TEXT:  
   
   
  
  One Page Warriors: Kingdom Animalia 
  A Fantasy Miniatures Skirmish Wargame 
  One Page of Rules - One Small Battlemap 
  Easy and Fast to Play 
  Designed by Noah Patterson 
   
  1.0: WHAT YOU NEED​: Both players will need to gather up the 
  following: A Set of Polyhedral Dice Per Side, 1-6 Miniatures Per Side, 
  An army roster card for each player, a playing area between 1x1’ and 
  3x3’, A School Ruler, coins or counters for tracking health/activation.  
   
  2.0: BUILDING ARMIES​: Each player gets 50-100 points to spend 
  on their army (players should agree on a point value). Choose a race, 
  class, armor, and weapon for each miniature from the tables below. 
  The number to the right of each determines the point cost. Ranged 
  weapons cost an additional 1 point. Race determines Speed, Class 
  determines Dice Level, Armor determines your Defense, and Weapon 
  determines the Damage dealt to an enemy. If you have leftover points, 
  you can also buy spells for 1 point a piece. Each miniature can hold 1 
  spell a piece. These can be used once per battle. 
  Race 
  SPD 
  Class 
  DL 
  Armor 
  DEF 
  Snail 
  2” 
  Page 
  D4 
  Sheepskin 
  D4 
  Lizard 
  4” 
  Squire 
  D6 
  Leather 
  D6 
  Mouse 
  6” 
  Knight 
  D8 
  Chainmail 
  D8 
  Rat 
  8” 
  Lord 
  D10 
  Platemail 
  D10 
  Robin 
  10” 
  Noble 
  D12 
  Suit Armor 
  D12 
  Bat 
  12” 
  King 
  D20 
  Dragonmail 
  D20 
   
  Weapon 
  Type 
  Range 
  DMG 
  Staff 
  Melee 
  1” 
  D4 
  Sword 
  Melee 
  1” 
  D6 
  Axe 
  Melee 
  1” 
  D8 
  Shortbow 
  Ranged 
  4” 
  D4 
  Longbow 
  Ranged 
  8” 
  D6 
  Crossbow 
  Ranged 
  12” 
  D8 
   
  Spell 
  Use 
  Freeze 
  Target enemy can’t move on their next activation.  
  Cheezball 
  Make a ranged attack at 12” and dealing D8 DMG. 
  Heal 
  Heal one friendly unit for 1D6 health points. 
  Protect 
  Target mini rolls D20 for their next DEF.  
  Teleport 
  Move target mini anywhere on the map. 
  3.0: GAMEPLAY​: Players set up on opposite sides of the battlefield. 
  Players can choose to put buildings or other terrain out (or draw it out 
  on paper). Terrain blocks movement and line of sight. The turn goes as 
  follows: 
  1.
  Initiative​: Players roll the Dice Level (DL) for all their minis 
  and adds up the results. The player with the LOWER result 
  goes first.  
  2.
  First Player Activation​: The player chooses 1 mini. 
  a.
  Move the miniature up to its Speed. 
  b.
  Attack with the miniature if within range. 
  c.
  Mark it to show that it’s activated. 
  3.
  Second Player Activation​: Same as First Player.  
  4.
  End of Turn​: Player’s go back and forth until all miniatures are 
  activated.  
   
  4.0: ATTACKING​: To attack, do the following: 
  1.
  Check Range and Line of Sight:​ Make sure your miniature is 
  within the designated weapon’s range to the target. Also, 
  make sure there is no terrain or other miniatures blocking your 
  Line of Sight.  
  2.
  Enemy Rolls Defense Dice​: The target rolls their Defense 
  Die. This is the number to meet or beat.  
  3.
  Attacker Rolls Dice Level​: Roll the die for your Dice Level. 
  You are aiming to meet or beat the Defense roll. However, 
  when you roll the highest number on your die, you always 
  succeed. When you roll the lowest (1), you always fail.  When 
  you roll a 1, deal 1 damage to the attacking miniature.  
  4.
  Deal Damage: ​If the attack succeeds, roll the damage dice as 
  listed for the weapon. This is how much damage is done to the 
  enemy. Each miniature’s health is the same as their DL. (A 
  miniature with a DL of D6 has 6 health points). Keep track of 
  each miniatures health and damage with counters or on a 
  sheet of paper. When a miniature has as much damage as 
  their health, they are out of the game. Remove them from the 
  battlefield.  
   
  5.0: SPELLS​: Spells are assigned to a single miniature. Spells can be 
  cast at any point during that miniature’s activation as an additional 
  action to the usual movement and attack. 
   
  6.0: VICTORY​: Victory all depends on the scenario you are playing. 
  Choose 1 scenario from the table, or roll 1D4 to choose one.  
   
  Scenario 
  Victory Conditions 
  1 
  To Death 
  Kill ALL the enemy miniatures.  
  2 
  Cheese 
  Rush 
  Each map corner is a cheese wheel. A player 
  claims it when a mini moves over it. (Mark it as 
  claimed). The first player to claim all 4 wins. 
  3 
  Assassinate 
  Each player chooses a “leader.” Leaders have 
  doubled health points. The first player to kill the 
  enemy leader wins.  
  4 
  Plague 
  Place one miniature in the middle of the board. At 
  the end of each turn, it moves 1” toward the 
  closest mini. If it touches them, they have the 
  “plague” and lose 1 health each activation. 
   
  
   
   
  ARMY ROSTER 
  Mini 
  Race 
  Class 
  Armor 
  Weapon 
  Health 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Point 
  Totals: 
   
   
   
   
  TOTAL: 
   
  ARMY ROSTER 
  Mini 
  Race 
  Class 
  Armor 
  Weapon 
  Health 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Point 
  Totals: 
   
   
   
   
  TOTAL: 
   
  ARMY ROSTER 
  Mini 
  Race 
  Class 
  Armor 
  Weapon 
  Health 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Point 
  Totals: 
   
   
   
   
  TOTAL: 
   
   
   
   
   
  ARMY ROSTER 
  Mini 
  Race 
  Class 
  Armor 
  Weapon 
  Health 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Point 
  Totals: 
   
   
   
   
  TOTAL: 
   
  ARMY ROSTER 
  Mini 
  Race 
  Class 
  Armor 
  Weapon 
  Health 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Point 
  Totals: 
   
   
   
   
  TOTAL: 
   
  ARMY ROSTER 
  Mini 
  Race 
  Class 
  Armor 
  Weapon 
  Health 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Point 
  Totals: 
   
   
   
   
  TOTAL: 
   
   
  
SOURCE: textdata/thevault/Kid Friendly/6. Beginning Miniatures & War Games/One Page Warriors - Kingdom Animalia.pdf