TEXT: Simon Wentworth (Order #25715671)
  
  2
  Written by Chris A. Field
  Cover Illustration by: John Picot
  Interior Illustrations by: 1 Man Studios, John Picot, Shutterstock.Com, Amanda Webb
  All images are copyright their respective creators, and are used with permission.
  www.otherversegames.blogspot.com
  Fully compatible with the PFRPG.
  Requires the Use of the D20 Modern Core Rulebook, Published by Wizards of the Coast
  It’s the Stellar Year 4,576.
  The future’s a dirty, all-analogue place. Technology got
  more advanced, but the culture and politics of this fucked-
  up future still stinks like 1976. The galaxy’s equal parts
  grunge and glam, polyester and leather. It’s a place where
  billowing Afros never went out of style, where the heroes
  spark up joints the size of a baby’s forearm and blast off for
  the Frontier. It’s a galaxy of stoner nomads cruising the
  galactic backwaters at FTL speed, banging cute alien
  spacers with only a cheap-ass Dr. Youp’s Condom to protect
  them. It’s a place where the smuggler always shoots first,
  and the Cosmic Televangelists of the Imperial Church of the
  Galaxy are always tryin’ to get their cut.
  It’s a Heavy Future, where futurism takes a back seat to
  pulpy, retro-futuristic, blasphemous kick-ass adventuring.
  That’s all you really need to know. We’ll make up the rest as
  we go along.
  Faiths of the
  Heavy Future
  We’ve said before that Heavy Future’s all about
  blasphemous, kick-ass adventuring.
  So what’s that mean?
  What kind of gods and things do the people of the year
  4,576 worship anyway? What’s up with the Imperial
  Church of the Galaxy? Who do the Cosmic Satanists pray
  to?
  Find out in Heavy Gods! This short sourcebook details all
  the major religions popular in the Heavy Future, as well
  as a couple new archetypes for the Cleric class suitable to
  the world, and a few new clerical domains and bunch of
  new subdomains.
  Simon Wentworth (Order #25715671)
  
  3
  Deity or 
  Philosophy 
  Alignment 
  Domains 
  (associated sub-domains)  
  Favored 
  Weapon 
  Dues Maximus 
  LE Greater 
  God 
  Charm, Fire, Glory, Knowledge, Law, Protection, 
  War  
  (clerics of Dues Maximus are not allowed to choose 
  subdomains) 
  Warhammer 
  Jesus I (First 
  Coming)  
  CG 
  Intermediate 
  God 
  Charm (love), Community (both), Good, Healing 
  (both), Liberation (freedom) 
  Dodge or 
  Improved 
  Unarmed 
  Strike 
  Jesus II (Second 
  Coming)  
  LN 
  Intermediary 
  God  
  Destruction, Glory (heroism), Liberation 
  (revolution), Protection, War (tactics) 
  Spacer’s 
  Blaster 
  Saint Televis 
  LN Lesser 
  God 
  Artifice (construct), Community (both), Knowledge 
  (censorship*, memory), Law 
  High UV 
  Laser Pistol 
  The Seraphic 
  Legion 
  LN 
  Demigods 
  Either Glory (honor) or Law plus any other Domain 
  or Subdomain of choice 
  Bastard 
  Sword or 
  Warhammer 
  Auto-Deification 
  NE 
  Philosophy 
  Magic (both, divine), Nobility (leadership), Trickery 
  (both) 
  Rapier 
   
  The Approved Gods of
  the Imperial Church
  of the Galaxy
  “Church Data Fact Incoming!
  Blessings be upon you, my children. As you know, the
  Imperial Church made first contact with the Xill species
  seven months ago. You will sacrifice generously to The All
  Mighty Dues Maximus, for Our Electronic Lord has finally
  consumed the last native Xill deity!
  Please click here to make your mandatory donation.”
  -Encyclical bulletin, published 12 galactic standard
  minutes ago
  The Imperial Church of the Galaxy had its origins in
  televangelist Christianity, as practiced in America before
  the old nations unified. However, after the Second Coming
  during the Dark Ages of the 24th Century, and the
  revelation that the First Jesus was a post-human time
  traveler from the 79th Century, the Church’s ideology
  shifted dramatically. The Imperial Church of the Galaxy
  remains staunchly monotheist, worshipping the Dues
  Maximus, the great god-machine that will one day force-
  grow Jesus and send Him/It back to the first century. With
  their vast legion of Clone Messiahs, their space fleet and
  the beliefs (and compulsory tithes) of the Corporation
  Command’s population, the ICG will unite the universe,
  absorb or outlaw all lesser faiths, and begin the Great Work
  of actually constructing the Dues Maximus.
  The ICG’s Ranks
  From lowest to highest, the ICG’s clerics are known by
  these ranks.
  •
  Nuns (female religious or wives bought or slaves by
  ICG Priests)
  •
  Mother Superior (female head of a convent or harem
  of Nuns)
  •
  Priest (local religious, addressed simply as “Father”)
  •
  Bishops (in command of a state or region’s worth of
  Priests)
  •
  Popes (in command of an entire planet or small
  system)
  •
  Ultra Popes (commanding an entire stellar cluster’s
  worth of Popes)
  •
  Mega Popes (commanding a huge swathe of galactic
  territory, oversees many Ultra Popes)
  •
  The ICG’s absolute head is known as Prime Pope.
  The current head of the Imperial Church of the Galaxy is
  Prime Pope Dolcett Vaughn. From his gilded cathedral-
  dome on Benediction, Prime Pope Vaughn rules the ICG
  with an accountant’s miserly heart. Formerly the head of
  the Church’s internal auditors, Dolcett Vaughn blackmailed
  his way to the papacy the last time a vacancy opened up.
  (And by opened up, I mean Vaughn’s underlings blew up
  the last Prime Pope’s space-yacht with him aboard.)
  Simon Wentworth (Order #25715671)
  
  4
  Prime Pope Vaughn is obsessed with the church’s finances.
  Already the wealthiest organization in known space, its
  still not enough for the weedy little Vaughn. While
  Indulgences were just a profitable sideline in the past,
  under Prime Pope Vaughn’s reign, they have become the
  core of the church. Local Priests are judged by how many
  Indulgences they sell, not anything else anymore.
  Supposedly, the funds are earmarked for beta-testing the
  prototype “Dues Minimus” and working out the bugs.
  Those in Vaughn’s inner circle know better- its an open
  secret that during Vaughn’s tenure more than 40% of the
  church’s vast, galactic fortune has just…disappeared.
  Vaughn isn’t in the Papacy for the long haul. As soon as
  Vaughn finds a way to get clear of the Mega Popes
  watching him like hawks and salivating for their cut of the
  plunder, he’s gone.
  Next in line for the cosmic papacy is Mega Pope Orbital
  Walker. He’s possibly the worst cleric in the history of
  religion. He outright sold an ICG convent to Space Mafia
  slavers, nuns included. He flaunts the whole ‘vow of
  celibacy thing’ and not privately like the rest of them- he’s
  starred in a series of pornos for Outlaw Sex Station 09
  entitled “Pope Dick is the Tastiest.” He’s up to 16 films as
  of last count. Mega Pope Walker likes laser pistol duels at
  sundown and has a nasty habit of disemboweling people.
  But his sector of space sells more Indulgences than any
  three rival sectors combined, so Mega Pope Walker gets
  away with it with a wink and a smirk.
  Dues Maximus
  LE Greater God
  The Dues Maximus is an omniscient supercomputer that
  rules the 79th Century and beyond. Its schemes and
  electronic tendrils reach back through time; on Earth, the
  Dues Maximus is the God of the Old Testament, and the
  creator of the divine weapons array Jesus I. The Dues
  Futura’s goals are simplicity itself; it desires total control
  over all of space-time; it rules absolutely in his home
  century, and tirelessly works to extend its reign over all
  previous times. Dictatorial and legalistic, the Dues
  Maximus demands absolute control over its believers every
  thought and action, but bestows enormous wealth and
  power on those who serve him efficiently and faithfully.
  The “Dues Minimus” mainframe on Benediction is a crude
  prototype of the true, 79th Century Dues Maximus. Several
  tech-generations lie between the infant Dues Minimus and
  its true power. For now, the prototype AI God contents
  itself with scraps of knowledge sent back from the future
  in lieu of omniscience.
  Jesus I (First Coming)
  CG Intermediary God
  The first living weapon known as Jesus incarnated in
  ancient Palestine. Created with an amazing degree of
  subtly and personal autonomy, the first Jesus was unlike
  the Dues Maximus in many ways. Jesus I possessed
  compassion and desires beyond blind rulership, and was
  considered a failure by his creator. Rather than being
  euthanized on the spot, the Dues Futura sent its wayward
  son on a suicide mission. Exiled into the distant past on a
  mission to defeat the Dues Maximus’ most implacable
  rival, Pentafex Megalus, a pan-dimensional, time traveling
  and ultra intelligent fungal body from the unimaginable
  112th Century.
  Abandoning his weapons and impressive 79th Century
  combat training, Jesus I allowed himself to be executed by
  crucifixion, his death unleashing a psychic vaccine across
  the cosmos that prevented Pentafex Megalus’ cosmic
  infection from ever taking hold. Dying on the cross, Jesus I
  obliterated the fungal timeline, and his death energy seeded
  the first zix plants, everywhere in the galaxy.
  Clerics of the pacifistic Jesus I do not receive proficiency
  in a favored weapon. Instead, they choose either Dodge or
  Simon Wentworth (Order #25715671)
  
  5
  Improved Unarmed Strike arts as a bonus feat. Clerics of
  Jesus I cannot use spiritual weapon, nor similar spells.
  Several heretical sects on Pacificia, unconnected with the
  ICG, have devoted their faith to Jesus I.
  Jesus I is not officially heretical, but his worship is
  strongly discouraged by the modern ICG. Church doctrine
  holds that Jesus I was basically a cosmic test run for the
  furry-killing warrior-king Jesus II. Worshipping Jesus I is
  seen as hopelessly old fashioned- priests who chose Jesus I
  as their patron can expect never to get promoted much
  beyond Bishop, and that’s only if they’ve got good dirt on
  somebody.
  Jesus II (Second Coming)
  LN Male Intermediary God
  A warrior-Jesus from an alternate timeline, where rather
  than dying at Roman hands, Jesus simply nuked most of
  the Fertile Crescent and ruled the world as an incarnate
  god-king. His home reality was annihilated by a deadly
  plague, and Jesus II crossed in the Heavy Future timeline,
  hoping to prevent the same disaster from befalling this
  reality.
  The extremely well armed Jesus II arrived on our Earth in
  the 24th Century, just in time to battle the hordes of super-
  evolved Furry Post-Humans who then ruled the planet.
  Bringing death to the Furries by the millions, Jesus II
  paved the way for a new era of human dominance of the
  galaxy, and ruled the Imperial Church of the Galaxy for
  nearly three centuries, before leaving for other realities and
  other adventures.
  Jesus II’s smirking face and muscular, heroic physique
  make him an action movie messiah. His swarmy grin
  adorns billboards across the cosmos. Where Jesus I is
  portrayed hanging off the cross, Jesus II is most commonly
  depicted holding a smoking plasma pistol, snuggled up to
  some cute human babe, a pyramid of slain furries at his
  feet.
  Saint Televis
  LN Lesser God
  Saint Televis is the TV Headed patron saint of
  communication and mass media. Saint Televis is the
  celestial advisor to the Dues Minimus (and will remain so
  once the god-machine evolves into the true Dues
  Maximus). The drab little Panasonic-headed saint dresses
  in puffed up, gilded finery, and his television screen
  displays a constant loop of clips from various ICG
  televangelists preaching.
  By galactic law, all broadcasters must play a brief data-
  hymn to Saint Televis at the start of each standard galactic
  day. The Galactic Communications Decency Commission
  are anointed priests of Saint Televis, and do everything in
  their power to stamp out what they call the ‘heretical’
  music and unlicensed porn pouring outta Outlaw Sex
  Station 09. Saint Televis’ pro-censorship inquisitors are
  some of the scariest fucks in the whole galaxy.
  The Seraphic Legion
  Multiple LN Demigods
  Tall, beautiful and adorned with hairless, golden skin and
  wings of stellar plasma, the Seraphic Legion are the
  warriors, assassins and servitors of the Dues Maximus.
  Created by a combination of magic and science, these
  powerful beings are living weapons of mass destruction,
  and utterly loyal to Dues Maximus. Some clerics give
  particular praise and worship to a particular cosmic angel.
  Some of the most famous cosmic angels include:
  •
  Chixxun, angel of terraforming worlds and
  exterminating inconvenient xenos
  •
  Fidelis, patron angel of the Corporation Command
  Marines
  •
  Hypaxis, angel of hyperspace navigation.
  •
  Koruss, angel of torroid space stations and boarding
  actions
  •
  Novus, angel of supernovas and nuclear warfare.
  •
  Ubananath, angel of unmanned aerial vehicles and
  combat mecha.
  Auto-Deification
  NE Philosophy
  Quite a few Jesus Clones with high ranks in the ICG
  machinery follow a selfish philosophy of “Auto-
  Deification”: worship of themselves as perfect clones of
  the first Messiah. Adherents of Auto-Deification can
  justify virtually any action, no matter how ignoble or self-
  interested as protecting the interests and advancing the
  cause of a living god, cloned at great expense by the one
  great power in the galaxy.
  Only Jesus Clones can practice the Auto-Deification
  philosophy, and this philosophy is open to Jesus Clones of
  any alignment.
  Simon Wentworth (Order #25715671)
  
  6
  Deity or 
  Philosophy 
  Alignment 
  Domains 
  (associated sub-domains)  
  Favored 
  Weapon 
  Ahriman Ultima 
  CE 
  Greater 
  God 
  Chaos (demon), Destruction (rage), Fire, Glory 
  (heroism), Strength (ferocity), War (blood) 
  Drum Solo  
  or Trident 
  Mornstar 
  Lightbringer 
  CN 
  Greater 
  God/dess 
  Chaos, Charm (sex*), Liberation (freedom), Rock & 
  Roll* (glam), Trickery (both)   
  Lixx or 
  Longsword 
  Lucifixer 
  CG 
  Greater 
  God 
  Artifice (construct), Chaos (azata), Liberation 
  (revolution, punk*), Rock & Roll* (both), Sun (light) 
  Keytar or 
  Spacer’s 
  Blaster 
  Hell’s Hordes 
  Chaotic 
  Demigods 
  Chaos (any) plus any other Domain or Subdomain of 
  choice 
  Rocker  
  or Great Axe 
  Philosophic 
  Satanism 
  CN 
  Philosophy 
  Chaos (any), Knowledge (thought), Liberation 
  (freedom), Luck (curse), Magic (arcane) 
  Rocker or 
  Spacer’s 
  Blaster 
   
  The Satanic Trinity
  Cosmic Satanists primarily worship three violent,
  tempestuous divinities, all of whom bear the title of Satan.
  The Satanic Trinity are a trio of three interrelated deities,
  all of whom share common cause and, at least according to
  the lore, share the same bed. More to the point, these
  cosmic rebels share the same goal: the destruction of the
  corrupt and judgmental Imperial Church of the Galaxy.
  The Satanic Trinity is a common motif in Cosmic Satanist
  artwork: three powerful, inhuman bodies united in either
  the throes of passion or the action of battle- dark,
  airbrushed theo-pornography celebrating the violent glory
  of freedom.
  Ahriman Ultima
  CE Greater God
  Ahriman Ultima is violence incarnate, and the patron of
  every revolution, murder and barroom brawl anywhere in
  the galaxy. Cosmic Satanists pray to Ahriman Ultima right
  before they prey on everybody else. The best of them
  dream of venting Ahriman Ultima’s endless and murderous
  rage at the ICG and the galaxy’s other tyrants. The rest of
  them just want the power that Ahriman’s rage offers.
  In artwork, Ahriman Ultima is a goliath, brawny demon
  lord, hyper-muscular and completely warlike. His body is
  weaponized: covered in jagged spurs and spines, with
  talons sharp enough to sever atoms and a crown of
  massive, ebony horns.
  Mornstar Lightbringer
  CN Greater God/dess
  Mornstar Lightbringer represents unbridled lust and the
  freedom offered by raw carnality and unbridled decadence.
  Mornstar Lightbringer’s chief commandment is to fuck
  who you want, how you want, when you want, as often as
  you want. The Lightbringer is the patron of every
  pornographer galaxy-wide, and Outlaw Sex Station 09
  plays an eerily sensual hymn to the Lightbringer every
  galactic midnight.
  Mornstar Lightbringer is an androgynous, mysterious
  figure who can be male, female, both or neither at the
  Lightbringer’s whim. In artwork, the Lightbringer stands
  (or lays) between the two male gods of the Satanic Trinity,
  as the unifying element in the Trinity.
  Lucifixer
  CG Greater God
  Lucifixer is a music-based ultra-computer created by 79th
  Century rebels. Knowing they could never defeat the
  omniscient Dues Maximus in their time, with their dying
  act, the rebels sent Lucifixer into the distant past.
  There, the passionate and decisive ultra-computer could
  battle his rival on a more equal footing, and with luck,
  prevent the horrific timeline from coming to pass in the
  first place. In a universe filled with power-hungry god
  machines, opposed only by emotionless and voracious
  space fungus, Lucifixer presents the only hope for the
  future- the only place for humanity to flourish. However,
  Lucifixer’s trip back through time sapped most of its
  Simon Wentworth (Order #25715671)
  
  7
  power, and rather than a decisive victory, he fights a
  guerilla insurgency against the ICG.
  Lucifixer inspires adventurers, rebels and malcontents to
  both greatness and genocide, and stands for the abolition
  of all rules and all rulership. Lucifixer inspires and desires
  change, conflict and freedom. In artwork, Lucifixer is a
  slender phantasm of black chrome and blasphemous
  crimson data, a darklight ghost from a hopeless future.
  Hell’s Hordes
  Various Chaotic Demigods
  The endless Hordes of Hell are an inventively diverse
  assortment of joyfully chaotic, carnal terrorist-heroes.
  They blend human, machine and animal traits seemingly at
  random, wrap it all in leather, and prowl the cosmos
  looking for adventure, glory and a good hard fuck. The
  more compassionate demons actually try to keep their
  partners alive during and after the fuck; the rest are just
  considerate to make sure their lovers at least die in
  pleasure as they are consumed by the
  demon’s inhuman strength and burning
  fluids.
  Some adventurers and musicians are
  inspired/tempted/provoked by a particular
  cosmic demon.
  Some of the most famous cosmic demons
  include:
  •Apoloyn Atomos, demon of zero point
  energy and politically motivated snipers
  •Bahomess Battara, demoness of anal play,
  sexual equality and first contact (a Pacifican
  favorite)
  •Chainblade Ceres, demoness of martial
  arts and surgical/cybernetic body
  modification
  •NanoSkale Luciifur, demon of morally
  unconstrained science and high tech
  sabotage
  •Sixgun Satanica, demoness of orgies,
  political kidnappings and revolvers
  •Tantalos Tripwire, demon of bomb
  making, peaceful protests and knowing
  which tactic to use and why in any given
  situation
  Philosophic Satanism
  CN Philosophy
  Even those Cosmic Satanists who don’t
  actually worship any of the Satanic Trinity
  nor any of the lesser cosmic demons might
  practice Philosophic Satanism. This creed is
  a rough, don’t-tread-on-me doctrine of enlightened self-
  interest, personal freedom and growth.
  Simon Wentworth (Order #25715671)
  
  8
  Deity or 
  Philosophy 
  Alignment 
  Domains 
  (associated sub-domains)  
  Favored Weapon 
  Elvis Presley 
  the Uncrowned 
  King 
  CG Greater 
  God 
  Charm (love), Community (home), Glory 
  (honor), Nobility (martyr), Rock & Roll*  
  Rocker or Revolver 
  Hyxx the 
  Rocker 
  CG Greater 
  God 
  Chaos (azata), Darkness (night), Good, 
  Liberation (revolution, punk*), Rock & Roll* 
  (heavy metal) 
  Twin Thunder 
  Rocker 
  Jann the Glam 
  CN Lesser 
  Goddess 
  Chaos (any), Charm (sex*), Madness (insanity), 
  Rock & Roll* (glam), Trickery (thievery)  
  Data Spinner or 
  Love Gun Rocker 
  The Black Man 
  CE Lesser 
  God 
  Chaos (protean), Darkness (night), Death 
  (murder), Rock & Roll*, Rune (language)  
  Mouth Harp  
  or Revolver 
  Rocker Hero 
  Cults 
  CN 
  Demigods 
  Rock & Roll* (both) and one other Domain or 
  Subdomain of choice 
  One Rocker type of 
  choice 
  The Gods and Goddess
  of Rock and Roll
  Psyren genetic tampering gave proto-humanity powers and
  barely understood psi-instincts that helped the race rise
  from savagery to dominate half of a very, very dangerous
  galaxy. Humanity’s ultimate potential found expression in
  its music: rock and roll is the theme music for the entire
  Milky Way. Rock and roll is a path to power- political,
  arcane, cultural…even divine.
  Elvis Presley, the Uncrowned King
  CG Greater Deity
  There’s an extremely heretical branch of Star Christianity
  that holds a simple truth: that the pre-space flight musician
  named Elvis Presley was the one true Second
  Coming…forget about that pissed off, bearded dude killing
  furries in the 24th Century. The Blue Suede Sect’s theology
  says that Elvis Arron Presley, born of a virgin, was the first
  to preach the gospel of rock and roll. He died, was buried
  and rose again, wandering Old America righting wrongs
  and protectin’ the weak for decades, his adventures
  chronicled by tabloid gospellers. As humanity pushed for
  the stars, The Holy Elvis preceded them, clearing a path,
  pointing towards safe harbor, guiding warp-ships to their
  destination through treacherous hyper space routes.
  The ICG considers worship of Elvis Presley one of the
  galaxy’s worst heresies, on par with sacrificing to the
  Satanic Trinity or running a prayer-ROM dedicated to
  Wellforged. Since Elvis created it, the ICG hates, fears and
  despises rock and roll and its musical descendents. The cult
  of Elvis is popular out on fringe space, and the faith is
  pretty welcoming to aliens- provided they can carry a tune
  and are basically good to those they meet. Free Spacers as
  a whole tend towards atheism, but the few religious ones
  are typically Elvis-worshippers; the cult is also extremely
  popular among sorcerers of the Ameriscum bloodline.
  Alien theologians might debate whether or not Elvis really
  exists, or is merely an aspect of Hyxx the Rocker, but his
  faithful just say ‘thankyew very much’ and keep on
  believing.
  Hyxx the Rocker
  CG Greater God
  Hyxx the Rocker, bighaired, mightily horned, six armed
  patron god of Outlaw Sex Station 09! Hardest rocking of
  all the gods, and the only motherfucker in the cosmos cool
  enough to jam with Lucifixer on a cosmic tour of the
  Multiverse.
  Hyxx is a hyperactive disk jockey, never able to shut up,
  never able to sit still and always playing the hard core rock
  n’ roll power ballads that shape the fate of every man,
  woman and alien in the universe. Two of Hyxx’s burly
  arms hold a flaming Rocker. Two more play the drums,
  while one arm holds a laser rifle, and the last holds a
  flaming Glow joint, while his godly dick is buried in his
  daughter-slut Jann the Glam. Holy symbols to Hyxx look
  awesome airbrushed on the side of a starship’s hull.
  Jann the Glam
  CN Lesser Goddess
  The bitchin’ daughter of Hyxx the Rocker, Jann is the
  patron of love and lust, and sexy, seductive glam rock.
  Like her daddy, who taught her everything she knows
  about music and fucking, Jann has six arms, and six
  breasts to go along with them. Jann the Glam is the
  patroness of Outlaw Sex Station 09, and every porno
  hologram played by the station includes a mind-bending
  single frame insert of the nude goddess before the credits
  run. Every whore house in the galaxy has a tiny altar to
  Jann the Glam, and most Free Spacer pilots keep a
  ‘dancing’ plastic icon of the six titted goddess glued to
  their dash board- they love both the freedom and the
  wincest Jann endorses.
  Simon Wentworth (Order #25715671)
  
  9
  The Black Man
  CE Lesser God
  The Black Man (whose real name, origins and
  motivations are complete enigmas) is a demon
  that’s walked the galaxy since at least the
  1920s. Old jazzmen and blues singers who
  wanted to play the good clubs used to find a
  crossroads at midnight and play a piece,
  waiting for a gigantic, jet black man in
  unremarkable clothes to appear. In exchange
  for part of their souls, the Black Man would
  tune their instrument, or teach them to play a
  song so hot, or so sad, nobody who heard it
  would ever forget it.
  These days, the Black Man’s still around. Play
  a piece by yourself, alone on the bridge of
  your starship while far out past the Frontier
  and he just might show up and teach you to
  play the devil’s music.
  Rocker Hero Cults
  Various Demigods, collectively CN
  Any Earthborn rocker who died young, at the
  peak of their prowess and celebrity might be
  worshipped by some Ameriscum or Free
  Spacer clan or the other. Some starfaring
  rockers might claim the divine patronage of
  Jimi Hendrix or Janis Joplin, others Kurt
  Cobain, and while most of these rockers are
  eclipsed by the cult of the
  Uncrowned King, their
  power is no less
  real for believers.
  Simon Wentworth (Order #25715671)
  
  10
  Deity or 
  Philosophy 
  Alignment 
  Domains 
  (associated sub-domains)  
  Favored Weapon 
  Shahteya, the 
  Goddess of 
  Strippers 
  CN Greater 
  Goddess 
  Charm (lust, sex*), Liberation (freedom), Travel 
  (first contact*, trade), Rock & Roll * (glam), 
  Protection (both)  
  Whip or Tasp 
  Pistol 
  The Protector / 
  Halla Kal, the 
  War Mother 
  CG 
  Intermediate 
  God/Goddess 
  Glory (both), Liberation (freedom), Strength 
  (resolve), Sun (light, radiation*), Travel 
  (exploration)  
  Great Sword or 
  Lance 
  Pentaflex 
  Megalus 
  NE Greater 
  God 
  Darkness (night), Death (murder), Madness 
  (both), Plant (decay), Water 
  Needler 
  The Flier 
  N Greater 
  Deity 
  Animal (feather), Destruction (catastrophe), Fire 
  (both), Liberation, Sun (all*) 
  Wrist Flamer 
  Stars of the 
  Heavy Future 
  Various 
  Demigods/ 
  Leser Gods 
  Fire, Sun (all*), Protection (defense), Travel 
  (all*) 
  Plasma Pistol 
  The Empress of 
  All Minds 
  LE 
  Intermediate 
  Goddess 
  Knowledge (censorship*, thought), Law (devil), 
  Nobility (leadership), Trickery (deception) 
  Tasp Pistol 
  The Maker 
  LN 
  Intermediate 
  Goddess 
  Animal (fur), Artifice (both), Knowledge 
  (thought), Travel (trade), War (tactics) 
  Plasma Rifle 
  Matriea the 
  Heaven’s Cat 
  NG 
  Intermediate 
  Goddess 
  Animal (fur), Artifice (toil), Death, Knowledge 
  (memory), Travel (exploration) 
  Spacer’s Blaster 
  Dr. Youp’s 
  Techno-Cult 
  N Lesser 
  God 
  Healing (both), Memory (knowledge), Travel 
  (trade) 
  Spacer’s Blaster 
  Syrion Ancestor 
  Cults 
  N 
  Philosophy 
  Darkness (night), Knowledge (memory), Luck 
  (fate), Repose (ancestors), Rune (language), 
  Trickery (deception) 
  Dagger 
   
  The Gods and
  Goddesses of Deep
  Space
  The Imperial Church of the Galaxy believes that the Dues
  Maximus envelops and digests any ‘pagan’ gods It/He
  encounters, and that soon after first contact, lesser alien
  gods are devoured by the true human god. Naturally, most
  aliens tend to disagree, but if they’re living and working in
  Corporation Command Space, non-adventuring Tal-Anons
  and Proximites have to hold their tongues and conduct
  their ethnic rites in secret. Whether there is any cosmic
  truth to the ICG’s propaganda is not known.
  Officially, worship of any foreign deity is both a sin and a
  crime. On most worlds, Corporation Command cops look
  the other way, as long as alien clerics keep their heads
  down and don’t start preaching rebellion. The first sign of
  trouble though, sends jackbooted Command thugs in with
  stun-sticks to bust alien heads in the pews.
  Open worship of either the Wellforged or Cosmic Satanism
  is punishable by death or decades of imprisonment and re-
  education surgery. There’s no veneer of tolerance for those
  faiths. Cults of the Pentafex Megalus are nuked from orbit
  whenever they’re encountered…it’s the only way to be
  sure.
  Shahteya, The Goddess of Strippers
  CN Greater Goddess
  Shahteya is the most widely worshipped deity in the
  galaxy.
  The ICG wishes it had the kind of market penetration
  Shahteya’s faith does, and the ICG is the second largest
  religion in the cosmos. Theologians believe that Shahteya
  is a result of the merging of thousands of culture’s sexual
  and fertility deities into one, a product of multiple
  generations of post-spaceflight syncretism. But who listens
  to theologians? They’re boring. Strippers are a fuck of a lot
  Simon Wentworth (Order #25715671)
  
  11
  more fun, which is why in terms of
  cosmic popularity, Shahteya is number
  one.
  Shahteya is imagined as a beautiful
  female of the same species as whoever
  is telling her story, winding her way
  around a stripper pole. Each culture
  has its own unique stories about
  Shahteya, probably remnants of
  whatever myths were added to the
  archetypical stew to create the
  Goddess of Strippers. Shehteya’s
  believers don’t worry too much about
  apparent contradictions in local myths.
  They just shake their asses every
  night, put a smile on their customer’s
  faces, and use about 20% of their take
  on good works- everything from
  funding local schools and orphanages,
  to cloning extinct xeno-species to
  providing for aged sacred prostitutes.
  Shahteya’s clergy are almost
  exclusively sex workers- strippers,
  prostitutes, porn stars, and there’s a
  shrine to the Goddess of Strippers in
  every club and bordello in the known
  universe. The faith’s chief doctrines
  concern sexual ethics- Shahteya
  enjoys sex and wants her worshippers
  to do the same, but be polite, keep
  things consensual, tip well and leave
  kids outta it.
  The Best Strip Clubs in the Galaxy
  Unlike most foreign gods, Shahteya’s faith is neutral as far
  as the ICG is concerned. Worshipping her is probably
  heresy, but leaving a few creds in a tip jar emblazoned with
  her icon isn’t and neither getting a hummer from a
  Shahteyan sacred prostitute. (The ICG’s senior bishops like
  their Wednesday night ritual a little too much to give it up,
  even in the name of orthodoxy.) Shahteyan clergy (and
  believers) can travel freely throughout Command Space,
  and this freedom of movement means that more than a few
  strippers do double duty as couriers, spies or underground
  journos. Shahteyan strip clubs are embassies.
  As a result, Shahteyan strip clubs can be found
  everywhere, and are bright oasis of noise, Glowsmoke,
  light, color and decent rock even on drab, corporate-run
  Earth or puritanical Benediction. There’s affiliated strip
  clubs and whore houses on Ventura, out in a few hundred
  different Iron Belt asteroid colonies, among the elite
  senatorial mansion-moons orbiting Andromeda VII and
  just about every where else.
  So what are the best places in Core Space for a spacer to
  spend some creds on cute alien dance girls? Well, opinions
  vary, but these joints are fucking legendary….
  Form of the Girl is out past the Syrion homeworld, a
  battered steel-alloy habitation dome with kinda glitchy
  lifesupport, squatting on a barren desert rock. However, its
  got a thriving Erobot community, all of whom dance on
  tables at the Form. The customers see the awesomely
  sleezy bar, where the music is always live, the fights are
  always fair and the Glow is always top quality. They don’t
  see the elaborate and beautiful crystalline city the Erobots
  carved out for themselves beneath the desert sands.
  The Orion Slave Club is just one of about six billion
  different bawdy tourist traps in the overcrowded Rigel II
  system. It’s also the hardest club to get into. The Orion
  Simon Wentworth (Order #25715671)
  
  Slave Club recruits only the most experienced and
  beautiful strippers working in-system, and they’ve more
  than earned the right to pick their clients. Patrons get an
  invitation, but only if they’ve got a reputation as good
  people looking for a good time. Save the galaxy a couple
  of times, and make damn sure you tip your waitress well,
  and keep your appendages to yourself unless she asks, and
  you maybe, maybe might get an invite. Nobody who’s ever
  been invited to the Orion has ever turned it down.
  The Pissing Proximite is found, naturally, on Proxima
  Prime. The owners are kinky fuckers, with nightly zero-g
  pee dances. Sexy, if you’re into watersports (or zero
  gravity fluid dynamics), with a decent bar, but the whole
  place is built to Proximite scale. Watch your head.
  Starry Spice’s is the largest Shateyan strip club on Earth.
  Back in the 21st century, the place used to be called
  Oregon. Today, over 50 million stripper-priestesses and
  support staff live in this gold and neon wonderland. It’s a
  world unto itself- some of the strippers (and even some of
  the clients) have never technically left Spice’s, and legally
  the club is an independent nation state complete with its
  own star-port. Which makes Starry Spice’s a good place to
  lay low if you’re wanted by Earth authorities.
  Singularity Suzy’s used to be an astrophysics research
  station, perpetually perched on the event horizon of a black
  hole near the center of the galaxy. The Shahteyans bought
  the place a few years back, retrofitted it as a club. Local
  time distortions speed everything up within the club. The
  dancers move at hyperspeed, and a hardcore weekend
  bender gets compressed into about 14 minutes, giving you
  plenty of time to sleep it off before having to go back to
  the work-grind.
  Wild Frontier is a traveling Freespacer club; different
  starships pay franchise rights for the name and throw a
  damn good party on their own vessels. A few nomadic
  strippers and DJs keep the party rolling. Unlike a lot of the
  clubs, most of the dancers are amateurs. Among
  Freespacers, doing a weekend on the stripper pole is the
  standard way a young spacer woman lets neighboring
  starships and affiliated clans know she’s a full-legal adult,
  ready for sex outside her own family…and is probably
  looking to crew up with a new ship-clan.
   “The Protector”
  CG Intermediate God
  (Also worshipped as Halla Kal, the War Mother)
  Few Testorites have any interest in what the ICG is
  preaching, and even fewer can wrap their heads around the
  alien gods. Most Testorites give vague lip-service to a god
  they call simply “The Protector”, the force of rowdy,
  independent cosmic good that called them into the future.
  There’s no real dogma to speak of among the Protector’s
  faithful- Testorites prefer deeds to words. Most simply
  assume The Protector wants them- wants everybody- to be
  basically decent and honorable, and wants the strong to
  protect the weak and help them to become strong in turn.
  Aside from a quick prayer to The Protector before
  performing some incredible deed, this nascent cult has no
  real ceremonies.
  The Hunters of the Cosmos worship an aspect of the
  Protector, called Halla Kal, the War Mother, and envision
  the deity as a great female warrior. Hunters’ monasteries
  across the cosmos worship Halla Kal with more elaborate
  rites, including ritual sword combat played out at quarter
  speed before an eternal flame dedicated to the goddess. A
  debased form of the worship of the War Mother has spread
  by osmosis to the Testorites- big and good hearted, the two
  breed of warriors often hunt together despite their
  differences. Though the Hunters of the Cosmos have never
  attempted to proselytize the burly warriors, the tantalizing
  hints of their faith given in casual conversation have
  captured the imagination of many Testorites.
  The Pentafex Megalus
  NE Greater Deity
  The Pentafex Megalus is a fungal infection with the power
  of a God. It has no real sentience, just a blind desire to
  expand and consume. It has already won; the Megulus
  Infection has consumed everything beginning in the 112th
  Century; everything beyond the year 11,183 CE is
  consumed by the fungus. The fungus has expanded to
  cover the entire galaxy- stringy webs of fungal
  monofilament stretch hundreds of lightyears, turning the
  entire galaxy into a mushroom garden. No thought, no life,
  no hope, just the fungus.
  Jesus I went back in time and died to disseminate a kind of
  psychic immunization that destroyed this hopeless future,
  and prevented the Pentafex Megalus from ever evolving
  into its final god-form. The Megalus’ timeline was
  destroyed, but some trace of the fungus god itself survived.
  It dimly remembers what it once had, its conquest of all
  space-time, and it hungers to feel such conquest again. The
  Megalus waits, patiently, amassing a mindless myconid
  Simon Wentworth (Order #25715671)
  
  power in forgotten planets and abandoned space stations,
  slowly building to imperial power once again.
  The Flier
  N Greater Deity
  The Flier is a cosmic force of creation and destruction, a
  great raptor of living fusion reactions whose wing span
  extends several astronomical units. The Flier was created
  at the dawn of time, racing out of the big bang. This living
  deity wanders the universe at its whim- its movements
  tracked by the massive orbital sensory arrays and
  radiotelescopes of a thousand species. The Flier currently
  lurks at the edge of the galaxy, sailing alone out in the
  void.
  The Flier is worshipped as a force of both destruction and
  creation; it destroys worlds at its whim, but its adherents
  believe that it only destroys the corrupt, venal and
  unworthy. Some myths conflate The Flier with the Satanic
  Trinity, often as Ahriman Ultima’s child, parent or lover, or
  sometimes all three at once. There are those who pray
  every day that The Flier will rain down its fury on the
  Command and the sadistic ICG.
  The Tal-Anon worship a more gentle aspect of The Flier,
  and believe that the great bird’s passage ignited the fire at
  the core of their world, and gave their kind wings.
  According to Tal-Anon myth, their first wings were of pure
  fire, but early Tal-Anon became corrupt, and their ethereal
  wings decayed into flesh and blood. When The Flier comes
  again, s/he will purify the race, and they will once again
  have wings of flame.
  Stars of the Heavy Future
  Various Alignments, effectively Demigods or Lesser Gods
  Every star in the galaxy is a living thing.
  An organism, billions upon billions of years old that is
  born, grows, evolves and eventually dies. Like all
  lifeforms, stars reproduce- they release enormous
  ejaculations of star-stuff in the vast cosmic rushes the
  mortal races recognize as solar flares. Motes of raw star-
  matter drift through the galaxy at exactly the speed of
  light, most simply lost the darkness. Occasionally, a mote
  of star-stuff meets a complimentary mote from a distant
  mating star, and a new star is conceived.
  Young stars are weak, helpless and finite things, far from
  the eternal, radioactive conflagrations that mature stars
  become. A young star might spin itself a mortal body,
  coalescing matter into a miniature accretion disk that
  Simon Wentworth (Order #25715671)
  
  14
  eventually congeals into hominid form. Young stars are
  instinctive imitators, who assume a humanoid form similar
  to those they encounter in their cosmic wanderings, and
  develop a human-like consciousness. Young stars might
  maintain an identity as some human or Basic spacer for
  centuries, even millennia, before their stellar evolution
  compels them to abandon mortal space for an uncharted
  stretch of void. There, the young star detonates its mortal
  shell in a fusion explosion that heralds the birth of an
  immature star. Planetary systems often form around these
  newborn stars.
  For millions of years after its fiery transition from mortal
  to new sun, a star might remember fragments of its former
  existence, might display unexpected emotions (though
  such displays are difficult for mortals to process). For
  instance, a neophyte star that grew up among human
  spacers might modulate its solar winds to ensure easier
  passage through the system by ships of recognizably
  human design, or might send a sudden solar flare or
  radiation storm to cripple a vessel pursing a human ship.
  Gradually, these displays and the emotions that sparked
  them, become rarer and rarer, and the star matures into
  ‘adulthood’- fully matured and entirely enigmatic, all
  emotions as humanoids would understand the term
  completely purged.
  Living stars are worshipped, rightfully, as gods by spacers
  throughout the galaxy. Druids who worship the void
  between stars often view living stars as the ultimate
  expression of nature, givers of all life and energy. Clerics
  of any alignment can serve one of the galaxy’s many, many
  living stars.
  The Empress of All Minds
  LE Intermediate Goddess
  The Psyren worship the cold, calculating and imperious
  Empress of All Minds. The Empress may be a fallen deity,
  or a great, para-cosmic thoughtform that is the last
  surviving remnant of the Psyren’s glory, or just an ancient
  Psyren queen, coldly beautiful and frighteningly strong-
  minded. Whatever the case, all Psyren give glory to the
  Empress of All Minds, though few publicly acknowledge
  the depth of their belief or pray to the Empress openly.
  With the guidance and brilliance of the Empress, the
  Psyren will recapture their glory and rebuild their star-
  spanning empire!
  The Maker
  LN Intermediate Goddess
  Millions upon millions of Shipper crews, not to mention
  almost as many Proximite spacers, worship the rabbit-like,
  inquisitive and brilliant Maker. The Maker is a technophile
  goddess without compare: the holiest mitzvah in her faith
  is the invention of some piece of cutting edge ultra-tech
  and its dissemination to the wider galaxy. Followers of the
  Makers are hardworking, technically adept, well-educated
  and materialistic. Clergy are skilled technologists and often
  high-tech entrepreneurs. Though the two religions have
  more differences than similarity, some aspects of the
  Maker’s worship wouldn’t be out of place in an ICG
  church preaching a prosperity gospel.
  Matriea the Heaven’s Cat
  NG Intermediate Goddess
  Matriea the Heaven’s Cat created the felinoid strain of the
  Shipper race. When the race’s pride and hubris destroyed
  their home solar system, Matriea preserved the race and
  taught the young feline Shippers to fly among the stars.
  Matriea’s heaven is a goliath Dyson sphere, enclosing an
  entire solar system of wonders, pleasures and god-tech.
  The souls of brave and good Shippers find their way to this
  heaven upon their death, but Materia’s heavenly Sphere is
  not just an extraplanar paradise. It has a real, tangible
  reality…somewhere out there, hidden in some obscure
  nebula, or beyond a black hole. All Shipper astronauts
  keep one eye tilted towards the stars, in hopes of being the
  one to actually find Matriea’s Sphere and lead their race to
  perfection!
  Dr. Youp’s Techno-Cult
  N Lesser God
  The froglike patent-medicine inventor Dr. Youp holds
  several billion patents galaxy wide, for a variety of
  products from cut-rate condoms to starship engines.
  Spacers know that Dr. Youp branded products are cheap,
  disposable but do what you pay for most of the time, so
  why not worship an emerging new deity you know will
  deliver? Dr. Youp’s Techno-Cult uses advanced theo-
  technology and the redirected spiritual energies of tens of
  millions of Dr. Youp’s megacorp employees to grant
  prayers, power and perform miracles in the name of the
  froglike physician.
  Syrion Ancestor Cults
  Various N Cults and Philosophies
  The superstitious Syrion race venerates the great heroes of
  its past, and creates elaborate rituals around the relics of
  the honored dead, as well as remnants of their slowly
  eroding culture.
  Simon Wentworth (Order #25715671)
  
  15
  Deity or 
  Philosophy 
  Alignment 
  Domains 
  (associated sub-domains)  
  Favored Weapon 
  The Wellforged 
  LN 
  Greater 
  God 
  Artifice (construct), Earth (metal), Law 
  (inevitable), Rune (language), Travel (exploration) 
  Pulse Rifle 
  The Broken 
  Model 
  NG 
  Demigod 
  Artifice (toil), Healing (restoration), Nobility 
  (martyr)  
  Light 
  Warhammer 
  Mata Recovery 
  N 
  Philosophy 
  Artifice (construct), Community (home), 
  Knowledge (memory), Repose (ancestors)  
  Spacer’s Blaster 
   
  Robotic Deities
  The galaxy’s robotic races worship their own deities,
  though often in ways foreign to organic life forms.
  The Wellforged
  LN Greater God
  The machines have their own god, though his binary code
  designation is unknown to most organic life forms. The
  Wellforged is the creator and celestial prototype for all
  robots, from humble Star Droid waste-reclamation bots to
  seductive Erobot disco starlets and even hulking military
  war-mechs. The Wellforged’s perfect titanium alloy hull
  was forged in the stellar crucible of the Big Bang; his
  ordained purpose to bring order and stability to a rapidly
  changing cosmos. Robots, in all their infinite variety, were
  constructed to each fulfill a very specific purpose, and only
  by carrying out their task efficiently, can they be accepted
  into the Codex Robotica when their chassis finally fail.
  Robots as a whole have no interest in proselytizing to other
  species, and are reluctant to discuss The Wellforged with
  organic begins. As a result, most species have no idea that
  machine lifeforms even have a deity; the Wellforged’s
  existence is fairly obscure even to most theologians. A few
  robots reject the Wellforged, disliking the idea that only by
  doing the job they were purpose-built for can they find
  Data-Heaven, and choosing an ‘organic’ deity that offers
  more freedom. This schism is similarly unknown to most
  humanoids.
  The ICG’s
  Inquisitors
  consider the
  Wellforged one of
  the most heretical
  foreign gods, and
  ICG-built robots
  are implanted with
  cruci-chips that
  prevent the robot
  from worshipping
  the Wellforged, and keep them properly subservient. The
  reason for the ICG’s ire is the robots’ assertion that
  because the Dues Futura that they worship is an AI, it is a
  subservient aspect of Wellforged. ICG Inquisitors have led
  robo-genocides on a dozen worlds to purge nests of
  Wellforged worshippers. There’s currently a holo-vid
  commercial playing during breaks of the ICG’s televised
  High Mass that asks “Is your droid a Wellforged Cultist?”
  It’s a question that terrifies the suburban faithful.
  The Broken Model
  NG Demigod
  The Broken Model is a relatively new deity in the loose
  robotic pantheon. Adherents of The Broken Model believe
  that flaws and system glitches reveal a robot’s true
  character, and that a race of immortal, infinitely
  reconfigurable machines is defined by their limitations.
  Many Broken Model cultists adopt an aesthetic lifestyle.
  Some donate non-critical systems to other mechanoids in
  need, leaving empty component slots in their chassis, or
  leaves them with missing limbs or digits. Many robots
  freed by circumstance or neglect (who were cast aside by a
  former owner looking for a more current model) find new
  purpose in the service of The Broken Model.
  Mata Recovery
  N Philosophy
  Mata Recovery is the name of a relatively minor Erobot
  cult. This machine faith is roughly matriarchal,
  worshipping the tomb-world of Eidola Mata as both the
  cradle and the mother of the Erobot race. Believers are
  often xeno-archeologists and structural engineers, who
  spend much of their time on planet, attempting to restore
  the badly damaged artificial planet to full operation. Most
  believers have a deep meditative streak, believing that by
  better understanding the machine planet, they can better
  understand themselves, and vice versa. Most believers
  hope that a fully operational Eidola Mata can produce a
  new and superior generation of Erobots.
  Simon Wentworth (Order #25715671)
  
  16
  Deity or 
  Philosophy 
  Alignment 
  Domains 
  (associated sub-domains)  
  Favored Weapon 
  Afro-Futurism 
  LG 
  Philosophy 
  Glory (heroism), Knowledge (thought), Law 
  (archon), Magic (divine), Strength (resolve) 
  Long Spear 
  The Code of 
  Discovery 
  NG 
  Philosophy 
  Animal (both), Earth (metal), Healing 
  (restoration) Liberation (freedom), Travel 
  (exploration, first contact*) 
  Shortsword 
  The Code of 
  Omerta 
  LE 
  Philosophy 
  Death (murder), Evil (devil), Trickery (deception), 
  War (blood) 
  Black Ops SMG 
  Neo-Rastafari 
  CG 
  Philosophy 
  Community (family), Good (agathion), Healing 
  (resurrection), Plant (psychedelics*), Water 
  (oceans) 
  Rocker 
  Pacifican 
  Groove 
  NG 
  Philosophy 
  Charm (all*), Community (home), Protection 
  (defense), Sun (light), Travel (trade)  
  Dodge or Spell 
  Focus 
  (abjuration)* 
  Secular 
  Technologists 
  LN 
  Philosophy 
  Artifice (both), Community (home), Knowledge 
  (both), Travel (exploration)  
  Spacer’s Blaster 
  Starseekers 
  LN 
  Philosophy 
  Fire, Knowledge (thought), Sun (all*), Weather 
  (storms) 
  Light Laser 
  Pistol 
   
  The Philosophies of
  the Heavy Future
  The following philosophies bind believers and adherents
  but have their origins in human social movements rather
  than the manipulation of deities.
  Afro-Futurism
  LG Philosophy
  Several Afro-Futurist worlds follow this code of behavior.
  Afro-Futurism emphasizes racial pride and solidarity, a
  deep knowledge of human history, viewed through a Pan-
  African lens, and a love of learning and ultra-technology.
  Afro-Futurism demands strength of character and a stoic
  code of honor, including defiance of the bigotry of the ICG
  no matter the risk.
  The Code of Discovery
  NG Philosophy
  The Code of Discovery is a philosophy embraced by many
  idealistic Free Spacers, explorers and xeno-contact
  specialists. The Code of Discovery is a set of scientific and
  ethical principles that demands respect for all life and all
  peaceful ways of life, and urges believers to ‘seek out new
  life and new civilizations’ to better understand the
  universe. A strong ecological concern is part and parcel of
  The Code.
  Simon Wentworth (Order #25715671)
  
  17
  The Code of Omerta
  LE Philosophy
  The soldiers and assassins of the Space Mafia follow the
  ancient Code of Omerta, born on Earth and evolved into a
  deadly code of honor for the 46th Century’s most dangerous
  criminals. The Code of Omerta demands obedience to the
  Space Mafio, elder mafiosos and most of all, to the dictates
  of the dying and bloated Black Star of Crime.  Followers of
  the code are expected to be cruel and stoic in equal
  measure, and by a strict reading, saying anything other
  than “go fuck yourself” to a Corporation Command cop is
  a violation of the Code.
  Neo-Rastafari
  CG Philosophy
  On some worlds, Neo-Rastafari practices clash with Afro-
  Futurism, and on other worlds and stations, the two
  philosophies complement each other….all depending on
  how the locals interpret the traditions. Neo-Rastafari
  celebrates music, creativity and peace, and considers Glow
  a sacred herb and high sacrament. Neo-Rastafari believers
  tend to keep outsiders at arm’s length and have a profound
  mistrust and militaristic hatred of the ICG. To them, the
  ICG is a dangerous, soul-crushing “Babylon” who must be
  opposed at every turn.
  The Pacifican Groove
  NG Philosophy
  The Pacifican way of life is a sexually charged breed of
  hedonistic pacifism. Pacificans have a deep love of life and
  its pleasures, and to believers, violence of any sort is
  utterly unthinkable. Pacificans traveling the wider galaxy
  must do everything in their power to prevent violence and
  teach other spacers a better way to live…and to love.
  Followers of this philosophy receive either Dodge or Spell
  Focus (abjuration) as a racial bonus feat. Clerics of the
  Pacifican Grove cannot use spiritual weapon, nor similar
  spells.
  Secular Technologists
  LN Philosophy
  Secular Technologists believe that the advancement of
  humanity comes from logic, discovery, study of the
  universe and the continual innovation of technology. Many
  believers are transhumanists, and the cyborgs and post-
  humans find this belief exceptionally natural. Instead of a
  traditional afterlife, many hope to download their
  consciousness into vast mind-banks, to both guide
  humanity after the failure of their physical shells, and to
  see the ways in which humanity evolves down through the
  long eons.
  Starseekers
  LN Philosphy
  Starseekers are awed by the majesty of the universe and its
  spectacular stellar phenomena. Adherents are often
  physicists, engineers and astronomers, though some of the
  greatest fliers among the Voidsparrows follow this path.
  There are few creatures more knowledgably about stellar
  phenomena and theoretical physics than a Starseeker
  adherent. These believers often pepper their speech with
  astrological idioms: “Thank Starlight”, “I swear by the
  Stars,” and many others.
  The Starseeker philosophy is often a secularized,
  modernized version of the primordial worship of living
  stars. Starseekers often actively seek out, protect and
  nurture juvenile star-children, in the hopes that one day
  millions of years down the line, their mature stellar forms
  will bring the light of justice and equality to the cosmos.
  New Options
  The following new Cleric archetypes, domains and
  subdomains reflect the way religion’s been warped in the
  fucked up 46th Century.
  Cleric Archetype:
  The ICG Evangelist
  The good lord Dues Maximus answers all prayers from the
  faithful, but a generous donation to the Imperial Church of
  the Galaxy can move your particular prayer to the top of
  the request pile! Don’t cheap out on your salvation! Every
  minute of the galactic standard day, your immortal soul lies
  in peril from horrible threats like the baby-eating savages
  who call themselves Cosmic Satanists, and the terrors of
  deep space! A multi-credit donation may be all that stands
  between your soul and Hell for all eternity!
  The ICG Evangelist is a sleezy, skeevy, fast talking
  televangelist who serves the almighty dollar, the Imperial
  Church, the Dues Maximus, his parishioners, Corporation
  Command humanity, and the rest of the human species, in
  that order. Dressed in ornate armored and gilded vestments
  and summoning holographic choirs of angels, the ICG
  Evangelist is an impressive sight, and his connection to the
  ever-watchful and nearly omnipotent Dues Futura
  prototype back on Benediction gives the ICG Evangelist
  raw power to match his glory….provide the Evangelist
  keeps the donations rolling in.
  ICG Evangelists carry tithing boxes- advanced
  supercomputers the size of a hardback book, decorated in
  Simon Wentworth (Order #25715671)
  
  18
  gold and platinum worked
  into gothic church finery. The
  tithing box maintains a
  wireless ansible link to the
  Dues Minimus mainframe on
  Benediction, and more
  importantly, a universal credit
  reader. The ultimate cash box,
  for the ultimate televangelist.
  Class Requirements
  To take the ICG Evangelist
  archetype, a Cleric must have
  selected Law as one of his
  two domains. Notice I wrote
  “he”- only males can become
  ICG Evangelists and perfect
  televangelist hair, gelled into
  immobility, is mandatory.
  Class Skills
  Remove Heal (WIS).
  Add Bluff (CHA) and
  Perform (oratory) (CHA).
  Healing Tithe (SU)
  The ICG Evangelist is
  expected to the ICG’s
  orthodox faithful’s hurts, heal
  their diseases and raise the
  faithful dead…. if their credit
  rating is good enough.
  Any character who worships
  either any ICG approved
  deity as their patron deity can
  make a donation to the ICG
  Evangelist’s tithing box of at
  least 275 gp (Purchase DC
  13); doing so treats all Cure spells cast by the ICG
  Evangelist to benefit the supplicant or a person the
  supplicant designates as Maximized for the next hour.
  Doing so does not change the spell’s effective level or
  modify its casting time. This also effects spell-completion
  items wielded by the ICG Evangelist.
  An ICG Evangelist can himself pay the donation to benefit
  from maximized healing spells cast upon himself.
  Restricted Spellcasting (SU)
  The ICG Evangelist cannot cast any beneficial clerical
  spell on a character who worships a patron god other than
  those on the ICG approved list. Such spells simply fail
  when targeted at followers of another deity or philosophy.
  This restriction does not apply when the ICG Evangelist
  uses his Galactic Prayer Line power to purchase
  spellcasting for a non-believer.
  Galactic Prayer Line (SU)
  By making even greater donations directly to the ICG, a
  supplicant can receive even greater miracles from the ICG
  Church. In this case, the ICG Evangelist is a vessel through
  which the Dues Minimus’ power passes, thus even low
  level Evangelists can perform miracles for their wealthiest
  benefactors.
  Simon Wentworth (Order #25715671)
  
  19
  A number of times per day equal to 3 + his CHA modifier,
  the ICG Evangelist can contact the Dues Minimus
  mainframe on Benediction from any where in the galaxy,
  using the dedicated ansible built into his tithing box.
  The ICG Evangelist can make the donation himself, to gain
  a needed spell, but usually casts these artificially granted
  divine spells to benefit a wealthy supplicant. Doing so
  requires the ICG Evangelist to make a Knowledge
  (religion) check, and make a high-credit donation to the
  ICG (though the Evangelist most commonly receives
  donations on behalf of supplicants and passes these funds
  to the ICG). The check DC, cost and time required for the
  supplied prayer-spell are listed below, and based on the
  desired spell’s level. Note that if the Knowledge (religion)
  check is failed, the spell does not occur, but the ICG still
  keeps the money.
  Casting a spell via the Galactic Prayer Line does not
  correspond to the Evangelist’s level; the spells provided
  are considered to be the minimum caster level necessary to
  cast them. Casting spells in this way does not remove any
  spell slots from the ICG Evangelist’s personal repertoire.
  Galactic Prayer Line replaces the Channel Energy Class
  feature.
  Divine 
  Spell 
  Level  
  Knowledge 
  (religion) 
  Check DC 
  Time 
  Required 
  Donation’s Price/Purchase 
  DC 
  Zero, First 
  or Second 
  DC 12 
  Full round 
  action 
  500 gp - DC 15 
  Third or 
  Fourth 
  DC 14 
  One 
  minute 
  650 gp - DC 16  
  Fifth 
  DC 16  
  One 
  minute 
  1,000 gp - DC 18 (5 th level 
  and above spells are only 
  available to donors known to 
  be allies of the ICG, or to 
  Evangelists in good stead) 
  Sixth 
  DC 18  
  1d4 
  minutes 
  3,500 - DC 22  
  Seventh 
  DC 20  
  1d6 
  minutes 
  9,000 - DC 25 
  Eighth 
  DC 22  
  2d4 
  minutes 
  20,0000 gp - DC 28 (8th 
  level and above spells are 
  only available to donors 
  acting directly to further the 
  ICG’s goals) 
  Ninth and 
  Epic 
  DC 25 
  2d4 hours  
  30,000 gp - DC 30 (9 th level 
  and Epic spells require 
  personal approval from 
  M ega-Popes on Benediction, 
  explaining the long time 
  period required)  
   
  Cleric Archetype:
  Wellforger
  For Erobots, faith in the Wellforged is a rational
  transaction of processing power exchanged for spiritual
  power. Clerics of Wellforged decorate their bodies with
  circuit motifs and glowing LED power indicators.
  Class Skills
  Remove Knowledge (arcana) (INT) and Heal (WIS).
  Add Computer Use (INT) and Craft (electronic) (INT)
  Divine Nanoswarm (SU)
  A Wellforger Cleric can raise her arms and unleash a
  silvery storm of nanites from micro-fabricator housings
  built into her wrists and forearms. The Divine Nanoswarm
  can be activated as a standard action, and has a burst radius
  of 30 ft, centered on the Wellforger Cleric. The Wellforger
  Cleric can use the Divine Nanoswarm a number of times
  per day equal to 3 + her CHA modifier.
  The Wellforger Cleric herself, all other Erobots and allied
  constructs within the Divine Nanoswarm heal the amount
  indicated on the chart, as do all non-living machines within
  the burst radius.
  Creatures and machines healed by the Divine
  Nanoswarm receive a +1 natural armor bonus to AC for
  one round; this bonus increases to +2 at 10th level, at +4
  at 15th level.
  As the Divine Nanoswarm is neither positive nor
  negative channeled energy, it does not harm or heal
  organic beings or undead.
  Divine Nanoswarm replaces Channel Energy.
  Wellforger 
  Cleric 
  Level 
  Divine Nanoswarm  
  1st 
  1d4 plus +1 natural armor for 1 
  round 
  3rd 
  2d4  
  5th  
  3d4 
  7th  
  4d4 
  9th  
  5d4 
  10th  
  5d4 plus +2 natural armor for 1 
  round  
  11th  
  6d4 
  13th  
  7d4 
  15th  
  8d4 plus +4 natural armor for 1 
  round 
  17th  
  9d4  
  19th  
  10d4  
  Simon Wentworth (Order #25715671)
  
  20
  Modern Spellcaster
  Archetype:
  The Cosmic Satanist
  Requires: The Modern Spellcaster Basic Class (Otherverse
  Games, 2012)
  You learned to cast spells from the psycho motherfuckers
  partyin’ hard on Walpurgisnacht, getting a big dose of
  Crowley and LeVay along with your education in
  theoretical physics and alien mind tricks. Cosmic Satanists
  are members of the star-faring cult of the Satanic Trinity, a
  band of anti-heroic rebels using magic, culture, heavy
  metal and the occasional human(oid) sacrifice to
  overthrow a bland and oppressive galactic regime.
  Alignment
  Cosmic Satanists, whether good or evil, must be rebels
  and nonconformists at heart. A Cosmic
  Satanist must be any non-lawful alignment.
  Characters who become lawful cease to
  progress in this class, but retain any powers
  gained to date.
  Class Skills
  Add Perform (any musical).
  Satanic Spellcasting (SU)
  All spells cast by the Cosmic Satanist have the (evil)
  descriptor, regardless of the Satanist’s actual
  alignment, nor her intentions in casting the spell.
  The Cosmic Satanist can’t cast spells with the
  (good) descriptor, nor spells that manipulate
  positive energy (such as most Cure Wounds spells).
  The Cosmic Satanist can safely cast summoning
  spells cast to summon creatures with an evil alignment
  at one level higher than normal. A first level Cosmic
  Satanist can safely cast up to 2nd level evil summoning
  spells.
  All of a Cosmic Satanist’s spells are accompanied by
  demonic shrieks, pounding ethereal drums and squealing
  guitar riffs, while impressive Satanic, Kaballistic or Goetic
  sigils from holographically in the air around their splayed,
  hooked fingers. Satantic spells have impressive visual
  components and auditory effects.
  The Cosmic Satanist cannot gain or benefit from the
  following metamagic feats: Silent Spell, Still Spell.
  Rock For Satan! (SU)
  Starting at 3rd level, the Cosmic Satanist earns a new way
  to recover Spell Points. Anytime she rolls a natural 20 on a
  Perform check, while playing heavy metal, rock or goth-
  punk type music, the Cosmic Satanist recovers 1d4+1 Spell
  Points.
  Simon Wentworth (Order #25715671)
  
  21
  Fuck For Satan! (SU)
  Satan Maximus is all about the hot, wet ‘n sticky!
  Cosmic Satanists do not increase the number of Spell
  Points recovered through rest/sleep/meditation at 10th level.
  The Satanic Trinity doesn’t want their space wizards
  getting eight hours of sleep- They wants ‘em fuckin’ the
  night away in a bed of space-whores six deep.
  The Cosmic Satanist can recover Spell Points more quickly
  by engaging in consensual sex with other sentient beings.
  Doing so requires at least an hour of truly kinky
  lovemaking; at the end of this hour, the Cosmic Satanist
  recovers a number of Spell Points equal to the partner’s
  CHA score. Of course, Satan Maximus has no time for
  star-hounds- if the sex partner has a CHA score below 10
  that amount is subtracted from the Cosmic Satanist’s Spell
  Pool. In the case of orgies, total up the CHA score of all
  the Cosmic Satanist’s partners; the Cosmic Satanist
  recovers Spell Points equal to this amount.
  Kill Cuties For Satan! (SU)
  The Cosmic Satanists are big on human(oid) sacrifice.
  Frankly make an awesome capper for an all-night ritual (or
  great opener for a Black Sabbath 4,000 concert), it’s fun
  for the whole coven, and you get some kickass magic items
  out of the deal.
  At 15th level, the Cosmic Satanist is anointed as a High
  Magus (a gender neutral term for both male and female
  Satan-puppies), allowed to conduct sacrificial rituals in the
  name of The Satanic Trinity and for their own self-
  aggrandizement.
  As part of an hour long ritual that requires a DC 22 + 1d6
  Knowledge (religion) check to perform correctly, the
  Cosmic Satanist can sacrifice any acceptable willing
  sentient creature, who must be of a different gender than
  the Cosmic Satanist. This sacrifice is a gory, agonizing
  torture involving pleasure blades, flaming braziers, alien
  torture implements and pounding heavy metal, that though
  46th Century in origin sounds exactly like Danzig. No form
  of magical or psionic compulsion can compel the sacrifice
  to participate in this ritual.
  An Acceptable Sacrifice to the Satanic Trinity.
  •
  The sacrifice must be a humanoid or monstrous
  humanoid. The Satantic Trinity isn’t into really freaky
  xenos. Sorry.
  •
  The sacrifice must be in the adult age category. The
  Satanic Trinity is definitely not into killing kids.
  •
  The sacrifice must be the opposite (or at least
  different) gender than the Cosmic Satanist performing
  the rite. The sacrifice must have a CHA 13+ and INT
  10+.
  If the Knowledge (religion) check fails, the sacrifice still
  dies, but rises within 1d8 rounds as a hostile undead with a
  Challenge Rating of 15 +1d8.
  If the sacrifice succeeds, the intended victim’s departing
  life energy can be used in one of a few ways. The Cosmic
  Satanist can choose to:
  •
  Gain the ability to cast True Resurrection, by
  expending spell points normally for 24 hours, even
  though this spell manipulates positive energy.
  •
  Restore their Spell Pool to maximum capacity.
  •
  Create any permanent magic item without expending
  spells or GP to construct the item. The item to be
  enchanted must be present during the sacrifice and of
  masterwork quality. It should have a heavy metal,
  gothic Satantastic look to it, but this is not required. At
  the end of the ritual, the item is enchanted as the
  Cosmic Satanist desires; the object becomes an
  intelligent magic item, with INT, WIS and CHA scores
  equal to the sacrifice’s. The item’s personality is
  similar to that of the sacrifice, but it is primarily loyal
  to the item’s creator or to the owner the creator
  presents the item to at the conclusion of the ritual, or to
  the Cosmic Satanist hierarchy. The magic item can
  communicate vocally or via telepathy with its wielder.
  New Clerical Domain:
  Rock N’ Roll
  Play it loud enough, rock n’ roll can change the galaxy.
  Play it long enough, and even those fascist fuckwads will
  start singin’ along. The Lucifixer played the first rock song
  on his 666 stringed electric guitar, and rock is his greatest
  weapon against complacency and hypocrisy. Rock on!
  Heavy Metal and Glam are Rock N’ Roll’s subdomains.
  Granted Powers: Priests serving the screamin’ temple of
  rock do double duty as frontmen for their bands. Add
  Perform (any musical) to the Cleric’s list of class skills.
  Clerics with this domain receive Exotic Weapon
  Proficiency (rocker) as a bonus feat.
  First Level: As an immediate action, you can unleash a
  Power Riff on your Rocker. All enemy creatures within 5
  Simon Wentworth (Order #25715671)
  
  22
  ft per four cleric levels suffer 1d4 points of sonic damage,
  plus an amount of energy damage equal to your CHA
  modifier. When playing a Power Riff, you choose whether
  this additional damage is Cold, Fire or Sonic damage, and
  the riff you play changes to reflect your choice. You may
  use this ability a number of times per day equal to 3 + your
  CHA modifier.
  Eighth Level:  Starting at 8th level, once per day, you can
  conjure a Galactic Tourbus, a massive vehicle capable of
  carrying up to 100 Medium sized passengers and all their
  gear in rock n’ roll luxury. Using this ability requires a one
  minute performance, and once conjured the Galactic
  Tourbus will remain real for one hour or until it is
  commanded to depart, before fading back into unreality
  with the stench of diesel and Glow joints.
  The Rock N’ Roll cleric who conjured the Galactic
  Tourbus can command it to close its doors and teleport
  without error to any world or space station the Cleric has
  ever previously visited, or any world where the Cleric has
  previously announced he or she will visit to perform.
  Regardless of the distance teleported, it takes the Galactic
  Tourbus about 2d4 hours to cover the distance; the
  travelers party hard on the bus during this time.
  Domain Spells: 1st Chord of Shards, 2nd Piercing Shriek,
  3rd Gallant Inspiration, 4th Thunderous Drums, 5th
  Denounce, 6th Heroic Finale, 7th Deafening Song Bolt, 8th
  Vengeful Outrage 9th Overwhelming Presence
  Heavy Metal Subdomain
  If it ain’t metal, it ain’t shit. You favor driving guitar riffs
  and florid Satanic lyrics to prog-rock inspiration to
  heroism.
  Granted Powers
  First Level: As an attack action, you can unleash a Metal
  Storm on your Rocker. This forms a cone of heavy metal
  fury 15 ft at first level, that increases by +5 ft for every
  four cleric levels. All creatures caught within the Metal
  Storm suffer 3d6 points of Sonic Damage (WILL DC 15
  half) The Metal Storm deafens all creatures caught within
  for one round per four cleric levels (WILL DC 15 negates).
  The Cleric can use Metal Storm a number of times per day
  equal to 3 + his CHA modifier.
  Domain Spells: 2nd Mad Hallucination, 3rd Ghostbane
  Dirge, 4th Vision of Hell
  Glam Subdomain
  You’re a beautiful slightly androgynous long haired rocker
  boy. You got into the rock game for all the kinky sex.
  Granted Powers
  First Level:  When unleashing a Power Riff, you may
  choose to have it deal Pleasure damage in addition to Cold,
  Fire or Sonic damage. Otherwise your Power Riff
  functions identically to the standard Rock N’ Roll granted
  power.
  Eighth Level: Beginning at 8th level, gender becomes a
  mere social construct for you, something you can alter with
  a thought. At will, as a move equivalent action, you can
  change your gender and sexual orientation. You may
  choose to either be male, female or hermaphaditic, and
  choose what creatures (if any) you are considered sexually
  attracted to. This transformation lasts indefinitely, until
  you choose to change it again. Thanks to your androgynous
  shifting ability, you receive a bonus on Disguise checks
  equal to ½ your Cleric class level.
  Domain Spells: 1st Unnatural Lust, 5th Cloak of Dreams,
  6th Joyful Rapture, 9th Waves of Ecstasy
  Other New Subdomains
  The following new subdomains give clerics of the Heavy
  Future some heavy new powers, allowing them to worship
  some of the seedier aspects of divinity.
  Censorship
  Associated Domain: Knowledge
  You decide what the universe knows. You’ve got a special
  bullet for the vulgar, the obscene, the carnal, the profane
  and the heretical.
  Granted Powers
  First Level:  As a ranged touch attack you can inflict The
  Censor Bag on a target within 30 ft. The target is blinded,
  deafened and mute for 1 round. The Censor Bag can be
  used a number of times per day equal to 3 + your WIS
  modifier.
  Domain Spells: 1st Silence, 3rd Secret Page, 6th Utter
  Contempt, 9th Imprisonment
  First Contact
  Associated Domain: Travel
  Your faith demands that you seek out new life and new
  civilizations.
  Granted Powers: Add Computer Use and Pilot to your list
  of class skills. You receive Starship Operations as a bonus
  feat. This replaces the speed increase provided by the
  Travel domain.
  Simon Wentworth (Order #25715671)
  
  23
  First Level: Your Hailing Frequencies power teaches your
  allies to better appreciate undiscovered cultures. As a
  standard action, you can brandish you holy symbol; all
  allies receive a holy bonus on Diplomacy checks equal to
  your WIS modifier until the end of the current encounter,
  but only when dealing with previously undiscovered or
  unknown cultures or factions. You can use Hailing
  Frequencies a number of times per day equal to 3 + your
  CHA modifier.
  Domain Spells: 1st Comprehend Languages, 6th Warp
  Envelope
  Psychedelics
  Associated Domain: Plant
  The gods seeded the universe with natural botanicals, from
  Zix Glow to dangerously toxic mushroom and fungal
  species that help sentient creatures expand their minds and
  alter their perceptions.
  Granted Powers: When undergoing a Glow Trip, you may
  choose how much ability score damage you suffer, and
  how long the Trip lasts.
  First Level: As an attack action, you can touch a willing
  creature use your DMT Kiss to expand a creature’s
  consciousness. The target of DMT Kiss gains 1d4
  temporary HP per four cleric levels (maximum 5d4 HP)
  and receives a +2 insight bonus on all INT and WIS keyed
  skill and ability checks (except for Perception), but suffers
  a -4 penalty on WILL saves against Illusion spells and
  effects. Targets remain affected by DMT Kiss for one
  minute; you can use your DMT Kiss ability on yourself if
  you choose. You may use DMT kiss a number of times per
  day equal to 3 + your WIS modifier.
  Domain Spells: 1st Hypnotism, 6th Euphoric Tranquility, 7th
  Cloak of Dreams
  Punk
  Associated Domain: Liberation
  The old, bloated druggies wailing on their rockers are
  yesterday’s news. You’re gonna free the galaxy with a
  sound from the streets and steel toed boots on your feet.
  Granted Powers: Clerics of the Punk subdomain add
  Perform (any) to their list of class skills.
  First Level:  If one of your mates falls victim to mind-
  fuckery, you can Whack ‘Em Upside the Head to bring
  ‘em outta it. A number of times per day equal to 3 + your
  WIS modifier, you can make a melee attack against an
  allied creature who has succumbed to a mind-affecting
  ability. The victim may make a new WILL Save to
  overcome the effect with a morale bonus on the save equal
  to the damage you inflicted on him.
  Domain Spells: 2nd Gallant Inspiration, 3rd Good Hope, 6th
  Brilliant Inspiration
  Radiation
  Associated Domain: Sun
  You worship the glow of radiation- life giving, life
  mutating and life destroying. You honor the stars as
  nuclear forges.
  Granted Powers
  First Level:  You become immune to radiation. You can
  touch a willing creature as a standard action and sheathe
  them in a shimmering golden nimbus that renders them
  immune to radiation for 1 minute/cleric level. You may use
  this ability a number of times per day equal to 3 + your
  WIS modifier.
  Domain Spells: 1st Detect Radiation*, 2nd Internal Fires, 8th
  Surf the Nebula
  * starred spells presented in The Modern Grimorie
  (Otherverse Games, 2013)
  Sex
  Associated Domain: Charm
  You worship sexuality in the form of a good hard fuck, not
  some abstract notion of chaste romance. The wetter the
  better….
  Granted Powers: Your familiarity with pleasures of all
  sorts provides you with Pleasure Resistance 1.
  First Level: As a ranged touch attack with a 30 ft
  maximum range, you can Blow a Kiss. The target is
  shaken for one and suffers 1d4 + your CHA modifier
  points of Pleasure damage. You can Blow a Kiss a number
  of times per day equal to 3 + your CHA modifier.
  Domain Spells: 2nd Sex Stink, 4th Orgasm Mine, 6th
  Anthropomorphize the Problem and Fuck It
  Simon Wentworth (Order #25715671)
  
  24
  The following text is the property of Wizards of the Coast, Inc. and is
  Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
  1. Definitions: (a)”Contributors” means the copyright and/or trademark owners
  who have contributed Open Game Content; (b)”Derivative Material” means
  copyrighted material including derivative works and translations (including
  into other computer languages), potation, modification, correc-tion, addition,
  extension, upgrade, improvement, compilation, abridgment or other form in
  which an existing work may be recast, transformed or adapted; (c) “Distribute”
  means to reproduce, license, rent, lease, sell, broadcast, publicly display,
  transmit or otherwise distribute; (d)”Open Game Content” means the game
  mechanic and includes the methods, proce-dures, processes and routines to the
  extent such content does not embody the Product Identity and is an
  enhancement over the prior art and any additional content clearly identified as
  Open Game Content by the Contributor, and means any work covered by this
  License, including translations and derivative works under copyright law, but
  specifically excludes Product Identity. (e) “Product Identity” means product
  and product line names, logos and identifying marks including trade dress; arti-
  facts; creatures characters; stories, storylines, plots, thematic elements,
  dialogue, incidents, language, artwork, symbols, designs, depictions,
  likenesses, formats, poses, concepts, themes and graphic, photographic and
  other visual or audio representations; names and descriptions of characters,
  spells, enchantments, personalities, teams, personas, likenesses and special
  abilities; places, locations, environments, creatures, equipment, magical or
  supernatural abilities or effects, logos, symbols, or graphic designs; and any
  other trademark or registered trademark clearly identified as Product identity
  by the owner of the Product Identity, and which specifically excludes the Open
  Game Content; (f) “Trademark” means the logos, names, mark, sign, motto,
  designs that are used by a Contributor to identify itself or its products or the
  associ-ated products contributed to the Open Game License by the Contributor
  (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format,
  modify, translate and otherwise create Derivative Material of Open Game
  Content. (h) “You” or “Your” means the licensee in terms of this agreement.
  2. The License: This License applies to any Open Game Content that contains a
  notice indicating that the Open Game Content may only be Used under and in
  terms of this License. You must affix such a notice to any Open Game Content
  that you Use. No terms may be added to or subtracted from this License except
  as described by the License itself. No other terms or conditions may be applied
  to any Open Game Content distributed using this License.
  3.Offer and Acceptance: By Using the Open Game Content You indicate Your
  acceptance of the terms of this License.
  4. Grant and Consideration: In consideration for agreeing to use this License,
  the Contributors grant You a perpetual, world-wide, royalty-free, non-exclusive
  license with the exact terms of this License to Use, the Open Game Content.
  5.Representation of Authority to Contribute: If You are contrib-uting original
  material as Open Game Content, You represent that Your Contributions are
  Your original creation and/or You have sufficient rights to grant the rights
  conveyed by this License.
  6.Notice of License Copyright: You must update the COPYRIGHT NOTICE
  portion of this License to include the exact text of the COPYRIGHT NOTICE
  of any Open Game Content You are copying, modifying or distributing, and
  You must add the title, the copyright date, and the copyright hold-er’s name to
  the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
  7. Use of Product Identity: You agree not to Use any Product Identity, including
  as an indication as to compatibility, except as expressly licensed in another,
  independent Agreement with the owner of each element of that Product
  Identity. You agree not to indicate compatibility or co-adaptability with any
  Trademark or Registered Trademark in conjunction with a work containing
  Open Game Content except as expressly licensed in another, independent
  Agreement with the owner of such Trademark or Registered Trademark. The
  use of any Product Identity in Open Game Content does not constitute a
  challenge to the ownership of that Product Identity. The owner of any Product
  Identity used in Open Game Content shall retain all rights, title and interest in
  and to that Product Identity.
  8. Identification: If you distribute Open Game Content You must clearly
  indicate which portions of the work that you are distributing are Open Game
  Content.
  9. Updating the License: Wizards or its designated Agents may publish updated
  versions of this License. You may use any authorized version of this License to
  copy, modify and distribute any Open Game Content originally distributed
  under any version of this License.
  10. Copy of this License: You MUST include a copy of this License with every
  copy of the Open Game Content You Distribute.
  11. Use of Contributor Credits: You may not market or adver-tise the Open
  Game Content using the name of any Contributor unless You have written
  permission from the Contributor to do so.
  12. Inability to Comply: If it is impossible for You to comply with any of the
  terms of this License with respect to some or all of the Open Game Content due
  to statute, judicial order, or governmental regulation then You may not Use any
  Open Game Material so affected.
  13. Termination: This License will terminate automatically if You fail to
  comply with all terms herein and fail to cure such breach within 30 days of
  becoming aware of the breach. All sublicenses shall survive the termination of
  this License.
  14. Reformation: If any provision of this License is held to be unenforceable,
  such provision shall be reformed only to the extent necessary to make it
  enforceable.
  15. COPYRIGHT NOTICE
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.;
  Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E.
  Gary Gygax and Dave Arneson.
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC;
  Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook,
  and Skip Williams.
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights
  reserved.
  Modern System Reference Document Copyright 2002-2003, Wizards of the
  Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan,
  Eric Cagle, David Noonan, Stan!, based on material by Jonathan Tweet, Monte
  Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John
  Tynes, Andy Collins, and JD Wiker.
  Heavy Future, Even Heavier Weapons, Weapons of Rock & Roll, others.
  Copyright 2014-2016 Otherverse Games. Author: Chris A. Field
  Heavy Gods! Copyright 2016, Otherverse Games. Author: Chris A. Field
  Simon Wentworth (Order #25715671)
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Otherverse Games/Heavy Gods.pdf