TEXT: Mighty Deeds Quick Refernce
  Might Deed
  Effect
  Source
  Battle Axe
  May choose to have defending party’s armor damaged so 
  severely that the armor’s AC bonus is reduced by the 
  amount of the deed die instead of causing hit point 
  damage.
  DCC 92
  Blinding Attacks
  Include throwing sand in an enemy’s face, stabbing a knife 
  through a visor, or impaling a target’s eyeball with an 
  arrow. Cause penalties to attack and movement.
  DCC 89
  Cleave
  If attack kills first opponent, any excess damage is applied 
  to another target in melee. May continue as long as 
  opponents are killed up to result of deed die; target with 
  better AC than first victim unaffected.
  AoR Blog
  Defensive 
  Maneuvers
  Include shield walls, fighting withdrawals, and back-to-
  back combat maneuvers. Provides AC bonus to warrior 
  and potentially allies.
  DCC 92
  Disarming Attacks
  Include called shots to the hand, shattering an opponent’s 
  weapon, severing a spear shaft, entangling a sword arm, 
  and using the flat of a blade to smack a weapon from an 
  enemy’s hand.
  DCC 89
  Flails
  Normal melee attack may function as a Trip or Throw.
  DCC 90
  Follow-Through 
  Throw
  Draw dagger and throw it a second opponent with a -1d 
  attack roll.
  AoR Blog
  Lance
  Mounted warrior may shatter opponent’s shield and 
  knock opponent prone, potentially causing damage.
  DCC 92
  Precision Shots
  Include severing the hang- man’s noose with a well-placed 
  arrow from twenty paces, lodging a sword in the dragon’s 
  mouth so it cannot use a breath weapon, and smashing the 
  evil cleric’s anti-holy symbol so he loses control over his 
  undead minions. Also includes called shots that attempt to 
  do additional damage. For example, aiming for an 
  opponent’s head, trying to sever a monster’s neck, a belly 
  shot against a lumbering chaos beast, and so on. May 
  cause extra damage.
  DCC 90
  Pushbacks
  Include shield bashes, tackles, bull rushes, tables hurled 
  into enemies, doors smashed into opponents on the other 
  side, and so on. Moves enemies, potentially causing 
  additional harm.
  DCC 90
  This is an unofficial, unauthorized reference document made by ageofruins.com intended for use with the Dungeon Crawl 
  Classics RPG by Goodman Games. For more information regarding the DCC RPG, please visit goodman-games.com
  
  Rain of Arrows
  Roll damage against a number of targets equal to deed die 
  within 5’ of main target (targets with better AC 
  unaffected). Make immediate ammo check on d10; equal 
  to or less than deed die drops ammo level.
  AoR Blog
  Rallying Maneuvers
  Include a bellowing war cry, a heroic charge, a frothing 
  bloodthirsty maniac exemplifying bloody prowess. Allies 
  and henchmen get morale and possible attack bonus.
  DCC 91
  Trips and Throws
  Include hooking an enemy’s leg, stabbing a kneecap, 
  knocking an opponent off-balance, hurling an enemy 
  away, sweeping an enemy’s legs, and so on. Leave enemy 
  prone and possibly pinned.
  DCC 90
  War Hammer
  Normal melee attack may function as a Pushback.
  DCC 90
  This is an unofficial, unauthorized reference document made by ageofruins.com intended for use with the Dungeon Crawl 
  Classics RPG by Goodman Games. For more information regarding the DCC RPG, please visit goodman-games.com
  
SOURCE: textdata/thevault/Dungeon Crawl Classics RPG (osr)/Quick Reference/DCC - Mighty Deed Quick Reference.pdf