TEXT: 	
    
  	
    
  	
    
  	
    
  	
    
  	
    
  	
    
  	
    
  	
    
  	
    
  	
    
  URBAN DRESSING: 
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  BRIDGE TOWN 
  
   
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  URBAN DRESSING: BRIDGE TOWN 
  Tired	
    of	
    your	
    towns	
    and	
    cities	
    being	
    boring,	
    bland	
    places	
    in	
    which	
    your	
    PCs	
    show	
    little	
    or	
    no	
    interest?	
    Want	
    to	
    bring	
    them	
    alive	
    with	
    cool,	
    
  interesting	
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    features	
    of	
    note?	
    Then	
    Urban	
    Dressing	
    is	
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    you!	
    Each	
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    in	
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    line	
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    and	
    
  gives	
    harried	
    GMs	
    the	
    tools	
    to	
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    locales	
    to	
    life	
    with	
    interesting	
    and	
    noteworthy	
    features.	
    	
    
  	
    
  This	
     instalment	
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     Urban	
     Dressing	
     presents	
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     towns	
     in	
     your	
    
  campaign.	
    Designed	
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    used	
    both	
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    preparation	
    or	
    actual	
    play,	
    Urban	
    Dressing:	
    Bridge	
    Town	
    is	
    an	
    invaluable	
    addition	
    to	
    any	
    GM's	
    
  armoury!	
    
  Design:	
    Josh	
    Vogt	
    
  Development:	
    Creighton	
    Broadhurst	
    
  Art:	
    William	
    McAusland	
    and	
    Maciej	
    Zagorski	
    (The	
    Forge	
    Studios).	
    
  Some	
     artwork	
     copyright	
     William	
     McAusland,	
     used	
     with	
    
  permission.	
    
  Thank	
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    for	
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    Urban	
    Dressing:	
    Bridge	
    Town;	
    we	
    hope	
    
  you	
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    it.	
    	
    
  	
    
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  C O N T E N T S  
  Bridge	
    Town:	
    Sights	
    &	
    Sounds	
    ......................................................	
    2	
    
  Bridge	
    Town:	
    Businesses	
    ..............................................................	
    4	
    
  Bridge	
    Town:	
    Bridges	
    of	
    Interest	
    ..................................................	
    6	
    
  Bridge	
    Town:	
    Hooks,	
    Complications	
    &	
    Opportunities	
    ..................	
    8	
    
  Support	
    Raging	
    Swan	
    Press	
    ..........................................................	
    9	
    
  OGL	
    V1.0A	
    .....................................................................................	
    9	
    
  	
    
  	
    
  	
    
  Product	
    Identity:	
    All	
    trademarks,	
    registered	
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    proper	
    
  names	
    (characters,	
    deities,	
    artefacts,	
    places	
    and	
    so	
    on),	
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  plots,	
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  artwork	
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    Section	
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  Content.	
    
  	
    
  Open	
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    Identity,	
    
  the	
     contents	
     of	
     Urban	
     Dressing:	
     Bridge	
     Town	
     are	
     Open	
     Game	
    
  Content	
     as	
     defined	
     in	
     the	
     Open	
     Gaming	
     License	
     version	
     1.0a	
    
  Section	
     1(d).	
     No	
     portion	
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     work	
     other	
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  designated	
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     Content	
     may	
     be	
     reproduced	
     in	
     any	
    
  form	
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    written	
    permission.	
    The	
    moral	
    right	
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    Josh	
    Vogt	
    to	
    
  be	
     identified	
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     author	
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     this	
     work	
     has	
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  accordance	
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     Copyright	
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     and	
     Patents	
     Act	
     1988.	
    
  ©Raging	
    Swan	
    Press	
    2016.	
    
  	
    
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  2	
  B R I D G E  T O W N :  S I G H T S  &  S O U N D S  
  Use	 this	 table	 to	 generate	 the	 sights	 and	 sounds	 the	 PCs	
  experience	 as	 they	 move	 about	 the	 bridge	 town.	 Ignore	
  inappropriate	results	and	simply	re-roll.	
  D%	
  	
  1	
  Wheels	rattle	as	a	wagon	crosses	the	wide	slats	
  of	a	bridge	made	entirely	of	rickety	wood.	
  2	
  Rusting	 metal	 cages	 hang	 on	 chains	 dangling	
  from	a	steel-spiked	bridge.	
  3	
  The	tromp	of	feet	nears	as	a	guard	patrol	makes	
  its	way	over	the	bridge.	
  4	
  Children	laugh	as	they	scamper	from	one	end	of	
  the	bridge	to	another	in	a	friendly	race.	
  5	
  A	 raucous	 parade	 pauses	 in	 the	 middle	 of	 the	
  bridge	to	sing	the	mayor’s	praises.		
  6	
  Stonemasons	 hammer	 and	 chisel	 large	 blocks,	
  which	will	soon	form	a	new	bridge.	
  7	
  Pallbearers	 carry	 a	 casket	 over	 a	 bridge	 that	
  symbolizes	the	passage	between	life	and	death.	
  8	
  Mounted	guards	shout	for	people	to	make	way	
  as	they	thunder	after	a	fleeing	criminal.	
  9	
  Wind	 whistles	 through	 the	 arches	 of	 this	 fine	
  stone	bridge.	
  10	
  The	complex	web	of	ropes	holding	up	the	bridge	
  creaks	alarmingly	as	the	party	crosses.	
  11	
  Wherever	 they	 go	 in	 town,	 swarms	 of	 biting	
  insects	follow	the	PCs.	
  12	
  The	 water	 level	 in	 the	 canal	 is	 surprisingly	 low,	
  reveals	glistening	mud	flats.	
  13	
  Every	 guard	 bears	 a	 breastplate	 or	 shield	
  adorned	with	a	stylized	bridge.	
  14	
  People	whisper	excitedly	that	the	town’s	“ghost	
  bridge”	is	supposed	to	be	manifesting	soon.	
  15	
  Dozens	of	shop	fronts	line	this	canal,	but	each	of	
  them	is	only	accessible	via	the	waterfront.		
  16	
  Lifelike	faces	of	stone	peer	out	unblinkingly	from	
  their	settings	in	the	side	of	this	bridge.	
  17	
  A	 messenger	 boy	 walks	 past,	 calling	 out	 an	
  advertisement	for	the	Underbridge	Inn.	
  18	
  A	cloaked	trio	of	people	glide	past,	faces	masked	
  to	resemble	a	variety	of	unearthly	creatures.	
  19	
  The	nearby	craft	shop	resounds	with	hammering,	
  and	the	occasional	thud	of	a	heavy	object	falling.	
  20	
  The	stagnant	water	under	the	bridge	is	covered	
  with	algae	and	crowded	with	frogs	and	turtles.	
  21	
  A	 mucus-covered	 salamander	 flops	 out	 of	 the	
  water	and	blinks	bulging	eyes	up	at	the	party.	
  22	
  A	priest	walks	by,	loudly	preaching	the	dangers	
  of	offending	the	“God	of	Bridges.”	
  23	
  A	sign	decorated	with	a	person’s	face	etched	in	
  charcoal,	 wanted	 for	 crimes	 of	 “Bridge	 Burning	
  and	other	Acts	of	Arson”	is	nailed	to	the	bridge.	
  24	
  The	woman	who	just	walked	by	had	gills,	scaled	
  skin	and	webbed	hands	and	feet.	
  25	
  Signs	are	posted	all	around	town	proclaiming	the	
  official	Bridge	Festival	begins	in	a	fortnight.	
  26	
  Water	from	the	canals	has	been	cleverly	diverted	
  into	beautiful	fountains	arrayed	all	over	town.	
  27	
  Children	 play	 and	 chant,	 “One	 bridge,	 two	
  bridge,	red	bridge,	blue	bridge...”	on	the	bridge.	
  28	
  Two	fighters	take	up	duelling	poses	in	the	middle	
  of	a	bridge	as	onlookers	place	bets.	
  29	
  A	hawker	yells	out	the	prices	of	his	scale	model	
  wooden	carvings	of	various	bridges	from	around	
  town.	
  30	
  Fishermen	shout	excitedly	as	they	haul	in	nets	of	
  still-flopping	fish	from	the	day’s	catch.	
  31	
  An	 old	 hag	 in	 a	 black	 robe	 stands	 before	 the	
  bridge,	asking	questions	of	everyone	who	wishes	
  to	cross.	
  32	
  Bells	chime	with	every	step	the	party	take	across	
  this	bridge,	though	they	are	never	in	discord	with	
  one	another.	
  33	
  One	man	complains	to	another	that	he’s	stuck	in	
  this	district	because	he’s	afraid	of	heights.	
  34	
  A	 sign	 boasts	 of	 this	 cafe’s	 famous	 “Canal	 Tea”	
  which	 they	 promise	 is	 brewed	 fresh	 every	 day	
  with	authentic	ingredients.	
  35	
  A	 tiefling	 wanders	 past,	 grumbling	 to	 herself	
  about	“lighting	the	water	on	fire.”	
  36	
  Polished	 stones	 are	 set	 in	 the	 street	 to	 form	
  arrows	 and	 names	 pointing	 to	 various	 bridges	
  and	districts.	
  37	
  The	stone	bridge	rumbles	from	time	to	time,	but	
  no	one	seems	to	worry.	
  38	
  A	 thick	 fog	 swamps	 the	 town,	 not	 letting	
  travellers	see	the	other	end	of	any	bridge	when	
  they	start	to	cross.	
  39	
  Bridge	 menders	 swap	 stories	 and	 jokes	 as	 they	
  take	a	break,	lounging	around	a	broken	portion	
  of	a	bridge.	
  40	
  Children	 fish	 along	 the	 edge	 of	 a	 canal,	 letting	
  their	feet	dangle	over	the	edge	as	they	chatter	
  among	themselves.	
  41	
  A	 PC	 overhears	 a	 young	 man	 tell	 a	 woman,	
  “Meet	me	at	the	Lover’s	Bridge	at	midnight.”	
  42	
  The	 bronze	 statue	 of	 a	 pig	 stands	 before	 this	
  bridge,	nose	polished	by	everyone	touching	it	as	
  they	pass	for	good	luck.	
  43	
  A	 group	 of	 acrobats	 draw	 applause	 as	 they	
  perform	balancing	acts	on	the	bridge’s	railing.	A	
  troupe	member	passes	a	hat	around	for	tips.	
  44	
  An	 old	 man	 whistles	 to	 himself	 as	 he	 sweeps	
  debris	off	the	bridge	into	the	canal	below.	
  45	
  The	person	the	party	just	passed	was	clutching	a	
  bundle	of	firewoods	in	their	arms,	along	with	a	
  gleeful	expression.	
  46	
  A	 bloody	 set	 of	 footprints	 smears	 their	 way	
  toward	the	nearest	canal	and	across	the	bridge.	
  
  3	
  47	
  Birds	 chirp	 from	 their	 roosts	 within	 the	 nooks	
  and	crannies	of	the	bridge’s	stone	arches.	
  48	
  A	 paper	 flutters	 past,	 and	 a	 PC	 sees	 the	 words	
  “Bridge	Tax”	inked	on	it.	
  49	
  In	 the	 distance,	 shrieks	 rise	 as	 a	 bridge	 cracks	
  and	crashes	into	the	river	below.		
  50	
  A	 forlorn	 man	 leans	 against	 the	 bridge	 railing,	
  sighing	wistfully	as	he	gazes	off	into	the	distance.	
  51	
  A	 ghostly	 moan	 wavers	 out	 from	 under	 the	
  darkness	beneath	the	bridge.	
  52	
  Two	mobs	brandishing	swords	and	torches	yell	at	
  each	other	from	either	side	of	a	bridge.	
  53	
  A	 guard	 strides	 past,	 his	 booming	 voice	
  announcing	a	bridge	curfew	is	about	to	start.	
  54	
  A	 PC	 overhears	 several	 architects	 debating	 the	
  virtues	of	various	bridge-building	techniques.	
  55	
  A	 passerby	 mutters	 at	 a	 PC	 under	 his	 breath,	
  calling	them	a	“no-bridger	barbarian.”	
  56	
  A	loud	snap	sounds	in	the	distance,	followed	by	a	
  multitude	of	screams.	
  57	
  High	above	the	water,	a	figure	perches	on	the	lip	
  of	a	bridge,	as	if	preparing	to	jump.	
  58	
  The	 water	 in	 the	 canal	 is	 foamy,	 and	 the	 foam	
  itself	has	an	odd	greenish	tinge	to	it.	
  59	
  A	horse’s	hooves	sound	oddly	hollow	as	it	clops	
  its	way	across	a	lengthy	span	of	stone.	
  60	
  The	canal	below	moves	sluggishly,	looking	like	a	
  thick,	muddy	churn	full	of	trash	and	debris.	
  61	
  A	 gondolier	 rows	 past,	 calling	 out	 the	 prices	 of	
  being	ferried	to	various	parts	of	town.	
  62	
  A	 crowd	 cheers	 as	 several	 folk	 hang	 from	 a	
  bridge’s	railing	in	a	test	of	strength.	
  63	
  A	 sign	 posted	 at	 eye-level	 reads,	 “Only	 people	
  this	tall	or	higher	can	cross	the	bridge.”	
  64	
  The	 gentle	 sound	 of	 lapping	 water	 follows	 the	
  party	everywhere	they	go	in	town.	
  65	
  The	 stink	 of	 raw	 sewage	 fills	 the	 air	 near	 this	
  plain	wooden	bridge.	
  66	
  This	artist’s	paintings	display	locations	of	notable	
  bridges	 from	 around	 town,	 except	 the	 realistic	
  images	lack	the	bridges	themselves.	
  67	
  You	hear	grumbles	and	mutters	wherever	you	go	
  as	town	citizens	complain	about	“bridge	imps.”	
  68	
  A	 sign	 directs	 half-orcs	 to	 take	 an	 alternate	
  bridge	rather	than	the	main	one.	
  69	
  People	gather	to	watch	a	wooden	bridge	go	up	in	
  flames.	No	one	seems	to	be	putting	out	the	fire.	
  70	
  Whacking	 noises	 echo	 as	 a	 couple	 gondoliers	
  spar	with	their	paddles	as	they	pass	each	other.	
  71	
  Rival	 gondolier	 teams	 mock	 each	 other’s	 gaudy	
  outfits	and	the	quality	of	their	competing	boats.	
  72	
  Frogs	 chirrup	 from	 the	 abundance	 of	 lily	 pads	
  clogging	the	canals	from	end	to	end.	
  73	
  A	man	screams	for	justice	as	he	is	lashed	hand	
  and	foot	to	a	bridge,	where	he’ll	be	left	to	starve.	
  74	
  Every	bridge	in	town	looks	identical,	down	to	the	
  exact	shape	and	size	of	their	planks.	
  75	
  Fish	 fling	 themselves	 out	 of	 the	 canals	 by	 the	
  hundreds	to	flop	about	and	die	on	the	streets.	
  76	
  Graffiti	of	a	generic	bridge	has	been	splashed	in	
  crimson	paint	on	every	door	on	this	street.	
  77	
  Rows	of	rocking	chairs	line	the	span;	people	sit	
  here	to	watch	the	sunrise	and	sunset	every	day.	
  78	
  The	water	in	the	canal	has	an	oily	scum	to	it	that	
  stinks	of	sulphur	and	ripples	with	rainbow	hues.	
  79	
  A	troll	sits	in	the	open	at	one	end	of	the	bridge,	
  simply	holdings	its	clawed	hand	out	for	people	to	
  drop	coins	into.	
  80	
  A	clock	tower	gongs	somewhere	in	the	distance,	
  and	people	hurry	in	all	directions.	
  81	
  Someone	screams	before	the	party	hear	a	loud	
  splash	and	cries	for	help.	
  82	
  A	 bridge	 sentry	 is	 yelling	 at	 a	 half-giant,	 telling	
  the	brute	he’s	far	too	heavy	to	cross	the	span.	
  83	
  Two	 merchants	 are	 yelling	 at	 each	 other,	 their	
  carts	 having	 crashed	 into	 one	 another	 after	
  trying	to	cross	the	bridge	at	the	same	time.	
  84	
  Two	 black	 coaches	 race	 directly	 toward	 one	
  another	 from	 either	 end	 of	 the	 bridge;	 neither	
  shows	signs	of	slowing.	
  85	
  A	folded	parchment	flutters	in	the	breeze,	having	
  been	stuck	in	a	gap	between	two	stones.	
  86	
  Rows	of	canal	boats	line	dozens	of	small	wooden	
  piers,	bobbing	on	the	current.	
  87	
  A	 person	 points	 to	 the	 sky	 and	 gasps,	 saying,	
  “Did	you	see?	The	heavenly	bridge	is	back!”	
  88	
  Every	 bridge	 in	 town	 has	 tall	 statues	 on	 either	
  end	carved	with	demonic	visages.	
  89	
  Iridescent	 beetles	 cluster	 by	 the	 hundreds	 on	
  almost	 every	 flat	 surface,	 making	 an	 oddly	
  musical	humming	once	the	sun	sets.	
  90	
  A	 red	 velvet	 carpet	 has	 been	 laid	 along	 the	
  street,	leading	all	the	way	to	the	next	bridge.	
  91	
  A	drunken	band	of	musicians	launches	into	their	
  new	song,	“100	Reasons	We	Love	Bridges!”	
  92	
  This	bridge	is	glistening	wet.	
  93	
  A	 robed	 woman	 stands	 in	 the	 middle	 of	 the	
  bridge,	 her	 face	 in	 shadow	 beneath	 the	 pink,	
  frilly	umbrella	she	holds.	
  94	
  Several	 monks	 shuffle	 past,	 their	 robes	 stylized	
  with	gray	arches,	ripples	and	white	clouds.	
  95	
  A	stack	of	planks	lies	nearby,	drying	out	before	
  being	used	for	bridge	repairs.	
  96	
  A	 man	 groans	 as	 he	 tries	 to	 roll	 an	 enormous	
  block	of	stone	down	the	street.	
  97	
  A	few	canals	over,	a	chorus	of	worship	songs	rise	
  over	the	town.		
  98	
  A	stranger	in	a	blank,	black	mask	silently	watches	
  the	street.	He	nods	at	the	party.	
  99	
  At	ship-maker’s	shop	workers	carve	a	tree	trunk	
  into	the	crude	shape	of	a	canal	boat.	
  100	
  As	the	party	step	on	a	bridge,	a	kindly	voice	asks,	
  “Excuse	me,	but	could	you	get	off	my	back?”	
  
  4	
    
  B R I D G E  T O W N :  B U S I N E S S E S  
  Use	
    this	
    table	
    to	
    provide	
    the	
    basic	
    details	
    of	
    businesses	
    the	
    PCs	
    
  come	
     across	
     as	
     they	
     explore	
     the	
     bridge	
     town.	
     Some	
     may	
     be	
    
  inappropriate	
    based	
    on	
    the	
    locale’s	
    set	
    up;	
    ignore	
    such	
    results	
    
  and	
    simply	
    re-­‐roll.	
    
  D%	
    
  	
    
  01-­‐02	
    
  Up’n’Over	
     (Masons)	
     provides	
     a	
     majority	
     of	
     the	
    
  worked	
    stone	
    the	
    town	
    needs	
    to	
    build	
    and	
    repair	
    
  its	
    many	
    bridges.	
    
  03-­‐04	
    
  Deep	
     Grooves	
     (Woodworkers)	
     works	
     with	
     local	
    
  lumber	
    mills	
    to	
    provide	
    the	
    town	
    with	
    wood	
    that	
    
  won’t	
    warp	
    despite	
    the	
    damp	
    conditions.	
    
  05-­‐06	
    
  Fleeters	
    (Couriers)	
    is	
    known	
    for	
    getting	
    messages	
    
  and	
    small	
    packages	
    anywhere	
    in	
    town	
    within	
    the	
    
  hour,	
    guaranteed.	
    
  07-­‐08	
    
  Ne’er	
    Lost	
    (Guides)	
    makes	
    a	
    pretty	
    penny	
    guiding	
    
  visitors	
     through	
     the	
     confusing	
     maze	
     of	
     bridges	
    
  and	
    canal-­‐bordered	
    districts.	
    
  09-­‐10	
    
  Scamping’s	
     (Rickshaws)	
     is	
     a	
     speedy	
     way	
     to	
     get	
    
  through	
    town,	
    but	
    be	
    prepared	
    to	
    pay	
    a	
    hefty	
    tip	
    
  at	
    the	
    end.	
    
  11-­‐12	
    
  The	
    Float	
    (City	
    Engineer)	
    works	
    around	
    the	
    clock,	
    
  maintaining	
     existing	
     bridges	
     and	
     ensuring	
     new	
    
  bridges	
    are	
    built	
    according	
    to	
    code.	
    
  13-­‐14	
    
  Munchles	
     (Grocer)	
     maintains	
     a	
     ready	
     supply	
     of	
    
  fresh	
     produce	
     that,	
     for	
     a	
     fee,	
     can	
     be	
     delivered	
    
  straight	
    to	
    your	
    domicile.	
    
  15-­‐16	
    
  Dropses	
    (Demolitionist)	
    is	
    unique	
    in	
    their	
    ability	
    
  to	
     destroy	
     bridges	
     with	
     little	
     to	
     no	
     damage	
     to	
    
  surrounding	
    structures.	
    
  17-­‐18	
    
  E’er	
    
  Watchers	
    
  (Statuary)	
    
  creates	
    
  statues,	
    
  gargoyles	
    and	
    other	
    decorative	
    fixtures	
    for	
    both	
    
  houses	
    and	
    bridges.	
    
  19-­‐20	
    
  Ye	
    Shall	
    Pass	
    (Temple)	
    is	
    the	
    hallowed	
    ground	
    of	
    
  the	
     so-­‐called	
     Bridge	
     God,	
     though,	
     so	
     far,	
     his	
    
  followers	
    remain	
    few.	
    
  21-­‐22	
    
  Scuttles	
     and	
     Scrum	
     (Bridge	
     Cleaners)	
     works	
    
  tirelessly	
     to	
     sweep	
     and	
     scrub	
     all	
     bridges	
     so	
    
  they’re	
    nice	
    and	
    tidy	
    for	
    foot	
    traffic.	
    
  23-­‐24	
    
  Tinderlight	
     (Lamplighters)	
     keeps	
     the	
     town’s	
    
  many	
    lamps	
    and	
    lanterns	
    burning	
    bright.	
    
  25-­‐26	
    
  The	
    Drawlings	
    (Gondoliers)	
    is	
    the	
    primary	
    team	
    
  of	
    gondoliers	
    providing	
    swift	
    travel	
    about	
    town.	
    
  27-­‐28	
    
  Slippery	
    Coin	
    (Bank)	
    is	
    all-­‐too-­‐happy	
    to	
    keep	
    any	
    
  funds	
    safe	
    and	
    sound	
    (for	
    a	
    monthly	
    fee).	
    
  29-­‐30	
    
  The	
    Masked	
    Pylons	
    (Cult)	
    are	
    a	
    mysterious	
    group	
    
  who	
     are	
     believed	
     to	
     have	
     some	
     sort	
     of	
     occult	
    
  connection	
    with	
    bridge-­‐related	
    mysticism.	
    
  31-­‐32	
    
  None	
     Soggy	
     (Bakery)	
     is	
     known	
     for	
     fresh	
     bread	
    
  every	
     day,	
     though	
     townsfolk	
     readily	
     admit	
     the	
    
  crust	
    has	
    a	
    bit	
    of	
    a	
    “canal	
    water”	
    aftertaste.	
    
  33-­‐34	
    
  Drawstrings	
     (Tax	
     Office)	
     ensures	
     all	
     townsfolk	
    
  remain	
    paid	
    up	
    on	
    their	
    monthly	
    taxes,	
    which	
    go	
    
  directly	
    to	
    bridge	
    repair	
    and	
    construction.	
    
  35-­‐36	
    
  Papers	
     ‘Ere	
     (Licensing)	
     oversees	
     any	
     business	
    
  done	
     in	
     town,	
     whether	
     mercantile	
     goods,	
    
  services	
    or	
    otherwise.	
    
  37-­‐38	
    
  Canal	
    Cups	
    (Teahouse)	
    claims	
    the	
    canal	
    water	
    is	
    
  the	
     best	
     source	
     of	
     tea	
     brews	
     anywhere	
     in	
     the	
    
  world.	
    Its	
    health	
    claims	
    are	
    in	
    dispute.	
    
  39-­‐40	
    
  Low	
     Tide	
     (Embassy)	
     receives	
     dignitaries	
     from	
    
  both	
     land	
     and	
     sea,	
     often	
     travelling	
     to	
     or	
     from	
    
  more	
    important	
    locales.	
    
  41-­‐42	
    
  Copper	
     n’	
     Gold	
     (Entertainers	
     Guild)	
     tends	
     to	
    
  have	
    troupes	
    block	
    bridges	
    with	
    their	
    shows	
    until	
    
  they’re	
    paid	
    enough	
    to	
    clear	
    the	
    way.	
    
  43-­‐44	
    
  Twinners	
     (Rope	
     Shop)	
     crafts	
     much	
     of	
     the	
     rope	
    
  used	
    in	
    bridge	
    construction	
    and	
    support,	
    as	
    well	
    
  as	
    netting	
    for	
    boaters	
    and	
    fishers.	
    
  45-­‐46	
    
  The	
    Leaps	
    (Roof-­‐Runners)	
    is	
    a	
    secret	
    network	
    of	
    
  messengers	
     for	
     the	
     town’s	
     criminals,	
     skilled	
     at	
    
  using	
    roofs	
    as	
    paths	
    to	
    avoid	
    bridge-­‐ways.	
    
  47-­‐48	
    
  Quivering	
    Blade	
    (Butcher)	
    most	
    often	
    sells	
    fresh	
    
  fish	
     and	
     seafood,	
     but	
     imports	
     some	
     even	
     rarer	
    
  red	
    meats	
    as	
    well.	
    
  49-­‐50	
    
  Signed	
     and	
     Sealed	
     (Waxworks)	
     helps	
     protect	
    
  documents	
     and	
     important	
     scrolls	
     from	
     getting	
    
  wet.	
    
  51-­‐52	
    
  The	
     Currents	
     (Canal	
     Market)	
     is	
     a	
     wandering	
    
  marketplace	
    that	
    can	
    be	
    set	
    up	
    on	
    both	
    bridges	
    
  and	
    the	
    canals	
    below.	
    
  53-­‐54	
    
  Roundabouts	
     (Mapmaker)	
     provides	
     accurate	
    
  maps	
     of	
     all	
     town	
     bridges	
     and	
     districts,	
     though	
    
  they	
    warn	
    it’s	
    not	
    always	
    drawn	
    to	
    scale.	
    
  55-­‐56	
    
  The	
     Span	
     (Town	
     Hall)	
     is	
     the	
     mayor’s	
     office	
     and	
    
  where	
     meetings	
     are	
     held	
     to	
     discuss	
     everything	
    
  from	
    bridge	
    tolls	
    to	
    festival	
    planning.	
    
  57-­‐58	
    
  The	
    Girders	
    (Guards)	
    patrol	
    the	
    town	
    at	
    all	
    hours,	
    
  defending	
     against	
     everything	
     from	
     would-­‐be	
    
  saboteurs	
    to	
    cultists	
    to	
    troublemaking	
    visitors.	
    
  59-­‐60	
    
  Flute	
     Shoot	
     (Bird	
     Hunters)	
     keeps	
     the	
     town’s	
    
  pesky	
    avian	
    population	
    under	
    control—especially	
    
  those	
    roosting	
    on	
    bridges.	
    
  61-­‐62	
    
  One	
     t’Next	
     (Tavern)	
     offers	
     a	
     wide	
     range	
     of	
    
  drinks,	
     including	
     a	
     local	
     brew	
     so	
     strong,	
     even	
    
  lifelong	
     locals	
     get	
     lost	
     trying	
     to	
     find	
     the	
     right	
    
  bridge	
    home	
    after	
    just	
    a	
    few	
    sips.	
    
  63-­‐64	
    
  Floppits	
     (Fishing	
     Guild)	
     oversees	
     all	
     fishing	
    
  operations	
     in	
     town	
     and	
     keeps	
     an	
     eye	
     out	
     for	
    
  fighting	
    between	
    fishing	
    crews.	
    
  65-­‐66	
    
  The	
     Ropes	
     (Docks)	
     is	
     where	
     in-­‐	
     and	
     outbound	
    
  ships	
    dock	
    to	
    send	
    in	
    smaller	
    skiffs	
    for	
    trade	
    or	
    to	
    
  drop	
    off	
    passengers.	
    
  67-­‐68	
    
  No	
     Name	
     (Masks)	
     can	
     make	
     masks	
     out	
     of	
     just	
    
  about	
    anything,	
    to	
    resemble	
    just	
    about	
    anything.	
    
  No	
    questions	
    asked.	
    
  69-­‐70	
    
  Skiff	
     Cutter	
     (Boat	
     Makers)	
     is	
     a	
     generational	
    
  business	
     of	
     master	
     crafters	
     renowned	
     for	
     their	
    
  boat	
    construction.	
    
  
  5	
    
  71-­‐72	
    
  Underbridge	
    (Black	
    Market)	
    deals	
    in	
    all	
    manner	
    
  of	
     illegal	
     goods,	
     undesirable	
     services	
     and	
    
  inhuman	
    pleasures,	
    and	
    meets	
    below	
    a	
    different	
    
  bridge	
    each	
    month.	
    
  73-­‐74	
    
  Quillian’s	
    (Quartermaster)	
    triple-­‐checks	
    all	
    goods	
    
  brought	
    in	
    and	
    out	
    of	
    town,	
    via	
    land	
    or	
    water,	
    to	
    
  make	
    sure	
    the	
    local	
    lord	
    gets	
    his	
    fair	
    share.	
    
  75-­‐76	
    
  Even	
    Keel	
    (Ship	
    Repairs)	
    keeps	
    the	
    town’s	
    fleet	
    of	
    
  gondolas	
    and	
    other	
    watercraft	
    afloat.	
    
  77-­‐78	
    
  Topper’s	
    (Sewage)	
    is	
    in	
    a	
    constant	
    battle	
    to	
    keep	
    
  the	
    town’s	
    filth	
    from	
    overflowing	
    into	
    the	
    main	
    
  canals	
    and	
    causing	
    all	
    sorts	
    of	
    health	
    problems.	
    
  79-­‐80	
    
  Muckshin’s	
    (Canal	
    Dredges)	
    has	
    a	
    fleet	
    of	
    rickety	
    
  boats	
     used	
     to	
     drag	
     nets	
     through	
     the	
     canals,	
    
  searching	
     for	
     salvage	
     (or	
     bodies)	
     they	
     can	
     turn	
    
  over	
    for	
    coin.	
    
  81-­‐82	
    
  Ever	
    Higher	
    (Architects)	
    is	
    a	
    trio	
    of	
    brothers-­‐for-­‐
  hire	
     who	
     design	
     homes	
     from	
     the	
     water	
     up	
     and	
    
  ensure	
    they’ll	
    never	
    fall	
    into	
    a	
    canal.	
    
  83-­‐84	
    
  The	
    Dangles	
    (Jail)	
    is	
    a	
    set	
    of	
    cages	
    hung	
    over	
    a	
    
  wide	
     canal,	
     where	
     prisoners	
     are	
     placed	
     until	
    
  their	
    trial	
    or	
    execution.	
    
  85-­‐86	
    
  Stumpfire	
    (Troll	
    Hunters)	
    is	
    on	
    constant	
    patrol	
    to	
    
  drive	
     out	
     or	
     destroy	
     any	
     bridge	
     trolls	
     foolish	
    
  enough	
    to	
    cause	
    trouble	
    in	
    town.	
    
  87-­‐88	
    
  Drench	
    Not	
    (Water-­‐Proofers)	
    ensures	
    gear	
    such	
    
  as	
     leather	
     or	
     iron	
     is	
     proofed	
     against	
     the	
     damp	
    
  environs	
    in	
    order	
    to	
    avoid	
    mould	
    or	
    rust.	
    
  89-­‐90	
    
  Pass	
     On	
     (Toll	
     Collectors)	
     monitors	
     the	
     main	
    
  bridges,	
    asking	
    a	
    copper	
    per	
    person	
    who	
    passes	
    
  over.	
    Coming	
    back	
    over	
    also	
    costs	
    a	
    copper.	
    
  91-­‐92	
    
  Underbridge	
    Cafe	
    (Cafe)	
    sits	
    beneath	
    the	
    town’s	
    
  biggest	
    bridge	
    and	
    offers	
    a	
    wide	
    variety	
    of	
    fresh	
    
  drinks	
    and	
    meals	
    for	
    a	
    fair	
    price.	
    
  93-­‐94	
    
  Stone	
    Known	
    (Engravers)	
    is	
    constantly	
    chiselling	
    
  names	
     into	
     the	
     stone	
     and	
     metalwork	
     of	
     the	
    
  town,	
    often	
    to	
    honour	
    important	
    citizens.	
    
  95-­‐96	
    
  Blessed	
    Brush	
    (Artists)	
    is	
    responsible	
    for	
    painting	
    
  and	
    decorating	
    many	
    of	
    the	
    bridges	
    around	
    town	
    
  with	
    colourful	
    murals.	
    
  97-­‐98	
    
  Span’do	
    (Martial	
    School)	
    specializes	
    in	
    a	
    fighting	
    
  style	
    that	
    uses	
    narrow	
    ledges,	
    narrow	
    passes	
    and	
    
  fighting	
    on	
    higher	
    ground.	
    
  99-­‐100	
    
  The	
     Crossing	
     (Activists)	
     is	
     a	
     group	
     of	
     young	
    
  idealists	
    who	
    believe	
    bridges	
    are	
    sentient	
    beings	
    
  deserving	
    equal	
    rights	
    alongside	
    all	
    other	
    races.	
    
  	
    
  	
    
   
  
  6	
    
  B R I D G E  T O W N :  R E M A R K A B L E  B R I D G E S   
  Use	
     this	
     table	
     to	
     generate	
     the	
     basic	
     details	
     of	
     bridges	
     the	
     PCs	
    
  encounter	
    as	
    they	
    explore	
    the	
    bridge	
    town.	
    Use	
    these	
    details	
    as	
    
  a	
    base	
    from	
    which	
    to	
    portray	
    the	
    bridge.	
    
  D%	
    
  	
    
  01-­‐02	
    
  A	
     bridge	
     of	
     solid	
     ice	
     glistens	
     under	
     the	
     sun,	
    
  refusing	
    to	
    melt	
    no	
    matter	
    how	
    warm	
    it	
    gets.	
    Yet	
    
  its	
    surface	
    is	
    quite	
    slick.	
    
  03-­‐04	
    
  This	
     bridge	
     is	
     formed	
     of	
     floating	
     wooden	
     slats	
    
  that	
    have	
    no	
    obvious	
    support,	
    yet	
    do	
    not	
    bob	
    or	
    
  wobble	
    under	
    any	
    weight.	
    
  05-­‐06	
    
  This	
     all-­‐wood	
     bridge	
     is	
     rife	
     with	
     notches	
     and	
    
  carvings,	
     mostly	
     crude,	
     of	
     random	
     names	
     and	
    
  phrases,	
    such	
    as	
    “Oggles	
    was	
    here.”	
    
  07-­‐08	
    
  This	
    rope	
    bridge	
    offers	
    a	
    single	
    taut	
    cord	
    to	
    walk	
    
  across,	
    with	
    a	
    rope	
    set	
    higher	
    up	
    on	
    either	
    side	
    
  for	
    handholds.	
    	
    
  09-­‐10	
    
  This	
    bridge	
    is	
    carved	
    in	
    the	
    shape	
    of	
    a	
    serpent’s	
    
  arched	
    back,	
    complete	
    with	
    spines	
    and	
    scales.	
    It	
    
  is	
    noticeably	
    warm	
    underfoot.	
    
  11-­‐12	
    
  In	
    order	
    to	
    cross	
    this	
    bridge,	
    the	
    PCs	
    must	
    let	
    a	
    
  golem	
     carry	
     them	
     across,	
     one	
     by	
     one.	
     The	
    
  golems	
     become	
     violent	
     against	
     any	
     who	
     try	
     to	
    
  cross	
    without	
    being	
    carried.	
    
  13-­‐14	
    
  Is	
    there	
    a	
    need	
    for	
    this	
    bridge?	
    It’s	
    no	
    more	
    than	
    
  a	
    foot	
    long	
    and	
    spans	
    a	
    drainage	
    ditch	
    alongside	
    
  the	
    main	
    road.	
    
  15-­‐16	
    
  This	
     has	
     to	
     be	
     the	
     ugliest	
     bridge	
     in	
     the	
     town;	
    
  formed	
     of	
     hardened	
     mud	
     and	
     jutting	
     wooden	
    
  pylons	
    it	
    has	
    no	
    right	
    angles	
    or	
    straight	
    lines.	
    
  17-­‐18	
    
  The	
    span	
    of	
    this	
    bridge	
    is	
    formed	
    of	
    what	
    looks	
    
  like	
    a	
    single	
    sheet	
    of	
    clear	
    glass.	
    It	
    never	
    cracks,	
    
  and	
    travellers	
    can	
    see	
    the	
    canal	
    waters	
    below.	
    
  19-­‐20	
    
  Despite	
     being	
     made	
     of	
     solid	
     stone,	
     this	
     bridge	
    
  shifts	
     and	
     sways	
     like	
     a	
     piece	
     of	
     parchment	
    
  caught	
    in	
    a	
    gust	
    of	
    wind.	
    	
    
  21-­‐22	
    
  The	
    wind	
    cuts	
    through	
    the	
    odd-­‐shaped	
    holes	
    in	
    
  the	
     sides	
     of	
     the	
     bridge,	
     creating	
     a	
     strange,	
    
  unearthly	
    whistling.	
    
  23-­‐24	
    
  The	
     eyeballs	
     set	
     in	
     this	
     bridge’s	
     railing	
     are	
    
  certainly	
    made	
    of	
    carved	
    marble,	
    yet	
    they	
    swivel	
    
  to	
    watch	
    people	
    cross	
    its	
    span.	
    	
    
  25-­‐26	
    
  The	
     bridge’s	
     railing	
     has	
     thousands	
     of	
     padlocks	
    
  cinched	
    to	
    it,	
    apparently	
    it	
    brings	
    good	
    luck.	
    
  27-­‐28	
    
  The	
     well-­‐known	
     Lover’s	
     Bridge	
     is	
     infamous	
     for	
    
  late-­‐night	
    
  rendezvous	
    
  and	
    
  stolen	
    
  kisses.	
    
  Unfortunately,	
     suspicious	
     spouses	
     are	
     well-­‐
  aware	
    of	
    its	
    existence.	
    	
    
  29-­‐30	
    
  This	
    is	
    less	
    of	
    a	
    bridge	
    and	
    more	
    of	
    an	
    enormous	
    
  net	
    strung	
    across	
    the	
    gap,	
    forcing	
    folk	
    to	
    either	
    
  walk	
    the	
    ropes	
    or	
    crawl	
    across	
    on	
    all	
    fours.	
    
  31-­‐32	
    
  Whenever	
     someone	
     steps	
     on	
     this	
     bridge,	
     the	
    
  canal	
     below	
     seems	
     to	
     drop	
     away	
     into	
     a	
    
  bottomless	
    gulf.	
    Only	
    when	
    on	
    the	
    other	
    side	
    do	
    
  normal	
    dimensions	
    restore	
    themselves.	
    
  33-­‐34	
    
  This	
     bridge	
     is	
     formed	
     of	
     wooden	
     and	
     stone	
    
  blocks	
     that,	
     by	
     some	
     arcane	
     magic,	
     constantly	
    
  shift	
     and	
     rearrange	
     themselves.	
     It	
     never	
     looks	
    
  the	
    same	
    from	
    one	
    day	
    to	
    the	
    next.	
    
  35-­‐36	
    
  When	
    a	
    PC	
    steps	
    on	
    this	
    bridge,	
    they	
    experience	
    
  a	
     brief	
     vision	
     of	
     their	
     greatest	
     fear.	
     When	
     they	
    
  step	
     off,	
     they	
     experience	
     a	
     brief	
     vision	
     of	
     their	
    
  greatest	
    desire.	
    
  37-­‐38	
    
  The	
     middle	
     section	
     of	
     this	
     bridge	
     has	
     been	
    
  damaged,	
     leaving	
     a	
     wide	
     gap	
     between	
     either	
    
  side.	
    The	
    current	
    runs	
    fast	
    and	
    deep	
    below.	
    
  39-­‐40	
    
  Rather	
    than	
    arching	
    or	
    going	
    straight,	
    this	
    bridge	
    
  bows	
     downward,	
     almost	
     touching	
     the	
     canal	
    
  before	
    swooping	
    back	
    up	
    to	
    the	
    other	
    side.	
    
  41-­‐42	
    
  Dozens	
     of	
     homeless	
     people	
     and	
     creatures	
     are	
    
  camped	
     out	
     on	
     this	
     bridge,	
     gathered	
     around	
    
  small	
    fires	
    cooking	
    pigeons	
    and	
    getting	
    into	
    short	
    
  territorial	
    spats.	
    
  43-­‐44	
    
  When	
    someone	
    crosses	
    this	
    bridge,	
    they	
    see	
    an	
    
  image	
    of	
    themselves	
    passing	
    by	
    the	
    other	
    way.	
    	
    
  45-­‐46	
    
  The	
    entirety	
    of	
    this	
    bridge	
    is	
    carved	
    with	
    stylized	
    
  flowers	
     and	
     plants,	
     with	
     intense	
     detail	
     given	
     to	
    
  the	
    thorns	
    and	
    petals	
    
  47-­‐48	
    
  This	
     wooden	
     bridge	
     is	
     so	
     newly	
     built,	
     the	
     oils	
    
  used	
    to	
    christen	
    it	
    in	
    honour	
    of	
    the	
    Bridge	
    God	
    
  continue	
    to	
    glisten	
    on	
    the	
    wide	
    slats.	
    
  49-­‐50	
    
  A	
    PC	
    hears	
    dark	
    whispers	
    when	
    you	
    start	
    walking	
    
  over	
     this	
     bridge.	
     The	
     longer	
     they	
     remain	
     on	
     it,	
    
  the	
     louder	
     the	
     whispers	
     get	
     until	
     they	
     become	
    
  deafening	
    screams.	
    
  51-­‐52	
    
  No	
    matter	
    how	
    fast	
    the	
    PCs	
    travel	
    or	
    how	
    short	
    it	
    
  looks,	
     it	
     always	
     takes	
     a	
     full	
     day	
     to	
     cross	
     this	
    
  otherwise	
    ordinary-­‐looking	
    bridge.	
    
  53-­‐54	
    
  This	
     pure	
     white	
     bridge	
     is	
     made	
     of	
     an	
     unknown	
    
  stone	
    that	
    refuses	
    to	
    scuff	
    or	
    get	
    sullied	
    in	
    any	
    
  way.	
    Even	
    blood	
    soaks	
    in	
    immediately	
    and	
    leaves	
    
  it	
    spotless.	
    
  55-­‐56	
    
  Somehow,	
     this	
     bridge	
     has	
     been	
     crafted	
     from	
     a	
    
  single	
    gigantic	
    metal	
    ingot.	
    It	
    looks	
    like	
    it	
    should	
    
  collapse	
    under	
    its	
    own	
    weight.	
    
  57-­‐58	
    
  Not	
     a	
     single	
     bridge,	
     this	
     is	
     an	
     arrangement	
     of	
    
  countless	
     planks	
     set	
     in	
     place	
     to	
     facilitate	
     the	
    
  town	
    couriers	
    racing	
    to	
    and	
    from	
    deliveries	
    and	
    
  pickups.	
    
  59-­‐60	
    
  A	
     plain	
     and	
     simple	
     wooden	
     drawbridge	
     lets	
    
  outside	
    merchants	
    into	
    town,	
    and	
    can	
    be	
    drawn	
    
  up	
     at	
     night	
     to	
     keep	
     the	
     town	
     safe	
     from	
     land-­‐
  based	
    threats.	
    
  61-­‐62	
    
  This	
     bridge	
     has	
     hollows	
     in	
     the	
     side	
     where	
    
  people—monks	
    mostly—can	
    climb	
    down	
    and	
    sit	
    
  within	
    to	
    meditate	
    without	
    being	
    disturbed.	
    
  63-­‐64	
    
  Built	
    from	
    a	
    strange	
    crystal,	
    this	
    bridge	
    sends	
    out	
    
  pulses	
     of	
     vibrant	
     colour	
     in	
     all	
     directions	
    
  whenever	
    anyone	
    takes	
    steps	
    on	
    it	
    or	
    touches	
    it	
    
  in	
    any	
    way.	
    
  
  7	
    
  65-­‐66	
    
  A	
     hastily	
     erected	
     bridge	
     of	
     tattered	
     rope	
     and	
    
  splintered	
    boards	
    crosses	
    the	
    gap	
    across	
    one	
    of	
    
  the	
    town’s	
    wider	
    canals.	
    
  67-­‐68	
    
  This	
     has	
     to	
     be	
     the	
     narrowest	
     stone	
     bridge	
     the	
    
  PCs	
     have	
     ever	
     seen,	
     with	
     each	
     block	
     just	
     large	
    
  enough	
    to	
    accommodate	
    travellers.	
    There	
    are	
    no	
    
  railings.	
    
  69-­‐70	
    
  This	
     bridge	
     floats	
     above	
     the	
     canal	
     thanks	
     to	
    
  hundreds	
    of	
    wings	
    attached	
    to	
    either	
    side,	
    which	
    
  tirelessly	
    flutter	
    to	
    keep	
    it	
    aloft.	
    
  71-­‐72	
    
  No	
    matter	
    what	
    the	
    time	
    of	
    day,	
    the	
    underside	
    
  of	
     this	
     bridge	
     remains	
     cloaked	
     in	
     impenetrable	
    
  darkness.	
    
  73-­‐74	
    
  This	
     rusting	
     bridge	
     looks	
     ready	
     to	
     collapse	
     the	
    
  first	
     time	
     someone	
     so	
     much	
     as	
     tip-­‐toes	
     across,	
    
  but	
    locals	
    cross	
    without	
    hesitation.	
    
  75-­‐76	
    
  A	
    barrier	
    of	
    fog	
    sits	
    over	
    the	
    middle	
    of	
    this	
    bridge	
    
  day	
    and	
    night,	
    no	
    matter	
    how	
    sunny	
    and	
    bright	
    
  the	
    weather.	
    
  77-­‐78	
    
  This	
    huge	
    metal	
    bridge	
    is	
    made	
    of	
    old	
    helmets,	
    
  shields,	
     swords	
     and	
     other	
     pieces	
     of	
     armour	
     all	
    
  welded	
    together	
    into	
    a	
    massive	
    span.	
    
  79-­‐80	
    
  Gargoyles	
     sit	
     perched	
     along	
     every	
     inch	
     of	
     this	
    
  bridge’s	
     railings.	
     A	
     PC	
     happens	
     to	
     notice	
     this	
     is	
    
  one	
    of	
    the	
    few	
    bridges	
    in	
    town	
    devoid	
    of	
    any	
    bird	
    
  droppings	
    whatsoever.	
    
  81-­‐82	
    
  This	
     is	
     a	
     covered	
     bridge,	
     with	
     the	
     opening	
     on	
    
  each	
    end	
    shaped	
    to	
    look	
    like	
    a	
    demon’s	
    gaping	
    
  mouth,	
    waiting	
    to	
    swallow	
    travellers	
    whole.	
    
  83-­‐84	
    
  This	
    bridge	
    has	
    a	
    gong	
    set	
    at	
    the	
    centre	
    of	
    it,	
    and	
    
  any	
    who	
    crosses	
    it	
    is	
    required	
    to	
    strike	
    it	
    or	
    else	
    
  risk	
    the	
    bridge’s	
    curse.	
    	
    
  85-­‐86	
    
  The	
    sign	
    says	
    “Invisible	
    Bridge.”	
    No	
    one	
    seems	
    to	
    
  be	
    using	
    the	
    bridge	
    making	
    it	
    hard	
    to	
    locate.	
    
  87-­‐88	
    
  Comprised	
     of	
     white,	
     semi-­‐sticky	
     strands,	
     this	
    
  bridges	
     looks	
     to	
     have	
     been	
     created	
     by	
     a	
     giant	
    
  spider	
    of	
    some	
    sort.	
    
  89-­‐90	
    
  Shrines	
     to	
     many	
     gods	
     have	
     been	
     constructed	
    
  along	
    the	
    length	
    of	
    this	
    bridge,	
    and	
    the	
    PCs	
    are	
    
  keenly	
    watched	
    by	
    the	
    shrines’	
    clergy	
    to	
    see	
    at	
    
  which	
    they	
    worship.	
    
  91-­‐92	
    
  Censers	
     have	
     been	
     strung	
     across	
     the	
     girders	
     of	
    
  this	
     bridge,	
     so	
    travellers	
     have	
     to	
     inhale	
     incense	
    
  the	
    whole	
    passage.	
    The	
    incense	
    is	
    highly	
    pungent	
    
  and	
     a	
     thin	
     haze	
     of	
     the	
     stuff	
     hangs	
     over	
     the	
    
  bridge.	
    
  93-­‐94	
    
  Bronze-­‐cast	
     faces	
     have	
     been	
     placed	
     in	
     this	
    
  bridge’s	
    span	
    so	
    travellers	
    tread	
    on	
    a	
    variety	
    of	
    
  visages	
     ranging	
     across	
     all	
     species,	
     genders	
     and	
    
  expressions.	
    
  95-­‐96	
    
  This	
    is	
    an	
    ordinary	
    stone	
    bridge.	
    There	
    is	
    nothing	
    
  strange	
    about	
    it	
    whatsoever.	
    Absolutely	
    nothing,	
    
  rest	
    assured.	
    Move	
    along.	
    	
    
  97-­‐98	
    
  A	
    gnome	
    is	
    offering	
    passers-­‐by	
    the	
    chance	
    to	
    try	
    
  his	
     “bridgeless	
     bridge”	
     which	
     appears	
     to	
     be	
     an	
    
  oversized	
     catapult	
     of	
     sorts	
     designed	
     to	
     hurl	
    
  travellers	
    across	
    the	
    river.	
    Strangely,	
    few	
    people	
    
  seem	
    keen	
    to	
    take	
    the	
    gnome	
    up	
    on	
    his	
    offer.	
    
  99-­‐100	
    
  This	
    bridge	
    appears	
    to	
    be	
    constructed	
    of	
    a	
    giant	
    
  humanoid	
    skeleton,	
    with	
    its	
    bony	
    feet	
    planted	
    on	
    
  one	
    end	
    and	
    an	
    enormous	
    skull	
    on	
    the	
    other.	
    
  	
    
  	
    
  	
    
  
  8	
    
  B R I D G E  T O W N :  H O O K S ,  C O M P L I C A T I O N S  &  O P P O R T U N I T I E S  
  Although	
     the	
     PCs	
     may	
     simply	
     want	
     to	
     visit	
     the	
     bridge	
     town,	
    
  sometimes	
     fate	
     intervenes.	
     Use	
     this	
     table,	
     to	
     determine	
     what	
    
  opportunities	
    or	
    complications	
    the	
    PCs	
    encounter.	
    
  D20	
    
  	
    
  1	
    
  Every	
     bridge	
     in	
     town	
     has	
     a	
     troll	
     under	
     it,	
     each	
    
  demanding	
    a	
    unique	
    manner	
    of	
    toll	
    from	
    travellers.	
    
  2	
    
  The	
    PCs	
    are	
    invited	
    to	
    participate	
    in	
    the	
    Bridge	
    Run	
    
  annual	
     event,	
     an	
     obstacle	
     course	
     race	
     where	
     the	
    
  winners	
    receive	
    an	
    enormous	
    prize	
    of	
    gold	
    coins.	
    
  3	
    
  The	
     PCs	
     come	
     across	
     a	
     bridge	
     that	
     isn’t	
     listed	
     on	
    
  any	
    official	
    map,	
    and	
    no	
    matter	
    who	
    they	
    point	
    it	
    
  out	
     to,	
     none	
     of	
     the	
     townsfolk	
     seem	
     aware	
     of	
     its	
    
  existence.	
    
  4	
    
  A	
     band	
     of	
     sharpshooting	
     archers	
     are	
     keeping	
    
  anyone	
     from	
     leaving	
     a	
     bridge-­‐bound	
     district	
     until	
    
  their	
    exorbitant	
    payoff	
    demands	
    are	
    met.	
    
  5	
    
  An	
    entire	
    bridge	
    has	
    been	
    stolen	
    in	
    the	
    middle	
    of	
    
  the	
     night	
     and	
     the	
     mayor	
     is	
     offering	
     a	
     reward	
     for	
    
  anyone	
    who	
    aids	
    in	
    its	
    return.	
    
  6	
    
  A	
     graven	
     face	
     in	
     the	
     side	
     of	
     the	
     bridge	
     suddenly	
    
  animates,	
    looks	
    at	
    the	
    PCs	
    and	
    asks,	
    “Could	
    you	
    do	
    
  me	
    a	
    favour?”	
    
  7	
    
  A	
     local	
     priest	
     has	
     declared	
     all	
     town	
     bridges	
     as	
    
  sacred	
    ground	
    and	
    is	
    threatening	
    to	
    burn	
    alive	
    any	
    
  “heretic”	
    who	
    attempts	
    to	
    cross	
    them	
    without	
    his	
    
  god’s	
    permission	
    (which	
    is	
    obtainable—naturally—
  with	
    a	
    small	
    tithe).	
    
  8	
    
  An	
    architect	
    asks	
    for	
    the	
    party	
    for	
    help	
    in	
    gaining	
    an	
    
  audience	
     with	
     the	
     mayor.	
     Seems	
     he’s	
     designed	
     a	
    
  new-­‐fangled	
     “drawbridge”	
     that	
     could	
     allow	
     larger	
    
  ships	
     and	
     greater	
     trade	
     into	
     town,	
     but	
     he	
     keeps	
    
  being	
    laughed	
    out	
    of	
    town	
    meetings.	
    
  9	
    
  A	
    merchant	
    slyly	
    asks	
    the	
    PCs	
    to	
    sabotage	
    the	
    main	
    
  bridge	
    into	
    town	
    so	
    a	
    competitor’s	
    caravan	
    won’t	
    
  make	
    it	
    in	
    until	
    after	
    the	
    next	
    big	
    market	
    gathering.	
    
  10	
    
  Several	
     bloated	
     corpses	
     have	
     bobbed	
     to	
     the	
     surface	
    
  of	
     the	
     canals	
     recently	
     and	
     guards	
     are	
     asking	
     for	
    
  helping	
    in	
    dredging	
    up	
    other	
    possible	
    victims.	
    
  11	
    
  The	
     PCs	
     hear	
     word	
     of	
     a	
     criminal	
     committing	
     daring	
    
  robberies	
    and	
    escaping	
    with	
    the	
    help	
    of	
    a	
    wand	
    that	
    
  makes	
    bridges	
    appear	
    and	
    disappear	
    on	
    command.	
    
  12	
    
  The	
    party	
    start	
    to	
    cross	
    a	
    bridge	
    but	
    are	
    stopped	
    by	
    
  guards	
    who	
    claim	
    they’ve	
    used	
    up	
    their	
    daily	
    “bridge	
    
  crossing	
     allotment.”	
     Luckily,	
     this	
     can	
     be	
     replenished	
    
  with	
    a	
    hefty	
    fee.	
    	
    
  13	
    
  A	
    woman	
    who	
    says	
    her	
    son	
    crossed	
    a	
    cursed	
    bridge	
    
  on	
    a	
    foggy	
    night	
    and	
    has	
    never	
    come	
    back	
    approaches	
    
  the	
    party.	
    She	
    begs	
    them	
    to	
    find	
    and	
    return	
    him.	
    
  14	
    
  A	
     group	
     of	
     robed	
     and	
     masked	
     figures	
     draw	
     the	
     PCs	
    
  aside	
     and	
     ask	
     if	
     they	
     would	
     be	
     interested	
     in	
     joining	
    
  the	
    Secret	
    Society	
    of	
    Bridges.	
    
  15	
    
  A	
    bridge-­‐builder	
    asks	
    for	
    the	
    PCs’	
    help	
    in	
    uncovering	
    
  evidence	
     that	
     a	
     competitive	
     construction	
     company	
    
  has	
    been	
    sabotaging	
    his	
    projects.	
    
  16	
    
  The	
    mayor	
    would	
    like	
    to	
    hire	
    the	
    party	
    to	
    round	
    up	
    a	
    
  bunch	
     of	
     homeless	
     people	
     who’ve	
     turned	
     a	
     bridge	
    
  into	
     their	
     personal	
     tent	
     city	
     and	
     run	
     them	
     out	
     of	
    
  town.	
    
  17	
    
  A	
     young	
     child	
     runs	
     up	
     and	
     tugs	
     on	
     one	
     PC’s	
     arm,	
    
  saying	
    the	
    bridges	
    have	
    a	
    message	
    for	
    them,	
    and	
    they	
    
  must	
    come	
    with	
    her	
    to	
    find	
    out	
    what	
    it	
    is.	
    
  18	
    
  No	
     matter	
     what	
     bridge	
     the	
     party	
     start	
     out	
     crossing,	
    
  they	
    keep	
    winding	
    up	
    getting	
    off	
    the	
    end	
    of	
    another	
    
  bridge	
    altogether.	
    
  19	
    
  A	
    vigilante	
    who	
    calls	
    himself	
    “Bridge	
    Man”	
    has	
    been	
    
  causing	
     havoc	
     in	
     town,	
     randomly	
     assaulting	
     people	
    
  and	
     reprimanding	
     them	
     for	
     their	
     supposed	
     crimes	
    
  against	
    bridges.	
    
  20	
    
  Whenever	
    the	
    PCs	
    ask	
    anyone	
    about	
    all	
    the	
    bridges	
    in	
    
  town,	
     they	
     look	
     at	
     them	
     blankly	
     and	
     say,	
     “Bridges?	
    
  What	
    bridges?	
    There’s	
    only	
    one	
    bridge.”	
    
  
  9	
    
  S U P P O R T  R A G I N G  S W A N  P R E S S  
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  O G L  V 1 . 0 A  
  The	
    following	
    text	
    is	
    the	
    property	
    of	
    Wizards	
    of	
    the	
    Coast,	
    Inc.	
    and	
    is	
    Copyright	
    2000	
    Wizards	
    of	
    
  the	
    Coast,	
    Inc	
    ("Wizards").	
    All	
    Rights	
    Reserved.	
    
  	
    
  1.	
    Definitions:	
    (a)"Contributors"	
    means	
    the	
    copyright	
    and/or	
    trademark	
    owners	
    who	
    have	
    
  contributed	
    Open	
    Game	
    Content;	
    (b)"Derivative	
    Material"	
    means	
    copyrighted	
    material	
    including	
    
  derivative	
     works	
     and	
     translations	
     (including	
     into	
     other	
     computer	
     languages),	
     potation,	
    
  modification,	
    correction,	
    addition,	
    extension,	
    upgrade,	
    improvement,	
    compilation,	
    abridgment	
    or	
    
  other	
    form	
    in	
    which	
    an	
    existing	
    work	
    may	
    be	
    recast,	
    transformed	
    or	
    adapted;	
    (c)	
    "Distribute"	
    
  means	
    to	
    reproduce,	
    license,	
    rent,	
    lease,	
    sell,	
    broadcast,	
    publicly	
    display,	
    transmit	
    or	
    otherwise	
    
  distribute;	
     (d)"Open	
     Game	
     Content"	
     means	
     the	
     game	
     mechanic	
     and	
     includes	
     the	
     methods,	
    
  procedures,	
    processes	
    and	
    routines	
    to	
    the	
    extent	
    such	
    content	
    does	
    not	
    embody	
    the	
    Product	
    
  Identity	
    and	
    is	
    an	
    enhancement	
    over	
    the	
    prior	
    art	
    and	
    any	
    additional	
    content	
    clearly	
    identified	
    as	
    
  Open	
    Game	
    Content	
    by	
    the	
    Contributor,	
    and	
    means	
    any	
    work	
    covered	
    by	
    this	
    License,	
    including	
    
  translations	
    and	
    derivative	
    works	
    under	
    copyright	
    law,	
    but	
    specifically	
    excludes	
    Product	
    Identity.	
    
  (e)	
     "Product	
     Identity"	
     means	
     product	
     and	
     product	
     line	
     names,	
     logos	
     and	
     identifying	
     marks	
    
  including	
    trade	
    dress;	
    artifacts;	
    creatures	
    characters;	
    stories,	
    storylines,	
    plots,	
    thematic	
    elements,	
    
  dialogue,	
    incidents,	
    language,	
    artwork,	
    symbols,	
    designs,	
    depictions,	
    likenesses,	
    formats,	
    poses,	
    
  concepts,	
    themes	
    and	
    graphic,	
    photographic	
    and	
    other	
    visual	
    or	
    audio	
    representations;	
    names	
    
  and	
    descriptions	
    of	
    characters,	
    spells,	
    enchantments,	
    personalities,	
    teams,	
    personas,	
    likenesses	
    
  and	
     special	
     abilities;	
     places,	
     locations,	
     environments,	
     creatures,	
     equipment,	
     magical	
     or	
    
  supernatural	
    abilities	
    or	
    effects,	
    logos,	
    symbols,	
    or	
    graphic	
    designs;	
    and	
    any	
    other	
    trademark	
    or	
    
  registered	
    trademark	
    clearly	
    identified	
    as	
    Product	
    identity	
    by	
    the	
    owner	
    of	
    the	
    Product	
    Identity,	
    
  and	
     which	
     specifically	
     excludes	
     the	
     Open	
     Game	
     Content;	
     (f)	
     "Trademark"	
     means	
     the	
     logos,	
    
  names,	
    mark,	
    sign,	
    motto,	
    designs	
    that	
    are	
    used	
    by	
    a	
    Contributor	
    to	
    identify	
    itself	
    or	
    its	
    products	
    
  or	
    the	
    associated	
    products	
    contributed	
    to	
    the	
    Open	
    Game	
    License	
    by	
    the	
    Contributor	
    (g)	
    "Use",	
    
  "Used"	
    or	
    "Using"	
    means	
    to	
    use,	
    Distribute,	
    copy,	
    edit,	
    format,	
    modify,	
    translate	
    and	
    otherwise	
    
  create	
     Derivative	
     Material	
     of	
     Open	
     Game	
     Content.	
     (h)	
     "You"	
     or	
     "Your"	
     means	
     the	
     licensee	
     in	
    
  terms	
    of	
    this	
    agreement.	
    
  	
    
  2.	
     The	
     License:	
     This	
     License	
     applies	
     to	
     any	
     Open	
     Game	
     Content	
     that	
     contains	
     a	
     notice	
    
  indicating	
    that	
    the	
    Open	
    Game	
    Content	
    may	
    only	
    be	
    Used	
    under	
    and	
    in	
    terms	
    of	
    this	
    License.	
    You	
    
  must	
    affix	
    such	
    a	
    notice	
    to	
    any	
    Open	
    Game	
    Content	
    that	
    you	
    Use.	
    No	
    terms	
    may	
    be	
    added	
    to	
    or	
    
  subtracted	
     from	
     this	
     License	
     except	
     as	
     described	
     by	
     the	
     License	
     itself.	
     No	
     other	
     terms	
     or	
    
  conditions	
    may	
    be	
    applied	
    to	
    any	
    Open	
    Game	
    Content	
    distributed	
    using	
    this	
    License.	
    
  	
    
  3.	
    Offer	
    and	
    Acceptance:	
    By	
    Using	
    the	
    Open	
    Game	
    Content	
    You	
    indicate	
    Your	
    acceptance	
    
  of	
    the	
    terms	
    of	
    this	
    License.	
    
  	
    
  4.	
     Grant	
     and	
     Consideration:	
     In	
     consideration	
     for	
     agreeing	
     to	
     use	
     this	
     License,	
     the	
    
  Contributors	
    grant	
    You	
    a	
    perpetual,	
    worldwide,	
    royalty-­‐free,	
    non-­‐exclusive	
    license	
    with	
    the	
    exact	
    
  terms	
    of	
    this	
    License	
    to	
    Use,	
    the	
    Open	
    Game	
    Content.	
    
  	
    
  5.	
    Representation	
    of	
    Authority	
    to	
    Contribute:	
    If	
    You	
    are	
    contributing	
    original	
    material	
    as	
    
  Open	
    Game	
    Content,	
    You	
    represent	
    that	
    Your	
    Contributions	
    are	
    Your	
    original	
    creation	
    and/or	
    
  You	
    have	
    sufficient	
    rights	
    to	
    grant	
    the	
    rights	
    conveyed	
    by	
    this	
    License.	
    
  	
    
  6.	
    Notice	
    of	
    License	
    Copyright:	
    You	
    must	
    update	
    the	
    COPYRIGHT	
    NOTICE	
    portion	
    of	
    this	
    
  License	
    to	
    include	
    the	
    exact	
    text	
    of	
    the	
    COPYRIGHT	
    NOTICE	
    of	
    any	
    Open	
    Game	
    Content	
    You	
    are	
    
  copying,	
     modifying	
     or	
     distributing,	
     and	
     You	
     must	
     add	
     the	
     title,	
     the	
     copyright	
     date,	
     and	
     the	
    
  copyright	
     holder's	
     name	
     to	
     the	
     COPYRIGHT	
     NOTICE	
     of	
     any	
     original	
     Open	
     Game	
     Content	
     you	
    
  Distribute.	
    
  	
    
  7.	
     Use	
     of	
     Product	
     Identity:	
     You	
     agree	
     not	
     to	
     Use	
     any	
     Product	
     Identity,	
     including	
     as	
     an	
    
  indication	
    as	
    to	
    compatibility,	
    except	
    as	
    expressly	
    licensed	
    in	
    another,	
    independent	
    Agreement	
    
  with	
    the	
    owner	
    of	
    each	
    element	
    of	
    that	
    Product	
    Identity.	
    You	
    agree	
    not	
    to	
    indicate	
    compatibility	
    
  or	
     co-­‐adaptability	
     with	
     any	
     Trademark	
     or	
     Registered	
     Trademark	
     in	
     conjunction	
     with	
     a	
     work	
    
  containing	
    Open	
    Game	
    Content	
    except	
    as	
    expressly	
    licensed	
    in	
    another,	
    independent	
    Agreement	
    
  with	
    the	
    owner	
    of	
    such	
    Trademark	
    or	
    Registered	
    Trademark.	
    The	
    use	
    of	
    any	
    Product	
    Identity	
    in	
    
  Open	
    Game	
    Content	
    does	
    not	
    constitute	
    a	
    challenge	
    to	
    the	
    ownership	
    of	
    that	
    Product	
    Identity.	
    
  The	
    owner	
    of	
    any	
    Product	
    Identity	
    used	
    in	
    Open	
    Game	
    Content	
    shall	
    retain	
    all	
    rights,	
    title	
    and	
    
  interest	
    in	
    and	
    to	
    that	
    Product	
    Identity.	
    
  	
    
  8.	
     Identification:	
     If	
     you	
     distribute	
     Open	
     Game	
     Content	
     You	
     must	
     clearly	
     indicate	
     which	
    
  portions	
    of	
    the	
    work	
    that	
    you	
    are	
    distributing	
    are	
    Open	
    Game	
    Content.	
    
  	
    
  9.	
    Updating	
    the	
    License:	
    Wizards	
    or	
    its	
    designated	
    Agents	
    may	
    publish	
    updated	
    versions	
    of	
    
  this	
    License.	
    You	
    may	
    use	
    any	
    authorized	
    version	
    of	
    this	
    License	
    to	
    copy,	
    modify	
    and	
    distribute	
    
  any	
    Open	
    Game	
    Content	
    originally	
    distributed	
    under	
    any	
    version	
    of	
    this	
    License.	
    
  	
    
  10	
    Copy	
    of	
    this	
    License:	
    You	
    MUST	
    include	
    a	
    copy	
    of	
    this	
    License	
    with	
    every	
    copy	
    of	
    the	
    
  Open	
    Game	
    Content	
    You	
    Distribute.	
    
  	
    
  11.	
    Use	
    of	
    Contributor	
    Credits:	
    You	
    may	
    not	
    market	
    or	
    advertise	
    the	
    Open	
    Game	
    Content	
    
  using	
    the	
    name	
    of	
    any	
    Contributor	
    unless	
    You	
    have	
    written	
    permission	
    from	
    the	
    Contributor	
    to	
    
  do	
    so.	
    
  	
    
  12	
    Inability	
    to	
    Comply:	
    If	
    it	
    is	
    impossible	
    for	
    You	
    to	
    comply	
    with	
    any	
    of	
    the	
    terms	
    of	
    this	
    
  License	
    with	
    respect	
    to	
    some	
    or	
    all	
    of	
    the	
    Open	
    Game	
    Content	
    due	
    to	
    statute,	
    judicial	
    order,	
    or	
    
  governmental	
    regulation	
    then	
    You	
    may	
    not	
    Use	
    any	
    Open	
    Game	
    Material	
    so	
    affected.	
    
  	
    
  13	
     Termination:	
     This	
     License	
     will	
     terminate	
     automatically	
     if	
     You	
     fail	
     to	
     comply	
     with	
     all	
    
  terms	
    herein	
    and	
    fail	
    to	
    cure	
    such	
    breach	
    within	
    30	
    days	
    of	
    becoming	
    aware	
    of	
    the	
    breach.	
    All	
    
  sublicenses	
    shall	
    survive	
    the	
    termination	
    of	
    this	
    License.	
    
  	
    
  14	
    Reformation:	
    If	
    any	
    provision	
    of	
    this	
    License	
    is	
    held	
    to	
    be	
    unenforceable,	
    such	
    provision	
    
  shall	
    be	
    reformed	
    only	
    to	
    the	
    extent	
    necessary	
    to	
    make	
    it	
    enforceable.	
    
  	
    
  15	
    COPYRIGHT	
    NOTICE:	
    Open	
    Game	
    License	
    v	
    1.0	
    ©2000,	
    Wizards	
    of	
    the	
    Coast,	
    Inc.	
    
  	
    
  Open	
    Game	
    License	
    v1.0a.	
    Copyright	
    2000,	
    Wizards	
    of	
    the	
    Coast	
    Inc.	
    
  	
    
  System	
    Reference	
    Document:	
    ©2000,	
    Wizards	
    of	
    the	
    Coast,	
    Inc.	
    Authors:	
    Jonathan	
    Tweet,	
    
  Monte	
    Cook,	
    Skip	
    Williams,	
    based	
    on	
    material	
    by	
    E.	
    Gary	
    Gygax	
    and	
    Dave	
    Arneson.	
    
  	
    
  Pathfinder	
    Roleplaying	
    Game.	
    ©2008,	
    2009,	
    Paizo	
    Publishing,	
    LLC;	
    Author:	
    Jason	
    Bulmahn.	
    
  	
    
  Pathfinder	
     RPG	
     Bestiary.	
     ©2009	
     Paizo	
     Publishing	
     LC;	
     Author	
     Jason	
     Bulmahn,	
     based	
     on	
    
  material	
    by	
    Jonathan	
    Tweet,	
    Monte	
    Cook	
    and	
    Sip	
    Williams.	
    
  	
    
  The	
    Book	
    of	
    Experimental	
    Might.	
    ©2008,	
    Malhavoc	
    Press;	
    Author:	
    Monte	
    Cook.	
    
  	
    
  Tomb	
     of	
     Horrors.	
     ©2002,	
     Necromancer	
     Games,	
     Inc.;	
     Authors:	
     Scott	
     Greene,	
     with	
     Clark	
    
  Peterson,	
     Erica	
     Balsley,	
     Kevin	
     Baase,	
     Casey	
     Christofferson,	
     Lance	
     Hawvermale,	
     Travis	
    
  Hawvermale,	
    Patrick	
    Lawinger,	
    and	
    Bill	
    Webb;	
    Based	
    on	
    original	
    content	
    by	
    TSR.	
    
  	
    
  Urban	
    Dressing:	
    Bridge	
    Town.	
    ©Raging	
    Swan	
    Press	
    2016;	
    Author:	
    Josh	
    Vogt.	
    
  
   
   
   
   
   
   
   
   
   
   
   
   
  TITLE 
  Visit us at ragingswan.com 
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Raging Swan Press/Urban Dressing - Bridge Town.pdf