TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  2 or 4  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  (Cross off all items NOT found) 
   
  APL 6 (all of the following): 
  � Bracers of Quick Strike (Adventure; Magic Item Compendium; Limit 1) 
  � Crystal of Glancing Blows, Least (Adventure; MIC; Limit 1) 
  � Repelling Gauntlets (Adventure; Magic Item Compendium; Limit 1) 
  � Ring of Silent Spells (Adventure; Magic Item Compendium; Limit 1) 
   
  APL 8 (all of APL 6 plus the following): 
  � +1 Deadly Precision Adamantine Rapier (Adventure; MIC) 
  � +1 Mithral Chain Shirt (Adventure; Dungeon Master’s Guide) 
  � Gloves of Fortunate Striking (Adventure; MIC; Limit 1) 
  � Rearguard’s Cape (Adventure; Magic Item Compendium; Limit 1) 
  � Vest of the Master Evoker (Adventure; Magic Item Compendium; Limit 1) 
   
  APL 10 (all of APLs 6, 8 plus the following): 
  � +1 Animated Mithral Heavy Shield (Adventure; DMG) 
  � +1 Berserker/+1 Orc Double-Axe (Adventure; Magic Item Compendium) 
  � +1 Corrosive Greatsword (Adventure; Magic Item Compendium) 
  � Badge of Valor (Adventure; Magic Item Compendium; Limit 1) 
  � Belt of Battle (Adventure; Magic Item Compendium; Limit 1) 
   
  APL 12 (all of APLs 6, 8, 10 plus the following): 
  � Boots of Speed (Adventure; Dungeon Master’s Guide) 
  � Ioun Stone, Deep Red Sphere (Adventure; DMG; Limit 1) 
  � Ioun Stone, Pink Rhomboid (Adventure; DMG; Limit 1) 
  � Metamagic Rod, Extend, Lesser (Adventure; Dungeon Master’s Guide) 
  � Rogue’s Vest (Adventure; Magic Item Compendium; Limit 1) 
  Adventure Record# 
  597 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 1,800 xp; 
  1,800 gp 
   
   
  APL 8 
  max 2,250 xp; 
  2,600 gp 
   
   
  APL 10 
  max 2,700 xp; 
  4,600 gp 
   
   
  APL 12 
  max 3,150 xp; 
  6,600 gp 
  Cross out any game effects this character does not gain. 
   
  � Double-Oh Status: For successfully putting a stop to 
  Drakhmar’s research, Commander Toras Cyndane has offered 
  you membership in the Topaz Order.  You gain access to the 
  Topaz Guardian prestige class (LoM).  Furthermore, you gain 
  access (Frequency: Metaregional) to purchase the following 
  items: bane (aberration) weapon special ability upgrade; crystal of 
  mind cloaking, greater (MIC); third eye clarity (MIC); ring of mental 
  fortitude (DMG2). 
   
  � The Spy Who Loved Me: For saving her life, Kari has 
  arranged for you to be trained to better resist the abilities of 
  many aberrations.  You gain access to the following feats from 
  LoM: Darkstalker, Quick Recovery. 
   
  � Shaken, Not Stirred: You have survived an attack by a 
  Coven assassin.  Maybe those Coven members aren’t so tough 
  after all?  You gain a +2 circumstance bonus on saves made to 
  resist the effects of illithids. 
  � Professional Courtesy: For providing your metaorganization 
  with vital information regarding a particular villain, you have 
  earned an Influence Point with that metaorganization. Enter the 
  name of the metaorganization here _______________________________________. 
   
  � Common Side Effects Include …: You have been exposed 
  to the effects of the apparatus in Drakhmar’s lab. While the Topaz 
  Order can reverse these effects, it will take some time. For your 
  next three adventures, you may temporarily gain the effects of 
  the Spellwarped template (MM3), but you must pay an additional 
  1 TU per adventure traveling back to Pellak for treatments. As a 
  result of these treatments, you gain access to the Quick Recovery 
  feat (LoM). 
   
  � A Debt to Pay: You have promised the bloodthirsty bandit 
  lord Gathrak Mournbringer that you would repay your debt to 
  him… and repay it you will. For the next 10 adventures that take 
  place in the Sheldomar Valley, roll 1d10 each time you encounter 
  any local authorities. On a result of a 4 or lower, you are 
  recognized and arrested for banditry. You spend 26 additional 
  TUs in prison until you are released for good behavior. Cross out 
  this AR effect after this has occurred or six months from the date 
  of this AR, whichever comes first. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  SHE7-06 A Topaz is Forever 
  A Sheldomar Valley 
  Metaregional Adventure Set in Bissel 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region Sheldomar Valley/597/Normal Scenarios/SHE7-06 - A Topaz is Forever (APL 6-12)/SHE7-06 - A Topaz is Forever AR.pdf