TEXT: European Enemies corrected for HERO System 4th & 5th Edition
  EUROPEAN ENEMIES 
  (CORRECTED FOR HERO SYSTEM 4TH & 5TH EDITION) 
  Some time ago I “debugged” European Enemies. That meant I did my best to fix all the errors inherent in the 
  character sheets and presented them for public consumption. Then, in 2006 or so, Steve Long gave me the okay to 
  update all of the character sheets from 4th Edition to 5th Edition. And then Allen Varney asked if he included these 
  corrected character sheets in the Champions 4th Edition Bundle of Holding. So here you go:  revised, 5th Edition, 
  character sheets for the characters from European Enemies. 
  In debugging European Enemies for 4th and 5th Edition, there was a set of guidelines I adhered too. They are: 
  1)
  The printed values are not to be altered. No matter how illogical the stats or powers, what is written stays as
  written.
  2)
  The errata sheet can and will override rule 1. Corrections given in the errata PDF will be made to the character
  sheet before the final revision is created.
  3)
  Illegal or impossible powers are to be removed. For example, a 5d6 Energy Blast with a +1 Increased STUN Modifier
  will be either eliminated or altered to be legal. As will inexplicable powers that don't make any sense.
  4)
  Powers that logically and legally belong in a power framework will placed in one. Conversely, illogical, or illegal
  power frameworks will be broken apart.
  5)
  If the figured value is higher than the original, printed value, use the figured value. This goes for figured
  characteristics and skills. Conversely, if the skill roll is higher than the points allow, the points are increased to
  permit the higher value.
  6)
  Disadvantages will be edited so that they conform to the rules and logic with a maximum of 50 points in any one
  category. All characters will be built on a base of 200 points and are not assumed to have Normal Characteristic
  Maxima (unless listed as a Disadvantage).
   
  Enjoy. 
  Michael Surbrook 
   
  April 2017 
   1
  
  European Enemies corrected for HERO System 5th Edition
  Argent Anarky 
  CHROMEDOME 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  80 
  STR 
  70 
  25- 
  Lift 1.6 ktons; 16d6 HTH Damage [4] 
  20 
  DEX 
  30 
  13- 
  OCV:  7/DCV:  7 
  40 
  CON 
  60 
  17- 
  30 
  BODY 
  40 
  15- 
  8 
  INT 
  -2 
  11- 
  PER Roll 11- 
  10 
  EGO 
  0 
  11- 
  ECV:  3 
  20 
  PRE 
  10 
  13- 
  PRE Attack:  4d6 
  6 
  COM 
  -2 
  10- 
  16 
  PD 
  0 
   
  Total:  16 PD (0 rPD) 
  10 
  ED 
  2 
   
  Total:  10 ED (0 rED) 
  4 
  SPD 
  10 
   
  Phases:  3, 6, 9, 12 
  24 
  REC 
  0 
  80 
  END 
  0 
  90 
  STUN 
  0 
   
  Total Characteristic Cost:  218 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  16"/32" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  40 
  Cyborg Body:  Reduced Endurance (0 END; +1/2) on 80 STR 
  28 
  Head Butt:  HA +5d6, Double Knockback (+3/4), Reduced Endurance (0 END; +1/2); Hand-To-Hand Attack (-1/2),  
   
  Must Do Move Through (-1/2) 
  60 
  Cybernetic Implants:  Physical and Energy Damage Reduction, Resistant, 50% 
  36 
  Braced For Impact:  Knockback Resistance -18" 
  45 
  Cybernetic Implants:  Life Support  (Full, except for Immortality) 
  5 
  Lucky Bastard:  Luck 1d6 
   
  Skills 
  2 
  +1 with Head Butt 
  6 
  CK: Liverpool 15- 
  3 
  Interrogation 13- 
  3 
  Persuasion 13- 
  6 
  PS: Musician (Drummer) 15- 
  3 
  Streetwise 13- 
  Total Powers & Skill Cost:  237 
  Total Cost:  455 
  200+ 
  Disadvantages 
  35 
  Enraged:  Berserk if Silver Hyena Stunned (Uncommon), go 14-, recover 8- 
  20 
  Hunted:  Dr. Destroyer 8- (Mo Pow, NCI, Harshly Punish) 
  5 
  Hunted:  London Watch 8- (As Pow, Limited Geographical Area, Capture) 
  0 
  Hunted:  Mystery's Mob 8- (Less Pow, Limited Geographical Area, Harshly Punish) 
  10 
  Hunted:  Scotland Yard 11- (Less Pow, NCI, Limited Geographical Area, Capture) 
  15 
  Physical Limitation:  Heavy (400 kg) (Frequently, Greatly Impairing) 
  15 
  Psychological Limitation:  Bigot And Former Skinhead (Common, Strong) 
  5 
  Psychological Limitation:  Loves Animals (Common, Strong) 
  15 
  Psychological Limitation:  Loves Silver Hyena (Common, Strong) 
  15 
  Psychological Limitation:  Loves To Beat People To A Bloody Pulp (Common, Strong) 
  10 
  Reputation:  Mindless Brute, 8- (Extreme) 
   2
  
  European Enemies corrected for HERO System 5th Edition
  15 
  Social Limitation:  Public ID (Frequently, Major) 
  10 
  Vulnerability:  2 x STUN Sonics (Uncommon) 
  85 
  Experience Points 
  455 
  Total Disadvantage Points 
   3
  
  European Enemies corrected for HERO System 5th Edition
  MAXIMUM OVERDRIVE 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  10 
  STR 
  0 
  11- 
  Lift 100 kg; 2d6 HTH Damage [1] 
  30 
  DEX 
  60 
  15- 
  OCV:  10/DCV:  10 
  25 
  CON 
  30 
  14- 
  20 
  BODY 
  20 
  13- 
  20 
  INT 
  10 
  13- 
  PER Roll 13- 
  50 
  EGO 
  80 
  19- 
  ECV:  17 
  10 
  PRE 
  0 
  11- 
  PRE Attack:  2d6 
  10 
  COM 
  0 
  11- 
  8 
  PD 
  6 
   
  Total:  8 PD (0 rPD) 
  11 
  ED 
  6 
   
  Total:  11 ED (0 rED) 
  6 
  SPD 
  20 
   
  Phases:  2, 4, 6, 8, 10, 12 
  10 
  REC 
  6 
  50 
  END 
  0 
  41 
  STUN 
  3 
   
  Total Characteristic Cost:  241 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  2"/4" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  37 
  Machine And Computer Control:  Elemental Control, 74-point powers 
  38 
  1)  System Override:  Mind Control 10d6 (Machine class of minds), Reduced Endurance (0 END; +1/2) 
  45 
  2)  Remote Manipulation:  Telekinesis (40 STR), Fine Manipulation, Reduced Endurance (0 END; +1/2); Only To  
   
  Control Metal And Machines (-1/2) 
  38 
  3)  Data Search:  Telepathy 10d6 (Machine class of minds), Reduced Endurance (0 END; +1/2) 
  60 
  Cybernetic Implants:  Physical and Energy Damage Reduction, Resistant, 50% 
  30 
  Cybernetic Implants:  Mental Damage Reduction, 50% 
  45 
  Cybernetic Implants:  Life Support  (Full, except for Immortality) 
   
  Talents 
  5 
  Internal Recorder:  Eidetic Memory 
  3 
  Internal Computer:  Lightning Calculator 
   
  Skills 
  5 
  CK: Liverpool 15- 
  3 
  Computer Programming 13- 
  7 
  Electronics 15- 
  3 
  Inventor 13- 
  7 
  Mechanics 15- 
  5 
  PS:  Musician (Keyboard/Synthesizer) 15- 
  3 
  Streetwise 11- 
  Total Powers & Skill Cost:  334 
  Total Cost:  575 
  200+ 
  Disadvantages 
  20 
  Hunted:  Dr. Destroyer 8- (Mo Pow, NCI, Harshly Punish) 
  5 
  Hunted:  London Watch 8- (As Pow, Limited Geographical Area, Capture) 
  0 
  Hunted:  Mystery's Mob 8- (Less Pow, Limited Geographical Area, Harshly Punish) 
  10 
  Hunted:  Scotland Yard 11- (Less Pow, NCI, Limited Geographical Area, Capture) 
  20 
  Psychological Limitation:  Distrusts Most Humans/Living Beings (Very Common, Strong) 
  20 
  Psychological Limitation:  Passionate Machine Lover (Very Common, Strong) 
  10 
  Reputation:  Leader of Argent Anarky, 11- 
  15 
  Social Limitation:  Public ID (Frequently, Major) 
  275 
  Experience Points 
  576 
  Total Disadvantage Points 
   4
  
  European Enemies corrected for HERO System 5th Edition
  NEON 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  15 
  STR 
  5 
  12- 
  Lift 200 kg; 3d6 HTH Damage [1] 
  20 
  DEX 
  30 
  13- 
  OCV:  7/DCV:  7 
  15 
  CON 
  10 
  12- 
  15 
  BODY 
  10 
  12- 
  15 
  INT 
  5 
  12- 
  PER Roll 12- 
  10 
  EGO 
  0 
  11- 
  ECV:  3 
  18 
  PRE 
  8 
  13- 
  PRE Attack:  3 1/2d6 
  20 
  COM 
  5 
  13- 
  10 
  PD 
  7 
   
  Total:  10 PD (0 rPD) 
  15 
  ED 
  12 
   
  Total:  15 ED (0 rED) 
  5 
  SPD 
  20 
   
  Phases:  3, 5, 8, 10, 12 
  10 
  REC 
  8 
  60 
  END 
  15 
  31 
  STUN 
  0 
   
  Total Characteristic Cost:  135 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  3"/6" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  89 
  Neon Gas Cloud:  RKA 1d6, Area Of Effect (8" Radius; +1), Continuous (+1), NND (is Life Support [Self-Contained  
   
  Breathing]; +1), Does BODY (+1), Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2),  
   
  Uncontrolled (+1/2); No Range (-1/2) plus Darkness to Sight Group 3" radius, Personal Immunity (+1/4),  
   
  Reduced Endurance (0 END; +1/2); Linked (RKA; -1/2), No Range (-1/2) 
  36 
  Energy Discharge:  EB 6d6, Reduced Endurance (0 END; +1/2); Limited Range (9"; -1/4) 
  30 
  Find Weakness 15- with Energy Discharge 
  45 
  Cybernetic Implants:  Life Support  (Full, except for Immortality) 
   
  Talents 
  20 
  Danger Sense (self only, in combat, Function as a Sense) 15- 
   
  Skills 
  6 
  CK: Liverpool 15- 
  3 
  Lockpicking 13- 
  5 
  PS: Musician (Guitar) 15- 
  3 
  Sleight Of Hand 13- 
  3 
  Stealth 13- 
  3 
  Streetwise 13- 
  Total Powers & Skill Cost:  243 
  Total Cost:  378 
  200+ 
  Disadvantages 
  20 
  Hunted:  Dr. Destroyer 8- (Mo Pow, NCI, Harshly Punish) 
  5 
  Hunted:  London Watch 8- (As Pow, Limited Geographical Area, Capture) 
  0 
  Hunted:  Mystery's Mob 8- (Less Pow, Limited Geographical Area, Harshly Punish) 
  10 
  Hunted:  Scotland Yard 11- (Less Pow, NCI, Limited Geographical Area, Capture) 
  20 
  Psychological Limitation:  Coward (Very Common, Strong) 
  20 
  Psychological Limitation:  Paranoid (Very Common, Strong) 
  10 
  Psychological Limitation:  Prankster (Common, Moderate) 
  10 
  Reputation:  Member of Argent Anarky, 11- 
  15 
  Social Limitation:  Public ID (Frequently, Major) 
  30 
  Vulnerability:  2 x STUN Energy Blast (Very Common) 
  38 
  Experience Points 
  378 
  Total Disadvantage Points 
   5
  
  European Enemies corrected for HERO System 5th Edition
  SILVER HYENA 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  25 
  STR 
  15 
  14- 
  Lift 800 kg; 5d6 HTH Damage [2] 
  33 
  DEX 
  69 
  16- 
  OCV:  11/DCV:  11 
  25 
  CON 
  30 
  14- 
  18 
  BODY 
  16 
  13- 
  5 
  INT 
  -5 
  10- 
  PER Roll 15- 
  10 
  EGO 
  0 
  11- 
  ECV:  3 
  19 
  PRE 
  9 
  13- 
  PRE Attack:  3 1/2d6 
  10 
  COM 
  0 
  11- 
  22 
  PD 
  7 
   
  Total:  22 PD (10 rPD) 
  32 
  ED 
  7 
   
  Total:  32 ED (20 rED) 
  6 
  SPD 
  17 
   
  Phases:  2, 4, 6, 8, 10, 12 
  10 
  REC 
  0 
  50 
  END 
  0 
  44 
  STUN 
  0 
   
  Total Characteristic Cost:  165 
  Movement: 
  Running: 
  11"/22" 
   
  Leaping: 
  15"/30" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  27 
  Vocal Amplifier:  EB 4d6, Area Of Effect (9" Cone; +1), NND (is deafness, ear coverings, or sonic powers; +1);  
   
  Activation Roll 10- (-1 1/4), END 6 
  45 
  Claws:  HKA 2d6 (3d6 w/STR), Armor Piercing (+1/2), END 4 
  45 
  Cybernetic Implants:  Armor (10 PD/20 ED) 
  10 
  Cybernetic Legs:  Leaping +10" (15" forward, 7 1/2" upward), END 1 
  10 
  Cybernetic Legs:  Running +5" (11" total), END 1 
  10 
  Claws:  Clinging (normal STR) 
  15 
  Sensory Implants:  +5 PER with all Sense Groups 
  5 
  Visual Implants:  IR Perception (Sight Group) 
  5 
  Visual Implants:  UV Perception (Sight Group) 
  5 
  Olfactory Implants:  Tracking with Normal Smell 
  45 
  Cybernetic Implants:  Life Support  (Full, except for Immortality) 
   
  Talents 
  9 
  Cybernetic Implants:  Ambidexterity (no Off Hand penalty) 
  4 
  Cybernetic Implants:  Double Jointed 
  3 
  Sharp Senses:  Lightsleep 
  3 
  Vocal Implants:  Perfect Pitch 
   
  Skills 
  2 
  +1 with Claws 
  3 
  Acrobatics 16- 
  3 
  Breakfall 16- 
  6 
  CK: Liverpool 15- 
  3 
  Contortionist 16- 
  5 
  Defense Maneuver I-II  
  11 
  Mimicry 14- 
  6 
  PS: Singer 15- 
  3 
  Stealth 16- 
  Total Powers & Skill Cost:  283 
  Total Cost:  448 
  200+ 
  Disadvantages 
  35 
  Enraged:  Berserk if Chromedome Stunned (Uncommon), go 14-, recover 8- 
  20 
  Hunted:  Dr. Destroyer 8- (Mo Pow, NCI, Harshly Punish) 
   6
  
  European Enemies corrected for HERO System 5th Edition
  5 
  Hunted:  London Watch 8- (As Pow, Limited Geographical Area, Capture) 
  0 
  Hunted:  Mystery's Mob 8- (Less Pow, Limited Geographical Area, Harshly Punish) 
  10 
  Hunted:  Scotland Yard 11- (Less Pow, NCI, Limited Geographical Area, Capture) 
  15 
  Psychological Limitation:  Enjoys Using Men (Common, Strong) 
  25 
  Psychological Limitation:  Psychotic (Very Common, Total) 
  10 
  Psychological Limitation:  Vengeful (Common, Strong) 
  10 
  Reputation:  Psychotic Killer, 8- (Extreme) 
  15 
  Social Limitation:  Public ID (Frequently, Major) 
  103 
  Experience Points 
  448 
  Total Disadvantage Points 
   7
  
  European Enemies corrected for HERO System 5th Edition
  ECLIPSE 
  ENIGMA 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  9 
  STR 
  -1 
  11- 
  Lift 87.1 kg; 1 1/2d6 HTH Damage [1] 
  9 
  DEX 
  -3 
  11- 
  OCV:  3/DCV:  3 
  20 
  CON 
  20 
  13- 
  20 
  BODY 
  20 
  13- 
  20 
  INT 
  10 
  13- 
  PER Roll 13- 
  15 
  EGO 
  10 
  12- 
  ECV:  5 
  8 
  PRE 
  -2 
  11- 
  PRE Attack:  1 1/2d6 
  14 
  COM 
  2 
  12- 
  15 
  PD 
  3 
   
  Total:  15 PD (10 rPD) 
  14 
  ED 
  0 
   
  Total:  14 ED (10 rED) 
  5 
  SPD 
  31 
   
  Phases:  3, 5, 8, 10, 12 
  6 
  REC 
  0 
  40 
  END 
  0 
  35 
  STUN 
  0 
   
  Total Characteristic Cost:  90 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  1"/2" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  27 
  Gloves:  Drain INT 4d6; IAF (-1/2), END 4 
  37 
  Stun Blaster:  EB 6d6, NND (defense is Force Field; +1), Reduced Endurance (0 END; +1/2),; OAF (-1) 
  33 
  Hat:  Mental Illusions 10d6 (Human class of minds); IAF (-1/2), END 5 
  20 
  Coat:  Armor (10 PD/10 ED); IAF (-1/2) 
  15 
  Coat:  Invisibility to Sight Group and Danger Sense ; IAF (-1/2), END 2 
   
  Skills 
  8 
  +4 with Stun Blaster 
  3 
  AK: Europe 13- 
  3 
  CK: London 13- 
  3 
  CK: Paris 13- 
  3 
  CK: Torremolinos, Spain 13- 
  5 
  Stealth 12- 
  5 
  Streetwise 12- 
  3 
  Linguist 
  2 
  1)  Language:  Arabic (Modern) (completely fluent) 
  0 
  2)  Language:  English (idiomatic; literate) 
  2 
  3)  Language:  French (completely fluent) 
  2 
  4)  Language:  German (completely fluent) 
  2 
  5)  Language:  Greek (Modern) (completely fluent) 
  3 
  6)  Language:  Polish (idiomatic) 
  2 
  7)  Language:  Portuguese (completely fluent) 
  2 
  8)  Language:  Russian (completely fluent) 
  2 
  9)  Language:  Thai (completely fluent) 
  Total Powers & Skill Cost:  182 
  Total Cost:  272 
  200+ 
  Disadvantages 
  20 
  Hunted:  Demon 8- (Mo Pow, NCI, Harshly Punish) 
  10 
  Money:  Destitute 
  20 
  Psychological Limitation:  Code Versus Killing (Very Common, Strong) 
   8
  
  European Enemies corrected for HERO System 5th Edition
  15 
  Social Limitation:  Secret ID (Frequently, Major) 
  20 
  Vulnerability:  2 x BODY Magical Attacks (Common) 
  285 
  Total Disadvantage Points 
   9
  
  European Enemies corrected for HERO System 5th Edition
  GODFATHER 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  18 
  STR 
  8 
  13- 
  Lift 303.1 kg; 3 1/2d6 [HTH Damage 2] 
  25 
  DEX 
  45 
  14- 
  OCV:  8/DCV:  8 
  16 
  CON 
  12 
  12- 
  18 
  BODY 
  16 
  13- 
  20 
  INT 
  10 
  13- 
  PER Roll 13- 
  25 
  EGO 
  30 
  14- 
  ECV:  8 
  35 
  PRE 
  25 
  16- 
  PRE Attack:  7d6 
  26 
  COM 
  8 
  14- 
  9/21 
  PD 
  5 
   
  Total:  9/21 PD (0/12 rPD) 
  8/20 
  ED 
  5 
   
  Total:  8/20 ED (0/12 rED) 
  6 
  SPD 
  25 
   
  Phases:  2, 4, 6, 8, 10, 12 
  7 
  REC 
  0 
  32 
  END 
  0 
  35 
  STUN 
  0 
   
  Total Characteristic Cost:  189 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  3"/6" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
   
  Martial Arts:  Dirty Infighting 
   
  Maneuver 
  OCV 
  DCV 
  Damage 
  4 
  Disarm 
  -1 
  +1 
  Disarm; 38 STR to Disarm 
  4 
  Kidney Blow 
  -2 
  +0 
  HKA 2d6 
  4 
  Low Blow 
  -1 
  +1 
  3d6 NND 
  4 
  Punch 
  +0 
  +2 
  7 1/2d6 Strike 
  5 
  Roundhouse 
  -2 
  +1 
  9 1/2d6 Strike 
  8 
  +2 HTH Damage Classes (already added in) 
  45 
  Heckler and Koch 9mm SMG:  RKA 2d6, Armor Piercing (+1/2), Autofire (10 shots; +1), 4 clips of 30  
   
  Charges (+1/2); OAF (-1), [30] 
  20 
  Concealed Body Armor:  Armor (12 PD/12 ED); Activation Roll 14- (-1/2),IIF (-1/4) 
  5 
  Group Radio Comlink:  Radio Perception/Transmission (Radio Group); OAF (-1) 
   
  Perks 
  30 
  Follower:  32 Followers of up to 50 points, built on a 25-point base 
  6 
  Fringe Benefit:  Diplomatic Immunity, Passport 
  15 
  Money:  Filthy Rich 
   
  Talents 
  32 
  Danger Sense (immediate vicinity, any danger, Function as a Sense) 13- 
   
  Skills 
  5 
  Defense Maneuver I-II  
  5 
  Demolitions 14- 
  3 
  Fast Draw (Small Arms) 14- 
  2 
  Language:  English (fluent conversation) 
  3 
  Language:  French (completely fluent) 
  0 
  Language:  Italian (idiomatic; literate) 
  9 
  Sleight Of Hand 17- 
  5 
  Stealth 15- 
  7 
  Streetwise 18- 
  4 
  WF:  Common Melee Weapons, Small Arms 
  Total Powers & Skill Cost:  225 
  Total Cost:  414 
   10
  
  European Enemies corrected for HERO System 5th Edition
  200+ 
  Disadvantages 
  15 
  Hunted:  Mafia 14- (As Pow, NCI, Watching) 
  20 
  Hunted:  UNTIL 14- (Mo Pow, NCI, Watching) 
  15 
  Psychological Limitation:  Arrogant (Common, Strong) 
  5 
  Psychological Limitation:  Easily Flattered if Shown Respect (Very Common, Moderate) 
  15 
  Psychological Limitation:  Overconfident (Common, Strong) 
  15 
  Psychological Limitation:  Thrives on Excitement (Common, Strong) 
  15 
  Reputation:  Mafia Don, 14- 
  15 
  Social Limitation:  Public ID (Frequently, Major) 
  99 
  Experience Points 
  414 
  Total Disadvantage Points 
   11
  
  European Enemies corrected for HERO System 5th Edition
  MANDELBROT 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  10 
  STR 
  0 
  11- 
  Lift 100 kg; 2d6 HTH Damage [1]  
  20 
  DEX 
  30 
  13- 
  OCV:  7/DCV:  7 
  13 
  CON 
  6 
  12- 
  9 
  BODY 
  -2 
  11- 
  23 
  INT 
  13 
  14- 
  PER Roll 14- 
  10 
  EGO 
  0 
  11- 
  ECV:  3 
  10 
  PRE 
  0 
  11- 
  PRE Attack:  2d6 
  10 
  COM 
  0 
  11- 
  2/14 
  PD 
  0 
   
  Total:  2/14 PD (0/12 rPD) 
  3/15 
  ED 
  0 
   
  Total:  3/15 ED (0/12 rED) 
  5 
  SPD 
  20 
   
  Phases:  3, 5, 8, 10, 12 
  5 
  REC 
  0 
  26 
  END 
  0 
  21 
  STUN 
  0 
   
  Total Characteristic Cost:  67 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  2"/4" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  15 
  Fractal Light Energy:  Elemental Control, 30-point powers 
  35 
  1)  Blinding Light:  Darkness to Sight Group 5" radius, END 5 
  35 
  2)  Blast of Light:  EB 10d6, END 5 
  35 
  3)  Blinding Flash:  Sight Group Flash 10d6, END 5 
  15 
  4)  Bending Light:  Invisibility to Sight Group , No Fringe, END 3 
  47 
  Command Override:  Mind Control 15d6 (Machine class of minds), Telepathic (+1/4); OAF (laptop; -1), END 9 
  10 
  Remote Control:  Telekinesis (10 STR), Fine Manipulation, Increased Maximum Range (625"; +1/4); Only On  
   
  Computer-Controlled Devices (-1), OAF (laptop; -1), END 3 
  65 
  Remote Control Of Computer Controlled Devices:  Change Environment 32" radius, +5 Points of Telekinetic STR,  
   
  Multiple Combat Effects, Varying Combat Effects, Varying Effect can freely manipulate any computer controlled  
   
  device (+1); OAF (laptop; -1), END 13 
  20 
  Concealed Body Armor:  Armor (12 PD/12 ED); Activation Roll 14- (-1/2), IIF (-1/4) 
  18 
  Mental Defense (20 points total) 
  10 
  Bending Light:  Increased Arc Of Perception (360 Degrees) with Sight Group 
  3 
  Mental Awareness, +3 to PER Roll 
  5 
  Group Radio Comlink:  Radio Perception/Transmission (Radio Group); OAF (-1) 
  5 
  UV Perception (Sight Group) 
  10 
  Luck 2d6 
  23 
  Laptop Battery Power:  Endurance Reserve  (300 END, 30 REC) Reserve:  OAF (laptop; -1);  
   
  REC:  OAF (laptop; -1), Limited Recovery (needs common electrical socket; -1), Slow Recovery 1 Minute (-1/2) 
   
  Perks 
  8 
  Computer (80 points); OAF (laptop; -1) 
  1 
  Fringe Benefit:  Passport 
  5 
  Money:  Well Off 
   
  Skills 
  16 
  Computer Programming 18-, Ranged (+1/2) 
  5 
  Electronics 15- 
  2 
  Language:  English (fluent conversation) 
  0 
  Language:  French (idiomatic; literate) 
  19 
  Lockpicking 18-, Ranged (+1/2) 
  7 
  SS:  Fractal Mathematics 18- 
  5 
  Stealth 14- 
  Total Powers & Skill Cost:  419 
   12
  
  European Enemies corrected for HERO System 5th Edition
  Total Cost:  486 
  200+ 
  Disadvantages 
  20 
  Hunted:  CIA 8- (Mo Pow, NCI, Capture) 
  20 
  Hunted:  UNTIL 8- (Mo Pow, NCI, Capture) 
  0 
  Hunted:  Iron Crown Enterprises 8- (Less Pow, Limited Geographical Area, Capture) 
  25 
  Psychological Limitation:  Hates Corruption (Very Common, Total) 
  10 
  Psychological Limitation:  Quiet And Withdrawn (Common, Moderate) 
  15 
  Reputation:  Powerful Mutant, 14- 
  15 
  Social Limitation:  Public ID (Frequently, Major) 
  181 
  Experience Points 
  480 
  Total Disadvantage Points 
   13
  
  European Enemies corrected for HERO System 5th Edition
  MARAUDER 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  11/45 
  STR 
  1 
  11-/18- 
  Lift 114.9 kg/12.8 tons; 2d6/9d6 HTH Damage [1/4] 
  10 
  DEX 
  0 
  11- 
  OCV:  3/DCV:  3 
  11/20 
  CON 
  2 
  11-/13- 
  10/25 
  BODY 
  0 
  11-/14- 
  18 
  INT 
  8 
  13- 
  PER Roll 13- 
  9 
  EGO 
  -2 
  11- 
  ECV:  3 
  10/15 
  PRE 
  0 
  11-/12- 
  PRE Attack:  2d6/3d6 
  10 
  COM 
  0 
  11- 
  2/20 
  PD 
  0 
   
  Total:  20 PD (20 rPD) 
  2/20 
  ED 
  0 
   
  Total:  20 ED (20 rED) 
  2/5 
  SPD 
  0 
   
  Phases:  6, 12/3, 5, 8, 10, 12 
  4 
  REC 
  0 
  22 
  END 
  0 
  22/50 
  STUN 
  0 
   
  Total Characteristic Cost:  9 
  Movement: 
  Running: 
  6"/10"/12"/20" 
   
  Leaping: 
  2"/4" 
   
  Swimming: 
  2"/4" 
   
  Swinging: 
  15"/30" 
  Cost 
  Powers & Skills 
   
  Martial Arts:  Commando Training 
   
  Maneuver 
  OCV 
  DCV 
  Damage 
  4 
  Judo Disarm 
  -1 
  +1 
  Disarm; 21 STR/55 STR to Disarm 
  4 
  Karate Chop 
  -2 
  +0 
  HKA 1d6+1 
  4 
  Kung Fu Block 
  +2 
  +2 
  Block, Abort 
   
  Powered Armor Systems, all slots OIHID (-1/4) 
  19 
  1)  +34 STR; No Figured Characteristics (-1/2), OIHID (-1/4), END 3 
  10 
  2)  +9 CON; No Figured Characteristics (-1/2), OIHID (-1/4) 
  17 
  3)  +15 BODY; No Figured Characteristics (-1/2), OIHID (-1/4) 
  4 
  4)  +5 PRE; OIHID (-1/4) 
  14 
  5)  +18 PD; OIHID (-1/4) 
  14 
  6)  +18 ED; OIHID (-1/4) 
  24 
  7)  +3 SPD; OIHID (-1/4) 
  22 
  8)  +28 STUN; OIHID (-1/4) 
  50 
  9)  Blaster Cannon:  RKA 3d6, Explosion (-1 DC/4"; +1 1/4); 6 Charges (-3/4), OIHID (-1/4), [6] 
  16 
  10) Arm Spikes:  HKA 1d6+1 (2d6 / 2 1/2d6 w/STR); OIHID (-1/4), END 2 
  24 
  11) Powered Armor:  Physical Damage Reduction, Resistant, 50%; OIHID (-1/4) 
  16 
  12) Powered Armor:  Damage Resistance (20 PD/20 ED); OIHID (-1/4) 
  4 
  13) Helmet Filters:  Sight Group Flash Defense (5 points); OIHID (-1/4) 
  4 
  14) Helmet Filters:  Hearing Group Flash Defense (5 points); OIHID (-1/4) 
  6 
  15) Braced For Impact:  Knockback Resistance -4"; OIHID (-1/4) 
  4 
  16) Powered Armor:  Lack Of Weakness (-5) for Resistant Defenses; OIHID (-1/4) 
  6 
  17) Servo Motors In Legs:  Running +4" (6"/10" total); OIHID (-1/4), END 1 
  12 
  18) Swing Line:  Swinging 15"; OIHID (-1/4), END 1 
  4 
  19) Thermo Filters:  IR Perception (Sight Group); OIHID (-1/4) 
  10 
  20) Powered Armor:  LS  (Safe in Low Pressure/Vacuum; Self-Contained Breathing); OIHID (-1/4) 
  5 
  Group Radio Com-link:  Radio Perception/Transmission (Radio Group); OAF (antenna on armor; -1) 
   
  Perks 
  1 
  Fringe Benefit:  Passport 
  3 
  Well-Connected 
  2 
  1)  Contact:  Arms Dealer 12- 
  1 
  2)  Contact:  Casca of Triad 8- 
  1 
  3)  Contact:  Official in Portuguese Government 8- 
   14
  
  European Enemies corrected for HERO System 5th Edition
  1 
  4)  Favor:  Official in French Government 
  0 
  5)  Favor:  UN Secretary 
   
  Skills 
  6 
  +3 with Arm Spikes 
  4 
  +2 with Blaster Cannon 
  3 
  +1 with Commando Training 
  3 
  Breakfall 11- 
  3 
  Computer Programming 13- 
  3 
  KS: Portugal 13- 
  3 
  KS: Powered Armor Technology 13- 
  2 
  Language:  English (fluent conversation) 
  3 
  Language:  French (completely fluent) 
  3 
  Language:  Japanese (completely fluent) 
  0 
  Language:  Portuguese (idiomatic; literate) 
  3 
  PS: Mercenary/Soldier 13- 
  3 
  Seduction 11- (12-) 
  Total Powers & Skill Cost:  345 
  Total Cost:  354 
  200+ 
  Disadvantages 
  20 
  Hunted:  Interpol 11- (As Pow, NCI, Capture) 
  20 
  Hunted:  PAGAN 14- (Mo Pow, NCI, Watching) 
  10 
  Hunted:  UNTIL 11- (Mo Pow, NCI, Capture) 
  20 
  Psychological Limitation:  Craves Destruction (Very Common, Strong) 
  25 
  Psychological Limitation:  Psychotic, A Casual Killer (Very Common, Total) 
  15 
  Social Limitation:  Public ID (Frequently, Major) 
  44 
  Experience Points 
  354 
  Total Disadvantage Points 
   15
  
  European Enemies corrected for HERO System 5th Edition
  NETHER 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  11 
  STR 
  1 
  11- 
  Lift 114.9 kg; 2d6 HTH Damage [1] 
  18 
  DEX 
  24 
  13- 
  OCV:  6/DCV:  6 
  16 
  CON 
  12 
  12- 
  14 
  BODY 
  8 
  12- 
  28 
  INT 
  18 
  15- 
  PER Roll 15- 
  33 
  EGO 
  46 
  16- 
  ECV:  11 
  30 
  PRE 
  20 
  15- 
  PRE Attack:  6d6 
  20 
  COM 
  5 
  13- 
  2 
  PD 
  0 
   
  Total:  2 PD (0 rPD) 
  3 
  ED 
  0 
   
  Total:  3 ED (0 rED) 
  5 
  SPD 
  22 
   
  Phases:  3, 5, 8, 10, 12 
  5 
  REC 
  0 
  32 
  END 
  0 
  38 
  STUN 
  10 
   
  Total Characteristic Cost:  166 
  Movement: 
  Running: 
  6"/12" 
   
  Flight: 
  25"/50" 
   
  Leaping: 
  2"/4" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  150 
  Gray Powers:  Multipower, 150-point reserve 
  5u 
  1)  Drain STR 5d6, END 5 
  10u 
  2)  Ego Attack 10d6, END 10 
  5u 
  3)  Entangle 5d6, 5 DEF, END 5 
  4u 
  4)  Sight Group Flash 8d6, END 4 
  15u 
  5)  Mind Control 15d6 (Human class of minds), Invisible Power Effects (Fully Invisible; +1/2), Reduced  
   
  Endurance (0 END; +1/2) 
  10u 
  6)  Telepathy 10d6, Invisible Power Effects (Fully Invisible; +1/2), Reduced Endurance (0 END; +1/2) 
  11u 
  7)  FW (20 PD/20 ED) (Opaque Sight Group), END 11 
  5u 
  8)  Flight 25", END 5 
  45 
  Gray Powers Energy:  Endurance Reserve  (150 END, 30 REC) 
  7 
  Detect Magic 15- (Mystic Group), Sense 
  5 
  IR Perception (Sight Group) 
  5 
  Group Radio Comlink:  Radio Perception/Transmission (Radio Group); OAF (-1) 
   
  Perks 
  1 
  Fringe Benefit:  Passport 
  5 
  Money:  Well Off 
   
  Talents 
  3 
  Simulate Death 
   
  Skills 
  3 
  Computer Programming 15- 
  4 
  KS: European Superhumans 16- 
  4 
  KS: International Law 16- 
  3 
  KS: Non-European Superhumans 15- 
  4 
  KS: Pagan Ritual 16- 
  4 
  Language:  English (idiomatic) 
  0 
  Language:  French (idiomatic; literate) 
  3 
  Language:  German (completely fluent) 
  9 
  PS: Lawyer 21- 
  Total Powers & Skill Cost:  320 
  Total Cost:  486 
   16
  
  European Enemies corrected for HERO System 5th Edition
  200+ 
  Disadvantages 
  20 
  Hunted:  Polish Government 11- (As Pow, NCI, Capture) 
  25 
  Hunted:  UNTIL 11- (Mo Pow, NCI, Capture) 
  25 
  Psychological Limitation:  Hates Corruption (Very Common, Total) 
  15 
  Psychological Limitation:  Methodical Planner (Common, Strong) 
  10 
  Psychological Limitation:  Moody (Common, Moderate) 
  15 
  Reputation:  Ruthless Witch, 14- 
  15 
  Social Limitation:  Public ID (Frequently, Major) 
  161 
  Experience Points 
  486 
  Total Disadvantage Points 
   17
  
  European Enemies corrected for HERO System 5th Edition
  SHRIKE 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  13 
  STR 
  3 
  12- 
  Lift 151.6 kg; 2 1/2d6 HTH Damage [1] 
  35 
  DEX 
  75 
  16- 
  OCV:  12/DCV:  12 
  12 
  CON 
  4 
  11- 
  11 
  BODY 
  2 
  11- 
  13 
  INT 
  3 
  12- 
  PER Roll 12- 
  20 
  EGO 
  20 
  13- 
  ECV:  7 
  10 
  PRE 
  0 
  11- 
  PRE Attack:  2d6 
  14 
  COM 
  2 
  12- 
  8 
  PD 
  5 
   
  Total:  20 PD (12 rPD) 
  7 
  ED 
  5 
   
  Total:  19 ED (12 rED) 
  7 
  SPD 
  25 
   
  Phases:  2, 4, 6, 7, 9, 11, 12 
  5 
  REC 
  0 
  44 
  END 
  10 
  24 
  STUN 
  0 
   
  Total Characteristic Cost:  154 
  Movement: 
  Running: 
  30"/60" 
   
  Leaping: 
  2"/4" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
   
  Martial Arts:  Art of Serenity 
   
  Maneuver 
  OCV 
  DCV 
  Damage 
  4 
  Block 
  +2 
  +2 
  Block, Abort 
  5 
  Defensive Strike 
  +1 
  +3 
  8 1/2d6 Strike 
  4 
  Disarm 
  -1 
  +1 
  Disarm; 53 STR to Disarm 
  4 
  Killing Strike 
  -2 
  +0 
  HKA 2d6 +1 
  4 
  Nerve Strike 
  -1 
  +1 
  5d6 NND 
  24 
  +6 HTH Damage Classes (already added in) 
  20 
  Concealed Body Armor:  Armor (12 PD/12 ED); Activation Roll 14- (-1/2), IIF (-1/4) 
  48 
  Serene Movement:  Running +24" (30" total), Reduced Endurance (0 END; +1/2); Activation Roll 14- (-1/2) 
  5 
  Group Radio Comlink:  Radio Perception/Transmission (Radio Group); OAF (-1) 
  25 
  Find Weakness 12- with Art Of Serenity 
  10 
  Serenity Is Its Own Reward:  Luck 2d6 
   
  Perks 
  1 
  Fringe Benefit:  Passport 
  5 
  Money:  Well Off 
   
  Talents 
  9 
  Ambidexterity (no Off Hand penalty) 
  18 
  Combat Sense 15- 
   
  Skills 
  5 
  Defense Maneuver I-II  
  2 
  Gambling (Bridge) 12- 
  7 
  High Society 13- 
  5 
  KS: Bridge 14- 
  4 
  KS: Art Of Serenity 13- 
  0 
  Language:  English (idiomatic; literate) 
  5 
  Language:  French (imitate dialects) 
  3 
  Language:  German (completely fluent) 
  3 
  Language:  Italian (completely fluent) 
  3 
  Stealth 16- 
  3 
  Tactics 12- 
  Total Powers & Skill Cost:  226 
   18
  
  European Enemies corrected for HERO System 5th Edition
  Total Cost:  380 
  200+ 
  Disadvantages 
  5 
  Hunted:  London Watch 8- (As Pow, Limited Geographical Area, Capture) 
  20 
  Hunted:  UNTIL 8- (Mo Pow, NCI, Capture) 
  5 
  Psychological Limitation:  Always Calm (Very Common, Moderate) 
  25 
  Psychological Limitation:  Hates Corruption (Very Common, Total) 
  20 
  Psychological Limitation:  Hesitates Before Acting (Very Common, Strong) 
  15 
  Reputation:  Bridge Champion and Speedster, 14- 
  15 
  Social Limitation:  Public ID (Frequently, Major) 
  75 
  Experience Points 
  380 
  Total Disadvantage Points 
   19
  
  European Enemies corrected for HERO System 5th Edition
  TRIAD 
  CASCA 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  50 
  STR 
  40 
  19- 
  Lift 25.6 tons; 10d6 HTH Damage [5] 
  20 
  DEX 
  30 
  13- 
  OCV:  7/DCV:  7 
  40 
  CON 
  60 
  17- 
  40 
  BODY 
  60 
  17- 
  15 
  INT 
  5 
  12- 
  PER Roll 12- 
  10 
  EGO 
  0 
  11- 
  ECV:  3 
  15 
  PRE 
  5 
  12- 
  PRE Attack:  3d6 
  10 
  COM 
  0 
  11- 
  30 
  PD 
  10 
   
  Total:  30 PD (10 rPD) 
  30 
  ED 
  12 
   
  Total:  30 ED (10 rED) 
  5 
  SPD 
  20 
   
  Phases:  3, 5, 8, 10, 12 
  20 
  REC 
  4 
  80 
  END 
  0 
  85 
  STUN 
  0 
   
  Total Characteristic Cost:  246 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  10"/20" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
   
  Martial Arts:  Commando Training 
   
  Maneuver 
  OCV 
  DCV 
  Damage 
  4 
  Block 
  +2 
  +2 
  Block, Abort 
  4 
  Choke Hold 
  -2 
  +0 
  Grab One Limb; 2d6 NND 
  4 
  Disarm 
  -1 
  +1 
  Disarm; 60 STR to Disarm 
  4 
  Killing Strike 
  -2 
  +0 
  HKA 1d6 +1 
  4 
  Strike 
  +0 
  +2 
  12d6 Strike 
  3 
  Throw 
  +0 
  +1 
  10d6 +v/5, Target Falls 
  48 
  Imbedded Crystal Shard Powers:  Multipower, 60-point reserve, all slots Powers Only Work Within 100 feet/15"  
   
  Of Other Shards (-1/4) 
  5u 
  1)  EB 8d6, Reduced Endurance (0 END; +1/2); Common Limitation (-1/4) 
  5u 
  2)  Wide-Angle Beam:  EB 6d6, Area Of Effect (7" Cone; +1); Common Limitation (-1/4), END 6 
  3u 
  3)  Narrow-Focus Beam:  EB 5d6, Armor Piercing (+1/2); Common Limitation (-1/4), END 4 
  3u 
  4)  Kinetic Impact Beam:  EB 5d6, Double Knockback (+3/4); Common Limitation (-1/4), END 4 
  24 
  Invulnerability:  Armor (10 PD/10 ED); Only Works Within 100 feet/15" Of Other Shards (-1/4) 
  16 
  Missile Deflection (Any Ranged Attack); Only Works Within 100 feet/15" Of Other Shards (-1/4) 
  7 
  The Shard Knows Its Own:  Mind Link , Human class of minds, Specific Group of Minds (other members of Triad),  
   
  Number of Minds (x2); Only With Others Who Have Mind Link (-1), Only Works Within 100 feet/15" Of Other  
   
  Shards (-1/4) 
   
  Talents 
  18 
  Combat Sense 15- 
  17 
  Danger Sense (self only, in combat, Function as a Sense) 12- 
  3 
  Lightsleep 
   
  Skills 
  8 
  +1 with All Combat 
  2 
  AK: Central Europe 11- 
  3 
  Combat Driving 13- 
  3 
  Concealment 12- 
   20
  
  European Enemies corrected for HERO System 5th Edition
  5 
  Defense Maneuver I-II  
  3 
  Demolitions 12- 
  0 
  Language:  English (idiomatic; literate) 
  5 
  Language:  French (imitate dialects) 
  5 
  Language:  German (imitate dialects) 
  4 
  Language:  Russian (idiomatic) 
  4 
  Language:  Vietnamese (idiomatic) 
  3 
  Paramedics 12- 
  3 
  Stealth 13- 
  2 
  Survival (Temperate/Subtropical) 12- 
  3 
  Tactics 12- 
  3 
  Tracking 12- 
  2 
  TF:  Common Motorized Ground Vehicles 
  10 
  WF:  Common Melee Weapons, Common Missile Weapons, Small Arms, Flamethrowers, General Purpose/Heavy  
   
  Machine Guns, Grenade Launchers, Shoulder-Fired Weapons 
  2 
  Weaponsmith (Firearms) 12- 
  Total Powers & Skill Cost:  242 
  Total Cost:  488 
  200+ 
  Disadvantages 
  5 
  Distinctive Features:  Crystal Shard Imbedded In Chest (Easily Concealed; Noticed and Recognizable; Detectable  
   
  By Commonly-Used Senses) 
  20 
  Hunted:  French Foreign Legion 8- (Mo Pow, NCI, Capture) 
  0 
  Hunted:  London Watch 8- (As Pow, Limited Geographical Area, Capture) 
  10 
  Hunted:  Owner Of The Fourth Shard 8- (As Pow, Harshly Punish) 
  20 
  Hunted:  U.S. Army 8- (Mo Pow, NCI, Capture) 
  15 
  Psychological Limitation:  Methodical Planner (Common, Strong) 
  20 
  Psychological Limitation:  Very Cautious (Very Common, Strong) 
  10 
  Reputation:  Member of Triad, 11- 
  15 
  Social Limitation:  Secret ID (Frequently, Major) 
  173 
  Experience Points 
  488 
  Total Disadvantage Points 
   21
  
  European Enemies corrected for HERO System 5th Edition
  COCKNEY 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  20 
  STR 
  10 
  13- 
  Lift 400 kg; 4d6  HTH Damage [2] 
  30 
  DEX 
  60 
  15- 
  OCV:  10/DCV:  10 
  30 
  CON 
  40 
  15- 
  20 
  BODY 
  20 
  13- 
  15 
  INT 
  5 
  12- 
  PER Roll 12- 
  20 
  EGO 
  20 
  13- 
  ECV:  7 
  15 
  PRE 
  5 
  12- 
  PRE Attack:  3d6 
  18 
  COM 
  4 
  13- 
  10 
  PD 
  6 
   
  Total:  10 PD (0 rPD) 
  12 
  ED 
  6 
   
  Total:  12 ED (0 rED) 
  7 
  SPD 
  30 
   
  Phases:  2, 4, 6, 7, 9, 11, 12 
  20 
  REC 
  20 
  60 
  END 
  0 
  50 
  STUN 
  5 
   
  Total Characteristic Cost:  231 
  Movement: 
  Running: 
  6"/12" 
   
  Flight: 
  20"/40" 
   
  Leaping: 
  4"/8" 
   
  Swimming: 
  2"/4" 
   
  Teleportation: 
  25"/50" 
  Cost 
  Powers & Skills 
   
  Martial Arts:  Commando Training 
   
  Maneuver 
  OCV 
  DCV 
  Damage 
  4 
  Block 
  +2 
  +2 
  Block, Abort 
  4 
  Choke Hold 
  -2 
  +0 
  Grab One Limb; 2d6 NND 
  4 
  Disarm 
  -1 
  +1 
  Disarm; 30 STR to Disarm 
  4 
  Killing Strike 
  -2 
  +0 
  HKA 1d6 +1 
  4 
  Strike 
  +0 
  +2 
  6d6 Strike 
  3 
  Throw 
  +0 
  +1 
  4d6 +v/5, Target Falls 
  13 
  Mind Shields:  Mental Defense (20 points total); Only Works Within 100 feet/15" Of Other Shards (-1/4) 
  32 
  Flight 20"; Only Works Within 100 feet/15" Of Other Shards (-1/4), END 4 
  40 
  Teleportation 25"; Only Works Within 100 feet/15" Of Other Shards (-1/4), END 5 
  48 
  Invisibility to Sight, Hearing and Radio Groups , No Fringe, Reduced Endurance (0 END; +1/2); Only Works  
   
  Within 100 feet/15" Of Other Shards (-1/4) 
  5 
  Lucky Bastard:  Luck 1d6 
  7 
  The Shard Knows Its Own:  Mind Link , Human class of minds, Specific Group of Minds (other members of Triad),  
   
  Number of Minds (x2); Only With Others Who Have Mind Link (-1), Only Works Within 100 feet/15" Of Other  
   
  Shards (-1/4) 
   
  Talents 
  9 
  Ambidexterity (no Off Hand penalty) 
  3 
  Lightsleep 
   
  Skills 
  3 
  Acrobatics 15- 
  3 
  Breakfall 15- 
  2 
  CK: London's Soho District 11- 
  3 
  Climbing 15- 
  3 
  Concealment 12- 
  3 
  Electronics 12- 
  0 
  Language:  English (idiomatic; literate) 
  4 
  Language:  French (idiomatic) 
  2 
  Language:  German (fluent conversation) 
  3 
  Lockpicking 15- 
  3 
  Shadowing 12- 
   22
  
  European Enemies corrected for HERO System 5th Edition
  3 
  Stealth 15- 
  10 
  WF:  Common Melee Weapons, Common Missile Weapons, Small Arms, Flamethrowers, General Purpose/Heavy  
   
  Machine Guns, Grenade Launchers, Shoulder-Fired Weapons 
  Total Powers & Skill Cost:  222 
  Total Cost:  453 
  200+ 
  Disadvantages 
  10 
  Distinctive Features:  Crystal Shard Imbedded In Forehead (Concealable; Noticed and Recognizable; Detectable  
   
  By Commonly-Used Senses) 
  5 
  Distinctive Features:  Thick Cockney Accent (Easily Concealed; Noticed and Recognizable; Detectable By  
   
  Commonly-Used Senses) 
  20 
  Hunted:  French Foreign Legion 8- (Mo Pow, NCI, Capture) 
  5 
  Hunted:  London Watch 8- (As Pow, Limited Geographical Area, Capture) 
  10 
  Hunted:  Owner Of The Fourth Shard 8- (As Pow, Harshly Punish) 
  10 
  Hunted:  Blackjack 8- (As Pow, Capture) 
  15 
  Psychological Limitation:  Overconfident (Common, Strong) 
  10 
  Psychological Limitation:  Prankster (Common, Moderate) 
  10 
  Reputation:  Member of Triad, 11- 
  15 
  Social Limitation:  Secret ID (Frequently, Major) 
  143 
  Experience Points 
  453 
  Total Disadvantage Points 
   23
  
  European Enemies corrected for HERO System 5th Edition
  INCUBUS 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  15 
  STR 
  5 
  12- 
  Lift 200 kg; 3d6 HTH Damage [1] 
  20 
  DEX 
  30 
  13- 
  OCV:  7/DCV:  7 
  20 
  CON 
  20 
  13- 
  13 
  BODY 
  6 
  12- 
  30 
  INT 
  20 
  15- 
  PER Roll 15- 
  30 
  EGO 
  40 
  15- 
  ECV:  10 
  30 
  PRE 
  20 
  15- 
  PRE Attack:  6d6 
  30 
  COM 
  10 
  15- 
  8 
  PD 
  5 
   
  Total:  8 PD (0 rPD) 
  8 
  ED 
  4 
   
  Total:  8 ED (0 rED) 
  4 
  SPD 
  10 
   
  Phases:  3, 6, 9, 12 
  7 
  REC 
  0 
  40 
  END 
  0 
  31 
  STUN 
  0 
   
  Total Characteristic Cost:  170 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  3"/6" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
   
  Martial Arts:  Commando Training 
   
  Maneuver 
  OCV 
  DCV 
  Damage 
  4 
  Block 
  +2 
  +2 
  Block, Abort 
  4 
  Choke Hold 
  -2 
  +0 
  Grab One Limb; 2d6 NND 
  4 
  Disarm 
  -1 
  +1 
  Disarm; 25 STR to Disarm 
  4 
  Killing Strike 
  -2 
  +0 
  HKA 1d6 +1 
  4 
  Strike 
  +0 
  +2 
  5d6 Strike 
  3 
  Throw 
  +0 
  +1 
  3d6 +v/5, Target Falls 
  12 
  Psionic Powers:  Elemental Control, 30-point powers, all slots Powers Only Work Within 100 feet/15" Of Other  
   
  Shards (-1/4) 
  84 
  1)  Ego Attack 8d6 (Human class of minds), Reduced Endurance (0 END; +1/2); Common Limitation (-1/4) 
  26 
  2)  Mind Control 8d6 (Human class of minds), Reduced Endurance (0 END; +1/2); Limited Class Of Minds (only  
   
  works on women; -1/2), Common Limitation (-1/4) 
  12 
  3)  Mind Scan 6d6 (Human class of minds); Common Limitation (-1/4), END 3 
    
   
  Alien Sensory Systems, all slots Only Works Within 100 feet/15" Of Other Shards (-1/4) 
  20 
  1)  Increased Arc Of Perception (360 Degrees) with all Sense Groups; Common Limitation (-1/4) 
  4 
  2)  IR Perception (Sight Group); Common Limitation (-1/4) 
  8 
  3)  N-Ray Perception (Sight Group); Common Limitation (-1/4)  
  12 
  4)  Radar (Radio Group); Common Limitation (-1/4) 
  8 
  5)  Radio Perception/Transmission (Radio Group); Common Limitation (-1/4) 
  18 
  6)  Spatial Awareness (Unusual Group); Common Limitation (-1/4) 
  4 
  7)  UV Perception (Sight Group); Common Limitation (-1/4) 
  40 
  Alien Life Energy:  LS  (Full, except for Immortality); Only Works Within 100 feet/15" Of Other Shards (-1/4) 
  7 
  The Shard Knows Its Own:  Mind Link , Human class of minds, Specific Group of Minds (other members of Triad),  
   
  Number of Minds (x2); Only With Others Who Have Mind Link (-1), Only Works Within 100 feet/15" Of Other  
   
  Shards (-1/4) 
   
  Talents 
  5 
  Eidetic Memory 
  3 
  Lightsleep 
  5 
  Resistance (5 points) 
  4 
  Speed Reading (x10) 
  20 
  Universal Translator 15- 
   24
  
  European Enemies corrected for HERO System 5th Edition
   
  Skills 
  3 
  Acting 15- 
  3 
  Bribery 15- 
  2 
  CK: Paris 11- 
  3 
  Conversation 15- 
  5 
  Cramming  
  2 
  Gambling (Card Games) 15- 
  3 
  High Society 15- 
  0 
  Language:  French (idiomatic) 
  3 
  Oratory 15- 
  3 
  Persuasion 15- 
  3 
  Seduction 15- 
  10 
  WF:  Common Melee Weapons, Common Missile Weapons, Small Arms,  
   
  Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers,  
   
  Shoulder-Fired Weapons 
  Total Powers & Skill Cost:  355 
  Total Cost:  525 
  200+ 
  Disadvantages 
  5 
  Distinctive Features:  Crystal Shard Imbedded In Right Hand (Easily Concealed; Noticed and Recognizable;  
   
  Detectable By Commonly-Used Senses) 
  20 
  Hunted:  French Foreign Legion 8- (Mo Pow, NCI, Capture) 
  5 
  Hunted:  London Watch 8- (As Pow, Limited Geographical Area, Capture) 
  10 
  Hunted:  Owner Of The Fourth Shard 8- (As Pow, Harshly Punish) 
  20 
  Psychological Limitation:   Compulsive Liar (Very Common, Strong) 
  0 
  Psychological Limitation:  Fear Of Disfigurement (Uncommon, Strong) 
  15 
  Psychological Limitation:  Uses Women (Common, Strong) 
  15 
  Psychological Limitation:  Vain (Common, Strong) 
  10 
  Reputation:  Member of Triad, 11- 
  15 
  Social Limitation:  Secret ID (Frequently, Major) 
  210 
  Experience Points 
  525 
  Total Disadvantage Points 
   25
  
  European Enemies corrected for HERO System 5th Edition
  BANSHEE 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  20 
  STR 
  10 
  13- 
  Lift 400 kg; 4d6 HTH Damage 
  20 
  DEX 
  30 
  13- 
  OCV:  7/DCV:  7 
  25 
  CON 
  30 
  14- 
  25 
  BODY 
  30 
  14- 
  25 
  INT 
  15 
  14- 
  PER Roll 14- 
  25 
  EGO 
  30 
  14- 
  ECV:  8 
  25 
  PRE 
  15 
  14- 
  PRE Attack:  5d6 
  6 
  COM 
  -2 
  10- 
  4 
  PD 
  0 
   
  Total:  4 PD (0 rPD) 
  5 
  ED 
  0 
   
  Total:  5 ED (0 rED) 
  5 
  SPD 
  20 
   
  Phases:  3, 5, 8, 10, 12 
  15 
  REC 
  12 
  70 
  END 
  10 
  48 
  STUN 
  0 
   
  Total Characteristic Cost:  200 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  4"/8" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  20 
  Ghost/Banshee Powers:  Elemental Control, 40-point powers 
  50 
  1)  Drain END 4d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), NND (defense is  
   
  Hearing Group Flash Defense; +1/2), END 7 
  60 
  2)  EB 8d6, NND (defense is Hearing Group Flash Defense; +1), END 8 
  28 
  3)  Hearing Group Flash 8d6, Area Of Effect (6" Cone; +1), END 5 
  70 
  4)  RKA 3d6, Area Of Effect (10" Cone; +1), END 9 
  20 
  5)  Desolidification  (affected by magical attacks), END 4 
  10 
  6)  Precognitive Clairsentience (Sight Group); Precognition Only (-1), END 4 
  20 
  Invisibility to Sight Group ,END 2 
  25 
  Extra-Dimensional Movement (from Limbo to any point on Earth), END 2 
  5 
  Sight Group Images 1" radius; Set Effect (Only Only To Show A Person's Death, Or A Great Disaster; -1), END 1 
  50 
  Life Support (Full, including Longevity [Immortality]) 
   
  Talents 
  20 
  Universal Translator 14- 
   
  Skills 
  7 
  Mimicry 16- 
  11 
  Stealth 17- 
  Total Powers & Skill Cost:  396 
  Total Cost:  596 
  200+ 
  Disadvantages 
  5 
  Hunted:  London Watch 8- (As Pow, Limited Geographical Area, Capture) 
  10 
  Hunted:  New Knights Of The Round Table 8- (As Pow, Capture) 
  10 
  Hunted:  Primal Entities Of The Universe 8- (Mo Pow, NCI, Watching) 
  10 
  Hunted:  Vandeleur Family 8- (As Pow, Harshly Punish) 
  25 
  Psychological Limitation:  Compelled To Haunt Those Fated To Die Soon (Very Common, Total) 
  20 
  Reputation:  Harbinger Of Death, 14- (Extreme) 
  20 
  Vulnerability:  2 x BODY (Common) 
  296 
  Experience Points 
  596 
  Total Disadvantage Points 
   26
  
  European Enemies corrected for HERO System 5th Edition
  THE BASTION OF BUDAPEST 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  13 
  STR 
  3 
  12- 
  Lift 151.6 kg; 2 1/2d6 HTH Damage [1] 
  15 
  DEX 
  15 
  12- 
  OCV:  5/DCV:  5 
  18 
  CON 
  16 
  13- 
  10 
  BODY 
  0 
  11- 
  18 
  INT 
  8 
  13- 
  PER Roll 13- 
  23 
  EGO 
  26 
  14- 
  ECV:  8 
  10 
  PRE 
  0 
  11- 
  PRE Attack:  2d6 
  8 
  COM 
  -1 
  11- 
  8 
  PD 
  5 
   
  Total:  8 PD (0 rPD) 
  8 
  ED 
  4 
   
  Total:  8 ED (0 rED) 
  5 
  SPD 
  25 
   
  Phases:  3, 5, 8, 10, 12 
  7 
  REC 
  0 
  36 
  END 
  0 
  26 
  STUN 
  0 
   
  Total Characteristic Cost:  101 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  2"/4" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  70 
  Telekinetic Powers:  Elemental Control, 140-point powers 
  175 
  1)  Entangle 6d6, 6 DEF, BOECV (Mental Defense applies; +1), Reduced Endurance (0 END; +1/2), Takes No  
   
  Damage From Physical Attacks (+1/4), Works Against EGO, Not STR (+1/4), plus RKA 1d6, +1 Increased STUN  
   
  Multiplier (+1/4), BOECV (Mental Defense applies; +1), Continuous (+1), NND (defense is Self-Contained  
   
  Breathing; +1), Does BODY (+1), Reduced Endurance (0 END; +1/2); Linked (Entangle; -1/2) 
  70 
  2)  FW (14 PD/14 ED), Hardened (x2; +1/2), Reduced Endurance (0 END; +1/2) 
   
  Perks 
  2 
  Contact:  Hungarian Government Official 11- 
  3 
  Fringe Benefit:  National Police Powers 
   
  Talents 
  3 
  Absolute Time Sense 
  5 
  Eidetic Memory 
  3 
  Lightning Calculator 
  4 
  Speed Reading (x10) 
   
  Skills 
  2 
  AK: Hungary 11- 
  13 
  Bureaucratics 16- 
  2 
  CK: Budapest 11- 
  3 
  Cryptography 13- 
  2 
  Language:  English (fluent conversation) 
  0 
  Language:  Hungarian (Magyar) (idiomatic; literate) 
  3 
  Lipreading 13- 
  Total Powers & Skill Cost:  360 
  Total Cost:  461 
  200+ 
  Disadvantages 
  15 
  DNPC:  Adopted Niece 8- (Incompetent) 
  25 
  Enraged:  When children hurt (Uncommon), go 14-, recover 8- 
  20 
  Hunted:  Hungarian Government 14- (Mo Pow, NCI, Watching) 
  10 
  Physical Limitation:  Nearsighted, Wears Glasses (Frequently, Slightly Impairing) 
  20 
  Psychological Limitation:  Always Obeys Orders of Superiors (Common, Total) 
  10 
  Psychological Limitation:  Frightened of Losing Custody of Niece (Uncommon, Strong) 
  15 
  Psychological Limitation:  Never Endangers Children (Uncommon, Total) 
   27
  
  European Enemies corrected for HERO System 5th Edition
  10 
  Reputation:  Hungarian National Hero, 11- 
  15 
  Social Limitation:  Public ID (Frequently, Major) 
  121 
  Experience Points 
  461 
  Total Disadvantage Points 
   28
  
  European Enemies corrected for HERO System 5th Edition
  BLACK DRUID 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  13 
  STR 
  3 
  12- 
  Lift 151.6 kg; 2 1/2d6 HTH Damage [1] 
  18 
  DEX 
  24 
  13- 
  OCV:  6/DCV:  6 
  28 
  CON 
  36 
  15- 
  26 
  BODY 
  32 
  14- 
  18 
  INT 
  8 
  13- 
  PER Roll 13- 
  30 
  EGO 
  40 
  15- 
  ECV:  10 
  18 
  PRE 
  8 
  13- 
  PRE Attack:  3 1/2d6 
  12 
  COM 
  1 
  11- 
  7 
  PD 
  4 
   
  Total:  7 PD (0 rPD) 
  7 
  ED 
  1 
   
  Total:  7 ED (0 rED) 
  4 
  SPD 
  12 
   
  Phases:  3, 6, 9, 12 
  9 
  REC 
  0 
  60 
  END 
  2 
  47 
  STUN 
  0 
   
  Total Characteristic Cost:  171 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  2"/4" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  81 
  Druidic Magic:  Multipower, 122-point reserve, all slots Gestures (-1/4), Incantations (-1/4) 
  5u 
  1)  Air Blast:  EB 8d6, Double Knockback (+3/4); Gestures (-1/4), Incantations (-1/4), END 7 
  7u 
  2)  Water Blast:  EB 8d6, Double Knockback (+3/4); Gestures (-1/4), Incantations (-1/4) plus RKA 1d6, NND  
   
  (defense is Life Support [Expanded Breathing:  Breathe Underwater or Self-Contained Breathing; +1), Does  
   
  BODY (+1), Reduced Endurance (0 END; +1/2),; Linked (EB; -1/2), Gestures (-1/4), Incantations (-1/4), END 7 
  3u 
  3)  Stone Blast:  EB 8d6; Gestures (-1/4), Incantations (-1/4), END 4 
  4u 
  4)  Fire Blast:  RKA 4d6; Gestures (-1/4), Incantations (-1/4), END 6 
  3u 
  5)  Entangle 6d6, 6 DEF; Requires Sufficient Plants (-1/2), Gestures (-1/4), Incantations (-1/4), END 6 
  6u 
  6)  Sight Group Flash 12d6, Area Of Effect (One Hex; +1/2); Gestures (-1/4), Incantations (-1/4), END 9 
  3u 
  7)  Mind Control 8d6 (Animal class of minds); Gestures (-1/4), Incantations (-1/4), END 4 
  3u 
  8)  Dispel Nature or Elemental Related Powers 8d6, any such power one at a time (+1/4), Area Of Effect (One  
   
  Hex; +1/2); Gestures (-1/4), Incantations (-1/4), END 4 
  5u 
  9)  FW (20 PD/10 ED); Gestures (-1/4), Incantations (-1/4), END 7 
  3u 
  10) Healing 5 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only)  
   
  1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Gestures (-1/4), Incantations (-1/4) 
  6u 
  11) Alter Weather:  Change Environment 16" radius, -4 Temperature Level Adjustment, Multiple Combat  
   
  Effects, Varying Combat Effects, Varying Effect (any form of weather; +1); Gestures (-1/4), Incantations (-1/4),  
   
  END 10 
  1u 
  12) Shape Shift  (Sight and Touch Groups, any naturally occurring animal); Gestures (-1/4), Incantations (-1/4),  
   
  END 2 
  50 
  Life Support (Full, including Longevity [Immortality]) 
  5 
  IR Perception (Sight Group) 
  10 
  Tracking with Smell/Taste Group 
   
  Skills 
  3 
  Animal Handler (choice) 13- 
  3 
  Concealment 13- 
  4 
  KS: Ancient Britain 14- 
  4 
  KS: Druidic Religion 14- 
  4 
  KS: Natural Phenomena 14- 
  0 
  Language:  Celtic (idiomatic) 
  1 
  Language:  English (basic conversation) 
  2 
  Navigation (Land) 13- 
  4 
  SS:  Botany 14- 
  4 
  SS:  Zoology 14- 
  2 
  Survival (Temperate/Subtropical) 13- 
   29
  
  European Enemies corrected for HERO System 5th Edition
  Total Powers & Skill Cost:  226 
  Total Cost:  397 
  200+ 
  Disadvantages 
  15 
  Enraged:  Berserk when he sees animals mistreated (Common), go 14-, recover 11- 
  35 
  Enraged:  Berserk when he sees people polluting the environment (Common), go 14-, recover 11- 
  5 
  Hunted:  Duchess Industries 8- (Mo Pow, NCI, Capture) 
  25 
  Hunted:  English Government 11- (Mo Pow, NCI, Capture) 
  10 
  Hunted:  London Watch 11- (As Pow, Limited Geographical Area, Capture) 
  0 
  Hunted:  Lyoness 8- (Mo Pow, Limited Geographical Area, Watching) 
  10 
  Hunted:  New Knights Of The Round Table 11- (As Pow, Capture) 
  5 
  Psychological Limitation:  Claustrophobia (Common, Strong) 
  25 
  Psychological Limitation:  Hates Technology And Progress (Very Common, Total) 
  20 
  Psychological Limitation:  Rabid Environmentalist (Very Common, Strong) 
  15 
  Reputation:  Fanatic Ecologist, 11- (Extreme) 
  10 
  Vulnerability:  2 x BODY from Cold Iron attacks (Uncommon) 
  22 
  Experience Points 
  397 
  Total Disadvantage Points 
   30
  
  European Enemies corrected for HERO System 5th Edition
  BLACKJACK 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  13 
  STR 
  3 
  12- 
  Lift 151.6 kg; 2 1/2d6 HTH Damage [1] 
  26 
  DEX 
  48 
  14- 
  OCV:  9/DCV:  9 
  20 
  CON 
  20 
  13- 
  15 
  BODY 
  10 
  12- 
  18 
  INT 
  8 
  13- 
  PER Roll 13- 
  20 
  EGO 
  20 
  13- 
  ECV:  7 
  18 
  PRE 
  8 
  13- 
  PRE Attack:  3 1/2d6 
  20 
  COM 
  5 
  13- 
  14 
  PD 
  3 
  Total:  14 PD (8 rPD) 
  14 
  ED 
  2 
  Total:  14 ED (8 rED) 
  5 
  SPD 
  14 
  Phases:  3, 5, 8, 10, 12 
  8 
  REC 
  2 
  40 
  END 
  0 
  50 
  STUN 
  18 
  Total Characteristic Cost:  161 
  Movement: 
  Running: 
  6"/12" 
   
  Gliding: 
  10"/20" 
   
  Leaping: 
  2"/4" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  35 
  Trick Playing Cards:  Multipower, 80-point reserve, all slots OAF Expendable (Difficult to obtain new  
   
  Focus; -1 1/4) 
  1u 
  1)  Darkness to Sight Group 1" radius; 4 Charges (-1), Common Limitation (-1 1/4), [4] 
  1u 
  2)  EB 4d6, Area Of Effect (One Hex; +1/2), Double Knockback (+3/4); 4 Charges (-1), Common  
   
  Limitation (-1 1/4), [4] 
  2u 
  3)  Entangle 4d6, 4 DEF, Area Of Effect (One Hex; +1/2), Sticky (+1/2); 4 Charges (-1), Common  
   
  Limitation (-1 1/4), [4] 
  2u 
  4)  Sight Group Flash 8d6, Area Of Effect (One Hex; +1/2); 4 Charges (-1), Common Limitation (-1 1/4), [4] 
  16 
  Kevlar Suit:  Armor (8 PD/8 ED); OIF (-1/2) 
  7 
  Glider Vanes In Suit:  Gliding 10"; OIF (-1/2) 
  5 
  Hand And Knee Pads:  Clinging (normal STR); OAF (-1) 
  2 
  Goggles:  IR Perception (Sight Group); OAF (-1) 
  50 
  Knows When To Hold 'em, Knows When To Fold ‘em:  Luck 10d6 
   
  Talents 
  34 
  Danger Sense (immediate vicinity, any danger, Function as a Sense) 15- 
   
  Skills 
  5 
  Acrobatics 15- 
  3 
  Acting 13- 
  2 
  AK: Monaco 11- 
  5 
  Breakfall 15- 
  3 
  Bugging 13- 
  5 
  Climbing 15- 
  5 
  Combat Driving 15- 
  3 
  Concealment 13- 
  5 
  Contortionist 15- 
  3 
  Conversation 13- 
  3 
  Disguise 13- 
  3 
  Electronics 13- 
  2 
  Gambling (Card Games) 13- 
  3 
  High Society 13- 
  2 
  KS: Monaco Casinos 11- 
  2 
  Language:  English (fluent conversation) 
  0 
  Language:  French (idiomatic; literate) 
   31
  
  European Enemies corrected for HERO System 5th Edition
  5 
  Lockpicking 15- 
  3 
  Persuasion 13- 
  3 
  Security Systems 13- 
  3 
  Seduction 13- 
  3 
  Shadowing 13- 
  5 
  Sleight Of Hand 15- 
  5 
  Stealth 15- 
  Total Powers & Skill Cost:  236 
  Total Cost:  397 
  200+ 
  Disadvantages 
  5 
  Hunted:  Detective Klosu 11- (As Pow, Capture) 
  25 
  Hunted:  Interpol 11- (Mo Pow, NCI, Capture) 
  20 
  Hunted:  Monaco Police 11- (Mo Pow, NCI, Limited Geographical Area, Capture) 
  20 
  Psychological Limitation:  Compulsive Gambler (Very Common, Strong) 
  15 
  Psychological Limitation:  Leaves Behind Playing Cards (Common, Strong) 
  15 
  Psychological Limitation:  Overconfident (Common, Strong) 
  0 
  Psychological Limitation:  Thrives on Excitement (Common, Strong) 
  5 
  Rivalry:  Professional (Cockney; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware  
   
  of Rivalry) 
  15 
  Social Limitation:  Secret ID (Frequently, Major) 
  77 
  Experience Points 
  397 
  Total Disadvantage Points 
   32
  
  European Enemies corrected for HERO System 5th Edition
  CARPATHIA 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  70 
  STR 
  60 
  23- 
  Lift 409.6 tons; 14d6 HTH Damage [7] 
  25 
  DEX 
  45 
  14- 
  OCV:  8/DCV:  8 
  33 
  CON 
  46 
  16- 
  26 
  BODY 
  32 
  14- 
  5 
  INT 
  -5 
  10- 
  PER Roll 10- 
  8 
  EGO 
  -4 
  11- 
  ECV:  3 
  20 
  PRE 
  10 
  13- 
  PRE Attack:  4d6 
  20 
  COM 
  5 
  13- 
  38 
  PD 
  24 
   
  Total:  38 PD (0 rPD) 
  30 
  ED 
  23 
   
  Total:  30 ED (0 rED) 
  5 
  SPD 
  15 
   
  Phases:  3, 5, 8, 10, 12 
  21 
  REC 
  0 
  66 
  END 
  0 
  78 
  STUN 
  0 
   
  Total Characteristic Cost:  251 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  14"/28" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  17 
  Immense Strength:  Reduced Endurance (1/2 END; +1/4) for 70 STR 
  35 
  Immense Fists:  Area Of Effect (up to One Hex; +1/2) for 70 STR, END +3 
  24 
  Immense Weight:  Knockback Resistance -12" 
  8 
  Long Arms:  Stretching 2", Reduced Endurance (0 END; +1/2); Always Direct (-1/4), No Noncombat  
   
  Stretching (-1/4), No Velocity Damage (-1/4) 
   
  Perks 
  2 
  Contact:  Czechoslovakia Government Official 11- 
  3 
  Fringe Benefit:  National Police Powers 
   
  Skills 
  2 
  AK: Carpathian Mountains 11- 
  7 
  Animal Handler (choice) 15- 
  3 
  Climbing 14- 
  2 
  KS: Farm Animals 11- 
  2 
  KS: Farming 11- 
  1 
  KS: Riding Animals 8- 
  0 
  Language:  Czech (idiomatic; literate) 
  2 
  Language:  English (fluent conversation) 
  3 
  Mechanics 10- 
  3 
  Riding 14- 
  Total Powers & Skill Cost:  114 
  Total Cost:  365 
  200+ 
  Disadvantages 
  10 
  DNPC:  Grandfather 8- (Normal) 
  25 
  Enraged:  Berserk if an animal is hurt (Uncommon), go 11-, recover 11- 
  10 
  Hunted:  Czechoslovakian Government 8- (Mo Pow, NCI, Watching) 
  20 
  Physical Limitation:  Enormous, 8 meters tall with a 400,000 kg mass (-4 DCV, +4 to PER Rolls to perceive) (All  
   
  the Time, Greatly Impairing) 
  15 
  Physical Limitation:  It Is Difficult For Carpathia To Think For Herself (Frequently, Greatly Impairing) 
  20 
  Psychological Limitation:  Always Obeys Orders Of Her Superiors (Common, Total) 
  10 
  Psychological Limitation:  Hates Cities And Being In Them (Uncommon, Strong) 
  15 
  Psychological Limitation:  Refuses to Endanger Animals (Uncommon, Total) 
  10 
  Reputation:  Hero of Czechoslovakia, 11- 
  15 
  Social Limitation:  Public ID (Frequently, Major) 
   33
  
  European Enemies corrected for HERO System 5th Edition
  5 
  Unluck: 1d6 
  10 
  Experience Points 
  365 
  Total Disadvantage Points 
   34
  
  European Enemies corrected for HERO System 5th Edition
  CAVALRY 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  8/38 
  STR 
  -2 
  11-/17- 
  Lift 75.8 kg/4850.3 kg; 1 1/2d6/7 1/2d6 HTH Damage [1/4] 
  12/32 
  DEX 
  6 
  11-/15- 
  OCV:  4/11/DCV:  4/11 
  10/30 
  CON 
  0 
  11-/15- 
  10/15 
  BODY 
  0 
  11-/12- 
  18 
  INT 
  8 
  13- 
  PER Roll 13- 
  10 
  EGO 
  0 
  11- 
  ECV:  3 
  8/28 
  PRE 
  -2 
  11-/15- 
  PRE Attack:  1 1/2d6/5 1/2d6 
  10 
  COM 
  0 
  11- 
  2/22 
  PD 
  0 
   
  Total:  22 PD (20 rPD) 
  2/22 
  ED 
  0 
   
  Total:  22 ED (10 rED) 
  2/5 
  SPD 
  0 
   
  Phases:  6, 12/3, 5, 8, 10, 12 
  4 
  REC 
  0 
  20 
  END 
  0 
  19 
  STUN 
  0 
   
  Total Characteristic Cost:  10 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  1"/2" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
   
  Armor, all slots OIF (armor; -1/2) 
  15 
  1)  +30 STR; No Figured Characteristics (-1/2), OIF (armor; -1/2) 
  30 
  2)  +20 DEX; No Figured Characteristics (-1/2), OIF (armor; -1/2) 
  20 
  3)  +20 CON; No Figured Characteristics (-1/2), OIF (armor; -1/2) 
  5 
  4)  +5 BODY; No Figured Characteristics (-1/2), OIF (armor; -1/2) 
  13 
  5)  +20 PRE; OIF (armor; -1/2) 
  13 
  6)  +20 PD; OIF (armor; -1/2) 
  13 
  7)  +20 ED; OIF (armor; -1/2) 
  20 
  8)  +3 SPD; OIF (armor; -1/2) 
  30 
  Saber:  Multipower, 60-point reserve, all slots OAF (-1) 
  2u 
  1)  HKA 2d6 (2d6+1 / 4d6 w/STR), +1 Increased STUN Multiplier (+1/4); OAF (-1), END 4 
  3u 
  2)  EB 4d6, Power Can Draw END from Character or END Reserve (+1/4),  Area Of Effect (9" Cone; +1), Double  
   
  Knockback (+3/4); OAF (-1), END 6 
   
  Armor and Helmet, all slots OIF (either armor or helmet; -1/2) 
  10 
  1)  Armor:  Damage Resistance (20 PD/10 ED); OIF (either armor or helmet; -1/2) 
  7 
  2)  Helmet:  Sight Group Flash Defense (10 points); OIF (either armor or helmet; -1/2) 
  27 
  3)  Armor:  Desolidification  (affected by magical attacks); OIF (either armor or helmet; -1/2), END 4 
  13 
  4)  Armor:  Endurance Reserve  (100 END, 10 REC); OIF (either armor or helmet; -1/2) 
  15 
  5)  Helmet:  Spatial Awareness (Unusual Group); OIF (either armor or helmet; -1/2) 
  4 
  6)  Helmet:  +4 versus Range Modifier for Sight Group; OIF (either armor or helmet; -1/2) 
  4 
  7)  Helmet:  +4 versus Range Modifier for Hearing Group; OIF (either armor or helmet; -1/2) 
  7 
  8)  Helmet:  LS  (Self-Contained Breathing); OIF (either armor or helmet; -1/2) 
  15 
  Mind Link to Ghost Horse, Animal class of minds, Any dimension 
   
  Perks 
  2 
  Contact:  High-Ranking Polish Government Scientist 11- 
  3 
  Fringe Benefit:  National Police Powers 
  1 
  Fringe Benefit:  Passport 
  40 
  Ghost Horse:  Follower (200 base points) 
   
  Skills 
  2 
  +1 with Saber 
  2 
  AK: Poland 11- 
   35
  
  European Enemies corrected for HERO System 5th Edition
  7 
  Computer Programming 15- 
  7 
  Electronics 15- 
  7 
  Inventor 15- 
  2 
  KS: Polish Cavalry 11- 
  2 
  Language:  English (fluent conversation) 
  0 
  Language:  Polish (idiomatic; literate) 
  3 
  Mechanics 13- 
  2 
  PS: Armorer 11- 
  3 
  Riding 11- (15-) 
  3 
  Tactics 13- 
  2 
  Weaponsmith (Muscle-Powered HTH) 13- 
  Total Powers & Skill Cost:  354 
  Total Cost:  364 
  200+ 
  Disadvantages 
  15 
  Hunted:  Polish Government 11- (Mo Pow, NCI, Watching) 
  20 
  Psychological Limitation:  Code of Chivalry (Very Common, Strong) 
  15 
  Psychological Limitation:  Distrusts Anyone Who Is Not PolishThem (Common, Strong) 
  20 
  Psychological Limitation:  Honorable (Very Common, Strong) 
  5 
  Psychological Limitation:  Wants To Follow In His Grandfather's Footsteps (Common, Moderate) 
  10 
  Reputation:  Hero of Poland, 11- 
  10 
  Rivalry:  Professional (unknown; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival  
   
  Aware of Rivalry) 
  15 
  Social Limitation:  Secret ID (Frequently, Major) 
  54 
  Experience Points 
  364 
  Total Disadvantage Points 
   36
  
  European Enemies corrected for HERO System 5th Edition
  CAVALRY’S GHOST HORSE 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  30 
  STR 
  20 
  15- 
  Lift 1600 kg; 6d6 HTH Damage [3] 
  18 
  DEX 
  24 
  13- 
  OCV:  6/DCV:  6 
  20 
  CON 
  20 
  13- 
  18 
  BODY 
  16 
  13- 
  10 
  INT 
  0 
  11- 
  PER Roll 11-/15- 
  10 
  EGO 
  0 
  11- 
  ECV:  3 
  20 
  PRE 
  10 
  13- 
  PRE Attack:  4d6 
  10 
  COM 
  0 
  11- 
  26 
  PD 
  14 
   
  Total:  26 PD (6 rPD) 
  16 
  ED 
  6 
   
  Total:  16 ED (6 rED) 
  5 
  SPD 
  22 
   
  Phases:  3, 5, 8, 10, 12 
  12 
  REC 
  4 
  50 
  END 
  5 
  43 
  STUN 
  0 
   
  Total Characteristic Cost:  141 
  Movement: 
  Running: 
  20"/40" 
   
  Leaping: 
  10"/20" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  8 
  Bite:  HKA 1/2d6 (1d6+1 w/STR); Reduced Penetration (-1/4), END 1 
  10 
  Hooves:  HA +3d6; Hand-To-Hand Attack (-1/2), END 1 
  3 
  Natural Hide:  Armor (1 PD/1 ED) 
  10 
  Barding:  Armor (5 PD/5 ED); OIF (-1/2) 
  8 
  Great Size:  Knockback Resistance -4" 
  4 
  Leaping +4" (10" forward, 5" upward), END 1 
  28 
  Running +14" (20" total), END 3 
  60 
  Desolidification  (affected by magical attacks), Reduced Endurance (0 END; +1/2) 
  8 
  Sharp Ears:  +4 PER with Hearing Group 
  4 
  Reach:  Stretching 1", Reduced Endurance (0 END; +1/2); Always Direct (-1/4), No Noncombat Stretching (-1/4),  
   
  No Velocity Damage (-1/4) 
   
  Skills 
  3 
  Concealment 11- 
  7 
  Stealth 15- 
  3 
  Tactics 11- 
  3 
  Tracking 11- 
  Total Powers & Skill Cost:  159 
  Total Cost:  300 
  200+ 
  Disadvantages 
  15 
  Distinctive Features:  glowing red eyes (Not Concealable; Noticed and Recognizable; Detectable By Commonly- 
   
  Used Senses) 
  20 
  Enraged:  Dubro hurt (Uncommon), go 14-, recover 11- 
  5 
  Physical Limitation:  Large (4m, -2 DCV, +2 PER Rolls to perceive) (Infrequently, Slightly Impairing) 
  15 
  Physical Limitation:  Very Limited Manipulation  (Frequently, Greatly Impairing) 
  20 
  Vulnerability:  2 x STUN magic attacks (Common) 
  20 
  Vulnerability:  2 x BODY magic attacks (Common) 
  5 
  Experience Points 
  300 
  Total Disadvantage Points 
   37
  
  European Enemies corrected for HERO System 5th Edition
  CLOCKMAKER 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  18 
  STR 
  8 
  13- 
  Lift 303.1 kg; 3 1/2d6 HTH Damage [2] 
  18 
  DEX 
  24 
  13- 
  OCV:  6/DCV:  6 
  20 
  CON 
  20 
  13- 
  10 
  BODY 
  0 
  11- 
  25 
  INT 
  15 
  14- 
  PER Roll 14- 
  20 
  EGO 
  20 
  13- 
  ECV:  7 
  10 
  PRE 
  0 
  11- 
  PRE Attack:  2d6 
  6 
  COM 
  -2 
  10- 
  4 
  PD 
  0 
   
  Total:  4 PD (0 rPD) 
  4 
  ED 
  0 
   
  Total:  4 ED (0 rED) 
  5 
  SPD 
  22 
   
  Phases:  3, 5, 8, 10, 12 
  8 
  REC 
  0 
  40 
  END 
  0 
  29 
  STUN 
  0 
   
  Total Characteristic Cost:  107 
  Movement: 
  Running: 
   
  6"/12" 
   
  Leaping: 
   
  3"/6" 
   
  Swimming: 
   
  2"/4" 
   
  Teleportation: 
  30"/60" 
  Cost 
  Powers & Skills 
  10 
  Time Control:  Elemental Control, 40-point powers, all slots OAF (clock; -1) 
  46 
  1)  Chronal Energy:  EB 15d6, Penetrating (+1/2); OAF (clock; -1), END 11 
  75 
  2)  Major Transform 6d6 (anything into older version if itself, heals back normally), Improved Results  
   
  Group (+1/4); OAF (clock; -1) plus Drain 2d6, STR, DEX, BODY, and INT simultaneously (+1),Delayed Return Rate  
   
  (points return at the rate of 5 per Hour; +1), Ranged (+1/2); OAF (clock; -1), Linked (Transform; -1/2), END 18 
  40 
  3)  Extra-Dimensional Movement (Single Point in Time, Physical Location Same As Starting Location),  
   
  Ranged (+1/2), Usable As Attack (does not work on anyone with Desolidification, Extra-Dimensional Movement,  
   
  or time-travel powers; +1); OAF (clock; -1), END 10 
  20 
  4)  Teleportation 30"; OAF (clock; -1), END 6 
  17 
  5)  Precognitive, Retrocognitive Clairsentience (Sight And Hearing Groups); Precognition/Retrocognition  
   
  Only (-1), OAF (clock; -1), END 7 
  10 
  6)  Desolidification (affected by affected by light-based attacks); OAF (clock; -1), END 4 
  35 
  Duplication, (creates 350-point form); OAF (clock; -1) 
   
  Notes:  Creates one 358-point Duplicate. Duplicate is exactly like Clockmaker, except it lacks Slot 3 of the  
   
  Elemental Control, and the Duplication Power 
  20 
  Endurance Reserve  (300 END, 10 REC); OAF (clock; -1) 
   
  Perks 
  1 
  Fringe Benefit:  Passport 
   
  Talents 
  3 
  Absolute Time Sense 
   
  Skills 
  15 
  +5 with Clock-based Attacks 
  3 
  Climbing 13- 
  3 
  Computer Programming 14- 
  3 
  Disguise 14- 
  3 
  Electronics 14- 
  3 
  Inventor 14- 
  2 
  KS: History 11- 
  3 
  Language:  English (completely fluent) 
  2 
  Language:  French (fluent conversation) 
  0 
  Language:  German (idiomatic; literate) 
   38
  
  European Enemies corrected for HERO System 5th Edition
  3 
  Mechanics 14- 
  2 
  PS: Clockmaker 11- 
  7 
  SS:  Temporal Physics 18- 
  Total Powers & Skill Cost:  326 
  Total Cost:  433 
  200+ 
  Disadvantages 
  5 
  Distinctive Features:  Always Checking The Time (Easily Concealed; Noticed and Recognizable; Detectable By  
   
  Commonly-Used Senses) 
  20 
  Distinctive Features:  Rapid Age Changes (Concealable; Extreme Reaction; Detectable By Commonly-Used  
   
  Senses) 
  25 
  Hunted:  Time Continuum Overseers 11- (Mo Pow, NCI, Capture) 
  15 
  Hunted:  Timemaster 11- (As Pow, Capture) 
  10 
  Psychological Limitation:  Obsessed With Time (Common, Moderate) 
  20 
  Psychological Limitation:  Paranoid (Common, Total) 
  15 
  Psychological Limitation:  Vengeful (Common, Strong) 
  10 
  Reputation:  Time Traveler, 11- 
  15 
  Social Limitation:  Public (Frequently, Major) 
  10 
  Unluck: 2d6 
  88 
  Experience Points 
  433 
  Total Disadvantage Points 
   39
  
  European Enemies corrected for HERO System 5th Edition
  DAS WALL 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  60 
  STR 
  50 
  21- 
  Lift 102.4 tons; 12d6 HTH Damage [6] 
  18 
  DEX 
  24 
  13- 
  OCV:  6/DCV:  6 
  40 
  CON 
  60 
  17- 
  15 
  BODY 
  10 
  12- 
  10 
  INT 
  0 
  11- 
  PER Roll 11- 
  10 
  EGO 
  0 
  11- 
  ECV:  3 
  15 
  PRE 
  5 
  12- 
  PRE Attack:  3d6 
  20 
  COM 
  5 
  13- 
  40 
  PD 
  18 
   
  Total:  40 PD (10 rPD) 
  25 
  ED 
  7 
   
  Total:  25 ED (10 rED) 
  5 
  SPD 
  22 
   
  Phases:  3, 5, 8, 10, 12 
  20 
  REC 
  0 
  80 
  END 
  0 
  75 
  STUN 
  10 
   
  Total Characteristic Cost:  211 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  12"/24" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  37 
  Invulnerability:  Armor (10 PD/10 ED), Hardened (+1/4) 
  10 
  Immovable:  Knockback Resistance -5" 
   
  Skills 
  25 
  +5 with HTH Combat 
  2 
  AK: East Germany 11- 
  3 
  Bugging 11- 
  3 
  Bureaucratics 12- 
  3 
  Conversation 12- 
  3 
  Interrogation 12- 
  1 
  Language:  English (basic conversation) 
  0 
  Language:  German (idiomatic; literate) 
  3 
  Persuasion 12- 
  3 
  Streetwise 12- 
  Total Powers & Skill Cost:  93 
  Total Cost:  304 
  200+ 
  Disadvantages 
  20 
  Hunted:  German Government 14- (Mo Pow, NCI, Watching) 
  20 
  Psychological Limitation:  East German Superpatriot (Common, Total) 
  20 
  Psychological Limitation:  Paranoid (Very Common, Strong) 
  10 
  Psychological Limitation:  Sadist (Very Common, Strong) 
  15 
  Reputation:  Hero of East Germany, 11- (Extreme) 
  15 
  Social Limitation:  Public ID (Frequently, Major) 
  5 
  Unluck: 1d6 
  305 
  Total Disadvantage Points 
   40
  
  European Enemies corrected for HERO System 5th Edition
  DESPOILER 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  50 
  STR 
  40 
  19- 
  Lift 25.6 tons; 10d6 HTH Damage [5] 
  25 
  DEX 
  45 
  14- 
  OCV:  8/DCV:  8 
  28 
  CON 
  36 
  15- 
  30 
  BODY 
  40 
  15- 
  21 
  INT 
  11 
  13- 
  PER Roll 13- 
  30 
  EGO 
  40 
  15- 
  ECV:  10 
  20 
  PRE 
  10 
  13- 
  PRE Attack:  4d6 
  6 
  COM 
  -2 
  10- 
  42 
  PD 
  2 
   
  Total:  42 PD (30 rPD) 
  40 
  ED 
  4 
   
  Total:  40 ED (30 rED) 
  5 
  SPD 
  15 
   
  Phases:  3, 5, 8, 10, 12 
  16 
  REC 
  0 
  56 
  END 
  0 
  69 
  STUN 
  0 
   
  Total Characteristic Cost:  241 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  10"/20" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  45 
  Mutant Destructive Powers:  Elemental Control, 90-point powers 
  60 
  1)  Destructive Blast:  EB 14d6, Explosion (+1/2), END 10 
  45 
  2)  Phased Blast:  EB 12d6, Affects Desolidified (+1/2), END 9 
  54 
  3)  The Despoiler Effect:  RKA 3d6, Continuous (+1), Uncontrolled (+1/2); No Knockback (-1/4), END 11 
   
    
  217 
  Destructive Energy Field:  EB 12d6, Continuous (+1), Damage Shield (Offensive; +3/4), Persistent (+1/2),  
   
  Reduced Endurance (0 END; +1/2); Always On (-1/2) plus FF (30 PD/30 ED), Hardened (+1/4), Persistent (+1/2),  
   
  Reduced Endurance (0 END; +1/2); Always On (-1/2), Linked (EB; -1/2) 
  4 
  Super-Dense Body:  Knockback Resistance -2" 
  10 
  Destructive Energy Field:  Lack Of Weakness (-10) for Resistant Defenses 
  10 
  Super-Dense Body:  Power Defense (10 points) 
  25 
  Increased Arc Of Perception (360 Degrees) with all Sense Groups 
  5 
  IR Perception (Sight Group) 
  3 
  Ultrasonic Perception (Hearing Group) 
  5 
  UV Perception (Sight Group) 
  50 
  Life Support (Full, includes Longevity [Immortality] ) 
   
  Skills 
  2 
  KS: Artifacts Of Destruction 11- 
  2 
  KS: Structural Integrity 11- 
  3 
  Language:  English (completely fluent) 
  3 
  Language:  German (completely fluent) 
  3 
  Language:  Italian (completely fluent) 
  3 
  Language:  Polish (completely fluent) 
  3 
  Language:  Russian (completely fluent) 
  0 
  Language:  Serbo-Croatian (idiomatic; literate) 
  Total Powers & Skill Cost:  552 
  Total Cost:  793 
  200+ 
  Disadvantages 
  25 
  Distinctive Features:  humanoid of black matter, surrounded by field of destructive energy (Not Concealable;  
   
  Extreme Reaction [fear]; Detectable By Commonly-Used Senses) 
  25 
  Enraged:  Berserk when wounded (takes BODY) (Uncommon), go 11-, recover 11- 
  20 
  Enraged:  if attacked (Very Common), go 11-, recover 14- 
  25 
  Hunted:  Eastern European Militaries (All of Them) 11- (Mo Pow, NCI, Harshly Punish) 
  20 
  Hunted:  New Guard 11- (Mo Pow, Capture) 
   41
  
  European Enemies corrected for HERO System 5th Edition
  15 
  Physical Limitation:  Heavy (roughly 400 kg) (Frequently, Greatly Impairing) 
  25 
  Psychological Limitation:  Insane Desire To Destroy Everything (Very Common, Total) 
  15 
  Psychological Limitation:  Overconfident (Common, Strong) 
  10 
  Psychological Limitation:  Vengeful (Common, Moderate) 
  15 
  Reputation:  maniacal "killing machine", 11- (Extreme) 
  398 
  Experience Points 
  793 
  Total Disadvantage Points 
   42
  
  European Enemies corrected for HERO System 5th Edition
  DOPPLEGANGER 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  15 
  STR 
  5 
  12- 
  Lift 200 kg; 3d6 HTH Damage [1] 
  30 
  DEX 
  60 
  15- 
  OCV:  10/DCV:  10 
  10 
  CON 
  0 
  11- 
  13 
  BODY 
  6 
  12- 
  15 
  INT 
  5 
  12- 
  PER Roll 12- 
  13 
  EGO 
  6 
  12- 
  ECV:  4 
  20 
  PRE 
  10 
  13- 
  PRE Attack:  4d6 
  16 
  COM 
  3 
  12- 
  3 
  PD 
  0 
   
  Total:  3 PD (0 rPD) 
  2 
  ED 
  0 
   
  Total:  2 ED (0 rED) 
  6 
  SPD 
  20 
   
  Phases:  2, 4, 6, 8, 10, 12 
  5 
  REC 
  0 
  20 
  END 
  0 
  26 
  STUN 
  0 
   
  Total Characteristic Cost:  115 
  Movement: 
  Running: 
  6"/16"/12"/32" 
   
  Gliding: 
  10"/20" 
   
  Leaping: 
  3"/6" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  100 
  Pliable Body:  Multipower, 100-point reserve 
  4u 
  1)  Entangle 5d6, 5 DEF, Reduced Endurance (0 END; +1/2); No Range (-1/2), Cannot Form Barriers (-1/4) 
  1u 
  2)  Entangle 1d6, 1 DEF (Stops A Given Sense Group Sight Group); No Range (-1/2), Cannot Form Barriers (-1/4),  
   
  Nonresistant DEF (-1/4), END 2 
  13m 
  3)  HA +8d6, Reduced Endurance (0 END; +1/2), NND (defense is Life Support [Self-Contained Breathing]; +1);  
   
  Hand-To-Hand Attack (-1/2) 
  2m 
  4)  Gliding 10" 
  4m 
  5)  Running +10" (6"/16" total), END 2 
  2u 
  6)  Desolidification  (affected by any attack); Does Not Protect Against Damage (-1), Cannot Pass Through Solid  
   
  Objects (-1/2), END 4 
  5u 
  7)  Shape Shift  (Sight and Touch Groups, any shape), Reduced Endurance (0 END; +1/2) 
  15m 
  8)  Stretching 10", Reduced Endurance (0 END; +1/2) 
  37 
  HA +10d6, Reduced Endurance (0 END; +1/2); Hand-To-Hand Attack (-1/2), Linked (Stretching; -1/2) 
  20 
  Pliable Body:  Physical Damage Reduction, 50% 
  20 
  Braced For Impact:  Knockback Resistance -10" 
  45 
  Find Weakness 14- with All Attacks 
  14 
  Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn  
   
  (Post-Segment 12) (-1 1/4), Self Only (-1/2) 
   
  Perks 
  3 
  Well-Connected 
  1 
  1)  Contact:  Bora 11- 
  1 
  2)  Contact:  Raven Scientist 11- 
  1 
  3)  Contact:  VIPER Double Agent Within UNTIL 11- 
  1 
  4)  Contact:  VIPER Nest Leader 8- 
  5 
  5)  Favor:  10 Assorted Viper Agents Around the World 
  1 
  6)  Favor:  DEMON Morbane 
  0 
  7)  Favor:  Nether 
   
  Skills 
  3 
  Acting 13- 
  3 
  Breakfall 15- 
  3 
  Climbing 15- 
  3 
  Contortionist 15- 
  3 
  Criminology 12- 
   43
  
  European Enemies corrected for HERO System 5th Edition
  5 
  Disguise 13- 
  3 
  Forgery 12- 
  3 
  KS: Superpowered Beings Of Asia 12- 
  3 
  KS: Superpowered Beings Of Europe 12- 
  3 
  KS: Superpowered Beings Of The USA 12- 
  4 
  Language:  English (idiomatic) 
  4 
  Language:  French (idiomatic) 
  0 
  Language:  German (idiomatic; literate) 
  4 
  Language:  Russian (idiomatic) 
  5 
  Mimicry 13- 
  3 
  Persuasion 13- 
  3 
  Seduction 13- 
  3 
  Shadowing 12- 
  3 
  Stealth 15- 
  3 
  Streetwise 13- 
  3 
  Tactics 12- 
  2 
  WF:  Small Arms 
  Total Powers & Skill Cost:  364 
  Total Cost:  479 
  200+ 
  Disadvantages 
  5 
  Accidental Change:  when angry (stretches or shape shifts) 8- (Uncommon) 
  20 
  Hunted:  Interpol 11- (As Pow, NCI, Capture) 
  25 
  Hunted:  UNTIL 11- (Mo Pow, NCI, Capture) 
  20 
  Psychological Limitation:  Cold-Blooded Killer (Very Common, Strong) 
  25 
  Psychological Limitation:  Complete Lack Of Compassion Or Conscience (Very Common, Total) 
  5 
  Psychological Limitation:  Power Hungry (Common, Strong) 
  15 
  Reputation:  supervillain, 11- (Extreme) 
  15 
  Social Limitation:  Public ID (Frequently, Major) 
  149 
  Experience Points 
  479 
  Total Disadvantage Points 
   44
  
  European Enemies corrected for HERO System 5th Edition
  FACET 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  50 
  STR 
  40 
  19- 
  Lift 25.6 tons; 10d6 HTH Damage [5] 
  16 
  DEX 
  18 
  12- 
  OCV:  5/DCV:  5 
  30 
  CON 
  40 
  15- 
  16 
  BODY 
  12 
  12- 
  12 
  INT 
  2 
  11- 
  PER Roll 11- 
  12 
  EGO 
  4 
  11- 
  ECV:  4 
  19 
  PRE 
  9 
  13- 
  PRE Attack:  3 1/2d6 
  6 
  COM 
  -2 
  10- 
  20 
  PD 
  0 
   
  Total:  20 PD (10 rPD) 
  34 
  ED 
  8 
   
  Total:  34 ED (20 rED) 
  4 
  SPD 
  14 
   
  Phases:  3, 6, 9, 12 
  16 
  REC 
  0 
  60 
  END 
  0 
  56 
  STUN 
  0 
   
  Total Characteristic Cost:  145 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  10"/20" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  22 
  Sharp Fingers:  HKA 1d6 (2d6 w/STR), Armor Piercing (+1/2), END 2 
  45 
  Body Of Diamond:  Armor (10 PD/20 ED) 
  16 
  Immense Weight:  Knockback Resistance -8" 
  27 
  Body Of Diamond:  Missile Deflection (Any Ranged Attack), Missile Reflection; Only Works Against Energy And  
   
  Light Attacks (-1/2) 
  45 
  Find Weakness 14- with All Attacks 
  50 
  Body Of Diamond:  Life Support (Full, includes Longevity [Immortality]) 
   
  Skills 
  2 
  AK: Brussels, Belgium 11- 
  3 
  Bribery 13- 
  3 
  Climbing 12- 
  2 
  KS: Diamond Brokers 11- 
  1 
  Language:  English (basic conversation) 
  0 
  Language:  Flemish (idiomatic; literate) 
  1 
  Language:  French (basic conversation) 
  7 
  Persuasion 15- 
  7 
  PS: Gem Appraising 16- 
  7 
  PS: Gem Cutting 16- 
  2 
  SS:  Gemology 11- 
  3 
  Security Systems 11- 
  7 
  Trading 15- 
  Total Powers & Skill Cost:  250 
  Total Cost:  395 
  200+ 
  Disadvantages 
  25 
  Distinctive Features:  body of diamond (Not Concealable; Extreme Reaction [fear]; Detectable By Commonly- 
   
  Used Senses) 
  30 
  Enraged:  Berserk when comments are made about looks (Uncommon), go 14-, recover 11- 
  15 
  Hunted:  Belgium Police 11- (As Pow, NCI, Limited Geographical Area, Capture) 
  15 
  Physical Limitation:  Heavy (roughly 12,800 kg) (Frequently, Greatly Impairing) 
  15 
  Psychological Limitation:  Compelled To Steal And Destroy Diamonds (Common, Strong) 
  15 
  Psychological Limitation:  Hates The Diamond Industry And Its Members (Common, Strong) 
  20 
  Psychological Limitation:  Psychotic/Casual Killer (Very Common, Total) 
  0 
  Psychological Limitation:  Vengeful (Common, Strong) 
  15 
  Reputation:  Psychotic Diamond Thief, 11- (Extreme) 
   45
  
  European Enemies corrected for HERO System 5th Edition
  45 
  Experience Points 
  395 
  Total Disadvantage Points 
   46
  
  European Enemies corrected for HERO System 5th Edition
  FLOODGATE 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  18 
  STR 
  8 
  13- 
  Lift 303.1 kg; 3 1/2d6 HTH Damage [2] 
  30 
  DEX 
  60 
  15- 
  OCV:  10/DCV:  10 
  20 
  CON 
  20 
  13- 
  18 
  BODY 
  16 
  13- 
  10 
  INT 
  0 
  11- 
  PER Roll 11- 
  10 
  EGO 
  0 
  11- 
  ECV:  3 
  10 
  PRE 
  0 
  11- 
  PRE Attack:  2d6 
  10 
  COM 
  0 
  11- 
  24 
  PD 
  10 
   
  Total:  24 PD (10 rPD) 
  24 
  ED 
  10 
   
  Total:  24 ED (10 rED) 
  5 
  SPD 
  10 
   
  Phases:  3, 5, 8, 10, 12 
  8 
  REC 
  0 
  40 
  END 
  0 
  37 
  STUN 
  0 
   
  Total Characteristic Cost:  134 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  3"/6" 
   
  Swimming: 
  42"/336" 
  Cost 
  Powers & Skills 
  37 
  Water Manipulation:  Elemental Control, 74-point powers 
  73 
  1)  Water Blast I:  EB 8d6, Double Knockback (+3/4), Area Of Effect (15" Cone; +1), END 11 
  49 
  2)  Water Blast II:  RKA 3d6, NND (defense is Life Support:  Expanded Breathing [water]; +1), Does BODY (+1);  
   
  Activation Roll 11- (-1), END 13 
  46 
  3)  Water Manipulation:  Telekinesis (80 STR), Affects Porous; Only Works On Limited Types Of Objects  
   
  (water; -1), END 13 
  38 
  4)  Swimming +40" (42" total) (x8 Noncombat), Reduced Endurance (0 END; +1/2) 
    
  30 
  Armor (10 PD/10 ED) 
  15 
  Active Sonar (Hearing Group) 
  8 
  LS  (Expanded Breathing [water]; Safe in High Pressure; Safe in Intense Cold) 
   
  Skills 
  15 
  +5 with Water Manipulation Elemental Control 
  4 
  SS:  Environmentalism 13- 
  3 
  Acrobatics 15- 
  2 
  AK: Holland 11- 
  3 
  Breakfall 15- 
  3 
  Contortionist 15- 
  5 
  KS: Tulips 14- 
  5 
  KS: Water Pollution 14- 
  0 
  Language:  Dutch (idiomatic; literate) 
  2 
  Language:  English (fluent conversation) 
  Total Powers & Skill Cost:  338 
  Total Cost:  472 
  200+ 
  Disadvantages 
  20 
  Distinctive Features:  body sheathed with water (Not Concealable; Always Noticed and Causes Major Reaction;  
   
  Detectable By Commonly-Used Senses) 
  30 
  Enraged:  Berserk when she sees water pollution (Common), go 11-, recover 11- 
  25 
  Hunted:  Dutch Police 11- (Mo Pow, NCI, Capture) 
  15 
  Hunted:  Eurostar 8- (Mo Pow, Harshly Punish) 
  10 
  Psychological Limitation:  Fears Water Pollution Will Destroy The Earth (Common, Moderate) 
  20 
  Psychological Limitation:  Hates Water Polluters, Will Attack Them On Sight (Common, Total) 
  15 
  Psychological Limitation:  Vengeful (Common, Strong) 
   47
  
  European Enemies corrected for HERO System 5th Edition
  5 
  Reputation:  attacks water polluters, 8- 
  15 
  Social Limitation:  Secret ID (Frequently, Major) 
  117 
  Experience Points 
  472 
  Total Disadvantage Points 
   48
  
  European Enemies corrected for HERO System 5th Edition
  GLACIER 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  75 
  STR 
  65 
  24- 
  Lift 800 tons; 15d6 HTH Damage 
  11 
  DEX 
  3 
  11- 
  OCV:  4/DCV:  4 
  50 
  CON 
  80 
  19- 
  36 
  BODY 
  52 
  16- 
  1 
  INT 
  -9 
  9- 
  PER Roll 9- 
  0 
  EGO 
  -- 
  9- 
  ECV:  0 
  40 
  PRE 
  30 
  17- 
  PRE Attack:  8d6 
  2 
  COM 
  -4 
  9- 
  7 
  PD 
  6 
   
  Total:  7 PD (7 rPD) 
  7 
  ED 
  12 
   
  Total:  7 ED (7 rED) 
  3 
  SPD 
  9 
   
  Phases:  4, 8, 12 
  25 
  REC 
  0 
  100 
  END 
  0 
  -- 
  STUN 
  -- 
   
  Total Characteristics Cost:  244 
  Movement: 
  Running:  6"/12" 
  Cost 
  Powers & Skills 
  30 
  Body Of Ice:  EB 2d6, Damage Shield (+1/2), Continuous (+1), NND (defense is Life Support (Safe Environment  
   
  [Intense Cold], heat powers, or insulating clothing; +1), Reduced Endurance (0 END; +1/2), Persistent (+1/2);  
   
  Always On (-1/2) 
  135 
  Freezing Blast: RKA 3d6, Area Of Effect (10" Cone; +1) plus RKA 3d6, Area Of Effect (10" Cone; +1),  
   
  Linked (-1/2), Only Versus Inorganic Material (-1/2), END 18 
  37 
  Immense Fists:  Area Of Effect (One Hex; +1/2) for up to 75 STR, END +4 
  60 
  Body Of Ice:  Takes No STUN 
  60 
  Body Of Ice:  Sight and Hearing Group Flash Defense (10 points each) 
  72 
  Immense Weight:  Knockback Resistance (-12") 
  30 
  Body Of Ice:  Lack Of Weakness (-10) for Resistant Defenses 
  40 
  Body Of Ice:  Life Support (Self-Contained Breathing, Diminished Eating:  Need Not Eat, Safe Environment:   
   
  Intense Cold, Longevity:  Does Not Age, Immunity:  Diseases And Poisons) 
  42 
  Aura Of Freezing Cold:  Change Environment 32" radius, -4 Temperature Levels, Reduced Endurance  
   
  (0 END; +1/2), Persistent (+1/2); Always On (-1/2), No Range (-1/2) 
  24 
  Body Of Ice:  Healing 3d6 (Regeneration; 3 BODY per Turn), Reduced Endurance (0 END; +1/2),  
   
  Persistent (+1/2); Extra Time + Increased Time Increment (1 Turn; -1), Self Only (-1/2) 
  8 
  Long Arms:  Stretching 2”, Reduced Endurance (0 END; +1/2); Always Direct (-1/4), No Noncombat  
   
  Stretching (-1/4), No Velocity Damage (-1/4) 
  538 
  Total Powers & Skills Cost 
  782 
  Total Character Cost 
  200+ 
  Disadvantages 
  20 
  Enraged:  Berserk: when someone/thing interferes with his movement (Common), go 8-, recover 14- 
  25 
  Hunted:  the superheroes of Europe (MoPow, Destroy) 14- 
  25 
  Hunted:  Norwegian Government (MoPow, Lim Geo, Destroy) 14- 
  20 
  Physical Limitation:  Enormous, 8 meters tall with a 400,000 kg mass (-4 DCV, +4 to PER Rolls to perceive) (A, G) 
  20 
  Physical Limitation:  Instinctive Intelligence (A, G) 
  25 
  Psychological Limitation:  Compelled To Keep Move In A Straight Line (VC, T) 
  15 
  Reputation:  mindless monster 11-, extreme 
  30 
  Vulnerability:  2 x BODY from Flame and Heat attacks 
  402 
  Experience 
  782 
  Total Disadvantage Points 
   49
  
  European Enemies corrected for HERO System 5th Edition
  GLADIATOR 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  35 
  STR 
  25 
  16- 
  Lift 3200 kg; 7d6 HTH Damage [3] 
  29 
  DEX 
  57 
  15- 
  OCV:  10/DCV:  10 
  28 
  CON 
  36 
  15- 
  15 
  BODY 
  10 
  12- 
  13 
  INT 
  3 
  12- 
  PER Roll 12- 
  14 
  EGO 
  8 
  12- 
  ECV:  5 
  25 
  PRE 
  15 
  14- 
  PRE Attack:  5d6 
  10 
  COM 
  0 
  11- 
  12 
  PD 
  5 
   
  Total:  32 PD (20 rPD) 
  12 
  ED 
  6 
   
  Total:  27 ED (15 rED) 
  6 
  SPD 
  21 
   
  Phases:  2, 4, 6, 8, 10, 12 
  13 
  REC 
  0 
  70 
  END 
  7 
  50 
  STUN 
  3 
   
  Total Characteristic Cost:  196 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  7"/14" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
   
  Martial Arts:  Dirty Infighting 
   
  Maneuver 
  OCV 
  DCV 
  Damage 
  4 
  Disarm 
  -1 
  +1 
  Disarm; 45 STR to Disarm 
  4 
  Kidney Blow 
  -2 
  +0 
  HKA 1d6 +1 
  4 
  Low Blow 
  -1 
  +1 
  2d6 NND 
  4 
  Punch 
  +0 
  +2 
  9d6 Strike 
  5 
  Roundhouse 
  -2 
  +1 
  11d6 Strike 
  17 
  Hits Hard:  Penetrating (+1/2) for 35 STR, END 2 
  75 
  Bolas:  Entangle 6d6, 6 DEF, Entangle And Character Both Take Damage (+1/4); OAF (-1), 4 Recoverable  
   
  Charges (-1/2) plus EB 6d6, 4 Recoverable Continuing Charges lasting 1 Turn each (+0), Penetrating (+1/2),  
   
  Continuous (+1); OAF (-1), Linked (Entangle; -1/2) plus RKA 1d6, 4 Recoverable Continuing Charges lasting  
   
  1 Turn each (+0), NND (defense is an unknown amount of Life Support]; +1), Does BODY (+1), Continuous (+1);  
   
  Activation Roll 9- (-1 1/2), OAF (-1), Linked (Entangle; -1/2), [4 rc] 
  15 
  Cestus:  HA +2d6, Penetrating (+1/2), Reduced Endurance (0 END; +1/2); OAF (-1), Hand-To-Hand Attack (-1/2)  
   
  plus Penetrating (+1/2) for up to HKA 1d6+1, Reduced Endurance (0 END; +1/2); OAF (-1) 
   
  Notes:  Applies to Kidney Blow in Martial Arts 
  58 
  Net:  Entangle 8d6, 8 DEF, Entangle And Character Both Take Damage (+1/4); 1 Recoverable Charge (-1 1/4),  
   
  OAF (-1) plus Drain STR 3d6, Ranged (+1/2), Continuous (+1); OAF (-1), Linked (Entangle; -1/2), 1 Recoverable  
   
  Continuing Charge lasting 5 Minutes (-1/4), [1 rc] 
  30 
  Sword:  HKA 2d6 (3d6 w/STR), Armor Piercing (+1/2), Penetrating (+1/2); OAF (-1), END 6 
  15 
  Samnite Armor:  Armor (20 PD/0 ED); Activation Roll 14- (-1/2), OIF (-1/2) 
  11 
  Shield:  FF (15 ED), Reduced Endurance (0 END; +1/2); Activation Roll 14- (-1/2), OIF (-1/2) 
   
  Talents 
  18 
  Combat Sense 15- 
  10 
  Resistance (10 points) 
   
  Skills 
  15 
  +5 with Gladiator Weapons 
  3 
  Acrobatics 15- 
  3 
  Breakfall 15- 
  5 
  Defense Maneuver I-II  
  3 
  Demolitions 12- 
  2 
  KS: Gladiators 11- 
   50
  
  European Enemies corrected for HERO System 5th Edition
  2 
  KS:  Gladiator Fighting Styles 11- 
  1 
  Language:  English (basic conversation) 
  0 
  Language:  Italian (idiomatic; literate) 
  4 
  Language:  Latin (idiomatic) 
  3 
  Oratory 14- 
  3 
  Persuasion 14- 
  3 
  Security Systems 12- 
  3 
  Shadowing 12- 
  3 
  Stealth 15- 
  3 
  Streetwise 14- 
  4 
  WF:  Common Melee Weapons, Lassos, Whips 
  2 
  Weaponsmith (Muscle-Powered HTH) 12- 
  Total Powers & Skill Cost:  332 
  Total Cost:  528 
  200+ 
  Disadvantages 
  25 
  Hunted:  Italian Government 11- (Mo Pow, NCI, Capture) 
  0 
  Hunted:  Red Brigade 11- (As Pow, Harshly Punish) 
  25 
  Hunted:  UNTIL 11- (Mo Pow, NCI, Capture) 
  15 
  Psychological Limitation:  Fears Losing A Fair Fight (Common, Strong) 
  15 
  Psychological Limitation:  Gladiator's Code Of Fighting (Common, Strong) 
  5 
  Reputation:  Former Member of Red Brigade, 8- 
  15 
  Social Limitation:  Secret ID (Frequently, Major) 
  228 
  Experience Points 
  518 
  Total Disadvantage Points 
   51
  
  European Enemies corrected for HERO System 5th Edition
  HOARFROST 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  10 
  STR 
  0 
  11- 
  Lift 100 kg; 2d6 HTH Damage [1] 
  20 
  DEX 
  30 
  13- 
  OCV:  7/DCV:  7 
  30 
  CON 
  40 
  15- 
  10 
  BODY 
  0 
  11- 
  20 
  INT 
  10 
  13- 
  PER Roll 13- 
  18 
  EGO 
  16 
  13- 
  ECV:  6 
  20 
  PRE 
  10 
  13- 
  PRE Attack:  4d6 
  16 
  COM 
  3 
  12- 
  20 
  PD 
  18 
   
  Total:  20 PD (0 rPD) 
  20 
  ED 
  14 
   
  Total:  20 ED (0 rED) 
  5 
  SPD 
  20 
   
  Phases:  3, 5, 8, 10, 12 
  8 
  REC 
  0 
  60 
  END 
  0 
  50 
  STUN 
  20 
   
  Total Characteristic Cost:  181 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  2"/4" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  84 
  Cold Powers:  Elemental Control, 168-point powers 
  48 
  1)  Freezing Fog:  Darkness to Sight Group 8" radius, Personal Immunity (+1/4), Reduced Endurance  
   
  (0 END; +1/2), Persistent (+1/2); Always On (-1/2), No Range (-1/2) 
  111 
  2)  Drain BODY and STUN 4d6, Personal Immunity (+1/4), BODY and STUN simultaneously (+1/2), Reduced  
   
  Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled (+1/2), Area Of Effect (21" Radius; +1), Mobile (+1),  
   
  Continuous (+1); Always On (-1/2) 
  85 
  3)  Cold WInd:  RKA 5d6, Armor Piercing (+1/2), Double Knockback (+3/4), END 17 
  29 
  Freezing Fog:  Change Environment 8" radius, -4 Temperature Level Adjustment, Reduced Endurance  
   
  (0 END; +1/2), Persistent (+1/2); Always On (-1/2), No Range (-1/2) 
  2 
  LS  (Safe in Intense Cold) 
   
  Skills 
  4 
  +2 with Cold Wind 
  3 
  Bureaucratics 13- 
  3 
  Computer Programming 13- 
  3 
  Electronics 13- 
  3 
  Inventor 13- 
  1 
  Language:  Danish (basic conversation) 
  3 
  Language:  English (completely fluent) 
  0 
  Language:  Finnish (Suomi) (idiomatic; literate) 
  5 
  SS:  Cyrogenics 15- 
  Total Powers & Skill Cost:  384 
  Total Cost:  565 
  200+ 
  Disadvantages 
  20 
  Dependence:  upon the body heat of others or  Takes 3d6 Damage (Common, 1 Hour) 
  25 
  Distinctive Features:  ice and frost covered body (Not Concealable; Extreme Reaction [fear]; Detectable By  
   
  Commonly-Used Senses) 
  25 
  Hunted:  Finnish Military 11- (Mo Pow, NCI, Capture) 
  0 
  Hunted:  Midnight Sun 11- (As Pow, Capture) 
  25 
  Hunted:  UNTIL 11- (Mo Pow, NCI, Capture) 
  15 
  Psychological Limitation:  Loves Midnight Sun (Common, Strong) 
  20 
  Psychological Limitation:  Very Lonely (Very Common, Strong) 
  15 
  Reputation:  killer, 11- (Extreme) 
   52
  
  European Enemies corrected for HERO System 5th Edition
  15 
  Social Limitation:  Secret ID (Frequently, Major) 
  10 
  Susceptibility:  Midnight Sun 1d6 damage per Turn (Uncommon) 
  20 
  Vulnerability:  2 x BODY fire and heat attacks (Very Common) 
  30 
  Vulnerability:  2 x STUN fire and heat attacks (Very Common) 
  145 
  Experience Points 
  565 
  Total Disadvantage Points 
   53
  
  European Enemies corrected for HERO System 5th Edition
  HOOD 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  25 
  STR 
  15 
  14- 
  Lift 800 kg; 5d6 HTH Damage [2] 
  29 
  DEX 
  57 
  15- 
  OCV:  10/DCV:  10 
  28 
  CON 
  36 
  15- 
  12 
  BODY 
  4 
  11- 
  15 
  INT 
  5 
  12- 
  PER Roll 12- 
  15 
  EGO 
  10 
  12- 
  ECV:  5 
  20 
  PRE 
  10 
  13- 
  PRE Attack:  4d6 
  24 
  COM 
  7 
  14- 
  22 
  PD 
  7 
   
  Total:  22 PD (10 rPD) 
  16 
  ED 
  4 
   
  Total:  16 ED (6 rED) 
  6 
  SPD 
  21 
   
  Phases:  2, 4, 6, 8, 10, 12 
  11 
  REC 
  0 
  56 
  END 
  0 
  39 
  STUN 
  0 
   
  Total Characteristic Cost:  176 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  5"/10" 
   
  Swimming: 
  2"/4" 
   
  Swinging: 
  15"/30" 
  Cost 
  Powers & Skills 
  60 
  Bow And Arrows:  Multipower, 120-point reserve, all slots OAF (-1) 
  3u 
  1)  Drain DEX 4d6, Area Of Effect (One Hex; +1/2), Ranged (+1/2), NND (defense is Clinging; +1);  
   
  2 Charges (-1 1/2), OAF (-1), [2] 
  2u 
  2)  Electrostun Arrow:  EB 5d6, Penetrating (+1/2), Double Knockback (+3/4); 2 Charges (-1 1/2), OAF (-1), [2] 
  2u 
  3)  Explosive Arrow:  EB 5d6, Explosion (+1/2), Double Knockback (+3/4); 2 Charges (-1 1/2), OAF (-1), [2] 
  1u 
  4)  Flash Arrow:  EB 3d6, Affects Desolidified Any form of Desolidification (+1/2), Area Of Effect  
   
  (One Hex; +1/2), NND (defense is Hearing Group Flash Defense; +1); 2 Charges (-1 1/2), OAF (-1), [2] 
  1u 
  5)  Bola Arrow:  Entangle 3d6, 3 DEF; 2 Charges (-1 1/2), OAF (-1), [2] 
  2u 
  6)  Net Arrow:  Entangle 4d6, 4 DEF, Area Of Effect (One Hex; +1/2), Sticky (+1/2); 2 Charges (-1 1/2),  
   
  OAF (-1), [2] 
  2u 
  7)  Magnesium Arrow:  Sight Group Flash 8d6, Area Of Effect (One Hex; +1/2); 2 Charges (-1 1/2), OAF (-1), [2] 
  2u 
  8)  Acid Arrow:  RKA 1d6, 2 Continuing Charges lasting 1 Hour each (+0), Penetrating (+1/2), Sticky (+1/2),  
   
  Continuous (+1); OAF (-1), [2 cc] 
  1u 
  9)  Arrow:  RKA 1d6, +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/2); 3 Charges (-1 1/4),  
   
  OAF (-1), [3] 
  1u 
  10) Magnetic Arrow:  Telekinesis (16 STR), Area Of Effect (One Hex; +1/2); 2 Charges (-1 1/2), OAF (-1),  
   
  Activation Roll 12- (-3/4), Only Works On Limited Types Of Objects (metal; -1/2), [2] 
  1u 
  11) Line Arrow:  Swinging 15"; 2 Charges (-1 1/2), OAF (-1), [2] 
  16 
  Armored Clothing:  Armor (10 PD/6 ED); OIF (-1/2) 
  40 
  Find Weakness 15- with with Mulitpower 
  10 
  Luck 2d6 
   
  Perks 
  30 
  Follower:  16 followers of up to 75 points, built on a 50-point base 
  1 
  Fringe Benefit:  Passport 
  10 
  Money:  Wealthy 
   
  Skills 
  3 
  +1 with Multipower 
  4 
  +2 vs. Range Modifier with Multipower 
   
   
  3 
  Acrobatics 15- 
  3 
  Breakfall 15- 
  3 
  Concealment 12- 
  3 
  Fast Draw (bows) 15- 
   54
  
  European Enemies corrected for HERO System 5th Edition
  3 
  High Society 13- 
  3 
  Inventor 12- 
  2 
  KS: Bow-Making 11- 
  3 
  Mechanics 12- 
  3 
  Mimicry 12- 
  2 
  Navigation (Land) 12- 
  2 
  PS: Longbow Hunting 11- 
  3 
  Shadowing 12- 
  3 
  Stealth 15- 
  2 
  Survival (Temperate/Subtropical) 12- 
  3 
  Tracking 12- 
  2 
  Weaponsmith (Muscle-Powered Ranged) 12- 
  Total Powers & Skill Cost:  235 
  Total Cost:  411 
  200+ 
  Disadvantages 
  0 
  Hunted:  London Watch 11- (As Pow, Limited Geographical Area, Capture) 
  25 
  Hunted:  MI6 11- (Mo Pow, NCI, Capture) 
  25 
  Hunted:  Scotland Yard 11- (Mo Pow, NCI, Capture) 
  15 
  Psychological Limitation:  Flamboyant (Common, Strong) 
  15 
  Psychological Limitation:  Overconfident (Common, Strong) 
  10 
  Psychological Limitation:  Prankster (Common, Moderate) 
  5 
  Rivalry:  Professional (Rainbow Archer; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival  
   
  Aware of Rivalry) 
  15 
  Social Limitation:  Secret ID (Frequently, Major) 
  101 
  Experience Points 
  411 
  Total Disadvantage Points 
   55
  
  European Enemies corrected for HERO System 5th Edition
  HUNTSMAN OF THE BLACK FOREST 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  50 
  STR 
  40 
  19- 
  Lift 25.6 tons; 10d6 HTH Damage [5] 
  30 
  DEX 
  60 
  15- 
  OCV:  10/DCV:  10 
  40 
  CON 
  60 
  17- 
  25 
  BODY 
  30 
  14- 
  10 
  INT 
  0 
  11- 
  PER Roll 16- 
  20 
  EGO 
  20 
  13- 
  ECV:  7 
  40 
  PRE 
  30 
  17- 
  PRE Attack:  8d6 
  6 
  COM 
  -2 
  10- 
  30 
  PD 
  20 
   
  Total:  30 PD (30 rPD) 
  25 
  ED 
  17 
   
  Total:  25 ED (25 rED) 
  6 
  SPD 
  20 
   
  Phases:  2, 4, 6, 8, 10, 12 
  18 
  REC 
  0 
  80 
  END 
  0 
  70 
  STUN 
  0 
   
  Total Characteristic Cost:  295 
  Movement: 
  Running: 
  6"/12" 
   
  Flight: 
  20"/80" 
   
  Leaping: 
  10"/20" 
   
  Swimming: 2"/4" 
  Cost Powers & Skills 
  15 
  Sword:  HKA 2d6 (4d6 w/STR); OAF (-1), END 3 
  33 
  Bow:  RKA 2d6, Affects Desolidified Any form of Desolidification (+1/2), Double Knockback (+3/4);  
   
  OAF (-1), END 7 
  50 
  Mind Scan 10d6 (Human class of minds), END 5 
  27 
  Damage Resistance (30 PD/25 ED) 
  20 
  Extra-Dimensional Movement (to a single location in the Nether-Realm), END 2 
  45 
  Flight 20", x4 Noncombat, END 4 
  40 
  Desolidification  (affected by magic attacks), END 4 
  15 
  +5 PER with all Sense Groups 
  25 
  Increased Arc Of Perception (360 Degrees) with all Sense Groups 
  5 
  IR Perception (Sight Group) 
  5 
  Tracking with Normal Smell 
  30 
  Find Weakness 11- with All Attacks 
  50 
  Life Support (Full, includes Longevity [Immortality]) 
   
  Perks 
  30 
  Demon Hounds:  Follower 
   
  Skills 
  24 
  +3 with All Combat 
  36 
  +18 with Mind Scan 
  2 
  Animal Handler (Canines) 17- 
  0 
  Language:  Demon (idiomatic; literate) 
  1 
  Language:  English (basic conversation) 
  3 
  Language:  German (completely fluent) 
  17 
  Tracking 18- 
  Total Powers & Skill Cost:  473 
  Total Cost:  768 
   56
  
  European Enemies corrected for HERO System 5th Edition
  200+ Disadvantages 
  40 
  Enraged:  Berserk when he locates his prey (Common), go 14-, recover 8- 
  25 
  Psychological Limitation:  Only Cares About Tracking Down And Killing Prey (Very Common, Total) 
  15 
  Psychological Limitation:  Overconfident (Common, Strong) 
  20 
  Reputation:  killer of superhumans, 14- (Extreme) 
  20 
  Vulnerability:  2 x STUN magic attacks (Common) 
  448 
  Experience Points 
  768 
  Total Disadvantage Points 
   57
  
  European Enemies corrected for HERO System 5th Edition
  HUNTSMAN OF THE BLACK FOREST’S DEMON 
  HOUNDS 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  20 
  STR 
  10 
  13- 
  Lift 400 kg; 4d6 HTH Damage [2] 
  20 
  DEX 
  30 
  13- 
  OCV:  7/DCV:  7 
  20 
  CON 
  20 
  13- 
  20 
  BODY 
  20 
  13- 
  10 
  INT 
  0 
  11- 
  PER Roll 11- 
  10 
  EGO 
  0 
  11- 
  ECV:  3 
  20 
  PRE 
  10 
  13- 
  PRE Attack:  4d6 
  10 
  COM 
  0 
  11- 
  16 
  PD 
  2 
   
  Total:  16 PD (10 rPD) 
  16 
  ED 
  2 
   
  Total:  16 ED (10 rED) 
  4 
  SPD 
  10 
   
  Phases:  3, 6, 9, 12 
  8 
  REC 
  0 
  40 
  END 
  0 
  40 
  STUN 
  0 
   
  Total Characteristic Cost:  104 
  Movement: 
  Running: 
  11"/22" 
   
  Flight: 
  20"/40" 
   
  Leaping: 
  4"/8" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  30 
  Bite:  HKA 2d6 (3d6+1 w/STR), END 3 
  30 
  Armor (10 PD/10 ED) 
  20 
  Extra-Dimensional Movement (to a single location in the Nether-Realm), END 2 
  40 
  Flight 20", END 4 
  10 
  Running +5" (11" total), END 1 
  40 
  Desolidification  (affected by by magic attacks), END 4 
  5 
  IR Perception (Sight Group) 
  5 
  Tracking with Normal Smell 
  30 
  Find Weakness 15- with with Bite 
   
  Skills 
  5 
  Defense Maneuver I-II  
  13 
  Tracking 16- 
  Total Powers & Skill Cost:  228 
  Total Cost:  332 
  100+ 
  Disadvantages 
  0 
  Physical Limitation:  Human Sized 
  15 
  Physical Limitation:  Very Limited Manipulation (Frequently, Greatly Impairing) 
  20 
  Psychological Limitation:  Always Obeys The Huntsman (Common, Total) 
  20 
  Reputation:  Huntsman's hounds, 14- (Extreme) 
  20 
  Vulnerability:  2 x BODY from magic attacks (Common) 
  157 
  Experience Points 
  332 
  Total Disadvantage Points 
   58
  
  European Enemies corrected for HERO System 5th Edition
  THE INQUISITION 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  15 
  STR 
  5 
  12- 
  Lift 200 kg; 3d6 HTH Damage [1] 
  21 
  DEX 
  33 
  13- 
  OCV:  7/DCV:  7 
  23 
  CON 
  26 
  14- 
  10 
  BODY 
  0 
  11- 
  13 
  INT 
  3 
  12- 
  PER Roll 12- 
  25 
  EGO 
  30 
  14- 
  ECV:  8 
  20 
  PRE 
  10 
  13- 
  PRE Attack:  4d6 
  10 
  COM 
  0 
  11- 
  12 
  PD 
  9 
   
  Total:  12 PD (0 rPD) 
  12 
  ED 
  7 
   
  Total:  12 ED (0 rED) 
  5 
  SPD 
  19 
   
  Phases:  3, 5, 8, 10, 12 
  8 
  REC 
  0 
  46 
  END 
  0 
  30 
  STUN 
  0 
   
  Total Characteristic Cost:  142 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  3"/6" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  10 
  Darkness to Sight Group 1" radius, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2),  
   
  Persistent (+1/2); No Range (-1/2), Only Works At Night (-1/2), OIHID (-1/4) 
  4 
  Sight Group Images 1" radius; Only Works At Night (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4),  
   
  OIHID (-1/4), END 1 
  30 
  RKA 1d6, Area Of Effect (One Hex; +1/2), BOECV (Mental Defense applies; +1), Continuous (+1), Does  
   
  BODY (+1); Only Works At Night (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), OIHID (-1/4), END 7 
  50 
  Suppress mutant powers 5d6, all [special effect] powers simultaneously (+2), Area Of Effect (One Hex; +1/2),  
   
  BOECV (Mental Defense applies; +1); Only Works At Night (-1/2), Concentration (1/2 DCV; -1/4),  
   
  Incantations (-1/4), OIHID (-1/4), END 11 
  18 
  Telepathy 8d6; Only Works At Night (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4),  
   
  OIHID (-1/4), END 4 
  35 
  Find Weakness 12- with All Attacks 
  28 
  Healing 5 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn  
   
  (Post-Segment 12) (-1 1/4), Self Only (-1/2), Only Works At Night (-1/2), OIHID (-1/4) 
   
  Perks 
  1 
  Fringe Benefit:  Right to Marry:  Can perform the marriage ceremony 
   
  Talents 
  15 
  Danger Sense (self only, in combat) 12- 
   
  Skills 
  3 
  Bureaucratics 13- 
  3 
  Conversation 13- 
  3 
  Forensic Medicine 12- 
  7 
  Interrogation 15- 
  2 
  KS: The Spanish Inquisition 11- 
  3 
  Language:  English (completely fluent) 
  0 
  Language:  Spanish (idiomatic; literate) 
  3 
  Mechanics 12- 
  3 
  Oratory 13- 
  3 
  Paramedics 12- 
  3 
  Persuasion 13- 
  2 
  PS: Priest 11- 
  2 
  SS:  Theology 11- 
  Total Powers & Skill Cost:  228 
   59
  
  European Enemies corrected for HERO System 5th Edition
  Total Cost:  370 
  200+ 
  Disadvantages 
  15 
  Accidental Change:  at night 11- (Common) 
  5 
  Distinctive Features:  Scar (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 
  25 
  Hunted:  Spanish Government 11- (Mo Pow, NCI, Capture) 
  25 
  Hunted:  Vatican 11- (Mo Pow, NCI, Capture) 
  20 
  Psychological Limitation:  Hates Mutant "Sinners" (Common, Total) 
  15 
  Psychological Limitation:  Multiple Personality Disorder (Common, Strong) 
  25 
  Psychological Limitation:  Religious Fanatic (Very Common, Total) 
  15 
  Reputation:  fanatic mutant killer, 11- (Extreme) 
  15 
  Social Limitation:  Secret ID (Frequently, Major) 
  10 
  Experience Points 
  370 
  Total Disadvantage Points 
   60
  
  European Enemies corrected for HERO System 5th Edition
  MAMMOTH 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  85 
  STR 
  75 
  26- 
  Lift 3.3k tons; 17d6 HTH Damage [8] 
  19 
  DEX 
  27 
  13- 
  OCV:  6/DCV:  6 
  50 
  CON 
  80 
  19- 
  20 
  BODY 
  20 
  13- 
  23 
  INT 
  13 
  14- 
  PER Roll 14- 
  17 
  EGO 
  14 
  12- 
  ECV:  6 
  20 
  PRE 
  10 
  13- 
  PRE Attack:  4d6 
  6 
  COM 
  -2 
  10- 
  30 
  PD 
  13 
   
  Total:  30 PD (25 rPD) 
  20 
  ED 
  10 
   
  Total:  20 ED (15 rED) 
  4 
  SPD 
  11 
   
  Phases:  3, 6, 9, 12 
  27 
  REC 
  0 
  100 
  END 
  0 
  88 
  STUN 
  0 
   
  Total Characteristic Cost:  271 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  17"/34" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  53 
  Equipment:  Variable Power Pool, 40 base + 13 control cost, VPP Can Only Be Changed Between Adventures (in  
   
  Mammoth's lab; -1/2) 
  20 
  Invulnerable:  Damage Resistance (25 PD/15 ED) 
  16 
  Immense Weight:  Knockback Resistance -8" 
  30 
  Find Weakness 11- with All Attacks 
  4 
  Long Arms:  Stretching 1", Reduced Endurance (0 END; +1/2); Always Direct (-1/4), No Noncombat  
   
  Stretching (-1/4), No Velocity Damage (-1/4) 
   
  Perks 
  30 
  Base (150-point base) 
   
  Talents 
  5 
  Eidetic Memory 
  3 
  Lightning Calculator 
   
  Skills 
  10 
  +2 with HTH Combat 
  3 
  Computer Programming 14- 
  3 
  Electronics 14- 
  3 
  Inventor 14- 
  3 
  Language:  Danish (completely fluent) 
  3 
  Language:  Dutch (completely fluent) 
  3 
  Language:  English (completely fluent) 
  3 
  Language:  Finnish (Suomi) (completely fluent) 
  3 
  Language:  German (completely fluent) 
  0 
  Language:  Icelandic (idiomatic; literate) 
  3 
  Language:  Swedish (completely fluent) 
  3 
  Mechanics 14- 
  3 
  SS:  Biochemistry 14- 
  3 
  SS:  Chemistry 14- 
  3 
  SS:  Computer Design 14- 
  3 
  SS:  Electrical Engineering 14- 
  3 
  SS:  Genetics 14- 
  3 
  SS:  Physics 14- 
   61
  
  European Enemies corrected for HERO System 5th Edition
  Total Powers & Skill Cost:  219 
  Total Cost:  490 
  200+ 
  Disadvantages 
  10 
  Hunted:  Eurostar 8- (Mo Pow, Harshly Punish) 
  20 
  Hunted:  Icelandic Government 11- (As Pow, NCI, Capture) 
  20 
  Hunted:  Swedish Government 8- (Mo Pow, NCI, Capture) 
  0 
  Hunted:  UNTIL 8- (Mo Pow, NCI, Harshly Punish) 
  5 
  Physical Limitation:  Large, 11' tall, with an 800 kg mass (-2 DCV, +2 to PER Rolls to perceive) (Infrequently,  
   
  Slightly Impairing) 
  15 
  Psychological Limitation:  Hates Eurostar (especially Fiacho) (Common, Strong) 
  25 
  Psychological Limitation:  Megalomaniac (Very Common, Total) 
  10 
  Reputation:  ruthless killer, 11- 
  15 
  Social Limitation:  Public ID (Frequently, Major) 
  30 
  Vulnerability:  2 x BODY heat-based attacks (Very Common) 
  140 
  Experience Points 
  490 
  Total Disadvantage Points 
   62
  
  European Enemies corrected for HERO System 5th Edition
  MIDNIGHT SUN 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  25 
  STR 
  15 
  14- 
  Lift 800 kg; 5d6 HTH Damage [2] 
  21 
  DEX 
  33 
  13- 
  OCV:  7/DCV:  7 
  25 
  CON 
  30 
  14- 
  10 
  BODY 
  0 
  11- 
  13 
  INT 
  3 
  12- 
  PER Roll 12- 
  14 
  EGO 
  8 
  12- 
  ECV:  5 
  18 
  PRE 
  8 
  13- 
  PRE Attack:  3 1/2d6 
  20 
  COM 
  5 
  13- 
  12 
  PD 
  7 
   
  Total:  12 PD (0 rPD) 
  29 
  ED 
  24 
   
  Total:  29 ED (20 rED) 
  5 
  SPD 
  19 
   
  Phases:  3, 5, 8, 10, 12 
  10 
  REC 
  0 
  50 
  END 
  0 
  36 
  STUN 
  0 
   
  Total Characteristic Cost:  152 
  Movement: 
  Running: 
  6"/12" 
   
  Flight: 
  40"/80" 
   
  Leaping: 
  5"/10" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  80 
  Light Manipulation Powers:  Multipower, 100-point reserve, all slots Power Only Works In Daylight (-1/4) 
  11m 
  1)  EB 16d6; No Knockback (-1/4), Power Only Works In Daylight (-1/4), END 8 
  12m 
  2)  EB 12d6, Armor Piercing (+1/2); No Knockback (-1/4), Power Only Works In Daylight (-1/4), END 9 
  12m 
  3)  EB 12d6, Explosion (+1/2); No Knockback (-1/4), Power Only Works In Daylight (-1/4), END 9 
  13m 
  4)  Sight Group Flash 8d6, Area Of Effect (4" Radius; +1); Power Only Works In Daylight (-1/4), END 8 
  13m 
  5)  Flight 40"; Power Only Works In Daylight (-1/4), END 8 
  33 
  Sight Group Flash 4d6, Personal Immunity (+1/4), Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2),  
   
  Persistent (+1/2), Continuous (+1); Always On (-1/2), No Range (-1/2), Power Only Works In Daylight (-1/4) 
  10 
  Damage Resistance (20 ED) 
   
  Perks 
  5 
  Fringe Benefit:  Member of the Aristocracy/Higher Nobility 
   
  Talents 
  3 
  Perfect Pitch 
   
  Skills 
  9 
  +3 with Multipower 
  3 
  Acrobatics 13- 
  3 
  Electronics 12- 
  3 
  Language:  English (completely fluent) 
  1 
  Language:  French (basic conversation) 
  0 
  Language:  Swedish (idiomatic; literate) 
  5 
  PS: Musician/Singer 15- 
  3 
  Streetwise 13- 
  Total Powers & Skill Cost:  219 
  Total Cost:  371 
  200+ 
  Disadvantages 
  20 
  Accidental Change:  when exposed to daylight 11- (Very Common) 
  20 
  Hunted:  Finnish Government 8- (Mo Pow, NCI, Capture) 
  25 
  Hunted:  Swedish Government 11- (Mo Pow, NCI, Capture) 
  15 
  Psychological Limitation:  Believes He Should Be Treated Like Nobility (Common, Strong) 
   63
  
  European Enemies corrected for HERO System 5th Edition
  15 
  Psychological Limitation:  Hates Hoarfrost (Common, Strong) 
  15 
  Psychological Limitation:  Loves Yana Knurason (a.k.a. Hoarfrost) (Common, Strong) 
  10 
  Reputation:  mad killer, 11- 
  15 
  Social Limitation:  Public ID (Frequently, Major) 
  10 
  Susceptibility:  to Hoarfrost 1d6 damage per Turn (Uncommon) 
  5 
  Unluck: 1d6 
  10 
  Vulnerability:  2 x BODY cold-based attacks (Uncommon) 
  11 
  Experience Points 
  371 
  Total Disadvantage Points 
   64
  
  European Enemies corrected for HERO System 5th Edition
  THE NAPOLEON OF CRIME 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  15 
  STR 
  5 
  12- 
  Lift 200 kg; 3d6 HTH Damage [1] 
  23 
  DEX 
  39 
  14- 
  OCV:  8/DCV:  8 
  23 
  CON 
  26 
  14- 
  10 
  BODY 
  0 
  11- 
  20 
  INT 
  10 
  13- 
  PER Roll 13- 
  20 
  EGO 
  20 
  13- 
  ECV:  7 
  30 
  PRE 
  20 
  15- 
  PRE Attack:  6d6 
  14 
  COM 
  2 
  12- 
  12 
  PD 
  9 
   
  Total:  12 PD (0 rPD) 
  12 
  ED 
  7 
   
  Total:  12 ED (0 rED) 
  5 
  SPD 
  17 
   
  Phases:  3, 5, 8, 10, 12 
  8 
  REC 
  0 
  46 
  END 
  0 
  30 
  STUN 
  0 
   
  Total Characteristic Cost:  155 
  Movement: 
  Running: 
  9"/18" 
   
  Leaping: 
  3"/6" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  75 
  Mental Powers:  Multipower, 75-point reserve 
  4u 
  1)  Ego Attack 5d6 (Human class of minds); Concentration (1/2 DCV; -1/4), END 5 
  7u 
  2)  Mind Control 10d6 (Human class of minds), Telepathic (+1/4), Reduced Endurance (1/2 END; +1/4), END 3 
  2u 
  3)  Telepathy 4d6 (Human class of minds); Concentration (1/2 DCV; -1/4), END 2 
   
  Martial Arts:  Fencing 
   
  Maneuver 
  OCV 
  DCV 
  Damage 
  5 
  Defensive Strike 
  +1 
  +3 
  Weapon  Strike 
  4 
  Martial Block 
  +2 
  +2 
  Block, Abort 
  4 
  Martial Disarm 
  -1 
  +1 
  Disarm; 25 STR to Disarm roll 
  4 
  Martial Strike 
  +0 
  +2 
  Weapon +2 DC Strike 
  5 
  Offensive Strike 
  -2 
  +1 
  Weapon +4 DC Strike 
  0 
  Weapon Element:  Blades 
  30 
  Electrified Saber:  HKA 1 1/2d6 (2 1/2d6 w/STR); OAF (-1) plus EB 5d6, 16 Charges (+0), NND (defense is having  
   
  Armor or 25+ ED; +1); OAF (-1), No Range (-1/2), Linked (HKA; -1/4), END 2 
  10 
  Mental Defense (14 points total) 
  6 
  Running +3" (9" total), END 1 
   
  Perks 
  1 
  Fringe Benefit:  Passport 
  15 
  Money:  Filthy Rich 
   
  Talents 
  3 
  Absolute Time Sense 
  15 
  Danger Sense (self only, in combat) 13- 
   
  Skills 
  6 
  +3 OCV with Saber 
  3 
  Acting 15- 
  2 
  AK: France 11- 
  3 
  Bureaucratics 15- 
  3 
  Conversation 15- 
  5 
  Defense Maneuver I-II  
  3 
  Fast Draw (Blades) 14- 
   65
  
  European Enemies corrected for HERO System 5th Edition
  3 
  High Society 15- 
  2 
  KS: Napoleon Bonaparte 11- 
  2 
  KS: Fencing 11- 
  2 
  KS: Fencers 11- 
  1 
  Language:  English (basic conversation) 
  0 
  Language:  French (idiomatic; literate) 
  9 
  Oratory 18- 
  9 
  Persuasion 18- 
  3 
  Riding 14- 
  3 
  Seduction 15- 
  13 
  Tactics 18- 
  Total Powers & Skill Cost:  262 
  Total Cost:  417 
  200+ 
  Disadvantages 
  30 
  Enraged:  when someone tells him he's not Napoleon (Common), go 14-, recover 8- 
  15 
  Hunted:  Paris Police 11- (As Pow, NCI, Limited Geographical Area, Capture) 
  20 
  Psychological Limitation:  Code of Chivalry (Common, Total) 
  20 
  Psychological Limitation:  Honorable (Common, Total) 
  0 
  Psychological Limitation:  Megalomaniac (Common, Total) 
  10 
  Psychological Limitation:  Thinks He's Napoleon (Common, Total) 
  5 
  Reputation:  criminal nut, 8- 
  15 
  Social Limitation:  Secret ID (Frequently, Major) 
  102 
  Experience Points 
  417 
  Total Disadvantage Points 
   66
  
  European Enemies corrected for HERO System 5th Edition
  THE PIPER 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  18 
  STR 
  8 
  13- 
  Lift 303.1 kg; 3 1/2d6 HTH Damage [2] 
  23 
  DEX 
  39 
  14- 
  OCV:  8/DCV:  8 
  23 
  CON 
  26 
  14- 
  10 
  BODY 
  0 
  11- 
  18 
  INT 
  8 
  13- 
  PER Roll 13- 
  14 
  EGO 
  8 
  12- 
  ECV:  5 
  15 
  PRE 
  5 
  12- 
  PRE Attack:  3d6 
  12 
  COM 
  1 
  11- 
  4 
  PD 
  0 
   
  Total:  29 PD (25 rPD) 
  5 
  ED 
  0 
   
  Total:  25 ED (20 rED) 
  5 
  SPD 
  17 
   
  Phases:  3, 5, 8, 10, 12 
  9 
  REC 
  0 
  46 
  END 
  0 
  31 
  STUN 
  0 
   
  Total Characteristic Cost:  112 
  Movement: 
  Running: 
  11"/22" 
   
  Leaping: 
  3"/6" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  14 
  Sonic Powers:  Elemental Control, 56-point powers, all slots OAF (flute; -1) 
  46 
  1)  EB 8d6, NND (defense is [unknown]; +1), Area Of Effect (17" Cone; +1); OAF (flute; -1), END 12 
  22 
  2)  Hearing Group Flash 12d6, Area Of Effect (8" Cone; +1); OAF (flute; -1), END 7 
  46 
  3)  Mind Control 12d6 (Human class of minds), Area Of Effect (13" Cone; +1); OAF (flute; -1), END 12 
  46 
  4)  Suppress 8d6, all sonic powers simultaneously (+2); OAF (flute; -1), END 12 
  14 
  5)  FF (25 PD/20 ED), Reduced Endurance (1/2 END; +1/4); OAF (flute; -1), END 2 
  15 
  Endurance Reserve (250 END, 5 REC); OAF (flute; -1) 
  10 
  Running +5" (11" total), END 1 
  10 
  Luck 2d6 
   
  Talents 
  3 
  Perfect Pitch 
   
  Skills 
  3 
  Electronics 13- 
  9 
  Inventor 16- 
  7 
  KS: Classical Music 17- 
  1 
  Language:  Danish (basic conversation) 
  1 
  Language:  English (basic conversation) 
  1 
  Language:  French (basic conversation) 
  0 
  Language:  German (idiomatic; literate) 
  3 
  Lipreading 13- 
  6 
  PS: Flutist 17- 
  5 
  SS:  Sonics 15- 
  3 
  Systems Operation 13- 
  Total Powers & Skill Cost:  265 
  Total Cost:  377 
  200+ 
  Disadvantages 
  0 
  Hunted:  Eurostar 8- (Mo Pow, Watching) 
  25 
  Hunted:  German Goverment 11- (Mo Pow, NCI, Capture) 
  25 
  Hunted:  UNTIL 11- (Mo Pow, NCI, Capture) 
  15 
  Psychological Limitation:  Hates Rock Music (Common, Strong) 
  10 
  Psychological Limitation:  Hates To Be Compared To The Pied Piper (Uncommon, Strong) 
  20 
  Psychological Limitation:  Paranoid (Common, Total) 
   67
  
  European Enemies corrected for HERO System 5th Edition
  5 
  Reputation:  Kidnapper, 8- 
  15 
  Social Limitation:  Public ID (Frequently, Major) 
  62 
  Experience Points 
  377  
  Total Disadvantage Points 
   68
  
  European Enemies corrected for HERO System 5th Edition
  SILHOUETTE 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  13 
  STR 
  3 
  12- 
  Lift 151.6 kg; 2 1/2d6 HTH Damage [1] 
  25 
  DEX 
  45 
  14- 
  OCV:  8/DCV:  8 
  20 
  CON 
  20 
  13- 
  15 
  BODY 
  10 
  12- 
  18 
  INT 
  8 
  13- 
  PER Roll 13- 
  14 
  EGO 
  8 
  12- 
  ECV:  5 
  15 
  PRE 
  5 
  12- 
  PRE Attack:  3d6 
  18 
  COM 
  4 
  13- 
  6 
  PD 
  3 
   
  Total:  16 PD (10 rPD) 
  6 
  ED 
  2 
   
  Total:  26 ED (20 rED) 
  5 
  SPD 
  15 
   
  Phases:  3, 5, 8, 10, 12 
  7 
  REC 
  0 
  40 
  END 
  0 
  32 
  STUN 
  0 
   
  Total Characteristic Cost:  123 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  2"/4" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  72 
  Shadowform:  Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2); Extra Time (Full Phase,  
   
  Only to Activate, -1/4) plus Armor (10 PD/20 ED); Linked (Invisibility; -1/2) plus Darkness to Sight Group 1"  
   
  radius, Personal Immunity (+1/4); Linked (Invisibility; -1/2), No Range (-1/2), END 1 
  20 
  Shadowform:  Desolidification  (affected by sonic attacks); Cannot Pass Through Solid Objects (-1/2), Increased  
   
  Endurance Cost (x2 END; -1/2), END 8 
  5 
  IR Perception (Sight Group) 
   
  Talents 
  3 
  Lightsleep 
   
  Skills 
  3 
  Acrobatics 14- 
  3 
  Breakfall 14- 
  3 
  Bribery 12- 
  3 
  Bugging 13- 
  8 
  CK: Istanbul, Turkey 18- 
  3 
  Climbing 14- 
  3 
  Concealment 13- 
  3 
  Conversation 12- 
  3 
  Disguise 13- 
  4 
  Language:  English (idiomatic) 
  4 
  Language:  French (idiomatic) 
  4 
  Language:  Russian (idiomatic) 
  0 
  Language:  Turkish (idiomatic; literate) 
  3 
  Lipreading 13- 
  3 
  Lockpicking 14- 
  3 
  Security Systems 13- 
  3 
  Seduction 12- 
  3 
  Shadowing 13- 
  3 
  Stealth 14- 
  3 
  Streetwise 12- 
  Total Powers & Skill Cost:  165 
  Total Cost:  288 
  200+ 
  Disadvantages 
  10 
  Hunted:  Istanbul Police 8- (Mo Pow, NCI, Limited Geographical Area, Capture) 
   69
  
  European Enemies corrected for HERO System 5th Edition
  20 
  Hunted:  KGB 8- (Mo Pow, NCI, Capture) 
  20 
  Hunted:  UNTIL 8- (Mo Pow, NCI, Capture) 
  15 
  Psychological Limitation:  Distrusts Men (Common, Strong) 
  10 
  Psychological Limitation:  Fears Being Poor Again (Common, Moderate) 
  15 
  Psychological Limitation:  Vengeful (Common, Strong) 
  10 
  Reputation:  best thief in Turkey, 11- 
  15 
  Social Limitation:  Secret ID (Frequently, Major) 
  30 
  Vulnerability:  2 x Effect from PRE Attacks (Very Common) 
  345 
  Total Disadvantage Points 
   70
  
  European Enemies corrected for HERO System 5th Edition
  SIR GAWAIN 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  25 
  STR 
  15 
  14- 
  Lift 800 kg; 5d6 HTH Damage [2] 
  29 
  DEX 
  57 
  15- 
  OCV:  10/DCV:  10 
  23 
  CON 
  26 
  14- 
  12 
  BODY 
  4 
  11- 
  10 
  INT 
  0 
  11- 
  PER Roll 11- 
  18 
  EGO 
  16 
  13- 
  ECV:  6 
  28 
  PRE 
  18 
  15- 
  PRE Attack:  5 1/2d6 
  14 
  COM 
  2 
  12- 
  15 
  PD 
  10 
   
  Total:  15 PD (15 rPD) 
  12 
  ED 
  7 
   
  Total:  12 ED (12 rED) 
  7 
  SPD 
  31 
   
  Phases:  2, 4, 6, 7, 9, 11, 12 
  10 
  REC 
  0 
  46 
  END 
  0 
  37 
  STUN 
  0 
   
  Total Characteristic Cost:  186 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  5"/10" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  40 
  Magical Gift of Strength:  Multiform  (354 Character Points in the most expensive form) (x4 Number Of Forms);  
   
  No Conscious Control (Only Effects cannot be controlled; Forms Change At Precise Times, And No Other; -1) 
   
  Notes:  (assume 306-point 40 STR, 322-point 65 STR, or 354-point 80 STR form; true form is 326-point 25 STR  
   
  form) 
   
  Martial Arts:  Sword Skill 
   
  Maneuver 
  OCV 
  DCV 
  Damage 
  4 
  Block 
  +2 
  +2 
  Block, Abort 
  5 
  Defensive Strike 
  +1 
  +3 
  Weapon  Strike 
  4 
  Disarm 
  -1 
  +1 
  Disarm; 35 STR to Disarm roll 
  5 
  Offensive Strike 
  -2 
  +1 
  Weapon +4 DC Strike 
   
  Use Art with Blades 
  20 
  Sword:  HKA 2 1/2d6 (4d6+1 w/STR); OAF (-1), END 4 
  9 
  Armor:  Damage Resistance (15 PD/12 ED); OIF (-1/2) 
  3 
  Armor:  Lack Of Weakness (-5) for Resistant Defenses; OIF (-1/2) 
  7 
  Armor:  Mental Defense (14 points total); OIF (-1/2) 
  7 
  Power Defense (10 points); OIF (armor; -1/2) 
  6 
  Detect Blooded Enemies 14- (no Sense Group), Range, Sense; OAF (-1) 
   
  Skills 
  5 
  +1 with HTH Combat 
  6 
  +2 with Sword Skill 
  3 
  High Society 15- 
  4 
  KS: Family History 13- 
  0 
  Language:  English (idiomatic; literate) 
  3 
  Riding 15- 
  2 
  Survival (Temperate/Subtropical) 11- 
  5 
  Tactics 12- 
  2 
  WF:  Common Melee Weapons 
  Total Powers & Skill Cost:  140 
  Total Cost:  326 
  200+ 
  Disadvantages 
  5 
  Distinctive Features:  Archaic Speech Patterns (Easily Concealed; Noticed and Recognizable; Detectable By  
   71
  
  European Enemies corrected for HERO System 5th Edition
   
  Commonly-Used Senses) 
  15 
  Enraged:  if code of honor is insulted (Uncommon), go 11-, recover 11- 
  10 
  Hunted:  Black Paladin 8- (As Pow, Capture) 
  20 
  Psychological Limitation:  Code of Chivalry (Very Common, Strong) 
  15 
  Psychological Limitation:  Vengeful (Common, Strong) 
  5 
  Rivalry:  Professional (any "chivalrous" character; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate  
   
  Rival; Rival Aware of Rivalry) 
  15 
  Social Limitation:  Public ID (Frequently, Major) 
  15 
  Unluck: 3d6 
  20 
  Vulnerability:  2 x BODY from Magic Attacks (Common) 
  20 
  Vulnerability:  2 x STUN from Magic Attacks (Common) 
  340 
  Total Disadvantage Points 
   
  Magical Gift of Strength Multiform Characteristics 
  CHA 
  9 PM-3 AM 
  3-8 AM/4-9 PM 
  8-11 AM/1-4 PM 
  11 AM-1 PM 
  STR 
  25 
  40 
  65 
  80 
  DEX 
  29 
  26 
  23 
  20 
  CON 
  23 
  28 
  33 
  38 
  BODY 
  12 
  15 
  18 
  21 
  INT 
  10 
  10 
  10 
  10 
  EGO 
  18 
  18 
  18 
  18 
  PRE 
  28 
  28 
  28 
  28 
  COM 
  14 
  14 
  14 
  14 
  PD 
  15 
  20 
  25 
  30 
  ED 
  12 
  16 
  20 
  24 
  SPD 
  7 
  6 
  5 
  4 
  REC 
  10 
  14 
  20 
  24 
  END 
  46 
  56 
  66 
  76 
  STUN 
  37 
  49 
  68 
  80 
   72
  
  European Enemies corrected for HERO System 5th Edition
  SPECTOR 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  10 
  STR 
  0 
  11- 
  Lift 100 kg; 2d6 HTH Damage [1] 
  20 
  DEX 
  30 
  13- 
  OCV:  7/DCV:  7 
  15 
  CON 
  10 
  12- 
  10 
  BODY 
  0 
  11- 
  15 
  INT 
  5 
  12- 
  PER Roll 12- 
  15 
  EGO 
  10 
  12- 
  ECV:  5 
  10 
  PRE 
  0 
  11- 
  PRE Attack:  2d6 
  10 
  COM 
  0 
  11- 
  7 
  PD 
  5 
   
  Total:  7 PD (0 rPD) 
  7 
  ED 
  4 
   
  Total:  7 ED (0 rED) 
  6 
  SPD 
  50 
   
  Phases:  2, 4, 6, 8, 10, 12 
  15 
  REC 
  30 
  40 
  END 
  5 
  23 
  STUN 
  0 
   
  Total Characteristic Cost:  149 
  Movement: 
  Running: 
   
  6"/12" 
   
  Leaping: 
   
  2"/4" 
   
  Swimming: 
   
  2"/4" 
   
  Teleportation: 
  20"/80" 
  Cost 
  Powers & Skills 
  22 
  Assault Rifle:  RKA 2d6, 15 Charges (+0), Autofire (5 shots; +1/2); OAF (-1), [15] 
  110 
  Teleportation Device:  Teleportation 20", x4 Increased Mass, x4 Noncombat, Armor Piercing (+1/2),  
   
  Ranged (+1/2), Usable As Attack (no defense given; +1); IAF (-1/2), END 16 
  1 
  Teleportation: Fixed Location (1 Locations) 
  5 
  Teleportation: Floating Fixed Location (1 Locations) 
  27 
  Teleportation Device:  Desolidification  (affected by energy blasts); IAF (-1/2), END 4 
   
  Talents 
  18 
  Danger Sense (self only, in combat) 15- 
   
  Skills 
  8 
  +4 with Assault Rifle 
  5 
  AK: Yugoslavia 14- 
  3 
  Bureaucratics 11- 
  3 
  Concealment 12- 
  11 
  Demolitions 16- 
  3 
  Electronics 12- 
  3 
  Language:  English (completely fluent) 
  0 
  Language:  Serbo-Croatian (idiomatic; literate) 
  3 
  Lockpicking 13- 
  3 
  Security Systems 12- 
  3 
  Shadowing 12- 
  3 
  Stealth 13- 
  11 
  Streetwise 15- 
  Total Powers & Skill Cost:  242 
  Total Cost:  391 
  200+ 
  Disadvantages 
  20 
  Hunted:  CIA 8- (Mo Pow, NCI, Capture) 
  20 
  Hunted:  Yugoslavian Government 8- (Mo Pow, NCI, Capture) 
  20 
  Normal Characteristic Maxima 
  20 
  Psychological Limitation:  Always Obeys Orders of Superiors in the Serbian Liberation Force (Common, Total) 
  20 
  Psychological Limitation:  Likes To Kill And Destroy Things (Very Common, Strong) 
  10 
  Psychological Limitation:  Vengeful (Common, Strong) 
   73
  
  European Enemies corrected for HERO System 5th Edition
  10 
  Reputation:  Serbian terrorist, 11- 
  15 
  Social Limitation:  Secret ID (Frequently, Major) 
  5 
  Unluck: 1d6 
  30 
  Vulnerability:  2 x Effect from PRE Attacks (Very Common) 
  21 
  Experience Points 
  391 
  Total Disadvantage Points 
   74
  
  European Enemies corrected for HERO System 5th Edition
  THESPIAN 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  23 
  STR 
  13 
  14- 
  Lift 606.3 kg; 4 1/2d6 HTH Damage [2] 
  21 
  DEX 
  33 
  13- 
  OCV:  7/DCV:  7 
  18 
  CON 
  16 
  13- 
  12 
  BODY 
  4 
  11- 
  14 
  INT 
  4 
  12- 
  PER Roll 12- 
  25 
  EGO 
  30 
  14- 
  ECV:  8 
  30 
  PRE 
  20 
  15- 
  PRE Attack:  6d6 
  20 
  COM 
  5 
  13- 
  5 
  PD 
  0 
   
  Total:  13 PD (8 rPD) 
  4 
  ED 
  0 
   
  Total:  12 ED (8 rED) 
  5 
  SPD 
  19 
   
  Phases:  3, 5, 8, 10, 12 
  9 
  REC 
  0 
  36 
  END 
  0 
  33 
  STUN 
  0 
   
  Total Characteristic Cost:  144 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  4"/8" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  47 
  Mental Powers:  Elemental Control, 164-point powers, all slots Concentration (0 DCV; -1/2), Incantations (-1/4) 
  73 
  1)  Ego Attack 6d6, Reduced Endurance (0 END; +1/2), Area Of Effect (31" Cone; +1), Continuous (+1);  
   
  Concentration (0 DCV; -1/2), Incantations (-1/4) 
  47 
  2)  Mind Control 12d6 (Human class of minds), Reduced Endurance (0 END; +1/2), Area Of Effect  
   
  (18" Radius; +1 1/4); Concentration (0 DCV; -1/2), Incantations (-1/4) 
   
  Martial Arts:  Fencing 
   
  Maneuver 
  OCV 
  DCV 
  Damage 
  5 
  Defensive Strike 
  +1 
  +3 
  Weapon  Strike 
  4 
  Martial Block 
  +2 
  +2 
  Block, Abort 
  4 
  Martial Disarm 
  -1 
  +1 
  Disarm; 33 STR to Disarm roll 
  4 
  Martial Strike 
  +0 
  +2 
  Weapon +2 DC Strike 
  5 
  Offensive Strike 
  -2 
  +1 
  Weapon +4 DC Strike 
   
  Use Art with Blades 
  15 
  Rapier:  HKA 1d6+1 (2d6+1 w/STR), Armor Piercing (+1/2); OAF (-1), END 3 
  16 
  Armored Costume:  Armor (8 PD/8 ED); OIF (-1/2) 
  20 
  Mental Defense (25 points total) 
   
  Talents 
  5 
  Eidetic Memory 
   
  Skills 
  15 
  +5 with Fencing 
  3 
  Acting 15- 
  3 
  Breakfall 13- 
  3 
  Contortionist 13- 
  3 
  Conversation 15- 
  5 
  Cramming  
  3 
  Disguise 12- 
  3 
  Fast Draw (Blades) 13- 
  3 
  High Society 15- 
  4 
  KS: Shakespearian Plays 13- 
  2 
  KS: Stage Fencing 11- 
  1 
  Language:  Danish (basic conversation) 
   75
  
  European Enemies corrected for HERO System 5th Edition
  5 
  Language:  English (imitate dialects) 
  5 
  Language:  Norwegian (idiomatic; literate) 
  1 
  Language:  Swedish (basic conversation) 
  3 
  Mimicry 12- 
  3 
  Oratory 15- 
  3 
  Sleight Of Hand 13- 
  Total Powers & Skill Cost:  313 
  Total Cost:  457 
  200+ 
  Disadvantages 
  5 
  Distinctive Features:  Loud Voice (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used  
   
  Senses) 
  25 
  Enraged:  Berserk when accused of overacting (Uncommon), go 11-, recover 11- 
  5 
  Hunted:  Eurostar 8- (Mo Pow, Watching) 
  15 
  Hunted:  Norwegian Police 11- (As Pow, NCI, Limited Geographical Area, Capture) 
  25 
  Hunted:  UNTIL 11- (Mo Pow, NCI, Capture) 
  20 
  Psychological Limitation:  Enjoys Using Powers To Make Others Look Bad (Very Common, Strong) 
  20 
  Psychological Limitation:  Overacts (Very Common, Strong) 
  5 
  Reputation:  overacts, 8- 
  15 
  Social Limitation:  Public ID (Frequently, Major) 
  122 
  Experience Points 
  457 
  Total Disadvantage Points 
   76
  
  European Enemies corrected for HERO System 5th Edition
  VLAD THE IMPALER 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  20 
  STR 
  10 
  13- 
  Lift 400 kg; 4d6 HTH Damage [2] 
  20 
  DEX 
  30 
  13- 
  OCV:  7/DCV:  7 
  25 
  CON 
  30 
  14- 
  20 
  BODY 
  20 
  13- 
  15 
  INT 
  5 
  12- 
  PER Roll 12- 
  20 
  EGO 
  20 
  13- 
  ECV:  7 
  20 
  PRE 
  10 
  13- 
  PRE Attack:  4d6 
  24 
  COM 
  7 
  14- 
  12 
  PD 
  8 
   
  Total:  32 PD (20 rPD) 
  12 
  ED 
  7 
   
  Total:  32 ED (20 rED) 
  5 
  SPD 
  20 
   
  Phases:  3, 5, 8, 10, 12 
  9 
  REC 
  0 
  50 
  END 
  0 
  43 
  STUN 
  0 
   
  Total Characteristic Cost:  167 
  Movement: 
  Running: 
  6"/12" 
   
  Leaping: 
  4"/8" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  43 
  Absorption 10d6  (energy, split equally between STR, CON, BODY, and END); Only Works At Night (-1/2), Does  
   
  Not Work Against Light-Based Attacks (-1/4) plus Armor (20 PD/0 ED); Linked (Absorption; -1/2), Only Up To  
   
  Amount Rolled By Absorption (-1/2) 
  48 
  Absorption 10d6  (energy, split equally between STR, CON, BODY, and END); Only Works At Night (-1/2) plus  
   
  Armor (0 PD/20 ED); Linked (Absorption; -1/2), Only Up To Amount Rolled By Absorption (-1/2) 
  195 
  Transfer 4d6 (target's Characteristics to Vlad's Characteristics, equally), Area Of Effect (One Hex; +1/2),  
   
  Reduced Endurance (0 END; +1/2), Persistent (+1/2), Transfer From All Characteristics Simultaneously (+2),  
   
  Variable Effect (To) All Characteristics Simultaneously (+2); Always On (-1/2), Only Works At Night (-1/2) 
  20 
  Find Weakness 11- with HTH Attacks 
  73 
  Healing 10 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn  
   
  (Post-Segment 12) (-1 1/4), Self Only (-1/2) 
   
  Talents 
  3 
  Simulate Death 
   
  Skills 
  5 
  AK: Carpathian mountains 14- 
  3 
  High Society 13- 
  0 
  Language:  Bulgarian (idiomatic; literate) 
  3 
  Language:  English (completely fluent) 
  1 
  Language:  German (basic conversation) 
  3 
  Language:  Russian (completely fluent) 
  3 
  Seduction 13- 
  3 
  Stealth 13- 
  Total Powers & Skill Cost:  403 
  Total Cost:  570 
  200+ 
  Disadvantages 
  15 
  Distinctive Features:  looks like a vampire (Concealable; Always Noticed and Causes Major Reaction [fear];  
   
  Detectable By Commonly-Used Senses) 
  10 
  Hunted:  Bulgarian Government 8- (Mo Pow, NCI, Watching) 
  5 
  Hunted:  Fearless Vampire Hunters 8- (Less Pow, Harshly Punish) 
  20 
  Psychological Limitation:  Manic Depressive (Common, Total) 
  25 
  Psychological Limitation:  Really Believes He Is A Vampire (Very Common, Total) 
  5 
  Psychological Limitation:  Refuses To Look In Mirrors (Uncommon, Strong) 
  10 
  Reputation:  Vampire, 11- 
   77
  
  European Enemies corrected for HERO System 5th Edition
  15 
  Social Limitation:  Public ID (Frequently, Major) 
  5 
  Unluck: 1d6 
  260 
  Experience Points 
  570 
  Total Disadvantage Points 
   78
  
  European Enemies corrected for HERO System 5th Edition
  WHITE ROSE 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  15 
  STR 
  5 
  12- 
  Lift 200 kg; 3d6 HTH Damage [1] 
  25 
  DEX 
  45 
  14- 
  OCV:  8/DCV:  8 
  18 
  CON 
  16 
  13- 
  14 
  BODY 
  8 
  12- 
  10 
  INT 
  0 
  11- 
  PER Roll 11- 
  10 
  EGO 
  0 
  11- 
  ECV:  3 
  16 
  PRE 
  6 
  12- 
  PRE Attack:  3d6 
  20 
  COM 
  5 
  13- 
  8 
  PD 
  5 
   
  Total:  8 PD (0 rPD) 
  8 
  ED 
  4 
   
  Total:  8 ED (0 rED) 
  6 
  SPD 
  25 
   
  Phases:  2, 4, 6, 8, 10, 12 
  7 
  REC 
  0 
  50 
  END 
  7 
  31 
  STUN 
  0 
   
  Total Characteristic Cost:  126 
  Movement: 
  Running: 
  6"/12" 
   
  Flight: 
  20"/40" 
   
  Leaping: 
  3"/6" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  90 
  Shrinking (0.0314 m tall, 0.0004 kg mass, -12 PER Rolls to perceive character, +12 DCV, takes +18" KB), Reduced  
   
  Endurance (0 END; +1/2) 
  96 
  Multipower, 120-point reserve, all slots Linked (Shrinking; -1/4) 
  13m 
  1)  Energy Thorn:  EB 10d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2); Reduced By Range (-1/4),  
   
  Linked (Shrinking; -1/4) 
   
  Notes:  1 1/2d6 of EB per level of Shrinking 
  8u 
  2)  Energy Thorn Barrage:  EB 8d6, Autofire (10 shots; +1), Reduced Endurance (0 END; +1); Reduced By  
   
  Range (-1/4), Linked (Shrinking; -1/4) 
   
  Notes:  2d6 EB per level of Shrinking 
  10m 
  3)  Flight 20", Reduced Endurance (0 END; +1/2); Linked (Shrinking; -1/4) 
   
  Notes:  3" of Flight per level of Shrinking 
   
  Perks 
  3 
  Fringe Benefit:  Bulgarian Police Powers 
   
  Talents 
  9 
  Ambidexterity (no Off Hand penalty) 
  4 
  Double Jointed 
   
  Skills 
  2 
  AK: Bulgaria 11- 
  9 
  Acrobatics 17- 
  3 
  Acting 12- 
  9 
  Breakfall 17- 
  3 
  Bugging 11- 
  9 
  Contortionist 17- 
  3 
  Disguise 11- 
  3 
  Forgery 11- 
  2 
  KS: Gymnastics 11- 
  0 
  Language:  Bulgarian (idiomatic; literate) 
  1 
  Language:  English (basic conversation) 
  1 
  SS:  Botany 8- 
  3 
  Shadowing 11- 
  9 
  Stealth 17- 
   79
  
  European Enemies corrected for HERO System 5th Edition
  Total Powers & Skill Cost:  290 
  Total Cost:  416 
  200+ 
  Disadvantages 
  5 
  Distinctive Features:  long white hair (Easily Concealed; Noticed and Recognizable; Detectable By Commonly- 
   
  Used Senses) 
  20 
  Hunted:  Bulgarian Government 14- (Mo Pow, NCI, Watching) 
  20 
  Hunted:  CIA 8- (Mo Pow, NCI, Capture) 
  10 
  Hunted:  MIA 8- (Mo Pow, NCI, Capture) 
  20 
  Psychological Limitation:  Always Obeys Superiors (Common, Total) 
  15 
  Psychological Limitation:  Hates Americans (Common, Strong) 
  15 
  Psychological Limitation:  Vengeful (Common, Strong) 
  5 
  Reputation:  hero of Bulgaria, 8- 
  15 
  Social Limitation:  Public ID (Frequently, Major) 
  10 
  Unluck: 2d6 
  10 
  Vulnerability:  2 x STUN Sonic attacks (Uncommon) 
  71 
  Experience Points 
  416 
  Total Disadvantage Points 
   80
  
  European Enemies corrected for HERO System 5th Edition
  ZEPHYR 
  Val 
  CHA 
  Cost 
  Roll 
  Notes 
  8 
  STR 
  -2 
  11- 
  Lift 75.8 kg; 1 1/2d6 HTH Damage [1] 
  25 
  DEX 
  45 
  14- 
  OCV:  8/DCV:  8 
  18 
  CON 
  16 
  13- 
  10 
  BODY 
  0 
  11- 
  14 
  INT 
  4 
  12- 
  PER Roll 12- 
  10 
  EGO 
  0 
  11- 
  ECV:  3 
  10 
  PRE 
  0 
  11- 
  PRE Attack:  2d6 
  16 
  COM 
  3 
  12- 
  6 
  PD 
  4 
   
  Total:  6 PD (0 rPD) 
  12 
  ED 
  8 
   
  Total:  12 ED (0 rED) 
  5 
  SPD 
  15 
   
  Phases:  3, 5, 8, 10, 12 
  6 
  REC 
  0 
  36 
  END 
  0 
  24 
  STUN 
  1 
   
  Total Characteristic Cost:  94 
  Movement: 
  Running: 
  6"/12" 
   
  Flight: 
  20"/40" 
   
  Leaping: 
  1"/2" 
   
  Swimming: 
  2"/4" 
  Cost 
  Powers & Skills 
  20 
  Wind Control:  Elemental Control, 40-point powers 
  60 
  1)  Wind Blast:  EB 8d6, STUN Only (+0), Area Of Effect (9" Cone; +1), END 8 
  26 
  2)  Wind Gust:  Telekinesis (24 STR), Fine Manipulation, END 5 
  20 
  3)  Wind Riding:  Flight 20", END 4 
  10 
  Wind Gust:  Missile Deflection (Arrows, Slings, Etc.) 
  15 
  Detect Air Currents 12- (Mystic Group), Increased Arc Of Perception (360 Degrees), Range 
  10 
  Luck 2d6 
   
  Talents 
  15 
  Detect Air Currents:  Danger Sense (self only, in combat) 12- 
  4 
  Double Jointed 
   
  Skills 
  3 
  AK: Luxembourg 12- 
  3 
  Acrobatics 14- 
  3 
  Breakfall 14- 
  3 
  Climbing 14- 
  3 
  Concealment 12- 
  3 
  Language:  English (completely fluent) 
  0 
  Language:  French (idiomatic; literate) 
  3 
  Language:  German (completely fluent) 
  3 
  Lockpicking 14- 
  3 
  Sleight Of Hand 14- 
  3 
  Stealth 14- 
  9 
  Streetwise 14- 
  Total Powers & Skill Cost:  219 
  Total Cost:  313 
  200+ 
  Disadvantages 
  15 
  DNPC:  Three Younger Brothers 8- (Normal; Group DNPC: x2 DNPCs) 
  20 
  Hunted:  Luxembourg Police 11- (Mo Pow, NCI, Limited Geographical Area, Capture) 
  20 
  Psychological Limitation:  Code Versus Killing (Common, Total) 
  15 
  Psychological Limitation:  Fears Capture By The Authorities (Common, Strong) 
  5 
  Reputation:  thief, 8- 
   81
  
  European Enemies corrected for HERO System 5th Edition
  15 
  Social Limitation:  Secret ID (Frequently, Major) 
  23 
  Experience Points 
  311 
  Total Disadvantage Points
   82
  
SOURCE: textdata/thevault/Hero Games/4th Edition (Remastered)/European Enemies - Debugged.pdf