TEXT: 1
  Bosch Fiend
  by Mark Gedak
  
  2
  Bosch Fiend
  A bosch fiend is an example of a horde fiend, one of a multitude of damned 
  creatures while a multitude of forms and ability. Despite their varied abilities 
  and form they share the following characteristics.
  Bosch Fiend
  Languages Abyssal, Infernal, +1d4 random languages
  Ecology
  Environment planes (Realms Beyond)
  Organization solitary
  Treasure none
  Special Abilities
  Bosch Diversity (Ex/Sp/Su) Bosch fiends are a diverse group of creatures in 
  a multitude of forms. Each bosch fiend possesses one or more special abilities 
  based upon their form. As detailed below.
  Bosch Fiend Menu A
  A 1st level, 2nd level, or 3rd level bosch fiend selects one special ability for 
  each level it possesses from this menu.
     Aquatic: The bosch fiend gains the aquatic subtype and the amphibious 
  special ability. It gains a swim speed equal to it base speed +10 ft. 
     Blindsight: The bosch fiend is eyeless but possesses blindsight 60 ft. 
     Bonus Feat: The bosch fiend may select any combat feat that it qualifies for 
  as a bonus feat. This ability can be taken multiple times.
     Climbing: The bosch fiend has a climb speed equal to one-half its base 
  speed.
     Energy Resistance, Lesser (Ex): The bosch fiend gains resistance 5 to two 
  of the following energy types: acid, cold, electricity, fire, or sonic. This ability 
  can be taken multiple times, if the same energy types are select the resistance 
  value stacks.
     Wings, Lesser: The bosch fiend gains wings that are capable of flight. Its fly 
  speed is equal to its base speed and its maneuverability is based on the fiend’s 
  size as follows: Small/Medium – Average, Large/Huge – Poor, Gargantuan/
  Colossal – Clumsy.
     Long Limbs: The bosch fiend reach with its natural attacks is increased by 
  5 ft. This ability can be taken multiple times and the reach increase stacks.
     Quadruped: The bosch fiend’s base speed is increased by +10 ft. Addition-
  ally, quadrupeds are able to carry heavier loads (as per the carrying capacity 
  rules) and qualify for additional attack forms from menu B and C.
  
  3
     Subterranean: The bosch fiend can see in darkness (as per the universal 
  monster rule) and gains a burrow speed equal to one-half their base speed.
     Superior Body: The bosch fiend gains +2 Str, +2 Dex, and +2 Con. This 
  ability can be taken multiple times. Its effects stack.
     Superior Mind: The bosch fiend gains +2 Int, +2 Wis, and +2 Cha. This 
  ability can be taken multiple times. Its effects stack.
     Tougher Skin: The bosch fiend’s natural armor bonus in increased by +2. 
  This ability can be taken multiple times. Its effects stack.
  Bosch Fiend Menu B
  A 4th level, 5th level, or 6th level bosch fiend selects one special ability for 
  each level it possesses greater than 3rd from this menu. Alternatively, it can 
  select two menu A abilities in place of a single menu B ability.
     Armored Form: Hard chitinous plates, metallic armor or warty skin cover 
  the bosch fiend. The fiend’s natural armor bonus in increased by +4. This 
  ability can be taken multiple times. Its effects stack.
     Blasphemer (Sp): The bosch fiend is able to cast blasphemy as a spell-like 
  ability a number of times per day equal to its level – 3. The caster level for 
  this ability is the bosch fiend’s Hit Dice.
     Damage Reduction (Ex): The bosch fiend gains DR 5/good.
     Energy Attacks (Ex): The bosch fiend deals an additional 1d6 points of 
  acid, cold, fire, or electricity (select one) damage with its natural attacks. This 
  ability can be taken multiple times. If the same energy type is chosen the 
  damage stacks.
     Energy Resistance, Greater (Ex): The bosch fiend gains resistance 10 to 
  two of the following energy types: acid, cold, electricity, fire, or sonic. This 
  ability can be taken multiple times, if the same energy types are select the 
  resistance value stacks.
     Fiendish Weapon: The bosch fiend is proficient and carries a +1 melee or 
  ranged weapon. This fiendish weapon often appears to be strangely formed but 
  acts normally as a martial weapon of their choice. This ability may be taken 
  multiple times. Each additional time taken it can either grant the bosch fiend 
  an additional weapon (and limb to wield it) or it increases the enhancement 
  bonus of the weapon.
     Grab (Ex): The bosch fiend gains the grab special ability with one natural 
  attack. 
     Insane Body: The bosch fiend gains +4 Str, +4 Dex, +4 Con. This ability 
  can be taken multiple times. Its effects stack.
     Insane Mind: The bosch fiend gains +4 Int, +4 Wis, +4 Cha. This ability 
  
  4
  can be taken multiple times. Its effects stack.
     Multiple Limbs: The bosch fiend gains two additional secondary natural 
  attack forms (hoof, pincers, tail slap, tentacle, or wing). This ability can be 
  taken multiple times. Each additional time taken only adds one more second-
  ary natural attack.
     Poisonous Bite (Ex): The bosch has an additional bite attack from fanged 
  jaws that delivers poison as well as normal damage for its size.
     Bosch Poison—injury; save DC 10 + ½ hit dice + Con modifier; frequency 1/
  round for 4 rounds; effect 1d4 Constitution damage; cure 2 consecutive saves.
     This ability may be taken multiple times. Each time it is taken the bosch 
  fiend adds an additional set of fanged jaws.
     Serpentine: The bosch fiend has a serpentine body that gives it the con-
  strict special ability. This ability deals damage equal to a bite attack for its size 
  plus 1-1/2 times its Strength modifier.
     Wings, Greater: The bosch fiend gains wings that are capable of flight. Its 
  fly speed and maneuverability is based on the fiend’s size as follows: Small 40 
  ft. (good), Medium 60 ft. (good).
  Bosch Fiend Menu C 
  A 7th level, 8th level, or 9th level bosch fiend selects one special ability for 
  each level it possesses greater than 6th from this menu. Alternatively, it can 
  select two menu B abilities in place of a single menu C ability.
     Acidic Skin (Ex): A layer of acidic slime coats a bosch fiend’s skin. Any 
  creature that strikes it with a natural attack or unarmed strike takes 1d8 
  points of acid damage from this slime if it fails a Reflex save DC 10 + ½ hit 
  dice + its Constitution modifier. A creature that strikes a bosch fiend with a 
  melee weapon must make a Reflex save (same DC) or the weapon takes 1d8 
  points of acid damage; if this damage penetrates the weapon’s hardness, the 
  weapon gains the broken condition. 
     Breath Weapon (Su): Once per 1d4 rounds, the bosch fiend can breathe a 
  30 ft. line or 20 ft. cone of acid, cold, electricity, fire, or sonic damage (pick 
  one) from one of its orifices. The breath deals 4d6 points of the appropriate 
  damage but may be halved with a successful Reflex save DC 10 + ½ Hit Dice 
  + its Constitution modifier. 
     Damage Reduction, Improved (Ex): The bosch fiend gains DR 10/good.
     Fast Healing (Ex): The bosch fiend gains fast healing 5.
     Fiend of Fire (Su): The bosch fiend gains the fire subtype. Additionally, it is 
  surrounded by a fiery nimbus of energy that deals 1d6 points of fire damage 
  each round to any creatures or objects within its reach. Combustibles within 
  
  5
  this nimbus immediately catch fire. You may not select the Fiend of Fire if 
  you have already selected the Fiend of Ice option.
     Fiend of Ice (Su): The bosch fiend gains the cold subtype. Additionally, it 
  is surrounded by a chilling nimbus of energy that deals 1d6 points of cold 
  damage each round to any creatures or objects within its reach. All terrain 
  within it reach becomes caked with snow and ice and is treated like difficult 
  terrain. This ice and snow will melt naturally after the fiend is gone.
     Hollow Thing (Ex): The bosch fiend is hollow and can carry smaller crea-
  tures within it. The bosch fiend may allow creature to enter it or exit is as a 
  move action. Additionally, the bosch fiend gains the swallow whole special 
  ability. The damage taken when swallowed is equal to ¼ the bosch fiends Hit 
  Dice in d6s of acid damage. 
     Trample (Ex): The bosch fiend gains the trample special ability.
  1st level Bosch Fiend (CR 1/2; XP 200)
  NE Small outsider (evil, extraplanar)
  Init +2; Senses darkvision 60 ft., scent; Perception +5
  Defense
  AC 13, touch 13, flat-footed 11
  (+2 Dex, +1 size)
  hp 8 (1d10+3)
  Fort +2, Ref +4, Will +1
  Offense
  Speed 20 ft.
  Melee natural attack +3 (1d4+1)
  Statistics
  Str 12, Dex 14, Con 11, Int 5, Wis 12, Cha 8
  Base Atk +1; CMB +1; CMD 13
  Feats Toughness
  Skills Acrobatics +6, Perception +5, Stealth +10
  Special Abilities
  Bosch Diversity (Ex/Sp/Su) 1st level bosch fiends possess one special ability 
  from Menu A.
  2nd level Bosch Fiend (CR 1; XP 400)
  NE Medium outsider (evil, extraplanar)
  Init +1; Senses darkvision 60 ft., scent; Perception +6
  Defense
  AC 12, touch 11, flat-footed 11
  (+1 Dex, +1 natural)
  
  6
  hp 15 (2d10+4)
  Fort +4, Ref +4, Will +1
  Offense
  Speed 30 ft.
  Melee natural attack +5 (1d6+4)
  Statistics
  Str 16, Dex 12, Con 13, Int 6, Wis 12, Cha 10
  Base Atk +2; CMB +5; CMD 17
  Feat Toughness
  Skills Acrobatics +6, Intimidate +5, Perception +6, Stealth +6
  Special Abilities
  Bosch Diversity (Ex/Sp/Su) 2nd level bosch fiends possesses two special 
  abilities from Menu A.
  3rd level Bosch Fiend (CR 2; XP 600)
  NE Medium outsider (evil, extraplanar)
  Init +1; Senses darkvision 60 ft., scent; Perception +7
  Defense
  AC 14, touch 11, flat-footed 13
  (+1 Dex, +3 natural)
  hp 22 (3d10+6)
  Fort +4, Ref +4, Will +2
  Offense
  Speed 30 ft.
  Melee natural attack +6 (1d6+4)
  Statistics
  Str 16, Dex 12, Con 13, Int 8, Wis 12, Cha 10
  Base Atk +3; CMB +6; CMD 17
  Feats Power Attack, Toughness
  Skills Acrobatics +7, Intimidate +6, Knowledge (planes) +5, Perception +7, 
  Stealth +7
  Special Abilities
  Bosch Diversity (Ex/Sp/Su) 3rd level bosch fiends possesses three special 
  abilities from Menu A.
  4th level Bosch Fiend (CR 3; XP 800)
  NE Large outsider (evil, extraplanar)
  Init +0; Senses darkvision 60 ft., scent; Perception +8
  Defense
  AC 15, touch 9, flat-footed 15
  
  7
  (+6 natural, -1 size) 
  hp 38 (4d10+16)
  Fort +7, Ref +4, Will +2
  Offense
  Speed 40 ft.
  Melee natural attack +10 (1d8+10)
  Space 10 ft.; Reach 10 ft.
  Statistics
  Str 24, Dex 10, Con 17, Int 8, Wis 12, Cha 10
  Base Atk +4; CMB +12; CMD 22
  Feats Power Attack, Toughness
  Skills Acrobatics +7, Intimidate +7, Knowledge (planes) +6, Perception +8, 
  Stealth +3
  Special Abilities
  Bosch Diversity (Ex/Sp/Su) 4th level bosch fiends possesses one special abili-
  ties from Menu B or two special abilities from Menu A.
  5th level Bosch Fiend (CR 5; XP 1,600)
  NE Large outsider (evil, extraplanar)
  Init +0; Senses darkvision 60 ft., scent; Perception +10
  Defense
  AC 18, touch 9, flat-footed 18
  (+9 natural, -1 size)
  hp 57 (6d10+24)
  Fort +8, Ref +5, Will +3
  Offense
  Speed 40 ft.
  Melee natural attack +12 (1d8+10)
  Space 10 ft.; Reach 10 ft.
  Statistics
  Str 24, Dex 10, Con 17, Int 8, Wis 12, Cha 10
  Base Atk +6; CMB +14; CMD 24
  Feats Cleave, Power Attack, Toughness
  Skills Acrobatics +9, Intimidate +9, Knowledge (planes) +8, Perception +10, 
  Stealth +5
  Special Abilities
  Bosch Diversity (Ex/Sp/Su) 5th level bosch fiends possesses two special abil-
  ities from Menu B, one from Menu B and two special abilities from Menu A, 
  or four special abilities from Menu A.
  
  8
  6th level Bosch Fiend (CR 7; XP 3,200)
  NE Huge outsider (evil, extraplanar)
  Init -1; Senses darkvision 60 ft., scent; Perception +13
  Defense
  AC 20, touch 7, flat-footed 20
  (-1 Dex, +13 natural, -2 size)
  hp 84 (8d10+40)
  Fort +11, Ref +5, Will +3
  Offense
  Speed 50 ft.
  Melee natural attack +11 (2d6+16)
  Space 15 ft.; Reach 15 ft.
  Statistics
  Str 32, Dex 8, Con 21, Int 8, Wis 12, Cha 10
  Base Atk +8; CMB +21 (+23 bull rush); CMD 30 (32 vs. bull rush)
  Feats Awesome Blow, Cleave, Improved Bull Rush, Power Attack
  Skills Acrobatics +10, Intimidate +11, Knowledge (planes) +10, Perception 
  +12, Stealth +2
  Special Abilities
  Bosch Diversity (Ex/Sp/Su) 6th level bosch fiends possesses: three special 
  abilities from Menu B, two from Menu B and two special abilities from 
  Menu A, or one special abilities from Menu B and four special abilities from 
  Menu A, or six special abilities from Menu A.
  7th level Bosch Fiend (CR 9; XP 6,400)
  NE Huge outsider (evil, extraplanar)
  Init -1; Senses darkvision 60 ft., scent; Perception +16
  Defense
  AC 23, touch 7, flat-footed 23
  (-1 Dex, +16 natural, -2 size)
  hp 115 (10d10+60)
  Fort +12, Ref +6, Will +4
  Offense
  Speed 50 ft.
  Melee natural attack +19 (2d6+16)
  Space 15 ft.; Reach 15 ft.
  Statistics
  Str 32, Dex 8, Con 21, Int 8, Wis 12, Cha 10
  Base Atk +10; CMB +23 (+25 bull rush); CMD 32 (34 vs. bull rush)
  Feats Awesome Blow, Cleave, Improved Bull Rush, Power Attack, Toughness
  
  9
  Skills Acrobatics +12, Intimidate +13, Knowledge (planes) +12, Perception 
  +14, Stealth +4
  Special Abilities
  Bosch Diversity (Ex/Sp/Su) 7th level bosch fiends possesses one special abil-
  ity from Menu C, or two items from menu B.
  8th level Bosch Fiend (CR 11; XP 12,800)
  NE Gargantuan outsider (evil, extraplanar)
  Init -1; Senses darkvision 60 ft., scent; Perception +18
  Defense
  AC 25, touch 5, flat-footed 25
  (-1 Dex, +20 natural, -4 size)
  hp 162 (12d10+96)
  Fort +15, Ref +7, Will +5
  Offense
  Speed 60 ft.
  Melee natural attack +23 (2d8+22/19-20)
  Space 20 ft.; Reach 20 ft.
  Statistics
  Str 40, Dex 8, Con 25, Int 8, Wis 12, Cha 10
  Base Atk +12; CMB +31 (+33 bull rush); CMD 40 (42 vs. bull rush)
  Feats Awesome Blow, Cleave, Improved Bull Rush, Improved Critical (natu-
  ral attack), Power Attack, Toughness
  Skills Acrobatics +12, Intimidate +13, Knowledge (planes) +12, Perception 
  +14, Stealth +2
  Special Abilities
  Bosch Diversity (Ex/Sp/Su) 8th level bosch fiends possesses two special 
  abilities from Menu C, or one special abilities from Menu C and two special 
  abilities from Menu B, or four special abilities from Menu B.
  9th level Bosch Fiend (CR 13; XP 25,600)
  NE Gargantuan outsider (evil, extraplanar)
  Init -1; Senses darkvision 60 ft., scent; Perception +22
  Defense
  AC 28, touch 5, flat-footed 28
  (-1 Dex, +23 natural, -4 size)
  hp 189 (14d10+112)
  Fort +16, Ref +8, Will +5
  Offense
  Speed 60 ft.
  
  10
  Melee natural attack +25 (2d8+22/19-20)
  Space 20 ft.; Reach 20 ft.
  Statistics
  Str 40, Dex 8, Con 25, Int 8, Wis 12, Cha 10
  Base Atk +14; CMB +33 (+35 bull rush); CMD 41 (45 vs. bull rush)
  Feats Awesome Blow, Cleave, Critical Focus, Improved Bull Rush, Improved 
  Critical (natural attack), Power Attack, Toughness
  Skills Acrobatics +16, Intimidate +17, Knowledge (planes) +16, Perception 
  +18, Stealth +4
  Special Abilities
  Bosch Diversity (Ex/Sp/Su) 9th level bosch fiends possesses: three special 
  abilities from Menu C, two special abilities from Menu C and two special 
  abilities from Menu B, one special ability from Menu C and four special 
  abilities from Menu B, or six special abilities from Menu B.
  On Porphyra
  During the NewGods War many bosch fiends fought alongside deist forces. 
  After the war, they seem to pop up unexpectantly when conjuration magic 
  goes awry. Stranger still, they seem to naturally appear in the magic wastes of 
  Nor-Du-Mag with alarming frequency.
  
  11
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  12
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  by Gary Gygax.
  Hollowfaust: City of Necromancers The Divine and the Defeated Copyright 2001, White Wolf Publishing, Inc.
  Hornsaw: Forest of Blood Copyright 2002, White Wolf Publishing, Inc.
  Hyperconscious: Explorations in Psionics, © 2004, Bruce R Cordell. All rights reserved.
  If Thoughts Could Kill, © 2001–2004, Bruce R. Cordell. All rights reserved.
  Into the Green Copyright 2003, Bastion Press, Inc.
  Jubilex from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Kelpie from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Lawrence Schick.
  Korred from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Leprechaun from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Magma ooze from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene.
  Mihstu from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Mindscapes, © 2003–2004, Bruce R. Cordell. All rights reserved.
  Mithril: City of the Golem Copyright 2001, White Wolf Publishing, Inc.
  Mongrelman from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Monsters of the Mind, Copyright 2003, Green Ronin Publishing; Authors Kevin Brennan, James Maliszewski, Morgan Peer and Tracey Peer.
  Mutants & Masterminds © 2002, Green Ronin Publishing.
  Necrophidius from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Simon 
  Tillbrook.
  Nereid from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Original Spell Name Compendium Copyright 2002 Necromancer Games, Inc.; based on spells from the Player’s Handbook that were renamed in the 
  System Reference Document, found on the legal page of www.necromancergames.com
  Open game content from Monster Encyclopaedia Volume 1 copyright 2004, Mongoose Publishing Ltd.
  Pathfinder Companion: Sargava, the Lost Colony. Copyright 2010, Paizo Publishing, LLC; Author: JD Wiker.
  Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason 
  Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney- MacFarland, Owen K.C. Stephens, Todd Stewart, and 
  Russ Taylor.
  Pathfinder Roleplaying Game Bestiary, © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and 
  Skip Williams.
  Pathfinder Roleplaying Game Bestiary 2 © 2010, Paizo Publishing, LLC; Authors: Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal 
  Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason 
  Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material 
  by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Core Rulebook © 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip 
  Williams.
  Pathfinder Roleplaying Game GameMastery Guide, © 2010, Paizo Publishing, LLC; Author: Cam Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric 
  Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, 
  Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider, Amber Scorr, Doug Seacat, Mike 
  Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.
  Pathfinder Roleplaying Game Ultimate Combat, © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, 
  Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ 
  Taylor.
  Pathfinder Roleplaying Game Ultimate Magic, © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, 
  Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
  Pech from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott
  Greene, based on original material by Gary Gygax.
  Phycomid from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Player’s Guide to Clerics and Druids Copyright 2003, White Wolf Publishing, Inc.
  Player’s Guide to Fighters and Barbarians Copyright 2003, White Wolf Publishing, Inc.
  Player’s Guide to Rangers and Rogues Copyright 2003, White Wolf Publishing, Inc.
  Player’s Guide to Wizards, Bards, and Sorcerers Copyright 2003, White Wolf Publishing, Inc.
  Poltergeist from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Lewis Pulsipher.
  Psionics Augmented, © 2013, Dreamscarred Press
  Psionic Bestiary, © 2013, Dreamscarred Press.
  Psionics Unleashed, © 2010, Dreamscarred Press.
  Quickling from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Quickwood from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Relics and Rituals Copyright 2001, White Wolf Publishing, Inc.
  Relics and Rituals 2: Lost Lore Copyright 2002, White Wolf Publishing, Inc.
  
  13
  Sandman from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Roger Musson.
  Scarecrow from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Roger Musson.
  Scarred Lands Campaign Setting: Ghelspad Copyright 2002, White Wolf Publishing, Inc.
  Scarred Lands Campaign Setting: Termana Copyright 2003, White Wolf Publishing, Inc.
  Scarred Lands Gazetteer: Termana Copyright 2002, White Wolf Publishing, Inc.
  Secrets and Societies Copyright 2002, White Wolf Publishing, Inc.
  Serpent in the Fold: Serpent Amphora Cycle, Book I Copyright 2002, White Wolf Publishing, Inc.
  Shelzar: City of Sins Copyright 2003, White Wolf Publishing, Inc.
  Skulk from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Simon Muth.
  Slime Mold from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Slithering Tracker from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary 
  Gygax.
  Soul Eater from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by David Cook.
  Spriggan from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene and Erica Balsley, based on original material by 
  Roger Moore and Gary Gygax.
  Swords of Our Fathers, Copyright 2003, The Game Mechanics.
  Tenebrous Worm from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Tentamort from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Mike Roberts.
  The Book of Experimental Might, © 2008, Monte J. Cook. All rights reserved.
  The Book of Fiends © 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, Robert J. Schwalb.
  The Divine and the Defeated Copyright 2001, White Wolf Publishing, Inc.
  The Faithful and the Forsaken Copyright 2003, White Wolf Publishing, Inc.
  The Genius Guide To: Feats of Psionic Might. Copyright 2011, Super Genius Games. Author: Owen K.C. Stephens
  The Penumbra Pentagon Copyright 2003, White Wolf Publishing, Inc.
  The Serpent Citadel: Serpent Amphora Cycle, Book III Copyright 2003, White Wolf Publishing, Inc.
  The Serpent and the Sceptor: Serpent Amphora Cycle, Book II Copyright 2002, White Wolf Publishing, Inc.
  The Divine and the Defeated Copyright 2001, White Wolf Publishing, Inc.
  The Wise and the Wicked Copyright 2001, White Wolf Publishing, Inc.
  Tick, Giant & Dragon from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary 
  Gygax.
  Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance
  Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
  Tome of Horrors II © 2004, Necromancer Games, Inc.; Author: Scott Greene. 
  Troll, Ice from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Russell Cole.
  Troll, Rock from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene.
  Ultimate Psionics, © 2013, Dreamscarred Press
  Unearthed Arcana, © 2004, Wizards of the Coast, Inc.; Authors Andy Collins, Jesse Decker, David Noonan, Rich Redman
  Vigil Watch: Secrets of the Asaatthi Copyright 2003, White Wolf Publishing, Inc.
  Vigil Watch: Warrens of the Ratmen Copyright 2002, White Wolf Publishing, Inc.
  Wilderness & Wasteland Copyright 2002, White Wolf Publishing, Inc.
  Zombie, Juju from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Monsters of Porphyra 3 © 2017, Purple Duck Games. Author Perry Fehr, Mark Gedak, Aaron Hollingsworth, David N. Ross.
  Open Game Content: All text.
  Art by: Gennifer Bone
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Purple Duck Games/Porphyra Campaign Setting/Bosch Fiend.pdf