TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2: 
  � 
  Belt of One Mighty Blow (Adventure; Miniatures Handbook) 
  � 
  Bullet of Sound (Adventure; Miniatures Handbook; Limit 10) 
  � 
  Magic Sleeping Bag (Adventure; Miniatures Handbook) 
  � 
  Ring of Mind Shielding (Adventure; Dungeon Master’s Guide) 
  � 
  Safewing Emblem (Adventure; Races of the Wild) 
   
  APL 4 (all of APL 2 plus the following): 
  � 
  Field Provisions Box (Adventure; Miniatures Handbook) 
  � 
  Gloves of Fortunate Striking (Adventure; Miniatures Handbook) 
  � 
  Saw of Prodigious Cutting (Adventure; Arms & Equipment Guide) 
  � 
  Spool of Endless Rope (Adventure; Complete Adventurer) 
   
  APL 6 (all of APLs 2, 4 plus the following): 
  � 
  Armbands of Might (Adventure; Complete Adventurer) 
  � 
  Lockpicking Ring (Adventure; Complete Adventurer) 
  � 
  Papyrus of Deception (Adventure; Complete Adventurer) 
  � 
  Tunic of Steady Spellcasting (Adventure; Complete Adventurer) 
   
  APL 8 (all of APLs 2, 4, 6 plus the following): 
  � 
  +2 Large Chain Shirt Barding, Quadruped (Adventure; Dungeon Master’s Guide) 
  � 
  Amulet of Natural Armor +2 (Adventure; Dungeon Master’s Guide) 
  � 
  Belt of Hidden Pouches (Adventure; Races of the Wild) 
  � 
  Crossbow of Reloading (Adventure; Miniatures Handbook) 
  � 
  Doorbreaker (Adventure; Arms & Equipment Guide) 
  � 
  Ring of Magic Fang (Adventure; Arms & Equipment Guide) 
  � 
  Survival Pouch (Adventure; Races of the Wild) 
  Adventure Record#
  595 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 450 gp 
   
   
  APL 4 
  max 675 xp; 650 gp 
   
   
  APL 6 
  max 900 xp; 900 gp 
   
   
  APL 8 
  max 1,125 xp; 1,300 gp 
  Cross out any game effects this character does not gain. 
   
  � Ancient Hextorite Curse: You suffer the following (circle the 
  appropriate text and cross out the other text): 
  • 
  -2 penalty on all attack rolls, saving throws, skill checks, and 
  ability checks 
  • 
  -4 penalty on all attack rolls, saving throws, skill checks, and 
  ability checks 
   
  The above penalties only apply when you are fighting, or otherwise 
  working against, worshippers of Hextor or their summoned or sworn 
  allies. The curse is permanent, but it may be by the following spells: wish, 
  miracle, remove curse (CL 15th or higher), break enchantment (DC  26). 
   
  � Knowledge of the Hellscepter: You have gained knowledge, 
  however little, of an ancient Hextorite relic known only as the Hellscepter. 
  Though its location is currently unknown, this information may come 
  into play in a future adventure. 
   
  � Influence Point with the Church of Heironeous: For your efforts 
  in discovering an ancient site of evil, you have gained one Influence 
  Point with the Church of Heironeous in Gran March. Uses for this 
  influence are detailed in the Accepted Religions metaorganization 
  document. 
  � Gratitude of Tanner’s Ferry: Although Tanner’s Ferry doesn’t have a 
  lot to offer in the way of material goods, they do have access to a variety of 
  rare woods and other special materials from within the Oytwood. You 
  may expend this favor (marking it as USED) in order to gain access 
  (Frequency: Adventure) to purchase a single wooden item you have 
  access to, which can then be made from any one of the following special 
  materials: bronzewood (Arms & Equipment Guide), darkwood, or 
  wildwood (Races of the Wild). 
   
  � Recommendation of Watcher Captain Dorn Stelgaard: Watcher 
  Captain Dorn Stelgaard, Faithful Wolverine, of the 5th Battle in Orlane 
  has taken a special notice of your diligence in determining the truth or 
  falsehood of accusations of treason. Should you attempt to gain 
  promotion through a Promotion / Review Board interactive, Captain 
  Stelgaard will speak on your behalf to the officers. What benefits this may 
  have will be revealed at that time. 
   
  � Military Commendation: You have received a commendation for 
  your efforts on behalf of the Gran March Army to locate and return 
  missing recruits who had failed to report for the start of their mandatory 
  enlistment. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  GRM5-07 Justice Be Done 
  A Regional Adventure 
  Set in Gran March 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Gran March/595/Normal Scenarios/GRM5-07 - Justice Be Done (APL 2-8)/GRM5-07 - Justice Be Done AR.pdf