TEXT: VALKYRIE-9 PLAYER GUIDE
  Drone Unit Characters
  Drones have a different character sheet to that used for Investigators in standard
  The Cthulhu Hack, though the concepts of the Core Rules remain. You can see
  a Drone sheet on the right.
  SAVES - Drones have four Saves: Durability, Integrity, Cognition and
  Expertise - which roughly map to Strength, Constitution, Intelligence and
  Dexterity. They function like Saves do in the Core Rules, providing a chance to
  avoid harm or entrapment.
  HIT POINTS - Drones have Structure, which is a Resource (see below).
  Structure functions using the Optional Rule for Hit Dice As Resource (Core
  Book, p. 18)—this represents the robust nature of the Drones.
  RESOURCES - Drones have four: Spacial¹ Acuity, Relational Code, Database
  Access and Structure. The first pair equate to Flashlight and Smokes.
  Database Access represents corruption in the code of an artificial entity.
  Structure represents a measure of how the Drone is holding together as a unit.
  Like Resources in the Core Rules, each has a value equal to a specific dice. When
  asked by the GM, roll the die. On a 1 or 2, drop the die down (i.e. D6 to D4).
  When any Resource drops to a D4 and you roll a 1 or 2, the Drone Unit reacts
  in different ways: Spacial Acuity and Relational Code mean the Drone can
  no longer handle complexity or piecing concepts together; Structure means the
  Drone’s primary functions shutdown for three Moments—it remains aware
  and can communicate, but it cannot Act (i.e. move, interact); Database Access
  cuts all network connectivity for three Moments, whether with other Drones
  or the Computer Core.
  SPECIAL ABILITIES - Drones have two features that map to this Core
  mechanic: Features and Modules. Features are what sets one model of Drone
  apart from another - how they move, interact with the physical setting,
  communicate and handle their specific roles. Modules are like Occupations—
  they represent expertise that a Drone can leverage to gather information and
  improve their chance of success at certain tasks. A Save made within the sphere
  of a Module can be rolled with Advantage (Core Book, p. 6).
  Creating Drones
  1. Saves. You have 1d6, 1d8,
  1d10 and 1d12 to allocate to
  these values; roll the dice and
  add 4, then assign the scores
  as you wish.
  For example, playing the Build
  Unit, Alison wants to emphasize
  physical power, so they roll 1d12
  + 4 for Durability. Deciding
  others can handle the thinking,
  they roll 1d6 + 4 for Cognition.
  1a. SAVES (OPTIONAL). If your GM allows, instead of rolling randomly
   
  you can instead assign fixed values of 7, 9, 11 and 13.
  2. Resources. You can have D8 in all Resources except Database Access,
  which starts at D4. If you want, you can switch a die from one Resource to
  another, but cannot reduce any Resource below D4 nor can they raise
  Database Access at all.
  For example, Alison stills wants physical presence over flighty concepts like thinking.
  On that principle, they allot D10 to Structure, taking the hit on Relational Code at D4.
  3. Structure is a Resource—it is one of the three to which you are
  assigning a D8 or can adjust by offsetting (see above).
  1
  1. Saves
  2. RESOURCES
  3. STRUCTURE
  4. MODULES
  5. NICKNAME
  6. FEATURES
  ❶
  ❷
  ❸
  ❹
  ❺
  ¹ I’m aware that this is the archaic spelling of spatial. No comment!
  ❻
  
  4. Modules. You have the option to choose two Subroutines of the four
  listed within their Module section. Tick the options and in play they work
  like an Occupation, offering Advantage for Saves and widening the
  potential coverage of clues they might pick up.
  5. Nickname. Penultimate step, choose a Nickname or designation for the
  Unit. Choose whatever you want - from a serial number to a common Human
  name, like R2 or Hal.
  6. FEATURES. Note that Features are not selected or modified - they’re part
  of a Unit and available to use, as long as they remain undamaged and
  functional. Any Feature with a Resource Die has a finite material or power
  component. When used, check the Resource, dropping the die if you roll a
  1 or 2. Once that has depleted the Feature ceases to function.
  Drone FEATUREs
  Manipulators represents the ability to manually handle things:
  ● Heavy Manipulators are not suited to fiddly, careful handling; they deliver
  1d8 damage when used as weapons.
  ● Fine Manpulators are suited to delicate or elaborate handiwork, but tend
  to break faster than the thing you’re trying to beat with them—1d4 damage.
  ● Other Manipulators specialise in different ways, like reach or accessing
  awkward spaces. They inflict 1d6 damage when used as weapons.
  The Service Unit has the unusual Feature of a Multi-Ambulator; the Drone
  can use two manipulators while balancing (or moving) on the other three. The
  choice might be relevant depending a challenge or environment. For example,
  only the Heavy Manipulator would stop a Drone getting dragged into space.
  MOBILITY derives from a means of locomotion, in some cases with an option:
  ● Crab Legs provide both omni-directional travel and a degree of flexibility;
  the two fore legs can double as an additional, but less finely tuned,
  manipulator. Loss of individual limb function can cause a rapid decrease in
  mobility and balance.
  ● Hover functionality comes from directed thrust modules, with a back-up
  of micro-treads - slow, but reliable. Low energy consumption hover allows
  the Drone to move at a walking pace a foot off the ground; high energy hover
  becomes more like flight, though the Drone has little fine control. Roll
  Resource consumption after each Moment of use.
  ● Other Mobility provides a more straightdforward approach to movement,
  whether the heavy dependability of Treads or an extending Tripod.
  As noted above, the Service Unit uses the Multi-Ambulator feature for both
  handling objects and movement.
  COMMUNICATION represents primary and secondary contact modes:
  ● Data Spurt allows rapid data output on to the network, supporting the up-
  or download of large data packets.
  ● Printer allows the Medical Unit to generate a physical record using an
  archaic dot matrix style output on green-striped degradable bio-plastic.
  ● Other Communication provides a variable volume means of audible
  exchange, from a whisper to a shout.
  All Drones also have a short-range network contact mode that extends to the
  whole Station.
  SPECIAL EQUIPMENT represents specialist devices and features:
  ● 3d Printer provides a simple method for ad hoc creation of small spares,
  tools and inorganic consumables. Takes 1d6 Minutes to print.
  ● Heat Shield offers Advantage on Structure checks when subjected to a
  source of heat damage - including explosions and plasma fires.
  ● Omniscope allows visual adjustment from micro to macro scales, with wide
  spectrum options (infrared/ultraviolet).
  ● Snare made from durable extruded sticky fibres, meant for carrying samples.
  Drone might stretch beyond a one-shot use with a lucky Resource test.
  Snare will hold a struggling target for a short time.
  ● Storage designed to keep something free from contamination. The Drone
  can control whether to vacuum seal the bucket. It’s too small to hold another
  Drone or a crew member.
  2
  Version 1.0—May 2019
  
SOURCE: textdata/thevault/Cthulhu Hack/Cthulhu Hack - Valkyrie-9 Character Guide.pdf