TEXT:  
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ____________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
   
  GP
  Starting GP 
  Lifestyle
  � None 
   
  � Standard (12 gp x TU) 
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
                     GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  XP
  Starting XP 
  -                                   XP
  XP lost or spent 
  XP
  Subtotal 
  +                                  XP
  XP Gained 
   
  FINAL XP TOTAL
   
  XP
  TU
  Starting TU 
  1 or 2 TU
  TU Cost 
  -                     TU
  Added TU Costs 
  TU REMAINING 
   
   
  Adventure Record# 
  593 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900 xp; 800 gp 
   
  APL 8 
  max 1,125 xp; 1,250 gp
   
  APL 10 
  max 1,350 xp; 2,100 gp
   
  APL 12 
  max 1,575 xp; 3,000 gp
   
  APL 14 
  max 1,800 xp; 6,000 gp
  Cross out any game effects this character does not gain. 
  � Graverobber!: You have taken, for personal gain and without the permission of the Dasco 
  family, the personal possession(s) of Dartun Dasco from his tomb.  You suffer a –10 to all Cha-
  based skill or ability checks while interacting with any NPC Keoish noble or Herald while 
  bearing _____________________________________ (the item(s) taken), until cleared of these charges publicly 
  (consult the Keoland Triad).  DMs have discretion in assigning other penalties, as appropriate, 
  in other scenarios.  This effect can be negated by being pardoned by King Kimbertos Skotti of 
  Keoland (by using a favor with him).  
  � The Marks of the Passage of Time: You have bourn a century-old ghost in your system, and 
  your system could not handle the shock. However, you have also gained an insight into all of 
  Dartun Dasco’s memories.  You have aged sufficient years to place your PC in the venerable age 
  category and you suffer the full effects of this aging: -6 to your Str, Con, and Dex scores and +3 
  to your Int, Wis, and Chr scores until this effect is reversed.  Any skill points gained from the 
  ability increase must be applied to either Charisma-based or Knowledge skills. A greater 
  restoration, limited wish, miracle, or wish spell are the only spells that can reverse the effects of 
  this shock (removing the aging and the modifications to the PC’s stats). 
  � Rys’ Spellbook II: 5
  th—[dominate person, feeblemind, mind fog, persistent image]; 6
  th—[acid 
  fog, mass suggestion, mislead, programmed illusion]; 7
  th—[forcecage, insanity, Mordenkainen’s 
  sword, prismatic spray]. Market Price: 720 gp; Weight: 3 lbs. 
  � Gran March Military Commendation: For revealing a high-level Scarlet Brotherhood 
  operative in the Gran March military, you have received a commendation for your service to the 
  Commandant. 
  � Favor of the Charlton Pendal Dasco: You may ask Charlton to represent you while obtaining 
  any legal, non-magical good or service in the entire Sheldomar Valley.  If you do so, the favor is 
  used, but the price of the good or service is reduced by 10%.  Any number of goods or services 
  can be the simultaneous target of the bargain; however, whether or not the deal is successful, 
  the favor is consumed.  Use this favor only during a regional or meta-regional set in the 
  Sheldomar Valley. 
  � Favor of the Grand Duke and Duchess of Geoff:  For protecting Grand Duchess Calisse and 
  ending the threat of Dartun Dasco to the kingdom, the Grand Duke and Duchess will 
  commission Court Mage Abinar to upgrade any one weapon, armor, or shield of masterwork 
  quality or better to a +1, +2, or +3 version of that item. This favor may only be redeemed during 
  an adventure set in Geoff (either a regional, an interactive, or a meta-regional).  Please list the 
  item upgraded: ________________________________________________. 
  � Dartun’s Legacy: As a gift for their assistance and for their respect of Dartun’s tomb, 
  Charlton Pendal Dasco will hold any of Dartun’s items in trust for the PC.  The PC can acquire 
  this item after any regional or meta-regional set in the Sheldomar Valley by making a donation 
  (equal to the standard DMG cost of the item) to the war efforts of Keoland in Geoff, the Azure 
  Sea, or in the Principality of Ulek.  The items available are: breastplate of command, lion’s 
  shield, sword of subtlety, cloak of charisma +4, and circlet of persuasion. 
  � Rys’ Spellbook I: 1
  st—[burning hands, charm person, endure elements, expeditious retreat, 
  hypnotism, mage armor, magic missile, shield, sleep]; 2
  nd—[mirror image, resist elements, 
  Tasha’s hideous laughter, web]; 3
  rd—[hold person, slow, stinking cloud, suggestion]; 4
  th—
  [confusion, Otiluke’s resilient sphere, phantasmal killer, rainbow pattern]. Market Price: 450 
  gp; Weight: 3 lbs. 
  � Fiztulus’ Spellbook: 1
  st—[feather fall, grease, mage armor, magic missile, obscuring mist, 
  shield, spider climb, summon monster I]; 2
  nd—[fog cloud, glitterdust, Melf’s acid arrow, 
  summon monster II, summon swarm, web]; 3
  rd—[fireball, flame arrow, haste, sleet storm, 
  stinking cloud, summon monster III]. Market Price: 380 gp; Weight: 3 lbs. 
  � Favor of the Archmage Drawmij: This favor counts as an influence point with Drawmij.  
  The PC can ask Drawmij to cancel the favor and instead offer the PC the chance to purchase 
  any one rod, staff, or ring of value 24,000 gp or less from the DMG or Tome & Blood.  If used 
  this way, the PC spends 2 TUs arranging for the purchase of the item with Drawmij (by 
  throwing a message in a bottle into the Azure Sea and then traveling some great distance to 
  pick the item up).  Please list the item purchased here:  ______________________________________________. 
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________
   
   
  Player 
   
   
  RPGA #
  Has Completed 
  Good Things Come in Small Packages 
  A Meta-Regional Adventure 
  Set in the Sheldomar Valley 
  Event: _________________________________ Date: ________ 
  DM: __________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 6 
  � Headband of Intellect +2 (Adventure, DMG) 
   
   
  ) 
   
   
   
  � Wand of Magic Missile (Adventure, 5
  th level caster, DMG) 
  � Pearl of Power (1
  st level) (Adventure, DMG)
  � Rys’ Spellbook I (Adventure, see above) 
  � Fiztulus’ Spellbook (Adventure, see above) 
  � Wand of Summon Monster I (Adventure, 1
  st level caster, DMG)
  � Breastplate of Command (Adventure, DMG
  � Lion’s Shield (Adventure, DMG) 
  � Sword of Subtlety (Adventure, DMG)
  � Cloak of Charisma +4 (Adventure, DMG) 
  � Circlet of Persuasion (Adventure, DMG)
  APL 8 (all of APL 6 plus the following) 
  � Pearl of Power (2
  nd level) (Adventure, DMG) 
   
  APL 10 (all of APL 6, 8 plus the following) 
  � Headband of Intellect +4 (Adventure, DMG) 
  � Pearl of Power (3
  rd level) (Adventure, DMG) 
  � Rys’ Spellbook II (Adventure, see above) 
  � +1 Light Fortification Banded Mail (Adventure, DMG) 
  � Quaal’s Feather Token (Whip) (Adventure, DMG) 
  � Oil of Slipperiness (Adventure, DMG) 
  � Wand of Summon Monster II (Adventure, 3
  rd level caster, DMG) 
  � Bracers of Health +2 (Adventure, DMG) 
   
  � Necklace of Fireballs Type I (Adventure, DMG) 
  APL 12 (all of APL 6, 8, 10 plus the following) 
  � Cloak of Charisma +2 (Adventure, DMG) 
  � Pearl of Power (4
  th level) (Adventure, DMG) 
  � Wand of Summon Monster III (Adventure, 5
  th level caster, DMG) 
  � Potion of Haste (Adventure, 5
  th level caster, DMG) 
   
  APL 14 (all of APL 6, 8, 10, 12 plus the following) 
  � Headband of Intellect +6 (Adventure, DMG) 
  � Pearl of Power (5
  th level) (Adventure, DMG) 
  � Necklace of Fireballs Type II (Adventure, DMG) 
  � Bracers of Health +4 (Adventure, DMG) 
  � Wand of Summon Monster IV (Adventure, 7
  th level caster, DMG) 
  � Scroll of Evard’s Black Tentacles (Adventure, 7
  th level caster, DMG) 
  � Cloak of Elvenkind (Adventure, DMG) 
  � Potion of Cure Serious Wounds (Adventure, 5
  th level caster, DMG) 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region Sheldomar Valley/593/Normal Scenarios/SHE3-02 - Good Things Come in Small Packages (APL 6-14)/SHE3-02 - Good Things Come in Small Packages AR.pdf