TEXT: Cthulhu By Gaslight – The Death Of Sherlock Holmes – Conception 2006 Demonstration Game
  Writer and Keeper: Max Bantleman – For Shadow Warriors – Conception 2006
  The Death Of Sherlock Holmes
  Holmes is apparently dead, Watson asks the
  Brothers of Righteousness for help in solving
  the last case Holmes was working on.
  The time line isn’t of vital importance, but
  you may want to track it so that the
  Investigators think that it is. The game begins
  on Thursday May 7th 1891.
  Scene 1: The Meeting Of Brothers - Meet
  at John Holdsworth’s country house (on the
  estate of Shaw Royd, near Halifax). Review
  Dr. Watson’s letter (Handout1). Arrange for
  travel to London. (Carriage, then train then
  carriage.)
  The interior of Shaw Royd House, showing the
  feminine touch of Mrs Eliza Taylor-Holdsworth,
  Lady of the House.
  Will have some vague connection to a
  previous ‘case’, which may be spotted, if so it
  will point to similarities with an operation
  run by Moran some months ago.
  The connection may be in the last note from
  Watson, which mentioned a daring forgery
  operation, apparently being run out of
  Camden, in which Holmes believed Moriati’s
  right hand man, Moran, was acting under his
  own initiative.
  Meeting, eating, drinking, looking over letter
  and previous notes. Checking records and
  archives, planning the journey ahead.
  House servants: Butler – Robinson. Maid –
  Annie. Gardener – Mr Jake Bloomsbury.
  Cook – Mrs Rutherford. Stable Lad – Jake.
  Driver – John Markham.
  Purpose 
  of 
  the 
  scene: 
  To 
  get 
  the
  Investigators acquainted and to settle them
  in to their roles within the Brothers of
  Righteousness. Arrangements made by either
  John 
  or 
  Eliza 
  will 
  be 
  through 
  their
  ‘household’ and should be done with the
  minimum of fuss, monies are paid on
  accounts. The link to Moran and the Camden
  operation can either be discovered through
  Know / Idea rolls, or by digging through old
  papers and case notes in the library.
  This is an introductory scene that allows the
  Investigators to get in to character and to
  explore what they know about each other. It
  may be as well to begin the scene with each
  of the Investigators doing a brief two minute
  introduction 
  of 
  themselves, 
  describing
  themselves as they’d wish to be seen by the
  world 
  at 
  large: 
  physical 
  description,
  personality traits, known likes and dislikes.
  Timings: 15 mins (character intro’s) + 20
  mins for scene = 35 mins.
  Shaw Royd House: an exterior view, which does
  not do justice to the magnificent gardens.
  Scene 2: On To London – Accosted on
  the train by a strange old woman (cultist)
  who is trying to plant a token on one of the
  Investigators, probably on the Dr (Charles
  Makin) to mark him out for a possession at a
  later stage… scuffle will break out, old woman
  will prove stronger than she seems, but will
  eventually be over come (thrown from train?).
  Hansom Carriage from Marylebone to Baker
  Street.
  
  Cthulhu By Gaslight – The Death Of Sherlock Holmes – Conception 2006 Demonstration Game
  Writer and Keeper: Max Bantleman – For Shadow Warriors – Conception 2006
  Pass through station, board train, settle in
  carriage.
  Flower seller – Sally Makepiece. Porters,
  station hands, station lads and helpers.
  Station Master – Mr Smith. Engineer –
  Arthur Spate. Other travellers; Businessman
  – John Charles. Lady – Mrs Emily Prattle,
  maid – Sarah. Army Officer – Captain
  George 
  Larchmount 
  (of 
  the 
  Surrey
  Larchmount’s). Old woman (cultist) – Mary.
  Cab / Carriage driver – Jeremy Clarkson.
  Halifax Station, as seen from the East.
  Purpose of the scene: To get one of the
  Investigators marked by the insane cultists.
  The old lady (flower seller) can quite easily
  be replaced by a young girl serving tea on
  the train. The important thing is that the
  attack is less than discrete and will end with
  the (inevitable) death of the cultist. The cultist
  could quite easily be a Ghoul, but just as
  easily merely a possessed and fanatical cult
  worshipper. Other passengers may get drawn
  in to the brawl and fight that ensues, and in
  the confusion it will be hard to spot the
  planting of the token. The cultists death will
  need to be explained, perhaps even covered
  up by the Investigators, as much through role
  playing as any skill checks.
  Timings: 20 mins.
  Scene 3: Dr Watson – Arrive at 221b
  Baker Street to find a Peeler on the door:
  Watson is missing. Inside Inspector LeStrade
  is interviewing Mrs Hudson. After gaining
  entry, speak with LeStrade and Mrs Hudson,
  get letter left by Watson (Handout2), or may
  have to search and find it, (it’s addressed to
  them). Suggests what may be happening,
  points them in the direction of Mycroft.
  Mycroft is at Diogonese Club. Watson has
  apparently been kidnapped by the cultists as
  a sacrifice, knowing that he has knowledge of
  their activity it serves a double purpose. May
  find the tome ‘the Black Book of Necrolatry’,
  in German from 1702, texts from the
  ‘Dreams from R’lyeh’. Some digging may
  show that the book was recently scored
  (accidentally burned) on a page referring to
  ‘the nameless mother’.
  Peeler – Constable Wilson. Street contact –
  Charlie Smith ‘Hokey Pokey’ – ice cream
  salesman.
  Holmes, LeStrade and Watson in happier times.
  Purpose 
  of 
  the 
  scene: 
  To 
  get 
  the
  Investigators to meet with LeStrade and to
  discover that Watson is missing. The plot
  would seem to be thickening, with a twist in
  that Mycroft is now apparently involved. This
  should be a character heavy scene, with the
  Investigators having free reign to search
  221b baker Street. The book is very, very
  valuable, especially to cultists, Lewis may feel
  drawn towards the book in an unhealthy way.
  Gianluigi will realise it’s evil content almost
  through intuition. The letter from Watson is
  in fact a forgery (or can be), and you may
  want it penned by Holmes, as given away by
  
  Cthulhu By Gaslight – The Death Of Sherlock Holmes – Conception 2006 Demonstration Game
  Writer and Keeper: Max Bantleman – For Shadow Warriors – Conception 2006
  the ‘the game’s afoot’ comment, written to
  fool all but those that know Holmes and
  Watson, or it may be written by the cultists to
  draw the Investigators towards Mycroft and
  the imminent fog.
  Timings: 20-30 mins.
  Scene 4: Mycroft – Travel to Diogonese
  Club, which is in St. James Palace in Pal Mall.
  On way pass through area of strange yellow
  fog, sulphurous and possibly poisonous, sight
  the effect it has had on some people (plague
  like symptoms and apparent ‘zombie’ traits),
  accident with cab, over turns, make way
  through ‘fog’ to Club. The fog is a venting, via
  the sewers, from the temple where the
  summoning of the Cthulhoid monster is to
  take place: it is intended to weaken minds
  ready for their consumption by she who must
  never be named.
  The trusty ‘Baker Street Irregulars’: invaluable
  allies and information gatherers.
  Mycroft is missing, not seen at his club since
  last night. Mycroft is impossible to track
  down if he wants to remain hidden. He has
  actually gone to a meeting with Moran to
  discuss immunity and communicate with
  Sherlock. Bump in to Baker Street Irregulars
  who have message for Mycroft, they might be
  persuaded to give to Investigators. Address of
  Moran’s store for stolen goods (at London
  Docks).
  Cab / Carriage driver – Mathew Black (from
  the Tillings Cab Company). Street contact –
  Edward ‘Teddy’ Entwhistle, rabbit salesman.
  Baker Street Irregulars (7) – Charlie, Jake,
  Bill, Arthur, Albert, Jed, Neddy ‘Sherlock’.
  London Bridge: Always crammed with people
  and carriages.
  Purpose 
  of 
  the 
  scene: 
  To 
  get 
  the
  Investigators through the fog and to find
  Mycroft missing. The fog may draw out some
  encounters with zombie like people who may
  attack any they find even mildly threatening.
  It can also be used as a cover of course for
  some red-herring criminal activity such as
  robbery or worse.
  Hansom cab accidents are common and
  notorious for their carnage, play it up! The
  Baker Street Irregulars will arrive as the
  Investigators leave the Diogonese club. They
  are known to be trusted confederates of
  Holmes and Watson, if pushed they may
  reveal that the message was from Mycroft,
  but will otherwise refer to a ‘gentlemen friend
  of Mr Holmes’.
  Timings: 20-30 mins.
  Scene 5: London Docks – The London
  Docks near London Bridge, investigate the
  area, run in to one of Moran’s henchman
  turned Ghoul servant. Find secret chamber,
  discover bodies. Discover tunnel to river side.
  
  Cthulhu By Gaslight – The Death Of Sherlock Holmes – Conception 2006 Demonstration Game
  Writer and Keeper: Max Bantleman – For Shadow Warriors – Conception 2006
  Dockers 
  – 
  Rodney 
  Templeman. 
  Mark
  Deighton. Moran’s henchman – Sydney
  Dunn.
  London Docks, with the Excise House on the left.
  Purpose 
  of 
  the 
  scene: 
  To 
  get 
  the
  Investigators to the docks and to lead them
  to the inescapable conclusion that this is not
  merely a smuggling, or forging operation.
  The discovery of a large number of bodies
  from sacrifices, in a shallow grave, should be
  used to bring home the horrific nature of
  what’s gone on and what is possibly about to
  happen. Moran’s henchman will desperately
  try to escape to warn his comrades. The
  Investigators would be foolish to rush off and
  follow, and if they seem likely to, introduce
  Mathew O’Keef in a hurry. He can tell them
  he knows another way to Moran’s lair as he’s
  been watching the operation for some weeks.
  Timings: 20-30 mins.
  Scene 6: (run on from Scene 5): Strangers
  Well Met – Meet with HM Customs & Excise
  official 
  investigating 
  smuggling 
  from
  premises, may or may not detect this person
  is not who they seem, lead in to tunnels,
  accompanied by ‘Taxman’. May find the
  bodies of three of Moran’s henchmen,
  possibly even the broken plates from a
  printing press.
  Taxman – Mathew O’Keef.
  Purpose 
  of 
  the 
  scene: 
  To 
  get 
  the
  Investigators to meet with the disguised
  Holmes, or in a twist, the disguised Moran,
  and to get them to the lair where the
  summoning will be taking place. It will turn
  out that the lair is actually directly
  underneath the Excise House in the docks.
  Timings: 10 mins.
  Scene 7: A Pulse Of Maggots – Find the
  lair of the beastie, encounter worshippers,
  encounter a deranged Watson, Holmes
  reveals himself. Destroy alter, free dazed
  ‘worshippers’, fight of ghoulish worshippers,
  meet with Moran who is about to blow the
  tunnel / cave, escape or die.
  Hear the chanting long before get to the
  chamber. May be affected by it, may bring
  out the base nature in each of the
  investigators. Will find shocked and dazed
  henchman of Moran, gibbering wrecks, will
  not be able to impart any information, too
  terrified. May detect some of the signs that
  the tunnel has been ‘rigged’ before they enter
  the final chamber.
  A Ghoulish beast, surely too foul to be allowed to
  walk among us.
  Purpose of the scene: Obviously the closing
  scene of the game, the intention is to allow
  the Keeper to throw in whatever they feel
  necessary to finally drive home the Mythos
  feel and ending. The cultists are trying to
  summon Old Mother Dagon, or possibly
  even Kauth (if you want to tie it in with
  Lewis), 
  and 
  will 
  be 
  performing 
  an
  abomination 
  of 
  a 
  ceremony 
  involving
  sacrifice. There may be millions of over sized
  maggots (spawn) littering the tunnels and the
  chamber, possibly even spilling out in to the
  Thames in a milky white haze.
  
  Cthulhu By Gaslight – The Death Of Sherlock Holmes – Conception 2006 Demonstration Game
  Writer and Keeper: Max Bantleman – For Shadow Warriors – Conception 2006
  We have found it’s best to not drive the
  Investigators totally insane before the big
  bang finish, and to allow them to reveal their
  darker sides through the ensuing chaos.
  Obviously Lewis will be key here, as will
  Eliza, though the others will all show they
  actually know more than they have perhaps
  up to now let on.
  It’s 
  important 
  to 
  remember 
  that 
  the
  Investigators can’t win here. The best they
  can hope for is the possible rescue of
  Watson and some intended victims of
  sacrifice. Holmes and Moran intend to blow
  the chamber up at the critical moment,
  interrupting the summoning and killing the
  cultist priests, destroying their summoning
  implements as they do. The Keeper should
  also not be afraid to make the ending very
  big. It’s all about timing. The summoning
  should ideally be nearly complete, with the
  Investigators catching a glimpse of the Outer
  God as it is about to manifest, before the
  whole place is destroyed in a cataclysmic
  explosion.
  Timing: 30 mins.
  Vile servitor of the Outer Gods, precursor to their
  arrival on Earth.
  Scene 8: Cleansing – wash up.
  The Investigators deserve to know what’s
  going on. Of course they do. And you as the
  Keeper should feel free to tell them as little
  or as much as you like depending on the
  outcome of the scenario. If they have Holmes
  or Moran in tow, they will of course have
  access to a much fuller version of events
  (Watson doesn’t really understand what it’s
  all about).
  Timing: 15 mins.
  They Who Must Never Be Named
  Summary: Holmes met Moriati at the
  Reichenbach falls on Monday May 4th, and
  was confronted with the apparent insanity of
  Moriati, who could not help but reveal his
  plan for the summoning of an Outer God.
  Holmes, aware of the Mythos, realised the
  terrible implications and knew he had to act.
  The plunge over the Reichenbach falls  saw
  Mortiati summon a Night Guant, to sweep
  him away, while Holmes relied on an obscure
  Dreamlands spell to sidestep their inevitable
  death. Holmes spell trapped Moriati in the
  Glade of Sleep and allowed him to return to
  London. Watson, believing Holmes dead, set
  about ordering their affairs and putting in
  place the cover story of Holmes apparent
  retirement. None were to know of Holmes
  death.
  
  Cthulhu By Gaslight – The Death Of Sherlock Holmes – Conception 2006 Demonstration Game
  Writer and Keeper: Max Bantleman – For Shadow Warriors – Conception 2006
  Watson believes Moran is planning to re-
  launch one of Moriati’s old schemes: forging
  paper currency to bankrupt the Mint and
  Government, and Watson is convinced that
  Moran is as much an Anarchist as a
  criminal.
  Holmes manages to convince Moran to help
  him stop the more lunatic of Moriati’s gang
  from completing the summoning, and Moran
  only agrees if he is given immunity from
  prosecution, something only Mycroft can
  really deal with. And so we launch in to the
  adventure!
  The clock is ticking for Holmes and Moran
  as they know the summoning is being timed
  to coincide with an astrological conjunction,
  so Holmes will, if needed, nudge the
  Investigators along. Both Holmes and Moran
  are aware that the Brothers of Righteousness
  are some of the few people that have
  knowledge of the Occult and perhaps even
  the Mythos, and they are hoping that they
  will be able to help in the final disruption of
  the ceremony.
  And that’s about it really.
  You can of course add in as many of your
  own elements as you wish, with extra twists
  and turns to suit the game as it unfolds.
  It should be stressed that the scenario was
  designed as a Convention game, with a view
  to completion within four hours.
  *** ***
  Brief Investigator breakdowns:
  John Holdsworth - Entrepreneur – Estate
  Owner – Straight up Victorian Gentleman /
  Businessman, who’s family has done well in
  the cloth and machine trade. Owns a large
  estate that was once part of the landed
  gentry’s estates.
  (John Holdsworth of the Halifax Holdsworth’s
  – Estate of Shaw Royd, Near Halifax.)
  Catherine Nolan, now known as Eliza Taylor
  - Lady Wife – Escaped mental patient and
  ghoul, killed woman who was on the way to
  marry Gentleman, took identity. Voices in
  head, urge to eat human flesh, all subdued
  and trying to bring under control, much
  easier when near John (John has magical
  amulet (gift from Father), unknown to either),
  so hates to stray far from her husband.
  (Real name / identity: Catherine Nolan.
  Taken on identity of Eliza Taylor. Taylors are
  a rich family in Halifax that went to ‘New
  World’ and established mills in Victoria, Eliza
  was to return after two years.)
  Gianluigi Marrone - Vatican Investigator –
  Investigating the (blasphemous) possibility
  that 
  the 
  Chthonian 
  Gods 
  represent
  something other than the servants of Satan.
  Has trouble reconciling his faith (failed
  priest) but essentially a very moral and
  conscientious man who believes in God and
  the tenets of the Catholic church.
  (Gianluigi is of Sicilian descent, with
  rumoured connections via his youth to the
  notorious ‘family father’ Salvatore Gravano –
  ‘Sammy The Bull’.)
  Frances Herbert Bradley - History Professor
  – An ex-Oxford professor, who was drummed
  out of the colleges after an ‘incident’
  involving a group of students and an alleged
  occult incident (accidental summoning). Prof
  knows of the Mythos and is trying to fight
  the good fight wherever he can, with the help
  of his new found friends.
  Dr. Charles Makin - Doctor – Ex-Army
  doctor who was retired and has spent some
  time in a Sanatorium, after encounters with a
  cult and their shadowy deity in the Crimean
  War (Russian coastal waters). Has been
  addicted to opium for 5 years, goes
  ‘walkabouts’ for long periods, has memory
  loss and blank periods, great sense of guilt.
  Lewis Thomas - Cultist – Fanatical cult
  worshipper, using the others to get to
  Holmes as has been given a vision and
  prophecy from his God, must stop the
  heinous monster from rising, will use a
  taught spell and a magical dagger. Very
  secretive, wholly insane. Has the persona of a
  Dilettante, the youngest son of a welsh
  mining millionaire.
  
  Cthulhu By Gaslight – The Death Of Sherlock Holmes – Conception 2006 Demonstration Game
  Writer and Keeper: Max Bantleman – For Shadow Warriors – Conception 2006
  John Holdsworth
  Sex:
  Male
  Age:
  32
  Nationality:
  British
  Birthplace:
  Halifax
  Occupation:
  Mill Owner / entrepreneur
  Physical Appearance
  Five feet nine inches tall, well groomed, dark brown hair, always
  neat and smart. Sports a moustache kept short. Light of frame,
  though well versed in physical activity and healthy and vital. Very
  considered manner, calm and calculated in movement and gesture.
  Well dressed in the clean cut, functional suits of the well-to-do
  gentleman.
  Personality & Attitudes
  Believes that hard work and application will bring just reward to those, according to their station, but that no
  one should be afraid to aim higher than their birth might suggest. Courteous, polite and driven by the
  manners and social niceties that should rightly be observed by one and all. A direct man, never afraid to
  speak your mind, though intelligent enough to know what language should be used with whom, in each
  situation as it arises. Has a very good head for business and an aptitude for numbers and calculus. Enjoys
  exercise outdoors, especially walking, climbing, swimming and riding. Good food and wine are to be
  appreciated by those who can. The more esoteric arts such as opera and ballet can never stir a man’s soul as
  much as a well studied painting. You abhor violence done to others, though you are more than capable of
  looking after yourself and will step in to protect the bullied and oppressed, an attitude fostered from a very
  early age and helped by your proficiency in the art of boxing. Enjoys hunting (shooting) and fishing, though
  seldom gets the time to pursue them. Is a member of a Gentlemen’s Club in Halifax and London, but spends
  little time there unless it is to use their rooms when away on business. A devoted husband who wants many
  children.
  Aptitudes & Skills
  Boxing, climbing, accounting, shooting (shotgun), swimming, persuasion, use of libraries, first aid, spotting
  hidden objects, mechanical repair, exploiting your excellent credit rating, riding, bargaining, chemistry,
  operating heavy machinery, some small knowledge of the occult and it’s practitioners. Some very small
  knowledge of written and spoken Swedish (business). Nimble on your feet.
  The Wider World
  There are the sciences, the arts and the Church. Each can explain many things within God’s creation, but not
  all. There are things under Heaven that, although they may defy ‘conventional’ explanation, are never the
  less no match for the wit and moral judgement of man or outside the ultimate plan of God. Criminals are
  usually misled fools or the evil minded. It is the duty of every man to thwart the criminal mind at ever turn.
  The Brothers of Righteousness is more than a mere dabbling of the well to do in the matters of the police and
  the courts, it is a sincere group of people who realise they can use their station, wealth, skills and experience
  in bringing to justice some of the evil doers that the police and the courts are simply unable to detect or
  catch.
  There are also matters of an occult and mystical nature which sometimes appear to be at the root of some
  criminal or evil activity. Those within the law enforcing establishment and the judiciary are especially ill
  equipped to deal with these and need all the help they can get.
  
  Cthulhu By Gaslight – The Death Of Sherlock Holmes – Conception 2006 Demonstration Game
  Writer and Keeper: Max Bantleman – For Shadow Warriors – Conception 2006
  Eliza Taylor-Holdsworth
  Sex:
  Female
  Age:
  27
  Nationality:
  British
  Birthplace:
  Halifax
  Occupation:
  Lady of means
  Physical Appearance
  Five feet four inches tall, lustrous brown hair, penetrating hazel
  eyes. Petit frame, very feminine yet physically fit and strong.
  Dresses in fashionable clothes yet is not an ostentatious lady and
  will not waste monies of frivolous attire.
  Personality & Attitudes
  You have a very dark, deeply buried secret that all your energies are
  bent towards keeping from all around you. You fight to keep your baser instincts under control and to avoid
  unleashing the horrific beast that lurks within. Your real name is Catherine Nolan, you are a Ghoul.  Bitten
  and left to die as a child, when your family was killed and eaten by a scavenging clan of Ghouls in the
  Australian outback, where your family were missionaries, bringing the word of God to the Aborigines near
  the town of New Victoria. Escaped from a mental asylum, where you were placed from the ages of nine to
  twenty six. The call of the Ghoul was strong and asserted itself as soon as the medications from the Asylum
  ceased. The horrors of feasting on the flesh of recently dead persons is still a haunting thought in the
  forefront of your mind. From New Victoria you stowed away aboard the ‘Victory’ and found yourself in
  England. Many months were spent trying to find your ancestral home in Halifax, while hiding from the
  world at large. A tragic accident near Halifax lead to the death of Eliza Taylor when she was killed by a
  Hansom Cab, her head severed. Feasting on the newly dead flesh of Eliza you became transfixed with her
  memories and her desires. The striking resemblance she bore you made it easy to pass yourself off as her and
  step in to her shoes to complete your escape from your past. Her fiancé had not seen Eliza for two years, and
  in an even greater twist of fate, was expecting her to return from a Sanatorium in London, where she was
  recovering from a breakdown brought on by the death of her family in a fire.
  Aptitudes & Skills
  Rending with claws (hidden, retractable), sneaking, spotting the hidden, listening, hiding, swimming,
  persuading, first aid, concealing, fast talking, the occult, riding, bargaining. A fierce opponent in a fight, able
  to use fists, claws, head butts, kicks and grapples. Able to dodge foes in combat.
  The Wider World
  You are devoted to your husband, in the year that you have been married, the hideous urges that course
  through your veins have been subdued. It is obvious to you that being in his company, and perhaps the buried
  memories of Eliza, are helping you become the person you have always wanted to be. Your awareness of the
  darker side of this world fuels your dedication to the Brothers of Righteousness. There are many things that
  men do not understand and don’t even know exist: you walk in their world and know their darkest secrets.
  There is much to be done to prevent the subversion of man by these beasts. You know that many of the
  criminal underworlds most daring robberies and exploits have been undertaken by deranged worshippers of
  the shadow beings that lurk on the edge of the ‘normal’ world. You will do whatever it takes to keep your
  secrets, believing that the greater good can be served by you and your talents, garnered from your
  unspeakably horrid past and buried deep within the monster you would become should your base instincts be
  let loose.
  
  Cthulhu By Gaslight – The Death Of Sherlock Holmes – Conception 2006 Demonstration Game
  Writer and Keeper: Max Bantleman – For Shadow Warriors – Conception 2006
  Gianluigi Marrone
  Sex:
  Male
  Age:
  34
  Nationality:
  Italian
  Birthplace:
  Sicily
  Occupation:
  Vatican Investigator
  Physical Appearance
  Six feet two inches tall, physically fit, short cut light brown hair,
  strong ‘Roman’ features, olive skinned. Always smartly dressed
  and well groomed, pays no mind to the fickle fashions of the age.
  Very active, some may say ‘fidgety’, hands always busy. Quick to
  smile, open friendly manner.
  Personality & Attitudes
  Dedicated servant of God and the Catholic Church, were once groomed for the priesthood, but natural
  curiosity and your desire to question everything soon turned you from that path. You believe that God’s plan
  for his creation is beyond the wit of man to understand, but that does not mean he should stop trying. The
  world can be a distracting place and a man has to work hard to keep to the path he has chosen. Those of
  weaker wills and minds should be guided by those with a clearer understanding of the spiritual world and the
  perils inherent in abandoning the teachings of the Church. Loves physical challenges and especially fencing
  and climbing. You have a love of the arts and are a naturally talented painter and sketch artist. Not above
  indulging in the more earthly pleasures of good food and drink, as these can be taken in moderation as a
  reward for any man (or woman) who has applied themselves in bettering their station.
  Aptitudes & Skills
  Languages: English, Spanish, Latin. Climbing, first aid, use of libraries, history, spotting hidden things,
  fencing with rapier or sabre, swimming, persuading people, drawing and painting. Law, psychology, natural
  history, knowledge of the occult, anthropology, archaeology, riding. Astronomy, biology, chemistry,
  geology, medicine, physics. Nimble and able to dodge.
  The Wider World
  Your training and dedication as a priest showed you the world from a spiritual aspect, your background in
  Sicily and your childhood friendship with Salvatore Gravano – ‘Sammy The Bull’, showed you life from the
  Family’s perspective and laid a stark choice before you. You chose the Church. Although still friends with
  Salvatore, you have managed to resist the lure of the Family’s life style. Having been well travelled through
  Europe, especially Spain and England, you have come in to contact with the vast criminal network that
  seems to be spreading across the whole face of the earth. You are also aware of the occult and the
  supernatural, and though you know it must be part of God’s plan, you do not understand how or why.
  Recently the Vatican has sent you to England to investigate the growth of certain cults that worship dark
  beings seemingly from beyond the realms of heaven and hell. You have been working with the Brothers of
  Righteousness for some time now, and have made firm friends with all you have so far met. None need to
  know the full extent of your work for the Church, indeed few would be able to comprehend the horrors that
  have been hinted at in your investigations. If it were not for your faith, you feel you would have certainly lost
  your mind. The most recent developments in England, indeed throughout Europe, would indicate that a
  supernatural event of cataclysmic proportions is being heralded by the servants and worshippers of these
  abominations that await the destruction of Gods creation.
  
  Cthulhu By Gaslight – The Death Of Sherlock Holmes – Conception 2006 Demonstration Game
  Writer and Keeper: Max Bantleman – For Shadow Warriors – Conception 2006
  Frances Herbert Bradley
  Sex:
  Male
  Age:
  52
  Nationality:
  British
  Birthplace:
  Oxford
  Occupation:
  English Professor / Tutor
  Physical Appearance
  Six feet tall, stocky and stout frame, greying hair. Sports an often
  unkempt moustache. Dresses conservatively in favoured clothes that are
  always rumpled and lived in. Is obviously not afraid of manual labour
  and has gardeners hands.
  Personality & Attitudes
  Believes all men have a sacred duty to educate themselves and to learn
  as much about the world around them as they can. Knowledge is a noble goal in itself, and it’s application
  determines the nature of the man more than his birth or station. You are passionate about the English
  language and it’s teaching. The nature of society means that those fortunate enough to have money and
  privilege should be well disposed to share their good fortune, but this is seldom the case and it saddens you.
  You believe that the knowledge of the occult and the darker aspects of human development, should only be
  studied and fought by those of strong mind and character and that the dangers to the ‘common man’ are
  seldom understood by him until it’s too late. Society needs guardians and you know you have the strength
  and knowledge to serve in this capacity. You dislike the dons and fellows that have cast you from their midst
  in your home city of Oxford and have turned your back on the officious world of academia, in favour of a
  more worldly approach to the quest for knowledge.
  Aptitudes & Skills
  Library use, history, persuading others, spotting hidden things. Languages: German, Greek, Latin. Drive
  carriage, utilising your credit rating, knowledge of the occult. Anthropology, archaeology, astronomy,
  geology, natural history, photography, physics, psychology. Law, drawing, bargaining, biology, chemistry,
  medicine. Is vaguely aware of the ‘mythos’ and the notion of it’s deities. Proficient with a hand gun (owns a
  .22 revolver).
  The Wider World
  The incident that triggered your leaving the Oxford college circuit was an intervention in some of your
  students ‘summoning’ of a Ghost. They were just foolish children, and you had to step in when their
  ‘experiment’ actually worked! The touch of the Ghost brought you a terrible glimpse of the world beyond the
  senses of man and you were suddenly aware of insane creatures lurking on the fringes of our reality, awaiting
  the time of their summoning, when they will devour the human race. Tutoring has taken you all over
  England and your most recent assignment in Halifax brought you in to the ranks of the Brothers of
  Righteousness. Using your gifts for research and deciphering clues, you have become an invaluable member
  of the society and have helped thwart numerous criminal plans in the surrounding area and one in London.
  Through your correspondence with Dr Watson you are certain that Watson and Holmes are aware of the
  creatures of darkness, though neither has ever explicitly said so. It becomes obvious to you that the criminal
  underworld has elements within it that worship these foul beings, and that not all robberies and swindles are
  purely for profit, but that some serve a greater scheme of anarchy. There is much to be done in fighting this
  madness and you feel your true life’s work is now beginning.
  
  Cthulhu By Gaslight – The Death Of Sherlock Holmes – Conception 2006 Demonstration Game
  Writer and Keeper: Max Bantleman – For Shadow Warriors – Conception 2006
  Dr. Charles Makin
  Sex:
  Male
  Age:
  46
  Nationality:
  British
  Birthplace:
  Newcastle
  Occupation:
  Doctor
  Physical Appearance
  Six feet tall, well built muscular frame, obviously fit and active. Black
  hair kept fashionably short, well groomed whiskers and moustache.
  Large hands, penetrating stare and studious gaze. Dresses sensibly
  according to fashion.
  Personality & Attitudes
  Joined the army in fathers footsteps, the 24th Sussex Light. Tradition is
  important, society has well crafted rules and etiquette which should, where possible be observed. Manners
  maketh the man. Discipline allows the mind to focus on what’s important and the task in hand. The
  application of a man’s faculties are what separates him from Gods other creatures. The horrors of war are a
  necessary evil, sometimes the only way to fight fire is with fire, and a strong nation should never succumb to
  the bullying of another. You have seen your fair share of tragedy and slaughter on the battlefield and won
  medals of campaign and conduct in the Crimean wars. Returning to civilian life was a bit of a jolt, but you
  have brought the disciplines of your army life to your new practice and pride yourself on it’s smooth running
  and growing list of patients. You believe strongly in the rights of the individual within the needs of the
  country. Self sacrifice is noble when the cause is just, foolish when it is not.
  Aptitudes & Skills
  First aid, medicine, library use, listening, spotting hidden objects, history. Languages: French, German,
  Latin. Natural history, biology, utilising your credit rating, pharmacy, persuading others. Anthropology,
  chemistry, law, riding, some knowledge of the occult.
  The Wider World
  The war in the Russian coastal waters took it’s toll on your mind and your nerves, bringing you to the edge
  of reason. When one day you witnessed the diabolical rituals of a ravenous cult, you were pushed over the
  edge. After fighting your way out, with your stretcher barer, you were rescued and taken to the sanatorium,
  where you spent a year recovering your wits. The horrors of war now loom large in your thoughts and you
  have found solace in the use of the opium pipe. You are careful enough with your addiction, but occasionally
  it gets the better of you and you have been known to ‘disappear’ for days at a time. Sometimes, after the
  longer disappearances, you have returned to your senses in strange surroundings, apparently walking the
  streets, and often with bruises and contusions from obvious physical conflict, once you found a blooded
  scalpel in your overcoat pocket. You know the fragile state of mind you suffer from is due to your
  experiences in the war, specifically the cult’s ritual, and you feel a nagging understanding lurking at the back
  of your mind, as if you could actually see the hideous, bloated, writhing creature they were attempting to
  appease. Concentrating on your practice and on the efforts of the Brothers of Righteousness seems to hold
  the more horrid visions at bay, as well as allowing you to go weeks without resorting to the opium pipe. The
  criminal activities of some of the gangs you have helped thwart, have been driven as much by the wish for
  anarchy and chaos as they have been about procuring loot. You sense a wider conspiracy in the underworld,
  and the contact you have had with Dr Watson would seem to confirm this.
  
  Cthulhu By Gaslight – The Death Of Sherlock Holmes – Conception 2006 Demonstration Game
  Writer and Keeper: Max Bantleman – For Shadow Warriors – Conception 2006
  Lewis Thomas
  Sex:
  Male
  Age:
  30
  Nationality:
  British (Welsh)
  Birthplace:
  Cardiff
  Occupation:
  Dilettante
  Physical Appearance
  Five feet ten inches tall, light frame, small hands and feet. Thick dark brown
  hair, worn fashionably short. Dresses as the social occasion demands and
  always in the fashion of the day. Restless and always active, does not sit long
  in one place.
  Personality & Attitudes
  You are a dedicated worshipper of Kauth, one of the Great Old Ones who will
  one day return to cleanse our pathetic world and feast on the minds and souls of the unworthy. The Cult of
  Kauth works towards the thwarting of the other outer gods plans and aims to lay the ground work for the
  return of their all powerful deity. You have used your position as a Dilettante to great effect, travelling to
  where the Cult needed you to go, often purchasing texts and object for them under the cover of being a
  simple minded, spoiled child with an appetite for curios. You believe the strong minded should rule the
  weak, the powerful have a duty to lead, and the masses a duty to follow. There is nothing you will not do to
  further the aims of the Cult, you act out of necessity and a desire to bring about the return of Kauth. Nothing
  must be allowed to stand in your way. But that is not to say you are a simpleton or a brute: your cause is best
  served by your disguise, none must know of your true goals or beliefs.
  Aptitudes & Skills
  Spotting hidden objects, sneaking, library use, drive carriage, fast talk, utilising your credit rating.
  Concealing things, hiding, history, listening, persuading others, the occult. Languages: French and German.
  Anthropology, archaeology, astronomy. Knowledge of the mythos and the existence of Kauth. Very nimble
  and able to dodge. Well versed in the use of hand gun, knife and rapier.
  The Wider World
  We are usurpers in this world. ‘Our’ world in fact belongs to the Great Old Ones, and only their faithful
  worshippers and followers will be allowed to live and rule once they return to feed on the unworthy. Your
  induction in the Cult of Kauth happened many years ago, when you were travelling in Egypt, and since then
  you have been a loyal servant, rising through the ranks to a place where you can now conduct ceremonies
  and dedicate sacrifices in the name of the true god: Kauth. You have knowledge of the ‘Summon Servitor Of
  Kauth’ spell and always keep an amulet and a small scroll on you for the invocation. You also know a spell
  taught to you by a Servitor: ‘Daze Unbeliever’, which you can cast with a chant and a gesture. Your
  association with the Brothers of Righteousness is solely for the purposes of getting to Holmes (and Watson)
  to find what they actually know of the mythos, and if necessary to kill them and remove their threat to the
  Cult’s plans. You are aware that there are others that would lay claim to the feasting ground of the Great Old
  One Kauth, and you will always seek to foil the plans of other cults to prevent them from furthering the
  aspirations of their gods and masters. You know only too well that the services you perform are eating away
  at your rational mind and that you need to be careful not to reduce yourself to a gibbering wreck, fit only for
  the feasting of a Servitor.
  
  Cthulhu By Gaslight – The Death Of Sherlock Holmes – Conception 2006 Demonstration Game
  Writer and Keeper: Max Bantleman – For Shadow Warriors – Conception 2006
  Dr. John H. Watson
  221b Baker Street
  London
  My Good Friends,
  You find me grief stricken and concerned for not just my future safety and sanity but for that of
  the whole nation.
  Your discretion and loyalty are, as I know, beyond reproach, and thus I feel confident that the
  tragic news I have to share shall not be passed to those at large, the great British public, nor to
  any who could profit from the far reaching implications it could have.
  My good friend, Sherlock Holmes, is I believe, dead.
  His demise at the hands of the despicable Professor Moriaty has left me at a great loss, from
  which I fear I may never fully recover. The fact that Moriaty died with Holmes is no comfort,
  though it is a certainty.
  But as Holmes was want to tell me, the criminal mind is never at rest, and nor should be our
  vigilance.
  So there is little for me to do but carry on as best I can.
  The news of Holmes, will of course, be kept from the papers and from any but our closest and
  most trusted companions.
  Holmes often spoke of the Brothers as valuable allies and I trust he would approve of my
  calling for your aid in the most recent of cases, and one on which he was working when he met
  his untimely end.
  If you would journey to visit me at Baker Street at your earliest convenience, I would be most
  grateful.
  Your Friend,
  John H. Watson
  
  Cthulhu By Gaslight – The Death Of Sherlock Holmes – Conception 2006 Demonstration Game
  Writer and Keeper: Max Bantleman – For Shadow Warriors – Conception 2006
  Dr. John H. Watson
  221b Baker Street
  London
  My dear friends,
  Mycroft has sent word, I must go at once!
  I apologise for the brevity of this note but there is little time to explain.
  Speak to Mycroft if you can, I have left word you may be arriving shortly.
  Waste no time, the game is afoot!
  Yours in haste,
  Watson.
  
  Cthulhu By Gaslight – The Death Of Sherlock Holmes – Conception 2006 Demonstration Game
  Writer and Keeper: Max Bantleman – For Shadow Warriors – Conception 2006
  The Brothers Of Righteousness
  The Brothers of Righteousness is an association of like minded people who have joined
  together to better use their resources in the fight against anarchy and despair.
  The Brothers meet once a month, or more frequently if needed, at the house and estate of John
  Holdsworth in Shaw Royd, near Halifax.
  Recent investigations have included the shutting down of a gang of counterfeiters and the
  exposing of an anarchist plot to undermine the local economy by establishing a smuggling
  route in to England from France for cheap textiles.
  As well as these successes, the Brothers have contributed to three separate police investigations,
  where their additional research and involvement in interviewing socially delicate individuals, has
  proved invaluable in gaining two convictions and clearing the name of a high profile member of
  the aristocracy (who was being blackmailed).
  The Brothers of Righteousness are viewed by those they work with as an invaluable aid and
  welcome ally in the seemingly never ending fight against the activities of the criminal element
  within our society. The Brothers have long been involved in correspondence with Dr. Watson
  and have shared many case details of their own, and of Holmes’ exploits.
  Currently there are only six of the original eight members left in the Brothers, with two of the
  founder members having been tragically killed in separate incidents involving confrontations
  with the brutal thugs who have been employed to protect the criminal hierarchy.
  Miss Rebecca Pilkington-Smythe – Founder member, deceased. Murdered by the henchmen of a local
  criminal mastermind while investigating the records at the local magistrates office.
  Mr. Archibald Tetherington – Founder member, deceased. Murdered by a thug guarding a warehouse in
  Halifax, which stored smuggled cloths and dyes.
  Mr. John Holdsworth – Founder member. Owner and resident of the house and estate where the
  Brothers meet.
  Mrs. Eliza Taylor-Holdsworth – Wife of John and recent addition to the Brothers.
  Mr. Gianluigi Marrone – Italian gentleman. Originally joined through very close friendship with
  Archibald and John, dedicated to furthering the Brothers work in conjunction with his own.
  Mr. Frances Herbert Bradley – Research fellow. Joined after long series of correspondence with Rebecca,
  Archibald and John.
  Dr. Charles Makin – Doctor. Helped with early cases and joined after Rebecca’s death.
  Mr. Lewis Thomas – Most recent member. Knew of Brothers through correspondence and often aided in
  cases through travelling widely when needed.
  The Brothers Of Righteousness have pledged to:
  “Recognise the threat to society from the criminal activities of various organisations and
  anarchic elements, and to fight these threats with any and all resources at our disposal.”
  
  Cthulhu By Gaslight – The Death Of Sherlock Holmes – Conception 2006 Demonstration Game
  Writer and Keeper: Max Bantleman – For Shadow Warriors – Conception 2006
  All Stats. have been left of the character sheets, numbers distract from the role playing! We have
  listed here the numbers to the skills for each of the Investigators:
  John Holdsworth
  Boxing 80. Climbing 60. Accounting 50. Shooting (shotgun) 50. Swimming 45. Persuasion 45. Use of
  libraries 40. First aid 40. Spotting hidden 35. Mechanical repair 30. Credit rating 30. Riding 25.
  Bargaining 25. Chemistry 20. Operating heavy machinery 15. Occult 10. Written and spoken Swedish
  (business) 10. Dodge 24.
  Eliza Taylor-Holdsworth
  Rending with claws (hidden, retractable) 90. Sneaking 50. Spotting the hidden 50. Listening 50. Hiding
  50. Swimming 35. Persuading 35. First aid 35. Concealing 30. Fast talking 25. Occult 25. Riding 15.
  Bargaining 15. Head butts 30, Kicks 40, Grapples 40. Dodge 30.
  Gianluigi Marrone
  Languages: English 60, Spanish 60, Latin 60. Climbing 60. First aid 50. Use of libraries 50. History 50.
  Spotting hidden 50. Fencing with rapier or sabre 50. Swimming 35. Persuading 30. Drawing and
  painting 30 / 20. Law 20. Psychology 20. Natural history 20. Occult 20. Anthropology 15. Archaeology
  15. Riding 10. Astronomy 10, Biology 10. Chemistry 10. Geology 10. Medicine 10. Physics10 . Dodge
  30.
  Prof. Frances Herbert Bradley
  Library use 80. History 60. Persuading 50. Spotting hidden 40. Languages: German 40, Greek 30, Latin
  30. Drive carriage 30. Credit rating 30. Occult 30. Anthropology 20. Archaeology 20. Astronomy 20.
  Geology 20. Natural history 20. Photography 20. Physics 20. Psychology 20. Law 15. Drawing 15.
  Bargaining 10. Biology 10. Chemistry 10. Medicine 10. Cthulhu Mythos 03. Hand gun (owns a .22
  revolver) 40.
  Dr Charles Makin
  First aid 70. Medicine 65. Library use 50. Listening 50. Spotting hidden 40. History 40.. Languages:
  French 30, German 30, Latin 30. Natural history 30. Biology 30. Credit rating 30. Pharmacy 30.
  Persuading 30. Anthropology 20. Chemistry 20. Law 20. Riding 15. Occult 15.
  Lewis Thomas
  Spotting hidden 50. Sneaking 40. Library use 40. Drive carriage 40. Fast talk 40. Credit rating 35.
  Concealing 30. Hiding 30. History 30. Listening 30. Persuading 30. Occult 30. Languages: French 30
  and German 30. Anthropology 20. Archaeology 20. Astronomy 20. Mythos 06 (and the existence of
  Kauth). Dodge: 35. Handgun 40. Knife 40. Rapier 40.
  
  Cthulhu By Gaslight – The Death Of Sherlock Holmes – Conception 2006 Demonstration Game
  Writer and Keeper: Max Bantleman – For Shadow Warriors – Conception 2006
  Quick bit of the niceties of using someone else’s system and such:
  Chaosium own all copyrights and IP rights to the Call of Cthulhu game system.
  This is an unofficial scenario designed for use with that system and is in no way a challenge to
  those rights.
  Please don’t sue us.
  All images used in this scenario are used without the permission of the owners, and for that we
  beg forgiveness. But we did find them all on the internet in public domain sites with an implied
  permission that it was alright to use them for ‘personal use’, i.e. not for passing off as your own
  or for profit.
  With that in mind: this scenario is a copy of a demonstration game that was run at Conception
  2006, and is not for sale by anyone to anyone. It is free to any that want to download and use
  it, subject to the condition that they do not try and pass it off as their own or sell it on.
  Many, many thanks to those that played this scenario at Conception 2006 (you know who you
  are!), you were the finest groups of players at the con I say! (She ate… an… EYE!!)
  The official Conception web site can be found at:
  http://conception.modus-operandi.co.uk/
  The Shadow Warriors web site can be found at:
  http://www.shadow-warriors.co.uk/
  The Chaosium Call of Cthulhu web site can be found at:
  http://www.chaosium.com/
  Please feel free to contact me to let me know how you got on in playing or running this
  scenario or with any suggestions you may have for follow up’s or other Gaslight scenarios.
  max@bantleman.demon.co.uk
  Play safe… and watch that san!
  
  Cthulhu By Gaslight – The Death Of Sherlock Holmes – Conception 2006 Demonstration Game
  Writer and Keeper: Max Bantleman – For Shadow Warriors – Conception 2006
  Cthulhu – Investigator Summary
  JOHN
  ELIZA
  GIANLUIGI
  FRANCES
  DR. CHARLES
  LEWIS
  HOLDSWORTH
  TAYLOR
  MARRONE
  BRADLEY
  MAKIN
  THOMAS
  STRENGTH
  13
  16
  12
  11
  12
  12
  CONSTITUTION
  14
  16
  14
  14
  16
  14
  SIZE
  13
  12
  14
  13
  14
  13
  DEXTERITY
  12
  14
  13
  12
  15
  16
  APPEARANCE
  13
  14
  13
  12
  12
  13
  SANITY
  60
  50
  75
  75
  70
  70
  INTELLIGENCE
  13
  12
  12
  17
  14
  12
  POWER
  12
  12
  16
  15
  14
  14
  EDUCATION
  15
  14
  18
  17
  18
  14
  IDEA
  65
  60
  60
  85
  70
  60
  LUCK
  60
  60
  80
  75
  70
  70
  KNOWLEDGE
  75
  70
  90
  85
  80
  70
  SANIY POINTS
  60
  50
  75
  72
  70
  60
  MAGIC POINTS
  12
  12
  16
  15
  14
  14
  HIT POINTS
  14
  14
  14
  14
  15
  14
  DAMAGE BONUS
  1d4
  1d4
  1d4
  1d4
  1d4
  1d4
  
  Cthulhu By Gaslight – The Death Of Sherlock Holmes – Conception 2006 Demonstration Game
  Writer and Keeper: Max Bantleman – For Shadow Warriors – Conception 2006
  The Brothers Of Righteousness
  
SOURCE: textdata/thevault/Call of Cthulhu (CoC) (BRP) [multi]/Adventures/Gaslight/CoC - Gaslight - Adv - The Death of Sherlock Holmes.pdf