TEXT:  
   
   
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APLs 2-4 
  � Pearl of power (1st level) (Adventure, DMG) 
  � Cloak of elemental protection (Adventure, Miniatures 
  Handbook) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � Wand of enlarge person (Adventure, DMG) 
  � Wand of remove fear (Adventure, DMG) 
   
   
  Adventure Record# 
  596 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp 
   
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
   
  Influence Point with the Kingsmen: For your efforts to uphold 
  the laws of Furyondy, despite fierce opposition, you have earned a 
  measure of respect from Chendl’s city watch. 
   
  Ring of the Arcane: For rescuing him, Telmus has given you a 
  version of his own ring.  Although used as a measure of arcane 
  power in his family, it has no magical value at present. This item 
  has the potential to grow in power as its wearer does. 
   
  Favor of Thimme de Levine: You have earned Thimme’s 
  gratitude and respect for your talents.  In addition, if you are a 
  member of the Furyondy Mage Council or the Furyondy Military 
  you are granted access to one of the following spells from the Spell 
  Compendium (cross off all others): sonic snap, guiding light, 
  capricious zephyr, sword of deception. 
   
  Disfavor of Thimme de Levine: You have angered a high ranking 
  wizard in Furyondy. This may come into play in future Furyondy 
  adventures. Until countered, you must spend two influence points 
  with the Furyondy Mage Council in order to receive the benefit of 
  one. 
   
   
  Lielenna’s Foretelling: You chose to look at what might be in 
  your future. The third card drawn in your foretelling was: 
  ___________________________________________________ (DM please fill in the blank). 
   
  Initiate’s Call: Telmus has arranged for you to have access to the 
  same cadre of wizards that his family uses for their rings. The ring’s 
  bearer may add one of the following abilities to the Ring of the 
  Arcane for the listed cost. If ever disenchanted, this enchantment 
  can be re-applied for the same cost although the ring itself cannot 
  be replaced. Cross off all not chosen: 
  • 
  +1 deflection bonus to AC: 2000gp 
  • 
  +1 armor bonus to AC: 4000gp 
  • 
  Ramming: This enhancement gives the ring the 
  abilities of a Ring of the Ram (DMG p.232) with 50 
  charges.  8600gp 
   
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Invocation and Intrigue 
  A Regional Adventure 
  Set in Furyondy 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature  
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Furyondy/596/Normal Scenarios/FUR6-06 - Invocation and Intrigue (APL 2-6)/FUR6-06 - Invocation and Intrigue AR.pdf