TEXT: Samsarans!
  Samsarans!
  new racial options for use with the pathfinder® roleplaying game
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/
  pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not en-
  dorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplay-
  ing Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License.
  See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
               
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  2
  Racial Feats and Racial Character Traits
  Several new feats are featured below for members of the samsaran race. These feats list the 
  race in their prerequisites, prohibiting other races from taking them. Also presented below are 
  a number of racial character traits, first introduced in the Pathfinder® Roleplaying Game: 
  Advanced Player’s GuideTM
  Samsaran Feats
  BLOOD MEMORY
  You gain the benefits of skills learned in past lives.
  Prerequisites: samsaran
  Benefit: You gain a +1 trained bonus on non-
  class skills in which you possess at least 1 rank.
  Normal: Trained bonuses apply only to trained 
  class skills.
  CYCLICAL REINCARNATION
  Even magical reincarnation cannot break the 
  cycle of life.
  Prerequisites: lawful good alignment, samsaran
  Benefit: If you are returned to life by a reincarnate 
  spell, your race is unchanged upon resurrection 
  (though your appearance is changed profoundly, 
  and you may return as a member of the opposite 
  sex). Whenever you are returned to life this way, 
  randomly select one of your six ability scores and 
  permanently reduce that score by 1 point. Then, 
  you may choose any other ability score and raise 
  that score by 1 point.
  LIFE’S BLOOD HEX
  Your life’s blood is joined with your witchcraft.
  Prerequisites: hex class feature, Life’s Blood, 
  samsaran 
  Benefit: Your Life’s Blood feat counts as both a 
  hex and a feat, and may be affected by feats that 
  augment hexes. In addition, you may choose to 
  cure (and to receive) 2d4 points of damage with 
  your Life’s Blood feat, instead of 1d4.
  MYSTIC RECOLLECTION
  You can marry compatible spellcasting traditions.
  Prerequisites: mystic past life, samsaran
  Benefit: You may add one new spell to the spell 
  list of your current spellcasting class, as described 
  in the mystic past life alternate racial feature.
  Special: You can gain this feat multiple times. 
  Each time that you select this feat, you may add 
  a new spell to your spell list as described above.
  *:See the Pathfinder® Roleplaying Game: Advanced Race Guide
  Samsaran 
  Character Traits
  RECALL KNOWLEDGE
  You can access past memories on virtually any 
  subject. 
  Benefit: Choose one Knowledge skill. That skill 
  is always a class skill for you. Once per day, you 
  may meditate upon your past lives for 1 hour to 
  permanently change this selection and choose a 
  new skill instead.
  RETAINED EXPERIENCES
  You can recall a breadth of experiences from past 
  lives. 
  Benefit: You qualify for the Breadth of Experience 
  and Eclectic feats (see the Pathfinder® Roleplaying 
  Game: Advanced Player’s Guide for descriptions 
  of those feats), even if you do not meet the pre-
  requisites.
  Alternate Racial Traits
  As described in the Pathfinder® Roleplaying 
  Game: Advanced Race Guide TM, alternate racial 
  rules allow you to exchange standard racial traits 
  for new ones, such as those presented below.
  Additional Traits: If your campaign allows the Ad-
  ditional Traits feat (see the Pathfinder® Roleplaying 
  Game: Advanced Player’s Guide), a samsaran with 
  this racial trait may select three additional charac-
  ter traits of your choice when selecting that feat, 
  not two. Additionally, whether or not the samsaran 
  possesses the Additional Traits feat, he may choose 
  up to two combat, faith, magic, and social traits 
  each, due to a mystical memory of several past 
  lives, lifestyles, and experiences.
  This racial trait replaces the shards of the past 
  trait.
  Reawakened: A samsaran with this racial trait has 
  gained a measure of control over his spiritual es-
  
  3
  sence that transcends death and reincarnation. If 
  the samsaran is reincarnated with the reincarnate 
  spell, he retains the samsaran subtype, and does 
  not lose access to feats that list samsaran as a ra-
  cial prerequisite.
     This racial trait replaces the shards of the past 
  trait. 
  Samsaran Spell-like Abilities: Samsaran with this 
  racial trait gain an expanded repertoire of 
  spell-like abilities. The samsarans effective caster 
  level for the following abilities is equal to his 
  total Hit Dice. If the samsaran reaches 9th 
  level in any combination of classes, he gains 
  contact other plane as a spell-like ability usable 
  once per day. If the samsaran reaches 13th level 
  in any combina-tion of classes, he gains legend 
  lore as a spell-like ability usable once per day.
  This racial trait replaces the shards of the past 
  trait.
  Samsaran Spells
  Samsarans have access to the follow-
  ing spells.
  Recurrent Senses
  School divination; Level cleric/oracle 7, psychic 
  7, sorcerer/wizard 7 
  Casting Time 1 standard action 
  Components V, S
  Range personal 
  Target you
  Duration 1 round/level  
  DESCRIPTION 
  Your perceptions of your environment seem 
  familiar to you, as though you had lived these 
  short moments a thousand times before. For the 
  duration of the spell, your actions never provoke 
  an attack of opportunity (unless you wish for 
  them to do so).
  Vagant Vision
  School illusion (phantasm) [mind-affecting]; 
  Level bard 4, mesmerist 4, psychic 4 
  Casting Time 1 standard action
  Components V, S
  Range touch
  Target one living creature
  Duration 1 round/level
  Saving Throw Will partial; Spell Resistance yes
  DESCRIPTION
  You fill the subject’s thoughts and overwhelm its 
  senses with half-recalled memories of countless 
  past experiences, and perhaps even past lives. 
  Overpowered by this phantasmal perceptions, 
  the subject must succeed on a Will saving throw 
  or be stunned for the duration of the spell. Even 
  if the subject succeeds on this saving throw, it is 
  shaken by the cacophonous impressions until the 
  spell expires.
  
  4
  Racial Archetypes
     As described in the Pathfinder® Roleplaying Game: Advanced Player’s Guide TM, archetypes are variant 
  sets of class abilities which modify their corresponding base classes via the use of alternate class features. 
  When a character selects a class, he must normally choose to use the standard class features found in the 
  class’s original source – the exception is if he chooses to adopt an archetype. Each alternate class feature 
  presented in an archetype replaces a specific class feature from its parent class.
  THE ARCANE KISMET            
  (Samsaran Sorcerer Archetype) 
  Some samsaran sorcerers have learned to use the arcane 
  awareness that belongs to every sorcerer by blood to 
  tap not into feats of arcane mystery, but into the secrets 
  and experiences of countless past lives.
  An arcane kismet has the following class features.
  Bygone Feats: The arcane kismet gains a special ben-
  efit from multiclassing; by taking one or more levels 
  in a class other than sorcerer, the arcane kismet can 
  explore and gain access to abilities and class features 
  mastered in a previous life. An arcane kismet with 
  one or more levels in any of the following classes may 
  select the indicated benefits instead of a bonus feat, 
  whenever the sorcerer would normally gain access to a 
  bloodline bonus feat. If the arcane kismet has selected 
  any archetype or ability which replaces a class feature 
  mentioned below, he gains no bonus or benefit related 
  to that class feature.
  This ability alters the sorcerer’s bloodline bonus feats.
  Alchemist or Investigator: The arcane kismet may choose 
  any discovery or inspiration for which he qualifies, and 
  gains a +1 bonus to his caster level (not to exceed his 
  total Hit Dice) for the purposes of determining the ef-
  fects of extracts he creates.
  Arcanist: The arcane kismet may select any arcane exploit 
  for which he qualifies, and gains a +1 bonus to his ar-
  canist caster level (not to exceed his total Hit Dice).
  Antipaladin or Paladin: The arcane kismet may choose 
  any cruelty or mercy for which he qualifies.
  Barbarian or Skald: The arcane kismet may choose any 
  rage power for which he qualifies.
  Bard: The arcane kismet may choose any masterpiece 
  (see the Pathfinder® Roleplaying Game: Ultimate Mag-
  ic sourcebook) or versatile performance for which he 
  qualifies.
  Bloodrager: The arcane kismet gains a +1 bonus to his 
  bloodrager and sorcerer caster levels (not to exceed 
  his total Hit Dice).
  Brawler, Cavalier, Fighter, Samurai, or Warpriest: The ar-
  cane kismet may select any combat feat for which he 
  qualifies.
  Cleric: The arcane kismet gains one additional channel 
  energy die, and gains a +1 bonus to his cleric caster 
  level (not to exceed his total Hit Dice).
  Druid: The arcane kismet gains one additional daily use 
  of the wild shape class feature, and gains a +1 bonus to 
  his druid caster level (not to exceed his total Hit Dice).
  Gunslinger or Swashbuckler: The arcane kismet may 
  select any combat, grit, or panache feat for which he 
  qualifies.
  Inquisitor: The arcane kismet gains one additional daily 
  use of the judgment class feature. Alternately, the ar-
  cane kismet may choose any teamwork feat for which 
  he qualifies.
  Magus: The arcane kismet may choose any magus arcana 
  for which he qualifies.
  Monk: The arcane kismet may choose any bonus feat for 
  which he qualifies from the monk’s list of bonus feats. 
  Alternately, the arcane kismet may choose any one 
  style feat for which he qualifies.
  Ninja or Rogue: The arcane kismet gains one additional 
  sneak attack die, and may choose any ninja trick or 
  rogue talent for which he qualifies.
  Oracle: The arcane kismet may choose one revelation for 
  which he qualifies, and gains a +1 bonus to his oracle 
  caster level (not to exceed his total Hit Dice).
  Ranger: The arcane kismet may choose any bonus feat 
  for which he qualifies from any of the ranger’s combat 
  style feats.
  Shaman or Witch: The arcane kismet may choose one 
  hex for which he qualifies, and gains a +1 bonus to his 
  shaman or witch caster level (not to exceed his total 
  Hit Dice).
  Summoner: The arcane kismet gains a +1 bonus to his 
  effective summoner level for the purposes of determin-
  ing the statistics, abilities, and evolution pool of any 
  eidolon that he can summon.
  Wizard: The arcane kismet may choose any arcane dis-
  covery for which he qualifies (see the Pathfinder® Role-
  playing Game: Ultimate Magic sourcebook), and gains 
  a +1 bonus to his wizard caster level (not to exceed his 
  total Hit Dice).
  
  5
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