TEXT: SHADOWRUN, 
  SIXTH WORLD 
  ERRATA
  AUGUST 2019
  
  Game 
  Concepts
  p. 36, Extended Tests,  
  paragraph 1
  For clarity, make the following parenthetical 
  addition: 
  The player can make multiple rolls of the dice 
  pool, progressively making the dice pool 1 die 
  smaller each time they roll, until they have accu-
  mulated enough hits to meet or beat the threshold 
  (or run out of dice and fail). 
  p. 36, Extended Test Intervals
  The table for Extended test intervals is as fol-
  lows:
  p. 38, Essence, paragraph 1
  The following changes are made to this para-
  graph for clarity: 
  All characters have this attribute. It functions 
  as a capacity rating for how much cyberware, 
  bioware, and other augmentations characters can 
  hold. The metahuman body can only contain so 
  much ’ware before it loses the small spark that sep-
  arates a living being from a machine. This attribute 
  primarily exists due to the degrees of difference be-
  tween biology and technology—it simply does not 
  flow well through technology and becomes limited 
  as your Essence declines (specifically, anytime your 
  Essence goes below any whole integer, you lose a 
  corresponding point of Magic or Resonance for 
  each integer passed). Also, some magic, particular-
  ly healing magic, has less of an effect on you as you 
  gain more augmentations.
  p. 41, Dodge
  Dodge penalties are as follows:
  p. 44, Edge, paragraph 3
  Change the sentence reading, “Characters can 
  only have one expenditure of Edge per round” 
  to “Characters can only have one expenditure of 
  Edge per round action.” 
  p. 46, Spending Edge  
  clarification
  Note that nothing can ever reduce the cost of 
  and Edge Action to 0 Edge. 
  p. 47, Edge Actions, Fire from 
  Cover action, second sentence
  Change: “Attacks from full cover may be made 
  without the –2 dice pool penalty” to “Attacks from 
  cover may be made without spending a Minor Ac-
  tion.”
  p. 48, Shank Edge Action
  Change “Called Shot penalty” to “Call a Shot 
  penalty.”
  p. 48, Tactical Roll Edge Action
  Add the Hit the Dirt Action (p. 41) as another 
  penalty that can be avoided with this action.
  p. 48, Edge Actions  
  by Cost table
  Add “Knockout Blow (Melee Attack)” to the 2 
  Edge section.
  p. 52, Cover I, II, III, IV
  Replace the paragraph in the book and replace 
  with the following: 
  Whether you hide behind a wall, a dumpster, or a 
  body, Cover is protection from hostile fire. It comes 
  at four levels, indicating how much of a character’s 
  body is protected (one-quarter, one-half, three quar-
  ters, or all). A character in Cover gets a +1 bonus per 
  Cover level to their Defense Rating and dice pool to 
  interval scale
  TASK
  INTERVAL
  Fast
  1 Combat Turn
  Quick
  1 minute
  Short
  10 minutes
  Average
  30 minutes
  Long
  1 hour
  Consuming
  1 day
  Exhausting
  1 week
  Mammoth
  1 month
  dodge penalty
  RANGE
  MODIFIER
  Ground Zero
  –6
  Close
  –4
  Near
  –2
  ERRATA  //  AUGUST 2019
  2
  SHADOWRUN: SIXTH WORLD
  
  Defense tests. Attacking from Cover requires an ex-
  tra Minor Action in order to get clear enough to take 
  a shot, imposes a –2 dice pool penalty to your attack 
  at Cover IV, and you cannot gain Edge while attack-
  ing from Cover (you can gain it from defending).
  p. 53, Silent #, last sentence
  Change “visibility detection” to “audio detec-
  tion.” 
  p. 56, Trolls (Homo Sapiens  
  Ingentis), Racial Qualities
  Change Built Tough (1) to Built Tough (2).
  p. 69, attribute and Skill  
  Advancement table
  Change values in last column as follows:
   
  p. 70, New Spells, sentence 3
  Change “After a week of study” to “After about 
  a week of study, (see p. 131).”
  p. 71, Exceptional  
  (Attribute), Game Effect
  Add this at the end of the Game Effect entry: 
  This quality can only be purchased once.
  p. 74, Allergy,  
  bonus paragraph
  Change “common deadly allergy” to “common 
  extreme allergy.”
  Game effect paragraph
  Change sentence reading “At severity levels be-
  yond Mild, you also suffer secondary effects, as 
  listed” to “You also suffer secondary effects, which 
  are listed below.”
  p. 77, In Debt, Game Effect
  Add the following sentences after the second 
  sentence:
  You must pay a monthly interest rate of 500 
  nuyen per Karma spent, in addition to any pay-
  ment to the principal. If the interest is not paid, the 
  lenders come searching for you. 
  p. 81, Adept
  Change the character’s Body to 5 and Willpow-
  er to 4.
  p. 84, Decker, Qualities
  Change the quality “Resistance to Pathogens” 
  to “Toxin Resistance”
  p. 87, Street Samurai,  
  Defense Rating
  Change to 16
  p. 88, Street Shaman, Spells
  Change “Chaotic World” to “Chaos”
  p. 89, Technomancer
  Change actions to 1 Major, 2, Minor, change 
  “Resistance to Pathogens” to “Toxin Resistance”, 
  remove Puppeteer complex form
  p. 90, Weapon  
  Specialist, skills
  Change Close Combat 6 to Close Combat (Un-
  armed Comat) 5
  p. 93, Athletics, specialization 
  and description
  Add Archery as a specialization.
  In the description, change Full Defense Actions 
  to Dodge Actions.
  p. 94, Close Combat, descrip-
  tion
  Change reference to Full Defense to Dodge.
  p. 94, Conjuring, specializa-
  tions
  Remove Binding as a specialization
  p. 95, Engineering, specializa-
  tions
  Add Armorer
  t
  esired Rank
  6
  7
  8
  9
  10
  105
  140
  180
  225
  275
  100
  135
  175
  220
  270
  90
  125
  165
  210
  260
  75
  110
  150
  195
  245
  55
  90
  130
  175
  225
  30
  65
  105
  150
  200
  —
  35
  75
  120
  170
  —
  —
  40
  85
  135
  —
  —
  —
  45
  95
  —
  —
  —
  —
  50
  AUGUST 2019  //  ERRATA
  3
  SHADOWRUN: SIXTH WORLD
  
  p. 96, Perception
  Add the following table for Perception 
  Thresholds
  p. 97, Stealth, specializations
  Add Camouflage
  p. 106, Firearms Example
  Alter as follows:
  Step Two: Distribute Edge
  Here we compare the Attack Rating of the 
  Ares Predator VI (8) to the Defense Rating of the 
  Eye-Fiver (4; Body 3, + 1 for leathers) and see that 
  Oda has a difference of 4 or more greater, giving 
  Oda one bonus Edge.
  p. 109, Melee Close Combat and 
  Grunts Example, Step Three
  Change Trip Edge Action to Tumble Action
  p. 112, Breaking Through,  
  paragraph 1
  Change “Damage Value that exceeds one half” 
  to “Damage Value that meets or exceeds one half.”
  p. 113
  Add the following text for Falling Damage:
  Falling Damage
  When a character falls more than three meters, 
  they take Physical damage with a Damage Value 
  equal to half of the meters fallen, resisted by Body. 
  The gamemaster should feel free to adjust the 
  damage based on relevant circumstances.
  p. 114, Blast Attacks  
  and Scatter
  In the second paragraph, first sentence, chance 
  “extra hits” to “each hit.” In the third paragraph, 
  change “Drop Prone” to “Hit the Dirt.”
  p. 115, Scatter at Range table
  Add the following footnote:
  † Thrown grenades use the attackers unarmed 
  Attack Rating for Close range. Reduce the Attack 
  Rating by 1 for Near and by 6 for Medium. Attack 
  Rating is 0 for Far and Extreme ranges.
  p. 115, Grenades Example
  Change the first sentence of Step Two to read 
  as follows: “We compare Oda’s unarmed Attack 
  Rating of 12 for thrown grenades,” 
  In Step Three, change the distance at the end of 
  the example to 6 meters.
  In Step Four, have the motorcycles roll Body 4 
  instead of Body 4 x 2.
  p. 116, Grenade Launcher  
  Example
  Change Step Two and Step Four to read as fol-
  lows:
  Step Two: Distribute Edge
  We compare the Attack Rating of the MGL-6 
  grenade launcher, which is 8, to the Defense Rating 
  of the bikes (7; Body 4 + Armor 3), the gangers (4; 
  Body 3 + leathers 1), and Oda (10; Body 6 + armor 
  jacket 4). When dealing with groups or Area Effect 
  attacks, compare the Attack Rating to the highest 
  Defense Rating among all the targets for the Edge 
  bonus. Since Carson Aims does not have an advan-
  tage greater than 4 over everyone, he does not get 
  a bonus Edge.
  Step Four: Soak Some Damage
  Here it gets ugly. The damage codes for a frag-
  mentation grenade are 16P/12P/8P. Nothing is at 
  Ground Zero. A bike is in the Close range (12P), 
  with the remaining 4 gangers, two bikes, and the 
  gang leader all in Near range (8P). Rolling (Body 
  4) for the bikes gets 1 hit.
  p. 116, Gas Ranges,  
  Effect, and Duration
  Change the Rounds with Half Effect in the 
  Range x 3 row from 1–3 to 1–4.
  interval scale
  ITEM/EVENT IS:
  THRESHOLD
  EXAMPLES
  Obvious/Large/Loud
  1
  Neon sign, running 
  crowd, yelling, gunfire
  Normal
  2
  Street sign, pedestrian, 
  conversation, silenced 
  gunfire
  Obscured/Small/
  Muffled
  3
  Item dropped under 
  table, contact lens, 
  whispering
  Hidden/Micro/Silent
  4
  Secret door, needle 
  in haystack, subvocal 
  speech
  ERRATA  //  AUGUST 2019
  4
  SHADOWRUN: SIXTH WORLD
  
  p. 117, Building a Bigger Boom, 
  paragraph 4
  In the last sentence, change Near Range DV to 
  Ground Zero DV.
  p. 118, Environment  
  and Visibility
  Add the following table
  p. 119, First Aid, paragraph 3
  Add this sentence at the end: Drain cannot be 
  healed with First Aid.
  p. 120, Healing Example,  
  paragraph 2
  Change the threshold from 3 to 2.
  Paragraph 8
  Change the end of the example to say that the 7 
  boxes of damage are reduced to 3. 
  p. 121, Natural Recovery/ 
  Medical Assistance,  
  paragraph 2
  Add a note that wound modifiers do not apply 
  to natural recovery tests.
  Magic
  p. 135, Antidote spell,  
  paragraph 2
  Change “Each net hit” to “Each hit”.
  p. 139, Manipulation Spells, 
  paragraph 3
  Change the paragraph to read as follows:
  Net hits on the Spellcasting test determine the 
  duration of the spell, and for nonliving objects, it 
  also determines how much material is affected. 
  Many Manipulation spells have limited durations 
  and last for a number of minutes equal to the net 
  hits on the Spellcasting test. The default amount of 
  nonliving material affected is one-half cubic me-
  ter per net hit. See the Volume Reference table for 
  information on how to translate cubic meters of 
  material into common objects.
  p. 139, Animate Wood Example, 
  paragraph 4
  Change the amount of Drain she has to deal 
  with from 5 to 4 and the hits she gets on her test 
  from 4 to 3.
  Kumiho has to deal with 4 Drain from the spell; 
  rolling Charisma 6 + Willpower 5 gives her 11 dice 
  and 3 hits. She’ll gladly take the 1S damage if the 
  table keeps hindering the opposition.
  p. 141, Mystic Armor spell
  Change the spell type from P to M.
  p. 142, Vehicle Armor spell
  Change the spell type from M to P
  p. 144, Seal the Ritual,  
  paragraph 2
  Change the paragraph to read as follows:
  After the spell effect goes off, each participant 
  must deal with drain equal to the number of hits 
  on a Ritual Threshold x 2 test (minimum 2) as de-
  scribed on page 131.
  p. 145, Curse, paragraph 2, 
   last sentence
  Change the last sentence to read as follows: The 
  spell is cast normally (using teamwork, if applica-
  ble) with all the tests and appropriate Drain.
  p. 146, Watcher, last sentence
  Change the last sentence to read as follows: A 
  watcher’s attributes and skills start at 2. For each 
  additional hour spent on the ritual, these increase 
  by one, as does the ritual’s threshold.
  p. 146, Summoning,  
  paragraph 1, sentence 4
  Change the sentence to read as follows: Char-
  acters must then resist drain as if they cast a spell 
  against a Drain Value equal to the number of hits 
  (not net hits) the spirit rolled. 
  light levels
  LIGHT LEVEL
  EFFECT
  Darkness
  Deep caverns, dark basement, stuffed in a dumpster
  Near Darkness
  Moonless night, dark interior, city underground
  Low Light
  Moonlit night, equipment indicator lights,  
  city alley at night
  Dim Light
  Twilight, interiors without primary lighting, city alley
  Full Light
  Cloudy day, interior lighting, city street
  Bright Light
  Beach at noon, industrial lighting, open field
  AUGUST 2019  //  ERRATA
  5
  SHADOWRUN: SIXTH WORLD
  
  p. 147, Banishing, paragraph 2
  Change the second sentence to read as follows: 
  As with summoning, if the final drain is higher 
  than the banisher’s Magic, the drain damage is 
  Physical; otherwise it’s Stun.
  p. 147-148, Types of Spirits
  For spirits of air, change “Defense” to “Defense 
  Rating”.
  For spirits of beasts, add Astral Initiative of (F x 
  2) + 3D6, change Defense Rating to F + 2
  For spirits of earth, fire, kin, and water, add As-
  tral Initiative of (F x 2) + 3D6
  p. 151, Making a Preparation  
  Example, paragraph 5
  In sentence 2, change 5 drain to 4 drain. In sen-
  tence 4, change 4 hits to 3 hits.
  p. 155, Enchanting Foci,  
  Alchemical focus
  Change “Alchemy skill tests” to “Enchanting 
  skill tests to create preparations”.
  Alchemical focus: An alchemical focus adds 
  its Force in dice to Enchanting skill tests to create 
  preparations. 
  p. 156, Adepts, paragraph 2
  Change the sentence to read as follows: 
  Drain is Stun unless the damage after the re-
  sistance test is higher than the caster’s Magic, in 
  which case the damage is Physical.
  p. 158, Spell Resistance, cost
  Change 0.5 PP per level to 0.5 PP
  p. 158, Wall Running, sentence 3
  Change the word “spell” to “power”.
  p. 158, Mystic Adepts
  Delete paragraph 3 of this section.
  p. 159, Aspected Magicians, 
  paragraph 3, sentence 1
  Change the sentence to read as follows: Aspected 
  magicians can astrally perceive and astrally project.
  p. 159, The Astral Plane
  Add the following as the fourth paragraph of 
  the section: While magicians and adepts use Astral 
  Perception, they become dual-natured and suffer a 
  –2 dice pool penalty to all non-Magic actions.
  Matrix
  p. 174, Personas and Attributes
  Change the Data Processing entry to read as 
  follows:
  • 
  Data Processing is the raw computing pow-
  er of a device. Data Processing governs how 
  quickly a device can operate and contrib-
  utes to running programs concurrently. The 
  Data Processing attribute is the limit of 
  many devices you can slave to it.
  p. 175, Matrix Edge Actions, Hog
  Change the entry to read as follows:
  • 
  Hog (2 Edge): Blast a host or persona with 
  recursive requests, eating up valuable re-
  sources and lowering its Data Processing by 
  2 and active program slots by 1 for (Attack 
  Rating) rounds.
  p. 176, Overwatch Score  
  and Convergence
  Change this section as follows:
  Convergence is GOD zeroing in on your loca-
  tion. When this occurs, the device used to perform 
  the last illegal test is bricked (its Condition Moni-
  tor is filled), and the user is dumped from the Ma-
  trix, with associated dumpshock (p. 176). Addi-
  tionally, the user’s physical location is reported to 
  the authorities so they might send people to track 
  you down.
  Things that increase the Overwatch Score are 
  as follows:
  • 
  Using hacking programs: OS increases by 1 
  for each Matrix action modified by a hack-
  ing program.  Simply having the program 
  loaded without actively using it doesn’t in-
  crease your OS.)
  p. 177, Cyberdecks
  The prices of the MCT 360 and the Renraku 
  Kitsune should be switched.
  p. 179, Matrix Damage 
  Add a third paragraph to this section that reads 
  as follows:
  By default, Matrix damage is resisted with Fire-
  wall and Biofeedback damage is resisted with Will-
  power.
  p. 179, Matrix Actions
  Adjust paragraph two to read as follows:
  Where two different dice pools are listed, such 
  as “Intuition + Firewall or Sleaze + Firewall,” per-
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  6
  SHADOWRUN: SIXTH WORLD
  
  sonas with Mental attributes use the pool with 
  those attributes. Drones use their Pilot Rating in 
  place of the Mental Attribute. A persona actively 
  defending for a device or host can use the other 
  pool with the device or host attributes.
  p. 180, Control Device
  Change this Action to Legal.
  p. 181, Data Spike
  Add the following second paragraph:
  This action is linked to the Attack attribute.
  p. 182, Hash Check
  Add that this item requires User access.
  p. 183, Matrix Perception  
  (cont.), paragraph 2
  Remove the words “with a Sleaze attribute.”
  p. 184, Tarpit
  Add the following second paragraph: 
  This action is linked to the Attack attribute.
  p. 184, Programs
  Add the following at the end of the list of Basic 
  programs.
  • 
  Virtual Machine: 2 extra program slots; 
  take 1 extra box of unresisted Matrix dam-
  age when attacked.
  p. 186, IC
  Replace the second sentence with the following:
  All IC use (Host Rating x 2) for Attack Rating, 
  Condition Monitor, and most rolls. Their Initiative 
  is (Data Processing x 2) + 3D6. Defensive rolls and 
  effects vary by IC type.
  p. 188, Technomancer Functions
  Change the last sentence of this paragraph to 
  read as follows:
  Technomancers can experience AR, VR, and 
  hot-sim with no extra gear, and they are difficult to 
  spot in the Matrix, typically requiring a successful 
  Matrix Perception test (p. 178) with a minimum of 
  5 hits to be seen.
  p. 189, The Living Persona,  
  paragraph 2
  Adjust the opening of the second paragraph as 
  follows:
  The living persona has an Initiative rank of 
  Logic + Intuition and Initiative Dice of 1D6 plus 
  whatever adjustments from their current Matrix 
  mode. Use their Stun Condition Monitor in place 
  of a Matrix Condition Monitor.
  p. 190, Puppeteer
  Remove the requirement for being on the same 
  grid from the last sentence.
  You may take the Control Device action on a 
  device even if you do not have the proper access 
  level. You must still be able to detect the device and 
  be on the same grid.
  p. 190, Resonance Spike 
  Change “Matrix damage” to “unresisted Ma-
  trix damage”.
  p. 191, Stiches
  Add the words “on a sprite” to the end of the 
  second sentence.
  p. 191, Transcend Grid
  Remove this complex form.
  p. 191, Sprites
  Change the paragraph to read as follows: 
  Along with their considerable hacking powers, 
  technomancers can enlist the help of Matrix be-
  ings called sprites. Just like spirits, there is signif-
  icant debate about the nature of sprites. Are they 
  living beings waiting for a technomancer to serve? 
  Or are they born when a technomancer compiles 
  them? You can argue your favorite theory late at 
  night over a nice round of synthahol, but out in 
  the streets, the only thing that matters is that they 
  work. Technomancers know how to compile them 
  and make them follow instructions. They can get 
  the results they need, and as long as that’s the case, 
  their exact nature is irrelevant. A sprite’s Matrix 
  Condition Monitor is (L /2) + 8. 
  p. 191, Compiling a Sprite 
  Change the fourth sentence of the first para-
  graph to read as follows:
  They then resist fading equal to the number of 
  hits the sprite received on its defense test, resisted 
  with Willpower + Charisma. 
  In next-to-last paragraph, remove the words 
  “or grid” from the second sentence. 
  AUGUST 2019  //  ERRATA
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  SHADOWRUN: SIXTH WORLD
  
  p. 193, Types of Sprites
  Add the following before the first sentence:
  Sprite skill ratings equal their Level. 
  p. 195, Submersion Example
  Change the Karma cost listed in the last sen-
  tence from 16 to 12. 
  Rigging
  p. 196, The Basics, item 4
  Change the cold-sim VR Initiative Dice to 2D6, 
  hot-sim to 3D6.
  p. 199, Ford Americar
  Change the handling to 4/5 and the Accel to 9.
  p. 200, Using the Vehicle as a 
  Weapon, sentence 4
  Change “Vehicles” to “Vehicles (and drones)”
  Wild Life
  p. 222, Concealment,  
  paragraph 2
  In the first sentence, change the parenthetical 
  note from “(Body less than 5; Body over 5 counts 
  as 2 targets)” to (Body up to 5; Body over 5 counts 
  as 2 targets)”
  p. 222, Confusion, sentence 2
  Change the sentence to read as follows:
  If the critter scores any net hits, the target char-
  acter gains the Dazed status and the Confused sta-
  tus at a rating equal to the net hits.
  p. 226, Mist Form, sentence 8
  Change the word “Allergy” to “moderate Allergy”
  p. 226, Movement
  Add the following as a new second paragraph:
  For unwilling targets, the critter makes an op-
  posed test using its Magic + Willpower against the 
  target’s Logic + Willpower. The critter can multiply 
  or divide the target’s movement by up to its net 
  hits or Magic attribute, whichever is lower. 
  Gear
  p. 249, Blades table
  Remove the entry for the survival knife.
  p. 255, Heavy Pistols
  Change the Ares Viper Slivergun damage code 
  from 4P(f) to 4P(fl)
  p. 257, Ingram Valiant
  Note that this is a light machinegun.
  p. 258, Rifles
  Change firing mode of Ares Desert Strike to SA.
  Change firing mode of Remington 990 to SS.
  p. 298, Parashield Dart Series
  Add a note that both the rifle and pistol only 
  fire darts.
  p. 260, Gyromount (cont.)
  Clarification: The Attack Rating increase adds 
  +3 to the Attack Rating for Full Auto, stacking 
  with other bonuses and penalties. 
  Change the Strength requirement for medium 
  machine guns from 3+ to 2+.
  p. 260, Periscope
  Note that the periscope has a capacity of 3.
  p. 261, Speed loader
  Remove the wireless bonus for this item.
  p. 262, Flechette Ammo
  Note that (fl) is the abbreviation for this type 
  of ammo.
  p. 262, Ammo Costs  
  by Weapon Type
  Machine gun ammo has Avail 2(L), Cost 15¥ 
  per 10.
  DMSO ammo has Avail 1, Cost 10¥ per 10.
  p. 263, Grenades, paragraph 3
  Change “Exotic Weapons (Launcher) + Logic” 
  to “Exotic Weapons (Launcher) + Agility”
  p. 263, Rockets and Missiles
  Change the second sentence to read as follows:
  Missiles are rockets that carry internal 
  ERRATA  //  AUGUST 2019
  8
  SHADOWRUN: SIXTH WORLD
  
  guidance systems, with sensor packages adding 
  their rating to the attack roll, since they can adjust 
  their trajectory in flight (also reflected in their At-
  tack Rating).
  p. 264, Anti-Vehicle
  At the end of the paragraph, add:
  +2 Attack Rating against vehicles.
  p. 266, Chemical Seal, 
   sentence 3
  Change the sentence to read as follows:
  It also neutralizes the Corrosive status six times 
  before it’s built in chemical protection is worn 
  away and the armor no longer has chemical seal 
  protection.
  p. 267, Helmets and Shields
  Change Ballistic Shield and Riot Shield weapon 
  types to Close Combat.
  p. 267, Cyberdecks
  The prices of the MCT 360 and the Renraku 
  Kitsune should be switched. Change the Avail rat-
  ing of the Fairlight Excalibur to 6(I).
  p. 268, Accessories
  Sim modules have an Avail of — and a cost of 
  +100¥
  Sim modules for hot sim have an Avail of 2(I) 
  and a cost of +250¥
  p. 271, Software
  Remove the paragraph about Agents.
  p. 272, Software table
  Remove the entry for agents; change hacking 
  program Avail to 4(I)
  p. 279, Breaking  
  and Entering Gear
  Stats for autopicker: Rating n/a, Avail 4(L), 
  Cost 500¥
  Stats for keycard copier: Rating n/a, Avail 4(I), 
  Cost 600¥
  p. 282, Biotech
  Super-platinum DocWagon contracts have 
  Avail 1, Cost 10,000¥/month or 100,000¥/year
  p. 282, Slap Patches, Trauma Patch
  Replace the first sentence with this sentence:
  When applied, the patient heals 1d6 + 1 Over-
  flow Damage immediately. 
  p. 286, Bone Lacing, sentence 3
  Change the sentence to read as follows:
  It gives you extra Body when resisting physical 
  damage, changes your unarmed combat damage to 
  Physical, and adds a few useful bonuses, all listed 
  in the Bone Lacing table.
  p. 286, Bone Lacing,  
  Damage Values
  Change the Unarmed DVs of bone lacing from 
  3P, 4P, and 4P to +1, +1, and +2.
  p. 291, Specialized  
  Weapons, Cyberjaw
  Remove the requirement of this being for cyber-
  skulls only.
  For a cyberskull only, This adds extra biting 
  power for those who like a special, close-in form 
  of violence.
  p. 291, Bone Density  
  Augmentation
  Alter the paragraph to read as follows:
  The molecular structure of your bones is altered 
  to increase density and tensile strength. Ligaments 
  are strengthened, and the greater bone density in-
  creases your weight by fifteen percent. You gain its 
  rating as extra Body when resisting physical dam-
  age. Your unarmed combat damage becomes Phys-
  ical and your Damage Value and Attack Rating 
  increase per the table below. Bone density augmen-
  tation is incompatible with other augmentations to 
  bones, including bone lacing cyberware.
  p. 291, Bone Density Ratings
  Change the DVs from 3P, 3P, 4P, and 4P to +1, 
  +1, +2, +2.
  p. 302, Vehicles
  Change the Body of the Ares Dragon from 12 
  to 22.
  AUGUST 2019  //  ERRATA
  9
  SHADOWRUN: SIXTH WORLD
  
  Toxin Costs
  Here are toxin and drug availability and costs:
  toxin availability and cost
  TOXIN
  AVAILABILITY
  COST (PER DOSE)
  CS/Tear Gas
  2(L)
  20¥
  Gamma-Scopolamine
  7(I)
  200¥
  Narcoject
  4(L)
  50¥
  Nausea Gas
  3(L)
  25¥
  Neuro-Stun VIII
  5(L)
  60¥
  Neuro-Stun IX
  6(L)
  60¥
  Neuro-Stun X
  7(L)
  100¥
  Pepper Punch
  5¥
  Seven-7
  10(I)
  1,000¥
  drug availability and cost
  DRUG
  AVAILABILITY
  COST (PER DOSE)
  Alcohol
  5¥–500¥
  Bliss
  2(I)
  15¥
  Cram
  2(L)
  10¥
  Deepweed
  4(I)
  400¥
  Jazz
  2(L)
  75¥
  Kamikaze
  3(L)
  100¥
  Long Haul
  50¥
  Nitro
  2(L)
  50¥
  Novacoke
  2(L)
  10¥
  Psyche
  200¥
  Zen
  3(L)
  5¥
  ERRATA  //  AUGUST 2019
  10
  SHADOWRUN: SIXTH WORLD
  
SOURCE: textdata/thevault/Shadowrun [multi]/6th Edition/Core/Shadowrun 6E - Core Rulebook Errata (August 2019).pdf