TEXT:   
  GP
  Starting GP
  Lifestyle 
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
       GP
  GP Spent 
  GP
  Subtotal 
  + 
       GP
  GP Gained 
  GP
  Subtotal 
  + 
       GP
  GP Gained 
  GP
  Subtotal 
  - 
       GP
  GP Spent 
  GP
  FINAL GP TOTAL
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your GP value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your GP value  
  XP
  Starting XP 
  - 
  XP
  XP lost or spent 
  XP
  Subtotal 
  + 
  XP
  XP Gained 
  FINAL XP TOTAL 
  XP
  TU
  Starting TU 
  7   TU
  TU Cost 
  - 
  TU
  Added TU Costs 
   TU REMAINING 
  TU
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 6 
  � Banrhialorg (Adventure; see above; 3,600 gp)* 
  � Elemental gem (air) (Adventure; DMG) 
  � Elemental gem (fire) (Adventure; DMG) 
  � Field provision box (Adventure; MIC; 2,000 gp) 
  � Maroe’s Spellbook (Adventure; see above;
  2,600 gp)* 
  � Oil of flesh to stone (Adventure; DMG; 3,300 gp)
  � Scroll of create undead (Adventure; DMG) 
  � Shroud of perpetual beauty (Adventure; see
  above) 
   
   
   
  Adventure Record# 
  598 CY 
  A D V E N T U R E
   
  L E V E L  O F  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 3,600XP; 3,600 gp 
   
  Banrhialorg: A finely tapered staff of ash wood,
  Banrhialorg is shod with unblemished gold on its
  foot and a golden draconic head with sapphire eyes
  and a ruby tongue on its top. It is a masterwork
  quarterstaff that also functions as a lesser metamagic rod
  of Extend Spell. In the hands of an arcane spellcaster,
  Banrhialorg can shed light as bright as a candle; it is a
  free action to activate or deactivate this ability. 
   
  Shroud of perpetual beauty: Created to preserve
  the bodies of important persons, a shroud of perpetual
  beauty is also a boon to others who need or want to
  preserve the fallen. A body draped in a shroud does
  not decompose, and time spent draped in the shroud
  does not count against the time limit for spells that
  raise the dead. 
   
  Craft Wondrous Item, gentle repose; CL 3rd; 1,500
  gp. 
  Maroe’s Spellbook: 1st–alarm, backbiter (SC), chill
  touch, comprehend languages, detect undead, expeditious
  retreat, identify, mage armor, protection from evil, ray of
  enfeeblement, unseen servant; 2nd–blindness/deafness,
  command undead, false life, ray of weakness (SC), scare, see
  invisibility, spectral hand; 3rd–dispel magic, gentle repose,
  halt undead, ray of exhaustion, vampiric touch; 4th–
  animate dead, bestow curse, fear. 
   
  Favor of Es Sarch: You gain access Any to the items
  marked with an * in the items found section. In
  addition, you gain access Any to the following items
  from the MIC: daylight pellet, everlasting rations, glitter
  stone, magic bedroll, pearl of speech (Undercommon),
  troll gut rope and watchlamp. 
  This Record Certifies that 
   
   
  Character Name 
   Classes and Levels 
   
   
  Player Name 
  RPGA # 
  has completed 
  ADP8-01 The Sinister Spire, Part 2 
  A Core Adaptable set in the Underoerth 
  Event:  
   Date:  
   
  DM:  
   
  Signature
  RPGA # 
  Play Notes: 
  � Gained a level   
   
  � Retrained  
   
   
  � Lost a level 
  � Ability Drained   
   
  � Died 
  � Was raised/resurrected 
  � Was reincarnated 
   
   
   
   
   
   
   
   
   
   
  Home Region  
   
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Adaptables/598/ADP8-01 - The Sinister Spire (APL 6)/ADP8-01 - The Sinister Spire Part 2 AR.pdf