TEXT:  
  Name: Wesley Crusher  
  Rank: Acting Ensign  
  Position: Flight Control Officer  
  Assignment: U.S.S. Enterprise, NCC-1701-D  
  Species: Human  
  Attributes  
  Fitness 2  
  Vitality +1  
  Coordination 3  
  Intellect 4  
  Presence 3  
  Willpower +1  
  Psi 1  
  Skills  
  Administration (Starfleet) 1 (2)  
  Computer (Research) 2 (3)  
  (Simulation/Modeling) (3)  
  Culture (Human) 2 (3)  
  History (Human) 1 (2)  
  Languages  
  Federation Standard 2  
  Material Engineering (Mechanical) 2 (3)  
  Personal Equipment (Tricorder) 1 (2)  
  Physical Sciences (Computer Science) 1 (3)  
  (Mathematics) (3)  
  (Physics) (3)  
  Propulsion Engineering (Warp Drive) 1 (4)  
  Shipboard Systems (Communications) 1 (3)  
  (Flight Control) (2)  
  (Holodeck) (2)  
  (Sensors) (2)  
  (Transporter) (2)  
  Space Sciences (Astrogation) 1 (2)  
  Systems Engineering (Computer Systems) 1 (3)  
  (Holodeck) (2)  
  (Sensor Systems) (2)  
  (Transporter) (2)  
  Vehicle Operation (Shuttlecraft) 1 (2)  
  Advantages/Disadvantages  
  Brevet Rank (Ensign) +1; Contact (Starfleet) +1; Curious +1; Innovative +1; Mathematical 
  Ability +3; Argumentative -1; Impulsive -1; Still A Minor -2  
  Courage Points: 5  
  
  Resistance: 3  
  Renown: 16  
  Aggression: -3  
  Initiative: 3  
  Discipline: 2  
  Openness: 3  
  Skill: 5  
  Submitted by Matthew Pook.  
  Conversion Notes  
  This is a conversion of the details given in the Star Trek: The Next Generation First Year 
  Sourcebook from FASA. It is a direct conversion with the gaps filled in by the character 
  generation rules in the LUG rulebook.  
   
  Star Trek® and all related marks tm, ®, © Paramount Pictures, Inc. Star Trek The RPGtm and all related products 
  are ©Last Unicorn Games, Inc. Individual works are the property of respective authors and may not be reproduced 
  without permission. 
   
  
   
  Last update: 1 June, 2003 
   
  Name: Declan Keogh  
  Rank: Captain  
  Position: Commanding Officer  
  Assignment: USS Odyssey NCC-71832  
  Attributes  
  Fitness 2  
  Coordination 2  
  Intellect 5  
  Logic +1  
  Presence 3  
  Willpower +1  
  Psi 0  
  Skills  
  Administration (Starship) 5 (6)  
  (Logistics) (6)  
  Athletics (Running) 2 (4)  
  Command (Starship) 4 (6)  
  Computer (Hacking) 1 (2)  
  Culture (Human) 2 (4)  
  Diplomacy (Federation Frontier) 1 (2)  
  Dodge 2  
  Energy Weapons (Phaser) 2 (3)  
  History (Human) 2 (4)  
  (Federation) (4)  
  Intimidation (Bluster) 1 (4)  
  Language  
  Federation Standard 3  
  Klingon 1  
  Law (Starfleet Regulations) 4 (5)  
  (Federation) (5)  
  Personal Equipment (Tricorder) 1 (2)  
  
  Persuasion (Oratory) 2 (4)  
  Physical Science (Physics) 2 (5)  
  Planetary Science (Geology) 2 (4)  
  Planetary Tactics (Guerilla Warfare) 1 (3)  
  Planetside Survival (Mountain) 1 (2)  
  Security (Security Systems) 1 (2)  
  Shipboard Systems (Tactical) 3 (4)  
  (Command) (5)  
  Space Science (Astronomy) 1 (3)  
  Starship Tactics (Starfleet) 4 (6)  
  (Cardassian) (5)  
  (Planetary Support Tactics) (5)  
  Strategic Operations (Fleet Operations) 3 (4)  
  Vehicle Operations (Shuttle) 1 (2)  
  World Knowledge (Earth) 1 (3)  
  Advantages/Disadvantages  
  Bold +1; Department Head (Galaxy Class) +4; Promotion (Captain) =10; Strong Will +2; 
  Arrogant -1; Code of Honour (Starfleet Code) -4  
  Courage: 5  
  Renown: 83  
  Aggression: 18  
  Discipline: 22  
  Initiative: 5  
  Openness: 10  
  Skill: 28  
  Resistance: 2  
  Background:  
  Keogh joined Starfleet early in his life and with his eager discipline he managed to achieve one 
  of the best graduation results in Starfleet Academy's history. After leaving the Academy in 
  2331 he became Tactical Officer onboard the U.S.S. Excelsior. He rose up in ranks and finally 
  became Department Head in 2337.  
  In 2345 he left the ship and was transfered to Starfleet Command as a Tactical Analyst. He 
  spent several years there and then joined the Command Branch with the rank of Lt. 
  Commander. In 2354 he was promoted to Commander and became XO of the U.S.S. Adelphi, 
  where he was promoted to Captain and took over the CO post. In 2367 he was transfered to the 
  newly commisioned U.S.S. Odyssey - his dreams came true. He now commanded the newest 
  Explorer of Starfleet and was eager to make history. In late 2370 he underestimated the threat 
  of the Dominion and the Odyssey was lost with all hands aboard during a rescue mission in the 
  Gamma Quadrant.  
  Appearance and Personality:  
  Born in 2308, Captain Keogh has white short hair and blue eyes. He is around 1.75m tall and 
  slim, but fit for his age.  
  Keogh is a more or less unfriendly person and very strict and disciplined. He does not tolerate 
  
  failure but wants perfection. He passionately sticks to Starfleet's regulations and expects his 
  subordinates to do so either. His missions are solved by the book and this discipline made him 
  famous in the fleet. He is an analyst and reasons through any situation intensively until the 
  problem is solved. His weakness is that he cannot imagine unorthodox methods or ideas. 
  Nevertheless he is a brave person and believes strictly in Starfleet's principles.  
  Submitted by Volker Maiwald  
  Editor's Note:  
  Captain Keogh was not given a first name in The Jem'Hadar, the episode in which he died and 
  lost his ship, but a novel entitled The Brave and the Bold: Book One establishes "Declan" as his 
  first name. The novel also deals with the origin of his conflict with Jadzia Dax, alluded to in 
  The Jem'Hadar.  
   
  Star Trek® and all related marks tm, ®, © Paramount Pictures, Inc. Star Trek The RPGtm and all related products 
  are ©Last Unicorn Games, Inc. Individual works are the property of respective authors and may not be reproduced 
  without permission. 
   
  
   
  Name: Jean-Luc Picard  
  Rank: Captain  
  Position: Commanding Officer  
  Assignment: U.S.S. Enterprise, NCC-1701-D  
  Species: Human  
  ATTRIBUTES  
  Fitness 3  
  Vitality +1  
  Coordination 4  
  Intellect 4  
  Logic +1  
  Presence 4  
  Empathy +1  
  Psi 0  
  SKILLS  
  Administration (Starship Administration) 2 (3)  
  Artistic Expression (Ressikan Flute) 3 (4)  
  Athletics (Fencing) 2 (3)  
  (Riding) (3)  
  (Running) (3)  
  Command (Starship Command) 4 (5)  
  Computer (Research) 2 (3)  
  Culture (Human) 2 (3)  
  Diplomacy (Intergalactic Law) 4 (5)  
  Energy Weapon (Phaser) 2 (3)  
  First Aid (Human) 1 (2)  
  History (Federation) 2 (3)  
  (Human) (3)  
  Languages  
  (Federation Standard) 3  
  (French) 4  
  (Klingon) 1  
  Law (Federation Law) 1 (3)  
  (Klingon Law) (2)  
  (Starfleet Regulations) (3)  
  Medical Sciences (Psychology) 2 (3)  
  Personal Equipment (Communicator) 2 (3)  
  (Environment Suit) (3)  
  (Tricorder) (3)  
  Persuasion (Debate) 2 (3)  
  
  Physical Sciences (Mathematics) 1 (2)  
  Planetary Tactics (Small Unit) 3 (4)  
  Planetside Survival (Desert) 1 (2)  
  Primitive Weaponry (Rapier) 3 (4)  
  Propulsion Engineering (Impulse) 1 (2)  
  (Warp Drive) (3)  
  Security (Security Systems) 2 (3)  
  Shipboard Systems (Flight Control) 1 (2)  
  (Sensors) (2)  
  (Transporter) (2)  
  (Weapons Systems) (2)  
  Social Sciences (Archaeology) 2 (3)  
  Space Sciences (Astrogation) 3 (4)  
  (Astrophysics) (4)  
  Starship Tactics (Borg) 4 (6)  
  (Federation) (5)  
  (Cardassian) (5)  
  (Klingon) (5)  
  (Romulan) (5)  
  Strategic Operations (Invasion Strategies) 4 (5)  
  Systems Engineering (Computer Systems) 2 (3)  
  Unarmed Combat (Starfleet Martial Arts) 3 (4)  
  Vehicle Operation (Shuttlecraft) 2 (3)  
  ADVANTAGES/DISADVANTAGES  
  Athletic Ability +2, Bold +1, Commendation (Many) +3, Department Head (Command) +4. 
  Famous Incident (Many; "Picard Maneuver," etc.), Innovative +1, Medical Remedy (Cardiac 
  Replacement) +3, Promotion (Captain) +5, Resolute +3, Shrewd +1, Strong Will +2, Tactical 
  Genius +3, Code of Honor (Starfleet) -4, Medical Problem (Bad Heart) -3, Phobia 
  (Assimilation by the Borg) -3, Vengeful (Borg) -1.  
  Courage Points: 10  
  Renown: 64  
  Aggression 2  
  Initiative 15  
  Discipline 22  
  Openness 8  
  Skill 17  
  Submitted by Patrick Murphy  
   
  Star Trek® and all related marks tm, ®, © Paramount Pictures, Inc. Star Trek The RPGtm and all related products 
  are ©Last Unicorn Games, Inc. Individual works are the property of respective authors and may not be reproduced 
  without permission. 
   
  
   
  Name: Beverly Crusher, M.D.  
  Rank: Commander  
  Position: Chief Medical Officer  
  Assignment: U.S.S. Enterprise NCC-1701-D  
  Species: Human  
  Gender: female  
  Attributes  
  Fitness 2  
  Vitality +1  
  Coordination 2  
  Dexterity +2  
  Intellect 4  
  Presence 3  
  Empathy +1  
  Willpower +2  
  Psi 0  
  Skills  
  Administration (Logistics) 2 (3)  
  (Starfleet Admin) (3)  
  Artistic Expression (Acting) 1 (2)  
  Athletics (Zero-G Operations) 1 (2)  
  Command (Training) 1 (2)  
  Computer (Research) 1 (2)  
  Culture (Federation) 2 (3)  
  (Human) (3)  
  Dodge 1  
  Energy Weapon (Phaser) 1 (2)  
  First Aid (Betazed) 2 (3)  
  (Human) (4)  
  History (Federation) 1 (2)  
  (Human) (2)  
  Languages  
  Federation Standard 3  
  Vulcan 1  
  Law (Starfleet Regulations) 1 (2)  
  Life Sciences (Biology) 2 (3)  
  (Bionics) (3)  
  (Botany) (3)  
  (Xenobiology) (4)  
  Medical Sciences (Betazed) 2 (3)  
  (General Medicine) (4)  
  (Herbalism) (3)  
  
  (Pathology) (3)  
  (Psychology) (3)  
  (Surgery) (4)  
  Personal Equipment (Environmental Suit) 1 (2)  
  (Medical Tricorder) (3)  
  Physical Sciences (Chemistry) 1 (3)  
  (Physics) (2)  
  Planetside Survival (Ocean) 1 (2)  
  Shipboard Systems (Environmental) 2 (3)  
  (Medical Systems) (3)  
  (Sensors) (2)  
  (Transporter) (3)  
  Systems Engineering (Medical Systems) 1 (2)  
  Unarmed Combat (Starfleet Martial Arts) 1 (2)  
  Vehicle Operation (Shuttlecraft) 1 (2)  
  World Knowledge (Alveta III) 1 (2)  
  Advantages/Disadvantages  
  Curious +1; Department Head +4; Promotion (Commander) +10; Code of Honor (Hippocratic 
  Oath) -2; Dependent -2  
  Courage Points: 7  
  Resistance: 3  
  Renown: 50  
  Aggression: -7  
  Initiative: 9  
  Discipline: 10  
  Openness: 7  
  Skill: 17  
  Submitted by Matthew Pook  
  Conversion Notes  
  This is a conversion of the details given in the Star Trek: The Next Generation First Year 
  Sourcebook from FASA. It is a direct conversion with the gaps filled in by the character 
  generation rules in the LUG rulebook.  
   
  Star Trek® and all related marks tm, ®, © Paramount Pictures, Inc. Star Trek The RPGtm and all related products 
  are ©Last Unicorn Games, Inc. Individual works are the property of respective authors and may not be reproduced 
  without permission. 
   
  
   
  Name: William T. Riker  
  Rank: Commander  
  Position: Executive Officer  
  Assignment: U.S.S.Enterprise, NCC-1701-D  
  Species: Human  
  Attributes  
  Fitness 3  
  Vitality +1  
  Coordination 3  
  Intellect 3  
  Logic +1  
  Presence 3  
  Empathy +1  
  Willpower +1  
  Psi 1  
  Skills  
  Administration (Starfleet) 2 (3)  
  (Starship Admin) (4)  
  Artistic Expression (Jazz) 1 (2)  
  Athletics (Parrises Squares) 2 (3)  
  (Zero-G Operations) (3)  
  Command (Military Training) 2 (3)  
  (Starship Command) (3)  
  Computer (Simulation/Modeling) 2 (3)  
  Culture (Betazed) 2 (3)  
  (Federation) (3)  
  (Human) (3)  
  Diplomacy (Intergalactic Affairs) 1 (2)  
  Dodge 1  
  Energy Weapon (Phaser) 1 (2)  
  First Aid (Human) 1 (2)  
  History (Federation) 1 (2)  
  (Human) (2)  
  (U.S.S. Enterprise) (3)  
  Languages  
  Federation Standard 3  
  Klingon 1  
  Telleran 1  
  Law (Starfleet Regulations) 2 (3)  
  Personal Equipment (Environmental Suit) 1 (3)  
  (Tricorder) (3)  
  Physical Sciences (Computer Science) 2 (4)  
  
  (Mathematics) (4)  
  (Physics) (3)  
  Planetary Tactics (Small Unit) 1 (2)  
  Planetside Survival (Arctic) 1 (2)  
  Propulsion Engineering (Warp Drive) 1 (2)  
  Security (Security Systems) 1 (2)  
  Shipboard Systems (Flight Control) 1 (3)  
  (Holodeck) (2)  
  (Sensors) (2)  
  (Tactical) (3)  
  (Transporter) (2)  
  (Weapons Systems) (4)  
  Space Sciences (Astrogation) 1 (2)  
  Starship Tactics (Federation) 2 (3)  
  (Planetary Support) (3)  
  Unarmed Combat (Starfleet Martial Arts) 1 (2)  
  Vehicle Operation (Shuttlecraft) 1 (2)  
  Advantages/Disadvantages  
  Contact +2; Department Head +4; Promotion (Commander) +10; Sexy +2; Zero-G Training +2; 
  Arrogant -1; Code of Honor (Starfleet) -4  
  Courage Points: 9  
  Resistance: 4  
  Renown: 58  
  Aggression: 9  
  Initiative: 7  
  Discipline: 12  
  Openness: 6  
  Skill: 14  
  Submitted by Matthew Pook  
  Conversion Notes  
  This is a conversion of the details given in the Star Trek: The Next Generation First Year 
  Sourcebook from FASA. It is a direct conversion with the gaps filled in by the character 
  generation rules in the LUG rulebook.  
   
  Star Trek® and all related marks tm, ®, © Paramount Pictures, Inc. Star Trek The RPGtm and all related products 
  are ©Last Unicorn Games, Inc. Individual works are the property of respective authors and may not be reproduced 
  without permission. 
   
  
   
  Name: Starfleet Emergency Medical Hologram  
  Rank: N/A  
  Position: Starfleet Emergency Medical Hologram  
  Species: N/A (hologram)  
  Attributes  
  Fitness 1  
  Coordination 2  
  Dexterity +2  
  Intellect 3  
  Perception +1  
  Logic +1  
  Presence 2  
  Empathy -2  
  Psi 0  
  Skills  
  Administration (Logistics) 1 (3)  
  Computer (Research) 3 (4)  
  Culture (Federation) 1 (2)  
  First Aid (All Specializations) 5 (6)  
  History (Federation) 1 (2)  
  Language  
  Federation Standard 4  
  Law (Starfleet Regulations) 1 (2)  
  Personal Equipment (Medical Tricorder) 2 (5)  
  Search 2  
  Science, Life (All Specializations) 5 (6)  
  Science, Medical (All Specializations) 5 (6)  
  Science, Physical (Chemistry) 1 (3)  
  Shipboard Systems (Medical Systems) 1 (5)  
  Advantages/Disadvantages  
  Arrogant -1, Code of Honor (Hippocratic Oath) -2, Eidetic Memory +3, Fanatic (about saving 
  preserving sentient life) -3, Mathematical Ability +3, Multitasking +2, Physically Impaired 
  (restricted to areas with holoemitters) -3, Sense of Time +1, Telepathic Resistance +4  
  Courage: 2  
  Resistance: N/A  
  Renown: 0  
  Background  
  Programmed at Jupiter Station by Dr. Lewis Zimmerman prior to 2371. Program integrated into 
  most larger starships and starbases in Starfleet. Since the program is integrated into the 
  systems, it cannot be downloaded (at the present time with the present technology). Since it 
  was designed as a supplement to medical personnel the EMH has an estimated duration of 1500 
  hours of use before the program would have to be reinitialized.  
  
  Personalty and Appearance  
  Age: appears to be mid-40's (Earth years)  
  Starfleet's standard "EMH AK-1 diagnostic and surgical subroutine Omega 323" is a hologram 
  that normally appears in the form of a Human male, between 178 cm and 183 cm in height. He 
  has dark eyes and dark hair, but is balding. He must be activated and deactivated by the crew, 
  and normally is used only in times of emergency as a supplement to a starship's or starbase's 
  medical personnel. Its extensive computer database is equipped with information from 2000 
  medical references and the experience of 47 physicians. When activated it announces, "Please 
  state the nature of the medical emergency." It also establishes communications links with all 
  key areas of the ship or base.  
  Notes  
  The EMH program is adaptive, meaning it can learn, process, and apply new information on its 
  own (these would be "Skills"). Any other changes to the program (i.e. "Attributes" or 
  "Advantages/Disadvantages") would require a change in the coding of the data. Depending on 
  the extent of the modification, this would require a Moderate or more difficult "Computer 
  (Holoprogramming)" or "Systems Engineering (Holographic Systems)" roll, as well as 
  significant time spent. With something as minor as changing the magnetic field density of the 
  hologram (allowing him to go from a 'solid' to being just a video image taking up 3D space) 
  requires an Easy "Computer" roll.  
  Author's Note:  
  This is a "best guess" at what an EMH would perform like. Background information was 
  gleaned in part from The Star Trek Encyclopedia: A Reference Guide to the Future (Updated 
  and Expanded Edition).  
  Submitted by Dan Tubbe  
   
  Page layout and code ©2003, Memory: ICON. 
  Star Trek® and all related marks tm, ®, © Paramount Pictures, Inc. 
  Star Trek The RPGtm and all related products are ©Last Unicorn Games, Inc. 
  Individual works are © by the authors and may not be reproduced without permission. 
   
  
   
  Name: Emergency Medical Hologram Mk. I  
  Rank: n/a  
  Position: Emergency Medical Hologram  
  Assignment: Dyson Base  
  Race: Human holographic simulation  
  Gender: male (appearance only)  
  Age: 45 (appearance only)  
  Attributes  
  Fitness 1  
  Coordination 4  
  Dexterity +1  
  Intellect 5  
  Presence 2  
  Empathy -2  
  Psi 0  
  Skills  
  Computer (Research) 4 (5)  
  First Aid (all known Specialisations) 5 (6)  
  Life Sciences (all known Specialisations) 4 (5)  
  Medical Sciences (all known Specialisations) 5 (6)  
  Personal Equipment (Medical Equipment) 1 (6)  
  Physical Sciences (Chemistry) 5 (6)  
  Shipboard Systems (Medical Systems) 1 (6)  
  Traits  
  Arrogant -1  
  Code of Honour (Hippocratic Oath) -2  
  Other Statistics  
  Courage: 0  
  Renown: 15  
  Aggression: 0  
  Discipline: 0  
  Initiative: 0  
  Openness: -5  
  Skill: 10  
  Luck: 0  
  Resistance: n/a  
  Description and Personality  
  Height: 1.8m  
  Weight: n/a  
  Complexion: pale  
  Hair: brown (balding)  
  Eyes: brown  
  
  The EMH Mk.I is a holographic expert systemdesigned as a supplement to the normal medical 
  staff of a ship or base. It has been given the personality engrams f its designer, Dr. Lewis 
  Zimmerman, an acerbic, short-tempered perfectionist. The EMH, or HoloDoc (as it is 
  sometimes known) has all the knowledge of Starfleet Medical available to it, but its personality 
  makes it an unpopular choice for medical treatment.  
  Notes  
  The EMH is based on the statistics created by Steve Long for his Spacedock Netbook, and 
  reflects the EMH Mk.I as shown in the first episode of Star Trek: Voyager, with no 
  modifications or run-time upgrades.  
  Submitted by Owen E. Oulton  
   
  Page layout and code ©2003, Memory: ICON. 
  Star Trek® and all related marks tm, ®, © Paramount Pictures, Inc. 
  Star Trek The RPGtm and all related products are ©Last Unicorn Games, Inc. 
  Individual works are © by the authors and may not be reproduced without permission. 
   
  
   
  Name: Alynna Nechayev  
  Rank: Fleet Admiral  
  Position: Flag Command Officer  
  Assignment: Fleet Area 51  
  Personal  
  Race: Human  
  Gender: female  
  Age: 58  
  Attributes  
  Fitness: 2  
  Vitality: +1  
  Coordination: 2  
  Reaction: +1  
  Intellect: 4  
  Logic: +1  
  Presence: 4  
  Willpower: +2  
  Empathy: +2  
  Psi: 0  
  Skills  
  Administration (Fleet Movements) 4 (5)  
  Athletics (Tennis) 2 (4)  
  Charm (Influence) 3 (4)  
  Command (Starship Command) 5 (6)  
  Computer (Research) 2 (3)  
  Culture (Human) 2 (3)  
  Diplomacy (Federation Law) 3 (4)  
  Energy Weapons (Phaser) 2 (3)  
  Espionage (Traffic Analysis) 1 (2)  
  History (Human) 1 (2)  
  Language  
  Arteline 2  
  Federation Standard 3  
  Harelian 3  
  Klingon 2  
  Romulan 2  
  Law (Starfleet Regulations) 5 (6)  
  Persuasion (Oratory)  
  Propusion Engineering (Warp Drive Systems) 3 (4)  
  Shipboard Systems (Flight Control) 3 (4)  
  Social Sciences (Sociology) 2 (3)  
  Starship Tactics (Federation Naval Tactics) 3 (4)  
  
  (Romulan Naval Tactics) (4)  
  Strategic Operations (Neutral Zone Strategies) 4 (5)  
  Vehicle Operations (Shuttlecraft) 1 (2)  
  World Knowledge (Earth) 2 (3)  
  Traits  
  Contact (Captain Vencour, USS Ticonderoga) +1  
  Contact (Admiral Jameson) +1  
  Promotion (Fleet Admiral)  
  Other Statistics  
  Courage: 5  
  Renown: 100  
  Aggression: 10  
  Discipline: 30  
  Initiative: 28  
  Openness: -7  
  Skill: 25  
  Luck: 0  
  Resistance: 3  
  Description & Personality  
  Height: 1.75m  
  Weight: 60kg  
  Complexion: light  
  Hair: blonde  
  Eyes: brown  
  Fleet Admiral Alunna Nechayev is a petite, attractive blonde Human in her late 50's. 
  She has a reputation as a hard-ass, and often finds herself in the position of hatchet-
  woman for Starfleet Command.  
  Submitted by Owen E. Oulton  
  Author's Notes  
  Acute observers will note that these statistics are a slightly modified version of Fleet Admiral 
  Kiel from the adventure A Fragile Peace.  
   
  Star Trek® and all related marks tm, ®, © Paramount Pictures, Inc. Star Trek The RPGtm and all related products 
  are ©Last Unicorn Games, Inc. Individual works are the property of respective authors and may not be reproduced 
  without permission. 
   
  
   
  Name: Geordi LaForge  
  Rank: Lieutenant, j.g.  
  Position: Flight Control Officer  
  Assignment: U.S.S. Enterprise, NCC-1701-D  
  Species: Human  
  Gender: male  
  Attributes  
  Fitness 3  
  Coordination 3  
  Dexterity +1  
  Intellect 3  
  Logic +1  
  Presence 3  
  Empathy +1  
  Willpower +1  
  Psi 0  
  Skills  
  Administration (Starship Admin) 2 (3)  
  Command (Starship Command) 1 (2)  
  Computer (Simulation/Modeling) 2 (3)  
  Culture (Federation) 2 (3)  
  (Human) (3)  
  Dodge 1  
  Energy Weapon (Phaser) 1 (2)  
  First Aid (Human) 1 (2)  
  History (Federation) 1 (2)  
  (Human) (2)  
  Languages  
  Federation Standard 3  
  Law (Starfleet Regulations) 1 (2)  
  Materials Engineering (Structural/Spaceframe) 1 (2)  
  Mechanical Engineering (Mechanical) 2 (3)  
  Personal Equipment (Tricorder) 1 (2)  
  Physical Sciences (Mathematics) 2 (3)  
  (Physics) (3)  
  Planetside Survival (Mountains) 1 (2)  
  Propulsion Engineering (Warp Drive) 2 (3)  
  Shipboard Systems (Communications) 2 (3)  
  (Flight Control) (3)  
  (Holodeck) (3)  
  (Sensors) (3)  
  (Tactical) (3)  
  
  (Transporter) (3)  
  (Weapons Systems) (3)  
  Space Sciences (Astrogation) 2 (3)  
  (Astronomy) (3)  
  (Astrophysics) (3)  
  Starship Tactics (Federation) 1 (2)  
  Systems Engineering (Computer Systems) 2 (3)  
  (Communications) (3)  
  (Environmental Control) (3)  
  (Flight Control) (3)  
  (Holodeck) (3)  
  (Tactical) (3)  
  Unarmed Combat (Starfleet Martial Arts) 1 (2)  
  Vehicle Operation (Shuttlecraft) 2 (3)  
  World Knowledge (Earth) 1 (2)  
  Advantages/Disadvantages Bold +1; Contact +2; Department Head +4; Engineering Aptitude 
  +3; Innovative +1; Medical Remedy (Enhanced Vision +2) +5; Promotion (Lieutenant, j.g.) +1; 
  Zero-G Training +2; Chronic Pain -2; Physical Impairment (Blind) -3  
  Courage Points: 6  
  Resistance: 3  
  Renown: 35  
  Aggression: 4  
  Initiative: 7  
  Discipline: 5  
  Openness: 6  
  Skill: 13  
  Matthew Pook  
  Conversion Notes  
  This is a conversion of the details given in the Star Trek: The Next Generation First Year 
  Sourcebook from FASA. It is a direct conversion with the gaps filled in by the character 
  generation rules in the LUG rulebook.  
   
  Page layout and code ©2003, Memory: ICON. 
  Star Trek® and all related marks tm, ®, © Paramount Pictures, Inc. 
  Star Trek The RPGtm and all related products are ©Last Unicorn Games, Inc. 
  Individual works are © by the authors and may not be reproduced without permission. 
   
  
   
  Name: Data  
  Rank: Lieutenant Commander  
  Position: Operations Management Officer  
  Assignment: USS Enterprise, NCC-1701-D  
  Species: Android  
  Attributes  
  Fitness 7  
  Coordination 5  
  Intellect 6  
  Logic +2  
  Presence 3  
  Empathy -1  
  Psi 0  
  Skills  
  Administration (Logistics) 2 (3)  
  (Starship Admin) (3)  
  Artistic Expression (Painting) 1 (2)  
  Command (Military Training) 1 (2)  
  (Starship Command) (2)  
  Computer (Simulation/Modeling) 3 (4)  
  Culture (Federation) 2 (3)  
  (Human) (3)  
  Diplomacy (Intergalactic Affairs) 1 (2)  
  Dodge 1  
  Energy Weapon (Phaser) 1 (2)  
  First Aid (Human) 1 (3)  
  History (Federation) 2 (3)  
  (Human) (3)  
  Languages  
  Federation Standard 4  
  Klingon 4  
  Vulcan 4  
  Law (Starfleet Regulations) 1 (3)  
  Life Sciences (Bionics) 1 (5)  
  (Xenobiology) (2)  
  Personal Equipment (Tricorder) 2 (3)  
  Physical Sciences (Computer Science) 2 (4)  
  (Mathematics) (4)  
  (Physics) (3)  
  Planetside Survival (Desert) 1 (2)  
  Propulsion Engineering (Warp Drive) 2 (4)  
  Security (Security Systems) 2 (3)  
  
  Shipboard Systems (Communications) 2 (3)  
  (Flight Control) (4)  
  (Holodeck) (4)  
  (Sensors) (4)  
  (Tactical) (3)  
  (Transporter) (3)  
  (Weapons Systems) (4)  
  Space Sciences (Astrogation) 1 (2)  
  Systems Engineering (Computer Systems) 2 (5)  
  (Communications) (4)  
  (Holodeck) (3)  
  (Sensor Systems) (4)  
  Unarmed Combat (Starfleet Martial Arts) 1 (2)  
  Vehicle Operation (Shuttlecraft) 2 (3)  
  Advantages/Disadvantages  
  Ambidexterity +2; Curious +1; Department Head +4; Eidetic Memory +3; Excellent Hearing 
  +1; Excellent Metabolism +1; High Pain Threshold +2; Multitasking +2; Promotion 
  (Lieutenant Commander) +6; Telepathic Resistance +4; Toughness +2; Code of Honour 
  (Starfleet) -4  
  Courage Points: 5  
  Resistance: 8  
  Renown: 45  
  Aggression: -3  
  Initiative: 7  
  Discipline: 16  
  Openness: 5  
  Skill: 14  
  Submitted by Matthew Pook  
  Conversion Notes  
  This is a conversion of the details given in the Star Trek: The Next Generation First Year 
  Sourcebook from FASA. It is a direct conversion with the gaps filled in by the character 
  generation rules in the LUG rulebook.  
   
  Page layout and code ©2003, Memory: ICON. 
  Star Trek® and all related marks tm, ®, © Paramount Pictures, Inc. 
  Star Trek The RPGtm and all related products are ©Last Unicorn Games, Inc. 
  Individual works are © by the authors and may not be reproduced without permission. 
   
  
   
  Name: Deanna Troi  
  Rank: Lieutenant Commander  
  Position: Ship's Counselor  
  Assignment: U.S.S. Enterprise, NCC-1701-D  
  Species: Betazoid/Human  
  Attributes  
  Fitness 2  
  Vitality +1  
  Coordination 3  
  Intellect 3  
  Perception +1  
  Presence 3  
  Empathy +1  
  Psi 3  
  Skills  
  Administration (Starship Admin) 2 (3)  
  (Starship Personnel) (3)  
  Artistic Expression (Clothing Design) 1 (2)  
  Athletics (Riding) 1 (2)  
  Charm (Influence) 2 (3)  
  Command (Training) 2 (3)  
  Computer (Research) 2 (3)  
  Culture (Betazed) 2 (3)  
  (Federation) (3)  
  Diplomacy (Intergalactic Affairs) 3 (4)  
  Dodge 1  
  Energy Weapon (Phaser) 1 (2)  
  First Aid (Human) 1 (2)  
  History (Betazed) 1 (2)  
  (Federation) (3)  
  Languages  
  Betazoid 2  
  Federation Standard 2  
  Klingon 1  
  Vulcan 2  
  Law (Federation) 1 (3)  
  (Starfleet Regulations) (2)  
  Life Sciences (Xenobiology) 1 (2)  
  Medical Science (General Medicine) 2(3)  
  (Psychology) (3)  
  Persuasion (Counseling) 2 (4)  
  Personal Equipment (Tricorder) 1 (2)  
  
  Planetside Survival (Plains) 1 (2)  
  Projective Telepathy 1  
  Receptive Empathy 3  
  Receptive Telepathy 2  
  Shipboard Systems (Communications) 1 (2)  
  (Environmental) (2)  
  (Holodeck) (3)  
  (Medical) (2)  
  (Sensors) (2)  
  (Transporter) (2)  
  Social Sciences (Political Sciences) 2 (4)  
  Space Sciences (Astrogation) 1 (2)  
  Systems Engineering (Computer Systems) 1 (2)  
  (Communications) (4)  
  (Holodeck) (3)  
  (Sensor Systems) (4)  
  Unarmed Combat (Starfleet Martial Arts) 1 (2)  
  Vehicle Operation (Shuttlecraft) 1 (2)  
  Advantages/Disadvantages  
  Department Head +4; Mixed Species Heritage +6; Promotion (Lieutenant Commander) +6; 
  Sexy +2; Shrewd +1  
  Courage Points: 4  
  Resistance: 3  
  Renown: 40  
  Aggression: -6  
  Initiative: 7  
  Discipline: 5  
  Openness: 13  
  Skill: 9  
  Submitted by Matthew Pook  
  Conversion Notes  
  This is a conversion of the details given in the Star Trek: The Next Generation First Year 
  Sourcebook from FASA. It is a direct conversion with the gaps filled in by the character 
  generation rules in the LUG rulebook.  
   
  Star Trek® and all related marks tm, ®, © Paramount Pictures, Inc. Star Trek The RPGtm and all related products 
  are ©Last Unicorn Games, Inc. Individual works are the property of respective authors and may not be reproduced 
  without permission. 
   
  
   
  Name: Tasha Yar  
  Rank: Lieutenant  
  Position: Chief of Security  
  Assignment:U.S.S. Enterprise, NCC-1701-D  
  Species: Human  
  Attributes  
  Fitness 3  
  Strength +1  
  Coordination 4  
  Intellect 3  
  Perception +1  
  Presence 2  
  Empathy +1  
  Willpower +1  
  Psi 0  
  Skills  
  Administration (Starship Admin) 2(3)  
  Athletics (Parrises Squares) 1(2)  
  Charm (Influence) 1(2)  
  Command (Military Training) 1(3)  
  (Starship) (2)  
  Computer (Simulation/Modeling) 2(3)  
  Culture (Federation) 2(3)  
  (Human) (3)  
  Diplomacy (Federation Law) 1(2)  
  Dodge 2  
  Energy Weapon (Phaser) 2(4)  
  First Aid (Human) 1(2)  
  History (Federation) 2(3)  
  (Human) (3)  
  Languages, Federation Standard 3  
  Klingon 1  
  Law (Starfleet Regulations) 1(3)  
  Life Sciences (Genetics) 1(2)  
  Materials Engineering (Personal Equipment) 2(3)  
  (Spaceframe) (3)  
  Personal Equipment (Environmental Suit) 2(3)  
  Planetary Tactics (Small Unit) 2(3)  
  Planetside Survival (Urban) 1(2)  
  Primitive Weapons (Knife) 3(4)  
  Propulsion Engineering (Warp Drive) 1(2)  
  Security (Security Systems) 3(4)  
  
  Shipboard Systems (Communications) 2(3)  
  (Tactical) (3)  
  (Transporter) (3)  
  (Weapons Systems) (4)  
  Starship Tactics (Federation) 2(3)  
  Streetwise (Human) 1(2)  
  Systems Engineering (Communications) 1(2)  
  (Security) (3)  
  Unarmed Combat (Starfleet Martial Arts) 3(4)  
  Vehicle Operation (Shuttlecraft) 1(3)  
  World Knowledge (Hokma V) 1(2)  
  Advantages/Disadvantages  
  Alertness +2; Department Head +4; Promotion (Lieutenant) +3; Bloodlust -2; Code of Honor 
  (Starfleet) -4; Hides Emotions -2  
  Courage Points: 9  
  Resistance: 3  
  Renown: 32  
  Aggression: 8  
  Initiative: 6  
  Discipline: 9  
  Openness: 5  
  Skill: 7  
  Submitted by Matthew Pook  
  Conversion Notes  
  This is a conversion of the details given in the Star Trek: The Next Generation First Year 
  Sourcebook from FASA. It is a direct conversion with the gaps filled in by the character 
  generation rules in the LUG rulebook.  
   
  Star Trek® and all related marks tm, ®, © Paramount Pictures, Inc. Star Trek The RPGtm and all related products 
  are ©Last Unicorn Games, Inc. Individual works are the property of respective authors and may not be reproduced 
  without permission. 
   
  
   
  Name: W. Thomas Riker  
  Rank: Lieutenant  
  Position: Prisoner  
  Assignment: Life sentence at Cardassian Lazon II Labor Camp  
  Species: Human  
  Attributes  
  Fitness 3  
  Vitality +1  
  Coordination 3  
  Reaction -1  
  Intellect 3  
  Logic +1  
  Presence 3  
  Empathy +1  
  Willpower +1  
  Psi 1  
  Skills  
  Administration (Starfleet) 1 (2)  
  (Starship Admin) (2)  
  Artistic Expression (Jazz) 1 (2)  
  Athletics (Parrises Squares) 2 (3)  
  (Zero-G Operations) (2)  
  Command (Military Training) 1 (2)  
  (Starship Command) (2)  
  Computer (Programming) 2 (3)  
  (Simulation/Modeling) (3)  
  Culture (Betazed) 2 (3)  
  (Federation) (3)  
  (Human) (3)  
  Diplomacy (Intergalactic Affairs) 1 (2)  
  Dodge 1  
  Energy Weapon (Phaser) 1 (2)  
  First Aid (Human) 1 (3)  
  History (Federation) 1 (2)  
  (Human) (2)  
  (U.S.S. Enterprise) (3)  
  Languages  
  Federation Standard 3  
  Klingon 1  
  Telleran 1  
  Law (Starfleet Regulations) 2 (3)  
  Personal Equipment (Environmental Suit) 1 (3)  
  
  (Tricorder) (3)  
  Physical Sciences (Computer Science) 2 (4)  
  (Mathematics) (3)  
  (Physics) (3)  
  Planetary Tactics (Small Unit) 1 (2)  
  Planetside Survival (Arctic) 1 (2)  
  Propulsion Engineering (Warp Drive) 1 (2)  
  Security (Security Systems) 1 (2)  
  Shipboard Systems (Flight Control) 1 (3)  
  (Holodeck) (2)  
  (Sensors) (2)  
  (Tactical) (3)  
  (Transporter) (2)  
  (Weapons Systems) (3)  
  Space Sciences (Astrogation) 1 (2)  
  Starship Tactics (Federation) 2 (3)  
  (Planetary Support) (3)  
  Unarmed Combat (Starfleet Martial Arts) 1 (2)  
  Vehicle Operation (Shuttlecraft) 1 (2)  
  Advantages/Disadvantages  
  Contact +2 (Maquis); Promotion (Lieutenant) +3; Sexy +2; Zero-G Training +2; Telepathic 
  Resistance +4; Tougness +2; Argumentative -1; Arrogant -1; Code of Honor (Starfleet) -4; 
  Dark Secret (Maquis sympathies) -2  
  Courage Points: 6  
  Resistance: 5  
  Renown: 45  
  Aggression: 10  
  Initiative: 7  
  Discipline: 4  
  Openness: 6  
  Skill: 8  
  Submitted by Matthew Pook  
  Conversion Notes  
  This is a conversion based on the details given in the Star Trek: The Next Generation First Year 
  Sourcebook from FASA for Will Riker. Basically, the skills and attributes have been 
  downgraded to represent Thomas Riker's time spent marooned.  
   
  Star Trek® and all related marks tm, ®, © Paramount Pictures, Inc. Star Trek The RPGtm and all related products 
  are ©Last Unicorn Games, Inc. Individual works are the property of respective authors and may not be reproduced 
  without permission. 
   
  
   
  Name: Worf  
  Rank: Lieutenant  
  Position: Security Chief  
  Assignment: U.S.S. Enterprise, NCC-1701-D  
  Species: Klingon  
  Attributes  
  Fitness 3  
  Strength +1  
  Vitality +2  
  Coordination 3  
  Intellect 2  
  Presence 3  
  Empathy -1  
  Willpower +1  
  Psi 0  
  Skills  
  Administration (Starship Admin) 1 (2)  
  Athletics (Parrises Squares) 2 (3)  
  Command (Military Training) 1 (3)  
  (Starship Command) (2)  
  Computer (Simulation/Modeling) 1 (2)  
  Culture (Human) 2 (3)  
  (Klingon) (3)  
  Dodge 2  
  Energy Weapon (Phaser) 2 (3)  
  History (Federation) 1 (2)  
  (Human) (2)  
  (Klingon) (3)  
  Languages  
  Federation Standard 4  
  Klingon 2  
  Law (Starfleet Regulations) 1 (2)  
  Personal Equipment (Tricorder) 1 (2)  
  Planetary Tactics (Small Unit) 1 (2)  
  Planetside Survival (Forest) 1 (2)  
  Primitive Weapons (Bat'leth) 2 (4)  
  Propulsion Engineering (Warp Drive) 1 (2)  
  Security (Security Systems) 2 (3)  
  Shipboard Systems (Communications) 2 (3)  
  (Tactical) (3)  
  (Transporter) (2)  
  (Weapons Systems) (3)  
  
  Systems Engineering (Security Systems) 1 (2)  
  Unarmed Combat (Starfleet Martial Arts) 2 (4)  
  Vehicle Operation (Shuttlecraft) 1 (2)  
  World Knowledge (Earth) 1 (2)  
  (Qo'nos) (2)  
  Advantages/Disadvantages  
  Alien Upbringing +1; Department Head +4; High Pain Threshold +2; Promotion (Lieutenant) 
  +3; Resolute +3; Toughness +2; Bloodlust –2; Code of Honor (Klingon) -4; Code of Honor 
  (Starfleet) -4  
  Courage Points: 8  
  Resistance: 6  
  Renown: 33  
  Aggression: 11  
  Initiative: 4  
  Discipline: 12  
  Openness: -2  
  Skill: 4  
  Submitted by Matthew Pook  
  Conversion Notes  
  This is a conversion of the details given in the Star Trek: The Next Generation First Year 
  Sourcebook from FASA. It is a direct conversion with the gaps filled in by the character 
  generation rules in the LUG rulebook.  
   
  Star Trek® and all related marks tm, ®, © Paramount Pictures, Inc. Star Trek The RPGtm and all related products 
  are ©Last Unicorn Games, Inc. Individual works are the property of respective authors and may not be reproduced 
  without permission. 
   
  
SOURCE: textdata/thevault/Star Trek RPG/Star Trek RPG (Last Unicorn Games)/Star Trek 24th Century Characters.pdf