TEXT:  
   
   
   
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 OR 2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 4 (all of APL2 plus the following) 
  � *+1 bane (only evil outsider OR magical beasts) arrows 
  (Adventure; DMG; 161gp ea.) 
  � *Scroll of ray of flame (Adventure; SpC:167; 25gp) 
  � *Scroll of ray of ice (Adventure; SpC:167; 150gp) 
  � *Scroll of warning shout (Adventure; SpC:236; 50gp) 
  � *Quaal’s feather token: tree (Adventure; DMG 100gp) 
  � LScroll of restoration (Any; DMG; 800gp) 
  � Wand of lesser orb of fire (20 charges; CL 3) (Adventure; SpC:151; 
  2,250gp)  
  � *Surcoat of valor (Adventure; MIC:139; 4,000gp) 
  � *Hexbands (Adventure; MIC::112; 3,100gp) 
  APL 6 (all of APLs 2-4 plus the following) 
  � Hat of disguise (Adventure; DMG; 1,800gp) 
  � Scroll of righteous fury (Adventure; SpC:177, 375gp) 
  � Wand of lesser orb of fire (20 charges; CL 5) (Adventure; SpC:151; 
  3,750gp) 
  APL 8 (all of APLs 2-6 plus the following) 
  � *Boots of big stepping (Adventure; MIC:76-77; 6,000gp) 
   
  APL 10 (all of APLs 2-8 plus the following) 
  � +1 flaming longsword  (Adventure; DMG; 8,315gp) 
   
  APL 12 (all of APLs 2-10 plus the following) 
  � +1 flaming greatsword (Adventure; DMG; 8,350gp) 
   
  APL 14 (all of APLs 2-12 plus the following) 
  � +1 flaming greatsword (Adventure; DMG; 8,350gp) 
  Adventure Record#
  597 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  p 
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1,125 XP; 1,300 gp 
   
  APL 10 
  max 1,350 XP; 2,300 gp 
   
  APL 12 
  max 1,575 XP; 3,300  
   
  APL 14 
  max 1,800 XP; 6,600 gp 
   
   
  �Blessing of the Imprisoned: An ancient, imprisoned entity, 
  has, granted you a boon. Over the next year, you are able to use the 
  Death Domain ability of death touch 3 times. By using this gift, 
  you are accepting the temporary influence of the entity in your 
  life, something that you sense will create a barrier between you 
  and the known deities. Once you use this gift, you are cut off from 
  the deities, beneficial divine spells do not work on you, nor do 
  items delivering those beneficial spells & classes gaining abilities 
  from a known deity lose access to those abilities. This ‘blessing’ will 
  fade within one calendar year from the date on this AR. 
  Alternatively, it (and the entity’s connection to you) can be 
  removed with a successful casting of greater dispelling or dispel evil 
  against a caster level of 24. Once you have you used the gift, only 
  an atonement will restore your standing with the known deities. 
  You may only use this boon 3 times. Have your DM initial each use 
  of the gifted boon and the atonement below, or cross this ‘blessing’ 
  off if it is dispelled, or once it has faded. 
  USES: �__________ �_________ �__________ ATONEMENT �_____________ 
              DM          DM          DM                                          DM 
  �Tainted:  For using the boon granted by the entity, you suffer 
  the penalties described in the Blessing of the Imprisoned until you 
  seek an atonement.  ATONEMENT GRANTED: Date_______DM_____ 
  �Gratitude of Edmar Grek: In gratitude for rescuing him, 
  Edmar will use his connections to help you. This counts as a favor 
  of House Grek and can also be expended to obtain either the 
  flaming or undead bane upgrade to a single weapon. 
  �Holryn Verana’s Traveling Spellbook: contains several 
  unusual spells that Holryn had planned to scribe into his main 
  spellbook when he had the time. Obviously, he never did: launch 
  itemSC, mountain stanceSC, ruin delver’s fortuneSC, seeking rayPH2 
  (Adventure; 425gp) 
  �Minor Enmity of the Rogues of Seltaren: This PC has 
  irritated the rogues of Seltaren and receives this suffering a -2 
  penalty to Diplomacy and Bluff checks with the criminals and 
  lower class citizens of Seltaren, as well as a -4 penalty on all Gather 
  Information checks within Lower Seltaren. 
  �Archives of the Temple of Lydia: In these archives, the PC has 
  uncovered the prayers for several unusual spells from the: 
  amenuesisSC, angelskinSC, battle hymnSC, body harmonicSC, g’elsewhere 
  chantSC, invest light protectionPH2, invest moderate protectionPH2, invest 
  heavy protectionPH2, songbirdSC, zone of revelationSC. PCs  with this favor 
  gain regional access to items marked with an L
  �Enmity of House Verana: The PC has earned the enmity of 
  house Verana. 
  This Record Certifies that 
  _______________________________________________ 
              Character                                                              Class/Lvl 
  Played by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  NMR7-04 – Signs & Portents 
  A one-round Nyrond and her Environs Metaregional 
  Adventure set in the Duchy of Urnst 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  _______________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region Nyrond and Environs/597/Normal Scenarios/NMR7-04 - Signs and Portents (APL 4-14)/NMR7-04 - Signs and Portents AR.pdf