TEXT: OUT IN THE FIELD
  Before arriving at the Western Reaches, each of the diverse characters of Blackstone Fortress lived 
  dangerous lives filled with vicious skirmishes, perilous missions and daring exploits – the kind of 
  engagements that are perfect for games of Kill Team. 
  USING YOUR BLACKSTONE 
  FORTRESS MINIATURES IN 
  KILL TEAM 
  The rules presented here are intended to allow players to 
  use the miniatures contained within Warhammer Quest 
  Blackstone Fortress in their games of Kill Team.  
  Each of the explorers has been presented as a new 
  datasheet, allowing you to take these varied characters 
  as part of your existing kill teams, either as unique 
  specialists or as Commanders. 
  You will also find a complete set of rules for using 
  Obsidius Mallex and his Servants of the Abyss, 
  including datasheets for these miniatures and Tactics for 
  this warband of the Black Legion. 
  Beta Rules 
  The rules presented here are in a beta state. As such they 
  might change over time, or be reprinted elsewhere with 
  modifications. We would like to take this opportunity 
  to allow players to give us feedback on these rules; you 
  can send any comments or suggestions to us at our Kill 
  Team FAQ email address, killteam@gwplc.com. 
  Whilst these rules have been written for use in all types 
  of Kill Team games – including matched play games 
  – if you intend to use them at organised events, it is 
  ultimately up to the event organiser as to whether these 
  rules will be allowed or not (as is the case with all of our 
  beta rules). 
  1
  
  JANUS DRAIK
  ROGUE TRADER
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Max
  Janus Draik
  6"
  3+
  3+
  3
  3
  4
  3
  9
  4+
  1
  This model is armed with a monomolecular rapier, heirloom pistol and an archeotech grenade. 
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Heirloom pistol
  12"
  Pistol 1
  4
  -2
  2
  -
  Monomolecular rapier
  Melee
  Melee
  User
  -4
  1
  -
  Archeotech grenade
  6"
  Grenade D3
  6
  -1
  D3
  You can only use this weapon once per battle.
  ABILITIES
  Multi-Spectral Auspicator: Re-roll hit rolls of 1 for 
  attacks made by this model.
  Concealed Archeotech Weapon: Once per battle, at 
  the start of the Fight phase, pick one enemy model 
  within 1" of this model and roll a dice; on a 4+ the 
  target model suffers D3 mortal wounds.
  Disruption Field Generator: This model has a 4+ 
  invulnerable save.
  Rogue Trader: This model cannot be affected by any 
  Tactics or abilities that affect models with a particular 
  Faction keyword.
  SPECIALISTS
  Leadership
  FACTION KEYWORD
  Adeptus Astartes, Astra Militarum, Adeptus Mechanicus
  KEYWORDS
  Imperium, Astra Cartographica, Commander, Infantry, Rogue Trader, Janus Draik
  TADDEUS THE PURIFIER
  MINISTORUM PRIEST
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Max
  Taddeus the Purifier
  6"
  4+
  4+
  3
  3
  4
  3
  7
  6+
  1
  This model is armed with a laspistol, servo-stubber and power maul. 
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Laspistol
  12"
  Pistol 1
  3
  0
  1
  -
  Servo-stubber
  12"
  Pistol 3
  4
  0
  1
  -
  Power maul
  Melee
  Melee
  +2
  -1
  1
  -
  ABILITIES
  Zealot: You can re-roll failed hit rolls for attacks made 
  by this model in a battle round in which it charged or 
  was charged.
  Rosarius: This model has a 4+ invulnerable save.
  War Hymns: Add 1 to the Attacks characteristic of 
  Astra Militarum models whilst they are within 6" of 
  any friendly Ministorum Priests.
  SPECIALISTS
  Ferocity
  FACTION KEYWORD
  Astra Militarum
  KEYWORDS
  Imperium, Adeptus Ministorum, Commander, Infantry, Ministorum Priest,  
  Taddeus the Purifier
  2
  
  PIOUS VORNE
  MISSIONARY ZEALOT
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Max
  Pious Vorne
  6"
  3+
  4+
  3
  3
  3
  3
  7
  7+
  1
  This model is armed with Vindictor.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Vindictor (shooting)
  8"
  Assault D6
  5
  -1
  1
  This weapon automatically hits its target. If the target is 
  a Chaos model, roll two D6 to determine the number 
  of attacks made with this weapon and discard the 
  lowest result.
  Vindictor (melee)
  Melee
  Melee
  +1
  -1
  1
  -
  ABILITIES
  Specialist Retainer: This model is always a Zealot 
  specialist, but this does not count towards the 
  maximum number of specialists in your kill team.
  Maniacal Fervour: Roll a D6 each time this model 
  loses a wound; on a 5+ that wound is not lost.
  Zealot: You can re-roll failed hit rolls for attacks made 
  by this model in a battle round in which it charged or 
  was charged. 
  SPECIALISTS
  Zealot
  FACTION KEYWORD
  Astra Militarum
  KEYWORDS
  Imperium, Adeptus Ministorum, Infantry, Pious Vorne
  REIN AND RAUS
  RATLING TWINS
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Max
  Rein
  6"
  5+
  2+
  2
  2
  2
  1
  6
  6+
  1
  Raus
  6"
  5+
  2+
  2
  2
  2
  1
  6
  6+
  1
  If one of these models is included in your kill team, you must also include the other. Rein is armed with a sniper rifle and stub pistol. Raus is 
  armed with a stub pistol and demolition charge.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Sniper rifle
  36"
  Heavy 1
  4
  0
  1
  A model firing a sniper rifle does not suffer the penalty 
  to hit rolls for the target being at long range. If you roll 
  a wound roll of 6+ for this weapon, it inflicts a mortal 
  wound on the target in addition to its normal damage.
  Stub pistol
  9"
  Pistol 1
  4
  0
  1
  -
  Demolition charge
  6"
  Grenade D6
  8
  -3
  D3
  This weapon can only be fired once per battle.
  ABILITIES
  Specialist Retainer: Rein is always a Sniper specialist, 
  but this does not count towards the maximum number 
  of specialists in your kill team.
  Grappling Hook: Raus can climb any distance 
  vertically (up or down) when he makes a normal move 
  – do not measure the distance moved in this way. 
   
  The Ratling Twins: You can re-roll failed hit and 
  wound rolls when shooting with Rein’s sniper rifle if 
  the target is also visible to Raus.
  Naturally Stealthy: When an opponent makes a hit roll 
  for a shooting attack that targets Rein or Raus, and the 
  target model is obscured, that hit roll suffers an additional 
  -1 modifier. 
  Shoot Sharp and Scarper: Immediately after making 
  a shooting attack with Rein or Raus (other than firing 
  Overwatch), the firing model can move as if it were the 
  Movement phase (though it cannot Advance as part of 
  this move).
  SPECIALISTS
  Sniper (Rein only)
  FACTION KEYWORD
  Astra Militarum 
  KEYWORDS (REIN)
  Imperium, Militarum Auxilla, Infantry, Ratling, Rein
  KEYWORDS (RAUS)
  Imperium, Militarum Auxilla, Infantry, Ratling, Raus
  3
  
  ESPERN LOCARNO
  IMPERIAL NAVIGATOR
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Max
  Espern Locarno
  6"
  5+
  5+
  3
  3
  3
  2
  7
  6+
  1
  This model is armed with a laspistol and force-orb cane. 
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Laspistol
  12"
  Pistol 1
  3
  0
  1
  -
  Force-orb cane
  Melee
  Melee
  User
  0
  D3
  -
  ABILITIES
  Psychic Barrier: This model has a 4+ invulnerable save.
  The Third Eye: When this model attempts to manifest the Psybolt psychic power, select an enemy model within 
  12" of and visible to it before making the Psychic test – if there are none, it cannot attempt to manifest Psybolt this 
  phase. If the power is successfully manifested, the model you chose suffers the mortal wounds, even if another 
  enemy model is closer to this model. 
  PSYKER
  This model can attempt to manifest one psychic powers and deny one psychic power in each Psychic phase. It 
  knows the Psybolt psychic power.
  SPECIALISTS
  Psyker
  FACTION KEYWORD
  Astra Militarum
  KEYWORDS
  Imperium, Navis Nobilite, Commander, Infantry, Psyker, Navigator, Espern Locarno
  UR-025
  IMPERIAL ROBOT
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Max
  UR-025
  5"
  3+
  3+
  5
  5
  4
  2
  8
  3+
  1
  This model is armed with a Mk I assault cannon and a power claw.  
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Mk I assault cannon
  24"
  Heavy 4
  5
  -1
  1
  -
  Power claw
  Melee
  Melee
  x2
  -3
  D3
  When attacking with this weapon, subtract 1 from the 
  hit roll.
  ABILITIES
  Specialist Retainer:  This model is always a Heavy specialist, but this does not count towards the maximum 
  number of specialists in your kill team.
  Self-repair Systems: At the start of each battle round, this model regains 1 lost wound.
  Something Isn't Quite Right…: This model is not treated as a model in your kill team for the purposes of 
  Canticles of the Omnissiah.
  SPECIALISTS
  Heavy
  FACTION KEYWORD
  Adeptus Mechanicus
  KEYWORDS
  Imperium, Robotica Imperialis, Infantry, Imperial Robot, UR-025
  4
  
  DAHYAK GREKH
  KROOT TRACKER
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  M
  Dahyak Grekh
  7"
  3+
  3+
  3
  3
  3
  3
  7
  6+
  1
  This model is armed with a kroot rifle and kroot pistol. 
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Kroot pistol
  12"
  Pistol 1
  4
  0
  1
  -
  Kroot rifle (shooting)
  24"
  Rapid Fire 1
  4
  0
  1
  -
  Kroot rifle (melee)
  Melee
  Melee
  +1
  0
  1
  -
  ABILITIES
  Quarry Can’t Hide: This model does not suffer the 
  penalty to hit rolls for the target being obscured.
  Concealed Booby Traps: If you select the Plant Traps 
  strategy during the Scouting phase, you can booby-
  trap up to D3+1 pieces of terrain instead of up to D3. 
  Fieldcraft: When an opponent makes a hit roll for a 
  shooting attack that targets this model, and this model is 
  obscured, that hit roll suffers an additional -1 modifier.
  SPECIALISTS
  Stealth
  FACTION KEYWORD
  T’au Empire, Kroot
  KEYWORDS
  Commander, Infantry, Dahyak Grekh
  AMALLYN SHADOWGUIDE
  ASURYANI RANGER
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Max
  Amallyn Shadowguide
  7"
  3+
  2+
  3
  3
  3
  2
  7
  5+
  1
  This model is armed with a ranger long rifle, power blade and plasma grenades. 
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Ranger long rifle
  36"
  Heavy 1
  4
  0
  1
  A model firing a Ranger long rifle does not suffer the 
  penalty to hit rolls for the target being at long range. 
  Each time you roll a wound roll of 6+ for this weapon, it 
  inflicts a mortal wound in addition to any other damage.
  Power blade
  Melee
  Melee
  User
  -2
  1
  -
  Plasma grenade
  6"
  Grenade D6
  4
  -1
  1
  -
  ABILITIES
  Ancient Doom: You can re-roll failed hit rolls in the 
  Fight phase for this model in a battle round in which it 
  charges or is charged by a Slaanesh model. However, 
  you must add 1 to Nerve tests for this model if it is 
  within 3" of any Slaanesh models.
  Battle Focus: If this model moves or Advances 
  in its Movement phase, weapons (excluding 
  Heavy weapons) are used as if the model had 
  remained stationary.
  Cameleoline Cloak: When an opponent makes a hit 
  roll for a shooting attack that targets this model, and 
  this model is obscured, that hit roll suffers an additional 
  -1 modifier.
  Phase Crystal: This model has a 4+ invulnerable save 
  and can move across models and terrain as if they were 
  not there.
  SPECIALISTS
  Stealth
  FACTION KEYWORD
  Asuryani
  KEYWORDS
  Aeldari, Warhost, Commander, Infantry, Ranger, Amallyn Shadowguide
  5
  
  SERVANTS OF THE ABYSS KILL TEAMS
  If every model in your kill team has the Servants of the Abyss Faction keyword, you can use Servants of 
  the Abyss Tactics.
  BLACKSTONE TRINKET 
  Servants of the Abyss Tactic
  Use this Tactic is used when an enemy Psyker 
  successfully manifests a psychic power within 6" of 
  a Servants of the Abyss model from your kill 
  team. Roll a D6. On a 4+ that psychic power has 
  no effect. 
  2 COMMAND POINTS
  FULLY CHARGED 
  Servants of the Abyss Tactic
  Use this Tactic at the start of the Shooting phase. 
  Pick two Negavolt Cultist models from your 
  kill team that are within 1" of each other. Add 1 to 
  invulnerable saves made for these models until the 
  end of this battle round.
  2 COMMAND POINTS
  VETERANS OF THE LONG WAR 
  Servants of the Abyss Tactic
  Use this Tactic when a Heretic Astartes model 
  from your kill team is chosen to attack in the 
  Shooting or Fight phase. You can add 1 to wound 
  rolls for the model’s attacks that target Imperium 
  models until the end of the phase.
  2 COMMAND POINTS
  EXPENDABLE MINIONS 
  Servants of the Abyss Tactic
  Use this Tactic when a Heretic Astartes model 
  from your kill team is picked as the target of a 
  shooting attack. Pick a Servants of the Abyss 
  model (excluding Heretic Astartes models) 
  from your kill team that is within 1" of that model – 
  these attacks are resolved against that model instead.
  1 COMMAND POINT
  OBSIDIUS MALLEX
  CHAOS LORD
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Max
  Obsidius Mallex
  6"
  2+
  2+
  4
  4
  5
  4
  9
  3+
  1
  This model is armed with a plasma pistol and thunder hammer.  
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Plasma pistol
  When attacking with this weapon, choose one of the profiles below.
  - Standard
  12"
  Pistol 1
  7
  -3
  1
  -
  - Supercharge
  12"
  Pistol 1
  8
  -3
  2
  On an unmodified hit roll of 1, the bearer is taken out 
  of action.
  Thunder hammer
  Melee
  Melee
  x2
  -3
  3
  When attacking with this weapon, you must subtract 1 
  from the hit roll.
  ABILITIES
  Death to the False Emperor:  If a model with this 
  ability makes an attack in the Fight phase that targets 
  an Imperium model, each time you roll a hit roll of 
  6+ you may make an additional attack with the same 
  weapon against the same target. These attacks cannot 
  themselves generate any further attacks. 
  For the Dark Gods: You can re-roll failed hit rolls for this 
  model if the target is an enemy Commander.
  Sigil of Corruption: This model has a 4+ 
  invulnerable save.
  Transhuman Physiology: Ignore the penalty to this 
  model’s hit rolls from one flesh wound it has suffered.
  SPECIALISTS
  Fortitude
  FACTION KEYWORD
  Servants of the Abyss
  KEYWORDS
  Chaos, Heretic Astartes, Black Legion, Commander, Infantry, Obsidius Mallex
  6
  
  TRAITOR GUARDSMEN
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Max
  Traitor Guardsman
  6"
  4+
  4+
  3
  3
  1
  1
  6
  5+
  -
  Traitor Guardsman 
  Gunner
  6"
  4+
  4+
  3
  3
  1
  1
  6
  5+
  2
  Traitor Sergeant
  6"
  4+
  4+
  3
  3
  1
  2
  7
  5+
  1
  This model is armed with a lasgun and frag grenades. 
  Up to two Traitor Guardsmen in your kill team can be Traitor Guardsman Gunners, and one Traitor Guardsman in your kill team can be a 
  Traitor Sergeant. A Traitor Sergeant is instead armed with a laspistol, chainsword and frag grenades.  
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Autopistol
  12"
  Pistol 1
  3
  0
  1
  -
  Flamer
  8"
  Assault D6
  4
  0
  1
  This weapon automatically hits its target.
  Lasgun
  24"
  Rapid Fire 1
  3
  0
  1
  -
  Laspistol
  12"
  Pistol 1
  3
  0
  1
  -
  Brutal assault weapon
  Melee
  Melee
  User
  0
  1
  Each time the bearer fights, it can make 1 additional 
  attack with this weapon.
  Chainsword
  Melee
  Melee
  User
  0
  1
  Each time the bearer fights, it can make 1 additional 
  attack with this weapon.
  Frag grenade
  6"
  Grenade D6
  3
  0
  1
  -
  WARGEAR OPTIONS
  • A Traitor Guardsman Gunner may replace their lasgun with a flamer or take krak grenades. 
  •  A Traitor Guardsman may replace their lasgun with an autopistol and brutal assault weapon or laspistol and 
  brutal assault weapon. 
  ABILITIES
  Servants of the Abyss: You can re-roll failed Nerve tests for this model whilst it is within 6" of a Heretic 
  Astartes model from your kill team.
  SPECIALISTS
  Leader (Traitor Sergeant only), Heavy (Gunner only), Demolitions, Scout, Sniper, Veteran
  FACTION KEYWORD
  Servants of the Abyss
  KEYWORDS 
  Chaos, Infantry, Traitor Guardsmen
  CHAOS BEASTMEN
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Max
  Chaos Beastman
  6"
  3+
  4+
  4
  4
  1
  1
  6
  5+
  -
  This model is armed with either a laspistol or autopistol, either a chainsword or brutal assault weapon, and frag grenades.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Autopistol
  12"
  Pistol 1
  3
  0
  1
  -
  Laspistol
  12"
  Pistol 1
  3
  0
  1
  -
  Brutal assault weapon
  Melee
  Melee
  User
  0
  1
  Each time the bearer fights, it can make 1 additional 
  attack with this weapon.
  Chainsword
  Melee
  Melee
  User
  0
  1
  Each time the bearer fights, it can make 1 additional 
  attack with this weapon.
  Frag grenade
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenade
  6"
  Grenade 1
  6
  -1
  D3
  -
  ABILITIES
  Servants of the Abyss: You can re-roll failed
  Nerve tests for this model whilst it is within 6" of a 
  Heretic Astartes model from your kill team.
  Savage Charge: Add 1 to the Strength and Attacks 
  characteristics of this model in a battle round in which 
  it charges.
  SPECIALISTS
  Leader, Combat, Demolitions, Veteran, Zealot
  FACTION KEYWORD
  Servants of the Abyss
  KEYWORDS 
  Chaos, Infantry, Chaos Beastmen
  7
  
  NEGAVOLT CULTISTS
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Max
  Negavolt Cultist
  6"
  3+
  4+
  3
  3
  1
  3
  8
  6+
  -
  This model is armed with electro-goads. 
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Electro-goads
  Melee
  Melee
  +2
  0
  1
  Each hit roll of 6+ made with this weapon scores 3 hits.
  ABILITIES
  Servants of the Abyss: You can re-roll failed
  Nerve tests for this model whilst it is within 6" of a 
  Heretic Astartes model from your kill team.
  Fanatical Devotion: Each time this model loses a 
  wound, roll a D6; on a 5+ the model does not lose 
  that wound.
  Voltagheist Field: This model has a 5+ invulnerable 
  save. After this model has charged, choose one of the 
  target models within 1" and roll a D6. On a 6 that 
  target model suffers 1 mortal wound.
  SPECIALISTS
  Leader, Combat, Veteran, Zealot
  FACTION KEYWORD
  Servants of the Abyss
  KEYWORDS 
  Chaos, Infantry, Negavolt Cultists
  ROGUE PSYKER
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Max
  Rogue Psyker
  6"
  4+
  4+
  3
  3
  4
  2
  8
  5+
  -
  This model is armed with a laspistol and Chaos stave.  
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Laspistol
  12"
  Pistol 1
  3
  0
  1
  -
  Chaos stave
  Melee
  Melee
  User
  -1
  D3
  -
  ABILITIES
  Servants of the Abyss: You can re-roll failed
  Nerve tests for this model whilst it is within 6" of a 
  Heretic Astartes model from your kill team.
  Unrestrained Power: You can re-roll any dice rolls of 
  1 when taking a Psychic test for this model. However, 
  this model suffers Perils of the Warp on any Psychic 
  test roll of a double, not just double 1 or double 6. 
  PSYKER
  This model can attempt to manifest one psychic power and attempt to deny one psychic power in each Psychic 
  phase. It knows the Psybolt power.
  SPECIALISTS
  Leader, Comms, Veteran, Zealot
  FACTION KEYWORD
  Servants of the Abyss
  KEYWORDS 
  Chaos, Infantry, Psyker, Rogue Psyker
  8
  
  BLACK LEGIONNAIRE
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Max
  Black Legionnaire
  6"
  3+
  3+
  4
  4
  1
  1
  7
  3+
  -
  This model is armed with a boltgun, bolt pistol, frag grenades and krak grenades. 
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Bolt pistol
  12"
  Pistol 1
  4
  0
  1
  -
  Boltgun
  24"
  Rapid Fire 1
  4
  0
  1
  -
  Frag grenade
  6"
  Grenade D6
  3
  0
  1
  -
  Krak grenade
  6"
  Grenade 1
  6
  -1
  D3
  -
  ABILITIES
  Death to the False Emperor: If a model with this 
  ability makes an attack in the Fight phase which targets 
  an Imperium model, each time you roll a hit roll of 
  6+ you may make an additional attack with the same 
  weapon against the same target. These attacks cannot 
  themselves generate any further attacks.
  Transhuman Physiology: Ignore the penalty to this 
  model’s hit rolls from one flesh wound it has suffered.
  SPECIALISTS
  Leader, Combat, Sniper, Veteran, Zealot
  FACTION KEYWORD
  Servants of the Abyss
  KEYWORDS 
  Chaos, Heretic Astartes, Infantry, Black Legionnaire
  9
  
  EXPLORERS 
  MODEL
  POINTS PER MODEL 
  (Including wargear)
  Amallyn Shadowguide (Level 1)
  30
  Amallyn Shadowguide (Level 2)
  35
  Amallyn Shadowguide (Level 3)
  50
  Amallyn Shadowguide (Level 4)
  60
  Dahyak Grekh (Level 1)
  25
  Dahyak Grekh (Level 2)
  30
  Dahyak Grekh (Level 3)
  40
  Dahyak Grekh (Level 4)
  50
  Espern Locarno (Level 1)
  30
  Espern Locarno (Level 2)
  40
  Espern Locarno (Level 3)
  50
  Espern Locarno (Level 4)
  60
  Janus Draik (Level 1)
  50
  Janus Draik (Level 2)
  65
  Janus Draik (Level 3)
  80
  Janus Draik (Level 4)
  105
  Pious Vorne
  15
  Raus
  10
  Rein
  8
  Taddeus the Purifier (Level 1)
  50
  Taddeus the Purifier (Level 2)
  55
  Taddeus the Purifier (Level 3)
  70
  Taddeus the Purifier (Level 4)
  85
  UR-025
  30
  SERVANTS OF THE ABYSS
   MODEL
  POINTS PER MODEL 
  (Not including wargear)
  Black Legionnaire
  12
  Chaos Beastman
  7
  Negavolt Cultist
  9
  Obsidius Mallex (Level 1)
  125
  Obsidius Mallex (Level 2)
  140
  Obsidius Mallex (Level 3)
  155
  Obsidius Mallex (Level 4)
  170
  Rogue Psyker
  20
  Traitor Guardsman
   - Traitor Guardsman Gunner
   - Traitor Sergeant
  5
  5
  5
  SERVANTS OF THE ABYSS MELEE WEAPONS
  WEAPON
  POINTS PER WEAPON 
  Brutal assault weapon
  0
  Chainsword
  0
  Chaos stave
  0
  Electro-goads
  0
  Thunder hammer
  0
  SERVANTS OF THE ABYSS RANGED WEAPONS
  WEAPON
  POINTS PER WEAPON 
  Autopistol
  0
  Boltgun
  0
  Bolt pistol
  0
  Flamer
  3
  Frag grenades
  0
  Krak grenades
  0
  Lasgun
  0
  Laspistol
  0
  Plasma pistol
  0
  10
  
SOURCE: textdata/thevault/Warhammer/40k/Kill Team/Resources/Datasheets/BlackStoneFortress/ENG_Blackstone_Fortress_Kill_Team_datasheets_v2.pdf