TEXT: 1
  Conditions and Death
  In Pathfinder Society, a player who plays a pregenerated 
  character that dies must still resolve the death and 
  recovery when applying the Chronicle sheet. This is also 
  the case for We Be Goblins Free!; however, part of the fun of 
  an all-goblin module is the opportunity to perform zany 
  feats, even if they lead to the goblin’s death. To reflect 
  the spirit of the module, at the end of the adventure, any 
  dead pregenerated goblin characters may recover from 
  death completely for only 5 Prestige Points; this includes 
  both the cost of raise dead and the cost of removing the 
  permanent negative levels and any other conditions.
  Getting Credit
  All players who play the entire module receive the attached 
  Chronicle sheet, which may be applied to any 3rd-, 4th-, 
  or 5th-level PC as if that character had played the module. 
  A GM who runs a module may likewise apply credit to 
  any one of her Pathfinder Society PCs of those levels. The 
  decision of which character receives credit must be made 
  when the Chronicle sheet is received and signed.
  Because We Be Goblins Free! is shorter than most 
  Pathfinder Modules, playing the adventure from 
  beginning to end earns a player 1 XP and 1 Prestige 
  Point. The GM likewise earns 1 XP and 1 Prestige Point 
  for running the entire module. Each participant may 
  qualify for an additional Prestige Point by receiving the 
  Prestigious Goblin boon on his Chronicle sheet; a GM 
  does not automatically qualify for this boon and must 
  also meet the conditions to earn it.
  As always, each player may receive credit for each 
  module once as a player and once as a GM in either order. 
  Advice for Running We Be Goblins!
  We Be Goblins Free! is not written in the style of a 
  traditional Pathfinder Society Scenario, and therefore 
  players and GMs need to keep certain differences in mind. 
  Very few players in the Pathfinder Society Organized 
  Play campaign can legally play goblin PCs, so the entire 
  P
  athfinder Module: We Be Goblins Free! may be 
  played in all Pathfinder Society Organized Play 
  events for credit. Modules are a fun and exciting 
  way for players to try out new and different character 
  concepts and builds in addition to those of their primary 
  Pathfinder Society PCs. Because the nature of modules 
  differs from that of scenarios, this document outlines 
  the specific rules changes needed for playing Pathfinder 
  Modules for Pathfinder Society credit and provides a 
  Chronicle sheet to award players upon the completion of 
  We Be Goblins Free! 
  HOW TO PLAY
  Because Pathfinder Modules are produced for a wider 
  audience than just Pathfinder Society Organized Play, 
  several special rules are required for playing them 
  as sanctioned events. These guidelines should be 
  considered supplementary to the rules presented in the 
  Guide to Pathfinder Society Organized Play. In instances 
  where rules presented in this document conflict with the 
  Guide to Pathfinder Society Organized Play, the specifics here 
  supersede the rules in the Guide, but only when playing 
  this Pathfinder Module.
  Pathfinder Modules do not contain Pathfinder Society 
  faction missions, nor are they tiered for play by PCs over 
  a wide range of levels. Thematically, the adventures do 
  not assume that the PCs are members of the Pathfinder 
  Society as scenarios do; in fact, We Be Goblins Free! 
  assumes that the characters are members of a Varisian 
  goblin tribe.
  Legal Pathfinder Society Characters
  Players who wish to receive Pathfinder Society credit 
  for playing through We Be Goblins Free! must use one of 
  the pregenerated goblin PCs provided in the adventure, 
  beginning on page 12. Those players who have a 
  Chronicle sheet allowing them to play goblin characters 
  in the Pathfinder Society Organized Play campaign may 
  play those characters in We Be Goblins Free! so long as they 
  are within the module’s level range.
  Pathfinder Module:
  We Be Goblins Free!
  Pathfinder Society organized Play
  
  2
  PATHFINDER SOCIETY SCENARIO
  adventure’s premise is likely one that will appeal to 
  people who have wanted to play monstrous characters 
  but were limited by the campaign.
  Goblins are among the most iconic elements of the 
  Pathfinder Roleplaying Game and the world of Golarion, 
  and this adventure shows off both their crazily sadistic 
  natures and their unintentional comedic antics. GMs are 
  encouraged to play up both elements to give new players 
  or old a sense of why goblins should be both feared (in-
  character) and loved (out-of-character). 
  This adventure is Paizo’s offering for Free RPG Day 2015 
  and will likely be run at many game stores participating 
  in the event. GMs offering this Chronicle sheet to players 
  on Free RPG Day should be prepared to explain what 
  Pathfinder Society Organized Play is, how new players 
  can apply the Chronicle sheet to a personalized character, 
  and when the next standard Pathfinder Society event will 
  be held in the area. Use the excitement of Free RPG Day 
  to grow your local Pathfinder Society game days to new 
  heights of attendance!
  If you wish to learn more about Golarion’s memorable 
  goblins, check out Pathfinder Campaign Setting: Classic 
  Monsters Revisited, Pathfinder Player Companion: Goblins of 
  Golarion, Pathfinder RPG Monster Codex, Pathfinder Module: 
  We Be Goblins!, and Pathfinder Module: We Be Goblins Too! 
  available from paizo.com and your local 
  game store.
  Event
  GM #
  GM Character #
  GM Prestige Earned
  GM Name
  Date
  B
  The Exchange
  Silver Crusade
  A
  Dark Archive
  Scarab Sages
  D
  Liberty’s Edge
  C
  Grand Lodge
  Sovereign Court
  The Exchange
  Silver Crusade
  Dark Archive
  Scarab Sages
  Liberty’s Edge
  Grand Lodge
  Sovereign Court
  Character #
  Prestige Points
  Character Name
  The Exchange
  Silver Crusade
  Dark Archive
  Scarab Sages
  Liberty’s Edge
  Grand Lodge
  Sovereign Court
  Character #
  Prestige Points
  Character Name
  The Exchange
  Silver Crusade
  Dark Archive
  Scarab Sages
  Liberty’s Edge
  Grand Lodge
  Sovereign Court
  Character #
  Prestige Points
  Character Name
  The Exchange
  Silver Crusade
  Dark Archive
  Scarab Sages
  Liberty’s Edge
  Grand Lodge
  Sovereign Court
  Character #
  Prestige Points
  Character Name
  The Exchange
  Silver Crusade
  Dark Archive
  Scarab Sages
  Liberty’s Edge
  Grand Lodge
  Sovereign Court
  Character #
  Prestige Points
  Character Name
  The Exchange
  Silver Crusade
  Dark Archive
  Scarab Sages
  Liberty’s Edge
  Grand Lodge
  Sovereign Court
  Character #
  Prestige Points
  Character Name
  The Exchange
  Silver Crusade
  Dark Archive
  Scarab Sages
  Liberty’s Edge
  Grand Lodge
  Sovereign Court
  Character #
  Prestige Points
  Character Name
  Pathfinder Module: 
  We Be Goblins Free!
  
  Normal
  Slow
  SUBTIER
   
  Player Name  
  A.K.A.
   
  Character Name 
  Pathfinder Society # 
  Faction
  –
   
  EVENT  
  EVENT CODE  
  DATE 
  Game Master’s Signature 
  GM Pathfinder Society #
  For GM Only
  Normal
  Slow
  SUBTIER
  Normal
  Slow
  SUBTIER
  Normal
  Slow
  SUBTIER
  Normal
  Slow
  SUBTIER
  This Chronicle sheet grants access to the following:
  Starting XP
  EXPERIENCE
  GM’s
  Initials
  GM’s
  Initials
  GM’s
  Initials
  GM’s
  Initials
  XP Gained (GM ONLY)
  Final XP Total
  +
  +
  +
  +
  =
  =
  FAME
  Initial Prestige
  Initial Fame
  Prestige Gained (GM ONLY)
  –
  –
  Prestige Spent
  Current  
  Prestige
  Final 
  Fame
  Starting GP
  GP Gained (GM ONLY)
  Day Job (GM ONLY)
  Gold Spent
  Total
  GOLD
  MAX GOLD
  Character Chronicle #
  3–5
  —
  —
  —
  800
  —
  —
  —
  —
  1,600
  —
  —
  —
  —
  —
  Pathfinder Module: 
   We Be Goblins Free!
  You Be Goblin Chief: You have spent so much time studying goblins that you fancy you could be their chief 
  if you set your mind to it. Of course, all great goblins chiefs are masters of the goblin games. As a free action, 
  you can gain one of the benefits below for 3 rounds. When you use this boon, cross it off your Chronicle sheet.
  The Great Goblin King: One violent turn deserves another. Before you make an attack against a creature 
  that damaged you since the end of your last turn, you can attempt a DC 15 Perform (act, comedy, oratory, 
  or sing) check as a free action. If you succeed, you gain a +2 morale bonus on attack rolls and weapon 
  damage rolls against that creature until the beginning of your next turn.
  Goblin Dog Sprint: You’re an adept runner of obstacle courses. You gain a +2 bonus on all checks made 
  to overcome obstacles during a chase (Pathfinder RPG Gamemastery Guide 232) as though your speed were 
  10 feet faster.
  Burn the Dogs! Burn the Horses!: Nothing burns hotter than the fires you start. When you set a creature 
  on fire with a spell, alchemical weapon, or other effect, the ongoing fire damage dealt if the creature 
  catches on fire is increased by 1d6 during the first round it burns.
  Killgull: You are especially adept at knocking flying creatures out of the air. Your first attack each round 
  deals an additional 1d6 damage against an airborne target, and the creature suffers a –5 penalty on Fly 
  checks until the beginning of your next turn.
  Kaboom! Kablam!: You’re constantly finding new and deadly way to employ fireworks. You can cross 
  this boon off your Chronicle sheet when lighting a non-magical firework in order to double the damage 
  it deals and increase the DC of any saving throws made against its effects by 2. 
  Prestigious Goblin: Few adventurers who study goblin culture can stomach further exposure, and 
  through your perseverance you have earned the grudging respect of your peers. If you have the You Be 
  Goblin boon, the You Really Be Goblin boon, are a goblin (requiring a special Chronicle sheet), or completed 
  this module during the Free RPG Day 2015 event, you gain 1 additional Prestige Point when you receive this 
  Chronicle sheet. If you do not meet these conditions, cross this boon off the Chronicle sheet.
  Squealy Mnarrrr!: The power of the Birdcruncher tribe empowers its unofficial totem beasts: the owlbear 
  and the pig. If you possess a class feature that permits you to take a boar as an animal companion, that boar 
  can channel Squealy Nord’s ferocity; the boar’s starting Charisma score is 10, and it deals an additional 1d6 
  damage when it makes a charge attack. If you are instead able to gain an owlbear as an animal companion, 
  the penalty on Handle Animal checks made to handle the owlbear companion decreases by 2 (minimum 0), 
  and the owlbeak gains a +1 bonus on combat maneuver checks made to grapple.
  +1 animal bane arrow (166 gp, limit 6)
  +1 flaming arrow (166 gp, limit 6)
  +1 flaming bolt (166 gp, limit 3)
  defoliant polish (800 gp; Pathfinder RPG Advanced Player’s Guide 304)
  elixir of fire breath (1,100 gp)
  elixir of hiding (250 gp)
  lesser strand of prayer beads (only a bead of blessing remains; 600 gp, limit 1)
  pearl of power (1st level; 1,000 gp)
  restorative ointment (4,000 gp)
  scroll of dimension door (700 gp)
  steadfast gut-stone (800 gp; Pathfinder RPG Ultimate Equipment 320)
  wand of fireball (3 charges; 675 gp, limit 1)
  wand of shatter (12 charges; 1,080 gp, limit 1)
  Core Campaign
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/Society/Pathfinder Society Organized Play - We Be Goblins Free!.pdf