TEXT:  
   
   
  ____________________________________________________ 
   
  has met the requirements and has acquired this Meta-Campaign Certificate 
   from the Dyvers Triad confirming membership as a 
  Captain in the Navy 
  _________________________________________________________________________________________________________ 
   
  REQUIREMENTS TO BECOME A CAPTAIN: 
  • 
  Six or more ranks in Climb 
  • 
  Seven or more ranks in Knowledge (Geography) 
  • 
  Ten or more ranks in Knowledge (Local: Velverdyva, Tuflik, Fals Trade Route) 
  • 
  14 or more ranks in Profession (Sailor) 
  • 
  Seven or more ranks in Use Rope 
  o 
  These skill requirements are not necessary if the character is sentenced to enlist by a Judge of the Free Lands as a result 
  of a criminal conviction. Characters sentenced in this way must spend all future skill points until they have met these 
  skill requirements 
  • 
  Must have an Intelligence score of 13 or higher 
  • 
  Must have the Leadership feat 
  • 
  Must have been a Lieutenant for 1 year 
  • 
  Must spend 8 Time Units per year at sea with the Navy 
  • 
  Must be of Lawful alignment 
  • 
  Must participate in four Dyvers adventures per year (meta-regional adventures set specifically in Dyvers help satisfy this 
  condition, mini-missions, special missions and introductory adventures do not) 
  • 
  Must be a Dyvers Resident 
   
  BENEFITS: 
  • 
  Access to the following items: Fishing tackle (AEG), Flotation bags (AEG), Hammock (AEG), Longbreath (AEG), Navigator’s 
  kit (AEG), Quick escape enhancement (AEG), Signal torches (AEG), Swimmer’s kit (AEG) 
  • 
  200 gp earned per year in pay for sea travel 
  • 
  +4 circumstance bonus to Climb checks when on a ship’s rigging 
  • 
  +4 circumstance bonus to Knowledge (Geography) checks when sailing on the Velverdyva or the Nyr Dyv 
  • 
  +4 circumstance bonus to Knowledge (Local: Velverdyva, Tuflik, Fals Trade Route) checks when sailing on the Velverdyva 
  or the Nyr Dyv 
  • 
  +4 circumstance bonus to Profession (Sailor) checks when commanding a naval vessel 
  • 
  100% discount on Rich Lifestyle during any adventure set in the Lands of Dyvers 
  • 
  Qualifies for the “Great Renown” bonus for the Leadership feat. 
  • 
  Permanent Influence Point with the Cathedral of Xerbo; sailors’ superstitions already make the Cathedral of Xerbo’s efforts 
  to draw new worshippers simple, its location on the docks makes it an easy stop before setting sail 
  • 
  Permanent Influence Point with the Temple of Osprem; sailors don’t like to tempt fate, thus a large portion of the 
  congregation at the Temple of Osprem are sailors about to set to sea; the church attempts to accommodate them the best it 
  can 
   
  PENALTIES: 
  • 
  A −4 circumstance penalty to all Diplomacy checks when dealing with the Dyvers Free Army 
  • 
  Captains may leave the Navy after four years of service, and gain a permanent −3 circumstance penalty to all social skills 
  made with members of the Navy; if a Captain attempts to leave before his term of service is over, he is tracked down by the 
  Navy and pressed back into service at the expense of 7 Time Units 
   
   
   
  Signature 
  RPGA # 
  Date 
  AR # 
  . 
  This document may be signed by any table judge. All yearly expenditures must be made during the first event of the 
  calendar year the character participates in. Failure to meet the requirements above invalidates this certificate. 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Dyvers/Navy/Navy-Captain (cert).pdf