TEXT:  
  Explosives 
  Kaboom 
   
   
   
   
   
  Adastra 
  Gear Booster Pack 
   
   
   
  
   
   
   
   
  SET 0: PARTICLES  
  2 
   
   
   
   
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  ADASTRA BOOSTER PACK - Prologue 
  3 
   
  Chapter 1 - PROLOGUE 
  We are one. 
   
  This is a Booster Pack for the ADASTRA setting. Booster Packs are self 
  contained and holds only the information needed to play the item 
  contained within. 
  In this case it is explosives.  
  Explosives in your Campaign 
  Explosives can be as simple as a basic, yet violent, chemical reaction and 
  others can be so complicated that they require magic in their construction. 
  They are single use weapons by their very nature and consumable like an 
  alchemical item. 
   
  Equipment and Level 
  The level of the equipment represents the approximant power of the 
  item itself. This is similar to magic item levels. There is no minimum level 
  requirement to use the equipment. 
  You can upgrade a weapon by paying the difference in the cost between 
  levels. 
   
   
   
  
   
   
   
   
  SET 0: PARTICLES  
  4 
   
  FEATS 
  You can gain proficiency with 
  explosives the same way as any 
  other weapon. They qualify for 
  feats like weapon focus and so on 
  as any other weapon can. 
  Chapter 2 - EXTRA 
  With new weapons, come new possibilities. 
   
  With the creation of new weapons comes the creation of new weapon 
  groups and properties.  
  Groups 
  There are two weapon groups 
  that 
  firearms 
  fall 
  under, 
  the 
  handgun and the longarm. 
  Grenade: 
  Grenades 
  hold 
  explosives within a small case. This 
  format is versatile enough to be used to deliver many different kinds of 
  explosives. 
  Mine: Mines are meant to sit and wait for someone to trip them. 
  Pack: A pack explosive, also known as a satchel charge, is an explosive 
  that is put into a bag. When the bag is set down and a pin is pulled, the 
  pack counts down on a timer determined by the one who pulls the pin, and 
  then detonates.  
  Rocket: Rockets can be fired off the shoulder. Each rocket has a single 
  use tube that once the rocket is launched, is discarded.  
   
  New Property 
  The new property common for explosives. 
  Burst: This weapon does damage within the burst radius. 
   
   
   
  
   
   
  ADASTRA BOOSTER PACK - Explosives 
  5 
   
  Chapter 3 - EXPLOSIVES 
  “There are very few personal problems that cannot be solved through a 
  suitable application of high explosives” 
  - Scott Adams 
   
  BLAST PACK          
                      EXPLOSIVE 
  The satchel has a thin drawstring on the side with a simple message on the 
  top, pull and go boom. 
  Lvl 1 
  +1 
  700g 
  Lvl 5 
  +2 
  1,750g 
  Lvl 10 
  +3 
  4,375g 
  Lvl 15 
  +4 
  10,937g 
  Lvl 20 
  +5 
  27,343g 
  Lvl 25 
  +6 
  68,359g 
  Lvl 30 
  +7 
  170,898g 
  Group: Pack  
  Enhancement: Damage and burst 
  Proficiency: +0 
  Damage: 3d12 
  Ranged: None 
  Burst: 20 
  Target: All creatures within burst 
  Attack: Wisdom vs. Reflex 
  Property: Brutal 1 
  Weight: 10lb 
  Hit: Enhancement [W] Damage. Push all targets to the edge of the burst. 
  Miss: Half damage. They may make an acrobatics check DC 20 to ignore 
  this damage. 
  Timer: This weapon can be set to go off after a number of rounds up to ten 
  rounds. 
   
  DEMOLITION PACK          
                      EXPLOSIVE 
  This satchel is similar to its blast pack cousin, but far more powerful. 
  Lvl 1 
  +1 
  1,400g 
  Lvl 5 
  +2 
  3,500g 
  Lvl 10 
  +3 
  8,750g 
  Lvl 15 
  +4 
  21,875g 
  Lvl 20 
  +5 
  54,687g 
  Lvl 25 
  +6 
  136,718g 
  Lvl 30 
  +7 
  341,796g 
  Group: Pack  
  Enhancement: Damage and burst 
  Proficiency: +0 
  Damage: 6d12 
  Ranged: None 
  Burst: 40 
  Target: All creatures within burst 
  Attack: Wisdom vs. Reflex 
  Property: Brutal 1 
  Weight: 15lb 
  Hit: Enhancement [W] Damage. Push all targets to the edge of the burst. 
  Miss: Half damage. They may make an acrobatics check DC 20 to ignore 
  this damage. 
  Timer: This weapon can be set to go off after a number of rounds up to ten 
  rounds. 
   
   
   
  
   
   
   
   
  SET 0: PARTICLES  
  6 
   
  FLASH-BANG GRENADE          
                      EXPLOSIVE 
  Its loud sound and bright flash allows you to disorient your foe for a 
  moment. 
  Lvl 1 
  -0 
  15g 
  Lvl 5 
  -1 
  37g 
  Lvl 10 
  -2 
  93g 
  Lvl 15 
  -3 
  234g 
  Lvl 20 
  -4 
  585g 
  Lvl 25 
  -5 
  1,464g 
  Lvl 30 
  -6 
  3,662g 
  Group: Grenade  
  Enhancement: Saving Throws 
  Proficiency: +2 
  Damage: None 
  Ranged: 5/10 
  Burst: 3 
  Target: All creatures within burst 
  Attack: Dex vs. Reflex 
  Property: Brutal 1 
  Weight: 1/2lb 
  Hit: The target is blinded by a radiant source and deafened by a thunder 
  source. Save ends individually with a penalty to their saving throw 
  according to the enhancement bonus. 
   
  FRAGMENTATION GRENADE          
                      EXPLOSIVE 
  The explosive fragments the metal casing causing the shrapnel to harm 
  anyone near. 
  Lvl 1 
  +1 
  25g 
  Lvl 5 
  +2 
  62g 
  Lvl 10 
  +3 
  156g 
  Lvl 15 
  +4 
  390g 
  Lvl 20 
  +5 
  976g 
  Lvl 25 
  +6 
  2,441g 
  Lvl 30 
  +7 
  6,103g 
  Group: Grenade  
  Enhancement: Damage and burst 
  Proficiency: +2 
  Damage: 1d6 
  Ranged: 5/10 
  Burst: 2 
  Target: All creatures within burst 
  Attack: Dex vs. Reflex 
  Property: Brutal 1 
  Weight: 1/2lb 
  Hit: Enhancement [W] Damage. 
  Miss: Half damage. They may make an acrobatics check DC 20 to ignore 
  this damage. 
   
   
   
   
   
   
   
  FRAGMENTATION MINE          
                      EXPLOSIVE 
  This metallic disk is set to explode and shred whoever stood on it. 
  Lvl 1 
  +1 
  75g 
  Lvl 5 
  +2 
  187g 
  Lvl 10 
  +3 
  468g 
  Lvl 15 
  +4 
  1,171g 
  Lvl 20 
  +5 
  2,929g 
  Lvl 25 
  +6 
  7,324g 
  Lvl 30 
  +7 
  18,310g 
  Group: Grenade  
  Enhancement: Damage and burst 
  Proficiency: +0 
  Damage: 1d8 
  Ranged: 5/10 (light thrown) 
  Burst: 1 
  Target: All creatures within burst 
  Attack: Dex vs. Reflex 
  Property: Brutal 1 
  Weight: 1/2lb 
  Hit: Enhancement [W] Damage.  
  Miss: Half damage. They may make an acrobatics check DC 20 to ignore 
  this damage. 
  Hide: The user of this weapon makes a stealth or appropriate check 
  (dungeoneering if in a dungeon or building, nature if in the wild, and so 
  on). The weapon is hidden using the result of that check. 
  Proximity: If a creature gets within 1 square of the mine, it attacks. The 
  user who laid the mine makes the attack roll. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
  ADASTRA BOOSTER PACK - Explosives 
  7 
   
   
   
  LIGHT ANTI-ARMOR ROCKET          
                      EXPLOSIVE 
  Propelled with a rocket motor, this shaped explosive is meant to penetrate 
  armor. 
  Lvl 1 
  +1 
  300g 
  Lvl 5 
  +2 
  750g 
  Lvl 10 
  +3 
  1,875g 
  Lvl 15 
  +4 
  4,687g 
  Lvl 20 
  +5 
  11,718g 
  Lvl 25 
  +6 
  29,296g 
  Lvl 30 
  +7 
  73,242g 
  Group: Rocket  
  Enhancement: Damage and burst 
  Proficiency: +0 
  Damage: 1d10 
  Ranged: 20/40 
  Burst: 2 
  Target: All creatures within burst 
  Attack: Dex vs. Reflex 
  Property: Brutal 1 
  Weight: 5lb 
  Hit: Enhancement [W] Damage. 
  Miss: Half damage. They may make an acrobatics check DC 20 to ignore 
  this damage. 
  Direct Hit: If the targeted square is occupied by a creature and the attack 
  hits, that creature is subject to 2[W] damage from the rocket. 
  Armor Piercing: When attacking a vehicle or object, ignore bonuses to 
  resistances when dealing damage. When attacking a creature, ignore 
  bonuses to resistances that are from armor.  
   
  ROCKET PROPELLED GRENADE          
                      EXPLOSIVE 
  Propelled with a rocket motor, it carries a warhead similar to that of a 
  grenade. 
  Lvl 1 
  +1 
  100g 
  Lvl 5 
  +2 
  250g 
  Lvl 10 
  +3 
  625g 
  Lvl 15 
  +4 
  1,562g 
  Lvl 20 
  +5 
  3,906g 
  Lvl 25 
  +6 
  9,765g 
  Lvl 30 
  +7 
  24,414g 
  Group: Rocket  
  Enhancement: Damage and burst 
  Proficiency: +0 
  Damage: 2d6 
  Ranged: 20/40 
  Burst: 2 
  Target: All creatures within burst 
  Attack: Dex vs. Reflex 
  Property: Brutal 1 
  Weight: 5lb 
  Hit: Enhancement [W] Damage. 
  Miss: Half damage. They may make an acrobatics check DC 20 to ignore 
  this damage. 
  Direct Hit: If the targeted square is occupied by a creature and the attack 
  hits, that creature is subject to 2[W] damage from the rocket. 
   
  SMOKE GRENADE 
  EXPLOSIVE 
  This canister releases massive amounts of smoke in any color you need. 
  Lvl 1 
  +0 
  10g 
  Lvl 5 
  +1 
  25g 
  Lvl 10 
  +2 
  62g 
  Lvl 15 
  +3 
  156g 
  Lvl 20 
  +4 
  390g 
  Lvl 25 
  +5 
  976g 
  Lvl 30 
  +6 
  2,441g 
  Group: Grenade  
  Enhancement: Duration and Burst 
  Proficiency: +2 
  Damage: None 
  Ranged: 5/10 (light thrown) 
  Burst: 3 
  Target: All creatures within burst 
  Attack: Dex vs. Reflex 
  Property: Brutal 1 
  Weight: 1/2lb 
  Effect: Creatures within the area are blind and have total concealment. 
  The cloud lasts a number of rounds according it its enhancement + 1. 
   
  STICKY GRENADE 
  EXPLOSIVE 
  When this grenade explodes, it covers its victim in a glue-like substance. 
  Lvl 1 
  +0 
  20g 
  Lvl 5 
  +1 
  50g 
  Lvl 10 
  +2 
  125g 
  Lvl 15 
  +3 
  312g 
  Lvl 20 
  +4 
  781g 
  Lvl 25 
  +5 
  1,953g 
  Lvl 30 
  +6 
  4,882g 
  Group: Grenade  
  Enhancement: DC and Burst 
  Proficiency: +2 
  Damage: None 
  Ranged: 5/10 (light thrown) 
  Burst: 3 
  Target: All creatures within burst 
  Attack: Dex vs. Reflex 
  Property: Brutal 1 
  Weight: 1/2lb 
  Hit: The creature is immobilized. To escape requires an escape check with 
  a DC 15 + enhancement bonus. 
   
   
   
   
   
   
   
   
  
   
   
   
   
  SET 0: PARTICLES  
  8 
   
   
   
  STICKY MINE     
                      EXPLOSIVE 
  When this mine detonates, it releases a large amount of glue holding the 
  person in place. 
  Lvl 1 
  +0 
  70g 
  Lvl 5 
  +1 
  175 
  Lvl 10 
  +2 
  437g 
  Lvl 15 
  +3 
  1,093g 
  Lvl 20 
  +4 
  2,734g 
  Lvl 25 
  +5 
  6,835g 
  Lvl 30 
  +6 
  17,089g 
  Group: Mine  
  Enhancement: DC and Burst 
  Proficiency: +2 
  Damage: None 
  Ranged: None 
  Burst: 1 
  Target: All creatures within burst 
  Attack: Wisdom vs. Reflex 
  Property: Brutal 1 
  Weight: 1/2lb 
  Hit: The creature is immobilized. To escape requires an escape check with 
  a DC 15 + enhancement bonus. 
  Hide: The user of this weapon makes a stealth or appropriate check 
  (dungeoneering if in a dungeon or building, nature if in the wild, and so 
  on). The weapon is hidden using the result of that check. 
  Proximity: If a creature gets within 1 square of the mine, it attacks. The 
  user who laid the mine makes the attack roll. 
   
   
  
SOURCE: textdata/thevault/Adastra/Adastra Explosives - Kaboom.pdf