TEXT: EncountEr Exploit
  Gain Heart
  Divine, Healing, Weapon
  One creature
  Standard Action
  STR  vs  FORT
  Eartheart Defender Attack 11
  FRPG-52
  You draw on the power of the earth to heal your wounds and 
  lend weight to your attack.
  Hit: 3[W] damage. If you are bloodied when you 
  use this power, you regain hit points equal to one-
  half your level + your Constitution modifier.
  M Melee weapon
  EncountEr Exploit
  Earthsight
  Divine
  Standard Action
      
  Eartheart Defender Utility 12
  FRPG-52
  The earth speaks silently to you, telling you when a foe draws 
  near no matter what might deceive your eyes.
  Effect: Until the end of your next turn, so long as 
  you are touching the ground, you gain a +5 bonus 
  on Perception checks and can see invisible crea-
  tures.
  P Personal
  EncountEr Exploit
  Rallying Attack
  Martial, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Purple Dragon Knight Attack 11
  FRPG-60
  As you lay into your foe with another powerful swing, the 
  ring of steel and your mighty war cry show your allies that 
  victory is yours for the taking.
  Hit: 2[W] + Strength modifier damage, and your al-
  lies gain a +2 power bonus to attack rolls against 
  the target until the end of your next turn.
  M Melee weapon
  EncountEr Exploit
  Rallying Cry
  Martial
  You and each ally in burst
  Minor Action
     
  Purple Dragon Knight Utility 12
  FRPG-60
  You shout an inspiring war cry, and your voice rings above 
  the din of battle. Your allies surge into the fight.
  Effect: Until the end of your next turn, all targets 
  gain a +2 power bonus to speed and a +1 power 
  bonus to saving throws.
  C Close burst 5
  EncountEr Exploit
  Strike Terror
  Fear, Martial, Weapon
  One creature
  Standard Action
  STR or DEX  vs  REF
  Sword Coast Corsair Attack 11
  FRPG-66
  You attack with a bloodcurdling cry. Your enemy gives 
  ground in fear.
  Hit: 2[W] + Strength or Dexterity modifier damage, 
  and you push the target 5 squares.
  M Melee weapon
  EncountEr Exploit
  Nerves of Steel
  Martial
  Free Action
     
  Sword Coast Corsair Utility 12
  FRPG-66
  You are irrepressible. When others would fold up, you shake 
  off your despair and fear.
  Effect: Make a saving throw against a condition af-
  fecting you that a save can end. If it is a fear effect, 
  you gain a +5 power bonus to the saving throw.
  P Personal
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  EncountEr Exploit
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  EncountEr Exploit
  
  Daily Exploit
  Earthsurge
  Divine, Weapon, Zone
  Each enemy in burst
  Standard Action
  STR  vs  FORT
  Eartheart Defender Attack 20
  FRPG-52
  You bring your weapon crashing down on the ground at 
  your feet. The earth answers, roiling like a storm-tossed sea 
  and hampering nearby foes.
  Hit: 5[W] damage.
  Effect: The burst creates a zone that lasts until the 
  end of the encounter. An enemy that begins its 
  turn within 3 squares of you, or that moves to 
  within 3 squares of you, is slowed.
  Special: The zone always remains centered on you, 
  even if you move after casting the spell.
  C Close burst 3
  Daily Exploit
  For Cormyr!
  Fear, Martial
  Each enemy in burst
  Standard Action
  CHA+5  vs  WILL
  Purple Dragon Knight Attack 20
  FRPG-60
  Your battle cry becomes a chant as one after another of your 
  allies join in. The enemy recoils in fear.
  Hit: You push the target 2 squares. The target takes 
  a –2 penalty to attack rolls, all defenses, and sav-
  ing throws (save ends).
  Miss: The target takes a –2 penalty to attack rolls, 
  all defenses, and saving throws (save ends).
  Effect: Each ally in the burst gains 25 temporary 
  hit points.
  C Close burst 5
  Daily Exploit
  Keelhaul
  Martial, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Sword Coast Corsair Attack 20
  FRPG-66
  You staple your foe with your weapon and drag the creature 
  behind you as you bull your way across the battlefield.
  Hit: 5[W] + Strength modifier damage, and you 
  shift 3 squares while pulling the target 3 squares. 
  The target must remain adjacent to you.
  Miss: Half damage, and you do not shift, nor do you 
  pull the target.
  M Melee 1
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  Daily Exploit
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  Daily Exploit
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  Daily Exploit
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  Daily Exploit
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  Daily Exploit
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/D&D 4th Edition/Power Cards/Deluxe Power Cards - Forgotten Realms - Fighter Pack(v1.0)[OEF].pdf