TEXT: V: Grey Knights
  139
  A
  Abhor the Witch (Talent) 
  113
  Actions 
  234, 236
  Advanced Skills 
  94
  Agil-
  ity
   
  25
  Aim
   
  237
  Air of 
  Author-
  ity (Tal-
  ent)
   
  113
  All Out Attack 
  237
  Ambidextrous (Talent) 
  113
  Ammunition 
  158
  Arming (Missions) 
  230
  Armour 
  160
  Armour Craftsmanship 
  165
  Armour-Monger (Talent) 
  113
  Assassin Strike (Talent) 
  113
  Assistance 
  204
  Astartes Weapons 
  142
  Astartes Weapon Specialisation (Talent) 
  113
  Astartes Weapon Training (Talent) 
  113
  Attack 
  244
  Attack Patterns 
  221
  Autosanguine (Talent) 
  113
  B
  Ballistic Skill 
  25
  Basic Skills 
  92
  Basic Weapon Training (Talent) 
  113
  Bastion of Iron Will (Talent) 
  114
  Battle Rage (Talent) 
  114
  Berserk Charge (Talent) 
  114
  Binary Chatter (Talent) 
  114
  Blademaster (Talent) 
  114
  Blind Fighting (Talent) 
  114
  Blood Soaked Tide (Horde) (Trait) 
  130
  Bolter Drill (Talent) 
  114
  Bolt Weapons 
  146
  Brace Heavy Weapon 
  238
  Briefing (Missions) 
  227
  Bulging Biceps (Talent) 
  114
  Burning Fate 
  205
  C
  Called Shot 
  238
  Call to Vengeance (Talent) 
  114
  Carrying, Lifting, and Pushing Objects 
  208
  Carrying Weight 
  208
  Catfall (Talent) 
  114
  Chain Weapons 
  153
  Chaos Heretic 
  364
  Chaos Space Marine 
  363
  Chapter Advances 
  66
  Chapter Squad Mode Abilities 
  217
  Character Advancements 
  57
  Characteristic Advance 
  57
  Characteristic Damage 
  251
  Characteristics 
  25
  Charge 
  238
  Chem 
  Geld 
  (Talent)
   
  114
  Cleanse 
  and Pu-
  rify (Tal-
  ent)
   
  115
  Climb-
  ing
   
  206
  Codex Squad Mode Abilities 
  216
  Cohesion 
  211
  Combat 
  234
  Combat Formation (Talent) 
  115
  Combat Master (Talent) 
  115
  Combat Sense (Talent) 
  115
  Common Lore 
  100
  Concealed Cavity (Talent) 
  115
  Conditions and Special Damage 
  260
  Corruption 
  282
  Counter Attack (Talent) 
  115
  Cover 
  246
  Crack Shot (Talent) 
  115
  Crafting Skills 
  94
  Craftsmanship 
  140
  Crippling Strike (Talent) 
  115
  Critical Damage 
  250
  Critically Damaged 
  262
  Crushing Blow (Talent) 
  115
  Cybernetic and Bionic Replacements 
  262
  D
  Damage 
  250
  Darkness 
  247
  Deadeye Shot (Talent) 
  115
  Death 
  262
  Death From Above (Talent) 
  115
  Deathwatch Advances 
  64
  Deathwatch Apothecary 
  68
  Deathwatch Assault Marine 
  72
  Deathwatch Devastator Marine 
  76
  Deathwatch Hypno-conditioning 
  36
  Deathwatch Librarian 
  80
  Deathwatch Relics 
  168
  Deathwatch Tactical Marine 
  84
  Deathwatch Techmarine 
  88
  Deathwatch Training 
  36
  Deathwatch Training (Talent) 
  115
  Deciding How to Advance Your Character 
  58
  Defensive Stance 
  238
  Defensive Stances 
  223
  Deflect Shot (Talent) 
  115
  Degrees of Success and Failure 
  203
  Delay 
  238
  Demeanours 
  32
  CharaCter Name _________________________________  Player Name _____________________________________
   SPeCiality ________________________________________   Rank ______________________________________________
  DeSCriPtioN ________________________________________________________________________________________________________
  ______________________________________________________________________________________________________________________
  SKILLS
  Acrobatics (Ag)
  o o o o
  Awareness (Per)
  n n o o
  Barter (Fel)
  n o o o
  Blather (Fel)
  o o o o
  Carouse (T)
  n o o o
  Charm (Fel)
  n o o o
  Chem-Use (Int)
  o o o o
  Ciphers (Int)†
  o o o o
  Grey Knight
  o n o o
  _______________________ o o o o
  Climb (S)
  n n o o
  Command (Fel)
  n o o o
  Common Lore (Int)†
  o o o o
  Adeptus Astartes
  o n o o
  Imperium
  o n o o
  War
  o n o o
  _______________________ o o o o
  _______________________ o o o o
  Concealment (Ag)
  n n o o
  Contortionist (Ag)
  n o o o
  Deceive (Fel)
  n o o o
  Demolition (Int)
  o o o o
  Disguise (Fel)
  n o o o
  Dodge (Ag)
  n n o o
  Drive (Ag)†
  o o o o
  Ground Vehicles
  o n o o
  _______________________ o o o o
  Evaluate
  n o o o
  Forbidden Lore (Int)†
  o o o o
  Daemonology
  o n o o
  Inquisition
  o n o o
  _______________________ o o o o
  Gamble (Int)
  n o o o
  Inquiry (Fel)
  n o o o
  Interrogation (WP)
  o o o o
  Intimidate (S)
  n n o o
  Invocation (WP)
  o n o o
  Lip Reading (Per)
  o o o o
  Literacy (Int)
  o n o o
  Logic (Int)
  n o o o
  Medicae (Int)
  o o o o
  Navigation (Int)†
  o o o o
  Surface
  o n o o
  _______________________ o o o o
  Performer (Fel)†
  o o o o
  _______________________ o o o o
  Pilot (Ag)†
  o o o o
  _______________________ o o o o
  _______________________ o o o o
  Psyniscience (Per)
  o n o o
  Scholasic Lore (Int)†
  o o o o
  Codex Astartes
  o n o o
  _______________________ o o o o
  _______________________ o o o o
  Scrutiny (Per)
  n o o o
  Search (Per)
  n o o o
  Secret Tongue (Int)†
  o o o o
  _______________________ o o o o
  _______________________ o o o o
  Security (Ag)
  o o o o
  Shadowing (Ag)
  o o o o
  Silent Move (Ag)
  n n o o
  Sleight of Hand (Ag)
  o o o o
  Speak Language (Int)†
  o o o o
  High Gothic
  o n o o
  Low Gothic
  o n o o
  _______________________ o o o o
  _______________________ o o o o
  Survival (Int)
  o o o o
  Swim (S)
  n o o o
  Tech-Use (Int)
  o o o o
  Tracking (Int)
  o n o o
  Trade (Int)†
  o o o o
  _______________________ o o o o
  _______________________ o o o o
  Wrangling (Int)
  o o o o
  _________________________ o o o o
  Basic
  Trained
  +10%
  +20%
  Basic
  Trained
  +10%
  +20%
  Basic
  Trained
  +10%
  +20%
  CHARACTERISTICS
  Secondary Heart/Ossmodula/Biscopea/ 
  Haemastamen: You gain the Unnatural Strength and 
  Toughness Traits.
  Larraman’s Organ: You do not suffer from Blood Loss.
  Catalepsean Node: You suffer no penalties to Perception-
  based Tests when awake for long periods of time.
  Preomnor: You gain +20 to Toughness Tests against 
  ingested poisons.
  Omophagea: You may gain a Skill or Skill Group by 
  devouring a portion of an enemy.
  Multi-Lung: You may re-roll any failed Toughness Test 
  for drowning or asphyxiation. In addition, you gain a +30 
  to Toughness Tests made to resist gases, and may re-roll 
  failed results.
  Occulube and Lyman’s Ear: You gain the Heightened 
  Senses (Sight and Hearing) Talents, +10 to relevant 
  Awareness Tests.
  Sus-an Membrane: You may enter suspended animation.  
  Oolotic Kidney: You may re-roll any failed Toughness 
  Test ro resist poisons and toxins, including attacks with the 
  Toxic Quality.
  Neuroglottis: You may detect any poison or toxin by 
  taste with a successful Awareness Test. You gain a +10 to 
  Tracking Tests against a target you have tasted.
  Mucranoid: You may re-roll any failed Toughness Tests 
  caused by temperature extremes.
  Betcher’s Gland: You may spit acid as a ranged weapon 
  with the following profile:
  Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 
  or more degrees of success, you have blinded him for 1d5 Rounds.
  Progenoids: These may be retrieved with a successful 
  Medicae Test.
  Black Carapace: While wearing Power Armour, enemies 
  do not gain a bonus to hit you due to your size.
  WOUNDS:
  〔  〕 
  〔  〕
  〔  〕
  total 
  CurreNt 
  Fatigue
  CritiCal Damage ________________________
  ______________________________________
  FATE POINTS:
  〔  〕 
  〔  〕
  total 
  CurreNt
  INSANITY:
  〔  〕 
  CurreNt PoiNtS 
  〔 SPACE MARINE ABILITIES 〕
  MOVEMENT:
  〔  〕 
  〔  〕
  halF 
  Full
  〔  〕 
  〔  〕
  Charge 
  ruN
  WeaPoN Skill 
  (WS)
  BalliStiC Skill 
  (BS)
  toughNeSS 
  (t)
  StreNgth 
  (S)
  agility 
  (ag)
  iNtelligeNCe 
  (iNt)
  PerCePtioN 
  (Per)
  WillPoWer 
  (WP)
  FelloWShiP 
  (Fel)
  Permission granted to photocopy for personal use. © Games Workshop Ltd 2011. Character sheet also available for download at www.FantasyFlightGames.com
  
  V: Grey Knights
  140
  PSYCHIC POWERS 
    Psy Rating: 〔 _____ 〕    ___________________________
  _____________________________ ___________________________
  _____________________________ ___________________________
  _____________________________ ___________________________
  _____________________________ ___________________________
  _____________________________ ___________________________
  _____________________________ ___________________________
  _____________________________ ___________________________
  _____________________________ ___________________________
  _____________________________ ___________________________
  _____________________________ ___________________________
  GEAR
  _____________________________ ___________________________
  _____________________________ ___________________________
  _____________________________ ___________________________
  _____________________________ ___________________________
  _____________________________ ___________________________
  _____________________________ ___________________________
  Ambidextrous
  Astartes Weapon Training
  Brotherhood of Psykers
  Bulging Biceps
  Hatred (Daemons)
  Heightened Senses (Hearing, Sight)
  Nerves of Steel
  Quick Draw
  Resistance (Psychic Powers)
  True Grit
  Unarmed Master
  ____________________________
  ____________________________
  And They Shall Know No Fear
  Daemon Hunter
  Unnatural Strength (x2)
  Unnatural Toughness (x2)
  Warp Bane
  ____________________________
  ____________________________
  ____________________________
  ____________________________
  ____________________________
  ____________________________
  ____________________________
  ____________________________
  SPACE MARINE TALENTS & TRAITS
  EXPERIENCE:
  〔 _________________________ 〕
  〔 _________________________ 〕
  XP to SPeND   
  total XP SPeNt
  NAME
  CLASS 
   
  DAMAGE  
     TYPE        PEN 
  RANGE 
     ROF 
   
     CLIP 
   
  RLD
  SPECIAL RULES
  WEAPON
  NAME
  CLASS 
   
  DAMAGE  
     TYPE        PEN 
  RANGE 
     ROF 
   
     CLIP 
   
  RLD
  SPECIAL RULES
  WEAPON
  NAME
  CLASS 
   
  DAMAGE  
     TYPE        PEN 
  RANGE 
     ROF 
   
     CLIP 
   
  RLD
  SPECIAL RULES
  WEAPON
  NAME
  CLASS 
   
  DAMAGE  
     TYPE        PEN 
  RANGE 
     ROF 
   
     CLIP 
   
  RLD
  SPECIAL RULES
  ARMOUR
  HEAD
  (1-10)
  Type:
  BODY
  (31-70)
  Type:
  LEFT ARM
  (21-30)
  Type:
  RIGHT ARM
  (11-20)
  Type:
  RIGHT LEG
  (71-85)
  Type:
  LEFT LEG
  (86-00)
  Type:
  〔 POWER ARMOUR ABILITIES 〕
  Servo-Augmented Musculature: +20 Strength
  Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades; 
  Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests 
  (total of +20 bonus with Heightened Senses)
  Built-in Vox Link 
  Built-in Magboots
  Nutrient Recycling: Can operate for two weeks without re-supply 
  Recoil Suppression: May fire Basic weapons 1-handed without penalty
  Size: Hulking (Black Carapace means no bonus for enemies to attack)
  Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using 
  equipment designed for Space Marines
  Osmotic Gill Life Sustainer: With the helmet on, the armour is 
  environmentally sealed
  WeaPoN Skill 
  (WS)
  BalliStiC Skill 
  (BS)
  toughNeSS 
  (t)
  StreNgth 
  (S)
  agility 
  (ag)
  iNtelligeNCe 
  (iNt)
  PerCePtioN 
  (Per)
  WillPoWer 
  (WP)
  FelloWShiP 
  (Fel)
  CHARACTERISTICS
  WEAPON
  Permission granted to photocopy for personal use. © Games Workshop Ltd 2011. Character sheet also available for download at www.FantasyFlightGames.com
  
SOURCE: textdata/thevault/Warhammer/40k/UNSORTED (help requested)/Roleplaying Games/Dark Heresy/First Edition/Sheets and Supplements/Character Sheets/grey-knight-character-sheet.pdf