TEXT: MASTER CLASSES 
   
   
   
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  DREAD PIRATE (MASTER) 
   
  A Dread Pirate is a legendary menace of the high seas, his 
  name is known in every tavern, spoken with trembling fear in 
  every port. Sea captains pray to the gods they never see his ship on 
  the horizon, knowing it heralds a grim and watery fate. 
  Depending on your campaign, a Dread Pirate could be... 
   A brutal master of ruthless pirates, scouring the seven seas 
   The living legend that cutthroats flock to for the adventure of a 
  lifetime 
   A commanding rogue, capable of unleashing piratical 
  doom with a word 
   The pirate queen whose beauty is eclipsed only by 
  the loyalty of her love-struck crew 
   The latest in a long line of charlatans, perpetuating 
  the myth of an unkillable and eternally robust pirate 
  king 
   
  Party Role: Backer/Combatant. You’re no 
  slouch with a sword, but your real strength is in 
  battle plans and your ever loyal crew. 
  CLASS FEATURES 
  Requirements: Charisma 13+, 
  Tactics 6+ Ranks, Glint of Madness, 
  must have a ship as a holding with a 
  scale of 5 or more. 
  Favored Attributes: Charisma, Wisdom, 
  Strength 
  Class 
  Skills: 
  Intimidate, 
  Investigation, 
  Haggle, Notice, Resolve, Ride, Snse Motive, Tactics 
  Continuity: At Level 1, choose 2 skills that are 
  class skills for any of your other classes. These 
  become Dread Pirate class skills for you. 
  Skill Points: 6 + Int modifier per level 
  Vitality: 9 + Con modifier per level 
  CLASS ABILITIES 
  Black Flag of Terror: You have a crew that will follow you to 
  the ends of the world and back again. At Level 1, at the beginning 
  of each adventure, choose one of your ships with a scale of 5 or 
  more as your flagship. Until the end of the adventure, all NPCs 
  associated with that holding are considered your teammates, and 
  your flagship gains a complement of Guards. You gain (35 + 5 x 
  your class level) reputation to create this ‘Loyal Crew’ (with GM 
  approval of the final statistics). You may recreate their statistics 
  each time you gain a level in this class. You may not spend 
  additional reputation to enhance these characters. 
  Fearsome Reputation: You’ve developed a terrifying 
  reputation upon the high seas and live up to it in person! At Level 
  1, you gain a +2 morale bonus to Intimidate Checks. Further your 
  Heroic Renown increases by 1. 
  At Level 4, Your morale bonus to Intimidate Checks increase 
  to +4 and your Heroic Renown increases by an additional 1 (total 
  of +2). 
  Scourge of the Sea: You have a glare that rattles lesser men. 
  At Level 2, you may take the Threaten Action against an additional 
  number of targets equal to your Class Level, rolling once with each 
  target rolling to resist separately. Also, you gain a trick. 
  Scowl (Threaten Trick): If the target 
  fails the stress damage’s Will save, he 
  becomes frightened. 
  Shore Party: Your crew knows that you 
  will lead them through, even if it not all will 
  survive. At Level 3, you gain the Followers (loyal 
  crew) feat. This is treated like the Followers feat except 
  that the followers use you Loyal Crew’s statistics 
  (adjusted for having a threat level equal to 
  your career level –4) and you may only 
  summon them while within 10 miles of 
  your flagship. 
  At Level 5, you gain the More 
  Followers (loyal crew) feat with the 
  same adjustments and restrictions. 
  Battle Planning I: At Level 4, you 
  gain 2 of the following battle plans. You 
  may begin each combat with 1 battle plan 
  already in effect and may enact a new one as a 
  full action. Each plan’s benefits last until the end of 
  the current combat or until you enact a 
  different battle plan. A battle plan 
  grants you and each teammate who can 
  see or hear you a +2 morale bonus with 
  the following rolls and values. 
   Crush Them!: Melee and unarmed attack 
  checks 
   Fire at Will!: Ranged attack checks 
   Guard Yourselves!: Defense 
   I Want Them Alive!: Subdual damage rolls 
   No Prisoners!: Lethal damage rolls 
   Press On!: Base Speed (morale bonus × 5 ft.) 
   Stand Fast!: Vitality (morale bonus × target’s Career Level) 
   Steady Now!: Saves 
   
  Table X.X: Dread Pirate 
  Level 
  BAB 
  Fort 
  Ref 
  Will 
  Def 
  Init 
  Lifestyle 
  Legend 
  Abilities 
  1 
  +1 
  +1 
  +1 
  +1 
  +0 
  +0 
  +1 
  +1 
  Black flag of terror, fearsome reputation (+1) 
  2 
  +2 
  +2 
  +2 
  +2 
  +1 
  +0 
  +2 
  +2 
  Scourge of the sea 
  3 
  +3 
  +2 
  +2 
  +2 
  +1 
  +1 
  +2 
  +3 
  Shore party (loyal crew) 
  4 
  +4 
  +2 
  +2 
  +2 
  +2 
  +1 
  +2 
  +3 
  Battle planning I, fearsome reputation (+2) 
  5 
  +5 
  +3 
  +3 
  +3 
  +2 
  +1 
  +3 
  +4 
  Pirate king, shore party (more loyal crew) 
   
  
  (MASTER CLASS) 
   
   
   
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  Pirate King: Exploits of your life are so legendary that sailors 
  are willing to sign on as your crew for no compensation other than 
  to share in your adventure, and a share of the booty. Your flagship 
  gains a second compliment of Loyal Crew as guards and a ‘pilot’ 
  (a +5 Ride Assistant) at no Reputation costs and taking up no 
  living space. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  NPC CLASS ABILITIES 
   
  The following new class abilities from the Dread Pirate master 
  class are available to NPCs using the class ability NPC quality (see 
  Fantasy Craft, page 231). 
  Table X.X: NPC Class Abilities 
  Class Ability 
   
  XP Value 
  Scourge of the sea 
  3 
   
  Class Design by Khaalis with help by Morgenstern. 
  Art by RustyGrass33 of deviantART. 
  
SOURCE: textdata/thevault/FantasyCraft/Homebrew/04 - Master - Dread Pirate (ver. 2.0) (LtI).pdf