TEXT: 協勝公會 Raid on Chinatown 安良堂 
  © 2011 Jason Morningstar. Creative Commons Attribution-Sharealike 3.0 license http://creativecommons.org/licenses/by-sa/3.0/ 
  KIDNAPPED
  Someone the players care about has been ab-
  ducted by the nefarious highbinders of the 
  Hip Sing tong and taken to the steaming, rat-
  infested heart of New York City’s Chinatown. 
  Time to rescue them - before it is too late! The 
  map shows the block between Mott & 
  Bowery west to east and Bayard & Pell 
  north to south, in New York City. The let-
  ter or number in each building is located at 
  its primary entrance, but each structure has 
  an alley exit and a connection to one adjacent 
  structure. The walls are also flimsy!  The vic-
  tim could be anywhere, and will likely be in 
  the last place they look. Keep the pressure on!
  LOCATIONS
  1. Law offices of Waugh Gee. Waugh Gee is 
  a Harvard-educated Chinese attorney.  He is 
  smooth talking and charming, with an innate 
  ability to play the role his audience expects, 
  from bumbling “foreigner” to accomplished 
  defense lawyer.  He is in the pocket of the Hip 
  Sing and frequently counterbalances corrupt 
  jurists in the pay of rival tongs.
  2. The Alley of Death. This narrow alley 
  reaches deep into the block’s interior.  It is 
  the informal headquarters of the Wah Ching 
  gang, the Hip Sing’s elite cadre of hatchet-
  wielding enforcers. 
  3. Celestial Market. A labyrinth of market 
  stalls that cater strictly to Chinese locals, 
  crowded at all hours. Obscure, curious and 
  illicit goods from China, as well as Chinese 
  vegetables can be obtained here.
  4. Hum Mon Tau’s Chemistry Shop. Dr. Tau 
  is widely known in the American Chinese 
  community as a criminal deviant.  Although 
  aligned with the Hip Sings, he’s happy to sup-
  ply lethal concoctions (principally nitroglyc-
  erin-based explosives, but also poisons and 
  other chemical exotica) to the highest bidder.
  5. The residence Low Hee. Dragon Head of the 
  Hip Sing tong, Low Hee lives in heavily guard-
  ed, ornate luxury. He is a fat man with low 
  tastes who enjoys a sumptuous back garden.
  6. The Tong hall of the Hip Sing Mercantile 
  Association. The hall is a meeting place, a 
  business office, a trading floor, and a gambling 
  den all rolled into one. It is the epicenter of 
  Hip Sing territory and uninvited visitors are 
  violently discouraged.
  Map key: Numbers are adventure locations. Fists are roving gangs of highbinders. T: Tenement. W: Warehouse. S: Store.
  TENEMENT ENCOUNTERS
  1. Wong Get, Hip Sing Lieutenant
  2. A child who thinks you are playing a game
  3. A child who intends to steal from you
  4. A screaming mother-in-law with a hatchet
  5. An accidental kitchen fire
  6. Loose chickens
  7. A very pregnant girl who needs help
  8. A brick wall about to fall down
  9. An illegal hospital full of syphilitics
  10. Informal Red Door gang brothel 
   7. A respectable cigar store. The front for an 
  opium den. Access to the miserable pit of sopo-
  rific lethargy is through the alley. Slaves to the 
  pipe come from all social classes, and anyone 
  might be lounging here.
  8. Alley of Chaos. The haunt of Mock Duck, 
  known as “the Clay Pigeon of Chinatown” be-
  cause of his uncanny ability to survive assassi-
  nation attempts.  Mock Duck wears chain mail 
  shirts and walks everywhere with a bodyguard. 
  He also carries two .45 revolvers and a hatchet, 
  and he is well known for his favorite fighting 
  method, squatting in the middle of the street, 
  shutting his eyes, and firing both of his guns in 
  a full circle around him.  
  9. The Canton Club. A nightclub and brothel 
  run by Chong Sing, who is the leader of the in-
  famous Red Door gang. Catering to well-heeled 
  New Yorkers, the Canton Club is an elegant and 
  deceptive gateway to gambling, prostitution, 
  and drugs.
  10. Alley of Despair. The women (principally 
  opium-addicted Italian and Jewish immigrants) 
  who are slaves to Chong Sing and his minions 
  in the Red Door gang congregate here when 
  they are not working, which is rarely.
  WAREHOUSE ENCOUNTERS
  1. Carboys of acid, stacked in pyramids
  2. A maze of crates containing porcelain
  3. An open safe containing gold relics
  4. A loud drunk and a nail-studded board
  5. Wah Ching gang security guards
  6. A crumbling, abandoned pump house
  7. Darkness, rotten boards, a cesspool
  8. Opium piled to the ceiling
  9. Highbinder dormitory and thug central
  10. An illegal slaughterhouse
   STORE ENCOUNTERS
  1. An Irish “bill collector” and his “helpers”
  2. A gambling room choked with old men
  3. A false wall with a surprise behind it
  4. A shopkeep with a shotgun
  5. A Sixth Ward cop visiting for his payoff
  6. Slumming socialites
  7. Flash powder and throwing knives
  8. Two goats and a wagon-load of rotting fish
  9. Rev. Charles Parkhurst, reformer
  10. Red Door gang pimp and bodyguard
  Source: Bromley’s Atlas of the City of New York, Borough of Manhattan, 1913.
  
  
  
  
  
  
  
  
  
  
  f
  f
  f
  f
  f
  f
  f
  S
  T
  S
  S
  S
  T
  S
  W
  S
  S
  W
  W
  T
  W
  S
  W
  T
  T
  W
  T
  T
  S
  S
  W
  S
  W
  W
  S
  T
  T
  S
  T
  T
  T
  T
  
SOURCE: textdata/thevault/Gangbusters/Gangbusters (osr)/3rd Party/Adventures/Gangbusters - Raid On Chinatown (One Page Dungeon).pdf