TEXT: Phrenic classes: ardent 
  Page 1
  This line of Phrenic Power supplements offer the player 
  (and GM) the ability to reskin an existing class by adding 
  a number of variant class features and powers to those 
  of a core class. This book, for example, adds a number of 
  powers and exchanges the Channel Divinity feature of the 
  cleric, turning him into an Ardent - a powerful psion who, 
  by being in alignment with a godmind, gains the ability 
  to manifest phrenic powers and form auras to benefit his 
  allies, drawing upon his own internal phrenic energy. 
  A player still retains all choices that a cleric can make 
  (except the choice of Divinity feats), and the player only 
  needs to change the flavor or theme of the power. For 
  example, instead of invoking his god’s name, the ardent 
  channels his own phrenic power in the manner of his 
  godmind, who shares his mastery of war with the ardent.
  Psi Focus
  Phrenic characters (those with the Phrenic class or race 
  feature) have access to psi focus, a heightened state of 
  mental and emotional clarity, that they can utilize to 
  augment their powers (the ones with the Augmentable 
  keyword). This psi focus, once used, must recharge, much 
  like how certain monsters have powers that recharge 
  at the beginning of their turn on a successful roll. Psi 
  focus works in the exact same way, but the roll needed to 
  recharge it depends on what kind of power it was last used 
  to augment.  For further details, see the Psi Focus feature, 
  detailed below.
  Phrenic characters also have something called Focus 
  Surges, with these and the meditate action (detailed 
  below), they can automatically regain their psi focus. Unless 
  triggered by outside forces, such as the Ardent’s Focal Surge 
  ability, a phrenic character must use the Meditate Action to 
  regain his psi focus. in any other way than rolling for it to 
  recharge. A character’s Focus Surges are replenished after 
  an extended rest.
  The Meditate Action: You meditate for a short while, 
  regaining your inner focus and becoming in tune with 
  both your inner well of power and the world around you. 
  In game terms, you spend a focus surge to regain your psi 
  focus and gain a higher Will defense for a while.
  Unless noted in the statistics block of a monster or a 
  nonplayer character, this action is only available to phrenic 
  player characters.
  MEDITATE: STANDARD ACTION
  Spend a Focus Surge:
  •	
   Spend a focus surge to 
  regain your psi focus. 
  +2 bonus to Will Defense:
  •	
   You gain a +2 bonus 
  to your Will Defense until the start of your next 
  turn. 
  Once per Encounter:
  •	
   You can meditate once per 
  encounter and can use this action again after you 
  take a short rest or an extended rest. Some powers 
  (either yours or another character’s) allow you to 
  spend focus surges without meditating.
  New Keywords
  Some of the new powers here use the new augmentable or 
  aura keywords.  These new keywords are explained below.
  Augmentable: You can use the “Augment:” section of 
  Phrenic Power
  Ardent
  Author: Andreas Rönnqvist
  Editing: Chris Kümmel
  Design / Layout: Jeremy Smith
  Interior Illustrations: Toby Gregory, Shaman’s Stock Art
  This edition of Phrenic Power: Ardent is produced under version 1.0 and/
  or draft versions of the Open Game License and the System Reference 
  Document by permission of Wizards of the Coast. Subsequent versions of 
  this product will incorporate later versions of the license and document.
  Designation of Product Identity: The following items are hereby 
  designated as Product Identity in accordance with Section 1(e) of the Open 
  Game License, version 1.0a: Any and all Dreamscarred Press logos and 
  identifying marks and trade dress, such as all Dreamscarred Press product 
  and product line names including but not limited to Phrenic Power: Ardent, 
  Untapped Classes: Society Mind, Untapped Potential: New Horizons in Psionics; and 
  all artwork, symbols, designs, depictions, illustrations, maps, and cartography, 
  likenesses, poses, logos, or graphic designs, except such elements that already 
  appear in final or draft versions of the d20 System Reference Document or 
  as Open Game Content below and are already open by virtue of appearing 
  there. The above Product Identity is not Open Game Content.
  Open Game Content: The entirety of this work with the exception of the 
  above-mentioned Product Identity is designated as Open Game Content.
  Some portions of this book which are Open Game Content originate from 
  the System Reference Document and are ©1999, 2000, and 2001 Wizards 
  of the Coast, Inc. The remainder of the Open Game Content portions of this 
  book are hereby added to Open Game Content and if so used, should bear 
  the COPYRIGHT NOTICE “Phrenic Power: Ardent” ©2008 Dreamscarred 
  Press. This material is protected under the copyright laws of the United 
  States of America. Any reproduction, re-transmission, or unauthorized use of 
  the artwork or non-Open Game Content herein is prohibited without express 
  written permission from this book’s authors, except for purposes of review 
  or use of Open Game Content consistent with the Open Game License. The 
  original purchaser may print or photocopy copies for his or her own personal 
  use only.  
  This document is a work of fiction. Any similarity to actual people, 
  organizations, places, or events is purely coincidental.
  Psi Focus 
  Phrenic Feature
  Utilizing your phrenic power, you heighten a power or ability 
  beyond what others could fathom.
  At-will (special) ✦ Divine
  Free Action 
   
  Personal
  Special: Psi focus recharges on a 4, 5 and 6 after using it 
  to augment an at-will power, on a 5 and 6 after using it to 
  augment an encounter power, and on a 6 after using it to 
  augment a daily power. You can not use Psi Focus unless 
  it is recharged.
  Effect: When using an Augmentable power, you activate 
  the effect noted under the Augment: line.
  
  Phrenic classes: ardent 
  Page 2
  the power that is used. To be able to augment a power, you 
  must be able to expend your psi focus, which you gain from 
  being a phrenic.
  Aura: An aura is always a close burst effect, a lingering 
  effect that extends over an area. An aura moves with the 
  character who manifested it and lasts until the end of the 
  encounter, for 5 minutes, or until you use another aura 
  power.
  Alternative Class Features
  An ardent replaces his Channel Divinity and Ritual 
  Casting class features with the Ardent Mantle and Phrenic 
  class features instead. An ardent’s Mantle represents his 
  godmind’s philosophies and grants him strength when 
  faced with enemies and courage when fear threatens to 
  overwhelm him. The Phrenic class feature represents 
  that an ardent’s mind has become a blazing seat of 
  phrenic power, allowing them to utilize powers with the 
  Augmentable keyword better than others.
  Ardent Mantle: Once per encounter you can draw 
  strength from your Mantle. With this powerful connection 
  to your Godmind, you can activate powers such as Focal 
  Surge or Intensity. Some ardents learn how to align their 
  mentality with that of their Godmind, granting them 
  additional ways to utilize their Mantle.
  Mantle: Focal Surge 
  Cleric Feature
  You tap into the mental connection between yourself and your 
  Godmind, allowing you to refresh the phrenic energies of either 
  yourself or an ally.
  Encounter ✦ Divine
  Minor Action  
  Close burst 5 (10 at 11th level, 
  15 at 21st level)
  Target: You or one ally.
  Effect: The target can spend one focus surge and 
  recharge his psi focus.
  Mantle: Intensity 
  Cleric Feature
  You focus on your connection with your Godmind and you 
  become more intensely focused on your next action.
  Encounter ✦ Divine
  Minor Action  
  Personal
  Effect: You gain a +1 bonus to your next attack and 
  damage roll.
  Phrenic: You gain access to the Psi Focus feature 
  (detailed above) and you have a number of Focus Surges 
  equal to your Charisma modifier.
  NEW CLERIC POWERS
  An Ardent has access to a number of new powers, called 
  devotions. An Ardent can still choose whatever Cleric 
  powers (prayers) that he wants, even if they should be 
  somewhat restyled to fit the phrenic concept of the Ardent. 
  These devotions are clearly phrenic in nature and most of 
  them have the Augmentable keyword, making it possible 
  for them to have a greater effect than would otherwise be 
  possible at the expenditure of psi points.
  LEVEL 1 AT-WILL DEVOTIONS
  Blazing Mantle 
  Cleric Attack 1
  Your channel the awesome energies of your Godmind and you 
  literally come ablaze with phrenic power.
  At-Will ✦ Augmentable, Divine, Implement, 
  Psychic
  Standard Action 
   
  Close burst 1
  Target: Each enemy in burst
  Attack: Wisdom vs. Will
  Hit: 1d6 + Wisdom modifier psychic damage.
  Increase damage to 2d6 damage + Wisdom modifier at 
  21st level.
  Augment: Push each target a number of squares equal 
  to 1 + Charisma modifier.
  An ardent utilizes phrenic energy 
  to manifest powers and auras
  
  Phrenic classes: ardent 
  Page 3
  Gaze of Aeons 
  Cleric Attack 1
  You allow yourself to become the outlet of your Godminds 
  phrenic power, reflecting in your eyes that burn with divine 
  energy, jarring an enemy.
  At-Will ✦ Augmentable, Divine, Implement, 
  Radiant
  Standard Action 
   
  Ranged 5
  Target: One creature
  Attack: Wisdom vs. Fortitude
  Hit: The target grants combat advantage until the end 
  of your next turn. Any ally who hits the target with an 
  attack before your next turn also deals radiant damage 
  equal to your Charisma modifier.
  Augment: As part of the initial attack, also deal 1d6 + 
  Wisdom modifier radiant damage.
  LEVEL 1 ENCOUNTER DEVOTIONS
  Unerring Guidance 
  Cleric Attack 1
  You ask your Godmind to guide your attacks against an enemy 
  and your blows ring true.
  Encounter ✦ Augmentable, Divine, Weapon
  Standard Action 
   
  Melee weapon
  Target: One creature
  Attack: Wisdom+2 vs. AC
  Hit: 2 [W] and the next ally that attacks the target gains 
  a +2 power bonus to his or her attack roll.
  Augment: Add your Charisma modifier to the damage 
  and give all allies +2 to their attack rolls against the target 
  until your next turn, instead of just the next ally.
  LEVEL 1 DAILY DEVOTIONS
  Aura of Painful Clarity 
  Cleric Attack 1
  Your connection to your Godmind extends into a shining aura, 
  empowering all with greater clarity and focus as they attack 
  their enemies. As enemies come into it, their vulnerabilities 
  become clear to your allies and your intense focus might burn 
  their minds.
  Daily ✦ Augmentable, Aura, Divine, Implement, 
  Psychic
  Standard Action 
   
  Close burst 1
  Effect: Allies that begin their turn inside the aura gain a 
  +2 power bonus to their next attack roll. Enemies inside 
  the aura have vulnerability 2 against all attacks.
  Augment: As a standard action, make a Wisdom vs. Will 
  attack against each enemy inside the aura. Hit: 1d6 + 
  your Charisma modifier psychic damage.
  LEVEL 2 UTILITY DEVOTIONS
  Surging Meditation 
  Cleric Utility 2
  You meditate, entering a state of mental clarity that allows you 
  to heal yourself or an ally, while at the same time refreshing 
  their mind.
  Encounter ✦ Augmentable, Divine, Healing
  Standard Action 
   
  Close burst 10
  Target: You or one ally in burst
  Effect: The target may spend one healing surge and one 
  focus surge.
  Augment: This power is not expended when used.
  LEVEL 3 ENCOUNTER DEVOTIONS
  Strike the Weakened Mind 
  Cleric Attack 3
  You wield your weapon in a blazing arc and as you hit, you 
  shatter both their physical and mental selves.
  Encounter ✦ Augmentable, Divine, Weapon
  Standard Action 
   
  Melee weapon
  Target: One creature
  Attack: Wisdom vs. AC
  Hit: 2 [W] + Wisdom modifier damage. The target also 
  looses any psi-focus they had (recharge as if spent on a 
  daily) and takes a -2 penalty to their Will defense (save 
  ends).
  Augment: Before making the attack roll, this power 
  gains the Reliable keyword.
  LEVEL 5 DAILY DEVOTIONS
  Siphon the Soul 
  Cleric Attack 5
  You intertwine the souls and minds of one enemy and an ally of 
  yours, siphoning away the energy of one to heal the other.
  Daily ✦ Augmentable, Divine, Healing, 
  Implement, Psychic
  Standard Action 
   
  Ranged 10
  Target: One creature
  Attack: Wisdom vs. Will
  Hit: 2d10 + Wisdom modifier psychic damage and the 
  target is dazed (save ends).
  Effect: One ally within 10 may spend a healing surge.
  Augment: Give the target a penalty on his saves against 
  the dazed condition equal to your Charisma modifier.
  
  Phrenic classes: ardent 
  Page 4
  LEVEL 6 UTILITY DEVOTIONS
  Aura of Mending 
  Cleric Utility 6
  Your aura shines forth, powered by the connection to your 
  Godmind. Allies nearby regain their health and you can guide 
  them into drawing upon inner resources.
  Daily ✦ Augmentable, Aura, Divine, Healing
  Minor Action  
  Close burst 2
  Effect: Every ally inside the aura at the start of their turn 
  gain Regeneration 1. While this aura is in place, you may, 
  as a standard action, spend your psi focus to enable an 
  ally within the aura to spend a healing surge. Expending 
  your psi focus in this fashion makes it recharge as after 
  having used an encounter power.
  Augment: Add your Charisma modifier to the number 
  of hit points regained each time someone spends a 
  healing surge.
  LEVEL 7 ENCOUNTER DEVOTIONS
  Unveiling the Godmind 
  Cleric Attack 7
  You stretch out your hand, creating a bridge between your 
  Godmind’s unbridled energy and the mind of a lesser creature, 
  burning his mind and body to cinders.
  Encounter ✦ Augmentable, Divine, Fear, 
  Implement, Psychic
  Standard Action 
   
  Melee touch
  Target: One creature
  Attack: Wisdom vs. Fortitude
  Hit: 3d6 + your Wisdom modifier psychic damage, 
  push the target 1 square and the target is restrained (save 
  ends).
  Augment: Add your Charisma as a power bonus to both 
  the attack and the damage roll.
  LEVEL 9 DAILY DEVOTIONS
  Consumption of the Sinful 
  Cleric Attack 9
  Reaching forth into the mind of your enemy, you unleash his 
  darkest sins and give them form, haunting him while aiding 
  your allies in combat.
  Daily ✦ Augmentable, Conjuration, Divine, 
  Implement, Psychic
  Standard Action 
   
  Ranged 10
  Target: One creature
  Attack: Wisdom vs. Will
  Hit: 2d10 + Wisdom modifier psychic damage.
  Effect: You conjure a vile manifestation of your enemy’s 
  darkest sins in a square adjacent to the target. The 
  manifestation exists until the end of your next turn. You 
  can move the manifestation as a move action, using the 
  same speed as the target. If the manifestation is adjacent 
  to the target, the target grants combat advantage and 
  gains Vulnerable 5 against all attacks.
  Augment: The target receives a penalty equal to your 
  Charisma modifier to all his attack rolls (save ends).
  Sustain Minor: The manifestation persists.
  LEVEL 10 UTILITY DEVOTIONS
  Aura of Psychic Vengeance 
  Cleric Utility 10
  You meditate for a short while before your aura blooms out 
  around you, allowing your mind to become as one with your 
  allies, aiding their attacks.
  Daily ✦ Augmentable, Aura, Divine
  Standard Action 
   
  Close burst 2
  Effect: Each ally who starts their turn inside the aura 
  gains a power bonus equal to your Charisma modifier to 
  their attack rolls until the end of their turn.
  Augment: Each ally within the aura gains Regeneration 
  equal to your Charisma modifier when they begin their 
  turn within the zone.
  Heroic Feats
  Presented below are a variety of new feats for use with the 
  ardent, as well as feats for phrenic characters.
  Phrenic Feats
  These feats are only available to classes or characters with 
  the Phrenic Feature (either as a racial or class feature).
  HUMAN ADAPTION [HUMAN] 
  Prerequisites: Human, phrenic 
  Benefit: When you make a save, you may expend 
  your psi focus to gain a bonus to that save equal to your 
  Charisma modifier. This counts as using the psi focus for 
  an encounter power. 
  IMMOVABLE DOMINION [DWARF] 
  Prerequisites: Dwarf, phrenic
  Benefit: Expend your psi focus as a free action when 
  being pushed, pulled or slided. Reduce the distanced 
  moved by your Charisma modifier. This counts as using 
  the psi focus for an encounter power. 
  
  Phrenic classes: ardent 
  Page 5
  MIND AND BODY [ARDENT]
  Benefit: When you spend a focus surge, regain hit 
  points equal to your Charisma modifier.
  MIND-EYE ACCURACY [ELF] 
  Prerequisites: Elf, elven accuracy racial power, phrenic 
  Benefit: When using your elven accuracy racial powerl, 
  you may expend your psi focus to gain a bonus on the 
  attack roll equal to your Charisma bonus. This counts as 
  using the psi focus for an encounter power. 
  PHRENIC BREATH [DRAGONBORN] 
  Prerequisites: Dragonborn, dragon breath racial power, 
  phrenic
  Benefit: Expend your psi focus to make your dragon 
  breath a Blast 3 + your Charisma modifier instead of Blast 3. 
  This counts as using the psi focus for an encounter power. 
  PHRENIC DODGE [HALFLING] 
  Prerequisites: Halfling, second chance racial power, 
  phrenic 
  Benefit: When using your second chance racial power, 
  and the enemy misses you on their re-roll, you may expend 
  your psi focus instead of your racial power. This counts as 
  using the psi focus for an encounter power. 
  PHRENIC FEYSTEP [ELADRIN] 
  Prerequisites: Eladrin, fey step racial power, phrenic 
  Benefit: When using your fey step racial power, you can 
  expend your psi focus to teleport a number of additional 
  squares equal to your Charisma modifier. This counts as 
  using the psi focus for an encounter power. 
  PHRENIC MEDITATION [PHRENIC]
  Benefit: You can perform the Meditate action as a 
  minor action once per encounter.
  PHRENIC RESERVOIR [HALF-ELF] 
  Prerequisites: Half-elf, phrenic 
  Benefit: When using the power from your Dilettante 
  racial ability, you may expend your psi focus and retain the 
  use of the power gained from your Dilettante racial ability. 
  This counts as using the psi focus for an encounter power. 
  PHRENIC TALENT [PHRENIC]
  Benefit: Increase your number of focus surges by one.
  PHRENIC WRATH [TIEFLING] 
  Prerequisites: Tiefling, infernal wrath racial power, 
  phrenic 
  Benefit: You may expend your psi focus as a free action 
  to use your infernal wrath racial power even against an 
  enemy which hasn’t just hit you. This counts as using the 
  psi focus for an encounter power. 
  SURGING MIND [PHRENIC]
      Benefit: When you use your psi focus,  you immediately 
  gain temporary hit points equal to your level.
  WILD TALENT
  Benefit: You gain access to the Psi Focus power (see 
  page 1). You do not have any Focus Surges. This counts as 
  having the Phrenic Feature.
  Special: You can only take this feat if you do not have 
  the Phrenic Feature.
  An ardent can utilize her psi focus in a 
  variety of ways
  
  Phrenic classes: ardent 
  Page 6
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  15. COPYRIGHT NOTICE 
     Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. 
    System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors 
  Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich 
  Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original 
  material by E. Gary Gygax and Dave Arneson. 
    Phrenic Power: Phrenic Shards ©2008 Dreamscarred Press
    Phrenic Power: Ardent © 2009 Dreamscarred Press
  
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