TEXT:  
   
  by Jackdays 
   
   
   
   
   
   
   
   
   
   
   
   
  This document is completely unofficial and in no way endorsed by Games Workshop Limited. 
   
  Warhammer Fantasy Roleplay, the Warhammer Fantasy Roleplay logo, WFRP, Chaos, the Chaos device, the Chaos 
  logo, Citadel, Citadel Device, Darkblade, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden 
  Demon, Great Unclean One, GW, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, the 
  Khorne logo, Lord of Change, Nurgle, the Nurgle logo, Skaven, the Skaven symbol device, Slaanesh, the Slaanesh logo, 
  Tomb Kings, Tzeentch, the Tzeentch logo, Warhammer, Warhammer World logo, White Dwarf, the White Dwarf logo, and 
  all associated marks, names, races, race insignia, characters, vehicles, locations, units, artefacts, illustrations and images 
  from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in 
  the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights 
  Reserved to their respective owners. 
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  1 
  Old World Animals 
  Version 1.7 
   
  
   
   
   
  Table of Contents 
  1. NEW RULES FOR ANIMALS………..………………………………………………………………. 
  1.1 Animal Skills…………………………………………………………………………………………. 
  1.2 Animal Intelligence………………………………………………………………………………….. 
  1.3 Dray Animal Carry Capasity…..…………………………………………………………………… 
  1.4 Experienced Animal………………………………………………………………………………… 
  Animal Talents & Traits #1.………………………………………………………………………………. 
  Animal Talents & Traits #2.………………………………………………………………………………. 
   
  2. ANIMAL DESCRIPTIONS, REVISED…………………………………………………………..…… 
  3 
  3 
  3 
  4 
  4 
  5 
  6 
   
  7 
   
  Note: When there is [NEW] –sign in the career profile this means that career, skill or talent is new and found 
  inside this document. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  2 
  Old World Animals 
  Version 1.7 
   
  
   
  1.  New Rules for Animals 
   
   
  Original rules for WFRP2 animals are divided between multiple different soucebooks (Core Rulebook, Old 
  World Bestiary, Old World Armoury…etc.). This is why this document was created in the first place. Then 
  some changes needed to be done with the animal stats. And finally some common animals were missing. 
  First of all I created new system for animal Intelligence which just seem to be too wild. Then some skills for 
  smaller animals needed to be revised. Because smaller animals have too low Characteristics it becomes 
  almoust impossible to some animals actually be any good with some natural skills (like Scale Sheer 
  Surfaces or Outdoor Survival). With the help of few new Special Rules I created more bonuses to these 
  skills. Finally, then there was matter of Carry Capasity, which just doesn’t work. But there is simple solution 
  for fixing it for the Dray Animals (found below). 
   
   
  1.1 Animal Skills 
  Following skills, talents/traits are most common for the animals. They are counted in creation of these 
  animals found on this document. If you are creating new animal, these abilities should always be checked. 
  Others (skills, talents/traits) can be used also, but they are more rare. 
   
  Common Animal Skills: 
  - 
  Concealment (small animals & predators) 
  - 
  Dodge Blow (fast moving, flying and small animals are hard to hit) 
  - 
  Follow Trail (trackers). 
  - 
  Navigation (more rare skill, but some animals have extremely strong sense of navigation). 
  - 
  Outdoor Survival (domestic animals have +0% bonus, wild animals have +20% bonus). 
  - 
  Perception (all animals). 
  - 
  Scale Sheer Surfaces (most animals have it, natural climbers & agile animals have +20% bonus). 
  - 
  Silent Move (most animals have it). 
  - 
  Swim (swimming animals) 
  Common Animal Talents/Traits: 
  - 
  Keen Senses (almoust all animals have extremely sharp senses). 
  - 
  Natural Weapons (all bigger animals, especially predators, have this). 
  - 
  Night Vision (almoust all animals actually can see better in the dark). 
  - 
  Animal Survival Instinct (natural bonuses for some skill tests) 
   
   
  1.2 Animal Intelligence 
  Different types of animal intelligence and Intelligence Characteristic. 
   
  Animal Intelligence (Int) Levels: 
  - 
  Extremely High (Dolphins, Primates – Apes…): 16 
  - 
  High (Whales, predatory mammals: Bears, Rats, Raccoons, Squirrels…): 14 
  - 
  High Intermediate (Whales, Gulls, Birds of Prey…): 12 
  - 
  Intermediate (grazing mammals: Deers, Cows, Seals, Small Birds…): 10 
  - 
  Low (carnivorous reptiles: Crocodiles…): 8 
  - 
  Very Low (Lizard, Amphipians, Fish, Social Insects…): 5 
  - 
  No Intelligence (Most Insects, Arthropods…): 0 
   
   
   
   
   
   
   
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  3 
  Old World Animals 
  Version 1.7 
   
  
   
  1.3 Dray Animal Carry Capasity 
  Carry Capasity for Dray Animals: Is revised to handle encumbrance values equal to their Strenght 
  Characteristic x 55 (original number is Strenght Characteristic x 30). 
   
  Revised Sturdy talent (check Animal Talents & Traits), with revised Carry Capasity, is needed to create 
  working rules for Dray animals. With Revised Sturdy and new Carry Capasity War Horses may actually be 
  able to carry fully armoured rider and their own armour. 
   
   
  1.4 Experienced Animal 
  These career schemes are created for animals. GM can actually give animals more xp and buy some 
  advances to them. Characteristics don’t change that much, but they can grow little. Two different schemes 
  are for different size of animals. It is GM decision which scheme animal can follow. 
   
  Common Animals: Rat, Cat, Birds, Lizard… 
  - Elder Small Animal Advanced Scheme - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  +5% 
  - 
  +5% 
  +10% 
  +20% 
  +5% 
  +10% 
  - 
  Secondary Profile 
  A 
  W 
  SB 
  TH 
  M 
  Mag 
  IP 
  FP 
  +1 
  +4 
  - 
  - 
  +1 
  - 
  - 
  - 
  Skills: Dodge Blow, Outdoor Survival, Perception, Scale Sheer Surfaces, Silent Move  
  Talents: Lighting Reflexis, Orientation, Resistance to Disease, Resistance to Poison 
   
  Common Animals: Boar, Bear, Dog, Horse, Shark, Wolverine… 
  - Elder Large Animal Advanced Scheme - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  +15% 
  - 
  +10% 
  +10% 
  - 
  +5% 
  +10% 
  - 
  Secondary Profile 
  A 
  W 
  SB 
  TH 
  M 
  Mag 
  IP 
  FP 
  +1 
  +5 
  - 
  - 
  +1 
  - 
  - 
  - 
  Skills: Dodge Blow, Outdoor Survival, Perception, Scale Sheer Surfaces, Silent Move  
  Talents: Lighting Reflexis, Orientation, Resistance to Disease, Resistance to Poison 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  4 
  Old World Animals 
  Version 1.7 
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Animal Talents & Traits #1: 
  Following talents & traits are used in this document. Amphibious can be found originally from The 
  WFRP Companion (WFRP2 sourcebook), Bear Hug from the Realm of the Ice Queen (WFRP2 
  sourcebook), Expert Climber from the Tome of Corruption (WFRP2 sourcebook), Thick Skin and 
  Hideous Strenght are Special Rule found originally from Old World Bestiary and The WFRP Companion 
  (WFRP2 sourcebook). Burst of Speed, Claw Rake and Peerless Hunter are traits given originally in 
  official WFRP2 forum for Wild Cats. Rest are other common traits for animals in this document. 
   
  Amphibious [Trait] (WC)
  Description: Amphibious creatures are suited for life in and out of water. They can either breathe 
  underwater or hold their breath for sufficiently long periods that, as far as the rules are concerned, they 
  cannot drown. Further, they may take actions as normal while underwater, and do not halve their 
  statistics (including Movement) while swimming. 
   
  Aquatic [Trait]
  Description: Underwater is natural environment to these creatures. They can breathe underwater and 
  cannot drown, but do not survive long outside water. Also these creatures have good underwater 
  movement and there is no penalty in underwater movement (they do not halve their statistics) while 
  swimming. 
   
  Animal Survival Instinct [Trait]
  Description: Animals are naturally good in some skills. Survivor instinct. This special rule gives +20% 
  bonus to Follow Trail, Navigation, Outdoor Survival and Perception Tests. 
   
  Bear Hug [Talent] (RotIQ)
  Description: You can pin large opponents with your massive bulk and powerful strenght. You gain a 
  +10 bonus on Grapple Tests and a total of +20 bonus on tests made to maintain the grapple and to 
  damage the grappled opponent. Finally, your Strenght Bonus counts as one higher when dealing 
  damage on a grapple. 
   
  Burst of Speed [Trait] (forum)
  Description: Once per combat, a animal can double its Movement until the end of its next turn. 
   
  Claw Rake [Trait] (forum)
  Description: If a animal hits with at least 2 attacks when taking the Swift Attack action, it automaticly 
  deals an additional 1d10 damage. 
   
  Climber [Trait]
  Description: These creatures are natural climbers. +20% bonus to any Scale Sheer Surfaces Tests. 
   
  Expert Climber [Trait] (ToC)
  Description: Creatures with this talent may use the Scale Sheer Surface skill as a half action. They 
  may also use this skill as a full action to climb a number of yards equal to their Movement Characteristic 
  for each successful test. 
   
  Hideous Strenght [Trait]
  Description: All the attacks done by these creatures count as having the Armour Piercing and Impact 
  Qualities. 
   
  Peerless Hunter [Trait] (forum)
  Description: In areas of underbrush, forest, or any other type of natural growth, animal gains a +10 
  bonus on Concealment Tests. 
   
   
   
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  5 
  Old World Animals 
  Version 1.7 
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Animal Talents & Traits #2: 
   
  Sturdy – Revised [Trait]
  Description: You have a rawny physique. You are used to move in armour. Halve the armour 
  encumbrance values while wearing them. This doesn’t negate Agility minuses caused by Medium 
  Armour.
   
  Thick Skin [Trait]
  Description: Due to their unusually thick skin, reduce the Critical Values of Critical Hits against them by 
  1. 
   
  Tracker [Trait]
  Description: These creatures are breed or naturally good to hunt down and track prey. Their ability to 
  track is superior. +20% bonus to any Follow Trail or Perception Tests to track. 
   
  Swimmer [Trait]
  Description: These creatures are natural swimmers. This trait gives +20% bonus to Swim Tests. 
   
  Very Small Attack [Trait]
  Description: Because these creatures are so tiny, any damage they cause bigger (over ten times 
  bigger) creatures is with -2 penalty. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  6 
  Old World Animals 
  Version 1.7 
   
  
   
  2.  Animal Descriptions, Revised 
   
   
  New animal descriptions use rules above. So, more skills and talents have been added to animals. Also 
  there are new Special Rules, and some Characteristics may have changed. For Carry Capasity both new 
  and old amount is mentioned for Dray Animals. 
   
  All the bonuses from the talents and Special Rules have been added to Characteristics with the marker (*). 
  Skill bonuses are automatic (+0%, +10% or +20%) for that type of animal and don’t count any talent or 
  Special Rule bonuses. Example: Normal Bat has Outdoor Survival +20%, but when skill is tested Bat gets 
  total +40% bonus (+20% skill bonus plus Animal Survival Instinct bonus which is +20%) for the Test. 
   
  More accurate information (coloring, hair, heights, weights…etc.) about different animals can be found from 
  other sources. Only WFRP2 rules are given here. 
   
   
  Bat, Normal 
  Habitat: Forest, cave, ruin 
  Range: All Old World, Norsca 
  - Bat, Normal Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  24 
  0 
  5 (0) 
  10 (1) 
  18 
  10 
  10 
  0 
  Skills: Dodge Blow (Ag +20), Outdoor Survival (Int +20), Perception (Int), Silent Move (Ag) 
  Talents: - 
  Traits: Animal Survival Instinct [NEW], Flier, Keen Senses, Night Hearing 
   
  Combat 
  Attacks: 1; Movement: 1 or fly 6; Wounds: 2 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Bite (1d10-4) 
  Slaughter Margin: Very Easy 
   
  Night Hearing 
  As Night Vision, but doesn’t even require starlight or equilevalent. 
   
   
  Bear, Large (Ice/Polar Bear, Northern Grizzly) 
  Habitat: Tundra, mountainous area, seacoast 
  Range: Norsca, World Edge Mountains, Kislev (winter), The Sea of Chaos (on ice), The Frozen Sea (on ice) 
  - Bear, Large Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  39 
  0 
  59 (5) 
  53 (5) 
  30 
  14 
  35 
  0 
  Skills: Concealment (Ag +20), Follow Trail (Int), Intimidate (S +10), Outdoor Survival (Int +20), Perception 
  (Int +10), Scale Sheer Surfaces (S), Swim (S +20) 
  Talents: Bear Hug [NEW], Strike Mighty Blow*, Strike to Injure** 
  Traits: Animal Survival Instinct [NEW], Frenzy, Keen Senses, Natural Weapons (Claws), Thick Skin*** 
  [NEW], Unsettling 
   
  Combat 
  Attacks: 2; Movement: 4; Wounds: 28 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0; CV-1***) 
  Weapons: Claws (1d10+6*; CV+1**) 
  Slaughter Margin: Hard 
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  7 
  Old World Animals 
  Version 1.7 
   
  
   
  Bear, Medium (Brown) 
  Habitat: Forest, mountainous area 
  Range: All Old World, Norsca (spring, summer, autumn) 
  - Bear, Medium Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  38 
  0 
  52 (5) 
  47 (4) 
  25 
  14 
  25 
  0 
  Skills: Outdoor Survival (Int +20), Perception (Int), Scale Sheer Surfaces (S +10), Swim (S +20) 
  Talents: Bear Hug [NEW], Strike Mighty Blow*, Strike to Injure** 
  Traits: Animal Survival Instinct [NEW], Keen Senses, Natural Weapons (Claws), Thick Skin*** [NEW], 
  Unsettling 
   
  Combat 
  Attacks: 2; Movement: 4; Wounds: 20 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0; CV-1***) 
  Weapons: Claws (1d10+6*; CV+1**) 
  Slaughter Margin: Average 
   
   
  Bird, Bird of Prey (Falcon, Hawk, Owl, Buzzard) 
  Habitat: Forest, lake, mountain, coast 
  Range: All Old World, Norsca 
  - Bird, Bird of Prey Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  38 
  0 
  10 (1) 
  10 (1) 
  38 
  12 
  24 
  0 
  Skills: Dodge Blow (while flying) (Ag), Navigation (Int +20), Outdoor Survival (Int +20), Perception (Int +20), 
  Silent Move (Ag) 
  Talents: Orientation, Strike to Injure* 
  Traits: Animal Survival Instinct [NEW], Excellent Vision, Flier, Hunter, Keen Senses, Night Vision, Poor 
  Daylight Vision (only Owl) 
   
  Combat 
  Attacks: 2; Movement: 1 or fly 8; Wounds: 6 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Beak & Talons (1d10-1; CV+1*; fast) 
  Slaughter Margin: Very Easy 
   
  Hunter 
  The raptors talons and beak cause SB-2 damage with the Fast Quality. 
   
  Poor Daylight Vision 
  Owls have poor daylight vision. -20% penalty to any vision based Tests during the daylight hours. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  8 
  Old World Animals 
  Version 1.7 
   
  
   
  Bird, Chicken 
  Habitat: Farmland 
  Range: All Old World, Norsca 
  - Bird, Chicken Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  10 
  0 
  8 (0) 
  8 (0) 
  50 
  10 
  12 
  0 
  Skills: Outdoor Survival (Int), Perception (Int) 
  Talents: - 
  Traits: Animal Survival Instinct [NEW], Hoverer, Keen Senses, Very Small Attack* [NEW] 
   
  Combat 
  Attacks: 1; Movement: 1 or hover 4; Wounds: 2 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Beak (1d10-6*) 
  Slaughter Margin: Very Easy 
   
   
  Bird, Eagle 
  Habitat: Seacoast, river, lake, dense forest, mountainous forest 
  Range: All Old World, Norsca 
  - Bird, Eagle Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  38 
  0 
  20 (2) 
  20 (2) 
  38 
  12 
  24 
  0 
  Skills: Navigation (Ag +20), Outdoor Survival (Int +20), Perception (Int +20, Silent Move (Ag) 
  Talents: Orientation, Strike to Injure* 
  Traits: Animal Survival Instinct [NEW], Excellent Vision, Flier, Keen Senses, Natural Weapon (Beak, 
  Talons), Night Vision 
   
  Combat 
  Attacks: 1; Movement: 1 or fly 8; Wounds: 8 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Beak & Claws (1d10+2; CV+1*) 
  Slaughter Margin: Easy 
   
   
  Bird, Game Birds (Mallard/Duck, Goose, Pheasant, Peafowl/Peacock) 
  Habitat: Varies - Coast, marshes, woodland, fields 
  Range: All Old World, Norsca 
  - Bird, Game Birds Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  15 
  0 
  10 (1) 
  10 (1) 
  40 
  10 
  18 
  0 
  Skills: Dodge Blow (while flying) (Ag), Navigation (Int +20), Outdoor Survival (Int +20), Perception (Int +20), 
  Silent Move (Ag), Swim (only for swimming birds) (S +20) 
  Talents: Orientation 
  Traits: Animal Survival Instinct [NEW], Flier, Keen Senses, Swimmer [NEW] 
   
  Combat 
  Attacks: 1; Movement: 1 or fly 7 or Swim 4; Wounds: 4 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Beak (1d10-3) 
  Slaughter Margin: Very Easy 
   
   
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  9 
  Old World Animals 
  Version 1.7 
   
  
   
  Bird, Medium (Raven, Albatross, Seagull, Turkey, Pelican) 
  Habitat: Varies - Coast, marshes, oceanic, open country, farmland 
  Range: All Old World, Norsca 
  - Bird, Medium Birds Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  38 
  0 
  16 (1) 
  20 (2) 
  38 
  12 
  24 
  0 
  Skills: Dodge Blow (while flying) (Ag), Navigation (Int +10), Outdoor Survival (Int +20), Perception (Int +20), 
  Silent Move (Ag) 
  Talents: Orientation 
  Traits: Animal Survival Instinct [NEW], Flier, Keen Senses 
   
  Combat 
  Attacks: 1; Movement: 1 or fly 8; Wounds: 4 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Beak (1d10-3) 
  Slaughter Margin: Very Easy 
   
   
  Bird, Small (Songbirds, Pigeon) 
  Habitat: Varies - Woodland, river, lake, marsh, farmland 
  Range: All Old World, Norsca 
  - Bird, Small Birds Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  10 
  0 
  5 (0) 
  5 (0) 
  50 
  10 
  12 
  0 
  Skills: Dodge Blow (while flying) (Ag +20), Navigation (Int +10), Outdoor Survival (Int +20), Perception (Int 
  +20), Silent Move (Ag) 
  Talents: Orientation 
  Traits: Animal Survival Instinct [NEW], Flier, Keen Senses, Very Small Attack [NEW]* 
   
  Combat 
  Attacks: 1; Movement: 1 or fly 7; Wounds: 4 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Beak (1d10-6*) 
  Slaughter Margin: Very Easy 
   
   
  Boar, Giant (Warthog, Razorback) 
  Habitat: Forest 
  Range: All Old World, Norsca 
  - Boar, Giant (Warthog, Razorback) Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  33 
  0 
  36 (3) 
  42 (4) 
  30 
  14 
  15 
  0 
  Skills: Follow Trail (Int), Outdoor Survival (Int +20), Perception (Int), Silent Move (Ag), Swim (S) 
  Talents: Strike Mighty Blow* 
  Traits: Animal Survival Instinct [NEW], Keen Senses, Natural Weapons (Tusks), Night Vision, Sturdy - 
  Revised [NEW], Thick Skin** [NEW], War Boars 
   
  Combat 
  Attacks: 1; Movement: 7; Wounds: 15 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0; CV-1**) 
  Weapons: Tusks (1d10+4*) 
  Slaughter Margin: Average 
   
  War Boars 
  Boars are sometimes used as ride animals by Orcs. They can carry this way 1980pts (1080pts) 
  Encumbrance. 
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  10 
  Old World Animals 
  Version 1.7 
   
  
   
  Boar, Normal 
  Habitat: Forest 
  Range: All Old World, Norsca 
  - Boar, Normal Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  32 
  0 
  30 (3) 
  40 (4) 
  30 
  14 
  15 
  0 
  Skills: Follow Trail (Int), Outdoor Survival (Int +20), Perception (Int), Silent Move (Ag +10), Swim (S) 
  Talents: Strike Mighty Blow* 
  Traits: Animal Survival Instinct [NEW], Keen Senses, Natural Weapons (Tusks), Night Vision, Thick Skin** 
  [NEW] 
   
  Combat 
  Attacks: 1; Movement: 7; Wounds: 12 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0; CV-1**) 
  Weapons: Tusks (1d10+4*) 
  Slaughter Margin: Routine 
   
   
  Bull (Ox) 
  Habitat: Farmland 
  Range: All Old World, Norsca 
  - Bull (Ox) Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  33 
  0 
  45 (4) 
  46 (4) 
  30 
  10 
  20 
  0 
  Skills: Outdoor Survival (Int), Perception (Int), Swim (S) 
  Talents: Strike Mighty Blow* 
  Traits: Animal Survival Instinct [NEW], Dray Animal, Horns, Keen Senses, Natural Weapons (Horns & 
  Trample), Night Vision, Thick Skin** [NEW] 
   
  Combat 
  Attacks: 1; Movement: 6; Wounds: 18 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0; CV-1**) 
  Weapons: Horns & Trample (1d10+5*; impact) 
  Slaughter Margin: Average 
   
  Dray Animal 
  Used usually as dray animal. They can carry this way 2475pts (1350pts) Encumbrance. 
   
  Horns 
  When a Bull makes a charge attack, its tusks count as having the Impact Quality. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  11 
  Old World Animals 
  Version 1.7 
   
  
   
  Cow 
  Habitat: Farmland 
  Range: All Old World, Norsca 
  - Cow Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  15 
  0 
  40 (4) 
  41 (4) 
  25 
  10 
  10 
  0 
  Skills: Outdoor Survival (Int), Perception (Int), Swim (S) 
  Talents: - 
  Traits: Animal Survival Instinct [NEW], Dray Animal, Horns, Keen Senses, Natural Weapons (Horns & 
  Trample), Night Vision 
   
  Combat 
  Attacks: 1; Movement: 6; Wounds: 13 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Horns & Trample (1d10+4*) 
  Slaughter Margin: Easy 
   
  Dray Animal 
  Used usually as dray animal. They can carry this way 2200pts (1200pts) Encumbrance. 
   
   
  Deer (White Tailed, Reindeer) 
  Habitat: Forest, swamp, open brush land, tundra 
  Range: All Old World (White Tailed), Norsca (both) 
  - Deer Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  25 
  0 
  31 (3) 
  35 (3) 
  35 
  10 
  10 
  0 
  Skills: Outdoor Survival (Int +20), Perception (Int), Silent Move (Ag +20), Swim (S +10) 
  Talents: - 
  Traits: Animal Survival Instinct [NEW], Domestic Reindeer, Flee!, Horns, Keen Senses 
   
  Combat 
  Attacks: 1; Movement: 7; Wounds: 12 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Horns (1d10+1) 
  Slaughter Margin: Easy 
   
  Domestic Reindeer 
  Sometimes Reindeer is raised as domestic (half-wild) animal. This way it can be used to pull sledges and 
  similar items (especially during the winter-time). They can carry this way 1705pts (930pts) Encumbrance. 
   
  Horns 
  Deer/Reindeer horns cause SB-2 damage. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  12 
  Old World Animals 
  Version 1.7 
   
  
   
  Dog, Normal (Hunting, Herd) 
  Habitat: Rural area, farmland 
  Range: All Old World, Norsca 
  - Dog, Normal Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  25 
  0 
  21 (2) 
  21 (2) 
  30 
  14 
  30 
  0 
  Skills: Follow Trail (Int +20), Outdoor Survival (Int), Perception (Int +20), Silent Move (Ag), Swim (S) 
  Talents: - 
  Traits: Animal Survival Instinct [NEW], Flee!, Keen Senses, Natural Weapons (Fangs & Claws), Night 
  Vision, Tracker [NEW] 
   
  Combat 
  Attacks: 1; Movement: 6; Wounds: 6 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Fangs & Claws (1d10+2) 
  Slaughter Margin: Easy 
   
   
  Dog, The Bretonnian Truffle Hound 
  Habitat: Rural area, farmland 
  Range: Bretonnia 
  - Dog, Bretonnian Truffle Hound Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  35 
  0 
  32 (3) 
  32 (3) 
  35 
  14 
  43 
  0 
  Skills: Follow Trail (Int +20), Outdoor Survival (Int), Perception (Int +20), Silent Move (Ag), Swim (S) 
  Talents: - 
  Traits: Animal Survival Instinct [NEW], Flee!, Keen Senses, Natural Weapons (Fangs & Claws), Night 
  Vision, Paranoid Rage, Tracker [NEW] 
   
  Combat 
  Attacks: 1; Movement: 6; Wounds: 8 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Fangs & Claws (1d10+3) 
  Slaughter Margin: Easy 
   
  Paranoid Rage 
  Bretonnian Truffle Hounds are very special dogs that can smell a buried truffle from over a hundred feet 
  away (you may use +20% bonus to any Test), and, if possible, they immediately rush to the spot, dig the 
  fungus up, and devour it. If they do this, then they become extremely paranoid about possible male rivals. 
  After this they brutally attack any males (which ever race) for few rounds trying to bite especially to the groin 
  area. If they score any Body Critical Effect of 7+ their hit have been very succesful and very bad for the 
  victim. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  13 
  Old World Animals 
  Version 1.7 
   
  
   
  Dog, War 
  Habitat: Rural area, farmland 
  Range: All Old World, Norsca 
  - Dog, War Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  41 
  0 
  32 (3) 
  38 (3) 
  30 
  14 
  43 
  0 
  Skills: Follow Trail (Int +10), Outdoor Survival (Int), Perception (Int +20), Silent Move (Ag), Swim (S) 
  Talents: - 
  Traits: Animal Survival Instinct [NEW], Flee!, Keen Senses, Natural Weapons (Fangs & Claws), Night 
  Vision, Tracker [NEW] 
   
  Combat 
  Attacks: 1; Movement: 6; Wounds: 10 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Fangs & Claws (1d10+3) 
  Slaughter Margin: Routine 
   
   
  Dolphin 
  Habitat: Oceanic 
  Range: Sea of Claws (summer), Sea of Chaos (summer), The Great Ocean, Tilean Sea, The Black Gulf 
  - Dolphin Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  30 
  0 
  34 (3) 
  34 (3) 
  40 
  16 
  40 
  0 
  Skills: Navigation (Int +20), Outdoor Survival (Int +20), Perception (Int +10), Silent Move (Ag +10), Swim (S 
  +20) 
  Talents: Orientation 
  Traits: Animal Survival Instinct [NEW], Aquatic [NEW], Flee!, Keen Senses, Night Vision, Swimmer [NEW] 
   
  Combat 
  Attacks: 1; Movement: Swim 10; Wounds: 10 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Head/Nose Butt (1d10-1) 
  Slaughter Margin: Easy 
   
   
  Elk (Great Northern Elk, Oblast Elk) 
  Habitat: Forest, swamp, open brush land, tundra 
  Range: Northern Empire, Kislev, Norsca 
  - Elk Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  33 
  0 
  36 (3) 
  40 (4) 
  30 
  10 
  12 
  0 
  Skills: Concealment (Int), Outdoor Survival (Int +20), Perception (Int +20), Silent Move (Ag +10), Swim (S) 
  Talents: Strike Mighty Blow* 
  Traits: Animal Survival Instinct [NEW], Keen Senses, Natural Weapon (Antlers & Hooves), Night Vision, 
  Thick Skin** [NEW] 
   
  Combat 
  Attacks: 1; Movement: 7; Wounds: 18 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0; CV-1**) 
  Weapons: Horns (1d10+4*) 
  Slaughter Margin: Average 
   
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  14 
  Old World Animals 
  Version 1.7 
   
  
   
  Feline, Common Cat 
  Habitat: Rural area, farmland (wild cats also forest) 
  Range: All Old World, Norsca 
  - Feline, Common Cat Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  25 
  0 
  10 (1) 
  10 (1) 
  40 
  12 
  10 
  0 
  Skills: Dodge Blow (Ag +10), Concealment (Ag), Outdoor Survival (Int), Perception (Int +10), Scale Sheer 
  Surfaces (S +20), Shadowing (Ag +10), Silent Move (Ag +20), Swim (S +10) 
  Talents: Alley Cat 
  Traits: Animal Survival Instinct [NEW], Burst of Speed [NEW], Climber [NEW], Expert Climber [NEW], Keen 
  Senses, Night Vision, Peerless Hunter [NEW] 
   
  Combat 
  Attacks: 1; Movement: 6; Wounds: 4 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Fangs & Claws (1d10-3) 
  Slaughter Margin: Very Easy 
   
   
  Feline, Great Forest Cat (Cougar, Puma) 
  Habitat: Forest, mountain, scrub 
  Range: Northern Empire, Kislev, Norsca 
  - Feline, Great Forest Cat Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  35 
  0 
  30 (3) 
  40 (4) 
  40 
  12 
  30 
  0 
  Skills: Concealment (Ag), Dodge Blow (Ag), Outdoor Survival (Int +20), Perception (Int +10), Scale Sheer 
  Surfaces (S +20), Shadowing (Ag +10), Silent Move (Ag +20), Swim (S +10) 
  Talents: Rover 
  Traits: Animal Survival Instinct [NEW], Burst of Speed [NEW], Claw Rake [NEW], Climber [NEW], Expert 
  Climber [NEW], Keen Senses, Natural Weapons (Fangs & Claws), Night Vision, Peerless Hunter [NEW] 
   
  Combat 
  Attacks: 3; Movement: 8; Wounds: 18 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Fangs & Claws (1d10+3) 
  Slaughter Margin: Average 
   
   
  Feline, Lynx 
  Habitat: Forest, mountain forest, scrub 
  Range: Northern Empire, Kislev, Norsca 
  - Feline, Lynx Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  32 
  0 
  28 (2) 
  28 (2) 
  40 
  12 
  20 
  0 
  Skills: Dodge Blow (Ag), Concealment (Ag), Outdoor Survival (Int +20), Perception (Int +10), Scale Sheer 
  Surfaces (S +20), Silent Move (Ag +20), Swim (S +20) 
  Talents: Rover 
  Traits: Animal Survival Instinct [NEW], Burst of Speed [NEW], Claw Rake [NEW], Climber [NEW], Expert 
  Climber [NEW], Keen Senses, Natural Weapons (Fangs & Claws), Night Vision, Peerless Hunter [NEW] 
   
  Combat 
  Attacks: 2; Movement: 7; Wounds: 10 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Fangs & Claws (1d10+2) 
  Slaughter Margin: Routine 
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  15 
  Old World Animals 
  Version 1.7 
   
  
   
  Frog/Toad 
  Habitat: Pond, marsh, swamp, lake 
  Range: All Old World, Norsca 
  - Frog/Toad Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  10 
  0 
  3 (0) 
  5 (0) 
  20 
  5 
  10 
  0 
  Skills: Dodge Blow (Ag +10), Outdoor Survival (Int +20), Perception (Int +10), Scale Sheer Surfaces (S 
  +20), Silent Move (Ag +20), Swim (S +20) 
  Talents: - 
  Traits: Animal Survival Instinct [NEW], Climber [NEW], Keen Senses, Night Vision, Swimmer [NEW], Very 
  Small Attack* [NEW] 
   
  Combat 
  Attacks: 1; Movement: 1 or Swim 3; Wounds: 1 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Bite (1d10-6*) 
  Slaughter Margin: Very Easy 
   
   
  Horse, Small (Donkey/Ass, Mule) 
  Habitat: Rural area, farmland 
  Range: All Old World 
  - Horse, Small Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  30 
  0 
  36 (3) / 
  40 (4) 
  38 (3) / 
  40 (4) 
  30 
  11 
  15 
  0 
  Skills: Outdoor Survival (Int), Perception (Int), Silent Move (Ag), Swim (S) 
  Talents: - 
  Traits: Acute Hearing, Animal Survival Instinct [NEW], Dray Animal, Hooves, Keen Senses, Mule 
   
  Combat 
  Attacks: 1; Movement: 6; Wounds: 12 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Hooves (1d10+1 / 1d10+2) 
  Slaughter Margin: Easy 
   
  Dray Animal 
  Used usually as dray animal. Donkey can carry this way 1980pts (1080pts) and Mule 2200pts (1200pts) 
  Encumbrance. 
   
  Hooves 
  Hooves cause SB-2 damage. 
   
  Mule 
  Mules are crossbreed of Donkey and Horse. They have inherited best traits from both sides. This gives them 
  Will Power and surefootedness of Donkey and size and stamina of Horse (change: S 40, T 40). 
   
   
   
   
   
   
   
   
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  16 
  Old World Animals 
  Version 1.7 
   
  
   
  Horse, Pony 
  Habitat: Rural area, farmland 
  Range: All Old World, Norsca 
  - Horse, Pony Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  25 
  0 
  35 (3) 
  35 (3) 
  35 
  10 
  10 
  0 
  Skills: Outdoor Survival (Int), Perception (Int), Silent Move (Ag), Swim (S) 
  Talents: - 
  Traits: Acute Hearing, Animal Survival Instinct [NEW], Dray Animal, Hooves, Keen Senses 
   
  Combat 
  Attacks: 1; Movement: 6; Wounds: 12 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Hooves (1d10+1) 
  Slaughter Margin: Easy 
   
  Dray Animal 
  Used usually as dray animal. They can carry this way 1925pts (1050pts) Encumbrance. 
   
  Hooves 
  Ponies hooves cause SB-2 damage. 
   
   
  Horse, Draft or Pack 
  Habitat: Rural area, farmland 
  Range: All Old World 
  - Horse, Draft or Pack Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  25 
  0 
  42 (4) 
  35 (3) 
  30 
  10 
  10 
  0 
  Skills: Outdoor Survival (Int), Perception (Int), Silent Move (Ag), Swim (S) 
  Talents: - 
  Traits: Acute Hearing, Animal Survival Instinct [NEW], Dray Animal, Hooves, Keen Senses 
   
  Combat 
  Attacks: 1; Movement: 8; Wounds: 12 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Hooves (1d10+2) 
  Slaughter Margin: Average 
   
  Dray Animal 
  Used usually as dray animal. Normal Breed can carry this way 2310pts (1260pts) Encumbrance. 
   
  Hooves 
  Riding Horse hooves cause SB-2 damage. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  17 
  Old World Animals 
  Version 1.7 
   
  
   
  Horse, Riding (Normal, Kislevite) 
  Habitat: Rural area, farmland 
  Range: All Old World, Norsca 
  - Horse, Riding Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  25 
  0 
  38 (3) / 
  37 (3) 
  38 (3) / 
  42 (4) 
  30 
  10 
  10 
  0 
  Skills: Outdoor Survival (Int), Perception (Int), Silent Move (Ag), Swim (S) 
  Talents: Stout-Hearted 
  Traits: Acute Hearing, Animal Survival Instinct [NEW], Dray Animal, Hooves, Keen Senses, Kislevite Breed 
   
  Combat 
  Attacks: 1; Movement: 8; Wounds: 12 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Hooves (1d10+1) 
  Slaughter Margin: Routine 
   
  Dray Animal 
  Used usually as dray animal. Normal Breed can carry this way 2090pts (1140pts) and Kislevite Breed 
  2035pts (1110pts) Encumbrance. 
   
  Hooves 
  Riding Horse hooves cause SB-2 damage. 
   
  Kislevite Breed 
  Kislevite Riding Horses are smaller and hardier than other Old World breeds and have thicker manes and 
  broader chests (change: S 37, T 42). 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  18 
  Old World Animals 
  Version 1.7 
   
  
   
  Horse, Light Warhorse (Coursers, Kislevite) 
  Habitat: Rural area, farmland 
  Range: All Old World 
  - Horse, Light Warhorse Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  30 
  0 
  40 (4) / 
  37 (3) 
  40 (4) / 
  48 (4) 
  30 / 
  35 
  10 
  10 
  0 
  Skills: Outdoor Survival (Int), Perception (Int), Silent Move (Ag), Swim (S) 
  Talents: Stout-Hearted, Strike Mighty Blow* 
  Traits: Acute Hearing, Animal Survival Instinct [NEW], Dray Animal, Keen Senses, Kislevite Breed, Natural 
  Weapons (Hooves), Sturdy - Revised [NEW], Warhorse 
   
  Combat 
  Attacks: 1; Movement: 8; Wounds: 16 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Hooves (1d10+5* / 1d10+4*) 
  Slaughter Margin: Average 
   
  Dray Animal 
  Used usually as dray animal. Normal Breed can carry this way 2200pts (1200pts) and Kislevite Breed 
  2035pts (1110pts) Encumbrance. 
   
  Kislevite Breed 
  Kislevite warhorses have a bad temper. Altough smaller than the other breeds they are tougher and can 
  subsist on very little sustenance (change: S 37, T 48, Ag 35). 
   
  Warhorse 
  These animals has been bred to withstand the horrors of war (to remain cool on the battle-field with smell of 
  blood and the sounds of fighting). They gain a +30% special bonus on Fear and Terror (and any other 
  similar) battle-field related tests. 
   
   
  Horse, Medium Warhorse (Destriers) 
  Habitat: Rural area, farmland 
  Range: All Old World 
  - Horse, Medium Warhorse Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  30 
  0 
  45 (4) 
  45 (4) 
  30 
  10 
  10 
  0 
  Skills: Outdoor Survival (Int), Perception (Int), Silent Move (Ag), Swim (S) 
  Talents: Stout-Hearted, Strike Mighty Blow* 
  Traits: Acute Hearing, Animal Survival Instinct [NEW], Dray Animal, Keen Senses, Natural Weapons 
  (Hooves), Sturdy - Revised [NEW], Warhorse 
   
  Combat 
  Attacks: 1; Movement: 8; Wounds: 18 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Hooves (1d10+5*) 
  Slaughter Margin: Average 
   
  Dray Animal 
  Used usually as dray animal. They can carry this way 2475pts (1350pts) Encumbrance. 
   
  Warhorse 
  These animals has been bred to withstand the horrors of war (to remain cool on the battle-field with smell of 
  blood and the sounds of fighting). They gain a +30% special bonus on Fear and Terror (and any other 
  similar) battle-field related tests. 
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  19 
  Old World Animals 
  Version 1.7 
   
  
   
  Horse, Heavy Warhorse (Bretonnian Charger) 
  Habitat: Rural area, farmland 
  Range: Bretonnia 
  - Horse, Heavy Warhorse Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  35 
  0 
  45 (4) 
  45 (4) 
  30 
  10 
  10 
  0 
  Skills: Outdoor Survival (Int), Perception (Int), Swim (S) 
  Talents: Stout-Hearted, Strike Mighty Blow* 
  Traits: Acute Hearing, Animal Survival Instinct [NEW], Dray Animal, Keen Senses, Natural Weapons 
  (Hooves), Sturdy - Revised - Revised [NEW], Warhorse 
   
  Combat 
  Attacks: 1; Movement: 9; Wounds: 18 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Hooves (1d10+5*) 
  Slaughter Margin: Average 
   
  Dray Animal 
  Used usually as dray animal. They can carry this way 2475pts (1350pts) Encumbrance. 
   
  Warhorse 
  These animals has been bred to withstand the horrors of war (to remain cool on the battle-field with smell of 
  blood and the sounds of fighting). They gain a +30% special bonus on Fear and Terror (and any other 
  similar) battle-field related tests. 
   
   
  Lizard, Small 
  Habitat: Forest, hill, mountain 
  Range: All Old World (summer), Norsca (spring, summer, autumn) 
  - Lizard, Small Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  20 
  0 
  12 (1) 
  20 (2) 
  25 
  5 
  20 
  0 
  Skills: Concealment (Ag +20), Dodge Blow (Ag +20), Outdoor Survival (Int +20), Perception (Int), Scale 
  Sheer Surfaces (S +20), Silent Move (Ag +20), Swim (S +20) 
  Talents: Rover 
  Traits: Animal Survival Instinct [NEW], Climber [NEW], Expert Climber [NEW], Flee!, Keen Senses, Night 
  Vision, Swimmer [NEW], Very Small Attack* [NEW] 
   
  Combat 
  Attacks: 1; Movement: 3 or Swim 5; Wounds: 4 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Bite (1d10-5*) 
  Slaughter Margin: Very Easy 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  20 
  Old World Animals 
  Version 1.7 
   
  
   
  Octopus, Giant “Devil Fish” 
  Habitat: Oceanic 
  Range: Sea of Claws (summer), Sea of Chaos (summer), The Great Ocean, Tilean Sea, The Black Gulf 
  - Octopus Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  35 
  0 
  64 (6) 
  66 (6) 
  54 
  14 
  46 
  0 
  Skills: Concealment (Ag +20), Outdoor Survival (Int +20), Perception (Int +10), Swim (S +20) 
  Talents: Strike to Injure*, Strike Mighty Blow** 
  Traits: Animal Survival Instinct [NEW], Aquatic [NEW], Drowner, Frightening, Grappler, Ink Cloud, Keen 
  Senses, Natural Weapons (Tentacles), Swimmer [NEW], Tentacles, Thick Skin*** [NEW], Short Tentacles 
   
  Combat 
  Attacks: 4; Movement: Swim 6; Wounds: 18 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0; CV-1***) 
  Weapons: Tentacles (1d10+7**; CV+1*) 
  Slaughter Margin: Hard 
   
  Drowner 
  If a Octopus successfully grapples a victim, it tries to drown him. If the victim fails an Opposed Strength Test, 
  he is dragged under any available water. See the Core Rulebook or WFRP Companion for rules for 
  drowning. The Kraken releases the victim if the grappling tentacle takes 1 Wound of more. 
   
  Grappler 
  Any successful grapple attempt does not render a Octopus incapable of taking actions as normal, nor does it 
  confer +20% Weapon Skill bonuses to other outside attackers. Further, the Octopus need only spend a half 
  action to maintain or cause damage to all grappled opponents, instead of a full action. However, a Octopus 
  does lose 1 Attack from its profile per grappled victim. 
   
  Ink Cloud 
  Creature can spray an ink cloud into the water. Ink covers a 1d10x10 foot radius. Everyone in that radius will 
  be blinded for the duration of that ink. Ink dissipates in 1d10+2 minutes. 
   
  Short Tentacles 
  Even Octopus has 8 tentacles they are very short and they are considered to attack in pairs. That is why it 
  only has four attacks. 
   
  Tentacles 
  All hand-to-hand strikes against a Octopus are considered to hit its tentacles unless the attacker uses a half 
  action to make an Average Agility Test to reach the head/body. A Critical Effect 1-4 on the tentacles results 
  in the loss of 1 of the Octopus Attacks next round. A Critical Effect of 5+ cuts a tentacle off entirely. Cutting 
  every two tentacles (there are 8) causes a permanent loss of 1 Attack. Tentacle Critical Effects cannot kill a 
  Octopus. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  21 
  Old World Animals 
  Version 1.7 
   
  
   
  Pig 
  Habitat: Farmland 
  Range: All Old World, Norsca 
  - Pig Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  23 
  0 
  36 (3) 
  42 (4) 
  30 
  14 
  15 
  0 
  Skills: Outdoor Survival (Int), Perception (Int), Swim (S) 
  Talents: - 
  Traits: Animal Survival Instinct [NEW], Keen Senses, Night Vision, Tusks 
   
  Combat 
  Attacks: 1; Movement: 6; Wounds: 11 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Bite & Tusks (1d10-1) 
  Slaughter Margin: Easy 
   
  Tusks 
  When a Pig makes a charge attack, its tusks count as having Natural Weapons. Usually people don’t let 
  these grow. 
   
   
  Raccoon or Bandit 
  Habitat: Forest, near water and swamps 
  Range: All Old World, Norsca 
  - Raccoon or Bandit Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  20 
  0 
  15 (1) 
  25 (2) 
  35 
  12 
  20 
  0 
  Skills: Outdoor Survival (Int +20), Perception (Int), Scale Sheer Surfaces (S +20), Silent Move (Ag +20), 
  Sleight of Hand (Ag +20), Swim (S +20) 
  Talents: Rover 
  Traits: Animal Survival Instinct [NEW], Expert Climber [NEW], Keen Senses, Natural Weapons (Fangs & 
  Claws), Natural Thief, Night Vision 
   
  Combat 
  Attacks: 1; Movement: 5 or Swim 6; Wounds: 6 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Fangs & Claws (1d10+1) 
  Slaughter Margin: Very Easy 
   
  Natural Thief 
  Very intelligent and resourceful creature. They have small articulated hands that enable them to open sliding 
  and flip locks, bottles, cork caps…etc. That why they can actually palm objects and even pick pocket. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  22 
  Old World Animals 
  Version 1.7 
   
  
   
  Rodents & Mustelids, Badger 
  Habitat: Open grassland, arid, forest 
  Range: All Old World, Norsca 
  - Rodents & Mustelids, Badger Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  25 
  0 
  20 (2) 
  25 (2) 
  30 
  12 
  20 
  0 
  Skills: Follow Trail (Int +10), Outdoor Survival (Int +20), Perception (Int), Scale Sheer Surfaces (S +10), 
  Silent Move (Ag +20) 
  Talents: - 
  Traits: Animal Survival Instinct [NEW], Digger, Keen Senses, Natural Weapons (Fangs & Claws), Night 
  Vision 
   
  Combat 
  Attacks: 1; Movement: 5; Wounds: 6 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Fangs & Claws (1d10+2) 
  Slaughter Margin: Easy 
   
  Digger 
  Can dig very fast (5 feet per minute). 
   
   
  Rodents & Mustelids, Beaver 
  Habitat: Rivers, lakes with wooded banks 
  Range: Empire, Kislev, Norsca 
  - Rodents & Mustelids, Beaver Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  22 
  0 
  20 (2) 
  25 (2) 
  35 
  10 
  30 
  0 
  Skills: Concealment (Ag +10), Outdoor Survival (Int +20), Perception (Int), Silent Move (Ag +10), Swim (S 
  +20) 
  Talents: - 
  Traits: Amphibious [NEW], Animal Survival Instinct [NEW], Keen Senses, Natural Weapons (Bite), Night 
  Vision, Swimmer [NEW] 
   
  Combat 
  Attacks: 1; Movement: 2 or Swim 6; Wounds: 8 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Bite (1d10+2) 
  Slaughter Margin: Very Easy 
   
   
  Rodents & Mustelids, Rabbit 
  Habitat: Prarie, forest, scrub 
  Range: All Old World, Norsca 
  - Rodents & Mustelids, Rabbit Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  15 
  0 
  8 (0) 
  8 (0) 
  40 
  10 
  10 
  0 
  Skills: Concealment (Ag), Dodge Blow (Ag +10), Outdoor Survival (Int +20), Perception (Int +10), Silent 
  Move (Ag +20) 
  Talents: Rover 
  Traits: Animal Survival Instinct [NEW], Flee!, Keen Senses, Night Vision, Very Small Attack* [NEW] 
   
  Combat 
  Attacks: 1; Movement: 6; Wounds: 4 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Bite (1d10-6*) 
  Slaughter Margin: Very Easy 
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  23 
  Old World Animals 
  Version 1.7 
   
  
   
  Rodents & Mustelids, Rat 
  Habitat: Anywhere 
  Range: All Old World, Norsca 
  - Rodents & Mustelids, Rat Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  16 
  0 
  10 (1) 
  10 (1) 
  14 
  14 
  10 
  0 
  Skills: Dodge Blow (Ag +20), Outdoor Survival (Int +20), Perception (Int), Scale Sheer Surfaces (S +20), 
  Silent Move (Ag +20), Swim (S +20) 
  Talents: - 
  Traits: Animal Survival Instinct [NEW], Keen Senses, Night Vision, Rat Endurance, Resistance to Disease, 
  Resistance to Poison, Very Small Attack* [NEW] 
   
  Combat 
  Attacks: 1; Movement: 2; Wounds: 4 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Fangs & Claws (1d10-5*) 
  Slaughter Margin: Very Easy 
   
  Rat Endurance 
  Natural survivor even small and weak. +20% to any Resistance to Disease, Resistance to Poison, Scale 
  sheer surfaces and Swim checks. 
   
   
  Rodents & Mustelids, Sable 
  Habitat: Forest 
  Range: Northern Empire, Kislev, Norsca 
  - Rodents & Mustelids, Sable Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  20 
  0 
  15 (1) 
  20 (2) 
  35 
  12 
  20 
  0 
  Skills: Follow Trail (Int +10), Outdoor Survival (Int +20), Perception (Int), Scale Sheer Surfaces (S +20), 
  Silent Move (Ag +20), Swim (S +20) 
  Talents: - 
  Traits: Animal Survival Instinct [NEW], Keen Senses, Natural Weapons (Fangs & Claws), Night Vision 
   
  Combat 
  Attacks: 1; Movement: 6; Wounds: 6 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Fangs & Claws (1d10+1) 
  Slaughter Margin: Very Easy 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  24 
  Old World Animals 
  Version 1.7 
   
  
   
  Rodents & Mustelids, Skunk or Stinkers 
  Habitat: Woodland, grassland 
  Range: All Old World, Norsca 
  - Rodents & Mustelids, Skunk Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  20 
  0 
  15 (1) 
  15 (1) 
  30 
  12 
  20 
  0 
  Skills: Outdoor Survival (Int +20), Perception (Int), Scale Sheer Surfaces (S +20), Silent Move (Ag +10), 
  Swim (S +20) 
  Talents: - 
  Traits: Animal Survival Instinct [NEW], Chemical Spray, Keen Senses, Natural Weapons (Fangs & Claws), 
  Night Vision 
   
  Combat 
  Attacks: 1; Movement: 5; Wounds: 4 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Fangs & Claws (1d10-4) 
  Slaughter Margin: Very Easy 
   
  Chemical Spray 
  The animal can shoot a chemical spray which has a terrible stench that is repugnant to most animals, 
  including humans. The Range of spray is 10 feet, but the overhelming stink is powerful within a 100 foot 
  radius and can be smelled from five times that distant. The spray causes victims to gag and be nauseous. 
  Penalties: -10% to WS, BS, Ag Tests and -30% to Fel Tests for about 2d10+12 rounds. Even after that the 
  stench lasts 3d10+30 hours! Stench is so strong even then, that victim has -20% to Concealment and Silent 
  move Tests and also to any Fel Tests. 
   
   
  Rodents & Mustelids, Other (Ferret, Marten, Mink, Squirrel, Weasel) 
  Habitat: Woodland, farmland 
  Range: All Old World, Norsca 
  - Rodents & Mustelids, Other Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  20 
  0 
  15 (1) 
  15 (1) 
  30 
  12 
  20 
  0 
  Skills: Concealment (Ag +10), Dodge Blow (Ag +10), Outdoor Survival (Int +20), Perception (Int), Scale 
  Sheer Surfaces (S +20), Silent Move (Ag +20) 
  Talents: Rover 
  Traits: Animal Survival Instinct [NEW], Climber [NEW], Expert Climber [NEW], Keen Senses, Natural 
  Weapons (Fangs & Claws), Night Vision, Peerless Hunter [NEW] 
   
  Combat 
  Attacks: 1; Movement: 5; Wounds: 4 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Fangs & Claws (1d10+1) 
  Slaughter Margin: Very Easy 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  25 
  Old World Animals 
  Version 1.7 
   
  
   
  Seal 
  Habitat: Coast, oceanic (ice) 
  Range: Sea of Claws, Sea of Chaos, The Frozen Sea 
  - Seal Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  25 
  0 
  30 (3) 
  30 (3) 
  30 
  12 
  25 
  0 
  Skills: Follow Trail (Int +10), Outdoor Survival (Int +20), Perception (Int +10), Silent Move (Ag +10), Swim (S 
  +20) 
  Talents: - 
  Traits: Amphibious [NEW], Animal Survival Instinct [NEW], Keen Senses, Natural Weapons (Bite), Night 
  Vision, Swimmer [NEW], Thick Skin* [NEW] 
   
  Combat 
  Attacks: 1; Movement: 1 or Swim 6; Wounds: 10 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0; CV-1*) 
  Weapons: Bite (1d10+3) 
  Slaughter Margin: Easy 
   
   
  Shark, Great White 
  Habitat: Oceanic 
  Range: Sea of Claws (summer), Sea of Chaos (summer), The Great Ocean, Tilean Sea, The Black Gulf 
  - Shark, Great White Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  55 
  0 
  53 (5) 
  50 (5) 
  40 
  5 
  50 
  0 
  Skills: Follow Trail (Int +20), Outdoor Survival (Int +20), Perception (Int +10), Silent Move (Ag), Swim (S 
  +20) 
  Talents: Strike to Injure*, Strike Mighty Blow** 
  Traits: Animal Survival Instinct [NEW], Aquatic [NEW], Frightening, Keen Senses, Natural Weapons (Bite), 
  Night Vision, Swimmer [NEW], Thick Skin*** [NEW], Will of Iron 
   
  Combat 
  Attacks: 2; Movement: Swim 8; Wounds: 20 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0; CV-1***) 
  Weapons: Bite (1d10+6**; CV+1*) 
  Slaughter Margin: Challenging 
   
   
  Shark, Mako 
  Habitat: Oceanic 
  Range: Sea of Claws (summer), Sea of Chaos (summer), The Great Ocean, Tilean Sea, The Black Gulf 
  - Shark, Mako Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  32 
  0 
  40 (4) 
  40 (4) 
  40 
  5 
  25 
  0 
  Skills: Follow Trail (Int +20), Outdoor Survival (Int +20), Perception (Int +10), Silent Move (Ag +10), Swim (S 
  +20) 
  Talents: Strike to Injure*, Strike Mighty Blow** 
  Traits: Animal Survival Instinct [NEW], Aquatic [NEW], Keen Senses, Natural Weapons (Bite), Night Vision, 
  Swimmer [NEW], Thick Skin*** [NEW], Unsettling 
   
  Combat 
  Attacks: 1; Movement: Swim 10; Wounds: 12 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0; CV-1***) 
  Weapons: Bite (1d10+5**; CV+1*) 
  Slaughter Margin: Routine 
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  26 
  Old World Animals 
  Version 1.7 
   
  
   
  Sheep Family, Domestic (Sheep, Goat) 
  Habitat: Farmland 
  Range: All Old World, Norsca 
  - Sheep Family, Domestic Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  15 
  0 
  18 (1) 
  20 (2) 
  40 
  10 
  20 
  0 
  Skills: Outdoor Survival (Int), Perception (Int) 
  Talents: - 
  Traits: Animal Survival Instinct [NEW], Flee!, Goat Horns, Keen Senses, Night Vision 
   
  Combat 
  Attacks: 1; Movement: 6; Wounds: 6 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Sheep Bite (1d10-4) / Goat Horns (1d10-1) 
  Slaughter Margin: Very Easy 
   
  Goat Horns 
  The Goat horns cause SB-2 damage. 
   
   
  Sheep Family, Wild (Mountain Goat, Big Horn, Ram) 
  Habitat: Mountain 
  Range: World Edge Mountains, Vaults, Jotunheim Mountains (Norsca) 
  - Sheep Family, Wild Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  36 
  0 
  35 (3) 
  30 (3) 
  40 
  10 
  20 
  0 
  Skills: Outdoor Survival (Int +20), Perception (Int), Scale Sheer Surfaces (S +20), Silent Move (Ag) 
  Talents: - 
  Traits: Animal Survival Instinct [NEW], Climber [NEW], Expert Climber [NEW], Flee!, Horns, Keen Senses, 
  Night Vision 
   
  Combat 
  Attacks: 1; Movement: 6; Wounds: 11 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Horns (1d10+1) 
  Slaughter Margin: Easy 
   
  Horns 
  Horns cause SB-2 damage. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  27 
  Old World Animals 
  Version 1.7 
   
  
   
  Snake, Viper 
  Habitat: Anywhere 
  Range: All Old World, Norsca (spring, summer, autumn) 
  - Snake, Viper Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  25 
  0 
  10 (1) 
  5 (0) 
  40 
  8 
  10 
  0 
  Skills: Outdoor Survival (Int +20), Perception (Int), Scale Sheer Surfaces (S +20), Silent Move (Ag +20), 
  Swim (S +20) 
  Talents: - 
  Traits: Animal Survival Instinct [NEW], Bite, Climber [NEW], Mild Venom, Swimmer [NEW], Very Small 
  Attack* [NEW] 
   
  Combat 
  Attacks: 1; Movement: 2; Wounds: 2 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Bite (1d10-5*) 
  Slaughter Margin: Very Easy 
   
  Bite 
  When snake attacks first roll 1d10 for damage without any bonuses. It there is any damage after armour and 
  Toughness, then victim is poisoned. Check Venom below. For actual Wound points subtract after this normal 
  -5 penalty that snake has. 
   
  Mild Venom 
  Upon launching an attack that inflicts at least one Wound (which is not absorbed by armour or Toughness), 
  the victim must make a Challenging (-10%) Toughness Test or suffer 1 additional Wound every ten 
  minutes until 1d10/2 Wounds are taken. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  28 
  Old World Animals 
  Version 1.7 
   
  
   
  Squid, Giant “Sea Demon” 
  Habitat: Oceanic 
  Range: Sea of Claws, Sea of Chaos, The Great Ocean, The Frozen Sea 
  - Giant Squid Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  55 
  0 
  84 (8) 
  86 (8) 
  44 
  14 
  56 
  0 
  Skills: Navigation (Int +20), Outdoor Survival (Int +20), Perception (Int +10), Swim (S +20) 
  Talents: Orientation, Strike to Injure*, Strike Mighty Blow** 
  Traits: Animal Survival Instinct [NEW], Aquatic [NEW], Drowner, Frightening, Grappler, Ink Cloud, Keen 
  Senses, Natural Weapons (Tentacles), Speed of Attack, Swimmer [NEW], Tentacles, Thick Skin*** [NEW], 
  Unstoppable Blows, Will of Iron 
   
  Combat 
  Attacks: 10; Movement: Swim 12; Wounds: 28 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0; CV-1***) 
  Weapons: Tentacles (1d10+9**; CV+1*) 
  Slaughter Margin: Very Hard 
   
  Drowner 
  If a Squid successfully grapples a victim, it tries to drown him. If the victim fails an Opposed Strength Test, 
  he is dragged under any available water. See the Core Rulebook or WFRP Companion for rules for 
  drowning. The Kraken releases the victim if the grappling tentacle takes 1 Wound of more. 
   
  Grappler 
  Any successful grapple attempt does not render a Squid incapable of taking actions as normal, nor does it 
  confer +20% Weapon Skill bonuses to other outside attackers. Further, the Squid need only spend a half 
  action to maintain or cause damage to all grappled opponents, instead of a full action. However, a Squid 
  does lose 1 Attack from its profile per grappled victim. 
   
  Ink Cloud 
  Creature can spray an ink cloud into the water. Ink covers a 1d10x10 foot radius. Everyone in that radius will 
  be blinded for the duration of that ink. Ink dissipates in 1d10+2 minutes. 
   
  Speed of Attack 
  As long as the Squid has at least 6 Attacks left, it has so many tenctacles flailing about that it can attack 
  twice with a standard attack action instead of the normal once. 
   
  Tentacles 
  All hand-to-hand strikes against a Squid are considered to hit its tentacles unless the attacker uses a half 
  action to make an Average Agility Test to reach the head/body. A Critical Effect 1-4 on the tentacles results 
  in the loss of 1 of the Squids Attacks next round. A Critical Effect of 5+ cuts a tentacle off entirely, resulting 
  in a permanen loss of 1 Attack. Tentacle Critical Effects cannot kill a Squid. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  29 
  Old World Animals 
  Version 1.7 
   
  
   
  Walrus 
  Habitat: Coast, oceanic (ice) 
  Range: Sea of Claws, Sea of Chaos, The Frozen Sea 
  - Walrus Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  33 
  0 
  50 (5) 
  50 (5) 
  30 
  10 
  25 
  0 
  Skills: Follow Trail (Int), Outdoor Survival (Int +20), Perception (Int +10), Silent Move (Ag +10), Swim (S 
  +20) 
  Talents: Strike Mighty Blow* 
  Traits: Amphibious [NEW], Animal Survival Instinct [NEW], Keen Senses, Natural Weapons (Bite), Night 
  Vision, Swimmer [NEW], Thick Skin** [NEW] 
   
  Combat 
  Attacks: 2; Movement: 1 or Swim 6; Wounds: 20 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0; CV-1**) 
  Weapons: Bite (1d10+6*) 
  Slaughter Margin: Challenging 
   
   
  Whale, Killer 
  Habitat: Oceanic 
  Range: Sea of Claws (summer), Sea of Chaos (summer), The Great Ocean, Tilean Sea, The Black Gulf 
  - Whale, Killer Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  69 
  0 
  60 (6) 
  55 (5) 
  35 
  14 
  44 
  0 
  Skills: Navigation (Int +20), Outdoor Survival (Int +20), Perception (Int +10), Swim (S +20) 
  Talents: Orientation, Strike to Injure*, Strike Mighty Blow** 
  Traits: Animal Survival Instinct [NEW], Aquatic [NEW], Frightening, Hideous Strenght*** [NEW], Keen 
  Senses, Natural Weapons (Bite), Night Vision, Swimmer [NEW], Thick Skin**** [NEW], Will of Iron 
   
  Combat 
  Attacks: 2; Movement: Swim 10; Wounds: 26 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0; CV-1***) 
  Weapons: Bite (1d10+7**; CV+1*; armour piercing, impact****) 
  Slaughter Margin: Hard 
   
   
  Whale, Sperm 
  Habitat: Oceanic 
  Range: Sea of Claws (summer), Sea of Chaos (summer), The Great Ocean, Tilean Sea, The Black Gulf 
  - Whale, Sperm Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  69 
  0 
  60 (6) 
  55 (5) 
  35 
  14 
  44 
  0 
  Skills: Navigation (Int +20), Outdoor Survival (Int +20), Perception (Int +10), Swim (S +20) 
  Talents: Orientation, Strike to Injure*, Strike Mighty Blow** 
  Traits: Animal Survival Instinct [NEW], Aquatic [NEW], Frightening, Hideous Strenght*** [NEW], Keen 
  Senses, Natural Weapons (Bite), Night Vision, Swimmer [NEW], Thick Skin**** [NEW], Will of Iron 
   
  Combat 
  Attacks: 2; Movement: Swim 10; Wounds: 40 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0; CV-1***) 
  Weapons: Bite (1d10+7**; CV+1*; armour piercing, impact****) 
  Slaughter Margin: Very Hard 
   
   
   
   
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  30 
  Old World Animals 
  Version 1.7 
   
  
   
  Wild Canine, Fox 
  Habitat: Woodland, grassland, farmland 
  Range: All Old World, Norsca 
  - Wild Canine, Fox Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  20 
  0 
  18 (1) 
  18 (1) 
  35 
  14 
  30 
  0 
  Skills: Concealment (Ag +10), Dodge Blow (Ag), Follow Trail (Int), Outdoor Survival (Int +20), Perception 
  (Int), Silent Move (Ag +10), Swim (Int +20) 
  Talents: Rover 
  Traits: Animal Survival Instinct [NEW], Flee!, Keen Senses, Natural Weapons (Fangs & Claws), Night Vision 
   
  Combat 
  Attacks: 1; Movement: 6; Wounds: 6 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Fangs & Claws (1d10+1) 
  Slaughter Margin: Very Easy 
   
   
  Wild Canine, Wolf 
  Habitat: Tundra, steppe, open woodland, forest 
  Range: All Old World, Norsca 
  - Wild Canine, Wolf Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  32 
  0 
  30 (3) 
  30 (3) 
  40 
  14 
  25 
  0 
  Skills: Follow Trail (Int +20), Outdoor Survival (Int +20), Perception (Int +10), Silent Move (Ag +10), Swim 
  (Int +10) 
  Talents: - 
  Traits: Animal Survival Instinct [NEW], Keen Senses, Natural Weapons (Fangs & Claws), Night Vision, 
  Tracker [NEW] 
   
  Combat 
  Attacks: 1; Movement: 6; Wounds: 10 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Fangs & Claws (1d10+3) 
  Slaughter Margin: Easy 
   
   
  Wolverine 
  Habitat: Forest, tundra 
  Range: Northern Empire, Kislev, Norsca 
  - Wolverine Statistics - 
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP 
  Fel 
  32 
  0 
  40 (4) 
  45 (4) 
  25 
  14 
  25 
  0 
  Skills: Follow Trail (Int), Outdoor Survival (Int +20), Perception (Int), Scale Sheer Surfaces (S +10), Silent 
  Move (Ag), Swim (S) 
  Talents: Strike Mighty Blow* 
  Traits: Animal Survival Instinct [NEW], Frenzy, Keen Senses, Natural Weapons (Fangs & Claws), Night 
  Vision 
   
  Combat 
  Attacks: 2; Movement: 4; Wounds: 16 
  Armour: - (Head 0, Arms 0, Body 0, Legs 0) 
  Weapons: Fangs & Claws (1d10+5*) 
  Slaughter Margin: Routine 
   
  WFRP 2nd Edition 
  ©2008 Jackdays 
  31 
  Old World Animals 
  Version 1.7 
   
  
SOURCE: textdata/thevault/Warhammer/Fantasy Roleplay/4e (C7)/Cato Contribution/Warhammer Fantasy Roleplay/2nd Edition/Homebrew & Fan Material/Kalevala/Old World Animals.pdf