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  Architect: ZhAD 
  Tech Level: 12 
   
  USP 
           MV-4421121-100000-00000-0  MCr 181.642   
  400 Tons 
  Bat Bear                           
   
   
   
   
   Crew: 6 
  Bat                                 
   
   
   
   
  TL: 12 
  Cargo: 87.667 Passengers: 16 Low: 6 Fuel: 88 EP: 13.333 Agility: 1 
  Craft: 1 x 8T Grav Utility Vehicle 
  Fuel Treatment: Fuel Scoops and On Board Fuel Purification 
  HULL-400.000 tons standard, 5,600.000 cubic meters, Streamlined Airframe Close Structure 
  Configuration, 100.000 Structure Points 
   
  CREW-Captain, Chief Engineer & Drive Hand, Steward/Purser, Medic 
   
  ENGINEERING-Jump-2, 1G Manuever, 20.000 Ton Power Plant, 13.333 EP, Agility 1 
   
  AVIONICS-Bridge, Model/2 Computer, Model/2 Flight Avionics, Model/2 Sensors, Model/2 
  Maser Communications 
   
  HARDPOINTS-4 Hardpoints 
   
  ARMAMENT-4 None Empty Turret 
   
  DEFENCES-Armoured Hull (Factor-1) 
   
  CRAFT-1 8.000 ton Grav Utility Vehicle (Crew of 0, Cost of MCr 0.010) 
   
  FUEL-88 Tons Fuel (2 parsecs jump and 28 days endurance) 
  On Board Fuel Scoops, On Board Fuel Purification Plant 
   
  MISCELLANEOUS-19 Staterooms, 6 Low Berths, 1 Engineering Shop, 1 Vehicle Shop, 1 Sick 
  Bay, 6 High Passengers, 10 Middle Passengers, 6 Low Passengers, 87.667 Tons Cargo 
   
  COST-MCr 183.448 Singly (incl. Architects fees of MCr 1.816), MCr 145.306 in Quantity, plus 
  MCr 0.010 of Carried Craft (Hardpoints and Turrets charged) 
   
  CONSTRUCTION TIME-82 Weeks Singly, 65 Weeks in Quantity 
   
  Class Notes: The ZhAD Corporation’s class of merchant is commonly found in the rimward areas of the 
  Idar Nobsl province. It is a common sight in the interstellar trade lanes between the consulate and other 
  interstellar governments. Commonly it is referred to as an interface trader. Many have been sold to 
  merchant companies that engage with commerce with the consulates frontier regions. Often financed to 
  the border nobles financial interests it usually is an effective means of trade in difficult regions, such as 
  
   
   
  the Zhodani border with the Imperium or the Vargr States. In those regions it is usually armed. It 
  manages to turn a profit with 87 tons of cargo space and the ability to support 6 high passages, 10 
  middle passages, and 6 low passages. A small crew keeps down the operational costs of the vessels and 
  optimizes it for profit.  
   
  Captain- The Captain is a licensed Pilot/navigator who is most likely either the owner or has a vested 
  financial interest in the vessel. He occupies a stateroom aft of the bridge. 
   
  Chief Engineer and Drive hand- The Chief Engineer and drive hand see to the upkeep of the ship 
  and carry out watches in the engineering section of the ship, both have there own staterooms. 
   
  Steward/Purser- The Ship’s Steward/Purser is usually the business manager of the ship. He/she 
  negotiates trade contracts, books passages, and sees to the general welfare of the passengers. The 
  Steward has a stateroom that contains a ship’s property safe. The Steward/Purser is assisted by a 
  protocol droid on most vessels. 
   
  Medic- Usually a former naval corpsman, the ship’s medic is versed in the health and welfare of the 
  ship’s crew as well as its passengers. The medic also operates a small sick bay adjacent to the low 
  berths. Offset in the passages across from the sick bay is the medic’s stateroom.  
   
    
  
SOURCE: textdata/thevault/Traveller/08 - Mongoose Traveller/Third Party Materials/Ships and Vehicles/chonzde merchant.pdf