TEXT:    he things that go bump in the night, that move just 
  beyond your vision, or that give you a sickening cold 
  feeling down your spine. These are what you face 
  when playing a horror game. For better or worse, you 
  have been thrown into this situation and you have to 
  figure out how to get out of it. Because horror games 
  typically deal with the unknown, investigation can be 
  a recurring theme. What does the dusty tome 
  reveal, what are those whispers saying? Let’s hope 
  you survive long enough to find out!
  “SHH...DID YOU HEAR THAT?”
  T
  Character Examples:
  Below you’ll find some examples of character types that 
  you can play as in your Heads or Tales game. Keep in mind 
  that this is not a comprehensive list, nor should you see it 
  as a list of required characters. Pick and choose elements 
  that you want to emphasize, or make up a character type 
  of your own design! The important thing is that you are 
  excited to play this character.
  Players: Towns person, detective, student, professor /
  scientist, paranormal expert/hunter
  NPCs: The threat, the environment, 
  spirits of those passed on, the 
  haunted locals
  GM Scenarios:
  Sometimes it’s hard to come up with your own scenario for a 
  roleplaying game, especially if you need to do it on the spot. We’re here 
  to help you out with tables below, which you can quickly use to get the 
  basics of your story set. Feel free to use this information as much or as 
  little as you need. And keep in mind that you don’t need to share all of 
  this information with the players right away. Sometimes it's more fun 
  for the GM to have a few secrets up their sleeve.
  To use a table, simply flip a coin two times. The result of the first flip determines what 
  column to look under, while the result of the second flip determines the row. Flip on as 
  many of the tables as you need to get a scenario built!
  Worldbuilding:
  Creating role playing stories and worlds shouldn’t be the responsibility 
  of the GM alone. On top of that, it’s more fun if you all contribute to 
  building the world you’re about to play in. Below you will find some 
  questions that the GM can ask the players at the very beginning of the 
  session. These questions will help give some detail to the world, and 
  more importantly allow the players to be contributors to the world’s 
  feel. GMs, make sure you don’t act like your word is law. Let the players 
  inject their ideas into the game; you’ll find that it is more fun for 
  everyone that way!
         What time period is this taking in? Is this a part of actual history, or an alternative     
                timeline?
         Why are you interested in this horror? Is your involvement voluntary or have you 
                 been flung into this? What is your primary goal here?
         How familiar are you with the location? How long have you been here? Why are 
                you all at this particular place?
  THREAT
  LOCATION
  RUMOR
  From 
  Beyond 
  the Void
  Something 
  that 
  Refuses to 
  Stay Dead
  A 
  Broken 
  Mind
  A 
  Creature of 
  Legend 
  and Myth
  Sleepy 
  Rural 
  Town
  Deep in 
  the 
  Woods
  Your 
  Own 
  Home
  Abandoned 
  Building
  People or 
  Things 
  Vanishing
  Locals 
  Acting 
  Oddly
  Vivid 
  Dream(s)
  Mysterious 
  Parcel
  H
  T
  1ST
  1ST
  HORROR
  SUPPLEMENT
  FLIP
  H
  2ND
  2ND
  T
  H
  T
  1ST
  1ST
  2ND
  2ND
  FLIP
  H
  T
  H
  T
  1ST
  1ST
  2ND
  2ND
  FLIP
  H
  T
  ,,
  ,,
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  copyright 2017 WizBot Games LLC all rights reserved
  
SOURCE: textdata/thevault/Kid Friendly/3. Rules Lite Collection/Heads or Tales/Heads or Tales - Horror.pdf