TEXT: Ten new feaTs for use wiTh The PaThfinder® rolePlaying game
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/
  pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not en-
  dorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplay-
  ing Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License.
  See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
               Product No. F0345    customerservice@abandonedarts.com
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/
  pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not 
  endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder 
  Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility 
  License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
               
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               Product No. F0357    customerservice@abandonedarts.com
  abandoned arTs PresenTs: 
  feaTs of CombaT
  
  2
  The More Feats! Line from Abandoned Arts
  Each entry in the More Feats! product line contains a group of thematically-related feats for 
  perfect for PCs and NPCs relevant to that theme. Feats of Combat features feats for fighters, 
  rogues, paladins and other combat masters who want to add a little flair to their attacks and 
  maneuvers. 
  ADAPTIVE DEFENSE  [COMBAT]
  You learn from your mistakes.
  Prerequisites: Dodge
  Benefit: When you take damage from an op-
  ponent, you gain a +1 dodge bonus to Armor 
  Class against attacks made by that opponent 
  before the start of your next turn. You may 
  gain the Benefits of this feat only once per 
  round as it applies to any given opponent.
  BATTLE BANTER  [COMBAT]
  You banter with your opponents in battle, 
  slinging criticism like a cudgel.
  Prerequisites: Bluff or Intimidate 3 ranks
  Benefit: When an opponent attacks you in 
  combat, you can “call out” an opponent’s at-
  tack as an immediate action, predicting that 
  the opponent’s attack will miss you. You must 
  be able to speak and be understood by an op-
  ponent to be affected. If the called attack does 
  indeed miss, you gain a +2 morale bonus on 
  the next damage roll that you make against 
  that opponent.
  If the called attack does not miss, you may 
  not gain the Benefits of this feat again for 1 
  minute.
  BLADE SPELL   
  [COMBAT, METAMAGIC]
  You can cast touch spells through a held 
  weapon.
  Prerequisites: base attack bonus +3
  Benefit: You can cast a spell in such a way 
  as to cast it through a melee weapon as you 
  attack. You may cast any spell with a range 
  of “touch” in this way, and may deliver the 
  spell through any weapon that you wield as 
  part of a melee attack. Instead of the free me-
  lee touch attack normally allowed to deliver 
  the spell, you can make one free melee attack 
  with his weapon (at your highest base attack 
  bonus) as part of casting this spell. If success-
  ful, this melee attack deals its normal damage 
  as well as the effects of the spell. The attack 
  uses the weapon’s critical range (20, 19–20, 
  or 18–20 and modified by the keen weapon 
  property or similar effects), but the spell effect 
  only deals ×2 damage on a successful critical 
  hit, while the weapon damage uses its own 
  critical modifier.
  A blade spell uses up a spell slot one level 
  higher than the spell’s actual level.
  CAREFUL SNIPER  [COMBAT]
  You take care to safeguard your hidden snip-
  ing position.
  Prerequisites: Deadly Aim, Stealth 1 rank
  Benefit: You take no penalty on Stealth 
  checks made to hide while sniping if your 
  sniping attack misses. Observers may still no-
  tice that they have been attacked, though you 
  suffer no increased risk of giving away your 
  position.
  COMBAT PHANTOM  [COMBAT]
  You vanish in and out of combat, striking 
  stealthily.
  Prerequisites: Stealth 9 ranks, base attack 
  bonus +5
  Benefit: You can make a melee attack while 
  hiding without giving away your position. 
  This ability is similar to sniping, except that 
  you may make melee or ranged attacks while 
  hiding, and you need not be 10 ft. or more 
  away from the target of your attack. After at-
  tacking, immediately make a Stealth check 
  with a -20 penalty. You may not hide from 
  creatures within 5 ft. of you in this manner, 
  but may hide from other observers if your 
  check is successful.
  COMBAT READINESS  [COMBAT]
  You are ready for anything.
  Prerequisites: base attack bonus +5
  Benefit: When you ready an action, you may 
  choose and specify two actions, choosing to 
  take either one (but not both) if or when the 
  readied conditions are met.
  
  3
  DELAYED REACTION  [COMBAT]
  A moment of careful study lends strength to 
  your attacks.
  Prerequisites: Improved Initiative
  Benefit: After delaying your action, you gain 
  a +1 bonus on weapon damage rolls against 
  opponents who have taken a turn since you 
  last acted. This bonus does not stack with it-
  self, lasting only until the end of your turn.
  MELEE METTLE  [COMBAT]
  You are difficult to overcome with magic at 
  close range.
  Prerequisites: Lightning Reflexes
  Benefit: When a spellcaster within 5 ft. of 
  you targets or affects you with a spell that al-
  lows a saving throw, you may roll your saving 
  throw twice and take the higher result.
  READYING STRIKE  [COMBAT]
  You remain ready for anything, even while 
  on the offensive.
  Prerequisites: Alertness, Combat Readiness, 
  base attack bonus +12
  Benefit: Whenever you ready an action, you 
  may make a single melee attack as an imme-
  diate action.
  STEADYING READY  [COMBAT]
  You possess the patience of stone.
  Prerequisites: base attack bonus +3
  Benefit: Whenever you ready an action, you 
  gain 3 temporary hit points which last until 
  the start of your next turn.
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