TEXT:  Month Of Chaos 
  Branson Hagerty (Blackjack's Shadowrun Page http://shadowrun.html.com/users/blackjack/) Posted June 17, 1996
  >>>>>[Sable? Gunner? Hemlock? Anybody?????]<<<<< 
  -Magnum (22:18:32/02-01-21&89*#^@21k*(!#^. 
  -CONNECTION LOST- 
  Shadowland is down. The Johnsons are missing. Contacts are switching sides. Everywhere the runner
  goes somebody is taking a shot at him. And nobody knows who is responsible. 
  It is time for the runner to become the prey as opposed to the predator. A force is at work which seems
  determined to make the lives of all runners lives, not just the PC's, a living Hell. As the GM you have two
  options. You can use the following list of NPCs to create a scenario based on the above information in
  which the runners eventually find out who is behind this mysterious, illogical, and random wave of
  aggression. Or you can do what I plan on doing and let events run for exactly a month after which
  everything returns completely to normal. No explanations. No main bad guy to kill. Every lead is a dead
  end. Every NPC appears to be working on his or her own. Nothing makes sense. 
  The purpose of this whole thing is to shake up the PCs world. A perfect time to instigate the scenario
  would be after a long string of ordinary runs when the runners are comfortable with their characters, their
  apartments, their vehicles, and, basically, their lives. The world should change from its typical,
  semi-predictable self into a place of chaos. Even the weather should act in an insane manner. It should
  appear as if a spell has fallen over everyone but those who run the shadows. As if the whole universe has
  gone inexplicably mad. The hand of God on LSD. 
  Many of the following NPCs posses special abilities which violate Shadowrun norms and rules. This
  might also be a good time to throw in any wacked out NPCs of your own which were either too weird or
  too unrealistic to include in a normal run. When the chaos ends, they should simply vanish off the face of
  the earth. Many are also designed around the assumption that this run will take place is Seattle. If the
  runners attempt to leave the city the road will bring them nowhere. 
  Stonegate 
  Archetype: Troll Wanderer 
  Information: Stonegate's dermal plating has hardened to the consistency of rock and even for a troll he is
  enormous. He should appear in Seattle the day the chaos starts and reemerge periodically during the
  month, leaving the city the day the chaos ends. He is incredibly wise, although he rarely speaks and when
  he does it is with a cold, monotone, stony voice. 
  Vultaire 
  Archetype: Elven Sorcerer 
  Information: Appearing to have the powers of both a mage and shaman, Vultaire dresses like an old
  British aristocrat and carries a cane which he can change into any non-firearm weapon. His melee skills
  
  are virtually unbeatable, although he never kills or even harms an opponent. What he does do is drain one
  of their armed combat skill points away, adding it to his own. 
  Syed 
  Archetype: Human Street Cop 
  Information: Syed always appears as being very pale and sick. He has recently acquired the magical gift
  of telekinesis, but does not yet know how to control it. When the runners discover him he will be inside a
  bar where he has inadvertently killed everybody. 
  Proclom 
  Archetype: Human Decker 
  Information: The subject of a megacorporation experiment, Proclom has had all of his nerves replaced
  with wiring which has the ability to repair themselves and the flesh around them. The wires continually
  grow and regenerate and are slowly taking over his body. It is as if an artificially intelligent life form is
  slowly taking over Proclom's mind, a life form which wants to make all people like itself. 
  Cruger 
  Archetype: Human Cop 
  Information: Cruger is in charge of a highly skilled, military grade, response team which is armed with
  lots of weapons and warrants but no logic. They will be seen violently busting anybody for anything, from
  children to old ladies, and will eventually come after the runners. Cruger always uses the logic that he is
  doing the will of something he calls the Future God. The rest of Lone Star will deny their existence. 
  Mallacili 
  Archetype: Human Nightclub Owner 
  Information: The nightclub Hell's Gate will appear out of nowhere during the month of chaos. It is
  located in an old warehouse in a random Z district but attracts the best of Seattle's celebrities and
  socialites. Inside is nothing but open space. The music is a single, repeating, bass note which appears to
  be emanating out of nowhere. Light strobes with the beat, also appearing out of nowhere. Nobody inside
  will speak to the runners or even acknowledge their existence. 
  Bomb 
  Archetype: Ork Demolition Expert 
  Information: Using a fleet of heavily armored city masters, Bomb's unit will occasionally randomly
  destroy Seattle buildings, usually near where the runners are currently hiding out. Bomb, himself, never
  speaks except to give orders. Bullets don't appear to hurt him, although wounds are visible. The only way
  to kill Bomb is to blow him up. 
  Taliot 
  
  Archetype: Human Mage 
  Information: Taliot possesses the power of teleportation which she uses to ambush the runners, throwing
  a few spells before she vanishes again. If the runners repel her attacks with any style she will teleport
  them back to her small apartment and request that they watch trids of atrocities committed through the
  ages. Then, without explanation, she will teleport them back again and never be seen again. 
  Junk 
  Archetype: Ork Gang Member 
  Information: The gang known as the Junkers will also appear during this period of chaos. Armed with a
  fleet of pieced together vehicles they will continually pester the runners for spare junk. 
  Stormfront 
  Archetype: Human Shaman 
  Information: Storm is a master of weather manipulation and her job is to make sure that whatever mess
  the runners are currently in it is made messier by the summoning of adverse weather conditions. She will
  also attempt to enter discussions with the runners regarding any subject matter having to do with the
  weather. 
  Devon Price 
  Archetype: Dwarf Decker 
  Information: Price will be hiding out in what is left of Shadowland's Seattle node before every circuit in
  the place inexplicably blew out. He will explain that he was left to try to restart the node while the rest of
  the Shadowland deckers tried to establish a new one. He hasn't heard from them since and is nearly insane
  from the futility of his project. 
  Buzzfly 
  Archetype: Human Rigger 
  Information: For some reason Buzzfly's heavily armed Ares Dragon is not able to land and has been given
  an infinite supply of fuel and ammo. He is at the mercy of his vehicle which will occasionally dart over to
  a section of town and level a warehouse or two with rockets. The helicopter is not invincible, however,
  and will eventually target the runners. 
  The Klaus's 
  Archetypes: Human Gang Members 
  Information: A gang of fifty identical human males will be roaming the city, committing occasional acts of
  violence. They are all extremely well built, dress in identical leather clothing, and carrying identical UZI
  IIIs which never seem to run out of ammo. 
  
SOURCE: textdata/thevault/Shadowrun [multi]/EXTRAS/Missions/RUNSchaos.pdf