TEXT:  
   
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent
   
  GP
  Subtotal 
  +
  GP
  GP Gained
   
  GP
  Subtotal 
  + 
  GP
  GP Gained
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � 
  Elixir of hiding (Adventure; 250 gp). 
  � 
  Robe of bones (Adventure; 2,400 gp). 
  � 
  Scroll of death armor (Adventure; 200 gp). 
   
  APL 4 (all of APL 2 plus the following) 
  � 
  Necklace of fireballs (cold substituted) Type I (Adventure; 
  1,650 gp). 
  � 
  Scroll of death armor (CL 5th) (Adventure; 300 gp). 
  � 
  Scroll of resist energy (CL 5th) (Adventure; 250 gp). 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � 
  Necklace of fireballs (cold substituted) Type II (Adventure; 
  2,700 gp). 
  � 
  Scroll of death armor (CL 7th) (Adventure; 400 gp). 
  � 
  Scroll of resist energy (CL 7th) (Adventure; 350 gp). 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � 
  Aroma of curdled death (Adventure; Complete Arcane; 4,500 
  gp). 
  � 
  Bracers of armor +2 (Adventure; 4,000 gp). 
  � 
  Necklace of fireballs (cold substituted) Type III (Adventure; 
  4,350 gp). 
  � 
  Scroll of death armor (CL 9th) (Adventure; 500 gp). 
  � 
  Scroll of heal (Adventure; 1,650 gp). 
  � 
  Scroll of resist energy (CL 9th) (Adventure; 450 gp). 
  � 
  Wand of searing light (Adventure; 2,475 gp). 
   
  Adventure Record#
  598 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 XP; 450 gp 
   
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1,125 XP; 1,300 gp 
   
  �Affiliation Score Gained/Lost: by this PC with the _______________ 
  Greyhawk affiliation was # ___ points. If multiple allegiance, add 
  extra in notes section. 
   
  �Star Metal Find: You have found enough starmetal to gain one 
  level in the green star adept prestige class (Complete Arcana 41). 
  Alternatively, you can use the ore to make one weapon or suit of 
  armor. 
   
  �Raw Ores: You have found enough mithral to make one suit of 
  armor and enough adamantine to make one weapon or suit of 
  armor. You must still pay all relevant costs finding a skilled 
  armorer or weaponsmith. 
   
  �Cleansing of the Sun – You have cleansing an ancient temple 
  of the sun god, Pelor, and consequently gain access to the limited 
  prestige classes master of radiance (page 44) and sacred purifier 
  (page 49) from Libris Mortis. 
   
  �Favor of High Matriarch Sarana: Blessings are showered 
  upon you. Sarana is very happy with you and blesses you with 
  Pelor’s bounty.  Consequently you may once, as a standard action, 
  cast daylight (CL = your level). 
  She will also waive any costs (except material component 
  costs) casting a single cleric conjuration (healing) spell from the 
  PH. 
   
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  CGR8-02:4 The Tomb of Pelor 
  A Core Adventure 
  Set in the Domain of Greyhawk 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  _______________________________ 
  Home Region______________________ 
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Adaptables/Castle Greyhawk/CGR8-02 - Shatterstone (APL 2-8)/CGR8-02 - Shatterstone AR - 4.pdf