TEXT:  
   
  GP 
  Starting GP 
  Lifestyle 
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP 
  GP Spent 
   
  GP 
  Subtotal 
   
  + 
  GP 
  GP Gained 
   
  GP 
  Subtotal 
   
  + 
  GP 
  GP Gained 
   
  GP 
  Subtotal 
   
  - 
  GP 
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 2 
  � Angthrak’s Doom (Adventure; see above). 
  � Access to learn the molten rock spell (Regional; see above) 
  APL 4 (all of APL2 plus the following) 
  � Upgrade existing +1 weapon to +2 (Regional; cost varies; 
  DMG 
  APL 6 (all of APLs 2-4 plus the following) 
  � Upgrade existing +1 armor to +2 (Regional; cost varies; 
  DMG) 
  APL 8 (all of APLs 2-6 plus the following) 
  � Cloak of charisma +2 (Adventure; 4000 gp, DMG) 
  � +1 studded leather of shadow (Adventure; 4175 gp; DMG) 
  � Pearl of power, 1st level (Adventure; 1000 gp; DMG) 
  � Periapt of wisdom +2 (Adventure; 4000 gp; DMG) 
  � Collar of resistance +1 (Adventure; 490 gp; Masters of the 
  Wild) 
  APL 10 (all of APLs 2-8 plus the following) 
  � Cloak of charisma +2 (Adventure; 4000 gp, DMG) 
  � Bracers of armor +2 (Adventure; 4000 gp; DMG) 
  � 
  Gloves of dexterity +2 (Adventure; 4000 gp; DMG) 
  � Sandals of the tiger’s leap (Adventurel; 3500 gp; Sword and 
  Fist) 
  APL 12 (all of APLs 2-10 plus the following) 
  � Scroll of phantasmal killer (Adventure; 7th level caster; 700 
  gp; DMG) 
  � +1 full plate of light fortification (Adventure; 5650 gp; DMG) 
  � Wand of magic missiles – 50 charges (Adventure; 3rd level 
  caster; 2250 gp; DMG) 
  � +1 hide armor of light fortification (Adventure; 4165 gp; 
  DMG) 
  � 
  Cloak of resistance +2 (Adventure; 4000 gp; DMG) 
  Adventure Record# 
  593 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 400gp 
   
  APL 4 
  max 675xp; 600gp 
   
  APL 6 
  max 900xp; 800gp 
   
  APL 8 
  max 1,125xp; 1,250gp 
   
  APL 10 
  max 1,350xp; 2,100gp 
   
  APL 12 
  max 1,575xp; 3,000gp 
  Cross off any item not found. 
   
  � Molten Rock (Fire) 
  Conjuration 
  Level: Drd3, Sor/Wiz2 
  Component: V, S, M 
  Casting Time: 1 action 
  Range: Close (25 ft. + 5 ft./2 levels) 
  Target: One blob 
  Duration: 1 round + 1 round / 3 caster levels 
  Saving Throw: None 
  Spell Resistance: Yes 
  You create in your hands a blob of liquid rock. You must succeed at a ranged 
  attack roll to hit when throwing the blob. The blob deals 2d6 bludgeoning 
  damage upon contact and 1d6 fire damage on each subsequent round unless 
  extinguished.  
   
  Material Component: A small piece of stone and a small flame. 
   
  � Angthrak’s Doom: This +1 dwarven waraxe has no blade that 
  can be seen. Instead, upon command it will form a blade out of 
  water that also disperses upon command. The blade deals 1d10 
  bludgeoning damage to all creatures without the Fire subtype. 
  Creatures of the Fire subtype take 1d10 bludgeoning damage and 
  1d6 cold damage. 
   
   
  Caster Level: 10th; Requirements: Craft Magic Arms and Armor, 
  Create Water, chill metal or ice storm; Market Price: 8,310 gp; Cost 
  to Create: 4,310 gp + 320 XP. 
   
  � Curse of Angthrak:  You have a –4 penalty to all Ability scores. 
  This can only be removed by Remove Curse, Limited Wish, Wish 
  or Miracle cast by an 18th level or higher caster.  
   
  � Corruption of Dispater: You have touched the waters of the 
  Pools of Dispater. You have a Spell Resistance of 18 against any 
  spell that channels positive energy (this includes any healing 
  spell). There is no known way to remove this, and you cannot 
  voluntarily drop this resistance. A method for removing this curse 
  may become available in the future. 
   
  � Favor of the Ankrif-Loem:  You have earned the gratitude of 
  the Ankrif-Loem of Dumadan. One year from the date you 
  received this it may be redeemed for a 25% discount on a single 
  non-magical item, of any weight, made of mithral. This also gives 
  you access to purchase any single item made of mithral.  
   
  This Certificate Certifies that 
  _______________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  Stone Heart 
  A Regional Adventure 
  Set in the Duchy of Urnst 
   
  Event: ______________________________ Date: ___________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � Gained a level 
  � Lost a level 
  � Ability Drained _____________
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Duchy of Urnst/593/Normal Scenarios/URD3-01 - Stone Heart (APL 2-12)/URD3-01 - Stone Heart AR.pdf