TEXT:  
  Monastic Tradition 
  Three traditions of monastic pursuit are common in the 
  monasteries scattered across the multiverse. Most 
  monasteries practice one tradition exclusively, but a few 
  honor the many traditions and instruct each monk 
  according to his or her aptitude and interest. All traditions 
  rely on the same basic techniques, diverging as the student 
  grows more adept. Thus, a monk need choose a tradition 
  only upon reaching 3rd level. 
  Way of the Howling Gale 
  Hidden within the clouds atop mountain peaks are secret 
  monasteries, who practice the bending of Elemental Air to 
  their will. Their fighting style utilizes the four winds as an 
  extension of their bodies, weaving a furious display of 
  martial arts that balances chaos and self-control. Their 
  mastery over the winds as well as their own ki makes them 
  formidable warriors, often sought out by students of war. 
  The monks who practice the Way of the Howling Gale are 
  by no means pacifists but they are reluctant to train 
  individuals in their secret arts if those individuals seek to 
  use their knowledge for violence. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Whirlwind Stance 
  Starting when you choose this tradition at 3rd level, you 
  begin to interweave your martial arts techniques with the 
  power of Elemental Air. 
       You gain a new attack option that you can use with the 
  Attack action. This special attack is a ranged spell attack 
  with a range of 30 feet. You are proficient with it, and you 
  add your Dexterity modifier to its attack and damage rolls. 
  Its damage is slashing, and its damage die is a d4. This die 
  changes as you gain monk levels, as shown in the Martial 
  Arts column of the Monk Table. The damage of this attack 
  counts as magical for the purposes of overcoming 
  resistance and immunity to nonmagical slashing damage. 
  Wen you take the Attack action on your turn and use this 
  special attack as part of it, you can spend 1 ki point to make 
  the special attack twice as a bonus action. 
  Step of the Gentle Breeze 
  Also at 3rd level, your jump distance is doubled. 
  Additionally, when you calculate your jump distance, you 
  use your Dexterity score instead of your Strength score. 
  Ki of the Rushing Wind 
  Starting at 6th level, your practice of this monastic tradition 
  allows you greater mastery over Elemental Air. As an 
  action you can send 2 ki points to cast the spell gust of 
  wind or levitate. 
       Additionally, when you hit a creature with the special 
  attack granted by your whirlwind stance, you can use your 
  Stunning Strike feature. On a failed saving throw, the 
  creature is also pushed back 10 feet. 
  Wherever the Wind Blows 
  Starting at 11th level, your ki bends the will of the four 
  winds, causing them to carry you wherever you wish. 
  Whenever you are not underground or indoors, you gain a 
  fly speed equal to your walking speed. 
  Fury of the Gale 
  Starting at 17th level, you learn the most closely guarded 
  secret of the Howling Gale, the ability to unleash ferocious 
  winds by transforming your inner ki into the destructive 
  power of a whirlwind. You can spend 7 ki points to cast the 
  spell whirlwind. 
       Once you use this feature, you can't use it again until 
  you finish a short or long rest. 
   
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Way of the Howling Gale.pdf