TEXT: Ars Magica is a trademark of Trident, Inc. All Rights Reserved.
  Hermetic Architect plus 30 years.chr, 02/10/2012, Page 1
  Birth Name:
  Year Born: 1165
  Gender: Male
  Race/Nationality:
  Birth Place:
  Religion:
  Title:
  Height: 168 cm
  Weight: 72 kg
  Hair:
  Eyes:
  Handedness:
  Characteristics
  Intelligence
  Int
  +3
  Perception
  Per
  0
  Presence
  Pre
  0
  Communication
  Com
  0
  Strength
  Str
  0
  Stamina
  Sta
  0
  Dexterity
  Dex
  +1
  Quickness
  Qik
  0
  DESCRIPTION
  SCORE
  The Gift (Special)
  Celestial Magic (Lab Total: 1-5) (Major, Mystery)
  Affinity with Goldsmith (Minor, General)
  Major Philosophic Alchemy (Major, Mystery)
  Hermetic Architecture (Minor, Mystery)
  Verditius Elder Runes (Minor, Mystery); Vis Limit Multiplier: 3
  Puissant Goldsmith (Minor, General)
  Dwarf Blood (Craft Totals: +1) (Minor, Supernatural)
  Affinity with Magic Theory (Minor, General)
  Major Magical Focus (Vis) (Major, Hermetic)
  Hermetic Magus (Free, Social Status)
  Verditius Magic (Minor, Hermetic); Preparation Abilities:
  Philosophiae/*Craft
  Hermetic Patron (Minor, Story)
  Driven (Becomet the Greatest Hermetic Architect the World Has
  Known) (Major, Personality)
  Weak Spontaneous Magic (Major, Hermetic)
  Limited Magic Resistance (Ignem) (Minor, Hermetic)
  House: Verditius
  Age: 55 (55)
  Size: 0
  Confidence: 1 (3)
  Character: Hermetic Architect 055
  Player:
  Saga:
  Setting: 
  Current Year: 1220
  Virtues and Flaws
  Decrepitude: 0
  Effects of Aging:
  Warping: 0 (0)
  Effects of Warping:
  105 Artes Liberales (astronomy)
  6
  15
  Awareness (determining effect)
  2
  15
  Brawl (Bludgeon)
  2
  15
  Climb (buildings)
  2
  0
  English
  5
  238 Goldsmith (enchantments) (18)
  11+3
  Category: Buildings
  50
  Latin (hermetic usage)
  4
  35
  Leadership (laboratory work) (5)
  3
  93
  Magic Theory (extracting vis) (23)
  6
  5
  Order of Hermes Lore
  1
  50
  Organization Lore: Mystery Cult
  4
  5
  Parma Magica (Mentem)
  1
  30
  Philosophiae (laboratory work)
  3
  15
  Verditius Cult Lore (initiating others)
  2
  Abilities
  Exp. ABILITY (SPECIALTY)
  SCORE
  
  Ars Magica is a trademark of Trident, Inc. All Rights Reserved.
  Hermetic Architect plus 30 years.chr, 02/10/2012, Page 2
  RANGE
  NUMBER
  PENALTY Notes
  Dodge
  0 + 0 + 0 = +0
  --
  0 + 2 + 0 = +2
  --
  --
  Touch
  Fist
  0 + 0 + 0 = +0
  1 + 2 + 0 = +3
  0 + 2 + 0 = +2
  0 + 0 = +0
  --
  Touch
  Kick
  0 - 1 + 0 = -1
  1 + 2 + 0 = +3
  0 + 2 - 1 = +1
  0 + 3 = +3
  --
  Touch
  SCORE
  Weapons
  Qik+Weap-Enc = INIT Dex+Abil+Weap = ATK
  Qik+Abil+Weap = DFN
  Str+Weap = DAM
  Load
  Range
  Equipment
  Reputations
  SCORE
  Personality Traits
  Driven
  +3
  Diplomatic
  +2
  Practical
  +1
  Fatigue Levels
  Fresh
  0
  2 min.
  Winded
  -1
  10 min.
  Weary
  -3
  30 min.
  Tired
  -5
  1 hr.
  Dazed
  2 hr.
  Unconscious
  Wounds
  Light Wounds
  1-5
  Medium Wounds
  6-10
  Heavy Wounds
  11-15
  Incapacitated
  16-20
  Dead
  21+
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  �������
  �������
  �
  �
  -1
  -3
  -5
  Armor
  Soak: 0 = 0 (Sta) + 0 (prot) + 0 (Virtues)
  110 XP Spent On:
  Building out the laboratory
  Initiating:
  Celestial Magic
  Major Philosophic Alchemy
  Verditius Elder Runes
  Hermetic Architecture
  10 XP Spent On:
  Longevity Ritual
  180 XP Spent On:
  Opening structures for enchantment
  10 XP on "Other Activities"
  Notes
  �
  �
  �
  �
  �
  �
  
  Ars Magica is a trademark of Trident, Inc. All Rights Reserved.
  Hermetic Architect plus 30 years.chr, 02/10/2012, Page 3
  Familiar
  Int
  0
  Per
  0
  Str
  0
  Sta
  0
  Pre
  0
  Com
  0
  Dex
  0
  Qik
  0
  Size
  0
  Might
  0
  Soak
  0
  POWERS, ABILITIES, ATTACKS
  Formulaic: Technique + Form + Sta + Aura + Die
  Ritual: Technique + Form + Sta + Aura + Artes Lib. + Philos. + Die
  Spontaneous (Fatigue): (Technique + Form + Sta + Aura + stress die) / 2
  Spontaneous (No Fatigue): (Technique + Form + Sta + Aura) / 5
  Fast Casting Speed
  0
  +
  0
  =
  0
  (+ stress die)
  Qik
  Finesse
  TOTAL
  Determining Effect
  0
  +
  3
  =
  3
  (+ die, vs. 15–magnitude)
  Per
  +
  Awareness =
  TOTAL
  Base Targeting
  0
  +
  0
  =
  0
  (+ die)
  Per
  +
  Finesse
  =
  TOTAL
  Concentration
  0
  +
  0
  =
  0
  (+ die)
  Sta
  +
  Concentration =
  TOTAL
  Magic Resistance
  1×5
  =
  5
  (+ Form)
  Parma×5
  =
  TOTAL
  House: Verditius
  Covenant: 
  Wizard's Sigil:
  Domus Magna: 
  Primus: 
  Parens: 
  Gauntlet Age: 25
  Covenant of Apprenticeship: 
  Magical Arts
  Creo (13)
  17
  166
  Intellego
  0
  0
  Muto
  0
  0
  Perdo
  0
  0
  Rego
  2
  3
  Animal
  0
  0
  0
  5
  Aquam
  0
  0
  0
  5
  Auram
  0
  0
  0
  5
  Corpus
  0
  0
  0
  5
  Herbam
  0
  0
  0
  5
  Ignem
  0
  0
  0
  5
  Imaginem
  0
  0
  0
  5
  Mentem
  0
  0
  0
  10
  Terram
  0
  0
  0
  5
  Vim (5)
  14
  110
  3
  19
  Technique
  Score
  Exp.
  Form
  Score
  Exp. Bonus MR
  Form
  Score
  Exp. Bonus MR
  Animal
  Aquam
  Auram
  Corpus
  Herbam
  Ignem
  Imaginem
  Mentem
  Terram
  Vim
  Creo
  29
  29
  29
  29
  29
  29
  29
  29
  29
  43
  Intellego
  12
  12
  12
  12
  12
  12
  12
  12
  12
  26
  Muto
  12
  12
  12
  12
  12
  12
  12
  12
  12
  26
  Perdo
  12
  12
  12
  12
  12
  12
  12
  12
  12
  26
  Rego
  14
  14
  14
  14
  14
  14
  14
  14
  14
  28
  Laboratory Totals
  Lab Total: Int (3) + Magic Theory (6) + Specialty (extracting vis) + Form + Technique + Aura (3) + Lab Bonus + Puissant Art / Deficient Art
  Base Casting Totals
  Raw Vis
  Art
  Pawns Physical Form and Location
  Longevity Ritual
  Lab Total: 0
  Age Roll Modifier: 6
  Twilight Scars:
  Name:
  Type:
  Tech
  Creo
  Form
  Animal
  Lab Total
  0
  Bond Lev
  25
  Cords
  Gold
  0
  Silver
  0
  Bronze
  0
  Total
  0
  
  Ars Magica is a trademark of Trident, Inc. All Rights Reserved.
  Hermetic Architect plus 30 years.chr, 02/10/2012, Page 4
  Spell
  CT
  Level
  Range
  Duration
  Target
  Mast.
  Pen.
  Notes
  Grimoire of Hermetic Architect 055
  Gather the Essence of the Beast
  +16
  ReVi15
  Touch
  Mom
  Ind
  +1
  Piercing the Magical Veil
  +14
  InVi20
  Per
  Conc
  Vision
  -6
  Sense the Nature of Vis
  +14
  InVi5
  Touch
  Mom
  Ind
  +9
  Scales of the Magical Weight
  +14
  InVi5
  Touch
  Mom
  Ind
  +9
  Bind Wound
  +17
  CrCo10
  Touch
  Sun
  Ind
  +7
  Flash of the Scarlet Flames
  +17
  CrIg15
  Voice
  Mom
  Ind
  +2
  Lamp without Flame
  +17
  CrIg10
  Touch
  Conc
  Ind
  +7
  Prying Eyes
  +0
  InIm5
  Touch
  Conc
  Room
  -5
  Words of the Unbroken Silence
  +17
  CrMe10
  Sight
  Mom
  Ind
  +7
  Air's Ghostly Form
  +17
  CrAu5
  Touch
  Diam
  Ind
  +12
  Jupiter's Resounding Blow
  +17
  CrAu10
  Voice
  Mom
  Ind
  +7
  Ward Against Rain
  +2
  ReAu10
  Per
  Sun
  Ind
  -8
  Casting Total: (Technique + Form + Sta + mastery + focus - no hands - mute + spellcasting bonus + [Art. Lib. + Phil. (ritual only)]) / deficiencies
  Penetration: CT + Penetration - level + Penetration Specialization
  
SOURCE: textdata/thevault/Ars Magica [multi]/5th edition/Sub Rosa fanzine/Supplemental material/Issue 11/Sub Rosa Issue 11 Hermetic Architect/Hermetic Architect plus 30 years.pdf