TEXT: Summary of Tests.doc • 16-Jan-00 
  Page 1 of 2
  ©2000 Jason Holmgren / Sanguine Productions Ltd.
  Summary of Tests
  For your reference, here is an index of Tests, sorted by the order you might want to use them, and an index
  of the pages that they are found on.
  I want to…
  Test 
  Typical Dice Rolled
  Page
  Argue over the price of something.
  Haggle 
  Haggling vs. Haggling
  137
  Attack from surprise.
  Ambush 
  Speed vs. Sixth Sense
  127
  Bend a bar.
  Strength 
  Strength vs. difficulty
  150
  Bribe someone.
  Bribe 
  Bribery vs. Will
  132
  Browbeat someone for information.
  Interrogate 
  varies
  140
  Cast a spell.
  Casting 
  Mind, Wizard Trait vs. difficulty
  195, 133
  Catch someone who’s running away.
  Chase 
  Speed vs. Speed
  133
  Change someone’s mind.
  Influence 
  Charisma, skill vs. difficulty & Will
  139
  Chat with folks, learn what’s news.
  Gossip 
  varies
  137
  Cheat at gambling.
  Gamble 
  Gambling vs. Gambling
  136
  Entertain a crowd.
  Perform 
  Performing skill vs. difficulty
  145
  Fight in a war.
  Warfare 
  varies
  152
  Find out how much something is worth.
  Appraisal 
  Mind, Career vs. difficulty
  128
  Find out where they sell something I want.
  Availability 
  Area Size vs. difficulty
  129
  Find somebody who can do something I need done.
  Availability 
  Area Size vs. difficulty
  129
  Find something hidden.
  Search 
  Mind, Criminology, Observation vs. Mind, Camouflage
  149
  Fix something.
  Repair 
  craft skill vs. difficulty
  147
  Forage for food in the wilderness.
  Foraging 
  Mind, Survival vs. difficulty
  135
  Gamble.
  Gamble 
  Gambling vs. Gambling
  136
  Get “the word on the street.”
  Gossip 
  varies
  137
  Get my spell points back, without sleeping.
  Meditation 
  Meditation vs. difficulty
  145
  Get the drop on someone.
  Ambush 
  Speed vs. Sixth Sense
  127
  Hear something.
  Listen 
  Mind, Observation vs. difficulty
  144
  Hide.
  Hide 
  Mind, Camouflage, Stealth vs. Mind and Observation
  138
  Hit someone with my weapon.
  To-Hit 
  Speed, Weapon skill vs. Speed, defense
  170, 151
  Hunt for food.
  Foraging 
  Mind, Survival vs. difficulty
  135
  Jump a great distance.
  Jump 
  Body, Jumping
  141
  Keep my allies from fleeing or routing.
  Leadership 
  Charisma, Leadership vs. difficulty
  143
  Know if someone’s telling me the truth.
  Bluff 
  Mind, Charisma, Fast-Talk vs. Mind and Psychology
  131
  Lead some folks into battle.
  Leadership 
  Charisma, Leadership vs. difficulty
  143
  
  Summary of Tests.doc • 16-Jan-00 
  Page 2 of 2
  ©2000 Jason Holmgren / Sanguine Productions Ltd.
  I want to…
  Test 
  Typical Dice Rolled
  Page
  Lie to someone.
  Bluff 
  Mind, Charisma, Fast-Talk vs. Mind and Psychology
  131
  Lift a gate.
  Strength 
  Strength vs. difficulty
  150
  Live off the land.
  Foraging 
  Mind, Survival vs. difficulty
  135
  Look something up in a library.
  Research 
  Mind, Research vs. difficulty
  147
  Make someone do something.
  Influence 
  Charisma, skill vs. difficulty & Will
  139
  Make something.
  Build 
  Craft skill vs. difficulty
  132
  Move silently.
  Sneak 
  Stealth vs. difficulty
  149
  Pick a lock.
  Lockpicking 
  Dexterity, Lock-Picking vs. difficulty
  144
  Pick someone’s pocket.
  Pickpocket 
  Dexterity, Pickpocket, Sleight of Hand vs.
  Mind, Observation
  145
  Play dumb, pretend I don’t know something I do.
  Bluff 
  Mind, Charisma, Fast-Talk vs. Mind and Psychology
  131
  Remember something that my Character should know
  but I don’t.
  Know 
  Mind vs. difficulty
  142
  Repair something
  Repair 
  craft skill vs. difficulty
  147
  Resist pain.
  Resolve 
  Will, Resolve vs. damage dice
  148
  Resist supernatural fear.
  Fear 
  Will, Resolve vs. difficulty
  134
  Run away.
  Chase 
  Speed vs. Speed
  133
  See if I know something.
  Know 
  Mind vs. difficulty
  142
  See something.
  Spot 
  Mind, Observation vs. difficulty
  150
  Smell something.
  Smell 
  Mind, Observation vs. difficulty
  149
  Sneak past someone.
  Sneak 
  Stealth vs. difficulty
  149
  Torture someone.
  Interrogate 
  varies
  140
  Use a gun.
  Spark 
  Spark dice vs. conditions
  177, 149
  Use a machine.
  Reliability 
  reliability dice vs. difficulty
  146
  Use my mighty strength.
  Strength 
  Strength vs. difficulty
  150
  Walk a long distance.
  Travel 
  Body, Hiking vs. difficulty
  151
  Work a crowd, picking random pockets for quick funds.
  Pickpocket 
  Dexterity, Pickpocket, Sleight of Hand vs. Mind,
  Observation
  145
  
SOURCE: textdata/thevault/Ironclaw/Ironclaw (1st ed)/Misc/Summary of Tests.pdf