TEXT: Jyn’Ric ShipyaRdS
  Stock Spacecraft
  Ship Builds by: Harold R. Nichols, Jr.
  racer
  TR-0.25-25/46                                                            TIER 1/4
  Tiny Racer
  Speed 6; Maneuverability perfect (turn 0); Drift 0
  AC 14; TL 13
  HP 20; DT –; CT 4
  Shields basic 10 (forward 3, port 2, starboard 2, aft 3)
  Attack (Forward) light laser cannon (2d4)
  Attack (Aft) light laser cannon (2d4)
  Power Core Micron Light (50 PCU); Drift Engine None; Systems 
  basic short-range sensors, T6 thrusters, mk 2 armor, mk 1 
  defenses, mk 1 mononode; Expansion Bays None.
  Modifiers +1 to any one check per round, +2 Computers, +3 
  Piloting; Complement 1.
  Interceptor
  TI-0.33-30/46                                                              TIER 1/3
  Tiny Interceptor
  Speed 6; Maneuverability perfect (turn 0); Drift 0
  AC 14; TL 14
  HP 30; DT –; CT 6
  Shields basic 10 (forward 3, port 2, starboard 2, aft 3)
  Attack (Forward) linked light laser cannons (4d4)
  Power Core Micron Light (50 PCU); Drift Engine None; Systems 
  advanced short-range sensors, T6 thrusters, mk 2 armor, mk 
  2 defenses, mk 1 mononode; Expansion Bays None.
  Modifiers +1 to any one check per round, +4 Computers, +3 
  Piloting; Complement 1.
  fIghter
  TF-0.5-40/66                                                               TIER 1/2
  Tiny Fighter
  Speed 12; Maneuverability good (turn 1); Drift 0
  AC 14; TL 13
  HP 35; DT –; CT 7
  Shields basic 10 (forward 3, port 2, starboard 2, aft 3)
  Attack (Forward) light laser cannon (2d4), light torpedo launcher 
  (2d8)
  Attack (Aft) light laser cannon (2d4)
  Power Core Micron Heavy (70 PCU); Drift Engine None; Systems 
  basic medium-range sensors, T12 thrusters, mk 2 armor, mk 1 
  defenses, mk 1 mononode; Expansion Bays None.
  Modifiers +1 to any one check per round, +2 Computers; 
  Complement 1 - 2.
  Shuttle
  SS-1-55/72                                                                        TIER 1
  Small Shuttle
  Speed 8; Maneuverability perfect (turn 0); Drift 1
  AC 14; TL 14
  HP 35; DT –; CT 7
  Shields basic 20 (forward 5, port 5, starboard 5, aft 5)
  Attack (Forward) light plasma cannon (2d12)
  Power Core Arcus Light (75 PCU); Drift Engine Signal Basic; 
  Systems advanced short-range sensors, crew quarters 
  (good), S8 thrusters, mk 3 armor, mk 3 defenses, mk 1 trinode; 
  Expansion Bays cargo hold, passenger seating (2).
  Modifiers +1 to any three checks per round, +4 Computers, +2 
  Piloting; Complement 1 - 4.
  lIght freIghter
  SLF-1-55/74                                                                      TIER 1
  Small Light Freighter
  Speed 6; Maneuverability good (turn 1); Drift 1
  AC 14; TL 13
  HP 40; DT –; CT 8
  Shields basic 10 (forward 3, port 2, starboard 2, aft 3)
  Attack (Forward) linked light laser cannons (4d4)
  Attack (Port) light laser cannon (2d4)
  Attack (Starboard) light laser cannon (2d4)
  Power Core Arcus Light (75 PCU); Drift Engine Signal Basic; 
  Systems advanced short-range sensors, crew quarters (good), 
  S6 thrusters, mk 3 armor, mk 2 defenses, mk 1 mononode; 
  Expansion Bays cargo hold, smuggler’s compartment (DC 25), 
  tech workshop.
  Modifiers +1 to any one check per round, +4 Computers, +2 
  Piloting; Complement 1 - 6.
  explorer
  ME-1-55/86                                                                      TIER 1
  Medium Explorer
  Speed 6; Maneuverability good (turn 1); Drift 1
  AC 12; TL 11
  HP 55; DT –; CT 11
  Shields basic 10 (forward 3, port 2, starboard 2, aft 3)
  Attack (Forward) light laser cannon (2d4)
  Attack (Port) light laser cannon (2d4)
  Attack (Starboard) light laser cannon (2d4)
  Attack (Dorsal Turret) light laser cannon (2d4)
  Power Core Pulse Gray (100 PCU); Drift Engine Signal Basic; 
  Systems basic short-range sensors, crew quarters (good), 
  M6 thrusters, mk 2 armor, mk 1 defenses, mk 1 mononode; 
  Expansion Bays cargo holds (4).
  
  Modifiers +1 to any one check per round, +2 Computers, +2 
  Piloting; Complement 1 - 6.
  tranSport
  MT-2-75/99                                                                      TIER 2
  Medium Transport
  Speed 4; Maneuverability average (turn 2); Drift 1
  AC 12; TL 13
  HP 70; DT –; CT 14
  Shields basic 10 (forward 3, port 2, starboard 2, aft 3)
  Attack (Forward) heavy laser cannon (4d8), light laser cannon 
  (2d4)
  Attack (Aft) light laser cannon (2d4)
  Attack (Doral Turret) light laser cannon (2d4)
  Attack (Ventral Turret) light laser cannon (2d4)
  Power Core Pulse Gray (100 PCU); Drift Engine Signal Basic; 
  Systems basic medium-range sensors, crew quarters (good), 
  M4 thrusters, mk 2 armor, mk 3 defenses, mk 2 mononode; 
  Expansion Bays cargo holds (2), science lab, synthesis bay, 
  tech workshop.
  Modifiers +2 to any one check per round, +2 Computers, +2 
  Piloting; Complement 1 - 6.
  DeStroyer
  LD-4-115/146                                                                  TIER 4
  Large Destroyer
  Speed 6; Maneuverability average (turn 2); Drift 1
  AC 12; TL 11
  HP 170; DT –; CT 34
  Shields basic 20 (forward 5, port 5, starboard 5, aft 5)
  Attack (Forward) heavy laser cannon (4d8), heavy laser cannon 
  (4d8)
  Attack (Port) light laser cannon (2d4)
  Attack (Starboard) light laser cannon (2d4)
  Attack (Aft) light laser cannon (2d4)
  Attack (Doral Turret) light laser cannon (2d4)
  Power Core Arcus Ultra (150 PCU); Drift Engine Signal Basic; 
  Systems advanced medium-range sensors, crew quarters 
  (good), L6 thrusters, mk 3 armor, mk 2 defenses, mk 2 
  mononode; Expansion Bays cargo holds (4).
  Modifiers +2 to any one check per round, +4 Computers, +1 
  Piloting; Complement 6 - 20.
  heavy freIghter
  LHF-4-115/116                                                                TIER 4
  Large Heavy Freighter
  Speed 4; Maneuverability average (turn 2); Drift 1
  AC 10; TL 11
  HP 140; DT –; CT 28
  Shields basic 10 (forward 3, port 2, starboard 2, aft 3)
  Attack (Forward) heavy laser cannon (4d8), linked light laser 
  cannons (4d4)
  Attack (Port) heavy laser cannon (4d8)
  Attack (Starboard) heavy laser cannon (4d8)
  Power Core Arcus Ultra (150 PCU); Drift Engine Signal Basic; 
  Systems basic medium-range sensors, crew quarters (good), 
  L4 thrusters, mk 1 armor, mk 2 defenses, mk 1 trinode; 
  Expansion Bays cargo holds (8).
  Modifiers +1 to any three checks per round, +2 Computers, +2 
  Piloting; Complement 6 - 20.
  Bulk freIghter
  HBF-5-135/131                                                               TIER 5
  Huge Bulk Freighter
  Speed 4; Maneuverability poor (turn 3); Drift 1
  AC 11; TL 10
  HP 180; DT 5; CT 36
  Shields basic 10 (forward 3, port 2, starboard 2, aft 3)
  Attack (Forward) heavy laser cannon (4d8)
  Attack (Aft) heavy laser cannon (4d8)
  Attack (Doral Turret) light laser cannon (2d4)
  Attack (Ventral Turret) light laser cannon (2d4)
  Power Core Nova Light (150 PCU); Drift Engine Signal Basic; 
  Systems basic medium-range sensors, crew quarters (good), 
  H4 thrusters, mk 3 armor, mk 2 defenses, mk 2 mononode; 
  Expansion Bays cargo holds (10).
  Modifiers +2 to any one check per round, +2 Computers, +1 
  Piloting; Complement 20 - 50.
  cruISer
  HC-6-155/148                                                                  TIER 6
  Huge Cruiser
  Speed 4; Maneuverability average (turn 2); Drift 1
  AC 10; TL 10
  HP 205; DT 5; CT 41
  Shields basic 10 (forward 3, port 2, starboard 2, aft 3)
  Attack (Forward) superlaser (2d4x10)
  Attack (Port) light laser cannon (2d4)
  Attack (Starboard) light laser cannon (2d4)
  Attack (Dorsal Turret) heavy laser cannon (4d8)
  Power Core Nova Light (150 PCU); Drift Engine Signal Basic; 
  Systems basic long-range sensors, crew quarters (good), 
  H4 thrusters, mk 2 armor, mk 2 defenses, mk 2 mononode; 
  Expansion Bays cargo holds (3), science lab, synthesis bay, 
  tech workshop.
  Modifiers +2 to any one check per round, +2 Computers, +2 
  Piloting; Complement 20 - 100.
  carrIer
  GC-11-310/283                                                             TIER 11
  
  Gargantuan Carrier
  Speed 4; Maneuverability poor (turn 3); Drift 1
  AC 9; TL 9
  HP 300; DT 10; CT 60
  Shields basic 40 (forward 10, port 10, starboard 10, aft 10)
  Attack (Forward) superlaser (2d4x10)
  Attack (Port) heavy laser cannon (4d8), heavy laser cannon (4d8), 
  heavy laser cannon (4d8)
  Attack (Starboard) heavy laser cannon (4d8), heavy laser cannon 
  (4d8), heavy laser cannon (4d8)
  Attack (Dorsal Turret) light laser cannon (2d4)
  Attack (Ventral Turret) light laser cannon (2d4)
  Power Core Gateway Light (300 PCU); Drift Engine Signal Basic; 
  Systems advanced long-range sensors, crew quarters (good), 
  G4 thrusters, mk 3 armor, mk 3 defenses, mk 2 mononode; 
  Expansion Bays cargo holds (2), hangar bay, medical bay, 
  science lab, synthesis bay, tech workshop.
  Modifiers +2 to any one check per round, +4 Computers, +1 
  Piloting; Complement 75 - 200.
  BattleShIp
  GB-12-350/283                                                             TIER 12
  Gargantuan Battleship
  Speed 4; Maneuverability average (turn 2); Drift 1
  AC 9; TL 9
  HP 400; DT 10; CT 80
  Shields light 50 (forward 13, port 12, starboard 12, aft 13)
  Attack (Forward) superlaser (2d4x10), heavy laser cannon (4d8), 
  heavy laser cannon (4d8)
  Attack (Port) heavy laser cannon (4d8), heavy laser cannon (4d8), 
  light laser cannon (2d4)
  Attack (Starboard) heavy laser cannon (4d8), heavy laser cannon 
  (4d8), light laser cannon (2d4)
  Attack (Dorsal Turret) heavy laser cannon (4d8)
  Attack (Ventral Turret) heavy laser cannon (4d8)
  Power Core Gateway Light (300 PCU); Drift Engine Signal Basic; 
  Systems advanced long-range sensors, crew quarters (good), 
  G4 thrusters, mk 3 armor, mk 3 defenses, mk 2 mononode; 
  Expansion Bays cargo holds (3), medical bay, recreation suite 
  (gym), science lab, synthesis bay, tech workshop.
  Modifiers +2 to any one check per round, +4 Computers, +2 
  Piloting; Complement 100 - 300.
  DreaDnought
  CD-15-500/469                                                             TIER 15
  Colossal Dreadnought
  Speed 4; Maneuverability clumsy (turn 4); Drift 1
  AC 5; TL 5
  HP 550; DT 15; CT 110
  Shields basic 30 (forward 8, port 7, starboard 7, aft 8)
  Attack (Forward) superlaser (2d4x10), superlaser (2d4x10), heavy 
  laser cannon (4d8), heavy laser cannon (4d8)
  Attack (Port) superlaser (2d4x10), heavy laser cannon (4d8), 
  heavy laser cannon (4d8), heavy laser cannon (4d8)
  Attack (Starboard) superlaser (2d4 x 10), heavy laser cannon 
  (4d8), heavy laser cannon (4d8), heavy laser cannon (4d8)
  Attack (Dorsal Turrets) light laser cannon (2d4), light laser cannon 
  (2d4)
  Attack (Ventral Turrets) light laser cannon (2d4), light laser 
  cannon (2d4)
  Power Core Gateway Ultra (500 PCU); Drift Engine Signal Basic; 
  Systems basic long-range sensors, crew quarters (good), 
  C4 thrusters, mk 3 armor, mk 3 defenses, mk 3 mononode; 
  Expansion Bays arcane laboratory, cargo holds (9), hangar 
  bay, medical bay, science lab, shuttle bay, synthesis bay, tech 
  workshop.
  Modifiers +3 to any one check per round, +2 Computers; 
  Complement 125 - 500.
  
SOURCE: textdata/thevault/Starfinder [multi]/3rd Party/SFRPG - JynRic Shipyards.pdf