TEXT:  
   
  Starting GP 
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
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  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
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  GP Spent 
   
      
  GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
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  Subtotal 
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  XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting 
  16  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE Cross off all items NOT found  
  APL9 
  � +1 adamantine dwarven waraxe (Adventure; Dungeon Master’s Guide) 
  � +1 flaming composite longbow, +5 Str bonus (Adventure; DMG) 
  � +1 flaming hand crossbow (Adventure; Dungeon Master’s Guide) 
  � +2 adamantine shocking burst greatsword (Adventure; DMG) 
  � +2 black dragoncraft full plate (Adventure; Draconomicon) 
  � +2 blue dragonfang keen heavy pick (Adventure; Draconomicon) 
  � +2 defending flaming whip (Adventure; Dungeon Master’s Guide) 
  � +2 red dragoncraft heavy shield (Adventure; Draconomicon) 
  � Amulet of mighty fists +2 (Adventure; Dungeon Master’s Guide) 
  � Bag of tricks, rust (Adventure; Dungeon Master’s Guide; Limit 1) 
  � Belt of giant strength +4 (Adventure; Dungeon Master’s Guide) 
  � Boots of striding and springing (Adventure; Dungeon Master’s Guide) 
  � Cloak of Charisma +4 (Adventure; Dungeon Master’s Guide) 
  � Cloak of resistance +2 or +3 (Adventure; Dungeon Master’s Guide) 
  � Divine scroll of flame strike (CL 9th; Adventure; Dungeon Master’s Guide) 
  � Divine scroll of heal (CL 11th; Adventure; Dungeon Master’s Guide) 
  � Divine scroll of recitation (CL 7th; Adventure; Spell Compendium) 
  � Divine scroll of restoration (CL 7th; Adventure; Dungeon Master’s Guide) 
  � Divine Scroll of word of recall (CL 11th; Adventure; Dungeon Master’s Guide) 
  � Figurine of wondrous power, silver raven (Adventure; Dungeon Master’s Guide) 
  � Heartstone (Adventure; Monster Manual, page 194) 
  � Heward’s handy haversack (Adventure; Dungeon Master’s Guide) 
  � Lesser bracers of archery (Adventure; Dungeon Master’s Guide) 
  � Minor circlet of blasting (Adventure; Dungeon Master’s Guide) 
  � Periapt of Wisdom +4 (Adventure; Dungeon Master’s Guide) 
  � Potion of barkskin +4 (Adventure; Dungeon Master’s Guide) 
  � Python rod (Adventure; Dungeon Master’s Guide) 
  � Rings: chameleon power, Protection +2 (Adventure; Dungeon Master’s Guide) 
  � Scabbard of keen edges (Adventure; Dungeon Master’s Guide) 
  � Staff of fire (Adventure; Dungeon Master’s Guide) 
  � Wand of cure light wounds (CL 1st; Adventure; Dungeon Master’s Guide) 
  � Wand of fireball (CL 7th; Adventure; Dungeon Master’s Guide) 
  � Wand of silence (CL 3rd; Adventure; Dungeon Master’s Guide) 
  Adventure Record# 
  596 CY
  A D V E N T U R E  
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 9 
  max 9,780 XP; 
  14,400 gp 
  Cross out any game effects this character does not gain. 
   
  � Favor of Lord Jarmaath: Lord Jarmaath makes good on his promise to 
  reward this PC for his actions.  This PC gains access (Frequency: Any) to 
  purchase up to 20,000 gp worth of magic items from the DMG (excluding 
  items not legal in LIVING GREYHAWK, artifacts, and intelligent items).  
  List the items you select to gain access to here: 
  _____________________________________    _____________________________________
  _____________________________________    _____________________________________
  _____________________________________    _____________________________________
  _____________________________________    _____________________________________
  _____________________________________    _____________________________________
  � Wrath of Tiamat: For ruining the plans of Tiamat, you have earned 
  her undying hatred.  Whenever this PC faces an evil dragonkind creature, 
  that creature will focus its attention on the PC, doing everything in its 
  power to slay the PC or cause it as much harm as possible. 
   
  � Thanks of the March of Sterich: For all of the good deeds this PC has 
  undertaking to protect the March of Sterich from the forces of the Red Hand, the 
  Marchioness of Sterich, Her Magnitude, Resbin Dren Emondav, wishes to 
  reward you.  Based on the total Victory Points this PC received in the first four 
  parts of this adventure, the PC is eligible for the following rewards (circle the one 
  selected, you may choose a reward requiring a lesser victory point total if you 
  desire): 
   
  � Less Than 40 Victory Points: Your key efforts in the eventual victory 
  against the Red Hand horde are greatly appreciated.  Her Magnitude grants you 
  a permit to construct a residence in the city of Mittleberg.  Details on use of this 
  permit will be posted on the LIVING GREYHAWK website in late 2006. 
  � 40 to 59 Victory Points: Your key efforts in the eventual victory against the 
  Red Hand horde are greatly appreciated.  Her Magnitude grants you a permit to 
  construct a residence or other structure in the city of Mittleberg.  You also are 
  granted the title of Lord or Lady of Mittleberg.  Details on use of this permit and 
  title will be posted on the LIVING GREYHAWK website in late 2006. 
  � 60 to 69 Victory Points: Your drive to protect the March of Sterich has not 
  gone unnoticed.  Her Magnitude has granted you a permit to establish a 
  fortified tower on the border of the March.  You also are granted the title of 
  Knight in the March of Sterich.  Details on use of this permit and title will be 
  posted on the LIVING GREYHAWK website in late 2006. 
  � 70 or more Victory Points: You have shown unswerving loyalty to the March 
  of Sterich.  Her Magnitude has designated you a Baronet or Baronetess for a 
  small baronetcy within the March.  Details on use of this title will be posted on 
  the LIVING GREYHAWK website in late 2006. 
   
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  ADP6-03 Red Hand of Doom (Part Five) 
  An Adapted Adventure 
  Set in the March of Sterich 
   
  Event: _______________________________  Date: ______________
  DM: _______________________________________________________
  Signature
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Adaptables/596/ADP6-03 Red Hand of Doom (APL 6-10)/ADP6-03 - Red Hand of Doom AR - Part 5.pdf