TEXT:  
   
  GP 
  Starting GP 
  Lifestyle 
  � None 
  � Standard 
  (12 gp x TU)  
  � Rich 
  (50 gp x TU) 
  � Luxury 
  (100 gp x TU) 
   
  - 
  GP 
  Lifestyle Costs 
  GP 
  Subtotal 
   
  XXXXX    GP 
  Added GP Costs 
   
  GP 
   FINAL GP TOTAL 
   
   
  XP 
  Starting XP 
  -     XXXXXX XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  +     XXXXXX XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  4 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  Benefits of Membership: 
  • A Squire of Whitehale may request sanctuary in Castle Sepher when in its area.  
  This benefit extends to the Squire only, and not any of his companions. 
  • A Squire gains a +2 bonus on Diplomacy checks with any member of the Knights 
  of Whitehale when he presents himself as a squire to them 
  • A Squire gains a +1 bonus to Diplomacy checks with residents of Whitehale 
  Diocese 
   
  Code of Conduct: 
  “I am a Knight of Whitehale. I stand righteous in the light and shall brook no evil in 
  my presence. I shall defend those who cannot defend themselves. I shall search out 
  evil in all its forms and banish it from this world. I shall answer pleas of help from the 
  weak and calls to arms from my lord. I will defend Veluna with my life and my very 
  being. With our Lord Rao’s blessing in all things, I shall strive to uphold all of this 
  and more with every action I take and every word I speak.” 
   
   
  Adventure Record# 
  59
  59
  59
  598888    CY
  CY
  CY
  CY    
  OOOO R G A N I Z A T I O N
  R G A N I Z A T I O N
  R G A N I Z A T I O N
  R G A N I Z A T I O N  
      
  LLLL E V E L  O F  
  E V E L  O F  
  E V E L  O F  
  E V E L  O F  
  OOOO R G A N I Z A T I O N
  R G A N I Z A T I O N
  R G A N I Z A T I O N
  R G A N I Z A T I O N     
  & Annual Costs 
  SSSSquire
  quire
  quire
  quire    
  4 TUs annually 
   
  Knight
  Knight
  Knight
  Knight    
   
   
   
   
   
  The Knights of Whitehale were created over 40 years ago by 
  Duke Mar Landis.  Duke Landis recognized the threat that the 
  northern kingdoms presented to Veluna if Furyondy was ever to 
  fall and went to the Celestial Order with a proposal for a 
  northern defense force.  When his proposal was voted down he 
  took matters into his own hands.  He gathered together his most 
  experienced and honorable warriors in his diocese and formed 
  the Knights of Whitehale. The knighthood is a very strict and 
  martial order, with a strong code of honor, and expect all in 
  their organization to adhere to it to the letter.  The Knights of 
  Whitehale are known far and wide as strong warriors and they 
  are welcome in almost any group during battle.  
   
  Originally, the Knights consisted of only 14 men, but have 
  grown greatly in the past 40 years.  They had numbered over 40 
  knights and 200 men-at-arms and squires, and had moved their 
  base of operations to Castle Sepher; however, recent events have 
  taken their toll on the Knights – that fortification was the 
  primary focus of Herion’s initial assault, and many Knights were 
  killed that day.  They are currently led by the Knight Imperious 
  Ellard Rojan.  He has led the Knighthood for 9 years. 
   
  Requirements to become a Squire: 
  • Resident of Veluna 
  • Race: Human, elf, or half-elf 
  • Alignment: Lawful good or lawful neutral 
  • Base Attack Bonus: +3 
  • Feats: Mounted Combat 
  • Skills: Ride 3 ranks 
  • Proficient in lance and one other martial melee 
  weapon 
  • Invitation of Knightly Sponsor OR member in good 
  standing of 2nd+ level of Mitrik Temple Guard for 
  minimum 6 months OR member in good standing of 
  2nd+ level of Church of Rao, Heironeous or St. 
  Cuthbert for minimum 6 months 
  • 4 Time Units upon joining and at the beginning of 
  every year thereafter (training and duties) 
   
   
  This Record Certifies that 
  ______________________________________________________ 
   
  Played by ___________________________________________ 
                              Player 
  RPGA # 
  Is a Member of the 
  Knights of Whitehale 
  A Meta-Organization of Veluna 
   
  Event: _________________________________ Date: ____________  
  DM: _______________________________________________________ 
   
  Signature 
   
   
                        RPGA # 
  Play Notes: 
  � First Joined AR # ________________ 
  � Renewed AR # 
  ________________ 
  � Promoted AR # ________________ 
  � Left AR # 
  ________________ 
  _________________________________________ 
  _________________________________________ 
  _________________________________________ 
  Home Region________________________ 
   
  This AR does not 
  count when 
  determining 
  Adventure, 
  Regional, 
  Metaregional, or 
  Core access. 
  NOTE: All bonuses granted by meta-orgs are considered Circumstance bonuses which do not stack with bonuses granted by other meta-orgs 
  (unless otherwise specified).  See the latest edition of the VMCS for additional rules regarding this and other meta-organizations. 
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Veluna/Knights of Whitehale/Knight Whitehale Squire.pdf