TEXT: Lorridges Gnomes Version 4.0 
  Inventors and tinkers of Gran March 
   
  A Gran March Meta-Campaign Organization written by Clint Fishback, Greg Gershowitz, Brandon Mann, 
  Will Dover, George Harris, and the Gran March Triad 
   
  Organization Alignment(s)   
   
  Any non-evil 
  PC Organization: 
  Yes 
   
  “In part three of his series of dispatches on the demihumans of the Flanaess, the 
  Brother of the Cruel Summer speaks upon the people known as noniz…” 
  CruelSummerLord - Jared. 
   
  The best tinkers and inventors on Oerth are quite frequently gnomes. In Gran March, the gnomes of the 
  Lorridges support the nation by mining and by inventing new weapons and tools. 
   
  Organization 
   
  There are two races of gnomes generally known to Gran March.  Most gnomes encountered in Gran 
  March are rock gnomes.  The so-called deep gnomes are only stuff of legend here in Gran March. 
  Gnome communities are mostly located in Barony Cavintus (the Lorridges). 
   
  Gnomes are usually divided into clans much like dwarfs.  Unlike the dwarves where each clan rules its 
  own kingdom, gnome clans tend to form together to form confederacies under the rule of a council or 
  elders or a king.  There are often strong rivalries with other clans but these are usually limited to gem 
  rights, or prestige matters.  Very rarely do these rivalries come to physical blows. 
   
  Gnome communities are usually located inside wooden stockades often built surrounding the entrance to 
  their mines.   
   
  Gnomes have a pantheon of deities they worship although in Gran March, they primarily worship Garl 
  Glittergold (deity of protection and gem cutting) and Gaerdal Ironhand (deity of protection and combat). 
   
  Philosophy and Credo 
   
  Gnomes are very emotional people.  They range from boisterous laughter to weeping sorrow.  In addition 
  to being a very jovial race, they take great interest in knowledge and histories.  Unlike the humans and 
  elves that hoard knowledge, gnomes prefer to exchange whatever knowledge they have with others, 
  provided the other party has valuable information to trade. 
   
  Given their jovial nature, gnomes tend to get along with most all the races.  The biggest point of 
  contention is between that elves hold that they are the oldest race.  Gnomes believe they were one of the 
  first races on Oerth but in order to avoid confrontation, they usually just agree with an elf and walk away. 
   
  Disputes are more often resolved by pranks instead of violence.  While pranks are an intrinsic part of 
  gnome society, gnomes will never intentionally hurt a victim of their jokes. 
   
  Gnomes put personal rights above all other beliefs.  As long as one is not interfering with another’s 
  personal rights, society is good.  A grave breech of gnome etiquette is to tromp on someone else’s rights 
  such as welching on a bet, abusing someone’s hospitality, or refusing to give one’s best effort in a task. 
   
  Day-to-Day Activities 
   
  
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  Gnomes work and play hard.  Unlike the seriousness of the dwarves, gnomes can often be heard singing 
  and seeming to have fun as they work.  Jokes and pranks fill the days as long as they do not interfere 
  with the work. 
  All gnome males of adult age serve in the Gran March military.  Most gnomes end up in the engineering 
  corps with a few ending up in up support corps. 
   
  Important Dates, Holidays & Ceremonies 
   
  Gnomes celebrate all human and gnome holidays.  Many people believe that gnomes throw a festival at 
  the drop of a hat but in truth each festival has a logical reason. 
   
  Headquarters / Major power centers 
   
  Barony Cavintus is home to most of the gnomes in Gran March.  Only those who choose to live outside a 
  gnome community live outside Barony Cavintus.  Most gnomes live in the rolling hills of the Lorridges. 
   
  There are three large communities of gnomes in Gran March. One is the Baronial capital of Red Arbor. 
  Though the Baron is human, Red Arbor itself has a large gnome community. Many of its workers have the 
  Baron as their employer directly or indirectly. 
   
  Another is the trading center of Holly Hill about 35 miles outside of Red Arbor just off the road leading to 
  Cragmor. Holly Hill survives on commerce brought by the travelers on this road. Due to its reliance on 
  trade, its inhabitants are very friendly and certainly glad to see travelers with heavy coin purses. Gnome, 
  halfling, and dwarf merchants can all be found selling their wares and services in Holly Hill. 
   
  The other is Mount Munninen in the extreme northeast corner of Barony Cavintus. The exact location of 
  Mount Munninen is somewhat of an enigma. Ask ten people who say they know its location and you may 
  get ten different answers. The size of the settlement and its boundaries are two more allusive pieces of 
  information about this hold. This confusion arises from a number of factors. One is the sense of unity in 
  the gnomes from this area. All gnomes in this area feel they belong to one community, that being Mount 
  Munninen. The main settlement is an expansive series of burrows where approximately 1,500 gnomes 
  reside. There are also many smaller settlements found throughout the barony. There are a few dozen 
  gnomes here and a hundred gnomes there. If a traveler does stumble across one of these smaller 
  communities and asks where she is, the answer invariable is “Well, Mount Munninen, of course.” The 
  second factor causing such confusion is that all these settlements are hard to find and easy to lose, 
  making it seem that Mount Munninen moves around the Lorridges from place to place. The gnomes help 
  promote this through the use of natural materials in construction of their settlements as well as strong 
  doses of illusions in the right spots. The general bluish haze of these hills and mornings of heavy fog only 
  add to the mysterious nature of the area. 
   
  History 
   
  Gnomes in Gran March originally came from the woodlands of the northern Flanaess several centuries 
  before the Invoked Devastation. They tended to befriend dwarves and halflings, but avoided humans and 
  other races until the Great Migration. 
   
  Gnomish history shows that over 2,600 years ago a gnome settlement existed where Mount Munninen is 
  today. This older settlement was founded by a gnome wanderer named Elo Munninen and is considered 
  to be the first gnome settlement in Gran March. It existed for over 1,000 years but then was abandoned 
  for some unknown reason. The area became infested with orcs and goblinoids for centuries. When these 
  humanoids vacated the area gnomes from the Kron Hills / Verbobonc area, Celene, and the Ulek states 
  began to migrate to rebuild this long forgotten settlement. They named the new settlement after the 
  wanderer that originally tamed these hills and called it Mount Munninen.  The current settlement is only 
  450 years old. 
   
  Allies 
  
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  The Gran March military values gnomes for their ingenuity. On those rare occasions where siege engines 
  are required, the military calls on the gnomes to make them. Gnomes also do well in the Engineers. 
   
  Gnomes are typically close to dwarves and halflings for different reasons. Dwarves are seen as staunch 
  allies against non-human invasions such as the Hateful Wars. On the other hand, both gnomes and 
  halflings have an appreciation for good food, good drink, and good times. 
   
  Rivals 
   
  Many non-gnomish merchants are envious of gnome manufacture and ingenuity. They frequently attempt 
  to learn the innovations, often by outright theft. Also, dwarves and gnomes have the occasional friendly 
  rivalry over which race is the better crafters. 
   
  Foes 
   
  Gnomes typically view foes of Gran March as their foes as well, especially those that are Large-sized or 
  bigger. 
   
  Heraldry/ Symbol 
   
  Each community has its own symbols. 
   
  Requirements  
   
  Gnome Resident   
   
  To be a member of a gnome community, a person must: 
   
  • 
  Be a Gran March citizen, a legal resident, or an active-duty member of the military. 
  • 
  Must be a gnome. 
  • 
  Must be non-evil. 
  • 
  Must have some skill that will benefit the community.  This includes any spellcasting ability, a 
  BAB of +1 or higher, or a rank in Craft or Profession. 
  • 
  Must contribute to the community, spend 4 TU annually and 100gp or spend 5 TU annually.  The 
  gold expense should be noted on the Item bought section of the AR and labeled “Gnome 
  Community.” 
   
  Elder 
   
  To be an Elder, a Gnome must: 
   
  • 
  Must meet all requirements of Gnome Resident. 
  • 
  Must have some advanced skill that will benefit the community.  (This includes any 5th level 
  spellcasting ability, a BAB of +9 or higher, or 12 ranks in Craft or Profession). 
  • 
  Must contribute 100gp to a Gnome Church.  This gold expense should be noted on the Item 
  bought section of the AR and labeled “Gnome Elder Contribution” 
   
  Gnome Pantheon Follower (See Religion Document under Congregation for more details. This is 
  part of the Congregation organization.)  
   
  To be a Brother/Sister in the faith of the Gnome pantheon, a person must: 
   
  • 
  Must meet all requirements of a Gnome resident. 
  
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  • 
  Swear to adhere to the teaching of the Gnome pantheon. 
  • 
  Worship a deity of the Gnome pantheon. 
  • 
  Meet the requirements of the Full Congregation as listed below: 
  • 
  Be at least 2nd level. 
  • 
  Contribute 5% of all gold gained after each adventure to the Church. This gold expense should be 
  noted on the Item bought section of the AR and labeled “Contribution” 
  • 
  Spend 2 TU when the character first joins learning their role in the Fellowship 
  • 
  Spend 2 TU per year performing services for their Religion.  
  • 
  Full members of the Fellowship receive –1 circumstance penalty to diplomacy, bluff and sense 
  motive when dealing with worshippers of Pholtus. This represents the inherent distrust followers 
  of Pholtus have for officials of other religions.  
  • 
  Active Duty Military may use Military Time Units for the Annual TU requirements. 
   
   
  Gnome Clergy (See Religion Document under Chaplain for more details.  This is part of the 
  Chaplain organization.)  
   
  To be a member of the clergy for the Gnome pantheon, a person must: 
   
  • 
  Gnome Clergy must meet all requirements of the Gnome Pantheon Follower. 
  • 
  Meet the requirements of the Chaplain as listed below: 
  • 
  Serve at least six months as a Gnome Pantheon Follower and maintain that level of membership 
  • 
  Have at least 5 levels from one divine spell casting class. 
  • 
  The character must be able to cast divine spells. 
  • 
  Contribute 5% of gold gained after each adventure, to the Church. This gold expense should be 
  noted on the Item bought section of the AR and labeled “Contribution”.   This is in addition to 
  other contributions the character may be making. 
  • 
  Spend 2 TU per year relating the character’s past year deeds and activities to their Church 
  leadership and serving in Church facilities in Gran March.  
  • 
  Active Duty Military may use Military Time Units for the Annual TU requirements. 
   
   
  Gnome High Priest (See Religion Document under Prelate for more details.  This is part of the 
  Prelate organization.)  
   
  To be a Gnome High Priest of the gnome pantheon, a person must: 
   
  • 
  Gnome High Priests must meet all requirements of the Gnome Clergy. 
  • 
  Meet the requirements of the Prelate as listed below: 
  • 
  Serve at least one year as a member of the Gnome Clergy. 
  • 
  Worship Garl Glittergold. 
  • 
  Be at least 10th level, and have at least nine levels from one divine spell casting class. 
  • 
  The character must be able to cast divine spells. 
  • 
  Spend 6 TU per year serving in Church facilities in Gran March. This is in addition to other service 
  requirements of the Church. 
  • 
  Active Duty Military may use Military Time Units for the Annual TU requirements. 
   
  Benefits 
   
  Those who are members of the Lorridges Gnome in good standing have the following benefits: 
   
  
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  • 
  Members have access to the following magic spells, with training costs described in the Costs 
  section: 
   
  o 
  From Song & Silence:  
  Blunt Weapon, Easy Math, Focusing Chant.  
   
  Characters only have access to spells on the class list for their own class; this benefit does not, 
  for example, give paladins or druids access to the cleric spells listed above. 
   
  • 
  Members have access to the following feats, with training costs described below: 
   
  o 
  Song & SIlence:  
  Obscure Lore, Persuasive, Jack of all trades. 
   
  • 
  Members have access to the following non-magic items as per the Living Greyhawk Campaign 
  Sourcebook: 
   
  o 
  Arms & Equipment 
  gnome calculus 
  miner’s helmet 
  gnome crossbow sight 
   
  • 
  Members have access to the following magic items as per the Living Greyhawk Campaign 
  Sourcebook: 
   
  o 
  Dungeon Masters Guide 
  cloak of charisma +4 
  gloves of dexterity +4 
  scarab, golembane 
  lyre of building 
  figurine of wondrous power, onyx dog 
   
  o 
  Song & Silence 
  spool of endless rope 
   
  • 
  Members have access to the following armor / shield / weapon enhancements: 
   
  o 
  Armor and Shield Enhancements:  
  � 
  From DMG 
  shadowing.  
   
  o 
  Weapon Enhancements:  
  � 
  From DMG 
  distance. 
   
  Costs 
   
  In addition to the other membership requirements, members are expected to provide service and/or 
  money for advanced training: 
   
  • 
  Advanced Spell Training:  Each Spell learned requires a one time donation of 100 GP to the 
  gnome community at large.  
   
  
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  • 
  Advanced Feat Training:  Each Feat learned requires a one time donation of 100 GP to the 
  gnome community at large.  
   
  • 
  Prestige Class Training:  Each Prestige Class attained requires a donation of 300 GP to the 
  gnome community at large.  
   
   
  References 
   
  The following are useful references with regard to this meta-campaign organization in Living Greyhawk: 
   
  • 
  Song & Silence 
  • 
  Arms & Equipment 
   
   
  * <endnotes> 
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Gran March/temp/Gran_March_Lorridges_Gnomes_4.0.pdf