TEXT: Random Encounters for BOOT HILL 
   
  Have you ever wanted to play Boot Hill but didn’t have a moderator? Or have you, as the moderator, ever wanted 
  to lighten your burden? Or have you ever finished an adventure early and just wanted to kill some time? The 
  answer is to have a random encounter chart. 
   
  This almost totally eliminates the need for a moderator and relieves all the demands of role-playing, for the most 
  part, on the players. For an example, I have made up a wilderness encounter chart; encounter charts could be 
  made up of cities or rural areas. 
   
  For each day in the wilderness, roll a six-sided die. A roll of six indicates an encounter. If 
  an encounter is indicated, roll percentile dice and consult the table below: 
   
  Wilderness Encounter Table (WET) 
   
  Roll 
  Encounter’ 
  1-10 
  2-12 mounted bandits, armed with an assortment of revolvers and rifles. There is a 15% 
  chance of $l-6,000. Otherwise there will be $1-10 per bandit.  
  11-40 
  2-12 wagons containing 1-4 homesteaders apiece. There is also a 50% chance of cows (1-12) 
  and a 25% chance of pigs (1-6). The wagons are usually loaded with foodstuffs, clothing, 
  furniture, etc. . . . 10-60% of the homesteaders are armed (rifles) and know how to use them. 
  The homesteaders that are armed have a 50% chance of having $1-10 apiece.  
  41-45 
  1-3 clergy-unarmed-20% chance of having $1-20 in gold. 
  46-65 
  Soldiers-75% chance of a detachment (7-12 + Leader) and a 25% chance of a Troop (42-52 incl.        
  Leaders and scouts) soldiers. Soldiers are mounted, and are armed with SAR’s and Standard Army 
  Issue rifles. Each soldier has $2-40. 
  66-75 
  Indians 1-40. 95% are mounted. All Indians are armed with Tomahawks and/or knives, 40% are armed  
   
  with bows, 20% are armed with lances, 20% with Civil War rifles, 10% with standard rifles, and 10%  
   
  with revolvers. 
  76-80 
  Pony Express Rider-Has $1-20 and is armed with a DAR and a standard rifle. There is a 75% chance  
   
  that he has a good horse and a 25% chance he has an excellent horse. 
  81-85 
  Trapper - Armed with DAR, Buffalo Rifle, Throwing Knife and Axe. A trapper has 1-3 horses (75%) or  
   
  1-3 donkeys (25%). There is a 50% chance that he has $1-20. 
  86-90 
  Posse consisting of 3-18 men armed with DAR’s and standard rifles. Posses are mounted. 
  91-85 
  Stagecoach - Has a guard, driver and 1-6 passengers. Guard is armed with DAR and standard rifle. 1-4  
   
  passengers are armed (30% chance CBR, 20% chance SAR, 10% chance DAR and 40% chance  
   
  standard rifle). There is a 50% chance that each passenger has $1-20. 
  96-100 Packet Train 1-10 wagons - l driver per wagon - armed with SAR and shotgun. Cargo is determined by  
  Moderator – it is usually foodstuffs. Each driver has a 20% chance of having $1-10. 
   
  As you can see, this chart contains many possible variations with the possibilities being 
  endless. After using this type chart for a while you will find that the most enjoyable 
  adventures can come through it. 
   
   
   
   
   
   
   
   
   
  
  City Encounter Tables (day and evening) 
   
  This chart is modeled after the fact that most towns specify the characteristics or 
  weapons of each encounter so the referee may suit each one to fit into his game. The 
  referee may also decide when there should be a chance for an encounter (1 every hour, 
  half-hour, etc.) 
   
  Town till 8 p.m. (1 out of 6 chances)  
  Town after 8 p.m. (2 out of 6 chances) 
  1 Pickpocket  
   
   
   
  I Lady of the evening 
  2 Stealing job offer*  
   
   
  2 Murder job offer* 
  3 Mugged by 1 person  
   
   
  3 Mugged by 2 people 
  4 Questioned by deputy  
   
   
  4 Small posse after you(armed) 
  5 Irate merchant after you   
   
  5 Vigilantes ambush you 
  6 Shot at by I person  
   
   
  6 Shot at by 2 people 
  7 Jumped by I person  
   
   
  7 See bank being robbed 
  8 Small posse after you (unarmed) 
   
  8 Jealous husband 
  9 Harm person job offer*   
   
  9 Escaped prisoner 
  10 Drunk wants to fight you  
   
  10 Insane gunfighter 
  11 Deputy shoots at you  
   
   
  11 Shot at by 3 people 
  12 Arson job offer*  
   
   
  12 Challenged to a gunfight 
  13 Undercover deputy  
   
   
  13 Mistaken for a murderer 
  14 Mugged by 2 people  
   
   
  14 3 deputies try to arrest you 
  15 See mugging   
   
   
  15 Lynch mob after you 
  16 Gunfighter wants to gunfight you   
  16 Large brawl in street 
  17 Murder job offer*  
   
   
  17 Wanted man with a price on his head 
  18 Falsely arrested  
   
   
  18 Hidden sniper 
  19 Shot at by 2 people  
   
   
  19 Large posse afte you (armed) 
  20 2 deputies after you  
   
   
  20 U.S. Marshal tries to arrest you 
   
  *Most job offers are made by merchants wanting their competition eliminated. 
   
   
  
SOURCE: textdata/thevault/Boot Hill/3rd Party/Boot Hill - Random Encounters.pdf