TEXT: Effort
  Does not Req Success, Not a Spare Time Roll.
  Re-roll a single die from this Roll.
  Critical Hit
  Target is Damaged, Once per Attack.
  Deal Crit Dmg (-Targets Armour) to a random (d6) Attribute.
  Critical Boost
  Damage, Does not Req Hit.
  +1 Crit Dmg vs all Targets with 0 Stability.
  Strong Hit
  Result
  Requirements
  Effort
  Does not Req Hit ot Success, Not a Spare Time Roll.
  Re-roll a single die from this Roll.
  
  Effort
  Does not Req Success, Not a Spare Time Roll.
  Re-roll a single die from this Roll.
  Critical Hit
  Target is Damaged, Once per Attack.
  Deal Crit Dmg (-Targets Armour) to a random (d6) Attribute.
  Critical Boost
  Damage, Does not Req Hit.
  +1 Crit Dmg vs all Targets with 0 Stability.
  Strong Hit
  Result
  Requirements
  Effort
  Does not Req Hit ot Success, Not a Spare Time Roll.
  Re-roll a single die from this Roll.
  
  +1 Armour.
  +1 Armour.
  +1 Armour vs 1st Crit.
  +1d6 Hit.
  +1d6 Hit.
  45o Arc of Fire.
  45o Arc of Fire.
  Name: ______________
  Build: ______________
  Mech Sheet (Knight)
  Traits (2 each) + Weapons = ___
  Influence Cost:
  Arm (Left):
  Hull (Right):
  Core:
  Cockpit:
  Hull (Right):
  Arm (Right):
  1)
  2)
  3)
  4)
  5)
  6)
  __
  __
  __
  __
  __
  __
  >_______________
  >_______________
  >_______________
  >_______________
  >_______________
  Legs:
  7)
  __
  (20)
  >_______________
  Trait
  Notes
  Damage
  (0-5)
  Rnd Dmg
  Defence:  14 + Cockpit + __ = __
  Armour:
  - __
  at 0 Stability
  3 + __ = __
  Stability:
  (Core x2) + __ = __
  Recovery
  20 + __ = __
  Light Cover:
  + 2
  Weapon:
  Type & Variations:
  Hit D6
  (+Skill)
  Hit
  Range
  Ideal Rng
  Ammo
  Location
  Cost
  Mount
  Damage
  Damage
  Stability Critical
  Ammo
  Ammo
  Ammo
  Effort
  Does not Req Success, Not a Spare Time Roll.
  Re-roll a single die from this Roll.
  Critical Hit
  Target is Damaged, Once per Attack.
  Deal Crit Dmg (-Targets Armour) to a random (d6) Attribute.
  Critical Boost
  Damage, Does not Req Hit.
  +1 Crit Dmg vs all Targets with 0 Stability.
  Strong Hit
  Result
  Requirements
  Effort
  Does not Req Hit ot Success, Not a Spare Time Roll.
  Re-roll a single die from this Roll.
  Reduce Stability Dmg by 1 per 2d6 Hit.
  Heavy Cover:
  + 4
  Immune to Critical Hits while you have Stability.
  Entrenched Cover:
  + 8
  0
  1
  2
  3
  -1
  4
  5
  6
  7+
  1 Day Travel costs
  1 Diesel.
  Diesel
  6 + ___
  = ___
    = -1 Diesel,    = Shut Down,     = Destruction (possibly Explodes).
  
  +1 Armour vs 1st Crit.
  +1 Armour vs 1st Crit.
  +1d6 Hit.
  +1d6 Hit.
  Name: ______________
  Build: ______________
  Mech Sheet (Viper)
  Traits (2 each) + Weapons = ___
  Influence Cost:
  Arm (Left):
  Legs (Left):
  Cockpit:
  Cockpit:
  Legs (Right):
  Arm (Right):
  1)
  2)
  3)
  4)
  5)
  6)
  __
  __
  __
  __
  __
  __
  >_______________
  >_______________
  >_______________
  >_______________
  >_______________
  Core:
  7)
  __
  (20)
  >_______________
  Trait
  Notes
  Damage
  (0-5)
  Rnd Dmg
  Defence:  14 + Cockpit + __ = __
  Armour:
  - __
  at 0 Stability
  3 + __ = __
  Stability:
  (Core x2) + __ = __
  Recovery
  20 + __ = __
  Light Cover:
  + 2
  Weapon:
  Type & Variations:
  Hit D6
  (+Skill)
  Hit
  Range
  Ideal Rng
  Ammo
  Location
  Cost
  Mount
  Damage
  Damage
  Stability Critical
  Ammo
  Ammo
  Ammo
  Effort
  Does not Req Success, Not a Spare Time Roll.
  Re-roll a single die from this Roll.
  Critical Hit
  Target is Damaged, Once per Attack.
  Deal Crit Dmg (-Targets Armour) to a random (d6) Attribute.
  Critical Boost
  Damage, Does not Req Hit.
  +1 Crit Dmg vs all Targets with 0 Stability.
  Strong Hit
  Result
  Requirements
  Effort
  Does not Req Hit ot Success, Not a Spare Time Roll.
  Re-roll a single die from this Roll.
  Reduce Stability Dmg by 1 per 2d6 Hit.
  Heavy Cover:
  + 4
  Immune to Critical Hits while you have Stability.
  Entrenched Cover:
  + 8
  0
  1
  2
  3
  -1
  4
  5
  6
  7+
  1 Day Travel costs
  1 Diesel.
  Diesel
  6 + ___
  = ___
    = -1 Diesel,    = Shut Down,     = Destruction (possibly Explodes).
  
SOURCE: textdata/thevault/Fragged Empire/Fragged Dieselpunk Mecha - Example Mechs [2018].pdf