TEXT: 12 to Midnight 
  Page 1
  Bite-sized RPG material without all the bloat.
  The Pizza Barn had been transformed.  Where once a 
  classic Texas cowboy theme prevailed, now there were 
  shamrocks on every wall and hanging from every raf-
  ter. Green and white garland competed with balloons 
  of the same colors for space around every doorway and 
  at the base of the stage. This weekend only, there was a 
  special “Leprechaun Pizza” on the menu. It was all for 
  St. Patrick’s Day. Even the beer was green.
  Kelly King, a Freshman at ETU, was having the 
  time of her life. She’d been on the mechanical bull twice 
  already and though she’d been thrown rather quickly 
  both times, it was still a load of fun. She had danced 
  until her feet hurt and then somehow found herself 
  sitting at a table with a little man that reminded her 
  of Michael J. Fox.  He had a disarming smile and a 
  jovial way about him that immediately put her at ease 
  and made her want to know more about him. The fact 
  that he was here wearing a green “John Deere” hat 
  and a pair of somewhat worn coveralls marked him as 
  farmer or ranch hand who cared little for fashion. He 
  introduced himself as Michael but claimed that every-
  one called him Mickey. Hours passed as they chatted 
  and Kelly wasn’t entirely certain when she had made 
  the decision but she knew that she wanted to go home 
  with him. He teased her, telling her of his pot of gold 
  and lucky charms that he had back home. It made her 
  laugh but she played along and begged him to show 
  her these treasures. With a smile that was a little too 
  big, he led her outside.
  Kelly sent a quick text message to her roommate as 
  they got into his truck. It read, “Going to find a pot 
  of gold! ” That was the last anyone heard from 
  Kelly King. 
  Everyone knows about Leprechauns. You see them 
  in cartoons, grinning from cereal boxes and frolick-
  ing on the silver screen as fun-loving, mischievous 
  little men in green hats. In faerie lore, Leprechauns 
  were the cobblers of the fae, often seen wearing a 
  red or green cap and a dirty apron, with a hammer 
  in one hand and a shoe in the other. They were said 
  to be stout little men often smoking foul smelling 
  pipes. Some legends speak of them living on old 
  farms while most all stories have them as big drink-
  ers with a mug of ale always near at hand. It is the 
  legend of their gold that we all know best, though. 
  Leprechauns were tasked with guarding the gold 
  and treasure of the fae, hence the “pot of gold” leg-
  end. The gold could always be found at the end of 
  a rainbow so the poor Leprechauns would forever 
  have to move the gold to prevent its discovery by 
  humans. Some tales say that Leprechauns some-
  times reveal the location of their gold to humans 
  when they have had too much to drink. 
  The truth is no where near that pretty. Lepre-
  chauns are real and human lives are their “treasure”. 
  Pinebox is home to one and his name is Mickey. He 
  is a serial killer that preys on young women once a 
  year, during the days surrounding St. Patrick’s Day. 
  No one has ever stopped him because no one even 
  My Lucky Charms
  By Mike Dukes
  This game uses the Savage Worlds game system, 
  available from Great White Games 
  (www.greatwhitegames.com). Savage 
  Worlds, Smiling Jack, and all as-
  sociated logos and trademarks are 
  Copyright 2004, Great White Games. 
  Used with permission.
  
  Bites of Midnight: My Lucky Charms
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  12 to Midnight
  knew he existed… until now. The ghost of a previous 
  victim now seeks to make the PCs aware of Mickey so 
  that they might put an end to the killings. Will they 
  succeed or simply die at the end of the rainbow? 
  They call him Mickey
  Mickey the Leprechaun (aka Michael Collins) first 
  came to Texas back in 1944. With World War II rag-
  ing in Europe, he thought it best to move his “trea-
  sure” as far away as possible so he came to America. 
  He found the town of Shamrock, TX. and though 
  he loved the irony, he knew he needed a place where 
  his actions might go unnoticed. He found Pinebox 3 
  years later and moved there immediately.  
  Now in a sleepy town that often turned a blind 
  eye to strange occurrences, Mickey began collecting 
  his “treasures” again. He saw the people of Pinebox 
  as the perfect prey and chose to take his “treasures” 
  when he felt strongest- the days surrounding St. Pat-
  rick’s Day. Using the holiday celebrations as his cover, 
  he seeks the perfect “treasure” and each year a young 
  woman disappears to never be seen again. His favor-
  ite method is to get the women to voluntarily come 
  with him to his home where he leads them into the 
  cellar to view his “treasures”. If he cannot get them to 
  come willingly, he will grab them and teleport back 
  to his cellar. Time has weakened his powers though 
  so he can only teleport twice a day.
  Last 
  year, 
  Mickey’s 
  victim was Kelly King. 
  Kelly was a freshman at 
  East Texas University, 
  known for her strong 
  will and love of life. 
  Her will was strong 
  indeed, strong enough 
  to anchor her spirit to this 
  world even after death. She 
  knows what Mickey is and 
  her spirit cannot rest until 
  he is stopped. She does everything she can to warn 
  the PCs and clue them in to Mickey’s true nature.
  Getting the Party Started
  Take a look at the PCs and decide which would most 
  likely have known Kelly when she was alive or which 
  PC she might have a reason to trust. Maybe she com-
  municates with each of them. Once that’s decided, 
  it’s time to start haunting. In the days leading to St. 
  Patrick’s Day, Kelly starts trying to communicate. 
  You can spread the clues out over a number of days 
  or dump them all on the PCs at once to get things 
  rolling.
  The Ghostly Clues 
  Clue
  Description
  1st Clue
  The PC gets out of the shower to find a shamrock drawn in the 
  condensation on the bathroom mirror.
  2nd Clue
  Either at home or while driving, the radio will suddenly blare to 
  life, playing “Somewhere over the Rainbow”.
  3rd Clue
  The box of Lucky Charms cereal keeps falling onto the floor for 
  no reason.
  4th Clue
  Kelly appears in the PCs dreams, quite dead and covered in 
  clovers
  5th Clue
  The PCs phone will ring (caller ID shows Kelly’s cell phone 
  number) and they will hear a burst of static.  This happens 
  repeatedly. If the static is checked for EVPs, Kelly will be heard 
  saying, “He killed me”.
  6th Clue
  Kelly musters all of her spiritual strength and appears to the 
  PCs while they are awake. She gestures to a flyer promoting the 
  St. Patrick’s Day Celebration being held at the Pizza Barn and 
  mouths the word, “Leprechaun.”
  Party Time
  The St. Patrick’s Day Celebration at the Pizza Barn 
  is held on a Saturday. The entire place is decorated 
  with green and white balloons, paper shamrocks on 
  the walls, even the rodeo barrels out back are painted 
  green. The special “Shamrock Deluxe” pizza is avail-
  able tonight only.
  The St. Patrick’s Day Celebration is a big draw for 
  students from ETU and Pinebox citizens alike. By 
  9pm, the parking lot is full and the festivities are in 
  high gear.  A mini-rodeo is being held out back while 
  a live band plays inside. Green beer fills every mug in 
  the house.
  Anytime after 10pm, have the PCs make a Notice 
  roll to overhear the following:
  Bites of Midnight is sponsored by
  
  Bites of Midnight: My Lucky Charms
  12 to Midnight 
  Page 3
  Result
  Description
  Failure
  Some guy is buying everyone drinks
  Success
  Some guy everyone is calling a leprechaun, because of his 
  height, is buying drinks for everyone
  Raise
  He’s a cowboy who works at the Collins ranch.
  2 Raises
  They call Collins Ranch the “Rainbow Ranch” because a 
  rainbow appears over it after each rain.
  It is not hard finding the man in question. He is 
  seated near the dance floor with 3 young women 
  with him. He is short with dark hair hidden under 
  a green “John Deere” hat and wears a pair of denim 
  overalls and a t-shirt. He laughs often and loudly. 
  There are 3 empty pitchers on his table. This is 
  Michael Collins, or Mickey to his friends. If the 
  PCs try to question him, he will immediately buy 
  them a drink and ask them to have a seat. He will 
  claim to have no knowledge of Kelly but will wink 
  and say that if she is a beauty, he’d like to meet 
  her. Mickey is quite charming and definitely what 
  many would call the life of the party. 
  A Notice roll shows that Mickey seems more in-
  terested in one girl at his table than the others. The 
  girl in question is Naomi Kendall, a sophomore 
  at ETU. She seems as interested in him as he is 
  in her. Should the PCs try to warn her away from 
  Mickey, she’ll laugh it off at first but grow angry if 
  they persist.
  At around Midnight, Mickey whispers some-
  thing to Naomi.  She giggles and nods and they 
  get up to leave. If the PCs do not try to stop them, 
  they walk out to Mickey’s truck and drive off. If 
  the PCs attempt to stop them, Mickey and Naomi 
  both become irritated. Naomi excuses herself to 
  the bathroom and Mickey decides to do the same. 
  They never come back out. If the bathrooms are 
  searched, neither of them can be found. If a male 
  follows Mickey into the restroom, he enters a stall 
  and never comes out. The stall is empty when 
  checked. The same scenario occurs if a female fol-
  lows Naomi into the restroom, only they hear her 
  yelp shortly after entering. She is no longer in the 
  stall if it is checked. Mickey has teleported them 
  into his truck and is now driving to the ranch.
  Regardless of whether they leave by truck or by 
  magic, as soon as they are out the door, the juke-
  box will blare to life playing, “Somewhere over the 
  Rainbow.” That is Kelly’s last clue. Mickey has his 
  next victim and it is up to the PCs to save her. A 
  number of Pizza Barn patrons know the location of 
  “Rainbow Ranch” if asked.
  Over the Rainbow
  The gate over the entry road leading up to the ranch 
  reads, “Collins” in large letters. There are numerous 
  horses seen behind the wooden fences on the trip 
  up the road. The house itself is a squat single-story 
  building flanked by barns on each side. Mickey’s 
  truck is outside.
  The house is not locked but a quick search shows 
  no one to be home. The barns contain horses and 
  tractors. Successful Notice rolls find horse shoes 
  hung up in various spots in both the house and the 
  barns. The detailed scrollwork on them shows that 
  they are custom made. A smithy and metal work-
  ing tools are at the rear of the house with a pile of 
  horse shoes nearby. There are cellar doors on the 
  East side of the house. The padlock and chain are 
  lying on the ground.
  Finding the pot of gold
  The cellar is where Mickey keeps his “treasure”. The 
  air of the cellar reeks of death. Bones litter the floor, 
  clothing and jewelry are piled along the walls and 
  skulls hand from bent coat hangers attached to the 
  rafters. Naomi is in the far corner, tied to a chair. 
  Mickey is between her and the PCs with a ham-
  mer in his hand. He’ll fight to the death since his 
  “treasure” has been found. He nods toward Naomi 
  and then toward the bones on the floor, “Magically 
  delicious!”
  He makes use of his Teleport ability to gain an 
  upper hand in the fight if he did not use it to escape 
  the Pizza Barn. Throughout the fight he roars about 
  the PCs never getting his “Lucky Charms”.
  Mickey the Leprechaun- Wild Card
  Attributes: Strength d12, Agility d10, Smarts d8, 
  Spirit d10, Vigor d10
  Skills: Driving d6, Fighting d10, Notice d6, Per-
  suasion d12, Repair d10, Stealth d10, Taunt 
  d8
  Pace: 6 Parry: 7 Toughness: 9 Charisma: +4
  Gear: Shoeing hammer Str+d6, Ford F150, Pipe 
  with foul-smelling tobacco.
  
  Bites of Midnight: My Lucky Charms
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  12 to Midnight
  Special Abilities:
  Charming- Leprechauns are magically charm-
  ing, giving them a +4 to Charisma
  Improved Frenzy- Leprechauns may make an 
  extra attack each round at no penalty
  Improved Level Headed- Leprechauns draw 3 
  cards from the action deck each round, acting 
  on the highest
  Luck of the Irish- Leprechauns can reroll a 
  single failed Trait roll once per game day
  Teleport- Leprechauns can teleport up to 100ft 
  twice per day. They may carry an additional 
  person with them but suffer a level of Fatigue. 
  Fatigue levels return at a rate of one an hour
  Unaging- Leprechauns will live forever unless 
  killed
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/Bites of Midnight/Savage Worlds - Bites of Midnight - My Lucky Charms.pdf