TEXT: 1
  WARHAMMER 40,000 – INDEX: IMPERIUM 1
  WARHAMMER 40,000
  INDEX: IMPERIUM 1
  Official Update Version 1.2
  Although we strive to ensure that our rules are perfect, 
  sometimes mistakes do creep in, or the intent of a rule 
  isn’t as clear as it might be. These documents collect 
  amendments to the rules and present our responses to 
  players’ frequently asked questions. As they’re updated 
  regularly, each has a version number; when changes 
  are made, the version number will be updated, and any 
  changes from the previous version will be highlighted 
  in magenta. Where a version number has a letter, 
  e.g. 1.1a, this means it has had a local update, only in 
  that language, to clarify a translation issue or other 
  minor correction.
  ERRATA
  Pages 12 and 208 – Wrist-mounted grenade launcher
  Change the AP value to read ‘-1’.
  Page 26 – Company Veterans, Wargear Options
  Change the second bullet point to read:
  ‘•  Any model may replace their bolt pistol with a 
  storm shield or an item from the Melee Weapons or 
  Pistols lists.’
  Page 29 – Scout Squad, Concealed Positions
  Change this ability to read:
  ‘Concealed Positions: When you set up this unit during 
  deployment, it can be set up anywhere on the battlefield 
  that is more than 9" from the enemy deployment zone 
  and any enemy models.’
  Pages 34, 42, 124 and 207 – Melta bomb
  Change the Abilities text to read:
  ‘You can re-roll failed wound rolls for this weapon if the 
  target is a Vehicle.’
  Pages 40, 41 and 207 – Grenade harness
  Change the AP value to read ‘-1’.
  Page 42 – Assault Squad, Wargear Options
  Change the first and second bullet points to read:
  ‘•  The Space Marine Sergeant may replace his bolt pistol 
  and chainsword with two items from the Melee Weapons 
  and/or Pistols lists.’
  Page 43 – Inceptor Squad
  Change the Crushing Charge rule to read:
  ‘Roll a D6 each time a model from this unit finishes 
  a charge move within 1" of an enemy unit; on a 6, the 
  enemy unit suffers a mortal wound.’
  Pages 48 and 208 – Twin heavy flamer
  Change the Type to read ‘Heavy 2D6’.
  Page 56 – Stalker, Damage Table
  Change the third value under ‘Remaining W’ to 
  read ‘1-2’.
  Page 78 – Chaplain Grimaldus, Unmatched Zeal
  Change the first sentence of this ability to read:
  ‘If you roll a hit roll of 6+ in the Fight phase for a model 
  in a friendly Black Templars unit that is within 6" of 
  Chaplain Grimaldus, that model can immediately make 
  another close combat attack using the same weapon.’
  Page 87 – Damned Legionnaires, Abilities
  Add the following ability:
  ‘Saviours From Beyond: As long as your Warlord is 
  from the Imperium, you can include this unit in a 
  Vanguard Detachment even if that Detachment contains 
  no HQ units. However, if you do so, that Detachment’s 
  Command Benefits are changed to ‘None’.’
  Page 89 – Wargear
  Add the following before the final paragraph:
  ‘Models in Assault Squads that have the option for a 
  plasma pistol may instead take a hand flamer or an 
  inferno pistol (replacing their bolt pistol) and those 
  that have the option for a flamer may instead take a 
  meltagun or plasma gun (replacing their bolt pistol 
  and chainsword).’
  Page 90 – Commander Dante, Chapter Master
  Change this ability to read:
  ‘You can re-roll failed hit rolls for friendly Blood 
  Angels units within 6" of Commander Dante.’
  Page 95 – Sanguinary Priest on Bike, Abilities
  Add the following ability:
  ‘Turbo-boost: When this model Advances, add 6" to its 
  Move characteristic for that Movement phase instead of 
  rolling a dice.’
  Page 96 – Brother Corbulo, The Red Grail
  Change the second sentence of this ability to read:
  ‘In addition, each time you make a hit roll of 6+ in the 
  Fight phase for a model in a friendly Blood Angels 
  unit that is within 6" of Brother Corbulo, that model can 
  immediately make another close combat attack using the 
  same weapon.’
  
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  WARHAMMER 40,000 – INDEX: IMPERIUM 1
  Page 103 – Baal Predator
  Change the Flamestorm cannon’s Type to read 
  ‘Heavy D6’.
  Add the following to the wargear options:
  ‘• This model may take a hunter-killer missile.
   • This model may take a storm bolter.’
  Page 107 – Dark Angels Chapter
  Add the following to the third footnote:
  ‘In addition, one Space Marine Veteran in the unit may 
  take an item from the Heavy Weapons list.’
  Pages 111, 112, 113 – Aura of Dread
  Change this ability in all instances to read:
  ‘Units within 6" of any enemy Interrogator-
  Chaplains must subtract 1 from their 
  Leadership characteristic.’
  Page 113 – Interrogator-Chaplain on Bike, Abilities
  Add the following ability:
  ‘Turbo-boost: When this model Advances, add 6" to its 
  Move characteristic for that Movement phase instead of 
  rolling a dice.’
  Page 116 – Deathwing Terminators, Wargear Options
  Change the third bullet point to read:
  ‘•  For every five models in the squad, one Deathwing 
  Terminator may either take a cyclone missile launcher, 
  or replace his storm bolter with a plasma cannon or 
  an item from the Terminator Heavy Weapons list.’
  Page 120 and 121 – Ravenwing Attack Bike
  Change the Attacks characteristic to read ‘2’.
  Page 122 – Ravenwing Darkshroud, Icon of Old Caliban
  Change this to read:
  ‘Icon of Old Caliban: Your opponent must subtract 1 
  from any hit rolls they make for shooting attacks that 
  target friendly Dark Angels units within 6" of any 
  friendly Ravenwing Darkshrouds.’
  Page 126 – Fortress of Redemption, twin Icarus 
  lascannon (and page 215)
  Change the Type to ‘Heavy 2’
  Page 130 – Space Wolves Chapter
  Add ‘Company Ancient’ to the list of Space Marine units 
  that can be from the Space Wolves Chapter.
  Page 131 – Space Wolves Army List, Wargear
  Add the following sentence:
  ‘Space Wolves Characters that can take items from 
  the ‘Combi-weapons’, ‘Melee Weapons’ and/or ‘Terminator 
  Melee Weapons’ lists instead take items from the ‘Space 
  Wolves Combi-weapons’, ‘Space Wolves Melee Weapons’ 
  and/or ‘Space Wolves Terminator Melee Weapons’ lists 
  as appropriate.’
  Page 133 – Wolf Lord on Thunderwolf
  Change the wargear options to read:
  ‘•  This model may replace its chainsword with a plasma 
  pistol, storm shield or an item from the Space Wolves 
  Melee Weapons list.
  •  This model may replace its bolt pistol with a boltgun, 
  plasma pistol or an item from the Space Wolves 
  Combi-weapons or Space Wolves Melee Weapons lists.’
  Page 144 – Wolf Guard Battle Leader
  Change the first two wargear options to read:
  ‘•  This model may replace its chainsword with a plasma 
  pistol, storm shield or an item from the Space Wolves 
  Melee Weapons list.
  •  This model may replace its bolt pistol with a boltgun, 
  plasma pistol or an item from the Space Wolves 
  Combi-weapons or Space Wolves Melee Weapons lists.’
  Page 145 – Wolf Guard Battle Leader on Bike
  Change the wargear options to read:
  ‘•  This model may replace its chainsword with a plasma 
  pistol, storm shield or an item from the Space Wolves 
  Melee Weapons list.
  •  This model may replace its bolt pistol with a boltgun, 
  plasma pistol or an item from the Space Wolves 
  Combi-weapons or Space Wolves Melee Weapons lists.’
  Page 145 – Wolf Guard Battle Leader in 
  Terminator Armour
  Change the wargear options to read:
  ‘•  This model may replace its power sword with a storm 
  shield or an item from the Space Wolves Terminator 
  Melee Weapons list.
  •  This model may replace its storm bolter with an item 
  from the Space Wolves Combi-weapons or Space Wolves 
  Terminator Melee Weapons lists.’
  Page 146 – Wolf Guard Battle Leader on Thunderwolf
  Change the wargear options to read:
  ‘•  This model may replace its chainsword with a plasma 
  pistol, storm shield or an item from the Space Wolves 
  Melee Weapons list.
  •  This model may replace its bolt pistol with a boltgun, 
  plasma pistol or an item from the Space Wolves 
  Combi-weapons or Space Wolves Melee Weapons lists.’
  
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  WARHAMMER 40,000 – INDEX: IMPERIUM 1
  Pages 148 – Blood Claws, Wargear Options
  Change the fourth bullet point to read:
  ‘•  The Wolf Guard Pack Leader may replace his 
  chainsword with a plasma pistol, storm shield or an 
  item from the Space Wolves Melee Weapons list; he may 
  also replace his bolt pistol with a plasma pistol or 
  an item from the Space Wolves Melee Weapons or Space 
  Wolves Combi-weapons lists.’ 
  Change the fifth bullet point to read:
  ‘•  The Wolf Guard Pack Leader in Terminator Armour 
  may replace his power sword with a storm shield or an 
  item from the Space Wolves Terminator Melee Weapons 
  list; he may also replace his storm bolter with an item 
  from the Space Wolves Terminator Melee Weapons or Space 
  Wolves Combi-weapons lists.’
  Pages 148, 150 and 167 – Blood Claws, Grey Hunters 
  and Long Fangs
  Add the following ability to each of these datasheets:
  ‘Mixed Unit: For the purposes of determining 
  what models a vehicle can transport, Wolf Guard 
  Pack Leaders in Terminator Armour have the 
  Terminator keyword.’
  Pages 150 – Grey Hunters, Wargear Options
  Change the sixth bullet point to read:
  ‘•  The Wolf Guard Pack Leader may replace his 
  chainsword with a plasma pistol, storm shield or an 
  item from the Space Wolves Melee Weapons list; he may 
  also replace his bolt pistol with a plasma pistol or 
  an item from the Space Wolves Melee Weapons or Space 
  Wolves Combi-weapons lists.’ 
  Change the seventh bullet point to read:
  ‘•  The Wolf Guard Pack Leader in Terminator Armour 
  may replace his power sword with a storm shield or an 
  item from the Space Wolves Terminator Melee Weapons 
  list; he may also replace his storm bolter with an item 
  from the Space Wolves Terminator Melee Weapons or Space 
  Wolves Combi-weapons lists.’
  Pages 151, 152 and 153 – Iron Priest, Iron Priest on Bike 
  and Iron Priest on Thunderwolf, Keywords
  Add ‘Techmarine’.
  Pages 151, 152, 153 and 219 – Tempest Hammer
  Add the following to the abilities text:
  ‘When attacking with this weapon, you must subtract 1 
  from the hit roll.’
  Page 154 – Wolf Scouts
  Change the final bullet point to read:
  ‘•  The Wolf Guard Pack Leader may replace his boltgun 
  with a plasma pistol, storm shield or an item from 
  the Space Wolves Melee Weapons or Space Wolves Combi-
  weapons lists; he may also replace his bolt pistol with a 
  plasma pistol, storm shield or an item from the Space 
  Wolves Melee Weapons list.’
  Page 155 – Wulfen, Curse of the Wulfen (Kill) 
  Change this ability to read:
  ‘You can make 1 additional attack for models in Space 
  Wolves Infantry, Biker and Cavalry units that are 
  within 6" of any friendly unit with this ability when they 
  make their attacks in the Fight phase. The range of this 
  ability is doubled to 12" for Blood Claws units. Units 
  of Wulfen are never affected by this ability, nor are units 
  that made a charge while within range of the Curse of 
  the Wulfen (Hunt) ability earlier in the turn.’
  Pages 156 – Lone Wolf, Wargear Options
  Change the wargear options to read:
  ‘•  This model may replace its chainsword with a plasma 
  pistol, storm shield or an item from the Space Wolves 
  Melee Weapons list.
  •  This model may replace its bolt pistol with a plasma 
  pistol or an item from the Space Wolves Melee Weapons or 
  Space Wolves Combi-weapons lists.’
  Pages 157 – Lone Wolf in Terminator Armour, 
  Wargear Options
  Change the wargear options to read:
  ‘•  This model may replace its power sword with a storm 
  shield or an item from the Space Wolves Terminator 
  Melee Weapons list.
  •  This model may replace its storm bolter with an item 
  from the Space Wolves Terminator Melee Weapons or Space 
  Wolves Combi-weapons lists.’
  Page 158 – Wolf Guard, Wargear Options
  Replace the first three wargear options with 
  the following:
  ‘•  Any model may replace its boltgun with a plasma 
  pistol, storm shield or an item from the Space Wolves 
  Melee Weapons or Space Wolves Combi-weapons lists; it 
  may also replace its bolt pistol with a plasma pistol, 
  storm shield or an item from the Space Wolves Melee 
  Weapons list.’
  Page 159 – Wolf Guard on Bikes, Wargear Options
  Change the wargear options to read:
  ‘•  Any model may replace its chainsword with a 
  plasma pistol, storm shield or an item from the 
  Space Wolves Melee Weapons list; it may also replace its 
  bolt pistol with a boltgun, plasma pistol, or an item 
  from the Space Wolves Melee Weapons or Space Wolves 
  Combi-weapons lists.’
  Page 159 – Arjac Rockfist, Champion of the Kingsguard
  Change the second sentence to read:
  ‘In addition, add 1 to the Attacks characteristic of all 
  friendly Wolf Guard units whilst they are within 6" of 
  Arjac Rockfist.’
  
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  WARHAMMER 40,000 – INDEX: IMPERIUM 1
  Page 160 – Wolf Guard in Terminator Armour, 
  Wargear Options
  Change the first two wargear options to read:
  ‘•  Any model may replace its power fist or power sword 
  with a storm shield or an item from the Space Wolves 
  Terminator Melee Weapons list.
  •  Any model may replace its storm bolter with an item 
  from the Space Wolves Combi-weapons or Space Wolves 
  Terminator Melee Weapons lists.’
  Page 161 – Swiftclaws, Wargear Options
  Change the fourth wargear option to read:
  ‘•  The Wolf Guard Bike Leader may replace his bolt 
  pistol with a plasma pistol, storm shield or an item 
  from the Space Wolves Melee Weapons or Space Wolves 
  Combi-weapons lists.’
  Page 164 – Thunderwolf Cavalry, Wargear Options
  Change the wargear options to read:
  ‘•  Any model may replace its chainsword with a 
  storm shield or an item from the Space Wolves Melee 
  Weapons list.
  •  Any model may replace its bolt pistol with a boltgun, 
  plasma pistol or an item from the Space Wolves Melee 
  Weapons list.’
  Page 165 – Skyclaws, Wargear Options
  Change the first bullet point to read:
  ‘•  Up to two Skyclaws or up to one Skyclaw and the 
  Skyclaw Pack Leader may replace their bolt pistol with 
  a plasma pistol or an item from the Space Wolves Special 
  Weapons list.’
  Change the third bullet point to read:
  ‘•  The Wolf Guard Sky Leader may replace his 
  chainsword with a plasma pistol, storm shield or an 
  item from the Space Wolves Melee Weapons list; he may 
  also replace his bolt pistol with a plasma pistol or 
  an item from the Space Wolves Melee Weapons or Space 
  Wolves Combi-weapons lists.’
  Pages 167 – Long Fangs, Wargear Options
  Change the fourth bullet point to read:
  ‘•  The Wolf Guard Pack Leader may replace his 
  chainsword with a plasma pistol, storm shield or an 
  item from the Space Wolves Melee Weapons list; he may 
  also replace his bolt pistol with a plasma pistol or 
  an item from the Space Wolves Melee Weapons or Space 
  Wolves Combi-weapons lists.’
  Change the fifth bullet point to read:
  ‘•  The Wolf Guard Pack Leader in Terminator Armour 
  may replace his power sword with a storm shield or an 
  item from the Space Wolves Terminator Melee Weapons 
  list; he may also replace his storm bolter with an item 
  from the Space Wolves Terminator Melee Weapons, Space 
  Wolves Combi-weapons or Terminator Heavy Weapons lists.’  
  Page 171 – Deathwatch Dreadnought Heavy Weapons
  Change the third bullet point to read:
  ‘•  Heavy plasma cannon’
  Page 173 – Deathwatch Kill Team, Wargear Options
  Change the second bullet point to read:
  ‘•  Up to 4 Deathwatch Veterans may each replace all of 
  their weapons with frag grenades, krak grenades and 
  an item from the Deathwatch Heavy Weapons list.’
  Change the third bullet point to read:
  ‘•  Any Deathwatch Veteran may replace all of their 
  weapons with frag grenades, krak grenades and a 
  heavy thunder hammer (pg 221).’
  Page 173 – Deathwatch Kill Team, Abilities
  Change the last sentence of the Mixed Unit rule to read:
  ‘For the purposes of determining what models a vehicle 
  can transport, Terminators have the Terminator 
  keyword, Bikers do not have the Infantry keyword, and 
  instead have the Biker keyword and Vanguard Veterans 
  have the Jump Pack keyword.’
  Change the Vanguard Strike rule to read:
  ‘Vanguard Veterans can move across models and terrain 
  as if they were not there. In addition, when a Deathwatch 
  Kill Team that includes any Vanguard Veterans Falls 
  Back, it can shoot later that turn as if it could Fly.’
  Page 174 – Deathwatch Terminators
  Change the Crux Terminatus rule to read:
  ‘Models in this unit have a 5+ invulnerable save.’
  Page 177 – Corvus Blackstar, Infernum halo-launcher
  Change this ability to read:
  ‘You can re-roll save rolls of 1 for this model if it is 
  equipped with an infernum halo-launcher and it has the 
  Supersonic ability.’
  Page 177 – Corvus Blackstar, Transport
  Add the following sentence:
  ‘It cannot transport Primaris models.’
  Page 203 – Space Marine Points Values, Lords of War
  Add the following text beneath ‘Points Per Model’:
  ‘(Including Wargear)’
  Page 204 – Space Marine Points Values, Other Wargear
  Add the following line:
  ‘Ironclad assault launchers  |  5’
  Page 215 – Blacksword missile launcher
  Change the Type to read ‘Heavy 1’.
  Page 216 – Space Wolves Points Values
  Change Ragnar Blackmane’s entry to read:
  ‘Ragnar Blackmane  |  1  |  141
  - Svangir and Ulfgir  |  0-2  | 9’
  
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  WARHAMMER 40,000 – INDEX: IMPERIUM 1
  Page 217 – Space Wolves Points Values, Melee Weapons
  Change the points per weapon value of ‘Wolf claw 
  (single/pair)’ to read ‘10/14’
  Page 219 – Glacius
  Change the ability to read:
  ‘If a model suffers any unsaved wounds from this 
  weapon but is not slain, roll a D6; on a 6, the target 
  suffers a mortal wound.’
  Page 220 – Units table
  Change the models per unit value for Deathwatch Bikers 
  to read ‘3-6’.
  Change the models per unit value for Deathwatch 
  Terminators to read ‘5-10’.
  Change the models per unit value for Deathwatch 
  Vanguard Veterans to read ‘5-10’.
  FAQs
  SPACE MARINES
  Q: The points values for certain units is different in Index: 
  Imperium 1 to the Dark Imperium Primaris Space Marines 
  booklet? Which should I use?
  A: Use the values printed in the Index book. 
  Q: If I use the Might of Heroes psychic power to bolster the 
  Toughness characteristic of a model in a unit, which Toughness 
  characteristic should be used if my opponent subsequently shoots 
  the unit whilst the psychic power is still in effect?
  A: In this case, use the Toughness characteristic of the 
  majority of the models in the unit when the enemy 
  makes wound rolls against it. If there is no majority, you 
  may choose which of the values is used.
  Q: If a model flees from an Adeptus Astartes unit, can an 
  Apothecary use its narthecium to return a model to the unit?
  A: No, the narthecium can only be used to return slain 
  models to a unit.
  Q: Is the cost of the combat shield included in the Company 
  Champion and Company Champion on Bike’s points?
  A: No. This (and all similar ‘other wargear’ found in the 
  points values section) must be paid for in the same way 
  as a model’s weapons.
  Q: Is a Razorback firing a twin plasma gun destroyed if you 
  roll a 1 to hit?
  A: Yes.
  ULTRAMARINES
  Q: Does Roboute Guilliman’s ability to return to the battle 
  via the Armour of Fate require the controlling player to have 
  reinforcement points for it?
  A: No.
  Q: If Sergeant Chronus is commanding a vehicle which is 
  reduced below half its starting number of wounds, do I continue 
  to use Chronus’ Ballistic Skill of 2+ or does it degrade in line 
  with the vehicle’s damage table (Ballistic Skill usually worsens 
  as the vehicle suffers damage)?
  A: The vehicle continues to use Chronus’ Ballistic Skill 
  of 2+.
  BLOOD ANGELS
  Q: When Astorath uses his Mass of Doom ability, do you roll 
  one D6 and apply that result to all affected units, or do you roll 
  for each unit separately?
  A: Roll for each unit separately.
  Q: Are the +1 Strength boosts from the Blood Chalice and Red 
  Grail abilities cumulative, for a total of +2 Strength?
  A: No. It’s only +1 Strength, even if the unit is within 
  range of both these abilities.
  SPACE WOLVES
  Q: Can Svangir and Ulfgir embark on a transport?
  A: Yes. Treat these models as if they were Space Wolves 
  Infantry for all rules purposes.
  GREY KNIGHTS
  Q: If a unit of Purifiers manifest the Smite psychic power whilst 
  within range of a Brother-Captain’s Psychic Locus ability, what 
  is the range of the resulting ‘cleansing flame’?
  A: 6".
  
SOURCE: textdata/thevault/Warhammer/40k/1st-8th Editions (Prior)/8th Edition (2017)/5) FAQs/2018 FAQs/40k 8e - index imperium 1 en-1.pdf