TEXT: PHASE 1
  1 General Type of 
  Scenario
  1: Investigation (2)
  2: Survival (3)
  3: Exploration (4)
  4: Assault (5)
  5: Trade (6)
  6: Sacrifice (7)
  PHASE 2
  2 Type of Investigation
  1: Where are they (4)
  2: What happened (8)
  3: Where is it (9)
  4: What is this (10)
  5: How do we stop it (11)
  6: Who did this (12) 
  3 Type of Survival
  1: Get away from it (11)
  2: Trapped (13)
  3: Creeping doom (14)
  4: Natural disaster (15)
  5: Hordes of the things (16)
  6: Assassin (20) 
  4 Type of Exploration
  1: Alien structure (17)
  2: Abandoned structure (18)
  3: Natural phenomena (19)
  4: Space (21)
  5: Mental (22)
  6: Urban (23) 
  5 Type of Assault
  1: Stronghold (24)
  2: Murder (25)
  3: Uprising (26)
  4: Kidnap (27)
  5: War (28)
  6: Technological (29) 
  6 Type of Trade
  1: Small expensive item (30)
  2: Rare item (31)
  3: Cargo (32)
  4: Technology (33)
  5: Prisoners (34)
  6: Star ships (35) 
  7 Type of Sacrifice
  1: Money (36)
  2: Livelihood (37)
  3: Yourself (38)
  4: An entire people (39)
  5: Your hopes and dreams 
  (40)
  6: Time (41)
   PHASE 3
  8 What happened
  1: Missing person (12)
  2: A thing appeared (21)
  3: Missing items (9)
  4: Murder (12)
  5: It was moved (42)
  6: Strange behaviour (22) 
  9 MacGuffin
  1: Star ship (35)
  2: Bundle of cash (36)
  3: Technological miracle 
  device (19)
  4: Jewels (36)
  5: Weapon (11)
  6: Secret (18) 
  10 Weird item
  1: Alien artefact (42)
  2: New mineral  (35)
  3: Sixth sense  (20)
  4: Psionic item (17)
  5: Map  (18)
  6: Living substance (30) 
  11 Threat
  1: Solar event (18)
  2: Failing crops (7)
  3: Infestation (28)
  4: Illness (22)
  5: Invasion (21)
  6: Political (19) 
  12 Who
  1: Relative (25)
  2: Mysterious stranger (20)
  3: Powerful politician (26)
  4: Lifelong enemy (27)
  5: Insurgent (26)
  6: Alien emissary (42) 
  13 Trap
  1: Snipers all around (26)
  2: Rising water (26)
  3: Social ties (27)
  4: Locked exits (40)
  5: Poisonous atmosphere 
  (44)
  6: Mental confusion (20) 
  14 Creeping doom
  1: Dying sun (12)
  2: Infestation (16)
  3: Alien animals (31)
  4: Asteroid swarm (26)
  5: Poison air (35)
  6: Radiation  (20) 
  15 Natural disaster
  1: Black hole (32)
  2: Super nova (3)
  3: Storm (19)
  4: Drought (36)
  5: Collapse (21)
  6: Meteor (19) 
  16 Hordes of the things
  1: Intelligent aliens (20)
  2: Alien animals (42)
  3: Insects  (11)
  4: Micro-bots (5)
  5: Fighter craft (27)
  6: Mobile fungi (28) 
  17 Alien Structure
  1: Hive ship (28)
  2: Abandoned station (44)
  3: Religious temple (29)
  4: Asteroid colony (44)
  5: Dead city (31)
  6: Military base (11) 
  18 Abandoned structure
  1: Power station (35)
  2: Floating framework (24)
  3: Inverted pyramid (34)
  4: Subterranean cavern (27)
  5: Arena (42)
  6: City (29) 
  19 Natural phenomena
  1: Population boom (26)
  2: Psionic scream (40)
  3: Gravitational anomaly 
  (31)
  4: Solar fade (41)
  5: Audible anomaly (11)
  6: Biological die-off (43)
  20 Assassin
  1: Professional killer (9)
  2: Angry fool (22)
  3: Alien (25)
  4: Underworld thugs ((13)
  5: Corporate competitor (28)
  6: Racist (34) 
  21 Space exploration
  1: Asteroid (13)
  2: Space station (20)
  3: Abandoned hulk (32)
  4: Alien craft (44)
  5: New planet (26)
  6: Mysterious cloud (11) 
  22 Mental
  1: Psionic (29)
  2: Madness (40)
  3: Invention (36)
  4: Despair (10)
  5:  Expanding IQ (12)
  6: Induced confusion (33) 
  23 Urban
  1: Old factory complex (16)
  2: The sewer system (12)
  3: Abandoned apartment 
  building (44)
  4: Active atmosphere 
  processor (29)
  5: Ancient fortress (10)
  6: Newly discovered alien 
  environment (35) 
  24 Stronghold
  1: Bunker complex (21)
  2: Prefabricated fort (32)
  3: Massive ancient tower 
  (15)
  4: Natural cave system (44)
  5: Military camp (32)
  6: Vehicular laager (39) 
  25 Murder
  1: Legal execution (18)
  2: Bloody reprisal (12)
  3: Back alley mugging gone 
  wrong (37)
  4: Overdose (40)
  5: Mass killing (26)
  6: Starvation (27) 
  26 Uprising
  1: Slave revolt (36)
  2: Military coup (32)
  3: Democratic movement 
  (39)
  4: Provincial independence 
  declaration (22)
  5: General strike (25)
  6: Ethnic aggression (30) 
  27 Kidnap
  1: Protagonist (23)
  2: Sibling or parent (43)
  3: Employer (20)
  4: Extended family (22)
  5: Friend / Neighbour (36)
  6: Child (23) 
  28 War
  1: Capture equipment (35)
  2: Kill leader (41)
  3: Hold the line (41)
  4: Take that hill (22)
  5: Demolish structure (23)
  6: Aggressive patrol (41) 
  29 Technological
  1: Power out (41)
  2: Communications block 
  (39)
  3: Robotic mayhem (42)
  4: Overload explosion (44)
  5: Life support failure (24)
  6: Out of control vehicles 
  (35) 
  30 Small expensive 
  item
  1: Antique (32)
  2: Extinct alien corpse (35)
  3: Computer program (13)
  4: Gem (42)
  5: Legal document (18)
  6: Key (17) 
  31 Rare item
  1: Endangered animal (4)
  2: Piece of art/craft (43)
  3: New invention (22)
  4: Fossil (17)
  5: Artifact of the Ancients 
  (19)
  6: Strange material (36) 
  32 Cargo
  1: Weapons (37)
  2: Rare earth (18)
  3: Industrial gems ((27)
  4: Animals (42)
  5: Engine parts ((23)
  6: Food (16) 
  33 Technology
  1: Ship engines (44)
  2: Laser crystal (24)
  3: Guidance system (44)
  4: Comm's gear (34)
  5: Power source (6)
  6: Computer parts (25) 
  34 Prisoners
  1: Prisoners of war (27)
  2: Murderers (25)
  3: Slaves (39)
  4: Indentured workers (22)
  5: Captured aliens (35)
  6: Political rivals (25)
   35 Star ships
  1: Irradiated hulk (30)
  2: Damaged scout (37)
  3: New Corvette (25)
  4: Alien spy vessel (40)
  5: Decommissioned trader 
  (43)
  6: Bulk fuel carrier (25) 
  36 Money
  1: Wage stoppages (16)
  2: Just a few credits (40)
  3: Life Savings (30)
  4: Thousands per month 
  (12)
  5: One million credits (35)
  6: Punitive interest. (37) 
  37 Livelihood
  1: Change to part time (18)
  2: Doubled working hours 
  (26)
  3: Need new skills (43)
  4: Unemployed (22)
  5: Everyone laid off (19)
  6: Change industry (21) 
  38 Yourself
  1: Livelihood (37)
  2: 1 year of your life (23)
  3: Tissue sample (17)
  4: Your home (24)
  5: Life savings (20)
  6: Your family (9) 
  39 An entire people
  1: An extended family (15)
  2: The whole tribe (26)
  3: The last of the race (28)
  4: The complete colony (4)
  5: The crew (22)
  6: All the witnesses (11) 
  40 Hopes and dreams
  1: Inheritance lost (15)
  2: Loved one leaves (38)
  3: Holiday venue destroyed 
  (28)
  4: Criminal record
  5: Poor health (39)
  6: Irrational fear (31) 
  41 Time
  1: The next week (30)
  2: One year (25)
  3: A decade (34)
  4: Six months (30)
  5: Every Monday (27)
  6: Retirement (31) 
  42 Moved
  1: Hidden next door (22)
  2: On the star ship (29)
  3: The next town (22)
  4: On another planet (32)
  5: Across the world (37)
  6: The next subsector (33) 
  43 Skills
  1: Computer (22)
  2: Melee (20)
  3: Firearm  (28)
  4: Piloting (21)
  5: Navigation (19)
  6 : Social (7) 
  44 Failure
  1: Accident (40)
  2: Sabotage (35)
  3: Wear and tear (33)
  4: Faulty material( 36)
  5: Operator error (13)
  6: Corrosion (33)
  
SOURCE: textdata/thevault/Traveller/10 - Traveller 2nd edition (Mongoose)/Game Planner/gamePlanner_PocketMod_Letter.pdf