TEXT: Humans (Parravonese)
  Skills: Animal Care, Climb, Cool, Gossip, Leadership, 
  Intuition, Language (Bretonnian), Lore (Heraldry), 
  Lore (Parravon), Melee (Basic), Ride, Ranged (Bow)
  Talents: Doomed, Noble Blood or Beneath Notice, 
  Seasoned Traveller, 2 Random Talents
  Humans (Strigany)
  Skills: Animal Care, Charm, Consume Alcohol, 
  Drive, Evaluate, Gossip, Haggle, Language (Strigany), 
  Lore (Reikland), Melee (Basic), Row, Swim
  Talents: Doomed, Seasoned Traveller, Rover, 2 
  Random Talents
  In addition, you must take the following talent:
  Blood of Strygos
  Because of the dark reputation of the Strigany, others 
  consider you lower Status than them unless they 
  also have the Blood of Strygos Talent, where Status 
  is compared as normal. Because of this, local law en-
  forcers are always suspicious of you and question your 
  motivations, with the exact implications determined by 
  the GM.
  Class
  Career/Species
  Parravonese
  Strigany
  Academics Apothecary
  1
  1-2
  Engineer
  -
  -
  Lawyer
  2
  4
  Nun
  3
  5
  Physician
  4
  6
  Priest
  5
  7
  Scholar
  6
  8
  Wizard
  7
  9
  Burghers
  Agitator
  8-10
  10-11
  Artisan
  11-13
  12-13
  Beggar
  14-15
  14-15
  Investigator
  16
  16
  Merchant
  17-18
  17-18
  Rat Catcher
  19
  19
  Townsman
  20
  20
  Watchman
  21
  21
  Courtiers
  Advisor
  22
  22
  Artist
  23
  23-24
  Duellist
  24
  25
  Envoy
  25-28
  26
  Noble
  29-31
  -
  Servant
  32-34
  27
  Class
  Career/Species
  Parravonese
  Strigany
  Spy
  35-37
  28
  Warden
  38-39
  29
  Peasants
  Bailiff
  40-42
  30
  Hedge Witch
  43
  31-32
  Herbalist
  44
  33-36
  Hunter
  45-46
  37-38
  Miner
  47-48
  39
  Mystic
  49
  40-44
  Scout
  50
  45-47
  Villager
  51-56
  48-49
  Rangers
  Bounty Hunter 57
  50
  Coachman
  58
  51
  Entertainer
  59-60
  52-55
  Flagellant
  -
  56
  Messenger
  61
  57
  Pedlar
  62-63
  58-60
  Road Warden
  64
  61
  Witch Hunter
  -
  -
  Riverfolk
  Boatman
  65-66
  62-63
  Huffer
  67-68
  64-65
  Riverwarden
  69
  66
  Riverwoman
  70-71
  67-69
  Seaman
  -
  -
  Smuggler
  72
  70-72
  Stevedore
  73
  73-75
  Wrecker
  74
  76-77
  Rogues
  Bawd
  75-76
  78-79
  Charlatan
  77
  80-82
  Fence
  78
  83-84
  Grave Robber
  79
  85
  Outlaw
  80-84
  86-87
  Racketeer
  85
  88-89
  Thief
  86-87
  90-91
  Witch
  88
  92
  Warriors
  Cavalryman
  89
  93-94
  Guard
  90
  95
  Knight
  91-97
  -
  Pit Fighter
  98
  96-97
  Protagonist
  99
  98-99
  Soldier
  100
  100
  Slayer
  -
  -
  Warrior Priest
  -
  -
   Variant Humans for WfrP 4e 
  
  WS
  BS
  S
  T
  I
  Agi
  Dex
  Int
  WP
  Fel
  Career PatH (ranger)
  Spotter — Brass 4
  Skills: Climb, Consume Alcohol, Cool, Endurance, Gamble, Perception, 
  Secret Signs (Semaphore Cipher), Trade (Signaller)
  Talents: Acute Sense (Sight), Catfall, Speedreader, Read/Write
  Trappings: Telescope, Rope, Uniform
  Operator— Silver 1
  Skills: Animal Care, Animal Training (Pigeon), Entertain (Storytelling), 
  Lore (Local), Ranged (Crossbow), Language (Battle)
  Talents: Ambidextrous, Night Vision, Nimble-Fingered, Tower of 
  Memories
  Trappings:  Crossbow and 10 bolts, Deck of Cards or Dice, Writing Kit
  Chief Signalling Officer — Silver 4
  Skills:  Language (Any), Lore (Engineer), Ranged (Gunpowder), Trade 
  (Engineer)
  Talents: Diceman, Etiquette (Soldiers), Super Numerate, Tinker
  Trappings:  Book (Cryptography), Signal Tower, Symbol of Rank, Trade 
  Tools (Engineer)
  Branch Captain — Gold 1
  Skills:  Leadership, Research
  Talents: Linguistics, Public Speaking, Schemer, Master Tradesman 
  (Engineering)
  Trappings:   Quality Uniform, Signal Tower Line, Symbol of Rank, Map
  signaller
  DWarf, Halfling, Human
  T
  he Imperial Signal Corps are responsible for the construction, main-
  tenance and use of the signal towers that are beginning to appear 
  across the Reikland landscape and beyond. This is part of a far-reach-
  ing and ambitious plan to create an extensive network of towers that 
  will criss-cross the Empire, allowing speedy communication between all 
  corners of the land. Initially a military endeavour, there are hopes that, 
  in time, civilians will be able to make use of the network.
  For a price, naturally. The towers are built and maintained by Dwarf 
  engineers in the employ of the Imperial Signal Corps — much to the 
  irritation of the Imperial Engineers School in Altdorf — whose bid was 
  rejected.
  The towers — identified according to some 
  arcane and incomprehensible system of 
  letters and numbers — vary significantly. 
  Where possible, the builders seek to 
  make use of existing structures – 
  watch towers, keeps, stable ruins, but 
  when no such structure is available, 
  they construct a sturdy stone tower 
  from scratch. The service men and 
  women staffing the towers vary 
  just as much as the towers. The 
  more vital the route, and the 
  more imminent the hostili-
  ties, the more martial the 
  operators.
  signaller
  
SOURCE: textdata/thevault/Warhammer/Fantasy Roleplay/4e (C7)/Cato Contribution/Warhammer Fantasy Roleplay/4th Edition/Homebrew & Fan Material/Parravonese, Strigany, and Signaller Career.pdf