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  PRODUCT NO. NA102 
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  ABANDONED ARTS©
   PRESENTS: 
   
  A HAND-CRAFTED NON-PLAYER CHARACTER FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the 
  Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and 
  the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game 
  Compatibility License. 
   
  See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
  
  TROLL WITCHDOCTOR;  CR 12 
   
  This squat, green-skinned giant bears a long spear and rune-carved nails. A 
  blowgun and a number of brews and vials are tucked into its filthy loincloth. 
  It wears a voluminous shawl, and an etched necklace adorns its neck. 
   
  troll alchemist (beastmorph) 6 / witch (gravewalker) 2 
  XP 19,200; CE Large humanoid (giant) 
  Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +19 
  Aura desecration (20 ft.) 
  DEFENSE 
  AC 15, touch 10, flat-footed 14 (+1 Dex, +5 natural, -1 size) 
  hp 179 (12d8+2d6+115); regeneration 5 
  Fort +18, Ref +8, Will +9; +2 vs. mind-affecting, spell-like abilities, and supernatural abilities 
  Defensive Abilities fortification 50% 
  OFFENSE 
  Speed 30 ft. 
  Melee bite +14 (1d8+6) and 2 claws +14 (1d6+6); or 
     masterwork longspear +15/+10 (2d6+9/x3) and bite +9 (1d8+6) 
  Ranged blowgun +9/+4, 10 ft. (1d3); or 
     bomb +10 (3d6+1 fire) 
  Space 10 ft.; Reach 10 ft. 
  Special Attacks beastform mutagen, bonethrall (DC 12), bomb (7/day; DC 14), rend (2d6+9) 
  Alchemist Extracts Prepared (CL 6th, concentration +7) 
     2nd – barkskin, resist energy, see invisibility 
     1st – cure light wounds, enlarge person (2), shield, true strike 
  Witch Spells Prepared (CL 2nd, concentration +3) 
     1st – divine favor, mage armor, obscuring mist 
     cantrips (at will) – detect magic, guidance, mending, stabilize 
  Patron strength 
  STATISTICS 
  Str 23, Dex 12, Con 27, Int 12, Wis 11, Cha 6 
  Base Attack +9; CMB +16; CMD 27  
  Feats Brew Potion, Diehard, Eldritch ClawsP, Endurance, Extra DiscoveryP, Intimidating 
  Prowess, Iron Will, Skill Focus (Perception), Throw Anything 
  Skills Craft (alchemy) +18, (+24 to create alchemical items), Heal +13, Intimidate +21, 
  Knowledge (arcana) +6, Knowledge (nature) +6, Perception +19, Spellcraft +7, Survival +13 
  Languages Giant 
  SQ discoveries (infusion, lingering spirit, preserve organs [50%], improved beastform 
  mutagen), hex (cauldron), poison use 
  Combat Gear mind sentinel medallionE, potion of barkskin (2), potion of resist fire 10 (2), 
  bloodroot (8); Other Gear blowgun, masterwork longspear, shawl of life-keepingE, steadfast 
  gut-stoneE 
  Alchemist’s Formula Book 2nd-level: barkskin, resist energy, see invisibility; 1st-level: 
  anticipate peril, cure light wounds, enlarge person, shield, true strike 
  Witch’s Familiar (Spell Poppet) 1st-level: cure light wounds, divine favor, enlarge person, 
  identify, ill omenP, mask dweomer, obscuring mist, unseen servant; cantrips: arcane mark, 
  bleed, dancing lights, daze, detect magic, detect magic, detect poison, guidance, light, 
  mending, message, putrefy food and drinkP, read magic, resistance, spark, stabilize 
  SOURCEBOOK REFERENCES 
  P: see the Pathfinder® Roleplaying Game: Advanced Player’s Guide ™ 
  E: see the Pathfinder® Roleplaying Game: Ultimate Equipment ™ sourcebook 
   
  BUILD NOTES 
   
  The aim of this unconventional character build is to provide a memorable shaman or leader 
  for any adventure featuring trolls or other intelligent, monstrous NPCs. The combination of a 
  troll’s Strength and Constitution, the beastmorph alchemist’s improved beastform mutagen, 
  and spells like barkskin, enlarge person, mage armor, and shield should produce a powerful 
  and effective combatant with a unique suite of abilities. Extracts and potions of resist energy 
  offer the troll witchdoctor all-important energy resistances. 
     The witchdoctor’s Eldritch Claws feat allows it to overcome some types of DR. The Diehard 
  feat, the shawl of life-keeping, and the lingering spirit discovery offer extraordinary durability 
  to the witchdoctor, as do limited healing extracts and the preserve organs discovery. The 
  witchdoctor’s various potions and even extracts (thanks to his infusion discovery) can be 
  doled out and shared among his already-fearsome troll allies for combat support. 
   
  TACTICAL NOTES 
   
  The troll witchdoctor is significantly more effective when it has a moment to prepare before 
  combat. The best way to ensure that the witchdoctor keeps this opportunity is by using the 
  gravewalker witch archetype’s bonethrall ability to gain the service of one or two low-level 
  undead to act as sentries, alerting the witchdoctor to any imminent threats by shrieking or 
  raising an alarm if approached. In a pinch, obscuring mist can buy some time to drink potions 
  and extracts once combat has begun (though not much time, thanks to a low caster level). 
     Enlarge person extracts are a first priority, as is a Strength-boosting beastform mutagen. If 
  time permits, the troll witchdoctor should drink potions or extracts of barkskin, divine favor, 
  mage armor, resist energy (acid or fire), see invisibility, and shield before initiating or joining 
  a battle. If the witchdoctor expects serious trouble, unused extracts and potions of enlarge 
  person and resist energy may be passed to allies. 
     The Diehard feat and lingering spirit discoveries allow the witchdoctor to keep fighting until 
  his hit point total reaches -37, and the shawl of life-keeping effectively increases that limit by 
  another 10 points. The preserve organs discovery allows the witch-doctor to avoid 50% of all 
  critical hits, and the medallion of mind shielding offers valuable resistance to mind-affecting 
  spells and effects. The witchdoctor’s bombs (while relatively feeble by alchemist’s standards) 
  remain potent options for ranged combat if forced to deal with airborne or distant enemies, 
  as do poisons delivered via blowgun. An even better option for dealing with flying foes would 
  be to use the improved beastform mutagen to gain access to a fly speed. 
   
  PREPARED COMBAT STATISTICS 
   
  With a (Strength-boosting, Intelligence-draining) improved beastform mutagen imbibed and 
  potions or extracts of barkskin, divine favor, enlarge person, shield, and mage armor in effect, 
  the troll witchdoctor’s statistics are as follows: 
   
  CE Huge humanoid (giant); AC 25 (touch 10, flat-footed 25); Reflex +7; melee longspear 
  +18/+13 (3d6+14/x3), bite +12 (2d6+5); or bite +17 (2d6+10), 2 claws +17 (1d8+10); ranged 
  blowgun +8/+3 (1d4+1); or bomb +9 (3d6 fire, DC 13); special attacks (rend 1d8+14); Space 
  15 ft., Reach 15 ft.; Skills Craft (alchemy) +17 
  
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave 
  Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo 
  Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, 
  Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate 
  Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of 
  Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, 
  Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. Abandoned Arts Presents: NPC Arsenal No. 2: Troll Witchdoctor © 2013, Daron Woodson; Author: Daron Woodson, 
  based on material by Jonathan Tweet, Monte Cook, and Skip Williams. 
   
   
   
  CREDITS 
   
  Authored and edited by Daron Woodson. Open Game License v 1.0 © 2000, Wizards of the Coast, Inc. Pathfinder is a registered trademark of Paizo Publishing, LLC, and 
  the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder 
  Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
   
  Learn more about the Pathfinder Roleplaying Game at www.paizo.com. 
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Abandoned Arts/NPC Arsenal No. 2 Troll Witchdoctor.pdf