TEXT: Cleric
  At-Will Prayer
  Cleric
  At-Will Prayer
  Cleric
  At-Will Prayer
  Cleric
  At-Will Prayer
  Cleric
  At-Will Prayer
  Cleric
  At-Will Prayer
  Cleric
  At-Will Prayer
  Cleric
  At-Will Prayer
  
  At-Will PrAyer
  Lance of Faith
  Divine, Implement, Radiant
  One creature
  Immediate Interrupt
  WIS  vs  REF
  Cleric Attack 1
  PHB-63
  A brilliant ray of light sears your foe with golden radiance. 
  Sparkles of light linger around the target, guiding your 
  ally’s attack.
  Hit: 1d8 + Wisdom modifier radiant damage, and 
  one ally you can see gains a +2 power bonus to his 
  or her next attack roll against the target. Increase 
  damage to 2d8 + Wisdom modifier at 21st level.
  R Ranged 5
  At-Will PrAyer
  Priest’s Shield
  Divine, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Cleric Attack 1
  PHB-63
  You utter a minor defensive prayer as you attack with your 
  weapon.
  Hit: 1[W] + Strength modifier damage, and you 
  and one adjacent ally gain a +1 power bonus to 
  AC until the end of your next turn. Increase dam-
  age to 2[W] + Strength modifier at 21st level.
  M Melee weapon
  At-Will PrAyer
  Righteous Brand
  Divine, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Cleric Attack 1
  PHB-63
  You smite your foe with your weapon and brand it with a 
  ghostly, glowing symbol of your deity’s anger. By naming 
  one of your allies when the symbol appears, you add divine 
  power to that ally’s attacks against the branded foe.
  Hit: 1[W] + Strength modifier damage, and one ally 
  within 5 squares of you gains a power bonus to 
  melee attack rolls against the target equal to your 
  Strength modifier until the end of your next turn. 
  Increase damage to 2[W] + Strength modifier at 
  21st level.
  M Melee weapon
  At-Will PrAyer
  Sacred Flame
  Divine, Implement, Radiant
  One creature
  Standard Action
  WIS  vs  REF
  Cleric Attack 1
  PHB-63
  Sacred light shines from above, searing a single enemy with 
  its radiance while at the same time aiding an ally with its 
  beneficent power.
  Hit: 1d6 + Wisdom modifier radiant damage, and 
  one ally you can see chooses either to gain tem-
  porary hit points equal to your Charisma modifier 
  + one-half your level or to make a saving throw. 
  Increase damage to 2d6 + Wisdom modifier at 
  21st level.
  R Ranged 5
  At-Will PrAyer
  Holy Lantern
  Conjuration, Divine
  Standard Action
      
  Cleric Utility 6
  PHB-66
  A conjured beacon of divine light shines like a lantern, pierc-
  ing shadows and deception.
  Effect: You conjure a lantern that appears in 1 
  square within range and sheds light 5 squares in 
  all directions. You and allies in the light gain a +2 
  power bonus to Perception and Insight checks. 
  You can move the lantern up to your speed as a 
  minor action. The lantern lasts for 10 hours, but 
  you can have only a single holy lantern active at 
  a time.
  R Ranged 3
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  At-Will PrAyer
  At-Will PrAyer
  Melee Basic Attack
  Weapon
  One creature
  Standard Action
  STR  vs  AC
  Basic Attack 
  PHB-287
  You resort to the simple attack you learned when you first 
  picked up a melee weapon.
  Hit: 1[W] + Strength modifier damage. Increase 
  damage to 2[W] + Strength modifier at 21st level.
  Special: You can use an unarmed attack as a weap-
  on to make a melee basic attack.
  m Melee weapon
  At-Will PrAyer
  Ranged Basic Attack
  Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Basic Attack 
  PHB-287
  You resort to the simple attack you learned when you first 
  picked up a ranged weapon.
  Hit: 1[W] + Dexterity modifier damage. Increase 
  damage to 2[W] + Dexterity modifier at 21st 
  level.
  Special: Weapons with the heavy thrown property 
  (see Player’s Handbook, page 216) use Strength 
  instead of Dexterity for attack rolls and damage 
  rolls.
  r Ranged weapon
  
  Cleric
  Encounter Prayer
  Cleric
  Encounter Prayer
  Cleric
  Encounter Prayer
  Cleric
  Encounter Prayer
  Cleric
  Encounter Prayer
  Cleric
  Encounter Prayer
  Cleric
  Encounter Prayer
  Cleric
  Encounter Prayer
  
  encounter PrAyer
  Cause Fear
  Divine, Fear, Implement
  One creature
  Standard Action
  WIS  vs  WILL
  Cleric Attack 1
  PHB-63
  Your holy symbol ignites with the fury of your god. Uncon-
  trollable terror grips your enemy, causing him to instantly 
  recoil.
  Hit: The target moves its speed + your Charisma 
  modifier away from you. The fleeing target avoids 
  unsafe squares and difficult terrain if it can. This 
  movement provokes opportunity attacks.
  R Ranged 10
  encounter PrAyer
  Divine Glow
  Divine, Implement, Radiant
  Each enemy in blast
  Standard Action
  WIS  vs  REF
  Cleric Attack 1
  PHB-63
  Murmuring a prayer to your deity, you invoke a blast of 
  white radiance from your holy symbol. Foes burn in its 
  stern light, but your allies are heartened and guided by it.
  Hit: 1d8 + Wisdom modifier radiant damage.
  Effect: Allies in the blast gain a +2 power bonus to 
  attack rolls until the end of your next turn.
  C Close blast 3
  encounter PrAyer
  Healing Strike
  Divine, Healing, Radiant, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Cleric Attack 1
  PHB-63
  Divine radiance gleams from your weapon. When you smite 
  your enemy, your deity bestows a minor blessing in the 
  form of healing for you or one of your allies.
  Hit: 2[W] + Strength modifier radiant damage, and 
  the target is marked until the end of your next 
  turn. In addition, you or one ally within 5 squares 
  of you can spend a healing surge.
  M Melee weapon
  encounter PrAyer
  Wrathful Thunder
  Divine, Thunder, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Cleric Attack 1
  PHB-63
  Your arm is made strong by the power of your deity. When 
  you strike, a terrible thunderclap smites your adversary and 
  dazes him.
  Hit: 1[W] + Strength modifier thunder damage, 
  and the target is dazed until the end of your next 
  turn.
  M Melee weapon
  encounter PrAyer
  Channel Divinity: Divine Fortune
  Divine
  Free Action
      
  Cleric Feature 
  PHB-62
  In the face of peril, you hold true to your faith and receive 
  a special boon.
  Effect: You gain a +1 bonus to your next attack roll 
  or saving throw before the end of your next turn.
  P Personal
  encounter PrAyer
  Channel Divinity: Turn Undead
  Divine, Implement, Radiant
  Each undead creature in burst
  Standard Action
  WIS  vs  WILL
  Cleric Feature 
  PHB-62
  You sear undead foes, push them back, and root them in 
  place.
  Hit: 1d10 + Wisdom modifier radiant damage, and 
  you push the target a number of squares equal to 
  3 + your Charisma modifier. The target is immo-
  bilized until the end of your next turn. Increase 
  damage to 2d10 + Wisdom modifier at 5th level, 
  3d10 + Wisdom modifier at 11th level, 4d10 + 
  Wisdom modifier at 15th level, 5d10 + Wisdom 
  modifier at 21st level, and 6d10 + Wisdom modi-
  fier at 25th level.
  Miss: Half damage, and the target is not pushed or 
  immobilized.
  C Close burst 2 (5 at 11th, 8 at 21st)
  encounter PrAyer
  Healing Ward
  Divine, Healing
  You or one ally
  Minor Action
     
  Cleric Feature 
  PHB-62
  You whisper a brief prayer as divine light washes over your 
  target, helping to mend its wounds.
  Effect: The target can spend a healing surge and 
  regain an additional 1d6 hit points. Increase the 
  amount of additional hit points regained to 2d6 
  at 6th level, 3d6 at 11th level, 4d6 at 16th level, 
  5d6 at 21st level, and 6d6 at 26th level.
  Special: You can use this power twice per encoun-
  ter, but only once per round. At 16th level, you 
  can use this power three times per encounter.
  C Close burst 5 (10 at 11th, 15 at 21st)
  encounter PrAyer
  Divine Aid
  Divine
  You or one ally
  Standard Action
      
  Cleric Utility 2
  PHB-64
  You beseech your deity to grant you or one of your allies the 
  strength to overcome a hindrance.
  Effect: The target makes a saving throw with a bo-
  nus equal to your Charisma modifier.
  R Ranged 5
  
  encounter PrAyer
  Sanctuary
  Divine
  You or one creature
  Standard Action
      
  Cleric Utility 2
  PHB-64
  You cast a protective ward upon a creature that makes en-
  emies’ attacks less effective.
  Effect: The target receives a +5 bonus to all defens-
  es. The effect lasts until the target attacks or until 
  the end of your next turn.
  R Ranged 10
  encounter PrAyer
  Blazing Beacon
  Divine, Radiant, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Cleric Attack 3
  PHB-65
  You invoke your deity’s name, and holy light envelops your 
  weapon. When you strike your foe, a blazing beacon in the 
  form of a holy rune floats above its head to guide your al-
  lies’ ranged attacks as well.
  Hit: 1[W] + Strength modifier radiant damage, and 
  all ranged attack rolls against the target gain a +4 
  power bonus until the end of your next turn.
  M Melee weapon
  encounter PrAyer
  Command
  Charm, Divine, Implement
  One creature
  Standard Action
  WIS  vs  WILL
  Cleric Attack 3
  PHB-65
  You utter a single word to your foe, a word that demands 
  obedience. You can choose to drive the foe back, order it 
  closer, or cause the foe to throw itself to the ground.
  Hit: The target is dazed until the end of your next 
  turn. In addition, you can choose to knock the tar-
  get prone or slide the target a number of squares 
  equal to 3 + your Charisma modifier.
  R Ranged 10
  encounter PrAyer
  Daunting Light
  Divine, Implement, Radiant
  One creature
  Standard Action
  WIS  vs  REF
  Cleric Attack 3
  PHB-65
  A burning column of light engulfs your foe. Its brilliance 
  burns and hinders your foe’s defense for a short time.
  Hit: 2d10 + Wisdom modifier radiant damage.
  Effect: One ally you can see gains combat advan-
  tage against the target until the end of your next 
  turn.
  R Ranged 10
  encounter PrAyer
  Split the Sky
  Divine, Thunder, Weapon
  One creature
  Standard Action
  STR  vs  FORT
  Cleric Attack 3
  PHB-65
  You invoke ancient words of wrath as you attack with your 
  weapon. The thundering power of your melee strike causes 
  your foe to stumble backward and fall.
  Hit: 1[W] + Strength modifier thunder damage, 
  and you push the target 2 squares and knock it 
  prone.
  M Melee weapon
  encounter PrAyer
  Bastion of Health
  Divine, Healing
  You or one ally
  Minor Action
      
  Cleric Utility 6
  PHB-66
  You invoke a prayer that instantly fortifies one of your allies.
  Effect: The target can spend a healing surge. Add 
  your Charisma modifier to the hit points regained.
  R Ranged 10
  encounter PrAyer
  Awe Strike
  Divine, Fear, Weapon
  One creature
  Standard Action
  STR  vs  WILL
  Cleric Attack 7
  PHB-66
  The supernatural awe and dread that radiates from you as 
  you swing your weapon leaves your foe momentarily fro-
  zen in terror.
  Hit: 1[W] + Strength modifier damage, and the tar-
  get is immobilized until the end of your next turn.
  M Melee weapon
  encounter PrAyer
  Break the Spirit
  Charm, Divine, Implement, Radiant
  One creature
  Standard Action
  WIS  vs  WILL
  Cleric Attack 7
  PHB-66
  Calling down the power of your god, you bathe your foe in 
  agonizing radiance, driving strength out of its impending 
  attacks.
  Hit: 2d8 + Wisdom modifier radiant damage, and 
  the target takes a penalty to attack rolls equal to 
  your Charisma modifier until the end of your next 
  turn.
  R Ranged 10
  
  encounter PrAyer
  Searing Light
  Divine, Implement, Radiant
  One creature
  Standard Action
  WIS  vs  REF
  Cleric Attack 7
  PHB-66
  You invoke the power of your deity. From your holy symbol a 
  searing ray of light flashes forth, striking and blinding your 
  enemy for a short time.
  Hit: 2d6 + Wisdom modifier radiant damage, and 
  the target is blinded until the end of your next 
  turn.
  R Ranged 10
  encounter PrAyer
  Strengthen the Faithful
  Divine, Healing, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Cleric Attack 7
  PHB-66
  You utter a solemn prayer as you bring your weapon down 
  upon your foe, invoking the power of your deity to physi-
  cally bolster you and nearby allies.
  Hit: 2[W] + Strength modifier damage, and you 
  and each ally adjacent to the target can spend a 
  healing surge. Add your Charisma modifier to the 
  hit points regained.
  M Melee weapon
  encounter PrAyer
  Shielding Word
  Divine
  An ally in range is hit by an attack
  Immediate Interrupt
      
  Cleric Utility 10
  PHB-67
  You invoke a prayer that instantly defends one of your allies.
  Effect: The ally gains a +4 power bonus to AC until 
  the end of your next turn.
  R Ranged 5
  encounter PrAyer
  Arc of the Righteous
  Divine, Lightning, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Cleric Attack 13
  PHB-67
  You channel your god’s divine wrath into your weapon, 
  unleashing an arc of lightning with a successful strike that 
  then leaps to another foe within range.
  Hit: 2[W] + Strength modifier lightning damage. 
  Make a secondary attack.
  Secondary Target: One creature within 3 squares 
  of you.
  Secondary Attack: Strength vs. AC
  Secondary Hit: 1[W] + Strength modifier lightning 
  damage.
  M Melee weapon
  encounter PrAyer
  Inspiring Strike
  Divine, Healing, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Cleric Attack 13
  PHB-67
  You recite a short verse as you strike your enemy with your 
  weapon. If you hit, the power of the quoted verse brings 
  healing to you or an ally close by
  Hit: 2[W] + Strength modifier damage, and you or 
  an ally within 5 squares regains hit points equal to 
  15 + your Charisma modifier.
  M Melee weapon
  encounter PrAyer
  Mantle of Glory
  Divine, Healing, Implement, Radiant
  Each enemy in blast
  Standard Action
  WIS  vs  WILL
  Cleric Attack 13
  PHB-68
  Whispering a prayer to your deity, you invoke a blast of 
  white radiance from your holy symbol. Foes burn in its glo-
  rious light, but your allies are fortified by it.
  Hit: 2d10 + Wisdom modifier radiant damage.
  Effect: Allies in the blast can spend a healing surge.
  C Close blast 5
  encounter PrAyer
  Plague of Doom
  Divine, Implement
  One creature
  Standard Action
  WIS  vs  FORT
  Cleric Attack 13
  PHB-68
  You direct your attention at an enemy, whisper an ancient 
  battle prayer, and send jolts of wracking pain through his 
  body
  Hit: 3d8 + Wisdom modifier damage, and the tar-
  get takes a penalty to all defenses equal to your 
  Charisma modifier until the end of your next turn.
  R Ranged 10
  encounter PrAyer
  Astral Shield
  Conjuration, Divine
  Standard Action
      
  Cleric Utility 16
  PHB-68
  You conjure a shimmering silver shield, which you can then 
  move around the battlefield to provide protection where it 
  is needed most.
  Effect: You conjure a shield that appears in 1 
  square within range. You and any allies adjacent 
  to the shield gain a +2 bonus to AC. Every round, 
  you can move the shield up to 3 squares within 
  range as a move action. It can’t be attacked or 
  damaged and lasts until the end of the encounter.
  R Ranged 5
  
  encounter PrAyer
  Blinding Light
  Divine, Radiant, Weapon
  One creature
  Standard Action
  STR  vs  FORT
  Cleric Attack 17
  PHB-69
  You utter a brief prayer, and a brilliant nimbus of golden 
  light surrounds your weapon, blinding your enemy on im-
  pact.
  Hit: 2[W] + Strength modifier radiant damage, and 
  the target is blinded until the end of your next 
  turn.
  M Melee weapon
  encounter PrAyer
  Enthrall
  Charm, Divine, Implement, Psychic
  Each enemy in burst
  Standard Action
  WIS  vs  WILL
  Cleric Attack 17
  PHB-69
  You begin reciting a verse from some ancient holy text. The 
  truths you speak are enough to wound and hamper your 
  enemies.
  Hit: 2d10 + Wisdom modifier psychic damage, 
  and the target is immobilized and unable to make 
  attacks against you until the end of your next turn.
  A Area burst 3 within 10 squares
  encounter PrAyer
  Sentinel Strike
  Divine, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Cleric Attack 17
  PHB-69
  You shout a sacred invocation, and your weapon smolders 
  with silver wisps of divine power. In addition to delivering 
  a stern blow to your enemy, the divine energy clings to your 
  target and foils its attacks for a short time.
  Hit: 3[W] + Strength modifier damage. Choose one 
  ally within 5 squares of you; if the target attacks 
  that ally before the end of your next turn, reduce 
  the target’s damage against that ally to 0.
  M Melee weapon
  encounter PrAyer
  Thunderous Word
  Divine, Implement, Thunder
  Each enemy in blast
  Standard Action
  WIS  vs  REF
  Cleric Attack 17
  PHB-69
  You shout a word that forcefully thrusts your enemies back 
  while allowing your allies to position themselves more ad-
  vantageously.
  Hit: 3d6 + Wisdom modifier thunder damage, and 
  you push the target a number of squares equal to 
  3 + your Charisma modifier.
  Effect: Allies in the blast can shift 1 square.
  C Close blast 5
  encounter PrAyer
  Astral Blades of Death
  Divine, Implement, Radiant
  One creature
  Standard Action
  WIS  vs  REF
  Cleric Attack 23
  PHB-71
  You invoke a holy phrase. Merciless blades of silvery light 
  suddenly appear around your enemy and begin hacking 
  at it.
  Hit: 6d6 + Wisdom modifier radiant damage.
  R Ranged 10
  encounter PrAyer
  Divine Censure
  Divine, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Cleric Attack 23
  PHB-71
  With a hushed prayer, you imbue your weapon with the di-
  vine might of your god, such that one hit with the weapon 
  leaves your enemy reeling.
  Hit: 3[W] + Strength modifier damage, and the tar-
  get takes a –2 penalty to attack rolls until the end 
  of your next turn.
  M Melee weapon
  encounter PrAyer
  Haunting Strike
  Divine, Weapon
  One creature
  Standard Action
  STR+2  vs  AC
  Cleric Attack 23
  PHB-71
  You strike your enemy hard with your weapon and invoke 
  an ancient divine curse that makes him more vulnerable to 
  a subsequent attack.
  Hit: 4[W] + Strength modifier damage. The next at-
  tack roll you make against the target gains a +2 
  power bonus.
  M Melee weapon
  encounter PrAyer
  Healing Torch
  Divine, Healing, Implement, Radiant
  Each enemy in burst
  Standard Action
  WIS  vs  WILL
  Cleric Attack 23
  PHB-71
  You whisper an ancient prayer, igniting your holy symbol 
  with divine light that quickly spreads to engulf your ene-
  mies and allies. The light sears your foes and momentarily 
  bathes your allies in a protective, healing glow.
  Hit: 3d8 + Wisdom modifier radiant damage.
  Effect: You and each ally in the burst gain a power 
  bonus to AC equal to your Charisma modifier un-
  til the end of your next turn and can spend a heal-
  ing surge. Add your Charisma modifier to the hit 
  points regained.
  A Area burst 5 within 10 squares
  
  encounter PrAyer
  Punishing Strike
  Divine, Weapon
  One creature
  Standard Action
  STR+4  vs  AC
  Cleric Attack 27
  PHB-71
  With a simple prayer, you gain a sudden clarity of purpose 
  and empower your weapon with the indomitable might of 
  your deity
  Hit: 4[W] + Strength modifier damage.
  M Melee weapon
  encounter PrAyer
  Sacrificial Healing
  Divine, Healing, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Cleric Attack 27
  PHB-71
  As you spill the blood of your enemy, you whisper a prayer to 
  your deity, who rewards your battle prowess with a timely 
  blessing upon you and all nearby allies.
  Hit: 3[W] + Strength modifier damage, and you 
  and each ally within 10 squares of you can spend 
  a healing surge. Add your Charisma modifier to 
  the hit points regained.
  M Melee weapon
  encounter PrAyer
  Scourge of the Unworthy
  Divine, Implement, Necrotic
  One creature
  Standard Action
  WIS  vs  REF
  Cleric Attack 27
  PHB-72
  You utter a divine phrase that lashes your enemy, dealing a 
  terrible wound.
  Hit: 4d10 + Wisdom modifier necrotic damage, 
  and the target takes a –2 penalty to attack rolls 
  until the end of your next turn.
  R Ranged 20
  encounter PrAyer
  Sunburst
  Divine, Healing, Implement, Radiant
  Each enemy in burst
  Standard Action
  WIS  vs  WILL
  Cleric Attack 27
  PHB-72
  When you invoke an ancient prayer, a brilliant burst of light 
  explodes in front of you, healing your allies and searing 
  your enemies.
  Hit: 3d8 + Wisdom modifier radiant damage.
  Effect: You and each ally in the burst regain hit 
  points equal to 10 + your Charisma modifier and 
  make a saving throw.
  A Area burst 2 within 10 squares
  encounter PrAyer
  Astral Wave
  Divine, Implement; Lightning, Radiant, or Thunder
  Each enemy in burst
  Standard Action
  WIS  vs  WILL
  Angelic Avenger Attack 11
  PHB-73
  As your angelic visage emerges, a wave of astral energy ema-
  nates from you and washes over your enemies with deadly 
  effect.
  Hit: 2d8 + Wisdom modifier damage of the energy 
  type you chose for your Astral Vibrance path fea-
  ture.
  C Close burst 8
  encounter PrAyer
  Prophecy of Doom
  Divine
  One creature
  Standard Action
      
  Divine Oracle Attack 11
  PHB-73
  You predict dire results for your enemy.
  Effect: You or an ally who hits the target with an 
  attack can choose to make the attack a critical hit. 
  This power lasts until the end of your next turn 
  or until you or an ally uses it to make an attack 
  a critical hit.
  R Ranged 5
  encounter PrAyer
  Solar Wrath
  Divine, Radiant, Implement
  Each enemy in burst
  Standard Action
  WIS  vs  WILL
  Radiant Servant Attack 11
  PHB-74
  Radiant light explodes from you like a solar flare, evaporat-
  ing shadows and dealing illuminating damage to every-
  thing around you.
  Hit: 3d8 + Wisdom modifier radiant damage. If the 
  target is either an undead creature or a demon, 
  it is also stunned until the end of your next turn.
  C Close burst 8
  encounter PrAyer
  Battle Cry
  Divine, Healing, Implement
  Each adjacent enemy
  Standard Action
  WIS  vs  FORT
  Warpriest Attack 11
  PHB-74
  You attack every enemy next to you, shouting a revitalizing 
  battle cry that inspires your allies.
  Hit: 2[W] + Wisdom modifier
  Effect: You and each bloodied ally within 10 
  squares of you can spend a healing surge.
  C Close burst 1
  
  Cleric
  Daily Prayer
  Cleric
  Daily Prayer
  Cleric
  Daily Prayer
  Cleric
  Daily Prayer
  Cleric
  Daily Prayer
  Cleric
  Daily Prayer
  Cleric
  Daily Prayer
  Cleric
  Daily Prayer
  
  DAily PrAyer
  Avenging Flame
  Divine, Fire, Weapon
  One Creature
  Standard Action
  STR  vs  AC
  Cleric Attack 1
  PHB-64
  You slam your weapon into your foe, who bursts into flame. 
  Divine fire avenges each attack your enemy dares to make.
  Hit: 2[W] + Strength modifier damage, and ongo-
  ing 5 fire damage (save ends).
  Miss: Half damage, and no ongoing fire damage.
  Special: If the target attacks on its turn, it can’t at-
  tempt a saving throw against the ongoing dam-
  age.
  M Melee weapon
  DAily PrAyer
  Beacon of Hope
  Divine, Healing, Implement
  Each enemy in burst
  Standard Action
  WIS  vs  WILL
  Cleric Attack 1
  PHB-64
  A burst of divine energy harms your foes and heals your al-
  lies. The radiant energy lingers around your holy symbol 
  and improves your healing powers for the rest of the battle.
  Hit: The target is weakened until the end of its next 
  turn.
  Effect: You and all your allies in the burst regain 5 
  hit points, and your healing powers restore +5 hit 
  points until the end of the encounter.
  C Close burst 3
  DAily PrAyer
  Cascade of Light
  Divine, Implement, Radiant
  One creature
  Standard Action
  WIS  vs  WILL
  Cleric Attack 1
  PHB-64
  A burst of divine radiance sears your foe.
  Hit: 3d8 + Wisdom modifier radiant damage, and 
  the target gains vulnerability 5 to all your attacks 
  (save ends).
  Miss: Half damage, and the target gains no vulner-
  ability.
  R Ranged 10
  DAily PrAyer
  Guardian of Faith
  Conjuration, Divine, Implement, Radiant
  Standard Action
      
  Cleric Attack 1
  PHB-64
  You conjure a ghostly guardian, indistinct except for a glow-
  ing shield emblazoned with your deity’s symbol. A burst 
  of radiance erupts from it to sear foes that move next to it.
  Effect: You conjure a guardian that occupies 1 
  square within range. Every round, you can move 
  the guardian 3 squares as a move action. The 
  guardian lasts until the end of the encounter. Any 
  enemy that ends its turn next to the conjured 
  guardian is subject to a Wisdom vs. Fortitude at-
  tack. On a hit, the attack deals 1d8 + Wisdom 
  modifier radiant damage. Creatures can move 
  through the space occupied by the guardian.
  R Ranged 5
  DAily PrAyer
  Bless
  Divine
  You and each ally in burst
  Standard Action
      
  Cleric Utility 2
  PHB-64
  You beseech your deity to bless you and your allies.
  Effect: Until the end of the encounter, all targets 
  gain a +1 power bonus to attack rolls.
  C Close burst 20
  DAily PrAyer
  Cure Light Wounds
  Divine, Healing
  You or one creature
  Standard Action
      
  Cleric Utility 2
  PHB-64
  You utter a simple prayer and gain the power to instantly 
  heal wounds, and your touch momentarily suffuses you or 
  a wounded creature with a dim silver light.
  Effect: The target regains hit points as if it had 
  spent a healing surge.
  M Melee touch
  DAily PrAyer
  Shield of Faith
  Divine
  You and each ally in burst
  Standard Action
      
  Cleric Utility 2
  PHB-64
  A gleaming shield of divine energy appears over you, grant-
  ing you and nearby allies protection against attacks.
  Effect: The targets gain a +2 power bonus to AC 
  until the end of the encounter.
  C Close burst 5
  DAily PrAyer
  Consecrated Ground
  Divine, Healing, Radiant, Zone
  Standard Action
      
  Cleric Attack 5
  PHB-65
  With a wave of your hand, jagged lines of radiant light 
  spread across the ground around you like a crackling 
  web, moving at your whim. Enemies that stand upon this 
  ground suffer the wrath of your deity.
  Effect: The burst creates a zone of sanctified ground 
  that lasts until the end of your next turn. You can 
  move the origin square of the zone 3 squares as a 
  move action. Enemies that start their turns within 
  the zone take 1d6 + your Charisma modifier radi-
  ant damage. You and any allies who are bloodied 
  and start their turns within the zone regain hit 
  points equal to 1 + your Charisma modifier.
  Sustain Minor: The zone persists.
  C Close burst 1
  
  DAily PrAyer
  Rune of Peace
  Charm, Divine, Weapon
  One creature
  Standard Action
  STR  vs  WILL
  Cleric Attack 5
  PHB-65
  You smash your weapon into your foe, leaving behind a 
  glowing rune that prevents your foe from making attacks.
  Hit: 1[W] + Strength modifier damage, and the tar-
  get cannot attack (save ends).
  Miss: The target cannot attack you until the end of 
  your next turn.
  M Melee weapon
  DAily PrAyer
  Spiritual Weapon
  Conjuration, Divine, Implement
  One creature
  Standard Action
  WIS  vs  AC
  Cleric Attack 5
  PHB-65
  You conjure a glowing weapon adorned with the symbol of 
  your deity. The weapon attacks one of your foes and guides 
  your allies’ attacks against the same target.
  Hit: 1d10 + Wisdom modifier damage.
  Effect: You conjure a weapon that appears in the 
  target’s square and attacks. Your allies gain com-
  bat advantage against the target. You can move 
  the weapon up to 10 squares to another enemy’s 
  square as a move action. The weapon lasts until 
  the end of your next turn.
  Sustain Minor: When you sustain the power, re-
  peat the attack. Your allies continue to gain com-
  bat advantage against the weapon’s target.
  R Ranged 10
  DAily PrAyer
  Weapon of the Gods
  Divine, Radiant, Weapon
  One held weapon
  Minor Action
     
  Cleric Attack 5
  PHB-65
  Your weapon glows with divine radiance, enhancing your 
  attacks.
  Effect: Until the end of the encounter, all attacks 
  made with the weapon deal an extra 1d6 radiant 
  damage. When the weapon hits an enemy, the 
  enemy takes a –2 penalty to AC until the end of 
  the weapon wielder’s next turn.
  M Melee touch
  DAily PrAyer
  Cure Serious Wounds
  Divine, Healing
  You or one creature
  Standard Action
     
  Cleric Utility 6
  PHB-66
  You utter a simple prayer and gain the power to instantly 
  heal wounds, and your touch momentarily suffuses you or 
  a wounded creature with bright silver light.
  Effect: The target regains hit points as if it had 
  spent two healing surges.
  M Melee touch
  DAily PrAyer
  Divine Vigor
  Divine, Healing
  You and each ally in burst
  Minor Action
      
  Cleric Utility 6
  PHB-66
  You call upon your deity to invigorate you and your battle-
  weary allies.
  Effect: Each target regains the use of his or her sec-
  ond wind.
  C Close burst 5
  DAily PrAyer
  Astral Defenders
  Conjuration, Divine, Implement, Radiant
  Standard Action
    
  Cleric Attack 9
  PHB-66
  You conjure two ghostly soldiers, indistinct except for glow-
  ing weapons. They lash out with divine radiance against 
  enemies that pass.
  Effect: You conjure two soldiers, each occupying 1 
  square within range. The conjured soldiers don’t 
  attack normally, but whenever an opportunity at-
  tack would be provoked from a conjured soldier, 
  the soldier makes a Wisdom vs. Reflex attack. 
  On a hit, the attack deals 1d10 + Wisdom modi-
  fier radiant damage. You can move one soldier or 
  both a total of 3 squares as a move action. Crea-
  tures can move through the spaces occupied by 
  the soldiers. The soldiers last until the end of the 
  encounter.
  R Ranged 10
  DAily PrAyer
  Blade Barrier
  Conjuration, Divine, Implement
  Standard Action
      
  Cleric Attack 9
  PHB-67
  A barrier of whirling blades appears, slashing at those who 
  come too close or try to pass through.
  Effect: You conjure a wall of contiguous squares 
  filled with spinning blades of astral energy that 
  lasts until the end of your next turn. The wall 
  can be up to 5 squares long and up to 2 squares 
  high. The spaces occupied by the blade barrier 
  are difficult terrain. If a creature enters the bar-
  rier’s space or starts its turn there, it takes 3d6 + 
  Wisdom modifier damage plus ongoing 5 damage 
  (save ends).
  Sustain Minor: The barrier persists.
  A Area wall 5 within 10 squares
  DAily PrAyer
  Divine Power
  Divine, Healing, Radiant, Weapon
  Each enemy in burst you can see
  Standard Action
  STR  vs  FORT
  Cleric Attack 9
  PHB-67
  You swing your weapon in a wide arc around you, creating a 
  halo of divine energy that drives foes back while fortifying 
  you and your allies.
  Hit: 2[W] + Strength modifier radiant damage, and 
  you push the target 1 square.
  Effect: Until the end of the encounter, you gain 
  regeneration 5, and you and each ally within the 
  burst gain a +2 power bonus to AC.
  C Close burst 2
  
  DAily PrAyer
  Flame Strike
  Divine, Fire, Implement
  Each enemy in burst
  Standard Action
  WIS  vs  REF
  Cleric Attack 9
  PHB-67
  A column of flame roars downward to engulf your foes.
  Hit: 2d10 + Wisdom modifier fire damage, and 
  ongoing 5 + Wisdom modifier fire damage (save 
  ends).
  Miss: Half damage, and no ongoing fire damage.
  A Area burst 2 within 10 squares
  DAily PrAyer
  Astral Refuge
  Divine, Healing, Teleportation
  One willing ally
  Standard Action
      
  Cleric Utility 10
  PHB-67
  With a touch, you send one of your allies to a sequestered 
  location in the Astral Sea, where he can recuperate for a 
  brief time before rejoining the battle.
  Effect: The target is whisked away to a place of 
  safety in the Astral Sea for 3 rounds. While there, 
  the target can spend a healing surge each round 
  but cannot take any other actions. At the end of 
  the effect, the target reappears in the space he or 
  she left or, if the space is not vacant, in the nearest 
  unoccupied space.
  M Melee touch
  DAily PrAyer
  Knights of Unyielding Valor
  Conjuration, Divine
  Standard Action
      
  Cleric Utility 10
  PHB-67
  You conjure four ghostly knights that carry huge shields em-
  blazoned with the symbol of your deity
  Effect: You conjure four ghostly warriors, each oc-
  cupying 1 square within range. As a move action, 
  you can move any of the knights 2 squares. They 
  can’t attack or be attacked or damaged, and they 
  last until the end of the encounter. Enemies can’t 
  enter a square occupied by a conjured knight, 
  but allies can move through the knights’ spaces 
  as if the knights were allies. The conjured knights 
  grant cover to allies but not enemies.
  R Ranged 10
  DAily PrAyer
  Mass Cure Light Wounds
  Divine, Healing
  You and each ally in burst
  Standard Action
      
  Cleric Utility 10
  PHB-67
  With a wave of your hand, healing motes of silver light en-
  gulf you and all nearby allies.
  Effect: The targets regain hit points as if they had 
  spent a healing surge. Add your Charisma modi-
  fier to the hit points regained.
  C Close burst 5
  DAily PrAyer
  Holy Spark
  Divine, Lightning, Weapon
  One creature
  Standard Action
  STR  vs  WILL
  Cleric Attack 15
  PHB-68
  Crackling with heavenly lightning, your weapon hits your 
  foe and engulfs him in glowing arcs. Lightning jumps to 
  other foes that approach the target.
  Hit: 2[W] + Strength modifier lightning damage, 
  and ongoing 10 lightning damage (save ends). 
  While this power’s ongoing damage is in effect, 
  any ally of the target that starts its turn within 3 
  squares of the target takes 2d10 lightning dam-
  age.
  Miss: Half damage, and no ongoing lightning dam-
  age.
  M Melee weapon
  DAily PrAyer
  Purifying Fire
  Divine, Fire, Healing, Implement
  Each enemy in burst
  Standard Action
  WIS  vs  REF
  Cleric Attack 15
  PHB-68
  Divine fire engulfs your foes and leaves them burning. Like 
  beacons of holy flame, your burning foes heal your nearby 
  allies while the flames persist.
  Hit: 3d10 + Wisdom modifier fire damage, and 
  ongoing 10 fire damage (save ends). While this 
  power’s ongoing damage is in effect, you and your 
  allies regain hit points equal to 5 + your Charisma 
  modifier when starting a turn adjacent to one or 
  more targets taking the ongoing damage.
  Miss: Half damage, and no ongoing fire damage.
  A Area burst 2 within 10 squares
  DAily PrAyer
  Seal of Warding
  Divine, Implement, Radiant, Zone
  Each enemy in burst
  Standard Action
  WIS  vs  WILL
  Cleric Attack 15
  PHB-68
  You create a circle of faintly glowing divine symbols around 
  you that hinders the movement of enemies caught within it 
  and protects you and your allies from ranged attacks.
  Hit: 4d10 + Wisdom modifier radiant damage, 
  and the target is slowed until the end of your next 
  turn.
  Miss: Half damage, and the target is not slowed.
  Effect: The burst creates a zone of difficult terrain 
  that grants cover to you and your allies against 
  ranged attacks until the end of your next turn.
  Sustain Minor: The zone persists.
  C Close burst 3
  DAily PrAyer
  Cloak of Peace
  Divine
  You or one ally
  Standard Action
      
  Cleric Utility 16
  PHB-68
  You utter a prayer as you point toward a nearby ally, sur-
  rounding him in a mantle of faint silvery light that repels 
  attacks for as long as he does not attack.
  Effect: The target gains a +5 power bonus to AC 
  and a +10 power bonus to all other defenses until 
  the end of the encounter. This effect ends if the 
  target makes an attack.
  R Ranged 10
  
  DAily PrAyer
  Divine Armor
  Divine, Healing
  You and each ally in burst
  Standard Action
      
  Cleric Utility 16
  PHB-68
  As you mutter a fervent prayer, the power of your god en-
  cases you and healing motes of silver light surround you 
  and all nearby allies.
  Effect: You gain a +2 power bonus to AC, and all 
  targets gain resist 5 to all damage until the end of 
  the encounter.
  C Close burst 3
  DAily PrAyer
  Hallowed Ground
  Divine, Zone
  Standard Action
     
  Cleric Utility 16
  PHB-68
  You speak a prayer, and the ground around you becomes hal-
  lowed, granting you and your allies divine protection.
  Effect: The burst creates a zone of hallowed 
  ground. You and any allies gain the following ben-
  efits while within the zone: a +2 power bonus to 
  saving throws, a +2 power bonus to all defenses, 
  and a +2 power bonus to attack rolls. The area 
  remains hallowed until the end of the encounter.
  C Close burst 5
  DAily PrAyer
  Fire Storm
  Divine, Fire, Implement, Zone
  Each enemy in burst
  Standard Action
  WIS  vs  REF
  Cleric Attack 19
  PHB-69
  A roiling cloud of fire scours your foes, lingering on the bat-
  tlefield until you allow it to burn itself out.
  Hit: 5d10 + Wisdom modifier fire damage.
  Miss: Half damage.
  Effect: The burst creates a zone of fire that lasts 
  until the end of your next turn. Enemies that start 
  their turn in this zone take 1d10 + Wisdom modi-
  fier fire damage.
  Sustain Minor: The zone persists.
  A Area burst 5 within 10 squares
  DAily PrAyer
  Holy Wrath
  Divine, Healing, Implement, Radiant
  Each enemy in burst
  Standard Action
  STR  vs  AC
  Cleric Attack 19
  PHB-69
  A burst of furious light washes over your foes and fortifies 
  you with the wrath of your god.
  Hit: 2d10 + Strength modifier radiant damage.
  Effect: You gain regeneration 10 and a +2 power 
  bonus to attack rolls until the end of the encoun-
  ter.
  C Close burst 3
  DAily PrAyer
  Indomitable Spirit
  Divine, Healing, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Cleric Attack 19
  PHB-69
  The divine power of your mighty attack fortifies your allies.
  Hit: 3[W] + Strength modifier damage.
  Miss: Half damage.
  Effect: You and each ally within 5 squares of you 
  regain hit points as if you had each spent a heal-
  ing surge.
  Melee weapon
  DAily PrAyer
  Knight of Glory
  Conjuration, Divine, Implement
  One creature adjacent to the ghostly knight
  Standard Action
  WIS  vs  AC
  Cleric Attack 19
  PHB-69
  You conjure a ghostly warrior clad in the ceremonial armor 
  of your faith. With sword in hand, it attacks your enemies.
  Hit: 3d10 + Wisdom modifier damage.
  Effect: You conjure a ghostly knight that occupies 
  1 square within range, and the knight attacks an 
  adjacent creature. Once per round as a minor ac-
  tion, you can make the knight attack an adjacent 
  creature. Every round, you can move the knight 5 
  squares as a move action. It lasts until the end of 
  the encounter.
  R Ranged 10
  DAily PrAyer
  Angel of the Eleven Winds
  Conjuration, Divine
  Standard Action
     
  Cleric Utility 22
  PHB-70
  You conjure a luminous winged angel with indistinct fea-
  tures. It hovers 1 foot above the ground and grants others 
  the power of flight.
  Effect: You conjure the likeness of an angel that 
  occupies 1 square within range. The angel grants 
  any target you can see a speed of fly 8 and a +4 
  power bonus to AC against opportunity attacks. 
  Changing the target is a minor action. A creature 
  that no longer benefits from the effect lands on 
  the ground safely. The angel can’t move or be at-
  tacked or damaged, and it lasts until the end of 
  the encounter.
  R Ranged 10
  DAily PrAyer
  Clarion Call of the Astral Sea
  Divine, Healing, Teleportation
  You or one willing ally
  Standard Action
      
  Cleric Utility 22
  PHB-70
  You beseech your deity for aid. A heavenly trumpet sounds, 
  and you or a nearby ally is instantly whisked away to a for-
  tress on the Astral Sea, restored to full health, and returned 
  safely to the battlefield in short order.
  Effect: The target teleports away to a safe location 
  in the Astral Sea and regains hit points up to its 
  maximum. While it is away, the target can per-
  ceive the surroundings of its previous location, but 
  it can’t take any actions. At the start of its next 
  turn, it returns to an unoccupied space chosen by 
  you within 5 squares of its previous location.
  R Ranged 10
  
  DAily PrAyer
  Cloud Chariot
  Conjuration, Divine
  Standard Action
      
  Cleric Utility 22
  PHB-70
  You conjure a white cloud that coalesces into a chariot pulled 
  by a winged horse, both made of solid cloudstuff.
  Effect: You conjure a chariot of cloudstuff that oc-
  cupies a 2-by-2 space within range, and a winged 
  horse of cloudstuff that occupies a 2-by-2 space 
  adjacent to the chariot. The horse and chariot 
  have a speed of fly 8. The chariot can carry up to 
  four Small or Medium creatures, and the horse 
  can hold one Small or Medium rider. The chariot 
  grants cover to its occupants. The chariot and the 
  horse can’t attack or be separated, and they can’t 
  be attacked or damaged. They remain until you 
  take an extended rest unless you dismiss them (a 
  free action).
  R Ranged 2
  DAily PrAyer
  Purify
  Divine
  You and each ally in burst
  Standard Action
      
  Cleric Utility 22
  PHB-70
  You wave a hand, releasing golden motes of light that strike 
  nearby allies, ridding them of all lingering afflictions.
  Effect: Every effect that a save can end is removed 
  from the targets.
  C Close burst 5
  DAily PrAyer
  Spirit of Health
  Conjuration, Divine, Healing
  Standard Action
      
  Cleric Utility 22
  PHB-70
  You conjure an insubstantial spirit that hovers in the air 
  nearby and heals your wounded comrades.
  Effect: You conjure a spirit that appears in 1 square 
  within range. You or any ally adjacent to or in the 
  same square as the spirit can spend a healing 
  surge as a minor action. The spirit can heal one 
  target per round and regains its healing ability at 
  the start of each of your turns. Creatures can move 
  through the spirit’s space without impediment. 
  The spirit can’t move or be attacked or damaged, 
  and it lasts until the end of the encounter.
  R Ranged 10
  DAily PrAyer
  Nimbus of Doom
  Divine, Radiant, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Cleric Attack 25
  PHB-71
  Your attack illuminates your foe with a radiant glow, guid-
  ing attacks against it.
  Hit: 6[W] + Strength modifier radiant damage.
  Effect: The target takes a –2 penalty to all defenses 
  (save ends).
  M Melee weapon
  DAily PrAyer
  Sacred Word
  Divine, Implement, Psychic
  Each enemy in burst
  Standard Action
  WIS  vs  FORT
  Cleric Attack 25
  PHB-71
  A single word of divine power damages and stuns nearby 
  foes.
  Hit: 4d10 + Wisdom modifier psychic damage, 
  and the target is stunned until the end of your 
  next turn.
  Miss: Half damage, and the target is not stunned.
  C Close burst 5
  DAily PrAyer
  Seal of Binding
  Divine, Implement
  One creature
  Standard Action
  WIS  vs  WILL
  Cleric Attack 25
  PHB-71
  Faintly glowing symbols encircle your foe, trapping it.
  Hit: 3d10 + Wisdom modifier damage, and the tar-
  get is stunned and can’t be affected by any attack 
  other than this one until the end of your next turn.
  Sustain Standard: Each time you sustain the pow-
  er, you and the target both take 2d10 + Wisdom 
  modifier damage. The target remains stunned and 
  protected against all other attacks. You can’t sus-
  tain this power if you are bloodied.
  R Ranged 10
  DAily PrAyer
  Seal of Protection
  Divine, Implement, Radiant, Zone
  Each enemy in burst
  Standard Action
  STR  vs  REF
  Cleric Attack 25
  PHB-71
  You create a circle of faintly glowing symbols that halts your 
  enemies and protects you and your allies from attack.
  Hit: 3d10 + Strength modifier radiant damage.
  Effect: The burst creates a protected zone until the 
  end of your next turn. You and each ally within 
  the zone gain a +2 bonus to AC. Enemies that en-
  ter the zone end their current movement.
  Sustain Minor: The zone persists.
  C Close burst 2
  DAily PrAyer
  Astral Storm
  Cold, Divine, Fire, Implement, Lightning, Thunder, Zone
  Each enemy in burst
  Standard Action
  WIS  vs  REF
  Cleric Attack 29
  PHB-72
  You unleash a terrible storm upon your enemies, raining ice, 
  fire, lightning, and thunder down upon them.
  Hit: 6d10 + Wisdom modifier cold, fire, lightning, 
  and thunder damage. Resistance doesn’t reduce the 
  damage unless the target has resistance to all four 
  damage types, and only the weakest resistance ap-
  plies. A target that has vulnerability to any one of the 
  four damage types is subject to that vulnerability.
  Miss: Half damage.
  Effect: The burst creates a stormy zone until the end 
  of your next turn.
  Sustain Minor: When you sustain this power, make 
  a Wisdom vs. Reflex attack against every enemy 
  within the zone, dealing 2d10 + Wisdom modi-
  fier lightning damage if you hit and half damage 
  if you miss.
  A Area burst 5 within 20 squares
  
  DAily PrAyer
  Godstrike
  Divine, Radiant, Weapon
  One creature
  Standard Action
  STR  vs  AC
  Cleric Attack 29
  PHB-72
  Your weapon explodes with brilliant light as you swing it at 
  your foe.
  Hit: 7[W] + Strength modifier radiant damage.
  Miss: Half damage.
  M Melee weapon
  DAily PrAyer
  Angelic Presence
  Divine, Fear
  Minor Action
      
  Angelic Avenger Utility 12
  PHB-73
  Your features blur into an angel’s holy veil, and you are filled 
  with a divine presence.
  Effect: Enemies gain a –2 penalty to attack rolls 
  against you until the end of the encounter or until 
  you are bloodied.
  P Personal
  DAily PrAyer
  Angel Ascendant
  Divine, Weapon
  Standard Action
  STR  vs  AC
  Angelic Avenger Attack 20
  PHB-73
  You channel divine energy into a single, powerful attack that 
  transforms you into an angelic being. Wings of radiant 
  light spread from your back as your features transform into 
  those of an angel.
  Hit: 5[W] + Strength modifier damage.
  Effect: You gain a speed of fly 6 (hover) until the 
  end of the encounter. (See the Dungeon Master’s 
  Guide for rules on hovering.)
  M Melee weapon
  DAily PrAyer
  Good Omens
  Divine
  You and each ally in range
  Standard Action
     
  Divine Oracle Utility 12
  PHB-73
  You peer into the future and predict good fortune for you 
  and your allies.
  Effect: The targets gain a +5 power bonus to all 
  d20 rolls until the end of your next turn, but the 
  targets cannot score critical hits while this power 
  is in effect.
  R Ranged 10
  DAily PrAyer
  Hammer of Fate
  Divine, Implement
  One creature
  Standard Action
  WIS  vs  WILL
  Divine Oracle Attack 20
  PHB-73
  You hammer your foe with prophetic words of power. If your 
  foe avoids the barrage, you can untangle the lines of fate 
  and perform a different action.
  Hit: 5d10 + Wisdom modifier damage.
  Miss: Rewind your turn to the moment before you 
  made the attack, and you don’t use this power. 
  Choose a different standard action this turn. You 
  can’t use hammer of fate again until the next en-
  counter.
  R Ranged 20
  DAily PrAyer
  Healing Sun
  Divine, Healing, Radiant, Zone
  Standard Action
      
  Radiant Servant Utility 12
  PHB-74
  A healing sun shines forth from you, repairing the wounds 
  of your allies while keeping creatures of darkness at bay.
  Effect: The burst creates a zone of divine light un-
  til the end of your next turn. You and each ally 
  who ends his or her turn within the zone regain 
  hit points equal to 5 + your Charisma modifier. 
  A demon or an undead creature that enters the 
  zone or starts its turn there takes 1d10 + your 
  Charisma modifier radiant damage.
  Sustain Standard: The zone persists.
  Special: The zone ends at the end of your turn if 
  you are bloodied.
  C Close burst 2
  DAily PrAyer
  Radiant Brilliance
  Divine, Implement, Radiant
  One creature
  Standard Action
  WIS  vs  REF
  Radiant Servant Attack 20
  PHB-74
  You fire a brilliant ray of searing light into a foe, igniting 
  that foe and briefly turning it into a small sun.
  Hit: 3d10 + Wisdom modifier radiant damage.
  Effect: At the start of your next turn, the target is 
  the center of a burst 5 radiant explosion that af-
  fects only your enemies: Wisdom vs. Will; 3d10 
  radiant damage; half damage on a miss.
  R Ranged 20
  DAily PrAyer
  Battle Favor
  Divine, Healing
  Free Action
      
  Warpriest Utility 12
  PHB-74
  When you score a critical hit against an enemy, your deity 
  favors you with healing or by renewing one of your prayers.
  Trigger: You roll a natural 20 when making a me-
  lee attack
  Effect: Regain hit points as if you had spent two 
  healing surges, or recover one daily power you 
  have already used. Once you use this power, you 
  cannot recover it except by taking an extended 
  rest.
  P Personal
  
  DAily PrAyer
  Battle Pyres
  Divine, Implement, Radiant
  Each enemy in burst
  Standard Action
  WIS  vs  WILL
  Warpriest Attack 20
  PHB-74
  You call upon a powerful prayer that turns your enemies 
  into pyres ablaze with radiant energy
  Hit: 2d8 + Wisdom modifier damage, and ongoing 
  5 radiant damage (save ends). Make a secondary 
  attack.
  Secondary Target: One creature taking ongoing 
  radiant damage within 5 squares of you.
  Secondary Attack: Wisdom vs. Reflex
  Secondary Hit: 5d10 + Wisdom modifier damage.
  Sustain Standard: You can make the secondary at-
  tack in subsequent rounds as long as at least one 
  of your primary targets is taking ongoing radiant 
  damage.
  C Close burst 5
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  DAily PrAyer
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  DAily PrAyer
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  DAily PrAyer
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  DAily PrAyer
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  DAily PrAyer
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  DAily PrAyer
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  DAily PrAyer
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/D&D 4th Edition/Power Cards/Deluxe Power Cards - Core - Cleric Pack(v1.1)[OEF].pdf