TEXT: Return of the Harrier
  Copyright 1997
  By: Chris Van Deelen  chrisv@nucleus.com
  When the final war broke out, a squadron of AVB Harrier II jets based in
  Grand Rapids were flying maneuvers.  When the balloons went up, the military
  base there was erased from existence.
  The Harrier pilots discovered they had no where to go.  Now, due to the
  recently upgraded systems aboard, the Harriers survived the initial EM pulse
  which crippled most other electrical systems.  The pilots, knowing that
  someday the jets may be needed, decided to fly them to a remote location, far
  off any beaten track to hide them.
  A Old Park ranger Fire fighting camp in the Manistee National Forest
  proved to be just what they were looking for.  The Camp had several large
  hangers, maintenance sheds, and a long runway (even if the harriers wouldn't
  need that).
  Setting down, the pilots managed to open the hanger doors and taxi the
  harriers inside.  They spent several days removing the weapon pods and
  shutting down the aircraft's systems.  Satisfied that they completed their
  tasks, they covered the jets in Camo netting, to protect them from casual
  observation.
  Having completed their task, the pilots left the camp and headed towards
  the town of Manistee.  Here, they got rid of their gear, donned civilian
  clothing and blended in with the other survivors.  The next few years were a
  terrifying fight for survival.
  Out of the six pilots, when the nuclear winter finally ended, only two
  managed to survive.  Both took wives and did their best to carve out a meager
  existence in the harsh new world.  They also vowed to keep the existence of
  the harriers a secret, but they would pass down the location of the jets to
  their children.
  So, as the years past, Father would take the eldest child and they would
  make the long trek to the ranger camp where the harriers were hidden away. 
  This practice continued for 150 years.  Over this time, the true meaning of
  the harriers was lost in the mists of time, but, the descendants continued the
  tradition.
  Having heard about the Morrow team and the good they have done for
  others, the wife of one of these descendants will approach the team.  She is
  beside herself with grief.  She explains to the team that her husband took
  their three children (against tradition) to the Manistee Camp.  he was going
  to show them the 'Flying war wags' store their by their great-great-great-
  great-great-great- grandfathers.  It was in his fathers time that her husband
  had last been to this camp.  She explains to the team that sometime over the
  past years a tribe of muties found the camp and made it their home.  When her
  husband and children went into the camp, they were set upon by its
  inhabitants.  Her husband died immediately, and her two youngest children ages
  seven and nine, were taken captive by this tribe.  Only the eldest of fourteen
  years managed to escape.  Having made his way back to the town, he explained
  what happened.  The town formed a search and rescue party and went to the
  camp.  The rescue party has yet to return, and it has been over a week now. 
  She begs the party to go to the camp and see what happened to her children,
  and avenge their deaths, if need be.
  If the party asks what kind of tribe is living in the camp, she will
  describe Stickies (A race of very unpleasant mutants I borrowed from James
  Axlers Deathlands series), or scraggers (MP TM 1-1 pg 60).
  If the GM uses the scraggers, only the adults were killed, not the
  children.  The scraggers, who do not like norms, felt that their territory had
  been invaded, so they fought and killed the rescue party.  The children they
  didn't harm.  They decided to take the children and raise them as their own. 
  
  Unless the party can figure out a way of communicating with the scraggers,
  they will probably have to fight and kill the entire tribe to rescue the
  children.  However, if the party is careful, they may be able to come to a
  peaceful solution.  Use your imagination.
  If the GM uses the other tribe, the stickies, the mission will turn out
  to be a revenge mission, pure and simple.  Read the description of the
  Stickies and you will see why.
  Either way, the party should be able to secure the harriers and the
  weapons stored at the base.
  As for the Harriers themselves, they have all suffered major breakdowns
  over the years.  The reason is that the building they were stored in collapsed
  partially, burying three of the harriers in rubble and exposing the others to
  the elements.  Unless the team has the know-how, and the spare parts to repair
  the jets, they will be all but useless.  If the team happens to have the
  skills, but not the parts, they will be able to cannibalize four of the
  harriers in order to make the other two airworthy.  And, if by some stroke of
  luck (or generosity on the GM's part), they have spare parts, they will be
  able to make the entire squadron airworthy once again.
  Another problem the party will face is that after 150 years, the
  harriers fuel tanks are bone dry.  They will need to find and secure a supply
  of Av-gas.
  The weapons themselves were stored in a different building, and they
  survived the years intact.  Only about 25% of the weapons are now duds.  The
  weapon list is as follows: 12 30MM gatling pods with 1000 rounds of
  ammunition, 12 2.75" rocket pods (19 rockets per pod), and 6 500 pound laser
  guided cluster bombs.
  Stickies
  TYPE: Mutant Human
  LOCATIONS: All
  ST/CN: 12-18
  DX/ACC: 16-20
  SP/BP:(use formula MP T-T pg 8)
  ARMOR CLASS: A
  H&M:0
  ATTACKS: 2 grabs
  SPECIAL ATTRIBUTES: suckers on hands and feet cause double damage in melee
  attacks.
  DESCRIPTION: Stickies are one of the most hated and feared mutant race found
  in the deathlands.  They are a vile, vicious group who revel in torture,
  mutilation and pain.  For some unknown reason, they are attracted to fire and
  explosions, which throw them into what can be only described as a near sexual
  frenzy.  They use both extensively in their tortures.
  Physically, stickies are similar in height and build to regular humans. 
  But that is where the similarities end.  The faces are lip less, revealing
  sharp, serrated teeth.  The nose is nearly non-existent, just a couple of
  slits on the face.  The eyes are large and uniformly a glossy black, almost
  like a sharks.
  The most distinguishing feature of a sticky are the hands and feet. 
  They are covered in tiny, mouth like suckers that are lined with tiny, sharp
  teeth.  When a sticky grabs something, it is all but impossible to break its
  grip without tearing the skin of the victim at the same time.  It is not
  unknown for a sticky to grab a humans face, then jerk its hand back savagely,
  tearing away the skin and leaving behind a grinning skull.
  The vast majority of stickies are of near animal intelligence.  A number
  of stickies however have proven to be as intelligent as normal humans, or in
  at least one case, near genius intelligence.  It is speculated that a Sticky
  with this intelligence may be a hybrid from a rape.
  
SOURCE: textdata/thevault/The Morrow Project/Unofficial/The Supply Bunker/Adventures/Return of the Harrier.pdf