TEXT: Page 
  Print on card-stock paper, and cut along the black crop marks (works best with a sharp utility knife or paper/photo 
  trimmer). Fold at the grey dash line, and glue them back-to-back.
  You can also laminate the cards using laminating pouches in A7 format (card size: 74 mm × 05 mm). But then 
  please use normal paper, and don’t glue them, because this would kill your laminatior !
  ClaSS FeaTure *  TalenTS
  Customizable Character Class Deck
  compatible with 13th Age™, and Th e Archmage Engine™ 
  Barbarian Card deck
  Design by  Kazekami — kazekami303@gmail.com
  Version  1.0 — May 2014
  legAl notice
  Th is Barbarian Card Deck uses trademarks and /or copy-
  rights owned by Fire Opal Media, which are used under 
  the Fire Opal Media, 13th Age Community Use Policy. We 
  are expressly prohibited from charging you to use or access 
  this content. Th is Barbarian Card Deck is not published, 
  endorsed, or specifi cally approved by Fire Opal Media.
  For more information about Fire Opal Media’s 13th Age 
  Community Use Policy, please visit:
  www.fi reopalmedia.com/communityuse
  For more information about Fire Opal Media 
  and 13th Age products, please visit: 
  www.fi reopalmedia.com and 
  www.pelgranepress.com
  Licensed under the Open Game License.
  BarBarian
  Card deCk
  BarBarian
  Card deCk
  Barbarian Class Feature
  BarBarian rage
  Class feature
  reCharge
  Quick Action
  melee And thrown weApon AttAcks
  effect
  Once per day, use a quick action to start raging. A rage 
  lasts until the end of battle, or about 5 minutes.
  While raging, you roll 2d20 to hit with your barbarian 
  melee and thrown weapon attacks instead of 1d20.
  use the higher roll for the attack.
  criticAl effect
  If you roll a natural 11+ with both dice and your 
  highest attack roll is a hit, the attack is a critical hit!
  rechArge
  recharge 16+: After a battle in which you rage, 
  roll a d20 and add your Constitution modifier.
  On a 16+, you can use Barbarian Rage again later 
  in the day.
  Barbarian Class Feature
  BarBarian rage
  clAss feAture used
  rechArge 16+ After bAttle
  add your Constitution modifier to the recharge roll
  Adventurer feAt
  leArned*
  Whenever the escalation die is 4+, as a quick action, 
  you can start raging for free. (It doesn’t count against 
  your normal usage.) This rage lasts until the end of the 
  battle, as normal.
  chAmpion feAt
  used'
  leArned*
  You can now start raging freely 
  when the escalation die is 3+.
  epic feAt
  leArned*
  You can now start raging freely 
  when the escalation die is 2+. 
  
  Page 
  Barbarian adventurer Talent
  BarBariC Cleave
  tAlent
  once per BAttle
  free Action
  Trigger: Drop an enemy to 0 hit points 
  with a standard melee attack.
  effect
  Once per battle, as a free action, you can make 
  a standard melee attack after having dropped any 
  enemy to 0hp with a standard melee attack.
  Mooks do not count for this, unless the mook you 
  dropped was the last of its mook mob.
  Barbarian adventurer Talent
  BarBariC Cleave
  tAlent used
  once per BAttle
  Adventurer feAt
  leArned*
  You gain a +2 attack bonus with Barbaric Cleave
  attacks. If the cleave attack hits, you can heal using 
  a recovery.
  chAmpion feAt
  leArned*
  If there is no foe engaged with you to use your 
  Barbaric Cleave attack against, as a free action you 
  can move to a nearby foe before making the attack.
  epic feAt
  leArned*
  While raging, you can use Barbaric Cleave as many 
  times as you like during a battle, but only once per 
  round. 
  heAl using A recovery
  The character targeted with a healing effect uses one 
  of their recoveries and rolls their own recovery dice.
  Barbarian Adventurer Talent
  Building Frenzy
  talent
  DaIly
  free Action
  Trigger: you missed with an attack.
  effect
  One battle per day, as a free action after you have 
  missed an attack, gain +1d4 damage to each 
  successful melee attack until the end of the battle.
  For each missed attack following this, add another 
  +1d4 damage, up to a maximum of +4d4 damage.
  Adventurer feAt
  leArned*
  Bonus damage dice are now d6s.
  chAmpion feAt
  leArned*
  Bonus damage dice are now d10s.
  epic feAt
  used'
  leArned*
  You can use Building Frenzy twice a day.
  Barbarian Adventurer Talent
  Building Frenzy
  tAlent used
  dAily
  
  Page 
  Barbarian adventurer Talent
  Slayer
  tAlent
  Trigger: You attack a staggered enemy you were not 
  engaged with at the start of your turn.
  effect
  During your turn, when you attack a staggered enemy 
  you were not engaged with at the start of your turn, 
  deal +1d6 damage per level to that creature if you hit.
  Adventurer feAt
  leArned*
  You gain a +2 bonus to Slayer attacks.
  chAmpion feAt
  used'
  leArned*
  Once per battle, when you miss with a Slayer attack, 
  deal the additional +1d6-per-level damage to the target 
  instead of normal miss damage.
  epic feAt
  leArned*
  Whenever one of your Slayer attacks drops a non-mook 
  enemy to 0hp, you gain 20 temporary hit points. 
  Barbarian adventurer Talent
  Slayer
  tAlent
  stAggered
  When you are reduced to half your hit points or fewer, 
  you’re staggered.
  Barbarian adventurer Talent
  STronghearT
  tAlent
  effect
  Your recovery dice are d12s instead of d10s.
  Adventurer feAt
  leArned*
  Increase your total number of recoveries by 1.
  chAmpion feAt
  used'
  leArned*
  You gain +1 PD.
  When you heal using a recovery, you can roll a save 
  against a save ends effect.
  epic feAt
  leArned*
  Increase your total number of recoveries by 1 
  (making a total of +2 from this talent).
  Barbarian adventurer Talent
  STronghearT
  tAlent
  heAl using A recovery
  The character targeted with a healing effect uses one 
  of their recoveries and rolls their own recovery dice.
  
  Page 4
  Barbarian adventurer Talent
  UnSToppaBle
  talent
  OnCe per Battle
  Trigger: Declare you’re using Unstoppable before 
  making a barbarian melee attack.
  effect
  Once per battle, declare you’re using Unstoppable
  before making a barbarian melee attack.
  If your attack hits at least one target, you can 
  heal using a recovery.
  Adventurer feAt
  leArned*
  The Unstoppable recovery is free.
  chAmpion feAt
  leArned*
  Add double your Constitution modifier to 
  the healing the recovery provides.
  epic feAt
  leArned*
  You can use Unstoppable twice per battle.
  Barbarian adventurer Talent
  UnSToppaBle
  tAlent used
  once per BAttle
  heAl using A recovery
  The character targeted with a healing effect uses one 
  of their recoveries and rolls their own recovery dice.
  free recovery
  You can recover hit points as if you were using a 
  recovery (without actually spending the recovery).
  Barbarian Adventurer Talent
  WhirlWind
  tAlent
  first Action of your turn
  epic feat: anytime during your turn
  Trigger: You are engaged by two or more enemies.
  effect
  You can make a Whirlwind attack as the first action 
  of your turn when you are engaged by two or more 
  enemies.
  You take a −4 penalty to your AC and PD until the 
  start of your next turn. Then roll a separate melee 
  attack against each enemy you are engaged with. 
  You deal no miss damage with these attacks.
  Barbarian Adventurer Talent
  WhirlWind
  tAlent
  Adventurer feAt
  leArned*
  You now deal normal miss damage with missed 
  Whirlwind attacks.
  chAmpion feAt
  leArned*
  The penalty to your AC and PD is reduced to −2. 
  In addition, disengage checks you make the same turn 
  as using Whirlwind automatically succeed.
  epic feAt
  leArned*
  You can use Whirlwind anytime during your turn, 
  not just as the first action. 
  
  Page 5
  Barbarian Champion Talent
  NaTural Will
  tAlent
  dAily
  Quick Action
  effect
  One battle per day as a quick action, you gain a 
  +2 bonus to your Mental Defense until the end of 
  the battle.
  Adventurer feAt
  used'
  leArned*
  You can now use Natural Will in two battles per day.
  chAmpion feAt
  leArned*
  The bonus increases to +4 Mental Defense.
  epic feAt
  leArned*
  You can now use Natural Will as a free action when 
  an enemy attacks you.
  Barbarian Champion Talent
  NaTural Will
  tAlent used
  dAily
  Barbarian Champion Talent
  ViolenCe
  tAlent
  once per BAttle
  effect
  Once per battle, add a +1d4 bonus to a barbarian 
  melee attack roll after finding out whether you hit 
  or missed.
  chAmpion feAt
  leArned*
  If the attack still misses, deal half damage.
  epic feAt
  leArned*
  The bonus increases to +1d6.
  Barbarian Champion Talent
  ViolenCe
  tAlent used
  once per BAttle
  
  Page 
  Barbarian epic Talent
  anCeSTral WarBand
  tAlent
  dAily
  Quick Action
  Trigger: At the end of your turn, if you are conscious, 
  roll a d6 ≤ the escalation die.
  effect
  One battle per day as a quick action, you can call the 
  spirits of your ancestors to fight alongside you. Your 
  ancestors can’t be hurt or affected by the creatures of 
  this world.
  At the end of each of your turns, if you are conscious, 
  roll a d6. If you roll less than or equal to the escalation 
  die, a member of your spirit warband strikes from the 
  spirit realm into the world.
  Make a melee attack against a nearby enemy as if you 
  were making the attack yourself, using any talents, 
  feats, or magic items as you see fit. This attack doesn’t 
  take any of your actions.
  epic feAt
  leArned*
  Your Ancestral Warband spirits are always raging, 
  even if you are not, and continue to fight for a single 
  round while you are unconscious. 
  Barbarian epic Talent
  anCeSTral WarBand
  tAlent used
  dAily
  Barbarian epic Talent
  RelenTleSS
  tAlent
  Trigger: You can only use Relentless 
  while you are raging.
  effect
  While raging, you have resist damage 12+.
  (When an attack targets you, the attacker must roll 
  a natural 12 or higher on the attack roll or it only 
  deals half damage).
  epic feAt
  leArned*
  Even when not raging, whenever you score a critical hit 
  against an enemy, you have resist damage 12+ until the 
  start of your next turn. 
  Barbarian epic Talent
  RelenTleSS
  tAlent
  
  Page 7
  Barbarian Power Progression
  PoWer ProgreSSion
  At 5th level, you gain an additional barbarian class 
  talent. Choose one of these champion-tier talents or 
  take another adventurer-tier talent. 
  At 8th level, you gain an additional barbarian class 
  talent. Choose one of these epic-tier talents, or take 
  another adventurer-tier or champion-tier talent 
  instead. 
  Barbarian Power Progression
  PoWer ProgreSSion
  bArbAriAn
  tAlents
  aDventurer
  ChaMpIOn
  epIC
  Level 1
  3
  —
  —
  Level 2
  3
  —
  —
  Level 3
  3
  —
  —
  Level 4
  3
  —
  —
  Level 5
  3
  1
  —
  Level 6
  3
  1
  —
  Level 7
  3
  1
  —
  Level 8
  3
  1
  1
  Level 9
  3
  1
  1
   Level 10
  3
  1
  1
  Barbarian Basic attacks
  Melee aTTaCk
  bAsic AttAck
  At-will
  Target: One enemy
  Attack: Strength+ Level vs. AC
  hit
  Weapon+Strength damage
  miss
  Damage equal to your level
  Ranged aTTaCk
  bAsic AttAck
  At-will
  Target: One enemy
  Attack: Dexterity+ Level vs. AC
  hit
  Weapon+Dexterity damage
  miss
  —
  Armor And Ac
  Armor Type
  None
  Light
  Heavy
  Shield
  Base AC
  10
  12
  13
  +1
  Attack Penalty
  —
  —
  −2
  —
  Barbarian Weapons
  Melee WeaponS
  one-hAnded
  two-hAnded
  smAll
  1d8 dagger
  1d6 club, staff
  light or simple
  1d6
  hand axe, warclub
  1d8
  spear
  heAvy or mArtiAl
  1d8
  longsword, battleaxe 
  1d10 
  greatsword, greataxe
  Ranged WeaponS
  thrown
  crossbow
  bow
  smAll
  1d4
  dagger
  1d4 (−5 attack)
  hand crossbow
  —
  light or simple
  1d6
  javelin, axe
  1d6 (−5 attack)
  light crossbow
  1d6
  shortbow
  heAvy or mArtiAl
  —
  1d8 (−5 attack)
  heavy crossbow
  1d8
  longbow
  
SOURCE: textdata/thevault/13th Age/3rd Party [Non-Pelgrane]/Kazekami decks/Barbarian Deck v1/13th Age Barbarian Deck A7 PDoc Fold_v1.pdf