TEXT: SWORDS & WIZARDY: WHITE BOX CHARACTER CLASS
  HEALER
  You are a healer, you are a wise man (or woman) of the world, and 
  nothing escapes your notice. You are able to cast some spells and you 
  can fight if cornered. A healer is a little bit of the three main classes 
  (Fighter, Magic-User, and Cleric), as such they are very versatile. 
  However, it is difficult to qualify for this class, a character must have 
  at least INT, WIS, and DEX of 13+ to enter this class.
  Healer Class Abilities
  Weapon/Armor Restrictions: Healers may not wear any armor, or 
  use shields. They can, however, use any weapon.
  Spell Casting: Like the Magic-user, a Healer owns a book of spells, 
  which does not necessarily include all of the spells on the standard 
  lists. Reading from the book, the Healer presses his chosen spell for-
  mulae into his mind, “preparing” these spells. Once a prepared spell 
  is cast, it disappears from the Healer’s memory. It is possible to pre-
  pare a spell multiple times using the available “slots” in the Healer’s 
  memory/capability. If the Healer finds scrolls while adventuring, he 
  can copy them into his spell book.
  Saving Throws: A healer gets a +2 bonus on saving throws vs. death 
  and poisons.
  Level Based Special Abilities: The Healer also receives the below 
  special abilities at the following levels of experience:
  • 
  At 4th level: Can detect Molds, Slimes, etc. at 40 feet.
  • 
  At 6th level: Can determine types of potions.
  • 
  At 8th level: Can read magical and clerical scrolls.
  HEALER ADVANCEMENT TABLE
  Level
  XP
  HD
  BHB
  ST
  1
  0
  1
  +0
  15
  2
  2,000
  2
  +0
  14
  3
  4,000
  3
  +0
  13
  4
  8,000
  3+1
  +1
  12
  5
  16,000
  4
  +1
  11
  6
  32,000
  5
  +1
  10
  7
  64,000
  6
  +2
  9
  8
  128,000
  6+1
  +2
  8
  9
  256,000
  7
  +3
  7
  10
  512,000
  8
  +3
  6
  HEALER SPELL ADVANCEMENT TABLE
  Level
  1
  2
  3
  4
  5
  1
  1
   -
   -
   -
   -
  2
  1
   -
   -
   -
   -
  3
  1
  1
  1
   -
   -
  4
  2
  1
  1
  1
   -
  5
  2
  2
  1
  1
  1
  6
  2
  2
  2
  1
  1
  7
  3
  2
  2
  2
  1
  8
  3
  3
  2
  2
  2
  9
  3
  3
  3
  2
  2
  10
  4
  3
  3
  3
  2
  Healer Spell List
  Level 1
  • 
  Cure Light Wounds
  • 
  Detect Magic
  • 
  Detect Chaos
  • 
  Detect Poison
  • 
  Detect Disease
  • 
  Detect Invisible
  Level 2
  • 
  Neutralize Poison
  • 
  Cure Disease
  • 
  Purify Food & Water
  • 
  Slow
  • 
  Haste
  Level 3
  • 
  Cure Serious Wounds
  • 
  Cure Blindness
  • 
  ESP
  • 
  Animate Dead
  • 
  Strength
  Level 4
  • 
  Stone-to-Flesh
  • 
  Mind Blank
  • 
  Energy
  • 
  Cure Lycanthropy
  • 
  Wake Spell
  Level 5
  • 
  Raise Dead
  • 
  Cure Insanity
  • 
  Cure Paralysis
  • 
  Longevity
  
  New Spell DeScriptioNS:
  Detect Poison
  Spell Level: H1
  Range: Touch
  Duration: Immediate
  Allows the caster to determine if poison is being used within a 30 foot 
  radius – and where. It also identifies the type of poison in use.
  Detect Disease
  Spell Level: H1
  Range: Touch
  Duration: Immediate
  This spell will inform the caster of the type of disease within a 30 
  foot radius.
  Cure Blindness
  Spell Level: H3
  Range: Touch
  Duration: Immediate
  This spell will cure the blindness of a character (regardless of the 
  cause, even a curse).
  Energy
  Spell Level: H4
  Range: Touch
  Duration: Immediate
  This spell restores one level to any character that has lost a level (due 
  to a wraith, or similar experience).
  Cure Lycanthropy
  Spell Level: H4
  Range: Touch
  Duration: Immediate
  This spell will remove lycanthropy from the afflicted person.
  Wake Spell
  Spell Level: H4
  Range: Touch
  Duration: Immediate
  This spell will instantly awaken one target put to sleep by magical 
  means.
  Cure Insanity:
  Spell Level: H5
  Range: Touch
  Duration: Immediate
  Allows the caster to cure a target of any insanity.
  Cure Paralysis
  Spell Level: H5
  Range: Touch
  Duration: Immediate
  Allows the caster to cure paralysis or negate its effects.
  Longevity
  Spell Level: H5
  Range: Touch
  Duration: Immediate
  Reduces the age of its target by 10 years (can be used to counter magi-
  cal effects that age a character).
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Party/Original D&D/Swords & Wizardry/Swords & Wizardry - White Box - Healer.pdf