TEXT: *Content subject to change prior to publication.  
  ©1993-2020 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved. 
  Tasha’s Cauldron of Everything
  Preview Content*
  GENIE’S VESSEL
  1st-level Genie feature
  Your patron gifts you a magical vessel that grants you 
  a measure of the genie’s power. The vessel is a Tiny 
  object, and you can use it as a spellcasting focus for 
  your warlock spells. You decide what the object is, or 
  you can determine what it is randomly by rolling on 
  the Genie’s Vessel table.
   Genie’s Vessel
   
  d6 
  Vessel
   1 
  Oil lamp
   2 
  Urn
   3 
  Ring with a compartment
   4 
  Stoppered bottle
   5 
  Hollow statuette
   6 
  Ornate lantern
  You have made a pact with one of the rarest kinds of 
  genie, a noble genie. Such entities rule vast fiefs on 
  the Elemental Planes and have great influence over 
  lesser genies and elemental creatures. Noble genies 
  are varied in their motivations, but most are arrogant 
  and wield power that rivals that of lesser deities. They 
  delight in turning the table on mortals, who often 
  bind genies into servitude, and readily enter into 
  pacts that expand their reach.
  You choose your patron’s kind or determine it ran-
  domly, using the Genie Kind table.
   Genie Kind
   
  d4 Kind 
  Element
   1 
  Dao 
  Earth
   2 
  Djinni 
  Air
   3 
  Efreeti 
  Fire
   4 
  Marid 
  Water
  EXPANDED SPELL LIST
  1st-level Genie feature
  The Genie lets you choose from an expanded list of spells when you learn a warlock spell. The Genie Expanded 
  Spells table shows the genie spells that are added to the warlock spell list for you, along with the spells associated 
  in the table with your patron’s kind: dao, djinni, efreeti, or marid.
  WARLOCK: THE GENIE*
  Genie Expanded Spells
  Spell Level 
  Genie Spells 
  Dao Spells 
  Djinni Spells 
  Efreeti Spells  
  Marid Spells
   
  1st 
  detect evil 
  sanctuary 
  thunderwave 
  burning hands 
  fog cloud
   
   
  and good 
   
  2nd 
  phantasmal force 
  spike growth 
  gust of wind 
  scorching ray 
  blur
   
  3rd 
  create food and 
  meld into  
  wind wall 
  fireball 
  sleet storm
   
   
  water 
  stone
   
  4th 
  phantasmal killer 
  stone shape 
  greater invisibility 
  fire shield 
  control warmer
   
  5th 
  creation 
  wall of stone 
  seeming 
  flame strike 
  cone of cold
   
  9th 
  wish
  
  *Content subject to change prior to publication.  
  ©1993-2020 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved. 
  Tasha’s Cauldron of Everything
  Preview Content*
  determined by your patron’s kind: bludgeoning (dao), 
  thunder (djinni), fire (efreeti), or cold (marid).
  In addition, as a bonus action, you can give yourself 
  a flying speed of 30 feet that lasts for 10 minutes, 
  during which you can hover. You can use this bonus 
  action a number of times equal to your proficiency 
  bonus, and you regain all expended uses when you 
  finish a long rest.
  SANCTUARY VESSEL
  10th-level Genie feature
  When you enter your Genie’s Vessel via the Bottled 
  Respite feature, you can now choose up to five will-
  ing creatures that you can see within 30 feet of you, 
  and the chosen creatures are drawn into the vessel 
  with you.
  As a bonus action, you can eject any number of crea-
  tures from the vessel, and everyone is ejected if you 
  leave or the vessel is destroyed.
  In addition, anyone (including you) who remains 
  within the vessel for at least 10 minutes gains the 
  benefit of finishing a short rest, and anyone can add 
  your proficiency bonus to the number of hit points 
  they regain if they spend any Hit Dice as part of a 
  short rest there.
  LIMITED WISH
  14th-level Genie feature
  You entreat your patron to grant you a small wish. As 
  an action, you can speak your desire to your Genie’s 
  Vessel, requesting the effect of one spell that is 6th 
  level or lower and has a casting time of 1 action. The 
  spell can be from any class’s spell list, and you don’t 
  need to meet the requirements in that spell, includ-
  ing costly components; the spell simply takes effect 
  as part of this action.
  Once you use this feature, you can’t use it again until 
  you finish 1d4 long rests.
  Bottled Respite. As an action, you can magically 
  vanish and enter your vessel, which remains in the 
  space you left. The interior of the vessel is an extrad-
  imensional space in the shape of a 20-foot-radius 
  cylinder, 20 feet high, and resembles your vessel. The 
  interior is comfortably appointed with cushions and 
  low tables and is a comfortable temperature. While 
  inside, you can hear the area around your vessel as 
  if you were in its space. You can remain inside the 
  vessel up to a number of hours equal to twice your 
  proficiency bonus. You exit the vessel early if you use 
  a bonus action to leave, if you die, or if the vessel is 
  destroyed. When you exit the vessel, you appear in 
  the unoccupied space closest to it. Any objects left 
  in the vessel remain there until carried out, and if the 
  vessel is destroyed, every object stored there harm-
  lessly appears in the unoccupied spaces closest to 
  the vessel’s former space. Once you enter the vessel, 
  you can’t enter again until you finish a long rest. 
  Genie’s Wrath. Once during each of your turns 
  when you hit with an attack roll, you can deal extra 
  damage to the target equal to your proficiency 
  bonus. The type of this damage is determined by 
  your patron: bludgeoning (dao), thunder (djinni), fire 
  (efreeti), or cold (marid).
   
  The vessel’s AC equals your spell save DC. Its hit 
  points equal your warlock level plus your proficiency 
  bonus, and it is immune to poison and psychic 
  damage.
  If the vessel is destroyed or you lose it, you can 
  perform a 1-hour ceremony to receive a replacement 
  from your patron. This ceremony can be performed 
  during a short or long rest, and the previous vessel is 
  destroyed if it still exists. The vessel vanishes in a flare 
  of elemental power when you die.
  ELEMENTAL GIFT
  6th-level Genie feature
  You begin to take on characteristics of your patron’s 
  kind. You now have resistance to a damage type 
  While you are touching the vessel, you can use it in 
  the following ways:
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/EXTRA/Tashas Preview/Tashas Preview - Warlock.pdf