TEXT: AGENDA 
   
  Make the world fantastic 
   
  Fill the characters’ lives with adventure 
   
  Play to find out what happens 
  QUESTIONS 
   
  Why are you searching for the Time Crystal? 
   
  How did you learn of the hidden Eloi halfling village? 
   
  What reason do you have to hate or love the Dark? 
   
  What experience do you have finding ancient artifacts? 
   
  Have you heard about the Lost Temple of Kronos? 
   
  Do you believe in the legend of the temple’s curse? 
  IMPRESSIONS 
   
  The chattering of playful Eloi halflings 
   
  Exotic Fruit trees everywhere 
   
  Classical ruins everywhere 
   
  A fallen black stone Sphinx covered in vines 
   
  Cold-eyed grins of shattered halfling skulls along the 
  garden path 
   
  A rickety rope bridge linking the path over a vast river 
  ravine 
   
  Water bubbling from a fountain 
   
  The howl of the monkeys above 
   
  The intense colors of the flowering vegetation 
   
   
  “So, in the end, above ground you must have the 
  Haves, pursuing pleasure and comfort and beauty, 
  and below ground the Have-nots, the Workers 
  getting continually adapted to the conditions of their 
  labor. Once they were there, they would no doubt 
  have to pay rent, and not a little of it, for the 
  ventilation of their caverns; and if they refused, they 
  would starve or be suffocated for arrears. Such of 
  them as were so constituted as to be miserable and 
  rebellious would die; and, in the end, the balance 
  being permanent, the survivors would become as 
  well adapted to the conditions of underground life, 
  and as happy in their way, as the Upper-world 
  people were to theirs.”  
   
  ― H.G. Wells, The Time Machine 
   
  TEMPLE IN THE DARK V1.0A                
  A Dungeon Starter by Mark Tygart 
  For Sage LaTorra and Adam Koebel’s 
  Dungeon World 
  www.Dungeon-World.com 
  GOALS 
   Establish details, describe 
   Use what they give you 
   Ask questions 
   Leave blanks 
   Look for interesting facts 
   Help the players understand the moves 
   Give each character a chance to shine 
   Introduce NPC’s 
   Fill out your worksheet 
  DUNGEON MOVES 
   Change the environment 
   Point to a looming threat 
   Introduce a new faction or type of 
  creature 
   Use a threat from an existing faction or 
  type of creature 
   Make them backtrack 
   Present riches at a price 
   Present a challenge to one of the 
  characters 
  Q: PRESIDENT TEDDY ROOSEVELT’S SOLUTION 
  TO MORLOCKS?  
   
  A: THE SHOTGUN. 
   
   
  CUSTOM MOVES 
  Prying the Time Crystal from the Idol 
  If you try to pry the Time Crystal from the Idol ROLL+DEX: 
  10+ The Idol fails to animate 
  7-9: The Idol will animate and track down the Crystal once 
  the party leaves the temple ruins 
  Less than 6: The Idol animates to slay all intruders 
   
  THINGS 
  Eye of Kronos (Time Crystal)                                     1 Weight                  
  This finely cut and polished stone is indistinguishable from 
  an ordinary jewel in appearance. This gem confers on the 
  subject the ability reroll any given roll in the game, but 
  that second roll must be taken. Every time it is used there 
  is a 1 in 6 chance it wills teleport he party to a location of 
  the GM’s choice in the multiverse. 
  Underdark Mask                                                       1 Weight 
  Confers infravision (not Blindsight) when worn. The mask 
  will protect the wearer from the Naga’s illusions. Also 
  protects against poison gas and spores. Bright light will 
  stun user. 
  Oil of Revealing Night (1 use)                                                                      
  When this magical oil when rubbed on the eyes confers 
  the ability of Blindsight, but at the cost of normal vision 
  (blindness). 
  Phial of the Sun (6 uses)                                                                  
  Acts like a brighter, burst of sunlight version of the wizard 
  catnip or clerical rote Light when activated by the bearer. 
  It will repel morlocks for a time. 
  The Time Machine by H.G. Wells                                                    
  Full of useful advice 
   
   
  
  Monsters 
  Cyclops Kronos Idol (Large, Divine, Hoarder, Construct) 
  Bash (b [d10+2]) 
  Close, Forceful 
   
   
         16 HP, 4 Armor  
  Special Qualities: Arcane Construct 
  An animated Idol of Titan Kronos as a Cyclops that will      
  attack whoever gains its Time Crystal eye. Powered by its 
  Time Crystal Eye the magic animating it will fail in within a 
  day if the crystal is not regained. 
  Instinct: Smash! 
   
  Deep Naga (Solitary, Intelligent, Organized, Hoarder, 
  Magical) 
  Acid Spit (d10 damage) 
  Close, Reach, Near 
   
       12 HP, 3 Armor 
  Special Qualities: Infravision, Stunned by Bright Light                                  
  The Deep Naga will warn you and even allow you a chance 
  to turn back, unharmed. If you don't, it will slide into its 
  trapped lair and chances are you'll see many comrades fall 
  before you find the snake again. Then you'll have to fight 
  this cunning bastard and its powerful spells. Whichever 
  evil treasure or master it guards will then be your doom.  
  Instinct: To lure invaders into a trap 
   
  Cast powerful illusions  
   
  Taunt intruders 
   
  Command Morlocks by telepathy 
   
   
   
  This work is licensed under a Creative Commons 
  Attribution 4.0 International License. 
   
  Visit the Cats of Tindalos 
  (http://catsoftindalos.blogspot.com/) 
  For more free Dungeon World material 
   
  Inspired by H.G. Wells Time Machine in its various 
  incarnations, Prince of Persia film, Dr. Who 
   
  Eloi, Halflings (Horde, Small) 
  None (Pacifist) 
  NA 
   
       15 HP, 3 Armor 
  Special Qualities: Pacifist, Low intelligence, Lack empathy 
  The Eloi are a happy people, who speak a simple language 
  and are mainly interested in playfulness. They often play 
  with flowers and other amusing items. Physically, they are 
  shorter than humans, have blond hair, smooth skin, and 
  are weaker than modern humans. They only eat fruit 
  which they are frugiverous. Additionally, they seem to 
  have some form of low grade telepathy. The Eloi live a 
  banal life of ease on the surface of the earth, while the 
  Morlocks live underground, tending machinery and 
  providing food, clothing, and inventory for the Eloi. The 
  narration suggests that the separation of species may have 
  been the result of a widening split between different social 
  classes. Having solved all problems that required strength, 
  intelligence, or virtue, the Eloi have slowly become 
  dissolute and naive: they are described as smaller than 
  modern humans (halflings), with shoulder-length curly 
  hair, pointed chins, large eyes, small ears, small mouths 
  with bright red thin lips, and sub-human intelligence. They 
  do not perform much work, except to feed, play, and 
  mate; and when Eloi girl Weena falls into a river, none of 
  the other Eloi helps her (she is rescued instead by the Time 
  Traveler). Periodically, the Morlocks capture individual Eloi 
  for food; and because this typically happens on moonless 
  nights, the Eloi are terrified of darkness. 
  Instinct: Ignore Trouble 
   
  Eat, Sleep, Play 
   
  Fear the Dark 
   
  Annoy Adventurers 
   
   
  “I saw huge buildings rise up faint and fair, 
  and pass like dreams.”  
                                     ― H.G. Wells, The Time Machine 
   
   
   
  Morlock, Deep   (Horde, Intelligent, Organized, Hoarder)  
  Obsidian Dagger (1d4 damage)                       3 HP, 1 Armor 
  Close  
  Special Qualities: Infravision                                 
  Descendants of humans who fled underground long 
  ago, these Morlocks have lost much of their past. Adapted 
  to the Underdark, they skulk around, fighting to survive an 
  environment filled with danger. They are skillful with traps 
  that captures prey for future meals and ambushing prey.             
  Instinct: Flee from the Light!  
   
  Capture with Nets 
   
  Retreat from any illumination 
   
  Obey the Deep Naga! 
   
   
   
   
   
   
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Other Contents/Adventures & Monster Manuals/Dungeon Starters - Tygart/Temple in the Dark.pdf