TEXT:  
  “Why are you putting your
  hands up?  I don’t take 
  prisoners…..<bang>!” 
  PUNISHER 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Power Level: 12   Concept:  Vigilante                       Occupation:  Ex Special Forces, Vigilante 
  Str 
  +3 
  16 
  Dex 
  +2 
  14 
  Con 
  18 
  +4 
  Int 
  14 
  +2 
  Wis 
  16 
  +3 
  Cha 
  10 
  +0 
  Melee 
  +12 
  Atk Bonus 
  DMG 
  +6 
  Save 
  FORT 
  +6 
  Save 
  REF 
  +4 
  Save 
  WILL 
  +3 
  Save 
  Speed
  30
  Walking 
  Ranged 
  +10 
  Atk Bonus 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Frank Castle was a career U.S. Marine, who served five years in
  Vietnam, and worked as a special forces trainer in upstate New
  York. While picnicking in Central Park, Frank's wife and children
  were caught and killed in the crossfire between two warring
  factions of drug dealers. On that day, Frank vowed to use his
  skills and experience to wage a one-man war on crime. He set
  out to punish all criminals, and more often than not, that
  punishment takes a very lethal form indeed.  
   
  HISTORY 
  PERSONALITY 
  CHARACTERISTICS 
  Real Name:  Frank Castle (Born Castiglionne) 
  Height:  6’ 0” 
  Weight:  200 lb. 
  Eyes:  Blue 
  Hair:  Black 
  Birthplace:  Queens, New York City 
  Group Affiliation:  None 
  Headquarters:  Mobile, usually in New York City 
  Relatives:  Wife and Child (Deceased) 
  Other Aliases:  None 
  Marital Status:  Single (widowed) 
  First Appeared:  Amazing Spiderman #129 
  No weakness as such except maybe what drives you.  Your enemies know your coming for them,
  know you will never give up not until they’re all dead.  But in that knowledge they know to expect
  you, which makes it difficult for you to get the drop on them… especially considering most are
  not content to wait for you to come to them. 
  WEAKNESSES 
   
  POWERS 
  Sometimes you wonder if your dead already, you feel… numb everything that meant anything to
  you was taken that day in the park.  After that day you were driven by a burning need to have
  revenge, the justice system didn’t help so you decided to help yourself.  Now the only thing that
  means anything to you, is to ensure that those who do wrong get punished… eye for an eye. 
  SKILLS 
  Climb (Str) +7, Demolitions (Int) +6, Disable Device (Int) +6, Drive (Dex)
  +6, Gather Information (Cha) +4, Hide (Dex) +6, Intimidate (Cha) +6,
  Knowledge – Strategy (Int) +5, Listen (Wis) +6, Move Silently (Dex) +6,
  Open Lock (Dex) +4, Repair (Int) +6, Search (Int) +6, Spot (Wis) +6,
  Survival (Wis) +6 
  FEATS 
  Assessment, Attack Focus (armed), Attack Focus (unarmed), Chokehold,
  Endurance, Far Shot, Great Fortitude, Improved Grapple, Improved Pin,
  Lightning Reflexes, Multishot, Point Blank Shot, Power attack, Precise
  Shot, Rapid Shot, Stunning Attack, Takedown Attack, Toughness 
  Initiative 
  +2 
  DEX 
  Dmg Bonus 
  +3/* S/L 
  Fist/* By Gun 
  DEFENSE 
  Flat Footed  
  16/18 
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  MORE HISTORY 
  Vehicle Type:                          Size:              Movement:               Hardness:   
  Armour Bonus:        Cost:        Features:      
  VEHICLE 
  MORE POWERS 
  DEVICES 
  Weapons: The Punisher constantly employs an arsenal of portable weaponry. His most commonly
  used personal weapons are the  
  1. Vietnam era M16 automatic rifle in .223 calibre;   
  Dmg: +5L Extras: Autofire, Multifire; Flaws: Uses; Cost: 6 
  2.  Sterling Mark 69mm, 34-round clip fed, semiautomatic rifle converted to automatic fire; a  
  Dmg: +4L Extras: Autofire; Flaws: Uses; Cost: 4 
  3.  14-round, 9mm Browning Llama automatic pistol;  
  Dmg: +5L Extras: Autofire; Flaws: Uses; Cost: 6 
  4.  Government issue .45 calibre automatic frame re-chambered for 9mm ammunition with a
  replaceable barrel to convert it to .223 calibre ammunition;   
  Dmg: +4L Extras: Autofire; Flaws: Uses; Cost: 5 
  5.  4-shot derringer in .223 calibre  
  Dmg: +4L Extras: Area; Flaws: Uses x2; Cost: 3 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  MAP  
  MAP FEATURES 
  1.  ______________________   
  2.  ______________________ 
  3.  ______________________ 
  4.  ______________________ 
  5.  ______________________ 
  6.  ______________________ 
  7.  ______________________ 
  8.  ______________________ 
  9.  ______________________ 
  10.  _____________________ 
  11.  _____________________ 
  12.  _____________________ 
  13.  _____________________ 
  14.  _____________________ 
  15.  _____________________ 
  16.  _____________________ 
  17.  _____________________ 
  18.  _____________________ 
  19.  _____________________ 
  20.  _____________________ 
  HEADQUARTERS 
   
   
  NOTES 
   
  HERO POINTS 
  6 
  
SOURCE: textdata/thevault/Super Hero Games/Mutants & Masterminds/Mutants & Masterminds Punisher.pdf