TEXT: Name
  Amin or Amina El-Hashem
  Charles or Meredith Grabbe
  Gerhardt or Katrin Schreier
  Attitude
  distant contempt
  scathing mockery
  belligerent shouting
  the Stare of Death
  TENURE
  EXPERIENCE
  THE GIT
  Bureaucracy
  Charisma
  Research
  Sorcery
  purchase order
  red tape
  schmooze
  scathe
  teach
  delve deeper
  publish
  cast a spell
  Advances
  Recover all burnout boxes.
  Gain a teaching assistant.
  Gain a move from your department
  playbook.
  Gain a move from your role playbook.
  Gain a move from a role or department
  playbook which no player is using.
  Improve an ability by +1 . (Max +2)
  Gain an artefact with a minor magical effect.
  Gain a second Stuff choice from
  your department playbook.
  Improve one of your existing items
  in some way.
  QUESTIONS
  • Who did you drive out of their office to make it
  your office?
  • Who can get past your defences, every time?
  • Which one of your students is untouchable? Why?
  MOVES
  FEARSOME RECORD
  When you browbeat someone with your academic credentials...
  A VERY EFFICIENT MONSTER
  When you reduce someone to tears...
  SILENCE!
  compulsion
  When other people are talking and you demand silence...
  THREATS
  When you need to do someone else a favour to pay for a move...
  Y DOOR IS ALWAYS CLOSED
  compulsion
  No-one dares enter your office.
  DRAG THEM DOWN
  When you scathe someone...
  
  FEARSOME RECORD
  When you browbeat someone with your academic credentials, roll scathe +Research
  instead of +Charisma. You can also gain advantage on any scathe roll by marking a burnout box.
  A VERY EFFICIENT MONSTER
  When you reduce someone to tears, you can perform another time-consuming action this
  week. You can only trigger this move once per week.
  SILENCE!
  compulsion
  When other people are talking and you demand silence, if you mark a burnout box, you
  get it. If you follow this up with a move that capitalises on the sudden quiet, you have advantage on
  that move.
  At the MC's discretion, the Dean and entities of similar power may be unaffected by this move. If no-
  one is affected, the marked burnout box is refunded.
  THREATS
  When you need to do someone else a favour to pay for a move, you can choose to
  make the favour "I won't subject you to my ire." If you do, then the NPC will do what you want right
  now, but will return to complicate your life later.
  This can potentially affect red tape, schmooze, purchase order and some other moves.
  MY DOOR IS ALWAYS CLOSED
  compulsion
  When in your office with the door closed, the only people who would dare interrupt you are
  the Dean or your head of department. Everyone else who needs to talk to you will have to wait
  outside, secure an invitation to enter, or catch you elsewhere.
  DRAG THEM DOWN
  When you scathe someone, they cannot choose to cringe or cower – instead they have access
  to the following option:
  • Attack you, physically or verbally, right here and now.
  GIT MOVE DETAILS
  
  THE NETWORKER
  Name
  Govinda or Priya Chowdhury
  Nobu or Kiku Takenaka
  Liam or Emma Webb
  Attitude
  open and friendly
  winning smile
  in a lot of clubs
  giant folder of blackmail
  Bureaucracy
  Charisma
  Research
  Sorcery
  purchase order
  red tape
  schmooze
  scathe
  teach
  delve deeper
  publish
  cast a spell
  Advances
  Recover all burnout boxes.
  Gain a teaching assistant.
  Gain a move from your department
  playbook.
  Gain a move from your role playbook.
  Gain a move from a role or department
  playbook which no player is using.
  Improve an ability by +1 . (Max +2)
  Gain an artefact with a minor magical effect.
  Gain a second Stuff choice from
  your department playbook.
  Improve one of your existing items
  in some way.
  QUESTIONS
  • Who's been digging into your social media accounts
  looking for something shameful? What have they found?
  • You owe one of your students a favour. How did that
  happen?
  • You've got dirt on an NPC in your department. Who?
  What is it?
  MOVES
  WHO ARE ALL THESE PEOPLE?
  Generate a crowd with 24 hours notice.
  HELPFUL
  Accumulate favours in advance.
  ACTIVE SOCIAL LIFE
  time-consuming
  When you spend every night this week socialising...
  PROFESSIONAL TIES
  When you successfully publish a paper...
  TELL ME EVERYTHING
  compulsion
  When you spend time chatting and gossiping with someone...
  COVER FOR ME?
  Schmooze by flat-out asking for favours.
  TENURE
  EXPERIENCE
  
  WHO ARE ALL THESE PEOPLE?
  With 24 hours notice you can arrange for about a hundred people – vague acquaintances, friends
  of friends of friends, randoms from social media – to converge on a given spot at a given time. Once
  there they'll hang around for a few minutes or perform a brief flash-mob-like activity then disperse,
  unless there's something else going on to hold their interest.
  HELPFUL
  You can accumulate favours 'in advance' by doing good deeds for people, then use those favours to
  pay for the schmooze, red tape, and purchase order moves. You can hold at most one favour per
  person.
  ACTIVE SOCIAL LIFE
  time-consuming
  When you spend every night this week socialising, roll +Charisma. On a 1 0+ you meet a
  friend of a friend who just happens to be able to offer significant assistance with a problem you're
  having. On a 7-9 you either meet a friend of a friend with a useful skill set that you don't need right
  now, or you meet someone with a perfect skill set for right now but who's a real asshole.
  PROFESSIONAL TIES
  When you successfully publish a paper, you can automatically bring in one of your NPC co-
  authors as a 'one-box' co-author on the next research topic you start.
  TELL ME EVERYTHING
  compulsion
  When you spend time chatting and gossiping with someone, roll +Charisma. On a hit
  they'll tell you a secret, either about themselves or someone else. You choose who, the MC will tell
  you what. On a 7-9, though, you have to give up a secret yourself in order to earn their confidence.
  COVER FOR ME?
  You can schmooze someone just by flat-out asking them for a favour. If you do this, you can only ever
  get a small favour out of them; the 1 0+ option to offer a trade and get a big favour is off the table.
  NETWORKER MOVE DETAILS
  
  THE POLITICIAN
  Name
  Oluwayemsi or Abeni Afolayan
  Ramiro or Reina Medina
  Jack or Karen Parish
  Attitude
  professional
  shark-like
  driven by demons metaphorical or literal
  just waiting for that inevitable betrayal
  Bureaucracy
  Charisma
  Research
  Sorcery
  purchase order
  red tape
  schmooze
  scathe
  teach
  delve deeper
  publish
  cast a spell
  Advances
  Recover all burnout boxes.
  Gain a teaching assistant.
  Gain a move from your department
  playbook.
  Gain a move from your role playbook.
  Gain a move from a role or department
  playbook which no player is using.
  Improve an ability by +1 . (Max +2)
  Gain an artefact with a minor magical effect.
  Gain a second Stuff choice from
  your department playbook.
  Improve one of your existing items
  in some way.
  QUESTIONS
  • You've got a rival with just as strong a power base
  as you. Who?
  • The Dean hates you -- you, personally -- and wants
  you to fail. Why?
  • You owe someone a big favour. Who are they, and
  what did they do for you?
  MOVES
  SUDDEN CONFERENCE
  time-consuming
  When you want to disappear in a hurry...
  WEATHERVANE
  When something big is happening in administration or one of
  the departments...
  WEAPONISED PAPERWORK
  When you roll red tape to destroy your enemies...
  TEFLON
  When something bad is obviously, undeniably your fault...
  BASTARD
  Hold papers hostage.
  THE ENEMY OF MY ENEMY
  When someone is out to get you...
  TENURE
  EXPERIENCE
  
  SUDDEN CONFERENCE
  time-consuming
  When you want to disappear in a hurry, roll +Bureaucracy. On a 1 0+ you've managed to
  secure a place at a conference suitably far away. You'll be back next week, when the greater part of
  the trouble has blown over. On a 7-9 you've got your tickets but there's a problem; choose one:
  • Your flight out is in 24 hours; you'll have to stall whatever's happening until you can escape.
  • The conference is somewhere dangerous; you'll come back hurt. (If you're already hurt, you'll be
  straight off to the medical wing when you get back.)
  • You didn't get away with it clean; take an ongoing disadvantage to all Bureaucracy moves until
  you successfully teach or publish.
  • You'll need to do someone in admin a favour when you get back.
  WEATHERVANE
  When something big is happening in administration or one of the departments, you
  know about it. You can ask one question from the following list and the MC must give you a full
  answer. No secrets.
  • Who's involved?
  • What's happened so far?
  • What's the next big move going to be?
  WEAPONISED PAPERWORK
  When you roll red tape to destroy your enemies, you can do so with advantage.
  TEFLON
  When something bad is obviously, undeniably your fault, make an excuse – any excuse
  – and nothing sticks. You'll come out of the whole thing smelling, if not of roses, then at least exactly
  the same way you usually smell. Individuals may remember what you did, but as far as the university
  is concerned you did nothing wrong.
  This move works once. You can 'recharge' it by choosing to do so the next time you gain an
  Advance, in place of any other Advance.
  HOSTAGE-TAKER
  Any paper you are a co-author of cannot publish unless you allow it.
  THE ENEMY OF MY ENEMY
  When someone is out to get you, roll +Charisma. On a 1 0+ you find someone else who hates
  your enemy, and they're willing to help you out for nothing more than the satisfaction of thwarting
  their rival. On a 7-9 you still find an ally but choose one:
  • They're willing to help you out, but are relatively powerless.
  • They won't budge without you doing something for them first.
  • Their enemies become your enemies.
  POLITICIAN MOVE DETAILS
  
  THE ROCKSTAR
  Name
  Benoit or Mélisande Belmont
  Theodore or Caroline King
  Guanyu or Yahui Wen
  Attitude
  genuinely cool
  mind like a razor
  anarchist
  fusion-powered ego
  Bureaucracy
  Charisma
  Research
  Sorcery
  purchase order
  red tape
  schmooze
  scathe
  teach
  delve deeper
  publish
  cast a spell
  Advances
  Recover all burnout boxes.
  Gain a teaching assistant.
  Gain a move from your department
  playbook.
  Gain a move from your role playbook.
  Gain a move from a role or department
  playbook which no player is using.
  Improve an ability by +1 . (Max +2)
  Gain an artefact with a minor magical effect.
  Gain a second Stuff choice from
  your department playbook.
  Improve one of your existing items
  in some way.
  MOVES
  The Rockstar gets publish or perish as a free bonus move.
  PUBLISH OR PERISH
  When you are the author or co-author of a successfully
  published paper...
  INADVISABLE STIMULANTS
  When you jack yourself up with excessive or dangerous stimulants...
  BY THE LIGHT OF BURNING BRIDGES
  When someone discovers just how thoroughly you've betrayed
  their trust...
  TRAILBLAZING
  Use publish or perish hold to start new research.
  CUTTING EDGE TOOLS
  When you make a purchase order...
  APPLIED THEORY
  When you cast a spell...
  TALK THE TALK
  When you schmooze or scathe a student or TA...
  TENURE
  EXPERIENCE
  
  PUBLISH OR PERISH
  When you are the author or co-author of a successfully published paper, hold 1 .
  When one of your superiors tries to discipline you, spend this hold to get away with, at worst, a slap
  on the wrist.
  You can never hold more than 1 for this move.
  Whenever you would have to spend publish or perish hold, you can choose to mark a burnout box
  instead.
  INADVISABLE STIMULANTS
  When you jack yourself up with excessive or dangerous stimulants, you become hurt
  and gain 1 hold for publish or perish. If you were already hurt you are taken out, but not until the end
  of the scene (giving you a chance to spend that hold to achieve something before you're whisked off
  to the medical wing).
  BY THE LIGHT OF BURNING BRIDGES
  When someone discovers just how thoroughly you've betrayed their trust, you gain
  1 hold for publish or perish.
  TRAILBLAZING
  You can spend hold from publish or perish to immediately start a new research topic.
  CUTTING EDGE TOOLS
  When you make a purchase order, you can spend hold from publish or perish after the roll to
  bump your success up one category: from a miss to a weak hit, or from a weak hit to a strong hit.
  APPLIED THEORY
  When you cast a spell, you can spend hold from publish or perish after the roll to bump your
  success up one category: from a miss to a weak hit, or from a weak hit to a strong hit.
  TALK THE TALK
  When you schmooze or scathe a student or TA, you do so with advantage.
  ROCKSTAR MOVE DETAILS
  QUESTIONS
  • Who is jealous of your success?
  • Who is trying to ride your coat-tails?
  • What wildly irresponsible thing were you doing with the undergrads last weekend?
  
  THE SLACKER
  Name
  Ray or Lisa Keller
  Premsyl or Zita Sokol
  An or Huan Xu
  Attitude
  checked out
  crippling anxiety
  way too many other irons in the fire
  420 smoke weed erryday
  Bureaucracy
  Charisma
  Research
  Sorcery
  purchase order
  red tape
  schmooze
  scathe
  teach
  delve deeper
  publish
  cast a spell
  Advances
  Recover all burnout boxes.
  Gain a teaching assistant.
  Gain a move from your department
  playbook.
  Gain a move from your role playbook.
  Gain a move from a role or department
  playbook which no player is using.
  Improve an ability by +1 . (Max +2)
  Gain an artefact with a minor magical effect.
  Gain a second Stuff choice from
  your department playbook.
  Improve one of your existing items
  in some way.
  QUESTIONS
  • What piece of work haven't you started yet, despite the
  deadline being tomorrow?
  • Who in your department is wise to your ways, and not
  very happy about them?
  • Which one of your friends is tired of you letting them down?
  MOVES
  BUSY DOING NOTHING
  time-consuming
  When you take it easy for a week...
  EVERYTHING I KNOW,
  I LEARNED BY DOING GROUP PROJECTS
  When you are required to teach a class...
  EXTRA CREDIT ASSIGNMENT
  When you try to get your students to do something for you by
  disguising it as academic work...
  SELF-INDULGENT
  Take an extra fulfilment condition.
  STRATEGIC INCOMPETENCE
  When you try to get out of doing something for your superiors...
  THE SORCERER'S APPRENTICE
  Learn to do chores with magic.
  TENURE
  EXPERIENCE
  
  BUSY DOING NOTHING
  time-consuming
  When you take it easy for a week, roll +Bureaucracy. On a 1 0+ choose two, on a 7-9
  choose one:
  • Recover a burnout box.
  • You have an interesting thought; start a new research topic.
  • Someone covers for you or fulfils one of your obligations, but now you owe them. You choose the
  obligation you just got out of, the MC chooses the person you're now indebted to.
  • You overhear a secret, a promising rumour, or interesting fact. The MC will tell you what.
  EVERYTHING I KNOW, I LEARNED BY DOING GROUP PROJECTS
  When you are required to teach a class, you can instead assign a group project. If you do,
  this counts as an automatic 7-9 on teach without needing to roll.
  EXTRA CREDIT ASSIGNMENT
  When you try to get your students to do something for you by disguising it as
  academic work, roll +Charisma. On a 1 0+ you get all three, on a 7-9 choose two.
  • They don't realise you're scamming them.
  • They do it right.
  • They do it fast.
  SELF-INDULGENT
  When you first take this move, choose a second fulfilment condition from your department. You get
  the benefits of both.
  STRATEGIC INCOMPETENCE
  When you try to get out of doing something for your superiors, tell the story of how
  badly you screwed it up last time and roll +Bureaucracy. On a 1 0+ they'll let you choose a different
  task instead. On a 7-9 they'll assign you a different task.
  However the move turns out, you gain ongoing disadvantage to this move until you actually do
  something you were asked to do, within the deadline, to a reasonable standard.
  THE SORCERER'S APPRENTICE
  Your magical expertise expands to include animating objects, or automating or simplifying a tedious task.
  SLACKER MOVE DETAILS
  
  THE FAKE
  Name
  Temitope or Monifa Bankole
  Simon or Rebecca Joiner
  Surinder or Abhilasha Patil
  Attitude
  out of your depth
  proving a point
  on a mission
  completely oblivious
  Bureaucracy
  Charisma
  Research
  Sorcery
  purchase order
  red tape
  schmooze
  scathe
  teach
  delve deeper
  publish
  cast a spell
  Advances
  Recover all burnout boxes.
  Gain a teaching assistant.
  Gain a move from your department
  playbook.
  Gain a move from your role playbook.
  Gain a move from a role or department
  playbook which no player is using.
  Improve an ability by +1 . (Max +2)
  Gain an artefact with a minor magical effect.
  Gain a second Stuff choice from
  your department playbook.
  Improve one of your existing items
  in some way.
  MOVES
  The Fake gets not actually a wizard as a free bonus move.
  NOT ACTUALLY A WIZARD
  Magic? What magic?
  RUNNING ON STRESS AND CAFFEINE
  Upgrade misses to hits by marking burnout.
  THE TRUTH
  When you delve deeper...
  TAKES ONE TO KNOW ONE
  time-consuming
  When you study someone and ask "What are they hiding?"...
  OCCULTIST
  time-consuming
  When you take significant time setting out your occult
  paraphernalia...
  JUST THIS SIDE OF PLAUSIBLE
  compulsion
  When someone starts to wonder if you're really magical or not...
  RESOURCEFUL
  When you need an important but non-unique item...
  TENURE
  EXPERIENCE
  
  QUESTIONS
  • What are you even doing at Pigsmoke?
  • What are you even doing at Pigsmoke?
  • Who knows your secret? And why don't they tell?
  NOT ACTUALLY A WIZARD
  When you roll +Sorcery for any reason, mark experience and the move misses. You can trigger the cast
  a spell move by trying to cast a spell or use magic, even though you're guaranteed to fail. You are also limited
  in the department playbook moves you can take. See the book for details.
  RUNNING ON STRESS AND CAFFEINE
  You can mark a burnout box to turn a miss into a weak hit on any non-Sorcery move.
  THE TRUTH
  When you delve deeper, you roll with advantage.
  TAKES ONE TO KNOW ONE
  time-consuming
  When you study someone and ask "What are they hiding?", roll +Research. On a 1 0+ you intuit
  something juicy about them that they'd rather you didn't know. On a 7-9 you still get your information but
  choose one:
  • The information you learn isn't juicy. It's kind of tame.
  • Your study draws unwanted attention from authority.
  • They notice your interest, and realise that you're ferreting out their secrets.
  OCCULTIST
  time-consuming
  When you take significant time setting out your occult paraphernalia, you can roll cast a spell
  +Research instead of +Sorcery, giving the magic an actual chance to hit.
  JUST THIS SIDE OF PLAUSIBLE
  compulsion
  When someone starts to wonder if you're really magical or not, roll +Charisma. On a 1 0+ they
  reject any doubts out of hand. Of course you can cast spells. On a 7-9 they're still mostly convinced, but they're
  either going to demand proof of your spellcasting from you or start monitoring you closely for signs of being a
  fake (MC decides which).
  This move triggers even when you're not present.
  RESOURCEFUL
  When you need an important but non-unique item, roll +Bureaucracy. On a 1 0+ you have one either
  on your person or nearby and easily accessible. On a 7-9 choose one:
  • You have one but it's time-consuming to get.
  • You have a sub-standard one.
  • You know where you can get one, but it's not yours.
  FAKE MOVE DETAILS
  
  THE ALBATROSS
  Name
  Chinonso or Gbemisola Baratunde
  Chad or Kelly Spencer
  Hugo or Fortunata Aldana
  Attitude
  smarm
  easily overlooked
  go big or go home
  a smile that never reaches the eyes
  Bureaucracy
  Charisma
  Research
  Sorcery
  purchase order
  red tape
  schmooze
  scathe
  teach
  delve deeper
  publish
  cast a spell
  Advances
  Recover all burnout boxes.
  Gain a teaching assistant.
  Gain a move from your department
  playbook.
  Gain a move from your role playbook.
  Gain a move from a role or department
  playbook which no player is using.
  Improve an ability by +1 . (Max +2)
  Gain an artefact with a minor magical effect.
  Gain a second Stuff choice from
  your department playbook.
  Improve one of your existing items
  in some way.
  MOVES
  COASTING
  compulsion
  If you're the lead author on a successfully published paper, hold 1 .
  When you play up your previous contributions to your field to
  someone who might be interested...
  VULTURE
  When someone you can see misses a roll, gets humiliated, gets
  hurt, or marks a burnout box...
  AND ALSO, I WAS THERE
  When someone you know publishes a paper as a lead or
  contributing author...
  GRANDILOQUENCE
  compulsion
  When you use a lot of words to say absolutely nothing...
  REFLECTED GLORY
  compulsion
  When you take credit for or claim association with something
  which is nothing to do with you...
  WORK-LIFE BALANCE
  Make someone's life miserable until they do what you want.
  TENURE
  EXPERIENCE
  
  COASTING
  compulsion
  If you're the lead author on a successfully published paper,
  hold 1 .
  When you play up your previous contributions to
  your field to someone who might be interested,
  spend 1 hold and roll +Charisma. On a hit the person you're
  talking to will do you a small favour. On a 7-9, it's wearing a
  bit thin. Choose one:
  • Spend 1 additional hold.
  • You'll have to do something for them first.
  • Take disadvantage on this move until you're the lead
  author on a successfully published paper again.
  If you cannot spend the required hold for this move, it
  automatically misses.
  AND ALSO, I WAS THERE
  When someone you know publishes a paper as a
  lead or contributing author, you can try to sneak your
  name onto the list of authors before they roll publish. If you
  do, any player character who is an author on the paper can
  mark a
  burnout box to stop you.
  If they don't, roll
  +Bureaucracy.
  On a hit your name is on there. You gain all the benefits and
  consequences of the publish roll as if you were a co-author.
  On a 7-9 there have been complications. You suffer an
  additional one of the 7-9 conditions of publish in addition to
  any other consequences of the roll.
  GRANDILOQUENCE
  compulsion
  When you use a lot of words to say absolutely
  nothing, roll +Charisma. On a hit whoever you're talking to
  will grant you a small concession or favour right now, but
  later they'll realise you tricked them. On a 1 0+ choose one:
  • They'll do you a big favour instead of a small one.
  • They won't realise they've been tricked.
  VULTURE
  When someone you can see misses a roll, gets
  humiliated, gets hurt, or marks a burnout box,
  hold 1 . Spend that hold to gain advantage on any roll. You
  can only hold a maximum of 1 for this move.
  REFLECTED GLORY
  compulsion
  When you take credit for or claim asso-ciation
  with something which is nothing to do with you,
  any player character directly involved with that thing can
  mark a burnout box to stop you. If they don't, roll +Charisma.
  On a hit people believe you played a role in, are close to, or
  are otherwise connected to the thing. On a 1 0+ choose two,
  on a 7-9 choose one:
  • You can leverage your new reputation into advantage
  on a single purchase order roll.
  • People believe you played a major role in the thing.
  • People extend you small boons like free drinks, conf-
  erence (or party) invites, and other quality of life benefits.
  • People refuse to believe any assertion that you weren't
  involved with the thing, unless backed by overwhelming
  evidence.
  Anyone directly involved with the thing you're claiming to be
  a part of is unaffected by this move.
  They know you're
  talking rubbish.
  WORK-LIFE BALANCE
  Choose a target and tell them what you want them to do.
  Until they do it, up to once per scene you can:
  • Insert yourself into any home or personal life scene that
  features the target.
  • Insert one or more NPCs from the target's home or
  personal life into any work scene that they're in. These
  characters are still under the control of the MC, you just
  get to declare that they're there.
  The insertion need not be physical: daydreams, inconvenient
  phone calls, even symbolic representations can all count. It
  does need to be plausible. Player character targets can mark
  a burnout box to negate your insertion if they don't want to
  deal with it.
  QUESTIONS
  • Who has been burned by your methods before?
  • Who do you hold in such contempt that you would never attach yourself to them?
  • Which recent high-profile failure did you mistakenly attach yourself to?
  ALBATROSS MOVE DETAILS
  
  THE WORKHORSE
  Name
  Arthur or Hildegard Stenger
  Jamal or Ivory Nelson
  Blair or Kim Palomer
  Attitude
  nobody special
  so much tweed
  distracted
  one piece of flair
  Bureaucracy
  Charisma
  Research
  Sorcery
  purchase order
  red tape
  schmooze
  scathe
  teach
  delve deeper
  publish
  cast a spell
  Advances
  Recover all burnout boxes.
  Gain a teaching assistant.
  Gain a move from your department
  playbook.
  Gain a move from your role playbook.
  Gain a move from a role or department
  playbook which no player is using.
  Improve an ability by +1 . (Max +2)
  Gain an artefact with a minor magical effect.
  Gain a second Stuff choice from
  your department playbook.
  Improve one of your existing items
  in some way.
  MOVES
  LET'S BE RATIONAL
  compulsion
  When
  you
  present someone with
  a
  reasoned
  conclusion
  supported by evidence...
  THE EDUCATOR
  time-consuming
  When you give an NPC patient, one-on-one tuition over the
  course of a week...
  MIDNIGHT OIL
  When you roll delve deeper...
  THIS IS MY LIFE NOW
  When you react to something ridiculous, over-the-top, mind-
  rending, or appalling by rolling your eyes and getting on with
  things...
  RAIN CHECK
  When you abandon an important personal commitment...
  DEPENDABLE
  You can roll schmooze with Research instead of Charisma when
  talking to fellow academics...
  TENURE
  EXPERIENCE
  
  LET'S BE RATIONAL
  compulsion
  When you present someone with a reas-
  oned conclusion supported by evidence, tell
  them what you want them to do about it and roll
  +Bureaucracy. On a 1 0+ they have to choose one:
  • Do what you want.
  • Reject your evidence, no matter how stupid it
  makes them look.
  • Go off on you, right now.
  On a 7-9 they have the additional options:
  • Do something kind of like what you want.
  • Do something unrelated that benefits you
  personally.
  If your conclusion isn't supported by your evidence,
  this move automatically misses.
  THE EDUCATOR
  time-consuming
  When you give an NPC patient, one-on-one
  tuition
  over
  the
  course
  of
  a
  week,
  roll
  +Charisma. On a hit, they understand what you're
  trying to explain. On a 7-9 choose one, on a 1 0+
  choose three:
  • They'll remember it when it comes time to take the
  test, display their knowledge, or otherwise put
  whatever you've taught them to use.
  • Tell the MC something you'd like to know more
  about; turns out this person knows something
  about that! The MC will tell you what you learn
  from them.
  • They'll do you a small favour in return.
  • They won't come back to you next time they have
  a problem.
  MIDNIGHT OIL
  When you roll delve deeper, you can mark a
  burnout box to gain advantage.
  THIS IS MY LIFE NOW
  When you react to something ridiculous,
  over-the-top, mind-rending, or appalling by
  rolling your eyes and getting on with things,
  choose up to one:
  • Choose a nearby NPC: they're inspired by your
  example to keep calm and carry on.
  • Choose a nearby NPC: they're impressed by your
  calm and form a good opinion of you.
  • You know something interesting and useful about
  whatever's happening. The MC will tell you what.
  • Whatever's happening won't directly hurt you, or
  one other person or thing you name.
  This move only works once per event.
  RAIN CHECK
  When you abandon an important personal
  commitment,
  you
  can
  perform
  another
  time-
  consuming action this week. You can only trigger this
  move once per week.
  DEPENDABLE
  You can roll schmooze with Research instead of
  Charisma when talking to fellow academics. If you
  do, any favours they ask of you will involve you
  helping with their work.
  QUESTIONS
  • Who has roped you into most of the work on their latest project? What is it? Why are you helping?
  • What part of your job do you hate the most? Why do you keep doing it?
  • Who infuriates you with their ability to skate by on the minimum of effort?
  WORKHORSE MOVE DETAILS
  
  MOVES
  LIFESTEALER
  When someone nearby becomes hurt...
  FEEL MY POWER
  Schmooze with Sorcery instead of Charisma.
  LICH
  Become immune to most sources of harm.
  THE WALKING DEAD
  Gain skeleton minions to fetch and/or fight for you.
  DISSECTIONIST
  When you delve deeper by slicing up a body...
  PRIEST
  Deliver sermons instead of teaching.
  LIFE AND DEATH
  Name
  Mortimer or Zoe Black
  Husam or Suha Imani
  Ichirou or Yuko Inoue
  Eyes
  black eyeliner
  goggles
  bug-eyed and intense
  bloodshot
  Style
  lab coat
  proper villain
  BDSM accessories
  wildly against type
  Classroom
  damp dungeon
  spotless morgue
  overgrown graveyard
  monolithic black marble
  FULFILMENT
  Researcher
  Regain one point of burnout whenever you are the
  main or co-author on a published paper.
  Misanthrope
  Regain one point of burnout whenever a student
  comes to you and you leave them miserable,
  terrified, or confused.
  Necromancer
  Regain one point of burnout whenever you cast a
  spell and choose to “make your solution someone
  else's problem.”
  STUFF
  QUESTIONS
  • Who recognised one of the bodies in your
  lab? What's the connection?
  • Which of your students is flunking your class
  hard? Why is it important that they pass?
  • Name and describe the undead creature
  on campus you've struck up a casual
  friendship with.
  BURNOUT
  BURNOUT
  FULFILMENT
  STUFF
  
  LIFESTEALER
  When someone nearby becomes hurt, or goes from hurt to taken out, you can heal
  one step – from taken out to hurt, and from hurt to fine. You also roll +Sorcery when making the
  hospital hospitality move instead of +nothing.
  FEEL MY POWER
  You can roll schmooze +Sorcery instead of +Charisma if, instead of telling them what they want to
  hear, you play up your powerful dark magic.
  LICH
  You have traded in your mortal life for a better version: an eternal existence as an intelligent
  skeleton, or perhaps a corpse inlaid with runes of silver. You are now invulnerable to most sources of
  harm, although you can still be hurt by magic, certain occult rituals, and massive overkill from
  mundane sources.
  THE WALKING DEAD
  You have many skeleton and zombie servants which respond to your verbal commands. They function
  effectively as a single NPC, but cannot be hurt except by attacks that would destroy many at once. If
  they are hurt or taken out you can replace them with a few hours' work and a source of fresh bodies.
  When you send them to fetch something, roll +Sorcery. On a 1 0+ they come back with it as
  quickly as possible. On a 7-9 they either come back quickly with something that isn't quite right, or
  they come back with the right thing but take much longer to return.
  When you have them fight for you, roll adventuring +Sorcery instead of +nothing. If you are
  hurt as a result of the move, you can opt to have your army of the dead hurt instead.
  DISSECTIONIST
  When you delve deeper by slicing up a body, on a hit hold 1 . Spend 1 hold to get advantage
  on your next teach roll so long as your class touches upon what you discovered while delving. You
  cannot spend more than 1 hold per teach roll.
  PRIEST
  When you are called upon to teach, you may instead deliver a sermon. If you do so, you recover
  one burnout in addition to any other effects of the move, but you take ongoing disadvantage to
  future teach rolls. This penalty lasts until you score a hit on a teach roll.
  LIFE AND DEATH MOVE DETAILS
  TEACHING ASSISTANT
  Your teaching assistant can specialise in adventuring, delve deeper, or cast a spell.
  If you want, your teaching assistant can be undead. The particular kind of undead creature is up to
  you, but it will affect their activities in the fiction; vampires can't come out during the day, for example.
  
  Name
  Said Singh or Kanti Kaur
  Eli or Leah Meyer
  Gyeong or Seung-Min Yi
  Eyes
  elaborate makeup
  unblinking stare
  solid colour
  shifty
  Style
  shaven-headed ascetic
  high-collared vizier
  crystals and incense
  stage magician
  Classroom
  new age meditation room
  faux Shaolin temple
  it's all stolen
  "You see what I want you to see."
  FULFILMENT
  FULFILMENT
  Vizier
  Regain one point of burnout whenever someone
  follows your advice and gets into trouble.
  Puppetmaster
  Regain one point of burnout whenever you make
  someone else solve one of your problems.
  Self-Denying
  Regain one point of burnout whenever you cast a
  spell and choose the option to become hurt.
  MOVES
  LIKE A BOOK
  When you try to read someone's mind...
  ILLUSIONIST
  compulsion
  Alter people's perceptions subtly or blatantly.
  HYPNOSIS
  When you teach...
  COMPEL OBEDIENCE
  compulsion
  When you assail someone with the full
  might of your mental powers...
  HANDWAVE
  compulsion
  When you tell someone what
  you want them to believe...
  CHARM OFFENSIVE
  Option to auto-succeed on schmooze.
  MINDBENDING
  BURNOUT
  STUFF
  QUESTIONS
  • Who is highly resistant (or immune) to your
  mind control? Do you (or they) know why?
  • Who is convinced you're constantly adjusting
  their perceptions? Are you actually?
  • Which of your students is scheming to put your
  techniques to work... on you?
  
  LIKE A BOOK
  When you try to read someone's mind, you
  stare at them in an unnerving and obvious manner.
  Also, roll +Sorcery. On a 1 0+ you can ask two of the
  following questions, on a 7-9 one. On a miss, they
  can ask a question of you.
  You can ask extra questions by allowing the target to
  ask them of you first, on a one-for-one basis.
  • What are you thinking right now?
  • What do you think of ______?
  • Who or what do you value?
  • How could I get you to ______?
  Players whose characters are affected by this move
  must answer honestly!
  ILLUSIONIST
  compulsion
  When you blatantly overwrite someone's
  perception of reality with something else,
  they experience what you want them to experience
  but they know it's not real.
  When
  you
  subtly
  bend
  someone's
  perceptions, roll +Sorcery. On a 1 0+ they notice
  nothing amiss and mistake your illusions for reality.
  On a 7-9 choose one:
  • They're fooled, but only for a moment.
  • They massively overreact to what you show them.
  • Later, they'll think back and realise a) what you
  did and b) that it was you that did it.
  • Feedback bends your perceptions. Take ongoing
  disadvantage to all Sorcery rolls until you get a
  chance for a proper rest of several hours.
  HYPNOSIS
  When you teach, you can roll +Sorcery instead of
  +Charisma. On a hit you can choose to instil a post-
  hypnotic suggestion in all, some, or one of your
  students instead of marking experience.
  COMPEL OBEDIENCE
  compulsion
  When you assail someone with the full
  might of your mental powers, roll +Charisma.
  On a 1 0+ they do exactly what you demand or
  become hurt. On a 7-9 they can avoid becoming hurt
  by doing something kind of like what you demanded,
  or by following the letter of your demand rather than
  the spirit.
  P.S. This is not a subtle power. The target knows what
  you did and that it was you who did it.
  HANDWAVE
  compulsion
  When you tell someone what you want them
  to believe, roll +Charisma. On a hit they believe
  exactly that, but only for a few minutes. On a 7-9,
  when the illusion fades they remember what you did.
  CHARM OFFENSIVE
  Instead of rolling for schmooze you can choose to
  mark a burnout box and assume you got a 7-9 result.
  MINDBENDING MOVE DETAILS
  TEACHING ASSISTANT
  Your teaching assistant can specialise in purchase order or schmooze.
  Any teaching assistant you gain is dominated. They cannot keep secrets from you or act against your
  will, provided a) your commands are not blatantly self-destructive and b) they know what your will is.
  
  MOVES
  PORTENTOUS
  Find things to study any time, anywhere.
  VISIONS
  When you mark a burnout box...
  FORTUNE TELLER
  Pay favours with predictions of the future.
  FATALIST
  When you miss a roll, before the
  MC tells you what happens...
  SIGHT BEYOND SIGHT
  When you want to know what's
  going on elsewhere...
  FATESPINNER
  When you meddle with someone's destiny...
  FORESIGHT
  Name
  Roderick or Aisling MacNechtan
  Stavros or Zinovia Panagiotis
  Abdur-Rashid or Raniya Zaman
  Eyes
  piercing eyes
  faraway stare
  blindfold
  one big, one small
  Style
  long grey robes
  future fashions
  stars and moons
  assorted dramatic portents
  Classroom
  a giant orrery or telescope
  shadows and candlelight
  many, many clocks
  the right place at the right time
  FULFILMENT
  Smug
  Regain one point of burnout whenever
  someone rejects your instructions, and suffers
  as a result.
  Doomed
  Regain one point of burnout whenever you
  predict the worst and it happens.
  Cryptic
  Regain one point of burnout whenever you
  miss on a teach roll.
  QUESTIONS
  • Who has the heaviest weight of destiny
  upon them?
  • What omens have accompanied the start of
  the new academic year? What do they
  mean?
  • Make a prediction about the way things
  are going to go.
  BURNOUT
  BURNOUT
  FULFILMENT
  STUFF
  
  PORTENTOUS
  By studying omens and portents you can delve deeper on any topic, even when you don't have a
  specific thing to study.
  VISIONS
  When you mark a burnout box, you receive a vague and confused vision of the future. The
  MC will tell you what you see; gain advantage to the next roll you make when acting on your vision.
  FORTUNE TELLER
  When you schmooze someone, the 'payment, favour, or bribe' can include an optimistic prediction of
  their future. If the prediction does not come true, further schmooze attempts against that person are
  made with disadvantage until you successfully predict their future.
  FATALIST
  When you miss a roll, before the MC tells you what happens, you can mark a burnout
  box in order to treat the move as if you rolled a 7-9.
  SIGHT BEYOND SIGHT
  When you want to know what's going on elsewhere, roll +Sorcery. On a 1 0+ your
  visions are clear; tell the MC who or what you are scrying on, and you can see and hear what's
  happening as if you were there. On a 7-9 choose one:
  • The visions are vague and cryptic.
  • Someone detects, discovers, or notices your spying.
  • You see something other than what you wanted; the MC will tell you what.
  FATESPINNER
  When you meddle with someone's destiny, enact the correct ritual and roll +Bureaucracy.
  On a 1 0+ hold 3, on a 7-9 hold 1 . Spend that hold one-for-one to trigger the following events.
  • An object or role, meant for the destined person, enters the story. (You choose the object or role.)
  • The destined person is confronted by a situation relevant to their destiny. (You frame the situation.)
  • The destined person makes a decision or choice that carries them closer to their destiny. (This is a
  compulsion.)
  • You can't store more than 3 hold for this move at any one time, spread among up to three people.
  FORESIGHT MOVE DETAILS
  TEACHING ASSISTANT
  Your teaching assistant can specialise in red tape, delve deeper, or purchase order.
  Any teaching assistant you gain has a powerful destiny. Tell everyone what it is; anything which will
  stop them from achieving this destiny will fail, immediately or eventually. They may also possess
  strange attributes, an adorable pet, a comedy sidekick, a tragic backstory, and/or anything else that
  typically attends someone for whom Fate has plans.
  
  MOVES
  APPLIED POWER
  You can roll adventuring +Sorcery instead of +nothing..
  AVATAR
  When you try to compel the cosmic principle
  of your element to do something for you...
  PRACTICAL DEMONSTRATION
  Teach with Sorcery instead of Charisma. Some drawbacks.
  OPINIONATED
  When you publish...
  EXPERT
  When you delve deeper on a matter
  related to your element...
  101 THINGS TO DO WITH [ELEMENT]
  Broaden the applications of your magic.
  ELEMENTS (SPECIFICALLY
  )
  Name
  Peter or Diana Aristide
  Agni or Saraswati Bandyopadhyay
  Anwar or Shula El-Ghazzawy
  Eyes
  wide eyes
  intense eyes
  glowing eyes
  eyes of an element-related colour
  Style
  wildly impractical
  all one colour
  intricate embroidery
  less clothing, more body modification
  Classroom
  lots of your element
  lots of symbolism related to your element
  scarred by unleashed energy
  outside
  FULFILMENT
  Unleashed
  Regain one point of burnout whenever you cast a
  spell and choose to have the magic affect far
  more than you intended.
  Monomaniac
  Regain one point of burnout whenever you delve
  deeper on a mystery related to your element.
  I Have A Hammer
  Regain one point of burnout whenever a student
  comes to you and you convince them that your
  element is the solution to their problem.
  STUFF
  QUESTIONS
  • Who in the Department of Elements is your
  primary rival? What do they think of you?
  • What did you damage the last time you
  unleashed your magic?
  • What was the really stupid thing you did
  right before term started?
  BURNOUT
  BURNOUT
  FULFILMENT
  STUFF
  
  APPLIED POWER
  You can roll adventuring +Sorcery instead of +nothing.
  AVATAR
  When you try to compel the cosmic principle of your element to do something for
  you, say what you want to happen and roll +Charisma. On a 1 0+ you get what you want. On a 7-
  9 you still get what you want but pick one:
  • It's time-consuming and the effects won't show up until next week.
  • You need to do something else for the cosmic principle first.
  • Backlash makes you hurt.
  PRACTICAL DEMONSTRATION
  You can roll teach +Sorcery instead of +Charisma. If you do so, hold 1 . When you have 3 hold, lose
  all hold and choose one:
  • Something important is damaged or destroyed. The MC will tell you what.
  • Someone gets hurt. If it isn't you, the MC gets to choose who.
  • Disciplinary proceedings and paperwork; fill in one burnout box.
  OPINIONATED
  When you publish, you can choose to make the paper a targeted debunking, rebuttal, or
  obloquy. If you do, roll +Charisma instead of +Research but you will always gain an enemy in
  addition to any other results.
  EXPERT
  When you delve deeper into a matter related to your element, you can ask one more
  question than usual. This grants one question even on a miss.
  101 THINGS TO DO WITH [ELEMENT]
  The following things are now considered part of your magic's areas of expertise: impressing people
  with displays of power, destruction or tight control of your element, survival when immersed in your
  element, communication with your element.
  In addition, you can treat things which are emblematic or symbolic of your element as if they were
  your element.
  ELEMENTS MOVE DETAILS
  TEACHING ASSISTANT
  Your teaching assistant can specialise in adventuring, teach, or cast a spell.
  Your teaching assistant always has a different elemental focus to you.
  
  MOVES
  SELF-SUFFICIENT
  When you decide to create something you need...
  BIONIC
  You totally asked for this.
  TECHNOMANCY
  Use magic to interact with computers and machines.
  I'VE GOT WHAT YOU NEED
  When you spend time brewing and transmuting
  to get practical, pragmatic goods...
  PLAYING THE GAME
  Got nothing? Publish anyway!
  MINTED
  When you use your money to solve a
  problem or remove an obstacle...
  ALCHEMY
  Name
  Giorgio or Antonia Bandoni
  Jamaar or Shanice Jackson
  Jianhong or Xue Pan
  Eyes
  avaricious stare
  slightly unfocused
  one weird eye
  goggles
  Style
  lab coat
  dripping with gold and jewels
  a million pockets and pouches
  every stain tells a story
  Classroom
  laboratory (scientific)
  laboratory (weird)
  'interesting' rocks
  a giant cauldron right in the middle
  FULFILMENT
  Scientist
  Regain one point of burnout whenever you are
  the main or co-author on a published paper.
  Greed
  Regain one point of burnout whenever you
  acquire a substantial material treasure.
  Experimental
  Regain one point of burnout whenever you
  miss on a delve deeper roll.
  STUFF
  QUESTIONS
  • Who is enraged by the amount of stuff
  you're expensing to the department?
  • Which of your students is blatantly
  cheating? Why are you letting it slide?
  • What was the last thing you made that
  went dreadfully wrong?
  BURNOUT
  BURNOUT
  FULFILMENT
  STUFF
  
  SELF-SUFFICIENT
  When you decide to create something you
  need, tell everyone what you're making and roll
  +Research. On a 1 0+ you've made it and it works.
  On a 7-9 you still make it, but choose one:
  • It's got some unwanted side effects.
  • It needs a rare ingredient or component that you'll
  have to work to get hold of.
  • It'll be time-consuming to make.
  • Someone else wants it, and will go to great
  lengths to get it.
  BIONIC
  Instead of going to the medical wing, you can repair
  yourself with an obvious magical graft or prosthetic.
  You are fully healed. In addition, this replacement is
  better than your baseline body: gain advantage on
  any rolls where the graft or prosthetic would improve
  your performance.
  You can take this move in advance, in case you ever
  require treatment in the medical wing, or you can take
  it at any time instead of rolling hospital hospitality
  and skip your next Advance.
  I'VE GOT WHAT YOU NEED
  When you spend time brewing and trans-
  muting to get practical, pragmatic goods, roll
  +Research. On a 1 0+ hold 3, on a 7-9 hold 1 . Spend
  3 hold to compel an NPC to do you a big favour as if
  you had rolled 1 0+ on schmooze and bribed them.
  Spend 1 hold to compel an NPC to do you a small
  favour as if you had rolled 7-9 on schmooze and
  bribed them.
  PLAYING THE GAME
  You can publish even if you don't have anything new
  to publish a paper about. If you do, take ongoing
  disadvantage to publish rolls until you successfully
  publish some original research.
  MINTED
  When
  you
  use your money to solve a
  problem or remove an obstacle, roll +nothing.
  On a 1 0+ the problem or obstacle goes away. On a
  7-9 the problem goes away, but choose one:
  • It's only gone temporarily.
  • Someone notices you flash the cash, and is now
  after your wealth.
  • You're a little less flush; gain ongoing
  disadvantage with this move until you find a new
  source of capital.
  On a miss the problem still goes away, but it cost
  more than you thought. You can't use this move again
  until you do something to reinvigorate your fortunes.
  (A long stretch of downtime will also work if you
  spend some of it working on your portfolio.)
  TECHNOMANCY
  The following things are now considered part of your
  magic's areas of expertise: interacting with computers
  and machinery, programming, and surfing the internet.
  ALCHEMY MOVE DETAILS
  TEACHING ASSISTANT
  Your teaching assistant can specialise in delve deeper or purchase order.
  If you want, your teaching assistant can be a construct. Constructs get a free bonus specialisation in
  adventuring and have many other advantages over flesh-and-blood teaching assistants (not least that
  they don't need to sleep) but can't pass for human.
  
  MOVES
  DEVIL IN THE DETAILS
  When you are disciplined for your actions...
  EXTRAPLANAR TUTOR
  When you delve deeper...
  PROMISES OF POWER
  Teach with Sorcery instead of Charisma. Some drawbacks.
  THERE ARE RULES
  When you cast a spell on, at, or
  using an extraplanar creature...
  BINDING PROMISE
  When you roll schmooze...
  MIND-BLASTING KNOWLEDGE
  When you publish...
  CALLING, BINDING, AND SEALING AWAY
  Name
  Adam or Astrid Solomon
  Nicolas or Genevieve Sergeant
  Javier or Mercedes Espinoza
  Eyes
  eyes that have seen too much
  eyes that want to see more
  slit pupils or an unusual colour
  cool sunglasses hiding something terrible
  Style
  seductive like a flame
  bookish nerd
  dress to impress
  every scar is a mistake I'll never make again
  Classroom
  inlaid summoning circles
  a library of forbidden knowledge
  chains, spikes, bound demons
  aggressively normal
  FULFILMENT
  Bureaucrat
  You can make a purchase order for the recovery of
  burnout. If you get it, recover one point of burnout.
  Cultist
  Regain one point of burnout whenever a student
  comes to you and you convince them to take up
  worship of or bargaining with extraplanar entities
  for power.
  Servant
  Regain one point of burnout whenever you
  perform a service for an extraplanar entity and it
  gets you into trouble.
  STUFF
  QUESTIONS
  • You are beholden to an extraplanar patron.
  What is it, and what does it want from you?
  • Who is a bastion of purity, yet still manages to
  keep up with you?
  • Which of your students has made a Very Bad
  Deal? And with what?
  BURNOUT
  BURNOUT
  FULFILMENT
  STUFF
  
  DEVIL IN THE DETAILS
  When you are disciplined for your actions,
  explain how, technically, what you've done isn't
  against the rules and roll +Bureaucracy. On a 1 0+
  you're right, and they can't touch you – at least, not
  here, not now, and not for this. On a 7-9 you make a
  compelling case; you get away with it, but the powers
  that be are out to get you now. Take ongoing
  disadvantage to all Bureaucracy rolls until you suffer
  the consequences for something you did.
  EXTRAPLANAR TUTOR
  You have made contact with a putatively friendly
  inhabitant of another plane, which possesses great
  storehouses of knowledge. Give it a name and a
  description or title.
  When you delve deeper, you can choose to ask
  one additional question even on a miss, but in order
  to do so you'll have to do something for your
  extraplanar tutor first. The MC will tell you what it
  wants.
  PROMISES OF POWER
  You can roll teach +Sorcery instead of +Charisma if
  you exhort your students to inadvisable bargains with
  dark powers.
  THERE ARE RULES
  When you cast a spell on, at, or using an
  extraplanar creature, you can roll +Bureaucracy
  instead of +Sorcery.
  BINDING PROMISE
  When you roll schmooze, the target will accept
  a promise of future service instead of a payment,
  favour, or bribe. If they call in this promise, you must
  fulfil the letter of the agreement or mark two burnout
  boxes.
  You can also use binding promise when you make
  an agreement with a player character: if they hold up
  their end of the agreement (to the letter, as usual) then
  you must hold up yours or mark two burnout boxes. If
  both of you agree, you can dissolve the promise with
  a handshake.
  MIND-BLASTING KNOWLEDGE
  When you publish, you can choose to make the
  content of your paper mind-blasting. If you do, gain
  advantage on the publish roll and hold 1 . When you
  hold 3, lose all hold and choose one of the following:
  • Someone important has read your mind-blasting
  work and is going to do something inadvisable as
  a result.
  • You have attracted the attention of a rival scholar
  of the forbidden, occult investigators, an alien
  intelligence, or something else bad. This is in
  addition to any enemies you may make as a result
  of the publish roll.
  • Something terrible has made its way into the
  world through a crack caused by your work.
  • You accidentally put together some important
  details; mark two burnout boxes.
  The MC will fill in any further details.
  CABSA MOVE DETAILS
  TEACHING ASSISTANT
  Your teaching assistant can specialise in any two of cast a spell, delve deeper, red tape, or scathe.
  Any teaching assistant you gain is corrupt -- either an actual extraplanar entity, or in service to one.
  You are most definitely second on your TA's list of priorities, and should always be at least a little
  concerned about what's first.
  
  Name
  Abraham or Vivian Falkner
  Vahid or Shahnaz Charmchi
  Semyon or Felicia Cojocaru
  Eyes
  world-weary eyes
  faraway eyes
  slit pupils
  eyepatch
  Style
  torn clothes and scratches
  tweed jacket with elbow patches
  skins, furs, and hides
  exotic stains
  Classroom
  tangled woodland
  pristine surgery
  taxidermy everywhere
  mud
  MOVES
  FURRY FRIEND
  Gain an animal companion.
  FIELD EXPERIENCE
  You can roll adventuring +Research instead
  of +nothing if there is a creature involved.
  TWITCHER
  You can trigger the move a small, incestuous world by
  going looking for rare animals or creatures on campus.
  ELBOW DEEP
  When you teach...
  BOTANIST
  Gain plant magic as well as animal magic.
  THE NAKED APE
  When you use animal behavioural theory or tricks to
  persuade a person to do something for you...
  PARAVETERINARY MEDICINE
  FULFILMENT
  Liberator
  Regain one point of burnout whenever a
  creature you allowed to run free causes
  chaos, disruption, or harm.
  Breeder
  Regain one point of burnout whenever you
  successfully create a new hybrid species.
  Fluffy
  Regain one point of burnout when you get
  hurt by an animal or creature.
  STUFF
  QUESTIONS
  • Which of the creatures you're responsible
  for is sick?
  • Which of the creatures you're responsible
  for is missing?
  • What creature has been spotted on campus
  that you would give your eyeteeth to capture?
  BURNOUT
  BURNOUT
  FULFILMENT
  STUFF
  
  FURRY FRIEND
  When you command your animal comp-
  anion to help you out, if it's plausibly able to do
  so it will. Roll +Charisma.
  On a 1 0+ it does what you ask, either accomplishing
  a task or giving you advantage on a suitable roll. On
  a 7-9 choose one:
  • It does exactly as you ask, but you gain
  disadvantage with this move until you give it some
  sort of bribe or treat.
  • It does almost exactly what you want, but not
  quite: it gets a critical detail wrong (time, place,
  target), draws too much attention, or damages
  something important.
  • It doesn't do anything like what you asked, and
  does something else helpful instead. The MC will
  choose what, but should bear in mind that the
  animal should be actually helpful -- just maybe not
  with this thing, right now.
  (This move is abridged to fit here. There are more
  details in the main book.)
  FIELD EXPERIENCE
  You
  can
  roll
  adventuring
  +Research
  instead
  of
  +nothing if there is a monster, beast, creature, or
  animal involved. Tell everyone the (brief) story of
  where you learned this particular trick.
  BOTANIST
  Your magic expertise expands to include interacting
  with, transforming, or animating plants.
  TWITCHER
  You can trigger the move a small, incestuous world by
  going looking for rare animals or creatures on
  campus (in addition to the normal method). If you go
  poking around in places you're not supposed to be
  you can roll with advantage.
  If you score a hit, you find a rare or interesting beasty
  as well as anything else that happens.
  ELBOW DEEP
  When you teach, you can choose to hold a hands-
  on participation session where you invite ('invite') your
  students to perform the most unpleasant tasks you can
  think of. If you do so, gain advantage on the teach
  roll and hold 1 . When you hold 3 for this move, lose
  all hold and choose one:
  • A careless student gets hurt by one of the creatures.
  • One of the creatures gets hurt by a careless student.
  • A dangerous creature escapes.
  • You receive enough complaints that your head of
  department calls you to task.
  THE NAKED APE
  When you use animal behavioural theory or
  tricks to persuade a person to do something
  for you, roll +Charisma. On a 1 0+ they do it. On a
  7-9 you learn an immediate need or want of theirs; if
  you do that, they'll do what you want. On a miss you
  look like an idiot, as well as whatever the MC says.
  The effects of this move fade after about 5-1 0 minutes
  if the target remains distracted, or instantly if the target
  stops and thinks about what they're doing.
  PARAVETERINARY MEDICINE MOVE DETAILS
  TEACHING ASSISTANT
  Your teaching assistant can specialise in the moves schmooze, scathe, or adventuring.
  If you want your teaching assistant can also be inhuman: a part-human creature like a satyr or a
  mermaid, or some other intelligent creature which can't blend in on a crowded street. Inhuman TAs
  can't pass for human, and so are limited in what they can get up to, but they can grant advantage on
  any delve deeper roll related to their species or natural habitat.
  
  MOVES
  You get foci as a free bonus move.
  FOCI
  You've got three artefacts.
  IT BELONGS IN A MUSEUM...
  When you covet a unique and precious item in the
  possession of another department...
  HISTORY REPEATS ITSELF
  When you offer someone advice based
  on historical precedent...
  WEALTH BY LEVEL
  When you hit up one of your shady contacts
  to sell them an artefact...
  TOMB RAIDER
  Roll adventuring +Sorcery instead of +nothing
  whenever you're breaking and entering..
  TOOLED UP
  Adjust one of your foci.
  HANDS-ON
  When you enchant or create an artefact
  for a specific purpose...
  ARTEFACTS AND RELICS
  Name
  Hector or Gemma Salazar
  Rasim or Ozma Al Farsi
  Archer or Erika Benson
  Eyes
  faraway eyes
  alert eyes
  techno-goggles
  one squinty eye (loupe optional)
  Style
  right out of the 1 950s
  khakis and dust
  carpenter's toolbelt
  bearer of at least one curse
  Classroom
  full of esoterica
  full of tools
  dig site
  in the shadow of something huge and ominous
  FULFILMENT
  Dusty
  Regain one point of burnout whenever you complicate
  your life by refusing to use something new or innovative.
  Revisionist
  Regain one point of burnout whenever you convince
  someone that their (true) knowledge of history is
  in fact false.
  Hoarder
  Regain one point of burnout whenever you successfully
  add another artefact to your collection. Mark a burnout
  box whenever you use an artefact from your collection.
  QUESTIONS
  • Who used to own one of your foci? What were
  they using it for?
  • Which very important relic has gone missing
  from the department stores? Why is that bad?
  • What did you bring back from the last dig you
  were on?
  BURNOUT
  BURNOUT
  FULFILMENT
  STUFF
  
  IT BELONGS IN A MUSEUM,
  SPECIFICALLY MY MUSEUM
  When you covet a unique and precious item
  in the possession of another department, roll
  +Bureaucracy. On a 1 0+ you have a solid claim; the
  Dean's office will back your attempts to take control
  of it. On a 7-9 you have something resembling a
  claim – the Dean's office will stay neutral if you try to
  take control of the item.
  HISTORY REPEATS ITSELF
  When you offer someone advice based on
  historical precedent, tell them what happened
  last time someone tried this and roll +Research. On a
  1 0+ your recounting contains useful truths: the next
  roll they make in pursuit of this goal gains advantage.
  On a 7-9 it's a little more complex: they can still gain
  advantage on the roll but it will require something
  valuable,
  something
  dangerous
  to
  acquire,
  or
  something humiliating. (The MC will tell you what.) If
  they meet this condition, they gain advantage.
  On a 6- you're wrong wrong wrong.
  WEALTH BY LEVEL
  When you hit up one of your shady contacts
  to sell them an artefact, roll +Charisma. On a
  1 0+ they'll meet you within 48 hours to trade you the
  artefact
  for
  a
  selection
  of used,
  non-sequential
  banknotes or something equally valuable. On a 7-9
  they'll still meet you, but choose one:
  • The meet won't be until next week.
  • You can't get quite what you were angling for.
  • The meet attracts unwanted attention.
  TOMB RAIDER
  Roll
  adventuring
  +Sorcery
  instead
  of
  +nothing
  whenever you're breaking and entering.
  TOOLED UP
  Either gain an additional focus when you take this
  move, or remove the drawback from one of your
  existing foci. You can take this move as many times as
  you like.
  HANDS-ON
  When you enchant or create an artefact for
  a specific purpose, tell the MC what you're trying
  to achieve. The MC will say "yes, you can do that..."
  then add 1 –4 qualifiers from the following list:
  • It's going to be huge and immobile.
  • It's going to take one or more *time-consuming*
  actions.
  • You'll need some rare ingredient(s).
  • You'll need to dismantle or disenchant some other
  artefact to make it work.
  • You'll need help from someone.
  • It's going to be expensive.
  • The best you can do is a lesser version: unreliable,
  limited, or temporary.
  • It's going to be dangerous to use.
  ARTEFACTS AND RELICS MOVE DETAILS
  TEACHING ASSISTANT
  Your teaching assistant can specialise in adventuring, delve deeper, or teach. They share your
  departmental disadvantage on cast a spell but don't have any foci to help them out unless you
  arrange for them to acquire some.
  If you like, your teaching assistant can be an ancient relic. (Technically your teaching assistant is the
  person who carts the relic around, but it's the relic which has all the talent.) A relic can speak or
  otherwise communicate, and possesses deep reserves of historical and sorcerous knowledge. On the
  other hand they can't operate independently and struggle in regular society. They also tend to be
  coveted by others.
  
SOURCE: textdata/thevault/Pigsmoke (PbtA)/Playbooks.pdf