TEXT: By Adam Hancock
  A Salty Survey that Zeroes In On What Subclass You Really Want to Play
  DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster
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  1. A Party of Adventurers Is Recruiting. You Come to Them Offering Your Skills.
  A. I can serve as a guide in unfamiliar lands. Go to question 2.
  B. I am a natural-born leader and a master of tactics. Go to question 3.
  C. Our enemies will try to kill us. I will kill them first. Go to question 4.
  D. I have great skill in the art of healing or protecting others from harm. Go to question 5.
  E. I can rain destruction down on your enemies. Please stand back! Go to question 6.
  F. I can take a beating and keep going. I simply don't know how to stay down. Go to question 7.
  G. Lots of people try to tackle problems head-on. I'm the kind of person who gets around them instead. Go to question 8.
  H. I know an awful lot about just about everything. Go to question 9.
  I. I can corral our enemies so you can just take them out. Like fish in a barrel. Go to question 10.
   
  2. What Makes You a Good Guide?
  A. I have a mystical connection to the land. It speaks to me and grants me power. You are a Land Druid.
  B. I have tracked prey in, explored, and survived off these lands. They are like the back of my hand. Go to question 11.
  C. Magic. Not some supernatural shamanism. Proper magic. I might even whip out my crystal ball. You are a Diviner.
  D. I can scout ahead without being seen. Go to question 12.
   
  3. Why Do People Rally Around You?
  A. I am a student and war is my discipline. I am versed in all battle tactics and strategies. You are a Battlemaster.
  B. My implacable fighting spirit inspires people. You are a Samurai.
  C. I am an intermediary for a powerful god of battle. You are a War Cleric.
  D. I stand for something, and will not violate my sacred oaths. Go to question 13.
  E. All enemies have a tell, and people know I can spot it. Also, I have enough dirt on my friends they wouldn't dare double-
  cross me. You are a Mastermind.
  F. My spirit ancestors will defend me and those adopted into my clan. You are an Ancestral Guardian.
  G. I represent a powerful monarch. You are a Banneret.
   
  4. What's Your Weapon of Choice?
  A. The bigger, the better. I like my enemies' eyes to bug out when I draw my weapon. Go to question 14.
  B. Magic. Just pure destructive elemental energy. Go to question 15.
  C. A small or light weapon, inserted right between the ribs. Go to question 12.
  D. A mundane weapon, enhanced with my magic. Go to question 16.
  E. A staff or shortsword will do. Or my knees, feet, and fists. Sometimes my head. Whatever works. Go to question 17.
  F. I can transform into a fearsome beast, so I am my own weapon of choice. You are a Moon Druid.
  G. The wrath of my god. Go to question 18.
  H. The creatures I summon. Go to question 19.
  I. An arrow, a crossbow bolt, a dagger, or a hatchet. I'm a deadshot aim. Go to question 20.
   
  5. You See a Wounded Ally About to Suffer a Killing Blow. What Do You Do?
  A. Place my shield between my friend and his or her assailant. Go to question 21.
  B. Weave a magical ward around my ally. You are an Abjurer.
  C. If I can't get to my friend in time, I can heal his or her body before it succumbs to death. Go to question 22.
  
  6. From What Source Does Your Magic Come?
  A. Years of study of the arcane arts. Go to question 23.
  B. Maybe I was born with it. Maybe it's ancestry. Go to question 24.
  C. I made a pact with a powerful extraplanar being. It grants me power. Go to question 25.
  D. The elements and other forces of Nature. You are a Land Druid.
  E. A glorious god of light. You are a Light Cleric.
   
  7. What Makes You So Resilient?
  A. Full-body armor and maybe even a shield protect me from harm. Go to question 26.
  B. Once my bloodlust takes over, I tend to shrug off the pain of my wounds. Go to question 27.
  C. Once I get my second wind, my stamina is restored. Go to question 21.
   
  8. Imagine There's a City with a Guarded Wall Surrounding It. How Do You Get In?
  A. I find an unguarded stretch of wall and blast a hole in it with my magic. Go to question 6.
  B. I climb the wall, unlock a door, lure the guards away, and let my party in before anyone's the wiser. You are a Thief.
  C. I charm the guards with my magic. You are an Enchanter.
  D. I disguise myself and my friends. Go to question 28.
  E. I'd peer into the near future to see when the guards would next pass by. Then we'd simply walk in unnoticed. Go to
  question 29.
   
  9. How Did You Learn So Much?
  A. I have studied extensively, especially the arcane arts. Go to question 23.
  B. My knowledge is a blessing from my god. Go to question 30.
  C. I learned wisdom and knowledge from my master or in a monastery. Go to question 17.
  D. I just have a knack for picking up knowledge and skills. I'm a jack of all trades. Go to question 31.
   
  10. What Powers Allow You to Move Enemies Around the Battlefield Like Puppets?
  A. I make them see things that aren't there. You are an Illusionist.
  B. I can see into the future. Every action has a reaction, like ripples in a pond. You are a Diviner.
  C. The earth and elements obey me. You are a Land Druid.
  D. I pluck at their heartstrings, making heroes bold and villains tremble. Go to question 31.
  E. I can summon beasts, fiends, spirits, familiars, or companions who, like sheepdogs, can harry the enemy. Go to question
  32.
   
  11. What Makes You Stand Out from Other Trackers?
  A. I call a powerful beast my ally and companion. You are a Beast Master.
  B. I probably live underground or another place of shadow. You are a Gloom Stalker.
  C. My travels have taken me to the edge of the world and beyond into other planes of existence. You are a Horizon Walker.
  D. I'm not just a tracker: I'm a hunter, bringing down giants or standing against hordes. You are a Hunter.
  E. I'm a predator and my prey is the undead, fiends, and other supernatural evils. You are a Monster Slayer.
  F. I'm scrappy, agile, and light on my feet, and I deliver punishing wounds when I have the upper hand. You are a Scout.
  
  12. You Sound Stealthy. What's Else Can You Offer?
  A. I know a little magic. I can weave illusions and charm unsuspecting people. You are an Arcane Trickster.
  B. I dabble in disguises, deadly poisons and killing with one well-aimed blow. You are an Assassin.
  C. My keen intellect and powers of perception help me discover secrets and anticipate enemy tactics. You are an Inquisitive.
  D. I can read people: I know what makes them tick and I know how to destroy them, if needs be. You are a Mastermind.
  E. I can be your guide when you're far from civilization. I actually know how to survive in the wild. You are a Scout.
  F. No one makes swordfighting look as good as I. You are a Swashbuckler.
  G. I can scale a building wall, open a locked window, creep inside, steal the goods, and get away with it. You are a Thief.
   
  13. An Oath? What Have You Sworn to Do?
  A. Be honest, brave, compassionate, honorable, and dutiful. I'm a regular do-gooder. You are a Devotion Paladin.
  B. Irrevocably destroy my enemies, rule with an iron fist, and stay vigilant against any usurpers. Might makes right. You are a
  Conquest Paladin.
  C. Fan the flame of hope, protect life, and delight in beauty and happiness. There's good in the world, and it's worth fighting
  for. You are an Ancients Paladin.
  D. Kill only when necessary, nurture goodness, and vanquish unrepentant evil. Everyone deserves a second chance. You are a
  Redemption Paladin.
  E. Obey the law, show loyalty, and sacrifice oneself if necessary. Long live the sovereign! You are a Crown Paladin.
  F. Tackle evil head-on, show no mercy to the wicked, and restore what my enemies take. By any means necessary. You are a
  Vengeance Paladin.
   
  14. You're More Than a Big Weapon. What Else?
  A. I have a nice suit of armor and can use a shield so long as my weapon isn't too big. Go to question 21.
  D. You think I look tough now? Wait till you see me angry. Go to question 27.
  E. I can hunt, track, and scout. Go to question 11.
  F. I am a favored son or daughter of the sea and sky. I am the stormbringer. You are a Tempest Cleric.
  G. I am the intermediary of a mighty god of war. You are a War Cleric.
   
  15. From Where Does Your Destructive Elemental Magic Come?
  A. Years of arcane study. You are an Evoker.
  B. My attunement with the forces of Nature. You are a Land Druid..
  C. My god, a powerful elemental deity. You are a Tempest Cleric.
   
  16. You Have Martial Weapons and Magic? Is There Anything You Can't Do?
  A. I also weave magic effects into every arrow I fire. You are an Arcane Archer.
  B. I do other helpful stuff. Mostly explosives. You are an Eldritch Knight.
  C. I can also put curses on my enemies. I'm dark like that. You are a Hexblade.
  D. My god makes me quicker, more accurate, and deadlier. That's the good news of my faith. You are a War Cleric.
  
  17. Tell Me More About Your Place of Study.
  A. It was a monastery that specializes in stealth and subterfuge. You are a Shadow Monk.
  B. My old master ... definitely had a drinking problem. You are a Drunken Master Monk.
  C. My school was outdoors. And my masters were the sky, the waves, the dancing flame, and solid earth. You are a Four
  Elements Monk.
  D. I learned at the feet a legendary swordmaster. You are a Kensei.
  E. I have stood at the border between life and death. I have peered beyond the mortal realm and returned. You are a Long
  Death Monk.
  F. In the dojo with my sensei. You are an Open Hand Monk.
  F. After years of meditation I learned to channel my inner light. Literally. You are a Sun Soul Monk.
   
  18. How Does Your Deity's Wrath Manifest?
  A. Through storms and rolling thunder. You are a Tempest Cleric..
  B. Through my fighting prowess. You are a War Cleric.
   
  19. What Kinds of Creatures Can You Summon?
  A. Beasts, elementals, and fey. You are a Shepherd Druid..
  B. Elementals, demons, and familiar spirits. You are a Conjurer.
   
  20. Lots of People Can Shoot an Arrow. What Makes You Stand Out?
  A. Did I say arrow? I meant a magic-infused arrow. You are an Arcane Archer.
  B. I can also hunt, track, and navigate the wild. You are a Hunter.
  C. If my target doesn't know I'm there, I can usually kill with one shot. You are an Assassin.
  D. I can turn myself invisible before firing. Literally don't know what hit them. You are an Arcane Trickster.
  E. I rime my enemies with light, turn invisible, and enchant my quiver. Also, I play a musical instrument. You are a Valor Bard.
  F. I do all that and make it look easy. You are a Champion.
  G. I'm a trick shot. I can make push enemies away, make them trip, goad them into attacking me, and disarm them. You are a
  Battlemaster.
  H. I can hit a target ninety feet away ... in the dark. You are a Gloom Stalker.
   
  21. So You're Skilled in Fighting. Anything Else?
  A. Uh ... no? Wait, I have big muscles too! You are a Champion.
  B. I have sworn inviolable, sacred oaths. Go to question 13.
  C. Oh, right. Where are my manners? Allow me to also introduce my faithful steed. You are a Cavalier.
  D. Not just skilled. I have rigorously studied battlefield tactics and stratagems for years. You are a Battlemaster.
  E. I play music as well. It's magical. You are a Valor Bard.
  F. I fortunately know some spells. Helpful stuff. Explosives mostly. You are an Eldritch Knight.
  G. I am an emissary of a powerful monarch. You are a Banneret.
  H. If I'm knocked down, I don't stay down. I simply don't know how. You are a Samurai.
  
  22. Anyone Can Apply a Tourniquet. What Makes Your Healing So Good?
  A. I heal with the power of captivating music. Sexy even. You are a Glamour Bard.
  B. My healing power comes from the very god of life and health. You are a Life Cleric.
  C. I siphon healing powers directly from the natural places of this world and the fey realm. You are a Dreams Druid.
  D. My thirst for vengeance fuels my holy healing power. If I need you to help me avenge my wrongs, you stand up! You are a
  Vengeance Paladin.
  E. I've got poultices, I've got berries. I'm a ranger. Go to question 11.
  F. I fulfill an ancient prophecy and my grandfather was an angel. You are a Divine Soul.
  G. I have a certain understanding with a celestial being. We got this. You are a Celestial Warlock.
  H. Most of the time, nobody dies near me without my permission. You are a Grave Cleric.
   
  23. What Is Your Go-To Kind of Spell?
  A. I weave protective wards to safeguard myself and my allies. You are an Abjurer.
  B. When I'm not healing the wounds of my friends, I'm making zombies. You are a Necromancer.
  C. Stand back! My spells are loud, bright, and often explosive. You are an Evoker.
  D. I play with the fates, refashioning reality to better my odds. You are a Diviner.
  E. Summoning creatures from beyond is my specialty. You are a Conjurer.
  F. I ensorcell potential enemies into thinking I'm their friend. You are an Enchanter.
  G. I alter the world around me and the elements within my own body. You are a Transmuter.
  H. All kinds. I also wield a sword. You are an Bladesinger.
  I. I have special training to survive in battle and destoy my enemies. You are a War Mage.
  J. Don't believe your eyes. My magic makes you see things that aren't really there. You are an Illusionist.
   
  24. Your Ancestry? What's Your Parentage?
  A. An angel. You are a Divine Sorcerer.
  B. A dragon. You are a Draconic Sorcerer.
  C. A creature of the plane of shadows. You are a Shadow Sorcerer.
  D. A djinn. You are a Storm Sorcerer.
  E. No idea. But stand back. My powers are ... unpredictable. You are a Wild Sorcerer.
   
  25. What Extraplanar Being? Who Is Giving You This Power?
  A. A lord or lady of the fey. You are an Archfey Warlock.
  B. A powerful being from a heavenly plane. You are a Celestial Warlock.
  C. A fiend from the lower planes of existence. You are a Fiend Warlock.
  D. An entity of alien mind, beyond space and time. You are a Great Old One Warlock.
  E. A mysterious entity from the plane of shadow. You are a Hexblade Warlock.
  F. A powerful undead creature. You are an Undying Warlock.
  
  26. A Veritable Knight in Shining Armor, Eh? Anything Else?
  A. I have trained with each and every weapon too. Go to question 21.
  B. I have sworn inviolable, sacred oaths. Go to question 13.
  C. I made this armor. Creation is part of my faith You are a Forge Cleric.
  D. If anything penetrates my armor or that of my allies, I can heal us. You are a Life Cleric.
  E. I can make your skin as tough as bark too. You are a Nature Cleric.
  F. When I don metal armor, it attracts lightning. I become the storm. You are a Tempest Cleric.
  G. I serve a god of war. A suit of armor is my religious vestments. You are a War Cleric.
   
  27. That Sounds Reckless. How Do You Keep From Going Too Far in Your Rage?
  A. My ancestors watch over and guide me. You are an Ancestral Guardian.
  B. If anyone gets too close, they might get impaled on my spiked armor! You are a Battlerager.
  C. Too far in my rage? No such thing! You are a Berserker.
  D. Never fear. The elements will protect us. You are a Storm Herald.
  E. My spirit animal will guide, protect, and inspire us. You are a Totem Warrior.
  F. Do not question the rage! The rage is a gift from the gods. You are a Zealot.
   
  28. What Makes You So Sure You Can Fool People?
  A. I am an accomplished imposter. I create false identities as easily as other people act like themselves. You are an Assassin.
  B. I'm skilled and stealthy, but when all else fails I'm also an accomplished illusionist. You are an Arcane Trickster.
  C. People naturally trust me, but with their confidence I take advantage of them. You are a Whispers Bard.
  D. Don't believe your eyes. My magic makes you see things that aren't really there. You are an Illusionist.
  E. I have the blessings of a god of trickery. It's my calling to fool people! You are an Trickery Cleric.
   
  29. Precognition is a Marvelous Ability. How Did It Come to You?
  A. Years of study of the arcane arts. You are a Diviner.
  B. I was born lucky. You are a Wild Sorcerer.
   
  30. With What Kind of Knowledge Did Your God Bless You?
  A. Knowledge of the arcane arts mostly. You are an Arcana Cleric.
  B. All fields of knowledge. There is no secret my god does not know You are a Knowledge Cleric.
   
  31. You Have a Musical Instrument, I See. What Kind of Music Do You Play?
  A. I learned the hypnotic, vibrant music of the fey. You are a Glamour Bard.
  B. A know a little of everything. I drink from every fountain of inspiration. You are a Lore Bard.
  C. Oh, it's not just music. I'm a daredevil, acrobat, knife juggler, and sword swallower. You are a Swords Bard.
  D. I taught myself the ballads of all the great heroes of the past. Perhaps someone will memorialize my story one day. You
  are a Valor Bard.
  E. The kind that preys on the fears and secret desires of people. Then I exploit them. You are a Whispers Bard.
  
  32. In What Form Does Your Summoned Aid Come?
  A. Oh, my conjurations take many forms: mundane objects, energies, elementals, demons, devils, and my faithful familiar.
  You are a Conjurer.
  B. Beasts, fey, elementals, and the forces of nature. You are a Shepherd Druid.
  C. Spirits that take the form of animal totems. You are a Totem Warrior.
  D. From within. I can transform my own body to suit my needs. You are a Moon Druid.
  E. They appear to me as spectral warriors. They are my ancestors. You are an Ancestral Guardian.
  
  What's Next?
  Introducing Revamped Complete Visual Class Guides
  For new players and the DMs who love them
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Adam Hancock/Choose Your Own Adventurer A Salty Subclass Survey.pdf