TEXT:  
   
   
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
  GP
   
   
   
   
   
   
   
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1  or  2   TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
   TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APLs 2-4 
  � #Blunt Arrows (Adventure, RoW) 
  � #Forestwarden Shroud (Adventure, RoW) 
  � #Leafweave Leather Armor (Adventure, RoW) 
  � #Swiftwind arrows (Adventure, RoW)  
   
  APL 6 (all of APLs 2-4 plus the following) 
  � +1 Light fortification chain shirt (Adventure, DMG) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � #+1 Leafweave Studded Leather (Adventure; DMG & RoW) 
  � Vest of Resistance +1 (Adventure, CAr) 
   
  APL 10 (all of APLs 2-8 plus the following) 
  � +1 Magical Beast Bane Greataxe (Adventure; DMG) 
  � +2 Heavy Wooden Shield (Adventure; DMG) 
  � #+2 Leafweave Studded Leather Armor (Adventure; DMG & 
  RoW) 
  � +2 Light Fortification Chain Shirt of Sonic Resistance 
  (Adventure, DMG) 
  � Cloak of Charisma +4 (Adventure, DMG) 
   
  APL 12 (all of APLs 2-10 plus the following) 
  � +2 Animated Darkwood Heavy Wooden Shield (Adventure, 
  DMG 
  � +2 Huge Greatclub (Adventure, DMG) 
  � +3 Club (Adventure, DMG) 
  � Cloak of Charisma +6 (Adventure, DMG)) 
  Adventure Record# 
  597 CY 
   A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 XP; 450 gp 
   
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1,125 XP; 1,300 gp 
   
  APL 10 
  max 1,350 XP; 2,300 gp 
   
  APL 12 
  max 1,575 XP; 3,300 gp 
  �Grig Jig: You danced with the grigs. You have aged 1 full year 
  (10 for elves). However, you now know the “Grig jig”.  
   
  �Pranked! The grigs of the Honeypot got their hands on you. For 
  the next 52TUs you suffer from the following condition: (check 
  one) 
   
  [ ] Hairless (yes, everywhere) 
   
  [ ] Skin turned bright orange or purple 
   
  [ ] Aged 10 years (permanent, 100 for elves) 
   
  �Lock of Unicorn Mane: Throwing the mane on the ground (a 
  standard action that does not provoke attacks of opportunity) 
  provides a good-aligned PC with the benefit of an aid spell (CL 3rd). 
  Non-good-aligned PCs instead benefit from a virtue spell (CL 3rd). 
  After one use, the mane loses its power.  
   
  �Shield of Yondalla: This blessing allows you to re-roll a single 
  saving throw. Halflings add a +1 sacred bonus to the save re-roll. 
  Clerics of the halfling Pantheon instead add a +2 sacred bonus to 
  the save. Cross off once used. 
   
  �Thanks of Applebee: This counts as an influence point with 
  the halflings of Applebee. Cross off once used. 
   
  �Metaorg Access: if you belong to the Dreerwode Druids or the 
  Warders of the Wild, you gain regional access to items marked 
  with #. 
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  URC7-01– The Mare of Applebee 
  An adventure set in the region of the County of Urnst 
  Event:__________________________ Date: __________________ 
  DM: _____________________________________________________ 
   
  Signature 
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  __________________________________________________ 
  Home Region_________________________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/County of Urnst/597/Normal Scenarios/URC7-01 - The Mare of Applebee (APL 2-8)/URC7-01 - The Mare of Applebee AR.pdf