TEXT: Appendix
  236
  Conversions
  Some players may wish to convert existing
  AFMBE characters into 
  or vice-versa.  Below is
  a system for doing so. 
  Attributes and Abilities
  The basic capacities of a character are called
  Attributes in the Unisystem and abilities in 
  .  The
  tables below show the correspondence between
  Attributes and abilities.  
  Abilities to Attributes
  Unisystem
  Strength
  Strength
  Dexterity
  Dexterity
  Constitution
  Constitution
  Intelligence
  Intelligence
  Wisdom+Intelligence/2 
  (round down)
  Perception
  Wisdom+Charisma/2 
  (round down)
  Willpower
  Attributes to Abilities
  Unisystem
  Strength
  Strength
  Dexterity
  Dexterity
  Constitution
  Constitution
  Intelligence
  Intelligence
  Perception+Willpower/2 
  (round down)
  Wisdom
  Strength+Constitution+Intelligence/3 
  (round down)
  Charisma
  Once the proper calculations are made, apply the
  numbers to the table below to convert scales.  For
  example, a character with Intelligence 4 in
  Unisystem would have Intelligence 14 in 
  , and
  vice-versa.  A Unisystem character with a Perception
  3 and Willpower 2 would have Wisdom 10 in 
  .
  Attributes/Abilities Correspondence
  Unisystem
  1-3
  -2
  4-6
  -1
  7-8
  0
  9 
  1
  10-11 
  2
  12-13 
  3
  14-15 
  4
  16-17 
  5
  18-19 
  6
  20-21 
  7
  22-23 
  8
  24-25 
  9
  26-27 
  10
  28-29 
  11
  30-31 
  12
  +2
  +1
  What Level Am I?
  The Unisystem does not use levels, so this aspect of
  the conversion to 
  is at best an estimate.  The eas-
  iest method for figuring out what level the character
  would begin at is by looking at each individual char-
  acter and his Attributes and abilities and comparing
  them to the class that most fits the character.  This
  material uses the Police Officer (see p. 74) to walk
  players through the process of conversion.
  First things first.  Take each of the Unisystem char-
  acter’s Attributes and convert them to abilities.  The
  Police Officer Attributes come out something like
  this: Str 12, Dex 10, Con 14, Int 12, Wis 14, Chr 12.
  Next, choose the most appropriate class and pro-
  fession for the character.  The Police Officer best fits
  the Tough Hero class and the Law Enforcement
  occupation.  
  Next total up how many feat slots and talents the
  character possesses.  Start with the Unisystem char-
  acter’s Qualities and Drawbacks.  You may also need
  to look at the character’s skills, as some skills
  become feats in 
  .
  
SOURCE: textdata/thevault/All Flesh Must Be Eaten (AFMBE)/Core/All Flesh Must Be Eaten d20 Conversion.pdf