TEXT:  
   
   
   
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: see text 
  Tradable: yes 
  Charges: n/a  
  Favor of General P'Mare 
  B Is for Brothers 
  This secretive member of the Honorable holds an obligation of debt towards you for your services on his 
  behalf. You may buy two divine potions of up to 1000 gp value for 1/2 price. Record the potions below. 
   
  ________________________________          _______________________________ 
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: see text 
  Tradable: yes 
  Charges: n/a  
  Favor of General P'Mare 
  B Is for Brothers 
  This secretive member of the Honorable holds an obligation of debt towards you for your services on his 
  behalf. You may buy two divine potions of up to 1000 gp value for 1/2 price. Record the potions below. 
   
  ________________________________          _______________________________ 
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: see text 
  Tradable: yes 
  Charges: n/a  
  Favor of General P'Mare 
  B Is for Brothers 
  This secretive member of the Honorable holds an obligation of debt towards you for your services on his 
  behalf. You may buy two divine potions of up to 1000 gp value for 1/2 price. Record the potions below. 
   
  ________________________________          _______________________________ 
  
   
   
   
   
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: see text 
  Tradable: yes 
  Charges: n/a  
  Favor of General P'Mare 
  B Is for Brothers 
  This secretive member of the Honorable holds an obligation of debt towards you for your services on his 
  behalf. You may buy two divine potions of up to 1000 gp value for 1/2 price. Record the potions below. 
   
  ________________________________          _______________________________ 
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: see text 
  Tradable: yes 
  Charges: n/a  
  Favor of General P'Mare 
  B Is for Brothers 
  This secretive member of the Honorable holds an obligation of debt towards you for your services on his 
  behalf. You may buy two divine potions of up to 1000 gp value for 1/2 price. Record the potions below. 
   
  ________________________________          _______________________________ 
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: see text 
  Tradable: yes 
  Charges: n/a  
  Favor of General P'Mare 
  B Is for Brothers 
  This secretive member of the Honorable holds an obligation of debt towards you for your services on his 
  behalf. You may buy two divine potions of up to 1000 gp value for 1/2 price. Record the potions below. 
   
  ________________________________          _______________________________ 
  
   
   
   
   
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: n/a 
  Tradable: no 
  Charges: n/a 
  Certed Cohort — Fingers 
  Kafen’s Heroes 
  Fingers is a young human (Kalamaran/Ek’Kaselan) male from Bet Kasel. 
   
  Languages: Low Kalamaran, Merchant’s Tongue 
  Requirements: Dexterity 14 or higher; 2 or more ranks in sleight of hand 
  Available Classes: Bard, Brigand, Infiltrator, Rogue, Spellthief 
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: 1300; resale 650 gp 
  Tradable: yes 
  Charges: N/A 
  Breastplate +1 
  B Is for Brothers 
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: n/a 
  Tradable: no 
  Charges: n/a 
  Suitor for the Hand of Ki’lsa B’Tormil 
  B Is for Brothers 
  Through your acts of bravery, you have impressed the B’Tormil family and, most importantly, the young 
  lady Ki’lsa B’Tormil, who has agreed to accept you as a suitor. Through continued acts of bravery and the 
  dedication of at least 6 NAAs to pursuing her hand, you eventually succeed in marrying her. Ki’lsa is not a 
  cohort and is only present as a roleplay opportunity. Any PC who marries into the B’Tormil family receives 
  20 gp per module in income from the estate’s activities, but must spend 1 NAA out of every 6 visiting the 
  estate in Ek’Kasel, 
  
   
   
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: see text 
  Tradable: yes 
  Charges: n/a 
  Purchase from the College of Alchemy 
  B Is for Brothers 
  You have visited the College of Alchemy in Bet Kasel. Upon your visit, you were able to purchase up to six doses of any of the following materials: 
  Bolomo: This solvent removes adhesives, including the alchemical goo inside a tanglefoot bag. One application of bolomo turns the tanglefoot 
  adhesive into wet slime that is sticky to the touch but easily removed, thus freeing an entangled creature almost immediately. Applying bolomo is a 
  full-round action that provides an attack of opportunity. A flask holds two applications. PRICE: 25 gp. DOSES PURCHASED/REMAINING: ______ 
  Curaxa: This thick green mixture corrodes metal, slowly turning it into rust. A single vial, if carefully used, coats 2 square feet of metal, inflicting 
  1d4 points of damage to it every 10 minutes, for up to an hour. It has no harmful effect on non-ferrous metals or other substances. Humans an 
  dother creatures exposed to it suffer a light rash and some itching. PRICE: 100 gp. DOSES PURCHASED/REMAINING: ___________ 
  Dragonhide: Dragonhide is a tough coating that gives a wooden item, no larger than a body shield, 5 additional points of hardness. A flask holds 
  one application that protects the item for one week. PRICE: 10 gp. DOSES PURCHASED/REMAINING: _________ 
  Mooreta: This watery, clear liquid masks odors. When thrown at a foul-smelling creature, it can aid characters in dealing with the overpowering 
  odor (such as a troglodyte’s musk or a ghast’s stench). A creature that emits a foul odor may make a Fortitude save vs. DC 12 to avoid the 
  mooreta’s effects. If effective, the mooreta lasts for 2d4 rounds. PRICE: 15 gp. DOSES PURCHASED/REMAINING: _________ 
  Noisemaker: When thrown, key chemicals mix explosively. The noisemaker pops and crackles for 1d6 rounds. The noise gives characters within 
  30 feet a +4 circumstance bonus to Move Silently checks and makes verbal communication difficult (characters must make an Int check DC 13 to 
  understand a speaker they could normally hear without difficulty). PRICE: 20 gp. DOSES PURCHASED/REMAINING: _________ 
  Smotherblend: Shaking this mixture violently causes it to erupt into a thick white foam that quenches fire on contact. A single vial contains enough 
  to extinguish a 5-foot cube of flame. PRICE: 20 gp. DOSES PURCHASED/REMAINING: _________ 
   
  Any PC with 5 ranks in Craft (Alchemy) is eligible to join the College of Alchemy. Enrollment costs 200 gp. Members gain a +2 meta-org bonus on 
  their Craft (Alchemy) checks. PCs may spend 1 NAA to craft any of the following from Goods and Gear: Bolomo DC 20 (1 flask contains 2 doses), 
  Curaxa DC 25 (1 vial), Dragonhide DC 20 (1 flask), Mooreta DC 25 (1 vial, with the statistics for Mooreta brewed at the College of Alchemy), 
  Noisemaker DC 20 (1 vial), and Smotherblend DC 20 (1 vial). All material costs should be used as per the core rules for Craft (Alchemy).  
   
  JOINED THE COLLEGE OF ALCHEMY? _______  YES                   ________    NO 
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: see text 
  Tradable: yes 
  Charges: n/a 
  Purchase from the College of Alchemy 
  B Is for Brothers 
  You have visited the College of Alchemy in Bet Kasel. Upon your visit, you were able to purchase up to six doses of any of the following materials: 
  Bolomo: This solvent removes adhesives, including the alchemical goo inside a tanglefoot bag. One application of bolomo turns the tanglefoot 
  adhesive into wet slime that is sticky to the touch but easily removed, thus freeing an entangled creature almost immediately. Applying bolomo is a 
  full-round action that provides an attack of opportunity. A flask holds two applications. PRICE: 25 gp. DOSES PURCHASED/REMAINING: ______ 
  Curaxa: This thick green mixture corrodes metal, slowly turning it into rust. A single vial, if carefully used, coats 2 square feet of metal, inflicting 
  1d4 points of damage to it every 10 minutes, for up to an hour. It has no harmful effect on non-ferrous metals or other substances. Humans an 
  dother creatures exposed to it suffer a light rash and some itching. PRICE: 100 gp. DOSES PURCHASED/REMAINING: ___________ 
  Dragonhide: Dragonhide is a tough coating that gives a wooden item, no larger than a body shield, 5 additional points of hardness. A flask holds 
  one application that protects the item for one week. PRICE: 10 gp. DOSES PURCHASED/REMAINING: _________ 
  Mooreta: This watery, clear liquid masks odors. When thrown at a foul-smelling creature, it can aid characters in dealing with the overpowering 
  odor (such as a troglodyte’s musk or a ghast’s stench). A creature that emits a foul odor may make a Fortitude save vs. DC 12 to avoid the 
  mooreta’s effects. If effective, the mooreta lasts for 2d4 rounds. PRICE: 15 gp. DOSES PURCHASED/REMAINING: _________ 
  Noisemaker: When thrown, key chemicals mix explosively. The noisemaker pops and crackles for 1d6 rounds. The noise gives characters within 
  30 feet a +4 circumstance bonus to Move Silently checks and makes verbal communication difficult (characters must make an Int check DC 13 to 
  understand a speaker they could normally hear without difficulty). PRICE: 20 gp. DOSES PURCHASED/REMAINING: _________ 
  Smotherblend: Shaking this mixture violently causes it to erupt into a thick white foam that quenches fire on contact. A single vial contains enough 
  to extinguish a 5-foot cube of flame. PRICE: 20 gp. DOSES PURCHASED/REMAINING: _________ 
   
  Any PC with 5 ranks in Craft (Alchemy) is eligible to join the College of Alchemy. Enrollment costs 200 gp. Members gain a +2 meta-org bonus on 
  their Craft (Alchemy) checks. PCs may spend 1 NAA to craft any of the following from Goods and Gear: Bolomo DC 20 (1 flask contains 2 doses), 
  Curaxa DC 25 (1 vial), Dragonhide DC 20 (1 flask), Mooreta DC 25 (1 vial, with the statistics for Mooreta brewed at the College of Alchemy), 
  Noisemaker DC 20 (1 vial), and Smotherblend DC 20 (1 vial). All material costs should be used as per the core rules for Craft (Alchemy).  
   
  JOINED THE COLLEGE OF ALCHEMY? _______  YES                   ________    NO 
   
  
   
   
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: see text 
  Tradable: yes 
  Charges: n/a 
  Purchase from the College of Alchemy 
  B Is for Brothers 
  You have visited the College of Alchemy in Bet Kasel. Upon your visit, you were able to purchase up to six doses of any of the following materials: 
  Bolomo: This solvent removes adhesives, including the alchemical goo inside a tanglefoot bag. One application of bolomo turns the tanglefoot 
  adhesive into wet slime that is sticky to the touch but easily removed, thus freeing an entangled creature almost immediately. Applying bolomo is a 
  full-round action that provides an attack of opportunity. A flask holds two applications. PRICE: 25 gp. DOSES PURCHASED/REMAINING: ______ 
  Curaxa: This thick green mixture corrodes metal, slowly turning it into rust. A single vial, if carefully used, coats 2 square feet of metal, inflicting 
  1d4 points of damage to it every 10 minutes, for up to an hour. It has no harmful effect on non-ferrous metals or other substances. Humans an 
  dother creatures exposed to it suffer a light rash and some itching. PRICE: 100 gp. DOSES PURCHASED/REMAINING: ___________ 
  Dragonhide: Dragonhide is a tough coating that gives a wooden item, no larger than a body shield, 5 additional points of hardness. A flask holds 
  one application that protects the item for one week. PRICE: 10 gp. DOSES PURCHASED/REMAINING: _________ 
  Mooreta: This watery, clear liquid masks odors. When thrown at a foul-smelling creature, it can aid characters in dealing with the overpowering 
  odor (such as a troglodyte’s musk or a ghast’s stench). A creature that emits a foul odor may make a Fortitude save vs. DC 12 to avoid the 
  mooreta’s effects. If effective, the mooreta lasts for 2d4 rounds. PRICE: 15 gp. DOSES PURCHASED/REMAINING: _________ 
  Noisemaker: When thrown, key chemicals mix explosively. The noisemaker pops and crackles for 1d6 rounds. The noise gives characters within 
  30 feet a +4 circumstance bonus to Move Silently checks and makes verbal communication difficult (characters must make an Int check DC 13 to 
  understand a speaker they could normally hear without difficulty). PRICE: 20 gp. DOSES PURCHASED/REMAINING: _________ 
  Smotherblend: Shaking this mixture violently causes it to erupt into a thick white foam that quenches fire on contact. A single vial contains enough 
  to extinguish a 5-foot cube of flame. PRICE: 20 gp. DOSES PURCHASED/REMAINING: _________ 
   
  Any PC with 5 ranks in Craft (Alchemy) is eligible to join the College of Alchemy. Enrollment costs 200 gp. Members gain a +2 meta-org bonus on 
  their Craft (Alchemy) checks. PCs may spend 1 NAA to craft any of the following from Goods and Gear: Bolomo DC 20 (1 flask contains 2 doses), 
  Curaxa DC 25 (1 vial), Dragonhide DC 20 (1 flask), Mooreta DC 25 (1 vial, with the statistics for Mooreta brewed at the College of Alchemy), 
  Noisemaker DC 20 (1 vial), and Smotherblend DC 20 (1 vial). All material costs should be used as per the core rules for Craft (Alchemy).  
   
  JOINED THE COLLEGE OF ALCHEMY? _______  YES                   ________    NO 
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: see text 
  Tradable: yes 
  Charges: n/a 
  Purchase from the College of Alchemy 
  B Is for Brothers 
  You have visited the College of Alchemy in Bet Kasel. Upon your visit, you were able to purchase up to six doses of any of the following materials: 
  Bolomo: This solvent removes adhesives, including the alchemical goo inside a tanglefoot bag. One application of bolomo turns the tanglefoot 
  adhesive into wet slime that is sticky to the touch but easily removed, thus freeing an entangled creature almost immediately. Applying bolomo is a 
  full-round action that provides an attack of opportunity. A flask holds two applications. PRICE: 25 gp. DOSES PURCHASED/REMAINING: ______ 
  Curaxa: This thick green mixture corrodes metal, slowly turning it into rust. A single vial, if carefully used, coats 2 square feet of metal, inflicting 
  1d4 points of damage to it every 10 minutes, for up to an hour. It has no harmful effect on non-ferrous metals or other substances. Humans an 
  dother creatures exposed to it suffer a light rash and some itching. PRICE: 100 gp. DOSES PURCHASED/REMAINING: ___________ 
  Dragonhide: Dragonhide is a tough coating that gives a wooden item, no larger than a body shield, 5 additional points of hardness. A flask holds 
  one application that protects the item for one week. PRICE: 10 gp. DOSES PURCHASED/REMAINING: _________ 
  Mooreta: This watery, clear liquid masks odors. When thrown at a foul-smelling creature, it can aid characters in dealing with the overpowering 
  odor (such as a troglodyte’s musk or a ghast’s stench). A creature that emits a foul odor may make a Fortitude save vs. DC 12 to avoid the 
  mooreta’s effects. If effective, the mooreta lasts for 2d4 rounds. PRICE: 15 gp. DOSES PURCHASED/REMAINING: _________ 
  Noisemaker: When thrown, key chemicals mix explosively. The noisemaker pops and crackles for 1d6 rounds. The noise gives characters within 
  30 feet a +4 circumstance bonus to Move Silently checks and makes verbal communication difficult (characters must make an Int check DC 13 to 
  understand a speaker they could normally hear without difficulty). PRICE: 20 gp. DOSES PURCHASED/REMAINING: _________ 
  Smotherblend: Shaking this mixture violently causes it to erupt into a thick white foam that quenches fire on contact. A single vial contains enough 
  to extinguish a 5-foot cube of flame. PRICE: 20 gp. DOSES PURCHASED/REMAINING: _________ 
   
  Any PC with 5 ranks in Craft (Alchemy) is eligible to join the College of Alchemy. Enrollment costs 200 gp. Members gain a +2 meta-org bonus on 
  their Craft (Alchemy) checks. PCs may spend 1 NAA to craft any of the following from Goods and Gear: Bolomo DC 20 (1 flask contains 2 doses), 
  Curaxa DC 25 (1 vial), Dragonhide DC 20 (1 flask), Mooreta DC 25 (1 vial, with the statistics for Mooreta brewed at the College of Alchemy), 
  Noisemaker DC 20 (1 vial), and Smotherblend DC 20 (1 vial). All material costs should be used as per the core rules for Craft (Alchemy).  
   
  JOINED THE COLLEGE OF ALCHEMY? _______  YES                   ________    NO 
   
  
   
   
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: see text 
  Tradable: yes 
  Charges: n/a 
  Purchase from the College of Alchemy 
  B Is for Brothers 
  You have visited the College of Alchemy in Bet Kasel. Upon your visit, you were able to purchase up to six doses of any of the following materials: 
  Bolomo: This solvent removes adhesives, including the alchemical goo inside a tanglefoot bag. One application of bolomo turns the tanglefoot 
  adhesive into wet slime that is sticky to the touch but easily removed, thus freeing an entangled creature almost immediately. Applying bolomo is a 
  full-round action that provides an attack of opportunity. A flask holds two applications. PRICE: 25 gp. DOSES PURCHASED/REMAINING: ______ 
  Curaxa: This thick green mixture corrodes metal, slowly turning it into rust. A single vial, if carefully used, coats 2 square feet of metal, inflicting 
  1d4 points of damage to it every 10 minutes, for up to an hour. It has no harmful effect on non-ferrous metals or other substances. Humans an 
  dother creatures exposed to it suffer a light rash and some itching. PRICE: 100 gp. DOSES PURCHASED/REMAINING: ___________ 
  Dragonhide: Dragonhide is a tough coating that gives a wooden item, no larger than a body shield, 5 additional points of hardness. A flask holds 
  one application that protects the item for one week. PRICE: 10 gp. DOSES PURCHASED/REMAINING: _________ 
  Mooreta: This watery, clear liquid masks odors. When thrown at a foul-smelling creature, it can aid characters in dealing with the overpowering 
  odor (such as a troglodyte’s musk or a ghast’s stench). A creature that emits a foul odor may make a Fortitude save vs. DC 12 to avoid the 
  mooreta’s effects. If effective, the mooreta lasts for 2d4 rounds. PRICE: 15 gp. DOSES PURCHASED/REMAINING: _________ 
  Noisemaker: When thrown, key chemicals mix explosively. The noisemaker pops and crackles for 1d6 rounds. The noise gives characters within 
  30 feet a +4 circumstance bonus to Move Silently checks and makes verbal communication difficult (characters must make an Int check DC 13 to 
  understand a speaker they could normally hear without difficulty). PRICE: 20 gp. DOSES PURCHASED/REMAINING: _________ 
  Smotherblend: Shaking this mixture violently causes it to erupt into a thick white foam that quenches fire on contact. A single vial contains enough 
  to extinguish a 5-foot cube of flame. PRICE: 20 gp. DOSES PURCHASED/REMAINING: _________ 
   
  Any PC with 5 ranks in Craft (Alchemy) is eligible to join the College of Alchemy. Enrollment costs 200 gp. Members gain a +2 meta-org bonus on 
  their Craft (Alchemy) checks. PCs may spend 1 NAA to craft any of the following from Goods and Gear: Bolomo DC 20 (1 flask contains 2 doses), 
  Curaxa DC 25 (1 vial), Dragonhide DC 20 (1 flask), Mooreta DC 25 (1 vial, with the statistics for Mooreta brewed at the College of Alchemy), 
  Noisemaker DC 20 (1 vial), and Smotherblend DC 20 (1 vial). All material costs should be used as per the core rules for Craft (Alchemy).  
   
  JOINED THE COLLEGE OF ALCHEMY? _______  YES                   ________    NO 
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: see text 
  Tradable: yes 
  Charges: n/a 
  Purchase from the College of Alchemy 
  B Is for Brothers 
  You have visited the College of Alchemy in Bet Kasel. Upon your visit, you were able to purchase up to six doses of any of the following materials: 
  Bolomo: This solvent removes adhesives, including the alchemical goo inside a tanglefoot bag. One application of bolomo turns the tanglefoot 
  adhesive into wet slime that is sticky to the touch but easily removed, thus freeing an entangled creature almost immediately. Applying bolomo is a 
  full-round action that provides an attack of opportunity. A flask holds two applications. PRICE: 25 gp. DOSES PURCHASED/REMAINING: ______ 
  Curaxa: This thick green mixture corrodes metal, slowly turning it into rust. A single vial, if carefully used, coats 2 square feet of metal, inflicting 
  1d4 points of damage to it every 10 minutes, for up to an hour. It has no harmful effect on non-ferrous metals or other substances. Humans an 
  dother creatures exposed to it suffer a light rash and some itching. PRICE: 100 gp. DOSES PURCHASED/REMAINING: ___________ 
  Dragonhide: Dragonhide is a tough coating that gives a wooden item, no larger than a body shield, 5 additional points of hardness. A flask holds 
  one application that protects the item for one week. PRICE: 10 gp. DOSES PURCHASED/REMAINING: _________ 
  Mooreta: This watery, clear liquid masks odors. When thrown at a foul-smelling creature, it can aid characters in dealing with the overpowering 
  odor (such as a troglodyte’s musk or a ghast’s stench). A creature that emits a foul odor may make a Fortitude save vs. DC 12 to avoid the 
  mooreta’s effects. If effective, the mooreta lasts for 2d4 rounds. PRICE: 15 gp. DOSES PURCHASED/REMAINING: _________ 
  Noisemaker: When thrown, key chemicals mix explosively. The noisemaker pops and crackles for 1d6 rounds. The noise gives characters within 
  30 feet a +4 circumstance bonus to Move Silently checks and makes verbal communication difficult (characters must make an Int check DC 13 to 
  understand a speaker they could normally hear without difficulty). PRICE: 20 gp. DOSES PURCHASED/REMAINING: _________ 
  Smotherblend: Shaking this mixture violently causes it to erupt into a thick white foam that quenches fire on contact. A single vial contains enough 
  to extinguish a 5-foot cube of flame. PRICE: 20 gp. DOSES PURCHASED/REMAINING: _________ 
   
  Any PC with 5 ranks in Craft (Alchemy) is eligible to join the College of Alchemy. Enrollment costs 200 gp. Members gain a +2 meta-org bonus on 
  their Craft (Alchemy) checks. PCs may spend 1 NAA to craft any of the following from Goods and Gear: Bolomo DC 20 (1 flask contains 2 doses), 
  Curaxa DC 25 (1 vial), Dragonhide DC 20 (1 flask), Mooreta DC 25 (1 vial, with the statistics for Mooreta brewed at the College of Alchemy), 
  Noisemaker DC 20 (1 vial), and Smotherblend DC 20 (1 vial). All material costs should be used as per the core rules for Craft (Alchemy).  
   
  JOINED THE COLLEGE OF ALCHEMY? _______  YES                   ________    NO 
   
  
   
   
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: see text 
  Tradable: No 
  Charges: N/A 
  Forge of the Judge 
  B Is for Brothers 
  Cert 2 of 6.  Because you keep hammering away at your players and building a mighty team of heroes, the 
  gods have seen fit to reward you.  This cert is good for 3,100 gp towards the enchantment of one magic 
  weapon.  It can be used individually or combined with any of the 5 fellow certs in the series, for a total 
  value of 18,600 gp towards a magic weapon.  This value can be supplemented with your characters own 
  gold.  Keep any certs you use together. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Edition (3.x)/RPGA/Living Kalamar Organised Play/Adventures/LKoK53 B is for Brothers certs.pdf