TEXT: THIRD EDITION
  ROGUES GALLERY: 
  PANDEMIC
  ROGUES GALLERY: 
  PANDEMIC
  ROGUES GALLERY: 
  PANDEMIC
  
  PANDEMIC
  REAL NAME: Formerly Dr. Josh Harrington
  OCCUPATION: Plague Zombie, Formerly Research 
  Pathologist
  BASE: Emerald City 
  Dr. Josh Harrington was an Emerald City research patholo-
  gist tasked with eliminating the threat posed to humanity 
  by super bugs. Dr. Harrington believed that the answer to 
  a disease-free future could be found by studying extrater-
  restrial DNA harvested from super-powered volunteers. 
  Confident that he was on the verge of a breakthrough 
  and threatened with the closure of his project, he injected 
  an array of dangerous bacteria into alien cells and the 
  results were catastrophic. The bacteria absorbed the alien 
  DNA and began to replicate itself at an astonishing rate. 
  Dr. Harrington’s protective 
  gear was overwhelmed 
  by the microbes, and 
  before he could de-
  contaminate himself,  
  succumbed to the disease. Unfortunately, that wasn’t 
  the end for Dr. Harrington. The alien DNA granted a ma-
  levolent sentience to the bacteria; the augmented cells 
  latched onto his nervous system, reanimating the doctor’s 
  body then dragging itself out of the research facility.  
  Using the doctor’s corpse, the bacteria escaped into the 
  city and entered the sewers where it explored and learned 
  about its environment and existence. It warped Dr. Har-
  rington’s body, bloating and scarring his body beyond 
  recognition to create a home for itself. The bacteria repro-
  duced at an unprecedented rate, filling its new home to the 
  brim with all manner of contaminants. In a matter of days, 
  the creature that would become known as Pandemic was 
  ready to spread its pathogens. Pandemic was able to access 
  Harrington’s memories and the bacteria realized that Dr. 
  Harrington and people like him wanted to eliminate all dis-
  eases across the world. Faced with the threat of extinction 
  and terrified for its survival, Pandemic formulated a plan: it 
  would infect everyone in the world, until it was safe.  
  With access to Harrington’s expertise as a research pa-
  thologist, Pandemic devised experiments to increase how 
  contagious and potent it was. The creature started small, 
  working on the vermin of Emerald City. It dunked portions 
  of itself into water, allowed rats to feast on its putrid flesh, 
  and coughed and sneezed onto birds and other creatures 
  to spread diseases and adapt quickly. 
  Pandemic learned that it could harness multiple diseases 
  to affect its hosts in diverse ways. It had diseases of the 
  brain that could turn creatures into its unwilling slaves. 
  it had infections of the body that could sap a person’s 
  strength or eat the flesh off their bones. Most dangerous 
  of all, though, was the factthat once a creature was in-
  fected it would spread the bacteria to whomever it came 
  into contact, allowing Pandemic to do massive amounts 
  of damage in a short amount of time. Now that it has mas-
  tered its powers, Pandemic is ready to infect the world.   
  PERSONALITY
  As a plague-ridden zombie, Pandemic isn’t partic-
  ularly talkative. It marches on in silence, viewing 
  every living thing as real estate for its 
  GM DISCRETION IS ADVISED
  Pandemic’s power set opens a number of possibilities 
  that not all groups will be comfortable with. His diseases 
  can spread from the heroes to members of their support-
  ing cast, causing serious damage to a hero’s personal life. 
  Some of his attacks are described as flesh-eating, which 
  could potentially disfigure heroes that come into contact 
  with him—unless the PCs have access to healing or you 
  assume heroes can heal up with no lasting effects. Be sure 
  to communicate with the players and establish the tone of 
  the game before inflicting such complications upon them.
  2
  MUTANTS & MASTERMINDS  
  ROGUES GALLERY
  PANDEMIC
  PANDEMIC
  
  PANDEMIC 
  PL10
  STR
  STA
  AGL
  DEX
  FGT
  INT
  AWE
  PRE
  6
  -
  2
  2
  2
  1
  1
  2
  POWERS
  Bloated Form: Density Growth 3, Innate, Permanent • 7 points
  Inhuman Physiology: Protection 10 • 10 points
  Plague Zombie: Immunity 60 (Fortitude Effects, Life Support, 
  Will Effects) • 60 points
  Sickness:  Array (30 points) 
  • Festering Aura: Burst Area Progressive Contagious Affliction 
  10 (Resisted and Overcome by Fortitude; Impaired, Disabled, 
  Incapacitated), Limited: Organic creatures only, Fades • 30 points
  • Plague Touch: Progressive Contagious Weaken 11 (Resisted 
  by Fortitude), Broad: Physical Abilities, Precise, Distracting, 
  Limited: Organic creatures only, Fades  • 1 point
  • Delirium: Cumulative Contagious Affliction 10 (Resisted 
  and Overcome by Will; Dazed, Compelled, Controlled), 
  Limited: Organic creatures only, Fades  • 1 point
  • Wave of Exhaustion: Burst Area Progressive Contagious 
  Affliction 10 (Resisted and Overcome by Fortitude; 
  Fatigued, Exhausted, Asleep), Limited: Organic creatures 
  only, Fades  • 1 point
  Touch of Rot: Aura Damage 8 (When contact is made) • 32 points
  SKILLS
  Close Combat: Sickness 7 (+9), Close Combat: Touch of Rot 10 
  (+12), Expertise: Disease 6 (+7), Intimidation 8 (+10) 
  ADVANTAGES
  All-out Attack, Diehard, Startle
  OFFENSE
  INITIATIVE +2
  Delirium +9 
  Closed, Cumulative Contagious 
  Affliction 10, Will DC 20
  Festering Aura — 
  Close, Burst Area Progressive 
  Contagious Affliction 10, Fort. DC 20
  Plague Touch +9
  Close, Progressive Contagious Weaken 
  11 Physical Abilities, Fort. DC 21
  Touch of Rot +12
  Close, Reaction Damage 8
  Wave of Exhaustion — 
  Close, Burst Area Progressive 
  Contagious Affliction 10, Fort. DC 20
  Unarmed +12       
  Close, Damage 6
  DEFENSE
  DODGE
  5
  FORTITUDE
  Immune
  PARRY
  5
  TOUGHNESS
  13
  WILL
  Immune
  POWER POINTS
  ABILITIES
  16
  SKILLS 
  16
  POWERS
  136
  DEFENSES
  6
  ADVANTAGES
  3
  TOTAL
  177
  COMPLICATIONS
  Monstrous: Pandemic has a terrifying, bloated body covered in 
  festering sores and oozing pustules. It doesn’t smell the greatest 
  either. 
  Motivation—Survival: Pandemic knows that the people of Earth 
  will stop at nothing until bacteria like it are wiped from existence. 
  It’s going to get them first. 
  Weakness: Pandemic’s bacteria are held in harmony by a mental 
  link to the main host. The diseases lose potency as they spread 
  from victim to victim until they are easily overcome by average 
  immune systems. Pandemic’s neural link can be blocked by 
  mental powers which stuns him in addition to weakening the 
  effectiveness of his pathogens. 
  bacteria. Pandemic isn’t dumb though, Harrington’s intel-
  ligence occasionally shines through. Pandemic is an ex-
  cellent problem solver and is innately curious about life 
  forms it’s never encountered before. It analyzes variables 
  in any situation before proceeding and always follows the 
  path of least resistance.
  POWERS & ABILITIES
  Pandemic is the master of disease and can ravage his 
  enemies’ bodies in a variety of ways. He can spread himself 
  into the mind of his enemies, forcing them to act against 
  their wills. He also uses a number of contagions that cause 
  physical ailments, from weakness, to drowsiness, and he 
  can even shut down major organs. His powers are also 
  contagious, which makes his enemies as dangerous to 
  each other as he is. Pandemic is a slow and lumbering 
  opponent, but he is far from defenseless. His bloated and 
  scab-riddled body is almost impervious to harm. His bac-
  terial form also makes him immune to most conventional 
  attacks and anyone who puts their hands on him is affect-
  ed by a fast-acting, flesh-eating bacteria.
  Note that Pandemic’s Sickness array powers all have the 
  Fades flaw. Instead of lowering a rank each time the power 
  is used, it loses a rank when it spreads via the Contagious 
  extra, so it’s easier to resist the further it spreads.
  ENEMIES
  In addition to the CDC and heroes all over the world, Pan-
  demic has drawn the ire of Pack-Rat and his gang of Rats 
  in the Wall. Pack-Rat objects to Pandemic’s experiments 
  on the vermin of Emerald City’s and the two have come to 
  blows over their shared sewer environment.
   HOOKS
  Sick Day: One of the heroes wakes up feeling under the 
  weather. Usually that would just mean taking it easy on 
  patrol and kicking back with lots of fluids and chicken 
  soup, but this particular day marks the next appearance 
  of Pandemic. The hero’s cold isn’t actually related to Pan-
  demic, but his teammates can’t know that for sure... 
  3
  ROGUES GALLERY 
  MUTANTS & MASTERMINDS
  PANDEMIC
  PANDEMIC
  
  CREDITS & LICENSE
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the 
  Coast, Inc. and is Copyright 2000 Wizards of the Coast, 
  Inc (“Wizards”). All Rights Reserved.
  1. Definitions: (a)”Contributors” means the copyright
  and/or trademark owners who have contributed Open
  Game Content; (b)”Derivative Material” means copyright-
  ed material including derivative works and translations
  (including into other computer languages), potation,
  modification, correction, addition, extension, upgrade,
  improvement, compilation, abridgment or other form
  in which an existing work may be recast, transformed
  or adapted; (c) “Distribute” means to reproduce, license, 
  rent, lease, sell, broadcast, publicly display, transmit or
  otherwise distribute; (d)”Open Game Content” means the 
  game mechanic and includes the methods, procedures, 
  processes and routines to the extent such content does 
  not embody the Product Identity and is an enhancement 
  over the prior art and any additional content clearly iden-
  tified as Open Game Content by the Contributor, and
  means any work covered by this License, including trans-
  lations and derivative works under copyright law, but spe-
  cifically excludes Product Identity. (e) “Product Identity” 
  means product and product line names, logos and iden-
  tifying marks including trade dress; artifacts; creatures
  characters; stories, storylines, plots, thematic elements,
  dialogue, incidents, language, artwork, symbols, designs, 
  depictions, likenesses, formats, poses, concepts, themes 
  and graphic, photographic and other visual or audio rep-
  resentations; names and descriptions of characters, spells, 
  enchantments, personalities, teams, personas, likenesses 
  and special abilities; places, locations, environments,
  creatures, equipment, magical or supernatural abilities or 
  effects, logos, symbols, or graphic designs; and any other 
  trademark or registered trademark clearly identified as
  Product identity by the owner of the Product Identity, and 
  which specifically excludes the Open Game Content; (f) 
  “Trademark” means the logos, names, mark, sign, motto, 
  designs that are used by a Contributor to identify itself or 
  its products or the associated products contributed to the 
  Open Game License by the Contributor (g) “Use”, “Used” 
  or “Using” means to use, Distribute, copy, edit, format,
  modify, translate and otherwise create Derivative Mate-
  rial of Open Game Content. (h) “You” or “Your” means the 
  licensee in terms of this agreement.
  2. The License: This License applies to any Open Game 
  Content that contains a notice indicating that the Open 
  Game Content may only be Used under and in terms of 
  this License. You must affix such a notice to any Open 
  Game Content that you Use. No terms may be added to 
  or subtracted from this License except as described by 
  the License itself. No other terms or conditions may be 
  applied to any Open Game Content distributed using
  this License.
  3. Offer and Acceptance: By Using the Open Game
  Content You indicate Your acceptance of the terms of
  this License.
  4. Grant and Consideration: In consideration for agree-
  ing to use this License, the Contributors grant You a per-
  petual, worldwide, royalty-free, non-exclusive license
  with the exact terms of this License to Use, the Open
  Game Content.
  5. Representation of Authority to Contribute: If 
  You are contributing original material as Open Game
  Content, You represent that Your Contributions are Your 
  original creation and/or You have sufficient rights to
  grant the rights conveyed by this License.
  6. Notice of License Copyright: You must update the 
  COPYRIGHT NOTICE portion of this License to include
  the exact text of the COPYRIGHT NOTICE of any Open
  Game Content You are copying, modifying or distribut-
  ing, and You must add the title, the copyright date, and 
  the copyright holder’s name to the COPYRIGHT NOTICE 
  of any original Open Game Content you Distribute.
  7. Use of Product Identity: You agree not to Use any 
  Product Identity, including as an indication as to com-
  patibility, except as expressly licensed in another, inde-
  pendent Agreement with the owner of each element of 
  that Product Identity. You agree not to indicate compat-
  ibility or co-adaptability with any Trademark or Regis-
  tered Trademark in conjunction with a work containing 
  Open Game Content except as expressly licensed in
  another, independent Agreement with the owner of
  such Trademark or Registered Trademark. The use of
  any Product Identity in Open Game Content does not
  constitute a challenge to the ownership of that Product 
  Identity. The owner of any Product Identity used in Open 
  Game Content shall retain all rights, title and interest in 
  and to that Product Identity.
  8. Identification: If you distribute Open Game Content 
  You must clearly indicate which portions of the work
  that you are distributing are Open Game Content.
  9. Updating the License: Wizards or its designated
  Agents may publish updated versions of this License. You 
  may use any authorized version of this License to copy, 
  modify and distribute any Open Game Content originally 
  distributed under any version of this License.
  10. Copy of this License: You MUST include a copy of 
  this License with every copy of the Open Game Content 
  You Distribute.
  11. Use of Contributor Credits: You may not market
  or advertise the Open Game Content using the name
  of any Contributor unless You have written permission 
  from the Contributor to do so.
  12. Inability to Comply: If it is impossible for You to
  comply with any of the terms of this License with respect 
  to some or all of the Open Game Content due to statute, 
  judicial order, or governmental regulation then You may 
  not Use any Open Game Material so affected.
  13. Termination: This License will terminate automati-
  cally if You fail to comply with all terms herein and fail to 
  cure such breach within 30 days of becoming aware of 
  the breach. All sublicenses shall survive the termination 
  of this License.
  14. Reformation: If any provision of this License is held 
  to be unenforceable, such provision shall be reformed 
  only to the extent necessary to make it enforceable.
  15. COPYRIGHT NOTICE
  Open Game License v 1.0 Copyright 2000, Wizards of the 
  Coast, Inc. 
  System Reference Document, Copyright 2000, Wizards of 
  the Coast, Inc., Authors Jonathan Tweet, Monte Cook, 
  Skip Williams, based on original material by E. Gary 
  Gygax and Dave Arneson. 
  Modern System Reference Document, Copyright 2002-
  2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, 
  Jeff Grubb, Rich Red-man, Charles Ryan, Eric Cagle, David 
  Noonan, Stan!, Christopher Perkins, Rodney Thompson, 
  and JD Wiker, based on material by Jonathan Tweet, 
  Monte Cook, Skip Williams, Richard Baker, Peter Adkison, 
  Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. 
  Mutants & Masterminds, Copyright 2002, Green Ronin 
  Publishing; Author Steve Kenson. 
  Advanced Player’s Manual, Copyright 2005, Green Ronin 
  Publishing, LLC; Author Skip Williams. 
  Silver Age Sentinels d20, Copyright 2002, Guardians 
  of Order, Inc.; Authors Stephen Kenson, Mark C. 
  Mackinnon, Jeff Mackintosh, Jesse Scoble. 
  Freedom City, Copyright 2003, Green Ronin Publishing; 
  Author: Steve Kenson
  Mutants & Masterminds, Second Edition, Copyright 2005, 
  Green Ronin Publishing, LLC; Author Steve Kenson. 
  Freedom City, Second Edition, Copyright 2005, Green 
  Ronin Publishing, LLC; Author Steve Kenson. 
  DC Adventures Hero’s Handbook, Copyright 2010, Green 
  Ronin Publishing, LLC; Author Steve Kenson. 
  Mutants & Masterminds Hero’s Handbook, Copyright 
  2011, Green Ronin Publishing, LLC; Author Steve Kenson.
  Mutants & Masterminds Rogues Gallery #9: Pandemic, 
  Copyright 2015, Green Ronin Publishing, LLC; Author 
  Alexander Thomas.
  Mutants & MasterMinds rogues gallery #9: PandeMic
  Design and Writing: Alexander Thomas
  Editing and Development: Jon Leitheusser
  Art Direction and Graphic Design: Hal Mangold
  Interior Art: Jason Reeves
  Publisher: Chris Pramas
  Green Ronin Staff: Joe Carriker, Steve Kenson, Jon 
  Leitheusser, Nicole Lindroos, Hal Mangold, Chris 
  Pramas,  Donna Prior, Evan Sass, Marc Schmalz, Owen 
  K.C. Stephens, and Barry Wilson
  Mutants & Masterminds Rogues Gallery #9: Pandemic is © 
  2015 Green Ronin Publishing, LLC. All rights reserved. 
  References to other copyrighted material in no way con-
  stitute a challenge to the respective copyright holders of 
  that material. Mutants & Masterminds, Super-powered by 
  M&M, Green Ronin, and their associated logos are trade-
  marks of Green Ronin Publishing, LLC.
  The following is designated as Product Identity, in ac-
  cordance with Section 1(e) of the Open Game License, 
  Version 1.0a: hero points, power points. All characters and 
  their associated images, descriptions, backgrounds, and 
  related information are declared Product Identity.
  The following text is Open Gaming Content: all game system 
  rules and material not previously declared Product Identity.
  Green Ronin Publishing
  3815 S. Othello St., Suite 100 #304
  Seattle, WA 98118
  Email: custserv@greenronin.com
  Web Sites: www.greenronin.com
  www.mutantsandmasterminds.com
  4
  MUTANTS & MASTERMINDS  
  ROGUES GALLERY
  PANDEMIC
  PANDEMIC
  
SOURCE: textdata/thevault/Super Hero Games/Mutants & Masterminds/3rd Edition/Rogues Gallery/[GRR 9639e] Rogues Gallery - Pandemic.pdf