TEXT: Quick Bio — Cliffhanger
  Quick Bio — Cliffhanger
  
  2
  Introduction
  Our Tribute
  On April 13, 2015, the 
  world lost a true giant in 
  the comicbook industry. 
  Herb Trimpe has lent his 
  unique brand of artistry 
  to a seemingly endless 
  number of titles over the 
  years, including G.I. Joe, 
  The Incredible Hulk and The 
  Defenders, to name just 
  a few. He also holds the 
  distinction of being the first 
  penciller to draw Wolverine 
  in a printed comic.
  In 2003, we were developing 
  Omlevex, a now out-of-print 
  Silver Age setting book for 
  use with three different 
  roleplaying games. One of 
  our goals for this product 
  was to hire some of the 
  comic greats, especially 
  those who worked during the 
  1960s and early ‘70s. One 
  of those artists was Herb 
  Trimpe. Having grown up 
  with his work, I was jubilant 
  when he agreed to craft an 
  illustration for our book. 
  We had a rather brief 
  exchange, in which Mr. 
  Trimpe and I discussed the 
  Omlevex setting and how 
  I viewed Cliffhanger, the 
  character I hired him to 
  draw. He took my character 
  description and went to 
  work, asking me a few 
  questions along the way. He 
  wanted to ensure that the 
  illustration was exactly how 
  I wanted it. Needless to say, 
  he nailed it right off the bat. 
  He was a true professional 
  and craftsman, but most 
  importantly, he was one 
  heck of a sweet guy. 
  If I live to be a hundred 
  years old, I’ll always beam 
  with joy at the fact that I 
  had the pleasure to work 
  with Herb Trimpe.
  Cliffhanger has been fully 
  statted up for Capes, Cowls 
  and Villains Foul as our 
  way of honoring him and 
  the amazing artwork that 
  he enriched the Omlevex 
  Universe with. --- CCM
  Character Created by
  Cynthia Celeste Miller
  Game Stats by
  Barak Blackburn
  Edited by
  Norbert Franz
  Cliffhanger Art by
  Herb Trimpe
  Omlevex Cover Art by
  Bong Dazo and Eugene Perez
  Layout by
  Cynthia Celeste Miller
  
  3
  Omlevex
  Cliffhanger is firmly 
  entrenched in the Omlevex 
  Universe, a setting originally 
  published by Z-Man 
  Games and developed by 
  Spectrum Games. In order 
  to understand some of the 
  references in Cliffhanger’s 
  write-up, you may need 
  to know at least a little 
  about the world in which 
  Cliffhanger fights crime.
  In the Omlevex Universe, 
  there exists a cluster of 
  islands some 465 miles 
  off the coast of Georgia. 
  Collectively, they are known 
  as Metazon. Though they 
  are official territories of 
  the United States, each of 
  the major islands within 
  the cluster has its own 
  laws and governmental 
  structure. There is 
  also an overarching 
  government comprised 
  of ambassadors and 
  representatives from 
  each island who call all 
  the important shots.
  Metazon is the nexus 
  of superhuman 
  activity in this part 
  of the world, for two 
  reasons. The first 
  reason is that Metazon is 
  exceedingly rich in a mineral 
  called Omlevex that has 
  been proven to prompt 
  inborn superhuman abilities 
  in fetuses. This mineral has 
  mixed with the water supply 
  and soil content, making 
  the rate of superhuman 
  birth exceedingly high. 
  Secondly, many countries 
  (especially America) have 
  taken a harsh view toward 
  superhumans in general, 
  while Metazon is highly 
  open-minded toward them.
  
  Playing the Hero
  His GADGETS are not an intrinsic 
  part of his character, aside from his 
  Magneta-Boots, but he has been 
  known to whip out that perfect gad-
  get at just the right time, so don’t 
  define what it is too soon. 
  SUPER-SPY covers a lot of ground, 
  be it speaking an obscure Soviet 
  dialect, to stealth, to over-riding a 
  security system! 
  His COSTUME is a decent suit of hi-
  tech armor, and obviously, it is bet-
  ter against the first blow than sub-
  sequent attacks. 
  Use that RAY-GUN to take out as 
  many mooks as possible early on 
  to get to the real enemy, who prob-
  ably has a super cool name like 
  Missiletoe!
  Complications
  • Opposed to extreme violence and
        killing
  • Cannot turn down a plea for help
        from an innocent
  • Disillusioned with the government
  Factoids
  • Suave
  • Nice guy
  Miscellaneous
  Base EC: +2   Threshold: 10   Points: 100
  Traits
  SUPER-SPY 7 (1/1/1)
  • Hint
  • Link +3
  (25 Points)
  RAY GUN 6 (3/2/1)
  • Incapacitate
  • Link +3
  (26 Points)
  ROCKET PACK 5 (1/2/3)
  • Auto-Defend
  • Link +3
  (25 Points)
  PROTECTIVE COSTUME 4 (3/2/1)
  • Link +1
  (12 Points)
  SPY GADGETS 4 (1/2)
  • Versatile (Magneta-Boots, _____)
  • Link +1
  (12 Points)
  Cliffhanger
  4
  
  5
  Background
  Clifford Avery was always taught by his father to “do the right thing” - 
  helping those in need, lending folks a hand whenever possible, and stay-
  ing out of trouble. These principles were hammered into his head on a 
  daily basis throughout his childhood years, causing a mental hang-up of 
  sorts. He found that he couldn’t resist doing the right thing, regardless of
  what danger it put him in.
  Upon reaching adulthood, Clifford went into the military, where he zoomed 
  up the ranks. His never-say-die attitude, excellent physical conditioning, 
  and strict moral code finally paid off. Within five years, he was offered 
  a prestigious position as one of the U.S. government’s premier secret 
  agents. Not surprisingly, he took to it like fish to water.
  He traveled the world, embarking on exciting missions and using high-tech 
  gizmos that would baffle most people’s minds. This life suited him well. 
  When America entered World War II in late 1941, Clifford was sent behind 
  enemy lines to pull off assignments that would be impossible for anyone 
  else. He may not have gotten the press that the American Gargoyle and
  Ms. Shield did, but he made just as big of an impact on the conflict.
  The war ended in 1945, and Clifford returned to the States to continue his 
  prior duties, but things were much different than they were previously. A 
  new administrator had taken charge of the department Clifford was a part 
  of, a man named Lucas Ellington. Ellington wanted to do away with Clifford’s 
  department, but his superiors would have none of it. Not to be deterred, he 
  sent all the agents out on what he said would be an easy mission. In truth, 
  it was a set-up. Most of the agents were killed in the trap, leaving only Clif-
  ford and his buddy James Johnson as survivors. Clifford managed to escape 
  with the badly injured Johnson slung over his shoulder.
  This government corruption disgusted Clifford. He resigned upon his re-
  turn, but not before presenting the bigwigs with the evidence of Elling-
  ton’s dirty deeds. With Ellington dismissed, Clifford relocated to Metazon. 
  He tried to live a quiet life, supporting himself with the fortune he made 
  during his tenure as a secret agent. He did so for nearly a year before he
  began to go stir crazy. He was addicted to the action, the excitement, and 
  (most of all) helping others. All it took was a visit to his old department, 
  where he still had plenty of contacts, and he walked away with a slew of 
  high-tech gadgets. Calling himself Cliffhanger, Clifford now fights crime 
  and protects those in need.
  
SOURCE: textdata/thevault/Capes Cowls and Villains Foul/Quick Bio - Cliffhanger.pdf