TEXT: Enchanted Tales 
  1
  Enchanted Tales
  An Urban Fantasy RPG
  Basic Edition
  By Tim Bisaillon
  The 24 hour RPG challenge.
  Started March 24 2005 12:01pm
  Completed March 25 2005 11:35 pm
  Lost 10 hours of development due to unforeseen guests and sleep. So here is my rpg warts and 
  all and also a cruddy character sheet
  Prologue
  Kella Starr stood at the edge of the roof, looking down at the busy street below. Her gaze went 
  back to the nightclub entrance, where a huge troll stood on guard. Her attention was peaked 
  when another cab pulled up to the door. An elegantly looking demonic creatures in a nice suit 
  stepped out, on his side was two girls. 
  “Valitan,” she whispered. Just whispering the name made her shiver. He was up to his old tricks 
  again.
  The troll nodded at the demon, and then demon and the two girls disappeared into the nightclub. 
  The techno beat could be heard.
  She tapped a brooch that was pinned on her lapel and then whispered aloud “Light as a feather” 
  and then she jumped from the four-story building. She glided down to the alley below, the brooch 
  turning into dust as she landed. 
  Kella moved like wind over an artic plain, very fast and mist like. Upon hitting the street, her facial 
  expression turned from deep thought to a look of a college co-ed out for a good time. Kella 
  approached the nightclub, she nodded at the two elvin gentlemen standing off to one side. 
  The troll doorman stood there like a sentinel, his eyes scanning veryone who walked past him. 
  Every now and then he would relay a message into the mic he wore. Approaching the doors to 
  the nightclub, Kella fluffed up her hair. She cut infront of the line, much to the chargin of one 
  twenty-something party goers. The bouncer just looked at her, she flashed him a pretty smile and 
  a C note, and that’s when the troll smiled.
  Inside, techno music assaulted the ears, as a throng of people meshed together to form one living 
  organism on the dance floor. A wave of beautiful people becoming one entity. Kella strolled 
  through the crowded establishment, scanning the area, looking around and making mental notes 
  of what is where.
  A smile made her lips curse as she spotted the demon, he was sitting in a private booth on the 
  upper deck with a bevy of bubble headed college co-eds. The where laughing and giggling. If 
  they only knew that one of them would be dead by morning, they wouldn’t be so carefree to 
  associate with a demon.
  Kella shook her head and angst, she made her way to the stairs, feeling for the familiar touch of 
  the glock that was holstered.  
  She made her move…
  
  Enchanted Tales 
  2
  Introduction
  I’ve always been fascinated by fairy tales set in the modern world.  I like the idea of elves, fairies 
  and demonic critters still lurk out there, just hidden from our view. That out of the corner of your 
  eye you might just catch a glimpse of them, and when you turn to look you chalk it up to an over-
  imagination.
  Because you are not sure what you think you saw, but the mind rationalizes it. A fairy flying past 
  the window, could be just a reflection of a car headlead, or someone with a flashlight. The big 
  brutish wrestlers on television are indeed, ogres and trolls duking it out. 
  Enchanted Tales is a fantasy set in our world, in the here and now. Though, the imagination of 
  man has been dimmed to their cynical beliefs. The mind has been programmed not to see fairies, 
  elves, trolls or treefolk, but your character has. And they have been awakened to the world that is 
  just beyond our belief.
  Enchanted Tales is inspired by urban fantasy as well as fairytales. 
  What is A Roleplaying Game?
  Before we get down to the nitty gritty, a roleplaying game (as we gamers call an rpg) is a game of 
  magic and make-believe.  It’s a pencil and paper take on games using a dice to determine the 
  outcome.
  Remember when you where a kid, you wandered through the woods or across fields, off to slay 
  the dragon, capture the bad guy, rescue the citizens of Dry Gulch from an the clutches of an 
  outlaw gang. This is roleplaying. You are taking the role of the hero and using your imagination. 
  Imagination in roleplaying is fine and dandy,  but its when it comes to tricky situations can detract 
  from the fun of the game. When you snuck up behind your big brother, who was playing the 
  villain, and fire your blaster at him. You know you there was no way in hell that you could of miss 
  him, but he then says “No you didn’t.” You would sit there for a few minutes and argue the 
  situation in question, but in a pen and paper system there are rules and dice that determined if 
  you had hit or not; No arguing there. 
  In a roleplaying game you still use your imagination, but dice now are used to determine if you 
  succeed or not
  The Rules of The Game
  All you need to play Enchanted Tales are several six-sided dice. 5d6 are used to determine the 
  best possible dice combination; it’s like poker but using dice instead of cards. Each action or 
  reaction is determined by rolling 5 dice and coming up with a winning comb. You can drink dice 
  from a pool too re-roll a dice or two.
  How To Make Your Enchanted
  First of all, think of the concept of the character. Who is he and what he does. Concept can be 
  anything you want to be, student, teacher, homeless, drifter, solider or any number of 
  possibilities.
  Character creation is simple in Enchanted Tales. Each character has three stats; Mind, Body, 
  Spirit. Each stat begins with 1. This is known as the ability pool. The player than rolls 1d3 and the 
  result will determine how many points they have to play with to put in each ability pool.
  
  Enchanted Tales 
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  Example: Kella has Mind 2, Body 2 and Spirit 2. 
  From the three main abilities the other stats can be determined. Stamina is the life points of the 
  character, to determine how much Stamina the character has is determine how many die are in 
  the body pool. Take the number and times it by 6
  Example: Kella has 12 Stamina points. Since her body has a pool of 2 that multiplied by 6 is 12.
  Stamina = Body Pool x 6
  Now we found out how much Stamina she has we can figure out the soak damage as well. Soak 
  is how much damage the character can shake off before applying the damage to Stamina. Soak 
  is determined by is taking the Spirit Pool adding Body Pool and that is the soak ration. 
  Example: Kella can soak up 4 points of damage since she has Spirit 2 and Body 2.
  Soak = Spirit Pool + Body Pool
  Goblin swings at Kella and hits her for 10 points of damage. Since she has a soak of 4, 6 
  Damage goes through and is subtracted from her Stamina of 12. 
  Mana is used to cast enchantments. This is the number of points the character has in order to 
  cast spells.  
  Mana = Spirit Pool + Mind Pool x 6
  Example: If Kella wanted to cast magic she would have 24 Mana Points to cast spells. Mana 
  points return at a rate of 3 points per hour of rest, or a mana potion can be found.
  Vocations
  Skills are generally too numerous, so we just break them into groups known as vocations.  The 
  character can have d3 points to put into a vocation or two. This creates a pool as well that the 
  character can drink from. Vocations are broad based skills.
  Example:  A scholar will not drink from the knowledge pool if using a firearm in combat.  A solider 
  is pretty much trained in combat but will not drink from it if trying to determine a supernatural 
  effect.
  Sample Vocations:
  Combative. 
  Defensive
  Knowledge
  Technical
  Medical
  Mechanical
  Clerical
  Physical 
  Rouge
  Occult
  Game Mechanics
  There are two kinds of rolls that the Enchanted has to face; those are unopposed rolls and 
  opposed rolls.
  Unopposed rolls are general tasks that the character must face or over come. The GM sets the 
  level of difficulty and the player must see if he can beat that.
  
  Enchanted Tales 
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  The GM choose what the difficult level is, the player rolls his dice and determines the outcome. 
  Thus if the player fails to roll the outcome he can than take a die out of pool and than roll it.
  Example: Kella is trying to pick the lock of a door. The GM says that sets the task is Average 
  meaning she needs three of a kind. Kella takes her five dice and rolls: 5,5,3,3,2. She rolls two 
  pair, opting to drink a dice from her pool, she rerolls the 2, this time rolling another 3. She got 
  what she needs to unlock the door.
  Difficulty
  Dice Combo Need
  Impossible 
  - 5 of a Kind
  Legendary 
  - Impossible
  Hard 
  - 4 of a Kind 
  Tough
  - Full House 
  Average
  - Three of a kind.
  Simple
  - Two pairs
  Easy
  - One pair 
  Opposed rolls is when two or more people trying to do the same thing. Combat is generally 
  unopposed and that the highest hands general wins.
  Example: Kella attempts to sneak past the ogre guard, who is patrolling the museum keeping an 
  eye on the Crystal Shard of Khent which happens to be on display. She rolls her sneak. 1,3,3,4,6 
  She’s got a pair. The ogre guard rolls: 1,1,1,2,6. He’s got three of a kind. Kella drinks two dice 
  from her Body poll.. she opts to reroll 1 and 4, this time getting 6 and 4.  Here dice now is 
  3,3,4,6,6 she’s got two pair. Its still not good enough to sneak past the ogre.
  Magic
  Each Enchanted character has a d6 points Magic Pool. This pool is where the magic actions 
  dwell, so that when you happen to tap into your mana you call forth dice to cast your 
  enchantments. Magic is like opposed tasks. Unlike Mana Points, the Magic Pool is replenished 
  between each scene.
  Enchantments must be found and taught in order to be casted. 
  Here are some enchantments that can be cast…
  Simple Enchantments (6 mana points)
  Magic Sense – This detects magical aura.
  Banish Summoned Creature – This is a counter spell Creature Summoned
  Blessed – This spell give you good favour, those giving you a free die to use without drinking from 
  the the dice.
  Food From Thought – This spell creates a meal.
  Warded Door – This spell can create a ward on a portal.
  Unnatural Healing – This spell can heal d2 wounds.
  Average Enchantments (8 mana points)
  Breath of Fresh Air – this will alow you to breath in foreign environment such as water, space
  Elemental Jolt – this will cast cast an ball of rock, ice, wind or fire doing 2d6 damage.
  Enchant Weapon – This spell when cast on a weapon will do double damage for that round.
  Take a Nap – This will send the caster to sleep.
  Time Molasses – This will slow down time around the caster.
  Power Punch – this makes the hands like stone doing 4d6 damage.
  Soaked – This adds d6 points too soak damage for 10 combat rounds
  
  Enchanted Tales 
  5
  Tough (10 mana points)
  Drain Pool – When cast it depletes the targets dice pools.
  Elemental Jolt Again – like the average enchantment but doing 4d6 damage.
  Hard  (14 mana points)
  Enchant Weapon Again – like the average spell but it triples the damage of the weapon.
  Walk Like A Ghost – this will turn phase the caster so that she can walk through walls. The spell 
  disappear once the barrier has been passed.
  Doppleganger – this will change the appearance.
  Legendary (16  mana points)
  Live Once More – This will restore the lifeforce of one who has died.
  Elemental Eruption – Like Elemental Jolt but does 6d6 damage.
  Example of Enchantment Use
  Glengarry Rod is walking home after a night out with the lads, he is just a few blocks away from 
  his home when three gang members step out of the shadows, demanding some cash. They circle 
  around him, Glengarry laughs to himself and warns them that he is tired and doesn’t take to 
  kindly to being mugged.
  One of the punks takes out a switchblade.  Glengarry has 18 Mana Points and 4 dice in his magic 
  pool and decides to cast Power Punch. Power Punch is a average enchantment (costing 8 mana 
  points) so he needs a three of a kind. He rolls his dice and they come up 2,4,6,6,6. The spell 
  goes off without spending his dice pool so now his hands become lethal weapons. 
  Wealth
  Since Enchanted Tales is developed to be more of a storytelling game, than number crunching. 
  Wealth is a stat, and a d6 is determined to see how much die are in the wealth pool. To find a 
  particular item to purchase it determine by the DM. Wealth shouldn’t detract from the game, 
  players counting coins and dollars. Wealth pool dice stay in the wealth pool dice and are 
  replenished each game session.
  Example: Kella has 3 dice in her wealth pool. She wants to know if she can get a first class ticket 
  to New York City and approaches the ticket counter. GM sets the difficulty to Hard to Find. Kelly 
  rolls her five dice; 2,3,4,4,5. She’s got a pair of 4’s, she opts to roll one her 4’s drinking a die from 
  her wealth pool. This time she rolls a 5. She drinks from the pool once again (she wants that first 
  class ticket). This time rolling a 1 she’s got a straight. She has the money for the 1st class ticket. 
  She now only has one 1 die in her wealth pool left for the session.
  Difficulty
  Dice Combo Need
  Scare
  - 5 of a Kind
  Very Rare
  - Straight
  Rare
  - 4 of a Kind 
  Hard To Find
  - Full House
  Uncommon
  - Three of a kind.
  Common 
  - Two pairs
  Plentiful
  - One pair 
  So with Wealth having a pool of dice. Characters now equip themselves within reason and a GM 
  call. 
  Here are some stats for sample weapons that might be found
  
  Enchanted Tales 
  6
  Weapon of Choice 
  Damage
  Small Pistol
  2d6
  Pistol 
  4d6
  Heavy Pistol
  5d6
  Rifle
  5d6
  Shotgun
  8d6
  Machine Gun
  10d6
  Bow
  4d6
  Knife
  2d6
  Katana
  4d6
  Battle Axe
  5d6
  Hand
  1d6
  Talons
  2d6
  Kick
  1d6
  Some Enchanted Beings
  Here is just a sample of mythical beings and beasts the characters will encounter in Enchanted 
  Tales.
  Creature 
  Mind
  Body
  Spirit
  Stamina Soak
  Goblins
  1
  2
  1
  12
  3
  Elves
  2
  2
  3
  12
  5
  Dwarf
  1
  3
  2
  18
  5
  Trolls
  1
  5
  1
  30
  6
  Fairies
  2
  1
  2
  6
  3
  Ogre
  1
  4
  2
  24
  6
  Treefolk
  1
  4
  2
  24
  6
  Gargoyle
  1
  3
  1
  18
  4
  Basilisk
  1
  4
  2
  24
  6
  Dragon
  3
  8
  4
  48
  12
  Ghoul
  1 
  2
  1 
  12
  3
  Skeleton
  1
  1 
  1
  6
  2
  Zombie
  1 
  2
  1
  12
  3
  
  Enchanted Tales 
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SOURCE: textdata/thevault/Enchanted Tales/Enchanted Tales Corebook.pdf