TEXT: SKILL CONVENTIONS 
  Skill points are based on the total of attributes x age group.
  Formula: add all basic attributes together and then multiply by age group = skill points 
  AGE       
   
         
   
   GROUP
   
   
  16-20
  1
  21-30
  2
  31-40
  3                                                                                
  41-50
  4
  All skill points are distributed on a 1-1 basis
  Morrow Project personnel may spend their skill points on any skill; not just those in which they have a starting bonus. 
  No skill may start above 80%
  Any skill that grants a one time bonus to any other skill must be purchased up to (or beyond) the required level (40%) at the time of chara
  creation to receive the bonus.   
  BASIC STAT MODIFIERS
   
               
   
   0-7
           
   
   8-12
   
        
   
   13-17
   
       
    18+
   
   
  Strength
  -5
  --
  +5
  +10
  Dexterity
  -5
  --
  +5
  +10
  Constitution
  -5
  --
  +5
  +10
  Intelligence
  -5
  --
  +5
  +10
  Perception
  -5 
  --
  +5
  +10
  Psionics
  -5      
  --
  +5
  +10
  Charisma
  -5
  --
  +5
  +10
  Due to their intensive training, Morrow Project personnel also begin with the following skill bonuses:
   
  Any skill marked (--) indicates no starting bonus.
  Any skill marked (*) indicates that the character may choose one (and only one) of these skills in which to place a 40% 
  bonus.  
  COMBAT SKILLS
   
                                           
   
   RECON
   
                  
   
   MARS
   
                    
   
   SCIENCE
   
   
  BATTLE CRY
  --
  --
  --
  BATTLE RAGE
  --
  --
  --
  BAYONET
  10
  20
  10
  BLACK POWDER WEAPONS
  --
  --
  -- 
  BLOW GUN
  --
  --
  --
  BOLA
  --
  --
  --
  BOW
  --
  --
  --
  CREW SERVED WEAPONS
  15
  20
  10
  CROSSBOW
  --
  --
  --
  DEFLECTION
  --
  --
  --
  DISARMING
  10
  20
  10
  FLEXIBLE WEAPON
  --
  --
  --
  HAFTED WEAPON
  --
  --
  -- 
  HAND-TO-HAND COMBAT
  15
  25
  15
  HANDGUNS
  10
  15
  10
  KNIFE
  15
  20
  10
  QUARTERSTAFF
  --
  --
  -- 
  RIFLE
  15
  20
  10
  SHOTGUNS
  20
  25
  20
  SLING
  --
  --
  --
  
  SMG
  10
  20
  10
  SPEAR
  --
  --
  --
  SPECIAL WEAPONS
  10
  20
  15
  THROW GRENADE
  15
  20
  10
  THROWN WEAPON
  --
  --
  --
  WEIGHTED WEAPON
  --
  --
  --
  WHIP
  --
  --
  --
  CRAFT SKILLS
   
                                               
   
   RECON
   
                  
   
   MARS
   
                    
   
   SCIENCE
   
   
  ARMORER
  --
  --
  --
  BOWYER/FLETCHER
  --
  --
  --
  BREWER
  --
  --
  --
  CARPENTRY
  --
  --
  --
  CHANDLER
  --
  --
  --
  CLOTHIER
  --
  --
  --
  COOPER
  --
  --
  --
  FARMER
  --
  --
  --
  GLASSBLOWER
  --
  --
  --
  MASONRY
  --
  --
  --
  MERCANTYLER
  --
  --
  --
  MILLER
  --
  --
  --
  SHIPWRIGHT
  --
  --
  --
  SMITHING
  --
  --
  --
  TANNER
  --
  --
  --
  TAILOR
  --
  --
  --
  WAINWRIGHT
  --
  --
  --
  WEAPONSMITH
  --
  --
  --
  WEAVER
  --
  --
  --          
  WOODCARVER
  --
  --
  --
  WOODCUTTER
  --
  --
  --
  KNOWLEDGE SKILLS
   
                                   
   
   RECON
   
                  
   
   MARS
   
                    
   
   SCIENCE
   
   
  AGRICULTURE
  *
  *
  *
  ANIMAL TRAINING
  *
  *
  *
  ANTHROPOLOGY
  *
  *
  * 
  ARCHEOLOGY
  *
  *
  *
  ARCHITECTURE
  *
  *
  *
  ASTRONOMY
  *
  *
  *
  ASTROPYSICS
  *
  *
  *
  BIOLOGY
  *
  *
  *
  CHEMISTRY
  *
  *
  *
  CARTOGRAPHY
  *
  *
  *
  CHEMISTRY
  *
  *
  *
  ECOLOGY
  *
  *
  *
  ECONOMICS
  *
  *
  *
  ENGINEERING, COMBAT
  *
  *
  *
  FORESTRY
  *
  *
  *
  FORWARD OBSERVER
  15
  20
  10
  GEOGRAPHY
  *
  *
  *
  GEOLOGY
  *
  *
  *
  HISTORY
  *
  *
  *
  LANGUAGE (READ/WRITE)
  --
  --
  --
  LANGUAGE (SPEAK)
  --
  --
  --
  MAPMAKING/READING
  20
  15
  10
  MATHEMATICS
  *
  *
  *
  NAVIGATION
  *
  *
  * 
  PHILOSOPHY
  *
  *
  *
  PHYSICS
  *
  *
  *
  
  POLITICAL SCIENCE
  *
  *
  *                                                    
  RECON
  25
  20
  10
  SOCIOLOGY
  *
  *
  *
  ZOOLOGY
  *
  *
  *
  GENERAL SKILLS
   
                                         
   
   RECON
   
                  
   
   MARS
   
                    
   
   SCIENCE
   
   
  ACROBATICS
  --
  --
  --
  ARTISTRY
  --
  --
  --
  BALLONING
  --
  --
  --
  CONVIVIALITY
  --
  --
  --
  COOKING
  --
  --
  --
  DANCE
  --
  --
  --
  DISGUISE
  --
  --
  --
  ENTERTAINMENT
  --
  --
  --
  EVALUATE GOODS
  --
  --
  --
  FISHING
  --
  --
  --
  GAMBLING
  --
  --
  --
  HANG GLIDING
  --
  --
  --
  HIDE
  20
  20
  10
  HIGH DIVING
  --
  --
  --
  LOCKPICKING
  --
  --
  --
  MUSICAL INSTRUMENT
  --
  --
  --
  ORATORY
  20
  10
  15
  PARACHUTING
  --
  --
  --              
  PHOTOGRAPHY
  --
  --
  -- 
  RIDING
  --
  --
  --
  SAFECRACKING
  --
  --
  --
  SCROUNGE
  --
  --
  --
  SEAMANSHIP
  --
  --
  --       
  SINGING
  --
  --
  --
  TECHNICAL SKILLS
   
                                     
   
   RECON
   
                  
   
   MARS
   
                    
   
   SCIENCE
   
   
  ASTRONAUTICS
  *
  *
  *
  COMMUNICATIONS
  --
  --
  --
  COMPUTER SCIENCE
  *
  *
  *
  DRIVE AUTOMOBILE
  40
  40
  30
  DRIVE MPV
  40
  40
  30
  DRIVE MOTORCYCLE
  40
  30
  30
  DRIVE TRACKED VEHICLE
  15
  25
  10
  ENGINEERING
  *
  *
  *
  JURYRIG
  30
  20
  35
  MACHINING
  --
  --
  --
  PILOT (HELICOPTER)
  --
  --
  --
  PILOT (JET)
  --
  --
  --
  PILOT (PROPELLORS)
  --
  --
  --
  REPAIR (ELECTRICAL)
  15
  10
  30                        
  REPAIR (MECHANICAL)
  15
  10
  30
  ROBOTICS
  *
  *
  *
  SCUBA DIVING
  --
  --
  --
  WELDING
  --
  --
  --
  MEDICAL SKILLS
   
        
                                      
   
   RECON
   
                  
   
   MARS
   
                    
   
   SCIENCE
   
   
  DENISTRY
  *
  *
  *
  FIRST AID
  30
  30
  50 
  GENERAL MEDICINE
  *
  *
  *
  NURSING/MIDWIFERY
  *
  *
  *
  PHARMACY
  *
  *
  *
  TREAT DISEASE
  10
  10
  20
  
  TREAT POISON
  10
  10
  20
  VETERINARY MEDICINE
  *
  *
  *
  AGILITY SKILLS
   
                                            
   
   RECON
   
                  
   
   MARS
   
                    
   
   SCIENCE 
   
   
  AMBUSH
  20
  30
  10                                                   
  CLIMB
  30
  30
  30
  CLIMB ROPE
  15
  20
  10
  CONTORTION
  15
  20
  10
  JUMP
  30
  30
  30
  LISTEN
  20
  20
  10
  MOVE SILENTLY
  20
  20
  10
  READ LIPS
  15
  20
  10
  SWIM
  20
  25
  10
  WILDERNESS SKILLS
   
                                  
   
   RECON
   
                  
   
   MARS
   
                    
   
   SCIENCE
   
   
  BUILD SHELTER
  20
  20
  10
  DETECT AMBUSH
  25
  30
  20
  DETECT HAZARD
  20
  25
  15
  DOWSING
  25
  20
  15
  CAMOUFLAGE
  20
  15
  10  
  CAVING
  --
  --
  --
  FIELD COOKING
  25
  20
  15
  FIELD SANITATION
  25
  20
  15
  FINDING DIRECTION
  20
  15
  10
  FIRE BUILDING
  20
  20
  15
  FORAGING
  20
  15
  10
  MOUNTAINEERING
  20
  20
  15
  TRACKING
  25
  25
  15
  WEATHER WATCHING
  15
  15
  10
  
SOURCE: textdata/thevault/The Morrow Project/Unofficial/The Supply Bunker/Outside Contributions/Expanded Chargen 02/SKILL CONVENTIONS.pdf