TEXT:  
   
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  Trade and Commerce Between The Stars 
   
   Interstellar trade is the transport of commercial goods from one world to another in the 
  pursuit of profit. Successful traders obey the ancient First Law of Trade: 
   
  Buy Low And Sell High 
   
   Merchants who follow it make money, grow rich, and become successful; those who 
  don't go bankrupt. 
   
   The Traveller Trade and Commerce system details a consistent process for encountering and pricing trade goods, and for 
  determining the market for goods on a variety of worlds. 
   
  THE VOCABULARY OF INTERSTELLAR TRADE 
   Several terms and concepts are used on the trade and 
  commerce flowcharts. 
   
   
   Lot. A lot is a single shipment of goods. A lot is identified 
  by its displacement in tons (one ton equals 13.5 cubic 
  meters). Each lot is a distinct shipment and may not be 
  subdivided. A ship captain may accept or reject specific lots 
  based on their best fit within the ship's cargo hold. A lot can 
  be freight, cargo or mail. 
   Freight. Freight is a lot owned by someone who either 
  wishes to retain ownership of it or has contracted to sell the 
  goods to someone and is shipping them to the buyer. An 
  individual who is shipping his personal effects to a new home 
  is shipping freight. A company that has sold an air/raft to a 
  customer and is now shipping it to that customer is shipping 
  freight.  
   The standard price for shipping freight is Cr1,000 per ton. 
  The payment covers shipment in the cargo hold from the 
  current location to the starship's next port of call. 
   Mail. A lot of communications information being shipped 
  under special contract for a postal or express service. 
  Governments operate postal services; private companies 
  operate express services. 
   Mail is always of incidental size (never major or minor sized 
  lots). To be allowed to carry mail, the ship must be armed 
  and the crew must include a gunner. Each mail lot always 
  consists of at least one ton. Each ton of mail is shipped at a 
  premium rate of Cr15,000. 
   Cargo. Cargo consists of goods purchased by a speculator 
  or merchant and carried on the speculation that they can be 
  sold at the destination for a profit. A merchant who buys laser 
  rangefinders on an industrial world and ships them to another 
  world in hopes of selling them for a profit is shipping cargo. A 
  merchant who has empty cargo hold space and fills it with 
  locally purchased goods rather than ship empty space is 
  shipping cargo. 
   A speculator may buy goods and ship them; he considers 
  the lot cargo, while the ship carrying the goods considers it 
  freight. A starship captain may find insufficient freight 
  available on a world and may become a speculator and buy 
  cargo in order to fill unused freight space. The first law of 
  cargo trade is an ancient one: buy low and sell high. Those 
  who follow it make money, grow rich and become successful. 
  Those who don't, go bankrupt. 
   Merchant. A merchant is an individual or company that 
  operates a cargo-carrying starship. Merchants may also be 
  speculators. 
   Speculator. A speculator is an individual or company that 
  buys goods in the expectation that they can be sold at a profit 
  later (and usually on another world). A speculator does not 
  necessarily operate a cargo-carrying starship; a speculator 
  may ship its cargo as freight and pay standard freight rates in 
  order to transport the goods to a profitable market. 
   Source World. A source world is the world where goods 
  originate. The UWP of the Source World is required before 
  goods can be purchased and it is necessary in order to 
  determine the costs of the goods when engaging in 
  speculative trade. 
   Market World. A market world is the world where goods 
  are to be shipped; it is the market or destination for trade 
  goods. The UWP of the Market World is required before the 
  goods can be sold and it is necessary in order to determine 
  the selling price of the goods when engaging in speculative 
  trade. 
   Cost. Cost is the amount paid for a cargo at its Source 
  World. 
   Price. Price is the amount a cargo is expected to sell for at 
  its market world. It is possible to compute the base price of 
  
   
   
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  goods before arriving at a world simply by analyzing the 
  market world’s UWP. Careful merchants do this to predict the 
  relative appeal of goods at various accessible worlds. 
   Price is an expected price; selling price is the actual price 
  determined at the moment of sale. 
   Selling Price. Selling price is the amount a cargo actually 
  sells for at its market world using the Actual Value Table. 
  Selling price for goods varies as the actual market place 
  conditions fluctuate and it is determined at the moment of 
  sale using the Actual Value Table. 
   Delivery. A lot is delivered when it is off-loaded at a 
  location comparable to the location where it was loaded. 
  Goods taken in orbit at the Source World are delivered when 
  off-loaded in orbit at the Destination World. Goods loaded on 
  the surface at the Source World are delivered when offloaded 
  on the surface at the Destination World.  
   This custom applies to both cargo and passengers. 
   Surface delivery for cargo taken on in orbit calls for a 10% 
  surcharge. 
   
  THE CARGO ID 
   The Cargo ID is a basic identification of the economic 
  nature (but not the precise identity) of trade goods in 
  commerce. It is based on the Trade Classifications and the 
  Tech Levels of the worlds involved. 
   
   
   
   
   
   
   
   
   
   
   
   
  TL 
   
  Trade Classes 
  Cost 
   
   
  8 
  - 
  Na Ni Po 
   
  Cr3800 
   
   
   
   
   
   
   
   
   
   
   
   Identifying Cargos. A cargo is identified by stating its 
  source world’s Tech Level, Trade Classifications, and Cost. 
  Tech Level is derived directly from the source world UWP. All 
  trade classifications possible are determined and then listed 
  together (the determination of trade classifications is covered 
  below). Cost is determined using the cost system. 
   For example, a cargo from Regina in the Spinward 
  Marches could be identified as: A Ri Cr7000. 
   A cargo from Zivije in the Spinward Marches is identified 
  as: B Hi Fl Cr8100. 
   A cargo from Chronor (a Zhodani world in the Spinward 
  Marches) is identified as: C Na Ni Ic Cr8200 Zh. 
   Lower cost cargos are always preferable because they 
  allow more potential profit. 
   
   Further Identifying Cargos. Using the Cargo ID, match 
  one of the Trade Classifications to the Random Trade Goods 
  Charts and roll 1D. The result is the basic type of trade 
  goods. Again roll 1D and determine the specific trade goods. 
  Finally, match one other Trade Classification to the Trade 
  Goods Detail List to further add detail to the goods. 
   For example, a goods from Zivije have a Cargo ID = B Hi 
  Fl Cr8100. The only Trade Classification that matches the 
  Random Trade Goods Table is Fl, which appears on Random 
  Trade Goods 2. Roll 1D (=3 = Pharma). Roll 1D again (=5 = 
  Antibiotics). Finally, the other Trade Classification for the 
  Cargo is Hi, which is on the Trade Goods Detail List (Hi = 
  Processed). 
   The goods from Zivije are Processed Antibiotics. 
   
  SPECIAL RULES 
   The following special rules also apply to trade activity.  
   Estimating Sale Price. Trader skill allows the partial 
  prediction of the results of the Actual Value Table throws. 
  Use of Trader skill allows one die on the Actual Value Table 
  (the table uses two dice) to be thrown early; knowing one of 
  the dice results beforehand allows a more accurate prediction 
  of the sale price of goods.  For example, the two dice throw 
  can range from 2 to 12 and indicates actual values between 
  40 percent and 170 percent of base price. If one die is thrown 
  early and it is a 6, then the character knows that the final 
  actual value must range between 7 and 12 (or between 100 
  percent and 170 percent). 
   Accelerated Delivery: In standard practice, local 
  merchants are allowed four days to deliver goods to a waiting 
  ship. It is possible to accelerate delivery of goods by paying a 
  premium of 10% of base cost per day of advanced delivery. 
   Required Execution: Once goods are offered for sale and 
  the Actual Value Table is consulted, the goods must be sold 
  at the price indicated. A sale may be stopped at any point 
  before the dice are rolled on the Actual Value Table.  
   This invites a strategy for cautious merchant players (with 
  Trader skill): roll the dice on the Actual Value Table 
  individually. If the first die is exceptionally low, the deal can 
  be abandoned. 
   
  PLAYER SKILLS 
   The skills of the characters involved in transactions can 
  influences trade situations. 
   Steward. Steward is a Mod on the roll for available High 
  Passengers. 
   Admin: Admin is a Mod on the roll for available Mid 
  Passengers. 
   Streetwise. Streetwise is a Mod on the roll for available 
  Low Passengers. 
   Broker: Broker is about negotiating the best deal between 
  a buyer and a seller. In its simplest form, the Broker 
  transaction entails very little work while earning a 
  commission. The value of the broker is the knowledge and 
  expertise he provides when problems or exceptions arise. 
   Broker is a DM (equals half Broker Skill, rounded up) on 
  the Actual Value Table (to a maximum of Mod of +4). Brokers 
  receive 5% of the final sale price per DM. 
   Liaison: Liaison allows consultation and bargaining with 
  local freight handlers in order to receive a larger allotment of 
  freight. Liaison is a Mod for available Freight. 
   Trader: Trader provides an understanding of market 
  processes and is used in Estimating Sales Price. 
   
  TYPES OF INTERSTELLAR TRADE GOODS 
   Interstellar trade goods may be of any type, but some are 
  more probable than others. Ordinary materials (such as cast 
  iron ingots) are probably not prime interstellar trade goods. 
   The Broad Classifications: Interstellar Trade Goods fall 
  into 14 types. 
   
   Raws. One of the basic trade goods in interstellar trade is 
  raw materials. The exploration of space is driven in part by a 
  search for essential raw or basic materials in the hopes that 
  they can be found and made available at competitive prices, 
  even after the cost of their transportation over interstellar 
  distances. 
   Rares. Many trade goods are in demand because of their 
  rarity or relative scarcity. 
   Consumables. Consumables are food and drink, and may 
  also include aromatics. Consumable foods are fashionable 
  gourmet goods (caviar), common flavorings (spices), or 
  staples (basic life-sustaining food) necessary on worlds 
  where it cannot be produced economically. Consumable 
  drinks are flavored waters, alcoholic beverages, milks, 
  
   
   
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  nectars, syrups, decoctions such as teas, or exotic wines. 
  Consumable aromatics are smell sources or food enhancers.  
   Data. Data is Information which can be consumed, 
  reproduced, or processed on the Market World. It includes: 
  Books, tapes, software, creative works, wafers, and scientific 
  data. 
   Pharma. Pharmaceuticals and Medicine for the treatment 
  of all manner of illness or disability is a prime candidate for 
  interstellar trade. Some medicines may be produced in 
  excess quantity and made available for export in order to 
  help bring down the costs of overall production. Some 
  medicines are best processed or manufactured close to the 
  source of raw materials; the finished product is then exported 
  to other worlds. 
   Novelties. New products never before seen (or sometimes 
  just never before marketed) are powerful commodities in the 
  marketplace.  
   Imbalances. When the cost of producing a trade item is 
  very low, then it can be shipped between the stars and sold 
  at a market for less than it costs to produce locally. Worlds 
  with low labor costs often produce goods that can be sold 
  interstellar at a profit.  
   Valuta. Sometimes shipments between worlds consist of 
  money itself. Interstellar trade eventually produces an 
  inequity in the balance of payments for specific worlds, and to 
  bring the economy back into equilibrium, a physical exchange 
  of money is required.  
   Samples. Newly discovered, created, or manufactured 
  items may be transported to other worlds for analysis or 
  evaluation. 
   Uniques. Some products are unique: they cannot be easily 
  synthesized or reproduced. an exotic wood that adds interest 
  as a decoration or flavor as when burned for cooking; an herb 
  which provides a special flavoring; an iridescent feather 
  which becomes fashionable for a limited time; a pebble that 
  makes gentle noises when heated.  
   Manufactureds. Worlds with established factories export 
  their products to worlds which cannot produce them. 
   Scrap/Waste. The trash of some worlds can become the 
  valued treasure on others.  
   Entertainments. Creative works and diversions are always 
  in demand. 
   Red Tape. Because there are interstellar governments, the 
  products of their bureaucracy must be distributed through its 
  area of authority. Red tape shipments include originals or 
  reproducible masters of regulations, files of information about 
  citizenry and companies, and reports.  
   Much of the red tape shipped between worlds is not sold; it 
  is transported as cargo to archives or to other offices of the 
  bureaucracy. But some of the information can be purchased 
  and then shipped to other worlds where it can be sold to 
  businesses or organizations which can use it. For example, 
  tax records might indicate likely customers for specific goods; 
  reports might provide clues (after analysis) for prediction of 
  future 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
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  THE TRADE GOODS CHARTS 
   This section is not intended to be comprehensive: interstellar trade necessarily encompasses thousands and thousands of 
  distinct trade goods. Nevertheless, the random trade goods creation system can produce 36 different goods per basic trade 
  classification, and thousands of distinct trade goods before it consistently repeats. 
   The following are 259 examples of probable trade goods. 
   
  Types 
  Raws 
  Rares 
  Consumables  
  Data 
  Pharma 
  Novelties 
  Imbalances 
  Valuta 
  Samples 
  Uniques 
  Manufactureds 
  Scrap/Waste 
  Entertainments 
   
   
   
  Examples 
  Accountings 
  Adhesives 
  Aged Meats 
  Allotropes 
  Alloys 
  Anagathics 
  ANIFX Blocker 
  ANIFX Dyes 
  ANIFX Emitters 
  Antibiotics 
  Antidotes 
  Antifungals 
  Anti-Matter 
  Antique Art 
  Antiques 
  Antiseptics 
  Antitoxins 
  Antivirals 
  Archeologicals 
  Armor 
  Aromatics 
  Art 
  Artifacts 
  Attractants 
  Aware Blockers 
  Awareness Pinger 
  Backups 
  Biologics 
  Branded Clothes 
  Branded Devices 
  Branded Drinks 
  Branded Foods 
  Branded Oxygen 
  Branded Tools 
  Branded Vacc Suits 
  Bulk Abrasives 
  Bulk Carbon 
  Bulk Carbs 
  Bulk Copper 
  Bulk Dusts 
  Bulk Ephemerals 
  Bulk Fats 
  Bulk Fibers 
  Bulk Foodstuffs 
  Bulk Gases 
  Bulk Herbs 
  Bulk Ices 
  Bulk Iron 
  Bulk Metals 
  Bulk Minerals 
  Bulk Nitrates 
  Bulk Nutrients 
  Bulk Organics 
  Bulk Oxygen 
  Bulk Particulates 
  Bulk Pelts 
  Bulk Petros 
  Bulk Pharma 
  Bulk Precipitates 
  Bulk Protein 
  Bulk Spices 
  Bulk Synthetics 
  Bulk Textiles 
  Bulk Woods 
  Candies 
  Carbons 
  Catalysts 
  Chelates 
  Coinage 
  Cold Light Blocks 
  Cold Sleep Pills 
  Cold Welders 
  Collectible Books 
  Collectibles 
  Combat Drug 
  Combination 
  Contemplatives 
  Corrosives 
  Counter-prions 
  Crafted Devices 
  Cryo Alloys 
  Cryogems 
  Currency 
  Databases 
  Decoctions 
  Decorations 
  Delicacies 
  Disposables 
  Dominants 
  Drinkable Lymphs 
  Dupe Masterpieces 
  Echostones 
  Educationals 
  Edutainments 
  Electronics 
  Emotion Lighting 
  Encapulants 
  Envirosuits 
  Ephemerals 
  Excretions 
  Exotic Aromatics 
  Exotic Crystals 
  Exotic Fauna 
  Exotic Flora 
  Exotic Fluids 
  Exotic Sauces 
  Expert Systems 
  Famous Wafers 
  Fast Drug 
  Fauna 
  Fermented Fluids 
  Filter Mask 
  Fine Aromatics 
  Fine Art 
  Fine Carpets 
  Fine Dusts 
  Fine Furs 
  Fission Suppressant 
  Flavored Air 
  Flavored Drinks 
  Flavored Waters 
  Flavorings 
  Flill 
  Flora 
  Flowers 
  Fluidic Timepieces 
  Fluidics 
  Foodstuffs 
  Fossils 
  Fruit Delicacies 
  Gallium 
  Gemstones 
  Germanes 
  Gold 
  Gravitics 
  Group Symbols 
  Hats 
  Health Foods 
  Heat Pumps 
  Holo Sculpture 
  Holo-Companions 
  Hummingsand 
  Improvements 
  Incenses 
  Incomprehensibles 
  Insidiants 
  Insulants 
  Iridium Sponge 
  Isotopes 
  Jewelery 
  Juices 
  Lanthanum 
  Lek Emitters 
  Livestock 
  Luminescents 
  Mag Emitters 
  Magnetics 
  Mandates 
  Masterpieces 
  Meat Delicacies 
  Mechanicals 
  Meson Barriers 
  Metals 
  Minerals 
  Money Cards 
  Monumental Art 
  Motile Plants 
  Museum Items 
  Music 
  Musical Instruments 
  Navigators 
  Nectars 
  Noisemakers 
  Non-Fossil Carcasses 
  Nostrums 
  Novel Flavorings 
  Nutraceuticals 
  Obsoletes 
  Ores 
  Organic Gems 
  Organic Polymers 
  Osmancies 
  Painkillers 
  Palliatives 
  Panacea 
  Parts 
  Pattern Creators 
  Pelts 
  Percept Blockers 
  Pheromones 
  Photonics 
  Pigments 
  Platinum 
  Plutonium 
  Polymer Sheets 
  Polymers 
  Pseudo Hormones 
  Radioactive Ores 
  Radioactives 
  Radium 
  Rare Minerals 
  Raw Sensings 
  Reactive Plants 
  Reactive Woods 
  Reclamation Suits 
  Recordings 
  Regulations 
  Reparables 
  Replicating Clays 
  Repulsant 
  Respirators 
  Restoratives 
  Robots 
  Secretions 
  Seedstock 
  Self-Defender 
  Self-Solving Puzzles 
  ShimmerCloth 
  Silanes 
  Silver 
  Skin Tones 
  Slow Drug 
  Sludges 
  Software 
  Soothants 
  Sophont Cuisine 
  Sophont Hats 
  Soundmakers 
  Sparx 
  Spices 
  Stimulants 
  Strange Crystals 
  Strange Seeds 
  Synchronizations 
  Tactiles 
  Textiles 
  Thorium 
  Tisanes 
  Unusual Dusts 
  Unusual Fluids 
  Unusual Ices 
  Unusual Minerals 
  Unusual Rocks 
  Upgrades 
  Uranium 
  Used Goods 
  Vacc Gems 
  Vacc Suit Patches 
  Vacc Suit Scents 
  Variable Tattoos 
  VHDUS Blocker 
  VHDUS Dyes 
  VHDUS Emitters 
  Vision Suppressant 
  Wafers 
  Warm Leather 
  Weapons 
  Wines 
  Writings 
  
   
   
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   Accountings. Data reconciling 
  expenditures by government and 
  business. 
   Adhesives. Bonding agents. 
   Aged Meats. Meats enhanced in 
  flavor and texture by traditional 
  methods. 
   Allotropes. Specific unusual forms 
  of chemical elements useful for 
  industry. 
   Alloys. Metallic mixtures created to 
  create or enhance the characteristics of 
  metals. 
   Anagathics. Pharma capable of 
  extending lifespan. 
   ANIFX Blocker. Transparent or 
  translucent flexible sheets which are 
  opaque to wavelengths ANIFX. 
   ANIFX Dyes. Textile dyes with colors 
  in the wavelengths ANIFX. 
   ANIFX Emitters. Objects which glow 
  (or regularly or intermittently pulse) in 
  the wavelengths ANIFX. 
   Antibiotics. Pharma capable of 
  targeting and killing microbes. 
   Antidotes. Pharma which counteract 
  poisons (inorganic poisons) within 
  organisms.  
   Antifungals. Pharma capable of 
  targeting and killing fungi. 
   Anti-Matter. Non-trivial amounts of 
  anti-matter (in magnetic or gravitic 
  containment vessels).  
   Antique Art. Works of fine art more 
  than 100 years old. 
   Antiques. Crafted objects more than 
  100 years old. 
   Antiseptics. Pharma which kill 
  microbes on the skin and outer 
  surfaces of sophonts and fauna. 
   Antitoxins. Pharma which neutralize 
  specific poisons (typically organic 
  toxins) within organisms. 
   Antivirals. Pharma which treat virus 
  infections. 
   Archeologicals. Detritus of sophont 
  cultures or civilizations excavated for its 
  insights into its creators. Some 
  archeologicals are devices whose uses 
  may or may not be apparent. 
   Armor. Personal protective devices 
  and apparel. 
   Aromatics. Substances which emit 
  attractive or beneficial scents or smells  
   Art. Sophont produced visual objects 
  or images illustrating abstract thought 
  or emotion. Typically, paintings, 
  drawings, or sculpture. 
   Artifacts. Objects produced by the 
  high-tech civilization of the Ancients 
  (distinct from archeologicals).. 
   Attractants. Substances (typically 
  pheromones) which create a 
  compulsion to move closer to the 
  attractant source. 
   Aware Blockers. Objects which are 
  opaque to Awareness. 
   Awareness Pinger. Device which 
  emits a recurrent signal which can be 
  sensed by Awareness. 
   Backups. Computer media files 
  capturing a totality of data processing 
  activity. Backups are added to the 
  available resources of computer 
  systems which are not directly 
  connected to the original generator 
  (usually because of distance). 
   Biologics. Organic materials useful 
  in industry. 
   Branded Clothes. Fashionable 
  apparel characterized by a brand name 
  which serves as a guarantee of quality. 
   Branded Devices. Fashionable 
  personal devices characterized by a 
  brand name which serves as a 
  guarantee of quality. 
   Branded Drinks. Fashionable 
  beverages characterized by a brand 
  name which serves as a guarantee of 
  quality. 
   Branded Foods. Fashionable 
  foodstuffs characterized by a brand 
  name which serves as a guarantee of 
  quality. Brand names may imply social 
  or group membership perceptions. 
   Branded Oxygen. Fashionable 
  breathing gases characterized by a 
  brand name which serves as a 
  guarantee of quality. 
   Branded Tools. Fashionable 
  equipment for specific skill sets and  
  characterized by a brand name which 
  serves as a guarantee of quality. 
   Branded Vacc Suits. Fashionable 
  environmental suits characterized by a 
  brand name which serves as a 
  guarantee of quality. 
   Bulk Abrasives. Simple granulated 
  compounds with uses as cutting, 
  finishing, or polishing. 
   Bulk Carbon. Carbon (pure, or in 
  compounds) suitable for use in 
  industry. 
   Bulk Carbs. Carbohydrate nutrients 
  suitable for the creation of synthetic 
  foods. 
   Bulk Copper. Pure or alloyed copper 
  metal suitable for use in industry. 
   Bulk Dusts. Homogeneous mineral 
  materials of extremely small diameter. 
   Bulk Ephemerals. Captured or 
  acquired materials with useful qualities. 
  Ephemeral materials include natural 
  compounds which degrade easily or 
  quickly, and foods which lose their 
  freshness quickly. 
   Bulk Fats. Edible nutrient fats and 
  oils suitable for the creation of synthetic 
  foods. 
   Bulk Fibers. Animal or plant 
  component fibers suitable for the 
  creation of textiles. 
   Bulk Foodstuffs. Edibles. 
   Bulk Gases. Captured atmospheric, 
  environmental, geothermal, or volcanic 
  gases with uses in industry.  
   Bulk Herbs. Plant structures and 
  components suitable for medicinal 
  purposes. 
   Bulk Ices. Low temperature solids 
  which are liquids or gases at habitable 
  sophont temperatures, and suitable for 
  industry. 
   Bulk Iron. Pure or alloyed iron metal 
  suitable for use in industry. 
   Bulk Metals. Smelted metallic 
  elements of reasonable purity and 
  suitable for use in industry. 
   Bulk Minerals. Simple compounds 
  produced by natural geologic 
  processes. 
   Bulk Nitrates. Nitrogen compounds 
  (natural excretions or droppings from 
  animals, or synthetic processed 
  compounds) suitable for use in 
  agriculture or industry. 
   Bulk Nutrients. Animal or plant 
  mixed nutrients (fats, proteins, carbs) 
  suitable for the creation of synthetic 
  foods. 
   Bulk Organics. Animal or plant 
  components with mixed uses. 
   Bulk Oxygen. Breathing gases for 
  typical sophonts, typically in large 
  compressed gas containers. 
   Bulk Particulates. Useful minerals 
  particles characterized by very small 
  diameters and consistent chemical 
  properties. 
   Bulk Pelts. Animal skins suitable for 
  the production of furs, leathers, or other 
  coverings. 
   Bulk Petros. Native hydrocarbon 
  fossil fuels and other petrochemicals. 
  Low technology levels may use Petros 
  for fuel; they are more universally used 
  as lubricants and feedstocks for the 
  creation of plastics. 
   Bulk Pharma. Animal or plant 
  components suitable for refinement into 
  or reduction to pharmaceuticals. 
   Bulk Precipitates. Chemicals in 
  powered or granular form as a 
  consequence of some natural or 
  artificial process on the world. 
   Bulk Protein. Animal or plant protein 
  nutrients suitable for the creation of 
  synthetic foods. 
   Bulk Spices. Plant structures and 
  components suitable for culinary 
  purposes. 
   Bulk Synthetics. Artificially 
  produced materials mimicking (or 
  improving upon) the characteristics of 
  one or more other materials.  
  
   
   
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   Bulk Textiles. Cloth and fabric 
  suitable for further use in industry. 
   Bulk Woods. Plant structures 
  suitable as large scale or small scale 
  construction materials.  
   Candies. Snacks, treats and 
  delicacies usually (but not always) 
  appealing to the sweet sensors of the 
  taste sense.  
   Carbons. Processed Carbon (pure, 
  or in compounds) suitable for use in 
  industry.  
   Catalysts. Specific elements, 
  compounds, or organics which improve 
  the efficiency of industrial processes. 
   Chelates. Pharma which bind to and 
  remove heavy metals from an 
  organism. 
   Coinage. Metal or plastic tangibles 
  or manipulables used as money. 
   Cold Light Blocks. Individualized 
  rectangular units which glow brightly 
  and without accompanying heat. The 
  blocks constantly recharge based on 
  magnetic, gravitic, or photonic 
  principles. 
   Cold Sleep Pills. Pharma which 
  produces suspended animation in 
  animals and sophonts.  
   Cold Welders. Simple wands which 
  fuse specific polymers using enzyme 
  reactions.  
   Collectible Books. Random titled 
  bound books of various levels of rarity. 
   Collectibles. Objects of limited 
  availability and in demand across a 
  broad spectrum of interested 
  individuals. 
   Combat Drug. Pharma capable of 
  increasing personal C1 and C3 and 
  typically used by soldiers in battle. 
   Combination. Breathing devices 
  which compress Very Thin (Atm 2-3) or 
  Thin (Atm 4-5) to Standard (Atm 6). 
  Combination incorporates a filter 
  component which allows use in tainted 
  conditions. 
   Contemplatives. Simple textured 
  totems reputed to provide comfort, 
  inspiration, or self-assurance to 
  sophonts. 
   Corrosives. Substances (gases, 
  fluids) capable of penetrating traditional 
  or normal sealed barriers. Corrosives 
  are components of corrosive 
  atmospheres (Atm B). 
   Counter-prions. Pharma which (as a 
  food additive) actively counteract 
  prions. 
   Crafted Devices. Small items of 
  equipment which have been carefully 
  created for quality and reliability. 
   Cryo Alloys. Metallic alloys which 
  achieve their characteristics through 
  cold tempering. 
   Cryogems. Gemstones encountered 
  in very low temperature environments 
  (although they are stable at habitable 
  temperatures). 
   Currency. Paper money or 
  certificates of value. 
   Databases. Collections of 
  information suitable for support of 
  government or commerce. 
   Decoctions. Plant-based beverages 
  produced by mashing followed by 
  boiling. 
   Decorations. Attractive or pleasing 
  objects suitable for enhancing 
  buildings, rooms, or walls. 
   Delicacies. Rare or unusual foods 
  prepared according to local cultural 
  recipes. Delicacies may have market 
  value for their rarity, their taste, or for 
  their traditional cultural value. 
   Disposables. Useful objects 
  intended for single or limited use before 
  being discarded. 
   Dominants. Substances (scents, 
  pheromones) which reduce the will to 
  resist in individuals.  
   Drinkable Lymphs. Animal-based 
  beverages produced from lymph fluids 
  harvested from world-specific fauna. 
   Dupe Masterpieces. Mass market 
  reproductiuons of craftsman produced 
  priceless masterpieces. 
   Echostones. Mineralogical objects 
  which repeat sounds from the 
  environment. The most prized of 
  echostones repeat with a significant 
  delay (minutes or hours), and artful 
  arrangements of echostones can fill a 
  room with music or background 
  sounds. 
   Educationals. Software-based 
  materials produced (by government or 
  industry) to increase knowledge or 
  awareness of specific subject matter, 
  often with a specific viewpoint or with a 
  propagandistic flavor. 
   Edutainments. Software-based 
  materials with demographically targeted 
  entertainment value produced (by 
  government or industry) to increase 
  knowledge or awareness of specific 
  subject matter, often with a specific 
  viewpoint or with a propagandistic 
  flavor.  
   Electronics. Electronic materials 
  useful in industry. 
   Emotion Lighting. Illumination 
  systems controlled by sensors which 
  respond in individual or group 
  emotions. 
   Encapulants. Fluids which naturally 
  flow around objects they encounter, 
  and which form coatings as they dry or 
  cure. 
   Envirosuits. Environmental or 
  protective suits. 
   Ephemerals. Objects of value which 
  degrade without special efforts or 
  conditions to preserve their 
  characteristics or freshness. 
   Excretions. Useful substances 
  produced as waste products from 
  organisms. 
   Exotic Aromatics. Scent emitting 
  substances with strange, unusual, or 
  esoteric characteristics. 
   Exotic Crystals. Organic or 
  mineralogical crystals with strange, 
  unusual, or esoteric characteristics. 
   Exotic Fauna. Animals with strange, 
  unusual, or esoteric characteristics. 
   Exotic Flora. Plants with strange, 
  unusual, or esoteric characteristics. 
   Exotic Fluids. Liquids (and some 
  gases) with strange, unusual, or 
  esoteric characteristics. 
   Exotic Sauces. Culinary liquids with 
  strange, unusual, or esoteric 
  characteristics. 
   Expert Systems. Software systems 
  with a strong skill set related to a 
  specific subject.  
   Famous Wafers. Classic or well-
  known recorded personality 
  entertainments.  
   Fast Drug. Pharma capable of 
  decreasing the metabolism (making the 
  universe appear to move more quickly). 
   Fauna. Animals. 
   Fermented Fluids. Organic fluids 
  which have been processed to induce 
  an alcoholic content. 
   Filter Mask. A breathing device 
  which allows breathing (if otherwise 
  possible) in Tainted atmosphere (Atm 
  2,4,7,9). 
   Fine Aromatics. High quality scent 
  sources. 
   Fine Art. High quality objects created 
  by artists. 
   Fine Carpets. High quality floor 
  coverings. 
   Fine Dusts. High quality 
  homogeneous mineral materials of 
  extremely small diameter. 
   Fine Furs. High quality animal pelts. 
   Fission Suppressant. Device 
  capable of suppressing nuclear fission 
  within a small radius (50 meters). 
   Flavored Air. Breathing gases 
  supplemented with additives which 
  appeal to smell and taste. Some 
  flavored airs mask taints; others are 
  more palatable versions of intrinsic 
  taints. 
   Flavored Drinks. Beverages whose 
  primary characteristic is flavor (as 
  opposed to nourishment). Many flavors 
  are mildly addictive. 
   Flavored Waters. Water 
  supplemented with flavors. 
  
   
   
  - 00 - 
   Flavorings. Additives which provide 
  interesting, attractive, or unusual taste 
  and smell sensations. 
   Flill. Organic gems characterized by 
  beautiful lek and mag emissions. Flill 
  are prized by sophonts with awareness. 
   Flora. Plant life.  
   Flowers. Attractive plant 
  components.  
   Fluidic Timepieces. Chronometrical 
  devices based on fluidic principles. 
   Fluidics. Fluidic materials useful in 
  industry. 
   Foodstuffs. Assorted plant and 
  animal products suitable for 
  consumption and nutrition. 
   Fossils. Geologically preserved 
  remains of flora and fauna 
   Fruit Delicacies. Edible fruits 
  enhanced with a variety of culinary 
  treatments to create attractive (or 
  unusual) flavors and textures. 
   Gallium. Elemental gallium in 
  certified purity levels and suitable for 
  use as money. 
   Gemstones. Attractive examples of 
  precious or semi-precious stones. 
   Germanes. Germanium based 
  compound useful in industry. 
   Gold. Metallic gold in certified purity 
  levels and suitable for use as money. 
   Gravitics. Gravitic materials useful in 
  industry. 
   Group Symbols. Items of clothing 
  worn to show a connection to a group. 
  Occasionally, group symbols become 
  fashionable for non-members (athletic 
  jerseys for non-athletes; naval pilot 
  jackets for ordinary citizens). 
   Hats. Head coverings. 
   Health Foods. Foodstuffs with real 
  or imagined health promoting 
  components. 
   Heat Pumps. Personal equipment 
  capable of drawing heat from the 
  enviroment.  
   Holo Sculpture. Large scale three 
  dimensional images intended for 
  outdoor display. 
   Holo-Companions. Holographic 
  projections controlled by software and 
  programmed to interactively 
  accompany an individual. Dogs (vacc-
  suited or not) as companions to vacc-
  suited surface traveler.  
   Hummingsand. Granular minerals 
  which vibrate (creating sounds) in 
  response to light, heat, or other 
  stimulus. 
   Improvements. New feature 
  additions to common devices. 
   Incenses. Organic substances 
  which, when burned, produce aromas.  
   Incomprehensibles. Objects for 
  which there is no readily apparent use 
  (they do have a use; it is not readily 
  apparent). 
   Insidiants. Substances (gases, 
  fluids) capable of penetrating traditional 
  or normal sealed barriers. Insidiants are 
  components of insidious atmospheres 
  (Atm C). 
   Insulants. Substances which inhibit 
  thermal equilibrium.  
   Iridium Sponge. Elemental iridium 
  exposed to vacuum and gases to 
  create an internal sponge texture. 
  Iridium is principal component of 
  positronic brains. 
   Isotopes. Elements refined to a high 
  level of purity as to isotopic content. 
   Jewelery. Decorative personal 
  accessories crafted from precious 
  metals and gems or gemstones. 
   Juices. Vegetable or fruit liquids. 
   Lanthanum. Elemental lanthanum. 
  This material is crucial to the 
  construction of jump drives. 
   Lek Emitters. Devices which emit 
  (glow, pulse) in the Lek wavelength. 
   Livestock. Live animals suitable for 
  herd or flock creation, or less 
  frequently, for slaughter. 
   Luminescents. Panels which 
  reactively emit a variety of wavelengths 
  in response to external conditions. 
   Mag Emitters. Devices which emit 
  (glow, pulse) in the Mag wavelength. 
   Magnetics. Interesting or useful 
  devices employing the principles of 
  magnetics. 
   Mandates. Administrative or judicial 
  orders for distribution to a wide variety 
  of individuals, businesses, 
  functionaries, and organizations. 
   Masterpieces. Works created by 
  craftmen. 
   Meat Delicacies. Edible meats 
  enhanced with a variety of culinary 
  treatments to create attractive (or 
  unusual) flavors and textures. 
   Mechanicals. Individual component 
  parts for machines. 
   Meson Barriers. Thin sheets 
  capable of reducing the transit of 
  mesons. 
   Metals. Elemental or alloyed metals 
  suitable for technological uses. 
   Minerals. Natural resources 
  materials useful when incorporated into 
  manufactured products, and (or) 
  capable of being reduced or refined into 
  its component compounds or elements.  
   Money Cards. Machine readable 
  incremental certificates of value. Pre-
  loaded debit cards. 
   Monumental Art. Large scale (larger 
  than life size) sculpture created to 
  impose concepts, personalities, or 
  ideologies on the public or citizenry. 
   Motile Plants. Flora capable of 
  changing location. 
   Museum Items. The wide array of 
  items suitable for display and 
  exemplifying the history, art, 
  technologies, or personalities of a 
  location, region, people, or other 
  activity.  
   Music. Recordings of musical 
  performances. 
   Musical Instruments. Devices 
  capable of producing music when used 
  by individuals with Music skill. 
   Navigators. Portable devices which 
  show current location (and perhaps 
  other data). 
   Nectars. Nutrient rich liquid 
  produced by plants. 
   Noisemakers. Natural objects which 
  create loud or jarring sounds in 
  response to heat, touch, or other 
  stimulus. 
   Non-Fossil Carcasses. Pre-historic 
  preserved (frozen, dessicated, 
  mummified) carcasses of animals or 
  sophonts. Pre-historic, in the case of 
  each world, is before initial settlement 
  of the world. 
   Nostrums. Pharma of unproven 
  efficacy. Nostrums are often branded 
  and aggressively marketed. 
   Novel Flavorings. Natural or 
  synthetic food additives  
   Nutraceuticals. Foodstuffs and 
  nutrients with Pharma capabilities. 
   Obsoletes. Devices which have 
  been supplanted or replaced by newer, 
  better, or more technologically 
  advanced devices which accomplish 
  the same purposes. 
   Ores. Mineralogical materials with a 
  high content in desirable components 
  and suitable for their extraction. 
   Organic Gems. Small valuable 
  objects of organic origin, often highly 
  prized for their appearance. Includes 
  jet, pearl, ivory, bone, amber, sparx, 
  and flill. 
   Organic Polymers. Large molecules 
  with useful characteristics produced 
  through life processes. 
   Osmancies. Recordings of 
  performances involving smells. 
   Painkillers. Pharma which reduce or 
  eliminate pain. 
   Palliatives. Pharma which reduce or 
  eliminate symptoms. 
   Panacea. Pharma which cure 
  disease or malady. Technically, the 
  term panacea indicates a cure for all 
  diseases and maladies. In use, a  
   Parts. Component replacement parts 
  for common devices. 
   Pattern Creators. Automated 
  devices which place patterns and 
  decorations on walls, floors, and 
  
   
   
  - 00 - 
  ceilings. Pattern creators are a form of 
  interior decoration; some are constantly 
  laying down new patterns; others are 
  instructed to change the patterns daily, 
  or monthly. 
   Pelts. The skins or outer coverings 
  of animals. 
   Percept Blockers. Fabric sheets 
  which are opaque to the perception 
  sense. 
   Pheromones. Chemicals which 
  trigger natural behavioral responses in 
  animals.  
   Photonics. Photonic materials useful 
  in industry. 
   Pigments. Coloring agents. 
   Platinum. Metallic platinum in 
  certified purity levels and suitable for 
  use as money. 
   Plutonium. Radioactive elemental 
  metal useful in industry. 
   Polymer Sheets. Plastic sheets. 
   Polymers. Plastics. 
   Pseudo Hormones. Artificial or 
  synthetic hormones which carry 
  encoded chemical instructions to living 
  cells or organs. Pseudo hormones 
  carry chemical instructions which are 
  not carried by natural hormones. 
   Radioactive Ores. Minerals with 
  significant radioactive metal content. 
   Radioactives. Radioactive materials 
  useful in industry. 
   Radium. Radioactive elemental 
  metal useful in industry. 
   Rare Minerals. Scarce or rarely 
  occurring simple compounds produced 
  by natural geologic processes. 
   Raw Sensings. Digital data acquired 
  through the normal course of 
  operations by large scale computer 
  operations. 
   Reactive Plants. Plants which 
  exhibit some response (movement, 
  color change, scent release, collapse, 
  flower release) to a stimulus. 
   Reactive Woods. Woods which 
  exhibit some response (color change, 
  iridescence, scent release) to a 
  stimulus. 
   Reclamation Suits. Personal 
  environmental suits which recapture 
  (reclaim) water vapor exhaled or 
  perspired by the user. Reclamation 
  suits are common in water-poor 
  environments (Desert worlds).  
   Recordings. Records of 
  performances, including concerts, 
  plays, and readings.  
   Regulations. Software, printed 
  materials, and other items which 
  convey the implementations of laws by 
  bureaucratic organizations. 
   Reparables. Inoperative devices 
  capable of being repaired, restored, or 
  refurbished to usable or near new 
  condition. 
   Replicating Clays. Novelty soil 
  materials which spontaneously combine 
  and replicate in patterns and colors.  
   Repulsant. Substances (scents, 
  pheromones) which repel or create a 
  sense of aversion in individuals.  
   Respirators. Breathing devices 
  which compress Very Thin (Atm 3) or 
  Thin (Atm 5) to Standard (Atm 6). 
   Restoratives. Pharma capable of 
  reversing specific organic effects, or 
  restoring organic components to a 
  previous state. Some restoratives have 
  cosmetic effects; others reverse 
  organic damage from disease or 
  accident; still others halt or reverse 
  aging. 
   Robots. Mechanical artificial 
  sophonts. 
   Secretions. Useful substances 
  produced by organisms for specific 
  purposes; industrial or commercial uses 
  of the substance may differ from the 
  original organic purpose.. 
   Seedstock. Propagation materials 
  for plants suitable for crop production, 
  or for hybridization. 
   Self-Defender. Personal handgun 
  with features which enhance its uses in 
  defense and reduce its uses in offense. 
   Self-Solving Puzzles. Intricate 
  devices which use mechanical, 
  electronic, or other principles to move 
  components from one state to another. 
   ShimmerCloth. Textiles produced in 
  colorful patterns. Shimmercloth colors 
  are active rather than passive or 
  reflective; some patterns change in 
  long cycles. 
   Silanes. Silicon based compound 
  useful in industry. 
   Silver. Metallic silver in certified 
  purity levels and suitable for use as 
  money. 
   Skin Tones. Temporary cosmetic 
  fashionable skin colorants. 
   Slow Drug. Pharma capable of 
  increasing the metabolism (making the 
  universe appear to move more slowly). 
   Sludges. Industrial waste materials. 
   Software. Computer applications. 
   Soothants. Pharma (or devices, or 
  objects) which reduce anxiety. 
   Sophont Cuisine. Various foodstuffs 
  prepared according to a specific 
  sophont cultural traditions and recipes. 
   Sophont Hats. Interesting head 
  coverings from local sophont cultures. 
   Soundmakers. Natural objects 
  which create unusual or interesting 
  sounds in response to heat, touch, or 
  other stimulus. 
   Sparx. Organic gems characterized 
  by a piezo process which delivers a 
  mild electric tingle. Sparx are prized by 
  sophonts with touch as a primary 
  sense. 
   Spices. Food flavorings and 
  additives. 
   Stimulants. Pharma which 
  temporarily increase physical 
  characteristics. 
   Strange Crystals. Mineralogical or 
  organic crystals suitable for decoration 
  or jewelery. 
   Strange Seeds. Flora reproduction 
  vectors with unusual characteristics 
  and suitable for decoration or for 
  industrial application. 
   Synchronizations. Data files and 
  applications which make local data 
  bases interactively merge the content 
  of distinct data bases. 
   Tactiles. Natural objects which 
  respond to touch by emitting heat or 
  light, changing shape, or vibrating. 
   Textiles. Cloth or fabric suitable for 
  creation of garments. 
   Thorium. Radioactive elemental 
  metal useful in industry. 
   Tisanes. Plant-based beverages 
  produced by dissolving essential plant 
  elements in water or oil. 
   Unusual Dusts. Fine particle 
  collections with unusual characteristics 
  suitable for industry. 
   Unusual Fluids. Chemical fluids with 
  unusual characteristics suitable for 
  industry. 
   Unusual Ices. Low temperature 
  compounds and combinations with 
  unusual characteristics suitable for 
  industry. 
   Unusual Minerals. Natural 
  geological substances with unusual 
  characteristics suitable for industry. 
   Unusual Rocks. Unrefined and 
  undifferentiated minerals with unusual 
  characteristics suitable for industry. 
   Upgrades. Software improvements.  
   Uranium. Radioactive elemental 
  metal useful in industry. 
   Used Goods. Objects which have 
  been previously purchased and used 
  for some reasonable period of time. 
  They show cosmetic wear and may be 
  missing user documentation. 
   Vacc Gems. Small valuable objects 
  (usually mineralogical) highly prized for 
  their unusual qualities. Vacc gems are 
  formed through the long term action of 
  vacuum (and other effects: radiation, 
  stellar wind, magnetic fields) on 
  minerals or crystals. 
   Vacc Suit Patches. Adhesive repair 
  units for vacc suits. 
   Vacc Suit Scents. Aromatic 
  additives which remove, disguise, 
  overlay, or transform existing smells 
  within vacc suits. 
  
   
   
  - 00 - 
   Variable Tattoos. Body or skin 
  markings which slowly change 
  (randomly, or in cycles) over time.  
   VHDUS Blocker. Transparent or 
  translucent flexible sheets which are 
  opaque to wavelengths VHDUS. 
   VHDUS Dyes. Textile dyes with 
  colors in the wavelengths VHDUS. 
   VHDUS Emitters. Objects which 
  glow (or regularly or intermittently 
  pulse) in the wavelengths VHDUS. 
   Vision Suppressant. Phereomone 
  which temporarily shuts down the vision 
  sense. 
   Wafers. Recorded personalities 
  labeled by donor sophont and general 
  donor skillset.. 
   Warm Leather. Luxury materials 
  composed of prepared animal skins 
  which channel heat to the exterior 
  surfaces. 
   Weapons. Small arms intended for 
  personal, security, or military use. 
   Wines. Alcoholic beverages. 
   Writings. Printed published texts. 
   
  Imbalance Items 
   
  Imbalance Items are in oversupply on the source world; often they are imports no longer in demand (and thus available for 
  shipment elsewhere).  
   
  For Trade Goods identified as Imbalances (in the Random Trade Goods Table), use the Trade Classifications shown and re-
  roll on the Random Trade Goods Table to identify the goods. If these goods are sold on a market world with this Trade 
  Classification, increase their Price +Cr1,000. 
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=5202 Trade Chapter1.pdf