TEXT: WIZ1: EXPERTISE
  Specialty
  alchemy
  charm (mental)
  clairsentience
  conjuring
  control (physical)*
  defensive magic
  divination/knowledge
  elementals, air
  elementals, earth
  elementals, ﬁre
  elementals, water
  energy manipulation
  illusions
  invisibility
  invocation
  languages/lingustics
  lightness/darkness
  memory manipulation
  mimicry
  mind control
  nature
  necromancy
  planar magic
  prismatic magic
  sound/sonic magic
  summoning
  telekinetics
  telepathy
  transmutational
  vision/sight
   Roll    
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  30
  WIZ5: WIZARD ENCOUNTER VARIATIONS
  Specialty
  escorting halﬂings on important mission
  lost/separated from rest of adventuring party
  roaming in search of adventuring party to join
  seeking extraordinary steed* to be trained
  seeking ingredients: for potion/salve
  seeking ingredients: for scroll-writing ink
  seeking ingredients: for standard spellcasting
  seeking ingredients: quill type for scroll
  seeking lost familiar
  seeking lost/legendary magical item
  seeking lost/legendary magical location
  seeking reclusive wizard to learn magic secrets
  seeking speciﬁc creature to acquire ingredients
  seeking speciﬁc creature to acquire knowledge
  seeking speciﬁc creature to slay to break spell
  seeking speciﬁc creature to slay to prove worth
  smuggling illegal ingredients
  smuggling magically forged documents
  tracking nemesis to kill/vanquish them
  transporting important magical item/tome
  traveling to location of magical signiﬁcance
  traveling to location to dispel enchantment
  traveling to location to extort “protection” money
  traveling to location to lend magical protection
  traveling to market to sell (minor) magic items
  traveling to market to sell potions
  traveling to market to sell scrolls
  traveling to procure high-quality vellum/paper
  traveling to sit on wizard's council (for trial)
  traveling to visit elder wizard for training
   Roll    
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  6
  7
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  21
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  26
  27
  28
  29
  30
  WIZ3: CLOTHING COLOR & STYLE
  1
  2
  3
  4
  5
  6
  7
  8
  9
  0
  black
  red
  yellow
  orange
  dark gray
  light gray
  blue
  purple/violet
  green
  white
  * optional: roll 1d3 [1=deep/dark, 2-muted/dull, 3=intense/bright]
  * e.g., a hippogriff or pegasus
  10s Digit: Style
   1-10 cloak w/ hood;
   
   
  1-in-3 chance = + skull cap
   11-20  cloak w/ cowl;
   
   
  1-in-3 chance = + hat
   21-30  tunic w/ leggings; 
   
   
  1-in-3 chance = + misc. cap/hat
  1s Digit: Color*
  WIZ4: FAMILIAR
  Familiar
  bat
  cat
  chameleon
  crow
  dog
  ferret
  fox
  frog
  goshawk
  hawk
  hedgehog
  lizard
  mongoose
  monkey
  mouse
  osprey
  otter
  owl
  quasit
  rabbit
  rarrot
  rat
  raven
  skunk
  snake
  spider
  squirrel
  toad
  turtle
  weasel
   Roll    
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  28
  29
  30
  WIZ2: FACIAL HAIR & HAIRSTYLE
  * roll 1d3 [1-2=with moustache; 3=without]
  Roll on d30
   
   
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  30
  full head of short hair
  full head of long/thick hair
  long hair, receding hairline
  short hair, receding hairline
  balding with long hair in back
  balding with pony tail in back
  Hairstyle
  Facial Hair
  None
  Full Beard
  Van Dyke
  Moustache Only
  Mutton Chops*
  “d30 Wizard Encounters”: © 2014, New Big Dragon Games Unlimited
  d30 Wizard Encounters
  
SOURCE: textdata/thevault/Old School Revival (OSR(ic))/[OSR Generic]/Old School Adventures D30 Accessories (OSR)/d30 Encounters; Generators/d30 Wizard Encounters (OSR).pdf