TEXT: The Spy
  Spy. SUPER Spy.
  Conning
  Fighting
  Sneaking
  (Seduced, Tricked)
  (Captured, Injured)
  (Captured, Pursued)
  Design and layout by Steven Robert. Produced for the RPG Geek Virtuacon ’15 One-Page RPG and Character Sheet contest.  
  Dice icons and art by badaman, Chatard, molumen, Willscrit, and wirelizard at openclipart.org.
  Name:____________
  How to Play
  Motivation:_______________
  Choose one: Burned, The Good Fight, A Way Out, Loyalty, 
  Vengeance, or write your own
  The Handler
      To Do Something: 
  1) State your goal and how you’ll achieve it. 
  2) The Handler decides which stat you’ll roll. 
  3) Roll as many dice as you have in the stat.  
  4) For each success (a 4+ on a die, unless injured),  
  ignore one of the consequences listed below the stat. 
  5) Optionally, cross off one of your matching Resources 
  to ignore another consequence. If you do, name it. Or, 
  Location 3, cross off a Resolve box to reroll (see below). 
  6) The Handler describes the result, guided by the  
  remaining consequences (which may at ﬁrst be hidden). 
  -If no consequences remain, it’s a success. 
  -Otherwise, the PC may still succeed, at a cost.
  Network:________________
  Contacts
  Gadgets
  Guns
  Names: 
  Specs: 
  Specs:
  (Conning)
  (Sneaking)
  (Fighting)
  A short role-playing game for one spy and one handler.  
  Requires three six-sided dice, a pencil, and zero prep!
      To Begin: 
  1) Choose who will play the spy. 
  2) Choose a name and a motivation. 
  3) Distribute six dice amongst the three attributes, and  
  cross off the extra dice. 
  4) Name the network within which your spy operates. 
  5) Distribute four dice amongst the three resources, and  
  cross off the extra dice.
  This game is intended to emulate the cinematic story of  
  a lone spy on a mission to save the world, or perhaps  
  just herself.  
  Resolve:
  Injuries: Each time you’re injured, cross off a box, from  
  left to right. Once a number is checked off, it no longer  
  counts for successes. Clear a box by making a personal  
  connection, which probably requires a Conning roll.
  Resolve: If your Motivation creates a complication for 
  you, mark a box. At Location #3, resolve a complication  
  (even if only in the spy’s mind) and erase a box to reroll 
  any or all of your dice.
  Injuries:
  4
  5
  6
  The Handler frames scenes and plays NPCs. Here’s an  
  example scene framework, with revealed information in  
  blue and several example elements for inspiration.  
  Consequences will introduce new scenes, and you  
  will quickly depart from this formula!
  Some Advice: *Be generous with clues; this isn’t a  
  mystery game. *Begin the game in media res, and  
  frame scenes to minimize dead time. *Challenge the spy’s 
  motivation with the plot. *Keep NPCs ambiguous. *Keep  
  complications relevant. *Provide multiple leads, and follow  
  the spy’s lead. She’s the expert!
  Action (in media res) 
  Villain’s modus operandi
  Location #1 
  A city: Prague, New Orleans, Buenos 
  Aires, Shanghai, Oslo, Kuala Lumpur
  Location #2 
  A city: Vancouver, Dubai, 
  Monaco, Lima, Auckland, 
  Nairobi, St. Petersburg
  Location #3 
  Villain’s Base: volcano, island, Network’s 
  base, moving train, undersea, the Moon, 
  skyscraper, fortified farm, nuclear missile 
  silo
  Investigation 
  Villain’s goal
  Action 
  Next location
  MOs: guns, 
  supermen, trickery, 
  technology, drugs, 
  hacking, politics
  Goals: money, 
  terror, a MacGuffin, 
  smuggling, betrayal, 
  assassination, 
  political power
  Investigation 
  Villain’s Identity
  Action 
  Next Location
  Names: Colonel, Dr., Prof., Sir/Lady  
  then Hammerfist, von Diemen, 
  Impetigo, Mephisto, Hodleflint, Brand
  Investigation 
  The Twist
  Finale
  Twists: double agent, 
  secret goal, second 
  villain, the Network can’t 
  be trusted, unstoppable, 
  clones, the spy’s past
  Complication Scenes: 
  Insert anytime, as needed: 
  chase, prison, ambush, 
  betrayal, the authorities, 
  bystanders, time bomb, 
  political oversight
  Action Scenes: plane, 
  train, boat, car, museum, 
  landmark, claustrophobic, 
  military base, prison, a 
  party
  Investigation 
  Scenes: casinos, 
  surveillance, theft, 
  con, seduction, 
  hacking, a party, 
  disguise
  ATTRIBUTES
  RESOURCES
  
SOURCE: textdata/thevault/SuperSpy/One-Shot_Superspy (U).pdf