TEXT: In This Corner 
   
   
  If you’ve been keeping up with the Luchador: Way of the Mask books then you are aware 
  of our ongoing listing of NPCs types.  These characters are guidelines for populating 
  your campaign.  In addition to continuing the series in any future Luchador: Way of the 
  Mask books, we will be adding entries here on a semi-regular basis (hopefully).  In 
  addition to the generic NPCs included to date, we will be adding specific characters with 
  background and whatnot to add more spice to your adventures.   
   
  Our first entry was originally intended for the fourth book in the series, but was 
  transferred here to help kick off the new addition to the Spartacus site. 
   
   
  Wendigo 
   
  The modern age has made man contemptuous 
  of his own mortality.  He arrogantly parades about 
  assuming that the world will provide for his needs.  
  When he strays too far from the comforts of 
  civilization, he may be confronted with how cold and 
  uncaring the world truly can be.  In these times of 
  isolation he must face a hunger that has stalked his 
  kind from the dawn of time. 
   
  The wendigo is a powerful spirit of desolation 
  and insatiable hunger.  It hunts the unwary and ill-
  prepared as they stumble into remote locations.  It 
  approaches on icy winds and imparts its eternal 
  hunger to the lost and desperate, driving them to feed 
  at any cost.  Those afflicted with the curse of the 
  wendigo hunger for human flesh above all else.  Even 
  the act of cannibalism can not truly sate their desire, 
  but it keeps the wendigo from consuming them for a 
  little longer.   
   
  Those who cannot find sufficient prey quickly 
  shrivel from the ravenous hunger.  The wendigo takes 
  their flesh so that it may directly feed upon 
  whomever it can find.  The physical manifestation of 
  the wendigo is a ghastly sight that few survive to 
  recount.  It grows with each feeding, so it quickly 
  towers over prey standing 12 to 15 feet in height.  
  Despite its size and power, it has a cadaverous visage 
  with sunken eyes and flesh stretched tight over bone.  
  The creature has clawed hands, tangled white hair, 
  and a mouthful of jagged teeth.   
   
   
  The wendigo starts in spirit form where it 
  cannot be perceived or harmed.  It locates starving 
  victims and confronts them in dreams to impart its 
  curse.  The GM can usually handle this in backstory, 
  but assume it involves determination checks to fend 
  off the spirits advances.  Once the curse takes, the 
  wendigo follows its victim sharing in the act of 
  feeding.  It is rare for a wendigo in spirit form to have 
  the opportunity for more than one cursed victim at a 
  time, but not impossible.   
   
  Cursed Victim 
  S12/4 A10/3 C9/3 P11/3 W 9/3 D10/3  
   
  I16 F6 R7 V35 
   
  Strike 15/0 
  Armed 16/1 
  Grab 16/1 
  Hold 16/0 
   
  Intimidate 16/1 
  Trick 14/0 
   
   
  Strangeness 
  Ravenous Hunger 
   
  The character is perpetually hungry and eats 
  at every opportunity.  The consumption of normal 
  food has no impact on the hunger, and only 
  cannibalism can provide any sustenance.  The 
  creature loses 1 conditioning every day it does not 
  feed.  A single victim can sustain a cursed creature 
  for up to 3 days.   
  It must pass a determination check to resist 
  attacking a character with fresh wounds (injury 
  points), or feeding on a present corpse.   
   
  Bite 
   
  The creature can bite a victim it has grabbed.  
  The bite does 5 sharp damage.  Note that the attack 
  uses the rules from section 3.2.3 of Luchador: 
  Painted Honor for attacking a held opponent.  The 
  
  MOS for the grab is cut in half, and the strike check 
  for the bite is hasty. 
   
  Ghastly Guidance 
   
  The wendigo can appear before the cursed 
  victim if it chooses.  It may lead the cursed to prey, 
  or warn of potential interruption.  The GM can use 
  this ability to justify forewarning for the cursed.   
   
  Curse Breaker 
   
  A character can break the curse by denying 
  the spirit’s hunger.  For every day spent fasting (and 
  facing the conditioning loss from the Ravenous 
  Hunger) the character may make a determination 
  check.  When the total margin of success from the 
  check(s) equals 5, the curse is broken.  A failed check 
  adds nothing to the MOS, while a disastrous failure 
  removes all progress to date.    
   
  Wendigo  
  S19/6 A13/4 C13/4 P14/4 W11/3 D11/3  
   
  I17 F7 R10 V50 
   
  Strike 19/3 
  Throw 18/2 
  Tackle 0/0 Armed 19/3 
  Grab 17/1 
  Hold 16/1 
  Slam 0/0 
  Drop 
  16/1 
  Promo 17/1 
  Intimidate 17/1 
  Trick 18/1
   
  Beg 16/0 
   
  Strangeness 
  Biting Cold 
   
  Anyone touching or touched by a wendigo 
  must pass a free conditioning check or suffer one 
  additional difficulty to all agility and initiative 
  checks.  This check must be made every turn, and 
  increases with each failure!  If the difficulty from 
  Biting Cold exceeds the character’s conditioning 
  level, then the character contracts the curse of the 
  wendigo and gains the accompanying strangeness!   
   
  Characters can reduce the difficulty from 
  biting cold with a shake off damage attempt and a 
  point of Heat.  The difficulty drops by 1 for every 
  point in the margin of success. 
   
  Wendigo Howl 
   
  The howl of the wendigo causes all cursed 
  characters to berserk, attacking anyone near them.    
   
  Wendigo Bite  
  The creature can bite a victim it has grabbed.  
  The bite does 8 sharp damage.  Note that the attack 
  uses the rules from section 3.2.3 of Luchador: 
  Painted Honor for attacking a held opponent.  The 
  MOS for the grab is cut in half, and the strike check 
  for the bite is hasty. 
   
  The wendigo heals vitality equal to the 
  amount the target loses.  It also recovers injury points 
  equal to the amount inflicted.  Both of these abilities 
  only apply to damage dealt from bite attacks.   
   
  Ravenous Hunger 
   
  The character is perpetually hungry and eats 
  at every opportunity.  The consumption of normal 
  food has no impact on the hunger, and only 
  cannibalism can provide any sustenance.  The 
  creature loses 1 conditioning every day it does not 
  feed.  A single victim can sustain a cursed creature 
  for up to 3 days.   
  It must pass a determination check to resist 
  attacking a character with fresh wounds (injury 
  points), or feeding on a present corpse.   
   
  Immune to Pain 
   
  The creature does not feel pain.  It cannot be 
  stunned or forced to submit.   
   
  Fast  
   
  The creature has a base speed of 30. 
   
  Terrifying 
   
  The creature can make one free intimidation 
  check per turn. 
    
  Claws  
   
  The creature’s claws inflict 8 base sharp 
  damage.  It can make up to 2 claw strikes per turn by 
  making hasty checks. 
   
  Bloodscent 
   
  The wendigo can smell blood a mile away.  
  The creature can track wounded prey across any 
  terrain.   
   
  Designer Note 
   
  This is a truly grizzly creature to introduce 
  into a campaign.  Its presence demands a body count 
  and no small amount of gore.  It may be too dark for 
  many campaigns and the GM should consider the 
  impact to overall tone before introducing a wendigo 
  adventure.   
   
   
  
SOURCE: textdata/thevault/Luchador_ Way of the Mask/Wendigo.pdf