TEXT: #3
  ScrollmaSter (maguS archetype)
  
  B
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  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte 
  Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  Pathfinder RPG Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on 
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  The Book of Experimental Might. © 2008, Monte J. Cook. All rights reserved.
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  Anger of Angels. ©2003, Sean K Reynolds.
  Book of Fiends. ©2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, Robert 
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  Monte Cook’s Arcana Unearthed. ©2003, Monte J. Cook.
  Path of the Magi. ©2002 Citizen Games/Troll Lord Games; Authors: Mike McArtor, W. Jason Peck, Jeff 
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  Skreyn’s Register: The Bonds of Magic. ©2002, Sean K Reynolds.
  Pathfinder Roleplaying Game Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: 
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  Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, 
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  Angel, Monadic Deva from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: 
  Scott Greene, based on original material by E. Gary Gygax.
  Angel, Movanic Deva from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: 
  Scott Greene, based on original material by E. Gary Gygax.
  Brownie from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: Scott Greene, 
  based on original material by E. Gary Gygax.
  Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors, Revised. ©2002, Necromancer 
  Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  Daemon, Derghodaemon from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: 
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  Daemon, Hydrodaemon from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: 
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  Daemon, Piscodaemon from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: 
  Scott Greene, based on original material by E. Gary Gygax.
  Froghemoth from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott Greene, based 
  on original material by E. Gary Gygax.
  Ice Golem from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott Greene.
  Iron Cobra from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott Greene, based 
  on original material by Philip Masters.
  Marid from the Tome of Horrors III. ©2005, Necromancer Games, Inc.; Author: Scott Greene.
  Mihstu from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: Scott Greene, 
  based on original material by E. Gary Gygax.
  Nabasu Demon from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott Greene, 
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  based on original material by Neville White.
  Wood Golem from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Authors: Scott Greene and 
  Patrick Lawinger.
  Player Paraphernalia #3 The Scrollmaster.  ©2014 The Knotty-Works, John Buckley
  d20pfsrd.com. © 2010, John Reyst.
  Some artwork copyrighted by Avalon Games, used with permission.
  Artwork by John Buckley, all rights reserved ©2014
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  compatibility license. Some rights reserved.
  
  1
  Player ParaPhernalia #3
  By the Knotty-Works
  Welcome to the third issue of Player Paraphernalia, 
  a hodge podge of character ideas and alternate 
  rules that may be used with the Pathfinder 
  Roleplaying Game (Paizo, Inc©).  In this issue a new 
  Magus Archetype is introduced.
  Scroll Master (Magus Archetype)
  The scroll master has mastered the ability to 
  integrate his fighting style with that of the scroll.  
  This ability does not come without sacrifice and 
  the scroll master lacks much of the arcane weapon 
  training normally associated with their class but 
  he does gain several advantages compared to his 
  contemporaries when it comes to handling and 
  using scrolls.
  Scroll Armor (Sp):  The scroll master may take 
  an arcane scroll and convert it to a deflection 
  bonus equal to the highest level spell on the scroll 
  as a move action that does provoke attacks of 
  opportunity.  The spell on the scroll is consumed 
  in this process and the effect last for 1 minute per 
  level of the scroll master.  If the spell is of a higher 
  level than the scroll master can currently cast, he 
  may attempt to use this ability with a successful Use 
  Magic Device check as if casting the spell from the 
  scroll.  At 7th level the scroll master may perform 
  this as a swift action and is treated as 2 levels higher 
  in regards to spells that may be converted.  At 13th 
  level the scroll master no longer provokes attacks 
  of opportunity while initiating this ability and may 
  freely use any scroll containing an arcane spell 
  whose level is no higher than half his class level.
  This ability replaces the magus proficiency with 
  armors and the abilities associated with it including 
  Medium armor and Heavy armor gained at 7th and 
  13th level.  The scroll master may wear armor but 
  suffers all effects associated with it and must take 
  the armor proficiency feats.
  Scroll Training (Ex):  The scroll master gains Scribe 
  Scroll at a bonus feat at 1st level.  The scroll master 
  may also spend a number of points from 
  his arcane pool for one of two effects when 
  casting a spell from a scroll to avoid having to make 
  a Use Magic Device check.  By spending a single 
  point he may cast an arcane spell that is not on 
  the magus spell list from a scroll as long as it is no 
  higher than the highest level spell the scroll master 
  may cast.  The second effect allows the scroll 
  master to cast a spell up to one level higher than 
  the highest level spell the scroll master may cast 
  from the Magus spell list by expending one point.
  This ability replaces Knowledge Pool gained at 7th 
  level.
  Scroll Caster Extraordinaire (Ex):  The scroll master 
  spends much of his time learning to cast from 
  scrolls in the thick of combat.  As a result, when 
  casting a spell from a scroll defensively he may add 
  his base attack bonus to the concentration check 
  (with a minimum of +1 at first level).  In addition, 
  the scroll master gains a dodge bonus to his AC of 
  +2 while casting from a scroll until the beginning of 
  his next turn.  At 8th level the scroll master’s dodge 
  AC while casting from a scroll increases to +4 and 
  he gains a sixth sense in his immediate area and 
  cannot be caught flat footed from melee attacks 
  made from within five feet of the scroll master.  At 
  14th level the scroll master gains the effects of the 
  rogue’s evasion class feature during any round he is 
  casting a spell from a scroll.
  This ability replaces Spell Combat, Improved Spell 
  Combat, and Greater Spell Combat magus abilities.
   Scroll Sword (Su):  At 2nd level the scroll master 
  may take an arcane scroll and with a swift action 
  convert it into a weapon of force energy equivalent 
  to a short sword without provoking an attack of 
  opportunity.  The weapon gains an enhancement 
  bonus equal to the highest level of spell on the 
  scroll which is consumed in the process.  If the 
  spell level is higher than the highest level spell the 
  scroll master may cast, he must make a successful 
  Use Magic Device check in order to trigger this 
  ability.  Regardless of the spell level consumed, the 
  bonus cannot be increased beyond +5, but 
  additional bonuses may be converted to a 
  
  2
  special ability though this will cost a point from 
  the scroll master’s arcane pool to select the ability 
  (otherwise additional bonuses are lost).  The 
  weapon lasts for a number of rounds equal to the 
  scroll master’s class level and if dropped the effect 
  is automatically ended.
  In addition, the scroll master may only use his 
  Spellstrike feature while employing this ability, he 
  cannot cast spells through normal weapons.  But, 
  he does gain a DC bonus to any spells cast through 
  the scroll sword equal to the enhancement of the 
  sword.
  This ability modifies the Spellstrike feature as 
  listed.  The scroll master may expend a point from 
  his arcane pool to choose another one handed 
  simple or martial weapon when this ability is 
  initiated.
  Scroll Empowerment (Su):  At 4th level, the scroll 
  master may empower a scroll by spending a 
  number of points from his arcane pool equal to 
  the spell on the scroll.  As a result, the spell on the 
  scroll is not consumed in the casting.  This ability 
  does not function with the scroll master’s abilities 
  including Scroll Armor and Scroll Sword.  This 
  ability replaces Spell Recall.
  Greater Scroll Empowerment (Su):  At 11th level, 
  the scroll master only has to expend half the 
  points of the spell level being cast from the scroll.  
  In addition, the scroll master may use this ability 
  to keep a spell from being consumed from the 
  Scroll Armor or Scroll Sword abilities, though the 
  number of points from the arcane pool spent 
  will equal to the spell level of the spell that 
  would have been consumed.  This ability replaces 
  Improved Spell Recall.
  
  3
  Other KnOtty WOrKs 
  Pathfinder cOmPatible PrOducts
  If you enjoyed this product, please check out these other 
  Pathfinder supplements produced by the Knotty Works.  
  Each of the Spell Works Compendiums offer over fifty 
  new and unique spells.  Advancing with Class supple-
  ments offer new abilities for existing classes 
  or introduce a new class with unique me-
  chanics for the Pathfinder game.
  
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