TEXT:  
  1
  Shark Bytes Topical Index 
  by Ryan Shelton (aka MountZionRyan) 
  Vol: No. 
  Pg 
  Title 
  Adventure Cards 
  1:1 
  6 
  My kingdom for an adventure card! A brief overview of the Savage Worlds Adventure Deck, and some new 
  Adventure Cards just for you! 
  1:1 
  56 
  Adventure Cards; New cards for your Adventure Deck 
  1:2 
  84 
  Adventure Cards; New cards for your Adventure Deck 
  1:3 
  15 
  The Savage Battle Deck; Applying the Concept of the Adventure Deck to the Showdown! Rules 
  1:3 
  51 
  New Adventure Deck Cards [text only] 
  3:1 
  34 
  Adventure Cards; New cards for your Adventure Deck 
  Adventures 
  1:1 
  50 
  Hook, Line, and Sinker; 25 OGL fantasy adventure seeds from Expeditious Retreat Press’ Fantasy Seeds 
  preview from RPGNow.  
  1:2 
  13 
  No Man’s Land; An adventure originally intended for D20 gets a good Savaging! 
  1:2 
  29 
  The Haunted Moor; William Reger’s savage tale of horror set on the windswept moor… 
  1:2 
  68 
  All Hallows; Theron Seckington presents a Savage Tale that screams to be played on Halloween! 
  1:3 
  22 
  Super Adventure Seeds; 21 Adventure Seeds for Use in any Savage Supers Campaign. 
  1:3 
  31 
  V’sori Vision; A Necessary Evil Sabotage Mission. 
  1:3 
  54 
  Flight of the Red Terror; A one‐page Savage Tale. 
  1:3 
  66 
  The Ankh of Anguish; A Savage Tale of Pulp Adventure set in the 1930’s. 
  1:3 
  84 
  The Quest for El Dorado; A Savage Tale Set on Ravaged Earth. 
  1:3 
  98 
  Pulp Adventure Seeds; Eight reasons for your characters to set off in search of fortune and glory… 
  2:1 
  21 
  The Fountain of Life; An adventure for 50 Fathoms. 
  2:2 
  29 
  The Lair of the Rat Men; What terrors lurk in the city sewers? 
  2:3 
  4 
  Night Blooms in Blood; Evil rises from Himalayan soil 
  2:3 
  13 
  Nathaniel’s Way; A love story with bite 
  2:3 
  19 
  The Importance of Beating Ernst; A rather whimsical excursion 
  2:3 
  22 
  Terror Under Rottingdean; There’s something fishy deep in the catacombs 
  2:3 
  30 
  Los Lobos de la Noche; A continent‐spanning organization of evil 
  3:1 
  10 
  On the Menu; A Savage Tale for Erth 3000 
  
   
  2
  Vol: No. 
  Pg 
  Title 
  3:1 
  19 
  Calib’s Secret; A Savage Tale for 50 Fathoms. 
  3:2 
  6 
  I Love an Adventure; By the Book, a Deadlands: Reloaded Adventure 
  3:2 
  14 
  Let Me Tell You a Story; The Ranch 
  3:2 
  27 
  Campaign for my Real Friends; Sticks, Stones, and Rail Wars 
  4:1 
  15 
  I Love an Adventure; The Heist 
  4:1 
  24 
  Let Me Tell You a Story; Necessary Plot Hooks 
  4:1 
  33 
  Campaign for my Real Friends; Sticks, Stones & Rail Wars, Pt 2 
  Arcane 
  1:2 
  34 
  It’s a paranormal world after all…; A system for handling psychic powers in a Savage horror setting.  
  1:2 
  64 
  Savage Voodoo; Houngans, Mambos, and Bokors in Savage Worlds 
  1:2 
  65 
  Rituals in Savage Worlds; Clint Black’s System for Adding Arcane Rituals to Savage Worlds 
  1:3 
  38 
  Alternative Arcane Styles; Fine tuning the Savage Worlds Arcane Powers System for any setting. 
  1:3 
  40 
  Backlash is Boring; Replacing arcane backlash with something a bit more exciting! 
  2:2 
  3 
  Flexible Magic; A new magic system in the Ars Magica tradition 
  3:2 
  24 
  The Arcane Tome; Superpowers in Deadlands: Reloaded 
  4:1 
  3 
  The Arcane Tome; Spell & Gadget Templates 
  Articles and Advice 
  1:1 
  4 
  Smilin’ Jack Speaks; Find out how Savage Worlds evolved into the Fast! Furious! Fun! game we love.  
  1:1 
  18 
  A Hierarchy of Villainy; A simple system for quickly defining those hordes of faceless Extras!  
  1:2 
  14 
  Roleplaying in Poland; Piotr Korys and Stopersson give us a peek into their world… 
  1:2 
  60 
  How to Write a Horror Adventure; A few tips from our resident zombie, the one and only Butch Curry… 
  1:2 
  78 
  Empire of Bone; Randy Mosiondz previews an upcoming Savage Setting… 
  1:3 
  4 
  Smilin’ Jack Speaks, Part Two; Savage Settings 
  1:3 
  12 
  Time Management Tips for Busy GMs; Making the most of your roleplaying time in five easy steps 
  1:3 
  18 
  Character Questionnaires; Going from random numbers to complete characters. 
  1:3 
  27 
  Using Description to Enhance the Roleplaying Experience. 
  1:3 
  33 
  Sage Advice: New Players and Campaigns. 
  1:3 
  55 
  Bad Gamemasters I Have Known and Loved: The Workaholic GM 
  1:3 
  63 
  Vampire Earth; The lowdown on an upcoming Savage release from its author, E.E. Knight. 
  
   
  3
  Vol: No. 
  Pg 
  Title 
  2:1 
  6 
  Savage OGL? Not! Why Savage Worlds will never have an OGL 
  2:1 
  8 
  Adding Panache to Your Powers; Using trappings to spice up your powers. 
  2:1 
  14 
  Plan Before You Publish; Questions every author should ask. 
  3:2 
  10 
  What We Talk About When We Talk About Games; High Quality Characters 
  4:1 
  17 
  Con Men; Convention News 
  Characters.  Includes Extras and Wild Cards. 
  1:1 
  26 
  Just give me one of each!; A method of determining your specialty crewmembers.  
  1:1 
  18 
  A Hierarchy of Villainy; A simple system for quickly defining those hordes of faceless Extras!  
  1:1 
  27 
  Bucket o' Chum; Every GM needs NPCs. 
  1:2 
  51 
  Bucket o’ Chum; An endless source of ready‐made NPCs for your Savage Worlds games! 
  1:3 
  18 
  Character Questionnaires; Going from random numbers to complete characters. 
  1:3 
  57 
  Gumshoes and Femme Fatales; Pulp‐Era Archetypes for Savage Worlds. 
  1:3 
  77 
  Something Completely Different; Twenty‐two, well… odd racial types from the twisted mind of David 
  Goecke. 
  2:1 
  18 
  A Mysterious Man in the Corner…; A plethora of NPCs for use in any setting. 
  2:2 
  41 
  Butch & Sundance; A pair of iconic outlaws for Deadlands: Reloaded 
  2:2 
  42 
  The Grave; The chilling legend of Nathaniel Cooper 
  2:2 
  43 
  A Mysterious Man in the Corner…; A plethora of NPCs for use in any setting 
  3:2 
  4 
  The Stuff of Legend; A Pair of Wild Cards 
  3:2 
  9 
  New Recruits; The Hensworth Gang by M.A. Cutter 
  4:1 
  4 
  New Recruits; ready to use characters 
  4:1 
  18 
  The Stuff of Legend; Villains Galore 
  Deadlands 
  2:2 
  41 
  Butch & Sundance; A pair of iconic outlaws for Deadlands: Reloaded 
  2:2 
  42 
  The Grave; The chilling legend of Nathaniel Cooper. 
  2:2 
  49 
  So Sayeth the Lord; Christian trappings for Deadlands: Reloaded. 
  3:2 
  6 
  I Love an Adventure; By the Book, a Deadlands: Reloaded Adventure 
  3:2 
  9 
  New Recruits; The Hensworth Gang by M.A. Cutter 
  3:2 
  13 
  Cryptozoological Society; Two Powerful Creatures of the Night 
  3:2 
  14 
  Let Me Tell You a Story; The Ranch 
  
   
  4
  Vol: No. 
  Pg 
  Title 
  3:2 
  24 
  The Arcane Tome; Superpowers in Deadlands: Reloaded 
  3:2 
  25 
  Around the World (Pt.2); Rusty Glenn 
  3:2 
  27 
  Campaign for my Real Friends; Sticks, Stones, and Rail Wars 
  4:1 
  33 
  Campaign for my Real Friends; Sticks, Stones & Rail Wars, Pt 2 
  Edges and Hindrances 
  1:1 
  33 
  Professional Edges; Some words of wisdom on Professional Edges. 
  1:2 
  7 
  Blood in the Water; JB’s Collection of House Rules, Part Two 
  1:2 
  64 
  Savage Voodoo; Houngans, Mambos, and Bokors in Savage Worlds. 
  2:3 
  38 
  Religious Edges; How the Lord’s servants get ahead. 
  4:1 
  2 
  The Edge of Reason; New Edges 
  Editorial 
  1:1 
  3 
  The Savage Nor’Easter; The Editor speaks 
  1:2 
  3 
  The Savage Nor’Easter; The State of Things 
  1:3 
  3 
  The Savage Nor’Easter; Changes on the Horizon 
  2:1 
  1 
  From the Editor 
  2:2 
  1 
  Naked Savagery; We Built This City 
  2:3 
  1 
  On and Off the Cob; Th Rippers Issue 
  3:1 
  1 
  Spring Into Savagery 
  3:2 
  1 
  Headin' Out West 
  4:1 
  2 
  Opening Salvo; A New Era Begins 
  Fiction 
  1:1 
  19 
  The Man of Bronze; A serialization of an original story by Kenneth Robeson, Originally published in 1933!  
  1:2 
  36 
  The Man of Bronze; A Doc Savage story. 
  2:1 
  3 
  Talisman Tales; Wisdom of Heroes 
  50 Fathoms 
  1:1 
  15 
  What to do with a drunken sailor…; What happens when you botch that Drinking roll!  
  1:1 
  26 
  Just give me one of each!; A method of determining your specialty crew members. 
  1:2 
  11 
  It’s all in the name…; A slew of pirate and ship names with a European flavor.  
  1:2 
  35 
  The Lady Rose: An Evil Galleon for 50 Fathoms. 
  
   
  5
  Vol: No. 
  Pg 
  Title 
  2:1 
  21 
  The Fountain of Life; An adventure for 50 Fathoms 
  3:1 
  19 
  Calib’s Secret; A Savage Tale for 50 Fathoms 
  Gear 
  1:1 
  7 
  The Magic Fish A Magical Medley, an underground “classic” full of magic items, gets a Savage update in the 
  first of a two part article. 
  1:1 
  14 
  We’re Going to Need a Bigger Boat; You can never have enough equipment. 
  1:2 
  5 
  A Plethora of potent Poisons; Seven unique and powerful poisons for use in any Savage Worlds campaign. 
  1:2 
  10 
  Bleeding Edge; Ammunition 
  1:2 
  32 
  The Magic Fish; Updating A Magical Medley, Part Two 
  1:2 
  50 
  We’re Going to Need a Bigger Boat; Because everyone needs another interesting piece of equipment! 
  1:3 
  69 
  The Magic Fish; Five detailed arcane artifacts for use in any Savage setting. 
  1:3 
  94 
  Infernal Books, Dusty Volumes, and Mystical Tomes; Required reading for occult bookworms 
  2:1 
  16 
  Power Armor 101; Spiffing up power armor. 
  2:1 
  20 
  More Bang for the Jungle; New weapon stats for Tour of Darkness 
  3:1 
  11 
  All the Usual Refinements; Expanding the vehicle rules 
  3:1 
  14 
  Positronic Robots; Asimov’s creations for Savage Worlds 
  3:1 
  15 
  Host Armor; Protection that becomes you 
  3:2 
  4 
  Baubles & Trinkets; Lord Skudley’s Ammo Depot 
  4:1 
  7 
  Baubles & Trinkets; Armored Drones 
  Humor 
  1:3 
  107 The Chainmail Bikini; A different look at a venerable gaming institution. 
  1:3 
  101 The Evil Overlord 100; an internet classic 
  Interviews 
  1:3 
  50 
  Savage Caveman: An Interview with Rob Lusk, a.k.a. err… "Lug", the creative force behind the upcoming 
  Sticks & Stones Savage Setting. 
  2:3 
  2 
  10 Questions; Wiggy expounds on Necropolis. 
  3:1 
  2 
  10 Questions; Checking in with Shane Lacy Hensley 
  Licensees 
  3:2 
  12 
  Dispatch from the Folks at 12 to Midnight 
  3:2 
  17 
  Dispatch from the Folks at Talisman Studios 
  
   
  6
  Vol: No. 
  Pg 
  Title 
  4:1 
  9 
  Reality Blurs: The Dirt 
  4:1 
  14 
  Sticks and Stones 
  4:1 
  23 
  News from Shaintar 
  4:1 
  32 
  12 to Midnight 
  Monsters 
  1:1 
  47 
  The Ones That Got Away; Savage Beasts 
  1:2 
  9 
  Demonic Possesion; A system for handling those things that “get under your skin and in your head” 
  1:2 
  15 
  Savage Splatterpunk! Break out the chainsaws and put on your raincoats, folks... it's time to get bloody! 
  1:2 
  35 
  The Lady Rose: An Evil Galleon for 50 Fathoms 
  1:2 
  53 
  The Ones That Got Away; The Spawn of Lovecraft 
  1:3 
  26 
  Creatures of Eastern Europe; Four Fantastical Eastern European Creatures. 
  1:3 
  52 
  The Ones That Got Away; Installment #3: Monsters of the Pulps. 
  2:2 
  39 
  All Monsters Great and Small; A bestiary of fiendish beasts 
  3:2 
  13 
  Cryptozoological Society; Two Powerful Creatures of the Night 
  4:1 
  25 
  Cryptozoological Society; NE: Extraterrestrials 
  Necessary Evil 
  1:3 
  31 
  V’sori Vision; A Necessary Evil Sabotage Mission. 
  2:2 
  45 
  Strength in Versatility; New power modifiers for Necessary Evil 
  4:1 
  2 
  The Edge of Reason; New Edges 
  4:1 
  3 
  The Arcane Tome; Spell & Gadget Templates 
  4:1 
  4 
  New Recruits; ready to use characters 
  4:1 
  7 
  Baubles & Trinkets; Armored Drones 
  4:1 
  8 
  Star City Grid 
  4:1 
  9 
  NE index 
  4:1 
  10 
  The Ruling House; Optional Rules for NE 
  4:1 
  11 
  Rally the Troops; Unsung Heroes 
  4:1 
  13 
  Around the World; GM’s Guide to NE 
  4:1 
  15 
  I Love an Adventure; The Heist 
  4:1 
  18 
  The Stuff of Legend; Villains Galore 
  
   
  7
  Vol: No. 
  Pg 
  Title 
  4:1 
  24 
  Let Me Tell You a Story; Necessary Plot Hooks 
  4:1 
  25 
  Cryptozoological Society; NE: Extraterrestrials 
  4:1 
  28 
  What We Talk About When We Talk About Games; Unbelievable Bastards 
  Necropolis 
  2:3 
  2 
  10 Questions; Wiggy expounds on Necropolis 
  Ravaged Earth Society 
  1:3 
  84 
  The Quest for El Dorado; A Savage Tale Set on Ravaged Earth 
  2:1 
  10 
  A Curious Dame and a Pulpy Game; The Ravaged Earth Society: Genesis of a pulp setting 
  Resources 
  1:1 
  9 
  Savage Dot Com; A guide to the best websites dedicated to Savage Worlds.  
  1:2 
  11 
  It’s all in the name…; A slew of pirate and ship names with a European flavor. 
  1:2 
  17 
  Savage dot com; A look at some truly horrific websites… 
  1:2 
  82 
  Maps by Butch Curry. 
  1:3 
  13 
  51 Urban Legends; Believe or ignore them at your own risk… 
  1:3 
  17 
  Riddle Me This; Twenty posers to make your players think of things other than combat. 
  1:3 
  43 
  51 Occult Events; Coincidence, fate, or premonition? You be the judge… 
  1:3 
  59 
  Resources for Savage Pulps. 
  1:3 
  60 
  Nightclubs and Secret Societies; An insider’s look at a couple of pulp staples 
  1:3 
  83 
  Savage Dot Com; Fire up the wireless, er… computer and return to the thrilling days of yesteryear! 
  2:1 
  12 
  Lester Dent’s Master Plot Outline; Writing the perfect 6000‐word pulp story. 
  2:2 
  49 
  So Sayeth the Lord; Christian trappings for Deadlands: Reloaded 
  3:2 
  4 
  Baubles & Trinkets; Lord Skudley’s Ammo Depot 
  4:1 
  8 
  Star City Grid 
  4:1 
  9 
  NE index 
  Reviews 
  1:1 
  44 
  Now Hear This!; Reviews 
  1:2 
  76 
  Now Hear This! What fanzine would be complete without a couple of product reviews? 
  1:3 
  73 
  Now Hear This! Because what fanzine would be complete without a few quick reviews? 
  
   
  8
  Vol: No. 
  Pg 
  Title 
  Rippers 
  2:3 
  3 
  Rippers Contest Results; See who won, and who got ripped. 
  2:3 
  4 
  Night Blooms in Blood; Evil rises from Himalayan soil 
  2:3 
  13 
  Nathaniel’s Way; A love story with bite 
  2:3 
  19 
  The Importance of Beating Ernst; A rather whimsical excursion 
  2:3 
  22 
  Terror Under Rottingdean; There’s something fishy deep in the catacombs 
  2:3 
  30 
  Los Lobos de la Noche; A continent‐spanning organization of evil. 
  3:1 
  15 
  The Drones Lodge; A lighthearted location for Rippers 
  3:1 
  16 
  Curse of the Wolfman; Your Ripper got bit. What next? 
  Rules 
  1:1 
  10 
  Feeding Frenzy; Clint Black, the Savage Rules Meister, answers your rules questions as only he can.  
  1:1 
  17 
  OK, how bad is my character hurt?; A discussion of the Savage Worlds damage system. 
  1:2 
  18 
  Feeding Frenzy; The Rules Meister fields your Necessary Evil rules questions. 
  1:3 
  45 
  Feeding Frenzy; Clint Black, the resident Rules Meister answers all your rules questions... 
  Rules, Alternative (for new Edges and Hindrances see the “Edges and Hindrances” entry) 
  1:1 
  12 
  Blood in the Water; House rules 
  1:1 
  15 
  What to do with a drunken sailor…; What happens when you botch that Drinking roll! 
  1:1 
  18 
  A Hierarchy of Villainy; A simple system for quickly defining those hordes of faceless Extras!   
  1:1 
  34 
  It’s a paranormal world after all…; A system for handling psychic powers in a Savage horror setting.  
  1:1 
  53 
  I’d buy that for a dollar!; A fast, furious, and fun way of handling wealth in your Savage Worlds games.  
  1:2 
  5 
  A Plethora of potent Poisons; Seven unique and powerful poisons for use in any Savage Worlds campaign. 
  1:2 
  9 
  Demonic Possesion; A system for handling those things that “get under your skin and in your head” 
  1:2 
  15 
  Savage Splatterpunk! Break out the chainsaws and put on your raincoats, folks... it's time to get bloody! 
  1:2 
  56 
  Marathons, Rapier Wits, and Iron Chefs; Alternate uses for the Savage Worlds Mass Battle Rules 
  1:3 
  24 
  Cryonics; Freezing and Storing Your Characters for a Rainy Day… 
  1:3 
  36 
  Casting Without the Cape; Adapting Necessary Evil super powers to fantasy settings. 
  1:3 
  38 
  Alternative Arcane Styles; Fine tuning the Savage Worlds Arcane Powers System for any setting, 
  1:3 
  40 
  Backlash is Boring; Replacing arcane backlash with something a bit more exciting! 
  1:3 
  41 
  Alternate Weapon Stat Formulae; Taking another look at weapons in Savage Worlds. 
  
   
  9
  Vol: No. 
  Pg 
  Title 
  1:3 
  47 
  The Bare Necessities; Just some food for thought. 
  1:3 
  77 
  Something Completely Different; Twenty‐two, well… odd racial types from the twisted mind of David 
  Goecke. 
  2:1 
  16 
  Power Armor 101; Spiffing up power armor. 
  2:1 
  20 
  More Bang for the Jungle; New weapon stats for Tour of Darkness. 
  2:2 
  2 
  Only Fools Trust the Weather; Environmental effects in Savage Worlds 
  2:2 
  3 
  Flexible Magic; A new magic system in the Ars Magica tradition. 
  2:2 
  45 
  Strength in Versatility; New power modifiers for Necessary Evil 
  2:3 
  38 
  Characters in Mass Battles; expanded rules for Wild Cards 
  3:1 
  4 
  Altered Humans; Mutations and defects for Savage Worlds 
  3:1 
  11 
  All the Usual Refinements; Expanding the vehicle rules 
  3:1 
  17 
  Psionics of the Multiverse; as collected by Beth’ud, Extradimensional Explorer. 
  3:2 
  10 
  What We Talk About When We Talk About Games; High Quality Characters 
  4:1 
  10 
  The Ruling House; Optional Rules for NE 
  RunePunk 
  1:3 
  100 RunePunk: Steam and Shadow (A Sneak Peek at an Upcoming Setting) 
  Savage City 
  2:2 
  5 
  City of the Shark; A fantasy city for Savage Worlds. 
  2:2 
  29 
  The Lair of the Rat Men; What terrors lurk in the city sewers? 
  2:2 
  34 
  Last Goblin Standing; Enter the byzantine world of the Goblin Woods 
  Settings 
  1:1 
  29 
  Asteroid Zero‐4; A Savage tale set in the deeps of space. You’re an ordinary miner charged with an 
  extraordinary task—save the earth!!  
  1:1 
  38 
  The Cradle Campaign; An officially authorized savaging of the setting for Innana’s Kiss, from 12 to Midnight. 
  1:2 
  15 
  Savage Splatterpunk! Break out the chainsaws and put on your raincoats, folks... it's time to get bloody! 
  1:2 
  21 
  Stalking the Night Fantastic: Bureau 13; A classic horror setting gets a long overdue Savaging! 
  1:2 
  43 
  Savaged Redline; A Post‐apocalyptic setting for Savage Worlds. 
  1:3 
  5 
  Sky Captain and the World of Tomorrow; A Savage Adventure Outline for Recreating the Movie. 
  1:3 
  29 
  Stalking the Night Fantastic; More Bureau 13 information. 
  1:3 
  60 
  Nightclubs and Secret Societies; An insider’s look at a couple of pulp staples 
  
   
  10
  Vol: No. 
  Pg 
  Title 
  1:3 
  63 
  Vampire Earth; The lowdown on an upcoming Savage release from its author, E.E. Knight. 
  1:3 
  100 RunePunk: Steam and Shadow (A Sneak Peek at an Upcoming Setting). 
  2:1 
  2 
  Talisman Tales: The Birth of Shaintar; Shaintar, Savage Worlds’ first open fantasy setting. 
  2:1 
  10 
  A Curious Dame and a Pulpy Game; The Ravaged Earth Society: Genesis of a pulp setting 
  2:2 
  5 
  City of the Shark; A fantasy city for Savage Worlds. 
  3:1 
  7 
  Sleeping Buffalo; Ames’ descendants in Erth 3000 
  3:1 
  22 
  Greetings From Mars; A history of the future 
  3:1 
  25 
  Pusher; “Say hello to my little friend!” 
  3:2 
  2 
  Around the World: Ice Wall: The Edge of Darkness by Emiricol 
  3:2 
  25 
  Around the World (Pt.2); Rusty Glenn 
  Shaintar 
  2:1 
  2 
  Talisman Tales: The Birth of Shaintar; Shaintar, Savage Worlds’ first open fantasy setting 
  Showdown! 
  1:3 
  15 
  The Savage Battle Deck; Applying the Concept of the Adventure Deck to the Showdown! Rules] 
  4:1 
  11 
  Rally the Troops; Unsung Heroes 
  Slipstream 
  1:2 
  4 
  Welcome to Slipstream; A Brief Look at Life Beyond the Black Hole … 
  Tour of Darkness 
  2:1 
  20 
  More Bang for the Jungle; New weapon stats for Tour of Darkness 
   
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/_Misc/Shark Bytes/Shark Bytes - Topical Index.pdf