TEXT:     hen you read a comic book, you can’t help but 
  transport yourself to that world, dreaming of playing 
  the role of the hero (or maybe the villain). Superhero 
  roleplaying games are all about doing what it takes to 
  stop the nefarious villain, and maybe save the planet 
  in the process. These are games where going over 
  the top is the norm, and encouraged! When playing in 
  a superhero story, show off your powers, make 
  people’s jaws drop, and be the hero!
  “Look! Up in the sky!”
  W
  Character Examples:
  Below you’ll find some examples of character types that 
  you can play as in your Heads or Tales game. Keep in mind 
  that this is not a comprehensive list, nor should you see it 
  as a list of required characters. Pick and choose elements 
  that you want to emphasize, or make up a character type 
  of your own design! The important thing is that you are 
  excited to play this character.
  Players: Flight, teleportation, control the elements, super 
  strength, faster than a bullet, technological ace, 
  transformation, telekinesis
  NPCs: The big bad villain, sidekick 
  of the hero, family and loved 
  ones of the hero, onlooking 
  citizens
  GM Scenarios:
  Sometimes it’s hard to come up with your own scenario for a 
  roleplaying game, especially if you need to do it on the spot. We’re here 
  to help you out with tables below, which you can quickly use to get the 
  basics of your story set. Feel free to use this information as much or as 
  little as you need. And keep in mind that you don’t need to share all of 
  this information with the players right away. Sometimes it's more fun 
  for the GM to have a few secrets up their sleeve.
  To use a table, simply flip a coin two times. The result of the first flip determines what 
  column to look under, while the result of the second flip determines the row. Flip on as 
  many of the tables as you need to get a scenario built!
  Worldbuilding:
  Creating role playing stories and worlds shouldn’t be the responsibility 
  of the GM alone. On top of that, it’s more fun if you all contribute to 
  building the world you’re about to play in. Below you will find some 
  questions that the GM can ask the players at the very beginning of the 
  session. These questions will help give some detail to the world, and 
  more importantly allow the players to be contributors to the world’s 
  feel. GMs, make sure you don’t act like your word is law. Let the players 
  inject their ideas into the game; you’ll find that it is more fun for 
  everyone that way!
         What is your hero’s origin? What is your supername? How long have you had your  
               powers?
         How does the public perceive the heroes? Do they know you even exist? Are you 
               revered or hated? 
         What is the city culture like right now? Is the city in a time of high crime, or have 
               things been peaceful lately? What is this city you’re defending all about?
  Type of Villian
  Big Plot
  Personal Threat
  Street Gang 
  /Organized 
  Crime
  Alien 
  Invader
  Super 
  Powered 
  Enemy
  Clever 
  Enemy 
  with 
  Resources
  Send a 
  Message
  Destroy 
  the 
  City/World
  Rule the 
  World
  Defeat 
  You
  Identity 
  Revealed
  Loved 
  Ones in 
  Danger
  Loss of 
  Powers
  Corruption
  FLIP
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  T
  1 st
  1 st
  2 nd
  2 nd
  H
  T
  FLIP
  H
  T
  1 st
  1 st
  2 nd
  2 nd
  H
  T
  FLIP
  H
  T
  1 st
  1 st
  2 nd
  2 nd
  H
  T
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  copyright 2017 WizBot Games LLC all rights reserved
  
SOURCE: textdata/thevault/Kid Friendly/3. Rules Lite Collection/Heads or Tales/Heads or Tales - Superhero.pdf