TEXT: EncountEr PrayEr
  Kelemvor’s Circle
  Divine, Healing, Implement, Radiant
  Each enemy in burst
  Standard Action
  CHA  vs  FORT
  Doomguide Attack 11
  FRPG-50
  You throw your arms wide to fling out a circle of holy radi-
  ance. Foes nearby burn, and undead creatures explode into 
  white motes, but your allies are soothed by holy warmth.
  Hit: 2d6 + Charisma modifier radiant damage.
  Effect: Your allies in the burst regain 5 hit points, or 
  10 hit points if your attack hit at least one undead 
  enemy.
  C Close burst 5
  EncountEr PrayEr
  Siren Voice
  Divine, Implement
  One creature
  Standard Action
  CHA  vs  WILL
  Heartwarder Attack 11
  FRPG-56
  Your words inflame the passions of your adversary, mesmer-
  izing your enemy for a short time.
  Hit: The target is dominated until the end of your 
  next turn or until the target is attacked.
  R Ranged 5
  EncountEr PrayEr
  Pure Glow
  Divine, Implement, Radiant
  Each enemy in burst
  Standard Action
  INT, WIS, or CHA  vs  WILL
  Morninglord Attack 11
  FRPG-59
  With a whispered prayer, a warm, white radiance spreads 
  from you in waves that burn your foes with holy energy.
  Hit: 2d8 + Intelligence, Wisdom, or Charisma 
  modifier radiant damage.
  Effect: Until the end of your next turn, enemies 
  that begin their turn in the burst take 10 radiant 
  damage.
  C Close burst 5
  EncountEr PrayEr
  Tears of Selûne
  Divine, Implement, Psychic
  One creature
  Standard Action
  INT, WIS, or CHA  vs  WILL
  Silverstar Attack 11
  FRPG-61
  You conjure a small orb of luminescent silver light that 
  streaks to your enemy. Its power is unpredictable, but so are 
  the moods of the moon.
  Hit: While you are bloodied, deal 3d10 + Intel-
  ligence, Wisdom, or Charisma modifier psychic 
  damage. If you are not bloodied, the target is in-
  stead stunned until the start of its next turn.
  R Ranged 10
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  EncountEr PrayEr
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  EncountEr PrayEr
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  EncountEr PrayEr
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  EncountEr PrayEr
  
  Daily PrayEr
  Unsullied Heart
  Divine
  Immediate Interrupt
     
  Doomguide Utility 12
  FRPG-50
  Kelemvor wards those whom you call friend. With his name 
  you purge your ally of a baleful effect before it takes hold.
  Trigger: You or an ally is hit by an attack against 
  Fortitude or Will defense.
  Effect: The target of the attack gains a +5 power 
  bonus to Fortitude or Will defense until the end 
  of your next turn.
  R Ranged 10
  Daily PrayEr
  Kelemvor’s Sword
  Divine, Healing, Radiant, Weapon
  Standard Action
  STR  vs  REF
  Doomguide Attack 20
  FRPG-50
  You hold your blade high, and a holy fire envelops its length. 
  Your strike is charged with dazzling, radiant power, and 
  you and your allies are healed by Kelemvor’s grace.
  Hit: 4[W] + Strength modifier radiant damage, 
  and the target is dazed (save ends). An undead 
  creature hit by this power is stunned (save ends) 
  rather than dazed.
  Effect: You and each of your allies within 10 
  squares regain 15 hit points.
  M Melee weapon
  Daily PrayEr
  Sune’s Shield
  Divine
  Two allies, or you and an ally
  Minor Action
      
  Heartwarder Utility 12
  FRPG-56
  With divine compassion, you ward your ally from harm at 
  your own expense.
  Targets: Both targets must be within 5 squares of 
  each other.
  Effect: Until the end of the encounter, any time 
  one of the targets takes damage, the other target 
  can choose to take half that damage in the first 
  target’s stead.
  R Ranged 10
  Daily PrayEr
  Sune’s Kiss
  Divine, Implement
  One creature
  Standard Action
  CHA+2  vs  WILL
  Heartwarder Attack 20
  FRPG-56
  Your touch plants a seed of love in your foe’s heart, over-
  whelming your enemy. Harm that befalls you injures your 
  foe as well.
  Hit: You push the target 4 squares, and the target is 
  dazed (save ends). In addition, until the end of the 
  encounter or until you are reduced to 0 hit points 
  or fewer, each time you take damage, the target 
  takes half as much damage as you took.
  Miss: You push the target 2 squares, and the target 
  is dazed until the end of its next turn.
  M Melee touch
  Daily PrayEr
  Rising Sun
  Divine, Healing
  You and each ally in burst
  Minor Action
      
  Morninglord Utility 12
  FRPG-59
  Radiance emanating from you soothes the spirits and 
  wounds of your allies, knitting rent flesh and granting them 
  the strength they need to continue the fight.
  Effect: You and your allies regain hit points equal to 
  5 + your Charisma modifier.
  Sustain Minor: Bloodied allies within 5 squares 
  regain hit points equal to your Charisma modifier.
  C Close burst 5
  Daily PrayEr
  Lance of Dawn
  Divine, Implement, Radiant
  One creature
  Standard Action
  INT, WIS, or CHA  vs  WILL
  Morninglord Attack 20
  FRPG-59
  With eye-burning brilliance, a nimbus of radiant power 
  streaks into your foe, filling your enemy with holy energy.
  Hit: 3d10 + Intelligence, Wisdom, or Charisma 
  modifier radiant damage.
  Effect: Ongoing 5 radiant damage (save ends). Each 
  time the target fails the saving throw against this 
  ongoing damage, increase the ongoing damage 
  by 5.
  R Ranged 10
  Daily PrayEr
  Moonglow
  Divine
  Minor Action
      
  Silverstar Utility 12
  FRPG-61
  Where you walk in the power of your goddess, darkness 
  yields to silvery splendor.
  Effect: Until the end of the encounter, darkness 
  within 6 squares of you counts as dim light.
  P Personal
  Daily PrayEr
  Moonfire
  Divine, Healing, Implement, Radiant
  One creature
  Standard Action
  INT, WIS, or CHA  vs  REF
  Silverstar Attack 20
  FRPG-61
  From overhead a spiraling column of cold, white light de-
  scends against your foe. Even as it consumes the wicked, 
  your allies are soothed by its cool glow.
  Hit: 4d10 + Intelligence, Wisdom, or Charisma 
  modifier radiant damage, and all allies within 5 
  squares of the target regain hit points equal to 
  one-half your level + your Charisma modifier.
  Miss: Half damage, and all bloodied enemies with-
  in 5 squares of the target take radiant damage 
  equal to your Charisma modifier.
  R Ranged 10
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/D&D 4th Edition/Power Cards/Deluxe Power Cards - Forgotten Realms - Cleric Pack(v1.0)[OEF].pdf