TEXT:  
   
   
   
   
   
   
  & 
  
   
   
  alien influence 
   
   
   
   
   
   
   
   
   
  
   
   
  
  
  
  
  
  A 
  Traveler Between the Stars Spells 
  Spell Level     Spells    
  1st 
  detect poison and disease, ray of sickness 
  2nd 
  detect thoughts, ray of enfeblement 
  3rd 
  clairvoyance, nondetection 
  4th 
  blight, locate creature 
  5th 
  anti-life shell, teleportation circle 
   
  
  
   
   
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  
   
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  
  
  Tiny construct, neutral 
  Armor Class 14 (natural armor) 
  Hit Points 10 (3d4 + 3) 
  Speed fly 25 ft. (hover) 
  STR            DEX            CON            INT            WIS            CHA 
  6(-2)       13 (+1)       12 (+1)       14 (+2)       17 (+3)       9 (-1) 
  Skills Perception +5, Stealth +3 
  Senses darkvision 60 ft., passive Perception 15 
  Languages understands Common, but doesn’t speak 
  Challenge 1/4 (50 XP)  
  Multitool. One set of tools can be attached to the utility drone. It 
  makes ability checks with attached tools with a +2 bonus.  
  Actions 
  Zap. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. 
  Hit: 3 (1d4 + 1) electricity damage, and the target must succeed 
  on a DC 11 Constitution saving throw or become stunned for 1 
  round. 
  Sci-Fantasy 
  The material presented here is heavily inspired by games like 
  Gamma World and Spelljammer, and adventures like the 
  classic Expedition to the Barrier Peaks. The ambition here is 
  not to explain away the magic of the warlock with high-tech 
  gadgets, but to add a layer of mystery through the inclusion of 
  enigmatic and alien equipment that isn’t strictly magical. 
  Successfully incorporating this tone requires resisting the 
  urge to use scientific jargon as an explanation for the 
  workings of fantastical effects. A light touch is required to pull 
  this off. Simply including robots, alien, and laser guns is 
  enough – focusing on details starts to strip away the mystery 
  and replace it with scientific certainty. 
    Of course, you don’t have to follow those guidelines. You 
  can push your campaign into full-blown sci-fi territory if you 
  so desire. Warlocks with the Traveler Between the Stars 
  patron might be clones or artificially biological lifeforms. 
  Injections of nanites or the use of genetically engineered 
  creatures might explain the origins of the magic used by 
  these warlocks. Whatever you decide to do, the following 
  suggestions can help flavor your pact boon. 
    Pact of the Chain. The Traveler Between the Stars has visited 
  countless world, so your familiar could be any kind of 
  organism. It could also be a synthetic organism, android, or 
  fully robotic. If your DM allows, the utility drone is a 
  particularly suitable option for your patron. 
    Pact of the Blade. Your blade is likely made of an unearthly 
  material – reinforced ceramics, a paper-thin unbreakable 
  metal, or a shimmering blade of force. 
    Pact of the Tome. Odds are good that your patron allows you 
  to use a transparent glass tablet as your Book of Shadows, but 
  a device that stores your spells as digital music recordings of 
  the magical formulas you know can also convey a 
  technological and otherworldly aspect for your character. 
  
  
   
   
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  Kardeshev Rarity 
       Kardeshev Scale               Minimum Character Level    
  Level I 
  3rd or higher 
  Level II 
  7th or higher 
  Level III 
  12th or higher 
   
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  ½
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  
  
  
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  
  Devices or Spells? 
  Nearly all the equipment here is modeled after a spell or 
  designed like an invocation or magic item. There is nothing 
  preventing you from deciding that every spell your warlock 
  casts is in truth merely the result of one of her expansive 
  collection of alien devices (though this quickly degrades the 
  sci-fantasy theme in the ways described earlier). 
    If you’re a Dungeon Master, changing the description of a 
  magic item to something that seems more technological in 
  nature is an easy way to create rewards for science fantasy 
  themed games. You can also reward characters with a limited 
  number of uses of one specific spell, describing the strange 
  and alien machine recovered that produces the effect when 
  activated. This single document is far too small to detail all 
  the possibilities. 
  Timeworn Malfunctions 
     d6    Malfunction Result    
  1 
  The device sparks and sputters, but does not activate. 
  You must wait its cooldown period before using again. 
  2 
  The device activates normally, but deals half damage or 
  operates for only half as long. 
  3 
  The device activates and functions normally. 
  4 
  The device experiences a power surge. Damage dealt 
  with the device is maximized, but it must cooldown for 
  twice as long as normal. 
  5 
  The device activates and functions normally, but exudes a 
  30 foot aura that functions as an antimagic spell. This 
  aura persists for 1 hour. 
  6 
  The device explodes, dealing 1d6 piercing, 1d6 force, 
  and 1d4 radiation damage to all creatures within 30 feet. 
   
  
  
   
   
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  
  Radiation Exposure 
     RAD                     Exposure Duration 
              Saving Throw DC 
  1 
  24 hours. 
  10 
  2 
  12 hours. 
  12 
  3 
  1 hour. 
  15 
  4 
  10 minutes. 
  17 
  5 
  At the start of every turn. 
  20 
   
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  
   
   
   
   
   
   
   
   
   
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Suppliment/5E/Alien Influence.pdf