TEXT:  
  FATE:​ ​Modesty​ ​Blaise 
   
  Ex-criminal​ ​Superspies​ ​versus​ ​current​ ​criminal​ ​depraved​ ​supervillains​ ​thanks​ ​to​ ​Peter 
  O'Donnell,​ ​Jim​ ​Holdaway​ ​and​ ​Enrique​ ​Badia​ ​Romero. 
   
  Draft​ ​1.0​ ​ ​April​ ​15,​ ​2013​ ​-​ ​Blue​ ​Tyson 
   
   
  SETTING 
   
  Pre-mobile​ ​phone​ ​modern.​ ​ ​Fancy​ ​radio​ ​communication​ ​is​ ​cool.​ ​ ​Sixties​ ​to​ ​eighties​ ​works​ ​nicely. 
  Modesty​ ​Blaise​ ​is​ ​the​ ​retired​ ​ex-head​ ​of​ ​the​ ​criminal​ ​Network​ ​organisation,​ ​rising​ ​from 
  wandering​ ​orphan​ ​at​ ​a​ ​very​ ​young​ ​age.​ ​ ​Blackmailed​ ​agreeable​ ​into​ ​helping​ ​out​ ​the​ ​British 
  Secret​ ​Service​ ​by​ ​Gerald​ ​Tarrant​ ​she​ ​is​ ​officially​ ​a​ ​British​ ​citizen.​ ​Platonic​ ​best​ ​friends​ ​with 
  Willie​ ​Garvin,​ ​turning​ ​his​ ​life​ ​around​ ​after​ ​pulling​ ​her​ ​out​ ​of​ ​prison.​ ​Previously​ ​her​ ​second​ ​in 
  command​ ​the​ ​partners​ ​are​ ​ultra-competent​ ​and​ ​deadly​ ​adversaries,​ ​more​ ​than​ ​capable​ ​of​ ​taking 
  on​ ​greater​ ​odds.​ ​ ​Stylish​ ​and​ ​sophisticated​ ​and​ ​witty,​ ​their​ ​adventures​ ​are​ ​brilliant​ ​in​ ​prose​ ​and 
  comic.​ ​ ​Allies​ ​and​ ​previously​ ​outdone​ ​enemies​ ​abound​ ​throughout​ ​the​ ​world. 
   
   
  ISSUES 
   
  Sir​ ​Gerald​ ​has​ ​a​ ​problem.​ ​ ​Again.​ ​ ​The​ ​British​ ​Secret​ ​Service​ ​is​ ​still​ ​useless. 
  If​ ​it​ ​doesn't​ ​involve​ ​a​ ​sociopathic,​ ​psychopathic​ ​or​ ​depraved​ ​supervillain​ ​we'll​ ​be​ ​disappointed. 
  Too​ ​tough?​ ​ ​Target​ ​their​ ​friends. 
  Crime​ ​doesn't​ ​pay​ ​if​ ​we​ ​disagree​ ​with​ ​it. 
   
   
   
   
   
  THE​ ​PLAYERS 
   
   
  Modesty​ ​Blaise 
   
  Ex-Crimelord 
  Retirement​ ​is​ ​boring 
  Willie,​ ​I​ ​Really​ ​Need​ ​You​ ​Now! 
  Orphan​ ​Out​ ​of​ ​Everywhere 
  No​ ​drugs! 
  
  Yes,​ ​I've​ ​got​ ​a​ ​place​ ​on​ ​this​ ​continent. 
   
  F:​ ​Incredible​ ​+4  
  A:​ ​Incredible​ ​+4 
  S:​ ​Good​ ​+1 
  E:​ ​Remarkable​ ​+3 
  R:​ ​Excellent​ ​+2 
  I:​ ​Incredible​ ​+4 
  P:​ ​Incredible​ ​+4 
   
  Resources​ ​ ​Incredible​ ​(+4) 
  Popularity​ ​ ​-Remarkable​ ​(-3) 
   
  Other​ ​Skills 
   
  Amazing​ ​(+5)​ ​ ​Leadership,​ ​Linguist,​ ​Kongo,​ ​Pistol,​ ​Quarterstaff,​ ​Survival 
  Incredible​ ​(+4)​ ​ ​Alertness,​ ​Contacts,​ ​Rapport 
  Remarkable​ ​(+3)​ ​ ​Intimidation,​ ​Weapons 
  Excellent​ ​(+2)​ ​ ​Burglary,​ ​Deceit,​ ​Drive,​ ​Empathy,​ ​Investigation,​ ​Lapidary,​ ​Pilot,​ ​Ride,​ ​Stealth 
  Good​ ​ ​(+1)​ ​ ​Dance 
  Typical​ ​(+0)​ ​ ​Academics,​ ​Art 
   
  Stunts 
   
  Close​ ​At​ ​Hand,​ ​Face​ ​the​ ​Pain,​ ​Money​ ​Talks,​ ​Preemptive​ ​Grace,​ ​Quick​ ​Draw,​ ​Shot​ ​On​ ​the​ ​Run 
   
  Acrobat,​ ​Big​ ​Name,​ ​Cold​ ​Read,​ ​Con​ ​Man,​ ​Criminal​ ​Mind,​ ​Death​ ​Defiance,​ ​I​ ​Know​ ​A​ ​Guy​ ​Who 
  Knows​ ​A​ ​Guy,​ ​Inner​ ​Strength,​ ​Martial​ ​Arts,​ ​Mental​ ​Blueprint,​ ​Signature​ ​Strike,​ ​Tripwire 
  Sensibilities 
   
   
  Willie​ ​Garvin 
   
  Ex-Crimelord​ ​2IC 
  Retirement​ ​is​ ​boring 
  What​ ​the​ ​Princess​ ​says​ ​goes 
  Don't​ ​count​ ​the​ ​Princess​ ​out 
  A​ ​Girl​ ​In​ ​Every​ ​Port 
  No​ ​drugs! 
  I​ ​Do​ ​Own​ ​a​ ​Circus,​ ​Actually.​ ​Also,​ ​a​ ​Pub. 
   
  F:​ ​Incredible​ ​+4  
  A:​ ​Remarkable​ ​+3 
  
  S:​ ​Excellent​ ​+2 
  E:​ ​Remarkable​ ​+3 
  R:​ ​Excellent​ ​+2 
  I:​ ​Amazing​ ​+5 
  P:​ ​Remarkable​ ​+3 
   
  Resources​ ​ ​Remarkable​ ​(+3) 
  Popularity​ ​ ​-Remarkable​ ​(-3) 
   
  Other​ ​Skills 
   
  Unearthly​ ​(+7)​ ​ ​Knife 
  Amazing​ ​(+5)​ ​ ​Alertness,​ ​Rapport,​ ​Throw 
  Incredible​ ​(+4)​ ​Contacts,​ ​Intimidation,​ ​Quarterstaff,​ ​Rifle,​ ​Survival 
  Remarkable​ ​(+3)​ ​ ​Disguise,​ ​Empathy,​ ​Engineering,​ ​Linguist,​ ​Ride,​ ​Survival,​ ​Weapons 
  Excellent​ ​(+2)​ ​ ​Burglary,​ ​Deceit,​ ​Drive,​ ​Gambling,​ ​Leadership,​ ​Pilot,​ ​Ride,​ ​Stealth 
  Good​ ​(+1)​ ​ ​Academics,​ ​Science 
  Poor​ ​(-1)​ ​ ​Pistol 
   
  Stunts 
   
  Danger​ ​Sense​ ​[His​ ​Ears​ ​Prickle],​ ​Everybody's​ ​Friend,​ ​Good​ ​Arm,​ ​Headquarters,​ ​Scary, 
  Scientific​ ​Invention,​ ​Uncanny​ ​Hunch 
   
  Acrobat,​ ​Big​ ​Name,​ ​Cold​ ​Read,​ ​Con​ ​Man,​ ​Criminal​ ​Mind,​ ​Death​ ​Defiance,​ ​I​ ​Know​ ​A​ ​Guy​ ​Who 
  Knows​ ​A​ ​Guy,​ ​Inner​ ​Strength,​ ​Martial​ ​Arts,​ ​Mental​ ​Blueprint,​ ​Signature​ ​Strike,​ ​Tripwire 
  Sensibilities 
   
   
   
  Sir​ ​Gerald​ ​Tarrant 
   
  British​ ​Secret​ ​Service​ ​Chief. 
  I​ ​Must​ ​Have​ ​Modesty​ ​Blaise! 
  What's​ ​a​ ​bit​ ​of​ ​blackmail​ ​between​ ​friends? 
   
  F:​ ​Typical​ ​+0  
  A:​ ​Good​ ​+1 
  S:​ ​Typical​ ​+0 
  E:​ ​Good​ ​+1 
  R:​ ​Excellent​ ​+2 
  I:​ ​Excellent​ ​+2 
  P:​ ​Remarkable​ ​+3 
  
   
  Resources​ ​ ​Incredible​ ​(+4)​ ​[In​ ​government​ ​capacity,​ ​otherwise​ ​Excellent​ ​(+2)] 
  Popularity​ ​ ​Excellent​ ​(+2) 
   
  Other​ ​Skills 
   
  Incredible​ ​(+4)​ ​ ​Bureaucracy,​ ​Contacts,​ ​Espionage 
  Remarkable​ ​(+3)​ ​ ​Deceit,​ ​Intimidation,​ ​Investigation 
  Good​ ​(+1)​ ​ ​Guns,​ ​Stealth 
   
  Stunts 
   
  Center​ ​of​ ​the​ ​Web,​ ​Expert​ ​Staff 
   
   
  Weng 
   
  Houseboy 
  Reformed​ ​druggie 
  Quite​ ​happy​ ​in​ ​this​ ​job,​ ​thanks​ ​very​ ​much 
   
  F:​ ​Typical​ ​+0  
  A:​ ​Typical​ ​+0 
  S:​ ​Typical​ ​+0 
  E:​ ​Good​ ​+1 
  R:​ ​Good​ ​+1 
  I:​ ​Good​ ​+1 
  P:​ ​Good​ ​+1 
   
  Resources​ ​ ​Good​ ​(+1) 
  Popularity​ ​ ​Typical​ ​(0) 
   
  Other​ ​Skills 
   
  Excellent​ ​(+2)​ ​ ​Administration,​ ​Drive 
   
   
  John​ ​Dall 
   
  Billionaire​ ​businessman 
  Occasional​ ​boyfriend​ ​of​ ​Blaise 
   
  F:​ ​Good​ ​+1  
  
  A:​ ​Good​ ​+1 
  S:​ ​Good​ ​+1 
  E:​ ​Good​ ​+1 
  R:​ ​Excellent​ ​+2 
  I:​ ​Good​ ​+1 
  P:​ ​Excellent​ ​+2 
   
  Resources​ ​ ​Amazing​ ​(+5) 
  Popularity​ ​ ​Remarkable​ ​(+2) 
   
  Other​ ​Skills 
   
  Incredible​ ​(+4)​ ​ ​Bureaucracy 
  Excellent​ ​(+2)​ ​Guns,​ ​Leadership 
  Good​ ​(+1)​ ​Ride,​ ​Pilot 
   
  Stunts 
   
  Center​ ​of​ ​the​ ​Web,​ ​Fantastically​ ​Rich 
   
   
   
  Steve​ ​Collier 
   
  Retired​ ​mathematician​ ​and​ ​textbook​ ​author 
  Psychic​ ​Investigator 
  Ex-Lover​ ​of​ ​Blaise 
  Husband​ ​of​ ​Dinah 
   
  F:​ ​Typical​ ​(+0)  
  A:​ ​Typical​ ​(+0) 
  S:​ ​Typical​ ​(+0) 
  E:​ ​Typical​ ​(+0) 
  R:​ ​Good​ ​(+1) 
  I:​ ​Good​ ​+1 
  P:​ ​Typical​ ​+0 
   
  Resources​ ​ ​Typical​ ​+0 
  Popularity​ ​ ​Typical​ ​+0 
   
  Other​ ​Skills 
   
  Excellent​ ​(+2)​ ​ ​Academics,​ ​Mathematics,​ ​Mysteries 
  
  Good​ ​ ​(+1) 
   
   
  Dinah​ ​Pilgrim 
   
  Blind​ ​Diviner 
  Ex-Lover​ ​of​ ​Garvin 
  Wife​ ​of​ ​Steve 
   
  F:​ ​Poor​ ​(-1)  
  A:​ ​Poor​ ​(-1) 
  S:​ ​Typical​ ​(+0) 
  E:​ ​Typical​ ​(+0) 
  R:​ ​Typical​ ​(+1) 
  I:​ ​Excellent​ ​+2 
  P:​ ​Good​ ​+1 
   
  Resources​ ​ ​Typical​ ​+0 
  Popularity​ ​ ​Typical​ ​+0 
   
  Other​ ​Skills 
   
  Mysteries​ ​(+2) 
   
  Stunts 
   
  Fortuneteller,​ ​Secrets​ ​of​ ​the​ ​Arcane 
   
   
  Doctor​ ​Giles​ ​Pennyfeather 
   
  Adverse​ ​Conditions​ ​Medical​ ​Genius 
  Bumbling​ ​Goofball 
   
  F:​ ​Poor​ ​(-1)  
  A:​ ​Typical​ ​0 
  S:​ ​Typical​ ​+0 
  E:​ ​Typical​ ​+1 
  R:​ ​Typical​ ​+0 
  I:​ ​Good​ ​+1 
  P:​ ​Typical​ ​+0 
   
  Resources​ ​ ​Poor​ ​(-1) 
  
  Popularity​ ​ ​Typical​ ​(+0) 
   
  Other​ ​Skills 
   
  Excellent​ ​(+2)​ ​ ​Medicine 
  Good​ ​(+1)​ ​ ​Science 
   
  Stunts 
   
  Doctor,​ ​Medic,​ ​Surgeon 
   
   
   
  ADVENTURING 
   
  Most​ ​definitely​ ​a​ ​Spirit​ ​of​ ​the​ ​Century​ ​via​ ​Shadows​ ​of​ ​the​ ​Century​ ​style​ ​game. 
   
  TWO​ ​PLAYERS 
   
  A​ ​perfect​ ​two​ ​player​ ​scenario​ ​team,​ ​Blaise​ ​and​ ​Garvin​ ​can​ ​be​ ​easily​ ​Compelled​ ​into​ ​whatever 
  outlandishly​ ​led​ ​super​ ​spy​ ​or​ ​crime​ ​scenario​ ​Tarrant​ ​can​ ​come​ ​up​ ​with​ ​for​ ​them​ ​to​ ​solve.​ ​ ​The 
  most​ ​likely​ ​abduction​ ​victims​ ​in​ ​their​ ​oeuvre​ ​are​ ​detailed​ ​above,​ ​for​ ​added​ ​spice.​ ​ ​Others​ ​include 
  Tarrant's​ ​2IC​ ​and​ ​Maude,​ ​an​ ​operative​ ​they​ ​have​ ​worked​ ​with​ ​in​ ​the​ ​field​ ​before. 
   
  ONE​ ​PLAYER 
   
  The​ ​'needs​ ​the​ ​other'​ ​Aspects​ ​can​ ​be​ ​used​ ​in​ ​there​ ​is​ ​only​ ​one​ ​PC.​ ​ ​Got​ ​to​ ​get​ ​to​ ​the​ ​other. 
   
  THREE​ ​PLAYERS 
   
  Or​ ​if​ ​three​ ​players,​ ​an​ ​abduction​ ​victim​ ​attempting​ ​to​ ​use​ ​their​ ​brains​ ​to​ ​survive​ ​until​ ​Blaise​ ​and 
  Garvin​ ​can​ ​get​ ​there.​ ​ ​Then​ ​surviving​ ​to​ ​escape​ ​with​ ​them. 
   
  MORE​ ​PLAYERS 
   
  A​ ​possibility​ ​is​ ​a​ ​support​ ​team​ ​for​ ​the​ ​two​ ​heroes,​ ​particularly​ ​competent​ ​local​ ​talent,​ ​ex-Network 
  members​ ​or​ ​others​ ​provided​ ​by​ ​Tarrant​ ​to​ ​assist​ ​in​ ​a​ ​particular​ ​caper​ ​that​ ​could​ ​be​ ​on​ ​the​ ​level 
  of​ ​a​ ​standard​ ​FATE​ ​Core​ ​beginning​ ​character.​ ​ ​Which​ ​the​ ​players​ ​could​ ​design​ ​and​ ​based​ ​on 
  what​ ​they​ ​come​ ​up​ ​with,​ ​the​ ​actual​ ​scenario​ ​can​ ​then​ ​be​ ​designed​ ​aorund​ ​them. 
   
   
   
   
  
  THE​ ​LADDER 
   
  Being​ ​a​ ​big​ ​Marvel​ ​Super​ ​Heroes​ ​fan​ ​from​ ​way​ ​back,​ ​this​ ​is​ ​how​ ​I​ ​like​ ​to​ ​think: 
   
  Value​ ​ ​ ​ ​Adjective 
   
  +13​ ​Cosmic​ ​5​ ​(Class​ ​5000) 
  +12​ ​Cosmic​ ​3​ ​(Class​ ​3000) 
  +11​ ​Cosmic​ ​1​ ​(Class​ ​1000) 
  +10​ ​Legendary​ ​Z​ ​(Shift​ ​Z) 
  +9​ ​ ​Legendary​ ​Y​ ​(Shift​ ​Y) 
  +8​ ​ ​ ​ ​Legendary​ ​X​ ​(Shift​ ​X) 
  +7​ ​ ​ ​ ​Unearthly​ ​(Epic) 
  +6​ ​ ​ ​ ​Monstrous​ ​(Fantastic) 
  +5​ ​ ​ ​ ​Amazing​ ​(Superb) 
  +4​ ​ ​ ​ ​Incredible​ ​(Great) 
  +3​ ​ ​ ​ ​Remarkable​ ​(Good) 
  +2​ ​ ​ ​ ​Excellent​ ​(Fair) 
  +1​ ​ ​ ​ ​Good​ ​(Average) 
  +0​ ​ ​ ​ ​Typical​ ​(Mediocre) 
  -1​ ​ ​ ​ ​Poor 
  -2​ ​ ​ ​ ​Feeble​ ​(Terrible) 
  -3​ ​ ​ ​ ​Awful​ ​0​ ​(Shift​ ​0) 
  -4​ ​ ​ ​ ​Abysmal 
   
   
  FASERIP​ ​-​ ​basic​ ​human​ ​attributes 
   
  Physique​ ​is​ ​split​ ​compared​ ​to​ ​Core,​ ​into​ ​a​ ​Strength​ ​component​ ​and​ ​an​ ​Endurance​ ​component, 
  the​ ​latter​ ​of​ ​which​ ​should​ ​be​ ​used​ ​for​ ​the​ ​Stress​ ​track.​ ​ ​Reason​ ​is​ ​native​ ​intelligence. 
   
  Fighting​ ​(Fight) 
  Agility​ ​(Athletics) 
  Strength 
  Endurance 
  Reason 
  Intuition​ ​(Notice) 
  Psyche​ ​(Will) 
   
  secondary 
   
  Popularity​ ​is​ ​a​ ​measure​ ​of​ ​charisma,​ ​reputation​ ​and​ ​public​ ​influence.​ ​If​ ​you​ ​like,​ ​bad​ ​people​ ​can 
  have​ ​a​ ​negative​ ​popularity​ ​ladder​ ​equivalent.​ ​ ​Supervillains,​ ​mass​ ​murderers,​ ​ruthless​ ​thugs​ ​in 
  
  The​ ​Ball,​ ​etc. 
   
  Popularity 
  Resources 
   
   
   
  REFERENCES 
   
  Modesty​ ​Blaise:​ ​Wikipedia​ ​-​ ​http://en.wikipedia.org/wiki/Modesty_Blaise 
  The​ ​Complete​ ​Modesty​ ​Blaise​ ​Dossier​ ​-​ ​http://www3.sympatico.ca/jim.pattison/modesty/ 
   
   
   
  
SOURCE: textdata/thevault/FATE (fudge) [multi]/Fate Hacks & Homebrews/FATE_ Modesty Blaise.pdf