TEXT: ten new feats for use with the Pathfinder® rolePlaying game
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/
  pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not 
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               Product No. F0338    customerservice@abandonedarts.com
  abandoned arts Presents: 
  feats of transmutation
  
  2
  The More Feats! Line from Abandoned Arts
  Each entry in the More Feats! product line contains a group of thematically-related feats for perfect for PCs 
  and NPCs relevant to that theme. Feats of Transmutation features feats for transmuters and fans of trans-
  mutational magic. Many of the feats contained herein list enchanting spellcasting ability or the Spell Focus 
  (transmutation) feat as a prerequisite.
  ARCANE ANIMUS
  Your arcane spells can imbue objects with a sem-
  blance of life.
  Prerequisites: arcane spellcaster, ability to cast 6th-
  level arcane spells
  Benefit: Add animate objects to your arcane spell-
  casting list as a 6th-level spell.
  ELEMENTAL TRANSMUTATION
  You can shift between polymorphed elemental 
  forms.
  Prerequisites: ability to cast elemental body, Spell 
  Focus (transmutation)
  Benefit: When a transmutation (polymorph) spell 
  that you cast allows you to take the shape of an el-
  emental, you may change the type of elemental as-
  sumed by that spell as a standard action that does not 
  provoke an attack of opportunity, as long as the form 
  that you choose is one that the spell might normally 
  allow you to take. For example, while under the ef-
  fects of an elemental body III spell that you cast, you 
  might shift your Large earth elemental shape into 
  that of a Medium air elemental. Each time that you 
  change elemental forms, the duration of the spell is 
  reduced by 1 minute.
  IMMUTABLE TRANSMUTABLES
  Your personal transmutations can overwhelm and 
  replace other spells affecting you.
  Prerequisites: Spell Focus (transmutation)
  Benefit: Whenever you target yourself and only 
  yourself with a transmutation spell, or whenever you 
  cast a transmutation spell with a range of “personal,” 
  you may make a dispel check (as dispel magic) to 
  attempt a targeted dispel to remove the highest-level 
  spell effect currently affecting you.
  TRANSFIGURATIVE DISMISSAL
  By dismissing one spell you can reconstitute its en-
  ergies into another.
  Prerequisites: Spell Focus (transmutation)
  Benefit: Whenever you dismiss a transmutation 
  spell as a standard action, you may cast a new trans-
  mutation spell of equal or lower level in its place as a 
  swift action. The new spell must have a casting time 
  of 1 standard action or less and affect the same area 
  or target(s) as the dismissed spell, or areas or targets 
  within 30 feet of one or more of the dismissed spell’s 
  affected areas or targets.
  TRANSMOGRIFY POTION
  You can use the energies of a spell to transmute a 
  magic potion.
  Prerequisites: ability to cast arcane transmutation 
  spells, Brew Potion
  Benefit: You can transmute a potion containing any 
  spell into a new potion containing any arcane spell 
  that you know or have prepared. The gold piece val-
  ue of the new potion must be equal to or less than 
  the value of the original. Transmuting a potion takes 
  10 minutes and expends the prepared or known spell 
  as if you had cast it. 
  STILL FORM
  You can command your own form by a force of 
  mind over matter.
  Prerequisites: still mind class feature or elven im-
  munities racial trait
  Benefit: Any bonus granted to you on saving throws 
  against enchantment spells also applies against trans-
  mutation (polymorph) spells.
  SWALLOW SPELL
  You can take metaphysical sustenance from swal-
  lowing the energies of spells.
  Prerequisites: bite and swallow whole special at-
  tacks or Spell Focus (transmutation)
  Benefit: Whenever your bite attack or swallow 
  whole special ability slays a spellcasting creature, or 
  any creature under the effects of an ongoing spell 
  or spell-like ability, you gain a number of temporary 
  hit points equal to the highest-level spell affecting 
  that creature, or the highest-level spell that creature 
  could cast, whichever is higher. These temporary 
  hit points last for 24 hours and temporary hit points 
  gained in this way do not stack.
  If you gain access to a bite or swallow whole special 
  attack through a transmutation spell or effect, tempo-
  rary hit points gained using those abilities last only 
  until that spell or effect expires.
  TRANSMUTATIVE DISPEL
  Your dispelling magic can replace one spell with a 
  transmutation of your own.
  Prerequisites: ability to cast dispel magic, Spell Fo-
  cus (transmutation)
  Benefit: Whenever you use a dispel magic spell to 
  successfully dispel a single ongoing spell effect af-
  fecting a single creature, object, or area, you may 
  
  3
  cast a transmutation spell of equal or lower level as a 
  swift action. The new transmutation spell must have 
  a casting time of 1 standard action or less and affect 
  the same creature, object, or area, and may not in-
  clude any new or secondary targets.
  WRACKING TRANSMUTATIONS
  Creatures that succumb to your transmutations are 
  overcome with pain.
  Prerequisites: Greater Spell Focus (transmutation)
  Benefit: Creatures that fail a Fortitude saving throw 
  against a transmutation spell that you cast are 
  wracked with pain, taking 1 point of nonlethal dam-
  age per spell level of the spell. Creatures immune to 
  pain effects are immune to this effect.
  VIOLENT DISMISSAL
  You can twist your spells like knives, even as you 
  dismiss them.
  Prerequisites: Greater Spell Focus (transmutation), 
  Wracking Transmutations
  Benefit: When you dismiss a transmutation (poly-
  morph) spell as a standard action, you may subject 
  one target of that spell to the effects of your Wracking 
  Transmutations feat.
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  Abandoned Arts Presents: More Feats! Feats of Transmutation © 2015, Daron Woodson; 
  Author: Daron Woodson, Layout by Troy Daniels, Art by Rick Hershey and Fat Goblin 
  Games
  
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