TEXT: 1�
  Career Change 
  1�
   
   
  Changing Careers 
   
  A player may want to pursue more than one career in order to 
  broaden his base of skills and abilities. Under some limited 
  circumstances, a character may change to a new career.  
  Changing 
  Careers 
   
  CHANGING CAREERS 
   A character may, within limits, change from the current career to a new career. 
   Only one career change may be attempted in a Term. 
   The chart indicates which career changes are possible. If the qualifications are met, the character may attempt to enlist or 
  join the new career. If the enlistment is successful, the career change is automatic as of the beginning of the next term. 
   Failure in the enlistment attempt does not affect the current career; the character may continue in the current career. 
   A character may not change back to a previous career (except through Army Navy Marines Reserves). 
   
   
  Intended New Career 
   
   
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13  
  Current 
  Career 
  Citizen 
  Scholar 
  Entertainer 
  Craftsman 
  Scout 
  Merchant 
  Spacer 
  Soldier 
  Agent 
  Rogue 
  Noble 
  Marine 
  Functionary 
  Current 
  Career 
  Citizen Same 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  No 
  No 
  11 
  12 
  13 
  Citizen 
  Scholar 
  1 
  Same 
  3 
  4 
  5 
  No 
  7 
  8 
  No 
  10 
  11 
  12 
  13-a Scholar 
  Entertainer 
  1 
  2 
  Same 
  4 
  No 
  No 
  7 
  8 
  No 
  No 
  11 
  12 
  13-b Entertainer 
  Craftsman 
  1 
  2 
  3 
  Same 
  No 
  No 
  7 
  8 
  No 
  10 
  11 
  12 
  13 
  Craftsman 
  Scout 
  1 
  2 
  3 
  4 
  Same
  No 
  7 
  8 
  No 
  10 
  11 
  12 
  13-d Scout 
  Merchant 
  1 
  2 
  3 
  4 
  5 
  Same
  7 
  8 
  No 
  10 
  11 
  12 
  13-e Merchant 
  Spacer 
  1 
  2 
  3 
  4 
  No 
  No 
  Same
  No 
  No 
  10 
  11 
  No 
  13-f Naval 
  Soldier 
  1 
  2 
  3 
  4 
  No 
  No 
  No 
  Same
  No 
  10 
  11 
  No 
  13-g Soldier 
  Agent 
  1 
  2 
  3 
  4 
  No 
  No 
  7 
  8 
  Same
  10 
  11 
  12 
  13-h Agent 
  Rogue 
  1 
  2 
  3 
  4 
  No 
  No 
  7 
  8 
  9 
  Same
  11 
  12 
  13 
  Rogue 
  Noble 
  No 
  No 
  No 
  No 
  No 
  No 
  No 
  No 
  No 
  No 
  Same 
  No 
  No 
  Noble 
  Marine 
  1 
  2 
  3 
  4 
  No 
  No 
  No 
  No 
  No 
  10 
  11 
  Same 13-k Marine 
  Functionary 
  1 
  2 
  3 
  4 
  No 
  No 
  7 
  8 
  No 
  No 
  11 
  12 
  Same Functionary 
   Requirements. Any requirement (skill, characteristic) is a minimum; a higher level also qualifies. 
   
   1. Citizen. Becoming a citizen is automatic if the character has no rank in the current career. 
   2. Scholar. Anyone (except a Noble) with Edu-10 and Major-8 may become a Scholar. Scout may substitute two Discoveries 
  for Major-8. Entertainer or Craftsman may substitute Fame-12 for Major-8. If Major is a military or naval skill, the Scholar is 
  associated with an Academy. 
   3. Entertainer. Anyone with any Fine Art-6 may become an Entertainer. Roll for Talent before deciding. 
   4. Craftsman. Anyone with Craftsman-1 and any two Skill-6 may become a Craftsman. 
   5. Scout. A Citizen, Scholar, or Merchant may become a Scout. 
   6. Merchant. A Citizen may become a Merchant. 
   7. Naval Reserves. If a character holds Naval reserve rank, he may change to that service (and go on active duty). 
   8. Army Reserves. If a character holds Army reserve rank, he may change to that service (and go on active duty). 
   9. Agent. A Rogue may decide to go straight and become an Agent. 
   10. Rogue. Many careers can decide to go Rogue (often prefixing Rogue to their former career). 
   11. Noble. Anyone with Soc-10 may change to Noble. Nobles may not change careers. 
   12. Marine Reserves. If a character holds Marine reserve rank, he may change to that service (and go on active duty). 
   13. Functionary. A character with Admin-6 may change to Functionary (associated with any career in which the character 
  has previously served. 
   13-a. Scholar Functionary. A character with Admin-6 and Edu-10 can become a Scholar Functionary. 
   13-b. Entertainer Functionary. A character with Admin-6 and Fine Art-6 can become an Entertainer Functionary. 
   13-d. Scout Functionary. A Scout character disabled in his current career may change to Functionary. 
   13-e. Merchant Functionary. A Merchant character disabled in his current career may change to Functionary. 
   13-f. Naval Functionary. A Naval character disabled in his current career may change to Functionary. 
   13-g. Army Functionary. An Army character disabled in his current career may change to Functionary. 
   13-h. Agent Functionary. An Agent character disabled in his current career may change to Functionary. 
   13-k. Marine Functionary. A Marine character disabled in his current career may change to Functionary. 
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=1146 Characters Career Changes.pdf