TEXT: Church of Heironeous in Gran March Version 3.2 
  Meting out justice and mercy in the honorable service of the Invincible Knight 
   
  A Gran March Meta-campaign Organization written by Will Dover and the Gran March Triad 
   
  Organization Alignment(s)   
   
  Followers: Any non-evil 
  Clerics: LG, LN, NG 
  Monks: LG, LN 
  Paladins: LG 
    
  PC Organization: 
  Yes 
   
  In the center of Hookhill, rising high above the surrounding buildings, is the massive 
  granite form of Cathedral Valorous.  Though it resembles a keep more than a temple, it 
  is truly a place of worship where the servants of the Invincible Knight gather to celebrate 
  their god. 
  -  From the memoirs of Ravanoff the Excellent regarding his arrival to the cathedral to 
  complete The Simple Knight. 
   
  It can be said that the culture of Gran March owes much to the Church of Heironeous. Though the 
  church’s membership is second in size to that of the Harvest Church, the militaristic credos of the 
  followers of the Eternal Paladin form many of the traditions of military service and honor that are expected 
  of the typical Marcher. Furthermore, many of the Electors are devoted and upstanding members of the 
  Church and their faith affects the laws and policies they pass. 
   
  The fellowship of Heironeous in Gran March is a large one, with highly devoted followers throughout the 
  land.  Traditionally popular with knights, generals and nobles, the faith of Heironeous has quickly spread 
  to the masses in recent decades because of the mandatory military service required of all Gran March 
  citizens. Because of this, the church now rivals the traditional Oeridian agricultural gods in terms of 
  number of worshippers.   
   
  In terms of political power within Gran March, the church of Heironeous is unrivaled.  The current 
  Commandant of Gran March, Magnus Vrianian, is a priest of Heironeous, and many of the influential 
  Knights of the Watch venerate this militaristic Power.  Many high ranking military officials and barons keep 
  priests of Heironeous as advisors, if they are not already themselves Heironean clergy. 
   
  Organization 
   
  Like many faiths of a lawful bent, the Church of Heironeous follows a strict hierarchy. There are three 
  main levels of responsibility in the faith: the Council General, the Valiant, and the Faithful. 
   
  The Council General 
  At the head of the Church is the Council General, which is a tripartite council elected every 11 years by a 
  vote of a synod consisting of the highest-ranking Valiants from around the country.  The next vote will be 
  held in 597 CY.  The Council General traditionally consists of one priest from the nobility or the Knights of 
  the Watch, one priest with a record of exemplary service in the army, and one priest whose background is 
  common.  These three clerics then select one of their number to be first among peers and Speaker of the 
  Faith.  Currently, the council consists of Watcher Galriel Fyrthwight, Obedient Eagle, of the Knights of the 
  Watch (Clr 11), Chaplain Halwin Weston of the army (Clr 8), and Lindra of Keddin’s Run (Clr 12).  Lindra 
  is the current Speaker and thus has taken up residence at Cathedral Valorous for the duration of her 
  term.  The highest level spellcaster in the church is not on the council nor does he maintain any of the 
  churches - Watcher Reginar Vlarrian, Elder Oath-Bound Gargoyle, is a 19th-level cleric and a member of 
  the Knights of the Watch. 
   
   
   
  
  Church of Heironeous 3.2 
   
  2 
   
  Lindra of Keddin’s Run is an aggressive leader, who seeks to expand her church through the aggressive 
  recruitment of new followers, especially in the military.  Under her leadership, Gran March military 
  chaplains have become more proselytizing and vocal and the wandering priests have taken great pains to 
  show how the ideals of the Heironean faith apply to daily life.   
   
  The Valiant 
  The main agents of Heironeous in Gran March are known as the Valiant because of their valiant defense 
  of the faith. It is here where the clerics, paladins, and monks serve the Invincible Knight. There are four 
  Divisions of the Valiant, each with an area of responsibility in service to the Church. 
   
  • 
  The Warriors Valiant – These are the clerics and paladins in the field and are the most visible 
  aspect of the Church. They are adventurers, soldiers, and chaplains. The Warriors are the source 
  of the most valorous of tales to inspire the Faithful. Where there is opportunity for serving justice 
  and crushing evil, there you will find a Warrior defending the faith. 
   
  Many of the Warriors Valiant are members of the Gran March military and serve the Commandant 
  with distinction. Others who are veterans come together with other Faithful and Valiants to form 
  militias. One such unit is The Valorous Legion who maintain barracks just outside of the 
  Cathedral Valorous. Finally, many Warriors find service to the Invincible as knights-errant, 
  wandering the countryside and righting wrongs in their path. 
   
  • 
  The Templars Valiant – These are the clergy who minister to the local congregations. Typically, a 
  Templar has spent some time as a Warrior before taking on a local parish. It gives the new 
  Templar a cachet of respectability both with the local populace and with the church hierarchy. 
  Someone who has skills and abilities to support a temple such as bards or wizards, however, can 
  become a Templar, provided that they have received at least some religious training as a cleric, 
  paladin, or monk. A Templar will provide military advice to the local noble, encouragement to the 
  Faithful to strengthen their resolve, and a strong arm in defense of the community. 
   
  • 
  The Abbey of the Axe – This is a monastic order composed only of males. They specialize in 
  learning advanced techniques both in unarmed combat and in the art of the battle axe. Because 
  of their emphasis on stealth, the Council General will sometimes use the Brothers for infiltration 
  and reconnaissance missions for the faith. For further details, please refer to the upcoming Abbey 
  of the Axe Meta-campaign Organization Document. 
   
  • 
  The Inquisition – Defending the faith sometimes means defending it from internal threats as well 
  as external ones. The Inquisition is responsible for investigating internal threats to the Church. 
  Although the Inquisition is quite capable of dealing with heresies in a swift and decisive manner, 
  they will first try the approach of gentle reproach, with increasingly stronger responses if the 
  offensive behavior continues.  
   
  The Inquisition is currently inactive in Gran March. With the start of the Greyhawk Wars and the 
  current troubles in Geoff, the Church has had its resources diverted outward. With the current rise 
  of various cults on Gran March soil, however, many of the older Faithful and Valiants are asking 
  for the reestablishment of the Division. 
   
  The Faithful 
  The Faithful make up the majority of the followers of Heironeous. They are the members of the village 
  congregations, the soldiers in the armies, and the various folk who acknowledge the teachings of the 
  Invincible Knight. This category also includes those paladins and monks who do not wish to be included 
  in the above categories, but who wish to be recognized as belonging to the church of Heironeous.  
   
  It is rather obvious how clerics, paladins, and monks fit into the Heironean Faithful, but other professions 
  can also be helpful to the cause as well: 
   
  
  Church of Heironeous 3.2 
   
  3 
   
  • 
  Bards – Music has always served to stir the courage of Faithful and Valiant alike. Bards 
  frequently play for congregations during temple services. The Cathedral maintains a small 
  marching band for parades and marches. The obscure lore possessed by many of the bard 
  profession is also useful to the Church. If the bard is well received by the congregation, the 
  Templars Valiant may offer clerical training so that the bard may join the ranks of the Templars.  
   
  • 
  Rogues  - While the duplicitous nature of this profession is sometimes at odds with Heironean 
  doctrine, there is no doubt that both temples and militia have uses for rogues. Their skills in 
  reconnaissance make them natural scouts. With their knowledge of traps, a rogue can serve to 
  provide service to temples as a security consultant.  Their plethora of other skills also allows them 
  to consult on other matters as well. 
   
  • 
  Wizards and Sorcerers – Most of these two professions tend to avoid physical conflict. Still, for 
  those who have a martial nature, the Church welcomes them. Arcane spellcasters can provide 
  needed artillery support to a besieged temple, provide needed magical items, or just provide 
  advice on matters of an arcane nature. 
   
  • 
  Druids – Rare is the nature-loving druid who also worships Heironeous. They are more at home 
  in the woods than at temple. Still, for the druid who has a warrior’s heart, the Church welcomes 
  them. Their knowledge of nature can be useful in healing those wounded in battle. 
   
  • 
  Barbarians – Rarest of all in the faithful are barbarians, whose wild ways cannot tolerate the 
  structure of Heironean doctrine. For the more civilized barbarian, the Church always welcomes 
  another strong arm in defense of the Faith. 
   
  A member of the Faithful can be of any non-evil alignment, provided that they publicly uphold the tenets 
  of the faith. Public transgressions will warrant action from the Church. For minor sins (for example, 
  verbally expressing cowardice), the offender will receive a visit from the local Warrior Valiant or Templar 
  Valiant for gentile rebuke and reeducation. During this visit, the cleric or paladin will typically cast a detect 
  evil and a detect chaos spell to ensure that the offender still has not drifted into the forces of evil.  If the 
  offender is a member of the Valiant, the visit comes from a senior Valiant. If the behavior continues, the 
  Valiant notifies the church hierarchy who then can either excommunicate the individual if the sin appears 
  to be chronic or quest the individual to complete a task for the Church that will also provide 
  enlightenment. In the case of more heinous crimes, the Church typically notifies the authorities, which are 
  more often than not Heironeans themselves, for civil prosecution with the Church providing evidence of 
  the wrongdoer’s crimes.  
   
  Philosophy and Credo 
   
  Like followers of Heironeous in other regions, the Church of Heironeous in Gran March adheres to the 
  principles of justice, honor, order, and fairness. Their philosophy incorporates the beneficial aspects of 
  both chivalry and honorable combat. All true believers strive to uphold law and order for the good of all 
  while vanquishing the evil and unjust. The clergy act to serve as role models for their communities and to 
  embody the principles of the Eternal Paladin, whether in battle or in temple. They should set the example 
  for daring and valor in combat, and obey the code of chivalry, even when engaged with the enemy if 
  possible. Service to Heironeous is service to others, whether they are fellow clergy, family, soldiers, 
  superiors, or other good peoples of the Flanaess.  
   
  Evil has become a plague on Oerth, a festering wound that is constantly swelling with putrescent infection 
  and decay, and while the Heironeans are strong in Gran March, the region is not immune to this 
  pestilence. Clergy are to oppose the teachings and activities of all evil sects, but especially those of the 
  faith of Hextor, for his followers are reprehensible beings for whom might makes right, and for whom war 
  is a means to oppress and terrorize good peoples. The servants of Hextor subvert and twist the concepts 
  of chivalry and honor into deceit and cowardice, treachery and betrayal. True believers of the Invincible 
  Knight therefore battle these malefactors on sight. 
   
  
  Church of Heironeous 3.2 
   
  4 
   
  As battling evil is of paramount interest in the Church, followers of Heironeous are greatly interested in 
  weapons and armor. There are currently two schools of belief among followers of the Eternal Paladin. 
  The traditionalist school follows the dogmatic view of their god, who historically uses a battle axe and 
  wears chainmail in battle. The adaptive school, on the other hand, believes that their Lord would want 
  them to adapt to the changing face of battle, and thus they utilize the longsword, which they believe to 
  provide a swifter stroke, and full plate that provides the most defense available. 
   
  In Gran March, there is a strong traditionalist sentiment in the church establishment.  The clerics and 
  paladins of the Cathedral favor the battle-axe and chainmail over the longsword and plate.  While they do 
  recognize that strapping on superior modern armor when called for allows them to more effectively serve, 
  the traditionalists see little value in adopting the longsword.  The current Speaker of the Faith, Lindra of 
  Keddin’s Run, is especially adamant in her refusal to legitimize this new trend, and the staff of Cathedral 
  Valorous follows her lead for the most part. Likewise, the Abbey of the Axe is traditional in its use of the 
  battle-axe, though the monks do not favor chainmail. The adaptive school, however, is gaining strength 
  among the Valiants, particularly those who are active in the military, in the Knights of the Watch, or in the 
  Knights of Dispatch. Watcher Galriel Fyrthwight, who also serves on the Council General, champions the 
  adaptive cause in Council deliberations. 
   
  Day-to-Day Activities 
   
  The foremost duty of the Church is to promote the ideals of justice, valor, and honor to their 
  congregations. Their sermons constantly promote these concepts and the clergy keep their doors open to 
  those who need counseling for obtaining a strong body, a keen mind, and a brave heart. Those clerics 
  who also serve in Gran March’s armies have plenty of opportunities to promote the faith to new recruits. 
  These young people, many of whom are away from their farmlands for the first time, are very receptive to 
  the message of the Invincible Knight and tend to leave military service as staunch Heironeans. These 
  conversions, which have resulted in the tremendous growth in church membership, have caused many 
  rifts between the Church and other faiths in Gran March. 
   
  To serve as better examples of Heironean virtues to the Faithful, clerics and paladins in the Church 
  maintain a strict regimen of physical conditioning, weapons training, and tactical exercises. A typical day 
  at temple can begin with morning devotionals while running five miles or while doing calisthenics. Next 
  would follow weapons training in the battle-axe or longsword after breakfast before hearing the problems 
  and confessions of the Faithful. At noon, there is a small offering of prayer before the lunch meal. The 
  afternoon would bring either more meetings with the Faithful, a combat simulation, or maintenance of the 
  temple grounds. After evening meal and vespers, Valiants work on weapons cleaning and maintenance, 
  which would then be followed by possibly another devotional while doing calisthenics.  Of course, 
  adventuring clerics and paladins typically do not follow this routine in the field. 
    
  In addition to tending to the spiritual needs of their followers, priests of this Power spend much of their 
  time attending to the needs of those afflicted by battle.  Though they never flinch from battle, they are 
  mindful of its effects, and seek to mitigate its harm.  They tend the wounds of those injured in combat, 
  with mundane or divine means as appropriate.   
   
  In addition, through relations with the Merciful Order of Hospitalers, the church of Heironeous is active in 
  efforts to help refugees relocate and acclimate, and to rebuild structures or communities that suffered 
  collateral damage in the Wars.  This relationship allows the Church to focus on the needs of those 
  wounded in battle while the Order deals with those accidentally injured or displaced from their homes. Not 
  only does the church provides some assistance to the activities of the Order, but many clergy in the 
  church whose inclinations lean more toward defense and healing are members of the Order. They also 
  provide support and comfort to the families of those slain by violence. These activities, and the valor and 
  prowess displayed by the followers of Heironeous when Bissel was retaken from Ket, have made this 
  faith a popular one among exiles and refugees who have found a new home in Gran March. 
   
  Traveling priests of Heironeous are typically welcome in villages throughout Gran March, even those 
  where there are few actual worshippers.  They typically carry news of military matters, and can explain 
  
  Church of Heironeous 3.2 
   
  5 
   
  such things with more clarity and insight than any others.  Arrival of such a priest in a village usually 
  signals a day of patriotism.  The villagers turn out to hear news of affairs, and the local militia often holds 
  a training session with the participation of the priest. The only friction comes when the local clergy are not 
  members of the Church and when the traveling priest attempts to perform evangelical activities, but even 
  this has only resulted in a slight coolness during conversation so far. 
   
  In addition to those duties, priests of Heironeous oversee legal duels in Gran March.  Any duel not 
  approved by the Heironean church is illegal, and the individual priests have the authority to sanction or 
  refuse to sanction duels.  The parties wishing to duel must convince the priest that a duel is needful in 
  order to gain sanction for their fight. While duels are typically over affairs of honor, an overabundance of 
  dueling tends to lower battle effectiveness and to decrease morale over time. Thus, because of their 
  greater understanding over matters of honor, the Commandant has granted the Church has this authority 
  to regulate dueling. 
   
  Finally, the Church is responsible for handling the problem of lycanthropy in Gran March. The local 
  temples can handle one or two cases at a time by cloistering the victims in locked rooms while Cathedral 
  Valorous has a larger wing devoted to treatment. While lycanthropy has historically not been a significant 
  problem in Gran March, more cases occur each year and the Council General is considering this in their 
  deliberations about the construction of new facilities. 
   
  Important Dates, Holidays & Ceremonies 
   
  In countries where the worshipers of Heironeous may show themselves without fear of danger, followers 
  observe the Heroes' March on the first Freeday in the month of Coldeven. All of the adventurers and 
  honorable soldiers in the town gather in the town square, and from there march around the town, waving 
  banners and flags, cheered on from crowds of spectators. When the march is complete all of the priests 
  return to their temple and await the coming of young people who wish to join the order. Those who are 
  found worthy are initiated into their training, which takes one full year. At the end of this time (when they 
  have reached the next Heroes' March) the new priest is permitted to join in the march, but must wear 
  chain mail and wield either a battle-axe or longsword, symbolic of his initiation in the order.  
   
  Heironean clerics and paladins are legally able to perform marriage and burial rites within Gran March. As 
  marriage involves the exchanging of oaths and vows, the Church takes marriage very seriously and is 
  extremely reluctant to grant divorces or annulments. Given the martial nature of the Church, however, the 
  waiting time to get married is practically nil, with battlefield marriage a common practice within the church. 
  As for funerals, the Church typically practices interment with a suitable marker describing the honors of 
  the deceased. The marker is typically an obelisk with the deceased’s achievements marked on it. Larger 
  obelisks signify greater achievements.  
   
  Headquarters / Major Power Centers 
   
  Cathedral Valorous is the heart of the church in Gran March, both in spirit and practically.  All 
  administrative decisions for the church are made in the Cathedral, and the faithful look to it as one of the 
  most holy places on Oerth.  Virtually every Marcher who calls the Invincible his patron makes a pilgrimage 
  to Cathedral Valorous at least once in his life.  In addition to the priests, paladins, and staff who serve the 
  temple, it is also home to one of Gran March’s most storied militia companies, the Valorous Legion.  
  Though most Legionaires are citizens of Hookhill and the surrounding area, the Cathedral complex has 
  sufficient barracks and supplies to support the entire Legion, the temple staff, and more in a time of crisis. 
   
  In addition to this bastion of the faith, smaller temples of Heironeous are found throughout Gran March.  
  Though not so common as those of the Harvest Church and St. Cuthbert, Heironean temples are far from 
  rare.  Most are sturdy stone buildings, with narrow windows, sturdy doors, and other defensive elements.  
  Temples of Heironeous often serve as the focal point of their communities, and the priests that serve 
  these temples are well respected and admired, and almost all are military veterans. With the numbers of 
  new worshippers swelling rapidly and the increased need for services such as the treatment of 
  
  Church of Heironeous 3.2 
   
  6 
   
  lycanthropy, the Council General is considering diverting funds towards the establishment of a number of 
  permanent centers of worship dispersed throughout the countryside. 
   
  History 
   
  The fate of Gran March has long rested with the Church of Heironeous even before the region was a 
  fiefdom of the Lion Throne. Some myths of the legendary Sheldomar knight Trilesimain say that he was a 
  Heironean warrior, brave and true. Another legend has it that, while the Empire of Vecna did indeed fall 
  from internal strife, warriors true to the Invincible aggravated this strife through conducting harassing raids 
  on the fringes of that diabolical Empire.  
   
  When the Kingdom of Keoland needed to secure its northern borders around –300 CY, the Keoish King 
  called upon Heironean warriors and priests to form the Order of the Knights of the March. The faithfulness 
  of these Knights to their holy principles ensured their success in maintaining order and in securing the 
  region from the Flan barbarians there. These successes led King Malv II to establish Gran March in –161 
  CY with the leader of the Order of the Knights of the March, a Heironean named Pravis Hindelford, 
  installed as its first Commandant. One of Commandant Hindelford’s initiatives was to give part of his 
  personal estate in Hookhill for the establishment of a permanent temple to the Invincible. The Church 
  broke ground on this site for the Cathedral Valorous in –152 CY. The main building of the cathedral was 
  finished during the reign of Commandant Isel Montag in –93 CY. 
   
  By the early 300’s, Baklunish nomads were on the move in the northern parts of the Kingdom. 
  Recognizing the efforts that the Knights of the March made in pacifying Gran March, King Tavish I 
  transformed the Order into an international group called the Knights of the Watch. Again, the 
  Commandant of Gran March at that time, Matis Belvatrane, became the leader of this new order of 
  knighthood. Also, as before, Matis Belvatrane was a true Heironean, a warrior maiden of the first order. 
   
  This reorganization was but the first of many military movements affecting Gran March and in turn the 
  Church of Heironeous. By 348 CY, Tavish the Blackguard issued his “Wealsun Proclamation” which 
  began a long period of Keoish imperialism. Gran March served as a staging area for the Kingdom of 
  Keoland’s northern troops and the Church found itself and its followers embroiled in a series of wars of 
  conquest. Nearly the only peaceful event that occurred regarding the Church during this period of Keoish 
  expansion was when the illustrious bard Ravanoff the Excellent came to Cathedral Valorous to finalize his 
  seminal work on the life and teachings of Trilesimain into the forty volumes known as The Simple Knight 
  around 400 CY. Ravanoff’s final manuscript still resides inside of Cathedral Valorous and has served as 
  inspiration for both the Knights of the Watch and the Knights of Dispatch as well as the Church. While not 
  canon to the Church, The Simple Knight’s philosophical discourse is complementary to the basic tenets of 
  faith. 
   
  As the Keoish wars of expansion continued, the Commandants of Gran March became increasingly 
  crueler to the citizenry. Duty overrode mercy for those Heironean Commandants and, during the rule of 
  those Commandants not of the faith of the Eternal Paladin, mercy was nearly nonexistent. This cruelty 
  culminated in the rule of Commandant Berlikyn, who eventually died during the Small War with the 
  Archclericy of Veluna. Berlikyn’s exploits have since been incorporated into temple teachings that 
  illustrate the dangers of only following the path of law at the expense of goodness. 
   
  After Berlikyn’s demise, King Tavish IV of Keoland signed an edict that allowed the local nobility to elect 
  one of their own as Commandant and that split the office of Commandant from that of Grandiose Imperial 
  Wyvern, the head of the Knights of the Watch. Although it seemed as though this edict would lessen 
  Heironean influence in Gran March government, coupled with subsequent inaction by Keoland, it only 
  strengthened the Church’s position as religious tolerance became more prevalent in Gran March. Many 
  Electors were veterans and still held true to the Heironean faith. A Heironean Commandant named Herio 
  formed the Merciful Order of Hospitalers in 490 CY; the very fact that he did so over the objections of the 
  Pholtians and others is a demonstration of the power of the Church in Gran March. 
   
  
  Church of Heironeous 3.2 
   
  7 
   
  It also appears that the Church is strong in recent history as well. The abrupt abdication of Commandant 
  Petros appears to have its origins in the Knights of the Watch, who in turn are products of the Heironean 
  faith. It may indeed be possible that the Council General had its hand in the selection of the present 
  Commandant, Magnus Vrianian. 
    
  Allies 
   
  The Knights of the Watch are probably the most ardent allies of the Church in Gran March. The tenets of 
  that order of knighthood have their origins in the teachings of Heironeous. A Watcher almost always 
  serves on the Council General and many Knights are also clergy and followers of the faith. Following 
  closely in support are the Knights of the Dispatch although the tactics of this order are suspicious to the 
  more traditionalists in the Church. 
   
  The Gran March armies are full of the Faithful. Most chaplains are members of the Warriors Valiant and 
  serve as inspiration to the new soldier. Unlike some clergy of other faiths, a Heironean chaplain is not 
  afraid of the front line of battle and will often be found there, defending the faith and caring for the 
  wounded. The common Gran March soldier thus has a lot of respect for the Church, often to the point of 
  actually converting. 
   
  The local nobility, including many Electors, are devoted followers of the Invincible. The laws concerning 
  mandatory military service appeal directly to their Heironean belief structure. While the Church does not 
  have the most members in Gran March, the members that they do have move in the highest circles of the 
  government. 
   
  The Merciful Order of Hospitalers is also on friendly terms with the Church as the Heironeans are the 
  most vocal supporters of their Order. The Merciful Order’s emphasis on helping the refugees and the 
  pilgrims free the Church’s resources for more militaristic endeavors. The only real conflict comes when a 
  Heironean offensive leaves many refugees in its wake, but the Heironeans try their best to minimize 
  civilian casualties in their operations and thus such conflict is rare.  
   
  Rivals 
   
  The renewed emphasis on evangelism orchestrated by Speaker Lindra has caused some friction with the 
  churches of St. Cuthbert, Phyton, and the Harvest Church, who view this activity as poaching on their 
  traditional flocks.  As yet, nothing unpleasant has come of this friction.  The followers of the other faiths 
  generally interact little with the followers of Heironeous as a group.  The church of Heironeous has 
  traditionally seen the church of St. Cuthbert as a friendly rival, but that relationship appears to be slowly 
  changing in light of the new evangelistic movement. The church of Pholtus, however, always treats the 
  Church with suspicion both because of their belief of the superiority of their faith and because of the 
  friendly relationship with the followers of St. Cuthbert. 
   
  Recently, the Church has become aware of the growing number of Pelorites in Gran March. Traditionally, 
  in other areas of Oerth, the relationship between the Churches of Heironeous and Pelor has been a 
  harmonious one where the Heironeans value the increased healing capabilities of Pelorites and the 
  Pelorites respect the Faithful in a fight. In Gran March, however, the Council General has a growing 
  suspicion regarding the fledging Cult of Pelor. These Pelorites are a more evangelical group that most of 
  their fellow believers, which is in conflict with Speaker Lindra’s own initiatives. Rumor has it that the 
  Council General has commissioned some members of the Valiant to investigate the motives of the Cult of 
  Pelor to determine if they are indeed a threat to the stability of the region. 
   
  Foes 
   
  Simply put, Heironeans oppose all evil and vice versa. To smite evil is a moral duty, a religious tenet, and 
  a personal quest for the true believer of Heironeous. Thus, the forces of Iuz, Incabulos, and their ilk 
  realize that, in order to achieve their objectives, they must neutralize the Faithful and will do this by any 
  means necessary. 
  
  Church of Heironeous 3.2 
   
  8 
   
   
  Of all of these forces, however, none hate the Church more than the followers of the dreaded Hextor. 
  Often, these villains will go out of their way to hinder or harass agents of the Church. To them, nothing 
  less than total annihilation of the Church is acceptable. 
   
  Heraldry/ Symbol 
   
  Clergy of Heironeous wear robes of dark blue with silver trim to indicate station. Such trim usually 
  includes silver bars on the sleeves of the robes, the number of which are proportional to the priests' rank 
  within the church hierarchy. Such priests often wear silver chainmail for services on Godsday, and may 
  wear ceremonial helms and carry ceremonial axes for special holidays or occasions, such as a crusade or 
  declaration of war.  
   
  In the field, the traditionalist follower of Heironeous will always strive to wear chainmail. The adaptive 
  follower, however, will wear the best armor they can afford, typically full plate. In either case, their armor 
  and weapons will be as clean as possible and in good repair as a matter of pride, honor, and readiness. 
  Any accessories such as cloaks tend to be dark blue. Their shields, unless the followers are part a military 
  unit, will have the symbol of Heironeous as their device. 
   
  Requirements  
   
  There are several ways in which one can become a member of the Church of Heironeous. They can 
  serve as a member of the Faithful or, if qualified, can serve in one of the branches of the Valiant. 
   
  To join the Faithful, a character must: 
   
  • 
  Be of a non-evil alignment. 
   
  • 
  Swear to adhere to the teaching of the faith. 
   
  • 
  Tithe 10% of their income to the Church. (This will be shown as an expense in the Items Bought 
  section on the AR after each adventure so that it is clear to DMs and other campaign personnel 
  that the PC made the tithe payment). 
   
  • 
  Not be a cleric. 
   
  To join the Warriors Valiant, a person must: 
   
  • 
  If a cleric, be of Lawful Good, Neutral Good, or Lawful Neutral alignment; if a monk, be of Lawful 
  Good, or Lawful Neutral alignment; if a paladin, be of Lawful Good alignment of course. 
   
  • 
  Swear to adhere to the teaching of the faith and to serve with consistency as an example to the 
  Faithful. 
   
  • 
  Tithe 10% of their income to the Church in the manner noted above. 
   
  • 
  Spend 3 TU per year on church business, during which time the church pays for Adventurer’s 
  Standard upkeep.  This is in addition to any TU requirements for other activities (such as military 
  service).  Active duty military members can spend military time units for this cost. Warriors will 
  use this TU expenditure exclusively on church business; adventuring, item creation, and other 
  time consuming activities are not allowed. 
   
  To join the Templars Valiant, a person must: 
   
  
  Church of Heironeous 3.2 
   
  9 
   
  • 
  Serve at least one year as a Warrior Valiant, maintaining all of the requirements for membership 
  in that branch, or possess five or more ranks in one or more of the following skills that are 
  appropriate for temple service: 
   
  o 
  Craft (Trapmaking) 
  o 
  Disable Device 
  o 
  Perform 
  o 
  Search 
  o 
  Spot 
   
  If the character does not have any service as a Warrior, that character must be of Lawful Good, 
  Neutral Good, or Lawful Neutral alignment. 
   
  • 
  Must be free of any other obligations in order to serve the Church, including mandatory military 
  service. 
   
  • 
  Swear to adhere to the teaching of the faith and to serve with consistency as an example to the 
  Faithful. 
   
  • 
  Tithe 10% of their income to the Church in the manner noted above. 
   
  • 
  Spend 40 TU per year on church business, during which time the church pays for Adventurer’s 
  Standard upkeep.  Again, this precludes any possibility of concurrent military service. Up to ten of 
  these TUs can be spent on Gran March regional and adaptable adventures only, representing the 
  Church in defense of threats to the region. Templars spend the remaining TUs in maintaining 
  temples of Heironeous and preaching to their congregations; they have no time for adventures or 
  item creation, but can use these TUs for advanced feat or spell training. The only exception for 
  this is that the Templar can use these TUs in militia service in defense of his community only and 
  that said service does not involve travel outside of the community. 
   
  • 
  Must select a Gran March community in which to serve. Templars can change communities at the 
  beginning of every game year and must be noted in the ARs. Contact the Metacampaign 
  Coordinator for assistance in selecting a community. 
   
  Benefits 
   
  Those who are members of the Church in good standing have the following benefits: 
   
  • 
  Members have access to the following prestige classes, with training costs described below: 
   
  o 
  All members 
  � 
  From Sword and Fist, Cavalier. 
   
  o 
  The Warriors Valiant 
  � 
  From Sword and Fist, Weapon Master. 
  � 
  From Defenders of the Faith, Consecrated Harrier, Warpriest. 
   
  o 
  The Templars Valiant  
  � 
  From Sword and Fist, Weapon Master. 
  � 
  From Defenders of the Faith, Contemplative, Divine Oracle, Templar, Warpriest. 
   
  Note that all of these prestige classes are Core classes in the Living Greyhawk campaign and 
  can be taken without the Church’s regulation. The list here simply provides historical justification 
  for taking the class. 
  
  Church of Heironeous 3.2 
   
  10 
   
   
  • 
  All members of the Valiant have access to the following divine spells, with training costs 
  described in the Costs section: 
   
  o 
  From Defenders of the Faith: 
  Bear’s Heart, Burial Blessing, Divine Sacrifice, Divine Storm, Lesser Aspect, Righteous 
  Wrath, Weapon of Deity. 
   
  o 
  From Tome and Blood:  
  Owl’s Wisdom. 
   
  Characters only have access to spells on the class list for their own class; this benefit does not, 
  for example, give paladins or druids access to the cleric spells listed above unless those spells 
  are already on their respective spell lists. 
   
  • 
  All members of the Valiant have access to the following feats, with training costs described below: 
   
  o 
  From Sword and Fist: 
   
  Hold the Line, Improved Overrun, Improved Sunder, Knock Down, Monkey Grip, Power 
  Lunge, Shield Expert 
   
  o 
  From Defenders of the Faith: 
   
  Divine Cleansing, Divine Might, Divine Resistance, Divine Shield, Empower Turning, 
  Extra Smiting, Heighten Turning, Improved Shield Bash, Sacred Spell  
   
  o 
  From Tome and Blood: 
  Augment Summoning, Cooperative Spell, Delay Spell, Eschew Materials, Extra Slot, 
  Greater Spell Focus, Greater Spell Penetration, Innate Spell, Persistent Spell, Repeat 
  Spell, Sanctum Spell, Twin Spell, Widen Spell  
   
  o 
  From Song and Silence: 
  Chink in the Armor, Expert Tactician, Persuasive, Trustworthy 
   
  o 
  From Masters of the Wild: 
  Dwarf’s Toughness, Dragon’s Toughness, Giant’s Toughness, Greater Resiliency, Power 
  Critical, Remain Conscious 
   
  Members of the Faithful can gain access only to Hold the Line, Improved Overrun, Improved 
  Sunder, Knock Down, Shield Expert, Improved Shield Bash, Dwarf’s Toughness, Power Critical, 
  and Remain Conscious. They are expected to pay the same training costs as the Valiants do in 
  addition to their tithe, but are not required to do so. 
   
  • 
  Characters who are not clergy (clerics, paladins, and monks) of Heironeous can use influence 
  points to learn the spells and feats noted above as well. Clergy for religions strongly allied with 
  the Church have a cost is one influence point per spell or feat acquired. For clergy of religions 
  that are occasionally allied with Heironeous, the cost is two influence points.* This cost also 
  applies to non-evil and non-chaotic clergy that are not associated with any deity. Clergy of all 
  other religions are not allowed to learn spells or feats from the Church. In addition to the influence 
  point cost, characters must also donate the same TUs as a service requirement to the Church 
  that Heironean clergy donate. Other non-evil characters may contribute influence points to meet 
  the requirement; however, all characters that make such a contribution must donate the same 
  TUs in service. 
   
  • 
  Members of the Valiant have access to the following magic items as per the Living Greyhawk 
  Campaign Sourcebook: 
   
  
  Church of Heironeous 3.2 
   
  11 
   
   
  Warriors only: 
   
  o 
  Defenders of the Faith 
  Equerry’s armor (10,670 gp) 
   
  Templars only 
   
  o 
  Dungeon Masters Guide 
  wand of lesser restoration (4,500 gp) 
  wand of remove disease (11,250 gp) 
   
  o 
  Defenders of the Faith 
  +1 sacred full plate (10,650 gp) 
   
  All Valiants 
   
  o 
  Dungeon Masters Guide 
  +1 shock longsword (8,315 gp) 
  +1 shock battleaxe  (8,310 gp) 
  +1 holy longsword (18,315 gp) 
  +1 holy battleaxe  (18,310 gp) 
  +1 shocking burst longsword (18,315 gp) 
  +1 shocking burst battleaxe  (18,310 gp) 
  +2 chainmail (4,350 gp) 
  +2 full plate (5,650 gp) 
  +2 large steel shield (4,170 gp) 
  potion of cure light wounds (5th-level) (250 gp) (heals 1d8 + 5 hp of damage) 
  potion of cure moderate wounds (7th-level) (700 gp) (heals 2d8 + 7 hp of damage) 
  potion of cure serious wounds (750 gp) 
  potion of heroism (900 gp) 
  scroll of greater magic weapon (700 gp) 
  scroll of cure critical wounds (700 gp) 
  scroll of raise dead (1,625 gp) 
  scroll of mass heal (3,000 gp) 
  wand of cure light wounds (750 gp) 
  wand of bull strength (4,500 gp) 
  wand of cure moderate wounds (4,500 gp) 
  necklace of prayer beads (blessing) (500 gp) 
  pearl of power (1st-level) (1,000 gp) 
  pearl of power (2nd-level) (4,000 gp) 
  periapt of wisdom (+2) (4,000 gp) 
   
  o 
  Sword and Fist 
  potion of false life (300 gp) 
   
  o 
  Defenders of the Faith 
  greater holy symbol (5,400 gp) 
  sacred scabbard (6,400 gp) 
   
  The Faithful can purchase any of these items that has a value of 1000 gp or less. 
   
  • 
  All Valiants have access to the following armor / shield / weapon enhancements: 
   
  o 
  Armor and Shield Enhancements 
   
  
  Church of Heironeous 3.2 
   
  12 
   
  � 
  Dungeon Masters Guide 
  The ability to upgrade from masterwork armor or shield to +1 armor or shield. 
  Only armor and shield types in use by the Church are eligible for this upgrade. 
  These are chainmail, and full plate. This upgrade applies to both spellcasters and 
  non-spellcasters and requires that personnel only pay the difference between the 
  masterwork item and the +1 item. For spellcasters with Craft Arms and Armor, 
  this cost is 500 gp. For all other personnel, this cost is 1000 gp. 
   
  o 
  Weapon Enhancements 
   
  � 
  Dungeon Masters Guide 
  The ability to upgrade from masterwork weapon to +1 weapon. Only weapons in 
  use by the Church are eligible for this upgrade. These are longsword and 
  battleaxe. This upgrade applies to both spellcasters and non-spellcasters and 
  requires that personnel only pay the difference between the masterwork item and 
  the +1 item. For spellcasters with Craft Arms and Armor, this cost is 1000 gp (or 
  2000 gp for enchanting both ends of a double weapon). For all other personnel, 
  this cost is 2000 gp (or 4000 gp for enchanting both ends of a double weapon). 
   
  Holy, Shock, Shocking Burst 
   
  • 
  All Valiants have access to the following non-magical equipment: 
   
  o 
  Defenders of the Faith: 
  Altar Case (spruce), Altar Cloth (small), Brazier (field, silver), Candle (timekeeping), 
  Prayer Book (small). 
   
  o 
  Tome and Blood: 
  Scroll Organizer 
   
  • 
  In addition to the above, Templars have access to the following non-magical equipment: 
   
  o 
  Defenders of the Faith: 
  Altar Case (granite), Aspergillum (silver), Braziers (silver, both large and medium), 
  Candelabras (silver, both 8- and 16-candles), Candles (temple), Candlestick (silver, both 
  standing and hand-held), Censer (silver), Incense (common), Prayer Book, Snuffing Bell 
   
  • 
  Clerics of the Valiant, but not paladins and monks, in this category can sanction duels within the 
  bounds of Gran March.  They need not, and are encouraged to do so only when they feel it is 
  truly justified.  They may provide pummels from the temple stores whenever a local temple is 
  available. 
   
  • 
  All members of the Church of Heironeous get a +1 competence bonus to Diplomacy checks with 
  the clergy of Heironeous in Gran March, which includes paladins and monks in addition to clerics.  
  Furthermore, all clergy, whether registered or not, get a +2 competence bonus to Diplomacy 
  checks with other Heironean clergy in Gran March. The same bonus applies to those who do 
  convincing impersonations (apply appropriate skill checks).  
   
  • 
  Members of the Faithful get a +2 competence bonus to Diplomacy checks with the clergy of 
  Heironeous if they have tithed regularly (as demonstrated from expenditures on their ARs ) and if 
  the priest in question makes a Knowledge (Religion) check at a DC of 30 minus the character’s 
  total level. 
   
  • 
  All registered members of the Valiant get a +2 competence bonus to Diplomacy checks with the 
  clergy of Heironeous if they have tithed regularly (as demonstrated from expenditures on their 
  ARs) and if the priest in question makes a Knowledge (Religion) check at a DC of 25 minus the 
  
  Church of Heironeous 3.2 
   
  13 
   
  character’s cleric (paladin/monk) level. 
   
  • 
  Templars receive a +4 competence bonus to Diplomacy, Gather Information, Knowledge 
  (geography), Knowledge (history), Knowledge (local), and Knowledge (nobility and royalty) when 
  dealing with people and places in their home communities.  
   
  • 
  Members of the Faithful gain one permanent Influence Point with the Church of Heironeous in 
  Gran March each year for the limited purpose of spell access. They cannot be used to reduce the 
  cost of spells nor for any other purpose. These influence points may be saved from year to year 
  and their total should be noted in the Notes section of any AR, along with any expenditures. 
   
  • 
  Members of the Valiant gain one permanent Influence Point with the Church of Heironeous in 
  Gran March each year.  These influence points may be saved from year to year and their total 
  should be noted in the Notes section of any AR, along with any expenditures. 
   
  • 
  While spending TUs on Church business as part of their membership requirements or during 
  training, members of the Valiant receive a stipend to cover Adventurer’s Standard Upkeep for the 
  duration of their service. 
     
  The advanced training in feats, spells, and prestige classes is conducted on the grounds of one of the 
  major temples in Gran March, preferably at Cathedral Valorous itself in Hookhill. 
   
  Costs 
   
  In addition to the tithe and the time period of service required to maintain active membership in the 
  Church, the Valiant are expected to provide service for advanced training: 
   
  • 
  Advanced Spell Training: Warriors must give one TU of service for every three spell levels 
  learned with a minimum of one TU. This is in addition to the normal TU cost associated with 
  learning spells.  
   
  Valiants must spend either 1 Influence Point (IP) with the appropriate organization, or pay a 
  research fee of 200 gp to the organization to learn a spell up to 3rd-level.  Spells of 4th- to 6th- 
  level require 2 IP or a 500 gp research fee.  Spells above 6th level require 4 IP or a 2000 gp fee.  
  This expenditure must be noted on the AR.   
   
  • 
  Advanced Feat Training: Warriors must give one TU of service plus one TU for every two feats or 
  special abilities (for example, energy channeling) required as prerequisites to gain the new feat 
  with a minimum of one TU. Templars can assume that their church TUs already spent will cover 
  this training. Members of the Faithful learning feats from the Church are expected to donate 
  service TUs as Warriors do, but are not required to do so. 
   
  All members of the Church also bear certain responsibilities of membership: 
   
  • 
  All members of the Church are required to honor the edicts of the Church and to respect the 
  station of those clergy above them up to the Council General. 
  
  Church of Heironeous 3.2 
   
  14 
   
  References 
   
  The following are useful references with regard to Gran March Heironeans in Living Greyhawk: 
   
  • 
  Sword and Fist: A Guidebook to Fighters and Monks by Jason Carl and Defenders of the Faith: A 
  Guidebook to Clerics and Paladins by Rich Redman and James Wyatt. These Builder Books 
  contains the full descriptions of the Prestige Classes described above. As per The Living 
  Greyhawk Campaign Sourcebook, a player who has a character with any of these Prestige 
  Classes must keep a copy of these pages available for the DM to reference during game play. 
   
  • 
  Deities and Demigods by Rich Redman, Skip Williams, and James Wyatt. While it is not official 
  for Living Greyhawk, this third edition revision on the classic tome on pantheons details the major 
  gods in the official D&D setting including sections on both Heironeous and Hextor.  
   
  • 
  Gran March Religions Document by Nick Perch. This document provides an overview of all of the 
  major religions in Gran March with some entries describing their relationship with the Church of 
  Heironeous. It is a must read for clergy in Gran March. 
  http://groups.yahoo.com/group/GranMarch/files/Gran March Religions Document.doc. 
   
  • 
  The Knights of the Watch by the Gran March Triad. This document describes the Knights of the 
  Watch and the Knights of the Dispatch, both of which have strong ties to the Church. 
  http://groups.yahoo.com/group/GranMarch/files/Metacampaign/KnightsoftheWatchPublicv1-0.pdf. 
   
  • 
  Gran March Legal Document by the Gran March Triad. A preliminary document, this has 
  information on the legal status of the various Greyhawk religions and thus can give some 
  indication of how the Church would receive them. 
  http://groups.yahoo.com/group/GranMarch/files/Preliminary_Documents/TheLegalsystemofGran
  March.doc.  
   
  • 
  The Kingdom of Keoland by Gary Holian.  This document provided the names of various Keoish 
  kings throughout the history of Gran March, as well as other dates and information relevant to 
  Gran March.  Living Greyhawk Journal #1. 
   
  • 
  Heironeous: The Invincible One by Russell S. Timm. While the rules information in this second 
  edition AD&D document are out of date, Timm managed to convey the flavor of what it means to 
  be a follower of Heironeous, thus making it an excellent inspirational piece. 
  http://groups.yahoo.com/group/Heironeous/files/Heironeous.doc. 
   
   
  *  
  Religions that are allies of the Church with the influence point cost required for clergy of those religions to learn spells and 
  feats from the Church: 
   
  Strong Allies (One influence point) 
  Occasional Allies (Two influence points) 
  Arvoreen 
  Allitur 
  Harvest Church 
  Pholtus 
  Clangeddin Silverbeard 
  Beory 
  Jascar 
  Phyton 
  Corellon Larethian 
  Celestian 
  Johydee 
  Rao 
  Garl Glittergold 
  Ehlonna 
  Joramy 
  Solonor Thelandira 
  Mayaheine 
  Fharlanghn 
  Kord 
  Trithereon 
  Moradin 
  Fortubo 
  Lendor 
  Wee Jas 
  Murlynd 
  Gaerdal Ironhand 
  Pelor 
  Zilchus 
  St. Cuthbert 
   
   
   
  Yondalla 
   
   
   
  
  Church of Heironeous 3.2 
   
  15 
   
  Appendix – Sample Marriage Ritual 
   
  This is an example of a simple marriage ceremony appropriate for use in any situation where time is 
  short, such as on a battlefield. 
   
  The presiding minister (either a cleric or a paladin) holds an axe over each of the couple’s heads and 
  asked the following of each of them: 
   
  "Do you swear to honor this woman/man <Name>, above all others in the confines of honorable marriage, 
  knowing that if you lie or plan dishonorment, this axe shall fall?" 
   
  After each of the couple answers the question in the affirmative, the minister then directs a call to the 
  attending congregation: 
   
  "Then a call of honor. Are there any who witness this that know of any dishonorment, which should 
  prevent this union?" 
   
  The minister then pauses for any response from the congregation. If there is no objection, the minister 
  concludes with the following: 
   
  "You are married, knowing that you have passed beneath the honorable weapon of the Arch Paladin, and 
  your duties to one another are a vow invincible. You are married." 
   
  (Thanks to Jason Starin for this contribution). 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Gran March/GRM - Church of Heironeous 3.2 - Living Greyhawk - RPGA.pdf