TEXT: Keepers of the Soul Forge v3.5                                                                                                                                    1
  Keepers of the Soul Forge
  Worshippers of Moradin, the Dwarven God of Creation and the Earth
  “When all else fails, faith in His Holiness the Creator shall bring order to chaos, strength to the meek, and
  kindness to those in despair.  May the strength of the Earth forge our souls into instruments of his will”.
  Patriarch Cedrick Rocksoul
  The Keepers of the Soul Forge are the instrument by which Moradin guides his people. The Principality of
  Ulek has embraced the guidance offered by the order’s various representatives. The strength of faith and
  battle prowess that is demonstrated by its members is second to none. These masters of faith represent
  all that it means to be dwarven, and guide their fellows not as their betters, but as their brothers and
  sisters. They protect their family, their fellow dwarves, guide them in matters of faith, and strengthen their
  resolve when all looks grim. The family that is the Moradin Faith is strong and shall continue to be strong
  throughout the ages. From political advisors to master tacticians, from pillars of faith to masters of magical
  craftsmanship, all dwarves originate from the Creator’s forge, and thus their strength is found and crafted
  in the Soul Forge.
  Organization
  The Keepers of the Soul Forge is a structured church based in Gryrax. The Craftsmen of the Anvil include
  the lay worshippers of Moradin, many of whom are master craftsmen representing various dwarven clans.
  Many dwarves seek out Moradin’s blessing, and those who are very pious are blessed by his divine
  grace. These Craftsmen form a solid foundation for the Church’s endeavors, and many dwarves proudly
  choose to serve all their lives as Craftsmen of the Anvil. Craftsmen include many master smiths who are
  willing to share their secrets only with their fellow members.
  If the Craftsmen are capable of granting divine blessings, they may join the junior clergy as a Protector of
  the Forge. These clergymen serve as pillars of faith for the followers of Moradin. Protectors serve as
  guides to the dwarven worshippers in mind, body, and soul. Their responsibilities range from healing the
  sick to counseling dwarves through difficult times to educating the young dwarven children about religion
  and philosophy.  They also guide dwarven couples into matrimony, often marrying them in very public
  ceremonies to show the prominence and importance of the dwarven lineage.  They serve Moradin by
  protecting the dwarven people and their culture, preserving their way of life for years to come. 
  From the ranks of the Protectors are drawn the senior clergy known as the Guardians of the Forge.
  Guardians may act as political advisors to the royal family, the various noble dwarven houses, and other
  political and mercantile organizations that make up the Principality of Ulek’s high society. The Guardians
  are also responsible for cleansing the Church of any impurities. Spies and corruption are always threats
  and the Guardians are talented at ferreting out any form of corruption that might exist. 
  The senior clergy select a leader once every ten years, or earlier if the current leader wishes to resign.
  They do so in an open forum where they discuss and ultimately select who will lead them as Patriarch (or
  Matriarch). The Patriarch may be re-elected after ten years if his peers believe that he has demonstrated
  the proper decorum and faith to continue with the position. Traditionally, the Patriarch leads his church for
  forty to fifty years before they resign. Even though it is possible to remove a Patriarch from office by a
  vote of the Guardians, it has never been done in the history of the Keepers.  The Patriarch can also be
  referred to as “His (or Her) Supreme Guardian of the Forge.”  Traditionally the position goes to a male
  dwarf. Last year, the position was granted to a dwarf named Cedrick Rocksoul, an older, wise, and noble
  
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  dwarf that hails from the Rocksoul Clan. After being elected, the Patriarch or Matriarch must endure the
  Test of the Soul Forge, described later.
  It is also the responsibility of the senior clergy to select who will lead their holy warriors in the defense of
  the church and its members. This person serves as the military leader for the Keepers of the Soul Forge.
  Traditionally, this position is granted to a paladin that has demonstrated great skill and heroism
  throughout his career of service to the church. Once selected, the Master General must endure the Test
  of the Soul Forge, described later.
   
  Test of the Soul Forge
  The Test of the Soul Forge is different for each person that takes it. The only thing that is common to the
  test is that each person must confront their greatest fear in defense of a dwarf that they think may not be
  worth saving. Everything else changes from person to person. The dwarf enters a waking trance where it
  is said that divine agents of Moradin test the supplicant. If the dwarf being tested succeeds he will stay
  awake, if somewhat haggard from the experience. If the dwarf fails, he passes out and slumps to the
  ground unconscious during the experience.
  Most Noble Defender of Dwarves 
  This title is given to a dwarf once every ten years by the Patriarch.  This decision is carefully made and it
  goes to a dwarf whose actions are instrumental in ensuring the safety and prosperity of the dwarves in
  the Principality of Ulek.  Any dwarf that actively worships the gods in the dwarven pantheon can receive
  this title.  Their fellow dwarves in the Principality of Ulek often look up to these role models and heroes.
  The Hammer Hill Temple
  This dwarven temple was built when Gryrax’s population began to boom. As the nobles moved from
  Havenhill to Gryrax, the Keepers of the Soul Forge moved with them.  Built shortly after the city began to
  flourish as a prominent trade center in the Principality of Ulek, this temple soon became the primary
  center of worship for Moradin.  
  Thick stonework dominates this highly defensible temple, which is a gathering place for dwarven nobility
  and clergy of Moradin. The Hammer Hill Temple is actually very large and four entrances can be found
  facing each of the cardinal directions. Four wide towers, each reaching roughly seventy feet into the air,
  are located on the northwest, southwest, northeast and southeast corners.  These towers contain the
  Bells of Hammer Hill.  These bells ring loud and true every day at dawn, high sun, and sunset. Their deep
  musical tone often causes many to pause in order to appreciate and listen to the strong and deep chimes.  
  Between each of these towers are very thick stone walls decorated with proud statues of each of the gods
  within the dwarven pantheon. Within the towers themselves, shrines to these gods may be found
  decorated with various offerings, scented oils, and incense.  Each of the temple’s entrances lead down a
  twenty foot wide and high tunnel with tall double doors made of various metals that completely fill the
  passage. The doors pivot inwards so that at all times those who look upon them can marvel at the
  craftsmanship of the dwarven race. All along the walls of these tunnels are carved symbols of Moradin
  interspersed with various epic moments in dwarven history. The clanging and tinking of master artisan
  dwarves carving out recent historical events can be heard throughout the complex. 
  The amphitheater that constitutes the dwarven cathedral is a large dome like opening reaching 200 feet
  from the floor at its pinnacle. The high walls have carved statues jutting out from them, depicting heroes
  of the dwarven race. Continual flames leap from behind various gems and minerals that adorn the walls,
  giving the room an ever-changing illumination that bathes the congregation. In the center of the hallowed
  chamber there is a brilliant symbol of Moradin suspended and in plain view for all to see, glowing in its
  radiance. Below this shining symbol is a large elevated platform where the Patriarch stands to give his
  sermon to all those around him. The walls are designed so that the Patriarch’s words boom across the
  chamber and may be heard throughout the entire complex. 
  At the center of the platform is the sacred Soul Forge where the holy weapons of the Church are forged. 
  
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  Once every ten years, the Patriarch must forge a weapon of the most divine and sacred properties for the
  Most Noble Defender of Dwarves.  Patriarch Cedrick Rocksoul has not yet named a choice for Most
  Noble Defender of Dwarves.
  The Temple of the Blue Mines
  Havenhill is the oldest city in the Principality of Ulek and at one point it was the center of worship for
  Moradin. With the nobles having moved to Gryrax, the center of worship for the church of Moradin was
  moved there as well. Yet Havenhill still boasts a very large congregation of worshippers. These dwarves
  worship Moradin in the ancient holy site known as the Temple of the Blue Mines. This temple is
  completely underground.
  There are three entrances from the surface, each near the center of town and facing away from each
  other at the base of a hill.  The entrances are guarded by huge stone dwarven statues that animate
  should the temple need defending. As one enters the thirty-foot wide tunnels, they bear witness to the
  truth behind what dwarven craftsmanship is. Along the ceiling, magnificent curved stone arcs support the
  ceiling in an amazing display of power and beauty. The marble floor is actually a stone bridge that is
  roughly twenty feet wide. Below the bridge and on each side of it, small rivulets of mountain spring water
  and stalagmites can be seen. Beneath the surface of the water one can see sapphire veins embedded in
  the ground emanating light. These veins run along the bottom of the rivulet and offer illumination all the
  way down into the temple. At that point, the veins then move up along the surface of the wall and form
  sapphire arches that lead to the Temple Proper.  
  Directly behind the Sapphire Arches is single elevated pool filled with holy water. Around the base of the
  pool, one can see multiple candles waiting to be lit in the name of a loved one in need or as an offering of
  thanks for good fortune. The scent of incense and holy oils fills this place with a sense of awe and
  sanctity unique to this temple.  
  The Worshiping antechamber itself is a large rectangular area that is about fifty feet high, one hundred
  feet wide and three hundred feet long. Veins of illuminated sapphire gems run along the walls and up to
  the ceiling. The ceiling is filled with stalactites covered in sapphire colored runes. These stalactites are
  extremely thick at the base, often three feet thick and run down anywhere between ten and fifteen feet.
  These stalactites are ensorcelled so that if an enemy of the dwarves enters this area, they shall fall upon
  them to smite them dead. The sapphire runes on the stalactites display the holy scriptures of Moradin. In
  fact, when sermons are not being given, if one is quiet enough, they will hear a whisper of these
  scriptures swirling around the room. The floor is made completely of marble and the rivulets of water
  converge into a large and deep pool beneath and around it. It is tradition for young dwarven children to
  throw small gems they have worked themselves into the pool for luck when asking Moradin for a blessing.  
  The elevated floor is covered with long stone benches for dwarves to sit on Godsday. The center of the
  room holds a large forge and a platform where the senior guardian of the temple climbs a stairwell to
  stand upon when speaking. Any clergy of Moradin carrying the words of his god need but speak and his
  message will be carried across the lengths of the passageways and out to the streets for all to hear.
  Senior Guardian Derrick Braklore used to watch over his flock in Havenhill but passed away early last
  year. In his place now stands retired Patriarch Gream Falaig whom has always dreamed of watching over
  this temple as its Senior Guardian.  
  The Shrine at Hero’s Hill
  This shrine is dedicated to Sir Begrek Stoneflint and it exists in the center of the town of Mantrax.
  Patriarch Gream Falaig had named the dwarven Paladin Sir Begrek Stoneflint as the Most Noble
  Defender of Dwarves. Four years ago, Sir Begrek and his men died holding the dwarven outpost south of
  Thunderstrike on the border of Prinzefeld and Corond against an endless wave of Pomarj humanoids.
  They were able to hold off long enough for reinforcements to arrive, but Sir Begrek was slain before the
  clerics could get to him. The hill was held that day and every dwarf knew it was for the efforts of Sir
  Begrek Stoneflint. Shortly there after, Patriarch Gream Falaig, in honor of this brave dwarf, named the hill
  a sacred site to the church of Moradin and has hollowed the hill. This holy sight is visited by many
  
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  dwarves who travel there on pilgrimage, whispering praise and thanks to Moradin and the brave paladin
  Sir Begrek Stoneflint for his heroic deeds.
  The Needfest Tourney (Midsummer Celebration)
  During this special occasion each year, the Keepers of the Soul Forge host the Needfest Tourney.  There
  are five different categories in which one can participate. They are an Axe Throwing, a Jousting
  Tournament, a Bullseye Competition (crossbow only), a Wrestling Tournament, and an Under-Corond
  Survival Challenge. The winners have a carved statue of their faces placed in the trophy room located
  inside the Hammer Hill Temple. Each year, these statue faces are replaced with the new winners. The
  winners also receive an audience with the Patriarch and a trophy to mount in their home.  All citizens of
  the Principality of Ulek are welcome to attend and participate in the events.
  Godsday
  On this special day celebrated once each week, dwarves worship Moradin by going to the various
  temples and listening to the clergy perform sermons. These sermons are usually strong speeches
  reinforcing the ethics of the dwarven people and explaining how dwarves do things better than others not
  because they are proud, but because of their tried and true dwarven traditions. Traditional methodology
  and ethics is at the core of what it means to be dwarven. After all, when a weapon or a suit of armor is
  forged, it is modified to fit a particular dwarf, but one doesn’t change how it is made. The faith of Moradin
  doesn't denounce the various other humanoid races but it does emphasize how dwarven ways are
  superior.
  Often towards the end of the sermon, dwarven music from the churches’ percussionists can be heard.
  The musicians pound out powerful rhythms on variously sized drums and chimes. The congregation then
  sings deep hardy songs. These songs can be heard echoing throughout all of Gryrax as people that were
  not able to attend sing the songs praising the Soul Forger for his guidance and strength. Those standing
  closest to the Patriarch during his sermon are the highest-ranking members of each of the dwarven
  houses, and then behind each of them the rest of the clergy and followers of Moradin gather in their
  worship. 
  After the sermon, dwarves often stay to discuss matters of religion, philosophy, politics, and of course
  business. Some of the most important decisions made in Gryrax often occur on Godsday. On their way
  out, dwarves reach into their pockets and pull out gold, gems, and weapons to pay their tithes and wait for
  clergy to bless them and their families. Most of the church’s funding comes from membership dues,
  donations from the members of Moradin’s faith, and the selling of divine spellcasting to the populace in
  need.  Of course they only sell spells to good, upstanding members of the Principality of Ulek as well as
  to traveling adventurers that seek to do good deeds.  Evil doers need not apply.
  Notable Members
  Patriarch Cedrick Rocksoul – male dwarf, lawful good
  Born over two centuries ago to the Rocksoul Clan of Gryrax, this master craftsman and devout worshiper
  of Moradin took to being a cleric with ease. Always mindful of his fellow dwarves, he taught religion and
  politics with fervor. Few could emulate his skill and enthusiasm, and none were able to do so at such an
  early age. Such was his attitude that at the age of thirty-two he gained the attention of the current
  Patriarch for his quick witted and clever responses to various problems that the dwarves were having in
  the region. The Patriarch, then a dwarven lord named Barrad Thunderblade, took him as his personal
  apprentice. After about fifty years, his friend the Patriarch died of old age. But he had left a strong impact
  on the young Cedrick Rocksoul, so much so that he became a forerunner for the position of Patriarch that
  year. 
  However, His Highness Olinstaad Corond needed Cedrick to perform a different duty for him. Cedrick was
  eager to please His Highness Olinstaad, and therefore was willing to put his political aspirations on hold.
  Gream Falaig became Patriarch instead that year. During Patriarch Gream Falaig’s term, Cedrick served
  His Highness by advising and tutoring his heir, Prince Volimar. Cedrick helped him to understand the
  
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  ways of the church, assisted him and tutored him in the ways of the dwarven people, and aided Olinstaad
  in his quest to help his heir become a wise and noble king. 
  After serving the Prince and advising him as best he could, he left his Prince’s service and returned to the
  Church. He served as an aid to Patriarch Gream Falaig and under his tutelage, was able to learn a great
  deal more about dwarven politics. But the Patriarch was growing tired of the politics of the region and
  longed to move back to the Temple of the Blue Mines in Havenhill where he could live out the rest of his
  dwarven years as that city’s Senior Guardian.  
  For forty-seven years Patriarch Gream Falaig served as the religious leader of Moradin.  After stepping
  down, he got his wish and was able to serve as Senior Guardian of the Blue Mines Temple in Havenhill.
  Cedrick Rocksoul became the next Patriarch shortly thereafter. The past relationship between the Prince
  and the Patriarch were thought to be a positive thing when Cedrick first took his position. Yet this last year
  there were rumors of a very big disagreement between the Church and the Prince shortly after Cedrick
  took office. No one knows for certain what it was about or what ever came of it. 
  Master General Finigan Brightaxe – male dwarf, lawful good 
  Born eighty or some odd years ago, Finigan Brightaxe began his life as a fighter in the service of His
  Highness’s Royal Army’s cavalry division.  During that time, he learned a great deal about dwarves and
  men, becoming an amazing soldier and a master cavalryman. Moradin blessed his soul however and
  soon he found himself serving the Soul Forger. The strength of his character and his resolve shone
  through and he was revealed as a paladin after a battle where he and his troops defended a village of
  dwarves against a horde of hill giants and goblins. 
  Ever since that day, his devotion to Moradin has guided him in the path of truth, justice, and peace
  amongst dwarves. He believes that the dwarven people are strong and their resolve will win the day every
  time as long as they believe in themselves. Master General Finigan Brightaxe is a strong orator and the
  dwarven populace of Gryrax feels his faith shine when he addresses the populace at large. When he
  speaks, walls shudder and pillars shake. People listen and their knees buckle as their eyes tear up in joy.
  He is an inspiration to all and a true Dwarven Hero. It is said that if Finigan Brightaxe is with you, Moradin
  himself has extended a hand into your city and will not allow it to fall to any enemy.
  Senior Guardian Gream Falaig- male dwarf, lawful good
  Gream Falaig is a passionate scholar and politician.  His whole life he has aspired for greatness in the
  eyes of the Soul Forger.  At a young age, he liked to play priest and was quick to lead his fellow dwarven
  children in make believe games where he would lead an army of good dwarves against evil giants.  It was
  obvious then that Gream was meant for greatness.  
  Growing up in Havenhill, he spent many days sitting in the Temple of the Blue Mines just to be close to
  Moradin.  As he grew older, this part of him never changed.  He always longed to be the senior priest in
  the Temple of the Blue Mines.  It held a very special place in his heart.  In fact, when he became
  Patriarch, he was elated!  After all, he was now the senior priest and would be able to speak to all
  dwarves in his favorite place of the world.  
  But alas, when the nobles moved to Gryrax, he knew he had to move along with it as his political
  aspirations for the church required that he be with the nobles and His Majesty Olinstaad. For forty-seven
  years he served as Patriarch, helping his fellow dwarves and leading them in faith.  But his heart called
  him back to Havenhill. In Gryrax, he once told his congregation that the walls of the Blue Mines Temple
  often spoke to him and that he missed them. So it was with no surprise that when the Senior Guardian of
  Havenhill passed away, he decided to resign and move back there. He now serves in retirement as
  Senior Guardian of the Temple of the Blue Mines where he is happy and content with his life.
  Master Craftswoman Hilda Stonefist- female dwarf, lawful good
  Hilda Stonefist is the oldest Keeper to have walked the halls of the Hammer Hill Temple. During her life
  as an Armorer, she has forged countless suits of armor for the Keepers. Each suit of armor bears the
  engraved symbol under the breastplate near the bottom in the front. The dwarven runes for “HS” are
  
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  carved perfectly and filled with brilliant gold. Many say that wearing a “HS” original suit of armor is a
  blessing from Moradin himself. Upon first laying eyes on her, she looks to be a tough old dwarven
  woman. Her skin is dark and rough from years of exposure to the fires of the Soul Forges, her knuckles
  are gnarled and her eyes and cheeks show rings lined with age. With her she always carries a gnarled
  walking stick she calls “Stumpy.” She is remarkably healthy for her age however and it looks like she
  might live at least another fifty or some odd years before Moradin takes her to stand by him in the
  afterlife. She is a truly talented craftswoman whose armor is sought by all dwarves. Unfortunately Hilda’s
  hands are unable to continue forging, so now she just teaches her techniques to the young aspiring
  dwarven Keepers.
  Craftsman Rodan Steelblade- male dwarf, lawful neutral
  Young master Rodan Steelblade of the Steelblade Clan is amongst the wealthiest merchants and
  procurers of arms found in the Principality of Ulek. His clan boasts fifty-seven dwarven weapon smiths
  that are capable of producing mass amounts of weapons in about two-thirds the time that it normally
  takes. He is currently contracted to produce large numbers of masterwork quality weapons to the Royal
  Army. His Highness Crown Prince Volimar seems satisfied with the quality of the goods produced by the
  Steelblade Clan thus far. Yet recent rumors have implied that the Chamberlain is recommending more
  arms be purchased from a rival Keoish merchant house based in Gryrax called the White Horse Trading
  Company. The Keoish seek military contracts with the Prince and boast over one hundred smiths ready to
  take on the task of producing goods for the military. Rodan Steelblade seeks to solidify his position as the
  largest producer of dwarven military grade weapons for the Prince and His military, but many wonder if
  even his fifty-seven dwarves are enough. Rodan currently has placed a bid to His Majesty to produce
  weapons for the Royal Navy. No word has come from the royal house over the last few months, which is
  most unusual. The dwarven populace as a whole seems to believe that Prince Volimar will accept his bid.
  Some rumors say that the Patriarch himself has gotten involved regarding this matter.
  Requirements
  Each tier’s requirements are built upon those of the ranks below, and costs are cumulative. Thus, a cleric
  who joins as a Protector of the Forge will need to meet all the requirements for both Protector of the
  Forge and Craftsmen of the Anvil, including the initial TU costs. But when a Protector is promoted to
  Guardian status, regardless of the time of year, he need pay only the additional costs of the Guardian tier
  (because he has already paid for all Protectors benefits that year). Annual costs must be paid for all
  qualifying ranks on the first AR of each New Year. Initial costs are paid only once. If at any time you fail to
  meet the requirements of your rank (through level loss or another tragedy) your rank will be reduced to
  the highest rank for which you qualify.
  Note: All tithes, donations, and TUs should be notated in the appropriate locations:  Tithes and Donations
  under “Items Bought” on each appropriate AR and all TUs in the “Additional TUs” section.
  Craftsmen of the Anvil (Lay Worshipers)
  • 
  Must worship Moradin as your patron deity.
  • 
  Must be a citizen of the Principality of Ulek (Must have had Principality of Ulek as home region for the
  past 52 Time Units. Characters created within the last year whose home region is the Principality of
  Ulek are also eligible.)
  • 
  Religious Tithes: 5% of earnings or 500 gold forges on the first AR of each year.
  • 
  Apprentice training: initial cost of 1 TU. (Each member of the Craftsmen of the Anvil must apprentice
  in some skill valued by the dwarven people.  This skill might be a craft dealing with metal or stone, or
  it might be a more social skill like diplomacy or a knowledge skill like history or religion.  Whatever the
  skill, the dwarven people value their craft and their religion encourages the dwarves to teach each
  other their trade)
  • 
  Racial requirement: must be dwarven.
  • 
  Annual participation in active church support: 1 TU per year. (This includes attendance at various
  Godsdays as well as religious celebrations and church functions)
  • 
  Annual apprenticing to dwarven master craftsmen: 1 TU per year. (During this time, the dwarf is
  
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  taught the many secrets of dwarven master craftsmen.  Every year they learn new trade secrets and
  often come up with their own.  In this environment, the Craftsmen of the Anvil often develop new and
  innovative techniques in each of the various crafts.)
  Protectors of the Forge (Junior Clergy)
  • 
  Must continue to meet all requirements of the Craftsmen of the Anvil.
  • 
  Abbey Quarters: 200 gold forges. This pays for setting up member with communal and fully furnished
  quarters located in Havenhill and Gryrax as well as a shared forge/laboratory and prayer room where
  the Protector may create items as well as meditate and pray. The Protectors benefit from having
  servants that tend to their needs while they are staying at their quarters.
  • 
  Advanced Training: Prior to entering the order, the member must spend an initial 1 TU learning under
  a superior where he learns the Secrets of his craft as well as the Structure of the Protectors.
  • 
  Yearly Religious Offering: An additional 200 golden forges per year are required for members of this
  station (These are made in offerings to the church that show an added commitment on the part of the
  dwarf to support his church).
  • 
  Training your Underlings: Protectors of the Forge must spend time working with apprentices, teaching
  them the arts of dwarven craftsmanship and the teachings of Moradin.  The apprentices vary in level
  from members of the Craftsmen to prospective members of the Protectors of the Forge.  This training
  takes 2 TUs annually, in addition to the 1 annual TU cost of the Craftsmen (3 TU total).
  • 
  Skill Requirements: Knowledge (Religion) 3 Ranks, Diplomacy 2 Ranks, your choice of Craft
  (Weapons, Armor, Stonemasonry, or Blacksmith) 2 Ranks, and the ability to Turn Undead.
  Guardians of the Forge (Senior Clergy)
  • 
  Must continue to meet all requirements of the Protectors of the Forge.)
  • 
  In addition, all Guardians of the Forge must have been members of the Protectors of the Forge for six
  real months prior to upgrading to this rank.  Time spent as clergy in the Temple Hegemony counts
  towards this requirement.
  • 
  Established Private Sanctum: 600 gold forges. This one time expense pays for setting up member
  with privately furnished and decorated quarters located in Havenhill or Gryrax as well as a private
  forge, laboratory, and prayer room where the Guardian may create items, meditate, and pray. Private
  servants and scribes assist and tend to the needs of the Guardian while in his sanctum.  In addition to
  this, Guardians may request quarters from other Guardians throughout the Principality of Ulek.  This
  allows Guardians to maintain their lifestyle throughout the Principality of Ulek.  These sanctums
  satisfy the requirements for the Sanctum Spell feat. Only the primary residence of the dwarf may be
  used to gain the benefit of this feat.
  • 
  Advance Apprentice Training: Prior to becoming a Guardian of the Forge, the member must spend 2
  TUs learning under his superior where he learns the Secrets and Structure of the Guardians.
  • 
  Skill Requirements: Knowledge (Religion) 5 Ranks, Diplomacy 3 Ranks, and your choice of Craft
  (Weapons, Armor, Stonemasonry, or Blacksmith) 3 Ranks.
  Benefits
  Craftsmen of the Anvil
  • 
  A Courtier’s Outfit is provided by the church.  This outfit consists of a finely tailored white cotton shirt,
  a dark blue button-down gold filigreed leather vest, a glossy black leather belt with matching glossy
  black leather boots, fine tanned leather pants, and an embroidered deep ruby red cloak prominently
  displaying a large golden holy symbol of Moradin across its back.  A fine brooch displaying the
  dwarf’s family crest holds the cloak together.  All clothing and jewelry provided are of obvious
  dwarven make.
  • 
  A +2 competence bonus on all Diplomacy checks made in any regional module while wearing his
  family’s brooch and his embroidered cloak.  This bonus demonstrates the influence and insight that
  the Craftsmen receive through the extensive dealings and learning about this region’s culture as well
  as the respect afforded to those who hold this station within this organization.
  • 
  The following ever-present equipment is available to the member whenever they are in the city of
  Gryrax or Havenhill. These items can never be sold or traded.
  
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  Courtier’s Outfit, described above (worth 30gp).
  Gold or Silver Family Crest Brooch with various semi-precious jewels (worth 20gp)
  • 
  10% discount on spells cast by NPC clergy of the church of Moradin in Principality of Ulek scenarios.
  • 
  A +2 competence bonus on all Craft checks when dealing with Metal and Stone within the Principality
  of Ulek. This bonus stacks with the dwarven racial ability.  Craftsmen of the Anvil receive intense
  training with other members of the church who gladly share their well-honed familiarity with metal and
  stone goods.
  • 
  Access to purchase the following mundane items:
  Healing Salve (T&B) 
  Holy Text (A&E)
  Aspergillum (DotF)
  • 
  Access to any one piece of armor or weapon described in the Player’s Handbook made from
  Adamantine.
  • 
  Access to purchase the following magic items:
  Cloak of Charisma +4 (DMG)
  Wand of Cure Light Wounds (DMG)
  Protectors of the Forge
  • 
  All benefits of the Craftsmen of the Anvil.
  • 
  Outfit: As Craftsmen of the Forge except cloak is sapphire blue.
  • 
  Free Standard Lifestyle in Principality of Ulek regional scenarios. Abbey quarters that are located in
  Havenhill and Gryrax provide shelter, a shared forge/laboratory, and prayer rooms where the
  Protector may create items as well as meditate and pray. The Protectors benefit from having servants
  that tend to their needs while they are staying at their quarters.
  • 
  An additional +1 (total +3) competence bonus on all Diplomacy checks made during regional module
  play. This bonus demonstrates the influence and insight that the Protectors receive through the
  extensive dealings and learning about the PoU culture and its people.
  • 
  An additional +1 (total +3) competence bonus on all Craft checks when dealing with Metal and Stone
  (This bonus stacks with the Dwarven Benefit but does not stack with those bonuses listed above,
  instead they replace the bonuses listed above. This benefit occurs due to the intense training the
  dwarves get by apprenticing as members of the church regarding all metal and stone goods).
  • 
  Access to the following spells:
  Regenerate Light Wounds (MotW)
  Burial Blessing (DotF)
  Divine Flame (DotF)
  Divine Zephyr (DotF) 
  • 
  Access to purchase the following mundane items:
  Altar Case (DotF)
  Incense (DotF)
  Candelabra (A&E)
  • 
  Access to purchase the following magic items:
  Vest of Resistance +3 (DMG) 
  Girdle of Giant Strength +4 (DMG)
  • 
  Access to purchase the following magic item enhancement:
  Holy (DMG) 
  • 
  Access to the following Special Mount:
  Brown Bear: This mount comes fully trained for the special purpose of Combat Riding except that
  it is double trained in attack and loses the heel command. This mount costs the member 1,000
  gold forges.  If the rider wishes to take his mount with him when he leaves the region then he may
  do so.  Each Brown Bear is branded with the mark of the Keepers of the Soul Forge and has an
  amber colored saddle blanket that drapes over the bear.  The Protector’s personal clan crest
  embroidered into the saddle blanket in order to identify whom each mount belongs to.  Only one
  bear may be purchased per member, and the member must be in good standing.
  • 
  Access to the following prestige class:
  Hospitaler (DotF)
  Guardians of the Forge
  • 
  All benefits of the the Protectors of the Forge.
  • 
  Uniform: As Craftsmen of the Forge except cloak is amethyst purple.
  • 
  Free Rich Lifestyle in Principality of Ulek regional scenarios.
  
  Keepers of the Soul Forge v3.5                                                                                                                                   9
  • 
  An additional +1 (total +4) competence bonus on all Diplomacy checks made during regional module
  play.
  • 
  An additional +1 (total +4) competence bonus on all Craft checks when dealing with Metal and Stone.
  • 
  Access to the following feats:
  Sanctum Spell (T&B)
  Divine Vigor (DotF)
  Divine Resistance (DotF)
  • 
  Access to purchase the following magic items:
  Periapt of Wisdom +4 (DMG)
  Ring of Counterspells (DMG)
  • 
  Access to the following spells:
  Recitation (DotF)
  Righteous Wrath of the Faithful (DotF)
  • 
  Access to purchase the following magic item enhancement:
  Throwing (DMG)
  • 
  Access to the following prestige class:
  Church Inquisitor (DotF) – In order to meet the special requirements for this prestige class, the
  character must spend one time unit in which he/she seeks and removes corruption within the
  Church of Moradin.
  Leaving the Keepers of the Soul Forge
  When someone leaves the Church it is always a sad thing. There are two ways that one leaves the
  Church. The first is when a dwarven worshiper has a crisis of faith. This occurs when the dwarf decides
  against worshiping Moradin and begins to worship another god or no god at all. At this point, the Church
  will attempt to help the person into renewing his faith. A Judge who witnesses a crisis of faith of a
  character in this meta-org should note such a crisis on the AR of the character. Should a character
  choose to break from the church, the character must spend two time units on this AR as the dwarven
  clergy and the community as a whole begin to help their brother/sister thru their hard times. If at the end
  of those two time units the character still doesn’t believe or chooses to follow another god, then the
  character must give all items back to the church that he borrowed (if any). If the character has purchased
  a brown bear mount then may keep it, but may not purchase a new one if it dies. If the character does not
  have the money to pay for the equipment, then they may formalize an agreement where the character will
  pay 50% of all newly acquired money in scenarios to the Church until the total amount is paid in full.
  The character will always have an open invitation to return should they choose to renew their faith, but
  they will never be given any position higher than Craftsman of the Anvil.
  The second method for a character to leave the church is by failing to meet the obligations of the Keepers
  of the Soul Forge. This occurs when the dwarf fails to attend the required amount of time training or
  offering teachings to his underlings.  If this should happen, the character must return all objects and
  possessions loaned to him back to the Keepers of the Soul Forge until the situation is remedied.  If this
  should become a habitual event for this dwarf, then the dwarf is treated as if he/she has a crisis of faith.
  Please note above.
  Should the dwarf leave the Principality of Ulek and become a citizen of a different region, he is entitled to
  keep all equipment given to him and all equipment purchased.  Everything in this document that is sold or
  lent to the dwarf may be kept as long as he was in good standing prior to leaving the region.
  Credits:
  Author:
   
  Ramon Guillen
  Additional Design and Editing:
  PoU Metagaming Committee
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Ulek/Keepers of the Soul Forge v3-5.pdf