mob’s	ire.	
  3	
  Restless	 spirits	 killed	 in	 a	 past	 revolt	 rise	 again	 in	
  the	 midst	 of	 the	 riot,	 seeking	 out	 their	 killers’	
  descendants	 and	 fighting	 to	 finish	 the	 revolution	
  they	started	so	many	years	ago.	
  4	
  A	dwarf	opens	an	iron	grate	leading	into	the	sewers	
  and	beckons	several	refugees.	When	he	spots	the	
  PCs,	 he	 gestures	 for	 them	 to	 follow	 before	
  disappearing	below	the	city	streets.	
  5	
  Anti-mage	 riots	 result	 in	 widespread	 purging	 of	
  spellbooks,	 scrolls,	 magic	 items	 and	 other	 arcane	
  objects.	 Many	 of	 the	 targeted	 items,	 however,	
  summon	 outsiders	 or	 create	 powerful	 discharges	
  when	 destroyed,	 causing	 mayhem	 among	 the	
  rioters	 and	 further	 worsening	 public	 image	 of	
  spellcasters.	
  6	
  Threatened	by	the	prospect	of	a	coup	d’état,	local	
  rulers	 impose	 martial	 law	 on	 the	 rioters.	 Soldiers	
  march	 through	 the	 streets,	 targeting	 any	 armed	
  civilians	(including	the	PCs)	for	arrest,	questioning	
  and	possibly	imprisonment.	
  7	
  The	PCs	run	across	a	secret	meeting	between	riot	
  leaders	and	agents	from	a	neighbouring	kingdom.	
  The	 spies	 are	 backing	 local	 radicals	 in	 order	 to	
  destabilize	 the	 city	 in	 preparation	 for	 a	 military	
  invasion.	
  8	
  After	authority	figures	fled	or	went	into	hiding	to	
  escape	the	riots,	the	city	fell	under	the	control	of	
  several	 warring	 gangs	 and	 political	 organizations.	
  Restoring	civil	order	requires	the	PCs	to	negotiate	
  with	 the	 volatile	 factions,	 all	 of	 whom	 want	 to	
  recruit	 influential	 adventurers	 or	 kill	 those	 who	
  support	their	rivals.	
  9	
  A	lord	pardons	a	known	serial	killer	in	exchange	for	
  information	 about	 political	 rivals	 operating	 within	
  the	city,	causing	outrage	among	the	populace.	The	
  lord’s	 agents	 ask	 the	 PCs	 to	 investigate	 the	
  criminal’s	
  claims,	
  which	
  are	
  made	
  more	
  complicated	by	the	rioting	citizens	demanding	the	
  murderer’s	head.	
  	
  10	
  The	riots	drive	divine	healers	out	of	the	city,	leaving	
  no	 one	 to	 care	 for	 victims	 of	 disease.	 Contagious	
  patients	 take	 to	 the	 streets	 in	 search	 of	 aid,	
  spreading	 their	 infections	 and	 worsening	 unrest	
  among	the	populace.	
  11	
  Guards	 capture	 several	 suspected	 leaders	 among	
  the	 rioters,	 including	 important	 contacts	 for	 the	
  PCs,	and	schedule	them	for	public	execution.	
  12	
  Riots	among	the	working	class	mask	an	uprising	of	
  ghouls,	 wights,	 vampires	 or	 other	 undead,	
  preventing	 an	 organized	 response	 to	 the	 threat.	
  Gradually	 rioters	 are	 replaced	 by	 swarms	 of	
  ravenous	spawn.	
  13	
  A	 throng	 of	 revolutionaries	 storm	 a	 barracks	 and	
  overwhelm	 the	 guards,	 distributing	 weapons	 and	
  armour	 among	 the	 peasants.	 Local	 lords	 mobilize	
  soldiers	 to	 confront	 the	 newly-armed	 upstarts,	
  leaving	the	city	on	the	brink	of	civil	war.	
  14	
  A	 diplomat	 from	 a	 powerful	 but	 unpopular	
  neighbouring	 nation	 is	 scheduled	 to	 arrive	 at	 the	
  city	 just	 after	 the	 riots	 erupt.	 City	 officials	 recruit	
  willing	 adventurers	 to	 aid	 in	 protecting	 the	
  dignitary,	 while	 simultaneously	 cracking	 down	 on	
  the	revolt	in	an	effort	to	appear	strong	in	front	of	
  their	visitor.	
  15	
  A	cold	snap	leaves	hundreds	of	poor	citizens	unable	
  to	heat	their	homes,	and	the	shivering	masses	set	
  whole	buildings	alight	just	to	keep	warm.	
  16	
  A	beloved	local	hero	has	gone	missing.	City	leaders	
  ask	the	PCs	to	find	her,	hoping	the	even-tempered	
  idol	 can	 convince	 the	 mob	 to	 calm	 down	 and	
  express	their	grievances	diplomatically.	
  17	
  The	populist	bastard	son	of	the	city	ruler	becomes	
  a	 symbol	 for	 the	 revolutionaries.	 Rioters	 beg	 the	
  PCs	to	help	protect	the	young	lord,	while	loyalists	
  strive	to	end	his	life.	
  18	
  A	 festival	 devolves	 into	 a	 riotous	 and	 violent	
  bacchanalia	as	malicious	fey	enchant	the	revellers	
  and	 push	 them	 to	 perform	 blasphemous	 acts	 of	
  debauchery.	
  19	
  A	drought	leaves	the	kingdom	gripped	by	famine,	
  and	 rioters	 ask	 the	 PCs	 to	 help	 raid	 a	 warehouse	
  where	they	believe	wealthy	nobles	are	stockpiling	
  food	and	water	at	the	expense	of	the	masses.	
  20	
  A	rash	of	murders	leaves	the	populace	terrified	and	
  demanding	 answers.	 Investigators	 ask	 the	 PCs	 to	
  help	 find	 the	 killer	 and	 calm	 the	 worried	
  community	 leaders	 before	 their	 panic	 prompts	 a	
  riot.	
  	
  	
  
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SOURCE: textdata/thevault/Old School Revival (OSR(ic))/[Adventure Design & Dungeoncraft]/Events & Encounters/Raging Swan Campaign Events/Raging Swan Campaign Event Urban Riot SNE print.pdf