TEXT:  
  GP
  Starting GP
  Lifestyle 
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                            GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
                           XP 
   
  TU 
  Starting TU 
  1
  TU
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � 
  Necklace of Adaptation (Adventure; DMG; 
  9,000gp) 
  � 
  Pearl of Power 1st (Adventure; DMG; 1,000gp) 
  � 
  Quiver of Ehlonna (Adventure; DMG; 1,800gp)
  � 
  Wand of cure light wounds (Adventure; DMG; 
  750gp) 
   
  APL 4 (all of APL 2 plus the following): 
  � 
  Silversheen (Adventure; DMG; 250gp) 
  � 
  Ring of Feather Fall (Adventure; DMG; 2,200gp)
   
  APL 6 (all of APLs 2-4 plus the following): 
  � 
  Heward’s Handy Haversack (Adventure; DMG; 
  2,000gp) 
  � 
  Headband of Intellect +4 (Adventure; DMG; 
  16,000gp) 
   
   
  Adventure Record#
  596 CY 
  A D V E N T U R E
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
   
   
   
  APL 2 
  max 450xp; 450gp 
   
   
  APL 4 
  max 675xp; 650gp 
   
   
  APL 6 
  max 900xp; 900gp 
   
   
   
  � Joust Score: You have unhorsed (0) (1) (2) (3) (circle one)
  opponents with the lance at the Bresht Tourney of Brewfast
  596CY.  Keep track of this honour as you work towards your
  knighthood.   
   
  � Favour of a Knight: Sir Gabriel the Black is impressed with
  your honour and has made arrangements to supply you with
  armour suitable to a noble knight.  For the next 3 adventures, you
  may purchase any masterwork heavy armour or heavy barding at a
  25% discount.  If the PC is not proficient in heavy armour, he
  instead arranges for free Rich lifestyle for the next 3 Ratik regional
  adventures.  Only one option may be taken. 
   
  � Favour of House Loegrimm: For recovering the body of their
  dead kinswoman, the house arranges for you to have regional
  access to one of the items listed in the Items Found During The
  Adventure section.  Circle the chosen item immediately. 
   
   
  � Favour of a Dark Stranger: Having unwittingly aided an
  agent of evil, a strange aura surrounds you.  You have received the
  benefits of an Imbue with Spell Ability cast by a 9th level Cleric.
  Each spell can be used only once. 
  o APL 2-6 Deathwatch; 
  o APL 4-6 Cause Fear; 
  o APL 6 Death Knell. 
  This ability can be dispelled as normal for an active spell. 
   
  � Chosen of Darkness, Vol#1:  
  APL2: Burning Hands, Charm Person, Disguise Self, Mage Armor,
  Obscuring Mist, Sleep, Wave blessing (SW), Melf’s Acid Arrow,
  Swim (SW) (Adventure; PHB; 600gp); 
  APL4 - all of APL2 version plus: False Life, Touch of Idiocy, Deep
  Slumber, Fireball (Adventure; PHB; 1,100gp); 
  APL6 - all of APL2-4 version plus: Major Image, Chain Missile
  (SpC), 
  Clairaudience/Clairvoyance, 
  Polymorph 
  (Adventure;
  PHB/SpC; 1,800gp). 
   
   
   
   
  This Record Certifies that 
  _______________________________________________ 
  Played by 
  _______________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  RTK6-02 A Knightly Tale 
  A Regional Adventure 
  Set in the Archbarony of Ratik 
  Event: _________________________________ Date: ________ 
  DM: ___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
   
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Ratik/596/Normal Scenarios/RTK6-02 - A Knightly Tale (APL 2-6)/RTK6-02 - A Knightly Tale AR.pdf