TEXT: Advanced
  Prestige Classes
  Volume II
  #120
  
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  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors: Jonathan 
  Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave 
  Arneson.
  Pathfinder Roleplaying Game Core Rulebook. © 2010, Paizo Publishing, LLC; Author: 
  Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: 
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  Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Ultimate Magic. ©2011, Paizo Publishing, LLC; Authors: 
  Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen 
  Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
  Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason 
  Bulmahn.
  Anger of Angels. ©2003, Sean K Reynolds.
  Book of Fiends. ©2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris 
  Pramas, Robert J. Schwalb.
  Monte Cook’s Arcana Unearthed. ©2003, Monte J. Cook.
  Path of the Magi. ©2002 Citizen Games/Troll Lord Games; Authors: Mike McArtor, W. 
  Jason Peck, Jeff Quick, and Sean K Reynolds.
  Shadow Demon from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: 
  Scott Greene, based on original material by Neville White.
  Skreyn’s Register: The Bonds of Magic. ©2002, Sean K Reynolds.
  The Book of Experimental Might. © 2008, Monte J. Cook. All rights reserved.
  The Book of Hallowed Might. ©2002, Monte J. Cook.
  Tome of Horrors. © 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark 
  Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis 
  Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
  Angel, Monadic Deva from the Tome of Horrors, Revised. ©2002, Necromancer Games, 
  Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  Angel, Movanic Deva from the Tome of Horrors, Revised. ©2002, Necromancer Games, 
  Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  Brownie from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: 
  Scott Greene, based on original material by E. Gary Gygax.
  Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors, Revised. ©2002, 
  Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary 
  Gygax.
  Daemon, Derghodaemon from the Tome of Horrors, Revised. ©2002, Necromancer 
  Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  Daemon, Hydrodaemon from the Tome of Horrors, Revised. ©2002, Necromancer Games, 
  Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  Daemon, Piscodaemon from the Tome of Horrors, Revised. ©2002, Necromancer Games, 
  Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  Froghemoth from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott 
  Greene, based on original material by E. Gary Gygax.
  Ice Golem from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott 
  Greene.
  Iron Cobra from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott 
  Greene, based on original material by Philip Masters.
  Marid from the Tome of Horrors III. © 2005, Necromancer Games, Inc.; Author: Scott 
  Greene.
  Mihstu from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: 
  Scott Greene, based on original material by E. Gary Gygax.
  Nabasu Demon from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: 
  Scott Greene, based on original material by E. Gary Gygax.
  Necrophidius from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; 
  Author: Scott Greene, based on original material by Simon Tillbrook.
  Sandman from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: 
  Scott Greene, based on original material by Roger Musson.
  Scarecrow from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: 
  Scott Greene, based on original material by Roger Musson.
  Wood Golem from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Authors: Scott 
  Greene and Patrick Lawinger.
  Player Paraphernalia #120 Advanced Prestige Classes, Volume II © 2017, The Knotty-
  Works; Author: John Buckley, Artists: John Buckley.
  Some illustrations repurposed from images found on Pexels.com.
  d20pfsrd.com. © 2010, John Reyst.
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  1
  Player Paraphernalia #120
  By The Knotty-Works
  Welcome to issue one hundred and twenty of  the 
  Player Paraphernalia series, short supplements 
  designed to offer players new options for use 
  with the Pathfinder RolePlaying Game (©Paizo, 
  Inc.).   While Prestige classes have gained dust 
  over the years, there may be times where a 
  character may benefit of  learning additional skills 
  from a specialized class while meeting certain 
  requirements.
  Player Paraphernalia issue #118 presented four 
  new prestige class versions of  two base classes 
  found in the Pathfinder RolePlaying Game 
  Advanced Player’s GuideTM.  This issue introduces 
  three new prestige classes, covering the inquisitor, 
  oracle, and witch base classes found in the 
  Advanced Player’s GuideTM.
  The AgnosTic
  Divinely inspired or divinely cursed, the 
  agnostic becomes a conduit of powers 
  and principalities from beyond.  Through 
  secret rites and rituals, the agnostic gains 
  knowledge thought to be unknowable to 
  mortals, but at a price.
  Role
  The agnostic plies her knowledge in a 
  variety of ways, whether selflessly or selfishly 
  depends on her view of the world and the 
  secrets creeds she ascribes.  She usually 
  uses her powers to benefit herself and her 
  allies as the situation warrants.
  Alignment
  Agnostics may be of any alignment.
  Hit Die
  d8.
  Requirements
  Ability Scores
  Wis 12, Cha 15
  Skills
  Knowledge (religion) 5 ranks
  Class Abilities
  Cast 1st level divine spells.
  Other
  Suffered from the effects of a curse at some 
  point.
  Class Skills
  The agnostic is skilled in Craft (any), 
  Diplomacy, 
  Knowledge 
  (planes), 
  Knowledge (religion),  Profession, Sense 
  Motive, and Spellcraft.
  Skill Ranks per Level
  4 + Int modifier.
  Class Abilities
  The agnostic gains the following class 
  abilities as it progresses in level.
  
  2
  Weapon and Armor Proficiencies
  The agnostic gains no additional weapon 
  or armor proficiencies.
  Mystery
  At 1st level, the agnostic is initiated into a  
  mystery sect of her faith and must select an 
  Oracle Mystery.  Once chosen, the mystery 
  cannot be changed later.  If the agnostic 
  already has chosen a mystery from another 
  class, the mystery chosen must match that 
  chosen for her other class.
  Revelation
  The agnostic may choose one revelation 
  from her chosen mystery at 1st level.  She must 
  meet any requirements for the revelation, 
  treating her agnostic level as the effective 
  Oracle level in regards to the effects of the 
  revelation and level requirements.
  The 
  agnostic 
  may 
  choose 
  another 
  revelation at 3rd level and 5th level.
  Additional Spells Per Day
  At 2nd and 4th level, the agnostic gains new 
  spells per day for one class in which she 
  has the ability to cast divine spells.  She 
  gains no additional benefits that the spell 
  casting class grants, including learning any 
  additional spells or spells known.
  Curse (Su)
  At 2nd level, the agnostic may take on the 
  effects of a curse as a swift action.  This 
  curse must be chosen from those required 
  by oracles and once chosen cannot be 
  ended until the duration ends, 1 minute 
  per level of the agnostic.  While cursed, 
  the agnostic may add her Wisdom 
  modifier to her attack rolls and saving 
  throws as an insight bonus.
  The agnostic may become cursed once 
  per day at 2nd level, gaining a second use 
  at 4th level.
  Mystery Spells
  At 3rd level, the agnostic may choose one 
  of the mystery’s bonus spells to add to her 
  list of spells known.  The chosen spell must 
  be of a level that the agnostic has at least 
  one or more daily spell slots.  If the agnostic 
  prepares her spells, she gains one extra 
  spell slot for the level of the chosen spell 
  that must be used for the mystery spell.
  The agnostic gains another mystery bonus 
  spell at 5th level.
  The cAilleAch
  The price of power comes through many 
  channels.  For the cailleach, it comes 
  through an unbreakable bond with a higher 
  power.  Unlike other faiths and followers, 
  the cailleach’s bond has specific benefits 
  and requirements, allowing her to gain 
  unique power to augment her arcane skills.  
  The stigma of such a bond causes many 
  to shun the cailleach, but the bond does 
  afford her a new companion in the form of 
  a pet familiar to keep her company while 
  communing with her enigmatic patron.
  Role
  The cailleach is generally as powerful as 
  other arcane spell wielders, bolstered by the 
  powers granted by her patron.  While many 
  find the pacts made by cailleach’s 
  distasteful or untrustworthy, those 
  Augur Progression Table
  Level
  Base 
  Attack
  Fort 
  Save
  Reflex 
  Save
  Will 
  Save
  Special
  Spell Per Day
  1
  +0
  +1
  +1
  +0
  Mystery, revelation
  2
  +1
  +1
  +1
  +1
  Curse 1/day
  +1 level spellcasting class
  3
  +2
  +2
  +2
  +1
  Mystery spell, revelation
  4
  +3
  +2
  +2
  +1
  Curse 2/day
  +1 level spellcasting class
  5
  +3
  +3
  +3
  +2
  Mystery spell, revelation
  
  3
  
  4
  that accept the aid of a cailleach find 
  her services beneficial as a whole based 
  on her own prerogatives and her patron’s 
  agenda.
  Alignment
  The cailleach may be of any alignment.
  Hit Die
  d6.
  Requirements
  Ability Scores
  Int 15, Cha 12
  Skills
  Knowledge (arcana) 5 ranks, Knowledge 
  (nature or planes) 5 ranks.
  Class Abilities
  Cast 1st level arcane spells.
  Class Skills
  The cailleach is skilled in Craft (any), 
  Fly, 
  Intimidate, 
  Knowledge 
  (arcana), 
  Knowledge (nature), Knowledge (planes), 
  Profession, Spellcraft, and Use Magic 
  Device.
  Skill Ranks per Level
  2 + Int modifier.
  Class Abilities
  Weapon and Armor Proficiency
  The cailleach is proficient with simple 
  weapons.  She is not proficient with any 
  type of armor or shield.  If the cailleach 
  wears armor dons a shield for 
  protection, she suffers the normal chance 
  of arcane spell failure when casting spells 
  with somatic components.
  Additional Spells Per Day
  At 1st, 3rd, and 5th level, the cailleach gains 
  new spells per day for one class in which 
  she has the ability to cast arcane spells.  
  She gains no additional benefits that the 
  spell casting class grants, including learning 
  any additional spells or spells known.
  Familiar (Ex)
  At 1st level, the cailleach gains a pet familiar 
  granted by her patron.  She gains any 
  benefits from the familiar and the familiar’s 
  abilities are based on the cailleach’s class 
  level.
  If the cailleach already has a familiar or 
  gains a familiar from another class, she 
  does not gain another familiar, but her 
  class levels stack to determine the benefits 
  of the familiar.
  Hexes
  The cailleach may choose a single hex at 
  1st level.  She gains another hex at 2nd level 
  and 4th level.  She treats her class level as 
  her effective witch level in regards to any 
  requirements to choose the hex as well as 
  saving throws and other effects generated 
  by the chosen hex.
  Major Hex
  At 5th level, the cailleach may choose a 
  major hex rather than a normal hex.
  Patron
  At 1st level, the cailleach must choose 
  a witch’s patron.  Once chosen, the 
  Cailleach Progression Table
  Level
  Base 
  Attack
  Fort 
  Save
  Reflex 
  Save
  Will 
  Save
  Special
  Spell Per Day
  1
  +0
  +1
  +1
  +0
  Familiar, hex, patron
  +1 level spellcasting class
  2
  +1
  +1
  +1
  +1
  hex, patron spell
  3
  +2
  +2
  +2
  +1
  bonus feat
  +1 level spellcasting class
  4
  +3
  +2
  +2
  +1
  hex, patron spell
  5
  +3
  +3
  +3
  +2
  major hex
  +1 level spellcasting class
  
  5
  cailleach may not change this selection 
  later.  The patron is the power from which 
  the cailleach gains her familiar, hex powers, 
  and patron spells.
  Patron Spell
  At 2nd level and 4th level, the cailleach 
  may choose one spell associated with her 
  patron and add that to her list of known 
  spells.  The chosen spell must be of a level 
  that the cailleach may currently cast.
  Bonus Feat
  At 3rd level, the cailleach may choose 
  a metamagtic or item creation feat as 
  a bonus feat.  She must meet any 
  prerequisites for the feat.
  The MorTificATor
  Considered an outcast yet necessary tool 
  for the church, the mortificator accepts the 
  mandate to track down those that defy 
  the mandates of her faith.  Mortificators not 
  only act as judge, jury, and executioner, 
  they are trained to track down heretics of 
  the faith and those that pose a threat to 
  fellow believers.
  Role
  The mortificator learns to rely on her own wits 
  and skills, even when working with others.  
  This makes her versatile when dealing with 
  fractious elements and encounters.
  
  6
  Alignment
  Mortificators may be of any alignment.
  Hit Die
  d8.
  Requirements
  Ability Scores
  Wis 15
  Skills
  Knowledge (any) 5 ranks, Survival 5 ranks.
  Feats
  One teamwork feat.
  Class Abilities
  Cast 1st level divine spells.
  Class Skills
  The mortificator is skilled in Bluff, Craft 
  (any), Diplomacy, Intimidate, Knowledge 
  (arcana), Knowledge (dungeoneering), 
  Knowledge (nature), Knowledge (planes), 
  Knowledge 
  (religion), 
  Perception, 
  Profession, Sense Motive, Spellcraft, and 
  Survival.
  Skill Ranks per Level
  6 + Int modifier.
  Class Abilities
  The mortificator gains the following class 
  abilities as it progresses in level.
  Weapon and Armor Proficiencies
  The mortificator is proficient with 
  simple weapons as well as the hand 
  crossbow, long bow, and short bow.  She 
  is proficient with light and medium armor 
  and shields (except for tower shields).
  Additional Spells Per Day
  At 1st, 3rd, and 5th level, the mortificator 
  gains new spells per day for one class in 
  which she has the ability to cast divine 
  spells from the cleric/oracle spell list.  She 
  gains no additional benefits that the spell 
  casting class grants, including learning any 
  additional spells or spells known.
  Judgment (Su)
  At 1st level, the mortificator gains the 
  ability to pronounce judgment against her 
  enemies as a swift action.  The judgment 
  grants the mortificator a sacred (or profane 
  if the mortificator is evil) bonus or special 
  ability that lasts until combat ends or the 
  mortificator is incapacitated, rendered 
  unconscious, or killed.  She may change 
  the judgment once activated as a swift 
  action to another as well.
  The mortificator may pass judgment once 
  per day at 1st level, gaining another use 
  at 3rd and 5th level.  If the mortificator has 
  the Judgment class feature from another 
  class, her judgments do not stack and she 
  may only initiate one judgment at a time 
  unless he has a specific feature that grants 
  multiple judgments, in which case she must 
  use judgments granted from the other 
  class.
  Destruction:  The mortificator gains a +1 
  sacred bonus on all of her weapon damage 
  rolls, increasing to +2 at 3rd level and +3 
  at 5th level.
  Mortificator Progression Table
  Level
  Base 
  Attack
  Fort 
  Save
  Reflex 
  Save
  Will 
  Save
  Special
  Spell Per Day
  1
  +0
  +1
  +0
  +1
  Judgment 1/day, monster 
  lore
  +1 level spellcasting class
  2
  +1
  +1
  +1
  +2
  Solo Tactics, track
  3
  +2
  +2
  +1
  +2
  Judgment 2/day
  +1 level spellcasting class
  4
  +3
  +2
  +1
  +3
  Bane, discern lies
  5
  +3
  +3
  +2
  +3
  Judgment 3/day
  +1 level spellcasting class
  
  7
  Healing:  The mortificator gains fasting 
  healing 1, increasing to fast healing 2 at 3rd 
  level and fast healing 3 at 5th level.
  Justice:  The mortificator gains a +1 sacred 
  bonus on all of her attack rolls, increasing 
  to +2 at 3rd level and +3 at 5th level.
  Protection:  The mortificator gains a +1 
  sacred bonus on her armor class, increasing 
  to +2 at 3rd level and +3 at 5th level.
  Purity: The mortificator gains a +1 sacred 
  bonus on all of her saving throws, increasing 
  to +2 at 3rd level and +3 at 5th level.
  Resistance: 
   
  The 
  mortificator 
  gains 
  resistance to one type of energy (acid, 
  cold, electricity, fire, or sonic) equal to her 
  class level + her Wisdom modifier.
  Smiting:  The mortificator treats her weapon 
  as magic for purposes of overcoming 
  damage reduction.  At 3rd level she treats 
  her weapon as both silver and cold iron 
  as well for bypassing damage reduction. 
  At 5th level, the mortificator may choose 
  one aspect of her own alignment and 
  treat her weapon as aligned for purposes 
  of overcoming damage reduction.  If the 
  mortificator is neutral, she does not gain 
  the ability to treat her weapon as aligned 
  at 5th level.
  Monster Lore (Ex)
  The mortificator adds class level to any 
  Knowledge skill checks when attempting 
  to identify creatures and their strengths 
  and weaknesses.
  Solo Tactics
  Beginning at 2nd level, the mortificator 
  treats her allies as if they possess the same 
  teamwork feats she possesses, gaining the 
  benefits of the teamwork feat as long as 
  the ally’s location or action would grant 
  her the benefit of the feat.  Her allies do 
  not actually receive the benefits of the 
  feats unless they actually have the same 
  teamwork feat.
  Track (Ex)
  The mortificator adds her class level to any 
  Survival skill checks when attempting to 
  identify and follow tracks beginning at 2nd 
  level.
  Bane (Su)
  At 4th level, the mortificator may imbue one 
  of her weapons with the bane weapon 
  special ability as a swift action.  She 
  must select one type of creature when 
  initiating this ability (as well as sub-type as 
  appropriate).  She may change the target 
  type of the bane effect as a swift action 
  and may use this ability a total number of 
  rounds per day equal to her class level + 
  her Wisdom modifier (and these do not 
  need to be consecutive).  If the mortificator 
  physically releases the weapon, the bane 
  effect immediately ends.
  Discern Lies (Sp)
  At 4th level, the mortificator learns to sense 
  when someone is lying to her as the Discern 
  Lies spell.  She may initiate this ability as 
  an immediate action and she may use it 
  a total number of rounds per day equal 
  to her class level + her Wisdom modifier, 
  though they need not be consecutive.
  
  Other Knotty Works 
  Pathfinder compatible 
  products
  If you enjoyed this product, please check out these other 
  Pathfinder supplements produced by the Knotty Works.  
  Each of the Spell Works Compendiums offer 
  over fifty new and unique spells.  Advancing 
  with Class supplements offer new abilities for 
  existing classes or introduce a new class with 
  unique mechanics for the Pathfinder game.
  
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