TEXT: The Mystery of Mystmoor
                                                                               Page 46
  Appendix II: Handouts
  The following pages are handouts, intended for
  distribution to players at the appropriate times.
  The adventure text will inform you when to hand
  out a specific document, and they are all
  contained here.  In order to maximize page
  space, the handouts appear in the following
  order:
  • Handout 1: The High Mother’s Prayer
  • Handout 3: Elemental Portal Mantra
  • Handout 2: Mystmoor Isle Map
  Enhancing Handouts
  In addition to merely printing the handouts,
  various enhancements can be added to increase
  their aesthetic quality.  
  These make the
  handouts look more authentic and provide the
  players with a sense of “being there”.  If you
  decide to prepare the handouts in this manner,
  you should do it the day before play.
  Ye Olde Parchment Paper: The simplest
  way to make a handout appear authentic is to
  print it on textured paper.  Many kinds of paper
  with the look of old parchment can be purchased
  for only slightly more than normal paper at copy
  stores.  The handouts provided in this particular
  scenario already have the look of being printed
  on parchment, so this is not really necessary,
  but this technique can be used with other
  scenarios that do not go to such efforts to make
  their handouts look real.
  Crumpling: Crumpling a printed handout
  either a little or a lot makes it look worn.
  Depending on the age and use of the handout,
  you can crumple the handout with your own
  hands in order to achieve the level of tattered-
  ness you desire.
  Coffee Marinade: Amazingly enough,
  soaking a piece of paper in regular black coffee
  gives it a nice, dirty, old taint.  If you do this, be
  sure to start with strong paper stock (as the
  paper fibers will lose some of their cohesion
  after being soaked in liquid.)  Brew some coffee
  as you normally would, and then fill the bottom
  of a baking sheet or casserole dish with a layer
  of coffee about an inch thick.  
  Soak the
  handouts in the coffee marinade for an hour or
  so, and they will come out yellowish and aged in
  appearance.  If you would like it more aged,
  soak it for another hour.  Repeat until you get
  the desired look.  Check the handout’s color
  often, and remove it when you like the hue it has
  achieved.  Let it air-dry overnight and it is ready.
  If you combine this technique with
  crumpling, and crumple it beforehand, the
  creases of the crumpling will be very
  pronounced after soaking in coffee.  If you
  crumple it afterwards, the creases of the
  crumpling will be less sharp due to the already
  soft paper.  Try also crumpling after you let the
  paper dry overnight.  This effect is markedly
  different as well.
  Firing the Edges: This technique is good
  for very old handouts that have been through
  some hardship.  Take a match or cigarette
  lighter and lightly singe the edges of the
  document all the way around.  Let them curl,
  brown, or even blacken slightly, but don’t let
  them catch fully on fire!  You may find your
  entire handout going up in flames (which would
  be a tragedy if you have spent time combining
  any of the above techniques with this one!).
  Hold the flame near the handout and slowly
  allow the heat to burn it.  Try and avoid touching
  the flame directly to the paper, as this will turn
  the paper directly from white to black!  For
  added effect, you may even want to singe some
  of the areas inside the handout as well (just
  make sure the area doesn’t contain any
  necessary images or text!)
  A combination of the above methods, craftily
  done, can make even the simplest handout look
  spectacular.  Your players will be impressed with
  them and enjoy the adventure that much more.
  If you enjoy preparing handouts in this manner,
  experiment with combining these techniques
  and others.  Your time is only wasted if you learn
  nothing from it.
  
  The Mystery of Mystmoor
                                                                               Page 47
  
  The Mystery of Mystmoor
                                                                               Page 48
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/County of Urnst/593/Normal Scenarios/URC3-02 - Mystery of Mystmoor (APL 2-12)/URC3-02 - Mystery of Mystmoor Apdx2 Handouts.pdf