TEXT:  
  Ritual Spells 
  Consecrated Armor 
  2nd-level abjuration (ritual) 
  Casting Time: 1 action 
  Range: Self 
  Components: V, S, M (A drop of blessed oil) 
  Duration: 8 hours 
  You trace a holy symbol on your chest, and an invisible 
  barrier protects you until the spell ends. Your base AC 
  becomes 12 + your Dexterity modifier. If you are attacked 
  by a fiend or undead, your AC becomes 15 + your 
  spellcasting ability modifier against that attack.  
  Benign Dismemberment 
  3rd-level necromancy (ritual) 
  Casting Time: 1 minute 
  Range: Touch 
  Components: V, S 
  Duration: 1 hour 
  For the duration, a willing target's body parts (fingers, legs, 
  tail, and even its head) can be harmlessly severed from its 
  body. It takes no damage from such dismemberment, as 
  long as the cut removing the body part is swift and leaves a 
  clean cut. The target's head remains alive and conscious, 
  and parts connected to it also remain alive. All severed 
  body parts become inanimate, but do not begin 
  decomposition for the spell's duration. Any of the target's 
  severed body parts that are removed during this spell's 
  duration can be held back to the stump, which instantly 
  causes the part to knit to the stump, restoring the body part. 
       At the end of the duration, severed body parts become 
  permanent, and the target dies if vital organs have not been 
  reattached to its head. 
  Clue 
  1st-level divination (ritual) 
  Casting Time: 1 action 
  Range: 30 feet 
  Components: V, S, M (a magnifying glass and pipe) 
  Duration: 10 minutes 
  When you cast this spell, all footprints and fingerprints 
  within range become highlighted and glow faintly for the 
  duration. At the time of casting, choose any period of time 
  up to the last 10 days to the present; only footprints and 
  fingerprints left within that time will be highlighted. Each 
  creature whose footprints or fingerprints are detected by the 
  spell is assigned a unique color, but are not otherwise 
  identified. Any creature that moves or touches objects in 
  the area will also leave colorful footprints and fingerprints, 
  which might reveal invisible creatures in the area. 
  Distort Gravity 
  4th-level transmutation (ritual) 
  Casting Time: 1 action 
  Range: Touch 
  Components: V, S, M (a gyroscope) 
  Duration: Concentration, up to 1 hour 
  This spell changes the direction of gravity within a 60-foot 
  square area on surface you touch. The affected area can 
  wrap around a surface, if its geometry permits. For the 
  duration, creatures and objects within 15 feet of the surface 
  fall toward it as if it were the ground. A creature can walk 
  on this surface as if it were level ground, even if the surface 
  is perpendicular to the ground or upside down. 
       When the duration ends, all creatures and objects fall 
  from the surface. 
  Memorize 
  1st-level enchantment (ritual) 
  Casting Time: 1 action 
  Range: Touch 
  Components: V, S, M (a page of written text and a length 
  of silver string worth 25 gp, tied in a knot, which the 
  spell consumes) 
  Duration: Instantaneous 
  While casting this spell, your eyes pass over the words on 
  the page, which are committed to your memory. For the 
  next year, you exactly remember the details of all 
  information on this page. After that time, you have 
  advantage on all Intelligence checks you make to recall this 
  information. 
  Soul Bond 
  4th-level necromancy (ritual) 
  Casting Time: 1 minute 
  Range: Touch 
  Components: V, S, M (two nails from a coffin) 
  Duration: 24 hours 
  This spell forges a mortal connection between yourself and 
  a creature that you touch. A target creature must be present 
  for the entire time of casting. If the creature is unwilling, it 
  must make a Constitution saving throw to resists the bonds 
  effects. 
       For the duration, if you are reduced to 0 hit points, the 
  target is also reduced to 0 hit points, and vice versa. This 
  spell ends if you cast it again, or if you choose to dismiss it 
  as an action. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Ritual Spells.pdf