TEXT: #8
  The TheosophysT
  (New hybrid Class)
  
  B
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  Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, 
  Owen K.C. Stephens, and Russ Taylor.
  Player Paraphernalia #8 The Theophyst. ©2015, The Knotty-Works; Author John Buckley
  d20pfsrd.com. © 2010, John Reyst.
  Some artwork by Gary Dupuis, Stock Art Human Mystic ©2014; Purple Duck Games
  Artwork by John Buckley, all rights reserved ©2014
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  1
  Welcome to the eighth issue of Player 
  Paraphernalia, a hodge podge of character 
  ideas and alternate rules that may be used with 
  the Pathfinder Roleplaying Game (Paizo, Inc©).  
  In this issue a new hybrid class is introduced, The 
  Theosophyst.
  The Theosophyst
  The theosophyst combines the voracious search 
  for knowledge common to many a wizard with the 
  devotion and faith  to the divine.  He relies on his 
  ability to study and practice the arts of the arcane yet 
  knows his faith will provide him with all of his needs 
  while he spreads the word of truth and knowledge.
  Many see the theosophyst as little more than an 
  proselytizing sage, seeking to convert others to his 
  point of view or religion.  However, his methods rely 
  more on arguments of rationale than works of charity 
  or displays of divine power.
  Role:  The theosophyst fits in well as both an aid 
  to others and a supplemental arcane spell caster.  
  Between his ability to draw upon spells from both the 
  arcane and divine lists and class abilities that grant 
  a few benefits to his casting abilities, the theosophyst 
  can hold his own against others of similar classes.
  Parent Classes:  Cleric and Wizard
  Hit Die:  d6
  Starting Wealth:  3d6 x 10 gp (average 105 gp).  In 
  addition each character begins play with an outfit 
  worth 10 gp or less.
  Class Skills:  Appraise (int), Craft (int), Diplomacy 
  (cha), Knowledge (all) (int), Linguistics (int), 
  Profession (wis), Sense Motive (wis), Spellcraft (int)
  Skill Ranks per Level: 2 + Int modifier
  Weapon and Armor Proficiencies:  The theosophyst 
  is proficient with light one handed simple and 
  martial weapons.  He is also proficient with 
  light armor but is not trained in handling any 
  type of shield.  The theosophyst still suffers the 
  chance of arcane spell failure while wearing armor 
  of any type for any spell he chooses for this class 
  (regardless of the nature of the spell).
  Armor Training (Ex):  The theosophyst gains Arcane 
  Armor Training as a bonus feat at 1st level.
  Spells:  the theosophyst must prepare his spells 
  daily from a combination spellbook/psalter on a 
  daily basis.  The theosophyst may choose spells 
  from both the Wizard and Cleric spell list though the 
  spells must be entered into his spellbook/psalter for 
  him to prepare it.  The theosophyst must have an 
  Intelligence of at least 10 + the spell level in order to 
  study and cast the spell.  The theosophyst starts with 
  three 1st level arcane spells and two 1st level divine 
  spells in his spellbook/psalter.  If the theosophyst 
  has access to a spell that is on both the wizard and 
  cleric spell list, his spell casting level is treated as 
  the lowest class level.  Thus, the theosophyst can 
  cast Continual Flame as a 2nd level spell as it is on the 
  wizard’s 2nd level spell list while it is on the cleric’s 3rd 
  level spell list.
  The number of prepared spells a theosophyst gains per 
  day is listed in the Theosophyst Progression Table and 
  theosophysts with a high Intelligence score may add 
  additional spell bonuses (see the Ability Modifiers and 
  Bonus Spells Table in the Pathfinder Core Rulebook).
  The theosophyst gains no benefits from specializing 
  in any formal arcane schools nor does he have to 
  select one or more domains nor gain any benefit 
  from choosing a domain.  However, some of his 
  theosophyst powers may grant him access to certain 
  abilities as given below.
  The theosophyst gains 2 additional wizard spells 
  and 1 additional cleric spell for each level attained 
  as long as he has the ability to cast them based on 
  the progression table given.  In addition, there are 
  limitations on the magic items inherently usable by 
  the theosophyst.  
  Player ParaPhernalia #8
  By the Knotty-Works
  
  2
  In regards to spell completion items (scrolls), the 
  theosophyst may use arcane scrolls within normal 
  the normal limitations of activating scrolls.  He may 
  not use divine scrolls other than for spells found 
  within his psalter.  Spell trigger items (staves and 
  wands) imbued with arcane spells may be used 
  normally by the theosophyst while items imbued 
  with divine spells cannot be used except through 
  the application of the Use Magic Device skill.  For all 
  other magic items, the theosophyst is considered an 
  arcane spell caster in regards to any requirements 
  based on class or access to spells.
  Cantrips (Sp):  The theosophyst can prepare a 
  number of cantrips (0-level spells) as noted on the 
  progression table.  These spells are not expended 
  when cast and may be used as desired.  The 
  theosophyst begins with six cantrips that he may 
  choose from either the wizard 0-level spell list or the 
  cleric 0-level spell list.  He may add an additional 
  cantrip for each new level attained.
  Eleusnian Pool (Su):  The theosophyst gains a 
  number of points per day equal to ½ his class level 
  (minimum of 1) plus his Intelligence modifier for his 
  Eleusnian Pool.  This pool is used to empower his 
  spiritual and arcane gifts including the benefits 
  of his talisman.  The Eleusnian Pool is also 
  used to empower many of the theosophyst powers 
  gained at later levels.
  Talisman of Power (Su):  The theosophyst has a 
  trinket that is the focus of his powers.  This can be 
  a light one-handed weapon, a holy symbol, scepter, 
  etc.  The item itself is initially worth no more than 
  10 gp and must be 5 lbs or less in weight.  While the 
  theosophyst holds forth the talisman he is treated 
  as possessing the Eschew Materials feat.  If the 
  theosophyst is deprived of his talisman he must 
  make a concentration check to cast any prepared 
  spell and must use materials as demanded by the 
  spell components.  The DC to cast a spell without his 
  talisman is 20 + the spell’s level.
  The theosophyst may draw upon his Eleusnian Pool 
  through his talisman to perform the following: 
  Gain a +1 bonus to the DC for a prepared spell by 
  expending a point from the Eleusnian Pool.  The 
  bonus may be increased by an additional +1 at 4th 
  level and every four levels thereafter (maximum of +5 
  at 16th level) by sacrificing the same number of points 
  from the Eleusnian Pool.
  Gain a +1 sacred or profane (depending on the 
  alignment of the deity worshiped or the 
  theosophyst’s alignment) bonus to a single 
  Theosophyst Progression Table
  Level
  Base Attack 
  Bonus
  Fort
  Ref
  Will
  Special
  Spells per Day
  0
  1st
  2nd
  3rd
  4th
  5th
  6th
  7th
  8th
  9th
  1
  +0
  +0
  +0
  +2
  talisman of power, cantrips, 
  Eleusnian Pool
  3
  1
  —
  — — —
  — — — —
  2
  +1
  +0
  +0
  +3
  4
  2
  —
  — — —
  — — — —
  3
  +1
  +1
  +1
  +3
  Theosophyst Power
  4
  2
  1
  — — —
  — — — —
  4
  +2
  +1
  +1
  +4
  4
  3
  2
  — — —
  — — — —
  5
  +2
  +1
  +1
  +4
  Bonus Feat
  4
  3
  2
  1
  — —
  — — — —
  6
  +3
  +2
  +2
  +5
  Theosophyst Power
  4
  3
  3
  2
  — —
  — — — —
  7
  +3
  +2
  +2
  +5
  4
  4
  3
  2
  1
  —
  — — — —
  8
  +4
  +2
  +2
  +6
  4
  4
  3
  3
  2
  —
  — — — —
  9
  +4
  +3
  +3
  +6
  Theosophyst Power
  4
  4
  4
  3
  2
  1
  — — — —
  10
  +5
  +3
  +3
  +7
  4
  4
  4
  3
  3
  2
  — — — —
  11
  +5
  +3
  +3
  +7
  Bonus Feat
  4
  4
  4
  4
  3
  2
  1
  — — —
  12
  +6/+1
  +4
  +4
  +8
  Theosophyst Power
  4
  4
  4
  4
  3
  3
  2
  — — —
  13
  +6/+1
  +4
  +4
  +8
  4
  4
  4
  4
  4
  3
  2
  1
  — —
  14
  +7/+2
  +4
  +4
  +9
  4
  4
  4
  4
  4
  3
  3
  2
  — —
  15
  +7/+2
  +5
  +5
  +9
  Theosophyst Power
  4
  4
  4
  4
  4
  4
  3
  2
  1
  —
  16
  +8/+3
  +5
  +5
  +10
  4
  4
  4
  4
  4
  4
  3
  3
  2
  —
  17
  +8/+3
  +5
  +5
  +10
  Bonus Feat
  4
  4
  4
  4
  4
  4
  4
  3
  2
  1
  18
  +9/+4
  +6
  +6
  +11
  Theosophyst Power
  4
  4
  4
  4
  4
  4
  4
  3
  3
  2
  19
  +9/+4
  +6
  +6
  +11
  4
  4
  4
  4
  4
  4
  4
  4
  3
  3
  20
  +10/+5
  +6
  +6
  +12
  4
  4
  4
  4
  4
  4
  4
  4
  4
  4
  
  3
  saving throw as an immediate action by expending 
  a point from the Eleusnian Pool.  This bonus may 
  be increased by another +1 at 3rd level and every 
  three levels thereafter (maximum of +5 at 12th level) 
  by spending the same number of points from the 
  Eleusnian Pool.
  Cast a prepared spell without expending the spell slot 
  by spending twice the spell level in points from the 
  theosophyst’s Eleusnian Pool.
  The effects cannot be combined for a single spell 
  casting.
  Talismans that are lost or destroyed must be 
  replaced with a ritual that costs 200 gp per level 
  of the theosophyst and takes a week to perform.  If 
  the theosophyst wishes to replace his talisman with 
  an enchanted or improved talisman, the process 
  is the same and must include the cost of the new 
  item including any other requirements such as 
  masterwork quality.
  Theosophyst Powers:  As the theosophyst gains 
  experience and knowledge, he gains additional powers 
  granted by study and divine inspiration.  Beginning 
  at 3rd level and every three levels thereafter, the 
  theosophyst may choose from the following abilities.  
  Unless noted within the description, no ability may be 
  taken more than once.
  Arcane Knowledge:  The theosophyst chooses one 
  arcane school and gains the powers associated with 
  the school as a wizard of the same level.  Unless the 
  power is permanent in nature, the theosophyst must 
  spend a point from his Eleusnian Pool to trigger the 
  ability gained.  This ability may be taken more than 
  once, though he is limited to no more than 2 by 12th 
  level and 3 by 18th level and a different school must 
  be chosen each time.  The theosophyst may choose 
  the powers of a sub school in place of the main 
  school powers when this ability is first chosen.
  Divine Knowledge:  The theosophyst chooses one 
  domain and gains the powers associated with the 
  domain as a cleric of the same level.  Unless the 
  power is permanent in nature, the theosophyst must 
  spend a point from his Eleusnian Pool to trigger the 
  ability gained.  This ability may be taken more than 
  once, though he is limited to no more than 2 by 12th 
  level and 3 by 18th level and a different domain must 
  be chosen each time.  The theosophyst may choose 
  the powers of a sub domain in place of the main 
  school powers when this ability is first chosen.
  Harming Knowledge (Su):  The theosophyst may 
  spend a point from his Eleusnian Pool to gain a +1d6 
  bonus to any Inflict Wounds spell that only damages 
  a single recipient.  This bonus may be increased by 
  another +1d6 at 12th level and 18th level, though 
  the number of points expended from the 
  Eleusnian Pool equals the number of bonus dice 
  gained for the spell.  The theosophyst must be 6th 
  level before this ability may be taken.
  Harming Knowledge, Mass (Su):  The theosophyst may 
  spend a number of points from his Eleusnian Pool 
  equal to the number of recipients of a Mass Inflict 
  spell to grant a +1d6 bonus to the effect of the spell 
  for each recipient.  The theosophyst must be 12th 
  level to take this ability.
  Healing Knowledge (Su):  The theosophyst may spend 
  a point from his Eleusnian Pool to gain a +1d6 bonus 
  to any Cure Wounds spell that only heals a single 
  recipient.  This bonus may be increased by another 
  +1d6 at 12th level and 18th level, though the number 
  of points expended from the Eleusnian Pool equals 
  the number of bonus dice gained for the spell.  The 
  theosophyst must be 6th level before this ability may 
  be taken.
  Healing Knowledge, Mass (Su):  The theosophyst may 
  spend a number of points from his Eleusnian Pool 
  equal to the number of recipients of a Mass Cure 
  spell to grant a +1d6 bonus to the effect of the spell 
  for each recipient.  The theosophyst must be 12th 
  level to take this ability.
  Ingrained Knowledge (Su):  The theosophyst may 
  select two spells from his spellbook/psalter and 
  may prepare these spells without having to study 
  them from his spellbook/psalter.  In addition, the 
  theosophyst may cast these spells by expending a 
  number of points from his Eleusnian Pool without 
  expending a spell slot if he has prepared the spells for 
  the day.  If he hasn’t prepared the spell before hand, 
  he may still cast the spell using his Eleusnian Pool 
  but at a cost of twice the spell level.  The theosophyst 
  must be 9th level or higher before this ability may be 
  taken.
  Scroll Casting (Sp):  The theosophyst may cast 
  an arcane spell from a scroll as if casting it as a 
  prepared spell.  The spell on the scroll must be 
  of a level the theosophyst may cast and he must 
  choose prepared spell that will be lost while casting 
  it from the scroll.  Casting a spell from a scroll in 
  this fashion is a full round action and does provoke 
  attacks of opportunity unless cast defensively.  A 
  number of points from the theosophyst’s Eleusnian 
  Pool must be spent equal to the spell level of the 
  scroll.  If the spell on the scroll was created with one 
  or more meta-magic effects, the theosophyst casts 
  the spell with the effects applied—even if he doesn’t 
  have the meta-magic feat—though he must expend 
  the spell slot at the adjusted level of the spell with the 
  meta-magic effects applied.
  Casting a spell in this fashion does not cause the 
  spell to vanish from the scroll and it may be 
  cast later as a normal scroll as desired.  If 
  
  4
  the spell has a material component that has 
  a significant cost (more than 1 gp) then the 
  theosophyst must provide the material component to 
  cast the spell from the scroll using this ability.  The 
  theosophyst must be 9th level or higher to take this 
  ability.
  Spontaneous Healing (Sp):  The theosophyst may 
  cast a Cure spell without preparing it as long as he 
  has unexpended spell slot of the level desired and 
  must select a prepared spell that will be lost when 
  the Cure spell is cast.  The theosophyst must have 
  the Cure spell in his spellbook/psalter in order to 
  spontaneously cast the spell.  This ability may only 
  be taken at 6th level or higher theosophyst.
  Talisman Transcendence (Su):  The theosophyst 
  may hold forth his talisman as a standard action 
  and grant a morale bonus to all allies within 30 feet 
  until the beginning of his next turn.  The bonus may 
  be used for a single saving throw, to hit roll, or skill 
  check.  The bonus gained is equal to the number of 
  points spent from the theosophyst’s Eleusnian Pool 
  with a maximum bonus of +5 for each use.  The 
  theosophyst must be at least 9th level to take this 
  ability.
  Bonus Feat:  The theosophyst may choose an Item 
  Creation Feat or Meta-Magic Feat as a bonus feat at 
  5th, 11th, and 17th levels.  The theosophyst must meet 
  any pre-requisites for the feat including caster level 
  minimums.
  Artwork by Gary Dupuis
  
  5
  Other KnOtty WOrKs 
  Pathfinder cOmPatible PrOducts
  If you enjoyed this product, please check out these other 
  Pathfinder supplements produced by the Knotty Works.  
  Each of the Spell Works Compendiums offer over 
  fifty new and unique spells.  Advancing with Class 
  supplements offer new abilities for existing 
  classes or introduce a new class with unique 
  mechanics for the Pathfinder game.
  
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