TEXT:  
   
   
   
   
   
   
   
   
   
   
   
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0   TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
   TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 2 
  � Arcanist’s gloves (Adventure; MIC) 
  � Dust of tracelessness (Adventure; DMG) 
  � Unguent of timelessness (Adventure; DMG) 
  APL 4 (all of APL2 plus the following) 
  � Arcane scroll of break enchantment (CL 9th) (Adventure; PHB) 
  � Necklace of fireballs (Type II; Adventure; DMG) 
  � Rod of viscid globs (Adventure; MIC) 
  APL 6 (all of APLs 2-4 plus the following) 
  � Slashing sand (Adventure; MIC) 
  APL 8 (all of APLs 2-6 plus the following) 
  � Deathguardian bracers (Adventure; MIC) 
  � Scroll of cone of cold (CL 9th; DMG) 
  APL 10 (all of APLs 2-8 plus the following) 
  � Bracers of arcane freedom (Adventure; MIC) 
  � Potion of shield of faith +5 (Adventure; DMG) 
  � Robe of mysterious conjuration (Adventure; MIC 
  APL 12 (all of APLs 2-10 plus the following) 
  � +1 magic-eating mithril breastplate (Adventure; MIC) 
  � Scroll of flesh to stone (Adventure; DMG) 
  APL 14 (all of APLs 2-12 plus the following) 
  � +1/+1 darkwood quarterstaff of spell-storing (single-tip spell-
  storing; Adventure; DMG) 
  � +1 merciful quarterstaff (single-tip enhancement only; 
  Adventure; DMG) 
  � Bone ring (Adventure; MIC) 
  � Ioun stone, pink and green sphere (Adventure; DMG) 
  � Scroll of prismatic spray (CL 13th) (Adventure; DMG) 
  APL 16 (all of APLs 2-14 plus the following) 
  � Ring of mind shielding (Adventure; DMG) 
  � Ring of wizardry, Type III (Adventure; DMG) 
  � Scroll of greater teleport (CL 13th) (Adventure; DMG)
  Adventure Record# 
  598 CY 
   A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 XP; 450 gp 
   
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1,125 XP; 1,300 gp 
   
  APL 10 
  max 1,350 XP; 2,300 gp 
   
  APL 12 
  max 1,575 XP; 3,300 gp 
   
  APL 14 
  max 1,800 XP; 6,600 gp 
   
  APL 16 
  max 2,025 XP; 9,900 gp 
   
  �Hero/Heroine of the Realm: This favor is awarded for 
  thwarting the machinations of the Penumbral Vanguard and 
  entitles the PCs to a weapon upgrade sponsored by the Church of 
  Heironeous, in which they are willing to enchant a weapon with 
  the divine wrath ability. Cross off this favor once it is used. 
   
  �Favor of the Church of Pelor: For rescuing Callidan Estani, 
  his superiors reward the PC with a discount on future spellcasting 
  services. Any time the PC is in a Nyrond city containing a temple 
  of Pelor, this favor may be redeemed for a 50% discount on any 
  spell (including the component costs) of 6th level or less. This 
  favor may be used three times. 
   
  �Favor of the Church of the Bright Path: For returning the 
  Scrolls of Light to the Bright Path, its leaders in Narsel Mendred 
  offer to assist with one future Knowledge check (any subject), 
  which grants a +10 insight bonus to the check.  
   
  �Blessing of Istus: This boon is awarded to the PC visited by the 
  celestial spider, provided he or she was benevolent. This favor has 
  two benefits, each of which is usable only once. The first bestows 
  the grace of Istus and confers freedom of movement on the PC for up 
  to 12 consecutive rounds. The second allows the PC to Tempt Fate 
  by granting divine prescience in the form of a +12 insight bonus to 
  one future saving throw. This effectively allows the PC to sense 
  danger before any harmful effect occurs, and he or she must apply 
  the bonus before the saving throw is rolled.  
   
  �Disfavor of Istus: For harming the celestial spider of Istus, the 
  Brown Recluse reaches out from beyond the grave and rewards 
  violence and cowardice with adhesiveness and viscosity: for the 
  PC’s next 12 combats, he or she suffers a -4 profane penalty to 
  Initiative checks and moves at half-speed as he or she is impeded 
  by Astral Webbing (PCs on the Astral Plane are immune). 
   
   
  Event:__________________________ Date: __________________ 
  DM: _____________________________________________________ 
   
  Signature 
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  __________________________________________________ 
  Home Region_________________________________ 
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  NYR8-05– Along Came A Spider 
  A one-round regional adventure set in the Kingdom of 
  Nyrond 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Nyrond/598/Normal Scenarios/NYR8-05 - Along Came a Spider (APL 2-16)/NYR8-05 - Along Came A Spider AR.pdf