TEXT: Blue Power Core
  Wondrous item
  L
  N
  This hand-sized, round tube with 
  pointed ends glows neon blue and is 
  unexpectedly heavy.
  This magical object is one of three 
  power cores that activates The 
  Chronicle.
  The blue power core 
  magically enhances arcane 
  power. Under circumstances 
  determined by the GM, it can 
  double the numerical effects 
  of a spell, magic item, or 
  magical ability.
  Green Power Core
  Wondrous item
  L
  N
  This hand-sized, round tube with 
  pointed ends glows neon green and is 
  unexpectedly heavy.
  This magical object is one of three 
  power cores that activates The 
  Chronicle.
  The green power core magically 
  imbues higher consciousness. 
  Under circumstances 
  determined by the GM, it can 
  permanently raise a creature's 
  Intelligence score by 12 points if 
  the creature’s Intelligence score 
  is 6 or lower.
  Pink Power Core
  Wondrous item
  L
  N
  This hand-sized, round tube with 
  pointed ends glows neon pink and is 
  unexpectedly heavy.
  This magical object is one of three 
  power cores that activates The 
  Chronicle.
  The pink power core 
  magically affects the �low of 
  time. Under circumstances 
  determined by the GM, the 
  pink power core can be used 
  to stop, reverse, or speed time 
  for 1d6 rounds.
  Crystal Ball of True Seeing
  L
  Y
  While touching this crystal ball, you can 
  cast the scrying spell (save DC 17) with 
  it. While scrying with the crystal ball, 
  you can communicate telepathically 
  with creatures you can see within 30 
  feet of the spell's sensor. You can also 
  use an action to cast the 
  suggestion spell (save DC 17) 
  through the sensor on one of 
  those creatures. You don't need 
  to concentrate on this suggestion 
  to maintain it during its 
  duration, but it ends if scrying 
  ends. Once used, the suggestion 
  power of the crystal ball can't be 
  used again until the next dawn. 
  17
  Wondrous item
  Immovable Rod
  Rod
  U
  N
  This �lat iron rod has a button on one 
  end. You can use an action to press 
  the button, which causes the rod to 
  become magically �ixed in place. Until 
  you or another creature uses an 
  action to push the button again, the 
  rod doesn't move, even if it is 
  defying gravity. The rod can 
  hold up to 8,000 pounds of 
  weight. More weight causes 
  the rod to deactivate and fall. 
  A creature can use an action 
  to make a DC 30 Strength 
  check, moving the �ixed rod 
  up to 10 feet on a success.
  Potion of Mind Reading
  Potion
  R
  N
  When you drink this potion, you gain 
  the effect of the detect thoughts spell 
  (save DC 13). The potion's dense, 
  purple liquid has an ovoid cloud of 
  pink �loating in it.
  13
  Potion of Superior Healing
  Potion
  R
  N
  You regain 8d4 + 8 hit points when 
  you drink this potion. The potion's 
  red liquid glimmers when agitated.
  Potion of Superior Healing
  Potion
  R
  N
  You regain 8d4 + 8 hit points when 
  you drink this potion. The potion's 
  red liquid glimmers when agitated.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Arcane Library/Gate of the Lens Wizards/Lens Wizards Combat Cards/Color/Lens Wizards Item Cards 1.pdf