TEXT: Elementals
  Elementals
  Elementals
  Elementals
  Elementals
  Elementals
  E
  lementals and the summon elemental spell were
  cut from the Sláine RPG main book for space
  reasons, but they make an excellent additional
  ally for the sorcerer who dares to summon them, so
  long as he is prepared to concentrate on keeping them
  under control.  As can be seen from the description
  below, these elementals are not tied to the four
  classical Greek elements as in most fantasy games, but
  are much more like raw manifestations of magical
  force.
  Elementals are most commonly found taking part in
  mass combats that have at least one powerful sorcerer
  involved, since such an environment is guaranteed to
  provide more than enough fresh meat for them.  Their
  sheer strength and savagery are enough to beat – and
  eat – most ordinary units in battle.  Note that the use of
  the summon spectral army spell summons elementals,
  among other creatures.
  Elemental
  Medium-Size Outsider (El, Evil)
  Hit Dice:  6d8+12 (39 hp)
  Initiative:  +1 (+1 Dex)
  Speed:  40 ft., fly 40 ft (poor).
  AC:  16 (+1 Dex, +5 natural)
  Attacks:  2 claws +9 melee, bite +7 melee, or by
  weapon
  Damage:  Claw d4+3, bite 1d8+3
  Face/Reach:  5 ft. by 5 ft./5 ft.
  Special Qualities:  El subtype, elemental variation
  Saves:  Fort +7, Ref +6, Will +7
  Abilities:  Str 17, Dex 12, Con 15, Int 4, Wis 10, Cha 6
  Skills:  Intimidate +6
  Feats:  Power Attack, Multiattack
  Earth Power:  2 (2 Base EP, + 0 Wis)
  Climate/Terrain:  Any (as summoned)
  Organization:  Mob (8-20)
  Advancement:  5-7 HD (Medium-sized), 8-10 HD
  (Large)
  Elementals are ravening magical creatures shaped by
  giving magical energy to the summoner’s darkest
  thoughts, allowing his worst nightmares to take on
  corporeal form.  Thus they appear in a variety of forms,
  though most are horribly distorted or deformed human-
  oids of one sort or another.  They are generally around
  5 ft. to 7 ft. tall, although a few specimens may be
  bigger.  Almost all have vast mouths filled with large,
  sharp, triangular teeth; most also have talons of some
  sort.
  Summon Elemental
  Summoning
  EP Cost: 8 points
  Components:  V, S
  Casting Time: 1 round
  Target:  One elemental, plus up to one elemental per full three points of magic attack bonus if desired
  Duration:  10-60 minutes (d6 x 10)
  Saving Throw:  Will negates
  Spell Resistance:  Yes
  Prerequisites:  Magic attack bonus +5 or higher
  Magic Attack Roll:  Sets DC for target’s saving throw
  This spell summons one or more elementals (see below) from the Otherworld to fight for you or otherwise obey your
  instructions.  They arrive instantaneously and will fight to the death if necessary, vanishing at the spell’s conclusion
  or if slain.  Each elemental gains a Will saving throw (DC = your magic attack roll) to resist the spell and remain in
  the Otherworld.
  Experience point cost:  400 xp
  
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  Although elementals are summoned from the El
  worlds, they do not seem to have permanent forms
  there – rather, they are as much created as summoned.
  Despite this, it seems to be possible to summon the
  same elementals over and over again, so long as they
  are not killed.
  Elementals, like other El creatures, can be given simple
  instructions by their summoner and will attempt to
  carry them out to the best of their ability.  However,
  they are extremely easily distracted at the slightest
  opportunity for food, and unless they summoner
  spends at least a standard action each melee round
  doing nothing but commanding his elementals, they
  will simply turn on the nearest source of food, all
  orders forgotten.  If this occurs, regaining control of
  them takes at least a full-round action and another
  magic attack roll on the part of the summoner.  The
  magic attack roll sets the DC for the elementals’ Will
  saving throws – any that fail are brought under the
  summoner’s control, while successful saves allow them
  to continue rampaging as they choose.
  Combat
  Elementals attack as a hungry mob, much like
  shadowy devourers.  Their first priority is always food,
  and unless directly commanded otherwise they will eat
  whatever source of (non-elemental) meat is nearest –
  living or dead, sentient or not, friend or foe.  Unlike
  shadowy devourers, elementals are hungry out of
  necessity rather than malice.  They must devour at least
  one Medium-size creature per three rounds just to
  remain in Tir Nan Og (four Small creatures per three
  rounds, or one quarter of a Large creature, will also
  suffice), but will eat much more than that if available.
  Elemental Variation:  Although the information listed
  above is for a typical elemental, there is no real
  standard – these things, after all, are forged into form
  according to the summoner’s twisted mind, and so may
  take a variety of shapes.  To represent this, the Games
  Master always has the option to roll 1d10 on the
  following table for each elemental:
  1d10 Roll
  Elemental Variation
  1
  Enormous mouth – bite damage is 1d10+3
  2
  Enormous claws – claw damage is 1d6+3
  3
  d3 extra mouths (and a like number of
  extra bite attacks per round)
  4
  Four arms – make four claw attacks per
  round
  5
  Horns – add a headbutt attack, attack roll
  as for bite, damage 1d6+3
  6
  Wings – fly speed increased to 60 ft.
  (average)
  7
  No legs – flying movement only
  8
  No arms – no claw attack
  9-10
  Roll twice and apply both results; if 9-10
  is rolled again, either re-roll or invent a
  new variation.
  El Subtype:  Creatures with an el subtype gain a +2 to
  all Will saves.  They can fight on as normal even when
  below zero hit points so long as they make a Fortitude
  saving throw each round (DC = 15 + damage taken
  after being reduced to zero hit points).  Failure indi-
  cates they are unconscious and dying as usual.  If
  ‘killed’, they are simply returned to their own El world,
  rather than destroyed.  If attacked on their home El
  world, they suffer +2d6 damage from iron weapons of
  any kind.
  Elementals
  
SOURCE: textdata/thevault/Slaine/Slaine Elementals.pdf