TEXT: 2007 EDITION
  
  This manual is published by the STARFLEET Marine Corps, a component of STARFLEET, 
  the International Star Trek Fan Association, Inc., and released under the Creative 
  Commons 
  Attribution-NonCommercial-NoDerivs 
  2.5 
  License 
  (http://creativecommons.
  org/licenses/by-nc-nd/2.5/). You may freely copy, distribute, display, and perform 
  this manual, but all other uses are strictly prohibited unless written permission is 
  received from the Commandant or Deputy Commandant, STARFLEET Marine Corps. 
  The STARFLEET 
  Marine Corps holds no claims to any trademarks, copyrights, 
  or 
  other 
  properties 
  held 
  by 
  Paramount, 
  other 
  such 
  companies 
  or 
  individuals. 
  Published: October 2007 
  STARFLEET MARINE CORPS
  Xenostudies 
  Andorian Manual
   
  2007 Edition
  
  XA Manual
  Part 1 - Introduction ��������������������������������������������������������1
  Copyright and Disclaimer ��������������������������������������������������������������������������������������� 1
  Pronoun Disclaimer ����������������������������������������������������������������������������������������������� 1 
  Acknowledgements ������������������������������������������������������������������������������������������������ 1 
  Reporting Authority ����������������������������������������������������������������������������������������������� 1
  Part 2 - Andoria ����������������������������������������������������������������2
  The Solar System ��������������������������������������������������������������������������������������������������� 2
  Andoria (Procyon VIII) ������������������������������������������������������������������������������������������ 3 
  Other Planets and Colonies ������������������������������������������������������������������������������������ 5
  Part 3 - The Andorian People ��������������������������������������������8
  General Description ����������������������������������������������������������������������������������������������� 8
  Physiology ������������������������������������������������������������������������������������������������������������� 9
  Cultural Information �������������������������������������������������������������������������������������������� 14 
  Rituals ����������������������������������������������������������������������������������������������������������������� 18 
  Andorian Philosophy & Religion ��������������������������������������������������������������������������� 20
  Part 4 - The Government ������������������������������������������������24
  Modern Andorian Government ����������������������������������������������������������������������������� 24
  Part 5 - The Military �������������������������������������������������������26
  Imperial Guard ���������������������������������������������������������������������������������������������������� 26
  Military Engagements ������������������������������������������������������������������������������������������ 26
  Weaponry & Technology �������������������������������������������������������������������������������������� 30
  Ships ������������������������������������������������������������������������������������������������������������������� 32
  Appendices ���������������������������������������������������������������������33
  Appendix A - Historical Timeline �������������������������������������������������������������������������� 33
  About the SFMC Academy �����������������������������������������������34 
   
   
  Contents
  
  1
  XA Manual
  Part 1 - Introduction
  Copyright and Disclaimer
  This manual is published by the STARFLEET Marine Corps, a component of STARFLEET, the 
  International Star Trek Fan Association, Inc., and released under the Creative Commons 
  Attribution-NonCommercial-NoDerivs 2.5 License (http://creativecommons.org/
  licenses/by-nc-nd/2.5/). You may freely copy, distribute, display, and perform 
  this manual, but all other uses are strictly prohibited unless written permission is 
  received from the Commandant or Deputy Commandant, STARFLEET Marine Corps. 
  The STARFLEET Marine Corps, STARFLEET, the International Star Trek Fan 
  Association, Inc., holds no claims to any trademarks, copyrights, or other 
  properties held by CBS Studios Inc., other such companies or individuals.
  Reference works used in creation of this manual;
  Information & images found in this manual has been compiled from many sources 
  including printed works and the Internet.
  http://www.geocities.com/therinofandor/Fish.html 
  http://www.70disco.com/andorian.htm
  www.StarTrek.com
  http://www.webcreation.ca/portfolio/graphics/startrek/galactic_map/
  galactic-map_abgd-quad.html 
  Andor: Paradigm by Heather Jarman in Worlds of Deep Space Nine, Book 1 
  (Pocket, 2004).
  Deep Space Nine: Avatar, Book 2 (Pocket, 2001) by SD Perry.
  Deep Space Nine: Section 31: Abyss (Pocket, 2001) by David Weddle and 
  Jeffrey Lang.
  Gateways: Demons of Air and Darkness (Pocket, 2001) by Keith RA 
  DeCandido.
  Star Trek Roleplaying Game: Creatures (Decipher, 2003).
  Invasion: Time’s Enemy (Pocket, 1996) by LA Graf.
  And from various Star Trek Episodes
  Pronoun Disclaimer
  In this manual, “he”, “him”, and “his” are used following the standard English-
  language grammatical  convention to use these forms for gender-nonspecific 
  pronouns. No sexist bias is intended. The convention is used merely for 
  ease of writing and reading. There have been and hopefully always will be 
  plenty of female members in the SFMC, and no slight to them is intended. 
  Acknowledgments
  This manual would not have been possible without the help of Carol Thompson.
  Reporting Authority
  The governing authority for Xenostudies Branch information is the Commanding 
  Officer, Training Command (COTRACOM). Send questions, comments, or suggestions 
  concerning Support to: tracom@sfi-sfmc.org
  
  2
  XA Manual
  Part 2 - Andoria
  The Andorian system is 11 light years from Earth, adjacent to Vulcan space, as 
  shown on this close-up of an Andorian tactical map, and 6.6 light years from Vulcan.  
  (Blue represents the “good guys,” that is the Andorians, and red represents the 
  enemy, in this case the Vulcans.)
  The Solar System
   
  Solar System Details
  Stars: Procyon A (Alpha Canis Minoris) and Procyon B (blue star Class B 
  10,000K)
  Classification: F5V-IV – Binary System
    White Class F main sequence star
    6,000 deg K (1,000 hotter than Sol)
  Above: Federation Map of Andorian Space
  Above: Andoria is the smaller planet in the foreground. 
  Andor is the larger, ringed planet in the background.
  
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  XA Manual
  Andoria (Procyon VIII)
  Andoria is an “M” Class icy “moon” 
  orbiting a ringed planet (Andor).  In 
  winter, a large portion of the planet 
  is covered with snow.  The Northern 
  region remains icebound year-round 
  and is the home of the sub-race of 
  Aenar.  
  Andoria is located close to Vulcan, 
  which led to a series of conflicts 
  between the Andorian Empire and the 
  Vulcans.  Andoria is also relatively 
  close to the Sol system and Regulus.  
  Andorian cities are mostly underground except for the uppermost floors and derive 
  their energy from geothermal activity.  The cities are connected to each other by 
  thousands of kilometers of tunnels.  Only during rare heat waves will the average 
  temperature on Andoria rise above freezing, and even then only for a few weeks 
  at a time.  During mid-summer, a temperature reading of minus 28°C is not 
  uncommon.  
  Andorian oceans are rich 
  sources of food, industrial 
  energy 
  and 
  scientific 
  inquiry, not recreation.  In 
  spite of the cold climate of 
  Andoria, large portions of 
  the oceans remain open due 
  to their salt content.  These 
  cold waters are fertile with 
  sea life.
  In spite of its inhospitable 
  surface, Andoria supports 
  over 30 million people.  At one time, Andorians numbered in the billions, but 
  declining birthrates have reduced their numbers to 90 million in all of Andorian 
  space.
  Andoria supports a thriving tourist industry.  Its rugged terrain features several 
  famous mountain ranges and spectacular glaciers.  The view of the planet Andor in 
  both the day and night sky is astounding, even to a space traveler.  View screens 
  on Deep Space 9’s promenade and replimat advertise trips to “scenic Andor” which 
  would not take much time thanks to the “latest Warp drive powered starships.  
  Notable Places on Andoria
  Laibok is the Capital City of Andoria.  But most Andorians call it simply the Capital 
  City.
  The prestigious Andorian Art Academy is considered by many to be the best in the 
  United Federation of Planets.  Collectors throughout the Federation seek out Works 
  from Andorian artists.
  The Wall of Heroes is monument at which a piece (e.g. a vial of their blood) of fallen 
  
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  XA Manual
  Andorian warriors who have died far from home are taken to.  It is the duty of the 
  companions of the fallen to do so.  Shran promised to take Archer’s blood to the 
  Wall of Heroes if he lost their Ushaan duel.
  Therin Park, a popular tourist attraction, is a showcase of native and imported 
  plants and small creatures.
  Flower boxes of sea ivy and black-throated conch flowers, with furry yellow branches 
  decorate the route to Therin Park’s east entrance.  Its archway leads to a series of 
  rooms of terraced waterfalls and gardens.  Melon- colored fish with wing-like fins, 
  reed flies and scarlet and yellow fish can be seen in and near the ponds.  The seep 
  willow is a variety of Andorian tree that grows in clusters.  Rare Striped Cave Lilies 
  are nurtured here.  
  The Reserve is an off-limits area where the Codices say the Andorian species evolved.  
  Its latent radioactivity prevents the accurate use of long-distance scanners, so 
  archeological study is done the old-fashioned way: on foot.
  The Great Wash, a valley landform prone to flash flooding, is near the mouth of a 
  lava tube and a few kilometers past Temple Butte.
  Native Plants and Animals on Andoria
  A hybor is an Andorian lapinoid (rabbit-like).  The animal’s offspring can go temporarily 
  “were” (as in “werewolf”), transforming into savage gremlin-like creatures.  
  Shanchen’s Mantle is a native Andorian plant with small, furry, moss-like flowers 
  in yellow and white.  A variant of Shanchen’s Mantle is a natural antidote to the 
  effects of the Andorian shax, a poisonous, parasitic insect that nests under the skin 
  of its host.  The Mantle variant grows only in the Reserve.  This primitive plant has 
  a four-
  gamete fertilization process, similar to Andorians themselves, possible evidence 
  that Andorians were native their home planet.  It is the only other living thing on 
  Andoria with the four-gender paradigm.
  Elta is a floral tree and taras is another kind of tree.
  Eth’la is a flowering vine.
  The Andorian amoeba is a unicellular species native to the moon Andoria.  The 
  Andorian amoeba reproduces symbiogenetically, meaning it merges with other 
  single-celled organisms to form a third unique species, a hybrid.  
  Shaggy marsh bison (alneesh) are Andorian animals.  The bull of the species is 
  known for the way it broods and stomps around.
  A klazh is an Andorian animal known for its careless way of moving.
  The Andorian redbat is a flying mammal native to Andoria.  It is considered edible 
  by some hardy non-Andorians if prepared with lots of spices and vegetables and 
  certainly consumed by Andorians.  
  Grelth is an Andorian arachnid.  Another Andorian arachnid is the forest spider, 
  which can grow to a mass of 20 kilograms.  
  A grayth is an Andorian feline.  
  
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  XA Manual
  Ice-bores are worms that live in the ice packs of Andoria.  
  They resemble Earth caterpillars and live in large groups called 
  “swarms”.
  Ice bores generate heat through a chemical reaction, causing 
  them to fall through the ice caves of Andoria.  Andorian children 
  often chase swarms for hours; however, 
  it is always best to avoid this.  Physical 
  contact with an ice bore can result in third-
  degree burns, as Shran discovered when he 
  stumbled into a large den as a child and received such burns over 
  half his body.
  As the Ice bores seemed only to be able to travel downwards with 
  the chemically generated heat, it seems likely that some other 
  stage of their life cycle allows them to travel back up.
  The zabathu is a riding animal native to Andoria, similar to a 
  Terran camel.  It typically has short, white fur, a silky, golden 
  mane, blue eyes and a thin tail with a furry tip.  
  Other Planets and Colonies
  At one time, the Andorians claimed ownership of all the stars that could be seen 
  from Andoria.  Such a philosophy led to conflicts with nearby galactic neighbors.
  Andor and Andoria
  As was common among Humans, emigrants often named their final destinations 
  after the place they came from.  (Terra Nova, New England, New Mars, etc ) Hence 
  there is still an ongoing debate as to where the real homeworld of the Andorians 
  is.  
  The star system of Epsilon Indi became the home to two major colonies on Epsilon 
  Indi IV and VIII.  Due to the antiquity of those colonies, the locals referred to those 
  colonies as “The homeworld,” that is, where they originated.  Across languages 
  “originated” could mean anything from “where one was born” to “where the first 
  Andorians came from.”
  There is still speculation as to which “homeworld” is the oldest and the true origin 
  of the Andorians.  It is possible that the Andorians originated in a yet-undiscovered 
  system far from Andorian space.
  P’Jem
  P’Jem was a Vulcan monastery 
  established in the 9th century 
  BC on a planet not far from 
  Andoria.  
  In 
  the 
  22nd 
  century, 
  the 
  Andorians, 
  who 
  correctly 
  suspected 
  it 
  contained 
  a 
  surveillance 
  post, 
  regularly 
  ransacked the monastery.
  In 2151, the Earth starship 
  
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  XA Manual
  Enterprise paid a visit to P’Jem only to find it taken over by a group of Andorian 
  commandos, lead by Shran.  After a firefight with the Enterprise landing party, the 
  two sides accidentally discovered a highly sophisticated surveillance installation in 
  the catacombs beneath the monastery, known only to one monk.  Captain Jonathan 
  Archer gave scans taken of the facility to Shran as evidence of the Vulcans’ 
  activities.
  Some months later, the Andorians by way of orbital bombardment, after giving the 
  monks and the surveillance personnel a warning to evacuate the facility, destroyed 
  P’Jem Monastery. 
  Weytahn
  Weytahn is the name given by the Andorians to a formerly 
  uninhabitable Class D planetoid, approximately as large 
  as Earth’s moon.  It is the home to a rather pernicious 
  mutagenic pathogen that is capable of harming Humans, 
  but does not affect Vulcans.  Weytahn is located on the 
  frontier between the Vulcan system and the Andorian 
  Empire.  Both sides claimed it belonged to them, having 
  nearly gone to war over the planetoid twice.
  Weytahn had been terraformed by the Andorians in the 2050s for the purpose of 
  establishing a colony there.  Once an atmosphere was developed, they established a 
  settlement.  Due in part to its relatively close proximity to Vulcan territory, Weytahn 
  was believed by the Vulcan High Command to be a covert military installation.
  In 2097, Weytahn’s peaceful settlers were forcibly removed and placed in refugee 
  camps; the planet was then annexed by the Vulcans and renamed as Paan Mokar. 
  A surveillance satellite was put into orbit to monitor the agreement, known as the 
  Territorial Compromise (or Treaty) of 2097.  This agreement, which the Andorians 
  referred to as oppressive, was a 1,200 page document and took eight years to work 
  out.
  Weytahn remain deserted until 2152, when Shran, an Andorian regimental 
  commander, landed a force on the planetoid and occupied the settlement in an 
  attempt to forcibly rescind the Compromise.  The Vulcans attempted to enforce the 
  Treaty of 2097 and managed to regain control of half the colony.  They, however, 
  suffered several casualties, including two dozen wounded and three taken hostage.  
  Shran agreed to discuss terms for their safe return, but only if Jonathan Archer 
  would act as mediator.  Archer was able to get the two sides together and establish 
  a common goal for the two sides to work towards.
  The Vulcans eventually agreed to cede ownership of the world to the Andorians.  When 
  High Command Administrator V’Las planned an invasion of Andoria, the Andorians 
  were tricked into believing the Vulcans would attempt to retake Weytahn, thereby 
  committing much of their fleet to that world and leaving Andoria vulnerable.
  
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  XA Manual
  Coridan
  Coridan was one of the planets in the initial 
  Coalition of Planets, preceding that of the 
  United Federation of Planets.
  Coridan is an M-class Federation planet 
  in the Coridan system, homeworld of the 
  Coridans.  In 2151, it had a population of 
  over 3 billion.  It is rich in valuable resources, 
  most significantly dilithium.
  In the 2150s, Coridan was known for its extensive shipyards and its advanced warp-
  capable vessels.  However, the planet was also embroiled in a conflict between rebel 
  forces, supported by the Andorians, and the government, backed by the Vulcans.  
  The Vulcan agenda was to keep the planet’s chancellorship stable, which in turn 
  assured its dilithium exports to Vulcan.  
  Over the next century, Coridan would become under-populated to the point that it 
  could not defend its dilithium mines.
  In 2267, Coridan sought admission to the 
  United Federation of Planets.  However, 
  due to the wealth of minerals available on 
  Coridan and the presence of illegal mining 
  operations, Coridan’s admission was a 
  controversial subject between Tellarites 
  and Vulcans.  The Babel Conference 
  was convened to settle the matter and 
  ultimately approved Coridan’s admission. 
  Ambassador Sarek of Vulcan was credited 
  with achieving the consensus towards 
  admitting the planet to the Federation.  
  During the Dominion War, Coridan’s dilithium mines came under attack by the 
  Dominion in 2374 due to their strategic importance.  Gelnon left Kudak’Etan in 
  command of the USS Defiant while he and his ship left to launch an attack on 
  Coridan.
  
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  XA Manual
  Part 3 - The Andorian People
  General description
  Andorians are a curious blending of mammalian physiology with insectoid-like 
  characteristics.  They are humanoid in appearance with blue skin, white hair and a 
  pair of knobbed antenna that are unnervingly active during interaction with other 
  people.
  Andorians are a comparatively tall species, averaging between 1.7 and 2.1 meters 
  in height.  Although obesity is not unknown, it is culturally condemned and most 
  Andorians are quite slender for their height.  This often gives them a misleading 
  appearance of fragility, which is belied by their remarkable physical strength.  Due 
  to the extreme density of bone and muscle tissue, the average Andorian is quite 
  capable of lifting an object of twice his or her weight.  
  The spectacular coloration of Andorians is the result of a proteinous dye, HZB-41, 
  analogous to melanin in humans, which is produced by nearly all Andorian animal 
  life.  The dye-cells have a comparatively short life span and must be produced 
  constantly from protein sources in the diet.  One of the most common symptoms 
  of 
  serious illness is insufficient dye production and a corresponding loss of skin color.  
  Three races of Andorians are identified: the predominant Thallassan, with high, 
  knobby antennae; Talish, who have forward, tendril-like antennae; and Bish’ee, 
  who have diminishing antennae standing straight out from their head.  The Aenar 
  are an albino sub-race of the Bish’ee.
  Thallassan Race
  Talish Race
  Bish’ee Race
  Aenar Race
  Aenar are blind, telepathic cave dwellers that live on the far north of the planet 
  in underground cities.  Up until fifty years ago, they were considered a myth, but 
  they have now been proven to exist.  Only a handful of Andorians have ever seen 
  them, though, as they are extremely secretive.  They are also pacifists, or at least 
  they were.
  Aenar are quiet, thoughtful and dignified.  They’re blind without appearing to 
  be blind, and can meet people’s eyes and tell what color things are – there’s an 
  explanation for that, but one of them told Shran that she barely understood it 
  herself and so could not explain it.  They’re also very polite, and do not read minds 
  without permission.  They have no hierarchy, but one of them, Lissan, was chosen 
  to be ‘The Speaker’ for the duration of Archer’s and Shran’s stay.  
  
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  XA Manual
  Physiology
  Andorian Senses are more acute than those of humans, partly due to the function 
  of antennae in sensing the environment around them. Andorian visual acuity is well 
  above human standards.  They listen by slightly bowing their heads, which gives 
  them a false submissive demeanor, but they are actually positioning their antenna 
  to get a better “view” of surrounding occurrences.
  Antennae
  The most notable of the Andorian physical features are the antennae, which are set 
  slightly higher on the head than ears on a human.  
  These antennae are actually extensions of their sinus cavities, giving the Andorians 
  a great sensitivity to minute variations in atmospheric pressure and temperature.  
  They have an elevated aural sensitivity and an enormously enhanced sense of 
  smell.  The actual receptors are situated within the depressions at the tips of the 
  antennae 
  and are protected by the hard cartilaginous tissue that keeps the antennae rigid. 
  The proximity of hominids can produce a “pins-and-needles” sensation in the 
  antennae.  
  The antennae also express emotion, far more than do the facial muscles, and are 
  the prime indicators of Andorian body language, such as:
  Polite interest by curving toward the object of attention, 
  Fear or excitement by standing rigid and quivering, 
  Weariness or depression by drooping, 
  Confusion or upset by wringing and lashing, 
  Sexual arousal by slow writhing, 
  Intoxication by wobbling unsteadily in different directions, 
  Rage by pressing back against the skull,
  Amusement or a shrug by facing each other.  (The degree and intensity determine 
  the intention.)
  Andorians “kiss” by touching the tips of their antennae together, a decidedly erotic 
  caress.  
  Because of the importance of the antennae, much of Andorian psychology revolves 
  around these organs.  Fear of damage to the antennae is deeper and more 
  widespread than castration-anxiety in humans.  Loss of antennae to an Andorian 
  is the equivalent of deafness, muteness, castration and mutilation of the face to 
  a human, and few Andorian warriors will voluntarily choose to live after such an 
  injury.  However the antennae do regenerate themselves in time, but the Andorian 
  warrior is at a major disadvantage during the ensuing nine months.
  The uninvited touching of the antennae is considered an unpardonable rudeness, 
  and the threat of injury to antennae is legitimate grounds for assault and murder. 
  The antennae are also considered proper sites for valuable jewelry, particularly gifts 
  from friends, lovers and mates.  The Andorian version of the wedding ring is worn 
  on the left antenna rather than on a finger.  To give an Andorian antenna-rings or 
  antenna-bells is to make a gesture of great friendship, if not of courtship. 
   
  
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  XA Manual
  General Facts about Andorian Physiology
  Like other mammals, they have an internal skeleton.  However they also have 
  plates of cartilage under their skin that act as a partial exoskeleton, providing 
  added strength to their muscles and additional protection to the vital organs.
  Andorian speech is soft and sibilant due to their differing hearing apparatus.  
  Some undertones of their communication are not immediately perceptible to other 
  races and cultures.  The ability to sense vibration and pitch has led to a cultural 
  preoccupation with music, which was the original basis of Andorian language
  An Andorian smile is a soft, liquid gaze.  They’ve adopted a tentative human-like 
  smile because of familiarity with humans and will attempt the expression around 
  other humanoids whose custom is to show friendliness by smiling.
  High levels of humidity are considered suited to Andorian physiology.  
  Andorians give off a floral-sweet scent during exercise.  
  Andorians can subsist on three or four hours of sleep during the 32-hour Andorian 
  day.  They are neither diurnal nor nocturnal and can even eat comfortably at 
  midnight and then attend school.
  Andorians blush purple when embarrassed.  
  Andorians go into shock easily, even after minor injuries.  
  They cannot tolerate chocolate.
  Haslev-Rahn disease, a congenital disorder, is endemic among Shesh-caste 
  Andorians.  
  The race has a genetic predisposition toward violent behavior.  Imminent danger 
  causes a biochemical reaction to danger, resulting in either physical violence or 
  an increase in sensory input levels, which, in turn, can enhance analytical and 
  reasoning skills.  Andorians do not succumb easily to pressure and actually get 
  calmer in a crisis - until they get violent.  
  Andorian Reproduction
  Four Genders, two superficially “male” and two superficially “female,” make up the 
  Andorian species.   These are thaan, chan, shen, and zhen.  Sometimes it is difficult 
  for an outsider to determine what gender an Andorian is on sight, as a chan can 
  appear somewhat feminine and a shen can appear somewhat masculine.
  Table Of Gender Characteristics
  Gender
  Sex organs
  Functions
  Thaan
  Internal testes, retractable 
  penis
  Produce sperm, fertilize Shen
  Chan
  Internal testes, retractable 
  penis
  Produce sperm, fertilize Shen
  Shen
  Retractable ovipositor, vagina, 
  ovaries, uterus
  Receive sperm, produce egg and 
  embryo deposit embryo in Zhen’s 
  pouch
  Zhen
  Vagina, 4 teats on lower 
  abdomen, seasonal pouch
  Incubate and nourish embryo to 
  term
  
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  XA Manual
  The thaan and chan genders have internal testes and retractile penises. The gametes 
  of each “male” gender contain one quarter of the number of genes necessary to 
  produce offspring.  
  The shen has an ovipositor.  During the fertile period, the shen produces a haploid 
  (containing half the genes required to produce offspring) egg, which, once fertilized 
  and developed into a tiny immature embryo, passes through the ovipositor into the 
  zhen’s waiting pouch.  A loose analogy would be the immature birth of marsupials 
  such as kangaroo.  
  The zhen also has a vagina, though the zhen’s plays no part in conception, only 
  pleasure during the shelthreth.  The zhen has four teats on the lower abdomen. 
  At fertility, the zhen’s glands along the spine become active.  These glands will 
  secrete a membrane that forms a pouch around the lower torso in which to nurse 
  and gestate the embryo to maturity.  The teats of a zhen will mature to form milk, 
  but without rounded breast tissue as is seen in Humans.  Only the zhen is capable 
  of 
  nursing the young.
  All sex organs are retractable, that is, carried inside the Andorian body and only 
  emerge during intercourse.
  At puberty, Andorians experiment with sex.  Their fertile period is very short, so sex 
  cannot produce offspring before or after this time.  Andorians are generally bonded 
  by the age of 23, if they are genetically acceptable.
  Conception must take place in a particular order.
  The thaan fertilizes the shen’s egg.
  1. 
  The chan then also fertilizes the shen’s egg.   This produces a fertilized egg 
  2. 
  that develops into a fetus.
  The shen’s developing fetus is deposited into the zhen’s pouch by way of an 
  3. 
  ovipositor.
  When the fertile period is upon the bonded quadruple, they emit certain pheromones 
  that stimulate the gametes of the thaan, shen and chan.  Meanwhile the zhen begins 
  to grow the embyonic pouch that will eventually cover the lower torso.  The lining 
  of the pouch produces a thick gel that protects the baby while it nurses from the 
  zhen’s teats.  While the pouch is growing and the embryo is in early development, 
  the zhen stays in seclusion.
  Once the offspring is mature enough to survive outside the pouch, the zhen’s pouch 
  will dry up and flake away.  The other bondmates take turns rubbing the zhen with 
  oils and peeling off the remains of the pouch.
  In the few short years of fertility, Andorian will try to conceive as many children 
  as possible to replace those who die.  Unfortunately, fertile periods have been 
  becoming shorter and fewer viable offspring have been born. The declining birthrate 
  has forced the Andorians to arrange bondings among genetically strong members 
  rather than 
  let the young people choose their own love matches.
  
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  Genders and Names
  The four Andorian genders are signified by prefixes used with the clan name, such 
  as ch’ and zh’ (birth mother).
  Apparent
  sex
  Gender
  Polite 
  form
  of 
  address
  Bond- 
  mate
  endearment
  Parental
  name
  Offs-
  pring
  name
  Sibling
  Parent 
  by
  marriage
  Child by
  marriage
  she
  Zhen
  Zha
  Zh’yi
  Zhavey
  Zhei
  Zhi
  Zhadi
  Zhri’za
  she
  Shen
  Sha
  Sh’za
  Shreva
  Shei
  Shi
  Shidei
  Shri’za
  he
  Chan
  Cha
  Ch’te
  Charan
  Chei
  Chi
  Chada
  Chri’ze
  he
  Thaan
  Tha
  Th’se
  Thavan
  Thei
  Thi
  Thadu
  Thri’ze
  General Facts about Andorian Reproduction
  Only the clan’s ruling zhavey can give permission to release bondmates from their 
  betrothal or bond.  Tezha, or sexual union outside the shelthreth, is frowned upon, 
  but as with most species, it happens anyway.  Young adults will experiment.  
  Once the fertile period of a bond is over and the children have been raised, 
  bondmates sometimes move on to careers away from the household.  In rare 
  cases, bondmates might ask the elder to invoke the Whole Vessel Law to evict a 
  bondmate from the bond.  Such an action is devastating to the bond, as Andorians 
  suffer psychologically from being alone.  As long as the bond is whole, the Andorians 
  within the bond are psychologically “whole,” no matter how far apart they are from 
  each other physically.  They seek to replace a dead or outcast bondmate as soon 
  as possible.
  Purplish pigmentation on the neck identifies a nursing Andorian zhavey recently out 
  of seclusion.  She wears a modesty drape over her temporary kheth (pouch).  The 
  kheth grows over and around the lower abdomen of a zhavey for the final phase of 
  Andorian gestation.  
  Andorians abhor disabilities amongst their populace.  There are rumors that 
  imperfect infants are exposed to the elements.
  Mashed xixu fronds (a marine plant) is used as baby food.  Zhiassa is zhavey’s 
  milk.  There is an unspoken rule concerning privacy for a zhavey and her newborn 
  child.  
  Saf is a psychoactive chemical and aphrodisiac refined from an Andorian plant, 
  used in the shelthreth.  It provides a myriad of benefits for sexual function and 
  pleasure.  Sanctuary priests and priestesses dispense it to bonded groups and 
  afterwards it is generally available only by medical prescription.  It is illegal to 
  possess saf offworld and can be fatal to non-Andorians.  Saf doesn’t replicate well 
  and the plant only grows successfully on Andoria..  Saf was used as a recreational 
  drug by Cardassians during the Bajoran Occupation.  
  Scientific research into decreasing birth rates
  Scientists at the Andorian Science Institute are investigating ways to alter Andorians 
  at conception, perhaps changing four sexes into just two.  The motivation for this 
  research is that it has been over 100 years since multiple births occurred on Andoria 
  and the population is declining.  Married quads are having only one or two offspring 
  during their short fertile period and are not replacing the adults who die.
  This research revealed that a slight modification of Andorian chromosome #17 
  
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  could increase the number of viable Andorian gametes, widening the window of 
  fertility considerably.  By inserting the DNA from a yrynyth egg, chromosome #17 
  would remain active years longer.  Other, more extensive research would change 
  the way 
  gametes divide in the body, preventing them from dividing from the haploid stage.  
  If successful, both the thaan and chan would then become simply “males,” each 
  having viable “sperm.” The four-genders would functionally become two.
  This gender-changing research has produced outrage in most Andorians.  To 
  change the four-gender paradigm would change the very nature of the species. 
  All Andorian society and its customs and traditions are based on the four-gender 
  paradigm.  Just because the scientists CAN do this, doesn’t mean they SHOULD.
  Psychology
  Andorians are a hard-working and serious people, who are often but incorrectly 
  viewed as humorless and irritable.  In fact, Andorians have a complex set of 
  prepositional ``grammars’’ by which they express humor.  They do not tend to 
  find human humor amusing, nor do non-Andorians generally understand Andorian 
  humor.  
  As to their irritability, the harsh history of early Andorian civilization has left a 
  strong taboo against the appearance of frivolity or wasted effort.
  Andorians often feel uncomfortable when invited to pursue purely recreational 
  activities like parties or a friendly game of catch.  Their curt refusals often make 
  them seem prudish or unsociable, while in fact they simply don’t have a strong 
  cultural reason for engaging in such activities.  They also don’t engage in idle chit-
  chat.  
  Conversations are to the point with only introductions given as a matter of 
  courtesy.
  The concept of being “Whole” permeates all Andorian interactions with their 
  bondmates, their parents, and their children and extends to their religion and their 
  interaction with their extended clan members.  Being “Whole” means to be made 
  complete by one’s bondmates, as it requires all four to become greater than the 
  individual.  Even when bondmates move from the residence to pursue careers, they 
  are Whole as long as the bond is intact.  If a bondmate dies or is, very rarely, cast 
  out, each person in the bond suffers extreme grief and feelings of not being Whole.  
  An effort is made to replace the missing piece of the Whole, even if the bond is past 
  its fertility period.
  Andorians are reluctant to enter into strong personal friendships outside the bond. 
  This lack of a social skill so common in almost all other Federation races simply 
  reinforces the sense of isolation and distance that others perceive between an 
  Andorian and themselves.
  Andorians practice privacy in their minds rather than with doors.  Their underground 
  structures do not have doors and Andorians purposely avoid seeing into someone 
  else’s personal space.  When a zhen appears in public with a child in pouch, 
  Andorians outside the zhen’s bond make an effort not to touch or look directly at 
  the mother and child.  To do so would be a gross breach of politeness.
  Andorian history is one of conflict, though they do not battle without reason.  The 
  martial spirit is still alive in Andorian culture.  Andorians are extremely disciplined, 
  possessing a strong sense of duty and personal honor, and so they make excellent 
  military officers.
  
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  Andorians are fond of technology, but they insist on its use with respect for nature.  
  For this reason, their early wars of conquest were fought with a regard for planetary 
  environment, and so the Andorians avoided much of the ecological devastation 
  suffered by other cultures.
  Andorians are a patient people.  They prefer to wait out a problem facing their 
  culture, examining all sides, sometimes procrastinating in the hopes that the 
  problem will solve itself.  Rapid change is uncomfortable to them and radical ideas 
  are difficult to accept.  Andorian commanders take the time to study pros and cons 
  of strategy when conditions of battle permit.  However, in the heat of combat when 
  Andorian lives are at stake, they will strike quickly and ferociously.  This patience 
  in a historically warrior culture is opposite from the mindset of warrior cultures like 
  the Klingons and the Kazon, who embark on a course of action before having all 
  the facts.
  Cultural Information
  Andorians seem to find beauty in what many hominids consider to be garish, 
  conflicting colours and patterns.  An Andorian trader’s vessel is painted internally a 
  seemingly mismatched combination of bright green, hot pink and pale blue against 
  canary yellow, and burnt orange beside vivid purple.  
  Public transport on Andoria is influenced by the importance of the number four in 
  their society.  Passenger seats are arranged not all facing forward, but facing each 
  other alternately, to form conversational groupings of four passengers.  No one is 
  offended when a pair of travelers, perhaps off-worlders, asks to exchange seats 
  with 
  another pair, making their trips less awkward.
  The Andorian family includes all relatives of the four bondmates and is called the 
  Clan.  A Clan may be quite extensive and number in the thousands.  Clans still 
  inhabit the underground caves (keeps) of their ancestors.  A Clan will gather in 
  a dedicated meeting hall known as Sanctuary.  The meeting itself is called an 
  Enclave.  When the term is used, that indicates to all participants that ceremonial 
  protocol must be observed.
  Apparel
  Influenced by fashion throughout the Federation, Andorians wear a large assortment 
  of suits, dresses, costumes, tunics, pants, and so on.  There are some typically 
  Andorian forms of dress, however that will be listed here.
  Temperature regulators are woven into most Andorian fabrics.  
  Andorians serving in the military wear their hair short.  Civilians wear their hair 
  long, usually braided in a mass of braids and pinned up or hanging loose as suits 
  the wearer.  During sacred ceremonies, the hair may be worn unbraided and loose 
  down the back.
  During special ceremonies, and there are many of those on Andoria, Thaan wear 
  chain mail and Chan wear warriors’ attire.  Shen wear body paint on special 
  occasions and traditionally reveal the entire back when visiting Sanctuary.  Zhen 
  traditionally wear a three-piece ceara.  This fine-gauge, knitted, form-fitting body 
  stocking has an over-garment of rectangular fabric that can be wrapped in various 
  ways and pinned by brooches bearing the clan insignia.  The over-garment provides 
  the needed privacy when the zhen is carrying a child to term.  The pantaloons are 
  
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  wide-legged and cropped at mid calf.   Footwear may be boots or sandals.
  Members of parliament wear brightly colored hooded robes when in session.
  Cuisine - Examples
  Steamed shaysha is an edible (just barely), orange-speckled, beetle-like Andorian 
  lifeform known as the “insect delicacy of the Archipelago,” although it is not clear 
  who, or what, actually eats the thing.   It is served on the orbital control station to 
  unwary newcomers awaiting transport to Andoria.
  Andorian redbat is served in a dish called Impararay Redbat which is traditionally 
  served with an Andorian drink, faridd.
  Other foods include a sour-grain pilaf with a nutty, citrus aroma, seared marine 
  animals, and roasted with flower bulbs and sandbush seeds.  
  Hari is a bread served with a meal that is used to sop up gravy or 
  juices.
  Katheka is a stimulant analogous to coffee.  Fridd, extracted from an 
  Andorian bean, is used as a coffee substitute.  
  Andorian Ale.  The most familiar ale is blue and high in alcohol content.  
  Another ale is yellow with a nutty flavor and forms a foamy head when 
  dispensed from a bar tap.  Authentic Andorian ale is available from 
  Quark’s bar as are Andorian Sunset cocktails.
  Srjula is a bright yellow, tart and bitter tea traditionally made by 
  dissolving orange-colored leaves in hot water.  
  Talla bark steeped in boiling water is a cheaper alternative to srjula.  
  Although it has no medicinal purposes, the drink can fill the stomach 
  of a sufferer of The Scourge before a purge.  
  Andorian Tuber Root is a high-calorie staple food from Andoria.  Tuber root may 
  also be served raw and sliced in a salad.
  Roasted flat root is a brownish orange Andorian vegetable dish, 
  Recreation and the Arts
  Creative art is an expression of one’s inner self.  This expression is made more 
  important because Andorians believe they are missing a vital sense of “”wholeness” 
  within themselves and their people, which resulted in the splitting of the genders 
  into four parts.
  Because of this drive for inner expression, the Andorians are renown for their artistic 
  talents in both two and three-dimensional art.  They also express themselves in 
  literary and performing arts such as poetry, literature 
  and music.
  A hyperblat is an Andorian musical instrument.
  The colonists of Bersallis II enjoy the Andorian game, elan’tina, which is similar to 
  Capture the Flag.
  
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  Holidays
  Spring Water Festival – A widely celebrated festival in which a chan and shen 
  join together in a ritual to plead for the Water Guardian’s protection.  It is so 
  important that many Andorians off planet travel to Andoria to participate, even 
  though the weather is at its worse.  The holiday involves fasting, prayer, and 
  personal sacrifice.
  In the ancient past, after the proper respect was shown to the Water Guardian, 
  participants would indulge in overeating, intake of intoxicants, sex (tezha) with 
  strangers and drug induced blood sacrifices of a shen or a child.  Many of the old 
  practices were declared outlaw, yet the festivities still exist in the oldest levels of 
  the cities.  The recreational use of saf is a major part of these festivities.
  Writing
  Education
  Classes may be held at any time of the night or day, as Andorians have no set sleep 
  cycle.  Students sit in age groups and they all wear a uniform of brown, a variation 
  of the tunic that adults wear to important meetings.  Young children learn to chant 
  the ancient legends and so are ingrained early in the history and traditions of the 
  Andorians.
  Older students who have been betrothed into quads wear a brown fitted uniform.  
  One of the most important courses they study is the physical and physiological 
  process of the shelthreth.  Stimulation and pleasure are discussed as clinically 
  as the anatomy of the four sexes.  No one finds the discussion embarrassing or 
  amusing.  
  Reproduction is a very serious subject to the Andorians.
  The First Rule drilled into every Andorian is “One alone cannot be whole – nor two 
  nor three.  What one chooses is chosen for all.  What befalls one befalls all.  Their 
  lives are mine.  My life is theirs.”  Part of this First Rule also states, “With the bond, 
  we are Whole.  Without the Whole there is nothing.”
  Farming
  The Andorian nervous system requires great amounts of complex protein for its 
  maintenance and growth, protein which is not available from plant nutrients.  Also, 
  though most Andorian food beasts are mammals, their milk production is limited 
  and reserved for their young, so there is no Andorian dairy industry.  Consequently, 
  Above: A sample of two kinds of Andorian writing: symbolic and script.
  
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  the Andorian diet is largely carnivorous.  Andorians raise a large variety of livestock, 
  and hunt wild species of animals.  It is not true, as early contact teams suggested, 
  that Andorians will eat anything that walks, flies or crawls through the grass; they do 
  not, for instance, practice cannibalism - except in cases of extreme emergency.  
  Because Andorians require such large amounts of meat, livestock raising has long 
  been of primary importance to Andoria’s economy.  Livestock are domesticated 
  cousins of native wildlife, sturdy and resourceful animals that can eke out a living 
  on the arctic-like plains of Andoria.
  The most important livestock feed is fat-grass, a grain-bearing plant that grows 
  wild in great abundance all over Andoria except in the Northern wastes.  In nutritive 
  qualities, fat-grass is analogous to high fat-content quadrotriticale; in its ubiquity, 
  vitality, and persistence, it is analogous to crabgrass.  It spreads by seed and 
  creeper and can survive in any soil. 
  Clan life
  Clans traditionally live and hold clan meetings in keeps, huge underground 
  fortresses, most of them natural caves formed from volcanic or water action.  The 
  underground keeps take advantage of both subterranean heat and hot water to 
  provide the hot and humid atmosphere that Andorians prefer.  The meeting room 
  of a clan has a large pool of naturally heated water in which those present immerse 
  themselves.
  All who are invited to the clan meeting (Enclave) must divest themselves of all 
  clothing and don a provided one-piece garment called a shield, basically an oval 
  of cloth with an opening for the head and something to tie the shield around the 
  body like a poncho.  Now considered a courtesy, changing into a shield garment is 
  a carry over from clan warfare days when visitors had to divest themselves of all 
  armor and weapons.  Attendees enter barefoot, then slip into the pool, clothed in 
  their shields.
  Clan Warfare
  At first glance, one might wonder how such an aggressive species managed to keep 
  from destroying itself when technological progress made super-efficient weaponry 
  possible.  Surprisingly, Andoria has never suffered what humans would term a 
  major civil war.  The fact is that ancient Andorians placed stringent restrictions on 
  their fratricidal weaponry, as well as on their inter-tribal aggression.
  Andorians have always restricted their weaponry with their practical attitude 
  toward warfare.  Specifically, they never lost sight of what they are fighting for: 
  hrashklain (food-land).  Being painfully aware of their dependency on their herds, 
  and the herds’ dependency on the fat-grass, Andorians are much more solicitous 
  of the welfare of their beasts and lands than they are of each other.  They are, by 
  nature, the most passionately concerned ecologists in the Federation and not even 
  Vulcans outdo them.  The wanton destruction of livestock or grazing-land filled 
  Andorians with horror and outrage; it was the one unforgivable sin, the one crime 
  that made all neighboring clans drop their feuds and form solid alliances to destroy 
  the “pervert” who would dare to do such a thing.  In fact, the Andorian word for 
  “criminally insane” is derived from the words for destroyer of grasslands.  To an 
  Andorian, the whole point of warfare is to seize the prize, which prolongs the life 
  of the victor; therefore, nothing could be more insane than to destroy or injure the 
  prize.  As a result, all weapons that could in any way damage the lands or herds 
  are fiercely banned.  This is why, despite their warlike nature and long technological 
  history, Andorians still fight duels with spear, sword, ax, knife, and bow.
  
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  Another check on inter-tribal warfare was the early invention of trade.  Progressive 
  clans soon discovered that by producing desirable goods and exchanging them for 
  livestock, they could increase their herds without losing any children or paying 
  the hire of extra mercenaries.  Since clan structure is suited to corporate activity, 
  many clans became manufacturing specialists.  Clan-houses expanded easily into 
  factories, then factory-towns and thus evolved into the first Andorian cities.  
  A famous example is the Talliryen Clan, whose legendary ancestor, Tallirye, enriched 
  his pramha-poor clan by discovering the smelting of iron.  Since the Talliryen 
  family lands sat over a natural deposit of iron ore, the Talliryens soon became iron-
  workers and iron-mongers for all the surrounding clans.  Since their skills made 
  them greatly desirable as allies, as well as too valuable to kill, the Talliryens have 
  not fought a clan war within 
  historical memory.  To this day, Talliryen Steel is one of the most successful clan 
  companies on Andoria and Tallirye himself has evolved into the patron god of 
  smithcraft.
  The development of non-combative trading clans necessitated the invention of 
  some method of reducing intra-clan friction.  One result of this was the evolution 
  of a rigorous etiquette, designed to keep a polite distance between members of the 
  same clan so that they don’t get on each other’s nerves.  The longer a clan is at 
  peace with its neighbors, the more necessary and rigid the etiquette becomes.  
  In an Andorian city, a social gaffe is cause for assault, murder or ritual suicide.  This 
  is understandable when one considers that the breaching of custom is the equivalent 
  of declaring war upon members of one’s own clan, and hence too dangerous to 
  excuse.  
  Effects of Space Travel and Federation Membership on the Clans
  With the advent of space travel, Andorians began to think seriously of themselves 
  as a species rather than a collection of clans.  The discovery of semi-intelligent 
  life elsewhere compelled Andorians to consider the existence of other intelligent 
  species and the possibility of interplanetary warfare.  This led to the concept of 
  all Andorians as members of one super-clan, faced off against other such super-
  clans.  
  The immediate result of such thinking was that a planetary government consisting 
  of a council of representatives, one from each major clan, became feasible.  Thus did 
  Andor jump from a fragmented, clan-based monarchy to a fairly unified, planetary 
  parliament, without going through the stage of nationalism.  This unique case of 
  rapid social evolution proved remarkably successful for the Andorians, although it 
  did cause some problems with early contacts between the Andorian Empire and the 
  other Federation co-founders (Earth, Alpha Centauri, Vulcan, Tellar).
  The ancient Reiji clan gave up its land and title for a more nomadic existence.  Living 
  in the deepest and oldest levels of the cities they represent the baser elements of 
  society.  They engage in a form of gambling that uses frenzied, rodent-like furry 
  animals and a sharp knife.  Losers forfeit their own teeth to the winners.  
  Rituals
  Andorian equivalent of a handshake among themselves is touching palms, fingers 
  up.  It is not a casual greeting to be used with newly introduced acquaintances, but 
  an acknowledgement of trust or mild affection between two Andorians.
  
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  When introduced to strangers or greeting personages of title or of age, an Andorian 
  will execute a small bow.  The Andorian bow is made from the shoulders rather 
  than the waist or the neck
  The Sending is an Andorian funeral.  The Rite of Memory precedes it.  The Rite of 
  Memory involves bondmates of the deceased recording an electrochemical message 
  or memory as a neuroimprint, in each facet (chip) of a crystalline Cipher.  
  Mourners create their own mask of death for The Sending.  The body of the deceased 
  is kept preserved in the clan keep until all “pieces,” that is surviving bondmates, 
  can assemble to participate in the sending.  Not to have everyone present would 
  send the deceased soul off to the next life incomplete.  As the bondmates arrive, 
  they visit the coffin and place their shapla’s inside, a token of making the deceased 
  Whole.  Close family members often express their grief by gouging their forearms, 
  leaving scabbed lines that heal over the days following the Sending.
  The Sending is timed so that it is complete before midnight (deepening).  At the 
  proscribed time, the clan bell is sounded 5 times to call the mourners to the gates 
  of the keep.  A drum beats out a slow rhythm as the coffin is brought out from 
  the keep, carried like a palanquin on poles carried by 6 robed and hooded pall-
  bearers.  
  Leading the procession are four representatives of the Original First Kin, which also 
  represent each of the gender’s Guardians.  These include the surviving bondmates 
  and a priestess representing the deceased bondmate’s Guardian.  Thusly all Four 
  Guardians of the genders,  Wisdom/Star, Strength/Earth, Blood/Water and Passion/
  Fire, are represented to make the bond Whole.
  The procession then leaves the gates of the keep and the gathered mourners fall in 
  behind, all dressed in hooded robes and their death masks.  As they proceed, the 
  priestess leads the mourners in the Song of the Whole and the Tale of the Breaking.  
  The coffin is taken to Tower Hill and placed on an obsidian table.
  The Priestess offers a prayer to the stars, after which one of the bondmates places 
  the memory cipher into a slot at the head of the table.  The lock is engaged and a 
  pillar of blue flame rises from the table, disintegrating both the cipher and the body. 
  When the body is gone, the mourners disperse.
  The Time of Knowing is the ritual in which four chosen young Andorians pledge 
  their betrothal.  Each one receives a token, a shapla, engraved with a cross and the 
  emblems of the four genders.  It is worn as a locket. Inside each locket is a braid 
  of hair made up of strands from all four bondmates.  When a bondmate dies, the 
  lockets are sent with the body to the next life.  
  Shelthreth
  All Andorians are screened from birth for genetic fitness.  This information is used 
  to select the best four youth for marriage and procreation.  A genetically inferior 
  Andorian is not likely to be chosen for shelthreth.  
  From the Time of Knowing to the coming of the fertile period, the bondmates are 
  educated and prepared to take part in the Shelthreth, the consummation of their 
  bonding.  The Shelthreth is more than just mating for reproduction, it is also for 
  mutual pleasure and reinforcing of the Wholeness of the Andorian psyche.  During 
  the few years the bond is fertile, the bondmates will become so attached to each 
  other that they will find casual friendships outside the bond uncomfortable.  One 
  lives for the Whole, his life is theirs and their life is his.  And they believe that all 
  
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  four of them together transcend the abilities of the one.
  Outsiders do not know the details of the ritual accompanying the first shelthreth. 
  They will engage in Shelthreth as long as they are together and only as a four-
  some.  Engaging in sex for pleasure without the participation of all four is thought 
  to be selfish, not living for the Whole.
  Saf is a psychoactive chemical and aphrodisiac refined from an Andorian plant, 
  and used in the shelthreth.  It provides a myriad of benefits for sexual function 
  especially during the Shen’s fertile period.  Sanctuary priests and priestesses 
  dispense it to sealed bondgroups and afterwards it is generally available only by 
  medical prescription.  It is illegal to possess saf offworld.  It is highly addictive to 
  non-Andorians and can be fatal, even in small doses.  Saf doesn’t replicate well and 
  the plant only grows successfully on Andoria.  
  Whole Vessel Law is a ritual divorce performed by the ruling Zhavey of a Clan and 
  with permission of the Zhavey of the bondmate being cast out.  In very rare cases, 
  it is necessary to prevent harm to the Whole by allowing a bondmate to go his/her 
  own way.  The remaining bondmates will then select a replacement.
  Dueling Rituals
  Ancient legend tells of female clan leader and scholar-warrior Lor’Vela who created 
  the famous Andorian dueling rituals.
  The Rite of Kanlee was an old Andorian tradition and involved killing another 
  individual in order to balance out good and evil in the universe.  From it comes the 
  saying “For spilling the blood of mine, I spill your blood.”
  Most ritual duels are called over a matter of honor or the breaking of a social taboo. 
  Some are ended when first blood is drawn, but some duels such as the Ushaan are 
  to the death.  At any time one of the participants may 
  stand down from the duel and concede the contest.  Duels are conducted using 
  non-energy hand weapons.
  Andorian Philosophy and Religion
  An old Andorian aphorism suggests, “As is the zhavey, so is the child.” There is also 
  no need to possess something exclusively.  An axiom says, “When others are in 
  need, I give.” 
  Another saying is that “Absence makes the heart forget.”  This means that a 
  bondmate serving in a position off planet is in danger of forgetting his/her place 
  within the Wholeness of the bond.  It also refers to the lessening of grief over the 
  loss of a bondmate over time.
  The First Truth proclaims, “One alone cannot be Whole - nor two, nor three.  What 
  one chooses, is chosen for all.  What befalls one, befalls all.  Their lives are yours.  
  My life is theirs.” 
  An Andorian custom maintains “For blood of mine, I shed blood of yours.”
   
   
  
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  Religious Beliefs
  Uzaveh the Infinite -  Andorian manifestation 
  of God.  
  In Andorian mythology, The Tale of the Breaking 
  relates how the four-gender paradigm began.
  From the Tale of the Breaking
  Thirishar rose up with sword in hand and 
  challenged the gatekeeper of Uzaveh, saying, “ I 
  have done as your Master commanded.  The tasks 
  are completed.  Now let me pass or face the same 
  fate as those who were sent forth to stop my quest”
  But Uzaveh the Infinite, watching from the Throne of Life, was amused that this 
  creature, made of little more than the dust of the universe, dared demand entry 
  at the gates. To spare the gatekeeper from the warrior’s death-blade, Uzaveh bid 
  Thirishar enter.Thirishar walked proudly down the Path of Light, believing that as 
  the first to complete the tasks of Uzaveh, the Empty Throne beside the Infinite, The 
  Throne of Secrets, now belonged to the Greatest Among Mortals.  Had Thirishar 
  not earned the right? But wise Uzaveh, omnipotent and omniscient, Eternal and 
  Infinite, knew that the warrior possessed the power and knowledge to conquer all 
  challenges, save one. Uzaveh held up a hand and Thirishar halted.
  “Are you Whole?” whispered Uzaveh in a voice that shook the Universe. But the 
  warrior did not understand the questions. 
   “I am Thirishar.  I claim the Empty Throne.”
   “No,” answered Uzaveh.  “You are unworthy, for you are not yet Whole.”
  Thirishar trembled and knelt before the Uzaveh for the first understanding the 
  arrogance and the vanity that had misled the mortal to this moment. Still, Uzaveh 
  had mercy.
  Death was not to be Thirishar’s fate.
  “Instead, from one there shall be four.
  “To one shall be given wisdom to be a protector – the cunning warrior who shall 
  fight for the future.
  “To another shall be given strength, providing a foundation on which the other can 
  build.
  “One shall be given blood, the river of life that shall flow among the others, providing 
  nurture and sustenance when the flesh longs to yield.
  “And to the last shall be given passion, for the flame of desire will bring change to 
  the others and warm them when the chill is bitterest.”
  So Thirishar became four: Charaleas became Wisdom; Zheusal became Strength; 
  Shanchen became Blood’ Thirizaz became Passion.  Together the four are the First 
  Kin. Uzaveh banished the four to the farthest reaches of the kingdom and upon 
  seeing them there, so far from the Thrones and utterly alone, appointed each a 
  guardian. For Thirizaz, the fire Daemon fed the soul-consuming passion.  Loving 
  Shanchen became a vessel for the Water Spirit, forever bound to the Eternal Love 
  
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  flowing from Uzeveh’s Throne.  For strong Zheusal, Earth became protector.  For 
  wise Charaleas, the Stars became guides, their light defying darkest night.
  “When you are Whole, as I am Whole,” Uzaveh said, “then shall you return to my 
  presence and assume your place at my side.”
  - From the Liturgy of the Temple of Uzaveh: Third Century Codex
  A commonality in Andorian myths is that Andorians lack a piece of self-knowledge, 
  which makes them unworthy of evolving beyond who or what they are.  Nothing 
  in the natural animal or plant biology, or fossil record, of Andor indicated an origin 
  for sentient Andorians’ unique four-gender paradigm.  Until recently, a growing 
  number of theorists have speculated that Andorians may not have evolved on the 
  planet they consider to be their home world.  Were they originally space-faring 
  refugees from a dying planet? 
  Andorian deities and guardians are always deified spirits of heroic ancestors or 
  personifications of natural and psychological forces - or combinations of the two. 
  They have straightforward and practical functions (guiding their descendants, 
  bringing rain, promoting fertility, protecting the herds, etc.), and are seen as having 
  attributes and limitations much like those of their worshippers. 
  The Spiritual Importance of the First Kin
  Belief in the First Kin permeates all of Andorian culture and is especially important 
  in the family.
  The Star Guardian guides and protects the Thaan gender.  The Guardian’s attribute 
  is Wisdom.  The Thaan is the member who initiates the consummation of the 
  shelthreth with the Shen.  It is highly symbolic that a deceased Andorian’s soul 
  and body are offered to the stars at the Sending.  The soul is on a journey, to the 
  wisdom beyond.
  The Zhen gender is guided by the Earth Guardian of the Zhen gender.  The 
  Guardian’s attribute is Strength.  It is the Zhen that nurtures the infant Andorian to 
  independence and guides the young child in the ways of the people and the clan. 
  Once the children are grown, the elder Zhen of the clan often assume important 
  political and societal roles, such as Clan leader, Party chieftain, Counselor to the 
  Federation, Priestess of one of the guardians or deities.  This is not to say that other 
  genders do not take on some of these roles, but Zhen are particularly suited for 
  these professions.
  The Shen gender is guided by the Water Guardian.  The Guardian’s attribute is 
  Blood.  The Shen is the giver of life, the gender that produces the egg from which 
  the Andorian is formed.  During the season of the worst storms, the Shen will paint 
  the icon of “her” gender on the gates of Clan Keep in “her” own blood as a sacrifice 
  to the Water Guardian and in preparation for the Spring Water Festival.  This period 
  of prayer, fasting and sacrifice is to plead with the Guardian for protection against 
  the storms.  Once this rite is performed and the Andorians are assured of the Water 
  Guardian’s protection, feasting, dancing, and celebration follow.
  The Chan gender is guided by the Fire Guardian.  The Guardian’s attribute is Passion.  
  It is the Chan who completes the Shelthreth with the Shen after a good deal of 
  foreplay amongst all four bondmates.  Passion within the shelthreth is as sacred as 
  the begetting of offspring.
  
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  Each gender takes its duties within the bond very seriously.  The attribute becomes 
  a spiritual path, but of course not all Thaan are wise, not all Zhen have inner 
  strength, etc.
  After the first Shelthreth, the members of the bond become very close emotionally 
  and spiritually each gender a part of a spiritual Whole within each of the other 
  bondmates.  Andorians believe that in the bond, the Whole becomes greater than 
  the four of them singly.  One’s life belongs to the Whole and the lives of the Whole 
  belong to the one.  Wisdom, Strength, Blood, and Passion.  Without all Four, the 
  Andorian is incomplete.
  To lose a member of the bond to death is like losing a part of one’s soul.  The 
  surviving members are no longer Whole and soon after the Sending they look to 
  replace the lost member.
  To live for the Whole extends into Andorian society.  Reminders of the First Kin 
  are everywhere, represented by symbols, carvings, and statues.  It is with these 
  reminders that Andorians approach their meetings, whether of the Clan or of the 
  Parliament, with ritual and respect so that nothing they do or say will harm the 
  Whole.
  Other Deities 
  Thori is a major “female” Andorian deity who creates worlds and the ecosystems 
  that sustain life on them. Thori is most likely Zhen, whose guardian is Earth
  The Mother of Fat-grass, a major Andorian deity, is also called The Comforter of the 
  Dead, because in the not so distance past, Andorians practiced burial of the dead 
  to fertilize the fat-grass. 
  
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  Part 4 - The Government
  Modern Andorian Government
  Andoria is legally a constitutional monarchy, in spite of the fact that no single ruler 
  has reigned over the planet in centuries.  The last ruler, Thalisar the Last, deliberately 
  died childless and abolished clan warfare.  She brokered peace on the site of what 
  is now The Plaza of Freedom in Andoria’s capital city.  This is an octagonal public 
  space that contains fountains, towering leaves of translucent green mica from the 
  Archipelago and a cerulean blue obelisk to the memory of Shran.  During her reign 
  she instituted the parliamentary system that would succeed her, and which has 
  governed Andoria ever since.  However, her throne “The Empty Throne” still exists 
  in the room in which parliament meets, an honored relic of the Andorians’ past.  
  There are 64 electoral provinces representing all of Andoria.  Party representatives 
  from each province conduct meetings called enclaves deep within the lower 
  underground levels of the Andorian Parliamentary Building.
   
  Presider is the title given to each party’s Chieftain.
  The upper floor of the Parliament complex contains the Heroes’ Antechamber, an 
  eight-sided room, with four walls dominated by the carved faces of the mythological 
  Guardians of the First Kin, who supposedly study all those approaching the Grand 
  Chamber.
  The meeting of parliament has the air of being sacred and representatives enter 
  quietly after removing their shoes and ritualistically washing their foreheads and 
  hands in bubbling mineral water from a fountain.  They then dip their fingertips into 
  a basin of sweet-scented oil and anoint their eyelids, noses, tongues, and ears and 
  antennae, “sealing the vessels of their senses from receiving or sending treachery.” 
  The representatives then pull up the hoods of their cloaks over their heads as they 
  enter.
  At the archway of the Grand Chamber stand guard four armed chan warriors.  The 
  representative announces intention to enter and the chan lower their sword tips 
  to the floor, allowing entrance into the Grand Chamber.  In the center of the Great 
  Chamber is a diamond-shaped pool around which everyone kneels.  Between the 
  archway and the enclave sits the empty throne, which each person bows to as he 
  enters before taking his place at the pool.
  As a parliamentary government, the majority of the top positions go to the ranking 
  members of the ruling party, the party winning the most votes in the previous 
  election.
  Chancellor - The chancellor is the head of parliamentary government, elected 
  from the ruling party.  In 2155 the chancellor contacted the Aenar on behalf of the 
  upcoming arrival of Commander Shran of the Andorian Imperial Guard and Captain 
  Jonathan Archer of the Earth Starfleet.  
  The Federation Councilor (ambassador) is chosen from the ruling party, as well.
  Andorian Visionist Party
  Visionists still revere the ancient hierarchical family titles.  They feel the leadership 
  of Andoria has become too Federation-minded and has lost sight of the needs of the 
  
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  Andorian People.  They rightly accused radical members of the Progressive Party of 
  tampering with the Andorian genome, research that would change the very nature 
  of the Andorian race.
  Radical members of this party seek a withdrawal of Andoria from the UFP and a 
  return to the old ways.
  Modern Progressive Party
  Modern Progressives see Andoria as a galactic member and embrace the benefits 
  of membership in the UFP.
  Radical members of the Progressive Party secretly advocated and funded research 
  in the re-engineering of the Andorian genome to change the four-gender paradigm 
  into two genders, thus solving the reproduction problem in one generation.  Once 
  discovered, however, even the Progressives found this level of genetic research 
  unacceptable.
  Other Government Agencies
  Agricultural Ministry
  •	
  Science Service
  •	
  Homeworld Security 
  •	
  Planetary security is known as Homeworld Security and handles all civilian law 
  enforcement and security issues on Andoria.
  Visiting ships to Andor must dock at Orbital Control.  Those disembarking at Andoria 
  are shuttled to the surface.   Passengers continuing on to Vulcan may move about 
  in the Orbital facility until their ship is ready to continue.
  Am Tal is the Andorian equivalent of Section 31 of Earth and the V’Shar of Vulcan.  
  Their operations are not confined to Andoria and are known to engage in black ops. 
  They sometimes provide vital information that advances the interests of Andoria 
  through “anonymous sources” to Starfleet Intelligence. 
  
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  Part 5 – The Andorian Military
  Imperial Guard
  The Andorian Imperial Guard is the primary military force of the Andorian Empire, 
  and maintains both starships and infantry.  It has ranks of general, captain, 
  commander, and lieutenant, and is staffed with both male and female personnel.  
  The Imperial Guard has been in existence for at least four Andorian generations 
  prior to 2153. 
  The standard sidearm issued to Imperial Guardsmen is an assault-rifle-sized weapon 
  that fires blue energy beams.  It does not have a stun setting.
  When a Guardsman died far from home, it was his compatriots’ duty to take a piece 
  of the fallen back with them to Andoria (e.g.  a vial of their blood).  This item was 
  to be taken to the Wall of Heroes.
  Commanders who lose ships under their command are seldom reassigned to the 
  command of another starship.
  After the founding of the Federation, many Andorians served in Starfleet, although 
  Andoria continues to support its own military forces for the protection of Andorian 
  space.
  Military Engagements
  Conflicts with Vulcan
  The Andorian Empire went through a period of numerous conflicts with Vulcan, 
  due to their neighboring home systems and the Vulcan suspiciousness towards the 
  territorial and militaristic nature of the Andorians.  
  In the mid-21st century the Andorians terraformed a class D planetoid which they 
  named Weytahn, lying at a strategic position on the frontier between the Andorian 
  and the Vulcan system.  When Andoria refused to allow the Vulcan High Command 
  to inspect the colony in order to search for possible threats in form of military 
  installations, the Vulcans forcibly evacuated the planetoid.  In 2097, a treaty was 
  signed, in which the Vulcans officially claimed Weytahn, which they named Paan 
  Mokar, and a surveillance satellite was placed in orbit of the planetoid in order to 
  enforce the accord.
  In order to guarantee the safe “observation” of their “aggressive” neighbor, however, 
  the High Command maintained a highly sophisticated surveillance station beneath 
  the monastery of P’Jem close to Andoria.  Using the disguise of an ancient Vulcan 
  monastery, the facility was able to spy on the Andorian population while staying 
  unnoticed.  In 2151, Shran, a Commander in the Andorian Imperial Guard, unveiled 
  the secret of P’Jem with the help of the crew of the Earth starship Enterprise, 
  thereby setting the stage for Human-Andorian relations and dealing a crippling 
  blow to Vulcan prestige.  After the Andorians destroyed the monastery later that 
  year, however, the High Command began blaming Starfleet and Subcommander 
  T’Pol, who was serving aboard Enterprise, for the loss of P’Jem.  This would not only 
  result in T’Pol’s mother being expelled from the Vulcan Science Academy but also 
  in an impairment of the Human-Vulcan relations
  
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  Another hotspot in the cold war between Vulcan and Andoria was Coridan, a class 
  M planet rich in dilithium ore.  In the 2150s, Coridan suffered from a civil war, 
  in which rebels, backed by the Andorian Imperial Guard, tried to overthrow the 
  chancellor and her corrupt government.  That governments was in turn supported 
  by the Vulcan High Command, since Vulcan tried to maintain its trade partnership 
  with Coridan, a lucrative source for dilithium.
  In 2152, a new open conflict arose on Weytahn, which was reclaimed by the 
  Andorian Empire after being deserted for nearly 60 years.  With the conflict about 
  to escalate, Shran, who was leading the Andorian invasion forces on the planetoid, 
  requested Captain Jonathan Archer of the Enterprise, the only “pink skin” he 
  trusted, to negotiate a cease-fire.
  Battle of Andoria
  The Battle of Andoria was a conflict fought on the outskirts of the Andorian 
  system in 2154, when long-standing tensions between the Vulcans and Andorians 
  escalated into armed conflict with an attempted preemptive strike by the Vulcan 
  High Command against Andoria.  The battle would have political repercussions 
  throughout the 2150s.
  Prelude
  In 2154, when the Vulcan High Command learned of the Andorian attempt to 
  steal the second Xindi super weapon prototype, Administrator V’Las convinced the 
  High Command that the Andorians were planning to use the prototype to augment 
  their fleet and to create a weapon of mass destruction to use against Vulcan.  He 
  proposed that a preemptive strike be mounted to decisively end the threat before 
  it started.
  For the preemptive strike against Andoria, the Vulcans secretly amassed a fleet of 
  twelve Vulcan cruisers near Regulus, a star outside the range of Andorian listening 
  posts, while using probes to project false warp signatures near Pan Mokar.  The 
  Andorians were fooled into believing the Vulcans intended to retake the system 
  and 
  committed the bulk of their fleet there.  The plan was for the Vulcan fleet to cross 
  the border quickly and, with the element of surprise, quickly capture Andoria, with 
  minimal loss of life on both sides.
  However, the Earth starship Enterprise, informed by Vulcan Ambassador Soval of 
  V’Las’ plans, sought out Commander Shran to warn him of the incursion.  Shran told 
  Soval that the Vulcan attack would only be met with a massive Andorian counter-
  strike.  The Andorians were only able to gather six warships at the outskirts of the 
  Andorian system to face the Vulcan fleet, with Enterprise joining them in hopes of 
  preventing war.
  The combined fleet of Enterprise, four Andorian warships and two smaller Andorian 
  cruisers faced off against the twelve approaching Vulcan cruisers; four large Vulcan 
  cruisers and eight light support craft.  The Andorians were outnumbered two to 
  one, with Andorian reinforcements not due for hours.  However, the combined fleet 
  held its ground, depriving the High Command of an easy victory.
  
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  The Battle
  In the moments before the battle began, Enterprise commander Trip Tucker ordered 
  his ship between the two fleets in an attempt to buy the Andorians some time. 
  Tucker contacted the Vulcan High Command to inform V’Las that the Andorians, and 
  Starfleet, were aware of what the Vulcans were planning to do, and recommends 
  that the Vulcan fleet stands down.  Undeterred by the empty threat made by 
  Tucker, V’Las warned Enterprise to stay out of the way or it will be fired upon.  After 
  making his intentions clear, V’Las cut off communications and ordered his ships to 
  engage the Andorian fleet.
  The Vulcan ships commenced opening fire on the Andorian fleet, and within seconds 
  the Enterprise found itself caught in the crossfire when phaser fire from one of the 
  Andorian ships hit the ship.
  As Enterprise attempted to maneuver out of the line of fire their sensors detected 
  that one of the Andorian warships was in trouble; their warp reactor had been hit. 
  With a Vulcan cruiser heading towards the Andorian ship, Tucker ordered to have 
  Enterprise fire on the cruiser to draw their attention away from the Andorians.  This 
  fact was relayed back to the High Command, whose response was to have the Earth 
  ship destroyed.
  The Vulcan cruiser targets Enterprise and opens fire on the Earth ship.  Enterprise 
  attempts to perform evasive maneuvers, and returns fire, only to find that it is 
  unable to make a dent in the cruiser’s shields.  Just as Enterprise began to be 
  overwhelmed by the cruiser’s weapon fire, an Andorian warship, the Kumari, 
  intervenes and draws the Vulcan attack back on to the Andorians.
  As the battle waged on, the Vulcans continued to target the Kumari and Enterprise.  
  Before long, Enterprise found itself on its own, and nearly removed as a threat 
  by the Vulcans, who managed to take out Enterprise’s hull plating, disabling its’ 
  photonic torpedo launchers and helm control, and causing a hull breach on “G” 
  Deck.  
  Just as the reality of the situation appeared grim for Enterprise, the Vulcan attack 
  on the ship cease.  The battle was over, ending with the withdrawal of the Vulcan 
  fleet.
  Revelation And Political Upheaval On Vulcan
  Meanwhile, on Vulcan, the High Command was monitoring the battle.  Minister 
  Kuvak urged V’Las to halt the attack, as even though they were currently winning 
  the battle, they had completely lost the element of surprise and were now facing 
  heavy casualties for both sides in a protracted conflict.  V’Las dismissed this out 
  of hand saying “We’re already committed.” When Kuvak went on to protest that 
  none of the Andorian vessels were outfitted with the Xindi weaponry that V’Las had 
  used as justification for the pre-emptive strike, but with standard weaponry only, 
  V’Las ordered his guards to hold Kuvak at gunpoint, and shoot if he attempted to 
  intervene again.
  Shran and Tucker were on the edge of destruction, when Captain Jonathan Archer 
  and the Syrrannite T’Pau transported into the High Command and entered with the 
  Kir’Shara, the original writings of Surak.  V’Las had already dismissed the artifact 
  as a myth, but T’Pau and Archer (guided by the katra of Surak) were determined 
  that it would reveal the original teachings of Surak which the High Command 
  under V’Las had strayed from.  Kuvak argued that the possibility that it was indeed 
  the Kir’Shara should at least be analyzed, but V’Las dismissed the evidence right 
  in front of him.  This was the last straw for Minister Kuvak, who proceeded to 
  
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  incapacitate his guard, and held V’Las at gunpoint.  Just before V’Las could destroy 
  the Kir’Shara, Kuvak stunned him.  Kuvak then contacted the Fleet Commander 
  and ordered the fleet to withdraw, ending the battle.
  Aftermath
  Although from a tactical standpoint the Battle of Andoria was interrupted and 
  indecisive, the political repercussions were greater than most that had occurred in 
  the past century:
  The Vulcan High Command was dissolved and Administrator V’Las was impeached, 
  pending an investigation that he led Vulcan to a pre-emptive strike under false 
  pretenses.  With the dissolution of the High Command, a new coalition government 
  was formed headed prominently by the moderate Minister Kuvak, member of the 
  defunct High Command, and T’Pau, surviving leader of the pacifistic Syrrannite 
  opposition movement.
  The new Vulcan government would enter into a less hostile stance with Andoria, 
  ending years of cold war and military tension.  Never again would the Vulcans stoop 
  to such a level as using the P’Jem monastery to hide a sensor array for spying on 
  Andoria.  This cooling of tensions between the former longstanding adversaries led 
  to 
  a future joint operation, to hunt down a Romulan drone ship, which would have 
  been unthinkable a year beforehand.  These events would move both Andor and 
  Vulcan into joining the Coalition of Planets in 2155.
  Unbeknownst to most at the time, the failure of the Vulcan attempt at conquering 
  Andoria, and the direct responsibility of Earth in foiling the attempt, would ultimately 
  lead to grave consequences with the Romulan Star Empire, which V’Las was secretly 
  conspiring with.
  
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  Weaponry & Technology
  Weapons
  The Chaka (above left) is held in the palm, the fingers wrapped around the guard, 
  so that the blades become an extension of the closed fist.  It is analogous to the 
  Terran “push blade.”  It is used for ceremonial dueling only and is not a double-duty 
  weapon/tool like the flabbjellah or the Ushaan-tor. The flabbjellah (above right) is 
  a combined musical instrument and weapon.
  Ushaan-tor
  A miner’s ice-pick also used in a ritual 
  duel to the death (Ushaan).
  Andorians also fight with Bow, ax, knife and sword.
   
   
   
   
   
   
   
   
   
   
  
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  Technology
  Andorian Rifle
  Andorian Pistols
  Transporter inhibitors are metal bands worn on the upper arms.
  Andorians never used atomic weapons due to their reverence for nature.  Thus 
  they never had a civil war, nor did they ever come to the edge of extinction due to 
  planet-wide war.
  
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  Ships
  Type: Kumari-Class battlecruiser
  Length: 360 Meters
  Weapons: (4) Particle Cannons
  Defense: Deflector shields
  Crew: 86
  Max speed: warp 5
  Above: Kumari-Class battlecruiser bridge
  Above: Andorian escape pod
  
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  Appendix A
  Historical Timeline
  Timeline (in Earth dates) assembled from the following websites:
  1154 – Andorians develop warp drive.
  1953 - First contact between the Andorians and the Vulcans, leading to a prolonged 
  period of hostilities.  Their first contact with the Vulcans is promising, but relations 
  sour in time.  The threat of mutual annihilation exists as early as the 1950s.  In the 
  2060s, the two species hold eight-year-long territorial negotiations.
  2052 - The Andorians claim the planetoid Weytahn and begin to terraform it.
  2097 - The Andorian planetoid Weytahn is captured by the Vulcans; the Andorian 
  colonists are removed and the planetoid is renamed Pan Mokar.  A surveillance 
  satellite is put into orbit to monitor the agreement, known as the Territorial 
  Compromise (or Treaty of 2097).  This agreement, which the Andorians refer to as 
  oppressive, is a 1,200 page document that will take eight years to work out.
  About 2104 - Blue skins make contact with the Aenar, dispelling their mythological 
  status.
  2105 - The Vulcan and Andorians finally agree to the territorial compromise over 
  the planet Weytahn / Pan Mokar.  Despite the agreement tensions remain high and 
  the two sides almost go to war twice over the next 92 years.
  2142 - Shran gains command of the Kumari, an Andorian warship.
  2151 - The Andorian Imperial Guard uncovers a Vulcan spying station concealed 
  on the monastery world P’Jem.
  2152 - Shran gains command of the Kumari, an Andorian warship.
  2154 – The Battle of Andoria takes place.
  2161 - The United Federation of Planets is formed by the Human, Alpha Centauran, 
  Vulcan, Andorian and Tellarite governments.  
  2260s - Andorians participate in the Babel Conference, represented in part by 
  Ambassador Shras.
  2169 – Jonathan Archer becomes UFP ambassador to Andoria.  
  2270s - A number of Andorians join the crew of the refitted starship Enterprise.  
  2371 - Andorian gerontological Doctor Chirurgeon (surgeon) Ghee P’Trell is 
  nominated for the Carrington Award.
  
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  About the SFMC Academy
  The Starfleet Marine Corps Academy was established by Commander Starfleet in 
  2164 when it was determined that Starfleet Academy could no longer adequately 
  meet the needs of both services. The historical home of the United States’ Navy 
  and Marine Corps academies, Annapolis, was selected as the new home of the 
  SFMCA. The head of the Academy, known as Director SFMCA (DCO - Academy), 
  is still headquartered at the main campus in Annapolis. 
  The motto of the SFMCA is “Facta Non Verba” or, in Federation Standard, “Deeds 
  not Words.” This is reflected in the more informal academy slogan, “We lead by 
  example... whether we mean to or not.”
  The Director SFMCA reports to the Commanding Officer of the Training Command 
  (COTRACOM) who, in addition to the SFMCA, oversees branch schools, enlisted 
  personnel training, advanced technical schools, and periodic skill re-fresher 
  courses. Most of these courses are held either at one of the SFMCA facilities, 
  or at one of the many training facilities in the New Valley Forge system which 
  is home to TRACOM. These facilities, together with an Oberth-class spacedock 
  serving as TRACOM headquarters, comprise Station Valley Forge. 
  Today, the SFMCA consists of 5 campuses, 8 training worlds, and 42 ranges and 
  field courses throughout the UFP. Together with Station Valley Forge, the SFMCA 
  comprises one of the largest and most advanced military training organizations 
  in the known universe.
  
SOURCE: textdata/thevault/Star Trek RPG/novels/Trek Nonfiction & Reference/Reference Materials/Alien Cultures/SFMC Xenostudies/Andorian Manual (2007 edition).pdf