TEXT: STELLAGAMA PUBLISHING  
  FREE SUPPLEMENT #1: TRAUMA SURGERY 
   
  1 
   
  FREE SUPPLEMENT #1 
  STELLAGAMA PUBLISHING PRESENTS 
  TRAUMA SURGERY RULES FOR THE CEPHEUS ENGINE 
  BY OMER GOLAN-JOEL 
  According to the core Cepheus Engine 
  rules, characters die when all three of 
  their physical characteristic are reduced 
  to zero. However, under the following 
  optional rules, the science of medicine 
  can 
  sometimes 
  revive 
  a 
  mortally 
  wounded character. This has been 
  possible since the dawn of modern 
  medicine, but becomes easier to perform 
  at higher tech levels. 
  Under these rules, a character whose all 
  three physical characteristics fall to zero 
  is not necessarily dead, but only possibly 
  so. There is still some hope - given 
  prompt medical attention. 
  The key is to bring the mortally wounded 
  character to a hospital within the 
  "Golden Hour" of trauma medicine – that 
  is, within one hour from injury. Even with 
  advanced first aid, critically injured 
  characters 
  whose 
  three 
  physical 
  characteristics were reduced to zero will 
  not survive without trauma care within 
  an hour of injury. 
  Ordinary medbays common on most 
  starships will not suffice – a dedicated 
  hospital, 
  whether 
  shipboard 
  or 
  planetside, is the only facility capable of 
  such medical operations. If no hospital is 
  reachable within one hour, the only way 
  to preserve the wounded is to place 
  them into a low berth. Note that the 
  survival Medic check upon thawing the 
  frozen character also applies here. Also 
  note that characters killed by vehicle-
  scale or starship-scale weapons cannot 
  be resuscitated. 
  THE FOLLOWING IS OPEN GAME CONTENT 
  Once on the operating table, the surgeon 
  treating the critically injured character 
  throws 2D + their Medicine skill, 
  modified by the DMs below, and consults 
  the following table. 
  Note that a TL15 shipboard Autodoc, 
  costing MCr1 and displacing 0.5 tons, can 
  perform trauma surgery. It has an 
  effective skill of Medic-3. 
  Trauma Surgery Table 
  2D 
  Result 
  5- 
  Death 
  6-7 
  Significant internal damage 
  8-10 
  Radical measures required 
  11+ 
  Normal recovery 
  TRAUMA SURGERY DMS: 
  DM-2 if no first aid provided within 10 
  minutes of the injury. 
  DM-2 at TL7-; DM+2 at TL12+. 
  DM-2 if injured by an explosion. 
  DM-2 if patient has END 5-, DM+2 if 
  patient has END 10+. 
   
    
  
  STELLAGAMA PUBLISHING  
  FREE SUPPLEMENT #1: TRAUMA SURGERY 
   
  2 
   
  TRAUMA SURGERY RESULTS: 
  Patient is dead: character dies on the 
  operating table. No further resuscitation 
  attempts possible. 
  Significant internal damage: multiple 
  organs severely damaged. Permanently 
  subtract 
  1D 
  from 
  each 
  physical 
  characteristic. If any of them reaches 
  zero or less, the character dies. 
  TL7-9 organ transplants restore 
  half the damage (rounded up), 
  cost 2D x 50000 Credits and 
  requires an Admin 10+ throw to 
  acquire (repeatable once a year). 
  It is far easier to receive organs 
  through illegal channels, at 3D x 
  200000 Credits and a throw of 
  Streetwise 7+. 
  TL10+ vat-grown or cybernetic 
  organs restore full functioning 
  and costs 1D x 25000 Credits – no 
  throws required. 
  Radical measures required: Throw 1D: 
  1-3: 
  internal 
  organ 
  removed. 
  Permanently 
  reduce 
  one 
  physical 
  characteristic by 1D. Character dies if it 
  reaches zero or less. 
  TL7-9 organ transplant restores 
  half the damage (rounded up), 
  costs Cr50000 and requires an 
  Admin 8+ throw to acquire 
  (repeatable once a year). It is far 
  easier to receive an organ 
  through 
  illegal 
  channels, 
  at 
  Cr200000 
  and 
  a 
  throw 
  of 
  Streetwise 5+. 
  TL10+ vat-grown or cybernetic 
  organ restores full functioning 
  and costs Cr25000 – no throws 
  required. 
  2-3: leg amputated. Movement halved 
  (given a crutch) and the character may 
  either act or move during a given round. 
  TL8+ 
  cybernetic 
  replacement 
  costs 
  Cr25000 
  and 
  restores 
  full 
  functioning. 
  4-5: arm amputated. The character 
  obviously cannot use this arm for any 
  purpose.  
  TL8+ 
  cybernetic 
  replacement 
  costs 
  Cr20000 
  and 
  restores 
  full 
  functioning. 
  6: eye removed. DM-2 to all actions 
  requiring one eye, including all attack 
  throws.  
  TL8+ cybernetic eye costs Cr7500 
  and restores full vision. 
  Normal recovery: heal as normal for a 
  seriously wounded character. 
  OPEN GAME CONTENT ENDS HERE 
  Do these rules look brutal? To you 
  Always remember that without these 
  merciful rules, your character would be 
  automatically dead! 
  DO YOU WANT TO KNOW MORE? 
  Stellagama Publishing offers you 
  From the Ashes, a supplement for 
  the Cepheus Engine describing 
  high-tech medical procedures for 
  bringing 
  dead 
  or 
  mortally-
  wounded characters back to life – 
  including by turning them into 
  cyborgs! Now in its second edition! 
    
  
  STELLAGAMA PUBLISHING  
  FREE SUPPLEMENT #1: TRAUMA SURGERY 
   
  3 
   
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  System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, 
  Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. 
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SOURCE: textdata/thevault/Cepheus Engine/Cepheus Engine/Supplements/TCE - Trauma Surgery for the Cepheus Engine (Stellagama).pdf