TEXT: Minor Magiks 
  & 
   Miscellaneous Arcana 
  Volume I 
  Written By Erik Tenkar and Michael Garcia 
  Art By Teo Commons 
  © 2013 Dead Rat Publishing 
  Swords & Wizardry, S&W, and Mythmere Games are trademarks of Matthew J. Finch 
  Dead Rat Publishing is in no way Affiliated with Matthew J. Finch, Mythmere Games, nor Frog God Games 
  Swords & Wizardry logo used by permission from Frog God Games. 
   
   
   
  
  01 Klea-Vurr the imp   
  Klea-Vurr is a smallish blue-green imp who will act as 
  a pet, friend or familiar to someone lucky enough to 
  befriend or entrap him. He is just a little over a foot tall 
  but usually stands hunched over - barely clearing 7 
  inches.  
  His skin is rough and covered with knobs and warts. 
  His eyes are deep set and an odd orange-yellow. His 
  long snout has several scars - likely from getting it 
  caught places it shouldn't be. His teeth are sharp but 
  yellow from lack of care. Several jut at odd angles out 
  past his thin lips.   
  While he has wings they are not particularly powerful he soars more like a chicken than an eagle. His primary 
  arms are a little longer than would seem normal while his secondary arms (the ones that sprout from his primary 
  armpits) are almost comically short. His legs are stout and meaty and his long tail is great for holding onto items 
  - especially items he doesn't own.  
  He can speak several languages but pretends not to understand anything but base common. He is very smart and 
  surprisingly fast and strong (for his size) but his most amazing ability has to do with teleportation and common 
  salt. Given an appropriate amount of salt he can pour out a shape that will exactly match a shape he can 
  physically see. Like a picture frame, or the crack in a wall. Then he can reach into his shape and come out the 
  actual shape. Anything stable enough to cast a shadow (but not a shadow itself!) can be used.  
  It's a great trick for reaching through and grabbing a coin or dagger. I've seen him steal food using the triangle 
  of a person's legs sitting at a table. If pressed he can pass entirely through the portal but it's a one way trip for 
  him he can't go back. Conversely he can't push anyone through the opened but he can pull people back through 
  the portal. 
  He won't talk about what is in the space between the salt portal and the shape but if the salt or shape is 
  destroyed or damaged while he is in transit it causes him a great deal of pain. 
   
   
  
  02 Dog-Spirit amulet    
  A thick black leather strap with gaudy steel 
  studs and a cheap looking silver and amber 
  pendant. Trapped in the amber is the form of 
  a sitting dog. Various breeds have been 
  discovered throughout the world. 
  Many people who have found one of these 
  items place them around the neck of their 
  own dog and many a dog will look beautiful 
  with this new jewelry around their neck. 
  The real power of the item will manifest when the item is clasped around the owners neck. Whenever the owner 
  sleeps with the item on the spirit of the animal pictured in the amber will guard the owner while asleep and will 
  awaken her if danger is near.  
  03 Spurs for the Faithful Mount   
  Very few of these incredible accessories exist. They 
  appear to be regular spurs well maintained but old 
  beyond years the leather shined with age and the spurs 
  themselves worn to dull nubs. They are of a regular size 
  but will amazingly stretch or shrink to attach to almost 
  any boot or shoe. Before you get any ideas the size change is so gradual to be virtually useless for detection 
  purposes. Charlatans have been selling items that change shape to catch the unwary in just that kind of trap for 
  centuries.  
  The real magic is when they are used by someone on a mount they truly trust. The contact with the spurs does 
  not cause the mount any pain instead they start the formation of a psychic bond between mount and rider. The 
  spurs do not allow for direct communication but create a strong two way empathic bond to be formed. The rider 
  feels the mount and the mount can feel the rider. In this way they can work together knowing the desires and 
  limitations of each other.  
  Given enough time the bond will even last while the spurs are not in contact with the mount. lasting days or 
  even weeks after the last physical contact. The bond will only operate while the rider is wearing the spurs and 
  unfortunately will only maintain a bond with one mount at a time. 
  Once the power of these spurs is discovered they are generally hoarded with a jealously unbecoming of their 
  worn and ruined appearance. 
  Highly sought by many orders of knights you can quite literally sell them for a kings ransom to the right buyer. 
  Many fake sets have been sold for the same sum but I wouldn't want to find out what happens to vendors who 
  sell knights fake magic spurs.  
  
  04 Bag of Warrior Beads   
  This bag of marbles is quite the bags of tricks. In the 
  center of each marble is the shape of a weapon or 
  two. It might be a mace and shield, a pair of long 
  knives, a morning star or a sword and dagger. When 
  the bead is crushed a capable warrior wielding the 
  appropriate weapon emerges in a cloud of smoke.  
  While the beads are not reusable the instant addition of a warrior to your side of an argument is always helpful. 
  The warriors are summoned magical spirits so they are susceptible to anything that could dispel their magic or 
  dominate the spirit.  (Treat these Warriors as 3rd Level Fighters with average ability scores. AC 5[14] and 15 
  HP. Damage by weapon type. 
  05 Rat Pack 
  The Rat Pack appears to be a stuffed “plush” toy rat, but if the 
  activation word on the label behind the right ear is read, it 
  turns into a 3’ long white rat with three large saddle bags over 
  its back. It can carry up to 150 pounds that might otherwise fit 
  into three large backpacks. 
  The rat follows behind its master by a distance of 3-5 feet, and 
  is considered to be AC 2[17] with 20 HP if attacked. The rat 
  may hiss or spit at its attacker, but it has no attacks itself. If 
  reduced to 0 or less HP, it reverts to stuffed toy rat form. Saves are made by using its master’s saving throw. 
  The rat can remain in 3’ long rat form indefinitely. It needs neither food nor water, and does not defecate. Using 
  the command word will return the rat to toy rat form. 
   
   
  
   
  06 Cat’s Eye Marble 
  It appears to be a “shooter” from a child’s set of marbles.  You can roll it and 
  it allows the user to see around corners as it passes them up to a range of 100’. 
  It does not see in total dark, but sees as well as a cat would under the lighting 
  available.  When rolled it is as quiet as a cat.  It must be recovered after 
  rolling, and depending on the surface it is rolled on, it may go quite a distance 
  before stopping. 
  07 Tin Soldier 
  This is a toy soldier about 9” tall, armed with a miniature spear.  It can be used to 
  stand watch when activated and given a “password” verbally (the command word is 
  often, but not always, scratched on the sole of one of the toy’s feet) it will stand 
  watch, walking back and forth in a semi random circle 2’ or so in diameter.   
  It will challenge anyone who approached with a loud “Halt! What’s the 
  Password?!?”  If the answer isn’t what the activator programed, it throws it’s spear 
  for minimal damage (1 point of damage) and screams “Intruder!”  If the password is 
  valid, it states “Proceed” and resumes its patrol. 
  08 Pony on a Stick 
  When one mounts the Pony on a Stick it’s as if one were 
  mounting an actual pony to ride. The image of a pony forms 
  around the stick and becomes a solid, life sized yet transparent, 
  pony.  The magical pony effect can be brought forth up to twice a day for up to an hour each time.  When 
  activated, the magical pony moves at a rate and carries weight as a normal pony. (If the pony is overburdened, it 
  is dispelled, and one of the two daily uses is spent.) 
   
   
  
  09 Alahann's Miniature Cabin 
  This is a children's set of miniature logs and green colored wooden 
  planks.  When assembled and the command word is spoken (it is 
  usually written on one of the green colored planks), it expands to the 
  size of a 10’x15’ log cabin with a 6' high roof.  There is a place for a 
  simple fireplace and a door that can be barred from the inside.  A 
  simple table and a pair of chairs will be found inside. 
  It is drafty and the roof leaks, but it is better protection from the elements than standing or sleeping outside. It 
  will remain in place for up to 12 hours or until the command word is spoken again, at which point it returns to 
  it's original miniaturized state.  It can be activated once per day. 
  10 Dual Diary Set 
  This is a set of two parchment diaries. Each is 40 double side 
  pages long.  That which is written in one diary magically 
  appears in its mate, no matter the distance. A two-way 
  conversation may be had, or notes may be taken with a copy 
  hidden safely at another location.  Each page holds 
  approximately 100 written words or one diagram. 
   
   
  
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