TEXT: STAR TREK ROLEPLAYING GAME
  SPECIES PROFILE
  SPECIES NAME: TALARIAN
  VISUAL REPRESENTATION
  SPECIES ADJUSTMENTS
  +2 Vitality, -1 Presence
  PHYSICAL DESCRIPTION
  Talarians are characterized by a distinctive hairless 
  enlargement of the coronal area of the skull extending 
  in two lobes to the back of the head. Talarian blood is 
  red, and Talarians are prone to radiation burns and 
  respiratory distress. 
  Otherwise their physique is very similar to humans 
  and human/Talarian hybrids are possible without too 
  many complications. 
  Talarian men are known to be bearded and wear their 
  hair long in the back, usually terminating in a braid 
  beginning just below the terminus of the ridges 
  extended back from their forheads.
  Due to their misogynist society, Talarian women are 
  seldom encountered, but it is assumed they share the 
  same physical features as the males.
  Raktajino is known to have intoxicating effect on 
  Talarians.
  CULTURE
  Talarians follow a strict set of traditions and customs. 
  Their society is rigidly patriarchal, where a woman 
  could never outrank a man, and encourages warrior-
  like behavior.
  In Talarian society, women are considered to be "only 
  for mating and working". And Talarians do not 
  consider themselves to have mothers. Only fathers. 
  They will often refer to their father figures by their military 
  rank, or social psition. Thus a Talarian child might call his 
  father "captain" rather than "father".
  Talarians are very competitive; games, tests and 
  competitions are an important part of their culture, and 
  children regularly engage in contests and challenges, 
  sharing victory is an important part of the games. 
  Furthermore, when undertaking the tests, pain is not a 
  consideration as passing the tests is what matters. 
  Talarians are a Xenophobic species, and will normally wear 
  gloves when in the company of other species to avoid 
  touching an "alien" directly. Removing the gloves and 
  touching someone with the bare hands is a sign of affection 
  and respect. 
  Bowing is considered a sign of respect, affection and 
  solidarity. When meeting a close person, the bowing is 
  extended by touching arms and gently pressing foreheads.
  When a Talarian boy has reached the age of fourteen, the 
  Age of Decision, he undergoes a ceremony of initiation and 
  after that has the freedom to make his own choices.
  The B'Nar is a Talarian ritual of mourning. When Talarians 
  are in distress, they perform the B'Nar, which consists of a 
  high-pitched shriek and rocking back and forth.
  Adolescent Talarians listened to Alba Ra, a loud, discordant, 
  electronic form of contemporary, 24th century, Talarian 
  music, comparative to Terran rock and roll.
  Talarians are known to ride t'stayans, very strong, six-
  hoofed animals native to their homeworld.
  Talarians have trouble sleeping in Human beds as they hurt 
  their backs. Talarians prefer to sleep in hammocks.
  Talarian men often wore full beards. Talarian males, young 
  and old, wore a short thin braid of hair, originating between 
  the two hairless lobes at the back of their head.
  Talarian law states that if a Talarian warrior loses a child in 
  battle then he may take a child of his enemies' as a type of 
  compensation, and raise the child as his own. The enemy 
  child must also have been orphaned, in war, be male; and 
  be of the same species as was responsible for the death of 
  the Talarian's child in the first place.
  During the mid-24th century, the Talarians were involved in 
  a series of small skirmishes with the United Federation of 
  Planets, most notably the Galen border conflicts, which 
  lasted at least until 2357.
  In 2367, the USS Enterprise-D discovered a small Talarian 
  observation craft being used as a training ship for young 
  Talarian warriors, adrift in Sector 21947. 
  The craft had developed a serious radiation leak in its 
  propulsion system, and Dr. Beverly Crusher's team 
  evacuated the survivors, including a Human youth named 
  Jono, to the Enterprise. 
  Soon after, the Talarian warship Q'Maire, commanded by 
  Endar, along with two sister warships, intercepted and 
  surrounded the Enterprise in the hopes of forcing the 
  
  release of Jono, Endar's adoptive son. An armed 
  conflict was averted when Captain Jean-Luc Picard 
  decided to return Jono to the Talarians.
  Attacking a superior officer, like a captain, is 
  considered the highest offense and is punishable by 
  execution, usually carried out by the offended officer.
  Talarian uniforms reflect a militaristic culture. Talarian 
  officers and boys having passed the Age of Decision 
  wore a similar brown padded uniform-vest and black 
  trousers. Large black helmets and black leather gloves 
  are a standard part of the uniform, and a ribbed 
  silvery-black undergarment was worn under the brown 
  vest. Large rifles are worn on a shoulder strap on the 
  right side of the body.
  Golden insignia are worn on the right side of the 
  uniform vest; two different kinds were observed: 
  captains and senior officers wore badges with 
  rounded ends, where young Talarians wore badges 
  with pointed triangular ends. Additionally, only 
  captains wore a second golden insignia, consisting of 
  three diamond-shaped metal pieces positioned 
  centrally on the chest.
  LANGUAGES
  The Talarians speak their native language of Talarin. It 
  is a gruff, coarse language that sounds somewhat 
  similar to Klingon, but more like Terran German than 
  the comparisons that the Klingon language has 
  received to both the Russian and Japanese languages 
  of Earth.
  The language consists of short words usually no more 
  than one or two syllables, and rendered in a quick, 
  blunt style that often sounds as if Talarians are 
  barking at one-another rather than actually speaking.
  COMMON NAMES
  Common Talarian names are usually short, but have a 
  less gruff or rugged sound than most words in their 
  language. The names Endar, and Jono are good 
  examples of Talarian nomenclature.
  HOMEWORLD
  The Talarian homeworld of Talar is a remarkable Earth-
  like planet with all of the same climates, and 
  environmental conditions present on Earth in roughly 
  the late 19th century.
  Although the Talarians have an advanced technology, 
  capable of space travel, they did not damage their 
  environment during their industrial age and still have 
  wide expanses of wilderness, and a lack of general 
  pollution to their environment.
  Were it not for the xenophobic nature of the Talarian 
  people, Talar could be a highly sought-after vacation 
  spot as it is a lovely world with sprawling forests, and 
  long stretches of very hospitable beaches.
  Talarian technology is on an equal with that of the 
  Federation, near the earliest days of the latter's 
  forming. 
  Talarian weaponry is inferior to Federation standards, 
  consisting of neutral particle weapons, X-ray lasers, and 
  merculite rockets, and thus did not represent a serious 
  tactical threat to a Galaxy-class starship. They also 
  employed subspace proximity detonators and self-destruct 
  devices that were installed on their ships. Though their 
  technology is inferior, they are known to employ guerrilla 
  tactics, such as booby-trapping an observation ship and 
  sending out distress calls, luring would-be rescuers to their 
  deaths.
  FAVORED PROFESSION
  Soldier or Starship Officer in the Talarian fleet.
  Talarians are fierce warriors, and very loyal to their own 
  people. There are no Talarians serving in Starlfeet, or at the 
  most, very, very few.
  Talarians favor a military lifestyle over one of science and 
  exploration.
  Aside from their own rituals, such as The B'Nar, Talarians 
  do not subscribe to any particular type of mysticism. There 
  are no Talarian mystics unless they follow a non-Talarian 
  path.
  Talarian Spceial Forces, and Weaponmasters are common 
  Elite Professions.
  SPECIES ABILITIES
  Talarians are very durable and sturdy individuals, thus they 
  receive a +2 species bonus to their Vitality attributes. 
  However, their coarse manners, xenophobic and misogynist 
  behavior, and tendencies towards violence all combine to 
  provide a -1 species penalty to Presence scores.
  Talarians also have other traits unique or common to their 
  species.
  The B'Nar: A very important act, or ritual for Talarians. A 
  Talarian will perform The B'Nar when in mourning, or cut off 
  from other Talarians. This is called “making” the B'Nar. And 
  a Talarian who has made the B'Nar for a length of time equal 
  to a roll of 2d6-Stamina mod immediately regains all spent 
  courage points. Also, making the B'Nar is so enheartening 
  to a Talarian that for every 1d6 minutes spent making this 
  ritual sound a Talarian gains a +1 bonus to Stamina 
  reactions and a +2 Willpoer bonus for a duration equal to 
  2d6+Presence mod in rounds.
  Ferocity: Talarians are fierce warriors, and like Klingons 
  have this trait as a species trait. See page 99 of Aliens, or 
  page 41 of the Player's Guide for more details.
  Bloodlust: (species Flaw) Some Talarians are more violent 
  than others and may have the Bloodlust flaw as a species 
  trait. This trait, if had by a Talarian, will never go beyond the 
  first level of the Flaw. And the Bloodlust flaw may be bought 
  off by a Talarian, at the Narrator's discretion. For more 
  information on this Flaw see page 139-140 of the Player's 
  Guide.
  
SOURCE: textdata/thevault/Star Trek RPG/Decipher/Species/alien_Talarian.pdf