TEXT:   “Listen up, Meat, no one knows why or how; First 
  you are enjoying a poker game with the rest of the 
  squad, and now you are hip deep in zombies. Deal 
  with it. So grab your gun, watch your ammo, and lets 
  show these undead how they do things in the 
  Marines. Hoo Haw!”
  Marine Corpse is a simple game designed for use 
  with the new Savage Worlds game, written by 
  Shane Hensley of Pinnacle Entertainment Group. 
  You will need a copy of the Savage Worlds Test 
  Drive rules in order to play this. Download them 
  for free at Pinnacle’s Weird Web Site - 
  www.peginc.com
    “You have a rifle, don’t you, Meat? Good... then, 
  point, aim and kill with extreme prejudice!”
    In this game, each Player will take control of a 
  single Marine. They will have a limited amount of 
  equipment, but can find more during play. The 
  goal is to wipe out every single zombie on the 
  board. Any 
  marine left standing 
  can be 
  considered a winner. 
  The Marines
  Attributes: Agility d6, Smarts d6, Spirit d6, 
  Strength d8, Vigor d8
  Skills: Climb d4, Fighting d8, Guts d6, Notice d6, 
  Shooting d8, Throwing d6
  Pace: 6; Parry: 6; Toughness: 6
  Hindrances: C’mon, these marines have enough 
  to worry about.
  Edges: Each marine has one edge rolled 
  randomly on d8 from the following table.
  The Zombies
    Use the Zombie stats located in the Test Drive 
  rules. Their are 25 zombies per marine. When a 
  zombie is killed, place it on it’s side. 
  Beginning Gear
    “This here is the finest equipment made anywhere. It 
  is state of the art, top of the line. So you take good care 
  of it, Meat, and it will take care of you.”
    Each marine begins the game with an assault 
  rifle, a combat pistol, a single grenade, and a 
  combat knife.  The assault rifle and the pistol 
  have a full load of ammo, but no more. The 
  players must maneuver their marine around the 
  table in search of more ammo, or better 
  weapons.  See the table at the end of the rules for 
  the stats on weapons.
  THe Setup
     “Look, Meat, it’s pretty simple.  We are stuck here, 
  and them damn zombies are all around us. What more 
  do you need to know?”
    The ideal set up for Marine Corpse is a square 
  table of at least 4 ft. by 4 ft. square. If you are 
  playing on a smaller table, adjust the number of 
  zombies per player down. If you are playing on a 
  table larger than 6 ft. by 6 ft. square, increase the 
  number of zombies. 
    The marines should be placed in the center of 
  the table, within a defensible position.   Scatter 
  terrain to your liking and availability around the 
  table. Try to keep places of great defensive value 
  (towers, bunkers, etc.) at least 12” away from the 
  starting point for the marines.
    Scatter the equipment tokens around the table, 
  in and around terrain. No token should be closer 
  than 12” to the starting point of the marines, and 
  none should be closer than 6” to each other.
  Marine Corpse
  By Brent Wolke
  Roll
  Edge
  Roll
  Edge
  1
  Fleet Footed
  5
  Nerves of Steel
  2
  Frenzy
  6
  Rock & Roll
  3
  Level-Headed
  7
  Tough as Nails
  4
  Marksman
  8
  Two-fisted
  
    The zombies start on every side of the table in 
  roughly equal numbers, all along the edge. Keep 
  the zombies within 3” of the table edge to start. 
    And that’s it. Determine initiative, let the 
  shooting start and hope the marines win.
  Weapon
  Range
  Damage
  RoF
  Shots
  Combat Pistol
  5/10/50/75
  2d6
  1
  7
  Assault Rifle
  10/20/50/100 2d8-1
  3
  30
  Light Machine Gun
  10/25/50/200 2d8-1
  4
  250
  Heavy Machine Gun 10/25/50/200 2d8+1
  3
  200
  Rocket Launcher*
  25/50/150/500 4d6
  1
  2
  Sniper Rifle
  20/40/100/300 2d8
  1
  7
  Grenade*
  2/5/10/20
  3d6
  1
  1
  Combat Knife
  -
  Str +1
  -
  -
  *
  Use the Medium Boom Template for the explosive radius  
  of these weapons. A blast that misses it’s target deviates 1d8”, 
  multiplied by the range band mod. (1 for short, 2 for medium, 3 for 
  long, and 4 for extreme). Use 1d12 to determine direction.
  WWW.PEGINC.COM
  Savage Worlds, the Savage Worlds Logo, 
  the Pinnacle Logo, Marine Corpse, and 
  all related terms are Copyright 2002, 
  Pinnacle Entertainment Group. This 
  document may be distributed freely. It 
  may not be altered in any way.
  The Tokens
    When a marine moves across a token, he 
  automatically picks up the item. A Rifle Ammo 
  token provides 1d4 full clips of ammo. A Grenade 
  token provides 1 grenade.  A Death token causes 
  all ‘dead’ zombies within 12” to stand back up.
  
SOURCE: textdata/thevault/Savage Worlds/Misc/Minis/Savage Worlds - Minis - Modern Ops - Marine Corpse.pdf