TEXT: 1
  
  2
  “Come to me my little army,” he taunted the 
  bones. The skin and muscles of the fallen goblin split 
  across back and shoulders where bones broke free 
  and followed the commands of their new master. 
  Blood and entrails sprayed the surrounding goblins, 
  sending them into chaos.
  “One down ...” the dark cleric smiled to himself. 
  Another goblin collapsed in agony as the fell ray 
  found its target. This skeleton also answered the call 
  of its master.
  “Two allies are better than none,” Arculf thought 
  to himself as he pulled something from his component 
  pouch. As skilled in the martial ways as in magic, 
  Arculf moved into melee with his mace in one hand 
  while his medallion of faith shone upon his chest.
  The cleric closed with a third goblin, “You don’t 
  look too good son.” Arculf reached out with his 
  hand and spoke the prayer of consumption. The 
  goblin doubled over as he vomited the contents 
  of his stomach on the rocky floor. Arculf’s skeletal 
  companions cleared the way as he made his escape 
  to find his allies.
  F
  reelance Forge is a think tank of new game 
  designers many of whom have appeared in design 
  contests for the Pathfinder Roleplaying Game. We 
  joined together to continue issuing challenges and 
  daring one another to hone our favorite weapons, 
  our pencils and minds. 
  We present this wicked spell book from the creative 
  minds of Nick Wasko, Clay Blankenship, Mike 
  Kimmel, Andrew Marlowe, Jacob W. Michaels, 
  Mark Nordheim, and Victoria Jaczko. Inside you will 
  find 13 new evil spells for the Pathfinder Roleplaying 
  Game perfect for adding a unique malevolence to 
  your latest villainous character.
  From the 
  Forge: 13 
  evil SpellS
  Arculf glanced around the rocky outcropping that 
  provided him cover from the searching goblins. 
  “Where are they?” He muttered to himself. The 
  mercenaries were a no-show for their rendezvous 
  point. They may not have been the finest fighters 
  but they would have been a welcome sight right 
  now. Cornered and alone, he made his decision, 
  he couldn’t fight all the goblins by himself, but 
  necromancy meant a cleric among enemies was 
  never alone. Arculf drew his unholy symbol from 
  his chain shirt and spoke sibilant words of 
  prayer to his goddess for aid.
  A dark ray of energy 
  lanced out briefly 
  connecting the 
  necromancer 
  to the nearest 
  goblin. The 
  goblin gasped 
  and a scream 
  cut off in his 
  throat. Arculf 
  summoned 
  the skeleton 
  hidden deep 
  within his 
  enemy’s flesh.
  
  3
  New SpellS
  Below are 13 new spells, all of the evil subtype.
  Blood ShackleS
  School conjuration (creation) [evil]; Level cleric 6, 
  sorcerer/wizard 6, witch 7
  Casting Time 1 standard action
  Components V, S, M/DF (six drops of blood and a 
  small piece of twine)
  Range close (25 ft. + 5 ft./2 levels)
  Target one living creature
  Duration 1 round/level
  Saving Throw Fortitude negates
  Spell Resistance yes
  Y
  ou cause blood to erupt from the target of this 
  spell inflicting 3d6 points of damage. This 
  blood instantly transforms into red barbed-iron 
  chains and shackles that wrap around and bind the 
  target in place, effectively pinning the subject. You 
  gain a +1 enhancement bonus for every two caster 
  levels to CMB and CMD as they relate to binding 
  your target. 
  Each round, on its turn, the subject may attempt to 
  escape these bonds, but in doing so causes herself an 
  additional 2d6 points of damage.
  Bonewrench
  School necromancy [evil]; Level cleric 6
  Casting Time 1 standard action
  Components V, S, DF
  Range close (25 ft. + 5 ft./2 levels)
  Effect ray 
  Duration instantaneous
  Saving Throw Will partial; Spell Resistance yes
  A 
  dark ray of negative energy emanates from 
  your unholy symbol. When this ray strikes a 
  living target with an internal skeleton the target’s 
  bones painfully wrench and attempt to rip free of the 
  target’s body.
  You must succeed on a ranged touch attack to 
  strike a target. The target takes 10d8 points of 
  damage +1 point per caster level. If the target’s 
  Will save succeeds, he instead takes 3d8 points of 
  damage +1 point per caster level. If the target dies 
  from the effects of this spell, the target’s skeleton 
  rips free of its corpse, animated as a skeleton of 
  the appropriate type under your control as per 
  animate dead.
  conSumption
  School necromancy [disease, evil]; Level antipaladin 
  2, cleric 2, druid 2, shaman 2, sorcerer/wizard 3, 
  witch 2
  Casting Time 1 standard action
  Components V, S, M (a piece of spoiled meat)
  Range touch
  Target living creature touched 
  Duration instantaneous or 1 hour/level; see text
  Saving Throw Fortitude negates; Spell Resistance yes
  T
  his spell fuels rapid growth of infectious agents 
  within the target. All diseases incubating 
  within the target take effect immediately (the 
  onset period is effectively completed). If the 
  target is already suffering the effects of any 
  diseases, this spell resets any previous saving 
  throws he may have made toward curing the 
  disease. If the target is not currently infected with 
  any diseases, he instead takes a -4 penalty on all 
  Fortitude saves to avoid contracting diseases for 
  1 hour/level.
  corrupt energy
  School necromancy [curse, evil]; Level antipaladin 
  2, cleric 3, shaman 3, witch 3
  Casting Time 1 standard action
  Components V, S, DF
  Range close (25 ft. + 5 ft./2 levels)
  Effect ray
  Duration 1 hour/level or until discharged
  Saving Throw Will negates and Will half; see text; 
  Spell Resistance yes
  A 
  dark ray shoots from your hand. You must 
  succeed on a ranged touch attack to strike a 
  target. The next time the target uses positive energy 
  (such as a cure spell or the channel energy ability) to 
  heal a living creature, he instead produces an equal 
  amount of negative energy, which injures those 
  affected by his energy.
  Instead of any saving throw normally granted by 
  the corrupted healing source, those affected by the 
  corrupted healing may make a successful Will save 
  (DC equal to that of corrupt energy) to reduce the 
  damage by half. 
  
  4
  corrupt haze
  School abjuration [evil]; Level alchemist 4, 
  antipaladin 4, bloodrager 4, cleric 4, inquisitor 4, 
  witch 3
  Casting Time 1 standard action
  Components V, S
  Range personal
  Target you
  Duration 1 round/level
  Saving Throw Will partial; Spell Resistance yes
  T
  his spell creates a murky aura of profane 
  energy around you. Any good creature striking 
  you with a melee weapon (except reach weapons), 
  natural weapon, or unarmed strike takes 1d6 points 
  of unholy damage +1 point per two caster levels 
  (maximum +10), and becomes sickened for 1 round 
  (Will negates). If a creature is already sickened, add 
  one round to the duration of the condition.
  The aura also diminishes the impact of holy 
  attacks. You only take half damage from effects that 
  preferentially harm evil creatures, such as holy smite 
  or the extra damage caused by holy weapons. If such 
  an attack allows a Will save for half damage, you take 
  no damage on a successful saving throw. This spell 
  has no impact on additional afflictions caused by these 
  effects, such as the blindness caused by holy smite.
  curSe of wormS
  School 
  conjuration 
  (summoning) 
  [chaotic, curse, evil]; Level magus 6, 
  shaman 6, sorcerer/wizard 6, summoner 
  6, witch 6
  Casting Time 1 standard action
  Components V, S, M (a live worm)
  Range touch
  Target creature touched
  Duration 1 round/level
  Saving Throw Fortitude negates, see 
  text; Spell Resistance yes
  Y
  ou inflict a horrible curse on your 
  target. When your target is wounded, 
  each round, wriggling masses of abyssal 
  worms, crawl out of her injuries. This 
  deals one point of Constitution damage, 
  and forms a fiendish leech swarm in the 
  target’s space. The swarm counts as a 
  summoned creature under your control.
  Each round, the subject receives a new 
  Fortitude saving throw to break the curse. 
  If at any point the subject is fully healed, 
  the curse ends. If the subject is able to break 
  the curse, any swarms already generated 
  remain for the duration of the spell.
  dark contract
  School evocation [evil, lawful]; Level 
  cleric 9, sorcerer/wizard 9, witch 9
  Casting Time 10 minutes
  Components V, S, M (special parchment 
  and inks worth 1,500 gp)
  Range touch
  Target creature touched
  Duration instantaneous; see text
  Saving Throw none; Spell Resistance no
  
  5
  Y
  ou offer the subject a contract similar to what 
  devils use to gain control of a creature’s imortal 
  soul. Unlike a true devil’s contract, you gain power 
  over the subject’s soul only while it is alive. In order 
  for the magic to take effect, the subject must be 
  willing, and both you and the subject must sign your 
  true names to the contract.
  Once the contract is signed, the subject gains access 
  to a limited wish, granting it any effect it desires 
  within the limits of that spell. The limited wish must 
  be used within one hour. In return, you permanently 
  gain power over the subject’s soul: the subject suffers 
  a -8 penalty to saving throws against all enchantment 
  (compulsion) and divination (scrying) spells cast by 
  you. You also gain a +8 bonus to caster level checks 
  to overcome the subject’s spell resistance against 
  spells of those schools. In addition, you ignore any 
  mind blank and nondetection spells, or similar effects 
  protecting the subject.
  After the spell takes effect, two copies of the 
  contract come into existence – one to be kept by 
  the subject and one by you. If both copies of the 
  contract are destroyed, the dark contract is broken. 
  The limited wish granted by this spell represents the 
  power of the contract, itself. If the dark contract is 
  broken, the effect of the limited wish is undone. In 
  some cases, this is easy to ajudicate: damage done 
  is removed, healing gained is lost, anything created 
  ceases to exist.
  In other cases, it’s difficult to foresee the exact 
  consequenses of destroying a contract, the GM has 
  final say on the outcome. Each time you cast this 
  spell, you must take responsibility as a player to keep 
  track of what limited wish it grants. A creature may 
  not be the subject of more than one dark contract at 
  a time.
  Your control over the subject of this spell can also 
  be ended by a wish or miracle, but not by any other 
  mortal magic. Ending the power of the dark contract 
  in this way does not undo the limited wish it granted.
  exSanguination
  School necromancy [evil]; Level bloodrager 4, druid 
  4, magus 4, shaman 4, sorcerer/wizard 4, witch 4
  Casting Time 1 standard action
  Components V, S, M (a drop of blood)
  Range Close (25 ft. + 5 ft./2 levels)
  Target one creature
  Duration 1 round/2 levels
  Saving Throw Fortitude half; see text; Spell 
  Resistance yes
  T
  his spell causes blood to start pouring out of 
  the target’s orifices, causing it to suffer bleed 
  damage equal to the caster’s level. A successful 
  Fortitude save reduces the bleed damage by half.
  The blood loss is devastating – unlike normal 
  bleed damage, it’s not immediately stopped by 
  any application of healing. Each time the target 
  receives magic healing, the source of that healing 
  makes a caster level check (DC 10 + caster level 
  of the exsanguination), ending the bleed effect on 
  a successful check. A succesful Heal check reduces 
  the bleed rate by 1 with a DC 15 skill check. Multiple 
  successful Heal checks are cumulative. 
  Any allies of the bleeding victim who can see 
  him must make a Will save at the save DC of the 
  exsanguination spell, or be sickened for one  round.
  The bleed effect of multiple exsanguination 
  spells do not stack. The spell does not work on 
  creatures without blood, such as most oozes, 
  constructs, and undead.
  heart-eater curSe
  School transmutation [evil]; Level cleric 5, druid 4, 
  ranger 4, shaman 4, witch 4
  Casting Time 1 hour
  Components V, S, DF, F (likeness of target)
  Range see text
  Target one living creature of 3 Intelligence or higher
  Duration Permanent
  Saving Throw Will negates; Spell Resistance yes
  B
  y chanting over an object with the likeness of 
  your chosen target (a portrait, doll, figure, etc.), 
  you curse her with a ferocious and cannibalistic 
  hunger. The difficulty of the target’s save is modified 
  by your familiarity with the subject and what sort of 
  physical connection you possess, as per the modifiers 
  for scrying.
  If the save fails, the target is afflicted with ravenous 
  hunger. The victim suffers the effects of starvation, 
  but the Constitution check is repeated every hour 
  instead of every day. Unlike normal starvation, the 
  target is never knocked unconcious, or killed by 
  the effect. The victim quickly finds that no amount 
  of normal food satisfies the hunger and starvation 
  continues, combined with an insatiable longing for 
  meat freshly stripped from bone.
  At any time the target has access to a fresh humanoid 
  or animal corpse, she must make a successful Will 
  save to resist immediately feasting upon it, as a 
  full-round action. This satisfies the hunger for 1d4 
  
  6
  hours and bestows a +2 profane bonus to Strength, 
  Constitution and saving throws (except Will saves) 
  until the hunger resumes. The target will crave an 
  even fresher meal and, when hungry again, must 
  make a successful Will save the next time she is 
  alone with a living humanoid, or else attempt to kill 
  that person for a meal. If the target makes an initial 
  Will save against this spell, she cannot be affected by 
  this spell again for one week.
  The curse bestowed by this spell cannot be 
  dispelled, but it can be removed with a break 
  enchantment, limited wish, miracle, remove curse, 
  or wish spell.
  incite greed
  School enchantment (compulsion) [emotion, evil, 
  mind-affecting]; Level bard 2, inquisitor 2, sorcerer/
  wizard 2, witch 2
  Casting Time 1 standard action
  Components S, F (a gold coin)
  Range close (25 ft. + 5 ft./2 levels)
  Target one creature
  Duration 1 minute/level
  Saving Throw Will negates; Spell Resistance 
  yes
  T
  he target is compelled to steal a 
  specific, visible item of your choice. 
  The theft may be carried out in any 
  reasonable manner, but the target may 
  not take any actions, other than in 
  self-defense, that do not help with this 
  goal. The target receives a +2 morale 
  bonus on any combat maneuver or skill 
  check involved in the theft. This spell 
  does not compel the target to take any 
  obviously life-threatening actions. 
  This spell’s effect ends immediately 
  if the target is attacked by anyone 
  (including the item’s possessor).
  Once the item is in the target’s 
  possession, the target cannot take any 
  action that he reasonably believes will 
  lead to losing the item. 
  rumor
  School enchantment [evil, language-
  dependent, mind-affecting]; Level 
  bard 2, shaman 3, witch 3
  Casting Time 1 standard action
  Components V, S
  Range close (25 ft. + 5 ft./2 levels)
  Area 40 ft. radius
  Duration 1 day/level
  Saving Throw Will negates; Spell 
  Resistance yes
  Y
  ou point at a subject and speak 
  aloud a statement about the subject 
  you believe is untrue. Creatures within 
  the spell’s area must make a Will save 
  or believe that your statement about 
  
  7
  the subject is factual. If the statement strains credulity 
  (claiming the subject is something he clearly is not, 
  for example) then these Will saves are made with a +5 
  circumstance bonus. You cannot control what actions 
  those who believe the rumor will take; they will act 
  in accordance with their personalities and alignments.
  The subject may attempt to convince a target that 
  the rumor is not true by making a Diplomacy check 
  with a DC of 10 + the Will save DC of the rumor. If 
  that fails, the target cannot be convinced the rumor 
  is untrue for 24 hours.
  Steal thoughtS
  School enchantment [evil, mind-affecting]; Level 
  antipaladin 3, bard 3, inquisitor 3, shaman 3, witch 3
  Casting Time 1 standard action
  Components V, S, M (a shred of blank paper)
  Range close (25 ft. + 5 ft./2 levels)
  Target one creature
  Duration 1 round/level 
  Saving Throw Will negates; Spell Resistance yes
  T
  he target loses her memory of the past minute, 
  and you gain those memories. As a result of 
  the theft, you discern the truthfulness of the target’s 
  words for the previous minute and you become 
  aware, in a general sense, of her ongoing actions 
  (such as a deception) and immediate plans. As a 
  result of confusion about where she is and what she’s 
  doing, the target is staggered for 1 round. When the 
  spell ends, the target regains her memories.
  whiSperS of evil
  School enchantment [evil, mind-affecting]; Level 
  antipaladin 2, bard 3, cleric 3, shaman 3, sorcerer/
  wizard 3, witch 3
  Casting Time 1 standard action
  Components V, S
  Range close (25 ft. + 5 ft./2 levels)
  Target one living creature
  Duration 1 day/level
  Saving Throw Will negates; Spell Resistance yes
  Y
  ou lure the target into a new, darker outlook on 
  life, turning its mind to evil. The target of this 
  spell must succeed at a Will save or its alignment 
  immediately changes from good or neutral to evil. 
  This spell doesn’t cause the target to gain any 
  special affinity for the caster, but could cause it to 
  view the caster’s actions in a different light. Any 
  target whose abilities are dependent on its alignment 
  immediately loses those benefits (such as a paladin, 
  or a cleric whose alignment moves more than one 
  step from its deity’s). Once returned to its original 
  alignment, the target does not need an atonement 
  spell to make up for the alignment change, but may 
  need one for deeds it committed while under the 
  influence of the spell. 
  Whispers of evil may be made permanent with a 
  permanency spell, at a cost of 15,000 gp.
  
  8
  CreditS
  Contributors from The Forge:
  Clay Blankenship- incite greed, steal thoughts
  Victoria Jaczko- heart-eater curse, rumor
  Mike Kimmel- corrupt energy
  Andrew Marlowe- blood shackles, bonewrench
  Jacob W. Michaels- exsanguination, whisper of evil
  Mark Nordheim- curse of worms, dark contract
  Nick Wasko- consumption, corrupt haze
  The Forge Logo Designer: Jeffrey Swank
  Developers: Lj Stephens and Owen K.C. Stephens
  Cover Illustration: © Dusan Kostic / Dollar Photo Club
  Interior Illustrations: Jack Holliday, courtesy of LPJ,
  Cerberus, and © Dusan Kostic / Dollar Photo Club
  Publisher: Owen K.C. Stephens
  Graphic Design and Typesetting: Lj Stephens
  Produced by: Rogue Genius Games
  Project Manager: Lj Stephens
  Consigliere: Stan!
  Contents Copyright 2014 Rogue Genius Games
  Rogue Genius Games Logo created by Lj Stephens 
  using designs by Claudio Pozas. Used with 
  permission.
  Trade Dress created by Lj Stephens, derived from 
  Fat Goblin Games’ Publisher’s Choice Quality 
  Stockart - Blood Throne (Page Backgrounds). 
  Fonts used in trade dress: Crom - created by 
  Rook543. Free for Personal and Commercial use. 
  Used with permission Folkard™ - created by The 
  Scriptorium. Purchased for Commercial use. Used 
  with permission.
  For more information about Rogue 
  Genius Games, follow us on Facebook: 
  www.Facebook.com/RogueGeniusGames
  on Twitter: @Owen_Stephens
  All logos are the trademark of 
  Rogue Genius Games
  All rights reserved
  Published Under the SRD, OGL, and d20 (v 3) License ©2000, 
  Wizards of the Coast, Inc.
  Compatibility with the Pathfinder Roleplaying Game requires 
  the Pathfinder Roleplaying Game from Paizo Publishing, Inc. 
  See http://paizo.com/pathfinderRPG for more information on 
  the Pathfinder Roleplaying Game. Paizo Publishing, Inc. does 
  not guarantee compatibility, and does not endorse this product.
  Pathfinder is a registered trademark of Paizo Publishing, Inc., 
  and the Pathfinder Roleplaying Game and the Pathfinder 
  Roleplaying Game Compatibility Logo are trademarks of 
  Paizo Publishing, Inc., and are used under the Pathfinder 
  Roleplaying Game Compatibility License. See  http://paizo.
  com/pathfinderRPG/compatibility for more information on the 
  compatibility license.
  DESIGNATION OF PRODUCT IDENTITY: The Rogue 
  Genius Games (RGG) company name and logo; the “From the 
  Forge: 13 Evil Spells” name and logo; all artwork, backgrounds, 
  and logos; all trade dress, and graphic design elements.
  DECLARATION OF OPEN CONTENT: All game 
  mechanics, proper names of classes, prestige classes, 
  archetypes, feats, skills, spells, magic items, monsters, rituals, 
  artifacts AND OR the names of abilities presented within this 
  book are Open Game Content as described in Section 1(d) of 
  the License.
  Product Code: RGG0129
  open game licenSe 
  verSion 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is 
  Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
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  15 COPYRIGHT NOTICE
  Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc.
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  Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors: Scott Greene, 
  with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, 
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  Based on original content from TSR
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  9
  Author: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, 
  Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, 
  Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin 
  McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K 
  Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, 
  Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, 
  Teeuwynn Woodruff.
  Basidirond from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Cave Fisher from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Lawrence Schick.
  Dark Creeper from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Rik Shepard.
  Dark Stalker from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Simon Muth.
  Dracolisk from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Ear Seeker from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene and Erica Balsley, based on original material by Gary 
  Gygax.
  Froghemoth from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Giant Slug from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Ice Golem from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene.
  Iron Cobra from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Philip Masters.
  Mite from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Ian Livingstone and Mark 
  Barnes.
  Nabasu Demon from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Rot Grub from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene and Clark Peterson, based on original material by Gary 
  Gygax.
  Shadow Demon from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Neville White.
  Wood Golem from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Authors Scott Greene and Patrick Lawinger.
  Yellow Musk Creeper from the Tome of Horrors, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Albie Fiore.
  Yeti from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Gary Gygax.
  Tome of Horrors III, copyright 2005 Necromancer Games, Inc.; Author: 
  Scott Greene, with Casey Christofferson, Erica Balsley, Kevin Baase, Lance 
  Hawvermale, Travis Hawvermale, Ian S. Johnston, Patrick Lawringer, 
  Nathan Paul, Clark Peterson, Greg Ragland, Robert Schwalb and Bill Webb
  Pathfinder RPG Bestiary, © 2009, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip 
  Williams
  Crystal Ooze from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Gary Gygax
  Russet Mold from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Gary Gygax
  Vegepygmy from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax
  Yellow Musk Zombie from the Tome of Horrors, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Albie Fiore
  Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; 
  Authors Wolfgang
  Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua 
  J. Frost, Tim
  Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, 
  Martin Mason, Rob
  McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. 
  Wesley Schneider,
  Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, 
  based on material
  by Jonathan Tweet, Monte Cook, and Skip Williams.
  The Book of Fiends, © 2003, Green Ronin Publishing; Authors Aaron Loeb, 
  Erik Mona,
  Chris Pramas, Robert J. Schwalb.
  Amphisbaena from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Angel, Monadic Deva from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games,
  Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Aurumvorax from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Bat, Mobat from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Authors
  Scott Peterson and Clark Peterson, based on original material by Gary 
  Gygax.
  Beetle, Slicer from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Blindheim from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Roger Musson.
  Brownie from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Bunyip from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Dermot Jackson.
  Crypt Thing from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Roger Musson.
  Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors, 
  Revised, © 2002,
  Necromancer Games, Inc.; Author Scott Greene, based on original material 
  by Ian McDowall.
  Daemon, Derghodaemon from the Tome of Horrors, Revised, © 2002, 
  Necromancer
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Daemon, Hydrodaemon from the Tome of Horrors, Revised, © 2002, 
  Necromancer
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Daemon, Piscodaemon from the Tome of Horrors, Revised, © 2002, 
  Necromancer
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Death Worm from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene and Erica Balsley.
  Decapus from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Jean Wells.
  Dragon Horse from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Dust Digger from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Forlarren from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Ian Livingstone.
  Giant, Wood from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Wizards of the Coast.
  Gloomwing from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Grippli from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Gryph from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Peter Brown.
  Hangman Tree from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Hippocampus from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene and Erica Balsley, based on original material by Gary 
  Gygax.
  Jubilex from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Kelpie from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Lawrence Schick.
  Korred from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Leprechaun from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Magma Ooze from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene.
  Mihstu from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Mongrelman from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Necrophidius from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Simon Tillbrook.
  Nereid from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Pech from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author Scott
  Greene, based on original material by Gary Gygax.
  Phycomid from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Poltergeist from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Lewis Pulsipher.
  Quickling from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Quickwood from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Sandman from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Roger Musson.
  Scarecrow from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Roger Musson.
  Skulk from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author Scott
  Greene, based on original material by Simon Muth.
  Slime Mold from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Slithering Tracker from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Soul Eater from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by David Cook.
  Spriggan from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene and Erica Balsley, based on original material by Roger Moore 
  and Gary Gygax.
  Tenebrous Worm from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Tentamort from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Mike Roberts.
  Tick, Giant & Dragon from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games,
  Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Troll, Ice from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Russell Cole.
  Troll, Rock from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene.
  Zombie, Juju from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; 
  Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael 
  Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, 
  James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, 
  Monte Cook, and Skip Williams. 
  Kobold Quarterly Issue 7, © 2008, Open Design LLC, www.
  koboldquarterly.com; Authors John Baichtal, Wolfgang Baur, Ross Byers, 
  Matthew Cicci, John Flemming, Jeremy Jones, Derek Kagemann, Phillip 
  Larwood, Richard Pett, and Stan! 
  Adherer from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Authors Scott Greene and Clark Peterson, based on original 
  material by Guy Shearer. 
  Animal Lord from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. 
  Ascomid from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. 
  Atomie from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Gary Gygax. 
  Axe Beak from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. 
  Carbuncle from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Authors Scott Greene, based on original material by Albie 
  Fiore. 
  Caryatid Column from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games, Inc.; Author Scott Greene, based on original material 
  by Jean Wells. 
  Demodand, Shaggy from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games, Inc.; Author Scott Greene, based on original material 
  by Gary Gygax. 
  Demodand, Slimy from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games, Inc.; Author Scott Greene, based on original material 
  by Gary Gygax. 
  Demodand, Tarry from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games, Inc.; Author Scott Greene, based on original material 
  by Gary Gygax. 
  Dire Corby from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Jeff 
  Wyndham. 
  Disenchanter from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Roger 
  Musson. 
  Dragon, Faerie from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Brian Jaeger 
  and Gary Gygax. 
  Flail Snail from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Simon 
  Tilbrook. 
  Flumph from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Ian McDowell and 
  Douglas Naismith. 
  Foo Creature from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. 
  Huecuva from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Underworld 
  Oracle. 
  Jackalwere from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. 
  Kamadan from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Nick Louth. 
  Kech from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Gary Gygax. 
  Wolf-In-Sheep’s-Clothing from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games, Inc.; Author Scott Greene, based on original material 
  by Gary Gygax.
  Pathfinder Roleplaying Game Advanced Player’s Guide. copyright 2010, 
  Paizo Publishing, LLC; Author: Jason Bulmahn
  Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo 
  Publishing, LLC; Authors:
  Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Brian J. 
  Cortijo, Jim Groves,
  Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom 
  Phillips, Patrick
  Renie, Sean K Reynolds, and Russ Taylor.
  Anger of Angels. © 2003, Sean K Reynolds
  The Book of Hallowed Might. © 2002, Monte J. Cook
  Monte Cook’s Arcana Unearthed. © 2003, Monte J. Cook
  Path of the Magi. © 2002 Citizen Games/Troll Lord Games; Authors: Mike 
  McArtor, W. Jason Peck, Jeff Quick, and Sean K Reynolds
  Skreyn’s Register: The Bonds of Magic. © 2002, Sean K Reynolds
  Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, 
  LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob 
  McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, 
  Owen K.C. Stephens, and Russ Taylor
  Pathfinder Roleplaying Game Ultimate Equipment © 2012, Paizo 
  Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, 
  Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim 
  Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal 
  MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, and Russ Taylor.
  Demodad, Slime from the Tome of Horrors Complete © 2011, 
  Necromancer Games, Inc., published and distributed by Frog God Games; 
  Author: Scott Greene, based on original material by Gary Gygax.
  Forlarren from the Tome of Horrors Complete © 2011, Necromancer 
  Games, Inc., published and distributed by Frog God Games; Author: 
  Scott Greene, based on original material by Ian Liveingstone. 
  Hangman Tree from the Tome of Horrors Complete © 2011, 
  Necromancer Games, Inc., published and distributed by Frog God 
  Games; Author: Scott Greene, based on original material by Gary Gygax. 
  Pathfinder Roleplaying Game Mythic Adventures. © 2013, Paizo 
  Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, 
  Sean K Reynolds, Denis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim 
  Hitchcock, Tracey Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan 
  Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and 
  Ray Vallese.
  Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo 
  Publishing, LLC; Authors: Dennis Baker, Ross Byers, Jesse Benner, 
  Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy 
  Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom 
  Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, 
  Tork Shaw, Owen K.C. Stephens, and Russ Taylor..
  From the Forge: 13 Evil Spells. ©2014, Rogue Genius Games. Authors: Clay 
  Blankenship, Victoria Jaczko, Mike Kimmel, Andrew Marlowe, Jacob W. 
  Michaels, Mark Nordheim, Nick Wasko
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Rogue Genius Games (RGG)/From the Forge - 13 Evil Spells.pdf