TEXT: MALCADOR HEAVY TANK (1.0)
  Background
  The Malcador is an ancient tank design, perhaps even predating the Leman Russ, but although it 
  was once a common sight on mankind’s battlefields, there are relatively few Malcador tanks still 
  in operation with the Imperial Guard today compared with the commonplace Leman Russ and its many 
  variants. 
  Named after a mysterious figure from the Imperium’s earliest days, Malcador the Sigillite (-a 
  close advisor to the Emperor during the Battles of Unification, and the man credited with 
  founding the Administratum of Terra), the tank is a mobile fortress, heavily armed and armoured 
  but slow. Mounting multiple heavy bolters for all-round defence, side-sponson
  weapons and a 
  demolisher cannon in a limited-traverse hull mount. It has a large crew of eight crowded into 
  its hull; a driver, main gunner and loader, two sponson gunners, and three heavy bolter gunners, 
  one of whom is also the tank’s commander.
  Bristling with weapons, well armoured and robust, the
  Malcador’s
  main drawback is the bulky 
  engine needed to haul its great mass. This makes the tank’s performance and speed relatively 
  poor, and somewhat prone to mechanical failure when damaged compared to the Leman Russ, although 
  many consider this a small price to pay for the
  Malacdor’s
  brutal combat effectiveness and 
  staying power.
  Although the Malcador has been all but forgotten in parts of the Imperium, it is believed large 
  stockpiles of these tanks lay mothballed in
  Departmento Munitorium
  stores on several worlds 
  awaiting the hour of their need. Some Malcador tanks also see regular service with some Imperial 
  Guard regiments, militia units and local planetary defences forces, who use the Malcador out of 
  tradition, suitability to their combat needs or simple lack of other supply.
  Copyright Games Workshop Ltd., 2007. All rights reserved
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  Malcador
  PTS
  BS
  Rear
  Side
  Front
  Type: Tank
  Size: War Machine
  Speed: Lumbering
  Structure Points: 2
  Crew: (8) Imperial Guard
  Weapons: The Malcador is armed with a demolisher-cannon, five hull-mounted heavy bolters and two
  sponson-mounted heavy bolters. 
  
  Copyright Games Workshop Ltd., 2007. All rights reserved
  Options: The Malcador may exchange its side-sponson heavy bolters for a pair of 
  heavy flamers for +5 pts, or a pair of lascannons for +30 pts. 
  The Malcador may take the following vehicle upgrades from the Imperial Guard 
  Codex: camo-netting, extra armour, hunter-killer missile, improved comms, mine 
  sweeper, rough terrain modification, searchlight, track guards, smoke launchers. 
  Super Heavy detachment: 1-3 Malcadors are a super-heavy detachment. 
  SPECIAL RULES
  Engine Damage:  If the Malcador suffer an engine damage result it looses 1D6”
  movement rather than the normal D3”.
  
SOURCE: textdata/thevault/Warhammer/40k/UNSORTED (help requested)/Malcador Heavy Tank.pdf