TEXT:  
   
   
   
  
   
  2 
   
  Preface 
   
  Adventure Outline Maker 
  Sci-Fi Edition 
   
  As a GM or a story creator, you can often find 
  yourself stuck for ideas. Especially after your 
  players decide to go off carefully beaten track 
  you designed. Or you forgot your notes and 
  need to come up with at least the outline for 
  an adventure in a few moments. 
   
  The Adventure Outline Maker is for just those 
  kinds of moments. Using a series of d100 
  tables it creates an adventure outline, with 
  contact type, your mission, where it is, and 
  what complication there is, or what help you 
  may get, even a suggested reward. This 
  outline is then used to help you come up with 
  a full adventure or side Mission. 
   
  Each aspect table has 100 entries, with some 
  duplication to reflect the more common 
  entries.  
   
  There are also two examples outlines 
  included, showing how the process works and 
  taking you through it step by step. You will 
  need to flesh out the details yourself, but that 
  is not a hard thing to do and Ennead Games 
  can help with that as well, with our numerous 
  generators for backgrounds, names and more. 
   
  Credits & Legal 
   
  www.enneadgames.com 
   
  Twitter 
  @enneadgames 
   
  Facebook 
  www.facebook.com/EnneadGames 
   
  Patreon 
  www.patreon.com/enneadgames 
   
  Copyright 
  Ennead Games ©2017 
   
  Page Background 
  Publishers Choice Quality Stock Art 
  ©Rick Hershey/Fat Goblin Games 
   
  Cover Art 
  Lord Zsezse Works © - 2016 
  Contents 
  How to use ...................................................... 3 
  Aspects ........................................................ 3 
  Example Outlines ........................................ 4 
  Outline Format ............................................ 6 
  Contact – Personality .................................. 7 
  Contact – Profession 1 ................................ 8 
  Contact - Profession 2 ................................. 9 
  Mission – Action ....................................... 10 
  Mission – Target ....................................... 11 
  Location .................................................... 12 
  Complication ............................................. 13 
  Help/Opposition ....................................... 14 
  Reward ...................................................... 15 
   
  
   
  3 
   
  How to use 
   
  In this publication, there are 9 tables to roll 
  on, with two of them being considered the 
  same table.  Taking a d100 or 2 d10’s with one 
  nominated to being the tens and the other for 
  single digits, with 00 = 100, you then roll on 
  each table in turn. Each table will give you a 
  different aspect for your adventure outline. It 
  won’t create everything in the adventure, but 
  it will provide you with a good framework to 
  start with, such as who the mission is from, 
  what the reward might be and so on. You may 
  wish to pick from these lists as some of the 
  random combinations may be hard to design 
  an adventure around. 
  Aspects 
   
  Within 
  each 
  table, 
  some 
  entries 
  are 
  duplicated or other words for the same thing 
  are used. This is to help fill out the tables and 
  make some options more common than 
  others. 
   
  Contact – Personality 
   
  This gives you the primary personality of your 
  contact. It might be the person you have to 
  return the item to, or who you have to see 
  about payment for a job done. The contacts 
  personality can determine many factors, such 
  as how much of the promised reward you’ll 
  get, how they deal with you etc. 
   
  Contact – Profession 
   
  This aspect tells you the profession of the 
  person you are dealing with. It could be a 
  CEO, a security guard, a pilot or anything else. 
  As there are two d100 tables, you need to 
  determine which one to use. The easiest way 
  to do this is to roll a separate dice – If the 
  result is odd, use table one, if even use table 
  two. 
   
   
   
  Mission – Action & Target 
   
  These two tables, when combined, give you a 
  brief description of your mission. It can range 
  from kidnapping to retrieval.  
   
  Location 
   
  This tells you where the adventure or subject 
  of your mission is located. Or, more correctly, 
  where the target should be… 
   
  Complications 
   
  A complication is an event that arises to 
  hinder or just makes things worse, such as 
  bad weather, missing the transport etc. These 
  can be more passive things that are outside of 
  the groups’ control. In other words, bad luck. 
  This table can be considered to be optional. 
   
  Help & Opposition 
   
  This aspect deals with any active help or 
  opposition the party may encounter. You may 
  need to roll once or twice on this table. Help is 
  someone or something working actively or 
  passively to aid you, with the opposition being 
  the opposite. 
   
  D20 
  Help or Opposition 
  1 – 5 
  Roll Once – Help 
  6 – 15 
  Roll Twice – Help & Opposition 
  16 - 20 
  Roll Once – Opposition 
   
  Reward  
   
  This gives you a rough idea of the reward you 
  may be getting. This should be adjusted 
  according to the contact/Mission giver, or 
  alternately, you can try to come up with a 
  reason why the wealthy CEO has offered you 
  only a few paltry credits for the return of his 
  beloved daughter, or why the seemingly poor 
  hacker has granted you a powerful weapon 
  for protecting her home. 
   
   
  
   
  4 
   
   
  Example Outlines 
   
  The basic format of the outline can be seen 
  below. This is not the only format that you 
  can use but is a good starting point. More 
  formats can be found in the next section. 
   
  Don’t forget that you are not forced into using 
  a result. If you feel you can’t work with a 
  particular combination, that it doesn’t make 
  sense or another works better, then use that 
  instead. 
   
  A [personality] [profession] wants you to 
  [mission – action] a [mission – target] that is 
  located in [location]. Along the way, the party 
  runs into [complication] and are aided or 
  hindered by [help & opposition]. Their reward 
  on success is [reward]. 
   
  Aspect 
  Dice 
  Roll 
  Result 
  Contact 
  -
  Personality 
  40 
  Gentle 
  Contact 
  - 
  Profession 
  7  & 35 
  Table 1 
  Chemist 
  Mission 
  - 
  Action 
  26 
  Discover 
  Mission 
  - 
  Target 
  12 
  Beast 
  Location 
  91 
  VR/AR/Game 
  world 
  Complication 
  72 
  Red Herring 
  H & O 
  37 & 86 
  Former 
  Ally 
  & 
  Temporal 
  Fluctuation 
  Reward 
  24 
  Favor 
  owed 
  - 
  major 
   
  For Contact – Profession a 7 was rolled on a 
  d10 indicating to use table 1. The second roll, 
  a 35, then indicated this person is a Chemist. 
   
  We now have the basics of an outline to use 
  for a mission. 
   
   
   
   
  Example 1 
   
  A gentle chemist has got in contact with the 
  party and requires some help. In a popular AR 
  game, there is meant to be a unique, one of a 
  kind beast that has been perfectly modeled 
  on a now extinct creature using ancient, yet 
  oddly detailed, data. 
   
  The chemist requires you to discover as much 
  as possible about this creature/simulation as, 
  if proven to be as accurate as they believe, 
  could 
  help 
  greatly 
  with 
  a 
  clinical 
  study/treatment they are doing. In return for 
  their help, this chemist will help them out in 
  the future. This chemist is well known and 
  respected in the region, so having their help 
  amounts to a major favor owed them. 
   
  All clues found within the game/AR point to 
  the wrong location or someone attempting to 
  “kill” the unique creature. It feels almost as if 
  someone is working against them. 
   
  Originally, the H/O roll indicated the “Former 
  Ally” was a help, but I decided that it would 
  be more interesting if the former ally was 
  working to sabotage their efforts and sully 
  their good name by misleading them and 
  setting them up to take the blame for the 
  destruction of this unique digital creation. 
   
  All that is left is to work out how to use 
  Temporal Fluctuation in this mission. As this is 
  a VR/Game world, this is easier than it first 
  appears. One of the party members somehow 
  manages to trigger a “roll-back” in the 
  AR/Game world to when the beast was in a 
  known location in the game and/or in a non-
  corrupted and viable state, undoing the work 
  done against them. 
   
   
   
   
  
   
  5 
   
   
  Example 2 
   
  Another way to make a mission/quest outline 
  that can save you time is to roll the d100 once 
  and use that for all the aspects of the mission. 
   
   
  Again, remember that you are not forced to 
  use the result you get from this roll, especially 
  if the results are apparently nonsensical or 
  odd. Such is the nature of random tables, but 
  by stretching your imagination you can come 
  up with more memorable results. 
   
  For this example, we’ll be using the result of a 
  random d100 roll – In this case, 67. As the 
  number is odd, for the profession aspect, this 
  will translate to using the second table. 
   
  The only exception to this format was on 
  deciding the help/opposition and the reward. 
  These two result in an Opposition from an 
  Outlaw and the reward of a Computer 
  Technician being in your services until they 
  are killed or dismissed. 
   
  Looking up #67 on each of the aspect tables 
  gives us the following: 
   
   
  Aspect 
  Result 
  Contact 
  -
  Personality 
  Persuasive 
  Contact 
  - 
  Profession 
  Sensor Maintenance 
  Engineer 
  Mission - Action 
  Poison 
  Mission - Target 
  PCs Enemy 
  Location 
  Outpost 
  Complication 
  Phase Shift 
  H & O 
  O - Outlaw 
  Reward 
  Services of a Computer 
  Technician 
  until 
  dismissed, killed etc. 
   
   
   
   
   
   
   
   
  Mission Outline 
   
  Using the above information as a baseline and 
  expanding where needed, the mission could 
  be outlined as follows: 
   
  The party is contacted by a rather charismatic 
  and persuasive Sensor Maintenance Engineer.  
   
  This 
  SME 
  works 
  of 
  the 
  Alpha-Seven 
  Monitoring Outpost, located in deep space 
  monitoring an area filled with what they 
  believe to be minor anomalies. A hard job, but 
  it pays well, even if the location is frequented 
  by characters of an unscrupulous nature. 
   
  One of these characters has been causing 
  problems for the few families that live and 
  work there. As the PCs are known for dealing 
  with problems like this, they are asked to 
  poison, but not kill a particular nefarious 
  individual. When asked why poison is 
  requested they are brushed off or told: “There 
  are reasons why…but not for you to know.” 
   
  In return for this task they also ask if you can 
  take their younger brother off station. He is 
  considered to be an expert in using computers 
  by many, but hates this place and wants to 
  leave. He will work with the party and would 
  be classed as a valuable asset, able to help 
  them anytime they needed. 
   
  It turns out that this shady individual is none 
  other than an old enemy of the party. He is 
  here to finalize a deal with an infamous and 
  deadly outlaw, joining together to help take 
  on the PCs. 
   
  Before long, the area the station is monitoring 
  starts to undergo an unstable phase shift, 
  endangering the station and all who reside 
  within. If the party succeeded, their old 
  enemy will probably be too weak or ill to 
  leave the station, with no guarantee if the 
  place or anyone left behind will survive the 
  approaching chaotic phase-shift storm. 
   
   
   
  
   
  6 
   
  Outline Format 
   
  The section above mentioned one type of 
  format for outline, but as you can imagine, 
  there are many more possibilities. Feel free to 
  come up with your own formats and 
  combinations. Most of them are self-
  explanatory, but a brief explanation has also 
  been provided for each format. 
   
  D20 
  Format for outline 
  1 – 8 
  Full/all aspects 
  9 - 10 
  Giver & Mission 
  11 – 12 
  Giver personality & Mission 
  13 – 14 
  Just the Mission 
  15 – 16 
  Mission & Location 
  17 - 18 
  Mission & Reward 
  19 – 20 
  Mission & Help/Opposition 
   
   
  Full 
   
  Full is the one mentioned in the example 
  above. It is repeated below for ease of 
  reference 
   
  A [personality] [profession] wants you to 
  [Mission – action] a [Mission – target] that is 
  located in [location]. Along the way, the party 
  runs into [complication] and are aided or 
  hindered by [help & opposition]. Their reward 
  on success is [reward]. 
   
  This is probably the version you’ll be using the 
  most. 
   
   
  Giver & Mission 
   
  For this option, you only need to roll on the 
  [Contact- Profession] and [Mission-Action] & 
  [Mission-Target] tables. 
   
   
   
  Giver personality & Mission 
   
  As [Giver & Mission] but you also roll for the 
  givers [Contact – Personality] as well. 
   
   
  Just the Mission 
   
  For [Just the Mission] format you only need to 
  roll on the [Mission-Action] and [Mission-
  Target]. 
   
   
  Mission & Complication  
   
  Roll on [Mission-Action] + [Mission-Target] 
  along with [Complication]. 
   
   
  Mission & Help/Opposition 
   
  Roll on [Mission-Action] + [Mission-Target] 
  along with [Help & Opposition]. Remember 
  that if you are using the H/O table, you also 
  need to roll on the H/O mini-table, listed in 
  the aspects section. 
   
   
  Mission & Location 
   
  Roll on [Mission-Action] + [Mission-Target] 
  along with [Location]. Useful for when you 
  want to leave clues in a diary or letter to help 
  nudge the party along 
   
   
  Mission & Reward 
   
  This is basically the same format as [Just the 
  Mission] but with a [Reward] table added to 
  the ones you need to roll on. 
   
   
   
  
   
  7 
   
  Contact – Personality 
   
  D100 
  Contact – Personality 
  1 
  Accomplished 
  2 
  Action oriented 
  3 
  Adorable 
  4 
  Affectionate 
  5 
  Afraid 
  6 
  Agreeable 
  7 
  Available 
  8 
  Boring 
  9 
  Boundless 
  10 
  Brash 
  11 
  Brazen 
  12 
  Classy 
  13 
  Clever 
  14 
  Cold 
  15 
  Concerned 
  16 
  Confused 
  17 
  Controlling 
  18 
  Cooperative 
  19 
  Courteous 
  20 
  Dazzling 
  21 
  Deceiving 
  22 
  Defective 
  23 
  Dependent 
  24 
  Detached 
  25 
  Detailed 
  26 
  Determined 
  27 
  Disagreeable 
  28 
  Disciplined 
  29 
  Discouraged 
  30 
  Doubtful 
  31 
  Egotistic 
  32 
  Enchanting 
  33 
  Fanciful 
  34 
  Fantastic 
  35 
  Filthy 
  36 
  Flamboyant 
  37 
  Fortunate 
  38 
  Fresh 
  39 
  Frigid 
  40 
  Gentle 
  41 
  Gives up easily 
  42 
  Graceful 
  43 
  Gracious 
  44 
  Guilt ridden 
  45 
  Haggling 
  46 
  Haughty 
  47 
  Hedonistic 
  48 
  Horrible 
  49 
  Humble 
  50 
  Humorous 
  51 
  Ill 
  52 
  Inconsiderate 
  53 
  Innocent 
  54 
  Interrupting 
  55 
  Involved 
  56 
  Irreverent 
  57 
  Joyful 
  58 
  Languid 
  59 
  Loud 
  60 
  Loving 
  61 
  Melancholic 
  62 
  Miserly 
  63 
  Never hungry 
  64 
  Nonchalant 
  65 
  Open-Minded 
  66 
  Peaceful 
  67 
  Persuasive 
  68 
  Placid 
  69 
  Pleasant 
  70 
  Punctual 
  71 
  Pushy 
  72 
  Quixotic 
  73 
  Realistic 
  74 
  Relaxed 
  75 
  Repulsive 
  76 
  Rich 
  77 
  Rough 
  78 
  Sanctimonious 
  79 
  Secretive 
  80 
  Self-disciplined 
  81 
  Sexy 
  82 
  Sharp 
  83 
  Sorry 
  84 
  Spunky 
  85 
  Supercilious 
  86 
  Talented 
  87 
  Tentative 
  88 
  Terrified 
  89 
  Testy 
  90 
  Timid 
  91 
  Tiresome 
  92 
  Understanding 
  93 
  Unhappy 
  94 
  Unkind 
  95 
  Unsure 
  96 
  Vulnerable 
  97 
  Wild 
  98 
  Wishy Washy 
  99 
  Youthful 
  100 
  Zany 
   
   
  
   
  8 
   
  Contact – Profession 1 
   
  D100 
  Contact - Profession (1) 
  1 
  Accountant 
  2 
  Actor 
  3 
  Administrator 
  4 
  Adult Services 
  5 
  Anarchist 
  6 
  Anaesthesiologist 
  7 
  Anthropologist 
  8 
  Apprentice 
  9 
  Architect 
  10 
  Archaeologist 
  11 
  Armoured Infantary 
  12 
  Armoury Officer 
  13 
  Art Dealer 
  14 
  Artist 
  15 
  Assassin 
  16 
  Assistant 
  17 
  Astrobiologist 
  18 
  Astrophysicist 
  19 
  Asylum Seeker/Refugee 
  20 
  Atmospheric Pilot 
  21 
  Author 
  22 
  Barber/Hairdresser 
  23 
  Bartender 
  24 
  Bio-engineer 
  25 
  Biochemist 
  26 
  Bioweapon Dealer 
  27 
  Bodyguard 
  28 
  Bombers Pilot 
  29 
  Botanist 
  30 
  Bounty Hunter 
  31 
  Bureaucrat 
  32 
  Cartographer 
  33 
  Chef/Cook 
  34 
  Chief Executive Officer 
  35 
  Chemist 
  36 
  Chief of Security 
  37 
  Child carer 
  38 
  Colonist 
  39 
  Communications 
  40 
  Computer Technician 
  41 
  Convertor/Missionary 
  42 
  Corporate Operative 
  43 
  Counsellor/Therapist 
  44 
  Counter Terrorist 
  45 
  Courier 
  46 
  Covert Operative 
  47 
  Crime lord 
  48 
  Cryptographer 
  49 
  Custodial Staff 
  50 
  Cybernetics Engineer 
  51 
  Delivery Driver 
  52 
  Diagnostic Technician 
  53 
  Diplomat 
  54 
  Drill/Training Instructor 
  55 
  Drive/Engine Operator 
  56 
  Drone Commander 
  57 
  Drone/Bot Technician 
  58 
  Drop Pod Commander 
  59 
  Drug Mule 
  60 
  Duty Medic 
  61 
  Duty Officer 
  62 
  Ecologist 
  63 
  Economist 
  64 
  Emergency Systems 
  65 
  Energy Weapon Specialist 
  66 
  Engineer 
  67 
  Environmental Inspector 
  68 
  Equipment Specialist 
  69 
  Exorcist 
  70 
  Exotic Goods Trader 
  71 
  Exotic Weapon Specialist 
  72 
  Explorer 
  73 
  Factory Worker 
  74 
  Fashion Designer 
  75 
  Field Medic 
  76 
  Field Medic 
  77 
  Fighter Pilot 
  78 
  Film Maker/Archiver 
  79 
  Fire/Damage Control 
  80 
  Firearms Trainer 
  81 
  First Contact Specialist 
  82 
  First Responder 
  83 
  Flight Controller 
  84 
  Gambler 
  85 
  Games Designer 
  86 
  General Goods Trader 
  87 
  Geneticist 
  88 
  Geologist 
  89 
  Guard/Private Security 
  90 
  Gym Instructor 
  91 
  Hacker 
  92 
  Health & Safety Officer 
  93 
  Historian 
  94 
  IT Security 
  95 
  Illegal Goods Trader 
  96 
  Industrial Pilot 
  97 
  Industrial Trader 
  98 
  Infantry 
  99 
  Information Broker 
  100 
  Inquisitor 
   
   
  
   
  9 
   
  Contact - Profession 2 
   
  D100 
  Contact – Profession (2) 
  1 
  Instructor 
  2 
  Investigator 
  3 
  Journalist 
  4 
  Judge 
  5 
  Lawyer 
  6 
  Librarian/Record Keeper 
  7 
  Linguistics Officer 
  8 
  Livestock Trader 
  9 
  Loadmaster 
  10 
  Locksmith 
  11 
  Long term carer 
  12 
  Mathematician 
  13 
  Mech. Pilot 
  14 
  Mechanised Infantry 
  15 
  Media Advisor 
  16 
  Melee Expert 
  17 
  Mechanic 
  18 
  Mercenary 
  19 
  Military Person (High Rank) 
  20 
  Military Person (Low Rank) 
  21 
  Military Person (Med Rank) 
  22 
  Military Police/JAG 
  23 
  Miner 
  24 
  Model 
  25 
  Morale Officer 
  26 
  Mutant Hunter 
  27 
  Nano Technician 
  28 
  Navigator 
  29 
  Negotiator 
  30 
  Neurology 
  31 
  Nuclear Technician 
  32 
  Nurse 
  33 
  Nutrition 
  34 
  Operations Manager 
  35 
  Organ Dealer/Thief 
  36 
  Oversight Committee Member 
  37 
  Party Coordinator/Planner 
  38 
  Personal Guard 
  39 
  Pharmacist 
  40 
  Physiotherapist 
  41 
  Physisistit 
  42 
  Police Officer 
  43 
  Political Activist 
  44 
  Political Officer 
  45 
  Politician 
  46 
  Precog 
  47 
  Prison/Brigg Officer 
  48 
  Private Detective 
  49 
  Privateer/Pirate 
  50 
  Projectile Weapon Specialist 
  51 
  Prospector 
  52 
  Psionist/Psyker 
  53 
  Psychiatry 
  54 
  Programmer 
  55 
  Public Liaison 
  56 
  Radio/Broadcaster 
  57 
  Rebel Fighter 
  58 
  Religious Leader 
  59 
  Religious Police 
  60 
  Remote Drone Operator 
  61 
  Reporter 
  62 
  Robotics Engineer 
  63 
  Sanitation Technician 
  64 
  Scout 
  65 
  Scrap Merchant 
  66 
  Security Officer 
  67 
  Sensor Maintenance Engineer 
  68 
  Sensors/Radar 
  69 
  Servant 
  70 
  Service Conductor 
  71 
  Shield Monitor 
  72 
  Shop Keeper 
  73 
  Shuttle/Small Craft Pilot 
  74 
  Slaver 
  75 
  Smuggler 
  76 
  Social Media Officer 
  77 
  Spy 
  78 
  Standards Inspector 
  79 
  Strategic Operations 
  80 
  Street Surgeon 
  81 
  Structural Maintenance 
  82 
  Surgeon 
  83 
  System Monitor 
  84 
  Tactical Officer 
  85 
  Teacher 
  86 
  Technician 
  87 
  Telepath 
  88 
  Temporal Police Officer 
  89 
  Terraformer 
  90 
  Test Pilot 
  91 
  Translator 
  92 
  Transient/Homeless person 
  93 
  Transporter Chief 
  94 
  Unarmed Combat Teacher 
  95 
  Vigilante 
  96 
  Waiter/Waitress 
  97 
  Weapons Dealer 
  98 
  Wing Commander 
  99 
  Xeno Archaeology 
  100 
  Xeno Biology 
   
   
  
   
  10 
   
  Mission – Action 
   
  D100 
  Mission - Action 
  1 
  Aid  
  2 
  Assassinate  
  3 
  Assault  
  4 
  Assist  
  5 
  Attack  
  6 
  Avenge  
  7 
  Battle 
  8 
  Beg for forgiveness 
  9 
  Beg for mercy 
  10 
  Beset 
  11 
  Blackmail 
  12 
  Break 
  13 
  Chase  
  14 
  Chase  
  15 
  Cleanse 
  16 
  Combat  
  17 
  Conceal  
  18 
  Contend with  
  19 
  Create 
  20 
  Defeat  
  21 
  Defend  
  22 
  Deliver message to 
  23 
  Deliver object to  
  24 
  Destroy 
  25 
  Destroy  
  26 
  Discover  
  27 
  Disguise  
  28 
  Disrupt 
  29 
  Distract 
  30 
  Encounter  
  31 
  Entertain 
  32 
  Escape From 
  33 
  Escort  
  34 
  Escort  
  35 
  Explore  
  36 
  Fight  
  37 
  Find  
  38 
  Find  
  39 
  Foil 
  40 
  Foil  
  41 
  Get  
  42 
  Guard  
  43 
  Guide  
  44 
  Hide from 
  45 
  Implicate 
  46 
  Infiltrate  
  47 
  Insert 
  48 
  Intercept 
  49 
  Intimidate 
  50 
  Investigate  
  51 
  Join  
  52 
  Journey to 
  53 
  Kidnap 
  54 
  Kill  
  55 
  Liberate  
  56 
  Locate 
  57 
  Meet  
  58 
  Move  
  59 
  Negotiate with  
  60 
  Obliterate  
  61 
  Observe  
  62 
  Offer Forgiveness 
  63 
  Offer Mercy 
  64 
  Oppose  
  65 
  Overthrow 
  66 
  Plead 
  67 
  Poison 
  68 
  Protect 
  69 
  Protect 
  70 
  Race  
  71 
  Raid 
  72 
  Recover 
  73 
  Repair 
  74 
  Repel  
  75 
  Replace 
  76 
  Rescue  
  77 
  Rescue  
  78 
  Resist  
  79 
  Retrieve  
  80 
  Reveal  
  81 
  Revenge 
  82 
  Sabotage 
  83 
  Safeguard 
  84 
  Salvage 
  85 
  Save 
  86 
  Scan 
  87 
  Seek 
  88 
  Serve  
  89 
  Shield  
  90 
  Speak with  
  91 
  Steal 
  92 
  Strike  
  93 
  Support  
  94 
  Survey 
  95 
  Stop 
  96 
  Take 
  97 
  Threaten 
  98 
  Track  
  99 
  Trap 
  100 
  Travel with/to 
   
  
   
  11 
   
  Mission – Target 
   
  D100 
  Mission - Target 
  1 
  Airforce 
  2 
  Alien (Humanoid Alien) 
  3 
  Alien (Other Alien) 
  4 
  Ally  
  5 
  Animal (Common) 
  6 
  Animal (Rare) 
  7 
  Animal (Unique/Thought Extinct) 
  8 
  Armour (Experimental) 
  9 
  Armour 
  10 
  Army  
  11 
  Artefact  
  12 
  Beast  
  13 
  Building 
  14 
  Changeling/Shapeshifter 
  15 
  Child  
  16 
  City 
  17 
  Clone 
  18 
  Colony 
  19 
  Construct  
  20 
  Corporation CEO/Board Member 
  21 
  Corporation Manager 
  22 
  Corporation Worker 
  23 
  Corporation/Company 
  24 
  Country 
  25 
  Creature  
  26 
  Credits/Cash 
  27 
  Data crystal 
  28 
  Data grid/Network 
  29 
  Document/Data (Blackmail) 
  30 
  Document/Data (Confessions) 
  31 
  Document/Data (Deeds) 
  32 
  Document/Data (Map) 
  33 
  Document/Data (Other) 
  34 
  Document/Data (Recipe) 
  35 
  Document/Data (Religious) 
  36 
  Document/Data (Sentimental) 
  37 
  Drugs 
  38 
  Energy Being 
  39 
  Event  
  40 
  Experiment 
  41 
  Fake Item 
  42 
  Family (Other) 
  43 
  Family (Party Member) 
  44 
  Family (Quest Giver) 
  45 
  Fortress 
  46 
  Friend  
  47 
  Gem/Jewel  
  48 
  Ghost like creature 
  49 
  God/deity like being 
  50 
  Government Building 
  51 
  Government Enforcer 
  52 
  Government Official 
  53 
  Guards  
  54 
  Humanoid 
  55 
  Implant 
  56 
  Love Interest 
  57 
  Merchant/Trader 
  58 
  Monument 
  59 
  Moon 
  60 
  Mutant 
  61 
  Navy 
  62 
  Network 
  63 
  Noble 
  64 
  Organization - Popular 
  65 
  Organization - Unpopular 
  66 
  Outpost 
  67 
  PCs Enemy  
  68 
  Planatary Ruler 
  69 
  Planet 
  70 
  Program 
  71 
  Prophercy/Prediction 
  72 
  Propulsion/Drive Technology 
  73 
  Rare Mineral 
  74 
  Rebel 
  75 
  Religious Item 
  76 
  Rival 
  77 
  Robot/Droid 
  78 
  Sattelite 
  79 
  Secret 
  80 
  Secret 
  81 
  Slave 
  82 
  Small/Non public company 
  83 
  Soldier 
  84 
  Species 
  85 
  Starbase 
  86 
  Starship 
  87 
  Stranger  
  88 
  Technology 
  89 
  Theif 
  90 
  Valuable Item 
  91 
  Villain  
  92 
  Warlord   
  93 
  Weapon (Experimental) 
  94 
  Weapon (Melee) 
  95 
  Weapon (Ranged) 
  96 
  Weapon (Starship) 
  97 
  [Roll on Location Table] 
  98 
  [Roll on Profession Table] 
  99 
  [Roll on Reward Table] 
  100 
  [Something else not listed here] 
   
  
   
  12 
   
  Location 
   
  D100 
  Location 
  1 
  Abandoned Settlement 
  2 
  Another Dimension 
  3 
  Artefact 
  4 
  Asteroid 
  5 
  Asteroid Belt 
  6 
  Asteroid Field 
  7 
  Asylum 
  8 
  Bank 
  9 
  Battlefield 
  10 
  Bomb Site 
  11 
  Border Zone 
  12 
  Carrier 
  13 
  Casino Planet 
  14 
  Cave/Cavern 
  15 
  City Ship 
  16 
  Cloud 
  17 
  Colony 
  18 
  Colony Ship 
  19 
  Comet 
  20 
  Communication Satellite 
  21 
  Container 
  22 
  Corpse 
  23 
  Courier 
  24 
  Covert Operations Vessel 
  25 
  Crash Site 
  26 
  Crater 
  27 
  Cruise Ship 
  28 
  Cruiser 
  29 
  Debris Field 
  30 
  Deep Space 
  31 
  Deep Undergound 
  32 
  Defence Post 
  33 
  Derelict 
  34 
  Desert Planet 
  35 
  Drone 
  36 
  Dust cloud 
  37 
  Dyson Sphere 
  38 
  Enforcement Vessel 
  39 
  Factory 
  40 
  Fortress (Space) 
  41 
  Fortress (Terrestial) 
  42 
  Freighter 
  43 
  Frontier Town 
  44 
  Frozen Wasteland/Planet 
  45 
  Gaia World 
  46 
  Garden/Farm World 
  47 
  Gas Cloud 
  48 
  Gateway 
  49 
  Government Building 
  50 
  Graveyard 
  51 
  Hive 
  52 
  Hospital World 
  53 
  Island 
  54 
  Jungle world 
  55 
  Junkyard 
  56 
  Laboratory 
  57 
  Library 
  58 
  Location related to [Roll on 
  Profession table] 
  59 
  Lost City 
  60 
  Military Base 
  61 
  Mine Field 
  62 
  Moon 
  63 
  Mueseum 
  64 
  Nebula 
  65 
  Nursery World 
  66 
  Observatory 
  67 
  Outpost 
  68 
  Planet 
  69 
  Prison 
  70 
  Private Club 
  71 
  Private Vessel 
  72 
  Quranteen Zone 
  73 
  Rift 
  74 
  Rogue Moon 
  75 
  Ruins 
  76 
  Satellite 
  77 
  Secret Location 
  78 
  Space station 
  79 
  Spacedock/Construction 
  80 
  Starship 
  81 
  Temple 
  82 
  Temporal Location - Future 
  83 
  Temporal Location - Past 
  84 
  Testing Zone 
  85 
  Tower Block 
  86 
  Trade Route (Space) 
  87 
  Trade Route (Terrestrial) 
  88 
  Trading outpost 
  89 
  Transport 
  90 
  University 
  91 
  VR/AR/Game world 
  92 
  Warehouse 
  93 
  Water World 
  94 
  Weapons Platform 
  95 
  Wormhole 
  96 
  Wreckage 
  97 
  Zone 
  98 
  Zoo/Safari Planet 
  99 
  [Roll twice and use both] 
  100 
  [Something else not listed here] 
  
   
  13 
   
  Complication 
   
  D100 
  Complication 
  1 
  Abduction  
  2 
  Advanced Technology 
  3 
  Ambush 
  4 
  Attention  
  5 
  Accusation 
  6 
  Barriers  
  7 
  Battle/Skirmish 
  8 
  Betrayal from within party 
  9 
  Betrayal from outside the party 
  10 
  Bureaucracy  
  11 
  Bigotry 
  12 
  Computer Glitch 
  13 
  Criminals  
  14 
  Delayed 
  15 
  Desperation  
  16 
  Differing motivations 
  17 
  Diplomatic Issue 
  18 
  Disaster - Natural 
  19 
  Disaster - Artificial 
  20 
  Distractions  
  21 
  Disease 
  22 
  Double-Cross  
  23 
  Drugs/addiction 
  24 
  Enemies 
  25 
  Enemy 
  26 
  Equipment failure 
  27 
  Escort 
  28 
  Exploration  
  29 
  Fear 
  30 
  Fight 
  31 
  Getting  
  32 
  Group/Company Influence  
  33 
  Illness 
  34 
  Insanity  
  35 
  Interested Parties  
  36 
  Interference  
  37 
  Invasion  
  38 
  Increased Costs 
  39 
  Insanity 
  40 
  Injury - New one acquired 
  41 
  Injury - Old one acting up 
  42 
  Lack of trust  
  43 
  Language barrier 
  44 
  Legal Trouble  
  45 
  Lost  
  46 
  Lost Item 
  47 
  Love Interest   
  48 
  Magical Event  
  49 
  Military influence  
  50 
  Misdirection  
  51 
  Misinformation 
  52 
  Mistaken Identity - Party  
  53 
  Mistaken Identity - Target 
  54 
  Money - Forgery 
  55 
  Monsters  
  56 
  Mystery 
  57 
  News  
  58 
  None  
  59 
  Outbid 
  60 
  Overcharged 
  61 
  Paranoia 
  62 
  Poisoned 
  63 
  Politics  
  64 
  Power Struggle  
  65 
  Powerful Entities 
  66 
  Previous Arrangement/promise 
  67 
  Phase Shift 
  68 
  Puzzles  
  69 
  Species/Cultural tension 
  70 
  Radiation 
  71 
  Recurring NPC 
  72 
  Red Herring  
  73 
  Red Tape 
  74 
  Religion 
  75 
  Riddles 
  76 
  Rivalry  
  77 
  Powerful influence 
  78 
  Revelation 
  79 
  Rumours 
  80 
  Sacrifice 
  81 
  Side-tracked  
  82 
  Spies/covert activity 
  83 
  Squabbling  
  84 
  Superstition  
  85 
  Social Obligation 
  86 
  Theft/Something stolen 
  87 
  Time Travel 
  88 
  Traps - Annoying 
  89 
  Traps - Complicated 
  90 
  Traps - Lethal  
  91 
  Travel  
  92 
  Trickery 
  93 
  Unreliable Technology  
  94 
  Vendetta  
  95 
  War - On-going 
  96 
  War - Starting 
  97 
  War - Aftermath 
  98 
  Weather  
  99 
  Something else not listed here 
  100 
  Roll twice and use both 
   
  
   
  14 
   
  Help/Opposition 
   
  D100 
  Help/Opposition 
  1 
  A.I 
  2 
  Addict 
  3 
  Alien (Humanoid) 
  4 
  Alien (Non-humanoid) 
  5 
  Alien (Technologically Advanced) 
  6 
  Assassin  
  7 
  Automated Security 
  8 
  Animal (Enhanced/Sentient) 
  9 
  Banker/Money Lender 
  10 
  Bureaucrat (competent) 
  11 
  Bureaucrat (corrupt) 
  12 
  Bounty Hunter 
  13 
  Bug/Insect 
  14 
  Champion  
  15 
  Child 
  16 
  Childhood friend 
  17 
  Computer Crash 
  18 
  Conspiracy  
  19 
  Creature - Altered Humanoid 
  20 
  Creature - Controlled/guided 
  21 
  Creature - Naturally Sentient 
  22 
  Criminals  
  23 
  Criminals  
  24 
  Cult/Cultist 
  25 
  Dealer 
  26 
  Dimensional Flux 
  27 
  Enemy of your enemy 
  28 
  Energy Being 
  29 
  Environment  
  30 
  Escaped Prisoner 
  31 
  Escaped Slave 
  32 
  Family - Aunt/Uncle 
  33 
  Family - Long lost relative 
  34 
  Family - Parents 
  35 
  Family - Siblings 
  36 
  Fanatic  
  37 
  Former Ally  
  38 
  Former Enemy 
  39 
  Friend 
  40 
  Friend 
  41 
  Gang/Gang member 
  42 
  God-like being 
  43 
  Government Officer 
  44 
  Immortal being 
  45 
  Intelligent Artefact/Item 
  46 
  Invader  
  47 
  Law Enforcement 
  48 
  Law Enforcement 
  49 
  Librarian  
  50 
  Lost Data 
  51 
  Love Interest 
  52 
  Lunatic 
  53 
  Mastermind  
  54 
  Mayor 
  55 
  Mercenaries 
  56 
  Mercenary  
  57 
  Merchant  
  58 
  Military (Land) 
  59 
  Military (Sea) 
  60 
  Military (Air) 
  61 
  Military (Space) 
  62 
  Nation  
  63 
  Noble/Aristocrat 
  64 
  None/No Help or Opposition 
  65 
  None/No Help or Opposition 
  66 
  Old Person 
  67 
  Outlaw 
  68 
  Patron/mentor 
  69 
  Pilot 
  70 
  Police 
  71 
  Priest/Cleric 
  72 
  Programmer 
  73 
  Puzzle 
  74 
  Recurring NPC  
  75 
  Robot/Droid (Humanoid) 
  76 
  Robot/Droid (Non-Humanoid) 
  77 
  Ruler 
  78 
  Scientist 
  79 
  Secretary/Receptionist 
  80 
  Security Guard 
  81 
  Sentient Animal 
  82 
  Shadowy Figure  
  83 
  Spy  
  84 
  Stranger  
  85 
  Teenager 
  86 
  Temporal Fluctuation 
  87 
  Time 
  88 
  Traitor 
  89 
  Veteran  
  90 
  Vigilante 
  91 
  Villain  
  92 
  Villains Child 
  93 
  Villains Henchman 
  94 
  Villains Love Interest 
  95 
  Villains Relative 
  96 
  Warlord  
  97 
   
  98 
  [Roll again but their number or 
  power is increased] 
  99 
  [Roll on Profession table] 
  100 
  [Roll twice and combine] 
  
   
  15 
   
  Reward 
   
  D100 
  Suggested Reward 
  1 
  Animal - Domestic 
  2 
  Animal - Exotic/Rare 
  3 
  Animal - Other 
  4 
  Animal - Trained/hunting 
  5 
  Armour - Ehanced 
  6 
  Armour - Normal/standard 
  7 
  Armour - Old 
  8 
  Artwork - Other 
  9 
  Artwork - Painting 
  10 
  Artwork - Sculpture 
  11 
  Book - 1st edition/rare 
  12 
  Book - Other 
  13 
  Clothing - Expensive 
  14 
  Clothing - Other 
  15 
  Clothing - Practical 
  16 
  Credits - Large 
  17 
  Credits - Medium 
  18 
  Credits - Small 
  19 
  Debt/Payment owed forgiven 
  20 
  Discount on purchases 
  21 
  Drug - Medical 
  22 
  Drug - Personal Supply 
  23 
  Family Heirloom 
  24 
  Favour owed - major 
  25 
  Favour owed - minor 
  26 
  Follower - permanent 
  27 
  Follower - temporary 
  28 
  Free lodgings 
  29 
  Free meal/drinks 
  30 
  Get out of jail 
  31 
  Investment opportunity 
  32 
  Invitation - Exclusive Event 
  33 
  Invitation - Guild/Club/group 
  membership 
  34 
  Invitation - Other 
  35 
  Invitation - Private Club 
  36 
  Items repaired 
  37 
  Illegial Goods 
  38 
  Jewelry or gemstone 
  39 
  Land/permission to build 
  40 
  Map 
  41 
  Medal 
  42 
  Medical - Cybernetics/Bionics 
  43 
  Medical Treatment - Addiction 
  44 
  Medical Treatment - Expensive 
  45 
  Medical Treatment - 
  Experimental 
  46 
  Permit - Business 
  47 
  Permit - Certain action in 
  public 
  48 
  Permit - Certain goods 
  49 
  Permit - Other 
  50 
  Permit - Privateer 
  51 
  Permit - Technology 
  52 
  Psychiatric Treatment  
  53 
  Purchase Opportunity 
  54 
  Rare Materials 
  55 
  Recommendation for 
  job/employment 
  56 
  Robot/Droid 
  57 
  Safe Passage 
  58 
  Secret Information - Blackmail 
  material 
  59 
  Secret Information - Blueprints 
  60 
  Secret Information - Password 
  61 
  Secret Information - Recipe 
  62 
  Servant/Service 
  63 
  Service - Free Upgrade 
  64 
  Service - Reduced Cost 
  65 
  Services of a [roll on 
  profession table] - One time 
  use 
  66 
  Services of a [roll on 
  profession table] - Period of 
  time 
  67 
  Services of a [roll on 
  profession table] - Until 
  dismissed, killed etc. 
  68 
  Something not listed here or 
  your own ideas 
  69 
  Taxes - reduced 
  70 
  Taxes - refund 
  71 
  Technical Manual/Blueprint 
  72 
  Title - major 
  73 
  Title - minor 
  74 
  Tool - Enhanced 
  75 
  Tool - Rare or expensive 
  76 
  Tool - Regular 
  77 
  Training - Military 
  78 
  Training - Other 
  79 
  Training - Social 
  80 
  Transport paid for/arranged – 
  Air 
   
  
   
  16 
   
  81 
  Transport paid for/arranged - 
  Land 
  82 
  Transport paid for/arranged - 
  Other 
  83 
  Transport paid for/arranged - 
  Sea/Water 
  84 
  Transport paid for/arranged - 
  Space 
  85 
  Valuable trade goods 
  86 
  Vehicle/transport - other 
  87 
  Vehicle/transport - terrestrial 
  88 
  Vehicle/transport - star/space 
  89 
  Weapon - Melee - Enhanced 
  90 
  Weapon - Melee - 
  Normal/standard 
  91 
  Weapon - Melee - Old 
  92 
  Weapon - Melee - Valuable 
  93 
  Weapon - Ranged - Enhanced 
  94 
  Weapon - Ranged - 
  Normal/standard 
  95 
  Weapon - Ranged - Old 
  96 
  Weapon - Ranged - Valuable 
  97 
  Roll twice and combine 
  98 
  Roll again, but this time the 
  reward is worth a lot more 
  than it seems or has a hidden 
  benefit 
  99 
  Roll again, but this time the 
  reward is worth a lot less than 
  it seems or has a hidden 
  problem/downside with it 
  100 
  Bait and switch - Roll twice to 
  determine what they started 
  to offer and what you get 
   
  If you get a Roll again result (97 – 99) then you 
  have two options to choose from if you roll a 
  97+ for the second time. The first is to ignore 
  and re-roll. The second is to let it ride and roll 
  again. It is entirely possible that you end up 
  with multiple 97+ results in a row. It will make 
  things more complicated, but also more 
  interesting as well. 
   
   
   
   
   
   
   
  Bait and switch (00) is a special exception. If 
  you get this result, you have to roll twice. 
  Once for what they are offering and a second 
  time for what the party will actually get. On 
  the surface, this may appear to be bad, but it 
  could work in the parties favor. If the 
  second/replacement item offered is more 
  valuable than the first, the contact may not 
  know this and is trying to get rid of something 
  they perceive to be worthless. It also could be 
  a genuine mistake, such as an NPC offering 
  something to start off with, and then 
  releasing they cannot afford to get rid of the 
  item or the original has been stolen. There are 
  many ways of using this option, not all of 
  them negative. Even if it was negative, you 
  now have a source of yet another mission or 
  quest, as the party work towards getting what 
  they are rightfully owed. 
   
  Something else to note is that the table 
  above, and all the tables in this publication for 
  that matter, have kept the results semi-vague 
  to allow for greater integration with your 
  stories and campaigns. Many of them require 
  a bit of extrapolation and expansion to be 
  fully of use. 
   
  For example, the result of 90, (Weapon - 
  Melee – Normal/Standard), would require you 
  to decide what type of weapon is being 
  offered by the contact. This would vary 
  according to the contact status, standing and 
  any regional or cultural restrictions that are in 
  place. 
   
  
SOURCE: textdata/thevault/_GM Books/World Building & Game Design/ Misc #, A/Adventure Outline Maker (SciFi Edition).pdf