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  WAR
  ES
  OF
  MUNDANE & MAGICAL ITEMS
  FOR YOUR
  TRAVELS UNDERGROUND
  marvellous
  
  IntroductIon....................................p2
  underwarren BasIcs..........................p3
  MedIcal supplIes...............................p5
  MagIcal wares..................................p7
  VehIcles...........................................p8
  Index..............................................p11
  credIts
  Items curated, illustrated and written about by Ka Man, a human currently resid-
  ing on the Surface world.They would like to thank Aaditya, William and Ethan 
  for helping with this publication and their endeavours to track these items down.
  Instagram: @khd_man_art
  DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wiz-
  ards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
  This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community 
  Content Agreement for Dungeon Masters Guild.
  All other original material in this work is copyright 2020 by Ka Man and published under the Community Content Agreement for Dungeon Masters 
  Guild.
  
  Your Specialist Trade Magazine
  FOR YOUR TRAVELS UNDERGROUND.
  *Catrina & Co. will not be held liable for injury, loss or death in the Underdark, Underwarren and 
  encompassing sub-terrainian territories, as the result of misuse of product. Customers are encouraged 
  to exercise caution and carry out appropriate research before proceeding.
  WELCOME Reader,
  Catrina is excited to introduce you to our first ever Catalogue! The Underwarren need not 
  be a dreaded place to explore if you are properly equipped. This catalogue exhibits many 
  wonderful, useful and most fashionable items in the form of detailed engravings. Our range 
  covers the finest in wares from marvellous feats of engineered machinery of the rabbit-like 
  Lepin people, to basic staples from the bat-like Barast, to a whole selection of sailing equip-
  ment, typically used by the rat-like Radani to sail the underground rivers of the Underwarren.
  We guarantee the most competitive prices without compromising on quality or au-
  thenticity. Catrina prides herself in sourcing the best products for your conveni-
  ence to ensure you have a smooth adventuring experience in the Underwarren.*
  For your ease, there is an order form in the back.  We offer instant magical delivery of your 
  orders via mail-bag, with first-time buyers getting a discount if you order your very own. 
  Alternatively, we also offer express delivery via the Underground Chug-Chug Network.
  We wish you luck on your travels,
  Catrina & Co. 684 Fleetfoot Way, Borenstone 
  Gorge
  
  UNDERWARREN 
  BASICS.
  BAT-CALL.
  Wondrous 
  Item 
  - 
  Common 
  Crafted out of high-quality metal, this whistle lets out 
  a sound only Barast and regular bats can hear. Is au-
  dible to the Barast people and bats in a 300ft radius.
  5gp
  Wondrous Item - Rare
  A LARGE glow worm that produces a sticky thread. 
  The glue can cover a square foot of surface area and glue 
  two medium objects together after 12 seconds, or two rounds. 
  A Strength check of 25 needs to be made to break this ad-
  hesive bond.  Likewise, a creature stuck with the glue either 
  needs to make a STR check of 25 to break free or teleport 
  out. Universal Solvent, Oil of Etherealness and a Wish spell 
  can also break the bond. 
  If fed daily, the glow worm will make enough glue to cover 
  1 square foot each day for a week until it 
  pupates. Glow worm has 1HP.
  GLOW-WORM GLUE.
  300gp
  Basic and reliable items that are bound to benefit any explorer. First-time 
  buyers get a 10% discount from all items in this section.
  Fishing Trap
  Genuine and authen-
  tic - a submersible 
  fishing trap designed 
  to catch cave fish. It 
  will trap 2d6+4 small 
  cave fish in an hour.
  Wondrous Item - Common
  10gp
  3
  
  Lepin 
  Drill
  Weapon/Wondrous Item - Uncommon 
  Ergonomic and efficient, engineered by the rab-
  bit-like Lepin people for quick and easy excavation.
  6 charges, 1 charge adds 10ft to your burrowing speed for 
  1 minute. When out of charge 1 1st level spell slot can be 
  expended to give it an extra charge.  Regains charges the 
  next day. If used as a weapon, it takes 2 charges to deal 2d10 
  slashing damage as a heavy two-handed melee weapon.
  250gp
  Lepin 
  Shovel
  Weapon/Wondrous 
  Item 
  - 
  Common 
  Reliable and robust steel blade, with a strong lightweight han-
  dle formed out of  ironcap mushroom. Adds 5ft to your burrow-
  ing speed. Simple melee weapon, 1d6+STR bludgeoning dmg, reach.
  10gp
  Log of Fungus
  Wondrous Item - Common
  Never go hungry in the Underwarren again! 
  This  small log can grow enough fungi to sus-
  tain up to 4 creatures for a day. The fungus re-
  grows after 24 hours if watered. Made from 
  the finest Surface world tree-lumber.
  Guaranteed to grow a diverse se-
  lection 
  of 
  Underdark 
  mush-
  rooms  for your cullinary enjoyment.
  1gp
  4
  
  Medical Supplies.
  AS dexterous as a living limb! Hand-made and personalised to 
  each user, and reliably animated by experienced Lepin necroman-
  cers. Comfort and ease of use guaranteed. 
  Takes a day to attune to, then the limb acts just like any other. 
  Powered by necromantic magic and made out of fungus and 
  the limb’s bones. 
  When not worn, limb can be commanded telepathically on a 
  bonus action by its owner up to a range of 30ft. An arm and 
  a hand cannot attack, but it can manipulate objects. A leg 
  and a foot cannot manipulate objects as a hand would, 
  but it can trip over a target, using your stats. Dispel magic 
  can disable these prosthetics but they can be revitalised 
  with a 1st level spell slot.
  Please specify which limb you wish
  to order and enclose your measure-
  ments. If possible, we will convert one 
  of your limbs 
  to ensure maximum compatibility, so long 
  as the bones are 
  in decent condition. Please notify us in advance within your 
  order.
  Keep in top physical condition and improve your performance with these 
  cutting-edge medical supplies.
  prosthetIc lIMBs.
  Wondrous 
  Item 
  - 
  Common
  50gp
  Z
  O
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  M
  IE
  S 
  C
  AN
  DY
  Fatigued?
  Exhausted?
  Wondrous Item, Common
  Delicious confec-
  tionery made out 
  of candied mush-
  rooms. A tube 
  contains 5 tablets, 
  and consuming 
  one tablet relieves 
  you of one level of 
  exhaustion!
  DISCLAIMER - If more than 
  two candies are consumed 
  within a day, target takes 
  1d4 levels of exhaustion 
  on a failed CON saving 
  throw DC 15. Taking 
  additional tablets to 
  relieve this side-ef-
  fect has no effect.
  30gp a tube
  5
  
  Wondrous Item - Common 
  Lightweight and breathable with impres-
  sive strength. When used on an inju-
  ry these bandages cure the creature of 
  poison and heal them for 1d4+1 HP. 
  When used on an unconscious crea-
  ture the bandages also stabilise them.
  Spider Silk 
  Bandages
  50gp
  Mandrake Root
  Wondrous Item - Common 
  A  pure, natural remedy that revitalises magical energy. When consumed 
  you experience hallucinations for 1 minute, then you regain all expended 
  first level spell slots.
  d6 Effect
  1 
  You experience a terrifying vision of some of your worst fears.
  2 
  You feel as if a million tiny insects are coursing through your skin.
  3 
  You can hear a chorus of voices surrounding you.
  4 
  You can feel the tectonic movements of the earth beneath you.
  5 
  You feel happy and elated, almost everything is funny to you.
  6 
  You gain a brief vision of the future, to the DM’s discretion.
  DISCLAIMER: Mandrake root is toxic in large quantities. Upon con-
  sumption, make CON saving throw DC 13. On failure, target takes 1d4 
  poison dmg.
  DISCLAIMER
  While the products displayed in this section of the publication have medical applications, they are not a substitute for medical attention from a qualified 
  physician. Please consult your doctor or healer before use. Catrina & Co. will not be held liable for any injury, loss or death as a result of misuse of these 
  products. We encourage customers to carry out the appropriate research before purchase.
  1 roll - 5 uses!
  No Medicine check 
  needed!
  5gp
  6
  Author’s Note: We strongly recommend not to actually consume mandrake root, at least in large quantities; in 
  the real world it’s incredibly toxic and can cause vomiting, diarrhea, asphyxiation and all other nasty symptoms. In 
  large doses it can even kill, and probably won’t be giving you magical powers.
  
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  MAGICAL WARES.
  The Underdark is a place saturated with magic. The people of the Underd-
  ark have expertly imbued this magic into all manner of useful wares.
  Lucky Lepin Sock
  Wondrous Item - Rare 
  Spider silk and Angorra fur 
  blend. Once a day this cosy 
  sock lets you automatically pass 
  a saving throw on a reaction.
  Gets you out 
  of a pinch!
  700gp
  Moth Dust.
  Wondrous Item - Uncommon 
  WHEN blown into a creature’s eyes, target must make a 
  CON saving throw DC 16 or be compelled to use their ac-
  tion to dash towards the closest source of bright 
  light that’s visible to them.
  Once they reach the source 
  of light they are com-
  pelled to try and touch 
  it for the remaining 
  duration. 
  Effect 
  ends 
  when 
  tar-
  get saves out of 
  the effect on their 
  turn, takes dam-
  age, or after 1 min-
  ute. Target must 
  be capable of sight to 
  be affected by this dust.
  250gp
  Wondrous 
  Item 
  - 
  Uncommon 
  Housed in a beautiful artisanal glass bottle, this 
  philter sheds bright sunlight in a 20ft radius 
  sphere and dim sunlight for another 20ft. It lasts 
  as long as the Sun will, but will go out if the vial 
  shatters. A must-have for horticulturalists who 
  specialise in Surface plant life, or vampire hunt-
  ers.
  MAIL-BAG.
  Wondrous Item - Uncommon 
  Magical bags that are tethered to each other 
  through the Astral Plane. Each bag has a unique 
  sigil, just tag an item with the corresponding 
  sigil, and when you put a Small item through 
  your bag the bag you tagged will receive your 
  item instantly, no matter how far apart you are. 
  Untagged items will sit in your bag as normal. 
  First time customers get a 50% discount on a 
  mail bag, and you can choose for future or-
  ders to be sent directly to your mail bag.
  2500gp
  100gp
  7
  
  D
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  E
  R
  :
  Placing a Mail Bag inside an extradimensional space created by a Handy Haversack, Port-
  able Hole, Bag of Holding, or similar item or vice-versa instantly destroys both items and 
  opens a gate to the Astral Plane. The gate originates where the one item was placed inside 
  the other. Any creature within 10 feet of the gate is sucked through it to a random location 
  on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. 
  VEHICLES.
  The Underdark has many different environmental obstacles to overcome. 
  These locomotives are designed to tackle the various strange landscapes you 
  will come across in your travels.
  Chug-Chug
  Wondrous Item - Uncommon
  A magically powered Lepin vehicle re-
  sponsible 
  for 
  hauling 
  anything 
  from 
  passengers 
  to 
  cargo. 
  These 
  machines 
  are 
  the 
  lifeblood 
  of 
  Lepin 
  industry.
  AC: 18  
  HP: 150 
   
  Speed: 70ft
  80 miles/day
  Damage Immunities: Necrotic, 
  Poison, Psychic
  The main vehicle can carry up to four 
  Small creatures, or two Medium creatures. 
  Additional cars can be added to the Chug-
  Chug for additional passengers or cargo, but 
  each car added reduces the speed of the ve-
  hicle by 5ft. The Chug-Chug can pull up to 
  5 cars, and each car can carry 8 Small crea-
  tures or 4 Medium creatures, or 400 pounds 
  in cargo. Each car costs an additional 400gp.
  This machine is used to cover longer dis-
  tances, and has a charge that lasts five 
  hours. It takes three hours to recharge. 
  When out of charge 1 1st level spell slot 
  can be expended to give it an extra 30 min-
  utes run time, up to a maximum of 2 hours.
  5000gp
  8
  
  KING OF THE UNDERGROUND!
  Nothing gets in your way with the 
  incredible 
  DUG-DUG
  Only 5700gp!
  Wondrous 
  Item 
  - 
  Uncommon
  A marvel of modern Underdark engineering, 
  the Dug-Dug is a Lepin invention that carries the 
  brunt of their tunneling work. It can seat up to  
  four Small creatures, or two Medium creatures.
  AC: 20  
  HP: 200 
   
  Speed: 40ft
  40 miles/day
  Damage Immunities: Necrotic, Poi-
  son, Psychic
  When tunneling it leaves a 4ft diameter hole. The 
  machine is designed with safety in mind and shuts off 
  automatically if there is a living creature in front of it. 
  Dirt..........................................Burrowing Speed
  Loose earth (eg sand, snow....40ft
  Soft earth (eg clay)..................30ft
  Solid rock...............................20ft
  DISCLAIMER: While it can withstand se-
  vere pressure it is incapable of moving under-
  water. The digging tip needs to be replaced af-
  ter three months of use, and costs 500GP.
  SPECIAL 
  OFFER!
  A spare digging tip will only cost you 200gp 
  if purchased alongside a Dug-Dug! If you 
  do not wish to carry it around we will keep 
  one in stock for pick-up with a proof of 
  purchase.
  9
  
  R
  a
  da
  ni
   B
  oa
  t 
  K
  i
  t
  s
  No
   B
  oa
  t, 
  No
   P
  ro
  bl
  em
  !
  TAKE 
  on the rivers and lakes of the 
  Underdark with anything at your disposal - anything 
  from a crate, barrel or unpowered kayak 
  can be converted into a powerful sailing 
  vessel! Harness the resourscefulness of 
  the Radani rat-people and sail 
  the waters in stride - the limit 
  is only your imagination.
  engine
  Wondrous Item - Uncommon
  Compact and powerful, this submersi-
  ble engine can be attached to any water-
  tight vessel capable of floating (up to a 
  Medium size) to create a motor-
  ised boat with a Swimming speed 
  of 40ft. An additional engine is 
  needed for every new Medium vessel add-
  ed to your boat to maintain a speed of 40ft, 
  otherwise each new vessel added reduces 
  the boat’s speed by 5ft. One Medium vessel 
  can carry up to 2 Small creatures or 1 Medium 
  creature, and each Medium vessel has 50HP.
  Vessel Material...........................................AC
  Animal Hide.......................................................13
  Wood/Fungal Timber........................................15
  Metal...................................................................18
  flat-pack helm
  sail
  Gives the boat an additional 
  10ft speed when boat sails in 
  the direction of a breeze, or  
  an additional 5ft of speed 
  when sailing against the 
  direction of the breeze. 
  The sail has the same 
  AC as the boat, 
  and 
  has 
  20HP.
  Wondrous Item - Common
  ram
  10gp
  200gp
  Weapon 
  - 
  Common
  Melee weapon attack, +5 to hit, 
  reach 5ft, targets one water vehicle. 
  On hit target takes 3d10 (18) pierc-
  ing damage. If target takes more 
  than 25 damage from this attack 
  then its speed is reduced by 10ft, 
  until the damage can be repaired.
  100gp 
  Wondrous Item - Common
  Gives the boat an additional +2 AC, 
  and you can take ¾ cover when in-
  side the helm. Helm can be dis-
  assembled, folded flat and stored. 
  When collapsed the Helm is as large 
  as a tome and it can float on water.
  30gp
  
  INDEX
  B
  Bat-call........................................p3
  Boat, Engine.............................p10
  Boat, Helm...............................p10
  Boat, Ram.................................p10
  Boat, Sail...................................p10
  C
  Chug-Chug..................................p8
  D
  Drill............................................p4
  Dug-Dug.....................................p9
  F
  Fishing Trap................................p3
  G
  Glow-Worm Glue......................p3
  L
  Log of Fungus.............................p4
  Lucky Lepin Sock......................p7
  M
  Mail Bag..................................p7-p8
  Mandrake Root...........................p6
  Moth Dust...................................p7
  P
  Philter of Sunlight.......................p7
  Prosthetics...................................p5
  S
  Shovel.........................................p4
  Spider-Silk Bandages..................p6
  Z
  Zoomies Candy...........................p5
  1 1
  
  1 2
  ORDER FORM
  Name:______________________
  Delivery Method: Chug-Chug Network (5sp)/Mail Bag (1sp)/Teleportation 
  Circle (50gp)
  If you want goods via Chug-Chug Network, please enclose shipping ad-
  dress: ____________________________________________________
  _________________________________________________________
  If you want goods sent to your Mail Bag, please enclose sigil: _________
  If you want goods sent via Teleportation Circle, please enclose sigil:____
  Payment method: Cash/Cheque  Billing Address:_____________
  _________________________________________________________
  Product Name
  Quantity
  Notes
  Send to: Catrina & Co. 684 Fleetfoot Way, 
  Borenstone Gorge
  C
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  Wo
  rld
  Unravel the deep mysteries of the Underwarren 
  with these upcoming titles...
  Underwarren Grimoire
  Dark spells from the underground
  Denizens of the Deep
  5e player races - play as a rat, bat, 
  rabbit or fox
  Underwarren Bestiary
  Field guide to the various creatures 
  that reside underground.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Catrinas Catalogue of Underwarren Wares [5E].pdf