TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
   
   
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
  Lifestyle Cost
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � 
  Brooch of shielding (Adventure, DMG) 
  � 
  Wand of enlarge person (Adventure, DMG) 
  � 
  Wand of cure light wounds (Adventure, DMG) 
   
  APL 4 (all of APL 2 plus the following) 
  � 
  Potion of barkskin +4 (Adventure, DMG) 
  � 
  Wand of magic missile (Adventure, DMG) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � 
  Wand of fireball (Adventure, DMG) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � 
  Wand of lightning bolt (Adventure, DMG) 
   
  Followers of the FAST-C metaorganization 
  � 
  Dawnbringer (Regional, see above) 
  � 
  Lesser strand of prayer beads (Regional, DMG) 
   
  Followers of the FAST-C metaorganization 
  � 
  Rogue’s vest (Regional, DMGII) 
  � 
  Goggles of night (Regional, DMG) 
  � 
  Gloves of Dexterity +4 (Regional, DMG) 
   
   
   
  Adventure Record# 
  595 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp  
   
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
   
  � Sponsor a Child: Having rescued several children, you have
  agreed to sponsor the cost incurred by the church of Pelor to
  return the child to normal (25 gp per TU spent). After spending
  one year (52 TU’s) sponsoring this child, the church grants access
  to purchase any one of the following after a Furyondy regional
  adventure: Light Fortification (armor or shield), Medium
  Fortification (armor or shield), Periapt of Health, Periapt of Proof
  against Poison, or Staff of Healing. The sponsorship payment must
  be made on the same AR in which the TUs are spent, and counts
  for any and all TUs spent on that AR. If at any time the PC fails to
  sponsor their child during the next 52 TUs they surrender any
  benefit from this sponsorship. Members of the Church of Pelor
  may purchase two of the above items, the first of which may be
  purchased after only 26 TUs. Circle the item(s) purchased when
  this favor is used. 
   
  � Influence point with the FAST-C Metaorganization 
   
  � Dawnbringer is a +1 heavy mace. When in the hands of a PC
  who has the True Believer feat for Pelor, this weapon becomes a +1
  Flaming, Disrupting heavy mace (23,312 gp). 
   
  � Favor of the Church of Pelor: For bringing the children back
  to the church of Pelor to be looked after and cared for the church
  has granted you a minor boon. One time during a Furyondy
  regional adventure you can have the church of Pelor cast one of
  the following spells upon you at no cost: restoration, cure serious
  wounds, remove disease, or remove curse. All spells are cast at no
  higher than 10
  th level. If you cannot find a member of the Church
  of Pelor, you may instead receive a 50% discount from another
  FAST-C church on one of the above spells. 
   
  � Influence point with the Twilight Hunters: For bringing the
  current plot to the attention of certain individuals you have gained
  an influence point with the Twilight Hunters. 
    
  � Rogue’s Vest: When worn, this vest grants its wearer a +2
  competence bonus on Hide and Move Silently checks and a +2
  bonus on Reflex saves. If the wearer has the sneak attack ability as
  a class feature or a special ability, his sneak attack damage increases
  by 1d6 as long as he wears the vest. A character without the sneak
  attack ability doesn’t gain the benefit of this increase.  
   
  Strong illusion; CL 13
  th; Craft Wondrous Item, cat’s grace,
  invisibility, true strike, 14,800 gp, 1,184 xp, 30 days. Weight 1 lb.;
  Price 29,600 gp.
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  The Falcon 
  A Regional Adventure 
  Set in Furyondy 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature  
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Furyondy/595/Normal Scenarios/FUR5-06 - The Falcon (APL 2-8)/FUR5-06 - The Falcon AR.pdf