TEXT:  
   
   
   
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  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ____________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  593 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 1,350 xp; 1,200 gp
   
  APL 6 
  max 1,800 xp; 1,600 gp
   
  APL 8 
  max 2,250 xp; 2,500 gp
   
  APL 10 
  max 2,700 xp; 4,200 gp
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________
   
   
  Player 
   
   
  RPGA #
  Has Completed 
  Crimes of the Heart 
  A Regional Adventure 
  Set in Keoland 
  Event: _________________________________ Date: ________ 
  DM: __________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  � Forbidden Knowledge of Eli Tomorast:  This dark tome describes the summoning 
  of creatures of the universe best left alone. Most of the work is useless except to the 
  most depraved and indifferent souls, but for the erudite and the determined secrets 
  can be gleaned about one’s enemies.  The PC must spend a base minimum of 4 TU 
  reading and researching the book, plus 1 TU per point of Int below 18, to gain any 
  value from it. Once this is done, non-Ranger PCs gains the equivalent of a 1
  st level 
  ranger’s Favored Enemy class ability against the group Outsiders (Evil). PCs with 
  ranger levels gain an additional Favored Enemy of Outsiders (Evil), with a bonus 
  equivalent to that of their first Favored Enemy selected. Furthermore, the book gives 
  access to the Knight of the Chalice and Foe Hunter Prestige Classes (see Defenders of 
  the Faith and Masters of the Wild, respectively). If the latter Prestige Class is chosen, 
  the first Hated Enemy chosen as part of the class must be Outsiders (Evil).  While the 
  book is not cursed, it has an awful aura of evil about it. The book cannot be sold, and as 
  such has no GP value. It weighs 8 lbs. 
   
  � Resin Suit: A kaorti resin suit consists of thin straps of alchemically treated resin 
  that are wrapped around the body fully, similar to a mummy’s bandages.  A resin suit is 
  light armor with the following properties: +4 armor bonus, +3 max Dex bonus, -4 
  armor check penalty, 25% arcane spell failure chance.  Creatures other than kaortis can 
  wear resin suits, but the resin causes most humanoids to break out in hives.  In 
  addition to its armor qualities, a kaorti resin suit protects a creature on the Material 
  Plane from the effects of the environment.  Resin suits are costly and time-consuming 
  to make; ordinary kaorti (those with 1 HD) are only rarely allowed to use them as a 
  result.  Cost: 250 gp; Weight: 20 lbs. 
   
  � Ribbon Dagger: A ribbon dagger is a Small exotic weapon crafted from an 
  alchemically treated kaorti resin.  It consists of a resin handle to which is affixed a 1-
  foot-long flexible strip of resin.  This ribbon of resin is razor-sharp and deals 1d4 points 
  of damage on a hit with a critical multiplier of x4.  This ribbon can wrap around objects 
  with ease; disarm attacks made with a  ribbon dagger gain a +2 bonus.  Cost: 50 gp; 
  Weight: 1 lbs. 
  Cross out any game effects this character does not gain. 
   
  � Bad Reputation:  The character has a bad reputation in Keoland. The character gets 
  a permanent -4 reaction bonus from all Dreadwalkers and Silent Ones. Additionally, 
  the character is banned from joining or remaining a member of those organizations. 
  Any previous influence points earned in any Keoland regionals are lost. Additionally, 
  the character has a permanent -1 to his Leadership Modifier for Failure as per the 
  DMG. 
   
  � Banished!:  For your ham-handed efforts in dealing with the demonic possession of 
  Lady Ahllia that led to her death, the Baron of Dilwych has banished you from his 
  lands. You have willingly and knowingly killed a noble of Keoland.  The PC is subject 
  to the “Hunted and Wanted” rules of Keoland, as Outlined in the Keoland Metaorg 
  Book #0.  The player and DM must contact the Keoland Triad at 
  keoland_marf_poc@yahoo.com explaining the circumstances leading to Ahllia’s death.  
  THE PC IS UNABLE TO PLAY KEOLAND REGIONAL 
  MODULES/INTERACTIVES/SPECIAL MISSIONS AND SHELDOMAR VALLEY 
  METAREGIONAL MODULES SET IN KEOLAND until otherwise notified by the 
  Keoland Triad and after appropriate reparations have been made. 
   
  � Adoption from the Wretchery:  The PC may adopt a creature from the Wretchery 
  to become an improved familiar, paladin special mount, or normal mount/pet. Mounts 
  or pets may be a celestial version of any animal from the Player’s Handbook. All come 
  fully trained (i.e. warhorse or war dog). Improved familiars may be a celestial version 
  of any animal from the normal familiar list, any type of mephit, or a small elemental of 
  any type. Note that a PC can only adopt an animal with equal or fewer hit dice than the 
  PC itself.  The PC must pay 500 GP per Hit Die of creature.  This can only be used 
  ONCE (before or after any scenario set in the Sheldomar Valley meta-region), and the 
  pet/companion/familiar is not replaced if it dies. 
  Adventure Record#
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 4: 
  � Collar of Resistance +1 (Adventure, Masters of the Wild) 
  � Headband of Intellect +2 (Adventure, DMG)
  � Masterwork Ribbon Dagger (Adventure, see above) 
  � Masterwork Resin Su t (Adventure, see above) 
  � Ioun Stone of Resistance +1 (Adventure, A&EG) 
  APL 6 (APL 4 Items plus): 
  � Collar of Resistance +2 (Adventure, Masters of the Wild) 
  � Headband of Intellect +4 (Adventure, DMG) 
  � +1 Hunting Short Sword (Adventure, Masters of the
  Wild) 
  � +1 Ribbon Dagger (Adventure, see above) 
  � +1 Resin Suit (Adventure, see above) 
  � Ioun Stone of Resistance +2 (Adventure, A&EG) 
   
  APL 8 (APL 4, 6 Items plus): 
  � Collar of Resistance +3 (Adventure, Masters of the Wild) 
  � +2 Hunting Short Sword (Adventure, Masters of the
  Wild) 
  � +1 Keen Ribbon Dagger (Adventure, see above) 
  � +1 Shadow Resin Suit (Adventure, see above
  � Ioun Stone of Resistance +3 (Adventure, A&EG) 
   
  APL 10 (APL 4, 6, 8 Items plus): 
  � Collar of Resistance +4 (Adventure, Masters of the Wild) 
  � Sylvan Scimitar (Adventure, DMG) 
  � +2 Keen Ribbon Dagger (Adventure, see above) 
  � +1 Spell Resistance (13) Resin Su t (Adventure, see above) 
  � Ioun Stone of Resistance +4 (Adventure, A&EG) 
   
   
  TU REMAINING 
  Added TU Costs
  -                     TU
  TU Cost 
  2 or 4 TU
  Starting TU 
  TU
   
  XP
  FINAL XP TOTAL
  XP Gained
  +                                  XP
  Subtotal 
  XP
  XP lost or spen
  -                                   XP
  Starting XP 
  XP
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  FINAL GP TOTAL
   
                     GP
  GP Spent 
  - 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Spent 
  - 
  GP
  Lifestyle
  � None
  � Standard (12 gp x TU) 
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  Starting GP 
   
  GP
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Keoland/593/Normal Scenarios/KEO3-05 - Crimes of the Heart (APL 4-10)/KEO3-05 - Crimes of the Heart AR.pdf