TEXT: NAME
  NAME
  BASE
  BASE
  TCH
  TCH
  FLT
  FLT
  TMP
  TMP
  AC
  DEX
  CON
  WIS
  STR
  CHA
  INT
  SPD
  ALIGN/RACE
  ALIGN/RACE
  FORT
  REF
  WILL
  ........................
  ........................
  Special/Notes
  VIS
  www.thegamemechanics.com
  ™
  DELAY or READY
  UNCONSCIOUS
  ™
  CLASS/LEVEL
  CLASS/LEVEL
  Attack (#)
  Bonus
  Type
  Damage
  HP
  ©2003 The Game Mechanics, Inc. 
  THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.
  INIT
  INIT
  ........................
  ........................
  ........................
  ........................
  Skills
  GRAP
  NAME
  NAME
  BASE
  BASE
  TCH
  TCH
  FLT
  FLT
  TMP
  TMP
  AC
  DEX
  CON
  WIS
  STR
  CHA
  INT
  SPD
  ALIGN/RACE
  ALIGN/RACE
  FORT
  REF
  WILL
  ........................
  ........................
  Special/Notes
  VIS
  www.thegamemechanics.com
  ™
  DELAY or READY
  UNCONSCIOUS
  ™
  CLASS/LEVEL
  CLASS/LEVEL
  Attack (#)
  Bonus
  Type
  Damage
  HP
  ©2003 The Game Mechanics, Inc. 
  THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.
  INIT
  INIT
  ........................
  ........................
  ........................
  ........................
  Skills
  GRAP
  NAME
  NAME
  BASE
  BASE
  TCH
  TCH
  FLT
  FLT
  TMP
  TMP
  AC
  DEX
  CON
  WIS
  STR
  CHA
  INT
  SPD
  ALIGN/RACE
  ALIGN/RACE
  FORT
  REF
  WILL
  ........................
  ........................
  Special/Notes
  VIS
  www.thegamemechanics.com
  ™
  DELAY or READY
  UNCONSCIOUS
  ™
  CLASS/LEVEL
  CLASS/LEVEL
  Attack (#)
  Bonus
  Type
  Damage
  HP
  ©2003 The Game Mechanics, Inc. 
  THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.
  INIT
  INIT
  ........................
  ........................
  ........................
  ........................
  Skills
  GRAP
  NAME
  NAME
  BASE
  BASE
  TCH
  TCH
  FLT
  FLT
  TMP
  TMP
  AC
  DEX
  CON
  WIS
  STR
  CHA
  INT
  SPD
  ALIGN/RACE
  ALIGN/RACE
  FORT
  REF
  WILL
  ........................
  ........................
  Special/Notes
  VIS
  www.thegamemechanics.com
  ™
  DELAY or READY
  UNCONSCIOUS
  ™
  CLASS/LEVEL
  CLASS/LEVEL
  Attack (#)
  Bonus
  Type
  Damage
  HP
  ©2003 The Game Mechanics, Inc. 
  THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.
  INIT
  INIT
  ........................
  ........................
  ........................
  ........................
  Skills
  GRAP
  Monster Cards
  Permission granted to photocopy for personal use.
  Original found at http://www.thegamemechanics.com/
  Hyenas (3) - ENCOUNTER 1
  N/Animal
  +2
  14
  12
  12
  Med. Animal, 2d8+4
  14
  15
  15
  2
  13
  6
  +5
  +5
  +1
  50 FEET
  +3
  LL, �
  Scent
  Hide
  +3
  Listen
  +6
  Spot
  +4
  Bite
  +3
  melee
  1d6+3/x2
       improved trip
  +1
  trip
  auto trip attempt
  14             13             12
  Improved Trip: On a successful bite attack, may �
  attempt trip with no AO, at +1 modifier.
  ENCOUNTER 1 - Nhy'eckl  
  NE/Gnoll
  +1
  15
  11
  14
  Rgr 1, 2d8+2 plus 1d8+1
  15
  12
  13
  8
  11
  8
  +4
  +1
  +0
  30 FEET
  +3
  Dark �
  60'
  Listen
  +2
  Spot
  +3
  Move Silently +2
  Hide
  +2
  Survival
  +4
  (Humans)
  +2
  MW shortbow
  +3/+4* rng prc 1d6/x3
  battleaxe
  +3
  melee
  1d8+2/x3
  +2
  damage vs. humans
  17
  Feats: Point Blank Shot, Track,�
  SA: Wild Empathy (Ex), Favored Enemy (Humans).�
  ENCNTR 3 - Stirges (up to 10)N/Mag.Beast
  +4
  16
  16
  12
  Tiny/1d10
  3
  19
  10
  1
  12
  6
  +2
  +6
  +1
  10 ft; Fly 40 ft.
  -11/�
  +1
  Dk60', �
  LL
  Hide
  +14
  Listen
  +4
  Spot
  +4
  Touch
  +7
  attach
  auto grapple
          grapple
  -11
       grapple attached
  +1
  Blood drain (Ex)
  auto
  Ability when already attach
  cause 1d4 Con
  5      5      5      5      5      5      5      5      5      5
  First, has to touch attack; then next round can drain �
  if attached.�
  When grappling, AC is 12; loses Dex bonus to AC.
  ENCNTR 5 - Monst. Centipede N / Vermin
  +2
  14
  11
  12
  Large / 3d8 
  13
  15
  10
  -
  10
  2
  +3
  +3
  +1
  40 Ft., Climb 40 ft.
  Climb
  +10
  Hide
  +6
  Spot
  +4
  Bite
  +3
  melee
  1d8+1 plus poison
  13
  Poison: Fort Save DC 11; 1d4 Dex initial/1d4 Dex �
  secondary.
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Theocracy of the Pale/594/Interactives/PALI4-04 Dawn of Powers Insight/PALI4-04 1TGM Monster Cards.pdf