TEXT: Converted Rolls & Modifiers
  Here are the Savage Worlds equivalents for the 
  various rules and rolls found in the adventure.
  Chapter One
  p. 116 Spot the dark-robed figures: Notice.
   
  Recognize the swords: Common 
  Knowledge.
   
  Follow a figure: Tracking (–4).
   
  Make the thugs confess: 
  Intimidation.
  Chapter TWo
  p. 117 Break into the baggage car: 
  Lockpicking.
  p. 118 Recognize the amulet: Knowledge 
  (Occult) (–2).
   
  On recognizing the amulet, 
  remember its stories: Knowledge 
  (Occult) (–2).
   
  Sense Hex: Use the detect arcana power 
  in the Deadlands Player’s Guide. 
  Chapter THREE
  p. 119 Secure a seat in the saloon: 
  Intimidation or Persuasion (all 
  occupants of the saloon start at 
  Uncooperative).
  p. 120 Spot the glow from the museum 
  car: Notice.
  Chapter FOUR
  p. 122 Pick out the dark-robed strangers: 
  Notice versus Stealth.
  Chapter FIVE
  p. 124 Spot the flock of  warriors: Notice
   
  Waking up due to the noise: Notice 
  (–2).
  p. 125 Avoid falling over: Agility.
   
  Failed Agility roll: Damage 2d4.
   
  Snake eyes on Agility: Damage 2d4 
  and one level Fatigue.
  Extras
  For all extras not mentioned here, use the 
  Townsfolk stats in the Deadlands Marshal’s 
  Handbook and adjust as you feel appropriate. 
  For NPC gear, refer to the original adven-
  ture unless noted below.
  p. 121 Sloan’s Deputies: Use Gunman stats 
  in the Deadlands Marshal’s Handbook, and 
  add the Quirk (Dislikes outsiders) and 
  (Obey Sloan) Hindrances.
  Wild cards
  p. 116 Rutherford Dillenger: Use the stats in 
  Deadlands: The Flood.
  p. 121 Marshal Jack Sloan: Use Veteran 
  Gunman stats in the Deadlands Marshal’s 
  Handbook, and add the Bloodthirsty, 
  Mean, Quirk (Dislikes outsiders) and 
  Vow (Protect the town and mining 
  companies) Hindrances.
  Rascals & Critters
  p. 116 Thugs: Use Townsfolk stats in the 
  Deadlands Marshal’s Handbook.
  ABRACADABRA AND AN
  ARAB CADAVER
  A conversion of the Classic Hucksters & Hexes tale for use with Deadlands: Reloaded™
  Just alter the original adventure as shown below and you’re ready to ride, Marshal! 
  Conversion notes by John Billings
  Savage Worlds, Deadlands, One Sheets, Pinnacle Entertainment Group, Great White Games, and all 
  related marks and logos are Copyright Great White Games. ©2010. All rights reserved.
  WWW.PEGINC.COM
  
  Back with a vengeance!
  available now!
  p. 121 The Gulper: Use Rattler stats in the Deadlands Marshal’s 
  Handbook.
  p. 123 Los Banditos: Use Outlaw stats in the Deadlands Marshal’s 
  Handbook.
   
  Walkin’ Dead: Use stats in the Deadlands Marshal’s 
  Handbook.
  p. 127 Skeletons: Use the stats in Savage Worlds.
  Akul’s Spies
  Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
  Skills: Climbing d8, Fighting d8, Knowledge (Arabic) d10, 
  Lockpicking d8, Notice d6, Riding d8, Stealth d8, Throwing d6, 
  Tracking d6
  Charisma: 0; Pace: 6; Parry: 6; Toughness: 5
  Hindrances: Vow (Loyalty to Akul)
  Gear: One throwing dart (Str+d4) with disorienting poison (Vigor 
  –1 to resist) halve all skill rolls for 3 rounds (three days in the case 
  of The Gulper), jambiya (Str+d6).
  Akul’s Warriors
  Attributes: Agility d10, Smarts d6, Spirit d6, Strength d8, Vigor d8
  Skills: Climbing d10, Fighting d10, Knowledge (Arabic) d6, Notice 
  d6, Riding d10, Stealth d10
  Charisma: 0; Pace: 6; Parry: 7; Toughness: 6
  Hindrances: Vow (Loyalty to Akul)
  Gear: Scimitar (Str+d8), jambiya (Str+d6)
  Akul’s Tricksters
  Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
  Skills: Climbing d6, Fighting d6, Knowledge (Arabic) d8, Notice 
  d8, Spellcasting d10, Stealth d6
  Charisma: 0; Pace: 6; Parry: 5; Toughness: 5
  Hindrances: Vow (Loyalty to Akul)
  Edges: Arcane Background (Black Magic)
  Gear: Jambiya (Str+d6)
  Special Abilities:
  • Black Magic: Bolt (shadow), deflection (dark mist), vision quest 
  (meditation). Power Points: 10
  Akul Hasazim
  Attributes: Agility d8, Smarts d10, Spirit d12, Strength d6, 
  Vigor d8
  Skills: Fighting d8, Guts d8, Knowledge (Arabic) d10, Notice 
  d6, Spellcasting d12+1, Stealth d8
  Charisma: 0; Grit: 3; Pace: 6; Parry: 6; Toughness: 6
  Hindrances: Bad Luck, Vow (Serve Sultan Jawhar al-Khala)
  Edges: Arcane Background (Black Magic), Followers, New 
  Powers, Power Points, Professional (Spellcasting)
  Gear: Jambiya (Str+d6), skeleton-summoning necklace.
  Special Abilities:
  • Black Magic: Armor (shifting sands), bolt (shadow), 
  deflection (dark mist), fear, puppet. Power Points: 20
  • Skeleton-Summoning Necklace: When thrown to the 
  ground, acts as the stun power, and summons five Skeletons 
  within the area of effect.
  Want to get started right 
  away? Well you can, pardner. 
  All you have to do is get 
  online and download some of 
  the sample characters we’ve 
  provided for you at:
  www.deadlands.com
  Want to check out the game 
  before you drop your dinero 
  on the book? No problem, 
  amigo. Check out the Test 
  Drive rules. With a One Sheet, 
  the Test Drive rules, and a 
  fist full o’ characters, you 
  can sample the flavor of the 
  Weird West. We think you’ll 
  gain a hankerin’ for it! 
  And keep checking back 
  for more One Sheets for our 
  Savage Worlds settings.
  
SOURCE: textdata/thevault/Deadlands [multi]/Deadlands Reloaded/Misc/DLR - Conversion 2 - Abracadabra and an Arab Cadaver.pdf