TEXT:  
  Familiars 
  By tradition, familiars take the forms of beasts, but we 
  have decided to break away from that to offer some stat 
  blocks based on non-beast creature types. At the end of 
  the day, a familiar is an extraplanar spirit in the shape of a 
  beast, so why not let them take the shapes of constructs, 
  undead or fey? 
       Animated Objects. First up, we're going to look at 
  constructs - and things that look like constructs - because 
  many of these creatures are in some sense man-made, 
  meaning they feel right at home in the company of people. 
  We've worked hard to make sure these creatures are unique 
  and exciting, so that your witch, wizard, or warlock can 
  have a tin soldier or a little mimic (a mock) as a pet / 
  obedient minion. 
  Flying Book 
  Tiny construct, unaligned 
  Armor Class 13 (natural armor) 
  Hit Points 2 (1d4) 
  Speed 0 ft., fly 30 ft. (hover) 
   
   
  Damage Immunities poison, psychic 
  Damage Vulnerabilities fire 
  Condition Immunities blinded, charmed, deafened, frightened, 
  paralyzed, petrified, poisoned 
  Senses blindsight 60 ft. (blind beyond this radius), passive 
  Perception 7 
  Languages –  
  Challenge 0 (10 XP) 
  Antimagic Susceptibility. The flying book is incapacitated while in 
  the area of an antimagic field. If targeted by dispel magic, the 
  flying books must succeed on a Constitution saving throw against 
  the caster's spell save DC or fall unconscious for 1 minute. 
  False Appearance. While the flying book remains motionless, it is 
  indistinguishable from a normal book. 
  ACTIONS 
  Slam. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.  
  Hit: 1 piercing damage. 
  Mock 
  Tiny monstrosity (shapechanger), neutral 
  Armor Class 11 (natural armor) 
  Hit Points 9 (2d4 + 4) 
  Speed 5 ft., fly 60 ft. 
   
   
  Damage Resistance acid 
  Condition Immunity prone 
   
   
   
   
   
   
   
   
   
   
   
   
   
  Skills Stealth +4 
  Senses darkvision 60 ft., 
  passive Perception 11 
  Languages – 
  Challenge 1/2 (100 XP) 
  Shapechanger. The mock can use its action to polymorph into a 
  tiny object or back into its true, amorphous form. Its statistics are 
  the same in each form. Any equipment it is wearing or carrying 
  isn't transformed. It reverts to its true form if it dies. 
  Adhesive (Object Form Only). The mock adheres to anything that 
  touches it. A medium or smaller creature adhered to the mock is 
  also grappled by it (escape DC 9). Ability checks made to escape 
  this grapple have disadvantage. 
  False Appearance (Object Form Only). While the mock remains 
  motionless, it is indistinguishable from an ordinary object. 
  Grappler. The mock has advantage on attack rolls against any 
  creature grappled by it. 
  ACTIONS 
  Pseudopod. Melee Weapon Attack: +1 to hit, reach 5 ft., one 
  target. Hit: 1 bludgeoning damage. If the mock is in object form, 
  the target is subjected to its Adhesive trait. 
  Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 
  2 (1d6-1) piercing damage plus 3 (1d6) acid damage. 
  Rag Doll 
  Tiny construct, neutral good 
  Armor Class 11 
  Hit Points 2 (1d4) 
  Speed 20 ft. 
   
   
  Skills Persuasion +5, Stealth +5 
  Damage Immunities poison, bludgeoning from nonmagical 
  weapons 
  Damage Vulnerabilities fire 
  Senses darkvision 60 ft., passive Perception 7 
  Languages – 
  Challenge 0 (10 XP) 
  False Appearance. While the miniature rag doll remains 
  motionless, it is indistinguishable from a normal stuffed toy. 
  Mimicry. The rag doll can mimic simple sounds it has heard, such 
  as a person whispering, a baby crying, or an animal chittering. A 
  creature that hears the sounds can tell they are imitations with a 
  successful DC 10 Wisdom (Insight) check. 
  STR 
  3 (-4) 
  DEX 
  15 (+2) 
  CON 
  11 (+0) 
  INT 
  1 (-5) 
  WIS 
  4 (-3) 
  CHA 
  1 (-5) 
  STR 
  9 (-1) 
  DEX 
  11 (+1) 
  CON 
  14 (+2) 
  INT 
  4 (-3) 
  WIS 
  13 (+1) 
  CHA 
  6 (-2) 
  STR 
  4 (-3) 
  DEX 
  12 (+1) 
  CON 
  10 (+0) 
  INT 
  3 (-4) 
  WIS 
  5 (-3) 
  CHA 
  16 (+3) 
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  ACTIONS 
  Headbutt. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. 
  Hit: 1 bludgeoning damage. 
  Tin Soldier 
  Tiny construct, lawful neutral 
  Armor Class 14 (natural armor) 
  Hit Points 3 (1d4 + 1) 
  Speed 30 ft. 
   
   
  Skills Perception +2 
  Damage Immunities poison 
  Senses darkvision 60 ft., passive Perception 12 
  Languages –  
  Challenge 0 (10 XP) 
  False Appearance. While the tin soldier remains motionless, it is 
  indistinguishable from a normal toy. 
  Formation. The tin soldier has advantage on attack rolls when it is 
  within 5 feet of another tin soldier. 
  ACTIONS 
  Bayonet. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. 
  Hit: 1 piercing damage. 
  Rifle (Recharge 6). Ranged Weapon Attack: +3 to hit, range 20/60 
  ft., one target. Hit: 1 piercing damage. 
  Yarn Golem 
  Tiny construct, chaotic neutral 
  Armor Class 12 
  Hit Points 2 (1d4) 
  Speed 30 ft.  
   
   
  Damage Resistance piercing 
  Senses passive Perception 10 
  Languages – 
  Challenge 0 (10 XP) 
  False Appearance. While the golem remains motionless, it is 
  indistinguishable from a normal ball of yarn. 
  Mutable Form. Whenever a spell or effect would alter the golem's 
  form, the effect works as normal, except that the new form is 
  always made out of a tangle of yarn. 
  ACTIONS 
  Tangle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. 
  Hit: The target is restrained (escape DC 12). 
   
  STR 
  7 (-2) 
  DEX 
  12 (+1) 
  CON 
  12 (+1) 
  INT 
  5 (-3) 
  WIS 
  10 (+0) 
  CHA 
  10 (+0) 
  STR 
  8 (-1) 
  DEX 
  15 (+2) 
  CON 
  10 (+0) 
  INT 
  1 (-5) 
  WIS 
  10 (+0) 
  CHA 
  8 (-1) 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Familiars - Objects.pdf