TEXT:  
   
  Page 1  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
   
  http://www.crystalkeep.com/d20 
   
  Collected by Chet Erez  (cerez@crystalkeep.com) 
  April 1, 2005 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Changes from 3rd Edition to 3.5 Edition are marked in Blue. 
   
    
  Revised Prestige Classes..................................3 
  Acolyte of the Skin ....................................3 
  Alienist.......................................................3 
  Arcane Archer............................................3 
  Arcane Devotee..........................................3 
  Arcane Trickster.........................................4 
  Archmage...................................................4 
  Assassin......................................................5 
  Black Flame Zealot....................................5 
  Blackguard .................................................5 
  Bladesinger ................................................5 
  Blighter.......................................................6 
  Blood Magus..............................................6 
  Cavalier......................................................6 
  Church Inquisitor .......................................6 
  Consecrated Harrier ...................................7 
  Contemplative............................................7 
  Darkwood Stalker ......................................7 
  Divine Champion.......................................7 
  Divine Disciple ..........................................7 
  Divine Oracle.............................................8 
  Divine Seeker.............................................8 
  Dragon Disciple .........................................8 
  Drunken Master .........................................8 
  Duelist ........................................................8 
  Dwarven Defender.....................................9 
  Elemental Savant .......................................9 
  Exotic Weapon Master.............................10 
  Eye of Gruumsh.......................................10 
  Fatespinner...............................................11 
  Frenzied Berserker...................................11 
  Geomancer ...............................................11 
  Gnome Giant-Slayer ................................11 
  Halfling Outrider......................................12 
  Hathran.....................................................12 
  Hierophant................................................13 
  Holy Liberator..........................................13 
  Hospitaler.................................................13 
  Hunter of the Dead...................................14 
  Incantatrix ................................................14 
  Invisible Blade .........................................14 
  Justicar .....................................................14 
  Knight of the Chalice...............................15 
  Knight Protector.......................................15 
  Loremaster ...............................................15 
  Mage of the Arcane Order .......................16 
  Mindbender..............................................16 
  Occult Slayer............................................16 
  Order of the Bow Initiate.........................16 
  Pious Templar ..........................................16 
  Purple Dragon Knight..............................17 
  Purple Dragon Knight’.............................17 
  Radiant Servant of Pelor..........................17 
  Rage Mage ...............................................18 
  Ravager ....................................................18 
  Reaping Mauler........................................18 
  Red Wizard ..............................................18 
  Runecaster................................................19 
  Sacred Exorcist ........................................19 
  Sacred Fist................................................19 
  Shadow Adept..........................................20 
  Shadow Dancer ........................................20 
  Shinning Blade of Heironeous.................20 
  Spellsword................................................20 
  Stonelord ..................................................21 
  Stormlord .................................................21 
  Temple Raider of Olidammara ................21 
  Thayan Knight..........................................22 
  Ur-Priest...................................................22 
  Warpriest..................................................22 
  Wayfarer Guide........................................22 
  Newly Indexed Prestige Classes ....................23 
  Anointed Knight.......................................23 
  Apostle of Peace.......................................23 
  Argent Savant...........................................23 
  Beloved of Valarian .................................23 
  Battle Howler of Gruumsh.......................24 
  Bear Warrior ............................................24 
  Bowman Charger .....................................24 
  Branch Dancer..........................................24 
  Celebrant of Sharess ................................25 
  Celestial Mystic........................................25 
  Champion of Gwynharwyf ......................25 
  Chimeric Champion of Garl Glittergold..25 
  Crane Shen ...............................................26 
  Dark Hunter..............................................26 
  Darkwater Knight.....................................26 
  Defender of Sealtiel .................................26 
  Dervish.....................................................27 
  Divine Crusader .......................................27 
  Dragon Shen.............................................27 
  Dragonmark Heir .....................................27 
  Earthshaker...............................................28 
  Effigy Master ...........................................28 
  Eldeen Ranger – Ashbound .....................28 
  Eldeen Ranger – Children of Winter .......28 
  Eldeen Ranger – Gatekeepers..................28 
  Eldeen Ranger – Greensingers.................29 
  Eldeen Ranger – Wardens of the Woods.29 
  Eldritch Knight.........................................29 
  Emissary of Barachiel..............................29 
  Enlightened Fist .......................................30 
  Entropomancer.........................................30 
  Evangelist.................................................30 
  Evereskan Tomb Guardian ......................30 
  Exalted Arcanist.......................................31 
  Exorcist of the Silver Flame ....................31 
  Extreme Explorer .....................................31 
  Eye of Horus-Re.......................................31 
  Firestorm Berserker..................................31 
  Force Missile Mage..................................32 
  Fist of Raziel ............................................32 
  Geometer..................................................32 
  Green Star Adept......................................32 
  Green Whisperer ......................................33 
  Hammer of Moradin.................................33 
  Harper Agent............................................33 
  Harper Paragon.........................................33 
  Heartfire Fanner .......................................34 
  Heir of Siberys .........................................34 
  Horizon Walker........................................34 
  Icesinger ...................................................35 
  Itinerant Warder of Yondala....................35 
  Initiate of Pistis Sophia ............................35 
  Initiate of the Sevenfold Veil...................36 
  Jobber .......................................................36 
  Justice Hammer of Moradin.....................37 
  Justiciar of Tyr .........................................37 
  Kensai.......................................................37 
  Lion of Talisid..........................................37 
  Magic Filcher ...........................................37 
  Maiden of Pain.........................................38 
  Mantis Shen..............................................38 
  Martyred Champion of Ilmater................38 
  Master Inquisitive ....................................38 
  Master Thrower........................................39 
  Master of the East Wind ..........................39 
  Master of the North Wind........................40 
  Master of the South Wind........................40 
  Master of the Unseen Hand......................40 
  Master of the West Wind .........................40 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
   
  Page 2  
  Master Transmogrifist..............................40 
  Memory Smith .........................................41 
  Mindspy ...................................................41 
  Monk of the Long Death..........................41 
  Monkey Shen ...........................................41 
  Morninglord of Lathander .......................42 
  Mourner....................................................42 
  Mystic Keeper of Corellon Larethian......42 
  Mystic Theurge ........................................42 
  Mole .........................................................42 
  Nature’s Warrior......................................43 
  Oppressor .................................................43 
  Panther Shen ............................................43 
  Poisoner....................................................44 
  Prophet of Erathaol ..................................44 
  Purebreath Devotee..................................44 
  Rainbow Servant......................................44 
  Replacement Killer ..................................45 
  Ronin........................................................45 
  Seeker of the Misty Isle ...........................45 
  Seeker of the Song ...................................46 
  Sentinel of Bharrai...................................46 
  Shaaryan Hunter.......................................46 
  Shadow Thief of Amn..............................46 
  Shaper of Form ........................................47 
  Skylord.....................................................47 
  Slayer of Domiel......................................48 
  Slime Lord ...............................................48 
  Snake Shen...............................................48 
  Spellguard of Silverymoon......................48 
  Stalker of Kharash ...................................48 
  Stoneface..................................................49 
  Sublime Chord .........................................49 
  Suel Arcanamach .....................................49 
  Swanmay..................................................49 
  Sword of Righteousness...........................50 
  Sworn Slayer............................................50 
  Tattooed Monk.........................................51 
  Thaumaturgist ..........................................52 
  Thrall of Pazuzu.......................................52 
  Tiger Shen................................................52 
  Troubadour of Stars .................................52 
  Vassal of Bahamut ...................................53 
  Void Disciple ...........................................53 
  War Chanter .............................................53 
  Warforged Juggernaut..............................53 
  Warshaper ................................................54 
  Weretouched Master................................54 
  Wild Mage................................................54 
  Wonderworker .........................................55 
  World Speaker..........................................55 
  Yathrinshee ..............................................55 
  Zhentarim Spy..........................................55 
  Skipped Prestige Classes................................56 
  Epic Prestige Classes ..................................56 
  Epic Barbarian..........................................56 
  Epic Bard..................................................56 
  Epic Cleric................................................56 
  Epic Druid................................................56 
  Epic Fighter..............................................56 
  Epic Monk................................................56 
  Epic Paladin .............................................56 
  Epic Ranger..............................................56 
  Epic Rogue...............................................56 
  Epic Sorcerer............................................56 
  Epic Wizard..............................................56 
  Netherese Arcanist...................................56 
  Spellfire Hierophant.................................56 
  Non-Humanoid Prestige Classes ................56 
  Black Blood Hunter .................................56 
  Hulking Hurler.........................................56 
  Ocular Master...........................................56 
  Risen Martyr ............................................56 
  Unholy Abomination ...............................56 
  Psionic Prestige Classes..............................56 
  Cognition Thief........................................56 
  Mind Mage...............................................56 
  Based on Optional Rules.............................56 
  Tainted Sorcerer.......................................56 
  Tainted Warrior........................................56 
  Prestige Class Spell Lists ...............................57 
  Apostle of Peace spell list...........................57 
  Assassin spell list ........................................60 
  Beloved of Valarian spell list......................61 
  Blackguard spell list....................................62 
  Blighter spell list.........................................63 
  Consecrated Harrier supplemental spell list65 
  Celebrant of Sharess spell list.....................66 
  Champion of Gwynharwyf spell list...........67 
  Emissary of Barachiel spell list ..................68 
  Exalted Arcanist supplemental spell list.....69 
  Hathran supplemental spell list...................70 
  Holy Liberator supplemental spell list........71 
  Hunter of the Dead spell list .......................72 
  Knight of the Chalice spell list ...................73 
  Master of the South Wind spell list ............74 
  Purebreath Devotee spell list ......................75 
  Slayer of Domiel spell list ..........................76 
  Temple Raider of Olidammara spell list.....77 
  Vassal of Bahamut spell list........................78 
  Prestige Class Availability .............................79 
  Barbarian.....................................................79 
  Bard.............................................................80 
  Cleric...........................................................81 
  Druid ...........................................................82 
  Fighter .........................................................83 
  Monk ...........................................................84 
  Paladin.........................................................85 
  Ranger .........................................................86 
  Rogue ..........................................................87 
  Sorcerer .......................................................88 
  Wizard.........................................................89 
  Stacking Class Abilities..................................90 
  Index ...............................................................92 
  Appendix ........................................................93 
  Revision History .........................................93 
  Key to Sourcebooks....................................93 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – Revised  
   
  Page 3  
  Revised Prestige Classes 
   
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Acolyte of the 
  Skin 
  (bond a skin of 
  a fiend to your 
  own, becom-
  ing more and 
  more fiendish, 
  eventually 
  becoming an 
  ‘Outsider’) 
  (CArc p19) 
  Alignment:  LN, N, CN, LE, 
  NE, CE. 
  Know (the planes):  6 8 ranks. 
  Caster level 5th with spells or 
  spell-like abilities. 
  Must be able to cast 3rd level 
  Arcane spells. 
  Must have made peaceful 
  contact with an Evil Outsider 
  Must go through the Ritual of 
  Bonding. 
  Min Lvl: Brd5, Clr5, Wiz5, 
  Drd9, Sor9, Rgr10. 
  HD:  d8  d4 
  Skill Points:  2 
  Attack:  Rogue 
  Wizard  
  Good Save:  
  Fort, Will 
  Weap:   — 
  Armor:   — 
  Class Lvs:  10 
  Con:  Concentrate. 
  Int:  Craft,  
  Know (any),  
  Know (arcana),  
  Know (the planes), 
  Spellcraft. 
  Wis:  Profession. 
  Cha:  Intimidate 
  1st: Wear Fiend – gain the following bonuses: 
  +1 Natural Armor; 
  +2 Inherent bonus to Dexterity; & 
  Darkvision 60’. 
   
  Poison at 8th 16th level, once per day. 
  2nd: +1 Caster Level. 
   
  Fire Resistance 10 20. 
   
   
  Alienist 
  (mage who 
  studies & 
  summons 
  creatures 
  beyond normal 
  understanding, 
  eventually 
  becoming an 
  ‘Outsider’)  
  (CArc p21) 
  Alignment:  NG, CG, N, CN, 
  NE, CE.  
  Know (the planes):  8 ranks. 
  Know (arcana):  8 ranks. 
  Feats:  Augment Summoning 
  Alertness. 
  Able to cast a Divination 
  spell. 
  Able to cast a Summoning 
  spell of 3rd level or higher. 
  Must have made peaceful 
  contact with an Alienist or  
  a Pseudonatural Creature. 
  Min Lvl:  Clr5, Wiz5, Brd7, 
  Drd13, Rgr13, Sor13. 
  HD:  d4 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save:  Will
  Weap:   — 
  Armor:   — 
  Class Lvs:  10 
  Con:  Concentrate. 
  Int:  Craft,  
  Know (any), 
  Spellcraft. 
  Wis:  Listen, 
  Profession, Spot. 
  Cha:  Gather Info., 
  Intimidate 
  1st: +1 Caster Level.  
   
  Class levels stack for purposes of determining the 
  abilities of your Familiar. 
   
  When using Summon Monster to summon a Fiendish or 
  Celestial creature, instead summon a creature with the 
  Pseduonatural Template. 
  2nd: +1 Caster Level. 
   
  Alien Blessing: 
  +1 Insight bonus on all Saves 
  –2 on Wisdom. 
   
  Arcane Archer 
  (spell-casters 
  who can attach 
  spells to 
  arrows) 
  (DMG p176) 
  Race:  Elf or Half-Elf. 
  Base Attack Bonus:  +6. 
  Feats:  Point Blank Shot, 
  Precise Shot, Weapon Focus 
  (any straight bow). 
  Able to cast 1st lvl Arcane 
  spells. 
  Min Lvl:  Brd8, Sor12, Wiz12 
  HD:  d8 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save: 
  Fort, Ref 
  Weap:  Simple, 
  Martial 
  Armor:  Light, 
  Medium, 
  Shields 
  Class Lvls:  10  
  Epic Lvls:  10 
  (ELH p17) 
  Dex:  Hide, Move 
  Silently, Ride, Use 
  Rope. 
  Int:  Craft. 
  Wis:  Listen, Spot, 
  Survival.  
  1st: Every non-magic arrow you fire gains a +1 Enhancement 
  bonus for this attack. 
  2nd: As a Standard Action, you can place an ‘area’ spell on 
  your arrow and fire it.  The spell goes off with its 
  center wherever the arrow hits. 
   
   
  Arcane Devotee 
  (dedicated 
  arcane 
  follower of a 
  deity)  
  (PGF p48) 
  (PGFe)+ 
  Know (religion):  5 ranks. 
  Spellcraft:  8 ranks. 
  Feats:  Enlarge Spell. 
  Able to cast 4th level Arcane 
  spells. 
  Must have a patron deity. 
  Min Lvl:  Wiz7, Sor8, Brd10.   
  HD:  d4 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Int:  Craft, Decipher 
  Script, Know(any), 
  Spellcraft. 
  Wis: Profession. 
  Con:  Concentrate. 
  1st: +1 Arcane Caster Level. 
   
  Reach of the Holy – You may apply the effect of the 
  Feat: Enlarge Spell to any spell in an Impromptu 
  manner without it taking a Full Round Action or the 
  level of the spell increasing.  Usable 1 + Charisma 
  modifier times per day.  
  2nd: +1 Arcane Caster Level. 
   
  +1 save vs. Divine spells, and all spell-like / supernatural 
  abilities of Outsiders. 
   
  Choose one component of your patron deity’s alignment.  
  You now cast spells with that descriptor +1 lvl. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – Revised  
   
  Page 4  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Arcane 
  Trickster 
  (thief with 
  special arcane 
  training) 
  (DMG p177) 
  Alignment:  NG, CG, N, CN, 
  NE, CE. 
  Decipher Script:  7 ranks. 
  Disable Device:  7 ranks. 
  Escape Artist:  7 ranks. 
  Know (arcana):  4 ranks. 
  Able to cast Mage Hand. 
  Able to cast an Arcane spell 
  of 3rd level or higher. 
  Sneak Attack of 2d6 or better. 
  Min Lvl:  Rog3 / Wiz5. 
  HD:  d4 
  Skill Points:  4 
  Attack:  Wizard 
  Good Save:  
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Epic Lvls:  10 
  (3.5up p12) 
  Str:  Climb, Jump, 
  Swim. 
  Dex: Balance, Escape 
  Artist, Hide, Move 
  Silently, Open 
  Locks, Sleight of 
  Hand, Tumble, 
  Hide, Use Rope. 
  Int:  Appraise, Craft, 
  Decipher Script, 
  Disable Device,  
  Know (any), Search, 
  Spellcraft. 
  Wis:  Listen, 
  Profession, Sense 
  Motive, Spot. 
  Con:  Concentrate. 
  Cha:  Bluff, 
  Diplomacy, 
  Disguise, Gather 
  Info. 
  Speak Language. 
  1st: +1 Caster Level.  
   
  You may attempt the following skills at 30’ once per 
  day:  Disable Device, Open Lock, or Sleight of Hand.  
  The DC is 5 higher than normal & you cannot “Take 
  10”.  Usable 1/day. 
  2nd: +1 Caster Level. 
   
  +1d6 Sneak Attack. 
   
  Archmage 
  (arcane caster 
  who is so 
  advanced, 
  he/she can 
  trade 
  knowledge of 
  spells for 
  special spell 
  abilities) 
  (DMG p178) 
  Know (arcana):  15 ranks. 
  Spellcraft:  15 ranks. 
  Feats:  Skill Focus 
  (Spellcraft), Spell Focus in 
  two schools of magic. 
  Able to cast 7th level Arcane 
  spells. 
  Able to cast 5th+ level spells 
  from at least 5 schools. 
  Min Lvl:  Wiz13, Sor14. 
  HD:  d4 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Int:  Craft(alchemy), 
  Know (any), Search, 
  Spellcraft. 
  Wis: Profession. 
  Con:  Concentrate. 
  1st: +1 Arcane Caster Level. 
   
  High Arcana – Permanently give up a spell slot (i.e., a 
  spell per day at a specified level) in exchange for a 
  special power. 
  Lv. High Arcana 
  * 
  Spell-Like Ability – Cast a spell as a ‘spell-like 
  ability’ by sacrificing a slot of the matching level.  
  The slot level can be raised to add metamagics & 
  set how many uses per day:  
  +0 levels – 2 times per day. 
  +3 levels – 4 times per day. 
  +6 levels – 6 times per day. 
  5th 
  Spell Power +1 – +1 to DC & to overcoming SR.  
  Stacks with Spell Power +2 & Spell Power +3. 
  6th 
  Mastery of Shaping – You can leave a 5’ or larger 
  hole in any spell that effects a burst, cone, cylinder, 
  emanation, or spread.  All these spells can now be 
  shaped in units of 5’ (instead of 10’). 
  7th 
  Arcane Reach – Touch spells can be used at 30’.   
  This High Arcana may be taken a second time to 
  increase the distance to 60’. 
  7th 
  Mastery of Counterspelling – If a spell is 
  counterspelled, it is reflected back on its caster as if 
  Spell Turning was active. 
  7th 
  Spell Power +2 – +2 to DC & to overcoming SR.  
  Stacks with Spell Power +1 & Spell Power +3. 
  8th 
  Mastery of Elements – You can change a spells 
  descriptor from acid, cold, fire, electricity, or sonic 
  to any of the others at time of casting. 
  9th 
  Arcane Fire – Trade in a spell for a bolt of arcane 
  fire that does 1d6 per spell level cashed in + Class 
  Level. 
  9th 
  Spell Power +3 – +3 to DC & to overcoming SR.  
  Stacks with Spell Power +1 & Spell Power +2. 
  2nd: +1 Arcane Caster Level. 
   
  Gain another High Arcana. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – Revised  
   
  Page 5  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Assassin 
  (a precise 
  killer with 
  spells at his 
  disposal) 
  (DMG p178) 
  Alignment:  LE, NE, CE. 
  Disguise:  4 ranks. 
  Hide:  8 ranks. 
  Move Silently:  8 ranks. 
  Kill someone as part of the 
  initiation. 
  Min Lvl:  Brd5, Mnk5, Rgr5, 
  Rog5, Bbn13, Clr13, Drd13, 
  Ftr13, Sor13, Wiz13. 
  HD:  d6 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save: Ref 
  Weap:  Dagger, 
  Crossbow, 
  Dart, 
  Rapier, Sap, 
  Shortbow, 
  Short Sword 
  Armor:  Light 
  Class Lvls:  10  
  Epic Lvls:  10 
  (ELH p18) 
  (3.5up p12)+ 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, 
  Escape Artist, Hide, 
  Move Silently, 
  Open Locks, Sleight 
  of Hand, Tumble, 
  Use Rope. 
  Int:  Craft, Decipher 
  Script, Disable 
  Device, Forgery, 
  Search. 
  Wis:  Listen, Sense 
  Motives, Spot. 
  Cha:  Bluff, 
  Diplomacy, 
  Disguise, Gather 
  Info., Intimidate, 
  Use Magic Device. 
  1st: Sneak attack +1d6. 
   
  After 3 rounds of study, if you can make a successful 
  melee sneak attack within the next 3 rounds, the target 
  must make a Fortitude save vs. DC 10 + Class Level 
  + your Intelligence modifier or die / be paralyzed 
  (your choice).  Paralyzation lasts (Class level + 1d6) 
  rounds. 
   
  You are trained to never accidentally poison yourself 
  when applying it to a blade 
   
  Gain Intelligence-based Prepared Arcane spells from the 
  Assassin Spell List. 
  2nd: +1 save vs. poison. 
   
  Uncanny Dodge - Retains Dexterity modifier to AC even 
  if caught flat-footed or attacked by someone invisible. 
   
   
  Black Flame 
  Zealot 
  (templar of the 
  Deity of Fire, 
  who improves 
  at sneak 
  attacks, gains 
  a death attack, 
  and eventually 
  can immolate 
  his/her 
  opponents) 
  (CDiv p21) 
   
  Patron:  Kossuth. 
  Alignment:  LN, N, CN, LE, 
  NE, CE. 
  Hide:  8 ranks. 
  Know (religion):  8 ranks. 
  Move Silently:  8 ranks. 
  Feats:  Exotic Weapon 
  Proficiency (kukri), Iron Will. 
  Sneak Attack of +1d6. 
  Able to cast 2nd level Divine 
  spells. 
  Kill an enemy of the faith as 
  part of the initiation. 
  Min Lvl:  Clr3 / Rog3. 
  HD:  d6 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save: 
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10  
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, 
  Escape Artist, Hide, 
  Move Silently, 
  Open Lock, Sleight 
  of Hand, Tumble, 
  Use Rope. 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(religion), 
  Search, Spellcraft. 
  Wis:  Listen, 
  Profession, Spot. 
  1st: Immune to magic & normal fear effects. 
   
  After 3 rounds of study, if you can make a successful 
  melee sneak attack within the next 3 rounds, the target 
  must make a Fortitude save vs. DC 10 + Class Level 
  + your Intelligence modifier or die. 
  2nd: +1 Divine Caster Level. 
   
  Trained in the use of poisons (i.e., no chance of 
  accidental self-poisoning). 
   
  Blackguard 
  (anti-paladins 
  with better 
  PR) 
  (DMG p181) 
   
  Alignment:  LE, NE, CE. 
  Base Attack Bonus:  +6. 
  Hide:  5 ranks. 
  Know (religion):  2 ranks. 
  Feats:  Power Attack, Cleave, 
  Improved Sunder. 
  Contact an Evil Outsider. 
  Min Lvl:  Rgr6, Bbn7, Ftr7, 
  Brd8, Pal8, Clr8, Drd8, 
  Mnk8, Rog8, Sor12, Wiz12. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Fort 
  Weap:  Simple, 
  Martial 
  Armor:  All 
  Class Lvls:  10  
  Epic Lvls:  10 
  (ELH p19) 
  (3.5up p12)+ 
  Dex:  Hide, Ride. 
  Int:  Craft,  
  Know (religion). 
  Wis:  Heal, 
  Profession. 
  Con:  Concentrate. 
  Cha:  Diplomacy, 
  Handle Animals, 
  Intimidate. 
  1st: Detect Good, at will. 
   
  Categorized as a ‘cleric’ for purposes of being noticed 
  by Detect Evil. 
   
  You are trained to never accidentally poison yourself 
  when applying it to a blade 
   
  Gain Wisdom-based Prepared Divine spells from the  
  Blackguard Spell List. 
  2nd: Add Charisma modifier to all Saving Throws. 
   
  Smite Good – On a designated melee attack on a good 
  opponent, add your Charisma modifier to the attack 
  roll.  If it hits, add your Class Level to the damage.   
  Usable 1/day. 
   
  Bladesinger 
  (elven fighter / 
  wizard) 
  (T&B p49)  
  (T&Be p20) 
  (RoF p179) 
  (CWar p17) 
  Race:  Elf or Half-Elf. 
  Base Attack Bonus:  +5. 
  Feats:  Combat Casting, 
  Combat Expertise, Dodge, 
  Weapon Focus (Longsword)  
  –or– Weapon Focus (Rapier), 
  Still Spell. 
  Balance:  2 ranks. 
  Concentrate:  4 ranks. 
  Perform:  3 ranks (must 
  include Dance & Sing). 
  Perform (dance):  2 ranks. 
  Perform (sing):  2 ranks. 
  Tumble:  3  2 ranks. 
  Must be able to cast 1st level 
  Arcane Spells. 
  Min Lvl:  Brd9, Sor10, Wiz10 
  HD:  d8 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save:  
  Ref, Will 
  Weap:  — 
  Armor:  Light 
  Class Lvls:  10 
  Str: Jump. 
  Dex:  Balance, 
  Tumble. 
  Int: Know (arcana), 
  Spellcraft. 
  Con: Concentrate. 
  Cha:  Perform. 
  1st: +1 Arcane Caster Level. 
   
  Gain Arcane Prepared Spells from the Bladesinger Spell 
  List.  
   
  If wielding a Longsword or Rapier in the primary hand 
  & nothing in the off-hand, add your Class level (up to 
  your Intelligence modifier) to your AC as a Dodge 
  bonus.  You can be only wearing no more than Light 
  Armor. 
  2nd: If wielding a Longsword or Rapier in one hand & 
  nothing in the off-hand, you may “Take 10” when 
  making a Concentration check to ‘cast defensively’. 
   
  Bonus Feat from the following list:  any metamagic, 
  Combat Reflexes, Improved Critical (longsword), 
  Improved Disarm, Mobility, Quick Draw, Spring 
  Attack, Whirlwind Attack. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – Revised  
   
  Page 6  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Blighter 
  (a fallen druid 
  who has 
  regained spells 
  by destroying 
  nature)  
  (MotW p48) 
  (CDiv p23) 
  Alignment:  LN, N, CN, LE, 
  NE, CE. 
  Base Attack Bonus: +4. 
  Must be an ex-Druid who 
  could cast 3rd level spells. 
  Min Lvl: Drd5. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save: 
  Fort, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Swim. 
  Con:  Concentrate. 
  Int:  Craft,  
  Know (nature), 
  Spellcraft. 
  Wis:  Heal, Listen,  
  Profession(herbalist), 
  Survival. 
  Cha:  Diplomacy,  
  Handle Animal. 
  1st: Deforestation – kill all non-sentient plant life in a 20’ 50’ 
  per Class level radius as a Full-Round Action.  
  Dryad’s trees, etc., must make a Fortitude save (DC is 
  Wisdom-based) to survive.  The deforested area will 
  not regrow until Hallow is cast on it & the area is 
  reseeded.   Usable 1/day. 
   
  Gain Wisdom-based Prepared Divine spells from the  
  Blighter Spell List if you have used your 
  ‘Deforestation’ ability within the last 24 hours. 
  2nd: Sustenance – You no longer need food or water.  
   
  Blightfire – Generate 5d6 1d4 Fire damage in a 10’ 
  radius half-circle from your hands (Ref½, DC is 
  Wisdom-based).  Usable as a Standard Action at will. 
   
  Blood Magus 
  (arcane magic 
  with your own 
  blood)  
  (CArc p26) 
  Alignment:  NG, CG, LN, N, 
  CN, LE, NE, CE. 
  Concentration:  4 ranks. 
  Feat:  Great Fortitude, 
  Toughness. 
  Able to cast 3rd level Arcane 
  spells. 
  Arcane Caster level 5th. 
  Must have been dead for a 
  while. 
  Min Lvl:  Brd5, Sor5, Wiz5. 
  HD:  d6  d4 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Fort 
  Weap:  — 
  Armor:  — 
  Class Lvs:  10 
  Int:  Craft, Spellcraft. 
  Wis:  Heal. 
  Con:  Concentrate. 
  Cha:  Bluff. 
  1st: +1 Arcane Caster Level. 
   
  Blood Component – You can use your own blood in 
  place of material components.  You take at least 1 hp 
  damage, but the DC of the spell goes up by 1 too.  
  Replacing costly components results in greater hp loss 
  (5 hp for 1-50 gp, etc).  
   
  Stanch – If your hit points go negative, you 
  automatically stabilize on the next round. 
   
  Durable Casting – When you make a Concentration 
  check due to having taken damage, subtract your 
  Class level from the damage taken for purposes of 
  determining the DC only.  
  2nd: +1 Arcane Caster Level. 
   
  Scarification – You can scribe spells into your own skin, 
  which fade once cast.  You are limited to 6 spells. 
   
  Cavalier 
  (mounted 
  knight) 
  (S&F p12) 
  (S&Fe)+  
  (CWar p19) 
  Alignment:  LG, LN, LE. 
  Base Attack Bonus:  +8. 
  Feats:  Spirited Charge, 
  Weapon Focus (lance), 
  Weapon Focus (sword), 
  Mounted Combat,  
  Ride-by-Attack. 
  Handle Animals:  4 ranks. 
  Know (nobility):  4 ranks. 
  Ride:  6 ranks. 
  Min Lvl:  Ftr8, Pal9, Rgr9, 
  Clr12, Mnk12, Rog12, 
  Sor16, Wiz16. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: 
  Fort, Will 
  Weap: Simple, 
  Martial 
  Armor:  All 
  Class Lvls:  10 
  Dex:  Ride. 
  Int:  Know (nobility). 
  Wis: Profession. 
  Cha: Diplomacy, 
  Handle Animal, 
  Intimidate. 
  Paladins may freely cross-class. 
  1st: Class levels are added to Paladin levels for determining 
  the abilities of your special mount (if any). 
   
  +2 Competence bonus on Ride checks. 
   
  +1 Competence bonus on attack rolls with a Lance while 
  mounted. 
   
  Competence bonus equal to Class level when making  
  Know (nobility) checks. 
  2nd: During a charge, do x3 damage with a melee weapon  
  (x4 with a Lance), once per day. 
   
  +1 Competence bonus on attack rolls with a Sword while 
  mounted. 
   
  Church 
  Inquisitor 
  (priests tasked 
  with finding 
  subtle evils, 
  including 
  infiltration) 
  (DotF p51)  
  (CDiv p26) 
  Alignment:  LG, LN. 
  Base Will Save:  +3. 
  Know (arcana):  4  8 ranks. 
  Know (religion):  4 ranks. 
  Spellcraft:  4  8 ranks. 
  Able to cast Zone of Truth 
  Dispel Magic as a Divine spell 
  Must be a member of a LG 
  church or order, & must 
  have uncovered corruption 
  within it. 
  Min Lvl:  Clr5, Pal9 
  HD:  d8 
  Skill Points: 4 2 
  Attack:  Rogue 
  Good Save: 
  Fort, Will 
  Weap:  — 
  Simple 
  Armor:  — 
  All 
  Class Lvls:  10 
  Int:  Decipher Script, 
  Know (arcana), 
  Know (local),  
  Know (religion), 
  Know (planes), 
  Search, Spellcraft, 
  Spot. 
  Con:  Concentrate. 
  Cha:  Bluff, 
  Diplomacy, Gather 
  Info., Intimidate, 
  Sense Motive. 
  1st: +1 Divine Caster Level. 
   
  Detect Evil, at will as a spell-like ability. 
   
  Gain the Inquisition Domain. 
  2nd: +1 Divine Caster Level. 
   
  Immune to all Enchantment(charm) spells & effects. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – Revised  
   
  Page 7  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Consecrated 
  Harrier 
  (person who 
  hunts down 
  enemies of the 
  church, no 
  matter where 
  they hide) 
  (DotF p52)  
  (CDiv p28) 
  Alignment:  LG, LN, LE. 
  Base Attack Bonus:  +5. 
  Disguise:  5 ranks. 
  Gather Info:  5 ranks. 
  Profession (lawyer):  5 ranks. 
  Feat:  Track. 
  Must successfully track down 
  and destroy a target selected 
  by his church. 
  Min Lvl:  Clr7, Ftr7, Mnk7, 
  Pal7, Rgr7, Rog7, Sor10, 
  Wiz10. 
  HD:  d10 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save: 
  Will 
  Weap: — 
  Simple, 
  Martial 
  Armor:  —  
  All 
  Class Lvls:  10 
  Str:  Climb. 
  Dex:  Ride, Use Rope.
  Int:  Know (local), 
  Search. 
  Wis:  Profession. 
  Cha:  Bluff, 
  Diplomacy, 
  Disguise, Gather 
  Info., Intimidate. 
  1st: Blessing of Scripture – +2 Sacred bonus on Bluff, 
  Listen, Sense Motive, Spot, & Survival checks while 
  tracking a church-assigned target. 
   
  +2 Sacred bonus to attack & damage rolls a church-
  assigned target. 
   
  Detect Chaos, at will. 
   
  Gain Wisdom-based Prepared Divine spells from the 
  Ranger Spell List plus spells from the Consecrated 
  Harrier Supplemental Spell List. 
  2nd: Sanctified Sight – +4 bonus on save vs. Illusions. 
   
  Contemplative 
  (one who is 
  dedicated to 
  becoming one 
  with his deity) 
  (DotF p54)  
  (CDiv p30) 
  Know (religion):  13 ranks. 
  Able to cast 1st level Divine 
  spells. 
  Direct contact with a 
  representative of your deity. 
  Min Lvl:  Brd10, Clr10, 
  Pal10, Wiz10. 
  HD:  d6 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Simple 
  Armor:  — 
  Class Lvls:  10 
  Con:  Concentrate. 
  Int:  Craft,  
  Know (religion), 
  Spellcraft. 
  Wis:  Heal, 
  Profession, Sense 
  Motive. 
  Cha: Diplomacy, 
  Intimidate. 
  1st: +1 Divine Caster Level. 
   
  Gain an additional Domain that is sponsored by your 
  Deity. 
   
  Divine Health – Immune to all natural and magical 
  diseases. 
  2nd: +1 Divine Caster Level. 
   
  Slippery Mind – If you fail your save vs. Enchantment, 
  then you get to make another save 1 round later. 
   
  Darkwood 
  Stalker 
  (elf / half-elf 
  practiced in 
  hunting & 
  killing orcs, 
  who gains 
  Sneak Attacks 
  & eventually 
  Death Attacks) 
  (DR292 p58) 
  (CWar p23)  
  Race:  Elf or Half-Elf. 
  Base Attack Bonus:  +5 
  Hide:  5 ranks. 
  Listen:  5 ranks. 
  Move Silently:  5 ranks. 
  Spot:  5 ranks. 
  Survival:  5 ranks. 
  Speak Language (Orc). 
  Feats:  Dodge, Track. 
  Min Lvl:  Rgr5, Bbn7, Brd7, 
  Clr7, Drd7, Ftr7, Mnk7, 
  Pal7, Rog7, Sor10, Wiz10. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save:  
  Fort, Ref. 
  Weap: — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Int:  Craft, Know 
  (nature), Search. 
  Dex:  Hide, Move 
  Silently, Ride, Use 
  Rope. 
  Wis:  Heal, Listen, 
  Profession, Spot, 
  Survival. 
  1st: +2 bonus on the following skill checks against Orcs:  
  Bluff, Listen, Sense Motive, Spot, & Survival.  Stacks 
  with Ranger’s Favored Enemy bonus (if any). 
   
  +2 damage against Orcs in melee or with missile 
  weapons within 30’.  Stacks with Ranger’s Favored 
  Enemy bonus (if any). 
  2nd: Uncanny Dodge – retains Dexterity modifier to AC even 
  when caught flat-footed or attacked by someone who 
  is Invisible.  If you already have the Uncanny Dodge 
  class ability, gain Improved Uncanny Dodge instead. 
   
  Divine 
  Champion 
  (a combatant 
  who fights in 
  the name of a 
  deity)  
  (DR280 p31) 
  (FR p42) 
  (PGF p49) 
  (PGFe)+ 
  Base Attack Bonus:  +7. 
  Know (religion):  3 ranks. 
  Feats:  Weapon Focus 
  (deity’s favored weapon). 
  Must dedicated himself to be 
  a champion for the deity. 
  Min Lvl:  Bbn7, Ftr7, Pal7, 
  Rgr7, Brd10, Clr10, Drd10, 
  Mnk10, Rog10, Sor14, 
  Wiz14. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: 
  Fort, Ref. 
  Weap: Simple, 
  Martial 
  Armor: — 
  Light, Med., 
  Shields 
  Class Lvls:  5 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Ride. 
  Int:  Craft,  
  Know (religion). 
  Wis:  Spot. 
  Cha:  Handle Animal, 
  Intimidate 
  1st: Lay on Hands – Heal yourself or another follower of 
  your deity by (Class Level x Charisma modifier) hit-
  points per day total. 
  2nd: Gain a Fighter Feat that you qualify for from the 
  following list:  Blind-Fight, Combat Expertise, 
  Combat Reflexes, Exotic Weapon Proficiency, 
  Improved Critical, Improved Initiative, Improved 
  Turning, Quick Draw, or Weapon Focus. 
   
  Sacred Defense – +1 on all saves vs. Divine Spells and 
  spell-like & supernatural abilities from Outsiders. 
   
  Divine Disciple 
  (a priest who 
  represent 
  his/her deity) 
  (FR p43)  
  (PGF p51) 
  Diplomacy:  5 ranks. 
  Know (religion):  8 ranks. 
  Able to cast 4th level Divine 
  spells. 
  Dedicated to a patron deity. 
  Min Lvl:  Clr7, Drd7, Pal14, 
  Rgr14. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: 
  Fort, Will. 
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(arcana), 
  Know (history), 
  Know(nature), 
  Know (religion), 
  Know (the planes), 
  Spellcraft. 
  Wis:  Heal, 
  Profession. Survival 
  Cha:  Diplomacy. 
  1st: +1 Divine Caster Level. 
   
  Gain access to a third Clerical Domain of your deity.  
   
  Divine Emissary – you can telepathically communicate 
  with any Outsider within 60’ that serves your deity 
  -or- shares your alignment. Gain a bonus equal to 
  your Class level on Charisma-based skill or ability 
  checks when dealing with these Outsiders. 
  2nd: +1 Divine Caster Level. 
   
  Sacred Defense – +1 on all saves vs. Divine Spells and 
  spell-like & supernatural abilities from Outsiders. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – Revised  
   
  Page 8  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Divine Oracle 
  (a specialist in 
  divination) 
  (DotF p56) 
  (CDiv p34) 
  Know (religion):  8 ranks. 
  Feat:  Skill Focus (Know 
  (religion)). 
  Able to cast 2 Divination spells 
  Scry:  10 ranks. 
  Feat:  Skill Focus (Scry). 
  Min Lvl: Brd5, Clr5, Drd5, 
  Pal5, Rgr5, Sor5, Wiz5.  
  HD:  d6 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Simple 
  Armor:  — 
  Class Lvls:  10 
  Con:  Concentrate. 
  Int:  Craft,  
  Know (arcana), 
  Know (religion), 
  Spellcraft. 
  Wis:  Heal, 
  Profession. 
  Cha:  Intimidate. 
  1st: +1 Caster Level. 
   
  Gain the Oracle Domain Divination Prestige Domain. 
   
  +1 +2 Sacred bonus to the DC of Divination(scrying) 
  spells. 
  2nd: +1 Caster Level. 
   
  Prescient Sense – if an attack / spell normally allows a 
  Reflex save for ½ damage, you take no damage on a 
  successful save.  This ability can be used in any armor 
   
  Trap Sense +1 – +1 bonus on saves to avoid traps and/or 
  +1 AC to avoid being hit by a trap. 
   
  Divine Seeker 
  (a person who 
  “acquires 
  things” for a 
  patron deity) 
  (FR p44)  
  (PGF p52) 
  Hide:  10 8 ranks. 
  Know (religion):  3 ranks. 
  Move Silently:  8  10 ranks. 
  Spot:  5 ranks. 
  Dedicated to a patron deity. 
  Min Lvl:  Brd7, Mnk7, Rgr7, 
  Rog7, Clr17, Drd17, Ftr17, 
  Pal17, Sor17, Wiz17.  
   
  HD:  d6 
  Skill Points:  6 4 
  Attack:  Rogue 
  Good Save: 
  Ref, Will. 
  Weap:  Simple 
  Armor: Light 
  Class Lvls:  5 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Hide, Disable 
  Device, Move 
  Silently, Open 
  Lock, Pick Pocket, 
  Tumble, Use Rope. 
  Int:  Craft, Decipher 
  Script, 
  Know(geography), 
  Know(religion), 
  Search. 
  Wis: Listen, 
  Profession, Spot, 
  Survival. 
  Cha:  Bluff, 
  Diplomacy. 
  1st: Sanctuary, usable once per day. 
   
  Sacred Stealth – for a total of 1 minute per Charisma 
  modifier (minimum 1 minute), gain a +10 Sacred (or 
  Profane) bonus on Hide & Move Silently checks.  
  Activating this ability is a Standard Action & 
  deactivating it is a Free Action. 
   
  Thwart Magic Trap – +4 +3 bonus on all Search and 
  Disable Device checks to locate, disable, or bypass 
  magical traps.  
  2nd: Sneak Attack +1d6. 
   
  Sacred Defense – +1 on all saves vs. Divine Spells and 
  spell-like & supernatural abilities from Outsiders. 
   
  Dragon 
  Disciple 
  (become more 
  and more like 
  the dragon of 
  your dreams 
  (natural armor, 
  claw & bite 
  attacks, breath 
  weapons, 
  wings, etc.) 
  until finally 
  becoming a 
  Half-Dragon) 
  (DMG p183) 
  Race:  Any non-Dragon / 
  Half-Dragon. 
  Know (arcana):  8 ranks. 
  Able to cast Impromptu 
  Arcane spells. 
  Able to speak Draconic. 
  Min Lvl: Brd5, Sor5. 
  HD:  d12 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save:  
  Fort, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10  
  Epic Lvls:  10 
  (3.5up p13) 
  Dex:  Escape Artist. 
  Int:  Craft, 
  Know(any), Search, 
  Spellcraft.  
  Wis:  Listen, 
  Profession., Spot. 
  Con:  Concentrate. 
  Cha:  Diplomacy, 
  Gather Info. 
  Speak Language. 
  1st: Add 1 spell slot to any level you can cast.  Once chosen, 
  it cannot be changed.  
   
  Chose a type of Chromatic or Metallic Dragon.  This is 
  the type of dragon that you will start becoming.  The 
  choice cannot be changed. 
   
  +1 Natural Armor. 
  2nd: Add 1 more spell slot to any level you can cast. 
   
  +2 Strength. 
   
  Gain a bite attack (1d4 for Small, 1d6 for Medium, 1d8 
  for Large) & a claw attack (1d3 for Small,  
  1d4 for Medium, 1d6 for Large). 
   
  Drunken 
  Master 
  (fights as if / 
  when drunk) 
  (S&F p14)  
  (S&Fe)+  
  (CWar p27) 
  Base Attack Bonus:  +4. 
  Feats:Dodge, Great Fortitude,  
  Improved Unarmed Strike. 
  Tumble:  8 ranks. 
  Have the Evasion ability and 
  the Flurry of Blows ability. 
  Survive the initiation with the 
  other masters. 
  Min Lvl:  Mnk5, Rog6. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save: 
  Ref, Fort. 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, 
  Escape Artist, Hide, 
  Move Silently, 
  Tumble. 
  Int:  Craft. 
  Wis:  Listen, 
  Profession. 
  Cha:  Bluff, Perform. 
  Monks may freely cross-class. 
  1st: As a Move Action, you may drink a tankard of ale, a 
  bottle of wine, etc.  Each ‘drink’ of alcohol reduces 
  your Intelligence & Wisdom by 2, but increases either 
  your Strength –or– Constitution by 2.  You may only 
  benefit from (Class level) drinks   Bonuses & 
  penalties last for (Class level +3) rounds. 
   
  You gain proficiency with Improvised Weapons, which 
  do your Unarmed Damage + 1d4. 
   
  50’ move. 
  2nd: During a Charge, you no longer have to move in a 
  straight line.  Also, by making a Tumble check vs. DC 
  15 at the start of the charge, you do not generate 
  attacks of opportunity. 
   
  Duelist 
  (armorless, 
  nimble 
  swashbuckler 
  who is trained 
  in one-handed 
  piercing 
  weapons) 
  (DMG p185) 
  Base Attack Bonus:  +6. 
  Feats:  Dodge, Mobility, 
  Weapon Finesse. 
  Perform:  3 ranks. 
  Tumble:  5 ranks. 
  Proficiency with Rapier. 
  Min Lvl:  Bbn7, Ftr7, Pal7, 
  Rgr7, Brd8, Clr8, Drd8, 
  Mnk8, Rog8, Sor12, Wiz12. 
  HD:  d10 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save: Ref 
  Weap: Simple, 
  Martial 
  Armor:  — 
  Class Lvls:  10  
  Epic Lvls: 10 
  (3.5up p13) 
  Str: Jump. 
  Dex:  Balance, 
  Escape Artist, 
  Tumble. 
  Wis:  Listen, Sense 
  Motive, Spot. 
  Cha: Bluff, Perform. 
  1st: Add Intelligence modifier to AC (limited to +1 per Class 
  level) when not wearing armor, using a shield, and not 
  flat-footed. 
  2nd: +2 bonus to Initiative checks. 
   
  Add +1d6 damage when using a one-handed piercing 
  weapon against a target susceptible to criticals.   
  No off-hand attack is allowed. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – Revised  
   
  Page 9  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Dwarven 
  Defender 
  (a dwarf who 
  specializes in 
  being a living 
  wall)  
  (DMG p186) 
  Alignment:  LG, LN, LE. 
  Race:  Dwarf. 
  Base Attack Bonus:  +7. 
  Feats:  Dodge, Endurance, 
  Toughness. 
  Min Lvl:  Ftr7, Pal7, Rgr7, 
  Clr10, Drd10, Mnk10, 
  Rog10, Sor14, Wiz14. 
  HD:  d12 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: 
  Fort, Will 
  Weap: Simple, 
  Martial 
  Armor:  All 
  Class Lvls:  10 
  Epic Lvls:  10 
  (ELH p20)  
  (3.5up p13)+ 
  Int:  Craft. 
  Wis:  Listen, Sense 
  Motive, Spot. 
  1st: Defensive Stance – Once per day, you can choose to 
  defend an unmoving location.  You gain +2 Str, +4 
  Con, +2 Resistance bonus to all saves, & +4 Dodge 
  bonus to AC.  The Defensive Stance lasts up to  
  3 + new Constitution modifier rounds.  Afterwards, 
  you are at –2 Str for the rest of the encounter. 
  2nd: Uncanny Dodge – Retains Dex bonus to AC even if 
  caught flat-footed or attacked by someone invisible. 
   
  Elemental 
  Savant 
  (a caster who 
  wishes to 
  become more 
  in tune with 
  one of the four 
  elements, 
  eventually 
  becoming an 
  ‘Elemental’) 
  (CArc p32) 
  Know (arcana):  8 ranks. 
  Know (the planes):  4 8 ranks 
  Feat:  Energy Substitution 
  (acid, cold, electricity,  or 
  fire). 
  Able to cast at least 3 spells 
  with the above descriptor, at 
  least one of which must be 
  3rd level  
  –or– able to cast 1 such spell 
  and have access to one of the 
  following Clerical Domains:  
  Air, Earth, Fire, Water. 
  Must have made peaceful 
  contact with an appropriate 
  elemental outsider. 
  Min Lvl:  Clr5, Drd5, Wiz5, 
  Sor6, Brd7. 
  HD:  d4 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvs:  10  
  Con:  Concentrate. 
  Int:  Craft, 
  Know(any), 
  Know(arcana), 
  Know(the planes), 
  Spellcraft. 
  Wis:  Profession. 
  Cha:  Handle 
  Animals. 
  Speak Language. 
  1st: +1 Caster Level.  
   
  Immune to magical sleep effects. 
   
  Elemental Specialty – choose a Preferred Element / 
  Energy (must match your Energy Substitution feat): 
   
  Preferred 
  Opposing 
   
  Air(Electricity) 
  Earth(Acid) 
   
  Earth(Acid) 
  Air(Electricity) 
   
  Fire(Fire) 
  Water(Cold) 
   
  Water(Cold) 
  Fire(Fire) 
   
  Any spell you cast that does energy damage 
  automatically changes to your Preferred Energy type. 
   
  Gain Resistance 5 to your Preferred Energy type.   
   
  You may not do Energy Substitution with your Opposing 
  Energy. 
  2nd: +1 Caster Level. 
   
  Spells with your Preferred Energy have a +1 DC. 
   
  Immune to magical sleep effects. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – Revised  
   
  Page 10  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Exotic Weapon 
  Master 
  (learn special 
  tricks with 
  your exotic 
  weapon) 
  (MotW p53) 
  (DR298 p110)+  
  (CWar p30) 
  Base Attack Bonus:  +6. 
  Craft (weaponsmith):  3 ranks 
  Feats:  Exotic Weapon 
  Proficiency (any), Weapon 
  Focus (any exotic weapon). 
  Note:  Racial weapon 
  familiarity of an Exotic 
  weapon qualifies. 
  Able to Rage. 
  Min Lvl:  Bbn6, Ftr6, Rgr6, 
  Pal6, Brd8, Clr8, Mnk8, 
  Rog8, Sor12, Wiz12. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Fort 
  Weap:  — 
  Armor:  — 
  Class Lvls:  3 
  Int:  Craft. 
  Wis:  Profession. 
  Cha:  Intimidate. 
  1st: When using an Exotic Weapon that you are not 
  proficient in, you attack with a –2 penalty instead of a 
  –4 penalty. 
   
  Choose one Exotic Weapon Stunt, which applies to 
  every Exotic Weapon with which you have Weapon 
  Focus (& is appropriate). 
  - Double Weapon Defense – +1 Shield bonus to AC 
  when wielding a double Exotic Weapon. 
  - Close-Quarters Ranged Combat – does not 
  generate an Attack of Opportunity with Exotic 
  Ranged Weapons. 
  - Exotic Reach – when wielding an Exotic Weapon 
  with Reach, you can take Attacks of 
  Opportunity against opponents that have Cover 
  (but not Total Cover) (normally, opponents with 
  Cover are immune to Attacks of Opportunity). 
  - Exotic Sunder – do +1d6 damage when attempting 
  to Sunder with an Exotic Weapon. 
  - Flurry of Strikes – when wielding a Double Exotic 
  Weapon or a Spiked Chain, you may make an 
  extra attack at your highest value as part of a 
  Full Round Action, though all attacks are at –2. 
  - Ranged Disarm – you may attempt to Disarm with 
  a Ranged Exotic Weapon (which is considered a 
  Light weapon). 
  - Show Off – as a Standard Action, make an 
  Intimidate check + BAB vs. your opponent’s 
  level check.  Opponent must be within 30’ & 
  looking at you.  If successful, your opponent is 
  Shaken for 1 round per Class level. 
  - Stunning Blow – if you have the Feat: Stunning 
  Blow, you may use it while wielding an Exotic 
  Melee Weapon. 
  - Throw Exotic Weapon – you may throw an Exotic 
  Weapon with no penalty and a range increment 
  of 10’. 
  - Twin Exotic Weapon Fighting – when wielding the 
  same Light Exotic Weapon in each hand, you 
  are treated as having the Feat: Two Weapon 
  Fighting.  If you actually have the feat, then the 
  penalty is reduced from –2 to –1 on each hand. 
  - Trip Attack – you may make Trip attacks with your 
  non-Light Exotic Melee Weapon.  If the weapon 
  already allowed trips, the action has a +2 bonus. 
  - Uncanny Blow – when wielding a One-Handed 
  Exotic Weapon with two hands, you do 2x Str 
  modifier damage (instead of 1½x Str modifier). 
  2nd: When using an Exotic Weapon that you are not 
  proficient in, you attack with a –1 penalty. 
   
  Choose another Exotic Weapon Stunt. 
   
  Eye of 
  Gruumsh 
  (templars of 
  the Deity of 
  Orcs who fight 
  with Orc 
  Double Axes 
  even more 
  wildly than 
  Barbarians & 
  inspire other to 
  do so too) 
  (MotW p54)  
  (CWar p31) 
  Patron:  Gruumsh 
  Race:  Orc or Half-Orc. 
  Alignment:  CE, CN, NE. 
  Base Attack Bonus:  +6. 
  Feats:  Exotic Weapon 
  Proficiency (Orc Double 
  Axe), Weapon Focus (Orc 
  Double Axe). 
  Must have right-eye 
  ritualistically removed. 
  Min Lvl:  Bbn6, Ftr6, Rgr6, 
  Brd8, Clr8, Rog8, Sor12, 
  Wiz12. 
  HD:  d12 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Fort 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10. 
  Str:  Climb, Jump, 
  Swim 
  Dex:  Ride. 
  Wis:  Survival. 
  Cha:  Intimidate. 
  1st: Gain Feat:  Blind-Fight. 
   
  Missing eye causes no penalties. 
   
  All non-good Orcs & Half-Orcs within 30’ whose HD 
  are lower than yours gain +2 Morale bonus on Will 
  saves for 1 hour per Class level while following your 
  orders. 
   
  Add your Class level to your Barbarian level (if any) to 
  determine how often you can Rage per day.  
  Therefore, a 1st level Eye of Gruumsh with no 
  Barbarian levels can Rage as a 1st level Barbarian. 
  2nd: When Raging, gain an additional +2 bonus to your 
  Strength, but you generate an Attack of Opportunity 
  when you attack your AC is lowered by an extra –2. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – Revised  
   
  Page 11  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Fatespinner 
  (arcane caster 
  with influence 
  over ‘luck’ 
  (i.e., saving 
  throws, etc.)) 
  (T&B p58) 
  (CArc p37) 
  Know (arcana):  10 ranks. 
  Profession (gambler):  8 ranks 
  Able to cast 4th level Arcane 
  spells, including at least one 
  Divination of at least 1st lvl.. 
  Min Lvl:  Wiz7, Sor8, Brd10. 
  HD:  d4 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvs:  5 
  Dex: Sleight of Hand 
  Con:  Concentrate. 
  Int:  Appraise, Craft, 
  Know(any), 
  Know(arcana), 
  Spellcraft. 
  Wis:  Profession. 
  Cha:  Gather Info. 
  1st: +1 Caster Level. 
   
  Spin Fate – You may increase the DC of any spell you 
  cast by up to your Class level per day.  The total for a 
  given day equals your Class level.  This pool is 
  replenished when you meditate for spells. 
   
  You can accumulate ‘spin’ by decreasing the DC of a 
  meaningful saving throw.  ‘spin’ can be used to 
  increase the DC of other saves.  Your total DC can 
  only be your Class Level + your total caster levels.  
  2nd: +1 Caster Level. 
   
  Fickle Finger of Fate – Once per day as an Immediate 
  Action, you may cause one enemy or ally (but not 
  yourself) within line of sight to reroll a roll he/she just 
  made.  The target keeps the new roll, whether better 
  or worse. 
   
  Reroll a single roll, once per day.  You must keep the 
  second roll. 
   
  Frenzied 
  Berserker 
  (make normal 
  barbarians 
  look weak & 
  in control)  
  (MotW p59)  
  (CWar p34) 
  Alignment:  NG, CG, N, CN, 
  NE, CE. 
  Base Attack Bonus:  +6. 
  Feats:  Power Attack, Cleave,  
  Destructive Rage, 
  Intimidating Rage. 
  Must be able to Rage. 
  Min Lvl:  Bbn9. 
  HD:  d12 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: 
  Fort, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Ride. 
  Cha:  Intimidate. 
  1st: Gain Feat:  Remain Conscious  Feat:  Diehard. 
   
  Frenzy (1/day) – Gain +6 Str, +6 Con, & an extra attack 
  each round at highest bonus when making a Full 
  Round Attack (which doesn’t stack with Haste) for 3 
  + Constitution modifier rounds.  During this time, you 
  have a –4 penalty to AC & take 2 subdual damage per 
  round.  While Frenzying, you must attack if at all 
  possible (including allies if there are no enemies left).  
  To end a Frenzy early requires a Will save vs. DC 20.  
  If you take damage from an attack, trap, spell, etc., 
  you must make a Will save vs. DC (10 + damage 
  taken since your last round) to avoid entering Frenzy 
  if you have any left on your next round.  Frenzying is 
  a Free Action & its bonuses can stack with those from 
  Raging.   
  At the end of the Frenzy, you are Fatigued for the rest 
  of the encounter.  If you also Raged, then when both 
  are over, you are Exhausted. 
  2nd: You may take your once-per-round 5’ step in the middle 
  of a Cleave or Great Cleave. 
   
  Geomancer 
  (a hybrid 
  arcane & 
  divine 
  spellcaster 
  who gets the 
  best of both 
  worlds, but 
  becomes more 
  animal-like in 
  the process)  
  (MotW p60) 
  (CDiv p41)  
  Know (arcana):  6 ranks. 
  Know (nature):  6 ranks. 
  Able to cast 2nd level Arcane 
  spells & 2nd level Divine 
  spells. 
  Min Lvl:  Wiz3 / Clr3. 
  HD:  d6 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save: 
  Fort, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Swim. 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(arcana), 
  Know(geography), 
  Know (nature), 
  Spellcraft. 
  Wis:  Heal, Survival. 
  Cha: Diplomacy, 
  Handle Animal. 
  1st: +1 Caster Level to one of your spellcasting classes. 
   
  Spell Versatility 0 – you may blend Arcane & Divine 
  aspects of your 0th level spells on-the-fly, such as no 
  longer having an Arcane Failure chance, using the 
  best of your appropriate ability bonuses on the spell’s 
  save DC, converting Arcane spells in for healing 
  (assuming your Divine class is Cleric), etc. 
   
  Drift (stage 1) – gain a minor, non-game effecting 
  animal trait, such as a tail, fur, scales, feathers, etc. 
  2nd: +1 Caster Level to one of your spellcasting classes. 
   
  Spell Versatility 1 – you may blend Arcane & Divine 
  aspects of your 1st level spells on-the-fly. 
   
  Ley Lines +1 – Choose one of the following terrains: 
  aquatic, desert, forest, hills, marsh, mountains, or 
  plains.  When in that terrain, your effective caster 
  level for all spells is at +1. 
   
  Drift (stage 1) – gain another minor trait. 
   
  Gnome Giant-
  Slayer 
  (specialized in 
  fighting Giants 
  & using their 
  size to their 
  advantage) 
  (DR291 p84)  
  (CWar p34) 
  Race:  Gnome. 
  Base Attack Bonus:  +5. 
  Escape Artist:  3 ranks. 
  Tumble:  3 ranks. 
  Hide:  3 ranks. 
  Speak Language (Giant). 
  Feats:  Dodge, Mobility, 
  Spring Attack. 
  Min Lvl:  Ftr5, Bbn6, Pal6, 
  Rgr6, Brd7, Clr7, Drd7, 
  Mnk7, Rog7, Sor10, Wiz10. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save:  Fort
  Weap: Simple, 
  Martial 
  Armor:  Light, 
  Medium, 
  Shields 
  Class Lvls:  10 
  Str:  Climb, Jump. 
  Dex:  Escape Artist, 
  Hide, Move 
  Silently, Tumble, 
  Use Rope. 
  Int:  Craft. 
  Cha:  Intimidate. 
  1st: Favored Enemy (giant) +2 – Gain a +2 bonus on Bluff, 
  Listen, Sense Motive, Spot, & Survival checks made 
  vs. Giants.  Also do +2 damage on any melee attack & 
  any ranged attack within 30’.  This stacks with any 
  Ranger bonuses. 
  2nd: Gain Wisdom modifier as a +4 Dodge bonus to AC 
  when fighting Giants & ½ Wisdom +2 Dodge bonus 
  when fighting any other creature 2 size categories 
  larger. 
   
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – Revised  
   
  Page 12  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Halfling 
  Outrider 
  (halfling light 
  cavalry)  
  (S&F p22)  
  (S&Fe)+  
  (CWar p38) 
  Race:  Halfling. 
  Base Attack Bonus:  +5. 
  Listen:  3 ranks. 
  Ride:  6 ranks. 
  Spot:  3 ranks. 
  Feats:  Mounted Combat, 
  Mounted Archery. 
  Min Lvl:  Bbn5, Ftr5, Pal5, 
  Rgr5, Brd9, Clr9, Drd9, 
  Mnk9, Rog9, Sor10, Wiz10. 
  HD:  d10  d8 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: 
  Fort  Ref 
  Weap: — 
  Armor:  — 
  Class Lvls:  10 
  Dex:  Ride.  
  Int:  Search. 
  Wis:  Listen, Spot, 
  Survival. 
  Cha:  Handle 
  Animal. 
  1st: +2 to Listen, Spot, & Ride checks. 
   
  +1 Dodge bonus to AC when mounted. 
   
  Gain Feat: Alertness. 
   
  Gain a Competence bonus to Ride checks equal to your 
  Class level. 
  2nd: Defensive Ride, once per day.  The rider gains +2 Dex & 
  +4 AC.  The mount gains x2 speed, +2 to Will saves, 
  & 4 AC.  The Defensive Ride lasts 3 + new Dex 
  modifier rounds.  At the end of the ride, both are at –2 
  Str until they rest for 10 minutes. 
   
  Defensive Ride – By spending a round riding without 
  attacking, the rider gains +2 bonus to Reflex saves & 
  a +4 Dodge bonus to AC -and- the mount gains +20’ 
  to movement, +2 bonus to Will saves, & +4 Dodge 
  bonus to AC. 
   
  Hathran 
  (an Arcane & 
  Divine caster 
  who is part of 
  the leadership 
  of the 
  Forgotten 
  Realms 
  country of 
  Rashemi) 
  (FR p47) 
  (PGF p59) 
  Patron:  Chautea, Mielikki, or 
  Mystra. 
  Alignment:  LG, NG, LN. 
  Gender:  Female. 
  Race:  Human of Rashemi 
  descent. 
  Feats:  Ethran, Leadership. 
  Able to cast 4th lvl Arcane  
  –or– Divine spells. 
  May not possess any Item 
  Creation feats other than 
  Scribe Scroll. 
  Min Lvl:  Clr7, Drd7, Wiz7, 
  Sor8, Brd10, Pal14, Rgr14. 
  HD:  d4 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Fort, 
  Will 
  Weapon:  Whip 
  Armor:  — 
  Class Lvls: 5 10 
  Epic Lvls:  10 
  (wwWotC) 
  (PGF p128) 
   
  Str:  Swim. 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(any), 
  Spellcraft. 
  Wis:  Profession, 
  Survival. 
  Cha:  Diplomacy, 
  Perform. 
  Speak Language. 
  1st: +1 Caster Level. 
   
  Add spells on the Hathran Supplemental Spell List to the 
  spells available to any spell list where you can cast 4th 
  level spells. 
   
  Gain a free cohort as if Feat: Leadership was taken. Gain 
  a +2 bonus on your Leadership score for purposes of 
  gaining a cohort that is either a Rashemi female with 
  the Ethran Feat or a Rashemi male with at least one 
  level of barbarian.  
   
  It is taboo for a Hathran to take an Item Creation feat 
  other than Scribe Scroll. 
   
  When in the country of Rashemen, you do not need to 
  prepare your Arcane or Divine spells.  As a full-round 
  action, you may cast any spell on your Arcane or 
  Divine spell lists, though they consume the normal 
  spell slot. 
  2nd: +1 Caster Level. 
   
  Able to speak with any creature that has the ‘spirit’ 
  subtype and gains a +2 bonus on Charisma-based skill 
  & ability checks with such a creature. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – Revised  
   
  Page 13  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Hierophant 
  (a master of 
  divine magics 
  who can gain 
  mystic 
  abilities not 
  available to 
  others)  
  (DMG p188) 
  Know (religion or nature):   
  15 ranks. 
  Feats:  any metamagic. 
  Able to cast 7th level Divine 
  spells 
  Min Lvl:  Clr13, Drd13. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: 
  Fort, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Int:  Craft, 
  Know(arcana), 
  Know(religion), 
  Scry, Spellcraft. 
  Wis:  Heal, 
  Profession. 
  Con:  Concentrate. 
  Cha:  Diplomacy 
  1st: Although Caster Level does not increase with a new 
  level of Hierophant, you may add your Class Level to 
  your Caster Level to increase the effectiveness of the 
  spells you do get. 
   
  Gain a Special Ability from the following list: 
  Blast Infidel – When using a “negative energy” spell 
  (i.e., any Inflict Wounds, etc.) on a creature of the 
  opposite alignment, treat the spell as if it were 
  Maximized. 
  Divine Reach – Touch spells may be used on targets 
  30’ away.  This Special Ability may be taken a 
  second time to increase the distance to 60’. 
  Faith Healing – Any healing spell used on creatures of 
  the same alignment treated as if they are 
  Maximized. 
  Gift of the Divine – You may transfer one or more of 
  your turnings (or rebukes) to a willing creature.  
  The transfer lasts from 1 to 7 days, during which 
  time your turnings are decreased by the appropriate 
  amount.  Turnings are done at your Cleric Level, 
  but uses the target’s Charisma modifier. 
  Master of Energy – +4 to Turning/Rebuking checks & 
  damage against Undead. 
  Metamagic Feat – Gain a metamagic feat. 
  Power of Nature – You may transfer one or more of 
  your Druidic abilities to a willing creature, 
  including one or more uses of your Wild Shape 
  ability.  The transfer lasts up to 7 days. 
  Spell Power – +1 on the DC of all Divine spells & for 
  overcoming Spell Resistance.  This Special Ability 
  may be taken multiple times. 
  Spell-Like Ability – Cast a spell as a ‘spell-like 
  ability’ by sacrificing a slot of the matching level.  
  The slot level can be raised to add metamagics & 
  set how many times usable per day (base 2/day):  
  +3 levels – 4/day; +6 levels – 6 /day. 
  2nd: Gain another Special Ability. 
   
  Holy Liberator 
  (chaotic good 
  “paladin”, who 
  can cast spells 
  & summon a 
  celestial 
  companion) 
  (DotF p57) 
  (CDiv p45) 
  Alignment:  CG. 
  Base Attack Bonus:  +5. 
  Diplomacy:  5 ranks. 
  Sense Motives:  5 ranks. 
  Feat:  Iron Will. 
  Min Lvl:  Bbn7, Brd7, Clr7, 
  Ftr7, Pal7, Rgr7, Rog7, 
  Sor10, Wiz10. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: 
  Fort, Will 
  Weap: Simple, 
  Martial 
  Armor:  All 
  Class Lvls:  10 
  Dex:  Ride. 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(religion). 
  Wis:  Heal, 
  Profession,  
  Sense Motive. 
  Cha:  Diplomacy, 
  Handle Animals, 
  Intimidate. 
  1st: Detect Evil, at will. 
   
  ++2 Morale bonus on saves vs. Enchantments. 
   
  Smite Evil – On a melee attack vs. an evil target, you can 
  choose to add your Charisma modifier to the attack 
  roll.  If it succeeds, you then add your level to the 
  damage.  Usable once per day. 
   
  Gain Wisdom-based Prepared Divine spells from the 
  Paladin Spell List (except those of with the [law] 
  subtype & the Holy Liberator Supplemental Spell 
  List. 
   
  Aura of Good – you have an aura similar to that of a 
  Cleric or Paladin. 
  2nd: Add Charisma modifier to all saving throws. 
   
  Remove Fatigue – As a Standard Action, remove Fatigue 
  from touched subject.  Usable as a Standard Action, 
  (3 + Charisma modifier) times per day. 
   
  Hospitaler 
  (a divine 
  caster who 
  focuses on 
  protecting 
  others) 
  (DotF p60)  
  (DR286 p97)+ 
  (CDiv p48) 
  Alignment:  LG, NG, LN, N, 
  LE, NE. 
  Base Attack Bonus:  +5  +4. 
  Handle Animal:  5 ranks. 
  Ride: 5 ranks. 
  Feats:  Mounted Combat, 
  Ride-By Attack. 
  Able to cast 1st level Divine 
  spells. 
  Min Lvl:  Pal5, Rgr5, Clr7, 
  Drd7. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Fort 
  Weap: Simple, 
  Martial 
  Armor:  All 
  Class Lvls:  10 
  Dex:  Ride. 
  Con:  Concentrate. 
  Int:  Craft,  
  Know (religion). 
  Wis:  Heal, 
  Profession. 
  Cha:  Diplomacy, 
  Handle Animals. 
  Paladins may freely cross-class. 
  1st: +1 Caster Level. 
   
  Casts spells as a Cleric, gaining two of the following 
  Domains (which supersede any current Domains):  
  Healing, Protection, War, Glory (if channels positive 
  energy) –or– Domination (if channels negative 
  energy).  Your Cleric lvl is added to your caster lvl. 
   
  Lay on Hands – can heal (Class Level x Charisma 
  modifier) hit-points total per day.  Stacks with any 
  other Lay on Hands ability. 
   
  Gain a Bonus Fighter Feat. 
  2nd: +1 Divine Caster Level. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – Revised  
   
  Page 14  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Hunter of the 
  Dead 
  (specialists is 
  combating the 
  restless dead) 
  (DR276 p80) 
  (DotF p62)  
  (CWar p42) 
  Alignment:  LG, NG, CG, 
  LN, N, CN. 
  Base Attack Bonus:  +5. 
  Know (undead religion):   
  5 ranks. 
  Must be able to Turn Undead. 
  Must have lost a level or 
  ability score due to an 
  undead attack. 
  Min Lvl:  Pal5, Clr7. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Fort 
  Weap: — 
  Armor: — 
  Class Lvls:  10 
  Dex:  Ride. 
  Int: Know (religion), 
  Know(undead), 
  Search 
  Wis:  Heal, 
  Profession. 
  Con:  Concentrate. 
  1st: Detect Undead, at will. 
   
  Gain Wisdom-base Prepared Divine spells from the 
  Hunter of the Dead Spell List. 
  2nd: Smite Undead, once per day.  Add your Wisdom 
  modifier to your melee attack, & if you hit, add your 
  Class Level to your damage. 
   
  Incantatrix 
  (arcane caster 
  specialized in 
  applying 
  metamagics & 
  spells in 
  unusual ways, 
  such as using 
  his/her 
  metamagic on 
  someone 
  else’s spell, 
  taking over 
  Concentration 
  for someone 
  else’s spell, 
  applying a 
  metamagic to 
  a wand, etc.) 
  (MoF p31)(MoFe)+ 
  (PGF p61) 
  (PGFe)+ 
   
  Concentration:  4 ranks. 
  Know (arcana):  8 ranks. 
  Know (the planes):  8 ranks. 
  Spellcraft:  4 8 ranks. 
  Feats:  Iron Will, any 
  Metamagic. 
  Able to cast 3rd level Arcane 
  spells. 
  May not have Abjuration as a 
  prohibited school of magic. 
  Min Lvl:  Wiz5, Sor6, Brd7.   
  HD:  d4 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  10  
  Epic Lvls:  10 
  (wwWotC) 
  (PGF p129) 
  Con:  Concentrate. 
  Int:  Craft,  
  Know (religion), 
  Know (the planes), 
  Spellcraft. 
  Wis: Heal, 
  Profession. 
  Cha:  Intimidate. 
  1st: +1 Arcane Caster Level. 
   
  Focused Studies – choose a new prohibited school other 
  than Abjuration or Divination.  A specialized Wizard 
  will now have three prohibited schools. 
   
  If not specialized in Abjuration, you must immediately 
  become so.  You may no longer learn spells from your 
  newly prohibited school, though you can still cast 
  those you already know. 
   
  Gain a Metamagic feat. 
  2nd: +1 Arcane Caster Level. 
   
  +2 bonus on Dispel checks or overcoming the Spell 
  Resistance of Outsiders. 
   
  Cooperative Metamagic – you become able to apply one 
  of your Metamagics to a spell cast by an allied 
  spellcaster as a Standard Action that must be Readied. 
  To succeed, you must make a Spellcraft check vs. (18 
  + (3 x modified spell level)).  Usable (3 + Intelligence 
  modifier) times per day. 
  Note:  You may not use this ability with Silent Spell, 
  Still Spell, or Quicken Spell, and you provoke an 
  Attack of Opportunity. 
   
  Invisible Blade 
  (weapon 
  specialist who 
  ‘feints’ and 
  sneak attacks 
  with daggers, 
  punching 
  daggers, and 
  kukri) 
  (DR303 p43)  
  (CWar p44) 
  Bluff:  8 ranks. 
  Sense Motive:  6 ranks. 
  Feats:  Point Blank Shot,  
  Far Shot,  
  Weapon Focus (Dagger) –or– 
  Weapon Focus (Kukri) –or– 
  Weapon Focus (Punching 
  Dagger). 
  Must defeat an opponent of 
  the same toughness in single 
  combat armed only with 
  daggers, punching daggers, 
  or kukri. 
  Min Lvl:  Brd6, Rog6, 
  Bbn13, Clr13, Drd13, Ftr13, 
  Mnk13, Pal13, Rgr13, 
  Sor13, Wiz13. 
  HD:  d6 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save: Ref 
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Str:  Climb, Jump. 
  Dex:  Balance, 
  Escape Artist, Hide, 
  Move Silently, 
  Tumble. 
  Int:  Craft. 
  Wis:  Listen, 
  Profession, Sense 
  Motives, Spot. 
  Cha:  Bluff, Perform. 
  1st: ‘Dagger’ Sneak Attack – +1d6 Sneak Attack, only 
  usable when wielding a Dagger, Punching Dagger, or 
  a Kukri. 
   
  Gain your Class level (up to your Intelligence modifier) 
  as a bonus to your AC when not wearing armor & 
  only armed with Daggers, Punching Daggers, or 
  Kukri. 
  2nd: On a successful ‘Dagger’ Sneak Attack (see above), you 
  may choose not do +1d6 damage in order to make 
  ‘Bleeding Wound’, which bleeds for 1hp per round 
  until stopped by magical healing or a Heal check vs. 
  DC 15.  Bleeding Wounds stacks, so an opponent 
  with 2 Bleeding Wounds takes 2hp per round. 
   
  Justicar 
  (bounty 
  hunters 
  specializing in 
  bringing 
  people back 
  alive) 
  (DR290 p90)  
  (CWar p47) 
  Alignment:  LG, LN, LE. 
  Base Attack:  +6. 
  Gather Info.:  5 ranks. 
  Search:  5 ranks. 
  Survival:  5 ranks. 
  Feats:  Track, Skill Focus 
  (Gather Info.). 
  Min Lvl:  Ftr7, Pal7, Rgr7, 
  Clr8, Drd8, Mnk8, Rog8, 
  Sor12, Wiz12. 
  HD:  d10 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save: Will
  Weap: — 
  Armor: — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Hide, Move 
  Silently, Open 
  Locks, Ride, Use 
  Rope. 
  Int:  Know (any), 
  Search. 
  Wis:  Heal, Listen, 
  Sense Motives, 
  Spot, Survival. 
  Cha:  Bluff, Disguise, 
  Gather Info., 
  Intimidate. 
  Paladins may freely cross-class. 
  1st: Can make a melee weapon do subdual damage at no 
  penalty. 
   
  Subdual Strike – +1d6 Sneak Attack, only usable when 
  doing subdual damage. 
  2nd: Gain Feat: Improved Grapple. 
   
  On a successful ‘Subdual Strike’, also do 1 point of 
  Strength damage. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – Revised  
   
  Page 15  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Knight of the 
  Chalice 
  (specialized in 
  defeating Evil 
  Outsiders & 
  Demons in 
  particular) 
  (DotF p63)  
  (CWar p53) 
  Alignment:  LG. 
  Base Attack Bonus:  +8. 
  Know (religion):  5 ranks. 
  Know (the planes):  5 ranks. 
  Must be able to cast Divine 
  spells, including Protection 
  from Evil. 
  Must own magic full plate 
  armor. 
  Has demons as a favored 
  enemy & has vanquished 
  one. 
  Min Lvl:  Pal8, Clr11. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: 
  Fort, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Int:  Craft,  
  Know (religion), 
  Know (the planes). 
  Wis: Profession, 
  Sense Motive. 
  Con:  Concentrate. 
  Cha:  Diplomacy, 
  Intimidate. 
  Paladins may freely cross-class. 
  1st:  Gain Wisdom-based Prepared Divine spells from the 
  Knight of the Chalice Spell List. 
   
  +1 Competence bonus to attack Demons Evil Outsiders. 
   
  +1d6 damage on hitting an Demon Evil Outsider. 
   
  +1 Competence bonus to Intimidate, Listen, Sense 
  Motive, & Spot checks used against Demons Evil 
  Outsiders.   Stacks with any Favored Enemy bonuses. 
   
  +1 Will save vs. Demons Evil Outsiders powers. 
   
  +1 on any contested skill check vs. an Demon Evil 
  Outsider. 
   
  Censure Demons – you are able to effect demons 
  similarly to how Clerics turn undead. 
  2nd: Immune to Fear effects generated by Demons Evil 
  Outsiders. 
   
  Censure Demons, 1/day – all Demons within 30’ must 
  make a Will save (DC = 10 + Class level + Charisma 
  modifier) or be Stunned.  Demons with HD greater or 
  equal to 2 x Class level are only Stunned for 1 round, 
  Demons with less HD are Stunned for 2 x Class level 
  rounds & must make a 2nd Will save or be Dismissed.  
  Only one Demon may be dismissed with each 
  Censure.  If multiple fail the 2nd save, the one with the 
  fewest HD is sent back to the Abyss. 
   
  All allies within 10’ gain +4 Morale bonus to saves vs. 
  fear generated by Demons. 
   
  Knight 
  Protector 
  (was ‘Knight 
  Protector of 
  the Great 
  Kingdom’ – 
  noble knight 
  who protects 
  the weak)  
  (S&F p24)  
  (CWar p55) 
  Race:  Human, Half-Elf, Elf, 
  or Dwarf. 
  Alignment:  LG, LN, LE. 
  Base Attack Bonus:  +5. 
  Diplomacy:  6 ranks. 
  Know (nobility):  4 ranks. 
  Ride:  6 ranks. 
  Feats:  Armor Proficiency 
  (heavy), Power Attack, 
  Cleave, Great Cleave, 
  Mounted Combat. 
  Min Lvl:  Clr9, Ftr9, Pal9, 
  Rgr12, Rog15, Sor18, 
  Wiz18. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Will
  Weap: — 
  Armor:  Tower 
  Shields 
  Class Lvls:  10 
  Dex:  Ride. 
  Int:  Know (nobility). 
  Wis:  Spot. 
  Cha: Diplomacy, 
  Intimidate. 
  Paladins & Samurai may freely cross-class. 
  1st: Defensive Stance +2 – When protecting an ally with 
  fewer HD within 5’, gain +2 on Attack rolls & 
  Weapon damage transfer up to 2 AC to your ally from 
  yourself.  This value is set at the start of each turn.   
   
  All allies within 10’ gain +4 Moral bonus vs. Fear 
  effects (as long as you are not Helpless). 
  2nd: Gain Feat: Iron Will. 
   
  Best Effort +2 – Receive a +2 on one skill check, usable 
  once per day.  Must be designated before the check is 
  made. 
   
  Loremaster 
  (caster who 
  specializes in 
  finding 
  forgotten lore)  
  (DMG p191) 
  Know (any):  10 ranks. 
  Know (any other):   10 ranks. 
  Feats:  Skill Focus (Know 
  (any)), 3 metamagic or item 
  creation feats. 
  Able to cast 7 Divination 
  spells, with at least one 
  being 3rd level. 
  Min Lvl:  Wiz7, Brd9, Clr9, 
  Pal11, Rgr11, Drd17, Sor17. 
  HD:  d4 
  Skill Points:  4 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Epic Lvls:  10 
  (ELH p20)  
  (3.5up p14)+ 
  Int:  Appraise, 
  Craft(alchemy), 
  Decipher Script,  
  Know (any), 
  Spellcraft. 
  Wis:  Heal, 
  Profession. 
  Con:  Concentrate. 
  Cha:  Gather Info., 
  Handle Animals, 
  Perform, Use Magic 
  Item. 
  Speak Language. 
  1st: +1 Caster Level. 
   
  Gain a single ‘secret’, which can be chosen from the 
  following list if your Class Level + Intelligence 
  modifier is greater than or equal to the ‘rank’ 
   
  Rank 
  Secret 
  1 
  4 ranks in a new skill 
  2 
  +3 hp 
  3 
  +2 bonus to Will saves 
  4 
  +2 to Fortitude saves 
  5 
  +2 to Reflex saves 
  6 
  +1 to attack rolls 
  7 
  +1 Dodge bonus to AC 
  8 
  Any one feat 
  9 
  1 extra 1st level spell 
  10 
  1 extra 2nd level spell 
  2nd: +1 Caster Level. 
   
  Gain the Bardic Lore ability. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – Revised  
   
  Page 16  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Mage of the 
  Arcane Order 
  (guild mage) 
  (T&B p60) 
  (CArc p48) 
  Know (arcana):  8 ranks. 
  Feats:  Cooperative Spell, one 
  other metamagic feat. 
  Able to cast 2nd level Prepared 
  Arcane spells. 
  Join the Arcane Order. 
  Min Lvl:  Wiz5.  
  HD:  d4 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save:  Will
  Weap:  — 
  Armor:  — 
  Class Lvs:  10 
  Con:  Concentrate. 
  Int:  Craft,  
  Decipher Script, 
  Know(any), 
  Spellcraft. 
  Wis:  Profession. 
  Speak Language. 
  1st: +1 Arcane Caster Level. 
   
  Guild Member – access to lodging, a research library, 
  lab, and ‘job board’.  
   
  Spell Pool I – Access to the Guild Spellpool.  By taking 
  a Full Round action, you can fill an unused slot with a 
  1st-3rd level spell of your choice, though it fades in 1 
  minute per Caster level.  You may access a total 
  number of spell levels equal to half your Caster level, 
  up to a total debt of 3 times your Caster level.  All 
  spell levels you take from the Spell Pool must 
  returned by depleting a similar number of spell levels 
  within one day per Class level or access is lost. 
  2nd: +1 Arcane Caster Level. 
   
  Gain a bonus Metamagic feat. 
   
  Mindbender 
  (specialized in 
  arcane & 
  mundane 
  influencing of 
  people)  
  (T&B p63) 
  (CArc p54) 
  Alignment:  LN, N, CN, LE, 
  NE, CE. 
  Bluff:  4 ranks. 
  Diplomacy:  4 ranks. 
  Intimidate:  4 ranks. 
  Sense Motive:  4 ranks. 
  Feat:  Leadership. 
  Able to cast 3rd level Arcane 
  spells. 
  Able to use Charm Person as 
  a spell, spell-like ability, or 
  an invocation. 
  Arcane Caster level 5th. 
  Min Lvl:  Brd5, Sor5, Wiz5. 
  HD:  d4 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save:  
  Fort, Will 
  Weap:  — 
  Armor:  — 
  Class Lvs:  10 
  Con:  Concentrate. 
  Int:  Know (any), 
  Spellcraft. 
  Wis:  Profession, 
  Sense Motive. 
  Cha:  Bluff, 
  Diplomacy, 
  Intimidate. 
  1st: +1 Arcane Caster Level. 
   
  Telepathy – gain the ability to communicate 
  telepathically with any creature within 100’ that has a 
  language.  
   
  You can distribute +6 bonuses across 1 or more of the 
  following skills:  Bluff, Diplomacy, Intimidate, & 
  Sense Motive. 
  2nd: Push the Weak Mink, 1/day – Suggestion on a creature 
  up to size Large within 100’, WillNeg (DC 13 + 
  Primary Spellcasting Ability modifier), duration is up 
  to 5 hours + 1 per Class level.  This is a Supernatural 
  ability.   
   
  Skill Boost – gain a Competence bonus equal of ½ Class 
  level to Bluff, Diplomacy, Intimidate, & Sense 
  Motives.  
   
  Occult Slayer 
  (a warrior who 
  specialized in 
  resisting, 
  disrupting, & 
  slaying 
  spellcasters)  
  (DR303 p44) 
  (CWar p66) 
  Base Attack Bonus:  +5. 
  Know (arcana):  4 ranks. 
  Spellcraft:   3 ranks. 
  Feats:  Improved Initiative, 
  Weapon Focus (any). 
  Min Lvl:  Bbn5, Ftr5, Pal5, 
  Rgr5, Brd7, Clr7, Drd7, 
  Mnk7, Rog7, Sor10, Wiz10. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save:  
  Fort, Will 
  Weap:  Simple, 
  Martial. 
  Armor:  All 
  Class Lvls:  5 
  Int:  Craft,  
  Know(arcana), 
  Spellcraft. 
  Wis:  Listen, 
  Profession, Sense 
  Motive. 
  Cha:  Bluff, Gather 
  Info. 
  1st: +1 bonus on saving throws vs. spells & spell-like 
  abilities. 
   
  You must ‘bond’ with a specific weapon of at least 
  masterwork quality.  The bonded weapon hereafter 
  does +1d6 damage when you strike opponents that 
  cast spells or use spell-like abilities.  If lost or 
  destroyed, it takes Class level days to bond with a 
  new weapon of the same type. 
  2nd: When you ready an action to disrupt a spellcaster, you 
  do double damage if you hit. 
   
  Spell Turning at a Caster level of (Class level + 5).  
  Usable one per day as a Free Action. 
   
  Order of the 
  Bow Initiate 
  (expert at 
  ambushing 
  with a bow & 
  shooting while 
  in melee) 
  (S&F p32)  
  (CWar p68) 
  Base Attack Bonus:  +5. 
  Craft (bowmaking):  5 ranks. 
  Know (religion):  2 ranks. 
  Feats:  Point Blank Shot, 
  Precise Shot, Rapid Shot, 
  Weapon Focus (any straight 
  bow), Weapon 
  Specialization (straight 
  bow). 
  Min Lvl:  Ftr5, Rgr6, Bbn9, 
  Brd9, Pal9, Rog9, Clr12, 
  Mnk12, Sor12, Wiz12. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: 
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10  
  Str:  Climb, Swim. 
  Dex:  Ride. 
  Int: Craft,  
  Know (religion). 
  Wis:  Spot. 
  1st: +1d6 ranged sneak attack.  
   
  Ranged Precision +1d8 – As a Standard Action, you may 
  make a single ranged attack at a target within 30’ that 
  does +1d8 damage.  This extra damage is under the 
  same limitations as a Sneak Attack (i.e., must be 
  vulnerable to criticals, can be stopped by 
  Fortification, etc.) except that the target does not need 
  to be Flat-Footed.  Stacks with Sneak Attack damage, 
  if appropriate.  Bonus damage applies to any ranged 
  weapon that you have Weapon Focus in. 
  2nd: Can fire a bow use a ranged weapon while in a 
  threatened hex and not generate an Attack of 
  Opportunity. 
   
  Pious Templar 
  (defender of a 
  patron deity’s 
  temples) 
  (DotF p72) 
  (CDiv p50)   
  Base Attack Bonus:  +5. 
  Know (religion):  4  8 ranks. 
  Feats:  Endurance, True 
  Believer, Weapon Focus 
  (patron deity’s favored 
  weapon) 
  Min Lvl:  Bbn5, Pal5, Ftr5, 
  Rgr5, Brd7, Clr7, Drd7, 
  Mnk7, Rog7, Sor10, Wiz10. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: 
  Fort, Will 
  Weap: — 
  Simple, 
  Martial 
  Armor: —  All 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Con:  Concentrate. 
  Int:  Craft,  
  Know (religion). 
  Wis:  Heal, 
  Profession. 
   
  1st: Gain Feat: Weapon Specialization (patron deity’s 
  favored weapon). 
   
  Mettle – If you make a Will save against a spell whose 
  description says “Will partial” or a Fortitude save  
  that says “Fortitude half”, actually take no effect at all 
  (i.e., ‘evasion’ for Will & Fortitude) 
   
  Gain Wisdom-based Prepared Divine spells from the 
  Paladin Spell List or the Blackguard Spell List. 
  2nd: Smite – Make an attack at +4 to hit.  If successful, add 
  Class Level to the damage.  Usable once per day. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – Revised  
   
  Page 17  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Purple Dragon 
  Knight 
  (heroic knights 
  of Cormyr 
  who lead 
  troops in 
  battle) 
  (FR p49)  
  (CWar p70) 
  Alignment:  LG, NG, LN, N. 
  Base Attack Bonus:  +5 
  Diplomacy –or– Intimidate:  
  1 rank. 
  Listen:  2 ranks. 
  Ride:  2 ranks. 
  Spot:  2 ranks. 
  Feats:  Leadership, Mounted 
  Combat, Negotiator. 
  Membership in the Purple 
  Dragons. 
  Min Lvl:  Bbn5, Ftr5, Pal5, 
  Rgr7, Brd7, Clr7, Drd7, 
  Mnk7, Rog7, Sor10, Wiz10. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Fort 
  Weap:  — 
  Armor:  Tower 
  Shields 
  Class Lvls:  5 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Ride. 
  Int:  Know (local). 
  Cha:  Diplomacy, 
  Handle Animals, 
  Intimidate. 
  Paladins may freely cross-class. 
  1st: Rally Cry – all allies within 60’ gain +1 Morale bonus 
  on their next attack & gain 5’ on their movement until 
  your next turn.  Usable 3 times per day. 
   
  When using the Aid Another action, give your ally +4 
  Circumstance bonus to AC instead of the normal +2. 
  2nd: Inspire Courage – by inspiring allies with a one round or 
  longer speech, all allies within haring distance gain +2 
  Morale bonus on saves vs. Charm or Fear effects  
  –and– +1 Morale bonus on attacks & weapon damage.  
  The effect lasts 5 rounds after you stop speaking, and 
  you can continue it while you fight (but not while 
  casting spells).  Usable once per day. 
   
  Purple Dragon 
  Knight’ 
  (heroic knights 
  of Cormyr 
  who lead 
  troops in 
  battle) 
  (FR p49)  
  (PGF p68) 
  Alignment:  LG, NG, LN, N. 
  Base Attack Bonus:  +4. 
  Diplomacy –or– Intimidate:  
  1 rank. 
  Listen:  2 ranks. 
  Ride:  2 ranks. 
  Spot:  2 ranks. 
  Feats:  Leadership, Mounted 
  Combat. 
  Must be from the Cormyr 
  region –or– have 8 ranks in 
  Know (local – Cormyr).  
  Membership in the Purple 
  Dragons. 
  Min Lvl:  Bbn6, Brd6, Clr6, 
  Drd6, Ftr6, Mnk6, Pal6, 
  Rgr6, Rog6, Sor8, Wiz8. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: 
  Fort 
  Weap:  Simple 
  Armor: Light, 
  Medium, 
  Shields 
  Class Lvls:  5 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Ride. 
  Int:  Know(local – 
  Cormyr), 
  Know(tactics). 
  Cha:  Diplomacy, 
  Intimidate. 
  1st: Rally Cry – all allies within 60’ gain +1 Morale bonus 
  on their next attack & gain 5’ on their movement until 
  your next turn.  Usable 3 times per day. 
   
  Heroic Shield – When using the Aid Another action, 
  give your ally +4 Circumstance bonus to AC instead 
  of the normal +2. 
  2nd: Inspire Courage – by inspiring allies with a one round or 
  longer speech, all allies within haring distance gain +2 
  Morale bonus on saves vs. charm or fear effects  
  –and– +1 Morale bonus on attacks & weapon damage.  
  The effect lasts 5 rounds after you stop speaking, and 
  you can continue it while you fight (but not while 
  casting spells).  Usable once per day. 
   
  Radiant Servant 
  of Pelor 
  (specialty 
  priest of the 
  Deity of Light 
  & Mercy) 
  (DR283 p42) 
  (CDiv p52) 
  Patron:  Pelor. 
  Alignment:  NG. 
  Base Will Save:  +5. 
  Know (religion):  9 ranks. 
  Know (undead):  3 ranks. 
  Heal:  5 ranks. 
  Feat:  Extra Turning. 
  Able to cast Divine spells & 
  have access to the Sun 
  Domain. 
  Min Lvl:  Clr6. 
  HD:  d6 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save: 
  Fort, Will 
  Weap: Simple, 
  Martial 
  Armor:  All 
  Class Lvls:  10 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(arcana), 
  Know(religion), 
  Spellcraft. 
  Wis: Heal, 
  Profession,  
  Sense Motive. 
  Cha:  Diplomacy. 
  1st: +1 Divine Caster Level. 
   
  Radiance – Any spell you cast with the Light descriptor 
  has twice the radius & is considered to be cast by 
  someone l level higher one Spell Level higher, which 
  effects the [darkness] spells it can suppress, DC, etc.  
   
  When turning Undead, add your Class level to your 
  Cleric level determine its effect. 
   
  If you have access to the Sun Domain You may do a 
  Greater Turning (Sun Domain special power) 3 + 
  Charisma modifier times per day instead of 1. 
  2nd: +1 Divine Caster Level. 
   
  Empowered Healing – any Healing Domain spell you 
  cast is treated as if it were under the effect of Feat:  
  Empower Spell, but it doesn’t take a higher level slot. 
   
  Divine Health – You are immune to all diseases. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – Revised  
   
  Page 18  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Rage Mage 
  (magical 
  berserker) 
  (DR277 p98)  
  (CWar p72) 
  Alignment:  NG, CG, N, CN, 
  NE, CE. 
  Base Attack Bonus:  +4 
  Feat:  Combat Casting. 
  Must be able to cast 2nd level 
  Arcane spells. 
  Must be able to Rage or 
  Frenzy. 
  Min Lvl:  Brd4 / Bbn1,  
  Sor4 / Bbn2, Wiz3 / Bbn3. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save: 
  Will Fort 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Int:  Know (arcana), 
  Spellcraft. 
  Wis:  Profession, 
  Survival. 
  Con:  Concentrate. 
  1st: Spell Rage, for 3 + Constitution modifier rounds, once 
  per day.  While in Spell Rage, you receive the 
  following advantages & disadvantages: 
  a) –2 penalty to AC; 
  b) Spells from the Abjuration, Conjuration, Evocation, 
  Necromancy, & Transmutation schools are cast 
  with +2 effective levels & adding the Class Level 
  to spell’s DC at Character level;  
  c) Cannot attempt Intelligence-based, Charisma-base, 
  or Dexterity-base skills (except for Balance, 
  Escape Artist, Intimidate, & Ride); and  
  d) At the end of the Spell Rage, you are Fatigued. 
   
  Gain Charisma-base Impromptu Arcane spells from the 
  Rage Mage Spell List. 
  2nd: +1 Arcane Caster Level. 
   
  The Arcane Failure chance of any Light or Medium 
  armor that you are wearing is decreased by 10%. 
   
  While in a Spell Rage, use Character level instead of 
  Arcane Caster level for determining the effective level 
  of spells from the schools listed above. 
   
  Ravager 
  (templars of 
  the Deity of 
  Slaughter) 
  (S&F p33)  
  (CWar p73) 
  Alignment:  CE, CN, NE. 
  Base Attack Bonus:  +5. 
  Feats:  Dirty Fighting, Power 
  Attack, Improved Sunder. 
  Intimidate:  3 ranks. 
  Know (religion):  3 ranks. 
  Survival:  4 ranks. 
  Must survive the initiation. 
  Min Lvl:  Bbn5, Ftr5, Rgr5, 
  Brd7, Clr7, Drd7, Rog7, 
  Sor10, Wiz10. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save:  Fort
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Dex:  Ride, Move 
  Silently. 
  Int:  Know (religion). 
  Wis: Profession. 
  Cha:  Intimidate 
  1st: Once per day, either  
  a) make a touch attack that does 1d8 +1 per Class 
  level; –or– 
  b) make a melee attack that does weapon damage + 
  1d4 + 1 per Class Level. 
  2nd: Opponents within 10’ receive a –2 Morale penalty to all 
  saving throws for one round 3 + Class level rounds, 
  usable once per day.  The penalty ends if the enemy 
  leaves your 10’ radius Emanation. 
   
  Reaping Mauler 
  (expert at 
  grappling, 
  eventually 
  learning some 
  effective 
  ‘finishing 
  moves’) 
  (DR303 p46)  
  (CWar p75) 
  Base Attack Bonus:  +5. 
  Escape Artist:  5 ranks. 
  Tumble:  5 ranks. 
  Feats:  Improved Unarmed 
  Strike, Clever Wrestling. 
  Must defeat 3 opponents who 
  are at least 1 size larger than 
  you with your bare hands. 
  Min Lvl:  Bbn7, Brd7, Clr7, 
  Drd7, Ftr7, Mnk7, Pal7, 
  Rog7, Rgr7, Sor10, Wiz10. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save:  
  Fort, Ref 
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Escape Artist, 
  Tumble. 
  Int:  Craft. 
  Wis:  Profession 
  Cha:  Intimidate, 
  Perform. 
  1st: When wearing Light or no armor, gain Feat:  Mobility 
  and Feat: Improved Grapple. 
   
  On a successful unarmed strike, you may initiate a 
  grapple as a Free Action without generating an attack 
  of opportunity. 
   
  Your grapple damage can be normal (instead of subdual) 
  without a penalty. 
  2nd: When wearing Light or no armor, gain a +1 bonus on all 
  opposed Grapple checks, opposed Strength checks, & 
  opposed Dexterity checks. 
   
  Red Wizard 
  (highly 
  specialized 
  arcane caster 
  from the 
  country of 
  Thay)  
  (DMG p193) 
  Alignment:  LN, N, CN, LE, 
  NE, CE. 
  Race:  Human. 
  Spellcraft:  8 ranks. 
  Feats:  Tattoo Focus, plus 3 
  metamagic or item creation 
  feats. 
  Able to cast 3rd level Arcane 
  spells. 
  You must be Specialized in 
  an Arcane School (this is a 
  prerequisite of Tattoo Focus) 
  Min Lvl:  Wiz5. 
  HD:  d4 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Epic Lvls:  10 
  (3.5up p14) 
   
  Int:  Craft, 
  Know(any), 
  Spellcraft. 
  Wis:  Profession. 
  Con:  Concentrate. 
  Cha:  Bluff, 
  Intimidate. 
  1st: +1 Arcane Caster Level. 
   
  You must take one (or more) prohibited Arcane School 
  to support your focus in your Specialized School.  
  The number of additional prohibited schools is the 
  same as the number prohibited at 1st level. You may 
  learn no additional spells from the newly Prohibited 
  School(s), though you can still cast the ones you 
  already know.  
   
  +1 bonus on any save against spells from your 
  Specialized School. 
  2nd: +1 Arcane Caster Level. 
   
  When casting spells from your Specialized School, add 1 
  to the spell effective caster level & add 1 to attempts 
  to overcome Spell Resistance. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – Revised  
   
  Page 19  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Runecaster 
  (a divine 
  caster 
  specialized in 
  creating runes) 
  (FR p51) 
  (DR306 p112)+ 
  (PGF p69) 
  Craft (metalworking, 
  calligraphy, gemcutting, 
  stonecarving, woodcarving, 
  etc.):  8 ranks 
  Spellcraft:  8 ranks. 
  Feats:  Inscribe Rune. 
  Able to cast 3rd level Divine 
  Spells. 
  Min Lvl:  Clr5, Drd5, Pal13, 
  Rgr13. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save: 
  Fort, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10  
  Epic Lvls:   10 
  (PGF p131) 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(arcana), 
  Know(religion), 
  Spellcraft. 
  Wis:  Heal, 
  Profession. 
  Cha:  Diplomacy. 
  1st: +1 Divine Caster Level. 
   
  +1 on your Craft checks to create runes.  
  2nd: +1 Divine Caster Level. 
   
  +1 on your rune’s DC’s; vs. attempts to erase, dispel, or 
  disable; and for attempting to overcome Spell 
  Resistance. 
   
  Sacred Exorcist 
  (one who 
  searches for 
  and combats 
  possession by 
  Undead & 
  Outsiders) 
  (DotF p68)  
  (CDiv p56) 
  Alignment:  LG, NG, CG. 
  Know (religion):  10 ranks. 
  Know (the planes):  7 ranks. 
  Able to cast Dismissal or 
  Dispel Evil. 
  Must be sanctioned by the 
  church. 
  Min Lvl:  Clr7, Wiz9, Pal14, 
  Sor17. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save: Will
  Weap:  Simple 
  Armor:  — 
  Class Lvls:  10 
  Con:  Concentrate. 
  Int:  Craft,  
  Know (arcana), 
  Know (religion), 
  Know (the planes), 
  Spellcraft. 
  Wis:  Heal, 
  Profession. 
  Cha: Intimidate. 
  1st: +1 Caster Level. 
   
  Gain access to the Exorcism Clerical Domain. 
   
  Class levels stack with Cleric levels for purposes of 
  Turning Undead.  Non-Clerics can Turn Undead at 
  Class level. 
   
  You must choose to specialize in either Undead or 
  Outsiders.  Against your chosen foe, gain +1 
  competence bonus on Bluff, Intimidate, Listen, Sense 
  Motive, & Spot checks, and to attempts to overcome 
  Spell Resistance. 
   
  As a Full Round Action, you may force a possessing 
  spirit out of a target’s body by a (Class level + 
  Charisma modifier) check (DC = 10 + possessing 
  creature’s HD + possessing creature’s Charisma 
  modifier).  If the check fails, you may attempt it again 
  in 24 hours. 
  2nd: +1 Caster Level. 
   
  Detect Evil, usable at will. 
   
  Resist Possession – gain the following: 
  +4 Sacred bonus to saving throws vs. possession (i.e., 
  Magic Jar, a Ghost’s Malevolence, etc.). 
  +2 Sacred bonus on attempts to Dispel possession. 
  +2 Sacred bonus on saves vs. charm & compulsions 
  cast by Evil Outsiders and Undead. 
   
  Sacred Fist 
  (monk-like 
  temple 
  protectors who 
  vow to not use 
  weapons) 
  (DotF p70)  
  (DR286 p97)+  
  (CDiv p59) 
  (DR324 p103)+ 
  Base Attack Bonus:  +4. 
  Know (religion):  8 ranks. 
  Feats:  Alertness,  
  Combat Casting,  
  Combat Reflexes,  
  Improved Unarmed Strike, 
  Stunning Fist. 
  Able to cast 1st level Divine 
  spells. 
  Min Lvl:  Clr9, Pal9, Drd13, 
  Rgr13. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save: 
  Fort, Ref 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Jump. 
  Dex:  Balance, 
  Escape Artist, 
  Tumble. 
  Con:  Concentrate. 
  Wis:  Heal, 
  Profession. 
   
  1st: +1 Divine Caster Level. 
   
  Vow to only use Light or Medium armor and use no 
  weapons. 
   
  +1 Dodge bonus to AC, even if Flat-Footed. 
   
  Class levels stack with Monk levels for determining 
  Unarmed Strike damage. 
   
  Unarmed combat damage is 1d6 if Medium-sized, or 1d4 
  if Small.  This goes up as levels are gained. 
   
  Gain an additional Clerical Domain from your deity’s 
  list. 
   
  Flurry Attack – you have the option of doing an extra 
  attack at your highest attack bonus, but all your 
  attacks this round (including the extra one) are at –2 
  to hit. 
   
  With regards to damage reduction, your fists are 
  considered +1 weapons. 
   
  Gain Wisdom-based Prepared Divine spells from the 
  Sacred Fist Spell List. 
  2nd: +1 Divine Caster Level. 
   
  Evasion – on a successful Reflex save, take no damage 
  instead of half. 
   
  Gain Feat: Combat Casting. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – Revised  
   
  Page 20  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Shadow Adept 
  (one who 
  learns how to 
  cast magic 
  with the 
  Shadow 
  Weave) 
  (FR p52) 
  (PGF p72) 
  Alignment:  LN, N, CN, LE, 
  NE, CE. 
  Know (arcana):  8 ranks. 
  Spellcraft:  8 ranks. 
  Feats:  Shadow Weave 
  Magic, plus a metamagic 
  feat. 
  Able to cast 3rd level Arcane 
  or Divine Spells. 
  Min Lvl:  Clr5, Wiz5, Sor6,  
  Brd7, Drd13, Rgr13. 
  HD:  d4 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  10   
  Epic Lvls:  10 
  (PGF p132) 
  Dex:  Hide. 
  Con:  Concentrate. 
  Int:  Craft,  
  Know (any), 
  Spellcraft. 
  Wis:  Profession. 
  Cha:  Bluff, Disguise. 
  1st: +1 Caster Level. 
   
  Gain Feat: Insidious Magic, Feat: Pernicious Magic, and 
  Feat: Tenacious Magic.  
  2nd: +1 Caster Level. 
   
  Gain Low-Light Vision. 
   
  +1 on your saves vs. spell from the Enchantment, 
  Illusion, and Necromancy schools, and any spell with 
  the ‘Darkness’ descriptor. 
   
  Shadow Dancer 
  (trained to step 
  in and out of 
  shadows, 
  control them,   
  & even get 
  undead  
  shadows as 
  helpers)  
  (DMG p194) 
   
  Hide:  10 ranks. 
  Move Silently:  8 ranks. 
  Perform(dance):  5 ranks. 
  Feats:  Dodge, Mobility, 
  Combat Reflexes. 
  Min Lvl:  Brd7, Mnk7, Rgr7, 
  Rog7, Bbn17, Clr17, Drd17, 
  Ftr17, Pal17, Sor17, Wiz17.  
  HD:  d8 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save: Ref 
  Weap:  Club, 
  Crossbow 
  (hand, light, 
  & heavy), 
  Dagger,  
  Dart, Mace, 
  Morningstar, 
  Quarterstaff, 
  Rapier, Sap, 
  Shortbow, 
  Short Sword. 
  Armor:  Light 
  Class Lvls:  10  
  Epic Lvls:  10 
  (ELH p21) 
  (3.5up p14)+ 
  Str:  Jump. 
  Dex:  Balance, 
  Escape Artist, Hide, 
  Tumble, Move 
  Silently, Slight of 
  Hand, Use Rope. 
  Int:  Decipher Script, 
  Search. 
  Wis:  Listen, 
  Profession, Spot. 
  Cha:  Bluff, 
  Diplomacy, 
  Disguise, Perform. 
  1st: Can make a Hide check even when being observed & in 
  the open as long as there are shadows within 10’. 
  2nd: Uncanny Dodge – Retains Dex bonus to AC even if 
  caught flat-footed or attacked by someone invisible. 
   
  Darkvision, at will. 
   
  Evasion – No damage on a successful Reflex save. 
   
  Shinning Blade 
  of Heironeous 
  (specialty 
  priest/templar 
  of the Deity of 
  Righteous 
  Warfare) 
  (DR283 p40)  
  (CDiv p63) 
  Patron:  Heironeous. 
  Alignment:  LG. 
  Base Attack Bonus:  +7. 
  Base Will Save:  +3. 
  Know (religion):  7 ranks. 
  Able to cast 1st level Divine 
  spells. 
  Min Lvl:  Pal9, Clr10, Rgr11. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Rogue 
  Fighter 
  Good Save: 
  Fort, Will 
  Weap: Simple, 
  Martial 
  Armor:  All 
  Class Lvls:  10 
  Con:  Concentrate. 
  Int:  Craft,  
  Know (religion), 
  Spellcraft. 
  Wis:  Heal, 
  Profession. 
  Cha:  Diplomacy. 
  Paladins may freely cross-class. 
  1st:  Shock Blade, 2/day – a Slashing or Piercing weapon that 
  you are holding does +1d6 Electrical damage.  
  Activated as a Standard Action and lasts for (Class 
  Level + Charisma modifier) rounds.  Ends 
  immediately if you release the weapon. 
   
  Detect Evil, at will. 
   
  Smite Evil, once per day – on a melee attack, add your 
  Cha bonus to hit.  If you are successful, then add your 
  Class Level to damage.  
  2nd: +1 Divine Caster Level. 
   
  Shock Blade, once per day – as a standard action, you 
  can cause a slashing or piercing melee weapon to 
  become ‘shocking’, doing +1d6 electrical damage on 
  a hit.  This effect lasts for your Class Level + Cha 
  Bonus rounds. 
   
  Spellsword 
  (arcane fighter 
  that can cast 
  spells more 
  easily while in 
  armor) 
  (T&B p67)  
  (CWar p79) 
  Base Attack Bonus:  +4. 
  Know (any):  6 ranks. 
  Know (arcana):  6 ranks. 
  Able to cast 2nd lvl Arcane 
  spells 
  Proficient in all Simple & 
  Martial Weapons, and all 
  Armors. 
  Defeat a foe without spells. 
  Min Lvl:  Brd4 / Ftr1,  
  Sor4 / Ftr2, Wiz3 / Ftr3. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save:  
  Fort, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump. 
  Int:  Know (any), 
  Spellcraft. 
  Wis:  Listen, 
  Profession, Spot. 
  Con:  Concentrate. 
  1st:  As a free action, cast a 1st level spell through your melee 
  or ranged weapon while you attack.  Usable 1 per day. 
    
  +1 Caster Level. 
   
  Ignore 10% Arcane Spell Failure due to armor & shield. 
  2nd: +1 Caster Level. 
   
  Ignore 10% failure due to armor. 
   
  Gain a bonus feat from the Metamagics list –or–  
  the Fighter list. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – Revised  
   
  Page 21  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Stonelord 
  (dwarf with 
  spell-like 
  abilities 
  effecting & 
  using stone) 
  (DR278 p92)  
  (CWar p81) 
  Race:  Dwarf. 
  Base Attack Bonus:  +5. 
  Craft (stoneworking):  6 ranks 
  Spellcraft:  3 ranks. 
  Speak Language (Terran). 
  Feats:  Endurance. 
  Must choose a totem 
  gemstone during the 
  initiation ritual & consume 
  1,000gp of it. 
  Min Lvl:  Bbn5, Ftr5, Pal5, 
  Rgr5, Clr6, Brd7, Drd7, 
  Mnk7, Rog7, Sor10, Wiz10. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Fort 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Dex:  Climb. 
  Int:  Craft,  
  Know (any). 
  Wis:  Profession, 
  Spot, Survival. 
  Con:  Concentrate. 
  1st: Heal 1d8 + Class Level hit points with a clump of mud 
  as a Standard Action.  Usable once per day. 
  2nd: Choose one of the following powers upon gaining this 
  level.  Effect is at Class level: 
  - Earthgrip (Sp) [Standard Action] [1/day] 
  Hold Monster, against a target touching the ground. 
  Save DC is Constitution-based. 
  - Earth Magic (Su) [Free Action] [1/day] 
  Apply Feat:  Maximize Spell on any spell whose 
  level is no greater than your Class Level. 
  - Earth’s Endurance (Sp) [Standard Action] [1/day] 
  Bear’s Endurance for one hour. 
  - Earth’s Strength (Sp) [Standard Action] [1/day] 
  Bull’s Strength for one hour. 
  - Earth Power (Su) [Free Action] [1/day] 
  For one round, +2 to hit & +2d6 damage in melee. 
  - Earth Shadows (Su) [Free Action] [Class level / day]
  Create a Figment of a Medium-sized Earth 
  Elemental in a flanking position to the opponent 
  adjacent to you.  Lasts 1 round. 
  - Gravity (Sp) [Standard Action] [1/day] 
  Slow.  Save DC is Constitution-based. 
  - Stoneskin (Sp) [Standard Action] [1/day] 
  Stoneskin, though using this power consumes 
  250gp diamond & a piece of granite. 
  - Summon Earth Elemental (Sp) [Std Action] [1/day] 
  Summon Monster (Earth Elemental only).   
  Size is Class level based:  1st – 3rd:  Small;   
  4th – 6th:  Medium;  7th – 9th: Large; 10th:  Huge. 
   
  Stormlord 
  (specialty 
  priests for the 
  Deity of 
  Storms, who 
  enhance their 
  spears & 
  javelins) 
  (F&P p203) 
  (CDiv p65) 
  Patron:  Talos. 
  Base Fortitude Save:  +4. 
  Feats:  Endurance, Great 
  Fortitude, Weapon Focus 
  (any spear or javelin). 
  Able to cast 3rd level Divine 
  spells. 
  Must have been struck by 
  natural or magical lightning 
  & survived. 
  Min Lvl:  Clr6, Drd6, Rgr11. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Fighter 
  Rogue 
  Good Save:  
  Fort, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10  
  Epic Lvls:  10 
  (wwWotC) 
  Str:  Swim. 
  Con:  Concentrate. 
  Int:  Know (nature), 
  Know (religion). 
  Wis:  Survival. 
  Cha:  Disguise, 
  Gather Info, 
  Intimidate. 
  1st: +1 Divine Caster Level. 
   
  Gain Electricity Resistance 5 10. 
   
  Any Javelin you throw is treated as being a +1 magical 
  weapon. 
  2nd: +1 Divine Caster Level. 
   
  Any Spear or Javelin you use gains the Shock ability, 
  doing +1d6 Electrical damage on each hit.  If you stop 
  touching the weapon (drop or throw), it looses the 
  special ability after 1 round. 
   
   
  Temple Raider 
  of 
  Olidammara 
  (specialty 
  templar of the 
  Deity of Theft) 
  (S&S p16)  
  (CDiv p67) 
  Patron:  Olidammara 
  Alignment:  CG, CN, CE. 
  Base Attack Bonus:  +5. 
  Disable Device:  4 ranks. 
  Know (religion):  1 rank. 
  Open Lock:  4 ranks. 
  Search:  8 ranks. 
  Must be invited to join by at 
  least three current members. 
  Min Lvl:  Rgr5, Rog7, 
  Bbn13, Brd13, Clr13, Ftr13, 
  Sor13, Wiz13. 
  HD:  d6 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save: 
  Ref, Will 
  Weap:  Simple 
  + Rapier 
  Armor: Light, 
  Medium 
  Class Lvls:  10 
  Str:  Climb, Jump. 
  Dex:  Hide, Move 
  Silently, Open 
  Lock, Tumble, Use 
  Rope. 
  Int:  Appraise, Craft, 
  Decipher Script, 
  Disable Device, 
  Know(religion), 
  Search. 
  Wis:  Listen, Spot. 
  Cha:  Use Magic 
  Device. 
  1st: Gain Wisdom-based Prepared Divine spells from the 
  Temple Raider of Olidammara Spell List.   
   
  Choose two of Olidammara’s domains (Chaos, Luck, & 
  Trickery).  You may prepare 1 of the domain spells 
  for every level you can cast.  You do not gain the 
  domain’s granted power. 
   
  Trapfinding – Able to use Search to find traps with a DC 
  of 20 or higher, and are able to use Disable Device to 
  disarm magical traps. 
   
  Trap Sense +1 – gain a +1 Dodge bonus to AC to avoid 
  being hit by traps –and– a +1 bonus to Reflex saves to 
  avoid traps. 
  2nd: Sneak attack +1d6. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – Revised  
   
  Page 22  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Thayan Knight 
  (soldiers 
  trained to 
  protect Red 
  Wizards) 
  (LoD p64)  
  (CWar p85) 
  Alignment:  LN, N, CN, LE, 
  NE, CE. 
  Race:  Human 
  Base Attack Bonus:  +5. 
  Intimidate:  2 ranks. 
  Know (arcana):  2 ranks. 
  Know (local - Thay):  2 ranks. 
  Feats:  Iron Will, Weapon 
  Focus (Longsword). 
  Must have sworn allegiance 
  to the Red Wizards. 
  Cannot be a slave. 
  Min Lvl:  Bbn5, Ftr5, Rgr5, 
  Brd7, Clr7, Mnk7, Rog7, 
  Wiz10, Sor10, Pal13. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Fort 
  Weap:  — 
  Armor: Tower 
  Shields 
  Class Lvls:  5 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Ride. 
  Int:  Craft,  
  Know (arcana), 
  Know (local - Thay) 
  Wis:  Profession, 
  Spot. 
  Char:  Bluff, Gather 
  Info., Handle 
  Animal, Intimidate. 
  1st: +2 Morale bonus on saves vs. Fear effects not cast by a 
  Red Wizard. 
   
  +1 Morale bonus on saves vs. Charm effects not cast by 
  a Red Wizard. 
   
  Receives a tattoo on the forehead or back which gives a 
  +2 Resistance bonus on Reflex saves, but causes you 
  to fail all saves vs. mind-affecting spells cast by a Red 
  Wizard.  If visible, this tattoo gives a +2 Morale 
  bonus on Intimidate skill checks. 
  2nd: +2 Morale bonus on attacks & damage against any 
  creature that you have seen attack a Red Wizard. 
   
  Ur-Priest 
  (hate deities, 
  but know how 
  to ‘steal’ 
  clerical spells 
  from them) 
  (BoVD p72)  
  (CDiv p70) 
  Alignment:  LE, NE, CE. 
  Base Fort Save:  +3. 
  Base Will Save:  +3. 
  Bluff:  6 5 ranks. 
  Know (arcana):  5 ranks. 
  Know (the planes):  5 ranks. 
  Know (religion):  8 ranks. 
  Spellcraft:  8 ranks. 
  Feats:  Iron Will, Spell Focus 
  (evil), Malign Spell Focus. 
  Must renounce (i.e., forever 
  loose) any Divine spell-
  casting ability. 
  Trained by another Ur-Priest. 
  Min Lvl:  Brd9, Clr9, Wiz9, 
  Bbn13, Drd13, Ftr13, 
  Mnk13, Rgr13, Rog13, 
  Sor13. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save: Will
  Weap:  Simple 
  Armor:  — 
  Class Lvls:  10 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(arcana) , 
  Know(the planes), 
  Know(religion) , 
  Spellcraft. 
  Wis:  Profession. 
  Cha:  Bluff. 
  1st: Gain Prepared Wisdom-based Divine spells from the 
  Cleric spell-list.  These spells are ‘taken’, not prayed-
  for.  An Ur-Priest goes not gain Domains & cannot 
  spontaneously convert spells for healing or damage.  
  Spells are cast at Class level + ½ other caster levels 
  (not counting any Cleric levels). 
  2nd: Rebuke/Command Undead, at Class level. 
   
   
  Warpriest 
  (a cleric 
  trained to lead 
  soldiers into 
  battle) 
  (DotF p74)  
  (CDiv p74) 
  Base Attack Bonus:  +5. 
  Diplomacy:  8  5 ranks. 
  Sense Motive:  5 ranks. 
  Feats:  Combat Casting, 
  Leadership. 
  Access to cast at least one 
  Divine spell from one of the 
  following Clerical Domains:  
  Destruction, Protection, 
  Strength, or War. 
  Able to Turn or Rebuke 
  Undead 
  Min Lvl:  Clr7. 
  HD:  d10 d8 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Fort 
  Weap: Simple, 
  Martial 
  Armor: All 
  Class Lvls:  10 
  Str:  Swim. 
  Dex:  Ride. 
  Con:  Concentrate. 
  Int:  Craft,  
  Know(history), 
  Know(war), 
  Spellcraft. 
  Wis:  Sense Motive. 
  Cha:  Diplomacy, 
  Handle Animals. 
  1st: Gain the Glory Domain, if you Turn Undead, or the 
  Domination Domain, if you Rebuke Undead. 
   
  Rally – All allies within 60’ who are under a Fear effect 
  gain a new saving throw, with a Morale bonus equal 
  to your Class Level.  Usable as a Standard Action.  
  You cannot be a Fear effect when you use this ability. 
   
  Your Class levels stack with your Cleric / Paladin levels 
  when Turning / Rebuking Undead. 
  2nd: +1 Divine Caster Level. 
   
  Inflame – By making a Full Round Action 5 minute 
  speech before battle, all listeners (including you) gain 
  a +2 Morale bonus for Saving Throws against Fear & 
  Charm effects.  Lasts for (5 + 1 per Class lvl) minutes.  
   
  Wayfarer Guide 
  (teleport 
  specialist)  
  (T&B p70)  
  (CArc p65) 
  Know (arcana):  10 ranks. 
  Know (geography):  10 ranks. 
  Feats:  Sanctum Spell, Skill 
  Focus (Know (geography)). 
  Able to cast Teleport. 
  Join the Wayfarers’ Union. 
  Min Lvl:  Wiz9, 
  Clr(portal,travel)17, Sor17. 
  HD:  d6 d4  
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvs:  3 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(any), 
  Spellcraft. 
  Wis:  Profession. 
  Speak Language. 
  1st: +1 Caster Level. 
   
  Enhanced Capacity – you can Teleport one extra 
  Medium-sized creature (or the equivalent) per Class 
  level 100 pounds per level, instead of 50. 
   
  Improved Range – any spell you cast with the [teleport] 
  subtype has its maximum distance increased by 50%. 
  2nd: Extra Teleportation – gain an extra 5th level spell slot 
  which can only be used for Teleport. 
   
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 23  
  Newly Indexed Prestige Classes 
   
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Anointed 
  Knight 
  (a virtuous 
  warrior that 
  uses 
  purification 
  ceremonies to 
  augment 
  himself/herself 
  and a relic 
  weapon)  
  (BoED p49) 
  Alignment:  LG, NG, CG. 
  Base Attack Bonus:  +5. 
  Craft (alchemy):  5 ranks. 
  Know (arcana):  3 ranks. 
  Spellcraft:  3 ranks. 
  Feats:  Ancestral Relic. 
  Min Lvl:  Pal5, Rgr5, Brd7, 
  Clr7, Drd7, Sor10, Wiz10. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save:  
  Fort, Will 
  Weap:  Simple, 
  Martial 
  Armor:  Light, 
  Medium, 
  Heavy, 
  Shields 
  Class Lvls:  10 
  Str:  Climb, Jump. 
  Dex:  Ride. 
  Con:  Concentrate. 
  Int:  Craft(alchemy), 
  Know(arcana), 
  Know(religion), 
  Know(the planes), 
  Spellcraft. 
  Wis:   Heal. 
  1st: Anoint Self – Through a special ceremony, gain a single 
  ability, which can be chosen from the following list if 
  your Class Level + Charisma modifier is less than or 
  equal to the ‘rank’ 
   
  Rank 
  Secret 
  up to 2 Feat: Alertness. 
  3-4 
  Feat: Combat Reflexes. 
  5-6 
  Damage Reduction 3 / — 
  7-8 
  +1 bonus to Intelligence, Wisdom, or 
  Charisma. 
  9 
  +3 bonus to attack when charging, 3/day. 
  10 
  +2d6 damage, 3/day. 
  11+ 
  Make an extra attack at full attack bonus 
  during a Full Round Attack, 3/day 
  2nd: Anoint Ancestral Weapon – Through a special 
  ceremony, your Ancestral Weapon gains a new 
  ability, which can be chosen from the following list if 
  your Class Level + Charisma modifier is less than or 
  equal to the ‘rank’ 
   
  Rank 
  Secret 
  up to 3 Becomes Good-aligned & any Evil creature 
  that holds it takes 1d6 damage per round. 
  4-6 
  Weapon gains +10 Hardness. 
  7-8 
  Evil creatures hit with the weapon are 
  afflicted with Unicorn Blood(BoED p35) 
  (FortNeg DC17) 
  9 
  Weapon gains +50 hp. 
  10+ 
  Weapon gains Sentience. 
   
  Apostle of 
  Peace 
  (dedicated to 
  peace & able 
  to cool anger 
  with a touch)  
  (BoED p51) 
  Alignment:  LG, NG, CG. 
  Base Will Save:  +5. 
  Concentration:  10 ranks. 
  Diplomacy:  6 ranks. 
  Feats:  Sacred Vow, Vow of 
  Nonviolence, Vow of 
  Peace, Vow of Poverty. 
  Min Lvl:  Brd9, Clr9, Drd9, 
  Mnk9, Sor9, Wiz9, Bbn15, 
  Ftr15, Pal15, Rgr15, 
  Rog15. 
  HD:  d4 
  Skill Points:  4 
  Attack:  Wizard 
  Good Save: Fort, 
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Dex:  Escape Artist. 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(any), Search, 
  Spellcraft. 
  Wis:  Heal, Listen, 
  Profession, Sense 
  Motive, Spot. 
  Cha:  Bluff, 
  Diplomacy, Gather 
  Info., Handle 
  Animal, Perform. 
  Speak Language. 
  1st: May not wear armor without loosing spellcasting ability 
  for 24 hours. 
   
  Casts Wisdom-based Prepared Divine spells from the 
  Apostle of Peace Spell List.  Effective caster level is 
  Class level + ½ other Caster levels. 
   
  Able to Turn / Destroy Undead as a Cleric of the same 
  level.  Add Class level to Cleric / Paladin levels when 
  Turning Undead. 
  2nd: Pacifying Touch – Calm Emotion, by touch (no save, no 
  SR).  This effect only suppresses negative emotions, 
  not positive ones.  If the touched creature is having 
  violent emotions due to a spell, make a Caster check 
  to dispel the effect. 
   
  Argent Savant 
  (specialist in 
  force spells)  
  (CArc p24) 
  Know (arcana):  6 ranks. 
  Spellcraft:  12 ranks. 
  Able to cast at least five 
  spells with the [force] 
  descriptor, including at 
  least one of 5th level. 
  Min Lvl: Wiz9, Sor10. 
  HD:  d4 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(any), 
  Spellcraft. 
  Wis:  Profession. 
  1st: Force Specialization – when using a [force] spell to 
  attack, receive a +2 Competence bonus on attack rolls 
  and add +1 hp of damage to each die (+1 hp if the 
  spell doesn’t express damage in “dice”). 
  2nd: +1 Arcane Caster level. 
   
  Force Armor – if you cast a [force] spell that grants an 
  Armor or  Shield bonus to AC, the bonus is increased 
  by +2. 
   
  Beloved of 
  Valarian 
  (female 
  templars of the 
  Deity of 
  Unicorns, who 
  ride Unicorns 
  & defend the 
  forests from 
  evil magical 
  beasts)  
  (BoED p53) 
  Gender:  Female 
  Alignment:  LG, NG, CG. 
  Base Attack Bonus:  +7. 
  Know (nature):  5 ranks. 
  Ride:  10 ranks. 
  Feats:  Mounted Combat, 
  Sacred Vow, Vow of Chastity 
  Must meditate & fast in a 
  Druid’s grove until she 
  saves the life of an animal. 
  Min Lvl:  Bbn7, Ftr7, Pal7, 
  Rgr7, Drd10, Brd17, Clr17, 
  Mnk17, Rog17, Sor17, Wiz17 
  HD:  d10 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Fort 
  Weap:  Simple, 
  Martial 
  Armor:  Light, 
  Small Shields
  Class Lvls:  10 
  Dex:  Ride. 
  Con:  Concentrate. 
  Int:  Know(nature). 
  Wis:  Heal, Sense 
  Motive, Survival. 
  Cha:  Diplomacy, 
  Handle Animal. 
  1st: Casts Wisdom-based Prepared Divine spells from the 
  Beloved of Valarian Spell List. 
   
  Gains a Unicorn as a mount & companion.  You may 
  communicate telepathically with your Unicorn as long 
  as it is within (100 + Class level) miles. 
   
  As long as you remain faithful to Valarian & your 
  Unicorn continues to serve you (i.e., you remain Good 
  & chaste, and do not get it killed), you age at the same 
  slow rate as your Unicorn (in effect, your aging stops) 
  2nd: Ethereal Jaunt at Class level, 1/day.  If riding Unicorn 
  Mount, it is effected too. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 24  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Battle Howler 
  of Gruumsh 
  (a bard who 
  follows the 
  Deity of the 
  Orcs and gains 
  the ability to 
  Rage like a 
  Barbarian)  
  (DR311 p69) 
  Patron Deity:  Gruumsh. 
  Alignment:  CG, CN, CE. 
  Know (religion):  2 ranks. 
  Perform:  8 ranks. 
  Feats:  Cleave, Power 
  Attack. 
  Min Lvl:  Brd5. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save: Fort 
  Weap:  Simple, 
  Martial 
  Armor:  Light, 
  Medium, 
  Heavy, 
  Shields 
  Class Lvls:  5 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, Ride. 
  Con:  Concentrate. 
  Int:  Appraise, Craft, 
  Know(any), Search, 
  Spellcraft. 
  Wis:  Listen, Sense 
  Motive, Spot, 
  Survival. 
  Cha:  Handle 
  Animal, Intimidate, 
  Perform. 
  1st: +1 Bard Caster level. 
   
  Class levels stack with Bardic Music ability. 
  2nd: +1 Bard Caster level. 
   
  +1 Rage per day. 
   
   
  Bear Warrior 
  (in the heat of 
  battle, you can 
  become a 
  bear)  
  (CWar p16) 
  Base Attack Bonus:  +7. 
  Feats:  Power Attack. 
  Able to Rage or Frenzy. 
  Min Lvl:  Bbn7. 
  HD:  d12 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save: Fort 
  Weap: — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Ride. 
  Wis:  Listen, 
  Survival. 
  Cha:  Handle 
  Animal, Intimidate 
  1st: While in Rage or Frenzy, you may polymorph yourself 
  into a Black Bear.  Instead of the normal ability 
  bonuses you gain from Rage / Frenzy, you instead 
  gain +8 Strength, +2 Dexterity, & +4 Constitution, 
  plus other features of being a Black Bear.  Usable 
  once per day. 
  2nd: —. 
   
  Bowman 
  Charger 
  (a mounted 
  archer whose 
  bounded 
  mount fight as 
  one)  
  (DR325 p80) 
  Base Attack Bonus:  +6. 
  Handle Animal:  8 ranks. 
  Ride:  8 ranks. 
  Feats:  Mounted Archery, 
  Mounted Combat, Ride-By 
  Attack, Weapon Focus 
  (composite shortbow). 
  Min Lvl:  Ftr6, Bbn9, Brd9, 
  Pal9, Rgr9, Rog9, Clr12, 
  Mnk12, Sor12, Wiz12. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Ref 
  Weap: Simple, 
  Martial 
  Armor:  Light, 
  Medium, 
  Bucklers 
  Class Lvls:  10 
  Dex:  Ride. 
  Int:  Craft. 
  Wis:  Spot, Survival. 
  Cha:  Handle 
  Animal, Intimidate 
  1st: Two as One – You and your Mount spend two weeks 
  together in the wilderness in order to attune.  You 
  may only have one attuned Mount at a time, but it can 
  be replaced.   
   
  You receive your Class level as a bonus on Handle 
  Animal checks with your Mount. 
   
  Burst of Speed – Your Mount can travel up to 2x its 
  normal distance on a Charge action.  If this ability is 
  used more than once per day, you must “push” your 
  Mount with a Handle Animal check.  If successful, 
  you may do another Burst of Speed, but afterwards 
  your Mount is Fatigued (no save) and takes 2d6 
  damage (FortNeg  DC20). 
  2nd: Two as One (riding mastery) – You receive your Class 
  level as a bonus on Ride checks with your Mount. 
   
  Branch Dancer 
  (good at 
  fighting on or 
  around trees)  
  (DR310 p70) 
  Alignment:  LG, NG, CG, 
  LN, N, CN. 
  Balance:  5 ranks. 
  Climb:  5 ranks. 
  Know (nature):  5 ranks. 
  Feats:  Track. 
  Must receive a blessing from 
  a Treant. 
  Min Lvl:  Brd2, Bbn7, Clr7, 
  Drd7, Ftr7, Mnk7, Pal7, 
  Rgr7, Rog7, Sor7, Wiz7. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save: Ref 
  Weap: Simple, 
  all Bows 
  Armor:  Light 
  Class Lvls:  5 
  Str:  Climb, Jump. 
  Dex:  Balance, Hide, 
  Move Silently. 
  Int:  Craft, 
  Know(nature). 
  Wis:  Listen, Spot, 
  Survival. 
  1st: While fighting within 5’ of a tree, you may use parts of 
  the tree as 1d8 bludgeoning weapons (or even double 
  weapon).  Also, the tree provides you with Cover. 
  2nd: Speak with Plants (trees only), 2/day for 1 minute. 
   
  Instant Fletching – you may pull all-wooden arrows 
  (treated as normal arrows) from an adjacent tree as a 
  Free Action.  For every 20 arrows created this way, 
  the tree looses 1 year of age. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 25  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Celebrant of 
  Sharess 
  (specialty 
  templar of the 
  Deity of 
  Passion)  
  (PGF p178) 
  Alignment:  CG. 
  Diplomacy:  7 ranks. 
  Perform (any):  7 ranks. 
  Feats:  Sacred Vow, Vow of 
  Purity 
  Min Lvl:  Brd4, Rog4, 
  Bbn11, Clr11, Ftr11, Rgr11, 
  Sor11, Wiz11. 
  HD:  d6 
  Skill Points:  6 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Jump. 
  Dex:  Sleight of 
  Hand, Tumble. 
  Con:  Concentrate. 
  Int:  Craft, Spellcraft. 
  Wis:  Listen, 
  Profession, Sense 
  Motive. 
  Cha:  Bluff, 
  Diplomacy, 
  Disguise, Gather 
  Info., Perform. 
  1st: Casts Charisma-based Impromptu Arcane spells from the 
  Celebrant of Sharess Spell List. 
   
  Option of gaining a Cat familiar.  Use (2 x Class level) 
  to determine its familiar abilities.  Note that a 
  character can only have one familiar at a time. 
   
  Flirtation – you receive (Class level) flirtations per day.  
  These are consumed by ‘Fascinate’ and other abilities 
  that are gained at higher levels (similar to Bardic 
  Music). 
   
  Fascinate – By using one of your ‘Flirtations’, you may 
  fascinate one creature plus one per three levels after 
  1st.  All must be visible & paying attention, and must 
  be within 90’.  The targets are allowed a Will save 
  whose DC is your Perform check to resist.  The effect 
  lasts as long as you continue to perform & maintain 
  concentration, up to 1 round per level.  A fascinated 
  creature is at a –4 penalty on Spot & Listen checks, 
  though obvious threats negate this ability.  This power 
  is an Enchantment (compulsion)[mind] effect. 
  2nd: Fury of the Tigress, 1/day – same as Barbarian Rage. 
   
  Celestial 
  Mystic 
  (a follower of 
  a Lawful Good 
  Deity, who 
  gains some 
  abilities like a 
  Celestial while 
  advancing in 
  spell-casting)  
  (BoED p55) 
  Alignment:  LG. 
  Know (arcana):  4 ranks. 
  Know (religion):  6 ranks. 
  Know (the planes):  4 ranks. 
  Spellcraft:  6 ranks. 
  Feats:  Sacred Vow, Vow of 
  Abstinence, Servant of the 
  Heavens 
  Able to cast 4th level spells. 
  Min Lvl:  Clr7, Wiz7, Sor9, 
  Pal14, Rgr14. 
  HD:  d4 
  Skill Points:  4 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(arcana), 
  Know (religion), 
  Know(the planes), 
  Spellcraft. 
  Wis:  Heal. 
  Cha:  Diplomacy. 
  1st: Gain Electricity Resistance 10. 
   
  +2 Sacred bonus on saves vs. disease, poison, & 
  petrifaction. 
   
  Magic Circle against Evil, always on at Character level. 
  2nd: +1 Caster level.  
   
  Able to cast spells reserved for Celestials and/or 
  Archons. 
   
  Champion of 
  Gwynharwyf 
  (follower of 
  the Deity of 
  Good 
  Barbarians, 
  who is 
  effectively a 
  Barbarian / 
  Paladin 
  hybrid)  
  (BoED p56) 
  Alignment:  CG. 
  Base Attack Bonus:  +6. 
  Intimidate:  9 ranks. 
  Feats:  Knight of Stars, 
  Righteous Wrath. 
  Must be able to Rage 
  (requirement for the feat 
  ‘Righteous Wrath’) 
  Min Lvl:  Bbn6. 
  HD:  d12 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save: Fort 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Ride. 
  Int:  Craft. 
  Wis:  Listen, 
  Survival. 
  Cha:  Handle 
  Animal, Intimidate. 
  1st: Casts Wisdom-based Prepared Divine from the 
  Champion of Gwynharwyf Spell List. 
   
  Add Class level to Barbarian level (if any) to determine 
  the number of Rages per day, if they are “Greater”, 
  “Tireless”, and/or “Mighty”. 
   
  Detect Evil, at will.  Usable while Raging. 
   
  Smite Evil, 1/day – Gain a bonus to attack roll equal to 
  your Charisma modifier & a bonus to damage equal to 
  your Class level. 
  2nd: Gain a bonus equal to your Charisma modifier to all 
  saving throws.  
   
  Furious Casting – you are able to cast spell from the 
  Champion of Gwynharwyf Spell List while raging. 
   
  Chimeric 
  Champion of 
  Garl Glittergold 
  (specialty priest 
  of the Deity of 
  Gnomes and 
  Illusions, who 
  can create 
  Illusion-based 
  magic like an 
  Arcane caster)  
  (DR328 p23) 
  Patron:  Garl Glittergold. 
  Race:  Gnome. 
  Base Will Save:  +5. 
  Craft (alchemy):  3 ranks. 
  Know (arcana):  10 ranks. 
  Feats:  Brew Potion, Scribe 
  Scroll. 
  Able to cast Divine spells of 
  at least 3rd level. 
  Min Lvl:  Clr17, Pal17. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save:  
  Fort, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(arcana), 
  Know(religion), 
  Spellcraft. 
  Wis:  Heal, 
  Profession. 
  Cha:  Diplomacy. 
  1st: +1 Divine Caster level. 
   
  Sense Illusion – gain an automatic saving throw to 
  disbelieve when within 10’ of an illusion.  If you fail, 
  you gain the normal saving throw when you interact 
  with the illusion. 
   
  Scribe Illusion – you may scribe any Arcane spell from 
  the School of Illusion whose spell level is one less 
  than the highest Divine spell level you can cast.  You 
  may use any such scroll you scribe. 
  2nd: +1 Divine Caster level.  
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 26  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Crane Shen 
  (unarmed 
  combatant that 
  mimics a crane 
  by moving fast 
  & blocking 
  attacks, and 
  eventually 
  gaining a 
  hybrid battle 
  form)  
  (DR319 p70) 
  Base Attack Bonus:  +5. 
  Balance:  5 ranks. 
  Jump:  5 ranks. 
  Know (nature):  2 ranks. 
  Survival:  3 ranks. 
  Feats:  Combat Expertise, 
  Dodge, Improved Unarmed 
  Strike. 
  Min Lvl:  Bbn7, Brd7, Clr7, 
  Drd7, Ftr7, Mnk7, Pal7, 
  Rgr7, Rog7, Sor10, Wiz10. 
  HD:  d8 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save: Fort, 
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, 
  Escape Artist, Hide, 
  Move Silently, 
  Tumble. 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(nature). 
  Wis:  Listen, Sense 
  Motive, Spot, 
  Survival. 
  Cha:  Bluff. 
  1st: Add Class level to Monk levels (if any) to determine 
  unarmed damage,  & AC bonus. 
  2nd: Ki Strike (silver) – your unarmed strikes are treated as if 
  they were ‘silver’ for purposes of overcoming 
  Damage Reduction. 
   
  Gain Feat: Deflect Arrows.. 
   
  Dark Hunter 
  (battles 
  creatures that 
  hunt under-
  ground)  
  (CWar p21) 
  Base Attack Bonus:  +5. 
  Craft (trap making):  5 ranks. 
  Know (dungeoneering):   
  2 ranks. 
  Move Silently:  2 ranks. 
  Survival:  2 ranks. 
  Feats:  Blind-Fight, Track. 
  Min Lvl:  Bbn5, Ftr5, Pal5, 
  Rgr5, Brd7, Clr7, Drd7, 
  Mnk7, Rog7, Sor10, Wiz10. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save: Ref 
  Weap: — 
  Armor:  — 
  Class Lvls:  5 
  Str:  Climb, Swim. 
  Dex:  Hide, Move 
  Silently, Use Rope. 
  Int:  Craft, Disable 
  Device, Know 
  (dungeoneering). 
  Wis:  Listen, 
  Profession, Spot, 
  Survival. 
  Con:  Concentrate. 
  1st: Gain ‘Stonecunning’, just like a Dwarf.  If you already 
  have Stoncunning, the bonus goes from +2 to +4. 
  2nd: +30’ to natural Darkvision (or gain 30’ Darkvision if you 
  do not have any). 
   
  Darkwater 
  Knight 
  (spellcaster 
  tasked with 
  guarding the 
  underground 
  seas, who 
  eventually 
  gains the 
  ‘aquatic’ 
  subtype)  
  (DR314 p44) 
  Patron:  any nature deity 
  Know (nature):  6 ranks. 
  Survival:  6 ranks. 
  Swim:  6 ranks. 
  Feats:  Skill Focus (swim), 
  Water Focus. 
  Able to speak Auran. 
  Able to cast at least 3 spells 
  with the [water] subtype, 
  with one being 2nd lvl. 
  Min Lvl:  Drd3, Rgr8, Brd9, 
  Clr9, Pal9, Sor9, Wiz9. 
  HD:  d6 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Swim. 
  Dex:  Move Silently. 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(arcana), 
  Know(nature), 
  Know(religion), 
  Spellcraft. 
  Wis:  Profession, 
  Survival. 
  1st: +1 Caster level. 
   
  Favored Enemy (aquatic) – gain favored enemy bonuses 
  on any creature with the [aquatic] subtype.  This 
  bonus stacks with all other favored enemy bonuses. 
  2nd: +1 Caster level. 
   
  Gain Darkvision 60’, or +60’ if you already have 
  Darkvision. 
   
  Defender of 
  Sealtiel 
  (follower of 
  the Patron 
  Deity of 
  Protectors)  
  (BoED p58) 
  Alignment:  LG. 
  Base Attack Bonus:  +7. 
  Listen  5 ranks. 
  Feats:  Diehard, Endurance, 
  Servant of the Heavens. 
  Min Lvl:  Ftr7, Pal7, Rgr7, 
  Clr10, Mnk10, Rog10, 
  Sor14, Wiz14. 
  HD:  d12 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Fort, 
  Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Int:  Craft. 
  Wis:  Listen, Sense 
  Motive, Spot. 
   
  1st: Defensive Stance – Once per day, you can choose to 
  defend an unmoving location.  You gain +2 Str, +4 
  Con, +2 Resistance bonus to all saves, & +4 Dodge 
  bonus to AC.  The Defensive Stance lasts up to  
  3 + new Constitution modifier rounds.  Afterwards, 
  you are at –2 Str for the rest of the encounter. 
   
  Shield of Faith, 3/day at Class level. 
  2nd: Magic Circle against Evil, always on at Class level. 
   
  Shield Other, 1/day at Class level.. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 27  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Dervish 
  (specialized in 
  a dance with 
  blades (often 
  Scimitars) that 
  can cut 
  through a large 
  group of 
  creatures)  
  (CWar p25) 
  Base Attack Bonus:  +5. 
  Perform (dance):  5 ranks. 
  Tumble:  3 ranks. 
  Feats:  Combat Expertise, 
  Dodge, Mobility,  
  Weapon Focus (any slashing 
  melee weapon). 
  Min Lvl:  Ftr7, Bbn9, Brd9, 
  Clr9, Drd9, Mnk9, Pal9, 
  Rgr9, Rog9, Sor10, Wiz10. 
  HD:  d10 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save:  
  Ref, Will 
  Weap: — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Jump, Swim. 
  Dex:  Balance, 
  Escape Artist, 
  Tumble. 
  Int:  Craft. 
  Wis:  Listen, 
  Profession. 
  Cha:  Perform. 
  1st: Gain a +1 bonus to AC as long as you are in no heavier 
  than Light armor, are not using a shield, & are no 
  more than lightly encumbered.  This bonus applies 
  when you are Flat-Footed & also to touch attacks. 
   
  Dervish Dance, 1/day.  You can make a Full Round 
  Attack with slashing melee weapon(s) and still move 
  up to your movement.  Between each attack, you must 
  move at least 5’ (but not back to the hex you were just 
  in).  You gain +1 bonus to your attack & damage 
  rolls.  The Dervish Dance lasts 1 round per 2 ranks in 
  Perform (dance).  You are still susceptible to Attacks 
  of Opportunity while moving, but you are allowed to 
  use Tumble.  You may combine Bardic music with 
  your Dervish Dance, but not Rage / Frenzy.  You 
  cannot have on more than Light armor.  At the end of 
  your Dervish Dance, you become Fatigued for the 
  duration of the encounter. 
   
  You can “Take 10” on the following checks at any time:  
  Jump, Perform (dance), & Tumble. 
   
  Treat Scimitars as if they were Light weapons when 
  fighting with one in each hand. 
  2nd: Gain +5’ Enhancement bonus to movement as long as 
  you are in no heavier than Light armor, are not using 
  a shield, & are no more than lightly encumbered 
   
  Divine 
  Crusader 
  (a religious 
  warrior 
  dedicated to a 
  specific deity)  
  (CDiv p33) 
  Same alignment as your 
  Patron Deity 
  Base Attack Bonus:  +7 
  Know (religion):  2 ranks. 
  Feat:  Weapon Focus 
  (deity’s favored weapon). 
  Min Lvl:  Bbn7, Ftr7, Pal7, 
  Rgr7, Brd10, Clr10, Drd10, 
  Mnk10, Rog10, Sor14, 
  Wiz14. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save:  
  Fort, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Ride. 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(religion). 
  Cha:  Diplomacy, 
  Intimidate. 
  1st: Casts Wisdom-based Prepared Divine spells from one of 
  your Patron Deity’s Domains (chosen when this class 
  is taken). 
   
  Gain an alignment aura (similar to a Cleric) at your Class 
  level + your Cleric & Paladin levels. 
  2nd: — 
   
  Dragon Shen 
  (unarmed 
  combatant that 
  mimics a 
  dragon by 
  imbuing 
  his/her fists 
  with acid,cold, 
  electricity, or 
  fire, and 
  eventually 
  gaining a 
  hybrid battle 
  form)  
  (DR319 p71) 
  Base Attack Bonus:  +5. 
  Concentrate:  4 ranks. 
  Intimidate:  3 ranks. 
  Know (nature):  2 ranks. 
  Survival:  3 ranks. 
  Feat:  Improved Unarmed 
  Strike, Weapon Focus 
  (unarmed strike). 
  Min Lvl:  Bbn6, Ftr6, Pal6, 
  Rgr6, Brd7, Clr7, Drd7, 
  Mnk7, Rog7, Sor10, 
  Wiz10. 
  HD:  d8 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save: Fort, 
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, 
  Escape Artist, Hide, 
  Move Silently, 
  Tumble. 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(nature). 
  Wis:  Listen, Sense 
  Motive, Spot, 
  Survival. 
  Cha:  Diplomacy, 
  Intimidate. 
  1st: Add Class level to Monk levels (if any) to determine 
  unarmed damage,  & AC bonus. 
  2nd: Ki Strike (silver) – your unarmed strikes are treated as if 
  they were ‘silver’ for purposes of overcoming 
  Damage Reduction. 
   
  Gain Feat: Great Fortitude. 
   
  Dragonmark 
  Heir 
  (member of an 
  Eberron  
  Dragonmark 
  house who 
  focuses on 
  improving 
  his/her 
  standing and 
  abilities)  
  (EB p73) 
  any two skills:  7 ranks. 
  Feat:  Favored in House, 
  Least Dragonmark. 
  Min Lvl:  Bbn4, Brd4, Clr4, 
  Drd4, Ftr4, Mnk4, Pal4, 
  Rgr4, Rog4, Sor4, Wiz4. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save: Fort, 
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Dex:  Ride. 
  Int:  Appraise, 
  Know(arcana), 
  Know(royalty), 
  Spellcraft. 
  Wis:  Sense Motive. 
  Cha: Bluff, Diplomacy,
  Gather Info., 
  Intimidate, Perform. 
  Speak Language. 
  1st: Gain Feat: Lesser Dragonmark. 
   
  House Status – you receive your Class level ass a bonus 
  on all Charisma-related check when dealing with 
  member of the same house. 
  2nd: Improved Least Dragonmark – either gain an additional 
  use per day of your Least Dragonmark ability –or– 
  gain one of the other abilities (i.e., spells) of your 
  Dragonmark. 
   
  Additional Action Points – gain +2 Action Points per 
  level. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 28  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Earthshaker 
  (a caster who 
  is in tune with 
  the earth, 
  allowing 
  him/her to 
  detect the 
  steps of others, 
  cause the 
  ground to 
  shake, and 
  eventually to 
  cause 
  earthquakes)  
  (DR314 p57) 
  Know (dungeoneering):   
  6 ranks. 
  Know (nature):  12 ranks. 
  Able to speak Terran. 
  Able to cast Soften Earth and 
  Stone. 
  Min Lvl:  Drd9. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save:  
  Fort, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb. 
  Dex:  Balance. 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(dungeon), 
  Know(nature), 
  Spellcraft. 
  Wis:  Survival. 
  1st: +1 Caster level. 
   
  Gain the Earth Domain ability (Rebuking / Commanding 
  Earth creatures and/or Turning / Destroying Air 
  creatures at Cleric level + Class level) and the bonus 
  spells.  If you are not a Cleric, you gain +1 spell per 
  spell level you can cast that must be chosen from the 
  Earth Domain spell list. 
   
  Tremorsense 5’. 
  2nd: +1 Caster level. 
   
  Tremor – As a Standard Action, cause the ground to 
  shake around you in a 10’ radius for 1d4 rounds.  Any 
  creature touching the ground in the area of effect must 
  make a Balance check vs. DC (10 + Class level) or 
  fall Prone.  Standing creatures must make the check 
  as long as they are in the area of effect.  The area also 
  counts as Vigorous Motion with regards to 
  Concentration checks.  This ability may be used 
  (Class level / 2) times per day. 
   
  Effigy Master 
  (a caster 
  trained to 
  create 
  Constructs that 
  look & act like 
  Animals)  
  (CArc p30) 
  Craft(leatherworking) –or– 
  Craft(metalworking) –or– 
  Craft(woodworking): 10 ranks 
  Know(arcana):  5 ranks. 
  Spellcraft:  5 ranks. 
  Use Magic Device:  2 ranks. 
  Feat:  Craft Wondrous Item. 
  Must have Simulacrum on 
  your class spell list. 
  Min Lvl:  Sor7, Wiz7. 
  HD:  d4 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(any), 
  Spellcraft. 
  Wis:  Profession. 
  1st: Craft Effigy – You can create Effigies, which are 
  Constructs made with the form and abilities of 
  Animals (i.e., a Template).  Unlike other casters, you 
  do not need the Craft Construct feat to create an 
  Effigy and do not need Know (architecture & 
  engineering) to repair them.   
  2nd: +1 Caster level. 
   
  Eldeen Ranger 
  – Ashbound 
  (follower of 
  the druidic 
  teachings that 
  say that 
  Arcane magic 
  is ‘evil’)  
  (Eb p74) 
  Base Attack Bonus:  +5. 
  Know (nature):  6 ranks. 
  Survival:  8 ranks. 
  Feat:  Track. 
  Class Feature:  Favored Enemy 
  Train with other Eldeen 
  Rangers of the Ashbourn 
  Min Lvl:  Rgr5. 
  HD:  d8 
  Skill Points:  6 
  Attack:  Fighter 
  Good Save:  
  Fort, Ref 
  Weap: Simple, 
  Martial 
  Armor:  Light, 
  Shield 
  Class Lvls:  5 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Hide, Move 
  Silently, Ride. 
  Int:  Craft, 
  Know(dungeon.), 
  Know(geography), 
  Know(nature). 
  Wis:  Heal, Listen, 
  Profession, Spot, 
  Survival. 
  Cha:  Handle Animal 
  1st: Resist the Arcane – gain a +2 bonus on saves vs. Arcane 
  spells. 
  2nd: Hated Foe – Before making an attack on one of your 
  Favored Enemies, you may trade in an Action point.  
  If you attack hits, you do double damage. 
  3rd: Ferocity – You may continue to fight without penalty 
  even while Disabled or Dying. 
  4th: Favored Enemy – Gain a new Favored Enemy as a 
  Ranger does, including a +2 bonus vs. one Enemy. 
  5th: Spell Resistance – Gain Spell Resistance 20. 
   
   
  Eldeen Ranger 
  – Children of 
  Winter 
  (follower of 
  the druidic 
  teachings that 
  say that the 
  time of 
  civilization is 
  over & it 
  should be 
  purged)  
  (Eb p74) 
  Alignment:  LN, N, CN, LE, 
  NE, CE. 
  Base Attack Bonus:  +5. 
  Know (nature):  6 ranks. 
  Survival:  8 ranks. 
  Feat:  Track. 
  Class Feature:  Favored Enemy 
  Train with other Eldeen 
  Rangers of the Children of 
  Winter 
  Min Lvl:  Rgr5. 
  HD:  d8 
  Skill Points:  6 
  Attack:  Fighter 
  Good Save:  
  Fort, Ref 
  Weap: Simple, 
  Martial 
  Armor:  Light, 
  Shield 
  Class Lvls:  5 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Hide, Move 
  Silently, Ride. 
  Int:  Craft, 
  Know(dungeon.), 
  Know(geography), 
  Know(nature). 
  Wis:  Heal, Listen, 
  Profession, Spot, 
  Survival. 
  Cha:  Handle Animal 
  1st: Resist Poison – gain a +2 bonus on saves vs. poison. 
  2nd: Hated Foe – Before making an attack on one of your 
  Favored Enemies, you may trade in an Action point.  
  If you attack hits, you do double damage. 
  3rd: Resist Corruption – You become immune to disease & 
  gain a +2 bonus on saves vs. mind-affecting spells & 
  abilities (including charms, compulsions, phantasms 
  patterns, and morale effects). 
  4th: Favored Enemy – Gain a new Favored Enemy as a 
  Ranger does, including a +2 bonus vs. one Enemy. 
  5th: Touch of Contagion – Contagion, 3/day. 
   
  Eldeen Ranger 
  – Gatekeepers 
  (follower of 
  the druidic 
  teachings that 
  protected the 
  world of 
  Eberron from 
  an invasion of 
  Aberrations 
  long ago)  
  (Eb p74) 
  Alignment:  LG, NG, CG, 
  LN, N, CN. 
  Base Attack Bonus:  +5. 
  Know (nature):  6 ranks. 
  Survival:  8 ranks. 
  Feat:  Track. 
  Class Feature:  Favored Enemy 
  Train with other Eldeen 
  Rangers of the Gatekeepers. 
  Min Lvl:  Rgr5. 
  HD:  d8 
  Skill Points:  6 
  Attack:  Fighter 
  Good Save:  
  Fort, Ref 
  Weap: Simple, 
  Martial 
  Armor:  Light, 
  Shield 
  Class Lvls:  5 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Hide, Move 
  Silently, Ride. 
  Int:  Craft, 
  Know(dungeon.), 
  Know(geography), 
  Know(nature). 
  Wis:  Heal, Listen, 
  Profession, Spot, 
  Survival. 
  Cha:  Handle Animal 
  1st: Resist Corruption– gain a +2 bonus on saves vs. the 
  spell-like abilities, supernatural abilities, & psionics 
  of Aberrations. 
  2nd: Hated Foe – Before making an attack on one of your 
  Favored Enemies, you may trade in an Action point.  
  If you attack hits, you do double damage. 
  3rd: Darkvision – Gain Darkvision 60’.  If you already had 
  Darkvision, it improves by +30’. 
  4th: Favored Enemy – Gain a new Favored Enemy as a 
  Ranger does, including a +2 bonus vs. one Enemy. 
  5th: Slippery Mind – If you fail a save vs. an Enchantment, 
  get a new save 1 round later. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 29  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Eldeen Ranger 
  – Greensingers 
  (follower of 
  the druidic 
  teachings that 
  say the Fey are 
  there allies)  
  (Eb p74) 
  Alignment:  CG, CN, CE. 
  Base Attack Bonus:  +5. 
  Know (nature):  6 ranks. 
  Survival:  8 ranks. 
  Feat:  Track. 
  Class Feature:  Favored Enemy 
  Train with other Eldeen 
  Rangers of the Greensingers. 
  Min Lvl:  Rgr5. 
  HD:  d8 
  Skill Points:  6 
  Attack:  Fighter 
  Good Save:  
  Fort, Ref 
  Weap: Simple, 
  Martial 
  Armor:  Light, 
  Shield 
  Class Lvls:  5 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Hide, Move 
  Silently, Ride. 
  Int:  Craft, 
  Know(dungeon.), 
  Know(geography), 
  Know(nature). 
  Wis:  Heal, Listen, 
  Profession, Spot, 
  Survival. 
  Cha:  Handle Animal 
  1st: Resist Nature’s Law – gain a +4 bonus on saves vs. the 
  spell-like abilities of Fey. 
  2nd: Hated Foe – Before making an attack on one of your 
  Favored Enemies, you may trade in an Action point.  
  If you attack hits, you do double damage. 
  3rd: Unearthly Grace – Add your Charisma modifier (if any) 
  to all your saving throws. 
  4th: Favored Enemy – Gain a new Favored Enemy as a 
  Ranger does, including a +2 bonus vs. one Enemy. 
  5th: Gain Damage Reduction 3 / cold iron. 
   
  Eldeen Ranger 
  – Wardens of 
  the Woods 
  (follower of 
  the druidic 
  teachings that 
  say the great 
  woods must be 
  protected at all 
  costs)  
  (Eb p74) 
  Alignment:  LG, NG, CG, 
  LN, N, CN. 
  Base Attack Bonus:  +5. 
  Know (nature):  6 ranks. 
  Survival:  8 ranks. 
  Feat:  Track. 
  Class Feature:  Favored Enemy 
  Train with other Eldeen 
  Rangers of the Wardens of 
  the woods. 
  Min Lvl:  Rgr5. 
  HD:  d8 
  Skill Points:  6 
  Attack:  Fighter 
  Good Save:  
  Fort, Ref 
  Weap: Simple, 
  Martial 
  Armor:  Light, 
  Shield 
  Class Lvls:  5 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Hide, Move 
  Silently, Ride. 
  Int:  Craft, 
  Know(dungeon.), 
  Know(geography), 
  Know(nature). 
  Wis:  Heal, Listen, 
  Profession, Spot, 
  Survival. 
  Cha:  Handle Animal 
  1st: Nature Sense – gain a +2 bonus on Know (nature) and 
  Survival checks. 
  2nd: Hated Foe – Before making an attack on one of your 
  Favored Enemies, you may trade in an Action point.  
  If you attack hits, you do double damage. 
  3rd: Improved Critical – Gain Feat: Improved Critical with 
  one thrown or ranged weapon of your choice. 
  4th: Favored Enemy – Gain a new Favored Enemy as a 
  Ranger does, including a +2 bonus vs. one Enemy. 
  5th: Smite Evil, 1/day – Declare that you are using this 
  ability before making your attack.  You receive your 
  Charisma modifier (if any) as a bonus on the attack 
  roll.  If you hit, do +1 point of damage per Class lvl. 
   
  Eldritch Knight 
  (a combination 
  arcane spell 
  caster & 
  fighter)  
  (DMG p187) 
  Must be proficient with all 
  Martial Weapons. 
  Able to cast 3rd level Arcane 
  spells. 
  Min Lvl:  Wiz5 / Ftr1,  
  Sor6 / Ftr1, Brd7 / Ftr1. 
  HD:  d6 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Fort 
  Weap: — 
  Armor:  — 
  Class Lvls:  10 
  Epic Lvls:  10  
  (3.5up p13) 
  Str:  Jump, Swim. 
  Dex:  Ride. 
  Int:  Craft, Decipher 
  Script, 
  Know(arcana), 
  Know(nobility & 
  royalty), Spellcraft. 
  Wis:  Sense Motive. 
  Con:  Concentrate. 
  1st: Gain one Feat for which you quality off the Fighter Feat 
  list. 
  2nd: +1 Arcane Caster Level. 
   
  Emissary of 
  Barachiel 
  (follower of 
  the Deity of 
  Heralds, who 
  can use the 
  Words of 
  Creation to 
  effects large 
  numbers of 
  people and 
  help convert 
  his/her 
  opponent to 
  Lawful Good)  
  (BoED p59) 
  Alignment:  LG. 
  Base Will Save:  +5 
  Diplomacy:  8 ranks. 
  Know (the planes):  4 ranks. 
  Feats:  Servant of the 
  Heavens, Words of Creation. 
  Minimum Intelligence:  15. 
  Minimum Charisma:  15. 
  Min Lvl:  Clr6, Mnk6, Sor13, 
  Wiz13, Ftr15, Pal15, Rgr15, 
  Rog15. 
  HD:  d6 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save: Fort, 
  Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Con:  Concentrate. 
  Int:  Craft, Decipher 
  Script, Know(any), 
  Spellcraft. 
  Wis:  Listen, 
  Profession, Sense 
  Motive. 
  Cha:  Diplomacy, 
  Gather Info., 
  Perform, Use Magic 
  Device. 
  1st: Casts Charisma-based Impromptu Divine spells from the 
  Emissary of Barachiel Spell List. 
   
  You may use your ‘Words of Creation’ to effect all 
  Humanoids who can hear you within 30’, Class level 
  times per day.  This is a Ench(comp)[mind][language] 
  effect whose DC is equal to your Diplomacy check.  
  You take 3d4 hp of non-lethal damage on each use & 
  all targets are effected based on their alignment: 
  LG – +2 Morale bonus on attack rolls, saving throws, 
  skill checks, ability checks, & damage for 10 min. 
  NG, CG – +1 Morale bonus on attack rolls & saves 
  vs. fear for 10 minutes. 
  LN – Enthrall for as long as you speak + 1d3 rounds.  
  N, CN – Enthrall for as long as you speak + 1d3 
  rounds & –1 penalty on attack rolls, saving throws, 
  skill checks, & ability checks for 10 minutes.  
  LE, NE, CE – Stunned for 1 round & –2 penalty on 
  attack rolls, saving throws, skill checks, ability 
  checks, & damage for 10 minutes. 
  2nd: — 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 30  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Enlightened 
  Fist 
  (a hybrid 
  monk / arcane 
  caster who can 
  channel 
  his/her 
  stunning fist 
  ability into 
  making his/her 
  hands be 
  covered with 
  flame or 
  electricity)  
  (CArc p34) 
  Concentration:  8 ranks. 
  Know (arcana):  5 ranks. 
  Spellcraft:  5 ranks. 
  Feats:  Combat Casting, 
  Improved Unarmed Strike, 
  Stunning Fist. 
  Arcane Caster level 3rd. 
  Min Lvl:  Brd6, Sor6, Wiz6. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save:  
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, 
  Escape Artist, Hide, 
  Move Silently, 
  Tumble. 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(arcana), 
  Know(religion), 
  Spellcraft. 
  Wis:  Listen, 
  Profession, Spot. 
  Monks may freely cross-class.  The Arcane Caster class that 
  qualified you for this class can also be freely cross-
  classed with Monk. 
  1st: Add your Class level to your Monk levels to determine 
  your AC bonus, Unarmed Strike Damage, Speed 
  bonus, & the number of times you can use Stunning 
  Fist per day. 
   
  Ki Strike (magic) – Your Unarmed Attack are treated as 
  ‘magic’ for purposes of overcoming Damage 
  Reduction. 
  2nd: +1 Arcane Caster Level. 
   
  Fist of Energy – As a Free Action, you may cause your 
  Unarmed Attacks to do +1d6 Fire or +1d6 Electrical 
  damage (chosen at activation time) for 1 round.  This 
  consumes one of your daily uses of Stunning Fist. 
   
  Entropomancer 
  (specialty 
  priest of the 
  Deity of the 
  Void)  
  (CDiv p36) 
  Alignment:  LN, N, CN, LE, 
  NE, CE. 
  Concentration:  5 ranks. 
  Know (arcana):  5 ranks. 
  Feats:  Great Fortitude, 
  Magical Aptitude. 
  Able to cast 4th level Divine 
  spells 
  Min Lvl:  Clr7, Rgr14. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save:  
  Fort, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(arcana), 
  Know(local), 
  Know(religion), 
  Spellcraft. 
  Wis:  Heal, 
  Profession. 
  Cha:  Intimidate. 
  1st: Shard of Entropy, 2/day – as a Standard Action, you 
  summon a shard of nothingness for 1 round per Class 
  level.  Touching the shard does 3d6 damage to objects 
  (bypassing Hardness) or 3d6 damage to creatures 
  (Fort½, DC is 12 + Wisdom modifier).  When 
  summoned, it appears next to you.  The shard has a 
  move of 30’, can be moved to a new hex as a Move 
  Action, or can target a creature as a Standard Action.  
  Any creature going through a hex with a shard takes 
  damage. 
  2nd: +1 Divine Caster Level. 
   
  Evangelist 
  (the mouth-
  piece of a 
  deity who can 
  effect 
  followers and 
  foes similarly 
  to how a bard 
  works)  
  (CDiv p39) 
  Same alignment as your 
  Patron Deity 
  Bluff:  8 ranks. 
  Gather Information:  5 ranks. 
  Know (religion):  5 ranks. 
  Perform (oratory):  6 ranks. 
  Sense Motive:  5 ranks. 
  Feats:  Negotiator –or– 
  Persuasive. 
  Min Lvl:  Brd5, Rog7, Sor9, 
  Bbn13, Clr13, Drd13, Ftr13, 
  Mnk13, Pal13, Rgr13, Wiz13. 
  HD:  d6 
  Skill Points:  6 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Int:  Craft, 
  Know(any). 
  Wis:  Listen, 
  Profession,  
  Sense Motive. 
  Cha:  Bluff, 
  Diplomacy, 
  Disguise, 
  Intimidate, Perform. 
  Speak Language. 
  1st: Great Orator – Usable Class level times per day. 
  Inspire Hope (Good & Neutral alignment only) – 
  requires 9 ranks in Perform (oratory).  All allies 
  within 30’ gain a +4 Sacred bonus on Will saves.  
  Takes a Takes a Full Round to activate and lasts as 
  long as you maintain Concentration + 3 rounds. 
  Inspire Dread (Evil alignment only) – requires 9 ranks 
  in Perform (oratory).  All foes within 30’ receive a 
  –4 penalty on Will saves.  Takes a Full Round to 
  activate and lasts as long as you maintain 
  Concentration + 3 rounds. 
  2nd: Fast Talk – you may make a Diplomacy check as a Full 
  Round Action with only a –5 penalty. 
   
  Evereskan 
  Tomb 
  Guardian 
  (dedicated 
  guardian of a 
  tomb in the 
  Evereska 
  Region of the 
  Forgotten 
  Realms)  
  (PGF p53) 
  Race:  Elf 
  Base Attack Bonus:  +4 
  Hide:  5 ranks. 
  Listen:  2 ranks 
  Move Silently:  5 ranks 
  Spot:  2 ranks. 
  Survival:  5 ranks. 
  Feats:  Alertness, Track. 
  Class Ability:  2nd level 
  Arcane spells. 
  Min Lvl:  Brd7, Sor8, Wiz8. 
  HD:  d4 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save: Ref, 
  Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Escape Artist, 
  Hide, Move 
  Silently, Open 
  Lock, Sleight of 
  Hand, Tumble, Use 
  Rope. 
  Int:  Craft,  
  Decipher Script,  
  Disable Device, 
  Know(geography), 
  Know(local), 
  Search. 
  Wis:  Listen, 
  Profession, Sense 
  Motive, Spot. 
  Cha:  Gather Info., 
  Intimidate. 
  1st: +1 Arcane Caster Level. 
   
  Sacred Duty – If within the Forgotten Realms region of 
  Evereska, you gain a +2 Sacred bonus on Gather 
  Info., Hide, Move Silently, & Survival checks. 
  If within an actual Evereskan tomb, gain a +2 Sacred 
  bonus on attack rolls & +(Class level) Sacred bonus to 
  damage. 
  2nd: +1 Arcane Caster level. 
   
  Devoted Pursuit – you retain your bonuses from your 
  ‘Sacred Duty’ (see above) when tracking down 
  someone who has robbed and Evereskan tomb & 
  attacking them. 
   
  Gain a +1 Dodge bonus to AC while wearing Light 
  armor or no armor. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 31  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Exalted 
  Arcanist 
  (a Sorcerer or 
  Bard who 
  casts “good” 
  spells & has 
  access to some 
  clerical spells 
  as arcane 
  spells)  
  (BoED p61) 
  Alignment:  LG, NG, CG. 
  Base Will Save:  +5 
  Know (arcana):  9 ranks. 
  Know (religion):  4 ranks. 
  Feats:  Consecrate Spell, 
  Purify Spell. 
  Able to cast Impromptu  
  Arcane spells of at least 3rd 
  level. 
  Min Lvl:  Sor6, Brd7. 
  HD:  d4 
  Skill Points:  4 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Con:  Concentrate. 
  Int:  Craft, Decipher 
  Script, 
  Know(arcana), 
  Know(religion), 
  Spellcraft. 
  Wis:  Profession, 
  Sense Motive. 
  Cha:  Diplomacy, 
  Perform, Use Magic 
  Device. 
  1st: Add 1st – 3rd level spells from the Exalted Arcanist Spell 
  List to list of spells you can choose to learn. 
   
  Learn two new spells of any level you can currently cast. 
  2nd: +1 Arcane Caster level. 
   
  Add 4th – 5th level spells from the Exalted Arcanist Spell 
  List to list of spells you can choose to learn. 
   
  You can apply Feat: Consecrate Spell to your spells 
  without extending the casting time to a Full Round. 
   
  Exorcist of the 
  Silver Flame 
  (specialty 
  priest of the 
  Silver Flame, 
  with the ability 
  to drive off 
  Evil Outsiders 
  and make a 
  person weapon 
  more effective 
  against 
  Outsiders)  
  (Eb p77) 
  Patron:  The Silver Flame 
  Alignment:  LG, NG, CE. 
  Base Attack Bonus:  +3. 
  Know(religion):  8 ranks. 
  Know(the planes):  3 ranks. 
  Spot:  4 ranks 
  Class Ability:  1st lvl Divine 
  spells. 
  Min Lvl:  Clr5, Pal5, Rgr5. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save:  
  Fort, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(arcana), 
  Know(the planes), 
  Know(religion), 
  Spellcraft 
  Wis:  Profession, 
  Sense Motive. 
  Cha:  Intimidate. 
  1st: Flame of Censure – you may attempt to Stun / Banish 
  Evil Outsiders as a Cleric Turns / Destroys Undead.  
  The most powerful Outsider to be effected is 
  calculated with your Character level, but your 
  ‘Turning Damage’ is calculated with your Class level.  
  Usable 3 + Charisma modifier times per day. 
   
  Weapon of the Exorcist – choose a weapon with which 
  you have proficiency that has been in your possession 
  for at least 24 hours.  This weapon now has a +1 
  Sacred bonus on damage & is considered ‘magic’ for 
  purposes of overcoming Damage Reduction.  You 
  may only have one ‘Weapon of the Exorcist’ at a time 
  2nd: +1 Divine Caster level. 
   
  Weapon of Silver – your ‘Weapon of the Exorcist’ is 
  consider to be ‘silver’ for purposes of overcoming 
  Damage Reduction. 
   
  Extreme Explorer 
  (one who gets 
  past problems 
  with speed, 
  wit, and lots of 
  Action Points)  
  (Eb p79) 
  Base Attack Bonus:  +4. 
  Know(dungeoneering):   
  4 ranks. 
  Survival:  4 ranks. 
  Feats:  Action Boost. 
  Min Lvl:  Rgr4, Bbn5, Ftr5, 
  Pal5, Brd6, Clr6, Drd6, 
  Mnk6, Rog6, Sor8, Wiz8. 
  HD:  d8 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save: Ref 
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, 
  Escape Artist, Open 
  Lock, Ride, Tumble, 
  Use Rope. 
  Int:  Decipher Script, 
  Disable Device, 
  Know(arcana), 
  Know(dungeoneer), 
  Know(history). 
  Wis:  Listen, Survival 
  Cha:  Use Magic 
  Device. 
  Speak Language. 
  1st: +2 Action points per level. 
   
  Trap Sense +1 – gain a +1 Dodge bonus to AC to avoid 
  being hit by traps –and– a +1 bonus to Reflex saves to 
  avoid traps. 
  2nd: Evasion – on a Reflex save for half damage, take no 
  damage no a successful save.  You cannot be wearing 
  more than Light armor.  If you already have Evasion, 
  gain Improved Evasion (½ damage on a failed save). 
   
  +1 Dodge bonus to AC when wearing Light armor (or 
  less), not using a Shield, & no more than Lightly 
  encumbered. 
   
  Extreme Hustle – trade in 1 Action Point to gain a Move 
  Action.  Usable up to once per round  as a Free Action 
   
  Eye of Horus-Re 
  (specialty 
  priest of Deity 
  of the Sun)  
  (PGF p54) 
  Alignment:  LG 
  Know(religion):  9 ranks. 
  Spot:  4 ranks 
  Feats:  Alertness, Extra 
  Turning. 
  Class Ability:  3rd lvl Divine 
  spells & access to the Sun 
  Domain 
  Min Lvl:  Clr6. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  10  
  Epic Lvls:   10 
  (PGF p127) 
  Con:  Concentrate. 
  Int:  Know(any), 
  Spellcraft 
  Wis:  Heal, 
  Profession, Spot. 
  Cha:  Diplomacy. 
  1st: Add your Class level to your Cleric levels when 
  attempting to Turn Undead. 
   
  You may use the Greater Turning power of the Sun 
  Domain (3 + Charisma modifier) times per day. 
   
  When you cast a spell with the [light] subtype, it 
  generates twice the radius of light & can Cancel any 
  [darkness] spell up to one level greater than itself. 
  2nd: +1 Cleric Caster level. 
   
  Gain Low-Light Vision & Darkvision 60’. 
   
  Firestorm 
  Berserker 
  (a barbarian 
  who literally is 
  on fire inside, 
  allowing 
  him/her to 
  breath out fire 
  & to rage 
  longer at the 
  cost of 
  Constitution)  
  (DR314 p60) 
  Alignment:  CG, CN, CE. 
  Base Attack Bonus:  +8. 
  Intimidate:  6 ranks. 
  Feats:  Iron Will, Great 
  Fortitude, Toughness. 
  Class Ability:  Rage, 3/day. 
  Min Lvl:  Bbn8. 
  HD:  d12 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Fort 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump. 
  Int:  Craft 
  Wis:  Survival. 
  Cha:  Intimidate. 
  1st: Add Class levels to Barbarian level to determine your 
  Rage ability. 
   
  Kindling – you can being your Rage at any time, even on 
  the turns of others in response to their actions (e.g., to 
  gain the bonus on Will saves, etc.). 
  2nd: Inner Flame – when Raging, you gain Cold Resistance 
  equal to your Class level + you Constitution modifier. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 32  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Force Missile 
  Mage 
  (specialist in 
  Magic Missile)  
  (DR328 p50) 
  Concentration:  9 ranks. 
  Spellcraft:  9 ranks. 
  Feat:  Combat Casting. 
  Able to cast Magic Missile. 
  Min Lvl:  Clr(force)9, Sor9, 
  Wiz9. 
  HD:  d4 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Con:  Concentrate. 
  Int:  Craft,  
  Know(arcana), 
  Spellcraft. 
  Wis:  Profession. 
  1st: Bonus Missile – when you cast Magic Missile, it 
  produces one extra missile, even if this exceeds the 
  spell’s limit. 
   
  Still Missile – the spell Magic Missile no longer has a 
  Somatic component for you.  
  2nd: +1 Caster level.  
   
  Energy Missile – when you cast Magic Missile, you have 
  the option of adding the [acid], [cold], [electricity], or 
  [fire] energy descriptor to the spell, doing the 
  appropriate type of damage.  
   
  Swift Shield – you may cast Shield once per day as 
  Immediate Action.  This spell is in addition of your 
  normal allotment of spells and is cast at Class level. 
   
  Fist of Raziel 
  (follower of 
  the Deity of 
  Holy Warfare, 
  who gain 
  special 
  advantages to 
  their ‘Smite 
  Evil’ ability)  
  (BoED p62) 
  Alignment:  LG. 
  Base Attack Bonus:  +6 
  Diplomacy:  5 ranks. 
  Know (religion):  5 ranks. 
  Feats:  Power Attack, Servant 
  of the Heavens. 
  Able to cast Divine Favor. 
  Min Lvl:  Pal6, Clr8. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Fort, 
  Will 
  Weap:  Simple, 
  Martial. 
  Armor:  All 
  Class Lvls:  10 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(religion), 
  Know(the planes). 
  Wis:  Heal, 
  Profession, Sense 
  Motive. 
  Cha:  Diplomacy. 
  1st: Magic Circle against Evil, always on at Character level. 
   
  Smite Evil +1 per day (i.e., stacks with any Smite Evil 
  uses from your Paladin levels) – against an Evil 
  opponent, gain a bonus to an attack equal to your 
  Charisma modifier & damage equal to your (Class 
  level + Paladin level (if any)).  In addition, the 
  weapon is considered to be Good aligned for purposes 
  of overcoming Damage Reduction. 
  2nd: +1 Divine Caster level. 
   
   
  Geometer 
  (wizard who 
  specializes in 
  runes, who can 
  cast, locate, 
  and bypass 
  Glyph of 
  Warding)  
  (CArc p39) 
  Decipher Script:  9 ranks. 
  Disable Device:  4 ranks. 
  Know (arcana):  9 ranks. 
  Search:  4 ranks. 
  Feat:  Scribe Scroll. 
  Able to cast 3rd level 
  Prepared Arcane spells. 
  Min Lvl:  Wiz6. 
  HD:  d4 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Con:  Concentrate. 
  Int:  Craft,  
  Decipher Script, 
  Disable Device, 
  Know(any), Search, 
  Spellcraft. 
  Wis:  Profession. 
  1st: +1 Arcane Caster level. 
   
  Add Glyph of Warding to your spellbook as a 3rd level 
  Arcane spell. 
   
  Spellglyph – you may create a special parchment which 
  you may use to substitute for the Verbal and Material 
  components of a spell.  Each parchment is specific to 
  a particular spell, takes 1 hour to create, and 
  consumes inks that cost 25gp per spell level + the cost 
  of the Material component if more than 1 gp.  
  2nd: +1 Arcane Caster level.  
   
  Book of Geometry – You can now use a Geometer-
  specific coding system for your spellbook.  Each spell 
  only talks up one page, though each page takes 24 
  hours to scribe and costs 100 gp in ink. +5 DC for 
  non-Geometers to decipher your spellbook. 
   
  Green Star 
  Adept 
  (by consuming 
  very rare,  
  very hard, & 
  very green 
  Starmetal, 
  your body 
  turns more 
  metal-like  
  (and green-
  tinted) until 
  you ultimately 
  become a 
  Construct)  
  (CArc p41) 
  Base Attack Bonus:  +4. 
  Decipher Script:  2 ranks. 
  Know (arcana):  8 ranks. 
  Know (architecture & 
  engineering):  2 ranks. 
  Know (geography):  2 ranks. 
  Know (history):  2 ranks. 
  Feat:  Combat Casting. 
  1st level Arcane spell caster. 
  Consume 2 ounces of 
  Starmetal as part of a 
  special mixture that cost 
  1,000 gp and 1 week to 
  make. 
  Min Lvl:  Brd6, Sor9, Wiz9, 
  Ftr4 / Sor1, Ftr2 / Sor5. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save: Will
  Weap:  Simple 
  Armor:  — 
  Class Lvls:  10 
  Con:  Concentrate. 
  Int:  Appraise, Craft, 
  Decipher Script, 
  Know(arcana), 
  Know(arch&eng), 
  Know(geography), 
  Know(history), 
  Spellcraft. 
  Wis:  Profession. 
  1st: Gain Damage Reduction (Class level) / adamantine. 
   
  Improved Caster Level – Although you only gain 
  additional Arcane spells every other level, add your 
  Class level to your Arcane Caster level for your 
  effective caster level. 
   
  Starmetal Rigor I – gain +1 Strength & Natural Armor, 
  but loose –1 from Dexterity. 
   
  Starmetal Dependency – do not gain the benefits of 2nd 
  level until  you again drink a mixture with 2 ounces of 
  Star Metal that costs 1,000 gp & 1 week to make. 
  2nd: +1 Arcane Caster level.  
   
  Natural Attack – gain a Slam attack that does 1d6 + 1 ½ 
  Strength modifier damage (for Medium size). 
   
  Unnatural Metabolism +2 – gain a +2 bonus on saves vs. 
  Poison, Sleep effects, Paralysis, Stunning Disease, 
  Death Effects, and Necromancy effects. 
   
  Starmetal Dependency – do not gain the benefits of 3rd  
  level until  you again drink a mixture with 2 ounces of 
  Star Metal that costs 1,000 gp & 1 week to make. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 33  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Green 
  Whisperer 
  (a combination 
  bard & druid 
  whose music 
  is especially 
  effective 
  against 
  animals & 
  eventually 
  plants)  
  (DR311 p70) 
  Alignment:  NG, LN, N, CN, 
  NE. 
  Know (nature):  8 ranks. 
  Perform:  8 ranks. 
  Survival:  5 ranks. 
  Min Lvl:  Brd7, Drd13. 
  HD:  d6 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save:  
  Fort, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, Ride. 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(nature), 
  Search, Spellcraft. 
  Wis:  Listen, Sense 
  Motive, Spot, 
  Survival. 
  Cha:  Handle 
  Animal, Perform. 
  1st: +1 Bard Caster level –and– +1 Druid Caster level. 
   
  Class levels stack with Bardic Music ability &  
  Bardic Knowledge checks. 
  2nd: +1 Bard Caster level –and– +1 Druid Caster level. 
   
   
  Hammer of 
  Moradin 
  (specialty priest 
  of Deity of the 
  Forge, who 
  imbues his 
  warhammer 
  with special 
  abilities)  
  (PGF p56) 
  Patron Deity:  Moradin 
  Race:  Dwarf 
  Craft(weapons):  10 ranks. 
  Feats:  Iron Will, Weapon 
  Focus (warhammer). 
  Class Ability:  2nd lvl Divine 
  spells. 
  Must join the Hammers of 
  Moradin 
  Min Lvl:  Clr7, Pal8, Rgr8. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Fort, 
  Will 
  Weap:  Simple, 
  Martial 
  Armor:  All 
  Class Lvls:  10  
  Epic Lvls:   10 
  (PGF p128) 
  (PGFe)+ 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(arcana), 
  Know(history), 
  Know(local), 
  Know(religion), 
  Know(the planes), 
  Spellcraft. 
  Wis:  Heal, 
  Profession. 
  1st: Aura of Courage – You are immune to Fear effects.  All 
  allies within 10’ gain a +4 Morale bonus on saves vs. 
  Fear effects. 
   
  You may use a Warhammer as a thrown weapon with a 
  20’ range increment. 
  2nd: Goblin Killer – your Warhammer becomes ‘Goblin 
  Bane’, granting +2 to hit & +2d6 damage.  Usable 
  once per day for (Charisma modifier) minutes, . 
   
  If you throw your Warhammer, it returns to the location 
  from where it was thrown at the start of your next 
  turn. 
   
  Harper Agent 
  (a ‘field 
  operative’ for 
  The Harpers) 
  (PGF p58) 
  Alignment:  LG, NG, CG, 
  LN, N, CN. 
  Diplomacy:  8 ranks. 
  Know (local):  4 ranks. 
  Sense Motive:  2 ranks. 
  Survival:  2 ranks. 
  Sponsorship by a member of 
  the Harpers & receive 
  approval of the High 
  Harpers. 
  Min Lvl:  Brd5, Clr5, Drd5, 
  Mnk5, Pal5, Rog5, Bbn13, 
  Ftr13, Rgr13, Sor13, Wiz13. 
  HD:  d6 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save: Will
  Weap:  Simple 
  Armor: Light 
  Class Lvls:  5 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Escape Artist, 
  Hide, Move 
  Silently, Sleight of 
  Hand, Tumble. 
  Int:  Appraise, Craft, 
  Know (any). 
  Wis:  Listen, 
  Profession, Sense 
  Motive, Survival. 
  Cha:  Bluff, 
  Diplomacy, 
  Disguise, Gather 
  Info, Perform. 
  Speak Language. 
  1st: Harper Knowledge – similar to Bardic Knowledge, but 
  the bonus is Class level + Intelligence modifier.  If 
  you have a Lore ability from being a Bard, 
  Loremaster, etc., then your Class levels stack with 
  that class ability. 
  2nd: +1 Caster level (if any). 
   
  +3 Sacred bonus on saving throws vs. glyphs, runes, and 
  symbols. 
   
  +2 Sacred bonus on saving throws vs. compulsions & 
  fear effects. 
   
   
  Harper Paragon 
  (a member of 
  The Harpers 
  dedicated to 
  opposing evil) 
  (PGF p181) 
  Alignment:  LG, NG, CG. 
  Diplomacy:  8 ranks. 
  Perform:  5 ranks. 
  Sense Motive:  4 ranks. 
  Survival:  2 ranks. 
  Feats:  Sacred Vow, Vow of 
  Obedience. 
  Class Ability:  Have an 
  enemy of the Harpers as a 
  Favored Enemy. 
  Min Lvl:  Rgr13. 
  HD:  d10 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save: Ref 
  Weap:  — 
  Armor: — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Escape Artist, 
  Hide, Move 
  Silently, Sleight of 
  Hand, Tumble. 
  Int:  Appraise, Craft, 
  Know (any). 
  Wis:  Listen, Sense 
  Motive, Survival. 
  Cha:  Bluff, 
  Diplomacy, 
  Disguise, Gather 
  Info, Perform. 
  Speak Language. 
  1st:  +1 Caster level. 
   
  Harper Knowledge – similar to Bardic Knowledge, but 
  the bonus is Class level + Intelligence modifier.  If 
  you have a Lore ability from being a Bard, 
  Loremaster, etc., then your Class levels stack with 
  that class ability. 
   
  Detect Evil, at will. 
   
  Aura of Good – Detect Good detects you as if you were 
  a Cleric of your Class level. 
  2nd: +1 Caster level. 
   
  Favored Enemy (evil) – gain a +1 bonus on Bluff, 
  Listen, Sense Motive, Spot, & Survival checks and 
  damage against  Evil creatures.  This bonus stacks 
  with any other Favored Enemy bonuses.  
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 34  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Heartfire 
  Fanner 
  (a caster 
  whose music 
  can inspire 
  his/her allies 
  to fight better 
  or to cast 
  spells better) 
  (DR314 p23) 
  Diplomacy:  10 ranks. 
  Perform:  10 ranks. 
  Feats:  Negotiator,  
  Skill Focus (perform). 
  Class Ability:  Able to cast 1st 
  level spells. 
  Must be member of an 
  organization that inspires as 
  part of its dogma. 
  Min Lvl:  Brd7, Clr17, 
  Drd17, Pal17, Rgr17, Sor17, 
  Wiz17. 
  HD:  d6 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save:  
  Will, Ref 
  Weap:  — 
  Armor: — 
  Class Lvls:  5 
  Int:  Craft, Search. 
  Wis:  Listen, Sense 
  Motive, Spot. 
  Cha:  Bluff, 
  Diplomacy, Gather 
  Info, Intimidate, 
  Perform. 
  Speak Language. 
  1st:  +1 Caster level. 
   
  Class levels stack with Bardic Music ability.  If you  
  have no levels in Bard, you function as a 5th lvl Bard. 
   
  Inspired Fight (1 feat) – if you have at least 11 ranks in 
  Perform, you may inspire ally per 3 Character level 
  within 30’.  The targets receive the use of one Feat 
  that either is known by you or is on the Fighter Feat 
  list.  Each target must meat the feat’s requirements to 
  use it.  The feat lasts as long as you continue to play, 
  plus 5 rounds.  You cannot use this ability on 
  yourself.  This power consume 1 daily use of your 
  Bardic Music. 
  2nd: +1 Caster level. 
   
  Magic Flare (1 level) – if you have at least 12 ranks in 
  Perform, you can empower one spellcaster within 30’ 
  after 1 round of playing.  The target spellcaster has 
  one round per Class level to use the single-use ‘Magic 
  Flare’.  It allows the target spellcaster to use a +1 
  level Metamagic feat that he/she knows without the 
  spell level increasing or the spell requiring a Full-
  Round action to cast.  This power consume 1 daily 
  use of your Bardic Music. 
   
  Heir of Siberys 
  (member of an 
  Eberron  
  Dragonmark 
  house who 
  focuses on 
  improving 
  his/her 
  standing and 
  abilities)  
  (EB p73) 
  Race:  Human, Dwarf, Elf, 
  Half-Elf, Half-Orc, 
  Halfling, Gnome. 
  any two skills:  15 ranks. 
  Feat:  Heroic Spirit. 
  May not have the feats 
  Aberrant Dragonmark or 
  Least Dragonmark. 
  Min Lvl:  Bbn12, Brd12, 
  Clr12, Drd12, Ftr12, 
  Mnk12, Pal12, Rgr12, 
  Rog12, Sor12, Wiz12. 
  HD:  d6 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save: Fort, 
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  3 
  any class skill you 
  have form a prior 
  class is a class skill 
  for this class. 
  1st: Gain one of the following feats:  Action Boost, Action 
  Surge, Favored in House, Pursue, or Spontaneous 
  Casting. 
   
  Additional Action Points – gain +2 Action Points per 
  level. 
  2nd: Siberys Mark – gain the Siberys Mark of your 
  Dragonmark House with its associated ability.  The 
  caster level is 15 & the DC (if any) is 10 + spell level 
  + Charisma modifier. 
   
  +1 Caster level –or– 1 Bonus Feat for which you have 
  the prerequisites. 
   
  Horizon Walker 
  (masters living 
  & fighting in 
  different types 
  of terrain, 
  including 
  those on other 
  planes of 
  existence)  
  (DMG p189) 
  Know (geography):  15 ranks. 
  Feats:  Endurance. 
  Min Lvl:  Brd12, Rgr12, 
  Wiz12. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save: Fort 
  Weap:  – 
  Armor:  – 
  Class Lvls:  10  
  Epic Lvls:  10  
  (3.5up p14) 
  Str:  Climb. 
  Dex:  Balance, Hide, 
  Move Silently, 
  Ride. 
  Int: Know(geography).
  Wis:  Listen, 
  Profession, Spot, 
  Survival. 
  Cha:  Diplomacy, 
  Handle Animal. 
  Speak Language. 
  1st: Gains ‘Mastery’ in one type of terrain (Planar Terrains 
  are only available at 6th+ level).  You retain all 
  bonuses even when not in that terrain.  When fighting 
  creatures from a Mastered terrain, gain a +1 Insight 
  bonus on attacks & damage. 
  Aquatic – +4 Competence bonus on Swim checks (or 
  +10’ to Swim speed if you have one). 
  Desert – Immunity to Fatigue.  If something would cause 
  you to become immediately Exhausted, become 
  Fatigued instead. 
  Forest – +4 Competence bonus on Hide checks. 
  Hills – +4 Competence bonus on Listen checks. 
  Marsh – +4 Competence bonus on Move Silently checks. 
  Mountains – +4 Competence bonus on Climb checks (or 
  +10’ to Climb speed if you have one). 
  Plains – +4 Competence bonus on Spot checks. 
  Underground – Gain Darkvision 60’ (or Darkvision 120’ 
  if you already have Darkvision). 
  Fiery (Planar) – Gain Fire Resistance 20. 
  Weightless (Planar) – +30’ bonus to Fly speed on planes 
  with ‘no gravity’ or ‘subjective gravity’. 
  Cold (Planar) – Gain Cold Resistance 20. 
  Shifting (Planar) – Dimension Door, once per 4 rounds 
  Aligned (Planar) – Incur none of the penalties of having 
  an alignment in opposition to the current plane’s 
  alignment. 
  Cavernous (Planar) – Gain Tremorsense 30’. 
  2nd: Gain Terrain Mastery in another type of terrain. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 35  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Icesinger 
  (a bard who 
  has suffered 
  enough 
  anguish that 
  he/she 
  becomes 
  attuned to 
  sorrow and 
  cold)  
  (DR314 p59) 
  Alignment:  LN, N, CN, LE, 
  NE, CE. 
  Concentration:  9 ranks. 
  Perform (any):  9 ranks. 
  Feats:  Iron Will, Skill Focus 
  (Concentration ) –or– Skill 
  Focus (Perform (any)). 
  Class Ability:  Bardic Music. 
  Min Lvl:  Brd6. 
  HD:  d6 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save:  
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Dex:  Hide, Move 
  Silently. 
  Con:  Concentrate. 
  Int:  Craft, Spellcraft. 
  Wis:  Profession. 
  Cha:  Bluff, Disguise, 
  Intimidate, Perform. 
  1st: +1 Bard Caster level. 
   
  Frostbitten – gain Cold Resistance equal to Class level. 
   
  Haunting Lament – a use of Bardic Music that is like 
  Fascinate except that it effects all listeners within 90’ 
  & it lasts for (Charisma modifier) rounds after you 
  finish singing. 
  2nd: +1 Bard Caster level. 
   
  Cold Spell – add a spell of your choice that has the 
  [cold] subtype to your Known Spell list.  The target 
  spell can come from any class’ Spell List. 
   
  Itinerant 
  Warder of 
  Yondala 
  (specialty 
  priest of the 
  Deity of 
  Halflings)  
  (DR328 p26) 
  Patron Deity:  Yondala. 
  Race:  Halfling. 
  Base Will Save:  +5. 
  Diplomacy:  10 ranks. 
  Tumble:  4 ranks. 
  Feats:  Dodge, Mobility. 
  Able to cast Divine spells. 
  Min Lvl:  Clr7, Drd7, Pal15, 
  Rgr15. 
  HD:  d6 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save:  
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Dex:  Hide, Move 
  Silently, Tumble. 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(local), 
  Know(religion), 
  Spellcraft. 
  Wis:  Heal, Listen, 
  Profession, Sense 
  Motive, Spot. 
  Cha:  Bluff, 
  Diplomacy, 
  Perform. 
  1st: Comforts of Home – by concentrating for 10 minutes, 
  you can locate the closest nourishment, whether it is a 
  berry bush, small game, or a safe tavern.  You also 
  know if any food or drink within 10’ is dangerous. 
   
  Evasion – on a Reflex save for half damage, take no 
  damage no a successful save.  You must be wearing 
  no more than Light Armor. 
  2nd: +1 Divine Caster level. 
   
  Uncanny Dodge - Retains Dexterity modifier to AC even 
  if caught flat-footed or attacked by someone invisible. 
   
   
   
  Initiate of Pistis 
  Sophia 
  (a holy monk 
  who follows 
  the Deity of 
  Good Monks, 
  who gains 
  vows & 
  resistances, 
  and eventually 
  becomes an 
  Outsider)  
  (BoED p64) 
  Alignment:  LG. 
  Base Fortitude Save:  +5. 
  Base Reflex Save:  +5. 
  Base Will Save:  +5. 
  Concentration:  7 ranks. 
  Know (religion):  5 ranks. 
  Feats:  Improved Unarmed 
  Strike, Sacred Vow, Sanctify 
  Ki Strike, Servant of the 
  Heavens. 
  Class Ability:  Ki Strike 
  (lawful). 
  Minimum Charisma:  15. 
  Min Lvl:  Mnk10. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save: Fort, 
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, 
  Escape Artist, Hide, 
  Tumble. 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(religion), 
  Know(the planes). 
  Wis:  Listen, 
  Profession, Sense 
  Motive, Spot. 
  Cha:  Diplomacy, 
  Perform. 
  1st: Add your Class level to your Monk levels to determine 
  your AC bonus, Unarmed Strike Damage, Flurry of 
  Blows, Speed bonus, & Ki Strike ability. 
   
  Gain Feat: Fist of the Heavens, even if you do not 
  qualify. 
  2nd: Detect Evil, at will. 
   
  Smite Evil, 1/day – when using your Unarmed Strike 
  against an Evil opponent, gain +4 bonus to the attack 
  roll & a damage bonus equal to your Class level. 
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 36  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Initiate of the 
  Sevenfold Veil 
  (an expert with 
  Abjuration 
  magics who 
  can create a 
  ward based on 
  a layer of a 
  Prismatic 
  Wall, with one 
  color learned 
  each level)  
  (CArc p44) 
  Know (arcana):  12 ranks. 
  Know (nature):  4 ranks. 
  Spellcraft:  12 ranks 
  Feats: Spell Focus (abjuration), 
  Greater Spell Focus (abjur.),  
  Skill Focus (Spellcraft). 
  Able to cast at least 5 
  Abjuration spells, including 
  at least two of 4th level or 
  higher. 
  Min Lvl:  Sor9, Wiz9, Brd10. 
  HD:  d4 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  7 
  Con:  Concentrate. 
  Int:  Appraise, Craft, 
  Decipher Script, 
  Know(any), 
  Spellcraft. 
  Wis:  Profession. 
  1st: +1 Arcane Caster Level. 
   
  Unimpeachable Abjuration – add your Class level to the 
  DC of any attempt to dispel an Abjuration cast by you. 
   
  Red Veil – any Warding (see below) you create may be 
  based on the Red Veil, which does the following: 
  - 20 hp of Fire damage when crossed (Ref½); 
  - blocks nonmagical ranged attacks; 
  - equivalent to a 4th level spell; &  
  - is destroyed if targeted with a Cone of Cold. 
   
  Warding, 1/day – you may create one of 3 types of 
  Wardings base on any Veil you know: 
  - Personal – you are surrounded by a sphere that 
  moves with you & grants the following: 
  > any creature striking you with a Melee or Natural 
  weapon is effected the chosen Veil. 
  > you have Concealment to those looking in, but 
  you can see you without hindrance. 
  > lasts 1 minute per level (unless Dismissed). 
  - Area – you are surrounded by a 15’ diameter sphere 
  that moves with you & grants the following to you 
  and those within the sphere: 
  > any creature entering the sphere is effected by the 
  chosen Veil. 
  > Concealment to those looking in, but those 
  looking out are not hindered. 
  > lasts 1 minute per level (unless Dismissed). 
  - Wall – you create a wall up to 5’ high per Class 
  level and 10’ long per Class level.  The wall must 
  begin within 30’ of you.  The wall is immobile.  
  You have the option of making it save to walk 
  through the wall in one direction (you may always 
  pass though safely): 
  > any creature crossing through the wall is effected 
  by the chosen Veil. 
  > Concealment to those looking through it. 
  > lasts 10 minute per level (unless Dismissed). 
  2nd: +1 Arcane Caster Level. 
   
  Unanswerable Strike – you receive a +2 bonus on Caster 
  checks to Counter or Dispel Abjuration spells. 
   
  Orange Veil – any Warding (see above) you create may 
  be based on the Orange Veil: 
  - 40 hp of Acid damage when crossed (Ref½); 
  - blocks magical ranged attacks (such as Melf’s Acid 
  Arrows, Disintegrate, Beholder eye rays, etc.) but 
  not magical effects that do not have an attack roll 
  (such as Magic Missile); 
  - equivalent to a 5th level spell; &  
  - is destroyed if targeted with a Gust of Wind. 
   
  Jobber 
  (the ‘face’ of a 
  Halfling 
  community, 
  who job it is to 
  talk with, 
  check out, 
  barter with, 
  and “deal 
  with” the 
  neighboring 
  humanoids)  
  (DR310 p72) 
  Race:  Halfling. 
  Base Attack Bonus:  +3. 
  Appraise:  4 ranks. 
  Diplomacy:  6 ranks. 
  Gather Info.:  4 rank. 
  Feats:  Alertness. 
  Must be chosen by the 
  Halfling community for the 
  position & accept a Mark of 
  Justice that guarantees that 
  you will work in the best 
  interest of the community. 
  Must be literate.  
  Min Lvl:  Brd4, Rog4, Clr5, 
  Drd5, Mnk5, Pal5, Ftr9, 
  Rgr9, Sor9, Wiz9. 
  HD:  d6 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save:  
  Ref, Will 
  Weap:  Simple, 
  Martial 
  Armor:  Light, 
  Medium, 
  Shields. 
  Class Lvls:  5 
  Str:  Climb, Jump. 
  Dex:  Disguise, 
  Escape Artist, Hide, 
  Move Silently, 
  Open Lock, Sleight 
  of Hand, Ride, 
  Tumble, Use Rope. 
  Int:  Appraise, 
  Decipher Script, 
  Forgery, Search. 
  Wis:  Listen, 
  Profession, Sense 
  Motives, Spot. 
  Cha:  Bluff, 
  Diplomacy, Gather 
  Info, Perform. 
  1st: Favored Mark – gain a +2 bonus when making one of 
  the following skill checks against your ‘favored’ 
  Humanoid race:  Appraise, Bluff, Diplomacy, Gather 
  Info., Sense Motive. 
   
  +5 Competence bonus on Diplomacy checks to alter an 
  NPC’s attitude. 
  2nd: +1d6 Sneak Attack. 
   
  You may make a Hide check while being observed as 
  long as you are in natural terrain. 
   
  Gather Information check only take 1 hour (instead of 
  1d4+1 hours) and you may do 3 in one night without 
  arousing suspicion. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 37  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Justice Hammer 
  of Moradin 
  (specialty 
  priest of the 
  Deity of 
  Dwarves and 
  the Forge)  
  (DR328 p28) 
  Patron:  Moradin. 
  Race:  Dwarf. 
  Base Attack Bonus:  +5. 
  Concentration:  5 ranks. 
  Know(local):  3 rank. 
  Feats:  Iron Will, Power Attack 
  Able to cast Divine spells. 
  Min Lvl:  Pal5, Rgr5, Clr7. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save:  
  Fort, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(arcana), 
  Know(religion), 
  Spellcraft. 
  Wis:  Heal, 
  Profession. 
  Cha:  Diplomacy. 
  1st: Detect Chaos, at will. 
   
  Mark of War – gain the War Domain’s granted power 
  and domain spells. 
   
  Runic Hammer – any Warhammer you wield does +1d4 
  Fire damage (does not stack with ‘flaming’, etc.). 
  2nd: +1 Divine Caster Level. 
   
  Justiciar of Tyr 
  (specialty 
  priest / templar 
  of the Deity of 
  Justice, which 
  has some 
  Paladin-like 
  abilities 
  focused 
  against Chaos)  
  (PGF p63) 
  Patron:  Tyr. 
  Alignment:  LG. 
  Base Attack Bonus:  +5. 
  Diplomacy:  7 ranks. 
  Know(local):  4 rank. 
  Know(religion):  6 rank. 
  Class Ability:  2nd level 
  Divine spells. 
  Min Lvl:  Clr7, Pal8, Rgr13. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save:  
  Fort, Will 
  Weap:  Simple, 
  Martial 
  Armor:  — 
  Class Lvls:  10  
  Epic Lvls:   10 
  (PGF p129) 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(arcana), 
  Know(local), 
  Know(religion), 
  Know(the planes), 
  Spellcraft. 
  Wis:  Heal. 
  Cha:  Diplomacy. 
  Paladins may freely cross-class. 
  1st: +1 Divine Caster Level. 
   
  Detect Chaos, at will. 
   
  Smite Anarchy, 1/day – on a designated attack against a 
  Chaotic opponent, receive you Charisma modifier as 
  an attack bonus & if you hit, add your Class level to 
  the damage. 
  2nd: +1 Divine Caster Level. 
   
  Bureaucratic Knowledge – add your class level to any 
  Knowledge or Gather Information skill check 
  associated with legal issues and any Charisma-based 
  skill or ability check made to argue legal maters. 
   
  Kensai 
  (master of 
  combat with a 
  signature 
  weapon of 
  your choice)  
  (CWar p49) 
  Alignment:  LG, LN, LE. 
  Base Attack Bonus:  +5. 
  Concentration:  5 ranks. 
  Diplomacy:  5 ranks. 
  Ride:  5 ranks. 
  Feats:  Combat Expertise, 
  Weapon Focus (any). 
  Must complete an oath of 
  service to either an overlord 
  or an ideal 
  Min Lvl:  Pal5, Crl7, Drd7, 
  Ftr7, Mnk7, Rgr7, Rog7, 
  Sor10, Wiz10. 
  HD:  d10 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  10  
  Str:  Jump. 
  Dex:  Balance, Ride. 
  Int: Craft, 
  Know(local), 
  Know(nobility). 
  Wis:  Sense Motive. 
  Con:  Concentrate. 
  Cha:  Diplomacy, 
  Intimidate. 
  Paladins, Monks, & Samurai may freely cross-class. 
  1st: Signature Weapon –choose a weapon with which you 
  have Weapon Focus (including natural weapons).  By 
  spending 24 uninterrupted hours meditating with the 
  weapon, it gains a +1 Enhancement at the cost of 
  40XP.  At higher levels, you can grant out signature 
  weapon greater enhancements & even special abilities 
  (though these cost more XP).  Enhancing both sides 
  of a double weapon costs double & enhancing natural 
  weapons costs 100% + 10% per natural weapon. 
  2nd: Power Surge – by making a Concentration check vs. DC 
  15 as a Move Action, you gain a +8 bonus to Strength 
  for (1/2 Class level) rounds.  Each additional attempt 
  to ‘Power Surge’ in a 24 hour period causes the DC to 
  increase by +5. 
   
  Lion of Talisid 
  (follower of 
  the Celestial 
  Lion, many of 
  whose abilities 
  stack with 
  those of a 
  Druid or 
  Ranger)  
  (BoED p65) 
  Alignment:  NG. 
  Base Attack Bonus:  +4. 
  Know (nature):  9 ranks. 
  Survival:  9 ranks. 
  Feat:  Favored of the 
  Companions. 
  Class Ability:  Animal 
  Companion. 
  Able to cast Summon 
  Nature’s Ally II. 
  Min Lvl:  Drd6, Rgr8. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save: Fort, 
  Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Swim 
  Dex:  Ride. 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(nature), 
  Spellcraft. 
  Wis:  Heal, Listen, 
  Sense Motive, Spot. 
  Cha:  Diplomacy, 
  Handle Animal. 
  1st:  +1 Divine Caster level. 
   
  Add your Class level to your effective Druid level to 
  determine the capabilities of your Animal Companion 
   
  Immune to Fear effects. 
   
  +4 Sacred bonus on Will saves vs. Mind-affecting spells 
  & effects 
  2nd: +1 Divine Caster level. 
   
  Gain the Scent special quality. 
   
   
   
  Magic Filcher 
  (an arcane 
  caster who 
  gains arcane 
  spells & can 
  emulate an 
  arcane caster)  
  (DR310 p73) 
  Disable Device:  8 ranks. 
  Know (arcana):  8 ranks. 
  Spellcraft:  5 ranks. 
  Use Magic Device:  5 ranks. 
  Must be able to cast Arcane 
  spells 
  Min Lvl:  Brd13, Sor13, 
  Wiz13. 
  HD:  d6 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save:  
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  5  
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, 
  Escape Artist, Hide, 
  Move Silently, 
  Open Lock, Sleight 
  of Hand, Tumble, 
  Use Rope. 
  Int: Appraise, 
  Craft(alchemy),  
  Disable Device, 
  Decipher Script, 
  Know(arcana), 
  Search, Spellcraft. 
  Wis:  Listen, Spot. 
  Con:  Concentrate. 
  Cha:  Bluff, Use 
  Magic Device. 
  1st: +1 Caster level. 
   
  Detect Magic at Class level, 3/day. 
  2nd: Wizard Mimic – +5 bonus to Use Magical Device 
  checks when using Arcane spell or Wizard-specific 
  items. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 38  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Maiden of Pain 
  (specialty 
  priestess of the 
  Deity of Pain)  
  (PGF p182) 
  Patron:  Loviatar. 
  Gender:  Female. 
  Intimidate:  4 ranks. 
  Feat:  Violate Spell. 
  Able to cast Masochism and 
  Sadism as Divine spells. 
  Must use the drug Agony. 
  Min Lvl:  Clr5. 
  HD:  d6 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save: Ref 
  Weap:  Whip 
  Armor:  — 
  Class Lvls:  10  
  Dex:  Use Rope. 
  Con:  Concentrate. 
  Int: Craft,  
  Know(arcana), 
  Know(religion), 
  Spellcraft. 
  Wis:  Profession, 
  Sense Motive. 
  Cha:  Bluff, 
  Diplomacy, Gather 
  Info., Intimidate, 
  Perform. 
  1st: Gain access to the Pain Domain if you do no already 
  have it.  If you do, you gain access to another of 
  Loviatar’s Domains. 
   
  Pain Touch, 1/day – by making a melee touch attack, 
  your opponent is Stunned for 1 round (WillNeg  DC = 
  10 + Class level + Wisdom modifier). 
   
  Lasher – you may cast ‘touch’ range spells & your Pain 
  Touch ability through your Whip (giving you 15’ 
  range).  At your option, you may make a melee attack 
  to do damage & the effect –or– just do a touch attack 
  to do the effect.  
   
  Agony Addition – you are permanently addicted to the 
  drug Agony, though its effects on you are lessened. 
  2nd: +1 Cleric Caster level. 
   
  Mantis Shen 
  (unarmed 
  combatant that 
  mimics a 
  Praying 
  Mantis with 
  excellent 
  grappling, 
  disarming, & 
  tripping, and 
  eventually 
  gaining a 
  hybrid battle 
  form)  
  (DR319 p71) 
  Base Attack Bonus:  +5. 
  Concentrate:  2 ranks. 
  Escape Artist:  5 ranks. 
  Know (nature):  2 ranks. 
  Survival:  3 ranks. 
  Feat:  Combat Expertise, 
  Improved Trip, Improved 
  Unarmed Strike. 
  Min Lvl:  Bbn7, Brd7, Clr7, 
  Drd7, Ftr7, Mnk7, Pal7, 
  Rgr7, Rog7, Sor10, Wiz10. 
  HD:  d8 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save: Fort, 
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, 
  Escape Artist, Hide, 
  Move Silently, 
  Tumble. 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(nature). 
  Wis:  Listen, Sense 
  Motive, Spot, 
  Survival. 
  Cha:  Intimidate. 
  1st: Add Class level to Monk levels (if any) to determine 
  unarmed damage,  & AC bonus. 
  2nd: Ki Strike (silver) – your unarmed strikes are treated as if 
  they were ‘silver’ for purposes of overcoming 
  Damage Reduction. 
   
  Gain Feat: Improved Grapple.  If you already have this 
  feat, the bonus when using it becomes +6 (instead of 
  +4). 
   
  Martyred 
  Champion of 
  Ilmater 
  (specialty 
  priest / templar 
  of the Deity of 
  Suffering)  
  (PGF p184) 
  Patron:  Ilmater. 
  Alignment:  LG. 
  Know (religion):  4 ranks. 
  any one skill:  9 ranks. 
  Feat:  Endurance, Nimbus of 
  Light. 
  Must have died in heroic 
  sacrifice and been returned 
  to life. 
  Min Lvl:  Clr6, Ftr6, Mnk6, 
  Pal6, Rgr6, Rog6, Sor6, 
  Wiz6. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save: Ref 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10  
  Str:  Climb. 
  Dex:  Ride. 
  Con:  Concentrate. 
  Int: Craft,  
  Know(religion), 
  Spellcraft. 
  Wis:  Heal, 
  Profession. 
  1st: Gain Feat:  Diehard. 
   
  Gain Feat:  Improved Unarmed Strike.  If Medium-size, 
  your unarmed strike does 1d6. 
  2nd: +1 Caster level –or– gain a bonus feat of your choice. 
   
  You are immune to Fear, both magical & natural. 
   
  Master 
  Inquisitive 
  (a detective 
  with magical 
  abilities)  
  (Eb p82) 
  Gather Information:  6 ranks. 
  Sense Motive:  6 ranks. 
  Search:  3 ranks. 
  Feat:  Investigate. 
  Min Lvl:  Brd3, Rog3, Bbn9, 
  Clr9, Drd9, Ftr9, Mnk9, 
  Pal9, Rgr9, Sor9, Wiz9. 
  HD:  d8 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save: Ref 
  Weap:  — 
  Armor:  — 
  Class Lvls:  5  
  Str:  Climb. 
  Dex:  Ride. 
  Con:  Concentrate. 
  Int: Craft,  
  Know(religion), 
  Spellcraft. 
  Wis:  Heal, 
  Profession. 
  1st: Zone of Truth, 1/day as a spell-like ability. 
  2nd: Contact (3rd level NPC). 
   
  Bonus Feat from the following list:  Alertness, Deceitful, 
  Heroic Spirit, Improved Initiative, Iron Will, 
  Negotiator, Persuasive, Recognize Impostor, 
  Research, Toughness, Track, Urban Tracking. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 39  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Master Thrower 
  (a master with 
  thrown 
  weapons)  
  (CWar p58) 
  Base Attack Bonus:  +5. 
  Sleight of Hand:  4 ranks. 
  Feats:  Point Blank Shot, 
  Precise Shot, Weapon Focus 
  (any thrown weapon). 
  Min Lvl:  Ftr5, Bbn6, Pal6, 
  Rgr6, Brd7, Clr7, Drd7, 
  Mnk7, Rog7, Sor10, Wiz10. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save: Ref 
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Str:  Climb, Jump. 
  Dex:  Sleight of 
  Hand, Tumble, Use 
  Rope. 
  Con:  Concentrate. 
  Int: Craft. 
  Wis:  Profession, 
  Spot. 
  Cha:  Bluff, Perform. 
  1st: Gain Feat: Quick Draw. 
   
  Gain one of the following Thrown Weapon Tricks.  The 
  trick can be used with any thrown weapon with which 
  you have taken Weapon Focus. 
  Deadeye Shot – The critical multiplier for the weapon 
  increases by 1 (i.e., a hand axe becomes x4 vs. x3). 
  Defensive Throw – Avoid generating Attacks of 
  Opportunity with your throw for 1 round by making a 
  Concentration check vs. DC (10 + number of 
  threatening opponents). 
  Doubletoss – As a Standard Action, throw two weapons 
  either at the same target or two within 30’ of each 
  other.  Your full Strength modifier applies to the 
  damage of each.  Normal penalties for fighting with 
  two weapons apply. 
  Palm Throw – Each attack with little thrown weapons 
  (i.e., daggers, shuriken, & darts) can be with two of 
  the weapons.  Do not apply your Strength modifier to 
  the damage of either. 
  Sneaky Shot – As a Move Action just before a ranged 
  throw attack, make a Sleight of Hand check opposed 
  by your opponent’s Spot check to deny your opponent 
  of his/her Dexterity. 
  Trip Shot – On a successful thrown weapon attack, you 
  can make a Trip Attack in addition to the damage.  
  Make a Dexterity check with a +4 bonus opposed by 
  your the opponent’s Strength or Dexterity check 
  (whichever is better).  Advantages such as ‘Stability’ 
  apply.  Bonus from Feat: Improved Trip do not apply. 
  Tumbling Toss – At any point in a Tumble move, you 
  may make a single thrown attack as a Standard 
  Action.  If you make a Tumble check vs. DC 25, no 
  Attack of Opportunity is generated.  You cannot be 
  wearing more than Medium armor. 
  Two with One Blow – You may attack two adjacent 
  opponents with a single throw by taking a –4 penalty 
  on the attack.  You make a single attack roll & 
  compare it to each AC to determine how many 
  opponents were hit.  Resolve damage & threatened 
  criticals separately. 
  Weak Spot – When attacking an opponent of your size or 
  larger, you may make a Ranged Touch Attack 
  (instead of a Normal Ranged Attack), though you may 
  not apply your Strength modifier to the damage.  You 
  may only take this trick as a 5th level Master Thrower. 
  2nd: Evasion – on a Reflex save for half damage, take no 
  damage no a successful save.  You cannot be wearing 
  more than Light armor.  If you already have Evasion, 
  gain Improved Evasion (½ damage on a failed save). 
   
  Master of the 
  East Wind 
  (hybrid monk / 
  arcane casters 
  that protect 
  from outer 
  plane attacks)  
  (DR314 p36) 
  Alignment:  LG, LN. 
  Climb:  10 ranks. 
  Can cast 3rd lvl Arcane spells. 
  Access to Ki Strike (magic). 
  Min Lvl:  Wiz5 / Mnk4, 
  Sor6/Mnk4. 
  HD:  d6 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump. 
  Dex:  Balance, Hide, 
  Move Silently. 
  Con:  Concentrate. 
  Int:  Know(arcana), 
  Spellcraft. 
  Wis:  Listen, 
  Profession, Spot. 
  Cha:  Diplomacy. 
  1st: +1 Arcane Caster Level. 
   
  Add Class level to Monk levels (if any) to determine 
  unarmed damage, AC bonus, and Movement bonus.  
  2nd: +1 Arcane Caster Level. 
   
  Add (Class level / 2) to your Sorcerer / Wizard levels (if 
  any) to determine the abilities of your Familiar.  If 
  you could not summon a Familiar before, you gain 
  that ability at this level. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 40  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Master of the 
  North Wind 
  (hybrid druid  
  / monks that 
  patrol large 
  areas and keep 
  the peace 
  through 
  personal 
  prowess)  
  (DR314 p34) 
  Alignment:  LN. 
  Climb:  10 ranks. 
  Can cast 3rd lvl Divine spells. 
  Access to Ki Strike (magic). 
  Able to change shape into a 
  flying creature. 
  Min Lvl:  Drd5 / Mnk4. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save: Fort 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, Hide, 
  Move Silently. 
  Con:  Concentrate. 
  Int:  Know(nature), 
  Spellcraft. 
  Wis:  Listen, 
  Profession, Spot, 
  Survival. 
  Cha:  Diplomacy. 
  1st: +1 Divine Caster Level. 
   
  Add Class level to Monk levels (if any) to determine 
  unarmed damage, AC bonus, and Movement bonus.  
  2nd: +1 Divine Caster Level. 
   
  Add (Class level / 2) to Druid levels (if any) to 
  determine Wild Shape ability. 
   
  Master of the 
  South Wind 
  (hybrid rogue / 
  monks that try 
  to bring peace 
  through 
  subterfuge, 
  social 
  engineering, 
  and occasional 
  targeted 
  strikes)  
  (DR314 p35) 
  Alignment:  LG, LN. 
  Climb:  10 ranks. 
  Disguise:  10 ranks. 
  Hide:  10 ranks. 
  Move Silently:  10 ranks. 
  Class Abilities:  Uncanny 
  Dodge, Ki Strike (magic). 
  Succeed going through an 
  obstacle course. 
  Min Lvl:  Rog4 / Mnk4. 
  HD:  d6 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save: Ref 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump. 
  Dex:  Balance, Hide, 
  Move Silently, 
  Open Lock, 
  Tumble. 
  Con:  Concentrate. 
  Int:  Forgery, Disable 
  Device, Search, 
  Spellcraft. 
  Wis:  Listen, 
  Profession, Spot. 
  Cha:  Bluff, 
  Diplomacy, 
  Disguise. 
  1st: Casts Charisma-based Impromptu Arcane spells from the 
  Master of the South Wind spell list. 
   
  Add Class level to Monk levels (if any) to determine 
  unarmed damage, AC bonus, and Movement bonus.  
  2nd: +1d6 Sneak Attack. 
   
  Master of the 
  Unseen Hand 
  (able to use 
  the spell 
  Telekinesis in 
  innovative 
  ways as part of 
  combat)  
  (CWar p60) 
  Concentrate:  8 ranks. 
  Able to cast Telekinesis as a 
  spell, spell-like ability, or 
  supernatural ability. 
  Min Lvl:  Wiz9, Sor10. 
  HD:  d4 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Int:  Craft, 
  Know(arcana), 
  Spellcraft. 
  Wis:  Profession. 
  Con:  Concentrate. 
  Cha:  Intimidate. 
  1st: When using Telekinesis, add your Class level to your 
  Caster lvl for determining your Effective Caster level. 
   
  When using Telekinesis, you may switch between the 3 
  uses of the spell (Sustained Force, Combat Maneuver, 
  & Violent Thrust) from round to round, though spell 
  ends after the use of Violent Thrust. 
  2nd: You may now wield weapons with Telekinesis as a 
  Combat Maneuver.  You may only make a single 
  attack as a Standard Actions with a bonus of your 
  Effective Caster level + your Primary Casting Trait.  
  Weapon released feats (such as Power Attack) cannot 
  be used.  The weapon may move up to 20’ before 
  attacking.  The weapon may be one that was disarmed 
   
  Maintaining Sustained Force only requires a Move 
  Action, as does simply keeping concentration to not 
  drop your Telekinesis spell.  You may even cast a new 
  spell while maintaining Telekinesis, though you must 
  make a Concentration check vs. the DC of Telekinesis 
   
  Master of the 
  West Wind 
  (hybrid cleric  
  / monks that 
  uphold the 
  principles of 
  the Order of 
  the Four 
  Winds)  
  (DR314 p37) 
  Alignment:  LG, LN. 
  Climb:  10 ranks. 
  Can cast 3rd lvl Divine spells. 
  Access to Ki Strike (magic). 
  Able to Turn Undead. 
  Min Lvl:  Clr5 / Mnk4,  
  Pal11 / Mnk4. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump. 
  Dex:  Balance, Hide, 
  Move Silently. 
  Con:  Concentrate. 
  Int:  Know(religion), 
  Spellcraft. 
  Wis:  Listen, 
  Profession, Sense 
  Motive, Spot. 
  Cha:  Diplomacy. 
  1st: +1 Divine Caster Level. 
   
  Add Class level to Monk levels (if any) to determine 
  unarmed damage, AC bonus, and Movement bonus.  
  2nd: +1 Divine Caster Level. 
   
  Add (Class level / 2) when attempting to Turn Undead. 
   
  Master 
  Transmogrifist 
  (Specialist in 
  polymorphing, 
  who masters a 
  few forms and 
  gains more 
  and more of 
  their special 
  abilities)  
  (CArc p51) 
  Alignment:  NG, CG, N, CN, 
  NE, CE. 
  Bluff:  2 ranks. 
  Disguise:  2 ranks. 
  Feats:  Eschew Materials. 
  Able to cast Alter Self and 
  Polymorph. 
  Min Lvl:  Wiz7, Sor8. 
  HD:  d4 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Con:  Concentrate. 
  Int:  Know(arcana), 
  Spellcraft. 
  Wis:  Profession. 
  Cha:  Bluff, Disguise. 
  1st: Favored Shape – you may chose 3 shapes available to  
  you when casting Polymorph to be ‘Favored Shapes’.  
  You may not choose a creature of the same type as 
  yourself (typically Humanoid). 
   
  Extended Change – When using Alter Self, Polymorph, 
  Polymorph Any Object, or Shapechange to become 
  one of your Favored Shapes, the duration is doubled.  
  2nd: +1 Arcane Caster Level. 
   
  Manifest Sense – When you take one of your Favored 
  Shapes,  you gain all of its senses, including (if 
  appropriate) Blindsense, Blindsight, Darkvision, Low-
  Light Vision, Scent, and/or Tremorsense. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 41  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Memory Smith 
  (a bard who 
  follows the 
  Deity of the 
  Forge)  
  (DR311 p68) 
  Patron Deity:  Moradin. 
  Alignment:  LG, NG, CG. 
  Craft (weaponsmith –or– 
  armorsmith):  5 ranks. 
  Know (religion):  3 ranks. 
  Perform:  8 ranks. 
  Use Magic Device:  5 ranks. 
  Min Lvl:  Brd5. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save: Fort, 
  Will 
  Weap:  Simple, 
  all Martial 
  Axes, 
  Hammers, 
  & Picks 
  Armor:  Light, 
  Medium, 
  Heavy, 
  Shields 
  Class Lvls:  5 
  Str:  Climb. 
  Dex:  Open Lock. 
  Con:  Concentrate. 
  Int:  Appraise, Craft, 
  Decipher Script, 
  Disable Device, 
  Know(any), Search, 
  Spellcraft. 
  Wis:  Listen, 
  Profession, Sense 
  Motive, Spot. 
  Cha:  Bluff, 
  Diplomacy, Gather 
  Info., Perform, Use 
  Magic Device. 
  Speak Language. 
  1st: +1 Bard Caster level. 
   
  Class levels stack with Bardic Music ability &  
  Bardic Knowledge checks. 
   
  Add the following spells to your Known Spell List as  
  1st level Arcane spells:  Endure Elements, Magic 
  Weapon. 
  2nd: +1 Bard Caster level. 
   
  Add the following spells to your Known Spell List as  
  2nd level Arcane spells:  Align Weapon, Make Whole. 
   
   
  Mindspy 
  (able to use 
  the spell 
  Detect 
  Thoughts in 
  innovative 
  ways as part of 
  combat)  
  (CWar p62) 
  Base Attack Bonus:  +3. 
  Concentrate:  8 ranks. 
  Able to cast Detect Thoughts 
  as a spell, spell-like ability, 
  or supernatural ability. 
  Min Lvl:  Brd5, 
  Clr(knowledge)5, Sor6, 
  Wiz6. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Int:  Craft. 
  Wis:  Profession, 
  Sense Motives. 
  Con:  Concentrate. 
  Cha:  Bluff, 
  Intimidate. 
  1st: Anticipate – Against an opponent whose mind you are 
  reading (requiring the opponent to have failed a Will 
  save & been affected by Detect Thoughts for 3 
  rounds), you gain +1 per Class level (up to your 
  Charisma modifier) as an Insight bonus to AC & 
  attacks.  If you are denied your Dexterity modifier to 
  AC, you loose this AC bonus too. 
   
  Combat Telepathy – You may maintain Detect Thoughts 
  as a Free Action by making a Concentration check vs. 
  a DC of (10 + damage taken last round).  Casting a 
  spell or using a spell-like ability ends Detect Thoughts 
   
  Spherical Detect Thoughts – Your use of Detect 
  Thoughts covers a sphere with the same radius as the 
  original cone area of effect. 
  2nd: Faster Mindscan – The first round of Detect Thoughts 
  lets you detects thoughts –and– determine 
  Intelligence.  On the second round, you may detect 
  surface thoughts of one detected mind.  This effects 
  the ‘Anticipate’ ability (above). 
   
  Monk of the 
  Long Death 
  (one who 
  studies death, 
  poison, fear, 
  and similar 
  topics)  
  (PGF p65) 
  Alignment:  LN, N, CN, LE, 
  NE, CE. 
  Base Will Save Bonus:  +5. 
  Craft(alchemy):  5 ranks. 
  Craft(poison making):  7 rank 
  Heal:  3 rank. 
  Know(arcana):  8 ranks. 
  Go through the initiation 
  ceremony. 
  Min Lvl:  Brd7, Mnk7, Sor10, 
  Wiz10, Clr13, Drd13, 
  Bbn15, Ftr15, Pal15, Rgr15, 
  Rog15. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save:  
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10  
  Epic Lvls:   10 
  (PGF p130) 
  Str:  Jump. 
  Dex: Balance, 
  Tumble. 
  Con:  Concentrate. 
  Int:  Craft, Decipher 
  Script, Forgery, 
  Know(arcana), 
  Know(religion). 
  Wis:  Heal, Profession
  Cha:  Bluff, Disguise, 
  Intimidate. 
  Speak Language 
  1st: Add Class level to Monk levels (if any) to determine 
  unarmed damage, AC bonus, & unarmored speed 
  bonus. 
   
  Able to use poison without danger of an accident. 
   
  Deathguard – +1 bonus on saves vs. [death] effects. 
  2nd: Macabre Shroud – Gather Information, Bardic 
  Knowledge, etc., check to learn about you have their 
  DC increased by your Class level. 
   
  Monkey Shen 
  (a quarterstaff 
  combatant that 
  mimics a 
  monkey by 
  moving 
  unexpectedly 
  & jumping 
  around easily, 
  and eventually 
  gaining a 
  hybrid battle 
  form)  
  (DR319 p72) 
  Base Attack Bonus:  +5. 
  Balance:  5 ranks. 
  Know (nature):  2 ranks. 
  Survival:  3 ranks. 
  Tumble:  5 ranks. 
  Feat:  Improved Unarmed 
  Strike, Weapon Focus 
  (quarterstaff). 
  Min Lvl:  Bbn7, Brd7, Clr7, 
  Drd7, Ftr7, Mnk7, Pal7, 
  Rgr7, Rog7, Sor10, Wiz10. 
  HD:  d8 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save: Fort, 
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, 
  Escape Artist, Hide, 
  Move Silently, 
  Tumble. 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(nature). 
  Wis:  Listen, Sense 
  Motive, Spot, 
  Survival. 
  Cha:  Bluff, Perform. 
  1st: Add Class level to Monk levels (if any) to determine 
  unarmed damage,  & AC bonus. 
  2nd: Ki Strike (silver) – your unarmed strikes are treated as if 
  they were ‘silver’ for purposes of overcoming 
  Damage Reduction. 
   
  You may jump up onto any object not taller than you 
  without making a Jump check.. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 42  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Morninglord of 
  Lathander 
  (specialty 
  priest of the 
  Deity of Light)  
  (PGF p66) 
  (PGFe)+ 
  Patron:  Lathander 
  Alignment:  LG, NG, CG. 
  Craft(any):  4 ranks. 
  Diplomacy:  7 rank 
  Know(religion):  8 ranks. 
  Perform(any):  2 ranks. 
  Feat:  Improved Turning. 
  Class Ability:  3rd lvl Divine 
  spells, including Daylight. 
  Min Lvl:  Clr5, Pal11. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save:  
  Fort, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10  
  Epic Lvls:   10 
  (PGF p130) 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(arcana), 
  Know(history), 
  Know(religion), 
  Know(the planes), 
  Spellcraft. 
  Wis:  Heal, Profession
  Cha:  Diplomacy, 
  Perform. 
  1st: +1 Divine Caster Level. 
   
  Bane of the Restless – add your Class levels to your 
  Cleric levels for purposes of Turning Undead. 
   
  The area of effect of any spell with the [light] subtype is 
  doubled. 
  2nd: +1 Divine Caster Level. 
   
  Creative Fire – gain a bonus equal to your Class level to 
  all Craft & Perform checks. 
   
  Mourner 
  (a bard who 
  uses his/her 
  songs against 
  undead, 
  helping put 
  them to rest)  
  (DR311 p67) 
  Diplomacy:  8 ranks. 
  Know (religion):  5 ranks. 
  Perform:  8 ranks. 
  Must have the Bardic Music 
  ability 
  Min Lvl:  Brd5. 
  HD:  d6 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save: Fort, 
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Dex:  Hide, Move 
  Silently. 
  Con:  Concentrate. 
  Int:  Craft, Decipher 
  Script, Know(any), 
  Search, Spellcraft. 
  Wis:  Listen, 
  Profession, Sense 
  Motive. 
  Cha:  Bluff, 
  Diplomacy, Gather 
  Info., Perform. 
  1st: +1 Bard Caster level. 
   
  Class levels stack with Bardic Music ability &  
  Bardic Knowledge checks. 
  2nd: +1 Bard Caster level. 
   
  Add your Charisma modifier as a bonus to all saves vs. 
  Necromancy spells & effects –and– the supernatural 
  & spell-like abilities of Undead. 
   
  Mystic Keeper 
  of Corellon 
  Larethian 
  (specialty 
  priest of the 
  Deity of 
  Elves)  
  (DR328 p30) 
  Patron:  Correlon Larethian 
  Race:  Elf, Half-Elf. 
  Base Attack Bonus:  +5. 
  Concentrate:  10 ranks. 
  Perform(dance):  2 ranks. 
  Feat:  Still Spell, Weapon 
  Finesse. 
  Able to cast Divine spells. 
  Min Lvl:  Clr7, Pal7, Rgr7. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save:  
  Fort, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10  
  Con:  Concentrate. 
  Int:  Craft, 
  Know(arcana), 
  Know(religion), 
  Spellcraft. 
  Wis:  Heal, Profession
  Cha:  Diplomacy, 
  Perform. 
  1st: Sacred Arcana – gain the Magic Domain’s granted 
  power and domain spells.  
  2nd: +1 Divine Caster Level. 
   
  Intuition +1 – gain a +1 dodge bonus to AC when 
  wielding a Longsword in combat while wearing 
  Medium armor (or lighter). 
   
  Mystic Theurge 
  (a combined 
  arcane & 
  divine 
  spellcaster)  
  (DMG p192) 
  Know (arcana):  6 ranks. 
  Know (religion):   6 ranks. 
  Able to cast 2nd level Divine 
  spells and 2nd level Arcane 
  spells. 
  Min Lvl:  Clr3 / Wiz3. 
  HD:  d4 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Epic Lvls:  10  
  (3.5up p14) 
  Int:  Craft,  
  Decipher Script, 
  Know(arcana), 
  Know(religion), 
  Spellcraft. 
  Wis:  Profession, 
  Sense Motive. 
  Con:  Concentrate. 
   
  1st: +1 Arcane Caster Level and +1 Divine Caster Level. 
  2nd: +1 Arcane Caster Level and +1 Divine Caster Level. 
   
   
  Mole 
  (able to dig, 
  meld into, 
  shape, etc., 
  with dirt & 
  eventually 
  stone)  
  (DR310 p71) 
  Base Attack Bonus:  +5. 
  Appraise:  2 ranks. 
  Hide:  3 ranks. 
  Profession (miner): 1 rank 
  Search:  3 ranks. 
  Must have lived underground 
  for 5 years or worked in a 
  mine for 1 year.  
  Min Lvl:  Bbn5, Ftr5, Pal5, 
  Rgr5, Brd7, Clr7, Drd7, 
  Mnk7, Rog7, Sor10, Wiz10. 
  HD:  d6 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save: Fort 
  Weap:  Simple, 
  All Martial 
  Picks. 
  Armor:  Light 
  Class Lvls:  5 
  Str:  Climb, Jump. 
  Dex:  Hide, Move 
  Silently. 
  Con:  Concentrate. 
  Int:  Appraise, 
  Know(architecture), 
  Know(dungeoneer), 
  Search 
  Wis:  Listen, 
  Profession, Survival 
  1st: +1d6 Sneak Attack. 
   
  Gain Burrow speed 5’, when digging through dirt. 
  2nd: Meld into Stone, 1/day at 12th level. 
   
  You may look through 1” of stone per Class level.  This 
  can be combined with Meld into Stone to let you see 
  out. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 43  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Nature’s 
  Warrior 
  (druids gains 
  special 
  abilities to 
  combine with 
  their Wild 
  Shapes)  
  (CWar p63) 
  Alignment:  NG, LN, N, CN, 
  NE. 
  Base Attack Bonus:  +4. 
  Know (nature):  8 ranks. 
  Know (the planes):  2 ranks. 
  Survival:  8 ranks. 
  Feats:  Track. 
  Class Ability:  Wild Shape. 
  Min Lvl:  Drd6. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Fort 
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Str:  Jump, Swim. 
  Int:  Know(nature). 
  Wis:  Listen, 
  Survival. 
  Cha:  Diplomacy, 
  Handle Animal, 
  Intimidate. 
  1st: Add your Class level to your Druid / Ranger levels to 
  determine your effective level for Wild Shape & Wild 
  Empathy abilities. 
   
  Nature’s Armament:  Choose one of the following 
  abilities to be gained when you use Wild Shape. 
  Armor of the Crocodile – +(Class level) bonus to your 
  Natural Armor. 
  Blaze of Power – When in Fire Elemental form, gain 
  Fire Shield (warm) at (Druid level + Class level). 
  Claws of the Grizzly – +3 damage with natural weapons. 
  Earth’s Resilience – Gain Damage Reduction 3 / —. 
  Nature’s Weapon – +1 Enhancement bonus on attacks 
  with natural weapons & they are considered ‘magic’. 
  Robe of Clouds – When in Air Elemental form, gain 
  Concealment that does not block your sight. 
  Serpent’s Coils – When in a form that normally has 
  Improved Grapple, gain +4 bonus on Grapple checks 
  & do 1d8+Strength Grapple damage. 
  Water’s Flow – As a Move Action, transform your body 
  into water.  You then make your normal movement 
  without generating Attacks of Opportunity and reform 
  at the end of the round.  Only available if you can take 
  the form of an Elemental.  This ability is usable in 
  your normal form.  Usable three times per day. 
  Wild Growth – Gain Fast Healing 1. 
  Wings of the Hurricane – When in Avian or Air 
  Elemental form, +30’ flying speed & maneuverability 
  improves by one category. 
  2nd: +1 Divine Caster Level. 
   
  Oppressor 
  (a thug that 
  everyone 
  know about, 
  who gains 
  sneak attacks 
  & can 
  intimidate a 
  whole 
  neighborhood)  
  (DR312 p40) 
  Alignment:  LE, NE, CE. 
  Base Attack Bonus:  +5. 
  Intimidate:  8 ranks. 
  Feats:  Improved Unarmed 
  Strike, Improved Grapple, 
  Persuasive. 
  Must have at least 1d6 Sneak 
  Attack. 
  Must have killed someone in 
  public & be a known killer 
  in at least one region. 
  Min Lvl:  Rog7. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Fort 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Use Rope. 
  Int:  Craft, Search. 
  Wis:  Listen, Sense 
  Motive, Spot. 
  Cha:  Bluff, Gather 
  Info., Intimidate. 
  1st: Keep Awake – If your attack does enough damage to 
  bring your opponent to negative hp (lethal or non-
  lethal), you can reduce the damage to bring your 
  opponent to exactly 0 hp. 
   
  +1d6 Sneak Attack. 
  2nd: Brutal Grappler – Add your Sneak Attack damage to 
  your unarmed grapple damage, though all the damage 
  is non-lethal. 
   
  Panther Shen 
  (unarmed 
  combatant that 
  mimics a 
  panther by 
  moving fast & 
  striking 
  quickly, and 
  eventually 
  gaining a 
  hybrid battle 
  form)  
  (DR319 p93) 
  Base Attack Bonus:  +5. 
  Hide:  5 ranks. 
  Know (nature):  2 ranks. 
  Move Silently:  5 ranks. 
  Survival:  3 ranks. 
  Feat:  Improved Initiative, 
  Improved Unarmed Strike. 
  Min Lvl:  Rgr5, Bbn7, Brd7, 
  Clr7, Drd7, Ftr7, Mnk7, 
  Pal7, Rog7, Sor10, Wiz10. 
  HD:  d8 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save: Fort, 
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, 
  Escape Artist, Hide, 
  Move Silently, 
  Tumble. 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(nature), 
  Search. 
  Wis:  Listen, Sense 
  Motive, Spot, 
  Survival. 
  1st: Add Class level to Monk levels (if any) to determine 
  unarmed damage,  & AC bonus. 
  2nd: Ki Strike (silver) – your unarmed strikes are treated as if 
  they were ‘silver’ for purposes of overcoming 
  Damage Reduction. 
   
  Add (Class level + 1) to Monk levels (if any) to 
  determine bonus movement rate. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 44  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Poisoner 
  (able to create 
  non-standard 
  poisons, plus 
  can generate 
  poison from 
  own body, & 
  eventually can 
  exhale it or 
  even poison 
  with a glance)  
  (DR312 p43) 
  Alignment:  LE, NE, CE. 
  Bluff:  5 ranks. 
  Craft (poisonmaking): 8 ranks 
  Sleight of Hand:  8 ranks. 
  Feats:  Exotic Weapon 
  Proficiency (Blowgun). 
  Must have killed someone 
  with poison. 
  Min Lvl:  Brd5, Rog5, 
  Bbn13, Clr13, Drd13, Ftr13, 
  Mnk13, Rgr13, Sor13, 
  Wiz13. 
  HD:  d6 
  Skill Points:  8 
  Attack:  Rogue 
  Good Save: Ref 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, Hide, 
  Move Silently, 
  Open Lock, Sleight 
  of Hand, Tumble, 
  Use Rope. 
  Int:  Craft, Decipher 
  Script, Forgery, 
  Search. 
  Wis:  Listen, Sense 
  Motive, Spot. 
  Cha:  Bluff, 
  Diplomacy, Gather 
  Info., Intimidate. 
  1st: Detect Poison, at will. 
   
  Trained in poison use, so you never accidentally poison 
  yourself. 
   
  Poison Touch – You may generate Contact Poison from 
  your body by spending 3 rounds concentrating.  
  During this time, you may talk & move around, but 
  you cannot fight, cast spells, activate magic items, etc.  
  Once created, that poison is good for 3 rounds, after 
  which it looses its potency.  You may transfer it as a 
  Touch Attack.  The poison has a DC of 14 and can do 
  1d4 Str, 1d4 Dex, 1 Int, 1 Wis, -or- 1 Cha (chosen at 
  time of creation). 
   
  +1d6 Sneak Attack. 
  2nd: +2 bonus on saves vs. poison. 
   
  Blowgun Mastery - +1 bonus on attack rolls made with 
  blowguns & the range is doubled. 
   
  Poisoner’s Art (Delay Onset) – When you make a poison 
  using Craft (Poison-making), you may make it so that 
  the initial save does not occur for up to 1 minute per 
  Class level after the target is poisoned.  This increases 
  the cost of the poison by 50%. 
   
  Prophet of 
  Erathaol 
  (follower of 
  the Seer of 
  Celestia, who 
  can “channel” 
  a Celestial to 
  get a variety of 
  help)  
  (BoED p66) 
  Alignment:  LG. 
  Know (arcana):  5 ranks. 
  Spellcraft:  10 ranks. 
  Feat:  Sacred Vow, Servant 
  of the Heavens, Spell Focus 
  (Divination), Vow of 
  Chastity. 
  Able to cast 4th level spells. 
  Min Lvl:  Wiz7, Crl9, Sor9, 
  Pal17, Rgr17. 
  HD:  d6 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Fort, 
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(arcana), 
  Know(religion), 
  Know(the planes), 
  Spellcraft. 
  Wis:  Heal, 
  Profession. 
  Cha:  Intimidate. 
  1st:  Class level times per day, you can enter a special mental 
  state that allows a Celestial to control your mind and 
  speech for 1 round.  You may “request” one of the 
  following, though the Celestial (i.e., the DM) gets the 
  final decision of what to do: 
  - any Knowledge check with a (Class level+5) bonus 
  - Bardic knowledge check with a (Class level+5) bonus
  - Divination 
  - Detect Evil 
  - Enthrall, which you may continue  
  - Good Hope 
  - Atonement 
  - Commune, though you still have to pay the 500 XP 
  - equivalent of a Phylactery of Faithfulness, allowing 
  you to identify an evil act before you do it. 
  2nd: +1 Caster level. 
   
  Purebreath 
  Devotee 
  (so in-tune 
  with the air 
  that food & 
  drink are no 
  longer needed)  
  (DR314 p61) 
  Base Attack Bonus:  +5. 
  Know (nature):  4 ranks. 
  Feats:  Endurance, Iron Will, 
  Great Fortitude. 
  Must go three days without 
  eating, drinking, or using 
  magic to avoid hunger & 
  thirst. 
  Min Lvl:  Bbn6, Ftr6, Pal6, 
  Rgr6, Brd7, Clr7, Drd7, 
  Mnk7, Rog7, Sor10, Wiz10. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save: Fort, 
  Ref, Will. 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump. 
  Int:  Craft 
  Wis:  Survival. 
  Cha:  Intimidate. 
  1st: Casts Wisdom-based Impromptu Divine spells from the 
  Purebreath Devotee spell list. 
   
  Breatharian – you do not need to eat or drink as long as 
  there is enough fresh air to breath. 
  2nd: You can Rebuke, Command, & Bolster Air creatures, up 
  to 3 + Charisma modifier times per day at Character 
  level. 
   
  Rainbow 
  Servant 
  (arcane casters 
  who learn the 
  magic and 
  abilities of 
  Couatl)  
  (CDiv p54) 
  Alignment:  LG, NG, LN, N. 
  Know (arcana):  4 ranks. 
  Able to cast 3rd level Arcane 
  spells. 
  Find the hidden jungle 
  temples of the Couatls. 
  Min Lvl:  Wiz5, Sor6, Brd7. 
  HD:  d4 
  Skill Points:  4 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(arcana), 
  Know(the planes), 
  Spellcraft. 
  Wis:  Profession, 
  Sense Motive. 
  Cha:  Diplomacy. 
  1st: Detect Evil, at will. 
   
  Extra Domain (Good) – gain the Domain Ability from 
  the Good Domain (+1 Caster level with [good] spells) 
  and add the spells on the Good Domain list to those 
  that can be learned by your Arcane caster class. 
  2nd: +1 Arcane Caster level. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 45  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Replacement 
  Killer 
  (an assassin 
  who 
  specializes in 
  disguising 
  himself/herself 
  as others to get 
  close to the 
  target)  
  (DR312 p45) 
  Alignment:  LE, NE, CE. 
  Bluff:  8 ranks. 
  Diplomacy: 5 ranks 
  Disguise:  8 ranks. 
  Know (nobility):  3 ranks. 
  Sense Motive:  5 ranks. 
  Feats:  Deceitful,  
  Skill Focus (Disguise). 
  Min Lvl:  Brd5, Rog5, 
  Bbn13, Clr13, Drd13, Ftr13, 
  Mnk13, Rgr13, Sor13, 
  Wiz13. 
  HD:  d6 
  Skill Points:  8 
  Attack:  Rogue 
  Good Save: Ref 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, 
  Escape Artist, Hide, 
  Move Silently, 
  Open Lock, Sleight 
  of Hand, Tumble, 
  Use Rope. 
  Int:  Craft, Disable 
  Device, Forgery, 
  Know(local), 
  Know(royalty), 
  Search. 
  Wis:  Listen, 
  Profession, Sense 
  Motive, Spot. 
  Cha:  Bluff, 
  Diplomacy, 
  Disguise, Gather 
  Info., Intimidate. 
  1st: Sneak attack +1d6. 
   
  Death Attack – After 3 rounds of study, if you can make 
  a successful melee sneak attack within the next 3 
  rounds, the target must make a Fortitude save vs. DC 
  10 + Class Level + your Intelligence modifier or die / 
  be paralyzed (your choice).  Paralyzation lasts (Class 
  level + 1d6) rounds. 
   
  You are trained to never accidentally poison yourself 
  when applying it to a blade. 
   
  2nd: Greater Paralyzing Attack – When using ‘Death Attack’ 
  to paralyze, the DC is +1. 
   
  Uncanny Dodge - Retains Dexterity modifier to AC even 
  if caught flat-footed or attacked by someone invisible. 
   
   
  Ronin 
  (a dishonored 
  warrior)  
  (CWar p77) 
  Alignment:  NG, CG, N, CN, 
  NE, CE. 
  Base Attack Bonus:  +6. 
  Feats:  Exotic Weapon 
  Proficiency (bastard sword). 
  Must have fled a battle or 
  been exiled by one’s lord. 
  Min Lvl:  Bbn6, Ftr6, Pal6, 
  Rgr6, Brd8, Clr8, Drd8, 
  Mnk8, Rog8, Sor12, Wiz12. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Fort 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Dex:  Ride. 
  Int:  Craft,  
  Know(history), 
  Know(nobility). 
  Wis:  Sense Motive. 
  Cha:  Bluff, Disguise, 
  Intimidate. 
  1st: Infamy – Any person of authority who knows of your 
  reported dishonor has an initial attitude one worse 
  than normal & you receive a –4 Circumstance penalty 
  on all Charisma-based checks with that person.  
  Learning your background is typically a Gather 
  Information or Knowledge (nobility & royalty) check 
  vs. DC 10. 
   
  Gain +1d6 Sneak Attack. 
  2nd: Banzai Charge – When making a charge, you may take a 
  penalty to your AC from –2 (the normal value) up to 
  your BAB.  This same value is added to your attack at 
  the end of the charge. 
   
  Seeker of the 
  Misty Isle 
  (searchers for 
  a lost elven 
  island, who 
  are masters of 
  traveling, 
  using skills 
  quickly, and 
  finding what 
  they seek)  
  (CDiv p61) 
  Race:  Elf or Half-Elf. 
  Know (religion): 4 ranks. 
  Survival:  8 ranks. 
  Able to cast 2nd level Divine 
  spells. 
  Must be induced into the 
  order by a current member. 
  Min Lvl:  Drd5, Rgr8, Clr13, 
  Pal13. 
  HD:  d8 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save:  
  Fort, Ref 
  Weap:  Simple, 
  Martial. 
  Armor:  Light, 
  Medium. 
  Class Lvls:  10 
  Str:  Climb, Jump. 
  Dex:  Balance, Hide, 
  Move Silently, Ride 
  Con:  Concentrate. 
  Int:  Craft,  
  Know(geography), 
  Know(religion), 
  Spellcraft. 
  Wis:  Listen, Sense 
  Motive, Spot, 
  Survival. 
  Cha:  Diplomacy. 
  Speak Language. 
  1st: +1 Divine Caser level. 
   
  Gain the Travel Domain Ability and you add the Travel 
  Domain spell to your Divine spell list. 
  2nd: +1 Divine Caser level. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 46  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Seeker of the 
  Song 
  (gains new 
  types of 
  Bardic Music 
  which can 
  cause damage, 
  is able to do 
  more than one 
  type of music 
  at a time with 
  the effects 
  stacking, etc.)  
  (CArc p56) 
  Know (arcana): 13 ranks. 
  Perform (any one): 13 ranks. 
  Feat:  Skill Focus (Perform 
  (any one)). 
  Class Ability:  Bardic Music. 
  Must have heard Seeker 
  Music from another Seeker 
  of the Song. 
  Min Lvl:  Brd10. 
  HD:  d6 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Ride. 
  Con:  Concentrate. 
  Int:  Craft,  
  Know(arcana), 
  Spellcraft. 
  Wis:  Listen, 
  Profession, Sense 
  Motive, Spot. 
  Cha:  Diplomacy, 
  Perform. 
  1st: Rapture of the Song – when using Bardic Music or 
  Seeker Music, gain a +2 Insight bonus to AC. 
   
  Class level stacks with Bard level when determining 
  number of uses of Bardic Music and/or Seeker Music 
  per day. 
   
  Seeker Music – Consumes one use of Bardic Music to 
  activate.  If a Refrain is available for a given song, it 
  can be activated as a Swift Action at the cost of 
  another use of Bardic Music.  The original song does 
  not end when using a Refrain. 
   
  - Burning Melody:  Must have at least 14 ranks of 
  Perform to use.  You and all allies within 30’  who 
  can hear the music gain Fire Resistance 15 as long 
  as the song continues. 
   
  - Burning Melody Refrain:  You generate a 30’ Cone 
  of Fire that does 6d6 damage (Ref½, DC = 10 + 
  ranks in Perform). 
  2nd: Combine Songs – you may activate & maintain two 
  types of Bardic Music and/or Seeker Music with a 
  single Standard Action. 
   
  Seeker Music – Song of Unmaking: Must have at least 
  15 ranks of Perform to use.  All Constructs within a 
  30’ radius Burst take 1d8 damage per Class level (no 
  save).  This song is Instantaneous. 
   
  Sentinel of 
  Bharrai 
  (follower of 
  the Celestial 
  Bear, who can 
  eventually 
  change into a 
  Bear / Dire 
  Bear, call 
  lightning, etc.)  
  (BoED p69) 
  Alignment:  LG, NG, CE. 
  Know (arcana):  8 ranks. 
  Know (nature):  8 ranks. 
  Spellcraft:  8 ranks. 
  Feat:  Sacred Vow, Vow of 
  Obedience. 
  Min Lvl:  Brd5, Wiz5, 
  Bbn13, Clr13, Drd13, Ftr13, 
  Mnk13, Pal13, Rgr13, 
  Rog13, Sor13. 
  HD:  d4 
  Skill Points:  4 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Con:  Concentrate. 
  Int:  Craft(alchemy), 
  Decipher Script, 
  Know(any), 
  Spellcraft. 
  Wis:  Heal, 
  Profession, Survival 
  Cha:  Gather Info., 
  Handle Animal, Use 
  Magic Device. 
  Speak Language. 
  1st:  +1 Caster level. 
   
  Gain Feat: Track. 
   
  You have the option of having spells with the subtype of 
  Acid, Cold, Electricity, or Fire do non-lethal damage 
  against Plants & Animals in the spell’s area of effect. 
  2nd: +1 Caster level. 
   
  Gain Energy Resistance 10 against one of the following 
  (chosen when you get this level):  Acid, Cold, 
  Electricity, or Fire. 
   
   
   
  Shaaryan 
  Hunter 
  (expert at 
  tracking and 
  hunting while 
  on horseback, 
  from the 
  Forgotten 
  Realms region 
  ‘The Shaar’)  
  (PGF p71) 
  Region:  The Shaar. 
  Base Attack Bonus:  +5. 
  Handle Animal:  4 ranks. 
  Ride:  6 ranks. 
  Survival:  8 ranks. 
  Feat:  Animal Affinity, 
  Mounted Archery, Mounted 
  Combat, Track. 
  Min Lvl:  Rgr6, Bbn9, Drd9, 
  Brd13, Clr13, Ftr13, Mnk13, 
  Pal13, Rog13, Sor13, 
  Wiz13. 
  HD:  d10 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save: Fort 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10  
  Epic Lvls:   10 
  (PGF p131) 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Hide, Move 
  Silently, Ride, Use 
  Rope. 
  Int:  Craft, 
  Know(nature),  
  Know(local-Shaar), 
  Search. 
  Wis:  Heal, Listen, 
  Profession, Spot, 
  Survival 
  Cha:  Handle 
  Animal. 
  1st:  +2 Competence bonus on Ride checks. 
  2nd: Mounted Tracking – you may make Survival checks for 
  purposes of tracking while your mount is moving half 
  speed without taking a penalty. 
   
   
   
  Shadow Thief 
  of Amn 
  (specially 
  trained 
  member of the 
  Shadow 
  Thieves’ 
  Guild)  
  (PGF p74) 
  (PGFe)+ 
  Bluff:  3 ranks. 
  Gather Information:  3 ranks. 
  Hide:  8 ranks. 
  Intimidate:  3 ranks. 
  Move Silently:  3 ranks. 
  Feat:  Persuasive. 
  Must be a member of the 
  Shadow Thieves’ Guild. 
  Min Lvl:  Brd5, Mnk5, Rgr5, 
  Rog5, Bbn13, Clr13, Drd13, 
  Ftr13, Pal13, Sor13, Wiz13. 
  HD:  d6 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save: Ref 
  Weap:  Simple 
  Armor:  Light 
  Class Lvls:  5 
  Str:  Climb, Jump. 
  Dex:  Move Silently, 
  Open Lock, Sleight 
  of Hand, Use Rope. 
  Int:  Appraise, Craft, 
  Disable Device, 
  Forgery, 
  Know(local), 
  Search. 
  Wis:  Listen, 
  Profession, Sense 
  Motive, Spot 
  Cha:  Bluff, 
  Diplomacy, 
  Intimidate. 
  1st:  +1d6 Sneak Attack. 
   
  Doublespeak – +2 bonus on Bluff & Diplomacy checks. 
  2nd: Uncanny Dodge – retain your Dex bonus to AC even if 
  you are Flat-Footed or fighting an invisible opponent.  
  If you already have Uncanny Dodge, gain Improved 
  Uncanny Dodge. 
   
  Bonus Feat – gain one of the following feats for which 
  you have the prerequisites:  Acrobatic, Agile, 
  Alertness, Blind-Fight, Combat Expertise, Deceitful, 
  Deft Hands, Exotic Weapon Proficiency (hand 
  crossbow), Exotic Weapon Proficiency (shuriken), 
  Improved Feint, Leadership, Lightning Reflexes, 
  Negotiator, Nimble Fingers, Persuasive, Skill Focus 
  (any in-class skill), Silent Spell, Stealthy, Still Spell, 
  Track, Weapon Finesse, Weapon Focus (any). 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 47  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Shaper of Form 
  (one who is 
  inspired by the 
  “spirits of 
  form”, who 
  teach how to 
  permanently 
  change objects 
  and the caster 
  himself)  
  (DR326 p82) 
  Craft (alchemy):  5 ranks. 
  Craft (any other):  8 ranks. 
  Know (arcana):  5 ranks. 
  Feat:  Greater Fortitude,  
  Spell Focus (transmutation). 
  Know 6 spells from the 
  School of Transmutation. 
  Make contact with “the 
  spirits of form”. 
  Min Lvl:  Brd5, Sor5, Wiz5, 
  Clr7, Pal8, Rgr8. 
  HD:  d6 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Dex:  Escape Artist. 
  Con:  Concentrate. 
  Int:  Appraise, Craft, 
  Disable Device, 
  Know(arcana), 
  Spellcraft. 
  Wis:  Heal, Profession.
  1st: +1 Caster level. 
   
  Like Begets Like – You may change a non-magical 
  object of up to your size into another non-magical 
  object of mostly the same material and within 50% of 
  its initial size.  Thus, Leather Armor could be changed 
  into Studded Leather Armor, but not a Chain Shirt.  
  You must touch the target item for a Full Round and 
  this ability is usable 1/day.  The change is 
  Instantaneous and cannot be dispelled. 
   
  Modify Self – When you gain 1st, 4th, 7th, & 10th level, 
  you may make a single permanent change to yourself.  
  Choose one of the following (each may be chosen 
  multiple times): 
  Prowess – +1 Inherent bonus to Strength, Dexterity, 
  or Constitution. 
  Quickness – +10’ increase to Land Speed. 
  Resilience – +1 increase to Natural Armor. 
  Toughness – +10 hit points. 
  Renaissance – change your race, gender, and/or 
  general appearance.  You may choose any race that 
  does not have a Level Adjustment (such as a Drow) 
  No ability scores change as a result of the form 
  change. 
  2nd: Fortify Item – A touched object has its Hardness 
  permanently increased by 1.  Usable 1/day.  An object 
  can only be targeted once by this ability. 
   
  Polymorph, 1/day 
   
  Skylord 
  (a rider of 
  celestial flying 
  creatures)  
  (BoED p71) 
  Alignment:  LG, NG, CE. 
  Race:  Elf, Half-Elf. 
  Base Attack Bonus:  +7. 
  Handle Animal:  10 ranks. 
  Ride:  10 ranks. 
  Feat:  Mounted Combat, 
  Mounted Archery –or– 
  Ride-By Attack, any one 
  Exalted Feat. 
  Meditate for 1 week on a 
  mountain. 
  Min Lvl:  Bbn7, Ftr7, Pal7, 
  Rgr7, Drd10, Brd17, Clr17, 
  Mnk17, Rog17, Sor17, 
  Wiz17. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Fort, 
  Ref 
  Weap:  Simple, 
  Martial 
  Armor:  All 
  Class Lvls:  10 
  Dex:  Balance, Ride. 
  Int:  Know(any). 
  Wis:  Heal, Listen, 
  Spot, Survival 
  Cha:  Handle Animal 
   
  1st:  +4 Insight bonus on Spot checks. 
   
  Call Flying Mount – after spending a week on top of a 
  mountain, you can call one of the following into your 
  service:   Celestial Giant Eagle, Celestial Giant Owl, 
  or a Celestial Pegasus.  The mount remains with you 
  until it is slain or dismissed.  Calling a new mount 
  requires another week on top of a mountain. 
  The flying mount gains the following. 
  Class 
   Natural 
   
  Lvl HD Armor Str Special 
  1-3 
  +2 
  +4 
  +1 Empathic Link, Share Spells, 
  Improved Natural Attacks 
  4-6 
  +4 
  +6 
  +2 Fly +10’, +2d6 dmg charge 
  7-9 
  +6 
  +8 
  +3 SR (Class level +5), immune 
  to Hold, paralysis, Sleep, 
  charm,& compulsions 
  10 
  +8 +10 
  +4 Bonus Feat – Flyby Attack, 
  Hover, Multiattack, 
  Wingover 
  2nd: +1 Caster level. 
   
  Ride the Wind – your ranged attacks receive two less 
  penalty due to winds (no penalty up to Strong wind,  
  –2 for Severe, –4 for Windstorms, –8 for Hurricanes).  
  You and your mount do not receive any penalties to 
  Listen check due to the wind.  You and your mount 
  can fly at normal speed in up to Windstorms and only 
  have to fly at ½ speed in Hurricanes. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 48  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Slayer of 
  Domiel 
  (follower of 
  the Archon of 
  Mercy, who 
  act as spies 
  and assassins 
  for the cause 
  of good)  
  (BoED p73) 
  Alignment:  LG. 
  Hide:  8 ranks. 
  Move Silently:  8 ranks. 
  Feat:  Sanctify Martial 
  Strike, Servant of the 
  Heavens, Weapon Focus 
  (any). 
  Class Abilities:  Evasion, 
  +3d6 Sneak Attack. 
  Minimum Charisma:  15. 
  Min Lvl:  Rog6. 
  HD:  d6 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save: Ref 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump. 
  Dex:  Balance, Hide, 
  Move Silently, 
  Open Lock, 
  Tumble, Use Rope. 
  Int:  Craft, Search. 
  Wis:  Listen, Sense 
  Motive, Spot. 
  Cha:  Bluff, 
  Diplomacy, 
  Disguise, Gather 
  Info., Intimidate, 
  Use Magic Device. 
  1st:  Casts Wisdom-based Prepared Divine spells from the 
  Slayer of Domiel Spell List. 
   
  +1d6 Sneak Attack. 
   
  Death Touch, 1/day – by making a touch attack, you may 
  use this [death] effect to kill an Evil creature.  Roll 
  1d6 per Class level.  If the total is equal to or greater 
  than the touched target’s current hit-points, it dies. 
   
  Detect Evil, at will. 
  2nd: Divine Grace – gain a bonus on all saving throws equal 
  to your Charisma modifier. 
   
   
  Slime Lord 
  (specialty 
  templar of the 
  Drow Deity of 
  Oozes)  
  (PGF p186) 
  Patron:  Ghaunadar. 
  Alignment:  LE, NE, CE. 
  Base Attack Bonus:  +5. 
  Disguise:  6 ranks. 
  Feat:  Willing Deformity. 
  Min Lvl:  Brd7, Rog7, Bbn9, 
  Clr9, Drd9, Ftr9, Mnk9, 
  Rgr9, Sor10, Wiz10. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save: Ref 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10  
  Dex:  Escape Artist, 
  Move Silently. 
  Int: Appraise, Craft,  
  Forgery, 
  Know(dungeoneer). 
  Wis:  Survival. 
  Cha:  Bluff, Disguise, 
  Intimidate. 
  1st: Pseudopods, 1/day – as a Move Action, you can 
  transform your hands into pseudopods for up to 1 
  round per Class level.  You may make one natural 
  attack as a Standard Action, or two natural attacks as 
  a Full Round Action.  Each attack does 1d6 damage & 
  your opponent is Paralyzed for 1d4+1 rounds 
  (FortNeg  DC is Constitution based). 
  2nd: — 
   
  Snake Shen 
  (unarmed 
  combatant that 
  mimics a 
  snake by 
  attacking with 
  Intelligence & 
  making each 
  strike hurt, and 
  eventually 
  gaining a 
  hybrid battle 
  form)  
  (DR319 p73) 
  Base Attack Bonus:  +5. 
  Concentrate:  4 ranks. 
  Heal:  2 ranks. 
  Know (nature):  2 ranks. 
  Survival:  3 ranks. 
  Feat:  Improved Unarmed 
  Strike, Stunning Fist. 
  Min Lvl:  Bbn5, Ftr5, Pal5, 
  Rgr5, Brd7, Clr7, Drd7, 
  Rog7, Sor10, Wiz10. 
  HD:  d8 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save: Fort, 
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, 
  Escape Artist, Hide, 
  Move Silently, 
  Tumble. 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(nature). 
  Wis:  Heal, Listen, 
  Profession, Sense 
  Motive, Spot, 
  Survival. 
  1st: Add Class level to Monk levels (if any) to determine 
  unarmed damage,  & AC bonus. 
  2nd: Ki Strike (silver) – your unarmed strikes are treated as if 
  they were ‘silver’ for purposes of overcoming 
  Damage Reduction. 
   
  +1 use of Stunning Fist each day. 
   
  The DC of your Stunning Fist attack may be calculated 
  with your Intelligence modifier (if it is higher than 
  your Wisdom modifier). 
   
  Spellguard of 
  Silverymoon 
  (part of the 
  corps of 
  Arcane casters 
  who guard the 
  Forgotten 
  Realms city of 
  Silverymoon 
  and the Silver 
  Marches 
  region around 
  it)  
  (PGF p75) 
  (PGFe)+ 
  Alignment:  LG, NG, CG, 
  LN, N, CN. 
  Concentration:  8 ranks. 
  Spellcraft:  5 ranks. 
  Feat:  Combat Casting, any 
  one metamagic feat. 
  Able to cast 4th level Arcane 
  spells. 
  Must be accepted into the 
  Spellguard. 
  Must be from Silverymoon 
  or the Silver Marches. 
  Min Lvl:  Wiz7, Sor8, Brd10. 
  HD:  d4 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(any), 
  Spellcraft. 
  Wis:  Spot 
   
  1st:  +1 Arcane Caster Level. 
   
  Obligation – must spend at least 2 days of every tenday 
  guarding either Silverymoon or the Silver Marches. 
   
  Token – you are granted an Adrath Token, which lets 
  you cast certain spells that are otherwise impossible to 
  cast within Silverymoon.  These include 
  Conjuration(summoning), Evocation[fire], and any 
  spell with [teleport] subtype. 
   
  Ward Attunement – you are attuned to the Wards of 
  Silverymoon, which let you cast certain spells at any 
  time.  These include Feather Fall, Dispel Evil, 
  Tongues, and many other utility & combat spells. 
  2nd: +1 Arcane Caster Level. 
   
  Bonus Feat – gain one metamagic feat for which you 
  have the prerequisites. 
   
  Stalker of 
  Kharash 
  (follower of 
  the Celestial 
  Wolf, who can 
  actually smell 
  evil)  
  (BoED p75) 
  Alignment:  NG. 
  Hide:  8 ranks. 
  Move Silently:  8 ranks. 
  Feat:  Alertness, Favored of 
  the Companions, Track. 
  Min Lvl:  Rgr5, Brd6, Rog6, 
  Bbn13, Clr13, Drd13, Ftr13, 
  Sor13, Wiz13. 
  HD:  d8 
  Skill Points:  6 
  Attack:  Fighter 
  Good Save: Ref 
  Weap:  Martial 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Hide, Move 
  Silently, Ride, Use 
  Rope. 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(geography), 
  Know(nature), 
  Search. 
  Wis:  Heal, Listen, 
  Spot, Survival. 
  Cha:  Handle Animal 
  1st:  +1 Ranger Caster level.  If you do not have any Ranger 
  levels, then you have the casting ability of a 1st level 
  Ranger (i.e., none until you reach 4th level).  Effective 
  Caster level is half your Ranger levels + Class levels. 
   
  Scent of Evil – you can detect evil opponents within 30’ 
  by scent (60’ if up-wind, 15’ if down-wind).  
  Anything with a Strong Evil aura can be smelled at 
  twice the default range, while an Overwhelming aura 
  can be smelled at triple the default range.  You cannot 
  determine what is generating the scent until you are 
  within 5’ of it. 
  2nd: +1 Ranger Caster level.   
   
  Favored Enemy (evil) – gain a +1 bonus on Bluff, 
  Listen, Sense Motive, Spot, & Survival checks and 
  damage against  Evil creatures.  This bonus stacks 
  with any other Favored Enemy bonuses. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 49  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Stoneface 
  (a trained liar, 
  who gains 
  defenses 
  against 
  magical truth 
  detection)  
  (DR310 p74) 
  Alignment:  NG, CG, N, CN, 
  NE, CE. 
  Bluff:  8 ranks. 
  Concentration:  3 ranks. 
  Feats:  Persuasive,  
  Skill Focus (Know (any)). 
  Min Lvl:  Brd5, Rog5, Sor5, 
  Bbn13, Clr13, Drd13, Ftr13, 
  Rgr13, Wiz13. 
  HD:  d8 
  Skill Points:  8 
  Attack:  Rogue 
  Good Save:  
  Fort, Ref 
  Weap:  Simple, 
  Martial 
  Armor:  Light, 
  Medium, 
  Heavy, 
  Shields 
  Class Lvls:  5  
  Dex:  Hide, Move 
  Silently, Open 
  Lock, Sleight of 
  Hand. 
  Int: Forgery, 
  Know(any), Search. 
  Wis:  Listen, Sense 
  Motive, Spot. 
  Con:  Concentrate. 
  Cha:  Bluff, 
  Diplomacy, 
  Disguise, Gather 
  Info., Perform. 
  1st: Gain Feat: Investigator. 
   
  +2 bonus on saves vs. Enchantment spells or effects. 
  2nd: +2 bonus on saves vs. Mind-Affecting spells or effects 
  (stacks with above, when appropriate). 
   
  Sublime Chord 
  (a bard who 
  gains spells up 
  to 9th level, 
  plus some new 
  songs)  
  (CArc p60) 
  Know (arcana): 13 ranks. 
  Listen: 13 ranks. 
  Perform (any one): 10 ranks. 
  Profession (astrologer):   
  6 ranks. 
  Spellcraft: 6 ranks. 
  Class Ability:  Bardic Music. 
  Able to cast 3rd level Arcane 
  spells. 
  Min Lvl:  Brd10. 
  HD:  d6 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Con:  Concentrate. 
  Int:  Craft,  
  Decipher Script,  
  Know(any), Search, 
  Spellcraft. 
  Wis:  Listen, 
  Profession, Spot. 
  Cha:  Diplomacy, 
  Perform. 
  Speak Language. 
  1st: Bardic Knowledge – your Class levels apply to your 
  Bardic Knowledge checks. 
   
  Bardic Music – gain ½ Class levels uses per day of 
  Bardic Music. 
   
  Gain 4th level Impromptu Arcane spells (and higher at 
  later levels) from the Bard and/or Sorcerer spell list. 
  2nd: Song of Arcane Power (minimum Perform: 16 ranks) –  
  By spending a daily use of Bardic Music as a Move 
  Action, a spell you cast by the end of your next turn  
  has its Caster level increased based your Perform check
   
   
  Check 
  Lvl 
  Check 
  Lvl 
   
   
  up to 9 
  +0 
  20–29 
  +2 
   
   
  10–19 
  +1 
  30+ 
  +4 
   
  Suel 
  Arcanamach 
  (spellcaster 
  trained to fight 
  other 
  spellcasters)  
  (CArc p63) 
  Base Attack Bonus:  +6. 
  Concentration:  4 ranks. 
  Jump: 4 ranks. 
  Spellcraft: 5 ranks. 
  Tumble: 4 ranks. 
  Feat:  Combat Casting, Iron 
  Will. 
  Able to speak Ancient Suloise 
  Proficient with at least 4 
  Martial and/or Exotic 
  weapons. 
  Learn from the Grimoire 
  Arcanamacha. 
  Min Lvl:  Bbn7, Ftr7, Pal7, 
  Rgr7, Brd8, Mnk8, Rgr8, 
  Sor15, Wiz15. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save:  
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Escape Artist, 
  Hide, Move 
  Silently, Tumble, 
  Use Rope. 
  Con:  Concentrate. 
  Int:  Craft,  
  Know(arcana), 
  Know(history), 
  Know(the planes), 
  Search, Spellcraft. 
  Wis:  Listen, 
  Profession, Spot. 
  Cha:  Bluff, Disguise. 
  1st:  Gain Charisma-base Impromptu Arcane Spells from the 
  Abjuration, Divination, Illusion, & Transmutation 
  school of the Sorcerer / Wizard Spell List. 
   
  Tenacious Spells – attempts to dispel any magics you 
  cast are at a +6 DC. 
   
  Ignore 5% Arcane Spell Failure chance due to armor 
  when casting Suel Arcanamarch spells. 
  2nd: Dispelling Strike, 1/day – in addition to its normal 
  damage, a chose melee attack targets the opponent 
  with Greater Dispel Magic (+Class level + 6). 
   
  Swanmay 
  (a pure female 
  who can 
  become a 
  swan, has a 
  magical 
  connection to 
  other 
  creatures, and 
  eventually 
  becomes a 
  ‘Fey’)  
  (BoED p76) 
  Gender:  Female. 
  Alignment:  LG, NG, CG. 
  Know(nature):  8 ranks. 
  Survival:  8 ranks. 
  Feat:  Sacred Vow, Vow of 
  Purity. 
  Class Feature:  Wild Empathy, 
  can cast Speak with Animals. 
  Able to speak Sylvan. 
  Must have done a service to 
  another Swanmay, even if  
  it was unknowingly. 
  Min Lvl:  Drd5, Rgr5. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save: Fort 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Swim. 
  Dex:  Hide, Ride. 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(geography), 
  Know(nature), 
  Search, Spellcraft. 
  Wis:  Heal, Listen, 
  Profession, Spot, 
  Survival. 
  Cha:  Handle Animal 
  1st:  Wild Empathy – your Class levels are added to your 
  Wild Empathy checks. 
   
  Gain Spell Resistance (12 + Class level). 
   
  Wild Shape (swan only), 1/day. 
  2nd: +1 Druid –or– Ranger Caster level.   
   
  Favored Enemy – gain another favored enemy as if you 
  were a Ranger.  This enemy is usually common to a 
  given group of Swanmays. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 50  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Sword of 
  Righteousness 
  (a martial 
  follower of 
  one of the 
  Pantheons of 
  the Good outer 
  planes who 
  gains mastery 
  of Exalted 
  Feats)  
  (BoED p77) 
  Alignment:  LG, NG, CG. 
  Base Attack Bonus:  +6. 
  Feat:  Knight of Stars –or– 
  Favored of the Companions 
  –or– Servant of the Heavens,  
  one other Exalted Feat. 
  Min Lvl:  Bbn6, Ftr6, Pal6, 
  Rgr6, Brd8, Clr8, Drd8, 
  Mnk8, Rog8, Sor12, Wiz12. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save: Fort, 
  Will. 
  Weap:  — 
  Armor:  — 
  Class Lvls:  3 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Ride. 
  Int:  Craft, 
  Know(nature), 
  Know(religion). 
  Wis:  Profession, 
  Sense Motive. 
  Cha:  Diplomacy, 
  Handle Animal, 
  Intimidate. 
  Paladins & Monks may freely cross-class. 
  1st:  Gain any one Exalted Feat. 
  2nd: Gain any one Exalted Feat. 
   
  Sworn Slayer  
  (one who has 
  sworn to 
  destroy all 
  creatures of a 
  specific type 
  (such as 
  Undead))  
  (DR324 p81) 
  Alignment:  LG, NG, CG. 
  Base Attack Bonus:  +6. 
  Know (appropriate for 
  creature type):  4 ranks. 
  Arcana – Constructs, 
  Dragons, Magical Beasts 
  Dungeoneering – 
  Aberrations, Oozes 
  Local – Humanoids 
  Nature – Animals, Fey, 
  Giants, Monstrous 
  Humanoids, Plants, 
  Vermin 
  Religion – Undead 
  The Planes – Elementals, 
  Outsiders 
  Sense Motive:  4. 
  Must vow to destroy all 
  creatures of your chosen type. 
  Min Lvl:  Bbn6, Ftr6, Pal6, 
  Rgr6, Brd8, Clr8, Drd8, 
  Mnk8, Rog8, Sor12, Wiz12. 
  HD:  d10 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save: Fort 
  Weap:  Simple, 
  Marital 
  Armor:  All 
  Armor, 
  Shields 
  Class Lvls:  5 
  Dex:  Move Silently. 
  Int:  
  Know(appropriate 
  for creature type), 
  Search. 
  Wis:  Listen, Sense 
  Motive, Survival. 
  Cha:  Bluff, Gather 
  Info. 
  1st:  Sworn Foe +1 – gain a +1 bonus on Bluff, Listen, Move 
  Silently, Sense Motive, Spot, & Survival checks, and 
  weapon damage against a creature of the type that is 
  your sworn foe.  Stacks with a Ranger’s Favored 
  Enemy bonuses. 
  2nd: Animosity +3 – you may choose a specific type of foe to 
  gain an additional +3 against.  For example, Sworn 
  Slayer whose foe is Undead may choose to have 
  Animosity against Mummies. 
   
  Determination +2 – gain a +2 bonus on all saves against 
  the special attacks, spells, and spell-like abilities of 
  the creatures that are your sworn foe. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 51  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Tattooed Monk 
  (the tattoos 
  added to the 
  body grant 
  magic 
  abilities)  
  (CWar p82) 
  Alignment:  LG, LN, LE. 
  Base Attack Bonus:  +3. 
  Know (religion):  8 ranks. 
  Feat: Endurance, Improved 
  Grapple, Improved Unarmed 
  Strike. 
  Min Lvl:  Mnk5, Clr6, Pal6, 
  Wiz6, Ftr13, Rgr13, Rog13, 
  Sor13. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save: Fort, 
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, 
  Escape Artist, Hide, 
  Move Silently, 
  Tumble. 
  Int:  Craft, 
  Know(any). 
  Wis:  Listen, 
  Profession. 
  Con:  Concentrate. 
  Cha:  Diplomacy, 
  Perform. 
   
  Monks may freely cross-class. 
  1st: Add Class level to Monk lvls to determine unarmed 
  damage, AC bonus, & unarmored speed bonus. 
   
  Gain one tattoo of your choice (another one each odd 
  lvl).  The effect of some tattoos are determine by your 
  total number of magic tattoos (including that one): 
  Arrowroot – Able to heal (Wisdom modifier x Class level) hit-
  point per day by touch.  You may not heal yourself.  Healing 
  may be split up as desired. 
  Bamboo – Add #tattoos to your Constitution as an Enhancement 
  bonus for 1 round per Class level.  Usable #tattoos times / day 
  Bat– Add #tattoos to your Dexterity as an Enhancement bonus 
  for 1 round per Class level.  Usable #tattoos times per day. 
  Bellflower – Add your Charisma modifier to any ability score of 
  your choice as an Enhancement bonus for 1 round per Class 
  level.  Usable #tattoos times per day. 
  Butterfly – Add #tattoos to your Wisdom as an Enhancement 
  bonus for 1 round per Class level.  Usable #tattoos times / day 
  Centipede – ‘Shadow Walk’, 1/week.  Min Class level is 5th. 
  Chameleon – Alter Self for 1 hour per Class level.  Usable 
  #tattoos times per day. 
  Crab – Gain Damage Reduction (2 x #tattoos) / magic. 
  Crane – Immunity to non-magical diseases.  If you gain another 
  tattoo, gain immunity to poisons.  When yet another tattoo is 
  gained, you do not take penalties from aging. 
  Chrysanthemum – For each hour in direct sunlight, heal Class 
  level hit-points. 
  Dragon – Breath 4d6 Fire damage at a single target within 25’ 
  (Ref½ DC13), up to 3 times within 1 hour. Usable 1 per day. 
  Dragonfly – Gain a Dodge bonus to AC equal to #tattoos for 1 
  round per Class level.  Usable 1/day. 
  Falcon – Gain immunity to Fear effects.  All allies within 10’ 
  gain a Morale bonus to saves vs. fear equal to your Charisma 
  modifier + #tattoos. 
  Lion – By declaring a ‘smite’ before you attack, you gain +4 
  bonus to hit & Class level bonus to damage.  Usable #tattoos 
  times per day. 
  Monkey – Gain +(#tattoos) Competence bonus to all Balance, 
  Climb, Escape Artist, Hide, Jump, Move Silently, Open 
  Locks, Sleight of Hand, & Tumble checks. 
  Moon, Crescent – Ethereal Jaunt, 1/day.  Min Class level is 9th. 
  Moon, Full – Gain +2 Luck bonus on a single attack, skill check, 
  or ability check.  Only usable at night.  Usable #tattoos times 
  per day. 
  Mountain – You cannot be moved for 1 round per Class level.  
  Gain +4 bonus to Constitution & Wisdom & immunity to 
  Bull Rush & Trip attacks.  All Dexterity-based skill checks 
  receive a –20 penalty.  Can be ended as a Free Action.  
  Usable #tattoos times per day 
  Nightingale – Able to heal (2 x Class level) hit-points per day, 
  either to yourself or others.  May be split up as desired. 
  Ocean – You do not need to eat, sleep, or drink. 
  Phoenix – Gain SR of 15 + Class level.  Min Class level is 7th. 
  Pine – Gain Feat: Remain Conscious. 
  Scorpion – An opponent you are aware of must use his/her 
  lowest ability score modifier (instead of Str or Dex) when 
  attacking you this round.   Usable #tattoos times per day. 
  Spider – As a use of your Stunning Fist, instead your attack 
  inflicts Contact Poison (2Con / 2Con / DC = 10 + Class level 
  + Con modifier). 
  Sun – Gain +2 Luck bonus on a single attack, skill check, or 
  ability check.  Only usable during the day.  Usable #tattoos 
  times per day. 
  Tiger – +1 bonus to attacks & +1d6 damage for 1 round per 
  Class level. Usable #tattoos times per day. 
  Tortoise – Gain (Class level) ranks in a skill in which you have 
  no ranks for 1 single check.  Usable #tattoos times per day. 
  Unicorn – Reroll one d20 roll per day, but keep the new roll. 
  Wasp – Haste, for 1rnd/Class lvl.  Usable #tattoos times per day. 
  White Mask – Immune to Detect Thoughts, Detect Lies, & 
  attempts to read alignment.  +10 bonus on all Bluff checks. 
  2nd: — 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 52  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Thaumaturgist 
  (specialist in 
  calling 
  outsiders & 
  making deals 
  with them)  
  (DMG p199) 
  Feat: Spell Focus(Conjuration). 
  Able to cast Lesser Planar 
  Ally. 
  Min Lvl:  Clr7. 
  HD:  d4 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Int:  Craft, 
  Know(religion), 
  Know(the planes), 
  Spellcraft. 
  Wis:  Profession, 
  Sense Motive. 
  Con:  Concentrate. 
  Cha:  Diplomacy. 
  Speak Language. 
  1st: +1 Caster Level. 
   
  By making a Diplomacy check with a planar ally who 
  shares at least one alignment aspect with you,  
  you may reduce the cost of the deal by 50%. 
  2nd: +1 Caster Level. 
   
  Gain Feat: Augment Summoning. 
   
   
  Thrall of Pazuzu 
  (follower of 
  the Demon 
  Prince of the 
  Lower Aerial 
  Kingdoms)  
  (DR329 p61) 
  Alignment:  CE. 
  Bluff:  9 ranks. 
  Diplomacy:  9 ranks. 
  Know (the planes):  5 ranks. 
  Sense Motive:  5 ranks. 
  Feats:  Persuasive, Thrall to 
  Demon. 
  Able to cast at least two spells 
  that allow flight or upward 
  movement in the air (i.e., 
  Levitate) –or– able to fly 
  naturally (including the 
  Wildshape class ability, 
  Alter Self, Polymorph, etc.). 
  Must have convinced another 
  creature to call upon 
  Pazuzu’s aide without 
  having resorted to magic. 
  Min Lvl:  Brd7, Drd15, 
  Sor15, Wiz15. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Rogue 
  Good Save: Ref 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Int:  Forgery, 
  Know(any). 
  Wis:  Listen, Sense 
  Motive, Spot. 
  Cha:  Bluff, 
  Diplomacy, Gather 
  Info., Intimidate. 
  1st: Temptation – +2 Profane bonus on Bluff, Diplomacy, or 
  Intimidate checks made to convince a creature to 
  perform an action against its nature.   
  When casting an Enchantment, gain a +1 bonus on the 
  spell’s DC and +2 bonus to penetrate Spell 
  Resistance. 
   
  Breath of Pazuzu I – “Exhale” a Locust Swarm that lasts 
  for (Class level + Charisma modifier) rounds as a 
  Standard Action, 1/day.  The Locust Swarm must 
  have at least one hex adjacent to you and can 
  surround you if desired.  You are not distracted or 
  damaged by the Locust. 
  2nd: Flight – grow black Raven wings, which grant you a Fly 
  speed of 20’ with Average maneuverability.  If you 
  already have wings, gain +20’ movement (and your 
  wings change to those of a black Raven). 
   
  Speak with Avian – Tongues, with any creature that has 
  a natural Fly speed, at will. 
   
   
  Tiger Shen 
  (unarmed 
  combatant that 
  mimics a tiger 
  by striking the 
  correct 
  location to 
  paralyze & 
  becoming 
  immune to 
  fear, and 
  eventually 
  gaining a 
  hybrid battle 
  form)  
  (DR319 p74 
  Base Attack Bonus:  +5. 
  Concentrate:  2 ranks. 
  Intimidate:  4 ranks. 
  Know (nature):  2 ranks. 
  Survival:  3 ranks. 
  Feat:  Improved Unarmed 
  Strike, Power Attack. 
  Min Lvl:  Bbn5, Ftr5, Pal5, 
  Rgr5, Brd7, Clr7, Drd7, 
  Rog7, Sor10, Wiz10. 
  HD:  d8 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save: Fort, 
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, 
  Escape Artist, Hide, 
  Move Silently, 
  Tumble. 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(nature). 
  Wis:  Listen, Sense 
  Motive, Spot, 
  Survival. 
  Cha:  Intimidate. 
  1st: Add Class level to Monk levels (if any) to determine 
  unarmed damage,  & AC bonus. 
  2nd: Ki Strike (silver) – your unarmed strikes are treated as if 
  they were ‘silver’ for purposes of overcoming 
  Damage Reduction. 
   
  Paralyzing Stroke – As a Full Round Action, you may 
  make a single melee attack as a touch attack, which 
  deals normal damage.  If the target takes damage, it is 
  Paralyzed for 1 round (FortNeg  DC = 10 + Class 
  level + Strength modifier).  A Paralyzing Stroke must 
  be declared before the attack is rolled & you may use 
  the ability Class level times per day. 
   
  Troubadour of 
  Stars 
  (a musician 
  who plays the 
  music of the 
  Court of Stars, 
  gains new 
  Bardic Music 
  abilities, and 
  eventually 
  becomes an 
  Outsider)  
  (BoED p78) 
  Alignment:  CG. 
  Perform:  6 ranks. 
  Feat:  Knight of Stars. 
  Able to cast 4th level 
  Impromptu Arcane spells. 
  Min Lvl:  Sor9, Brd10. 
  HD:  d6 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save: Ref, 
  Will. 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, 
  Escape Artist, Hide, 
  Move Silently, 
  Sleight of Hand, 
  Tumble. 
  Con:  Concentrate. 
  Int:  Craft, Decipher 
  Script, Know(any), 
  Spellcraft. 
  Wis:  Listen, 
  Profession, Sense 
  Motive. 
  Cha:  Bluff, 
  Diplomacy, 
  Disguise, Gather 
  Info., Perform, Use 
  Magic Device. 
  Speak Language. 
  1st:  Class levels stack with Bard levels for determining what 
  Bardic Music abilities are available, how often they 
  can be used, and the bonus granted by Bestow 
  Courage.  If you have no levels of Bard, you gain the 
  music ability of a 1st level Bard. 
   
  Detect Evil, at will. 
  2nd: +1 Arcane Caster Level. 
   
  You are now able to cast spells on your spell list that are 
  exclusive to Eladrin.  You must still learn the spell to 
  use it. 
   
  Holy Cacophony – gain the use of this new Bardic Music 
  ability when you have 8 ranks of Perform.  All Evil 
  creatures within 30’ must makes a Concentration 
  check (DC 15 + spell level) in order to cast a spell or 
  use a Spell-like ability.  If combined with Feat: Words 
  of Creation, the DC is 20 + spell level, but you take 
  8d4 non-lethal damage.  This is a [sonic][mind] 
  effect. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 53  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Vassal of 
  Bahamut 
  (follower of 
  the Deity of 
  Good 
  Dragons, who 
  gains special 
  abilities to 
  combat evil 
  dragons)  
  (BoED p80) 
  Alignment:  LG. 
  Base Attack Bonus:  +7. 
  Perform:  6 ranks. 
  Craft (armor):  5 ranks. 
  Diplomacy:  5 ranks. 
  Feat:  Sacred Vow, Vow of 
  Obedience. 
  Must have single-handedly 
  slain a Red Dragon of at least 
  Juvenile age. 
  Min Lvl:  Ftr9, Pal9, Rgr9, 
  Clr10, Mnk10, Rog10, 
  Sor14, Wiz14. 
  HD:  d10 
  Skill Points:  2 
  Attack:  Fighter 
  Good Save: Fort 
  Weap:  Simple, 
  Martial 
  Armor:  All 
  Class Lvls:  10 
  Dex:  Ride. 
  Con:  Concentrate. 
  Int:  Craft(armor), 
  Craft(weapon), 
  Know(nobility), 
  Know(religion). 
  Wis:  Heal, Sense 
  Motive. 
  Cha:  Bluff, 
  Diplomacy, 
  Intimidate. 
  1st:  When making a Charisma-based skill check against a 
  Dragon or a Dragon-like creature (such as a Wyvern), 
  gain a bonus equal to your Class level. 
   
  Platinum Armor – you may forge armor out of the scales 
  of a slain Red Dragon of at least Juvenile age.  When 
  completed, the scales change to platinum.  You may 
  only have one suit of Platinum Armor at a time & it 
  corrodes away if anyone but you wears it.  The armor 
  has the following statistics:  Armor bonus +8, max 
  Dex bonus +4, Armor check penalty –1, 20% Arcane 
  spell failure, no loss of movement, 25 pounds, 
  considered Masterwork Light Armor for class abilities 
  & enchanting. 
  2nd: Gain Wisdom-based Prepared Divine spells from the 
  Vassal of Bahamut Spell List.  
   
  Dragon Senses – you are able to see 2x as far as a 
  Human in normal light, 4x as far in Low-Light, and 
  gain Darkvision 120’. 
   
  Receive a one-time stipend of 200 platinum pieces. 
   
  Void Disciple 
  (a  spellcaster 
  to can perceive 
  and modify the 
  surrounding 
  reality)  
  (CDiv p72) 
  Alignment:  NG, LN, N, CN, 
  NE. 
  Spellcraft:  10 ranks. 
  Feats:  Heighten Spell, Spell 
  Penetration. 
  Able to cast 3rd level Arcane 
  or Divine spells. 
  Min Lvl:  Brd7, Clr7, Drd7, 
  Sor7, Wiz7, Rgr17. 
  HD:  d6 
  Skill Points:  3 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  13 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(any), 
  Spellcraft. 
  Wis:  Heal, 
  Profession. 
  Cha:  Diplomacy. 
  1st: Sense Void, 1/day – Extend your mind & senses to 
  examine a target of interest.  To observe a target, 
  make a Spellcraft check vs. its distance from you. 
  Line of Sight: DC 5.  1 mile: DC 10.  10 miles: DC 15
  100 miles: DC 20.  1,000 miles: DC 25. 
  2nd: +1 Caster level. 
   
  War Chanter 
  (a Bard who 
  sings combat-
  enhancing 
  songs)  
  (CWar p87) 
  Alignment:  NG, CG, N, CN, 
  NE, CE. 
  Base Attack Bonus:  +4. 
  Perform(sing) –or– 
  Perform(oratory):  6 ranks. 
  Feats:  Combat Expertise, 
  Weapon Focus (any). 
  Must have ‘Inspire Courage’ 
  Bardic Music ability. 
  Min Lvl:  Brd6. 
  HD:  d8 
  Skill Points:  4 
  Attack:  Fighter 
  Good Save: Fort 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, 
  Escape Artist. 
  Int:  Craft. 
  Wis:  Profession, 
  Sense Motive. 
  Con:  Concentrate. 
  Cha:  Diplomacy, 
  Gather Info., 
  Intimidate, Perform. 
  1st: Your Class levels stack with your Bard levels for 
  determining how often you can use your Bardic 
  Music (but you do not gain access to new Bard songs) 
   
  Inspire Toughness – All allies that hear this Bardic 
  Music gain +2hp per Class level for as long as they 
  can still hear you + 5 rounds afterwards.  Requires 9+ 
  ranks in Perform (sing) or Perform (oratory). 
  2nd: — 
   
  Warforged 
  Juggernaut 
  (a Warforged 
  who is trying 
  to be more like 
  a Construct)  
  (Eb p83) 
  (EbErrata)+ 
  Race:  Warforged. 
  Base Attack Bonus:  +5. 
  Feats:  Adamantine Body, 
  Improved Bull Rush, Power 
  Attack. 
  Min Lvl:  Ftr5, Bbn6, Brd7, 
  Pal6, Rgr6, Clr7, Rog7, 
  Sor10, Wiz10. 
  HD:  d12 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save: Fort 
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Str:  Climb, Jump, 
  Swim. 
  Int:  Craft. 
  Wis:  Survival. 
  Cha:  Intimidate. 
  1st: Gain Armor Spikes that do 1d6 on a Grapple. 
   
  Expert Bull Rush – add your Class level to Strength 
  check when initiating a Bull Rush or Defending 
  against one.  Add your Class level when attempting to 
  break down doors. 
   
  Gain Feat: Powerful Charge. 
   
  Reserved – receive a penalty equal to your Class level on 
  the following skills:  Bluff, Diplomacy, Gather 
  Information, & Sense Motives. 
  2nd: Receive a +1 bonus to attack rolls when making a Charge 
   
  Extended Charge – when making a Charge, gain +5’ 
  movement. 
   
  Construct Perfection I – you can not take Subdual 
  damage –or– extra damage from Critical hits. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Classes – New 
   
  Page 54  
  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Warshaper 
  (able to use 
  the spell or 
  ability to  
  Polymorph in 
  innovative 
  ways as part of 
  combat)  
  (CWar p89) 
  Base Attack Bonus:  +4. 
  Must be able to change shape 
  in one of the following ways: 
  1. Shape-change as a 
  Supernatural ability; 
  2. Shapechanger subtype; 
  3. Polymorph as a Spell-
  like ability; 
  4. Able to cast Polymorph; 
  5. Wild Shape or similar 
  class feature. 
  An ‘Alternate Form’ (as 
  possessed by quasits, etc.) is 
  not sufficient. 
  Min Lvl:  Drd6, Sor8, Wiz8. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save: Fort 
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, 
  Escape Artist. 
  Int:  Craft. 
  Con:  Concentrate. 
  Cha:  Disguise. 
  1st: When using your shape-changing ability, gain immunity 
  to Critical Hits & being Stunned. 
   
  When using your shape-changing ability, you can grow 
  natural weapons, such as claws, fangs, or horns as a 
  Move Action.  If the form you are in already has 
  natural weapons, they do damage as if they were one 
  size category larger. 
  2nd: When using your shape-changing ability, gain a +4 
  bonus to Strength & a +4 bonus to Constitution. 
   
  Weretouched 
  Master 
  (a Shifter who 
  is becoming 
  like his/her 
  lycanthrope 
  ancestors)  
  (Eb p85) 
  Race:  Shifter. 
  Base Attack Bonus:  +4. 
  Know (nature):  5 ranks. 
  Survival:  8 ranks. 
  Feats:  any Shifter feat. 
  Min Lvl:  Rgr5, Drd6, Bbn7, 
  Brd13, Clr13, Ftr13, Mnk13, 
  Pal13, Rog13, Sor13, 
  Wiz13. 
  HD:  d8 
  Skill Points:  2 
  Attack:  Rogue 
  Good Save:  
  Fort, Ref 
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Str:  Climb, Jump, 
  Swim. 
  Dex:  Balance, Hide, 
  Move Silently. 
  Int:  Know(nature). 
  Wis:  Listen, Spot, 
  Survival. 
  Cha:  Handle 
  Animal, Intimidate. 
  1st: Weretouched I – Choose one of the following to be your 
  ‘ancestor animal’:  Bear, Boar, Rat, Tiger, Wolf, or 
  Wolverine. 
   
  When Shifting, you receive benefits base on your 
  ‘ancestor animal’: 
  - your appearance becomes more like your ‘ancestor 
  animal’, including fur and a tail.  
  Bear or Tiger: 
  - +2 bonus to Strength. 
  - gain Claws that do 1d4 + 1 per 4 Character levels.  
  If you have the Razorclaw subtype and/or the 
  Improved Natural Attack Feat, your Claws 
  improve their damage by one category. 
  Boar or Wolverine: 
  - +2 bonus to Constitution. 
  - gain a Bite Attack that do 1d6 + 1 per 4 Character 
  levels.  If you have the Longtooth subtype 
  and/or the Improved Natural Attack Feat, your 
  Bite improve its damage by one category. 
  Rat or Wolf: 
  - +2 bonus to Dexterity. 
  - gain Fangs that do 1d4 + 1 per 4 Character levels.  
  If you have the Longtooth subtype and/or the 
  Improved Natural Attack Feat, your Bite 
  improve its damage by one category. 
  2nd: Bonus Shifter Feat. 
   
  Wild Empathy – you may try to adjust the attitude of any 
  Animal by making a Class level + Charisma modifier 
  check after spending 1 minute interacting.  Stacks 
  with other Wild Empathy class abilities.  Receive a +4 
  bonus if interacting with your ‘ancestor animal’. 
   
  Wild Mage 
  (an arcane 
  spellcaster 
  with some 
  chaotic 
  magical 
  ability)  
  (CArc p68) 
  Alignment:  CG, CN, CE. 
  Know (the planes):  4 ranks. 
  Spellcraft: 8 ranks. 
  Use Magic Device: 4 ranks. 
  Feat:  Magical Aptitude,  
  any metamagic feat. 
  Arcane Caster level 1st. 
  Min Lvl:  Brd5, Sor5, Wiz5. 
  HD:  d4 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Ref 
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Con:  Concentrate. 
  Int:  Craft,  
  Know(any), 
  Spellcraft. 
  Wis:  Profession. 
  Cha:  Bluff, 
  Intimidate, Use 
  Magical Device. 
  1st:  +1 Arcane Caster level. 
   
  Wild Magic – your effective Caster level is  
  (Caster level – 3 + 1d6). 
  2nd: +1 Arcane Caster level. 
   
  Random Deflector, 1/day – as an Immediate Action 
  (which can be done when it is not your turn), all 
  ranged attacks, ranged touched attacks, and 
  individually targeted spells are deflected to a random 
  creature within 20’ of you.  This effect lasts until the 
  beginning of your next turn.  All creatures in the 20’ 
  area (including you) have an equal chance to be the 
  new target.  Once the new target is determined, the 
  normal attack roll is made, the target receives any 
  appropriate saving throws, etc. 
  
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  Prestige Classes – New 
   
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  Prestige Class 
  Minimum Requirements 
  Class Features 
  Skills 
  1st  Two Level Dependent Class Features 
   
  Wonderworker 
  (a spellcasting 
  follower of 
  one of the 
  Pantheons of 
  the Good outer 
  planes who 
  gains mastery 
  of Exalted 
  Feats)  
  (BoED p82) 
  Alignment:  LG, NG, CG. 
  Base Will Save:  +5. 
  Feat:  Knight of Stars –or– 
  Favored of the Companions 
  –or– Servant of the Heavens,  
  one other Exalted Feat. 
  Able to cast 3rd level spells. 
  Min Lvl:  Clr6, Drd6, Sor6, 
  Wiz6, Brd7, Pal15, Rgr15. 
  HD:  d6 
  Skill Points:  4 
  Attack:  Wizard 
  Good Save: Fort, 
  Will. 
  Weap:  — 
  Armor:  — 
  Class Lvls:  3 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(arcana), 
  Know(nature), 
  Know(religion), 
  Spellcraft. 
  Wis:  Heal, 
  Profession, Sense 
  Motive. 
  Cha:  Diplomacy. 
  1st:  Gain any one Exalted Feat. 
   
  Bonus spell – Arcane casters gain 1 bonus spell per day, 
  while Divine casters gain 2 bonus spells per day.  The 
  bonus spell is assigned to a level that you can 
  currently cast & it cannot be changed.  No more than 
  one bonus spell can be added to your highest level. 
  2nd: Gain any one Exalted Feat. 
   
  Bonus spell – Arcane casters gain 2 bonus spells per day, 
  while Divine caster gain 3 bonus spells per day.   
   
  World Speaker 
  (a bard who 
  learns to 
  communicate 
  with all types 
  of people, 
  animals, 
  plants, 
  elements, & 
  even the dead)  
  (DR311 p65) 
  Concentration:  8 ranks. 
  Decipher Script:  8 ranks. 
  Know (history):  4 ranks. 
  Know (nature):  4 ranks. 
  Must be able to speak, read, & 
  write 3 languages that are not 
  on the character’s racial 
  language list. 
  Min Lvl:  Brd5. 
  HD:  d6 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save: Fort, 
  Ref, Will 
  Weap:  — 
  Armor:  — 
  Class Lvls:  5 
  Con:  Concentrate. 
  Int:  Craft, Decipher 
  Script, Know(any), 
  Search, Spellcraft. 
  Wis:  Listen, Sense 
  Motive. 
  Cha:  Bluff, 
  Diplomacy, Handle 
  Animal, Gather 
  Info., Perform. 
  Speak Language. 
  1st: +1 Bard Caster level. 
   
  Class levels stack with Bardic Music ability &  
  Bardic Knowledge checks. 
   
  Tongues, 1/day as a 6th level Sorcerer. 
  2nd: +1 Bard Caster level. 
   
  Speak with Animals, at will as a 5th level Druid. 
   
  Yathrinshee 
  (specialty 
  priest of the 
  Drow Deity of 
  Undeath & 
  Revenge)  
  (PGF p187) 
  Patron:  Kiaransalee. 
  Race:  Drow. 
  Gender:  Female. 
  Know (arcana):  7 ranks. 
  Know (religion):  7 ranks. 
  Perform (sing):  3 ranks. 
  Feat:  Lichloved,  
  Spell Focus (Necromancy). 
  Able to cast Animate Dead 
  as a Divine spell –and– 
  Spectral Hand as an Arcane 
  spell.  
  Min Lvl:  Clr5 / Wiz3. 
  HD:  d4 
  Skill Points:  2 
  Attack:  Wizard 
  Good Save: Will
  Weap:  — 
  Armor:  — 
  Class Lvls:  10 
  Con:  Concentrate. 
  Int:  Craft, 
  Know(any), Search, 
  Spellcraft. 
  Wis:  Profession. 
  1st:  +1d6 Sneak Attack. 
   
  When Rebuking & Controlling Undead, add your Class 
  levels to your Cleric levels. 
   
  Necromancer – when casting spells from the School of 
  Necromancy, your effective Caster level is the total of 
  all your caster levels. 
  2nd: +1 Arcane Caster level –and– +1 Divine Caster level. 
   
  Threnody, 1/day – while you sing, all Undead within 30’ 
  gain a Gaze attack.  The opponent of each Undead 
  sees it as a departed love one or a bitter foe & receives 
  a –2 penalty on attack rolls for 1d3 rounds (WillNeg 
  DC is Charisma-based). 
   
   
  Zhentarim Spy 
  (a spy who can 
  go undercover 
  and be totally 
  convincing in 
  the new role)  
  (PGF p77) 
  Alignment:  LE, NE, CE. 
  Base Attack Bonus:  +5. 
  Bluff:  5 ranks. 
  Disguise:  5 ranks. 
  Forgery:  5 ranks. 
  Gather Information:  5 ranks. 
  Feat:  Deceitful. 
  Min Lvl:  Bbn7, Brd7, Clr7, 
  Drd7, Ftr7, Mnk7, Rgr7, 
  Rog7, Sor10, Wiz10. 
  HD:  d6 
  Skill Points:  6 
  Attack:  Rogue 
  Good Save:  
  Ref, Will 
  Weap:  Simple 
  Armor:  Light, 
  Medium, 
  Shield. 
  Class Lvls:  5 
  Str:  Climb, Jump. 
  Dex:  Balance, 
  Escape Artist, Hide, 
  Move Silently, 
  Open Lock, Sleight 
  of Hand, Tumble, 
  Use Rope. 
  Int:  Appraise, 
  Decipher Script, 
  Disable Device, 
  Forgery, Search. 
  Wis:  Listen, Sense 
  Motive, Spot. 
  Cha:  Bluff, 
  Diplomacy, 
  Disguise, Gather 
  Info., Intimidate, 
  Use Magic Device. 
  Speak Language. 
  1st:  +1d6 Sneak Attack. 
   
  Cover Identity – you may have one fake identity for each 
  Craft skill and/or Profession skill in which you have 
  at least 2 ranks.  Each identity must have a complete 
  background, including a name, place of origin, etc.  
  While operating under a cover identity, you receive a 
  +4 Circumstance bonus on Disguise checks & a +2 
  bonus on Bluff & Gather Info. checks.  Both bonuses 
  are increased by +1 for each 2 ranks above 2 you have 
  in the associated Craft / Profession.  Cover Identities 
  may be replaced by spending 1d4 tenday & 6d10 gp 
  to put together the necessary background, paper work, 
  etc. 
  2nd: Undetectable Alignment, always on as an Extraordinary 
  Ability (i.e., it is not detected by Detect Magic, cannot 
  be dispelled, etc.). 
   
   
   
   
  
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  April 1, 2005 
   
   
  Prestige Classes – Skipped 
   
  Page 56  
  Skipped Prestige Classes 
   
   
  Epic Prestige Classes 
   
  Epic Barbarian 
  (DMG p207) 
  Epic Bard 
  (DMG p207) 
  Epic Cleric 
  (DMG p208) 
  Epic Druid 
  (DMG p208) 
  Epic Fighter 
  (DMG p208) 
  Epic Monk 
  (DMG p208) 
  Epic Paladin 
  (DMG p208) 
  Epic Ranger 
  (DMG p208) 
  Epic Rogue 
  (DMG p208) 
  Epic Sorcerer 
  (DMG p209) 
  Epic Wizard 
  (DMG p209) 
  Netherese Arcanist 
  (the greatest human casters of the ancient Netheril empire)  
   (PGF p132) (PGFe)+ 
  Spellfire Hierophant 
  (able to work with the raw magic of the Weave almost as well as the Deities themselves)  
   (PGF p133) 
   
   
  Non-Humanoid Prestige Classes 
  Black Blood Hunter 
  (lycanthrope who is a member of the People of the Black Blood, who hunt & eat sentients for sport)  
   (CWar p40) 
  Hulking Hurler 
  (a Large-sized (or bigger) creature who specializes in throwing boulders)  
   (CWar p40) 
  Ocular Master 
  (a Beholder who learns to combine multiple eye-beams into a new effect)  
   (DR313 p57) 
  Risen Martyr 
  (a person who has earned Exalted feats & comes back as a spirit to continue its work)  
   (BoED p69) 
  Unholy Abomination 
  (an Aberration that makes a pact with the dark powers, with increases its abilities, but making it horrid to look at)  
   (DR313 p58) 
   
   
  Psionic Prestige Classes 
  Cognition Thief 
  (psionic who is particularly good at messing with people’s minds)  
   (PGF p174) 
  Mind Mage 
  (hybrid psionic & arcane caster)  
   (DR313 p50) 
   
   
  Based on Optional Rules 
  Tainted Sorcerer 
  (a spellcaster who has absorbed ‘taint’ from an Evil location, object, or act)  
   (UA p191) 
  Tainted Warrior 
  (a combatant who has absorbed ‘taint’ from an Evil location, object, or act)  
   (UA p191) 
   
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Apostle of Peace Spell List 
   
  Page 57  
  Prestige Class Spell Lists 
   
   
  Apostle of Peace spell list 
   
  Prepared Divine spells based on Wisdom. (BoED p52)  
   
  0th Level 
   
  Create Water(PH p215) – Creates 2 gallons/level of pure water. 
  Cure Minor Wounds(PH p216) – Cures 1 point of damage. 
  Detect Magic(PH p219) – Detects spells and magic items within 60’. 
  Detect Poison(PH p219) – Detects poison in one creature or small object. 
  Guidance(PH p238) – +1 on one attack roll, saving throw, or skill check. 
  Light(PH p248) – Object shines like a torch. 
  Mending(PH p253) – Makes minor repairs on an object. 
  Purify Food and Drink(PH p267) – Purifies 1 cubic foot per level of food or water. 
  Read Magic(PH p269) – Reads scrolls and spellbooks. 
  Resistance(PH p272) – Subject gains +1 resistance  bonus on all saving throws. 
  Virtue(PH p289) – Subject gains 1 temporary hp. 
   
   
  1st Level 
   
  Bless(PH p205) – Allies gain+1 morale bonus to attacks & saves vs. fear. 
  Bless Water(PH p205) – Makes Holy Water. 
  Command(PH p211) – One subject obeys selected command for 1 round. 
  Comprehend Languages(PH p212) – You understand all spoken and written languages. 
  Cure Light Wounds(PH p215) – Cures 1d8 + 1 per level damage (max +5). 
  Detect Evil(PH p218) – Reveals evil creatures, spells, or objects. 
  Detect Undead(PH p220) – Reveals undead within 60’. 
  Endure Elements(PH p226) – Exist comfortably in hot or cold environments. 
  Entropic Shield(PH p227) – Ranged attacks against you suffer 20% miss chance. 
  Eyes of the Avoral(BoED p99) – Subject gets +8 on Spot checks. 
  Hide from Undead(PH p241) – Undead can’t perceive one subject per level. 
  Obscuring Mist(PH p258) – Fog surrounds you. 
  Protection from Evil(PH p266) – +2 bonus to AC & saves against evil, counters mind control, & hedges out elementals & outsiders. 
  Ray of Hope(BoED p105) – Subject gains +2 bonus on attacks, saves, and checks. 
  Remove Fear(PH p271) – Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. 
  Sanctuary(PH p274) – Opponents can’t attack you and you can’t attack. 
  Shield of Faith(PH p278) – Aura grants +2 (or higher) deflection bonus. 
  Vision of Heaven(BoED p111) – Evil creature is Dazed for 1 round. 
   
   
  2nd Level 
   
  Aid(PH p196) – +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/lvl (max +10) 
  Augury(PH p202) – Leans whether an action will be good or bad. 
  Bear’s Endurance(PH p203) – Subject gains +4 Constitution for 1 minute per level. 
  Calm Emotions(PH p207) – Calms creatures, negating emotion effects. 
  Consecrate(PH p212) – Fills area with positive energy, making undead weaker. 
  Cure Moderate Wounds(PH p216) – Cures 2d8 damage +1 per level (max +10). 
  Delay Poison(PH p217) – Stops poison from harming subject for 1 hour per level. 
  Eagle’s Splendor(PH p225) – Subject gains +4 Charisma for 1 minute per level. 
  Ease Pain(BoED p97) – Remove lingering effects of pain. 
  Enthrall(PH p227) – Captivates all within 100’ + 10’ per level. 
  Glorious Raiment(BoED p99) – Wearer gains +1 Sacred bonus to AC per five caster levels and Damage Reduction 5 / evil. 
  Make Whole(PH p252) – Repairs an object. 
  Owl’s Wisdom(PH p259) – Subject gains +4 Wisdom for 1 minute per level. 
  Remove Paralysis(PH p271) – Frees one or more creatures from paralysis, hold, or Slow. 
  Resist Energy(PH p246) – Ignores the first 10 (or more) points of damage per attack from a specified energy type. 
  Restoration, Lesser(PH p272) – Dispels magic ability penalty or repairs 1d4 ability damage.  
  Shield Other(PH p278) – You take half of subject’s damage. 
  Silence(PH p279) – Negate sound in 15’ radius. 
  Status(PH p284) – Monitors condition & position of allies. 
  Yoke of Mercy(BoED p112) – Target deals non-lethal damage. 
  Zone of Truth(PH p303) – Subjects within range cannot lie. 
   
  
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  Apostle of Peace Spell List 
   
  Page 58  
  Apostle of Peace spell list (continued) 
   
  3rd Level 
   
  Blessed Sight(BoED p92) – Evil auras become visible to you. 
  Create Food and Water(PH p214) – Feeds 3 humans (or 1 horse) per level. 
  Cure Serious Wounds(PH p216) – Cures 3d8 damage + 1 per level (max +15). 
  Dispel Magic(PH p223)(PH3.5e)+ – Cancels magical spells and effects. 
  Helping Hand(PH p239) – Ghostly hand leads subject to you. 
  Magic Circle against Evil(PH p249) – As Protection from Evil, but 10’ radius and 10 minutes per level. 
  Magic Vestment(PH p251) – Armor,  shield, or clothes gain +1 enhancement per four levels. 
  Meld into Stone(PH p252) – You and your gear merge with stone. 
  Prayer(PH p264) – Allies gain +1 bonus on most rolls, enemies suffer –1 penalty. 
  Protection from Energy(PH p266) – Absorb 12 damage per level from one kind of energy. 
  Refreshment(BoED p105) – Cures creatures of all non-lethal damage. 
  Remove Blindness/Deafness(PH p270) – Cures normal or magical conditions. 
  Remove Curse(PH p270) – Frees person or object from a curse. 
  Remove Disease(PH p271) – Cures all diseases affecting subject. 
  Remove Nausea(BoED p105) – Cure a Nauseated or Sickened creature. 
  Water Breathing(PH p300) – Subject can breathe underwater. 
  Water Walk(PH p300) – Subject treads on water as if solid. 
  Wind Wall(PH p302) – Deflects arrows, smaller creatures, and gases. 
   
   
  4th Level 
   
  Air Walk(PH p196) – Subject treads on air as if solid (climb at 45 degree angle). 
  Aspect of the Deity, Lesser(BoED p91) – Your form becomes more like your Deity’s. 
  Blood of the Marty(BoED 92) – You heal a target at range and take a like amount of damage. 
  Control Water(PH p214) – Raises, lowers bodies of water. 
  Cure Critical Wounds(PH p215) – Cures 4d8 + 1 per level (max. +20). 
  Death Ward(PH p217) – Grants immunity to death spells and negative energy effects. 
  Discern Lies(PH p221) – Reveals deliberate falsehoods. 
  Dismissal(PH p222) – Forces a creature to return to native plane. 
  Divination(PH p224) – Provides useful advice for specific proposed actions. 
  Freedom of Movement(PH p233) – Subject moves normally despite impediments. 
  Good Hope(PH p237) – Subjects gain +2 on attack rolls, damage rolls, saves, and checks. 
  Imbue with Spell Ability(PH p243) – Transfer spells to subject. 
  Neutralize Poison(PH p257) – Immunizes subject against poison, detoxifies venom in or on subject. 
  Planar Ally, Lesser(PH p261) – Exchange services with a 6 HD extraplanar creature. 
  Remove Fatigue(BoED p105) – Removes effects of Fatigue as 8 hours of rest. 
  Repel Vermin(PH p271) – Insects, spiders, and other vermin stay 10’ away. 
  Restoration(PH p272) – Restores level and ability score drains. 
  Sending(PH p275) – Delivers a short message anywhere, instantly. 
  Spell Immunity(PH p281) – Subject is immune to one spell per four levels. 
  Status, Greater(BoED p100) – As Status, but cast some spells through the bond. 
  Sustain(BoED p109) – Recipients need no food or drink for 6 hours per level. 
  Tongues(PH p294) – Speak any language. 
   
   
  5th Level 
   
  Atonement(PH p201) – Removes burden of misdeeds from subject. 
  Break Enchantment(PH p207) – Frees subject from enchantments, alterations, curses, and petrifaction. 
  Command, Greater(PH p211) – As Command, but affects one subject per level. 
  Commune(PH p211) – Deity answers one yes-or-no question per level. 
  Cure Light Wounds, Mass(PH p216) – Cures 1d8 + 1 / level damage for many creatures. 
  Dispel Evil(PH p222) – +4 bonus against attacks by evil creatures. 
  Energetic Healing(BoED p98) – Target is immune to one energy type and gains 10% of the energy damage as healing. 
  Hallow(PH p238) – Designates location as Holy. 
  Mark of Justice(PH p252) – Designates action that will trigger cure on subject. 
  Plane Shift(PH p262) – As many as eight subjects travel to another plane. 
  Raise Dead(PH p268) – Restores life to subject who died up to 1 day per level ago. 
  Sacred Guardian(BoED p106) – You know the status of subject and an teleport or scry without error. 
  Scrying(PH p274)(PH3.5e)+ – Spies on subject from a distance. 
  Spell Resistance(PH p282) – Subject gains Spell Resistance of 12 + 1 per level.  
  Symbol of Sleep(PH p291) – Triggered rune puts nearby creatures into a catatonic slumber. 
  True Seeing(PH p296) – See all things as they really are. 
  Wall of Stone(PH p299) – Creates a stone wall that can be shaped. 
   
   
  
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  Apostle of Peace Spell List 
   
  Page 59  
  Apostle of Peace spell list (continued) 
   
  6th Level 
   
  Antilife Shell(PH p199) – 10’ radius field hedges out living creatures. 
  Aspect of the Deity(BoED p91) – As Lesser Aspect of the Deity, but you get Celestial qualities. 
  Banishment(PH p202) – Banishes 2 HD per level of extraplanar creatures. 
  Bear’s Endurance, Mass(PH p203) – As Bear’s Endurance, affects one subject per level. 
  Celestial Blood(BoED p94) – Grant energy resistance, +4 on saves against poison, and Damage Reduction 10/evil. 
  Cure Moderate Wounds, Mass(PH p216) – Cures 2d8 damage +1 per level for many creatures. 
  Dispel Magic, Greater(PH p210)(PH3.5e)+ – As Dispel Magic, but up to +20 on the check. 
  Eagle’s Splendor, Mass(PH p225) – As Eagle’s Splendor, affects one subject per level. 
  Forbiddance(PH p232) – Blocks planar travel, damages creatures of different alignment. 
  Geas/Quest(PH p234) – As Lesser Geas, plus it affects any creature. 
  Heal(PH p239) – Cures 10 points per level, all diseases and mental conditions. 
  Heroes’ Feast(PH p240) – Ford for one creature per level, cures, and grants combat bonuses. 
  Planar Ally(PH p261) – As Planar Ally, Lesser, but up to 12 HD. 
  Symbol of Persuasion(PH p290) – Triggered rune charms nearby creatures. 
  Wind Walk(PH p302) – You and your allies turn vaporous and travel fast. 
  Word of Recall(PH p303) – Teleports you back to a designated place. 
   
   
  7th Level 
   
  Bastion of Good(BoED p92) – Acts as Minor Globe of Invulnerability and double-strength Magic Circle against Evil. 
  Control Weather(PH p214) – Changes weather in local area. 
  Cure Serious Wounds, Mass(PH p216) – Cures 3d8 damage +1 per level for many creatures. 
  Ethereal Jaunt(PH p227) – You become ethereal for 1 round per level. 
  Refuge(PH p270) – Alters item to transport its possessor to you. 
  Regenerate(PH p270) – Subject’s severed limbs grow back, cures 4d8 damage +1 per level (max +35). 
  Repulsion(PH p271) – Creatures can’t approach you. 
  Restoration, Greater(PH p272) – As Restoration, plus restores all levels and ability scores. 
  Resurrection(PH p273) – Fully restore dead subject. 
  Scrying, Greater(PH p275)(PH3.5e)+ – As Scrying, but faster and longer. 
  Shield of the Archons(BoED p107) – Protective shield dissipates targeted magical attacks and grants +4 bonus on saving throws against magical areas and effects 
   
   
  8th Level 
   
  Antimagic Field(PH p200) – Negates magic within 10’. 
  Cure Critical Wounds, Mass(PH p216) – Cures 4d8 damage +1 per level for many creatures. 
  Discern Location(PH p222) – Reveals the exact location of a creature or object. 
  Holy Aura(PH p241) – +4 to AC, +4 resistance, SR25 against good spells. 
  Planar Ally, Greater(PH p261) – As Lesser Planar Ally, but up to 18 HD. 
   
   
  9th Level 
   
  Aspect of the Deity, Greater(BoED p92) – As Lesser Aspect of the Deity, but gain wings, enhanced ability scores, and various resistances and immunities. 
  Astral Projection(PH p201) – Projects you and companions into the Astral Plane. 
  End to Strife(BoED p98) – Any attack made within 80’ of caster causes attacker to take 1d6 of lethal or non-lethal damage per caster level (max 20d6). 
  Etherealness(PH p228) – Travel to Ethereal Plan with companions. 
  Gate(PH p234) – Connects two planes for travel or summoning. 
  Heal, Mass(PH p239) – As Heal, but with several subjects. 
  Miracle(PH p254) – Requests a deity’s intercession. 
  True Resurrection(PH p296) – As Resurrection, plus remains aren’t needed. 
   
  
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  Assassin Spell List 
   
  Page 60  
  Assassin spell list 
   
  Prepared Arcane spells based on Intelligence. (DMG p181) (CWar p117)+ (PGF p82)+ (DR324 p71) (DR325 p72)+ (CArc p87)+ 
   
   
  1st Level 
   
  Dead End(DR325 p71) – Illusions conceal the targets’ trail. 
  Detect Poison(PH p219) – Detects poison in one creature or small object. 
  Disguise Self(PH p222) – Changes our appearance. 
  Feather Fall(PH p229) – Objects or creatures fall slowly. 
  Ghost Sound(PH p235) – Figment sounds. 
  Jump(PH p246) – Subject gains bonus on Jump checks. 
  Low-Light Vision(CArc p113) – See twice as far as a Human in poor illumination. 
  Obscuring Mist(PH p258) – Fog surrounds you. 
  Silent Portal(MoF p117) – Negates sound from door or window. 
  Serene Visage(DR325 p72) – Grants a bonus on Bluff checks. 
  Shock and Awe(DR325 p72) – Reduces a surprised creature’s initiative roll. 
  Sleep(PH p280) – Puts 4HD of creatures into magical slumber. 
  True Strike(PH p296) – Add +20 insight bonus to your next attack roll. 
   
   
  2nd Level 
   
  Alter Self(PH p197) – Assume the form of a similar creature. 
  Cat’s Grace(PH 3.5p208) – Subject gains +4 Dexterity for 1 minute per level. 
  Darkness(PH p216) – 20’ radius of supernatural shadow. 
  Fire Shuriken(CArc p107) – Magical shuriken deal 3d6 Fire damage. 
  Fox’s Cunning(PH p233) – Subject gains +4 Intelligence for 1 minute per level. 
  Ice Knife(CArc p112) – Magical shard of ice deals 2d8 cold damage. 
  Illusory Script(PH p243) – Only intended reader can decipher. 
  Invisibility(PH p245) – Subject is invisible for 1 minute per level or until it attacks. 
  Marked Man(DR325 p71) – Helps track a subject. 
  Pass without Trace(PH p259) – One subject per level leaves no tracks or scent trail for 1 hour per level. 
  Phantom Foe(DR324 p71) – Phantasm flanks subject. 
  Spider Climb(PH p283) – Grants ability to walk on walls & ceilings. 
  Undetectable Alignment(PH p297) – Conceals alignment for 24 hours. 
   
   
  3rd Level 
   
  Amorphous Form(Und p56) – Subject becomes puddle-like and can slip through cracks quickly. 
  Deep Slumber(PH p217) – Puts 10HD of creatures to sleep. 
  Deeper Darkness(PH p217) – Object sheds supernatural shadow in 60’ radius. 
  False Life(PH p229) – Gain 1d10 temporary hp + 1 per level (max +10). 
  Magic Circle against Good(PH p250) – As Protection from Good, but 10’ radius and 10 minutes per level. 
  Misdirection(PH p254) – Misleads divinations for one creature or object. 
  Nondetection(PH p257) – Hides subject from divination and scrying. 
  Spider Poison(MoF p123) – Touch deals 1d6 Str damage, repeats in 1 minute. 
   
   
  4th Level 
   
  Clairaudience/Clairvoyance(PH p209) – Hear or see at a distance for 1 minute per level. 
  Cursed Blade(CWar p117) – Wounds dealt by weapon can’t be healed without Remove Curse. 
  Dimension Door(PH p221) – Teleports you a short distance. 
  Freedom of Movement(PH p233) – Subject moves normally despite impediments. 
  Glibness(PH p235) – You gain +30 bonus on Bluff checks, and your lies can escape magical discernment. 
  Greater Invisibility(PH p245) – As Invisibility, but subject can attack and stay invisible. 
  Heart Ripper(CArc p110) – Kills living creatures with  less than 4HD. 
  Locate Creature(PH p249) – Indicates direction to familiar creature. 
  Modify Memory(PH p255) – Changes 5 minutes of subject’s memories. 
  Poison(PH p262) – Touch deals 1d10 Constitution damage, repeats in 1 minute. 
   
  
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  Beloved of Valarian spell list 
   
  Prepared Divine spells based on Wisdom. (BoED p54)  
   
   
  1st Level 
   
  Calm Animals(PH p207) – Calms (2d4 + level) HD of animals. 
  Charm Animal(PH p208) – Makes one animal your friend. 
  Cure Light Wounds(PH p215) – Cures 1d8 + 1 per level damage (max +5). 
  Delay Poison(PH p217) – Stops poison from harming subject for 1 hour per level. 
  Detect Snares and Pits(PH p220) – Reveals natural or primitive traps. 
  Entangle(PH p227) – Plants entangle everyone in a 40’ radius. 
  Eyes of the Avoral(BoED p99) – Subject gets +8 on Spot checks. 
  Longstrider(PH p249) – Increases your speed. 
  Pass without Trace(PH p259) – One subject per level leaves no tracks or scent trail for 1 hour per level. 
  Speak with Animals(PH p281) – You can communicate with animals. 
  Summon Nature’s Ally I(PH p288) – Calls creature to fight. 
   
   
  2nd Level 
   
  Barkskin(PH p202) – Grants +2 (or higher) enhancement to natural armor. 
  Cure Moderate Wounds(PH p216) – Cures 2d8 damage +1 per level (max +10). 
  Eagle’s Splendor(PH p225) – Subject gains +4 Charisma for 1 minute per level. 
  Ease Pain(BoED p97) – Remove lingering effects of pain. 
  Hold Animal(PH p241) – Paralyzes one animal for 1 round per level. 
  Owl’s Wisdom(PH p259) – Subject gains +4 Wisdom for 1 minute per level. 
  Neutralize Poison(PH p257) – Immunizes subject against poison, detoxifies venom in or on subject. 
  Remove Addiction(BoED p105) – Cures target of drug addiction. 
  Restoration, Lesser(PH p272) – Dispels magic ability penalty or repairs 1d4 ability damage.  
  Shield Other(PH p278) – You take half of subject’s damage. 
  Summon Nature’s Ally II(PH p288) – Calls creature to fight. 
  Zone of Truth(PH p303) – Subjects within range cannot lie. 
   
   
  3rd Level 
   
  Cure Serious Wounds(PH p216) – Cures 3d8 damage + 1 per level (max +15). 
  Darkvision(PH p216) – See 60’ in total darkness. 
  Discern Lies(PH p221) – Reveals deliberate falsehoods. 
  Heart’s Ease(BoED p100) – Removes fear, despair, confusion, insanity, and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage. 
  Neutralize Poison(PH p257) – Immunizes subject against poison, detoxifies venom in or on subject. 
  Prayer(PH p264) – Allies gain +1 bonus on most rolls, enemies suffer –1 penalty. 
  Remove Disease(PH p271) – Cures all diseases affecting subject. 
  Summon Nature’s Ally III(PH p288) – Calls creature to fight. 
  Wind Wall(PH p302) – Deflects arrows, smaller creatures, and gases. 
   
    
  4th Level 
   
  Blinding Beauty(BoED p92) – You become as beautiful as a nymph, and can blind humanoids who look at you. 
  Commune with Nature(PH p211) – Learn about terrain for one mile per level. 
  Cure Critical Wounds(PH p215) – Cures 4d8 + 1 per level (max. +20). 
  Dispel Evil(PH p222) – +4 bonus against attacks by evil creatures. 
  Freedom of Movement(PH p233) – Subject moves normally despite impediments. 
  Nondetection(PH p257) – Hides subject from divination and scrying. 
  Restoration(PH p272) – Restores level and ability score drains. 
  Spear of Valarian(BoED p107) – Transforms normal weapon into a +1 Silver Spear (+3 against Magical Beasts, which take +2d6 points of damage). 
  Summon Nature’s Ally IV(PH p288) – Calls creature to fight. 
   
  
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  April 1, 2005 
   
   
  Blackguard Spell List 
   
  Page 62  
  Blackguard spell list 
   
  Prepared Divine spells based on Wisdom. (DMG p182) (PGF p83)+ (CDiv p135)+ 
   
   
  1st Level 
   
  Cause Fear(PH p208) – One creature of 5HD or less flees for 1d4 rounds. 
  Corrupt Weapon(DMG p182) – Weapon strikes true again good foes. 
  Cure Light Wounds(PH p215) – Cures 1d8 +1/level damage (max +5). 
  Divine Sacrifice(CDiv p163) – Sacrifice hit points for a damage bonus. 
  Doom(PH p225) – One subject takes –2 on attack rolls, damage rolls, saves, and checks. 
  Faith Healing(MoF p93) – Cures 8 hp +1/level damage (max +5) to worshiper of your patron. 
  Golden Barding(CDiv p166) – Your mount gets force armor. 
  Inflict Light Wounds(PH p244) – Touch deals 1d8 damage +1 per level (max +5). 
  Magic Weapon(PH p251) – Weapon gains +1 enhancement bonus. 
  Mark of the Outcast(Und p59) – Subject takes –5 penalty on Bluff and Diplomacy checks and –2 penalty to AC. 
  Resurgence(CDiv p177) – You grant a subject a second chance at a saving throw. 
  Strategic Charge(MoF p125) – You gain the benefits of the Mobility feat. 
  Summon Monster I (evil only)(PH p285) – Summons an Evil extraplanar creature to fight for you. 
  Summon Undead I(PGF p114)(PGFe)+ – Summons an Undead to fight for you. 
  Traveler’s Mount(CDiv p184) – Creature moves faster but can’t attack. 
   
   
  2nd Level 
   
  Blessed Aim(CDiv p154) – +2 bonus of allies’ ranged attacks. 
  Bull’s Strength(PH p207) – Subject gains +4 Strength for 1 minute per level. 
  Clarity of Mind(Und p57) – Grants +4 bonus on saves involving charm, compulsion, and glamer spells; reduces glamer miss chance by 10%. 
  Cure Moderate Wounds(PH p216) – Cures 2d8 damage +1 per level (max +10). 
  Curse of Ill Fortune(CDiv p160) (MoF p86)(MoFe)+ – Subject suffers –3 penalty on attacks, saves, and checks. 
  Darkness(PH p216) – 20’ radius of supernatural shadow. 
  Death Knell(PH p217) – Kills dying creature; you gain 1d8 temporary hp, +2 Strength, and 1 level. 
  Eagle’s Splendor(PH p225) – Subject gains +4 Charisma for 1 minute per level. 
  Hand of Divinity(MoF p98) – Gives +2 sacred or profane bonus on worshipers of your patron. 
  Inflict Moderate Wounds(PH p244) – Touch attack, 2d8 +1 per level (max +10). 
  Shatter(PH p278) – Sonic vibration damages objects or crystalline creatures. 
  Summon Monster II (evil only)(PH p286) – Summons an Evil extraplanar creature to fight for you. 
  Summon Undead II(PGF p114)(PGFe)+ – Summons Undead to fight for you. 
  Wave of Grief(CDiv p188) – All in cone receive a –3 penalty on attacks, checks, and saves. 
  Zeal(CDiv p191) – You move through foes to attack the enemy you want. 
   
   
  3rd Level 
   
  Contagion(PH p213) – Infects subject with chosen disease. 
  Cure Serious Wounds(PH p216) – Cures 3d8 damage + 1 per level (max +15). 
  Deeper Darkness(PH p217) – Object sheds supernatural shadow in 60’ radius. 
  Inflict Serious Wounds(PH p244) – Touch attack, 3d8 +1 per level (max +15). 
  Know Greatest Enemy(MoF p103) – Determines relative power level of creatures within the area. 
  Protection from Energy(PH p266) – Absorb 12 damage per level from on kind of energy. 
  Resurgence, Mass(CDiv p177) – As Resurgence, but multiple targets. 
  Summon Monster III (evil only)(PH p286) – Summons an Evil extraplanar creature to fight for you. 
  Summon Undead III(PGF p114)(PGFe)+ – Summons Undead to fight for you. 
   
   
  4th Level 
   
  Cure Critical Wounds(PH p215) – Cures 4d8 + 1 per level (max. +20). 
  Freedom of Movement(PH p233) – Subject moves normally despite impediments. 
  Implacable Pursuer(CDiv p166) – You know where your prey is, as long as it’s moving. 
  Inflict Critical Wounds(PH p244) – Touch attack, 4d8 + 1 per level (max +20). 
  Poison(PH p262) – Touch deals 1d10 Constitution damage, repeats in 1 minute. 
  Revenance(CDiv p178)(MoF p113) – Restores dead creature to life for 1 minute per level. 
  Summon Monster IV (evil only)(PH p286) – Summons an Evil extraplanar creature to fight for you. 
  Summon Undead IV(PGF p114)(PGFe)+ – Summons Undead to fight for you. 
  Corrupt Sword(DMG p182) – Weapon becomes +5, deals +2d6 damage against good. 
  Weapon of the Deity(CDiv p188) – Gives your weapon magical powers appropriate to your patron deity. 
  Winged Mount(CDiv p190)(BoED p112) – Your mount sprouts wings and gains a fly speed of 60’ (good). 
   
   
   
  
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  Blighter Spell List 
   
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  Blighter spell list 
   
  Prepared Divine spells based on Wisdom. (CDiv p25)(CDivErrata)+ 
   
  0th Level 
   
  Detect Magic(PH p219) – Detects spells and magic items within 60’. 
  Detect Poison(PH p219) – Detects poison in one creature or small object. 
  Flare(PH p232) – Dazzles one creature (–1 on attack rolls). 
  Ghost Sound(PH p235) – Figment sounds. 
  Inflict Minor Wounds(PH p244) – Touch attack, 1 point of damage. 
  Read Magic(PH p269) – Reads scrolls and spellbooks. 
  Touch of Fatigue(PH p294) – Touch attack fatigues target. 
   
   
  1st Level 
   
  Bane(PH p203) – Enemies take –1 on attack rolls and saves against fear. 
  Burning Hands(PH p207) – 1d4 fire damage per level (max 5d4). 
  Curse Water(PH p216) – Makes Unholy Water. 
  Decomposition(CDiv p161) – Wounds deal 1 extra point of damage each round. 
  Detect Undead(PH p220) – Reveals undead within 60’. 
  Doom(PH p225) – One subject takes –2 on attack rolls, damage rolls, saves, and checks. 
  Endure Elements(PH p226) – Exist comfortably in hot or cold environments. 
  Inflict Light Wounds(PH p244) – Touch deals 1d8 damage +1 per level (max +5). 
  Hide from Animals(PH p241) – Animals can’t perceive one subject per level. 
  Ray of Enfeeblement(PH p260) – Ray reduces Strength by 1d6 points +1 per 2 levels (max +5). 
   
   
  2nd Level 
   
  Chill Metal(PH p209) – Cold metal damages those who touch it. 
  Chill Touch(PH p209) – 1 touch per level deals 1d6 damage and possibly 1 Strength damage. 
  Darkness(PH p216) – 20’ radius of supernatural shadow. 
  Death Knell(PH p217) – Kills dying creature; you gain 1d8 temporary hp, +2 Strength, and 1 level. 
  Fire Trap(PH p231) – Opened object deals 1d4 + 1 per level fire damage. 
  Flaming Sphere(PH p232) – Creates a ball of fire, 2d6 damage, lasts 1 round per level. 
  Heat Metal(PH p239) – Makes metal so hot it damages those who touch it. 
  Inflict Moderate Wounds(PH p244) – Touch attack, 2d8 +1 per level (max +10). 
  Produce Flame(PH p265) – 1d6 damage + 1 per level, touch or thrown. 
  Resist Energy(PH p246) – Ignores the first 10 (or more) points of damage per attack from a specified energy type. 
  Warp Wood(PH p300) – Bends wood (shaft, handle, door, plank). 
   
   
  3rd Level 
   
  Contagion(PH p213) – Infects subject with chosen disease. 
  Deeper Darkness(PH p217) – Object sheds supernatural shadow in 60’ radius. 
  Desecrate(PH p218) – Fills area with negative energy, making undead stronger. 
  Diminish Plants(PH p221) – Reduces size or blights growth of normal plants. 
  Dispel Magic(PH p223)(PH3.5e)+ – Cancels magical spells and effects. 
  Inflict Serious Wounds(PH p244) – Touch attack, 3d8 +1 per level (max +15). 
  Poison(PH p262) – Touch deals 1d10 Constitution damage, repeats in 1 minute. 
  Protection from Energy(PH p266) – Absorb 12 damage per level from one kind of energy. 
  Stinking Cloud(PH p284) – Nauseating vapors, 1 round per level. 
  Vampiric Touch(PH p298) – Touch deals 1d6 per 2 caster levels; caster gains damage as hit points. 
   
   
  4th Level 
   
  Animate Dead(PH p198) – Creates undead skeletons and zombies. 
  Antiplant Shell(PH p200) – Keeps animated plants at bay. 
  Blight(PH p206) – Withers one plant or deals 1d6 per level damage to a plant creature.   
  Death Ward(PH p217) – Grants immunity to death spells and negative energy effects. 
  Flame Strike(PH p231) – Smites foes with divine fire (1d6 / level). 
  Inflict Critical Wounds(PH p244) – Touch attack, 4d8 + 1 per level (max +20). 
  Languor(CDiv p167) – Ray slows target and diminishes its Strength. 
  Repel Vermin(PH p271) – Insects, spiders, and other vermin stay 10’ away. 
  Rusting Grasp(PH p273) – Your touch corrodes iron and alloys. 
  Transmute Mud to Rock(PH p295) – Transforms two 10’ cubes per level. 
  Transmute Rock to Mud(PH p295) – Transforms two 10’ cubes per level. 
  Unhallow(PH p297) – Designates location as Unholy. 
  Wall of Fire(PH p298) – Deals 2d4 fire damage out to 10’ and 1d4 out to 20’.  Passing through wall deals 2d6 + 1 per level. 
   
   
   
  
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  Blighter Spell List 
   
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  Blighter spell list (continues) 
   
  5th Level 
   
  Antilife Shell(PH p199) – 10’ radius field hedges out living creatures. 
  Contagious Touch(CDiv p159) – You infect one creature per round with a chosen disease. 
  Create Undead(PH p215) – Create ghouls, ghasts, mummies, or mohrgs. 
  Forbiddance(PH p232) – Blocks planar travel, damages creatures of different alignment. 
  Harm(PH p239) – Deals 10 hp per level to target 
  Repel Wood(PH p271) – Pushes away wooden objects. 
  Wave of Fatigue(PH p301) – Several targets become fatigued. 
   
   
  6th Level 
   
  Acid Fog(PH p196) – Fog deals acid damage. 
  Antipathy(PH p200) – Object of location affect by spell repels certain creatures. 
  Circle of Death(PH p209) – Kills 1d4 HD per level of creatures. 
  Finger of Death(PH p230) – Kills one subject. 
  Fire Seeds(PH p230) – Acorns and berries become grenades and bombs. 
  Dispel Magic, Greater(PH p210)(PH3.5e)+ – As Dispel Magic, but up to +20 on the check. 
   
   
  7th Level 
   
  Control Undead(PH p214) – Undead don’t attack you while under your command. 
  Control Weather(PH p214) – Changes weather in local area. 
  Earthquake(PH p225) – Intense tremor shakes 5’ per level radius. 
  Fire Storm(PH p231) – Deals 1d6 per level fire damage. 
  Miasma(CDiv p168)(CDivErrata)+ – Gas fills creature’s mouth, suffocating it. 
  Repel Metal or Stone(PH p271) – Pushes away metal and stone. 
  Repulsion(PH p271) – Creatures can’t approach you. 
   
   
  8th Level 
   
  Horrid Wilting(PH p242) – Deals 1d6 damage per level within 30’. 
  Mind Blank(PH p253) – Subject is immune to mental/emotional magic and scrying. 
  Shambler(PH p277) – Summons 1d4+2 shambling mounds to fight for you. 
  Waves of Exhaustion(PH p301) – Several targets become exhausted. 
   
   
  9th Level 
   
  Antipathy(PH p200) – Object of location affect by spell repels certain creatures. 
  Foresight(PH p207) – “Sixth sense” warns of impending danger. 
  Implosion(PH p243) – Kills one creature per round. 
  Incendiary Cloud(PH p244) – Cloud deals 4d6 fire damage per round. 
  Storm of Vengeance(PH p285) – Storm rains acid, lightning, and hail. 
   
   
   
   
   
  
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  April 1, 2005 
   
   
  Blighter Spell List 
   
  Page 65  
  Consecrated Harrier supplemental spell list 
   
  Prepared Divine spells based on Wisdom, in addition to those on the Ranger Spell List. (CDiv p29) 
   
  1st Level 
   
  Animate Rope(PH p199) – Makes a rope move at your command. 
  Calm Emotions(PH p207) – Calms creatures, negating emotion effects. 
  Command(PH p211) – One subject obeys selected command for 1 round. 
  Disguise Self(PH p222) – Changes your appearance. 
  Doom(PH p225) – One subject takes –2 on attack rolls, damage rolls, saves, and checks. 
   
   
  2nd Level 
   
  Charm Person(PH p209) – Make one person your friend. 
  Daylight(PH p216) – 60’ radius of bright light. 
  Detect Thoughts(PH p220) – Allows “listening” to surface thoughts. 
  Hold Person(PH p241) – Paralyzes one person for up to 1 round per level. 
   
   
  3rd Level 
   
  Clairaudience/Clairvoyance(PH p209) – Hear or see at a distance for 1 minute per level. 
  Death Ward(PH p217) – Grants immunity to death spells and negative energy effects. 
  Discern Lies(PH p221) – Reveals deliberate falsehoods. 
  See Invisibility(PH p275) – Reveals invisible creatures or objects. 
   
   
  4th Level 
   
  Dismissal(PH p222) – Forces a creature to return to native plane. 
  Dominate Person(PH p224) – Controls humanoid telepathically. 
  Legend Lore(PH p246) – Lets you learn tales about a person, place, or thing. 
  Mark of Justice(PH p252) – Designates action that will trigger cure on subject. 
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Celebrant of Sharess Spell List 
   
  Page 66  
  Celebrant of Sharess spell list 
   
  Charisma-based Impromptu Arcane Spells (PGF p181) 
   
  1st Level 
   
  Cause Fear(PH p208) – One creature of 5HD or less flees for 1d4 rounds. 
  Charm Person(PH p209) – Make one person your friend. 
  Confusion, Lesser(PH p212) – One creature is confused for 1 round. 
  Daze(PH p217) – Humanoid creature of 4HD or less loses next action. 
  Disguise Self(PH p222) – Changes your appearance 
  Hypnotism(PH p242) – Fascinates 2d4 HD of creatures. 
  Lullaby(PH p249) – Makes subject drowsy; –5 on Spot & Listen checks, –2 Will saves against Sleep. 
  Ray of Hope(BoED p105) – Subject gains +2 Morale bonus on attacks, saves, & checks. 
  Read Magic(PH p269) – Reads scrolls and spellbooks. 
  Remove Fear(PH p271) – Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. 
  Sleep(PH p280) – Puts 4HD of creatures into magical slumber. 
  Tasha’s Hideous Laughter(PH p292) – Subject loses actions for 1 round per level. 
   
   
  2nd Level 
   
  Alter Self(PH p197) – Assume the form of a similar creature. 
  Calm Emotions(PH p207) – Calms creatures, negating emotion effects. 
  Cat’s Grace(PH 3.5p208) – Subject gains +4 Dexterity for 1 minute per level. 
  Daze Monster(PH3.5 217) – Living creature up to 6HD or less looses next action. 
  Detect Thoughts(PH p220) – Allows “listening” to surface thoughts. 
  Eagle’s Splendor(PH p225) – Subject gains +4 Charisma for 1 minute per level. 
  Ease Pain(BoED p97) – Remove lingering effects of pain. 
  Enthrall(PH p227) – Captivates all within 100’ + 10’ per level. 
  Faerinaal’s Hymn(BoED p99) – Up to one creature per level cannot take attacks of opportunity. 
  Heroism(PH p240) – Gives a +2 on attack rolls, saves, & skill checks. 
  Hold Person(PH p241) – Paralyzes one person for up to 1 round per level. 
  Hypnotic Pattern(PH p242) – Fascinates (2d4 + level) HD of creatures. 
  Rage(PH p268) – Gives +2 to Str and Con, +1 on Will saves, –2 to AC. 
  Scare(PH p274) – Panics creatures of less than 6HD. 
  Suggestion(PH p285) – Compels subject to follow stated course of action. 
  Tongues(PH p294) – Speak any language. 
  Yoke of Mercy(BoED p112) – Target deals non-lethal damage. 
   
   
  3rd Level 
   
  Charm Monster(PH p209) – Makes monster believe it is your ally. 
  Confusion(PH p212) – Makes subject behave oddly for 1 round per level. 
  Crushing Despair(PH p215) – Subjects take –2 on attack rolls, damage rolls, saves, and checks. 
  Deep Slumber(PH p217) – Puts 10HD of creatures to sleep. 
  Fear(PH p229) – Subjects within cone flee for 1 round per level. 
  Geas, Lesser(PH p235) – Commands subject of 7 HD or less. 
  Glibness(PH p235)(PH3.5e)+ – You gain +30 bonus on Bluff checks, and your lies can escape magical discernment. 
  Good Hope(PH p237) – Subjects gain +2 on attack rolls, damage rolls, saves, and checks. 
  Refreshment(BoED p105) – Cures all non-lethal damage on creatures in a 20’ radius of the caster 
  Slow(PH p280) – One subject per level takes only one action per round, –2 AC and attack rolls. 
  Warcry(BoED p111) – Creatures within a 30’ cone cower for 1d4 rounds. 
   
   
  4th Level 
   
  Blinding Beauty(BoED p92) – You become as beautiful as a nymph, and can blind humanoids who look at you. 
  Break Enchantment(PH p207) – Frees subject from enchantments, alterations, curses, and petrifaction. 
  Dominate Person(PH p224) – Controls humanoid telepathically. 
  Hold Monster(PH p241) – As Hold Person, but can effect any creature. 
  Modify Memory(PH p255) – Changes 5 minutes of subject’s memories. 
  Rainbow Pattern(PH p268) – Lights fascinate 24 HD of creatures. 
  Suggestion, Mass(PH p285) – As Suggestion, plus one subject per level. 
   
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Champion of Gwynharwyf Spell List 
   
  Page 67  
  Champion of Gwynharwyf spell list 
   
  Wisdom-based Prepared Divine Spells (BoED p57) 
   
  1st Level 
   
  Bless(PH p205) – Allies gain+1 morale bonus to attacks & saves vs. fear. 
  Bless Weapon(PH p205) – Weapon strikes true against evil foes. 
  Cure Light Wounds(PH p215) – Cures 1d8 + 1 per level damage (max +5). 
  Detect Poison(PH p219) – Detects poison in one creature or small object. 
  Detect Undead(PH p220) – Reveals undead within 60’. 
  Divine Favor(PH p224) – You gain +1 per three levels on attack and damage rolls. 
  Divine Sacrifice(BoED p97) – Sacrifice hit points for a damage bonus. 
  Endure Elements(PH p226) – Exist comfortably in hot or cold environments. 
  Magic Weapon(PH p251) – Weapon gains +1 enhancement bonus. 
  Protection from Evil(PH p266) – +2 bonus to AC & saves against evil, counters mind control, & hedges out elementals & outsiders. 
  Read Magic(PH p269) – Reads scrolls and spellbooks. 
  Remove Fear(PH p271) – Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. 
  Resistance(PH p272) – Subject gains +1 resistance  bonus on all saving throws. 
  Restoration, Lesser(PH p272) – Dispels magic ability penalty or repairs 1d4 ability damage.  
  Virtue(PH p289) – Subject gains 1 temporary hp. 
   
   
  2nd Level 
   
  Bull’s Strength(PH p207) – Subject gains +4 Strength for 1 minute per level. 
  Delay Poison(PH p217) – Stops poison from harming subject for 1 hour per level. 
  Eagle’s Splendor(PH p225) – Subject gains +4 Charisma for 1 minute per level. 
  Owl’s Wisdom(PH p259) – Subject gains +4 Wisdom for 1 minute per level. 
  Remove Paralysis(PH p271) – Frees one or more creatures from paralysis, hold, or Slow. 
  Resist Energy(PH p246) – Ignores the first 10 (or more) points of damage per attack from a specified energy type. 
  Shield Other(PH p278) – You take half of subject’s damage. 
  Warcry(BoED p111) – Creatures within a 30’ cone cower for 1d4 rounds. 
   
   
  3rd Level 
   
  Blessed Sight(BoED p92) – Evil aura become visible to you. 
  Cure Moderate Wounds(PH p216) – Cures 2d8 damage +1 per level (max +10). 
  Daylight(PH p216) – 60’ radius of bright light. 
  Discern Lies(PH p221) – Reveals deliberate falsehoods. 
  Dispel Magic(PH p223)(PH3.5e)+ – Cancels magical spells and effects. 
  Magic Circle against Evil(PH p249) – As Protection from Evil, but 10’ radius and 10 minutes per level. 
  Prayer(PH p264) – Allies gain +1 bonus on most rolls, enemies suffer –1 penalty. 
  Remove Blindness/Deafness(PH p270) – Cures normal or magical conditions. 
  Remove Curse(PH p270) – Frees person or object from a curse. 
   
   
  4th Level 
   
  Blood of the Martyr(BoED p92) – You heal a target at range and take a like amount of damage. 
  Break Enchantment(PH p207) – Frees subject from enchantments, alterations, curses, and petrifaction. 
  Cure Serious Wounds(PH p216) – Cures 3d8 damage + 1 per level (max +15). 
  Death Ward(PH p217) – Grants immunity to death spells and negative energy effects. 
  Dispel Evil(PH p222) – +4 bonus against attacks by evil creatures. 
  Freedom of Movement(PH p233) – Subject moves normally despite impediments. 
  Glory of the Martyr(BoED p99) – As Shield Other, but with multiple targets. 
  Holy Sword(PH p215) – Weapon becomes +5, deals +2d6 damage against evil. 
  Neutralize Poison(PH p257) – Immunizes subject against poison, detoxifies venom in or on subject. 
  Restoration(PH p272) – Restores level and ability score drains. 
  Sword of Conscience(BoED p109) – Evil creature confesses crime, takes Wisdom damage. 
   
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Emissary of Barachiel Spell List 
   
  Page 68  
  Emissary of Barachiel spell list 
   
  Impromptu Divine spells based on Charisma. (BoED p61)  
   
  1st Level 
   
  Charm Person(PH p209) – Make one person your friend. 
  Comprehend Languages(PH p212) – You understand all spoken and written languages. 
  Cure Light Wounds(PH p215) – Cures 1d8 + 1 per level damage (max +5). 
  Hypnotism(PH p242) – Fascinates 2d4 HD of creatures. 
  Magic Mouth(PH p251) – Speaks once when triggered. 
  Message(PH p253) – Whispered conversation at distance. 
  Protection from Chaos(PH p266) – +2 bonus to AC & saves against chaos, counters mind control, & hedges out elementals & outsiders. 
  Protection from Evil(PH p266) – +2 bonus to AC & saves against evil, counters mind control, & hedges out elementals & outsiders. 
  Ray of Hope(BoED p105) – Subject gains +2 Morale bonus on attacks, saves, & checks. 
  Sanctuary(PH p274) – Opponents can’t attack you and you can’t attack. 
  Sleep(PH p280) – Puts 4HD of creatures into magical slumber. 
  Ventriloquism(PH p298) – Throws voice for 1 minute per level. 
   
   
  2nd Level 
   
  Animal Messenger(PH p198) – Sends a Tiny animal to a specific place. 
  Blindness/Deafness(PH p206) – Makes subject blind or deaf. 
  Blur(PH p206) – Attacks miss subject 20% of the time. 
  Calm Emotions(PH p207) – Calms creatures, negating emotion effects. 
  Cat’s Grace(PH 3.5p208) – Subject gains +4 Dexterity for 1 minute per level. 
  Cure Moderate Wounds(PH p216) – Cures 2d8 damage +1 per level (max +10). 
  Detect Thoughts(PH p220) – Allows “listening” to surface thoughts. 
  Eagle’s Splendor(PH p225) – Subject gains +4 Charisma for 1 minute per level. 
  Elation(BoED p98) – Allies gain +2 Morale bonus to Strength & Dexterity, and +5’ movement. 
  Enthrall(PH p227) – Captivates all within 100’ + 10’ per level. 
  Fox’s Cunning(PH p233) – Subject gains +4 Intelligence for 1 minute per level. 
  Glitterdust(PH p236) – Blinds creatures, outlines invisible creatures. 
  Hold Person(PH p241) – Paralyzes one person for up to 1 round per level. 
  Hypnotic Pattern(PH p242) – Fascinates (2d4 + level) HD of creatures. 
  Silence(PH p279) – Negate sound in 15’ radius. 
  Suggestion(PH p285) – Compels subject to follow stated course of action. 
  Tongues(PH p294) – Speak any language. 
  Whispering Wind(PH p301) – Sends a short message one mile per level. 
   
   
  3rd Level 
   
  Charm Monster(PH p209) – Makes monster believe it is your ally. 
  Clairaudience/Clairvoyance(PH p209) – Hear or see at a distance for 1 minute per level. 
  Cure Serious Wounds(PH p216) – Cures 3d8 damage + 1 per level (max +15). 
  Daylight(PH p216) – 60’ radius of bright light. 
  Deep Slumber(PH p217) – Puts 10HD of creatures to sleep. 
  Dispel Magic(PH p223)(PH3.5e)+ – Cancels magical spells and effects. 
  Good Hope(PH p237) – Subjects gain +2 on attack rolls, damage rolls, saves, and checks. 
  Haste(PH p239) – One creature per level moves faster, +1 on attack rolls, AC, and Reflex saves. 
  Geas, Lesser(PH p235) – Commands subject of 7 HD or less. 
  Refreshment(BoED p105) – Cures all non-lethal damage on creatures in a 20’ radius of the caster 
  Remove Curse(PH p270) – Frees person or object from a curse. 
  Scrying(PH p274) (PH3.5e)+ – Spies on subject from a distance. 
  See Invisibility(PH p275) – Reveals invisible creatures or objects. 
   
    
  4th Level 
   
  Atonement(PH p201) – Removes burden of misdeeds from subject. 
  Break Enchantment(PH p207) – Frees subject from enchantments, alterations, curses, and petrifaction. 
  Cure Critical Wounds(PH p215) – Cures 4d8 + 1 per level (max. +20). 
  Dream(PH p225) – Sends message to anyone sleeping. 
  Heaven’s Trumpet(BoED p101) – Blast of music paralyzes foes 
  Sending(PH p275) – Delivers a short message anywhere, instantly. 
   
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Exalted Arcanist Supplemental Spell List 
   
  Page 69  
  Exalted Arcanist supplemental spell list 
   
  Impromptu Arcane spells based on Charisma that are added to the list of spell the Exalted Arcanist can learn. (BoED p62)  
   
   
  1st Level 
   
  Bless(PH p205) – Allies gain+1 morale bonus to attacks & saves vs. fear. 
  Vision of Heaven(BoED p111) – Evil creature is dazed for 1 round. 
   
   
  2nd Level 
   
  Consecrate(PH p212) – Fills area with positive energy, making undead weaker. 
  Zone of Truth(PH p303) – Subjects within range cannot lie. 
   
   
  3rd Level 
   
  Helping Hand(PH p239) – Ghostly hand leads subject to you. 
  Searing Light(PH p275) – Ray deals 1d8 per two levels, more against undead. 
    
   
  4th Level 
   
  Aspect of the Deity, Lesser(BoED p91) – Your form becomes more like your deity’s. 
  Holy Smite(PH p241) – Damages and blinds evil creatures. 
  Planar Ally, Lesser(PH p261) – Exchange services with a 6 HD extraplanar creature. 
  Sword of Conscience(BoED p109) – Evil creature confesses crime, takes Wisdom damage. 
   
   
  5th Level 
   
  Crown of Flame(BoED p95) – Aura burns evil outsiders, undead, and fey for 2d6 points of damage per round. 
  Hallow(PH p238) – Designates location as Holy. 
  Heavenly Lightning(BoED p100) – Arcs of radiant lightning deal 3d6 damage to one target per two caster levels. 
  Mark of Justice(PH p252) – Designates action that will trigger cure on subject. 
   
   
  6th Level 
   
  Aspect of the Deity(BoED p91) – As Lesser Aspect of the Deity, but you get Celestial qualities. 
  Bolt of Glory(BoED p92) – Ray deals 5d8 damage (varies against other creature types). 
  Planar Ally(PH p261) – As Planar Ally, Lesser, but up to 12 HD. 
   
   
  7th Level 
   
  Heavenly Lightning Storm(BoED p100) – Arcs of radiant lightning deal 5d6 damage to one target per level. 
  Holy Word(PH p242) – Kills, paralyzes, blinds, or deafens non-good subjects. 
  Righteous Smite(BoED p106) – Deals 1d6 damage per level (1d8 damage per level to Evil Outsiders) in a 20’ radius and blinds Evil foes. 
   
   
  8th Level 
   
  Holy Aura(PH p241) – +4 to AC, +4 resistance, SR25 against evil spells. 
  Planar Ally, Greater(PH p261) – As Lesser Planar Ally, but up to 18 HD. 
   
   
  9th Level 
   
  Aspect of the Deity, Greater(BoED p91) – As Lesser Aspect of the Deity, but gain wings, enhance ability scores, and various resistances and immunities. 
   
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Hathran Supplemental Spell List 
   
  Page 70  
  Hathran supplemental spell list 
   
  The following spells are added to any Arcane or Divine spell list in which the Hathran can cast 4th level spells. (PGF p61)  
   
  0th Level 
   
  Naturewatch(MoF p110) – As Deathwatch, but only for animals and plants. 
   
   
  1st Level 
   
  Low-Light Vision(MoF p106) – See twice as far under current light. 
  Scatterspray(FR p73) – Targeted items scatter in a 10’ burst dealing 1d8 normal or subdual damage. 
   
   
  2nd Level 
   
  Flame Dagger(MoF p94) – Touch attack deals 1d4 + 1 per level (max +10) fire damage. 
  Moonbeam(FR p73) – Moveable beam of light that penetrates darkness and forces lycanthropes to change shape.  
  One with the Land(MoF p111) – Link with nature gives a +2 bonus on nature-related skill checks. 
   
   
  3rd Level 
   
  Flashburst(FR p70) – Flash of light dazzles and blinds in a 20’ burst. 
  Moon Blade(FR p72) – Touch attack deals 1d8 +1 per 2 levels, more to undead, plus scrambles spellcasting. 
    
   
  4th Level 
   
  Land Womb(MoF p104) – You and one creature/level hide within the earth. 
  Planar Ally, Lesser(PH p261) – Exchange services with a 6 HD extraplanar creature. 
   
   
  5th Level 
   
  Planar Binding, Lesser(PH p261) – Traps an extraplanar creature of 6 HD or less until it performs a task. 
  Moon Path(FR p72) – Form a bridge of moonlight 
   
   
  6th Level 
   
  Planar Ally(PH p261) – As Planar Ally, Lesser, but up to 12 HD. 
  Planar Binding(PH p261) – As Lesser Planar Binding, but up to 12 HD. 
   
   
  8th Level 
   
  Planar Binding, Greater(PH p261) – As Lesser Planar Binding, but up to 18 HD. 
   
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Holy Liberator Supplemental Spell List 
   
  Page 71  
  Holy Liberator supplemental spell list 
   
  Prepared Divine spells based on Wisdom, in addition to those on the Paladin Spell List. (CDiv p46) 
   
   
  1st Level 
   
  Protection from Law(PH p266) – +2 bonus to AC & saves against law, counters mind control, & hedges out elementals & outsiders. 
   
   
  2nd Level 
   
  Heroism(PH p240) – Gives a +2 on attack rolls, saves, & skill checks. 
   
   
  3rd Level 
   
  Magic Circle against Law(PH p250) – As Protection from Law, but 10’ radius and 10 minutes per level. 
   
   
  4th Level 
   
  Dispel Law(PH p222) – +4 bonus against attacks by lawful creatures. 
  Freedom of Movement(PH p233) – Subject moves normally despite impediments. 
   
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Hunter of the Dead Spell List 
   
  Page 72  
  Hunter of the Dead spell list 
   
  Prepared Divine spells based on Wisdom. (CWar p43) 
   
  1st Level 
   
  Cure Light Wounds(PH p215) – Cures 1d8 + 1 per level damage (max +5). 
  Hide from Undead(PH p241) – Undead can’t perceive one subject per level. 
  Magic Stone(PH p251) – Three stones become +1 projectiles, 1d6+1 damage. 
  Magic Weapon(PH p251) – Weapon gains +1 enhancement bonus. 
  Remove Fear(PH p271) – Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. 
   
   
  2nd Level 
   
  Bull’s Strength(PH p207) – Subject gains +4 Strength for 1 minute per level. 
  Continual Flame(PH p213) – Makes a permanent, heatless torch. 
  Cure Moderate Wounds(PH p216) – Cures 2d8 damage +1 per level (max +10). 
  Darkvision(PH p216) – See 60’ in total darkness. 
  Remove Paralysis(PH p271) – Frees one or more creatures from paralysis, hold, or Slow. 
  Restoration, Lesser(PH p272) – Dispels magic ability penalty or repairs 1d4 ability damage.  
   
   
  3rd Level 
   
  Cure Serious Wounds(PH p216) – Cures 3d8 damage + 1 per level (max +15). 
  Daylight(PH p216) – 60’ radius of bright light. 
  Halt Undead(PH p238) – Immobilizes undead for 1 round per level. 
  Protection from Energy(PH p266) – Absorb 12 damage per level from one kind of energy. 
  Searing Light(PH p275) – Ray deals 1d8 per two levels, more against undead. 
  Speak with Dead(PH p281) – Corpse answer one question per two levels. 
   
   
  4th Level 
   
  Cure Critical Wounds(PH p215) – Cures 4d8 + 1 per level (max. +20). 
  Death Ward(PH p217) – Grants immunity to death spells and negative energy effects. 
  Disrupting Weapon(PH p223) – Melee weapon destroys undead. 
  Freedom of Movement(PH p233) – Subject moves normally despite impediments. 
  Restoration(PH p272) – Restores level and ability score drains. 
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Knight of the Chalice Spell List 
   
  Page 73  
  Knight of the Chalice spell list 
   
  Prepared Divine spells based on Wisdom. (CWar p54) 
   
   
  1st Level 
   
  Bless Water(PH p205) – Makes Holy Water. 
  Bless Weapon(PH p205) – Weapon strikes true against evil foes. 
  Detect Chaos(PH p218) – Reveals chaotic creatures, spells, or objects. 
  Detect Evil(PH p218) – Reveals evil creatures, spells, or objects. 
  Divine Favor(PH p224) – You gain +1 per three levels on attack and damage rolls. 
  Doom(PH p225) – One subject takes –2 on attack rolls, damage rolls, saves, and checks. 
  Endure Elements(PH p226) – Exist comfortably in hot or cold environments. 
  Magic Weapon(PH p251) – Weapon gains +1 enhancement bonus. 
  Protection from Evil(PH p266) – +2 bonus to AC & saves against evil, counters mind control, & hedges out elementals & outsiders. 
  Remove Fear(PH p271) – Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. 
  Summon Monster I(PH p285) – Summons an extraplanar creature to fight for you. 
   
   
  2nd Level 
   
  Aid(PH p196) – +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/lvl (max +10) 
  Align Weapon(PH p197) – Weapon becomes good, evil, lawful, or chaotic. 
  Bear’s Endurance(PH p203) – Subject gains +4 Constitution for 1 minute per level. 
  Bull’s Strength(PH p207) – Subject gains +4 Strength for 1 minute per level. 
  Consecrate(PH p212) – Fills area with positive energy, making undead weaker. 
  Resist Energy(PH p246) – Ignores the first 10 (or more) points of damage per attack from a specified energy type. 
  Sound Burst(PH p281) – Deals 1d8 sonic damage to subjects; may stun them. 
  Spiritual Weapon(PH p283) – Magical weapon attacks on its own. 
  Summon Monster II(PH p286) – Summons an extraplanar creature to fight for you. 
  Undetectable Alignment(PH p297) – Conceals alignment for 24 hours. 
   
   
  3rd Level 
   
  Dispel Magic(PH p223)(PH3.5e)+ – Cancels magical spells and effects. 
  Invisibility Purge(PH p245) – Dispels invisibility within 5’ per level. 
  Magic Circle against Evil(PH p249) – As Protection from Evil, but 10’ radius and 10 minutes per level. 
  Magic Vestment(PH p251) – Armor,  shield, or clothes gain +1 enhancement per four levels. 
  Prayer(PH p264) – Allies gain +1 bonus on most rolls, enemies suffer –1 penalty. 
  Protection from Energy(PH p266) – Absorb 12 damage per level from one kind of energy. 
  Searing Light(PH p275) – Ray deals 1d8 per two levels, more against undead. 
  Shout(PH p279) – Deafens all within cone and deals 5d6 damage. 
  Summon Monster III(PH p286) – Summons an extraplanar creature to fight for you. 
   
   
  4th Level 
   
  Aspect of the Deity, Lesser(BoED p91) – Your form becomes more like your Deity’s. 
  Dimensional Anchor(PH p221)(PH p250)+ – Bars extradimensional movement. 
  Discern Lies(PH p221) – Reveals deliberate falsehoods. 
  Dismissal(PH p222) – Forces a creature to return to native plane. 
  Dispel Evil(PH p222) – +4 bonus against attacks by evil creatures. 
  Holy Smite(PH p241) – Damages and blinds evil creatures. 
  Magic Weapon, Greater(PH p251) – +1 bonus per four levels (max +5). 
  Planar Ally, Lesser(PH p261) – Exchange services with a 6 HD extraplanar creature. 
   
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Master of the South Wind Spell List 
   
  Page 74  
  Master of the South Wind spell list 
   
  Impromptu Arcane spells based on Charisma. (DR314 p35) 
   
  1st Level 
   
  Disguise Self(PH p222) – Changes your appearance 
  Endure Elements(PH p226) – Exist comfortably in hot or cold environments. 
  Entropic Shield(PH p227) – Ranged attacks against you suffer 20% miss chance. 
  Feather Fall(PH p229) – Objects or creatures fall slowly. 
  Ghost Sound(PH p235) – Figment sounds. 
  Jump(PH p246) – Subject gains bonus on Jump checks. 
  Obscuring Mist(PH p258) – Fog surrounds you. 
  Sleep(PH p280) – Puts 4HD of creatures into magical slumber. 
   
   
  2nd Level 
   
  Cat’s Grace(PH 3.5p208) – Subject gains +4 Dexterity for 1 minute per level. 
  Darkness(PH p216) – 20’ radius of supernatural shadow. 
  Eagle’s Splendor(PH p225) – Subject gains +4 Charisma for 1 minute per level. 
  Fog Cloud(PH p232) – Fog obscures vision. 
  Gust of Wind(PH p238) – Blows away or knocks down smaller creatures. 
  Invisibility(PH p245) – Subject is invisible for 1 minute per level or until it attacks. 
  Pass without Trace(PH p259) – One subject per level leaves no tracks or scent trail for 1 hour per level. 
  Spider Climb(PH p283) – Grants ability to walk on walls & ceilings. 
  Stolen Breath(DR314 p40) – Target living creature has its breath taken away, leaving it gasping. 
  Whispering Wind(PH p301) – Sends a short message one mile per level. 
  Wind Wall(PH p302) – Deflects arrows, smaller creatures, and gases. 
   
   
  3rd Level 
   
  Capricious Zephyr(DR314 p38) – Creates a ball of spinning wind that the caster can move around.  Any creature touched by it receives a Bull Rush. 
  Deep Slumber(PH p217) – Puts 10HD of creatures to sleep. 
  Deeper Darkness(PH p217) – Object sheds supernatural shadow in 60’ radius. 
  Gaseous Form(PH p234) – Subject becomes insubstantial and can fly slowly. 
  Misdirection(PH p254) – Misleads divinations for one creature or object. 
  Nondetection(PH p257) – Hides subject from divination and scrying. 
  Updraft(DR314 p40) – Caster is held up by a column of air, which can be used to negate falling or to awkwardly fly. 
   
   
  4th Level 
   
  Air Walk(PH p196) – Subject treads on air as if solid (climb at 45 degree angle). 
  Clairaudience/Clairvoyance(PH p209) – Hear or see at a distance for 1 minute per level. 
  Cyclonic Blast(DR314 p38) – Creates a blast of air from the caster out to Medium-range, which does 1d6 per level & a Bull Rush. 
  Dimension Door(PH p221) – Teleports you a short distance. 
  Freedom of Movement(PH p233) – Subject moves normally despite impediments. 
  Invisibility, Greater(PH p245) – As Invisibility, but subject can attack and stay invisible. 
  Modify Memory(PH p255) – Changes 5 minutes of subject’s memories. 
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Purebreath Devotee Spell List 
   
  Page 75  
  Purebreath Devotee spell list 
   
  Impromptu Divine spells based on Wisdom. (DR314 p62) 
   
  1st Level 
   
  Cure Light Wounds(PH p215) – Cures 1d8 + 1 per level damage (max +5). 
  Detect Poison(PH p219) – Detects poison in one creature or small object. 
  Expeditious Retreat(PH p228) – Your land speed increases by 30’. 
  Feather Fall(PH p229) – Objects or creatures fall slowly. 
  Jump(PH p246) – Subject gains bonus on Jump checks. 
  Obscuring Mist(PH p258) – Fog surrounds you. 
  Purify Food and Drink(PH p267) – Purifies 1 cubic foot per level of food or water. 
   
   
  2nd Level 
   
  Calm Emotions(PH p207) – Calms creatures, negating emotion effects. 
  Cure Moderate Wounds(PH p216) – Cures 2d8 damage +1 per level (max +10). 
  Delay Poison(PH p217) – Stops poison from harming subject for 1 hour per level. 
  Fog Cloud(PH p232) – Fog obscures vision. 
  Levitate(PH p248) – Subject moves up and down at your direction. 
  Restoration, Lesser(PH p272) – Dispels magic ability penalty or repairs 1d4 ability damage.  
  See Invisibility(PH p275) – Reveals invisible creatures or objects. 
  Wind Wall(PH p302) – Deflects arrows, smaller creatures, and gases. 
  Whispering Wind(PH p301) – Sends a short message one mile per level. 
   
   
  3rd Level 
   
  Cure Serious Wounds(PH p216) – Cures 3d8 damage + 1 per level (max +15). 
  Dispel Magic(PH p223)(PH3.5e)+ – Cancels magical spells and effects. 
  Fly(PH p232) – Subject flies at a speed of 60’. 
  Gaseous Form(PH p234) – Subject becomes insubstantial and can fly slowly. 
  Gentle Repose(PH p234) – Preserves one corpse. 
  Gust of Wind(PH p238) – Blows away or knocks down smaller creatures. 
  Haste(PH p239) – One creature per level moves faster, +1 on attack rolls, AC, and Reflex saves. 
  Remove Blindness/Deafness(PH p270) – Cures normal or magical conditions. 
  Remove Curse(PH p270) – Frees person or object from a curse. 
  Remove Disease(PH p271) – Cures all diseases affecting subject. 
  Water Breathing(PH p300) – Subject can breathe underwater. 
   
   
  4th Level 
   
  Air Walk(PH p196) – Subject treads on air as if solid (climb at 45 degree angle). 
  Atonement(PH p201) – Removes burden of misdeeds from subject. 
  Break Enchantment(PH p207) – Frees subject from enchantments, alterations, curses, and petrifaction. 
  Control Winds(PH p214) – Change wind direction and speed. 
  Clairaudience/Clairvoyance(PH p209) – Hear or see at a distance for 1 minute per level. 
  Cure Critical Wounds(PH p215) – Cures 4d8 + 1 per level (max. +20). 
  Death Ward(PH p217) – Grants immunity to death spells and negative energy effects. 
  Freedom of Movement(PH p233) – Subject moves normally despite impediments. 
  Neutralize Poison(PH p257) – Immunizes subject against poison, detoxifies venom in or on subject. 
  Quench(PH p267) – Extinguishes nonmagical fires or one magic item. 
  Solid Fog(PH p281) – Blocks vision and slows movement. 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Slayer of Domiel Spell List 
   
  Page 76  
  Slayer of Domiel spell list 
   
  Prepared Divine spells based on Wisdom. (BoED p75) 
   
   
  1st Level 
   
  Bless Weapon(PH p205) – Weapon strikes true against evil foes. 
  Deathwatch(PH p217) – Reveals how near death subjects within 30’ are. 
  Disguise Self(PH p222) – Changes your appearance 
  Divine Favor(PH p224) – You gain +1 per three levels on attack and damage rolls. 
  Ghost Sound(PH p235) – Figment sounds. 
  Obscuring Mist(PH p258) – Fog surrounds you. 
  Spider Climb(PH p283) – Grants ability to walk on walls & ceilings. 
  Vision of Heaven(BoED p111) – Evil creature is dazed for 1 round. 
   
   
  2nd Level 
   
  Alter Self(PH p197) – Assume the form of a similar creature. 
  Darkness(PH p216) – 20’ radius of supernatural shadow. 
  Gentle Repose(PH p234) – Preserves one corpse. 
  Pass without Trace(PH p259) – One subject per level leaves no tracks or scent trail for 1 hour per level. 
   
   
  3rd Level 
   
  Blessed Sight(BoED p92) – Evil auras become visible to you. 
  Deeper Darkness(PH p217) – Object sheds supernatural shadow in 60’ radius. 
  Invisibility(PH p245) – Subject is invisible for 1 minute per level or until it attacks. 
  Misdirection(PH p254) – Misleads divinations for one creature or object. 
  Nondetection(PH p257) – Hides subject from divination and scrying. 
  Speak with Dead(PH p281) – Corpse answer one question per two levels. 
   
   
  4th Level 
   
  Death Ward(PH p217) – Grants immunity to death spells and negative energy effects. 
  Dimension Door(PH p221) – Teleports you a short distance. 
  Freedom of Movement(PH p233) – Subject moves normally despite impediments. 
  Holy Sword(PH p215) – Weapon becomes +5, deals +2d6 damage against evil. 
  Invisibility, Greater(PH p245) – As Invisibility, but subject can attack and stay invisible. 
  Sword of Conscience(BoED p109) – Evil creature confesses crime, takes Wisdom damage. 
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Vassal of Bahamut Spell List 
   
  Page 77  
  Temple Raider of Olidammara spell list 
   
  Prepared Divine spells based on Wisdom. (CDiv p68) 
   
   
  1st Level 
   
  Detect Law(PH p219) – Reveals lawful creatures, spells, or objects. 
  Detect Secret Doors(PH p220) – Reveals hidden doors within 60’. 
  Disguise Self(PH p222) – Changes your appearance. 
  Hide from Undead(PH p241) – Undead can’t perceive one subject per level. 
  Obscuring Mist(PH p258) – Fog surrounds you. 
  Protection from Law(PH p266) – +2 bonus to AC & saves against law, counters mind control, & hedges out elementals & outsiders. 
   
   
  2nd Level 
   
  Augury(PH p202) – Leans whether an action will be good or bad. 
  Cat’s Grace(PH 3.5 p208) – Subject gains +4 Dexterity for 1 minute per level. 
  Darkvision(PH p216) – See 60’ in total darkness. 
  Delay Poison(PH p217) – Stops poison from harming subject for 1 hour per level. 
  Invisibility(PH p245) – Subject is invisible for 1 minute per level or until it attacks. 
  Restoration, Lesser(PH p272) – Dispels magic ability penalty or repairs 1d4 ability damage. 
  Undetectable Alignment(PH p297) – Conceals alignment for 24 hours. 
   
   
  3rd Level 
   
  Locate Object(PH p249) – Senses direction toward object (specific or type). 
  Magic Circle against Law(PH p250) – As Protection from Law, but 10’ radius and 10 minutes per level. 
  Nondetection(PH p257) – Hides subject from divination and scrying. 
  Obscure Object(PH p258) – Masks object against scrying. 
  Remove Curse(PH p270) – Frees person or object from a curse. 
  Resist Energy(PH p246) – Ignores the first 10 (or more) points of damage per attack from a specified energy type. 
  See Invisibility(PH p275) – Reveals invisible creatures or objects. 
   
   
  4th Level 
   
  Air Walk(PH p196) – Subject treads on air as if solid (climb at 45 degree angle). 
  Confusion(PH p212) – Makes subject behave oddly for 1 round per level. 
  Death Ward(PH p217) – Grants immunity to death spells and negative energy effects. 
  Freedom of Movement(PH p233) – Subject moves normally despite impediments. 
  Neutralize Poison(PH p257) – Immunizes subject against poison, detoxifies venom in or on subject. 
  Restoration(PH p272) – Restores level and ability score drains. 
  Spell Immunity(PH p281) – Subject is immune to one spell per four levels. 
   
   
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Vassal of Bahamut Spell List 
   
  Page 78  
  Vassal of Bahamut spell list 
   
  Prepared Divine spells based on Wisdom. (BoED p81) 
   
  1st Level 
   
  Bless(PH p205) – Allies gain+1 morale bonus to attacks & saves vs. fear. 
  Bless Weapon(PH p205) – Weapon strikes true against evil foes. 
  Divine Favor(PH p224) – You gain +1 per three levels on attack and damage rolls. 
  Endure Elements(PH p226) – Exist comfortably in hot or cold environments. 
  Lantern Light(BoED p101) – Ranged touch attacks deal 1d6 points of damage. 
  Protection from Evil(PH p266) – +2 bonus to AC & saves against evil, counters mind control, & hedges out elementals & outsiders. 
  Shield of Faith(PH p278) – Aura grants +2 (or higher) deflection bonus. 
   
   
  2nd Level 
   
  Align Weapon(PH p197) – Weapon becomes good, evil, lawful, or chaotic. 
  Bear’s Endurance(PH p203) – Subject gains +4 Constitution for 1 minute per level. 
  Bull’s Strength(PH p207) – Subject gains +4 Strength for 1 minute per level. 
  Disguise Self(PH p222) – Changes your appearance 
  Resist Energy(PH p246) – Ignores the first 10 (or more) points of damage per attack from a specified energy type. 
  Shield Other(PH p278) – You take half of subject’s damage. 
  Undetectable Alignment(PH p297) – Conceals alignment for 24 hours. 
   
   
  3rd Level 
   
  Discern Lies(PH p221) – Reveals deliberate falsehoods. 
  Magic Circle against Evil(PH p249) – As Protection from Evil, but 10’ radius and 10 minutes per level. 
  Protection from Energy(PH p266) – Absorb 12 damage per level from one kind of energy. 
  Refreshment(BoED p105) – Cures all non-lethal damage on creatures in a 20’ radius of the caster 
  Searing Light(PH p275) – Ray deals 1d8 per two levels, more against undead. 
   
   
  4th Level 
   
  Dispel Evil(PH p222) – +4 bonus against attacks by evil creatures. 
  Divination(PH p224) – Provides useful advice for specific proposed actions. 
  Divine Power(PH p224) – You gain attack bonus, +6 to Str, and 1 hp per level. 
  Holy Sword(PH p215) – Weapon becomes +5, deals +2d6 damage against evil. 
  Tongues(PH p294) – Speak any language. 
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Class Availability 
   
  Page 79 
   
  Prestige Class Availability 
   
  Lists the lowest level a singled classed character can enter the specified Prestige Class.  The lowest level calculation does not include any racial specific bonuses, 
  such as a Human’s bonus feat, an Elf’s weapon familiarities, etc. 
   
  Barbarian   
  In-Class Skills – Str: Climb, Jump, Swim.  Dex: Ride.  Int: Craft.  Wis: Listen, Survival.  Cha:  Handle Animals, Intimidate. 
  Weapons – All Simple & Martial. 
   
  Level 
  Feats 
  Class 
  BAB 
  Fort 
  Ref 
  Will 
  Skill 
  Skill cc 
  Classes 
  1 
  1 
  Rage 
  1 
  2 
  0 
  0 
  4 
  2.0 
   
  2 
  1 
  – 
  2 
  3 
  0 
  0 
  5 
  2.5 
   
  3 
  2 
  – 
  3 
  3 
  1 
  1 
  6 
  3.0 
   
  4 
  2 
  – 
  4 
  4 
  1 
  1 
  7 
  3.5 
  Dragonmark Heir, Purple Dragon Knight 
  5 
  2 
  – 
  5 
  4 
  1 
  1 
  8 
  4.0 
  Dark Hunter, Extreme Explorer, Halfling Outrider, Mole, Occult Slayer, Pious Templar, 
  Ravager, Snake Shen, Stonelord, Thayan Knight, Tiger Shen 
  6 
  3 
  – 
  6 
  5 
  2 
  2 
  9 
  4.5 
  Champion of Gwynharwyf, Dragon Shen, Exotic Weapon Master, Eye of Gruumsh, 
  Gnome Giant-Slayer, Master Thrower, Purebreath Devotee, Purple Dragon Knight’, 
  Ronin, Sword of Righteousness, Sworn Slayer, Warforged Juggernaut, Weretouched 
  Master 
  7 
  3 
  – 
  7 
  5 
  2 
  2 
  10 
  5.0 
  Beloved of Valarian, Bear Warrior, Branch Dancer, Blackguard, Crane Shen, Darkwood 
  Stalker, Divine Champion, Divine Crusader, Duelist, Holy Liberator, Mantis Shen, 
  Monkey Shen, Panther Shen, Reaping Mauler, Skylord, Suel Arcanamach, Zhentarim 
  Spy 
  8 
  3 
  – 
  8 
  6 
  2 
  2 
  11 
  5.5 
  Firestorm Berserker. 
  9 
  4 
  – 
  9 
  6 
  3 
  3 
  12 
  6.0 
  Bowman Charger, Dervish, Frenzied Berserker, Master Inquisitive, Order of the Bow 
  Initiate, Shaaryan Hunter, Slime Lord 
  10 
  4 
  – 
  10 
  7 
  3 
  3 
  13 
  6.5 
   
  11 
  4 
  – 
  11 
  7 
  3 
  3 
  14 
  7.0 
  Celebrant of Sharess 
  12 
  5 
  – 
  12 
  8 
  4 
  4 
  15 
  7.5 
  Heir of Siberys 
  13 
  5 
  – 
  13 
  8 
  4 
  4 
  16 
  8.0 
  Assassin, Evangelist, Harper Agent, Invisible Blade, Poisoner, Replacement Killer, 
  Sentinel of Bharrai, Shadow Thief of Amn, Stalker of Kharash, Stoneface, Temple 
  Raider of Olidammara, Ur-Priest 
  14 
  5 
  – 
  14 
  9 
  4 
  4 
  17 
  8.5 
   
  15 
  6 
  – 
  15 
  9 
  5 
  5 
  18 
  9.0 
  Apostle of Peace, Monk of the Long Death 
  16 
  6 
  – 
  16 
  10 
  5 
  5 
  19 
  9.5 
   
  17 
  6 
  – 
  17 
  10 
  5 
  5 
  20 
  10.0 
  Divine Seeker, Shadow Dancer 
  18 
  7 
  – 
  18 
  11 
  6 
  6 
  21 
  10.5 
   
  19 
  7 
  – 
  19 
  11 
  6 
  6 
  22 
  11.0 
   
  20 
  7 
  – 
  20 
  12 
  6 
  6 
  23 
  11.5 
   
   
  Barbarian 
  Never:    Acolyte of the Skin, Alienist, Anointed Knight, Arcane Archer, Arcane Devotee, Arcane Trickster, Archmage, Argent Savant, Battle Howler of Gruumsh, Black Flame Zealot, 
  Bladesinger, Blighter, Blood Magus, Cavalier, Celestial Mystic, Chimeric Champion of Garl Glittergold, Church Inquisitor, Contemplative, Darkwater Knight, Defender of Sealtiel, 
  Divine Disciple, Divine Oracle, Dragon Disciple, Drunken Master, Dwarven Defender, Earthshaker, Effigy Master, Eldeen Ranger, Eldritch Knight, Elemental Savant, Emissary of 
  Barachiel, Enlightened Fist, Entropomancer, Evereskan Tomb Guardian, Exalted Arcanist, Exorcist of the Silver Flame, Eye of Horus-Re, Fatespinner, Fist of Raziel, Force Missile 
  Mage, Geomancer, Geometer, Green Whisperer, Green Star Adept, Hammer of Moradin, Harper Paragon, Hathran, Heartfire Fanner, Hierophant, Horizon Walker, Hospitaler, Hunter 
  of the Dead, Icesinger, Incantatrix, Initiate of Pistis Sophia, Itinerant Warder of Yondala, Initiate of the Sevenfold Veil, Jobber, Justicar, Justice Hammer of Moradin, Justiciar of Tyr, 
  Kensai, Knight of the Chalice, Knight Protector, Lion of Talisid, Loremaster, Mage of the Arcane Order, Magic Filcher, Maiden of Pain, Martyred Champion of Ilmater, Master of the 
  East Wind, Master of the North Wind, Master of the South Wind, Master of the Unseen Hand, Master of the West Wind, Master Transmogrifist, Memory Smith, Mindbender, 
  Mindspy, Morninglord of Lathander, Mourner, Mystic Keeper of Corellon Larethian, Mystic Theurge, Nature’s Warrior, Oppressor, Prophet of Erathaol, Radiant Servant of Pelor, 
  Rage Mage, Rainbow Servant, Red Wizard, Runecaster, Sacred Exorcist, Sacred Fist, Seeker of the Misty Isle, Seeker of the Song, Shadow Adept, Shaper of Form, Shinning Blade of 
  Heironeous, Slayer of Domiel, Spellsword, Spellguard of Silverymoon, Stormlord, Sublime Chord, Swanmay, Tattooed Monk, Thrall of Pazuzu, Thaumaturgist, Troubadour of Stars, 
  Vassal of Bahamut, Void Disciple, War Chanter, Warpriest, Warshaper, Wayfarer Guide, Wild Mage, World Speaker, Wonderworker, Yathrinshee. 
  Barbarian 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Class Availability 
   
  Page 80 
   
  Bard   
  In-Class Skills – Str:  Climb, Jump, Swim.  Dex:  Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble.  Int:  Appraise, Craft, Decipher Script, Know(any), 
  Spellcraft.  Wis:  Listen, Profession, Sense Motive.  Con:  Concentration.  Cha:  Bluff, Diplomacy, Disguise, Gather Information, Perform, Use Magic Device. 
  Weapons – Simple + all of the following: longbow, longsword, rapier, sap, shortbow, shortsword, whip. 
   
  Level 
  Feats 
  Class 
  BAB 
  Fort 
  Ref 
  Will 
  Skill 
  Skill cc 
  Classes 
  1 
  1 
  A0 
  0 
  0 
  2 
  2 
  4 
  2.0 
   
  2 
  1 
  A1 
  1 
  0 
  3 
  3 
  5 
  2.5 
  Branch Dancer 
  3 
  2 
  A1 
  2 
  1 
  3 
  3 
  6 
  3.0 
  Master Inquisitive 
  4 
  2 
  A2 
  3 
  1 
  4 
  4 
  7 
  3.5 
  Celebrant of Sharess, Dragonmark Heir, Jobber 
  5 
  2 
  A2 
  3 
  1 
  4 
  4 
  8 
  4.0 
  Acolyte of the Skin, Assassin, Battle Howler of Gruumsh, Blood Magus, Divine Oracle, 
  Dragon Disciple, Evangelist, Harper Agent, Memory Smith, Mindbender, Mindspy, 
  Mourner, Poisoner, Replacement Killer, Sentinel of Bharrai, Shadow Thief of Amn, 
  Shaper of Form, Stoneface, Wild Mage, World Speaker 
  6 
  3 
  A2 
  4 
  2 
  5 
  5 
  9 
  4.5 
  Enlightened Fist, Extreme Explorer, Green Star Adept, Icesinger, Invisible Blade, Purple 
  Dragon Knight’, Stalker of Kharash, War Chanter 
  7 
  3 
  A3 
  5 
  2 
  5 
  5 
  10 
  5.0 
  Alienist, Anointed Knight, Crane Shen, Dark Hunter, Darkwood Stalker, Divine Seeker, 
  Dragon Shen, Elemental Savant, Evereskan Tomb Guardian, Exalted Arcanist, Gnome 
  Giant-Slayer, Green Whisperer, Heartfire Fanner, Holy Liberator, Incantatrix, Mantis 
  Shen, Master Thrower, Mole, Monk of the Long Death, Monkey Shen, Occult Slayer, 
  Panther Shen, Pious Templar, Purebreath Devotee, Purple Dragon Knight, Ravager, 
  Rainbow Servant, Reaping Mauler, Shadow Adept, Shadow Dancer, Slime Lord, Snake 
  Shen, Stonelord, Thayan Knight, Thrall of Pazuzu, Tiger Shen, Void Disciple, 
  Warforged Juggernaut, Wonderworker, Zhentarim Spy 
  8 
  3 
  A3 
  6 
  2 
  6 
  6 
  11 
  5.5 
  Arcane Archer, Blackguard, Duelist, Exotic Weapon Master, Eye of Gruumsh, Ronin, 
  Suel Arcanamach, Sword of Righteousness, Sworn Slayer 
  9 
  4 
  A3 
  6 
  3 
  6 
  6 
  12 
  6.0 
  Apostle of Peace, Bladesinger, Bowman Charger, Darkwater Knight, Dervish, 
  Loremaster, Halfling Outrider, Order of the Bow Initiate, Ur-Priest 
  10 
  4 
  A4 
  7 
  3 
  7 
  7 
  13 
  6.5 
  Arcane Devotee, Divine Champion, Divine Crusader, Fatespinner, Hathran, Initiate of 
  the Sevenfold Veil, Seeker of the Song, Spellguard of Silverymoon, Sublime Chord, 
  Troubadour of Stars 
  11 
  4 
  A4 
  8 
  3 
  7 
  7 
  14 
  7.0 
   
  12 
  5 
  A4 
  9 
  4 
  8 
  8 
  15 
  7.5 
  Heir of Siberys, Horizon Walker 
  13 
  5 
  A5 
  9 
  4 
  8 
  8 
  16 
  8.0 
  Magic Filcher, Shaaryan Hunter, Temple Raider of Olidammara, Weretouched Master 
  14 
  5 
  A5 
  10 
  4 
  9 
  9 
  17 
  8.5 
   
  15 
  6 
  A5 
  11 
  5 
  9 
  9 
  18 
  9.0 
   
  16 
  6 
  A6 
  12 
  5 
  10 
  10 
  19 
  9.5 
   
  17 
  6 
  A6 
  12 
  5 
  10 
  10 
  20 
  10.0 
  Beloved of Valarian, Skylord 
  18 
  7 
  A6 
  13 
  6 
  11 
  11 
  21 
  10.5 
   
  19 
  7 
  A6 
  14 
  6 
  11 
  11 
  22 
  11.0 
   
  20 
  7 
  A6 
  15 
  6 
  12 
  12 
  23 
  11.5 
   
   
  Bard 
  Never:  Arcane Archer, Arcane Trickster, Archmage, Argent Savant, Bear Warrior, Black Flame Zealot, Blighter, Cavalier, Celestial Mystic, Champion of Gwynharwyf, Chimeric 
  Champion of Garl Glittergold, Church Inquisitor, Contemplative, Defender of Sealtiel, Divine Disciple, Drunken Master, Dwarven Defender, Earthshaker, Effigy Master, Eldeen 
  Ranger, Eldritch Knight, Emissary of Barachiel, Entropomancer, Exorcist of the Silver Flame, Eye of Horus-Re, Firestorm Berserker, Fist of Raziel, Force Missile Mage, Frenzied 
  Berserker, Geomancer, Geometer, Hammer of Moradin, Harper Paragon, Hierophant, Hospitaler, Hunter of the Dead, Initiate of Pistis Sophia, Itinerant Warder of Yondala, Justicar, 
  Justice Hammer of Moradin, Justiciar of Tyr, Kensai, Knight of the Chalice, Knight Protector, Lion of Talisid, Maiden of Pain, Mage of the Arcane Order, Martyred Champion of 
  Ilmater, Master of the East Wind, Master of the North Wind, Master of the South Wind, Master of the Unseen Hand, Master of the West Wind, Master Transmogrifist, Morninglord of 
  Lathander, Mystic Keeper of Corellon Larethian, Mystic Theurge, Nature’s Warrior, Oppressor, Prophet of Erathaol, Radiant Servant of Pelor, Rage Mage, Red Wizard, Runecaster, 
  Sacred Exorcist, Sacred Fist, Seeker of the Misty Isle, Slayer of Domiel, Shinning Blade of Heironeous, Spellsword, Stormlord, Swanmay, Tattooed Monk, Thaumaturgist, Vassal of 
  Bahamut, Warpriest, Warshaper, Wayfarer Guide, Yathrinshee. 
  Bard 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Class Availability 
   
  Page 81 
   
  Cleric   
  In-Class Skills – Int:  Craft, Know (history, religion, the planes), Spellcraft.  Wis:  Heal, Profession.  Con:  Concentration.  Cha:  Diplomacy. 
  Weapons – Simple. 
  Level 
  Feats 
  Class 
  BAB 
  Fort 
  Ref 
  Will 
  Skill 
  Skill cc 
  Classes 
  1 
  1 
  Turn 
  D1 
  0 
  2 
  0 
  2 
  4 
  2.0 
   
  2 
  1 
  D1 
  1 
  3 
  0 
  3 
  5 
  2.5 
   
  3 
  2 
  D2 
  2 
  3 
  1 
  3 
  6 
  3.0 
   
  4 
  2 
  D2 
  3 
  4 
  1 
  4 
  7 
  3.5 
  Dragonmark Heir 
  5 
  2 
  D3 
  3 
  4 
  1 
  4 
  8 
  4.0 
  Acolyte of the Skin, Alienist, Church Inquisitor, Divine Oracle, Elemental Savant, 
  Exorcist of the Silver Flame, Harper Agent, Jobber, Maiden of Pain, Morninglord of 
  Lathander, Runecaster, Shadow Adept 
  6 
  3 
  D3 
  4 
  5 
  2 
  5 
  9 
  4.5 
  Emissary of Barachiel, Extreme Explorer, Eye of Horus-Re, Force Missile Mage, 
  Martyred Champion of Ilmater, Purple Dragon Knight’, Radiant Servant of Pelor, 
  Stormlord, Tattooed Monk, Wonderworker 
  7 
  3 
  D4 
  5 
  5 
  2 
  5 
  10 
  5.0 
  Anointed Knight, Branch Dancer, Celestial Mystic, Crane Shen, Dark Hunter, Darkwood 
  Stalker, Divine Disciple, Dragon Shen, Entropomancer, Gnome Giant-Slayer, Hammer 
  of Moradin, Hathran, Holy Liberator, Hospitaler, Hunter of the Dead, Itinerant Warder 
  of Yondala, Justice Hammer of Moradin, Justiciar of Tyr, Kensai, Mantis Shen, Master 
  Thrower, Mole, Monkey Shen, Mystic Keeper of Corellon Larethian, Occult Slayer, 
  Panther Shen, Pious Templar, Purebreath Devotee, Purple Dragon Knight, Ravager, 
  Reaping Mauler, Sacred Exorcist, Shaper of Form, Snake Shen, Stonelord, 
  Thaumaturgist, Thayan Knight, Tiger Shen, Void Disciple, Warforged Juggernaut, 
  Warpriest, Zhentarim Spy 
  8 
  3 
  D4 
  6 
  6 
  2 
  6 
  11 
  5.5 
  Blackguard, Duelist, Exotic Weapon Master, Eye of Gruumsh, Fist of Raziel, Justicar, 
  Ronin, Sword of Righteousness, Sworn Slayer 
  9 
  4 
  D5 
  6 
  6 
  3 
  6 
  12 
  6.0 
  Apostle of Peace, Darkwater Knight, Dervish, Halfling Outrider, Loremaster, Knight 
  Protector, Master Inquisitive, Prophet of Erathaol, Sacred Fist, Slime Lord, Ur-Priest 
  10 
  4 
  D5 
  7 
  7 
  3 
  7 
  13 
  6.5 
  Contemplative, Defender of Sealtiel, Divine Champion, Divine Crusader, Dwarven 
  Defender, Shinning Blade of Heironeous, Vassal of Bahamut 
  11 
  4 
  D6 
  8 
  7 
  3 
  7 
  14 
  7.0 
  Celebrant of Sharess, Knight of the Chalice 
  12 
  5 
  D6 
  9 
  8 
  4 
  8 
  15 
  7.5 
  Bowman Charger, Cavalier, Heir of Siberys, Order of the Bow Initiate 
  13 
  5 
  D7 
  9 
  8 
  4 
  8 
  16 
  8.0 
  Assassin, Evangelist, Hierophant, Invisible Blade, Monk of the Long Death, Poisoner, 
  Replacement Killer, Seeker of the Misty Isle, Sentinel of Bharrai, Shaaryan Hunter, 
  Shadow Thief of Amn, Stalker of Kharash, Stoneface, Temple Raider of Olidammara, 
  Weretouched Master 
  14 
  5 
  D7 
  10 
  9 
  4 
  9 
  17 
  8.5 
   
  15 
  6 
  D8 
  11 
  9 
  5 
  9 
  18 
  9.0 
   
  16 
  6 
  D8 
  12 
  10 
  5 
  10 
  19 
  9.5 
   
  17 
  6 
  D9 
  12 
  10 
  5 
  10 
  20 
  10.0 
  Beloved of Valarian, Chimeric Champion of Garl Glittergold, Divine Seeker, Heartfire 
  Fanner, Shadow Dancer, Skylord, Wayfarer Guide 
  18 
  7 
  D9 
  13 
  11 
  6 
  11 
  21 
  10.5 
   
  19 
  7 
  D9 
  14 
  11 
  6 
  11 
  22 
  11.0 
   
  20 
  7 
  D9 
  15 
  12 
  6 
  12 
  23 
  11.5 
   
   
  Cleric 
  Never:   Arcane Archer, Arcane Devotee, Arcane Trickster, Archmage, Argent Savant, Battle Howler of Gruumsh, Bear Warrior, Black Flame Zealot, Bladesinger, Blighter, Blood 
  Magus, Champion of Gwynharwyf, Dragon Disciple, Drunken Master, Earthshaker, Effigy Master, Eldeen Ranger, Eldritch Knight, Enlightened Fist, Evereskan Tomb Guardian, 
  Exalted Arcanist, Fatespinner, Firestorm Berserker, Frenzied Berserker, Geomancer, Geometer, Green Star Adept, Green Whisperer, Harper Paragon, Horizon Walker, Icesinger, 
  Initiate of Pistis Sophia, Initiate of the Sevenfold Veil, Incantatrix, Lion of Talisid, Mage of the Arcane Order, Magic Filcher, Master of the East Wind, Master of the North Wind, 
  Master of the South Wind, Master of the Unseen Hand, Master of the West Wind, Master Transmogrifist, Memory Smith, Mindbender, Mindspy, Mourner, Mystic Theurge, Nature’s 
  Warrior, Oppressor, Rage Mage, Rainbow Servant, Red Wizard, Seeker of the Song, Slayer of Domiel, Spellguard of Silverymoon, Spellsword, Sublime Chord, Suel Arcanamach, 
  Swanmay, Thrall of Pazuzu, Troubadour of Stars, War Chanter, Warshaper, Wild Mage, World Speaker, Yathrinshee. 
  Cleric 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Class Availability 
   
  Page 82 
   
  Druid   
  In-Class Skills – Str:  Swim.  Dex: Ride.  Int:  Craft, Know (nature), Spellcraft.  Wis:  Heal, Listen, Profession, Spot, Survival.  Con:  Concentration.  Cha:  Diplomacy, 
  Handle Animal. 
  Weapons –  club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling. 
   
  Level 
  Feats 
  Class 
  BAB 
  Fort 
  Ref 
  Will 
  Skill 
  Skill cc 
  Classes 
  1 
  1 
  D1 
  0 
  2 
  0 
  2 
  4 
  2.0 
   
  2 
  1 
  D1 
  1 
  3 
  0 
  3 
  5 
  2.5 
   
  3 
  2 
  D2 
  2 
  3 
  1 
  3 
  6 
  3.0 
  Darkwater Knight 
  4 
  2 
  D2 
  3 
  4 
  1 
  4 
  7 
  3.5 
  Dragonmark Heir 
  5 
  2 
  D3 
  3 
  4 
  1 
  4 
  8 
  4.0 
  Divine Oracle, Elemental Savant, Harper Agent, Jobber, Runecaster, Seeker of the Misty 
  Isle, Swanmay 
  6 
  3 
  D3 
  4 
  5 
  2 
  5 
  9 
  4.5 
  Blighter, Extreme Explorer, Lion of Talisid, Nature’s Warrior, Purple Dragon Knight’, 
  Stormlord, Warshaper, Weretouched Master, Wonderworker 
  7 
  3 
  D4 
  5 
  5 
  2 
  5 
  10 
  5.0 
  Anointed Knight, Branch Dancer, Crane Shen, Dark Hunter, Darkwood Stalker, Divine 
  Disciple, Dragon Shen, Gnome Giant-Slayer, Hathran, Hospitaler, Itinerant Warder of 
  Yondala, Kensai, Mantis Shen, Master Thrower, Mole, Monkey Shen, Occult Slayer, 
  Panther Shen, Pious Templar, Purebreath Devotee, Purple Dragon Knight, Ravager, 
  Reaping Mauler, Shaper of Form, Snake Shen, Stonelord, Tiger Shen, Void Disciple, 
  Zhentarim Spy 
  8 
  3 
  D4 
  6 
  6 
  2 
  6 
  11 
  5.5 
  Blackguard, Duelist, Justicar, Ronin, Sword of Righteousness, Sworn Slayer 
  9 
  4 
  D5 
  6 
  6 
  3 
  6 
  12 
  6.0 
  Acolyte of the Skin, Apostle of Peace, Dervish, Earthshaker, Halfling Outrider, Master 
  Inquisitive, Shaaryan Hunter, Slime Lord 
  10 
  4 
  D5 
  7 
  7 
  3 
  7 
  13 
  6.5 
  Beloved of Valarian, Divine Champion, Divine Crusader, Dwarven Defender, 
  Evangelist, Skylord 
  11 
  4 
  D6 
  8 
  7 
  3 
  7 
  14 
  7.0 
   
  12 
  5 
  D6 
  9 
  8 
  4 
  8 
  15 
  7.5 
  Heir of Siberys 
  13 
  5 
  D7 
  9 
  8 
  4 
  8 
  16 
  8.0 
  Alienist, Assassin, Green Whisperer, Invisible Blade, Monk of the Long Death, 
  Poisoner, Replacement Killer, Sacred Fist, Sentinel of Bharrai, Shadow Adept, Shadow 
  Thief of Amn, Stalker of Kharash, Stoneface 
  14 
  5 
  D7 
  10 
  9 
  4 
  9 
  17 
  8.5 
   
  15 
  6 
  D8 
  11 
  9 
  5 
  9 
  18 
  9.0 
  Thrall of Pazuzu 
  16 
  6 
  D8 
  12 
  10 
  5 
  10 
  19 
  9.5 
   
  17 
  6 
  D9 
  12 
  10 
  5 
  10 
  20 
  10.0 
  Divine Seeker, Heartfire Fanner, Loremaster, Shadow Dancer 
  18 
  7 
  D9 
  13 
  11 
  6 
  11 
  21 
  10.5 
   
  19 
  7 
  D9 
  14 
  11 
  6 
  11 
  22 
  11.0 
   
  20 
  7 
  D9 
  15 
  12 
  6 
  12 
  23 
  11.5 
   
   
  Druid 
  Never:  Arcane Archer, Arcane Devotee, Arcane Trickster, Archmage, Argent Savant, Battle Howler of Gruumsh, Bear Warrior, Black Flame Zealot, Bladesinger, Blood Magus, Bowman 
  Charger, Cavalier, Celebrant of Sharess, Celestial Mystic, Champion of Gwynharwyf, Chimeric Champion of Garl Glittergold, Church Inquisitor, Contemplative, Defender of Sealtiel, 
  Dragon Disciple, Drunken Master, Effigy Master, Eldeen Ranger, Eldritch Knight, Emissary of Barachiel, Enlightened Fist, Entropomancer, Evereskan Tomb Guardian, Exalted 
  Arcanist, Exorcist of the Silver Flame, Eye of Horus-Re, Exotic Weapon Master, Eye of Gruumsh, Fatespinner, Firestorm Berserker, Fist of Raziel, Force Missile Mage, Frenzied 
  Berserker, Geomancer, Geometer, Green Star Adept, Hammer of Moradin, Harper Paragon, Hierophant, Holy Liberator, Horizon Walker, Hunter of the Dead, Icesinger, Incantatrix, 
  Initiate of Pistis Sophia, Initiate of the Sevenfold Veil, Justice Hammer of Moradin, Justiciar of Tyr, Knight of the Chalice, Knight Protector, Magic Filcher, Maiden of Pain, Mage of 
  the Arcane Order, Martyred Champion of Ilmater, Master of the East Wind, Master of the North Wind, Master of the South Wind, Master of the Unseen Hand, Master of the West 
  Wind, Master Transmogrifist, Memory Smith, Mindbender, Mindspy, Morninglord of Lathander, Mourner, Mystic Keeper of Corellon Larethian, Mystic Theurge, Order of the Bow 
  Initiate, Oppressor, Prophet of Erathaol, Radiant Servant of Pelor, Rage Mage, Rainbow Servant, Red Wizard, Sacred Exorcist, Sacred Fist, Seeker of the Song, Shinning Blade of 
  Heironeous, Slayer of Domiel, Spellguard of Silverymoon, Spellsword, Sublime Chord, Suel Arcanamach, Tattooed Monk, Temple Raider of Olidammara, Thaumaturgist, Thayan 
  Knight, Troubadour of Stars, Ur-Priest, Vassal of Bahamut, War Chanter, Warforged Juggernaut, Warpriest, Wayfarer Guide, Wild Mage, World Speaker, Yathrinshee. 
  Druid 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Class Availability 
   
  Page 83 
   
  Fighter   
  In-Class Skills – Str:  Climb, Jump, Swim.  Dex:  Ride.  Int:  Craft.  Cha:  Handle Animal, Intimidate. 
  Weapons – All Simple & Martial. 
   
  Level 
  Feats 
  Class 
  BAB 
  Fort 
  Ref 
  Will 
  Skill 
  Skill cc 
  Classes 
  1 
  1+1 
  – 
  1 
  2 
  0 
  0 
  4 
  2.0 
   
  2 
  1+2 
  – 
  2 
  3 
  0 
  0 
  5 
  2.5 
   
  3 
  2+2 
  – 
  3 
  3 
  1 
  1 
  6 
  3.0 
   
  4 
  2+3 
  – 
  4 
  4 
  1 
  1 
  7 
  3.5 
  Dragonmark Heir 
  5 
  2+3 
  – 
  5 
  4 
  1 
  1 
  8 
  4.0 
  Dark Hunter, Extreme Explorer, Gnome Giant-Slayer, Halfling Outrider, Master 
  Thrower, Mole, Occult Slayer, Order of the Bow Initiate, Pious Templar, Purple 
  Dragon Knight, Ravager, Snake Shen, Stonelord, Thayan Knight, Tiger Shen, 
  Warforged Juggernaut 
  6 
  3+4 
  – 
  6 
  5 
  2 
  2 
  9 
  4.5 
  Bowman Charger, Dragon Shen, Exotic Weapon Master, Eye of Gruumsh, Martyred 
  Champion of Ilmater, Purebreath Devotee, Purple Dragon Knight’, Ronin, Sword of 
  Righteousness, Sworn Slayer 
  7 
  3+4 
  – 
  7 
  5 
  2 
  2 
  10 
  5.0 
  Beloved of Valarian, Branch Dancer, Blackguard, Crane Shen, Darkwood Stalker, 
  Defender of Sealtiel, Dervish, Divine Champion, Divine Crusader, Duelist, Dwarven 
  Defender, Holy Liberator, Justicar, Kensai, Mantis Shen, Monkey Shen, Panther Shen, 
  Reaping Mauler, Skylord, Suel Arcanamach, Zhentarim Spy 
  8 
  3+5 
  – 
  8 
  6 
  2 
  2 
  11 
  5.5 
  Cavalier 
  9 
  4+5 
  – 
  9 
  6 
  3 
  3 
  12 
  6.0 
  Jobber, Knight Protector, Master Inquisitive, Slime Lord, Vassal of Bahamut 
  10 
  4+6 
  – 
  10 
  7 
  3 
  3 
  13 
  6.5 
  Assassin 
  11 
  4+6 
  – 
  11 
  7 
  3 
  3 
  14 
  7.0 
  Celebrant of Sharess 
  12 
  5+7 
  – 
  12 
  8 
  4 
  4 
  15 
  7.5 
  Heir of Siberys 
  13 
  5+7 
  – 
  13 
  8 
  4 
  4 
  16 
  8.0 
  Evangelist, Harper Agent, Invisible Blade, Poisoner, Replacement Killer, Sentinel of 
  Bharrai, Shaaryan Hunter, Shadow Thief of Amn, Stalker of Kharash, Stoneface, 
  Tattooed Monk, Temple Raider of Olidammara, Ur-Priest, Weretouched Master 
  14 
  5+8 
  – 
  14 
  9 
  4 
  4 
  17 
  8.5 
   
  15 
  6+8 
  – 
  15 
  9 
  5 
  5 
  18 
  9.0 
  Apostle of Peace, Emissary of Barachiel, Monk of the Long Death 
  16 
  6+9 
  – 
  16 
  10 
  5 
  5 
  19 
  9.5 
   
  17 
  6+9 
  – 
  17 
  10 
  5 
  5 
  20 
  10.0 
  Divine Seeker, Shadow Dancer 
  18 
  7+10 
  – 
  18 
  11 
  6 
  6 
  21 
  10.5 
   
  19 
  7+10 
  – 
  19 
  11 
  6 
  6 
  22 
  11.0 
   
  20 
  7+11 
  – 
  20 
  12 
  6 
  6 
  23 
  11.5 
   
   
  Fighter 
  Never:  Acolyte of the Skin, Alienist, Anointed Knight, Arcane Archer, Arcane Devotee, Arcane Trickster, Archmage, Argent Savant, Battle Howler of Gruumsh, Bear Warrior, Black 
  Flame Zealot, Bladesinger, Blighter, Blood Magus, Celestial Mystic, Champion of Gwynharwyf, Chimeric Champion of Garl Glittergold, Church Inquisitor, Contemplative, Darkwater 
  Knight, Divine Disciple, Divine Oracle, Dragon Disciple, Drunken Master, Earthshaker, Effigy Master, Eldeen Ranger, Eldritch Knight, Elemental Savant, Enlightened Fist, 
  Entropomancer, Evereskan Tomb Guardian, Exalted Arcanist, Exorcist of the Silver Flame, Eye of Horus-Re, Fatespinner, Firestorm Berserker, Fist of Raziel, Force Missile Mage, 
  Frenzied Berserker, Geomancer, Geometer, Green Star Adept, Green Whisperer, Hammer of Moradin, Harper Paragon, Hathran, Heartfire Fanner, Hierophant, Horizon Walker, 
  Hospitaler, Hunter of the Dead, Icesinger, Incantatrix, Initiate of Pistis Sophia, Initiate of the Sevenfold Veil, Itinerant Warder of Yondala, Justice Hammer of Moradin, Justiciar of 
  Tyr, Knight of the Chalice, Lion of Talisid, Loremaster, Mage of the Arcane Order, Magic Filcher, Maiden of Pain, Master of the East Wind, Master of the North Wind, Master of the 
  South Wind, Master of the Unseen Hand, Master of the West Wind, Master Transmogrifist, Memory Smith, Mindbender, Mindspy, Morninglord of Lathander, Mourner, Mystic 
  Keeper of Corellon Larethian, Mystic Theurge, Nature’s Warrior, Oppressor, Prophet of Erathaol, Radiant Servant of Pelor, Rage Mage, Rainbow Servant, Red Wizard, Runecaster, 
  Sacred Exorcist, Sacred Fist, Seeker of the Misty Isle, Seeker of the Song, Shadow Adept, Shaper of Form, Shinning Blade of Heironeous, Slayer of Domiel, Spellguard of 
  Silverymoon, Spellsword, Stormlord, Sublime Chord, Swanmay, Thrall of Pazuzu, Thaumaturgist, Troubadour of Stars, Void Disciple, War Chanter, Warpriest, Warshaper, Wayfarer 
  Guide, Wild Mage, World Speaker, Wonderworker, Yathrinshee. 
  Fighter 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Class Availability 
   
  Page 84 
   
  Monk   
  In-Class Skills – Str:  Climb, Jump, Swim.  Dex:  Balance, Escape Artist, Hide, Move Silently, Tumble.  Int:  Craft, Know (arcana, religion).  Wis:  Listen, Profession, Sense 
  Motive, Spot.  Con:  Concentration.  Cha:  Diplomacy, Perform. 
  Weapons – club, crossbow (light & heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, sling. 
   
  Underline indicates that to take the prestige class, the Monk must totally give up his/her ethics (i.e., alignment change, joining a thief’s guild, etc.). 
  Bold means that the Monk may freely Cross-Class with these prestige classes. 
   
  Level 
  Feats 
  Class 
  BAB 
  Fort 
  Ref 
  Will 
  Skill 
  Skill cc 
  Classes 
  1 
  1+1 
  evas. 
  un-
  arm 
  strike 
  stun 
  0 
  2 
  2 
  2 
  4 
  2.0 
   
  2 
  1+2 
  defl 
  arrow 
  1 
  3 
  3 
  3 
  5 
  2.5 
   
  3 
  2+2 
   
  2 
  3 
  3 
  3 
  6 
  3.0 
   
  4 
  2+2 
   
  3 
  4 
  4 
  4 
  7 
  3.5 
  Dragonmark Heir 
  5 
  2+2 
   
  3 
  4 
  4 
  4 
  8 
  4.0 
  Assassin, Drunken Master, Harper Agent, Jobber, Shadow Thief of Amn, Tattooed 
  Monk 
  6 
  3+3 
  imp 
  trip 
  4 
  5 
  5 
  5 
  9 
  4.5 
  Emissary of Barachiel, Extreme Explorer, Martyred Champion of Ilmater, Purple Dragon 
  Knight’ 
  7 
  3+3 
   
  5 
  5 
  5 
  5 
  10 
  5.0 
  Branch Dancer, Crane Shen, Dark Hunter, Darkwood Stalker, Divine Seeker, Dragon 
  Shen, Gnome Giant-Slayer, Kensai, Mantis Shen, Master Thrower, Mole, Monk of the 
  Long Death, Monkey Shen, Occult Slayer, Panther Shen, Pious Templar, Purebreath 
  Devotee, Purple Dragon Knight, Reaping Mauler, Shadow Dancer, Snake Shen, 
  Stonelord, Thayan Knight, Tiger Shen, Zhentarim Spy 
  8 
  3+3 
   
  6 
  6 
  6 
  6 
  11 
  5.5 
  Blackguard, Duelist, Exotic Weapon Master, Justicar, Ronin, Suel Arcanamach, Sword 
  of Righteousness, Sworn Slayer 
  9 
  4+3 
   
  6 
  6 
  6 
  6 
  12 
  6.0 
  Apostle of Peace, Dervish, Halfling Outrider, Master Inquisitive, Slime Lord 
  10 
  4+3 
   
  7 
  7 
  7 
  7 
  13 
  6.5 
  Defender of Sealtiel, Divine Champion, Divine Crusader, Dwarven Defender, Initiate of 
  Pistis Sophia, Vassal of Bahamut 
  11 
  4+3 
   
  8 
  7 
  7 
  7 
  14 
  7.0 
   
  12 
  5+3 
   
  9 
  8 
  8 
  8 
  15 
  7.5 
  Bowman Charger, Cavalier, Heir of Siberys, Order of the Bow Initiate 
  13 
  5+3 
   
  9 
  8 
  8 
  8 
  16 
  8.0 
  Evangelist, Invisible Blade, Poisoner, Sentinel of Bharrai, Shaaryan Hunter, Ur-Priest, 
  Weretouched Master 
  14 
  5+3 
   
  10 
  9 
  9 
  9 
  17 
  8.5 
   
  15 
  6+3 
   
  11 
  9 
  9 
  9 
  18 
  9.0 
   
  16 
  6+3 
   
  12 
  10 
  10 
  10 
  19 
  9.5 
   
  17 
  6+3 
   
  12 
  10 
  10 
  10 
  20 
  10.0 
  Beloved of Valarian, Skylord 
  18 
  7+3 
   
  13 
  11 
  11 
  11 
  21 
  10.5 
   
  19 
  7+3 
   
  14 
  11 
  11 
  11 
  22 
  11.0 
   
  20 
  7+3 
   
  15 
  12 
  12 
  12 
  23 
  11.5 
   
   
  Monk 
  Never:  Acolyte of the Skin, Alienist, Anointed Knight, Arcane Archer, Arcane Devotee, Arcane Trickster, Archmage, Argent Savant, Battle Howler of Gruumsh, Bear Warrior, Black 
  Flame Zealot, Bladesinger, Blighter, Blood Magus, Celebrant of Sharess, Celestial Mystic, Champion of Gwynharwyf, Chimeric Champion of Garl Glittergold, Church Inquisitor, 
  Contemplative, Darkwater Knight, Divine Disciple, Divine Oracle, Dragon Disciple, Earthshaker, Effigy Master, Eldeen Ranger, Eldritch Knight, Elemental Savant, Enlightened Fist, 
  Entropomancer, Evereskan Tomb Guardian, Exalted Arcanist, Exorcist of the Silver Flame, Eye of Horus-Re, Eye of Gruumsh, Fatespinner, Firestorm Berserker, Fist of Raziel, Force 
  Missile Mage, Frenzied Berserker, Geomancer, Geometer, Green Star Adept, Green Whisperer, Hammer of Moradin, Harper Paragon, Hathran, Heartfire Fanner, Hierophant, Holy 
  Liberator, Horizon Walker, Hospitaler, Hunter of the Dead, Icesinger, Incantatrix, Initiate of the Sevenfold Veil, Itinerant Warder of Yondala, Justice Hammer of Moradin, Justiciar of 
  Tyr, Knight of the Chalice, Knight Protector, Lion of Talisid, Loremaster, Mage of the Arcane Order, Magic Filcher, Maiden of Pain, Master of the East Wind, Master of the North 
  Wind, Master of the South Wind, Master of the Unseen Hand, Master of the West Wind, Master Transmogrifist, Memory Smith, Mindbender, Mindspy, Morninglord of Lathander, 
  Mourner, Mystic Keeper of Corellon Larethian, Mystic Theurge, Nature’s Warrior, Oppressor, Prophet of Erathaol, Radiant Servant of Pelor, Rage Mage, Ravager, Rainbow Servant, 
  Red Wizard, Runecaster, Sacred Exorcist, Sacred Fist, Seeker of the Misty Isle, Seeker of the Song, Shadow Adept, Shaper of Form, Shinning Blade of Heironeous, Slayer of Domiel, 
  Spellguard of Silverymoon, Spellsword, Stalker of Kharash, Stoneface, Stormlord, Sublime Chord, Swanmay, Temple Raider of Olidammara, Thrall of Pazuzu, Thaumaturgist, 
  Troubadour of Stars, Void Disciple, War Chanter, Warforged Juggernaut, Warpriest, Warshaper, Wayfarer Guide, Wild Mage, World Speaker, Wonderworker, Yathrinshee. 
  Monk 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Class Availability 
   
  Page 85 
   
  Paladin   
  In-Class Skills – Dex:  Ride.  Int:  Craft, Know (nobility & royalty, religion).  Wis:  Heal, Sense Motive.  Con:  Concentration.  Cha:  Diplomacy, Handle Animal. 
  Weapons – All Simple & Martial. 
   
  Underline indicates that to take the prestige class, the Paladin must totally give up his/her ethics (i.e., alignment change, joining a thief’s guild, etc.). 
  Bold means that the Paladin may freely cross-class with these prestige classes. 
   
  Level 
  Feats 
  Class 
  BAB 
  Fort 
  Ref 
  Will 
  Skill 
  Skill cc 
  Classes 
  1 
  1 
  – 
  1 
  2 
  0 
  0 
  4 
  2.0 
   
  2 
  1 
  – 
  2 
  3 
  0 
  0 
  5 
  2.5 
   
  3 
  2 
  Turn 
  3 
  3 
  1 
  1 
  6 
  3.0 
   
  4 
  2 
  D1 
  4 
  4 
  1 
  1 
  7 
  3.5 
  Dragonmark Heir 
  5 
  2 
  D1 
  5 
  4 
  1 
  1 
  8 
  4.0 
  Anointed Knight, Dark Hunter, Divine Oracle, Exorcist of the Silver Flame, Extreme 
  Explorer, Halfling Outrider, Harper Agent, Hospitaler, Hunter of the Dead, Jobber, 
  Justice Hammer of Moradin, Kensai, Mole, Occult Slayer, Pious Templar, Purple 
  Dragon Knight, Snake Shen, Stonelord, Tiger Shen 
  6 
  3 
  D1 
  6 
  5 
  2 
  2 
  9 
  4.5 
  Dragon Shen, Exotic Weapon Master, Fist of Raziel, Gnome Giant-Slayer, Martyred 
  Champion of Ilmater, Master Thrower, Purebreath Devotee, Purple Dragon Knight’, 
  Ronin, Sword of Righteousness, Sworn Slayer, Tattooed Monk, Warforged Juggernaut 
  7 
  3 
  D1 
  7 
  5 
  2 
  2 
  10 
  5.0 
  Beloved of Valarian, Branch Dancer, Crane Shen, Darkwood Stalker, Defender of 
  Sealtiel, Divine Champion, Divine Crusader, Divine Seeker, Duelist, Dwarven 
  Defender, Holy Liberator, Justicar, Mantis Shen, Monkey Shen, Mystic Keeper of 
  Corellon Larethian, Panther Shen, Reaping Mauler, Skylord, Suel Arcanamach 
  8 
  3 
  D2 
  8 
  6 
  2 
  2 
  11 
  5.5 
  Blackguard, Hammer of Moradin, Justiciar of Tyr, Knight of the Chalice, Shaper of 
  Form 
  9 
  4 
  D2 
  9 
  6 
  3 
  3 
  12 
  6.0 
  Bowman Charger, Cavalier, Church Inquisitor, Darkwater Knight, Dervish, Knight 
  Protector, Order of the Bow Initiate, Master Inquisitive, Sacred Fist, Shinning Blade of 
  Heironeous, Vassal of Bahamut 
  10 
  4 
  D2 
  10 
  7 
  3 
  3 
  13 
  6.5 
   
  11 
  4 
  D3 
  11 
  7 
  3 
  3 
  14 
  7.0 
  Loremaster, Morninglord of Lathander 
  12 
  5 
  D3 
  12 
  8 
  4 
  4 
  15 
  7.5 
  Heir of Siberys 
  13 
  5 
  D3 
  13 
  8 
  4 
  4 
  16 
  8.0 
  Contemplative, Evangelist, Invisible Blade, Runecaster, Seeker of the Misty Isle, 
  Sentinel of Bharrai, Shaaryan Hunter, Shadow Thief of Amn, Weretouched Master 
  14 
  5 
  D4 
  14 
  9 
  4 
  4 
  17 
  8.5 
  Celestial Mystic, Divine Disciple, Hathran, Sacred Exorcist 
  15 
  6 
  D4 
  15 
  9 
  5 
  5 
  18 
  9.0 
  Apostle of Peace, Emissary of Barachiel, Itinerant Warder of Yondala, Monk of the 
  Long Death, Wonderworker 
  16 
  6 
  D4 
  16 
  10 
  5 
  5 
  19 
  9.5 
   
  17 
  6 
  D4 
  17 
  10 
  5 
  5 
  20 
  10.0 
  Chimeric Champion of Garl Glittergold, Heartfire Fanner, Prophet of Erathaol, Shadow 
  Dancer 
  18 
  7 
  D4 
  18 
  11 
  6 
  6 
  21 
  10.5 
   
  19 
  7 
  D4 
  19 
  11 
  6 
  6 
  22 
  11.0 
   
  20 
  7 
  D4 
  20 
  12 
  6 
  6 
  23 
  11.5 
   
   
  Paladin 
  Never: Acolyte of the Skin, Alienist, Arcane Archer, Arcane Devotee, Arcane Trickster, Archmage, Argent Savant, Assassin, Battle Howler of Gruumsh, Bear Warrior, Black Flame 
  Zealot, Bladesinger, Blighter, Blood Magus, Celebrant of Sharess, Champion of Gwynharwyf, Dragon Disciple, Drunken Master, Earthshaker, Effigy Master, Eldeen Ranger, Eldritch 
  Knight, Elemental Savant, Enlightened Fist, Entropomancer, Evereskan Tomb Guardian, Exalted Arcanist, Eye of Horus-Re, Eye of Gruumsh, Fatespinner, Firestorm Berserker, Force 
  Missile Mage, Frenzied Berserker, Geomancer, Geometer, Green Star Adept, Green Whisperer, Harper Paragon, Hierophant, Horizon Walker, Icesinger, Incantatrix, Initiate of Pistis 
  Sophia, Initiate of the Sevenfold Veil,  Lion of Talisid, Mage of the Arcane Order, Magic Filcher, Maiden of Pain, Master of the East Wind, Master of the North Wind, Master of the 
  South Wind, Master of the Unseen Hand, Master of the West Wind, Master Transmogrifist, Memory Smith, Mindbender, Mindspy, Mourner, Mystic Theurge, Nature’s Warrior, 
  Oppressor, Poisoner, Radiant Servant of Pelor, Rage Mage, Ravager, Rainbow Servant, Red Wizard, Replacement Killer, Seeker of the Song, Shadow Adept, Slayer of Domiel, 
  Spellguard of Silverymoon, Slime Lord, Spellsword, Stalker of Kharash, Stoneface, Stormlord, Sublime Chord, Swanmay, Temple Raider of Olidammara, Thrall of Pazuzu, 
  Thaumaturgist, Thayan Knight, Troubadour of Stars, Ur-Priest, Void Disciple, War Chanter, Warpriest, Warshaper, Wayfarer Guide, Wild Mage, World Speaker, Yathrinshee, 
  Zhentarim Spy. 
  Paladin 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Class Availability 
   
  Page 86 
   
  Ranger   
  In-Class Skills – Str:  Climb, Jump, Swim.  Dex:  Hide, Move Silently, Ride, Use Rope.  Int:  Craft, Know (dungeoneering, geography, nature), Search.  Wis:  Heal, Intuit 
  Direction, Listen, Profession, Spot, Survival.  Con:  Concentration.  Cha:  Handle Animal. 
  Weapons – All Simple & Martial. 
   
  Level 
  Feats 
  Class 
  BAB 
  Fort 
  Ref 
  Will 
  Skill 
  Skill cc 
  Classes 
  1 
  1 
  Track 
  1 
  2 
  0 
  0 
  4 
  2.0 
   
  2 
  1 
  – 
  2 
  3 
  0 
  0 
  5 
  2.5 
   
  3 
  2 
  – 
  3 
  3 
  1 
  1 
  6 
  3.0 
   
  4 
  2 
  D1 
  4 
  4 
  1 
  1 
  7 
  3.5 
  Dragonmark Heir, Extreme Explorer 
  5 
  2 
  D1 
  5 
  4 
  1 
  1 
  8 
  4.0 
  Anointed Knight, Assassin, Dark Hunter, Darkwood Stalker, Divine Oracle, Eldeen 
  Ranger – Ashbound, Eldeen Ranger – Children of Winter, Eldeen Ranger – 
  Gatekeeper, Eldeen Ranger – Greensingers, Eldeen Ranger – Warden of the Woods, 
  Exorcist of the Silver Flame, Halfling Outrider, Hospitaler, Justice Hammer of 
  Moradin, Mole, Occult Slayer, Panther Shen, Pious Templar, Purple Dragon Knight, 
  Ravager, Shadow Thief of Amn, Snake Shen, Stalker of Kharash, Stonelord, Swanmay, 
  Temple Raider of Olidammara, Thayan Knight, Tiger Shen, Weretouched Master 
  6 
  3 
  D1 
  6 
  5 
  2 
  2 
  9 
  4.5 
  Blackguard, Dragon Shen, Exotic Weapon Master, Eye of Gruumsh, Gnome Giant-
  Slayer, Martyred Champion of Ilmater, Master Thrower, Order of the Bow Initiate, 
  Purebreath Devotee, Purple Dragon Knight’, Ronin, Shaaryan Hunter, Sword of 
  Righteousness, Sworn Slayer, Warforged Juggernaut 
  7 
  3 
  D1 
  7 
  5 
  2 
  2 
  10 
  5.0 
  Beloved of Valarian, Branch Dancer, Crane Shen, Defender of Sealtiel, Divine 
  Champion, Divine Crusader, Divine Seeker, Duelist, Dwarven Defender, Holy 
  Liberator, Justicar, Kensai, Mantis Shen, Monkey Shen, Mystic Keeper of Corellon 
  Larethian, Reaping Mauler, Shadow Dancer, Skylord, Suel Arcanamach, Zhentarim 
  Spy 
  8 
  3 
  D2 
  8 
  6 
  2 
  2 
  11 
  5.5 
  Darkwater Knight, Lion of Talisid, Hammer of Moradin, Seeker of the Misty Isle, 
  Shaper of Form 
  9 
  4 
  D2 
  9 
  6 
  3 
  3 
  12 
  6.0 
  Bowman Charger, Cavalier, Dervish, Jobber, Master Inquisitive, Slime Lord, Vassal of 
  Bahamut 
  10 
  4 
  D2 
  10 
  7 
  3 
  3 
  13 
  6.5 
  Acolyte of the Skin 
  11 
  4 
  D3 
  11 
  7 
  3 
  3 
  14 
  7.0 
  Celebrant of Sharess, Loremaster, Shinning Blade of Heironeous, Stormlord 
  12 
  5 
  D3 
  12 
  8 
  4 
  4 
  15 
  7.5 
  Heir of Siberys, Horizon Walker, Knight Protector 
  13 
  5 
  D3 
  13 
  8 
  4 
  4 
  16 
  8.0 
  Alienist, Evangelist, Harper Agent, Harper Paragon, Invisible Blade, Justiciar of Tyr, 
  Poisoner, Replacement Killer, Runecaster, Sacred Fist, Sentinel of Bharrai, Shadow 
  Adept, Stoneface, Tattooed Monk, Ur-Priest 
  14 
  5 
  D4 
  14 
  9 
  4 
  4 
  17 
  8.5 
  Celestial Mystic, Divine Disciple, Entropomancer, Hathran 
  15 
  6 
  D4 
  15 
  9 
  5 
  5 
  18 
  9.0 
  Apostle of Peace, Emissary of Barachiel, Itinerant Warder of Yondala, Monk of the 
  Long Death, Wonderworker 
  16 
  6 
  D4 
  16 
  10 
  5 
  5 
  19 
  9.5 
   
  17 
  6 
  D4 
  17 
  10 
  5 
  5 
  20 
  10.0 
  Chimeric Champion of Garl Glittergold, Heartfire Fanner, Prophet of Erathaol, Void 
  Disciple 
  18 
  7 
  D4 
  18 
  11 
  6 
  6 
  21 
  10.5 
   
  19 
  7 
  D4 
  19 
  11 
  6 
  6 
  22 
  11.0 
   
  20 
  7 
  D4 
  20 
  12 
  6 
  6 
  23 
  11.5 
   
   
  Ranger 
  Never:  Arcane Archer, Arcane Devotee, Arcane Trickster, Archmage, Argent Savant, Battle Howler of Gruumsh, Bear Warrior, Black Flame Zealot, Bladesinger, Blighter, Blood Magus, 
  Champion of Gwynharwyf, Chimeric Champion of Garl Glittergold, Church Inquisitor, Contemplative, Dragon Disciple, Drunken Master, Earthshaker, Effigy Master, Eldritch Knight, 
  Elemental Savant, Enlightened Fist, Evereskan Tomb Guardian, Exalted Arcanist, Eye of Horus-Re, Fatespinner, Firestorm Berserker, Fist of Raziel, Force Missile Mage, Frenzied 
  Berserker, Geomancer, Geometer, Green Star Adept, Green Whisperer, Hierophant, Hunter of the Dead, Icesinger, Incantatrix, Initiate of Pistis Sophia, Initiate of the Sevenfold Veil, 
  Knight of the Chalice, Mage of the Arcane Order, Magic Filcher, Maiden of Pain, Master of the East Wind, Master of the North Wind, Master of the South Wind, Master of the Unseen 
  Hand, Master of the West Wind, Master Transmogrifist, Memory Smith, Mindbender, Mindspy, Morninglord of Lathander, Mourner, Mystic Theurge, Nature’s Warrior, Oppressor, 
  Radiant Servant of Pelor, Rage Mage, Rainbow Servant, Red Wizard, Sacred Exorcist, Seeker of the Song, Slayer of Domiel, Spellguard of Silverymoon, Spellsword, Sublime Chord, 
  Thrall of Pazuzu, Thaumaturgist, Troubadour of Stars, War Chanter, Warpriest, Warshaper, Wayfarer Guide, Wild Mage, World Speaker, Yathrinshee. 
  Ranger 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Class Availability 
   
  Page 87 
   
  Rogue   
  In-Class Skills – Str:  Climb, Jump, Swim.  Dex:  Balance, Escape Artist, Hide, Move Silently, Open Lock, Sleight of Hand, Tumble, Use Rope.  Int:  Appraise, Craft, 
  Decipher Script, Disable Device, Forgery, Know(local), Search.  Wis:  Listen, Profession, Sense Motive, Spot.  Cha:  Bluff, Diplomacy, Disguise, Gather Information, 
  Intimidate, Perform, Use Magic Device. 
  Weapons – Simple, plus crossbow (light & hand), rapier, shortbow, & shortsword.   
   
  Level 
  Feats 
  Class 
  BAB 
  Fort 
  Ref 
  Will 
  Skill 
  Skill cc 
  Classes 
  1 
  1 
   
  0 
  0 
  2 
  2 
  4 
  2.0 
   
  2 
  1 
  evas 
  1 
  0 
  3 
  3 
  5 
  2.5 
   
  3 
  2 
   
  2 
  1 
  3 
  3 
  6 
  3.0 
  Master Inquisitive 
  4 
  2 
   
  3 
  1 
  4 
  4 
  7 
  3.5 
  Celebrant of Sharess, Dragonmark Heir, Jobber 
  5 
  2 
   
  3 
  1 
  4 
  4 
  8 
  4.0 
  Assassin, Harper Agent, Poisoner, Replacement Killer, Shadow Thief of Amn, Stoneface 
  6 
  3 
   
  4 
  2 
  5 
  5 
  9 
  4.5 
  Extreme Explorer, Invisible Blade, Martyred Champion of Ilmater, Purple Dragon 
  Knight’, Slayer of Domiel, Stalker of Kharash 
  7 
  3 
   
  5 
  2 
  5 
  5 
  10 
  5.0 
  Branch Dancer, Crane Shen, Dark Hunter, Darkwood Stalker, Divine Seeker, Dragon 
  Shen, Evangelist, Gnome Giant-Slayer, Holy Liberator, Kensai, Mantis Shen, Master 
  Thrower, Mole, Monkey Shen, Mystic Keeper of Corellon Larethian, Occult Slayer, 
  Oppressor, Panther Shen, Pious Templar, Purebreath Devotee, Purple Dragon Knight, 
  Ravager, Reaping Mauler, Shadow Dancer, Slime Lord, Snake Shen, Stonelord, 
  Temple Raider of Olidammara, Thayan Knight, Tiger Shen, Warforged Juggernaut, 
  Zhentarim Spy 
  8 
  3 
   
  6 
  2 
  6 
  6 
  11 
  5.5 
  Blackguard, Duelist, Exotic Weapon Master, Eye of Gruumsh, Justicar, Ronin, Suel 
  Arcanamach, Sword of Righteousness, Sworn Slayer 
  9 
  4 
   
  6 
  3 
  6 
  6 
  12 
  6.0 
  Bowman Charger, Dervish, Halfling Outrider, Order of the Bow Initiate 
  10 
  4 
   
  7 
  3 
  7 
  7 
  13 
  6.5 
  Defender of Sealtiel, Divine Champion, Divine Crusader, Dwarven Defender, Vassal of 
  Bahamut 
  11 
  4 
   
  8 
  3 
  7 
  7 
  14 
  7.0 
   
  12 
  5 
   
  9 
  4 
  8 
  8 
  15 
  7.5 
  Cavalier, Heir of Siberys 
  13 
  5 
   
  9 
  4 
  8 
  8 
  16 
  8.0 
  Sentinel of Bharrai, Shaaryan Hunter, Tattooed Monk, Ur-Priest, Weretouched Master 
  14 
  5 
   
  10 
  4 
  9 
  9 
  17 
  8.5 
   
  15 
  6 
   
  11 
  5 
  9 
  9 
  18 
  9.0 
  Apostle of Peace, Emissary of Barachiel, Knight Protector, Monk of the Long Death 
  16 
  6 
   
  12 
  5 
  10 
  10 
  19 
  9.5 
   
  17 
  6 
   
  12 
  5 
  10 
  10 
  20 
  10.0 
  Beloved of Valarian, Skylord 
  18 
  7 
   
  13 
  6 
  11 
  11 
  21 
  10.5 
   
  19 
  7 
   
  14 
  6 
  11 
  11 
  22 
  11.0 
   
  20 
  7 
   
  15 
  6 
  12 
  12 
  23 
  11.5 
   
   
  Rogue 
  Never:  Acolyte of the Skin, Alienist, Anointed Knight, Arcane Archer, Arcane Devotee, Arcane Trickster, Archmage, Argent Savant, Battle Howler of Gruumsh, Bear Warrior, Black 
  Flame Zealot, Bladesinger, Blighter, Blood Magus, Celestial Mystic, Champion of Gwynharwyf, Chimeric Champion of Garl Glittergold, Church Inquisitor, Contemplative, Darkwater 
  Knight, Divine Disciple, Divine Oracle, Dragon Disciple, Drunken Master, Earthshaker, Effigy Master, Eldeen Ranger, Eldritch Knight, Elemental Savant, Enlightened Fist, 
  Entropomancer, Evereskan Tomb Guardian, Exalted Arcanist, Exorcist of the Silver Flame, Eye of Horus-Re, Fatespinner, Firestorm Berserker, Fist of Raziel, Force Missile Mage, 
  Frenzied Berserker, Geomancer, Geometer, Green Star Adept, Green Whisperer, Hammer of Moradin, Harper Paragon, Hathran, Heartfire Fanner, Hierophant, Horizon Walker, 
  Hospitaler, Hunter of the Dead, Icesinger, Incantatrix, Initiate of Pistis Sophia, Initiate of the Sevenfold Veil, Itinerant Warder of Yondala, Justiciar of Tyr, Knight of the Chalice, Lion 
  of Talisid, Loremaster, Mage of the Arcane Order, Magic Filcher, Maiden of Pain, Master of the East Wind, Master of the North Wind, Master of the South Wind, Master of the 
  Unseen Hand, Master of the West Wind, Master Transmogrifist, Memory Smith, Mindbender, Mindspy, Morninglord of Lathander, Mourner, Mystic Theurge, Nature’s Warrior, 
  Prophet of Erathaol, Radiant Servant of Pelor, Rage Mage, Rainbow Servant, Red Wizard, Runecaster, Sacred Exorcist, Seeker of the Misty Isle, Seeker of the Song, Shadow Adept, 
  Shaper of Form, Shinning Blade of Heironeous, Spellguard of Silverymoon, Spellsword, Stormlord, Sublime Chord, Swanmay, Thrall of Pazuzu, Thaumaturgist, Troubadour of Stars, 
  Void Disciple, War Chanter, Warpriest, Warshaper, Wayfarer Guide, Wild Mage, World Speaker, Wonderworker, Yathrinshee. 
  Rogue 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Class Availability 
   
  Page 88 
   
  Sorcerer   
  In-Class Skills – Int:  Craft, Know (arcana), Spellcraft.  Wis:  Profession.  Con:  Concentration.  Cha: Bluff. 
  Weapons – All Simple. 
   
  Level 
  Feats 
  Class 
  BAB 
  Fort 
  Ref 
  Will 
  Skill 
  Skill cc 
  Classes 
  1 
  1 
  A1 
  0 
  0 
  0 
  2 
  4 
  2.0 
   
  2 
  1 
  A1 
  1 
  0 
  0 
  3 
  5 
  2.5 
   
  3 
  2 
  A1 
  1 
  1 
  1 
  3 
  6 
  3.0 
   
  4 
  2 
  A2 
  2 
  1 
  1 
  4 
  7 
  3.5 
  Dragonmark Heir 
  5 
  2 
  A2 
  2 
  1 
  1 
  4 
  8 
  4.0 
  Blood Magus, Dragon Disciple, Divine Oracle, Mindbender, Shadow Adept, Shaper of 
  Form, Stoneface, Wild Mage 
  6 
  3 
  A3 
  3 
  2 
  2 
  5 
  9 
  4.5 
  Elemental Savant, Enlightened Fist, Exalted Arcanist, Force Missile Mage, Incantatrix, 
  Martyred Champion of Ilmater, Mindspy, Rainbow Servant, Wonderworker 
  7 
  3 
  A3 
  3 
  2 
  2 
  5 
  10 
  5.0 
  Branch Dancer, Effigy Master, Void Disciple 
  8 
  3 
  A4 
  4 
  2 
  2 
  6 
  11 
  5.5 
  Arcane Devotee, Evereskan Tomb Guardian, Extreme Explorer, Fatespinner, Hathran, 
  Master Transmogrifist, Purple Dragon Knight’, Spellguard of Silverymoon, Warshaper 
  9 
  4 
  A4 
  4 
  3 
  3 
  6 
  12 
  6.0 
  Acolyte of the Skin, Apostle of Peace, Celestial Mystic, Darkwater Knight, Evangelist, 
  Green Star Adept, Initiate of the Sevenfold Veil, Jobber, Master Inquisitive, Prophet of 
  Erathaol, Troubadour of Stars 
  10 
  4 
  A5 
  5 
  3 
  3 
  7 
  13 
  6.5 
  Anointed Knight, Argent Savant, Bladesinger, Crane Shen, Dark Hunter, Darkwood 
  Stalker, Dervish, Dragon Shen, Gnome Giant-Slayer, Halfling Outrider, Holy 
  Liberator, Kensai, Mantis Shen, Master Thrower, Master of the Unseen Hand, Mole, 
  Monk of the Long Death, Monkey Shen, Occult Slayer, Panther Shen, Pious Templar, 
  Purebreath Devotee, Purple Dragon Knight, Ravager, Reaping Mauler, Slime Lord, 
  Snake Shen, Stonelord, Thayan Knight, Tiger Shen, Warforged Juggernaut, Zhentarim 
  Spy 
  11 
  4 
  A5 
  5 
  3 
  3 
  7 
  14 
  7.0 
  Celebrant of Sharess 
  12 
  5 
  A6 
  6 
  4 
  4 
  8 
  15 
  7.5 
  Arcane Archer, Blackguard, Bowman Charger, Duelist, Exotic Weapon Master, Eye of 
  Gruumsh, Heir of Siberys, Justicar, Order of the Bow Initiate, Ronin, Sword of 
  Righteousness, Sworn Slayer 
  13 
  5 
  A6 
  6 
  4 
  4 
  8 
  16 
  8.0 
  Alienist, Assassin, Emissary of Barachiel, Harper Agent, Invisible Blade, Magic Filcher, 
  Poisoner, Replacement Killer, Sentinel of Bharrai, Shaaryan Hunter, Shadow Thief of 
  Amn, Stalker of Kharash, Tattooed Monk, Temple Raider of Olidammara, Ur-Priest, 
  Weretouched Master 
  14 
  5 
  A7 
  7 
  4 
  4 
  9 
  17 
  8.5 
  Archmage, Defender of Sealtiel, Divine Champion, Divine Crusader, Dwarven 
  Defender, Vassal of Bahamut 
  15 
  6 
  A7 
  7 
  5 
  5 
  9 
  18 
  9.0 
  Suel Arcanamach, Thrall of Pazuzu 
  16 
  6 
  A8 
  8 
  5 
  5 
  10 
  19 
  9.5 
  Cavalier 
  17 
  6 
  A8 
  8 
  5 
  5 
  10 
  20 
  10.0 
  Beloved of Valarian, Divine Seeker, Heartfire Fanner, Loremaster, Sacred Exorcist, 
  Shadow Dancer, Skylord, Wayfarer Guide 
  18 
  7 
  A9 
  9 
  6 
  6 
  11 
  21 
  10.5 
  Knight Protector 
  19 
  7 
  A9 
  9 
  6 
  6 
  11 
  22 
  11.0 
   
  20 
  7 
  A9 
  10 
  6 
  6 
  12 
  23 
  11.5 
   
   
  Sorcerer 
  Never:  Arcane Trickster, Battle Howler of Gruumsh, Bear Warrior, Black Flame Zealot, Blighter, Champion of Gwynharwyf, Chimeric Champion of Garl Glittergold, Church Inquisitor, 
  Contemplative, Divine Disciple, Drunken Master, Earthshaker, Eldeen Ranger, Eldritch Knight, Entropomancer, Exorcist of the Silver Flame, Eye of Horus-Re, Firestorm Berserker, 
  Fist of Raziel, Frenzied Berserker, Geomancer, Geometer, Green Whisperer, Hammer of Moradin, Harper Paragon, Hierophant, Horizon Walker, Hospitaler, Hunter of the Dead, 
  Icesinger, Initiate of Pistis Sophia, Itinerant Warder of Yondala, Justiciar of Tyr, Knight of the Chalice, Lion of Talisid, Maiden of Pain, Mage of the Arcane Order, Master of the East 
  Wind, Master of the North Wind, Master of the South Wind, Master of the West Wind, Memory Smith, Morninglord of Lathander, Mourner, Mystic Keeper of Corellon Larethian, 
  Mystic Theurge, Nature’s Warrior, Oppressor, Radiant Servant of Pelor, Rage Mage, Red Wizard, Runecaster, Seeker of the Misty Isle, Seeker of the Song, Shinning Blade of 
  Heironeous, Slayer of Domiel, Spellsword, Stormlord, Sublime Chord, Swanmay, Thaumaturgist, War Chanter, Warpriest, World Speaker, Yathrinshee. 
  Sorcerer 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Prestige Class Availability 
   
  Page 89 
   
  Wizard   
  In-Class Skills – Int:  Craft, Decipher Script, Know (any), Spellcraft.  Wis:  Profession.  Con:  Concentration. 
  Weapons – club, dagger, crossbow (light & heavy), quarterstaff . 
   
  Level 
  Feats 
  Class 
  BAB 
  Fort 
  Ref 
  Will 
  Skill 
  Skill cc 
  Classes 
  1 
  1 + 
  Scribe 
  Scroll 
  A1 
  0 
  0 
  0 
  2 
  4 
  2.0 
   
  2 
  1+1 
  A1 
  1 
  0 
  0 
  3 
  5 
  2.5 
   
  3 
  2+1 
  A2 
  1 
  1 
  1 
  3 
  6 
  3.0 
   
  4 
  2+1 
  A2 
  2 
  1 
  1 
  4 
  7 
  3.5 
  Dragonmark Heir 
  5 
  2+2 
  A3 
  2 
  1 
  1 
  4 
  8 
  4.0 
  Acolyte of the Skin, Alienist, Blood Magus, Divine Oracle, Elemental Savant, Mage of 
  the Arcane Order, Mindbender, Rainbow Servant, Red Wizard, Sentinel of Bharrai, 
  Shadow Adept, Shaper of Form, Wild Mage 
  6 
  3+2 
  A3 
  3 
  2 
  2 
  5 
  9 
  4.5 
  Enlightened Fist, Force Missile Mage, Geometer, Martyred Champion of Ilmater, 
  Mindspy, Purple Dragon Knight’, Tattooed Monk, Wonderworker 
  7 
  3+2 
  A4 
  3 
  2 
  2 
  5 
  10 
  5.0 
  Branch Dancer, Celestial Mystic, Effigy Master, Fatespinner, Hathran, Incantatrix, 
  Loremaster, Master Transmogrifist, Prophet of Erathaol, Spellguard of Silverymoon, 
  Void Disciple 
  8 
  3+2 
  A4 
  4 
  2 
  2 
  6 
  11 
  5.5 
  Evereskan Tomb Guardian, Extreme Explorer, Warshaper 
  9 
  4+2 
  A5 
  4 
  3 
  3 
  6 
  12 
  6.0 
  Apostle of Peace, Argent Savant, Darkwater Knight, Green Star Adept, Initiate of the 
  Sevenfold Veil, Jobber, Master Inquisitive, Master of the Unseen Hand, Sacred 
  Exorcist, Ur-Priest, Wayfarer Guide 
  10 
  4+3 
  A5 
  5 
  3 
  3 
  7 
  13 
  6.5 
  Anointed Knight, Crane Shen, Dark Hunter, Darkwood Stalker, Dervish, Gnome Giant-
  Slayer, Halfling Outrider, Holy Liberator, Kensai, Mantis Shen, Master Thrower, Mole, 
  Monk of the Long Death, Monkey Shen, Occult Slayer, Panther Shen, Pious Templar, 
  Purebreath Devotee, Purple Dragon Knight, Ravager, Reaping Mauler, Slime Lord, 
  Snake Shen, Stonelord, Thayan Knight, Tiger Shen, Warforged Juggernaut, Zhentarim 
  Spy 
  11 
  4+3 
  A6 
  5 
  3 
  3 
  7 
  14 
  7.0 
  Celebrant of Sharess 
  12 
  5+3 
  A6 
  6 
  4 
  4 
  8 
  15 
  7.5 
  Arcane Archer, Blackguard, Bowman Charger, Duelist, Exotic Weapon Master, Eye of 
  Gruumsh, Heir of Siberys, Horizon Walker, Justicar, Order of the Bow Initiate, Ronin, 
  Sword of Righteousness, Sworn Slayer 
  13 
  5+3 
  A7 
  6 
  4 
  4 
  8 
  16 
  8.0 
  Archmage, Assassin, Emissary of Barachiel, Evangelist, Harper Agent, Invisible Blade, 
  Magic Filcher, Poisoner, Replacement Killer, Shaaryan Hunter, Shadow Thief of Amn, 
  Stalker of Kharash, Stoneface, Temple Raider of Olidammara, Weretouched Master 
  14 
  5+3 
  A7 
  7 
  4 
  4 
  9 
  17 
  8.5 
  Defender of Sealtiel, Divine Champion, Divine Crusader, Dwarven Defender, Vassal of 
  Bahamut 
  15 
  6+4 
  A8 
  7 
  5 
  5 
  9 
  18 
  9.0 
  Suel Arcanamach, Thrall of Pazuzu 
  16 
  6+4 
  A8 
  8 
  5 
  5 
  10 
  19 
  9.5 
  Cavalier 
  17 
  6+4 
  A9 
  8 
  5 
  5 
  10 
  20 
  10.0 
  Beloved of Valarian, Divine Seeker, Heartfire Fanner, Shadow Dancer, Skylord 
  18 
  7+4 
  A9 
  9 
  6 
  6 
  11 
  21 
  10.5 
  Knight Protector 
  19 
  7+4 
  A9 
  9 
  6 
  6 
  11 
  22 
  11.0 
   
  20 
  7+5 
  A9 
  10 
  6 
  6 
  12 
  23 
  11.5 
   
   
  Wizard 
  Never:  Arcane Trickster, Battle Howler of Gruumsh, Bear Warrior, Black Flame Zealot, Blighter, Champion of Gwynharwyf, Chimeric Champion of Garl Glittergold, Church Inquisitor, 
  Contemplative, Divine Disciple, Dragon Disciple, Drunken Master, Earthshaker, Eldritch Knight, Entropomancer, Exalted Arcanist, Exorcist of the Silver Flame, Eye of Horus-Re, 
  Firestorm Berserker, Fist of Raziel, Frenzied Berserker, Geomancer, Green Whisperer, Hammer of Moradin, Harper Paragon, Hierophant, Hospitaler, Hunter of the Dead, Icesinger, 
  Initiate of Pistis Sophia, Itinerant Warder of Yondala, Knight of the Chalice, Lion of Talisid, Maiden of Pain, Master of the East Wind, Master of the North Wind, Master of the South 
  Wind, Master of the West Wind, Memory Smith, Morninglord of Lathander, Mourner, Mystic Keeper of Corellon Larethian, Mystic Theurge, Nature’s Warrior, Oppressor, Radiant 
  Servant of Pelor, Rage Mage, Runecaster, Seeker of the Misty Isle, Seeker of the Song, Shinning Blade of Heironeous, Slayer of Domiel, Spellsword, Stormlord, Sublime Chord, 
  Swanmay, Troubadour of Stars, Thaumaturgist, War Chanter, Warpriest, World Speaker, Yathrinshee. 
  Wizard  
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Stacking Class Abilities 
   
  Page 90 
   
  Stacking Class Abilities 
   
  The levels of some Prestige Classes stack with those of Base Classes when calculating Base Class Abilities.  For example, your levels of ‘Tattooed Monk’ are 
  stacked with your levels of ‘Monk’ with regards to certain Monk Class Abilities.  Another example is your levels of ‘Troubadour of Stars’ stacking with your 
  levels of ‘Bard’ for determining what Bardic Music abilities are available.  The following table lists those Base Class Table to make looking up the stacked 
  abilities easier. 
   
   
  Some abilities do not change from level to level.  Stacking with Bardic Knowledge simply adds the Prestige Class level to the Bardic Knowledge check. 
  Bardic Knowledge – Green Whisperer, Memory Smith, Mourner, World Speaker 
  Wild Empathy – Nature’s Warrior, Swanmay 
  Turn Undead – Master of the West Wind. 
  Uncanny Dodge – Assassin, Darkwood Stalker, Dwarven Defender, Replacement Killer, Shadow Dancer. 
   
   
  Other class abilities are dependant on the effective class level, such as those listed below: 
  Animal Companion – Lion of Talisid. 
  Bardic Music – Battle Howler of Gruumsh, Green Whisperer, Heartfire Fanner, Icesinger, Memory Smith, Mourner, Seeker of the Song, Sublime Chord, 
  Troubadour of Stars, War Chanter, World Speaker. 
  Familiar Abilities – Master of the East Wind. 
  Rage – Eye of Gruumsh, Firestorm Berserker. 
  Monk AC Bonus – Crane Shen, Dragon Shen, Enlightened Fist, Initiate of Pistis Sophia, Mantis Shen, Master of the East Wind, Master of the North Wind, 
  Master of the South Wind, Master of the West Wind, Monkey Shen, Panther Shen, Snake Shen, Tattooed Monk, Tiger Shen. 
  Monk Unarmed Damage – Crane Shen, Dragon Shen, Enlightened Fist, Initiate of Pistis Sophia, Mantis Shen, Master of the East Wind, Master of the North 
  Wind, Master of the South Wind, Master of the West Wind, Monkey Shen, Panther Shen, Sacred Fist, Snake Shen, Tattooed Monk, Tiger Shen. 
  Monk Speed – Initiate of Pistis Sophia, Enlightened Fist, Master of the East Wind, Master of the North Wind, Master of the South Wind, Master of the West 
  Wind, Panther Shen, Tattooed Monk. 
  Monk Ki Strike – Initiate of Pistis Sophia. 
  Monk Flurry of Blows – Initiate of Pistis Sophia. 
  Wild Shape – Master of the North Wind. 
   
   
  Lvl 
  Animal 
  Companion 
  Bardic Music 
  (#: = min Perform 
  rank) 
  Familiar 
  Rage 
  Monk –
  AC 
  Bonus 
  Monk – 
  Unarmed 
  Damage 
  Monk –
  Move 
  Bonus 
  Monk – 
  Ki Strike 
  Monk – 
  Flurry of 
  Blows 
  Wild Shape 
  1 
  Share Spells 
  Easy to Handle 
  3: Countersong 
  3: Fascinate 
  3: Inspire Courage +1 
  Improved Evasion 
  Share Spells 
  Empathic Speech 
  Rage, 1/day 
  +0 
  1d6 
  +0’ 
   
  Extra attack 
  with a –2 
  penalty to 
  all attacks 
   
  2 
   
   
   
   
  +0 
  1d6 
  +0’ 
   
   
   
  3 
  Evasion 
  6: Inspire 
  Competence 
  Deliver Touch 
  spells 
   
  +0 
  1d6 
  +10’ 
   
   
   
  4 
   
   
  Master & Familiar 
  can speak 
  Rage, 2/day 
  +0 
  1d8 
  +10’ 
  Ki Strike 
  (magic) 
   
   
  5 
   
   
   
   
  +1 
  1d8 
  +10’ 
   
   
  Wild Shape, 
  1/day 
  6 
  +4 Bonus vs. 
  Enchantments 
  9: Suggestion 
   
   
  +1 
  1d8 
  +20’ 
   
   
  Wild Shape, 
  2/day 
  7 
   
   
  Can speak with 
  similar animals 
   
  +1 
  1d8 
  +20’ 
   
   
  Wild Shape, 
  3/day 
  8 
   
   3: Inspire Courage +2 
   
  Rage, 3/day 
  +1 
  1d10 
  +20’ 
   
   
  Wild Shape, 
  Large 
  9 
  Feat: 
  Multiattack 
  12:Inspire Greatness 
   
   
  +1 
  1d10 
  +30’ 
   
   
   
  10 
   
   
   
   
  +2 
  1d10 
  +30’ 
  Ki Strike 
  (lawful) 
   
  Wild Shape, 
  4/day 
  11 
   
   
  Gains Spell 
  Resistance 5+lvl 
  Greater Rage 
  +2 
  1d10 
  +30’ 
   
  2nd Extra 
  attack 
  Wild Shape, 
  Tiny 
  12 
   
  15:Song of Freedom 
   
  Rage, 4/day 
  +2 
  2d6 
  +40’ 
   
   
  Wild Shape, 
  Plants 
  13 
   
   
  Scry on Familiar 
   
  +2 
  2d6 
  +40’ 
   
   
   
  14 
   
   3: Inspire Courage +3 
   
   
  +2 
  2d6 
  +40’ 
   
   
  Wild Shape, 
  5/day 
  15 
  Improved 
  Evasion 
  18: Inspire Heroics 
   
   
  +3 
  2d6 
  +50’ 
   
   
  Wild Shape, 
  Huge 
  16 
   
   
   
  Rage, 5/day 
  +3 
  2d8 
  +50’ 
  Ki Strike 
  (adamantine) 
   
  Wild Shape, 
  Elemental 
  1/day 
  17 
   
   
   
  Tireless Rage 
  +3 
  2d8 
  +50’ 
   
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Stacking Class Abilities 
   
  Page 91 
   
  Lvl 
  Animal 
  Companion 
  Bardic Music 
  (#: = min Perform 
  rank) 
  Familiar 
  Rage 
  Monk –
  AC 
  Bonus 
  Monk – 
  Unarmed 
  Damage 
  Monk –
  Move 
  Bonus 
  Monk – 
  Ki Strike 
  Monk – 
  Flurry of 
  Blows 
  Wild Shape 
  18 
   
  21: Mass Suggestion 
   
   
  +3 
  2d8 
  +60’ 
   
   
  Wild Shape, 
  6/day 
  Wild Shape, 
  Elemental 
  2/day 
  19 
   
   
   
   
  +3 
  2d8 
  +60’ 
   
   
   
  20 
   
  3: Inspire Courage +4 
   
  Mighty Rage 
  Rage, 6/day 
  +4 
  2d10 
  +60’ 
   
   
  Wild Shape, 
  Huge 
  Elemental 
  Wild Shape, 
  Elemental 
  3/day 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Index 
   
  Page 92 
   
  Index 
   
  A 
  Acolyte of the Skin ..................3 
  Alienist.....................................3 
  Anointed Knight ....................23 
  Apostle of Peace ....................23 
  Arcane Archer..........................3 
  Arcane Devotee........................3 
  Arcane Trickster ......................4 
  Archmage.................................4 
  Argent Savant ........................23 
  Assassin....................................5 
  B 
  Battle Howler of Gruumsh.....24 
  Bear Warrior ..........................24 
  Beloved of Valarian...............23 
  Black Blood Hunter ...............56 
  Black Flame Zealot..................5 
  Blackguard...............................5 
  Bladesinger ..............................5 
  Blighter ....................................6 
  Blood Magus............................6 
  Bowman Charger...................24 
  Branch Dancer .......................24 
  C 
  Cavalier....................................6 
  Celebrant of Sharess ..............25 
  Celestial Mystic .....................25 
  Champion of Gwynharwyf ....25 
  Chimeric Champion of Garl 
  Glittergold........................25 
  Church Inquisitor.....................6 
  Cognition Thief......................56 
  Consecrated Harrier.................7 
  Contemplative..........................7 
  Crane Shen.............................26 
  D 
  Dark Hunter ...........................26 
  Darkwater Knight ..................26 
  Darkwood Stalker ....................7 
  Defender of Sealtiel ...............26 
  Dervish...................................27 
  Divine Champion.....................7 
  Divine Crusader.....................27 
  Divine Disciple ........................7 
  Divine Oracle...........................8 
  Divine Seeker...........................8 
  Dragon Disciple .......................8 
  Dragon Shen ..........................27 
  Dragonmark Heir...................27 
  Drunken Master .......................8 
  Duelist......................................8 
  Dwarven Defender...................9 
  E 
  Earthshaker ............................28 
  Effigy Master .........................28 
  Eldeen Ranger – Ashbound ...28 
  Eldeen Ranger – Children of 
  Winter ..............................28 
  Eldeen Ranger – Gatekeepers28 
  Eldeen Ranger – Green Singers
  ..........................................29 
  Eldeen Ranger – Wardens of the 
  Woods ..............................29 
  Eldritch Knight.......................29 
  Elemental Savant .....................9 
  Emissary of Barachiel............29 
  Entropomancer.......................30 
  Epic Barbaran.........................56 
  Epic Bard................................56 
  Epic Cleric..............................56 
  Epic Druid..............................56 
  Epic Fighter............................56 
  Epic Monk..............................56 
  Epic Paladin ...........................56 
  Epic Ranger............................56 
  Epic Rogue.............................56 
  Epic Sorcerer..........................56 
  Epic Wizard ...........................56 
  Evangelist...............................30 
  Evereskan Tomb Guardian ....30 
  Exalted Arcanist.....................31 
  Exorcist of the Silver Flame ..31 
  Exotic Weapon Master...........10 
  Extreme Explorer...................31 
  Eye of Gruumsh.....................10 
  Eye of Horus-Re ....................31 
  F 
  Firestorm Berserker ...............31 
  Fist of Raziel..........................32 
  Force Missile Mage ...............32 
  Frenzied Berserker.................11 
  G 
  Geomancer .............................11 
  Geometer................................32 
  Gnome Giant-Slayer ..............11 
  Green Star Adept....................32 
  Green Whisperer....................33 
  H 
  Halfling Outrider....................12 
  Hammer of Moradin ..............33 
  Harper Agent..........................33 
  Harper Paragon ......................33 
  Hathran...................................12 
  Heartfire Fanner.....................34 
  Heir of Siberys .......................34 
  Hierophant..............................13 
  Holy Liberator........................13 
  Horizon Walker......................34 
  Hospitaler...............................13 
  Hulking Hurler.......................56 
  Hunter of the Dead.................14 
  I 
  Icesinger.................................35 
  Incantatrix ..............................14 
  Initiate of Pistis Sophia..........35 
  Initiate of the Sevenfold Veil.36 
  Invisible Blade .......................14 
  Itinerant Warder of Yondala..35 
  J 
  Jobber.....................................36 
  Justicar ...................................14 
  Justice Hammer of Moradin ..37 
  Justiciar of Tyr.......................37 
  K 
  Kensai.....................................37 
  Knight of the Chalice.............15 
  Knight Protector.....................15 
  L 
  Lion of Talisid........................37 
  Loremaster .............................15 
  M 
  Mage of the Arcane Order .....16 
  Magic Filcher.........................37 
  Maiden of Pain.......................38 
  Mantis Shen............................38 
  Martyred Champion of Ilmater
  ..........................................38 
  Master Inquisitive ..................38 
  Master of the East Wind ........39 
  Master of the North Wind......40 
  Master of the South Wind......40 
  Master of the Unseen Hand ...40 
  Master of the West Wind.......40 
  Master Thrower......................39 
  Master Transmogrifist............40 
  Memory Smith .......................41 
  Mind Mage.............................56 
  Mindbender............................16 
  Mindspy..................................41 
  Mole .......................................42 
  Monk of the Long Death........41 
  Monkey Shen .........................41 
  Morninglord of Lathander .....42 
  Mourner..................................42 
  Mystic Theurge ......................42 
  N 
  Nature’s Warrior ....................43 
  Netherese Arcanist.................56 
  O 
  Occult Slayer..........................16 
  Ocular Master.........................56 
  Oppressor ...............................43 
  Order of the Bow Initiate.......16 
  P 
  Panther Shen ..........................43 
  Pious Templar ........................16 
  Poisoner..................................44 
  Prophet of Erathaol ................44 
  Purebreath Devotee................44 
  Purple Dragon Knight............17 
  Purple Dragon Knight’...........17 
  R 
  Radiant Servant of Pelor........17 
  Rage Mage .............................18 
  Rainbow Servant....................44 
  Ravager ..................................18 
  Reaping Mauler......................18 
  Red Wizard ............................18 
  Replacement Killer ................45 
  Risen Martyr ..........................56 
  Ronin......................................45 
  Runecaster..............................19 
  S 
  Sacred Exorcist...................... 19 
  Sacred Fist............................. 19 
  Seeker of the Misty Isle ........ 45 
  Seeker of the Song ................ 46 
  Sentinel of Bharrai ................ 46 
  Shaaryan Hunter.................... 46 
  Shadow Adept....................... 20 
  Shadow Dancer ..................... 20 
  Shadow Thief of Amn........... 46 
  Shaper of Form...................... 47 
  Shinning Blade of Heironeous
  ......................................... 20 
  Skylord .................................. 47 
  Slayer of Domiel ................... 48 
  Slime Lord............................. 48 
  Snake Shen............................ 48 
  Spellfire Hierophant.............. 56 
  Spellguard of Silverymoon ... 48 
  Spellsword............................. 20 
  Stalker of Kharash................. 48 
  Stoneface............................... 49 
  Stonelord ............................... 21 
  Stormlord............................... 21 
  Sublime Chord ...................... 49 
  Suel Arcanamach .................. 49 
  Swanmay............................... 49 
  Sword of Righteousness........ 50 
  Sworn Slayer......................... 50 
  T 
  Tainted Sorcerer.................... 56 
  Tainted Warrior..................... 56 
  Tattooed Monk...................... 51 
  Temple Raider of Olidammara
  ......................................... 21 
  Thaumaturgist ....................... 52 
  Thayan Knight....................... 22 
  Thrall of Pazuzu.................... 52 
  Tiger Shen ............................. 52 
  Troubadour of Stars .............. 52 
  U 
  Unholy Abomination............. 56 
  Ur-Priest ................................ 22 
  V 
  Vassal of Bahamut ................ 53 
  Void Disciple ........................ 53 
  W 
  War Chanter .......................... 53 
  Warforged Juggernaut........... 53 
  Warpriest............................... 22 
  Warshaper ............................. 54 
  Wayfarer Guide..................... 22 
  Weretouched Master ............. 54 
  Wild Mage............................. 54 
  Wonderworker....................... 55 
  World Speaker....................... 55 
  Y 
  Yathrinshee ........................... 55 
  Z 
  Zhentarim Spy....................... 55 
  
  Dungeons & Dragons 3.5 Edition Index – Prestige Classes 
   
  April 1, 2005 
   
   
  Appendix 
   
  Page 93 
   
  Appendix 
   
  Revision History 
   
  August 21, 2003 
  – Start of D&D 3.5 Edition. 
   
   
  Added Dungeon Master’s Guide v.3.5 & appropriate parts of D&D v.3.5 Accessory Update. 
  March 19, 2004 
  – Added Complete Warrior & the Book of Exalted Deeds. 
   
   
  Added Dragon #309 – Dragon #313. 
  August, 12, 2004 
  – Added Player’s Guide to Faerûn. 
   
   
  Added Dragon #314, #319. 
   
   
  Added Unearthed Arcana. 
  October 12, 2004 
  – Added Complete Divine 
  November 12, 2004 
  – Added Eberron Campaign Setting 
   
   
  Added Dragon #325. 
  April 1, 2005 
  – Added Complete Arcane. 
   
   
  Added Dragon #324, #326 – #329. 
   
   
  Change the abbreviation of Player’s Handbook v3.5 from “PH3.5” to “PH”. 
   
   
  Change the abbreviation of Dungeonmaster’s Guide v3.5 from “DMG3.5” to “DMG”. 
   
   
   
  Key to Sourcebooks 
   
  PH3.5 
  – 
  Player’s Handbook v.3.5 
  DMG3.5 
  – 
  Dungeon Master’s Guide v.3.5 
  MM 
  – 
  Monster Manual v.3.5 
  MM3 
  – 
  Monster Manual 3 
   
   
   
  CWar 
  – 
  Complete Warrior 
  CDiv 
  – 
  Complete Divine 
  CArc 
  – 
  Complete Arcane 
  BoED 
  – 
  Book of Exalted Deeds 
  UA 
  – 
  Unearthed Arcana 
   
   
   
  FR 
  – 
  Forgotten Realms Campaign Setting 
  MoF 
  – 
  Magic of Faerûn 
  UE 
  – 
  Unapproachable East 
  LoD 
  – 
  Lords of Darkness 
  RoF 
  – 
  Races of Faerûn 
  SM 
  – 
  Silver Marches 
  Und 
  – 
  Underdark 
  PGF 
  – 
  Player’s Guide to Faerûn 
   
   
   
  Eb 
  – 
  Eberron Campaign Setting 
   
   
   
  DR### 
  – 
  Dragon Magazine (with issue number) 
  DU## 
  – 
  Dungeon Magazine (with issue number) 
   
  3.5up 
  – 
  D&D v.3.5 Accessory Update 
  – 
  http://www.wizards.com/dnd/files/DnD35_update_booklet.zip 
  PH3.5e 
  – 
  Player’s Handbook v.3.5 Errata 
  – 
  http://www.wizards.com/dnd/files/PHB_Errata09242003.zip 
  PGFe 
  – 
  Player’s Guide to Faerûn Errata 
  – 
  http://www.wizards.com/dnd/files/PgtF_Errata07192004.zip 
  CDivErrata 
  – 
  Complete Divine Errata 
  – 
  http://www.wizards.com/dnd/files/CompDiv_Errata09102004.zip  
  EbErrata 
  – 
  Eberron Errata 
  – 
  http://www.wizards.com/dnd/files/Eberron_Errata10222004.zip 
   
  Note:  If a Key reference is followed by a “+”, then it is partially superseded the entry above it. 
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/D&D 3.5/DnD3.5Indexes/DnD3.5Index-Classes-Prestige.pdf