TEXT: STAR TREK ROLEPLAYING GAME
  STAR TREK ROLEPLAYING GAME
  TIME TRAVEL SOURCEBOOK
  STARSHIP CHARTS & TABLES
  Temporal Displacement Drive System Costs
  SYSTEM
  SPACE
  TIMEJUMP
  MAX. 
  SIZE
  RELIABILITY
  AVAILABILITY
  TDD-X1
  4
  +3 / +2 / +2
  5
  F
  2782
  TDD-X2
  4
  +4 / +3 / +2
  7
  FF
  2812
  TDD-V
  5
  +5 / +3 / +2
  8
  G
  2914
  TDD-VII
  6
  +5 / +4 / +3
  11
  GG
  3009
  Operations & Life Support Costs
  TYPE
  SPACE
  RELIABILITY
  AVAILABILITY
  Class-5R
  7+half Size
  FF
  2439
  Class-6
  8+half Size
  FF
  2502
  Class-6R
  9+half Size
  G
  2580
  Sensor System Costs
  TYPE
  SPACE
  BONUS
  RELIABILITY
  AVAILABILITY
  Class-6
  6
  +6/+5/+4/+3/+2 
  FF
  2439
  Class-6a
  7
  +6/+5/+4/+3/+2
  G
  2502
  Class-7
  8
  +7/+6/+5/+4/+3
  GG
  2580
  Temporal Sensor Costs
  TYPE
  SPACE
  BONUS
  RELIABILITY
  AVAILABILITY
  Class-1
  3
  +3/+2/+1 
  EE
  2810
  Class-2
  4
  +4/+3/+2
  F
  2831
  Class-3
  5
  +5/+4/+3
  F
  2842
  Advanced Sub-light Drive Costs
  System
  Space
  Rating
  Max.Size
  Reliability
  Availability
  HID-2
  9
  .95
  14
  G
  2521
  HID-V
  9
  .97
  14
  GG
  2780
  HID-VII
  10
  .97
  17
  H
  2832
  Quantum Slipstream Drive Costs
  System
  Space
  Speed (MCU)
  Max. Size
  Reliability
  Availability
  QSD Mk1
  4+1/2 Size
  9.999990
  10
  CC
  2403
  QSD Mk2
  5+1/2 Size
  9.999991
  10
  D
  2427
  QSD Mk3
  6+1/2 Size
  9.999995
  13
  E
  2473
  QSD Mk4
  6+1/2 Size
  9.999995
  14
  EE
  2508
  QSD Mk5
  7+1/2 Size
  9.999995
  14
  F
  2520
  QSD Mk6
  8+1/2 Size
  9.999996
  14
  FF
  2784
  QSD Mk7
  9+1/2 Size
  9.999997
  15
  G
  2836
  Defense Systems Costs
  Type
  Space
  Protection
  Threshold
  Reliability
  Availability
  FCS-2
  20
  24
  5 / 10
  FF
  2580
  FCS-5
  22
  27
  6 / 12
  G
  2756
  TDS-1*
  9
  29
  10 / 15
  GG
  2784
  TDS-2*
  9
  31
  12 / 17
  H
  2820
  TDS-3*
  9
  34
  18 / 21
  H
  2940
  * Temporal Shields do not take up much space as they generate their power 
  from the main shield grid. A basic shielding system must thus be installed 
  prior to installing Temporal Shielding. Temporal Shielding is Adaptive, and 
  regenerative as are all the defense screen types listed here. All of these 
  defenses are regenerative and can adapt to repeated attacks reducing 
  damage taken from a subsequent hit by the same weapon or weapon type 
  by 50%.
  Advanced Beam Weapon / Phaser Costs
  Type
  Space
  Offense Value
  Min. Size
  Availability
  Type XXI
  9
  40
  11
  2600
  Type XXIII
  9
  43
  12
  2723
  Temporal Disruptor Cannon Costs
  Type
  Space
  Offense Value
  Min. Size
  Availability
  TD-Type I
  3
  50
  3
  2784
  TD-Type II
  7
  55
  8
  2820
  TD-Type III
  8
  65
  10
  2842
  TD-Type V
  9
  75
  12
  2951
  Advanced Chroniton Torpedo Launcher Costs
  Type
  Space
  Offense Value
  Min. Size
  Availability
  C-C (micro)
  4
  6
  3
  2450
  C-D
  18
  14
  8
  2600
  C-Da
  20
  16
  10
  2782
  C-E
  21
  21
  12
  2835
  Expanded Reliability Modifiers
  System Rating
  Reliability Modifier
  FF
  +11
  G
  +12
  GG
  +13
  H
  +14
  HH
  +15
  I
  +16
  II
  +17
  J
  +18
  
SOURCE: textdata/thevault/Star Trek RPG/Decipher/Homebrew Rules/TimeTravel_Starship_Tables.pdf