TEXT:  
  1 
   
   
   
  
   
  2 
   
  Introduction 
   
  o matter the game, whatever the 
  game system, they all have one thing 
  in common. They exist in a world, 
  which in itself, is contained in a universe. 
  Some also say there is more than one 
  universe, the so-called Multi-verse theory. 
  What is different is the details of the universe 
  and plane in which it resides 
   
  Your players have started asking difficult 
  questions. What are the rules of the plane we 
  heading to? Does the universe have borders, 
  does time work the same way, with many, 
  many more decisions being needed. 
   
  This is where the Multi-Verse Kit (MVK) comes 
  in. The MVK is a series of random charts to 
  help generate ideas, fill in blanks or simple 
  give basic details about the areas in which 
  your players roam. Using a top-down 
  approach, the MVK will cover the building-
  blocks of  
   
  The MVK is done in separate parts, so you can 
  take what you want from it. Just need ideas 
  about making a new planet? Need some quick 
  details about the plane you are heading to? 
  Just use the part you want. 
   
  The MVK is system-generic and, for the most 
  part, suitable for fantasy & sci-fi settings. You 
  may get weird results, but work with it, as it 
  helps generate some of the most memorable 
  places. 
   
  Authors Note/Disclaimer: 
  Some liberties have been taken compared to 
  the real items that they share their name 
  with. This has been done deliberately for ease 
  of use and to reduce the astronomical (pun 
  intended) amount of formula and equations 
  that may be needed. 
   
  Compared to what’s out there, this system is 
  highly simplified. 
   
   
   
   
  This system presented here can be used to 
  design planets and system for the players to 
  visit, or even to provide details about their 
  home system 
  Credits & Legal 
   
  Author 
  Christopher Kentlea 
   
  Produced by 
  Ennead Games 
  www.enneadgames.com 
   
  Go here for free rpg resources, samples 
  and news about upcoming products 
   
  twitter : @enneadgames 
   
  Copyright 
  Ennead Games ©2012 
   
  Cover Image 
  Courtesy NASA/JPL-Caltech 
  Contents 
  Introduction .................................................... 1 
  Credits & Legal ................................................ 2 
  Galaxies ........................................................... 3 
  Galaxy Features .......................................... 4 
  Stars & systems ............................................... 5 
  Number of Stars .......................................... 5 
  Orbiting Objects .......................................... 6 
  Number of Orbiting Objects ................... 6 
  Type of Orbiting Objects ......................... 6 
  Planets ............................................................ 7 
  Types ....................................................... 7 
  Details ..................................................... 8 
  Orbiting body .......................................... 9 
  Lexicon .......................................................... 10 
   
  N 
  
   
  3 
   
  Galaxies 
   
  The size of the universe will determine the 
  amount of galaxies will be present.  Most 
  galaxies tend to be 100,000 light years across 
  and about 3000 ly in height.  
   
  The typical distance between each galaxy is 
  about 2,000,000 light years, so travel between 
  them will take a long time unless you have a 
  highly developed form of travel. 
   
  There are several typical types of galaxies. 
   
  D8 
  Type 
  1 
  Dwarf 
  2 
  Elliptical 
  3 
  Elongated 
  4 
  Irregular 
  5 
  Ring 
  6 
  Spherical 
  7 - 8 
  Spiral 
   
   
  Dwarf galaxies 
  Typically half the size of a normal galaxy. Roll 
  again to determine the shape of this galaxy. 
   
  Elliptical 
  These can range in shape from almost 
  spherical to almost a line. With the exception 
  of irregular, these have some of the most 
  varity. 
   
  Elongated 
  A form of elliptical where the galaxy is a lot 
  longer than it is wide. 
   
  Irregular 
  These are normally formed when a regular 
  galaxy type is damaged by either natural 
  means (such as one galaxy merging with 
  another) or some kind of super weapon. 
   
  Ring 
  As the name suggests, the majority of the 
  stars in this type are in a ring. Quite often 
  there is a cluster of stars in the middle that 
  the others orbit around. 
   
   
  Spherical 
  Some scholars classify these as a form of 
  elliptical galaxy. They are, for the most part, 
  equal sized in all directions. There may, or 
  may not, be a central object that the star 
  systems orbit around. 
   
  Spiral 
  Spiral galaxies have 2+ arms (D6+1) with a 
  central cluster in the middle the arms are all 
  linked to. The centre tends to have a very high 
  concentration of young stars. 
   
   
  If you need/want to determine the size of 
  your galaxy, roll: 
   
  D100 x 1000 for cross section 
  D4 x 1000 for height (if applicable) 
   
  Half these numbers for dwarf galaxies. 
   
  There also exist so-called Mega-galaxies. 
  These are very rare, and normally you only 
  find them in the largest or oldest of universes. 
   
  They are formed in many ways, one of them is 
  when one galaxy absorbs or crashes into 
  another. The bigger it gets, the greater the 
  chance of it “eating” another galaxy. 
   
  Other types do exist, but some types should 
  be unique and/or rare across the multi-verse. 
   
  Some suggestions are: 
   
   
  Artificial/Constructed 
   
  All one type of matching star 
   
  No planets 
   
  Phased 
   
  Prison 
   
  Sentient 
   
  Part of a cluster or super cluster of 
  galaxies 
   
   
  
   
  4 
   
  Galaxy Features 
   
  It’s rare that galaxies have just stars & planets. 
   
  There is a 50% chance for a galaxy to have 
  something apart from stars/star clusters. 
  Some have more than 1.  
   
  Although smaller, localised version of these 
  features may exist, the ones below are big 
  enough or important enough to be dealt with 
  on the galactic level 
   
  Roll a D4 to decide how many features this 
  galaxy has. 
   
  D12 
   
  1 
  Barrier 
  2 
  Black Hole 
  3 
  Chaos Zone 
  4 
  Exotic star 
  5 
  Nebula 
  6 
  Null-space 
  7 
  Phased space 
  8 
  Rift 
  9 
  Stella Graveyard 
  10 
  Stella Nursery 
  11 
  Tachyon River  
  12 
  Wormhole 
   
  More galaxy features will be added in a MVK 
  supplement at a future date. 
   
  Barrier 
  This 
  barrier, 
  made 
  from 
  an 
  unknown 
  substance 
  almost 
  impassable 
  substance, 
  blocks off part of the entire galaxy. The reason 
  for its construction is also a mystery. 
   
  Black Hole 
  A massive Black Hole moving through the 
  galaxy eating all in its path. Luckily it is very, 
  very slow and its path is predictable 
   
  Chaos Zone 
  The rules of reality are weaker or non-
  existence here. 
   
   
   
  Exotic star 
  A non-standard star. A “Cold Star”, one that is 
  artificial, anything goes that is considered 
  “abnormal”. 
   
  Nebula 
  Nebulas can be dangerous yet stunningly 
  beautiful areas of gas, dust and other 
  materials. No two nebulas are the same. 
   
  Null-space 
  A true void, no dust, few particles. Travel 
  through this area is almost impossible. 
   
  Phased Space 
  An area of space that is out of sync with the 
  rest of reality. Occasionally comes back into 
  phase with the rest of the galaxy. Can be as 
  small as a planet, or, as large as a solar 
  system. 
   
  Rift 
  A spatial rift is a physical opening in the space-
  time continuum, which allows for passage 
  from one point to another. This other place 
  may be another time, parallel universe or a 
  gateway to what some may consider to be 
  hell. 
   
  Stella Graveyard 
  An area where this is an unusually high areas 
  of stars that are no-longer in the main 
  sequence 
   
  Stella Nursery 
  An area where there is a high level of star 
  formation. Often found in/near nebulas 
   
  Tachyon River 
  This “river” of superfast particles, normally 
  flows in one direction. If you can survive riding 
  this river you can travel from one part of 
  space to another very quickly. Unlike a 
  wormhole you stay in this reality. 
   
  Wormhole 
  A shortcut through another dimension. Comes 
  in two main types: Stable and unstable. Travel 
  through can be easy or difficult. 
   
   
   
  
   
  5 
   
  Stars & systems 
  Number of Stars 
   
  Most average galaxies have approximate 
  100,000,000,000 (100 billion) stars. Dwarf 
  galaxies, as you expect, typically have half this 
  number. Some have a lot, lot more. 
   
  As you can imagine this would be impractical 
  to generate and record each one. As such the 
  next section can be used to generate the 
  typical star systems found in the galaxy, then 
  again for each different one (or the ones that 
  your players actually visit). 
   
  Need an actual number?  
   
  Roll a D100, if you get 100, roll again and add 
  the result. Add 9 zeros to the end of that 
  number and there is the approximate number 
  of stars system your galaxy has. 
   
  Your players have finally picked a star system 
  to visit from the billions out there.  Or you 
  need to determine the details of the current 
  system or next one over. 
   
  D12 
   
  01 – 04 
  Single Star 
  05 – 10 
  Binary 
  11 
  Tri-system (3 stars) 
  12 
  Multiple (2d2) 
   
   
   
  01 - 12 
  Main Sequence 
  13 – 14 
  Neutron 
  15 – 16 
  Pulsar 
  17 – 18 
  Red Giant 
  19 – 20 
  Young/New  
   
  Main Sequence 
  Covers the majority of stars you would find 
   
  Binary & Multiple Stars 
  Binary stars are where one star orbits 
  another. Binary stars are quite common in the 
  universe. They often have planets and other 
  orbiting bodies. 
   
   
   
   
   
  Neutron  
  A neutron star is the left over remains of a 
  supernova 
   
  Pulsar 
  A pulsar is a rapidly spinning neutron star that 
  emits energy in pulses. 
   
  Red Giant 
  These stars are dying. Their hydrogen fuel has 
  been used up, they have swelled to enormous 
  sizes and their light is dimming.  
   
  Young/New 
  This star has just left the protostar stage and 
  planets and other celestial bodies may be 
  starting to form around it. 
   
  Main Sequence Stars 
  D100 
  Type 
  Colour 
  1 
  O 
  Blue 
  2 
  B 
  White to blue/white 
  3 
  A 
  White 
  4 – 6 
  F 
  Yellow white 
  7 – 14 
  G 
  Yellow 
  15 – 30 
  K 
  Orange to Red 
  31 – 00 
  M 
  Red 
   
  O-Class stars are generally brighter and hotter 
  than B, which in turn are hotter and brighter 
  than A etc. Sol(Earth’s star), for example, is a 
  G type star. 
   
  The size of the star is linked to its age. The 
  larger the star, the quicker it ages and dies. 
  (See lexicon for details about Solar Mass & 
  Radius) 
   
  Type Solar Mass 
  Solar Radius 
  O 
  16 
  6 
  B 
  2D8 
  1d6 
  A 
  2d4 
  1d4 
  F 
  1d4 
  2 
  G 
  1 
  1 
  K 
  ½ 
  ½ 
  M 
  ¼ 
  ¼ 
  
   
  6 
   
  Orbiting Objects 
   
  First determine how many objects are orbiting 
  the star(s). 
  Number of Orbiting Objects 
   
  D8 
   
  1 
  Nothing 
  2 
  1 
  3 
  1d4 
  4 
  1d6 
  5 
  1d8 
  6 
  1d10 
  7 
  1d12 
  8 
  1d20 
   
  Now that you know what, if anything, is 
  orbiting the star, you have to determine what 
  this may be 
   
  The distance between the orbiting objects can 
  be roughly/simply worked out as follows (add 
  the distance to previous object distance): 
   
  100d100 x 10000 km (average 50,500,000 km) 
   
  Again, for ease of calculations, the orbits can 
  be assumed to be roughly circular.   
  Type of Orbiting Objects 
   
  D20 
  Orbiting Object 
  1-2 
  Artificial Structure 
  3-9 
  Asteroid Belt 
  10 
  Comet 
  11-16 
  Planet 
  17-18 
  Oort Cloud 
  19 
  Stellar Creature 
  20 
  Spatial Distortion 
   
  Artificial Structure 
  Something that would not form naturally. This 
  could be anything from a space station, to a 
  wrecked shipyard to a wormhole. 
   
  Asteroid Belt 
  An asteroid belt could be the remains of a 
  now-destroyed planet. Or it is the left over 
  from the formation of the system. Whatever 
  the reason, this orbiting body is a massive 
  collection of asteroids and minor planets. 
   
  Comet 
  A small icy body that orbits the star. The orbit 
  a comet can vary from once a year to once 
  every 1000 years. Roll 100d100 to determine 
  how regular the comet is. 
   
   
  Oort cloud 
  Found at the outer edge of a system this 
  spherical cloud is the home of comets and 
  vast quantities of dirty ice. In some system, 
  the Oort cloud is so dense it acts as a barrier. 
   
  Planet 
  The term planet comes from the ancient 
  Greek term meaning "wandering star". They 
  come in many sizes and types, more so than 
  the stars.  
   
  Very rarely (less than 1% of the time), you get 
  two planets (or more) sharing the same orbit.  
  There are two options here: 
   
   
  They orbit around a central point and 
  that point orbits around the star.  
   
  They are roughly equal distance from 
  each other on the orbit.  
   
  Generally, these multi-planet orbits do not 
  form naturally, but, as always, exceptions do 
  occur. 
  See the next section for more information and 
  charts about planets. 
   
  Stellar Creature 
  Not all life in the universe is planet bound. 
  Some are microscopic, other are large enough 
  to be mistaken for small planets in their own 
  rights. For the most part they are orbiting the 
  star for heat and/or resources to survive. 
   
  Spatial Distortion 
  This could be anything, from a simple area of 
  space in which travel is difficult, to a temporal 
  rift to wormholes and more. 
   
  Future “MVK Supplemental” will detail more 
  orbiting objects 
  
   
  7 
   
  Planets 
   
  Your players are excited –a planet has been 
  spotted. Now, comes the next hard part – 
  your curious players demand some details 
  about it. 
   
  The term planet in this section also applies to 
  moons etc. 
  Types 
   
  Formed planets, not including proto-planets in 
  new/young star systems, generally come in 
  two broad types (with other sub-types within) 
   
  For ease of record keeping and calculations, 
  there is a 50% chance of either.  
   
  Gas Giants 
  A gas giant is a large planet that is not 
  primarily composed of rock or other solid 
  matter. They often have a core made from a 
  type of rock or metal or other exotic material. 
  The gas they are made from is comprised of 
  large fractions of oxygen, carbon, nitrogen, 
  and sulphur. 
  Example : Jupiter or Saturn 
   
  Terrestrial 
  A terrestrial planet is a planet that is 
  composed primarily of silicate rocks or metals. 
   
  D20 
  Planet Type 
  1 - 3 
  Barren 
  4 -5 
  Frozen 
  6 -7 
  Inferno 
  8 -9 
  Molten 
  10 – 11 
  Ocean 
  12 – 13 
  Primordial 
  14 – 15 
  Radiated 
  16 – 17 
  Terrain Biased 
  18 - 19 
  Toxic 
  20 
  Unstable 
   
  Barren 
  This planet has no atmosphere. Generally 
  covered in dust and craters. 
  Example: Earth’s Moon 
   
   
   
   
  Frozen 
  Mostly made from or covered in ice. This ice 
  may be frozen water or another liquid/gas. 
  Tends to be found in the outer edges of a 
  system, but if the ice has a high melting point 
  (due to the material it is made from) then it 
  may be closer to the star. They generally have 
  no atmosphere to speak of. 
   
  Inferno 
  Inferno planets are highly volcanic with acidic 
  and dangerous atmospheres. 
  Example: Venus 
   
  Molten 
  Unlike Inferno planets, molten planets are 
  either still forming or breaking apart. They 
  may have recently been involved in a collision 
  or are simply under high gravity stress. 
   
  Ocean 
  Ocean worlds are entirely covered in liquid. 
  This liquid may be water, but also may be 
  another liquid.  
   
  Primordial 
  A primordial planet is young on the planetary 
  scale. An atmosphere may be present but 
  weak .Life forms may exists but barely above 
  single-cells. 
   
  Radiated 
  For some reason, due to a problem with 
  atmosphere or due to high concentrations of 
  nuclear material, this planet has high levels of 
  radiation. The nature of this radiation varies 
  from planet to planet. 
   
  Terrain Biased 
  This planet is covered, for the most part, in a 
  certain type of terrain. Very few planets, if 
  any, are solely one type. Most planets of 
  these types have variable terrain across the 
  globe.  
  Example: Earth 
   
   
   
   
  
   
  8 
   
  Toxic 
  This planet type has an atmosphere but it is 
  toxic to most life forms. It may be acidic, or 
  something in the ground. Life forms may 
  develop here. 
   
  Unstable 
  Due to its position to the star or another 
  planet, this planet is in flux. Its orbit may be 
  variable, it may be about to break apart. 
  Whatever the reason, this planet type is 
  dangerous for all. 
   
   
  For the most part, there are only a few 
  planets where life has formed. The nature of 
  this life is another matter and is determined 
  by the planet or moon on which it resides. 
   
  Naming Systems 
  Naming the Star 
  The star is named and then the planets are 
  numbered working outwards. Moons of the 
  various planets are then numbered using a 
  different system, like Roman Numerals. 
   
  Example:  
  Sol (the sun) would make Earth known under 
  this system as Sol – 3 
  The Moon would be recorded as Sol – 3 - i 
   
  Naming each item 
  The star, planet, moon and major asteroid has 
  a unique name. This can result in more record 
  keeping, but can add a lot of flavour to a 
  system. Within some star system, the names 
  follow a theme. 
   
  Codes 
  Each star system would have a code assigned 
  to it. Each planet, moon or other major body 
  has a variant of this code. 
  Examples: 
  Star code: SX-45 
  Planet code: SX-45(P2) 
  Moon code: SX-45(P2-M4) 
   
  Combined 
  Combing the above systems, the Star may 
  have a code, but a planet that is important 
  may be named. 
  Details 
  You may want to provide some basic 
  planetary details to your players, to help them 
  decide if they wish to explore there 
   
  To make things easier, the details given here 
  are in comparison to Earth, which is assumed 
  to be the standard/default for most game 
  worlds.  
   
  Details on Earth’s size etc. can be found in the 
  lexicon 
   
  Gravity 
  How strong is the gravity compared to the 
  home world? 
   
  Orbit speed 
  Generally, the closer to the body it travels 
  around, the faster the orbit speed. This 
  determines the planets “year”. 
   
  Rotation 
  How fast does the planet spin on its axis? This 
  determines the planets “day”. 
   
  Size 
  How big is the planet? Bigger planets may 
  have bigger gravity, but this is not always the 
  case. 
  If the planet is a gas giant the size can be 
  determined by   
   
  For each of these categories 
  D100 
  Compared to Earth 
  01 
  1d4+5 x 10 % less 
  02 - 05 
  Up to 50% less(2d20+1d10) 
  06 - 10 
  Up to 40% less(2d20) 
  11 - 15 
  Up to 30% less(1d20+1d10) 
  16 - 20 
  Up to 20% less (1d20) 
  21- 25 
  Up to 10% less (1d10) 
  26-75 
  Same as Earth 
  76-80 
  Up to 10% more(1d10) 
  81-85 
  Up to 20% more(1d20) 
  86-90 
  Up to 30% more(1d20+1d10) 
  91-95 
  Up to 40% more(2d20) 
  96-99 
  Up to 50% more(2d20+1d10) 
  00 
  1d4+5 x 10 % more 
   
   
  
   
  9 
   
  Tilt 
  Does the planet spin on its axis perfectly? Or 
  like Uranus in Earth’s system, is it tiled almost 
  90% degrees from “normal”. 
   
  D10 
  Tilt 
  1 
  0 
  2 
  1d10 
  3 
  1d10 + 20 
  4 
  1d10 +30 
  5 
  1d10 + 40 
  6 
  1d10 + 50 
  7 
  1d10 + 60 
  8 
  1d10 + 70 
  9 
  1d10 + 80 
  10 
  90 
   
  Orbiting body 
   
  Now you can determine what, if anything 
  orbits or surrounds the planet.  
   
  Distance for each body can be determined in 
  the same way as for planets around a star, 
  just with a smaller distance. 
   
  1d100 x 000 km 
   
  D20 
   
  1 
  Cloud 
  2 
  Moon - Broken 
  3-10 
  Moon(s)(1d8 moons) 
  11-15 
  Nothing 
  16-19 
  Ring system 
  20 
  Storm 
   
  Nothing 
  Nothing natural orbits this body. This does not 
  stop artificial items from being placed in orbit. 
   
  Moon 
  For the most part, most moons are considered 
  barren. If you want more random varied 
  system, treat the moon as planet. It has to be 
  smaller than the planet it orbits. Moons can 
  have their own smaller moons or objects in 
  orbit around them, at a rough distance of 
  1d100 x 00 km. 
   
  Moon – Broken 
  The remains of another body are here.Broken 
  and for all intents and purposes destroyed. 
  The remains may fall back to the parent body 
  or form a ring. Any resources deep within the 
  moon are now exposed, but may be difficult 
  to get to due to the amount of rocks and 
  other debris. 
   
  Ring system 
  Considered by some to be a beautiful feature 
  for any planet, or even moon, to have . These 
  flat, disc-shaped regions tend to form around 
  the equator. They are made from a mixture of 
  ice, dust and other small particles. 
   
  Example: Saturn 
   
  Cloud 
  This cloud may be ice, dust or some kind of 
  gas. Whatever this material is made from, the 
  denser it is, the harder it is to travel or scan 
  etc. Generally it’s not dangerous to travel 
  through a cloud, but it is harder. 
   
  Storm 
  When a storm surrounds a planet, it can 
  wreak havoc with those who may dwell within 
  and those who are trying to get there.  
   
  Some storms act like a barrier of charged 
  plasma, other are more electrical in nature 
   
   
  Some systems may have artificial orbiting 
  bodies. This may have been placed by sentient 
  beings from within the system or those from 
  outside to monitor or examine this system. 
  This is something that will covered later. 
   
   
   
  Something to bear in mind is anything you 
  may find in orbit around a planet may be 
  found in orbit around one, or more, of its 
  moons. 
   
  
   
  10 
   
  Lexicon 
   
  Black Hole 
  A region of space-time that prevents anything, 
  including light, from escaping.  What happens 
  to anything that falls into this region is for the 
  most part, unknown. 
   
  Dwarf Galaxy 
  Has half the typical number of stars of a 
  typical galaxy 
   
  Elliptical galaxy 
  This galaxy type covers those from an almost 
  spherical type to an elongated type. 
   
  Galaxy 
  An immense conglomerations, or grouping, of 
  stars 
   
  Main Sequence 
  Star type – A main sequence star covers, as 
  the name suggests, those stars that are within 
  the main sequence of their life span. 
   
  Minor Planets 
  In essence, a larger form of asteroid. 
   
  Protostar 
  A protostar is a large mass that forms by 
  contraction out of the gas that can be found 
  in stellar nurseries etc. Eventually, this can 
  become a star in its own right.  
   
  Ring galaxy 
  Galaxy type - is a galaxy with a circle-like 
  appearance. 
   
  Solar Mass 
  The mass of the star of which the planet Earth 
  orbits 
  around. 
  Is 
  about 
  two 
  nonillion 
  kilograms. (1030) 
   
  Solar Radius 
  The solar radius is approximately 695,500 
  kilometres (432,450 miles) or about 110 times 
  the radius of the Earth 
   
   
   
   
   
   
  Spiral galaxy 
  Galaxy type - consist of a rotating disk of stars 
  and interstellar medium, along with a central 
  bulge of generally older stars 
   
  Stellar Graveyard 
  This area of a galaxy has a higher than average 
  amount of dead or dying stars 
   
  Stellar Nursery 
  Sometimes called a molecular or interstellar 
  cloud, this is an area of dust, plasma and 
  gasses. Stars tend to form and grow here. 
   
  Supernova 
  A stellar explosion. They are extremely 
  luminous and often give out a large burst of 
  radiation that can for a short time, outshine a 
  galaxy. 
   
  Tachyon 
  A hypothetical particle that always moves 
  faster than light. 
   
  Wormhole 
  An area of space-time that can be considered 
  a shortcut to another area. They can be stable 
  and always link the same areas, or unstable, in 
  which case they are very risky to use. 
   
  ===================================== 
   
  Earth’s Details 
  Atmosphere: Nitrogen/Oxygen/Others 
  Gravity: 1 
  Orbit: 365 days 
  Rotation: 24 hours 
  Radius  3,959 miles (6,371 kilometres) 
  Diameter 
  7,926.41 
  miles 
  (12,756.32 
  kilometres). 
  Type: Terrestrial (Terrain) 
   
  
SOURCE: textdata/thevault/Starfinder [multi]/3rd Party/Ennead Games/Ennead Games - Multiverse Kit Part 2 - Galaxies Stars & Planets.pdf