TEXT: Premise: Setting, Character, Plot
  Welcome to Premise, a collaborative worldbuilding and storytelling 
  game. There are three parts – Setting, Character, and Plot – that you 
  can play independently or chain into one longer game that lasts 
  about 90 minutes. 
  How to Play
  In each part of Premise, players start with blank templates. They 
  simultaneously fill out the first field, writing in silence. When everyone 
  is ready, players pass the templates to the left, read the new sheet 
  in front of them, and then fill out the next field. Passing and writing 
  continues until the templates are full. Then, players share the finished 
  templates with the group.
  Keep the Story Consistent
  Always strive for internal consistency. A cohesive world invites 
  curiosity and speculation!
  Embrace Diversity
  It’s natural for players to create characters who are similar to 
  themselves in gender, race, class, or other traits. Strive to make 
  diverse characters and you’ll generate interesting and unique stories.
  Connecting Setting, Character, and Plot
  When you chain the three parts together, players will first create 
  settings, then populate one setting with characters, and finally 
  create plots for those characters.
  1. Play a round of Setting but ignore the epilogue field. 
  2. Share the finished settings and pick one to use for the Character 
  and Plot rounds; put that setting aside for the next step.
  3. Before moving on, complete the epilogues for the other settings 
  and share them with the group. Then, put those sheets aside.
  4. Play a round of Character where each character exists in the 
  chosen setting. Don’t fill out the characters’ epilogues.
  5. Play a round of Plot to create adventures for your characters. 
  Rotate sheets before you start, write the character’s name on top 
  of the Plot sheet, and pick a focused goal for the character. Play 
  the rest of Plot as normal.
  Variants
  Worlds within Worlds
  You can play multiple rounds of Setting to start broad and then zoom 
  in on the details of a world. Try using the first round to build kingdoms 
  or planets. Then, pick one setting and play a new round to create 
  cities in that location. You can keep playing rounds to add more 
  details such as neighborhoods or local places of interest.
  Go Episodic
  Falling in love with your characters? You can play multiple rounds of 
  Plot to see how their adventures play out. Use each plot’s epilogue to 
  show the short-term consequences and set up for the next episode.
  Using Premise with other RPGs
  Premise is a perfect minigame to use with another RPG. Play Setting 
  to populate a kingdom with towns or a galaxy with planets. Use 
  Character to invent local NPCs. It’s a quick way to build shared context 
  for your next adventure.
  Premise was designed by Randy Lubin of Diegetic Games. You can find more 
  free storytelling games on the studio website: http://diegeticgames.com
  Premise is licensed under the Creative Commons Attribution-NonCommercial 
  4.0 license. That means your free to remix it as long as you give Randy credit 
  for the initial design and don’t use it for commercial purposes.
  2-7 Players | 30-90 Minutes
  
  Premise: Setting
  In this game, 2-7 players will collectively create interesting 
  settings by building on each other’s ideas.
  You can pick a common theme for your settings to share (e.g. 
  corruption) or you can make each setting independent. You can 
  even establish a shared setting in which the individual settings 
  exist (e.g. create cities in the same empire).
  Make sure each player has a blank Setting sheet in front of them 
  and a pen or pencil. Start by simultaneously filling out the first 
  box, silently. In this case, write down a Setting that establishes 
  a time and place. Examples: ancient Atlantis, a dwarven 
  stronghold, the first empire on Mars.
  Once everyone is ready, rotate your sheets to the left. Silently 
  read the Setting of the new sheet, and fill out the next box: 
  Setting-wide tension / conflict. Always keep the elements 
  internally consistent!
  This cycle - pass, read, and write - continues until you fill in all the 
  boxes, including the Epilogue. If you end up with the Epilogue 
  for the setting you started, pass an extra time.
  After writing the epilogues, take turns introducing your settings 
  to the group. Don’t read the sheet verbatim, just summarize 
  what’s interesting and let the group know how the tension or 
  conflict resolved.
  Designed by Randy Lubin
  DiegeticGames.com
  1. Setting
  2. Setting-wide tension / conflict
  3. Who has power here?
  4. Common sight(s)
  5. Common sound(s)
  6. Common tradition(s)
  7. Setting Name
  8. Epilogue
  DiegeticGames.com
  Premise: Setting
  
  1. Setting
  2. Setting-wide tension / conflict
  3. Who has power here?
  4. Common sight(s)
  5. Common sound(s)
  6. Common tradition(s)
  7. Setting Name
  8. Epilogue
  DiegeticGames.com
  Premise: Setting
  1. Setting
  2. Setting-wide tension / conflict
  3. Who has power here?
  4. Common sight(s)
  5. Common sound(s)
  6. Common tradition(s)
  7. Setting Name
  8. Epilogue
  DiegeticGames.com
  Premise: Setting
  
  1. Motivation
  2. Role / occupation
  5. Unique Belief(s)
  6. Obligation(s)
  7. Formative Moment(s)
  8. Character’s Name
  9. Epilogue
  DiegeticGames.com
  Premise: Character
  In this game, 2-7 players will collectively create interesting 
  characters by building on each other’s ideas.
  Start by picking an interesting setting. Examples: ancient Atlantis, 
  a dwarven stronghold, the first empire on Mars. You will create 
  characters in this setting.
  Make sure each player has a blank Character sheet in front of 
  them and a pen or pencil. Start by simultaneously filling out 
  the first box, silently. In this case, write down an interesting 
  Motivation for a character in this setting. Strong motives make 
  for memorable characters.
  Once everyone is ready, rotate your sheets to the left. Silently 
  read the Motivation of the new character, and fill in the next box: 
  Role / occupation.
  Make sure you keep characters internally consistent - avoid 
  contradictions! Use ‘they’ as a pronoun and wait to set a gender 
  until you pick the Character’s Name.
  This cycle - pass, read, and write - continues until you fill in all the 
  boxes, including the Epilogue. If you end up with the Epilogue 
  for the character you started, pass an extra time.
  After writing the Epilogues, take turns introducing your 
  characters to the group. Don’t read the sheet verbatim, just 
  summarize what’s interesting and let the group know how the 
  character’s motivation resolves.
  Designed by Randy Lubin
  DiegeticGames.com
  3. Habits(s)
  4. Secret(s)
  Premise: Character
  
  1. Motivation
  2. Role / occupation
  5. Unique Belief(s)
  6. Obligation(s)
  7. Formative Moment(s)
  8. Character’s Name
  9. Epilogue
  DiegeticGames.com
  3. Habits(s)
  4. Secret(s)
  Premise: Character
  1. Motivation
  2. Role / occupation
  5. Unique Belief(s)
  6. Obligation(s)
  7. Formative Moment(s)
  8. Character’s Name
  9. Epilogue
  DiegeticGames.com
  3. Habits(s)
  4. Secret(s)
  Premise: Character
  
  Premise: Plot
  1. Goal
  4. Bigger Obstacle
  5. Solution
  8. Epilogue
  DiegeticGames.com
  Premise: Plot
  In this game, 2-7 players will collectively create interesting plots 
  by building on each other’s ideas.
  Start by picking an interesting setting. Examples: ancient Atlantis, 
  a dwarven stronghold, the first empire on Mars. Your will create 
  plots for characters in this setting.
  Make sure each player has a blank Plot sheet in front of them 
  and a pen or pencil. Start by simultaneously filling out the 
  character’s name and the first box. In this case, write down an 
  interesting goal. Strong goals make for memorable characters.
  Once everyone is ready, rotate your sheets to the left. Silently 
  read the goal of the new character, and fill in the next box: 
  Obstacle – write down something preventing the character 
  from achieving their goal.
  The obstacles should get bigger over time so don’t start off 
  too crazy. Later obstacles don’t have to stem from the previous 
  solution, but they can. Make sure you keep the plots internally 
  consistent – avoid contradictions!
  The cycle of pass, read, and write continues until you fill in all 
  the boxes, including the Epilogue. The Epilogue can cover 
  the immediate consequences or long-term ramifications of 
  the resolution. If you end up with the Epilogue for the plot you 
  started, pass an extra time.
  After writing the Epilogues, players take turns sharing the plots 
  with the group. Don’t read the sheet verbatim, narrate the 
  adventure with the excitement it deserves!
  Designed by Randy Lubin
  DiegeticGames.com
  Character’s Name:
  2. Obstacle
  3. Solution
  6. Final, Biggest Obstacle
  7. Resolution
  
  Premise: Plot
  1. Goal
  4. Bigger Obstacle
  5. Solution
  8. Epilogue
  DiegeticGames.com
  Character’s Name:
  2. Obstacle
  3. Solution
  6. Final, Biggest Obstacle
  7. Resolution
  Premise: Plot
  1. Goal
  4. Bigger Obstacle
  5. Solution
  8. Epilogue
  DiegeticGames.com
  Character’s Name:
  2. Obstacle
  3. Solution
  6. Final, Biggest Obstacle
  7. Resolution
  
  Premise: Setting
  1. Setting
  2. Setting-wide tension / conflict
  3. Who has power here?
  4. Common sight(s)
  5. Common sound(s)
  6. Common tradition(s)
  7. Setting Name
  8. Epilogue
  DiegeticGames.com
  
  Premise: Character
  1. Motivation
  2. Role / Occupation
  5. Unique Belief(s)
  6. Obligation(s)
  7. Formative Moment(s)
  8. Character’s Name
  9. Epilogue
  DiegeticGames.com
  3. Habits(s)
  4. Secret(s)
  
  Premise: Plot
  1. Goal
  4. Bigger Obstacle
  5. Solution
  8. Epilogue
  DiegeticGames.com
  Character’s Name:
  2. Obstacle
  3. Solution
  6. Final, Biggest Obstacle
  7. Resolution
  
SOURCE: textdata/thevault/Collaborative & Peer & Gm-less & Shifting GM/Premise.pdf