TEXT: Spider, T
  0
  12
  -4
  2
  -1
  -5
  0
  -4
  2
  1
  34
  20/20c
  Darkvision 30’, Stealth +4 
  Spider Climb: Climb dif�icult surfaces no check
  Web Sense: Know location of creatures if on 
  same web
  Web Walker: Move normally in 
  webbing
  Bite: +4, 1p, DC 9 Con save or 1d4 
  poison
  Spirit Naga, L
  8
  15
  4
  3
  2
  3
  2
  3
  3
  75
  12
  40
  Darkvision 60’, immune: charm, poison
  Rejuvenation: If dies, return to life 1d6 days later
  Spellcasting: 10th lvl, DC 14, +6, at will: mage hand, minor 
  illusion, ray of frost, 1st (4): charm person, detect magic, 
  sleep, 2nd (3): detect thoughts, hold person, 3rd 
  (3): lightning bolt, water breathing, 4th (3): 
  blight, dimension door, 5th (2): dominate person
  Bite: 10’, +7, 1d6+4p, DC 13 Con 
  save, 7d8 poison, save half
  Sprite, T
  1/4
  15
  -4
  4
  0
  2
  1
  0
  2
  2
  34
  10/40f
  Perception +3, Stealth +8 
  Longsword: +2, 1s
  Shortbow: 40/160, +6, 1p, DC 10 Con save or poisoned 
  1min. If fail >4, also unconscious
  Heart Sight: Touch, sprite learns emotional state, DC 10 
  Cha save or learns alignment. Celestials, �iends, undead 
  auto fail
  Invisibility: Invisible until attack/spell/concentrate ends
  Spy, M
  1
  12
  0
  2
  0
  1
  2
  3
  2
  27
  16
  30
  Deception +5, Insight +4, Investigation +5, Perception 
  +6, Persuasion +5, Sleight of Hand +4, Stealth +4
  Cunning Action: Bonus action Dash, Disengage, or 
  Hide
  Sneak Attack (1/turn): +2d6 when adv or 
  target within 5’ of ally
  Multiattack: 2 melee
  Shortsword: +4, 1d6+2p
  Hand Crossbow: 30/120, +4, 
  1d6+2p
  Steam Mephit, S
  1/4
  10
  -3
  0
  0
  0
  0
  1
  2
  21
  10
  30/30f
  Darkvision 60’, immune: �ire, poison
  Death Burst: On death, 5’ DC Dex save or 
  1d8 �ire
  Innate Spellcasting (1/day): blur
  Claws: +2, 1d4s & 1d4 �ire
  Steam Breath (R 6): 15’ cone, DC 10 
  Dex save, 1d8 �ire, save half
  Stirge, T
  1/8
  14
  -3
  3
  0
  -4
  -1
  -2
  2
  2
  9
  10/40f
  Darkvision 60’
  Blood Drain: +5, 1d4+3p, attach: no 
  attack, lose 1d4+3 HP ongoing, 
  detatch after drain 10 HP, action to 
  remove
  Stone Giant, H
  7
  17
  6
  2
  5
  0
  1
  -1
  3
  126
  14
  40
  Darkvision 60’, Athletics +12, Perception +4 
  Stone Camou�lage: Adv on Stealth in rocks
  Multiattack: 2 greatclub
  Greatclub: 15’, +9, 3d8+6b
  Rock: 60/240, +9, 4d10+6, DC 17 Str save or 
  prone
  Rock Catching (react): Catch rock/object DC 
  10 Dex save, no bludgeoning damage
  Stone Golem, L
  10
  17
  6
  -1
  5
  -4
  0
  -5
  4
  178
  10
  30
  Darkvision 120’, immune: from alteration, 
  charm, exhaust, fright, paralyze, petrify, 
  poison, psychic, bps nonmagic/nonadaman-
  tine 
  Magic Resistance: Adv on saves vs 
  magic
  Multiattack: 2 slam
  Slam: +10, 3d8+6b (magic)
  Slow (5-6): 10’, 1 target, DC 17 Wis 
  save or no reactions, half speed, 1 
  attack, 1 action, 1min/until save
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Arcane Library/Fires of Iskh/Prefilled Monster Cards/S/SRD Monsters 40.pdf