TEXT: THE ASTRAL HAMMER
  THE ASTRAL HAMMER
  
  THE ASTRAL HAMMER
  “...forged in the heart of Celestial Fire...”
  Rules:
  Grants Advantage on Attack Rolls. Deals 
  +1 Damage to Goblins
  “...powered by lasers entwined in a star...”
  THE ASTRAL HAMMER
  “...forged in the heart of Celestial Fire...”
  Rules:
  Grants Advantage on Attack Rolls. Deals 
  +1 Damage to Goblins
  “...powered by lasers entwined in a star...”
  
  CALIBOURNE
  CALIBOURNE
  
  CALIBOURNE
  The Sword of the Lost King
  Rules:
  Grants Advantage on Attack Rolls & the 
  Charismatic Trait
  “You can f nd it distributed by a mystical lady 
  in a lake.”
  CALIBOURNE
  The Sword of the Lost King
  Rules:
  Grants Advantage on Attack Rolls & the 
  Charismatic Trait
  “You can f nd it distributed by a mystical lady 
  in a lake.”
  “You can f nd it distributed by a mystical lady 
  in a lake.”
  “You can f nd it distributed by a mystical lady 
  
  BESERKER’S FURS
  BESERKER’S FURS
  
  BESERKER’S FURS
  Battleworn Furs of a Legendary 
  Barbarian Queen
  Rules:
  All your Attacks are made with 
  Disadvantage, but deal 3 damage. 
  “So...angry....”
  BESERKER’S FURS
  Battleworn Furs of a Legendary 
  Barbarian Queen
  Battleworn Furs of a Legendary 
  Barbarian Queen
  Battleworn Furs of a Legendary 
  Rules:
  All your Attacks are made with 
  Disadvantage, but deal 3 damage. 
  “So...angry....”
  
  VIAL OF UNICORN TEARS
  VIAL OF UNICORN TEARS
  
  VIAL OF UNICORN TEARS
  Blessed Salve
  Rules:
  Once per day, whomever drinks or 
  applies the contents restores 3 Hit Points 
  “Tears of a unicorn, lost in the rain.”
  VIAL OF UNICORN TEARS
  Blessed Salve
  Rules:
  Once per day, whomever drinks or 
  applies the contents restores 3 Hit Points 
  “Tears of a unicorn, lost in the rain.”
  
  CRYSTAL BATTLEAXE
  CRYSTAL BATTLEAXE
  
  CRYSTAL BATTLEAXE
  It channels the Cosmic Rage
  Rules:
  Only useable by Dwarves. Attacks deal 
  +1 damage
  It glows with inner beams of light. 
  CRYSTAL BATTLEAXE
  It channels the Cosmic Rage
  Rules:
  Only useable by Dwarves. Attacks deal 
  +1 damage
  It glows with inner beams of light. 
  
  GOBLIN GREATSWORD
  GOBLIN GREATSWORD
  
  GOBLIN GREATSWORD
  Uh....what?
  Rules:
  Only useable by Goblins. Attacks deal 
  +1 damage and have disadvantage
  It’s an impractical sword for minuscule goblins...
  GOBLIN GREATSWORD
  Uh....what?
  Rules:
  Only useable by Goblins. Attacks deal 
  +1 damage and have disadvantage
  It’s an impractical sword for minuscule goblins...
  
  DARKSTAR STEED
  DARKSTAR STEED
  
  DARKSTAR STEED
  A steed born of the void between stars 
  in the night sky.
  Rules:
  Once per day as an action, you may 
  summon a ﬂ ying void-stallion. It will let 
  you ride it for 2 hours. It moves twice as 
  fast as a normal horse
  For the king, ride through the dark galactic skies
  DARKSTAR STEED
  A steed born of the void between stars 
  in the night sky.
  Rules:
  Once per day as an action, you may 
  summon a ﬂ ying void-stallion. It will let 
  you ride it for 2 hours. It moves twice as 
  fast as a normal horse
  For the king, ride through the dark galactic skies
  
  RUBY CROWN OF FLAME
  RUBY CROWN OF FLAME
  
  RUBY CROWN OF FLAME
  A armored diadem of rubies and 
  authority.
  Rules:
  Your Weapons are wreathed in ﬁ re, 
  dealing +1 damage
  It lives with Unholy Fire.
  RUBY CROWN OF FLAME
  A armored diadem of rubies and 
  authority.
  Rules:
  Your Weapons are wreathed in ﬁ re, 
  dealing +1 damage
  It lives with Unholy Fire.
  
  IMMORTAL WARRIOR ARMOR
  IMMORTAL WARRIOR ARMOR
  
  Proven through Centuries
  Rules:
  You gain +3 Hit Points when wearing 
  this armor
  Worn by a hero who quested into the west...
  IMMORTAL WARRIOR ARMOR
  Proven through Centuries
  Rules:
  You gain +3 Hit Points when wearing 
  this armor
  Worn by a hero who quested into the west...
  IMMORTAL WARRIOR ARMOR
  
  ORB OF UNENDING LIGHT
  ORB OF UNENDING LIGHT
  
  ORB OF UNENDING LIGHT
  Light to see by
  Rules:
  You can hold this torch aloft in one hand, 
  and it shines light like a torch. 
  Older than you know, it’s the last beating heart of 
  a primordial.
  ORB OF UNENDING LIGHT
  Light to see by
  Rules:
  You can hold this torch aloft in one hand, 
  and it shines light like a torch. 
  Older than you know, it’s the last beating heart of 
  a primordial.
  Older than you know, it’s the last beating heart of 
  a primordial.
  Older than you know, it’s the last beating heart of 
  
  YEOMAN’S BOW
  YEOMAN’S BOW
  
  YEOMAN’S BOW
  Wielded by a famous outlaw
  Rules:
  You may choose to attack with 
  Disadvantage three times with one action 
  when using this bow. You may not use this 
  action more than once per round. 
  As long as no one rides a shield down stairs....
  YEOMAN’S BOW
  Wielded by a famous outlaw
  Rules:
  You may choose to attack with 
  Disadvantage three times with one action 
  when using this bow. You may not use this 
  action more than once per round. 
  As long as no one rides a shield down stairs....
  
  SPEAR OF THE TITAN
  SPEAR OF THE TITAN
  
  SPEAR OF THE TITAN
  Forged from the bones of the world
  Rules:
  This spear always returns to your hand at 
  the end of the action in which you throw it.
  Swirling with runes, it howls as it f ies through 
  the air.
  SPEAR OF THE TITAN
  Forged from the bones of the world
  Rules:
  This spear always returns to your hand at 
  the end of the action in which you throw it.
  Swirling with runes, it howls as it f ies through 
  the air.
  Swirling with runes, it howls as it f ies through 
  the air.
  Swirling with runes, it howls as it f ies through 
  
  WRAPS OF THE GRANDMASTER
  WRAPS OF THE GRANDMASTER
  
  WRAPS OF THE GRANDMASTER
  Leather Wraps of Wisdom
  Rules:
  Grants the Martial Artist Trait.
  T ere is history and wisdom in these simple 
  wraps.
  WRAPS OF THE GRANDMASTER
  Leather Wraps of Wisdom
  Rules:
  Grants the Martial Artist Trait.
  T ere is history and wisdom in these simple 
  wraps.
  
  EVERFLOWING FLASK
  EVERFLOWING FLASK
  
  EVERFLOWING FLASK
  Is it really that useful?
  Rules:
  This ﬂ ask never runs out of alcohol. The 
  wielder chooses which type it has in it.  
  I mean, Grav really likes it...
  EVERFLOWING FLASK
  Is it really that useful?
  Rules:
  This ﬂ ask never runs out of alcohol. The 
  wielder chooses which type it has in it.  
  I mean, Grav really likes it...
  Is it really that useful?
  
  HAMMER OF THE ANVIL QUEEN
  HAMMER OF THE ANVIL QUEEN
  
  HAMMER OF THE ANVIL QUEEN
  Ancient and Resourceful.
  Rules:
  Grants the Blacksmith Trait. If thrown, it 
  always returns to the wielder’s hand at 
  the end of their turn. 
  It seems to know more about smithing than you...
  HAMMER OF THE ANVIL QUEEN
  Ancient and Resourceful.
  Rules:
  Grants the Blacksmith Trait. If thrown, it 
  always returns to the wielder’s hand at 
  the end of their turn. 
  It seems to know more about smithing than you...
  
  COWL OF THE VIGILANTE
  COWL OF THE VIGILANTE
  
  COWL OF THE VIGILANTE
  You can be their fear...
  Rules:
  Grants the Stealthy and Opportunist 
  Trait. 
  “Swear to me...”
  COWL OF THE VIGILANTE
  You can be their fear...
  Rules:
  Grants the Stealthy and Opportunist 
  Trait. 
  “Swear to me...”
  
  WARDEN’S SHIELD
  WARDEN’S SHIELD
  
  WARDEN’S SHIELD
  Ensourcelled to preserve life. 
  Rules:
  You may impose Disadvantage on an 
  attack against an ally adjacent to you. If 
  the attack still hits, you suffer the effects 
  of the attack.  
  It just keeps jumping in the way...
  WARDEN’S SHIELD
  Ensourcelled to preserve life. 
  Rules:
  You may impose Disadvantage on an 
  attack against an ally adjacent to you. If 
  the attack still hits, you suffer the effects 
  of the attack.  
  It just keeps jumping in the way...
  
  VAMPIRIC SWORD OF VENGENCE
  VAMPIRIC SWORD OF VENGENCE
  
  VAMPIRIC SWORD OF 
  VENGENCE
  It thirsts...
  Rules:
  If you damage an enemy who harmed 
  you on their turn, you deal +1 damage 
  and Heal 1 Hit Point. 
  Created with the ashes of a Vampire lord.
  VAMPIRIC SWORD OF 
  VENGENCE
  It thirsts...
  Rules:
  If you damage an enemy who harmed 
  you on their turn, you deal +1 damage 
  and Heal 1 Hit Point. 
  Created with the ashes of a Vampire lord.
  
  LUCKY RING
  LUCKY RING
  
  LUCKY RING
  It holds the stored luck of eons
  Rules:
  You gain the Lucky Trait, but may use it 
  twice per session. 
  It’s forged of condensed luck...
  LUCKY RING
  It holds the stored luck of eons
  Rules:
  You gain the Lucky Trait, but may use it 
  twice per session. 
  It’s forged of condensed luck...
  
  GOGGLES OF NIGHT
  GOGGLES OF NIGHT
  
  GOGGLES OF NIGHT
  A strange alchemical creation...
  Rules:
  You gain the Dark-ﬁ ghter Trait.  
  T ey f t nicely, but make you look kinda bug-eyed. 
  GOGGLES OF NIGHT
  A strange alchemical creation...
  Rules:
  You gain the Dark-ﬁ ghter Trait.  
  T ey f t nicely, but make you look kinda bug-eyed. 
  
  TEN-LEAGUE BOOTS
  TEN-LEAGUE BOOTS
  
  TEN-LEAGUE BOOTS
  Mystical Travelling Boots
  Rules:
  You gain the Fleet of Foot Trait. 
  T ey are snug and worn but never seem to need 
  repair. 
  TEN-LEAGUE BOOTS
  Mystical Travelling Boots
  Rules:
  You gain the Fleet of Foot Trait. 
  T ey are snug and worn but never seem to need 
  repair. 
  Mystical Travelling Boots
  
  SCROLL OF RENDING
  SCROLL OF RENDING
  
  SCROLL OF RENDING
  Rules:
  Scroll-Reader Only. Deal 3 damage to 
  1 enemy. 
  SCROLL OF RENDING
  Rules:
  Scroll-Reader Only. Deal 3 damage to 
  1 enemy. 
  
  SCROLL OF RESURRECTION
  SCROLL OF RESURRECTION
  
  SCROLL OF 
  RESURRECTION
  Rules:
  Scroll-Reader Only. Restore to life a 
  single individual whose been dead 
  less than 1 month. The Scroll-Reader 
  permanently loses 1 Hit Point. 
  SCROLL OF 
  RESURRECTION
  Rules:
  Scroll-Reader Only. Restore to life a 
  single individual whose been dead 
  less than 1 month. The Scroll-Reader 
  permanently loses 1 Hit Point. 
  
  SCROLL OF DISPEL
  SCROLL OF DISPEL
  
  SCROLL OF DISPEL
  Rules:
  Scroll-Reader Only. Negate one magical 
  effect or trap. 
  SCROLL OF DISPEL
  Rules:
  Scroll-Reader Only. Negate one magical 
  effect or trap. 
  
  SCROLL OF LESSER SUMMONING
  SCROLL OF LESSER SUMMONING
  
  SCROLL OF LESSER 
  SUMMONING
  Rules:
  Scroll-Reader Only. Summon 4 Fodder 
  Threats from the Bestiary to aid you for 
  1 hour or until dead.  
  SCROLL OF LESSER 
  SUMMONING
  Rules:
  Scroll-Reader Only. Summon 4 Fodder 
  Threats from the Bestiary to aid you for 
  1 hour or until dead.  
  
  SCROLL OF GREATER SUMMON
  SCROLL OF GREATER SUMMON
  
  SCROLL OF GREATER 
  SUMMON
  Rules:
  Scroll-Reader Only. Summon 1 High 
  Threat from the Bestiary to aid you for 1 
  hour or until dead.   
  SCROLL OF GREATER 
  SUMMON
  Rules:
  Scroll-Reader Only. Summon 1 High 
  Threat from the Bestiary to aid you for 1 
  hour or until dead.   
  
  SCROLL OF PROTECTION
  SCROLL OF PROTECTION
  
  SCROLL OF PROTECTION
  Rules:
  Scroll-Reader Only. All attacks against 
  you for 6 turns suffer Disadvantage. This 
  overrides all forms of Advantage (even 
  Magical)
  SCROLL OF PROTECTION
  Rules:
  Scroll-Reader Only. All attacks against 
  you for 6 turns suffer Disadvantage. This 
  overrides all forms of Advantage (even 
  Magical)
  
  SCROLL OF DESTRUCTION
  SCROLL OF DESTRUCTION
  
  SCROLL OF DESTRUCTION
  Rules:
  Scroll-Reader Only. Everything within 
  sight of you suffers 6 damage. You 
  suffer 1d6+3 damage. 
  SCROLL OF DESTRUCTION
  Rules:
  Scroll-Reader Only. Everything within 
  sight of you suffers 6 damage. You 
  suffer 1d6+3 damage. 
  
  SCROLL OF LIFE
  SCROLL OF LIFE
  
  SCROLL OF LIFE
  Rules:
  Scroll-Reader Only. All allies within sight 
  of you heal 4 Hit Points. 
  SCROLL OF LIFE
  Rules:
  Scroll-Reader Only. All allies within sight 
  of you heal 4 Hit Points. 
  
  SCROLL OF PROPHECY
  SCROLL OF PROPHECY
  
  SCROLL OF PROPHECY
  Rules:
  Scroll-Reader Only. You gain Advantage 
  on your next 6 Tests. This overrides all 
  forms of Disadvantage. 
  SCROLL OF PROPHECY
  Rules:
  Scroll-Reader Only. You gain Advantage 
  on your next 6 Tests. This overrides all 
  forms of Disadvantage. 
  
  TOME OF THE LICH
  TOME OF THE LICH
  
  TOME OF THE LICH
  Rules:
  One use. The reader permanantly gains 
  the Necromancer Trait 
  TOME OF THE LICH
  Rules:
  One use. The reader permanantly gains 
  the Necromancer Trait 
  
  TOME OF THE PRIEST
  TOME OF THE PRIEST
  
  TOME OF THE PRIEST
  Rules:
  One use. The reader permanantly gains 
  the Healer Trait. 
  TOME OF THE PRIEST
  Rules:
  One use. The reader permanantly gains 
  the Healer Trait. 
  
  TOME OF GIANT’S STRENGTH
  TOME OF GIANT’S STRENGTH
  
  TOME OF GIANT’S 
  STRENGTH
  Rules:
  One use. The reader permanantly gains 
  the Strong Trait. 
  TOME OF GIANT’S 
  STRENGTH
  Rules:
  One use. The reader permanantly gains 
  the Strong Trait. 
  
  TOME OF THE WILDERLANDS
  TOME OF THE WILDERLANDS
  
  TOME OF THE 
  WILDERLANDS
  Rules:
  One use. The reader permanantly gains 
  the Beastspeaker Trait. 
  TOME OF THE 
  WILDERLANDS
  Rules:
  One use. The reader permanantly gains 
  the Beastspeaker Trait. 
  
  TOME OF KNOWLEDGE
  TOME OF KNOWLEDGE
  
  TOME OF KNOWLEDGE
  Rules:
  One use. The reader permanantly gains 
  the Educated Trait.  
  TOME OF KNOWLEDGE
  Rules:
  One use. The reader permanantly gains 
  the Educated Trait.  
  
  POTION OF HEALING
  POTION OF HEALING
  
  POTION OF HEALING
  Rules:
  One use. Restores 2 Hit Points 
  POTION OF HEALING
  Rules:
  One use. Restores 2 Hit Points 
  
  POTION OF HEALING
  POTION OF HEALING
  
  POTION OF HEALING
  Rules:
  One use. Restores 2 Hit Points 
  POTION OF HEALING
  Rules:
  One use. Restores 2 Hit Points 
  
  POTION OF HEALING
  POTION OF HEALING
  
  POTION OF HEALING
  Rules:
  One use. Restores 2 Hit Points 
  POTION OF HEALING
  Rules:
  One use. Restores 2 Hit Points 
  
  POTION OF FIRE BREATHING
  POTION OF FIRE BREATHING
  
  POTION OF FIRE 
  BREATHING
  Rules:
  One use. After you drink it, your next 
  Action can be a ranged attack that deals 
  2 damage. 
  POTION OF FIRE 
  BREATHING
  Rules:
  One use. After you drink it, your next 
  Action can be a ranged attack that deals 
  2 damage. 
  
  POTION OF CELERITY
  POTION OF CELERITY
  
  POTION OF CELERITY
  Rules:
  One use. You gain one extra Action on 
  this turn and your next turn. 
  POTION OF CELERITY
  Rules:
  One use. You gain one extra Action on 
  this turn and your next turn. 
  
  POTION OF ACCURACY
  POTION OF ACCURACY
  
  POTION OF ACCURACY
  Rules:
  One use. Your next Attack gains 
  Advantage. 
  POTION OF ACCURACY
  Rules:
  One use. Your next Attack gains 
  Advantage. 
  
  POTION OF MIGHT
  POTION OF MIGHT
  
  POTION OF MIGHT
  Rules:
  One Use. You gain the Strong Trait until 
  your next turn. 
  POTION OF MIGHT
  Rules:
  One Use. You gain the Strong Trait until 
  your next turn. 
  
  POTION OF DEFT TOUCH
  POTION OF DEFT TOUCH
  
  POTION OF DEFT 
  TOUCH
  Rules:
  One use. You gain the Nimble Fingers 
  trait until your next turn. 
  POTION OF DEFT 
  TOUCH
  Rules:
  One use. You gain the Nimble Fingers 
  trait until your next turn. 
  
  POTION OF LUCK
  POTION OF LUCK
  
  POTION OF LUCK
  Rules:
  One use. You may reroll your next Test 
  if it fails.
  POTION OF LUCK
  Rules:
  One use. You may reroll your next Test 
  if it fails.
  
  POTION OF MEMORY
  POTION OF MEMORY
  
  POTION OF MEMORY
  Rules:
  One use. You gain the Eidetic Memory 
  Trait until your next turn. 
  POTION OF MEMORY
  Rules:
  One use. You gain the Eidetic Memory 
  Trait until your next turn. 
  
  POTION OF FORTITUDE
  POTION OF FORTITUDE
  
  POTION OF 
  FORTITUDE
  Rules:
  One use. You gain Advantage on your 
  next Save Test
  POTION OF 
  FORTITUDE
  Rules:
  One use. You gain Advantage on your 
  next Save Test
  
  POTION OF GRACE
  POTION OF GRACE
  
  POTION OF GRACE
  Rules:
  One use. You gain the Acrobat Trait until 
  your next turn. 
  POTION OF GRACE
  Rules:
  One use. You gain the Acrobat Trait until 
  your next turn. 
  
  POTION OF RAGE
  POTION OF RAGE
  
  POTION OF RAGE
  Rules:
  One use. Your next Attack deals +1 
  damage.  
  POTION OF RAGE
  Rules:
  One use. Your next Attack deals +1 
  damage.  
  
  POTION OF READINESS
  POTION OF READINESS
  
  POTION OF READINESS
  Rules:
  One use. You gain Vigilant until your next 
  Turn. 
  POTION OF READINESS
  Rules:
  One use. You gain Vigilant until your next 
  Turn. 
  
  POTION OF PRESENCE
  POTION OF PRESENCE
  
  POTION OF PRESENCE
  Rules:
  One use. You gain the Charismatic Trait 
  until your next turn. 
  POTION OF PRESENCE
  Rules:
  One use. You gain the Charismatic Trait 
  until your next turn. 
  
  POTION OF PERCEPTION
  POTION OF PERCEPTION
  
  POTION OF PERCEPTION
  Rules:
  One use. You gain Insightful and 
  Percpetive Traits until your next turn. 
  POTION OF PERCEPTION
  Rules:
  One use. You gain Insightful and 
  Percpetive Traits until your next turn. 
  
  POTION OF CURSES
  POTION OF CURSES
  
  POTION OF CURSES
  Rules:
  One use. You may throw this potion as 
  a Ranged attack. If successful, the target 
  suffers Disadvantage on all their actions 
  on their next turn.
  POTION OF CURSES
  Rules:
  One use. You may throw this potion as 
  a Ranged attack. If successful, the target 
  suffers Disadvantage on all their actions 
  on their next turn.
  
SOURCE: textdata/thevault/Kid Friendly/7. RPGs/Ages 8-10 (Attention span of 2 hours +, Proficient in basic math, Starting to read or reading chapter books)/Tiny Dungeon 2E/Tiny Dungeon 2.0 - Treasure Deck.pdf