TEXT: Player CharacTer  
  folio 
  Player CharacTer  
  folio 
  Player CharacTer  
  folio 
  
  Table of Contents
  Defense 
  2
  Offense 
  3
  Skills 
  4
  Feats, Traits, & Languages 
  5
  Spells 
  6
  Equipment 
  8
  Companions  
  10
  Background  
  12
  Adventures  
  14
  Skill Checks 
  16
  This product makes use of the Pathfinder RPG Core Rulebook and Pathfinder RPG Advanced Player’s Guide. These rules can be found online for free as part 
  of the Pathfinder Roleplaying Game Reference Document at paizo.com/pathfinderRPG/prd.
  This product is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game or the 3.5 edition of the 
  world’s oldest fantasy roleplaying game.
  Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), 
  and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, 
  characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public domain are not 
  included in this declaration.)
  Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open 
  Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open 
  Game Content may be reproduced in any form without written permission.
  Pathfinder Roleplaying Game Player Character Folio © 2012, Paizo Publishing, LLC. All Rights Reserved. Paizo Publishing, LLC, the Paizo golem logo, 
  Pathfinder, and GameMastery are registered trademarks of Paizo Publishing, LLC; Pathfinder Adventure Path, Pathfinder Campaign Setting, Pathfinder 
  Module, Pathfinder Player Companion, Pathfinder Roleplaying Game, Pathfinder Society, and Pathfinder Tales are trademarks of Paizo Publishing, LLC.
  Printed in China.
  Paizo Publishing, LLC 
  7120 185th Ave NE, Ste 120
  Redmond, WA 98052-0577
  paizo.com
  Table of Contents
  Cover Artist • Wayne Reynolds
  Additional Art • Andrew Hou
  Development Lead • Jason Bulmahn
  Creative Director • James Jacobs
  Managing Editor • F. Wesley Schneider
  Lead Designer • Jason Bulmahn
  Editing • Judy Bauer, Christopher Carey, and James L. Sutter
  Editorial Assistance • Adam Daigle, Rob McCreary,  
  Mark Moreland, Stephen Radney-MacFarland, Patrick Renie, 
  and Sean K Reynolds
  Editorial Intern • Jerome Virnich
  Senior Art Director • Sarah E. Robinson
  Graphic Designer • Andrew Vallas
  Production Specialist • Crystal Frasier 
  Publisher • Erik Mona
  Paizo CEO • Lisa Stevens
  Vice President of Operations • Jeffrey Alvarez
  Director of Sales • Pierce Watters
  Finance Manager • Christopher Self
  Staff Accountant • Kunji Sedo
  Technical Director • Vic Wertz
  Senior Software Developer • Gary Teter
  Campaign Coordinator • Mike Brock
  Website Team • Ross Byers, Liz Courts,  
  Lissa Guillet, and Chris Lambertz
  Warehouse Team • Will Chase, Michael Kenway,  
  Jeff Strand, and Kevin Underwood
  Customer Service Team • Cosmo Eisele,  
  Erik Keith, and Sara Marie Teter
  Player CharacTer  
  folio 
  Player CharacTer  
  folio 
  Player CharacTer  
  folio 
  
  SAVE
  see pages 2, 3, & 4 for class features
  see page 2 for saving throws
  FORTITUDE
  special
  REFLEX
  SAVE
  special
  WILL SAVE
  special
  score
  levels
  bonus
  damage/penalty
  mod
  total
  mod
  mod
  land
  move action
  squares
  miles/hour
  fly
  swim
  climb
  other
  dex mod
  +
  +
  +
  =
  feat mod
  race mod
  miscellaneous mods
  Ability Scores
  Initiative
  Character
  Classes
  Speeds
  flat-footed
  dr
  touch
  energy resistance
  cmd
  Armor Class
  Saving Throws
  see page 2 for defenses
  BONUS
  PERCEPTION
  Senses
  Hero Points
  see advanced player’s guide
   
  player name
  alignment
  race
  deity
  Hit Points
  total
  special
  spell resistance
  damage
  nonlethal
  temporary
  STRENGTH
  DEXTERITY
  CONSTITUTION
  WISDOM
  CHARISMA
  INTELLIGENCE
  character name
  
  2
  AC
  AC
  CMD
  Defense
  properties
  ac  
  bonus
  flat-footed 
  bonus
  touch  
  bonus
  type
  check 
  penalty
  max dex 
  bonus
  spell 
  failure
  Defensive Items
  Armor Class
  Saving Throws
  TOTALS
  ARMOR CLASS
  TOUCH 
  FLAT-FOOTED
  armor  
  bonus
  shield  
  bonus
  class  
  bonus
  natural 
  armor
  class 
  bonus
  dexterity  
  mod
  class 
  bonus
  dodge 
  bonus
  ability 
  mod
  deflection 
  bonus
  feat 
  mod
  size  
  mod
  magic 
  mod
  misc  
  mod
  misc  
  mod
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +10 =
  =
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +10 =
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +10 =
  +10 =
  base attack 
  bonus
  strength 
  mod
  dexterity 
  mod
  size  
  mod
  dodge 
  bonus
  deflection 
  bonus
  misc  
  mod
  TOTAL
  COMBAT MANEUVER DEFENSE
  FORTITUDE
  SAVE
  WILL
  SAVE
  REFLEX
  SAVE
  =
  =
  conditional mods
  conditional mods
  name
  description
  source
  Defensive Abilities and Class Features
  TOTAL
  TOTAL
  
  3
  TOTAL
  BAB
  Offense
  +
  +
  +
  =
  BASE ATTACK BONUS
  name
  description
  source
  Offensive Abilities and Class Features
  +
  +
  +
  =
  base attack 
  bonus
  racial 
  hit die
  class 
  bonus
  class 
  bonus
  class 
  bonus
  strength 
  mod
  size  
  mod
  misc  
  mod
  TOTAL
  MELEE ATTACK BONUS
  mods
  +
  +
  +
  =
  base attack 
  bonus
  dexterity 
  mod
  size  
  mod
  misc  
  mod
  TOTAL
  RANGED ATTACK BONUS
  mods
  +
  +
  +
  =
  base attack 
  bonus
  strength 
  mod
  size  
  mod
  misc  
  mod
  TOTAL
  CMB
  COMBAT MANEUVER BONUS
  mods
  Attacks
  Attack Bonus
  attack bonus
  damage
  crit range multiplier type
  range
  ammo
  options used
  attack
  attack bonus
  damage
  crit range multiplier type
  range
  ammo
  options used
  attack
  attack bonus
  damage
  crit range multiplier type
  range
  ammo
  options used
  attack
  attack bonus
  damage
  crit range multiplier type
  range
  ammo
  options used
  attack
  attack bonus
  damage
  crit range multiplier type
  range
  ammo
  options used
  attack
  attack bonus
  damage
  crit range multiplier type
  range
  ammo
  options used
  attack
  
  4
  misc
  ranks
  TOTAL
  favored 
  class
  int mod 
  x level
  class 
  ranks
  class 
  ranks
  class 
  ranks
  class 
  ranks
  +
  +
  +
  +
  +
  +
  =
  TOTAL RANKS
  conditional
  modifiers
  misc 
  bonus
  armor 
  penalty
  skill 
  ranks
  class 
  bonus
  ability 
  mod
  racial 
  bonus
  feat 
  bonus
  item 
  bonus
  TOTAL
  class 
  skill
  +
  +
  +
  +
  +
  +
  -
  =
  Acrobatics
  DEX
  +
  +
  +
  +
  +
  +
  -
  =
  Disable Device
  DEX
  +
  +
  +
  +
  +
  +
  -
  =
  Intimidate
  CHA
  +
  +
  +
  +
  +
  +
  -
  =
  Knowledge (Local)
  INT
  +
  +
  +
  +
  +
  +
  -
  =
  Perception
  WIS
  +
  +
  +
  +
  +
  +
  -
  =
  Spellcraft
  INT
  +
  +
  +
  +
  +
  +
  -
  =
  Climb
  STR
  +
  +
  +
  +
  +
  +
  -
  =
  Fly
  DEX
  +
  +
  +
  +
  +
  +
  -
  =
  Knowledge (Engineering)
  INT
  +
  +
  +
  +
  +
  +
  -
  =
  Knowledge (Planes)
  INT
  +
  +
  +
  +
  +
  +
  -
  =
  Ride
  DEX
  +
  +
  +
  +
  +
  +
  -
  =
  Swim
  STR
  +
  +
  +
  +
  +
  +
  -
  =
  Appraise
  INT
  +
  +
  +
  +
  +
  +
  -
  =
  Disguise
  CHA
  +
  +
  +
  +
  +
  +
  -
  =
  Knowledge (Arcana)
  INT
  +
  +
  +
  +
  +
  +
  -
  =
  Knowledge (Nature)
  INT
  +
  +
  +
  +
  +
  +
  -
  =
  Stealth
  DEX
  +
  +
  +
  +
  +
  +
  -
  =
  Handle Animal
  CHA
  +
  +
  +
  +
  +
  +
  -
  =
  Knowledge (Geography)
  INT
  +
  +
  +
  +
  +
  +
  -
  =
  Knowledge (Religion)
  INT
  +
  +
  +
  +
  +
  +
  -
  =
  Sense Motive
  WIS
  +
  +
  +
  +
  +
  +
  -
  =
  Use Magic Device
  CHA
  +
  +
  +
  +
  +
  +
  -
  =
  Bluff
  CHA
  +
  +
  +
  +
  +
  +
  -
  =
  Escape Artist
  DEX
  +
  +
  +
  +
  +
  +
  -
  =
  Knowledge (Dungeoneering)
  INT
  +
  +
  +
  +
  +
  +
  -
  =
  Knowledge (Nobility)
  INT
  +
  +
  +
  +
  +
  +
  -
  =
  Survival
  WIS
  +
  +
  +
  +
  +
  +
  -
  =
  Diplomacy
  CHA
  +
  +
  +
  +
  +
  +
  -
  =
  Heal
  WIS
  +
  +
  +
  +
  +
  +
  -
  =
  Knowledge (History)
  INT
  +
  +
  +
  +
  +
  +
  -
  =
  Linguistics
  INT
  +
  +
  +
  +
  +
  +
  -
  =
  Sleight of Hand
  DEX
  +
  +
  +
  +
  +
  +
  -
  =
  Craft
  INT
  +
  +
  +
  +
  +
  +
  -
  =
  Craft
  INT
  +
  +
  +
  +
  +
  +
  -
  =
  Perform
  CHA
  +
  +
  +
  +
  +
  +
  -
  =
  Perform
  CHA
  +
  +
  +
  +
  +
  +
  -
  =
  Profession
  WIS
  +
  +
  +
  +
  +
  +
  -
  =
  Profession
  WIS
  Special Skill Abilities
  Skills
  Skills
  
  5
  misc 
  bonus
  class 
  bonus
  class 
  bonus
  class 
  bonus
  racial 
  bonus
  feats by 
  level
  TOTAL
  +
  +
  +
  +
  +
  =
  TOTAL FEATS
  Languages
  Traits
  name
  name
  description
  description
  source
  source
  Feats
  Feats
  
  6
  Spellcasting
  Prepared Spells
  class
  class
  caster level
  caster level
  concentration
  concentration
  caster 
  level
  caster 
  level
  spells 
  per day
  spells 
  per day
   
  level
   
  level
  spells 
  known
  spells 
  known
  save 
  dc
  save 
  dc
  ability 
  bonus
  ability 
  bonus
  bonus 
  spells
  bonus 
  spells
  ability 
  mod
  ability 
  mod
  misc 
  mod
  misc 
  mod
  +
  +
  +
  +
  =
  =
  0
  0
  3
  3
  6
  6
  1
  1
  4
  4
  7
  7
  2
  2
  5
  5
  8
  8
  9
  9
  bloodlines, domains, schools, etc
  bloodlines, domains, schools, etc
  Spells
  Metamagic
  metamagic feat
  level 
  adjustment
  Spell-Like Abilities
  spell name
  times  
  per day
  level
  spell name
  number used level
  spell name
  number used
  
  7
  Spellbook/Spells Known
  Spells
  level
  save dc
  sr?
  school
  range
  duration
  description
  spell name
  
  8
  Equipment
  Body Slots
  Weapons
  Armor & Shields
  Potions, Scrolls, & Wands
  Other Items
  head
  headband
  wrist
  rings
  neck
  eyes
  hands
  chest
  body
  shoulders
  feet
  belt
  cost
  cost
  cost
  cost
  weight
  weight
  weight
  weight
  
  9
  CP
  SP
  GP
  PP
  weight
  cost
  TOTALS
  Equipment
  Gear
  Money
  Other Valuables
  Encumbrance
  gear
  gems, art, jewelry, etc
  location
  cost
  weight
  value
  holdings
  light load
  lift over head
  medium load
  lift off ground
  heavy load
  drag or push
  mounts
  vehicles
  value
  value
  value
  CARRIED
  STORED
  
  1010
  Companions
  defensive abilities
  Animal Companion/Cohort/Eidolon
  TOTAL
  TOTAL
  misc  
  mod
  mod
  score
  temp 
  score temp
  mod
  STR
  strength
  DEX
  dexterity
  CON
  constitution
  INT
  intelligence
  WIS
  wisdom
  CHA
  charisma
  INITIATIVE
  armor  
  bonus
  base  
  attack
  shield  
  bonus
  strength 
  mod
  natural 
  armor
  dexterity 
  mod
  dexterity  
  mod
  size  
  mod
  size 
  mod
  deflection 
  mod
  magic 
  mod
  misc  
  mod
  misc  
  mod
  dex  
  mod
  TOTAL
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  =10+
  =10+
  =
  damage
  nonlethal
  flat-footed
  touch
  dr
  energy resistance
  special
  base 
  save
  TOTAL
  ability  
  mod
  magic 
  mod
  misc 
  mod
  misc  
  mod
  FORTITUDE save
  +
  +
  +
  +
  =
  REFLEX
  save
  +
  +
  +
  +
  =
  WILL save
  +
  +
  +
  +
  =
  Abilities
  Defenses
  Offense
  Special Abilities
  Hit Points
  total
  hit dice
  alignment
  base animal/form
  name
  gender
  age
  master
  master level
  type
  size
  height
  weight
  hair
  eyes
  Equipment
  Feats
  Skills
  squares
  feet
  mph
  land
  fly
  swim
  climb
  other
  Speeds
  total
  skill name
  animal companion class skills
  eidolon companion class skills
  languages
  class 
  skill
  misc 
  bonus
  ability 
  bonus
  skill
  ranks
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  acrobatics, climb, fly, perception, stealth, swim
  Bluff, Craft, Knowledge 
  (planes), Perception, Sense Motive, Stealth, plus 4 more:
  AC
  armor class
  CMD
  combat maneuver defense
  base 
  attack
  str 
  mod
  size 
  mod
  +
  +
  misc
  mod 
  +
  =10+
  BAB
  base attack bonus
  CMB
  combat  
  maneuver bonus
  bonus
  special
  damage
  critical
  type
  attack
  bonus
  special
  damage
  critical
  type
  attack
  bonus
  special
  damage
  critical
  type
  attack
  
  1111
  Companions
  allies
  notable npcs
  TOTAL
  misc 
  mod
  repu-
  tation
  cha 
  mod
  level
  LEADERSHIP SCORE
  +
  +
  =
  +
  Leadership
  1st level
  2nd level
  3rd level
  4th level
  5th level
  6th level
  mod
  score
  temp 
  mod
  STR
  strength
  CON
  constitution
  WIS
  wisdom
  DEX
  dexterity
  INT
  intelligence
  CHA
  charisma
  hit points
  current
  armor
  bonus 
  shield
  bonus 
  dex
  mod 
  size
  mod 
  natural
  armor 
  misc
  mod
  +
  +
  +
  +
  +
  =10+
  flat-footed
  touch
  cmd
  defensive abilities
  AC
  armor class
  alignment
  senses
  class/hit dice
  speed
  Familiar/Follower/Mount
  melee
  ranged
  cmb
  skills
  special abilities
  feats
  equipment
  BAB
  base attack bonus
  bonus
  damage
  critical
  type
  attack
  bonus
  damage
  critical
  type
  attack
  bonus
  damage
  critical
  type
  attack
  TOTAL
  dex
  mod 
  misc
  mod 
  INIT
  +
  =
  class
  bonus 
  TOTAL
  ability
  mod 
  misc 
  mod
  FORT
  REF
  WILL
  +
  +
  +
  +
  +
  +
  =
  =
  =
  initiative
  name
  mod
  score
  temp 
  mod
  STR
  strength
  CON
  constitution
  WIS
  wisdom
  DEX
  dexterity
  INT
  intelligence
  CHA
  charisma
  hit points
  current
  armor
  bonus 
  shield
  bonus 
  dex
  mod 
  size
  mod 
  natural
  armor 
  misc
  mod
  +
  +
  +
  +
  +
  =10+
  flat-footed
  touch
  cmd
  defensive abilities
  AC
  armor class
  alignment
  senses
  class/hit dice
  speed
  Familiar/Follower/Mount
  melee
  ranged
  cmb
  skills
  special abilities
  feats
  equipment
  BAB
  base attack bonus
  bonus
  damage
  critical
  type
  attack
  bonus
  damage
  critical
  type
  attack
  bonus
  damage
  critical
  type
  attack
  TOTAL
  dex
  mod 
  misc
  mod 
  INIT
  +
  =
  class
  bonus 
  TOTAL
  ability
  mod 
  misc 
  mod
  FORT
  REF
  WILL
  +
  +
  +
  +
  +
  +
  =
  =
  =
  initiative
  name
  COHORT
  FOLLOWERS
  cohort score
  cohort level
  follower score
  followers killed
  cohorts killed
  
  1212
  Background
  Appearance
  Family
  Personality
  age
  height
  weight
  gender
  skin
  hair
  eyes
  ethnicity
  nationality
  tattoos/scars/piercings/marks
  general description
  children
  extended family
  family notes
  family crest
  general description
  likes
  dislikes
  quirks
  phobias
  catchphrases
  PARENT
  female
  male
  race
  class
  SPOUSE
  female
  male
  race
  class
  SIBLING
  female
  male
  race
  class
  PARENT
  female
  male
  race
  class
  SIBLING
  female
  male
  race
  class
  SIBLING
  female
  male
  race
  class
  SIBLING
  female
  male
  race
  class
  
  1313
  Background
  History
  Home/Hideout/Base
  Character Sketch
  birth and childhood
  adolescence
  training
  allies/fellow adventurers
  details
  foes
  early adventures
  
  1414
  Adventures
  STR
  INT
  strength
  intelligence
  DEX
  WIS
  dexterity
  wisdom
  CON
  CHA
  constitution
  charisma
  base 
  score
  base 
  score
  level
  class
  hit 
  points
  fav 
  class?
  ability 
  score
  4
  8
  12
  16
  20
  feat
  experience
  current xp
  most weapon damage dealt
  number of deaths
  highest ac achieved
  highest height reached
  dragons slain
  number of crits confirmed
  most gold gained at one time
  unique monsters slain
  deepest dungeon level explored
  most spell damage dealt
  most gold possessed at one time
  greatest number of foes in one fight
  dungeons cleared
  number of times hit by a crit
  highest ac hit
  farthest distance fallen
  traps disabled/sprung
  artifacts possessed
  next level
  favored class
  1
  5
  9
  13
  17
  advancement track
  slow
  medium
  fast
  3
  7
  11
  15
  19
  2
  6
  10
  14
  18
  Advancement
  Achievements
  CREATURE TYPES SLAIN
  ABERRATION
  MAGICAL BEAST
  ANIMAL
  MONSTROUS HUMANOID
  CONSTRUCT
  OOZE
  DRAGON
  OUTSIDER
  FEY
  PLANT
  HUMANOID
  UNDEAD
  Racial Traits
  Permanent Bonuses and Conditions
  
  1515
  Adventures
  notable foe
  description
  date
  xp gained
  leveled?
  died?
  Adventure Record
  
  1616
  ACROBATICS (PAGE 87*)
  Moving across a Narrow Surface 
  Acrobatics DC
  7–11 inches wide 
  10
  2–6 inches wide 
  15
  Less than 2 inches wide 
  20
  Move through a Threatened Area 
  Acrobatics DC
  Move through a threatened area 
  Opponent’s  CMD
  Move through an enemy’s space 
  5 + opponent’s CMD
  Long Jump 
  Acrobatics DC
  5 feet 
  5
  10 feet 
  10
  Greater than 10 feet 
  +5 per 5 feet
  High Jump 
  Acrobatics DC
  1 foot 
  4
  2 feet 
  8
  Greater than 2 feet 
  +4 per foot
  BLUFF (OPPOSED BY SENSE MOTIVE; PAGE 90)
  Circumstances 
  Bluff Modifier
  The target wants to believe you 
  +5
  The lie is believable 
  +0
  The lie is unlikely 
  –5
  The lie is far-fetched 
  –10
  The lie is impossible 
  –20
  CLIMB (PAGE 90)
  Example Surface or Activity 
  Climb DC
  A steep slope, or a knotted rope next to a wall 
  0
  A rope next to a wall or a knotted rope 
  5
  A surface with ledges, rough wall, or ship rigging 
  10 
  Any surface with handholds, a tree, or an unknotted rope 15 
  An uneven surface with narrow handholds 
  20 
  A rough surface, such as a rock or brick wall 
  25
  DIPLOMACY (PAGE 93)
  Starting Attitude 
  Diplomacy DC
  Hostile 
  25 + Cha modifier
  Unfriendly 
  20 + Cha modifier
  Indifferent 
  15 + Cha modifier
  Friendly 
  10 + Cha modifier
  Helpful 
  0 + Cha modifier
  DISABLE DEVICE (PAGE 94)
  Device 
  Time 
  Disable Device DC
  Simple (jam a lock) 
  1 round 
  10
  Tricky (sabotage a wagon) 
  1d4 rounds 
  15
  Difficult (disarm or reset a trap) 
  2d4 rounds 
  20
  Extreme (disarm a complex trap) 
  2d4 rounds 
  25
  HEAL (PAGE 98)
  Task  
  Heal DC
  First aid 
  15
  Long-term care  
  15
  Treat deadly wounds 
  20
  Treat poison  
  Poison’s save DC
  Treat disease  
  Disease’s save DC
  KNOWLEDGE (PAGE 99)
  Task  
  Knowledge DC
  Easy question 
  10
  Basic question 
  15
  Hard question 
  20+
  Identify auras using detect magic (arcana) 
  15 + spell level
  Identify a spell effect that is in place (arcana) 
  20 + spell level
  Know a monster’s abilities or weaknesses (varies) 10 + monster’s CR
  PERCEPTION (PAGE 102)
  Detail 
  Perception DC
  Hear the sound of battle 
  –10
  Notice the stench of rotting garbage 
  -10
  Detect the smell of smoke 
  0
  Hear the details of a conversation 
  0
  Notice a visible creature 
  0
  Determine if food is spoiled 
  5
  Hear the sound of a creature walking 
  10
  Hear the details of a whispered conversation 
  15
  Find the average concealed door 
  15
  Hear the sound of a key being turned in a lock 
  20
  Find the average secret door 
  20
  Hear a bow being drawn 
  25
  Sense a burrowing creature underneath you 
  25
  Notice a pickpocket 
  Opposed by Sleight of Hand
  Notice a creature using Stealth 
  Opposed by Stealth
  Find a hidden trap 
  Varies by trap
  Identify the powers of a potion through taste 
  15 + the potion’s CL
  Perception Modifiers 
  DC Modifier
  Distance to the source, object, or creature 
  +1/10 feet
  Through a closed door 
  +5
  Through a wall 
  +10/foot of wall
  RIDE (PAGE 103)
  Task  
  Ride DC 
  Guide with knees  
  5
  Stay in saddle  
  5
  Fight with a combat-trained mount  
  10
  SPELLCRAFT (PAGE 106)
  Task  
  Spellcraft DC
  Identify a spell as it is being cast 
  15 + spell level
  Identify magic item powers using detect magic 
  15 + item’s caster level
  Decipher a scroll 
  20 + spell level
  SURVIVAL (PAGE 107)
  Track Creatures over Listed Surface 
  Survival DC
  Very soft ground  
  5
  Soft ground  
  10
  Firm ground  
  15
  Hard ground  
  20
  SWIM (MOVE AT QUARTER SPEED; PAGE 108)
  Water Condition 
  Swim DC
  Calm water 
  10
  Rough water  
  15
  Stormy water  
  20
  * All page numbers refer to the Pathfinder RPG Core Rulebook.
  Skill Checks
  
  ACTIONS IN COMBAT
    
  Attack of  
  Standard Action 
  Opportunity1
  Attack (melee) 
  No
  Attack (ranged) 
  Yes
  Attack (unarmed) 
  Yes
  Activate a magic item other than a potion or oil 
  No
  Aid another 
  Maybe2
  Cast a spell (1 standard action casting time) 
  Yes
  Channel energy 
  No
  Concentrate to maintain an active spell 
  No
  Dismiss a spell 
  No
  Draw a hidden weapon (see Sleight of Hand skill) 
  No
  Drink a potion or apply an oil 
  Yes
  Escape a grapple 
  No
  Feint 
  No
  Read a scroll 
  Yes
  Ready (triggers a standard action) 
  No
  Stabilize a dying friend (see Heal skill) 
  Yes
  Total defense 
  No
    
  Attack of  
  Move Action 
  Opportunity1
  Move 
  Yes      
  Direct or redirect an active spell 
  No
  Draw a weapon3 
  No
  Load a hand crossbow or light crossbow 
  Yes
  Open or close a door 
  No
  Mount/dismount a steed 
  No
  Move a heavy object 
  Yes
  Pick up an item 
  Yes
  Sheathe a weapon 
  Yes
  Stand up from prone 
  Yes
  Ready or drop a shield3 
  No
  Retrieve a stored item 
  Yes
  CHARACTER ADVANCEMENT AND LEVEL-DEPENDENT BONUSES
  Character  
   
  Experience Point Total 
   
   
  Ability
  Level 
  Slow 
  Medium 
  Fast 
  Feats 
  Score
  1st 
  — 
  — 
  — 
  1st 
  —
  2nd 
  3,000 
  2,000 
  1,300 
  — 
  —
  3rd 
  7,500 
  5,000 
  3,300 
  2nd 
  —
  4th 
  14,000 
  9,000 
  6,000 
  — 
  1st
  5th 
  23,000 
  15,000 
  10,000 
  3rd 
  —
  6th 
  35,000 
  23,000 
  15,000 
  — 
  —
  7th 
  53,000 
  35,000 
  23,000 
  4th 
  —
  8th 
  77,000 
  51,000 
  34,000 
  — 
  2nd
  9th 
  115,000 
  75,000 
  50,000 
  5th 
  —
  10th 
  160,000 
  105,000 
  71,000 
  — 
  —
  11th 
  235,000 
  155,000 
  105,000 
  6th 
  —
  12th 
  330,000 
  220,000 
  145,000 
  — 
  3rd
  13th 
  475,000 
  315,000 
  210,000 
  7th 
  —
  14th 
  665,000 
  445,000 
  295,000 
  — 
  —
  15th 
  955,000 
  635,000 
  425,000 
  8th 
  —
  16th 
  1,350,000 
  890,000 
  600,000 
  — 
  4th
  17th 
  1,900,000 
  1,300,000 
  850,000 
  9th 
  —
  18th 
  2,700,000 
  1,800,000 
  1,200,000 
  — 
  —
  19th 
  3,850,000 
  2,550,000 
  1,700,000 
  10th 
  —
  20th 
  5,350,000 
  3,600,000 
  2,400,000 
  — 
  5th
  1  Regardless of the action, if you move out of a threatened square, you usually 
  provoke an attack of opportunity. This column indicates whether the action itself, 
  not moving, provokes an attack of opportunity.
  2  If you aid someone performing an action that would normally provoke an attack of 
  opportunity, then the act of aiding another provokes an attack of opportunity as well.
  3  If you have a base attack bonus of +1 or higher, you can combine one of these actions 
  with a regular move. If you have the Two-Weapon Fighting feat, you can draw two 
  light or one-handed weapons in the time it would normally take you to draw one.
  4  May be taken as a standard action if you are limited to taking only a single action in 
  a round.
  5  Unless the component is an extremely large or awkward item.
    
  Attack of 
  Full-Round Action 
  Opportunity1
  Full attack 
  No
  Charge4 
  No
  Deliver coup de grace 
  Yes
  Extinguish flames 
  No
  Light a torch 
  Yes
  Load a heavy or repeating crossbow 
  Yes
  Run 
  Yes
  Use a touch spell on up to six friends 
  Yes
  Withdraw4 
  No
    
  Attack of 
  Free Action 
  Opportunity1
  Cease concentration on a spell 
  No
  Drop an item 
  No
  Drop to the floor 
  No
  Prepare spell components to cast a spell5 
  No
  Speak 
  No
    
  Attack of  
  Swift Action 
  Opportunity1
  Cast a quickened spell 
  No
  
  Attack Roll Modifiers (page 195*)
  Attacker is... 
  Melee 
  Ranged
  Dazzled 
  –1 
  –1
  Entangled 
  –21 
  –21
  Flanking defender 
  +2 
  —
  Invisible 
  +22 
  +22
  On higher ground 
  +1 
  +0
  Prone 
  –4 
  —3
  Shaken or frightened 
  –2 
  –2
  Squeezing through a space 
  –4 
  –4
  1  An entangled character also takes a –4 penalty to Dex.
  2  The defender loses any Dex bonus to AC.
  3  Most ranged weapons can’t be used while the attacker is prone.
  Armor Class Modifiers (page 195)
  Defender is... 
  Melee 
  Ranged
  Behind cover 
  +4 
  +4
  Blinded 
  –21 
  –21
  Concealed or invisible 
  see page 196
  Cowering 
  –21 
  –21
  Entangled 
  +02 
  +02
  Flat-footed  
  +01 
  +01
  Grappling (but attacker is not) 
  +01 
  +01
  Helpless 
  –43 
  +03
  Kneeling or sitting 
  –2 
  +2
  Pinned 
  –43 
  +03
  Prone 
  –4 
  +4
  Squeezing through a space 
  –4 
  –4
  Stunned 
  –21 
  –21
  1  The defender loses any Dex bonus to AC.
  2  An entangled character also takes a –4 penalty to Dex.
  3  The defender is flat-footed and cannot add his Dex bonus to AC.
  Combat Maneuvers (page 198)
  CMB = BAB + Str modifier + special size modifier
  CMD = BAB + Str modifier + Dex modifier + special size modifier +10
  Bull Rush Push target 5 ft., +5 ft. for every 5 by which check exceeds CMD
  Disarm Target drops 1 item or 2 items if check exceeds CMD by 10
  Grapple Both target and attacker gain grappled condition
  Overrun Move through target, knocked prone if check exceeds CMD by 5
  Sunder Deal damage to item held or worn by target
  Trip Knock target prone, attacker knocked prone if check fails by 10 or more
  Two-Weapon Fighting Penalties (page 202)
  Circumstances 
  Primary Hand 
  Off Hand
  Normal penalties 
  –6 
  –10
  Off-hand weapon is light 
  –4 
  –8
  Two-Weapon Fighting feat 
  –4 
  –4
  Off-hand weapon is light and 
  –2 
  –2
  Two-Weapon Fighting feat
  Concentration Checks (page 206)
  Situation 
  Concentration DC
  Cast defensively 
  15 + double spell level
  Injured while casting 
  10 + damage dealt + spell level
  Continuous damage while casting 
  10 + 1/2 damage dealt + spell level
  Affected by a non-damaging spell 
  DC of the spell + spell level
  Grappled or pinned while casting 
  10 + grappler’s CMB
  Vigorous motion while casting 
  10 + spell level
  Violent motion while casting 
  15 + spell level
  Extremely violent motion while casting 
  20 + spell level
  Wind with rain or sleet while casting 
  5 + spell level
  Wind with hail and debris while casting 
  10 + spell level
  Weather caused by spell 
  see spell
  Entangled while casting 
  15 + spell level
  * All page numbers refer to the Pathfinder RPG Core Rulebook.
  Combat
  COMMON CONDITIONS (PAGE 565)
  Blinded: Creature takes a –2 p enalty to AC, loses Dex bonus to AC, and takes a –4 penalty on most Str- and Dex-based skill checks 
  and on opposed Perception skill checks. All opponents are considered to have total concealment (50% miss chance) against the blinded 
  c haracter. Creatures must succeed at a DC 10 Acrobatics skill check to move faster than half speed or fall prone. 
  Broken: Weapons take a –2 penalty on attack and damage rolls, only score a critical hit on a natural 20, and only deal ×2 damage. Armor 
  and shields grant half AC bonus and double armor check penalty. Broken wands or staves use twice as many charges.
  Confused: 01–25: Act normally; 26–50: Babble for 1 round;  
  51–75: Deal 1d8 + Str damage to self; 76–100: Attack nearest creature. 
  Entangled: No movement if bonds are anchored, otherwise move at half speed. Creature takes a –2 penalty on all attack rolls and a –4 penalty 
  to Dex. Must make concentration check to cast spells.
  Exhausted: Creature moves at half speed. –6 penalty to Str and Dex. Rest 1 hour to become fatigued.
  Fatigued: Creature cannot run or charge. –2 penalty to Str and Dex. Rest 8 hours to remove.
  Frightened: As shaken, except creature must flee from source. 
  
  1717
  COMMON CONDITIONS (CONTINUED)
  Grappled: Creature cannot move or take action that requires 2 hands. –4 penalty to Dex. –2 penalty on attack rolls and combat 
  maneuver checks (except checks made to escape). Must make concentration check to cast spells. Cannot take attacks of opportunity.
  Nauseated: Creature can only take a move action and cannot attack, cast spells, or concentrate.
  Panicked: As frightened, except creature drops held items.
  Paralyzed: Creature’s Str and Dex reduced to 0. Fliers using wings fall. Creature is helpless.
  Pinned: As grappled, except creature is flat-footed, takes a –4 penalty to AC, and can only take verbal or mental actions (except 
  checks made to escape).
  Shaken: Creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. 
  Sickened: Creature takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
  Staggered: Creature can only take a move action or standard action (plus swift and immediate).
  Stunned: Creature cannot take actions, drops everything held, takes a –2 penalty to AC, and loses its Dex bonus to AC (if any).
  OPEN GAME LICENSE Version 1.0a
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  15. COPYRIGHT NOTICE
  Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.
  System Reference Document © 2000, Wizards of the Coast, Inc; Authors: 
  Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary 
  Gygax and Dave Arneson.
  Pathfinder Roleplaying Game Core Rulebook © 2009, Paizo Publishing, LLC; 
  Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and 
  Skip Williams.
  Pathfinder Roleplaying Game Player Character Folio © 2012, Paizo Publishing, 
  LLC; Author: Jason Bulmahn.
  
  Create characters of legend and organize your most epic adventures with 
  the Pathfinder Roleplaying Game Player Character Folio. This deluxe character 
  record covers absolutely everything you need to know about your Pathfinder 
  hero, with an innovative layout that means your character’s most important 
  details are always at your fingertips! This sturdy folder’s 16 character-
  defining pages include:
  • Expanded space for your hero’s ability scores, feats, and class features
  • Space to track familiars, animal companions, cohorts, and other allies
  • A diagram to help fill every magic item slot
  • Space to track your character’s goals and history
  • A complete record of your hero’s special achievements
  • Dozens of quick reference charts
  • Folder-flaps to hold handouts and other documents
  • And much, much more! 
  reCorD  
  yoUR GLory!
  paizo.com/pathfinder
  Printed in China. PZO1122
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/Core Rules/Player Character Folio.pdf