TEXT: Legio Custodes Custodian Venatari squad 
  210 points
  Often referred to as the Emperor’s ‘Hunting Eagles’, the Custodian Venatari are specialists in neutralising threats to the Emperor amidst the sprawling towers and 
  spire-tops of the Imperial Palace. Veterans of the Blood Games, their ranks contain those with the proven skill to master the rare and sophisticated flight system and 
  archaeotech weapons they use.
   
  WS 
  BS 
  S 
  T 
  W 
  I 
  A 
  Ld 
  Sv
  Custodian Venatari 
  5 
  5 
  5 
  5 
  2 
  5 
  2 
  9 
  3+
  Unit Composition
  • 3 Custodian Venatari
  Unit Type
  • Jump Infantry (Character)
  Wargear
  • Custodian jump harness
  • Tarsus buckler and  
  archaeotech kinetic destroyer 
  • Plasma & krak grenades
  • Refractor field
  Special Rules
  • Legio Custodes
  • Crusader
  • Bulky
  • Move Through Cover
  • Fleet
  • Auramite Pinions
  Options
  • The squad may include:
   - Up to 7 additional Custodian Venatari  ........................................................................+65 points each
  • Any Custodian Venatari may replace their Tarsus buckler and archaeotech kinetic destroyer 
  for a: 
   - Venatari lance.......................................................................................................................+10 points each
  • The entire Custodian Venatari Squad may be equipped with:
   - Melta bombs ...........................................................................................................................+5 points each
  A Custodian Venatari Squad may be chosen 
  as a Fast Attack choice for the Talons of the 
  Emperor army list found in The Horus 
  Heresy Book Seven – Inferno. 
  © Copyright Games Workshop Limited 2019. Games Workshop, GW, Forge World, Warhammer, Warhammer 40,000 and all associated logos, 
  names, races, vehicles, weapons and characters are either ® or TM, and/or © Games Workshop Limited.
  Custodian Jump Harness
  The Custodian jump harness provides a 3+ armour save and the Auramite Pinions  
  special rule.
  Auramite Pinions
  A model with this special rule has an invulnerable save of 4+ when locked in close combat.
  Archaeotech Kinetic Destroyer
  Weapon 
  Range Str AP Type
  Archaeotech 
  kinetic destroyer 12" 
  7 
  3 
   Pistol, Master-crafted, Fan-burst
  Fan-burst: On the roll of a 6 To Hit, the bearer may make an extra shooting attack with 
  this weapon (up to a maximum of six rolls To Hit). 
  Tarsus Buckler
  Weapon 
  Range Str AP Type
  Tarsus buckler 
  Melee 
  +1 
  3 
   Melee, Energy Nullifier
  Energy Nullifier: The AP value of any attack made against a model bearing wargear 
  with the Energy Nullifier rule is reduced by 1 (for example, the attacks of a power sword 
  striking a model equipped with a Tarsus buckler are resolved at AP 4 instead of AP 3).
  Venatari Lance
  Weapon 
  Range 
  Str 
  AP Type
  - Power blade  Melee 
  As User/+1* 3/2* Melee, Lightning Blows, Two-handed, 
  Specialist Weapon
  - Archaeotech 
  12" 
  7 
  3 
  Assault 2, 
  repeater  
   
   
   
  Master-crafted
  *Use the second profile if the model has charged this turn.
  
SOURCE: textdata/thevault/Warhammer/40k/UNSORTED (help requested)/The Horus Heresy/Datasheets and Extras/Legio Custodes -Venatari Squad.pdf