TEXT: B
  orn in northern Aquilonia on the border of the Khauran. Papius spent much of 
  his youth in Cimmeria, his father a lesser noble trying to recruit the surly hillmen 
  to fight alongside him in revolt against King Vilerus. After his family’s estate was 
  seized by the cruel king, Varro took knightly orders and roamed throughout the land. 
  Varro is tall and brown-haired, with grey eyes and strong jaw, a model of Aquilonian gentry. 
  Varro was protecting an Aquilonian noblewoman named Dellia Attus, and was cap-
  tured with her while sailing off the coast of Argo. He is ruled by a sense of duty, sworn 
  to defend her. He does not like M’tanga overmuch, as he detests slavery.
  PAPIUS VARRO, NOBLE WARRIOR
  PRE-GENERATED CHARACTER
  SOAK
  Armor
  3 (Chainmail, All Locations, Noisy)
  Courage
  2
  STRESS
  Vigor
  Resolve
  AGILITY
  10
  Skill
  TN
  Focus
  Acrobatics
  12
  2
  Melee
  13
  3
  Stealth
  11
  1
  AWARENESS
  8
  Skill
  TN
  Focus
  Insight
  8
  —
  Observation
  8
  —
  Survival
  9
  1
  Thievery
  8
  —
  BRAWN
  8
  Skill
  TN
  Focus
  Athletics
  8
  —
  Resistance
  11
  3
  COORDINATION
  8
  Skill
  TN
  Focus
  Parry
  11
  3
  Ranged Weapons
  9
  1
  Sailing
  8
  —
  INTELLIGENCE
  8
  Skill
  TN
  Focus
  Alchemy
  8
  —
  Craft
  8
  —
  Healing
  9
  1
  Linguistics
  8
  —
  Lore
  9
  1
  Warfare
  8
  —
  PERSONALITY
  9
  Skill
  TN
  Focus
  Animal Handling
  10
  1
  Command
  10
  1
  Counsel
  10
  1
  Persuade
  10
  1
  Society
  11
  2
  WILLPOWER
  11
  Skill
  TN
  Focus
  Discipline 
  13
  2
  Sorcery
  11
  —
  HARMS
  Wounds
  Trauma
  ATTACKS
  ■
  ■ Arming Sword (M): Reach 2, 4
  , 1H, Parrying
  ■
  ■ Shield (M):  Reach 2, 2 
  , 1H, Knockdown, Shield 2
  ■
  ■ Steely Glare (T):  Range C, 3 
   mental, Stun 
  TALENTS
  ■
  ■ Cosmopolitan:  Varro can speak to anyone else with 
  this talent, no matter what languages they speak. 
  ■
  ■ Courageous:  Varro can re-roll one d20 on Discipline 
  tests. He gains 2 Courage Soak.
  ■
  ■ No Mercy:  When making a Melee attack, Varro can 
  re-roll 1
  .
  ■
  ■ Iron Will:  Varro recovers both Vigor and Resolve with 
  Recover Actions, regaining the same amount of each 
  (2, +2 per Momentum spent). Varro can add 2 Doom 
  to use a Recover Action as a Minor Action, but does 
  not get to re-roll Cover dice.
  ■
  ■  Varro’s talents of Sheltered, Subject, and  
  A Modicum of Comfort are not useful in this 
  adventure.
  OTHER BELONGINGS
  An ancient piece of jewelry, its surface covered in 
  verdigris.
  FORTUNE POINTS
  BACKGROUND
  ■
  ■ Homeland:  Aquilonia
  ■
  ■ Caste:  Petty Nobility
  ■
  ■ Nature:  Stoic
  ■
  ■ Education:  Educated on the Battlefield
  ■
  ■ Story:  Exile to the Estates
  ■
  ■ Trait:  Cast Aside 
  ■
  ■ War Story:  Survived a Duel
  ■
  ■ Languages:  Aquilonian, Cimmerian
  
  A 
  hardy native of the Bossonian Marches, Hypatia grew up always alert to an attack 
  by the forest-dwellers out of Pictland. She was conscripted from an early age 
  into the Aquilonian military and spent years serving such unworthy masters. 
  After a flood almost killed her regiment, she mustered out, seeking adventure. Years of 
  near-poverty have left her eager to reverse her fortunes. 
  Hypatia is tall and sturdy, with light brown hair and grey eyes, her gear well-made 
  and practical.  
  When her ship was captured, Hypatia shot out the eye of the slaver captain (though 
  he does not know it), and she is eager to complete the job. Conditioned by her military 
  service, she trusts Varro and dislikes Kellen.
  HYPATIA VESNIUS, ARCHER 
  PRE-GENERATED CHARACTER
  SOAK
  Armor
  3 (Mail Vest: Torso, Noisy;  
  Helmet: Head, Heavy)
  Courage
  3
  STRESS
  Vigor
  Resolve
  AGILITY
  9
  Skill
  TN
  Focus
  Acrobatics
  11
  2
  Melee
  10
  2
  Stealth
  10
  1
  AWARENESS
  11
  Skill
  TN
  Focus
  Insight
  11
  —
  Observation
  12
  1
  Survival
  14
  3
  Thievery
  11
  —
  BRAWN
  9
  Skill
  TN
  Focus
  Athletics
  9
  —
  Resistance
  11
  2
  COORDINATION
  11
  Skill
  TN
  Focus
  Parry
  13
  2
  Ranged Weapons
  15
  4
  Sailing
  11
  —
  INTELLIGENCE
  7
  Skill
  TN
  Focus
  Alchemy
  7
  —
  Craft
  8
  1
  Healing
  7
  —
  Linguistics
  7
  —
  Lore
  7
  —
  Warfare
  8
  1
  PERSONALITY
  7
  Skill
  TN
  Focus
  Animal Handling
  8
  1
  Command
  7
  —
  Counsel
  7
  —
  Persuade
  7
  —
  Society
  8
  1
  WILLPOWER
  8
  Skill
  TN
  Focus
  Discipline 
  11
  3
  Sorcery
  8
  —
  HARMS
  Wounds
  Trauma
  ATTACKS
  ■
  ■ Broadsword (M): Reach 2, 6 
  , Unbalanced, 
  Parrying
  ■
  ■ Bossonian Longbow (R):  Range M, 7 
  , Piercing 1, 
  Volley (2 loads)
  ■
  ■ Steely Glare (T):  Range C, 2 
   mental, Stun 
  TALENTS
  ■
  ■ Accurate:  Hypatia can re-roll 2
   for Ranged 
  Combat tests. 
  ■
  ■ Courageous:  Hypatia can re-roll 1d20 on Discipline 
  tests. She gains 3 Courage Soak.
  ■
  ■ Shoot for the Horizon:  Hypatia reduces the 
  Difficulty of increased Range by one step. 
  ■
  ■  Hypatia’s talents of A Modicum of Comfort, 
  Hunter, Sentry, and Subject are not useful in this 
  adventure.
  OTHER BELONGINGS
  A solid, well-crafted armband made of copper and 
  silver.
  FORTUNE POINTS
  BACKGROUND
  ■
  ■ Homeland:  Bossonian Marches  
  ■
  ■ Caste:  Warrior
  ■
  ■ Nature:  Wrathful
  ■
  ■ Education:  Family Footsteps
  ■
  ■ Story:  Glorious Battle  
  ■
  ■ Trait:  Veteran   
  ■
  ■ War Story:  Prevented a Disaster  
  ■
  ■ Languages:  Aquilonian, Shemitish
  
  A 
  corsair of the Black Kingdoms, M’tanga was once a prince, but was exiled by an 
  elder brother who claimed the crown. Thrown into poverty, M’tanga roved up and 
  down the coast, eventually becoming a sailor and then later a pirate. He has won 
  kings’ bounties and squandered them just as easily. Currently he is a pirate without a ship. 
  M’tanga is tall, muscular, and bald. He cuts a roguish figure, clad in tattered finery 
  from a variety of ports. 
  While drunk, he was press-ganged into captivity, and is now a slave. He became 
  entranced with a fellow captive, a noblewoman named Delia Attus, and he has promised 
  to free her. M’tanga respects, but does not like Varro, and gets along well with Kellen. 
  M’TANGA NEDJA, PIRATE 
  PRE-GENERATED CHARACTER
  SOAK
  Armor
  1 (Padded Jerkin, Torso/Arms)
  Courage
  —
  STRESS
  Vigor
  Resolve
  AGILITY
  9
  Skill
  TN
  Focus
  Acrobatics
  10
  1
  Melee
  10
  1
  Stealth
  12
  3
  AWARENESS
  12
  Skill
  TN
  Focus
  Insight
  12
  —
  Observation
  17
  5
  Survival
  13
  1
  Thievery
  14
  2
  BRAWN
  8
  Skill
  TN
  Focus
  Athletics
  9
  1
  Resistance
  9
  1
  COORDINATION
  10
  Skill
  TN
  Focus
  Parry
  11
  1
  Ranged Weapons
  11
  1
  Sailing
  12
  2
  INTELLIGENCE
  8
  Skill
  TN
  Focus
  Alchemy
  8
  —
  Craft
  9
  1
  Healing
  8
  —
  Linguistics
  8
  —
  Lore
  9
  1
  Warfare
  8
  —
  PERSONALITY
  8
  Skill
  TN
  Focus
  Animal Handling
  8
  —
  Command
  8
  —
  Counsel
  8
  —
  Persuade
  8
  —
  Society
  9
  1
  WILLPOWER
  7
  Skill
  TN
  Focus
  Discipline 
  8
  1
  Sorcery
  7
  —
  HARMS
  Wounds
  Trauma
  ATTACKS
  ■
  ■ Sabre (M): Reach 2, 4
  , 1H, Parrying
  ■
  ■ Steely Glare (T):  Range C, 2 
   mental, Stun 
  TALENTS
  ■
  ■ Sharp Senses:  M’tanga can re-roll one d20 for 
  Observation tests.
  ■
  ■ Perfect Memory:  With an Average (D1) Observation 
  test, M’tanga can investigate any area he’s been to, 
  even if he is not in that location any more.
  ■
  ■ Sailor:  M’tanga can re-roll one d20 for Sailing tests
  ■
  ■ Living Shadow 1:  M’tanga gains +1 Momentum for 
  Stealth tests. 
  ■
  ■  M’tanga’s talents of Strife, Embittered, and 
  Survivor are not useful in this adventure. 
  OTHER BELONGINGS
  A share in a small pirate ship; a piece of rough ham-
  mered jewelry. 
  FORTUNE POINTS
  BACKGROUND
  ■
  ■ Homeland:  Black Kingdoms 
  ■
  ■ Caste:  Outcast
  ■
  ■ Nature:  Sneaky
  ■
  ■ Education:  Apprenticed Abroad 
  ■
  ■ Story:  The Charity of Honest Men 
  ■
  ■ Trait:  Debt  
  ■
  ■ War Story:  Gained (and Lost) a Great Treasure 
  ■
  ■ Languages:  Kushite, Aquilonian
  
  A 
  rough and uncivilized Cimmerian hillman from the southern reaches of his land, 
  Kellan sought adventure, inspired by the tales told by the Aquilonian renegades that 
  tried (unsuccessfully) to recruit his folk to their cause. His village was destroyed 
  by the forces of King Vilerus, and he barely survived, the bitter memory driving him 
  southward in search of revenge. 
  Eventually captured, Kellan was sold into slavery and has made a fast friend with 
  M’tanga, who he sees as a kindred spirit. He remembers well the arrows of the Bossonian 
  archers, and does not trust Hypatia. 
  Like most of his kin, Kellan is tall and broad-muscled, light-eyed, dark-haired, and 
  dark of complexion. His garments are rough, in the fashion of the rugged hillfolk from 
  which he came.
  KELLAN, BARBARIAN 
  PRE-GENERATED CHARACTER
  SOAK
  Armor
  3 (Mail Vest: Torso, Noisy;  
  Helmet: Head, Heavy)
  Courage
  2
  STRESS
  Vigor
  Resolve
  AGILITY
  10
  Skill
  TN
  Focus
  Acrobatics
  12
  2
  Melee
  13
  3
  Stealth
  12
  2
  AWARENESS
  7
  Skill
  TN
  Focus
  Insight
  7
  —
  Observation
  8
  1
  Survival
  9
  2
  Thievery
  7
  —
  BRAWN
  11
  Skill
  TN
  Focus
  Athletics
  12
  1
  Resistance
  12
  1
  COORDINATION
  10
  Skill
  TN
  Focus
  Parry
  13
  3
  Ranged Weapons
  10
  —
  Sailing
  10
  —
  INTELLIGENCE
  6
  Skill
  TN
  Focus
  Alchemy
  6
  —
  Craft
  6
  —
  Healing
  7
  1
  Linguistics
  6
  —
  Lore
  7
  1
  Warfare
  6
  —
  PERSONALITY
  9
  Skill
  TN
  Focus
  Animal Handling
  11
  2
  Command
  9
  —
  Counsel
  11
  2
  Persuade
  10
  1
  Society
  9
  —
  WILLPOWER
  9
  Skill
  TN
  Focus
  Discipline 
  11
  2
  Sorcery
  9
  —
  HARMS
  Wounds
  Trauma
  ATTACKS
  ■
  ■ Battle Axe (M):  Reach 2, 6
  , Unbalanced, Intense, 
  Vicious 1
  ■
  ■ Mace (M):  Reach 2, 5
  , Knockdown, Stun, Piercing 1
  ■
  ■ Steely Glare (T):  Range C, 3
   mental, Stun 
  TALENTS
  ■
  ■ No Mercy:  When making a Melee attack, Kellen can 
  re-roll 1
  .
  ■
  ■ Courageous:  Kellen can re-roll 1d20 on Discipline 
  tests. He gains 2 Courage Soak.
  ■
  ■ Deflection:  Kellen reduces the Doom spent making 
  Defend Reactions using the Parry skill by 1, to 
  a minimum of 0. This stacks with the weapon’s 
  Parrying Quality.
  ■
  ■ Blood on Steel:  When making a Melee attack, Kellen 
  can spend 1 Momentum to add Vicious 1 to the 
  weapon, or increase Vicious by +1.
  ■
  ■  Kellan’s talents of Hunter, Subject, and Sentry are 
  not useful in this adventure.
  OTHER BELONGINGS
  A piece of rough hammered jewelry; furs and pelts 
  sewn with threads of a quality befitting his station.
  FORTUNE POINTS
  BACKGROUND
  ■
  ■ Homeland:  Cimmeria   
  ■
  ■ Caste:  Herder 
  ■
  ■ Nature:  Supportive 
  ■
  ■ Education:  Elder Mentor 
  ■
  ■ Story:  Raiders   
  ■
  ■ Trait:  Vengeful    
  ■
  ■ War Story:  Survived a Massacre   
  ■
  ■ Languages:  Cimmerian, Aquilonian
  
SOURCE: textdata/thevault/Conan RPGs/Conan (2d20)/Conan 2d20 - Free RPG Day - The Pit of Kutallu Characters {MUH051092}.pdf