TEXT: STAR LEAGUE  PLOT SUPPLEMENT
  ™
  
  ©2014 The Topps Company Inc. All Rights Reserved. BattleTech Field Report 2765: FWLM, Classic BattleTech, BattleTech, 
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  ®
  STAR LEAGUE ERA 
  SUCCESSION WARS ERA
  CLAN INVASION ERA
  JIHAD ERA
  CIVIL WAR ERA
  DARK AGE ERA
  GATHERING FORCES…
  In 2765, the Star League Defense Force was the greatest military ever assembled, 
  unparalleled in numbers and technological prowess—but it was not alone. The House Lords 
  and the rules of the Territorial States in the Periphery each amassed armies of their own. While 
  none of these powers alone could challenge the sheer size and might of the SLDF, each stood 
  ready to defend their own interests against the avarice of their neighbors.
  Field Report 2765: FWLM describes the state of House Marik’s Free Worlds League 
  just before the events described in Historical: Liberation of Terra (Part 1), including 
  the overall military and logistical condition of one of the Great Houses that would 
  eventually survive the collapse of the Star League and face a new age of endless war.
  
  1
  HOW TO USE THIS BOOK
  Field Report 2765: FWLM is a BattleTech supplement designed to provide players with information about the state of the Free Worlds League Military 
  (FWLM) before the Periphery Uprising and the Amaris Coup.
  This first section of this book—the League Overview—is divided into two sections, Strategic Update and Goals of the State(s). Strategic Update is a brief 
  overview of the FWLM’s condition and perceived objectives in 2765, while Goals of the State(s) presents the political and military aims of the League’s 
  various factions.
  The next chapter, Logistical Status, first covers the state of Academies and Command Centers throughout the League, while Infrastructure Integrity 
  shows an overview of the state of FWLM support assets during a critical period in the Star League’s history.
  The final chapter presents the overview, condition, and morale of the various units of the FWLM. Included are ratings for the experience and loyalty 
  of each regiment within each brigade
  CREDITS
  TO: General Aaron DeChavilier, Deputy Commanding General of the SLDF
  FROM: General Martin Ost, Commander, Army Group Marik
  DATE: 17 April 2765
  Aaron,
  The following reports compiled by the Star League Intelligence Command should 
  provide a solid picture of the dispensation of forces at the Free Worlds League’s disposal. 
  A more detailed breakdown may be forthcoming, depending on whether SLIC agents 
  can gather further data, but for now this is the best I can provide.
  Considering the social and military problems we’ve encountered within the 
  League over the past number of years, the Free Worlds League Military—both federal 
  and provincial forces—bears close watching. As you no doubt saw in the report on 
  the SLDF presence in the Free Worlds League Military Region, so far the incidents 
  have remained at a small and manageable scale. Thankfully, Kenyon Marik cannot 
  send provincial forces wholesale on any offensive “bandit” campaigns without severe 
  backlash from the Dormuth Council and the provincial heads of state. Nevertheless, any 
  actions—be they large or small—that might threaten the readiness of SLDF troops in 
  the area could very well distract our attention long enough to turn a potential crisis into 
  a larger conflagration. 
  Given the fragmentary, internecine reality of Free Worlds League politics, the 
  League—and by extension, the FWLM—could collapse into turmoil at any given time. 
  The wounds of Elise Marik’s civil war are still healing, and if ordered to do so, my troops 
  will ensure those wounds do not reopen.
  These reports on the status of the FWLM are my effort to ensure the FWL Military 
  Region remains in a state of defensible stability, and to defuse potential trouble before 
  it can happen. Minor incidents with some of the more provocative elements within 
  the FWLM seem to be unavoidable, and knowing our “enemy” is key in keeping the 
  brushfires under control.
  In any event, the Damocles Contingency protocols may need to be revisited so 
  they incorporate the information presented in these reports.
  —Martin
  TO: Lieutenant General Kamil Trubetskov
  FROM: Brigadier General Evan Falange
  Date: 12 August 3090
  General,
  As I mentioned last time we spoke, 
  here are the reports my analysts have been 
  able to extract from the recovered ComStar 
  database. Although the Free Worlds League 
  is a tragic memory today, its remnants 
  maintain a belligerent posture to our 
  Republic, and thus present an imminent 
  threat to our national security. To combat 
  this threat, we must first understand it, 
  and to understand it, we must learn how it 
  came to be. I believe these reports will be 
  instrumental in allowing us to study the 
  former Free Worlds League states and better 
  predict their future actions.
  At the very least, the attached reports 
  will provide excellent fodder for historical 
  simulation exercises at Republic military 
  academies. If you deem it necessary, I can 
  certainly schedule some guest-lecturer 
  dates and personally show our future 
  soldiers the true value of history.
  In service to the Republic,
  —Brigadier General Evan Falange
  Project Development: Herbert A. Beas II
  Development Assistance: Joel Bancroft-Connors
  BattleTech Line Developer: Herbert A. Beas II
  Writing: Philip A. Lee
   
  Strategic Assistance: Øystein Tvedten
  Production Staff
   
  Cover Design  
   
     and Layout: Ray Arrastia, Kara Hamilton
   
  Logos: Ray Arrastia, Jason Vargas
   
  Map: Øystein Tvedten
  Factchecking/Playtesting: Joel Bancroft-
  Connors, Nicholai Duda, Joshua Franklin, William 
  Gauthier, Keith Hann, Johannes Heidler, Daniel 
  Isberner, Chris Marti, Luke Robertson, Andreas 
  Rudolph, Chris Wheeler, Patrick Wynne
  Special Thanks: To Herb for allowing me 
  another romp in the Free Worlds League Military 
  Region, and to Øystein and the fact checkers for 
  their tireless and invaluable dedication. 
  Developer’s Thanks: A very huge thanks to 
  Joel Bancroft-Connors from helping me get this 
  series done! 
  Developer’s Note: For more information 
  about the Free Worlds League Military or the state 
  of warfare before the fall of the Star League, see 
  Field Manual: Free Worlds League, Field Manual: 
  Updates, Field Manual: 3085, Field Report: FWLM, 
  Handbook: House Marik, Field Manual: SLDF, Era 
  Report: 2750, or Historical: Liberation of Terra I.
  
  2
  
  3
  TO: Aleksandr Kerensky
  FROM: Aaron DeChavilier
  RE: Warden of the Perimeter Defenses
  Date: 21 April 2765
  Alex,
  You may notice throughout the attached 
  report on the FWLM that House Marik’s head 
  of state is denoted with his wartime title of 
  “Captain-General” rather than the peacetime 
  title of “Warden of the Perimeter Defenses.” 
  This is an intentional choice, as I believe it 
  more accurately reflects how the SLDF and 
  Army Group Marik should treat the Free Worlds 
  League going forward. Also, I’m sure you have 
  noticed Ewan Marik eschewed usage of the 
  “Warden” title in Star League Council chambers 
  during his tenure as Council representative, and 
  his son is perpetuating that trend. This attitude 
  only serves to prove to me that House Marik 
  sees itself as already being at war—whether 
  with the SLDF or the FWL’s neighbors, I cannot 
  yet say. As such, it is my belief the SLDF should 
  treat the Marik head of state as though he has 
  already assumed the Captain-General’s powers. 
  To reinforce this point and convey the 
  seriousness of the situation to our subordinates 
  in Army Group Marik, I have ensured this 
  document will retain the Captain-General title 
  where appropriate.
  —Aaron
  LEAGUE OVERVIEW
  With the Marik Civil War still looming in the not-so-distant past, the Free Worlds League 
  is still in a fragile state. While Elise Marik and her paranoia no longer rule the League, her 
  successors have accomplished only small victories in repairing the nation’s political and 
  military injuries, both across provincial lines and regarding fellow Star League member-
  states. The current leadership—Captain-General Kenyon Marik—is seemingly content with 
  the status quo.
   
  STRATEGIC UPDATE
  Two major incidents from this century have placed an indelible stamp on Free Worlds 
  League military and political affairs. The first, a civil war that began in 2729, threatened to 
  tear the League apart from within. The second, a “misunderstanding” between the League 
  and the Lyran Commonwealth, erupted in 2745 when Lyran WarShips fired upon a League-
  registered trading vessel.
  The Marik Civil War led to five years of war with the SLDF’s entire FWLMR presence 
  looking on in silence and offering no external military aid. This created not only the Free 
  Worlds League’s distrust of the First Lord’s willingness to lend military aid to a Star League 
  member-state, but it also fostered a culture of paranoia within and amongst the Free 
  Worlds League’s various provinces. If another civil war were to break out, the average Free 
  Worlder believes he can rely only on the military forces provided by his home province 
  or—in extreme cases—the local planetary militia. This represents a severe ideological shift 
  from the days before the war. The divide between federal and provincial FWLM formations 
  widens with each passing year, and more than one instance has resulted in jurisdictional 
  battles and saber rattling. In practice, the provincial forces of the FWLM are used in a 
  defensive capacity against bandits and to discourage border incursions in areas with less-
  than-optimum SLDF coverage, and federal forces drill for potential offensive action.
  Where the Marik Civil War damaged internal politics and relations with the Star League, 
  the Timothy Leary incident in the Phecda system further damaged relations between two 
  historically antagonistic member-states. Although the relationship between then-Captain-
  General Ewan Marik and Lyran Archon Michael Steiner could hardly be termed cordial, the 
  attack upon the Timothy Leary placed the Free Worlds League just a whisper away from 
  disturbing the Star League’s peace. Ewan Marik’s threats against the Archon led to a slow 
  but steady buildup of forces at strategic places along the Lyran border. If not for the lack 
  of cohesion and culture of paranoia running rampant throughout the FWLM, this buildup would have occurred much faster, and war likely 
  would have broken out between the League and the Commonwealth. SLIC recommends that the SLDF’s best interest is to allow this internal 
  divisiveness to continue and thus prevent the FWLM from achieving any real wartime footing.
  An interesting point of note is that, regarding Directive 30—the Council Edict of 2650, which limited the size of member-state armies—most 
  of the Free Worlds League’s provincial forces claim they do not count towards that limit. While functionally the same as federal forces, provincial 
  troops are reported as respective provincial leaders’ “private armies” or “planetary militia,” much in the same way that other member-states have 
  likewise skirted around the edict’s restrictions. In the case of the Free Worlds League, these so-called private armies are fully realized brigades of 
  trained troops rather than merely a ducal guard or a paramilitary organization. Should relations between the Free Worlds League and the Lyran 
  Commonwealth continue to deteriorate and escalate into war, the FWLM will have a much larger force at their disposal than a cursory glance 
  would show. For the purpose of this report, all known provincial forces of at least regiment size have been treated as full FWLM units.
  Since the cessation of civil war hostilities in 2734, official FWLM military deployment and action within and across the Free Worlds League’s 
  borders has remained relatively light, the only exceptions being the draw-up after the Leary incident, and the Bolan Defenders’ high-alert status 
  in response to recent police actions the Lyrans conducted near the Bolan Thumb. Aside from occasional bandit raids across the Lyran and 
  Capellan borders, the FWLM as a whole has seen little real combat, but both federal and provincial forces are prepared to march to the drums 
  should Captain-General Kenyon Marik sound the war horns. 
  
  4
  GOALS OF THE STATE
  Unlike other Star League member-states, the political and martial aims of the Free 
  Worlds League are manifold and multifaceted. Although Kenyon Marik, as Captain-
  General, holds the final say in League military politics, he must balance a fine line with the 
  leaders of other provinces, lest he find himself mired in yet another civil war. Marik acts 
  as commander-in-chief of the federal FWLM forces, but the individual militaries of each 
  League province answer directly to their immediate provincial head of state. In theory, a 
  province could go to war without the Captain-General’s express permission, using only the 
  putative “bodyguards” at their command.
  Since the Free Worlds’ provincial forces do not fall under the aegis of Directive 30, the 
  provincial heads of state hold far more power than the Captain-General would like. In the 
  event of another civil war, there is little chance of provincial troops overwhelming federal 
  FWLM forces. Marik seeks to keep the provincial heads on as short a leash as possible while 
  still maintaining their loyalty—and thus their militaries. Despite provincial troops numbering 
  far fewer than federal troops, Marik would not dismiss that much materiel might out of hand, 
  so he must at least pay lip service to his constituents. The federal FWLM is a formidable—
  albeit disorganized—force, and even a few provincial regiments at the Captain-General’s beck 
  and call would reinforce that strength in surprising and possibly disastrous ways.
  One of Kenyon Marik’s primary goals seems to be embarrassing SLDF forces at every turn. 
  Just as the SLDF stood by and let the political structure of the Free Worlds League crumble 
  during the civil war, Marik has reciprocated and allowed the SLDF to fight its own battles 
  within the League’s borders rather than commit federal troops to fight these fires. In some 
  instances, FWLM forces have stood on the sidelines of a battle and watched the SLDF face 
  down pirate raids without firing a single shot, even if it would save the lives of SLDF soldiers. 
  In two documented cases, FWLN vessels stood idly by while WarShips from Seventeenth Fleet 
  accosted unmarked WarShips attempting to cross the Free Worlds–Capellan border; one of the 
  border incursions put SLS Nashville in dry dock for sixteen months while the FWLN remained 
  aloof. Transport Command and Quartermaster Command have also reported at least two 
  dozen instances where under-escorted supplies for SLDF divisions in the FWLMR were 
  lost, rerouted, or otherwise vanished en route to SLDF bases. Considering Marik’s personal 
  vendetta against General Kerensky, SLIC believes the FWLM may have been responsible for at 
  least three-fourths of these shipments going missing, with piracy or negligence to blame for 
  the remaining fourth. Another incident that has colored Marik against the SLDF is the tragic 
  misunderstanding between Seventh Fleet and the FWLN that led to the destruction of the 
  venerable FWLS Albert Marik in 2763. Both the Captain-General and the general populace still 
  claim SLDF negligence was responsible for the loss.
  Marik’s second overall aim seemingly involves maintaining his boorish father’s 
  antagonistic relations with the Lyran Commonwealth. Aside from the federal troops 
  normally stationed on worlds near the Lyran border, the largest concern appears to be 
  the concentration of FWLM forces within the Bolan Thumb region. Should Marik pursue 
  a belligerent posture with the Commonwealth, SLIC strategists believe the FWLM may 
  attempt to cut off the wedge of Commonwealth territory anti-spinward of the Bolan 
  Thumb. By assaulting toward Buena and occupying systems without a direct path back to 
  Lyran space, the FWLM could hold a significant portion of the Commonwealth’s Alarion 
  Province hostage. SLDF Thirteenth Army forces in LCMR03 are on standby to prevent such 
  an action from occurring.
  A more troubling precedent in Free Worlds affairs was last year’s debacle on New Olympia. The rivalry between the two governments 
  that share the planet was beginning to spill out into the open, so the Captain-General sent the Third Marik Militia on a peacekeeping mission. 
  The SLDF ruled this an internal Free Worlds matter and gave the on-planet Sixty-sixth Infantry Division orders to remain at their post. After the 
  Third suffered casualties, a rogue battalion took out its frustration on a patrol of the Sixty-sixth purportedly for the SLDF’s continued inaction 
  during Free Worlds League conflicts. The Sixty-sixth retaliated and nearly destroyed the Marik Militia battalion, which the Captain-General claims 
  CIRCUMVENTING DIRECTIVE 30
  To: Ward Marik, Warden of the Perimeter 
  Defenses
  From: Marshal Lloyd Harding, Dormuth Council 
  Chief of Staff
  Date: 29 November 2650
  Warden,
  The Council has reviewed the text of 
  Directive 30 and have determined the following:
  1) All FWLM and FWLN units currently 
  under direct federal control of the Dormuth 
  Council exceed the directive’s mandated limits 
  by a margin of three full regiments of strength.
  2) Private armies, planetary militias, 
  paramilitary organizations, bodyguards, and 
  other forces that are not “federally supported 
  military line units” do not count against the 
  directive’s size limitation.
  3) In order for us to legally remove a 
  military unit from the FWLM rolls, that unit 
  must meet certain requirements as set forth by 
  the directive. Such units must remain outside 
  of a direct federal chain of command, rely on 
  their own logistical apparatus, and retain a 
  personnel reserve under a specific amount.
  Our recommendations for compliance 
  with Directive 30 are as follows:
  1) Remove all provincial forces from the 
  FWLM chain of command and place them in 
  direct control of the provincial heads of state. 
  This will instate all provincial forces as private 
  armies of the provincial governments.
  2) Quietly disband the Seventh and Eight 
  Free Worlds Guards and the Fifteenth Atrean 
  Dragoons. We will work with Allison, Selaj, 
  and Humphreys to integrate these regiments 
  into the provincial forces of Oriente, Regulus, 
  and Andurien.
  We will discuss details further upon your 
  return from Terra.
  With utmost respect and loyalty,
  Marshal Harding
  
  5
  was acting contrary to direct orders from the regiment’s colonel. While this event might be 
  attributed to overzealous patriotism, another possibility is that Kenyon Marik has found a 
  way to wage his own Hidden War against the SLDF, much in the same way the Draconis 
  Combine did with its ronin duelists.
  In curious contrast from federal troops, provincial Free Worlds forces have engaged in 
  open hostility with the SLDF regarding piracy. Whereas federal troops are content to let the 
  SLDF chase off bandits, systems with both SLDF and provincial FWLM presence often result 
  in the Free Worlds troops defending the planet against bandits. Provincial military leaders 
  maintain the rationale that they are intended for defensive combat purposes. In several 
  cases, provincial units have clashed against SLDF forces while both units are attempting 
  to hunt down the same group of pirates. In other instances, the right of combat goes to 
  whichever unit can deploy fast enough to accost the pirates first. Some SLIC analysts theorize 
  these “jurisdictional misunderstandings” are the provincial leaders’ way of attempting to 
  undermine the SLDF; others chalk it up to misplaced patriotism.
  Individual provincial leaders are also pursuing their own agendas. While most of their 
  efforts are largely internal, a few noteworthy provincial heads may seek potential targets for 
  their normally defensive militaries.
  Grand Duke Cedro Allison of Oriente largely falls in lockstep with Kenyon Marik’s 
  policies, but recent SLDF entanglement with Oriente Fusilier regiments over bandit raids 
  may escalate into Fusiliers engaging in a private war against General Halleck’s troops. 
  Duchess Elsa Cameron-Jones of the Principality of Regulus appears to stand above 
  the politicking of other League nobles, largely due to her province remaining far from the 
  borders of any Star League member-state. However, noteworthy occurrences—such as a 
  skirmish on Cameron in 2762, between the 210th Jump Infantry Division and the Fourth 
  Regulan Hussars—show her realm is not above antagonizing the SLDF whenever the 
  chance presents itself.
  President Radford Humphreys, head of the nominal Duchy of Andurien province, bears the most scrutiny, however. The Humphreys family, 
  disenfranchised from the Free Worlds peerage upon signing the Treaty of Geneva in 2556, has been itching for an excuse to regain the Duchy’s 
  eponymous system. So long as the Treaty of Geneva and the Star League Accords remain in effect, Andurien will remain in Capellan hands. 
  Unfortunately, this does not preclude the Andurien province leadership from exploiting the current state of Star League unrest to militarily 
  antagonize House Liao and possibly creep closer to restoring the Humphreys family to the peerage.
  LOGISTICAL STATUS
  The military forces of the federal FWLM and the League’s individual provinces have maintained an alarming position of combat-readiness despite 
  the ostensible state of peace throughout the Inner Sphere. This SLIC attributes this to the strength of their personnel resources and the robustness of 
  their logistics apparatus and materiel reserves.
  ACADEMIES AND COMMAND CENTERS
  The common cycle for military recruitment has been low enlistment numbers during peacetime and high numbers during internal strife or 
  wartime, especially during a war backed by the will of the people. Since a theoretical détente exists amongst the Star League member-states, 
  one might expect recruitment numbers in the FWLM to be at record lows. However, the opposite appears to be true, despite the limits of 
  Directive 30 [Note: The FWLM appears to be circumventing Directive 30 by shunting new graduates into provincial armies for the time being.—
  MO]. SLIC reports recruitment in official FWLM military academies has reached levels not seen since the Third Andurien War in 2551. Analysts 
  believe this indicates further proof that the FWLM is headed towards a definitive wartime footing. The target of this potential war is a matter of 
  conjecture that SLIC is hard at work attempting to discern.
  Recruitment numbers in federal war colleges, provincial academies, and planetary militia training centers have reached such levels that the 
  Dormuth Council approved the formation of additional schools within the Free Worlds’ borders in order to accommodate these new enlistees. 
  Noteworthy among these new schools are the Calloway Martial College, the Humphreys School of Warfare, and the Athene Combat School.
  INTERNAL MATTERS
  The 131st BattleMech Division on New 
  Delos has gone too far this time. The Second 
  Fusiliers were almost within firing distance 
  of a significant pirate raiding unit—one I 
  feel definite Maskirovka fingerprints on—
  when the 131st barged in and took combat 
  control away from Major Mykonos.
  Who do the SLDF think they are? They 
  didn’t raise a hand during Elise’s civil war, 
  yet they’ll step over each other to drive off 
  bandits? They claimed the civil war was an 
  “internal Free Worlds League matter.” What 
  are bandits, then, if not an “internal matter”? 
  Does one bandit raid seriously threaten the 
  security of the entire Star League?! And 
  besides, mobilizing most a whole SLDF 
  regiment is akin to using a tactical nuke 
  when a single platoon of infantry would get 
  the job done.
  My Fusiliers are meant to protect 
  Oriente worlds from pirates, and the SLDF 
  is preventing them from doing their job. 
  Something must be done about this.
  —Grand Duke Cedro Allison, in a 
  message to Captain-General Ewan Marik, 2762
  
  6
  CUSTOMS VIOLATION
  To: Quikscell, Inc., Free Worlds Branch, Kalidasa
  Date: 11 November 2764
  This missive is to inform you that 
  Quikscell, Inc.’s business license, with regards to 
  shipping class 1a and 1b goods within the Free 
  Worlds League (FWL), is temporarily suspended 
  pending review on charges of racketeering, 
  smuggling, and unlawful arms proliferation.
  Under Provision 12, subpart C, of the 
  League Home Defense Procurement Act 
  (LHDPA) as passed on 07 October 2763, all 
  corporations in the military-industrial sector 
  operating within the FWL’s borders are 
  forbidden to sell materiel of a military nature to 
  foreign militaries residing within FWL borders.
  On 2 November 2764, the Ministry of 
  Trade’s Customs agents impounded the 
  Quikscell merchant vessel Laissez-faire en route 
  to the SLDF base on the Marik Commonwealth 
  world of Savannah. While the ship manifest 
  claims it was shipping “consumables and 
  spare parts,” an inspection found the cargo to 
  include weapon parts (labeled as replacement 
  parts) and dual-use components that could 
  be assembled into complete, functional 
  weapon systems, including ammunition. This 
  constitutes military cargo as per Appendix A 
  to the LHDPA. This wrongly declared shipment 
  places Quikscell, Inc. in violation of FWL 
  federal law as outlined above. While the FWL 
  government is in a state of alliance with the 
  Star League, the SLDF is not a domestic army 
  of the FWL and thus is subject to the embargo. 
  The cargo as such is also in violation of several 
  federal and regional customs, shipping and 
  safety regulations regarding contraband, and 
  the proper identification of dangerous goods.
  You may appeal the decision to temporarily 
  suspend your license within fourteen (14) days of 
  receiving this missive. Please find information on 
  your rights and details on the appeal procedure 
  in the attached file.
  Signed,
  Alberta Ortiz, MP (Tamarind)
  on behalf of the Ministry of Trade,
  Customs Department
  The Calloway Martial College of Calloway VI, a provincial school, reaps mutual benefits 
  from close proximity to Earthwerks Incorporated’s Free Worlds League factories. A lack of 
  readily available troops stationed in the immediate area has allowed the Calloway Training 
  Battalion to act as a defensive force against piracy, and the corporation has brokered 
  a deal with the Federation of Oriente to supply the training battalion with Earthwerks-
  manufactured hardware.
  Another new provincial training center, the Humphreys School of Warfare is located 
  on the Andurien provincial capital of Kanata and specializes in MechWarrior and armor 
  training. At less than four years old, the academy has yet to graduate its first class. Most of 
  the school’s cadets originate from within the Duchy, but a select few hail from independent 
  worlds near the Duchy’s border. Due to the restive nature of the Andurien region, many of 
  the SLIC’s efforts have focused on this school to identify any problematic elements.
  Located on Atreus, the Athene Combat School focuses solely on infantry-related 
  military specialties. Due to the realities of available billets and hardware, the vast majority of 
  new FWLM cadets during this recruiting boom will ultimately end up in infantry specialties. 
  As such, the Athene Combat School was founded to take advantage of this by being the 
  only war college in the Free Worlds League to concentrate solely on infantry MOSs. The 
  school’s first class is expected to graduate in 2767.
  To oversee the military throughout the Free Worlds League, the FWLM relies on five 
  administrative districts, each presided over by a marshal. Headquarters for the Terran 
  Hegemony border district is located on Dieudonne. Oriente oversees the FWLM within 
  the Federation of Oriente, and Kanata administers the Free Worlds’ border with the 
  Capellan Confederation and the Magistracy of Canopus. The Lyran Commonwealth district 
  headquarters is located on Tamarind; a large part of this district is devoted to the Bolan 
  Thumb. The FWLM district centered on Gibraltar is responsible for the anti-spinward regions 
  of the Free Worlds League. SLIC predicts that open warfare with other Star League member-
  states would likely see the Gibraltar district’s troops subsumed into the other four districts.
  While ultimate control of these five military districts falls to the Captain-General, the 
  Dormuth Council provides him with proper guidance for making military decisions. As 
  advisor to the Captain-General, the Council’s membership changes based on the FWLM’s 
  needs. As of this writing, the Dormuth Council’s makeup consists of the five military district 
  marshals, the FWLN fleet admiral, a military representative from each major province, 
  an irregular forces advisor, a Parliamentary liaison, and an appointee that represents the 
  military interests of all non-aligned worlds that lack provincial forces [This final Council 
  member was mandated by a Parliament vote invoked by the provisions of Camlann v. Free 
  Worlds. —MO].
  Of note within the Dormuth Council are the presence of provincial military leaders. 
  Given the spirit of provincial forces, one would not expect them to sit on the council for 
  the Free Worlds League’s federal military, as that conveys the impression that provincial 
  forces stand equal beside federal forces, despite their classification as private armies. On 
  the surface, this appears to violate Directive 30, as private armies—in theory—would 
  not have such a high-level liaison within the FWLM. Since these provincial appointees to 
  the Dormuth Council are merely adjutants to the overall military commanders of their 
  respective provinces rather than the commanders themselves, the provincial forces are not 
  technically in violation of the directive.
  While we have chosen to let the matter stand for now, SLIC continues to monitor the 
  provincial troops’ relations with the Dormuth Council. Should proof surface that provincial 
  militaries are operating outside of their provincial borders—and thus outside their 
  jurisdiction in terms of Directive 30—SLIC will bring this violation of the directive to the 
  attention of the Star League Council and allow them to handle it accordingly.
  
  7
  In order to preserve the command structure of the FWLM in the event of a crisis that 
  would engulf the Free Worlds League capital, the Dormuth Council headquarters is based 
  in a classified location in the Marik system. Rumors indicate the Captain-General will soon 
  reorganize the Dormuth Council membership for the first time since Ewan Marik took office 
  in 2746. SLIC believes the Captain-General will remove some of the more divisive elements 
  and transform the Council into a leaner and more effective body of military leadership. 
  Prevalent hypotheses for this reorganization involve the removal of the provincial military 
  liaisons, which would place the Council in better compliance with the spirit of Directive 30. 
  Record recruitment numbers, new military academies, and the reorganization of the 
  Dormuth Council all point toward war footing; however, a growing military without a war to 
  fight will often manufacture one. Because of this, the SLIC demands caution in dealing with 
  all militaries within the Free Worlds League borders.
  INFRASTRUCTURE INTEGRITY
  Among all of the Star League member-states, the Free Worlds League retains one of the 
  most sizable stockpiles of military weapons and supplies. All analysts attribute this directly 
  to Kenyon Marik’s purposefully antagonistic stance toward the SLDF. While not all member-
  states have a warm relationship with Kerensky and the SLDF, each member-state except 
  the Free Worlds treats the SLDF as another potential buyer for exported, domestically 
  manufactured supplies. However, Kenyon Marik’s arctic attitude toward the SLDF resulted 
  in Parliament passing an embargo on corporations selling even a small percentage of 
  supplies to SLDF units.
  The result of this policy have been twofold. First, throughout League space SLDF units 
  far from Terran Hegemony shipping lanes often run low on supplies, and the embargo—
  coupled with pirate raids—often ensures such units remain undersupplied. Second, the 
  FWLM and provincial armies buy the materiel that corporations within the Free Worlds 
  borders would otherwise have sold to the SLDF. Corporations reserve a small percentage 
  of military manufacturing output for selling to foreign markets, but the Ministry of Trade 
  closely monitors that percentage in order to ensure the Captain-General’s immediate 
  enemies are not amassing a large stockpile of weapons. The recent Field Manual covering 
  the state of the SLDF noted at least one corporation in willful violation of these trade 
  restrictions, but there may be other offenders of which we are not yet aware.
  Marik’s economic and trade policies have ensured the FWLM has enough materiel to 
  replace wholesale a good number of BattleMech and armor regiments. Due to Directive 30, 
  however, the FWLM cannot translate this surplus of materiel into additional line regiments. 
  If the First Lord were to repeal Directive 30 for any reason, this will be cause for alarm, as the 
  Captain-General would need only a short time to seemingly create new regiments ex nihilo.
  It is no secret that Kenyon Marik covets advanced BattleMech technology for his own 
  troops. Several attempts at banditry on various Free Worlds systems garrisoned by an SLDF 
  Royal division may in fact be covert attempts on Marik’s part to steal Hegemony technology and reverse-engineer it. Thus far none of the 
  attempts have succeeded at removing advanced technology from the battlefield. As most high-tech components are manufactured in the 
  Hegemony, we may expect some Marik-sponsored raids on Hegemony worlds in the future.
  Compared to federal units, provincial armies receive the lion’s share of aging or obsolete technology, although there are some exceptions. 
  Most provincial forces rely on locally manufactured munitions and appear to have their own self-contained logistics apparatuses. However, 
  many premier regiments among provincial troops—most of them belonging to Oriente or Regulus—have exhibited evidence of utilizing 
  known FWLM channels of procurement and distribution. That the logistic chains federal troops rely on can also be used by provincial forces 
  demonstrates the effectiveness of the FWLM infrastructure. On the other hand, such intertwining between federal and provincial forces could 
  be viewed as a potential violation of Directive 30.
  In the unlikely event that the SLDF would go to war against the Free Worlds League, SLIC advises that the League’s military-industrial 
  infrastructure be the primary target. With both provincial troops and a large stockpile of reserves to draw upon, the FWLM could sustain high 
  casualties and still remain combat effective. Removing the source of new reserves would cripple any long-term FWLM war effort.
  FREE WORLDS  
  IRREGULAR FORCES
  In 
  addition 
  to 
  provincial 
  forces 
  that were tagged as private forces to 
  circumvent Directive 30, several genuine 
  private armies existed during the decline 
  of the Star League. Records that survived 
  the Succession Wars are few and far in 
  between, however, so it is impossible to get 
  a completely accurate picture of the Free 
  Worlds’ irregular forces.
  We do know that a handful of 
  unnamed militia and paramilitary groups 
  operated within the Duchy of Andurien. 
  These groups of civilians either wanted to 
  see Andurien return to the Duchy’s fold, or 
  they preached outright secession from the 
  Free Worlds League.
  Several 
  small 
  mercenary 
  units—
  which, if combined, would total no more 
  than a whole regiment—operated in the 
  wilds of the Free Worlds frontier during 
  this time period. These bands would offer 
  their services to worlds lacking a FWLM 
  or SLDF presence. Erin Chu, the irregular 
  forces advisor to the Dormuth Council 
  during Ewan Marik’s Captain-Generalship 
  and eventual CO of the Eleventh Atrean 
  Dragoons, was known to command one of 
  these mercenary units.
  Lastly, it was rumored that the terrorist 
  organization known as the Scourge of 
  Death at one time possessed enough stolen 
  military assets to field a battalion of armor 
  and/or ’Mechs. These allegations were 
  never proven one way or the other, but 
  evidence points towards the rumors being 
  mostly false.
  —Falange
  
  8
  
  9
  ATREAN DRAGOONS
  Originally part of the Marik Commonwealth’s provincial forces, the Atrean Dragoons regiments have been in 
  existence since the early days of the Free Worlds League. Once the League’s territory grew large enough that the 
  Free Worlds Guards regiments were no longer sufficient to adequately garrison the nation’s borders, Parliament 
  pressured the Marik Commonwealth to lend a portion of the Dragoons brigade to federal defense. In 2528, 
  Captain-General Albert Marik made that loan permanent when the Second Andurien War broke out between 
  the League and the Capellan Confederation. Marik’s only stipulation for the transfer from provincial to federal 
  service was that the Dragoons honor their historical roots by maintaining the tradition of choosing from the top 
  graduates from military academies on Atreus.
  Although the Atrean Dragoons have the legal distinction of being federal troops, their loyalty to the 
  Captain-General’s office allows the sitting Marik to employ the Dragoons to his or her own ends “in the interest of 
  federal security.” For example, SLIC believes Ewan Marik may have covertly used various Dragoons regiments as 
  an extension of his belligerent policies against the Lyran Commonwealth. While Kenyon Marik does not espouse 
  the same overt hatred for the Commonwealth as his father, several instances over the past two years show he is not above deploying the Dragoons in 
  ways that happen to cause complications for local SLDF divisions.
  CONDITION
  In addition to recruiting from the top talent in Atrean schools, the Atrean Dragoons also receive a large portion of advanced military hardware. The 
  BattleMechs, armor, and other materiel the Quartermaster General supplies them with is by no means as advanced as Terran Hegemony technology, 
  but what the Dragoons receive makes them the envy of other federal troop brigades.
  The brigade currently maintains fourteen regiments, the fourteenth being less than thirty years old. The FWLM military budget had initially 
  planned for a fifteenth and sixteenth regiment in the mid twenty-seventh century, but the Council Edict of 2650 placed a damper on those proposals. 
  Instead, Parliament funneled all funds designated for those never-formed regiments to raise new provincial regiments.
  Noteworthy amongst the brigade are the First, Tenth, Eleventh, and Fourteenth Atrean Dragoons. The First Dragoons regiment, which suffered 
  heavy losses during the Andurien Wars and the Marik Civil War, has been nearly rebuilt several times; at present the unit is near full strength. The Tenth 
  Dragoons train using foreign hardware and have taken part in at least one diversionary foray into neighboring territory. The Eleventh, destroyed during 
  the Age of War, was reconstituted during the reign of Ewan Marik by shifting seasoned troops from other Dragoons regiments; the unit is slowly 
  working its way toward adding a third battalion to its rolls. The Fourteenth are significant for achieving Regular status for such a young formation and 
  for not clashing with the local SLDF garrison.
  MORALE
  The overall climate of the Atrean Dragoons brigade depends upon whom one asks. Veterans who have served in the brigade for a long period 
  maintain pride in their traditions and drill performances. However, fresh academy graduates often find this a difficult road to walk. Those who 
  adhere to the brigade’s discipline and tradition will remain, and the rest will eventually seek reassignment to other federal units. The average 
  graduate remains for no more than five years, thus morale among those who choose to stay in the brigade beyond that five-year average ranks 
  higher than those who will eventually seek reassignment.
  Outspokenly loyal to the Captain-General, the Dragoons regiments are always prepared to act upon his orders without question, be they of a 
  federal or personal nature. Because of this, the brigade will undertake assignments that might cause other federal formations to hesitate.
  REGIMENTAL STATUS
  Regiment 
  Exp/Loy 
  Homeworld
  1st Atrean Dragoons (Eagle’s Honor) 
  V/F  
  Atreus
  2nd Atrean Dragoons (Marik’s Will) 
  R/F  
  Acubens
  3rd Atrean Dragoons (Pillars of Strength)  
  R/F  
  Thirty Weight
  4th Atrean Dragoons (Second Sight)  
  R/F 
  Ionus
  5th Atrean Dragoons (Devastation) 
  R/F 
  Keystone
  6th Atrean Dragoons (The Minutemen) 
  R/F  
  Paradise
  7th Atrean Dragoons (Eagle’s Flight) 
  R/F  
  Savannah
  Regiment 
  Exp/Loy 
  Homeworld
  8th Atrean Dragoons (The Morning Shall Weep)  R/F  
  Irian
  9th Atrean Dragoons (Eagle’s Cry)  
  R/F 
  New Olympia
  10th Atrean Dragoons (Decimation)  
  R/F  
  Holt
  11th Atrean Dragoons (Erin’s Hope)  
  V/F 
  Atreus
  12th Atrean Dragoons (The White Sabers) 
  R/F 
  Jardine
  13th Atrean Dragoons (Iron Sights)  
  R/F  
  Gibraltar
  14th Atrean Dragoons (The Youngbloods)  
  R/F 
  Tamarind
  
  10
  10
  MARIK MILITIA
  Since the Free Worlds League’s inception, the Marik Militia brigade has formed the foundation of the League’s 
  offensive and defensive military might. The Militia’s regiments often act as a training ground for the League’s 
  troops, as most of the brigade’s ranks consist of enlistees and recent military academy graduates. Because of 
  this, a vast number of federal and provincial troops in more prestigious and better quality regiments began their 
  military career serving in a Marik Militia unit. Although an overabundance of less experienced troops drags down 
  the overall performance ratings of individual Marik Militia regiments, this brigade is considered one of the most 
  reliable and stable formations in the FWLM. While more fanatical brigades such as the Atrean Dragoons or Free 
  Worlds Guards devote themselves to the Captain-General’s whims, the Marik Militia publicly states it serves to 
  protect the people of the Free Worlds League and thus lends itself to a more populist leaning. This stance has 
  earned the Marik Militia the respect and support of both the common man and the Free Worlds peerage alike.
  CONDITION
  Before the Council Edict of 2650 limited the size of member-state armies, the Marik Militia brigade numbered a total of nineteen regiments. Once 
  the Star League Council resolution of 2755 allowed member-state armies to increase in size, Ewan Marik authorized expanding the Militia with nine more 
  regiments, bringing the brigade to a total of twenty-eight regiments.
  Several Marik Militia regiments saw extensive combat on both sides during the Marik Civil War of the 2730s. While most units involved have rebuilt 
  in the thirty years since the Treaty of Verona was signed, some still nurse grudges and harbor reservations.
  Standout regiments amongst the brigade are the Sixth, Tenth, and Twelfth Marik Militia. The Sixth, one of the heaviest BattleMech units in the entire 
  FWLM, is trained and equipped for assault operations, a role it has filled since before the founding of the Free Worlds League. The Tenth maintains one 
  of the most eclectic mix of different BattleMech types among the brigade and has historically operated as shock troops. Eight of the Tenth’s component 
  companies have specifically designated roles, with the ninth company acting as a jack-of-all-trades. The Twelfth Marik Militia is the only regiment whose 
  sole purpose is for training new FWLM personnel. While most Marik Militia regiments are meant to guide new soldiers into more prestigious units, the 
  Twelfth takes that as its primary mission. The personnel of the Twelfth consists solely of new troops, with only First Battalion’s command company 
  and the COs of all other companies being veteran officers. Troops in the Twelfth serve two years before reassignment, often to a different Marik Militia 
  regiment.
  MORALE
  With such a wide and diversified base spread across many systems throughout the Free Worlds League, the state of the Marik Militia varies from unit to 
  unit. Most tend to support federal service, but a lack of combat and the mediocre baseline of the brigade trends toward preventing regiments from excelling 
  beyond the expected status quo. The nine new Marik Militia regiments, being less than ten years old, are still trying to find their identity within the brigade.
  The most significant exceptions to the morale baseline are the Third and Eighth, both of which supported Oliver Marik in the Marik Civil War. Despite 
  being granted amnesty when Oliver surrendered, both regiments have spent the last thirty years going out of their way to prove they remain loyal to the 
  Captain-General.
  Other notables are the First Marik Militia, whose anti-Capellan sentiments have earned them a station far from the Capellan border, and the Eighteenth, 
  who rank the absolute lowest on the Quartermaster General’s priority list for longstanding disciplinary reasons.
  REGIMENTAL STATUS
  Regiment 
  Exp/Loy 
  Homeworld
  1st Marik Militia (The Avenging Angels) 
  V/F  
  Hednesford
  2nd Marik Militia (The Fates) 
  G/R  
  Sierra
  3rd Marik Militia (The Cannoneers)  
  G/F  
  Gibson
  4th Marik Militia (The Fearsome Fourth)  
  G/R 
  Uhuru
  5th Marik Militia (New Beginnings) 
  R/R 
  Wing
  6th Marik Militia (The Keystone Yeomanry) 
  V/F  
  Hamilton
  7th Marik Militia (Ever Vigilant) 
  G/R  
  Izmir
  8th Marik Militia (The Black Mark)  
  G/F  
  Camlann
  9th Marik Militia (The Hospitallers)  
  R/R 
  Wisconsin
  10th Marik Militia (The Hammers)  
  R/R 
  Eleusis
  11th Marik Militia (The Flying Dutchmen)  
  G/Q 
  Lesnovo
  12th Marik Militia (The Bootstrappers) 
  G/R 
  San Nicholas
  13th Marik Militia (Lucky Thirteenth)  
  R/R  
  Mackenzie
  14th Marik Militia (Fortitude)  
  G/R 
  Griffin
  Regiment 
  Exp/Loy 
  Homeworld 
  15th Marik Militia (The Polyphemus Division) 
  R/R 
  Kalidasa
  16th Marik Militia (The Eagle’s Roost) 
  G/R  
  Danais
  17th Marik Militia (Charioteers)  
  G/R 
  Karachi
  18th Marik Militia (Second Sight)  
  G/Q 
  Tellman’s Mistake
  19th Marik Militia (The Stalwart) 
  G/R 
  Watermael
  20th Marik Militia (The Pit Bulls) 
  R/R  
  Vosloorus
  21st Marik Militia (Twenty-one Gun Salute) 
  G/R  
  Mankova
  22nd Marik Militia (The Temple Guard)  
  G/F  
  Atreus
  23rd Marik Militia (Sleight of Hand)  
  R/F 
  Marik
  24th Marik Militia (The Sentinels)  
  G/R  
  Umka
  25th Marik Militia (Soldiers of Faith)  
  G/R 
  Megrez
  26th Marik Militia (The Librarians) 
  G/R 
  Wolof
  27th Marik Militia (Eclipse)  
  G/R 
  Lahti
  28th Marik Militia (The Rolling Bones)  
  G/R 
  Dubhe
  
  11
  11
  FREE WORLDS GUARD
  Formed by an order of Parliament upon the founding of the Free Worlds League, the Free Worlds Guards 
  brigade maintains centuries of tradition that stretch back to the Age of War. Commissioned as federal troops, 
  the six regiments of this brigade owe their allegiance to the Minister of Defense during peacetime and to the 
  Captain-General in times of war. Whenever a new Captain-General takes office, each soldier serving in the 
  Free Worlds Guards is encouraged to undertake an oath of loyalty to him or her as a show of patriotism. Each 
  new soldier assigned to the Guards who does not take this oath is strongly considered for  reassignment to 
  a less prestigious posting.
  The Free Worlds Guards fall into many different battlefield roles and are equipped to perform both 
  defensive and offensive operations as the situation warrants. Among the brigade, the First Free Worlds 
  Guards are the most adept at multi-role combat and actively practice all manner of deployment scenarios.
  CONDITION
  The training, readiness, and quality of the Free Worlds Guards varies greatly from regiment to regiment. The Dormuth Council approves 
  the Guards receiving good quality supplies and training, but the realities of equipping the entire FWLM do not always allow the Quartermaster 
  General to make this happen. As such, the First Free Worlds Guards, with a long history and impressive combat record stretching back to the 
  Age of War, receive the top picks of supply runs serving the Guards brigade. The First, seen by many as the most effective line unit in the entire 
  FWLM, also receives the best academy graduates and a considerable percentage of advanced military hardware. This allows the First to maintain 
  their edge of combat flexibility, as they are given the tools they need rather than being forced to make do with what is on hand, like many Marik 
  Militia units must do. The Third Guards regiment reports consistent supply problems, either by receiving the wrong shipments or running into 
  constant shortfalls of food and ammunition. If necessary, these frequent shortfalls could be exploited into combat gains. A disturbing trend is 
  the Third vocally blames the SLDF for their shipments going missing or preventing them from arriving in a timely fashion. There is not an iota of 
  truth to these claims, however.
  Reports show a rather peculiar finding regarding the Fifth Free Worlds Guards: multiple testimonies corroborated by SLIC analysts indicate 
  First and Third Battalion have sustained considerable casualties from an unknown source and are attempting to rebuild quickly. Whether the 
  damage occurred during an unreported pirate raid or some other incident remains to be seen.
  The Sixth Free Worlds Guards hold station on Solaris in order to protect the League’s significant investment in the planet’s economy. With 
  the Sixth on permanent station on the Game World, they formed the backbone of troops massed on-planet in the aftermath of the Timothy Leary 
  incident and will likely do so in any future showings of force along the Lyran Commonwealth border.
  MORALE
  Of the whole brigade, the First Free Worlds Guards maintains the best overall spirits. Aside from receiving the high-quality equipment and 
  supplies—in addition to receiving exactly what they ask for rather than an approximation—the First can boast some of the most experienced 
  and seasoned officers and senior NCOs in the FWLM. Aside from the lowest-ranked enlisted troops, all soldiers in the regiment have served at 
  least five years with another unit before being considered for duty in the First.
  The Third Guards, perpetually in poor supply, see a significant amount of turnover amongst officers. Excepting senior officers, the average 
  company-grade officer serves in the Third for less than three years before requesting a transfer.
  Other regiments among the Guards remain in relatively decent shape, despite them seeing very little reported action.
   
  REGIMENTAL STATUS
  Regiment 
  Exp/Loy 
  Homeworld
  1st Free Worlds Guards (The Amazons) 
  E/F  
  Galisteo
  2nd Free Worlds Guards (Ever Faithful) 
  V/F 
  Mangor
  3rd Free Worlds Guards (The League’s Blade)  
  R/F  
  Stettin
  4th Free Worlds Guards (Los Conquistadores)  
  R/F 
  Landfall
  5th Free Worlds Guards (Cannonade) 
  V/F 
  McAffe
  6th Free Worlds Guards (Espada Ropera) 
  V/F 
  Solaris
  
  12
  12
  BOLAN DEFENDERS
  Several decades before the founding of the Star League, Parliament approved the creation of the 
  Bolan Defenders brigade in order to provide relief for FWLM units attempting to hold onto the recently 
  conquered Bolan Thumb salient. By the time the first Bolan regiments came into full strength, the signing 
  of the Tharkad Accords in 2558 formalized the border between the Free Worlds League and the Lyran 
  Commonwealth, which meant the bulk of the FWLM could stand down and leave the fledgling Bolan 
  Defenders to stand watch. In order to appease the populaces of the conquered Bolan Thumb worlds, 
  a vast majority of recruits to the Defenders regiments originated from annexed Bolan worlds. Once the 
  National Intelligence Agency vetted the Defenders’ loyalty to the region—if not to the Captain-General—
  the brigade was given free rein to police the region as it saw fit, with only a modicum of supervision.
  The Bolan Defenders of today are a stronger and more resilient version of their first incarnation. 
  While they are nominally under the command of the Tamarind Military District marshal, the Dormuth 
  Council allows the brigade a great deal of autonomy, which allows them to put out fires and respond to banditry or border incursions faster than 
  the more unwieldy SLDF divisions stationed in the region can.
  Originally eight regiments, the Star League Council’s resolution of 2755 allowed the activation of three additional regiments.
  The brigade’s insignia features a Marik eagle superimposed on Bolan’s planetary flag, with a banner declaring the Defenders’ motto,  
  Ad Respiratio Ultimus. The Defenders employ a parade scheme of lime green with white highlights.
  CONDITION
  The Bolan Defenders are unique amongst the federal FWLM forces in their leadership structure, personnel composition, and battlefield utility. 
  Due to the lack of a Free Worlds League province within the Bolan Thumb that could claim private ownership of the Defenders, the brigade legally 
  falls under federal jurisdiction. Although the Defenders remain under direct command of the Dormuth Council and ultimately the Captain-General, 
  the brigade’s regiments are employed like provincial troops in that they act within a given region rather than being assigned elsewhere as needed. 
  Not once in their history has a Defenders regiment been deployed to a station outside of the Bolan Thumb or the Thumb’s rimward edge, known 
  colloquially as the Bolan Shoulders.
  Even today, most of the soldiers serving in the Bolan Defenders come from the Bolan region and vow to defend their homeworlds. With 
  only few exceptions, troops who begin their military career in a Bolan Defenders regiment rarely request reassignment. Also, despite the non-
  existence of a proper Bolan province within the Free Worlds League, the Defenders treat the Thumb as though it is their own provincial domain. 
  Such dedication to their roots allows the brigade to maintain one of the highest readiness ratings in the FWLM. Due to being stationed in nearly the 
  same place since their inception, the Bolan Defenders are familiar with both the topographical and political landscape, which lends to effectiveness 
  in repelling bandit raids and mobilizing against threats before the SLDF can take to the field.
  MORALE
  Two major factors have impacted the Bolan Defenders’ morale. In the brigade’s early history, National Intelligence Agency liaisons monitored 
  the troops for possible signs of subversion, and most troops believe the practice continued when SAFE replaced the corrupt NIA. According to 
  rumor, at least one officer in each Defenders battalion is a SAFE agent on the lookout for seditious leanings.
  The second problem is the constant tension of being plagued by the increasing amount of border raids and rampant piracy over the last twenty 
  years. Although the Bolan Defenders choose to embody the attitude of their motto—Ad Respiratio Ultimus, “To the last breath”—the weariness of 
  constantly remaining on alert status is beginning to take its toll. Until that last breath occurs, the Bolan Defenders are ready to jump across the Lyran 
  border at a moment’s notice.
  This resolve was made clear when the Lyran Commonwealth recently performed military actions on several of its own systems bordering the 
  Free Worlds League. Although the Archon claimed these “police actions” to be internal affairs of state, the entire Bolan Defenders brigade went on 
  high alert for nine straight months. The Dormuth Council believed the Lyran military had toppled the planetary governments of Maisons, Al Jafr, 
  and Ilzra as a prelude to possible belligerent action against the Bolan Thumb worlds. Since the stand-down order, the Defenders’ state of alertness 
  has relaxed, but the brigade remains on edge.
  REGIMENTAL STATUS
  Regiment 
  Exp/Loy 
  Homeworld
  1st Bolan Defenders (The Immovable) 
  R/R 
  Promised Land
  2nd Bolan Defenders (The Sisyphean Endeavor) 
  R/R  
  Colfax
  3rd Bolan Defenders (A Rock and a Hard Place)  
  V/F  
  Ilion
  4th Bolan Defenders (The Tortoiseshell)  
  R/R 
  Valloire
  5th Bolan Defenders (The Shiva Legion) 
  R/R 
  Malazan
  6th Bolan Defenders (The Bodhisattvas) 
  V/F  
  Bolan
  Regiment 
  Exp/Loy 
  Homeworld
  7th Bolan Defenders (Ganesha’s Chosen) 
  R/R  
  Kamenz
  8th Bolan Defenders (The Brahmin Legion)  
  R/R  
  Acrux
  9th Bolan Defenders (The Live Wires)  
  R/R 
  Finsterwalde
  10th Bolan Defenders (The Four Horsemen)  
  R/F 
  Bolan
  11th Bolan Defenders (The Garrotes)  
  R/R 
  Rochers
  
  13
  13
  MARIK GUARD
  The Marik Guard has been a fixture of the Marik Commonwealth since its founding. When the Atrean 
  Dragoons brigade was repurposed for federal service, the Marik Guard became the sole provincial military 
  force for the Marik Commonwealth. Although other federal FWLM regiments often take up garrison 
  assignments within the borders of the Commonwealth, the Marik Guard strives to perform any task 
  required of it. As a single regiment the Guard can maintain a level of flexibility and mobility that regiments 
  attached to a larger formation cannot achieve.
  The most common duty assigned to the Marik Guard is to act as bodyguards for various members 
  of the Marik family. Most of the time, this duty occurs in the Marik system or within the confines of the 
  Marik Commonwealth border. However, the Guard will accompany their charges anywhere throughout 
  the Free Worlds League. On one rare occasion a Marik Guard detachment accompanied Captain-General 
  Ewan Marik to the Star League Council on Terra and acted as his honor guard.
  CONDITION
  The Marik Guard is organized as a light jump regiment capable of quick mobility on the battlefield. The 
  unit last saw combat during the Marik Civil War and maintained loyalty to Bertram Marik in the conflict. The 
  Guard suffered heavy casualties in the war, and the regiment was rebuilt primarily with Land-Air ’Mechs. 
  An overabundance of uncommon and maintenance-heavy LAMs complicates supply problems, but the 
  presence of LAMs within the regiment lends an air of prestige to the unit, both among the Guard’s muster roll and the local populace. Due to the 
  exotic nature of LAMs in the public consciousness, crowds tend to flock to various locations just to watch the unit’s training sorties.
  This complement of LAMs, however, forms the regiment’s main Achilles heel. The complex nature of LAMs requires specialized parts, which 
  can often be difficult to obtain on a timely basis, yet mechanical failures are commonplace. As such, at least one company or two is always sidelined 
  for repairs at any given time.
   
  MORALE
  The Marik Guard retains one of the highest levels of esprit de corps within the Free Worlds provincial forces. Their loyalty to Bertram Marik 
  in the Marik Civil War earned them the right to field LAMs, which are a rare sight outside of SLDF units, and their status as a shield for the entire 
  Marik family keeps them in relatively good supply—LAM issues notwithstanding. These conditions make the Guard the envy of other federal 
  regiments stationed within the Marik Commonwealth.
  REGIMENTAL STATUS
  Regiment 
  Exp/Loy 
  Homeworld
  1st Marik Guard (The Eagle’s Shield) 
  V/F  
  Marik
  
  14
  14
  FUSILIERS OF ORIENTE
  The premier brigade among the Free Worlds League’s provincial forces, the Fusiliers of Oriente are often 
  considered the most effective military formation in the entire League. Tasked with defending the Federation of 
  Oriente’s sometimes turbulent border with the Capellan Confederation, the Fusiliers maintain a record of martial 
  excellence unmatched by other provincial forces. The brigade was first formed in 2485 with the creation of 
  the Ducal Guard regiment, one of the very first provincial military units to be founded exclusively to field the 
  BattleMech. Unlike other provincial regiments, the Fusiliers are the only provincial brigade to accept orders from 
  a sitting Captain-General. The only reasons SLIC considers the Fusiliers as provincial soldiery rather than a federal 
  FWLM formation is Grand Duke Allison remains the brigade’s commander-in-chief, and a large part of the Fusiliers’ 
  funding comes from Allison family coffers and other Federation of Oriente concerns. Because the brigade’s funding and administration is not tied up 
  in the bureaucracy of federal affairs, Grand Duke Allison can allocate monies and supplies however he sees fit. This means the Fusiliers claim the best 
  graduates from Princefield Military Academy and can purchase some of the best field equipment available.
  CONDITION
  In the last thirty years, the Fusiliers have participated in almost every noteworthy combat deployment along the Federation’s borders and are 
  capable of responding to most bandit threats in very short order. During the Marik Civil War, the Fusiliers remained at a condition of readiness in the event 
  Oliver Marik requested the brigade’s activation, but that call never came. Ewan Marik, however, treated the brigade with practiced indifference, until 
  the Timothy Leary incident sparked him to begin massing forces at Solaris in 2749. Marik ordered regiments from all provincial militaries to participate 
  in the show of force. Grand Duke Allison bowed to his political alliance with House Marik and dispatched two Fusiliers regiments; Regulus and Andurien 
  refused outright, claiming jurisdictional rights. Although the SLDF presence halted the growing tension before it could escalate into open warfare, the 
  Solaris exercises gave the First and Second Brigades experience in deploying alongside officially designated federal troops.
  A more recent battlefield incident occurred in 2762. The Second Brigade, on a joint training exercise with the First Orloff Grenadiers on New Delos, 
  encountered a pirate raid. Before either of the Free Worlds troops could accost the raiders, elements from 1333rd Brigade of the 131st BattleMech 
  Division engaged the pirates instead. The Second Fusiliers nearly came to blows with the SLDF, but the 1333rd surrounded them and ordered to stand 
  down after the Second fired a few warning shots on the 1333rd’s lead ’Mech company.
  Two regiments amongst the Fusiliers that deserve special mention are the Ducal Guard and the Third Brigade. The Ducal Guard, besides being the 
  premier regiment of the brigade, trains extensively in microgravity combat drops. A member of the Allison family usually commands the regiment, and a 
  good many nobles and other members of the Oriente aristocracy serve a term in the Guard. The Fusiliers’ Third Brigade regularly trains in very dangerous 
  and risky combat drop maneuvers, which means they can deploy in places where most commanders would never expect an opponent to materialize.
  MORALE
  Overall, the Fusiliers of Oriente strive for the high level of operational excellence Grand Duke Allison requires of them. Because of their consistent 
  performance each year, the Fusiliers earn more commendations and service medals than any other provincial brigade in the Free Worlds League. Some 
  detractors claim Allison is too free in handing out decorations to his troops, but further scrutiny reveals each recipient earned his or her award on their 
  own merit. Despite bandit raids and general unrest throughout the Federation of Oriente, morale among the brigade remains high; however, the Fusiliers 
  themselves are the ones who wish to maintain this status quo, rather than their commander-in-chief. No soldier within the brigade is allowed to purposely 
  or even accidentally tarnish the Fusiliers’ name. Depending on the severity of the infraction, an offender receives official reprimand, reassignment to the 
  Oriente Hussars, or outright dismissal from military service altogether.
  REGIMENTAL STATUS
  Regiment 
  Exp/Loy Homeworld
  Ducal Guard (Enlightened Valor) 
  E/F 
  Oriente
  1st Brigade (The Jesters) 
  E/F  
  Pec
  2nd Brigade (The Golden Phoenix) 
  V/R  
  Fuentes
  3rd Brigade (The Corkscrew)  
  V/R  
  Milnerton
  4th Brigade (Hope of Glory)  
  R/R 
  Semenyih
  
  15
  15
  ORIENTE HUSSARS
  The oft-maligned Oriente Hussars is the second provincial troop brigade the Federation of Oriente 
  commissioned. Considered the black sheep of Oriente’s military might, the Hussars are often seen as a 
  lackluster unit when compared to the Fusiliers of Oriente. While at a surface glance this might be true, the 
  sentiment has fostered a strong rivalry between the Hussars and the Fusiliers, which prompts the Hussars 
  to excel. Although the Hussars do shine in many areas of their performance, Oriente military politics 
  ensure the brigade will always remain at the very bottom of the pecking order.
  Hussars regiments are primarily tasked with defensive operations. Aggressive deployments in the 
  brigade’s long and checkered history remain extremely rare, and as such the Hussars concentrate on 
  running defensive drills almost to exclusion of other battlefield strategies.
  CONDITION
  The Hussars, while disdained by both the public and the rest of Oriente’s military, remain remarkably 
  combat effective. From SLIC’s standpoint, the Hussars’ stigma is merely cosmetic. With the partial exception 
  of the First Hussars, all Hussars regiments remain at the lowest level of priority in terms of refits, advanced 
  technology, and new academy graduates. Many of the Hussars units field obsolete or outdated equipment, 
  some of which dates back to the founding of the Star League or earlier. Aside from occasional maintenance 
  issues, this equipment has not kept the Hussars from passing nearly all readiness inspections. The Hussars’ 
  mission statement claims the soldier is more important than the gear he is assigned, and more than once 
  one of the Hussars regiments has challenged a Fusiliers unit to a readiness drill where both units employ the 
  same equipment. The Fusiliers have yet to accept any of these challenges.
  The Hussars have faced multiple bandit attacks over the past five years, and in all but one instance they prevented collateral damage to civilians 
  before destroying the pirates or driving them off-planet. On Tintavel, the Sixth Oriente Hussars routed the bandit force while taking modest casualties, 
  but the enemy purposely targeted and destroyed a finishing school in order to make good their escape. The pirates successfully fled only because the 
  Sixth halted their advance to help sift through the wreckage for survivors. Incidents such as these continue to damage the brigade’s reputation among 
  the rest of Oriente’s military.
  The First Hussars remain a partial exception to the rule due to their organizational structure of three four-company battalions, which requires larger 
  attention in terms of supply and officer quality needed to administrate a unit of that size. However, the First still fields hardware badly in need of refit, 
  which hamstrings their reputation and perceived battlefield effectiveness.
  In noteworthy contrast to the other Hussars regiments, the Tenth Hussars flies right in the face of the Fusiliers’ arrogance by purposely recruiting 
  the largest concentration of undesirables that would otherwise not be deemed fit for military service. This laundry list includes reformed criminals 
  whose sentences were commuted to military service, court-martialed soldiers who barely remain in uniform, disciplinary problem children, and—most 
  notably—washouts from the Fusiliers who were ejected due to failing to meet the brigade’s rigid standards of excellence. The regimental commander of 
  the Tenth takes these unwanted troops and forges them into soldiers the Federation of Oriente should be proud of.
  MORALE
  Considering the reputation the Oriente Hussars have throughout Oriente and the rest of the Free Worlds League, one might expect the brigade to 
  present itself as a beleaguered and downtrodden formation. However, the opposite is the case. Although individual complaints do exist, the Hussars as 
  a whole take their equipment and personnel as a challenge rather than a hindrance, and they hold themselves to a different standard than the Fusiliers 
  do. Because of this, Grand Duke Allison often assigns the Hussars tasks the Fusiliers regimental commanders believe would be a waste of Fusiliers talent. 
  Regardless of what others might say, the Hussars do not shirk from their duties, and they embrace their own peculiar brand of pride in their brigade.
  REGIMENTAL STATUS
  Regiment 
  Exp/Loy 
  Homeworld
  1st Oriente Hussars (Allison’s Hope) 
  V/R 
  Calloway VI
  2nd Oriente Hussars (The Crazy Second) 
  R/R  
  Oriente
  3rd Oriente Hussars (Perseverance)  
  R/R 
  Jouques
  4th Oriente Hussars (Voice in the Dark)  
  R/R 
  Fletcher
  5th Oriente Hussars (The Vaqueros) 
  R/R 
  Oriente
  6th Oriente Hussars (Service in Honor) 
  R/R  
  Tintavel
  Regiment 
  Exp/Loy 
  Homeworld
  7th Oriente Hussars (Brass Knuckles) 
  G/R  
  Dayr Kuna
  8th Oriente Hussars (The Crowbars)  
  G/R  
  Fujidera
  9th Oriente Hussars (The Jackboots)  
  G/R 
  Daneshmand
  10th Oriente Hussars (The Misfits)  
  R/R 
  Kievanur
  11th Oriente Hussars (The Trench Knives)  
  G/R 
  Hamilton
  
  16
  16
  REGULAN HUSSARS
  The Regulan Hussars began as a single regiment commissioned in 2247 by the newly formed 
  Principality of Regulus. When the signing of the Articles of Unification created the Free Worlds League 
  in 2271, the Regulan Hussars retained its status as the Principality’s sole provincial military force. The 
  assassination of Captain-General Terrence Marik in 2678 led his son Gerald Marik to go to war with House 
  Selaj, Regulus’s ruling family, and the Regulan Hussars immediately fell under suspicion. To save the brigade 
  from Marik’s witch hunts, the Hussars distanced themselves from the Selaj family and forced most of their 
  senior leadership into early retirement. The Marik Civil War further placed the Hussars’ loyalty into question; 
  however, the brigade backed Elise Marik in the conflict, which regained them the Marik family’s respect.
  Since the civil war, the Regulan Hussars remain vocally supportive of the Captain-General. Due to 
  the relative security of the Regulan borders, the Hussars sometimes deploy outside the Principality at the 
  Dormuth Council’s request, either to bolster federal forces or to engage in war game exercises with other 
  regiments to keep their skills sharp.
  CONDITION
  The Regulan Hussars’ demonstrations of loyalty during the Marik Civil War crisis prompted Bertram 
  Marik to reward the brigade accordingly. Thus, the Hussars regiments are flush with recently manufactured materiel straight from factories in 
  the Marik Commonwealth, making them the envy of various federal units with a lower supply priority.
  The last major combat operation the Hussars regiments participated in occurred during the civil war, but the brigade maintains its combat 
  edge. In the most recent occurrence, the Fourth Hussars—the brigade’s newest regiment at the time—was undergoing unannounced training 
  exercises on Cameron. The 210th Jump Infantry Division on-planet was mobilized, thinking the Regulan troops—lacking proper insignia due to 
  their recent commissioning by Duchess Elsa Cameron-Jones—were pirates. Subsequent maneuvering almost brought the Hussars and the SLDF 
  to blows before the Regulan troops could conclusively prove their identity.
  As a whole, the Regulan Hussars regiments are remarkably combat ready. After the Fusiliers of Oriente, the First Hussars are considered the 
  most effective provincial force, and they bolster that reputation by taking first pick of alumni from the Aitutaki Academy. The Second Hussars 
  regularly trains for planetary invasion operations, although given the Free Worlds League’s current political climate, SLIC can find no reason for 
  the unit to engage in said tactics. The Third Hussars is perhaps the most historically belligerent unit of the brigade, and analysts believe it is 
  only a matter of time before they move to harass one of the Principality’s SLDF garrisons. The Fourth and Fifth Hussars, being relatively young 
  regiments founded within the last decade, are still trying to find their strategic niche. As such, both units have been training for mobile warfare 
  and quick-strike tactics, and agents report the performance of these two regiments has not yet disappointed.
  Regarding the Timothy Leary incident, Duchess Cameron-Jones refused to send any Regulan Hussars regiments to join Ewan Marik’s show 
  of force on Solaris. She cited political reasons, the foremost of them being to preserve the Principality’s security. Most of the Hussars regiments 
  expressed willingness to comply with the Captain-General’s request and thus prove their loyalty to Ewan Marik. Fortunately for the Hussars, 
  Marik turned his wrath upon Cameron-Jones instead and did not openly detract from the brigade’s loyalty.
  MORALE
  The purges and forced retirements following Gerald and Elise Marik’s witch hunts initially hit the Regulan Hussars hard, but they managed to 
  survive and come through the crucible with a demonstrable loyalty to the federal government, despite Duchess Cameron-Jones’s anti-federalism 
  stance. The brigade’s reward from Bertram Marik for their service in the civil war went a long way to healing the rift between the Captain-General and 
  the Regulan regiments. Unfortunately, SLIC found evidence of SAFE agents sprinkled throughout the Regulan support personnel just to ensure the 
  Hussars are as truthful towards federal loyalty as they claim. Common belief is these agents were Ewan Marik’s reaction to the Hussars not participating 
  in the buildup on Solaris.
  In all other respects, the Hussars remain in ready shape, largely due to the boost in morale from the influx of hardware after the civil war.
  REGIMENTAL STATUS
  Regiment 
  Exp/Loy 
  Homeworld
  1st Regulan Hussars (The Steel Hussars) 
  E/R 
  Regulus
  2nd Regulan Hussars (The Penitents) 
  R/R  
  Wallis
  3rd Regulan Hussars (The Soul Stealers)  
  R/R 
  Alta
  Regiment 
  Exp/Loy 
  Homeworld 
  4th Regulan Hussars (Kukri)  
  R/R 
  Tiber
  5th Regulan Hussars (Divided Loayalties) 
  G/R 
  Ildlandet
  
  17
  17
  REGIMENTAL STATUS
  Regiment 
  Exp/Loy 
  Homeworld
  1st Defenders of Andurien (Pride of Andurien) 
  V/Q  
  Kanata
  2nd Defenders of Andurien (Eye of the Storm) 
  R/Q  
  Thurrock
  3rd Defenders of Andurien (Pavise of Andurien)  R/Q  
  Antipolo
  4th Defenders of Andurien (The Crossbowmen)  G/Q 
  Butzfleth
  DEFENDERS OF ANDURIEN
  The Defenders of Andurien possess a storied but checkered past. First formed in 2514, in advance of what would 
  become the First Andurien War two years later, the brigade acquitted itself well in battle. Throughout the years the 
  federal government has called the Defenders’ loyalties into question. The brigade’s decision to support the Humphreys 
  family over the Captain-General has caused the Defenders a multitude of politically charged problems. Since the signing 
  of the Treaty of Geneva in 2556 cost the Defenders their historical home base, they embrace a constant state of civil 
  disobedience against the federal government.
  During the Marik Civil War, the Defenders backed the would-be usurper Oliver Marik, in hopes that he would allow 
  them to go to war with the Capellan Confederation. Oliver Marik’s eventual defeat and execution temporarily put an end 
  to that dream. Repeatedly the Defenders have backed bids for the Duchy’s secession from the Free Worlds League, but the presence of SLDF 
  divisions in the region prevents this movement from coming to fruition and taking drastic action. Upon Kenyon Marik’s rise to the Captain-
  Generalship, senior leadership in the Defenders hope to leverage Marik’s hatred of the SLDF into allowing the Duchy of Andurien to wage its 
  own private war against the Capellans. Thus far no movement has begun on that front, and the SLDF units in place hope to keep it that way.
  CONDITION
  Aside from the constant background noise regarding the reclamation of the Andurien system from the Capellan Confederation, one major 
  occurrence has further colored Andurien sentiment against the federal government. Following the Timothy Leary incident, Captain-General 
  Ewan Marik demanded a regiment from the Defenders of Andurien join the forces he was gathering on Solaris. President Radford Humphreys, 
  as the brigade’s commander-in-chief, refused to acknowledge the order. According to Directive 30, the Captain-General had no direct control 
  over provincial forces, so in order to put the order directly to the Defenders’ senior leadership, Marik had to break the chain of command. None 
  of the Defenders’ regimental commanders complied, citing tensions and bandit raids along the Capellan border that were jeopardizing the 
  province’s stability. This resulted in a political stalemate, and shortly thereafter the SLDF fleet forced the federal forces on Solaris to return home, 
  thus rendering the issue moot.
  After the political standoff, readiness reports the Defenders pass on to the Dormuth Council and the reports gathered by SLIC agents 
  in the Andurien province do not always match up one hundred percent. If the Captain-General has determined the Defenders are reporting 
  falsehood, he has done nothing to censure the brigade for its actions. For the purposes of this report, all data contained therein reflects actual 
  troop strengths and dispositions rather than the falsifications. 
  Because of their vocal, secessionist tendencies, the Defenders of Andurien must rely solely on funding from House Humphreys, whereas 
  most other provincial forces receive some measure of federal subsidy in addition to fiscal support from their provincial government and/or 
  ruling House. Among the Free Worlds League’s industrial output, the Defenders receive the lowest priority for materiel and other equipment, 
  and what hardware the Duchy can afford is generally less advanced than other provincial state militaries field. That the brigade is able to 
  maintain a respectable operational status with its hardware limitations is a testament to the Andurien spirit of independence.
  MORALE
  Outsiders might assume the Defenders of Andurien have the lowest esprit de corps among the Free Worlds’ provincial troops, but the 
  reverse is true. The Defenders’ morale is fueled by a fanatical patriotism—not for the Free Worlds League but for the Duchy of Andurien. The 
  average Defender is willing to do anything it takes to pry the Duchy from beneath federalism’s thumb or to push closer to regaining the brigade’s 
  ancestral home. Lower quality hardware is seen not as punishment but a reason to strive for further independence. As the average Defender 
  sees it, the federal government is responsible for limiting the fiscal support of President Humphreys.
  Unlike other provincial forces with questionable history regarding the federal government, the Defenders surprisingly have very few SAFE 
  agents operating within their ranks. Aside from the brigade’s loyalties being transparent, Defenders have been known to easily spot SAFE 
  operatives and deport them for meddling in internal Andurien affairs.
  
  18
  18
  STEWART DRAGOONS
  In its earliest form, the Stewart Dragoons brigade has been in existence since before the Stewart 
  Commonality was forcibly brought into the Free Worlds League fold. The Commonality’s loyalty ultimately 
  shifted to the federal government, as did Stewart’s military, and today the Stewart Dragoons remain firm 
  supporters of federalism and the Captain-General. Primarily the Stewart Commonality’s garrison force, 
  the regiments of the Stewart Dragoons can also be called upon as a mobile reserve for defending the 
  Free Worlds League border with the Lyran Commonwealth.
  The Dragoons did not participate in the Marik Civil War, but they were prepared to declare for 
  Elise Marik if the need for them to mobilize ever arrived. Since the civil war, matters within the Stewart 
  Commonality have remained relatively stable, so the brigade has not seen appreciable combat for 
  some time.
   
  CONDITION
  The Stewart Dragoons regiments technically form a provincial brigade on paper, yet House Stewart 
  does not maintain direct operational control over them. Earl David Stewart, a consummate politician and 
  a non-military man, chose to delegate his commander-in-chief duties to General Amelia Stewart-Marik, 
  the brigade’s commanding officer and Kenyon Marik’s second cousin. Regardless of how much funding 
  for the Dragoons originates from House Stewart’s coffers, Stewart-Marik’s command quietly places the 
  brigade in control of House Marik without designating the unit as federal troops and running afoul of
  Directive 30.
  The Home Guard regiment’s primary duties involve maintaining a two-battalion garrison force for the Corean Enterprises factories on 
  Stewart. This assignment, while often putting the unit at odds with the SLDF’s Eighty-sixth Jump Infantry Division, has placed the Home Guard in 
  Corean Enterprises’s good graces. Thus, the regiment remains the best-equipped of the brigade and fields more Corean-manufactured hardware 
  than other Dragoons’ units. The Home Guard’s Third Battalion guards the Stewart Commonality government and acts as bodyguards for the Earl 
  of Stewart whenever he is in residence.
  The Stewart Dragoons’ primary assault force is the Juggernaut regiment. During the Age of War, the unit performed admirably, oftentimes 
  winning even while outnumbered. The regiment fosters a reputation for belligerence despite its lack of recent battlefield action. In the aftermath 
  of the Timothy Leary incident, Ewan Marik did not request any Dragoons regiments to participate in the massing of forces on Solaris. However, 
  Juggernaut volunteered for the assignment, which the Captain-General granted when it became clear the Regulan and Andurien militaries 
  were not sending any of their own units to the front. Unfortunately, when the stand-down order went through the ranks, several Juggernaut 
  companies took out their frustration on a patrolling detachment of the 316th BattleMech Division. The Captain-General censured the regiment 
  for their actions, and as of this report, the unit is almost a battalion understrength.
  The First and Second Tania Dragoons regiments have kept a quiet garrison on Tania Borealis and Tania Australis since the founding of the 
  Star League. As neither regiment has deployed from its home base in at least one hundred years, the Tania Dragoons are little more than well-
  funded and well-equipped planetary militia units. Adept at hunting pirates, the First Tania Dragoons are content with their station. The Second 
  Dragoons, however, have requested that Stewart-Marik include them in any future campaigns, in order to improve the regiment’s skills.
  MORALE
  The Dragoons’ solid loyalty to the Captain-General and the federal government ensures each regiment remains adequately equipped with 
  materiel and refits. The brigade’s operational readiness is at an all-time high. General Stewart-Marik requires nothing short of excellence from 
  her troops and personally conducts random inspections. As primarily a garrison force, the Dragoons see very little action apart from pirate raids, 
  but only Juggernaut vocally complains about this duty. In the event of a border incursion by Lyran troops, the Stewart Dragoons would prove a 
  force to be reckoned with, regardless of which Free Worlds League province is attacked.
  REGIMENTAL STATUS
  Regiment 
  Exp/Loy 
  Homeworld
  Home Guard 
  V/R  
  Stewart
  Juggernaut 
  R/R  
  Helm
  Helm Cuirassiers 
  R/R  
  Bainsville
  Regiment 
  Exp/Loy 
  Homeworld
  1st Tania Dragoons 
  R/R 
  Tania Borealis
  2nd Tania Dragoons 
  G/R 
  Tania Australis
  
  19
  19
  ORLOFF GRENADIERS
  In 2691, House Orloff cited Camlann v. Free Worlds and broke from the Federation of Oriente to 
  form the Duchy of Orloff. The new province immediately authorized the creation of the Orloff Grenadiers 
  brigade. Over the last seventy-four years, the Grenadiers have evolved into a formation with a Free Worlds 
  League-wide reputation for excellence, both on and off the battlefield. Funded solely by Duke Orloff, the 
  five Grenadiers regiments want for very little, and the unit’s stringent application process ensures only 
  the most qualified soldiers make the cut.
  In order to be considered for the Orloff Grenadiers, one must be a citizen of the Duchy, serve at least 
  five years in the military, and be the recipient of the Distinguished Service Award or be a member of the 
  Order of the Saber. New members of the brigade participate in a secret initiation ceremony wherein the 
  inductee must swear to never fight against the Grenadiers or against House Orloff.
  Despite House Orloff’s move toward independence from the Federation of Oriente, the Duchy and 
  the Grenadiers maintain close relations with Oriente and Grand Duke Allison. As such, the Grenadiers are stationed on worlds of military or 
  economic import to Oriente rather than on the Duchy’s two worlds, which remain of little significance to would-be raiders. 
  CONDITION
  Because the Duchy of Orloff refuses any federal monies to fund the Grenadiers, Duke Orloff has the sole discretion on how the brigade’s 
  funds are spent. Since the Duchy’s founding, the bulk of the Grenadiers’ funding has gone towards procuring top-of-the-line equipment and 
  maintaining strict training regimens. This has forged the Grenadiers into a formidable force with a reputation extending even beyond the Free 
  Worlds League borders.
  During the Marik Civil War, the Orloff Grenadiers stood by their ally House Allison but were not called upon to fight. Their loyalties initially 
  placed them in negative esteem as far as Parliament and the Captain-General were concerned, but the brigade’s support of Oriente and its quest 
  for nothing short of excellence places them in better standing. The rift caused by the war has almost healed, but it may be some time before any 
  Grenadiers regiment can qualify for a higher loyalty rating.
  In the past decade, the Orloff Grenadiers brigade has been responsible for fending off more bandit raids than any other unit stationed in 
  the Federation of Oriente. Their response times have kept collateral damage and loss to a minimum while suffering few battlefield casualties.
  An unusual tradition among the Grenadiers is the practice of democratically voting for each regiment’s commander rather than the 
  commander being appointed by Duke Orloff. Each lance within a regiment casts one vote, with the majority winner acting as regimental 
  commander for two years. A concern regarding this practice is, since the head of the regiment is chosen by vote than by appointment, there 
  is a chance an elected commander may not agree with all of Duke Orloff’s policies and thus cause friction with the Duchy’s government. Each 
  regiment’s future elections will bear close watching.
  Another potentially troubling aspect of the brigade is the initiation ceremony, wherein new soldiers swear to never attack other Grenadiers 
  or House Orloff. While this oath binds the Grenadiers to Duke Orloff, if internal strife were to once again embroil the Free Worlds League, the 
  Grenadiers are honor-bound to fight against the Duchy’s enemies, even if they are within the League’s federal borders.
  MORALE
  The Orloff Grenadiers continue a long trend of positive morale, not just within each regiment but across the whole brigade. The Grenadiers, 
  as a provincial unit without any overt federal strings attached, are able to operate in the best interests of the Duchy of Orloff and the Federation 
  of Oriente without being dictated to by the federal government. The brigade chooses only the best soldiers, fields the best in available military 
  hardware, and is given considerable operational latitude. In return, the regimental commanders enforce a strict dress code and standard of 
  conduct; those few soldiers that do not comply end up censured or dismissed from the brigade entirely. Such harsh standards may seem 
  imposing to outsiders, but the Grenadiers believe drastic measures are necessary in their mission to outshine any other federal or provincial 
  brigade in the Free Worlds League.
  REGIMENTAL STATUS
  Regiment 
  Exp/Loy 
  Homeworld
  1st Orloff Grenadiers (Soldiering in Purple) 
  V/R  
  New Delos
  2nd Orloff Grenadiers (Superiority in Action) 
  V/R  
  Sophie’s World
  3rd Orloff Grenadiers (The Tiger Tamers)  
  R/R 
  Ling
  4th Orloff Grenadiers (Orloff’s Chosen)  
  V/R 
  New Praha
  5th Orloff Grenadiers (The Pikemen) 
  R/R 
  Nova Roma
  
  20
  20
  FREE WORLDS LEAGUE NAVY
  The federal Free Worlds League Navy and the provincial navies claim a combined operational strength of forty-seven WarShips and ample 
  JumpShip capacity. The FWLN is organized into five fleet groups, with each fleet corresponding to one of the FWLM’s five military districts. 
  Although the provincial navies are not considered part of the FWLN proper, the militaries of Oriente, Regulus, and Andurien maintain at least 
  one or two WarShips in addition to standard JumpShip and DropShip complements.
  CONDITION
  Each FWLN fleet group is built around a backbone of four Atreus-class battleships, one Aegis-class heavy cruiser, and two League-class 
  destroyers. Other assorted WarShips, JumpShips, and DropShips round out each fleet as needed. The largest current fleet group is the Third 
  Fleet, bolstered by an additional Soyal-class heavy cruiser and one of the SLDF’s remaindered Baron-class destroyers.
  First Fleet, responsible for covering the Terran Hegemony border, goes to anchor at Technicron’s Savannah shipyards. Second Fleet patrols 
  the Federation of Oriente’s border with the Capellan Confederation. The duties of Third Fleet include guarding the Magistracy of Canopus and 
  the Capellan Confederation borders while keeping eyes on the often troublesome Duchy of Andurien. Anchoring at the Tamarind shipyards, 
  Fourth Fleet maintains order along the Lyran Commonwealth border and concentrates many of its assets on patrolling the Bolan region. Fifth 
  fleet is often spread across the anti-spinward and rimward stretches of the Free Worlds League; intelligence indicates some or all of this fleet 
  group will be reassigned to another fleet group in the event of a major border disruption.
  The provincial navies, due to their small number of naval assets, form squadrons in name only. The First Oriente Squadron is the largest 
  provincial fleet comprising three WarShips and support assets, and the Second Oriente Squadron centers around two destroyers. The Principality 
  of Regulus maintains a two-WarShip squadron with support elements. The Duchy of Andurien can theoretically afford more than the single 
  Vincent Mk39 corvette and its DropShip complement, but political pressure from Parliament and the Captain-General has purposely kept this 
  province’s navy small.
  Of all extant FWLN fleet groups, only First and Fifth Fleets have not seen appreciable combat within the last ten years. On numerous 
  occasions, FWLN vessels have captured or fired upon unmarked vessels attempting to slip across the borders without proper authorization. One 
  such incident in 2763 sparked tension between the FWLN and SLDF Navy that has not yet diminished. A flotilla from the SLDF’s Seventh Fleet 
  arrived at Calloway VI, where the Second FWLN Fleet was on patrol. It is unclear whether the FWLN ships fired upon the SLDF first or vice versa, 
  and what caused the misunderstanding has never been determined. The League-class FWLS Albert Marik was destroyed in the opening salvos, 
  and the short battle ended with a ceasefire after both SLS Hartford and FWLS Olympic suffered enough damage to necessitate dry dock repairs.
  Provincial navies, due to Star League Council restrictions and fiscal limitations, are intended solely in a defensive context and thus do not 
  see combat as often as the FWLN fleets. WarShips and assault DropShips supported by provincial governments are used solely to repel bandit 
  raids and scare off unmarked, unregistered vessels.
  MORALE
  Parliament ensures the FWLN receives ample funding, supplies, and training, but even the best of circumstances cannot offset unforeseen 
  consequences. The loss of the Albert Marik during the clash with the SLDF Navy sent a ripple of despair throughout both the FWLM and the 
  general populace. Many soldiers and naval crewmen wish to avenge the Albert Marik and the perceived assault on the Free Worlds League’s 
  sovereignty, but others who hold less fervor for federalism remain indifferent aside from the loss of life. Regardless of individual feelings, the 
  incident has charged the FWLN as a whole in such a way as not seen since the Age of War. Overall response times have improved, crew efficiencies 
  remain on the rise, and operations are conducted by the book.
  Recommendations to SLDF naval personnel are to treat all future naval engagements within the Free Worlds League borders with utmost 
  care. The SLDF can ill afford another Albert Marik incident.
  FLEET STATUS
  Fleet (Base) 
  Exp/Loy 
  Flagship
  1st FWLN Fleet (Dieudonne) 
  V/F 
  FWLS Atreus
  2nd FWLN Fleet (Oriente) 
  R/R 
  FWLS Olympic
  3rd FWLN Fleet (Kanata) 
  R/R 
  FWLS Accipiter
  4th FWLN Fleet (Tamarind) 
  R/R 
  FWLS Juliano Marik
  5th FWLN Fleet (Gibraltar) 
  G/R 
  FWLS George Humphreys 
  Fleet (Base) 
  Exp/Loy 
  Flagship 
  1st Oriente Provincial Squadron (Oriente) 
  R/R 
  FOS Alexandria
  2nd Oriente Provincial Squadron (Oriente) R/R 
  FOS Reliant
  Regulus Squadron (Regulus) 
  G/R 
  PRS Valor
  Andurien Squadron (Andurien) 
  R/Q 
  DAS Sovereign
  
  21
  21
  The following special rules are designed to work in conjunction 
  with those presented in Field Manual: SLDF (see pp. 240-248, FM:SLDF), 
  while presenting game material more suitable to forces generated for 
  the Federated Suns. As such, they generally focus on special Random 
  Assignment Tables (RATs) tailored to the late Star League-era FWLM, 
  while also providing data on the on the League-class WarShip that 
  played a significant role in the Free Worlds navy.
  For additional rules appropriate to the era, players should 
  consult both Field Manual: SLDF and Era Report: 2750. The two 
  volumes of Historical: Liberation of Terra may also prove enlightening, 
  as it details events that unfold soon after the point in history 
  described by this book.
  RANDOM ASSIGNMENT TABLES
  Random Assignment Tables (RATs) are designed to aid players 
  who wish to quickly generate diverse forces for game play, but can 
  also be used as a guide when determining the likely equipment 
  used by a given faction during a campaign set in the late-Star 
  League period. Players are not required to use these tables, but 
  they can be immensely helpful in a pinch when generating Free 
  Worlds League military forces. If used, the following tables and 
  rules replace those presented in the core rulebooks, such as Total 
  Warfare and A Time of War.
  USING THE RANDOM ASSIGNMENT TABLES
  The Random Assignment Tables (RATs) presented here are more 
  extensive than those seen in the core rulebooks, and are meant to 
  reflect the various levels of equipment quality and types that forces 
  may draw upon based on their prestige, reliability, and so forth. They 
  are used when determining the specific units fielded as part of a 
  given force, after the determination of weight classes of each force’s 
  components lances or companies. 
  When using these advanced RATs to identify the specific units, 
  first determine the appropriate Dice Roll modifier for the force 
  being generated via the Dice Roll Modifiers by Command Table. This 
  reflects the equipment quality assigned to the brigade the force 
  hails from (as noted in this book). The modifier is then applied to all 
  2D6 dice rolls used to generate specific BattleMech, Combat Vehicle, 
  and Aerospace assignments for that force. 
  Record Sheets
  Record Sheets for these units may be found in their respective 
  Record Sheet books (be they in PDF-exclusive format or print). A list 
  of these sources (as abbreviated in each Random Assignment Table 
  presented here) is given in the Record Sheet Source Table.
  When randomly assigning pilot quality, the appropriate tables 
  in Total Warfare (see p. 273, TW) still apply.
  2765 FWLM RULES ANNEX
  RECORD SHEET SOURCE TABLE
  Abbr.
  Product 
  Number
  Source
  3039
  BC212p 
  Record Sheets: 3039 Unabridged
  3050U-C
  BC205 
  Record Sheets: 3050 Upgrade, Clan and Star League
  3057R
  FPR35007p
  Technical Readout: 3057 Revised
  3058U-C
  BC-203Ap 
  Record Sheets: 3058 Upgrade, Clan and Star League
  3058U-I
  BC-203Bp 
  Record Sheets: 3058 Upgrade, Inner Sphere
  3075
  CAT35167p 
  Record Sheets: 3075
  3085 
  CAT35168p 
  Record Sheets: 3085
  3085-PP 
  BC-214p 
  Record Sheets 3085: Project Phoenix
  Klondike
  CAT35230ap 
  Record Sheets: Operation Klondike
  Klondike
  CAT35230 
  Historical: Operation Klondike
  Hist:RW
  CAT35231
  Historical: Reunification War
  XTRPrim2 CAT35XT002p
  Experimental Technical Readout: Primitives V2
  XTRRetro
  CAT35XT008
  Experimental Technical Readout: RetroTech 
  Battlecorps.com: The Record Sheet sources listed above may be ordered on-line at the 
  BattleCorps BattleShop (https://www.battlecorps.com/catalog/)
  2765 MASTER EQUIPMENT 
  LEVEL TABLES  
  (FREE WORLDS LEAGUE)
  DICE ROLL MODIFIERS BY COMMAND TABLE
  Command
  Modifier
  Atrean Dragoons
  +3
  Marik Militia
  +0
  Free Worlds Guards
  +3
  Bolan Defenders
  +1
  Marik Guard
  +2
  Fusiliers of Oriente
  +4
  Oriente Hussars
  +0
  Regulan Hussars
  +2
  Defenders of Andurien
  +0
  Stewart Dragoons
  +1
  Orloff Grenadiers
  +4
  DICE ROLL MODIFIERS FOR DROPSHIPS
  Command
  Modifier
  FWLN Fleet
  +4
  FWLN Transport
  +1
  Provincial Navy Fleet
  +2
  Provincial Navy Transport
  +0
  
  22
  22
  FWLM BATTLEMECH RANDOM ASSIGNMENT TABLE
  Roll
  Light BattleMechs
  Medium BattleMechs
  Heavy BattleMechs
  Assault BattleMechs
  2
  FS9-H Firestarter [35] (3039)
  SCP-1N Scorpion [55] (3039)
  CPLT-C1 Catapult [65] (3039)
  LGB-0W Longbow [85] (3039)
  3
  THE-N Thorn [25] (3050U-C)
  CDA-2A Cicada [40] (3039)
  OTL-4D Ostsol [60] (3039)
  AWS-8R Awesome [80] (3039)
  4
  SGT-3G Stinger [20] (3039)
  DV-6M Dervish [55] (3039)
  RFL-3N Rifleman [60] (3039)
  GOL-1H Goliath [80] (3039)
  5
  FLE-15 Flea [20] (3039)
  HBK-4G Hunchback [50] (3039)
  WHM-6R Warhammer [70] (3039)
  BNC-3M Banshee [95] (3039)
  6
  HER-1S Hermes [30] (3050U-C)
  ICR-1S Icarus II [40] (3075)
  GLT-3N Guillotine [70] (3050U-C)
  LGB-7Q Longbow [85] (3058U-I)
  7
  WSP-1A Wasp [20] (3039)
  PXH-1 Phoenix Hawk [45] (3039)
  ON1-K Orion [75] (3039)
  AWS-8Q Awesome [80] (3039)
  8
  LCT-1V Locust [20] (3039)
  SHD-2H Shadow Hawk [55] (3039)
  ARC-2R Archer [70] (3039)
  EMP-5A Emperor [90] (3058U-C)
  9
  STG-3R Stinger [20] (3039)
  GRF-1N Griffin [55] (3039)
  TDR-5S Thunderbolt [65] (3039)
  BLR-1G BattleMaster [85] (3039)
  10
  FLC-4N Falcon [30] (3039)
  WVR-6R Wolverine [55] (3039)
  CRD-2R Crusader [65] (3075)
  STK-3F Stalker [85] (3039)
  11
  SDR-5V Spider [30] (3039)
  PXH-2 Phoenix Hawk [45] (3085-PP)
  MAD-1R Marauder [75] (3075)
  THG-11E Thug [80] (3050U-C)
  12
  MON-66 Mongoose [25] (3050U-C)
  KTO-19 Kintaro [55] (3050U-C)
  BL-6-KNT Black Knight [75] (3050U-C)
  HGN-732 Highlander [90] (3050U-C)
  13
  FFL-4A Firefly [30] (Klondike)
  KY2-D-02 Kyudo [45] (3075)
  BMB-12D Bombardier [65] (3050U-C)
  EMP-6A Emperor [90] (3058U-C)
  14
  HER-1Sb Hermes [30] (Klondike)*
  CRB-27 Crab [50] (3050U-C)
  FLS-8K Flashman [75] (3050U-C)
  BLR-1Gc BattleMaster [85] (3075)
  15
  NTK-2Q Night Hawk [35] (3058U-C)*
  LNX-9Q Lynx [55] (3058U-C)
  WHM-6Rb Warhammer [70] (3075)
  HGN-732b Highlander [90] (3075)
  16
  TLN-5V Talon [35] (3058U-C)*
  GRF-2N Griffin [55] (Klondike)
  BL-6b-KNT Black Knight [75] (3050U-C)
  PLG-3Z Pillager [100] (3058U-C)
  Roll
  Light Vehicles
  Medium Vehicles
  Heavy Vehicles
  Assault Vehicles
  2
  Beagle Hover Scout [15] (3050U-C)
  Prowler Multi-Terrain Vehicle [55] (3085)
  SRM Carrier [60] (3039)
  Alacorn Tank Mk III [95] (3058U-C)
  3
  Tracked APC (LRM) [10] (3039)
  Thor Artillery Vehicle [55] (3050U-C)
  Thumper Artillery Vehicle [60] (3075)
  Alacorn Tank Mk IV [95] (3058U-C)
  4
  Packrat LPRV PKR-T5 [20] (3039)
  Condor Hovertank [50] (3039)
  Gallant Urban Assault Tank [70] (Hist:RW)
  Fury Tank II [80] (3050U-C)
  5
  Hover APC (SRM) [10] (3039)
  Maxim Hover Transport [50] (3039)
  Burke Tank [75] (3050U-C)
  Mobile Long Tom [95] (3039)
  6
  Heavy Wheeled APC [25] (3060)
  Goblin Tank [45] (3039)
  Magi ISV [75] (3050U-C)
  Rhino Tank (MG) [80] (3050U-C)
  7
  Galleon Tank GAL-100 [30] (3058U-I)
  Tiger Tank T-12 [55] (Hist:RW)
  Bulldog Tank [60] (3039)
  Puma Tank PAT-005 [95] (3050U-C)
  8
  J. Edgar Hovertank [25] (3039)
  LTV-4 Hover Tank [50] (XTRPrim2)
  LRM Carrier [60] (3039)
  Rhino Tank [80] (3050U-C)
  9
  Cyrano Gunship [30] (3050U-C)
  Turhan UCV [50] (3075)
  Marsden Tank II-A [60] (3075)
  Puma Tank PAT-005 [95] (3050U-C)
  10
  Ripper VTOL [10] (3050U-C)
  Zephyr Hovertank [40] (3050U-C)
  Manticore Tank [60] (3039)
  Fury Tank II [80] (3050U-C)
  11
  Chevalier Tank [35] (3060)
  Prowler Multi-Terrain Vehicle [55] (3085) Von Luckner Tank VNL-K65N [75] (3075)
  Puma Tank PAT-005 [95] (3050U-C)
  12
  Beagle Hover Scout [15] (3050U-C)
  Maxim Hover Transport [50] (3039)
  Demon Tank [60] (3050U-C)
  Rhino Tank (ML) [80] (3050U-C)
  13 Lightning Attack Hovercraft [35] (3050U-C) Chaparral Artillery Tank [50] (3050U-C) Marksman Artillery Vehicle [65] (3050U-C) 
  Alacorn Tank Mk VI [95] (3058U-C)
  14
  Gabriel Recon Hovercraft [5] (3050U-C)
  Goblin Tank (SRM) [45] (3039)
  Von Luckner Tank (Star League) [75] (Klondike)
  Fury Tank II [80] (3050U-C)
  15
  Maultier Hover APC [15] (3058U-C)
  Condor Hovertank [50] (3039)
  Manticore Tank [60] (3039)
  Mobile Long Tom [95] (3039)
  16
  Packrat LPRV PKR-T5 [20] (3039)
  Tiger Tank T-12 [55] (Hist:RW)
  LRM Carrier [60] (3039)
  Rhino Tank [80] (3050U-C)
  Roll
  Light Fighters
  Medium Fighters
  Heavy Fighters
  DropShips
  2
  THK-43 Tomahawk [45] (3050U-C)
  LTN-G15 Lightning [50] (3075)
  HMR-HD Hammerhead [75] (3050U-C)
  Leopard (2537) (3057R)
  3
  SWF-606 Swift [25] (3050U-C)
  HCT-213D Hellcat [60] (3075)
  TRB-D36 Thunderbird [100] (3075)
  Fury (2638) (3057R)
  4
  F-10 Cheetah [25] (3039)
  SL-25 Samurai [50] (3039)
  EGL-R6 Eagle [75] (3075)
  Gazelle (2351) (3057R)
  5
  SB-27 Sabre [25] (3075)
  GTHA-300 Gotha [60] (3050U-C)
  EGL-R10 Eagle [75] (3075)
  Black Eagle (2453) (XTRPrim2)
  6
  THK-53 Tomahawk [45] (3050U-C)
  LTN-G15 Lightning [50] (3075)
  HMR-HD Hammerhead [75] (3050U-C)
  Dictator (2600) (3075)
  7
  F-10 Cheetah [25] (3039)
  GTHA-100 Gotha [60] (3050U-C)
  EGL-R6 Eagle [75] (3075) 
  Leopard CV (2581) (3057R)
  8
  SPR-H5 Sparrowhawk [30] (3039)
  HCT-213 Hellcat [60] (3075)
  CHP-W5 Chippewa [90] (3039)
  Triumph (2595) (3057R)
  9
  TRN-3T Trident [20] (3050U-C)
  GTHA-500 Gotha [60] (3050U-C)
  STU-K5 Stuka [100] (3039)
  Union (2708) (3057R)
  10
  RGU-133E Rogue [40] (3050U-C)
  F-90 Stingray [60] (3039)
  EGL-R9 Eagle [75] (3075)
  Lion (2595) (3057R)
  11
  THK-63 Tomahawk [45] (3050U-C)
  IRN-SD1 Ironsides [65] (3050U-C)
  AHB-443 Ahab [90] (3050U-C)
  Intruder (2655) (3057R)
  12
  ZRO-114 Zero [35] (3050U-C)
  HCT-213B Hellcat II [50] (3050U-C)
  CHP-W7 Chippewa [90] (3039)
  Vengeance (2682) (3057R)
  13
  F-10 Cheetah [25] (3039)
  GTHA-500 Gotha [60] (3050U-C)
  HMR-HE Hammerhead [75] (3050U-C)
  Achilles (2582) (3057R)
  14
  THK-63 Tomahawk [45] (3050U-C)
  IRN-SD2 Ironsides [65] (3050U-C)
  RPR-100 Rapier [85] (3050U-C)
  Intruder (2655) (3057R)
  15
  SWF-606 Swift [25] (3050U-C)
  HCT-214 Hellcat II [50] (3050U-C)
  EGL-R6b Eagle [75] (Klondike)
  Titan (2647) (3057R)
  16
  RGU-133L Rogue [40] (3050U-C)
  GTHA-500 Gotha [60] (3075)
  TRB-D46 Thunderbird [100] (3075)
  Model 96 “Elephant” (2600) (3075)
  * Player may choose STG-A5 Stinger Land Air ‘Mech instead of the rolled result.
  
  23
  23
  by pirates. FWLS Palatine was the last of the original active-duty 
  Leagues, falling to the guns of a McKenna battleship while leading a 
  raid into Capellan space.
  The twenty-eighth century saw a resurgence of the League-
  class after restrictions on House fleets were eased, then lifted 
  entirely. The few remaining decommissioned Leagues were 
  reactivated and upgraded, and the new vessels were introduced 
  during the Amaris crisis were built to upgraded standards. Owing as 
  much to Captain-General Ewan Marik’s ego as a desire for modern 
  hulls, the final, “Block II” Leagues were showpieces of technology, 
  featuring improved armor composites and a complete replacement 
  of the autocannon bays with naval Gauss rifles. 
  Unfortunately, designers failed to account for the full power 
  needs of the massive coil guns, resulting in chronic energy shortages 
  that would plague the League Block IIs throughout their careers. 
  Furthermore, maintenance on the Gauss rifles proved extremely 
  difficult, requiring overhauls that only a few Free Worlds yards could 
  readily perform.
  LEAGUE (DESTROYER)
  Launched just a few decades prior to the Age of War, the Free 
  Worlds League’s aptly-named League destroyers quickly became 
  the mainstay of their fleet. Political realities forced engineers to 
  utilize components from across League space, with final assembly 
  taking place at the specially-built SelaSys yards at Loyalty. Despite 
  many officers’ fears that such distributed construction would result 
  in a committee-designed boondoggle, the result was a rugged and 
  reliable ship.
   Intended to engage a variety of opponents, League destroyers 
  rely on proven capital autocannons for the bulk of their firepower. 
  Lighter cannons and naval lasers back up these main guns, with an 
  array of conventional lasers for smaller targets. This, combined with 
  the wing of fighters and shuttles carried within the ship’s hangars 
  to create a versatile combatant, made the class equally at home 
  performing antipiracy patrols and serving as escorts for the massive 
  Atreus battleships. 
  Nonetheless, age and combat took their toll on the League-
  class, with these venerable ships either decommissioned or “stolen” 
  
  24
  24
  BLOCK II
  Armor
   
  Nose: 54 
   
  Fore-Sides: 62
   
  Aft-Sides: 62
   
  Aft: 44
  Cargo
   
  Bay 1: Fighter Cubicle (12)  
  3 Doors
   
  Bay 2: Small Craft (6) 
   
  1 Door
   
  Bay 3: Cargo (102,864 tons)  
  1 Door
  DropShip Capacity: 2
  Grav Decks: 1 (75-meter diameter)
  Escape Pods: 12
  Life Boats: 12
  Crew: 40 officers, 160 enlisted/non-rated, 32 gunners, 54 bay personnel, 
  56 marines 
  Notes: Equipped with 527 tons of Improved Ferro Aluminium Armor.
  Weapons: 
   
   Capital Attack Values (Standard)
  Arc (Heat) Type 
  Heat 
  Short Medium Long Extreme 
  Class 
  Nose (68 Heat) 
     2 Medium N-Gauss 
  30 
  50 
  50 
  50 
  50 
  Capital Gauss 
      (40 rounds)
   4 Large Lasers 
  32 
  3 (32) 
  3 (32) 
  — 
  — 
  Laser
   6 Small Lasers 
  6 
  2 (18) 
  — 
  — 
  — 
  Point
  FL/FR (137 Heat) 
   1 Light N-Gauss 
  9 
  15 
  15 
  15 
  15 
  Capital Gauss 
      (30 rounds)
   1 NL 45, 
  122 
  8 
  8 
  8 
  5 
  Capital Laser 
      1 NL 35
   6 Small Lasers 
  6 
  2 (18) 
  — 
  — 
  — 
  Point
  LBS/RBS (56 Heat) 
   1 Heavy N-Gauss 
  18 
  30 
  30 
  30 
  30 
  Capital Gauss 
      (20 rounds)
   4 Large Lasers 
  32 
  3 (32) 
  3 (32) 
  — 
  — 
  Laser
   6 Small Lasers 
  6 
  2 (18) 
  — 
  — 
  — 
  Point
  AL/AR (137 Heat) 
   1 Light N-Gauss 
  9 
  15 
  15 
  15 
  15 
  Capital Gauss 
      (30 rounds)
   1 NL 45, 
  122 
  8 
  8 
  8 
  5 
  Capital Laser 
      1 NL 35
   6 Small Lasers 
  6 
  2 (18) 
  — 
  — 
  — 
  Point
  Aft (62 Heat) 
   1 Medium N-Gauss 
  18 
  40 
  40 
  40 
  40 
  Capital Gauss
        (20 rounds)
       1 Light N-Gauss (30 rounds)
   4 Large Lasers 
  32 
  3 (32) 
  3 (32) 
  — 
  — 
  Laser
   6 Small Lasers 
  6 
  2 (18) 
  — 
  — 
  — 
  Point
  LEAGUE-CLASS DESTROYER
  Tech: Inner Sphere
  Introduced: 2368 [Block I], 2768 [Block II]
  Mass: 550,000 tons
  Length: 450 meters
  Sail Diameter: 1,000 meters
  Fuel: 4,000 tons (10,000)
  Tons/Burn-day: 39.52
  Safe Thrust: 3
  Maximum Thrust: 5
  Sail Integrity: 4
  KF Drive Integrity: 12
  Heat Sinks: 1,300 [Block I], 490 [Block II]
  Structural Integrity: 48
  Battle Value: 40,773 [Block I], 53,315 [Block II]
  BLOCK I
  Armor
   
  Nose: 35
   
  Fore-Sides: 43
   
  Aft-Sides: 43
   
  Aft: 34
  Cargo
   
  Bay 1: Fighter Cubicle (12)  
   
  3 Doors
   
  Bay 2: Small Craft (6) 
   
   
  1 Door
   
  Bay 3: Cargo (126,805.5 tons) 
   
  1 Door
   
  Bay 4: DropShuttle Bay 
   
   
  1 Door
   
   
  (20,000-ton capacity)
   
  Bay 5: DropShuttle Bay 
   
   
  1 Door
   
   
  (20,000-ton capacity)
  DropShip Capacity: 1
  Grav Decks: 1 (75-meter diameter)
  Escape Pods: 12
  Life Boats: 12
  Crew: 40 officers, 160 enlisted/non-rated, 32 gunners,  54 bay personnel
  Notes: Equipped with 527 tons of Standard Armor. 
  Weapons: 
   
   Capital Attack Values (Standard)
  Arc (Heat) Type 
  Heat 
  Short Medium Long Extreme 
  Class 
  Nose (158 Heat) 
   2 NAC/20 (40 rounds) 120 
  40 
  40 
  40 
  — 
  Capital AC
   4 Large Lasers 
  32 
  3 (32) 
  3 (32) 
  — 
  — 
  Laser
   6 Small Lasers 
  6 
  2 (18) 
  — 
  — 
  — 
  Point
  FL/FR (158 Heat) 
   1 NAC/10 (30 rounds) 30 
  10 
  10 
  10 
  — 
  Capital AC
   1 NL 45, 
  122 
  8 
  8 
  8 
  5 
  Capital Laser 
      1 NL 35
   6 Small Lasers 
  6 
  2 (18) 
  — 
  — 
  — 
  Point
  LBS/RBS (173 Heat) 
   1 NAC/40 (20 rounds) 135 
  40 
  40 
  40 
  — 
  Capital AC
   4 Large Lasers 
  32 
  3 (32) 
  3 (32) 
  — 
  — 
  Laser
   6 Small Lasers 
  6 
  2 (18) 
  — 
  — 
  — 
  Point
  AL/AR (158 Heat) 
   1 NAC/10 (30 rounds) 30 
  10 
  10 
  10 
  — 
  Capital AC
   1 NL 45, 
  122 
  8 
  8 
  8 
  5 
  Capital Laser 
      1 NL 35
   6 Small Lasers 
  6 
  2 (18) 
  — 
  — 
  — 
  Point
  Aft (128 Heat) 
   1 NAC/20 (20 rounds), 90 
  30 
  30 
  30 
  — 
  Capital AC
      1 NAC/10 (30 rounds)
   4 Large Lasers 
  32 
  3 (32) 
  3 (32) 
  — 
  — 
  Laser
   6 Small Lasers 
  6 
  2 (18) 
  — 
  — 
  — 
  Point
  
  Green Stone
  Iolas
  Duantia
  Aquavita
  Nichol's Rest
  Aigle
  Altoona
  Hornir's Keep
  Myrrdin
  Pardeau
  Annwyn
  Zuhbehr
  Cardff
  Starshine
  Malazan
  Tylarzka
  Zebrenaski
  Sardis
  Hódmezovásárhely
  New Galicia
  Naissus
  Sparta
  Kolobrzeg
  Catroxx
  Bonaire
  Grobin
  Köln
  Zara
  Flychenia
  Thirty Weight
  Heart Fjord
  Bogrib
  Cree
  Esztergom
  Pavia
  Cerignola
  Ceará
  Izmir
  Revel
  Stettin
  Sarkel
  Aquileia
  Gniezno
  Szepes
  Kievanur
  Zempoatlepetl
  Hell's Paradise
  Calchedon
  Eion
  Mohács
  Turov
  Pec
  Szombathely
  Vicksland
  Melk
  Spirit
  Gran
  St Gall
  August
  Ragusa
  Manaus
  Alta
  Marathon
  Arn
  Espia
  Salardion
  Naryn
  Tengil
  Dili
  Rosendal
  Konopiste
  Kupang
  New Troy
  Nam Dinh
  Banfora
  Borka
  Aomen
  Ullieri
  Sappho
  Chengdu
  Ramen II
  Jil
  Myrvoll
  Lukla
  Aodh
  Antias
  Segerica
  Athna
  Pernik
  Mattisskogen
  Gorki
  Dansur
  Viribium
  Hibuarius
  Aquagea
  Karlstejn
  Itica
  Katla
  K
  Dalian
  Durabon
  Luxani
  Mondra 
  Schmitt
  Zelmag III
  Herrmaz
  Kleinwelt
  Camlann
  Nova Roma
  Abramkovo
  Biloela
  Khon Kaen
  Madiun
  Pencader Penobscot
  Stantsiya
  Timbiqui
  Zdice
  Acrux
  Binyang
  Danxian
  Ellijay
  Finsterwalde
  Herzberg
  Loburg
  Maisons
  Radostov
  Teyvareb
  h
  Al Jafr
  a
  Ilzra
  Czarvowo
  Rosice
  Vindemiatrix
  Adhafera
  Bondurant
  Curaumilla
  Dalcour
  Edmondson
  Griffith
  Kosciusko
  Labouchere
  Maderas
  Merton
  Millungera
  Saltillo
  Schererville
  Promised Land
  Scarborough
  Atzenbrugg
  Aylmer
  Bayindir
  Corbeanca
  Ghaziabad
  Goth Khakar
  Hammer
  Hazeldean
  Huntington
  Jubka
  Karakiraz
  Kogl
  Lahti
  Landfall
  Lepaterique
  Lesnovo
  Mankova
  Negushevo
  Panjang
  Prato
  Romita
  San Nicolas
  Schiedam
  Stotzing
  Tchamba
  Tematagi
  Tormentine
  Tuamotu
  Valil'yevskiy
  Wolof
  Cap Rouge
  Conakry
  Escobas
  Granera
  Howrah
  Manotick
  Maritgues
  Sackville
  Sharqah
  Silver
  Skvorec
  Wisconsin
  Yanchep
  Thraxa
  Vixen
  Gambilon
  Booker
  Glevakha
  Carbonis
  Claybrooke
  Conquista
  Cursa
  Exedor
  Fagerholm
  Gomeisa
  Goodna
  Hars
  Ingonish
  Kujari
  Les Halles
  Lopez
  Ni
  Pilpala
  Second Chance
  Villanueva
  Wallacia
  Xanthe III
  Circinus
  Niops V
  Niops VI
  Niops VII
  Hechnar
  New Dallas
  Haddings
  Tyrfing
  Afleir
  K
  t
  Morrigan
  Marsalle
  Blue Sava
  Pliska
  Elbing
  Rochers
  New Praha
  Ildlandet
  Jászberény
  Kalmar
  Nobel
  Hastur
  Mangor
  Cranston
  Zathras
  Restitution
  Aspropirgos
  Gouderak
  Obrenovac
  Payvand
  Ruschegg
  Thurrock
  Vakarel
  Butzfleth
  Deschenes
  Hednesford
  Shenwan
  Bismarck
  Katlehong
  Campoleone
  Ibarra
  El Giza
  Leyda
  Piriapolis
  Ryerson
  Hassad
  Mosiro
  Bass
  Afarsin
  Bethonolog
  Gallis
  Lindenmarle
  Royal Foxx
  Lockton
  Adherlwin
  Fanardir
  Borgan's Rift
  Candiear
  Harminous
  Techne's Revenge
  Megarez
  Krimari
  Tarol IV
  Early Dawn
  Brixtana
  Marantha
  Palladix
  Wildwood
  Cerillos
  Epsilon
  Galisteo
  Maxwell
  Sierra
  Cascade
  Kilarney
  Valloire
  Ayacucho
  Bobruisk
  Buena
  Inchicore
  Poulsbo
  Premana
  Revivim
  Son Hoa
  Urjala
  Rajkot
  Meadowvale
  Saonara
  Dalton
  Canopus IV
  Tellman's Mistake
  S
  Dar-es-Salaam
  Amity
  Reykavis
  l
  Kendall
  Eleusis
  Hudeiba
  Kwamashu
  Lurgatan
  Sadurni
  Alorton
  Bowang
  Diamantina
  Gibraltar
  Campbelton
  Dickinson
  Ionus
  Tintavel
  Kearny
  Vosloorus
  Al Jubaylah
  Lengkong
  Cirebon
  Fieferana
  Mansu-ri
  Ellsworth
  Fadiffolu
  Hiratsuka
  Ford
  Bella I
  Cole Harbour
  Chalouba
  Calloway VI
  Ipswich
  Shuen Wan
  Frondas
  Furud
  Tamarind
  Gannett
  Tania Australis
  Loric
  Albert Falls
  Cajamarca
  Hellos Minor
  McKenna
  Newcastle
  Antipolo
  Vikindu
  Ankolika
  Westover
  Atsugi
  Isabela
  Karachi
  Tapachula
  Gatchina
  Tohelet
  Trellisane
  Galatea
  Zebebelgenubi
  Atreus
  Pressby
  Ngake
  Clinton
  Concord
  Gallatin
  Launam
  Megrez
  Merak
  Nestor
  New Kyoto
  Rahne
  Rexburg
  Shasta
  Zwenkau
  Canonbie
  Hesperus II
  Anegasaki
  Ashburton
  Bolan
  Cameron
  Colfax
  Danais
  Drosendorf
  Fianna
  Gypsum
  Hongqiao
  Iknogoro
  Jiddah
  Loeches
  Matheran
  Medzev
  Milnerton
  Paradise
  Pella II
  Rzhishchev
  Sophie's World
  Sorunda
  Uzhgorod
  Barlaston
  Calpaca
  Clipperton
  Fujidera
  Mauripur
  Rohinjan
  Scheuerheck
  Umka
  Watermael
  Andurien
  Kanata
  Shiro III
  Ayn Tarma
  Hindmarsh
  Aconcagua
  Chagos
  Kutludugun
  Cavanaugh II
  Kakada
  Kamenz
  C
  Chilung
  Diass
  Guangzho
  Nullarbor
  Faleolo
  Mackenzie
  Molokai
  Wilkes
  Eromanga
  Home
  Loongana
  Simpson Desert
  Alkes
  Bordon
  Abadan
  Ariel
  Asellus Borealis
  B
  Bithinia
  Cronulla
  Holt
  Kiyev
  Lancaster
  Lungdo
  New Delos
  Ohrensen
  Salur
  Tiber
  Vanra
  Aitutaki
  Arcadia
  Avior
  Bainsville
  Dixie
  Giausar
  Gibson
  Gienah
  Jouques
  Keeling
  Laureles
  Loyalty
  McAffe
  New Hope
  Niihau
  Nockatunga
  Norfolk
  Rasalas
  Senftenberg
  Sheridan
  Thermopolis
  Uhuru
  Wallis
  Washburn
  Zortman
  Aristotle
  Eidsfoss
  Gladius
  Lamon
  Sierpc
  Boardwalk
  Pingree
  Regulus
  Oriente
  Rocky
  Jardine
  Ilion
  Bedeque
  Carsphairn
  Helm
  Ling
  Semenyih
  Tania Borealis
  Algorab
  Caledonia
  Hollabrunn
  Kitzingen
  Soilihull
  Zvolen
  T
  Eom
  P
  Angell II
  Daneshmand
  Dayr Khuna
  Elektrougli
  Emris IV
  Fletcher
  Alterf
  Harmony
  Manihiki
  Midkiff
  Muscida
  Sterling
  Trinidad
  Miaplacidus
  Talitha
  Alhena
  Augustine
  Gacrux
  Kalidasa
  Kochab
  Seginus
  Van Diemen IV
  Zaniah
  Jasmine
  Coriscana
  Futuna
  Kyeinnisan
  Mundrabilla
  Oceana
  Olafsvik
  Preston
  Togwotee
  Eilenburg
  Hyde
  Solaris
  Avellaneda
  Ibstock
  Park Place
  Alkaid
  Asellus Australis
  Kirkenlaard
  Trent
  Fuentes
  Ideyld
  Mariefred
  Acubens
  Alchiba
  Alioth
  Alphard
  Alula Austr
  Berenson
  Chertan
  Dubhe
  Marcus
  Nathan
  Remulac
  Savannah
  Skondia
  Skye
  Unukalhai
  Wyatt
  Zosma
  Zollikofen
  Chara
  Bernardo
  Hamilton
  Arganda
  Drusibacken
  Keystone
  Sarpsborg
  Tongatapu
  Marik
  New E
  New Olympia
  P
  Rochelle
  Oliver
  Thorin
  Alkalurops
  Atria
  Menkent
  Ko
  Lyons
  Nusakan
  Muphrid
  Castor Devil's Rock
  Graham IV
  Hall
  Irian
  Lipton
  Ou
  Zavijava
  Autumn Wind
  Stewart
  Alcor
  Dieudonne
  Laiaka
  Phecda
  Connaught
  Denebola
  Milton
  Mizar
  Wasat
  Alphecca
  Callison
  Cor Caroli
  Syrma
  Shiloh
  Alula Borealis
  M
  Wing
  Summer
  Pollux
  Coopertown
  Trznadel Cluster
  Joyz
  New Abilene
  Green Stone
  Iolas
  Duantia
  Aquavita
  Nichol's Rest
  Aigle
  Altoona
  Hornir's Keep
  Myrrdin
  Pardeau
  Annwyn
  Zuhbehr
  Cardff
  Starshine
  Malazan
  Tylarzka
  Zebrenaski
  Sardis
  Hódmezovásárhely
  New Galicia
  Naissus
  Sparta
  Kolobrzeg
  Catroxx
  Bonaire
  Grobin
  Köln
  Zara
  Flychenia
  Thirty Weight
  Heart Fjord
  Bogrib
  Cree
  Esztergom
  Pavia
  Cerignola
  Ceará
  Izmir
  Revel
  Stettin
  Sarkel
  Aquileia
  Gniezno
  Szepes
  Kievanur
  Zempoatlepetl
  Hell's Paradise
  Calchedon
  Eion
  Mohács
  Turov
  Pec
  Szombathely
  Vicksland
  Melk
  Spirit
  Gran
  St Gall
  August
  Ragusa
  Manaus
  Alta
  Marathon
  Arn
  Espia
  Salardion
  Naryn
  Tengil
  Dili
  Rosendal
  Konopiste
  Kupang
  New Troy
  Nam Dinh
  Banfora
  Borka
  Aomen
  Ullieri
  Sappho
  Chengdu
  Ramen II
  Jil
  Myrvoll
  Lukla
  Aodh
  Antias
  Segerica
  Athna
  Pernik
  Mattisskogen
  Gorki
  Dansur
  Viribium
  Hibuarius
  Aquagea
  Karlstejn
  Itica
  Katla
  K
  Dalian
  Durabon
  Luxani
  Mondra 
  Schmitt
  Zelmag III
  Herrmaz
  Kleinwelt
  Camlann
  Nova Roma
  Abramkovo
  Biloela
  Khon Kaen
  Madiun
  Pencader Penobscot
  Stantsiya
  Timbiqui
  Zdice
  Acrux
  Binyang
  Danxian
  Ellijay
  Finsterwalde
  Herzberg
  Loburg
  Maisons
  Radostov
  Teyvareb
  h
  Al Jafr
  a
  Ilzra
  Czarvowo
  Rosice
  Vindemiatrix
  Adhafera
  Bondurant
  Curaumilla
  Dalcour
  Edmondson
  Griffith
  Kosciusko
  Labouchere
  Maderas
  Merton
  Millungera
  Saltillo
  Schererville
  Promised Land
  Scarborough
  Atzenbrugg
  Aylmer
  Bayindir
  Corbeanca
  Ghaziabad
  Goth Khakar
  Hammer
  Hazeldean
  Huntington
  Jubka
  Karakiraz
  Kogl
  Lahti
  Landfall
  Lepaterique
  Lesnovo
  Mankova
  Negushevo
  Panjang
  Prato
  Romita
  San Nicolas
  Schiedam
  Stotzing
  Tchamba
  Tematagi
  Tormentine
  Tuamotu
  Valil'yevskiy
  Wolof
  Cap Rouge
  Conakry
  Escobas
  Granera
  Howrah
  Manotick
  Maritgues
  Sackville
  Sharqah
  Silver
  Skvorec
  Wisconsin
  Yanchep
  Thraxa
  Vixen
  Gambilon
  Booker
  Glevakha
  Carbonis
  Claybrooke
  Conquista
  Cursa
  Exedor
  Fagerholm
  Gomeisa
  Goodna
  Hars
  Ingonish
  Kujari
  Les Halles
  Lopez
  Ni
  Pilpala
  Second Chance
  Villanueva
  Wallacia
  Xanthe III
  Circinus
  Niops V
  Niops VI
  Niops VII
  Hechnar
  New Dallas
  Haddings
  Tyrfing
  Afleir
  K
  t
  Morrigan
  Marsalle
  Blue Sava
  Pliska
  Elbing
  Rochers
  New Praha
  Ildlandet
  Jászberény
  Kalmar
  Nobel
  Hastur
  Mangor
  Cranston
  Zathras
  Restitution
  Aspropirgos
  Gouderak
  Obrenovac
  Payvand
  Ruschegg
  Thurrock
  Vakarel
  Butzfleth
  Deschenes
  Hednesford
  Shenwan
  Bismarck
  Katlehong
  Campoleone
  Ibarra
  El Giza
  Leyda
  Piriapolis
  Ryerson
  Hassad
  Mosiro
  Bass
  Afarsin
  Bethonolog
  Gallis
  Lindenmarle
  Royal Foxx
  Lockton
  Adherlwin
  Fanardir
  Borgan's Rift
  Candiear
  Harminous
  Techne's Revenge
  Megarez
  Krimari
  Tarol IV
  Early Dawn
  Brixtana
  Marantha
  Palladix
  Wildwood
  Cerillos
  Epsilon
  Galisteo
  Maxwell
  Sierra
  Cascade
  Kilarney
  Valloire
  Ayacucho
  Bobruisk
  Buena
  Inchicore
  Poulsbo
  Premana
  Revivim
  Son Hoa
  Urjala
  Rajkot
  Meadowvale
  Saonara
  Dalton
  Canopus IV
  Tellman's Mistake
  S
  Dar-es-Salaam
  Amity
  Reykavis
  l
  Kendall
  Eleusis
  Hudeiba
  Kwamashu
  Lurgatan
  Sadurni
  Alorton
  Bowang
  Diamantina
  Gibraltar
  Campbelton
  Dickinson
  Ionus
  Tintavel
  Kearny
  Vosloorus
  Al Jubaylah
  Lengkong
  Cirebon
  Fieferana
  Mansu-ri
  Ellsworth
  Fadiffolu
  Hiratsuka
  Ford
  Bella I
  Cole Harbour
  Chalouba
  Calloway VI
  Ipswich
  Shuen Wan
  Frondas
  Furud
  Tamarind
  Gannett
  Tania Australis
  Loric
  Albert Falls
  Cajamarca
  Hellos Minor
  McKenna
  Newcastle
  Antipolo
  Vikindu
  Ankolika
  Westover
  Atsugi
  Isabela
  Karachi
  Tapachula
  Gatchina
  Tohelet
  Trellisane
  Galatea
  Zebebelgenubi
  Atreus
  Pressby
  Ngake
  Clinton
  Concord
  Gallatin
  Launam
  Megrez
  Merak
  Nestor
  New Kyoto
  Rahne
  Rexburg
  Shasta
  Zwenkau
  Canonbie
  Hesperus II
  Anegasaki
  Ashburton
  Bolan
  Cameron
  Colfax
  Danais
  Drosendorf
  Fianna
  Gypsum
  Hongqiao
  Iknogoro
  Jiddah
  Loeches
  Matheran
  Medzev
  Milnerton
  Paradise
  Pella II
  Rzhishchev
  Sophie's World
  Sorunda
  Uzhgorod
  Barlaston
  Calpaca
  Clipperton
  Fujidera
  Mauripur
  Rohinjan
  Scheuerheck
  Umka
  Watermael
  Andurien
  Kanata
  Shiro III
  Ayn Tarma
  Hindmarsh
  Aconcagua
  Chagos
  Kutludugun
  Cavanaugh II
  Kakada
  Kamenz
  C
  Chilung
  Diass
  Guangzho
  Nullarbor
  Faleolo
  Mackenzie
  Molokai
  Wilkes
  Eromanga
  Home
  Loongana
  Simpson Desert
  Alkes
  Bordon
  Abadan
  Ariel
  Asellus Borealis
  B
  Bithinia
  Cronulla
  Holt
  Kiyev
  Lancaster
  Lungdo
  New Delos
  Ohrensen
  Salur
  Tiber
  Vanra
  Aitutaki
  Arcadia
  Avior
  Bainsville
  Dixie
  Giausar
  Gibson
  Gienah
  Jouques
  Keeling
  Laureles
  Loyalty
  McAffe
  New Hope
  Niihau
  Nockatunga
  Norfolk
  Rasalas
  Senftenberg
  Sheridan
  Thermopolis
  Uhuru
  Wallis
  Washburn
  Zortman
  Aristotle
  Eidsfoss
  Gladius
  Lamon
  Sierpc
  Boardwalk
  Pingree
  Regulus
  Oriente
  Rocky
  Jardine
  Ilion
  Bedeque
  Carsphairn
  Helm
  Ling
  Semenyih
  Tania Borealis
  Algorab
  Caledonia
  Hollabrunn
  Kitzingen
  Soilihull
  Zvolen
  T
  Eom
  P
  Angell II
  Daneshmand
  Dayr Khuna
  Elektrougli
  Emris IV
  Fletcher
  Alterf
  Harmony
  Manihiki
  Midkiff
  Muscida
  Sterling
  Trinidad
  Miaplacidus
  Talitha
  Alhena
  Augustine
  Gacrux
  Kalidasa
  Kochab
  Seginus
  Van Diemen IV
  Zaniah
  Jasmine
  Coriscana
  Futuna
  Kyeinnisan
  Mundrabilla
  Oceana
  Olafsvik
  Preston
  Togwotee
  Eilenburg
  Hyde
  Solaris
  Avellaneda
  Ibstock
  Park Place
  Alkaid
  Asellus Australis
  Kirkenlaard
  Trent
  Fuentes
  Ideyld
  Mariefred
  Acubens
  Alchiba
  Alioth
  Alphard
  Alula Austr
  Berenson
  Chertan
  Dubhe
  Marcus
  Nathan
  Remulac
  Savannah
  Skondia
  Skye
  Unukalhai
  Wyatt
  Zosma
  Zollikofen
  Chara
  Bernardo
  Hamilton
  Arganda
  Drusibacken
  Keystone
  Sarpsborg
  Tongatapu
  Marik
  New E
  New Olympia
  P
  Rochelle
  Oliver
  Thorin
  Alkalurops
  Atria
  Menkent
  Ko
  Lyons
  Nusakan
  Muphrid
  Castor Devil's Rock
  Graham IV
  Hall
  Irian
  Lipton
  Ou
  Zavijava
  Autumn Wind
  Stewart
  Alcor
  Dieudonne
  Laiaka
  Phecda
  Connaught
  Denebola
  Milton
  Mizar
  Wasat
  Alphecca
  Callison
  Cor Caroli
  Syrma
  Shiloh
  Alula Borealis
  M
  Wing
  Summer
  Pollux
  Coopertown
  Trznadel Cluster
  Joyz
  New Abilene
  2nd Bolan Defenders
  3rd Bolan Defenders
  1st Bolan Defenders
  4th Bolan Defenders
  5th Bolan Defenders
  6th Bolan Defenders
  11th Bolan Defenders
  10th Bolan Defenders
  9th Bolan Defenders
  8th Bolan Defenders
  7th Bolan Defenders
  Ducal Guards
  1st Fusiliers of Oriente
  2nd Fusiliers of Oriente
  3rd Fusiliers of Oriente
  4th Fusiliers of Oriente
  5th MM
  6th MM
  4th MM
  7th MM
  8th MM
  3rd MM
  2nd MM
  1st MM
  9th MM
  Marik Guards
  15th MM
  17th MM
  14th MM
  18th MM
  19th MM
  13th MM
  12th MM
  11th MM
  20th MM
  10th MM
  26th MM
  27th MM
  25th MM
  16th MM
  28th MM
  24th MM
  23rd MM
  22nd MM
  21st MM
  6th AD
  7th AD
  5th AD
  8th AD
  9th AD
  4th AD
  3rd AD
  2nd AD
  10th AD
  1st AD
  14th AD
  13th AD
  12th AD
  11th AD
  1st Defenders of Andurien
  2nd Defenders of Andurien
  3rd Defenders of Andurien
  4th Defenders of Andurien
  1st FW Guards
  6th FW Guards
  5th FW Guards
  4th FW Guards
  3rd FW Guards
  2nd FW Guards
  5th Orloff
  4th Orloff
  3rd Orloff
  2nd Orloff
  1st Orloff
  1st Regulan
  2nd Regulan
  3rd Regulan
  4th Regulan
  5th Regulan
  6th Oriente
  7th Oriente
  5th Oriente
  8th Oriente
  9th Oriente
  4th Oriente
  3rd Oriente
  2nd Oriente
  10th Oriente
  1st Oriente
  11th Oriente
  2nd Tania
  1st Tania
  Helm Cuirassiers
  Juggernaut
  Home Guards
  Free Worlds League Militia
  Deployment Map 2765
  Coreward
  Spinward
  Anti-spinward
  Rimward
  Province Capital
  Nation Capital
  0
  10
  20
  30
  40 lightyears
  
  WARSHIP RECORD SHEET
  TM
  2014
  WARSHIP DATA
  VELOCITY RECORD
  HEAT DATA
  ARMOR DIAGRAM
  CREW DATA
  CRITICAL DAMAGE
  Capital Scale
  Structural
  Integrity:
  Sail Integrity:
  K-F Drive
  Integrity:
  Docking Collars:
  Nose:
  Aft:
  Left/Right Fore:
  Left/Right Aft:
  Left/Right Broadside:
  Gunnery Skill:
  Crew:
  Passengers:
  Other:
  Life Boats/Escape Pods: 
  Marines:
  Elementals:
  Battle Armor:
  Piloting Skill:
   1 
   +1 
   2 
   +2 
   3 
   +3 
   4 
   +4 
   5 
   +5 
   6 
  Incp.
  Hits Taken
  Modiﬁer
  Type:
  DropShip Capacity:
  Thrust:
  Tech Base:
  Name:
  Tonnage:  
  Fighters/Small Craft:
  /
  Launch Rate:
  Safe Thrust: 
  Maximum Thrust: 
  Heat Sinks:
  Heat Generation Per Arc
  /
  Turn #
  Thrust
  Velocity
  Effective Velocity 
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  Turn #
  Thrust
  Velocity
  Effective Velocity 
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  Weapons & Equipment Inventory
  Avionics
  +1
  +2
  +5
  Right
  +1
  +2
  +3
  D
  Left
  +1
  +2
  +3
  D
  Engine
  –1
  –2
  –3
  –4
  –5
  D
  Thrusters
  CIC
  +2
  +4
  D
  Life
  Support
  +2
  Sensors
  +1
  +2
  +5
  Aft Damage Threshold
  (Total Armor)
  4 (34)
  Nose Damage Threshold
  (Total Armor)
  4 (35)
  Aft-Right Damage
  Threshold (Total Armor)
  5 (43)
  Aft-Left Damage
  Threshold (Total Armor)
  5 (43)
  Fore-Right Damage
  Threshold (Total Armor)
  5 (43)
  Fore-Left Damage
  Threshold (Total Armor)
  5 (43)
  4
  12
  1
  48
  LEAGUE (BLOCK I)
  550,000 
  /
  6/2
  6
  12
  1
  5
  3
  Inner Sphere
  Capital Scale 
   
   
  (1–12) (13–24) (25–40) (41–50) 
  Bay 
  Loc 
  Ht SRV MRV LRV ERV
  2 NAC/20 (40 rounds) 
  N 
  120 40 
  40 
  40 
  — 
  1 NAC/10 (30 rounds) 
  FL/FR 30 
  10 
  10 
  10 
  — 
  1 NL 45, 
  FL/FR 122 
  8 
  8 
  8 
  5 
    1 NL 35
  1 NAC/40 (20 rounds) 
  LBS/RBS 135 40 
  40 
  40 
  — 
  1 NAC/10 (30 rounds) 
  AL/AR 30 
  10 
  10 
  10 
  — 
  1 NL 45, 
  AL/AR 122 
  8 
  8 
  8 
  5 
    1 NL 35
  1 NAC/20 (20 rounds), 
  A 
  90 
  30 
  30 
  30 
  — 
    1 NAC/10 (30 rounds)
  Standard Scale 
   
   
  (1–6) (7–12) (13–20) (21–25) 
  Bay 
  Loc 
  Ht SRV MRV LRV ERV
  4 Large Lasers 
  N 
  32 3 (32) 3 (32) 
  — 
  —
  6 Small Lasers 
  N 
  6 2 (18) 
  — 
  — 
  —
  6 Small Lasers 
  FL/FR 
  6 2 (18) 
  — 
  — 
  —
  4 Large Lasers 
  LBS/RBS 32 3 (32) 3 (32) 
  — 
  — 
  6 Small Lasers 
  LBS/RBS 6 2 (18) 
  — 
  — 
  —
  6 Small Lasers 
  AL/AR 
  6 2 (18) 
  — 
  — 
  —
  4 Large Lasers 
  A 
  32 3 (32) 3 (32) 
  — 
  — 
  6 Small Lasers 
  A 
  6 2 (18) 
  — 
  — 
  —
  0
  0
  12 12
  0
  XX
  286
  0
  1,300
  /
  /
  /
  128
  158
  173
  158
  158
  158
  173
  158
  Grav Decks: 
  Grav Deck #1: 75-meter
  Cargo:
  Bay 1: Fighters (12) (3 doors)
  Bay 2: Small Craft (6) (1 door)
  Bay 3: Cargo (126,805.5 Tons) (1 door)
  Bay 4: DropShuttle Bay (20,000-ton capacity) (1 door)
  Bay 5: DropShuttle Bay (20,000-ton capacity) (1 door)
  BV: 40,773
  
  WARSHIP RECORD SHEET
  TM
  2014
  WARSHIP DATA
  VELOCITY RECORD
  HEAT DATA
  ARMOR DIAGRAM
  CREW DATA
  CRITICAL DAMAGE
  Capital Scale
  Structural
  Integrity:
  Sail Integrity:
  K-F Drive
  Integrity:
  Docking Collars:
  Nose:
  Aft:
  Left/Right Fore:
  Left/Right Aft:
  Left/Right Broadside:
  Gunnery Skill:
  Crew:
  Passengers:
  Other:
  Life Boats/Escape Pods: 
  Marines:
  Elementals:
  Battle Armor:
  Piloting Skill:
   1 
   +1 
   2 
   +2 
   3 
   +3 
   4 
   +4 
   5 
   +5 
   6 
  Incp.
  Hits Taken
  Modiﬁer
  Type:
  DropShip Capacity:
  Thrust:
  Tech Base:
  Name:
  Tonnage:  
  Fighters/Small Craft:
  /
  Launch Rate:
  Safe Thrust: 
  Maximum Thrust: 
  Heat Sinks:
  Heat Generation Per Arc
  /
  Turn #
  Thrust
  Velocity
  Effective Velocity 
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  Turn #
  Thrust
  Velocity
  Effective Velocity 
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  Weapons & Equipment Inventory
  Avionics
  +1
  +2
  +5
  Right
  +1
  +2
  +3
  D
  Left
  +1
  +2
  +3
  D
  Engine
  –1
  –2
  –3
  –4
  –5
  D
  Thrusters
  CIC
  +2
  +4
  D
  Life
  Support
  +2
  Sensors
  +1
  +2
  +5
  Aft Damage Threshold
  (Total Armor)
  5 (44)
  Nose Damage Threshold
  (Total Armor)
  6 (54)
  Aft-Right Damage
  Threshold (Total Armor)
  7 (62)
  Aft-Left Damage
  Threshold (Total Armor)
  7 (62)
  Fore-Right Damage
  Threshold (Total Armor)
  7 (62)
  Fore-Left Damage
  Threshold (Total Armor)
  7 (62)
  4
  12
  2
  48
  LEAGUE (BLOCK II)
  550,000 
  /
  6/2
  6
  12
  2
  5
  3
  Inner Sphere
  Capital Scale 
   
   
  (1–12) (13–24) (25–40) (41–50) 
  Bay 
  Loc 
  Ht SRV MRV LRV ERV
  2 Medium N-Gauss  
  N 
  30 
  50 
  50 
  50 
  50
      (40 rounds)
  1 Light N-Gauss  
  FL/FR 
  9 
  15 
  15 
  15 
  15
      (30 rounds)
  1 Heavy N-Gauss 
  LBS/RBS 18 
  30 
  30 
  30 
  30
      (20 rounds)
  1 Light N Gauss 
  AL/AR 
  9 
  15 
  15 
  15 
  15
      (30 rounds)
  1 NL 45, 
  AL/AR 122 
  8 
  8 
  8 
  5
    1 NL 35
  1 Medium N Gauss  
  A 
  18 
  40 
  40 
  40 
  40
      (20 rounds)
    1 Light N Gauss
      (30 rounds)
  Standard Scale 
   
   
  (1–6) (7–12) (13–20) (21–25) 
  Bay 
  Loc 
  Ht SRV MRV LRV ERV
  4 Large Lasers 
  N 
  32 3 (32) 3 (32) 
  — 
  —
  6 Small Lasers 
  N 
  6 2 (18) 
  — 
  — 
  —
  6 Small Lasers 
  FL/FR 
  6 2 (18) 
  — 
  — 
  —
  4 Large Lasers 
  LBS/RBS 32 3 (32) 3 (32) 
  — 
  — 
  6 Small Lasers 
  LBS/RBS 6 2 (18) 
  — 
  — 
  —
  6 Small Lasers 
  AL/AR 
  6 2 (18) 
  — 
  — 
  —
  4 Large Lasers 
  A 
  32 3 (32) 3 (32) 
  — 
  — 
  6 Small Lasers 
  A 
  6 2 (18) 
  — 
  — 
  —
  0
  0
  12 12
  0
  XX
  286
  56
  490
  /
  /
  /
  62
  137
  56
  68
  137
  137
  56
  137
  Grav Decks: 
  Grav Deck #1: 75-meter
  Cargo:
  Bay 1: Fighters (12) (3 doors)
  Bay 2: Small Craft (6) (1 door)
  Bay 3: Cargo (102,864 Tons) (1 door)
  BV: 53,315
  
SOURCE: textdata/thevault/BattleTech [multi]/Sourcebooks/Handbooks & Manuals/BattleTech - Field Report - Free Worlds League 2765.pdf