TEXT:  
   
   
   
  t 
   
   
   
   
  DMG) 
   
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ____________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  593 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675 xp; 600 gp 
   
  APL 6 
  max 900 xp; 800 gp 
   
  APL 8 
  max 1,125 xp; 1,250 gp
   
  APL 10 
  max 1,350 xp; 2,100 gp
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________
   
   
  Player 
   
   
  RPGA #
  Has Completed 
  A Friend in Need 
  A Regional Adventure 
  Set in the Yeomanry 
  Event: _________________________________ Date: ________ 
  DM: __________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
   
  Cross out any game effects this character does not gain. 
   
   � Rod of Winter 
   
  Appearing as a two-foot long, pale blue icicle, this rod acts as 
  a continual control weather spell, dropping the temperature in a 3-
  mile radius to frigid cold (below 0 degrees Fahrenheit) as long as it 
  is stuck in the ground.  Removing the rod from the ground 
  disables the spell effect and renders the rod non-magical from that 
  point forward. 
   
  Strong transmutation; Caster Level: 13
  th; Prerequisites: Craft 
  Rod, control weather; Market Price: 45,500 gp; Weight: 2 lbs. 
  Adventure Record#
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 4: 
  � Rod of Winter (Adventure, see above) 
  � Wand of Snare (Adventure, 3
  rd level caster, DMG) 
  � Wand of Magic Missile (Adventure, 1
  st level caster, 
  DMG) 
   
  APL 6 (APL 4 Items plus): 
  � Arcane Scroll of Stoneskin (Adventure, 7
  th level
  caster, DMG) 
  � Arcane Scroll of True Seeing (Adventure, 11
  th level 
  caster, DMG) 
  � Wand of Magic Missile (Adventure, 3
  rd level caster, 
  DMG) 
   
  APL 8 (APL 4, 6 Items plus): 
  � Potion of Cure Serious Wounds (Adventure, DMG)
  � Wand of Magic Missile (Adventure, 5
  th level caster, 
  DMG) 
  � Potion of Shield of Faith +5 (Adventure, DMG) 
  � Horn of Fog (Adventure, DMG) 
   
  APL 10 (APL 4, 6, 8 Items plus): 
  � +1 Bane (Human) Battleaxe (Adventure, DMG) 
  � Wand of Magic Missile (Adventure, 7
  th level caster, 
  DMG) 
  � Wand of Lightning Bolt (Adventure, 10
  th level 
  caster, 
   
   
  TU REMAINING 
  Added TU Costs
  -                     TU
  TU Cost 
  1 or 2 TU
  Starting TU 
  TU
   
  XP
  FINAL XP TOTAL
  XP Gained
  +                                  XP
  Subtotal 
  XP
  XP lost or spen
  -                                   XP
  Starting XP 
  XP
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  FINAL GP TOTAL
   
                     GP
  GP Spent 
  - 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Spent 
  - 
  GP
  Lifestyle
  � None
  � Standard (12 gp x TU) 
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  Starting GP 
   
  GP
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Yeomanry/593/Normal Scenarios/YEO3-05 - A Friend in Need (APL 4-10)/YEO3-05 - A Friend in Need AR.pdf