TEXT: PLUS
   
  NEW VEHICLE TYPES
  TWO NEW SCENARIOS
   TRUC
  AWAKENS!
  GASLANDS
  ISSUE 3: JUNK N TOW
  OSPREY
  WARGAMES
  
  1
  In the Gaslands rulebook you will find rules for a wide selection of vehicle types 
  designed to fit the majority of conversions possible with toy cars. However, 
  enthusiastic rummagers in supermarket toy bins and thrift store crates may unearth 
  delights that aren’t 100% covered by the existing Gaslands vehicle types. Issue 
  Three of Time Extended! provides an expanded set of vehicle types to allow you to 
  represent a broader range of vehicles in your games. It also features an exciting new 
  sponsor, with which you can police the wasteland highways, and a new set of perks 
  to match. Finally, you’ll find two new ways to play, and a hint of what’s coming in 
  Time Extended! Issue 4…
  To play the first of the new Scenarios – the televised extravaganza that is 
  Truckasaurus – you’ll need to build you own beast of steel. Congratulations to Jake 
  Zettelmaier for winning pride of place on this issue’s cover, and thank you to Keith 
  Duncan, Isaias Peran, Mariano Suppa, Jesse Nesse, Adam McIver, and Chris Way for 
  providing such awesome inspiration to the rest of us!
  A huge thanks to the Gaslands playtesting and development team: Glenn Ford, 
  Jay Newell, Joe Wood, and Phil Hawtin for their help with making sure everything 
  in this issue of TX! is the maximum amount of carnage.
  This issue of Time Extended! is dedicated to Burt Reynolds, the Bandit 
  (1936–2018): “For the money, for the glory, and for the fun... mostly for the money.”
   by Keith Duncan
  
  2
  NEW VEHICLE TYPES 
  DRAG RACER
  Jet Engine: A vehicle with a jet engine counts as having a Nitro Booster with infinite ammo 
  tokens. This vehicle automatically explodes when it is wrecked. A vehicle with a jet engine 
  must use the Nitro Booster every time it activates.
  BIKE WITH SIDECAR
  Has the rules Pivot and Full Throttle (see page 31 Gaslands). Note: The “Buggy” vehicle 
  type in the main rulebook was originally used to represent a motorcycle with a sidecar. This 
  new vehicle type now takes precedence if you wish to field a Bike with Sidecar.
  ICE CREAM TRUCK
  Infuriating Jingle: Vehicles that target this vehicle with a SMASH ATTACK during a 
  collision receive no hazard tokens during step 6 of the collision resolution.
  AMBULANCE
  Uppers: If this vehicle is involved in a collision in which both vehicles declare an evade, 
  both vehicles must declare a single stick-shift up immediately after the collision is resolved 
  (gaining a hazard token as per the normal stick-shift rules). If either vehicle is already at its 
  max gear, the stick-shift does not affect that vehicle’s current gear, but that vehicle does gain 
  a hazard token.
  Downers: When this vehicle declares a SMASH ATTACK during its activation remove 2 
  hazard tokens from the target vehicle, and then reduce the target vehicle’s crew value by 1 
  until the end of the phase.
  MOTORHOME
  Mobile Garage: If this vehicle starts its activation within medium range of one or more wrecks, 
  it may reduce its crew value by any amount, until the end of the game, to flip a single target 
  wreck back over to an active vehicle. The recovered vehicle gains D6 hull points and 1 crew 
  for each crew this vehicle reduced by this effect, up to a maximum of the recovered vehicle’s 
  starting hull and crew values.
  ARMOURED PERSONNEL CARRIER
  Battle Taxi: Any weapon with the “Crew fired” special rule gains the “Blitz” special rule 
  when purchased for this vehicle. 
  Sardines: This vehicle may not have its crew value increased above 6.
  Vehicle Type
  Weight
  Hull Points
  Handling
  Max Gear
  Build Slots
  Crew
  Special Rules
  Cost
  Drag Racer
  Lightweight
  4
  4
  6
  2
  1
  Jet Engine.
  5
  Bike with Sidecar 
  Lightweight
  4
  5
  6
  2
  2
  Full Throttle. Pivot.
  8
  Ice Cream Truck
  Middleweight
  10
  3
  4
  2
  2
  Infuriating Jingle
  5
  Jeep 
  Middleweight
  10
  3
  5
  3
  2
  15
  Ambulance
  Middleweight
  12
  2
  5
  3
  3
  Uppers. Downers.
  25
  Motorhome
  Middleweight
  10
  3
  4
  3
  3
  Mobile Garage.
  25
  Heavy Truck
  Heavyweight
  14
  2
  3
  5
  4
  25
  APC
  Heavyweight
  16
  3
  4
  1
  6
  Battle Taxi. Sardines.
  35
  
  3
  SPONSOR: HIGHWAY PATROL
  “Along the wrecked and broken highways, where law is another word for 
  vengeance and justice is a forgotten memory, a handful of souls still cling to a 
  dream of order. Perhaps they do it for the glory? Maybe they even get a kick 
  out of it. They are unsanctioned, unloved, and unpaid. Their only power: a 
  badge of bronze. Their only weapon: 600 horsepower of fuel-injected steel. 
  They are the last law in a world gone crazy.”
  Perk Classes: Speed and Pursuit.
  Teams sponsored by Highway Patrol gain the following Sponsored Perks:
  Hot Pursuit: Before the first gear phase of the game, after deployment, this team must 
  nominate one enemy vehicle as the “Bogey”. 
  Bogey at 12 O’Clock: At the end of this vehicle’s movement step, if the Bogey is in this 
  vehicle’s front arc of fire, in line of sight, and further than double range away, this vehicle 
  may immediately resolve another movement step.
  The Job Is Never Done: If the bogey is wrecked or disqualified, immediately nominate 
  another enemy vehicle to be the bogey. 
  Siren: At the end of this vehicle’s activation, if this vehicle in the Bogey’s rear arc of fire 
  (regardless of range), the Bogey must either reduce its gear by 1 or gain 2 hazards.
  Steel Justice: If the Bogey wipes out this team as a whole gains 2 audience votes. If the Bogey 
  is wrecked this team as a whole gains 4 audience votes.
  Teams sponsored by Highway Patrol may purchase the following upgrades:
  Louder Siren (2 Cans): Replace “Bogey” with “any enemy vehicle” for the purposes of the 
  Siren special rules.
  by Isaias Peran
  
  4
  PERK CLASS: PURSUIT
  On Your Tail (2 Cans): When an enemy vehicle resolves a spin or slide move that ends 
  within short range of this vehicle, that vehicle gains +1 hazard token.
  Schadenfreude (2 Cans): If another vehicle within short range of this vehicle resolves a wipe 
  out, (either before or after any flip), remove all hazard tokens from this vehicle.
  Taunt (2 Cans): At the start of this vehicle’s attack step, roll a skid die. If you roll something 
  other than a SHIFT result, you may place that skid die result onto the dashboard of a target 
  vehicle within short range. This skid die result must be resolved during that vehicle’s next 
  skid check, and may not be re-rolled.
  Out Run (2 Cans): At the start of this vehicle’s attack step, all vehicles within short range of 
  this vehicle and in a current, lower gear than this vehicle gain +1 hazard token.
  PIT (4 Cans): If this vehicle is involved in a collision with an enemy vehicle during its 
  activation that is not head-on, it may declare a “Pursuit Intervention Technique” (PIT) 
  against the enemy vehicle instead of declaring a SMASH ATTACK or an evade. If this 
  vehicle declares a PIT, it may select any maneuver template the target vehicle considers 
  hazardous in its current gear. The target vehicle must immediately resolve a movement step, 
  during which it is forced to must use the maneuver template selected for it and may not roll 
  any skid dice.
  Unnerving Eye Contact (5 Cans): Enemy vehicles within short range of this vehicle may not 
  use shift results to remove hazard tokens from their dashboard.
  by Mariano Suppa
  
  5
  SCENARIO: TRUCKASAURUS
  “Legend tells of a beast with skin like steel, whose claws can cut through 
  cars like paper and whose very breath is white-hot death. From the depths of 
  your nightmares arises a terror so thrilling that you will be unable to resist! 
  For premium subscribers only: Truckasaurus Lives! Screeching out of your 
  television set this Saturday night, 8pm Central Mars Time.”
  SETUP
  Lay out some terrain to represent a dystopian demolition derby arena.
  POLE POSITION
  Players roll-off for pole position. At the end of each gear phase, pass the pole position 
  marker clockwise.
  DEPLOYMENT
  Place the Truckasarus in the centre of the table. The player with pole position selects 
  it’s facing.
  Starting with the player with pole position, players take it in turns to place a counter, 
  such as a penny, on the table within medium range of any table edge. This is their spawn 
  point. When using audience votes to respawn, the vehicle must respawn within short range 
  of that player’s spawn point.
  Starting with the player with pole position, players take it in turns to deploy all their 
  vehicles within short range of their spawn point.
  TRUCKASAURUS 
  Truckasaurus is a heavyweight vehicle with Handling 2, Crew 4 and 
  infinite Hull. It cannot push it and cannot gain hazard tokens. It has 
  the Pivot special rule and may pivot in any gear. It has the Crush 
  Attack special rule (see page 7). Truckasaurus is armed with a 
  turret-mounted Flame-thrower, a turret-mounted 125mm 
  cannon, a turret-mounted Harpoon, and a Wrecking 
  Ball. It is also equipped with a Ram on every 
  facing and has the Perks: Murder Tractor and 
  Boarding Party.  Truckasaurus is immune 
  to effects caused by weapons. Truckasaurus 
  has infinite ammo for all its weapons.
  Witness: If a vehicle declares a SMASH 
  ATTACK against the Truckasaurus during 
  its own activation, that vehicle gains +1 
  audience vote.
  Truckasaurus Lives: Players with an active 
  vehicle in play may spend 3 audience 
  votes, whenever they would ordinarily be 
  able to spend votes, in order to activate 
  the Truckasaurus. When it activates, 
  the Truckasaurus counts as being in the 
  same gear as the current gear phase. This 
  activation occurs before the active players 
  activation (if they were about to activate a 
  by Jesse Nesse
  
  6
  vehicle). The Truckasaurus may be activated multiple times in a single gear phase.
  Truckasaurus Feeds: Every time a vehicle is destroyed during Truckasaurus’ activation, the 
  player who activated Truckasaurus gains 1VP. A player may gain a maximum of 1VP for 
  destroying friendly vehicles during a single Truckasaurus’ activation.
  Into the Danger Zone: If a vehicle begins its activation further than double range from the 
  Truckasaurus, that vehicle’s controller loses 1 audience vote.
  VICTORY CONDITIONS
  The first team to score 5 VP (or 3VP if there are only two players) is the winner and the 
  game ends. Otherwise, the game ends at the end of Turn 3 and the player(s) with the most 
  VPs win.
  SCENARIO: 
  SCAVENGER PARTY
  An overnight storm has blown back the dust 
  from a previously buried garage, revealing a 
  fuel dump. The teams dash to the location to 
  grab the supplies whilst they last.
  SETUP
  Lay out some terrain to represent a 
  post-apocalyptic wasteland.
  Crates: Take D6+6 crates and place 
  them in a rough circle, with each crate 
  approximately double range from the centre 
  of the play area. Use tokens or miniatures 
  no larger than 30mm square to represent 
  the crates.
  POLE POSITION
  Roll-off for pole position. At the end of each gear phase, pass the pole position 
  marker clockwise.
  DEPLOYMENT
  Each player places a counter, such as a penny, on the table within medium range of any 
  table edge. This is their spawn point. When using audience votes to re-spawn, the vehicle 
  must re-spawn within short range of that player’s spawn point. 
  Starting with the player with pole position, players take it in turns to deploy all of 
  their vehicles within short range of their spawn point.
  SPECIAL RULES
  Wasteland Skirmish: This scenario is a wasteland skirmish. Audience votes cannot be 
  gained or spent during this game. 
  Back in the Saddle: A player that starts a turn with no vehicles in play may re-spawn a 
  single vehicle.
  Scarper: Disqualified vehicles do not count as destroyed and may not respawn. 
  Crates: If the maneuver template or the final location of a vehicle touches a crate, or 
  you spin or pivot into contact with a crate, that vehicle may pick up that crate. Place the 
  crate on the vehicle’s dashboard to indicate this it is holding the crate. When a vehicle is 
  by Adam McIver
  
  7
  wrecked, the vehicle’s owner must place any held crates touching the wreck. If a vehicle 
  is disqualified, the vehicle’s owner keeps the crate, and may count the crate as held at the 
  end of the game.
  GAME END
  The game ends when one player has more than half the initial crates in their possession, or 
  after the third turn, whichever occurs sooner.
  VICTORY CONDITIONS
  The player holding the most crates at the end of the game is the winner.
  SPOILS
  If you are playing a Televised Season (see TX! Issue 4), for each crate held at the end of 
  the game, that vehicle’s team gains D6+1 cans.
  ERRATA
  With the addition of the new vehicle types in this issue of TX!, a couple of rules need their 
  wording tweaked.
  Add the following rule to page 6:
  Simultaneous Effects: If the effects of multiple special rules occur at the same time, the 
  controller of the active vehicle decides the order of resolution.
  Remove “Bike & Sidecar” from the “Buggy” vehicle type row in the table on page 30.
  Remove “Jeep” from the “Car” vehicle type row in the table on page 30.
  Replace the “Crush Attack” special rules on page 32 with the following:
  Crush Attack: After resolving a collision with an obstruction of a lower weight class 
  during movement step 1.7, this vehicle may declare a CRUSH ATTACK to ignore the 
  obstruction for the remainder of its movement step, as it drives right over the top of it. 
  This vehicle cannot declare a crush attack against another vehicle with the crush attack 
  special rule.
  Replace the “Elegance” sponsored perk on page 49 with the following:
  Elegance: Teams sponsored by Miyazaki may not purchase heavyweight vehicle types, or 
  vehicle types with a base handling value of 2 or lower. 
  Replace the “Prison Cars” sponsored perk on page 49 with the following:
  Prison Cars: Vehicles in this team may purchase the following upgrade: “Prison Car: 
  Reduce the cost of this vehicle by 4 Cans to a minimum of 5 Cans. Reduce the hull value 
  of this vehicle by 2. May only be purchased by middleweight vehicles. May only be 
  purchased once for each vehicle.”
  Replace the “Stunt Driver” perk on page 51 with the following:
  Stunt Driver (7 Cans): This perk may only be taken on a lightweight or middleweight 
  vehicle type with a base handling value of 3 or more. This vehicle may choose to ignore 
  any number of obstructions during its movement step. After any movement step in which 
  this vehicle chooses to ignore any obstruction using this ability, this vehicle immediately 
  gains 3 hazard tokens.
  
  Osprey Games, an imprint of Osprey Publishing Ltd
  c/o Bloomsbury Publishing Plc
  PO Box 883, Oxford, OX1 9PL, UK
  c/o Bloomsbury Publishing Inc.
  1385 Broadway, 5th Floor, New York, NY 10018
  E-mail: info@ospreypublishing.com
  www.ospreygames.co.uk
  OSPREY and OSPREY GAMES are trademarks of Osprey Publishing Ltd, 
  a division of Bloomsbury Publishing Plc.
  First published in Great Britain in 2018
  © 2018 Mike Hutchinson
  All rights reserved. No part of this publication may be used or reproduced in any form, 
  without prior written permission, except in the case of brief quotations embodied in 
  critical articles and reviews. Enquiries should be addressed to the Publishers.
  Mike Hutchinson has asserted his right under the 
  Copyright, Designs and Patents Act, 1988, to be 
  identified as the author of this book.
  by Chris Way
  8
  
  ACTIVATED
  ACTIVATED
  ACTIVATED
  ACTIVATED
  ACTIVATED
  ACTIVATED
  ACTIVATED
  ACTIVATED
  drag racer
  HULL
  Handling: 4
  lightweight
  gear
  Max
  6
  Crew: 1
  Heavy Truck
  HULL
  Handling: 2
  heavyweight
  gear
  Max
  3
  Crew: 4
  APC
  HULL
  Handling: 3
  heavyweight
  gear
  Max
  4
  Crew: 6
  Motorhome
  HULL
  Handling: 3
  middleweight
  gear
  Max
  4
  Crew: 3
  Bike & Sidecar
  HULL
  Handling: 5
  gear
  Max
  6
  Crew: 2
  Jeep
  HULL
  Handling: 3
  gear
  Max
  5
  Crew: 2
  Ice Cream Truck
  HULL
  Handling: 3
  Middleweight
  middleweight
  middleweight
  gear
  Max
  4
  Crew: 2
  Ambulance
  HULL
  Handling: 2
  middleweight
  gear
  Max
  5
  Crew: 3
  
SOURCE: textdata/thevault/Osprey System/Gaslands (OGW)/OWG Gaslands - Time Extended 03 - Junk n Tow.pdf