TEXT: Ranger
  At-Will Exploit
  Ranger
  At-Will Exploit
  Ranger
  At-Will Exploit
  Ranger
  At-Will Exploit
  Ranger
  At-Will Exploit
  Ranger
  At-Will Exploit
  Ranger
  At-Will Exploit
  Ranger
  At-Will Exploit
  
  At-Will Exploit
  Careful Attack
  Martial, Weapon
  One creature
  Standard Action
  STR+2 or DEX+2  vs  AC
  Ranger Attack 1
  PHB-105
  You study the enemy, looking for a gap in his defenses. Only 
  when you find it do you strike.
  Requirement: You must be wielding two melee 
  weapons or a ranged weapon.
  Attack: Strength + 2 vs. AC (melee) or Dexterity + 
  2 vs. AC (ranged).
  Hit: 1[W] damage (melee) or 1[W] damage 
  (ranged). Increase damage to 2[W] (melee) or 
  2[W] (ranged) at 21st level.
  M Melee or R Ranged weapon
  At-Will Exploit
  Hit and Run
  Martial, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Ranger Attack 1
  PHB-105
  Let the fighter stand toe to toe with the monster. You prefer to 
  make your attack, then withdraw to safer ground.
  Hit: 1[W] + Strength modifier damage. Increase 
  damage to 2[W] + Strength modifier at 21st level.
  Effect: If you move in the same turn after this at-
  tack, leaving the first square adjacent to the target 
  does not provoke an opportunity attack from the 
  target.
  M Melee weapon
  At-Will Exploit
  Nimble Strike
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Ranger Attack 1
  PHB-105
  You slink past your enemy’s guard to make your attack, or 
  you make your attack and then withdraw to a more advan-
  tageous position.
  Special: Shift 1 square before or after you attack.
  Hit: 1[W] + Dexterity modifier damage. Increase 
  damage to 2[W] + Dexterity modifier at 21st 
  level.
  R Ranged weapon
  At-Will Exploit
  Twin Strike
  Martial, Weapon
  One or two creatures
  Standard Action
  STR or DEX  vs  AC
  Ranger Attack 1
  PHB-105
  If the first attack doesn’t kill it, the second one might.
  Requirement: You must be wielding two melee 
  weapons or a ranged weapon.
  Attack: Strength vs. AC (melee; main weapon and 
  off-hand weapon) or Dexterity vs. AC (ranged), 
  two attacks
  Hit: 1[W] damage per attack. Increase damage to 
  2[W] at 21st level.
  M Melee or R Ranged weapon
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  At-Will Exploit
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  At-Will Exploit
  At-Will Exploit
  Melee Basic Attack
  Weapon
  One creature
  Standard Action
  STR  vs  AC
  Basic Attack 
  PHB-287
  You resort to the simple attack you learned when you first 
  picked up a melee weapon.
  Hit: 1[W] + Strength modifier damage. Increase 
  damage to 2[W] + Strength modifier at 21st level.
  Special: You can use an unarmed attack as a weap-
  on to make a melee basic attack.
  m Melee weapon
  At-Will Exploit
  Ranged Basic Attack
  Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Basic Attack 
  PHB-287
  You resort to the simple attack you learned when you first 
  picked up a ranged weapon.
  Hit: 1[W] + Dexterity modifier damage. Increase 
  damage to 2[W] + Dexterity modifier at 21st 
  level.
  Special: Weapons with the heavy thrown property 
  (see Player’s Handbook, page 216) use Strength 
  instead of Dexterity for attack rolls and damage 
  rolls.
  r Ranged weapon
  
  Ranger
  Encounter Exploit
  Ranger
  Encounter Exploit
  Ranger
  Encounter Exploit
  Ranger
  Encounter Exploit
  Ranger
  Encounter Exploit
  Ranger
  Encounter Exploit
  Ranger
  Encounter Exploit
  Ranger
  Encounter Exploit
  
  EncountEr Exploit
  Dire Wolverine Strike
  Martial, Weapon
  Each enemy in burst you can see
  Standard Action
  STR  vs  AC
  Ranger Attack 1
  PHB-105
  Enemies surround you—much to their chagrin, as you slash 
  them to pieces with the ferocity of a wounded dire wolver-
  ine.
  Requirement: You must be wielding two melee 
  weapons.
  Hit: 1[W] + Strength modifier damage.
  C Close burst 1
  EncountEr Exploit
  Evasive Strike
  Martial, Weapon
  One creature
  Standard Action
  STR or DEX  vs  AC
  Ranger Attack 1
  PHB-105
  You confound enemies by weaving through the battlefield 
  unscathed as you make your attacks.
  Special: You can shift a number of squares equal to 
  1 + your Wisdom modifier either before or after 
  the attack.
  Attack: Strength vs. AC (melee) or Dexterity vs. AC 
  (ranged)
  Hit: 2[W] + Strength modifier damage (melee) or 
  2[W] + Dexterity modifier damage (ranged).
  M Melee or R Ranged weapon
  EncountEr Exploit
  Fox’s Cunning
  Martial, Weapon
  Immediate Reaction
    
  Ranger Attack 1
  PHB-105
  Using the momentum from your enemy’s blow to fall back 
  or slip to one side, you make a sudden retaliatory attack as 
  he stumbles to regain his composure.
  Trigger: An enemy makes a melee attack against 
  you.
  Attack: You can shift 1 square, then make a basic 
  attack against the enemy.
  Special: Gain a power bonus to your basic attack 
  roll equal to your Wisdom modifier.
  M Melee or R Ranged weapon
  EncountEr Exploit
  Two-Fanged Strike
  Martial, Weapon
  One creature
  Standard Action
  STR or DEX  vs  AC
  Ranger Attack 1
  PHB-105
  You sink two arrows or both of your blades into the flesh of 
  your enemy, causing it to howl in pain.
  Requirement: You must be wielding two melee 
  weapons or a ranged weapon.
  Attack: Strength vs. AC (melee; main weapon and 
  off-hand weapon) or Dexterity vs. AC (ranged), 
  two attacks
  Hit: 1[W] + Strength modifier damage (melee) or 
  1[W] + Dexterity modifier damage (ranged) per 
  attack. If both attacks hit, you deal extra damage 
  equal to your Wisdom modifier.
  M Melee or R Ranged weapon
  EncountEr Exploit
  Crucial Advice
  Martial
  Immediate Reaction
      
  Ranger Utility 2
  PHB-106
  You are wise in all things. The sooner your friends realize 
  this, the safer and better off they’ ll be.
  Trigger: An ally within range that you can see or 
  hear makes a skill check using a skill in which 
  you’re trained.
  Effect: Grant the ally the ability to reroll the skill 
  check, with a power bonus equal to your Wisdom 
  modifier.
  R Ranged 5
  EncountEr Exploit
  Unbalancing Parry
  Martial, Weapon
  Immediate Reaction
      
  Ranger Utility 2
  PHB-106
  You deftly block your enemy’s strike and turn his momen-
  tum against him, causing him to stumble to the side.
  Trigger: An enemy misses you with a melee attack.
  Effect: Slide the enemy into a square adjacent to 
  you and gain combat advantage against it until 
  the end of your next turn.
  M Melee 1
  EncountEr Exploit
  Yield Ground
  Martial
  Immediate Reaction
      
  Ranger Utility 2
  PHB-106
  Even as your foe connects, you leap backward, out of the way 
  of further harm.
  Trigger: An enemy damages you with a melee at-
  tack.
  Effect: You can shift a number of squares equal to 
  your Wisdom modifier. Gain a +2 power bonus to 
  all defenses until the end of your next turn.
  P Personal
  EncountEr Exploit
  Cut and Run
  Martial, Weapon
  One or two creatures
  Standard Action
  STR or DEX  vs  AC
  Ranger Attack 3
  PHB-106
  You attack twice while maneuvering yourself into the most 
  advantageous position possible.
  Requirement: You must be wielding two melee 
  weapons or a ranged weapon.
  Attack: Strength vs. AC (melee; main weapon and 
  off-hand weapon) or Dexterity vs. AC (ranged), 
  two attacks.
  Special: After the first or the second attack, you 
  can shift a number of squares equal to 1 + your 
  Wisdom modifier.
  Hit: 1[W] + Strength modifier damage (melee) or 
  1[W] + Dexterity modifier damage (ranged) per 
  attack.
  M Melee or R Ranged weapon
  
  EncountEr Exploit
  Disruptive Strike
  Martial, Weapon
  The attacking creature
  Immediate Interrupt
  STR or DEX  vs  AC
  Ranger Attack 3
  PHB-106
  You thwart an enemy’s attack with a timely thrust of your 
  blade or a quick shot from your bow.
  Trigger: You or an ally is attacked by a creature.
  Attack: Strength vs. AC (melee) or Dexterity vs. AC 
  (ranged)
  Hit: 1[W] + Strength modifier damage (melee) or 
  1[W] + Dexterity modifier damage (ranged). The 
  target takes a penalty to its attack roll for the trig-
  gering attack equal to 3 + your Wisdom modifier.
  M Melee or R Ranged weapon
  EncountEr Exploit
  Shadow Wasp Strike
  Martial, Weapon
  One creature that is your quarry
  Standard Action
  STR or DEX  vs  REF
  Ranger Attack 3
  PHB-107
  You strike quickly, like a shadow wasp flying out of the dark-
  ness, hitting where your foe is most vulnerable.
  Attack: Strength vs. Reflex (melee) or Dexterity 
  vs.Reflex (ranged)
  Hit: 2[W] + Strength modifier damage (melee) or 
  2[W] + Dexterity modifier damage (ranged).
  M Melee or R Ranged weapon
  EncountEr Exploit
  Thundertusk Boar Strike
  Martial, Weapon
  One or two creatures
  Standard Action
  STR or DEX  vs  AC
  Ranger Attack 3
  PHB-107
  You attack twice, causing your foes to stagger backward.
  Requirement: You must be wielding two melee 
  weapons or a ranged weapon.
  Attack: Strength vs. AC (melee; main weapon and 
  off-hand weapon) or Dexterity vs. AC (ranged), 
  two attacks
  Hit: 1[W] + Strength modifier damage (melee) 
  or 1[W] + Dexterity modifier damage (ranged) 
  per attack. With each hit, you push the target 1 
  square. If both attacks hit the same target, you 
  push the target a number of squares equal to 1 + 
  your Wisdom modifier.
  M Melee or R Ranged weapon
  EncountEr Exploit
  Weave through the Fray
  Martial
  Immediate Interrupt
      
  Ranger Utility 6
  PHB-108
  You dodge through the thick of the fight, denying your foes a 
  chance to pin you down in one spot.
  Trigger: An enemy moves adjacent to you.
  Effect: You can shift a number of squares equal to 
  your Wisdom modifier.
  P Personal
  EncountEr Exploit
  Claws of the Griffon
  Martial, Weapon
  One or two creatures
  Standard Action
  STR  vs  AC
  Ranger Attack 7
  PHB-108
  Your steel blades flash menacingly as you taunt your foes 
  with parries and cut deep wounds into their flesh.
  Requirement: You must be wielding two melee 
  weapons.
  Attack: Strength vs. AC (main weapon and off-
  hand weapon), two attacks.
  Hit: 2[W] + Strength modifier damage (main 
  weapon) and 1[W] + Strength modifier damage 
  (off-hand weapon).
  M Melee weapon
  EncountEr Exploit
  Hawk’s Talon
  Martial, Weapon
  One creature
  Standard Action
  STR or DEX  vs  AC
  Ranger Attack 7
  PHB-108
  Like the hawk, you strike with calculated precision.
  Attack: Strength vs. AC (melee) or Dexterity vs. 
  AC (ranged). Gain a power bonus to this attack 
  equal to your Wisdom modifier. Ignore any penal-
  ties from cover or concealment (but not superior 
  cover or total concealment).
  Hit: 2[W] + Strength modifier damage (melee) or 
  2[W] + Dexterity modifier damage (ranged).
  M Melee or R Ranged weapon
  EncountEr Exploit
  Spikes of the Manticore
  Martial, Weapon
  One or two creatures
  Standard Action
  DEX  vs  AC
  Ranger Attack 7
  PHB-108
  You unleash two arrows in rapid succession.
  Attack: Dexterity vs. AC, one attack per target.
  Hit: 2[W] + Dexterity modifier damage (first shot) 
  and 1[W] + Dexterity modifier damage (second 
  shot).
  R Ranged weapon
  EncountEr Exploit
  Sweeping Whirlwind
  Martial, Weapon
  Standard Action
  STR  vs  AC
  Ranger Attack 7
  PHB-108
  You slash and stab at surrounding foes with unbound fury, 
  knocking them off balance with thrusts and leg sweeps.
  Requirement: You must be wielding two melee 
  weapons.
  Hit: 1[W] + Strength modifier damage, and you 
  push the target a number of squares equal to your 
  Wisdom modifier and it is knocked prone.
  C Close burst 1
  
  EncountEr Exploit
  Expeditious Stride
  Martial
  Minor Action
      
  Ranger Utility 10
  PHB-108
  Like a gazelle, you startle allies and enemies alike with your 
  sudden swiftness.
  Effect: Until the end of your next turn, your speed 
  increases by 4, and when you shift, you can shift 1 
  additional square.
  P Personal
  EncountEr Exploit
  Armor Splinter
  Martial, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Ranger Attack 13
  PHB-109
  You attack the weak spots in your opponent’s armor, not 
  only dealing damage but also leaving your prey vulnerable 
  to later attacks.
  Requirement: You must be wielding two melee 
  weapons.
  Attack: Strength vs. AC (main weapon and off-
  hand weapon), two attacks.
  Hit: 1[W] + Strength modifier damage per attack. 
  If one attack hits, the target takes a penalty to AC 
  equal to your Wisdom modifier until the end of 
  your next turn. If both attacks hit, the target takes 
  a penalty to AC equal to 2 + your Wisdom modi-
  fier until the end of your next turn.
  M Melee weapon
  EncountEr Exploit
  Knockdown Shot
  Martial, Weapon
  One creature of your size or smaller
  Standard Action
  DEX  vs  REF
  Ranger Attack 13
  PHB-109
  One shot topples your foe.
  Hit: 2[W] + Dexterity modifier damage, and the 
  target is knocked prone.
  R Ranged weapon
  EncountEr Exploit
  Nimble Defense
  Martial, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Ranger Attack 13
  PHB-109
  Between strikes, you use both of your weapons to deflect in-
  coming blows.
  Requirement: You must be wielding two melee 
  weapons.
  Attack: Strength vs. AC (main weapon and off-
  hand weapon), two attacks.
  Hit: 1[W] + Strength modifier damage per attack. If 
  you hit with either attack, you gain a power bonus 
  to AC equal to 2 + your Wisdom modifier until 
  the end of your next turn.
  M Melee weapon
  EncountEr Exploit
  Pinning Strike
  Martial, Weapon
  One or two creatures
  Standard Action
  STR or DEX  vs  AC
  Ranger Attack 13
  PHB-109
  With a well-aimed attack, you pin your foe to the ground or 
  to a nearby wall.
  Requirement: You must be wielding two melee 
  weapons or a ranged weapon.
  Attack: Strength vs. AC (melee; main weapon and 
  off-hand weapon) or Dexterity vs. AC (ranged), 
  two attacks.
  Hit: 1[W] + Strength modifier damage (melee) or 
  1[W] + Dexterity modifier damage (ranged) per 
  attack. The target is immobilized until the start 
  of your next turn.
  M Melee or R Ranged weapon
  EncountEr Exploit
  Arrow of Vengeance
  Martial, Weapon
  The attacking creature
  Immediate Reaction
  DEX  vs  AC
  Ranger Attack 17
  PHB-110
  You point your bow at the villain who just wounded your 
  friend and loose a vengeful arrow.
  Trigger: A creature within range attacks your ally.
  Attack: Dexterity vs. AC, and gain a power bonus 
  to this attack equal to your Wisdom modifier.
  Hit: 2[W] + Dexterity modifier damage.
  R Ranged weapon
  EncountEr Exploit
  Cheetah’s Rake
  Martial, Weapon
  Each enemy in burst you can see
  Standard Action
  STR  vs  AC
  Ranger Attack 17
  PHB-110
  You whirl around with blades outstretched, slashing your 
  foes across the legs and causing them to fall to the ground 
  in mewling heaps.
  Requirement: You must be wielding two melee 
  weapons.
  Hit: 1[W] + Strength modifier damage, and the tar-
  get is immobilized and knocked prone until the 
  end of your next turn.
  C Close burst 1
  EncountEr Exploit
  Triple Shot
  Martial, Weapon
  One, two, or three creatures
  Standard Action
  DEX  vs  AC
  Ranger Attack 17
  PHB-111
  You launch a volley of three arrows, which streak across the 
  battlefield with whispered threats of oblivion.
  Attack: Dexterity vs. AC, three attacks.
  Hit: 1[W] + Dexterity modifier damage per attack.
  R Ranged weapon
  
  EncountEr Exploit
  Two-Weapon Eviscerate
  Martial, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Ranger Attack 17
  PHB-111
  You swing your blades in lethal arcs, dousing the battlefield 
  in your enemy’s blood.
  Requirement: You must be wielding two melee 
  weapons.
  Attack: Strength vs. AC (main weapon and off-
  hand weapon), two attacks.
  Hit: 1[W] + Strength modifier damage per attack. 
  If both attacks hit, the target takes an extra 1d10 
  damage and is weakened until the end of your 
  next turn.
  M Melee weapon
  EncountEr Exploit
  Safe Stride
  Martial
  Move Action
      
  Ranger Utility 22
  PHB-111
  You deftly maneuver around your foes as the battle rages on.
  Effect: Shift a number of squares equal to your 
  Wisdom modifier.
  P Personal
  EncountEr Exploit
  Blade Ward
  Martial, Weapon
  The attacking creature
  Immediate Interrupt
  STR  vs  AC
  Ranger Attack 23
  PHB-112
  Your enemy strikes, and as you defend yourself with one 
  blade, you drive the other deep into his gullet.
  Trigger: A creature makes a melee attack against 
  you.
  Hit: 1[W] + Strength modifier damage.
  Effect: Until the end of your next turn, the target’s 
  attack rolls against you take a penalty equal to 
  your Wisdom modifier.
  M Melee weapon
  EncountEr Exploit
  Cloak of Thorns
  Martial, Weapon
  One or two creatures
  Standard Action
  STR  vs  AC
  Ranger Attack 23
  PHB-112
  You stab and slash enemies that come close to you.
  Requirement: You must be wielding two melee 
  weapons.
  Attack: Strength vs. AC (main weapon and off-
  hand weapon), two attacks.
  Hit: 2[W] + Strength modifier damage per attack. 
  If one attack hits, the target takes a –2 penalty to 
  attack rolls until the end of your next turn. If both 
  attacks hit the same target, this penalty worsens 
  to –4.
  Effect: If any adjacent creature makes an attack 
  against you and misses before the start of your 
  next turn, make a melee basic attack against it 
  with both your main weapon and your off-hand 
  weapon as an immediate reaction.
  M Melee weapon
  EncountEr Exploit
  Hammer Shot
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  FORT
  Ranger Attack 23
  PHB-112
  You test the strength of your bowstring as you pull an arrow 
  back as far as it will go and unleash it upon your unsus-
  pecting foe.
  Hit: 4[W] + Dexterity modifier damage, and you 
  push the target a number of squares equal to 2 + 
  your Wisdom modifier.
  R Ranged weapon
  EncountEr Exploit
  Manticore’s Volley
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Ranger Attack 23
  PHB-112
  You pepper your foe with arrows.
  Attack: Dexterity vs. AC, three attacks.
  Hit: 1[W] + Dexterity modifier damage per attack. 
  If two attacks hit, deal an extra 1[W] damage. If 
  all three attacks hit, deal an extra 2[W] damage.
  R Ranged weapon
  EncountEr Exploit
  Death Rend
  Martial, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Ranger Attack 27
  PHB-112
  You plunge your blades into your opponent and rip them 
  out with the ferocity of a tiger, leaving your prey gasping 
  for life.
  Requirement: You must be wielding two melee 
  weapons.
  Attack: Strength vs. AC (main weapon and off-
  hand weapon), two attacks.
  Hit: 2[W] + Strength modifier damage per attack. 
  If both attacks hit, the target takes an extra 1d10 
  damage and is stunned until the end of your next 
  turn.
  M Melee weapon
  EncountEr Exploit
  Hail of Arrows
  Martial, Weapon
  Each enemy in range
  Standard Action
  DEX  vs  AC
  Ranger Attack 27
  PHB-113
  You launch a barrage of arrows that strike all enemies before 
  you.
  Hit: 1[W] + Dexterity modifier damage.
  R Ranged weapon
  
  EncountEr Exploit
  Lightning Shot
  Martial, Weapon
  The creature that took damage
  Immediate Reaction
  DEX  vs  AC
  Ranger Attack 27
  PHB-113
  As an enemy reels from a terrible wound, you quickly loose 
  an arrow to finish him off.
  Trigger: One creature you can see has just taken 
  damage.
  Hit: 2[W] + Dexterity modifier damage, or 3[W] + 
  Dexterity modifier damage if the target is blood-
  ied.
  R Ranged weapon
  EncountEr Exploit
  Wandering Tornado
  Martial, Weapon
  Each enemy in burst you can see
  Standard Action
  STR  vs  AC
  Ranger Attack 27
  PHB-113
  You strike your enemies in all directions. Then, like a torna-
  do, you weave through the battlefield and unleash a second 
  onslaught of whirling steel.
  Hit: 1[W] + Strength modifier damage.
  Effect: You can shift a number of squares equal to 1 
  + your Wisdom modifier, and make another close 
  burst 1 attack (as above).
  C Close burst 1
  EncountEr Exploit
  Combined Fire
  Martial, Weapon
  One creature attacked by your ally
  Immediate Reaction
  DEX  vs  AC
  Battlefield Archer Attack 11
  PHB-114
  You combine fire with one of your allies to take down a 
  troublesome foe.
  Trigger: An ally makes a ranged attack or an area 
  attack.
  Hit: 3[W] + Dexterity modifier damage.
  R Ranged weapon
  EncountEr Exploit
  Archer’s Glory
  Martial
  Free Action
      
  Battlefield Archer Utility 12
  PHB-114
  One enemy falls, and those that remain are about to learn 
  what heroism is all about.
  Trigger: One of your ranged attacks drops an en-
  emy to 0 hit points or fewer
  Effect: You gain an action point that you must 
  spend before the end of your next turn.
  P Personal
  EncountEr Exploit
  Pinpointing Arrow
  Martial, Weapon
  One creature designated as your quarry
  Standard Action
  DEX  vs  AC
  Beast Stalker Attack 11
  PHB-114
  Your shot is undeterred by obstructions and magical veils.
  Special: Ignore penalties for cover (but not supe-
  rior cover), concealment, and total concealment. 
  You can attack an invisible target as if it wasn’t 
  invisible.
  Hit: 2[W] + Dexterity modifier damage.
  R Ranged weapon
  EncountEr Exploit
  Wrong Step
  Martial, Weapon
  The enemy
  Immediate Interrupt
  STR  vs  AC
  Pathfinder Attack 11
  PHB-115
  Your enemy steps unwittingly into your trap, and you catch 
  him by surprise with a sudden, paralyzing thrust.
  Trigger: An adjacent enemy shifts or moves.
  Hit: 1[W] + Strength modifier damage, and the tar-
  get is immobilized until the end of your next turn.
  M Melee weapon
  EncountEr Exploit
  Clearing the Ground
  Martial, Weapon
  Each enemy in burst you can see
  Standard Action
  STR  vs  AC
  Stormwarden Attack 11
  PHB-115
  You sweep your blades in mighty arcs around you, cutting 
  foes that get too close and thrusting them back.
  Requirement: You must be wielding two melee 
  weapons.
  Hit: 1[W] + Strength modifier damage, and you 
  push the target 1 square.
  C Close burst 1
  EncountEr Exploit
  Throw Caution to the Wind
  Martial, Stance
  Minor Action
      
  Stormwarden Utility 12
  PHB-115
  Aw, what the hell. You only live once.
  Effect: You take a –2 penalty to all defenses and 
  gain a +2 bonus to attack rolls.
  P Personal
  
  Ranger
  Daily Exploit
  Ranger
  Daily Exploit
  Ranger
  Daily Exploit
  Ranger
  Daily Exploit
  Ranger
  Daily Exploit
  Ranger
  Daily Exploit
  Ranger
  Daily Exploit
  Ranger
  Daily Exploit
  
  DAily Exploit
  Hunter’s Bear Trap
  Martial, Weapon
  One creature
  Standard Action
  STR or DEX  vs  AC
  Ranger Attack 1
  PHB-106
  A well-placed shot to the leg leaves your enemy hobbled and 
  bleeding.
  Attack: Strength vs. AC (melee) or Dexterity vs. AC 
  (ranged)
  Hit: 2[W] + Strength modifier damage (melee) or 
  2[W] + Dexterity modifier damage (ranged), and 
  the target is slowed and takes ongoing 5 damage 
  (save ends both).
  Miss: Half damage, no ongoing damage, and the 
  target is slowed until the end of your next turn.
  M Melee or R Ranged weapon
  DAily Exploit
  Jaws of the Wolf
  Martial, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Ranger Attack 1
  PHB-106
  You use your weapons to hedge in your foe and trick him 
  into exposing a weak spot, at which point you strike.
  Requirement: You must be wielding two melee 
  weapons.
  Attack: Strength vs. AC (main weapon and off-
  hand weapon), two attacks.
  Hit: 2[W] + Strength modifier damage per attack.
  Miss: Half damage per attack.
  M Melee weapon
  DAily Exploit
  Split the Tree
  Martial, Weapon
  Two creatures within 3 squares of each other
  Standard Action
  DEX  vs  AC
  Ranger Attack 1
  PHB-106
  You fire two arrows at once, which separate in mid-flight to 
  strike two different targets.
  Attack: Dexterity vs. AC. Make two attack rolls, 
  take the higher result, and apply it to both targets.
  Hit: 2[W] + Dexterity modifier damage.
  R Ranged weapon
  DAily Exploit
  Sudden Strike
  Martial, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Ranger Attack 1
  PHB-106
  You hold your weapons blade-down and slash your foe 
  across the face with one of them. As he spins away and 
  drops his guard, you roll to one side, spring to your feet, and 
  plunge your other blade into his back.
  Requirement: You must be wielding two melee 
  weapons.
  Attack: Strength vs. AC (off-hand weapon)
  Hit: 1[W] damage (off-hand weapon).
  Effect: You shift 1 square and make a secondary 
  attack against the target.
  Secondary Attack: Strength vs. AC (main weapon)
  Secondary Hit: 2[W] + Strength modifier damage 
  (main weapon), and the target is weakened until 
  the end of your next turn.
  M Melee weapon
  DAily Exploit
  Excruciating Shot
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Ranger Attack 5
  PHB-107
  One well-placed arrow leaves your enemy hunched over and 
  howling in pain.
  Hit: 3[W] + Dexterity modifier damage, and the 
  target is weakened (save ends).
  Miss: Half damage, and the target is not weakened.
  R Ranged weapon
  DAily Exploit
  Frenzied Skirmish
  Martial, Weapon
  One or two creatures
  Standard Action
  STR  vs  AC
  Ranger Attack 5
  PHB-107
  You leap into the fray and unleash a torrent of steel upon 
  your unsuspecting foes, staggering them with the ferocity 
  of your attacks.
  Requirement: You must be wielding two melee 
  weapons.
  Attack: Strength vs. AC (main weapon and off-
  hand weapon), two attacks.
  Special: Before or after these attacks, you can 
  move your speed without provoking opportunity 
  attacks.
  Hit: 1[W] + Strength modifier damage per attack. If 
  an attack hits, the target is dazed until the end of 
  your next turn. If both attacks hit the same target, 
  it is dazed and slowed until the end of your next 
  turn.
  M Melee weapon
  DAily Exploit
  Splintering Shot
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Ranger Attack 5
  PHB-107
  Your arrow burrows into flesh and shatters, sending splinters 
  of wood deep into the wound.
  Hit: 3[W] + Dexterity modifier damage, and the 
  target takes a –2 penalty to attack rolls until the 
  end of the encounter.
  Miss: Half damage, and the target takes a –1 pen-
  alty to attack rolls until the end of the encounter.
  R Ranged weapon
  DAily Exploit
  Two-Wolf Pounce
  Martial, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Ranger Attack 5
  PHB-107
  You set upon a foe with weapons bared, then weave to the 
  side and deal a wound to another adversary.
  Requirement: You must be wielding two melee weap-
  ons.
  Special: You can shift 2 squares before making this at-
  tack.
  Attack: Strength vs. AC, two attacks (main weapon and 
  offhand weapon)
  Hit: 2[W] + Strength modifier damage (main weapon) 
  and 1[W] + Strength modifier damage (off-hand weap-
  on).
  Effect: After attacking the primary target, you can shift 
  2 squares and make a secondary attack.
  Secondary Attack: Target one creature other than the 
  primary target. Strength vs. AC (off-hand weapon) 
  2[W] damage (off-hand weapon).
  M Melee weapon
  
  DAily Exploit
  Evade Ambush
  Martial
  No Action
      
  Ranger Utility 6
  PHB-107
  You are the eyes and ears of the group, always alert for the 
  telltale signs of an ambush.
  Effect: At the start of a surprise round in which 
  any allies are surprised, use this power to allow a 
  number of allies equal to your Wisdom modifier 
  to avoid being surprised.
  R Ranged sight
  DAily Exploit
  Skilled Companion
  Martial
  One ally
  Minor Action
      
  Ranger Utility 6
  PHB-107
  Your allies benefit from the things that you have learned.
  Effect: Any ally within 10 squares of you who at-
  tempts an untrained check with a skill in which 
  you are trained gains a power bonus to checks 
  with a single skill of your choice equal to your 
  Wisdom modifier. The ally must be able to see or 
  hear you to gain this bonus. The benefit lasts until 
  the end of the encounter or for 5 minutes.
  R Ranged 10
  DAily Exploit
  Attacks on the Run
  Martial, Weapon
  One or two creatures
  Standard Action
  STR or DEX  vs  AC
  Ranger Attack 9
  PHB-108
  Without breaking stride, you make two attacks against a 
  single foe or two different targets.
  Attack: You can move your speed. At any point 
  during your move, you can make two Strength vs. 
  AC attacks with a melee weapon or two Dexterity 
  vs. AC attacks with a ranged weapon.
  Hit: 3[W] + Strength modifier damage (melee) or 
  3[W] + Dexterity modifier damage (ranged) per 
  attack.
  Miss: Half damage per attack.
  M Melee or R Ranged weapon
  DAily Exploit
  Close Quarters Shot
  Martial, Weapon
  One adjacent enemy
  Standard Action
  DEX  vs  AC
  Ranger Attack 9
  PHB-108
  Though menaced by fangs and claws, you calmly unload an 
  arrow into the creature’s gaping maw—mere inches from 
  your outstretched arm.
  Attack: Dexterity vs. AC. This attack does not pro-
  voke opportunity attacks.
  Hit: 4[W] + Dexterity modifier damage.
  Miss: Half damage.
  R Ranged 1
  DAily Exploit
  Spray of Arrows
  Martial, Weapon
  Each enemy in blast you can see
  Standard Action
  DEX  vs  AC
  Ranger Attack 9
  PHB-108
  You fire repeatedly with a short draw, showering arrows at 
  each enemy in front of you.
  Requirement: You must be wielding a ranged 
  weapon.
  Hit: 2[W] + Dexterity modifier damage.
  Miss: Half damage.
  C Close blast 3
  DAily Exploit
  Swirling Leaves of Steel
  Martial, Weapon
  Each enemy in burst you can see
  Standard Action
  STR  vs  AC
  Ranger Attack 9
  PHB-108
  You spin around with blades outstretched, using momentum 
  and skill to slice through enemy defenses.
  Requirement: You must be wielding two melee 
  weapons.
  Attack: Strength vs. AC, one attack per target.
  Hit: 2[W] + Strength modifier damage.
  Miss: Half damage.
  C Close burst 1
  DAily Exploit
  Open the Range
  Martial
  Immediate Interrupt
      
  Ranger Utility 10
  PHB-109
  You keep your distance from an approaching adversary, 
  backpedaling easily away from him.
  Trigger: An enemy moves adjacent to you.
  Effect: You can shift 1 square and then move a 
  number of squares equal to 1 + your Wisdom 
  modifier. You can’t end your move adjacent to the 
  triggering enemy.
  P Personal
  DAily Exploit
  Undaunted Stride
  Martial, Stance
  Minor Action
      
  Ranger Utility 10
  PHB-109
  You expertly navigate through difficult terrain.
  Effect: Your movement is not hindered by difficult 
  terrain.
  P Personal
  
  DAily Exploit
  Blade Cascade
  Martial, Weapon
  One or more creatures
  Standard Action
  STR  vs  AC
  Ranger Attack 15
  PHB-109
  Time seems to slow down as your weapons fall upon your 
  hapless foes like rain from an ominous sky.
  Requirement: You must be wielding two melee 
  weapons.
  Attack: Strength vs. AC. Alternate main and off-
  hand weapon attacks until you miss or until you 
  make five attacks. As soon as an attack misses, 
  this attack ends.
  Hit: 2[W] + Strength modifier damage per attack.
  M Melee weapon
  DAily Exploit
  Bleeding Wounds
  Martial, Weapon
  One, two, or three creatures
  Standard Action
  DEX  vs  AC
  Ranger Attack 15
  PHB-109
  Your arrows puncture flesh, and from these wounds blood 
  flows in crimson streams.
  Attack: Dexterity vs. AC, three attacks.
  Hit: 1[W] + Dexterity modifier damage per attack, 
  and ongoing 5 damage (save ends). A target hit 
  twice takes ongoing 10 damage (save ends). A 
  target hit three times takes ongoing 15 damage 
  (save ends).
  Miss: Half damage per attack, and no ongoing 
  damage.
  R Ranged weapon
  DAily Exploit
  Confounding Arrows
  Martial, Weapon
  One, two, or three creatures
  Standard Action
  DEX  vs  AC
  Ranger Attack 15
  PHB-109
  Your targets won’t know what hit them.
  Attack: Dexterity vs. AC, three attacks.
  Hit: 1[W] + Dexterity modifier damage per attack. 
  A target hit once is dazed (save ends). A target hit 
  twice is stunned (save ends). A target hit three 
  times is stunned (save ends) and takes +2[W] 
  damage.
  Miss: The target is dazed (save ends).
  R Ranged weapon
  DAily Exploit
  Stunning Steel
  Martial, Weapon
  One or two creatures
  Standard Action
  STR  vs  FORT
  Ranger Attack 15
  PHB-110
  You fight past your enemies’ shields and armor and deal 
  nasty cuts that leave them reeling and unable to react.
  Requirement: You must be wielding two melee 
  weapons.
  Attack: Strength vs. Fortitude (main weapon and 
  off-hand weapon), two attacks.
  Hit: 1[W] + Strength modifier damage per attack. If 
  one attack hits, the target is stunned (save ends). 
  If both attacks hit, the target is stunned and im-
  mobilized (save ends both).
  Miss: Half damage per attack, and the target is not 
  stunned or immobilized.
  M Melee weapon
  DAily Exploit
  Evade the Blow
  Martial
  Immediate Interrupt
      
  Ranger Utility 16
  PHB-110
  When your enemy launches his attack, you leap out of the 
  way, leaving your foe to hit nothing but air.
  Trigger: An enemy hits you with a melee attack.
  Effect: Shift 1 square away from the enemy.
  P Personal
  DAily Exploit
  Longstrider
  Martial, Stance
  Minor Action
      
  Ranger Utility 16
  PHB-110
  You have an uncanny knack for being in the right place at 
  the right time.
  Effect: Your speed increases by 2.
  P Personal
  DAily Exploit
  Momentary Respite
  Martial
  Standard Action
      
  Ranger Utility 16
  PHB-110
  Amid the chaos of combat, you’re able to calm yourself for 
  an instant and recover from a harmful effect.
  Effect: Shift a number of squares equal to your 
  Wisdom modifier and make a saving throw. You 
  are no longer marked by any enemy.
  P Personal
  DAily Exploit
  Cruel Cage of Steel
  Martial, Weapon
  One, two, or three creatures
  Standard Action
  STR+2  vs  AC
  Ranger Attack 19
  PHB-111
  You move swiftly around your enemies, weaving back and 
  forth and delivering a vicious slash with each soft step.
  Requirement: You must be wielding two melee weap-
  ons.
  Attack: Strength + 2 vs. AC, three attacks.
  Hit: 2[W] + Strength modifier damage (first attack; 
  main), 2[W] + Strength modifier damage (second at-
  tack; offhand), and 1[W] + Strength modifier (third at-
  tack; main). A target hit once is dazed until the end of 
  your next turn. A target hit twice is stunned until the 
  end of your next turn. A target hit three times is weak-
  ened and stunned until the end of your next turn.
  Miss: Half damage per attack, and the target is not 
  dazed, stunned, or weakened.
  Effect: After the first attack and after the second attack, 
  you can shift 1 square.
  M Melee weapon
  
  DAily Exploit
  Great Ram Arrow
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Ranger Attack 19
  PHB-111
  You loose an arrow that pierces your foe, hurls him back, and 
  knocks him off his feet.
  Hit: 3[W] + Dexterity modifier damage. In addition, 
  you push the target a number of squares equal to 
  your Strength modifier, and it is knocked prone.
  Miss: Half damage, and you push the target 1 
  square and it is knocked prone.
  R Ranged weapon
  DAily Exploit
  Two-in-One Shot
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Ranger Attack 19
  PHB-111
  The first shot is always the toughest.
  Attack: Dexterity vs. AC, two attacks. If the first at-
  tack hits, you gain a +5 bonus to the attack roll for 
  the second attack. If the first attack misses, make 
  the second attack normally.
  Hit: 2[W] + Dexterity modifier damage per attack.
  Miss: Half damage per attack.
  R Ranged weapon
  DAily Exploit
  Wounding Whirlwind
  Martial, Weapon
  Each enemy in burst you can see
  Standard Action
  STR  vs  AC
  Ranger Attack 19
  PHB-111
  Crimson droplets splatter as you slash into all nearby foes.
  Attack: Strength vs. AC (main weapon and off-
  hand weapon), two attacks per target.
  Hit: 1[W] + Strength modifier damage per attack. If 
  you hit a target with one weapon, it takes ongoing 
  5 damage (save ends). If you hit a target with both 
  weapons, it takes ongoing 10 damage (save ends).
  Miss: Half damage per attack, and no ongoing 
  damage.
  C Close burst 1
  DAily Exploit
  Forest Ghost
  Illusion, Martial
  Standard Action
      
  Ranger Utility 22
  PHB-111
  You vanish into your surroundings with such speed and 
  skill that your enemies can’t even begin to guess where you 
  might be.
  Effect: When it is not your turn, enemies treat you 
  as invisible if you have cover or concealment from 
  them. An enemy still knows the square you oc-
  cupy if it saw you in that square at any point dur-
  ing a round. This effect lasts until the end of the 
  encounter or for 5 minutes.
  P Personal
  DAily Exploit
  Hit the Dirt
  Martial
  Immediate Interrupt
      
  Ranger Utility 22
  PHB-111
  You throw yourself to the ground, tumble a safe distance, 
  and spring to your feet no worse for wear.
  Trigger: You are hit by an area attack or a close at-
  tack.
  Effect: Shift a number of squares equal to your 
  Wisdom modifier.
  P Personal
  DAily Exploit
  Master of the Hunt
  Martial, Stance
  Minor Action
      
  Ranger Utility 22
  PHB-111
  You take careful aim with every shot.
  Effect: You gain a bonus to damage rolls equal to 
  your Wisdom modifier.
  P Personal
  DAily Exploit
  Bloodstorm
  Martial, Weapon
  One creature
  Standard Action
  STR or DEX  vs  AC
  Ranger Attack 25
  PHB-112
  With bow or blades, you rain a series of deadly blows on 
  your opponent.
  Requirement: You must be wielding two melee 
  weapons or a ranged weapon.
  Attack: Strength vs. AC (melee; main weapon and 
  off-hand weapon) or Dexterity vs. AC (ranged), 
  two attacks.
  Hit: 2[W] + Strength modifier damage (melee) or 
  2[W] + Dexterity modifier damage (ranged) per 
  attack.
  Miss: Half damage per attack.
  Effect: After making these attacks, you can shift a 
  number of squares equal to your Wisdom modi-
  fier.
  M Melee or R Ranged weapon
  DAily Exploit
  Tiger’s Reflex
  Martial, Stance
  Minor Action
      
  Ranger Attack 25
  PHB-112
  You counter your opponent’s attack with a ferocious strike 
  of your own.
  Effect: You can make a basic attack against an en-
  emy you choose as an immediate interrupt if it 
  attacks you.
  P Personal
  
  DAily Exploit
  Unstoppable Arrows
  Martial, Weapon
  Each enemy in blast
  Standard Action
  DEX  vs  AC
  Ranger Attack 25
  PHB-112
  You loose a volley of arrows with such force that they skewer 
  several nearby enemies.
  Requirement: You must be wielding a ranged 
  weapon.
  Hit: 3[W] + Dexterity modifier damage.
  Miss: Half damage.
  C Close blast 5
  DAily Exploit
  Follow-up Blow
  Martial, Stance, Weapon
  Minor Action
      
  Ranger Attack 29
  PHB-113
  You follow every strike with a backhanded swipe that breaks 
  through your enemy’s defenses.
  Requirement: You must be wielding two melee 
  weapons.
  Effect: You can use your off-hand weapon to make 
  a melee basic attack with a –2 penalty against 
  each enemy you hit using a melee attack power.
  P Personal
  DAily Exploit
  Three-in-One Shot
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Ranger Attack 29
  PHB-113
  If you can hit with the first arrow, the others will follow.
  Attack: Dexterity vs. AC, three attacks. If the first 
  attack hits, you gain a +5 bonus to the second and 
  third attack rolls. If the first attack misses, roll the 
  second and third attacks normally.
  Hit: 2[W] + Dexterity modifier damage per attack.
  Miss: Half damage per attack.
  R Ranged weapon
  DAily Exploit
  Weave a Web of Steel
  Martial, Weapon
  The triggering enemy
  Immediate Interrupt
  STR  vs  AC
  Ranger Attack 29
  PHB-113
  Crossing your blades, you form a defense as solid as a 
  mighty shield, ready to riposte if your enemy isn’t lucky.
  Trigger: An enemy hits you with a melee attack.
  Requirement: You must be wielding two melee 
  weapons.
  Attack: Strength vs. AC, two attacks (main weapon 
  and offhand weapon).
  Hit: 3[W] + Strength modifier damage (main 
  weapon) and 1[W] + Strength modifier damage 
  (off-hand weapon). If both attacks hit, the target’s 
  attack misses.
  Miss: Half damage with your main weapon, and no 
  damage with your off-hand weapon.
  M Melee weapon
  DAily Exploit
  Quarry’s Bane
  Martial, Weapon
  Each enemy designated as your quarry
  Standard Action
  DEX  vs  AC
  Battlefield Archer Attack 20
  PHB-114
  You have multiple quarries in your sights, so you unleash a 
  deadly volley of shots at each of them.
  Hit: 3[W] damage.
  Miss: The target is knocked prone as it dodges your 
  attack.
  R Ranged weapon
  DAily Exploit
  Hunter’s Grace
  Martial
  No Action
      
  Beast Stalker Utility 12
  PHB-114
  Even as your allies take stock of the enemies pouring in 
  around them, you move into position and set your plans 
  into motion.
  Effect: Make a Stealth check and use that as your 
  initiative check result. If you get the first turn in 
  the encounter, you can shift up to your speed as a 
  free action before taking any other actions.
  P Personal
  DAily Exploit
  Beast Stalker’s Target
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Beast Stalker Attack 20
  PHB-114
  “This foe is my prey!”
  Hit: 4[W] + Dexterity modifier damage.
  Effect: The target is designated as your quarry until 
  the end of the encounter, and you can designate 
  one additional creature as a quarry following the 
  normal Hunter’s Quarry rules.
  R Ranged weapon
  DAily Exploit
  Act Together
  Martial
  Immediate Reaction
      
  Pathfinder Utility 12
  PHB-115
  You find it within yourself to capitalize on your comrade’s 
  latest act of daring.
  Trigger: An ally spends an action point to take an 
  extra action.
  Effect: You gain an action point that you must 
  spend before the end of your next turn.
  P Personal
  
  DAily Exploit
  Slasher’s Mark
  Healing, Martial, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Pathfinder Attack 20
  PHB-115
  You fortify yourself, raise your weapons, and carve scarring 
  wounds into the flesh of your enemies.
  Requirement: You must be wielding two melee 
  weapons.
  Special: You can spend a healing surge before attack-
  ing.
  Attack: Strength vs. AC (main weapon)
  Hit: 3[W] + Strength modifier damage (main weapon).
  Effect: The target is marked until the end of the en-
  counter. Make a secondary attack.
  Secondary Attack: Target one creature other than 
  the primary target. Strength vs. AC (off-hand weap-
  on) 2[W] + Strength modifier damage (off-hand 
  weapon). The target is marked until the end of the 
  encounter.
  M Melee weapon
  DAily Exploit
  Cold Steel Hurricane
  Martial, Weapon
  Each enemy in burst you can see
  Standard Action
  STR  vs  AC
  Stormwarden Attack 20
  PHB-115
  You rush into the midst of your enemies and, like a freezing 
  wind, flay them alive.
  Requirement: You must be wielding two melee 
  weapons.
  Special: Before you attack, shift a number of 
  squares equal to your Wisdom modifier.
  Attack: Strength vs. AC (main weapon and off-
  hand weapon), two attacks per target.
  Hit: 1[W] + Strength modifier damage per attack.
  Effect: You regain your second wind if you have al-
  ready used it during this encounter.
  C Close burst 1
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  DAily Exploit
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  DAily Exploit
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  DAily Exploit
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  DAily Exploit
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  DAily Exploit
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  DAily Exploit
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/D&D 4th Edition/Power Cards/Deluxe Power Cards - Core - Ranger Pack(v1.0)[OEF].pdf