TEXT: 1
  WARHAMMER 40,000 – PSYCHIC AWAKENING: PARIAH
  PSYCHIC AWAKENING: PARIAH
  Indomitus Version 1.1
  These documents collect amendments to the rules and present 
  our responses to players’ frequently asked questions. Often 
  these amendments are updates necessitated by new releases or 
  community feedback; these can be identified by the presence 
  of an asterisk before the page reference. At other times, these 
  amendments are errata designed to correct mistakes or add 
  clarity to a rule that is not as clear as it might be. 
  As they’re revised regularly, each of these documents has a 
  version number; where a version number has a letter, e.g. 1.1a, 
  this means it has had a local amendment, only in that language, 
  to clarify a translation issue or other minor correction. When 
  a document is revised, the version number will be incremented 
  and new updates will be highlighted in blue, while new errata 
  and FAQs will be highlighted in magenta.
  DESIGNER’S NOTES
  WEAPON UPDATES
  Several weapon profiles were updated in the 2020 edition of Codex: 
  Space Marines. As a result, where those same weapons appear in 
  this publication, they are updated to match. We have also updated 
  the wording of certain weapons’ abilities that would explode or 
  inflict mortal wounds on hit rolls of 1, so that they now only do 
  so on unmodified hit rolls of 1. The weapons in question, and the 
  updated profiles for them, are found at the end of this document, 
  and should be changed wherever they appear in this book. 
  Having updated several weapon profiles, we have also reviewed 
  those Relics that replace one of the updated weapons. As a result, 
  we have decided to update a few Relics to ensure that they are not 
  worse (e.g. have a lower Strength characteristic) than the weapons 
  they replace. 
  UPDATES & ERRATA
  *Page 38 – Inquisitor Greyfax, Psyocculum
  Change to read:
  ‘Each time you select a target for a ranged weapon this model is 
  making an attack with, you can ignore the Look Out, Sir rule if 
  you select a Psyker Character or Daemon Character unit.’
  *Page 48 – Psychic Pursuit
  Change the last sentence to read:
  ‘Until the end of your next Shooting phase, each time you select 
  a target for a ranged weapon a model in that <Ordo> Infantry 
  unit  is making an attack with, you can ignore the Look Out, Sir 
  rule if you select that Character unit.’
  *Page 58 – Relics of the Inquisition, Ignis Judicium, Abilities
  Change to read:
  ‘When resolving an attack made with this weapon against a 
  unit that is within half range or that has the Chaos or Psyker 
  keyword, that attack has a Damage characteristic of D6+2.’
  FAQs
  Q: Do the Inquisition rules in Index: Inquisition replace those 
  found in White Dwarf?
  A: Yes.
  Q: Can a unit be affected by more than one source of 
  Inconceivable Customisation ability from Jokaero Weaponsmiths 
  in a single Shooting Phase?
  A: Yes (note, however, that duplicated results will have no effect).
  
  2
  WARHAMMER 40,000 – PSYCHIC AWAKENING: PARIAH
  WEAPON UPDATES
  RANGED WEAPONS 
  RANGE TYPE 
  S 
  AP D 
  ABILITIES
  Combi-flamer 
   Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made 
  with this weapon this phase, subtract 1 from that attack’s hit roll. 
   
   
   
   
  - Boltgun 
  24" 
  Rapid Fire 1 
  4 
  0 
  1 
  -
  - Flamer 
  12" 
  Assault D6 
  4 
  0 
  1 
   Each time an attack is made with this weapon profile, that attack automatically hits 
  the target.
  Combi-melta 
   Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made 
  with this weapon this phase, subtract 1 from that attack’s hit roll. 
   
   
   
   
  - Boltgun 
  24" 
  Rapid Fire 1 
  4 
  0 
  1 
  -
  - Meltagun 
  12" 
  Assault 1 
  8 
  -4 
  D6 
   Each time an attack made with this weapon profile targets a unit within half range, that 
  attack has a Damage characteristic of D6+2.
  Combi-plasma 
   Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If 
  you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. 
   
  - Boltgun 
  24" 
  Rapid Fire 1 
  4 
  0 
  1 
  -
  - Plasma gun (standard) 
  24" 
  Rapid Fire 1 
  7 
  -3 
  1 
  -
  - Plasma gun (supercharge) 
  24" 
  Rapid Fire 1 
  8 
  -3 
  2 
   If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is 
  destroyed after shooting with this weapon
  Inferno pistol 
  6" 
  Pistol 1 
  8 
  -4 
  D6 
   Each time an attack made with this weapon targets a unit within half range, that attack has 
  a Damage characteristic of D6+2.
  Master-crafted multi-melta 
  30" 
  Heavy 2 
  8 
  -4 
  D6 
   Each time an attack made with this weapon targets a unit within half range, that attack has 
  a Damage characteristic of D6+2.
  Meltagun 
  12" 
  Assault 1 
  8 
  -4 
  D6 
   Each time an attack made with this weapon targets a unit within half range, that attack has 
  a Damage characteristic of D6+2.
  Multi-melta 
  24" 
  Heavy 2 
  8 
  -4 
  D6 
   Each time an attack made with this weapon targets a unit within half range, that attack has 
  a Damage characteristic of D6+2.
  Plasma gun 
  Before selecting targets, select one of the profiles below to make attacks with. 
   
   
   
   
  - Standard 
  24" 
  Rapid Fire 1 
  7 
  -3 
  1 
  -
  - Supercharge 
  24" 
  Rapid Fire 1 
  8 
  -3 
  2 
   If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is 
  destroyed after shooting with this weapon.
  Plasma pistol 
  Before selecting targets, select one of the profiles below to make attacks with. 
   
   
   
   
  - Standard 
  12" 
  Pistol 1 
  7 
  -3 
  1 
  -
  - Supercharge 
  12" 
  Pistol 1 
  8 
  -3 
  2 
  On a hit roll of 1, the bearer is destroyed after all of this weapon’s shots have been resolved.
  MELEE WEAPONS 
  RANGE TYPE 
  S 
  AP D 
  ABILITIES
  Barbarisater 
  Melee 
  Melee 
  +1 
  -3 
  D3 
  When making an attack with this weapon, add 1 to the hit roll.
  Force axe 
  Melee 
  Melee 
  +2 
  -2 
  D3 
  -
  Force stave 
  Melee 
  Melee 
  +3 
  -1 
  D3 
  -
  Force sword 
  Melee 
  Melee 
  +1 
  -3 
  D3 
  -
  Master-crafted power sword 
  Melee 
  Melee 
  +1 
  -3 
  2 
  -
  Power fist 
  Melee 
  Melee 
  x2 
  -3 
  2 
  Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
  Power maul 
  Melee 
  Melee 
  +3 
  -1 
  1 
  -
  Power sword 
  Melee 
  Melee 
  +1 
  -3 
  1 
  -
  Thunder hammer 
  Melee 
  Melee 
  x2 
  -2 
  3 
  Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
  
SOURCE: textdata/thevault/Warhammer/40k/9th Edition - Warhammer 40K/Errata & FAQs/5. Psychic Awakening/PSYCHIC AWAKENING - PARIAH v1-1.pdf