TEXT: The Slipstream Warrior
  by TombsGrave
  Embrace the emptiness between spaces.  Channel the energies of the void to reshape 
  yourself.  Slay foes of this world and beyond with weapons of psychic force.  Ride the slipstream 
  to vanish and reappear in impossible places.  Kick so much ass you’ll need hirelings just to 
  manage your ass-kicking schedule.  You know you want to.
  Names
  Dwarf: Eydis, Kikuid, Gislaug, Grabnok, Hroda, Luta, Tubityamuta, Udama, Nuratum, Zugul
  Elf: Aredena, Betenian, Kethris, Ifani, Oteren, Medenian, Lusoris, Sedera, Vio, Yesei
  Human: Chell, Cybele, Dell, Elizabeth, Eon, Gully, Kurt, Meredith, Penelope, Seth
  Look
  Choose one for each:
  Bald, cropped hair, flowing hair.
  Steely gaze, flinty gaze, wise gaze.
  Tense posture, relaxed posture, wary posture.
  Calloused hands, delicate hands, clenched fists.
  Stats
  Your maximum HP is 8+Constitution.
  Your base damage is d8.
  Starting Moves
  Choose a race and gain the corresponding move.
  Human
  When you use Slipstream Step to appear somewhere within Reach range or closer, take the 10+ 
  result.
  Elf
  Your psychic weapons are of exceptional grace and balance.  Weapons you create with Sharp 
  Thoughts have the Precise tag.
  Dwarf
  You are supernaturally aware not just of those from outside, but of ancient threats to your kin.  
  You may Scent the Void when seeking creatures who dwell in the earth's depths.
  Sharp Thoughts
  When you set your mind to combat, you create a powerful psychic weapon.  Choose two range 
  tags: hand, close, or near.  It has those tags, plus messy.  The weapon persists until you cease 
  concentration or something breaks it.
  Slipstream Step
  When you step through the empty spaces of reality and appear somewhere else, choose a 
  spot within Near range and roll roll+Wis.  On a hit, you briefly disappear, then reappear in that 
  
  location.  *On a 10+, both.  *On a 7-9, choose one.  *On a 6-, something went wrong--you're 
  exposed to danger or partially stuck in an object.
  ●
  You don't draw attention to yourself.
  ●
  You wind up exactly where you want to go.
  Scent the Void
  You can instinctively perceive things not of this world--spirits, creatures from outside, ongoing 
  enchantments.  You may always ask "What should I be on the lookout for?" when seeking these 
  things, as if you'd picked it as a question for Discern Realities.
  Alignment
  Choose an alignment:
  Good: Disrupt or destroy an oppressive system.
  Chaotic: Go somewhere you're not allowed and don't get caught.
  Evil: Humiliate a rival or foe.
  Gear
  Your Load is 9+Str.  You start with dungeon rations (5 uses, 1 weight) and poultices and herbs 
  (2 uses, slow, 1 weight).
  Choose your clothes:
  ●
  Leather armor (1 armor, 1 weight)
  ●
  Comfortable clothes (0 weight)
  And choose one:
  ●
  Adventuring gear (5 uses, 1 weight)
  ●
  Shield (+1 armor, 1 weight)
  ●
  16 coins
  Bonds
  Fill the name of one of your companions in at least one:
  ____ has told me stories of places I've never seen.
  I think _____ envies my abilities.
  There's something uncanny about ____.
  I gave ____ something I found on a jaunt.
  
  Advanced Moves
  When you gain a level from 2-5, choose from these moves.
  Biofeedback Trance
  When you pause to meditate after battle, heal 1d6 damage to yourself or someone you touch.
  Crowd Control
  You do not take bonus damage from multiple enemies attacking you, and other benefits a group 
  of enemies would gain from ganging up on you are negated.
  Ever-Watchful
  When you sleep, your extranormal senses are still active and will wake you in times of trouble.  
  You may Take Watch the entire night with no ill effects.
  Exorcist's Eye
  When you take a moment to inspect an otherworldly creature, you learn its name, point of 
  origin, abilities, and weaknesses.
  Multifaceted Soul
  Choose a new move from the fighter or psion class lists.  Alternately, choose one move from any 
  other class list as if you were one level lower.
  Slipstream Sending
  You can store a small object, no more than 2 weight, in the empty spaces of reality.  When 
  you call a stored item out of the slipstream, roll+Wis.  *On a 10+, it appears in your hands 
  instantly.  *On a 7-9, it will take a few moments to reach you.  *On a 6-, you pull something else 
  out of the slipstream instead.
  Slipstream Dodge
  When you Defy Danger with +Dex to avoid an attack or other damaging hazard and roll 
  12+, choose a spot within Near range that you can see from your current position.  You briefly 
  disappear, then reappear there.
  Soul-Forged Blade
  Choose one.  From now on, when you use Sharp Thoughts, your weapon gains that tag or tags.
  ●
  Forceful, +1 damage.
  ●
  Piercing 2.
  ●
  Elemental (Fire, ice, or electric)
  Tempered Body
  You are no longer hindered by normal extremes of temperature, such as desert heat or arctic 
  chill.  You have 2 armor against heat and cold.
  You Don't Belong In This World
  When you attack a spirit or creature not of this world, you ignore their armor and any other 
  defenses they may have.
  
  When you gain a level from 6-10, choose from these moves or the level 2-5 moves.
  ...And Stay Gone
  Requires: You Don't Belong In This World
  When you damage a spirit or a creature not of this world, choose one:
  ●
  The creature's connection with this world is severed.  At 0 hp it returns to its point of 
  origin.
  ●
  The creature's connection with its point of origin is severed.  At 0 hp it perishes or is 
  trapped here forever.
  Biofeedback Circle
  Replaces: Biofeedback Trance.
  When you pause to meditate after battle, heal 1d8 damage to you and all your companions.
  Earth-Folding
  When you undertake a perilous journey and take the job of trailblazer, you may use the 
  slipstream to greatly reduce travel time.  *On a 10+, you reduce the travel time by an impossible 
  amount (the GM will say by how much).  *On a 7-9 you reduce the travel time by a normal 
  amount (the GM will say by how much).  On a 6-, the journey takes the normal amount of time.
  Empty Body
  When you embrace the emptiness in yourself, roll+Wis.  On a hit, you become immaterial, 
  incapable of affecting or being affected by physical things.  *On a 10+, you have a minute or so 
  to act and have ample warning before the effect ends.  *On a 7-9, choose one.
  ●
  You have only a few moments in this form and can only achieve so much.
  ●
  You have a minute or so, but the effect will end suddenly and leave you in some kind of 
  danger.
  ●
  You have a minute or so, but attract the attention of spiritual parasites.
  The Jaunt
  When you use Slipstream Step, you can move yourself and anyone you touch.
  Kiln Body
  Replaces: Tempered Body
  You are no longer hindered by normal extremes of temperature.  You can even withstand the 
  greatest mundane temperature extremes, like the heat of lava, for brief periods.  You have armor 
  4 against heat and cold.
  Perfect Soul
  Choose a new move from the fighter or psion classes.  Alternately, choose one move from any 
  other class as if you were one level lower.
  Slipstream Sojurn
  When you travel a long distance in the empty spaces--about a mile or so--roll+Wis.  *On a 
  10+, you make it there more or less alright, but choose one.  *On a 7-9, choose two.
  ●
  You draw unwanted attention.
  
  ●
  You land in the midst of danger.
  ●
  You are disoriented and fatigued by the effort--take -1 forward.
  Transcendent Strike
  When you use Sharp Thoughts, choose two range tags from this list instead: hand, close, reach, 
  near, or far.
  War Titan
  When you use Sharp Thoughts, you may boost yourself to giant size.  You grow roughly twice 
  your original size and three times your original weight, along with your weapons and equipment.  
  Every melee attack you make has +forceful and +messy.  The effect ends when you relax your 
  concentration or have it interrupted.
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Playbooks/Slipstream Warrior.pdf