TEXT: Handout A
  You have been possessed by High Necromancer Cadavix. 
  • Your Soul. Your character's soul has been ripped from their body and trapped inside the large gemstone. Your 
  character's soul can perceive from the emerald using their own senses, but they can't move, communicate, or take 
  actions at all.
  • Your Body. Your character's body is now inhabited by a 2000-year-old necromancy wizard named High Necromancer 
  Cadavix, who you are now role-playing. 
  • Cadavix will grab the emerald that your soul is trapped in with the emerald, keep it close, and protect it from harm.
  • Cadavix knows there's a 500 gp diamond in the room that he kept for emergencies. He will ﬁrst try to locate it, and 
  then cast raise dead on his body. If he is successful, he will return to his own body and return you to yours.
  • Cadavix's goal is to discover the fate of his lover, High Enchanter Ivira in the Tower of Enchantment.
  • The tower has an aura that causes all bodies within it to be under the eﬀect of a gentle repose spell.
  • Cadavix doesn't want to harm the party if he doesn't have to and will reveal that he has possessed one of their 
  friends if he thinks it will help ensure their cooperation. 
  A creature possessed by High Necromancer Cadavix has the following ability score modiﬁcations and class features:
  • Ability Scores. You retain your Strength, Dexterity, and Constitution scores.
  • Your Intelligence score becomes 20 (+5) and it is proﬁcient in Intelligence saving throws (+9). 
  • Your Wisdom score becomes 12 (+1) and it is proﬁcient in Intelligence saving throws (+5). 
  • Your Charisma score becomes 11 (+0).
  • Grim Harvest. Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit 
  points equal to twice the spell’s level, or three times its level if the spell belongs to the School of Necromancy. You 
  don’t gain this beneﬁt for killing constructs or undead.
  • Inured to Undeath. You have resistance to necrotic damage, and your hit point maximum can’t be reduced.
  • Languages. You speak Draconic, Elvish, and Loross.
  • Spellcasting. You are a 12th-level spellcaster. Your spellcasting ability is Intelligence (spell save DC 17, +9 to hit with 
  spell attacks). You have the following wizard spells prepared:
  • Cantrips (at will): chill touch, dancing lights, mage hand, mending
  • 1st level (4 slots): false life,* mage armor, ray of sickness*
  • 2nd level (3 slots): blindness/deafness,* ray of enfeeblement,*  web
  • 3rd level (3 slots): tongues, dispel magic, vampiric touch*
  • 4th level (3 slots): blight,* dimension door, life transference*
  • 5th level (2 slots): cloudkill, raise dead*
  • 6th level (0 slots): magic jar*
  *Necromancy spell of 1st level or higher.
  
  My Dear Cadavix,
  There is no sending spell that can contain the 
  amount of affection I feel for you. You’re the 
  only person who I feel has ever seen the real 
  me. Though I suppose I should not be surprised 
  that a necromancer would be the one to see 
  past the glamour and to the soul within. With 
  this letter I give you a ring as testament of my 
  feelings for you: the ring has the power to make 
  its wearer resistant to the charms of a wily 
  enchantress like me. This way, you will always 
  know that what we have is real, and true. I’ll 
  meet you at the Music Hall during the next 
  Chain Lightning Tournament.
  With all my heart,
  Ivira
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Official Content Expanded/Icewind Dale - Rime of the Frostmaiden/Ythryn Expanded Towers of Magic - Bundle/Tower of Necromancy - Handouts.pdf