TEXT: 1
  Celestius Ex
  Version 1.0
  
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  Celestius Ex
  Contents
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  Created and written by: Robert D. Taylor
  Edited by: Justin A. Adkins
  Version 1.0
  www.celestius-ex.com
  2002 © Crown of Thorns Studios
  Introduction: ...................................... 4
  This is a Roleplaying Game ......................... 5
  Earth: The Battleground ............................... 6
  An angel’s point of view ............................... 7
  The End Is Coming ....................................... 8
  Personality ..................................................... 9
  Rules and Laws ............................................. 9
  Angels ................................................ 9
  Temptations ................................................... 10
  Forms of the Angels ..................................... 11
  Society ........................................................... 12
  Traveling ........................................................ 12
  Characteristics .............................................. 13
  Traits .............................................................. 15
  Essence .......................................................... 15
  Church Ratings ............................................. 16
  RRank ............................................................. 17
  Equipment ..................................................... 17
  Character Creation ........................................ 17
  Step 1: Assign points to the characteristics ................... 17
  Step 2: Choose Caste ....................................................... 17
  Warrior ............................................................................... 18
  Messenger ......................................................................... 18
  Keeper ................................................................................ 19
  Guardian ............................................................................ 19
  Step 3: Choose Traits........................................................ 20
  Step 4: Write down stats for any weapons ...................... 20
  Step 5: Choose Name........................................................ 21
  Step 6: Write down additional information ...................... 21
  Achievement .................................................. 21
  Additional Weapon ............................................................ 23
  Armor, Minor ...................................................................... 23
  Traits................................................... 23
  Armor, Major ...................................................................... 23
  Arrow of Light .................................................................... 23
  Awareness.......................................................................... 23
  Beyond the Veil.................................................................. 24
  Blinding Light .................................................................... 24
  Charm ................................................................................. 24
  Cleansing ........................................................................... 24
  Control Element ................................................................ 24
  Counter Charge ................................................................. 25
  Create Earth ....................................................................... 25
  Create Fire ......................................................................... 25
  Create Water ...................................................................... 25
  Create Wind ....................................................................... 25
  Darkness Revealed............................................................ 25
  Empathy ............................................................................. 26
  Endurance .......................................................................... 26
  Essence Transfer............................................................... 26
  Extra Defense .................................................................... 26
  Extra Parry ......................................................................... 26
  Fires of Justice .................................................................. 26
  Flare.................................................................................... 26
  God’s fate ........................................................................... 26
  Heart’s Roar ....................................................................... 27
  Healing Hands.................................................................... 27
  Impressions ....................................................................... 27
  Past Revealed .................................................................... 27
  Pillar of Fire ........................................................................ 27
  Praise of His Name ............................................................ 27
  Presence ............................................................................ 27
  Song of Songs ................................................................... 27
  Spiritis Focus..................................................................... 28
  Strike of Justice ................................................................. 28
  Telekinesis ......................................................................... 28
  Telepathy............................................................................ 28
  Truth ................................................................................... 28
  Voice of Purity ................................................................... 28
  Way of the Flame ............................................................... 28
  The Dice ......................................................... 29
  Essence .......................................................... 29
  System................................................ 29
  
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  Celestius Ex
  System................................................ 29
  The Successes .............................................. 29
  Botches .......................................................... 30
  Overwhelming Success ................................ 30
  Static Actions ................................................ 30
  Dynamic Actions ........................................... 30
  Combat ............................................... 31
  Combat ............................................... 31
  Engagement................................................... 31
  Offensive ........................................................ 32
  Multiple Actions ................................................................ 32
  Charging ............................................................................ 32
  Aiming ................................................................................ 32
  Grappling ........................................................................... 33
  Defensive ....................................................... 33
  Full Dodge .......................................................................... 33
  Movement ...................................................... 33
  At the last moment . . ................................... 33
  Cover .............................................................. 34
  Aerial Combat ................................................ 34
  Darkness ........................................................ 34
  Water & other environments ........................ 34
  Damage .......................................................... 35
  Demise ........................................................... 35
  Fall from Grace .............................................. 35
  Realms ............................................... 36
  Earth ............................................................... 36
  Shroud ........................................................... 37
  Out of the Shroud . . . ........................................................ 38
  In the Shroud . . . ............................................................... 38
  Heaven’s Gates.............................................. 39
  Heaven ........................................................... 41
  Hell.................................................................. 41
  Nine Circles ................................................... 41
  Known Circles: .................................................................. 42
  Rumored Circles: .............................................................. 44
  Purgatory ....................................................... 44
  Introduction ................................................... 45
  GameMaster....................................... 45
  Scene.............................................................. 45
  Mood .............................................................. 46
  Setting ............................................................ 46
  Missions ......................................................... 46
  Objective ........................................................ 47
  The type of adventure................................... 47
  Mission Ideas ..................................................................... 47
  Introduction ....................................................................... 48
  Rising Action ..................................................................... 48
  Climax ................................................................................ 49
  Conclusion/Falling Action ................................................ 49
  GM characters ............................................... 49
  God’s Favor ................................................... 49
  Rules and Dice Modifiers ............................. 50
  Difficulty Numbers ........................................ 50
  Rating of Success ............................................................. 51
  Difficulty Numbers ............................................................ 51
  Modifiers ........................................................ 51
  Final Word ..................................................... 51
  From the darkness and the light ...... 52
  Allies............................................................... 52
  Angels ............................................................ 52
  Archangels ..................................................... 52
  Other celestial beings ................................... 52
  Neutrals .......................................................... 52
  Humans .......................................................... 52
  Talents ............................................................ 54
  Wildings (or Fae) ........................................... 55
  Enemies ......................................................... 55
  Sorcerers........................................................ 55
  Abominations ................................................ 56
  Special ................................................................................ 56
  Arions ................................................................................. 57
  Ghosts ................................................................................ 57
  Jujdra ................................................................................. 58
  Kraken ................................................................................ 58
  Scarabs .............................................................................. 59
  Seimbans ........................................................................... 59
  Shadelings ......................................................................... 59
  Shamblers .......................................................................... 60
  Vampires ............................................................................ 60
  Echoes ........................................................... 61
  Aberrations .................................................... 62
  Wanderer ............................................................................ 62
  Wolf Lord ........................................................................... 63
  Virtualus ............................................................................. 63
  Demons .......................................................... 64
  Baalum ............................................................................... 65
  Sunder ................................................................................ 66
  Jujdrist ............................................................................... 66
  Cal’an ................................................................................. 67
  Erilyes ................................................................................ 67
  Rykes ................................................................................. 68
  
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  Celestius Ex
  Since the great fall, Satin and his minions have been
  fighting to destroy everything that God loves and holds
  dear. They fight out of hatred . . . and fear. They hated
  God, because they were not content in their place due
  to vanity. They rose up and they lost the war. Out of
  punishment, they were banished to Earth and Hell where
  they continue their campaigns. They fear God, not just
  because of his awesome and superior power, but because
  they may lose the war and be banished to the eternal
  lake of fire.  However, they will fight and stop at noth-
  ing to destroy God and take his place.
  To stand in between the devil and his victories, God
  has assigned his servants, the angels of heaven, to stop-
  ping the devil and his armies and protecting the human
  race. Originally created as servants of light, angels had a
  much darker future. The most powerful angel, who was
  favored by God, became conceited and led one-third of
  heaven’s angels away from the Lord. Sold on the belief
  that he should be Lord of Lords, he and his armies at-
  tacked God and his servants. With faith in God, the
  angels of light stood on the front lines fighting their old
  comrades. As the mighty War of Heaven concluded,
  Satan and his followers were thrown out of heaven. Full
  of evil and hate, they plan and prepare for the next and
  last war.
  The angels of light were now given duties to con-
  tinue to fight their new enemies and protect the hu-
  mans of Earth. Like angels, humans have free wills. They
  could choose to work for evil. This made the angels’
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  Angel: The Arcane is a game where groups
  of people can join in and play angels. The
  group of people should consist of one
  GameMaster and the rest are players. There
  are exceptions and the maximum limit of
  players is up to what the GameMaster is
  willing to handle. The GameMaster is the
  person who is not a player rather he is the
  person who creates the story and referees.
  The story is a collage of events and scenes
  created by the GM in which the players use
  characters to interact. The GM must create all
  the villains and conflicts that the character
  engage as well as all the allies and neutral
  characters. In this process, the characters
  develop relationships with other characters
  and evolve the story. As the players play their
  characters, the GM must also be a referee to
  moderate character actions. He must also
  keep the game fair in his own actions against
  the characters. All stories will have general
  goals that the characters must complete. For
  each mission the characters complete, the
  characters will increase in power and
  capabilities that allow them to engage in
  greater adventures.
  All players and the GM should have a set of
  D12s or twelve-sided dice. The GM will also
  need a couple of D20s, twenty-sided dice,
  several D10s, ten-sided dice, and several
  D6s, six-sided dice. All of these dice can be
  found at your local hobby, game or comic
  shop. Everyone will also need pencils and
  paper. There is a character sheet provided in
  the back that anyone can photocopy. The GM
  should have all his material for the adventure
  prepared for that night. While there are rules
  to moderate the game, the main rule is to
  HAVE FUN!
  
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  Celestius Ex
  duties much more difficult. While protecting them from
  physical onslaughts, they also have to remove the veil of
  lies that Satin imbeds in each person’s heart. As humans
  turned to evil, the angels lost more battles on Earth. To
  make matters worse, the war took its toll on the angels’
  spirits. Several of them became disheartened and fell away
  from God only to add to the enemies of the light. In a
  great flood, God washed away the evil mankind, and the
  good humans began anew.
  With their works destroyed, the demons began again
  on pulling God’s children away from him. Like before,
  the Angels lost many battles, but won many others. In
  an even greater tragedy, God’s chosen people were en-
  slaved under an evil empire.
  Like always, God and his ser-
  vants intervened. However, he
  sent a human to deliver his
  people. This man’s offspring’s
  took these people to a prom-
  ise land. Over time, satin’s fol-
  lowers, otherwise known as
  demons, continued to pull
  God’s people away from him.
  In these times, humans began
  to fight alongside angels to
  stop these evil influences.
  Humans, while the angel’s
  protectorate, also became an
  angel’s greatest allies. As time
  continued, the war surged forward.
  Then, God sent the greatest of gifts to the world. God
  sent his son down to the world as a man. In the world,
  he started great teachings that would be carried on until
  the end of the Earth. Satin was furious and made men to
  believe that Jesus was the worst thing for all man. In a
  great climax, humans crucified the Son of God. While
  Satin thought this to be a victory, it was truly not. Jesus’
  sacrifice was actually a sacrifice for all of man’s sins. The
  devil realized that his scheming had misfired and he had
  suffered a major defeat.  Now, man could be cleansed of
  his sins and be accepted into heaven by just believing
  that Jesus was the Son of God. To make matters worse,
  Jesus rose from the dead and delivered his last messages.
  Then, he returned to heaven only to wait and return
  again.
  The devil realized that he may lose the war, and is
  burned for all eternity. In a fit of rage, he decided that if
  he were going down that he would take down most of
  humanity and destroy all of God’s servants, the angels.
  However, Satin was not about to give up on his plan for
  victory. He believed he could take over the Earth and
  heaven.
  The war picked up vigorously. Satin attempted to cor-
  rupt everything including the new forming churches
  while God continued his great works. God sent even more
  angels to the Earth as he continued preparations for the
  Second Coming of his son. Once again, humans began
  to advance technologically. This caused even more temp-
  tations and dangers to all humans, but God used these
  new inventions for good purposes.  With Satin’s plans
  View of
  the
  Shroud
  
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  becoming more aggressive, God sent more and more an-
  gels to Earth to continue his work. Most of the angels
  have never even been on the planet before.
  So now, the war sits with humans and God’s messen-
  gers the angels. The war will be won, because God has
  already declared it. However, what matters are how many
  human souls and angels can be saved from Satin’s evil.
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  Most humans cannot see the supernatural or the war
  that is happening around them. While humans may not
  perceive the war, they do perceive the effects of it. Of-
  ten, humans are the objective of each battle. Much of
  the actions of humans are effected by the outcome of
  the battle and whom they finally choose. A
  human’s choice can make some of the most pow-
  erful angels lose the battle.
  Heavenly angels will assist humans in physi-
  cal tasks and through a unique power of sugges-
  tion assist in mental tasks. All angels have the
  ability to talk to humans while shrouded, can-
  not be seen by humans. Humans perceive this as
  a subconscious thought or a random feeling.
  When humans are left alone, shrouded demons
  can speak to humans suggesting the wrong ac-
  tions and thoughts.  Angels will physically fight
  the demons that are implanting suggestion and
  when the demon is gone, he human will per-
  ceive it only as a bad suggestion that faded away.
  The Holy Spirit takes over and leads them back
  to the right path. Some shrouded angels will
  make suggestion to the person while demons
  stand on the other side giving the bad advice.
  This will lead to  conflict in a person’s heart, and
  the decision will be made based upon how close
  she is to God.
  One of the aspects of the war that make an
  angel’s task much more difficult is the person’s
  closeness to God. Angels refer to this phenomenon as an
  aura. The aura is based off of how powerful the Holy
  Spirit is inside them. The Holy Spirit’s power comes from
  God, but the Holy Spirit can only shine through as much
  as the person will allow it. The person’s relationship to
  God is what determines how powerful the Holy Spirit is
  and the aura. In the world, the Holy Spirit will help a
  person to do great works for Lord and protect him from
  evil. Now, life for this person does not become any easier,
  because the person’s aura will shine out like a beacon in a
  fog. Other people are drawn to this person as well as the
  demons. When they see this, they will hunt it down and
  do everything they can to diminish this person’s faith.
  However, the aura will assist in protecting them from
  
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  demons and the evil of other people. Also, the aura
  will give strength to servants of the Lord. A person’s
  relationship with God is what usually determines
  the overall outcome of the battle. However, if it
  were not for the angels, the demons would most
  surely drag the soul to evil and eventually to Hell.
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  When the angels come to Earth, they see hu-
  mans traversing the Earth focused on the imme-
  diate concerns while demons run rampant warp-
  ing a human’s long-term perception. To an angel,
  the world is dark, gritty and very corrupted. As
  humans have a natural tendency to do evil, the
  demons help nurture these primal habits and sug-
  gest worse courses of action. This causes the world
  to become more evil and base. Everything contin-
  ues to be covered in shadows, grime and fear. In
  general, it makes angels very sad to see the sorrow
  the demons inflict on humans and how the hu-
  mans inflict it upon themselves.  Because of this
  perspective, angels fight even harder to save the
  people that God created and loves.
  Most of the angels’ actions are done while they are
  shrouded. However, they see the world covered in a thin,
  musty fog. As the area is saturated with human sinning,
  the mist gets thicker and blocks out more light. While
  this gives demons more power over an area, it also allows
  angels to find the more corrupted spots. The problem is
  worse for the heavenly angels as they cannot perceive
  things as well, but their nemesis can see through the mist.
  These dark areas are much more dangerous for angels,
  because they do not know what kind of demons lurks in
  the vicinity. To assist the angels, God will often send his
  faithful humans into these bleak areas giving hope to
  other humans. These faithful humans will disperse the
  mist that will allow angels to come into the area and
  remove the plague of demons and abominations.
  The angels have three forms that they can usually take
  which include the celestial, divine and earthly. The ce-
  lestial is a form that no human has witnessed. These forms
  are usually held when they are in heaven. The earthly
  form is what they take when they walk among the hu-
  mans enshrouded. Most humans cannot see the differ-
  ence between a human-formed angel and another hu-
  man. The divine form is what most angels and demons
  will hold on the Earth when they are shrouded or in
  certain parts of Heaven. The worldly form is what an-
  gels take when they choose to do battle against demons.
  All angels have unique forms and gifts, and demons
  also have similar powers. The demons’ gifts changed dra-
  matically when they were exiled from Heaven. Demons
  
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  Celestius Ex
  have gotten stronger as they feed off evil humans. To a
  human, demons appear as nightmares when they are in
  their worldly form. On the other hand, angels appear as
  warriors of light. However, not all angels have large, feath-
  ered wings and wear white togas. Every angel has a dif-
  ferent appearance. Some have more outlandish appear-
  ances while others are much more easily accepted. The
  Messenger angels have the nicest appearance, while the
  warrior angels have almost frightening appearances.
  When they do battle, they all have certain attacks, but
  with different effects.
  The angels often will employ certain means to fight-
  ing demons. The great warrior angels will often use pow-
  erful claws or huge swords of power wielded with one
  hand. They will even shoot beams of light from their
  hands or shoot massive bolts at demons. Other types of
  angels will sometimes employ other means of attack. A
  messenger’s song would drain a demon of his power and
  force him to flee, while others will use massive shields
  that protect them from the most violent attacks. These
  shields will even damage the demons when the demon
  attacks. While angels will fight bravely, they must fight
  intelligently and realize they may lose if they make the
  wrong decision. A lost battle could mean a mission lost
  for God and humans lost to the dark.
  Angels do not and cannot die. If wounded to bad in
  battle, they return to Heaven. On the other hand, a de-
  mon will return to his circle. In the end, God will be
  saddened by the failed mission. The angel will not be
  given any more difficult missions nor will they have
  learned anything. Plus, it takes sometime to rest in
  Heaven. However, the demons take even longer to rest
  and regain their powers, which is a trade off to their
  power. While the loss of essence is of very little impor-
  tance to them, angels have a much greater danger.
  The major concern of angels when they are on Earth
  is temptation, which leads to the fall from Grace. While
  an angel is certainly not as easily swayed by evil as hu-
  mans are, they can get to caught up in the situation or
  even confused. An angel will try so hard to help a hu-
  man that they can forget about what God wants, and do
  wrong. There are many ways they can be tempted to do
  evil, and Satin works especially hard to lure angels from
  God. Unlike humans who have had sins washed away,
  angels do not have such a savior. On the other hand,
  they are allowed to sit in the presence of God in Heaven
  and know the truth in the universe. For an angel to com-
  mit a crime against God is unforgivable. They will be
  banished from Heaven and declared an enemy of God.
  There are many angels who have not pledged themselves
  to serve Satin and are considered rogues on Earth. Even-
  tually, they join the dark prince and fight against God
  while destroying the world.
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  The Day of Judgement is coming. The angels con-
  tinue to serve God and complete missions that bring the
  Second Coming closer. On the other hand, the demons
  fight for their lord always trying to destroy humanity.
  Satin has a plan. His demons continue to fight and occa-
  sionally win. For each victory, his plans get closer to be-
  coming a reality. One day, he will come to Earth as a
  human and lead the humans away from God. He will
  gather the darkness and destroy the gates of heaven and
  his armies will raze Heaven. In his plan, God will be
  destroyed and Satin will take his place. God knows what
  will happen and continues to prepare for the end. He
  knows of Satin’s plan, and Satin understands this him-
  self. All angels know of the end, but they do not know
  how it will happen and when it will come. However,
  Satin plans on outwitting God and winning the war.
  Regardless of Satin’s plans, it is the angels’ job to make
  sure that God’s missions are fulfilled so that God can
  rescue his believers one-day.
  
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  Celestius Ex
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  All angels are different from each other in personality
  and appearance. Like humans, they have to learn to work
  together. Unlike humans, they understand the effects they
  have on the immediate area around them. They will of-
  ten be very quiet and removed from the situation and
  actually be observant. Angels are very different creatures
  than humans. They know the world and it’s purposes for
  what it is and what will happen.
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  Before a player can take on the role of an angel, they
  must understand the difference in the outlook of the
  angel. The personalities of angels are just as diverse as
  humans are on Earth. Each angel has his own identity
  and unique individualism. However, what makes them
  different from humans is their experience and perspec-
  tive. With the ability to understand what effect each
  human’s sin has on the world, the angels have a much
  more aggressive and emotional stance against evil and
  sin.
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  The angels guidelines are similar to humans with a
  few exceptions. An angel must follow the same tannates
  that are set in the bible. They cannot lie, cheat, steal,
  murder, destroy, or any other sin listed in the bible. Also,
  they do not become infatuated with Earthly possessions
  because they have seen Heaven and God gives them ev-
  erything they need. They can use technology, but they
  do not find it all that useful. A person with faith and
  following God could do anything that technology makes
  easier for them. However, technology is not evil, but can
  often become the puppet of evil like money. While there
  are a few laws in the bible that do not pertain to them
  because they are not human, they have additional rules
  that they must follow.
  To some humans, the rules could seem harsher, but
  angels gladly follow any rules for God and his glory.
  Sex - They cannot have any sexual relations with hu-
  mans. While the angels bred with humans in the begin-
  ning, their relationships produced powerful offsprings
  known as wildings. These creatures were easily swayed
  by Satan and became horribly evil. The great flood wiped
  out most of the world’s wildings and since then God has
  forbid any angel to have relations with a human. It should
  be noted that angels do not have sexual relations with
  their own kind, because they do not reproduce.
  Idolatry – Angels are not allowed to have anyone wor-
  ship them as gods. Many angels have fallen because of
  the great power that humans offer these beings. Many
  demons have acted as gods and tried to lead humans
  away from God and destroy God’s servants. Many angels
  have been sent to destroy these demons who are wor-
  shipped. On the other hand, angels cannot worship any-
  thing else as well as put anything else before God. This is
  a rare temptation, because the angels know the truth.
  Power – Angels must not abuse their positions. They
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  are given great power as they walk on Earth. Some an-
  gels are tempted to use their power to help others or
  even harm humans when it is outside their mission’s pa-
  rameter. While helping is good, angels know that they
  cannot get in the way of God’s will. Normally, they try
  to serve God’s will. If confronted with a situation, the
  angels will consult God and Heaven for an answer. Also,
  angels must be careful when using God’s Grace. The an-
  gel would normally be given the exact purpose of God’s
  Grace. Sometimes, God will allow an angel to have an
  extra point of Grace. The angel should always consult
  God before proceeding to use it.
  Secrecy – While angels are not allowed to deceive oth-
  ers, they are rather elusive about who they are. Normally,
  they are not allowed to reveal who they are or why ex-
  actly they are helping. Often, they know the truth, how-
  ever, they must keep it to themselves and help the per-
  son find the truth. Their purpose is to find problems
  and help people find their faith. At times, the angel will
  know when to tell someone their true identity. This is
  only to serve God and his purposes.
  Envy – Sometimes, angels may be tempted to be jeal-
  ous of other being’s powers. They may find themselves
  wishing they had more to help stop the darkness. This
  jealousy will often lead them into acts that are against
  God. Each angel tries to counsel one another from fol-
  lowing into this trap. God does not approve of an angel
  if they have obliged themselves with envy.
  Killing – On occasion, an angel will have to destroy a
  demon or an abomination. Rarely, God will order an
  angel to take a human’s life. Angels must avoid from kill-
  ing any human or even seriously maiming them. Due to
  an angel’s power, this should be relatively easy. For an
  angel to be allowed to kill a human, an angel will be told
  which one to kill. On the other hand, an angel is al-
  lowed to destroy any abomination or demon that they
  find while on Earth.
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  For most angels of lower rank, they are not aware of
  the evil fruits of Earth. As angels get higher in rank
  and more experienced working on Earth, they begin
  to be tempted by the evil of the world. Starting at
  Rank 7, the angel will get a temptation. The GM will
  choose what temptation the angel has, but should be
  fair to the player. Each temptation should be an ob-
  ject or an idea. It may not be as specific as hamburg-
  ers, but it should not be as broad as something such as
  food. A good example may be fast food or redheaded
  women or men. The GM may wish to consult with
  
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  the player to find a good fit and use past experiences. It
  should be noted temptations are not sins, but acting on
  the temptation is a sin.
  Angels may give in and sin. For the most part, the
  player will lose his character. However, there is a way to
  get a second chance. As angels throughout their mis-
  sions gain and use points of God’s Grace, the player
  should have been keeping record of how many points he
  has been given. While the angel does not have the points
  after they have been used, the angel needs to keep record
  of how much God entrusts him with his power. These
  points are need for experience increase. The player may
  use 5 points of God’s Grace to remove the sin. However,
  the angel will lose that amount of points in the total of
  accumulated points. If the number of points drop below
  the minimum for a rank, the angel will revert back to
  the rank that he meets the minimum for.
  �������������������
  Despite what is known, there are three gen-
  eral forms of angels. Each one is detailed below.
  Also, Celestial ratings for the angels do not
  change between forms as well as their essence
  which remains the same until the mission is over.
  Celestial: This is the form that most humans
  will never see. The angels use this form when
  they are up in Heaven. In general, the form ap-
  pears as a spiritual cloud. Within this cloud,
  the angel shines light and emotion. This form
  has little use on Earth, so angels do not use it
  and are generally not allowed to use it. Most
  humans would fear it and not understand. This
  would give Satan more tools to use against God
  as he tries to destroy God’s beloved. There has
  been only one recorded act in the bible which
  speaks of this form. An angel of death descended
  onto the Earth and took the life of each first
  born in the land of Egypt.
  Divine: When an angel has come to Earth, he often
  takes this form while moving in the shroud. For the most
  part, all angels, who come to Earth, have a perfect hu-
  man body with large, feathery wings. They will wear util-
  ity robes or loose clothing. The clothing will vary in col-
  ors. They will often have belts and other accessories for
  purely utilitarian reasons. The angel will use the accesso-
  ries to carry his weapons and items. It should be noted
  that all angels have their own bibles. A few angels will be
  covered in armor to protect them in battle. Each angels
  appearance will be distinctly different and will resemble
  their Earthly form.
  Earthly: When an angel steps out of the shroud, the
  angel appears like any other human. Each angel has their
  own unique appearance like most humans do. They are
  
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  Celestius Ex
  able to perform some of their abilities while in this guise.
  Most humans, if not caught up in their own problems,
  will suspect something is different about these beings.
  Some angels have other forms. However, God only
  allows angels to take the same divine form as other an-
  gels. This is to protect the angels from Satan and cor-
  ruption from evil. Many demons have adopted new and
  different divine forms to make them more powerful in
  the shroud.
  �������
  Angels do not have any real organization as it is known
  on Earth. All angels work and have jobs that they must
  perform. While the archangels hold the leadership of
  heaven, the angels only need to be directed to certain
  tasks. The angels work for the sole purpose of glorifying
  God. As angels leave Heaven to perform missions, they
  also will have standard responsibilities in Heaven. Nor-
  mally, an angel will be pulled from it’s tasks and given a
  mission to perform on Earth. The angel that briefs them
  could be an angel of higher ranking or an Archangel.
  Sometimes, an angel will deal with Seraphim or any other
  being in Heaven.
  To represent an angel’s power and leadership position
  in Heaven, each angel has a rank. The ranks, while not
  important in normal tasks., show where an angel is to
  stand when God calls them to battle. Each angel is a
  part of a legion. On occasion, God will call legions of
  angels to battle forces of evil on Earth or defend Heaven’s
  Gates. When an angel joins their legion, they fall into a
  specific place in the legion. An angel serves alongside
  several other angels with the same rank. The rank is
  merely a tool to show an angels prowess and power out-
  side of Heaven.
  ���������
  Angels can go anywhere in Heaven quickly and with
  ease. However, Earth is another matter. An angels can
  cross great distances, but they must do it physically. They
  simply do not appear in a place of their own will. When
  they descend from Heaven to Earth, they are placed in
  the area where they must execute their mission. To get to
  another place, an angel must travel to that place in ei-
  ther their divine or earthly forms. Most angels will choose
  to use their wings to travel a great speeds around the
  Earth. There are exceptions to the rule. On occasion,
  God will transport an angel where they are needed if she
  deems it necessary. This action would take a form of God’s
  Grace. A character would spend a point of grace and
  travel anywhere they need to.
  While the angels can travel quickly around the globe,
  there is the ability to pass from the shroud to the real
  world. As humans live in their world where they see ev-
  erything disguised and hidden, angels know that there is
  a thin shroud that the angels can pass through, or as
  they term, “Stepping into the Shroud.”  As they lift the
  veil, they see everything as it is. They see humans for as
  good or as evil as they really are, and can see through any
  disguises that demons might be wearing. To step into
  the shroud, the angels simply take an action and disap-
  pear from the world. An angel cannot reveal themselves
  to humans, so they must remove themselves from sight
  quietly. Examples would include an angel walking around
  a corner and disappearing, they walk into a large crowd
  and disappears or anytime the walk out of sight or into
  an unnoticable place can they step into the shroud.  On
  the other hand, an angel can move out of the shroud
  much more easily. When an angel takes an action, they
  can move to the normal world and humans do not no-
  tice the reappearance. Most humans perceive the appear-
  ance as not having noticed them being there before. They
  may have a passing thought about where the angel came
  from, but they do not usually investigate the emergence.
  While an angel does not have to spend any points to
  move into or out of the shroud, the technique only takes
  
  13
  Celestius Ex
  time and allows an angel to move back to Heaven or the
  Nine Circles.
  For Heaven or the Nine Circles to be reached, the
  angel must be in the shroud. Heaven appears as a small
  star that can be seen in brightest and darkest places of
  the shroud. The angel flies toward it and the star ex-
  pands to reveal the Gates of Heaven. The angels enters
  in without problem. The time it takes only seems like
  moments to angels as they leave the realm of Earth. As
  for the Nine Circles, it is not as easy. The Nine Circles
  are located around the Realm of Earth, however, they
  are pockets of darkness that the demons dwell in and
  create monstrosities. With the Earth being covered mostly
  in darkness of evil, the angels must search out these evil
  pockets. No angel knows where they all are. To enter one
  of these horrible places, the angels have to enter the
  shroud to see the vile place. By the end of the twentieth
  century there are only five that have been found. None
  have been removed completely. As for the real Hell, no
  being wishes to travel there and the route is held secret
  by a few high-ranking Angels. Also, purgatory is secret
  to most angels except for the keepers who must trans-
  port a human’s soul to the place. The demons have never
  found out about the location and any keeper who falls
  from grace loses any memory of the route. Purgatory is
  not located in the Realm of Earth.
  ���������������
  Like all beings, angels have a standard set of charac-
  teristics that govern their abilities and possible success in
  their actions. Unlike humans, angels know how to do
  most activities that require some sort of skill. Instead,
  anytime an angel attempts a skill, the player must roll
  the corresponding characteristic with any essence. Since
  the angels do not have a set physical form with physical
  attributes, the characteristics only represent the angel’s
  spirit, which translates into the angel’s various forms.
  Strength:  This represents the power of the angel. The
  angel’s strengths manifests itself in several ways. The an-
  gel could use it for any physical tests or shows of strengths.
  Also, this represents how strong an angels supernatural
  power is. Most of the time, the angel uses this character-
  istic when in combat to inflict damage. The angel will
  add the number in this characteristic to all melee dam-
  age, missile damage or traits that inflict damage.
  Vigilance : All angels must be vigilant. However, each
  angel has a different level of vigilance. Vigilance deter-
  mines the angel’s quickness and agility. An angel is so
  much faster and accurate than most humans. The angel
  can see things before humans can perceive it and react to
  
  14
  Celestius Ex
  it much faster. An angel could out draw the fastest gun-
  fighter in the west if they wanted to. If the angel did out
  draw the gunfighter, the angel could easily shoot the gun
  of the gunfighter to help teach him a lesson. So, this also
  helps an angel hit an opponent in a fight as well as dodge
  an opponent to keep from getting damage. Angels are
  fast compared to humans, but sometimes they are not
  fast enough. While they are fearsome opponents in skills
  requiring dexterity, they are very precise and gentle with
  their actions.
  This characteristic also help determine an angel’s speed
  in movement, but not the duration. When an angel has
  to race another being, most of the time a demon, the
  angel will use this characteristic. The angel is very fast
  on the ground and off the ground. Some of the higher
  ranking angels could outrun a jet.
  Conviction – This characteristic represents the angel’s
  ability to endure and stay perceptive. All angels may have
  to take tests where they have to endure pain or not give
  up. While there constitution is so much higher, an angel’s
  test is with his spirit. An angel may be able to run 60
  miles in a very short time, but the angel may not be able
  to run across a continent. As for pain and getting hurt,
  an angel may be able to take on 50 caliber machine guns,
  but it may not be able to take on a large bomb or mis-
  sile. Anytime an angel suffers damage, the angel must
  make a Conviction roll to see how much damage the
  angel subtracts before subtracting the amount from their
  essence.
  Other times, an angel may need to test to see if they
  see, smell, or hear something. Conviction also rates how
  well an angel can perceive something that is around them.
  A player may have to make a roll to see if the angel smells
  a demon or an abomination. While a form can cover the
  creatures aura and physical feature, most angels can smell
  a demon when near, because of its evil. It should be noted
  that, when an angel deals with humans on Earth, their
  senses are much more acute than any human. They may
  hear a bird flaps its wings several miles away. They could
  identify something at least ten miles away with very little
  trouble. They could virtually find a needle in a hay stack
  if they wanted to. However, they are not bombarded with
  a lot of sensory information. They can use the additional
  senses much better, but they have to want to notice the
  details. This is where a test would come in.
  Heart – All angels are generally charismatic, but each
  angel is a little more or less charismatic than the other.
  Even the most brutish warrior angels are very charasmatic
  to most humans, although some see it more as intimida-
  tion when it comes to the warriors. However, angels do
  not try to cause fear in their allies, rather they build them
  up and make them feel better about each other. An an-
  gels words can make a difference in a person’s mind when
  they are willing to listen and be persuaded to have unwa-
  vering faith. On the other hand, angels must convince
  non believers of the truth. In these cases, the angels must
  fight to make the person listen to their words. As the
  person’s heart becomes hard, the angel must work harder
  to get through to them and this is where a test comes in.
  If successful, an angel could sway the most sinful person
  on the planet to rethink their life. However, it should be
  noted that the angel’s level of success determines how
  much a person is influenced. As for the enemies, the
  angel’s heart can be used to terrify their opponents with
  quaking fear.  A Messenger Angel can sometime be more
  fearful than a Warrior angel.
  Also, the angels use this power to draw people to them
  and even let them approach people. The angel’s heart
  creates an aura that make people more open to the angel
  approaching them. This charisma also translates into
  appearance. While each person has their own opinion of
  beauty, an angel’s heart rating makes them much more
  beautiful to the populace as it gets higher. Also, most
  humans are much more comfortable with the angel when
  they are approached. Some people even feel a peace when
  talking to the angel. Each angel uses the characteristic to
  
  15
  Celestius Ex
  bring the truth to the lost and protect them as they find
  their walk.
  ������
  All angels have various powers and talents. This helps
  give each angel more uniqueness and variety. Some pow-
  ers are very extraordinary compared to mundane Earth.
  Most traits are to help angels to complete their missions
  for God and to give them more options in various situa-
  tions. While some powers have offensive options, most
  traits are built for defensive options. Angels are warriors,
  but fighting should not be the result of most situations.
  Angels will try to avoid conflict unless pushed to that
  result. However, there are some angels that will use force
  more often. These are few, because they often are easily
  tempted by the darkness.
  �������
  All angels have essence. The essence is what gives them
  energy and form in Heaven. When they go to Earth,
  they carry their natural essence with them, but they no
  longer being revitalized of it in Heaven. With this power,
  they can manifest themselves into various form and cre-
  ate unique effects such as their traits. However, an angel
  needs his essence and without it they will either remain
  in a coma-like state or they immediately return to Heaven.
  Essence is an energy that is produced in Heaven and
  is a part of Heaven. Angels don’t think of it as a power
  source or even some type of energy. Since essence comes
  from Heaven and Heaven comes from God, they see it
  as a gift from God that enables them to live and serve
  the almighty with all their Heart. Since God produces
  essence, a part of the essence flows down into the Holy
  Ghost where each human has some essence. However,
  humans have a much greater power than essence. As a
  human’s soul is connected to God, the soul magnifies
  the small essence into a much greater source that God
  molds inside us to do his will. This new energy is called
  spiritus.All human’s souls without the Holy Ghost gives
  off some essence. This is what demons use to regain their
  essence. They cannot use the spiritus, so they try to get
  the human to leave God and the Holy Ghost. Then, the
  human only  produces normal essence and the demons
  regain their strength and get stronger. It should be noted
  that God does not necessarily need the energy to do his
  work, but it makes it easier for him and his servants to
  use. God can do anything, because it is all part of being
  the Creator of All.
  As angels work on Earth to complete their missions,
  the angels need to find a way to regain their essence.
  They naturally do not replenish it until they return to
  Heaven. The angels can regain it several ways. The easi-
  est way of regaining is to spend time in daily prayer. This
  will give the angel back 2 points/rank of essence for one
  day. They can pray for immediate strength to do God’s
  work, however, the angel should only do this on rare
  accounts. The option only provides a small amount of
  essence. There are other ways to regain a large number
  of points. The next way of regaining is to commune with
  God in his house. Churches provide a great amount of
  essence depending on how spiritual they are (see sidebar).
  An angel’s presence may even help raise the spirituality
  of the church. Another small place to find essence is in
  praise. The angels grow in strength when people praise
  God for a time. When people sing praises, angels will
  gain 3 points/rank of essence. This can only happen once
  a day.
  Angels do have a standard amount of essence. All an-
  gels have essence that equals their rank. When they are
  given a mission, God gives them enough essence to com-
  plete the mission. While it may not seem like enough,
  angels have enough faith in God’s plans to not worry
  about it. Whatever, the amount that is distributed an
  angel should always add their natural amount of essence
  to the amount for the mission.
  
  16
  Celestius Ex
  ��������������
  Many churches declare that they follow the ways of God. Most churches genuinely try to follow
  the bible, but tend to fail due to problems that they create inside a church. There are a few
  churches that are there to take money from people and use it for their own evil intentions. As well
  as bad churches, there are many churches that are faithful to God and are lights to the world.
  They’re bad churches in all denominations of Christianity as well as good ones. The quality of the
  church begins with the leading minister and leadership of the church and ends with the
  congregation. Within the church, the minister and other leaders of the church must manage the
  majority of the congregation. They have to keep infighting from occurring as well as harsh opinions
  from forming. The congregation and ministers must also help each person with their multitudes of
  problems. Most people are drawn to very faithful churches. There are others that are drawn to the
  bad ones, but demons tend to have control of that persuasion. Below, there are five ratings and
  examples. Besides the two lowest ratings, when an angel walks into a church, the churches rating is
  raised one level. Within the house of God, an angel can obtain additional essences while on a
  mission.
  ��������
  God is not apart of this church. It is only a church in name. People are drawn here by evil rather
  than good and they will try to subvert the good people to evil ways by confusion. On more than one
  occasion, an angel has been sent to destroy these houses of evil.
  No Essence can be gained from this place
  ��������
  The church is in decline from God. While God might have been the leadership’s mind in the
  beginning, God is no longer apart of this church. On the other hand, the church might be trying to
  improve itself from where it was. Also, God has sent angels to help these churches grow back
  toward him.
  Essence: (2 x Rnk of Angel) per day
  ��������
  The church is trying to follow God, but they are still struggling with evil and their sins.
  Essence: (3 x Rnk of Angel) per day
  ��������
  The church is average and is starting to bring the lost in from the world.
  Essence: (4 x Rnk of Angel) per day
  ��������
  The church is guiding light for the community. Demons are working hard to bring members of the
  congregation back to evil.
  Essence (6 x Rnk of Angel) per day
  ��������
  The church is a lighthouse in the darkness of the world. An angel can see this place from space.
  While they may not be beautiful on the outside, they are very beautiful to God and his angels.
  There are only a few of these churches in the world. Demons will try anything to destroy these
  places as well as their congregation.
  Essence: (8 x Rnk of Angel) per day
  
  17
  Celestius Ex
  ����
  All angels have ranks. While this helps determine their
  effectiveness on Earth, they use ranks to keep order and
  a hierarchy in their society. For every rank, an angel will
  gain additional points to raise their Celestial ratings. At
  certain ranks they will be able to gain new traits that will
  help add to their capabilities on Earth.
  ���������
  Angels do not carry equipment nor do they
  need places to put any equipment any specific
  places on their body. The angel can store any-
  thing and the item not be seen. However, an an-
  gel can bring the item, weapon, armor or any-
  thing else to bear immediately.
  For the most part, an angel has very  little use for
  Earth equipment. No normal Earth equipment will go
  with the angel into the shroud. The angels can do any-
  thing that technology can offer them. The only new in-
  novation that angels have found to be of use is the com-
  puter and information age. Computers offer a rather new
  way for them to look around for information quickly.
  The angels do not fear technology, because they know
  that even in the 21st century, mankind still does not have
  the most advanced technology that the Earth has seen.
  However, technology does have it’s bad points as most
  humans find it disconcerting for them not to have ID.
  This problem started to crop up again in the twentieth
  century.
  As for war and weapons, angels have very little to fear
  from man. Demons use items and weapons that have
  turned back legions of angels. Earth weapons only do
  stun damage. The damage can only be applied to the
  angel when they are in the Earth realm. The angel rolls
  as if it were normal damage, but he gets to double his
  conviction roll. If an angel does take damage, the dam-
  age removes essence temporarily. When an angel runs
  out of temporary essence, the angel goes unconscious
  until. The angel will make a Conviction roll every round.
  Each success returns the temporary essence. The rating
  for conviction is doubled when it comes to temporary
  essence gain and loss. When an angel takes real essence
  damage, the angel will remove the temporary essence that
  he has lost and make it permanent essence loss.
  ������������������
  ��������������������������������������������
  All angels have four characteristics. All characteristics
  start out with one point in each one. Then, the player
  will have six points to distribute among the four charac-
  teristics. When first created, no characteristic can be raised
  above five. This includes the one point that all charac-
  teristics begin with. When the player has decided how
  they will assign their points, they will right each one down
  lightly on the character sheet next to each appropriate
  characteristic.
  ��������������������
  Once the characteristics have been assigned, the player
  must choose a caste for their angel. The caste represents
  a general group of angels that share common responsi-
  bilities. There are four castes to choose from. Each one
  has a special ability and a weapon that all members of
  that caste are assigned.  The statistics for the weapon are
  in the weapon section of character creation. Also, the
  caste provides modifiers to the angel’s characteristics. The
  Character Creation
  Step 1: Assign points to the characteristics
  Step 2: Choose Caste
  Step 3: Choose Traits
  Step 4: Write down stats for any weapons and armor
  Step 5: Choose Name
  Step 6: Write down additional information
  
  18
  Celestius Ex
  final scores can go above five.
  �������
  Description: Warriors are angels that readily come
  forth with battle cries for God’s glory. These angels study
  the art of combat and armed tactics. They have the most
  hate for evil and look for anyway to crush it. While some
  castes see these angels as nothing more than reckless ber-
  serkers, these angels have been very effective at rushing
  in and crushing demons and abominations with success.
  As they serve God and fight almost fanatically for God,
  they also seem to be the most tempted by evil and sin. As
  they fight for humans and viciously destroy the evil crea-
  tures of Earth, they are disheartened when a human
  chooses to follow evil despite all the angel’s hard work.
  These circumstances happen often to warriors. They of-
  ten find themselves more pragmatic and even cynical
  to the point of almost sinning. They often find them-
  selves unhappy helping man and still watching them
  fall deeper into evil. As God will relieve them of their
  waning heart, they will gladly bring their sword to bear
  on any demon or abomination.
  ���������
  Description: All angels praise God, but messengers
  sing his praises as many times as they can. Their voices
  are the most beautiful in all the realms. Their voices
  can cause the most stone-hearted to wane and feel.
  This caste contains the most compassionate of all the
  WARRIOR
  Characteristic Adjustment:
  Strength: +2
  Vigilance: +0
  Conviction: +1
  Heart: +0
  Special Ability:
  Beacon: Sometimes a warrior will need help
  with their foes. They can cast a light that is
  brilliant to all in the surrounding areas. The
  light can even be seen in Heaven. All warrior
  angels will respond to this light if at all
  possible. However, it will take time for the
  angels to arrive to rescue them. The GM will
  determine how long it will take the
  reinforcements to get there. The angel must
  still deal with the problem for several combat
  rounds until help arrives. Other angels may
  respond to this light as well. Warriors tend to
  not use the beacon, because of their noble
  view. They try to fight the battles alone. While
  they will not give into pride, they don’t like
  accepting help from other angels.
  Starting Traits: One General, One Light
  Weapon: Great Sword
  MESSENGER
  Characteristic Adjustment:
  Strength: +0
  Vigilance: +1
  Conviction: +0
  Heart:+2
  Special Ability:
  Peace: All messengers have the ability to force
  aggressive beings to calm down. They can
  bring a human or an abomination out of their
  rage, or they can cause a demon to become
  more contemplative and confused. The angels
  can force any creature to calm down. An
  animal that is angry and scared can become
  friendly and complacent. To bring peace to the
  being’s heart, the angel must roll using her
  Heart characteristic and can add any additional
  essence. The angry opponent can roll their
  conviction or similar characteristic to resist the
  attempt. If the angel has more successes, the
  opponent will lose their aggressiveness. On the
  other hand, the opponent succeeds with a
  higher number of success and the opponent
  will still stay angry. The angel may double the
  amount of dice they are rolling when dealing
  with creatures that don’t have essence such as
  animals.
  Starting Traits: One General, One Psalms
  Weapon: Heavenly Bow
  
  19
  Celestius Ex
  angels. They are most emotional and the most joyous of
  all the angels. They love everything that God has created
  and despise all the evil that is trying to warp it all. The
  angels tend to not be very good combatants. They prefer
  to negotiate and sway humans away from evil and the
  evil suggestions. They see the war being won with hu-
  mans and not stopping demons from persuading them.
  They feel that to teach a human to not to succumb to
  evil is better than vanquishing evil at every turn.
  They tend to be very sad when a human chooses sin,
  or evil wins over the human’s hearts. They will fight the
  demons and abominations when they have to but try to
  find alternative methods. These angels do not like vio-
  lence and do not find the violent human culture very
  appealing. They try to promote love. Angels have been
  trying to curve humans of their violence and to this day
  continue to promote love in human behavior.
  ������
  Description: The caste known as Keepers are more
  commonly known as angels of death. These angels have
  a very specific job. There mission is to take a person’s
  soul when the person’s body dies. They take the soul to
  purgatory where all human’s souls wait for the Day of
  Judgement. This may seem rather simple, but the task is
  very dangerous and difficult. The demons like to steal
  the more dark-hearted souls and use them in their ritu-
  als. The keeper must get the soul and get the soul deliv-
  ered.
  Humans may die in good places as well as bad places.
  The angel must enter the shroud to collect the soul.
  Keepers have gone into the bleakest places on Earth to
  acquire a soul. The keeper’s journey is difficult and hard.
  The angels must avoid or fight demons and abomina-
  tions to complete their missions. Keepers tend to have a
  very matter-of-fact attitude. They understand what they
  must do to accomplish their missions. Once they have
  acquired a soul, they will use their special ability and
  leave the shroud to enter purgatory. That is the only easy
  part of their mission. They will then return to Heaven’s
  Gates for another mission or to return to Heaven. They
  are not always successful and demons have stolen thou-
  sands of souls during the war.
  Keepers tend to be much more frank in their ap-
  proaches. They are often the most boring and dry of all
  the angels. They do love God with all their heart, but
  they don’t show their feelings very much.
  ��������
  Description: Not all humans have guardian angels,
  but God will choose when a human needs a Guardian to
  protect that human. The Guardians have been protec-
  torate of humanity since the creation of humans. They
  defend humanity with all their power and resources. A
  KEEPER
  Characteristic Adjustment:
  Strength: +1
  Vigilance: +0
  Conviction: +2
  Heart: +0
  Special Ability:
  Way of the Dead: The angel knows the road
  to purgatory. They can cross from the
  shroud into the realm known as purgatory.
  They simply dematerialize from the shroud
  and rematerialize at purgatory to release the
  soul. This ability takes two combat rounds to
  initiate before the leave the shroud.  The
  angel can perform any other action while
  this process takes place. More than one
  keeper has been on the run or in a full blown
  fight before they leave the shroud. Once
  they are in purgatory, they can return to
  anywhere on Earth or to Heaven’s Gate.
  Starting Traits: One General, One Fire
  Weapon: Staff
  
  20
  Celestius Ex
  human has little to fear when they are under the protec-
  tion of one of these angels. While they are not the most
  powerful or the most compassionate, they seem to be
  the most versatile of all the angels. They tend to use what-
  ever method lets them complete their mission. With their
  quick wits and fast reflexes, they rarely fail their charge.
  Sometimes, the charge fails the guardian. While guard-
  ians can protect the human from evil forces, the human
  still has to make the choice. On more than one occasion,
  a human has chosen evil and his primal heart’s desire.
  The darkness of the shroud also makes the mission much
  more difficult. Humans can see where they go on Earth,
  but they cannot see how dangerous a place really is. The
  guardian must protect the human, but they cannot pro-
  tect them from themselves.
  ���������������������
  The angel must choose the traits that are listed in the
  Starting Traits category under each Caste. Starting char-
  acters should pay attention to the prerequisite of each
  trait. If a character does not meet each prerequisite be-
  sides the EP cost, the character cannot take that particu-
  lar trait. The traits have various purposes and should be
  chosen based on what kind of character the player wants.
  The listing of traits and their full description can be found
  in the Chapter, Traits.
  ����������������������������������������
  Now, the player must write down the weapon infor-
  mation that their character will use. The angel stores the
  weapon out of sight. The angel can instantly have the
  weapon rematerialize. The angel cannot lose their weap-
  ons, however, if they throw their weapons, it will take
  the following round for the weapon to disappear and
  come back
  Battle Ax: It appears like any other double-bladed two-
  handed axe on Earth. However, appears like gold with
  white flame. The angel can wield it with one hand.
  Celestial Bow: It is similar in shape and design to a
  Heavenly Bow, but it is two times larger. The weapon
  reenergizes faster  and can fire arrows just as quickly, but
  the weapon is much more accurate.
  Double Staff: The weapon operates like the Staff, but
  it is a little larger and has a blade at the bottom which
  comes out on the opposite side of the top blade. An an-
  gel will spin the staff around to cause damage to an op-
  ponent. The weapon requires two hands to use.
  Great Sword: This weapon appears to be like a com-
  mon two-handed sword from Earth, but the weapon is a
  little bit larger. The angel can wield it in one hand.
  Heavenly Bow: This weapon is just like a long bow
  on Earth. The weapon is a little bit larger and much
  more ornate depending on the angel’s taste. There is no
  string, but the bow is still curved. When an angel fires
  the weapon, the string appears as fire, and an arrow of
  light appears where a normal arrow might be. The
  GUARDIAN
  Characteristic Adjustment:
  Strength: +1
  Vigilance: +2
  Conviction: +0
  Heart: +0
  Special Ability:
  Shield Attack: With there primary weapons
  being a shield, the guardians can use the
  shield to attack an opponent. The shields are
  large and indestructible, but the guardians
  have acquired a fighting style that will let them
  attack an opponent with their shield while in
  melee combat. Some guardians have even
  been able to throw their shields and hit an
  opponent. The reach of a shield is not very
  far. With a total of 6+ of successes the shield
  may even return to the thrower.
  Starting Traits: One General, one in any
  category, as long as requirements are met
  Weapon: Defiance’s Shield
  
  21
  Celestius Ex
  weapon is operated just like a bow. When the string is
  released, the arrow flies to its target with great speed.
  The weapon requires two hands to use.
  Righteous Blade: Like the Great Sword, the weapon
  is one-and-a-half times larger and requires two hands to
  use. The weapon is engulfed in flames and sheds light on
  the surrounding area. Certain demons take double dam-
  age from this weapon.
  Shield: Like a shield from Earth, the angel’s Shield is
  extremely large. Some of the shields are round while oth-
  ers may have more of a rectangular shape to it. Guardian
  angels can use a Shield as a weapon. The Shield takes
  one hand to use.
  Spear: Like any other spear, most angels are given this
  weapon as they enter battle. These weapons can be thrown
  or used to counter a charge. Some of these weapons are
  ornate while others are very simple and efficient.
  Staff: An angel’s staff appears like any other human
  quarterstaff, but the angel’s staff is a little larger. The
  weapon is the most simplistic in design. While the Staff
  can be used in battle, it also has a large curved blade that
  swings out of the staff and fits at the top of the staff. The
  Staff essentially becomes a large scythe. To do damage,
  the blade needs to be out. This weapon requires two hands
  to use.
  Tower Shield: This shield is as large as an angel’s body,
  but the weapon still can only be used with one hand. It
  can also be used for offensive tactics.
  �������������������
  An angel’s name can be anything. Most angels have
  names very similar to most human names. The name
  was picked and approved by God in the beginning. The
  angel tries to stay to that name when dealing with hu-
  mans. However, the names tend to change a little de-
  pending on language limitations and cultural style. A
  name may sound different when said in ancient Rome
  compared to saying it in the 20th century. It should be
  noted that no angel takes a name that has derogatory or
  negative meaning.
  �����������������������������������������
  Once the character’s statistics have been assigned, the
  player is encouraged to flush out his character such as
  appearance, personality quirks and other unusual details.
  This is the primary spot where a character can individu-
  alize their character. For instance, they can choose to
  have green skin and black wings. While there Earth form
  may not have this detail, their divine form would.
  �����������
  After every mission that is complete successfully, the
  Name
  Att
  Def
  Dam
  Req.
  Spec
  Battle Ax
  +3
  +2
  6
  Rnk +8
  -
  Celestial Bow
  +4
  +0
  3
  Heavenly Bow, Rnk +5
  Aiming bonus without
  an additional round,
  2 shots/rnd
  Double Staff
  +3
  +3
  3
  Staff, Rnk +6
  -
  Great Sword
  +3
  +1
  4
  -
  Heavenly Bow
  +4
  +0
  2
  -
  2 shots/round
  Righteous Blade
  +4
  +2
  6
  Righteous Blade, Rnk +6
  -
  Shield
  +0
  +4
  2
  -
  -
  Spear
  +2
  +2
  3
  Rnk +5
  Counter Charge
  Staff
  +2
  +2
  3
  -
  -
  Tower Shield
  +6
  +1
  2
  Shield, Rnk 6+
  -
  
  22
  Celestius Ex
  angels receive achievement points.  Achievement points
  represent the angel’s ability to learn and grow from her
  various experiences. As angels do missions on Earth, they
  will learn how to do various tasks better. While angels
  do not have skills, they can raise their ability scores as
  well as gain new traits. As they progress to each rank,
  that rank may give them the option of gaining a trait,
  ability increase or temptation.
  Once the successful mission is over, the player should
  write down how many Essence points that were assigned
  to them for that mission in their achievement section of
  the character sheet. The amount of Essence equals the
  same amount that was given to them at the beginning of
  the mission.  This does not include the base essence bo-
  nus that all angels get automatically. This only
  includes the mission’s essence points.
  Once the achievement points of an angel
  have raised above the next Rank’s requirement,
  the angel can raise herself to that rank. The
  total number of achievement points remains
  there and should stay recorded. The Achieve-
  ment table’s point requirements are cumula-
  tive.
  3
  0
  -
  -
  4
  20
  -
  -
  5
  50
  -
  Bonus Trait
  6
  90
  -
  +! To Any Ability
  7
  150
  1
  Temptation
  Gained
  8
  220
  1
  Bonus Trait
  9
  310
  1
  +! To Any Ability
  10
  410
  2
  -
  11
  530
  2
  Bonus Trait
  12
  640
  2
  +! To Any Ability
  13
  650
  3
  Temptation
  Gained
  14
  760
  3
  Bonus Trait
  15
  870
  4
  +! To Any Ability
  16
  990
  4
  -
  17
  1100
  5
  Bonus Trait
  18
  1280
  5
  +! To Any Ability
  19
  1470
  6
  Temptation
  Gained
  20
  1670
  6
  Bonus Trait
  21
  1880
  7
  +! To Any Ability
  22
  2000
  7
  -
  23
  2230
  8
  Bonus Trait
  24
  2470
  8
  +! To Any Ability
  25
  2730
  9
  Temptation
  Gained
  26
  2990
  10
  Bonus Trait
  27
  3160
  11
  +! To Any Ability
  28
  3430
  12
  -
  29
  3820
  13
  Bonus Trait
  30
  4120
  14
  +! To Any Ability
  Rank
  Achievement
  Points Required
  God’s
  Grace
  Benefits
  Example: Once the angel has received 50 AP (achieve-
  ment points), the angels can be raised to Rank 5. Rank 6
  requires 90 AP. Since the angel already has 50 AP, the angel
  only needs 40 more AP to get to Rank 6 (90(Rank 6) – 50
  (Rank 5)).
  As an angel gets higher in rank, the angel should also
  have been given a points of God’s Grace that she has
  been entrusted with. Each time she is given a point for a
  mission, she should write it down in the advancement
  section. The points should accumulate each time they
  are successful at a mission.
  
  23
  Celestius Ex
  ������
  ������
  Traits are angel’s individual capabilities in and out of
  combat. They represent supernatural abilities to special
  skills that the angel can perform. An angel cannot use
  any of their traits in the realm of Earth unless specificly
  stated. A trait can only be taken once except for certain
  traits that stated specificly. These traits will say if they
  can be taken multiple times. All trait descriptions take
  precedence over any rule.
  �����������������
  Type: General
  Prerequisite: -
  Description: All angels start out with one weapon.
  The angel can take this trait and get one additional
  weapon as long as they have met the requirements of the
  weapon. An angel could carry as many weapons as he
  wants, but this would be impractical. The angel will never
  lose their weapons. When a weapon is dropped, it sim-
  ply disappears and reappears in the angel’s hand.  This
  trait can be take multiple times.
  ������������
  Type: General
  Prerequisite: -
  Description: Some angels choose to use armor to boost
  their defenses from attacks. The armor appears as metal
  armor that covers the main part of the body with a few
  plates on angel’s wings, arms, and legs. The armor can
  never be removed. The armor only soaks damage to the
  wearer. The angel gets a +4 d12s to all damage resistance
  rolls.
  ������������
  Type: General
  Prerequisite: Armor, Minor, Rnk 10+
  Description: This is a very powerful armor and allows
  an angel to wade into almost any combat. The armor is
  very lucid and does not restrict the wearer. The armor
  appears gold and white metal that covers the angel’s en-
  tire body. The wings become metallic. The armor gives
  the wearer a +8 d12s to all damage resistance rolls.
  ��������������
  Type: Light
  Prerequisite: Str 3+
  Description:  The angel can fire a beam of light out
  of his hand and hit an opponent. It uses vigilance to hit
  and strength to determine damage. The beam has no
  range limit, but anyone in the vicinity can see the angel.
  ���������
  Type: General
  Prerequisite: -
  Description: While in the darker part of the shrouds,
  the angel can use this trait to get a bonus of +2 on all
  perception checks. The ability takes one essence point to
  
  24
  Celestius Ex
  activate and lasts for one scene.
  ���������������
  Type: General
  Prerequisite: Rnk 5+
  Description:  The angel can use his trait outside of the shroud on Earth.
  Unless otherwise stated, no trait can be used on Earth outside of the shroud.
  ��������������
  Type: Light
  Prerequisite: Flare, Rnk 12+
  Description: The angel can blind an opponent. The opponent must make a
  Vigilance check against the warrior’s strength. The opponent will be blinded
  for a number of rounds of successes that the angel beat his opponent by. The
  opponent can try to do something, but all tasks’ diffiulties will be raised by
  four. This trait can be used outside of the shroud.
  �����
  Type: Psalms
  Prerequisite: Hrt 3+
  Description:  When this trait is activated, the person finds the angel very
  fascinating. The person will be more open to persuasion and will be easier to
  approach. This trait can be used outside of the shroud.
  ���������
  Type: Light
  Prerequisite:  Rnk 8+, Arrow of Light, 1 EP
  Description: This ability allows an angel to create a large explosion of holy
  energy. This is an area of effect and covers the radius equal to the angel’s strength
  in miles. Cover does not protect an opponent. The effect wraps around every-
  thing. The height of the effect is equal to the angel’s strength by 1 mile. An
  opponent must roll a vigilance check to avoid the effect with a penalty of a +4.
  ���������������
  Type: General
  Prerequisite: -
  Description: When choosing this trait, the angel must choose a particular
  element such as air, water, earth, or fire. Once they have chosen the element,
  Traits
  Table
  General
  Additional Weapon
  Armor, Minor
  Armor, Major
  Awareness
  Beyond the Veil
  Control Element
  Counter Charge
  Create Earth
  Create Fire
  Create Water
  Create Wind
  Empathy
  Extra Defense
  Extra Parry
  God’s fate
  Healing Hands
  Praise of His Name
  Telekinesis
  Telepathy
  Psalms
  Charm
  Essence Transfer
  Heart’s Roar
  Presence
  Spiritus Focus
  Song of Songs
  Voice of Purity
  Fire
  Cleansing
  Fires of Justice
  Impressions
  Past Revealed
  Pillar of Fire
  Truth
  Way of the Flame
  Light
  Arrow of Light
  Blinding Light
  Cleansing
  Darkness Revealed
  Endurance
  Flare
  Strike of Justice
  
  25
  Celestius Ex
  the angel can make anything of that element to do their
  will. Measurement of the affect is dependent on how
  much additional essence is applied to the trait.
  ��������������
  Type: General
  Prerequisite: Rnk 7+, 1 EP
  Description: When an enemy charges the angel, the
  angel can choose to hit the target before the charger hits
  the angel. All charging penalties apply to the charger.
  ������������
  Type: General
  Prerequisite: Control Element, 3 EP
  Description: The angel can control anything made of
  earth with much greater effect as well as create anything
  made of Earth. The item or effect can be as large in feet,
  widths and height equal to the angel’s strength times a
  100 feet.  The item has the same strength as the
  angels plus any extra EP he put into the creating
  the object or effect.
  �����������
  Type: General
  Prerequisite: Control Element, 3 EP
  Description: The angel can control anything
  made of earth with much greater effect as well as
  create anything made of Fire. The item or effect
  can be as large in feet, widths and height equal to
  the angel’s strength times a 100 feet.  The angel
  can use these objects to damage other beings. The
  objects damage is equal to the angel’s vigilance rat-
  ing. To hit someone with the object, the angel will
  use his vigilance.
  ������������
  Type: General
  Prerequisite: Control Element, 3 EP
  Description: The angel can control anything made of
  earth with much greater effect as well as create anything
  made of Water. The item or effect can be as large in feet,
  widths and height equal to the angel’s strength times a
  100 feet. The item is pure and can be used to heal hu-
  mans by the rating of the angel’s conviction with a base
  difficulty of 6.
  �����������
  Type: General
  Prerequisite: Control Element, 3 EP
  Description: The angel can control anything made of
  earth with much greater effect as well as create anything
  made of Wind. The item or effect can be as large in feet,
  widths and height equal to the angel’s strength times a
  100 feet.  The object is invisible to all beings.
  �����������������
  
  26
  Celestius Ex
  Type: Light
  Prerequisite:  Awareness, Rnk 5+
  Description:   The angel can see and hear in the dark
  places of the shroud. The angel’s perception can only
  pierce the darkness and not any objects that might block
  the sound. This does not work in demon-created dark-
  ness that is a special traits that certain demons have.
  �������
  Type: General
  Prerequisite: -
  Description: The angel can detect a human’s emo-
  tions. The angel can also use this on a demon or an abomi-
  nation. The effect does not tell what the beings inten-
  tions or motives are. Also, this does not reveal the truth,
  but the angel can use the effect to help determine the
  being’s truthfulness.
  ���������
  Type: Light
  Prerequisite: 1 EP
  Description: When making a roll involving Convic-
  tion, the angel can choose to use his Strength score in-
  stead. The affect only lasts for one action. This ability
  can be used outside the shroud.
  ����������������
  Type: Psalms
  Prerequisite: Healing Hands, Rnk 5+
  Description:  The angel can transfer an unlimited
  amount of essence to another angel. The maximum that
  is transferred cannot exceed the angel’s essence that is
  transferring the essence. This takes one combat round.
  This cannot be used on humans or evil beings such as
  abominations or demons.
  �������������
  Type: General
  Prerequisite: 1 EP
  Description:  The angel can gain an additional two
  d12s when they are in combat. This trait cannot be
  stacked with itself in combat. The trait can only be used
  once per round as long as the angel has essence points to
  use.
  �����������
  Type: General
  Prerequisite: 1 EP
  Description: The angel can increase each defending
  dice score by two points when they are using a weapon
  to defend against an attack. This must be declared be-
  fore the attacker rolls to hit.
  ����������������
  Type: Fire
  Prerequisite: Con 3+
  Description: With this trait, a cone of fire shoots from
  the hand or weapon of the angel. The fire burns through
  things in the shroud, but it does not catch items on fire.
  The damage is determined by the Conviction rating and
  the flame’s range can go 100 feet times the angel’s Con-
  viction rating.
  �����
  Type: Light
  Prerequisite: Rnk 6+, 1 EP
  Description:  The angel can blanket a dark part of the
  shroud with light almost as bright at the sun. While the
  angels can see everything better despite the shadows it
  makes, the lighted area tends to draw more powerful
  demons to the area.
  ����������
  Type: General
  Prerequisite: 3 EP
  Description: The angel can choose to have some help
  
  27
  Celestius Ex
  in his actions. The angel can double the d12s that he is
  planning on rolling. The number that is to be doubled
  can include essence points.
  ������������
  Type: Psalms
  Prerequisite: 1 EP
  Description: When making any test that uses Con-
  viction, the angel can choose to use their Heart rating
  instead. The affect only lasts for one action. This ability
  can be used outside the shroud.
  �������������
  Type:  General
  Prerequisite: 3 EP
  Description: This trait allows an angel to heal another
  angel. The angel can heal a number of EP equal to 2 EP
  per the angel’s rank. This ability cannot be used on any
  other kind of being.  It takes one combat round for this
  ability to be used once. This ability can be used outside
  the shroud.
  �����������
  Type: Fire
  Prerequisite: Rnk 5+, EP 1
  Description:  The angel can be in a place or hold in
  object and see the past as echoes with whispered voices.
  The angel cannot identify the shadows or the voices. He
  only can gain an idea of what has happened by seeing
  the actions and understanding the emotions of the voices.
  He also can hear what was said.
  �������������
  Type: Fire
  Prerequisite: Impression, Rnk 9+, EP 10
  Description: This power works similar to Impression.
  However, the angel can see everything very clearly. The
  angel will know exactly what is said and who said it. He
  knows who everyone is involved with and what they did.
  He sees each scene exactly like it was.
  ��������������
  Type: Fire
  Prerequisite: Rnk 8+, 2 EP
  Description: The angel creates a huge pillar of flame
  the goes up to the sky. The pillar can move very quickly
  and can block passage to anyone not wishing to be hurt.
  For every combat round, the trait costs 2 EP. If it dam-
  ages another bieng, the pillar has a 10 Strength. Oppo-
  nents must make a vigilance check, and if they succeed,
  they will take half damage. If they fail the check, oppo-
  nents will take full damage.
  ������������������
  Type: General
  Prerequisite: All EPs
  Description: Some angel voices can pierce Heaven it-
  self. An angel can choose to give everything up to God
  and gain God’s rewards instead.  He will gain essence
  points equal to their Heart rating (base difficulty 5) +
  rank. All ratings are increased by one point for that scene.
  This can only be used once in a mission.
  ��������
  Type: Psalms
  Prerequisite: Charm, 1 EP
  Description:  While charm focuses on one person,
  Presence allows the angel to affect a crowd of people
  around them. The people hear the angel’s words much
  more clearly and understand them fully. Every human
  effected gains 1 spiritis, and loses essence. This can be
  done outside the shroud.
  �������������
  Type: Psalms
  Prerequisite: Presence, Rnk 8+, 3 EP
  
  28
  Celestius Ex
  Description: The angel can persuade a person or group
  of people to do an action or to turn against the sugges-
  tions of demons. Every human effected gains 2 spiritis,
  and loses 2 essence. This can be done outside the shroud.
  ��������������
  Type: Heart
  Prerequisite: Rnk 8+, EP 8
  Description: The angel can use another human’s
  spiritis to increase his power just like demons use essence
  from humans. The human’s spiritus rating adds to what-
  ever the angel is rolling. Most faithful human’s spiritus
  averages around two to four. The unfaithful averages
  around zero to one.  The angel can only use one human
  nearby  them. She cannot change to another human until
  the current scene is over. The human does not lose any
  spiritis rating.
  �����������������
  Type: Light
  Prerequisite: Arrow of Light, Cleansing, Rnk 18+, EP
  15
  Description: The angel can use this ability once a day
  in the shroud. It can be used unlimited at Heaven’s Gates.
  The angel can attack a creature and inflict massive dam-
  age. The creature must make a test against the angel’s
  conviction rating. The angel can add additional essence
  to oppose his opponent. If the opponent fails, the oppo-
  nent automatically dies or a demon is returned to their
  circle instantly.
  �����������
  Type: General
  Prerequisite: Empathy, Rnk 7+, EP 2
  Description: The angel can move an object with their
  mind. The angel must roll Strength with the difficulty
  dependent on the object size. This can be done outside
  the shroud.
  ���������
  Type: General
  Prerequisite: Empathy, Rnk 5+, EP1
  Description: At any given moment, the angel can read
  a human’s or any other creature’s thoughts. Any creature
  can try to resist.
  �����
  Type: Fire
  Prerequisite: Empathy, EP 1
  Description:  When a human speaks and no matter
  what they say, the angel hears the words, but they also
  hear the truth from the soul. Any creature can try to
  resist.
  ���������������
  Type: Heart
  Prerequisite: Praise of His Name
  Description:  The angel can start to sing and do no
  other action. The angel’s song can cause any evil creature
  to feel pain and hurt. Depending on the successes against
  the creature’s resisting attempt, the creature may become
  immobilized. The affect uses the angel’s Heart to deter-
  mine damage. It does not matter if the creature can hear
  or not, because the song will still hurt the creature. All
  good creatures in the shroud gain a bonus of two dice to
  all rolls including defense and offense.
  ����������������
  Type: Fire
  Prerequisite:  Con 3+, 1 EP
  Description:  When making any test using Vigilance,
  the angel can choose to use their Conviction rating in-
  stead. The affect only lasts for one action. This ability
  can be used outside the shroud.
  
  29
  Celestius Ex
  ������
  To moderate and maintain the fairness of the game
  and overall the story, a set of rules have been provided to
  allow players and the gamemaster to run an interesting,
  fun and memorable game. The system relies on a set of
  dice to allow actions to have a more variable of chance.
  Each character is also given a set of stats to determine
  there abilities and options that they will have during play.
  The overall system is easy, quick and allows for more
  roleplaying.
  ��������
  Each player must have a set of d12s, twelve-sided dice,
  to use during play. These dice will be rolled during play
  as a difficult action is taken.  To determine how many
  dice a player rolls, each character will have a set of stats
  that determine the number of dice. When faced with an
  action, the player will roll the same number of dice that
  equals the same number of the codex stat(istic).  The
  players are faced with core of evil and it’s minions, so
  each angel is given a certain amount of essence. The
  amount of essence is determined by the particular level
  of the mission and the rank of the angel.
  �������
  The powers of the angel are enormous. When they
  determine a need for the essence, they can add points to
  that stat. They are only allowed to add a maximum of
  dice that equals the current rank of the angel. When the
  angel uses essence, it is only available for one action. It
  can never be carried over unless they are in God’s Grace
  (more on that later).
  Example: The angel’s vigilance equals 5, and the angel
  must save the child before they are run over by a vehicle.
  The angel has determined that to help him succeed at one of
  his objectives for his mission that he must use his essence to
  assist him.  Since he is rank 6, he decides that he will use
  four points of essence. This is below his maximum of six,
  which is equal to his current rank.  He adds his four points
  to his Vigilance of five. His final score will equal nine (4 +
  5 = 9).  He will then roll nine d12’s.
  The purpose of the essence, as describe later, is to aid
  an angel in his tasks during his mission. Each mission,
  depending on the difficulty, will give an angel a certain
  amount of essence points before proceeding to their mis-
  sion.
  �������������
  Now, the player attempts to have his character suc-
  ceed at an action. The player has rolled a bunch of d12’s.
  Each d12 has a number. The GM (gamemaster) has de-
  termined a number before everyone has rolled. That
  number represents the difficulty of the action. The GM
  will have full rules on determining successes for actions.
  Each d12 will be compared to that number. For every
  d12 that is equal to or greater than that number, the
  ������
  
  30
  Celestius Ex
  d12 is considered a success. For every d12 that is less
  than the difficulty number, the d12 is not counted to-
  ward the total number of success. If there are no suc-
  cesses, the character has failed at the action.
  Example: (From the previous example) The angel is roll-
  ing nine d12 to succeed at his action. The player rolls the
  d12’s. He rolls a 4, 6, 9, 8, 2, 10, 3, 12, 6.  Previously, the
  GM had told the player the difficulty number before at-
  tempting the roll. The difficulty number was 8. The player
  looks at his rolls. The 9, 8, 10, 12 are equal or greater than
  the difficulty number which was 8. The player has scored 4
  successes since there were four d12’s that were equal or greater
  than the difficulty number. The d12’s that were 4, 6, 2, 3,
  6 were not considered in the total since the dice were less
  than the difficulty number.
  �������
  This is rather rare for angels to drastically fail in any
  attempt. However, it does happen. If the player rolls all
  1’s, the action is considered botched. The GM should
  add more dramatisicm and danger to the character. The
  effect of the failure should probably be put to the ex-
  tremes.
  ��������������������
  On occasion, the player will roll all 12’s on all the
  d12’s. When this happens, the character automatically
  succeeds at any action. If they have used essence for
  the roll, the essence is not used up for the action. The
  automatic success applies even to combat. This dra-
  matic roll should also have overly dramatic implica-
  tions. People will hear the angel better. The angel will
  hit with much more power. The angel finds problems
  and resists much better. At certain points of the story,
  the GM could decide if the roll leads to God’s Grace.
  This should be done only for dramatic purposes.
  ��������������
  Static actions are where a person attempts an action
  themselves without the interference of another being.
  Any time the character attempts an action that does not
  include an opposing being, the character will roll against
  a GM-set difficulty number. The GM will determine
  how difficult the action is and provide a number to beat
  with the dice.  Most of the time, the average roll will use
  a difficulty number of 7.
  ���������������
  A Dynamic action is used when a character opposes
  another character in any action. The difficulty number
  is not set by the GM.  However, the GM may set modi-
  fiers on the rolls depending on the circumstance. This
  would include cover, fatigue, obstacles, and anything else
  that might prevent or assist a character or the opposing
  character. Each player must roll their appropriate stats.
  The default for angels is six. The default for abomina-
  tions is 5, and the default for humans is four. This rule is
  dependent if the players are using the multiple dice rule.
  If the players and GM are using the alternative, One-
  Dice method, the basic numbers change. In the alterna-
  tive rule, the abomination’s difficulty number is 7 and a
  human’s difficulty number is 8. Please refer to the One-
  Dice Method below. After the players have rolled the
  dice, each player will count up the successes.
  
  31
  Celestius Ex
  Even before the Earth, angels had to fight. While an-
  gels do not look for conflict, there comes a time when
  they need to remove that horrible demon from the area.
  For the most part, angels are encouraged not to fight
  and to find other solutions. This is especially true when
  they deal with humans. Demons and abominations are
  much more terrible foes to behold. These creatures are
  powerful and frightening. They can turn an entire group
  of humans against God and his wishes. While angels can
  try drawing people away from these evil entities, they are
  very powerful and must be removed or even destroyed.
  All combat is done using Vigilance. This is what de-
  termines the ability to hit and damage any foe. For the
  most part, Vigilance will be rather low in number of
  d12s a person rolls. Most angels will have to rely on Es-
  sence and traits to add to the deadliness. It should be
  noted that angels have to fight sometimes, but they do
  not have very powerful abilities in combat. An angel could
  not slay an entire human army unless it was God’s will.
  Angels are deadly opponents, but their combat abilities
  should not be emphasized. Many angels must find an-
  other way besides combat to resolve a conflict.
  When combat is initiated, the order of the combat is
  determined by the angel’s rank. All creatures have rank
  or equivalent of rank. Humans and abominations use
  vitality. The rank number is how many dice must be
  rolled. The number of dice that surpass a seven is counted
  as success. If there are any botches rolled, the character
  does not act this round. An overwhelming success means
  that the character gets double the d12s in combat. In
  this case, the player only doubles the Vigilance rating
  and not any essence or trait adds on.  Human, abomina-
  tions, and demons may use different numbers and dice.
  Each one is detailed later in the book.
  ����������
  Once the order of combat has been determined, all
  players should get the number of dice equal to their
  character’s vigilance rating. They may add additional dice
  depending on what the character’s traits and any essence
  the player deems necessary. The total amounts of essence
  a player can add is equal the character’s rank. Once all
  players know how many d12’s they will use this round,
  the will use these dice for defense and offense.
  The number of d12s that the character has is going to
  be used for that combat round. Each combat round, the
  characters may have different number of d12s that they
  will use.  Before the first person rolls, each player must
  decide how many dice will be used for defense and for
  offense. The dice can be divided anyway. The player can
  even choose to not even place d12s in defense or offense.
  All dice must be used in that combat round.
  Example: The player could have six dice for that round.
  She decides to put four d12s in the offense pile and two dice
  in the defense pile. She could have decided to go completely
  offensive and put all six d12s in the offense pile, which will
  leave her open to an opponents attack.
  ������
  ������
  
  32
  Celestius Ex
  Once the piles are divided, the players will go around
  in the order of initiative. Each person will go in order
  from highest number of successes to the lowest.  The
  players will then use each group of dice for particular
  actions and reactions.
  ���������
  One group of dice the player chooses is called the of-
  fensive dice. These are what the player will use to let his
  character attack an enemy. These dice are all rolled to
  attack or any other action. These cannot be used for any
  defensive or reactive measures. To successfully attack
  someone, the player needs to roll the offensive dice. The
  number to roll above is seven and all dice that are equal
  or greater to it are considered a success. The GM may
  institute modifiers to this number depending on the cir-
  cumstances. The opponent will proceed to roll his de-
  fensive measure if any and try to get as many successes as
  possible (which is explained below). If the attacker has a
  greater number of successes than the defender, the at-
  tacker succeeds and hits his opponent.
  ����������������
  The player may choose to attack more than once. This
  is fine. The player must divide up his offensive dice. For
  each separate pile, with a minimum of one d12, the char-
  acter gets that many attacks. The same rules for offen-
  sive dice are still used for each pile. The character must
  use all his multiple attacks on his turn.
  ��������
  A player may deem it necessary for his character to
  charge in and attack with all his might. The player must
  declare this action and put all his dice into the offensive
  pile. The base difficulty number is lowered to four for
  the attacker. When someone tries to hit the charger, their
  base difficulty number is also lowered to four. The charger
  gets to strike first unless a trait allows the defender to
  strike first.
  ������
  Some angels can
  fire long ranged ef-
  fects. Instead of fir-
  ing for a round,
  they can choose to
  aim at the oppo-
  nent. This lowers
  the base difficulty
  number to four to
  hit an opponent.
  However, a de-
  fender can attack
  an aiming oppo-
  nent easier. When
  a character aims,
  the base difficulty
  to attack the angel
  
  33
  Celestius Ex
  aiming is lowered to four, because the angel is concen-
  trating on another task.
  ���������
  Sometimes, the angel may decide to wrestle someone
  down and hold them. First, the attacker must declare his
  action. The attacker still has to roll his offensive dice and
  the defender still gets to roll his defending dice. If the
  attacker is successful, the attacker is now grappling with
  the defender. They both must roll the dice equal to their
  strength score like any other action involving an attribute.
  If the attacker gets more successes, the attacker succeeds
  in pinning the defender. If the defender succeeds, the
  defender has gotten out of the grapple and is free to do
  any other action when it is there turn.
  ���������
  When attacked by long range or melee weapons, the
  characters can try to defend themselves. The defensive
  d12s allows a character to defend them from any attack,
  aggressive actions or other various situations. This roll
  can also be used to avoid environmental dangers as well
  as traps and magic.  As for everything else, this roll al-
  lows a character to dodge, parry, escape, quickstep or
  any other dexterous maneuvers.
  In combat, the opponent can attack the player most
  of the time. The character can parry (for melee combat)
  or dodge (for long range attacks) attacks. However, the
  dice do not represent what the character does. The final
  score of the defensive dice tells the players if they avoid
  being hurt or did get hurt. The players and GM can
  suppose and even narrate what the final score represents,
  but the mechanics will not.  To decide if the opponent
  has hit the character or not, the defender rolls his defen-
  sive dice that he set aside. The base difficulty number for
  defense is seven. The attacker and defender should com-
  pare their attacks and if the defender has a higher num-
  ber of successes, the defender has avoided the attacks. In
  case of ties, the defender always wins.
  ����������
  In combat, a character may want to get somewhere
  without getting hit or they may just want to avoid get-
  ting anymore damage. The player must not have any
  dice allocated to offense. The base difficulty for all de-
  fensive actions is lowered to four.  If the character chooses
  to use additional essence (besides what he has allocated,
  see below) to attack while in full dodge, the character’s
  base difficulty to attack (or any aggressive action) is 9.
  ��������
  The combat system is abstract in nature. It does not
  represent exact inches or degrees in character’s movement
  and actions. Characters may wish to move in an action.
  Generally, a character can move five to ten feet while
  engaged in combat each round. If a character chooses to
  cover as much distance as possible in a combat round,
  the character could move between seventy to hundred
  feet in a combat round. This rule is not exact by any
  means and final determination on what is possible is re-
  liant on the GM.  It should be kept fair between both
  sides in a conflict.
  ������������������������
  A player can decide that his characters need more
  power at the last minute. In general, players should have
  allocated all their essence before combat began. How-
  ever, a player can choose to use more essence in the middle
  of combat. This does have a price. The amount of es-
  sence a character uses is halved. If a player wishes a char-
  acter to use four essence points, the cost of the essence
  points is actually eight. A player should determine the
  amount of extra essence he needs and double it to get
  the final cost.
  
  34
  Celestius Ex
  �����
  At times, characters may need to use cover to keep
  from getting hit by long ranged weapons. There are two
  types of cover, full and partial. When an angel dives be-
  hind an object and, for the most part, is completely cov-
  ered from view, the angel is considered to be under full
  cover. The angel cannot be hit by at all by long ranged
  weapons. Area effects can still hit the angel, but the ag-
  gressor will have a penalty to hit. They have to hit the
  area just right to hit a person in cover. On the other
  hand, partial cover is where an angel is hiding behind
  something very flimsy, like a bush, or parts of their bod-
  ies are visible. In general, if more than 33% of their body
  is showing they are considered to be under partial cover.
  Partial cover increases the base difficulty by 2. For ex-
  ample, to hit someone is normally a difficulty of 7, and
  if they are in partial cover the difficulty is increased to 9.
  �������������
  All angels have the ability of flight. They are experts
  in moving through the air and are not affected by the
  circumstances. To represent such high skill, combat
  should proceed as it would on the ground. As for speed,
  an angel could easily move 80 to 100 ft a round when in
  the air. An angel cannot attain full speed when they first
  take off, and it will take half of a round. When an angel
  takes off or lands, they can fly about 30 to 50 ft. While
  this may not be realistic, this does maintain game bal-
  ance and the abstractness of the system.
  ��������
  Angels are not affected by natural darkness, they can
  see in the dark just as good as they can see in the light.
  The angels will not receive any penalty when fighting in
  natural dark. An angel cannot see through spiritual dark-
  ness, which is caused by evil and sin of people and de-
  mons. Some traits give them the ability to see through
  spiritual darkness, but not all angels will have that ad-
  vantage. Spiritual darkness only exists in the shrouded
  world. An angel cannot see the spiritual darkness in the
  normal world, but they can feel it or sense it. Thus, they
  can move around an evil area in the normal world and it
  not hinder their sight. All angels’ die rolls suffer a pen-
  alty of four to all difficulties.
  ��������������������������
  An angel can go into water and can act normally. They
  are not hindered by the water and the can breath in the
  water. However, they cannot fly in water. They must swim
  like most creatures and they are very fast in water just
  like they are on land. This goes for about any environ-
  ment such as space. It should be noted that they could
  fly in space. However, there are two things that they can-
  not do. They cannot move through the Earth without a
  special trait nor can they move through lava. Since lava
  is melted form of the Earth and angels can’t move through
  
  35
  Celestius Ex
  the Earth, angels cannot move through lava. The special
  trait would allow them to move through lava.
  ������
  Once an angel or someone else has been hit in com-
  bat, the attacker will examine his successes in his offense
  maneuver. Then, the attacker will subtract the number
  of successes the defender got that combat round and get
  a number of successes at least equal to one.  After the
  final score of how much better the attacker did, the at-
  tacker adds that score to the damage number listed on
  the attacking weapon. The total is how many d12s the
  attacker will roll to determine how much damage they
  caused.
  To determine damage, the player will roll the set
  amount of d12s and look for dice that roll six or above.
  For each dice that equals or exceeds 6, the dice counts as
  one point of damage to the defender. However, the de-
  fender can resist the attack.
  First, the defender must add his armor and his Con-
  viction Rating. The total is how many d12s the player
  must roll. For every dice that equals six or above, the
  dice is considered one point that will absorb one point of
  damage. If the defender’s score exceeds the attacker’s dam-
  age, the defender will take no damage. On the other hand,
  if the attacker’s score is greater than the defend, the de-
  fender will take damage. When the defender takes no
  damage, the combat will do on.
  If the defender does take damage, the defender must
  mark off the amount of damage out of the defender’s
  essence pool. As essence is taken off due to damage, the
  character will not have any penalties associated as to how
  much damage the angel has taken. However, non-angel
  characters will suffer penalties, as they are hurt. When
  an angel’s essence is reduced to zero, the angel forms back
  into their Celestial State and returns to Heaven.
  ������
  When an angel’s essence is reverted to zero, an angel
  can no longer keep it’s non-celestial forms. Since the an-
  gel cannot maintain its celestial form on Earth, the an-
  gel is immediately returned to Heaven. Once in Heaven,
  the angel will rest for they’re for a short period. The de-
  mise mostly means that the character cannot finish its
  mission and is out of he session. While God does not
  punish angels for their failures nor there demise from
  Earth, it does sadden God as he has plans that must be
  finished. It is acceptable for an angel to sacrifice himself
  for God or God’s purpose.
  However, there is a way to get an angel to stay in his
  form on Earth after their essence has been reduced to
  zero. An angel can choose to go unconscious and remain
  in a coma like state until more essence is put back into
  him. The angel must make a Conviction roll against a
  base difficulty of 9. The roll only needs to have one suc-
  cess. If the angel takes more damage, his essence will go
  into the negatives. Essences must be put into them and
  bring them up to a positive essence before they can wake.
  The angel can also choose to return to Heaven rather
  than wait.
  ���������������
  When an angel does a sin, the angel has sinned against
  God. Because they have no reprieve they are instantly
  thrown out of heaven. They lose their essence from the
  mission and are considered enemies of all angels. Angels
  do not sin easily. They must be tempted constantly and
  once their will power fails they will sin. Sinning is a vol-
  untary act. They must say they are doing the act. Most
  GMs should warn the player about what his character is
  about to do. If they player insists, the angel will fall form
  grace. Once that has happened, the player loses his char-
  acter permanently. The player must design a new one.
  
  36
  Celestius Ex
  or smell it. This would require a Vigilance check. While
  not being affected by poison, they are also not affected
  by drugs including alcohol. Drugs cannot damage the
  angel. Angels do not like drugs and fined the taste a little
  disgusting. Of course, the opinion of each angel varies.
  The touch sense is also just a dull. Most humans find it
  disconcerting how angels do not appreciate the same kind
  of beauty. Angels find beauty in a person’s godly action
  or the resistance to temptation.
  Angels come to Earth to fight. While most of the fight-
  ing occurs in the shroud, the angels deal with humans in
  the normal Earth. Here, they must persuade them from
  making the wrong decision or even just keep their spirits
  alive. While angels try to keep a human’s heart pointed
  to God, they also must be very aware of the demons that
  are in the area. Angels are quite safe from the supernatu-
  ral when on Earth. Occasionally, the more powerful
  abominations inhabit Earth causing problems. Demons
  on Earth are just as limited as angels, but the degree of
  danger varies to each demon. The other danger is hu-
  mans. There are sorcerers and cultist with unusual pow-
  ers. Then, there are the humans with attitudes. The an-
  gels can deal with them easily. They just have to put up
  with machine gun fire; not that this bothers them very
  much. Last, there are half-human, half-angel creatures
  on Earth. While angels are not allowed to procreate with
  humans anymore, demons continue to create these crea-
  tures. They can enter the shroud as well as prosper on
  Earth.  All these foes are dangerous to a degree to an
  angel while on Earth. However, the shroud offers a much
  ������
  ������
  �����
  Earth is the world that God created as he created
  Heaven. Like Heaven, Earth is a perfect ecological sys-
  tem. Unlike Heaven, Earth has death and life. However,
  Earth is covered in evil. This makes Earth a dark and
  dangerous place. On Earth, humans try to live their lives
  as they grow and prosper until death. Unlike animals,
  humans are one of the few creatures on Earth that have
  souls. This fact makes it a very dangerous place as de-
  mons try to suck the essence out of humans and lead
  them down paths of destruction.  However, God has aided
  the few humans that have fought against the darkness
  and promoted God’s will.
  Earth is very diverse in the landscape,  culture, and
  people. Angels have found it easy to transverse the land-
  scapes, but they find it much more difficult dealing with
  so many cultural opinions. Most angels realize that de-
  mons are not the only ones causing darkness and evil.
  Humans, without God, choose paths of evil and destruc-
  tion on their own without any help from demons. God
  tries to find ways of leading cultures and people to him
  but allows them to keep their free will.
  While there is a lot of variety on Earth, angels find
  Earth rather dull compared to Heaven. Colors are not
  that vibrant, nor are they very interesting to look at.
  Smells and tastes are also boring. Some angels find it
  interesting to eat, but do not engage in very much of it.
  They find the taste will congeal into the same boring
  gruel. Angels do not have to eat. They are not affected
  by poison, but they can taste the poison when they drink
  
  37
  Celestius Ex
  greater danger, but the most work has to be
  done in the shroud.
  ������
  After God created everything. He chose
  for man not to see spiritual world. He
  wanted man to make choices of his own
  free will and not understanding the full
  consequences. He wanted man to choose
  well, because man wanted to do well and
  not because of the darkness the man covers
  the world in. If man was only aware of how
  much harm evil does to the Earth around
  them. Angels wish man could see, but very
  few do. To block the truth from man, God
  placed a veil that divided the spiritual world
  from the normal Earth. While the shroud
  and the Earth are both, they are also differ-
  ent, but they still affect each other.
  The shroud is almost another layer be-
  yond the normal Earth. As man constructs
  a 30-story building, the building’s shadow
  is also represented in the shroud. The build-
  ing would have the same dimensions. A wall
  in the shroud will block an angel just like it
  would on Earth. If the building crumbles
  on Earth, the building will crumble in the
  shroud. However, the effects to a building
  in the shroud would have no discernable
  affects on Earth. Like a shadow, the
  building’s shadow on Earth would not af-
  fect the building itself. This is true in the
  shroud. The structures in the shroud that
  are merely reflections of the ones on Earth
  do not affect the buildings they represent.
  The shroud can be manipulated like any-
  thing else on Earth. However, the affects
  The Dream World
  There are many occasions where angels must rescue
  humans from real demons in the human’s dreams. By
  warping the mind in the dream, the spiritus level lowers
  and the soul produces more essence. The person can
  be changed in several ways and even brainwashing can
  occur. The angels must go into the dream and stop the
  demon. However, the person’s dream world is much
  different than Earth or the shroud. There are two ways
  that the GM can handle a dream world.
  The first way is to manage the dream like the real
  world and follow all the same rules as if the angels were
  in the shroud. Regardless of where the angels are, all
  their powers work normal and they work as if they are in
  the shroud. This can offer a way to show a human God’s
  love as well as his power without disrupting the normal
  world.
  The second way is more difficult and can be much
  more entertaining. Dreams are merely reflections of
  reality and fantasy of the human’s mind. The angels will
  appear not as themselves but as people the person
  knows. The dream does not follow proper physics or
  reason except not to exceed the reality of the fantasy.
  The setting can also vary. It can be placed in a person’s
  favorite TV show, book or movie. It may even be a
  movie that scarred the person and uses it as a setting
  for their dream. For example, if it would take a favorite
  TV show, the characters would suddenly take on the
  supporting cast members in appearance, action and
  talk. The dreamer would usually be the central star or
  most important character in the dream. If the GM were
  to do this, he should pick a show, book or movie that all
  the characters know and halfway like.
  Demons will usually try to turn the dream into a
  nightmare, which usually ends with the dreamer’s death.
  The angels should try to stop the demon at all cost. The
  angels can spend one EP to alter the dream physics for
  a combat round. This would allow them to jump a mile
  high in a second or kick a demon through five buildings.
  Angels can die in the dream, but the dream does not
  affect their true essence score. They take damage like
  humans do in the dream setting. In some settings, a
  bullet can hit and kill the person with ease. In other
  dream settings, the bullet might hit everything but the
  characters.
  
  38
  Celestius Ex
  do not last. If a huge demon decides to rampage through
  the shroud after a couple of angels, the demon can de-
  stroy parts of a building or an entire building. After a
  short time, the building will start dematerialize back to
  how the original appears. The debris would also disap-
  pear as the building reformed itself. Another example
  would be a hole made by an angel. The hole after a short
  time would shrink down to where there was no hole af-
  ter that time. While destruction may not last, creation
  does not last either. An angel can construct something
  out of the material in the shroud like shelter, and the
  structure or item would hold for a short time. The an-
  gels could even use this for defensive measure. However,
  the item or structure created would not last. After a short
  time, the thing created would vanish and the parts would
  reappear back to where the were gotten from. The time
  it takes for the shroud to repair itself normally takes about
  two hours. As the items affected are bigger, the time
  would be longer. A skyscraper mostly destroyed would
  take a over a day to come back. As it stands, the shroud
  appears to be a warzone in the more human populated
  areas.
  The shroud appears similar to Earth. The main dif-
  ference is the lighting and color. As humans are more
  faithful to God, the people’s auras or spiritis make every-
  thing in the surrounding area brighten up like it was in
  full daylight. The amount of light varies depending on
  the holiness of the people in the area. It should be known
  that there are very few places that are very bright. On
  the other hand, evil has an opposite affect on the area.
  As humans become more evil the area gets darker. The
  color fades out of items to where it only has various shades
  of gray. The lighting changes as well. As humans become
  more evil, the area becomes darker and darker. The light-
  ing gets so dark that it appears to be night by human
  standards. The much more vile places have a darkness
  that an angel could not see their hand in front of their
  face. Angels try to fight in the darkness, but often lose to
  �����������������������
  �������������������
  
  39
  Celestius Ex
  evil creatures that inhabit and live in the darkness. They
  can see in the darkness with no problem, but they can-
  not see in the light. Unless the evil is extremely great,
  there will low lighting. Inside structures, the lighting
  comes from nonvisible sources that cast shadows every-
  where. As the shadows get worse, the area becomes much
  more evil. It only takes two days or a dark ritual to start
  reconfiguring the area to evil.
  As for the other senses, they work different from Earth.
  Hearing stays pretty similar to Earth. Sounds tend to
  echo more and voices made on Earth sound like whis-
  pers. Smell and taste are quite a bit dulled, especially as
  they enter darker areas. The more vibrant areas tend to
  have a pleasant aroma that an angel can instantly detect.
  Angels don’t eat in the shroud so they rarely eat any-
  thing. If they did, there would be no taste except in areas
  that are bright. However, the shroud feels similar to Earth
  in the area of touch, but the shroud feels much dirtier
  and greasier to angels. The effect of the grim gets much
  worse as evil makes everything darker.
  As angels move around the shroud, they can perceive
  humans and other creatures. Creatures with souls are
  easily visible. They appear as shadows in the shroud. As
  they become more evil, the creatures tend to become
  much darker and less detailed. On the other hand, the
  more spiritus creature exudes causes the creature to be
  much brighter and have more detailed. A very spiritual
  person would look very similar in the shroud to their
  real appearance on Earth. Other types of creatures ex-
  hibit differently in the shroud. Demons appear as very
  dark and evil shadow like any other evil human. Angels
  find it hard to discern the true nature, but they can de-
  tect them by smelling them. Animals are barely visible
  in the shroud. They appear as very translucent shadows.
  On the other hand, an abomination is easy to see in the
  shroud as they appear as shadows with red glowing eyes.
  Angels can spend an essence point and not even be seen
  in the shroud while roaming the Earth. The demons just
  don’t know they are there. If an angel does not hide him-
  self, they appear almost the same as they do on Earth.
  Most angels try to hide, because the demons can follow
  and attack the angel if they enter the shroud. The es-
  sence point spent to hide lasts until they leave Earth or
  enter the shroud.
  As angels operate on Earth, they can perceive crea-
  tures in the shroud. With a difficult test using Vigilance,
  the characters may perceive the sounds and brief glimpses
  of the creatures in the shroud. Sounds from the shroud
  have a distant, echo and could be easily missed or dis-
  counted. As for sights, they are glimpses that a character
  may see in the corner of there or blurs that could be
  construed as not being there in the first place. On a high
  number of success, a character may even be able to feel a
  creature in the shroud The touch would seem like an
  odd wisp or short wind with a different temperature of
  the surrounding air. In rare cases, a human might be
  able to perceive the shroud. In cases of evil creatures roam-
  ing the shroud, humans have a bad or creepy feeling.
  This will usually cause them to become scared or fright-
  ened. On the other hand, angels in the shroud can give
  humans comfort and confidence.
  ��������������
  As anything approaches Heaven, everything must pass
  through Heaven’s Gates. Besides Heaven’s structures,
  Heaven’s Gates are the most beautiful structure in the
  universe. The gates are two large doors that swing in.
  They appear like ivory with gold trim, but they are al-
  most impossible to damage. Giant walls flank the gates
  that continue as far as the eye can see. While the main
  wall spreads upward and outward and allows not passage
  around it, there is a small wall that stands in front of the
  main wall and is only half it’s height. Almost invisible to
  anyone leaving or entering, there are embattlements and
  walkways that the angels use in case of defense. Around
  the wall and gate, their nebulous clouds that surrounds
  
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  Celestius Ex
  it with rays of every color of light shining through them
  from Heaven. On the side of Heaven, there is bright light
  that is completely white that creates all the surrounding
  light in the area. On the side of Earth and other realms,
  the clouds fade off into blackness. Nothing can be seen
  in the darkness. Angels and other creatures can fly into
  the darkness and instantly travel to any realm. As for
  getting there, it takes three rounds to travel from any
  realm to Heaven’s Gates.
  The only way into Heaven is through the gates. The
  forces of evil realize this, because there is no way to pen-
  etrate the wall. However, they have found a way through
  dark magic and the sheer power of the evil abominations
  to destroy the gates themselves and nothing being able
  to block their entrance. While demons cannot enter
  Heaven itself, they can send their legions of monsters to
  destroy Heaven. To help protect the gates, the smaller
  wall has patrols of cherubim, a powerful type of angel
  that destroys any invaders. Of course, there are legions
  of angels ready to come to battle and protect God and
  Heaven. No angel understands how Satan plans on de-
  stroying God, since angels perceive this as an impossible
  task.
  While the defenses are huge, this has not stopped the
  demons from launching offenses. Heaven’s Gates have
  almost been destroyed twice. The first instance occurred
  during the time of the flood. Satin had amassed a pow-
  erful army ready to destroy Heaven. By making alliances
  with evil nephilim, half-angel, half-man, they managed
  to create very powerful abominations. Satan and his de-
  mons stood on Earth as they sent their first wave of
  monsters to attack the gates. The gate defenses barely
  stood the first wave. As the first wave was being routed,
  the following waves of abominations and demons were
  readying to attack. All of the sudden, God unleashed the
  waters on Earth. The waters not only destroyed every-
  thing on Earth, but this supernatural flood also hit the
  shroud. Every abomination died along with all the
  nephilim and wildlings. The demons were reduced to
  zero essence and forced back to the circles. In one swoop,
  Satan’s plan and his army were destroyed. While Satan
  knew of the flood, he was going to destroy Heaven be-
  fore it happened.
  The second major attack occurred on in the time of
  Jesus. Satan had turned the world against the son of man
  and had grown very strong. In the proceeding hundred
  years, Satan had been amassing another large army of
  abominations. As the world became darker and more evil,
  the demons and their armies grew in power. Satan saw
  his moment when Jesus was to be crucified. On that day
  Jesus was crucified, the demonic armies attacked. In that
  particular moment, Satan knew he could win the war
  finally. With Jesus gone, Satan knew he had an opportu-
  nity and relished in the fact that he had convinced man
  to kill their savior. Once again, Satan underestimated
  God. As the armies were attacking and breaking through
  the gates, Jesus died on the cross and sacrificed by God
  to remove all sin from the world. Man had been given
  another chance. The demons were suddenly powerless.
  As man’s sins were washed away, all the essence they had
  absorbed from sin had also been washed away. The de-
  mons were powerless and the angels destroyed the abomi-
  nations while the demons fled. While the demons could
  return to Earth to reenergize them, Satan knew he had
  lost the moment and the battle. He realized he could
  lose the war now that the lamb of God had been sacri-
  ficed.
  As the demons and abomination continue to test the
  gates and their defenses, the cherubim ready themselves
  for anything and look to their leader for all instruction.
  The leader of the wall is in fact not a cherubim, and his
  name is Danius. He is a powerful angel that is nearing
  the status of archangel. However, the brutish cherubim’s
  respect this angel and his abilities. Danius is the keeper
  that accompanied Jesus to purgatory and back to Earth.
  He is the one that moved the rock in front of Jesus’ tomb
  
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  Celestius Ex
  and informed Jesus’ mourners that he had risen. While
  being the most sympathetic and caring of the keepers,
  he is also one of the most rigid and duty-committed an-
  gel.
  ������
  Within the gates of Heaven, there is the place where
  God, the creator of all, watches the universe. Within this
  magnificent place, there are several layers in which the
  angels reside Each layers has a different function and
  purpose. Everything in Heaven is perfect and angels serve
  God with all of their hearts and spirits. Angels are the
  happiest in Heaven. Also, there is no trouble or prob-
  lems, so angels are sent to Earth to stop evil and protect
  humans. Angels will rarely talk about Heaven except to
  ensure that a human with doubts that it is the greatest
  place in the universe.
  ����
  As most humans realize and all angels know, Hell is
  another realm that is on the other side of Earth from
  Heaven. It is a giant lake of fire. The fire rages through-
  out the whole realm. There is no escaping the fire once a
  being has entered it. While angels can view it, most choose
  not to see the horrible place. What most humans don’t
  realize is that there is no one in Hell. On the Day of
  Judgement, he will throw all the sinful souls including
  the fallen angels into this lake of fire. However, that day
  has not come, because on that day the Earth will be de-
  stroyed and all the souls will be judged.
  ������������
  Since the demons do not live in Hell, they really live
  on Earth. Demons have been on Earth since Heaven’s
  War. They continued to fight the war from Earth. Hav-
  ing lost the advantage of being in Heaven, the demons
  gathered in bands and set up nexuses of power in various
  spots of the world. They called these bases a circle be-
  cause of the dark rituals that are associated with it. By
  2100 AD, there are nine circles. Originally, there were
  thirteen circles, but the angels try to destroy these wher-
  ever possible. The angels have been somewhat successful
  and the number of circles has dwindled to seven.
  Demons can build a circle up within a year to a de-
  cade. The time it takes to create a circle is dependent of
  how powerful it is. Although, the bigger circles tend too
  eventually attract the attention of the angels. Each circle
  gives off a certain amount of essence and the demons use
  rituals to anchor their celestial bodies to a circle. A circle
  can be destroyed and a new one can be created. Angels
  do not know where circles are created and have to search
  for them. By the twenty-first century, only four circles’
  locations are known and the other five still need to be
  found. The known circles are still very powerful and the
  angels have been attempting various strategies to destroy
  them. To make matters worse, circles are not built in
  human populated areas. Circles tend to give off an eerie
  feeling that eventually scares off humans. Beside, angels
  can find circles easily by using humans. A human can
  navigate in the area, but an angel has a much different
  experience in the shroud.
  When operating on the Earth, an angel knows when
  he enters a circle. The angel can easily detect the sur-
  rounding evil. When the angel enters the shroud and
  enters the circle, the angel sees the true evil of demons
  and their creations. Each circle goes into the Earth. The
  demons use powerful rituals to cause the changes in the
  shroud to be permanent. Thus, huge fortresses and dun-
  geons have been created in the circles. The power of the
  circle is usually located at the core, which is usually at
  the bottom of the circle. At the entrance of the circle,
  demons have placed powerful abominations to thwart
  any angel or other being. Within each circle, the archi-
  tecture varies from each other. Some are mazes of old
  dirt tunnels to magnificent structures that would make
  
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  Celestius Ex
  any human envious. In all of the circles, there are rooms
  that the demons use for experiments and rituals. Also,
  there is a large circular pattern located deep in the circle.
  Within this pattern, the power source lies within. The
  most powerful rituals are performed in this area. To de-
  stroy the circle, the circular pattern must be breached
  and the source destroyed. This is no easy task since the
  demons’ enemies must break through the evil armies and
  their masters.
  The most common detail to all circles is the darkness.
  There is no good in the circles. So, there is no light.
  Angels must use their powers to break apart the darkness
  and fight the demons. Angels do not infiltrate these
  places, because they will be detected easily. Most angels
  try to scout out the areas to allow the celestial armies to
  attack the area. One of the more unusual affect is that
  all circles cause fear to an angel. The angel must pass a
  Conviction check to resist the urge to run. While God
  does not condemn the ones that failed the check, he will
  condemn it if they afraid of another fate.
  The oldest and more powerful demons of Satan’s min-
  ions know of a powerful rite that allows them to im-
  prison an angels spirit and body. When imprisoned, the
  angel cannot return to Heaven. Instead, the angel is a
  prisoner and is left to the whim of evil. To further the
  threat, most of these prisoners are tortured and molted
  into horrible aberrations. These twisted creatures are to-
  tally evil and insane. However, they possess the power of
  an angel and can cause great harm. They no longer re-
  semble their forms. In there loss of grace, they create a
  new form out of madness and evil. The prisons are lo-
  cated deep within the circles and many angels have been
  captured trying to rescue their imprisoned comrades. The
  time it takes to turn the angels depends on their strength
  and no matter how powerful; they can be captured if the
  rite is enacted. For some, it will take months to years
  and others it only takes a few days. The ways of the de-
  mon lords also determine how long it takes to turn the
  angel.  While these acts are horrible, the angels do every-
  thing in their power to destroy these circles to stop their
  comrades from being destroyed.
  ��������������
  The Deep: In the deepest trench of the Pacific ocean,
  the demons have built a massive tunnel system in these
  black waters. On top of the tunnels, there is a large for-
  tress flanked by towers carved out of the walls that de-
  scend upward. Deep below the fortress lies it’s power.
  This is one of the oldest circles that continue to exist.
  Abominations guard it all the way down to the fortress.
  The angels have assaulted this fortress many times. There
  has been no success. It is too difficult to get past the high
  walls and the defenses as the angels go downward.
  The Ark: The demons found the remains of the ark
  that was built and piloted by Noah. Deep within the
  Sinai mountains, the demons created the circle as a base
  of operation to attack all Arabian and African fronts.
  They could much more easily influence the Jewish areas
  and encourage attacks against God’s people. Like other
  cities in the area, the Ark is situated n the mountains in
  such a way to give it a good defense. With the moun-
  tains surrounding them, they could see any land attack
  approaching. The demons know their foes and have built
  powerful anti-air defenses and powerful fortifications.
  The most notable of the defenses is the Arions. They are
  powerful abominations that fly through the air and have
  immunity against all light attacks. The warrior angels
  must use melee attacks to damage it. They are powerful
  and can stop most angels.
  The other problem with area is the ground. At the
  center of the area, a large castle stands with pits surround-
  ing it. To land, the angel must choose the pits, which
  contain hordes of abominations or the castle which hold
  demons and the aberrations. This place has the most
  aberrations. It’s demons specialize in capturing angels and
  turning them into these horrible creatures. Within the
  
  43
  Celestius Ex
  ground, there are labyrinths of dungeons with cells hold-
  ing humans, angels, abominations and other creatures.
  The area is marked by the screams that are emitted from
  the pits. The abominations in these parts are insane after
  years of torture. They have no fear and no will. The de-
  mons have complete power especially after the success at
  warping the religion of Islam.
  Icewatch: While there are cold places on Earth, this is
  one of the coldest. Deep in the wastelands of Siberia, the
  demons have built a fortress of  ice and despair  While
  temperatures on Earth do not affect angels, the circle
  exudes a powerful effect that causes angels to get so cold
  that they will not be able to do anything well. This cold
  effect causes all angels to have a –2 penalty to all rolls.
  This coldness reduces any opposing forces from approach-
  ing.  This circle is the only known circle where one of
  the dragon kings is actually in control. In this barren
  land, they pull the strings of Russia and Europe. It was
  this circle that allowed the czars to rule Russia and when
  the czars became ungrateful, the demons encouraged a
  revolt against the czars. The few keepers that were there
  will tell tales of how the demons bathed joyously in the
  czar’s blood as they watched them all die. While all de-
  mons manipulate politics and desires all over the world,
  this group takes an unusual interest in politics. They have
  watched communism rise and fall as they manipulate all
  the little strings.
  The angels have tried for many year attacking and
  failing at wiping out the ice fortresses. The demons and
  abominations have unique abilities that allow them to
  reflect any angel’s long-range attack against them. When
  reflected, the attack has dark essence associated with it
  and hurt the angels. However, the common tactic is to
  remain inside and wait for the angelic army to breach
  their defenses. When the defense is broken, the abomi-
  nations, which are black and have chitinous armor, swarm
  out attacking everything. When the invaders are pushed
  back, they will go back inside as quickly as possible. This
  is the lowest populated circle. They choose to torture
  the world with its own devices rather than demonic ones.
  The Scorpius: Deep in the desert of the Sahara, a
  massive fortress stands in the sand. Anyone can recog-
  nize it because it is shaped from a dead, giant scorpion,
  Most angels know that the scorpion was once a horrible
  abomination that the demons used to destroy angelic
  armies. While the angels managed to destroy all of these
  abominations, the fortress still seems to be alive. The tip
  of the tail is a huge battlement that fires powerful shots
  in any direction. The claws are large caverns that hold
  huge abominations. The entrance to the circle is in the
  mouth. This is one of the smallest circles in the world,
  but it has the capability to move anywhere in the desert.
  This is the only circle with such a power.  To hide, the
  fortress can bury itself below the sands. It takes two
  rounds for it to hide and uncover itself. It does have de-
  fenses if forced into a fight. It can dodge larger attacks
  and has quick reflexes. Combined with the quickness
  and powerful armor, the fortress is very difficult to de-
  stroy. In fact, it is so quick that it seems to be a living
  entity reacting to an attacker. It has been suggested that
  the scorpion is still alive and the demons keep it in sub-
  mission.  It is also rumored that the demons need large
  amounts of essence and will plant the fortress near a city.
  Here, the fortress can absorb the essence from humans.
  Other suggests that the fortress needs a nexus point,
  points of power in the Earth, to maintain its state. What-
  ever the reason for it’s moving, the fortress has caused
  much pain in human history. They have encouraged the
  desert rivalry and the hatred that comes from this area.
  They have started massacres and brought disease to the
  innocent. Rumors persist that an entire villages disap-
  pear from Africa as the fortress moves nearby. Fortunately,
  the fortress does stay on the northern half of the Africa,
  because they have a very powerful, rival circle in South-
  ern Africa.
  The Tomb: In the deep and dark part of the Congo, a
  
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  Celestius Ex
  powerful group of temples are located on Earth. This
  area was once visited frequently by King Solomon. The
  area has a powerful nexus point as well as artifacts that
  the demons use. In the shroud, the area has massive
  temples that rise above the tree. This is one of the largest
  breeding grounds of abominations. This place also has a
  large amount of undead abominations, because the de-
  mons have perfected the rituals of undead. They can cre-
  ate undead on Earth as well as in the Shroud. The de-
  mons also can imbue creatures with demonic essence that
  gives the creature uncanny abilities and an unholy aura.
  These demons work the hardest of all the demons to get
  the souls of humans. They have produced some of the
  worst abominations from a human soul. Also, a human
  soul is not judged by its actions if a demon uses it in a
  ritual.
  Despite all these horrible things that walk, the Tomb
  is still almost impossible to breach. All the trees have
  been mutated and turned evil. The environment in the
  Shroud attacks anything that comes into it. As for the
  temples, they actually have very little air defense. The
  angels find it almost impossible to break through the
  thick forest. Once inside, the angels face impenetrable
  masses of undead creatures. The angels continue to look
  for ways to destroy it, but have failed every time.
  ����������������
  These are circles that are possible, but they have not
  been confirmed nor denied. Angels have found evidence
  for these circles but have not found them.
  The Spine: Named after an aborigine’s myth, this area
  is located in northern Australia along a large line of rocky
  hills. Within these hills, angels have heard rumors of one
  of the most powerful demons that control this area. It is
  rumored that they have been influencing the Indonesia
  area and the surrounding islands. It is from this area that
  much of Earth’s history involving pain and suffering has
  come from here. Angels have searched far and wide
  among these hills but have not found anything. Since
  there are very few humans in this area, the area is ex-
  tremely dark and hard to navigate. The only evidence is
  the local tribe’s tales.
  Lightbringer’s fortress: This is Satan’s circle that he
  controls and executes his plans from. The area is located
  below the magma layer of the Earth. Most angels don’t
  understand how this circle was even achieved. There is a
  rumor that there are caverns that lead to this evil place.
  This is the largest circle with the largest amount of abomi-
  nations and demons.
  Orbital Fortress: This is a very odd place that few an-
  gels visit. An angel that was aiding a human astronaut
  reported a large space station in the shroud built from
  satellites, ship parts and asteroids. The circle was a smaller
  one, but had some of the more powerful demons in the
  areas. One of these demons knocked the angel back to
  Heaven before any more information could be gathered.
  Also, there were few abominations. The few that were
  reported were extremely powerful.
  ���������
  This is where the souls of humans await for the day of
  judgement. Within this place, trillions of souls float in
  this empty void. The souls are more or less asleep and
  the soul is unaware of any time passage between death
  and judgement. One of the more unique aspect is that a
  few demons have found ways to attack individual souls
  without going to the realm itself. They do this through
  dreams. Many angels have been sent on missions to de-
  fend against the demons in the individual’s dreams while
  seeking out these demons in the shroud and destroying
  them. As for the actual place, keepers are not allowed to
  talk about the area even among them for fear of betrayal.
  If demons were to get to Purgatory, millions of souls
  would be subverted, warped and destroyed.
  
  45
  Celestius Ex
  ������������
  The Gamemaster is the one who manages a game ses-
  sion with a planned adventure. The GM can take any
  adventure as long as it offers enough for the players to
  do during the planned session. While any session does
  not go as planned, it is a good idea for any GM to be
  prepared. GM’s are the ones that help bring the charac-
  ters together and make sure the players are having fun.
  However, it is not easy being the GM
  The GM must manage the game session in all aspects
  except for character management. Even then, some GMs
  like to keep notes on the characters. This is not a bad
  idea, but it is not the primary job of the GM. The pri-
  mary job is to narrate the story and tell the characters
  what is going on each scene. The GM must be detailed
  enough to allow the characters to know what they can
  interact with.  Here, a GM can set the mood and the
  tone of the game as it progresses. This helps add flavor to
  it. The GM must keep the game going at a steady pace.
  The other job that the GM does is to act as judge to the
  game group. The judge cannot be partial to anyone. How-
  ever, when it comes down to a GM character and player’s
  character, the GM should be partial to the players. This
  is because the player is there to have fun. The GM should
  still try to make it challenging.
  The GM must be the one to make the decisions on
  what should happen when in the adventure. These ideas
  are points that when the character meets the criteria, the
  adventure should turn to a new direction or a plot point
  may become clearer to the players. This is a difficult job.
  To compound the problem, the GM must decide when
  to include God’s favor in the adventure. To help the GM,
  there are several points below to explain how to handle
  situations as well as adventure management.
  �����
  The term, scene, comes from the theatre and movie
  industry. In those cases, a scene is where the characters
  interact and tell the story in one location. However, the
  scene does not hold the same exact meaning in this RPG.
  The scene is where characters act and interact with other
  characters. This can be one place or it can be the entire
  block of the area. Primarily, it depends on what the GM
  wants the characters to do in a certain place.
  The GM must build an adventure (which is covered
  in the next chapter). The GM must decide what he is
  going to do in each scene and what each scene will have
  in it. Scenes can vary widely from what the GM wants
  to do. The scene could be a small house to a small room
  where all the pertaining action to that scene will take
  place. It could be as large as a dungeon or extensive cata-
  combs. The scene will have important details to further
  the story that the GM will give. As the scene transfers to
  a new scene, the location will generally change. As scenes
  change, the story must be furthered as the characters
  develop and find new contentions.
  The scene should also follow the general feel and set-
  ting in the game. While this game can almost produce
  any genre or setting, the GM should try to keep the scene
  pertinent to the genres that he is using. If it fantasy-like,
  the scene would not emphasize the technology of a down
  spaceship. It may have a spaceship as an elaborate dun-
  ����������
  ����������������
  ���������������������������
  
  46
  Celestius Ex
  geon, but it would not refer to it in its true technological
  sense. Horror will have a darker and more mysterious
  scene, but science fiction scenes will be riddled with tech-
  nological gizmos. The GM should always try to give each
  scene the same general feel that follows the particulars
  genres to keep the game smooth.
  ����
  The mood is the feel that is prominent in the game.
  While some players are rather oblivious to the mood as
  they are having fun, more serious gamers try to push
  different atmospheres or moods in the game. The mood
  can be very relaxed to tense and dark. Each game should
  be examined at what kind of genre and the pertaining
  mood that is associated to that genre or setting.
  �������
  The GM has many options on where to set their mis-
  sions. They can play in any period of time that the Earth
  existed. The only time period that this game does not
  detail or encourage is the time detailed in the book of
  Revelations. As for any other period, the GM must choose
  a time that he is a little familiar with but not a scholar.
  The GM may have seen a movie that deals with the pe-
  riod and create a mission. As long as the players don’t
  mind, the GM should try to produce a mission that is
  fun for the players.
  While the period is important to detail, the GM should
  not the mood or genre of the period. Most periods can
  cover a wide range of genres; however, the players should
  easily comprehend the period and genre. While it is easy
  for players to comprehend magic and high fantasy ele-
  ments in the Middle Ages, the players might have a little
  more trouble with heavy magic use in the Roman pe-
  riod. As long as players can understand and enjoy the
  period and genre, the imagination is unlimited to what
  GMs can do.
  The official time for the game is modern day. God is
  sending more and more angels to Earth as he continues
  his plans. The modern setting will usually contain hor-
  ror and action type genres. The world is becoming very
  dark, and the number of abominations is on the rise again.
  The angels are starting to lose the war on Earth. GMs
  can keep the feel of the feel of the missions pretty dark,
  but there can be pretty spectacular action games or pulp
  games. The angels know that the end of the world is
  approaching, but they still don’t know how soon.
  The archangels are aware that the demons are creat-
  ing five new circles, but they still don’t know where. If
  more circles are built, the number of abominations will
  increase and humans will fall quicker to evil. The angels
  will not be able to hold their ground on Earth. This has
  only happened once before and that was before the flood.
  To make matters worse, each circle is getting larger and
  more powerful. The demons themselves are becoming
  more powerful and more difficult to deal with. Evil hu-
  mans are starting to cause more destruction and fear that
  feeds to the evil beings of the world causing them to
  become more powerful. As the front of evil advances,
  more and more angels are being brought down to stand
  on the front lines. While the angels persistently fight,
  they also must not lose sight of God and fall from grace.
  As less experienced angels come down, more and more
  are being lossed to sin.
  ��������
  The game revolves around angels being sent from
  Heaven to Earth to do God’s work. A mission is the term
  for the overall task of going through and completing the
  task. A mission can take one game session or it may take
  several. The mission can not be left until the objectives
  have been completed or the angels fail to achieve the
  objectives.
  Each mission should have clearly stated objectives. This
  
  47
  Celestius Ex
  is to help the players know why they are there
  and what they must do. The GM should plan
  the mission and all the scenarios within the
  mission. The mission should have at least a
  few problems that the angels must solve be-
  fore they get to the end. The end should have
  a climax to it and show the players that they
  have accomplished something. Below there
  are typical story elements that are good to
  have in a mission to have a somewhat con-
  gruent 
  adventure.
  ���������
  This is the most important piece of the
  mission. The GM should determine this ini-
  tially. The objective is the goal of the mis-
  sion. It is the reason why the angels are sent
  to Earth. There can be one goal or several
  goals. Depending on the composition of the
  party, the GM might have to make several
  goals to keep all players busy and interested.
  Once the objective has been decided on, the
  GM can began to flush out the reasons on
  how the objective can be reached.
  ���������������������
  The GM must decide on what kind of mis-
  sion or adventure he is going to run. All mis-
  sions can loosely be described as adventures.
  The adventure should be fun, interesting and
  exciting for the players. There are many ways
  the GM can provide entertainment for the
  group. The two most common adventures for
  this game are the investigating and the hunt.
  The investigating game is where players must
  solve a mystery. God sends you to Earth to
  help a few humans, but must solve the prob-
  �������������
  • Help a group of people in a sinking ship or submarine.
  As the humans escape, the players and them will find out
  the culprits behind the ship’s sabotage. The enemies
  could be simple humans to cultist trying to finish some
  dark ritual.
  • Search for an artifact before the legions of hell find it.
  The angels must destroy it before the wrong beings use
  the artifact’s awesome power against heaven. To make it
  more difficult, the artifact is located in an obscure place
  on Earth and is held in an ancient cursed temple.
  • Find a girl that has disappeared in a magically
  enchanted haunted house. The angels find that the house
  is five times bigger on the inside and is entirely inside the
  shroud.
  • A woman and her family have to be helped through
  tough times as she battles for her job and her lively hood.
  In her crisis, she must care for needy children and her
  disabled, war veteran uncle. As the characters counsel
  her, the demons and abominations is mind washing the
  woman’s psychotic neighbor?
  • A woman wants help in finding her daughter’s
  murderer. The angels cannot stop her, but can convince
  her to stop her horrible actions.
  • A wilding child is accidentally moves into the shroud.
  She finds herself trapped, because she does not know
  how to get out and back to Earth. The angels must help
  her before the demons find the easy prey.
  • Through a demonic plot, the way to Purgatory has
  been closed. Now, all the souls are trapped on Earth and
  must be kept hidden from the demons. The characters
  must find out how the demons know the way to Purgatory
  and how to reopen it.
  • While protecting a crew of American astronauts, a
  major accident occurs and they must help the astronauts
  get back to Earth while defending against the terrors of
  space.
  • There is a serial killer on the loose terrorizing a large
  city. Because of the demonic assistance, angels have
  been sent to help the authorities and stop the demons.
  However, the angels can’t tell the authorities who they are
  and the authorities won’t take them seriously.
  
  48
  Celestius Ex
  lem that is causing so much grief. There are many stories
  in an investigative game. On the other hand, the hunt is
  a game where they must find a particular creature or
  item. This can be done in several ways. The GM could
  use almost any dungeon type adventure or bounty hunt-
  ing adventure.  The less common games involve helping
  humans cope with their personal problems and dilem-
  mas or protecting them from evil creatures as the hu-
  man tries to accomplish something important. Some
  missions might include assisting the legions as they as-
  sault a circle. The more rare missions could include them
  defending the wall from an attack of powerful abomina-
  tions. Whatever the adventure, the GM is encouraged
  to make the game different and interesting for
  the players.
  Here is some additional story elements that should
  be considered when designing the mission. These are
  taken from the standard story elements that normal
  story writing uses.
  ������������
  This is where you introduce the players to the
  place they will be for most of the adventure. The
  angels should have just arrived on Earth or in
  the shroud. This is also the place where the char-
  acters are introduced to the important GM char-
  acters. Most of the time, the missions will in-
  volve humans and their troubles. The introduc-
  tion is where the angels and humans meet each
  other and establish their relationships. When in-
  volving humans, the angels will have a common
  relationship with someone that person knows
  such as a friend of a cousin or uncle. However,
  the supposed relationship should never be a point
  of conflict or contention.  The focus should al-
  ways be on the objective and the people involved
  with the objective.
  �������������
  This is where events start to occur. The angels must
  react and act against the darkness and the people it holds
  slave to it. For example, the angels will find clues to their
  objective or obtain information that starts to answer some
  of their questions. If they are on some type of quest, this
  would be were the journey is in the middle before they
  reach their destination. In this part of the adventure, the
  characters will have to deal with several related problems
  to the objective and antagonist of the adventure.
  
  49
  Celestius Ex
  ������
  This is the most important part of the mission. This
  is where all the little conflicts and information of the
  Rising Action comes together for the characters to finish
  the objectives. This should be the most interesting and
  exciting part of the adventure. The GM should resolve
  all the unfinished plots at this point. Most of the time,
  the characters will be involved in a conflict or trying to
  stop a conflict. Whatever happens at this point of the
  story, the climax should determine the outcome of the
  mission.
  �������������������������
  This is the end of the mission. Most of the time, the
  players will say their good-byes or just return to Heaven.
  This also where the players should write down the expe-
  rience for the mission if they were successful. The char-
  acters can use their established relationships with all the
  humans and other creatures they have met. For the most
  part, the missions are self-contained, but the characters
  can gain friends and allies as well as enemies throughout
  their missions.
  �������������
  Once the GM has the story idea designed, the GM
  should flesh it out with characters that the player’s char-
  acters will be interacting with during the adventure. The
  characters should serve several purposes in the adven-
  ture. Most of the time, there is a major problem that is
  affecting people. The GM characters should narrate and
  show how the problems that is being caused in their lives.
  The characters in the story should allow the players to
  associate better with the story. While trying to human-
  ize the story, the characters that the GM uses should
  also help the characters by providing information. While
  it may take answers to a few simple questions, the GM
  characters should also give the characters clues in their
  actions and mannerisms. However, not all actions are
  good for the characters. Most GM characters will be op-
  posed to the players’ characters.
  The ‘bad guys’ or opposition to the angels are trying
  to accomplish their evil plans while the angels must find
  a way to stop them. The enemies of the main characters
  are known as antagonist. The antagonist should not be
  just a simple bad guy who wants to stop the angels and
  help the demons. Most of the main story antagonist
  should have a story behind. There should be an explana-
  tion of why he is opposing God.  The angels can use the
  background to their advantage, but it shows them the
  humanity of the character or the once good demon. The
  main antagonist should pose the party a problem from
  mental trickery to sheer combat prowess.
  The game should be focused on humans. After all,
  Earth is under the stewardship of humanity and the de-
  mons want to destroy humanity or use them against God.
  Either way, God cares about humanity as much as any-
  thing else. He wants the angels to help humans in their
  bad predicaments or stop demons and abominations from
  causing problems in humanity.
  �����������
  Sometimes, God must give the angels certain amount
  of power that defies all logic and rules. God’s Favor is
  not a miracle, but an intervention for the angel and hu-
  man. The angels carry out the favor to benefit the mis-
  sion as well as the faith of the human. As for miracle,
  God’s will is not always good for the human. God’s Fa-
  vor can be used to destroy an evil human or even de-
  mon. One example of God’s Favor is in the Bible. The
  angel of death descended onto Egypt to take the life of
  every first-born son. While no angel could feasibly do
  this, the angel was given a point of God’s Favor to use
  and succeed in the mission. The favor let the angel come
  to Earth still in its celestial form and kill thousands of
  boys. Miracle tends to have a good connotation, but God’s
  
  50
  Celestius Ex
  decision may not have a very happy ending even for the
  most devout human servant.
  In the beginning of the mission, the GM should dole
  out one or two points to a player or two players. This
  point can be used to enact God’s Favor at anytime dur-
  ing the mission. The GM should determine when the
  favor should be used and how it should be used. This is
  not a strict rule and the players may decide to use the
  power at some other point. This is fine, but the power
  has great danger. If the angel chooses to use the power
  for sinful purposes, the angel will immediately fall from
  grace. The GM should give the player’s hints or general
  instructions on how or where to use it. In real life, angels
  would know when to use the power, but the players would
  not know. Thus, the players will need a little prodding
  and warning. The GM should only warn the player once
  or twice on how to effectively use it. After that, the play-
  ers have the free will to use it as they see fit. Last, the
  power may not work like the angel wants
  or expects. The GM should keep the
  power limited to not disrupting too much
  of the normal Earth or the mission. The
  GM has final say over how the power is
  used.
  ������������������������
  Throughout the adventure, the characters
  will be faced with challenges. The player will
  have to roll a d12 based on one of the character’s
  characteristic that best suits the situation. The
  GM must decide on a difficulty number and
  the player must roll above that number on each
  dice. If there are any successes, the character
  succeeds at the task.  The player should notify
  the GM of how many successes he or she rolled.
  The number of successes determines how well
  the character performed the task. After the test,
  the story continues altering what happens de-
  pending on if the characters succeed or not.
  ������������������
  Anytime during a story, the character will request to
  do a task that has the possibility of failing. However, the
  characters are playing angels, one of the most powerful
  creatures in the universe. When on Earth, the angel will
  only be tested when they are performing an extraordi-
  nary task by human standards. While it may be fun to
  use a test at certain intervals of the game, the dice rolling
  will only slow down the game.
  When the GM does decide to test the character, the
  player will have to roll the dice. The GM must deter-
  mine the difficulty number and inform the player of the
  difficulty number. The GM should examine the Diffi-
  culty number table to determine what the general diffi-
  culty number will be for the situation. However, not all
  �����������������
  0 Successes – Failed at the attempt
  1 Successes – poorly succeeded at the attempt
  2 Successes – Mediocre success
  3 Successes – Performed the task with average skill
  4 Successes – Better than average success at a task
  5 Successes – Impressive display of skill
  6 Successes – Succeeded beyond all expectation
  7 Successes – An extraordinary feat was performed
  8 Successes – Flawless performance
  9+ Successes – Miraculously done!
  While the attempt may be successful, the quality of the
  work will always influence the mission and the GM’s decisions.
  ������������������
  Rating
  Description
  4
  this is extremely easy to pass for any angel
  6
  this is a difficult task for an angel
  8
  this is a more difficult task
  10
  this is a challenge
  
  51
  Celestius Ex
  situations will be the same and the GM may have to
  modify the difficulty ups or down. Sometimes, the situ-
  ation may be difficult for the GM to decide how hard
  this would be for the character. In these cases, the GM
  should err on the side of the character or the easier diffi-
  culty number. The players should be encouraged to have
  fun and not be trounced on by the GM.
  ���������
  When the GM is deciding on a Difficulty number, he
  or she should always keep in mind outside influences.
  While the angel can handle many more problems much
  more ably than a human can, other influences might
  cause the angel to have a harder time at accomplishing
  the task. As it might be difficult to rescue the woman
  from the burning pit, the four abominations would make
  the task harder as they are trying to stop the angel. If an
  angel is prepared for the situation such as aiming or good
  planning, the tasks might be much easier to implement.
  Depending on the circumstances, the difficulty will
  be modified up or down by 1 point. The easier tasks will
  modify the Difficulty number down one point. The
  harder tasks will modify the Difficulty number up one
  point. If the GM is still unhappy with the Difficulty
  number, he should consider a different category. Another
  option is to see what the final tally of successes the player
  has. This would determine that the angel was successful,
  but did the job bad enough to have repercussions.
  ����������
  The job of gamemastering is much harder than a
  player’s job in the game. The GM must plan out his
  mission and his or her characters. The GM human char-
  acters should have a history with enough detail to ex-
  plain why they are with God or why they are not. Once
  the motivations and the will of the characters are de-
  signed, the GM has to come up with an overall story for
  the characters to play through. The GM should place
  similar ranked demons against them as well as abomina-
  tions. The GM should rarely have the characters kill a
  human. Once the antagonist, supporting characters and
  the story are decided on, the GM should be ready to
  have the characters play through it.
  Also, the GM has the job of making the game chal-
  lenging for the characters and players as well as FUN.
  The players should feel like they have a chance in the
  mission. This idea only helps them to have fun, because
  the players won’t have fun if they feel like there is no way
  to win. There should always be a way out for the charac-
  ters. As the players enjoy the game, they will be even
  more satisfied by completing the mission and gaining
  advancement points. Overall, everyone should try to have
  fun. If there is a problem, the GM and players should
  discuss it after the game and resolve the matter the best
  way they can.
  
  52
  Celestius Ex
  �����������������
  These are some of the different type of creatures that
  angels may deal with when they are on missions. The
  GM is encouraged to modify, expand or redesign any of
  these creatures to fit his comapaign.
  ������
  ������
  Power Die: D12
  The majority of the populations in Heaven are celes-
  tial being known as angels. They are the servants of the
  Lord and perform everything from small to large tasks.
  Each one is important to God and he has a special pur-
  pose for each one. Outside of Heaven, the angels have
  been charged with doing God’s will on Earth and in the
  Shroud. Each angel is unique like all creatures in Heaven
  as well as have their own free will.
  ����������
  Power Die: D20
  They appear as any other angels. These are what an-
  gels change into as they grow to a certain power. They
  are the most powerful celestial beings in Heaven. For the
  most part, they are the most powerful beings in the uni-
  verse. They are rarely involved with missions outside of
  Heaven unless the risk is too great for an angel. They are
  the generals of the legions. They are one of the closest of
  all beings to God. The most powerful of all archangels is
  Michael. There are many other archangels, and there has
  been only one archangel to fall from grace.
  ����������������������
  Power Die: Varies
  Angels and Archangels are not the only creatures that
  reside in Heaven. Many different types of creatures con-
  tinue to do God’s work in Heaven. Some of these crea-
  tures include Seraphim, Thrones and Cherubim. There
  are many others and each individual has their own spe-
  cial task. Everyone lives in Harmony in Heaven and while
  discrepancies of opinion appear each maintain good re-
  lationships with each other.
  ��������
  ������
  Power Die: D6
  God created humans like almost all creatures. They
  have been on the Earth for almost as long as the angels
  remember. They have souls and a free will. They choose
  their actions, which include following or not following
  God. They make there own choices as God wants it to
  be. They are one of the least powerful when compared to
  most beings. However, humans have a direct connection
  to the Holy Spirit which turns their essence into spiritis.
  When a human has a high spiritis rating, the human is
  capable of doing miracles greater than any angel could
  ever imagine.
  Humans use a different set of attributes, and they have
  �������������������������������
  
  53
  Celestius Ex
  skills. Humans have to learn the skill, before they can
  perform the action. Sometimes, they can figure it out.
  Each human does have traits that allow him to be differ-
  ent, but they are not as powerful as most other beings.
  Humans cannot go into the Shroud, but they can use
  their spiritis rating for different effects if they want to
  produce miracles. On the other hand, humans have
  ������������������������������
  This is the standard system for Celestius
  Ex. Each type of being has their own dice
  that they use to roll for their tasks. Like any
  task, they have to roll against a GM-
  specified difficulty number. The default
  difficulty number is different for each type of
  dice.  When they are competing against
  different beings, they must use the default
  numbers laid out in the System chapter. This
  would be an example of an abomination
  fighting an angel or a human competing
  against an angel. Below there are some
  examples of default numbers for each dice.
  Dice Type
  Base Difficulty Number
  D6
  4
  D10
  7
  D12
  6
  D20
  9
  ��������������������������������
  The group can decide to stick only with
  d12’s dice in their game. This is fine, but the
  different beings won’t have different dice
  type. Under this rule, the different beings will
  have different base default numbers. It
  should be understood that the probability of
  this system would be different from the
  default system. To help remedy most of the
  problems, all creatures will use a base
  difficulty of 6 when interacting with their
  environment or similar beings. Below, there
  are a list of all the different types of beings
  and their default difficulty number. Each
  being would use these different difficulty
  numbers when they interact with different
  beings.
  Being
  Base Difficulty Number
  Angel
  6
  Archangel
  4
  Humans
  10
  Wildings
  8
  Abominations
  8
  Aberrations
  4
  Demons
  6
  ������������������������������������
  Each attribute has a description and a list of
  example of skills that relate to that attribute. The
  word in the parenthesis is the attribute of an
  angel that compares to a human. Also, a skill
  will start automatically at the same number as
  the corresponding attribute. As the human
  learns to improve the skill, the skill increases
  separate from the attribute. Also, these are not
  the actual skills, These are just examples of
  skills to aid the GM when designing human
  encounters. A human’s attribute is an average of
  one to two.
  Braun: (Strength) this is how physically strong
  the human is compared to other humans.
  Skills Ex.: Lifting, Climbing, Jumping, Pulling/
  Pushing, etc.
  Dexterity: (Vigilance) this represents a
  human’s accuracy and quickness
  Skills Ex.: Shooting, Dodging, Stealth, etc.
  Endurance: (Conviction) The human’s ability
  to resist illnesses as well as how much stamina
  they have.
  Skills Ex.: Resistance, Damage Sustaining, etc.
  Will: (Strength) this is human’s mental
  stamina
  Skills Ex.: Mental Resistance, etc.
  Perception (Conviction) This stat
  encompasses a human’s senses and their
  surrounding
  Skills Ex.: Search, Spot, Listen, etc.
  Intellect: (Conviction) All humans can learn
  and this stat explains how much they know and
  can learn
  Skills Ex.: Knowledge, Deduction, Languages, etc.
  Charm: (Heart) A human’s ability to impress
  someone else.
  Skills Ex.: Persuasion, Diplomacy, etc.
  Appearance: (Heart) this represents a
  human’s comeliness within their culture.
  Skills Ex.: Distraction, Seduction, etc.
  
  54
  Celestius Ex
  learned how to use the essence ability to produce powers
  more commonly known as magic. These beings are called
  sorcerers and are detailed later in this chapter.
  As for the majority of humans, they usually do not
  have enough spiritis to produce the various effects. The
  magic is rather unknown and can not be used by very
  many people. People know of it only in legend and lore.
  The few practitioners would like to keep the ability to
  them so they may increase their power over the world.
  This always leads them down a darker path, which is
  detailed later in this chapter. Each human is unique and
  special to God. He wants all humans to follow him, but
  they are usually to caught up in the world to notice him.
  In the shroud, most humans appear gray and almost ab-
  stracted enough have very little detail. When they have a
  high spiritis rating and are close to God, they are much
  more defined and visible. Most dark beings can’t stand
  the brightness of these individuals and try to avoid
  them.This is a testament of their faith in God.
  �������
  Power Die: D6
  There are some humans who possess unusual abili-
  ties. They are not as powerful as angels are and a few are
  high enough to compete against an abomination. How-
  ever, these individuals are powerful in their own rights.
  While they may be able to produce effects like super-
  natural creatures do, they can use their Spiritis or es-
  sence to produce additional effects. These beings are pow-
  erful foes if they understand their strengths and powers.
  Demons and abominations actively search out and de-
  stroy these humans while angels only destroy them if
  they have chosen a dark path. Depending on their path,
  they can be powerful boons or blights on humanity.
  As for the individual, they see their abilities as gifts or
  as curses. All abilities have their good and bad points.
  What the person focuses on also foreshadows their fu-
  ture that they will choose. An angel will try to help these
  individuals with their powers, but these talents draw dark
  forces to sway the human or choose to outright destroy
  the human. More than one angel has lost the mission as
  they have been overwhelmed by dark forces, and the hu-
  man turns against God.
  Their abilities can vary. Some do possess the ability to
  enter the shroud while others can cause a great amount
  of destruction. Some can see echoes and spirits and even
  recognize angels and demons for their true nature.
  �������������
  These are broad, general categories used to give an overall damage rating for various
  weapons. While some weapons should vary a little more, the damage does very little harm to
  the angel and the detailed damage would not be noticed by these powerful beings?
  Weapon Types
          Damage
  Small Melee Weapons (daggers, short swords, and small spears):
  1
  Large Melee Weapons (Large Swords, Maces, Lances)
  2
  Small Missile Weapons (sling shot, dagger):
  1
  Large Missile Weapons (Bows, spears):
  2
  Small Firearms (revolvers, glocks):
  2
  Large Firearms (Rifle, Large Pistol)
  3
  Rapid Firing Firearms (Miniguns, Machine Guns)
  4*
  Explosives (grenades, C4, Rocket Launchers)
  5**
  *These firearms suffer a +2 modifier when trying to hit a target
  **These weapons have an area of effect
  
  55
  Celestius Ex
  �����������������
  Power Die: D10
  These creatures were created from the union of a hu-
  man and a demon. While demons cannot give birth,
  human females can give birth to a half-human and half-
  demon child. These beings are much more powerful than
  a human is, but they are not as powerful as demons or
  angels. While they have various special abilities, they also
  have  the ability to enter the shroud. However, they must
  learn to enter this particular power. Occasionally, some
  wil do enter the shroud by accident. Unlike abomina-
  tions, Wildings have souls and demons work hard to keep
  each one on the side of evil. In fact, most Wildings work
  for demons, but some have chosen God and his son, Jesus.
  Angels watch these beings carefully. While they try to
  bring them to the truth and to the light, they have been
  ordered to destroy these beings if they cause too much
  trouble.
  They are called Wildings, because they are celestial
  beings born into the wilds of Earth. Any angel can iden-
  tify a Wilding. Humans will occasionally feel uneasy
  around these beings. Wildings also have a mark that
  makes them look different from humans. This mark can
  range from an eye discoloration to pointed ears to a very
  cold or hot touch. In the past, humans have called these
  beings fae. Many Wildings wrap themselves up in the
  legends of fairies, elves and monsters.
  �������
  ���������
  Power Die: D6
  There are some humans who have dedicated their lives
  to the study of magic. While some began out of curios-
  ity or innocence, they all become consumed by the need
  for more and greater power. Most tomes of magic are
  hidden and not widely spread. To learn the craft, a hu-
  man must learn it from another practitioner. Each prac-
  titioner usually leads a solitary life and searches on his
  own for more power. Angels never find most sorcerers
  unless they exhibit their power. Like all humans, angels
  cannot slay a sorcerer unless God orders it, or he uses his
  power to harm others. Most of the time, the sorcerer
  will only exhibit his power to take control or cause oth-
  ers to fear him. Most sorcerers can destroy a human’s
  life, but a few become powerful enough to wipe out an
  entire city. When sorcerers show these kinds of powers,
  angels will be dispatched to destroy the sorcerer.
  Sorcerers are very well known to demons, and demons
  will often manipulate sorcerers in their quests for power.
  However, a demon will not absorb the essence of a caster,
  because the caster will perceive the demon has an enemy
  to his quest. The demons want to keep the human as
  their ally and confidant. On the other hand, the sorcerer
  is just another pawn the demons’ plans and only a few
  are aware of the demons deceitfulness. This is how the
  demons want to keep matters with sorcerers, and they
  have instituted a new plan by Baalum.
  Baalum has decided that to take Satan’s place in the
  demonic hierarchy. However, his plan needs a huge
  amount of sorcerers. Each of them would follow his com-
  mands and all the demons that follow him. There have
  been small schools set up around the world to teach young
  children as sorcerers. The total enrollment has exceeded
  ten thousand students. This fact has alarmed sum arch-
  angels and they are asking God to destroy this, but God
  has not given the order. He only states that it will hap-
  pen in due time. These students are being taught a very
  powerful and potent magic. A full adept could harm or
  destroy an angel. Once this entire class of students gradu-
  ate, more students will be brought in. The students are
  taught everything that a normal or public school would
  teach, but the curriculum would also include twisted
  perceptions of truth and the past. The students would
  appear normal, but they would have very strange ideas.
  Satan, otherwise known as Lucifer to his fellow de-
  
  56
  Celestius Ex
  mons, knows of Baalum’s treachery, but he is not aware
  of all the plans. He likes the ideas of the schools, and
  Baalum himself has told Lucifer that the casters are for
  Lucifer’s purposes only. Lucifer is using one of Baalum’s
  most trusted demons, Isaal, as a double agent. Lucifer
  has ordered Isaal to find the most powerful of all the
  sorcerer students and bring the student to Lucifer. How-
  ever, Isaal has his own plans and thinks that he has a shot
  at ousting both of these demons from their perches. Lu-
  cifer is also aware of Isaal deceitful plan.
  Each sorcerer has various powers. While the sorcerer
  can create his own powers and spells; the caster would
  rather take what others have worked on. It takes a lot
  more work to create a spell. For the most part, the spells
  are much subtler. Such spells can include predictions,
  persuasion, curses and temporal adjustments. There are
  more powerful spells, but these take a lot more essence.
  The flashier spells include attack spells such as elemental
  bolts to healing. There are many that even can cross to
  the shroud. Most sorcerers don’t survive in the shroud
  for very long.
  ������������
  Power Die: D10
  Since their exile from Heaven, demons have been look-
  ing for a way to break their way into Heaven and destroy
  it and God. However, the demons had a slight problem
  with this idea. God permanently through them out of
  Heaven, and they were never allowed back in. The few
  demons to make their way back into Heaven were in-
  stantly destroyed. The demons would no longer exist once
  they entered the gates of Heaven. So, Lucifer and his
  followers had to find another way to destroy most of
  Heaven without them doing it themselves. They re-
  searched and studied rituals that allowed them to alter
  fragment and objects in the shroud. They found a way
  to assemble parts of various materials including living
  matter. Once constructed, the demons would imbue this
  creation with permanent essence. The creature would
  survive as long as it kept its essence. Since the creature
  did not use essence in actions, it only lost essence from
  ����������������������
  The following explanations show how the
  characteristics are compared to celestial
  characteristics. The characteristic in the
  parenthesis is the comparative celestial
  characteristic. There is also a description of
  how the characteristics are used.
  Strength (Strength): This is how strong the
  creature is.
  Instinct (Vigilance): This is how quick and
  dexterous the creature is
  Power (Strength): This is how powerful the
  creature’s energy attacks are.
  Charm (Heart): This is how persuasive and
  attractive the creature is.
  Vitality (Conviction): This is how healthy
  and perceptive the creature is. They creature
  would use this trait to soak up damage.
  Attack: This determines the abomination
  ability to attack other beings
  Damage this is how much damage the
  abomination will do to an opponent
  Wounds: This is how much damage and
  abomination can take. Each wound is equal to
  one success of final damage.
  �������
  Below are the special abilities that the
  abominations listed have at their disposal.
  Immunity: When the creature with this
  ability is damaged, the number automatically
  removes that many dice before the attacker
  rolls.
  Camouflage: This gives the creature the
  ability to almost turn invisible when there are
  places to hide.
  Rituals: The creature knows how to perform
  evil rituals.
  Command: The creature can command
  other beings against their will.
  Rending: For every ten that is rolled during
  damage, that dice automatically represents
  three successes.
  
  57
  Celestius Ex
  damage.
  Angels first encountered these horrible creatures be-
  fore the Great Flood. These creatures were very power-
  ful and could easily take out a small group of angels.
  Luckily, most abominations are not powerful enough to
  leave the shroud unaided. The angels maintained some
  safety on Earth. Right before the flood, there were more
  abominations in the shroud than at any other time. Sa-
  tan, with a powerful gate ritual, led a huge assault against
  Heaven only to have the floodwaters destroy his rein-
  forcements. After the flood, most of the abominations
  were destroyed. After that point, Satan and his followers
  decided to rebuild their forces but in much more secre-
  tive means. At the turn of the 20st century, the Earth is
  covered by abominations.
  Each abomination appears differently to various de-
  grees depending on which area they inhabit. Each kind
  of abomination had a different method, mission and
  powers that make them very potent. Demons build these
  creatures from almost anything. Most abominations are
  made from materials of dead animals. Before the body
  disappears from the shroud, the demons can use their
  rituals and cause the dead matter to rise and walk in the
  shroud. Many abominations appear to be nonliving
  corpses walking around. For angels, the appearance only
  wants them to destroy these twisted creations even more.
  ������
  Strength 4
  Instinct 2
  Power 4
  Charm 1
  Vitality 5
  Attack: 5
  Damage: Maw 6/Tail 4
  Wounds: 10
  Special: Rending, Immunity 5
  They appear as giant manta rays that glide through
  the air. They are the twenty-times the size of any angel.
  While large, they are very nimble in the air. They have a
  large maw for a mouth with several rows of teeth that
  will shred anything it swallows. Also, they have large
  ridged tails that end with a small arrow-shape point those
  fires one lightning bolt each round. To help defend it, it
  has a very thick, almost impenetrable armor. Flying high
  above the Ark, it will fly into a group of angels and de-
  stroy a few of them while knocking several angels out of
  the air. They are impervious to lower rank angels while
  more vulnerable to the higher ranked angels.
  The arions have been guarding the Ark for as long as
  it has been there. Many angels believe an aberration cre-
  ated the arions from it’s own twisted mind. It takes sev-
  eral years to build one and each assault takes out only a
  few.  No angel knows what these creatures are created
  from or they would find a way to stop it.
  ������
  Strength 1
  Instinct 2
  Power 8
  Charm 4
  Vitality -
  Attack:3
  Damage:4
  Wounds: -
  Special: Immunity -
  When a person dies, the soul leaves the body where a
  keeper takes it to purgatory. Sometimes, a little of the
  essence is still left in the body. A demon can poison the
  essence and make it stronger. Using the last strong emo-
  tions and experiences, the essence will rise from the body
  taking the body’s form and behavior. Once aware, it will
  
  58
  Celestius Ex
  begin to associate with the humans it
  remembers. The ghost resides on
  Earth. There, the form appears like
  the body it came from, but it is trans-
  lucent and dull in color. In the
  shroud, the ghosts form appears wavy
  and constantly dissolving and reform-
  ing.  The ghost, whether intentional
  or by accident, causes great amount
  of fear in humans. The demons feed
  off the essence created by the fear.
  Most angels cannot destroy a ghost.
  Some keepers have a trait that causes them to revert
  into a shade where it can be destroyed.
  Most of the time, the ghost feels like something must
  be completed. This is because the ghost has parts of
  their  soul missing. The ghost will search out any means
  to resolve their conflicts with good intentions or bad.
  Once completed, ghosts will dissolve from the Earth
  and be gone forever.  This is sometimes an easy task
  and other times, it is not. GMs are encouraged to use
  ghosts in puzzles or problem-solving missions. The
  ghosts do not attack and if they do they will not harm
  anything.  On the other side, the angels can’t harm
  ghosts so conflicts are neutralized in the beginning.
  ������
  Priest
  High Priest
  Strength
  2
  4
  Instinct
  2
  3
  Power
  4
  6
  Charm
  2
  4
  Vitality
  2
  3
  Attack:
  3
  5
  Damage:
  4
  6
  Wounds:
  5
  9
  Special:
  Ritual
  C o m m a n d ,
  Ritual
  During the Old Testament, a group of
  priest from Juda found another power
  that they thought was more powerful
  than God’s power. They were lured into
  a dark twisted ritual by a demon called
  Jujdrist. He taught them dark arts and
  rituals that gave them unspeakable power,
  however there was a price. He asked them
  for their soul. Jujdrist and the priest lead
  rituals that extracted the souls from each
  priest and stored them into crystals that
  the demons call soulstones. These crystals held the soul
  permanently, and each one offered a continual source of
  essence that the demons could draw from. When the
  souls were removed, the bodies could no longer remain
  alive on Earth. Each body was transferred to the shroud.
  There was still enough essence to keep the bodies alive in
  the shroud and it gave the priest enough intelligence to
  be useful.
  The jujdra are used by the demons to enact rituals
  and powerful spells. Only three circles make use of these
  priests. The Tomb uses its own undead priests to enact
  their many rituals. The priests are easily destroyed and
  are not very good combatants. Most of the time, the
  demons will place guards to protect the priests.
  Even today, the demons are looking for new recruits.
  Several small enclaves have sprung up over the centuries
  in Arabian and African countries. The people in this re-
  ligion are usually power-hungry or illiterate vengeful
  people. Angels will often try to stop the demons and these
  misunderstood people. While angels can only dissuade
  people from this religion, they can destroy these abomi-
  nations when they find them.
  ������
  Strength 5
  Instinct 2
  
  59
  Celestius Ex
  Power 3
  Charm 1
  Vitality 6
  Attack: 5
  Damage: 7
  Wounds: 14
  Special: Immunity 3
  In the shroud, the Kraken appears as a very large lob-
  ster that swims in the water. Instead of the two arms
  with claws, the creature has ten tentacles with giant claws
  at the end of each tentacle. The creature can fire beams
  of searing energy out of its four eyes. These creatures will
  spend most of their time sleeping on the ocean floor.
  When they travel the oceans, other abominations and
  demons will sit inside shell of these huge creatures. They
  will only attack if provoked and it has poor perception.
  If something does make itself notice, the creature will
  attack without reluctance. Krakens are pretty mindless
  for the most part and are easy to trick and out maneu-
  ver. However, they are fast despite there size.
  �������
  Strength 5
  Instinct 4
  Power 2
  Charm 1
  Vitality 8
  Attack: 5
  Damage: 8
  Wounds: 10
  This is the main troop that demonic forces of North
  Africa use to combat threats. They can produce these
  abominations in very large amounts. Each one stands
  about sixteen feet high and is covered by a very thick
  armor. While not that nimble, their armor is almost
  impervious to any attack. They have four large arms that
  wield two glaives. They have no visible heads. The only
  way to destroy these warriors is to either penetrate their
  armor or hit the essence source where the head would be
  and in between the two plates. This is a +3 modifier to
  hit its vulnerable spot.
  ��������
  Strength 4
  Instinct 5
  Power 2
  Charm 1
  Vitality 5
  Attack: 7
  Damage: 5
  Wounds: 8
  Special: Camouflage, Rending
  These creatures appear to be extremely large lions.
  They stand almost as tall as a normal man does, and
  their claws extend at least six inches. They have a very
  large and thick main and their bodies are covered in a
  hard, leathery armor. These creatures are blacks all over
  that aid them in camouflage.
  Seimbans mostly populate the jungles are around the
  circle known as the Temple. They use the creatures to
  kill any intruders in the area. They use their ability to
  camouflage in the darkness and ambush anyone. With
  their powerful jaws and huge claws, they can rip almost
  any being into shreds. Angels are a little harder for them
  to deal with so they roam in packs. Then, they attack the
  angels in large numbers and defeat them. Luckily, they
  only exist in the shroud. Through a very long and dan-
  gerous ceremony, a few have been unleashed onto Earth.
  ����������
  
  60
  Celestius Ex
  Lesser
  Greater
  Strength
  2
  4
  Instinct
  3
  6
  Power
  2
  5
  Charm
  2
  4
  Vitality
  3
  7
  Attack:
  4
  7
  Damage:
  3
  6
  Wounds:
  6
  12
  Special:
  -
  -
  These are leeches in the shroud. These dark shadowy,
  emaciated figures gather around humans with essence
  and draw the essence away from the person. Several
  Shadelings will attach themselves to a person and con-
  tinually draw on the essence to stay alive. When the
  shadelings attack a human, the human feels a hungri-
  ness or emptiness that they must fill.  This will lead them
  to do more sinful acts and creating more essence and the
  shadelings continue to drain the human. While these
  abominations are relatively easy to dispatch by angels,
  there are millions in certain locations. While attacking
  in-groups they will use very sharp claws to rend their
  opponents.
  In darker places, demons can cast a ritual that will
  affect a large area. Each echo in the area starts to mutate
  into a shadeling. The effect lasts for months. As angels
  have to wipe out each shadeling, the process is very slow.
  Most cities or other heavily populated areas are covered
  with them.
  ���������
  Strength 5
  Instinct 2
  Power 1
  Charm 1
  Vitality 4
  Attack: 3
  Damage: 5
  Wounds: 8
  Special: -
  A demon will often invade a mortuary or cemetery
  and find a dead body. In the shroud, recent dead bodies
  will have an echo. The demon can perform a short ritual
  and raise the body to life in the shroud. The body can
  only do rudimentary actions, but they are often used for
  combat. While they can be taken down quickly, the crea-
  tures do not die. A keeper permanently with his fire at-
  tacks must destroy them. If a keeper is not present, the
  parts will continue to act and eventually reform.
  Shamblers are merely used to distract or overwhelm an
  opponent.
  ��������
  Minor
  Major
  Strength
  4
  7
  Instinct
  5
  9
  Power
  6
  10
  Charm
  3
  6
  Vitality
  7
  12
  Attack:
  7
  10
  Damage:
  8
  12
  Wounds:
  10
  15
  Special:
  Varies
  Varies
  These are extremely powerful beings. Most abomina-
  tions cannot exist on Earth. If an abomination does exist
  on Earth, it is extremely powerful. Since angels cannot
  use their divine forms are traits on Earth; the vampire
  represents a very difficult problem. Fortunately, there are
  only a few vampires although the number are increas-
  ing.
  
  61
  Celestius Ex
  Vampires are humans that have given their souls to
  the demons. In exchange, the demons have given them
  great power. Through a very powerful ritual that takes
  one night, the demons can turn a human into a vam-
  pire. Once the soul is removed, the body dies. The next
  night the body will rise from it’s place. The creature re-
  tains all its past memories. The weakness of the vampire
  is for the hunger of essence. Since the body does not
  have true soul, there is no replenishment of essence in-
  side the body. The vampire must seek out another hu-
  man to absorb essence from. While the means of drain-
  ing is different for each vampire in certain ways, most
  recent vampires choose to drink blood like the tale say
  they did. However, the first vampires drained essence by
  merely touching its prey. Sense the truth has been twisted
  over the years, vampires must rely on superstition and
  help from their elders to determine their needs and
  strengths.
  Each vampire can create new vampires. Although, a
  ritually created vampire is always more powerful than
  any of his or other are prodigies.  Each creature can cre-
  ate another vampire. To create one, the vampire must
  feed his dark essence into the person’s soul. The soul is
  then corrupted and begins to leave the body. In the physi-
  cal realm, the vampire may use a kiss or have the new
  prodigy drink blood from him. This takes essence away
  from the vampire, which makes him weaker. As to the
  soul leaves the body, the vampire channels the soul to his
  demon masters. The vampire then will channel up to six
  essence points into the new vampire. The new prodigy is
  weak and feigns for more essence. As they get older, they
  began to grow in strength. Now prodigy can create an-
  other prodigy. Only the vampire created by demons, or
  otherwise known as vampire keepers, can create vampire
  prodigy. This is how the demons prefer it to help main-
  tain control to their servants.
  To gain new powers besides what they have, the vam-
  pires must absorb essence from a wilding or talented. A
  vampire cannot absorb the powers or essence of an angel
  and it is instantly destroyed if it does. This causes vam-
  pires to hunt out the exceptional in the world and de-
  stroy them to help them gain more power. Each keeper
  dreams of breaking free of their demon masters. In fact,
  a vampire can never break free of the demons.  To help
  them, vampires only have a few weaknesses. The sun does
  not destroy a vampire out right, but every combat round
  or ten seconds that the vampire is in the sun, the vam-
  pire will lose one point of essence. Another weakness is
  Spiritis. A human can roll his resistance like he does
  against a demon to keep the vampire at bay. Some will
  use crosses while other will show a force of will.
  ������
  Power Die: -
  Humans will be in situations where they are pushed
  to their emotional limits. When in the extremes, a
  human’s soul exudes additional essence. Whether it is
  converted into Spiritis or not, the amount of essence
  causes the human to leave an impression on the shroud
  like something pushing against a piece of fabric. While
  the impression cannot be seen in the shroud, the impres-
  sion can be seen on Earth. These impressions are known
  as echoes. Some echoes are as short as a human’s action
  to as long as the whole event. Within the event, there
  may even be several echoes. It all depends on the situa-
  tion. A murder might involve the murder and the vic-
  tim. This would be the same case in a sexual encounter
  willing or unwilling. A witness’ echo might even be there.
  As for just a single echo, a moment might be a child
  getting her first puppy or a man getting his degree or
  first car. Echoes do fade overtime. Depending on how
  strong the emotions were, the echo might take a week to
  several years to fade.
  An echo really does not affect an angel at all. It only
  helps them perceive what might have happened in a cer-
  
  62
  Celestius Ex
  tain place. An angel can roll conviction with a +3 pen-
  alty to perceive the echo and it’s actions. Some traits al-
  low and an angel sees an entire event in full detail. How-
  ever, there is nothing really an angel can do about an
  echo being present.
  While the echo might not be of usefulness to the an-
  gel, the echo is really valuable to demons. Demons can
  turn echoes into shadelings and there is even a ritual that
  uses an echo to create a ghost. Sometimes, demons may
  use echoes to torture people with guilt by enhancing the
  echoes into visions.
  �����������
  Power Die: D20
  In the war, angels sometimes fail their missions and
  return to heaven. Unfortunately, there are casualties in
  the angelic armies. Most of the time, angels will fall from
  grace and losing to temptation. When they fall, they are
  on the other side of the Great War and an enemy of
  Heaven. As the armies of evil swell against God, evil has
  found another way to destroy angels.
  On certain occasions, there are more powerful demons
  that can ensnare an angel and their essence. Once en-
  snared, they cannot return to Heaven or enter or leave
  any realm. They cannot move, act, or speak. If unim-
  peded, the demon will take the captive to the circle. In
  each circle, there are special prisons built to hold angels.
  The prisons are made of crystals that create a virtual
  realm. Within that realm, the angels thoughts, powers
  and beliefs are crushed and twisted. Once the torture is
  finished, the angel has fallen from grace and turned into
  a new being. The process is rather unusual and the re-
  sults are even stranger. Demons have found that the tor-
  ture unleashes a certain potential within the angel. The
  angel somehow begins a transformation into an archan-
  gel, but the being does not complete the full transfor-
  mation. Instead, the angel twists into a new being not
  like any creature in any realm. The angel’s madness causes
  him to reimagine his appearance and purpose. The indi-
  vidual changes with an almost completely different per-
  sonality. These creatures only have one form and lose
  their ability to move out of the shroud. The form can be
  anything. Their abilities can be very different. Once they
  leave the prison, they choose whether to join the demonic
  armies or return to their cell. Most of these creatures
  join the demons, but a few escapes into the shroud to
  terrorize all beings. The angels have called their twisted
  brethren aberrations. They are not demons, nor are they
  abominations or anything else. Demons fear these crea-
  tures and their horrific power.
  While the process is very horrific and dangerous, no
  demon has chosen to undergo the procedure. The un-
  willing victims have produced a much stranger creature
  that is even less powerful than a human has. These are
  called Minions. They are not much good for anything
  except for simple tasks. The demons are continually re-
  searching what it is that makes the angels become more
  powerful and not a demon.  Also, the idea of the prison
  was originally created by an insane demon known as
  Marij. One of the most loyal demons to Lucifer himself,
  Marij created the prison, because he knew that it was
  possible to find the untapped potential. He merely had
  to find it. He still does not know the answer but knows
  that he will complete it as soon as he completes a special
  project for Lucifer.
  ��������
  Strength 13
  Vigilance 10
  Conviction 12
  Heart 15
  Essence: 770
  Traits: All
  
  63
  Celestius Ex
  Most angels marvel at this creature. After the release,
  the Wanderer only has one form he can take which ap-
  pears almost completely human. What makes the crea-
  ture most unusual is that he appears almost identical to
  the man known as John the Baptist. John was one of the
  demons most hated adversaries. At first, the demons
  thought it was some kind of trick. However, the Wan-
  derer has a personality and mannerism similar, but does
  not appear to hold the same ideas. Many demons still do
  not trust this aberration. The problem is that he preaches
  the end of the world and that the messiah is returning.
  While he has devoted himself vocally to Lucifer, he wan-
  ders the world preaching the end. He only appears in the
  shroud and does not seem to possess the capability to
  enter the realm of Earth. Demons do not know if his
  twisted mind is trying to trick them or trick the world.
  He is aggressive towards angels if they are hostile, but
  will not attack if the angels don’t attack. He has on occa-
  sion attacked hostile demons. Many demons want to de-
  stroy him for good, but Lucifer has ordered them to avoid
  the being.
  ���������
  Strength 16
  Vigilance 14
  Conviction 12
  Heart 10
  Essence: 960
  Traits: All
  Once the demons released this being she appeared as
  a giant white werewolf. When the demons discovered
  they could not control the creature, they attempted to
  capture her. The creature broke free and escaped out of
  the circle. Once in the shroud, she discovered Wildings,
  which appeared as werewolves like her. After many mas-
  sacres, a large amount of werewolves gave her leadership
  of their packs. She had no interest in humans and only
  saw them as means of making her packs grow through
  reproduction.
  The world began to see a large influx of these crea-
  tures. Angels found these beings to be a problem in their
  dealings on Earth, but have destroyed many werewolves.
  However, no angel has been able to destroy the wolf packs,
  because no angel can match or stop the powerful Wolf
  Lord that leads them. The Wolf Lord is somewhat aware
  of her unstoppable power, but only cares about her
  werewolves that she calls her children.  Due to her in-
  sanity, she has not made any push to attack demons,
  angels or any of their plans. The powerful werewolves
  would make a powerful ally, but the Wolf Lord hates all
  demons and destroys them on site. She has occasionally
  worked with angels depending on if her interests are met.
  Toward the end of the twentieth century, she began to
  fear the expanding technological cities of humans. She
  only needs the land to expand her tribes, but humans
  have started killing more wolves as they cut down more
  forest. This has caused her some concern, but only wants
  to see her children happy. She does not actively disdain
  technology or the companies that produce it. She finds
  most inventions useful. She and her children have de-
  stroyed more than one logging operation.
  ���������
  Strength 11
  Vigilance 16
  Conviction 15
  Heart 8
  Essence: 1170
  Traits: All
  This is one of the newer aberrations that demons had
  created. Initially, he pledged himself to the demon lords
  and began work on his twisted ideas. He believed that
  
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  the future was in technology. He saw technology as be-
  ing the only way to defeating the heavenly legions. His
  experiments were strange and dangerous. At first, the
  demons in the circle thought nothing of his unusual ideas
  until a major accident occurred. He was experimenting
  with powerful explosives in the shroud. During one of
  the experiments, he left briefly to obtain some extra equip-
  ment. The experiment became unstable and detonated.
  This was not a small explosion. The experiment destroyed
  the entire circle and a large area around the circle. The
  demons decided that he should be destroyed and began
  to hunt down Virtualus.
  He came to the conclusion that he didn’t need the
  demons or there pathetic plots. He was ready to take
  over the shroud and the Earth. Before he could do this,
  he needed an army. By using different techniques and
  some rituals, he created deformed constructs from vari-
  ous electronics. In the end, they appeared to be cyber-
  netic skeletons with powerful guns. Each construct was
  designed for a certain purpose. To aid the construct, the
  design was altered to allow them to perform their objec-
  tives efficiently. However, Virtualus designed all his con-
  structs for war. His war constructs were a force to be
  reckoned with. His full army could match any demon
  force or even a few angelic legions. The demons have
  tried to destroy him and his constructs, but they still
  haven’t been able to destroy him completely.  While an
  enemy of demons, his army is also an enemy of angels.
  ������
  Power Die: D12
  Demons are the creatures that reside in the darkest
  places of Earth. Once angels of light and all-things-good,
  they only work for themselves and their self-proclaimed
  leader, Satan, as they defile the Earth and humans. With-
  out the grace of God, these creatures are pure evil. They
  enjoy subverting people and confusing them of the truth.
  While demons enjoy tormenting humans in their lives,
  they really want humans for other purposes.
  After being thrown from Heaven, they no longer have
  the sustenance that they need. All angels need essence to
  survive and maintain their forms. Without essence they
  stay in their celestial form in a coma-like state. However,
  demons cannot voluntarily revert back to their celestial
  form. They can only choose their divine and human form.
  When a demon does not have any essence, they will im-
  mediately disappear and reappear at their circle they are
  attuned to. They will wait at the place in a gas-like form
  until they are imbued with essence. All circles are de-
  signed to receive and give essence to any demon. How-
  ever, demons must give the circle essence.
  All demons can move and act independently, but they
  need essence to survive and continue their plans. They
  get their essence from humans. Any creature with a soul
  produces essence. If the person that is in tune with the
  Holy Spirit (a presence that comes from God that re-
  sides in all humans), the essence will be converted into a
  new energy call Spiritis. No demon can harness essence
  from Spiritis. In fact, the Spiritis will hurt them as well
  as help a human resist any of their temptations. So, de-
  mons must work hard to get a human to turn away from
  God and listen to their more primal instincts. When the
  human turns away from God, the Holy Spirit, but the
  Holy Spirit no longer can affect it never leaves the hu-
  man. This is because God never leaves the human. Once
  the human has stopped allowing themselves to be influ-
  enced by demons, the human continues to produce es-
  sence but none of it is converted. Humans do not use
  essence, but the level of essence affects the state of their
  soul. If essence builds up, the human becomes very deca-
  dent experimenting in everything. If the essence drops
  low or to nothing, the human feels only despair. De-
  mons have learned this about humans and have found
  that they can siphon away the human’s essence to reen-
  ergize the demon with that essence. By lowering and rais-
  
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  Celestius Ex
  ing the essence, the demons use this as one of their ways
  to toy with humans.
  To get a human to turn away from God, demons
  employ several different methods. Most common means
  is through suggestion from the shroud. A creature can
  see anyone on Earth in the Shroud. The demon must
  vocally suggest an action to the person or what they
  should say. The human automatically gets to resist the
  demon, but this is considered an opposed roll. The de-
  mon must roll his Heart plus whatever essence while the
  human uses there will score. For every point of Spiritis,
  the human gets to double the number of dice of Will
  each time. For example, two points in Spiritis would let
  a human double his Will dice which would be 3 for each
  point. With a Will of 3, he would use one point to double
  it to six dice and then the second point of Spiritis would
  double the six to a twelve. A strong human would not be
  swayed easily. Without Spiritis, demons find it easy to
  sway a human in the wrong direction. If the human is a
  problem for the demon, the demon will use other meth-
  ods and influences to lower their Spiritis. Demons will
  often have other humans say or do things to a stronger
  human. Many times, inferiority will cause a human’s
  Spiritis to lower enough to be swayed from God.  De-
  mons will try to affect outside influences to cause a hu-
  man to doubt the creator. Fear is a wonderful tool that
  causes a human to lose all their Spiritis at once. Some-
  times, demons will take their human form and wonder
  the Earth. There they can influence any human action
  and even cause greater problems. While demons use hu-
  mans for their essence, they have other reasons for cor-
  rupting 
  humanity.
  Demons are evil and want to destroy God. Satan has a
  plan to use the corrupted humanity as soldiers in his war
  directly against God. Other like to use and hurt humans
  just because they know it hurts God to see a human do
  such acts. However, demons cannot simply amass a huge
  army and attack Heaven. The angels would detect a
  buildup or a demonic plan and would send their troops
  to stop the demon. They don’t want to see their plans
  fall apart easily, so they work in covert activities and try
  to draw as little attention as possible. Human do a great
  job in corrupting themselves without the demons help.
  All demons know by keeping the world dark they can
  create a powerful enough army and take back Heaven.
  ������
  Angelic Name: Bale
  Strength 8
  Vigilance 4
  Conviction 3
  Heart 6
  Essence: 800
  Traits: Arrow of Light, Blinding Light, Cleansing,
  Beyond the Veil, Counter Charge, Beyond the Veil,
  Control Element, Darkness Revealed, Flare, Endurance,
  Extra Defense, Extra Parry, Armor-Minor
  As leader of the circle, the Iron Gates, Baalum has
  commanded one of the most powerful circles for the last
  three milleniums. Being one of the most powerful an-
  gels to join Lucifer, he led a large legion of devoted an-
  gels. Lucifer used his popularity to garner a large amount
  of support in which he led into the bloodiest battle of
  the War in Heaven. This battle caused many angels to be
  destroyed including some of his beloved friends. After
  the exile, he discovered what Lucifer had done. He re-
  sented Lucifer for that and began to plan Lucifer’s down-
  fall. However, he was one of the most powerful demons
  to follow Lucifer, so he continued to vocally support
  Lucifer and his plans for conquest. He has been very suc-
  cessful in many campaigns and is still very popular with
  many demons. While bloodthirsty and powerful, he cre-
  ates a very cool attitude and mood. He is very charis-
  
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  Celestius Ex
  matic and believes in what he fights for. After all, if God
  is trapped, he has conquered one foe and only needs to
  conquer another.
  Lucifer has used Baalum to lead large armies and raise
  the morale of the troops. In fact, he was in charge of
  leading the second wave of attackers against Heaven. God
  knew he was going to purposely stall the second wave
  and used the flood to destroy the second wave. While
  Baalum used excuses to hide his treachery, he began to
  look for other ways to destroy the evil being. His latest
  plan includes creating a large army of sorcerers to hold
  the world in their power as they began an attack on
  Heaven.
  ������
  Angelic Name: Sundra
  Strength 5
  Vigilance 5
  Conviction 9
  Heart 2
  Essence: 400
  Traits: Counter Charge, Way of the flame, Truth, Fires
  of Justice, Cleansing, Armor-Major, Armor-Minor, Ex-
  tra Defense, Beyond the veil, Empathy, Telepathy
  Being a part of the original fallen, Sunder was chosen
  to be one of the twelve great dragons. Losing his ability
  to turn into a standard divine form, he now turns into a
  mythical European dragon. Sunder stands as tall as ten
  stories and is about almost 200 feet long including his
  tail. With the ability to breathe molten fire out of his
  mouth, he can destroy most angels in one attack. His
  claws are also just as dangerous and he enjoys destroying
  angels in his jaws. To increase his power, his skin is a very
  thick armor that makes him almost impervious to at-
  tack.
  Due to his great power, he will lead a small cadre of
  demons and setup a small base of operation in a city.
  Once they have is setup in the city, they begin to lead
  various operations to increase their power and make the
  area very dark with evil. It takes several months to years
  to uproot Sunder from the city. He has been responsible
  for many different acts of violence and terrorism. He has
  encouraged serial killings and random violence. While
  he is conniving to an extent, he relies on brute force more
  than finesse.
  ��������
  Angelic Name: Judas
  Strength 4
  Vigilance 7
  Conviction 8
  Heart 5
  Essence: 225
  Traits: Drain, Awareness, Control, Lie, Empathy,
  Telepathy, Ritual, Control Element, Beyond the veil
  After his exile from Heaven, he began to study hu-
  mans. He was much more interested in humans than
  most demons. Besides manipulating them and draining
  them of essence, he found they could be very powerful.
  While other demons have manipulated sorcerers to do
  their will, he found ways to make humans very powerful
  and loyal only to him. To further his plans, he discov-
  ered he could mutate his most devoted followers to crea-
  tures of the shroud. As he was about to initiate the plans,
  Lucifer led a great army against Heaven, which resulted
  in the Great Flood. With all the demonic forces in ruins
  and the circles almost completely destroyed, Jujdrist
  found that his plans could benefit his masters.
  He began to manipulate a group of priests, he con-
  vinced them that God had no power and he could give
  
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  Celestius Ex
  them all the power they wanted. They eventually believed
  him. As he showed them powerful rites, they found enor-
  mous power. He then began to turn them into the jujdra.
  The demons like the jujdra because they could use them
  to perform many of the rituals. Once he had obtained a
  large following, he began to convert most of them into
  jujdra, because he wanted to keep the cult a secret from
  society and angels. The large influx of abominations put
  Jujdrist as the third in command of the Tomb.
  Jujdrist has great power now as he leads large armies
  of undead He does not prefer to fight the angels head
  on. He would rather work in his dark labs and send his
  minions to disrupt God’s plans. Although, he is finding
  he is not content to staying where he is at in the com-
  mand of the circle. He disagrees with the plans of the
  master demon to cause strife in Africa. He believes they
  should form a new religion that entices all humans in
  Africa, which would give them an army against the world,
  and Heaven.
  ������
  Angelic Name: Calus
  Strength 7
  Vigilance 5
  Conviction 4
  Heart 3
  Essence: 121
  Traits:Armor-Minor, Extra Defense, Extra Parry, Ar-
  row of Light, Darkness, Taint, Lie
  She was eager and ambitious, and Lucifer secretly
  counseled her. As she was sent on several missions to
  Earth, she met with him each time. At first, she was try-
  ing to find a way to destroy him. However, he was too
  strong and she was too weak. He eventually convinced
  her that she was better than the rest of the angels and
  that they should be destroyed. He setup her up to sabo-
  tage an angelic mission. She and her comrades were to
  destroy a newly forming circle. As they were about to
  complete the mission, she turned on them and several
  demons ambushed them. She fell from grace, but still
  believed that she was better than any angel was. She makes
  it a mission to hunt down angels and stop their missions
  while sending them back to Heaven.  She has succeeded
  many times and failed only a few times. She is an excel-
  lent planner and tactician. She enjoys using humans as
  pawns and bait.
  �������
  Angelic Name: Erin
  Strength 3
  Vigilance 4
  Conviction 4
  Heart 8
  Essence: 150
  Traits: Control, Lie, Drain, Beyond the Veil, Empa-
  thy, Taint
  This angel was a being who believed in love. She fought
  hard to make humans love each other. After failing mul-
  tiple times, she decided she would get a human to love a
  human in all their heart. She was assigned to help a man
  with his marital situation. As the marriage continued to
  fall apart, Erin found a secret of the man. He had once
  loved another woman with all his heart. He had only
  married to please his parents.  She decided that love was
  more important than matrimony. She found the lost love
  that was a young lonely woman. She reintroduced the
  husband and encouraged him to follow his heart. They
  were attracted to each other and began a very lustful
  affair. Realizing he really wanted the young woman, he
  decided he needed to get out of his marriage.  Erin tried
  
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  Celestius Ex
  to counsel him on the best ways of divorce proceedings,
  but the man had other plans. He met is wife in the living
  room one day, and the police found her dead that evening
  with a gun shot to the head. The husband was found
  innocent, because he had framed a house burglar. In his
  triumph, he moved into the house with the young lady.
  It was only months later that the woman was found mys-
  teriously dead.
  God was very angry at her sin for encouraging the
  man and woman to sin. She was expelled from Heaven.
  After a time, she began to grow angry and more depraved.
  As she became disillusioned about love, she decided to
  torture humans with lust and illusion of love. She has
  slept with more men and women causing them to sin
  and become evil in their walks. For some, she only needs
  to hint while others have had sexual affairs with her. She
  leaves them empty inside drained of all their essence. She
  is much more powerful demon, because humans expel
  more essence when they are experiencing certain situa-
  tions.
  While she does not swear to Lucifer or his legion, she
  does work with them to further her own goals while help-
  ing her old enemy out. She does not formerly belong to
  a Circle; she will often frequent the Blight, a circle some-
  where in North America.
  �����
  Angelic Name:Ryn
  Strength 5
  Vigilance 7
  Conviction 4
  Heart 3
  Essence: 80
  Traits: Beyond the veil, Armor-Major, Armor-Minor,
  Arrow of Light, Fires of Cleansing
  While all angels are devoted to their duties, Ryn was
  zealous in his devotion. While this was considered good
  by most respects, it gave the angel a darker side. Since he
  was a guardian angel, he was very vigorous in his duties
  and was very successful. His overwhelming devotion be-
  came his downfall.
  He was guarding a young woman who was being
  stocked by an evil man. The man was under the influ-
  ence of demons, and he successfully thwarted the de-
  mons and their influence. Everyone was safe from the
  evil influences and he began suggesting godly ideas to
  both of them. However, this was not enough. The man
  walked into the woman’s house, half-crazed, and mur-
  dered the woman. Ryn never saw such a horrible act per-
  formed by a human. He thought that demons were only
  capable of such acts. While he could have intervened, he
  was ordered by God to stand aside and allow the events
  to happen. As Ryn watched the woman die, he was even
  more horrified as the man began to defile her body. He
  was so enraged by this evil being not just because of the
  evil acts but because of the disregard of all his hard work.
  He falsely realized that nothing he has done for God
  really mattered and did not make any difference. All his
  ideas were reinforced by this evil being’s acts. He decided
  to take matters in his own hands. He appeared on Earth
  and surprised the man. The angel proceeded to rip the
  man completely apart. The room was covered in body
  parts and blood. From that day forward, Ryn became
  Rykes, the demon of slaughter.
  Later on, Rykes realized his lapse in judgement and
  thought, but this only aided his madness. He hates all
  humans and works towards using them and destroying
  them. In fact, he uses his guardian knowledge to protect
  murderers as they perform their acts. At times, he will
  decide to dispatch the murder himself or have a vengeful
  soul destroy his tool which gives him another tool. He
  waits for the day that all humanity will be destroyed.
  
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