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  edge of the empire
  ERRATA
  EDGE OF THE EMPIRE 
  ERRATA
  Last Updated 11/20/2017
  The most recent changes are in magenta.
  v2.0
  ERRATA
  T
  he following errors should be corrected as follows. 
  Except as noted below, these errata will be cor-
  rected in future printings. 
  EDGE OF THE EMPIRE 
  CORE RULEBOOK
  CHAPTER II: CHARACTER CREATION
  PAGE 65
  In the Bacta Specialist talent, replace “regain” with 
  “recover.”
  PAGE 66
  In the Scathing Tirade talent, replace “close range” 
  with “short range.”
  CHAPTER III: SKILLS
  PAGE 113
  In the Negotiation (Presence) entry, second para-
  graph, “Presence and Cool” should read “Negotiation 
  or Cool.”
  CHAPTER IV: TALENTS
  PAGE 132
  In the Bacta Specialist entry, change “regain” to “heal.”
  In the Balance entry, change “regains” to “recovers.”
  PAGE 133
  In the Crippling Blow entry, change “Activation: Ac-
  tive” to “Activation: Active (Incidental).”
  PAGE 136
  In the Hard Headed (Improved) entry, add Mechanic 
  to the Trees list.
  PAGE 144
  In the Targeted Blow entry, remove Mercenary Soldier 
  from the Trees list.
  CHAPTER V: GEAR AND EQUIPMENT
  PAGE 154
  In the Item Qualities entry, at the end of the fourth 
  paragraph add: “Weapon qualities can only trigger on 
  a successful attack, unless specified otherwise.”
  PAGE 157
  In the Stun Damage entry, second paragraph, change 
  “a free action” to “an incidental.”
  PAGE 172
  In the Synthetic Standard Strength Neuroparalytic 
  entry, “Stuns” should be “immobilizes.”
  CHAPTER VI: CONFLICT AND COMBAT
  PAGE 204
  In the first sentence of the first paragraph, replace 
  “Melee or Brawn” with “Melee or Brawl.” 
  PAGE 206
  Change the Defense section to:
  “Defense, or specifically, defense rating, is one of 
  the factors determining how difficult it is to land a suc-
  cessful attack during combat. Defense ratings repre-
  sent the abilities of shields, armor, or other defenses 
  to deflect attacks entirely, or to absorb or lessen in-
  coming blows.
  “A character adds a number of ∫ equal to their 
  defense rating to all combat checks directed 
  against them.
  “No character can have a defense rating higher than 4.”
  PAGE 206
  Change the Melee and Ranged Defense section to: 
  “A character’s defense rating can be classified as 
  one of three types: general defense rating, melee 
  defense rating, or ranged defense rating. A general 
  defense rating applies against all combat checks di-
  rected against the character. A melee defense rating 
  only applies against close combat checks directed 
  against the character (Brawl and Melee checks). A 
  
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  ranged defense rating only applies against ranged 
  combat checks directed against the character (Gun-
  nery, Ranged [Light], and Ranged [Heavy] checks).
  “There are two sources of defense: sources that 
  stack, and sources that do not stack. You can think of 
  this as sources that provide defense, and sources that 
  increase defense. 
  “Sources that provide defense (such as most armor) 
  list the defense provided as a number, or say that 
  they ‘provide’ defense. Some examples include:
  • Armor
  • Cover
  • Certain talents
  • Guarded Stance maneuver
  “These sources do not stack with each other. If a 
  character could benefit from more than one of these 
  sources of defense, the player chooses the best one.
  “However, other sources increase defense. These 
  sources say they ‘increase’ defense, or they list the 
  defense provided as a number with a ‘+’ sign in front 
  of it. These sources of defense stack, both with each 
  other and with any sources that provide defense.
  “If multiple sources that increase defense would in-
  crease a character’s defense higher than 4, the rating 
  remains at 4.” 
  PAGE 213
  In the Cover entry, replace “increases the character’s 
  ranged defense by 1” with “allows the character to 
  gain ranged defense 1”
  CHAPTER VII: STARSHIPS AND VEHICLES
  PAGE 227
  In the Sensors entry, replace “Surveillance” with 
  “Computers.”
  PAGE 232
  In the Fly/Drive entry, add the following sentence to the 
  end of the paragraph: “Moving between one range band 
  and the next always takes two maneuvers regardless of 
  speed, with the following exceptions detailed below:”
  PAGE 233-234
  In the Damage Control entry, the second sentence 
  of the first paragraph should read “Using this action, 
  any Player Character who makes a successful Me-
  chanics check recovers one point of system strain 
  per success.” The second sentence in the second 
  paragraph should read “In general, PCs can only 
  attempt one Damage Control check to reduce 
  hull trauma (one per success) per encounter.”
  PAGE 257
  In the Lambda-class T-4a Long Range Shuttle profile, 
  replace the “Forward Light Blaster Cannons (2)“and 
  “Forward Twin Light Laser Cannons (2)” weapons en-
  tries with “Two Forward Light Blaster Cannons” and 
  “Two Forward Twin Light Laser Cannons.”
  PAGE 258
  In the BTL-A4 and BTL-S3 Y-wing Attack Starfighter 
  profile, remove the “(2)” following the Forward Mount-
  ed Proton Torpedo Launchers weapons entry.
  PAGE 264
  Add “Sensor Range: Short.” to Wayfarer profile.
  CHAPTER VIII: THE FORCE
  PAGE 277
  In the Overwhelm Emotions talent, replace “Coerce, 
  or Deceit” with “Coercion, or Deception.”
  In the Balance talent, replace “regains” with “recovers.”
  PAGE 282
  In the 15 cost Control upgrade on the talent tree, re-
  place “Coerce” with “Coercion.”
  BEYOND THE RIM
  CHAPTER III: TOXIC MOTHERLOAD
  PAGE 77
  Last sentence of last paragraph, change from “± up-
  grades the pilot’s base dice pool on the next check” 
  to “± upgrades the pilot’s base dice pool on the next 
  check once.”
  
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  SUNS OF FORTUNE
  CHAPTER I: THE CORELLIAN SYSTEM
  PAGE 19
  The Murra should be listed as a “Minion” not a “Rival.”
  PAGE 51
  Remove the Surveillance skill from Liddy Ravora’s en-
  try.
  CHAPTER III: PLAYER OPTIONS
  PAGE 101
  Remove the “Gravity Belt” entry from Table 3–4: 
  Gear and Equipment.
  CHAPTER IV: MODULAR ENCOUNTERS
  PAGE 133
  Remove the Surveillance skill from the ISA Security 
  Agent’s entry.
  DANGEROUS COVENANTS
  CHAPTER I: ARMED AND DANGEROUS
  PAGE 37
  In the Signature Ability tree for Unmatched Protec-
  tion, the Protect Ally tree reads “Once per session 
  while Unmatched Mobility is active...” This should 
  read “Once per session while Unmatched Protection 
  is active...” 
  CHAPTER 2: LOCKED AND LOADED
  PAGE 54
  In the entry for the TaggeCo MB-7 “Ranger” Range 
  Finder, the hard points required is listed as “none.” It 
  should be listed as “1.” 
  PAGE 63
  In the entry for the Invader AA-9 Assault Airspeeder’s 
  weapons, the forward mounted light blaster cannon’s 
  Critical rating should be “4,” and the mini-rocket 
  launcher’s range should be “Close.” 
  PAGE 63
  In the entry for the YZ-775 Medium Transport’s weap-
  ons, the dorsal turret-mounted twin light turbolaser 
  should have the weapon quality “Linked 1,” and both 
  of turret-mounted twin medium laser cannons should 
  have the weapon quality “Linked 1.” 
  JEWEL OF YAVIN
  CHAPTER I: ODDS AND OPPORTUNITY
  PAGE 29
  The description of 3. Hallway Expedition reads 
  “With the exception of the gift shop, doorways lead...” 
  It should read “With the exception of the storeroom, 
  doorways lead...” 
  PAGE 50
  The read aloud text in the section Buoy Three to 
  Four: The First Feeding Ground reads “The first 
  buoy disappears behind you...” It should read “The 
  third buoy disappears behind you...” 
  CHAPTER III: ESCAPE TO THE CLOUDS
  PAGE 93
  Under the Christophsis section, a section reads: “≤: 
  The shadow of one of the crystal spires crosses over 
  the opponent the character just attacked, and the 
  starport’s lighting diminishes accordingly. The oppo-
  nent is cast into relative darkness, granting defense 1 
  due to cover for the next round.” It should read “≤: 
  The shadow of one of the crystal spires crosses over 
  the character, and  the starport’s lighting diminishes 
  accordingly. The character is cast into relative dark-
  ness, granting defense  1 due to cover for the next 
  round.”
  FAR HORIZONS
  CHAPTER I: BUILDING BETTER WORLDS
  PAGE 29
  In the talent tree for the Marshal specialization, both 
  instances of the Point Blank talent read “at close 
  range or engaged.” They should read “at short range 
  or engaged.” 
  PAGE 37
  In the signature ability tree for Unmatched Exper-
  tise, the third upgrade from the left in the first row 
  currently reads: “Activate Unmatched Expertise as a 
  maneuver instead of as an action.” It should read “Ac-
  tivate Unmatched Expertise as an incidental that may 
  be triggered out of turn instead of as an action.”
  
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  LORDS OF NAL HUTTA
  CREDITS PAGE
  PAGE 2
  The cover artist credits read “David Kegg and Mark 
  Molnar.” It should read “Joel Hustak and Mark Mol-
  nar.”
  CHAPTER III: PLAYER OPTIONS
  PAGE 105
  In the entry for the Poison Reservoir, the price is listed 
  as “(R) 500 credits.” It should be listed as “(R) 400 
  credits.”
  CHAPTER IV: MODULAR ENCOUNTERS
  PAGE 123
  In the entry for the Fereallis Pirate Crewmate, the 
  Gunnery skill should have a rating of “1.” 
  FLY CASUAL
  CHAPTER II: TRICKS OF THE TRADE
  PAGE 51
  In the Base Modifiers entry for the Underslung Scat-
  tergun, insert “Crit 5’’ after “Damage 6.”
  MASK OF THE PIRATE 
  QUEEN
  EPISODE I: SEARCH ON SALEUCAMI
  PAGE 27
  In the entry for Krash, the Leadership skill should 
  have a rating of “1.”
  EPISODE III: PREPARE FOR BOARDERS.
  PAGE 84
  In the Fleet Officer entry in the Bridge Crews sidebar, 
  the Ranged (Light) skill should have a rating of “2.”
  NO DISINTEGRATIONS
  CHAPTER I: HUNTERS FOR HIRE
  PAGE 29
  Change the text of the “Martial Grace” talent to “Once 
  per round, suffer 2 strain to add damage equal to 
  ranks in Coordination to one hit of a successful Brawl 
  check.”
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