TEXT: William Self (order #4987768)
  
  Medic 
  Part of the Career Track Series 
  From Gypsy Knights Games 
   
   
  Authors 
  John Watts and Wendy Watts, LPN 
   
  Cover Art 
  Dreamstime.com/Abhijith Ar 
   
  Editor 
  Curtis Rickman 
   
  Playtesters 
  Wendy Watts, Missy Ledford, Mike Nixon, Erica Nixon, Bonnie Dodson, 
  Greg Seaborn, Randy Sutton, Tom Howard, Alan Mullican, Anthony 
  Westbrook, Lee Sizemore, Tony Hicks, Matt Kerns, Jonah Hall, Dave Bell 
  and Steve Johnson 
   
   
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  “Traveller” and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are 
  used according to the terms of the Traveller Logo Licence version 1.0c.  A copy of this licence can 
  be obtained from Mongoose Publishing.  The mention or reference to any company or product in 
  these pages is not a challenge to the trademark or copyright concerned. 
   
  “Traveller” and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are 
  used with permission.  The Traveller Main Rulebook is available from Mongoose Publishing. 
  William Self (order #4987768)
  
  Overview 
   
   
  This document is meant to aide Traveller Referees and their players to create 
  three different types of doctors.  These types are the private physician, the ship’s doctor, 
  and the emergency medical technician (or EMT). 
   
   
  Private Physician 
   
   
  The private physician is a doctor who sees a very limited amount of patients.  
  Such a doctor might work freelance or for a company.  The doctor might see several 
  select patients, certain specific types of patients, or simply one patient. 
   
  Often private physicians are hired by the wealthy or members of royalty to look 
  after them and them alone. 
   
   
  Ship’s Doctor 
   
   
  A ship’s doctor is a doctor hired by the owner of a starship to look after the well­
  being of the crew.  This can be anything from a large corporate owned ship down to a 
  small independent.  These doctors are often cross­trained to help out if an emergency 
  arises on board the ship. 
   
   
  Emergency Medical Technician 
   
   
  An emergency medical technician is a medic trained to respond to emergency 
  situations.  Many times they will be on board ambulances, search and rescue vessels.  
  Sometimes they will be sent out by a hospital, government, or corporation to help those 
  in need during times of strife or disaster. 
   
  They are most often referred to as EMTs. 
   
   
  Benefits, Skills, and Improvements 
   
   
  Instructions on how to handle all of the benefits, characteristic improvements and 
  skills given on the career chart can be found in the Traveller Main Rulebook available 
  from Mongoose Publishing.  
   
  The medical kit received as a benefit can be found in the Traveller Main 
  Rulebook on page 93. 
   
   
   
   
   
   
  William Self (order #4987768)
  
  Medic Career Track 
   
  Enlistment:  INT 6+ 
  ­2 to the roll if age 34+ 
  ­1 per previous career 
   
  Assignment:  Choose from the 
  following: 
   
  Private Physician  – You are a 
  physician working only for select clients. 
   
  Ship’s Doctor – You are a physician 
  working on board a civilian starship. 
   
  EMT  – You are an emergency medical 
  technician working as part of a civilian 
  first response team. 
   
   
   
   
   
  Career Progress 
   
  Career 
  Survival 
  Advancement 
  Priv Phys 
  EDU 6+ 
  INT 6+ 
  Ship MD 
  EDU 4+ 
  EDU 6+ 
  EMT 
  END 6+ 
  EDU 6+ 
   
   
  Mustering Out Benefits 
   
  Roll 
  Cash 
  Other Benefits 
  1 
  5000  
  +1 INT 
  2 
  10000 
  +1 EDU 
  3 
  20000 
  2 Ship Shares 
  4 
  30000 
  Medical Kit 
  5 
  50000 
  +1 END 
  6 
  75000 
  +1 SOC 
  7 
  100000 
  Lab Ship 
   
   
  Skills and Training 
   
  Roll 
  Personal 
  Development 
  Service Skills 
  Advanced Education 
  (Minimum EDU 8+) 
  1 
  +1 INT 
  Persuade 
  Leadership 
  2 
  +1 EDU 
  Investigate 
  Admin 
  3 
  +1 DEX 
  Life Science (any) 
  Medic 
  4 
  Carouse 
  Medic 
  Physical Science (any) 
  5 
  Athletics 
  Computers 
  Advocate 
  6 
  +1 SOC 
  Admin 
  Language (any) 
   
   
  Roll 
  Specialist: Private 
  Physician 
  Specialist: Ship’s 
  Doctor 
  Specialist: EMT 
  1 
  Steward 
  Space Science (any) 
  Pilot (any) 
  2 
  Deception 
  Computers 
  Comms 
  3 
  Medic 
  Medic 
  Medic 
  4 
  Persuade 
  Remote Ops 
  Streetwise 
  5 
  Diplomat 
  Carouse 
  Gun Combat (any) 
  6 
  Carouse 
  Sensors 
  Drive (any) 
   
   
   
   
   
   
  William Self (order #4987768)
  
   
  Ranks and Benefits 
   
  Rank   Rank 
  Benefit 
  0 
  Intern 
  Medic 1 
  1 
   
   
  2 
  Doctor 
  Admin 1 
  3 
   
   
  4 
   
   
  5 
   
   
  6 
  Medical Chief 
  Advocate 1 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Mishaps
  2d6 
   
  2 
   You have been caught using drugs meant for patients.  Roll Advocate 8+ to avoid jail 
  but you are drummed out of the medical profession. 
  3 
  Despite your best efforts a patient has died from a simple mistake.  Lose 1 benefit roll. 
  4 
  A personal family crisis causes you to leave the medical field (parent becomes ill, 
  spouse leaves you, sister becomes secret killing machine). Lose 1 benefit roll. 
  5 
  Malpractice lawsuit takes your credentials and much of your pay.  Lose 3 benefit rolls. 
  6 
  Injured.  Roll on Injury Table in TMB (p.37) 
  7 
  The stress of the job causes you to have a nervous breakdown.  Lose 1 benefit roll. 
  8 
  You are perceived (rightly or wrongly… yours and your Referee’s choice) to have 
  conducted illegal and/or immoral experiments and/or procedures on your patients.  Lose 
  all benefits and suffer ­3 SOC. 
  9 
  Develop a deadly disease from patient.  You survive but are scared. Roll on Injury Table 
  in TMB (p.37) 
  10 
  You become embroiled in a personal relationship scandal.  Your reputation is tarnished.  
  Lose 1 SOC and leave the medical field. 
  11 
  You simply cannot see death and pain any longer. It has affected you for too long.  Lose 
  a level in Medic as you simply cannot force yourself to remember. 
  12 
  You become reckless and kill a patient.  Gain Enemy from among the family of the 
  deceased. 
  William Self (order #4987768)
  
  d66 
  Events 
  11 
  Disaster!  Roll on Mishap Table, but you are not ejected from career. 
  12 
  You spend much of your free time studying.  Gain +1 EDU. 
   
  13 
  You discover an insurance fraud scheme. Go along and roll Deception 8+. Succeed and gain 1 benefit roll. Fail 
  and lose 1 rank.  If you decide to not go along and turn in schemers, gain Ally in administration. 
  14 
  You join a group of gambling doctors.  Gain Gambler 1. You may wager any number of benefit rolls on a roll of 
  Gambler 8+.  If you succeed, gain half as many benefit rolls as you wager.  Fail and lose them all. 
  15 
  You fail to provide proper documentation on a patient.  Roll Admin 8+ to catch it and fix it.  If you fail, lose 1 
  benefit roll or take a ­2 modifier to your next Advancement roll. 
  16 
  Another doctor desires your position.  Gain a Rival. 
  21 
  You are called upon to help during a disaster.  Gain Survival 1. 
  22 
  You become renowned as a professional.  +1 SOC 
  23 
  You volunteer for a free clinic to help the indigent.  Gain Streetwise 1. 
  24 
  You gain an opportunity to work as an assistant for a renowned doctor.  The doctor is a genius, but also a 
  curmudgeon.  You may turn down the opportunity.  If you take it, roll Medic 8+.  If you succeed gain your choice 
  of Life Science (Any) or Investigate 1.  If you fail, you get a ­2 modifier to your next Advancement roll as the 
  doctor trumpets your failure. 
  25 
  Law enforcement enlists your aid in investigating drug theft in your hospital or region. Gain a Contact in law 
  enforcement.  Roll Investigate 8+ or Admin 8+ (your choice).  Succeed and gain Streetwise 1 or Investigate 1. 
  Fail and only gain the Contact. 
  26 
  You become part of a social clique.  Gain your choice of Carouse 1 or a Contact. 
  31­36 
  Life Event.  See TMB (p.34) 
  41 
  You have violated patient confidentiality.  Roll Admin 8+ or lose 1 Benefit roll. 
  42 
  You have been sued for malpractice.  You must hire a lawyer.  Lose 1 Benefit roll and gain a lawyer as a 
  contact. 
  43 
  You find yourself in a situation where you are treating a local noble or celebrity.  Roll Medical 8+.  Succeed and 
  you will have gained a powerful Contact and two benefit rolls.  Fail and you will be shunned by the medical field.  
  Take a ­4 modifier to your next Advancement roll and ­1 SOC. 
  44 
  You save the life of a wealthy and thankful person.  Gain 1 Benefit roll. 
  45 
  To get away from the stress of the medical career, you lose yourself in your art.  Gain Art (Any) 1. 
  46 
  Join a local amateur sports group. Roll Athletics 8+.  If succeed, gain your choice of Athletics 1, +1 DEX, or +1 
  END.  Fail and roll on Injury Table in TMB (p.37). 
  51 
  A lack of knowledge causes you to almost lose an alien patient.  You study harder and gain Space Science 
  (Xenology). 
  52 
  You invest your money poorly.  Lose 1 Benefit roll. 
  53 
  A lucrative offer is made for you to switch to another company, patient, ship or hospital.  If you take the offer, 
  gain 1 Benefit roll.  Turn it down and gain your boss as an Ally and a +4 modifier to next Advancement roll. 
   
  54 
  You make a misdiagnosis.  Roll Medical 8+.  Succeed and you caught the mistake before it was too late.  Fail 
  and gain a Rival as another doctor does catch it. 
   
  55 
  A local politician or celebrity comes to you with an embarrassing medical problem and you treat it with 
  discretion.  Gain 1 Contact. 
  56 
  You decide to take a self­defense course.  Gain your choice of Gun Combat (Any) 1 or Melee (Any) 1. 
   
  61 
  You perform a number of surgeries this year.  Gain your choice of +1 DEX, Sensors 1, or Remote Ops 1. 
  62 
  You get an offer to treat an infamous mafia boss who has a fatal illness.  Turn down the offer and gain an 
  Enemy in the mafia family.  Accept the offer and roll Medic 8+.  Succeed and gain a benefit roll and an Ally in 
  the boss.  Fail and you will gain an Enemy in the mafia family.  Roll on the Injury table in TMB (p.37) to see 
  what damage was done to you by the bodyguard as a result of your failure. 
   
  63 
  Despite all protestations to the contrary, you ARE an engineer.  Gain Engineer (Any). 
   
  64 
  Your superiors have noted your intense dedication.  You are automatically promoted. 
  65 
  You take up flying as a hobby.  Gain Flyer 1. 
  66 
  Findings you have made get published in a medical journal.  Gain +1 SOC and 1 Benefit Roll. 
   
  William Self (order #4987768)
  
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  15 COPYRIGHT NOTICE 
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. 
  Traveller System Reference Document Copyright © 2008, Mongoose 
  Publishing. 
  Career Track 1: Medic  Copyright 2011, Gypsy Knights Games LLC 
  William Self (order #4987768)
  
SOURCE: textdata/thevault/Traveller/08 - Mongoose Traveller/Third Party Materials/Sourcebooks & Referee Materials/Career Books/Career_Track_1_Medic.pdf