TEXT: Body of Argument
  Duel of Wits
  Starting BoA Total:
  Will exp + skill successes
  Current Total: Starting total
  minus opponent’s Feint,
  Point, Dismiss, Rebuttal
  successes
  Volley 1
  Verbal Attack Actions
  Point
  Dismiss
  Verbal Defense Actions
  Avoid
  Obfuscate
  Rebuttal
  Special Verbal Actions
  Feint
  Incite
  Magic Actions
  Cast Spell
  Command Spirit
  Drop Spell
  Sing, Howl, Pray
  Hesitation Actions
  Fall Prone
  Run Screaming
  Stand & Drool
  Swoon
  Statement of Purpose
  Volley 2
  Verbal Attack Actions
  Point
  Dismiss
  Verbal Defense Actions
  Avoid
  Obfuscate
  Rebuttal
  Special Verbal Actions
  Feint
  Incite
  Magic Actions
  Cast Spell
  Command Spirit
  Drop Spell
  Sing, Howl, Pray
  Hesitation Actions
  Fall Prone
  Run Screaming
  Stand & Drool
  Swoon
  Volley 3
  Verbal Attack Actions
  Point
  Dismiss
  Verbal Defense Actions
  Avoid
  Obfuscate
  Rebuttal
  Special Verbal Actions
  Feint
  Incite
  Magic Actions
  Cast Spell
  Command Spirit
  Drop Spell
  Sing, Howl, Pray
  Hesitation Actions
  Fall Prone
  Run Screaming
  Stand & Drool
  Swoon
  Resolving
  DoW Actions
  Opponent’s Action
  Avoid
  Dismiss
  Feint
  Incite
  Obfuscate
  Point
  Rebuttal
  Your Action
  Avoid
  —
  —
  —
  Vs
  Vs
  Vs
  —
  Dismiss
  Std
  Std
  Std
  Std
  Vs
  Std
  Vs
  Feint
  —
  —
  Vs
  Vs
  Vs
  —
  Std
  Incite
  Vs
  Std
  Vs
  Std
  Vs
  Std
  Std
  Obfuscate
  Vs
  Vs
  Vs
  Vs
  Vs
  Vs
  Vs
  Point
  Vs
  Std
  Std
  Std
  Vs
  Std
  Vs
  Rebuttal
  —
  Vs
  —
  —
  Vs
  Vs
  —
  Incite
  Tests: Coarse Persuasion, Command, Extortion, Falsehood, 
  Intimidation, Seduction, Ugly Truth
  Speaking the Part: With an acid tongue and biting wit, a 
  character may attempt to distract or dismay his opponent. 
  The speaking player must pronounce an outright insult to his 
  opponent.
  Effects: In a standard test, the obstacle is equal to the victim’s 
  Will exponent. If the Inciting player passes the standard test 
  or wins the versus test, the victim must make a Steel test. If 
  the victim hesitates, he misses his next action. However, if the 
  Incite fails, the margin of failure is added as advantage dice 
  to the opponent’s next test.
   
  Obfuscate
  Tests: Falsehood, Oratory, Poisonous Platitudes, Rhetoric, 
  Soothing Platitudes, Stentorious Debate, Suasion, Ugly Truth
  Speaking the Part: Obfuscate is a verbal block, The player 
  attempting to Obfuscate must present some non sequitur or 
  bizarre, unrelated point in an attempt to confuse or disract his 
  opponent. Obfuscate is spoken while your opponent is speaking.
  Effects: Obfuscate is tested versus everything, even itself. If the 
  Obfuscator wins, the victim of this tactic loses his current 
  action. If the Obfuscator exceeds his obstacle, his opponent 
  also suffers a +1 Ob to his next action. If the Obfuscator 
  loses the versus test, his opponent’s current action goes off 
  and his successes are applied as per his action description. 
  Furthermore, he gains +1D to his next action.
   
  Point
  Tests: Coarse Persuasion, Interrogation, Oratory, Persuasion, 
  Poisonous Platitudes, Rhetoric, Stentorious Debate
  Speaking the Part: The Point action is the main attack of 
  the verbal duelist. Hammer away using your statement of 
  purpose and related points!
  Effects: In a standard test, subtract your Point successes from 
  your opponent’s body of argument. In a versus test, subtract 
  the margin of success from your opponent’s body of 
  argument.
   
  Rebuttal
  Tests: Extortion, Interrogation, Oratory, Persuasion, Poisonous 
  Platitudes, Rhetoric, Stentorious Debate, Suasion
  Speaking the Part: The player first lets his opponent make 
  his attack. He then refutes the arguments made while making 
  a fresh point himself.
  Special: When making a Rebuttal, you must divide your dice 
  between attack and defense. This division happens before 
  your opponent rolls. You must put at least one die in each 
  pool. Any penalties to the action are applied to both pools. 
  Any bonuses to the action are applied to either attack or 
  defense.
  Effects: Successes from the defense roll are subtracted from the 
  opponent’s successes. To fully defend against an Obfuscate 
  action, you must get more defense successes that your 
  opponent’s Obfusctate successes. Each success on the 
  attacking portion of a Rebuttal reduces your opponent’s body 
  of argument.
  Avoid the Topic
  Tests: Will
  Speaking the Part: The speaking player must veer off topic, 
  even to the point of sounding desperate or ridiculous.
  Effects: Avoid successes are subtracted from your opponent’s 
  Point, Obfuscate, or Incite successes. This reduces the 
  effectiveness of an incoming point. If Obfuscate or Incite 
  successes aren’t reduced to zero, the the incoming action wins 
  and takes effect.
  Dismiss
  Tests: Coarse Persuasion,Command, Intimidation, Oratory, 
  Religious Diatribe, Rhetoric, Stentorious Debate, Ugly Truth
  Speaking the Part: This maneuver is used for the cataclysmic 
  and undeniable conclusion of your argument. Loudly declare 
  that your opponent knows nothing about the topic at hand 
  andm furthermore, he’s a fool and a dullard and shouldn’t be 
  listened to any further!
  Special: If a character fails to win the duel via his Dismiss action, 
  he must hesitate for his next volley. Either cross off the next 
  action, or skip the first volley of the coming exchange.
  Effects: Scripting a Dismiss adds +2D to the character’s skill. In a 
  standard test, subtract each success rolled from your 
  opponent’s body of argument. Against Rebuttal, subtract 
  your margin of success over your opponent’s defense from the 
  body of argument. If you win against Obfuscate, all Dismiss 
  successes are subtracted from the body of argument—not 
  just your margin of success.
  Feint
  Tests: Extortion, Falsehood, Interrogation, Persuasion, Poisonous 
  Platitudes, Religious Diatribe, Rhetoric, Soothing Platitudes, 
  Seduction
  Speaking the Part: Using a Feint, the speaker leads his 
  opponent into a trap. He lures him to think he is discussing 
  one point, until his hidden barb is revealed.
  Effects: Feint can be used to bypass Rebuttal and to attack 
  Feint, Incite and Obfuscate. In a standard test, each success 
  subtracts from your opponent’s body of argument. In a 
  versus test, margin of success is subtracted from your 
  opponent’s body of argument.
   
   
  Std: In a standard test, test the ability listed with the action at 
  the obstacle indicated. Apply successes as instructed.
  Vs: In a versus test, test the ability indicated with the action 
  against the ability indicated with the opposing action. 
  Apply the winner’s margin of success as instructed in the 
  action description.
  —: Do not test any ability for this interaction. You’re 
  vulnerable.
  
SOURCE: textdata/thevault/Burning Wheel/Burning Wheel - Gold - Dual of Wits [Quick Reference Sheet].pdf