TEXT: Houses of the Blooded is © & ™ 2008 by John Wick. This sheet was created by J.A. Dettman for reference purposes only.
  1. BACKGROUND
  Roll on the following tables to 
  determine the specifics of your 
  family. You have three points with 
  which to modify any roll.
  A. PARENTS
   Roll once for each parent 
  to determine House. 
   Roll one die for each 
  parent, high result is 
  dominant.
  B. SIBLINGS
   Roll once to determine your birth order (i.e. if 
  you roll a 3 you were born third).
   Roll one die and subtract one. This is the 
  number of surviving children in your family.
   Roll one die for each surviving sibling. Even 
  results are brothers, odds sisters.
  C. FAMILY STANDING
   Roll one die for each parent 
  to determine that parent’s 
  current title.
  D. PICK A HOUSE (UNDER THE SHADOW)
   Choose a House to align 
  yourself with, your mother’s 
  or your father’s.
  E. NAME
   Your family name is your 
  dominant House.
   Your secret name should be 
  secret and is up to you.
   Your public name is also up to you.
  F. AGE
   Default age is Spring but 
  talk to your Narrator about 
  what she allows.
  G. SPOUSE & CHILDREN
   Determine whether you are 
  married.
   If married, roll to 
  determine how many 
  children you have.
  H. TITLE
   All player characters start as 
  either a Baron or Baroness.
  2. VIRTUES
  The six Virtues are 
  shown at right.
   Choose one Virtue 
  as your weakness. 
  You have no rank in 
  that Virtue and can 
  never increase it.
   Assign the following ranks to your remaining 
  Virtues at your discretion: 4, 3, 3, 2, 2.
   After assigning ranks, add 1 rank to the Virtue 
  associated with your House.
  3. PHASES
  Phases represent your character’s 
  past as well as age. At right are 
  the phases with accompanying 
  benefits
  A. CHOOSE 
  STARTING PHASE
   Typically, player characters 
  start in Spring. Talk to your 
  Narrator about starting in a 
  later phase.
  B. CHOOSE OR CREATE ASPECTS
   Choose or Create a number of Aspects for your 
  character based on your chosen Phase.
  C.  CHOOSE CONTACTS
   Pick a number of other player characters to be 
  your character’s Contacts. 
   For each contact, work with the other player to 
  create a story about how your characters met 
  and why you became such close friends.
  4. DEVOTIONS
  You have 3 points to spend on Devotion to Suaven.
   Your starting Devotion to a single Suaven 
  cannot exceed 3.
  1
  Bear
  4
  Fox
  2
  Elk
  5
  Serpent
  3
  Falcon
  6
  Wolf
  1
  Baron
  4
  Count
  2
  Baron
  5
  Count
  3
  Baron
  6
  Marquis
  HOUSE
  VIRTUE
  Bear
  Strength
  Elk
  Cunning
  Fox
  Beauty
  Serpent
  Wisdom
  Wolf
  Prowess
  Spring (adolescence)
  Summer (adulthood)
  Autumn (maturity)
  Winter (solace)
  1-4
  Yes
  5-6
  No
  1-2
  no children
  3-4
  one child
  5-6
  two children
  Bear’s Strength
  physical risks
  Elk’s Cunning
  Season Actions
  Falcon’s Courage
  determination
  Fox’s Beauty
  Romance
  Serpent’s Wisdom
  knowledge
  Wolf’s Prowess
  Duels
  Spring
  2 Aspects
  1 Contact
  Summer
  4 Aspects
  2 Contacts
  Autumn
  5 Aspects
  1 Solace Aspect
  3 Contacts
  Winter
  6 Aspects
  2 Solace Aspects
  4 Contacts
  
  Houses of the Blooded is © & ™ 2008 by John Wick. This sheet was created by J.A. Dettman for reference purposes only.
  5. DOMAINS
  The total amount of land that you 
  own is your Domain.
   Domains are made up of 
  Provinces.
   Each Province is made up of 
  10 Regions.
  A. BUILDING YOUR PROVINCE
   Your Province begins with 
  two predetermined Regions: 
  the Castle and the Village.
   You have 5 points with 
  which you may improve 
  your existing regions or 
  acquire new regions. Each 
  increase in a Regions rank or 
  acquisition of a new region 
  costs 1 point.
   You may have multiple Regions of the same 
  type in your Province.
   You may not start play with 
  a Region above Rank 3. 
  B. RESOURCES
  Each region you control that 
  produces Resources, produces 
  a number of Resources each 
  Season equal to its rank (i.e. 
  a rank 2 plain will produce 2 
  spices or 2 wine).
   A Region never produces 
  more than one type of 
  resource in a Season. 
  If it produces multiple 
  resources they are all of the 
  same type.
  C. VASSALS
   You have 5 points with 
  which you may  acquire 
  Vassals.
   Acquiring a rank 1 Vassal 
  costs 1 point.
   You may spend additional 
  points to increase a Vassal’s 
  Rank. 
   You may not start play with 
  a Vassal above Rank 3. 
  6. SPEND BONUS POINTS
  You have 5 bonus points with which you may 
  purchase the options listed below:
   Artifact: You may aquire an artifact created by 
  the sorcerer-kings. Each point in an artifact 
  increases its rank by 1.
   Aspect: You may spend 1 point for an 
  additional Aspect. You many not have more 
  Aspects than your Season limit plus half your 
  Wisdom rounded up.
   Contact: You may spend 1 point to gain an 
  addition contact.
   Devotion: You may spend 1 point to increase a 
  Devotion by 1 (max rank 3).
   Friend:  You may spend 1 point to turn a 
  Contact into a friend.
   Region: You may defi ne one of your 
  unexplored Regions or increase the rank of 
  one of your existing Regions (max rank 3) for 
  a cost of 1 point. 
   Relic: You may spend 1 point to possess an 
  item sacred to one of the greater Suaven.
   Ritual: You may spend 1 point to know a 
  sorcerous Ritual.
   Vassal: You may spend 1 point to gain an 
  additional Vassal or increase the rank of an 
  existing Vassal by 1.
  Castle
  Urban
  No Resources
  Farm
  Rural
  Food/Industry
  Forest
  Rural
  Food/Lumber
  Hills
  Rural
  Metals/Lumber
  Mountain
  Rural
  Metals/Stone
  Plains
  Rural
  Spices/Wine
  Ruins
  Special
  Shorline
  Rural
  Trade
  Swamp
  Rural
  Herbs/Poisons
  Village
  Urban
  Goods
  Apothecary
  Creates 
  medicines and 
  treats poisons
  Caravan
  Move resources 
  between 
  Regions
  Artisan
  Creates Art
  Court 
  Scholar
  Deals with 
  sorcery and 
  supernatural 
  threats
  Herald
  Delivers 
  information to 
  your people and 
  neighbors
  Maid/Valet
  Assists with 
  mundane tasks
  Personal 
  Guard
  Increase security 
  and prevent 
  assassination
  Roadmen
  Wander the 
  countryside 
  quelling trouble.
  Spy 
  Network
  Increase security 
  and investigate 
  other domains
  Staff
  Servants that 
  make your 
  Castle run 
  smoothly
  Spouse
  Automatic if 
  married. Can’t 
  be purchased.
  
SOURCE: textdata/thevault/FUDGE & FATE/Houses of the Blooded/Cheats, Sheets, & Extras/HotB_CharGenReference.pdf