TEXT: STAR TREK ROLEPLAYING GAME
  SPECIES PROFILE
  SPECIES NAME: RIGELLIANS
  VISUAL REPRESENTATION
  The USS Enterprise, in orbit around one of the many 
  planets of the heavily populated Rigel star system.
  SPECIES ADJUSTMENTS
  See individual Rigellian races, under Species 
  Abilities below.
  PHYSICAL DESCRIPTION
  The Rigel system is home to a literal plethora of 
  sentient species. Unarguably the best known of these 
  races are the natives of Rigel VIII, a world that is also 
  widely known as Orion.
  The Orions are discussed at length in both the 
  Narrator's Guide (pp. 192-193), and Aliens (pp. 118-
  121), and will not be covered here.
  Another species, known as Rigelians, and involved in 
  some of the earliest diplomatic negotiations that 
  helped to form the United Federation of Planets are 
  likewise discussed in another document.
  This article attempts to cover the other more prevalent 
  races of the Rigel system, such as the primative 
  Kaylar, the turtle-like Chelarians of Rigel III, the fur-
  covered Bodas, and two species of Rigellian 
  Vulcanoids.
  With such a wide diversity of races comes, inevitably, 
  a wide variety of physical appearances.
  The Chelarians, for example, strongly resemble a 
  Terran turtle, in a man-sized humanoid form. And 
  according to their own lore they evolved from a race of 
  “saber-toothed turtles”.
  The Kaylar of Rigel VII, also known as the Kalar, are a 
  race of large humanoids with a strong resemblance to 
  primitive Humans from Earth's Ice Age. 
  The Bodas of Rigel IV are covered in thick, soft silver-
  brown fur and resemble Terran rats.
  And the race of Vulcanoids who actually refer to themselves 
  using the term Rigellian appear as Vulcan/Human hybrids, 
  with the distinguishing feature of eyes set farther apart on 
  their heads than most humanoids.
  CULTURE
  As with the wide variety of physical appearances among the 
  people of the Rigel system, there are easily as many diverse 
  cultures.
  The influence of the Orions is felt to some degree, yet many 
  of the Rigellian cultures have developed a long completely 
  different paths.
  The Chelarian culture is somewhat primitive by Federation 
  standards. A semi-warlike culture with a strong spiritual 
  influence. 
  The rat-like Bodas are a race of traders, and businessmen 
  who's skills for negotiating a trade and establishing a 
  strangle-hold over the import/export industries of a given 
  region rival even those of the Ferengi.
  The hulking Kaylar are a violent species, easily as rugged 
  and warlike as a Nausicaan. Their culture is not as 
  developed as their Chelarian neighbors, however. And the 
  Kaylar are easily compared to Terran neanderthals. 
  The Vulcanoid race known as the V'gelnians appear as 
  Vulcans on the surface, although some V'gelnians do not 
  have the sharply pointed ears of Vulcans and Romulans. 
  And their culture is more similar to that of humans than to 
  any other Vulcanoid species.
  The Vulcanoids who refer to themselves as Rigellians are an 
  open and gregarious people well-known for their hospitality 
  to off-worlders. These Rigellians often find work in resorts 
  on Risa because of their knack for making others feel 
  welcome.
  And the silver-skinned natives of Rigel IV are just the 
  opposite. Cold to outsiders, and much more comfortable 
  among their own kind than even their neighbors in the Rigel 
  system. And this in spite of, or perhaps because of their 
  long history of space travel and interstellar exploration.
  LANGUAGES
  Each of the many races of the Rigel system have their own 
  native language. Even the primitive Kaylar have a language 
  that is intricate and hard to translate.
  To facilitate interaction and trade negotiations among the 
  species of Rigel, the Bodas introduced a universal language 
  in the 22nd century. This language is what is commonly 
  known as Rigellian. 
  Most people from the Rigel system who have extensive 
  dealings with beings, and cultures outside their home 
  system will speak some Federation Standard. And the 
  languages of the Orions, and the race known as the 
  Rigelians are also widely spoken among the people of Rigel.
  COMMON NAMES
  Each species of Rigel have their own individual style of 
  personal names, and family names.
  Kaylar names, for example, sound like short, coarse grunts 
  
  but carry a deep meaning for other Kaylar. Bodas have 
  long, complicated names but only use a shortened 
  form when dealing with other cultures, for simplicity's 
  sake.
  Chelarians will normally have both a personal or 
  proper name and a clan or family name.
  And the Vulcanoid V'gelnians have names very similar 
  to the types of names used on ancient, pre-Surakian 
  Vulcan. Names such as Tu'Pari, Sovar, and T'Liri being 
  common.
  The Vulcanoid Rigellians have similar names, but use 
  a wider variety of both vowel and consonantal sounds, 
  resulting in names like Cher'vek, and Sousshon.
  The natives of Rigel IV also have names similar to 
  Vulcan or Romulan names, with a tendency to a more 
  Romulan style of nomenclature.
  HOMEWORLD
  Each of the planets of the Rigel system are very 
  different in their geography, and each indigenous 
  species is responsible for introducing a very different 
  civilization to their own homeworld.
  As has been stated there is a great deal of Orion 
  influences on some of the worlds of the Rigel system. 
  But, each of the populated worlds of Rigel have their 
  own individuality to their civilizations, governments, 
  and developed technology.
  With the exception of the Kaylar, most of the races of 
  Rigel have developed warp drive by the mid 24th 
  century. The natives of Rigel IV actually developed 
  warp capability even earlier than the Romulans.
  Rigel VII, home of the Kaylar, shows signs of an 
  ancient and more advanced civilization. And there are 
  several abandoned fortresses on the planet that 
  indicate the civilization of Rigel VII may have evolved 
  at least to the level of a medieval society on Earth 
  before becoming decimated somehow and forced to 
  re-evolve.
  Rigel III, known as Chelar, is a water-dominated planet 
  with a tropical climate.
  Rigel V suffered from a minimal axial tilt, which meant 
  that the seasons remained in a constant state by 
  latitude. The northern continents such were both 
  windswept and cold whilst the barrier islands to the 
  south were temperate as well as equable.
  With a system as large and as populated as Rigel, 
  there are inevitably a wide variety not only of planetary 
  types, but of civilizations made up of people who have 
  found a way to survive even in some of the most 
  hostile conditions exemplified by the planets with a 
  greater distance from Rigel's sun.
  FAVORED PROFESSION
  Again a category as broad as the number of different 
  civilizations in the Rigel system it's self.
  The Kaylar, of course, will favor professions that allow them 
  to exercise their warlike nature – soldiers, or 
  weaponmasters.
  Chelarians also favor the profession of Soldier, but there 
  are easily as many Rogues, or Mystics among the Chelarian 
  people.
  Bodas are, as a race, Merchants, Rogues, and Free Traders.
  And the Vulcanoids known as V'gelnians often serve as 
  Starship Officers within Starfleet, or as Scientists or 
  Explorers.
  Explorer is a default profession of sorts for the Rigellians 
  native to Rivel IV. And the Vulcanoids who actually refer to 
  themselves as Rigellians favor the professions of Merchant, 
  Diplomat, or Starship Officer; again offering their services 
  most commonly to the Federation Starfleet.
  SPECIES ABILITIES
  Each of the different species of the Rigel system have their 
  own individual strengths, weaknesses and unusual talents 
  native to the species.
  Chelarians – also known as 
  Chelons, or Rigellian Turteloids. 
  These natives of Rigel III 
  believe themselves to be 
  descended from “saber-toothed 
  turtles”. Pictured here is a 
  Chelarian guard, outfitted in the 
  uniform worn by a soldier 
  assigned to protect an 
  important envoy.
  Species Adjustments: -2 Agility, +2 Vitality
  ABILITIES
  Swamp-raised: Chelarians have a +2 species bonus to 
  any test involving swimming, including Athletics 
  (Swim), resistance tests against drowning, etc.
  Hard-shelled: Though Chelarians do not actually 
  possess a shell, they have a naturally hardened bony 
  plate that protects their back. This natural back armor 
  protects against up to 7 points of physical damage 
  from a rear attack.
  Natural Weapons (Fangs): A Chelarian can bite a foe 
  with his fangs, causing damage equal to 1d6 + his 
  Strength modifier. Civilized Chelarians have no skill in 
  Bite, and may only take it as a non-professional skill in 
  the Unarmed Combat group.
  Ultraviolet Resistance: Chelarians have the same 
  resistance to ultraviolet radiation as Orions, and most 
  species originating in the Rigel system (see Aliens, p. 
  121).
  
  Kaylar – also known as 
  Kalar. Pictured here is a 
  Kaylar warrior. A large, fierce 
  predatroy humanoid who 
  survives more by brute 
  strength than by any use of 
  their wits or intellect.
  Species Adjustments: +3 Vitality, -1 Intellect, -2 
  Presence
  ABILITIES
  High Pain Threshold (bonus edge): Rigellian 
  Kaylar receive this edge for free at character 
  creation. See p. 135 of the Player's Guide for more 
  information
  Simple Weapons (bonus skill): Gained at skill 
  level 1 at character creation. Kaylar characters 
  can treat this as a professional skill for purposes 
  of skill acquisition and advancement.
  Ferocity: Kaylar share this species trait with 
  Klingons, and receive the same in-game effects. 
  See p. 99 of Aliens, or p. 41 of the Player's Guide 
  for more information.
  Bodas– Even with the looks 
  of a giant rodent, the 
  Rigellian Bodas are some of 
  the most successful 
  businessmen, negotiators, 
  and wheeler-dealers known. 
  Here, a Boda throws his 
  head back in exuberant 
  celebration of yet another 
  well-done deal !
  Species Adjustments: -1 Strength, +1 Agility, -1 
  Vitality
  ABILITIES
  Nose for Business: Second only to the Ferengi in 
  their business skills. This species ability 
  functions for the Bodas as the Ferengi ability, 
  Lobes for Business (see p. 37 of the Player's 
  Guide for details).
  Eye for Profit: The Bodas have this ability in equal 
  proportions to the Ferengi as well. (again, refer to 
  p. 37 of the Player's Guide for in-game effects).
  Night Vision (bonus edge): Bodas receive this 
  edge as a species ability (see p. 136 of the 
  Player's Guide for more information).
  Skill Focus (Keen Smell): (bonus edge) All Bodas 
  have very keen noses. They receive a +2 to all 
  Observe (Smell) tests.
  V'gelnians– What most people 
  think of when they hear the 
  term “Rigellian Vulcanoid”. 
  V'gelnians have Vulcan 
  features, although their ears are 
  not as obviously pointed. Here 
  is pictured a V'gelnian diplomat. 
  And her dress is much more 
  garish than a Vulcan's would 
  be.
  Species Adjustments: +2 Strength, -1 Presence
  ABILITIES
  Ultraviolet Resistance: V'gelnians have the same 
  resistance to ultraviolet radiation as Orions, and most 
  species originating in the Rigel system (see Aliens, p. 
  121).
  So similar are these Rigellians to Vulcans that there is 
  no doubt among anthropologists that they are 
  descended from the same racial stock.
  V'gelnians have the species abilities as  those of the 
  Vulcan species template, found in the Star Trek RPG 
  Player’s Guide (p. 49), or Aliens (pp. 164-165).
  Exceptions are that V'gelnians do not have the Nerve 
  Pinch ability, nor the ability to perform the Mind Meld. 
  These are skills learned by Vulcans or taught on some 
  occasions by Vulcans to members of other species 
  who are able to learn them.
  V'gelnians do have natural Psionic abilities, however. 
  And they can learn the Mind Meld, as well as the Nerve 
  Pinch and do so much easier than other non-Vulcans.
  This subspecies of Rigellians 
  are also a race of Vulcanoids. 
  But, they, more than any other 
  denizens of the Rigel system, 
  refer to themselves as 
  Rigellians. Distinguished by 
  their more pointed ears, and the 
  wider spacing of their eyes. 
  Pictured is a Rigellian officer 
  assigned to the Starfighter 
  division of Starfleet's Marines.
  Species Adjustments: +1 Strength, -2 Presence, +1 
  Perception
  ABILITIES
  Peripheral Vision: These Rigellian Vulcanoids have 
  enhanced peripheral vision due to the wider separation 
  of their eyes on their heads and the wider spectrum of 
  vision this provides. They suffer no penalties to 
  Observe (Spot) tests derived from a person or object 
  being outside the usual range of peripheral vision.
  Enhanced Rapid Healing: The self-proclaimed 
  Rigellians have this ability as per Vulcans (see p. 164 of 
  
  Aliens, or p. 49 of the Player's Guide for more 
  information).
  Bonus Edge (Keen Hearing): They also possess 
  this edge as a species ability (see p. 164 of Aliens, 
  or p. 49 of the Player's Guide).
  Ultraviolet Resistance: This race of Rigellians 
  have the same resistance to ultraviolet radiation 
  as Orions, and most species originating in the 
  Rigel system (see Aliens, p. 121).
  This race of Rigellians do not  begin the game 
  with the Psionic edge, but they do have latent 
  Psionic abilities and can acquire the edge, and 
  learn psionic skills easily.  Like the V'gelnians, 
  these Rigellians do not have the Mind Meld ability 
  nor know the Nerve Pinch without learning one or 
  both skills from a Vulcan master.
  Anthropologists and 
  historians familiar with the 
  Rigel system have theorized 
  the natives of Rigel IV re 
  actually descendents of the 
  Shour, who first colonized 
  the system millenia ago. And 
  both Rigellian, and Rigelian 
  has been used in scientific 
  writings to document this 
  race from the Rigel system.
  Species Adjustments: +2 Intellect, -3 Presence, +1 
  Perception
  ABILITIES
  Enhanced Rapid Healing: The natives of Rigel IV 
  have this ability as per Vulcans (see p. 164 of 
  Aliens, or p. 49 of the Player's Guide for more 
  information).
  Bonus Edge (Keen Hearing): They also possess 
  this edge as a species ability (see p. 164 of Aliens, 
  or p. 49 of the Player's Guide).
  Ultraviolet Resistance: These silver-skinned 
  Rigelians have the same resistance to ultraviolet 
  radiation as Orions, and most species originating 
  in the Rigel system (see Aliens, p. 121).
  Proud (species flaw): The natives of Rigel IV have 
  this flaw as a species trait due to their anti-social 
  nature and the heir of superiority with which they 
  carry themselves. (see p. 142 of the Player's 
  Guide).
  ERAS
  Enterprise: The Orions and the species from the Rigel 
  system known most commonly as the Rigelians were 
  well-known by the time of the forming of the 
  Federation. And throughout the exploratory period 
  during the 22nd century in which Earth made contact 
  with such races as the Tellarites, Andorians, and 
  Orions only these denizens of the Rigel system had any 
  contact with Starfleet. At least any that was documented by 
  Starfleet personnel. The colony at Rigel X was one of the 
  first planet visited by the crew of the NX-01 Enterprise. And 
  Rigel X was then home several different races who lived on 
  the 36-level trade complex on the planet.
  TOS: By the late 23rd century Rigellians of all races have 
  become involved in events in both the Alpha and Beta 
  quadrants. And while the Orions still dominate Federation-
  Rigellian relations, Rigel, it's self is one of the most 
  populated systems in either quadrant. By this time the 
  Chelarians, V'gelnians, and Rigellian Vulcanoids are 
  commonly encountered.
  TNG: Within the next hundred years, Rigellians of most 
  races have begun to serve in Starfleet. Both races of 
  Vulcanoids have held positions of high rank on Federation 
  starships, as well as seats on the Federation council. But, 
  the natives of Rigel IV still remain aloof to any substantial 
  contact with outsiders. And the Kaylar still remain a 
  primitive society.
  DS9: The Dominion War did not effect the people of the 
  Rigel system as harshly as it did some of their neighbors. 
  Smuggling, and other criminal activity regulated, and 
  perpetrated by the Orion Syndicate was on an upswing 
  before the war began, and the Orions had no interest in who 
  won the war as long as their criminal empires continued. 
  Other Rigellians felt the bite of the war most commonly 
  through their involvement with the Federation. Especially 
  those Rigellians serving in Starfleet.
  VOY: It is possible the Rigellians native to Rigel IV may have 
  traveled as far as the Delta quadrant during their long 
  period of exploration. Other Rigellians are not as likely to be 
  encountered whilst stranded so far form their homes unless 
  they are serving on a Starfleet vessel, or other ship that 
  finds it's self transported to such a distant location via 
  unforeseen circumstances. Chelarian officers, as well as 
  members of both Vulcanoid species can be quite resilient 
  and would be able to survive as virtual castaways for a 
  good length of time.
  
SOURCE: textdata/thevault/Star Trek RPG/Decipher/Species/alien_Rigellian.pdf