TEXT:  
   
   
  Hellraiser: Damnation Games 
  A Call of Cthulhu d20 Supplement 
   
   
  The contents of the box 
  The Hellraiser: Damnation Games is an unofficial supplement for the Call of Cthulhu d20 
  roleplaying game by Wizards of the coast© and Chaosium©. It is designed to allow fans and 
  players of the Call of Cthulhu to journey into the darkness of the Hellraiser universe. This 
  supplement will contain background introduction to the Hellraiser universe, story ideas to get you 
  started, new feats, spells and artefacts and of course complete stats for a vast horde of Cenobites 
  and other infernal horrors.  
   
  We have such sights to show you… 
   
   
   
   
   
  1
  
   
   
  An Introduction to nightmares 
  “Hell has many faces and many names. It is a 
  vast maze of pain and suffering, and at the 
  heart of it hangs Leviathan, the lord of the 
  labyrinth as a massive beacon of pain. It is a 
  place where both the damned and the innocent 
  suffer, but things were not always so. 
   
  In the old days Hell was a chaotic place 
  crawling with demons who delighted in the 
  suffering of others, but one man changed all 
  that… Philippe Le Merchant. 
  A famous toy maker in the early 18th century 
  France, Le Merchant was hired by a rich 
  occultist to create a puzzle box that by 
  honouring Lord Leviathan, the infernal master 
  of puzzles, could open a doorway to Hell. The 
  occultist desired the box so that he could 
  summon forth a demon to do his bidding. 
  But the box along with his greed for power 
  became the death of both the occultist but also 
  Le Merchant, who had broken into the 
  occultist’s home to reclaim the unholy device 
  he had made. 
   
  Then began the nightmare...  
   
  Over time, the Lament Configuration, as the 
  box came to be known as, went from owner to 
  owner, and each time the box was opened and 
  Hell claimed its victim. Mad occultists made 
  more boxes and it lead to the lord Leviathan 
  becoming the dominant ruler in Hell.  
  Hell became a place of order and the 
  temptations and lies of the past were replaced 
  by the true beauty of suffering. The demons 
  merged with their victims, creating a new 
  breed of guardians for the labyrinth corridors 
  of Hell, the Cenobites. These unholy keepers 
  of suffering are the demons forced into 
  sculptures of living writhing flesh, constantly 
  submitted to pain and agony, and over time 
  the victims of the puzzle boxes are claimed by 
  the Cenobites and are turned into canvases of 
  flesh and blood to serve the lord Leviathan as 
  Cenobites. 
   
  But it does not stop there. As I said, Hell has 
  many faces… The lament configuration 
  created by Le Merchant opens a direct 
  passageway to Hell. Solve the puzzle and they 
  come for you. But there are other and more 
  sinister puzzle boxes. The Pandemonium box, 
  promising salvation to the vagrant is well 
  known among the homeless and unfortunates 
  in life, but like the lament configuration, its 
  promises are blessings in disguise.  
  No, you can never be certain that the next 
  crossword puzzle might not lead to your 
  damnation, or if that computer game you are 
  trying so hard to figure out isn’t a doorway to 
  your own pain that awaits unlocking.” 
   
   
   
  2
  
   
   
  3
   Story Ideas 
  Running a Hellraiser game is not all that 
  different from running a typical Call of 
  Cthulhu game. You can even combine the two 
  by including cenobites and puzzle boxes in a 
  Mythos game. 
   
  To get you started with Hellraiser: Damnation 
  Games, here are a few story ideas. 
   
   
  Murder investigations 
  A mutilated body is found suspended from the 
  ceiling in chains that pierce the flesh in a 
  brutal artistic way. The investigators must 
  now unravel a murder case that will take them 
  on a path to damnation as they discover the 
  dark secrets of the strange box found by the 
  victim. 
  Alternately the killer could be a Cenobite on 
  the loose, a dark malicious killer that must be 
  sent back to Hell. 
   
  Virtual Damnation 
  A computer programmer for a big corporation 
  has designed a new virtual reality system that 
  allows free movement within a holographic 
  room. But the accomplishment turns to 
  tragedy as the dreams that inspired him turn 
  out to be visions of Hell, and as the game 
  turns on, a race begins to solve the puzzle of 
  the game before the Cenobites claim their 
  victim. 
   
  Hell is repetition 
  After solving a dark puzzle (maybe without 
  knowing it) the investigators are suddenly 
  caught in a strange loop in time. For some 
  odd reason the investigators all die and are 
  forced to relive the last day or so knowing 
  that their own deaths await them. Can they 
  solve the puzzle of their own deaths and 
  escape this timeless maze or must they suffer 
  the agony of dying over and over again? 
   
  Seal the gate 
  The puzzle has been solved and the gate to 
  Hell is now being held open by an occultist 
  sacrificing himself in suspended suffering. 
  While he remains in his self constructed 
  torture device the Cenobites are free to enter 
  this world and spread Hell and agony. The 
  gate must be closed and the Cenobites must 
  be driven back to Hell. 
   
  There are many ways to run a Hellraiser game 
  and these are just a few ideas to get you 
  started.  
   
  
   
   
  4
   Rules Update 
  When playing a Hellraiser game there are a 
  few changes to the rules. These changes are 
  optional and you can easily run a Hellraiser 
  game without them.  
   
  Cthulhu Mythos Skill 
  In Hellraiser the Mythos is not relevant and 
  unless you play a co-op game with both 
  Mythos and Hellraiser elements, we suggest 
  you don’t use the Cthulhu Mythos Skill.  
  One way is to cancel the skill entirely along 
  with its effect on sanity, or you could keep the 
  Mythos Skill and change it so that each 
  confrontation with a denizen of Hell or other 
  Infernal being adds a rank in Cthulhu Mythos 
  on a failed Will save. That way you still 
  maintain the Mythos Skill’s effect on sanity 
  but without the dusty old tome reading, which 
  isn’t really suitable for Hellraiser unless you 
  run co-op games. 
   
  Expanded Combat 
  The following rules are expansion on the 
  standard combat rules and can be used in any 
  d20 game if the gaming group can agree on it. 
  The basic idea of this expanded combat 
  method is to get more Hollywood movie style 
  combat action. 
   
  When in combat the skills Jump, Tumble, 
  Balance and Climb can be used as a move 
  equivalent action, but doing so provokes 
  attack of opportunity. By using these skills 
  you can jump through the air and fire your 
  guns or quickly throw yourself behind a car 
  for cover, or even jump over an opponent to 
  get them in the back or roll beneath larger 
  opponents for that good clean shot.  
  By using these skills, you make a normal skill 
  check with a DC set by the GM as 
  appropriate. Of course if you fail the skill 
  check you will fall flat on your behind 
  rendering you prone and flat footed until you 
  can spend a move equivalent action to get up. 
   
  New Feats 
  Along with the expanded combat rule two 
  new feats can also be used for those who want 
  some serious action style combat. 
   
  Combat Acrobatics 
  Prerequisites: Dex 13+, Max Light armour. 
   
  Benefit: When using Jump, Climb, Tumble 
  and Balance in combat, you do not provoke 
  attack of opportunity. 
   
  Improved Combat Acrobatics 
  Prerequisites: Dex 13+, Max Light Armour, 
  Combat Acrobatics. 
   
  Benefit: You do not provoke attack of 
  opportunity 
  when 
  using 
  Jump, 
  Climb, 
  Balance and Tumble in combat plus you get a 
  +1 modifier to these skills for combat 
  purposes only. 
   
  
   
   
  5
   Relics and Artefacts 
  The Hellraiser games do not focus on spells 
  and ancient tomes as in ordinary Call of 
  Cthulhu games, but rather revolves around 
  certain artefacts known as puzzle boxes or 
  configurations. We will include a few of these 
  puzzle 
  boxes 
  for 
  easy 
  use, 
  but 
  the 
  opportunities are endless for creative minds. 
   
   
  The Lament Configuration 
  This is the first and most famous puzzle box, 
  created by Philippe Le Merchant in 1768. 
  This box opens the gate to Hell and calls forth 
  the guardians of the box, the Cenobites. These 
  vile creatures will then drag you back to Hell 
  with them… Preferably screaming!  
  But as the box holds the power to open the 
  gate, then also does it hold the power to close 
  the gate and send the Cenobites back to Hell. 
   
  Solving the puzzle: (DC 15) 
  Sanity loss: d4/d10 
  (+1 rank to Cthulhu Mythos Skill)* 
   
  *See the rules update about usage of the 
  Cthulhu Mythos skill in Hellraiser games. 
   
   
   
   
   
  The Pandemonium Configuration 
  This box is well known among the homeless 
  and vagrants as the key to salvation. It 
  promises deliverance from their miserable 
  existence, but at what costs? 
   
  Solving the puzzle: (DC 10) 
  Sanity loss: 1/d8 
  (+1 rank to Cthulhu Mythos Skill) 
   
   
  The pillar of pain 
  The pillar of pain is a relic designed by 
  unknown powers to capture the soul of the 
  demonic Cenobites once they are driven from 
  their human host. But beware, blood and 
  suffering can release the demon from its 
  prison and without a human host, the demon 
  is not to be reasoned with or in any way 
  responds to emotions. 
   
  When a Cenobite is parted into its demonic 
  form and human form, the demon will 
  become trapped in a Pillar of Pain if it is 
  currently on Earth and not bound by a 
  summoning ritual of any kind. When the 
  pillar is submitted to blood it will begin to 
  crack and the demon will be able to speak its 
  vile promises. When the pillar has absorbed 
  20 hp worth of blood the demon will be 
  released, free to roam the Earth. 
  
   
   
  6
   The Masters of Pain 
  The entire Hellraiser setting is based upon the 
  sinister Cenobites and the lesser denizens of 
  Hell. Here follows a short list of the most 
  important cenobites and their lesser servants. 
   
  The Cenobites 
  The Cenobites are demons that use the bodies 
  of humans as a canvas of flesh on which they 
  paint their art of suffering.  
  They come when summoned either through 
  rituals or by solving infernal puzzles like the 
  Lament configuration. 
   
  Immortal Flesh – All the Cenobites are 
  demonic beings that take pleasure in pain and 
  suffering and are in all effects immortal. This 
  means that all Cenobites count all damage as 
  subdual. When they reach 0 hp they will be 
  unconscious for a short time, which will often 
  be enough for their intended victims to escape 
  or at least attempt to close whatever gate 
  brought the Cenobites there. 
   
  Cenobite 
  Medium Humanoid Outsider  
  Hit Dice: 10d6+20 (58 hp) 
  Initiative: +3 (-1 Dex, +4 Improved Initiative) 
  Speed: 20 ft. 
  Armor Class: 14 (-1 Dex, +5 natural) 
  Attacks: Knife +4 melee, special* 
  Damage: Knife d4, special* 
  Face/Reach: 5 ft. by 5 ft./5 ft. 
  Special Abilities: Immortal Flesh 
  Special Qualities: None 
  Saves: Fort +9, Ref +2, Will +6 
  Abilities: Str 16, Dex 8, Con 15, Int 16, Wis 19, 
  Cha 10 
  Skills: Concentration +19, Listen +15, Search 
  +14, Speak Other Language (any twenty) +15, 
  Spot +15 
  Feats: Blind-Fight, Expertise, Improved 
  Initiative, Iron Will, Lightning Reflexes 
  CR: 10 
  Sanity Loss: 0/1d6 
   
   
   
  * Special Attacks – Each cenobite has a 
  unique trademark, which makes it possible to 
  tell them apart from each other. Each cenobite 
  has one attack of the GM’s imagination at a 
  +6 attack modifier. This can be anything from 
  throwing saw blades or breathing fire, to 
  stabbing the victims with dirty syringes.  
   
   
   
  The 
  standard 
  Cenobites 
  are 
  usually 
  unfortunate victims who have been turned 
  into servants of Hell when the Acolyte 
  Cenobites are in need of servants to do their 
  bidding. Sometimes the lesser Cenobites 
  allow to join the ranks of Hell, other times 
  they are kept for the sheer pleasure of their 
  suffering. 
  
   
   
  7
   
  Pinhead 
  Medium Humanoid Outsider 
  (Acolyte Cenobite) 
  Hit Dice: 10d6+40 (70 hp) 
  Initiative: +3 (-1 Dex, +4 Improved 
  Initiative) 
  Speed: 20 ft. 
  Armor Class: 14 (-1 Dex, +5 natural) 
  Attacks: Knife +4 melee, special* 
  Damage: Knife d4, special* 
  Face/Reach: 5 ft. by 5 ft./5 ft. 
  Special Abilities: Immortal Flesh 
  Special Qualities: None 
  Saves: Fort +9, Ref +2, Will +6 
  Abilities: Str 18, Dex 8, Con 16, Int 19, Wis 
  19, Cha 10 
  Skills: Concentration +19, Listen +15, Search 
  +14, Speak Other Language (any twenty) 
  +15, Spot +15 
  Feats: Blind-Fight, Expertise, Improved 
  Initiative, Iron Will, Lightning Reflexes 
  CR: 14 
  Sanity Loss: 0/1d6 
   
  *Special Attack – Pinhead commands a vast 
  amount of pitch black barbed chains that 
  shoot forth from nothingness and pierce the 
  flesh of the victim.  
  Each turn Pinhead can summon d4 chains. 
  He must make a ranged touch attack at a +6 
  attack modifier for each chain. Each 
  successful hit does 1 hp damage and grapples 
  the victim automatically. Each round the 
  victim is grappled it suffers d4 subdual 
  damage and 1 hp bleeding damage. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Pinhead is the highest of the Acolyte 
  Cenobites and supreme guardian of the 
  Lament Configuration. He is also known as 
  The Engineer and his skills at working the 
  fabric of mortality is beyond legendary. 
   
   
  
   
   
  8
   
  Agonistes 
   
  Medium Humanoid Outsider 
  (Acolyte Cenobite) 
  Hit Dice: 10d6+30 (60 hp) 
  Initiative: +3 (-1 Dex, +4 Improved 
  Initiative) 
  Speed: 20 ft. 
  Armor Class: 14 (-1 Dex, +5 natural) 
  Attacks: Knife +4 melee, special* 
  Damage: Knife d4, special* 
  Face/Reach: 5 ft. by 5 ft./5 ft. 
  Special Abilities: Immortal Flesh 
  Special Qualities: None 
  Saves: Fort +9, Ref +2, Will +6 
  Abilities: Str 18, Dex 8, Con 16, Int 15, Wis 
  17, Cha 10 
  Skills: Concentration +19, Listen +15, Search 
  +14, Speak Other Language (any twenty) 
  +15, Spot +15 
  Feats: Blind-Fight, Expertise, Improved 
  Initiative, Iron Will, Lightning Reflexes 
  CR: 13 
  Sanity Loss: 0/1d6 
   
  *Special Attack – Agonistes wields massive 
  blades, which he uses to slash, twist, stretch 
  and transform flesh into works of art. The 
  blades count as a melee attack at +6 attack 
  modifier, dealing d10 hp damage. Anyone 
  who is killed by Agonistes turns into a lesser 
  servitor (counts as an animated corpse – CoC 
  d20 rulebook page 158.) 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Agonistes is said to be the creation of Jehovah 
  and was there during the Genesis. Judas 
  Iscariot and Pontius Pilate were among those 
  whom Agonistes turned into servitors. 
  He roams the Earth answering the prayers of 
  those who desire to change their lives. He can 
  only be summoned through prayer. 
  
   
   
  9
   
  Angelique 
   
  Medium Humanoid Outsider 
  (Acolyte Cenobite) 
  Hit Dice: 10d6+30 (60 hp) 
  Initiative: +3 (-1 Dex, +4 Improved 
  Initiative) 
  Speed: 20 ft. 
  Armor Class: 14 (-1 Dex, +5 natural) 
  Attacks: Knife +4 melee 
  Damage: Knife d4 
  Face/Reach: 5 ft. by 5 ft./5 ft. 
  Special Abilities: Immortal Flesh 
  Special Qualities: Special* 
  Saves: Fort +9, Ref +2, Will +6 
  Abilities: Str 14, Dex 8, Con 16, Int 15, Wis 
  16, Cha 19 
  Skills: Concentration +19, Listen +15, Search 
  +14, Speak Other Language (any twenty) 
  +15, Spot +15 
  Feats: Blind-Fight, Expertise, Improved 
  Initiative, Iron Will, Lightning Reflexes 
  CR: 13 
  Sanity Loss: 0/1d6 
   
  *Special Quality – Angelique has the ability 
  to change her appearance and voice into 
  anything you desire, thus allowing her to 
  charm and seduce her victims before she 
  reveals her true face and then making them 
  suffer.  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Angelique was once an old type demon 
  trapped on Earth by a ritual performed by De 
  Lisle, the original occultist who paid Le 
  Merchant to create the first puzzle box. It was 
  not until she encountered Pinhead in the early 
  nineties that she was turned into a cenobite. 
  Thus she still retains many of her old feats 
  from before she became adapted to the new 
  ordered Hell. 
  
   
   
  10
   This is just the beginning… 
  With the material in this short supplement you 
  should be able to run a campaign set in the 
  Hellraiser universe created by Clive Barker. 
  The entire Hellraiser universe is much too 
  vast and extensive to fully cover in a short 
  supplement such as this, but hopefully I have 
  provided fuel for countless ideas.  
   
  None of the material in this supplement is 
  official in any way, and all names, characters 
  and images in this supplement have been used 
  without permission and are © Copyright 
  respectively.  
   
  This supplement is free and may freely be 
  distributed, copied, shredded, eaten, flushed 
  out in the toilet or used for bedtime reading as 
  long as you give me due credit if you decide 
  to put this supplement on your website or use 
  some or all of the material included in your 
  own supplement or whatever. 
   
  - J. Davidsen, 2002 
  
SOURCE: textdata/thevault/Call of Cthulhu (CoC) (BRP) [multi]/Call of Cthulhu (d20)/CoC d20 - Hellraiser.pdf