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  PATHFINDER PLAYTEST RULEBOOK
  Archetypes. They’ve been a critical part of the Pathfinder Roleplaying Game since the Advanced Player’s Guide. With the launch 
  of the Pathfinder Playtest, we realized the opportunity to roll multiclassing rules into the archetype system as well, making each 
  class accessible as an multiclass archetype that anyone who meets the prerequisites can take. 
  Although we were very excited for the idea, there just wasn’t enough space in the Pathfinder Playtest Rulebook to include all 12 
  of them. Fortunately, we can correct this oversight right now. Contained in this document are all 12 of the multiclass archetypes for 
  you to use during your playtest! We even had a chance to make a few updates based on some early survey data, so we’ve included 
  the four multiclass archetypes that appeared in the Pathfinder Playtest Rulebook as well. If your character was a multiclass cleric, 
  fighter, rogue, or wizard, you might want to examine these rules to make sure you’re using the latest iteration of those archetypes.
  As always, the design team at Paizo would like to thank you for taking the time to playtest our game. We look forward to 
  hearing what you think about these new options.
  —Pathfinder Playtest Design Team
  Multiclass Archetypes, Update 1.0 — Release Date: 9/24/2018
  ALCHEMIST
  You enjoy tinkering with alchemical formulas and substances 
  in your spare time, and you’ve advanced your studies to 
  something beyond mere experimentation.
  ALCHEMIST DEDICATION 
  FEAT 2
  Prerequisites Intelligence 16
  You become trained in alchemical bombs and Crafting; if 
  you were already trained in Crafting, you instead become 
  trained in a skill of your choice. You gain 2 additional Resonance Points. 
  You gain the Alchemical Crafting feat and four additional formulas 
  for alchemical items. During your daily preparations, you can spend 
  Resonance Points to create alchemical items, as the Advanced Alchemy 
  ability (see page 45 of the Pathfinder Playtest Rulebook), though the 
  highest level of item you can create this way is 2.
  Special You cannot select another dedication feat until you have gained 
  two other feats from the alchemist archetype.
  BASIC DISCOVERY  
  FEAT 4
  Prerequisites Alchemist Dedication
  Gain a level 1 or level 2 alchemist feat.
  QUICK ALCHEMY  
  FEAT 4
  Prerequisites Alchemist Dedication
  You gain the Quick Alchemy action (see page 46 of the Pathfinder 
  Playtest Rulebook), but you can use it to create only an alchemical item 
  of a level you could create during your daily preparations.
  ADVANCED DISCOVERY  
  FEAT 6  
  Prerequisites Basic Discovery
  Gain one alchemist feat. For the purposes of meeting its prerequisites, 
  your alchemist level is equal to half your level.
  Special You can select this feat more than once. Each time you select it, 
  you gain a new alchemist feat.
  EXPERT CONCOCTION 
  FEAT 6
  Prerequisites Alchemist Dedication, expert in Crafting
  Archetype
  Dedication
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  Archetype
  Archetype
  Archetype
  Archetype
  When you create alchemical items during your daily preparations, you 
  can create up to 3rd-level items. At 8th level, you can create up to 
  4th-level items, and at 10th level, you can create up to 5th-level items.
  INTENSE BOMBS  
  FEAT 8
  Prerequisites Expert Concoction
  You gain empower bombs as a 3rd-level alchemist. If you have Master 
  Concoction, you gain empower bombs as an alchemist 5 levels lower 
  than your actual level.
  MASTER CONCOCTION  
  FEAT 12
  Prerequisites Expert Concoction
  When you create alchemical items during your daily preparations, you 
  can create items up to your level – 5.
  BARBARIAN
  There’s a rage deep inside you that sometimes breaks loose, 
  granting you some of the might of a barbarian in addition to 
  your other abilities.
  BARBARIAN DEDICATION 
  FEAT 2
  Prerequisites Strength 16
  You become trained in simple weapons and martial 
  weapons. You become trained in medium armor if 
  you were trained in light armor, or become trained in light armor 
  if you weren’t already. You become trained in Athletics; if you were 
  already trained in Athletics, you instead become trained in a skill of 
  your choice.
  You can use the Rage action (see page 53 of the Pathfinder Playtest 
  Rulebook) once per day. For the purposes of the temporary Hit Points 
  and damage bonus from Rage, your barbarian level is equal to half 
  your level.
  Choose a totem as you would if you were a barbarian. You become 
  bound by that totem’s anathema. You don’t gain any other abilities from 
  your choice of totem.
  Special You cannot select another dedication feat until you have gained 
  two other feats from the barbarian archetype.
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  BARBARIAN RESILIENCY  
  FEAT 4
  Prerequisites Barbarian Dedication, class granting 10 or 
  fewer Hit Points per level
  You gain 3 additional Hit Points for each barbarian archetype feat 
  you have. As you continue selecting barbarian archetype feats, you 
  continue to gain additional Hit Points.
  BASIC FURY  
  FEAT 4
  Prerequisites Barbarian Dedication
  Gain a level 1 or level 2 barbarian feat.
  RAGER  
  FEAT 4
  Prerequisites Barbarian Dedication
  You can use the Rage action gained from Barbarian Dedication any 
  number of times per day.
  TOTEM  
  FEAT 4
  Prerequisites Barbarian Dedication
  You gain the totem ability for the totem you chose for Barbarian 
  Dedication. You don’t gain any of the totem’s other abilities.
  ADVANCED FURY  
  FEAT 6  
  Prerequisites Basic Fury
  Gain one barbarian feat. For the purposes of meeting its prerequisites, 
  your barbarian level is equal to half your level.
  Special You can select this feat more than once. Each time you select it, 
  you gain a new barbarian feat.
  JUGGERNAUT’S FORTITUDE 
  FEAT 12
  Prerequisites Barbarian Dedication, expert in Fortitude
  Your proficiency rank in Fortitude saves increases to master. When you 
  succeed at a Fortitude save, treat it as a critical success.
  BARD
  A muse has called you to dabble in occult lore, allowing you 
  to cast a few spells. The deeper you delve, the more powerful 
  your performances become. 
  BARD DEDICATION 
  FEAT 2
  Prerequisites Charisma 16
  You cast spells like a bard. You gain access to the 
  Cast a Spell activity and the Material Casting, Somatic 
  Casting, and Verbal Casting actions. You gain a spell repertoire with 
  two common cantrips from the occult spell list, or any other cantrips 
  you learn or discover. You’re trained in spell rolls and spell DCs for 
  casting occult spells and in attacks you make with occult spells. Your 
  key spellcasting ability for these spells is Charisma. You can use wands, 
  scrolls, and staves, but only for spells of a spell level that you can cast. 
  You become trained in Occultism and Performance; for each of these 
  skills in which you were already trained, you instead become trained in 
  a skill of your choice.
  Special You cannot select another dedication feat until you have gained 
  two other feats from the bard archetype.
  Archetype
  Archetype
  Archetype
  Archetype
  Archetype
  Archetype
  Archetype
  Dedication
  Multiclass
  BASIC BARD SPELLCASTING 
  FEAT 4
  Prerequisites Bard Dedication
  Add a level 1 occult spell to your repertoire. You gain a level 1 spell slot 
  that you can use to cast that spell as a bard spell. At 6th level, you add a 
  level 2 spell to your repertoire and gain a spell slot to cast it in the same 
  way, and at 8th level, you add a level 3 spell to your repertoire and gain 
  a spell slot to cast it in the same way.
  Even though you can cast spells, the spell level of your bard cantrips 
  and powers is still half your level rounded up.
  BASIC MUSE’S WHISPERS  
  FEAT 4
  Prerequisites Bard Dedication
  Gain a level 1 or level 2 bard feat.
  ADVANCED MUSE’S WHISPERS  
  FEAT 6
  Prerequisites Basic Muse’s Whispers
  Gain one bard feat. For the purposes of meeting its prerequisites, your 
  bard level is equal to half your level.
  Special You can select this feat more than once. Each time you select it, 
  you gain a new bard feat.
  COUNTER PERFORMER  
  FEAT 6
  Prerequisites Bard Dedication
  You gain the counter performance power and a pool of Spell Points 
  equal to your Charisma modifier that you can use to cast that power.
  If you already have a pool of Spell Points, you use the higher ability 
  score to determine the pool, as normal, and your Spell Point pool 
  increases by 1.
  INSPIRATIONAL 
  FEAT 8
  Prerequisites Bard Dedication
  You gain the inspire courage cantrip.
  OCCULT BREADTH  
  FEAT 8
  Prerequisites Basic Bard Spellcasting
  Your repertoire expands, and you can cast more occult spells each day. 
  Increase the number of spells in your repertoire and the number of 
  spell slots you gain from bard archetype feats by 1 for each spell level 
  other than your two highest spell levels.
  EXPERT BARD SPELLCASTING 
  FEAT 12
  Prerequisites Basic Bard Spellcasting, master in Occultism
  You gain a level 4 occult spell in your repertoire and a spell slot to 
  cast it in the same way as your basic bard spellcasting. You become an 
  expert in spell rolls and spell DCs for casting divine spells and in attacks 
  you make with divine spells.
  At 14th level, you gain a level 5 occult spell in your repertoire and a 
  spell slot to cast it in the same way, and at 16th level, you gain a level 6 
  spell in your repertoire and a spell slot to cast it in the same way.
  MASTER BARD SPELLCASTING 
  FEAT 18
  Prerequisites Expert Bard Spellcasting, legendary in 
  Occultism
  You gain a level 7 occult spell in your repertoire and a spell slot to cast 
  it in the same way as your basic bard spellcasting. You become a master 
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  in spell rolls and spell DCs for casting divine spells and in attacks you 
  make with divine spells.
  At 20th level, you gain a level 8 occult spell in your repertoire and a 
  spell slot to cast it in the same way.
  CLERIC
  You are an ordained priest of your deity and have even 
  learned how to cast a few divine spells. Though your main 
  training lies elsewhere, your religious calling provides you 
  with divine gifts. 
  CLERIC DEDICATION 
  FEAT 2
  Prerequisites Wisdom 16
  You cast spells like a cleric. You gain access to the Cast a 
  Spell activity and the Material Casting, Somatic Casting, 
  and Verbal Casting actions. You can prepare two common cantrips each 
  day from the divine spell list, or any other cantrips you learn or discover. 
  You’re trained in spell rolls and spell DCs for casting divine spells and 
  in attacks you make with divine spells. Your key spellcasting ability for 
  these spells is Wisdom. You can use wands, scrolls, and staves, but only 
  for spells of a spell level that you can cast.
  Choose a deity as you would if you were a cleric. You become 
  bound by that deity’s anathema. You become trained in Religion and 
  your deity’s associated skill; for each of these skills in which you were 
  already trained, you instead become trained in a skill of your choice. 
  You don’t gain any other abilities from your choice of deity.
  Special You cannot select another dedication feat until you have gained 
  two other feats from the cleric archetype.
  BASIC CLERIC SPELLCASTING 
  FEAT 4
  Prerequisites Cleric Dedication
  You gain a level 1 spell slot that you can use to prepare a level 1 cleric 
  spell. At 6th level, you gain a level 2 spell slot that you can use to 
  prepare a level 2 cleric spell. At 8th level, you gain a level 3 spell slot 
  that you can use to prepare a level 3 cleric spell.
  Even though you can cast spells, the spell level of your cleric cantrips 
  and domain powers is still half your level rounded up.
  BASIC DOGMA  
  FEAT 4
  Prerequisites Cleric Dedication
  Gain a level 1 or level 2 cleric feat.
  DOMAIN  
  FEAT 4
  Prerequisites Cleric Dedication
  Select one of your deity’s domains. You gain the initial domain power 
  tied to your domain and a pool of Spell Points equal to your Wisdom 
  modifier that you can use to cast that power.
  If you already have a pool of Spell Points, you use the higher ability 
  score to determine the pool, as normal, and your Spell Point pool 
  increases by 1.
  ADVANCED DOGMA  
  FEAT 6
  Prerequisites Basic Dogma
  Gain one cleric feat. For the purposes of meeting its prerequisites, your 
  cleric level is equal to half your level.
  Archetype
  Dedication
  Multiclass
  Archetype
  Archetype
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  Archetype
  Special You can select this feat more than once. Each time you select it, 
  you gain a new cleric feat.
  DIVINE BREADTH 
  FEAT 8
  Prerequisites Basic Cleric Spellcasting
  You can cast more divine spells each day. Increase the spell slots you 
  gain from cleric archetype feats by 1 for each spell level other than your 
  two highest spell levels.
  EXPERT CLERIC SPELLCASTING 
  FEAT 12
  Prerequisites 
  Basic 
  Cleric 
  Spellcasting, 
  master 
  in Religion
  You gain a level 4 spell slot that you can use to prepare a level 4 cleric 
  spell. You become an expert in spell rolls and spell DCs for casting 
  divine spells and in attacks you make with divine spells.
  At 14th level, you gain a level 5 spell slot that you can use to prepare 
  a level 5 cleric spell. At 16th level, you gain a level 6 spell slot that you 
  can use to prepare a level 6 cleric spell.
  MASTER CLERIC SPELLCASTING 
  FEAT 18
  Prerequisites Expert Cleric Spellcasting, legendary in 
  Religion
  You gain a level 7 spell slot that you can use to prepare a level 7 cleric 
  spell. You become a master in spell rolls and spell DCs for casting divine 
  spells and in attacks you make with divine spells.
  At 20th level, you gain a level 8 spell slot that you can use to prepare 
  a level 8 cleric spell.
  DRUID
  You have entered a druidic circle and learned a few of the 
  order’s secrets, granting you primal power.
  DRUID DEDICATION 
  FEAT 2
  Prerequisites Wisdom 16
  You cast spells like a druid. You gain access to the Cast a 
  Spell activity and the Material Casting, Somatic Casting, 
  and Verbal Casting actions. You can prepare two common cantrips each 
  day from the primal spell list, or any other cantrips you learn or discover. 
  You’re trained in spell rolls and spell DCs for casting primal spells and 
  in attacks you make with primal spells. Your key spellcasting ability for 
  these spells is Wisdom. You can use wands, scrolls, and staves, but only 
  for spells of a spell level that you can cast. You learn the Druidic language.
  Choose an order as you would if you were a druid. You become 
  bound by that order’s anathema and count as a member of the order. 
  You become trained in Nature and your order’s associated skill; for each 
  of these skills in which you were already trained, you become trained 
  in a skill of your choice. You don’t gain any other abilities from your 
  choice of order.
  Special You cannot select another dedication feat until you have gained 
  two other feats from the druid archetype.
  BASIC DRUID SPELLCASTING 
  FEAT 4
  Prerequisites Druid Dedication
  You gain a level 1 spell slot that you can use to prepare a level 1 
  druid spell. At 6th level, you gain a level 2 spell slot that you can use to 
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  prepare a level 2 druid spell. At 8th level, you gain a level 3 spell slot 
  that you can use to prepare a level 3 druid spell.
  Even though you can cast spells, the spell level of your druid cantrips 
  and powers is still half your level rounded up.
  BASIC WILDING  
  FEAT 4
  Prerequisites Druid Dedication
  Gain a level 1 or level 2 druid feat.
  ADVANCED WILDING  
  FEAT 6
  Prerequisites Basic Wilding
  Gain one druid feat. For the purposes of meeting its prerequisites, your 
  druid level is equal to half your level.
  Special You can select this feat more than once. Each time you select it, 
  you gain a new druid feat.
  PRIMAL BREADTH 
  FEAT 8
  Prerequisites Basic Druid Spellcasting
  You can cast more primal spells each day. Increase the spell slots you 
  gain from druid archetype feats by 1 for each spell level other than your 
  two highest spell levels.
  EXPERT DRUID SPELLCASTING 
  FEAT 12
  Prerequisites Basic Druid Spellcasting, master in Nature
  You gain a level 4 spell slot that you can use to prepare a level 4 druid 
  spell. You become an expert in spell rolls and spell DCs for casting 
  primal spells and in attacks you make with primal spells.
  At 14th level, you gain a level 5 spell slot that you can use to prepare 
  a level 5 druid spell. At 16th level, you gain a level 6 spell slot that you 
  can use to prepare a level 6 druid spell.
  MASTER DRUID SPELLCASTING 
  FEAT 18
  Prerequisites Expert Druid Spellcasting, legendary in 
  Nature
  You gain a level 7 spell slot that you can use to prepare a level 7 druid 
  spell. You become a master in spell rolls and spell DCs for casting primal 
  spells and in attacks you make with primal spells.
  At 20th level, you gain a level 8 spell slot that you can use to prepare 
  a level 8 druid spell.
  FIGHTER
  You have spent time learning the art of warfare, increasing 
  your skill at martial arms and at wearing armor. With further 
  training, you can become a true combat specialist.
  FIGHTER DEDICATION 
  FEAT 2
  Prerequisites Strength or Dexterity 16
  You become trained in simple weapons and martial 
  weapons. If you are trained in medium armor, you 
  become trained in heavy armor; if you are trained in light armor, you 
  become trained in medium armor, and if you are not trained in light 
  armor, you become trained in light armor.
  You can use the Attack of Opportunity reaction (see page 87 of the 
  Pathfinder Playtest Rulebook) once per day.
  You become trained in your choice of Acrobatics or Athletics; if you 
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  are already trained in both of these skills, you instead become trained 
  in a skill of your choice. 
   Special You cannot select another dedication feat until you have gained 
  two other feats from the fighter archetype.
  BASIC MANEUVER  
  FEAT 4
  Prerequisites Fighter Dedication
  Gain a level 1 or level 2 fighter feat.
  FIGHTER RESILIENCY  
  FEAT 4
  Prerequisites Fighter Dedication, class granting 8 or 
  fewer Hit Points per level
  You gain 3 additional Hit Points for each fighter archetype feat you have. 
  As you continue selecting fighter archetype feats, you continue to gain 
  additional Hit Points.
  ADVANCED MANEUVER  
  FEAT 6
  Prerequisites Basic Maneuver
  Gain one fighter feat. For the purposes of meeting its prerequisites, 
  your fighter level is equal to half your level.
  Special You can select this feat more than once. Each time you select it, 
  you gain a new fighter feat.
  OPPORTUNIST  
  FEAT 6
  Prerequisites Fighter Dedication
  You can use the Attack of Opportunity reaction gained from Fighter 
  Dedication any number of times per day.
  WEAPON EXPERT  
  FEAT 12
  Prerequisites Fighter Dedication
  Choose one weapon group (see page 182 of the Pathfinder Playtest 
  Rulebook). You become an expert with all simple and martial weapons 
  that belong to that group.
  Special You can select this feat more than once. Each time you select 
  it, you choose a new group.
  MONK
  Your monastic training has taught you martial arts skills 
  and allowed you to hone your mind, body, and spirit to 
  new heights.
  MONK DEDICATION 
  FEAT 2
  Prerequisites Strength or Dexterity 16
  You become trained in all unarmed attacks and gain the 
  powerful fist class feature (see page 97 of the Pathfinder 
  Playtest Rulebook).
  You become trained in your choice of Acrobatics or Athletics; if you 
  were already trained in both of these skills, you instead become trained 
  in a skill of your choice.
  Special You cannot select another dedication feat until you have gained 
  two other feats from the monk archetype.
  BASIC KATA  
  FEAT 4
  Prerequisites Monk Dedication
  Gain a level 1 or level 2 monk feat.
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  5
  UNARMORED EXPERTISE  
  FEAT 4
  Prerequisites Monk Dedication
  Your proficiency rank in unarmored defense increases to expert.
  MONK RESILIENCY  
  FEAT 4
  Prerequisites Monk Dedication, class granting 8 or 
  fewer Hit Points per level
  You gain 3 additional Hit Points for each monk archetype feat you have. 
  As you continue selecting monk archetype feats, you continue to gain 
  additional Hit Points.
  ADVANCED KATA   
  FEAT 6  
  Prerequisites Basic Kata
  Gain one monk feat. For the purposes of meeting its prerequisites, your 
  monk level is equal to half your level.
  Special You can select this feat more than once. Each time you select it, 
  you gain a new monk feat.
  MONK MOVES  
  FEAT 8
  Prerequisites Monk Dedication
  You gain a +10-foot conditional bonus to your Speed when you’re not 
  wearing armor.
  MONK’S FLURRY  
  FEAT 10
  Prerequisites Monk Dedication
  You gain the Flurry of Blows action (see page 97 of the Pathfinder 
  Playtest Rulebook).
  EXPERT STRIKES  
  FEAT 12
  Prerequisites Monk Dedication
  Your proficiency rank in unarmed attacks increases to expert. Your 
  unarmed attacks become magical (see the magic strikes class feature 
  on page 98 of the Pathfinder Playtest Rulebook).
  PALADIN
  You have sworn a solemn and sacred oath to your deity, 
  the act of which has imparted to you paladin powers and 
  techniques that you can employ to defend your allies and 
  defeat evildoers.
  PALADIN DEDICATION 
  FEAT 2
  Prerequisites Strength or Charisma 16
  Choose a deity as you would if you were a paladin. You 
  become trained in your deity’s favored weapon. You 
  become trained in light, medium, and heavy armor, and in shields. 
  You become trained in Religion and your deity’s associated skill; for 
  each of these skills in which you were already trained, you instead 
  become trained in a skill of your choice. You become bound by your 
  deity’s anathema and must abide by the paladin’s code of conduct and 
  alignment requirements (though you might not lose any benefits for 
  breaking it unless you take other paladin archetype feats). You don’t 
  gain any other abilities from your choice of deity. 
  Once per day, you can use the Retributive Strike reaction.
  Special You cannot select another dedication feat until you have gained 
  two other feats from the paladin archetype.
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  BASIC BENEDICTION  
  FEAT 4
  Prerequisites Paladin Dedication
  Gain a level 1 or level 2 paladin feat.
  HEALING TOUCH  
  FEAT 4
  Prerequisites Paladin Dedication
  You gain the lay on hands power and a pool of Spell Points equal to your 
  Charisma modifier that you can use to cast that power.
  If you already have a pool of Spell Points, you use the higher ability 
  score to determine the pool, as normal, and your Spell Point pool 
  increases by 1.
  PALADIN RESILIENCY  
  FEAT 4
  Prerequisites Paladin Dedication, class granting 8 or 
  fewer Hit Points per level
  You gain 3 additional Hit Points for each paladin archetype feat you 
  have. As you continue selecting paladin archetype feats, you continue 
  to gain additional Hit Points.
  ADVANCED BENEDICTION   
  FEAT 6  
  Prerequisites Basic Benediction
  Gain one paladin feat. For the purposes of meeting its prerequisites, 
  your paladin level is equal to half your level.
  Special You can select this feat more than once. Each time you select it, 
  you gain a new paladin feat.
  RETRIBUTION  
  FEAT 6
  Prerequisites Paladin Dedication
  You can use the Retributive Strike reaction gained from Paladin 
  Dedication any number of times per day.
  RIGHTEOUS ALLY   
  FEAT 6
  Prerequisites Paladin Dedication
  You gain a righteous ally of your choice (see page 106 of the Pathfinder 
  Playtest Rulebook).
  ARMOR EXPERT  
  FEAT 12
  Prerequisites Paladin Dedication
  Your proficiency rank for heavy armor and shields increases to expert.
  RANGER
  You have studied hunting, tracking, and wilderness survival, 
  adding a ranger’s tools to your skill set.
  RANGER DEDICATION 
  FEAT 2
  Prerequisites Strength or Dexterity 16
  You become trained in simple weapons and martial 
  weapons. If you were already trained in light armor, you 
  become trained in medium armor. If you were not, you become trained 
  in light armor.
  You become trained in Survival and one other skill of your choice; if 
  you were already trained in Survival, you instead become trained in a 
  skill of your choice.
  You can use the Hunt Target action (see page 113 of the Pathfinder 
  Playtest Rulebook) once per day; however, you don’t decrease the 
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  multiple attack penalty for your attacks, and if you share your Hunt 
  Target benefits with others, neither do they.
  Special You cannot select another dedication feat until you have gained 
  two other feats from the ranger archetype.
  BASIC HUNTER’S TRICK  
  FEAT 4
  Prerequisites Ranger Dedication
  Gain a level 1 or level 2 ranger feat.
  RANGER RESILIENCY  
  FEAT 4
  Prerequisites Ranger Dedication, class granting 8 or 
  fewer Hit Points per level
  You gain 3 additional Hit Points for each ranger archetype feat you 
  have. As you continue selecting ranger archetype feats, you continue 
  to gain additional Hit Points.
  ADVANCED HUNTER’S TRICK  
  FEAT 6
  Prerequisites Basic Hunter’s Trick
  Gain one ranger feat. For the purposes of meeting its prerequisites, 
  your ranger level is equal to half your level.
  Special You can select this feat more than once. Each time you select it, 
  you gain a new ranger feat.
  TARGETED HUNTER  
  FEAT 6
  Prerequisites Ranger Dedication
  You can use the Hunt Target action gained from Ranger Dedication any 
  number of times per day. 
  MASTER SPOTTER  
  FEAT 12
  Prerequisites Ranger Dedication, expert in Perception
  Your proficiency rank in Perception increases to master.
  ROGUE
  You’ve practiced sneaking, stealing, and disabling traps. With 
  a little time and luck, you’ll become a skilled rogue, moving 
  through shadows, striking unseen, and escaping without notice.
  ROGUE DEDICATION 
  FEAT 2
  Prerequisites Dexterity 16
  You gain a skill feat and the rogue’s surprise attack 
  class feature (see page 119 of the Pathfinder Playtest 
  Rulebook). You become trained in light armor. In addition, you become 
  trained in Stealth or Thievery and any two skills of your choice; if you 
  are already trained in both Stealth and Thievery, you instead become 
  trained in an additional skill of your choice.
  Special You cannot gain another dedication feat until you have gained 
  two other feats from the rogue archetype.
  BASIC TRICKERY   
  FEAT 4
  Prerequisites Rogue Dedication
  Gain a level 1 or level 2 rogue feat.
  SNEAK ATTACKER  
  FEAT 4
  Prerequisites Rogue Dedication
  You gain the sneak attack class feature (see page 119 of the Pathfinder 
  Archetype
  Archetype
  Archetype
  Archetype
  Archetype
  Archetype
  Dedication
  Multiclass
  Archetype
  Archetype
  Playtest Rulebook), except that it deals 1d4 damage, which increases to 
  1d6 at 6th level. You don’t increase the number of dice as you gain levels.
  ADVANCED TRICKERY  
  FEAT 6
  Prerequisites Basic Trickery
  Gain one rogue feat. For the purposes of meeting its prerequisites, your 
  rogue level is equal to half your level.
  Special You can select this feat more than once. Each time you select it, 
  you gain a new rogue feat.
  SKILL MASTERY  
  FEAT 8
  Prerequisites Rogue Dedication, at least one skill trained 
  and one skill expert
  Increase your proficiency in one of your skills from expert to master 
  and in another of your skills from trained to expert, and you gain a skill 
  feat associated with one of the skills you picked. 
  Special You can select this feat up to 5 times.
  UNCANNY DODGE  
  FEAT 10
  Prerequisites Rogue Dedication
  You gain the deny advantage class feature (see page 120 of the 
  Pathfinder Playtest Rulebook).
  EVASIVENESS 
  FEAT 12
  Prerequisites Rogue Dedication, expert in Reflex
  Your proficiency rank in Reflex saves increases to master. When you 
  succeed at a Reflex save, treat it as a critical success.
  SORCERER
  Your blood surges with magical power, granting you access to 
  magic others might not expect you to have.
  SORCERER DEDICATION 
  FEAT 2
  Prerequisites Charisma 16
  Choose a bloodline. You become trained in the bloodline’s 
  two skills; for each of these skills in which you were 
  already trained, you instead become trained in a skill of your choice.
  You cast spells like a sorcerer. You gain access to the Cast a Spell 
  activity and the Material Casting, Somatic Casting, and Verbal Casting 
  actions. You gain a spell repertoire with two common cantrips from 
  the spell list associated with your bloodline, or any other cantrips 
  you learn or discover. You’re trained in spell rolls and spell DCs for 
  casting your tradition’s spells and in attacks you make with such 
  spells. Your key spellcasting ability for these spells is Charisma. You 
  can use wands, scrolls, and staves, but only for spells of a spell level 
  that you can cast. You don’t gain any other abilities from your choice 
  of bloodline.
  Special You cannot select another dedication feat until you have gained 
  two other feats from the sorcerer archetype.
  BASIC SORCERER SPELLCASTING 
  FEAT 4
  Prerequisites Bard Dedication
  Add a level 1 spell of your bloodline’s tradition, one of your 
  bloodline’s spells, or another spell you learned or discovered to your 
  repertoire. You gain a level 1 spell slot that you can use to cast that 
  Archetype
  Archetype
  Archetype
  Archetype
  Archetype
  Dedication
  Multiclass
  Archetype
  
  7
  spell as a sorcerer spell. At 6th level, you gain a level 2 spell in your 
  repertoire and a spell slot to cast it in the same way, and at 8th level, 
  you gain a level 3 spell in your repertoire and a spell slot to cast it 
  in the same way.
  Even though you can cast spells, the spell level of your sorcerer 
  cantrips and powers is still half your level rounded up.
  BASIC BLOOD POTENCY  
  FEAT 4
  Prerequisites Sorcerer Dedication
  Gain a level 1 or level 2 sorcerer feat.
  BASIC BLOODLINE POWER   
  FEAT 4
  Prerequisites Sorcerer Dedication
  You gain the initial bloodline power of your bloodline and a pool of Spell 
  Points equal to your Charisma modifier that you can use to cast that power.
  If you already have a pool of Spell Points, you use the higher ability 
  score to determine the pool as normal, and your Spell Point pool 
  increases by 1.
  ADVANCED BLOOD POTENCY  
  FEAT 6
  Prerequisites Basic Blood Potency
  Gain one sorcerer feat. For the purposes of meeting its prerequisites, 
  your sorcerer level is equal to half your level.
  Special You can select this feat more than once. Each time you select it, 
  you gain a new sorcerer feat.
  BLOODLINE BREADTH 
  FEAT 8
  Prerequisites Basic Sorcerer Spellcasting
  Your repertoire expands, and you can cast more spells of your bloodline’s 
  tradition each day. Increase the number of spells in your repertoire and 
  number of spell slots you gain from sorcerer archetype feats by 1 for 
  each spell level other than your two highest spell levels.
  ADVANCED BLOODLINE POWER  
  FEAT 12
  Prerequisites Basic Bloodline Power
  You gain the advanced bloodline power of your bloodline and increase 
  your Spell Point pool by the appropriate amount (see page 130 of the 
  Pathfinder Playtest Rulebook).
  EXPERT SORCERER SPELLCASTING 
  FEAT 12
  Prerequisites Basic Sorcerer Spellcasting; master in 
  Arcana, Nature, Occultism, or Religion depending on bloodline
  You gain a level 4 spell of your bloodline’s tradition in your repertoire 
  and a spell slot to cast it in the same way as your basic sorcerer 
  spellcasting. You become an expert in spell rolls and spell DCs for 
  casting your tradition’s spells and in attacks you make with such spells.
  At 14th level, you gain a level 5 spell in your repertoire and a spell 
  slot to cast it in the same way, and at 16th level, you gain a level 6 spell 
  in your repertoire and a spell slot to cast it in the same way.
  MASTER SORCERER SPELLCASTING  
  FEAT 18
  Prerequisites Expert Sorcerer Spellcasting; legendary 
  in Arcana, Nature, Occultism, or Religion, depending on your bloodline
  You gain a level 7 spell of your bloodline’s tradition in your repertoire 
  and a spell slot to cast it in the same way as your basic sorcerer 
  spellcasting. You become a master in spell rolls and spell DCs for 
  casting your tradition’s spells and in attacks you make with such spells.
  Archetype
  Archetype
  Archetype
  Archetype
  Archetype
  Archetype
  Archetype
  At 20th level, you gain a level 8 spell in your repertoire and a spell 
  slot to cast it in the same way. 
  WIZARD
  You have dabbled in the arcane arts and learned how to cast a 
  few spells. Given enough time and practice, you are confident 
  that you might become an accomplished mage. 
  WIZARD DEDICATION 
  FEAT 2
  Prerequisites Intelligence 16, trained in Arcana
  You cast spells like a wizard and gain a spellbook 
  containing four common cantrips of your choice from 
  the arcane spell list. You gain access to the Cast a Spell activity and 
  the Material Casting, Somatic Casting, and Verbal Casting actions. You 
  can prepare two cantrips each day from those found in your spellbook. 
  You’re trained in spell rolls and spell DCs for casting arcane spells and 
  in attacks you make with arcane spells. Your key spellcasting ability for 
  these spells is Intelligence. You can use wands, scrolls, and staves, but 
  only for spells of a spell level you can cast.
  You become trained in Arcana; if you were already trained in Arcana, 
  you instead become trained in a skill of your choice.
  Special You cannot select another dedication feat until you have gained 
  two other feats from the wizard archetype.
  ARCANE SCHOOL  
  FEAT 4
  Prerequisite Wizard Dedication
  Select one school of magic from those found in the wizard class (see 
  pages 137–138 of the Pathfinder Playtest Rulebook). You gain the 
  school power tied to your school and a pool of Spell Points equal to 
  your Intelligence modifier that you can use to cast that power.
  If you already have a pool of Spell Points, use the higher ability score 
  to determine the pool, as normal, and your Spell Point pool increases by 1.
  BASIC ARCANA  
  FEAT 4
  Prerequisites Wizard Dedication
  Gain a level 1 or level 2 wizard feat of your choice.
  BASIC WIZARD SPELLCASTING 
  FEAT 4
  Prerequisites Wizard Dedication
  Add two level 1 arcane spells to your spellbook. You gain a single level 1 
  spell slot that you can use to prepare a level 1 spell from your spellbook. 
  At 6th level, add two level 2 arcane spells to your spellbook, and you 
  gain a level 2 spell slot that you can use to prepare a level 2 spell 
  from your spellbook. At 8th level, add two level 3 arcane spells to your 
  spellbook, and you gain a level 3 spell slot that you can use to prepare 
  a level 3 spell from your spellbook.
  Even though you can cast spells, the spell level of your cantrips and 
  arcane powers is half your level rounded up.
  ADVANCED ARCANA  
  FEAT 6
  Prerequisites Basic Arcana
  Gain one wizard feat. For the purposes of meeting its prerequisites, 
  your wizard level is equal to half your level.
  Special You can select this feat more than once. Each time you select it, 
  you gain a new wizard feat.
  Archetype
  Dedication
  Multiclass
  Archetype
  Archetype
  Archetype
  Archetype
  
  8
  ARCANE BREADTH 
  FEAT 8
  Prerequisites Basic Wizard Spellcasting
  You can cast more arcane spells each day. Increase the spell slots you 
  gain from wizard archetype feats by 1 for each spell level other than 
  your two highest spell levels. For example, at 8th level you could 
  prepare two level 1 spells, one level 2 spell, and one level 3 spell.
  EXPERT WIZARD SPELLCASTING 
  FEAT 12
  Prerequisites Basic Wizard Spellcasting, master in Arcana
  Add two level 4 arcane spells to your spellbook. You gain a single 
  level 4 spell slot that you can use to prepare a level 4 spell from your 
  spellbook. You become an expert in spell rolls and spell DCs for casting 
  arcane spells and in attacks you make with arcane spells.
  At 14th level, add two level 5 arcane spells to your spellbook, and 
  you gain a level 5 spell slot that you can use to prepare a level 5 spell 
  from your spellbook. At 16th level, add two level 6 arcane spells to your 
  spellbook, and you gain a level 6 spell slot that you can use to prepare 
  a level 6 spell from your spellbook. 
  MASTER WIZARD SPELLCASTING 
  FEAT 18
  Prerequisites Expert Wizard Spellcasting, legendary in Arcana
  Add two level 7 arcane spells to your spellbook. You gain a single 
  level 7 spell slot that you can use to prepare a level 7 spell from your 
  spellbook. You become a master in spell rolls and spell DCs for casting 
  arcane spells and in attacks you make with arcane spells.
  At 20th level, add two level 8 arcane spells to your spellbook, and 
  you gain a level 8 spell slot that you can use to prepare a level 8 spell 
  from your spellbook.
  Archetype
  Archetype
  Archetype
  
  9
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  Pathfinder Playtest Rulebook: Multiclass Archetypes, Update 
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SOURCE: textdata/thevault/Pathfinder/2nd Edition/Pathfinder Playtest/Multiclass Archetypes v1.0.pdf