TEXT: SOLO DUNGEON CRAWL
  by 
  Eli Silver
   
  Encounter Chart      
  1
  2
  3
  4
  5
  6
  Area 2  -  4
  -
  Treasure
  Treasure
  Goblin
  Goblin
  Trap
  Area 5  -  8
  -
  Treasure
  Goblin
  Skeleton
  Trap
  Trap
  Area 9  -12
  -
  Treasure
  Skeleton
  Skeleton
  Trap
  Trap
  Area 13-16
  Treasure
  Goblin
  Skeleton
  Zombie
  Zombie
  Dragon
  Area 17-20
  Treasure
  Goblin
  Skeleton
  Zombie
  Trap
  Trap
  Area 21-24
  Treasure
  Goblin
  Skeleton
  Zombie
  Zombie
  Trap
  Area 25-28
  Treasure
  Skeleton
  Skeleton
  Zombie
  Wyrm
  Dragon
  Area 29-32
  Treasure
  Skeleton
  Zombie
  Wyrm
  Trap
  Trap
  Area 33-36
  Skeleton
  Zombie
  Wyrm
  Wyrm
  Trap
  Dragon
  Trap Chart                                                                                                 Weapon Chart
  Die Roll
  Result
  Die Roll
  Result
  1 – 2 
  Arrow Trap
  1
  Club
  3 – 4 
  Pit Trap
  2
  Dagger
  5 – 6 
  Locked Door
  3
  Sword
  4
  Bow
  5
  Mace
  6
  Chain Blade
  Treasure Chart                                                                                                     Item Chart
  Die Roll
  Result
  Die Roll
  Result
  1
  Spellbook
  1
  Torch
  2
  Spellbook
  2
  Potion
  3
  Item
  3
  Rope
  4
  Weapon
  4
  Shield
  5
  25g
  5
  Key
  6
  50g
  6
  Platemail
  Paths Chart
  Die Roll
  Result
  Die Roll
  Result
  1
  No paths
  4 – 5 
  2
  2 – 3 
  1
  6
  3
  Character Sheet
  Race:                                HP     /            
  S:                           Kills:                           
  D:                          Gold:                          
  V:                           
  Sp:                         Spells:
  Right Hand:                  
  Left Hand:                                 
  Belt:
  Here is a list of all the Equipment and Items.  Each Weapon has a Damage, Bonus, Hands, 
  Weight, and Stat. 
  •
  Damage is dealt to the enemy if you successfully land a blow. 
  •
  Bonus subtracts from your roll, making it more likely you will hit them. 
  •
  Hands are how many hands are needed to hold the weapon. 
  •
  Weight is how heavy the weapon is. Please note you cannot hold a weapon if its Weight is 
  over your strength. If an item has no 'Hand' value, it goes on your belt, except for armor.
  •
  The Stat is what stat you test when using this weapon in combat.
  Weapon Stuffs
  Weapon Type
  Damage
  Bonus
  Hands 
  Weight
  Stat
  Club
  1
  0
  1
  2
  Strength
  Dagger
  1
  1
  1
  1
  Strength
  Sword
  2
  0
  1
  3
  Strength
  Bow
  2
  1
  2
  2
  Dexterity
  Mace
  3
  0
  1
  5
  Strength
  Chain Blade
  3
  1
  2
  4
  Dexterity
  Item Stuffs
  Item Type
  Hands
  Notes
  Torch 
  1
  +1 Vision
  Potion
  0
  1 use / +4 HP
  Rope
  0
  1 use / Cross Pit Traps
  Shield
  1
  HP 3
  Key
  0
  1 use / Unlocks a Door
  Platemail
  0
  HP 6
  Spells from the Spellbook
  Spell Name
  Uses
  Effects
  Search
  2
  When you roll to see what is in a new area, change it to Treasure.
  Fireball
  2
  +2 Damage while in battle / Disarm an Arrow Trap.
  Smoke
  1
  Move through an enemy.
  Vision
  1
  +5 Vision and +2 Dexterity for 1 turn.
  Shadow
  2
  Confuse the enemy. Only take half rounded down of their 
  Damage.
  Monster List
  Monster Name
  Damage
  Hits on a
  HP
  Goblin
  1
  1 – 2 
  2
  Skeleton
  2
  1 – 2 
  3
  Zombie
  2
  1 – 3 
  4
  Wyrm
  2
  1 – 4 
  5
  Dragon
  3
  1 – 5 
  6
  Trap Stuff
  Trap Name
  Details
  Pit Trap
  Test your Dexterity: Success, you get across. Fail, you fall down, -1 HP, 
  lose 1 Item or Weapon if you have one.
  Arrow Trap
  Test your Dexterity: Success, you get through. Fail, you are hit. -2 HP
  Door Trap
  Test your Strength: Success, you bash it open. Fail, it is still locked. -1 HP
  
SOURCE: textdata/thevault/Collections/Solo/Solo Dungeon Crawl/SDC pocketmod.pdf