TEXT: 1
  
  2
  Written by: Eric Hindley   Art & Design by: Rick Hershey
  Published by: Fat Goblin Games
  Compatibility with the Pathfinder® Roleplaying Game requires the Pathfinder® Roleplaying Game from Paizo 
  Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder® Roleplaying Game. 
  Paizo, Publishing, LLC does not guarantee compatibility, and does not endorse the product.
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  more information on the compatibility license.
  Compatibility with Psionics Unleashed requires Psionics Unleashed: Core Psionics System from Dreamscarred 
  Press. See http://dreamscarredpress.com for more information on Psionics Unleashed. Dreamscarred Press does not 
  guarantee compatibility, and does not endorse this product.
  Psionics Unleashed is copyright 2010 Dreamscarred Press and is referenced with permission.
  Mindblast! - Villains Augmented: Mindbird ©2015 Fat Goblin Games. All rights reserved. www.fatgoblin-
  games.com 
  Open Game Content: All material — including but not limited to art, place and character names, character and 
  setting descriptions, background, and new class descriptions—is Product Identity. All other content is considered 
  Open Game Content.
  MINDBLAST!
  MINDBLAST!
  Villains Augmented
  Mindbird 
  Psionic Achaierai
  Villains Augmented
  Mindbird 
  Psionic Achaierai
  
  3
  Mindbird (Psionic 
  Achaierai)
  This bird-like beast has an exaggerated 
  head, causing it to lean forward on its four 
  scaly legs. The air surrounding it seems to 
  shimmer and quiver.
  Mindbird 
  Cr 5
  XP 1,600
  LE Large outsider (evil, extraplanar, lawful, 
  psionic)
  Init +1; Senses darkvision 60 ft.; Perception +12
  Defense
  AC 20, touch 11, flat-footed 18 (+1 Dex, +1 
  dodge, +9 natural, –1 size)
  hp 52 (7d10+14)
  Fort +7, Ref +6, Will +4
  SR 20
  Offense
  Speed 50 ft., fly 10 ft. (average)
  Melee bite +10 (2d6+4), 2 claws +10 (1d6+4)
  Space 10 ft.; Reach 5 ft. (10 ft. with claw)
  Special Attacks mind cloud
  statistics
  Str 19, Dex 13, Con 14, Int 11, Wis 14, Cha 16
  Base Atk +7; CMB +12; CMD 24 (28 vs. trip)
  Feats Combat Reflexes, Dodge, Mobility, Spring 
  Attack
  Skills Acrobatics +11 (+19 jump), Climb +14, Fly +6, 
  Perception +12, Sense Motive +12, Stealth +7
  Languages Infernal
  special abilities
  Mind Cloud (Su) As a swift acrtion, a mindbird 
  can emit a terrible, psionic static three times 
  per day. All creatures within 20 feet of the 
  mindbird immediately take 2d6 points of non-
  lethal damage as their will to carry on fighting 
  is diminished. The static also wears away at 
  the victims resolve; and anyone who takes 
  damage from the mind cloud must also make 
  a DC 16 Fortitude save or become fatigued. 
  Every round, an creature that failed its save 
  must make another DC 16 Fortitude save, if 
  they succeed, they recover from the fatigue; 
  if they fail, they become exhausted, then 
  unconscious, An affected target must make a 
  save each round until they are unconscious 
  or have recovered, shifting one step for each 
  saving throw. Mind cloud is a mind-affecting 
  effect. The save DC is Charisma-based. 
  Mindbirds and achaierais are immune to this 
  ability. Whether a creature passes or fails its 
  initial save, it can only be affected by mind 
  cloud once per day.
  ecOlOgy
  Environment any land (Hell)
  Organization solitary or flock (5–8)
  Treasure standard
  Cousins of the achaierais, mindbirds are 
  rare predators of the lower planes that re-
  semble a 12-foot-tall flightless bird, though 
  its head and body are fused into one large 
  unit, with four legs and atrophied wings. 
  These atrophied wings constantly flutter, 
  allowing the creatures a crude method 
  of flight. The thick, multi-hued plumage 
  covering its body all but conceals these 
  tiny wings. An adult mindbird is consider-
  ably lighter than its kin, weighing only 450 
  pounds.
  Though not devils themselves, mindbirds 
  prey on stray mortals that dare tread the 
  realm of the damned, using their long legs 
  and unexpected power of flight to track 
  down these trespassers in the diabolic 
  realms. Once it has closed with its target, 
  a mindbird attacks with its two front legs, 
  grasping like a hunting cat before crushing 
  down with its powerful beak. Far smarter 
  than their animalistic form might suggest, 
  a mindbird will often form a hunting pack 
  with achaierais (or other mindbirds) and use 
  their prey’s confusion and their own reach 
  to their advantage, circling their quarry and 
  wearing them down, then retreating again 
  before the prey has a chance to retaliate. 
  Unlike achaierai, mindbirds seem to draw 
  some kind of sustenance from their psionic 
  
  4
  attacks, as well as from the exhausted flesh 
  of their prey. This has led some scholars to 
  believe that these creatures might actually 
  rise from the ranks of typical achaierai, that 
  some sort of will to persist in the flesh of 
  the victims of their post-battle scavenging 
  gives them new and exotic powers com-
  pared to the standards of their kin. 
  
  5
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