TEXT: 7.2 Burn Through Critical Strike Table
  A
  B
  C
  D
  E
  His hand gets warm. 
  Hot spot forms on hand. Foe must make 
  a Light maneuver to hold onto whatever 
  he’s holding.
  Shoot object in foe’s hand. Foe is burned 
  as the object flies free.
  Item in foe’s hand is hit. Check for 
  breakage. Item is dropped as foe takes 
  second degree burns.
  Shot cuts through foe’s armor and several 
  bones in his hand. Hand is useless.
   +0H
   +0H – π
   +1H – 2π (-5)
   +2H – 2π – (-10)
   +3H – 3∑ – (-20)
  Nice and toasty. 
  Hot spot on forearm causes foe to twitch 
  and lose initiative next round.
  Hot spot causes second degree burns on 
  foe’s forearm. Foe must make a Medium 
  maneuver or drop anything he is holding.
  Blast burns through armor, causing third 
  degree burns to foe’s wrist.
  Shot slices through armor and cuts bone in 
  foe’s forearm. Foe drops anything he was 
  holding and loses initiative for two rounds.
   +0H
   +2H – π
   +2H – π – (-10)
   +4H – 2∑ – (-15)
   +5H – 3∑ – (-20)
  Watch it, that almost left a mark. 
  Foe’s biceps are burned.
  Burn through causes second degree burn 
  to biceps.
  Shot to elbow transfers enough heat for 
  third degree burns. 
  Attack cuts through armor, biceps, and 
  bone. Bone fractures.
   +0H 
   +2H – π – (-5)
   +4H – 2∑ – (-10)
   +3H – 4∑ – 2π – (-15)
   + 8H – 6∑ – (-25)
  Foe shifts uncomfortably.
  Hot spot causes minor burn on foe’s 
  triceps.
  Hot spot causes second degree burns to 
  foe’s triceps.
  Burn through inflicts third degree burns 
  to upper arm.
  Attack cuts through armor, triceps, and 
  bone. Bone fractures.
   +0H 
   +2H – π – (-5)
   +4H – 2∑ – (-10)
   +3H – 4∑ – 2π – (-15)
   + 8H – 6∑ – (-25)
  Foe’s had worse sun burns.
  Shoulder hit. Burn through causes minor 
  damage.
  Armor doesn’t quite distribute the energy 
  right. Second degree burns to foe’s 
  shoulder.
  A dangerous amount of energy transfers 
  to foe’s shoulder, causing third degree 
  burns.
  Attack cuts through armor and cracks 
  shoulder joint. Ain’t heat expansion a pain?
   +1H
   +1H – π – (-5)
   +5H – 2∑ – π – (-10)
   +5H – 3∑ – 2π – (-15)
   +5H – 4∑π – (-20)
  Minor burn on shoulder.
  Hot spot manages to cause a burn on 
  foe’s clavicle.
  Second degree burn right on foe’s 
  clavicle. Ouch.
  A blast of heat sears its way into foe’s 
  clavicle, causing third degree burns.
  Attack cracks foe’s shoulder joint. Ouch.
   +1H
   +4H – 2π – (-5)
   +5H – 3∑ – (-10) 
   +5H – 3∑ – 2π – (-15)
   +5H – 4∑π – (-20)
  Maybe you have this thing on the 
  wrong setting.
  Deep thigh burn angers foe.
  Second degree burns to foe’s thigh.
  Armor sears its way into foe’s thigh, 
  leaving third degree burns.
  Massive heat transfer causes terrible burns 
  and fractures femur with uneven heat 
  expansion.
   +1H
   +4H – (-5)
   +6H – π – (-10)
   +8H – 2∑ – (-15)
   +10H – 4∑∏ – (-40)
  Minor burn on foe’s calf.
  Hot spot burns through to foe’s calf.
  Second degree burns to foe’s calf.
  Armor cooks foe’s calf, leaving third 
  degree burns.
  Heat transfer is extreme. Calf burned and 
  bone broken.
   +1H
   +1H – π
   +4H – π – (-10)
   +10H – 2∑ – π – (-15)
   +8H – 3∑∏ – (-30)
  Foe jerks his foot out of the way.
  Heat burns through to foe’s toe.
  Hot spot on foe’s foot causes second 
  degree burns.
  Foe’s ankle receives third degree burns.
  Foe’s ankle takes terrible burns. If weapon 
  is hunting class II or greater, ankle shatters 
  (+20H).
   +1H
   +4H – π – (-5)
   +8H – 2π – (-10)
   +10H – 3∑∏ – (-15)
   +12H – 4∑∏ – (-25)
  Hot point forms over waist. He 
  sucks air for a round.
  Heat burns through to foe’s hip.
  Deep, second degree burns to foe’s hip.
  Heat bakes third degree burns into foe’s 
  hip.
  Foe’s hip joint shatters from rapid heat 
  expansion.
   +2H – π
   +4H – ∑ – (-5)
   +8H – 2∑ – π – (-10) 
   +12H – 3∑∏ – (-15)
   +20H – 5∑∏ – (-50)
  Hot point on rump causes a nasty 
  burn.
  Stress flaws cause armor to shatter. 
  Shock sends foe to the ground, where the 
  impact sends foe unconscious. The coma 
  lasts d10 days.
  Shot finds flaw in foe’s head armor. Blast 
  cuts deep into foe’s skull, causing a large 
  crack. Foe is down for the count.
  Attack finds flaw in armor. Blast cuts 
  deep into foe’s chest, causing internal 
  bleeding.
  Shot to groin transfers an undue amount of 
  heat. Foe is now sterile . . . permanently. 
  You are stunned for one round in 
  sympathy.
   +8H – 2∑
   +10H – (-10) – (+25)
  +20H – (+25)
   +20H – 4∑∏ – ∫ – (-30)
   +30H – 12∑∏ – (-50)
  Hot point forms over knee.
  Heat causes deep burn to knee.
  Deep, second degree burns to foe’s knee.
  Attack digs deep into foe’s knee, leaving 
  third degree burns.
  Heat shatters foe’s knee. The burns are 
  horrible.
   +1H – π
   +4H – ∑ – (-5)
   +7H – 2∑ – (-10)
   +12H – 4∑∏ – (-15)
   +18H – 6∑ – 4∏ – (-30)
  Nice little burn to his gut, there.
  Hot spot causes burn to foe’s abdomen.
  Hot spot burns deep into abdomen. 
  Blisters, blisters everywhere.
  Lower abdominal strike causes third 
  degree burns.
  Attack manages to penetrate armor, cutting 
  into foe’s kidney. This is bad.
   +2H
   +2H – π – (-5)
   +6H –  2∑ – (-10)
   +5H – 3∑∏ – (-15)
   +8H – 4∑∏ – 2∫ -(-20)
  Hot point causes foe to clutch his 
  side.
  Side hit burns flesh right to the ribs.
  Hot spot blisters foe’s side.
  Blast burns deep into foe’s side. Burns 
  are third degree.
  Attack cuts through armor and four ribs.
   +3H – 2π
   +4H – 2∑ – (-5)
   +8H – 3∑ – (-10)
   +10H – 4∑ – (-15)
   +12H – 3∑∏ – 2∫ – (-20)
  Hot point scalds foe’s belly.
  Foe scorched high on abdomen. He loses 
  initiative next round.
  Energy flash causes second degree burns 
  across foe’s gut.
  Attack burns deeply into foe’s side.
  Third degree burns to foe’s back.
   +3H – ∑
   +4H – ∑ – (-5)
   +6H – 2∑ – (-10)
   +8H – 3∑∏ – (-15)
   +15H – 2∑ – (-10)
  Hot spot burns foe’s chest.
  Hot spot burns deep, causing penetrating 
  second degree burns.
  Armor fails to distribute energy correctly. 
  Third degree burns to chest.
  Armor fails to distribute heat properly. 
  Burns to foe’s sternum are very severe.
  Attack penetrates foe’s armor, cutting 
  through sternum and nicking artery.
   +3H – π
   +8H – 2∑ – (-10)
   +10H – 3∑∏ – (-15)
   +10H – 3∑∏ – (-30)
  +15H – 4∑∏ – ∫ – (-40)
  Foe’s ear is burned.
  Burns to foe’s head.
  Second degree burns to foe’s ear.
  Severe burns peel flesh off foe’s 
  forehead. Extreme pain causes foe to 
  pass out for three hours.
  Attack cuts through armor, skull, and brain. 
  Death is quite instantaneous.
   +2H - ∑
   +3H – 3∑
   +6H – 2∑ – (-10) 
   +12H – (-15)
  (+20)
  Nasty burn to foe’s cheek takes 5 off 
  his Appearance until healed.
  Burns cause blisters to rise on foe’s face 
  and lips. -10 to foe’s Appearance until 
  healed.
  Flaw in foe’s armor lets just enough 
  energy through to open foe’s carotid 
  artery. Foe will die in ten minutes without 
  medical aid.
  Blast finds flaw in foe’s armor. Trachea 
  badly damaged. Foe will choke to death 
  from fluids in six minutes without 
  medical attention.
  Attack cuts through armor, spine, and 
  spinal cord. Foe is paralyzed.
   +4H – 2∑ – (-5)
   +6H – 2∑ – ∏ – (-10)
   +6H – 3∑∏ – (-15)
   +3H – 3∑∏ – (-20)
   +8H – (-75)
  Flash of heat burns foe’s eye. It is 
  now blind. 
  Foe’s ear suffers second and third degree 
  burns. Foe gasps in anguish.
  Blast finds flaw in foe’s armor, carving 
  into the side of foe’s head. Foe is quite 
  dead.
  Flaw in foe’s helmet lets just enough 
  energy through the helmet to damage 
  brain. Foe is in a coma for two years.
  Attack finds flaw in helmet, cutting straight 
  through armor, then bouncing around 
  inside, turning foe’s brain to a charred 
  mess. 
  +5H – 2∑∏ – (-10) – (+20)
  +6H – 3∑∏ – (-10) – (+20)
   (+20)
   (+20)
  (+25)
  56-60
  01-05
  06-10
  11-15
  16-20
  21-30
  31-40
  41-50
  51-55
  61-65
  66
  67-70
  71-75
  76-80
  81-85
  86-90
  91-95
  96-99
  100
  
SOURCE: textdata/thevault/Spacemaster/Spacemaster Burn Through Critical Table.pdf