TEXT:  
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  Land Grants 
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  Land Grants 
   Nobles receive Land Grants on the worlds on which they hold fiefs. 
   Each Hex generates a standard profit equal to Cr10,000 per Trade 
  Classification per year (a Hex with no TC generates Cr5,000 annually). 
  Land Grants 
   
  AWARDING OF LAND GRANTS 
   Land Grants are awarded to Explorer-Discoverers and to Nobles. 
   Noble Land Grants. The Imperium creates a Fief and an associated Land Grant whenever a Noble is created. There is a 
  distinct Land Grant for each Noble rank. 
   Discoverer Land Grants. The Imperium makes a Land Grant to the discoverer of a new world (or of a new major feature on 
  an existing world). The Imperium pays the Discoverer standard fees in lieu of actual possession. The holder of a Discovery 
  Land Grant can travel to the world and take possession of the actual land and develop it.  
    
  IMPERIAL FIEFS 
   Nobles of the Imperium receive, as part 
  of their grant of title and rank, Noble Lands: 
  Land Grants expressed as hexes on world 
  geodesic maps. 
   The first hex in any grant is on the 
  noble’s homeworld. All subsequent hexes 
  are randomly allocated. For each hex on a 
  mainworld, a noble is also allowed one hex 
  on a non-mainworld in the same system. 
   The Imperium prefers grants to worlds 
  with high potential for development: those 
  with Atmos 2-9, Hydrographics 4-8 (which 
  means that with proper development the 
  world can become Ind, Ri, or Ag). 
   
  NOBLE LAND GRANTS 
  Noble Rank 
  Soc Hexes Non-MW Where? 
  Preferred World 
  Gentleman 
  A 
  -- 
  1 
  any 
  any 
  Knight 
  B 
  1 
  1 
  homeworld. 
  any 
  Baronet 
  c 
  2 
  2 
  same system 
  Pre-Ag or Pre-Ri 
  Baron 
  C 
  4 
  4 
  same system. 
  Ag or Ri 
  Marquis 
  D 
  8 
  8 
  same subsector Pre-Ind 
  Viscount 
  e 
  16 
  16 
  same subsector Pre-Hi 
  Count 
  E 
  32 
  32 
  same sector 
  Hi 
  Duke 
  f 
  64 
  64 
  same sector 
  Ind 
  Duke 
  F 
  128 
  128 
  same sector 
  any 
  Archduke 
  G 
  256 
  256 
  same domain 
  any 
   Each Hex generates a profit equal to Cr10,000 per Trade Classification per 
  year. A Hex with no TC generates Cr5,000 annually. 
   Noble Land Grants are cumulative. Each title confers its own Land Grant. 
   
   
   
   
   Discoverer Land Grants. The Imperium makes a Land Grant to the discoverer of a new world (or of a new major feature on 
  an existing world). The Imperium pays the Discoverer standard fees in lieu of actual possession.  
   Within the Imperium, the Land Grant operates much like a Noble grant. Outside the Imperium, the Land Grant can be 
  actualized only if and when the world is admitted to the Imperium, or when it attains client-state status. 
   The holder of a Discovery Land Grant can travel to the world and (attempt to) take possession of the actual land and 
  develop it. 
   Many such grants have been made, and have lain in safe deposit boxes for generations, waiting for the time when the world 
  enters the Imperium. 
   
   
   
   
   
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=1149 Land Grants.pdf