TEXT: Eight nEw fEats for usE with thE PathfindEr® rolEPlaying gamE
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  pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not 
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               Product No. F0353    customerservice@abandonedarts.com
  abandonEd arts PrEsEnts: 
  fEats of discovEry
  
  2
  The More Feats! Line from Abandoned Arts
  Each entry in the More Feats! product line contains a group of thematically-related feats for per-
  fect for PCs and NPCs relevant to that theme. Feats of Discovery features feats for alchemists 
  and makers of constructs who want to add options to their actions. 
  ALCHEMICAL GOURMAND
  Your extracts and potions are works of culinary art.
  Prerequisites: alchemy class feature or Brew Potion
  Benefit: You may flavor, color, warm, or chill any 
  extract or potion that you create as though with an 
  instantaneous-duration prestidigitation.
  APPARENT DEMISE
  You can feign death.
  Prerequisites: lingering spirit discovery*
  Benefit: When an attack reduces you to -1 hit 
  points or fewer, you may induce an alchemical re-
  action within your body as an immediate action, 
  causing you to enter a state indistinguishable from 
  death. Magical means can detect your true state, 
  but non-magical attempts to examine your body 
  only reveal that you are dead.
  EXPLOSIVE CONSTRUCTS   
  [ITEM CREATION]
  You can craft explosive constructs.
  Prerequisites: bomb class feature, Craft Construct
  Benefit: You may prime any construct that you 
  craft with an explosive bomb. That creature gains 
  the death throes special ability, dealing damage 
  as one of your bombs when it is destroyed. The 
  saving throw against the construct’s death throes 
  ability is always 15. This ability does not change 
  the cost to create the construct, but you must ex-
  pend all daily uses of your bomb class feature on 
  the final day of construction.
  EXPLOSIVE SUMMONS
  You can conjure summoned creatures infused 
  with the essence of an alchemical bomb.
  Prerequisites: bomb class feature, Augment Sum-
  moning
  Benefit: When you use any summon monster 
  spell to conjure a single creature, you may prime 
  that creature with an explosive bomb. As a stan-
  dard action, you can direct such a creature to ex-
  plode, dealing damage as one of your bombs. If 
  you do, the summoned creature is immediately 
  dismissed. You must be able to see the creature to 
  produce this explosion, and you must have access 
  to the same materials and components that you 
  use to concoct your bombs at the time that you 
  summon it. Using this ability counts against the 
  daily limit on your bomb class feature.
  You may apply the effects of any discovery that 
  augments your bombs to the explosion produced 
  by this ability.
  INFUSE OOZE
  You can infuse a bottled ooze with an alchemical 
  extract.
  Prerequisites: bottled ooze discovery,* infusion 
  discovery
  Benefit: When you prepare a bottled ooze ex-
  tract, you may infuse it with another prepared 
  extract as a free action, expending the second ex-
  tract as usual. If you do, the bottled ooze gains 
  the benefits of the second extract, as though it had 
  consumed it.
  SHAPED SIMULACRA
  You can alter the appearances of alchemical sim-
  ulacra that you create.
  Prerequisites: alchemical simulacrum discovery*
  Benefit: At no additional cost, you may apply 
  the benefits of a sculpt simulacrum spell (see the 
  Pathfinder® Roleplaying Game: Ultimate Magic™ 
  sourcebook for details), to any lesser simulacrum 
  that you create with the alchemical simulacrum 
  discovery.
  SIMULACRUM CLONE
  You can transfer your consciousness to a tempo-
  rary body upon death.
  Prerequisites: alchemical simulacrum discovery*
  Benefit: As long as you maintain an alchemist’s 
  laboratory worth 200 gp or more (see the Path-
  finder® Roleplaying Game: Ultimate Equipment™ 
  sourcebook for details), you can create a simulat-
  ed cloning vat with 1 week of dedicated work. If 
  you are killed, your consciousness is transferred 
  to the simulated cloning vat, and begins to grow 
  a new body in the form of a lesser simulacrum 
  with a number of Hit Dice equal to your character 
  level, as per the alchemical simulacrum discovery. 
  The lesser simulacrum requires no valuable com-
  ponents, and persists for exactly 24 hours. At any 
  
  3
  time before your simulated body expires, you may 
  expend alchemical components at your laboratory 
  worth 50 gp per Hit Die that your lesser simula-
  crum possesses to renew this 24-hour lifespan. 
  This process takes 1d4 minutes.
  WANING STRIKE  [COMBAT]
  You can strike a foe in such a way as to dilute the 
  effects of potions and extracts within its system.
  Prerequisites: Improved Unarmed Strike, Craft 
  (alchemy) 5 ranks
  Benefit: You must declare that you are using 
  this feat before you make your attack roll (thus, a 
  failed attack roll ruins the attempt). Waning Strike 
  forces a foe damaged by your unarmed attack to 
  make a Fortitude saving throw (DC 10 + 1/2 your 
  character level + your Wis modifier), in addition 
  to dealing damage normally. A defender who fails 
  this saving throw is struck by biliousness and mild 
  nausea, causing a disruption in the effects of po-
  tions (as well as alchemical extracts and wondrous 
  items like elixirs and tonics) in the target’s body. 
  The duration of any such non-instantaneous, non-
  permanent effect is reduced by 2d4 increments of 
  the same length defined by the effect’s duration. 
  For example, an effect with a duration measured 
  in rounds (like an extract of haste) has its duration 
  reduced by 2d4 rounds, while an effect measured 
  in hours (like a potion of mage armor) has its dura-
  tion reduced by 2d4 hours.
  You may attempt a waning strike attack once per 
  day for every two levels you have attained, and 
  no more than once per round. Constructs, oozes, 
  plants, undead, incorporeal creatures, and crea-
  tures immune to critical hits cannot be stunned.
  *: See the Pathfinder® Roleplaying Game: Ultimate 
  Magic™ sourcebook for details.
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  Abandoned Arts Presents: More Feats! Feats of Discovery © 2016, Daron Woodson; Au-
  thor: Daron Woodson, Layout by Troy Daniels, Art by Rick Hershey and Fat Goblin Games
  
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