TEXT: a game of post-apocalyptic community by jim pinto
  t h e  v i g i l a n t e
  
  v i g i l a n t e
  The vigilante takes matters into his or her own hand. Often working 
  without the approval of the tribe — or against its best interests 
  entirely — the vigilante ‘corrects’ injustices. Vigilantes do not work 
  well with groups and often do harm to a community, even with the best 
  intentions. Conversely, the vigilante is great in a fight. Vigilantes begin 
  play with one trepidation defined by the foil. In addition, a vigilante can 
  never become leader. Should a vigilante’s foil ever have more than four 
  drama points, the excess points go to the vigilante.
  Who* makes the laws that you enforce?
  Who brought you into the tribe?
  Who knows the previous leader died because of your impetuousness?
  Who owes you a debt they will never pay? Why?
  Who** have you determined has violated your own personal code?
  Anytime the vigilante rolls dice on an action related to injustice or 
  balancing the kharmic scales, he or she rolls on the vigilante action 
  chart. All other rolls are made on the vigilante fight chart or general 
  action chart.
  
  3
  vigilante action chart
   Roll 
  Value
   2–3 
   Failure. Bedbugs.
   4–5 
   Failure. Trepidation.
   6–7 
  Minimal Failure.
   8–9 
  Success.
   10–12 
   Overwhelming Success.
  vigilante fight chart
   Roll 
  Value
   
  2 
   Failure. Trepidation.
   
  3 
   Failure. Stymied.
   
  4 
  Minimal Failure.
   5–7 
  Press on.
   8–9 
  Minimal Success. The Bargain.
   10–11 
  Success.
   
  12 
   Overwhelming Success.
  general action chart
   Roll 
  Value
   2–3 
   Failure. Trepidation.
   4–6 
   Failure. Stymied.*
   
  7 
  Minimal Failure.*
   8–9 
  Minimal Success.
   
  10 
  Success.
   11–12 
   Overwhelming Success.
  * Foil may spend one drama point
  
  t h e  c a r c a s s : 
  v i g i l a n t e
  words by jim pinto
  art by The Forge Studios, Michael Phillippi, Maciej Zagorski
  graphics and doodles by jim pinto
  proofing and assistance by Tobie Abad, Diana Kwolkoski Stoll, 
  Martijn Tolsma
  This is an expansion role to The Carcass roleplaying game. 
  The Carcass is Book 4 in the GMZero series.
  new action results
  Bedbugs. The action leads to a complicated failure that follows the 
  character home. If there is already trepidation over this issue, the issue 
  escalates, affecting at least one character and one NPC in the tribe.
  Copyright 2014 © post world games and jim pinto. 
  Artwork © The Forge Studios. All rights reserved. 
  There is no open source system data in this product. 
  
SOURCE: textdata/thevault/Any (Any System Generic)/GMZero - The Carcass/The Carcass - The Vigilante.pdf