TEXT: Project Paper Tiger 
  You have all been gathered in a small town in the pacific northwest for a briefing. 
  When you all sit down and the briefer nods and puts on a video. 
  [https://archive.org/details/gov.archives.arc.13084] 
  Over top of the old training film, the briefer speaks. 
  Five days ago word was received that some foresters found something odd deep in the woods of some 
  mountains nearby. After taking a few pictures they came back into town to report in to the local police. 
  The initial findings were that a balloon bomb payload dating from the Second World War had been 
  found. Not particularly dangerous if you avoid triggering the high explosives or incendiaries. The local 
  bomb squad dealt with it and everything should have been normal. Even made for a bit of a human 
  interest story. 
  Three days later the two foresters were admitted to hospital with a high fever. They passed on within 
  24 hours. Yesterday the members of the bomb squad that detonated the device were also admitted. 
  They passed this morning. Since then the CDC has swooped in and quarantined the town and the site. 
  They are trying to keep a tight wrap on the news but they are talking of an unknown biological or 
  chemical payload from the war. 
  You have been pulled here because we have reason to believe differently. 
   
  The briefer has very little information regarding the suspicions of the higher cells on this, but suggests 
  that something like it has been seen before. They will mention that the Delta green archives has 
  virtually nothing left on the Japanese projects of WW2, as most records were destroyed during the 
  archive incident of 1955 or further lost since then. They do mention that they do know that Majestic 12 
  did swoop in on a crash site where a number of ranch animals were dying in the late 1950's thinking 
  that it was related to their primary focus. They don't have much else to offer, but the name of a former 
  delta green turned majestic 12 agent who is in a care home nearby and had access to that project. 
   
  The town is a typical small pacific northwest town tucked inland in the forest. The CDC has quarantined 
  the town but using their cover identities the team can gain entry to the town and site. Little can be 
  found in the town, but a careful search of the site will show sections of ring of metal carved deep with 
  fragments of symbols. The bomb squad has badly damaged the ring, so it will take a luck check to find 
  enough to indicate that the symbols are Buddhist in nature. 
  If the players spend time in smaller groups (2 or fewer) then they run an escalating chance of coming 
  face to face with the creature causing the illness. For every hour spent near the site, or every day in 
  town add 10% to the chances of encountering the creature. Double that at night. 
  The creature in question is an Onryo, a Japanese vengeful spirit that longs to cause harm to the world 
  of the living. It seeks to cause natural disasters and to kill men. It is a pale/ghostly figure, dressed in a 
  kimono. Wild black hair. 
  
  The Onryo will attempt to kill any person/group of people that it encounters. It tries to suck out their 
  soul (game wise a drain of magic and then pow), rendering them into a fevered coma. It fed well on 
  the finders and bomb squad members and has gained enough power to affect creatures by touch now. 
  A day after the party has been sent on the task a hiker is found on a nearby trail, his head ripped clean 
  from his shoulders with no other mark on his body. 
  The longer the creature has to gather power from the spirits of those it kills, the more powerful it will 
  become. If not stopped, it will set fire to the forest, that will defy any attempts to extinguish it. 
  Strangely the easiest way for the team to defeat the creature is via a ceremony of the Buddhist rights 
  to pay respect. The creature will naturally be drawn to any ceremony that starts in the vicinity of the 
  bomb location. Ten rounds to complete the ceremony. The creature will appear after one round, and be 
  hostile for 1d6+3 rounds thereafter. It will calm if the ritual remains unbroken, and disperse if the 
  ritual is completed. 
  If encountered, the creature cannot be damaged by normal means. Buddhist prayers while attacking 
  would work. 
   
  If the party goes to the care home and manages to sweet talk their way in, they will meet Jonas 
  Mynatt, a frail looking man in his late 80's, who's mind is failing him. He had been institutionalized 
  after seeing one too many things that man was not meant to see. Eventually he was transferred to an 
  elder care facility where he now molders. 
  His ramblings might seem like those of any old man going senile, but if prompted by the right topic he 
  will be a wealth of information. They had gone to a ranch to investigate the death of cattle thinking it 
  might be related to the grays. They instead had to deal with "something like a living ball of fire". They 
  retreated, and he is not quite sure what happened next as he was stricken by a fever and was almost 
  killed by it. 
  If pressed he manages to dreg up two things from his memory. The first was that he remember seeing 
  some weird symbols carved into a ring of metal that lay broken near the bomb casing. The second if 
  that his buddy said something about having to drop off stuff at the cold storage. 
  He doesn't remember anything else about the symbols, but gives a location of a now reservist air base, 
  several hours drive away. 
   
  The cold storage is located in a small bunker off to the side of the air base. While at one time this 
  would have been in a high security area, the field now serves mostly reservists and the air national 
  guard. The agents can either bluff their way onto the field with a good enough excuse if their cover 
  identities allow for it, or several sneak checks to get over to the bunker. As long as nothing is botched 
  horribly they will likely have enough time to scour the bunker for what they need. If the party likes 
  combat, you can always drop a few reservists on them that happen to notice lights were they should 
  not be any. 
  This is this branch of Majestic 12's answer to a green box, containing items not directly related to their 
  quest for the grays, but not wanting to get rid of. Feel free to give your players whatever strange, yet 
  mostly harmless or outdated information you want to feed them. 
  
  The goal of the search is a small crate with the words "Project Paper: Tiger" stamped onto it. Spot or 
  luck to find it, and luck or idea checks to remember that the balloon bombs were project Paper. Inside 
  are the notes on the recovery of the device, and a small brass lantern covered over by Buddhist 
  symbols, plus a fragment of an aluminum ring carved with similar symbols. 
  The papers reflect research that indicates that in the later stages of the war during the Fu-Go project 
  (balloon bomb) they were concerned that no information of success was getting back to them. In the 
  hopes of making the devices more powerful and successful, occultists were recruited to bind spirits into 
  the devices. They were kept bound by Buddhist symbols until the device was broken or disturbed. 
  The notes reflect that there were several types of evil spirits bound into these devices with a mix of 
  Shinto and Buddhist spells. The lantern is the result of capturing the spirit that plagued the ranch by a 
  Buddhist priest. The idea that Buddhism is one of the ways to stop or bind these spirits is strongly 
  mentioned. Notes mention several types including Onibi, Onryo, Kechibi, Chochinbi and Koemonbi. 
  Inside the lantern there is one of these spirits. If player curiosity has them open the lantern, give them 
  a san check of 1/1d4 to see a living ball of blue flame that manifests an eye to stare at them curiously. 
  Depending on their reactions you might want to give them a luck check to see if the lantern is dropped 
  or not. On a botch you might want to break the lantern letting the spirit free. (If so use a fire vampire 
  as the stats for this spirit). Otherwise if the lantern is kept open give the closest player a slow drain on 
  their magic points. Loss of all magic points will cause the player to break out into a fever in 1d6 days 
  and eventual coma and death until the spirit is contained once more or killed. 
   
  Ornyo 
  STR 16 
  CON 12 
  SIZ 16 
  INT 6 
  POW 7 
  DEX 16 
  APP 1 
  Move 12 
  HP 14 
  Db +1D4 
   
  Fire Vampire 
  Con 6, Siz 1, Int 8, Pow 11, Dex 15. Move 11 flying, HP 4. 
  Weapons: touch 85% damage 2d6 burn + magic point drain. 
  Armor: most material weapons cannot harm them, vulnerable to water and the like. 
   
  
SOURCE: textdata/thevault/Delta Green [multi]/adventures/Fairfield Project Shotgun Scenarios/CoC - Delta Green - Adv - Project Paper Tiger.pdf