TEXT: S
  ome inventors’ imagination reach 
  a point when the machinery of this 
  world can no longer accomplish 
  what their minds create. At this point 
  they cannot be entertained by the baubles 
  produced by material technology 
  anymore. Their only way out is to turn to 
  the outer planes of law to search for the 
  inspiration—and means—to achieve 
  what they can only describe as 
  “mechanical perfection”. They commune 
  with the beings they find there and, 
  through this bond, they receive the gifts 
  necessary to usher in new epochs of 
  technological achievement. 
  Conjurer
   
  Writing Christopher Bunge
  Color Art Ellis Goodson
  Editing Felipe Real
  Layout Xanditz
  A new magical career for 
  fantasy-themed WOIN 
  game settings!
  Black
  Powder
  
  Binding inevitables as the personifications of 
  the lawful universe they revere, black powder 
  conjurers modify the traditional summoner arts 
  with the strange new devices they found on their 
  journeys throughout the planes. Their desire to 
  remain on the cutting edge of technology—and 
  beyond—has resulted in them not only adopting 
  black powder firearms as their weapon of choice, 
  but has also allowed them to master these 
  machines in new ways thanks to the supervision 
  of their mechanized mentors. It is this preference 
  for guns—and their predilection for volatile over-
  exuberance—which has given them their unique 
  moniker.
  Black Powder Conjurer
  Prerequisites: secret of fire, pistols 3+
  Attributes: INT +1, LOG +1, WIL +1, MAG +1
  Skill choices: gunsmithing, perception, spellcraft,  
     summoning, evocation
  Ballistic Affinity. The black powder conjurer 
  gains a natural SOAK of 10 vs. ballistic damage.
  Black Smoke Barrier. The black powder conjurer 
  can spend a free action to create a concealing 
  barrier of smoke which occupies up to three 
  contiguous squares within 20' feet of her.
  Explosive Attack. The black powder conjurer's 
  gunpowder weapons inflict an additional 1d6 
  fire damage. 
  Fireball (requires Flame Inspiration). Once per 
  day, the black powder conjurer can use her gun 
  to shoot a fireball out with a range increment of 
  10 and a burst radius of 3 squares. The fireball 
  does 5d6 fire damage to all in the area on a 
  successful hit. If this exploit is taken a second 
  time, this ability can be used three times per day.
  Flame Inspiration. The black powder conjurer 
  can use a gunpowder weapon to emit a 15' cone 
  of fire which does 3d6 fire damage to all in the 
  area on a successful hit. This uses two actions.
  Follow the Thunder. The black powder conjurer's 
  gunpowder weapons crash like thunder, 
  changing the damage type to ballistic/sonic.
  
SOURCE: textdata/thevault/WOIN/EONS Magazine/Eons 64 - OLD - Black Powder Conjurer.pdf