TEXT: The PNOLL
  an Ancestry for Pathfinder 2nd Edition
  All Proceeds Go to:
  Black Trans Advocacy 
  Coalition Mission
  Compatibility with Pathfinder Second Edition requires Pathfinder Second Edition 
  from Paizo Inc. See paizo.com/pathfinder to learn more about Pathfinder. Paizo Inc. 
  does not guarantee compatibility, and does not endorse this product.
  blacktrans.org
  Writing and art Logan Bonner / Editing Lu Pellazar
  
  Pnoll (Rare)
  The sound of padding paws in the night, a tree branch creaking under weight, the 
  snuffling nose in the rubbish heap—these are signs that a pnoll is near. Pnolls 
  are hardy, resourceful, clever, and a bit hapless; they generally like to avoid 
  attention, preferring instead to just do their own thing. Nomadic and nocturnal, 
  they travel through settlements under the moonlight, collecting useful refuse.
  Because pnolls keep to themselves and typically move 
  about only at night, not many other people even know 
  about them. Their independence means they rarely 
  form long-term bonds, but they’re agreeable and 
  easygoing enough to be excellent companions... most 
  of the time. They tend to have great patience for most 
  things, but a few pet peeves make them swiftly turn 
  grumpy. These usually have to deal with someone 
  intruding upon their personal space, chiding them for 
  their hygiene, being wasteful, or talking incessantly.
  Though they do have qualities suited for the 
  adventuring life, they seldom waddle into danger 
  voluntarily. Danger and conflict are exhausting and 
  best avoided, they believe. However, most pnolls 
  have good hearts, and may find themselves pulled 
  into fraught situations, despite their better judgment.
  If you want to play a character who is independent, 
  down-to-earth, odd, occasionally cantankerous, and 
  a little gross, you should play a pnoll.
  You Might...
   • Provide helpful, practical life advice, sometimes 
  sounding like an overbearing parent or relative.
   • Get annoyed at others’ wastefulness or greed.
   • Quickly concede your points in a conversation or 
  debate, preferring to keep things chill.
  Others Probably...
   •
  Appreciate your clever and practical planning.
   •
  Don’t like watching you sift through trash, and 
  encourage you to bathe. With water. And soap.
   • Get annoyed when your nocturnal wandering and 
  snacking wakes them in the middle of the night.
   • Pronounce it “nol” instead of the proper “PUH-nol.” 
  Physical Description
  Stocky with wide bellies and hunched posture, most 
  standing between 4'7" and 5'5". Their naked tails 
  extend about 4" long, and pnolls tend to either let 
  them drag along behind them or curl them in close 
  to the body to be inconspicuous. Pnolls are rugged 
  and accustomed to the hardships of the road, making 
  them particularly hardy.
  Every pnoll has a pouch on their abdomen, built for 
  storing newborn joeys. A pnoll’s pouch can contain 
  around a dozen young, and feed them with teats on 
  the interior of the pouch. Actually sustaining that 
  many at once is a hardship for the parent, hence 
  the pnoll saying, “May your litter be modest.” Pnolls 
  living in a group might pass joeys from the parent to 
  another carrier. The “pouch papa” regards this as an 
  annoyance, but a necessary one. When not carrying 
  young, pnolls find all sorts of other uses for this 
  convenient pouch, such as storing food, hiding items, 
  or warming their hands.
  2
  
  Pnoll Statistics
  Hit Points
  10
  Size
  Medium
  Speed
  25 feet
  Ability Boosts
  Constitution
  Intelligence
  Free
  Ability Flaw
  Charisma
  Languages
  Common
  Pnoll
  Additional languages equal to your 
  Intelligence modifier (if it’s positive). 
  Choose from Goblin, Halfling, 
  Orcish, Undercommon, and any 
  other languages to which you have 
  access (such as the languages 
  prevalent in your region).
  Traits
  Humanoid
  Pnoll
  Low-Light Vision
  You can see in dim light as though it 
  were bright light, and you ignore the 
  concealed condition due to dim light.
  Pouch
  The pouch on your stomach can 
  contain an item of light Bulk. This 
  still counts toward to total amount 
  of Bulk you can carry.
  Reading This Entry
  Information on ancestry entries 
  and how to read them can be found 
  in the Pathfinder Second Edition 
  Core Rulebook.
  Pnolls gestate for only a couple months before being born. Joeys 
  spend the first few months living in their parent’s pouch, until they’re 
  too heavy to carry. Pnolls reach maturity at around 7 years old and can 
  live to 90 years or older. The aged are especially revered, even more so 
  if they’ve become gnarled or scarred over their years.
  A pnoll’s fur is thick and warm, mostly gray and white. Typically, a 
  pnoll has some patches of black, especially around the ears, hands and 
  feet. This fur can be quite soft, provided it’s not soiled with mud or 
  spilled food and drink.
  Pnolls’ resemblance to opossums causes some outsiders to call them 
  “opossumfolk.” Pnolls refuse to use this name on the grounds that it’s 
  too many syllables.
  Society
  Pnolls happily find community where they can, but they rarely regard such 
  occurrences as permanent. Pnolls don’t have a high opinion of organized 
  humanoid societies—they think everyone is trash. In fact, this cultural 
  misanthropy is the closest thing pnolls have to a fundamental philosophy. 
  This stems from a humble nature rather than disdain or cynicism, for if 
  everyone is trash, there’s no reason for anyone to act superior over another. 
  Pnolls value trash, but they don’t see any reason to elevate it. This makes 
  them pragmatic and down-to-earth, focused primarily on survival. The 
  rare pnoll that finds a comfortable life attributes it to good luck rather 
  than personal worth, and shares any excess beyond what they need with 
  their fellows. They get along well with other modest people, especially 
  halflings, and love to share stories, meals, and a warm campfire.
  Pnolls don’t share one monolithic culture. Most of their wisdom comes 
  in the form of adages or parables passed down within their families. 
  Often these stories feature some distant—likely made up—family member 
  who learned a painful lesson through their own foolishness.
  Inventive and frugal, pnolls root through waste piles and trade for 
  damaged goods that could be made functional again with simple repairs. 
  Pnolls’ sense of taste isn’t strong, so they also consume old food that 
  isn’t quite spoiled. This part of the pnoll lifestyle can put them at odds 
  with overly stringent laws of big cities. This means pnolls often stop 
  in at a big city briefly to collect the high-quality refuse of the wasteful 
  wealthy before traveling on to smaller communities with less waste but 
  less uptight social structures. Some of them, though, find a place as 
  a rag-and-bone trader, though the moment they have to deal with red 
  tape or getting some kind of city license they usually move on rather 
  than deal with the hassle.
  Alignment and Religion
  Pnolls as a people have good intentions but little comprehension of 
  laws that don’t protect people from harm. This means most of them 
  are neutral good or chaotic good. 
  When it comes to worship, they choose what they like of a god’s tenets 
  and reject the rest. For instance, even a good pnoll might appreciate that 
  Lamashtu is a mother who supports the downtrodden while disliking 
  her exhortation of corruption, essentially taking one lesson away while 
  ignoring the rest of the deity’s edicts. Most people more invested in 
  organized religion find this incomprehensible, and they don’t believe 
  the pnoll is worshipping the deity at all.
  Names
  Pnoll names stay short—often just one or two syllables—with a sound 
  that either falls, then rises or that drops flat like sputum hocked onto 
  pavement. They tend to refer to people as “Sam,” a term comparable to 
  3
  
  1st Level
  Athletic Tail 
  Feat 1
  PNOLL
  Your tail isn’t as listless and floppy as most pnolls’ tails. 
  You gain a +2 circumstance bonus on Athletics checks 
  to Climb, you gain the Combat Climber skill feat, and 
  you reduce the number of free hands you need to Climb 
  or Trip by one.
  Garbage Fire � 
  Feat 1
  MANIPULATE • METAMAGIC • PNOLL
  Prerequisites ability to cast at least one spell
  Requirements You are holding a scrap of garbage.
  If the next action you take is Casting a Spell with the 
  fire trait, you add your scrap of garbage as an additional 
  material component. Any one creature that fails its saving 
  throw or that you hit with your spell attack roll becomes 
  sickened 1. This effect has the disease trait.
  Junk Tinker 
  Feat 1
  PNOLL
  You can make useful tools out of even twisted or rusted 
  scraps. When using the Crafting skill to Craft, you can 
  make level 0 items, including weapons but not armor, out 
  of junk. This reduces the Price to one-quarter the usual 
  amount but always results in a shoddy item. Shoddy 
  items normally give a penalty, but you don’t take this 
  penalty when using shoddy items you made.
  You can also incorporate junk to save money while 
  you Craft any item. This grants you a discount on the item 
  as if you had spent 1 additional day working to reduce 
  the cost, but it’s obvious the item is made of junk. At the 
  GM’s discretion, this might affect the item’s resale value 
  depending on the buyer’s tastes.
  Play Dead � 
  Feat 1
  PNOLL
  Trigger You’re hit by an attack from an enemy.
  You dramatically flop down dead—or so it appears. In 
  actuality, you fall prone and only appear to be dead, a 
  ruse enhanced by a unique odor you emit, similar to 
  the smell of decay. The next time you act, you cease 
  playing dead. Any creature that believed you were dead 
  is flat-footed against the first hostile action you take on 
  the turn you stop appearing dead. Any creature that 
  realizes you played dead is temporarily immune to Play 
  Dead for 24 hours.
  A creature attempting to determine whether you’re 
  alive must attempt a Sense Motive check against your 
  Deception DC or Performance DC, and you get a +2 
  circumstance bonus to the DC in question against such 
  a check. If your fake death seems absurd—for instance, 
  if you’re a barbarian at full health and appear to be slain 
  by 2 damage—the GM might grant the attacker this 
  check immediately.
  “buddy,” including people whose names they don’t yet 
  know. Likewise, “Sams” refers to a group of people 
  or a litter of pnolls.
  Sample Names
  Doke, Fef, Grodette, Hud, Hurba, Narnee, Umpa, Plod, 
  Purg, Sport, Stoo, Tankle, Thoda
  Pnoll Heritages
  Though pnolls have remarkably consistent fur colors 
  and general body shapes, some parts of their physiology 
  vary widely. They rarely make a big to-do about these 
  differences, but they always appreciate a neat trick. 
  Choose one of the following pnoll heritages at 1st level.
  Perfume Pnoll
  Your control over your scent glands is second to none. 
  You can disguise your scent as needed. This can be 
  useful with illusory disguise and similar effects, and 
  you can’t be detected by the scent special ability. This 
  also makes it more difficult for others to get a sense 
  of your personal hygiene.
  You have also conditioned yourself to resist strong 
  scents, gaining a +2 circumstance bonus to saving 
  throws against olfactory effects.
  Pouchful Pnoll
  Your pouch is big and bountiful. It can hold up to four 
  items of light Bulk. You get a +2 circumstance bonus 
  to Stealth checks to Conceal an Object in your pouch.
  Once per round, you can Interact to draw an item 
  from your pouch as a free action instead of as a 
  single action.
  TrashTooth Pnoll
  You eat trash, and you eat it well. You gain a jaws 
  unarmed attack that deals 1d6 piercing damage. Your 
  jaws are in the brawling group and have the finesse 
  and unarmed traits.
  On a critical hit with your jaws, the target becomes 
  sickened 1. Checks to recover from this condition 
  use your class DC or spell DC, whichever is higher.
  Snakebitten Pnoll
  Your circulatory and digestive systems rebuff poisons. 
  You gain poison resistance equal to half your level 
  (minimum 1) and a +1 circumstance bonus to saving 
  throws against poisons.
  Ancestry Feats
  At 1st level, you gain one ancestry feat, and you gain 
  an additional ancestry feat every 4 levels thereafter (at 
  5th, 9th, 13th, and 17th level). As a pnoll, you select 
  from among the following ancestry feats.
  4
  
  Pnoll Adventurers
  Pnolls become adventurers 
  reluctantly, usually when caught in 
  the wrong place at the wrong time. 
  It can take them time to get used to 
  traveling with an adventuring party, 
  but their pragmatic side eventually 
  wins out once they see that mutual 
  protection is essential.
  A pnoll might have the animal 
  whisperer, hermit, merchant, nomad, 
  or tinker background. 
  They’re likely to pursue the rogue, 
  alchemist, and ranger classes, or 
  druid if they choose a magical path.
  5
  Pnoll Lore 
  Feat 1
  PNOLL
  You practice time-tested strategies that have kept pnolls thriving for generations. 
  You are trained in Stealth and Survival. If you would automatically become trained 
  in one of those skills (from your background or class, for example), you instead 
  become trained in a skill of your choice. You also become trained in Pnoll Lore.
  5th Level
  Alchemical Spittle 
  Feat 5
  PNOLL
  The wonders of pnoll physiology means your saliva can be used to craft magic 
  items. You can secrete two items worth of spittle into bottles during your daily 
  preparations. The items must be identical, and can be any version of the elixir 
  that’s 2 or more levels lower than you. Choose from antidote or antiplague. If 
  the last thing you do before going to bed is drink a crafted (i.e. not made of spit) 
  alchemical elixir of an eligible level, you can spit out two of that elixir instead.
  These elixirs aren’t worth anything, and the alchemical effect becomes 
  inert after 24 hours, leaving only a vial of old spit.
  Tree Hugger 
  Feat 5
  PNOLL
  Prerequisites Athletic Tail
  You’re an amazing climber, using your claws and tail in concert. You 
  gain a climb Speed of 15 feet.
  As a single action that has the move trait, you can drop yourself 
  to hang upside down from a branch, outcropping, or something 
  similar that you can wrap your tail around. You remain hanging 
  and immobilized until you Release your grip. Only your tail is 
  occupied; you can use the rest of your limbs normally while 
  hanging in this way.
  9th Level
  Pack Pnoll 
  Feat 9
  PNOLL
  You’re stable and sturdy, like a pnoll carrying their 
  joeys. One Medium ally can hang onto you at a 
  time, or two Small or smaller allies. Getting on or off 
  takes the Mount action, and while riding you, a creature 
  can’t take attack, manipulate, or move actions, with the 
  exception of using Mount to dismount. You treat a creature 
  riding you as though its Bulk were halved (minimum 1 Bulk) 
  four your Bulk limit and the encumbered condition.
  13th Level
  Pnolltimate Sacrifice � 
  Feat 13
  PNOLL
  Trigger An ally adjacent to you is targeted with an attack, and 
  you’re within reach or range of the attack.
  You bravely throw your sturdy and spacious frame between the 
  attack and your ally. The attack targets you instead. If the attack 
  damages you and you have the Play Dead feat, you can 
  use Play Dead as part of your Pnolltimate Sacrifice.
  
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  System Reference Document © 2000, Wizards of the Coast, Inc.; Authors: 
  Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary 
  Gygax and Dave Arneson. 
  Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: 
  Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.
  The Pnoll © 2020, Logan Bonner Games; Author: Logan Bonner.
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