TEXT: 1
  edge of the empire
  FAQ & ERRATA
  Star WarS: EdgE of thE 
  EmpirE fAQ & ErrAtA
  Last Updated 06/18/2015
  The most recent changes are in red.
  v1.2
  frEQuEntly AskEd QuEstions
  Q. Presuming a minion group of 3 stormtroopers, 
  with a wound threshold of 5 each and a soak of 5, 
  what happens when the group is hit for 10 damage? 
  11 damage? 15 damage? Is soak applied by each in-
  dividual member of the group? Is a member of the 
  group defeated for each 5 wounds suffered? 
  A. Soak is applied only once, and then the remain-
  ing damage applied to the group’s wound threshold. 
  In this example, the group hit for 10 damage suffers 
  5 wounds. No members of the group are defeated, as 
  the total wounds suffered has not yet exceeded an in-
  dividual trooper’s wound threshold. If the same group 
  were instead struck for 11 damage, the group would 
  suffer 6 wounds and 1 trooper would be defeated. 
  If the same group were instead struck for 15 dam-
  age, the group would suffer 10 wounds and 1 trooper 
  would be defeated. When a trooper is defeated, the 
  total wound threshold and wounds suffered by the 
  minion group does not change, but the group loses 
  the benefits of that additional minion on skill checks. 
  Q. Some armor, talents, and item qualities provide a 
  static defense value, while others specifically increase 
  a defense value. How do they interact?
  A. When a character can choose between two static 
  defense values, (for example, if he is in cover and is 
  wearing armor that has a defense value), he chooses 
  the better of the two values. Then any armor, talents, 
  and item qualities he has that “increase” his defense 
  value are added to the static value he chose. (Cover 
  has been clarified in the errata to reflect this.)
  As a side note, the prone condition simply adds ∫ 
  or ∫ to ranged or melee attacks targeting the char-
  acter (respectively), and therefore may stack with the 
  character’s defense value.
  Q. If I succeeded on a combat check with only one ≥, 
  do I still add +1 damage?
  A. Yes. In both personal and starship combat, all ≥ 
  (that aren’t canceled by ∂) add damage to the attack. 
  Q. Does a ∂ cancel the Success portion of a ±? 
  Does a ≥ cancel the Failure portion of a µ?
  A. Yes in both cases. However, the ± and µ’s nar-
  rative effects cannot be canceled, so the incredibly 
  potent beneficial or negative effects still occur. It’s 
  even possible to have the narrative effects of both a 
  ± and µ happen on the same roll, making for espe-
  cially dramatic results.
  Q. When the Breach and Pierce qualities say to “ig-
  nore” X amount of armor or soak, do I automatically 
  inflict X amount of damage on a successful combat 
  check? For example, if I deal 4 damage with Pierce 1 
  against a soak 6 target, does it still take one wound?
  A. No. In the example, the Pierce 1 ignores 1 point 
  of soak for a total of 5 soak remaining, which is still 
  equal to or higher than the total damage inflicted, so 
  there are no wounds applied. In other words, Pierce 
  and Breach temporarily reduce the target’s soak 
  when the damage from the hit is applied. 
  Q. On page 116 under Piloting (Space) it says that 
  an opposed Piloting (Space) check can determine 
  the relative facing of two ships, but on page 235 it 
  says that when shooting at ships with a silhouette 4 
  or smaller, the defender chooses the targeted facing. 
  Which is correct?
  A. Simply put, both. The latter rule is a specific 
  rule designed to work within the mechanics of ve-
  hicle combat, while the former is a more general 
  rule. There are situations where the rule of “defender 
  chooses the zone” does not apply, whether because 
  the defender is silhouette 5 or larger, or because the 
  rule does not work within the ongoing narrative (an 
  agile airspeeder attacking a lumbering AT-AT walker 
  should be able to choose which facing it attacks, 
  even though the AT-AT is silhouette 4). In that case, 
  GMs can use the former rule instead.
  Q: When a talent, Force power, or ability adds ± to 
  a check, does this also mean the check gains an ad-
  ditional ≥ (since ± counts as a Success as well as 
  providing the Triumph effect)?
  A. Yes. 
  
  2
  edge of the empire
  FAQ & ERRATA
  ErrAtA
  T
  he following errors should be corrected as follows. 
  Except as noted below, these errata will be cor-
  rected in future printings. 
  EdgE of thE EmpirE 
  CorE rulEbook
  ChAptEr ii: ChArACtEr CrEAtion
  pAgE 65
  In the Bacta Specialist talent, replace “regain” with 
  “recover.”
  pAgE 66
  In the Scathing Tirade talent, replace “close range” 
  with “short range.”
  ChAptEr iii: skills
  pAgE 113
  In the Negotiation (Presence) entry, second para-
  graph, “Presence and Cool” should read “Negotiation 
  or Cool.”
  ChAptEr iV: 
  tAlEnts
  pAgE 132
  In the Bacta Specialist entry, change “regain” to “heal.”
  In the Balance entry, change “regains” to “recovers.”
  pAgE 133
  In the Crippling Blow entry, change “Activation: Ac-
  tive” to “Activation: Active (Incidental).”
  pAgE 136
  In the Hard Headed (Improved) entry, add Mechan-
  ic to the Trees list.
  pAgE 144
  In the Targeted Blow entry, remove Mercenary Sol-
  dier from the Trees list.
  ChAptEr V: gEAr And EQuipmEnt
  pAgE 154
  In the Item Qualities entry, at the end of the fourth 
  paragraph add: “Weapon qualities can only trigger on 
  a successful attack, unless specified otherwise.”
  
  3
  edge of the empire
  FAQ & ERRATA
  pAgE 157
  In the Stun Damage entry, second paragraph, 
  change “a free action” to “an incidental.”
  pAgE 172
  In the Synthetic Standard Strength Neuroparalytic 
  entry, “Stuns” should be “immobilizes.”
  ChAptEr Vi: ConfliCt And CombAt
  pAgE 204
  In the first sentence of the first paragraph, replace 
  “Melee or Brawn” with “Melee or Brawl.” 
  pAgE 213
  In the Cover entry, replace “increases the charac-
  ter’s ranged defense by 1” with “allows the character 
  to gain ranged defense 1”
  ChAptEr Vii: stArships And VEhiClEs
  pAgE 227
  In the Sensors entry, replace “Surveillance” with 
  “Computers.”
  pAgE 232
  In the Fly/Drive entry, add the following sentence to the 
  end of the paragraph: “Moving between one range band 
  and the next always takes two maneuvers regardless of 
  speed, with the following exceptions detailed below:”
  pAgE 233-234
  In the Damage Control entry, the second sentence 
  of the first paragraph should read “Using this action, 
  any Player Character who makes a successful Me-
  chanics check recovers one point of system strain per 
  success.” The second sentence in the second para-
  graph should read “In general, PCs can only attempt 
  one Damage Control check to reduce hull trauma (one 
  per success) per encounter.”
  pAgE 257
  In the Lambda-class T-4a Long Range Shuttle 
  profile, replace the “Forward Light Blaster Cannons 
  (2)“and “Forward Twin Light Laser Cannons (2)” weap-
  ons entries with “Two Forward Light Blaster Cannons” 
  and “Two Forward Twin Light Laser Cannons.”
  pAgE 258
  In the BTL-A4 and BTL-S3 Y-wing Attack Starfighter 
  profile, remove the “(2)” following the Forward Mount-
  ed Proton Torpedo Launchers weapons entry.
  pAgE 264
  Add “Sensor Range: Short.” to Wayfarer profile.
  ChAptEr Viii: thE forCE
  pAgE 277
  In the Overwhelm Emotions talent, replace “Coerce, 
  or Deceit” with “Coercion, or Deception.”
  In the Balance talent, replace “regains” with “recovers.”
  pAgE 282
  In the 15 cost Control upgrade on the talent tree, 
  replace “Coerce” with “Coercion.”
  bEyond thE rim
  ChAptEr iii: toxiC mothErloAd
  pAgE 77
  Last sentence of last paragraph, change from “± 
  upgrades the pilot’s base dice pool on the next check” 
  to “± upgrades the pilot’s base dice pool on the next 
  check once.”
  suns of fortunE
  ChAptEr i: thE CorElliAn systEm
  pAgE 19
  The Murra should be listed as a “Minion” not a “Rival.”
  pAgE 51
  Remove the Surveillance skill from Liddy Ravora’s 
  entry.
  ChAptEr iii: plAyEr options
  pAgE 101
  Remove the “Gravity Belt” entry from Table 3–4: 
  Gear and Equipment.
  ChAptEr iV: modulAr EnCountErs
  pAgE 133
  Remove the Surveillance skill from the ISA Security 
  Agent’s entry.
  
  4
  edge of the empire
  FAQ & ERRATA
  dAngErous CoVEnAnts
  ChAptEr i: ArmEd And dAngErous
  pAgE 37
  In the Signature Ability tree for Unmatched Protec-
  tion, the Protect Ally tree reads “Once per session while 
  Unmatched Mobility is active...” This should read “Once 
  per session while Unmatched Protection is active...” 
  ChAptEr 2: loCkEd And loAdEd
  pAgE 54
  In the entry for the TaggeCo MB-7 “Ranger” Range 
  Finder, the hard points required is listed as “none.” It 
  should be listed as “1.” 
  pAgE 63
  In the entry for the Invader AA-9 Assault Airspeed-
  er’s weapons, the forward mounted light blaster can-
  non’s Critical rating should be “4,” and the mini-rocket 
  launcher’s range should be “Close.” 
  pAgE 63
  In the entry for the YZ-775 Medium Transport’s 
  weapons, the dorsal turret-mounted twin light turbo-
  laser should have the weapon quality “Linked 1,” and 
  both of turret-mounted twin medium laser cannons 
  should have the weapon quality “Linked 1.” 
  JEwEl of yAVin
  ChAptEr i: odds And opportunity
  pAgE 29
  The description of 3. Hallway Expedition reads 
  “With the exception of the gift shop, doorways lead...” It 
  should read “With the exception of the storeroom, door-
  ways lead...” 
  pAgE 50
  The read aloud text in the section Buoy Three to 
  Four: The First Feeding Ground reads “The first buoy 
  disappears behind you...” It should read “The third buoy 
  disappears behind you...” 
  ChAptEr iii: EsCApE to thE Clouds
  pAgE 93
  Under the Christophsis section, a section reads: “≤: 
  The shadow of one of the crystal spires crosses over 
  the opponent the character just attacked, and the star-
  port’s lighting diminishes accordingly. The opponent is 
  cast into relative darkness, granting defense 1 due to 
  cover for the next round.” It should read “≤: The shad-
  ow of one of the crystal spires crosses over the charac-
  ter, and the starport’s lighting diminishes accordingly. 
  The character is cast into relative darkness, granting 
  defense 1 due to cover for the next round.”
  
  5
  edge of the empire
  FAQ & ERRATA
  fAr horizons
  ChAptEr i: building bEttEr worlds
  pAgE 29
  In the talent tree for the Marshal specialization, 
  both instances of the Point Blank talent read “at close 
  range or engaged.” They should read “at short range 
  or engaged.” 
  pAgE 37
  In the signature ability tree for Unmatched Exper-
  tise, the third upgrade from the left in the first row 
  currently reads: “Activate Unmatched Expertise as a 
  maneuver instead of as an action.” It should read “Ac-
  tivate Unmatched Expertise as an incidental that may 
  be triggered out of turn instead of as an action.”
  lords of nAl huttA
  CrEdits pAgE
  pAgE 2
  The cover artist credits read “David Kegg and Mark 
  Molnar.” It should read “Joel Hustak and Mark Molnar.”
  ChAptEr iii: plAyEr options
  pAgE 105
  In the entry for the Poison Reservoir, the price is 
  listed as “(R) 500 credits.” It should be listed as “(R) 
  400 credits.”
  ChAptEr iV: modulAr EnCountErs
  pAgE 123
  In the entry for the Fereallis Pirate Crewmate, the 
  Gunnery skill should have a rating of “1.” 
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