TEXT:  
  Mistakes & Minotaurs 
  OFFICIAL MAZES & MINOTAURS ERRATA 
   
  First printed in issue 2 (december 1972) of Griffin Magazine (and regularly updated) 
   
   
  Page 25 : To get things straight once and for all, there is no missing part in the sailing rules. 
   
  Pages 32-33 : Some of the special abilities described on these two pages are not listed in the proper alphaetical 
  order. But then, it’s not a real problem, is it ?  Especially when compared to, say, the myriads of errors regularly 
  found on the maps and articles published by pretentious magazines like The Wargamist - whose editors should 
  do their job instead of shooting down in flames innovative, original (and unexpensive) games before someone 
  kicks them in that critical eye they’re so proud of.  
   
  Page 33 : That being said, errare humanum est, as shown by the rules on Breath Weapon, which give a range of 
  one-third of the creature’s movement when it should be one-sixth. 
   
  Page 38 : Lesser Cyclops should have a Defense Class of 15 (13 vs missiles). 
   
  Page 44 : Lions should have the Gallop special ability. Their Movement should be listed as « 120’ (240’ when 
  galloping) » and not as 180’. 
   
  Page 45 :  The Chimera’s Breath Weapon should have a range of 30’, not 60’ (see above). Well, Dave, what can 
  I say ?  Alas, there’s no way I can resurrect poor Pyros. Let’s just suppose it was a special Chimera, with really 
  powerful tonsils, OK ?) 
   
  Page 47 : The Giant Boar should logically have the Crushing Attack (trample) special ability. This has been 
  confirmed by several live tests recently conducted with Legendary Games Studio’s own pet Giant Boar, Barney. 
   
  Page 55 : A Unicorn’s Mystique should be only Weird (as implied by her level of 3 in Nature’s Gifts and her 15 
  Power points total). This reduces her Defense Class from 16 to 15 and her Mystic Fortitude from +8 to +6. 
   
  Page 61 : Since Giant Boars now officially have a Crushing Attack, their Glory award is increased by 40 (10 for 
  the ability, x2 for Size and again x2 for Monsters), going from 120 to a hefty 160. Get the boarspears ready, folks ! 
   
  Page 72 : The description of the Ring of Wisdom mentions a mysterious « Magic Lore » bonus that can’t be 
  found anywhere. The rules on Magic Lore do exist and were in fact part of the original M&M manuscript but were 
  eventually left out from the final version because of purely technical reasons (or « no space left », to use 
  publishing jargon). And then someone forgot to remove that little, unassuming mention to Magic Lore on page 72. 
  We apologize for all the trouble this editing error may have caused to M&M gamers worldwide. Rest assured that 
  the assistant-editor responsible for this unforgivable cock-up has been sacked and will never be employed again 
  by anyone in the gaming industry. That being said, good luck to you, Nigel. 
   
   
   
   
   
   
     
   
   
  A pair of  Mazes & Minotaurs players (and an unidentified rooster)  
   
  discussing the various merits and flaws of their favorite game 
  
SOURCE: textdata/thevault/Mazes & Minotaurs (osr) [multi]/Mazes & Minotaurs Errata.pdf