TEXT: 5�
  Space Defenses 
  5
   
  Space Defenses 
   Space defenses are creates to reduce or stop the effects of space weapons. Like 
  space weapons, they are produced in a variety of types and tech levels. Create 
  defenses as needed from this page. 
   
   
  SPACE DEFENSE DESCRIPTION 
   
   
   
   
   
   
   
   
  Model 
  LongName = Stage- Defense -TL (C+S) 
   
   
   
   
  The basic information required to describe and use a space defense. 
   
  IDENTIFYING SPACE DEFENSES 
   
   
   
   
   
   
   
  Stage 
  Defense 
  -TL 
  (C+S) 
  Imp Nuclear Damper -11 (10) 
   
   
   
   
   
   
   
  SPACE DEFENSES 
   Space Defenses 
  TL 
  Absolute Mode vs 
  MCr 
  G Meson Screen 
  11 
  G  
  1.0 
  N Nuclear Damper* 12 
  Nukes 
  1.0 
  Q Mag Scrambler 
  14 
  E Magnetics 
  1.0 
  R Proton Screen 
  19 
  AM 
  1.0 
  T Black Globe 
  16 
  -all- 
  4.0 
  U White Globe 
  20 
  -all (except D) 
  10.0 
  W Grav Scrambler 
  17 
  H T Gravitics 
  2.0 
  Z  
   
   
   
  * Nuclear Damper requires TWO separate Mounts. 
  ** Vs Weapon (but not its fire). 
   
  STAGE EFFECTS 
   
  Stage 
  TL QREBS Mod Tons 
  Cost 
  Ex Experimental* 
  - 3 
  Full 
  -4 
  x3 
  +10 
  Pr Prototype** 
  - 2 
  3 of 5 
  -3 
  x2 
  +3 
  Er Early 
  - 1 
  1 of 5 
   
   
  +2 
  St (Standard) 
  +0 
   
   
   
   
  Im Improved 
  +1 
  +1 of 5 
   
   
   
  Ad Advanced 
  +2 
  +3 of 5 
  +1 
   
   
  Tons applies to Mount for non-Weapons. 
   
  GLOBES 
   A Globe absorbs cumulative Damage not to exceed: 
   
    
  Hull Tons x Jump Drive Potential 
   
   Overload. If Damage exceeds this value, the Black Globe 
  Generator is destroyed and the Jump Drive is Destroyed. 
   Ejecting Accumulated Energy. A ship may eject 
  accumulated energy by Jumping, or venting Energy = Hull 
  Tons per Turn. 
  SPACE DEFENSE MOUNTS 
   
   
  Mount Type 
  Tons Mod 
  Skill 
  MCr 
  In 
   
  Internal 
  1 
  +1 
  Screens 
  0.5 
  Bo 
   
  Bolt-In 
  2 
  -1 
  Screens 
  0.5 
   
   
  Console 
  1 
   
  Screens 
  0.0 
   Each Absolute Mode Defense requires an Internal or Bolt-
  In Mount (anywhere in the ship) and a Console (on the 
  Bridge). 
   
  SPACE WEAPONS DEFENSE MODE 
   
   
  Space Defenses 
  TL 
  Mode 
  Skill 
   
  > 
  B Slug Launcher 
  9 
  AM 
   
  > 
  D DataCaster 
  10 
  AM 
   
  > 
  F Fusion Gun 
  12 
  AM 
   
  > 
  J Mining Laser 
  8 
  AM 
   
  > 
  K Pulse Laser 
  9 
  AM 
   
  > 
  L Beam Laser 
  10 
  AM 
   
  > 
  M Missile 
  8 
  AM 
   
  > 
  P Plasma Gun 
  10 
  AM 
   
  > 
  S SandCaster 
  9 
  AB 
   
  > 
  V Salvo Rack 
  10 
  AM 
   
  > 
  X Hybrid K-S-M 
  9 
  AB AM 
   
  > 
  Y Hybrid L-S-M 
  10 
  AB AM 
  Use: 
  Weapon 
  Mount 
  skill, 
  or  
  may use 
  Screens
   
   Weapons are installed under Weapons but may be used in 
  Defense Modes. 
  DEFENSE  
  ABSOLUTE MODE 
  Attacker  
  Defender 
  T+C+S+M < T+C+S+M 
  G < G 
  Nuke.M-5N < N 
  E < Q 
  AM < RQ 
  -all- < T 
  all (but D) < U 
  HT G*M* < W 
   
   
   Attack fails if Attacker 
  T+C+S+M is less than 
  Defender T+C+S+M. 
   
  * G-Drive or M-Drive. 
  DEFENSE 
  AB AM MODES 
  Attacker  
  Defender 
  1D < Mount 
  < 1 = T1 
  < 2 = T2 B1 
  < 3 = T3  
  < 4 = T4 B2 
  < 5 = Bay 
  < 6 = LBay 
  < 7 = Main 
  AFJKLPW < S 
  MNQRV < BFGJKL 
  Defender is a Weapon 
  Mount. Defender rolls equal 
  or less on 1D to stop the 
  attack. 
   
   
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=5308 Starship 08 Defenses.pdf