TEXT: RUNE SHEET
  Rune
  Integrated?
  Runic Power when Integrated
  Air
  Rune Touched reduces damage from falling by half and adds 
  +10% to Athletics skill when jumping.
  Beast
  Rune Touched gains Survival (or +10% to Survival is already 
  possessed) and +5% to Lore (Animal) and Resilience.
  Chaos
  Any spells with the Instant trait cast by the Rune Touched inﬂ ict 
  a –30% penalty on attempts to resist or counterspell them.
  Cold
  Rune Touched ignores negative effects from exposure to cold 
  environments.
  Communication
  Rune Touched gains +10% to Inﬂ uence skill and gains new 
  Language skill.
  Darkness
  Rune Touched gains Dark Sight and +10% to Stealth skill.
  Death
  An opponent suffering a Major or Serious Injury inﬂ icted by 
  the Rune Touched’s close combat attack suffers a –10% penalty 
  to Resilience tests to stay conscious or avoid death.
  Disorder
  Rune Touched adds +2 to all Strike Rank rolls.
  Dragon
  Rune Touched gains +20% to Resilience.
  Dragonewt
  Rune Touched will reincarnate as a dragonewt upon death.
  Earth
  Rune Touched gains +1 to STR, CON and SIZ.
  Fate
  Rune Touched may re-roll one dice roll each day.
  Fertility
  Rune Touched heals and recovers in half the normal time.
  Fire
  Rune Touched reduces damage from ﬁ re, magical or otherwise, 
  by half.
  Harmony
  Rune Touched may grant a single ally +20% to a single skill 
  test, once per day.
  Heat
  Rune Touched ignores negative effects from exposure to hot 
  environments.
  Illusion
  Rune Touched gains Disguise skill and +5% to Sleight and 
  Stealth skills.
  Inﬁ nity
  Rune Touched doubles the duration of all spells with the 
  Duration trait.
  Law
  Any spells with the Permanent trait cast by the Rune Touched 
  inﬂ ict a –30% penalty on attempts to resist or counterspell 
  them.
  Light
  Rune Touched gains Night Sight and +10% to Perception skill.
  Luck
  Rune Touched may re-roll one dice roll each day.
  Magic
  Rune Touched  gains +5% to all Runecasting skills.
  Man
  Rune Touched gains +1 to DEX, INT and CHA.
  Mastery
  Rune Touched gains +10% to all opposed tests.
  Metal
  Rune Touched’s iron close combat weapons gains +1 damage, 
  but only when wielded by the Rune Touched.
  Moon
  Rune Touched gains +5% to Inﬂ uence, Perception, Persistence 
  and Stealth.
  Motion
  Rune Touched’s Movement increased by +1m.
  Plant
  Rune Touched gains Survival (or +10% to Survival is already 
  possessed) and +5% to Lore (Plant) and Resilience.
  Shadow
  Rune Touched gains +10% to Sleight and Stealth skills.
  Spirit
  Any spells that target spirits cast by the Rune Touched inﬂ ict a 
  –30% penalty on attempts to resist or counterspell them.
  Stasis
  Rune Touched is unaffected by Knockback, though they may 
  still cause it themselves.
  Trade
  Rune Touched gains +10% to Evaluate and Lore (World) skills.
  Truth
  Rune Touched gains +10% to Perception and Persistence skills.
  Undead
  Any spells that target undead cast by the Rune Touched inﬂ ict a 
  –30% penalty on attempts to resist or counterspell them.
  Water
  Rune Touched’s Athletics skill is considered to be +50% when 
  swimming.
  Air
  Beast
  Chaos
  Cold
  Communication
  Darkness
  Death
  Disorder
  Dragon
  Dragonewt
  Earth
  Fate
  Fertility
  Fire
  Harmony
  Heat
  Illusion
  Infinity
  Law
  Light 
  Luck
  Magic 
  Man
  Mastery 
  Metal 
  Moon
  Motion 
  Plant 
  Shadow
  Spirit 
  Stasis
  Trade
  Truth
  Undead
  Water
  
SOURCE: textdata/thevault/D100 [multi]/Runequest and Glorantha/Runequest (Mongoose) 1st Edition/Other Downloads/rqpreview6.pdf