TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 6  
  � Caster’s Shield** (Adventure; DMG) 
  � Elixir of Hiding (Adventure; DMG) 
  � +2 Full Plate** (Adventure; DMG) 
  � Nerin’s Ring (Adventure; Special see above; 
  cost 3,500 gp) 
  � Pearl of Power 1
  st level (Adventure; DMG) 
  � Rod of Metamagic, Extend lesser** 
  (Adventure; DMG)  
  � Scroll of dispel magic (Adventure; DMG) 
  � Wand of eagle’s  splendor** (Adventure; 
  DMG) 
   
  APL 8 (all of APL 6 plus the following) 
  � Cloak of Energy Protection (Adventure; 
  Miniatures Handbook) 
   
  APL 10 (all of APLs 6-8 plus the following) 
  � Potion of Barkskin +3 (Adventure; DMG) 
  � +1 Beastskin Leather Armor (Adventure; 
  Complete Adventure; cost 9,160 gp) 
   
  APL 12 (all of APLs 6-10 plus the following) 
  � Amulet of Natural Armor +2 (Adventure; 
  DMG) 
  � Periapt of Wisdom +4 (Adventure; DMG) 
  Adventure Record# 
  595 CY 
  A D V E N T U R E  
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp;  1,300gp 
   
  APL 10 
  max 1,350xp;  2,300gp 
   
  APL 12 
  max 1,575xp;  3,300gp 
   
  �Nerin’s Ring:  Nerin was impressed with your honor 
  and your negotiating skills.  To show you there are no hard 
  feelings, he sends you this ring, a golden band that confers 
  a +5 competence bonus to the wearer’s Diplomacy skill.  
  (Cannot be crafted; Cost: 3500 gp; Frequency: Adventure)  
   
  �Flowing Time of Faerie: Time flows differently in the 
  land of the fey.  For every night spent in the fey lands 
  beyond the first, an additional TU is added to the length of 
  this adventure.  The DM must mark down any additional 
  TUs on the AR. 
   
  �Friend of the Fey:   Word has spread of this PC’s honor, 
  respect for fey tradition, and general civility.  From this day 
  hence, he receives a +2 circumstance bonus when making 
  social-based skill checks with fey creatures. He also has 
  Adventure access to: elven thinblade (Races of the Wild 
  (RoW)), elven lighblade (RoW), elvencraft bow (RoW), 
  leafweave armor (any) (RoW). 
   
  �Kidnapped by Xill: This PC was kidnapped and 
  planewalked by the xill. He will be returned to the Prime 
  Material plane, but must pay a 2 TU cost for his time spent 
  wandering home 
   
  �The Church’s Blessing:  The PC’s name is favored 
  among the Church, and (s) he receives the title “Warden of 
  Veluna”, as well as two other boons: (1) The Church will 
  upgrade any one of the following items by +2 (max of +6):  
  belt of giant strength, amulet of health, headband of 
  intellect, periapt of wisdom, cloak of charisma.  PC must 
  still pay associated costs, cross off when used. (2) The next 
  time this PC is reduced to less than 50% of his/her hit 
  points, a stalwart pact (caster level 12) will go into effect (60 
  temporary hit points, +4 luck bonus to saves, and DR 
  5/magic; all effects last 12 rounds). For details on the spell, 
  see Complete Divine.  Cross off when used.  
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Vel5-05 The Lost 
  A Regional Adventure 
  Set in the Veluna Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Veluna/595/Normal Scenarios/VEL5-05 - The Lost (APL 6-12)/VEL5-05 - The Lost AR.pdf