TEXT: 11
  Semita Errabunda
  Characteristics: Int 0, Per 0, Pre 0, Com –1, Str +2,
  Sta +2, Dex +2, Qik –1 
  Size: 0
  Age: 23
  Decrepitude: 0
  Confidence Score: 0
  Virtues and Flaws: Custos; Affinity with Single
  Weapon, True Friend; Carefree (Halfgrim only),
  Dutybound, Pessimistic (Grim only), Weakness
  (women)
  Personality Traits: Brave +3, Loyal to Covenant +3,
  Loyal to Each Other +3, Cheerful –2 (Grim),
  Cheerful +2 (Halfgrim), 
  Combat: Longsword and Round Shield: Init +0, Attack
  +13, Defense +9, Damage +8
  Longsword: Init +0, Attack +12, Defense +6, Damage
  +8
  Short Bow: Init -3, Attack +9, Defense +3, Damage +8
  Fist: Init -2, Attack +6, Defense +3, Damage +2
  Soak: +6
  Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
  Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15),
  Incapacitated (16–20)
  Abilities: Local Language 5 (shouting), Area Lore 2
  (woodland), Athletics 3 (in armor), Awareness 3 (on
  watch), Bows 3 (short bow), Brawl 4 (wrestling),
  Carouse 1 (dice games), Charm 1 (women),
  Chirurgy 1 (sword wounds), Folk Ken 2 (soldiers),
  Leadership 1 (soldiers), Profession: Sailor 2 (naviga-
  tion), Ride 2 (in armor), Single Weapon 6
  (longsword and round shield), Stealth 1 (woods),
  Survival 1 (woods), Swim 2 (open sea)
  Equipment: longsword (with carved bone hilt),
  round shield (with metal rim), partial metal scale
  armor, short bow.
  Encumbrance: 1 (3)
  Appearance: These twin brothers are impossible to
  tell apart physically. They are tall and heavy set,
  with long blond hair and blue eyes that betray their
  northern origins. Grim has taken to braiding his
  beard in the fashion of ancient warriors; Halfgrim
  has begun doing this as well, to increase the confu-
  sion about who is who. 
  These twin brothers are amongst the most loyal and
  trustworthy of the turb. Grim is the elder (by a mat-
  ter of minutes), and is a stern, serious man; whereas
  Halfgrim is both carefree and cheerful — the run-
  ning joke in the turb is that Halfgrim is half as grim
  as his brother. Despite their differing demeanors,
  they are physically identical. 
  Grim is dour and taciturn, but a natural leader of men
  — many members of the turb already treat him as if
  he had been granted a military rank. He is deeply pes-
  simistic, and sees fit to communicate his fears to any
  who will listen. Halfgrim is always teasing him about
  his old-fashioned values, particularly with regards to
  his coyness around women, and his search for a wife
  — he has romantic notions about courting women,
  but lacks the social graces to do it effectively. 
  Halfgrim is friendly and outgoing, and a man of sim-
  ple tastes, with few ambitions other than to drinking,
  gambling and wenching. He is less blunt than his
  brother, and is much more approachable than his
  brother. Grim is always chiding him about his frivo-
  lous attitude to life, while secretly envying his gusto.
  They are both accomplished sailors and capable war-
  riors who have saved the lives of several of the magi
  on more than one occasion. Their diligence has
  brought them rewards, in the shape of the expensive
  steel scale armor that they wear, and the fine swords
  and metal-rimmed shields that they carry. They are
  deeply devoted to each other, and the magi have
  recognized that they work best as a team - if taken
  out singly from the covenant, they are anxious and
  distracted until reunited.
  Grim and Halfgrim
  By Mark Shirley
  
  Semita Errabunda
  12
  Characteristics: Int +1, Per +1, Pre +2(*), Com 0(*),
  Str –1, Sta 0, Dex 0, Qik +2
  (*+1 Pre and Com with sexually compatible characters)
  Size: –1
  Age: 20 (14)
  Decrepitude: 0
  Warping Score: 0 (0)
  Virtues and Flaws: Covenfolk, Faerie Blood (Satyr),
  Second Sight, Unaging; Small Frame, Disfigured
  (cat’s eyes and ears), Cursed (can’t bear the touch of
  iron)
  Personality Traits: Fastidious +3, Flirtatious +2, Fae
  +1
  Reputations: None.
  Combat: Brawling (fist): Init +2, Attack +2, Defense
  +4, Damage –1
  Soak: 0
  Fatigue Levels: OK, –1, –3, –5, Unconscious
  Wound Penalties: –1 (1–4), –3 (5–8), –5 (9–12),
  Incapacitated (13–16)
  Abilities: Latin 3 (Hermetic usage), Animal
  Handling 1 (chickens), Athletics 0+1 (run),
  Awareness 2 (search), Bargain 2 (domestic produce),
  Brawl 1 (fist), Carouse 3 (wild fun), Charm 3 (flirt-
  ing), Chirurgy 0 (1) (first aid), Craft: keep house 2
  (cook), Faerie Lore 3 (forest), Folk Ken 3 (young
  men), Guile 3 (fast talk), Home Village Lore 2 (peo-
  ple), Intrigue 2  (gossip), Latin 3 (Hermetic usage),
  Living Language 5 (peasants), Music 3 (sing), Second
  Sight 4 (faeries), Survival 0 (1) (woods), Teaching 0
  (2) (babies)
  Equipment: None
  Encumbrance: 0 (0)
  Oldest (but youngest looking) daughter of a local
  village wise woman (or witch, depending on your
  view), she has the strong ties to færie in her blood.
  Her appearance is most exotic – beautiful but alien.
  If she did not show her ancestry she'd be beautiful,
  but she has long, mobile and pointed cat-like ears,
  which she adorns with rings; her eyes are wide and
  slanted with eyebrows long and dark above them.
  The irises of her eyes are bright green, and have a
  slit pupil; they reflect bright at night.
  As a child she often ran wild in the woods, chasing
  and playing with the minor forest faeries; as a
  teenager she chased the boys and flirted – the lads
  think she and her sisters are exotic, wild and beauti-
  ful (true), their mothers and the young women think
  them harlots, or worse. She joined the covenant as
  wife to one of the turb, relieving her mother of her
  increasingly irksome presence (no village lad would
  actually marry her!). 
  She thinks herself special (she must have special
  tools so as not to touch iron – hurts her as if burning
  hot) and very beautiful (she is vain, and proud of her
  ears), and above the other grogs. She is fastidious
  about staying clean and neat, often preening and
  checking her appearance; she cannot abide getting
  dirty, let alone sleeping rough. Magi may force her
  to accompany field missions, where her Sight is use-
  ful, but she complains endlessly about the hardships
  of field travel, and her desire to be back in decent
  living conditions again. (She might be bribed with
  rings for her ears.)
  She ages slowly, as the years slip past her: it seems
  she will never grow up, or if she does, will never
  grow old. Although she is now 20 years old, she
  appears only 14 (she has hardly aged since 12).
  Amelle
  by Neil Taylor
  
SOURCE: textdata/thevault/Ars Magica [multi]/5th edition/Semita Errabunda/Grog - Grim.pdf