TEXT: Backgrounds of Faerûn:
  Backgrounds of Faerûn:
  Backgrounds of Faerûn:
  Backgrounds of Faerûn:    
  The Blood Of Gruumsh
  The Blood Of Gruumsh
  The Blood Of Gruumsh
  The Blood Of Gruumsh
  Enrich your characters with this supplement containing backgrounds
  Enrich your characters with this supplement containing backgrounds
  Enrich your characters with this supplement containing backgrounds
  Enrich your characters with this supplement containing backgrounds
  for eight of the Forgotten Realms orcish subraces: the augmented
  for eight of the Forgotten Realms orcish subraces: the augmented
  for eight of the Forgotten Realms orcish subraces: the augmented
  for eight of the Forgotten Realms orcish subraces: the augmented
  thayan orcs, the civilized gray orc, the adaptable half-orc, the
  thayan orcs, the civilized gray orc, the adaptable half-orc, the
  thayan orcs, the civilized gray orc, the adaptable half-orc, the
  thayan orcs, the civilized gray orc, the adaptable half-orc, the
  numerous mountain orc, the towering ogrillon, the pacificistic ondonti,
  numerous mountain orc, the towering ogrillon, the pacificistic ondonti,
  numerous mountain orc, the towering ogrillon, the pacificistic ondonti,
  numerous mountain orc, the towering ogrillon, the pacificistic ondonti,
  and the deep dwelling orog!
  and the deep dwelling orog!
  and the deep dwelling orog!
  and the deep dwelling orog!
  
  Welcome To The Realms
  I
  n the "Backgrounds of Faerûn" supplement, we
  focused on the human kingdoms. In each of these
  smaller supplements, we investigate groups of the
  other races that inhabit the world. Thematically,
  they'll be grouped by family such as Dwarf, Elf, or
  Gnome.
   
  Each supplement will contain races both old and new, their
  equipment, their spells, and many other features for these
  races. Existing races will be given the regions they're native
  to with bonds for each. If you're picking one of these races,
  they're intended to work with the existing backgrounds in the
  Player's Handbook or with the backgrounds from the
  "Backgrounds Of Faerûn" supplement.
   
  If you use a new race, they'll include the race as well as a
  background specific to that race. Additionally, they'll come
  with extra content to help you get into the mindset of playing
  these rare and unusual races. As with the "Backgrounds Of
  Faerûn" supplement, the backgrounds for new races are
  intended to be mixed with another background or can be
  used as is.
   
  Remember to always check with your Dungeon Master if you
  wish to play one of these races.
   
  How To Combine Backgrounds
  Let's say you wanted to be an orog but you wanted to
  combine the "Surface Scout" background with the "Folk
  Hero" from the Player's Handbook.
   
  First, you would choose which of the two backgrounds you
  want to take the skill, tool and language proficiencies from.
  This is the background you also take your equipment from.
   
  Second, you choose which of the two backgrounds you want
  to take your feature from. Either the infiltrator from the orog
  or the rustic hospitality that the folk hero enjoys.
   
  Lastly, you'll pick one trait, ideal, bond, and flaw, one each
  from either background table. For example, you could choose
  the folk hero trait and ideal, but use the orog bond and flaw.
  On the "Backgrounds of Faerûn"
  The supplement "Backgrounds of Faerûn" is another title
  written by myself on the Dungeon Master's Guild. It's
  intended to be a supplment for the human dominated
  kingdoms of the realms and is otherwise the same as this
  book. It's not a books of racial specific backgrounds, as many
  cities in the Forgotten Realms allow all sorts of different folks
  from different backgrounds.
  If you don't own it, don't worry. The rules contained in each
  of these smaller supplements are more than enough to use
  for your characters.
  If you do happen to own it, then the rules here are easily
  combined with those rules. Instead of just having a "Halruaan
  Bounty Hunter", you could mix the Halruaa background with
  the star elf background and the folk hero background to have
  a star elf folk hero that's native to halruaa, with the bonds,
  traits, ideals, flaws, equipment and features of all three
  backgrounds!
   
  Note About Orcs
  The orcs presented here are not adapted. They are presented
  as these races exist within the realms. These races may be
  disruptive for a normal table, but for the DM that wants to
  run an all orc game or for the player that has a great concept
  for their orc character, this will hopefully be a useful
  resource.
  Regardless, if you use the options presented within this
  book, there is a high chance for having a less than fun game
  because of the choices within. These are hated, beastial
  characters. Orcs are more likely to be killed on sight than
  talked with.
  It will be an uphill struggle for your character to gain
  acceptance when the world already has a decidedly accurate
  viewpoint about your race.
  Rated from most accepted to least accepted: half-orc,
  ondontis, gray orc, mountain orc, thayan orc, orog and
  ogrillon (although ogrillon, if brought up correctly, could very
  well take part in society).
   
  Art Credits
  Covers: Fire in a Village by Egbert van der Poel  
  Page 4: MonsterManual2_Heroes2 by Wizards of the Coast 
  Page 8: savagespecies_orc by Wizards of the Coast  
  Page 12: 4e_MM_halfogres by Wizards of the Coast 
  Page 16: MonsterManual2-3e_wrangler by Wizards of the
  Coast 
  1
  Backgrounds of Faerûn - The Blood Of
  Gruumsh
  
  Half-Orc
  Between Worlds
  Possessing both human and orc ancestry, half-orcs make up
  an often ignored part of the population in the realms. Not
  quite fitting into either group, they still find others will often
  judge them wrongly. Humans consider them too orcish to suit
  society, and orcs think them too weak to belong to orcish
  society.
  Yet somehow, they take destiny into their own hands and
  forge forward, becoming some of the greatest heroes and
  villains seen in the realms.
   
  Choose one of the regions use those bonds with the
  background you chose for your half-orc character.
   
  Region: Amn, Chessenta, the Hordelands, the Moonsea, the
  Sword Coast North, Thesk, Northdark, Vaasa.
   
  Roleplaying a Half-Orc
  You tend to be short-tempered or sullen, as few
  places accept you as you are.
  However, most will think you exhibit the worst
  traits of your parentage, causing them to think
  you're stupid or weak.
  The simplier pleasures in life tend to be more
  enjoyable for half-orcs. Feasting, singing, or
  wrestling, instead of writing poetry or learning new
  languages.
   
  Amn Half-Orc Bonds
  d6
  Bond
  1 The city is one of the few that welcomes my kind. I
  return that kindness by trying to bring virtue to it's
  darker corners.
  2 The merchant's domain has made me comfortable. I
  long for the adventurers life I had when I was young.
  3 Ships coming and going could always use more
  muscle, and those jobs rarely care what the color of my
  skin is.
  4 The order of the gauntlet has their base of operations
  only a few days from here, I'd love to try and join their
  ranks.
  5 There's a pecking order here in the city, where others
  call you by a precious metal. One day, I'll be mithral!
  6 There's an old inn. I stayed there when I first came to
  the city but it's closed now. I want to buy it, and open it
  back up.
  Chessenta Half-Orc Bonds
  d6
  Bond
  1 There is a giant black sphere that devours anything
  thrown into it, not a few miles from my home. I
  adventure to find a way to destroy or move it.
  2 Airspur is a floating city, high in the sky above the sea
  of Fallen Stars. The genasi that operate the city might
  not hate someone of my lineage.
  3 The best road to fame and fortune is the gladitorial
  fights. I'm training so that one day, I too can compete.
  4 The cimbar ruins surely hold some relic of the past that
  a heroic adventurer such as myself could recover.
  5 The brotherhood of the griffon soars above Luthcheq,
  and I dream of one day flying as one of them.
  6 Mordulkin is the ruins of an old city, spoken of only in
  whispers. I showed how brave I was by delving into it,
  but now I have an addiction to going into stupidly
  dangerous ruins.
  Hordelands Half-Orc Bonds
  d6
  Bond
  1 I have simple needs, and a simple love. I raise horses
  for others to buy.
  2 The golden way is a long road merchants take to trade
  between Kara-Tur and our own realms. I often stick
  with them, as I enjoy the travel.
  3 These cold lands I call home are fine, but some greater
  purpose surely lies for me, just over the horizon.
  4 The spirits of the lands are very pleased with us, for
  food and drink are plentiful and dangers are few. But
  the spirits talk about other lands, where the spirits are
  unhappy, and they ask for help.
  5 One night I was ambushed by a man with a very
  strange curved sword. He took something very
  important to me, and I want it back. He was last seen
  near Thesk.
  6 The nature godess Eldath grants great mercy to those
  who honor her. She has given me great visions of a
  distant land where she is unknown, something I wish to
  rectify.
  2
  Backgrounds of Faerûn - Half-Orc
  
  Moonsea Half-Orc Bonds
  d6
  Bond
  1 Ports of opportunity come up every day. There's no
  shortage of excitement when you belong to a ship
  crew.
  2 I once came across a small bottle of alcohol. It was
  marked from a far away country and it was the most
  rediculously enjoyable thing I have ever quaffed. I
  venture forth to find more!
  3 In a sembian gambling hall, I had lost everything
  including my clothing. I'm now working hard to earn
  back everything I've lost.
  4 The zhentarim are far more open about their activities,
  providing mercenaries for those who need it. I am
  trying to contact them so I can join their ranks.
  5 Times were tough, so I joined a group of bandits. Late
  one night, we ambushed a mage on the road. He
  slaughtered all of us, but his spell intended to kill me
  instead reflected away. It scared him and he ran, but I
  want to know what it means!
  6 I've been told that there is a half-orc city up in Vaasa.
  I'm building a small fortune with the intent to move to
  what sounds like heaven on Faerûn.
  Sword Coast North Half-Orc
  Bonds
  d6
  Bond
  1 There's always work in Waterdeep for people like me.
  2 My human parent was from Silverymoon, and I have a
  trinket of theirs I want to return to them.
  3 Luskan is the town where anything goes, but getting in
  is the tough part. I'm working on it though.
  4 I travel to Neverwinter, in hopes of picking up new
  trade skills to take elsewhere.
  5 Nesmé, a close knit community where I was born.
  However, their prejudice has pushed me out. Now I
  need to seek my own destiny, far away from here.
  6 I had to deliver a package to the Weeping Willow Inn,
  near the mere of dead men. Except that place has been
  destroyed. I opened the package, and inside was a
  picture of someone I've never seen before, but now I
  feel beholden to find them.
  Thesk Half-Orc Bonds
  d6
  Bond
  1 I stand ever vigilant against the threat of Thay.
  2 The shadowmasters have marked me as trouble, and
  now I'm on the run from them.
  3 I travelled to Kara-Tur to sell wares, but returned to a
  burned home. I'm tracking down the culprits to find
  out why.
  4 So many imports and exports, it made sense that if I
  wasn't going to be a merchant that I would join the
  crew of a ship.
  5 I've read the tale of the emperor who rode a dragon. It's
  my desire in life to do the same.
  6 I hear tales of cities all across the world who reject us
  half bloods. I travel to let them know Thesk accepts
  them for who they are.
  The Northdark Half-Orc Bonds
  d6
  Bond
  1 I escaped slavery from the Drow, but I was born into
  servitude. I reached the surface, but this world is
  unknown to me.
  2 A mind-flayer had me tagged for dinner, if it wasn't for
  that umberhulk crushing him, I'd be dead. Problem is
  the mind-flayer did something and I don't remember
  who I am or where I came from.
  3 The duergar weren't kind masters, but as being a slave
  goes they treated me well enough. I was part of a group
  sold to some shield dwarves, and find myself in their
  halls free to make my own way in the world.
  4 I tried delving into undermountain, and ended up
  ambushed in skullport. I've returned to the surface, but
  I've got nearly nothing left.
  5 In blingdenstone, I earned the trust of the gnomes. I
  lived there for three months, but eventually I was asked
  to leave, and I never knew why.
  6 Delving, I fell through a hole and ended up in the
  underdark. Luckily, some mushroom people helped me
  return to the surface.
  The Northdark is a region below the regions of Icewind
  Dale, The Silver Marches, and The Sword Coast (collectively,
  The Sword Coast North).
  3
  Backgrounds of Faerûn - Half-Orc
  
  Vaasa Half-Orc Bonds
  d6
  Bond
  1 Castle perilous remains mostly unexplored. The
  problem is, it's laced with magical defences. I
  adventure to gather the tools needed to undo those
  defences.
  2 The frost giants of the great glacier are planning
  something, they've moved west. I follow them to see
  what evil I might prevent.
  3 The warlock knights of Vaasa are an everpresent threat
  to those who do not live within the protective walls of
  Palischuk. I signed up as part of the guardians that
  protect those who cannot protect themselves.
  4 Palischuk is the only city that the half-orcs of the world
  can consider home. I venture forth to seek out half-
  orcs outside our nation who would move here.
  5 I want to join the Warlock Knights, but they only allow
  those who are powerful magic users as well as capable
  combatants, join their ranks. I have my work cut out for
  me.
  6 I found a slaad-stone while exploring some ruins. It
  doesn't seem to do anything, but I'm still trying to find
  an expert to help me destroy it.
  Sources
  Half-Orc is a race that can be found in the Player's Handbook.
   
  Half-Orc Variants
   
  Some half-orcs in Faerûn have a racial trait derived
  from one of the variety of half-orcs found around
  the world. The half-orc presented in the Player's
  Handbook can be descended from either mountain
  or gray orcs.
  A half-orc descended from red thayan orcs gains
  Scent, Tolerant, and Light Sensitivity
  A half-orc descended from black thayan orcs
  replaces the Intimidate skill proficiency from
  Menacing with Stealth.
  A half-orc descended from orogs extend their
  darkvision to 120 feet, but gain Light
  Sensitivity.
  A half-orc descended from ondonti loses
  darkvision but gains Blessing Of Eldath
  A half-orc descended from ogrillons gains
  Strong Frame, but their maximum lifespan
  drops by half.  
  4
  Backgrounds of Faerûn - Half-Orc
  
  Orc
   
  The dwarf lay still inches from the axe of the warchief. The
  edge, shaped like that of a roaring dragon, reflected the
  crimson both of beard and blood. Green skin rippled across
  taut muscles, prepared to lift the heavy weapon for the final
  blow.
  But this was not where the dwarf wanted to die, by
  Moradin's glory, he would stand and finish his foe off. There
  were songs written by dwarves that took days to sing and this
  orc would be the end of another song. Thick fingers pushed
  against the ground, the dwarf pushing himself back onto his
  feet to meet his foe.
  The dwarf neck didn't slow the axe at all. A tusked grin
  spread, before he spat towards his fallen foe.
   
  Orcs are brutes, bent on violence and destruction. Across
  the realms they are nearly universally hated and feared. They
  hold a long hatred for the elves and dwarves, although that
  doesn't stop them from pillaging any locations near their
  homes.
  Called To Gruumsh
  Orcs hold Gruumsh, their cruel god, as an invincible force.
  Their lives are spent in battle so that they might honor their
  lord and be rewarded with an endless battle in the afterlife
  under an invincible commander.
  Strongest Together
  Orcs form tribes and while they're all followers of the gods,
  there is nearly always some dispute between tribes that will
  cause them to go to war. Their shaman teach whichever side
  wins, the gods were with all along. It's not usually that large a
  setback, as orcs have astonishing birth rates.
  Strength Respects Strength
  There is no way to impress, intimidate, or otherwise change
  an orc's opinion other than be stronger than them. Creatures
  of great strength often find orcs as passable allies, even
  willing to be put into slavery if their master is strong enough.
  Orcish Adventurers
  Orcs that are touched by the gods (not merely those who call
  upon the gods, but rather the individuals chosen by them) are
  often called to perform acts of great savagery or work
  cunning plans for the good of the tribe. These orcs are
  exceptional, usually possessing great intelligence, cunning, or
  personallity.
  Names of the Orcs
  Traditionally orc names come in two parts: your given name
  and your notable deed. First names are usually short and
  gutteral, such as Gruk, Rhorog, Taluk, or Baggi.
  The second part, their title, comes in horrific sounding
  epithets. Examples include The Brutal, Spineripper, Neck
  Cracker, or The Ravager.
  Orc Traits
  Your orc character has the following racial traits.
  Ability Score Increase Your strength score increases by 2.
  Age Barring death in combat, the usual ender of orcish life,
  most orcs range from 14 to 40. Those younger than 14 aren't
  considered adults yet.
  Alignment Prone to violence, most orcs are chaotic evil.
  Size Your size is medium.
  Speed Your base walking speed is 30 ft.
  Aggressive. As a bonus action, you can move up to your
  speed toward a hostile creature that you can see.
  Light Sensitivity While in sunlight, you have disadvantage
  on Attack rolls, as well as on Wisdom (Perception) checks
  that rely on sight.
  Darkvision. You can see in dim light within 60 feet of you
  as if it were bright light, and in darkness as if it were dim
  light. You can't discern color in darkness, only shades of gray.
  Menacing. You gain proficiency in the Intimidation skill.
  Languages. You can speak, read, and write in Orc.
  Subrace. The orcish people are divided into five subraces:
  the civilized gray orc, savage mountain orc, the subterranean
  orog, and the stealthy black Thayan orcs, and brutal red
  Thayan orcs. Choose one of these subraces. You gain the
  traits listed under your chosen subrace in addition to those
  above.
  Orc Size
  Gender
  Average Height
  Average Weight
  Male
  6'0" - 6'5"
  200 - 230 lbs
  Female
  5'9" - 6'3"
  180 - 220 lbs
   
   
  Daylight Adaptation
  Prerequisites: Light Sensitivity  
  Years of living on the surface has given you a mild
  adaptation to the harsh light of the sun.
  Increase your Constitution score by 1.
  You do not suffer the effects of Light Sensitivity
  if you spend a short rest in the daylight or other
  bright light.  
  5
  Backgrounds of Faerûn - Orc
  
  Gray Orc
   
  The filth stared at him as Kolduk walked through the strange
  town. Buildings with stones on the roofs, and open market
  stalls where anyone could walk up and take what they
  wanted. And by Gruumsh, the STENCH!
  The civilized world seemed so strange to him, he made a
  mental note to deliver his message and return to his tribe
  quickly before going mad.
   
  Gray orcs are much like their mountain orc cousins:
  brutish savages who follow the dictates of their gods and
  submit themselves to leaders of strength, as all the gods do to
  Gruumsh. However where the mountain orcs are fueled by
  rage and violence, the gray orcs see it as a tool. That
  sometimes, a calm and thoughtful plan can be more valuable
  than one powered by strength of arms.
  Tribal Teachings
  Most orcs only learn to communicate via a few religious
  symbols and their own tongue. Reading and writing are often
  overlooked for more physical arts. With gray orcs, however,
  learning the common tongue and how to write it is an
  important part of their growth. One can't interrogate
  prisoners or intercept messages between kingdoms if they
  don't speak the language.
  Guardian Beasts
  Nearly every gray orc tribe keeps a powerful beast. This beast
  is chosen by their shaman and is trained to defend the tribe
  even at the cost of it's life. The trainers for this beast always
  treat it very well, as a successfully selected beast is seen as a
  blessing from the gods.
  Mobile Communities
  Because their numbers rarely exceed 50, the entire tribe
  needs to be able to pick up and move at any given moment. A
  sudden dragon, oncoming storm, or warring humans, are all
  best avoided until ready to be fought instead of granting their
  foes the advantage. Every member of the tribe pitches in
  when moving.
  Tokens Of Remembrance
  Gray orc gear is always adorned with tokens showing what
  that gear has gone through. Weapons carry bits of the
  creatures they've felled, armor adorned with claws and horns
  from creatures who nearly killed their owner, and body hair
  woven with the relics of their sires.
  Gray Orc Adventurers
  Gray orcs are slow to trust, and so rarely venture outside
  their own tribe. Even when visiting other gray orc tribes,
  they're wary of treachery and so try to avoid thinking of their
  fellow orcs as kin. However, sometimes the need for such
  travels arises and exceptional orcs are sent out. These
  adventurers strike out for the good of the tribe.
  Gray Orc (Orc Subrace)
  Your gray orc character has the following racial traits.
  Ability Score Increase Your Wisdom score increases by 1.
  Speed Your base walking speed increases to 40 ft.
  Scent. Your gray orc has advantage on Wisdom
  (Perception) checks that rely on smell.
  Languages. You can speak, read, and write in Common
  and Orc, plus one more language common to other races of
  your region.
  Good With Animals. You are proficient in Animal
  Handling and double your proficiency bonus when making
  Animal Handling checks.
  Love Of Axes. Axes are considered holy for gray orcs.
  They are treated as well as a loved one. You are considered
  with all axes including the handaxe, battleaxe, and greataxe.
   
  Axe Adornment  
  Any Axe, uncommon  
   
  This adornment is blessed by a shaman of
  Gruumsh for obliterating powerful foes. If you
  score a critical hit, you may expend your bonus
  action and make an Intimidate check.
  All creatures in 40 feet make Wisdom saving
  throws using your check as the DC. Failure causes
  them to become Frightened for one minute or until
  they witness you die.
  Creatures Frightened in this way make saving
  throws at the end of each of their turns, ending the
  effect on a successful save.
  Creatures that save against this effect cannot be
  affected again for 24 hours.
  6
  Backgrounds of Faerûn - Gray Orc
  
  Hero of the Tribe
  Gray Orc
  While they're no less cruel or aggressive than their mountain
  orc counterparts, gray orcs carry with them the spark of
  wisdome that allows then to understand when not to fight.
  Hairy, with long manes of bristling gray or black hair, they
  have eyes ranging from yellow to red. Their skin is a uniform
  gray, with patches that appear later in life.  
   
  Skill Proficiencies: Perception and Survival  
  Tool Proficiencies: Choose two between Woodworker's
  tools, Smiths tools, or Leatherworker's tools.  
  Equipment: The scalp of the most powerful creature you've
  fought in your life, a backpack with bedroll, two sets of plain
  clothing, a belt with pouch containing 20 gp. 
  Region: Damara, Moonsea, Rashemen, Thesk, Vaasa 
  Suggested Classes: Cleric, Fighter, Ranger
  Feature: Infamous Deeds
  Orcs, and gray orcs in particular, have all heard of your name.
  However, the act for which you are famous made you as many
  enemies as it did allies. Orcs, half-orcs, and others who have
  heard of your deeds and do not disagree with the actions are
  willing to protect you for short periods of time, keeping you
  sheltered aand fed. Meanwhile those that disagree with your
  actions, and those that hate orcs, know you on sight as your
  legend grows with you.
  Suggested Characteristics
  Less beastial, yet just as savage, gray orcs remain towering
  bastions of muscle. A healthy respect for strength,
  d8
  Gray Orc Personality Trait
  1 In my tribe, others would come to me with their
  problems. I've come to accept that this is a task I'm
  well suited for.
  2 I let others charge ahead and take the brunt of
  whatever dangers are before us. I'll clean up the mess
  after.
  3 I'm always looking out for hidden dangers. The tribe
  thinks me paranoid, but it's kept us safe so far.
  4 I feel more comfortable around our tribes guardian
  beast than I do my fellow orcs.
  5 Wherever I go, I spread the word of Gruumsh. Glory be
  his name!
  6 We've made allies with the goblins, kobolds, and ogres
  in the past. I work for a coalition so we can exterminate
  our foes.
  7 My heart is louder than my head, my emotions drive my
  actions.
  8 I never give up, I never surrender, even when facing a
  foe certain to destroy me!
  d6
  Gray Orc Ideal
  1 Tribe: My tribe is as important to me as my life. (Lawful)
  2 Power: I'm stronger than you. I'm better than you. You
  listen to me or fall before my blade. (Chaotic)
  3 Emotion: Let those who argue with my heart taste my
  steel. (Chaotic)
  4 Nature: Nature exists all around us. You can fight it all
  you want, but it will always grow back. (Neutral)
  5 Cunning: By gathering creatures weaker than us like
  goblins and kobolds, we bolster our ranks without
  risking orcs. (Evil)
  6 Faithful: Our gods drive our lives. Denying that invokes
  their wrath. (Evil)
  d6
  Gray Orc Bond
  1 We shun our sister tribes, worried they would destroy
  us as enemies. I say nay, gather all the gray orc tribes
  and wage war upon the world as we had in the ancient
  days.
  2 My body is adorned with the most relics of any orc in
  my tribe. I'm always striving to add more.
  3 Our war against the elves never stops. When we find
  evidence of nearby elves, I lead the hunting party
  myself.
  4 Our tribe is always moving, I am often chosen to scout
  out the lands where the herds are moving.
  5 Gruumsh has given me a grave vision, dooming my
  tribe. I venture out to find a solution before we're
  wiped out.
  6 A wizard slaughtered my tribe. I venture out reborn as a
  mage hunter.
  d6
  Gray Orc Flaw
  1 I've got a short fuse, and my anger is limitless.
  2 There are few orcs lazier than myself, if I can get
  someone to do my work for me, that's where I start.
  3 Wanderlust grips my heart, I can't stay anywhere for
  long.
  4 I've betrayed my tribe in the past. Now it's difficult to
  gain that trust back.
  5 I enjoy the company of animals. However, my penchant
  for them means trying to hide the most dangerous of
  beasts in my camp.
  6 Most orcs are comfortable outdoors, but I'm afraid of
  wide open spaces.
  7
  Backgrounds of Faerûn - Gray Orc
  
  Mountain Orc
   
  As the wall cracked, a cheer went out. Standing beside his
  warchief, the shaman prayed to Gruumsh that the humans
  would feel a most painful and enduring death at the hands of
  their warriors. The red warpaint that decorated their bodies
  began to warm, and the shaman smiled for she knew
  Gruumsh was with them today.
   
  When most folk of the realms think of orc, that archtypical
  foe so many fear, it's the mountain orc. Tall hairy bodies, thick
  lined with muscles, all display the typical savage force that
  Gruumsh favors. Their sloping foreheads, upturned noses,
  and thick tusks all bear this primal marking.
  Devout Champions
  Mountain orcs consider themselves to be the most pure orc,
  the most like their gods. To that end, they obsess over any
  detail which might be considered a sign from those gods as to
  what their actions should be. Generally, this exhibits itself
  with the tribe presuming the gods were pleased after combat,
  as the surviving orcs aren't dead.
  Strength in Chaos
  Not one for strategic engagements, the only thing mountain
  orcs know or understand is raw force. This goes for how they
  conduct themselves on the battlefield, as well as in society.
  This is evident by their willingness to breed with nearly any
  humanoid, including giants and trolls.
  Long Burning Hatred
  Mountain orcs hate everything, but more than hatred is their
  long feud with the dwarves, elves, and humans of the realms.
  When against these foes, they employ extra savagery when
  attacking.
  Mountain Orc Adventurers
  When called upon by the gods, their shaman, or their
  chieftan, orcs of the tribe can be sent out for various
  purposes ranging from scouting new prey to assassinating a
  difficult foe. These orcs are typically superior to others of the
  tribe.
  Mountain Orc (Orc Subrace)
  Your Mountain Orc character has the following racial traits.
  Ability Score Increase Your Constitution score increases
  by 1.
  Relentless Endurance. When you are reduced to 0 hit
  points but not killed outright, you can drop to 1 hit point
  instead. You can’t use this feature again until you finish a
  Long Rest.
  Savage Attacks. When you score a critical hit with a melee
  weapon attack, you can roll one of the weapon's damage dice
  one additional time and add it to the extra damage of the
  critical hit.
  Warrior's Weapons Trained from childhood, all mountain
  orcs are proficient with the greataxe and javelin.
   
  Keen Edge  
  Cleric 
  3rd level enchantment  
   
  Casting Time: 1 action  
  Range: 30 feet 
  Components: V, S, M (a small amount of red paint
  on the target). 
  Duration: 1 minute  
   
  Attacks from the target are blessed with the
  combat prowess of Gruumsh himself. Weapon
  attacks score critical hits on 19-20.
  If the target already benefits in this way, such as
  with Champion's ability Improved Critical, simply
  increase their range by one. For example, 18-20
  becomes 17-20.
  Clerics who worship gods in the orcish pantheon
  add this spell to their spell lists.
   
  8
  Backgrounds of Faerûn - Mountain Orc
  
  Gruumsh Blessed
  Mountain Orc
  Savage, brutal, violent, and vicious, mountain orcs are full of
  religious fervor and dedicated to the destruction of all things
  good. 
   
  Skill Proficiencies: Athletics and Survival  
  Tool Proficiencies: Smith's Tools and Woodworker's Tools  
  Equipment: A canister of warpaint, a set of orcish styled
  clothing, a holy icon you've personally crafted that is
  dedicated to Gruumsh, and a pack with 25 gp. 
  Region: The Sword Coast 
  Suggested Classes: Barbarian
  Feature: Icon Of God
  You are recognized as being handpicked by your tribe to drive
  them forward for the glory of Gruumsh. Orcish tribes revere
  you as a prophet, tribal clerics jealous of you, and humans
  fearful, wherever you go there is no mistaking you as some
  wandering orc. This infamy is equal parts useful and a bane,
  but you use it as a tool wherever you go.
  Suggested Characteristics
  Mountain orcs are proud but have no care for honor. Strength
  is the only way through life, and if you're cruel and strong
  enough, you earn your place on the battlefield of the afterlife
  with Gruumsh himself.
  d8
  Mountain Orc Personality Trait
  1 I do my best to sire as many orcs as I can, whenever I
  can.
  2 I love a good execution. I try to save a foe or two so I
  can hear their cries after battle before beheading them.
  3 I hate the light. Even at night, I'll kill anyone who brings
  a torch close to me.
  4 Can't get enough flesh to eat. Man, dwarf, especially elf.
  I love dining after a good battle.
  5 The voices, in my head. They're sometimes quiet,
  sometimes loud, but I always want them gone!
  6 There's nothing better than causing trouble. If I'm
  somewhere new, I head out and start harassing the
  locals. Somewhere familiar? Start bashin' heads.
  7 My kind are psychopathic, but they can be directed as
  tools for Gruumsh. Manipulating them is hardly
  difficult.
  8 Anyone stupid enough not to listen to me will learn
  what true power is.
  d6
  Mountain Orc Ideal
  1 Strength: Rule with a bloodied, iron fist. (Chaotic)
  2 Fearless: If you do everything in your power to honor
  Gruumsh, even your failure will be rewarded in death.
  (Chaotic)
  3 Violence: If you come across a problem, violence is
  usually the answer. (Chaotic)
  4 Death: Death comes for us all. No sense wasting time
  thinking about it. (Neutral)
  5 Bloodrevel: Paint the ground red, the color of WAR!
  (Evil)
  6 Suffering: Our gods reward us for inflicting greater (Evil)
  d6
  Mountain Orc Bond
  1 Stories our shaman share talk of orcs elevated to
  godhood. This is my destiny.
  2 I've recieved a prophecy from our gods, a rising evil
  force gathers in a distant land. I've gone forward to
  scout this danger out.
  3 The dwarves of the north will pay for all they've
  inflicted upon us. Until their mountain halls are burned
  to ash, I will not stop.
  4 I will lead my tribe, grow it strong, and conquer the
  land!
  5 I was left behind as dead after a battle. A dead orc
  cannot return, and so I wander, hoping to find a
  glorious death!
  6 We don't keep guardians as our gray cousins do, but I'd
  love to tame an owlbear and use it to slaughter my
  foes!
  d6
  Mountain Orc Flaw
  1 I like to get my hands dirty, in the middle of battle I'm
  known for throwing away my weapon so I might feel
  my foe crushed between my fists.
  2 I'm horrible at keeping my armor in good condition, I'll
  often just use whatever I find on my foes.
  3 I'm clever enough to scheme against my warchief, but
  not strong enough to do it. Or smart enough to stop
  trying.
  4 I lie to my tribe, telling them what the gods portent,
  but these are fictions I've invented to gain tighter
  control.
  5 My rage has caused my tribe to chain me up in the
  wilds and leave me. This has only tempered my anger.
  6 I'm smaller than all the other orcs. This has made me
  their punching bag.
  9
  Backgrounds of Faerûn - Mountain Orc
  
  Orog
   
  "My soldiers!", the voice of the warlord caused the crowd to
  immediately go silent."Today, the surface knows about the
  hordes of mountain orcs. They're aware of the roaming bands
  of gray orcs. There are doubtless mixed breeds, half breeds
  and mongrels. But, they've never seen anything like us. Not
  since the time of their magic empires."
  "We march, every upwards. We will step into their bright
  world and Shargaas will devour their sun. The black skies
  will run crimson with the blood of every last human as we
  retake our surface back. The elves will be burned in their
  forests. The dwarves will be buried in their mountain halls.
  Death will have a name: OROG!"
   
  Orogs are larger than the other orcs of the realms. Their
  ears are larger, their eyes are pale yellow pools, and their skin
  is more ashen, when compared to mountain orcs. They are
  horrifically resentful of their exile into the underdark and
  treat any surface creature with an intense hatred.
  Dwellers In The Dark
  Since the first fall of the Netherese empire, the Orog have
  descended and delved the depths of the underdark. They
  remain a solid society within the chaos that is the underdark,
  surviving along side the drow, derro, deep gnomes, and
  duergar.
  Caste Driven Society
  Orog leaders and users of magic generally have larger
  numbers of slaves in their control. The more slaves one has,
  the more important they are and the higher they live within
  the city. This literally means their leaders live on high,
  watching the rabble below.
  Excellent Smiths
  A rite of passage to adulthood for the Orog includes forging a
  weapon. Weapons crafted by Orogs are nearly always of
  extraordinarily high craftsmanship. Anything of lesser quality
  is given to children for training.
  Orog Adventurers
  Orogs are nearing an age where they wish to return to the
  world. As such, many Orog adventurers are in the realms
  above, scouting out information for the rest of their clan.
  Orog (Orc Subrace)
  Your Orog character has the following racial traits.
  Ability Score Increase Your Charisma score increases by
  1.
  Alignment While always evil, Orogs enjoy an open
  viewpoint on the balance between law and chaos.
  Thick Hide While unarmored, your Orog character has an
  AC equal to 11 + their dexterity bonus.
  Natural Smiths Your Orog character is proficient with
  Smith's Tools and double your proficiency bonus when any
  checks made with Smith's Tools.
  Light Blindness You are blind while in sunlight or an area
  of light of similar brightness such as that from a Daylight
  spell.
  Tolerant Bodies You have advantage on checks and saving
  throws made due to extreme heat or cold.
  Orog Darkvision Your darkvision trait works out to 120
  feet.
  Orog Weapon Training Your orog character is proficient
  with Handaxes and Greatswords.
  Languages Your Orog character can speak in Orc and
  Undercommon.
   
  Light Acclimation
  Prerequisites: Light Blindness  
  In preparation for the wars to come, you've been
  trained at a very young age to adapt your body to
  light. It still pains you, but to a lesser effect.
  Increase your Constitution score by 1.
  Replace your Light Blindness trait with Light
  Sensitivity.  
  10
  Backgrounds of Faerûn - Orog
  
  Surface Scout
  Orog
  The orog are the original orc, the creature from which the
  surface orcs are all derived from. When comparing an orc to
  a human, they're taller, broader, more muscled, hairier, and
  tougher. Comparing an orc to an orog would result in a
  similar (although less dramatically contrasting) comparison.  
   
  Skill Proficiencies: Athletics and History  
  Language Proficiencies: One language of your choice from
  the following: Dwarven, Gnomish, Common.  
  Tool Proficiencies: One set of artisan's tools from the
  following: Brewer's supplies, Carpenter's tools, Cook's
  utensils, or Woodcarver's tools.  
  Equipment: A set of well made clothing, a scabbard or other
  weapon holder of your own design that  
  Region: Anauroch, The Sword Coast 
  Suggested Classes: Barbarian, Bard, Fighter, Sorcerer
  Feature: Infiltrator
  Unless someone performs a close inspection, you're able to
  pass as any other surface orc including a half-orc (you simply
  more closely resemble your orcish parent). If someone
  attempts to investigate you, you can attempt a Deception
  check vs their Perception check to remain in cover.
  Suggested Characteristics
  On the surface world, Orog scouts are canny and sly. They
  understand that should they be uncovered, the knowledge
  they gain will never make it back home and for the good of all
  orogs, that shouldn't happen.
  d8
  Orog Personality Trait
  1 Now is our time. Everything we do, fate is with us.
  2 War and violence is fine, but the real reward in victory
  is the spoils of war. I love new stuff.
  3 Take pride in the things you create. The orc standing
  next you should never wonder if his armor or weapon
  will break.
  4 My slaves lavish me and I treat them well. Orogs who
  have no sense of property disgust me.
  5 I have no stomach for wanting to live on the surface.
  Our cities are magnificent enough down here.
  6 I am curious to the many varieties of orc on the
  surface.
  7 I've trained my whole life to fight the mages of the
  world above. I'm eager to begin testing my skills.
  8 Killing for the sake of killing is pointless. Kill to take
  their stuff, to get what you want, to earn power or
  prestige, but don't kill for the sake of killing.
  d6
  Orog Ideal
  1 Natural Order: The strong prey on the weak, that is the
  order of things. (Lawful)
  2 Fun: If you can't have fun crushing skulls, what's the
  point of crushing skulls? (Chaotic)
  3 Patience: We've waited this long. We might enjoy
  savage tactics but we understand patience. (Neutral)
  4 Excess: Even if I had all the slaves, weapons, armor, and
  wealth, that would not be enough. (Evil)
  5 Violence: Your enemies will only fear you once you
  show them the truth of their inferiority. (Evil)
  6 Pain: Living thousands of years in this dark and desolate
  world has taught me that only through pain, can the
  truth of the world be revealed. (Evil)
  d6
  Orog Bond
  1 It's my goal to supply our armies with as many half-orcs
  as I can breed. Their ability to suffer the sun will serve
  us well.
  2 All my gear was made by me, for I refuse to suffer
  inferior equipment.
  3 Most of my kind aren't willing to go to the surface. I do
  it to prove myself better than them.
  4 On the surface I've heard of those with instincts like
  ours. Perhaps rather than ruling it through force, I can
  rule it as a king.
  5 I've little interest in living in the world above, but I've
  heard of mighty magics woven into armor and
  weapons. I want to see these items for myself.
  6 The netherese were our foes. News of their return
  reached our borders, but before we could amass, they
  had already disappeared. I want to hunt the survivors
  down and end their reign forever.
  d6
  Orog Flaw
  1 I let too many foes live, hoping to make them slaves.
  2 I easily get lost in the underdark, even when I have
  maps.
  3 I'm always willing to sacrifice slaves instead of wading
  through combat myself.
  4 If I get hungry, I become quite filled with rage until
  sated.
  5 I'd rather manipulate others into doing my work,
  instead of doing it myself.
  6 Leadership comes naturally to me. Well not naturally,
  but if I punch enough faces, others seem to let me
  have it.
  11
  Backgrounds of Faerûn - Orog
  
  Thayan Orc
   
  The Thayan's lips drew themselves out as his fellow wizard
  passed. "My lord, you'll see the latest batch is far more loyal
  than before, and these ones I've even already trained for you."
  Over his shoulder, his answer came. "Oh? Let's test that out
  shall we?" The last thing the wizard heard as he fell into the
  pit of orcs was "tear him open."
   
  Magically crafted orcs, these are hybrids of gray orcs, orogs,
  ogres, and gnolls. More beastial than common orcs but less
  populated as the Thayans strictly control their reproduction
  through magical infertility. They come in two forms: red
  thayan orcs and black Thayan orcs.
  Bred With A Purpose
  Thayans tinkering with their breeding, magically enhancing
  or reducing fertility to encourage loyalty through their orcs.
  Thayan orcs only believe in what has been imprinted into
  them over time: magic is their master, the orcish gods of old
  are dead.
  Swift Shadows
  Black orcs are designed for scouting, long range
  engagements, and as sneaks. They're leaner, quicker, and less
  muscled than red orcs. Their faces are smaller, with
  blackened eyes.
  Brutal Blood
  Thicker skin, sallow eyes, brows that can deflect sword blows
  away from the face, every aspect of the red orc is designed for
  combat. They're mentally conditioned to revel in combat, and
  rewarded by their masters for gruesome acts of violence.
  Thayan Orc Adventurers
  Because of their servitude, Thayan orcs are only seen outside
  their home lands in the presence of red wizards. However,
  rarely, unique individuals will be born (or chosen by fate) to
  ascend above their station and run from Thay. It's rare that
  they make it, but the ones that do are forever looking over
  their shoulder.
  Black Thayan Orc (Orc Subrace)
  Your orc character has the following racial traits.
  Ability Score Increase. Your Dexterity score increases by
  1.
  Speed. Your base walking increases to 40 ft.
  Alignment. Because of the strict lifestyle enforced by their
  Thayan overlords, thayan orcs are all lawful evil.
  Languages. You can speak Common, and Orc.
  Scent. Thayan orcs have advantage on Wisdom
  (Perception) checks that rely on smell.
  Tolerant You have advantage on checks when dealing with
  extreme weather conditions, such as very hot or very cold
  weather.
  Master of Camouflage. You are proficient in Dexterity
  (Stealth) checks and your proficiency bonus is doubled for
  Dexterity (Stealth) checks.
  Black Orc Weapon Training. You are considered
  proficient with the longsword and shortbow.
   
  Red Thayan Orc (Orc Subrace)
  Your orc character has the following racial traits.
  Ability Score Increase. Your Constitution score increases
  by 1.
  Languages. You can speak Common, and Orc.
  Alignment. Because of the strict lifestyle enforced by their
  Thayan overlords, thayan orcs are all lawful evil.
  Thick Skin. When unarmored, your armor class while
  wearing no armor is 11 plus your dexterity.
  Scent. Thayan orcs have advantage on Wisdom
  (Perception) checks that rely on smell.
  Tolerant You have advantage on checks when dealing with
  extreme weather conditions, such as very hot or very cold
  weather.
  Savage Combatant. When you kill a foe, you may move up
  to your full movement towards another foe. If you end this
  movement within reach of that foe, you may use your bonus
  action to attack them with a single weapon attack.
  Red Orc Weapon Training. You are considered proficient
  with the greataxe and greatsword.
  12
  Backgrounds of Faerûn - Thayan Orc
  
  Handpicked Servant
  Thayan Orc
  Both red and black orcs come from decades of Thayan
  intervention upon their breeding and crossbreeding to get
  precisely the genetic makeup the Thayans are looking for.
  This process created two very intimidating and dangerous
  species of orc. Advanced individuals are sometimes groomed
  by their masters for specific purposes.  
   
  Skill Proficiencies: Deception, plus one other that varies for
  purpose determined by your lord. 
  Language Proficiencies: Varies, by purpose determined by
  your lord. 
  Tool Proficiencies: Varies, by purpose determined by your
  lord.  
  Equipment: Gear from your cover, plus a random trinket
  which allows you to communicate with your lord. 
  Region: Thay 
  Suggested Classes: Barbarian (Red), Fighter (Red), Ranger
  (Black), or Rogue (Black).
  Feature: The Chosen One
  You have a lord in Thay that you answer to, who has chosen
  you for a specific task. Choose another background as your
  cover. Choose one skill from it, and a combination of two
  from any tool proficiencies or languages the background has
  access to. You get their gear plus one trinket.
  Suggested Characteristics
  You've been given all the grooming and training required to
  complete your task. You are exceptionally focused towards
  completing it. The traits, bonds, ideals, and flaws below
  reflect yourself, not your cover.
  d8
  Thayan Orc Personality Trait
  1 To be seen is to fail. Be as quiet as a shadow.
  2 When you are given a task, focus on it and ignore all
  else.
  3 The red orcs think us weak. I tend to think of myself as,
  utilizing all the tools available instead of just using
  strength.
  4 We are Thayan. Thay is our land. Built on orc blood,
  made strong by orc souls. Thay is everything.
  5 WAGHAHA! FALL BEFORE ME!
  6 If you want me to listen to you, you'll have to kill me
  first to prove I should!
  7 I've got nothing to say. I take orders from my betters
  and I complete them. That's the best way of things.
  8 I only make promises in blood. Not my blood. Your
  blood.
  d6
  Thayan Orc Ideal
  1 Loyalty: I've seen other orcs. They're savage brutes. Our
  masters favour us because we understand control and
  temperance. (Lawful)
  2 Power: Our masters show us what true power is and
  our loyalty lies with that power. (Lawful)
  d6
  Thayan Orc Ideal
  3 Bloodfury: There's no call stronger than the sound of
  battle!(Chaotic)
  4 Cruelty: What's the use in killin' if you go and make it
  quick? (Evil)
  5 Strength: If you're not stronger than me, step aside.
  (Evil)
  6 Cunning: Outwit your foes, then crush them while
  they're confused.(Evil)
  d6
  Thayan Orc Bond
  1 My task will take me far from home, but I hope success
  will breed more such missions.
  2 My family line has been prosperous for the Zulkir. I only
  hope that I can bring an equal amount of success.
  3 Of all the other orcs owned by my master, I've been
  chosen. I will prove I've earned that right, or die trying.
  4 I don't care what the task is, as long as I get to rend
  flesh from bone.
  5 I live for two things: to drive my enemies before me,
  and to hear the cries of their families.
  6 Even if not instructed, I often end up burning things.
  Fire is my second love in life.
  d6
  Thayan Orc Flaw
  1 I hate all living things other than my master.
  2 Once I get killing, I just can't stop. Even if there are
  only allies around.
  3 I stand head and shoulders above my kin, as such I treat
  all orcs as scum.
  4 My huge bulk means I need lots of food. I'm always
  eating, even in the middle of combat.
  5 Many battles have left my brain addled. It's not hard for
  me to forget what happened five minutes ago.
  6 I have no intention of holding my rank. I am stronger
  than any wizard. I will be free of this kingdom and find
  my own destiny.
  13
  Backgrounds of Faerûn - Thayan Orc
  
  Ogrillon
   
  Ethrys stood infront of the group of orcs. All he needed do
  was challenge their greatest champion, and they would fall
  away from the city, never to return until a new champion
  could defeat him. Everything seemed simple enough, but why
  was it taking so long?
  Then, he heard the scream. An orc went flying over the
  crowd and bashed against the mountainside. Even before the
  rest of the orcs cleared a path, he felt the deep rumblings as
  the creature yawned and could see it's head above the already
  tall orcs.
  At first, he thought he was facing a giant but it was clear
  that wasn't the case. Thick tusks protruded from the jaw of
  the hulking figure, and it's skin was far more green than that
  of a hill giant. The figure gave two huge strides and grabbed
  him by the head, throwing him off the mountain without the
  answer he was looking for.
   
  The offspring between ogres and orcs, ogrillon are truly
  terrifying foes. Standing much taller and wider than a typical
  orc, their physical features still read from that parentage.
  Their mental faculties are even dimmer than either side of
  their makeup, making them easy for either group to
  manipulate.
  Live For Violence
  Ogrillon are built for violence. They get irritated and restless
  if not presented battles to fight. When challenged to combat,
  their interest is easily held and focused on that battle.
  Easily Led
  Their parents are quick to utilize the combined best traits of
  both races, ogrillons are raised to listen to authority. Rare is
  the specimen that has ambitions of leadership.
  Raw Power
  It's rare to find a ogrillon that enjoys using armor or weapons,
  instead prefering to not be restricted by anything other than
  thin clothing and their fists.
  Ogrillon Adventurers
  Most adventurers are likely accompanied by an escort or
  trainer, someone the ogrillon will listen to. If found as a child,
  an ogrillon can easily be added to any adventuring group
  where it will listen as easily as any trained pet.
  Names of the Ogrillon
  Their parents are often so quick to exploit them, that they're
  given names typical of the destinies ahead of them. "Skull-
  Crusher", "Blood-Sprayer", or "Bone-Grinder" are common
  examples. When they form their own tribes, they instead take
  names typical of orcs and ogres.
  Ogrillon Traits
  Your Ogrillon character has the following racial traits.
  Ability Score Increase Your Strength score increases by 2
  and your Constitution score increases by 1.
  Age Most ogrillon are considered an adult early, around 8,
  and almost none live past the age of 25.
  Alignment Typically ogrillon don't care for good or evil,
  they're just looking for a chance to crush things. The average
  ogrillon is lawful neutral or chaotic neutral, although certainly
  they can come from any combination, taking on the viewpoint
  of those who raise them.
  Size Your ogrillon character is medium size.
  Speed Your base walking speed is 40 ft.
  Tough Hide When unarmored, your armor class while
  wearing no armor is 12 plus your dexterity.
  Strong Frame Your orgrillon character is considered to be
  a Large for the purpose of determining its carrying capacity.
  Powerful Build You are proficient in Strength (Athletics)
  checks and your proficiency is doubled for Strength
  (Athletics) checks.
  Relentless Endurance When you are reduced to 0 hit
  points but not killed outright, you can drop to 1 hit point
  instead. You can’t use this feature again until you finish a
  Long Rest.
  Powerful Strikes You are proficient with your fists, which
  deal 1d8 bludgeoning damage on a hit. Also you are
  proficient with improvised weapons.
  Brawler When you hit a creature with an unarmed strike
  or an improvised weapon on your turn, you can use a bonus
  action to attempt to grapple the target. A grapple check is a
  Strength (Athletics) check contested by the target's Strength
  (Athletics) or Dexterity (Acrobatics) check.
  Languages Your ogrillon speaks Orc and Giant.
  Ogrillon Size
  Gender
  Average Height
  Average Weight
  Male
  5'11" - 7'10"
  200 - 240 lbs
  Female
  5'11" - 7'5"
  200 - 230 lbs
   
  Note About Unarmed Attacks
  For the purposes of Martial Arts and Flurry of
  Blows, the bonus unarmed strikes made as a Bonus
  Action must be conventional unarmed strikes and
  follow the standard Monk Unarmed Strike damage
  progression.  
  14
  Backgrounds of Faerûn - Ogrillon
  
  Orphan
  Ogrillon
  Orphaned ogrillons happen when an adventuring troupe
  comes across a warband, slaughters the adults and finds
  these young half-ogres. Deposited on the doorsteps of
  monastaries, they often are given purpose that suits their
  nature.  
   
  Skill Proficiencies: Intimidation and Survival  
  Language Proficiencies: You can Speak, Read, and Write
  common and one more of your choice.  
  Equipment: A set of clothing designed by whoever raised
  you, a simple lock-box to keep your possessions in. A
  backpack sized for you, along with a bedroll and tent. A small
  pouch with 15 gold. 
  Region: Amn, Ice Mountains, Thar, Vaasa 
  Suggested Classes: Barbarian, Fighter, Monk
  Feature: Child of the Monastary
  You come from one of the many monasteries of the realms.
  You are famous in that region for being one of their
  champions and while it won't make anyone your immediate
  friend it will stop them from attacking you on sight.
  If you're playing in the Forgotten Realms, it's
  recommended you choose one of the following but with your
  DM, you can freely pick the right monastery from any realm.
  The language you gain above should be learned from your
  time at the monastery.
  Monastery
  Region
  Religion
  Alignment
  Black Raven
  Monastery
  Spine of
  the World
  Any who oppose
  slavery.
  N
  House of the
  Broken God
  Calimshan Ilmater
  NG
  Lady's Hand
  Silver
  Marches
  Loviatar
  NE
  Order of the
  Long Death
  Vilhon
  Reach
  Any who seek to
  understand life
  and death.
  LN
  Punakha Dzong Hordelands Cyric
  CN
  Brotherhood of
  the Scarlet
  Scourge
  Sword
  Coast
  Any orcs who
  seek harmony
  with the world
  N
  Suggested Characteristics
  Ogrillon are typically balancing themselves between fits of
  rage and whatever attitude they gained from their upbringing.
  d8
  Ogrillon Personality Trait
  1 My inner fires burn for combat, I seek it without regret.
  2 I try to prove that just because I'm big, doesn't mean
  I'm dumb.
  3 If you can find me something to fight, I'll walk with you
  forever.
  4 A guilded cage is better than nothing. As long as you
  treat me well, you've got my respect.
  5 When I get bored, I get angry. You wouldn't like me
  while I'm bored.
  d8
  Ogrillon Personality Trait
  6 I prefer to be left alone. I like my solitude.
  7 My emotions are extreme, when something is a little
  funny then I find it hillarious. A little offensive, and it's a
  mortal offense.
  8 I admire and go out of my way to help the clergy.
  d6
  Ogrillon Ideal
  1 Best Intentions: It's good to let others tell you what to
  do, they want you to be ok. (Lawful)
  2 Learning: I can only listen to those smarter than me.
  Otherwise I make mistakes. (Lawful)
  3 Anger: There's never a moment you're not angry, but
  that means you know how to deal with it. (Neutral)
  4 Obey: Every moment of your life was dedicated to
  listening to your betters. (Neutral)
  5 Fun: Smashing things is fun! (Chaotic)
  6 Excess: When I do good, I get stuff. Keep doing good.
  (Chaotic)
  d6
  Ogrillon Bond
  1 My monastery gave me everything. I protect them until
  death.
  2 I was discarded, thrown away. I want to do the same to
  my birth parents.
  3 I love stomping things. STOMP STOMP STOMP!!!
  4 My kind do not live long. I want to live long.
  5 My parents were odd, and found a way to make me.
  Maybe someone out there wants to be odd with me
  too.
  6 I keep hearing about gods. Gods this and gods that. I
  want to learn more about them.
  d6
  Ogrillon Flaw
  1 I take everyone's words literally.
  2 I run into situations without thinking about the
  consequences.
  3 I eat a lot. More than I need. It's very expensive.
  4 I love sleeping so much, I often slow others down.
  5 I have no concept of property. I take what I want.
  6 My large size is something I often forget is a problem.
  I'll try to sit on chairs that won't fit me or get angry at
  doors being too small.
  15
  Backgrounds of Faerûn - Ogrillon
  
  Ondonti
   
  Yalara was hidden in the tree, not fourty paces from the orc.
  The long bladed weapon in it's hands no doubt stolen from a
  farmer. Her bowstring taut in her fingers, arrow ready for
  release, she whispered a prayer for her arrow to strike true.
  And then the smaller orc ran up. Her prey turned and
  smiled, picking the young pup up. They nuzzled, lovingly,
  something she never thought an orc was even capable of. Yet
  another orc called from the small dwelling, a female this time
  and swollen with child. She was laughing at the two orcs
  playing.
  In all the lands she had visited, across all faerûn, she had
  never seen anything like this. She unnocked her bow and
  turned to a prayer of forgiveness before leaving. The orcs had
  never known she was there.
   
  Across the vast and many realms, everyone knows one
  thing: orcs are evil. The zhentarim instead, have a different bit
  of knowledge: that hidden between the borders of the
  Moonsea, Vaasa and Damara, are a group of orcs that
  worship Eldath the green godess, and want nothing more
  than to farm and be left alone.
  Physically they look just like gray orcs, similar in height
  and build, but they live nearly twice as long.
  Peace Be With You
  For as aggresive and violent as other orcs tend to being,
  ondonti are pacifistic and peaceful. Expert farmers and
  devout in their faith to Eldath, ondontis are the very picture of
  idyllic.
  All Are One
  In the past the ondontis were gray orc slaves. Having escaped
  that life and become farmers thanks to some clerics of
  Eldath, fifteen tribes sprinkled a wide swath of land. Their
  first meeting with non-orcs after this was the Zhentarim, who
  enslaved fourteen of those tribes. This tribe has now grown
  quite large, and most ondonti do not venture far from it.
  Tale of Tales
  Ondonti pass their history through oral recitation that also
  provide them the life lessons they use in their daily lives. This
  teaching is known as the Tarek-Passar (the Way of Peace).
  Ondonti Adventurers
  Ondonti are friendly, kind, and trusting, but not naïve. They
  live hard lives in harsh climes, but trust in their goddess to
  keep them safe.
  Names of the Ondonti
  Historically, ondonti use human names as this has been the
  tradition since they were saved by the clerics of Eldath.
  Ondonti Traits
  Your Ondonti character has the following racial traits.
  Ability Score Increase Your Strength score increases by 2
  and your Wisdom score increases by 1.
  Age Like gray orcs, ondonti are of age around 10 but live
  much longer thanks to the blessings of Eldath, with many
  reaching 60.
  Alignment Most ondonti are lawful good, while those that
  are not are either netural good or chaotic good.
  Size Ondonti are medium sized.
  Speed Ondonti base walking speed is 40 ft., a trait they
  inherited from their gray orc cousins.
  Blessing Of Eldath Your ondonti character has advantage
  on saving throws against poison, disease, and you have
  advantage on saving throws against being Charmed.
  Teachings Of Eldath At 1st level, you gain the Druidcraft
  cantrip, at 3rd level you can cast Purify Food and Drink once
  per long rest, and at 5th level you can cast Barkskin once per
  long rest. Wisdom is your spellcasting ability.
  Scent Ondonti have advantage on Wisdom (Perception)
  checks that rely on smell.
  Languages Your ondonti character speaks, reads, and
  writes common.
  Ondonti Size
  Gender
  Average Height
  Average Weight
  Male
  6'0" - 6'5"
  200 - 230 lbs
  Female
  5'9" - 6'3"
  180 - 220 lbs
  16
  Backgrounds of Faerûn - Ondonti
  
  Eldath Protected
  Ondonti
  The ondonti are visually identical to gray orcs. One could tell
  them from gray orcs only through observation of their society
  and traits. Ondonti rarely become adventurers, but those that
  do are often doing so to protect their home.  
   
  Skill Proficiencies: Nature and Survival  
  Tool Proficiencies: Brewer’s supplies and Cook’s utensils  
  Equipment: A small icon of Eldath, two sets of common
  clothing, a backpack and bedroll, and a sack containing 25 gp. 
  Region: Damara, The Moonsea, Vaasa 
  Suggested Classes: Cleric, Fighter, Paladin
  Feature: An Eye For Growing Things
  Ondonti use the teachings of Eldath as a way of governing
  their lives, and to that end they understand how things grow.
  Through one minute of observation, they can determine how
  healthy a plant is, when it will bloom, what it lacks, if it's
  diseased, how to cure that disease, and they double their
  proficiency for any check made involving plant life.
  Suggested Characteristics
  Peaceful, hardworking, and honest, ondonti are some of the
  most caring and emotional people in all of the realms.
  Ondonti characters are the most reliable folk, which most
  people never discover since they immediately think they're
  gray orcs.
  d8
  Ondonti Personality Trait
  1 I come in peace, and every action I take should show it.
  2 Every new face I meet, I treat as I would my neighbor.
  3 I try to show others the good that exists within them.
  4 My family is important, any threat to that easily turns
  me angry.
  5 I ensure that even when time is short, I find time to
  pray to Eldath.
  6 Even after everything that happened to our people, I
  still try to forgive more than fight.
  7 It's important for me to recite our history and ways
  when others are unfamiliar with them.
  8 I share whatever I have with whoever needs it. If there's
  not enough for me, then I give it all to them.
  d6
  Ondonti Ideal
  1 Family: There is nothing more important than family.
  (Lawful)
  2 Protection: Ensuring those you care for avoid suffering
  is the greatest gift you can give. (Lawful)
  3 Freedom: Between orcish warlords and scheming
  zhentarim, freedom is the most important thing I stand
  for. (Chaotic)
  d6
  Ondonti Ideal
  4 Stories: It's important to know where you came from,
  to know where you're going. (Neutral)
  5 Selflessness: Our time is short, spend it doing good for
  others. (Good)
  6 Ideal: (Good)
  d6
  Ondonti Bond
  1 Our history is incomplete, I venture forth to discover
  more about it.
  2 The teachings of Eldath are only what we've shared,
  certainly there is more to our godess but I need to
  travel to find it.
  3 I was one of the slaves of the Zhentarim. I escaped, but
  now I'm in an unfamiliar place.
  4 Peace with our brutish cousins is the change I want to
  see in the world.
  5 This world is filled with magic, certainly there is some
  powerful enough to cloak our tribe.
  6 Finding a new home for my people, one where we can
  spread from, is very important to me.
  d6
  Ondonti Flaw
  1 I have a tendancy to treat all gods other than Eldath as
  something to be avoided.
  2 Since others tend to think of us as simple orcs, I try to
  avoid social situations altogether.
  3 Farming comes so naturally to me, it doesn't occur to
  me that others don't want me to tend their crops.
  4 Stories are one thing, but I have a tendancy to go on
  and on and on...
  5 My hearing is bad, so I have a tendancy to treat every
  noise as some monster around the corner.
  6 There's friendly, and then there is FRIENDLY. I'm never
  sure where the line from one crosses to the other.
  17
  Backgrounds of Faerûn - Ondonti
  
  Legal
  Legal DUNGEONS & DRAGONS, D&D, Wizards of the
  Coast, Forgotten Realms, the dragon ampersand, Player’s
  Handbook, Monster Manual, Dungeon Master’s Guide, D&D
  Adventurers League, all other Wizards of the Coast product
  names, and their respective logos are trademarks of Wizards
  of the Coast in the USA and other countries. All characters
  and their distinctive likenesses are property of Wizards of the
  Coast. This material is protected under the copyright laws of
  the United States of America. Any reproduction or
  unauthorized use of the material or artwork contained herein
  is prohibited without the express written permission of
  Wizards of the Coast.
  ©2016 Wizards of the Coast LLC, PO Box 707, Renton,
  WA 98057-0707, USA. Manufactured by Hasbro SA, Rue
  Emile-Boéchat 31, 2800 Delémont, CH. Represented by
  Hasbro Europe, 4 The Square, Stockley Park, Uxbridge,
  Middlesex, UB11 1ET, UK.
  18
  Backgrounds of Faerûn - Legal
  
  Inside you'll find resources to help you roleplay
  Inside you'll find resources to help you roleplay
  Inside you'll find resources to help you roleplay
  Inside you'll find resources to help you roleplay
  Inside you'll find resources to help you roleplay
  an orc from many of the regions in the Forgotten
  an orc from many of the regions in the Forgotten
  an orc from many of the regions in the Forgotten
  an orc from many of the regions in the Forgotten
  an orc from many of the regions in the Forgotten
  Realms. 
  Realms. 
  Realms. 
  Realms. 
  Realms. 
     - 3 New Races
      - 3 New Races
      - 3 New Races
      - 3 New Races
      - 3 New Races     
     - 4 New Sub-Races
      - 4 New Sub-Races
      - 4 New Sub-Races
      - 4 New Sub-Races
      - 4 New Sub-Races     
     - 5 Half-Orc Variants 
      - 5 Half-Orc Variants 
      - 5 Half-Orc Variants 
      - 5 Half-Orc Variants 
      - 5 Half-Orc Variants      
     - 7 Orcish Backgrounds
      - 7 Orcish Backgrounds
      - 7 Orcish Backgrounds
      - 7 Orcish Backgrounds
      - 7 Orcish Backgrounds     
     - 2 New Feats
      - 2 New Feats
      - 2 New Feats
      - 2 New Feats
      - 2 New Feats     
     - 1 New Item
      - 1 New Item
      - 1 New Item
      - 1 New Item
      - 1 New Item     
     - 1 New Spell
      - 1 New Spell
      - 1 New Spell
      - 1 New Spell
      - 1 New Spell     
  This supplement is standalone, but works with
  This supplement is standalone, but works with
  This supplement is standalone, but works with
  This supplement is standalone, but works with
  This supplement is standalone, but works with
  the entire "Backgrounds of Faerûn" (available on
  the entire "Backgrounds of Faerûn" (available on
  the entire "Backgrounds of Faerûn" (available on
  the entire "Backgrounds of Faerûn" (available on
  the entire "Backgrounds of Faerûn" (available on
  the DMs Guild) line. 
  the DMs Guild) line. 
  the DMs Guild) line. 
  the DMs Guild) line. 
  the DMs Guild) line. 
  Other supplemts from this line:
  Other supplemts from this line:
  Other supplemts from this line:
  Other supplemts from this line:
  Other supplemts from this line:     
  - Backgrounds of Faerûn 
  - Backgrounds of Faerûn 
  - Backgrounds of Faerûn 
  - Backgrounds of Faerûn 
  - Backgrounds of Faerûn      
  - Backgrounds of Faerûn: Dwarven Kingdoms 
  - Backgrounds of Faerûn: Dwarven Kingdoms 
  - Backgrounds of Faerûn: Dwarven Kingdoms 
  - Backgrounds of Faerûn: Dwarven Kingdoms 
  - Backgrounds of Faerûn: Dwarven Kingdoms      
  - Backgrounds of Faerûn: Elven Kingdoms 
  - Backgrounds of Faerûn: Elven Kingdoms 
  - Backgrounds of Faerûn: Elven Kingdoms 
  - Backgrounds of Faerûn: Elven Kingdoms 
  - Backgrounds of Faerûn: Elven Kingdoms      
  - Backgrounds of Faerûn: The Small Folk 
  - Backgrounds of Faerûn: The Small Folk 
  - Backgrounds of Faerûn: The Small Folk 
  - Backgrounds of Faerûn: The Small Folk 
  - Backgrounds of Faerûn: The Small Folk      
  - Backgrounds of Faerûn: Blood of Gruumsh 
  - Backgrounds of Faerûn: Blood of Gruumsh 
  - Backgrounds of Faerûn: Blood of Gruumsh 
  - Backgrounds of Faerûn: Blood of Gruumsh 
  - Backgrounds of Faerûn: Blood of Gruumsh      
  - Backgrounds of Faerûn: Children of the Planes 
  - Backgrounds of Faerûn: Children of the Planes 
  - Backgrounds of Faerûn: Children of the Planes 
  - Backgrounds of Faerûn: Children of the Planes 
  - Backgrounds of Faerûn: Children of the Planes     
  - Backgrounds of Faerûn: Underwater Nations 
  - Backgrounds of Faerûn: Underwater Nations 
  - Backgrounds of Faerûn: Underwater Nations 
  - Backgrounds of Faerûn: Underwater Nations 
  - Backgrounds of Faerûn: Underwater Nations      
  - Backgrounds of Faerûn: The Scaled Kingdoms 
  - Backgrounds of Faerûn: The Scaled Kingdoms 
  - Backgrounds of Faerûn: The Scaled Kingdoms 
  - Backgrounds of Faerûn: The Scaled Kingdoms 
  - Backgrounds of Faerûn: The Scaled Kingdoms     
  - Backgrounds of Faerûn: The Forgotten Folk 
  - Backgrounds of Faerûn: The Forgotten Folk 
  - Backgrounds of Faerûn: The Forgotten Folk 
  - Backgrounds of Faerûn: The Forgotten Folk 
  - Backgrounds of Faerûn: The Forgotten Folk      
  - Backgrounds of Faerûn: Nations of Destruction
  - Backgrounds of Faerûn: Nations of Destruction
  - Backgrounds of Faerûn: Nations of Destruction
  - Backgrounds of Faerûn: Nations of Destruction
  - Backgrounds of Faerûn: Nations of Destruction
  - Backgrounds of Faerûn: Points of Light 
  - Backgrounds of Faerûn: Points of Light 
  - Backgrounds of Faerûn: Points of Light 
  - Backgrounds of Faerûn: Points of Light 
  - Backgrounds of Faerûn: Points of Light      
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Settings/Forgotten Realms/Backgrounds of Faerun/Backgrounds of Faerun - The Blood of Gruumsh.pdf