TEXT:  
   
   
  t 
   
   
   
  _
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ____________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region__________ ___________
  593 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 XP; 400 gp 
   
  APL 4 
  max 675 XP; 600 gp 
   
  APL 6 
  max 900 XP; 800 gp 
   
  APL 8 
  max 1,125 XP; 1,250 gp
   
  APL 10 
  max 1,350 XP; 2,100 gp
   
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________
   
   
  Player 
   
   
  RPGA #
  Has Completed 
  The Prisoner 
  A Meta-regional Adventure 
  Set in The United Kingdom of Ahlissa 
  Event: __________________________________ Date: ______ 
  DM:__________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
   � One time Reward by Hazendel/Furgern: As a reward for
  freeing Furgern, an old friend of Hazendel, they introduce you to
  several master craftsmen of their respective races. This favour must
  be used to gain access to purchase one of the following items. It
  can be used only once. The item does not have to be bought
  immediately. The exact item depends on the APL at which the
  scenario is played (of course, items of a lower APL can be bought
  instead): 
   
  APL 2: Darkwood buckler; darkwood shield; mithral heavy
  shield; bracers of armour +2; standard armour up to +2
  enhancement (including special armour mentioned in this favour). 
   
  APL 4: Mithral shirt; cloak of elvenkind; boots of elvenkind.  
   
  APL 6: Elven chain; cloak of resistance +2, bracers of armour
  +3. 
   
  APL 8: Cloak of resistance +3 
   
  APL 10: Dwarven plate; mithral full plate; belt of
  dwarvenkind; bracers of armour +4. 
   
  �Order of the Bronze Sun: As a reward for freeing a group of
  slaves, Hazendel has awarded you with the Order of the Bronze
  Sun. This counts as 1 favour with Hazendel (to be used within
  Sunndi) and a recommendation for the Sunndian army. 
  �Wanted In Ahlissa: This PC is wanted in connection with the
  slaying of several Ahlissan soldiers. This status is in effect in all parts of
  Ahlissa including the occupied portions of Medegia and the
  Principalities of Naerie and Innspa but not in the Adri Forest. PCs
  instantly lose any travel privileges within Ahlissa including any favours
  gained in Legacy of Madness. At the beginning of a session taking place
  in Ahlissa the DM should make a secret d20 roll. On a 1 or 2 (a DC 20
  Disguise check reduces this to 1) the PC will be captured and must pay
  total bribes of 100 gp x APL at which the scenario was played to prevent
  their execution. One favour with a high ranked Ahlissan NPC or
  powerful organization might be spent instead of the bribes.  
   
  Once this bribe is paid, score through this entry. The PC is free to
  continue the adventure in which he was caught. 
   
   
  � Wand of lesser restoration [10 charges]: Crafted from black wood 
  and engraved with several magical glyphs of healing. When the 
  command word is spoken, its tip starts to glow with a gentle golden 
  light. When all charges are used, the wand shatters into fine splinters. 
  This wand costs 900 gp. 
   
  �One Favour with the Church of Trithereon: This favour can be
  spent at any temple of Trithereon within the Splintered Sun Region.
  The exact effects depend on the region; contact the local triad for
  details.  
  Adventure Record# 
   
   
  XP
  FINAL XP TOTAL 
  XP Gained
  + 
  XP 
   
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spen
   
  XP 
  Subtotal 
   
  TU
  Starting TU 
  1 TU 
  TU Cost 
  - 
  TU
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � 
  Wand of magic missile [25 charges] (Adventure; CL 1
  st; see 
  DMG)  
  � 
  Wand of lesser restoration [10 charges] (Adventure; CL 3
  rd; 
  see above) 
   
  APL 4 (all of APL2 plus the following) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � Cloak of elvenkind (Adventure; CL 3
  rd; see DMG) 
  � Stone of alarm (Adventure; CL 3
  rd; see DMG) 
  � Wand of magic missile [25 charges] (Adventure, Cl 3
  rd; see 
  DMG) 
  APL 8 (all of APLs 2-6 plus the following) 
  � Potion of cure serious wounds (Adventure; CL 5
  th; see DMG)
  � Scroll of cure critical wounds (Adventure; CL 7
  th; see DMG) 
  � Scroll of confusion (Adventure; CL 7
  th; see DMG) 
   
  APL 10 (all of APLs 2-8 plus the following) 
  � Amulet of health +2 (Adventure; CL 8
  th; see DMG) 
  � 
  Cloak of resistance +2 (Adventure; CL 5
  th; see DMG) 
  � 
  Gloves of dexterity +2 (Adventure; CL 8
  th; see DMG) 
  � Full plate +2 (Adventure; CL 6
  th; see DMG) 
   
   
  TU REMAINING 
  Added TU Costs
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  FINAL GP TOTAL 
   
   
  GP
  GP Spent 
  - 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Spent 
  - 
  GP
  Lifestyle
  � None
  � Standard (12 gp x TU) 
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  Starting GP 
   
  GP
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region The Splintered Suns/593/Normal Scenarios/TSS3-06 - The Prisoner (APL 2-10)/TSS3-06 - The Prisoner AR.pdf