TEXT: ♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠
   
  Sallah 
  Race: Pawn (White); Rank: Novice; Experience Points: 10 
   
  Attributes: 
  Agility d6 
  Smarts d8 
  Spirit d6 
  Strength d6 
  Vigor d6 
   
  Pace: 6; Parry: 5; Toughness: 5; Charisma: 0 
   
  Skills:  
  Cooking d8 
  Fighting d6 
  Knowledge (Tactics) d6 
  Knowledge (Wonderland) d6 
  Notice d6 
  Persuasion d6 
  Repair d6 
  Streetwise d6 
   
  Edges: 
  • 
  Arcane Background (Gourmancy): Use Cooking skill to cast powers otherwise as AB (Magic). 
  armor, burst, entangle (15 power points) 
  • 
  Construct: (racial edge) 
  • 
  Chess Pieces add +2 when attempting to recover from being Shaken. 
  • 
  Chess Pieces do not suffer additional damage from called shots. 
  • 
  Arrows, bullets, and other piercing attacks do half damage, as Chess Pieces have no vital 
  organs. 
  • 
  Chess Pieces never suffer from Wound Modifiers.  
  • 
  Chess Pieces do not suffer from disease or poison. 
  • 
  More Power Points: as Savage World rules. 
  • 
  Tactical: Begin play with D6 in Knowledge (Battle) (racial edge). 
   
  Hindrances: 
  • 
  Weakness (Fire): Fire-based attacks do double damage (racial hindrance). 
  • 
  Non-Living: As constructs normal healing does not work on Chess Pieces use Repair skill in 
  place of Healing for all appropriate rolls.  In addition, arcane forms of healing suffer a -2 
  modifier when used on Chess Pieces (racial hindrance). 
  • 
  Curious: as Savage World rules. 
   
  Weapons: 
  Dagger  
   
  Str+1  
  Touch 
   
  Gear: 
  Dagger  
   
   
   
   
  1lb 
  Tears of the Tove X 3  
   
   
  1lb each (healing potions, each heals one wound) 
   
  ♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠♣♦♥♠
   
  
SOURCE: textdata/thevault/Savage Worlds/Wonderland No More/Characters/Savage Worlds - Wonderland No More - Characters  - Sallah.pdf