TEXT:  
   
  GP 
  Starting GP 
  Lifestyle 
  � None 
  � Standard 
  (12 gp x TU)  
  � Rich 
  (50 gp x TU) 
  � Luxury 
  (100 gp x TU) 
   
  - 
  GP 
  Lifestyle Costs 
  GP 
  Subtotal 
   
  XXXXX    GP 
  Added GP Costs 
   
  GP 
   FINAL GP TOTAL 
   
   
  XP 
  Starting XP 
  -     XXXXXX XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  +     XXXXXX XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  6 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  Benefits of Membership: 
  • None 
   
  Code of Honor: 
  The Code of the Knights of Salvation can be broken down into five virtues: Piety, 
  Honor, Honesty, Courtesy, and Valor.  A Knight of Salvation is expected to die rather 
  than break one of the codes of the five virtues. (For specifics, see the Veluna Meta-
  Campaign Sourcebook) 
   
   
  Adventure Record# 
  59
  59
  59
  598888    CY
  CY
  CY
  CY    
  OOOO R G A N I Z A T I O N
  R G A N I Z A T I O N
  R G A N I Z A T I O N
  R G A N I Z A T I O N  
      
  LLLL E V E L  O F  
  E V E L  O F  
  E V E L  O F  
  E V E L  O F  
  OOOO R G A N I Z A T I O N
  R G A N I Z A T I O N
  R G A N I Z A T I O N
  R G A N I Z A T I O N     
  & Annual Costs 
  Squire
  Squire
  Squire
  Squire    
  6 TUs when joining 
   
  Knight
  Knight
  Knight
  Knight    
   
   
   
   
   
  The Knights of Salvation are a small and demanding order, formed 
  nearly 300 years ago by Canon Vandar II as an organization to 
  exemplify the paragon of virtuous behavior in the eyes of Rao, and as 
  an elite force for the defense of the Church. They number some 50 
  Knights and about 100 Squires, and are led by the High Council of 
  Knights, consisting of 3 Lord Knights elected by the General 
  Assembly of Knights, and 2 High Lord Knights who are appointed 
  for life. 
   
  The Knights’ code of conduct is strict and rigidly enforced. Even the 
  slightest transgression against the Code of Salvation can be cause for 
  dismissal from the order. Their society is steeped in ritual and 
  tradition; they have a rich assortment of trappings in their 
  ceremonies, which are a spectacle to behold. 
   
  The Knights act mainly as the defensive arm of the Church of Rao. 
  Therefore, they practice at martial skills to keep their bodies honed 
  and their minds clear. They believe that it is the duty of the 
  righteous to smite evil wherever it is found.  However, the Knights 
  are a spiritual and intellectual group as well.  They believe that the 
  road to salvation lies in self-enlightenment.  They strive to be 
  examples of all that is virtuous in an individual, and as such, to 
  inspire society by being role models of all that is right and good. 
   
  Requirements to become a Squire: 
  • Must be a resident of Veluna currently and for the previous one 
  full year, and not have been a resident of any other region in that 
  time.  You may not change regions between the time you apply as a 
  squire and become a full Knight. (See the Veluna Meta-Campaign 
  Sourcebook for details) 
  • Must worship Rao during the qualifying time, and must remain a 
  worshipper of Rao during squiredom 
  • Base Attack Bonus +7 OR the ability to cast 4th-level divine spells 
  • Feats: Armor Proficiency (heavy), Shield Proficiency, Mounted 
  Combat, Ride-By Attack OR Trample 
  • Skills: Diplomacy 6 ranks, Knowledge (religion) 6 ranks 
  • Must own a suit of masterwork (or magical) full plate armor 
  • Spend influence with Church of Rao: 
  • 12 Influence points OR 
  • 6 Influence points if you are a MTG Guardsman 1st class or an 
  Initiate in the Church of Rao, and have been for 12 months 
  previous to applying to Knights OR 
  • 3 Influence points if you are a MTG Sergeant or a Curate in the 
  Church of Rao, and have been in the MTG or Church of Rao for 
  18 months previous to applying to Knights. 
  • 6 Time Units upon joining (religious retreat at the Cathedral of 
  Rao in Mitrik) 
   
  This Record Certifies that 
  ______________________________________________________ 
   
  Played by ___________________________________________ 
                              Player 
  RPGA # 
  Is a Member of the 
  Knights of Salvation 
  A Meta-Organization of Veluna 
   
  Event: _________________________________ Date: ____________  
  DM: _______________________________________________________ 
   
  Signature 
   
   
                        RPGA # 
  Play Notes: 
  � First Joined AR # ________________ 
  � Renewed AR # 
  ________________ 
  � Promoted AR # ________________ 
  � Left AR # 
  ________________ 
  _________________________________________ 
  _________________________________________ 
  _________________________________________ 
  Home Region________________________ 
   
  This AR does not 
  count when 
  determining 
  Adventure, 
  Regional, 
  Metaregional, or 
  Core access. 
  NOTE: All bonuses granted by meta-orgs are considered Circumstance bonuses which do not stack with bonuses granted by other meta-orgs 
  (unless otherwise specified).  See the latest edition of the VMCS for additional rules regarding this and other meta-organizations. 
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Veluna/Knights of Salvation/Knight Salvation Squire.pdf