TEXT: Experience
   
  Total 
  Remaining
  Flaw:
  Duration:
  Effect:
  Condition:
  Virtue Flaw
  Limit
  Temperance
  Compassion 
  Conviction
  Valor
  Virtues
  Acting against a Virtue:
  When acting contrary to a Virtue ranked at 3 or 
  higher, the character has to fail at a Virtue roll. If the 
  roll succeeds then 1WP may be spent to suppress the 
  Virtue for the scene and to act as desired. If the 
  primary Virtue is suppressed, gain 1 point of Limit.
  Level 
  Anima Flux 
  Other Effects
  1-3 
  none 
  none
  4-7 
  none 
  Stealth +2 diffculty
  8-10 
  1L / Minute 
  Stealth impossible
  11-15 
  1L / 9 Ticks 
  Anima Power activates
  16+ 
  1L / Tick 
  Totemic Aura visible
  Anima
  Willpower
   
  Manse 
  Cult 
  Other
  Respiration
  At Ease: 
  +4m / hour 
  Shadowland: 
  –50%
  Relaxed: 
  +8m / hour 
  Calibration: 
  +50%
  Peripheral
  Personal
  Commited Essence          
  Available
   
  Base Pool 
  Bonus 
  Total
  Personal
  Peripheral
  Personal: 
  Ess+WP+Breeding 
  Peripheral: (Ess x4)+WP+Top 2 Virtues+Breeding
  Essence
  Backgrounds
   
  Rating 
  Description / Details
  Specialties
  Linguistics
  Lore
  Occult
  Stealth
  Thrown
  Bureaucracy
  Investigation
  Larceny
  Martial Arts
  Sail
  Awareness
  Crafts
  Integrity
  Resistance
  War
  Athletics
  Dodge
  Melee
  Presence
  Socialize
  Archery
  Medicine
  Performance
  Ride
  Survival
  Abilities
  Air Aspect 
  1 2 3 TR
  Water Aspect 
  1 2 3 TR
  Fire Aspect 
  1 2 3 TR
  Wood Aspect 
  1 2 3 TR
  Earth Aspect 
  1 2 3 TR
  Strength
  Dexterity
  Stamina
  Charisma
  Manipulation
  Appearance
  Perception
  Intelligence
  Wits
  Attributes
  Concept:
  Motivation:
  Personality:
  Description:
  Player:
  Portrait / Crest / Anima Banner / Quote
  Character Name
  DRAGON-BLOODED
  Sheet v2.1 by Democritus - www.dcs-designs.de
  
  Join Debate 
  ( Varies / -0 )
  Social Attack 
  ( Varies / -2 )
  Simple Charm 
  ( 6 / -1 )
  Guard 
  ( 3 / -0 )*
  Monologue/Study 
  ( 3 / -2 )*
  Coordinate Attack 
  ( 5 / -2 )
  Move 
  ( 0 / -0 )
  Dash/Climb/Swim 
  ( 3 / -3 )
  Read Motivation 
  ( 5 / -2 )
  Misc. Action 
  ( 5 / Varies )
  Inactive 
  ( 3 / Special )
  * Aborting does not refresh DV
  Social Actions
  Languages
  Stamina Dying HL
  6h rest
  2d rest
  4d rest
  2w rest
  Death
  Health Levels
  0
  -1
  -1
  -2
  -2
  -4
  Incap.
  Healing
  Penalty
  Health
  Double Healing Times when active
   Move 
  Dash
   Wound 
  Jump
   Penalty 
  Vertical Horizontal
  Movement
  -0
  -1
  -2
  -4  
  Move: 
  Dexterity-Penalties* (min 1 yd)
  Dash: 
  Dexterity+6-Penalties* (min 2 yd)
  Jump (Vert.): Strength+Athletics-Penalties*
  Jump (Horiz.): As Jump (Vertical) but x2
  * Penalties: 
  Wound Penalty+Mobility Penalty 
  Join Battle 
  ( Varies / -0 )
  Attack / Ready Weapon 
  ( Weapon / -1 )
  Coordinate Attack 
  ( 5 / -2 )
  Simple Charm 
  ( 6 / -1 )
  Guard 
  ( 3 / -0 )*
  Aim 
  ( 3 / -1 )*
  Move 
  ( 0 / -0 )
  Dash/Climb/Swim 
  ( 3 / -2 )
  Jump/Rise From Prone 
  ( 5 / -1 )
  Misc. Action 
  ( 5 / Varies )
  Inactive 
  ( 5 / Special )
  * Aborting does not refresh DV
  Combat Actions
  Total
  Pierced
  Natural 
  0 
  0 
  0 
  0
  Total
  Pierced
  Penalty 
  Fatigue
  Soak and Armor
   
  Soak 
  Hardness
  Temporary
   Permanent 
  B 
  L 
  A 
  B 
  L 
  A
  Established?
  Maximum: Willpower+Compassion Intimacies
  Intimacies
  Intimacies
  New Intimacies need to reach a rating of Conviction to take effect and become Established. They remain active 
  until they are reduced to 0 and thus destroyed. An Intimacy can not change by more than 1 point per scene.
  Social Attacks
   Honest 
  Decietful 
  Honest Defense 
  Decietful Defense
   
  Attack 
  Attack 
  Base  
  Final  
  Base  
  Final 
  Ability 
  Speed 
  Rate   
    Presence 
  4 
  2
    Performance 
  6 
  1
    Investigation 
  5 
  2
   
   
  Base 
  Bonus
  Mental Dodge DV
  DV Modfiers:
  Supporting/Opposing Intimacy 
  +1 / -1
  Supporting/Opposing Virtue at 3+ 
  +2 / -2
  Supporting/Opposing Motivation 
  +3 / -3
  Only highest bonus and penaly apply
  Difference in Appearance. Maxmimum  
  +3 / -3
  Botched attack last action 
  -2
  (WP+Integrity+Ess)/2
  +Charisma +Manipulation
  (+Manipulation)/2
  (+Charisma)/2
   
   
   
  Mood /
   
   
  Lies 
  Intimacy
  Read Motivation
  Lies: 
  Perception+Investigation
  Intimacy: 
  Perception+(Socialize or Investigation)
   
   
  Mood / Lies Intimacy
  Hide Motivation
  Mood: 
  Manipulation+Socialize/2
  Intimacy: 
  Manipulation+Socialize
   
   
  Battle/Debate 
  War
  Join Conflict
  Battle/Debate: Wits+Awareness 
  War: 
  Wits+War (-Magnitude)
  Possessions
  Weapon 
  Speed Accuracy 
  Damage 
  Rate  Range  Defense  
  Tags
  Weaponry
   
  +Dex+Ability 
  +Strength 
  (+Dex+Ability)/2
    Punch 
  5 
  +1 
  +0B 
  3 
  ----  
  +2  
  N
    Kick 
  5 
  +0 
  +3B 
  2 
  ---- 
  -2 
  N
    Clinch 
  6 
  +0 
  +0B 
  1 
  ---- 
  N/A 
  N, C, P
   
  vs. Melee vs. Ranged 
  Penalty
   
  Base 
  Bonus 
  Armored
  Dodge DV
  Shield
   
   
  Threshold Dice Pool 
   
   
  Threshold Dice Pool 
  Knockdown
  Stunning
   
  (Dex+Dodge+Ess)/2 
  -Penalty
  User Either Shield or Cover Bonus
  Threshold: Stamina + Resistance
  Dice Pool: (Dex or Sta)+(Athletics or Resistance)
  If Raw Damage exceeds Threshold roll Dice Pool
  If failed, character is prone (-1 External Penalty)
  Threshold: Stamina
  Dice Pool: Stamina+Resistance
  If more HL damage than Threshold roll Dice Pool
  If failed, -2 Internal Penalty until next attacker action
   2 Actions 
  3 Actions 
  4 Actions
   -2 
  -3 
  -3 
  -4 
  -5 
  -4 
  -5 
  -6 
  -7
  
  Name
  Looks
  Effect
  Combo 
  Name
  Looks
  Effect
  Combo 
  Name
  Looks
  Effect
  Combo 
  Name
  Looks
  Effect
  Combo 
  Name
  Looks
  Effect
  Combo 
  First (Ability) Excellency 
  Varies 1m / 2 dice Reflexive (1/2) 
  Instant 
  Add dice up to (Ability+Specialty) to a roll 
  MoEP: DB 128
  Second (Ability) Excellency 
  Varies 
  2m / sux 
  Reflexive (1/2) 
  Instant 
  Add up to (Ability+Specialty)/2 (round down) successes 
  MoEP: DB 128
  Third (Ability) Excellency 
  Varies 
  3m 
  Reflexive (4/6) 
  Instant 
  Use after a roll to reroll, new result is optional or add (Ability/2) to a static rating (DV) 
  MoEP: DB 128
  Terrestrial (Ability) Reeinforcement 
  Varies 1m / 2 dice Simple (6 tix) 
  1 scene 
  Grant Ability dice to (Essence) people up to own Ability rating or double that of target for 1m / person 
  MoEP: DB 128
  Name 
  Trait 
  Cost 
  Type 
  Duration Obvious? 
  Effect / Keywords / Description 
  Source
  Charms and Spells
  Combos
   1 
  2 
  3 
  4 
  5
  
SOURCE: textdata/thevault/Storyteller [multi]/Exalted/Exalted Character Sheet - Dragon-Blooded.pdf