TEXT: EABA
  DESIGN PAGE 2 - If you are viewing this page as
  a pdf, it has forms that allow you to generate body
  armor on the fly. However, if you are doing power
  armor, you’ll have to do the machinery separately.
  3.71
  Helmet
  Atomic Era
    Skull & neck
  -6
  Lightweight
  Normal coverage
  Ballistic
  Armor lev.:
  Mass lev.:
  Cost lev.:
  Rigid
  Padded
  Normal
  Mass adjust. of +0
  Cost adjust. of +0
  Helmet
  3d+0
  0.8kg
  5-6
  250Cr
  Atomic Era
  9
  -12
  -3
  Body armor
  4d+2
  7.9kg
  9-12
  1260Cr
  Late Atomic Era
  Boots
  1d+2
  0.8kg
  17-18
  198Cr
  Early Atomic Era
  Body armor
  Late Atomic Era
  Whole torso
  -5
  Normal
  Normal coverage
  Ballistic
  Rigid
  Padded
  Hardened
  Mass adjust. of +0
  Cost adjust. of +0
  14
  -2
  4
  Boots
  Early Atomic Era
    Foot
  -4
  Very lightweight
  Two of this item
  Flexible
  Low grade
  Normal
  Normal
  Mass adjust. of +0
  Cost adjust. of +0
  5
  -12
  -4
  Level II BP
  Name:
  Era:
  Covers:
  Thickness:
  Material:
  Coverage:
  Mod #1:
  Mod #2:
  Mod #3:
  Mod #4:
  Mass:
  Cost:
  Name
  Armor
  Covers
  Weight
  Cost
  Notes
  Material presets
  Level III BP
  Level IV BP
  Level IV+ BP
  Flexible leather
  Hardened leather
  Mail armor
  Plate armor
  'Elvish mail'
  Reinforced leather
  Future 1
  Future 2
  Armor glossary
  Covers
  Armet
  Visor
  Gorget
  Pauldron
  Spaulder
  Vambrace
  Gauntlet
  Cuirass
  Hauberk
  Chausses
  Greaves
  Sabaton
  Head & neck (rigid)
  Face (rigid)
  Neck (rigid)
  Shoulder (rigid)
  Upper arm (rigid)
  Lower arm (rigid)
  Hand (rigid)
  Chest, abdomen, sometimes hips (rigid)
  Torso, sometimes upper legs (flexible)
  Upper legs (rigid)
  Lower legs (rigid)
  Feet (rigid)
  Autocalc on
  Reset form
  
SOURCE: textdata/thevault/Eaba/Game Aids/EABA Body Armor Worksheet.pdf