TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
   
   
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
  Lifestyle Cost
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � 
  Wand of cure light wounds* (Adventure, DMG) 
  � 
  Halfling skiprock (Regional, Races of the Wild) 
  � 
  Halfling war sling (Regional, Races of the Wild) 
   
  APL 4 (all of APL 2 plus the following) 
  � 
  Vest of resistance +1 (Adventure, Complete Arcane) 
  � 
  Safewing emblem (Regional, Races of the Wild) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � 
  +1 light fortification full plate (Adventure, DMG, 
  5,650 gp) 
  � 
  Cloak of elemental protection (Adventrue, Miniatures 
  Handbook) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � 
  Vest of resistance +2 (Adventure, Complete Arcane) 
  � 
  Cloak of elvenkind (Adventure, DMG) 
   
  APL 10 (all of APLs 2-8 plus the following) 
  � 
  +1 flaming greatsword (Adventure, DMG, 8,350 gp) 
  � 
  Slippers of spider climbing (Adventure, DMG) 
   
  APL 12 (all of APLs 2-10 plus the following) 
  � 
  +1 moderate fortification full plate (Adventure, DMG, 
  17,650 gp) 
  � 
  Periapt of Wisdom +4 (Adventure, DMG) 
   
  Adventure Record# 
  596 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp 
   
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  APL 10 
  max 1,350xp; 2,300gp 
   
  APL 12 
  max 1,575xp; 3,300gp 
   
  � Favor of Larna Shallowrose: For your help in
  investigating the disappearance of her sister, Larna
  Shallowrose will increase the enhancement on any one
  weapon by +1 (you must pay the difference in cost).
  Alternatively, she will repair for free any one sundered
  weapon (including the restoration of all magical
  enhancements), assuming all the pieces of the weapon can
  be provided to her. Cross off this favor when used. 
   
  � Stick of the Soldier: Members of the Standing Army of
  the Shield Lands meta-organization may treat items below
  marked with an asterisk (*) as Regional access. 
   
  � Thanks of the Leathercrafters: For uncovering the foul
  murder of Bobero, the Leatherworker’s Guild has offered to
  add the beastskin (CV) enchantment to any one suit of
  armor (you must pay the difference in cost). Cross off this
  favor when used. 
  � A Painful Discovery: After suffering damage inflicted
  by an ooze at the old Admundfort Forge, you have
  developed a painful scar. For the next three adventures
  until it fully heals, you suffer a -4 penalty to all Charisma-
  based checks. However, during that time a bit of the arcana
  that infused the ooze resides in you: you may use summon
  monster I as a spell-like ability once per adventure (caster
  level 10). The scar and all its effects may be removed by a
  remove curse (CL10). 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Cricket on the Hearth 
  A Regional Adventure 
  Set in The Shield Lands 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature  
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Shield Lands/596/Normal Scenarios/SHL6-04 - Cricket on the Hearth (APL 2-12)/SHL6-04 - Cricket on the Hearth AR.pdf