TEXT: AGENDA 
   
  Make the world fantastic 
   
  Fill the characters’ lives with adventure 
   
  Play to find out what happens 
  QUESTIONS 
   
  Why did you come here? 
   
  How did you learn of this forbidden place? 
   
  What reason do you have to hate the undead? 
   
  What sorrow lurks in your heart? 
   
  Have you heard about the weeping woman wandering 
  these shores? 
   
  Do you believe in the legend of the two magical swords 
  hidden on the island? 
  IMPRESSIONS 
   
  The cry of shore birds? 
   
  The constant wetness in the air 
   
  The crunch of pebbles beneath your feet 
   
  The cruel water’s crash against the island shore 
   
  A cold wind 
   
  Cold-eyed grins of shattered skulls  
   
  The setting sun on the horizon 
   
  Grim shadow of gray stone 
   
   
   
  ISLE OF THE DEAD V1.0E 
  A Dungeon Starter by Mark Tygart 
  For Sage LaTorra and Adam Koebel’s 
  Dungeon World 
  www.Dungeon-World.com 
  GOALS 
   Establish details, describe 
   Use what they give you 
   Ask questions 
   Leave blanks 
   Look for interesting facts 
   Help the players understand the moves 
   Give each character a chance to shine 
   Introduce NPC’s 
   Fill out your worksheet 
  DUNGEON MOVES 
   Change the environment 
   Point to a looming threat 
   Introduce a new faction or type of 
  creature 
   Use a threat from an existing faction or 
  type of creature 
   Make them backtrack 
   Present riches at a price 
   Present a challenge to one of the 
  characters 
   
   
   
   
  THINGS 
   
  Odin’s Blade         
  Owner may roll twice on "Hack and Slash" rolls when using 
  this sword and take the higher roll. No bonus on damage, 
  but will hit Incorporeal monsters. 
  History: A Viking long sword inscribed with runes and 
  images of Odin's ravens, this blade will vibrate with 
  eagerness in its sheath when battle approaches; the souls 
  of its previous owners can be heard by the owner calling 
  out for new recruits for Valhalla. It can never be cleaned 
  and always appears freshly bloody but the owner will 
  report an odd feeling of peace in battle. 
   
  Tyche’s Blade  
  Owner may roll twice on "Hack and Slash" rolls when using 
  this sword, but must take the second roll. No bonus on 
  damage, but will hit Incorporeal monsters. 
  History: A Roman Gladius enshrined with prayers to "fickle 
  Tyche" and an image of the naked goddess inscribed on 
  the blade. This weapon is always sharp and immaculate 
  and never requires cleaning. When in battle an owner of 
  this sword will always be found laughing and smiling 
  whatever the odds or the owner's previous mood. 
   
  Pickman’s Ring 
  Owner is cursed and may not remove ring once it is placed 
  on his or her hand... Owner may converse and parlay with 
  all forms of ghouls who will not attack and offer owner 
  and his or her party aid and advice. If owner fails Last 
  Breath roll his or her corpse will arise as an undead 
  monster (GM's Choice, usually powerful ghoul) that will 
  attempt to track down and consume the party. Owner is 
  immune to any ghoul special attacks or fear spells. The 
  owner will start eating insects and need no other form of 
  nutrition as long as these are present when camp is made. 
  History: First owner was Upton Pickman; famous Arkham 
  artist who was once human. 
   
  
  Services 
  Ferryman to the Island: 2 Coins 
  Monsters 
  Crypt Wight (Group, Devious, Intelligent, Cautious, 
  Hoarder, Terrifying) 
  Ghost Blade or Touch (d6)                              10 HP (4 Armor) 
  Close, Near 
   
   
  Special Qualities: Undead 
   
  A Crypt Wight is a corpse given a semblance of life through 
  a fallen spirit's love of violence and hatred. A Crypt Wight 
  can drain the life energy out of victims by touch or blade, 
  turning them into new wights upon death. Crypt Wights 
  may not leave their tombs and sunlight is fatal to them. 
  They may not cross running water or salt. Silver weapons 
  do double damage. A Crypt Wight appears as a weird and 
  twisted reflection of the form it had in life. Crypt Wights 
  are always evil. 
   
  Custom Move: When a crypt Wight first drains you with its 
  ghost blade or touch, ROLL+CON; 
   
  On a 10+, it fails and you take no damage 
  On a 7-9, choose 1; On a -6 or less fail take all three. 
  •Take d6 of damage. 
  •Take-1 ongoing until you makes camp. 
  •Lose 1 point of Strength until you make camp. 
  On a 6-, all three take effect. 
   
  Instinct: Steal the strength of the living. 
   
  Extinguish all light  
  Ambush from corpse or walls. 
  Show them the horrors of undeath 
   
  Isle of the Dead (German: Die Toteninsel) is the best-
  known painting of Swiss Symbolist artist Arnold 
  Böcklin (1827–1901).  
  La Llorona                 (Solitary, Magical, Devious, Intelligent, 
  Terrifying) 
  Death cry (d8 damage) 
   
        12 HP (4 Armor) 
  Close, Ignores Armor 
  Special Qualities: Drowns Children, Incorporeal, Undead 
   
  La Llorona ("The Weeping Woman") is a legendary ghost 
  prominent in the folklore of Hispanic America. According 
  to the tradition, La Llorona is the ghost of a woman who 
  lost her children and cries while looking for them by the 
  river, often causing misfortune to those who hear her.  
   
  Parents often use this story to prevent their children from 
  wandering out at night. In some versions of this tale and 
  legend, La Llorona will kidnap wandering children who 
  resemble her missing children, asking her children for 
  forgiveness and drowning these other children to take 
  their place, but they never forgive her and she keeps 
  trying. People who claim to have seen her say she appears 
  at night or in the late evenings from rivers or lakes in 
  Mexico. Some believe that those who hear the wails of La 
  Llorona are marked for death but those who escape in 
  time are not so marked, similar to the Gaelic banshee 
  legend. She is said to cry, “¡Ay, mis hijos!” ("Oh, my 
  children!")  
   
   
  Search in endless grief 
   
  Harm the living 
   
  Cause sorrow 
   
  Instinct: Steal life from children 
   
  Popular Culture: La Llorona has been featured as a 
  “Monster of the Week” on the pilot episode of 
  Supernatural and on Grimm and Sleepy Hollow.    
   
  La Llorona is also sometimes identified with La Malinche, 
  the native woman who served as Cortés's interpreter and 
  who some say was betrayed by the Spanish conquistadors.  
   
  In one folk story of La Malinche, she became Cortés's 
  mistress and bore him a child, only to be abandoned so 
  that he could marry a Spanish lady (although no evidence 
  exists that La Malinche killed her children). Aztec pride 
  drove La Malinche to acts of vengeance. In this context, 
  the tale compares the Spanish discovery of the New World 
  and the demise of indigenous culture after the conquest 
  with La Llorona's loss.   
       
   
   
   
   
  This work is licensed under a Creative Commons 
  Attribution 4.0 International License. 
   
  Visit the Cats of Tindalos 
  (http://catsoftindalos.blogspot.com/) 
  For more free Dungeon World material 
   
  
SOURCE: textdata/thevault/Powered by the Apocalypse/Dungeon World/Adventures/Tygart Dungeon Starters/Isle of the Dead.pdf