TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � Cloak of elemental protection (Adventure, 
  MIC, 1,000 gp) 
  � Eternal wand of summon undead II 
  (Adventure, MIC, 4,420 gp) 
  � Ring of silent spells (Adventure, MIC, 2,000 
  gp) 
  � Wand of invisibility (4 charges) (Adventure, 
  DMG, 1,080 gp)  
  � Wand of knock (6 charges) (Adventure, DMG, 
  1,080 gp)  
  � Wand of protection from arrows (6 charges) 
  (Adventure, DMG, 540 gp)  
  � Wand of levitate (4 charges) (Adventure, 
  DMG, 360 gp)  
   
  APL 4 (as APL 2 plus the following) 
  � Ring of counterspells (Adventure, DMG, 
  4,000 gp) 
   
  Adventure Record# 
  596 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp 
   
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
   
  Metaorganizational Access: Members of the 
  following meta-organizations may upgrade any one 
  item below from Adventure frequency to Regional 
  frequency (circle the option now): Church of 
  Trithereon, the Family, or Gentlemen of the Watch. 
   
  Touched by Luck: At the beginning of every 
  adventure, you have the option to roll 1d6 on the 
  following table. If you choose to roll, you must take 
  the result indicated. No effect allows you to reroll a 
  result on this table. 
   
  1: Once during the adventure, you may reroll one roll 
  that you have just made before the DM declares 
  whether the roll results in success or failure. You 
  must take the result of the reroll, even if it is worse 
  than the original roll. 
   
  2-5: You may use the spell ruin delver’s fortune (SC) 
  once during the adventure as a spell-like ability at a 
  caster level equal to your character level. For the 
  purposes of this ability, your Charisma bonus has a 
  minimum of +0, even if your Charisma score 
  normally has a lower modifier than this. 
   
  6: All critical threats rolled against you in the 
  adventure automatically confirm without the need 
  for a critical confirmation roll. 
   
  ◊ Influence Point with the Church of Trithereon 
  ◊ Influence Point with the Gentlemen of the 
  Watch 
  ◊ Influence Point with the Family 
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  VER7-09: Jinxed 
  A Regional Adventure 
  Set in the Verbobonc Region 
  Event: _________________ Date: ________ 
  DM:________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/EXTRAS/Greyhawk/Living Greyhawk - RPGA/VER (Verbobonc)/ARs/VER7-09 Jinxed AR (3E).pdf