TEXT: LIVING GREYHAWK™ GREYHAWK CHALLENGE HIGH−LEVEL OPTION 
  RULES 
  Welcome to What’s Next 
  So, your character started as a wide-eyed neophyte, 
  evolved into to a seasoned adventurer, and finally 
  triumphed as a world-affecting hero all in the manner of a 
  few years of exciting DUNGEONS & DRAGONS
  ® roleplaying 
  in the LIVING GREYHAWK campaign. Now, the character’s 
  reached the dizzying heights of high-level status, and has 
  said a fond goodbye to the comforts of old. What’s next 
  for your intrepid adventurer? The Greyhawk Challenge 
  awaits! 
   
  This document is designed to introduce you to the 
  Greyhawk Challenge high-level option for LIVING 
  GREYHAWK. It contains everything you need to convert 
  your character to high-level play, and what you can 
  expect from adventures in this new option. 
   
  The Basics 
  Greyhawk Challenge is an adventure series designed for 
  the flexibility that true high-level adventuring demands. 
  Many of the rules that govern the base campaign (the 
  regular LIVING GREYHAWK campaign, for characters 
  levels 1-15) are relaxed or removed here. This option is 
  designed more for the established player who plays with a 
  regular group, and wants to continue to play with the 
  same basic adventuring party through the remaining 
  levels. At the same time, Greyhawk Challenge offers 
  players of high-level characters a chance to get together 
  once a year to play in a convention atmosphere, just like 
  the old days. 
   
  Adventures are far more freeform than what you’ve 
  seen before in the LIVING GREYHAWK campaign. The DM 
  is presented with a set of guidelines for creating a custom 
  adventure, often tailor-made to a specific group of players. 
  These guidelines, called DM’S CHALLENGES™, are 
  available three times a year. The guidelines give a 
  synopsis of key points to cover in the current DM’S 
  CHALLENGE adventure, guiding the DM towards a 
  common storyline. In addition, each DM’S CHALLENGE 
  has detailed information on the final encounter of that 
  particular installment, as well as establishing hooks for 
  the next DM’S CHALLENGE. An Adventure Record is 
  provided in each DM’S CHALLENGE to reward characters 
  with the hard-earned spoils of their adventure. At Winter 
  Fantasy each year, the plot arc culminates in a Greyhawk 
  Challenge Special, where the high-level characters return 
  to the spotlight to play in a multi-round, high-risk, high-
  reward adventure. 
   
  Each year, the Greyhawk Challenge will have 
  another plot arc, ensuring that new characters entering 
  won’t have to wait long to get in on the fun. DM’s 
  Challenges will be released one per season (spring, 
  summer, and autumn), with the finale adventure 
  premiering at WINTER FANTASY. Then, a new story arc 
  starts up again in the spring. All of it begins in the spring 
  of 2006 with the first DM’S CHALLENGE. 
   
  Campaign Rules 
  Whereas the base campaign has a great deal of rules 
  guiding play balance in a massive organized play 
  experience, the Greyhawk Challenge is meant to be 
  played primarily in the privacy of a home or at a small 
  gathering. As such, there are certain changes that are 
  necessary for the Greyhawk Challenge to function in this 
  highly flexible model. The golden rule is simply this: if 
  your question cannot be answered in this rules 
  document, use the most current version of the Living 
  Greyhawk Campaign Sourcebook for guidance and as a 
  default. 
   
  Entering 
  and 
  Exiting 
  the 
  Greyhawk 
  Challenge 
  A character that reaches 16th level in the base campaign 
  has essentially three options: 
  • 
  The character can retire from play permanently, 
  becoming an NPC in their home region (with 
  triad authorization only). 
  • 
  The character can retire from all play. 
  • 
  The character can retire from the base 
  campaign, and continue to play in the 
  Greyhawk Challenge High-Level Option. 
   
  You cannot choose to retire your character from play 
  permanently to become a triad-controlled NPC and 
  continue to play in the Greyhawk Challenge high-level 
  option under any circumstances. Any violation of this 
  rule may result in your character being removed from the 
  Greyhawk Challenge, and is considered cheating and 
  subject to disciplinary action under the RPGA Penalty 
  Guidelines. You can choose to retire your character from 
  all play, and later join in the Greyhawk Challenge, so long 
  as you haven’t become an NPC in the base campaign. 
   
  Once a character has entered the Greyhawk 
  Challenge, there is no turning back. They cannot return 
  to the base campaign, under any circumstances. Even if a 
  16th-level character dies and goes back down to 15th 
  level, the character must either remain in the Greyhawk 
  Challenge or retire from play. 
   
  All characters, upon reaching 20 adventures played 
  in the Greyhawk Challenge or 21st level (whichever 
  comes first), are permanently retired from all play, NPC 
  status in the base campaign, and Greyhawk Challenge 
  adventures. They are no longer an active part of the 
  LIVING GREYHAWK campaign in any fashion (although 
  their accomplishments and deeds may become legends). 
   
  Campaign Documentation 
  The flexibility and more sporadic play opportunity of the 
  Greyhawk Challenge option allows for a more relaxed 
  method of character documentation. The following items 
  are all features of the Greyhawk Challenge high-level 
  option: 
  • 
  Characters retain most previous access to 
  Living 
  Greyhawk 
  campaign 
  options. 
  Characters are still full members of any 
  metaorganizations they were in at the time they 
  finished the base campaign, and continue to 
  derive any applicable benefits. All characters 
  entering from the base campaign retain access 
   
   
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  LIVING GREYHAWK™ GREYHAWK CHALLENGE HIGH−LEVEL OPTION 
  RULES 
  to rules items that are any, core, regional, or 
  metaregional. Characters lose access to any rules 
  items that are listed as adventure.  
  • 
  Characters have no time units. Characters 
  have no need to record time units in the 
  Greyhawk Challenge, as at most, they’ll be 
  partaking in four adventures a year. Time unit 
  costs for metaorganizations and other activities 
  are also waived (although gold piece costs still 
  must be paid). 
  • 
  Characters do not need to record upkeep. 
  Legends such as the characters in the Greyhawk 
  Challenge can find food and lodging almost 
  anywhere they roam for free. Most common 
  folk are more than happy to house and feed 
  these powerful heroes, as it is a mark of status to 
  host persons of such renown.  
  • 
  Benefits from nonadventuring activity (see 
  the Living Greyhawk Campaign Sourcebook, 
  Chapter 6) cannot be used. 
  • 
  Item creation feats are changed. Characters no 
  longer use an Item Creation Logsheet to record 
  the creation of magic items after an adventure. 
  Instead, characters that meet the prerequisites 
  for creation of a magic item pay 75% of the 
  item’s market value, instead of full value for it 
  (this also applies to upgrades). A character can, 
  of course, sell back the item, but they do so at 
  half the discounted price. Any other discounts a 
  character might have once possessed for item 
  creation purposes are void. 
  • 
  Access to rules items is simplified into two 
  categories. All characters in the Greyhawk 
  Challenge high-level option have the same level 
  of access to rules items (feats, spells, prestige 
  classes, and base classes) presented in the Living 
  Greyhawk Campaign Sourcebook. If the rules 
  item is listed as core or if it comes from one of 
  the books listed at the beginning of Chapter 5 in 
  the Living Greyhawk Campaign Sourcebook 
  (and not listed as NPC only or restricted), it is 
  now considered “open” – meaning that a 
  character can choose that rules item when 
  appropriate (they must still meet any special 
  requirements the rules item might have). If the 
  rules item is listed as NPC only or restricted, it is 
  now considered “closed” – meaning that a 
  character cannot choose that rules item. All 
  rules items that a character had any, core, 
  regional, 
  or 
  metaregional 
  access 
  to 
  are 
  considered open as well. 
   
  All other rules are still per the Living Greyhawk 
  Campaign Sourcebook. In specific, your character still 
  uses Adventure Records and still maintains a Master Item 
  Logsheet (but, see “Character Conversion”, below). 
   
  Game Play 
  In general, game play is very similar to the base 
  campaign. Except where noted below, the most current 
  version of the Living Greyhawk Campaign Sourcebook 
  should be consulted if there is a question. 
  • 
  XP costs for spells are converted to gold. 
  Instead of paying XP for spells that require an 
  XP component, a character pays five times the 
  XP cost in gold pieces. Characters are not 
  limited to the number of spells they may cast 
  that have an XP component. 
  • 
  NPC spellcasting now reaches 17th level. The 
  level of caster available at the conclusion of any 
  Greyhawk Challenge adventure is always of 
  17th level (of course, characters can have spells 
  cast upon them at a much lower effective level, 
  if they so desire). During the adventure itself, 
  spellcasting services available are determined by 
  either the DM’s Challenge or the DM at the 
  table. In addition to the spells listed in Chapter 
  6 
  of 
  the 
  Living 
  Greyhawk 
  Campaign 
  Sourcebook, characters may have the true 
  resurrection spell cast on them as well. The cost 
  for this service is 26,530 gp. 
  • 
  Characters have access to many items in the 
  Dungeon Master’s Guide. Characters may 
  purchase any item they have open access to 
  through past game play (or from a Greyhawk 
  Challenge Adventure Record). In addition, all 
  items that are not specifically restricted in the 
  base campaign (this includes items that are 
  created from restricted spells or use restricted 
  spells) with a value of 27,800 gp or less in the 
  Dungeon Master’s Guide are open for purchase. 
  • 
  You cannot earn less than ½ of the total XP 
  your DM awards you at the end of the 
  adventure. Even if you have multiclass 
  penalties that total more than a 50% XP penalty, 
  you only lose 50% of the XP awarded to you. 
  • 
  Your DM is the final authority on all rules 
  matters. 
  Since 
  many 
  of 
  the 
  high-level 
  adventures will have a vast majority of the 
  encounters drawn up by your DM (rather than 
  having them published in a standard adventure), 
  the DM at your Greyhawk Challenge table is the 
  final authority on all rules calls. There is no 
  appeals system, except for the special adventure 
  (where the normal appeals system applies). Of 
  course, any player or DM in violation of the 
  RPGA General Rules is subject to disciplinary 
  measures. 
   
  Character Conversion 
  Bringing an existing character that’s retired from the base 
  campaign into the Greyhawk Challenge has a relatively 
  straightforward process for conversion. 
   
   
   
  Page 2 
  
  LIVING GREYHAWK™ GREYHAWK CHALLENGE HIGH−LEVEL OPTION 
  RULES 
  Character Conversion 
  Conversion of an existing character is simple and without 
  many constraints. Follow these steps to bring your 
  character in-line with the Greyhawk Challenge high-level 
  option: 
  1. 
  Retool your character. You may change any 
  aspect of your character with the exception of 
  the following: race, level (and current XP total), 
  equipment, and name. Classes, feats, spells, 
  familiars/animal companions, deities, and other 
  aspects of your character may be changed. 
  Access to these items is determined by 
  consulting the most current Living Greyhawk 
  Campaign Sourcebook. All rules items (feats, 
  spells, base classes, and prestige classes) that are 
  listed as core or limited are now open to you. If 
  item creation feats are removed, you must pay 
  the difference for any items you keep that you 
  created using the removed feat (see step 5). 
  When retooling your character, you still must 
  choose only legal combinations of classes and 
  valid selections for feats and spells (for example, 
  you cannot take a feat which has a 10 rank skill 
  prerequisite at 1st level). Use the Conversion 
  AR provided to fill in the details. You may only 
  retool your character upon entering the 
  Greyhawk Challenge High-Level Option (in 
  other words, you may not retool each time a 
  new rules update appears, allowing more rules 
  options into the campaign). 
  2. 
  Record starting XP. Record your XP total upon 
  retirement from the base campaign in the box 
  labeled “XP Total before Conversion or after 
  Creation” on the Conversion AR. 
  3. 
  Determine new wealth. Add up the purchase 
  price of all the equipment, magic items, and 
  other valuables (gems, jewelry, gold, art objects, 
  etc.) your character possesses. You should write 
  out your math on the back of your existing 
  Master Item List. On the front of your MIL, 
  write the total in gold in the upper right hand 
  corner and circle it Your first Greyhawk 
  Challenge DM will verify the total and initial 
  the MIL. Write your total character wealth in 
  the box labeled ”Total Wealth in GP before 
  Conversion” on the Conversion AR. If you have 
  a total character wealth of less than 170,000 gp, 
  then you receive an amount of gold equal to the 
  difference between your total wealth and 
  170,000 gp. Write that difference on the first 
  line of the “Items Sold” section on the 
  Conversion AR. It should read “Adjustment”, 
  and to the right, the total gold you received as 
  part of this adjustment. If you have items with a 
  total value more than 170,000 gp, simply write 
  that total in the box labeled ”Total wealth in GP 
  before Conversion” on the Conversion AR. If 
  you’ve removed item creation feats, for each 
  item you are keeping (which means you’ll be 
  paying the difference between your creation 
  cost and the market value), count that item as a 
  full value item for determining wealth. If you 
  plan on selling the item anyway (for half of what 
  you paid to create it), count the item’s value as 
  what you paid to create it. 
  4. 
  Record your GP total. On the Conversion AR, 
  record your total gold (that is, actual cash) in the 
  box labeled “GP Total”.  
  5. 
  Sell equipment/magic items. You may sell 
  equipment normally (that is, half the price you 
  paid for the item). Write the items you sold and 
  the gold you received from their sale in the 
  “Items Sold” section on the Conversion AR. If 
  you need more room, use the back of the 
  Conversion AR. Total up all sales and record the 
  number in the “GP Gained” box. Add the 
  number from the “GP Total” box and the “GP 
  Gained” box into the “Subtotal” box below the 
  “GP Gained” box. 
  6. 
  Determine 
  access 
  and 
  purchase 
  new 
  equipment. Your existing character has open 
  access to all items on ARs they possess from the 
  base campaign labeled any, core, metaregional, 
  or regional access. The character also has open 
  access to any item in the Dungeon Master’s 
  Guide with a market value of 27,800 gp or less 
  (excluding restricted items, or items created 
  with/using restricted spells/feats). In addition, 
  you may choose 3 nonrestricted items of up to 
  50,000 gp value from the Dungeon Master’s 
  Guide, Complete Adventurer, Complete Arcane, 
  Complete Divine, Complete Warrior, Races of 
  Destiny, Races of Stone, or Races of the Wild. 
  You now have open access to those items. Write 
  those items in the gray areas of the “Items 
  Purchased” box on the Conversion AR. Record 
  the value of each item just to the right of the 
  item if you wish to purchase the item now; 
  otherwise, simply put the word “Access” in the 
  space provided (you may then purchase the item 
  at a later time). Record all your purchases in the 
  “Items Purchased” box, and then enter the total 
  in the “GP Spent” box. If you need more room, 
  use the back of the Conversion AR. Subtract the 
  amount in the “GP Spent” box from the 
  “Subtotal” box to get your final gold in cash. 
  Record that number in the “Final GP Total” box. 
  7. 
  Take the Conversion AR and put it in your 
  AR stack, write out a new Master Item List, 
  and get ready to play! 
   
   
   
   
   
  Page 3 
  
   
  Page 4 
   
   
   
   
  GP
  Total Wealth in 
  GP before 
  Conversion 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
  GP
  FINAL GP TOTAL
  Items Sold (½ price paid) 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
    
   
   
   
   
  Total Value of Sold Items 
  Items Purchased (First three items listed are considered open access)
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Total Cost of Purchased Items: 
   
  Subtract this value from your gp value 
  XP Total before 
  Conversion 
   
   
  XP
  Adventure Record #
  GREYHAWK 
  CHALLENGE
   
  C O N V E R S I O N  
   
   
  Character Information 
   
  Race: ________________________________________________________________________
  Alignment: _______________________________________________________________
  Deity Worshipped: ____________________________________________________
  Ability Scores: (base values before level bumps) 
   
  STR: ___________ 
   
  DEX: 
  ___________ 
   
  CON: 
  ___________ 
   
  INT: 
  ___________ 
   
  WIS: 
  ___________ 
   
  CHA: 
  ___________ 
  Level Bumps: 4th: ______ 8th: ______ 12th: ______ 16th: ______ 
  Total Character Level: _____________ 
   
   
  Character Classes/Levels after Conversion: 
   1st: _____________________________ 
  10th:  __________________________ ___ 
   2nd: _____________________________ 
  11th: __________________________ ___ 
   3rd: _____________________________ 
  12th: _____________________________ 
   4th: _____________________________ 
  13th: _____________________________ 
   5th: _____________________________ 
  14th: _____________________________ 
   6th: _____________________________ 
  15th: _____________________________ 
   7th: _____________________________ 
  16th: _____________________________ 
   8th: _____________________________ 
  17th: _____________________________ 
   9th: _____________________________ 
  18th: __________________________ 
  17th and 18th levels for characters retired before the 
  end of Year 5 only. 
  Conversion Record for 
  _________________________________________
   
  Played by:_____________________________________
   
   
   
  Player 
   
   
   
   
  RPGA # 
   
  Home Region:___________________________________________________ 
   
  DM:__________________________________________________
   
   
   
  Signature  
   
   
   
  RPGA # 
   
  GP
  GP Total 
  
SOURCE: textdata/thevault/Living Greyhawk/Campaign Docs/High Level/Greyhawk Challenge High Level Rules.pdf