TEXT: Another boardgame player aid by
  Game:  MAN O’ WAR
  Pub:  
  Games Workshop (1993)
   
  Shipcards series
   
  SKAVEN
  v1
  Sept 2007
  Download a huge range of popular boardgame rules summaries, 
  reference sheets and player aids at www.headlesshollow.com
  Universal Head • Design That Works • www.universalhead.com
  These sheets are intended only for the personal use of existing owners of the game for 
  additional reference. Universal Head makes no claim whatsoever to the rights of the publisher 
  and copyright holder, and does not benefit financially from these player aids. Artwork from the 
  original game is copyrighted by the publisher and used without permission. This PDF may not 
  be re-posted online, sold or used in any way except for personal use. 
  For best results, print on card, laminate and trim to size.
  
  MOVE
  WEAPONS
  PADDLE
  Great Bell: 1 firing 360º, may not repel boarders. #Attack Dice: 2d6+ #dice on 
  Volume Track. Increase volume by 1 each time bell is rung, decrease by 1 every 
  turn it is not rung. Apply all doubles, highest first (rolls of 2-6 affect enemy 
  ships in range of highest double): 1: bell explodes; 2: unmoved ships cannot 
  move this turn; 3:  unfired ships cannot fire this turn; 4: ships take 1 random 
  hit, normal save; 5: ships lose 1 crew; 6: ships roll for critical damage. 
  Speed reduced by 1"
  2
  PADDLE
  BELOW WATERLINE
  GREAT BELL
  No effect
  No effect
  Bell destroyed
  PADDLE
  3,4
  5,6
  2,3
  6
  LOW
  HIGH
  DOOMBRINGER
  CREW PURCHASED
  SKAVEN MAN O'WAR
  MOVE
  VOLUME TRACK
  GREY
  SEER
  SKAVEN
  WARLORD
  WEAPONS
  Plagueburner: 1 firing ahead, may not repel boarders.
  Once the Deathburner has finished moving, place the 
  Plagueburner template at the front of the ship and roll d6 
  for each vessel under it:
  1-4: no effect; 5-6: ship loses 1 crew counter.
  Also make a 1 dice attack against each ship (aim high or 
  low; normal save). Also affects friendly vessels.
  PLAGUE-
  BURNER
  3
  BELOW WATERLINE
  WINCH
  4
  PADDLE
  6
  DEATHBURNER
  CREW PURCHASED
  SKAVEN SHIP OF THE LINE
  MOVE
  WEAPONS
  Warp-fire Thrower: 1 firing ahead, may not repel boarders.
  Range 4", use special template. First target even partially
  under the template is hit with a 3 dice attack at -1 save.
  A location failing its save is set alight.
  If a double is rolled on the 3 attack dice the Warp-Raider 
  explodes and sinks.
  WARP-RAIDER
  CREW PURCHASED
  SKAVEN SHIP OF THE LINE
  MOVE
  5+
  4+
  5+
  4+
  5+
  5+
  ENGINE
  5
  4+
  4+
  4+
  4+
  4+
  HONOURS
  8
  5+
  HONOURS
  2
  BOWS
  3
  BELOW WATERLINE
  TURRET
  4
  Warpfire-thrower lost
  PADDLE
  5
  Immobilised
  WARP-TANKS
  6
  Automatic
  critical
  Subsequent hits
  only 1 critical roll
  5+
  5+
  4+
  4+
  5+
  HONOURS
  1
  CREW Skaven crew must check morale if the ship takes a critical hit.
  CREW Skaven crew must check morale if the ship takes a critical hit.
  MOVEMENT If 2 dice come up a double, vessel may not move or fire this turn.
  CREW
  Skaven crew must check morale if the ship takes a critical hit
  CLAN PESTILENS
  PADDLES 6"
  Backwards/forwards; unaffected
  by wind; may reverse during move
  PADDLES 8"
  Backwards/forwards; unaffected
  by wind; may reverse during move
  PADDLES 2 DICE"
  Backwards/forwards; unaffected
  by wind; may reverse during move
  Speed 
  reduced 
  by 4"
  Speed 
  reduced 
  by 4"
  Plague-
  burner
  destroyed
  HULL
  PADDLE
  4,5
  Speed reduced by 1"
  Speed reduced by 2"
  Speed reduced by 2"
  No effect
  USE STANDARD TURNING TEMPLATE
  USE STANDARD TURNING TEMPLATE
  USE STANDARD TURNING TEMPLATE
  Special
  Special
  
SOURCE: textdata/thevault/Man O'War/Universal Head/MOWshipcards_Skaven.pdf