TEXT: MURDER ON THE CIRCULAR EXPRESS
  
  LOCATION: Circulars, Large Interplanetary Spacecraft, Overland Rail, Orbital 
  Elevator, Acheron Blockade, Caravansary.
  TWISTS: The main adversary is a close friend or relative, or the murder is a 
  double-bluff. (i.e. The original suspects are the true suspects.)
  OBSTACLES: Diplomatic Immunity, Information Protection (Passenger 
  Manifest, Cargo Details), Corsair Attack, Faction Hostilities, Security Personnel, 
  Sabotage (Equipment and Data), Villain and Assistants.
  ADVERSARIES: Combined Army Infiltrator—Speculo Killer or Septisorised 
  Human (Nemesis), Septisorised Humans (Troopers or Elites) or Vengeful 
  Sympathizers and Mercs (Activists and Spec Ops).
  MURDER ON THE CIRCULAR EXPRESS
  An important diplomat or politician from a multi-factional crisis team was murdered. Evidence points 
  to an opposing faction. Find a swift and discreet resolution before a crisis engulfs the Human Sphere.
  OBJECTIVES
  Main Objective: Solve the murder before political tensions explode.
  Secondary Objectives: Prevent further acts of terrorism, hide Combined Army 
  involvement (if any), and capture or neutralize any extras involved.
  
  GONE FISHING!
  
  LOCATION: Paradiso, remote alien locations, unexplored region of space.
  TWISTS: The exploration team is in league with the Combined Army (not just 
  harvesting their tech), or the PCs uncover corruption that goes all the way to the 
  top.
  OBSTACLES: Extreme Piloting Conditions, Underwater Exploration, Combined 
  Army, War Zone, Pirates and Mercs, Faction Hostilities, Jungle Survival.
  ADVERSARIES: The Exploration Team, Combined Army Patrols, CSU 
  operatives, Flora and Fauna (all a mixture of Troopers and Elites).
  GONE FISHING!
  Paradiso teems with life, much of it uncatalogued. The team accompanies an exploratory 
  mission seemingly intent on braving the dangers of the planet to address this. Uncovering the 
  real goal—harvesting VoodooTech—places everyone in danger.
  OBJECTIVES
  Main Objective: Prevent the harvesting and distribution of VoodooTech.
  Secondary Objectives: Uncover the depth of deception, recover a new species 
  possessing miraculous properties, and survive the jungle.
  
  ONLY THE BEST
  
  LOCATION: A large private estate on any core planet.
  TWISTS: The negotiating team has been lured into a trap, or a rival organisation 
  muscles in on negoatiations.
  OBSTACLES: Sourcing a Credible Supplier, Arranging a Meeting, Rival 
  Competitors, Negotiating the Deal.
  ADVERSARIES: The Supplier (Triad Boss), Rival Competitor (Triad Boss and 
  Thugs).
  ONLY THE BEST
  A critical element or component is required for an innovative trial piece of technology. A 
  supplier must be sourced and negotiated with before the process can continue.
  OBJECTIVES
  Main Objective: Find a supplier and negotiate a deal.
  Secondary Objective: Remain discrete and keep the trail clean.
  
  RESUPPLY
  
  LOCATION: A contested planet or remote location on a planet with hazardous 
  conditions.
  TWISTS: The resupply request is a ruse—the remote team is already dead or 
  captured, the resupply team becomes trapped by conditions, or a rival faction 
  ambush the resupply en route.
  OBSTACLES: Sourcing Supplies and Vehicles, Navigating to the Resupply 
  Point, Local Weather Conditions, Outlaws and Bandits, Combined Army Patrols.
  ADVERSARIES: Local Warlord (Pirate Captain), Weather Conditions, Random 
  Patrols (Thugs or Combined Army troops).
  RESUPPLY
  A remote field team need to be resupplied, but conditions and restrictions mean that this can 
  only take place by vehicular means. This is a life or death matter.
  OBJECTIVES
  Main Objective: Resupply the remote team.
  Secondary Objective: Defeat faction or person responsible for attacking the 
  resupply.
  
  ALIEN INFESTATION
  
  LOCATION: A planet with contested territories, such as Dawn or Paradiso.
  TWISTS: A rival faction also stakes a claim, one of the team is an undercover 
  saboteur, or a member of the overrun outpost or community is a high-ranking 
  dignitary.
  OBSTACLES: Navigating to the Outpost, Enemy Patrols, Extreme 
  Temperatures and Fatigue, Automated Defences.
  ADVERSARIES: Paradiso—Oznat Hunter (Nemesis-level) or Dawn—Antipode 
  war-chief (Nemesis-level), Hungries, Morat patrols, Antipode Trinomials.
  ALIEN INFESTATION
  A crucial outpost or civilian community has been overrun by an alien incursion. Secure the 
  outpost and defend it from further attacks until it can be fortified to stabilise the area.
  OBJECTIVES
  Main Objective: Secure the outpost.
  Secondary Objective: Defend the outpost until reinforced.
  
  CORPORATE ESPIONAGE
  
  LOCATION: Any location with high-rise buildings and a civilian population.
  TWISTS: Sensitive information implicates the corporation in illegal dealings, 
  the covert agent is a deep cover O-12 operative, or the agent is gunned down or 
  whisked away just as the chase ends.
  OBSTACLES: Fast-paced Chase Switching between Rooftops and Sewers, 
  Preventing Civilian Harm, Contending with Local Authorities.
  ADVERSARIES: Covert Agent (Detective, Great or Similar), Local Authorities, 
  Local Submondo.
  CORPORATE ESPIONAGE
  In a real-time event, a member of a rival faction is being pursued for allegedly undertaking 
  covert action against a powerful corporation. The pursuit is rapidly escalating.
  OBJECTIVES
  Main Objective: Apprehend the agent.
  Secondary Objective: Secure any stolen data.
  
  AERIAL INTERCEPTION
  
  LOCATION: Any location with restricted airspace and a civilian population.
  TWISTS: Tie this plot in to other plots and their twists, such as Corporate 
  Espionage, Shopping Spree, Point of View, etc.
  OBSTACLES: Potential Civilian Casualties, Weather Conditions, Faulty Aircraft, 
  Military Intervention, Confined Airspace.
  ADVERSARIES: Main Adversary Dependant on Plot Tie-in, Ace Pilots, Military 
  Commanders.
  AERIAL INTERCEPTION
  Several unidentified aircraft broached restricted airspace, their objective and intent unknown. 
  The team has been scrambled to ascertain these details and neutralise any potential threat.
  OBJECTIVES
  Main Objectives: Discover the identity and destination of unknown craft.
  Secondary Objective: Stop or divert the flight, avoiding civilian casualties.
  
  EXPLORE & CATALOGUE
  
  LOCATION: Any planet with unexplored regions of wilderness, or a previously 
  explored region that has lost touch.
  TWISTS: Excellent for sandbox missions. Another survey team is exploring the 
  area, or the real agenda is to seize a rare and protected natural resource.
  OBSTACLES: Other Survey Teams, Indigenous Species, Combined Army 
  Infiltrators, Covert Outposts, Deadly Flora, Disease and Poison.
  ADVERSARIES: A Survey Team of Equal Strength and Skill, Indigenous 
  Species.
  EXPLORE & CATALOGUE
  For any number of reasons—colonial expansion, research, future offensive planning, 
  recovery—a previously uncatalogued region of the wilderness needs to be explored 
  and defined.
  OBJECTIVES
  Main Objectives: Explore the region fully and report findings.
  Secondary Objective: Befriend or avoid harming any indigenous species.
  
  DEEP SPACE SALVAGE
  
  LOCATION: Human Edge, the Paradiso system, or a remote system adjoining a 
  known region of space.
  TWISTS: The AI controlling the ship's functions has gone insane, or the ship's 
  crew were driven mad by an event or disease.
  OBSTACLES: Zero-G Environment, Spaceship Combat and Manoeuvres, 
  Corsairs and Pirates, Mercenary Salvage Teams.
  ADVERSARIES: The AI Controlling the Ship, Mercenary Salvage Teams, 
  Corsairs, Pirates.
  DEEP SPACE SALVAGE
  Contact was lost with a long-range scientific exploration vessel, although the vessel has since 
  been found in a remote region of space. To discover what happened, the ship must be boarded.
  OBJECTIVES
  Main Objective: Discover the means of the ship's demise.
  Secondary Objective: Recover any uncorrupted data.
  
  THE MEXICAN FALCON
  
  LOCATION: A tour of all three motherships, possibly during a riotous Krug.
  TWISTS: A radical faction within the Nomads, which is saying something for the 
  Nomads, has stolen the piece and is constantly moving it from ship to ship.
  OBSTACLES: The Rich, Varied and Colourful Societies of the Three Nomad 
  Motherships, Possibly Mid-Krug Gathering.
  ADVERSARIES: A Radical Faction of the Nomad Nation, The Social Nuances 
  of the Nomad Nation.
  THE MEXICAN FALCON
  A priceless Nomad Nation souvenir harkening back to the days of the 1st Radical Bakunin 
  Manifesto has disappeared, with the G5 Nations suspected. It must be recovered and returned 
  as quietly as possible.
  OBJECTIVES
  Main Objective: Recover the souvenir.
  Secondary Objective: Cover up any involvement of the radicals.
  
  ALIEN NATION
  
  LOCATION: Paradiso, or a remote system with known Tohaa presence.
  TWISTS: The Tohaa aren't actually hiding anything; a Combined Army infiltrator 
  has influenced the situation to spark a diplomatic incident.
  OBSTACLES: Tohaa diplomacy, alien environments, alien social nuances.
  ADVERSARIES: Nemesis-level Combined Army infiltrator, Tohaa patrols.
  ALIEN NATION
  The Tohaa have been very secretive concerning their recent activities at an undesignated base 
  on Paradiso. Their diplomats are brushing aside all concerns, so clandestine investigation 
  is required.
  OBJECTIVES
  Main Objective: Reveal the Combined Army Infiltrator.
  Secondary Objective: Prove the Tohaa are innocent.
  
  HONOUR THE FALLEN
  
  LOCATION: A known conflict zone on Paradiso.
  TWISTS: The team have been sent into a trap by a Combined Army infiltrator, or 
  the officer is alive, well, and enjoying life thanks to being septisorised.
  OBSTACLES: Combined Army Patrols, Decimated Warzone, Finding and 
  Removing the Cube.
  ADVERSARIES: Umbra Legate, Combined Army Patrols, Mercenaries.
  HONOUR THE FALLEN
  A Combined Army offensive has overrun defensive lines, resulting in massive loss of life. The 
  body of a high-ranking officer must be recovered before the Combined Army realises the value 
  of its secrets.
  OBJECTIVES
  Main Objective: Recover the officer's Cube.
  Secondary Objective: Disrupt Combined Army presence.
  
  DESPERATE DEFENCE
  
  LOCATION: The Acheron Blockade or similar site of large-scale fleet action.
  TWISTS: To gain control, the vessel's security system must be overcome, all 
  while an assassin targets the team.
  OBSTACLES: Vessel Security Systems, Large Scale Spaceship Combat, Rescue 
  Missions, Boarding Parties.
  ADVERSARIES: Speculo Killer (or similar type of assassin), Enemy 
  Spaceships, Boarding Parties.
  DESPERATE DEFENCE
  A chain of high-profile deaths signalled the launch of a major fleet action. The characters are 
  not only caught in the middle of battle but must also take command of their current vessel to 
  ensure survival.
  OBJECTIVES
  Main Objective: Take control of the ship.
  Secondary Objective: Assist in the combat or collect survivors.
  
  FRIENDLY NEIGHBOURS
  
  LOCATION: Bourak or a planet with remote wilds and temperature extremes.
  TWISTS: The contact has been compromised by the Submondo organisation, or 
  the local authorities are also involved.
  OBSTACLES: Overland Travel, Environmental Conditions, Locating the 
  Contact, Submondo Attacks.
  ADVERSARIES: Submondo Leader (equivalent to Triad Boss), Submondo 
  Goons, Local Red Tape.
  FRIENDLY NEIGHBOURS
  A contact at a remote location has information relating to local Submondo activities. The 
  information needs recovering, but the environmental conditions and local policies require an 
  overland expedition.
  OBJECTIVES
  Main Objective: Make contact with the agent and recover the info.
  Secondary Objective: Uncover any local corruption.
  
  THE WRONG MARK
  
  LOCATION: Any busy city on Shentang or Yutang, or with significant Yu Jing 
  presence.
  TWISTS: The arrest wasn't a mistake, but finding out why the StateEmpire 
  targeted the agent is not without risk.
  OBSTACLES: StateEmpire Bureaucracy, Heavy-Handed Imperial Agents, 
  Sectorial Friction.
  ADVERSARIES: Imperial Agent (Crane Rank), Yu Jing Diplomats, Rebel Groups.
  THE WRONG MARK
  Imperial Agents have mistakenly apprehended an undercover O-12 agent whose credentials 
  have been tampered with. Diplomacy and negotiation will be required to secure their release, 
  top-rate detective work to uncover who interfered and why.
  OBJECTIVES
  Main Objective: Secure the agent's release.
  Secondary Objective: Discover the source of interference.
  
  BURN OUT
  
  LOCATION: Any large city from within any faction system.
  TWISTS: The agent has gone rogue and is threatening to expose their covert 
  past.
  OBSTACLES: Tracking the Agent, Avoiding Lethal Traps, Apprehending and 
  Recovering the Agent.
  ADVERSARIES: Nemesis-Level O-12 Covert Agent, Local Law Enforcement, 
  Hired Bodyguard or Sympathetic Agents.
  BURN OUT
  An O-12 agent due for R&R has gone off the grid. Their most recent communications cited 
  stress and implied a borderline psychotic episode. Find the agent, approach with extreme 
  caution, and return to O-12 care.
  OBJECTIVES
  Main Objective: Bring the agent in unharmed.
  Secondary Objective: Secure any covert data.
  
  NO TRACE
  
  LOCATION: Any large city.
  TWISTS: A law-enforcement agent ordered the attack to cover their own trail 
  of corruption.
  OBSTACLES: Interrogating the Damaged Data, Revealing the True Perpetrator, 
  Non-Violent Diplomacy.
  ADVERSARIES: Great Detective, Corporate Goons, Law Enforcement Officers, 
  Hired Mercenaries.
  NO TRACE
  An observation post supporting an undercover operation has been ransacked, its operators 
  murdered. The scene must be secured, data interrogated, and perpetrators uncovered.
  OBJECTIVES
  Main Objectives: Uncover and apprehend the perpetrator.
  Secondary Objective: Recover the damaged data.
  
  TRANSTARTARIC TROUBLES
  
  LOCATION: A remote location on Dawn with Transartaric links.
  TWISTS: An illegal mining operation is being undertaken, which forced the 
  Antipodes into action.
  OBSTACLES: Calming the Antipodes, Uncovering the Mine, Wilderness 
  Survival, Diplomatic Crisis.
  ADVERSARIES: Antipode Warchief, Antipode Warriors, Corporate Security 
  Units.
  TRANSTARTARIC TROUBLES
  An infrequently travelled section of Dawn's Transartaric Railway has been experiencing an 
  increasing number of Antipode attacks. Something has the natives riled, and the situation 
  needs to be defused before Ariadna retaliate with genocidal force.
  OBJECTIVES
  Main Objective: Prevent further Antipode attacks, preferably non-violently.
  Secondary Objective: Discover the reasons for their attacks.
  
  POLITICAL MIRE
  
  LOCATION: San Pietro, Neoterra, or a similar political centre.
  TWISTS: The radical group are posing as Nomads, though they're actually 
  corporate sponsored.
  OBSTACLES: Making Contact, Rescuing the Hostages, Discovering True 
  Allegiances, Political Red Tape.
  ADVERSARIES: Elite Radicals, Disgruntled Law Enforcement, Aggressive 
  Diplomats.
  POLITICAL MIRE
  A radical group masquerading as lobbyists has taken hostages inside a well-known political 
  institution, though their intent remains unclear. ALEPH has recommended O-12 intervention, 
  and PanOceania has accepted.
  OBJECTIVES
  Main Objective: Rescue the hostages.
  Secondary Objective: Reveal the true perpetrators.
  
  VIRAL AGGRESSION
  
  LOCATION: Paradiso or similar contested warzone.
  TWISTS: The Combined Army were immediate suspects, but the virus is actually 
  homegrown.
  OBSTACLES: Interrogating the Virus, Avoiding Infection, Discovering Its 
  Source, Preventing Further Infection.
  ADVERSARIES: Nemesis-Level Hacker, Elite Hacker Teams, Hired Mercenaries.
  VIRAL AGGRESSION
  Military assets in a contested warzone are facing a deadly threat—a quantronic virus that 
  shuts down systems without warning. The source of the virus must be traced, and the threat 
  eliminated before too much ground is lost.
  OBJECTIVES
  Main Objective: Discover the source of the virus.
  Secondary Objective: Discover the intent of its creator.
  
  UNDER CONSTRUCTION
  
  LOCATION: Any faction planet with an orbital elevator.
  TWISTS: Local Submondo have been subverting the workforce, likely in an 
  attempt to gain illegal privileges.
  OBSTACLES: Dangerous Construction Site, Uncooperative Employees, 
  Convoluted Financial Trail.
  ADVERSARIES: Submondo Leader (equivalent to Triad Boss), Local Red Tape, 
  Construction Bots and Remotes.
  UNDER CONSTRUCTION
  A new orbital elevator has been plagued with delays and staff shortages. O-12 have launched 
  an investigation to smooth production and investigate reports of criminal activities.
  OBJECTIVES
  Main Objective: Investigate the operation.
  Secondary Objective: Smooth production.
  
  THE SOURCE
  
  LOCATION: Any large city with Submondo connections.
  TWISTS: The synthetic drug is the result of stolen data from corporate 
  experiments.
  OBSTACLES: Compromised Medical Equipment, Investigating Corporate 
  Supply Chain, Corporate Executives.
  ADVERSARIES: Kyrgyz Mafia Chieftain (or similar crime boss), Mafia Goons, 
  Corporate Security.
  THE SOURCE
  A deadly synthetic drug has made its way on to the open market via medical supplies intended 
  for trauma teams. The means of supply and its source need to be uncovered and shut down.
  OBJECTIVES
  Main Objectives: Discover and shut down the supply.
  Secondary Objective: Uncover the intent of the original experiments.
  
  HOT AIR
  
  LOCATION: Saturn or a similar gas giant.
  TWISTS: The facility has been overrun by corsairs intent on plunder and murder.
  OBSTACLES: Boarding Action, Zero-G, Close Quarters Combat, Facility 
  Defences.
  ADVERSARIES: Corsair Warlord, Corsair Warriors, Facility Defences.
  HOT AIR
  A gas collection facility has been out of contact for several days. The team is tasked 
  with finding out why and assisting with any problems that might have caused the loss of 
  communication.
  OBJECTIVES
  Main Objective: Secure the facility.
  Secondary Objective: Capture or kill the corsair leader.
  
  COOL WATERS
  
  LOCATION: Varuna.
  TWISTS: Ateks are initially blamed, though corporate experimentation is later 
  revealed.
  OBSTACLES: Underwater Investigation, Helot Diplomacy, Atek Unrest, 
  Corporate Security.
  ADVERSARIES: Corporate Executive, Corporate Security, Ateks, Underwater 
  Creatures.
  COOL WATERS
  Several Helot clutch havens have been raided for eggs. The team is dispatched to liaise with 
  Helot representatives and assist with investigating the matter.
  OBJECTIVES
  Main Objective: Uncover the egg thieves.
  Secondary Objective: Assist the Helots with clutch haven defences.
  
  SHOPPING SPREE
  
  LOCATION: Any urban marketplace.
  TWISTS: The thieves are tech-specialists gathering supplies for a radical 
  splinter cell. Blowing up the marketplace will issue a statement.
  OBSTACLES: High-tech Stealth Technology, Terrorists, Timed Bomb Explosion.
  ADVERSARIES: Splinter Cell Terrorists and Their Leader, Thieves and Splinter 
  Cell Goons.
  SHOPPING SPREE
  Markets are not uncommon, but where there's a market, there's bound to be trouble. One 
  market is plagued by thefts, but the culprits keep eluding regular security. A team of agents 
  has been dispatched to assist in their capture.
  OBJECTIVES
  Main Objectives: Catch thieves and discover their plan.
  Secondary Objectives: Uncover splinter cell plan and stop it.
  
  OLD IS NEW
  
  LOCATION: Any abandoned jungle planet, or an abandoned part of a jungle 
  planet.
  TWISTS: The tech to be picked up is prized amongst smugglers and mercs, as 
  it's an illegal weapon prototype. They've got word too.
  OBSTACLES: Druze Soldiers and Wildlife.
  ADVERSARIES: Druze Soldiers and Anaconda TAG, Wildlife.
  OLD IS NEW
  Not every colony succeeds in the Human Sphere, with many cases where human civilization 
  lost to nature, the environment, or an indigenous species. Something important was left 
  behind, however, and needs a specialised survey team for recovery.
  OBJECTIVES
  Main Objectives: Capture and secure weapon prototype.
  Secondary Objective: Keep Druze from obtaining it.
  
  BUSHWACKERS
  
  LOCATION: Bourak.
  TWISTS: Submondo goons watching over the transaction are ready to shoot if 
  they sense anything suspicious, including their trading partners.
  OBSTACLES: Assassination Attempts, Submondo Interest in the VoodooTech.
  ADVERSARIES: Submondo Heavy Weapon Experts and Assassins, Submondo 
  Goons.
  BUSHWACKERS
  Bourak markets are notorious places for smuggling and illegal trades—hawking even 
  VoodooTech. A team has been assembled to locate the illegal traders and secure the 
  alien tech.
  OBJECTIVES
  Main Objectives: Stop the trade and acquire the VoodooTech.
  Secondary Objective: Stop the Submondo members from escaping with the tech.
  
  FUELING THE RESISTANCE
  
  LOCATION: Any human settlement where a rebellion is possible.
  TWISTS: The resistance forces are supplied by an underground arms dealer, so 
  they're heavily armed for a ragtag gang of rebels.
  OBSTACLES: Resistance Sympathizers, Disgruntled Arms Dealer, Civilian 
  Casualties.
  ADVERSARIES: Resistance Leader, Resistance Members.
  FUELING THE RESISTANCE
  Few rebellions ensue without an ounce of blood being spilled. A city-wide rebellion is 
  happening, and a team of agents is called in to quell it, keeping the civilians out of the 
  crossfire and innocents from being slaughtered.
  OBJECTIVES
  Main Objective: Quell the rebellion.
  Secondary Objective: Find the source of the underground arms.
  
  PAINSTAKING RESEARCH
  
  LOCATION: Any remote human settlement where a CA attack is probable.
  TWISTS: None of the scientists were kept alive, so the agents have to find the 
  research.
  OBSTACLES: Merc Teams, Indigenous Species, Combined Army Infiltrators, 
  Deadly Flora, Disease and Poison.
  ADVERSARIES: Charontid and Other EI Aspects, Combined Army Troops.
  PAINSTAKING RESEARCH
  A recent Combined Army attack hit a remote scientific colony, and some of the scientists 
  might still be alive or held hostage. A team has been dispatched in hopes of retrieving them 
  and their research on the EI and CA.
  OBJECTIVES
  Main Objective: Secure the research done by the scientists.
  Secondary Objective: Find the scientists.
  
  ASSASSIN!
  
  LOCATION: Major faction planets like Neoterra, Dawn, or Bourak.
  TWISTS: The rumors are true, but they aren't human assassins, rather Speculo 
  Killers.
  OBSTACLES: Tracking the Alien Assassins, Political Maneuverings, Mass 
  Hysteria.
  ADVERSARIES: Lead Speculo Killer, Minor Speculo Killers.
  ASSASSIN!
  Rumours of an assassination plot run rampant, targeting an important political leader. Mass 
  chaos will ensue if they die, since they hold the factions together. A team of agents is sent to 
  stop the assassin.
  OBJECTIVES
  Main Objective: Prevent the assassination of the politician.
  Secondary Objectives: Eliminate the assassins and determine their motives.
  
  CORPORATE RETREAT
  
  LOCATION: Acontecimento, Neoterra, Yutang, Bourak, or any secluded location 
  on a main planet.
  TWISTS: The affiliated Submondo organisation has given orders to execute 
  their corporate partners before the truth can be revealed.
  OBSTACLES: Submondo Goons, Corporate Security.
  ADVERSARIES: Corporate Boss and/or Submondo Force Leader, Corporate 
  Security, Submondo Goons.
  CORPORATE RETREAT
  At a lakeside resort, high ranking members from a powerful corporation enjoy their yearly 
  retreat. A team has been assembled to snatch and grab the corporate leaders on charges of 
  money laundering for a Submondo organisation.
  OBJECTIVES
  Main Objective: Capture the corporate board members responsible for the 
  laundering operation.
  Secondary Objectives: Uncover proof of the link between the corporation and 
  Submondo group. Recover the personal data devices of the corporate leaders.
  
  COVER UP
  
  LOCATION: Any city or orbital in the Human Sphere or Human Edge.
  TWISTS: A group of hacktivists has uncovered the accident and used links with 
  the Nomad Nation to attack and stop the cover up.
  OBSTACLES: False Flag Attack, Mercenary Outfit, Chemical Weapons, Civilian 
  Casualties.
  ADVERSARIES: Corporate Soldiers and Security Agents, Mercenaries.
  COVER UP
  A powerful corporation experimenting with chemical weapons has staged a false flag terrorist 
  attack. Using the attack as cover, they hope to conceal the mass deaths caused by an accident 
  at one of their research facilities.
  OBJECTIVES
  Main Objectives: Initially, stop the attack. Once the truth is revealed, discover the 
  purpose of the diversion.
  Secondary Objectives: Catch the corporation in the middle of the cover up and 
  reveal them for the mass murderers they are.
  
  THE WHISTLE BLOWER
  
  LOCATION: Yutang, any planet with a Yu Jing presence.
  TWISTS: The information details a subversive information sharing arrangement 
  between Tunguska Nomads and the Yu Jing StateEmpire, using Interspace Trust as 
  the intermediaries. A Spektr unit was sent to kidnap her.
  OBSTACLES: Niàn Zhēn Arrested by the Yănjīng, Prisoner Transport Chase and 
  Rescue, Information Retrieval.
  ADVERSARIES: Yănjīng Imperial Agents, Yu Jing Military, Police and 
  Corporate Security, Spektr Soldiers.
  THE WHISTLE BLOWER
  Niàn Zhēn began her career as a PA in the Interspace Trust Corporation. She started informing 
  to O-12, her conscience plagued by corporate misdeeds. Just a week ago, she sent a message 
  to her contact claiming to have discovered something terrible.
  OBJECTIVES
  Main Objectives: Recover Niàn Zhēn and get her safely offworld.
  Secondary Objectives: Recover the information Niàn Zhēn is holding, or if 
  impossible, kill Niàn Zhēn before she is forced to reveal her deep-cover O-12 
  contact.
  
  THE FIRE OF GREED
  
  LOCATION: Ariadna.
  TWISTS: A trapped local is an undercover WarCor trying leak explosive rumours 
  such as: Rica Tero started the fire, the Ariadnan government stood by because of 
  bribery, and O-12 illegally interfered in a domestic matter.
  OBSTACLES: Forest Fire, Flora and Fauna, Heavily Armed Security in Town, No 
  Air Travel, Roaming Security in Forest, WarCor.
  ADVERSARIES: Heavy Security in the Town, Security at the Perimeter, 
  Animals Driven Wild by the Fire, WarCor.
  THE FIRE OF GREED
  A small industrial town on Ariadna is beset by a ravenous forest fire. An ongoing conflict 
  between the mining conglomerate Rica Tero and the local population has hindered all efforts 
  to either deal with the fire or rescue the locals.
  OBJECTIVES
  Main Objectives: Get through the perimeter to the town, and deal with the 
  security forces preventing the locals from accessing the bunker.
  Secondary Objective: Gather proof that the Rica Tero is deliberately interfering 
  with the rescue of the town's population.
  
  POINT OF VIEW
  
  LOCATION: Any city or populated area in PanOceanian space, Bourak or 
  anywhere in the Yu Jing StateEmpire, Nomad space, involving the Observance.
  TWISTS: The attack was instigated by a rival company to push POV out and 
  assume control of their programs, algorithms, and platform.
  OBSTACLES: Infowar, Hexahedron Hostages, POV and Rival Security Teams.
  ADVERSARIES: Infowar Specialist and Anti-authoritarian Dissident Marco 
  Rollins, POV and Infowar supporters.
  POINT OF VIEW
  POV, a social media start-up, pushed subversive, anti-authoritarian messages. When 
  the Hexahedron team arrived to investigate, a series of explosions tore them to shreds. 
  Drone footage filmed it, streaming in real-time to Maya. It's been shared, growing an anti-
  authoritarian movement.
  OBJECTIVES
  Main Objective: Find and eliminate the attackers.
  Secondary Objectives: Recover the surviving team members.
  
  TWIN BLADES
  
  LOCATION: Any city in the Human Sphere.
  TWISTS: The post-humans were twins, caught, abused horrifically, and then 
  killed by a drug-trafficking ring. Can the â€œTwin Bladesâ€ convince others the 
  war is just?
  OBSTACLES: Twin Blades' Bodhisattva Model Lhosts, Drug Traffickers, 
  Sympathisers, Linking the Post-Human's Previous Trauma.
  ADVERSARIES: The Twin Blades, Criminal Thugs and Leaders, Civilian and 
  Authority Sympathisers.
  TWIN BLADES
  Two rogue post-humans have been tearing up the streets, waging a violent war against 
  criminal groups. Authorities are struggling to respond to their brutal, sudden ambushes. Stop 
  them before there are civilian casualties, or anyone else becomes a vigilante.
  OBJECTIVES
  Main Objectives: Find the Twin Blades and eliminate them or bring them into 
  custody.
  Secondary Objectives: Discover the purpose of the crusade, find and deal with 
  the drug traffickers who killed the twins.
  
  THE PROGENY
  
  LOCATION: Densely populated cities, Remote research facilities, Paradiso, 
  Customs facilities.
  TWISTS: The experiment isn't a Recreation, but an Aspect of ALEPH that is 
  self-aware and independent. Countless military and political secrets are stored 
  within its mind, making retrieval is a top priority.
  OBSTACLES: Nomad Anti-ALEPH Squads, Combined Army teams, Restricted 
  Information (Personality of the Re-creation, Exact Nature of the Lhost), Faction Black 
  Operatives, Difficulty in Tracking the Lhost, Crowded Locations, Security Personnel.
  ADVERSARIES: Reverend Moira or Combined Army Infiltrator—Septisorised human 
  (Nemesis) or Speculo Killer, Security Personnel and Faction-Based Black Ops Units.
  THE PROGENY
  An expiremental Recreation has gone awry, and now an unstable personality is loose in a top-of-the-
  line Lhost. The team must retrieve or deactivate it before someone else does or it causes untold harm.
  OBJECTIVES
  Main Objective: Retrieve the Recreation.
  Secondary Objectives: Prevent the release of sensitive info, complete main 
  objective without revealing the mission to the public.
  
  THE PANDORA JOB
  
  LOCATION: Highly classified facilities, military bases, research stations (remote 
  or urban), corporate headquarters, political buildings.
  TWISTS: Not the only team sent, they must contest with another group to 
  retrieve the information without setting off the facility's alarm.
  OBSTACLES: Advanced Security Programs, Guards and Patrols, Stealth 
  Requirements, Alarms and Traps, Interference (Equipment Malfunction).
  ADVERSARIES: Head of Security—Triad Boss, SWAT Officer, or Faction-based 
  Nemesis, Rival Teams, Security (Druze Shock Teams and Thugs), Police, or Spec 
  Ops.
  THE PANDORA JOB
  A leak within a top-secret facility means a collection of the best have a chance to break 
  in for vital secrets, incredible wealth, or powerful technology, if they can brave the 
  facility's defences.
  OBJECTIVES
  Main Objectives: Locate and retrieve primary objective before rival team.
  Secondary Objectives: Avoid alerting facility's defences, expose or disable rival 
  team, and retrieve secondary caches.
  
  WITCH HUNT
  
  LOCATION: Any major city or town.
  TWISTS: The operations failure wasn't accidental, it was counted on. The agents 
  have been betrayed by a rogue element used to implicate their nation and can't 
  rely on allied assistance in case information is leaked.
  OBSTACLES: Military Forces within the City, Surveillance Programs Actively 
  Seeking the Team Out, Limited Resources.
  ADVERSARIES: Lead Investigator—Great Detective (Nemesis), Police 
  (Troops), Soldiers and Similar Troops (Troops and Elite), and a few Military 
  Vehicles including TAGs.
  WITCH HUNT
  After an infiltration mission gone wrong, a team of operatives has found themselves 
  trapped on world in hostile territory. The team must evade patrols, intelligence teams, and 
  surveillance networks to reach a safe extraction point.
  OBJECTIVES
  Main Objective: Extract from the city without being captured.
  Secondary Objectives: Ensure intelligence remains secured, cause as few 
  incidents as possible.
  
  KNEE DEEP
  
  LOCATION: Jungles of Paradiso, research facilites, destroyed towns.
  TWISTS: The Combined teams were part of an orchestrated effort to destroy 
  Okafor's research studying potential solutions to the EI's VoodooTech. Aware of 
  the rescue effort, the Combine have moved in force to cut off aerial escape.
  OBSTACLES: Combined Army Patrols and Death Squads, Hazardous Wildlife.
  ADVERSARIES: Daturazi Witch-Soldier, EI-Avatar, Morat Retrieval Teams, 
  Death Squads, and Heavy Vehicles.
  KNEE DEEP
  A Combined Army advance stumbled on a research facility dedicated to testing new 
  innovations against the alien menace. The head of research, Imari Okafor, was able to escape 
  capture, but is now being hunted. Her retrieval is of paramount importance.
  OBJECTIVES
  Main Objectives: Secure and extract head researcher Okafor.
  Secondary Objectives: Evade Morat patrols rather than engage, retrieve any 
  captured intelligence, find alternate extraction point after increased Combine 
  resistance.
  
  ANOTHER DAY IN PARADISE
  
  LOCATION: Varunan coastal locales, bars and nightclubs, docks, criminal 
  hideouts.
  TWISTS: Due to her criminal boyfriend's bragging, June overheard the plans of the 
  local crime lords and businessmen to take over the docks and spaceport of Varuna 
  to export vast amounts of the drug Varunan Blue. The plan can still be stopped.
  OBSTACLES: No O-12 Support, Evidence Tampering and False Stories, Gangs 
  'Encouraging' Silence.
  ADVERSARIES: Financier of the Operation (Silk Lord), Thugs, Corrupt Police 
  Officers, Mercenaries and Assassins.
  ANOTHER DAY IN PARADISE
  An old friend, retired private investigator Angelo Prestov, called asking for help. A friend 
  of his, a young waitress called June, was killed under suspicious circumstances on Varuna. 
  Prestov wants justice, but the threads of the crime may run deep.
  OBJECTIVES
  Main Objectives: Solve the murder of June, and expose her murderers' plot.
  Secondary Objectives: Discover which companies are working with the local 
  crime groups, find and dismantle the drug operation at the source.
  
  INSTALLATION 14
  
  LOCATION: Barren moon, asteroid belt, Combine facility.
  TWISTS: Before the escape: A sepsitorized prisoner must be found and silenced. 
  During the escape: A critical component (a password, a keycard) malfunctions. 
  Close to success: The escape is an experiment designed to measure reactions.
  OBSTACLES: Hostile Guards, Severely Limited Resources, Planted Spies, 
  Constant Physical Overworking.
  ADVERSARIES: The Warden (Umbra Legate), Morat and Shasvasti Guards, 
  Patroling TAGs.
  INSTALLATION 14
  A collection of Cubeless and Cube-damaged war prisoners have been transported to an EI 
  forward prison camp where they are subjected to intense labour and experimentation. A 
  group needs a few skilled individuals to ensure a successful rescue.
  OBJECTIVES
  Main Objective: Escape Installation 14.
  Secondary Objectives: Secure any useful information about the Combine, secure 
  escape for as many prisoners as possible.
  
  THE BREAK OUT
  
  LOCATION: Any prison facility in any planetary system, a dark system, a prison 
  moon.
  TWISTS: Not freed by his own crew, the captain was an agent of a rival power 
  that dispatched a special forces team to free him before the secret could be 
  revealed.
  OBSTACLES: Corrupt Prison Officials, Rival Power and Agents, Allies of the 
  Pirate Captain.
  ADVERSARIES: Pirate Captain, His Second-In-Command, Pirate Crew, Bribed 
  Officials, Allied Pirate Crews, Special Forces and Agents from a Rival Power.
  THE BREAK OUT
  The guards protecting the transport of an extremely dangerous pirate captain have been 
  brutally killed. All the clues point to his ship crew. He must be found, as news of his breakout 
  could spread panic among merchants in this region.
  OBJECTIVES
  Main Objectives: Find and retrieve or execute the escaped pirate leader.
  Secondary Objectives: Capture or kill the remains of his crew, and if twist is used, 
  uncover the truth and retrieve him so he may be interrogated.
  
  FRENZY
  
  LOCATION: B? s? zoku gangs, Kum Bikers, gang members from any criminal 
  group.
  TWISTS: She seems like a vigilante on a mission, but either ALEPH or the 
  nation-state where the adventure is set is supporting her spree.
  OBSTACLES: Uncooperative Submondo and Local Authorities, Rival Gangs.
  ADVERSARIES: The Posthuman, Gang Members, Local Law Enforcement.
  FRENZY
  A high-tech posthuman has gone on a frenzy, waging a one-woman war against the gangs 
  that killed her. Her attacks are sudden, highspeed, and violent. Panic is taking hold of the city 
  as the body count grows.
  OBJECTIVES
  Main Objectives: Find the posthuman and put an end to the killing spree.
  Secondary Objectives: Uncover her motivations and bring her murderers to 
  justice.
  
  THE MEET UP
  
  LOCATION: Any populated system or on a station in the Human Edge.
  TWISTS: The tip-off came from one of the Submondo groups to use law 
  enforcement assets to remove their rivals. Or: It's a trap set by the Submondo 
  groups to reveal a mole.
  OBSTACLES: Stealth, Security Personnel, Rival Team, Hacking Skills.
  ADVERSARIES: Submondo Kingpins, Gang members, thugs and body guards.
  THE MEET UP
  The leaders of a few big Submondo groups are having a rare meet-up. Local law enforcement 
  has uncovered this, and a special team has been dispatched to quietly seize one of the 
  transport shuttles to take down the kingpins.
  OBJECTIVES
  Main Objective: Take down the kingpins.
  Secondary Objective: Recover as much data as possible to aid further 
  investigation.
  
  BIOHAZARD AEDEN
  
  LOCATION: Any remote location, moon, or station.
  TWISTS: Aeden has been purchasing VoodooTech on the black market to use in 
  their experiments. AND/OR: The emergency broadcast was on an open channel. 
  O-12 is concerned mercenary outfits and spec ops crews from other hyperpowers 
  may investigate.
  OBSTACLES: Advanced Security and Defence Systems, Hacking Damaged 
  Mainframes, Dealing with the Experiment, Survivors.
  ADVERSARIES: The Experiment—A Deranged Beast Form, Zombie, Monster, 
  Spec Ops teams, Survivors, Automated Defence Systems, Mercenaries.
  BIOHAZARD AEDEN
  Bioengineering was running an experimental lab in a remote location. Less than a week ago, 
  they broadcasted an emergency containment breach warning. Something went horribly wrong 
  with one of their experiments. Nothing has been heard since.
  OBJECTIVES
  Main Objective: Recover their research to work out what went wrong.
  Secondary Objectives: Deal with the experiment, make sure the research doesn't 
  fall into the wrong hands.
  
  TO TIP THE SCALES
  
  LOCATION: An outpost or settlement anywhere in the Human Sphere or Edge, 
  Svalarheima.
  TWISTS: Sergei Kertzov is sponsored by a specific national or corporate power 
  in the Human Sphere to instigate a civil war, which would manipulate the 
  Teseum trade.
  OBSTACLES: Tracing Agent's Identity, Tracking and Infiltrating Mercenary 
  Base, Skirmishing between Factions, Civilians.
  ADVERSARIES: Sergei Kertznov, Members of his Mercenary Outfit.
  TO TIP THE SCALES
  A wanted war criminal, Sergei Kertznov, has captured a deep cover Bureau Noir Agent. The 
  agent sent a report stating a recent attack on an Ariadnan mining settlement was an attempt 
  to incite civil war with more attacks planned.
  OBJECTIVES
  Main Objective: Recover the information the agent had found.
  Secondary Objectives: Recover the agent, find the targets of the future attacks.
  
  COLLECTION FEE
  
  LOCATION: An asteroid field, moon, remote location, Paradiso, unexplored 
  planet.
  TWISTS: A character or NPC is infected with spores; the infection must be 
  contained and a cure found. A criminal group or government agency thinks the 
  fungus could be developed as a biological weapon.
  OBSTACLES: Identifying and Synthesising a Cure, Alien Environments, 
  Damaged Ship Systems, Military or Criminal Groups.
  ADVERSARIES: Fungus, Mercenary or Military Outfit.
  COLLECTION FEE
  A wealthy merchant's ship was discovered in a remote system, all inside dead. Its interior, a 
  biological pastiche of spore and strange fungi. They were a collector of alien artifacts; was 
  there something in the collection that went wrong?
  OBJECTIVES
  Main Objective: Uncover the source of the fungi and synthesise a cure.
  Secondary Objective: Uncover the source of the artifact, ensure area is secured.
  
  THE PRICE OF WAR
  
  LOCATION: Paradiso, any moon or remote location exchanging Combined with 
  Mercs.
  TWISTS: The footage was released so that the enemy can capture the PCs for 
  interrogation. OR: One or more of the civilian's cubes have been infected. They 
  must all be executed.
  OBSTACLES: Find the Combined/Merc Patrol, Plan a Sudden Attack, Execute 
  Attack, and Manage Evac under Fire.
  ADVERSARIES: Morat or Merc Commander, Combined/Merc Unit.
  THE PRICE OF WAR
  An engineering crew and their families have been captured in a surprise Combined Assault. 
  WarCor footage shows the group being escorted under heavy guard before cutting off 
  suddenly. A team has been assembled to rescue them.
  OBJECTIVES
  Main Objectives: Find, recover, and evacuate the civilians.
  Secondary Objectives: Eliminate as many of the Combined/Merc group as 
  possible, find out what their aims were in taking the captives.
  
  WOMAN DOWN!
  
  LOCATION: Any unexplored system, on behalf of any national interest.
  TWISTS: The communication was intercepted, and a second team is racing to 
  get there first. OR: The lone survivor has been taken by native fauna.
  OBSTACLES: Finding Wreckage, Survey for Cause of Crash, Hostile Flora and 
  Fauna, Unexplored Environment.
  ADVERSARIES: Hostile Flora and Fauna, Rival Team.
  WOMAN DOWN!
  An exploration ship on a long-range survey mission sent a tight wave communication three 
  weeks ago, announcing an unprecedented discovery. While surveying a system en route home, 
  the exploration ship went down. Emergency beacons sent back damage reports, then nothing.
  OBJECTIVES
  Main Objectives: Survive, and find and recover the lone female survivor, recover 
  the ship's exploration history.
  Secondary Objectives: Find what caused the exploration ship to crash, fight off 
  ravenous wildlife, secure extraction.
  
  COUNTDOWN
  
  LOCATION: A large spacecraft or orbital station.
  TWISTS: The Morats aren't the only death dealers aboard. The bomb was a 
  diversion to send a high-ranking officer directly towards a Shavastii assassin. The 
  team must decide whether to split up or stay together.
  OBSTACLES: Hacked Security Systems, Morat Operatives, Shavastii Assassins, 
  Time Pressure, Damaged or Sabotaged Ship Systems.
  ADVERSARIES: Morat Däturazi Witch-Soldier (Nemesis), Speculo Killer 
  Assassin (Nemesis), Morat Death Squad (Elites).
  COUNTDOWN
  During a conflict with a Combined Army dreadnaught, a Morat death squad boarded a human 
  vessel and planted a devastating explosive. Although the vessel was able to disengage, the 
  bomb and death squad are still aboard and must be destroyed.
  OBJECTIVES
  Main Objectives: Discover the bomb and diffuse or remove it.
  Secondary Objectives: Track down the assassin, prevent the murder of the high-
  ranking officer.
  
  CONTACT!
  
  LOCATION: Wilderness of a planet, with towns and outposts the team can use 
  as cover or raid.
  TWISTS: Much to their luck, the team is stranded near a forward operating base 
  that has plans for an upcoming offensive. The team can steal these plans and 
  strike a blow against their foes.
  OBSTACLES: Enemy Forces, Loyal Townsfolk, Enemy Outposts, Stealth 
  Requirements, Lack of Equipment Due to Crash.
  ADVERSARIES: Local commander (Nemesis, most related to the adversary 
  faction), Soldiers (Troops and Elites), Civilian Militia (Troops)
  CONTACT!
  On a scouting mission in planetary orbit, the team's ship is ambushed and shot down. They 
  escape to the planet's surface behind enemy lines in the wilderness. The team must either 
  escape or wait for extraction, hostile forces drawing closer.
  OBJECTIVES
  Main Objective: Extract from the enemy territory.
  Secondary Objectives: Remain undetected, secure intelligence.
  
  ALL ALONE
  
  LOCATION: Any moon, asteroid or uninhabited location.
  TWISTS: The outpost has been attacked by Shrike Tardigrades, who return as 
  the team arrives. A rival group aims to steal the cache of weapons in the outpost. 
  The smuggling of the highly illegal weapons is state sponsored.
  OBSTACLES: Tracking the Beacon, Zero-G Environment, Spaceship 
  Manoeuvres, Outpost's Defence Systems, Shrike Tardigrades, Criminals or Rival 
  Operatives.
  ADVERSARIES: Shrike Tardigrades, Smugglers, Rival Crime Syndicate, 
  Automated Defence Systems.
  ALL ALONE
  A deep cover Bureau Noir agent is stranded in an empty outpost, his ship severely damaged. 
  Having uncovered vital information on a weapons smuggling ring, he needs extraction before 
  members of the criminal group return.
  OBJECTIVES
  Main Objective: Recover the agent.
  Secondary Objective: Remain undetected if possible, leave no trail.
  
  RESCUE
  
  LOCATION: Any major planet in the Human Sphere, a remote location on the 
  surface.
  TWISTS: The operatives were sent by a rival nation, which could lead to war. 
  The operatives were sent by O-12, which could cause chaos in the Öberhaus. The 
  operatives were sent by the corporation's own, which could lead to political disaster.
  OBSTACLES: High-end Infowar Defences, Well-Paid and Equipped Guards, 
  Automated Defence Systems, Time Pressure.
  ADVERSARIES: Corporate Executive, Head of Corporate Security, Guards, 
  Automated Defence Systems, Infowar Defences, Hackers.
  RESCUE
  A team of operatives on an industrial espionage mission tripped alarms and came under heavy 
  fire. One member was stranded in the evac. They must be rescued before they break and 
  reveal sensitive information.
  OBJECTIVES
  Main Objective: Resuce or silence the stranded team member.
  Secondary Objective: Recover any information relating to Submondo operations 
  in the area.
  
SOURCE: textdata/thevault/Infinity - 2D20/EXTRA/Infinity - GM Plot Deck 20190117 - Modiphius (2d20 System).pdf