TEXT: EVERYONE IS
  EVERYONE IS
  Skills
  Skills
  Obsession
  Obsession
  Phobia
  Phobia
  Skill:
  Skill:
  Skill:
  Skill:
  Skill (-3 wp):
  Skill (-3 wp):
  Phobia
  Phobia
  Obsession:
  Obsession:
  Rank:
  Rank:
  Completed:
  Completed:
  Skill rolls: 3+ to succeed - Non-skill rolls: 6 to succeed
  Skill rolls: 3+ to succeed - Non-skill rolls: 6 to succeed
  Try to accomplish this goal as many times as possible.
  Try to accomplish this goal as many times as possible.
  +1 difficulty to any roll in the presence of your phobia
  +1 difficulty to any roll in the presence of your phobia
  John is completely and utterly batshit insane. You are one of the Voices 
  in his head. You have one task you are secretly obsessed with. Your goal 
  is to get John to do that thing as many times as possible (whether you’re 
  in control or not). Obsessions are ranked by difficulty: 1 (e.g., steal a can-
  dy bar), 2 (e.g., steal a car), or 3 (e.g., steal the Eiffel Tower).
  John is barely-functional at times, and a fucking wizard at times. When 
  he does something that an ordinary person would have any chance of 
  failing, he rolls a die. If he rolls a 6, he succeeds. Otherwise, he fails mis-
  erably. If the current Voice has a relevant skill, though, John succeeds 
  on a roll of 3 or more. The current Voice may also spend willpower before 
  they roll to boost their roll by that many points.
  Any time John gets hurt, wakes up, fails a roll, or completes the ac-
  tive voice’s obsession, a struggle for control takes place. Any voice that 
  wants to take control secretly chooses how much willpower they want 
  to bid, then all reveal their bids. Highest bid gets control and pays that 
  much willpower. Ties end in a roll-off. 
  John is easily bored. If nothing exciting happens for 10 minutes, the GM 
  rolls a die. 4+, and John falls asleep. When this happens, every Voice 
  gains 1 willpower, and a bid for control happens when he wakes up.
  The game ends when John dies, or everyone is out of willpower. Each 
  voice multiplies the number of times they completed their obsession by 
  its rank to get their final score. Highest wins.
  John is completely and utterly batshit insane. You are one of the Voices 
  in his head. You have one task you are secretly obsessed with. Your goal 
  is to get John to do that thing as many times as possible (whether you’re 
  in control or not). Obsessions are ranked by difficulty: 1 (e.g., steal a can-
  dy bar), 2 (e.g., steal a car), or 3 (e.g., steal the Eiffel Tower).
  John is barely-functional at times, and a fucking wizard at times. When 
  he does something that an ordinary person would have any chance of 
  failing, he rolls a die. If he rolls a 6, he succeeds. Otherwise, he fails mis-
  erably. If the current Voice has a relevant skill, though, John succeeds 
  on a roll of 3 or more. The current Voice may also spend willpower before 
  they roll to boost their roll by that many points.
  Any time John gets hurt, wakes up, fails a roll, or completes the ac-
  tive voice’s obsession, a struggle for control takes place. Any voice that 
  wants to take control secretly chooses how much willpower they want 
  to bid, then all reveal their bids. Highest bid gets control and pays that 
  much willpower. Ties end in a roll-off. 
  John is easily bored. If nothing exciting happens for 10 minutes, the GM 
  rolls a die. 4+, and John falls asleep. When this happens, every Voice 
  gains 1 willpower, and a bid for control happens when he wakes up.
  The game ends when John dies, or everyone is out of willpower. Each 
  voice multiplies the number of times they completed their obsession by 
  its rank to get their final score. Highest wins.
  JOHN
  JOHN
  
  Sample Obsessions
  Sample Obsessions
  Sample Skills
  Sample Skills
  • Binge eating
  • Screaming obscenities at 
  children... in Vietnamese
  • Destroying plantlife
  • Vomiting
  • Tidying up
  Rank 1
  • Binge eating
  • Screaming obscenities at 
  children... in Vietnamese
  • Destroying plantlife
  • Vomiting
  • Tidying up
  Rank 1
  • Eating things in one bite 
  that are not normally  
  eaten in one bite
  • Sniffing feet
  • Knocking someone out in 
  one punch
  • Riding random strangers, 
  rodeo style
  Rank 2
  • Eating things in one bite 
  that are not normally  
  eaten in one bite
  • Sniffing feet
  • Knocking someone out in 
  one punch
  • Riding random strangers, 
  rodeo style
  Rank 2
  • Having shootouts with the 
  police
  • Owning a sports team
  • Be the first to get the new 
  iPhone
  • Start a zombie apocalypse
  • Staging a prison break
  Rank 3
  • Having shootouts with the 
  police
  • Owning a sports team
  • Be the first to get the new 
  iPhone
  • Start a zombie apocalypse
  • Staging a prison break
  Rank 3
  • Speed knitter
  • Can start fires using only 
  a rubber duck and a milk 
  bottle
  • Speaking to insects
  • Can throw sharp objects 
  with deadly precision
  • Speed knitter
  • Can start fires using only 
  a rubber duck and a milk 
  bottle
  • Speaking to insects
  • Can throw sharp objects 
  with deadly precision
  • Hijacking cars
  • Can hold breath for an 
  hour
  • Drinking heavily
  • Interpretive dance
  • Master of disguise
  • Hijacking cars
  • Can hold breath for an 
  hour
  • Drinking heavily
  • Interpretive dance
  • Master of disguise
  • Lying
  • Has every phone number 
  memorized
  • Can eat copious amounts 
  of food without throwing 
  up
  • Lying
  • Has every phone number 
  memorized
  • Can eat copious amounts 
  of food without throwing 
  up
  
SOURCE: textdata/thevault/Everyone is John/EveryoneIsJohnSheet3.pdf