TEXT:  
   
   
   
  
   
   
  1 
   
  OSR Gems 
  An OSR Compatible Supplement By 
   
  Team Members: 
  Jonathan Henry 
  & 
  Cameron Corniuk 
   
  Copyright 2013 
  Release under the Open Gaming License. All material herein that is already open gaming 
  content remains upon gaming content. The tables for random roll gem determination 
  are also open gaming content. The gems, how they work, and their abilities are open 
  gaming content. The flavor text is not open gaming content. 
  
   
   
  2 
  OPEN GAME LICENSE Version 1.0a 
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the 
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  4 
  Table of Contents 
  Introduction .......................................................................................... 7 
  Socketing Weapons, Armor, & Gear ....................................................... 7 
  Gem Grade ............................................................................................ 8 
  Gem Shapes......................................................................................... 10 
  Random Gem Determination ............................................................... 11 
  Gem Types........................................................................................... 16 
  Abalone ........................................................................................... 17 
  Agate ............................................................................................... 18 
  Fire Agate ........................................................................................ 19 
  Moss Agate ...................................................................................... 20 
  Alexandrite ...................................................................................... 21 
  Amber ............................................................................................. 22 
  Amethyst ......................................................................................... 23 
  Ametrine ......................................................................................... 24 
  Amazonite ....................................................................................... 25 
  Aquamarine ..................................................................................... 26 
  Azurite ............................................................................................. 27 
  Bloodstone ...................................................................................... 28 
  Calcite.............................................................................................. 29 
  Celestite .......................................................................................... 30 
  Citrine .............................................................................................. 31 
  Coral ................................................................................................ 32 
  Diamond .......................................................................................... 33 
  
   
   
  5 
  Emerald ........................................................................................... 34 
  Fluorite ............................................................................................ 35 
  Garnet ............................................................................................. 36 
  Gypsum ........................................................................................... 37 
  Hematite ......................................................................................... 38 
  Herkimer Diamond .......................................................................... 39 
  Iolite (water sapphire) ..................................................................... 40 
  Jade ................................................................................................. 41 
  Jasper .............................................................................................. 42 
  Kunzite ............................................................................................ 43 
  Labradorite ...................................................................................... 44 
  Lapis Lazuli....................................................................................... 45 
  Malachite ........................................................................................ 46 
  Moldavite ........................................................................................ 47 
  Moonstone ...................................................................................... 48 
  Obsidian .......................................................................................... 49 
  Onyx ................................................................................................ 50 
  Opal ................................................................................................. 51 
  Pearl ................................................................................................ 52 
  Peridot............................................................................................. 53 
  Pyrite ............................................................................................... 54 
  Clear Quartz ..................................................................................... 55 
  Aqua Aura Quartz ............................................................................ 56 
  Phantom Quartz .............................................................................. 57 
  
   
   
  6 
  Rose (Pink, Cherry) Quartz ............................................................... 58 
  Rhodonite ........................................................................................ 59 
  Ruby ................................................................................................ 60 
  Sapphire .......................................................................................... 61 
  Sodalite ........................................................................................... 62 
  Tigers Eye ........................................................................................ 63 
  Topaz ............................................................................................... 64 
  Turquoise ........................................................................................ 65 
  Zircon .............................................................................................. 66 
  Learian Stone Guardian ....................................................................... 67 
   
   
   
  
   
   
  7 
  Introduction 
  For many years, players have sought after varied and unique treasure. 
  Their characters have ventured through numerous tunnels, fought all 
  variety of beasts, and overcame every challenge. Sometimes, they 
  found riches. Occasionally, they found greater and more powerful 
  weapons, armor, and tomes. Often, they were left with the option to 
  leave trinkets behind and sell what they could carry. 
   
  This guide to socketing weapons, armor, and gear provides a new 
  option for characters that fall under the OSRIC series of games. Within 
  this work, we will provide the basic rules to enhance existing gear with 
  the gems characters may find in their travels, if the GM permits it. 
   
  Socketing Weapons, 
  Armor, & Gear 
   
  In big cities and some backwater towns, there are blacksmiths and gem 
  cutters of varying levels of experience. You characters may be lucky 
  enough to come across those with the skill necessary to add sockets to 
  their gear and even place powerful gems into those sockets, granting 
  the characters a bonus in different situations. 
   
  Of course, as with all things, there is a limit to the amount of power a 
  character can wield. While the GM makes the final ruling, here are the 
  guidelines we propose for adding sockets and gems to gear. 
  
   
   
  8 
   
   
  The cost to add a single socket to any item is one half the total 
  cost of the item itself. 
   
  To add a second socket, the additional cost is equal to the 
  item’s total value. 
   
  To add a third socket, the cost is twice the item’s total value. 
   
  Each time a socket is added, total value includes any value for 
  magical or wondrous properties, plus the cost of any existing 
  sockets, plus the value of any already socketed gems. 
   
  A character may not have more gems than one-third their level. 
   
  No item can ever have more than three sockets. 
   
  A ring may never have more than two sockets. 
   
  Gem Grade 
   
  Gems come in all shapes, sizes, and quality. Characters may find them in 
  any of the following conditions. 
   
  Chipped: It takes three chipped gemstones to make one flawed 
  gemstone. The cost for a gem cutter to combine three chipped gems 
  into a flawed gemstone is equal to one half the total value of a standard 
  gem of that type. Chipped gems cannot be placed in sockets and have 
  no mystical properties. 
   
  Flawed: A flawed gem has a total gold value of one-third a standard 
  gem. It takes three flawed gems for a skilled gem cutter to create one 
  
   
   
  9 
  standard gem. The cost for doing this is equal to the cost of the 
  standard gem. Flawed gems may be placed into sockets. 
   
  Standard: The standard gem is a typical specimen of the gems listed 
  here. They have the value and mystical properties when socketed as 
  listed. 
   
  Flawless: It takes three standard gems to create one flawless gem. The 
  cost to do so is twice the value of a standard gem. 
   
  Perfect: It takes three flawless gems to create one perfect gem. The cost 
  to do so is twice the value of a flawless gem. 
   
  Radiant: It takes three perfect gems to create one radiant gem. the cost 
  to do so is twice the value of a perfect gem. 
   
  Marquee: It takes four radiant gems to create one Marquee gem. The 
  cost to do is three times the value of a radiant gem. A Marquee gem 
  requires two slots and may not be placed in any item with any other 
  socketed gems. 
   
   
   
  
   
   
  10 
  Gem Shapes 
  Marquee 
  Octagon 
   
   
  Oval 
  Pear 
   
   
  Round 
  Square 
   
   
  
   
   
  11 
  Random Gem 
  Determination 
  When adventuring, using standard treasure tables, if a player’s 
  character should come across the “gems, minor treasure” go ahead and 
  roll on these tables. This will tell you what kind of gem they found and 
  in what condition it is. 
  Of course, the GM may want to modify these tables to work better with 
  existing random treasure generation tables used in their game. They 
  may also use these wholesale or come up with their own tables entirely. 
  For some, that is just part of the fun of being a GM! 
  Table 1: Gem Grade 
  d% Roll 
  Gem Grade 
  01-29% 
  Chipped 
  30-49% 
  Flawed 
  50-66% 
  Standard 
  68-79% 
  Flawless 
  80-89% 
  Perfect 
  90-98% 
  Radiant 
  99-100% 
  Marquee 
   
  Table 2: Gem Category 
   
  d% 
  Gem Category 
  01-35% 
  Category A 
  36-55% 
  Category B 
  56-70% 
  Category C 
  71-90% 
  Category D 
  91-100% 
  Category E 
   
   
   
  
   
   
  12 
  Table 3: Gem Category A 
   
  d% 
  Gem Type 
  01-24% 
  Alexandrite 
  25-47% 
  Amber 
  48-64% 
  Amethyst 
  65-75% 
  Ametrine 
  76-84% 
  Azurite 
  85-90% 
  Calcite 
  91-94% 
  Citrine 
  97-95% 
  Moldavite 
  98-99% 
  Opal 
  00 
  Zircon 
   
  Table 4: Gem Category B 
   
  d% 
  Gem Type 
  01-24% 
  Abalone 
  25-47% 
  Agate, Moss 
  48-64% 
  Aquamarine 
  65-75% 
  Bloodstone 
  76-84% 
  Celestite 
  85-90% 
  Coral 
  91-94% 
  Diamond 
  97-95% 
  Emerald 
  98-99% 
  Obsidian 
  00 
  Peridot 
   
   
   
  
   
   
  13 
  Table 5: Gem Category C 
   
  d% 
  Gem Type 
  01-24% 
  Fluorite 
  25-47% 
  Garnet 
  48-64% 
  Gypsum 
  65-75% 
  Hematite 
  76-84% 
  Herkimer Diamond 
  85-90% 
  Jade 
  91-94% 
  Jasper 
  97-95% 
  Kunzite 
  98-99% 
  Lapis Lazuli 
  00 
  Pyrite 
   
  Table 6: Gem Category D 
   
  d% 
  Gem Type 
  01-24% 
  Agate, Fire 
  25-47% 
  Quartz, Clear 
  48-64% 
  Quartz, Aqua Aura 
  65-75% 
  Quartz, Phantom 
  76-84% 
  Quartz, Rose 
  85-90% 
  Rhodonite 
  91-94% 
  Sapphire 
  97-95% 
  Sodalite 
  98-99% 
  Topaz 
  00 
  Turquoise 
   
   
   
  
   
   
  14 
  Table 7: Gem Category E 
   
  d% 
  Gem Type 
  01-24% 
  Agate 
  25-47% 
  Aquamarine 
  48-64% 
  Iolite 
  65-75% 
  Labradorite 
  76-84% 
  Malachite 
  85-90% 
  Moonstone 
  91-94% 
  Onyx 
  97-95% 
  Pearl 
  98-99% 
  Ruby 
  00 
  Tigers Eye 
   
  We have also included a table that gives just a straight 2% chance on 
  the 50 new items listed in this book. If you want to use this table, you 
  can ignore tables 2 through 7. 
   
   
   
  
   
   
  15 
  Table 8: Flat Chance Gems 
  d% Roll 
  Gem Type 
  d% Roll 
  Gem Type 
  01-02% 
  Abalone 
  51-52% 
  Jasper 
  03-04% 
  Agate 
  53-54% 
  Kunzite 
  05-06% 
  Agate, Fire 
  55-56% 
  Labradorite 
  07-08% 
  Agate, Moss 
  57-58% 
  Lapis Lazuli 
  09-10% 
  Alexandrite 
  59-60% 
  Malachite 
  11-12% 
  Amber 
  61-62% 
  Moldavite 
  13-14% 
  Amethyst 
  63-64% 
  Moonstone 
  15-16% 
  Ametrine 
  65-66% 
  Obsidian 
  17-18% 
  Amazonite 
  67-68% 
  Onyx 
  19-20% 
  Aquamarine 
  69-70% 
  Opal 
  21-22% 
  Azurite 
  71-72% 
  Pearl 
  23-24% 
  Bloodstone 
  73-74% 
  Peridot 
  25-26% 
  Calcite 
  75-76% 
  Pyrite 
  27-28% 
  Celestite 
  77-78% 
  Quartz, Clear 
  29-30% 
  Citrine 
  79-80% 
  Quartz, Aqua Aura 
  31-32% 
  Coral 
  81-82% 
  Quartz, Phantom 
  33-34% 
  Diamond 
  83-84% 
  Quartz, Rose 
  35-36% 
  Emerald 
  85-86% 
  Rhodonite 
  37-38% 
  Fluorite 
  87-88% 
  Ruby 
  39-40% 
  Garnet 
  89-90% 
  Sapphire 
  41-42% 
  Gypsum 
  91-92% 
  Sodalite 
  43-44% 
  Hematite 
  93-94% 
  Tigers Eye 
  45-46% 
  Herkimer Diamond 
  95-96% 
  Topaz 
  47-48% 
  Iolite 
  97-98% 
  Turquoise 
  49-50% 
  Jade 
  99-100% 
  Zircon 
   
  
   
   
  16 
  Gem Types 
  There are a great many treasures to be found while exploring the 
  dangerous worlds our characters inhabit. Here, we have provided 50 
  different kinds of gems for you to tempt and reward your player’s with. 
  Each of them has different abilities and those abilities have different 
  levels of effect based on the level of the gem. 
  Please understand, this material was written for the OSR community. 
  Not all OSR games are the same. Some of these gems and their abilities 
  may need modified slightly to work within your game. One game may 
  have player’s roll for their character’s ability to hit or to measure 
  effectiveness with a spell. Other games may not use that mechanic. So, 
  if the gem grants a bonus to the casting of a particular type of spell, but 
  the game does not make use of that bonus, perhaps the +1 would best 
  be translated as a -1 to the target’s save. 
  In any event, always remember. The GM has the invisible gem of game 
  mastery, which grants a +1 or better to figuring all manner of solutions 
  to various solutions. 
   
   
   
  
   
   
  17 
  Abalone 
   
  Mother of pearl can bestow great 
  strength of heart, mind and body. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Abalone 
  Chipped 
  N/A 
  10 
  600 
  Abalone 
  Flawed 
  N/A 
  10 
  600 
  Abalone 
  Standard 
  +1 Constitution 
  1,500 
  19,000 
  Abalone 
  Flawless 
  +1 Constitution, +2 HP 
  4,500 
  29,000 
  Abalone 
  Perfect 
  +2 Constitution 
  3,000 
  22,000 
  Abalone 
  Radiant 
  +2 Constitution, +4 HP 
  9,000 
  57,000 
  Abalone 
  Marquee 
  +3 Constitution, +5 HP 
  12,000 122,000 
   
  
   
   
  18 
  Agate 
   
  Agate strengthens both body and 
  soul. Its healing powers are second 
  to none. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Agate 
  Chipped 
  N/A 
  10 
  600 
  Agate 
  Flawed 
  Heal 1d2 HP once a day 190 
  975 
  Agate 
  Standard 
  Heal 1d2 HP twice a 
  day 
  340 
  11,950 
  Agate 
  Flawless 
  Heal 1d4 HP once a day 455 
  12,900 
  Agate 
  Perfect 
  Heal 1d4 HP twice a 
  day 
  600 
  17,200 
  Agate 
  Radiant 
  Heal 1d6 HP once a day 750 
  22,500 
  Agate 
  Marquee 
  Heal 1d6 HP twice a 
  day 
  1000 
  46,000 
   
  
   
   
  19 
  Fire Agate 
   
  Fire Agate is a blessed stone. Inside 
  it is the fire of the Gods mercy 
  and wrath. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Agate, Fire 
  Chipped 
  N/A 
  10 
  600 
  Agate, Fire 
  Flawed 
  Heal 1d2 HP  or Deal 1d2 
  Holy damage on successful 
  touch attack once a day 
  490 
  3,300 
  Agate, Fire 
  Standard Heal 1d2 HP or Deal 1d2 
  Holy damage on successful 
  touch attack twice a day 
  985 
  7,400 
  Agate, Fire 
  Flawless 
  Heal 1d4 HP or Deal 1d4 
  Holy damage on successful 
  touch attack once a day 
  1,800 
  10,850 
  Agate, Fire 
  Perfect 
  Heal 1d4 HP or Deal 1d4 
  Holy damage on successful 
  touch attack twice a day 
  3,600 
  21,600 
  Agate, Fire 
  Radiant 
  Heal 1d6 HP or Deal 1d6 
  Holy damage on successful 
  touch attack once a day 
  7,200 
  43,200 
  Agate, Fire 
  Marquee 
  Heal 1d6 HP or Deal 1d6 
  Holy damage on successful 
  touch attack twice a day 
  14,400 86,400 
   
   
    
  
   
   
  20 
  Moss Agate 
   
  Moss Agate can align you with 
  nature and bring the protections 
  afforded one who is one with the 
  world. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Agate, Moss Chipped 
  N/A 
  10 
  600 
  Agate, Moss Flawed 
  +1 to Protect vs. Nature 
  150 
  900 
  Agate, Moss Standard 
  +1 to Protect vs. Nature, 
  +1 to Nature Spells 
  300 
  1,800 
  Agate, Moss Flawless 
  +2 to Protect vs. Nature 
  300 
  1,800 
  Agate, Moss Perfect 
  +2 to Protect vs. Nature, 
  +2 to Nature Spells 
  600 
  3,600 
  Agate, Moss Radiant 
  +3 to Protect vs. Nature 
  450 
  2,700 
  Agate, Moss Marquee 
  +3 to Protect vs. Nature, 
  +3 to Nature Spells 
  900 
  5,400 
   
   
   
  
   
   
  21 
  Alexandrite 
   
  In this many faceted gem the 
  interconnectedness of the universe 
  may be glimpsed. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Alexandrite 
  Chipped 
  N/A 
  10 
  60 
  Alexandrite 
  Flawed 
  +1 to Wisdom Save 
  150 
  900 
  Alexandrite 
  Standard 
  +2 to Wisdom Save 
  300 
  1,800 
  Alexandrite 
  Flawless 
  +2 to Wisdom Save 
  300 
  1,800 
  Alexandrite 
  Perfect 
  +3 to Wisdom Save 
  450 
  2,700 
  Alexandrite 
  Radiant 
  +4 to Wisdom Save 
  600 
  3,600 
  Alexandrite 
  Marquee 
  +4 to Wisdom Save 
  600 
  3,600 
   
   
    
   
   
  
   
   
  22 
  Amber 
   
  Stimulates the body creating a 
  powerful sense of health and vigor. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Amber 
  Chipped 
  N/A 
  10 
  600 
  Amber 
  Flawed 
  +1 to Constitution Save 
  150 
  900 
  Amber 
  Standard 
  +2 to Constitution Save 
  300 
  1,800 
  Amber 
  Flawless 
  +2 to Constitution Save 
  300 
  1,800 
  Amber 
  Perfect 
  +3 to Constitution Save 
  450 
  2,700 
  Amber 
  Radiant 
  +4 to Constitution Save 
  600 
  3,600 
  Amber 
  Marquee 
  +4 to Constitution Save 
  600 
  3,600 
   
   
    
   
   
  
   
   
  23 
  Amethyst 
   
  The purple mists of the great 
  forgotten ocean of myth dwell in 
  this gem, calming the mind of 
  those who possess it. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Amethyst 
  Chipped 
  N/A 
  10 
  600 
  Amethyst 
  Flawed 
  +1 to Intelligence 
  150 
  900 
  Amethyst 
  Standard 
  +2 to Intelligence 
  300 
  1,800 
  Amethyst 
  Flawless 
  +2 to Intelligence 
  300 
  1,800 
  Amethyst 
  Perfect 
  +3 to Intelligence 
  450 
  2,700 
  Amethyst 
  Radiant 
  +4 to Intelligence 
  600 
  3,600 
  Amethyst 
  Marquee 
  +4 to Intelligence 
  600 
  3,600 
   
   
    
   
   
  
   
   
  24 
  Ametrine 
   
  Masters of the mind have told that 
  a greater mind exists within the 
  walls of these valuable gems. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Ametrine 
  Chipped 
  N/A 
  10 
  600 
  Ametrine 
  Flawed 
  +1 to Wisdom 
  150 
  900 
  Ametrine 
  Standard 
  +2 to Wisdom 
  300 
  1,800 
  Ametrine 
  Flawless 
  +2 to Wisdom 
  300 
  1,800 
  Ametrine 
  Perfect 
  +3 to Wisdom 
  450 
  2,700 
  Ametrine 
  Radiant 
  +4 to Wisdom 
  600 
  3,600 
  Ametrine 
  Marquee 
  +4 to Wisdom 
  600 
  3,600 
   
   
    
   
   
  
   
   
  25 
  Amazonite 
   
  Amazonite taps into the soul of its 
  user allowing them to act with 
  greater clarity of mind, body and 
  soul. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Amazonite 
  Chipped 
  N/A 
  10 
  600 
  Amazonite 
  Flawed 
  Recall one Level 1 spell 
  per day. 
  150 
  900 
  Amazonite 
  Standard 
  Recall two Level 1 spells 
  per day 
  300 
  1,800 
  Amazonite 
  Flawless 
  Recall two Level 1 spells 
  and one Level 2 spells 
  per day 
  450 
  2,700 
  Amazonite 
  Perfect 
  Recall three Level 3 (or 
  lower) spells per day 
  450 
  2,700 
  Amazonite 
  Radiant 
  Recall three Level 3 (or 
  lower) spells and one 
  Level 4 spell per day 
  750 
  4,500 
  Amazonite 
  Marquee 
  Recall four Level 4 (or 
  lower) spells per day 
  600 
  3,600 
   
  
   
   
  26 
  Aquamarine 
   
  Aligns the ethereal with the 
  corporeal greater  honing the 
  connection to the Gods. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Aquamarine 
  Chipped 
  N/A 
  10 
  600 
  Aquamarine 
  Flawed 
  +1 to protect vs. 
  spirits/undead 
  150 
  900 
  Aquamarine 
  Standard 
  +2 to protect vs. 
  spirits/undead 
  300 
  1,800 
  Aquamarine 
  Flawless 
  +3 to protect vs. 
  spirits/undead 
  450 
  2,700 
  Aquamarine 
  Perfect 
  +4 to protect vs. 
  spirits/undead 
  600 
  3,600 
  Aquamarine 
  Radiant 
  +5 to protect vs. 
  spirits/undead 
  750 
  4,500 
  Aquamarine 
  Marquee 
  +6 to protect vs. 
  spirits/undead 
  900 
  6,00 
   
   
   
  
   
   
  27 
  Azurite 
   
  Stimulates the mind providing 
  clarity of purposes and deep 
  insight. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Azurite 
  Chipped 
  N/A 
  10 
  600 
  Azurite 
  Flawed 
  +1 to protect vs. spells 
  150 
  900 
  Azurite 
  Standard 
  +1 to protect vs. spells 
  150 
  900 
  Azurite 
  Flawless 
  +2 to protect vs. spells 
  300 
  1,800 
  Azurite 
  Perfect 
  +3 to protect vs. spells 
  450 
  2,700 
  Azurite 
  Radiant 
  +3 to protect vs. spells 
  450 
  2,700 
  Azurite 
  Marquee 
  +4 to protect vs. spells 
  600 
  3,600 
   
   
    
   
   
  
   
   
  28 
  Bloodstone 
   
  Anger is a sharp blade. Hate is a 
  rain of arrows. Rage of the 
  Bloodstone an army in one man. 
  -Learian Proverb 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Bloodstone 
  Chipped 
  N/A 
  10 
  600 
  Bloodstone 
  Flawed 
  +1 to Rage effects 
  150 
  900 
  Bloodstone 
  Standard 
  +2 to Rage effects 
  300 
  1,800 
  Bloodstone 
  Flawless 
  +3 to Rage effects 
  450 
  2,700 
  Bloodstone 
  Perfect 
  +4 to Rage effects 
  600 
  3,600 
  Bloodstone 
  Radiant 
  +5 to Rage effects 
  750 
  4,500 
  Bloodstone 
  Marquee 
  +6 to Rage effects 
  900 
  6,000 
   
   
   
   
  
   
   
  29 
  Calcite 
   
  The magic of the world swarms in 
  odd and unpredictable ways. 
  Calcite draws and focuses the 
  energies of magic protecting its 
  holder. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Calcite 
  Chipped 
  N/A 
  10 
  600 
  Calcite 
  Flawed 
  -1 to target’s Save vs. 
  Magic 
  150 
  900 
  Calcite 
  Standard 
  -1 to target’s Save vs. 
  Magic 
  150 
  900 
  Calcite 
  Flawless 
  -2 to target’s Save vs. 
  Magic 
  300 
  1,800 
  Calcite 
  Perfect 
  -3 to target’s Save vs. 
  Magic 
  450 
  2,700 
  Calcite 
  Radiant 
  -3 to target’s Save vs. 
  Magic 
  450 
  2,700 
  Calcite 
  Marquee 
  -4 to target’s Save vs. 
  Magic 
  600 
  3,600 
   
   
    
    
   
   
  
   
   
  30 
  Celestite 
   
  Celestite is used by the Learian 
  holy men to commune with the 
  Gods and gain their favor in battle. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Celestite 
  Chipped 
  N/A 
  10 
  600 
  Celestite 
  Flawed 
  +1 to Holy Damage 
  150 
  900 
  Celestite 
  Standard 
  +2 to Holy Damage 
  300 
  1,800 
  Celestite 
  Flawless 
  +3 to Holy Damage 
  450 
  2,700 
  Celestite 
  Perfect 
  +4 to Holy Damage 
  600 
  3,600 
  Celestite 
  Radiant 
  +5 to Holy Damage 
  750 
  4,500 
  Celestite 
  Marquee 
  +6 to Holy Damage 
  900 
  6,00 
   
   
    
    
   
   
  
   
   
  31 
  Citrine 
   
  Wrapped in mystical lights this 
  crystal defends the wearer from all 
  blows big and small. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Citrine 
  Chipped 
  N/A 
  10 
  600 
  Citrine 
  Flawed 
  -1 to AC 
  150 
  900 
  Citrine 
  Standard 
  -2 to AC 
  300 
  1,800 
  Citrine 
  Flawless 
  -2 to AC 
  300 
  1,800 
  Citrine 
  Perfect 
  -3 to AC 
  450 
  2,700 
  Citrine 
  Radiant 
  -4 to AC 
  600 
  3,600 
  Citrine 
  Marquee 
  -5 to AC 
  750 
  4,500 
   
   
    
   
   
  
   
   
  32 
  Coral 
   
  Carrying one of these artifacts 
  provides the protection of Jerub 
  God of the Depths and his approval 
  in battle. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Coral 
  Chipped 
  N/A 
  10 
  600 
  Coral 
  Flawed 
  +1 to Save vs. Water-
  Based Spells 
  150 
  900 
  Coral 
  Standard 
  +1 to Save vs. Water-
  Based Spells, +1 to 
  Damage with Water-
  Based Spells 
  300 
  1,800 
  Coral 
  Flawless 
  +2 to Save vs. Water-
  Based Spells, +1 to 
  Damage with Water-
  Based Spells 
  450 
  2,700 
  Coral 
  Perfect 
  +2 to Save vs. Water-
  Based Spells, +2 to 
  Damage with Water-
  Based Spells 
  600 
  3,600 
  Coral 
  Radiant 
  +3 to Save vs. Water-
  Based Spells, +2 to 
  Damage with Water-
  Based Spells 
  750 
  4,500 
  Coral 
  Marquee 
  +3 to Save vs. Water-
  Based Spells, +3 to 
  Damage with Water-
  Based Spells 
  900 
  6,000 
  
   
   
  33 
  Diamond 
   
  The prize of Gods, kings and 
  warlords. The hand of Teral is said 
  to have sworn protection of the 
  bearers of the unbreakable element. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Diamond 
  Chipped 
  N/A 
  10 
  600 
  Diamond 
  Flawed 
  -1 to AC 
  150 
  900 
  Diamond 
  Standard 
  -1 to AC, +1 to Hit 
  300 
  1,800 
  Diamond 
  Flawless 
  -2 to AC, +1 to Hit 
  450 
  2,700 
  Diamond 
  Perfect 
  -2 to AC, +2 to Hit 
  600 
  3,600 
  Diamond 
  Radiant 
  -3 to AC, +2 to Hit 
  750 
  4,500 
  Diamond 
  Marquee 
  -3 to AC, +3 to Hit 
  900 
  6,000 
   
   
    
    
   
   
  
   
   
  34 
  Emerald 
   
  This gem conveys great strength of 
  fortitude against the deadliest of 
  poisons. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Emerald 
  Chipped 
  N/A 
  10 
  600 
  Emerald 
  Flawed 
  +1 to Save vs. Poison 
  150 
  900 
  Emerald 
  Standard 
  +1 to Save vs. Poison, +1 
  Poison Damage 
  300 
  1,800 
  Emerald 
  Flawless 
  +2 to Save vs. Poison, +1 
  Poison Damage 
  450 
  2,700 
  Emerald 
  Perfect 
  +2 to Save vs. Poison, +2 
  Poison Damage 
  600 
  3,600 
  Emerald 
  Radiant 
  +3 to Save vs. Poison, +2 
  Poison Damage 
  750 
  4,500 
  Emerald 
  Marquee 
  +4 to Save vs. Poison, +2 
  Poison Damage 
  900 
  6,000 
   
   
   
  
   
   
  35 
  Fluorite 
   
  “I became the calm little center of 
  the world. I was the Zen master “ 
  ~ Saint Jack 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Fluorite 
  Chipped 
  N/A 
  10 
  600 
  Fluorite 
  Flawed 
  +1 to Calming Magic 
  150 
  900 
  Fluorite 
  Standard 
  +2 to Calming Magic 
  300 
  1,800 
  Fluorite 
  Flawless 
  +3 to Calming Magic 
  450 
  2,700 
  Fluorite 
  Perfect 
  +4 to Calming Magic 
  600 
  3,600 
  Fluorite 
  Radiant 
  +5 to Calming Magic 
  750 
  4,500 
  Fluorite 
  Marquee 
  +6 to Calming Magic 
  900 
  6,000 
   
   
    
   
   
  
   
   
  36 
  Garnet 
   
  Garnet is coveted in the darkest of 
  places for the most vile of reasons. 
  Beware garnet in all its uses. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Garnet 
  Chipped 
  N/A 
  10 
  600 
  Garnet 
  Flawed 
  +1 to Blood 
  Magic/Necromancy 
  150 
  900 
  Garnet 
  Standard 
  +2 to Blood 
  Magic/Necromancy 
  300 
  1,800 
  Garnet 
  Flawless 
  +3 to Blood 
  Magic/Necromancy 
  450 
  2,700 
  Garnet 
  Perfect 
  +4 to Blood 
  Magic/Necromancy 
  600 
  3,600 
  Garnet 
  Radiant 
  +5 to Blood 
  Magic/Necromancy 
  750 
  4,500 
  Garnet 
  Marquee 
  +6 to Blood 
  Magic/Necromancy 
  900 
  6,00 
   
  
   
   
  37 
  Gypsum 
   
  “Swift and spry as Gypsum” 
  ~ Learian Proverb 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Gypsum 
  Chipped 
  N/A 
  10 
  600 
  Gypsum 
  Flawed 
  +1 to Athletics & 
  Acrobatics rolls 
  150 
  900 
  Gypsum 
  Standard 
  +2 to Athletics & 
  Acrobatics rolls 
  300 
  1,800 
  Gypsum 
  Flawless 
  +3 to Athletics & 
  Acrobatics rolls 
  450 
  2,700 
  Gypsum 
  Perfect 
  +4 to Athletics & 
  Acrobatics rolls 
  600 
  3,600 
  Gypsum 
  Radiant 
  +5 to Athletics & 
  Acrobatics rolls 
  750 
  4,500 
  Gypsum 
  Marquee 
  +6 to Athletics & 
  Acrobatics rolls 
  900 
  6,000 
   
  
   
   
  38 
  Hematite 
   
  The changes Hematite makes to its 
  bearer are not clearly understood 
  by either magic or philosophy. Its 
  power is undeniable. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Hematite 
  Chipped 
  N/A 
  10 
  600 
  Hematite 
  Flawed 
  -1 to all damage taken 
  150 
  900 
  Hematite 
  Standard 
  -2 to all damage taken 
  300 
  1,800 
  Hematite 
  Flawless 
  -3 to all damage taken 
  450 
  2,700 
  Hematite 
  Perfect 
  -4 to all damage taken 
  600 
  3,600 
  Hematite 
  Radiant 
  -5 to all damage taken 
  750 
  4,500 
  Hematite 
  Marquee 
  -5 to all damage taken, 
  attacker takes one damage 
  900 
  6,000 
   
   
    
   
   
  
   
   
  39 
  Herkimer Diamond 
   
  Known as the communication stone. 
  This gem amplifies the mind of its 
  user. Its users find a great deal is 
  better not known than known. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Herkimer 
  Diamond 
  Chipped 
  N/A 
  10 
  60 
  Herkimer 
  Diamond 
  Flawed 
  +1 to all telepathy, 
  clairvoyance, and similar 
  spells 
  150 
  900 
  Herkimer 
  Diamond 
  Standard 
  +2 to all telepathy, 
  clairvoyance, and similar 
  spells 
  300 
  1,800 
  Herkimer 
  Diamond 
  Flawless 
  +3 to all telepathy, 
  clairvoyance, and similar 
  spells 
  450 
  2,700 
  Herkimer 
  Diamond 
  Perfect 
  +4 to all telepathy, 
  clairvoyance, and similar 
  spells 
  600 
  3,600 
  Herkimer 
  Diamond 
  Radiant 
  +5 to all telepathy, 
  clairvoyance, and similar 
  spells 
  750 
  4,500 
  Herkimer 
  Diamond 
  Marquee 
  +6 to all telepathy, 
  clairvoyance, and similar 
  spells 
  900 
  6,000 
   
   
    
  
   
   
  40 
  Iolite (water sapphire) 
   
  A bearer of Iolite has the hand of 
  Jerub upon them. And the breath 
  of Joran in their lungs. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Iolite 
  Chipped 
  N/A 
  10 
  60 
  Iolite 
  Flawed 
  Wearer can swim, +1 to 
  actions in water 
  150 
  900 
  Iolite 
  Standard 
  +2 to actions in water, 
  breathe underwater for 2 
  minutes 
  300 
  1,800 
  Iolite 
  Flawless 
  +2 to actions in water, 
  breathe underwater for 5 
  minutes 
  450 
  2,700 
  Iolite 
  Perfect 
  +3 to actions in water, 
  breathe underwater for 
  10 minutes 
  600 
  3,600 
  Iolite 
  Radiant 
  +4 to actions in water, 
  breathe underwater for 
  30 minutes 
  750 
  4,500 
  Iolite 
  Marquee 
  +5 to actions in water, 
  breathe underwater for 
  60 minutes 
  900 
  6,00 
   
   
    
   
   
  
   
   
  41 
  Jade 
   
  The word of life, breath, air and 
  forgiveness breathes through the 
  holy Gem of the God Joran. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Jade 
  Chipped 
  N/A 
  10 
  60 
  Jade 
  Flawed 
  +1 to all Command 
  actions 
  150 
  900 
  Jade 
  Standard 
  +2 to all Command 
  actions 
  300 
  1,800 
  Jade 
  Flawless 
  +3 to all Command 
  actions 
  450 
  2,700 
  Jade 
  Perfect 
  +4 to all Command 
  actions 
  600 
  3,600 
  Jade 
  Radiant 
  +5 to all Command 
  actions 
  750 
  4,500 
  Jade 
  Marquee 
  +6 to all Command 
  actions 
  900 
  9,000 
   
  
   
   
  42 
  Jasper 
   
  The burning tongue of acid dare 
  not touch the bearer of Jasper nor 
  one he holds. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Jasper 
  Chipped 
  N/A 
  10 
  60 
  Jasper 
  Flawed 
  +1 to Save vs. Acid 
  150 
  900 
  Jasper 
  Standard 
  +2 to Save vs. Acid 
  350 
  1800 
  Jasper 
  Flawless 
  +3 to Save vs. Acid 
  450 
  2,700 
  Jasper 
  Perfect 
  +4 to Save vs. Acid 
  600 
  3,600 
  Jasper 
  Radiant 
  +5 to Save vs. Acid 
   
   
  Jasper 
  Marquee 
  +6 to Save vs. Acid 
   
   
   
   
    
   
   
  
   
   
  43 
  Kunzite 
   
  A ward against evil and harmful 
  magics has been the role of Kunzite 
  for millennium. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Kunzite 
  Chipped 
  N/A 
  10 
  60 
  Kunzite 
  Flawed 
  -1 from Spell damage 
  150 
  900 
  Kunzite 
  Standard 
  -2 from Spell damage 
  300 
  1,800 
  Kunzite 
  Flawless 
  -3 from Spell damage 
  450 
  2,700 
  Kunzite 
  Perfect 
  -4 from Spell damage 
  600 
  3,600 
  Kunzite 
  Radiant 
  -5 from Spell damage 
  750 
  4,500 
  Kunzite 
  Marquee 
  -5 from Spell damage, 
  attacker takes 1 Spell 
  damage 
  900 
  6,000 
   
   
    
   
   
  
   
   
  44 
  Labradorite 
   
  Labradorite connects ones fate to 
  the stars and turns life into a 
  rendezvous with destiny. 
  ~ Learian Proverb 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Labradorite 
  Chipped 
  N/A 
  10 
  60 
  Labradorite 
  Flawed 
  +1% XP 
  150 
  900 
  Labradorite 
  Standard 
  +2% XP 
  300 
  1,800 
  Labradorite 
  Flawless 
  +5% XP 
  450 
  2,700 
  Labradorite 
  Perfect 
  +10% XP 
  600 
  3,600 
  Labradorite 
  Radiant 
  +15% XP 
  750 
  4,500 
  Labradorite 
  Marquee 
  +20% XP 
  900 
  6,000 
   
   
    
   
   
  
   
   
  45 
  Lapis Lazuli 
   
  Blessed by the God Joran a 
  generation ago, Lapis Lazuli afford 
  protection from the weathers of all 
  types as a gift to his people. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Lapis Lazuli 
  Chipped 
  N/A 
  10 
  60 
  Lapis Lazuli 
  Flawed 
  +1 Protect vs. Elements 
  150 
  900 
  Lapis Lazuli 
  Standard 
  +2 Protect vs. Elements 
  300 
  1,800 
  Lapis Lazuli 
  Flawless 
  +3 Protect vs. Elements 
  450 
  2,700 
  Lapis Lazuli 
  Perfect 
  +4 Protect vs. Elements 
  600 
  3,600 
  Lapis Lazuli 
  Radiant 
  +5 Protect vs. Elements 
  750 
  4,500 
  Lapis Lazuli 
  Marquee 
  +6 Protect vs. Elements 
  900 
  6,000 
   
   
    
    
   
   
  
   
   
  46 
  Malachite 
   
  The luck of the gods is with those 
  who carry Malachite. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Malachite 
  Chipped 
  N/A 
  10 
  60 
  Malachite 
  Flawed 
  May re-roll one failed roll 
  per day 
  150 
  900 
  Malachite 
  Standard 
  May re-roll any one roll 
  per day 
  300 
  1,800 
  Malachite 
  Flawless 
  May re-roll any failed roll 
  twice per day 
  450 
  2,700 
  Malachite 
  Perfect 
  May re-roll any roll twice 
  per day 
  600 
  3,600 
  Malachite 
  Radiant 
  May re-roll any failed roll 
  three times per day 
  750 
  4,500 
  Malachite 
  Marquee 
  May re-roll any roll three 
  times per day 
  900 
  6,000 
   
   
   
  
   
   
  47 
  Moldavite 
   
  Swift as the fleeting breeze 
  through the leaves of trees above, 
  the Moldavite wearer can act 
  quickly in any situation. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Moldavite 
  Chipped 
  N/A 
  10 
  60 
  Moldavite 
  Flawed 
  +1 initiative 
  150 
  900 
  Moldavite 
  Standard 
  +2 initiative 
  300 
  1,800 
  Moldavite 
  Flawless 
  +2 initiative 
  450 
  2,700 
  Moldavite 
  Perfect 
  +3 initiative 
  600 
  3,600 
  Moldavite 
  Radiant 
  +4 initiative 
  750 
  4,500 
  Moldavite 
  Marquee 
  +4 initiative 
  750 
  4,500 
   
   
    
   
   
  
   
   
  48 
  Moonstone 
   
  The moon curses them and the 
  moonstone helps to defeat them. 
  ~ Learian Proverb 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Moonstone 
  Chipped 
  N/A 
  10 
  60 
  Moonstone 
  Flawed 
  +1 Detect Werebeast 
  150 
  900 
  Moonstone 
  Standard 
  +1 Detect Werebeasts, +1  
  Protect vs. Werebeast 
  300 
  1,800 
  Moonstone 
  Flawless 
  +2 Detect Werebeasts, +2  
  Protect vs. Werebeast 
  450 
  2,700 
  Moonstone 
  Perfect 
  +3 Detect Werebeasts, +3  
  Protect vs. Werebeast 
  600 
  3,600 
  Moonstone 
  Radiant 
  +4 Detect Werebeasts, +4  
  Protect vs. Werebeast 
  750 
  4,500 
  Moonstone 
  Marquee 
  +5 Detect Werebeasts, +5  
  Protect vs. Werebeast 
  900 
  6,000 
   
   
   
   
  
   
   
  49 
  Obsidian 
   
  The rocks fell away at his touch, 
  one of the first of the Learians 
  had mastered the obsidian fist. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Obsidian 
  Chipped 
  N/A 
  10 
  60 
  Obsidian 
  Flawed 
  +1 to Earth based Magic 
  150 
  900 
  Obsidian 
  Standard 
  +2 to Earth based Magic 
  300 
  1,800 
  Obsidian 
  Flawless 
  +3 to Earth based Magic 
  450 
  2,700 
  Obsidian 
  Perfect 
  +4 to Earth based Magic 
  600 
  3,600 
  Moonstone 
  Radiant 
  +5 to Earth based Magic 
  750 
  4,500 
  Moonstone 
  Marquee 
  +5 to Earth based Magic 
  750 
  4,500 
   
   
    
   
   
  
   
   
  50 
  Onyx 
   
  Opal is the stone of Gracia, 
  Mistress of the Shadows. Those 
  who carry the gem are known to 
  benefit from her gentle guidance. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Onyx 
  Chipped 
  N/A 
  10 
  60 
  Onyx 
  Flawed 
  +1% to Thief abilities 
  150 
  900 
  Onyx 
  Standard 
  +2% to Thief abilities 
  300 
  1,800 
  Onyx 
  Flawless 
  +5% to Thief abilities 
  450 
  2,700 
  Onyx 
  Perfect 
  +8% to Thief abilities 
  600 
  3,600 
  Onyx 
  Radiant 
  +10% to Thief abilities 
  750 
  4,500 
  Onyx 
  Marquee 
  +12% to Thief abilities 
  900 
  6,000 
   
   
    
   
   
  
   
   
  51 
  Opal 
   
  A stone from the depths of nature 
  that grants an inner calmness to 
  those who harness its power. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Opal 
  Chipped 
  N/A 
  10 
  60 
  Opal 
  Flawed 
  +1 to Wisdom 
  150 
  900 
  Opal 
  Standard 
  +2 to Wisdom 
  300 
  1,800 
  Opal 
  Flawless 
  +2 to Wisdom 
  450 
  2,700 
  Opal 
  Perfect 
  +3 to Wisdom 
  600 
  3,600 
  Opal 
  Radiant 
  +4 to Wisdom 
  750 
  4,500 
  Opal 
  Marquee 
  +4 to Wisdom 
  900 
  6,000 
   
   
    
   
   
  
   
   
  52 
  Pearl 
   
  Pearls seem to enjoy the company 
  of other fine items, calling out to 
  gold as a companion enough for 
  some to hear and take note. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Pearl 
  Chipped 
  N/A 
  10 
  60 
  Pearl 
  Flawed 
  +1% to find gold 
  150 
  900 
  Pearl 
  Standard 
  +2% to find gold 
  300 
  1,800 
  Pearl 
  Flawless 
  +5% to find gold 
  450 
  2,700 
  Pearl 
  Perfect 
  +10% to find gold 
  600 
  3,600 
  Pearl 
  Radiant 
  +15% to find gold 
  750 
  4,500 
  Pearl 
  Marquee 
  +20% to find gold 
  900 
  6,000 
   
   
    
   
   
  
   
   
  53 
  Peridot 
   
  Peridot bolsters confidence…and 
  believability. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Peridot 
  Chipped 
  N/A 
  10 
  60 
  Peridot 
  Flawed 
  +1 to Negotiation/Fast 
  Talk/Haggle attempts 
  150 
  900 
  Peridot 
  Standard 
  +2 to Negotiation/Fast 
  Talk/Haggle attempts 
  300 
  1,800 
  Peridot 
  Flawless 
  +2 to Negotiation/Fast 
  Talk/Haggle attempts 
  450 
  2,700 
  Peridot 
  Perfect 
  +3 to Negotiation/Fast 
  Talk/Haggle attempts 
  600 
  3,600 
  Peridot 
  Radiant 
  +4 to Negotiation/Fast 
  Talk/Haggle attempts 
  750 
  4,500 
  Peridot 
  Marquee 
  +5 to Negotiation/Fast 
  Talk/Haggle attempts 
  900 
  6,000 
   
  
   
   
  54 
  Pyrite 
   
  While not a gem, when pyrite has 
  been properly prepared, it can help 
  to empower illusionary wizardry. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Pyrite 
  Chipped 
  N/A 
  10 
  60 
  Pyrite 
  Flawed 
  +1 to Trickster Magic 
  150 
  900 
  Pyrite 
  Standard 
  +2 to Trickster Magic 
  300 
  1,800 
  Pyrite 
  Flawless 
  +3 to Trickster Magic 
  450 
  2,700 
  Pyrite 
  Perfect 
  +4 to Trickster Magic 
  600 
  3,600 
  Pyrite 
  Radiant 
  +5 to Trickster Magic 
  750 
  4,500 
  Pyrite 
  Marquee 
  +6 to Trickster Magic 
  900 
  6,000 
   
   
    
   
   
  
   
   
  55 
  Clear Quartz 
   
  According to the Learians, clear 
  quartz can clear the cluttered 
  mind. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Clear Quartz Chipped 
  N/A 
  10 
  60 
  Clear Quartz Flawed 
  +1 to Mind Magic 
  150 
  900 
  Clear Quartz Standard 
  +2 to Mind Magic 
  300 
  1,800 
  Clear Quartz Flawless 
  +3 to Mind Magic 
  450 
  2,700 
  Clear Quartz Perfect 
  +4 to Mind Magic 
  600 
  3,600 
  Clear Quartz Radiant 
  +5 to Mind Magic 
  750 
  4,500 
  Clear Quartz Marquee 
  +6 to Mind Magic 
  900 
  6,000 
   
   
   
   
  
   
   
  56 
  Aqua Aura Quartz 
   
  The aqua aura quartz has been 
  known to serve as a powerful focus 
  for those who summon beasts, 
  spirits, and others to do their 
  bidding. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Aqua Aura 
  Quartz 
  Chipped 
  N/A 
  10 
  60 
  Aqua Aura 
  Quartz 
  Flawed 
  +1 to Summoning Magic 
  150 
  900 
  Aqua Aura 
  Quartz 
  Standard 
  +2 to Summoning Magic 
  300 
  1,800 
  Aqua Aura 
  Quartz 
  Flawless 
  +3 to Summoning Magic 
  450 
  2,700 
  Aqua Aura 
  Quartz 
  Perfect 
  +4 to Summoning Magic 
  600 
  3,600 
  Aqua Aura 
  Quartz 
  Radiant 
  +5 to Summoning Magic 
  750 
  4,500 
  Aqua Aura 
  Quartz 
  Marquee 
  +6 to Summoning Magic 
  900 
  6,000 
   
   
   
  
   
   
  57 
  Phantom Quartz 
   
  The mind’s eye can be opened with 
  the phantom quartz. 
  ~ Learian Proverb 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Phantom 
  Quartz 
  Chipped 
  N/A 
  10 
  60 
  Phantom  
  Quartz 
  Flawed 
  +1 to Detection Magic 
  150 
  900 
  Phantom  
  Quartz 
  Standard 
  +2 to Detection Magic 
  300 
  1,800 
  Phantom  
  Quartz 
  Flawless 
  +3 to Detection Magic 
  450 
  2,700 
  Phantom  
  Quartz 
  Perfect 
  +4 to Detection Magic 
  600 
  3,600 
  Phantom  
  Quartz 
  Radiant 
  +5 to Detection Magic 
  750 
  4,500 
  Phantom  
  Quartz 
  Marquee 
  +6 to Detection Magic 
  900 
  6,000 
   
  
   
   
  58 
  Rose (Pink, Cherry) Quartz 
   
  Many spell weavers have found 
  that the judicious use of rose 
  quartz helps strengthen their 
  enchantments. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Rose 
  Quartz 
  Chipped 
  N/A 
  10 
  60 
  Rose 
  Quartz 
  Flawed 
  +1 to Enchantment 
  Magic 
  150 
  900 
  Rose 
  Quartz 
  Standard 
  +2 to Enchantment 
  Magic 
  300 
  1,800 
  Rose 
  Quartz 
  Flawless 
  +3 to Enchantment 
  Magic 
  450 
  2,700 
  Rose 
  Quartz 
  Perfect 
  +4 to Enchantment 
  Magic 
  600 
  3,600 
  Rose 
  Quartz 
  Radiant 
  +5 to Enchantment 
  Magic 
  750 
  4,500 
  Rose 
  Quartz 
  Marquee 
  +6 to Enchantment 
  Magic 
  900 
  6,000 
   
   
   
  
   
   
  59 
  Rhodonite 
   
  Many have found their feet to move 
  a bit faster when they have the 
  right motivation…or a properly cut 
  Rhodonite. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Rhodonite 
  Chipped 
  N/A 
  10 
  60 
  Rhodonite 
  Flawed 
  +1 to Movement 
  150 
  900 
  Rhodonite 
  Standard 
  +2 to Movement 
  300 
  1,800 
  Rhodonite 
  Flawless 
  +3 to Movement 
  450 
  2,700 
  Rhodonite 
  Perfect 
  +4 to Movement 
  600 
  3,600 
  Rhodonite 
  Radiant 
  +5 to Movement  
  750 
  4,500 
  Rhodonite 
  Marquee 
  +6 to Movement 
  900 
  6,000 
   
   
    
   
   
  
   
   
  60 
  Ruby 
   
  The ruby is deep and red, like the 
  blood that runs through our veins. 
  ~ Learian Proverb 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Ruby 
  Chipped 
  N/A 
  10 
  60 
  Ruby 
  Flawed 
  +1d2 HP 
  150 
  900 
  Ruby 
  Standard 
  +1d4 HP 
  300 
  1,800 
  Ruby 
  Flawless 
  +1d6 HP 
  450 
  2,700 
  Ruby 
  Perfect 
  +1d8 HP 
  600 
  3,600 
  Ruby 
  Radiant 
  +1d10 HP 
  750 
  4,500 
  Ruby 
  Marquee 
  +2d6 HP 
  900 
  6,000 
   
   
    
   
   
  
   
   
  61 
  Sapphire  
   
  The sapphire has long been a 
  natural tool for protection, but 
  only for those who know how to 
  harness its power. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Sapphire 
  Chipped 
  N/A 
  10 
  60 
  Sapphire 
  Flawed 
  +1 Protection vs. Evil 
  150 
  900 
  Sapphire 
  Standard 
  +2 Protection vs. Evil 
  300 
  1,800 
  Sapphire 
  Flawless 
  +3 Protection vs. Evil 
  450 
  2,700 
  Sapphire 
  Perfect 
  +4 Protection vs. Evil 
  600 
  3,600 
  Sapphire 
  Radiant 
  +5 Protection vs. Evil 
  750 
  4,500 
  Sapphire 
  Marquee 
  +6 Protection vs. Evil 
  900 
  6,000 
   
   
    
   
   
  
   
   
  62 
  Sodalite 
   
  The mountains granted me their 
  very own perseverance. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Sodalite 
  Chipped 
  N/A 
  10 
  60 
  Sodalite 
  Flawed 
  +1 Endurance rolls 
  150 
  900 
  Sodalite 
  Standard 
  +2 Endurance rolls 
  300 
  1,800 
  Sodalite 
  Flawless 
  +3 Endurance rolls 
  450 
  2,700 
  Sodalite 
  Perfect 
  +4 Endurance rolls 
  600 
  3,600 
  Sodalite 
  Radiant 
  +5 Endurance rolls 
  750 
  4,500 
  Sodalite 
  Marquee 
  +6 Endurance rolls 
  900 
  6,000 
   
   
    
   
   
  
   
   
  63 
  Tigers Eye 
   
  Keep an eye out, boys, you never 
  know where these fouls beasts may 
  be hiding the spoils of their vile 
  deeds! 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Tigers Eye 
  Chipped 
  N/A 
  10 
  60 
  Tigers Eye 
  Flawed 
  +/- 5 on Treasure Table 
  (player’s choice) 
  150 
  900 
  Tigers Eye 
  Standard 
  +/- 10 on Treasure Table 
  (player’s choice) 
  300 
  1,800 
  Tigers Eye 
  Flawless 
  +/- 15 on Treasure Table 
  (player’s choice) 
  450 
  2,700 
  Tigers Eye 
  Perfect 
  +/- 20 on Treasure Table 
  (player’s choice) 
  600 
  3,600 
  Tigers Eye 
  Radiant 
  +/- 25 on Treasure Table 
  (player’s choice) 
  750 
  4,500 
  Tigers Eye 
  Marquee 
  +/- 30 on Treasure Table 
  (player’s choice) 
  900 
  6,000 
   
   
   
  
   
   
  64 
  Topaz 
   
  That’s a pretty gem for a pretty 
  lady. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Topaz 
  Chipped 
  N/A 
  10 
  60 
  Topaz 
  Flawed 
  +1 Reaction roll 
  150 
  900 
  Topaz 
  Standard 
  +2 Reaction roll 
  300 
  1,800 
  Topaz 
  Flawless 
  +3 Reaction roll 
  450 
  2,700 
  Topaz 
  Perfect 
  +4 Reaction roll 
  600 
  3,600 
  Topaz 
  Radiant 
  +5 Reaction roll 
  750 
  4,500 
  Topaz 
  Marquee 
  +6 Reaction roll 
  900 
  6,000 
   
   
    
   
   
  
   
   
  65 
  Turquoise 
   
  The world wants to us to see what 
  others cannot. So, it provides us 
  gifts that allow us to do so. 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Turquoise 
  Chipped 
  N/A 
  10 
  60 
  Turquoise 
  Flawed 
  +1 Perception roll 
  150 
  900 
  Turquoise 
  Standard 
  +2 Perception roll 
  300 
  1,800 
  Turquoise 
  Flawless 
  +3 Perception roll 
  450 
  2,700 
  Turquoise 
  Perfect 
  +4 Perception roll 
  600 
  3,600 
  Turquoise 
  Radiant 
  +5 Perception roll 
  750 
  4,500 
  Turquoise 
  Marquee 
  +6 Perception roll 
  900 
  6,000 
   
   
   
   
  
   
   
  66 
  Zircon 
   
  For evil has might, and the land 
  has been scarred by blight, they 
  shall fear my power, now let there 
  be light. 
  ~ Learian Battle Cry 
  Gem 
  Quality 
  Property 
  XP 
  Gold 
  Zircon 
  Chipped 
  N/A 
  10 
  60 
  Zircon 
  Flawed 
  Cast Light as 1st level 
  caster once per day 
  150 
  900 
  Zircon 
  Standard 
  Cast Light as 1st level 
  caster twice per day 
  300 
  1,800 
  Zircon 
  Flawless 
  Cast Light as 2nd level 
  caster twice per day 
  450 
  2,700 
  Zircon 
  Perfect 
  Cast Light as 3rd level 
  caster twice per day 
  600 
  3,600 
  Turquoise 
  Radiant 
  Cast Light as 3rd level 
  caster three times per 
  day 
  750 
  4,500 
  Zircon 
  Marquee 
  Cast Light as 4th level 
  caster three times per 
  day 
  900 
  6,000 
   
   
   
   
  
   
   
  67 
  Learian Stone Guardian 
   
  The Learian Stone Guardians are an ancient order of monks. 
  Cloistered away amid mountain monastaries, they have communed 
  with gods and elements alike in an effort to better understand the 
  world that surrounds them and the elements that make up that world. 
  Through esoteric study and rigorous physical and mental preparation, 
  the accomplished Learian Stone Guardians have proven more than once 
  that those of their rank are not to be trifled with. They are masters of 
  the elements are the rival the dwarves when it comes to stonework and 
  gem cutting as a result of their communication with celestial and 
  otherworldly intelligences. 
  The Learian Stone Guardian is a sub-class of the fighter. To 
  become a Stone Guardian, the character must have a Strength, 
  Dexterity, and Wisdom of 15.  They favor light or no armor, however, 
  they gain a bonus to their Armor Class equal to the number of standard 
  gems (or better) that they have attached to their gear. 
  Learian Stone Guardians are Lawful Good fighters and must 
  adhere to a strict code of ethics in all dealings with nature, fellow man, 
  spirits, and deities. A Learian Stone Guardian is not considered 
  unarmed, so long as they have gemstones attached to gloves or held in 
  their hands. Furthermore, the Learian Stone Guardian’s unarmed strikes 
  receive double their normal Strength modifier when dealing damage. 
  The Learian Stone Guardian may also heal themselves or others 
  once per day per gemstone they have equipped. The amount healed is 
  equal to 1d4 + Wisdom modifier + character level. 
   
   
   
   
  
   
   
   
   
   
  Welcome to OSR Gems by Giant Dragons! 
  This book will give you the rules you need in 
  order to add sockets and mystical gems to 
  weapons, armor, and gear for any OSR game. 
  Included, you will find 50 types of gems or 
  metals to modify your character’s equipment, 
  their value in both gold and experience points, 
  and one new class to help you and your group 
  make the most of this new addition to your OSR 
  games. 
   
  
SOURCE: textdata/thevault/_GM Books/Adventure prep and inspiration/OSR Gems.pdf