TEXT:  
  
  2
  Credits
  Credits
  Author: Owen K.C. Stephens
  Editing: Rogue Genius Games
  Illustration: Grafik_Art
  Project Management and Planning: Lj Stephens
  Graphic Design and Layout: Lj Stephens
  Bon Vivant and Planning: Stan!
  Contents Copyright 2020 Rogue Genius Games
  For more information about
  Rogue Genius Games, follow us on Facebook:
  www.Facebook.com/RogueGeniusGames
  on Twitter: @Owen_Stephens
  All logos are the trademark of Rogue Genius Games, all rights reserved
  Product Code: RGG5220Feb02
  Published Under the SRD, OGL, and d20 (v 3) 
  License ©2000, Wizards of the Coast, Inc.
  Compatibility with the Pathfinder Roleplaying Game 
  requires the Pathfinder Roleplaying Game from Paizo 
  Publishing, Inc. See http://paizo.com/pathfinderRPG 
  for more information on the Pathfinder Roleplaying 
  Game. Paizo Publishing, Inc. does not guarantee 
  compatibility, and does not endorse this product.
  Pathfinder is a registered trademark of Paizo 
  Publishing, Inc., and the Pathfinder Roleplaying 
  Game and the Pathfinder Roleplaying Game 
  Compatibility Logo are trademarks of Paizo 
  Publishing, Inc., and are used under the Pathfinder 
  Roleplaying Game Compatibility License. See 
  http://paizo.com/pathfinderRPG/compatibility for 
  more information on the compatibility license.
  DESIGNATION OF PRODUCT IDENTITY:
  The Rogue Genius Games (RGG) company name 
  and logo; the “52-in-52” and “Mystic Knick Knacks” 
  names and logos; all artwork, backgrounds, and 
  logos; all trade dress, and graphic design elements.
  DECLARATION OF OPEN CONTENT:
  All game mechanics, proper names of classes, 
  prestige classes, archetypes, feats, skills, spells, 
  magic items, monsters, rituals, artifacts AND OR 
  the names of abilities presented within this book are 
  Open Game Content as described in Section 1(d) of 
  the License.
   
  
  3
  S
  o, what the heck are mystic knick-knacks?
  They are extremely minor hybrid items that 
  are fun and interesting... and that’s about it. They 
  aren’t game changers for anyone. Mystic knick 
  knacks don’t give you bonuses, change what skills 
  you can work with, replace any normal tool or 
  weapon, or generally impact the game mechanics 
  of the game in any significant way.
  These are the other items. The ones you buy at 
  the register of the Beds, Bandoliers, and Beyond 
  store (or wherever you get your backpacks 
  and field rations) because they’re sitting in a 
  cardboard display on the counter. They’re more 
  like party favors than party treasure. A character 
  may become attached to what they let you do, 
  but in the same way a character gets attached to 
  a particular costume look or a catchphrase rather 
  in the same way a character gets attached to an 
  effective tactic or spell.
  These are the little useless items you are 
  sure must exist in a world of alien craftsmen 
  and super-science spellcasters, but are rarely 
  detailed anywhere.
  But sometimes, they are what your find when 
  you rifle a newly-uncosncious patrolman’s pockets.
  A GM can use these minor, flavor-focused items 
  as bits of loot more interesting than tapestries or 
  hardwood goblets, in which case they may be rolled 
  up randomly as minor magic items. 
  datapad of redesign
  datapad of redesign
  As the datapad touches the pair of dirty, ratty, 
  brown synthleather boots, they shimmer and morph 
  to become dirty, ratty, black synthleather boots with 
  gray dagger symbols on front of each.
  The datapad of redesign appears to be a typical 
  tier 0 computer that can only run a single 
  program—it can take pictures of clothing, armor, 
  weapons, and equipment, (though nothing else), 
  and show what it would look like with different 
  coloration and designs on it. Once per day it can 
  be touched to a single item of apparel, armor, 
  weapon, or equipment that is not being worn 
  or wielded by anyone, and change that item to 
  match a different coloring or style. If the user 
  has heraldry, symbols, or badges they use on a 
  regular basis, these can be added to the changed 
  item as well. However, an established badge, 
  mark, or heraldic device (including anything 
  used by a government, organization, or military) 
  the datapad wielder does not use in their day-to-
  day life cannot be added.
  This change is instant, but has no impact on 
  the item’s apparent quality, damage, materials, 
  function, or value. The changes are even less than 
  cosmetic, they are purely design related. A battered 
  ceremonial plate helmet can be made to have wing 
  patterns, or be lacquered blue, or have a horse 
  emblem over the visor, but it remains clearly a 
  battered ceremonial plate helmet.
  The changes cannot grant any bonus or benefit the 
  clothes do not normally grant. They are incapable 
  of matching any pre-existing garment and symbols 
  with sufficient authenticity to aid in the creation of 
  a disguise, the coloration is not precise enough to 
  assist with efforts at camouflage, and the cut may 
  well be of a similar style as an uniform of specific 
  outfit, but not close enough to fool anyone into 
  thinking it is exactly the same.
  What the datapad can do is adjust items gathered 
  in different places and from different cultures, and 
  give them a matching, intentional appearance. If 
  several matching items are placed in a pile and 
  MystiC KniCK KnaCKs
  MystiC KniCK KnaCKs
  RANDOM MYSTIC KNICK KNACKS 
  (ROLL 1D20)
  d20
  Name
  Level
  Price
  Bulk
  1-7
  Datapad of 
  Redesign
  1
  150
  L
  8-12
  Fauxzur’s Mediocre 
  Pigments
  1
  50
  L
  13-15
  Living Puppet Box
  1
  100
  1
  16-18
  Pet Rock
  0
  80
  –
  19-20
  Stractor
  2
  50
  L
   
  
  4
  Mystic KnicK KnacKs
  Mystic KnicK KnacKs
  the item to be changed is placed on top of them, it 
  creates colors, symbols, and styles that go well with 
  the pile, even if it does not duplicate any specific 
  existing item. Rather than a hodgepodge of brown 
  boots, checkered pants, a striped shirt, and powered 
  armor from a different region entirely, the datapad 
  can make an outfit all one color of the user’s choice, 
  with enough similarities in style, design, motif, and 
  theme that they appear to have been created to 
  visually harmonize with one another.
  fauxzur’s MedioCre pigMents
  fauxzur’s MedioCre pigMents
  The colors fly of their own accord, sweeping across 
  the parchment in with swoops and sharp lines. 
  Slowly the form of a puppy appears. Or maybe a 
  baby deer. It could even be a small log...
  These magic pigments appear as cardboard box 
  with 64 differently-colored crayons in it. They can 
  be used as normal crayons, but never accidentally 
  colors anything (even if rubbed directly on to a 
  blank surface), and each crayon never runs out.
  Suspected of having originally been created as 
  the result of an arcane crafting accident, Fauxzur’s 
  Mediocre Pigments can automatically draw a scene 
  or image, or capture the description of a creature or 
  object, even from the user’s memory... but badly. 
  Scale is often off, images cartoonish, and details 
  wrong. The image is in color and creates its own 
  paper to paint on if none is provided (which always 
  comes out to be 11 inches tall and 8.5 inches wide, 
  for some unknown reason), but it so inaccurate that 
  it doesn’t usefully convey what the scene or item 
  illustrated looks like.
  It is possible to add art materials to a project you 
  instruct the pigments to undertake. Paints and other 
  color mediums can be added to the crayon box, 
  cloth or other surfaces can be provided to paint on, 
  brushes and similar tools can be made available. If 
  they are, the pigment uses them appropriately to 
  create an image and the quality is slightly increased. 
  It takes 3d6 minutes for the pigments to create a 
  piece of art. If no artistic materials are used, the end 
  result is so fragile it cannot withstand any effort 
   
  
  5
  Starfinder
  Starfinder
  to authenticate it, making it impossible to sell. If 
  artistic materials are given to the pigments, the end 
  result has a value equal to the materials provided.
  The pigments can also be instructed to paint an 
  image without being given any other guidance, in 
  which case they create one of a set number of images 
  known. Most pigments know about twenty different 
  images, none of which are innovative or particularly 
  interesting. A typical set of images is listed below. 
  When asked to paint something without being given 
  a description of a life model, the pigments generate 
  one of these images at random.
  1. A squiggly blue line that might be a waterfall, 
  but with two eyes on one side of the bank.
  2. A table of gnolls playing poker.
  3. A dark knight above a crooked tower, with 
  blurry stars, all illustrated in curves and squiggles.
  4. A stylized sunset with simple m-shaped birds 
  flying in front of it.
  5. A grayscale beach, with a silhouetted couple 
  walking along it, holding hands.
  6. A devil grinning and giving a thumbs-up.
  7. A lake reflecting the moon.
  8. A forest scene, apparently full of happy little trees.
  9. A rainbow arcing between two fluffy clouds.
  10. A castle that looks like a skull with towers 
  that look like a spiked crown. But bad.
  11. A patchwork of bright squarish colors that 
  might be a village.
  12. A dark corner, with a dwarf slouched in it, 
  apparently depressed.
  13. A court jester crying.
  14. A bright red mammal heart in an otherwise 
  blank field of blue.
  15. A pile of skulls, all with at least one gold tooth.
  16. A giant eyeball staring directly at the viewer.
  17. A basket of sleeping owlbear cubs.
  18. A stuffed animal unicorn fighting a wooden 
  dragon toy.
  19. A plate of fruit on a table.
  20. A flaming floor harp.
  Living puppet Box
  Living puppet Box
  The curtain on the side of a small wooden box parts, 
  revealing two plastic action figures. One appears to 
  be a clown in a purple suit, though it holds a tiny 
  sign marked “scorpion.” The other is clearly a vesk 
  toy soldier, but holds a sign marked “frog.” The 
  two wiggle back in forth while facing one another, 
  as if in debate.
  A living puppet box is roughly a one foot cube 
  of painted hardwood, with a curtain across one 
  otherwise open side, and a collection of 3-5 hand-
  puppets inside. When a story is being told, the 
  hand-puppets leap to live and play out the story 
  (as best as they are able—often a toy soldier must 
  act as the king and a fashion model/court lawyer 
  figure as a knight, though each has a small sign 
  it can carry which changes to reveal the name of 
  the character it is supposed to be). They produce 
  tiny props and costume changes as needed, and 
  can interact with one another and the props in 
  surprisingly complex ways.
  However, the toys are only able to move and 
  manipulate things within the box—as soon as they 
  are removed from it they are lifeless and mundane. 
  Additionally they cannot interact with anything 
  placed into the box, and lack the force to remove 
  anything from the box (or pull anything in, or do 
  any damage to anything placed with the box). 
  The toy figures can act out their own stories as well 
  independent of any storyteller, though soundlessly. 
  When asked to put on a show or tell a story they 
  break into a story determined at random—even 
  requesting a specific tale, the living puppet box 
  gives the viewers whatever is randomly next on 
  its playlist. Most living puppet boxes have about 
  20 stories in their repertoire, though sometimes a 
  specific story seems to show up over and over and 
  over. The following is a list of typical stories, each 
  ranging from 1-5 minutes in length 
  1. The scorpion and the frog
  2. The scorpion and the froghemoth (it has a very 
  different ending)
  3. The turtle and the hare
  4. The turtle-dragon and the hare (actually goes 
  about the same)
  5. The ladybug and the mite
  6. The shirren who stole the cheese.
  7. The green face and demilich skull: a parable 
  about not touching things.
  8. The boy who cried werewolf, on the moon, 
  which was therefore always full, then turned into 
  one forever.
  9. The Two Identical Snowflakes, and their Sorrow
  10. How the Wasp escaped the Web
  11. The Laser Pistol in the Stone
  12. You can drag a dead horse to water, but then 
  no one should take a drink
  13. Incubus, Succubus, and Clyde
   
  
  6
  Mystic KnicK KnacKs
  Mystic KnicK KnacKs
  14. Captain Disaster and the Starship of Mistakes
  15. No, I Am Your Father, and I Made That Robot
  16. The ghost who was haunted by people, and 
  one loud cricket
  17. The Cat Came Back
  18. Ysoki trash collectors save the universe
  19. The Officer Worker, the Fey Queen, Her 
  King, His Lover, and a Space Unicorn named Gus
  20. Child disobeys parents, dies a painful death.
   pet roCK
   pet roCK
  A small rounded stone, perfect for skipping across 
  water, sits on a small handkerchief. Every few 
  seconds it hops a few inches in an apparently 
  random direction, and makes a short birdlike sound.
  A pet rock is literally a rock, often a smooth one that 
  conveniently fits in the palm of a human’s hand, 
  occasionally with eyes painted onto it, that acts a 
  little like a pet.
  Though a pet rock is not alive, nor even as 
  self-sufficient and animate as a construct, its 
  enchantments give it a rough semblance of very 
  simple life. It chirps in a friendly manner when 
  pet, snuggled, or kept warm, squeaks in annoyance 
  when cold or moved suddenly or roughly, and can 
  bounce around largely at random in a 1-square foot 
  area from where it is put down.
  And that’s it.
  It cannot be sent anywhere, does not learn tricks, 
  doesn’t move according to any plan, or far, or with 
  any particular force. It’s about as useful and varied 
  as a wind-up spring-powered toy, it just doesn’t 
  happen to require springs or winding.
  straCtor
  straCtor
  “Ehhhhhhhh, ulg, glrblruuuulf, ah me ancestors, 
  luuuuughblorf... bad ale...”
  A stractor is a small lacquered box, between one 
  and two inches on a side, with a bit of cord wrapped 
  around it and stuck to it with wax. It’s a one-shot magic 
  item that creates a specific sound designed to cover 
  up minor nearby noises, and possible draw attention 
  from those that hear it. The cord is peeled up and the 
  box then falls open, and makes its specific sound for 
  one minute. The list of sounds a stractor might be 
  designed to make is listed below. Each strator has 
  an icon engraved into its lid to indicate what noise it 
  makes when opened (an infant’s rattle for the crying 
  baby sound, a stein for the drunken dwarf retching, 
  and so on). The sound is as effective as ghost sound, 
  with a successful DC 13 Will save allowing a listener 
  to determine the sound is illusory.
  Once used, a stractor turns to valueless wood pulp.
  1. Baby crying
  2. Drunken dwarf retching
  3. Two cats fighting
  4. Dog incessantly barking
  5. loud beeping, like when the fries are done at a 
  fast food restaurant
  6. Indistinct hushed, angry whispers
  7. Two people shouting “fire” (usually in common, 
  but versions exist in other languages)
  8. A plasma sword powering up
  9. Motorcycle engine revving
  10. Goat bleating
  11. Weird chanting (in no actual language)
  12. High-pitched giggling
  13. Fire alarm
  14. Electrical short-circuiting
  15. Liquid loudly “glug”-ing out of a barrel or 
  similar container
  16. Laughter
  17. Sound of the “boost” slide of a streetsweeper 
  being pumped 
  18. Random murmurs of a crowd
  19. Tuneless whistling
  20. Applause
   
  
  7
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of 
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  and includes the methods, procedures, processes and routines to the extent such content does not embody 
  the Product Identity and is an enhancement over the prior art and any additional content clearly identified 
  as Open Game Content by the Contributor, and means any work covered by this License, including 
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  15. COPYRIGHT NOTICE
  15. COPYRIGHT NOTICE
  Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc.
  System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, 
  Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, 
  Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  Advanced Player’s Guide, © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
  Anger of Angels, © 2003, Sean K Reynolds.
  Book of Fiends, © 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris 
  Pramas, Robert J. Schwalb.
  Monte Cook’s Arcana Unearthed, © 2003, Monte J. Cook.
  Path of the Magi, © 2002, Citizen Games/Troll Lord Games; Authors: Mike McArtor, W. Jason 
  Peck, Jeff Quick, and Sean K Reynolds.
  Pathfinder RPG Core Rulebook, © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based 
  on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Advanced Class Guide, © 2014, Paizo Inc.; Authors: Dennis 
  Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim 
  Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, 
  Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. 
  Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Core Rulebook, © 2009, Paizo Inc.; Author: Jason Bulmahn, 
  based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Core Rulebook, © 2009, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Core Rulebook, © 2010, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Core Rulebook, © 2011, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Ultimate Combat, © 2011, Paizo Publishing, LLC; Authors: 
  Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-
  MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Ultimate Intrigue, © 2016, Paizo Inc.; Authors: Jesse Benner, 
  John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Robert N. Emerson, 
  Amanda Hamon Kunz, Steven Helt, Thurston Hillman, Tim Hitchcock, Mikko Kallio, Rob 
  McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, 
  Alexander Riggs, David N. Ross, David Schwartz, Mark Seifter, Linda Zayas-Palmer.
  Pathfinder Roleplaying Game Ultimate Magic, © 2011, Paizo Publishing, LLC; Authors: Jason 
  Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-
  MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Adventurer’s Guide © 2017, Paizo Inc.; Authors: Benjamin 
  Bruck, John Compton, Crystal Frasier, Tim Hitchcock, Jenny Jarzabski, Isabelle Lee, Joe Pasini, 
  Jessica Price, David Schwartz, and Josh Vogt.
  Skreyn’s Register: The Bonds of Magic, © 2002, Sean K Reynolds.
  The Book of Experimental Might, © 2008, Monte J. Cook; All rights reserved.
  The Book of Fiends, © 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris 
  Pramas, and Robert J. Schwalb.
  The Book of Hallowed Might, © 2002, Monte J. Cook.
  Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark 
  Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis 
  Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
  Angel, Monadic Deva from the Tome of Horrors Complete, © 2011, Necromancer Games, 
  Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original 
  material by Gary Gygax.
  Angel, Monadic Deva from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author: Scott Greene, based on original material by E. Gary Gygax.
  Angel, Movanic Deva from the Tome of Horrors Complete, © 2011, Necromancer Games, 
  Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original 
  material by Gary Gygax.
  Angel, Movanic Deva from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author: Scott Greene, based on original material by E. Gary Gygax.
  Brownie from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published 
  and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary 
  Gygax.
  Brownie from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott 
  Greene, based on original material by E. Gary Gygax.
  Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  Daemon, Derghodaemon from the Tome of Horrors Complete, © 2011, Necromancer Games, 
  Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original 
  material by Gary Gygax.
  Daemon, Derghodaemon from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  Daemon, Guardian from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., 
  published and distributed by Frog God Games; Author: Scott Greene, based on original material 
  by Ian McDowall.
  Daemon, Hydrodaemon from the Tome of Horrors Complete, © 2011, Necromancer Games, 
  Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original 
  material by Gary Gygax.
  Daemon, Hydrodaemon from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  Daemon, Piscodaemon from the Tome of Horrors Complete, © 2011, Necromancer Games, 
  Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original 
  material by Gary Gygax.
  Daemon, Piscodaemon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; 
  Author: Scott Greene, based on original material by E. Gary Gygax.
  Demon, Shadow from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., 
  published and distributed by Frog God Games; Author: Scott Greene, based on original material 
  by Neville White.
  Dragon Horse from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., 
  published and distributed by Frog God Games; Author: Scott Greene, based on original material 
  by Gary Gygax.
  Flumph from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published 
  and distributed by Frog God Games; Author: Scott Greene, based on original material by Ian 
  McDowell and Douglas Naismith.
  Froghemoth from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author: Scott 
  Greene, based on original material by E. Gary Gygax.
  Giant, Wood from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., 
  published and distributed by Frog God Games; Authors: Scott Greene, based on original material 
  by Wizards of the Coast.
  Hippocampus from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., 
  published and distributed by Frog God Games; Authors: Scott Greene and Erica Balsley, based 
  on original material by Gary Gygax.
  Huecuva from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published 
  and distributed by Frog God Games; Author: Scott Greene, based on original material by 
  Underworld Oracle.
  Ice Golem from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author: Scott Greene.
  Iron Cobra from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author: Scott 
  Greene, based on original material by Philip Masters.
  Kech from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and 
  distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  Marid from the Tome of Horrors III, © 2005, Necromancer Games, Inc.; Author: Scott Greene.
  Mihstu from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott 
  Greene, based on original material by E. Gary Gygax.
   
  
  8
  Muckdweller from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., 
  published and distributed by Frog God Games; Author: Scott Greene, based on original material 
  by Gary Gygax.
  Nabasu Demon from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author: Scott 
  Greene, based on original material by E. Gary Gygax.
  Necrophidius from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: 
  Scott Greene, based on original material by Simon Tillbrook.
  Quickling from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published 
  and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary 
  Gygax.
  Sandman from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott 
  Greene, based on original material by Roger Musson.
  Scarecrow from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: 
  Scott Greene, based on original material by Roger Musson.
  Shadow Demon from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author: Scott 
  Greene, based on original material by Neville White.
  Skulk from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and 
  distributed by Frog God Games; Author: Scott Greene, based on original material by Simon 
  Muth.
  Spriggan from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published 
  and distributed by Frog God Games; Authors: Scott Greene and Erica Balsley, based on original 
  material by Roger Moore and Gary Gygax.
  Wood Golem from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors: Scott 
  Greene and Patrick Lawinger.
  Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, 
  Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland, Mark 
  Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy Bauer, John 
  Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark 
  Moreland, Jessica Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt.
  Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal 
  Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, 
  Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, 
  James L. Sutter, and Josh Vogt.
  Starfinder Alien Archive 2 © 2018, Paizo Inc.; Authors: Alexander Augunas, Kate Baker, John 
  Compton, Adam Daigle, Brian Duckwitz, Eleanor Ferron, Amanda Hamon Kunz, James Jacobs, 
  Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Mark Moreland, 
  Matt Morris, Adrian Ng, Joe Pasini, Lacy Pellazar, David N. Ross, Stephen Rowe, Chris Sims, 
  Owen K.C. Stephens, James L. Sutter, and Russ Taylor.
  Starfinder Armory © 2018, Paizo Inc.; Authors: Alexander Augunas, Kate Baker, John 
  Compton, Eleanor Ferron, Thurston Hillman, Mikko Kallio, Lyz Liddell, Ron Lundeen, Matt 
  Morris, David N. Ross, and Russ Taylor.
  Starfinder Pact Worlds © 2018, Paizo Inc.; Authors: Alexander Augunas, Judy Bauer, Robert 
  Brookes, Jason Bulmahn, John Compton, Amanda Hamon Kunz, Thurston Hillman, Mikko 
  Kallio, Jason Keeley, Jonathan Keith, Steve Kenson, Lyz Liddell, Ron Lundeen, Robert G. 
  McCreary, David N. Ross, Owen K.C. Stephens, James L. Sutter, and Russ Taylor.
  Starfinder Alien Archive 3 © 2019, Paizo Inc.; Authors: Saif Ansari, Kate Baker, John Compton, 
  Adam Daigle, Katina Davis, Eleanor Ferron, Crystal Frasier, Leo Glass, Sasha Lindley Hall, 
  Amanda Hamon, Thurston Hillman, James Jacobs, Jenny Jarzabski, Virginia Jordan, Jason 
  Keeley, Natalie Kertzner, Luis Loza, Lyz Liddell, Ron Lundeen, Crystal Malarsky, Robert G. 
  McCreary, Hilary Moon Murphy, Adrian Ng, Joe Pasini, Lacy Pellazar, Samantha Phelan, Jessica 
  Redekop, Simone D. Sallé, Michael Sayre, Owen K.C. Stephens, James L. Sutter, Jason Tondro, 
  Diego Valdez, and Linda Zayas-Palmer.
  Starfinder Character Operations Manual © 2019, Paizo Inc.; Authors: Alexander Augunas, 
  Kate Baker, Simone Dietzler, Jennifer Dworschack-Kinter, Leo Glass, Sasha Lindley Hall, 
  Amanda Hamon, Vanessa Hoskins, Jenny Jarzabski, Jason Keeley, Lyz Liddell, Luis Loza, 
  Ron Lundeen, Crystal Malarsky, Robert G. McCreary, Conor J. Owens, Joe Pasini, Owen K.C. 
  Stephens, Jason Tondro, and Landon Winkler.
  Mystic Knick Knacks, SF © 2020, Owen K.C. Stephens; Author: Owen K.C. Stephens. Project 
  manager and Planning: Lj Stephens. Bon Vivant: Stan! 
   
  
SOURCE: textdata/thevault/Starfinder [multi]/3rd Party/Rogue Genius Games (RGG)/RGG - 52in52 - 07 Mystic Knick Knacks SF.pdf