TEXT: ORKS
  WARRIORS OF GORK AND MORK
  These datasheets allow you to fight Apocalypse battles with your Orks miniatures. Each datasheet 
  includes the characteristics profiles of the unit it describes, as well as any wargear and special 
  abilities it may have.
  KEYWORDS
  Throughout these datasheets you will come 
  across the <Clan> keyword. This is shorthand 
  for a keyword of your own choosing, as 
  described below.
  <CLAN>
  All Orks belong to a clan, a group of like-
  minded greenskins that share a propensity for a 
  certain kind of warfare.
  Some datasheets specify what clan the unit is 
  drawn from (e.g. Ghazghkull Thraka has the 
  Goff keyword, so is from the Goff Clan), but 
  where a datasheet does not, it will have the 
  <Clan> keyword. When you include such a 
  unit in your army, you must nominate which 
  clan that unit is from. You then simply replace 
  the <Clan> keyword in every instance on 
  that unit’s datasheet with the name of your 
  chosen clan.
   For example, if you were to include a Warboss 
  in your army, and you decided he was from the 
  Bad Moons Clan, his <Clan> Faction keyword 
  is changed to Bad Moons and his Waaagh! 
  ability would then read: ‘Re-roll hit rolls of 1 for 
  attacks made with melee weapons by friendly 
  Bad Moons units whilst they are within 6" of 
  this unit.’
  
  Ghazghkull Thraka is a unit that contains 1 model. It is equipped with: Kustom Klaw; Twin Big 
  Shoota. You can only include one of this unit in your army.
  GHAZGHKULL 
  THRAKA
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Ghazghkull Thraka
  5"
  2+
  5+
  2
  1
  6
  3+
  ABILITIES
  Great Waaagh!: Add 1 to the Attacks characteristic of friendly Orks Light units whilst they are 
  making Fight actions whilst within 6" of this unit.
  Waaagh!: Re-roll hit rolls of 1 for attacks made with melee weapons by friendly Goff units whilst 
  they are within 6" of this unit.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Twin Big Shoota
  Heavy
  36"
  2
  7+
  9+
  -
  Kustom Klaw
  Melee
  Melee
  User
  7+
  7+
  -
  FACTION KEYWORDS: Orks, Goff
  KEYWORDS: Light, Infantry, Character, Mega Armour, Warboss, Ghazghkull Thraka
  9
  
  A Warboss is a unit that contains 1 model. It is equipped with: Boss Weapons.
  WARBOSS
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Warboss
  5"
  2+
  5+
  2
  1
  6
  8+
  ABILITIES
  Waaagh!: Re-roll hit rolls of 1 for attacks made with melee weapons by friendly <Clan> units 
  whilst they are within 6" of this unit.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Boss Weapons
  Melee
  Melee
  User
  8+
  8+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Light, Infantry, Character, Warboss
  3
  
  A Big Mek is a unit that contains 1 model. It is equipped with: Shokk Attack Gun; Mek Weapons.
  BIG MEK
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Big Mek
  5"
  3+
  5+
  1
  1
  5
  8+
  WARGEAR OPTIONS
  • This unit can have Mega Armour. If this unit has Mega Armour, it:
   - Is equipped with Mek Mega Weapons instead of 1 Shokk Attack Gun and Mek Weapons.
   - Has a Move characteristic of 4".
   - Has a Save characteristic of 4+.
   - Has the following keyword: Mega Armour.
   -  Can be equipped with a Tellyport Blasta (Power Rating +1) or can also have a Kustom Force 
  Field (Power Rating +1). If this unit has a Kustom Force Field it has the following additional 
  abilities: Kustom Force Field.
  ABILITIES
  Big Mekaniak: At the end of the Action phase, this unit can attempt to repair one friendly <Clan> 
  Vehicle unit in base contact with it. If it does, roll one D6; on a 4+ remove one damage marker 
  from that Vehicle unit. Only one attempt to repair each unit can be made each turn.
  Kustom Force Field: Subtract 1 from wound rolls for attacks made by ranged weapons that target 
  <Clan> units whilst they are wholly within 9" of any friendly <Clan> units with a Kustom 
  Force Field.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Shokk Attack Gun
  Heavy
  60"
  2
  6+
  6+
  Destroyer
  Tellyport Blasta
  Heavy
  12"
  1
  9+
  9+
  Destroyer
  Mek Mega Weapons
  Melee
  Melee
  User
  8+
  8+
  -
  Mek Weapons
  Melee
  Melee
  User
  9+
  9+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Light, Infantry, Character, Big Mek
  5
  
  A Weirdboy is a unit that contains 1 model. It is equipped with: Weirdboy Staff.
  WEIRDBOY
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Weirdboy
  5"
  3+
  5+
  1
  1
  4
  10+
  ABILITIES
  Waaagh! Energy: At the start of the Action phase, if this unit is within 6" of three or more friendly 
  <Clan> units that each contain at least 10 models, you can turn over the top 3 cards of your 
  Command Asset deck. If you reveal any Command Asset cards that are psychic powers, you can 
  select one of those psychic powers and put in into your hand. Then put the remaining cards back in 
  your Command Asset deck and shuffle the deck.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Weirdboy Staff
  Melee
  Melee
  User
  9+
  9+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Light, Infantry, Psyker, Character, Weirdboy
  2
  
  Boss Snikrot is a unit that contains 1 model. It is equipped with: Mork’s Teeth. You can only include 
  one of this unit in your army.
  BOSS SNIKROT
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Boss Snikrot
  6"
  2+
  5+
  2
  1
  5
  10+
  ABILITIES
  Deep Strike
  Red Skull Kommandos: Re-roll hit rolls of 1 and wound rolls of 1 for attacks made by friendly 
  Blood Axe Kommandos units whilst they are within 6" of this unit.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Mork’s Teeth
  Melee
  Melee
  User
  7+
  8+
  -
  FACTION KEYWORDS: Orks, Blood Axe
  KEYWORDS: Light, Infantry, Character, Kommando, Boss Snikrot
  5
  
  Boss Zagstruk is a unit that contains 1 model. It is equipped with: Da Vulcha’s Klaws. You can only 
  include one of this unit in your army.
  BOSS ZAGSTRUK
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Boss Zagstruk
  14"
  2+
  5+
  1
  1
  5
  8+
  ABILITIES
  Deep Strike, Ignore Damage (6+)
  Drill Boss: Morale tests taken for friendly Goff Stormboyz units are automatically passed whilst 
  they are within 6" of this unit.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Da Vulcha’s Klaws
  Melee
  Melee
  User
  7+
  8+
  -
  FACTION KEYWORDS: Orks, Goff
  KEYWORDS: Light, Infantry, Fly, Character, Stormboy, Jump Pack, Boss Zagstruk
  7
  
  A Deffkilla Wartrike is a unit that contains 1 model. It is equipped with: Killa Jet; Snagga Klaw.
  DEFFKILLA 
  WARTRIKE
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Deffkilla Wartrike
  14"
  2+
  5+
  2
  2
  5
  8+
  ABILITIES
  Speedwaaagh!: If a <Clan> Speed Freeks unit starts a Move action within 6" of any friendly units 
  with this ability, add 3" to that unit’s Move characteristic whilst making that Move action.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Killa jet
  Heavy
  8"
  1
  6+
  9+
  Inferno
  Snagga klaw
  Melee
  Melee
  User
  8+
  8+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Heavy, Vehicle, Character, Speed Freeks, Speedboss, Deffkilla Wartrike
  6
  
  Kaptin Badrukk is a unit that contains 1 model. It is equipped with: Da Rippa; Choppa. You can only 
  include one of this unit in your army.
  KAPTIN BADRUKK
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Kaptin Badrukk
  5"
  2+
  4+
  2
  1
  6
  6+
  ABILITIES
  Flashiest Gitz: Re-roll hit rolls of 1 for attacks made by friendly Flash Gitz units whilst they are 
  within 6" of this unit.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Da Rippa
  Heavy
  24"
  1
  7+
  7+
  -
  Choppa
  Melee
  Melee
  User
  8+
  8+
  -
  FACTION KEYWORDS: Orks, Freebooterz
  KEYWORDS: Light, Infantry, Character, Flash Gitz, Kaptin Badrukk
  5
  
  Boyz are a unit that contains 10 models. It can contain 20 models (Power Rating 8) or 30 models 
  (Power Rating 13). It is equipped with: Sluggas; Choppas.
  BOYZ
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Boyz (10 models)
  5"
  3+
  5+
  1
  2
  5
  10+
  Boyz (20 models)
  5"
  3+
  5+
  2
  4
  6
  10+
  Boyz (30 models)
  5"
  3+
  5+
  4
  6
  7
  10+
  WARGEAR OPTIONS
  •  Instead of Sluggas and Choppas, this unit can be equipped with Shootas and Close Combat 
  Weapons (Power Rating +1).
  •  For every 10 models in the unit, it can also be equipped with one of the following: 1 Big Shoota; 
  1 Rokkit Launcha.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Big Shoota
  Heavy
  36"
  1
  7+
  9+
  -
  Rokkit Launcha
  Heavy
  24"
  1
  7+
  7+
  -
  Shootas
  Small Arms
  18"
  x4
  7+
  9+
  -
  Sluggas
  Small Arms
  12"
  x2
  7+
  9+
  -
  Choppas
  Melee
  Melee
  x3
  7+
  9+
  -
  Close Combat 
  Weapons
  Melee
  Melee
  x2
  7+
  9+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Light, Infantry, Boyz
  4
  
  Gretchin are a unit that contains a 10 models. It can contain 20 models (Power Rating 2) or 
  30 models (Power Rating 3). It is equipped with: Grot Blastas; Close Combat Weapons.
  GRETCHIN
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Gretchin (10 models)
  5"
  5+
  4+
  2
  2
  4
  11+
  Gretchin (20 models)
  5"
  4+
  3+
  4
  4
  4
  11+
  Gretchin (30 models)
  5"
  4+
  3+
  6
  6
  4
  11+
  WARGEAR OPTIONS
  •  This unit can include a Runtherd (Power Rating +1). If this unit includes a Runtherd, it has a 
  Leadership characteristic of 6. 
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Grot Blastas
  Small Arms
  12"
  User
  8+
  10+
  -
  Close Combat 
  Weapons
  Melee
  Melee
  User
  9+
  11+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Light, Infantry, Gretchin
  1
  
  Mad Dok Grotsnik is a unit that contains 1 model. It is equipped with: Mad Dok’s Tools. You can 
  only include one of this unit in your army.
  MAD DOK 
  GROTSNIK
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Mad Dok Grotsnik
  5"
  2+
  5+
  1
  1
  6
  8+
  ABILITIES
  Ignore Damage (6+)
  Sawbonez: At the end of the Action phase, this unit can attempt to heal one friendly Orks Light 
  unit in base contact with it. If it does, roll one D6; on a 4+, remove one damage marker from that 
  Light unit. Only one attempt to heal each unit can be made each turn.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Mad Dok’s Tools
  Melee
  Melee
  User
  8+
  8+
  -
  FACTION KEYWORDS: Orks, Deathskulls
  KEYWORDS: Light, Infantry, Character, Painboy, Mad Dok Grotsnik
  5
  
  A Painboy is a unit that contains 1 model. It is equipped with: Dok’s Tools.
  PAINBOY
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Painboy
  5"
  3+
  5+
  1
  1
  4
  10+
  ABILITIES
  Sawbonez: At the end of the Action phase, this unit can attempt to heal one friendly <Clan> 
  Light unit in base contact with it. If it does, roll one D6; on a 4+, remove one damage marker from 
  that Light unit. Only one attempt to heal each unit can be made each turn.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Dok’s Tools
  Melee
  Melee
  User
  9+
  9+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Light, Infantry, Character, Painboy
  2
  
  A Mek is a unit that contains 1 model. It is equipped with: Mek’s Tools.
  MEK
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Mek
  5"
  3+
  5+
  1
  1
  4
  10+
  ABILITIES
  Mekaniak: At the end of the Action phase, this unit can attempt to repair one friendly <Clan> 
  Vehicle unit in base contact with it. If it does, roll one D6; on a 4+, remove one damage marker 
  from that Vehicle unit. Only one attempt to repair each unit can be made each turn.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Mek’s Tools
  Melee
  Melee
  User
  9+
  9+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Light, Infantry, Character, Mek
  2
  
  Burna Boyz are a unit that contains a 5 models. It can contain 10 models (Power Rating 6), or 
  15 models (Power Rating 9). It is equipped with: Burnas (Ranged); Burnas (Melee).
  BURNA BOYZ
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Burna Boyz (5 models)
  5"
  3+
  5+
  1
  1
  4
  10+
  Burna Boyz (10 models)
  5"
  3+
  5+
  2
  2
  5
  10+
  Burna Boyz (15 models)
  5"
  3+
  5+
  3
  3
  6
  10+
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Burnas (Ranged)
  Small Arms
  8"
  x3
  7+
  9+
  Inferno
  Burnas (Melee)
  Melee
  Melee
  x2
  7+
  9+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Light, Infantry, Burna Boyz
  3
  
  Tankbustas are a unit that contains 5 models. It can contain 10 models (Power Rating 8) or 
  15 models (Power Rating 12). It is equipped with: Tankbusta Rokkit Launchas; Tankbusta Weapons.
  TANKBUSTAS
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Tankbustas (5 models)
  5"
  3+
  5+
  1
  1
  5
  10+
  Tankbustas (10 models)
  5"
  3+
  5+
  2
  2
  6
  10+
  Tankbustas (15 models)
  5"
  3+
  5+
  3
  3
  7
  10+
  ABILITIES
  Bomb Squigs: Once per battle, after this unit makes a Shoot action, select one enemy Vehicle unit 
  (other than an Aircraft) within 18" of this unit and roll one D6. On a 4+ place one blast marker 
  next to that unit.
  Tank Hunters: You can re-roll hit rolls for attacks made by this unit that target Vehicle units.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Tankbusta Rokkit 
  Launchas
  Small Arms
  24"
  x2
  7+
  7+
  -
  Tankbusta 
  Weapons
  Melee
  Melee
  x2
  7+
  7+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Light, Infantry, Tankbustas
  4
  
  Nobz are a unit that contains 5 models. It can contain 10 models (Power Rating 12). It is equipped 
  with: Sluggas; Nob Choppas.
  NOBZ
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Nobz (5 models)
  5"
  3+
  5+
  1
  2
  5
  8+
  Nobz (10 models)
  5"
  3+
  5+
  2
  4
  6
  8+
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Sluggas
  Small Arms
  12"
  x2
  7+
  9+
  -
  Nob Choppas
  Melee
  Melee
  x3
  6+
  6+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Light, Infantry, Nobz
  6
  
  A Nob with Waaagh! Banner is a unit that contains 1 model. It is equipped with: Waaagh! Banner.
  NOB WITH 
  WAAAGH! BANNER
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Nob with Waaagh! Banner
  5"
  3+
  5+
  1
  1
  4
  8+
  ABILITIES
  Waaagh! Banner: Add 1 to hit rolls for attacks made with melee weapons by <Clan> units whilst 
  they are within 6" of any friendly <Clan> units with this ability.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Waaagh! Banner
  Melee
  Melee
  User
  8+
  8+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Light, Infantry, Character, Nob
  3
  
  Meganobz are a unit that contains 3 models. It can contain 6 models (Power Rating 12) or 9 models 
  (Power Rating 18). It is equipped with: Meganob Shootas; Meganob Melee Weapons.
  MEGANOBZ
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Meganobz (3 models)
  4"
  3+
  5+
  1
  2
  5
  4+
  Meganobz (6 models)
  4"
  3+
  5+
  2
  4
  6
  4+
  Meganobz (9 models)
  4"
  3+
  5+
  3
  6
  7
  4+
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Meganob Shootas
  Small Arms
  18"
  x3
  7+
  9+
  -
  Meganob Melee 
  Weapons
  Melee
  Melee
  x2
  6+
  6+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Light, Infantry, Mega Armour, Nobz, Meganobz
  6
  
  Nobz on Warbikes are a unit that contains 3 models. It can contain 6 models (Power Rating 14) or 
  9 models (Power Rating 21). It is equipped with: Dakkaguns; Nob Choppas.
  NOBZ ON 
  WARBIKES
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Nobz on Warbikes (3 models)
  14"
  3+
  5+
  1
  2
  5
  8+
  Nobz on Warbikes (6 models)
  14"
  3+
  5+
  2
  4
  6
  8+
  Nobz on Warbikes (9 models)
  14"
  3+
  5+
  3
  6
  7
  8+
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Dakkaguns
  Small Arms
  18"
  x3
  7+
  9+
  -
  Nob Choppas
  Melee
  Melee
  x2
  6+
  6+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Light, Biker, Speed Freeks, Nobz
  7
  
  Kommandos are a unit that contains 5 models. It can contain 10 models (Power Rating 5) or 
  15 models (Power Rating 7). It is equipped with: Kommando Sluggas; Kommando Choppas.
  KOMMANDOS
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Kommandos (5 models)
  6"
  3+
  5+
  1
  1
  5
  10+
  Kommandos (10 models)
  6"
  3+
  5+
  2
  2
  6
  10+
  Kommandos (15 models)
  6"
  3+
  5+
  3
  3
  7
  10+
  WARGEAR OPTIONS
  •  This unit can also be equipped with up to two of the following (Power Rating +1 per Kommando 
  Burna): 1 Big Shoota; 1 Kommando Burna; 1 Rokkit Launcha.
  ABILITIES
  Deep Strike
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Big Shoota
  Heavy
  36"
  1
  7+
  9+
  -
  Kommando Burna
  Heavy
  8"
  1
  7+
  9+
  Inferno
  Rokkit Launcha
  Heavy
  24"
  1
  7+
  7+
  -
  Kommando Sluggas
  Small Arms
  12"
  User
  7+
  9+
  -
  Kommando Choppas
  Melee
  Melee
  User
  7+
  9+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Light, Infantry, Kommandos
  3
  
  Warbikers are a unit that contains a 3 models. It can contain 6 models (Power Rating 8), 
  9 models (Power Rating 12) or 12 models (Power Rating 16). It is equipped with: Dakkaguns; 
  Warbiker Choppas.
  WARBIKERS
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Warbikers (3 models)
  14"
  3+
  5+
  1
  1
  5
  7+
  Warbikers (6 models)
  14"
  3+
  5+
  2
  2
  6
  7+
  Warbikers (9 models)
  14"
  3+
  5+
  3
  3
  7
  7+
  Warbikers (12 models)
  14"
  3+
  5+
  4
  4
  8
  7+
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Dakkaguns
  Small Arms
  18"
  x3
  7+
  9+
  -
  Warbiker Choppas
  Melee
  Melee
  x2
  7+
  9+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Light, Biker, Speed Freeks, Warbikers
  4
  
  Kustom Boosta-blastas are a unit that contains 1 model. It can contain 2 models (Power Rating 10) 
  or 3 models (Power Rating 15). It is equipped with: Rivet Kannons; Burna Exhausts; Spiked Rams.
  KUSTOM BOOSTA-
  BLASTAS
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Kustom Boosta-blastas (1 model)
  12"
  4+
  5+
  1
  2
  4
  8+
  Kustom Boosta-blastas (2 models)
  12"
  4+
  5+
  2
  4
  4
  8+
  Kustom Boosta-blastas (3 models)
  12"
  4+
  5+
  3
  6
  4
  8+
  ABILITIES
  Ram: After this unit makes a Move action, if it is in base contact with any enemy units, select one of 
  those units and roll one D6. On a 5+ place one blast marker next to that unit.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Burna Exhausts
  Heavy
  8"
  User
  7+
  9+
  Inferno
  Rivet Kannons
  Heavy
  36"
  x2
  6+
  7+
  -
  Spiked Rams
  Melee
  Melee
  User
  10+
  10+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Heavy, Vehicle, Speed Freeks, Kustom Boosta-blastas
  5
  
  Shokkjump Dragstas are a unit that contains 1 model. It can contain 2 models (Power Rating 
  12) or 3 models (Power Rating 18). It is equipped with: Kustom Shokk Rifles; Rokkit Launchas; 
  Saw Blades.
  SHOKKJUMP 
  DRAGSTAS
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Shokkjump Dragstas (1 model)
  14"
  4+
  5+
  1
  2
  4
  8+
  Shokkjump Dragstas (2 models)
  14"
  4+
  5+
  2
  4
  4
  8+
  Shokkjump Dragstas (3 models)
  14"
  4+
  5+
  3
  6
  4
  8+
  ABILITIES
  Shokk Tunnel: When this unit makes a Move action, roll one D6 before moving it. On a 5+ instead 
  of making a Move action, this unit can create a shokk tunnel. If it has any blast markers next to it, 
  you must first resolve damage for it as if it were the Damage phase. If it is not destroyed, remove this 
  unit from the battlefield, set it up anywhere on the battlefield that is more than 9" away from any 
  enemy units and then roll one D12; on a 1, place one blast marker next to this unit.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Rokkit Launchas
  Heavy
  24"
  User
  7+
  7+
  -
  Kustom Shokk 
  Rifles
  Small Arms
  24"
  User
  9+
  5+
  Supercharge
  Saw Blades
  Melee
  Melee
  User
  8+
  9+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Heavy, Vehicle, Speed Freeks, Shokkjump Dragstas
  6
  
  Boomdakka Snazzwagons are a unit that contains 1 model. It can contain 2 models (Power Rating 
  10) or 3 models (Power Rating 15). It is equipped with: Mek Speshuls; Burna Bottles; Big Shootas; 
  Close Combat Rigs.
  BOOMDAKKA 
  SNAZZWAGONS
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Boomdakka Snazzwagons (1 model)
  12"
  4+
  5+
  1
  2
  4
  8+
  Boomdakka Snazzwagons (2 models)
  12"
  4+
  5+
  2
  4
  4
  8+
  Boomdakka Snazzwagons (3 models)
  12"
  4+
  5+
  3
  6
  4
  8+
  ABILITIES
  Billowing Fumes: This unit is always an obscured target.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Big Shootas
  Heavy
  36"
  User
  7+
  9+
  -
  Burna Bottles
  Heavy
  6"
  User
  8+
  11+
  -
  Mek Speshuls
  Heavy
  24"
  x3
  7+
  8+
  -
  Close Combat Rigs
  Melee
  Melee
  User
  10+
  10+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Heavy, Vehicle, Speed Freeks, Boomdakka Snazzwagons
  5
  
  Megatrakk Scrapjets are a unit that contains 1 model. It can contain 2 models (Power Rating 10) or 
  3 models (Power Rating 15). It is equipped with: Rokkit Kannons; Twin Big Shootas; Wing Missiles; 
  Nose Drills.
  MEGATRAKK 
  SCRAPJETS
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Megatrakk Scrapjets (1 model)
  10"
  4+
  5+
  1
  2
  4
  8+
  Megatrakk Scrapjets (2 models)
  10"
  4+
  5+
  2
  4
  4
  8+
  Megatrakk Scrapjets (3 models)
  10"
  4+
  5+
  3
  6
  4
  8+
  ABILITIES
  Ram: After this unit makes a Move action, if it is in base contact with any enemy units, select one of 
  those units and roll one D6. On a 5+ place one blast marker next to that unit.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Rokkit Kannons
  Heavy
  24"
  User
  7+
  7+
  -
  Twin Big Shootas
  Heavy
  36"
  x2
  7+
  9+
  -
  Wing Missiles
  Heavy
  24"
  User
  8+
  6+
  -
  Nose Drills
  Melee
  Melee
  User
  7+
  7+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Heavy, Vehicle, Speed Freeks, Megatrakk Scrapjets
  5
  
  Rukkatrukk Squigbuggies are a unit that contains 1 model. It can contain 2 models (Power Rating 
  11) or 3 models (Power Rating 16). It is equipped with: Squig Launchers; Saw Blades.
  RUKKATRUKK 
  SQUIGBUGGIES
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Rukkatrukk Squigbuggies (1 model)
  10"
  4+
  5+
  1
  2
  4
  8+
  Rukkatrukk Squigbuggies (2 models)
  10"
  4+
  5+
  2
  4
  4
  8+
  Rukkatrukk Squigbuggies (3 models)
  10"
  4+
  5+
  3
  6
  4
  8+
  ABILITIES
  Squig Mine: Once per battle, after an enemy unit has made a Move action that ends within 6" of this 
  unit, you can roll a D6; on a 3+ place one blast marker next to that unit.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Squig Launchers
  Heavy
  36"
  x3
  6+
  8+
  -
  Saw Blades
  Melee
  Melee
  User
  8+
  9+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Heavy, Vehicle, Speed Freeks, Rukkatrukk Squigbuggies
  6
  
  Stormboyz are a unit that contains a 5 models. It can contain 10 models (Power Rating 7), 
  20 models (Power Rating 13) or 30 models (Power Rating 19). It is equipped with: Stormboy 
  Sluggas; Stormboy Choppas.
  STORMBOYZ
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Stormboyz (5 models)
  14"
  3+
  5+
  1
  1
  5
  10+
  Stormboyz (10 models)
  14"
  3+
  5+
  2
  2
  5
  10+
  Stormboyz (20 models)
  14"
  3+
  5+
  4
  4
  6
  10+
  Stormboyz (30 models)
  14"
  3+
  5+
  6
  6
  7
  10+
  ABILITIES
  Deep Strike
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Stormboy Sluggas
  Small Arms
  12"
  User
  7+
  9+
  -
  Stormboy Choppas
  Melee
  Melee
  User
  7+
  9+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Light, Infantry, Fly, Jump Pack, Stormboyz
  4
  
  Deffkoptas are a unit that contains 1 model. It can contain 2 models (Power Rating 7) or 3 models 
  (Power Rating 10). It is equipped with: Spinnin’ Blades.
  DEFFKOPTAS
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Deffkoptas (1 model)
  14"
  3+
  5+
  1
  1
  4
  8+
  Deffkoptas (2 models)
  14"
  3+
  5+
  2
  2
  4
  8+
  Deffkoptas (3 models)
  14"
  3+
  5+
  3
  3
  4
  8+
  WARGEAR OPTIONS
  •  For each model this unit contains, it must be equipped with one of the following: Kopta Rokkits; 
  1 Twin Big Shoota.
  ABILITIES
  Deep Strike
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Twin Big Shoota
  Heavy
  36"
  2
  7+
  9+
  -
  Kopta Rokkits
  Small Arms
  24"
  1
  7+
  7+
  -
  Spinnin’ Blades
  Melee
  Melee
  x2
  7+
  9+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Heavy, Vehicle, Fly, Speed Freeks, Deffkoptas
  4
  
  A Mek Gun is a unit that contains 6 models. The unit is equipped with: Close Combat Weapons.
  MEK GUN
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Mek Gun (6 models)
  3"
  5+
  4+
  1
  2
  4
  10+
  WARGEAR OPTIONS
  •  This unit must also be equipped with one of the following: 1 Bubblechukka; 1 Kustom Mega-
  Kannon; 1 Smasha Gun; 1 Traktor Kannon.
  •  This unit can include a Runtherd (Power Rating +1). If this unit includes a Runtherd, it has a 
  Leadership characteristic of 6. 
  ABILITIES
  Artillery Battery: Each Heavy Support slot in a Detachment allows you to take up to three of this 
  unit in your army, instead of one. Each unit taken for a single Heavy Support slot must be placed at 
  the same time and within 6" of each other unit taken for the same slot the first time they are set up.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Bubblechukka
  Heavy
  48"
  2
  6+
  6+
  -
  Kustom 
  Mega-Kannon
  Heavy
  36"
  2
  9+
  5+
  Supercharge
  Smasha Gun
  Heavy
  48"
  2
  7+
  5+
  -
  Traktor Kannon
  Heavy
  48"
  1
  10+
  3+
  Anti-air
  Close Combat 
  Weapons
  Melee
  Melee
  User
  9+
  11+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Heavy, Vehicle, Artillery, Gretchin, Mek Gun
  2
  
  A Big Gun is a unit that contains 6 models. It is equipped with: Close Combat Weapons.
  BIG GUN
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Big Gun (6 models)
  3"
  5+
  4+
  1
  2
  4
  10+
  WARGEAR OPTIONS
  •  This unit must also be equipped with one of the following: 1 Kannon; 1 Lobba; 1 Zzap Gun.
  •  This unit can include a Runtherd (Power Rating +1). If this unit includes a Runtherd, it:
   - Has a Leadership characteristic of 6. 
  ABILITIES
  Artillery Battery: Each Heavy Support slot in a Detachment allows you to take up to three of this 
  unit in your army, instead of one. Each unit taken for a single Heavy Support slot must be placed at 
  the same time and within 6" of each other unit taken for the same slot the first time they are set up.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Kannon
  Heavy
  36"
  2
  7+
  7+
  -
  Lobba
  Heavy
  48"
  1
  7+
  9+
  Barrage
  Zzap Gun
  Heavy
  36"
  1
  9+
  4+
  -
  Close Combat 
  Weapons
  Melee
  Melee
  User
  9+
  11+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Heavy, Vehicle, Artillery, Gretchin, Big Gun
  2
  
  A Battlewagon is a unit that contains 1 model. It is equipped with: Wagon Melee Weapons.
  BATTLEWAGON
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Battlewagon
  12"
  5+
  5+
  1
  3
  5
  8+
  WARGEAR OPTIONS
  • This unit can also be equipped with 1 Lobba (Power Rating +1).
  •  This unit can also be equipped with one of the following (Power Rating +1): 1 Kannon; 1 Killkannon; 1 Zzap Gun.
  • This unit can also be equipped with up to 4 Big Shootas (Power Rating +1 per weapon).
  •  Instead of Wagon Melee Weapons, this unit can be equipped with 1 Deff Rolla (Power Rating +1).
  •  This unit can have an ’Ard Case. If this unit has an ’Ard Case, it:
   - Has a Save characteristic of 6+.
   - Loses the following abilities: Open-topped.
  ABILITIES
  Open-topped
  TRANSPORT
  This unit can transport up to 20 friendly Flash Gitz or <Clan> Infantry models. Each Mega Armour or Jump 
  Pack model takes the space of 2 other Infantry models. If this unit is equipped with a Killkannon, it can only 
  transport up to 12 models.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Big Shoota
  Heavy
  36"
  1
  7+
  9+
  -
  Kannon
  Heavy
  36"
  2
  7+
  7+
  -
  Killkannon
  Heavy
  24"
  2
  6+
  6+
  -
  Lobba
  Heavy
  48"
  1
  7+
  9+
  Barrage
  Zzap Gun
  Heavy
  36"
  1
  9+
  4+
  -
  Deff Rolla
  Melee
  Melee
  x3
  7+
  7+
  -
  Wagon Melee Weapons
  Melee
  Melee
  User
  9+
  9+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Heavy, Vehicle, Transport, Battlewagon
  8
  
  A Gunwagon is a unit that contains 1 model. It is equipped with: Kannon; Wagon Melee Weapons.
  GUNWAGON
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Gunwagon
  12"
  5+
  5+
  1
  3
  5
  8+
  WARGEAR OPTIONS
  • This unit can also be equipped with 1 Lobba (Power Rating +1).
  • This unit can also be equipped with up to 4 Big Shootas (Power Rating +1 per weapon).
  •  Instead of 1 Kannon, this unit can be equipped with one of the following: 1 Killkannon; 
  1 Zzap Gun.
  ABILITIES
  Periscope: When this unit makes a Shoot action, if it has remained stationary or moved a distance 
  less than half its Move characteristic this turn, double the Attacks characteristic of its Kannon, 
  Killkannon and Zzap Gun for that action.
  TRANSPORT
  This unit can transport up to 12 friendly Flash Gitz or <Clan> Infantry models. Each Mega 
  Armour or Jump Pack model takes the space of 2 other Infantry models.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Big Shoota
  Heavy
  36"
  1
  7+
  9+
  -
  Kannon
  Heavy
  36"
  2
  7+
  7+
  -
  Killkannon
  Heavy
  24"
  2
  6+
  6+
  -
  Lobba
  Heavy
  48"
  1
  7+
  9+
  Barrage
  Zzap Gun
  Heavy
  36"
  1
  9+
  4+
  -
  Wagon Melee Weapons
  Melee
  Melee
  User
  9+
  9+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Heavy, Vehicle, Transport, Gunwagon
  8
  
  A Bonebreaka is a unit that contains 1 model. It is equipped with: Deff Rolla.
  BONEBREAKA
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Bonebreaka
  12"
  5+
  5+
  1
  3
  5
  8+
  WARGEAR OPTIONS
  • This unit can also be equipped with 1 Lobba (Power Rating +1).
  •  This unit can also be equipped with one of the following (Power Rating +1): 1 Kannon; 
  1 Killkannon; 1 Zzap Gun.
  • This unit can also be equipped with up to 4 Big Shootas (Power Rating +1 per weapon).
  TRANSPORT
  This unit can transport up to 12 friendly Flash Gitz or <Clan> Infantry models. Each Mega 
  Armour or Jump Pack model takes the space of 2 other Infantry models.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Big Shoota
  Heavy
  36"
  1
  7+
  9+
  -
  Kannon
  Heavy
  36"
  2
  7+
  7+
  -
  Killkannon
  Heavy
  24"
  2
  6+
  6+
  -
  Lobba
  Heavy
  48"
  1
  7+
  9+
  Barrage
  Zzap Gun
  Heavy
  36"
  1
  9+
  4+
  -
  Deff Rolla
  Melee
  Melee
  x3
  7+
  7+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Heavy, Vehicle, Transport, Bonebreaka
  8
  
  Killa Kans are a unit that contains 1 model. It can contain 3 models (Power Rating 7) or 6 models 
  (Power Rating 13). It is equipped with: Killa Kan Weapons.
  KILLA KANS
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Killa Kans (1 model)
  6"
  5+
  4+
  1
  1
  4
  6+
  Killa Kans (3 models)
  6"
  5+
  4+
  4
  3
  4
  6+
  Killa Kans (6 models)
  6"
  5+
  4+
  8
  6
  4
  6+
  WARGEAR OPTIONS
  •  For each model this unit contains, it must also be equipped with one of the following: 1 Big 
  Shoota; 1 Grotzooka; 1 Rokkit Launcha; 1 Skorcha.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Big Shoota
  Heavy
  36"
  1
  7+
  9+
  -
  Grotzooka
  Heavy
  18"
  2
  7+
  9+
  -
  Rokkit Launcha
  Heavy
  24"
  1
  7+
  7+
  -
  Skorcha
  Heavy
  8"
  1
  7+
  9+
  Inferno
  Killa Kan Weapons
  Melee
  Melee
  User
  7+
  7+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Heavy, Vehicle, Gretchin, Killa Kans
  2
  
  A Deff Dread is a unit that contains 1 model. It is equipped with: Armoured Feet; 2 Dread Klaws.
  DEFF DREAD
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Deff Dread
  6"
  3+
  5+
  1
  2
  5
  6+
  WARGEAR OPTIONS
  •  Instead of 1 Dread Klaw, this unit can be equipped with one of the following: 1 Rokkit Launcha; 
  1 Kustom Mega-Blasta; 1 Skorcha; 1 Dread Saw.
  •  Instead of 2 Dread Klaws, this unit can be equipped with two of the following in any combination: 
  1 Rokkit Launcha; 1 Kustom Mega-Blasta; 1 Skorcha; 1 Dread Saw.
  •  This unit must be equipped with two of the following in any combination: 1 Big Shoota; 1 Rokkit 
  Launcha; 1 Skorcha; 1 Kustom Mega-blasta; 1 Dread Saw.
  ABILITIES
  Dread Mob: Each Heavy Support slot in a Detachment allows you to take up to three of this unit 
  in your army, instead of one. Each unit taken for a single Heavy Support slot must be placed at the 
  same time and within 6" of each other unit taken for the same slot the first time they are set up.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Big Shoota
  Heavy
  36"
  1
  7+
  9+
  -
  Kustom 
  Mega-blasta
  Heavy
  24"
  1
  9+
  5+
  Supercharge
  Rokkit Launcha
  Heavy
  24"
  1
  7+
  7+
  -
  Skorcha
  Heavy
  8"
  1
  7+
  9+
  Inferno
  Armoured Feet
  Melee
  Melee
  User
  10+
  11+
  -
  Dread Klaws
  Melee
  Melee
  User
  6+
  8+
  -
  Dread Saw
  Melee
  Melee
  User
  8+
  6+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Heavy, Vehicle, Deff Dread
  4
  
  A Morkanaut is a unit that contains 1 model. It is equipped with: 2 Twin Big Shootas; 2 Rokkit 
  Launchas; Kustom Mega-zappa; Kustom Mega-blasta; Klaw of Gork (or possibly Mork).
  MORKANAUT
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Morkanaut
  8"
  3+
  5+
  1
  4
  5
  6+
  WARGEAR OPTIONS
  •  This unit can have a Kustom Force Field. If this unit has a Kustom Force Field, it has the following 
  additional abilities: Kustom Force Field.
  ABILITIES
  Kustom Force Field: Subtract 1 from wound rolls for attacks made by ranged weapons that target 
  <Clan> units whilst they are wholly within 9" of any friendly <Clan> units with a Kustom 
  Force Field.
  TRANSPORT
  This unit can transport up to 6 friendly Flash Gitz or <Clan> Infantry models. Each Mega 
  Armour or Jump Pack model takes the space of 2 other Infantry models.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Kustom 
  Mega-blasta
  Heavy
  24"
  1
  9+
  5+
  Supercharge
  Kustom 
  Mega-zappa
  Heavy
  36"
  3
  9+
  5+
  Supercharge
  Rokkit Launcha
  Heavy
  24"
  1
  7+
  7+
  -
  Twin Big Shoota
  Heavy
  36"
  2
  7+
  9+
  -
  Klaw of Gork (or 
  possibly Mork)
  Melee
  Melee
  x2
  5+
  5+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Super-heavy, Vehicle, Transport, Morkanaut
  15
  
  A Gorkanaut is a unit that contains 1 model. It is equipped with: 2 Twin Big Shootas; 2 Rokkit 
  Launchas; Deffstorm Mega-shoota; Skorcha; Klaw of Gork (or possibly Mork).
  GORKANAUT
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Gorkanaut
  8"
  3+
  5+
  2
  4
  5
  6+
  TRANSPORT
  This unit can transport up to 6 friendly Flash Gitz or <Clan> Infantry models. Each Mega 
  Armour or Jump Pack model takes the space of 2 other Infantry models.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Deffstorm 
  Mega-shoota
  Heavy
  36"
  8
  6+
  8+
  -
  Rokkit Launcha
  Heavy
  24"
  1
  7+
  7+
  -
  Skorcha
  Heavy
  8"
  1
  7+
  9+
  Inferno
  Twin Big Shoota
  Heavy
  36"
  2
  7+
  9+
  -
  Klaw of Gork (or 
  possibly Mork)
  Melee
  Melee
  x2
  5+
  5+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Super-heavy, Vehicle, Transport, Gorkanaut
  15
  
  Lootas are a unit that contains a 5 models. It can contain 10 models (Power Rating 8) or 15 models 
  (Power Rating 12). It is equipped with: Deffguns; Close Combat Weapons.
  LOOTAS
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Lootas (5 models)
  5"
  3+
  5+
  1
  1
  4
  10+
  Lootas (10 models)
  5"
  3+
  5+
  2
  2
  5
  10+
  Lootas (15 models)
  5"
  3+
  5+
  3
  3
  6
  10+
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Deffguns
  Small Arms
  48"
  x4
  7+
  7+
  -
  Close Combat 
  Weapons
  Melee
  Melee
  x2
  7+
  9+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Light, Infantry, Lootas
  4
  
  Flash Gitz are a unit that contains a 5 models. It can contain 10 models (Power Rating 16). It is 
  equipped with: Snazzguns; Close Combat Weapons.
  FLASH GITZ
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Flash Gitz (5 models)
  5"
  3+
  4+
  2
  2
  4
  8+
  Flash Gitz (10 models)
  5"
  3+
  4+
  4
  4
  5
  8+
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Snazzguns
  Small Arms
  24"
  x3
  6+
  8+
  -
  Close Combat 
  Weapons
  Melee
  Melee
  User
  7+
  9+
  -
  FACTION KEYWORDS: Orks, Freebooterz
  KEYWORDS: Light, Infantry, Flash Gitz
  8
  
  A Trukk is a unit that contains 1 model. It is equipped with: Big Shoota; Trukk Weapons.
  TRUKK
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Trukk
  12"
  5+
  5+
  1
  2
  4
  8+
  ABILITIES
  Open-topped, Ignore Damage (6+)
  TRANSPORT
  This unit can transport up to 12 friendly Flash Gitz or <Clan> Infantry models. Each Mega 
  Armour or Jump Pack model takes the space of 2 other Infantry models.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Big Shoota
  Heavy
  36"
  1
  7+
  9+
  -
  Trukk Weapons
  Melee
  Melee
  User
  9+
  9+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Heavy, Vehicle, Transport, Trukk
  4
  
  A Dakkajet is a unit that contains 1 model. It is equipped with: 4 Supa-shootas; Armoured Bulk.
  DAKKAJET
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Dakkajet
  20-60"
  5+
  5+
  1
  2
  4
  8+
  WARGEAR OPTIONS
  •  This unit can also be equipped with 2 Supa-shootas (Power Rating +1).
  ABILITIES
  Supersonic
  All da Dakka: Add 1 to hit rolls for attacks made by this unit with ranged weapons.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Supa-shoota
  Heavy
  36"
  1
  6+
  8+
  -
  Armoured Bulk
  Melee
  Melee
  User
  11+
  11+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Heavy, Vehicle, Fly, Aircraft, Dakkajet
  7
  
  A Burna-bommer is a unit that contains 1 model. It is equipped with: Twin Big Shoota; 2 Supa-
  shootas; Armoured Bulk.
  BURNA-BOMMER
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Burna-bommer
  20-50"
  5+
  5+
  1
  2
  4
  8+
  WARGEAR OPTIONS
  • This unit can also be equipped with Skorcha Missiles (Power Rating +1).
  ABILITIES
  Supersonic 
  Burna Bombs: After this unit makes a Move action, select one enemy unit it moved over whilst 
  making that Move action. Roll three D6, subtracting 1 from each result if that unit is a Character 
  and adding 1 to each result if that unit is garrisoning a Defensible Terrain feature; for each result of 
  4+ place one blast marker next to that unit.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Skorcha Missiles
  Heavy
  24"
  2
  5+
  9+
  -
  Supa-shoota
  Heavy
  36"
  1
  6+
  8+
  -
  Twin Big Shoota
  Heavy
  36"
  2
  7+
  9+
  -
  Armoured Bulk
  Melee
  Melee
  User
  11+
  11+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Heavy, Vehicle, Fly, Aircraft, Burna-Bommer
  8
  
  A Blitza-bommer is a unit that contains 1 model. It is equipped with: Big Shoota; 2 Supa-shootas; 
  Armoured Bulk.
  BLITZA-BOMMER
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Blitza-bommer
  20-50"
  5+
  5+
  1
  2
  4
  8+
  ABILITIES
  Supersonic
  Boom Bomb: After this unit makes a Move action, select one enemy unit it moved over whilst 
  making that Move action. Roll two D6, subtracting 1 from each result if that unit is a Character 
  and adding 1 to each result if that unit is Heavy or Super-heavy; for each result of 3+ place one 
  blast marker next to that unit.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Big Shoota
  Heavy
  36"
  1
  7+
  9+
  -
  Supa-shoota
  Heavy
  36"
  1
  6+
  8+
  -
  Armoured Bulk
  Melee
  Melee
  User
  11+
  11+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Heavy, Vehicle, Fly, Aircraft, Blitza-Bommer
  7
  
  A Wazbom Blastajet is a unit that contains 1 model. It is equipped with: 2 Wazbom Mega-kannons; 
  Smasha Gun; Stikkbomb Flinga; Armoured Bulk.
  WAZBOM 
  BLASTAJET
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Wazbom Blastajet
  20-60"
  5+
  5+
  1
  2
  4
  8+
  WARGEAR OPTIONS
  • This unit can also be equipped with 2 Supa-shootas. (Power Rating +1).
  •  Instead of being equipped with 1 Stikkbomb Flinga, this unit can have a Kustom Force Field. If 
  this unit has a Kustom Force Field, it has the following additional abilities: Kustom Force Field.
  • Instead of 2 Wazbom Mega-kannons, this unit can be equipped with 2 Tellyport Mega-blastas.
  ABILITIES
  Supersonic
  Kustom Force Field: Subtract 1 from wound rolls for attacks made by ranged weapons that target 
  <Clan> units whilst they are wholly within 9" of any friendly <Clan> units with a Kustom 
  Force Field.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Smasha Gun
  Heavy
  48"
  2
  7+
  5+
  -
  Stikkbomb Flinga
  Heavy
  12"
  2
  8+
  10+
  -
  Supa-shoota
  Heavy
  36"
  1
  6+
  8+
  -
  Tellyport 
  Mega-blasta
  Heavy
  24"
  1
  9+
  9+
  Destroyer
  Wazbom 
  Mega-kannon
  Heavy
  36"
  1
  9+
  5+
  Supercharge
  Armoured Bulk
  Melee
  Melee
  User
  11+
  11+
  -
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Heavy, Vehicle, Fly, Aircraft, Wazbom Blastajet
  10
  
  A Stompa is a unit that contains 1 model. It is equipped with: Deffkannon; Supa-gatler; 3 Big 
  Shootas; 3 Supa-rokkits; Skorcha; Mega-choppa.
  STOMPA
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Stompa
  12"
  3+
  5+
  2
  8
  6
  6+
  WARGEAR OPTIONS
  • This unit can also be equipped with 2 Supa-rokkits (Power Rating +2).
  ABILITIES
  Effigy: You can re-roll Morale tests taken for friendly Orks units whilst they are within 6" of 
  this unit.
  Stompa Rigger Crew: At the end of the Action phase, this unit can attempt to repair itself. If it does, 
  roll one D6; on a 4+, remove one damage marker from this unit. Only one attempt to repair each 
  unit can be made each turn.
  TRANSPORT
  This unit can transport up to 20 friendly Flash Gitz or <Clan> Infantry models. Each Mega 
  Armour or Jump Pack model takes the space of 2 other Infantry models.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Big Shoota
  Heavy
  36"
  1
  7+
  9+
  -
  Deffkannon
  Heavy
  72"
  6
  5+
  5+
  -
  Skorcha
  Heavy
  8"
  1
  7+
  9+
  Inferno
  Supa-gatler
  Heavy
  48"
  12
  6+
  8+
  -
  Supa-rokkit
  Heavy
  100"
  2
  7+
  4+
  One Use Only
  Mega-choppa
  Melee
  Melee
  x2
  4+
  3+
  Destroyer
  FACTION KEYWORDS: Orks, <Clan>
  KEYWORDS: Super-heavy, Vehicle, Titanic, Transport, Stompa
  49
  
  A Kart is a unit that contains 1 model. It is equipped with: Big Shoota; Armoured Hull.
  KART
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Kart
  13"
  5+
  5+
  1
  2
  4
  6+
  WARGEAR OPTIONS
  • This unit can also be equipped with up to 6 Shootas (Power Rating +1 per weapon)
  •  This unit can also be equipped with up to two of the following (Power Rating +1 per weapon): Big 
  Shoota; Skorcha.
  • This unit can also be equipped with a Stikkbomb Launcha (Power Rating +1).
  TRANSPORT
  This unit can transport up to 10 friendly Flash Gitz or <Clan> Infantry models. Each Mega 
  Armour or Jump Pack model takes the space of 2 other models.
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Big Shoota
  Heavy
  36"
  1
  7+
  9+
  -
  Shoota
  Heavy
  24"
  1
  10+
  10+
  -
  Skorcha
  Heavy
  8"
  1
  7+
  9+
  Inferno
  Stikkbomb 
  Launcha
  Heavy
  12"
  2
  8+
  10+
  One Use Only
  Armoured Hull
  Melee
  Melee
  User
  10+
  10+
  -
  FACTION KEYWORDS: Ork, <Clan>
  KEYWORDS: Heavy, Vehicle, Transport, Looted Wagon, Kart
  3
  
  A Wagon is a unit that contains 1 model. It is equipped with: Big Shoota; Armoured Hull.
  WAGON
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Wagon
  11"
  5+
  5+
  1
  2
  4
  6+
  WARGEAR OPTIONS
  •  This unit can also be equipped with one of the following (Power Rating +1): 1 Killkannon; 
  1 Lobba; 1 Zzap Gun.
  •  Instead of 1 Big Shoota, this unit can be equipped with one of the following: 1 Skorcha; 
  1 Zzap Gun.
  •  This unit can also be equipped with up to two of the following (Power Rating +1 per weapon): 
  1 Big Shoota; 1 Skorcha; 1 Rokkit Launcha.
  • This unit can also be equipped with 1 Stikkbomb Launcha (Power Rating +1).
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Big Shoota
  Heavy
  36"
  1
  7+
  9+
  -
  Killkannon
  Heavy
  24"
  2
  6+
  6+
  -
  Lobba
  Heavy
  48"
  1
  7+
  9+
  Barrage
  Rokkit Launcha
  Heavy
  24"
  1
  7+
  7+
  -
  Skorcha
  Heavy
  8"
  1
  7+
  9+
  Inferno
  Stikkbomb 
  Launcha
  Heavy
  12"
  2
  8+
  10+
  One Use Only
  Zzap Gun
  Heavy
  36"
  1
  9+
  4+
  -
  Armoured Hull
  Melee
  Melee
  User
  10+
  10+
  -
  FACTION KEYWORDS: Ork, <Clan>
  KEYWORDS: Heavy, Vehicle, Looted Wagon, Wagon
  3
  
  A Battle Fortress is a unit that contains 1 model. It is equipped with: Big Shoota; Mega-gatler; Twin 
  Big Shoota; Krushin’ Tracks.
  BATTLE FORTRESS
  M
  WS
  BS
  A
  W
  Ld
  Sv
  Battle Fortress
  10"
  5+
  5+
  3
  5
  6
  5+
  WEAPON
  TYPE
  RANGE
  A
  SAP
  SAT
  ABILITIES
  Big Shoota
  Heavy
  36"
  1
  7+
  9+
  -
  Deffkannon
  Heavy
  72"
  6
  5+
  5+
  -
  Killkannon
  Heavy
  24"
  2
  6+
  6+
  -
  Lobba
  Heavy
  48"
  1
  7+
  9+
  Barrage
  Mega-gatler
  Heavy
  48"
  4
  8+
  8+
  -
  Rokkit Launcha
  Heavy
  24"
  1
  7+
  7+
  -
  Skorcha
  Heavy
  8"
  1
  7+
  9+
  Inferno
  Stikkbomb Launcha
  Heavy
  12"
  2
  8+
  10+
  One Use Only
  Twin Big Shoota
  Heavy
  36"
  2
  7+
  9+
  -
  Twin Skorcha
  Heavy
  8"
  2
  7+
  9+
  Inferno
  Zzap Gun
  Heavy
  36"
  1
  9+
  4+
  -
  Krushin’ Tracks
  Melee
  Melee
  User
  9+
  9+
  -
  FACTION KEYWORDS: Ork, <Clan>
  KEYWORDS: Super-heavy, Titanic, Vehicle, Looted Wagon, Battle Fortress
  8
  
  BATTLE FORTRESS
  WARGEAR OPTIONS
  • Instead of 1 Mega-gatler, this unit can be equipped with 1 Deffkannon (Power Rating +4).
  •  Instead of 1 Killkannon, this unit can be equipped with one of the following: 1 Lobba; 1 Twin Big 
  Shoota; 1 Zzap Gun.
  •  This unit can also be equipped with two (Power Rating +2) or four (Power Rating +4) of the 
  following: 1 Rokkit Launcha and 1 Twin Big Shoota; 1 Rokkit Launcha and 1 Twin Skorcha; 1 Zzap 
  Gun and 1 Twin Big Shoota; 1 Zzap Gun and 1 Twin Skorcha.  
  •  This unit can also be equipped with up to two of the following (Power Rating +1 per weapon): 
  1 Big Shoota; 1 Rokkit Launcha; 1 Skorcha. 
  • This unit can also be equipped with up to 2 Stikkbomb Launchas (Power Rating +1 per weapon).
  TRANSPORT
  If this unit is equipped with a Mega-gatler, it gains the Transport keyword and can transport up 
  to 30 friendly Flash Gitz or <Clan> Infantry models. Each Mega Armour or Jump Pack 
  model takes the space of 2 other Infantry models.
  FACTION KEYWORDS: Ork, <Clan>
  KEYWORDS: Super-heavy, Titanic, Vehicle, Looted Wagon, Battle Fortress
  12
  
  A Mekboy Workshop is a unit that contains 1 model. It cannot be set up on an objective marker and 
  must be set up more than 1" from any other terrain features. After this unit is set up, it is treated as 
  Defensible Terrain, and is no longer considered to be a unit for any rules purposes. 
  MEKBOY 
  WORKSHOP
  GRABBIN’ KLAW
  At the end of the Action phase, if there are any units that are not Orks units within 3" of this terrain 
  feature, roll one D12; on an 8+ place one blast marker next to the closest unit to this terrain feature 
  that is not an Orks unit (if two or more such units are equally close, select one and place one blast 
  marker next to that unit).
  KUSTOM JOB
  At the start of the Orders phase, the player who set up this terrain feature can select one Orks 
  Heavy Vehicle unit from their army that is within 3" of this terrain feature. Remove one damage 
  marker from that unit and, until the end of the turn, add 3" to that unit’s Move characteristic and 
  add 1 to hit rolls made by that unit with ranged weapons. 
  FACTION KEYWORDS: Orks
  KEYWORDS: Mekboy Workshop
  4
  
SOURCE: textdata/thevault/Warhammer/40k/UNSORTED (help requested)/1st-8th Edition - Warhammer 40K Archives/8th/Apocalypse/Datasheets/Apoc_Datasheet_Orks_web.pdf