TEXT: Ronald Wenneker (order #16764938)
  
  To craft an item it costs 5 gp per day (or 8 
  hours worked); each hour equates to 6.25 
  sp per hour.
  In my games getting 5 more on a Skill check 
  while making an object will increases its value, 
  as you are increasing in the skill used to create 
  the item, and getting natural 20's decrease the 
  time by an extra day or you double the work 
  you have but in for the day.
  Set a goal and work for it. If you are trying to cra� a 
  common item and consistently cra�ing at a higher proﬁ-
  ciency then it increases the value and lowers the �me 
  needed to cra� the item.
  To craft an item, you need half the value 
  of the objects cost in materials. The time 
  needed to craft the item is them 5 gp per 
  day toward the value of the object.
  Crafting Items
  Ronald Wenneker (order #16764938)
  
   If players want to go through the role-play to 
  build or attain a schematic or recipe, then I 
  would reward them with by allowing the 
  recipe or schematic to be reusable over and 
  over allowing them to reduce the cost each time 
  they craft or build an item or consumable.
   The cost of the schematic can be incorpo-
  rated into the cost of the materials re-
  quired to create the item you are trying to 
  craft. If you have proficiency with s specific 
  tool kit, you will be proficient with creating 
  common items, and some uncommon 
  items with a high enough history check or 
  in-character research.
   Rare, Masterwork, and Wondrous require 
  preparation time crafting the schematics, 
  plans, or recipies or buying these from a 
  fellow artisan or other crafter. You can use 
  the same rules from crafting items in cre-
  ating schematics, plan, or recipies.
   Creating schematics and recipes is an-
  other way a character can use their craft-
  ing skills without crafting an item. These 
  can be sold to fellow artists, crafters, or li-
  braries as Rare and masterwork schemat-
  ics are not very common and most arti-
  sans keep their works private.
  Ronald Wenneker (order #16764938)
  
   When crafting a spell scroll you must 
  cast the desired spell into the scroll once 
  per day and use materials that the spell 
  itself would use too. If you use cheap or 
  materials that are not strong enough to 
  hold the magical energy you are infusing 
  into them, then the spell could backfire 
  while crafting into a scroll. 
  while crafting into a scroll. 
  Ronald Wenneker (order #16764938)
  
   This is a section for quick reference to 
  object AC and hit points along with some 
  various material in the Dungeons and 
  Dragons universe, with additional content 
  and AC for variation in play for the players 
  to interacts and create unique items in the 
  D&D universe.
  Ronald Wenneker (order #16764938)
  
  Several materials in the D&D universe 
  have unique properties and abilities asso-
  ciated with them. When A weapon of armor 
  is crafted from the material or with the 
  material inlayed into it, it can grant one or 
  more of the properties given to the mate-
  rial.
  Ronald Wenneker (order #16764938)
  
  Ronald Wenneker (order #16764938)
  
  Contact Info
  James John
  Email: Plaewud@gmail.com
  Instagram: Gravityfail87
  Twitter: @DMJJ14
  Bolow are a collection of material and 
  blade shape rolling charts for times when 
  you are trying to describe asword, or make 
  one, for your players.
  Ronald Wenneker (order #16764938)
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/DMsGuild/Non-Publisher Titles/Crafters Manual v1.1 .pdf