TEXT:   
   
  1 
  The material contained within this document supple-
  ments that in Chapter 2: Characters of the Hollow Earth 
  Expedition core book.  However, every game is different, as 
  is every gaming group. Gamemasters should feel free to 
  use what they will, and exclude what they will. 
   
  MOTIVATIONS 
  Accomplishment  
  Your character has a strong desire to excel, to become 
  the best at what he does. He isn't interested in the rewards, 
  such as fame and wealth, that may come with this 
  accomplishment. Rather, he is concerned with attaining 
  some personal standard of perfection or achievement.  
  You earn Style points whenever your character achieves 
  a goal or meets some personal standard that you have set 
  for yourself.  
  Possessed by: Academics, Explorers, Scientists 
  John M. Kahane (“JohnK”) (XGSf, 2006) 
  Excitement 
  Your character is a thrill-seeker, addicted to the 
  adrenaline rush of living on the edge. In his mind, life 
  without the exhilaration of risk is not worth living. His 
  ideal stomping ground is that proverbial place "where 
  brave men fear to tread." The Hollow Earth provides the 
  perfect opportunity to pit his skills and daring against 
  perils found nowhere in the world above. 
  You earn Style points when your character willingly 
  puts himself at risk or in danger for no reason but the thrill 
  of the act. 
  Possessed by: Adventurers, Celebrities, Explorers 
  “Nestor” (XGSf, 2006) 
  Redemption 
  Your character wants to right a wrong, real or 
  imagined, that he committed sometime in his past. He 
  believes that he caused the death of someone close to him. 
  Or perhaps his girl left him at the altar because he failed to 
  defend her honor (by fighting a half-dozen men). 
  Regardless, he'll do whatever it takes to make up for the 
  act, no matter how long it takes. If the wrong can't be 
  reversed, he may keep paying the price for the rest of his 
  life. 
  You earn a Style point whenever your character rights a 
  wrong that he has committed or convinces someone to seek 
  forgiveness for what they have done. 
  Possessed by: Criminals, Missionaries, Soldiers 
  Daniel Potter (“HarrierPotter”) and Jeff Combos (“jcombos”) (XGSf, 2006) 
  Where credit is due… 
  Each entry has its creator and source noted, some 
  with full name and “handle;” some with “handle” 
  only; currently all are from the membership of the 
  official Exile Game Studio forums (abbr. ‘XGSf’) 
   
  Hollow Earth Expedition ™ and © 2006 Exile Game 
  Studio, LLC 
  Image from Raiders of the Lost Ark ™ and © 1981, 
  2003 Lucasfilm Ltd., used without permission 
   
  compiled and edited by Daniel “Harrier” Potter 
  v1.2, 20 Nov 2006 
  
  Addendum 
  2 
  TALENTS 
  Artistic 
  Only available during character generation 
  Prerequisite: Art discipline 4 
  Your character has a natural gift and affinity for 
  producing astounding works of art. This talent gives you 
  the the ability to become a famous artist, but as a general 
  rule, you must be willing to sacrifice other parts of your 
  life to succeed at your dream. 
  Benefit: Your character gains a +4 bonus to his Art 
  discipline Skill rating in the specialization that he has 
  chosen (designate one when you take this Talent). 
  Normal: Your character's Art discipline rating is 
  unmodified. 
  Advanced: You may purchase this Talent multiple 
  times, but the benefit will be applied to a different 
  specialization each time. 
  John M. Kahane (“JohnK”) (XGSf, 2006) 
  Big Lungs 
  Unique 
  Prerequisite: None 
  Either through a natural gift or lots of practice, your 
  character can hold his breath for longer than most people. 
  Benefit: Under non-stressful circumstances, your char-
  acter can hold his breath for 2 minutes per point of Body 
  rating. In a physically demanding situation, such as 
  combat, he may hold his breath for two turns per success 
  on a reflexive Body roll. 
  If your character has the Performance skill, he may also 
  receive a +2 bonus to Skill rolls that could benefit from 
  having exceptional breath control, such as singing or 
  playing a wind instrument. 
  Normal: Your character can hold his breath for one 
  minute per point of Body rating (non-combat) or, in 
  combat, one turn per success on a reflexive Body roll. 
  Daniel Potter (“HarrierPotter”) (XGSf, 2006) 
  Atlantean 
  Prerequisites: Intelligence 4, Linguistics 4 
  Your character has learned to decipher and understand 
  the ancient language of the Atlanteans. With enough study 
  he may learn to use the language to command others to do 
  his bidding, or even more powerful applications. 
  Benefit: You are able to read the Atlantean language on 
  a successful Linguistics check with a difficulty of 2. 
  Normal: You are not able to read the Atlantean 
  language. 
  Advanced: You may take this Talent multiple times, 
  although only once at character creation. 
  • The second time you purchase this Talent you gain 
  the ability to issue single word commands to those 
  around you. 
  • The third time you purchase this Talent you are 
  able to issue short sentances as well as single word 
  commands. 
  • The fourth time you purchase this Talent you are 
  able to issue complex sentences and commands.  
  Special: Each purchase of this Talent requires GM 
  permission. 
  “Wolverine” (XGSf, 2006) 
  Fieldcraft 
  Prerequisite: Stealth 4 
  Your character has learned how to maximize whatever 
  is between him and anyone trying to shoot or spot him, 
  probably through hunting or military experience. 
  Benefit: Your character increases his level of cover by 
  one (i.e., from Partial to Half, see HEX, p.125). This is 
  true even for open, flat terrain as long as the character is 
  prone, and there is a good reason – rotting log, small 
  indentations in the ground (GM's discretion). This bonus 
  may also be granted to allies within 10 feet as long as your 
  character can communicate with them. A character may 
  not have greater than Full cover. 
  Normal: The character gets whatever cover there is, 
  and none in open ground. 
  Advanced: You may buy this Talent twice, allowing for 
  a second increase in cover. 
  Special: You may not benefit from this talent during a 
  turn in which you move or make Melee or Brawl attacks. 
  Daniel Potter (“HarrierPotter”) (XGSf, 2006) 
  Hard Drinker 
  Prerequisite: None 
  Your character spends a lot of time trying to drown his 
  sorrows, whether in a dive in Singapore or at a high-brow 
  social affair in Manhattan. 
  Benefit: Your character can safely consume as many 
  alcoholic drinks* in an hour as his Body rating + 2. For 
  every drink beyond that, he suffers a -1 penalty to all 
  actions. If the character has more drinks than 4 + twice 
  his Body rating, then he will beocme violently ill and suffer 
  a nonlethal wound. 
  Normal: A character can safely consume a number of 
  drinks equal to his Body rating before suffering a penalty 
  of -1 per drink. See HEX, p.136 for the full effects of 
  alcohol. 
  Advanced: A character may purchase this Talent three 
  times, gaining your character +2 drinks each extra each 
  level. (i.e. at level 3, he could safely drink Body+6.) Each 
  
  Characters  
  3 
  purchase also increased the number of drinks to cause 
  violent illness to increase by +4. 
  * Def. drink = 1 glass beer = 1 glass wine = 1 double shot 
  liquor. 
  Daniel Potter (“HarrierPotter”) (XGSf, 2006) 
  Invaluable Assistant  
  Prerequisite: Relevant Skill 4, Bureaucracy 4 
  Your character is an accomplished assistant. 
  Benefit: Nominate one Skill in which you have a Skill 
  level of 4 or greater. When assisting another with this skill 
  the bonus is +3. 
  Normal: The assistance bonus is +2. 
  Advanced: You may purchase this Talent up to three 
  times, each time a new Skill is selected to receive the +3 
  assistant bonus. 
  “ReaperWolf” (XGSf, 2006) 
  Medium  
  Unique; only available during character creation  
  Prequisite: Psychic Sensitivity  
  Your character is able to channel the voices of the dead 
  – or alien beings – to provide information and insight into 
  world affairs, the future, etc. 
  Benefit: When your character attempts the physically 
  demanding task of communing with the spirits, he takes 1 
  point of nonlethal damage, and makes a Charisma roll. 
  The number of successes on this roll determines the 
  usefulness of the results of the session (perhaps the GM 
  would prefer to roll the check in secret). 
  A critical failure means the medium immediately 
  suffers nonlethal damage equal to his Body rating and 
  collapses from total exhaustion. Otherwise, consult the 
  table to judge the nature of the results. 
   
  Successes 
  Result 
  1 
  Vague, non-specific information, and a lot of 
  wandering off-topic 
  2 
  One or two useful bits of information, e.g. names, 
  dates, etc. 
  3 
  A decent two-way conversation, but the spirit 
  doesn't know everything you are seeking 
  4 
  Very helpful, providing detailed information on 
  the desired topic 
  5+ 
  The medium is able to channel ectoplasm which 
  can create pictures, diagrams, etc. for all in the 
  room to see 
   
  You must realise that even the most helpful spirit will 
  speak in riddles or an alien language, so this talent doesn't 
  just hand you the keys to the kingdom!  
  Normal: Your character is just talking to herself! 
  “Salem Saberhagen” (XGSf, 2006) 
  Medium (Option) 
  Initial purchase must be made during during character creation 
  Advanced: You may purchase this talent twice. The 
  second purchase eliminates the automatic damage, and 
  reduces the critical failure damage to 1 point of nonlethal 
  damage. 
  Note: To me this represents the medium’s experience with the 
  process, which allows him to navigate the difficulties of trafficking 
  in the spirit realm. Salem doesn’t agree, but I thought it’d be worth 
  giving folks the option. 
  Daniel Potter (“HarrierPotter”) (XGSf, 2006) 
  Virtuoso 
  Only available during character generation 
  Prerequisite: Performance 4 
  Your character has a natural gift and affinity for a 
  particular style of performance. This talent gives you the 
  ability to become a famous performer, but as a general 
  rule, you may have to be willing to sacrifice other parts of 
  your life to succeed at your dream. 
  Benefit: Your character gains a +4 bonus to his 
  Performance Skill rating in the specialization that he has 
  chosen (designate one when you take this Talent). 
  Normal: Your character's Performance rating is 
  unmodified. 
  Advanced: You may purchase this Talent multiple 
  times, but the benefit will be applied to a different 
  Performance specialization each time. 
  John M. Kahane (“JohnK”) (XGSf, 2006) 
   
  FLAWS 
  Physical Flaws 
  Clumsy: Your character has an unfortunate tendency to 
  trip and drop things. This does not affect fine motor skills, 
  and rarely comes into play during stressful moments. 
  Instead, it usually strikes when the character is doing 
  ordinary things – trying to impress a girl on the dance 
  floor, tripping on a non-existent crack in the sidewalk, or 
  dropping a vase when startled. When appropriate, you 
  make an Average Dexterity roll with a -2 penalty. You 
  earn a Style point whenever your character's clumsiness 
  gets him into trouble or causes him major embarassment. 
  Daniel Potter (“HarrierPotter”) (XGSf, 2006) 
  No Olfaction: Your character has no sense of smell 
  whatever. He may have been born that way, or suffered a 
  horrible laboratory accident. Whatever the reason, you 
  automatically fail any roll where olfaction is a factor. You 
  also suffer a -2 penalty on taste-dependent rolls. You earn 
  a Style point whenever your character's poor sense of smell 
  or impaired taste gets him into trouble or causes him to 
  make a critical mistake. 
  Daniel Potter (“HarrierPotter”) (XGSf, 2006) 
  
  Addendum 
  4 
  Poor Olfaction: Your character has a poor sense of 
  smell. He may have a deviated septum or inhaled too many 
  chemical vaoprs in the lab. Whatever the reason, you 
  suffer a -2 penalty on any roll where olfaction is a factor. 
  You also suffer a -1 penalty on taste-dependent rolls. You 
  earn a Style point whenever your character's poor sense of 
  smell or impaired taste gets him into trouble or causes him 
  to make a critical mistake. 
  Daniel Potter (“HarrierPotter”) (XGSf, 2006) 
   
  Mental Flaws 
  Not The Face!: Your character believes, he's got a 
  money maker in his face. He's got pretty boy good looks, 
  and he wants to make sure the whole world is not 
  derprived of his amazing features. He goes out of his way 
  to protect his face from being marred and his nose from 
  being broken. This doesn't mean that he has to shy away 
  from combat or act in a cowardly manner, but instead 
  takes great precautions to make sure his face remains 
  unharmed during fisticuffs. You earn a Style point when 
  protecting your face causes you or your party difficulties in 
  some manner. 
  “John Aynge” (XGSf, 2006) 
  Prized Possession: Your character has a possession that 
  he values above everything else.  This could be a gun, a 
  hat, a picture, practically anything. If the possession is lost 
  or taken away from him, he will be distracted with 
  thoughts of getting it back. You earn a Style point 
  whenever you ignore the matter at hand and take action to 
  retrieve the lost item, causing difficulty or embarassment. 
  Daniel Potter (“HarrierPotter”) (2006) 
  Worthless: Your character feels worthless and has low 
  self-esteem. This could be due to a trauma in your 
  childhood, your parents putting you down at every 
  opportunity or comparing you less favourably to your 
  cousin or sibling, or due to feelings of inadequacy on your 
  part. You earn a Style point when your character engages 
  in behaviour or encounters a situation that causes you to 
  feel worthless or denigrated. 
  John M. Kahane (“JohnK”) (XGSf, 2006) 
   
  Social Flaws 
  Chequered Past: Some time in the past your character 
  was associated with a group that is currently out of favor. 
  While you have managed to move on, the stigma that 
  comes with having been a member of that group still 
  haunts you. Any time that your past association gets you 
  into trouble, either with that group or those you now 
  support, you gain +1 Style point. 
  “Wolverine” (XGSf, 2006) 
  Honorable: Your character follows a code of behavior 
  that is honorable, and will not break it lightly, if at all. 
  This code of honor is one that is restrictive and rigid, and 
  the character should not break its rules, no matter what the 
  cause. In a life-or-death situation where honor must be 
  ignored, the character might do so, but must succeed at a 
  Willpower test in order to surpass the psychological 
  barriers that reinforce the code of honor. You earn a Style 
  point when your character is forced to deal with a situation 
  that causes him to honor the code by which he lives, or one 
  that causes the character to confront that code. 
  John M. Kahane (“JohnK”) (XGSf, 2006) 
  Minority: Your character is considered a second-class 
  citizen because of race, ethnic group, or religion. He is a 
  member of a small or disadvantaged group, disliked by the 
  mainstream. People of the dominant group act in negative 
  ways towards him, and many will be automatically 
  suspicious, fearful, or annoyed at him for no reason other 
  than what he is. As a general rule, all social interactions 
  and other Skill and Ability uses will be at a -2 penalty, but 
  this is at the discretion of the GM. You earn a Style point 
  when your character deals with a situation or social 
  occasion that directly invovles your minority status, or 
  when the character is subject to actions and behaviours as a 
  direct result of his Minority status. 
  John M. Kahane (“JohnK”) (XGSf, 2006) 
  Overprotective: 
  Your 
  character 
  is 
  bound 
  and 
  determined to protect a specific person or type of person 
  which must be specified at the time of taking the Flaw. 
  (The object of this flaw may be a PC or NPC.) He will 
  take action as necessary to protect this individual or group, 
  even when it may endanger his own life. You earn a Style 
  point whenever your character's overprotectiveness gets 
  him or someone else into serious trouble or causes him 
  major embarassment. 
  “jrpettit” and John M. Kahane (“JohnK”) (XGSf, 2006) 
  Sucker For A Dame: Your character is one of those 
  types that women find are easy to wrap around their little 
  fingers. He's more likely to believe a sob story if it comes 
  from a member of the fairer sex, and tends to be a bit of a 
  patsy when it comes to women who have an innoncent or 
  attractive way about them. You earn a Style point 
  whenever your character does something foolhardy or 
  dangerous because of a woman's desires. 
  “Nestor” (XGSf, 2006) 
  Zealot: Your character is one who has a set of beliefs – 
  political, religious, or personal – that are so strong that 
  they dominate his life and behaviour. Your character is 
  willing to sacrifice anything, including his life (or the lives 
  of others) in service to his beliefs. You earn a Style point 
  whenever your character acts in a manner that is consistent 
  with his beliefs or shows a disregard for the conventions 
  and laws of society because they conflict with his beliefs. 
  John M. Kahane (“JohnK”) (XGSf, 2006) 
  
SOURCE: textdata/thevault/Hollow Earth (ubiquity) [multi]/Hollow Earth Expedition Addendum Characters.pdf