TEXT: Harm
  Gear and Notes
  Roles
  When you mark 
  off your Dead box, 
  everyone who has a 
  backstory with you 
  gains lasting Advantage 
  to destroy or overcome 
  whatever killed you. 
  Add 1 to the Quality of a group of Followers when you 
  Zoom In.
  The Prodigy
   
  Flustered
   
  Wrung by the neck  
  (-1 to Steel and Force)
   
  Out of your league  
  (-1 to Sway and Lore)
   Dead
  Name:
  You’re not just a kid, they say. They watch your evolution with awe… and hope. You are a treasure of the next 
  world, something new and beautiful. And you’re still just a kid.
  Stats
  Choose one:
   Force -2, Lore 1, Steel 0, Sway 2
   Force -2, Lore 1, Steel -1, Sway 2
   Force -2, Lore 0, Steel 1, Sway 1
  Looks
  Masculine, feminine, ambiguous, 
  concealed
  Serious face, pixie face, serene face, 
  painted face
  Large 
  glasses, 
  playful 
  eyes, 
  mysterious eyes, kind eyes
  Chubby body, stout body, skinny 
  body, awkward body
  Backstory
  Read these out and ask for 
  volunteers:
   knows more about my 
  origins than I do!
   is my foster parent.  
  My best friend is 
   ’s 
  child.
  Trigger one at character creation.
    Leader: Mark when you gather other children of 
  the next world. The GM will give you two options of 
  where your fate must lead, pick one.
    Agent: Mark when you accept a test of the limits 
  of your powers. The GM will pit you against two 
  terrifying foes; pick one. 
    Rebel: Mark when you have a vision of the next 
  world. Say if it’s your people or your leaders that 
  aren’t ready for the transition. The GM says what it’ll 
  take to prepare them.   
    Outsider: Mark when you run away from home. 
  Name a treasure of the next world fate will lead you 
  to. The GM will tell us about the dark forces that are 
  hunting you both. 
  When you change roles, add 1 to a stat or pick a new move. If 
  you mark all roles, retire to safety and trigger as much of your 
  Death move as you wish.
  Force 
   Lore 
   Steel 
   Sway 
  Prodigy Moves Pick one:
  n	Unnatu rally Brig ht
  Decide if your intellect shines through your mistimed 
  high-spirits, unflappable severity, intense empathy, or 
  something else. When you have a moment to study a foe, 
  tell your allies what you are ready to sacrifice:  
   
  Ń The best thing about this 
  place.
   
  Ń Precious time.
   
  Ń Some of your innocence.
   
  Ń An important alliance.
  And what you are set to control:
   
  Ń The harm the foe can inflict.
   
  Ń When the foe will strike.
   
  Ń Where the foe will strike.
  Roll +Lore. On a hit the plan comes through. On a 7-9, your 
  allies chose another thing you must sacrifice. 
   
   The Next S tep
  When you unleash your psychic powers, roll +Sway. Say 
  what you are trying to do:
   
  Ń Save your loved one.
   
  Ń Banish a monster.
   
  Ń Soothe a wound of the 
  world. 
  Also pick what you’re ready to sacrifice to get it done. On 
  a hit, you do it. On a 7-9, the GM picks something else you 
  must sacrifice. 
   
   A Sign of the Next World
  You can see flashes of the  future. When another 
  character marks a new Role, you can provide the story 
  details normally contributed by the GM. When you first 
  witness a Wonder being built, you can forbid everyone 
  from picking one of its Trials, or pick a Fortune that will 
  come to pass, and a Family who will gain the Fortune in 
  addition to the results of their roll. 
   
   A T reasu red Icon 
  Choose who believes you can save the future:
    Your parents or older 
  siblings.
    Friends you grew up 
  with.
    An order sworn to 
  protect the next world.
    Another treasure, 
  inhuman but beautiful. 
  They are 2 Quality Followers, with 5-loyalty. When you 
  would take harm or reduce their quality, you can spend 
  1-loyalty instead. When you spend some quality time with 
  them, recover 1-loyalty. If they reach 0 loyalty, they have 
  sacrificed themselves so you may live - you’ll have to find 
  new companions from the list above. 
   
   Heir to the Futu re 
  When you open your mind in a place of power, burn 1-Data 
  to add one of the following in the scene:
   
  Ń A hidden treasure from the past
   
  Ń A key to the future
   
  Ń A sign of the next world, source of solace and beauty.
   
   A Swif tly Tilting Past 
  When you peer into the past of a historical site, say where 
  you and your companions are transported: 
   
  Ń The moment its denizens met their end.
   
  Ń The moment its power’s terrible price was paid.
   
  Ń The origin of a menace.
  Each of you inhabits a Quick Character who was there at 
  the moment. The vision ends when one of you triggers 
  their Death move. When you return you each gain 1-Data, 
  but take 1-Harm for each character who died. You pick a 
  Surplus that you now know how to find in the ruins.
   In heritance
  Get an Inheritance move from your Family:
  
SOURCE: textdata/thevault/Powered by the Apocalypse/Legacy/Legacy 2e/KS Material/Playbooks/Legacy - Life Among The Ruins (2nd Edition) - Playbook - The Prodigy.pdf