TEXT:  
   
   
   
  PRODUCT NO. CA518 
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  ABANDONED ARTS©
   PRESENTS: 
   
  THREE NEW ARCHETYPES FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See 
  http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee 
  compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder 
  Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used 
  under the Pathfinder Roleplaying Game Compatibility License. 
   
  See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
  
  2 
   
  ARCHETYPES 
   
   
   
   
   
   
   
   
   
   
   
   
  As described in the Pathfinder® Roleplaying Game: Advanced Player’s Guide ™, archetypes are variant 
  sets of class abilities which modify their corresponding base classes via the use of alternate class 
  features. When a character selects a class, he must normally choose to use the standard class features 
  found in the class's original source – the exception is if he chooses to adopt an archetype. Each alternate 
  class feature presented in an archetype replaces a specific class feature from its parent class. 
     When an archetype includes multiple alternate class features, a character must take them all – often 
  blocking the character from ever gaining certain standard class features, but replacing them with other 
  options. All other class features of the base class that aren't mentioned among the alternate class 
  features remain unchanged and are acquired normally when the character reaches the appropriate 
  level, unless noted otherwise. A character who takes an alternate class feature does not count as having 
  the class feature that was replaced for the purposes of meeting any requirements or prerequisites. 
     A character can take more than one archetype and garner additional alternate class features, but none 
  of the alternate class features can replace or alter the same class feature from the base class as another 
  alternate class feature. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  THE DRAGONRIDER  (CAVALIER ARCHETYPE) 
   
  A rare few cavaliers possess the spirit and the strength necessary to pursue the path of the dragonrider, but those who do find 
  the bond between draconic steed and mortal rider to be a wondrous partnership, and an alliance like no other. 
   
  A dragonrider has the following class features. 
   
  Class Skills: Dragonriders add Knowledge (arcana) to their list of class skills, and remove Handle Animal from that list. 
   
  Armor Proficiency: Dragonriders are proficient with light and medium armor, and with shields (except tower shields). 
   
  Draconic Steed (Ex): A dragonrider gains the service of a fierce and loyal draconic steed – a draconic creature that, while closer 
  to a drake than to a true dragon, is large enough to bear a Medium-sized or smaller rider aloft. This steed functions as a druid’s 
  animal companion, using the cavalier’s level as his effective druid level. The dragonrider does not take an armor check penalty 
  on Ride skill checks while riding his draconic steed, and the steed does not gain the share spells ability. 
     As with a traditional cavalier’s mount, a dragonrider’s bond with his steed is strong. Should a dragonrider’s draconic steed die, 
  the cavalier may find another steed to serve him after 1 week of mourning. This new draconic steed does not gain the link, 
  evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level. 
     The statistics for a draconic steed are as follows: 
   
  Starting Statistics  
   
   
   
   
   
   
   
   
   
   
   
  Size Large; Speed 30 ft., fly 40 ft. (average); AC +6 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 16, Dex 8, 
  Con 15, Int 8, Wis 12, Cha 15; Special Qualities breath weapon (15-ft. cone, 2d4 fire damage, Reflex for half, usable every 1d4 
  rounds), darkvision 60 ft., draconic immunities, low-light vision 
   
  4th-Level Advancement 
   
   
   
   
   
   
   
   
   
   
   
  AC +1 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str +4, Con +4; Special Qualities breath weapon (15-ft. 
  cone, 4d4 fire damage, Reflex for half, usable every 1d4 rounds) 
   
     A draconic steed has the dragon type, but its BAB, saves, and skill ranks are unchanged. As a dragon, the draconic steed gains 
  darkvision to 60 ft., low-light vision, and immunity to magic sleep effects and paralysis effects. Because a draconic steed is an 
  intelligent creature, it is not limited in the feats that it may choose as an animal companion would normally be. 
     This ability replaces the cavalier’s mount and the expert trainer class feature. 
   
  Paired Pact (Ex): Due to the powerful bond established between mount and rider, the dragonrider’s draconic steed gains the 
  benefits of any teamwork feat possessed by the cavalier. This special partnership leaves the cavalier unable to partner as 
  closely with other allies. When a dragonrider uses his tactician class feature to grant the benefits of a teamwork feat to one or 
  more allies, the benefits of those feats last for only 1 round for every two levels that the cavalier possesses (minimum 1 round). 
     This ability alters tactician. 
  
  3 
   
  THE TAURIC CAVALIER  (CAVALIER ARCHETYPE) 
   
  Not all cavaliers are bipedal humanoids who charge into battle on the backs of their steeds. The tauric cavalier is his own steed, 
  whether a quadrupedal knight or a cavalryman possessed of even stranger anatomies. 
   
  A cavalier must be a quadruped (such as a centaur) or possess more than four legs (such as a drider) to choose this archetype. A 
  tauric cavalier has the following class features. 
   
  Class Skills: Tauric cavaliers remove Handle Animal and Ride from their list of class skills. 
   
  Swift (Ex): A tauric cavalier’s base land speed is increased by 10 feet. Additionally, the cavalier may add Endurance, Fleet, and 
  Run to the list of bonus feats available to him at 6th level. 
     This ability replaces mount. 
   
  Tauric Charge (Ex): At 3rd level, a tauric cavalier learns to make more accurate charge attacks. The cavalier receives a +4 bonus 
  on melee attack rolls made as part of a charge. In addition, a tauric cavalier does not suffer a penalty to his Armor Class after 
  making a charge, and is always considered to be mounted when charging with a lance. 
     This ability replaces cavalier’s charge. 
   
  Spring Attack (Ex): At 4th level, the tauric cavalier gains Spring Attack as a bonus feat, even if he does not have the normal 
  prerequisites. If the cavalier already possesses this feat, he may select any combat feat for which he qualifies instead. 
     This ability replaces expert handler. 
   
  Improved Tauric Charge (Ex): At 11th level, a cavalier learns to make devastating charge attacks. The threat range of any 
  weapon wielded during a charge is doubled. This increase does not stack with other effects that increase the threat range of the 
  weapon. In addition, the cavalier can make a free bull rush, disarm, sunder, or trip combat maneuver if his charge attack is 
  successful. This free combat maneuver does not provoke an attack of opportunity. 
     This ability replaces mighty charge. 
   
   
   
  THE WARLORD  (CAVALIER ARCHETYPE) 
   
  Some battlefield marshals inspire courage and organize forces through brilliant leadership and gallant inspiration; others find 
  fear to be the better motivator. These ruthless warlords are notorious for their ability to subjugate the forces they command. 
   
  A warlord has the following class features. 
   
  Fear Me (Ex): At 4th level, the warlord can attempt to use the Intimidate skill to improve the morale of a shaken ally. The DC to 
  improve an ally’s morale is equal to the DC to demoralize that ally with the Intimidate skill. If successful, the affected ally loses 
  the shaken condition. Using this ability is a standard action, but any special ability or quality that reduces or changes the action 
  required for the warlord to attempt to demoralize an opponent with the Intimidate skill also changes the action required to use 
  this ability in the same way. 
     This ability replaces expert trainer. 
   
  Tyrannical Leadership (Ex): At 6th level, the warlord gains Leadership as a bonus feat. When determining his leadership score, 
  the warlord can use his Strength score in place of his Charisma score. If the warlord has a negative Charisma modifier, he must 
  subtract that modifier from his leadership score. 
     This ability replaces the bonus feat gained at 6th level. 
   
  Arm the Masses (Ex): At 12th level, the warlord’s cohorts and followers gain a significant advantage when crafting arms and 
  armor. When using a Craft skill and making skill checks by the week (not by the day) to create weapons or armor, the warlord’s 
  cohorts and followers may divide the results of the check by the number of days in a week, minus one. 
     Furthermore, cohorts and followers capable of creating magic items may accelerate the process to 4 hours of work per 1,000 
  gold pieces in the item’s base price without increasing the DC to create the item. Finally, the warlord’s cohorts and followers 
  can be made to work under any condition, provided that they have access to the proper materials. Finally, such allies do not 
  require a quiet, comfortable workspace; any properly-equipped workshop will suffice. 
     This ability replaces the bonus feat gained at 12th level. 
   
  Challenging Command (Ex): At 12th level, the warlord gains the ability to issue an inspiring command to his minions, sharing 
  many of the benefits of his challenge with his cohorts and followers. Cohorts and followers who can see and hear the warlord 
  gain the benefits of the cavalier’s challenge, which is issued against a single target, as usual. Neither the warlord nor his cohorts 
  and followers gain the benefits of the cavalier’s order as they apply to a challenge issued in this way. 
     This ability replaces demanding challenge. 
  
  4 
   
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte 
  Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: 
  Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: Jason 
  Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; 
  Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, 
  Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman, 
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  Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content 
  from TSR. Abandoned Arts Presents: Class Acts: Cavaliers © 2012, Daron Woodson; Author: Daron Woodson, based on material by Jonathan Tweet, Monte Cook, 
  and Skip Williams. 
   
   
  CREDITS 
   
  Design and editing by Daron Woodson. 
   
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  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder 
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  Learn more about the Pathfinder Roleplaying Game at www.paizo.com. 
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Abandoned Arts/Class Acts/Class Acts - Cavalier Archetypes.pdf