TEXT: CHM3: HEADS
  Head 
  Attack/Damage
  dragon, black 
  bite (1d6) or acid breath (line:60'×5'; 3d10)
  dragon, blue 
  bite (1d6) or lightning breath (line:60'×5'; 3d10)
  dragon, green bite (1d6) or gaseous breath (cloud:50'×30'; 3d10)
  dragon, red 
  bite (1d6) or ﬁre breath (cone:60'×30; 3d10)
  dragon, white bite (1d6) or cold breath (cone:60'×20'; 3d10)
  antelope 
  head butt (1d6)
  basilisk 
  gore (1d8) or paralyzing gaze
  bear 
  bite (1d6)
  boar 
  tusks (2d4)
  bull 
  gore (1d6)
  crocodile 
  bite (2d4)
  eagle 
  beak (1d6)
  goat 
  head butt (1d4)
  hawk 
  beak (1d6)
  hound 
  bite (1d6) or ﬁre breath (line:60'×5'; 1d10)
  human female spell use (as MU equal to HD)
  human female song charms (as MU equal to HD)
  human male 
  spell use (as MU equal to HD)
  lion 
  bite (1d10)
  lizard 
  bite (1d8)
  ram 
  head butt (1d6)
  rhino 
  gore/butt (2d6)
  rooster  
  beak (1d4 + special: touch turns to stone)
  snake 
  bite (1d4 + poison)
  snapping turtle bite (2d6)
  stag 
  horns (2d6) 
  unicorn 
  horn (1d4)
  vulture 
  beak (1d6)
  weasel 
  bite (1d6)
  wolf 
  bite (1d6)
   Roll    
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   Roll once for each head. Reroll for duplicates.
  ALIGNMENT
  Roll 1d6: 1-4=chaotic; 5=neutral; 6=lawful
  LANGUAGES
  1-in-3 chance to speak common (regardless of heads)
  CHM5: ADDITIONAL ABILITIES
  General Ability
  +1 or better req. “to hit”
  fear (as wand)
  infravision* 60' (all heads)
  infravision* 90' (all heads)
  invisibility (3×/day)
  invisibility (at will)
  polymorph other (1×/day)
  regenerates 1 pt./round
  speaks 1 addt’l language
  speaks 2 addt’l languages
  speaks 3 addt’l languages
  spiked tail (4×1d6)
  telepathy, any language
  teleport, no error (1×/day)
  teleport, no error (3×/day)
   Roll   
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  Immune to...
  acid
  acid, poison
  charm
  charm, hold
  cold
  cold, electricity
  disease
  disease, poison
  electricity
  ﬁre
  ﬁre, posion
  hold
  poison
  sleep
  sleep, charm
   Roll     
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   1-in-6 chance per head of additional ability.
  CHM1: FORELEGS & NUMBER OF HEADS
  1
  2
  3
  4
  5
  6
  7
  8
  9
  0
  bear 
  2 paws (1d6 each)
  bison 
  trample (2d8)
  bull 
  trample (2d8)
  dragon** 2 claws (1d4 each)
  eagle 
  2 claws (1d4 each)
  goat 
  —
  horse 
  2 hooves (1d6 each)
  lion 
  2 paws (1d4+1 each)
  ram 
  —
  stag 
  2 hooves (1d3 each)
  * if both paws hit a single target, “bear hug” does +1d8
  ** color at DM’s discretion, or by head type
  1s Digit:
  Forelegs 
  Attack/Damage
   1-10 1 head
   11-20  2 heads
   21-30  3 heads
  10s Digit:
  # of Heads
  CHM2: HIND LEGS & WINGS
  1
  2
  3
  4
  5
  6
  7
  8
  9
  0
  bull 
  no
  dragon 
  no
  eagle 
  no
  horse 
  no
  lion 
  no
  bull 
  yes
  dragon 
  yes
  eagle 
  yes
  horse 
  yes
  lion 
  yes
  * if hindlegs are same species as forelegs, 
    DM may choose or re-roll
  * Applies to all heads
  1s Digit: 
  Hindlegs*  Wings
   1-10 bat-like (leathery)
   11-20  draconic (scaly/reptilian)
   21-30  eagle/bird-like (feathered)
  10s Digit:
  Wing Type (if present)
  If wings are present: 
  Roll 1d3 for ﬂying speed.
   1 12" / 120'(40')
   2 15" / 150'(50')
   3 18" / 180'(60')
  Base Movement on ground: 12" / 120'(40')*
  Roll on d30
   
  7 
  6 
  5 
  4 
  3
   
  1 
  2 
  3 
  4 
  5
   
  6 
  7 
  8 
  9 
  10
   
  11 
  12 
  13 
  14 
  15
   
  16 
  17 
  18 
  19 
  20
   
  21 
  22 
  23 
  24 
  25
   
  26 
  27 
  28 
  29 
  30
  3 +1/head
  4 +1/head
  5 +1/head
  6+ 1/head
  7 +1/head
  8 +1/head
  Hit Dice
  AC (Descending)
  CHM4: HIT DICE & ARMOR CLASS
  “d30 Chimera Generator”: © 2015, New Big Dragon Games Unlimited
  d30 Chimera Generator
  
SOURCE: textdata/thevault/OSR Generic/Old School Adventures D30 Accessories (OSR)/NBD d30 Encounters; Generators/d30 Chimera Generator (OSR).pdf