TEXT: EN World EN5idEr | The Lodestar: Advanced Class Information
   
  writing Andrew Engelbrite
   color art Rachel Maduro
   
  editing Mike Myler
   
  layout Eric Life-Putnam
  T
  he halfling’s flaming 
  orbs saw the adventurers 
  through the worst of it, set-
  ting ablaze the fungal horrors 
  down in the catacombs. As 
  they stand before the accursed 
  wizard with her swarm of me-
  phits smoldering before her 
  and magma dripping onto the 
  floor, she grins with confidence 
  at the futility of the halfling’s 
  methods—until with a smirk 
  and a wry comment his flam-
  ing orbs turn into solid ice. Her 
  smile twists into a grimace of 
  rage and the fight is on!
  Lodestar
  ADVANCED Class Information
  T h e
  
  The Lodestar: Advanced Class Information | EN World EN5idEr
  Open Game Content | The game rule information 
  in this article is designated Open Game Content. All other 
  material in this article, including maps and illustrations 
  (including illustrations in the public domain), in-character 
  and out-of-character narrative and descriptive text, 
  character and place names, trade dress, “EN Publishing,” 
  “EN World,” “EN5ider,” EN Publishing product 
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  The dwarf battles with axe and sword, orb and instinct, 
  the sanguine spheres moving with her to strike and 
  deflect. As the beast rears up to meet her she grasps a 
  crimson stone, gripping onto a handle as it flows into the 
  shape of a spear before savagely driving the animal down 
  with her newly-formed weapon.
  Locus of Power
  Lodestones are the soul given physical form, about 
  the size of its creator’s fist with the consistency of 
  stone, metal, or a supernatural energy depending 
  on the personality of the lodestar, each a reflection 
  of their soul and truly unique. The lodestar is the 
  core of the soul still contained within their body, 
  their lodestones always nearby in celestial orbit. 
  Living with a fractured soul is difficult however 
  and lodestars require intense training to figura-
  tively and literally keep themselves together. They 
  must all find their own way to remain centered—
  becoming unstable is a fear forever looming at the 
  back of every lodestar’s mind. 
  Creating a Lodestar
  As you make your lodestar character, consider first 
  how your soul fractured. Were you born with this 
  damage or was there some dramatic event that sent 
  you tumbling towards madness? What kind of per-
  son is your character, and what centers them and 
  makes them feel whole? Perhaps you were born in 
  this condition and have bound your soul through 
  vigorous mental training regimens, or an event in 
  your past was so horrible that you cling to creative 
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  expression as your bastion of tranquility, using fri-
  volity and humor to stay grounded in this world. 
  Next determine what attracts your lodestar to an 
  adventuring lifestyle—most have an ideal, person, 
  or pursuit that remains at the core of their identity 
  and keeps them stable. Maybe you’re seeking res-
  titution and revenge for the trauma that shattered 
  your soul in the first place, your stability comes 
  through the obsessive study of ancient ruins or a 
  love of scriptures from a local faith, or a loved one 
  is an adventurer and you’d follow them to the ends 
  of the world.
  Training Methods
  The class features for lodestars and the Control 
  training method appear in Lodestar: Basic Class In-
  formation. Imaginative training enriches the soul, 
  discovering peace by way of indulgence. Instinct 
  melds soul and body, tempering soul fragments to 
  act naturally and instinctively.
  Imaginative 
  Imaginative training seeks to constantly nourish 
  the lodestar’s fragmented soul through creative 
  endeavor, encouraging a stream of consciousness 
  that pushes through internal conflict by indulg-
  ing impulses and constant change. Those with 
  imaginative training are constantly exploring new 
  creative pursuits, often failing but always keeping 
  their soul enriched. Every fleeting idea must run 
  its course and no creative spark can be left unex-
  plored. Of all the regimens this is the most lax and 
  unpredictable, the lodestones of those practicing it 
  moving wildly and transforming at a whim. 
  Malleable Mind and Soul
  When you select this training method at 3rd level, 
  you learn to redesign the nature of your lodestones 
  and transform their forms. As a bonus action, you 
  may transform all of your lodestones. Choose either 
  bludgeoning, piercing, slashing. Until you use this 
  feature again to transform your lodestones, any 
  damage dealt by your lodestones is of the chosen 
  type. At 6th level, you may choose from acid, cold, 
  
  EN World EN5idEr | The Lodestar: Advanced Class Information
  fire, or lightning. At 9th level you may choose from 
  force, necrotic, or radiant.
  In addition, your imaginative training allows 
  you adapt quickly to new artistic pursuits and you 
  add your Charisma modifier to ability checks using 
  artisan’s tools.
  Lodestone Toolkit
  At 6th level, you learn to transform your lodestones 
  into whatever is needed for the task at hand. As an 
  action, you can reshape a lodestone in orbit into an 
  object the material and shape of your choice, such 
  as a pinion or a copy of a key. You may choose any 
  non-magical material and any non-mechanical or 
  complex shape and the lodestone will function as 
  the desired object. Objects created in this way can 
  be no longer than 6 inches to any side. You may 
  use a bonus action to revert the lodestone to its 
  original form and return it to orbit. A transformed 
  lodestone disintegrates if it is ever more than 60 feet 
  away from you.
  Wonderment Materialized
  At 9th level, your lodestones can become a direct 
  line to your imagination, twisting and reshaping in 
  a physical display of your creativity. As an action 
  while you have 3 lodestones in orbit, you can create 
  a twisting mass of any shape that warps through 
  the air at a point within 60 feet. Each creature 
  within 30 feet of the display must make a Wisdom 
  saving throw. On a failed save, the creature be-
  comes charmed by the display. While charmed, the 
  creature is incapacitated and has a speed of 0. The 
  effects end for an affected creature if the display 
  ends, if it takes any damage, or if another creature 
  uses an action to shake the creature out of its stupor. 
  The display immediately ends if you are more than 
  60 feet away from it, at which point the lodestones 
  disintegrate. You can maintain this display for a 
  number of minutes equal to your Charisma modi-
  fier (minimum 1).
  Lodestone Trickster
  Starting at 13th level, as the line between your 
  own soul and your lodestones blurs, your visage 
  duplicates and shifts constantly while your lode-
  stones orbit you. The AC of your lodestones 
  increases by your Charisma modifier. Each time 
  a creature targets you with an attack, roll a d20 
  to determine whether the attack instead targets 
  one of your lodestones. lf you have three or more 
  lodestones in orbit, you must roll a 6 or higher to 
  change the attack’s target to a lodestone. With two 
  lodestones, you must roll an 8 or higher. With one 
  lodestone, you must roll an 11 or higher. A creature 
  is unaffected by this effect if it can’t see, if it relies 
  on senses other than sight, such as blindsight, or if 
  it can perceive illusions as false, as with truesight.
  Imagined Protector
  At 15th level, there is little to separate reality from 
  whatever pours out from your mind. As an action 
  while you have 3 lodestones in orbit, you can merge 
  them together into a fantastical imagined creature. 
  This creature appears in a large enough unoccu-
  pied space within 60 feet. This imagined creature 
  functions as any creature of your choice with a 
  challenge rating of 7 or lower. The imagined crea-
  ture is friendly to you and your companions. Roll 
  initiative for the creature, which has its own turns. 
  lt obeys any mental commands that you issue to it 
  (no action required by you). If you don’t issue any 
  commands to the creature, it defends itself from 
  hostile creatures but otherwise takes no actions. 
  The imagined creature remains for a number of 
  minutes equal to your Charisma modifier. After 
  this duration or if it is dropped to 0 hit points, the 
  creature and the lodestones that formed it disinte-
  grate. Once you use this feature, you cannot use it 
  again until you finish a long rest.
  Instinct
  These methods seek to reknit the lodestar’s soul 
  and body, combining physical performance and 
  mental fortitude to contain their fragmented self 
  by grounding it within their physical body. Rather 
  than train as if the lodestones were an addition, 
  they train as if the lodestones were always meant to 
  be a part of themselves. Instinctual training allows 
  the lodestar to reflexively use their lodestones as 
  
  The Lodestar: Advanced Class Information | EN World EN5idEr
  extensions of their body, moving them as naturally 
  as their own limbs.
  Integrated Combat Training
  Starting when you select this training method at 
  3rd level, you integrate more traditional combat 
  training into your mental training. You gain profi-
  ciency with martial weapons.
  You train rigorously to integrate your lodestones 
  into your combat styles and with concentration can 
  deflect with the lodestones like a common war-
  rior would use a shield. While you have at least 1 
  lodestone in orbit, you gain a +2 bonus to your AC. 
  While benefiting from this feature you cannot gain 
  a bonus to AC from wielding a shield.  
  Unified Soul and Body
  Also at 3rd level, you learn to strike with soul and 
  body, buffeting your opponent with your lode-
  stones as your weapon strikes. Whenever you make 
  a melee weapon attack and have at least 1 lodestone 
  in orbit, you gain a +2 bonus to damage rolls with 
  that weapon.
  Instinctual Weapon
  At 6th level, your disciplined combat training has 
  reshaped your soul and in turn you can reshape 
  your lodestones. As a bonus action, you can trans-
  form a lodestone you have in orbit into any simple 
  or martial melee weapon and immediately wield it. 
  If the chosen weapon has the heavy quality it re-
  quires 2 lodestones. The newly formed lodestone 
  weapon functions as the chosen weapon but is 
  still considered a lodestone, using your WIsdom 
  modifier for attack and damage rolls. You can use 
  a bonus action to revert the lodestone weapon back 
  and return it to orbit.
  Mental Gymnastics
  At 9th level, you’ve integrated your lodestones into 
  every movement you make, vaulting chasms and 
  scaling heights by quickly shifting them into tem-
  porary handholds and platforms.
  You gain proficiency in Dexterity saving throws.
  As long as you have at least 1 lodestone in orbit, 
  you may add your Wisdom modifier to Dexterity 
  (Acrobatics) checks in addition to your Dexterity 
  modifier.
  Whenever you would make a Strength (Athletics) 
  check to make a long jump or high jump, you may 
  instead make a Dexterity (Acrobatics) check. In ad-
  dition, you use your Dexterity score to determine 
  your jump distances. 
  Lodestone Assailant
  At 13th level, you can stretch your mental and phys-
  ical attunement to the limit by dueling multiple 
  opponents in multiple places. As an action, you can 
  send a lodestone in orbit to anywhere within 60 
  feet and immediately form it into a weapon using 
  Instinctual Weapon. You may then use it to make 
  a melee attack against a target within 5 feet of the 
  weapon. As a bonus action on each of your turns, 
  you can move the weapon up to 20 feet and make 
  an attack against a target within 5 feet of it. The 
  lodestone remains transformed for a number of 
  rounds equal to your Dexterity modifier before it 
  disintegrates.
  Lodestone Onslaught
  Starting at 15th level, you seamlessly pluck newly 
  formed lodestone weapons from the air around you 
  in a seemingly impossible display of martial and 
  mental mastery. Whenever you hit a creature with 
  a lodestone weapon you are wielding formed with 
  Instinctual Weapon, you may immediately make 
  another attack by forming another weapon from 
  a lodestone you have in orbit. You may use this 
  feature multiple times in a turn, requiring another 
  orbiting lodestone for each time it is used. After 
  being used to make an attack with this feature, a 
  lodestone disintegrates. e
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/EN World EN5ider/EN5ider 232 - Lodestar Advanced.pdf