TEXT:  
  Last Revision: 8 Jun. 07 
   
  Page 1 of 22 
  Arcane Spellcasting Organisation
  Arcane Spellcasting Organisation
  Arcane Spellcasting Organisation
  Arcane Spellcasting Organisationssss    
   
  Given the feudal structure of Ratik, it is unsurprising that a number of small groups of arcane 
  spellcasters have formed. Although the Ratikhill Academy of Wizardry and Sorcery is the 
  most well known of the organisations, it is by no means the only one. Arcane casters form a 
  corps in the standing army, which is closely associated with the Ratikhill Academy. Various 
  racial groups have their own cliques, particularly the Dwarven clans. In local political circles, 
  there exists a group known simply as “The Coffee Club” which caters to the whimsical nature 
  of young Lord Aramson Cormik, although it is rumoured to have underhand dealings with 
  expertise in the area of magical espionage. Then again, maybe they are just there to drink 
  coffee and play cards. The barbarians of the North shun magic users, but every now and 
  again, a hermit, exiled for his brash display of power, might be convinced to share his secrets. 
  There are criminal organisations, and mages devoted to the sea. Perhaps the most prestigious 
  group, however, are the court magicians, who supply the one and only High Magician to the 
  Crown.  
   
  Given the climate in Ratik, magic devoted to manipulating the weather and embracing the icy 
  tundras has received more attention than other fields. Magic involving the sea has also been 
  studied similarly. With the ever-present threat from the Bone-March and incursions from 
  humanoids from the mountains and forests, emphasis has also been given to complementing 
  the armed forces.  
   
  Apart from the usual distrust between sorcerers and wizards, there is no prejudice with 
  respect to classes within the organisations, although warmages are particularly revered in the 
  army. Moreover, most organisations recognise the importance of less disciplined casters, such 
  as hexblades and bards, and will even teach small magics to others who come along. There is 
  something for anybody with a penchant for the arcane in these organisations. 
   
   
  
   
  Ratikan Arcane Spellcasting Organisation 
  Last Revision: 8 Jun. 07 
   
  Page 2 of 22 
  Table of Contents 
  ARCANE SPELLCASTING ORGANISATIONS 
  1 
  Table of Contents 
  2 
  Rules Information 
  3 
  Requirements 
  3 
  Affiliation scores 
  3 
  Benefits 
  4 
  Leaving an organisation 
  5 
  Organisations 
  6 
  Other Organisations 
  6 
  The Ratikhill Academy of Wizardry and Sorcery 
  7 
  Tiers 
  7 
  Titles 
  7 
  Affiliation Modifiers 
  8 
  Further Benefits and Rules Information 
  8 
  The Ratik Army – Arcane Division 
  10 
  Tiers 
  10 
  Titles 
  10 
  Affiliation Modifiers 
  10 
  Further Benefits and Rules Information 
  10 
  The Arcane Hermits 
  12 
  Tiers 
  12 
  Titles 
  12 
  Affiliation Modifiers 
  12 
  Further Benefits and Rules Information 
  12 
  The Coffee Club 
  14 
  Tiers 
  14 
  Titles 
  14 
  Affiliation Modifiers 
  14 
  Further Benefits and Rules Information 
  14 
  The Court Magicians 
  16 
  Tiers 
  16 
  Titles 
  16 
  Affiliation Modifiers 
  16 
  Further Benefits and Rules Information 
  17 
  The Ship’s Mages 
  18 
  Tiers 
  18 
  Titles 
  18 
  Affiliation Modifiers 
  18 
  Further Benefits and Rules Information 
  19 
  Criminal Mages 
  21 
  Tiers 
  21 
  Titles 
  21 
  Affiliation Modifiers 
  21 
  Further Benefits and Rules Information 
  22 
   
  
   
  Ratikan Arcane Spellcasting Organisation 
  Last Revision: 8 Jun. 07 
   
  Page 3 of 22 
  Rules Information
  Rules Information
  Rules Information
  Rules Information    
   
  Each organisation is based off a set of common rules. Organisations may override some of 
  these common rules. Multiple organisations may be joined, but the rules for each are worked 
  out separately, and costs for each must be paid. 
   
  Membership in each organisation is based on an affiliation score. For each organisation 
  joined, an affiliation advancement log must be maintained. This log sheet is available on the 
  Ratik website. Multiple organisations may be joined, but separate logs must be kept for each. 
  Note that membership in some organisations induces a penalty in other organisations. 
   
  There are four tiers of affiliation, although not all organisations support all of these tiers. The 
  tiers are given different names within each organisation (see organisations for details).  
   
  To join an organisation, the requirements of the first tier must be met. You may advance to 
  higher tiers according to the requirements of those tiers, based on your affiliation score within 
  that organisation. Some tiers also require time spent at a lower tier as a prerequisite to 
  advancing. 
   
  Each tier has an associated TU cost, which must be paid at the start of each year. PCs who do 
  not have Ratik as a home region must pay two extra TUs per year in travel time. 
   
   
  Requirements 
  Tier 
  Minimum 
  Affiliation Score 
  Other requirements 
  TU cost 
  per year 
  First 
  0 
  Played at least one Ratik scenario, 
  introductory scenario or interactive. 
  2 
  Second 
  4 
  Ability to cast 1st level Arcane Spells 
  4 
  Third 
  15 
  Ability to cast 3rd level Arcane Spells, 6 
  months real time spent at Second tier 
  5 
  Fourth 
  35 
  Ability to cast 6th level Arcane Spells, 12 
  months real time spent at Third tier 
  6 
   
   
  Affiliation scores 
  Criterion 
  Affiliation Score Modifier 
  For each arcane spell level able to cast 
  (including cantrips) 
  +2 
  For each Item Creation or Metamagic feat 
  +1 each, maximum of +3 
  For every 5 ranks in Spellcraft 
  +1 
  For every 5 ranks in Knowledge (Arcana) 
  +1 
  2+ ranks in Knowledge (Local: Nyrond 
  Metaregion) 
  +1 
  Charisma 14+ 
  +2 
  Does not have Ratik as a home region 
  -6 
  Levels in Occult Slayer 
  -5 
  Miscellaneous points from parent 
  organisation 
  Varies 
  Refusing an available promotion 
  Frozen* 
  
   
  Ratikan Arcane Spellcasting Organisation 
  Last Revision: 8 Jun. 07 
   
  Page 4 of 22 
  * Promotion to the next level is generally automatic upon attaining the required affiliation 
  score and requirements. However, you may choose not to take up this promotion in which 
  case your affiliation score is frozen at the current value. 
   
   
  Benefits 
  Tier 
  Skill Bonuses 
  Feat Access 
  Prestige Class 
  Access 
  First 
  +1 to Spellcraft 
  +1 to Knowledge (Arcana) 
  +1 to Knowledge (Nature) 
  +1 to skills associated with the 
  organisation joined (if applicable) 
  Frozen Magic (FB) 
  Snow Casting (FB) 
   
  Second 
  Bonuses from First tier increase to +2 
  Storm Magic (SW) 
  Frost Mage (FB) 
  Third 
  Bonuses from First tier increase to +3 
   
  Sea Witch (SW) 
  Stormcaster (SW) 
  Fourth 
  Bonuses from First tier increase to +4 
   
   
   
  All skill bonuses are circumstance bonuses. Note that circumstance bonuses accrued from 
  multiple organisations do not stack. All benefits are cumulative; members of the second tier 
  receive the benefits of both the second tier and the first tier. 
   
  Tiers also gain the following benefits: 
   
  First Tier 
  • Access to the following alternate class features:  
  o Bardic Knack (PHB2) 
  o Arcane Stunt (CM)  
  • Access to the following mundane items:  
  o Candle, Focusing (CV) 
  o Pestle and Mortar (A&EG) 
  o All of Table 5-1 in Complete Arcane, with the exception of Dragonhide 
   
  Second Tier 
  • Access to the following racial substitution levels: 
  o Dwarven Sorcerer (RS) 
  o Gnome Bard (RS) 
   
  • Access to the following alternate class feature: 
  o Wizard of Sun and Moon (DS) 
   
   
  Third Tier 
  • Gain 1 permanent influence point with the organisation you belong to. This influence 
  point cannot be spent. If your organisation is affiliated with a House, for example, the 
  Court Magicians or the Coffee Club, the influence point gained is with that House. 
   
  Fourth Tier 
  • Gain 1 further permanent influence point with the organisation you belong to. This 
  influence point cannot be spent. If your organisation is affiliated with a House, for 
  example, the Court Magicians or the Coffee Club, the influence point gained is with 
  that House. 
  
   
  Ratikan Arcane Spellcasting Organisation 
  Last Revision: 8 Jun. 07 
   
  Page 5 of 22 
   
  All item access is Regional (Ratik). All feats, prestige classes, alternate class features and 
  racial substitution levels are open access. 
   
  If a character joins an organisation on his or her first AR, then they may use any alternate 
  class features or racial substitution levels which they have been granted access to during 
  character creation. Furthermore, a character may rise to a tier as he levels, allowing him to 
  take racial substitution levels or alternate class features granted by that tier for his new level. 
   
   
  Leaving an organisation 
  You may leave an organisation at any time. Mark this clearly on the AR on which this occurs. 
  You do not have to pay TUs for that organisation from that AR onwards. If you rejoin the 
  organisation, you must pay the TU cost again. 
   
  • You may keep any feats which you have taken. 
  • You lose access to any feats which you have not taken. 
  • You lose access to all prestige classes opened by the organisation. If you have levels 
  in such a prestige class, you keep them, but cannot continue to advance in that 
  prestige class. 
  • Skill bonuses granted by the organisation are lost. 
  • Mundane item access granted by the organisation is lost. You may keep any items you 
  have purchased, however. 
  • All special benefits of the organisation are lost. 
  • If you have taken a racial substitution level or an alternate class feature granted by an 
  organisation, you may not leave that organisation. 
   
  
   
  Ratikan Arcane Spellcasting Organisation 
  Last Revision: 8 Jun. 07 
   
  Page 6 of 22 
  Organisations
  Organisations
  Organisations
  Organisations    
  There are seven main organisations with which PCs may be affiliated. These are: 
   
  The Ratikhill Academy of Wizardry and 
  Sorcery 
  The foremost school to attend in order to 
  gain a thorough understanding of the 
  arcane arts. Students can learn to become 
  wizards, sorcerers, warmages, beguilers, 
  hexblades, and more. 
  The Ratik Army – Arcane Division 
  As the name describes, this is the arcane 
  support component of the army.  
  Arcane Hermits 
  A number of sparsely distributed hermits 
  who may be persuaded to teach their 
  understanding of the raw power of nature. 
  The Coffee Club 
  A group of friends of the young Lord 
  Aramson Cormik, rumoured to serve as his 
  intelligence network. A lot of card playing 
  and coffee drinking occurs. 
  Court Magicians 
  Magicians trained in etiquette and 
  entertainment, who advise the Lord or 
  Lady of the House of which they serve. 
  Ship’s Mages 
  A guild which provides a register of mages 
  interested in hire work aboard sailing 
  vessels. 
  Criminal Mages 
  A number of smaller groups of mages 
  involved in criminal activity, or a branch of 
  a larger group of organised crime. 
   
  Other Organisations 
  There are rumours of other gatherings of arcane spellcasters in Ratik, although official 
  records exist only for the aforementioned organisations. There is possibly a Dwarven cabal of 
  mages, although they apparently prefer to keep such things secret from the State in their 
  mountain fortresses, and whispered rumours persist among the human population of the fey 
  powers and fell rituals of the elves. 
   
  
   
  Ratikan Arcane Spellcasting Organisation 
  Last Revision: 8 Jun. 07 
   
  Page 7 of 22 
  The 
  The 
  The 
  The Ratikhill 
  Ratikhill 
  Ratikhill 
  Ratikhill Academy
  Academy
  Academy
  Academy of Wizardry and Sorcery
   of Wizardry and Sorcery
   of Wizardry and Sorcery
   of Wizardry and Sorcery    
   
  This school is based in the city of Ratikhill within the freehold of House Bresht. It was 
  established and is overseen by Sir Hengon Mogotten, war wizard of Ratikhill. All students of 
  the academy are encouraged to serve in the Ratik army, where they learn to use their magic to 
  supplement the army’s mundane forces. 
   
  As it is only recently established, its resources are relatively small. Hengon Mogotten is still 
  the most widely know of its staff or students, but quite a few sorcerers, war mages and 
  wizards have been trained since it was established in 578CY. Previous graduates include 
  Karune Abonhoth, Brona Kemilwin, Jenella Gelrick and Henthjar Staki. 
   
  Back in 578CY, Hengon Mogotten started out the academy in vacant rooms above The Silver 
  Eagle and Crown inn within Ratikhill. Within five years it had outgrown this establishment 
  and moved to a succession of temporary quarters not far from the inn. In 585CY work was 
  started on the new, permanent home of the academy, a three storey stone building not far 
  from the northern gate of Ratikhill. The building was completed in 592CY, however plans 
  exist to later extend it to enclose what is currently a large courtyard. The Silver Eagle and 
  Crown is still a favoured drinking spot of Academy staff and students. 
   
  The academy encourages its current and past members to contribute to the development of 
  the Academy. A notable recent donation was by Deloril Ukakane, an accomplished Dwarven 
  wizard and recent student of the academy. Deloril has arranged the construction of a celestial 
  observatory within the mountains to the west of Ratikhill. Most contributions are of a smaller 
  nature though, such as new spells, tomes of knowledge or time spent teaching, or scribing 
  books. 
   
  Tiers 
  The tiers in the Ratikhill Academy of Wizardry and Sorcery are: 
   
  First Tier: Novice – Students attempting to find their magical aptitude, through beginning 
  their studies, or simply through immersion. Beginning students of the academy, most novices 
  are adolescents, although there are some older novices who have discovered their arcane 
  powers later in life. 
   
  Second Tier: Initiate – Students who have found their calling and ability to cast spells, and 
  are seeking to advance their studies. Initiates are ongoing students of the academy, already 
  accomplished in the arcane arts, who continue their pursuit for knowledge. 
   
  Third Tier: Master – A master of the arcane arts who has served their time within the 
  Academy, who continues on in their research or teaching. 
   
  Fourth Tier: Fellow – One of the few senior members of the academy, charged with the 
  teaching of more senior students, or the administration of the institution. 
   
  Special: Associate – A past student or teacher of the Academy who maintains contacts within 
  its halls. 
   
  Titles 
  Members of the Academy may introduce themselves by their rank in the Academy. For 
  example: “Mialee, Initiate of the Ratikhill Academy of Wizardry and Sorcery”. 
  
   
  Ratikan Arcane Spellcasting Organisation 
  Last Revision: 8 Jun. 07 
   
  Page 8 of 22 
   
  Affiliation Modifiers 
  Criterion 
  Affiliation Score 
  Modifier 
  Chaotic Alignment 
  -1 
  Lawful Alignment 
  +1 
  Per two languages known (other than common) 
  +1 per two, to a 
  maximum of +3 
  Member of the Ratik Army, Court Magicians, or Ship’s Mages 
  +2 (once only) 
  Member of the Arcane Hermits or Criminal Mages organisations 
  -2 each 
  Per Influence point permanently spent with Noble House 
  +2 
  Per Influence point with the Academy 
  +1 
  Per Influence point permanently spent with the Academy 
  +4 
  Disfavour of Archbaroness/Warwizard Hengon Mogotten 
  -4 
  Per “Unreliable” AR entry 
  -4 
  “Academic” background 
  +1 
  Possesses silver dragon heritage, through a feat, levels in Dragon 
  Disciple, or some other source 
  +1 
  Elf 
  -2 
   
  Associated skills: Knowledge (History), Knowledge (Local: Nyrond Metaregion), 
  Knowledge (The Planes), Use Magic Device, and ONE Craft, Perform or Profession skill 
   
  Further Benefits and Rules Information 
  • The Ratikhill Academy of Wizardry and Sorcery has annual fees to be paid, which go 
  towards classroom and research equipment, funding new building developments, 
  providing living quarters, and maintaining and expanding the library. These must be 
  paid upon joining the organisation, and at the beginning of every calendar year. If you 
  are promoted to a higher tier, you must pay the difference in gold between the lower 
  and higher tier. The costs are as follows: 
   
  Tier 
  Cost per year 
  Novice 
  100 
  Initiate 
  100 
  Master 
  300 
  Fellow 
  500 
  Associate 
  100 
   
  • An “Associate” tier exists for the Ratikhill Academy of Wizardry and Sorcery. It 
  allows previous students of the school to continue their affiliation with the school 
  following the completion of their studies, research, or teaching. At any time after 
  spending a year in the third tier of the school (Master), PCs may leave the Academy, 
  but maintain membership as an alumnus. The cost of this is 3 TUs/year. Associate 
  members may keep any skill modifiers from this organisation which they had 
  obtained before becoming an Associate, and keep all access which they had gained. 
  All other benefits are lost, including access to the spell library. 
   
  • Spell Library: PCs in this organisation have access to the Academy’s spell library. At 
  the end of any Ratik Regional adventure, PCs may scribe spells from the library into 
  their spellbook, paying only the scribing costs to do so. Access to the spell library is 
  limited by tier. Spells copied in this manner count towards the limit of spells which 
  
   
  Ratikan Arcane Spellcasting Organisation 
  Last Revision: 8 Jun. 07 
   
  Page 9 of 22 
  can be copied at the end of an adventure. You may copy spells at the end of any other 
  adventure at the cost of an extra TU spent in travel time. Associate members do not 
  gain access to the spell library.  
   
  Tier 
  Spells Available 
  Initiate 
  All open 0th through 2nd level arcane spells 
  Master 
  All open 0th through 4th level arcane spells 
  Fellow 
  As for Master, as well as all PHB 5th and 6th level 
  arcane spells 
   
  • The materials required to summon a familiar are made cheaply available from the 
  Academy. From the Initiate level onwards, members need only pay 50 gp to acquire 
  the materials needed to summon a familiar. 
   
  • Buying your way in: PCs may skip the 6 month waiting time between the Initiate and 
  Master tiers by contributing significantly to the research at the Academy. This is 
  represented by 6 TUs worth of time devoted to research, and 1000 gp worth of 
  donations in the form of scrolls and magical items (do not donate scrolls and magic 
  items, pay 1000 gp to do this). 
   
  • A PC who is a member of the Ratikhill Academy can specialise in certain applications 
  of magic. If they join the Court Magicians, Ratikhill Army, or the Ship’s Mages 
  organisations, the TU cost of whichever organisation costs less TUs is halved (round 
  up). 
   
  • There’s always somebody who can help you at the Academy. At least, with regards to 
  magic. When attempting to master a spellbook at the end of an adventure (p140, CA, 
  see LGCS), you can find somebody else willing to help you do so. Members of the 
  Academy receive a +2 bonus on their Spellcraft check made to master the spellbook. 
   
  • The Academy tries to help Sorcerers and Warmages as they develop. Sorcerers in the 
  Academy need pay only half the gold costs associated with retraining when they 
  retrain their spells known. Similarly, Warmages need pay only half the gold costs 
  associated with retraining an “Advanced Learning” spell to something new (or their 
  “Eclectic Learning” alternate class feature, if they’ve managed to acquire knowledge 
  of such). Full TU costs must still be paid however. 
   
  • While Fellows must pay the same dues towards their food and accommodation as 
  other members of the Academy, they are entitled to better facilities than lower-
  ranking staff and students. In Ratik Regional adventures, a Fellow of Ratikhill 
  Academy who pays for Adventurer’s Standard or Rich lifestyle receives the benefit of 
  Rich or Luxury lifestyle, respectively. 
   
  • PCs who have gained the rank of Master have the opportunity to gain access to the 
  Eclectic Learning alternate class feature for warmages (PHB2). Doing so costs one 
  TU and 500gp spent in tuition. 
  
   
  Ratikan Arcane Spellcasting Organisation 
  Last Revision: 8 Jun. 07 
   
  Page 10 of 22 
  The Ratik Army 
  The Ratik Army 
  The Ratik Army 
  The Ratik Army –––– Arcane Division
   Arcane Division
   Arcane Division
   Arcane Division    
   
  The Ratik Army is supplemented by arcane spellcasters, many of whom also have an 
  affiliation with the Ratikhill Academy of Wizardry and Sorcery. Until the Army meta-
  organisation document becomes available, PCs may only join the arcane division in a limited 
  capacity. 
   
  Tiers 
  Until the Army document becomes available, only three tiers of entry are available. 
   
  First Tier: Soldier – You haven’t yet shown any magical aptitude, but hey – you’re working 
  on it. In the mean time, you get to help with the supply line and carry stuff around for the 
  mages. After all, most of them are weaklings… 
   
  Second Tier: Arcanist – You’ve demonstrated your abilities to cast spells, and have been 
  promoted to the rank of Arcanist. You provide basic arcane support to the army. 
   
  Third Tier: Warwizard – You have demonstrated an aptitude for leadership in the army. 
  Along with providing morale to your unit, you are skilled in providing them with arcane 
  support. 
   
  Titles 
  Members of the Arcane Division may introduce themselves as Soldier, Arcanist, or 
  Warwizard, respectively. For example, “Warwizard Mialee of the Arcane Division”. 
   
  Affiliation Modifiers 
  Criterion 
  Affiliation Score 
  Modifier 
  Chaotic Alignment 
  -1 
  Lawful Alignment 
  +1 
  Member of the Ratikhill Academy or the Ship’s Mages 
  +2 (one only) 
  Per Influence point with the Army 
  +2 
  Per Influence point permanently spent with the Army 
  +4 
  Per “Unreliable” AR entry 
  -4 
  Member of the Criminal Mages organisation 
  -4 
  Member of the Arcane Hermits organisation 
  -2 
  “Guardians” or “Martial” background 
  +1 
  Able to cast spells spontaneously 
  +1 
  Possesses silver or bronze dragon heritage, through a feat, levels 
  in Dragon Disciple, or some other source 
  +1 
   
  Associated skills: Concentration, Knowledge (Geography), Knowledge (History), 
  Knowledge (Local: Nyrond Metaregion), Profession (Soldier) 
   
  Further Benefits and Rules Information 
  • The Ratik Army is not a group of mercenaries. To be a member the Ratik Army, a PC 
  must have a home region of Ratik. If the PC’s home region changes, then they must 
  leave the army. 
   
  • A Base Attack Bonus of at least +1 is required to join the army. 
  
   
  Ratikan Arcane Spellcasting Organisation 
  Last Revision: 8 Jun. 07 
   
  Page 11 of 22 
   
  • Recruits are given one dress uniform and two army uniforms, all with the emblem of 
  the Ratik Army – Arcane Division.  
   
  • Members of the Arcane Division receive access to the following mundane items: 
  o Crossbow Bayonet, knife (CS) 
  o Crossbow Bayonet, sword (CS) 
  o Daystrider Capsule (CS) 
  o Endurance Elixir (CS) 
   
  • Arcanists need protection. They gain access to the following mundane items:  
  o Thistledown Padded Armour (RW) 
   
  • Arcanists are trained in new spellcasting techniques. PCs gain access to the following 
  alternate class features: 
  o Armoured Mage (CM) 
  o Stalwart Sorcerer (CM) 
  o Focussed Specialist (CM) in the schools of Abjuration, Conjuration and 
  Evocation. 
  o Dark Companion (PHB2) 
   
  • Warwizards are respected for their leadership role in the army, and gain a +2 
  circumstance bonus to charisma based skills when dealing with authority or army 
  figures in Ratik. 
   
  • Sorcerers at the Arcanist level and above may be trained to use direct application of 
  magical power to protect themselves when their spells fail, granting access to the 
  Spell Shield alternate class feature from Dungeonscape. 
   
  • Once a PC has joined the army, they may not come and go as they will. A PC can 
  receive an honourable discharge after three years of service. If they quit before this 
  time, they receive a dishonourable discharge. Have the DM mark this on your AR and 
  your affiliation log. A dishonourable discharge grants a -4 penalty to affiliation scores 
  with all other organisations in this document except the Arcane Hermits and the 
  Criminal Mages. 
   
  
   
  Ratikan Arcane Spellcasting Organisation 
  Last Revision: 8 Jun. 07 
   
  Page 12 of 22 
  The 
  The 
  The 
  The Arca
  Arca
  Arca
  Arcane Hermits
  ne Hermits
  ne Hermits
  ne Hermits    
   
  Not so much an organisation, but a number of hermits who dwell on the edge of the frozen 
  tundras in the Northern Timberway Forest. Most of these hermits were driven away from 
  their tribes because of their penchant for magic – the Frost Barbarians have a distrust of all 
  things magical. Although it is frowned upon by organisations such as the Ratikhill Academy, 
  some people in their search for power seek out one of these sages. Most of these hermits are 
  spontaneous casters – among the northern barbarians, few willingly seek to develop arcane 
  powers, and so the majority of those who do so gain their powers involuntarily through 
  genetic accident than voluntarily through study. 
   
  Tiers 
  The tiers in the Arcane Hermits are: 
   
  First Tier: Apprentice – People who are willing to brave the icy cold to find a sage, 
  performing menial tasks for them in exchange for the foundations of their knowledge. 
   
  Second Tier: Disciple – Students of a sage who have begun to develop their arcane powers.  
   
  Third Tier: Master – The hermits of the North know only so much. A Master in the Arcane 
  Hermits has learnt almost everything which the hermits have to teach. 
   
  There is no fourth tier for this “organisation”. 
   
  Titles 
  Students of an Arcane Hermit may introduce themselves as they will; if they acknowledge 
  their education, they are often scorned for the barbaric ways in which they learnt. Even 
  Master Arcane Hermits, having drawn upon the essence of the cold in the far North, rarely 
  admit to others of their standing. 
   
  Affiliation Modifiers 
  Criterion 
  Affiliation Score 
  Modifier 
  Able to cast spells spontaneously 
  +1 
  Has the Cold Endurance feat 
  +2 
  Has the Touch of Vatun feat 
  +2 
  Has the Snow Casting feat 
  +1 
  Has the Frozen Magic feat 
  +1 
  Has levels in the Frost Mage prestige class 
  +1 
  Speaks “Cold Tongue” 
  +2 
  Non-human 
  -2 
  “Barbarian” background 
  +1 
   
  Associated Skills: Intimidate, Survival 
   
  Further Benefits and Rules Information 
  • Members of this organisation receive a -2 penalty to charisma based skills when 
  dealing with authority figures and other spellcasters in Ratik. 
   
  
   
  Ratikan Arcane Spellcasting Organisation 
  Last Revision: 8 Jun. 07 
   
  Page 13 of 22 
  • There is little to be had in the way of mundane items in the far North. This 
  organisation does not offer any of the mundane item access detailed under the general 
  benefits. Instead, they gain access to the following equipment, all from Frostburn: 
  o Fur Clothing 
  o Snow Goggles 
  o Snowshoes 
  o Melt Powder 
  o Ice Chalk 
  o Razor Ice Powder 
  o Whale Grease 
   
  • There are no influence points with the Arcane Hermits. 
   
  • PCs do not receive a -6 penalty to their affiliation score from not having Ratik as their 
  home region in this organisation. 
   
  • To become a Disciple of an Arcane Hermit, you must prove your tenacity to them. 
  This ritual test takes the form of surviving a blizzard without magical protection, and 
  requires a one-off payment of 1 TU. After completing this test, you have met the 
  special requirement of the Frost Mage prestige class. Have your DM mark note this 
  on the AR on which this occurs. Doing so also improves your bond with the tundra, 
  granting access to the Snowy Owl familiar from Frostburn. 
   
  • After being a Master for a year in this organisation, you have learnt all your sage has 
  to offer you.  
  o TU costs drop to 2 TU/year, which you spend in solitude in the frozen North, 
  sustaining your contact with nature. PCs without Ratik as a home region must 
  still pay 4 TU/year. 
  o You maintain all of the benefits of the Master tier. 
   
  
   
  Ratikan Arcane Spellcasting Organisation 
  Last Revision: 8 Jun. 07 
   
  Page 14 of 22 
  The Coffee Club
  The Coffee Club
  The Coffee Club
  The Coffee Club    
   
  This is a group of friends with whom the young Lord Aramson Cormik drinks coffee, plays 
  cards, and generally enjoys a blustery afternoon with in the drawing room. Some say that 
  they are really a covert group of spies, trained in the use of arcane infiltration and detection. 
  But really, all they want to do is enjoy a good game of three dragon ante… The existence of 
  this “Coffee Club” is not widely known, and is usually put down to the quirks of young 
  Aramson. 
   
  Tiers 
  There is no first tier for this organisation. PCs wishing to join must qualify for the second tier 
  before joining. 
   
  Second Tier: Coffee Brewer – You have not yet joined the club, so to speak. You run menial 
  (and sometimes seemingly meaningless) tasks for higher ranking members of the club. 
   
  Third Tier: Deck Shuffler – As you advance in the ranks, you are privy to some more 
  interesting bits of knowledge. Accordingly, the tasks asked of you are of more importance, 
  like shuffling the cards, and dealing. 
   
  Fourth Tier: Card Shark – A respected connoisseur of coffee, and a man who’s sharp with 
  his cards. You know what’s coming and going, and deal with some of the more exotic tastes 
  of the big shots.  
   
  Titles 
  There are no titles to be gained from holding positions within the Coffee Club, although some 
  members like to drop that they’re on speaking terms with Lord Aramson. Coffee Brewers and 
  Deck Shufflers receive stern lectures for such carelessness, however. 
   
  Affiliation Modifiers 
  Criterion 
  Affiliation Score 
  Modifier 
  “Unreliable” AR entry 
  -4 
  Nonhuman 
  -2 
  Per Influence point with House Cormik 
  +2 
  Per Influence point permanently spent with House Cormik 
  +5 
  Member of the Arcane Hermits organisation 
  -2 
  Member of the Criminal Mages organisation 
  -4 
  Per 5 ranks in Bluff 
  +1 
  Per 5 ranks in Sense Motive 
  +1 
  Per 5 ranks in Profession (Gambler) 
  +1 
   
  Associated Skills: Bluff, Sense Motive, Sleight of Hand, Profession (Gambler) 
   
  Further Benefits and Rules Information 
  • To advance to the position of Deck Shuffler, members must be able to cast at least two 
  divination spells of first level or higher. 
   
  • Members of the Coffee Club gain access to the Focussed Specialist alternate class 
  feature for wizards (CM) in the schools of Divination, Illusion and Enchantment. 
  
   
  Ratikan Arcane Spellcasting Organisation 
  Last Revision: 8 Jun. 07 
   
  Page 15 of 22 
   
  • Lord Cormik’s court is not somewhere where you learn to tame the power of the 
  elements. This organisation does not offer any of the feats or prestige classes 
  generally available to organisations. 
   
  • Members of this organisation are sworn to secrecy about its happenings. This is 
  enforced through the use of a Geas spell (CL 11). 
   
  • This organisation counts as a Thieves Guild for the purposes of qualifying for prestige 
  classes. 
   
  • If a PC in this organisation is jailed in a Ratik Regional adventure, contacts within the 
  Coffee Club organise their early release. Reduce the TU cost of imprisonment by 
  50%, to a minimum of 1 TU. Jail terms that do not cost TUs are unaffected. 
   
  • Deck Shufflers are educated in the ways of the spy. PCs of third tier or higher gain 
  access to the Spymaster (CV) prestige class. 
   
  • Lord Cormik looks after his friends. At least, when he remembers to. Members of the 
  Coffee Club are entitled to free Rich lifestyle whilst in the lands of House Cormik, 
  and free Standard lifestyle in the rest of Ratik. 
   
  • Members of the Coffee Club gain access to the following mundane items: 
  o Forgery Kit (CV) 
  o Forger’s Paper (CS) 
  o Game Board, Portable (A&EG) 
  o Percolator (A&EG) 
   
  
   
  Ratikan Arcane Spellcasting Organisation 
  Last Revision: 8 Jun. 07 
   
  Page 16 of 22 
  The Court Magicians
  The Court Magicians
  The Court Magicians
  The Court Magicians    
   
  Court magicians, as opposed to the graduates of the Ratikhill Academy who specialise in 
  blowing up large numbers of enemy troops, act as diviners, advisors, curse-breakers, and 
  possibly even entertainment for their sponsoring noble, and for this reason, some bards also 
  serve in this capacity. This career is considered an honourable alternative to the other magical 
  professions of subterfuge and slaughter. Court Magicians are usually provided with an 
  alchemical laboratory with which to experiment and research. The highest level of Court 
  Magician is the High Magician, and each house has only one High Magician at a time. Some 
  exceptional High Magicians are appointed as High Magician to the Crown.  
   
  When signing on as a Court Magician, clearly note which house you work for on your 
  affiliation log. Only human houses accept Court Magicians at this point in time – something 
  about dwarves being above cheap parlour tricks. You may also sign on as a Court Magician 
  to a gnomish clan, but you must be a gnome to do so. Unlike dwarves, gnomes enjoy the 
  magic tricks and frippery. 
   
  Tiers 
  The different levels of Court Magician are: 
   
  First Tier: Apprentice – At this tier, members are being taught arcane magic by a court 
  magician. They could be a member of the family, or simply one of the local subjects who has 
  shown potential and who the family prefers to teach in-house rather than sending to the 
  Academy.  
   
  Second Tier: Assistant – Members at this tier and not qualified to hold a post of their own, 
  but act as assistants to the head magician. 
   
  Third Tier: Court Magician – Members at this tier are respected as competent spellcasters in 
  their own right, and are treated with the respect they deserve. 
   
  Fourth Tier: High Magician – This tier represents the most highly-regarded and respected 
  members of the profession. 
   
  Titles 
  Apprentices and Assistants are forbidden from referring to themselves as such. Only 
  individuals qualified as Court Magicians may call themselves by that name. Court Magicians 
  are usually announced as “Mialee, Court Magician to House Bredivan”, whilst High 
  Magicians are usually announced as “Mialee, High Magician of House Bredivan”. 
   
  Affiliation Modifiers 
  Criterion 
  Affiliation Score 
  Modifier 
  “Unreliable” AR entry 
  -4 
  Per Influence point spent with your associated House 
  +4 
  Per Influence point with your associated House 
  +2 
  Member of the Arcane Hermits organisation 
  -2 
  Member of the Criminal Mages organisation 
  -4 
  Per 5 ranks in Perform (Any) 
  +1 (one skill only) 
  Per 5 ranks in Knowledge (Nob/Roy) 
  +1 
  Per 5 ranks in Use Magic Device 
  +1 
  
   
  Ratikan Arcane Spellcasting Organisation 
  Last Revision: 8 Jun. 07 
   
  Page 17 of 22 
  For every two points of Charisma above 16 (i.e., +1 for 18, +2 for 
  20, etc) 
  +1 each 
  “Court” background 
  +1 
  Possesses silver dragon heritage, through a feat, levels in Dragon 
  Disciple, or some other source 
  +1 
   
  Associated Skills: Craft (Alchemy), Diplomacy, Knowledge (Local: Nyrond Metaregion), 
  Knowledge (Nobility and Royalty), Perform (Any ONE) 
   
  Further Benefits and Rules Information 
  • Members of the Court Magicians gain access to the Focused Specialist alternate class 
  feature for wizards (CM) in the schools of Divination, Illusion and Abjuration. 
   
  • Court is not somewhere you will discover the raw power of nature. The Court 
  Magicians do not offer the prestige classes which are generally available to 
  organisations. 
   
  • Court Magicians are respected members of the Ratik society, and as such, gain a +2 
  circumstance bonus to charisma based checks when dealing with Ratikans. This bonus 
  increases to +3 for High Magicians.  
   
  • Court Magicians are usually provided food and board when in the lands of their 
  House, receiving free Rich lifestyle, and are provided travel allowances (free Standard 
  lifestyle) when in other parts of Ratik. Assistants are only provided board when 
  working for the house (Standard lifestyle), whilst High Magicians are provided with 
  lavish accommodation (free Luxury lifestyle). Whilst not working for their house, 
  High Magicians are still respected in their profession, and receive free Rich lifestyle. 
   
  • Court magicians receive no bonus to their affiliation score from influence points with 
  Houses other than their own. 
   
  • To become a High Magician of a House, you need Triad approval, as there is only one 
  High Magician per House at any one point in time. 
   
  • After a year as High Magician, you may petition the Triad to become High Magician 
  to the Crown. PCs must have an affiliation score of at least 40 before petitioning. 
  Contact the triad for further details. 
   
  • Members of this organisation gain access to the following mundane items: 
  o Jeweler’s Loupe (A&EG) 
   
  
   
  Ratikan Arcane Spellcasting Organisation 
  Last Revision: 8 Jun. 07 
   
  Page 18 of 22 
  The Ship’s Mages
  The Ship’s Mages
  The Ship’s Mages
  The Ship’s Mages    
   
  More of a loose siblinghood than a proactive organisation, the benefits of membership of the 
  Ship’s Mages represent the experiences and respect gathered by those who specialise in 
  providing magical support to ships at sea. Many members of the guild also double as 
  navigators or weather predictors for the ships that employ them. 
   
  Tiers 
  Members of the Ship’s Mages fall into one of the following levels: 
   
  First Tier: Deckhand – The lowliest members of the Ship’s Mages, these people are assigned 
  duties unrelated to magic aboard vessels. Most Deckhands are unable to actually cast spells, 
  but wish to learn from more experienced Ship’s Mages. 
   
  Second Tier: Apprentice Waverider – Student to the tiller, you have just begun to learn the 
  thrill of wielding the power of wind and wave. Combined with your enthusiasm for the sea, 
  your journey as a Ship’s Mage has truly just begun. 
   
  Third Tier: Mage of the Ship – Your mind is at one with your boat, the sea, and the breeze as 
  it blows around you. You are the Mage of the Ship, and are respected as such. 
   
  Fourth Tier: Master of the Tides – The ocean surges through your veins, the wind bellows 
  from your mouth. Your thoughts are the lightning as it strikes about the ship. You are the true 
  master of the ocean, controlling the weather, the winds, the waves, the waters, and all about 
  you. Truly, any ship is honoured to have you aboard, and all sailors rightly fear and respect 
  your power. 
   
  Titles 
  Being a Deckhand is nothing to boast about, but Apprentice Waveriders begin to earn respect. 
  Apprentice Waveriders may introduce themselves as “Apprentice Waverider Mialee”. Mages 
  of the Ship vary in their introductions, but most settle for “Mialee, Mage of the Ship”. 
  Although some may find this amusing, Mages of the Ship are proud of their title, and are 
  displeased by disrespect. Masters of the Tides demand respect; one who is cursed by a Master 
  finds it almost impossible to find a captain who will have them aboard their ship. Masters of 
  the Tides refer to themselves as “Mialee, Master of the Tides”. 
   
  While a Ship’s Mage usually hires with an individual ship, it is not too uncommon for a 
  senior Mage of the Ship or a Master of the Tides to be hired (or assigned, for those who are 
  also members of the military) to a convoy or fleet, either alone or with the assistance of 
  lower-ranking mages. Such individuals are granted the honorific “Mage of the Fleet” for the 
  duration of their contract or assignment. 
   
  Affiliation Modifiers 
  Criterion 
  Affiliation Score 
  Modifier 
  Having the “Ship’s Mage” feat 
  +5 
  “Unreliable” AR entry 
  -4 
  Per 5 ranks in Knowledge (Geography) 
  +1 
  Per 5 ranks in Profession (Sailor) 
  +1 
  Per 5 ranks in Survival 
  +1 
  Per 5 ranks in Swim 
  +1 
  
   
  Ratikan Arcane Spellcasting Organisation 
  Last Revision: 8 Jun. 07 
   
  Page 19 of 22 
  “Nautical” background 
  +1 
  Per influence point with nautical organisations 
  +1 
  Per influence point permanently spent with nautical organisations 
  +4 
  Ability to cast control weather as a spell, spell-like, or class 
  ability 
  +3 
  Allowing a ship under your care to sink  
  -2 per occurrence 
  Member of the Arcane Hermits or Criminal Mages organisations 
  -2 
  Membership of a Religious Organisation for a deity with the 
  Water or Weather domains 
  +1 
  Owning your own ship (includes folding boats, and all ships listed 
  as available to Mages of the Ship) 
  +2 
  Defeating a Kraken at sea. Have the DM mark this on your AR in 
  the play notes section and on your affiliation log. You only get 
  this benefit if you were significantly involved. 
  +4 (once only) 
  Possesses silver or bronze dragon heritage, through a feat, levels 
  in Dragon Disciple, or some other source 
  +1 
   
  Associated Skills: Concentration, Knowledge (Geography), Profession (Sailor), Survival 
   
  Further Benefits and Rules Information 
  • Ship’s Mages can be identified by a small silver bracelet, upon which hangs a small 
  silhouette of a ship, which they are presented with upon joining the organisation. For 
  Deckhands, this silhouette is made out of bronze. Silver is for the Apprentice 
  Waveriders, whilst Mages of the Ship have earned their gold ship. Only Masters of the 
  Tides are presented with the platinum silhouette. Although this trinket may be sold for 
  50 gp, if a Ship’s Mage ever parts from their badge of honour, they are immediately 
  expelled from the organisation. Subsequently rejoining the organisation requires the 
  TU cost to be paid again, and a -4 penalty to their affiliation score is imposed. The TU 
  penalty is waived and the affiliation penalty is halved if the trinket is stolen or 
  otherwise taken by force and not recovered – there is still shame associated with 
  losing it in this manner, but less than misplacing or selling it. 
   
  • Members of the Ship’s Mages gain access to the following feats: 
  o Sea Legs (SW) 
   
  • To rise to the fourth tier, Master of the Tides, members must be able to cast one of the 
  following spells (or manifest equivalent effects): Control Weather (PHB); Raise from 
  the Deep, Standing Wave (at caster level 13 or higher) or Submerge Ship (SpC). 
   
  • Apprentice Waveriders and higher ranks may, at their option, attune themselves closer 
  to the ocean’s creatures in a ritual that costs 1 TU and 50 gold. Doing so grants access 
  to the following alternate familiars from Stormwrack: Albatross, Fish Owl, Parrot. 
   
  • Members of the Ship’s Mages receive a +2 circumstance bonus to charisma based 
  skills made with sailors. For Masters of the Tides, this bonus increases to +4. 
   
  • Life on a ship can be cold and wet. Members of the Ship’s Mages gain access to the 
  following items: 
  o Air Plant (SW) 
  o Float Bladder (SW) 
  o Sextant (SW) 
  
   
  Ratikan Arcane Spellcasting Organisation 
  Last Revision: 8 Jun. 07 
   
  Page 20 of 22 
  o Oilskin Suit (SW) 
  o Whale Grease (FB) 
  o Hat, Tricorne (SW) 
   
  • Masters of the Tides, in accordance with the special recognition they are receive, are 
  given access to purchase a Hat, Bicorne (SW).  
   
  • Sailors often appreciate having an experienced ship’s mage aboard, as even when the 
  mage is not acting in an official capacity, they likely have some tricks up their sleeve 
  for a crisis. Any Mage of the Ship booking passage on a ship need only pay half the 
  usual fee for normal passage – this only applies when seeking passage on a ship that is 
  already travelling to the Mage’s destination, and not to any of the Mage’s 
  companions. A Master of the Tides is granted passage in this manner for free, and 
  need only pay half for chartering a ship for a specific destination – again, this does not 
  apply to any of the Master’s companions. 
   
  • Druids also qualify for this organisation; they are not required to be able to cast 
  arcane spells. They gain affiliation points for druid spellcasting as if it was arcane for 
  the purposes of this organisation. If capable of casting both druid and wizard spells, 
  choose one for the purposes of calculating affiliation scores. 
   
  • All sorts of people travel on ships. Learning from a variety of people who you meet in 
  your travels, the gold cost associated with retraining is halved. 
   
  • Members of the Ship’s Mages gain access to the Focussed Specialist alternate class 
  feature for wizards (CM) in the schools of Evocation, Conjuration and Transmutation. 
   
  • Once reaching the status of Master of the Tides, a character receives access to the 
  prestige class Legendary Captain (SW). 
   
  • Members of the Ship’s Mages of tiers three and four gain access to purchase their 
  own ship. Masters of the Tides are afforded a 20% discount because of the respect that 
  they are given. PCs gain Regional (Ratik) access to the following ships, all from 
  Stormwrack. If desired, a False Hold (CS) may be added when purchasing the ship, 
  by paying the appropriate cost.  
  o Caravel: 10,000 gp 
  o Dromond: 25,000 gp 
  o Galley: 30,000 gp 
  o Longship: 10,000 gp 
  o Pinnace: 4,500 gp 
  o Theurgeme: 80,000 gp 
  o Trireme: 12,000 gp 
   
  
   
  Ratikan Arcane Spellcasting Organisation 
  Last Revision: 8 Jun. 07 
   
  Page 21 of 22 
  Criminal Mages
  Criminal Mages
  Criminal Mages
  Criminal Mages    
  Rather than a single organisation, Criminal Mages refers to a variety of different groups. 
  Most are small pockets of organised crime, each with their own hierarchy and rules. 
  However, Criminal Mages also form branches of larger underground movements, for 
  example, the Marner Foxes. “The Legitimate Businessman’s Bookkeeping League” is the 
  front for criminal mages affiliated with the Marner Foxes.  
   
  Note on your affiliation log if you are joining a small group or a branch of a larger 
  underground movement (specifying which one you are joining). Note that if you are joining 
  an underground movement, you are required to join that organisation also. 
   
  Tiers 
  Although names vary between different groups, a general hierarchy for Criminal Mages has 
  emerged. 
   
  First Tier: Ghoul – You are little more than a thug in the eyes of the criminal masterminds of 
  this organisation. For some reason, you always get to do the dirty work. Still, you keep your 
  eyes open, and learn what you can from your superiors. 
   
  Second Tier: Shadow – Having developed some manner of arcane prowess, you are practising 
  your skills and helping your organisation however you can. Still, you never get to do 
  anything important. 
   
  Third Tier: Wraith – Finally, you have gained some respect in the eyes of your peers. Your 
  ability to move through the streets working them for both money and information is 
  renowned, and your ability to work your way out of tight places is, well, magical. 
   
  Fourth Tier: Nightshade – You don’t rule the roost, but you’re definitely the right hand man. 
  You’re not sure how many right hand men there are, but that doesn’t matter. Your raw arcane 
  power holds your minions in terrified submission, and that works for you. 
   
  Titles 
  Within the organisation, rank is everything. You wouldn’t be caught dead calling a 
  Nightshade by his real name – he is just the dread Nightshade to you. Lower ranking 
  members may be called by their name. Outside of the organisation, however, you have no 
  title. 
   
  Affiliation Modifiers 
  Criterion 
  Affiliation Score 
  Modifier 
  Lawful alignment 
  -2 
  Good alignment 
  -1 
  Per 5 ranks in Bluff 
  +1 
  Per 5 ranks in Sleight of Hand 
  +1 
  Per 5 ranks in Gather Information 
  +1 
  “Criminal” background 
  +1 
  Member of an underground movement 
  +2 
  Member of a Knightly Order 
  -5 
  Per influence point with your criminal organisation 
  +1 
  Per influence point permanently spent with your criminal 
  +4 
  
   
  Ratikan Arcane Spellcasting Organisation 
  Last Revision: 8 Jun. 07 
   
  Page 22 of 22 
  organisation 
  Passing on State or other organisation secrets to your organisation. 
  Have the DM mark this in the play notes section on your AR. 
  +2 each, 
  maximum of +10 
   
  Associated Skills: Bluff, Forgery, Gather Information, Knowledge (Local: Nyrond 
  Metaregion), Sleight of Hand 
   
  Further Benefits and Rules Information 
  • Members of a Criminal Mages organisation gain access to the following mundane 
  items: 
  o Forgery Kit (CV) 
  o Forger’s Paper (CS) 
  o Jeweler’s Loupe (A&EG) 
  • Being a Shadow isn’t always safe. Shadows gain access to the following mundane 
  items:  
  o Thistledown Padded Armour (RW) 
  • Members of a Criminal Mages organisation receive a -2 circumstance penalty to 
  charisma based skills when dealing with authority figures in Ratik. 
  • Wanted! If a PC in this organisation is detained and jailed in a Ratik Regional 
  adventure, jail time is doubled. This does not stack with similar “Wanted!” 
  conditions. 
  • Members of the Criminal Mages gain access to the Focussed Specialist alternate class 
  feature for wizards (CM) in the schools of Illusion, Enchantment and Necromancy. 
  • Members of Criminal Mages who are affiliated with an underground movement have 
  a reduced TU cost. Membership in this organisation costs 2 TUs less than otherwise 
  stipulated, as long as the PC is also a member of the underground movement. 
  • This organisation qualifies as a Thieves’ Guild for the purposes of meeting prestige 
  class requirements. 
  • PCs who have gained the rank of Wraith have the opportunity to gain access to the 
  Eclectic Learning alternate class feature for warmages (PHB2). Doing so costs one 
  TU and a 500gp bribe to a suitable teacher. 
  • Life as a criminal can be dangerous. A familiar can be a liability that can be held 
  hostage by a rival gang, and a knife could come out of the shadows at any moment. 
  Criminal mages at the Shadow level and above gain access to the Spell Shield 
  alternate class feature from Dungeonscape. 
  • Members of a Criminal Mages organisation are able to “acquire” a limited number of 
  spells. Once per year, a member of a Criminal Mages organisation may add some 
  spells to their spellbook, if they use one, for free. Use the following table to determine 
  which spells and how many they may add. Spells selected must be Open spells. This 
  may only be performed once per calendar year; if you use the Shadow level to acquire 
  two spells, and then are promoted to the Wraith level, you must wait until next year 
  before acquiring more spells. 
  Tier 
  Number of spells Maximum spell level 
  Ghoul 
  - 
  - 
  Shadow 
  2 
  2 
  Wraith 
  4 
  4 
  Nightshade 6 
  6 
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Ratik/Ratik_Arcane_Spellcasting_Organisation.pdf