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  NPCs 2
  
  Credits
   
  G-1 (AdministrAtion)
   
  Design: Keith Taylor
   
  G-2 (intelliGenCe)
  Copyright © 2009 by 93 Games Studio. 
   Except for the purposes of reviews, reproduction without the written permission of 93 
  Games Studio is expressly forbidden. No part of this publication may be reproduced, by 
  any form or by any means, without the prior written permission of 93 Games Studio. 
  Character sheets and other game aids contained in this book may be reproduced for 
  personal use. All characters, names, places and text herein are copyright by 93 Games 
  Studio.
  Twilight: 2013 is based on Twilight: 2000 by Game Designers’ Workshop, and is 
  published under license. The mention of or reference to any company or product in this 
  product is not a challenge to any trademark or copyright concerned.
   
  G-3 (operAtions)
  Written By: Chad Bowser
   
  G-4 (loGistiCs)
  Production Director: Keith Taylor
   
  Editing: Keith Taylor
   
  Layout & Typesetting: Keith Taylor
   
  G-6 (CommuniCAtion)
  Additional downloads can be found at the 93 Games Studio website
  http://www.93gamesstudio.com
  NPCs - are character backgrounds which can serve as the basis for NPCs or Player 
  Characters.
  
  NPCS
  AbrAm HoffmAn, idf
   
  Abram’s family moved from New York to Tel Aviv when he was three so that he 
  could grow up in a Jewish environment.  He attended Kibbutz and served his term in the 
  IDF before transferring to the Border Guard, or Magav.  Most of his time was spent in 
  Gaza, patrolling and taking part in the frequent pushes against Hamas and other militant 
  groups. 
   
  When Syria invaded Israel via Lebanon, he was shifted north, and took part in 
  heavy battles. On several occasions, he witnessed atrocities committed by both sides, 
  and even participated in one.  While he was in Lebanon, he received news that his entire 
  family was killed during the SCUD attack on Tel Aviv. He has spent the last year, fighting 
  a slow withdrawal from Israel to Egypt.
  Quality: Regular
  Attributes: Awareness 7, Cognition 7, Coordination 6, Education 7, Fitness 8, Muscle 7, 
  Personality 7, Resolve 8; CUF 6, OODA 7.
  Skills: Driving Competent, Hand-to-Hand Expert, Long Arm Expert, Sidearm 
  Professional
  Wound Thresholds: Slight 1, Moderate 8, Serious 16, Critical 24.
  Movement: Sprint 13m, Run 10m, Trot 8m, Walk 4m, Stagger 2m, Crawl 1m.
  
  NPCS
  miCkey pAtterson, survivor
   
   
  Born and raised in Portland, Oregon, Mickey never had to worry about a thing 
  until the war started. Prior to the Twilight War, he spent most of his time working in an 
  advertising firm and playing MMORPGs.  The nightly news was something he might read 
  online once or twice a month. Soon, however, the news came to him. The National Guard 
  was fighting Chinese invaders within blocks of his home and a stray artillery round came 
  within a few hundred feet of his house.
   
  Now, he’s a survivor, desperately trying to make his way overland to his brother’s 
  home. He’s fallen in with a National Guard convoy and picked up a few skills, but still 
  wishes everything would just go back to normal.
  Quality: Green
  Attributes: Awareness 5, Cognition 10, Coordination 8, Education 8 (Business Administration, 
  Sociology), Fitness 5, Muscle 5, Personality 9, Resolve 5; CUF 2, OODA 2.
  Skills: Archery Professional, Command Professional, Computing Professional, Forensics 
  Professional, Persuasion Professional 
  Wound Thresholds: Slight 1, Moderate 6, Serious 12, Critical 18.
  Movement: Sprint 12m, Run 9m, Trot 7m, Walk 4m, Stagger 2m, Crawl 1m.
  
  NPCS
  JAmes (Jimmy) devlin, enGineer
   
  After college, Jimmy went to work for a Boston engineering firm designing RF 
  circuitry under defense contracts. The EMPs  put him out of a job. A resolutely practical 
  man, Jimmy called in favors with people he knew from his defense contracts. He now 
  works as a civilian consultant to the MilGov in Boston. He provides advice on how to 
  best use remaining technology and also helps cobble together functional gear from war’s 
  detritus.
   
  Although it doesn’t pay, he does have a steady source of food and work, and that’s 
  better than trying to subsist on the streets. He also enjoys the challenges he finds in 
  frankensteining the equipment.
  Quality: Experienced
  Attributes: Awareness 6, Cognition 9, Coordination 9, Education 8 (Electronics), Fitness 
  7, Muscle 6, Personality 6, Resolve 7; CUF 5, OODA 3.
  Skills: Climbing Competent, Computing Expert, Electronics Master, Instruction 
  Competent, Mechanics Expert
  Wound Thresholds: Slight 1, Moderate 7, Serious 14, Critical 21.
  Movement: Sprint 13m, Run 10m, Trot 7m, Walk 4m, Stagger 2m, Crawl 1m.
  
  NPCS
  dAve WAtson, pAtriot
   
   
  Dave loves his country more than anything, but he’s never trusted the government. 
  Ever since seeing Ruby Ridge on the news, he knew they’d betray him somehow. He 
  worked hard to build a self-sufficient farm in the wilds of Montana. He kept enough food to 
  feed himself and his family for months, should the FBI ever come knocking. He also has 
  the arms to defend himself, as is his Second Amendment right as an American citizen.
   
  When news that the Chinese subs were destroyed soon after they launched their 
  missiles, but not before the attack, reached Dave everything clicked. Seeing American 
  governmental conspiracies in the Chinese attack, Dave began preparing for the end. He 
  and his family grabbed their guns and headed to the bunker ready to stand against the 
  Chinese, and if necessary, any representatives of the American government who might 
  try to take what was rightfully his.
   
  The last thing he expected was to be invaded by the Canadians.  He heard the 
  vehicles rolling over his head and looked out, only to be greeted by men wearing Canadian 
  uniforms. Obviously outgunned, Dave made the painful decision to collaborate with the 
  Armed Canadians. He gave the Canadians whatever he could and offered them support, 
  so long as the Canadians promised protection against the American government. Now 
  that talks are rumored to be starting again in Windsor, the troops have begun to withdraw 
  from Dave’s farm and he is uncertain what his future holds.
  Quality: Regular
  Attributes: Awareness 7, Cognition 7, Coordination 7, Education 4, Fitness 9, Muscle 8, 
  Personality 5, Resolve 5; CUF 2, OODA 3.
  Skills: Agriculture Expert, Animal Husbandry Expert, Fieldcraft Professional, Longarm 
  Expert, Mechanics Professional,
  Wound Thresholds: Slight 1, Moderate 9, Serious 18, Critical 27.
  Movement: Sprint 14m, Run 11m, Trot 8m, Walk 4m, Stagger 2m, Crawl 1m.
  
  NPCS
  niCHolAs bryson, mi-6 AGent
   
  Prior to the way, Nicholas was an MI-6 agent attached to the British Embassy in 
  Washington. Day in and day out, his job was fairly boring. He monitored communiqués 
  between various powers and ensured the Ambassador was safe, secure, and did not 
  commit any gaffes that could embarrass 10. 
   
  When the world starting going to hell the Ambassador was recalled to London, but 
  Nicholas was ordered to remain in America to see how things transpired. He was to be 
  one of Britain’s many eyes on U.S. soil.  
   
  Nicholas did manage to get out of D.C. before the nukes hit and until recently had 
  continued to send reports back to the Home Office. His normal channels of communication 
  are now silent, but Bryson continues using his tradecraft and is amassing a fair bit of intel, 
  on Americans, Canadians and even some Chinese operating in the States.
  Quality: Experienced
  Attributes: Awareness 9, Cognition 10, Coordination 7, Education 9 (Political Science), 
  Fitness 6, Muscle 5, Personality 9, Resolve 9; CUF 4, OODA 3.
  Skills: Deception Professional, Intimidation Professional, Persuasion Expert, Sidearm 
  Expert, Streetcraft Expert
  Wound Thresholds: Slight 1, Moderate 6, Serious 12, Critical 24.
  Movement: Sprint 12m, Run 9m, Trot 7m, Walk 4m, Stagger 2m, Crawl 1m.
  
  NPCS
  eliAs, ex-prisoner
   
  Elias was serving a prison sentence in Belgrade before the war came. He was 
  convicted of killing over ten people, ritually flaying the skin from their bodies and turning 
  it into souvenirs for tourists. When Europe began to erupt in flames, prisons around the 
  world collapsed, rioted and self imploded. Elias’ station of confinement was no exception. 
  During a violent riot the prisoners overpowered the staff and took over the prison. With 
  the state of the nation, the loss of the prison and escape of many of its prisoners went 
  either undetected or uncared for. During this episode, Elias slipped away and into the 
  countryside.
   
  After a while of wandering, Elias sauntered into the Balkans and took over a small 
  hostel in a secluded area. The elderly owners stood no chance, and their skins now adorn 
  a wall in the back room. A cold, calculating psychopath, Elias now runs the hostel like a 
  business, waiting for the few travelers that come through.  Those who do are never heard 
  from again.
  Quality: Experienced
  Attributes: Awareness 9, Cognition 10, Coordination 5, Education 4, Fitness 6, Muscle 
  7, Personality 6, Resolve 6; CUF 5, OODA 4.
  Skills: Deception Master, Hand to Hand Grappling Expert, Intimidation Competent, 
  Persuasion Master, Streetcraft Competent, Hand Weapons Master
  Wound Thresholds: Slight 1, Moderate 7, Serious 14, Critical 24.
  Movement: Sprint 13m, Run 10m, Trot 7m, Walk 4m, Stagger 2m, Crawl 1m.
  
SOURCE: textdata/thevault/Twilight 2000/Twilight 2013/3rd Party/Twilight 2013 - NPCs 2.pdf