TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent 
   
  GP
  Subtotal 
  +
  GP
  GP Gained 
   
  GP
  Subtotal 
  +
  GP
  GP Gained 
   
  GP
  Subtotal 
  -
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
   1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE
  Cross off all items NOT found 
  APL 2 
  � 
  *Healing belt (Adventure; MIC 110) 
  � 
  Ring of four winds (Adventure; MIC 124) 
  � 
  *Standard of valor (Adventure; MIC 197) 
   
  APL 4 (all of APL 2 plus the following) 
  � 
  *Armband of confrontation (Adventure; MIC 195) 
  � 
  *Belt of one mighty blow (Adventure; MIC 74) 
  � 
  Brute ring (Adventure; MIC 83) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � 
  *Belt of growth (Adventure; MIC 73) 
  � 
  Lockpicking ring (Adventure; MIC 114) 
  � 
  *Medal of steadfast honor (Adventure; MIC 196) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � 
  *Belt of ultimate athleticism (Adventure; MIC 75) 
  � 
  *Crystal of alacrity (Adventure; MIC 195) 
  � 
  Ring of adamantine touch (Adventure; MIC 121) 
   
  APL 10 (all of APLs 2-8 plus the following) 
  � 
  *Belt of priestly might (Adventure; MIC 74) 
  � 
  Ring of avoidance (Adventure; MIC 122) 
  � 
  *Shield of vigor (Adventure; MIC 196) 
   
  APL 12 (all of APLs 2-10 plus the following) 
  � 
  *Desperation chain (Adventure; MIC 93) 
  � 
  Ring of freedom of movement (Adventure; DMG 
  232) 
  Adventure Record# 
  598 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp 
   
  APL 4 
  max 675 xp; 650 gp 
   
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
   
  Lawbreaker: You have broken Ket law, and been 
  sentenced. If you fled Ket rather than face punishment, at 
  the start of each subsequent adventure set in Ket you have a 
  25% chance of being immediately caught and sentenced to 
  twice the original penalty with no escape. Your adventure 
  ends. 
  Crime:________Sentence:________(Served Y/N) 
  Doppelganger: At the end of every Ket adventure there is a 
  25% chance that the adventurer will be placed into the 
  stocks for 4 TUs on a mistaken charge. They can pay half of 
  all gold accumulated in that adventure in fines to avoid this 
  fate. 
  Nevazar’s Blessing: Nevazar’s spirit arranges through 
  visions that various Baklunish churches make available to 
  the character all items below marked with a *, as well as 
  these spells from Complete Champion: benediction, body 
  ward, conduit of life, healing circle, light of wisdom, sacred 
  item, and weight of sin. 
  Nadaid Owes Hextor: Nadaid owes a great debt to the 
  church of Hextor, which has to be repaid at some point. 
  Nadaid’s Anger: Nadaid has a personal interest in seeing 
  that the character fails in whatever their further endeavors 
  are. All favors with any Ket organization or individual are 
  removed, as are all Ket Metaorganization memberships 
  save the Xanavade. 
  It’s Nadaid’s Now: Nadaid has a tangible symbol of the 
  favor of Al’Akbar. In gratitude he offers access to all items 
  marked with a *. He will also arrange for one Wizard spell 
  from the PHB to be cast on the character at no charge 
  (material components must still be paid for) at the end of 
  any adventure. Void this favor when used. It costs 1 TU if 
  used in a non-Ket adventure. 
  Honor over Riches: You took the difficult road, valuing 
  souls over gold. In response, the next time you would be 
  subject to level drain, you become immune to it for that 
  entire encounter. 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  _______________________________ 
  Home Region______________________ 
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  KET8-03 Blood of the True  
  A Regional Adventure 
  Set in the Ket Region 
   
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Ket/598/Normal Scenarios/KET8-03 - Blood of the True (APL 2-12)/KET8-03 - Blood of the True AR.pdf