TEXT: DUNGEON MASTER QUESTS 
  Dungeon Master Quests are a series of out-of-game quests that DMs can undertake during the 
  course of a specific season's adventures. These quests provide rewards for not only their 
  characters, but characters belonging to other players as well! 
  Season 7: Tomb of Annihilation 
  V7.02 
  Organized Play: Chris Lindsay 
  D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett 
  D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Travis Woodall, Claire Hoffman, Greg Marks, Alan 
  Patrick, Regional Coordinators, & Local Coordinators 
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  Introduction 
  Dungeon Master Quests are a series of out-of-game 
  quests that DMs can undertake during the course of a 
  specific season's adventures to encourage play of 
  D&D Adventurers League adventures. These quests 
  provide rewards for the DM’s character and their 
  players. 
   Some quests are season specific and others will 
  carry on and renew each season (League Quests vs 
  Storyline). When a DM runs their first adventure for 
  the current season, they should download the DM 
  Quests packet from the DMsGuild, which consists of a 
  DM Quests card, DM Details and Rewards and other 
  special rewards for the season. The DM Quests card is 
  a fun checklist that DMs can use to track their ongoing 
  quest progress or record those they may have already 
  completed. The DM Quests Details and Rewards is a 
  detailed document of all the quest and includes quest 
  name, quest activity, frequency, the DM and player 
  rewards associated, and other details of the DM Quest 
  rewards program. 
   To join the DM Quests program a DM need simply 
  download the DM Quests packet from the DMsGuild 
  and print out the card (preferably in color and on 
  cardstock) 
   Whenever a DM finishes a quest they check it off on 
  their DM Quest card and apply the rewards as a 
  separate entry on their logsheet as detailed in the DM 
  Quest Details and Rewards. Some rewards include 
  special player rewards for games that the DM hosts. 
   
   
  
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  Dungeon Master Quests: Season 7 – Tomb of Annihilation V7.02  
  3 
  Frequently Asked Questions 
   
  Where Do I Join the Dungeon 
  Master’s League? 
  You can join the DMs League on Facebook or Google+:   
   
  https://www.facebook.com/groups/DMsLeague/ 
   
  https://plus.google.com/u/0/communities/100362  
  539866279867550 
   
  http://www.twitter.com/DnD_AdvLeague 
   
  How do I contact the Community Manager?  
  Please email us at:  
  Community@dndadventurersleague.org 
   
  Quest Completion 
  Effective Dates 
  The DM Quests start at the beginning of each season 
  with a new set of quests. League quests continue each 
  season, while storyline quests are only for the current 
  season.  
   Quests that are part of the storyline season must be 
  started during the applicable storyline season. Most 
  storyline quests can be finished anytime as long as 
  they’re started during the season. There are some 
  quests that have a definitive completion time frame 
  and will be obviously noted. Once a quest is 
  completed the Player rewards can always be applied. 
   
  If you DM a session or complete a quest during a 
  period of seasonal overlap, pick which season the 
  session or quest applies to. 
   
  Curse of Strahd – March 4th,2016- August 25th, 2016 
   
  Storm King’s Thunder – Starts August 26th, 2016 – 
  April 30th, 2017 
   
  Tales from the Yawning Portal – Starts March 24th, 
  2017 – September 4th 2017 
   
  Tomb of Annihilation – Starts August 25th 2017 – 
  Summer 2018 
   
  Are DM Quests Retroactive? 
  Generally, DM Quests have an effective date as listed 
  above. Some conventions or stores are given content 
  to run before the start date of the associated season. 
  Those adventures are eligible for the season’s DM 
  Quests when they’re released, retroactively. 
  DMs Only: 
  You must have DM'd at least 1 session (2+ hours) of 
  D&D Adventurers League to complete any of these 
  #DMQuests, except Acolyte of Oghma 
  Is Verification Required? 
  No one needs to sign off, like all logsheet entries, this 
  is on the honor system. 
  DM Rewards vs DM Quest Rewards 
  DM Rewards. The rewards given for running any 
  Adventurers League module or Hardcover adventure 
  as dictated in the AL DMG.  
   
  DM Quest Rewards. Rewards gained from 
  completing DM Quests. 
  What Constitutes an “Other” Location? 
  Anything not listed, play on a cruise ship-check, play 
  at summer camp-check, play at an after school 
  program-check. 
   Locations that are dual-use, a convention on a 
  cruise-ship, only count for one, not both. 
  Do Rewards Stack? 
  Yes, if you participate in an event that could start, 
  continue, or complete more than one quest, they all 
  apply 
   
  Multipliers. If multiple quests are completed with 
  DM Reward multipliers, add them together. So two 
  doubles equals a triple and a triple and double equals 
  times four. 
  What happens to hours for Dedicated DM 
  at the end of a season? 
  Dedicated DM hours carry over to the next season. 
  How Many Times Equals a Déjà vu? 
  In order to complete this quest, you must run the 
  same adventure a number of times as specified by the 
  DM Quest instructions. Once you achieve this DM 
  Quest for a given adventure you can award the extra 
  player XP every time you run the adventure during 
  any future season. 
  How Do I Apply DM Quest Rewards to my 
  Character? 
  As with normal DM Rewards, you must apply the 
  entirety of a single DM Quest Reward to the same 
  
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  Dungeon Master Quests: Season 7 – Tomb of Annihilation V7.02  
  4 
  character. That is to say that if you run an adventure 
  and earn a permanent magic item and a renown 
  point, the character that receives the magic item must 
  also receive the renown point. 
  I Didn’t Finish a Quest. Can I Continue 
  Working on it? 
  Unless otherwise specified, as long as you started the 
  quest before the start of a new season of DM Quests, 
  you can continue to work on completing it. However, 
  adventures that you apply to previous season’s DM 
  Quests don’t count towards progress with any other 
  season’s DM Quests. 
  Do Regional Previews count as Premieres 
  for the Premiere DM, DM Quest? 
  No, Premiere DM is only achievable by DMs running 
  the adventures at the worldwide premiere 
  conventions listed for each season. 
  Do Convention Created Content 
  adventures apply to DM Quests? 
  CCC adventures apply to the following quests 
  Acolyte of Oghma, Adventure Calls, Bounty Hunter, 
  Cursed DM, Ethereal DM, Giving DM, Initiate, On/Off 
  the Grid, Premiere DM, & Saint of Ilmater 
   
  Item Rewards 
  Trading 
  Items gained as DM Quest Rewards are untradeable. 
  Who Can I Give My Special Starting Item 
  To? 
  The special starting item certificates must be 
  awarded to a new character. A new character is a 
  character that hasn’t participated in an adventure yet. 
  Only one character can benefit from a special starting 
  item certificate. A character can only have one special 
  starting item certificate. 
   Once the item has been chosen, it can’t be swapped 
  out for a new one. If you later rebuild the character, 
  your character keeps the item you chose. If you chose 
  a nonmagical item, this item can be later sold 
  normally. Magic items awarded in this way do not 
  count against your magic item total. 
  Which Adventures Count? 
  Only D&D hardcover adventures published by 
  Wizards of the Coast or DDEX, DDEP, or DDAL 
  modules published by the D&D Adventurers League 
  count toward the DM Quests. 
   Only adventures run on or after March 4th count 
  for DM Quests, but some quests may be affected by 
  adventures from earlier seasons.  
   For example, there are no DM Quests for the 
  Tyranny of Dragons seasons (season 1), but 
  completing a quest from the current season’s tracking 
  sheet may allow a DM to choose a permanent magic 
  item from an adventure that they DM'd from the 
  Tyranny of Dragons season. 
  What Does Tier-Appropriate Mean? 
  The following rules apply when determining if 
  something is appropriate to a given tier. 
   Tier 1 (Levels 1-4). Common, Uncommon 
   Tier 2 (Levels 5-10). Common, Uncommon, Rare 
   Tier 3-4 (Levels 11-20). Common, Uncommon, 
  Rare, Very Rare 
  Wait, No Legendary Items? 
  Legendary items are not available as a reward for DM 
  Quests unless specifically called out as a reward. 
  What are the rarity of spell scrolls? 
  The rarity of spell scrolls is determined by the spell 
  level. 
   1st Level. Common 
   2nd-3rd Level. Uncommon 
   4th-5th Level. Rare 
   6th-8th Level. Very Rare 
   9th Level. Legendary 
  Can I Have a +1 Musket or Trebuchet of 
  Warning? 
  No. When choosing the type of weapon you receive as 
  a DM Quest Reward, the DMG isn’t an allowed 
  resource. 
   
  What is the Quest of the Week? 
  The Quest of the Week was part of the DM Quests 
  program through season 6, but has been 
  discontinued. 
   
  What is an Epic Quest? 
  Epic Quests were a concept that never fully came to 
  fruition, instead all DMs who earned an Epic quest 
  prior to September 8th, 2017 will be awarded a 
  Legacy Item. Details will be emailed to them. 
   
   
  
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  Dungeon Master Quests: Season 7 – Tomb of Annihilation V7.02  
  5 
  What is a Legacy Item? 
  Legacy items are rewards that grow with the 
  character they were given to. When awarded a legacy 
  item starts as an uncommon armor or weapon and 
  can only be awarded to a 1st level character. A legacy 
  item keeps its form, sword, axe, armor, etc, etc. As the 
  character advances into a new tier the item grows 
  into a tier appropriate item according to its category 
  and form. Currently legacy items are limited to 
  weapons and armor.  For example, a longsword could 
  start as a +1 longsword (uncommon for level 1-4, 
  turn into a Sword of Wounding (rare, levels 5-10), 
  Sword of Wounding (very rare, levels 11-16), and 
  then turn into Vorpal Sword (legendary, levels 17-
  20).  These items can only be chosen from items in 
  the Dungeon Masters Guide, IE (no +4 weapons). A 
  Staff of the Magi is not an appropriate choice, as it is 
  not in the 'weapon' category of magic items. Legacy 
  items are not tradeable and cannot be sentient items. 
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/Adventure League/S07 - Tomb of Annihilation/ToA - DM Quests Instructions v7.02.pdf