TEXT:  
   
   
   
   
   
   
  Neutral Character Templates 
   
   
   
  
   
  Credits 
   
  © 2004 by 93 Games Studio. All 
  rights reserved. No part of this manual may be 
  reproduced without the written permission of 
  93 Games Studio, except for brief excerpts for 
  the purpose of reviews.  
   
  Game aids provided within this 
  manual and online may be photocopied for 
  personal use only. 
   
  Any 
  mention 
  of 
  companies, 
  organizations and products in these pages is 
  not a challenge to the trademark or copyrights 
  concerned. 
   
  PDF 
  version 
  available 
  thru 
  RPGNow.com 
   
   
   
   
  Game Design 
   
  Keith Taylor  
  Writers 
   
  Keith Taylor 
  Graphics  
   
  Keith Taylor 
  © 2003 by 93 Games Studio and its licensors 
  Layout 
   
  Keith Taylor 
  Special Thanks 
   
  Robin Taylor – My Lord and Master (Wife) 
  RPGNOW - James & Crew 
   
  Published by 
   
  93 Games Studio 
   
  715 Williams Ave 
   
  Raceland, Ky. 41169 
   
   
   
   
   
   
   
   
  Further game material and free downloads available at our website. 
  Check us out at http://www.93gamesstudio.com
  Please feel free to email comments and questions to smokewolf@93gamesstudio.com
   
   
  The following characters are provided to either use as beginning PC’s or as ready made NPC’s. Feel free to add 
  to or remove from them anything not appropriate to your game.  
   
   
   
   
   
   
  
   
   
  Hans Coleman 
   
  Attributes 
  Strength 
  2D10 
  Dexterity 
  D8 
  Wits 
  D12 
  Intelligence 
  D12 
  Perception 
  2D6 
  Intuition 
  D10 
  Charisma 
  D10 
  Attitude 
  D10 
   
   
  General Information 
  Age 
  22 
  Sex 
  Male 
  Weight 
  230 lbs 
  Height 
  6’1” 
  Hair Color 
  Brown 
  Eye Color 
  Brown 
  Ethnicity 
  Caucasian 
  Nationality 
  Dutch 
  Religion 
  Catholic 
  Archetype 
  Driven 
  Magickal Theory 
  Faith 
  Affiliations 
  US Army 
  Occupation 
  Soldier 
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Tough (Psychological) – S 
  No Emotions – P 
  Equipment 
  Secret Past (Skinhead) – S 
  Guilt – P 
   
  Tough (Physical) – P 
  Can not let go – S 
   
  Permanent – Brave 
   
   
  Background: Hans was born in Eindhoven, Holland. He grew up in the shadow of Market 
  Garden and post German occupation, even though it happened more than 30 years ago. All 
  his parents, grandparents and their friends would talk about was Nazi tyranny and the 
  sacrifices they made.  
  During his teenage years he began to rebel against his family as do most teenagers. He 
  listened to punk music, wore punk clothes and got into more than his fair share of trouble. 
  He was disgusted by the stories he heard over and over again, so much so that he even began 
  to idealize that which his grandparents fought against. It wasn’t longer before he was 
  sporting a skinhead look and reading Mein Kampf.  
  However, right before his freshman year of high school, his grandfather pasted away. He had 
  left Hans his Cross of Merit medal (This cross was created on 20 February 1941 to recognize 
  meritorious service in connection with enemy action. Recipients included military personnel, 
  civilians and foreigners and subsequent awards were indicated by a numeral on the ribbon.). 
  This marked the turning point in Hans’ life. The day after the funeral, he burned everything 
  “punk” and “nazi”. However, it wasn’t easy; Hans needed an outlet for his feelings. He 
  turned to working out, it let him clear his mind and release all of his pent up emotions. It 
  wasn’t long before he became a social pillar; becoming a class leader, community service 
  and civic duties helped to fill out his time. 
  When it came time to decide what he wanted to do with his life, he felt it was only right to 
  follow in his fathers footsteps, just like his grandfather and so on. However, he felt it right to 
  honor his grandfather and repay the debt that his generation felt they owed to the Allies 
  across the sea. He signed up with the US Army the day after his 18th birthday. He hopes that 
  one day he will repay his grandfathers debt. 
   
   
  Skills 
   
  Academics: Geography 1 
  Academics: Government 1 
  Academics: History 3 
  Athletics: Soccer 1 
  Bureaucracy 1 
  Career: Army Enlisted 3 
  Combat Skills: Dodge 1 
  Combat Skills: Explosive Traps 1 
  Comm. Systems: Military Radios 1 
  Computer Use: UNIX 1 
  Demolitions: C4 1 
  Demolitions: Mines 1 
  Demolitions: TNT 1 
  Drive: Car 1 
  Endurance 2 
  Firearms: Assault Rifle 2 
  Firearms: Pistols 1 
  Firearms: Rifles 1 
  First Aid 2 
  Heavy Weapons: Machine Guns 1 
  Hobby: TV Trivia 1 
  Intimidation: Physical 1 
  Language: Russian 1 
  Martial Arts: Tae Kwon Do 2 
  Navigation: Compass 1 
  Ride: Horse 1 
  Sciences: Biology 1 
  Sciences: Geology 1 
  Sciences: Math 3 
  Security: Electrical Systems 1 
  Stealth 1 
  Streetwise: Urban 1 
  Survival: Desert 1 
  Survival: Woodland 1 
  Swim 1 
  Track: Woodland 1 
   
  WILL: 0 
  FEAR: 3 
   
  Lifestyle Paths:  
  Military Enlisted 
   
  1st Career: 
  US Army Enlisted 
   
   
   
  Page #2 
  
   
   
  Shane Landry 
   
  Attributes 
  Strength 
  2D6 
  Dexterity 
  D10 
  Wits 
  2D8 
  Intelligence 
  D10 
  Perception 
  D12 
  Intuition 
  D12 
  Charisma 
  D12 
  Attitude 
  2D8 
   
   
  General Information 
  Age 
  22 
  Sex 
  Male 
  Weight 
  185lbs 
  Height 
  5’11” 
  Hair Color 
  Black 
  Eye Color 
  Brown 
  Ethnicity 
  African 
  American 
  Nationality 
  American 
  Religion 
  Baptist 
  Archetype 
  Protector 
  Magickal Theory 
  Faith 
  Affiliations 
  NRA 
  Occupation 
  Deputy 
  Sheriff 
   
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Alertness – P 
  Allergy (Pollen) - S 
  Contacts x2 
  Good Listener - S 
  Honest – P 
  Ally 
   
  No Emotions - P 
  Vehicle 
   
  Cautious - P 
  Weapon 
  Permanent – Confident 
   
   
  Background: The law is in Shane’s blood, it has been since before he was born. Shane is 
  the son of a sheriff, the grandson of a US Marshal and the great grandson of a Texas Ranger. 
  So naturally, Shane was groomed to follow in his forbearers footsteps. This never bothered 
  Shane; it wasn’t a burden or a chore, it was simply a way of life to him. Everyone knew it 
  too.  
  During high school, Shane worked at the county jail; first doing odds and ends, then as an 
  assistant jailer. The only people who had problems with it were his friends. Most of them 
  expected favors; especially after 1 to many drinks after the Friday night football game. But 
  Shane would have none of that. It’s not that he saw his job as some sort of “judge, jury and 
  executioner”; it’s just that he figured it would do them more good to deal with their action 
  than to cover it up. Even now people are coming up to him and thanking for not helping 
  them out; if he had they felt as if they would have crashed and burned long ago. 
  The day after graduation, Sheriff O’Donnell (who took office after Shane’s daddy retired) 
  hired him as a Deputy Sheriff.  Since then, Shane sees his job more of the “Andy Taylor” 
  type rather than the “shot first” type. Many times you can catch him helping Mr. Woodson 
  unloading his truck or bringing the newspaper to Mrs. Cain. He definitely sees his job as 
  both to protect and serve.  
  People have gotten so used to him and his family, that most have been asking when he plans 
  to run for sheriff. Shane enjoys the pace and the people of his job and has not made up his 
  mind whether to stay on or move up to maybe state or federal law enforcements. 
   
  Skills 
   
  Academics: Geography 1 
  Academics: Government 1 
  Academics: History 2 
  Academics: Literature 2 
  Academics: Mythology 1 
  Bureaucracy 1 
  Career: Law Enforcement 3 
  Comm. Systems: CB 1 
  Computer Use: UNIX 2 
  Computer Use: Windows 2 
  Crafts: Sewing 1 
  Debate: Classical 1 
  Drive: Car 2 
  Endurance 2 
  Firearms: Pistols 2 
  Firearms: Shotguns 1 
  First Aid 1 
  Intimidation: Friendly 1 
  Language: Spanish 1 
  Locale Knowledge:  
      (Home County) 2 
  Martial Arts:  
      American Kenpo Karate 2 
  Negotiation 1 
  Politics 1 
  Sciences: Biology 1 
  Sciences: Chemistry 1 
  Sciences: Geology 1 
  Sciences: Math 2 
  Streetwise: Rural 1 
  Streetwise: Slums 1 
  Track: Woodland 1 
   
  WILL: 0 
  FEAR: 1 
   
  Lifestyle Paths:  
  Law Enforcement 
   
  1st Career: 
  Local Deputy Sheriff 
   
   
   
  Page #3 
  
   
   
  Rebecca Reece 
   
  Attributes 
  Strength 
  2D4 
  Dexterity 
  2D8 
  Wits 
  2D10 
  Intelligence 
  D12 
  Perception 
  2D8 
  Intuition 
  D12 
  Charisma 
  2D8 
  Attitude 
  D10 
   
   
  General Information 
  Age 
  23 
  Sex 
  Female 
  Weight 
  125lbs 
  Height 
  5’8” 
  Hair Color 
  Brown 
  Eye Color 
  Brown 
  Ethnicity 
  Caucasian 
  Nationality 
  American 
  Religion 
  Agnostic 
  Archetype 
  Pioneer 
  Magickal Theory 
  Scientist 
  Affiliations 
  None 
  Occupation 
  Technician 
   
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Common Sense – P 
  Cautious - S 
  Equipment x2 
  Cultured - S 
  Arrogant - P 
  False Contact 
  Heightened Attribute  
  (Intelligence) – P 
  Addiction (Coffee) - S 
  Debt 
  Permanent – Attractive 
   
   
  Background: Everyone always commented on how pretty Rebecca was. Everyone figured 
  she’d make a lovely bride, a beautiful housewife or maybe even a supermodel. What they 
  didn’t figure was that underneath the beauty was brains too. One of Rebecca’s favorite 
  pastimes as a child was to disassemble toys and put them back together again.  
  This went to new heights when her parents got her a computer. It started with an old 
  Commodore system and went from there. By the time she was in high school, she was 
  fixing, building and designing PC’s for her father’s store. She even joined the high school 
  junior administrators program, which allowed student to help administer the schools 
  network.  
  Her only problem was her looks. Some people might be held back by their lack of any, but 
  Rebecca was being held back because she looked to damn good. Everyone was always 
  tripping over themselves to help her and no one would let her do things on her own. It didn’t 
  help matters that she also used her looks. She was both homecoming and prom queen her 
  senior year. She also won several local beauty pageants.  
  She stopped all the normal girl stuff though after high school. She enrolled in the local 
  Community College’s Associates degree program for technology. She graduated the head of 
  her class and was offered positions with several major firms. She took the one that looked 
  the best. Unfortunately she began to be treated just like in high school again. All of the other 
  geeks couldn’t keep from drooling over her and eventually she had to quite it got so bad. 
  Rebecca has recently begun to freelance her skills to national companies who need techs in 
  cities with local support personnel. This has allowed her to actually get some work done 
  without the boys getting in her way. However, she has begun to miss some of the attention 
  she used to get from those boys.  
   
  Skills 
   
  Academics: Geography 2 
  Academics: History 2 
  Academics: Literature 3 
  Academics: Sociology 2 
  Career: Factory 2 
  Career: Technician 2 
  Computer Use: DOS 1 
  Computer Use: Linux 2 
  Computer Use: Macintosh 1 
  Computer Use: Windows 3 
  Cryptography: Electronic 2 
  Drive: Car 1 
  Endurance 2 
  Engineering: Electrical 2 
  Etiquette: Corporate 1 
  Etiquette: Internet 1 
  First Aid 1 
  Language: French 1 
  Language: Japanese 1 
  Sciences: Astronomy 1 
  Sciences: Math 3 
  Sciences: Physics 3 
  Security: Electrical Systems 1 
  Security: Social 1 
  Streetwise: Internet 2 
  Technician: Network Servers 1 
  Technician: Personal Computers 2 
  Video Systems: Analog 1 
  Video Systems: Digital 1 
   
  WILL: 0 
  FEAR: 1 
   
  Lifestyle Paths:  
  Retail Management 
   
  1st Career: 
  AAS - Technician 
   
   
   
  Page #4 
  
   
   
  Clyde Sutton 
   
  Attributes 
  Strength 
  D10 
  Dexterity 
  2D6 
  Wits 
  2D4 
  Intelligence 
  2D8 
  Perception 
  D20 
  Intuition 
  D10 
  Charisma 
  2D4 
  Attitude 
  2D8 
   
   
  General Information 
  Age 
  22 
  Sex 
  Male 
  Weight 
  170lbs 
  Height 
  5’9” 
  Hair Color 
  Red 
  Eye Color 
  Blue 
  Ethnicity 
  Caucasian 
  Nationality 
  Welsh 
  Religion 
  Atheist 
  Archetype 
  Questing 
  Magickal Theory 
  Apathetic 
  Affiliations 
  Council for 
  British 
  Archaeology 
  Occupation 
  Museum 
  Curator 
   
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Cultured - P 
  Can not let go - P 
  Money x2 
  Academic – P 
  Unfocused - S 
  Contact x2 
   
   
   
  Permanent – Gifted (Mythology) 
   
   
  Background: Clyde’s father was a world renowned archeologist. At least that is what he 
  tells people. In fact, his father is a little known archeologist whom has never made any real 
  contribution to the world. He never found any lost cities, he never discovered a new species 
  of man nor did he decipher any cryptic scrolls. Still, he performed his duties and did them 
  with pride and retired a happy man. 
  It was this attitude that imprinted itself unto Clyde at a very early age. He realized that you 
  do not have to be famous or important to be happy. He loved his father and like all good 
  sons wanted to follow in his footsteps. His father only wanted Clyde to be happy and to do 
  whatever makes him so. However, Clyde did not have the physique required for rigorous 
  excavation work. But he loved the myth, the stories and the people of history. By the age of 
  10 he had read all of his father’s books and half of the library’s. 
  By the time he entered college he still had no idea what he was going to do in life, so he 
  simply majored in Humanities. It allowed his continue his passion for history and culture, 
  while leaving room open for something else if it came along. Nothing did. 
  He graduated Magna Cum Laude but had no job prospects or even an idea of what he 
  wanted to do. Then his father introduced him to head of the Council for British Archaeology 
  who he impressed immediately. The next day he received a phone call from the British 
  Museum offering him a job; assistant curator to be exact. It seemed like the perfect mesh; it 
  was all the academics of archeology without the manual labor. In the three years he’s been 
  there, he has been promoted 5 times and is now head of the Greek & Roman Antiquities 
  collection.  
   
  Skills 
   
  Academics: Anthropology 2 
  Academics: Economics 1 
  Academics: Foreign Cultures 2 
  Academics: Geography 1 
  Academics: Government 2 
  Academics: History 3 
  Academics: Literature 1 
  Academics: Mythology 5 
  Academics: Philosophy 1 
  Academics: Sociology 1 
  Arts: Drawing 1 
  Arts: Music 1 
  Career: Archeology 2 
  Computer Use: Windows 1 
  Debate: Classical 1 
  Endurance 1 
  Etiquette: Political 2 
  Instruction 1 
  Language: Arabic 1 
  Language: French 1 
  Language: German 1 
  Language: Hebrew 1 
  Language: Latin 1 
  Language: Sumerian 1 
  Negotiation 1 
  Politics 2 
  Ride: Horse 1 
  Sciences: Astronomy 2 
  Sciences: Biology 1 
  Sciences: Chemistry 1 
  Sciences: Geology 1 
  Sciences: Math 2 
  Sciences: Psychology 1 
  Security: Electrical Systems 1 
  Swim 1 
   
  WILL: 0 
  FEAR: 1 
   
  Lifestyle Paths:  
  Archeology 
   
  1st Career: 
  College BA 
   
   
   
  Page #5 
  
   
   
  Lee Harmon 
   
  Attributes 
  Strength 
  D12 
  Dexterity 
  D12 
  Wits 
  2D6 
  Intelligence 
  D10 
  Perception 
  2D6 
  Intuition 
  D10 
  Charisma 
  2D8 
  Attitude 
  2D6 
   
   
  General Information 
  Age 
  21 
  Sex 
  Male 
  Weight 
  190lbs 
  Height 
  5’10” 
  Hair Color 
  Black 
  Eye Color 
  Green 
  Ethnicity 
  Caucasian 
  Nationality 
  Canadian 
  Religion 
  Agnostic 
  Archetype 
  Thrill Seeker 
  Magickal Theory 
  Daydreamer 
  Affiliations 
  None 
  Occupation 
  Charter Pilot 
   
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Alertness – P 
  Night Blindness - S 
  Vehicle (Airplane) 
  Tough (Psychological) – S 
  Lost Love - P 
  Debt 
   
  Self Sacrificing - P 
  Contacts 
  Permanent – Honest 
   
   
  Background: Lee’s earliest memories were of his father flying him around in his Cessna 
  T210 Ram airplane. His father was well-to-do heart surgeon who would fly from one 
  hospital to the next to perform his operations. Every time he would take Lee with him. Lee 
  looked forward to those “adventures” and spent the time between each one daydreaming 
  about the next. 
  Even though Lee’s father kept him on the road, or in the air to be more precise, he never let 
  him fall behind in his school work. Lee had a tutor who traveled with them everywhere they 
  went. His tutor not only helped him from falling behind, he helped him get ahead. Lee was 
  usually finished with each grade a month or two before the rest of his classmates. He even 
  managed to graduate 6 months early he was so far ahead. This left plenty of time for Lee’s 
  favorite pastime. 
  Lee flew for the first time when he was 12 years old and managed to earn his pilots license 
  at 17. Since then Lee has logged thousands of hours in the air. The only real problem Lee 
  ever had between school and flying was when it came time to pick a college. Lee’s father 
  definitely wanted Lee to continue his education and pursue a lofty career; Lee just wanted to 
  pursue a “lofty” career. His father finally capitulated, but Lee was to finance his own life 
  and if he ever needed money it would only be granted for college. 
  Lee moved to the Pacific Northwest to fly rich sports man into the back woods. Not only 
  was flying great but his destinations left him away from all of the chaos of airports, baggage 
  claims, tourist, etc. Now he gets to fly and relax. Money hasn’t been bad either; he usually 
  earns about $1000 per week after paying for fuel and other expenses. So far he has not had 
  to even think about taking his dad up on his offer. 
   
  Skills 
   
  Academics: Geography 1 
  Academics: History 2 
  Academics: Literature 1 
  Academics: Philosophy 1 
  Academics: Theology 1 
  Arts: Drawing 1 
  Career: Aviation 2 
  Career: Medical 2 
  Comm. Systems: Ham Radio 1 
  Computer Use: Windows 1 
  Endurance 1 
  Etiquette: Medical 2 
  First Aid 3 
  Language: French 1 
  Language: Latin 1 
  Leadership 1 
  Mechanic: Plane 2 
  Medical 2 
  Negotiation 2 
  Pilot: Airplane 2 
  Pilot: Helicopter 1 
  Ride: Horse 1 
  Sciences: Biology 3 
  Sciences: Chemistry 3 
  Sciences: Math 2 
  Survival: Mountain 1 
  Survival: Woodland 2 
  Swim 1 
   
  WILL: 0 
  FEAR: 3 
   
  Lifestyle Paths:  
  Doctor 
   
  1st Career: 
  Charter Pilot 
   
   
   
  Page #6 
  
   
   
  Darnell “Thump” Thompson 
   
  Attributes 
  Strength 
  2D6 
  Dexterity 
  D10 
  Wits 
  2D8 
  Intelligence 
  2D4 
  Perception 
  D12 
  Intuition 
  D12 
  Charisma 
  2D8 
  Attitude 
  2D4 
   
   
  General Information 
  Age 
  20 
  Sex 
  Male 
  Weight 
  180lbs 
  Height 
  5’9” 
  Hair Color 
  Black 
  Eye Color 
  Brown 
  Ethnicity 
  Caucasian 
  Nationality 
  American 
  Religion 
  Catholic 
  Archetype 
  Self 
  Destructive 
  Magickal Theory 
  Chaos 
  Affiliations 
  None 
  Occupation 
  Bodyguard 
   
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Alertness – P 
  Overconfident – S 
  Contact x2 
  Bookworm - P 
   
  Enemy 
  Tough (Physical) - P 
   
  Poverty 
   
   
  Rap Sheet 
  Permanent – Cultured 
   
   
  Background: Charles Thompson wanted his son to have the life he never had. He made sure 
  that Darnell studied hard, he paid for tutors for school work and even arranged for low 
  income grants to send Darnell overseas a few times to study abroad. Darnell was a straight A 
  student, spoke 5 languages and by the time he graduated he had full scholarship offers from 
  just about every top name university. 
  All that changed one Saturday night a week after graduation. A bunch of Darnell’s buddies 
  picked him up for a night of post graduation partying. That night would be a night Darnell 
  would regret the rest of his life. While out getting more booze, a couple of Darnell’s buddies 
  robbed the liquor store at gun point. They came back to the party but unfortunately were 
  followed by the cops. When they stormed the party, one of the robbers stuffed the money in 
  Darnell’s jacket. 
  Everyone was arrested, most for underage drinking, but Darnell took the rap for the armed 
  robbery. However, because of the video tape at the store, officials knew he did not take part 
  in the actual robbery and figured him more for the fall guy than anything. But Darnell would 
  not give up his so called friends. The DA was forced to prosecute but after plea bargaining 
  Darnell was sentenced to 2 years for being an accomplice after that fact. 
  During high school Darnell spent too much time in the books to develop physically, 
  however, prison would change that. Working out was Darnell’s only chance to make it out I 
  none piece. He also made friends and contacts during his period of incarceration. These 
  “friends” set him up with a job after prison; some rapper who used ex-cons for bodyguards. 
  They said he used them to help his “street cred” out. Darnell saw it as a job that might help 
  him put his life back together. 
   
  Skills 
   
  Academics: Geography  1 
  Academics: Government 1 
  Academics: History 2 
  Academics: Literature 2 
  Arts: Painting 1 
  Athletics: Football 1 
  Brawl 2 
  Career: Factory 2 
  Computer Use: Windows 2 
  Drive: Car 1 
  Endurance 2 
  Etiquette: Urban 1 
  Firearms: Rifles 1 
  First Aid 1 
  Hobby: TV Trivia 1 
  Intimidation: Verbal 1 
  Language: French 1 
  Language: German 1 
  Language: Welsh 1 
  Language: Russian 1 
  Language: Spanish 1 
  Leadership 1 
  Sciences: Biology 1 
  Sciences: Chemistry 1 
  Sciences: Math 2 
  Sciences: Psychology 1 
  Security: Personal Protection 1 
  Stealth 1 
  Streetwise: Urban 1 
  Survival: Urban 1 
  Survival: Woodland 1 
  Track: Urban 1 
  Track: Woodland 1 
   
  WILL: 0 
  FEAR: 4 
   
  Lifestyle Paths:  
  Factory Worker 
   
  1st Career: 
  Jail 
   
   
   
  Page #7 
  
   
   
  Wade Larson 
   
  Attributes 
  Strength 
  D8 
  Dexterity 
  2D6 
  Wits 
  D20 
  Intelligence 
  2D4 
  Perception 
  D20 
  Intuition 
  D8 
  Charisma 
  2D4 
  Attitude 
  2D8 
   
   
  General Information 
  Age 
  21 
  Sex 
  Male 
  Weight 
  150lbs 
  Height 
  5’6” 
  Hair Color 
  Black 
  Eye Color 
  Black 
  Ethnicity 
  Asian 
  Nationality 
  American 
  Religion 
  Atheist 
  Archetype 
  Materialist 
  Magickal Theory 
  Insane 
  Affiliations 
  None 
  Occupation 
  None 
   
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  People’s Pity  - S 
  Clumsy – P 
  Contacts x2 
  Balance - S 
  Drop Things - P 
  Enemy x2  
  Common Sense - S 
  Lack of Social Sense - P 
  Mentor 
  Tough (Psychological) - P 
   
   
  Permanent – Brave 
   
   
  Background: Wade grew up in a world opposite that where he ended up. Both of his parents 
  taught at a private college. He grew up among other rather wealthy children. He never 
  wanted a day in his life. What caused him to be the way he is is a mystery to everyone. To 
  him though, it was pure boredom. Wade needed something more out of life. His life was one 
  of manners, respect and a certain level of obligations. Wade wanted no part of this. 
  First things started out small, pocketing small items from the homes of his parents 
  colleagues while at dinner parties. Then it moved on to rummaging through jewelry cabinets 
  while taking a bathroom break. Finally it became outright breaking and entering home of 
  other professors while they were away. All of this before Wade turned 16. Funny thing is 
  Wade usually just gave the stuff away. He had no way of fencing the stolen goods; he just 
  did it for the excitement. 
  That all changed when his parents kicked him out after graduation. Everyone suspected 
  Wade was behind all of the lost items, but no one dared confront him or his parents. But his 
  parents knew, they saw his changes of behavior, they saw the gifts he was giving away, they 
  heard the rumors. However, they would rather deny the problem than to just fix it. 
  So at 18 he moved to New York and continued his ways. Wade fell in with a bunch of 
  malcontents bent on petty pleasures. They were all kinds of people in this little group; 
  internet hackers, brute thugs, prostitutes (both male and female), and even one guy boasted 
  of having killed a guy once. All was ok until one day the police raided there little hangout. 
  Luckily for Wade he was on a job when the cops came. When he returned from the job and 
  saw all of the cop cars, he ran and never looked back. 
  Since then, Wade has hung his hat in man cities, from L.A. to Reno to Fargo. He does not 
  feel comfortable anywhere for too long. He also isn’t sure what his “friends” told the cops 
  about him.  
   
  Skills 
   
  Academics: Economics 1 
  Academics: Geography 1 
  Academics: Government 2 
  Academics: History 2 
  Academics: Literature 2 
  Academics: Philosophy 1 
  Academics: Sociology 1 
  Appraisal: Gems 1 
  Appraisal: Jewelry 1 
  Arts: Drawing 1 
  Brawl 2 
  Bureaucracy 1 
  Career: Education 2 
  Computer Use: Windows 1 
  Endurance 1 
  Etiquette: Street 2 
  Language: French 1 
  Language: Latin 1 
  Language: Spanish 1 
  Politics 2 
  Ride: Horse 1 
  Sciences: Biology 1 
  Sciences: Chemistry 1 
  Sciences: Math 2 
  Security: Electrical Systems 1 
  Streetwise: Urban 1 
  Survival: Urban 2 
  Swim 1 
   
  WILL: 0 
  FEAR: 6 
   
  Lifestyle Paths:  
  College Professor 
   
  1st Career: 
  Petty Criminal 
   
   
   
  Page #8 
  
   
   
  Ada Ryan 
   
  Attributes 
  Strength 
  2D4 
  Dexterity 
  2D8 
  Wits 
  D12 
  Intelligence 
  D12 
  Perception 
  2D6 
  Intuition 
  D10 
  Charisma 
  D20 
  Attitude 
  2D8 
   
   
  General Information 
  Age 
  23 
  Sex 
  Female 
  Weight 
  130lbs 
  Height 
  5’10” 
  Hair Color 
  Black 
  Eye Color 
  Black 
  Ethnicity 
  Portuguese 
  Nationality 
  American 
  Religion 
  Catholic 
  Archetype 
  Thrill Seeker 
  Magickal Theory 
  Scientist 
  Affiliations 
  None 
  Occupation 
  FBI Special 
  Agent 
   
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Seductive – P 
  Obsession 
  (Excitement) - S 
  Contacts x2 
  Wild Thing – P 
  Temptation  
  (Excitement) - S 
  Ally 
  Ambitious – P 
  Can not let go - S 
  Debt 
   
  No Emotions - P 
  Weapon 
  Permanent – Attractive 
   
   
  Background: Ada grew up a police chief’s daughter. This essentially meant she could do no 
  harm, both from a loving father who refused to see the bad in his little angel and from a 
  devoted public servant who could not withstand the backlash. Early on Ada was able to get 
  away unpunished for anything she did and often that not others took the fall for her. She did 
  not intentionally go about mischief, but with proper boundary’s she lived her to her hearts’ 
  content.  
  Most of her trouble seemed to revolve around her boyfriend, Billy. They started dating when 
  they were both 13 and were almost inseparable. Parties, drinking, sex, you name it and they 
  did it. She felt like they would be together forever. 
  Unfortunately that was not to be. During her Junior year, Billy was murdered by an armed 
  robber while he worked the late shift at the local convenient store. Her father spent the next 
  two years on the case; more for his little angel than for the victim’s family. He would come 
  home and keep her updated with all of the successes and failures of his progress.  
  The biggest update came after the FBI apprehended a man with the same description using 
  the same M.O. However, they would not cooperate with the local authorities as they labeled 
  the suspect a national security risk and denied all access to him. 
  The most important lesson she learned growing up was that you do not beat the system you 
  work it. If they would not help her father, then she would. All throughout college she had 
  one goal, join the FBI. From there she would ensure that no more loved ones were left in the 
  dark because of bureaucratic red tape/incompetence (which is what she saw it as). She was 
  accepted into the FBI before she even graduated from college, due to her grades.  
   
  Skills 
   
  Academics: Anthropology 1 
  Academics: Economics 2 
  Academics: Foreign Cultures 1 
  Academics: Geography 1 
  Academics: Government 1 
  Academics: History 2 
  Academics: Literature 1 
  Academics: Sociology 1 
  Administration 1 
  Arts: Dance 2 
  Athletics: Volleyball 1 
  Bureaucracy 1 
  Career: Law Enforcement 2 
  Climb 1 
  Computer Use: Linux 1 
  Computer Use: UNIX 1 
  Computer Use: Windows 1 
  Debate: Classical 1 
  Drive: Car 1 
  Endurance 2 
  First Aid 1 
  Instruction 1 
  Intimidation: Friendly 1 
  Language: Russian 1 
  Martial Arts:  
     American Kenpo Karate 1 
  Martial Arts: Tae Kwon Do 1 
  Seduction 2 
  Sciences: Chemistry 1 
  Sciences: Math 2 
  Sciences: Physics 2 
  Sciences: Psychology 3 
  Stealth 1 
  Strategy: Political 2 
  Streetwise: Slums 1 
  Streetwise: Urban 1 
  Survival: Urban 1 
  Swim 1 
  Track: Urban 1 
   
  WILL: 0 
  FEAR: 2 
   
  Lifestyle Paths:  
  Law Enforcement 
   
  1st Career: 
  College BA 
   
   
   
  Page #9 
  
   
   
  Matthew Simpson 
   
  Attributes 
  Strength 
  D10 
  Dexterity 
  2D6 
  Wits 
  2D6 
  Intelligence 
  D10 
  Perception 
  D12 
  Intuition 
  D12 
  Charisma 
  2D8 
  Attitude 
  D10 
   
   
  General Information 
  Age 
  22 
  Sex 
  Male 
  Weight 
  175 lbs 
  Height 
  5’10” 
  Hair Color 
  Black 
  Eye Color 
  Brown 
  Ethnicity 
  African 
  American 
  Nationality 
  American 
  Religion 
  Methodist 
  Archetype 
  Hedonist 
  Magickal Theory 
  Daydreamer 
  Affiliations 
  None 
  Occupation 
  Salesman 
   
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Experience – P 
  Can not let go - S 
  Contact x2 
  Confident – P 
  Shallow - S 
  Vehicle 
   
   
   
  Permanent – The Voice 
   
   
  Background: All his life, Matthew has lived, breathed, ate and loved commerce in all its 
  forms. Both his parents have always been in the retail business. Commission, profit, repeat 
  business, they consider it a form of battle. Early on he learned the ins and outs of haggling 
  and negotiation. 
  Everything growing up was a form of barter in the Simpson household; punishments were 
  negotiated, chores were traded, and every night bedtime would make even hardened stock 
  traders blush. His parents believed in commerce and trade more like other people believe in 
  religion. They felt that it was the only way to get ahead, they were not college educated, they 
  didn’t come from a wealthy household nor did they have other talents (such as looks) to rely 
  on. But they did have their ability to sell ice to Eskimos.  
  On every major deal they brokered, Matthew’s parents brought him along, sometimes as an 
  educational experience, sometimes though as a ploy. By the time he was in high school, 
  Matthew was making his own deals. He would go down to the docks, buy overstock from 
  the truckers and turn it around for quick profit. To him this was easier than drugs and made 
  just as much money. He was even able to buy himself a new car for his 16th birthday. 
  While he will occasionally take the standard “mall” job to keep himself occupied, Matthew 
  prefers the excitement of high end commission work. In doing so, he has hooked up with 
  several high end computer system dealers to help move their products. These items are not 
  designed for the average home users but are more appropriate for business or professional 
  use. With systems starting at $4000, it doesn’t take many sales to pay the bills for Matthew; 
  still he averages 3 – 4 sales a week. 
   
  Skills 
   
  Academics: Economics 1 
  Academics: Geography 1 
  Academics: History 2 
  Academics: Literature 3 
  Acting 1 
  Appraisal: Antiques 1 
  Appraisal: Jewelry 1 
  Bureaucracy 2 
  Career: Retail 4 
  Computer Use: UNIX 1 
  Computer Use: Windows 2 
  Debate: Classical 1 
  Debate: Fast Talk 1 
  Debate: Trickery 1 
  Diplomacy 1 
  Drive: Car 1 
  Endurance 2 
  Etiquette: Street 1 
  Etiquette: Corporate 1 
  Expression: Verbal 1 
  First Aid 1 
  Forgery 1 
  Hobby: Collectable Card Games 1 
  Language: Spanish 1 
  Leadership 1 
  Negotiation 2 
  Sciences: Math 3 
  Sciences: Psychology 1 
  Sleight of Hand 1 
  Streetwise: Business Sector 1 
  Streetwise: Internet 1 
  Streetwise: Urban 1 
  Survival: Urban 1 
   
  WILL: 0 
  FEAR: 1 
   
  Lifestyle Paths:  
  Retail Worker 
   
  1st Career: 
  Retail Worker 
   
   
   
  Page #10 
  
   
   
  Jessica Boone 
   
  Attributes 
  Strength 
  D8 
  Dexterity 
  D20 
  Wits 
  2D4 
  Intelligence 
  2D8 
  Perception 
  2D4 
  Intuition 
  2D8 
  Charisma 
  D12 
  Attitude 
  D12 
   
   
  General Information 
  Age 
  22 
  Sex 
  Female 
  Weight 
  115lbs 
  Height 
  5’5” 
  Hair Color 
  Black 
  Eye Color 
  Brown 
  Ethnicity 
  African 
  American 
  Nationality 
  American 
  Religion 
  Wiccan 
  Archetype 
  Nurturer 
  Magickal Theory 
  God/Goddess 
  Affiliations 
  None 
  Occupation 
  Student 
   
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Tough (Psychological) - P 
  Introvert - P 
  Money x2 
   
   
  Contact 
   
   
   
  Permanent – Does well alone 
   
   
  Background: Growing up the daughter of a single mother in a small rural town was never 
  easy. But that is exactly what Jessica had to do. Her mother worked her entire life as a 
  waitress at the local country club. Most of the time she would work double shifts and 
  weekends just to make ends meet. This left little time for Jessica. Sometimes she would go 
  an entire week without seeing her mother. She tried not to resent her mother; she knew that 
  she only did it so that Jessica would never have to. 
  During her senior year of high school, Jessica’s mother suffered a stroke and died soon after. 
  Fortunately her mother had made many friends while working at the country club, several of 
  whom chipped in for the funeral and one even took Jessica into her home while she finished 
  high school. 
  While arranging her mother’s things, packing up boxes and taking care of last minute items, 
  Jessica came across an odd saving account booklet, in her name that she had never seen 
  before. When she checked with the bank, she found out her mother started a savings account 
  for her the day she was born. Over $85,000 was in that account. Shelia, the bank’s VP, told 
  Jessica about how her mother would come in each week to make a deposit. She would call it 
  the Education Account, always talking about how she was going to make sure Jessica was 
  able to go to any college she wanted to. She even said that during the holidays, the tellers 
  would sometimes add $5 here and there to the account just to help out, everyone loved her 
  mom. 
  Until then, Jessica wasn’t sure what she was going to do with her life. She never thought she 
  could afford college, so she never planned for it. She eventually settled on attending the 
  State University and receiving a Bachelors of Arts degree. She plans to continue her 
  education with Graduate school and eventually get her Doctorate, but before that she wants 
  to backpack across Europe and learn a little bit from life. 
   
  Skills 
   
  Academics: Economics 1 
  Academics: Foreign Cultures 2 
  Academics: Geography 1 
  Academics: History 2 
  Academics: Mythology 1 
  Academics: Philosophy 1 
  Academics: Theology 3 
  Acting 2 
  Appraisal: Gems 1 
  Arts: Drawing 2 
  Arts: Painting 1 
  Brawl 1 
  Career: Restaurant 2 
  Combat Skills: Dodge 1 
  Computer Use: Windows 1 
  Debate: Classical 1 
  Disguise: Makeup 1 
  Drive: Car 1 
  Endurance 1 
  Etiquette: Street 1 
  First Aid 1 
  Hobby: Dolls 1 
  Instruction 1 
  Language: Arabic 2 
  Sciences: Biology 1 
  Sciences: Chemistry 1 
  Sciences: Geology 2 
  Sciences: Math 1 
  Sciences: Physics 1 
  Sciences: Psychology 1 
  Seduction 1 
  Sleight of Hand 1 
  Streetwise: Slums 2 
  Survival: Urban 2 
   
  WILL: 0 
  FEAR: 1 
   
  Lifestyle Paths:  
  Waitress 
   
  1st Career: 
  College BA 
   
   
   
  Page #11 
  
   
   
  Naomi Drake 
   
  Attributes 
  Strength 
  D10 
  Dexterity 
  2D6 
  Wits 
  D12 
  Intelligence 
  D12 
  Perception 
  D12 
  Intuition 
  D12 
  Charisma 
  2D8 
  Attitude 
  2D8 
   
   
  General Information 
  Age 
  23 
  Sex 
  Female 
  Weight 
  165lbs 
  Height 
  5’10” 
  Hair Color 
  Blonde 
  Eye Color 
  Green 
  Ethnicity 
  Caucasian 
  Nationality 
  American 
  Religion 
  Atheist 
  Archetype 
  Protector 
  Magickal Theory 
  Scientist 
  Affiliations 
  Libertarian 
  Occupation 
  Politician 
   
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Tough (Psychological) - P 
  Lost Love (Dad) – S 
  Contacts x2 
  Confident – S 
  One Fear  
  (Drunk Drivers) - P 
  Money x3  
  Academic – P 
  Don’t Touch - S 
  Mentor 
   
   
  Enemy x2 
  Permanent – Leadership 
   
   
  Background: One week after Naomi was born her father was killed by a drunk driver. Even 
  worse, the drunk driver was a county official who had friends in high places who managed 
  to see that nothing happened to him. After years of fighting the police, the DA and the court 
  system, Naomi’s mother tried a different approach; she got herself elected as a county 
  commissioner. 
  Naomi’s mother was the type that would crusade to fix what was wrong even when no one 
  else seemed to care. She started MADD and SADD groups in the local high schools, she 
  worked with the state legislature to change the DUI and DWI laws, and she championed 
  many other noteworthy causes throughout her career.  
  It was her unswerving desire to make others safe that inspired Naomi to continue in her 
  mother’s footsteps. Throughout high school and college she prepared herself for a life of 
  public service. The one thing that she could not decide on was whether to run for office or 
  apply for some committee/cabinet position. 
  However, most stories are circular in nature and hers was no different. The same drunk 
  driver that killed her father was killed by another drunk driver the day after she graduated 
  college. This however took a huge mental toll on her mother, who eventually stepped down 
  from her office. All of her mother’s supporters and fellow officials urged her to take her seat 
  until an election could be held. She reluctantly agreed. Since then she has made a big impact 
  on her peers and her constituents. She has even added her name to the ballot for the 
  upcoming election. 
   
  Skills 
   
  Academics: Economics 3 
  Academics: Foreign Cultures 3 
  Academics: Geography 1 
  Academics: Government 4 
  Academics: History 3 
  Academics: Literature 1 
  Academics: Mythology 1 
  Academics: Philosophy 1 
  Arts: Drawing 1 
  Arts: Music 1 
  Career: Government 2 
  Computer Use: Windows 1 
  Debate: Classical 1 
  Endurance 1 
  Etiquette: Corporate 1 
  Etiquette: Legal 1 
  Etiquette: Political 2 
  Firearms: Pistols 1 
  Instruction 1 
  Language: French 1 
  Language: Latin 1 
  Leadership 2 
  Negotiation 1 
  Politics 2 
  Ride: Horse 1 
  Sciences: Biology 2 
  Sciences: Chemistry 1 
  Sciences: Math 3 
  Sciences: Psychology 2 
  Streetwise: Urban 1 
  Survival: Urban 1 
  Swim 1 
   
  WILL: 0 
  FEAR: 1 
   
  Lifestyle Paths:  
  Government 
   
  1st Career: 
  College BA 
   
   
   
  Page #12 
  
   
   
  Tim Hubbard 
   
  Attributes 
  Strength 
  D12 
  Dexterity 
  D12 
  Wits 
  2D6 
  Intelligence 
  D10 
  Perception 
  D10 
  Intuition 
  2D6 
  Charisma 
  2D8 
  Attitude 
  D10 
   
   
  General Information 
  Age 
  23 
  Sex 
  Male 
  Weight 
  180lbs 
  Height 
  5’9” 
  Hair Color 
  Black 
  Eye Color 
  Blue 
  Ethnicity 
  Caucasian 
  Nationality 
  American 
  Religion 
  Catholic 
  Archetype 
  Care Giver 
  Magickal Theory 
  Chaos 
  Affiliations 
  None 
  Occupation 
  Bartender 
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Cultured – P 
  Low Self Esteem – S 
  Contact x2 
  Academic - P 
  Emotional Disability - S 
  Debt 
  Tough (Psychological) – S 
  Lost Love – P 
   
  Permanent – Good Listener 
   
   
  Background: Growing up Tim led a very non-descript life. He never really did anything out 
  of the ordinary; he wasn’t on the football team, he didn’t play chess, nor was he in the 
  theater. Even before high school, most people who knew Tim had no stories to tell about 
  him. Whenever people were trying to describe him to someone else they always ended up a 
  loss for words. For Tim, this was an ok setup. He didn’t like drawing attention to himself 
  and he would rather spend his time alone somewhere reading a book than playing army or 
  something. Tim ended up reading a lot; he even had to replace his library card about once a 
  year due to heavy use. 
  That is until he met Angie. They met at a senior mixer, which his mom forced him to go to. 
  They didn’t dance or anything, but instead spent the entire time talking. She had the same 
  likes as he; she would rather read than interact with others and by the end of the night they 
  both began to feel something. That something turned into love. From that moment on they 
  were inseparable. After graduation, they both applied for and were accepted at the same 
  college. To save money they moved into a studio apartment together. Both families were ok 
  with this, as this relationship seemed bent on marriage anyways. Tim decided to major in 
  literature with hopes of teaching and Angie started in the Veterinary program. All was 
  peaches and cream. That is until the accident. 
  Angie was coming home late one night after labs were over, when an elderly woman lost 
  control of her car and struck Angie as she crossed the street. She died instantly. With it so 
  did every dream Tim had. He dropped out of college and spent the next 6 months in a bottle. 
  Then one day, he found Angie’s diary. In one of the last entries, Angie wrote about how 
  much Tim had meant to her and that in she died tomorrow she would still be happy. 
  Tim stopped feeling sorry for him self right then and there. He finished college and now is 
  waiting to see what life brings him. 
   
   
  Skills 
   
  Academics: Economics 2 
  Academics: Foreign Cultures 2 
  Academics: Geography 2 
  Academics: History 3 
  Academics: Literature 4 
  Academics: Mythology 2 
  Academics: Philosophy 3 
  Acting 1 
  Arts: Poetry 1 
  Career: Factory 2 
  Computer Use: Windows 3 
  Debate: Classical 3 
  Drive: Car 1 
  Endurance 2 
  Expression: Verbal 1 
  Etiquette: Street 1 
  First Aid 1 
  Hobby: TV Trivia 1 
  Instruction 1 
  Intimidation: Friendly 1 
  Language: Spanish 1 
  Language: Portuguese 1 
  Language: German 1 
  Language: French 1 
  Leadership 1 
  Locale Knowledge:  
     (Home County) 1 
  Negotiation 1 
  Politics 2 
  Sciences: Biology 1 
  Sciences: Chemistry 2 
  Sciences: Math 2 
  Sciences: Psychology 3 
  Streetwise: Urban 2 
  Survival: Urban 1 
   
  WILL: 0 
  FEAR: 1 
   
  Lifestyle Paths:  
  Factory Management 
   
  1st Career: 
  College BA 
   
   
   
  Page #13 
  
   
   
  New Lifestyle Paths 
  Lower Lifestyle: Waitress 
   
  Waitress 1; Age 0-12 
  Starting Skills: 
   
  Endurance 1 
   
  Hobby (Choose) 1 
   
  Computer Use: Windows 1 
   
  First Aid 1 
  * 
  Electives 6 
   
   
  Waitress 2; Age 13-15 
  Starting Skills: 
   
  Science: Math 1 
   
  Academics (Choose) 1 
   
  Academics (Choose) 1 
   
  Science (Choose) 1 
   
  Art (Choose) 1 
   
  Electives 5 
   
  Waitress 3; Age 16-18 
  Starting Skills: 
   
  Career: Restaurant 2 
  Drive: Car 1 
  Language (Choose) 1 
   
  Academics: History 1 
   
  Science (Choose) 1 
   
  Electives 4 
   
   
  Lifestyle Bonus: Tough (Psychological) 
  Lifestyle Hindrance: Introvert 
   
   
   
  Middle Lifestyle: Army - Enlisted 
   
  Army - Enlisted 1; Age 0-12 
  Starting Skills: 
   
  Firearms: Rifle 1 
  Endurance 1 
   
  Swim 1 
  * 
  Electives 7 
   
   
  Army – Enlisted 2; Age 13-15 
  Starting Skills: 
   
  Academics (Choose) 2 
   
  Endurance 1 
   
  Computer Use (Choose) 1 
   
  Science (Choose) 1 
   
  Language (Choose) 1 
   
  Athletics (Choose) 1 
   
  Electives 3 
   
   
  Army - Enlisted 3; Age 16-18 
  Starting Skills: 
   
  Science: Math 1 
   
  Academics: Geography 1 
   
  Science (Choose) 1 
   
  Firearms (Rifle or Pistol) 1 
   
  Drive: Car 1 
   
  Career: Army 2 
   
  Brawl or Martial Arts 2 
   
  Elective 1 
   
  Lifestyle Bonus: Strength +1 Die Code 
  Lifestyle Hindrance: Charisma -1 Die Code 
   
   
   
  Upper Lifestyle: Archeologist 
   
  Archeologist 1; Age 0-12 
  Starting Skills: 
   
  Science: Math 1 
   
  Academics: History 1 
   
  Language: Latin 1 
   
  Science (Choose) 1 
   
  Academic: Mythology 1 
   
  Computer Use: Windows 1 
   
  Academic: Literature 1 
   
  Electives 3 
   
   
  Archeologist 2; Age 13-15 
  Starting Skills: 
   
  Language (Choose) 1 
   
  Art (Choose) 1 
   
  Academic: Philosophy 1 
   
  Science (Choose) 1 
   
  Academic: Geography 1 
   
  Academic: History 1 
   
  Academic: Government 2 
   
  Politics 2 
   
  Archeologist 3; Age 16-18 
  Starting Skills: 
   
  Career: Archeology 2 
   
  Science: Math 1 
   
  Academic (Choose) 2 
   
  Etiquette 2 
   
  Language (Choose) 1 
   
  Electives 2 
   
  Lifestyle Bonus: Cultured 
  Lifestyle Hindrance: Can not let go 
   
  * Must spend at least 3 points in Academics or Sciences 
   
  Page #14 
  
   
   
  New Careers 
  Career: Petty Criminal 
   
  Job Description: Being a criminal is not technically a career 
  choice, but more of a lifestyle choice. Petty criminals are con 
  artists, convenient store robbers, muggers, pick pockets, etc. 
  They avoid hard work, even if it’s criminal. They generally 
  lack the ambition or the know-how to make it big. 
   
  Starting Skills: 
   
  # Electives 7 
  #  the character may not purchase any Academics, Sciences or 
  Engineering skills. 
   
  Career Bonus: Contacts, Touch (Physical) or Tough 
  (Psychological) 
  Career Hindrance: Enemy, Poverty 
   
  Requirements: none 
   
  Career: Jail 
   
  Job Description: While no so much as a career as it is a lack 
  of one, Jail time acts in place of a career or lifestyle path. 
  When Jail is selected (or forced upon a character), replace the 
  Lifestyle Path or Career with Jail and use its skill list to 
  determine which skill the character gains. If Jail replaces a 
  Lifestyle Path, then it is technically Juvenile Detention, 
  however, if Jail replaces a Career it is considered a prison 
  term. 
   
  Starting Skills: 
   
  Electives 5* 
  *if this is Juvenile Detention, the electives may be spent on 
  Academic skills, however, is this is a prison term, the 
  character can not purchase any Academics, Sciences or 
  Engineering. 
   
  Career Bonus: Contacts, Tough (Physical) 
  Career Hindrance: Enemy, Poverty 
   
  Requirements: none 
   
  Career: Local Deputy Sheriff 
   
  Job Description: Deputy Sheriffs are uniformed sworn 
  employees who enforce the law in the unincorporated areas of 
  their county. Deputies perform a variety of duties such as 
  respond to emergency calls, investigate criminal activities, 
  patrol, provide assistance, and arrest those persons suspected 
  of committing a criminal act. 
   
  Starting Skills: 
   
  Career: Law Enforcement 2 
  Firearms: Pistol 2 
  Bureaucracy 1 
  Computer Use: UNIX 1 
  Drive: Car 1 
  Communication Systems: CB 1 
  Locale Knowledge (Home County) 2 
   
  Career Bonus: Contacts, Wits +1 Die Code 
  Career Hindrance: Cautious 
   
  Requirements: none 
   
  Career: FBI Special Agent 
   
  Job Description: “As the primary investigative arm of the 
  federal government, the FBI is responsible for protecting the 
  United States by preventing future terrorist attacks, 
  conducting sensitive national security investigations, and 
  enforcing over 260 federal statutes.” (from www.fbijobs.com) 
  In order to perform their duties, FBI agents also work with 
  state and local officials in matters of joint interest. Several of 
  the FBI’s targeted activities are white-collar crime, public 
  corruption, cyber-based attacks, civil rights, national crime 
  organizations and more. 
   
  Starting Skills: 
   
  Career: Law Enforcement 2 
  Firearms: Pistol 2 
  Bureaucracy 1 
  Computer Use: Windows 1 
  Drive: Car 2 
  Endurance 1 
  First Aid 1 
   
  Career Bonus: Contacts, Alternate Identity 
  Career Hindrance: Can not let go 
   
  Requirements: BA or BS 
   
  Career: Charter Pilot 
   
  Job Description: Charter airplane pilots fly airplanes for the 
  transportation of freight, passengers, mail, and other purposes.  
  Most charter pilots operate small passenger planes along short 
  domestic routes. Generally their flights are less than 4 hours 
  round trip. There is no age or higher education requirement for 
  flight status, although more and more corporate ventures are 
  requiring them for legal reasons. It is not unheard of to see an 
  18 year old pilot with several years under their belts. When 
  not flying most charter pilots teach at their local flight school 
  to make ends meet. 
   
  Starting Skills: 
   
  Pilot: Airplane 2 
  Mechanic: Airplane 2 
  Communication Systems: Ham Radio 1 
  Career: Aviation 2 
  Electives 3 
   
  Career Bonus: FEAR +2, Vehicle (Airplane) 
  Career Hindrance: Debt, Poverty 
   
  Requirements: Pilot: Airplane 1 
   
   
   
  Page #15 
  
   
   
  Career: Technician 
   
  Job Description: Technicians perform work in the testing, 
  repair, and installation of equipment/parts of their given 
  specialty. A technician is a broad term to describe anyone 
  working on electrical, mechanical or computer systems. A 
  computer repair specialist is a technician, and so is the air 
  conditioning repair person. 
   
  Starting Skills: 
   
  Technician (Choose) 2 
  Engineering (Choose) 1 
  Computer: Windows 1 
  Career: Technician 2 
  Electives 4 
   
  Career Bonus: Equipment 
  Career Hindrance: False Contact 
   
  Requirements: Technician 2+ 
  New Gifts/Obstacles 
  Seductive (Gift) 
  Primary - Character raise their Charisma +1 Die Code and 
  Seduction +2 (this may raise the skill over 3). 
  Secondary - Character receives Seduction +2. 
  Wild Thing (Gift) 
  Primary - Character raise their Charisma +1 Die Code and 
  Fear by +1. 
  Secondary - Character raise their Fear by +1. 
  No Sense of Humor (Obstacle) 
  Primary – Character lowers their Charisma and Wits -1Die 
  Codes each. 
  Secondary - Character lowers their Wits -1Die Code. 
  Mentally Challenged (Obstacle) 
  Primary – Character lowers their Intelligence and Wits -1Die 
  Codes each. 
  Secondary - Character lowers their Intelligence -1Die Code. 
   
  Page #16 
  Normal Oppositions 
  Gifts 
  Obstacles 
  Seductive 
  Obsession 
  Wild Thing 
  One Temptation 
  Pity 
  Mentally Challenged 
  Bookworm 
  No Sense of Humor 
   
  New Tangibles 
  Rap Sheet 
  The character has done time in one form or another. From 
  juvenile hall to prison, the character has seen the inside of a 
  jail cell. Replace one of your character’s lifestyle paths with 
  Career: Jail. 
  Significant Other 
  The character has a significant other (boyfriend/girlfriend, 
  husband/wife, etc.) and all the complications that come with 
  them. 
  Weapon 
  The character possesses a weapon with an unclear history. 
  This weapon was not purchased thru normal channels nor is it 
  properly licensed. The first time a character gains this 
  Tangible, the weapon should be a handgun of some type; each 
  level of Weapon though increases the type of weapon 
  (handgun – shotgun – rifle – smg – assault rifle – heavy 
  weapon). 
  New Magickal Theory 
  Insane 
  Insane characters have no real grasp on Reality or Magick. 
  Their viewpoint changes from day to day or even moment to 
  moment. However, a by product of this is that anything is 
  possible, the very nature of Reality itself. WILL Limit = 10 
  New Archetypes 
  Materialist 
  A person to whom objects and money are all that matter. 
  Self Destructive 
  A person who constantly seeks way to endanger themselves, 
  either for attention or death. 
   
  Note: To use these characters in different “power” level 
  games use the following guidelines. For inexperienced 
  characters, use them as provided. For moderately 
  experienced characters add 10 more skill points. For 
  experienced characters add 20 more skill points and raise 
  two attributes by +1 Step 
  
   
   
  Creating NPC’s 
   
  Page #17 
  NPC’s are non-player characters. As such they are generally 
  controlled by the Sage and used to interact with the player 
  characters (however, the Sage can delegate control to the 
  Players as in the case of hired personnel). When creating 
  NPC’s (not a lot of detail needs to go into their backgrounds 
  or their skills (do you really need a common street thug to 
  have any math?). However, the same basic step can be 
  followed: 
  1. Determine Initial Character Stats 
  2. Character Background 
  a. 
  Pick skills 
  b. Roll for background events 
  c. 
  Determine Final Character Stats 
  3. Fill in Combat Stats 
  a. 
  Combat Points 
  b. Wound Ratings / Value 
  c. 
  Fatigue Ratings / Value 
  d. Jump 
  e. 
  Hand-to-hand Damage 
  f. 
  Lifting 
  g. Throw 
  h. FEAR 
  i. 
  WILL 
  4. Character Information 
  a. 
  Archetype 
  b. Magickal Theory 
  5. Basics 
  a. 
  Gender (Male or Female) 
  b. Hair / Eye Color 
  c. 
  Height / Weight 
  d. Nationality (where is your character from) 
  e. 
  Ethnicity (what is your character's race) 
  f. 
  Religion 
   
  Step 1 – Determine Initial Character Stats (Attribute values) 
  the same way as for PC’s.  
  Step 2 – Character Backgrounds are easier to pick for 
  NPC’s. First determine if the NPC is to play a minor, medium 
  or major role in the campaign.  
  • 
  Minor NPC’s are such that are only used for one or 
  two scenes and will probably be forgotten or killed 
  easily. Increase one attribute by +1 Die Code. 
  • 
  Medium NPC’s are generally used for an entire 
  session and are not designed to be easily replaceable. 
  Increase three attributes by +1 Die Code. 
  • 
  Major NPC’s are recurring allies or enemies which 
  take entire campaigns to resolve. Increase one 
  attribute by +1 Die Code and another two attributes 
  by +2 Die Codes. 
  The number of Gift/Obstacles/Tangibles/Skill Points* depends 
  on the classification of the NPC. 
   
   
  Type 
  Gifts/Obstacles 
  Tangibles 
  Skill Points 
  Minor 
  1 
  0 
  10 
  Medium 
  3 
  1 
  20 
  Major 
  6 
  3 
  40 
  *NPC’s may possess skills over 3 
  Use the skill points to buy skills; each point spent increases a 
  skill by 1. There are no restrictions on buying skills. 
  Use the following table to generate the Gifts/Obstacles: 
  Die Roll 
  Background Type 
  1 
  Primary - Obstacle 
  Secondary - Gift 
  2 
  Primary - Gift 
  Secondary – Obstacle 
  3 
  Primary - Obstacle 
  Secondary – Gift 
  4 
  Primary - Gift 
  Secondary – Obstacle 
  5 
  Primary - Obstacle 
  Secondary – Gift 
  6 
  Primary - Gift 
  Secondary – Obstacle 
  7 
  Primary - Obstacle 
  Secondary – Gift 
  8 
  Primary - Gift 
  Secondary – Obstacle 
  9 
  Primary - Obstacle 
  Secondary – Gift 
  10 
  Primary – Gift 
  Secondary - Obstacle 
  Alternatively, the NPC’s Gifts/Obstacles could be chosen in a 
  way that they are would be appropriate for either the NPC or 
  the story; rather than randomly selected. 
  For Tangibles, select them as they would be appropriate for 
  the NPC or the story. 
  Step 3 – Determine Combat Stats the same way as for PC’s, 
  except for FEAR and WILL 
  Type 
  FEAR 
  WILL 
  Minor 
  5 
  0 
  Medium 
  10 
  2 
  Major 
  15 
  4 
  Step 4 – For NPC’s this is an optional step. However, they 
  can be determined the same way as for PC’s to better round 
  out the NPC. 
  Step 5 – Determine Basics the same way as for PC’s. 
   
   
  
SOURCE: textdata/thevault/The Swing/The Swing Neutral Character Templates.pdf