TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
   
   
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
  Lifestyle Cost
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � 
  Belt of one mighty blow (Adventure, Miniatures 
  Handbook) 
  � 
  Golembane scarab (Adventure, DMG) 
   
  APL 4 (all of APL 2 plus the following) 
  � 
  Lesser metamagic rod of extend (Adventure, DMG) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � 
  Rod of sure striking (Adventure, DMG II) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � 
  Wand of inflict light wounds (Adventure, DMG) 
   
   
  Adventure Record# 
  596 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 400gp 
   
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
   
  � Ire of the Knights of Furyondy:  The Knights of Furyondy
  have made their displeasure of you well-known. Your cost of living
  is doubled for the next ten Furyondy Regional adventures and you
  must spend one additional TU on these adventures, as people who
  know of your failure interfere with your travel. Further, during
  those adventures, you suffer a –4 circumstance penalty on all
  Charisma based checks when interacting with the Furyondy
  nobility, government officials and/or good-aligned organizations.
  This favor voids one previous Favor of the Knights, if the PC has
  one. 
   
  � Protector of the Standard: Only a human PC of Lawful Good
  alignment with access to the Battle Standard may become a
  Protector of the Standard. Upon acquiring the Battle Standard of
  Ferrond and the Heroic Destiny feat, you may petition the King
  for recognition (contact Furyondy Triad) to the ancient order of
  Protector of the Standard, as long as your home region is
  Furyondy. This title does not grant access to the Heroic Destiny
  feat. Once recognized, you are named a Protector of the (Battle)
  Standard and are considered a minor noble of Furyondy. As such,
  you gain the right to use Sir (or Lady) in front of your name. 
   
  � Curse of Yondalla: For a period of one year from the date on
  this AR, you do not receive the benefit of any divine spells
  originating from the halfling pantheon (any halfling deity).
  Additionally, you suffer from the stigma of having consumed
  halfling flesh and receive a –4 circumstance penalty on all
  Charisma based checks when interacting with halflings. This curse
  may only be removed with an atonement spell (13
  th level) from a
  divine caster of a halfling deity. 
   
  � Favor of Lady Hargrace: Lady Hargrace has used her influence
  to grant you access to upgrade any single +1 weapon or armor to a
  +2. You are still responsible for the normal cost of the upgrade and
  this favor is usable only once. Mark off this favor after use. 
   
  � Favor of the Knights of Furyondy:  The Knights of Furyondy
  have spread the tale of your bravery throughout the Kingdom. You
  receive free Luxury lifestyle for the next three Furyondy regional
  adventures. 
   
  � Battle Standard of Ferrond: This is a unique item; only one PC
  per table may gain access to this and at any time, only one PC at a
  table may carry the Battle Standard of Ferrond [effectively a
  standard of heroism (Regional; CW; 40,000 gp)]. 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Darkest Night 
  A Regional Adventure 
  Set in Furyondy 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature  
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Furyondy/596/Normal Scenarios/FUR6-05 - Darkest Night (APL 2-8)/FUR6-05 - Darkest Night AR.pdf