TEXT: NEW SPELLS FOR DISGUISING AND FOOLING 
  DELUDE 
  1st-level enchantment (Bard, Sorcerer, Warlock, Wizard) 
  Casting Time: 1 action 
  Range: 60 feet 
  Components: V, S, M (a pinch of glitter) 
  Duration: Concentration, up to 1 minute 
  You attempt to enchant the senses of one creature you can 
  see within range. The target must make a Wisdom saving 
  throw. On a failed saving throw, the target's senses are 
  magically altered until the spell ends. One creature or object 
  of your choice that the target can see when the spell is cast 
  appears to be different to all its senses, and the target does 
  not notice the transformation, only that things have changed 
  If you choose a creature, then that creature - including its 
  clothing, armor, weapons, and other belongings on its person 
  - can be made to appear different to the target's senses. You 
  can have it seem 1 foot shorter or taller and have it appear 
  thin, fat, or in between. You can't change its body type, so you 
  must choose a form that has the same basic arrangement of 
  limbs. This does not alter what the chosen creature appears 
  to do or say, but does change how it looks and sounds. 
  If you choose an object, you may have it appear as any 
  creature or object of the same size category, but it will not 
  appear to move or act as a living creature unless the object 
  itself already does so. 
  The target makes an Intelligence saving throw at the end of 
  each of its turns. On a successful saving throw, it realizes that 
  its senses have been deceived, and the effect ends for it. 
  At Higher Levels. When you cast this spell using a spell 
  slot of 2nd level or higher, you can target one additional 
  creature for each slot level above 1st. The creatures must be 
  within 30 feet of each other when you target them, and they 
  all perceive the same alterations to the same subject. 
  DISGUISE OTHER 
  3rd-level illusion (Artificer, Bard, Sorcerer, Wizard) 
  As disguise self, but the range is Touch and one other 
  creature that you touch is disguised instead of you. If the 
  target is unwilling, you make a melee spell attack against it. 
  On a hit, the target must make a Charisma saving throw, 
  becoming disguised only on a failed saving throw. 
  HOODWINK 
  4th-level illusion (Artificer, Bard, Wizard) 
  Casting Time: 1 action 
  Range: 60 feet 
  Components: V, S 
  Duration: Concentration, up to 1 hour 
  You wrap a creature, object, or point you can see within 
  range in an outward-facing illusion. You decide the radius of 
  the sphere of visibility around the target. You may choose any 
  distance between 1 foot and 15 feet. Creatures within the 
  area perceive things as they actually are and do not see or 
  hear the illusion, but creatures outside the area of visibility 
  see and hear the illusion while they remain outside. 
  The illusion can create sound and can be as large as the 
  area of visibility you chose for the spell You decide what the 
  illusion looks and sounds like, and it stays centered on the 
  target even if the target moves, along with the sphere of 
  visibility. This spell can't create a sound loud enough to deal 
  thunder damage or deafen a creature. 
  The illusion that you create fools the senses of sight and 
  hearing, but it does not fool touch, smeli or any other senses. 
  Physical interaction with the image reveals it to be an 
  illusion, because things can pass through it. A creature that 
  uses its action to examine the image can determine that it is 
  an illusion with a successful Intelligence (Investigation) check 
  against your spell save DC. If a creature discerns the illusion 
  for what it is, the creature can see through the image, and the 
  sound it makes becomes faint to them. 
  As long as you are within range of the illusion, you can use 
  your action to cause the image to alter its appearance and 
  sound to continue your charade. The illusion lasts until the 
  spell ends, at which point it vanishes. 
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SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/D&D Unleashed/Previews from The Impermissicon/D&D Unleashed -- Spells for Disguising and Fooling (1p0).pdf