TEXT: LAIR ACTIONS
  LEGENDARY ACTIONS
  Slither: Move up to speed w/out 
  provoking opportunity attacks
  Constrict: Make a constrict attack
  Spell (2 actions): Cast an at-will spell
  Viperian Sorceress
  3
  Amulet of Health
  Wondrous item
  R
  Y
  Your Constitution score is 19 while 
  you wear this amulet. It has no effect 
  on you if your Constitution is already 
  19 or higher.
  Fangs of Oatali
  Wondrous item
  L
  Y
  -You can use an action to cast the following spells at 
  will (save DC 18): color spray, enlarge/reduce, 
  hypnotic pattern, moonbeam.
  -You can use an action to cast the following spells 
  once a day each (save DC 18): control water, dominate 
  beast, �ireball, phantom steed (steed is a couatl).
  -If you are a good-aligned worshipper of Oatali, you 
  can use an action to cast prismatic spray once a day 
  (save DC 18).
  You also gain the following bene�its:
  -You can read, speak, and write Draconic.
  -You have a swim speed of 30 feet and can 
  hold your breath for up to 15 minutes.
  -You have a 50% chance each day of 
  sprouting iridescent, multi-hued scales on 
  your body. If you already have scales, they 
  have a 50% chance each day of turning 
  iridescent and multi-hued. 
  These effects end when you end 
  attunement to the Fangs of Oatali.
  18
  Berserker Axe
  Weapon (any axe)
  R
  Y
  +1
  You gain a +1 bonus to attack and damage rolls made with 
  this magic weapon. In addition, while you are attuned to 
  this weapon, your hit point maximum increases by 1 for 
  each level you have attained. 
  Curse. This axe is cursed, and becoming attuned to it 
  extends the curse to you. As long as you remain cursed, you 
  are unwilling to part with the axe, keeping it within reach 
  at all times. You also have disadvantage on attack rolls with 
  weapons other than this one, unless no foe is within 60 
  feet of you that you can see or hear. 
  Whenever a hostile creature damages you 
  while the axe is in your possession, you must 
  succeed on a DC 15 Wisdom saving throw or go 
  berserk. While berserk, you must use your 
  action each round to attack the creature 
  nearest to you with the axe. If you can make 
  extra attacks as part of the Attack action, you 
  use those extra attacks, moving to attack the 
  next nearest creature after you fell your current 
  target. If you have multiple possible targets, 
  you attack one at random. You are berserk until 
  you start your turn with no creatures within 60 
  feet of you that you can see or hear.
  WIS 
    15
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Arcane Library/Fangs of Oatali/Oatali Combat Cards/Color/Oatali Item and Legendary Cards.pdf