TEXT: Deluxe Edition
  READ THIS FIRST!
  WHAT'S IN THIS ,BOX?
  Just about everything you need to become an autoduellist on the highways of the future. The Car Wars game includes a rulebook, cardboard
  playing counters, maps, road sections, and turning keys. This sheet gives you sample Vehicle Record Sheets suitable for photocopying. The rulebook
  explains how these sheets are used in the game.
  The Rulebook
  The comprehensive 64-page rulebook begins with special "jump-start" introductory rules. If you're new to autoduelling, these basic rules are an
  easy introduction to the full game: They let you choose a car or motorcycle, tell you how to move it on the road sections and fire its weapons, and - if
  you lose the battle -
  how your vehicle crashes, rolls, and burns.
  The full Car Wars rules follow. They tell you how to create your driver, drive your car, and fire your weapons. They also provide adventure
  scenarios to play. For advanced players, the rules tell how to construct your own cars, motorcycles, trucks, trailers, helicopters, and ' 'trikes" (three-
  wheelers). A complete index is on pages 62-64.
  Counters
  Car Wars -
  Deluxe Edition includes three 4" x 7" sheets of full-eolor counters. Cut them apart with a sharp pair of scissors.
  Sheet I includes 16 cars, six cycles, oil slicks, black smoke clouds, purple paint clouds, six spike counters, four mine counters, six pedestrians, and
  a lot of wrecks and debris. This sheet also includes some small pink counters with names like ''CAR 10" and "CYCLES." These markers are used in
  vehicle movement; place them on the Movement Chart (back cover of the rulebook) and use them to indicate the speeds of their corresponding
  vehicles. The "SPEED" and "HANDLING" markers are used on the Vehicle Record Sheets, as explained in the rulebook under Section IV,
  Movement.
  Sheet 2 includes numerous small counters representing pedestrians, cycles, and lengths of chain suitable for stringing across roads. The yellow
  vehicles numbered 1 through 3 (with accompanying wrecks) are police cruisers. The white vehicle with the red cross is the "Ambunaught," a combat
  ambulance. All cycles and cars have corresponding marker counters. These vehicles, and the markers labelled "BREACH," will be most useful in the
  "Wheels vs. Walkers" and "Crusaders" scenarios described in Section XIV, Scenarios.
  Sheet 3 includes oversized vehicles: buses, semi tractors, and trailers (plus accompanying marker counters). Each vehicle includes a corresponding
  "wreck. " There are four more paint clouds. Lastly, the artillery piece and the two "door" counters (the thick black lines) can be used with the truck
  stop map included with the game. The truck stop is described in Section XIV.
  More counters are provided on the road sections. See below.
  This box includes a 4" x 7" ziplock plastic bag to hold the counters.
  Roed Sectione
  The three sheets of cardboard road sections will probably be the sites of your first few Car Wars duels. The road section sheets also include heli-
  copter, trike, debris, pothole, and other counters, plus additional speed, handling, and vehicle markers.
  The two oddly-shaped "turning keys" aid in vehicle maneuvers; their use is explained in Section IV, Movement.
  Maps
  There are three 21" x 32" mapsheets. Two of the maps fit together to form the fortress town of Midville, Ohio -
  the setting for the "Wheels vs.
  Walkers" and "Crusaders" scenarios. These maps show the north and south halves of the downtown area: Buildings, streets, a park. They're de-
  scribed in detail in Section XIV.
  The third map, labelled "TRUCK STOP," shows a typical fortified truck stop of 2035. This is also described in Section XIV.
  WHAT ELSE DO YOU NEED?
  Pencils and scratch paper, copies of the Vehicle Record Sheets, a nJler or straightedge, and at least three six-sided dice. And, last but not least,
  some opponents!
  FOR THE EXPERIENCED AUTODUELLIST
  If you're familiar with previously-published Car Wars products, you'll want to check the revisions and improvements introduced in this new
  edition of the rules. In particular, experienced Car Wars players should investigate the new rules about handling classes (page 9), continuing
  characters and their skills (especially the speed o/pedestrians - page 23), a new treatment of weapon links (page 20), new targeting modifiers based
  on a target's speed (page 17), expanded car trailer rules (pages 40-43), and new statistics for helicopter power plants (see the table on page 48).
  Like some of the material above, other rules and variants in this edition come from the Car Wars magazine, Autoduel Quarterly. These include
  new treatments ofgrenades (page 21),jire and explosions (page 19), and critical hits (page 18). Accessories for your vehicle are given on pages 31-33;
  many of these are from ADQ.
  And check out the new jump-start introductory rules -
  they're a great way to introduce new players to the world of autoduelling!
  Steve Jackson Games grants permission to photocopy all charts, tables, and record sheets included in this game for personal use only
  Copyright © 1985 by Steve Jackson Games Incorporated. All rights reserved.
  Car Wars is a registered trademark of Steve Jackson Games Incorporated.
  
  a 32" x42" arena map in two sections, an 8'
  full~olor wreck counters. $3.95.
  Shameless Plugs
  While Car Wan- Deluxe Edition has everything you need to
  in on the autoduelling cmze and then some, we know you may want more. Be
  on the lookout for the following items at your local hobby shop:
  Autclduel Gu.l"terly
  Autoduel Quarterly is Tbe 10urnal ofthe American Autoduel Association. Every three months, the latest on Car Wan and autodueUing appears in
  the pages of ADQ -
  scenarios, new vehicles, new eqUipment, fiction, strategy, letters, the North American Road Atlas and Survival Guide, and
  AADA news. Plus, each subscriber is automatically a member of the American Autnduel Association - eligible for free goodies, chances to buy
  merchandise, plus the opportunity
  inthe AADA World Championship Car Wan tournament. $3.00a copy on the news~
  sub:scrijpbons are $10.00 a year.
  ThIll AADA Vah/ehJ Gu/dB
  What's that on the road ahead? Don't take any chances. Check it out with the official guide to the bigbway combat vebicles of the Car Wars
  universe. Fully illustrated, with complete Car WarS specifications for over 100 cars, trucks, cycles, trikes, and helicopters. A must for every
  autoduellist. $S.95.
  Convoy
  A complete, 64~page programmed solo adventure for Car Wars. Based on the adventure that appeared in the very rtrst (and now out-of~print)
  Autoduel Quarterly, but revised and improved. You must take a tanker truck from Lexington to Memphis. The reward is $100,000, but if you fail, a
  dies -
  and somebody out there doesn't want you to make it. ConlfO)' can be played solo or with a group, with or without a referee. $5.95.
  Uncle Albert;'e .0315 C.f:lillog
  That lovable gadgeteer has collected all the equipment be's introduced in the pages ofAutoduelQuarter(v (mucb of it now out-of~print), plus some
  old favorites and some never-before-seen items. Uncle Albert's2035 Catalog is your refereuce book wben you need that piece ofequipment that will
  you the
  you need. $3.95.
  C.,.. W.,.. &xpaneion Bet; #1
  Paper road sections for building bigger and better raceways for your autodueUing adventures. The set includes 24 road sections (four straight, 16
  curves, two Ys and two crossroads), plus a counter sheet of various road hazards (oil slicks, smoke, mines, chains, barricades, debris, spikes, and
  $3.95.
  QI,.. we,.. Expaneion I!iSet;#S
  Don't get caugbt shortl This set includes three full-coior counter sheets - one duplicate ofeach sheet in the Deluxe Car Wan set. Aturning
  is
  also included. $3.95.
  e.,.. W.,.. ExpeneionBet; #3 -
  &.at: Midville
  A
  map -and new vebicles - for the
  fan wbo wants a
  This set contains 31 fun~lor vehicle counters, a
  rule
  sheet, and two 21" x 32" map sections. These combine to form the
  x
  map of East Midville - wbich in turn can be con~
  nected to the Midville map provided in this set to form a giant
  x 64") city map for all the duelJing space you'll ever need. $3.95.
  e.,.. W.,..Expaneion Bd #4 -
  The Armedlllo Au'toduai Arena
  a duellist has started on the
  for death
  at the Armadillo Autoduel Arena. You
  x 14"
  sheet, including combat scenarios
  a week's schedule at the
  e.,.. W.,.. Expeneion Bet; #f5 -
  Double Arena
  Tbis set contains:two double-sided 21" x 32" mapsheets. One side forms the 32" x 42" Buffalo Municipal
  the other forms the 21"x
  64" Dumbarton Slalom Arena in Oakland. Also included are 48 vehicle counters - four teams of six -
  24 new and 24 wrecked. $3.95.
  ea,.. W.,.. &xpaneion Bd #B
  Color-your-own counters, one for every design in The AADA Vehicle Guide, and then some! Every entry in the Guide has a corresponding
  counter in this set, including trikes and helicopters. These black~and-wbite counters are ready to be colored to your taste
  form autnduelling teams,
  or
  forces, or
  gangs. Each counter has a wrecked version of the same vehicle
  on the back. $3.95.
  c.,.. We,.. ExpeneionBet; #7
  An off-road
  Awildemess map for off-road adventures, plus an off-road duelling course that'll test your skills in the wild country. $3.95.
  ea,.. W.,.. M ..... Shee....
  Make up new
  arenas, and other
  with this set of5 double-sided 21" x 32" maps. Ea.cb sheet is blank except for
  the \4" Car Wan
  -
  mark it and color it any way you want. $4.95.
  O.luxe t:It:HItd S.ct;lon.
  Durable cardstock road sections: All the 5Ullll;\mli, ctrrves, and intersections you'll need to create your own challenging road layouts. One side
  shows a clear road, while the other offers the
  ofpost~uel debris and obstacles. Get the Starter Set, and then add on with Set2: Inter-
  sectiOlls and Set 3:
  $3.95 each.
  Look for these items at your local hobby shop, or order them direct from Steve 1ackson Games. Ifyou order from us, be sure to add 55 cents per
  item for postage and bandling
  residents need to add 5%% sales tax). AU payments must be in U.S. dollars. Send your order to: Steve 1ackson
  Games, Box 18957-A4. Austin, TX 18760-8957. Please allow 34 weeks for delivery.
  
  VEHICLE RECORD SHEET
  CYCLE RECORD SHEET
  Left ermor
  _
  SliIck liIrmor __...........-_
  Front ermor
  _
  Right armor
  _
  Front
  armor
  I
  ",
  •
  '"-
  Left liIrmor
  _
  Sack
  armor
  Undarbody
  .rmor
  1
  1
  Front
  ermor
  Tbp
  ermor
  r
  T
  Right ermor _~,"'--.;.,...._
  1
  1
  r
  r
  Under-
  body
  ermor
  Seck
  ermor
  ~,,,-r
  Driver
  .,..".._
  Suapen.'on
  ~_
  Cost:
  _
  Oh•••I.
  _
  Hendllng Cia••
  _
  Cycle
  _
  Size
  Weight:
  _
  Acceleretlon
  _
  Extre.
  _
  Extra. _ ......_ ......
  "'--............._ .....
  _
  Note.'
  'h
  "~I ,~), 1f);.."P~·'if
  Drlv.r
  _
  Suspension
  _
  Co.t
  _
  O"••el.
  _
  H.ndllng Cl•••
  _
  Vehicle
  Size
  Weight
  _
  Acceleret:lon
  _
  EXl;ree
  .....
  --:
  Extree
  _
  Note.
  .....;.
  _
  _
  __
  ...;..;
  __
  SPEEOTRACK
  100
  S5
  SO
  S5
  SO
  75
  70
  S5
  SO
  55
  50
  45
  40
  35
  30
  25
  20
  15
  10
  5
  0
  -5
  -10
  -15
  -20
  HANDUNG
  I
  5
  1
  4
  I
  3
  I
  2
  I
  1
  1
  I a I -1
  -2
  -3
  -4
  -5
  -S
  SPEEOTRACK
  100
  S5
  SO
  S5
  SO
  75
  70
  S5
  SO
  55
  50
  45
  40
  35
  30
  25
  20
  15
  10
  5
  a
  -5
  -10
  -15
  -20
  HANDLING 1
  5 1
  4
  1
  3 [21
  1 I
  I
  0 I -1
  -2
  ~
  -3
  -4
  -5
  -6
  
  COPTER RECORD SHEET
  TRACTOR OR TEN-WHEELER
  RECORD SHEET
  ......._....._----
  .cablM~,"" r""Oco,.
  _
  Plloe
  _
  ____,Und. bady _
  ~
  Right _rnor
  _
  SPEED TRACK
  -20
  -11S
  -10
  -IS
  0
  lS
  10
  11S
  120
  21S
  30
  35
  40
  48
  50
  ISIS
  SO
  55
  70
  75
  SO
  SIS
  SO
  915
  100
  1015
  110
  118
  120
  121S
  130
  135
  140
  145
  150
  185
  150
  1B15
  170
  175
  1S0
  1S5
  190
  1SB
  200
  205
  210
  215
  220
  221S
  230
  238
  HeNoopltef'"
  _
  81..
  """-Ighc
  _
  Aaa.'.r_clon
  HandlIng Cia..
  Co.c
  _
  ..- ---------------------
  ..--------------------
  --------------------------
  .-.o*"~
  &.aft" ~
  'Tbp
  fIlroonc ........---
  _
  Carrier top .-rn'MH"
  _
  ""ehc
  eo..
  cr-....
  _
  c., ....--
  ..-'-------
  ......_---------------------
  -------------------
  n-hlil ~jlne~'" ., wleJo. &reI., a wlch no c""'""
  7J'ouck handl/ftfl ~., .,
  SPEED TRACK
  100
  91S
  90
  SIS
  SO
  75
  70
  SIS
  SO
  55
  150
  45
  40
  31S
  30
  25
  20
  11S
  10
  15
  0
  -5
  -10
  -15
  -20
  ~-~
  c.j .... ~ __
  e-b~oIr • ......-
  I
  J
  c.....-
  CaO
  ....
  -
  .~
  ~
  c.•
  ...-
  ~
  I
  I
  Cabr-l~~
  ~""h&:~
  c.a I.M od. tIocJd)< ~
  c., • """ "'-'tc.Nnor'
  ea..i'" u..dB
  tal:llldV ~
  HANDLING
  I 3 I 2 I 1 I
  I
  0 I -1 I -2 I -3
  -
  -5
  -B
  HANDLING I B I 4 I 3 I 2 I 1 I
  I
  0 I -1
  -2
  -3
  -
  -IS
  -B
  
  TRICYCL.E RECORD SHEET
  CHARACTER RECORD SHEET
  Right armor
  _
  Underbody armor
  _
  Sack armor
  _
  Name (Counter ID)
  Skills
  Equipment
  Damage
  Notes
  (
  )
  I
  /
  (
  )
  I
  I
  (
  )
  I
  I
  (
  )
  I
  /
  (
  )
  I
  I
  (
  )
  I
  I
  (
  )
  I
  I
  (
  )
  I
  /
  (
  )
  I
  I
  (
  )
  I
  /
  (
  )
  I
  I
  (
  )
  /
  I
  (
  )
  I
  I
  (
  )
  I
  I
  (
  )
  I
  I
  (
  )
  /
  /
  (
  )
  I
  (
  )
  I
  (
  )
  I
  I
  (
  )
  I
  I
  (
  )
  I
  I
  (
  )
  I
  I
  (
  )
  I
  I
  (
  )
  I
  I
  (
  )
  I
  I
  (
  )
  I
  I
  "
  (
  )
  /
  I
  (
  )
  I
  (
  )
  I
  I
  (
  )
  I
  I
  This indicates that he's fired three bursts from his sUb-machine gun, he's used both grenades, and he
  took some sort of attack which did two points damage to his body armor.
  A successful ear Wars adventure may take a very long lime and requires a lot ofpaperwork. With this,
  it's simpler to keep track of large forces such as MONOOs and cyclists.
  A sample entry is given below. In essence, you simply list the character's name, bis skills, his equipment
  (noting ammunition available), his Df <3, or 6 with body armor) and add any pertinent notes at the end.
  .1.. Lt.. W~
  (}i\S)
  ~...Z. PiS.
  SNIf:(:IO/
  ~L/
  6 :
  an :$ideWillk
  After a skirmish, his record line might lonk like this:
  1. Lt.. We.s$ll!r
  (M8) 4t,z. P,:1
  58\6:to/III
  a.:t/1l
  ($: II
  011 .ikllktlk.
  t~:.
  Front ermor
  _
  "Ibp armor
  _
  Driver
  _
  Suapenaion
  _
  Coat~~_
  '100
  95
  90
  85
  '70
  I 65
  60
  55
  50
  35
  30
  25
  20
  '15
  a
  -5
  -'10
  -'15
  -20
  45
  140
  80
  I 75
  L.eft armor
  _
  10
  I
  5
  St=lEEDTRACK
  Tricycle
  -,-_-,-
  _
  Siza
  Weight
  Chaaaia
  _
  Acceleration
  Handling Claaa
  -:::':::::::"'_
  Extre. -------_..---------::::::__:'t'"
  ---_::'T-
  Extra.
  i
  Notea
  _
  HAND~WG I s I 4 I .3 I e I ~ I
  I a I -'1
  -2.
  -3
  . -4
  . -5
  . -6
  
  TRAIl-ER, BUS, or RV RECORD SHEET
  ront
  rmor
  Sack 'aft armor
  Front 'aft armor
  .
  Sack top armor
  Front top armor
  F-
  ,r
  a
  -
  tJ
  Front right armor
  Sack right armor
  Sack underbody .rmor
  Front und.rbody armor
  Sack
  .rm
  Co.t
  ~
  W.ight
  -
  Nota.
  :_----:-:-:_:_:-:-:-:--:-:-":'":'":_:----_---,.-
  HAND~'NG
  13121~1
  I
  0 I -~ I -2 I -3: -: -5
  ::
  -S
  SPEED TRACK
  '100
  95
  90
  S5
  SO
  75
  70
  65
  60
  55
  50
  45
  40
  35
  30
  25
  20
  '15
  '10
  5
  a
  -5
  -'10
  -'15
  -20
  Veh~_
  S~._~~~~_
  Extr•• -7¥-=:-7~a---__- __:;:"£::;;~;;-- __=--:;;'-;__-::;__"""-__--;7i"T----T=,:,""--__;:;;;;-:;;;q;;::;?:"--:,:,""=---;--__:-;-.....-===""i~~Mr-:::-.:::-.---""'iij
  Extr•• -..,...,,.,....------'"""""':-.-.,,"r"":"""'F:-::rrr-=-----::-:;:r~;;:::;:~:;_;z:;-------
  __r:;~r-
  _;;;i;:i'5~~~;;;;:r_:::_I==::r~:;;;;_::i"7::':7
  Extr•• ------------------...---.....------:;;"'T"''7''',.
  Not•• ----------------------------~~r~
  Copyright © 1985 by Steve Jackson Games Incorporated. Car Wars is a
  registered trademark of Texas Instruments Incorporated. Car Wars players are
  free to copy as many record sheets as they need for their games, but commercial
  reproduction without permission from SJ Games is prohibited.
  
SOURCE: textdata/thevault/GURPS Classic/SETTING/GURPS - Deluxe Edition RTF .pdf