TEXT: Ahriman is a unit that contains 1 model. It is equipped with: The Black Staff of Ahriman. You can 
  only include one of this unit in your army.
  AHRIMAN
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Ahriman
  6"
  2+
  2+
  1
  1
  7
  5+
  WARGEAR OPTIONS
  • This unit can have a Disc of Tzeentch (Power Rating +2). If this unit has a Disc of Tzeentch, it:
   - Has a Move characteristic of 12".
   - Is also equipped with Tzeentchian Blades.
   - Has the following additional keywords: Fly, Cavalry, Daemon.
   - Loses the following keywords: Infantry.
  ABILITIES
  Master Psyker: Once per battle, at the end of the Orders phase, you can look through your 
  Command Asset deck and draw either one Thousand Sons Command Asset of your choice that is a 
  psychic power, or the Deny the Witch or Adamantium Will card. Add the drawn card to your hand, 
  then shuffle the Command Asset deck and place it face down.
  Lord of the Thousand Sons: Re-roll hit rolls of 1 for attacks made by friendly Thousand Sons 
  units whilst they are within 6" of this unit.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  The Black Staff of Ahriman
  Melee
  Melee
  User
  7+
  8+
  -
  Tzeentchian Blades
  Melee
  Melee
  User
  7+
  9+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Heretic Astartes, Thousand Sons
  KEYWORDS: Light, Infantry, Psyker, Character, Sorcerer, Ahriman
  7
  
  A Daemon Prince of Tzeentch is a unit that contains 1 model. It is equipped with: 
  Daemonic Weapons.
  DAEMON PRINCE 
  OF TZEENTCH
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Daemon Prince of Tzeentch
  8"
  2+
  2+
  2
  2
  8
  5+
  WARGEAR OPTIONS
  •  This unit can have Wings (Power Rating +1). If this unit has Wings, it:
   - Has a Move characteristic of 12".
   - Has the following additional keywords: Fly.
  ABILITIES
  Prince of Tzeentch: Re-roll hit rolls of 1 for attacks made by friendly Thousand Sons and 
  Tzeentch Daemon units whilst they are within 6" of this unit.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Daemonic 
  Weapons
  Melee
  Melee
  User
  6+
  6+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Heretic Astartes, Thousand Sons
  KEYWORDS: Heavy, Monster, Psyker, Character, Daemon, Daemon Prince
  9
  
  An Exalted Sorcerer is a unit that contains 1 model. It is equipped with: Force Weapon.
  EXALTED 
  SORCERER
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Exalted Sorcerer
  6"
  2+
  2+
  1
  1
  7
  5+
  WARGEAR OPTIONS
  • This unit can have a Disc of Tzeentch (Power Rating +2). If this unit has a Disc of Tzeentch, it:
   - Has a Move characteristic of 12".
   - Is also equipped with Tzeentchian Blades.
   - Has the following additional keywords: Fly, Cavalry, Daemon.
   - Loses the following keywords: Infantry.
  ABILITIES
  Lord of the Thousand Sons: Re-roll hit rolls of 1 for attacks made by friendly Thousand Sons 
  units whilst they are within 6" of this unit.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Force Weapon
  Melee
  Melee
  User
  8+
  8+
  -
  Tzeentchian Blades
  Melee
  Melee
  User
  7+
  9+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Heretic Astartes, Thousand Sons
  KEYWORDS: Light, Infantry, Psyker, Character, Sorcerer, Exalted Sorcerer
  6
  
  A Sorcerer is a unit that contains 1 model. It is equipped with: Force Weapon.
  SORCERER
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Sorcerer
  6"
  3+
  3+
  1
  1
  7
  5+
  WARGEAR OPTIONS
  • This unit can have one of the following:
   -  Jump Pack (Power Rating +2). If this unit has a Jump Pack, it:
   - Has a Move characteristic of 12".
   - Has the following additional abilities: Deep Strike.
   - Has the following additional keywords: Jump Pack, Fly.
   -  Terminator Armour (Power Rating +2). If this unit has Terminator Armour, it:
   - Has a Move characteristic of 5".
   - Has a Save characteristic of 4+.
   - Has the following additional abilities: Deep Strike.
   - Has the following additional keywords: Terminator.
   - Disc of Tzeentch (Power Rating +2). If this unit has a Disc of Tzeentch, it:
   - Has a Move characteristic of 12".
   - Is also equipped with Tzeentchian Blades.
   - Has the following additional keywords: Fly, Cavalry, Daemon.
   - Loses the following keywords: Infantry.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Force Weapon
  Melee
  Melee
  User
  8+
  8+
  -
  Tzeentchian Blades
  Melee
  Melee
  User
  7+
  9+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Heretic Astartes, Thousand Sons
  KEYWORDS: Light, Psyker, Character, Infantry, Sorcerer
  4
  
  Rubric Marines are a unit that contains 5 models. It can contain 10 models (Power Rating 9), 
  15 models (Power Rating 13) or 20 models (Power Rating 17). It is equipped with: Inferno 
  Boltguns; Close Combat Weapons.
  RUBRIC MARINES
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Rubric Marines (5 models)
  5"
  3+
  3+
  1
  1
  6
  5+
  Rubric Marines (10 models)
  5"
  3+
  3+
  2
  2
  6
  5+
  Rubric Marines (15 models)
  5"
  3+
  3+
  3
  3
  6
  5+
  Rubric Marines (20 models)
  5"
  3+
  3+
  4
  4
  6
  5+
  WARGEAR OPTIONS
  •  For every 10 models this unit contains, it can also be equipped with 1 Soulreaper Cannon (Power 
  Rating +1 per weapon).
  • Instead of Inferno Boltguns, this unit can be equipped with Warpflamers.
  ABILITIES
  Legacy of the Rubricae: If this unit is in a Detachment that contains only Thousand Sons units, 
  its Battlefield Role is Troops instead of Elites.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Soulreaper 
  Cannon
  Heavy
  24"
  1
  6+
  8+
  -
  Inferno Boltguns
  Small Arms
  24"
  User
  6+
  8+
  Rapid Fire
  Warpflamers
  Small Arms
  8"
  User
  5+
  8+
  Inferno
  Close Combat 
  Weapons
  Melee
  Melee
  User
  6+
  9+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Heretic Astartes, Thousand Sons
  KEYWORDS: Light, Infantry, Psyker, Rubric Marines
  5
  
  Tzaangors are a unit that contains 10 models. It can contain 20 models (Power Rating 6) or 
  30 models (Power Rating 9). It is equipped with: Autopistols; Close Combat Weapons.
  TZAANGORS
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Tzaangors (10 models)
  6"
  3+
  4+
  1
  2
  5
  9+
  Tzaangors (20 models)
  6"
  3+
  4+
  2
  4
  5
  9+
  Tzaangors (30 models)
  6"
  3+
  4+
  3
  6
  5
  9+
  ABILITIES
  Relic Hunters: You can re-roll hit rolls for attacks made with melee weapons by this unit that target 
  Character units.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Autopistols
  Small Arms
  12"
  User
  8+
  10+
  -
  Close Combat Weapons
  Melee
  Melee
  x2
  6+
  8+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Heretic Astartes, Thousand Sons
  KEYWORDS: Light, Infantry, Tzaangors
  4
  
  Chaos Cultists are a unit that contains 10 models. It can contain 20 models (Power Rating 6), 
  30 models (Power Rating 9) or 40 models (Power Rating 12). It is equipped with: Autoguns; Close 
  Combat Weapons.
  CHAOS CULTISTS
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Chaos Cultists (10 models)
  6"
  4+
  4+
  2
  2
  4
  10+
  Chaos Cultists (20 models)
  6"
  4+
  4+
  4
  4
  4
  10+
  Chaos Cultists (30 models)
  6"
  4+
  4+
  6
  6
  4
  10+
  Chaos Cultists (40 models)
  6"
  4+
  4+
  8
  8
  4
  10+
  WARGEAR OPTIONS
  •  For every 10 models this unit contains, it can also be equipped with 1 Heavy Stubber (Power 
  Rating +1 per weapon).
  •  Instead of Autoguns and Close Combat Weapons, this unit can be equipped with Auto Pistols and 
  Brutal Assault Weapons.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Heavy Stubber
  Heavy
  36"
  1
  8+
  10+
  -
  Auto Pistols
  Small Arms
  12"
  User
  8+
  10+
  -
  Autoguns
  Small Arms
  24"
  User
  8+
  10+
  Rapid Fire
  Brutal Assault 
  Weapons
  Melee
  Melee
  x2
  7+
  9+
  -
  Close Combat 
  Weapons
  Melee
  Melee
  User
  7+
  9+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Heretic Astartes, Thousand Sons
  KEYWORDS: Light, Infantry, Chaos Cultists
  2
  
  Horrors are a unit that contains 10 models. It can contain 20 models (Power Rating 8) or 
  30 models (Power Rating 13) It is equipped with: Coruscating Flames; Capering Limbs.
  HORRORS
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Horrors (10 models)
  6"
  4+
  4+
  2
  2
  5
  8+
  Horrors (20 models)
  6"
  4+
  4+
  4
  4
  5
  8+
  Horrors (30 models)
  6"
  4+
  4+
  7
  6
  5
  8+
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Coruscating 
  Flames
  Small Arms
  18"
  User
  7+
  9+
  -
  Capering Limbs
  Melee
  Melee
  User
  9+
  10+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Daemon, Legiones Daemonica
  KEYWORDS: Light, Infantry, Psyker, Horrors
  4
  
  A Tzaangor Shaman is a unit that contains 1 model. It is equipped with: Force Weapon; 
  Tzeentchian Blades.
  TZAANGOR 
  SHAMAN
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Tzaangor Shaman
  12"
  3+
  3+
  1
  1
  6
  9+
  ABILITIES
  Bestial Prophet: Add 1 to hit rolls for attacks made by friendly Tzaangor units whilst they are 
  within 6" of any friendly units with this ability.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Force Weapon
  Melee
  Melee
  User
  8+
  8+
  -
  Tzeentchian Blades
  Melee
  Melee
  User
  7+
  9+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Heretic Astartes, Thousand Sons
  KEYWORDS: Light, Cavalry, Fly, Psyker, Character, Daemon, Tzaangor, Shaman
  5
  
  Flamers are a unit that contains 3 models. It can contain 6 models (Power Rating 8) or 9 models 
  (Power Rating 12). It is equipped with: Flickering Flames (Ranged); Flickering Flames (Melee).
  FLAMERS
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Flamers (3 models)
  12"
  5+
  3+
  1
  1
  5
  8+
  Flamers (6 models)
  12"
  5+
  3+
  2
  2
  5
  8+
  Flamers (9 models)
  12"
  5+
  3+
  3
  3
  5
  8+
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Flickering Flames 
  (Ranged)
  Small Arms
  12"
  User
  6+
  9+
  Inferno
  Flickering Flames 
  (Melee)
  Melee
  Melee
  User
  8+
  10+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Daemon, Legiones Daemonica
  KEYWORDS: Light, Infantry, Fly, Flamers
  4
  
  Scarab Occult Terminators are a unit that contains 5 models. It can contain 10 models (Power 
  Rating 24). It is equipped with: Inferno Combi-bolters; Close Combat Weapons.
  SCARAB OCCULT 
  TERMINATORS
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Scarab Occult Terminators (5 models)
  4"
  3+
  3+
  1
  2
  7
  4+
  Scarab Occult Terminators (10 models)
  4"
  3+
  3+
  2
  4
  7
  4+
  WARGEAR OPTIONS
  •  For every 5 models this unit contains, it can also be equipped with one of the following (Power 
  Rating +1 per weapon): 1 Heavy Warpflamer; 1 Soulreaper Cannon. 
  •  For every 5 models this unit contains, it can also be equipped with 1 Hellfyre Missile Rack (Power 
  Rating +1 per weapon). 
  ABILITIES
  Deep Strike
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Heavy Warpflamer
  Heavy
  8"
  User
  5+
  9+
  Inferno
  Hellfyre Missile Rack
  Heavy
  24"
  2
  7+
  7+
  -
  Soulreaper Cannon
  Heavy
  24"
  1
  6+
  8+
  -
  Inferno Combi-bolters
  Small Arms
  24"
  x2
  6+
  10+
  Rapid Fire
  Close Combat 
  Weapons
  Melee
  Melee
  User
  6+
  10+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Heretic Astartes, Thousand Sons
  KEYWORDS: Light, Infantry, Psyker, Terminator, Scarab Occult Terminators
  12
  
  A Helbrute is a unit that contains 1 model. It is equipped with: Multi-Melta; Helbrute Fist.
  HELBRUTE
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Helbrute
  8"
  3+
  3+
  2
  2
  6
  6+
  WARGEAR OPTIONS
  •  Instead of 1 Multi-melta, this unit can be equipped with one of the following: 1 Helbrute Plasma Cannon; 1 Reaper 
  Autocannon; 1 Twin Heavy Bolter; 1 Twin Lascannon; 1 Helbrute Fist.
  •  Instead of 1 Helbrute Fist, this unit can be equipped with one of the following: 1 Helbrute hammer; 1 Power Scourge. 
  • Instead of 1 Helbrute Fist, this unit can be equipped with 1 Missile Launcher and Armoured Feet.
  • For each Helbrute Fist this unit is equipped with, it can also be equipped with 1 Heavy Flamer.
  ABILITIES
  Crazed: At the end of the Action phase, roll one D6 for each blast marker placed next to this unit that phase; if any of 
  those dice results are a 6, you can make one Shoot action or one Fight action with this unit.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Heavy Flamer
  Heavy
  8"
  1
  6+
  9+
  Inferno
  Helbrute Plasma Cannon
  Heavy
  36"
  1
  6+
  6+
  -
  Missile Launcher
  Heavy
  48"
  1
  7+
  7+
  -
  Multi-melta
  Heavy
  24"
  1
  10+
  4+
  -
  Reaper Autocannon
  Heavy
  36"
  2
  8+
  8+
  -
  Twin Heavy Bolter
  Heavy
  36"
  2
  7+
  9+
  -
  Twin Lascannon
  Heavy
  48"
  2
  10+
  5+
  -
  Armoured Feet
  Melee
  Melee
  User
  9+
  10+
  -
  Helbrute Fist
  Melee
  Melee
  2
  6+
  6+
  -
  Helbrute Hammer
  Melee
  Melee
  User
  9+
  5+
  -
  Power Scourge
  Melee
  Melee
  x2
  5+
  9+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Heretic Astartes, Thousand Sons
  KEYWORDS: Heavy, Vehicle, Helbrute
  7
  
  Tzaangor Enlightened are a unit that contains 3 models. It can contain 6 models (Power Rating 5) or 
  9 models (Power Rating 7). It is equipped with: Divining Spears.
  TZAANGOR 
  ENLIGHTENED
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Tzaangor Enlightened (3 models)
  12"
  3+
  3+
  1
  1
  6
  9+
  Tzaangor Enlightened (6 models)
  12"
  3+
  3+
  2
  2
  6
  9+
  Tzaangor Enlightened (9 models)
  12"
  3+
  3+
  3
  3
  6
  9+
  WARGEAR OPTIONS
  •  Instead of Divining Spears, this unit can be equipped with one of the following: Autopistols and 
  Chainswords; Fatecaster Greatbows and Close Combat Weapons.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Fatecaster 
  Greatbows
  Heavy
  24"
  User
  6+
  9+
  -
  Autopistols
  Small Arms
  12"
  User
  8+
  10+
  -
  Chainswords
  Melee
  Melee
  x2
  7+
  9+
  -
  Divining Spears
  Melee
  Melee
  x2
  6+
  8+
  -
  Close Combat 
  Weapons
  Melee
  Melee
  User
  7+
  9+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Heretic Astartes, Thousand Sons
  KEYWORDS: Light, Cavalry, Fly, Daemon, Tzaangor, Enlightened
  3
  
  Screamers are a unit that contains 3 models. It can contain 6 models (Power Rating 7) or 9 models 
  (Power Rating 11). It is equipped with: Lamprey Bites.
  SCREAMERS
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Screamers (3 models)
  16"
  4+
  3+
  2
  2
  5
  8+
  Screamers (6 models)
  16"
  4+
  3+
  4
  4
  5
  8+
  Screamers (9 models)
  16"
  4+
  3+
  6
  6
  5
  8+
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Lamprey Bites
  Melee
  Melee
  User
  10+
  6+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Daemon, Legiones Daemonica
  KEYWORDS: Light, Beast, Fly, Screamers
  4
  ABILITIES
  Slashing Attack: When this unit finishes making a Move action, select one enemy unit it moved 
  over whilst making that Move action. Roll a number of D6 equal to this unit’s Attacks characteristic, 
  subtracting 1 from each result if that unit is a Character; for each result of 5+ place one blast 
  marker next to that unit.
  
  Chaos Spawn are a unit that contains 1 model. It can contain 2 models (Power Rating 4), 3 models 
  (Power Rating 7), 4 models (Power Rating 9) or 5 models (Power Rating 11). It is equipped with: 
  Hideous Mutations.
  CHAOS SPAWN
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Chaos Spawn (1 models)
  7"
  4+
  -
  1
  1
  7
  10+
  Chaos Spawn (2 models)
  7"
  4+
  -
  2
  2
  7
  10+
  Chaos Spawn (3 models)
  6"
  4+
  -
  3
  3
  8
  10+
  Chaos Spawn (4 models)
  7"
  4+
  -
  4
  4
  8
  10+
  Chaos Spawn (5 models)
  7"
  4+
  -
  5
  5
  8
  10+
  ABILITIES
  Terror Troops
  Mutated Beyond Reason: When this unit makes a Fight action, before picking targets, roll one D3 
  on the table below to determine what mutation it gains until the end of that action.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Hideous Mutations
  Melee
  Melee
  User
  6+
  7+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Heretic Astartes, Thousand Sons
  KEYWORDS: Light, Beast, Chaos Spawn
  3
  D3
  MUTATION
  1
  Razor Claws: Add 1 to wound rolls for attacks made by this unit with melee weapons.
  2
  Grasping Pseudopods: Add 1 to this unit’s Attacks characteristic.
  3
  Toxic Haemorrhage: Re-roll wound rolls of 1 for attacks made by this unit with 
  melee weapons.
  
  A Mutalith Vortex Beast is a unit that contains 1 model. It is equipped with: Betentacled Maw; 
  Enormous Claws.
  MUTALITH VORTEX 
  BEAST
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Mutalith Vortex Beast
  8"
  4+
  4+
  1
  3
  5
  7+
  ABILITIES
  Warp Vortex: When you select this unit’s Detachment to carry out its order, but before any units 
  in that Detachment make an action (excluding free actions) that phase, roll one D3, and apply the 
  result from the following table:
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Betentacled Maw
  Melee
  Melee
  x3
  7+
  8+
  -
  Enormous Claws
  Melee
  Melee
  User
  6+
  7+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Heretic Astartes, Thousands Sons
  KEYWORDS: Heavy, Monster, Mutalith Vortex Beast
  10
  D3
  VORTEX POWER
  1
  Warp Flare: Place one blast marker next to each enemy unit within 9" of this unit.
  2
  Temporal Flux: Select one friendly Tzeentch unit within 9" of this unit. Until the end 
  of the turn, add 1 to that unit’s Attacks characteristic.
  3
  Beam of Unreality: Place four blast markers next to the closest enemy unit within 18" of 
  this unit and visible to it. If multiple enemy units are equally close, select one and place 
  four blast markers next to it instead.
  
  A Chaos Predator is a unit that contains 1 model. It is equipped with: Predator Autocannon; 
  Armoured Tracks.
  CHAOS PREDATOR
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Chaos Predator
  12"
  6+
  3+
  1
  2
  6
  6+
  WARGEAR OPTIONS
  • Instead of 1 Predator Autocannon, this unit can be equipped with 1 Twin Lascannon.
  •  This unit can also be equipped with one of the following (Power Rating +2): 2 Heavy Bolters; 
  2 Lascannons.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Heavy Bolter
  Heavy
  36"
  1
  7+
  9+
  -
  Lascannon
  Heavy
  48"
  1
  10+
  5+
  -
  Twin Lascannon
  Heavy
  48"
  2
  10+
  5+
  -
  Predator 
  Autocannon
  Heavy
  48"
  2
  7+
  7+
  -
  Armoured Tracks
  Melee
  Melee
  User
  10+
  10+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Heretic Astartes, Thousand Sons
  KEYWORDS: Heavy, Vehicle, Chaos Predator
  7
  
  A Chaos Vindicator is a unit that contains 1 model. It is equipped with: Demolisher Cannon; 
  Armoured Tracks.
  CHAOS 
  VINDICATOR
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Chaos Vindicator
  10"
  6+
  3+
  1
  2
  6
  5+
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Demolisher 
  Cannon
  Heavy
  24"
  2
  6+
  6+
  Destroyer
  Armoured Tracks
  Melee
  Melee
  User
  10+
  10+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Heretic Astartes, Thousand Sons
  KEYWORDS: Heavy, Vehicle, Chaos Vindicator
  9
  WARGEAR OPTIONS
  •  This unit can have a Siege Shield (Power Rating +1). If this unit has a Siege Shield, it has a Save 
  characteristic of 4+.
  
  A Chaos Land Raider is a unit that contains 1 model. It is equipped with: Twin Heavy Bolter; 2 Twin 
  Lascannons; Armoured Tracks.
  CHAOS LAND 
  RAIDER
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Chaos Land Raider
  10"
  5+
  3+
  2
  3
  7
  4+
  TRANSPORT
  This unit can transport up to 10 friendly Thousand Sons Infantry models. Each Terminator 
  and Jump Pack model takes up the space of two other models.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Twin Heavy Bolter
  Heavy
  36"
  2
  7+
  9+
  -
  Twin Lascannon
  Heavy
  48"
  2
  10+
  5+
  -
  Armoured Tracks
  Melee
  Melee
  User
  10+
  10+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Heretic Astartes, Thousand Sons
  KEYWORDS: Heavy, Vehicle, Transport, Chaos Land Raider
  13
  
  A Defiler is a unit that contains 1 model. It is equipped with: Battle Cannon; Reaper Autocannon; 
  Twin Heavy Flamer; Defiler Claws.
  DEFILER
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Defiler
  8"
  4+
  4+
  3
  3
  6
  5+
  WARGEAR OPTIONS
  • Instead of 1 Twin Heavy Flamer, this unit can be equipped with 1 Defiler Scourge.
  •  Instead of 1 Reaper Autocannon, this unit can be equipped with one of the following: 1 Twin 
  Heavy Bolter; 1 Twin Lascannon.
  ABILITIES
  Infernal Regeneration: At the start of the Action phase, you can remove one damage marker from 
  this unit.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Battle Cannon
  Heavy
  72"
  1
  6+
  6+
  -
  Reaper 
  Autocannon
  Heavy
  36"
  2
  8+
  8+
  -
  Twin Heavy Bolter
  Heavy
  36"
  2
  7+
  9+
  -
  Twin Heavy Flamer
  Heavy
  8"
  2
  6+
  9+
  Inferno
  Twin Lascannon
  Heavy
  48"
  2
  10+
  5+
  -
  Defiler Claws
  Melee
  Melee
  User
  6+
  5+
  -
  Defiler Scourge
  Melee
  Melee
  x2
  5+
  5+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Heretic Astartes, Thousand Sons
  KEYWORDS: Heavy, Vehicle, Daemon, Daemon Engine, Defiler
  11
  
  A Forgefiend is a unit that contains 1 model. It is equipped with: 2 Ectoplasma Cannons; 
  Daemon Jaws.
  FORGEFIEND
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Forgefiend
  8"
  4+
  4+
  1
  2
  6
  5+
  WARGEAR OPTIONS
  •  Instead of Daemon Jaws, this unit can be equipped with Armoured Feet and 1 Ectoplasma Cannon 
  (Power Rating +1).
  •  Instead of 2 Ectoplasma Cannons, this unit can be equipped with 2 Hades Autocannons (Power 
  Rating +1).
  ABILITIES
  Infernal Regeneration: At the start of the Action phase, you can remove one damage marker from 
  this unit.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Ectoplasma 
  Cannon
  Heavy
  24"
  1
  5+
  5+
  -
  Hades Autocannon
  Heavy
  36"
  2
  5+
  7+
  -
  Armoured Feet
  Melee
  Melee
  User
  9+
  10+
  -
  Daemon Jaws
  Melee
  Melee
  User
  6+
  6+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Heretic Astartes, Thousand Sons
  KEYWORDS: Heavy, Vehicle, Daemon, Daemon Engine, Forgefiend
  6
  
  A Maulerfiend is a unit that contains 1 model. It is equipped with: Magma Cutters; 
  Maulerfiend Fists.
  MAULERFIEND
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Maulerfiend
  10"
  4+
  4+
  2
  2
  6
  5+
  WARGEAR OPTIONS
  • Instead of Magma Cutters, this unit can be equipped with Lasher Tendrils (Power Rating +1).
  ABILITIES
  Infernal Regeneration: At the start of the Action phase, you can remove one damage marker from 
  this unit.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Lasher tendrils
  Melee
  Melee
  x3
  6+
  8+
  -
  Magma cutters
  Heavy
  6"
  2
  10+
  4+
  -
  Maulerfiend fists
  Melee
  Melee
  User
  5+
  5+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Heretic Astartes, Thousand Sons
  KEYWORDS: Heavy, Vehicle, Daemon, Daemon Engine, Maulerfiend
  7
  
  A Chaos Rhino is a unit that contains 1 model. It is equipped with: Combi-Bolter; Armoured Tracks.
  CHAOS RHINO
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Chaos Rhino
  12"
  6+
  3+
  1
  2
  6
  6+
  TRANSPORT
  This unit can transport up to 10 friendly Thousand Sons Infantry models. It cannot transport 
  Terminators or Jump Pack units.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Combi-bolter
  Small Arms
  24"
  1
  9+
  10+
  Rapid fire
  Armoured Tracks
  Melee
  Melee
  User
  10+
  10+
  -
  FACTION KEYWORDS: Chaos, Tzeentch, Heretic Astartes, Thousand Sons
  KEYWORDS: Heavy, Vehicle, Transport, Chaos Rhino
  5
  
  A Heldrake is a unit that contains 1 model. It is equipped with: Hades Autocannon; Heldrake Claws.
  HELDRAKE
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Heldrake
  30"
  3+
  4+
  2
  2
  6
  5+
  WARGEAR OPTIONS
  •  Instead of 1 Hades Autocannon, this unit can be equipped with 1 Baleflamer (Power Rating +1).
  ABILITIES
  Infernal Regeneration: At the start of the Action phase, you can remove one damage marker from 
  this unit.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Hades Autocannon
  Heavy
  36"
  2
  5+
  7+
  -
  Baleflamer
  Heavy
  18"
  2
  6+
  8+
  Inferno
  Heldrake Claws
  Melee
  Melee
  User
  9+
  10+
  Anti-air
  FACTION KEYWORDS: Chaos, Tzeentch, Heretic Astartes, Thousand Sons
  KEYWORDS: Heavy, Vehicle, Fly, Daemon, Daemon Engine, Heldrake
  10
  
  Magnus the Red is a unit that contains 1 model. It is equipped with: The Blade of Magnus; Gaze of 
  Magnus. You can only include one of this unit in your army.
  MAGNUS THE RED
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Magnus the Red
  16"
  2+
  2+
  2
  4
  8
  5+
  ABILITIES
  Master Psyker: Once per battle, at the end of the Orders phase, you can look through your 
  Command Asset deck and draw either one Thousand Sons Command Asset of your choice that is a 
  psychic power, or the Deny the Witch or Adamantium Will card. Add the drawn card to your hand, 
  then shuffle the Command Asset deck and place it face down.
  Primarch of the Thousand Sons: You can re-roll hit rolls and wound rolls for attacks made by 
  friendly Thousand Sons units whilst they are within 9" of this unit.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Gaze of Magnus
  Heavy
  18"
  2
  6+
  6+
  Destroyer, Witchfire
  The Blade of Magnus
  Melee
  Melee
  User
  4+
  5+
  Destroyer
  FACTION KEYWORDS: Chaos, Tzeentch, Heretic Astartes, Thousand Sons
  KEYWORDS: Super-heavy, Titanic, Character, Monster, Daemon, Primarch, Fly, 
  Psyker, Magnus the Red
  22
  
SOURCE: textdata/thevault/Warhammer/40k/UNSORTED (help requested)/1st-8th Edition - Warhammer 40K Archives/8th/Apocalypse/Datasheets/Apoc_Datasheet_Thousand_Sons_web.pdf