TEXT: Tomb of the Forgotten Toad-People
  Planet of the Nameless Grimoire
  from the
  The useful chalk
  scores the idiom.*
  * Random Sentence courtesy of: http://watchout4snakes.com/CreativityTools/RandomSentence/RandomSentence.aspx
  Common
  1. (1d4) Giant Centipedes (medium)
  2. (1d2) Giant Fire Beetles
  3. Yellow Mold colony
  4. (2d4) Zombies (toad-people)
  5. (1d6) Zombies (dwarven)
  6. (1) Giant Slug
  Niches a1-a9
  1. (1d4) Toothsome Toads
  2. (2d4) Loathsome Leech-things
  3. (1d6) Bone-Toads
  4. (1d4) Angry Snails
  5. (1) Black Pudding
  6. A Piece of Useful Chalk
  Random Encounters
  1. Entry. Floor is 3 feet deep in 
  scattered bones. 1d100 gp are 
  mixed into the bones, requiring 
  4 turns to collect, but doing so 
  disturbs an otherwise inert Black 
  Pudding (1) HD 10; HP 48; AC 6[13]; 
  Atk 1 strike; Move 6; Save 10; CL/XP 
  11/1,700; Special: Acidic.
  2. A levitating toad-monk’s skel-
  eton. Will crumble to dust if dis-
  turbed.
  3. Four Zombie Toad-People 
  standing in the corners with fishing 
  spears. They automatically attack 
  all non-toads. (4) HD 2; HP 10,8,7,11; 
  AC 7[12]; Atk 1 spear; Move 6; Save 17; 
  CL/XP: 2/30; Special: Immune to sleep, 
  charm.
  4. Petrified carcass of a cockatrice 
  once used by toad artisans to make 
  statues from their dead kings.
  5. Room fills with poison gas for 
  3d4 damage and lingering 2d6 
  turns each time it is entered.
  6. The repository of the dreaded 
  Tome from: http://oldschoolheretic.
  blogspot.com/2011/03/inside-tome.html
  7. Rectangular pool of stagnant 
  water hides a Gelatinous Cubes 
  (2) HD 4; HP 20,26; AC 8[11]; Atk 1 
  strike; Move 6; Save 15; CL/XP: 5/240; 
  Special: Paralyzation. There are 3d100 
  gp worth of random low-end loot at 
  the bottom of the pool.
  8. A damp nest of Toothsome 
  Toads (1d4) HD 2+2; HP 12,12,10,6; 
  AC 6[13]; Atk 1 bite; Move 14; Save 17; 
  CL/XP: 5/240; Special: Spew Mucous X2/
  day for 2d4 damage, Save or stuck for 1d2 
  turns. 
  9. As 8, but with 2d6 random gems 
  mingled in the filth of their nests.
  (Passage leading from this room 
  goes where?)
  10. Skeleton Toad-People (1d4) 
  HD 1; HP 8,6,5,7; AC 7[12]; Move 12; 
  Save 18; CL/XP: 2/20.
  11. Floor is one slumbering Grey 
  Ooze (1) HD 3; HP 16; AC 8[11]; Atk 
  1 strike; Move 1; Save 16; CL/XP: 5/240; 
  Special: Immune to blunt/crushing; armor 
  Save or crumble.
  12. As 10, but with 3d6 pearls 
  worth 1d100gp each.
  13. Gate to the Planet of the Name-
  less Grimoire.
  14. Hall of Toad-Kings. 1d12 intact 
  statues and a lot of crumbled debris 
  left-over from the artisan’s efforts 
  with that cockatrice in 4.
  15. The walls are scrawled with 
  chalk diagrams. Anyone drawing 
  on this wall with useful chalk has 
  a base 5% chance of opening a 
  temporary connection to a ruined 
  toad-shrine on some other world.
  16. Wall of toad skulls. But why?
  NOTE: feel free to add random 
  pits or traps along the passages.
  Hereticwerks: http://hereticwerks.blogspot.com
  
SOURCE: textdata/thevault/One Page Dungeons (osr)/The Tomb of the Forgotten Toad-People From the Planet of the Nameless Grimoire (OSR).pdf