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  Adventure Record# 
  593 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 555xp; 592gp 
   
  APL 6 
  max 780xp; 800gp 
   
  APL 8 
  max 1,005xp; 1,250gp 
   
  APL 10 
  max 1,230xp; 2,100gp 
   
  APL 12 
  max 1,455xp; 3,000gp 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  The Evil Within 
  A Regional Adventure 
  Set in Highfolk 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  purchase the magical item quiver of Ehlonna once.  Once
  this favor is used, cross it out.  You do not gain access to the
  other choice, and may not reuse this favor to gain the same
  choice again. 
   
  � Indilia’s Spellbook:
  You have aquired Indilia’s
  spellbook.  It is covered in a red leather, and stamped with
  the symbol of Clan Volmiryth.  It contains the following
  spells: 0
  th – detect magic, detect poison, ghost sound, read
  magic; 1
  st – change self, charm person, comprehend
  languages, expeditious retreat, Nystul’s undetectable aura
  spider climb; 2
  nd – darkvision, detect thoughts, invisibility
  knock, misdirection; 3
  rd – illusiona y script, secret page
  suggestion, tongues; 4
  th – detect scrying, Rary’s mnemonic
  enhancer.  Market Value: 380gp; Frequency: Adventure. 
   
  � Contact: Asarina Violacea.
   For successfully
  completing your assigned task, you have made contact with
  Asarina Violacea.   
   
  � Dragon Bile Poison: Type: Contact (Fort save resists,
  DC 26); Damage: 3d6 Str/0; Market Price: 1,500 gp.  Only
  one vial may be purchased per PC. 
   
  � Magical reward from Avereen Volmiryth:  You have
  completed mission for the Iron Spider, Avereen Volmiryth.
  Instead of repaying your debt to her, you have asked for a
  magical reward.  As such your PC still owes this debt to her,
  but now has access to learn all of the following spells from
  Tome & Blood: negative energy ray, negative energy burst,
  feign death, or ghostform.  If you do not choose to learn
  these spells, you may instead gain access to the magic item
  ring of protection +3.  Both learning the spells and the
  purchasing the item are considered to have a frequency of
  Regional. Cross off the benefit not gained. 
   
  � Favor of Ixtacous Rellen: For assisting in solving the
  murders of the Elven District, Ixtacious Rellen offers to
  assist you in the future.  You may exchange this favor for
  two influence points with Kashafen Tamarel or access to
   
   
  XP
  FINAL XP TOTAL 
  XP Gained 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spen
   
  XP 
  Subtotal 
  + 
  XP 
   
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  - 
  TU 
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 4: 
  Bracers of health (+2) (Adventure, DMG) 
  Dragon bile poison (Adventure (limit one), DMG) 
  Indilia’s Spellbook (Adventure, DMG) 
  Quaal’s feather token (tree) (Adventure, DMG) 
   
  APL 6 (All of APLs 4 plus the following) 
  Oil of slipperiness (Adventure, DMG) 
  Potion of glibness (Adventure, DMG) 
  Potion of nondetection (Adventure, DMG) 
  Quaal’s feather token (whip) (Adventure, DMG) 
   
  APL 8 (All of APLs 4-6 plus the following) 
  Figurine of wondrous power (silver raven
  (Adventure, DMG) 
  Vest of escape (Adventure, DMG) 
   
  APL 10 (All of APLs 4-8 plus the following) 
  Potion of heroism (Adventure, DMG) 
  Ring of mind shielding (Adventure, DMG) 
   
  APL 12 (All of APLs 4-10 plus the following) 
  Ring of chameleon power (Adventure, DMG) 
   
   
  TU REMAINING 
  Added TU Costs
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  FINAL GP TOTAL 
   
   
  GP
  GP Spent 
  - 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Spent 
  - 
  GP
  Lifestyle
  � None
  � Standard (12 gp x TU) 
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  Starting GP 
   
  GP
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Highfolk/593/Normal Scenarios/HIG3-08 - The Evil Within (APL 4-12)/HIG3-08 - The Evil Within AR.pdf