TEXT:  
   
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 6 
  � +1 keen dwarven waraxe (Frequency 
  Adventure, Caster Level 10
  th, Source DMG) 
   
  APL 8 (All of APL 6 plus the following) 
  � horn of goodness (Frequency Adventure, 
  Caster Level 6
  th, Source DMG) 
  � +1 shocking burst heavy crossbow bolts 
  (Frequency Adventure, Caster Level 10
  th, Source 
  DMG) 
   
  APL 10 (All of APL 8 plus the following) 
  � potion of cure serious wounds (Frequency 
  Adventure, Caster Level 5
  th, Source DMG) 
  � +2 keen dwarven waraxe (Frequency 
  Adventure, Caster Level 10
  th, Source DMG) 
   
  APL 12 (All of APLs 8-10 plus the following) 
  � +1 full plate (spell resistance 13) (Frequency 
  Adventure, Caster Level 15
  th, Source DMG) 
  � +3 keen dwarven waraxe (Frequency 
  Adventure, Caster Level 10
  th, Source DMG) 
   
   
  Adventure Record# 
  595 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1125 XP; 1300 gp
   
  APL 10 
  max 1350 XP; 2300 gp
   
  APL 12 
  max 1575 XP; 3300 gp
   
   
  � Favour of Dorinuur, son of Korinuur, Thegn of
  Sarakast: You have been instrumental in the helping
  the Thegn of Sarakast escape from the theocratic
  coup in the Three Citadels.  As a result you have
  gained his everlasting gratitude, and one day when
  he returns to his throne, he will remember your aid. 
   
  � Captured by Vagem Morathuann, the Prophet of
  Moradin: You were to slow in escaping the halls of
  the Thegn, and were captured by the Templars of
  Moradin.  However, despite fact the Khazuur Maar
  eventually rescues you the time you spent in the cells
  of Sarakast were long and tedious, and costs 10 TUs. 
   
   
  � Wanted by Vagem Morathuann, the Prophet of
  Moradin:  The Headlands are no longer a safe place
  for you.  Having helped Thegn Dorinuur escape
  Sarakast, the Prophet of Moradin has deemed that
  you are a heretic and an enemy of Moradin.  As a
  result, if you encounter the Templars of the Three
  Citadels of the Headlands, you may be captured and
  brought his ecclesiastical seat in Nerakern for trial.
  This may have role-playing consequences in future
  Onnwal regional adventures. 
  This Record Certifies that 
  _______________________________________________ 
  Played by____________________________________________
  Player 
  RPGA # 
  Has Completed 
  Crisis of Faith 
  A Regional Adventure 
  Set in the Free State of Onnwal 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Onnwal/595/Normal Scenarios/ONW5-01 - Crisis of Faith (APL 4-12)/ONW5-01 - Crisis of Faith AR.pdf