TEXT: Shield of the Wisent Witch 
  +1 armor, hand, forceful, magical, weight 2  
  An shield of horn-oak, glossy from long use, shod in 
  bronze and adorned with a stylized wisent skull. It’s 
  heavier than it looks, but its heft gives you a feeling of 
  confidence, like anyone would be a fool to mess with a 
  titan such as you.. 
   
   
   
   
   
   
   
   
  □ SPIRITS OF THE HERD 
  When you proudly bear the Shield of the Wisent Witch 
  and call upon the spirits of the herd, choose one of the 
  following effects: 
   - So long as you bear the shield and until one of you 
  speaks in the tongues of men, you and any allies you 
  mark with mud from the forest floor take on the visage 
  of a herd of wisents. While this spell lasts, you and 
  your allies cover ground at great speed and can graze 
  rather than consuming rations. 
   - As you charge your foes, conjure a herd of stamped-
  ing wisent to join you. Treat the herd as a weapon 
  (+1d6 damage, forceful, messy, area, terrifying) as 
  you Hack and Slash. The herd vanishes once the 
  charge’s momentum is spent. 
   - Hold 3 MIGHT. You can spend MIGHT 1 for 1 to:  
   
  -  Plow past, over, or through an opponent or obstacle 
  -  Tear free from any physical restraint 
  -  Shrug off a physical blow, unfazed and unharmed 
   
  Once you’ve decided, roll +CON: 
  10+ The spell manifests as described.  
  7-9 
  Either the spell fails or it manifests as described 
  but you must mark a consequence.   
  6- 
  Mark XP, mark a consequence, and the spell 
  manifests—but the GM also makes as hard of a 
  move as they like. 
  When you bear this shield openly, natural creatures 
  give you wide berth and treat you with the respect that 
  they would give a 1,000-lb. bison. 
  When you Defend with this shield and your feet are 
  firmly planted on the ground, so long as you have hold 
  you cannot be moved or tripped. When you spend hold 
  to deal damage to the attacker, you also break their 
  momentum, knock them back, and send them reeling. 
   
  When you perform the sacred rites of the forest witches, 
  alone in the woods under a bright crescent moon, mark a 
  box.  
  □ □ □ 
  When you mark the last box, you unlock the shield’s 
  mysteries. You can use Spirits of the Herd (see re-
  verse). 
  CONSEQUENCES 
  □ 
  You give off a strong, musky scent no matter how 
  much you bathe. It is distinctive & easily recognized.  
  □  
  Over the next few days, you grow 4-6 inches. 
  □  
  Over the next few days, your body mass doubles. 
  Your size and relative strength remain mostly the 
  same.  
  □  
  You make an inordinate amount of noise; your 
  voice booms, your feet stomp heavily, even your 
  breathing is loud. 
  □ 
  Your attacks all gain the forceful tag (and become 
  more so if they already were forceful) and large 
  weapons lose the awkward tag. Alas, you hardly 
  know your own strength and must be careful to 
  avoid breaking things (or your friends).  
  □ 
  Large and huge predators sense that you would be 
  delicious and will choose to attack and eat you 
  before just about any other potential prey. 
  □ 
  You become territorial and overly defensive of your 
  allies. When someone or thing disrespects you, 
  challenges your authority, or directly threatens 
  your allies, take -1 ongoing to do anything other 
  than set them straight. 
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Other Contents/Hacks/Stonetop/Artifacts _ Magic Items/Shield of the Wisent Witch.pdf