TEXT: Spheres Apocrypha: 
  Tandem Talents
  
  2
  Talents
  Advisory Scout (Scout)
  You may scout a creature as a standard action, simultaneous-
  ly scouting the creature and informing your allies of what you 
  found. Allies within 60 feet that can hear you or otherwise 
  communicate with you gain the benefits of your scout ability 
  against the scouted creature for 1 round, plus 1 additional round 
  per 4 ranks in Perception.
  Combat Hustle (Scoundrel)
  So long as you have martial focus, when you attempt a dirty 
  trick or steal combat maneuver against an enemy threatened 
  by at least 1 ally, you gain a +2 circumstance bonus for each 
  ally threatening that enemy. This does not provoke attacks of 
  opportunity.
  Cooperative Clothesline (Open Hand)
  Whenever you fail a trip combat maneuver against an enemy 
  threatened by an ally, as an immediate action the ally may at-
  tempt a trip attempt against the enemy. This does not provoke 
  attacks of opportunity.
  Desperate Dive (Athletics)
  When you would attempt a Reflex save that would affect both 
  you and an adjacent ally, you can expend your martial focus 
  to take the result of your die roll or that of your ally. If you 
  take your ally’s result, you are knocked prone (or staggered on 
  your next turn, if you are already prone or cannot be knocked 
  prone). 
  Associated Feat: Duck and Cover.
  Destabilizing Charge (Brute)
  When you perform a charge and successfully hit a creature, 
  the creature loses their Dexterity bonus to their AC against 
  the next attack roll made against them before the end of your 
  next turn. 
  Associated Feat: Distracting Charge.
  Improved Smelling Salts (Alchemy)
  Craft DC: 20
  You create a bottle of smelling salts that becomes incredible 
  odorous when exposed to open air. This bottle can be thrown 
  as a ranged touch attack with a range increment of 10 feet. 
  Creatures within a 10-foot radius burst of the point of contact 
  immediately wake up, even if the creature is unconscious due 
  to being below 0 hit points. This means that a dying creature 
  can be made conscious again, although the creature is still dy-
  ing and disabled, meaning that the creature must still make 
  stabilization checks, and becomes unconscious again if they 
  perform a strenuous action, unless they stabilize themselves. If 
  a creature would be asleep due to magical means, you must suc-
  ceed a magical skill check (using your ranks in Craft (alchemy) 
  instead of MSB) against the sleep effect’s MSD for this formu-
  lae to have effect. Additionally, creatures within the radius gain 
  a +4 bonus on saving throws against sleep effects for 1 minute. 
  You can increase the Craft DC for this item in increments of 
  10; each time you do so, the radius increases by 10 feet and the 
  bonus on saving throws against sleep effects increases by 2.
  Motivational Audience (Gladiator)
  As long as you have martial focus, whenever an ally that can 
  see you or hear you within 60 ft. would perform an action that 
  would allow you to boast (such as confirming a critical hit, re-
  ducing an enemy to 0 or fewer hit points, etc.), you may expend 
  your martial focus to boast as an immediate action, treating it as 
  if you had performed the action.
  Reassuring Imposition (Shield)
  Allies who are adjacent to you gain a bonus to concentration 
  checks equal to your shield bonus to AC plus your active de-
  fense bonus. Additionally, if an adjacent ally would incur pen-
  alties to concentration checks from the Disruptive feat or a 
  similar ability, the increase to DC is halved. 
  Associated Feat: Shielded Caster.
  Tandem Disarm (Duelist)
  Whenever you would fail a disarm combat maneuver check 
  against a creature that is being threatened by an ally, as an im-
  mediate action, your ally can attempt a disarm attempt against 
  that foe. This does not provoke attacks of opportunity.
  Associated Feat: Disarm Partner. 
  Tandem Talents
  
  3
  Feats
  Vaporized Formulae
  Prerequisites: Alchemy sphere ((formulae) package).
  Benefit: You can increase the Craft DC of a formulae by 10 to 
  turn the formulae from a liquid to a gaseous state. A vaporized 
  formulae that would require a Reflex save instead requires a 
  Fortitude save, otherwise functioning as the original formulae. 
  A formulae talent that can only be used on a single target (such 
  as Panacea and Salve) can also be vaporized, allowing it to be 
  thrown as a ranged touch attack with a range increment of 10 
  feet. Creatures within a 5-foot radius burst of the point of con-
  tact gain the benefits of the chosen formulae.
  Credits
  Creative Director: Adam Meyers
  Author: Brad Whittingham
  Editing: Johannes Luber
  Layout: Rachel Meyers
  ver. 1.1, 7/15/19
  
  4
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SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Drop Dead Studios/Spheres Apocrypha - Tandem Talents.pdf