TEXT:  
   
  1 
   
   
   
  DINO 
  BLAST 
  0.5 
   
   
  
   
   
  2 
   
  Dinoblast 
  The rpg 
  Copyright © 2012 Filip Stjernberg Sweden  
   
   
  created by 
  Filip Stjenberg 
   
  Art by 
  ? 
   
  Tested by 
  ? 
  ? 
  ? 
  ? 
  ? 
  ? 
   
   
   
   
   
   
  Special THANKS TO 
  Måns Broman, Nils Hintze, Mikael Bergström 
  “KeithBVaughn” and “bosky” at www.indie-rpgs.com 
  
   
   
  3 
   
  THE STORY 
  In mere hours the once mighty conquests and achievements of man 
  were destroyed. From the apocalyptic aftermath, dinosaurs emerged and 
  once again roam free to rule the earth… 
  To this new world, with few to no remaining traces of mankind’s once proud 
  civilizations, small groups of humans have awoken from massive underground 
  bunkers and cryo-shelters far beneath the surface, at the bottom of the seas, 
  deep within the mountains or high above in orbit to begin anew. This is what now 
  is known as the end of the long wait. 
  It is close to two hundred and fifty million years after a global disaster and the final war of man, all 
  that once was is now gone. The super continent of Pangaea Ultima is covered with dangerous and 
  poisonous jungles infested with prehistoric monsters and beast. To this new world the last surviving 
  underground shelters have finally opened their thick blast doors and orbiting stations have landed to 
  become what is known as city hubs. Places where the knowledge of all the ages of the world is 
  stored; they also provide an endless supplies of energy which is used to power everything from lights 
  and anti-gravity vehicles to laser and factories. The ancient machines can transform energy into 
  anything their owners want. 
  So in a world with dinosaurs and laser blasts the survivors slowly begin to build a new society based 
  on harmony, sustainability and a plan for a prosperous future. A new world of mankind free from 
  planetary abuse and exploitation. However, there is conflict between the city hubs and many are on 
  the edge of war. Humanity’s greatest foe, her own nature, has not changed. 
  As there are few humans left alive, simple humanoid robots are used for many tasks; however the 
  cryo-vaults still contains tens of thousands 
  who have not yet been awoken. The 
  fear of overpopulation is 
  widespread and children are 
  carefully regulated. 
  The players are the heroes 
  among the surviving humans, 
  every day they make a choice 
  between fighting for their city 
  hub and lead it to a new and 
  better world or to raid and 
  harvest the vast resources of 
  the world on the expense of all 
  others.  
   
  
   
   
  4 
   
  THE WORLD 
  The super continent of Pangaea Ultima is vast and the areas controlled by humans are small, with a 
  combined population of only a few millions against the countless number of dinosaurs of all kinds 
  that live in every corner of the world. Those who get lost in the jungles don’t survive long and 
  ravaged camps or bones from victims is not an uncommon sight for explorers, neither are emergency 
  transmissions or cries in the night. Things like that keep the rangers occupied. 
  For those who do explore the jungles, deserts, steppes and mountains of the unknown new earth, 
  rumors of ancient structures and technologies can be heard, but as of yet there is no evidence of 
  such wonders. Most are said to be buried, drowned or covered with vegetation. The same rumors 
  also speak of mysteries that are only a few million or thousands of years old. If they are true they 
  raise the question among scientists whether humans have humans awoken before, only to go into 
  extinction again and how many times have this happened. 
  Perhaps the human race is incapable of sustaining a civilization for long periods of time, or is there 
  something else that lurks in the unexplored regions? 
  Those who live in this new era are spread out and only a third live near or in the city hubs. The rest 
  have found new homes of various sizes and places. Some more successful than others. The distance 
  between the city hubs can be great, several thousand miles in some cases and new hubs are still 
  found and some have yet to be opened. They are totally isolated without the knowledge of other 
  humans. No one knows how many more can be found, however as more and more satellites are 
  deployed from spaceports and elevators the global communication and positioning systems are 
  coming online such discoveries become less common. 
  Even though most factions and city hubs try their best to live as one with nature and in peace with 
  each other it only takes a few minor events to cause conflicts. There are always those that only see 
  profit and opportunities in the world’s resources and dinosaur population. 
  Pet or tame dinosaurs are more commonly used as means of transportation than man-made vehicles 
  like small bikes and terrain buggies or huge crafts like land carriers. This means that the players will 
  have access to several dinosaurs to ride and use as tanks or to transport heavy loads if needed. Even 
  flying dinosaurs are used to travel and the city hubs are full of different species. 
  “The long neck of the Dipodocus was covered with ornaments, sheets of armor, colors and on its back 
  on a palm leaf covered metal platform a small wooden house had been built. Inside it was the rich 
  merchant Karl-Torum Ab’daj and his personal escort. By the sides of the huge beast a dozen 
  Pachycephalosaurus with red and blue cloaked riders rode, spears held high and dual blasters in the 
  saddles. The young boys and girls look down from the balconies an photographed it all in the latest 
  three-dimensional camera format and shared in to the hubs social network.” 
  The city hubs are a great mix of high tech structures, devices and almost medieval cultural features, 
  some arrange monthly dino-tournaments together with long distance blaster accuracy shooting. This 
  mix is less prominent in the more industrialized areas but on the other hand some societies live very 
  primitives lives out in the great wilderness. 
  
   
   
  5 
   
  THE GAME 
  Dinoblast can be seen as an RPG action adventure series where the players are the main protagonists 
  and the game master is the narrator in each episode. Over time their adventures will span seasons 
  and have complex story arcs that constantly refer to each other and old decisions will come back to 
  haunt them. 
  As protagonists the player's character have a special role to play in the group, each role is 
  represented by an archetype that serves as a guideline for that type of character. Depending on what 
  the player wants to focus on: combat, science, medical support or be a lone problem solving ranger 
  different skills and equipment will be given as part of that archetype. A good group of players will 
  include all different archetypes and more can be created. 
  So what will the episodes be about? Whatever the players want to, but an episode without 
  dangerous laser fights from the backs of sprinting dinosaurs and exploration of vast, high-
  technological eco-friendly super structures or ancient ruins should be considered a dull one. And at 
  least a two figure number of robots should be destroyed in each one. Every decision the players 
  make should have meaningful consequences, the bigger the better and the deeper the plot goes the 
  more seasons can be played. 
  Dinoblast is about creating cool episodes where it is the players decision when to die. If he player 
  want to do something cool the game master should built it into the story, even if it creates a side 
  track the story can always take unexpected turns. 
  How to end a season, with a big bang of course. Taking down a space station, melt down a city hub 
  core, stopping an AI controlled android invasions, destroying rampaging cyber-dinosaurs or anything 
  similar should fit the part of an end game. 
   
   
  
   
   
  6 
   
  FACTIONS 
  Here are an example of how factions can be in Dinoblast and the world of Pangaea Ultima. There 
  should be clear sides that fight each other with many smaller sub factions so that the characters 
  constantly is forced to take side and suffer from consequences from every choice. 
  Helping one side might make it a new power which true intentions might be other than good, 
  destroying one villain will probably make room for one or several new. There are always some higher 
  schemes going on and things can turn over a night if a comet hits the earth. The factions in this list 
  are meant to be a starting point for the players and the game master to built upon. 
  ◊ The awakened 
  A religious faction that believes that one of the still sleeping human is carrying the 
  ultimate knowledge and truth that will lead to ascension. The faction is rumored to 
  kidnap and search for still unopened shelters with sleeping survivors. 
  ◊ The connectium 
  This sub faction doesn't follow the others need for violence, instead they want to 
  connect every human to every other so that when the chosen one also is 
  connected all will grant the knowledge. 
  ◊ Ecotopia 
  This is the second largest society of humans on the planet yet a lot smaller than the New 
  Eden states and they are dedicated to build something new that really works in 
  symbiosis with everything else. Ecotopian city hubs are filled with natural designed 
  houses, wind and solar power plants, farms and much more. However most of them are 
  poorly defended even from natural disasters and wild dinosaurs. 
  ◊ Earthtown  
  This is a small city on the edge of Ecotopia’s borders and it has a bad 
  reputation, fights, contraband and captured dangerous predators are a 
  common site.  
  ◊ New Eden 
  This is a rival society to Ecotopia that is right back into harvesting the earth’s resources 
  to build up humanity’s lost grandeur.  It is the largest society but smaller factions within 
  is always fighting for power and control. New Edenens usually protects their uses of 
  exploitation technologies by the fact that they lack the core power plant that supplies 
  Ecotopia with almost endless access of electrical power. 
       ◊ The excavation group 
  They search the world for old ruins and secrets of the lost world of man. 
  
   
   
  7 
   
   ◊ Recreation Incorporated 
  Rebuilding the world of man for a better future is the motto of this New Eden 
  corporation which is the largest organized company by far. It is divided into several 
  smaller guilds that all have ministers that take care of different tasks. 
  ◊ The red raptor rebel alliance 
  They stared as a unification of several free outposts but are now always on the move 
  and hunted by New Eden rangers. It is believed that a few hundred have joined their 
  ranks but only a handful are former soldiers or rangers. The rebels simply fight for 
  freedom and independent government. 
  ◊ Homoultima Foundation 
  They want to bring humanity into the next and final evolutionary step to perfection. 
  Exactly what they want and how is unsure and little answers are given. 
  ◊ The Towers 
  This is a few free outposts that have started to construct huge sky cities to minimize the 
  impact on the huge jungles that surrounds them. They are neither controlled by 
  Ecotopia governments or new Eden but always find themselves between them and trade 
  regularly. A long term goal of the towers is that each one should have a space lift 
  powered by laser beams from the tower’s central reactor core. They have recently 
  helped Ecotopia to construct the smaller city hub called Duna or the spires. 
  ◊ Dinofront 
  A small militant activist movement inside Ecotopia and new Eden, they want to go back 
  to a much more primitive way of life and stop the abuse of dinosaurs. Every decision no 
  matter how small should according to them be based on how it can be done without 
  upsetting the balance and the loss of human life is just part of that balance and thus an 
  acceptable loss. 
  ◊ Pangaea Organization of Sustainability (P.O.S) 
  An organization inside Ecotopia and the Towers that wants to make sure that 
  humanities old sins and mistakes isn’t repeated once again. 
  ◊ The ark 
  An independent city hub based on a huge underground shelter complex deep inside a 
  mountain, the lowest levels are as old as the long wait (hundreds of millions of years). 
  The ark is expanding underground so that the surface should be affected as little as 
  possible, its tunnels stretches longer than anyone can guess. The ark is not dark and 
  crowded, some say that its hard to tell the underground vaults from the surface 
  balconies. Its deeps store the largest and most complete set of DNA from all the 
  
   
   
  8 
   
  creatures and animals before the long wait. However as the world is populated by 
  dinosaurs none have been recreated. 
  ◊ The ship 
  Another self-controlled city hub in form of a mighty generation ship that never left 
  earth’s orbit to fly to another planet, instead it finally landed on what the crew though 
  was their new home but they later discovered the truth. It was earth only millions of 
  years in the future. The ship is several kilometers in length and has hundreds of 
  thousands of people in cryo-chambers. 
  ◊ Free outposts 
  Hundreds of outposts that have declared independence from all others, the free 
  outposts all lies on the borders of Ecotopia and new Eden. Some only have a few 
  inhabitants while other several hundred; they are mostly self-supported but trade with 
  each other and the larger city hubs. 
   
   
   
  
   
   
  9 
   
  Seasons AND EPISODES 
  “Previously on Dinoblast: Morduk the scarred slaver has escaped again and the rangers are trapped 
  in a canyon with no way out. Denies and the children are sill missing and the three Brimstar brothers  
  desperately try to fight of the incoming waves of Pteranodons that keep them out of the canyon, will 
  they be able to rescue the rangers in time before the predator horde finds its way to them!” 
  Episodes contains conflicts, drama, events and adventures and the time in between the characters 
  regain health, skills points and can reequip basic items. Each episode starts with the game master or 
  someone else reading a “Previously on Dinoblast...” text that should have been written at the end of 
  the last gaming session. This is to keep all the players up to speed and to set the mood. 
  The first episode or when a new player comes in should also start with a “Starring...” introduction of 
  each player and his/her character. A short summarize that explains how they look, act and what they 
  do. It doesn't matter if the character haven’t meet yet, they will still all be featured in the same 
  episode at some time. 
  This is a description of a few scenarios spanning several seasons that can be used to start playing in 
  dinoblasts world of Pangaea Ultima and can be used as a template to players creating their own. The 
  players characters are all newly awoken inhabitants of a city hub within new Eden that have just 
  recently established trade routes. Exploration teams have been sent out to the free outposts and 
  new have been constructed. However a few days ago the trade caravans have not returned and 
  scouts have found dead dinosaurs and broken equipment. 
  ◊ The first mission: The players first task will be to investigate the missing caravans 
  and go deep into the jungles and mountain canyons. They will find more and more 
  tracks and evidence of struggle. Other examples of first mission can be to investigate 
  radio silence at a nearby outpost, a group is stuck out in the wilderness or perhaps a 
  mysterious and hidden corpse is found, presumably murdered an it needs to be 
  investigated as murders are almost unheard of. 
  ◊ Ambush: They will be ambushed by a much greater enemy and be forced to retreat, 
  but will they risk leading them back to the city hub or try to lure them on the wrong 
  path. 
  ◊ Securing the territory: When they get back and debrief the elders in the city decides 
  that they need to secure and protect their outposts and trade routes. However this 
  will spread all their military forces thin. Some outposts will be plundered and others 
  are under siege so the players will need to rescue and drive the enemies back. This can 
  continue for long if needed or left to other strike teams. This is also a good time to add 
  in other smaller side missions such as: an earthquake cripples an outpost’s defenses, 
  inured dinosaurs are brought home, migrating dinosaurs cases problems, a new New 
  Eden dam cuts dinosaurs of their water holes, chemical waste from a refinery cause 
  pollution and sick dinosaurs, someone is stealing dinosaur eggs or perhaps a forest fire 
  spreads quickly and must be stopped. Other examples are to protect a colony from a 
  swarm of smaller dinosaurs; search for a mole, a crashing meteor wipes out all 
  
   
   
  10 
   
  technology and wreaks havoc. Each outpost should provide a unique challenge to safe 
  or secure. 
  ◊ Getting help: When most of the outposts are secured the city’s forces are too few to 
  hold them. The players are sent to the other cities to ask for help and information 
  about the enemy. They will need to travel across various terrains and talk to different 
  people. They will learn that the new enemy is different warlords and marauders join 
  together by one ruler. 
  ◊ Fighting back: With help from the other cities the will start to seek out the enemy 
  outposts, take back lost ones and search for the enemy home base. This can also 
  continue forever if needed with victories and loses. 
  ◊ All-out war: At some time there will the battles all over the place and entire cities 
  will be fought for as some join the enemy side. 
  ◊ Winners and losers: Finally the enemy headquarters is found at the border of a 
  Ecotopian state and smaller conflicts have ended, the players can either by performing 
  a sneak attack end it all or lead the final assault. However this can lead to a larger war 
  between new Eden and Ecotopia. 
   
  Featured stories 
  Unlike seasons that come in a chronological order, features films are used when the players just want 
  to do something cool with their characters that don’t fit into any episodes in the season. The 
  adventures that happen there should not affect the seasons but can include characters that are dead 
  and take place before or after the main story. 
   
  Expansions 
  Any content that directly add to the Dinoblast universe is an expansion and can be used in 
  combination with the rest. 
   
  Spin offs 
  If a player want to change something or add content to the Dinoblast universe that don’t really fit, 
  this can be done as a spin-off and have its own mythology and story. Spin-offs becomes a form of 
  independent expansion and may of may not be compatible with the main game. Perhaps some 
  players want to play as the dinosaurs or robots instead and fight off an alien invasion or zombie 
  tyrannosaur outbreak. 
  
   
   
  11 
   
  The rules 
  There aren't many steps into creating a new player character for Dinoblast the only required ones is 
  choosing a name and a archetype. 
  
   
   
  12 
   
  Combat 
  Combat in Dinoblast should be played fast and tactical, there is no interest in knowing where a laser 
  blast hits an opponent or the exact damage that is caused. Many enemies should be in the way just 
  for the characters to kill while others are real opponents (bosses). Robots are good to use for when 
  the game master needs/wants many foes that should be taken down with ease (just because it would 
  be odd to have some areas unguarded). Human opponents and dinosaurs should be used for the 
  more important/interesting encounters. 
  Examples: Two characters are pinned down with suppressing fire form another group behind a few 
  rocks. This situation could either be won by a long shootout that takes time (but not really requiring 
  any skills), using a “sneak” skill on one character that sneaks up behind the enemies while the other 
  one drawn fire, using several “sneak shoots”, by throwing a grenade or simply charging an armored 
  predator right at them. 
  The choice of what route to choose when it comes to solving a situation is left in the hands of the 
  players, and every situation should have several different ways to being solved. Robots can be 
  hacked using skills, destroyed by a blaster or sneaked by in hidden tunnels. Each situation can lead to 
  another depending of the outcome: 
   
  ◊ AMBUSH 
  The players are performing or being victims of an ambush. Enemies are coming from all 
  directions and the most unexpected places, even ones that are until now unknown. Closed 
  doors and hidden hatches suddenly open, air born dinosaurs comes flying in, trees are 
  broken by heavier dinosaurs or high ground is taken by the enemy. 
   
  An ambush can always lead to a retreat unless the path to escape is blocked. In those cases it 
  should be a defense until the path is clear by using explosives, hacking a door lock or finding 
  alternate paths. There is also the possibility of the ambushed being captured. 
   
  ◊ SHOOTOUT 
  A shootout is not two sides doing nothing it is an intense situation where all tries to shoot 
  the their enemy without leaving cover, to make sure a shootout is resolved the enemy 
  should always have incoming reinforcements. 
  Until one side decides on what to do the combat becomes a shootout where all sides shoots 
  at the other from cover. No skills are required and no damage will be done to either side, the 
  shootout must be resolved in some other way. 
  Failing to win the shootout can result in being overrun (assault), flanked(ambush) or forced 
  to retreat.  
  External solutions can be by taking away the enemy's cover by charging a dinosaur at it, 
  shooting at some device causing an explosion. 
  
   
   
  13 
   
  Other ways can be by letting the shootout go on until one player sneaks up behind the 
  enemies, throwing a grenade, using sneak shoots or some other skill. 
   
  ◊ ASSAULT 
  The players are performing an all-out attack on a compound or similar. Most likely they are 
  doing this by using suppressive cover fire. 
   
  ◊ RETREAT 
  The players need to retreat or withdraw on another location, this means leaving cover and 
  exposing themselves to enemy fire. If the retreat fails the combat switches into a defense to 
  defeat the oncoming enemies or be capture. 
   
  ◊ DEFENSE 
  Protected by cover or not the player must hold a position until something ends the defense. 
  This can be defeating all the oncoming enemies, holding out until backup arrives or some 
  similar event happens. 
   
  
   
   
  14 
   
  weapons 
  High tech weapons are as a rule laser based and very powerful, they need to be recharged after a 
  few hundred shots but have almost unlimited range and are both light weight and recoil free. The 
  weapons are recoil free and lightweight; it takes much to destroy them and they can be buried for 
  decades and still work. More primitive weapons exists but are rarely used other than by savage 
  tribes.  
  There are many prototype weapons being developed and researched in the labs of the city hubs. 
  These can be found and used by players and should be based on some more basic weapon but with a 
  twist. For example a prototype blaster cannon might cause a deadly damage instead on critical on 5+ 
  with a d6. But there is also more unique weaponry in development such as the automated anti-laser 
  or laser fences. 
  These are the normal weapon types used by humans to kill other things or protect them self: 
  ◊ Blaster pistol: A simple lightweight pistol that causes light damage, it is a perfect sidearm. 
  ◊ Blaster rifle: The standard issue weapon everywhere the blaster rifle causes a severe 
  damage. With a blaster one can be safe everywhere at any time.  
  ◊ Blaster cannon: If situations occur when the normal blaster just isn’t enough the blaster 
  canon causes a critical damage, this is the biggest weapon that can be used by a normal 
  person.  
  ◊ Dual-Blaster cannon: Causes a critical damage, the same as the normal blaster canon but is 
  worn and each canon rests on the users shoulders. 
  ◊ Heavy blaster cannon: Causes a deadly damage, heavy blaster cannons are mounted on 
  larger dinosaurs or defense turrets. Heavy blasters can be dual, triple or even quadruple and 
  have an auto mode. 
  ◊ Auto/turbo blaster: All “singel blast” skills can be used as “Suppressing fire” or “Multi 
  target” skills. The auto blaster has a high fire rate and can be of any blaster types except for 
  sniper, but they usually deal less damage. 
   
  ◊ Sniper blaster: All “single blast” skills can be used as “Precision blast” skills. 
  ◊ Beam weapons: These are the most powerful laser weapons there is as they shoot a 
  constant laser beam that quickly burns through and destroys anything it hits. Only the biggest 
  dinosaurs and weapon platforms are equipped with beam weapons. Their damage counts as 
  several deadly damages on each hit. 
  ◊ Rockets and missiles: Are used by various weapons and exists in many different sizes, some 
  flying dinosaurs are equipped with small rockets and other larger with huge missile ramps. 
   
  
   
   
  15 
   
  ◊ Grenades: Grenades can be used to stop enemies shooting suppressing fire or get to 
  enemies when a blaster cannot. Grenades deal deadly to light damages depending on how afar 
  the character is from the explosion. 
  ◊ Tranquilizer: This is a weapon used to sedate and capture dinosaurs in a safe way. This can 
  be small pistols, sniper rifles or even blowpipes, all fire some kind of dart. 
  ◊ Combat knife: The ultimate close combat weapon used by both fighters and rangers. More 
  advanced and probably only existing as prototypes are vibroblades that through very fast 
  oscillations of the edge can cut trough almost anything. However the standard combat knife 
  usually have several other built-in functions other than for cutting. 
  ◊ Plasma weapons: These weapons fire a plasma that sticks and burn right through armor. 
  ◊ Sonic weapons: Sonic weapons are classed as non-lethal and case a knock-back effect. 
   
  
   
   
  16 
   
  health 
  Damage from weapons are divided into light, severe, critical and deadly. A character can take 4 light, 
  3 severe, 2 critical and 1 deadly hit before they die but that should be a rarity for the hero type 
  player character. It is also good to know that the super engineered bodies of the human survivors 
  heal rapidly from almost any injury. Light damages heal one point every hour and severe one point 
  every day. However critical and deadly needs medical attention to be lowered to severe. Dinosaurs 
  follow the same health pattern but larger dinosaurs have this multiplied. A health multiplier of 2 
  means that the dinosaur can take 8 light, 6 severe, 4 critical and 2 deadly damage. Multiple of 3 
  mean 12 light, 9 severe, 6 critical and 3 deadly etc. Smaller dinosaurs can have reduction instead of 
  multiplier. A reduction of 1 means that it can’t take deadly damage, only 1 critical, 2 severe and 3 
  light damage. Health reduction of 2 means 1 severe and 2 light etc. Down to only 1 light damage. 
  If a characters, robots or dinosaurs health in any level is full further damage on that level counts as 
  one level higher until it reaches a deadly damage. 
  Examples: Jaime, a medic escaping a lost battle has been hit by multiple blaster pistols and a blaster 
  rifle. Now he is hit again by yet another blaster pistol that deal a light damage. But as he already 
  have 4 light damages the new light damage counts as a severe. If he also already had 3 severe 
  damages than the light damage would count as a critical damage (the first available nearest damage 
  slot). 
   
  
   
   
  17 
   
  shields 
  “Until that outpost’s shield generators are disabled we must hold the attack, but every minute we 
  wait their reinforcement closes in on us. Commander, are you up for a hide and sneak operation? 
  Their artillery and missile batteries can shoot out so if this take to long we will not have much of an 
  squad left to assault with. This entire campaign depends on the coming hour, don’t fail us now.” 
  Energy shields require massive power outputs and only a larger dinosaurs can carry shield emitters 
  but as normal armor only can protect against a small number of hits from lasers they are the primary 
  defense. Shields are not limited to dinosaurs as buildings and some special smaller installations like 
  turrets have built in shield emitters, however installations like that can naturally have thinker armor. 
  A dinosaur without a shield emitter cannot take many hits from a blaster. The most power full can 
  when active prevent up to almost countless deadly damages and even beam weaponry until their 
  power sources are depleted or cannot sustain a steady output. Shields are however normally useless 
  against missiles, projectiles and bombs as they only work on energy weapons. 
  Its most likely the job of rangers or commandos to disable the shields and surface to air missiles by 
  infiltration before any large scale attacks can commence. 
   
  armor 
  “Only thick magnetic armor can withstand heavy laser blasts and in those cases they can only protect 
  against a certain number of hits before they are rendered useless. Bare this in mind when dino-tanks 
  come stomping your way, use the agility and speed of your mounts and outmaneuver the behemoths. 
  -Ranger debriefing before a marauder incursion. “ 
  The primary function of armor is to prevent physical damage to the carrier but can reduce heavier 
  hits from lasers at the cost of the armors integrity. Shields are the primary defense but cannot 
  protect against attacks other than laser blasts and are normally used on structures. 
  Armor is not only measured in how much can withstand but also how much it covers; there are four 
  levels of coverage, basic, partial, extensive and full. An armor can take (its armor level multiplied with 
  its coverage) number of hits before it is damage beyond the point where the it protects. This means 
  that a full heavy armor can take 4x4=16 deadly damage before it is destroyed, partial medium armor 
  can take 3x2=6 critical damage, extensive light armor can take 2x3=6 severe damage etc. Damages 
  that is prevented do not lower the amount of hits the armor can take. 
  Body armor only protects against more primitive close combat weapons and attacks however they 
  can reduce a damage by one step e.g. from critical to severe, severe to light etc. Dinosaurs in 
  captivity that have been trained for military use normally wear medium armor (in rare cases heavy 
  armor) that even can take several hits from heavy blaster cannons. Lighter and faster dinosaurs 
  probably have no armor but some dinosaurs have natural armor that protects them. 
   
  
   
   
  18 
   
  ◊ Body armor (1): 
  ◊ Light armor (2): 
  Only protects against close combat hits 
  such as punches, stabs, kicks and such. 
  Robots and most dinosaurs have natural 
  body armor. 
  Made out of several layers of composite material light 
  armor prevents light damages and lowers severe to 
  light. Some robots and dinosaurs have natural light 
  armor. 
   
   
  ◊ Medium armor (3): 
  ◊ Heavy armor (4): 
  Prevents light damage and lowers critical 
  to severe and severe to light. This is the 
  heaviest a person can carry in normal 
  conditions and is based on magnetics 
  technology. 
  Prevents light damage and lowers deadly to critical, 
  critical to sever and severe to light. If worn by 
  characters they are most likely mechanized walkers. 
  Walls, doors and similar interior object counts as having 
  heavy armor or at least medium. 
   
  Examples: A ranger is being pinned down by several opponents and during a desperate last try to 
  escape he/she is hit with a blaster rifle. But as the ranger has a basic light armor (armor value of 2) 
  the blaster only causes a light damage and the ranger can escape. However the armor can only take 
  one more severe damage before it is useless. 
  A rider sit on his trusted Ankylosaurus currently equipped with partial heavy armor (armor value of 4, 
  and can take 8 deadly hits) takes several hits from blaster rifles. But as blaster only do severe damage 
  the dinosaur’s armor withstands the blasts with ease (the amount of times the armor can be hit is not 
  reduced). Moments later a hostile Tyrannosaurus with double heavy blaster canons on each side 
  appears and fires at once. One side hits the Ankylosaurus which armor lowers the deadly damage to 
  light. But it can only be hit 6 more times. 
   
   
   
  
   
   
  19 
   
  equipment and gear 
  Equipment is only interesting to the player if it is important to know if the character has it or not or 
  its usage is very specific. Equipment can give bonus to skill points or enable special skills that can only 
  be used with the item in question.  
  Examples: A portable AI unit or computer can give extra “Hacking” skill points, cybernetic 
  augmentations can also give extra skill point and grant special skills such as “punch through wall” or 
  equipment can be in the form of access codes, key-cards, maps and much more. Yet another type of 
  equipment can be robots that might have 5 skill points in “single blast” each and takes direct orders 
  from the player character(s). 
  ◊ Cybernetic body: gives skill points in “power punch”, “high jump”, “long jump”, “fast print”, 
  “quick dodge”, “soft landing”. 
  ◊ Combat robot: a humanoid robot that gives 5 extra skill points in “single blast”, it can follow 
  orders from its owner but is not autonomous or self-aware. 
  ◊ Hover drone: a small hovering drone that can be used as a scout. 
  ◊ Implants: can give several different skills 
  ◊ Demolitions: gives skill points in “blow up door/bridge”, “break through wall”, “destroy 
  device”. 
  ◊ Target painter: give the “auto target” skill to others with missile weapons. However this can 
  be countered with the  “interrupt signal” skill. 
  ◊ Compact turret: A small turret that is carried and deployed from a heavy suitcase. 
  ◊ Portable laser fence: A set of rods that when deployed creates a fence like defense from 
  lasers. The laser can be passed through but they will cause severe burns. 
   
  
   
   
  20 
   
  skills 
  When a character does something that can directly affect someone or something else in a negative 
  way or the consequence of that failing is substantially, a skill must be used. A player has a certain 
  number of skill points in each skill that represent how many times it can be used during the same 
  episode. Harder challenges might require more than one skill point to be used. If the player wants to 
  use the skill but there are no remaining skill points, a six-sided dice can be rolled and the skill is a fail 
  on 1-3 and a success on 4-6, if the challenge is great and requires more than one skills point that 
  amount of dices must be rolled with success. 
  Since all the skill points can be used it is up to the player to decide when to use the skills points 
  (which guaranties success) and when to roll the die (and risk failing and deal with the consequences). 
  The player can also choose to use some skill points and the rest by rolling dices to meat the 
  challenge. 
  Examples: Player A want to shoot a drone at very long distance. The game master tells that it will 
  require 4 skill points in “Single blast” but the player only wants to spend 2. The remaining 2 skills 
  points are replaced with 2D6. Player A rolls 3 and 5 which isn’t enough to hit the drone that flies off 
  on the distance. 
  At the start of the game each player spends 25 skills points on skills the player want the character to 
  know or choose from one of the four archetypes fighter, science officer, medical officer or ranger. 
  Note that if a character don’t have a skill (its not written on the character sheet) it can still be used by 
  rolling the die. 
  Here is a list of different skills that a character can use, more can be added by the players and some 
  have a wider scope of use than others: 
   
  ◊ Close combat: can be used to defeat an enemy in close combat 
  ◊ Assassination: The skill is used to take down an enemy silently at a very close distance; 
  normally the “sneak” skill is required to get close enough. 
  ◊ Double enemy take-down: Used to fight and take down two opponents in close combat at 
  the same time. 
  ◊ Triple enemy take-down: Used to fight and take down three opponents in close combat at 
  the same time. 
  ◊ Opponent reduction: This reduces the amount of simultaneous enemies in close combat to 
  half by the character positions him/herself and outmaneuvering the enemies. 
  ◊ Multi enemy take-down: Used to fight and take down multiple opponents in close combat at 
  the same time. 
   
  ◊ Precision blast: Used to hit small targets or targets at very long distances. 
  
   
   
  21 
   
  ◊ Single blast: Used to shoot at and hit a single target at a moderate distance with any type of 
  ranged weaponry. 
  ◊ Multi target: Used to shoot at two or more targets at the same time, normally this is only 
  possible with an auto blaster. 
  ◊ Dual blast: Used to shoot at two targets at the same time with two weapons. 
  ◊ Suppressing fire: Prevents a single target or a group of opponents to shoot back or advance 
  without getting hit. 
  ◊ Sneak: Allows the character to sneak a distance without getting noticed. 
  ◊ Hack: Is used to hack computer systems/networks and gain access to restricted information, 
  enable/disable security systems, open secured doors and computer consoles or to get control 
  over en enemy dinosaur with an encoded control chip. 
  ◊ Dodge: Is used to dodge something being thrown at the character. 
  ◊ Sprint: Allows the character to move from one location to another even when he or she is 
  under suppressing fire from enemies. The equal amount of points needs to be used to the 
  number of enemies that shoots the suppressing fire (dual weapons counts two). 
  ◊ Sneak shoot: This skill is used to shoot out of cover that has been forced on the character by 
  suppressing fire. 
  ◊ Tracking: This skill is used to track dinosaurs and people in many different terrains. 
  ◊ Evade: When mounted on a light, fast or flying dinosaur this skill can be used to evade 
  incoming fire of any type. 
  ◊ Heal: Is used to heal wounds, it reduces the severity to a lower level: deadly to critical, 
  critical to severe and severe to light. Healing deadly and critical damages cannot be done on by 
  the character on his/herself. 
  ◊ Repair: The skill is used to repair damaged structures and vehicles. 
  ◊ Strength: The character uses his/her strength to lift, push, pull etc. and object or other 
  persons. 
   
  ◊ Agility: The ability to jump, climb, throw etc. longer distance and with higher precision. 
  ◊ Dinosaur control: This skill is used to force a dinosaur into doing something it would not 
  normally do, engage in dangerous situations, hold its ground or simply stand fast when it 
  wants to run away. In order to use this skill the user must be connected to the dinosaur using 
  some form of neural interface like a control chip. 
  ◊ Multi-dinosaur control: Can similarly to dinosaur control be used to remote control several 
  control chips but this requires lots of long and hard training to not mix up the different 
  
   
   
  22 
   
  dinosaur bodies and multiple input from their combined senses. However if the dinosaurs get 
  out of signal range or the signal is disturbed the connection and control is lost and can be hard 
  to recover. 
   
  
   
   
  23 
   
  dinosaurs 
  “Our mission is simple, there are  a dozen missing pilgrims out there beyond the predator lines and 
  they all count on our aid so mount up and ride, rangers of Ecotopia! For the sustainability of man and 
  earth we protect and serve those that cannot. Bring them back to us...” 
  Here is a list of some of all the thousands of different dinosaurs  that exists in the world and how 
  they are used by humans. Dinosaurs trained and/or controlled using neural control chips that allows 
  a rider to directly sent signals, commands and orders directly to the dinosaurs nerve system. 
  However this is only an interface between two brains, it requires training and skill to force a dinosaur 
  to do things it would normally never do. The neural control chips are as a rule encrypted and linked 
  to a specific rider och group of riders, but this can be hacked by skilled characters. If a dinosaur is 
  damage or the chip is of bad quality/incorrectly tuned to the dinosaurs mind it could break or stop 
  working correctly. This has resulted in dinosaurs going berserk, having cerebral hemorrhages or die. 
  Rangers are the ones that rely the least on controls chips and more on good old training and 
  breading on temperament. 
  “I found the strangest thing in the wounded dinosaurs DNA, it almost look like its evolution have been 
  locked in time. Which do make since since they should have evolved away from what they are now. I 
  mean from the old records in the city hubs vaults I have found the exact same species only they where 
  all extinct several hundred millions of year ago. Tens of millions of years before we evolved... I must 
  tell the other back at the lab. Last known entry from Dr Jenny Adungood.“ 
  Eoraptor 
  A very small two-legged predator that is not more than 1 meter in length and weighs 
  about 10 kilograms. There are some that has been equipped with transmitters and 
  used as scouts or even bomb carriers. Some larger dinosaurs have several of these 
  small killers which can be released upon the battlefield. 
   
   
  Natural armor: 
  Highest armor: 
  Common special: 
  Crew: 
  Health: 
  None 
  Body (1) 
  Remote bombs 
  Mass attack 
  Tracker 
  Scanner 
  - 
  1S, 2L 
   
   
   
   
   
   
   
  
   
   
  24 
   
  Giraffatitan and Bruhathkayosaurus 
  This two of the largest dinosaurs that is known. Giraffatitan is around 26 
  meters long and weighs about 35 tons and Bruhathkayosaurus even bigger 
  at up to 60 meters ling with a weight of 120 tons. They are used for 
  everything from transports/haulers, watch towers to huge weapon 
  platforms. 
   
   
  Natural armor: 
  Highest armor: 
  Common special: 
  Crew: 
  Health: 
  Light 
  Heavy(1) 
  Blaster canons 
  Heavy blaster canons 
  Beam weapons 
  Missile battery 
  Auto blaster brackets 
  1-12 
  5D, 10C, 15S, 20L 
   
   
  Lambeosaurus  
  This giant is about 15 meters long with a distinctive head adornment. They 
  can move on both two and four legs. They are good transport dinos but can 
  also carry heavy weapons which get added range and flexibility when they 
  stand on their back legs. 
   
   
  Natural armor: 
  Highest armor: 
  Common special: 
  Crew: 
  Health: 
  Light 
  Heavy(1) 
  Blaster canons 
  Heavy blaster canons 
  Missile battery 
  Auto blaster brackets 
  1-6 
  4D, 8C, 12S, 16L 
   
   
  Spinosaurus, Carcharodontosaurus, Giganotosaurus and Tyrannosaurus 
  They are all big predators that make fearful war machines and are not 
  used for much more. The Tyrannosaurus is 13 meters long and 4 meters 
  tall at the hips. They can carry massive armor and lots of weapons 
  together with their strength and huge jaws. They can run up to 40 km/h; 
  however they turn slow and can easily be outmaneuvered. 
   
   
  Natural armor: 
  Highest armor: 
  Common special: 
  Crew: 
  Health: 
  Light 
  Heavy(1) 
  Blaster canons 
  Heavy blaster canons 
  Missile battery 
  Auto blaster brackets 
  1-4 
  4D, 8C, 12S, 16L 
   
   
   
   
  
   
   
  25 
   
  Stegosaurus  
  Well known for their bony back plates and tail spikes they are large and 
  heavy built creatures sometimes used carry communication arrays as well 
  as mobile command platforms. They are about 9 meters long and 4 meters 
  high. 
   
   
  Natural armor: 
  Highest armor: 
  Common special: 
  Crew: 
  Health: 
  Light 
  Heavy(1) 
  Blaster canons 
  Missile battery 
  1-4 
  3D, 6C, 9S, 12L 
   
   
  Ankylosaurus  
  15 meters long, slow-moving tank with a heavy tail and club. They are said to 
  make even a tyrannosaur back away. Many times they are preferred over the 
  large predators as standard combat/tank dinosaur. 
   
   
  Natural armor: 
  Highest armor: 
  Common special: 
  Crew: 
  Health: 
  Light 
  Heavy(1) 
  Blaster canon 
  Missile battery 
  1-4 
  3D, 6C, 9S, 12L 
   
   
  Dromaeosaurus 
  1.5 meters long and weighs around 33 kilograms. They are fierce raptors that when 
  controlled make fast and deadly opponents, but they are too small to carry riders. On 
  the end of their long arms and fingers there are vicious curved claws and their month 
  is full of razor-sharp teeth. 
   
  “If you ever meet on of those monsters, fire all you can because if you miss and they 
  jump ontop of you, you will be dead.” 
   
   
  Natural armor: 
  Highest armor: 
  Common special: 
  Crew: 
  Health: 
  Light 
  Light 
  Twin blaster rifle 
  - 
  1D, 2C, 3S, 4L 
   
   
  Einiosaurus 
  6 meters long and weighs 2.5 tones. These horned dinosaurs are often used by riders 
  that don’t want predators. They can carry a rider. 
   
   
  Natural armor: 
  Highest armor: 
  Common special: 
  Crew: 
  Health: 
  Light 
  Medium 
  Blaster rifles 
  Blaster canon 
  1-2 
  2D, 4C, 6S, 8L 
   
   
  
   
   
  26 
   
  Eudimorphodon 
  1 meter long and weight no more than 2 kilograms, they are small fish-eating flying reptiles 
  that are used as scouts with transmitters and/or cameras or used as drones if light 
  weapons. 
   
   
  Natural armor: 
  Highest armor: 
  Common special: 
  Crew: 
  Health: 
  - 
  - 
  Transmitter 
  Camera 
  - 
  1C, 2S, 3L 
   
   
  Heterodontosaurus 
  1.2 meters long and around 9 kilograms these dinosaurs are used as personal 
  backpacks that follows their masters around wherever they go. They are plat eaters 
  with strong legs and well developed arms that can be trained to pick up and grab 
  items. 
   
   
  Natural armor: 
  Highest armor: 
  Common special: 
  Crew: 
  Health: 
  - 
  - 
  Backpack 
  - 
  1C, 2S, 3L 
   
   
  Pachycephalosaurus 
  This 8 meter long dinosaur at 1 tone is another favorite among riders and can easily be 
  recognized by their up to 20 centimeters thick dome shaped head. At speed they can 
  ram targets and deal big damage. 
   
   
  Natural armor: 
  Highest armor: 
  Common special: 
  Crew: 
  Health: 
  Body 
  Medium 
  Blaster rifles 
  Blaster canon 
  1-2 
  2D, 4C, 6S, 8L 
   
   
  Pteranodon 
  With a wingspan of 9 meters and a weight of 25 kilos they have very small bodies so are 
  not suitable for carrying riders unless they are fitted with a gravity damper that lower 
  the riders weight back down to the initial 25 kilos. 
   
   
  Natural armor: 
  Highest armor: 
  Common special: 
  Crew: 
  Health: 
  - 
  Body 
  Blaster rifles 
  1 
  1C, 2S, 3L 
   
   
   
   
   
  
   
   
  27 
   
  Kronosaurus & Svalbard pilosaur 
  These two monster of the sea have been known at some occasions to be 
  equipped with special equipment that allow one or more rider/diver to 
  follow and control them even when they go deep under the surface. The 
  kronosaurus are somewhere between 10-11 meter and the Svalbard 
  pilosaur up to 15 meter in length. 
   
   
  Natural armor: 
  Highest armor: 
  Common special: 
  Crew: 
  Health: 
  Light 
  Light 
  Torpedoes 
  Missile battery 
  1 
  3D, 6C, 9S, 12L 
   
   
   
  
   
   
  28 
   
  vehicles 
  Even though the primary means of transportation are dinosaurs there are vehicles in the world, but 
  they require a lot of materials and energy to construct whereas dinosaurs are a more eco-friendly 
  alternative and already exists where ever humanity decides to settle down. 
  However situations now and then arise when dinosaurs just aren’t appropriate for the job. Most 
  commonly used vehicles are off road bikes, buggies and trucks. But there are a number of occasions 
  when different organisations and military units have developed and produced tanks and other large 
  vehicles. The number one usage of vehicles are for aerial purposes as flying dinosaurs can’t carry 
  much weight even with gravity dampers. Probes, hovercrafts, airships and huge flying transport 
  planes and carriers are in operation and some like the huge helicarriers acts as flying dinosaur 
  hangars. Those vehicles that do exists are as a rule electrical as creating a fossil fuel dependency 
  would be hated by all. 
  Different kind of spaceships and shuttles have been deployed but they are very rare and only the 
  largest city hubs have a spaceport or space elevator connected to a space station. Even though more 
  and more satellites are deployed there are still no global communication or positioning system 
  operational, so portable communication equipment and maps are used. 
  Just as some city hubs have refocused on space to find answers some are exploring the oceans which 
  too are full of dinosaur life. Submarines, diving support vessels, platforms and underwater 
  facilities/habitats have been constructed and many have moon pools and airlocks where dinosaurs 
  can enter or exit.  
   
   
  
   
   
  29 
   
  characters 
  Players, the game master and NPCs. 
  Recurring characters. 
  Group dynamics. 
  Perks and behaviors. 
   
  Experience and progress 
  Experience points (EP) can be used to increase the amount of usage of a skill, each episode ends with 
  each player spending one experience point on their character or saved it for later used. When 
  spending an experience point the player increases a certain skill’s skill points (SP). However higher 
  amount of skills points are more expensive. The cost of increasing skill points is 1 EP per step for SP 1-
  10, 2 EP för 11-15, 3 EP for 16-20, 4 EP for each SP over 20. 
  “Patric wants to raise his ranger character Donovan's skill in Precision blast from 7. He has 6 saved 
  experience points. From 7-10 it costs 1 per step which is 3x1 = 3. He has 3 experience points left. After 
  10 is costs 2 per step. His remaining 3 in only enough to raise the skill to 11 and he saved the last 
  experience points to later.” 
  Saved experience points can be used as a supplementary skill point to any skill (but that experience 
  point will be lost) or prevent a character from dying (all experience points are lost). 
   
  archetypes 
  Archetypes are predefined characters that serve different purposes in a player group, some are good 
  at fighting, others are more supporting character etc. There are four different archetypes to choose 
  from but a player can also spend the characters initial skill point as he/she wants. The archetypes are 
  more guidelines than rules. 
  Each archetype follows the same template. This template contains inspirational text, description, 
  starting weapons, armor, equipment and a set of skills that have been preassigned skills points. 
   
  
   
   
  30 
   
  soldier 
  “Commander Shia stood at the ledge to the ravine and looked at the targets bellow, it was disguised 
  and a trading convoy and the hovercrafts where loaded with crates full of weapons. The dinosaurs in 
  the front and rear should be taken down first by remote activated mines and then if they didn’t 
  surrender, the rest by bombardment from awaiting dinosaurs behind her on the ledge. She gave the 
  orders...” 
   
  The soldier is the main combat character in a player group. 
  Fighters are the core of all military units and are sent in to 
  defend, assault, retake or take down any target or facility. 
   
  Soldiers live and take orders in a strict chain of command. 
  These are the ranks in chronological order that are used  in 
  most city hubs: General, major, captain, lieutenant, sergeant, 
  corporal, private. 
   
  ◊ Starting weapon:  
  Blaster pistol, blaster rifle and five grenades, combat knife 
   
  ◊ Starting armor:  
  Partial medium (standard combat armor) 
   
  ◊ Equipment:  
  Communication device, binocular 
   
   
  Close combat 
  [ 15 ] 
  Multi enemy takedown 
  [ 5 ] 
  Precision blast 
  [ 5 ] 
  Single blast 
  [ 30 ] 
  Suppressing fire 
  [ 10 ] 
  Sneak 
  [ 5 ] 
  Dodge 
  [ 5 ] 
  Sprint 
  [ 5 ] 
  Evade 
  [ 5 ] 
  Strength 
  [ 5 ] 
  Agility 
  [ 5 ] 
  Mind control 
  [ 5 ] 
   
  SPECIALIZATIONS 
  These are a few different specializations that the soldier can 
  have, each grants a few unique skills. 
   
   
  "Explosive expert" 
  "Heavy weapons expert" 
  "Commander" 
  “Mercenary” 
  “Sniper” 
  “Pilot” 
   
   
   
  
   
   
  31 
   
  science officer 
  “They where pined down by enemy fire from both hallways and there where no way to reach the 
  hangar, but the small office door behind a corner could at least buy them some time. The lock was set 
  to high security, three leveled firewall and an impossible encryption algorithm but science officer Jack 
  Kirby bypassed it exploiting a known backdoor and opened the door.  
  - Sergeant! cover fire, we can retreat in here. 
  It was not an office, but a laboratory with dinosaurs in closed glass containers. The tankers on the 
  wall could blast a hole right into the hangars, he raised his blaster pistol and fired...” 
   
  The science officer has unchallenged knowledge of all 
  technology and the inventions of the world.  This character 
  type seldom take part of the actual combat, they instead stay 
  behind and give any kind of support they can. 
   
  ◊ Starting weapon:  
  Blaster pistol 
   
  ◊ Starting armor:  
  None 
   
  ◊ Equipment:  
  Communication device, portable computer, portable long 
  range communication extender 
   
   
  Single blast 
  [ 5 ] 
  Suppressing fire 
  [ 5 ] 
  Sneak 
  [ 5 ] 
  Hack 
  [ 30 ] 
  Evade 
  [ 5 ] 
  Heal 
  [ 5 ] 
  Repair 
  [ 20 ] 
  Agility 
  [ 5 ] 
  Mind contol 
  [ 20 ] 
   
   
   
   
   
   
   
  SPECIALIZATIONS 
  These are a few different specializations that the science 
  officer can have, each grants a few unique skills. 
   
   
  “Communication officer” 
  “Dinologist” 
  “Systems expert” 
   
   
   
   
   
  
   
   
  32 
   
   
  medical officer 
  “Medic! the young medical officer Bran heard somewhere in the thick smoke that lingered after the 
  explosion, it lightened up now and then by laser blasts. She crawled to a fallen dinosaur and saw a 
  ranger giving covering fire to two wounded soldiers and pulled out two medical kits. Enough for one 
  of them to grab the launcher and send a missile on the heavy dinosaur that came right at them using 
  the other soldier’s laser guidance.” 
   
  In the dangerous world injuries and death is part of everyday 
  life for most but the medical officer makes sure it is down at a 
  minimum and keeps the team fit for fight. As they need to heal 
  fighters they are required to participate in some amount of 
  combat, at least more than the scientists. 
   
  ◊ Starting weapon:  
  Blaster pistol, tranquilizer 
   
  ◊ Starting armor:  
  None 
   
  ◊ Equipment:  
  Communication device, surgical kit, 2 medical kit, 4 first aid kit, 
  antidote, portable medical scanner. 
   
   
  Single blast 
  [ 10 ] 
  Suppressing fire 
  [ 5 ] 
  Sneak 
  [ 10 ] 
  Hack 
  [ 10 ] 
  Dodge 
  [ 5 ] 
  Evade 
  [ 5 ] 
  Heal 
  [ 30 ] 
  Repair 
  [ 10 ] 
  Agility 
  [ 5 ] 
  Mind control 
  [ 10 ] 
   
   
   
   
   
  SPECIALIZATIONS 
  These are a few different specializations that the science 
  officer can have, each grants a few unique skills. 
   
   
  “Chief surgeon” 
   
   
   
   
  
   
   
  33 
   
  ranger 
  “The jungle was thick and the roar of the predator could be hear even closer, who was hunting whom 
  and could she outsmart millions of years of instinct. It had spread fear for weeks and attacked every 
  science team in the area. However, she was not there to kill it, no it should be relocated to the valley 
  bellow which made the hunt even more dangerous and challenging. She raised the tranquilizer rifle 
  and aimed... the leaf in the bushes to her right rustled, there was more than one... ” 
   
  The rangers are multipurpose characters who spend most of 
  their time out in the field and a lot of that time alone amongst 
  the many perils. Rangers protects convoys, serve as scouts and 
  saboteurs that makes way for the fighters and makes sure that 
  they don’t go into a trap.   
   
  ◊ Starting weapon:  
  Auto blaster rifle, blaster pistol, combat knife 
   
  ◊ Starting armor:  
  Light 
   
  ◊ Equipment:  
  Communication device, survival kit, first aid kit 
   
   
  Close combat 
  [ 10 ] 
  Detect trap 
  [ 5 ] 
  Single blast 
  [ 15 ] 
  Multi blast 
  [ 5 ] 
  Suppressing fire 
  [ 5 ] 
  Sneak 
  [ 10 ] 
  Dodge 
  [ 5 ] 
  Sprint 
  [ 10 ] 
  Sneask shoot 
  [ 5 ] 
  Evade 
  [ 5 ] 
  Strength 
  [ 5 ] 
  Agility [ 5 ] 
  Survival 
  [ 5 ] 
   
  SPECIALIZATIONS 
  These are a few different specializations that the ranger can 
  have, each grants a few unique skills. 
   
   
   
   
   
  
   
   
  34 
   
  prices and cost 
  Normally a player won’t need to buy the equipment needed as it is assigned for the mission based on 
  their occupation.  But he or she can still amass a personal wealth that can be spent on extra 
  equipment such as weapons, equipment, armor, dinosaurs or perhaps specially designed vehicles or 
  a personal outpost near a mountain lake. 
  Currency is measured in credits that represent the actual resources and materials it takes to produce 
  different things. There are no brands or companies whose products are more expensive because it 
  has their logo on and almost no middle hands to take a cut. A character may earn credits by doing 
  missions for different factions. Normal civilians with daytime jobs earn no to few credits as they get 
  what they need trough rations of different kinds. 
  Credits can be seen as a way for a player to produce things that the society don’t need or have any 
  reason to prioritize. 
  Item 
  Cost in credits 
  Blaster pistol 
  25 
  Blaster rife 
  50 
  Blaster cannon 
  250 
  Heavy blaster cannon 
  1500 
  Sniper blaster 
  75 
  Grenade 
  25 
  Full light armor 
  200 
  Medkit 
  100 
   
   
  Giraffatitan 
  100.000 
  Giraffatitan with full heavy armor 
  350.000 
  Einiosaurus 
  5.000 
   
  
SOURCE: textdata/thevault/Collections/Kid Friendly/3. Rules Lite Collection/Dinoblast.pdf