TEXT: 1
  WARHAMMER 40,000 – CODEX: SPACE WOLVES
  WARHAMMER 40,000 
  CODEX: SPACE WOLVES
  Official Update Version 1.2
  Although we strive to ensure that our rules are perfect, 
  sometimes mistakes do creep in, or the intent of a rule 
  isn’t as clear as it might be. These documents collect 
  amendments to the rules and present our responses to 
  players’ frequently asked questions. As they’re updated 
  regularly, each has a version number; when changes 
  are made, the version number will be updated, and any 
  changes from the previous version will be highlighted 
  in magenta. Where a version number has a letter, 
  e.g. 1.1a, this means it has had a local update, only in 
  that language, to clarify a translation issue or other 
  minor correction.
  WARLORD TRAITS
  Some English versions of Codex: Space Wolves feature an 
  out-of-date version of the army’s Warlord Traits. For the 
  up-to-date Space Wolves Warlord Traits, see the final 
  page of this document.
  ERRATA
  Page 76 – Logan Grimnar on Stormrider
  Add ‘Cavalry’ to the keywords line.
  Page 77 – Arjac Rockfist
  Add ‘Battle Leader’ to the keywords line.
  Page 79 – Primaris Rune Priest
  Change the unit description to read:
  ‘A Primaris Rune Priest is a single model armed with 
  a runic sword, bolt pistol, psychic hood, frag and 
  krak grenades.’
  Page 83 – Ragnar Blackmane, Abilities, 
  Loyal Companions
  Change the second sentence to read:
  ‘Svangir and Ulfgir are considered to have the 
  Character keyword for the purposes of shooting 
  attacks and Heroic Interventions, and the Infantry 
  keyword for the purposes of embarking within 
  a transport.’
  Page 89 – Canis Wolfborn
  Add ‘Battle Leader’ to the keywords line.
  Page 90 – Primaris Battle Leader, master-crafted stalker 
  bolt rifle
  Change the AP characteristic of this weapon to ‘-2’. 
  Page 90 – Primaris Battle Leader
  Add ‘Wolf Guard’ to the keywords line.
  Page 95 – Intercessors, Wargear Options
  Change the third bullet point to read:
  ‘•  The Intercessor Pack Leader may either replace their 
  bolt rifle with a chainsword, a power sword or a power 
  fist, or take a chainsword, a power sword or a power 
  fist in addition to their other weapons.’
  Designer’s Note: This errata reflects the updated datasheet 
  changes found in Chapter Approved 2018.
  Page 97 – Reivers
  Delete the power sword profile on this datasheet.
  Page 97 – Reivers, Grapnel Launchers
  Change the first sentence to read:
  ‘When models with grapnel launchers move in the 
  Movement phase, do not count any vertical distance 
  they move against the total they can move (i.e. 
  moving vertically is free for these models in the 
  Movement phase).’
  Page 100 – Great Company Ancient
  Add ‘Wolf Guard’ to the keywords line.
  Page 100 – Primaris Ancient
  Add ‘Wolf Guard’ to the keywords line.
  Page 101 – Great Company Champion
  Change the unit description to read:
  ‘A Great Company Champion is a single model armed 
  with a bolt pistol, master-crafted power sword, frag 
  grenades, krak grenades and combat shield.’
  Add ‘Wolf Guard’ to the keywords line.
  Page 107 – Wulfen, Abilities, Death Frenzy
  Add the following sentence:
  ‘This ability is not cumulative with the Great Company 
  Banner ability.’
  Page 131 – Great wolf claw
  Change the Damage characteristic of this weapon to ‘3’.
  Page 136 – Stratagems, Chooser of the Slain
  Change the second sentence to read:
  ‘A single friendly Space Wolves unit within 6" of that 
  Rune Priest can immediately shoot at that enemy unit 
  as if it were the Shooting phase, but you must subtract 1 
  from any hit rolls when it does so.’
  
  2
  WARHAMMER 40,000 – CODEX: SPACE WOLVES
  Page 136 – Stratagems, The Wolf’s Eye
  Change the second sentence to read: 
  ‘You can re-roll either failed hit rolls or failed wound 
  rolls for that unit for this phase; choose which when you 
  use this Stratagem.’
  Page 138 – Saga of Majesty
  Change the last sentence to read:
  ‘In addition, if your Warlord is a Character, increase 
  the range of any aura abilities they have by 3" (e.g. the 
  Great Wolf and Jarl of Fenris), excluding Explodes, 
  Healing Balms, Battlesmith, this Warlord Trait, abilities 
  of Relics of the Fang and effects of psychic powers.’
  Page 142 – Points Values, Fast Attack
  Change the models per unit value for Swiftclaws to 
  read ‘3-16’.
  Change the models per unit value for Skyclaws to 
  read ‘5-15’.
  Page 144 – Points Values, Other Wargear
  Add the following entry:
  Wargear
  Points per item
  Combat shield
  5
  FAQs
  Q: When a unit with the And They Shall Know No Fear ability 
  takes a Morale test, is the number that is added to the dice roll 
  for the number of models destroyed in that unit for that turn 
  considered to be a modifier (for the purposes of applying re-rolls 
  before modifiers)?
  A: No, the number added is not considered to be 
  a modifier.
  Q: If I replace a Wolf Guard Terminator’s storm bolter with a 
  cyclone missile launcher and storm bolter from the Terminator 
  Heavy Weapons list (as per the third bullet point), can I 
  subsequently replace the new storm bolter with an item from the 
  Combi-weapons or Terminator Melee Weapons list (as per 
  the second bullet point)?
  A: Yes.
  Q: Does the Lone Wolf Stratagem have to be used at the end of 
  the phase in which one of my units is reduced to its last model?
  A: No, this can be used at the end of any phase. This 
  means you can wait until after the unit has taken any 
  Morale test it is required to, and use this Stratagem at 
  the end of the Morale phase, if you wish.
  Q: Are the effects of Stratagems such as Cloaked by the Storm 
  and Howl of the Great Pack considered to be aura abilities for 
  the purpose of the Saga of Majesty Warlord Trait?
  A: Yes.
  Q: If Ragnar Blackmane is my army’s Warlord, do Svangir 
  and Ulfgir also gain the benefit of Saga of the Warrior Born 
  Warlord Trait?
  A: Yes; this Warlord Trait affects the unit, of which 
  Svangir and Ulfgir are a part.
  Q: Can the Armour of Russ relic force a charging unit to attack 
  after all other units have done so?
  A: Yes, unless that chosen unit has an ability that allows 
  it to fight first in the Fight phase, in which case it instead 
  fights as if it didn’t have that ability. 
  Q: Can the Killshot Stratagem be used to affect Deimos Pattern 
  Relic Predators?
  A: No. The Killshot Stratagem can only be used to affect 
  models using the Predator datasheet. 
  Q: If I use the Hellfire Shells or Flakk Missile Stratagem and I 
  hit, do I continue to roll to wound and do damage normally in 
  addition to doing mortal wounds?
  A: No, the normal attack sequence ends.
  Q: Which part of a Drop Pod should I measure distances from 
  and to, especially if the model has been assembled so its doors 
  can be opened or closed?
  A: Measure all distances to and from any part of the 
  model, including its doors. If this model has been 
  assembled such that you can lower and raise its doors, then 
  when this model is first set up in the battlefield choose 
  whether the doors will be lowered or raised – you cannot 
  raise or lower the doors thereafter during the battle.
  Designer’s Note: Choosing to set this model up in the ‘raised 
  doors position’ simply represents the doors closing the instant 
  after its passengers have disembarked.
  
  3
  WARHAMMER 40,000 – CODEX: SPACE WOLVES
  WARLORD TRAITS
  The champions of the Space Wolves have crafted their sagas over centuries of war against the enemies of the Imperium. Each is a living 
  legend, an example to their warriors and a beacon of hope in a benighted galaxy.
  If a Space Wolves Character is your Warlord, he can generate a Warlord Trait from the following table instead of the one in the Warhammer 40,000 
  rulebook. You can either roll on the table below to randomly generate a Warlord Trait, or you can select the one that best suits his temperament and 
  preferred style of waging war.
  Like other Warlord Traits, a Space Wolves saga grants a powerful advantage and is active on your Warlord at all times. However, unlike other Warlord 
  Traits, from the end of a phase in which your Warlord performs a deed of legend (as detailed within the saga), the saga also affects friendly Spaces 
  Wolves units whilst they are within 6" of your Warlord. This effect lasts for the rest of the battle.
   D6 RESULT
   
  1 
  SAGA OF THE WARRIOR BORN
   
   Endowed with preternatural prowess, the Warlord strikes swift and 
  savage at all who stand before him.
   
   You can always choose for a unit affected by this saga in the 
  Fight phase to fight first even if they didn’t charge. If the enemy 
  has units that have charged, or that have a similar ability, then 
  alternate choosing units to fight with, starting with the player 
  whose turn is taking place. 
   
   Deed of Legend: Slay an enemy Character with your Warlord. 
   2 SAGA OF THE WOLFKIN
   
   The Warlord’s savage battle howl has a primal potency, sending the 
  predatory instincts of his lupine kin into overdrive.
   
   If a unit is affected by this saga in the Fight phase, add 1 to the 
  Attacks characteristic of all its models if it made a charge move, 
  was charged, or performed a heroic intervention earlier in the 
  same turn. 
   
   Deed of Legend: Slay a total of five models in the Fight phase with 
  your Warlord (keep a tally from turn to turn).
   3 SAGA OF MAJESTY
   
   The Warlord speaks with the wisdom of the ages, inspiring his men to 
  acts of valour and greatness.
   
   If a unit is affected by this saga, they automatically pass Morale 
  tests. In addition, if your Warlord is a Character, increase the 
  range of any aura abilities they have by 3" (e.g. the Great Wolf and 
  Jarl of Fenris), excluding Explodes, Healing Balms, Battlesmith, 
  this Warlord Trait, abilities of Relics of the Fang and effects of 
  psychic powers.
   
   Deed of Legend: Slay the enemy Warlord with your Warlord.
   4 SAGA OF THE BEASTSLAYER
   
   This hero has slain some of the mightiest beasts in the galaxy. Such a 
  hero embodies Russ’ strength and courage.
   
   Add 1 to wound rolls for attacks made by a unit affected by this 
  saga that target a Monster or Vehicle.
   
   Deed of Legend: Slay an enemy Monster or Vehicle with 
  your Warlord.
   5 SAGA OF THE HUNTER
   
   A master of the chase, ever has this hero tracked his prey from the 
  shadows. Such a warrior exemplifies his Primarch’s hunting instincts.
   
   A unit affected by this saga in your Charge phase can charge even 
  if it Advanced earlier in the turn. 
   
   Deed of Legend: Successfully charge an enemy unit with 
  your Warlord.
   6 SAGA OF THE BEAR
   
   When this hero plants his feet firmly, he stands as strong as the 
  mountains of Asaheim. 
   
   Roll a dice each time a model affected by this saga loses a wound; 
  on a 6, that model does not lose a wound. This saga has no effect 
  on models with a similar ability (e.g. Bjorn the Fell-Handed’s 
  Legendary Tenacity ability).
   
   Deed of Legend: Successfully pass a saving throw for 
  your Warlord.
  NAMED CHARACTERS AND WARLORD TRAITS
  The mightiest warriors of Fenris are renowned as much for their 
  methodology as they are for their deeds on the battlefield. If one of 
  the following named characters is your Warlord, they must be given 
  the associated Warlord Trait shown below.
  NAMED CHARACTER 
  WARLORD TRAIT
  Arjac Rockfist 
  Saga of the Bear 
  Bjorn the Fell-Handed 
  Saga of Majesty 
  Canis Wolfborn 
  Saga of the Wolfkin 
  Harald Deathwolf 
  Saga of the Wolfkin 
  Krom Dragongaze 
  Saga of the Warrior Born 
  Logan Grimnar 
  Saga of Majesty 
  Njal Stormcaller 
  Saga of Majesty 
  Ragnar Blackmane 
  Saga of the Warrior Born 
  Ulrik the Slayer 
  Saga of the Beastslayer
  
SOURCE: textdata/thevault/Warhammer/40k/1st-8th Editions (Prior)/8th Edition (2017)/5) FAQs/2019 FAQs/40k 8e - space_wolves_en.pdf