TEXT: Mythic Minis 40
  Marshal Path abilities ii
  by Jason Nelson
  
  By Jason Nelson
  Welcome to Mythic Minis!
  The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic 
  Adventures hardback contains a wealth of new rules, but in one book there cannot 
  be room for everything. Sometimes there are large areas to cover with extensive 
  rules adaptations, but sometimes what you need is a power-packed punch of tightly 
  focused rules content that contains exactly what you need for your character, 
  creature, or whatever it may be. A half-dozen feats, a set of linked spells, a group of 
  magic items, five mythic path abilities, and so on; that’s where Mythic Minis come in. 
  Mythic Minis are not about exposition, philosophy, and campaign-building; they are 
  just flat-out fantastic ideas and great mechanics for GMs and players alike, written 
  by the same designers that helped create the official mythic rules.
  Follow Legendary Games on Facebook, follow us on Twitter, and check out our 
  website at www.makeyourgamelegendary.com.
  MYTHIC MINIS 40: MARSHAL PATH ABILITIES II
  Mythic characters define themselves largely by their path abilities, and this product 
  provides new and unique path abilities for the Marshal path, as described the 
  Pathfinder Roleplaying Game Mythic Adventures rulebook. 
  1st-Tier Marshal Path Abilities
  Banner Bearer (Su): You can hand your personal banner to an ally as a move 
  action. As long as that creature holds your banner in one hand, it gains the benefits 
  of inspire courage as if used by a bard whose level was equal to your character level 
  plus your mythic tier. If you are at least 3rd tier and expend one use of your mythic 
  power when delivering your banner, your ally also gains the benefit of inspire 
  greatness. If you are at least 6th tier and expend two uses of mythic power, your 
  ally also gains the benefit of inspire heroics. The benefits you provide last a number 
  of rounds equal to your mythic tier, but they are also lost if the banner is destroyed 
  or if your ally ends its turn without the banner in hand. You must have the inspire 
  courage or banner class feature to select this ability. 
  Hold the Line (Ex): When an enemy attempts an awesome blow, bull rush, drag, 
  overrun, reposition, or trip combat maneuver against you or an ally within 30 feet, 
  as an immediate action you can grant yourself or that ally a bonus to CMD equal 
  to one-half your mythic tier against that maneuver. If you use this ability on an ally 
  adjacent to you, you grant a bonus equal to your tier. This bonus also applies on 
  Reflex saves made against an engulf or trample special attack. 
  Inspiring Word (Su): This ability functions as the resurging words path ability, 
  but it affects only a single target and it can be activated as a swift, move, or standard 
  action. You cannot use this ability on yourself. When an ally uses the total defense 
  or withdraw action or receives the benefit of an aid another action, you can use this 
  ability on that ally as an immediate action without expending mythic power.
  War Mind (Ex): You add your mythic tier to the duration of your tactician 
  ability, and you add your mythic tier to your class level in the class that grants that 
  ability to determine how many times per day you can use it. In addition, you can 
  share any teamwork feat you possess with your tactician ability, not only those that 
  you selected as bonus feats. If you expend one use of your mythic power when 
  activating your tactician ability, you can share different teamwork feats you possess 
  with each of your allies. Allies affected by this ability treat each other as if they had 
  the teamwork feat you shared for the purpose of gaining the feat’s benefits, though 
  each ally only gains the benefit for the feat you shared with them. You must have the 
  tactician class feature to select this ability. 
  3rd-Tier Marshal Path Abilities
  Deadly Dance (Ex): You dive into the middle of every battle, with enemies 
  on every hand. If you are attacked by a creature in position to flank you (even if 
  you cannot be flanked), you can use an attack of opportunity to attempt a combat 
  maneuver check to reposition that creature prior to resolving its attack. This 
  maneuver does not provoke attacks of opportunity, and if it succeeds your opponent 
  is flat-footed against you until the end of your next turn. If you have no more attacks 
  of opportunity available, you can expend 1 point of ki or panache or 1 round of rage 
  to attempt this maneuver. 
  If a creature attacks you while in a flanking position, you can expend one use of 
  your mythic power as an immediate action to attempt a Reflex save with a bonus 
  equal to your mythic tier against a DC equal to the attacker’s attack roll. On a 
  successful save against an attack by a non-mythic creature, you take no damage as 
  the attack instead hits your attacker’s ally with whom it was flanking. On a successful 
  save against an attack by a mythic creature, you and your attacker’s flanking ally 
  each take half damage from the attack, though associated effects from the attack, 
  such as bleed, poison, or spell effects, apply fully to both you and your attacker’s ally.
  Healing Surge (Su): When you grant temporary hit points or heal hit point 
  damage (including when using the Heal skill) to an ally adjacent to you, you add 
  your mythic surge die to the number of hit points you heal or grant. If you expend 
  one use of your mythic power when using an effect that affects multiple targets or an 
  area, this ability applies to all allies you affect, even if they are not adjacent to you. 
  In addition, when an injured ally adjacent to you uses a mythic surge, he heals a 
  number of hit points equal to the result of his mythic surge die, up to his maximum 
  hit points. If an ally within 30 feet of you uses a mythic surge, you can expend one 
  use of mythic power as a free action to use this ability on that ally. 
  Soaring Banner (Su): Your banner is a symbol of triumph recognized wherever 
  you go. You gain the banner class feature, which functions as if you were a cavalier 
  whose level was equal to your mythic tier (minimum of 5th, regardless of your tier). 
  In addition, if you expend one use of your mythic power, the image of your banner 
  rises high into the sky and can be seen up to 1 mile away per mythic tier you possess. 
  If you are a cavalier, you add your mythic tier to your cavalier level to determine the 
  bonuses provided by your banner, and all allies with line of sight to your banner 
  gain these bonuses. 
  To Me! (Ex): When you use the charge or withdraw action, you can designate a 
  number of allies equal to one-half your mythic tier to move with you on your turn, 
  up to a maximum distance equal to their speed or your speed (whichever is lower). 
  Your allies must end their movement adjacent to you. Their movement does not 
  provoke attacks of opportunity even if your movement does. 
  6th-Tier Marshal Path Abilities
  Irresistible Authority (Sp): You can use charm person, command, enthrall, and 
  forbid action at will as spell-like abilities, and you can expend one use of your mythic 
  power to use control summoned creature, greater command, greater forbid action, or 
  geas/quest as spell-like abilities. Any creature with a language can understand your 
  commands when you use these abilities, but you do not otherwise gain fluency in 
  other languages. You can expend one additional use of mythic power to use the 
  mythic version of one of these spells, or to use the non-mythic version as a swift 
  action. Your caster level for these abilities is equal to twice your mythic tier, and the 
  save DCs are Charisma-based.
  Mythic Minis 40 - Marshal Path abilities ii
  
  Credits
  Author: Jason Nelson
  Artist: Tim Kings-Lynne
  Editor: Alistair Rigg
  Design and Layout: Richard Kunz
  Legendary Games Team Members: Clinton J. Boomer, Benjamin Bruck, 
  Matthew Goodall, Jim Groves, Tim Hitchcock, Jonathan H. Keith, Nicolas Logue, 
  Jason Nelson, Richard Pett, Tom Phillips, Alistair Rigg, Tork Shaw, Mike Shel, Mike 
  Welham, Neil Spicer, Todd Stewart, Russ Taylor, Greg A. Vaughan, and Clark Peterson
  Publisher: Jason Nelson
  Executive Partner: Neil Spicer
  Business Director: Rachel Ventura
  Special Thanks: Erik Mona, Lisa Stevens, Jason Bulmahn, and the Paizo staff for 
  their excellent Pathfinder Roleplaying Game Mythic Adventures hardback. 
   
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  Open Game License v 1.0a  © 2000, Wizards of the Coast, Inc.
  Mythic Minis 40: Marshal Path Abilities II © 2014, Legendary Games; Author Jason Nelson.
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte 
  Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  The Hypertext d20 SRD. © 2004, Jans W Carton.
  Pathfinder Campaign Setting: Inner Sea Combat © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse 
  Benner, John Compton, and Thurston Hillman.
  Pathfinder Roleplaying Game Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: 
  Jason Bulmahn, James Jacobs, Steve Kenson, Hal Maclean, Rob McCreary, Erik Mona, Jason 
  Nelson, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, Owen 
  Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, 
  Brian Cortijo, Adam Daigle, Mike Ferguson, Joshua J. Frost, James Jacobs, Rob McCreary, Erik 
  Mona, Sean K Reynolds, F. Wesley Schneider, Lisa Stevens, James L. Sutter, and Greg A. Vaughan. 
  Pathfinder Roleplaying Game Bestiary 2. © 2010, Paizo Publishing, LLC; Author: Wolfgang Baur, 
  Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, 
  Brandon Hodge, James Jacobs, Steve Kenson, Hal Maclean, Martin Mason, Rob McCreary, Erik 
  Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, 
  James L. Sutter, Russ Taylor, and Greg A. Vaughan. 
  Pathfinder Roleplaying Game Bestiary 3. © 2011, Paizo Publishing, LLC; Author: Jason Bulmahn, 
  Jesse Benner, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris 
  Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary 4. © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, 
  Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James 
  Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland,
  Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Mythic Adventures. © 2013, Paizo Publishing, LLC; Lead Designer: 
  Jason Bulmahn; Design Team: Stephen Radney-MacFarland and Sean K Reynolds; Authors: 
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