TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE (Cross off all items NOT found) 
  APL 6: 
  � Arcane Scroll of Alter Self (Adventure, 3rd level caster, DMG) 
  � Bag of Holding – Type II (Adventure, DMG) 
  � Dust of Tracelessness (Adventure, DMG), Necklace of Adaptation (Adventure, DMG) 
  � Ranzak’s Spellbook I (Adventure, see spellbook attachment) 
   
  APL 8 (APL 6 Items plus): 
  � Dahkto’s Spellbook I (Adventure, see spellbook attachment) 
  � Eyes of the Eagle (Adventure, DMG) 
  � Oil of Align Weapon (Evil) (Adventure, 3rd level caster, as per DMG, Price: 300 gp) 
  � Ranzak’s Spellbook II (Adventure, see spellbook attachment) 
  � Wand of Cure Light Wounds (Adventure, 1st level caster, DMG) 
   
  APL 10 (APL 6, 8 Items plus): 
  � +1 Bane (Human) Heavy Flail (Adventure, DMG) 
  � +1 Large Greatsword (Adventure, DMG), +1 Large Mithral Breastplate (Adventure, DMG) 
  � Cloak of Charisma +4 (Adventure, DMG), Cloak of Displacement, Minor (Adventure, DMG) 
  � Cloak of Resistance +2 (Adventure, DMG), Dusty Rose Ioun Stone (Adventure, DMG) 
  � Hat of Disguise (Adventure, DMG), Pink Ioun Stone (Adventure, DMG) 
  � Ranzak’s Spellbook III (Adventure, see spellbook attachment) 
  � Ring of Protection +2 (Adventure, DMG) 
  � Utheniak’s Spellbook I (Adventure, see spellbook attachment) 
  � Wand of Invisibility (Adventure, 3rd level caster, DMG) 
  � Wand of Magic Missile (Adventure, 5th level caster, DMG) 
   
  APL 12 (APL 6, 8, 10 Items plus): 
  � Dahkto’s Spellbook II (Adventure, see spellbook attachment) 
  � Headband of Intellect +4 (Adventure, DMG) 
  � Ranzak’s Spellbook IV (Adventure, see spellbook attachment) 
  � Ring of Resilience (Adventure, see above) 
  � Winged Boots (Adventure, DMG) 
   
  APL 14 (APL 6, 8, 10, 12 Items plus): 
  � +2 Mithral Full Plate (Adventure, DMG), +3 Adamantine Greatsword (Adventure, DMG) 
  � Cloak of Resistance +3 (Adventure, DMG) 
  � Dahkto’s Spellbook III (Adventure, see spellbook attachment) 
  � Ranzak’s Spellbook V (Adventure, see spellbook attachment) 
   
  APL 16 (APL 6, 8, 10, 12, 14 Items plus): 
  � +1 Keen Battleaxe (Adventure, DMG), +2 Breastplate (Adventure, DMG) 
  � Arcane Scroll of Cloudkill (Adventure, 9th level caster, DMG) 
  � Belt of Giant Strength +4 (Adventure, DMG) 
  � Collar of Resistance +2 (Adventure, MotW) 
  � Dahkto’s Spellbook IV (Adventure, see spellbook attachment) 
  � Metamagic Rod, Maximize, Lesser (Adventure, DMG) 
  � Metamagic Rod, Quicken, Lesser (Adventure, DMG) 
  � Ranzak’s Spellbook VI (Adventure, see spellbook attachment) 
  � Ring of Protection +3 (Adventure, DMG) 
  � Utheniak’s Spellbook II (Adventure, see spellbook attachment) 
   
  APL 18 (APL 6, 8, 10, 12, 14, 16 Items plus): 
  � +2 Hide Armor (Adventure, DMG), Boots of Elvenkind (Adventure, DMG) 
  � Brooch of Shielding (Adventure, DMG), Cloak of Elvenkind (Adventure, DMG) 
  � Cloak of Resistance +4 (Adventure, DMG) 
  � Collar of Resistance +3 (Adventure, MotW) 
  � Druid’s Vestment (Adventure, DMG), Gloves of Arrow Snaring (Adventure, DMG) 
  � Headband of Intellect +6 (Adventure, DMG), Lantern of Revealing (Adventure, DMG) 
  � Metamagic Rod, Quicken (Adventure, DMG), Periapt of Wisdom +4 (Adventure, DMG) 
  � Ranzak’s Spellbook VII (Adventure, see spellbook attachment) 
  � Wand of Cure Moderate Wounds (Adventure, 3rd level caster, DMG) 
  Adventure Record#
  594 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
  APL 14 
  max 1,800 xp; 6,600 gp 
   
  APL 16 
  max 2,025 xp; 9,900 gp 
   
  APL 18 
  max 2,250 xp; 17,000 gp 
  Cross out any game effects this character does not gain. 
  � Renown of the Sheldomar Valley: For demonstrating bravery and fortitude in rescuing representatives 
  from several nations from a fate worse than death, this PC has been widely recognized by those saved. The 
  PC receives a +2 circumstance bonus to skill checks relating to interpersonal contact (Diplomacy, Sense 
  Motive, Bluff, and Intimidate) with authorities of all the Sheldomar Valley nations, the Knights of the 
  Watch/Dispatch, and the Knights of Luna. Fame is fleeting, so this benefit expires one calendar year from 
  the date on this AR. If the PC participated in the companion Interactive, Cry of Despair, then their 
  reputation is improved further, increasing the circumstance bonus to +3 and its lifespan to two calendar 
  years from the date on this AR. 
   
  � Favor of the Knights of Luna: The Knights wish to reward the daring and selflessness of this PC and 
  inspire others to like deeds. They call on the craftsmen and artisans of the ancient realm of Celene to make 
  suitable rewards. This favor may be exchanged for access (Frequency: Adventure) to purchase any four 
  items listed below (circle them).  PCs who participated in the companion Interactive, Cry of Despair, 
  gain more complete access from this favor, they may gain access (Frequency: Adventure) to purchase all 
  items listed below instead of just four. All items purchased will be engraved with prominent sigils of the 
  Knights of Luna.  Mark this favor as USED after it is used.  The items available are: elven chain, boot of 
  elvenkind, cloak of elvenkind, armor of the unending hunt (CW), elven lightblade (CW), elven thinblade (CW), elven 
  double bow (A&EG), elven rope (A&EG), elven tree tent (A&EG), elven mead (A&EG), elven aleeian wine 
  (A&EG), elven moondrop (A&EG), forester’s cloak (A&EG), bow of songs (A&EG), elven leaf arrow (A&EG) – 
  limit 5 arrows, Larethian protector (A&EG). 
   
  � Favor of Duke Luschan of Gradsul: The Duke is pleased that you have salvaged his assemblage and is keen 
  to reward you in a public manner. A PC who died in his “extended service” in this scenario will be raised at 
  the Duke’s expense and lauded for their sacrifice. This consumes this favor. This favor may also be 
  exchanged for access (Frequency: Adventure) to purchase any one cape, cloak, shirt, or robe listed below at 
  a 10% discount negotiated by the Duke’s seneschal (circle the one selected).  PCs who participated in the 
  companion Interactive, Cry of Despair, gain more complete access from this favor, they may gain access 
  (Frequency: Adventure) to purchase any two capes, cloaks, shirts, or robes listed below at a 10% discount 
  negotiated by the Duke’s seneschal (circle the ones selected). All items purchased will be patterned in the 
  Duke’s colors with the symbol of his house prominently displayed on the visible side.  Mark this favor as 
  USED after it is used.  The items available are: cape of the mountebank, cloak of arachnida, cloak of the bat, cloak 
  of charisma, cloak of displacement, minor, cloak of elvenkind, cloak of the manta ray, cloak of resistance (+1 to +5), robe 
  of blending, robe of scintillating colors, robe of useful items, cloak of elemental protection (MH), cloak of thorns (MH), 
  shirt of resilience (MH), cloak of shelter (A&EG), dragonhide mantle (Draconomicon), mantle of the silver wyrm 
  (Draconomicon). 
   
  � Favor of the Knights of the Watch/Dispatch: The Knighthood was in danger of losing a major engagement 
  and is eternally grateful for the heroic actions of the PC.  As such, Knight Commander Wainwright, 
  Monster of the Earth, presents the heroes with a chalice (no gp value) commemorating their feats of arms 
  this day.  This chalice may be redeemed at any of the Knighthood’s armories in exchange for access 
  (Frequency: Adventure) to an upgrade (listed below) to the PC’s arms or armor.  PCs who participated in 
  the companion Interactive, Cry of Despair, are further recognized with a signet ring of platinum (no gp 
  value).  This ring may be redeemed with the chalice to increase the list of upgrades available and to allow a 
  second pick off the list.  Circle the upgrade access gained and mark this favor as USED after it is used.  The 
  upgrades available from the chalice are: +1 enhancement bonus (armor/shield/weapon); +2 enhancement 
  bonus (armor/shield/weapon); armor special abilities: light fortification, spell resistance (13), glamered, slick, 
  shadow, silent moves; shield special abilities: arrow catching, bashing, blinding, light fortification, arrow deflection, 
  animated, spell resistance (13); weapon special abilities: any DMG +1 or +2 bonus equivalent (excluding 
  vicious, unholy, and wounding).  The upgrades available if the signet ring is also redeemed are: +3 
  enhancement bonus (armor/shield/weapon); armor special abilities: improved slick, improved shadow, 
  improved silent moves, acid resistance, cold resistance, electricity resistance, fire resistance, sonic resistance, ghost touch, 
  invulnerability, moderate fortification, spell resistance (15), wild; shield special abilities: acid resistance, cold 
  resistance, electricity resistance, fire resistance, sonic resistance, ghost touch, moderate fortification, spell resistance (15), 
  wild; weapon special abilities: speed. 
   
  � Favor of Duke Grenowin of the Duchy of Ulek: The relieved host of the assemblage has personally appeared 
  to express his gratitude to the PCs for their decisiveness and daring-do. He expresses a desire to reward the 
  valor of the PC through his many benevolent contacts in the area. As such, his Lord of Embassy will be 
  directed to establish the PC’s desire and then act on it. This favor may be exchanged for access (Frequency: 
  Adventure) to purchase any one masterwork or +1 PH-standard weapon, shield, or armor composed of one 
  of the materials listed below at a 10% discount negotiated by the Duke’s seneschal (circle the material 
  selected).  PCs who participated in the companion Interactive, Cry of Despair, are treated even more 
  regally; the discount increases to 20% and the PC may choose access to two items, each made of the same 
  or a different material (circle the materials selected).  All items purchased will be marked with the symbol 
  of the Duke’s house prominently displayed.  Mark this favor as USED after it is used.  The materials 
  available are: adamantine, dragonhide, mithral, darkwood, solarian truesteel (A&EG), bronzewood 
  (A&EG), ysgardian heartwire (A&EG). 
   
  � Ring of Resilience: This ring is reddish-brown and lumpy, resembling a scab around the wearer’s finger. 
  The wearer of the ring automatically becomes stable if his hit points drop to between -1 and -9 inclusive. 
  The ring doubles the wearer’s normal rate of healing or allows normal healing of wounds that would not 
  do so normally. Hit point damage that involves bleeding (such as damage caused by the horned devil’s 
  infernal wound ability), is negated for the wearer of the ring, but he is still susceptible to damage from 
  bleeding that causes Constitution loss, such as that from a wounding weapon. Moderate conjuration; CL 
  12th; Forge Ring, heal; Price 22,500 gp; Weight 0 lbs. 
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  SHE4-03 Breaking Point 
  A Metaregional Adventure 
  Set in the Sheldomar Valley 
  Event: _________________________________ Date: ________ 
  DM: __________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
   
   
                     GP
  FINAL GP TOTAL 
  FINAL XP TOTAL
   
  XP
  TU REMAINING
   
  Adventure Record#
  594 CY 
  A D V E N T U R E  
  Cross out any game effects this character does not 
  gain. 
   
  � Ranzak’s Spellbook I: 1st--grease, mage armor, ray 
  of enfeeblement, unseen servant; 2nd—glitterdust, 
  mirror image, see invisible; 3rd—dispel magic, slow.  
  Market Price: 800 gp; Weight: 3 lbs. 
  � Ranzak’s Spellbook II: 2nd—flaming sphere; 
  4th—confusion, greater invisibility.  Market Price: 
  500 gp; Weight: 3 lbs. 
  � Ranzak’s Spellbook III: 1st-- shield; 3rd—haste; 
  4th—solid fog; 5th—improved blink (CD), baleful 
  polymorph.  Market Price: 900 gp; Weight: 3 lbs. 
  � Ranzak’s Spellbook IV: 6th—contingency, 
  disintegrate, flesh to stone.  Market Price: 900 gp; 
  Weight: 3 lbs. 
  � Ranzak’s Spellbook V: 3rd—fly; 5th—
  Mordenkainen’s private sanctum; 6th—repulsion; 
  7th—forcecage, prismatic spray.  Market Price: 1,400 
  gp; Weight: 3 lbs. 
  � Ranzak’s Spellbook VI: 5th—hold monster; 6th—
  greater dispel magic; 7th—spell turning; 8th—Bigby’s 
  clenched fist, Otto’s irresistible dance.  Market Price: 
  1,700 gp; Weight: 3 lbs. 
  � Ranzak’s Spellbook VII: 4th—dimension door; 
  8th—horrid wilting; 9th—wail of the banshee.  
  Market Price: 1,050 gp; Weight: 3 lbs. 
  � Dahkto’s Spellbook I: 1st--grease, mage armor, ray 
  of enfeeblement, unseen servant; 2nd—glitterdust, 
  mirror image, see invisible; 3rd—dispel magic, slow.  
  Market Price: 800 gp; Weight: 3 lbs. 
  � Dahkto’s Spellbook II: 1st-- shield; 2nd—flaming 
  sphere; 3rd—fireball, haste; 4th—confusion, greater 
  invisibility, solid fog; 5th—improved blink (CD), 
  baleful polymorph, cone of cold; 6th—contingency, 
  disintegrate, flesh to stone.  Market Price: 2,700 gp; 
  Weight: 3 lbs. 
  � Dahkto’s Spellbook III: 3rd—fly; 5th—
  Mordenkainen’s private sanctum; 6th—repulsion; 
  7th—forcecage, prismatic spray.  Market Price: 1,400 
  gp; Weight: 3 lbs. 
  � Dahkto’s Spellbook IV: 5th—hold monster; 6th—
  greater dispel magic; 7th—spell turning; 8th—Bigby’s 
  clenched fist, Otto’s irresistible dance.  Market Price: 
  1,700 gp; Weight: 3 lbs. 
  � Utheniak’s Spellbook I: 1st – burning hands, 
  enlarge person, expeditious retreat, feather fall, mage 
  armor, magic missile, protection from good, ray of 
  enfeeblement, shield, shocking grasp; 2nd – bear’s 
  endurance, glitterdust, Melf’s acid arrow, scorching 
  ray; 3rd – dispel magic, haste.  Market Price: 1,200 
  gp; Weight: 3 lbs. 
  � Utheniak’s Spellbook II: 3rd –displacement, 
  greater magic weapon; 4th- greater invisibility, solid 
  fog.  Market Price: 700 gp; Weight: 3 lbs. 
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed SHE4-03 Breaking Point 
  A Metaregional Adventure 
  Set in the Sheldomar Valley 
  And Gained Access to Spellbooks 
  Event: _________________________________ Date: ________ 
  DM: __________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region Sheldomar Valley/594/Normal Scenarios/SHE4-03 - Breaking Point (APL 6-18)/SHE4-03 - Breaking Point AR.pdf