TEXT: SUPERS & SORCERY
  SUPERS & SORCERY
  SUPERS & SORCERY
  PRESENTS...
  PRESENTS...
  PRESENTS...
  THE
  THE
  THE
  LUNAR
  LUNAR
  LUNAR
  KNIGHT
  KNIGHT
  KNIGHT
  FROM DAYLIGHT
  FROM DAYLIGHT
  FROM DAYLIGHT
  PUBLICATIONS
  PUBLICATIONS
  PUBLICATIONS   
  
  CREDITS
  CREDITS
  CREDITS
  WRITING
  WRITING
  WRITING
  Cameron Day
  ORIGINAL ART
  ORIGINAL ART
  ORIGINAL ART
  Raul Volpato
  SPACE BACKGROUNDS
  SPACE BACKGROUNDS
  SPACE BACKGROUNDS
  EDITING & BALANCING
  EDITING & BALANCING
  EDITING & BALANCING
  Gordon McAlpin
  Eldmar Studios
  SUPERS & SORCERY LOGO
  SUPERS & SORCERY LOGO
  SUPERS & SORCERY LOGO
  Lydia Van Hoy
  SUPERS & SORCERY
  SUPERS & SORCERY
  SUPERS & SORCERY   
  Copyright 2020 by Daylight Publications
  
  111
  THE LUNAR
  THE LUNAR
  THE LUNAR
  KNIGHT
  KNIGHT
  KNIGHT
  You were once lost, wandering the woods, desert, or mountains of Ghaistala without a path or guide—only the
  mother moon was there to help you past kaiju and supervillians. In time, you came to see her for who she truly was:
  a well source of power, and a light for all to see and love – perhaps even a Titan in of herself. That is when you were
  found by the Lunar Knights—striking warriors of silver, blue, white, and violet who took you in and trained you,
  transforming your love for the mother moon into something truly powerful.
  BORN OF MOONLIGHT
  BORN OF MOONLIGHT
  BORN OF MOONLIGHT
  ORDER OF THE PHASES
  ORDER OF THE PHASES
  ORDER OF THE PHASES
  The Lunar Knights are divided into five separate sub-orders or charters: New Moon,
  Crescent, Half Moon, Gibbous, and Full Moon. Each order tends to reflect a different side
  of the moon, yet in the past century, the Charter of the New Moon has come to be vilified
  for their use of dark magic to commune with ancient astral beings. While members of
  different charters rarely get along, lunar knights always assist a fellow warrior of the
  moon. 
  MOON CHARTER
  MOON CHARTER
  MOON CHARTER
  Taking the Lunar Knight archetype at 3rd level signifies your path into the embrace of the moon. That means you
  are part of one of the five charters of the Lunar Knights. These charters are the basis of what the Lunar Knights
  are. 
  CHARTER OF THE NEW MOON
  CHARTER OF THE NEW MOON
  CHARTER OF THE NEW MOON
  While the narrative of the downfall of the Charter of the New Moon has filled the ears and
  books of the Lunar Knights, you know the truth — that the New Moon goes bump in the night
  against those things that bump back. When you adopt the Charter of the New Moon, you gain
  the ability to cast darkness. You can cast this spell in this way once per short or long rest.
  
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  CHARTER OF THE CRESCENT MOON
  CHARTER OF THE CRESCENT MOON
  CHARTER OF THE CRESCENT MOON
  The Charter of the Crescent Moon are the assassins and shock troopers of the Lunar
  Knights, specializing in stealth and ancient magics. Sometimes nicknamed the Bloody
  Crescent, knights of the Crescent Moon are silent and deadly. When you adopt the Charter of
  the Crescent Moon, you gain the ability to cast the sacred flame cantrip. Additionally, once
  per short or long rest, when a creature hits you with a melee attack, you can use your
  reaction to cast sacred flame.
  CHARTER OF THE HALF MOON
  CHARTER OF THE HALF MOON
  CHARTER OF THE HALF MOON
  The Charter of the Half Moon are the foot soldiers of the Lunar Knights, strong and sturdy
  fighters. Trusty in a fight and focused on their duty to defend their comrades in arms, Half
  Moon knights are the largest charter. When you adopt the Charter of the Half Moon, you
  gain the ability to cast the light cantrip. Additionally, when you cast light targeting a weapon
  that you are wielding and proficient with, it deals additional radiant damage on a hit equal
  to your proficiency bonus. You can enchant up to two weapons with this feature. If you
  attempt to imbue a third weapon with this enchantment, you must break the enchantment
  with one of the other two.
  CHARTER OF THE GIBBOUS MOON
  CHARTER OF THE GIBBOUS MOON
  CHARTER OF THE GIBBOUS MOON
  The Charter of the Gibbous Moon are warmages and battlemasters, usually the strategic
  officers and field marshals of the Lunar Knights. To be accepted into the Gibbous Moon is a
  great honor indeed. When you adopt the Charter of the Gibbous Moon, you gain the ability
  to cast the dancing lights cantrip. Additionally, once per short or long rest, when a creature
  hits you with an attack of opportunity, you can use your reaction to cast dancing lights,
  targeting your attacker.
  CHARTER OF THE FULL MOON
  CHARTER OF THE FULL MOON
  CHARTER OF THE FULL MOON
  The Charter of the Full Moon are stalwart defenders entombed in armor plating and carrying
  massive shields. They are the battlefield commanders and spec ops phalanx leaders. When
  you adopt the Charter of the Gibbous Moon, you gain the ability to cast flame blade once per
  long or short rest. Additionally, once per short or long rest, if you miss the melee weapon
  attack you made when you cast flame blade, you can use your reaction to sheathe the target
  in that cantrip’s radiant energy. If the creature moves before the start of its next turn, it
  suffers the normal effects of the spell.
  
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  NIGHT VISION
  NIGHT VISION
  NIGHT VISION
  At 3rd level, you gain darkvision to a range of 30 feet.
  LUNAR BLOODED
  LUNAR BLOODED
  LUNAR BLOODED
  Starting at 7th level, the light of the moon fuels you and fills your blood. When you take damage from a melee
  weapon attack, some of the damage is reflected back at your attacker, inflicting your proficiency bonus in radiant
  damage.
  IMPROVED NIGHT VISION
  IMPROVED NIGHT VISION
  IMPROVED NIGHT VISION
  At 7th level, your darkvision improves, expanding to a range of 60 feet.
  DUSK APPROACHES
  DUSK APPROACHES
  DUSK APPROACHES
  At 10th level, you can commune with the moon and let her radiance re-energize you. During
  a long rest at night, you meditate beneath the moon to gain benefits based on your
  charter. You gain all expended uses of this feature when you complete your next long rest.
  CHARTER OF THE NEW MOON
  CHARTER OF THE NEW MOON
  CHARTER OF THE NEW MOON
  When you take a long rest, you can ask the moon for information about a
  creature of the night that you are hunting. When you complete your
  meditation at the end of a long rest, the moon answers you with a piece
  of lore about the subject. The more information you already have about
  the thing, the more precise and detailed the information you receive is.
  The information you learn is accurate but might be couched in figurative
  language, as with the legend lore spell.
  CHARTER OF THE CRESCENT
  CHARTER OF THE CRESCENT
  CHARTER OF THE CRESCENT
  MOON
  MOON
  MOON
  In the light of the crescent moon, you are able to call upon the cyclical
  power of the crescent and hone your mind along its edge, channeling the
  moon’s gravitational pull to cast telekinesis once. When doing so, you
  appear to be surrounded with small crescent moons, giving off dim light
  of 5 feet.
  
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  CHARTER OF THE HALF MOON
  CHARTER OF THE HALF MOON
  CHARTER OF THE HALF MOON
   In the light of the half moon, you are able to activate true harmony within
  your light and dark halves, and are able to cast wall of light once, without
  its material component. The wall is half made of shadow and half of
  moonlight. 
  CHARTER OF THE GIBBOUS
  CHARTER OF THE GIBBOUS
  CHARTER OF THE GIBBOUS
  MOON
  MOON
  MOON
  The glowing symbol of the gibbous moon appears on your forehead, and
  from that sigil you can cast daylight once. 
  CHARTER OF THE FULL MOON
  CHARTER OF THE FULL MOON
  CHARTER OF THE FULL MOON
  The symbol of the full moon appears above your heart, and it glows with
  immense power. You gain the ability to cast resilient sphere once.
  CHOSEN OF THE MOON
  CHOSEN OF THE MOON
  CHOSEN OF THE MOON
  Starting at 15th level, the light of the moon begins to fill your very veins. Each time you reach three-
  quarters, half, and quarter health, you regenerate 1d10 hit points. If you are reduced to 0 hit points, you fall
  unconscious, in stable condition, and your body glows brightly. Any hostile creatures within 10 feet of you
  must succeed on a DC 15 Wisdom saving throw or be blinded for a number of rounds equal to your
  Constitution modifier. 
  
  555
  EMBRACE THE NIGHT
  EMBRACE THE NIGHT
  EMBRACE THE NIGHT
  At 18th level, you ascend to truly being a guardian of the moon. You are no longer fully human. Your
  creature type is now celestial; you no longer need to eat, sleep, or breath; you are resistant to nonmagical
  bludgeoning, piercing, and slashing damage; and you gain a flying speed of 40 feet. Additionally, once per
  lunar cycle, if you die, you disappear into a column of moonlight and are reborn, as if brought back to life by
  a true resurrection spell, when your charter’s phase next shines. If you die a second time within the same
  lunar cycle, you remain dead.
  WHERE DO I
  WHERE DO I
  WHERE DO I
  PUT THIS
  PUT THIS
  PUT THIS
  SUBCLASS IN...
  SUBCLASS IN...
  SUBCLASS IN...
  The Lunar Knight is a subclass built definitely for more supernatural or horror-themed adventures, BUT,
  there are definitely unique ways you could weave it into your campaign on Ghaistala or in Beacon! Perhaps
  your character crashes through a portal and slams into the Portal Plaza, with no memory other than your
  charter tattoo. Or, maybe you feel a powerful connection to one of Ghaistala's moons, or even one of the
  great Kaiju who wanders the planet. 
  
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  THE
  THE
  THE
  LUNAR
  LUNAR
  LUNAR
  KNIGHT
  KNIGHT
  KNIGHT
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Supers & Sorcery/Supers & Sorcery - The Lunar Knight.pdf