TEXT: 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  TREASURES & TRINKETS: 
  RAGING SWAN PRESS 
  TREASURE HOARDS #2 
  
   
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  TRINKETS & TREASURES: TREASURE HOARDS #2 
  Your	PCs	are	deep	in	the	dungeon	and	have	just	defeated	a	terrifying	dragon!	As	they	bandage	their	wounds,	and	ready	their	fallen	
  friend’s	bodies	for	return	to	the	surface,	they	look	around	and	ask	“So	what	treasure’s	in	the	dragon’s	hoard,	anyway?”	At	that	point,	
  unless	the	GM	has	prepared	a	detailed	list	of	treasure,	the	PCs	get	(possibly)	literally	tons	of	coins	and	some	generic	magic	items.	(After	
  all,	most	GMs	have	better	things	to	do	with	their	prep	time	than	generate	descriptions	for	stuff	the	PCs	will	likely	sell).	
  	
  Treasures	&	Trinkets:	Treasure	Hoards	#2	banishes	these	problems	by	providing	a	veritable	hoard	of	25	pre-generated,	richly	detailed	
  treasure	hoards	for	challenges	5-10	ready	to	insert	into	almost	any	GM’s	campaign.		
  Treasures	&	Trinkets:	Treasure	Hoards	#2	is	designed	for	use	with	the	5th	edition	of	the	world’s	most	popular	roleplaying	game.	
  	
  C R E D I T S  
  Design:	Ronald	Calbick,	Andrew	J.	Martin	and	Liz	Smith	
  Development:	Creighton	Broadhurst	
  Art:	 William	 McAusland.	 Some	 artwork	 copyright	 William	
  McAusland,	used	with	permission.	
  	
  ©Raging	Swan	Press	2016.	
  	
  The	 moral	 right	 of	 Ronald	 Calbick,	 Andrew	 J.	 Martin	 and	 Liz	
  Smith	 to	 be	 identified	 as	 the	 author	 of	 this	 work	 has	 been	
  asserted	in	accordance	with	the	Copyright	Designs	and	Patents	
  Act	1988.		
  	
  All	 rights	 reserved.	 No	 part	 of	 this	 publication	 may	 be	
  reproduced,	stored	in	a	retrieval	system	or	transmitted,	in	any	
  form	or	by	any	means,	without	the	prior	permission	in	writing	of	
  Raging	Swan	Press	or	as	expressly	permitted	by	law.	
  	
  C O N T E N T S  
  Challenge	5-10	Treasure	Hoards	..................................................	2	
  Support	Raging	Swan	Press	..........................................................	7	
  OGL	V1.0A	....................................................................................	7	
  	
  Product	Identity:	All	trademarks,	registered	trademarks,	proper	
  names	(characters,	deities,	artefacts,	places	and	so	on),	dialogue,	
  plots,	 storylines,	 language,	 incidents,	 locations,	 characters,	
  artwork	and	trade	dress	are	product	identity	as	defined	in	the	
  Open	Game	License	version	1.0a,	Section	1(e)	and	are	not	Open	
  Content.	
  	
  Open	Content:	Except	material	designated	as	Product	Identity,	
  the	 contents	 of	 Trinkets	 &	 Treasures:	 Treasure	 Hoards	 #2	 are	
  Open	 Game	 Content	 as	 defined	 in	 the	 Open	 Gaming	 License	
  version	1.0a	Section	1(d).	No	portion	of	this	work	other	than	the	
  material	designated	as	Open	Game	Content	may	be	reproduced	
  in	any	form	without	written	permission.	
  	
  To	learn	more	about	the	Open	Game	License,	visit	
  wizards.com/d20.	
  	
  	
  
  2	
  C H A L L E N G E  5 - 1 0  T R E A S U R E  H O A R D S  
  Use	 the	 table	 below,	 to	 determine	 which	 set	 of	 items	 the	 PCs	
  find.	They	can	find	the	entire	hoard	in	one	place	or	the	GM	can	
  split	it	up	among	encounter	areas.	
  D%	
  TREASURE	HOARD	
  NOTES	
  01-04	
  Treasure	hoard	#1	
  No	magic	items	
  05-08	
  Treasure	hoard	#2	
  	
  09-12	
  Treasure	hoard	#3	
  	
  13-16	
  Treasure	hoard	#4	
  	
  17-20	
  Treasure	hoard	#5	
  	
  21-24	
  Treasure	hoard	#6	
  	
  25-28	
  Treasure	hoard	#7	
  	
  29-32	
  Treasure	hoard	#8	
  	
  33-36	
  Treasure	hoard	#9	
  No	magic	items	
  37-40	
  Treasure	hoard	#10	
  	
  41-44	
  Treasure	hoard	#11	
  	
  45-48	
  Treasure	hoard	#12	
  	
  49-52	
  Treasure	hoard	#13	
  	
  53-56	
  Treasure	hoard	#14	
  No	magic	items	
  57-60	
  Treasure	hoard	#15	
  	
  61-64	
  Treasure	hoard	#16	
  	
  65-68	
  Treasure	hoard	#17	
  	
  69-72	
  Treasure	hoard	#18	
  No	magic	items	
  73-76	
  Treasure	hoard	#19	
  	
  77-82	
  Treasure	hoard	#20	
  	
  83-86	
  Treasure	hoard	#21	
  	
  87-92	
  Treasure	hoard	#22	
  	
  93-96	
  Treasure	hoard	#23	
  	
  97-98	
  Treasure	Hoard	#24	
  	
  99-100	
  Treasure	Hoard	#25	
  	
   
  T R E A S U R E  H O A R D  1  
  § 
  Coinage:	644	cp,	9,044	sp,	1,981	gp,	64	pp.	
  § 
  Pearls	(8):	The	almost	metallic	lustre	and	light	weight	of	these	
  tiny,	 powder-pink	 spheres	 identifies	 them	 as	 pearls	 (each	
  worth	100	gp;	DC	10	Intelligence	check	identifies	and	values).	
  § 
  Large	 Wool	 Tapestry:	 This	 wool	 tapestry,	 when	 unrolled,	
  depicts	 a	 hunting	 party	 surrounding	 a	 unicorn,	 its	 flanks	
  peppered	with	arrows	and	streaming	with	blood.	The	colours	
  are	 particularly	 vibrant,	 and	 the	 workmanship	
  sufficiently	masterful	that	even	a	glint	of	
  fear	 may	 be	 detected	 in	 the	
  unicorn's	 eye	 (worth	 250	 gp;	 DC	
  15	Intelligence	check	values).	
  T R E A S U R E  H O A R D  2  
  § 
  Coinage:	1,192	cp,	6,076	sp,	1,848	gp,	97	pp.		
  § 
  Bloodstones	 (2):	 This	 matched	 pair	 of	 square-cut	 dark	 green	
  stones	have	bright	red	flecks.	They	appear	opaque,	but	admit	a	
  faint	glow	through	the	edges	when	held	to	the	light	(worth	50	
  gp	each;	DC	15	Intelligence	check	identifies	and	values).	
  § 
  Ivory	 Scroll	 Case:	 The	 off-white	 surface	 of	 this	 cylinder	 is	
  marked	by	gold	wire	inlay	giving	shape	to	a	simple	labyrinth	
  design.	Prying	off	one	of	the	stitched	leather	end	caps	reveals	
  rolled	 sheets	 of	 linen	 paper,	 each	 bearing	 painstakingly	 neat	
  handwriting	describing	gourmet	recipes	(worth	250	gp;	DC	15	
  Intelligence	check	values).	
  § 
  Scrimshaw	Incense	Burner:	An	incense	boat	of	beautiful	ivory	
  has	intricate	scrimshawed	details	of	a	mass	of	tiny	undulating	
  serpents.	Gold	fittings	provide	a	gleaming	trough	to	collect	ash	
  and	 a	 small	 receiver	 for	 the	 stem	 of	 an	 incense	 stick	 (worth	
  500	gp;	DC	15	Intelligence	check	values).	
  § 
  Rope	of	Climbing:	This	coil	of	sixty	feet	of	silk	rope	shimmers	
  with	 reflected	 light	 from	 the	 multitudinous	 thin,	 periwinkle	
  dyed	strands.	
  T R E A S U R E  H O A R D  3  
  § 
  Coinage:	842	cp,	5,046	sp,	2,768	gp,	54	pp.	
  § 
  Jade	and	Silver	Tea	Service:	A	silver	tray	is	the	base	of	a	tea	
  service	whose	utensils	and	vessels	are	of	carved,	deep	green	
  jade.	The	fittings,	handles	and	the	base	of	the	teapot	are	silver	
  with	 a	 raised	 floral	 pattern	 matching	 the	 edges	 of	 the	 tray	
  (worth	500	gp;	DC	15	Intelligence	check	values).	
  § 
  Potions	of	Healing	(3):	This	waterskin	contains	three	doses	of	
  a	lavender-coloured	liquid.	
  § 
  Bag	 of	 Holding:	 This	 heavy	 black	 leather	 sack	 has	 a	 brown	
  leather	thong	threaded	through	a	series	of	small	slits	near	its	
  opening	to	serve	as	a	drawstring.	It	already	contains	a	carefully	
  wound	 ball	 of	 waxed	 twine,	 a	 three-barb	 steel	 fishing	 hook	
  with	 its	 points	 embedded	 in	 tiny	 cylinders	 of	 cork	 and	 the	
  remains	of	a	broken	lantern.	
  
  3	
  T R E A S U R E  H O A R D  4  
  § 
  Coinage:	772	cp,	8,086	sp,	1,874	gp,	88	pp.	
  § 
  Zircons:	A	forest	green	felt	drawstring	pouch	contains	four	cut	
  stones,	in	shades	of	translucent	yellow	and	grey	(worth	20,	40,	
  80	and	90	gp;	DC	15	Intelligence	check	identifies	and	values).	
  § 
  Superior	Lock:	This	double-shaft	brass	and	steel	rim	lock	was	
  obviously	designed	to	be	attached	to	the	outside	of	a	door.	It	
  sits	in	the	bottom	of	a	leather	belt	pouch,	along	with	its	key	
  (worth	150	gp;	DC	15	Intelligence	check	values).	
  § 
  +1	Heavy	Crossbow	Bolts	(8):	The	two	fletches	on	these	bolts	
  are	each	of	a	different	colour;	one	brown,	the	other	white.		
  § 
  Potion	of	Animal	Friendship:	A	cracked	vial	contains	an	earthy-	
  smelling	brown	liquid.	
  § 
  Healer’s	Ointment	(2):	Two	glass	jars	are	each	wrapped	in	a	
  brown	cloth	and	contain	a	thick	paste	smelling	of	aloe.	
  T R E A S U R E  H O A R D  5  
  § 
  Coinage:	972	cp,	9,055	sp,	1,477	gp,	114	pp.	
  § 
  Alexandrite:	 An	 elongated	 pear-shaped	 cut	 with	 triangular	
  facets	 gives	 this	 transparent,	 dark	 green	 stone	 an	 exotic	
  appearance	(worth	500	gp;	DC	15	Intelligence	check	identifies	
  and	values).	
  § 
  Damaged	Puzzle	Box:	Over	100	tiny	panels	cover	this	tiny	box;	
  each	 can	 be	 manipulated	 to	 slide	 in	 any	 of	 four	 directions,	
  presumably	to	open	the	lock.	One	side	has	been	forced	open	
  and	 the	 contents	 removed,	 but	 the	 craftsmanship	 is	 still	
  remarkable	(worth	250	gp;	DC	20	Intelligence	check	values).	
  § 
  Medal:	A	heavy	bronze	disc	half	again	the	diameter	of	a	silver	
  coin,	bearing	the	profile	of	a	man	with	patrician	features	and	a	
  formal	wig	who	is	bracketed	by	two	curves	of	laurel	branch,	
  trails	 a	 pair	 of	 tattered	 pieces	 of	 green	 and	 blue	 ribbon	
  attached	 to	 a	 small	 stud	 on	 the	 top	 of	 the	 medal.	 An	
  inscription	 on	 the	 back	 reads	 "For	 Honour	 and	 Duty"	 (worth	
  100	gp;	DC	10	Intelligence	check	values).	
  § 
  Vial	 of	 Holy	 Water	 (4):	 Silvery	 water	 fills	 these	 crystal	 vials.	
  They	each	have	a	beaten	copper	stopper	(each	worth	25	gp).	
  § 
  Amulet	 of	 the	 Planes:	 This	 bejewelled	 circular	 amulet	 is	 set	
  with	a	large	crimson	ruby	in	the	centre	flanked	by	two	violet	
  amethysts.	
  T R E A S U R E  H O A R D  6  
  § 
  Coinage:	809	cp,	11,026	sp,	1,862	gp,	151	pp.	
  § 
  Onyxes	 (4):	 These	 gleaming,	 translucent,	 chocolate	 brown	
  stones	 are	 cut	 to	 the	 shape	 of	 a	 small	 faceted	 square	 (each	
  worth	50	gp;	DC	15	Intelligence	check	identifies	and	values).	
  § 
  Rock	Crystals	(5):	Pieces	of	irregularly-shaped	granite	sport	a	
  dense,	haphazard	spray	of	colourless,	obelisk-shaped	crystals	
  (each	 worth	 50	 gp;	 DC	 15	 Intelligence	 check	 identifies	 and	
  values).	
  § 
  Jade	Amulet:	This	tiny	amulet	of	white	jade	has	been	cut	into	
  the	intricate	shape	of	a	stylized	lionfish	surrounded	by	frothy	
  swirls	of	water	(worth	100	gp;	DC	10	Intelligence	check	values).	
  § 
  Necklace	of	Adaptation:	A	pair	of	criss-crossing	waveforms	of	
  fine	gold	chain,	between	two	thin	strands	of	gold	links,	defines	
  the	lattice	of	precious	metal	in	this	choker	necklace.	
  T R E A S U R E  H O A R D  7  
  § 
  Coinage:	 This	 beer	 cask	 is	 filled	 to	 within	 an	 inch	 of	 the	 rim	
  with	coins:	626	cp,	8,092	sp,	2,549	gp,	105	pp.	
  § 
  Azurites	 (15):	 Green	 flecks	 contrast	 sharply	 with	 the	 deep	
  azure	 blue	 of	 these	 rounded,	 triangular	 translucent	 stones	
  (each	 worth	 10	 gp;	 DC	 15	 Intelligence	 check	 identifies	 and	
  values).	
  § 
  Citrines	 (6):	 These	 transparent	 amber	 stones	 are	 cut	 into	 a	
  shape	 that	 calls	 to	 mind	 a	 small,	 angular	 throw	 pillow	 (each	
  worth	50	gp;	DC	15	Intelligence	check	identifies	and	values).	
  § 
  Saddle	of	the	Cavalier:	Each	side	of	this	exquisite	saddle	has	
  been	embroidered	with	a	knight	on	her	rearing	mount.	
  T R E A S U R E  H O A R D  8  
  § 
  Coinage:	293	cp,	11,005	sp,	2,205	gp,	123	pp.	
  § 
  Garnets	 (3):	 These	 orange-pink	 heart-cut	 gemstones	 are	 as	
  translucent	 as	 glass	 (each	 worth	 100	 gp;	 DC	 15	 Intelligence	
  check	identifies	and	values).	
  § 
  Bejewelled	 Anklet:	 Dainty,	 transparent	 purple	 amethysts	 in	
  silver	settings	are	connected	together	as	an	anklet	by	pairs	of	
  dainty	 silver	 chains	 (worth	 500	 gp;	 DC	 15	 Intelligence	 check	
  values).	
  § 
  Potion	 of	 Growth:	 This	 metal	 flask	 contains	 a	 bright	 yellow	
  liquid	and	smells	of	lemons.	
  § 
  Scroll	of	Tongues:	This	piece	of	parchment	is	rolled	into	a	tube	
  which	has	been	subsequently	flattened.	
  T R E A S U R E  H O A R D  9  
  § 
  Coinage:	738	cp,	6,035	sp,	1,747	gp,	80	pp.	
  § 
  Pearls	(3):	These	small,	cream	coloured	spheres	have	an	oily	
  metallic	 sheen	 and	 are	 trapped	 within	 a	 tea	 ball	 of	 tin	 wire	
  mesh	(each	worth	100	gp;	DC	10	Intelligence	check	identifies	
  and	values).	
  § 
  Cherry	Wood	Jeweller's	Tools:	A	well-made	cherry	wood	box	a	
  bit	larger	than	a	breadbox,	its	interior	lined	with	black	velvet,	
  contains	 a	 tiny	 metal	 mallet	 and	 chisel,	 small	 bottle	 of	
  polishing	compound	and	other	tools	of	a	gem	cutter's	trade,	
  each	resting	in	their	own	compartments	(worth	300	gp;	DC	15	
  Intelligence	check	values).	
  § 
  Property	 Deed:	 A	 sheet	 of	 yellowed	 paper,	 the	 deed	 to	 a	
  country	estate,	describes	a	17-acre	parcel	of	land	with	a	large	
  house	at	the	property's	southern	border	(worth	500	gp;	DC	20	
  Intelligence	check	values)	but	not	the	estate’s	actual	position.	
  
  4	
  T R E A S U R E  H O A R D  1 0  
  § 
  Coinage:	650	cp,	1,041	sp,	2,022	gp,	44	pp.		
  § 
  Bronzewood	Tankard:	A	pewter	handle,	rings	at	the	top	and	
  bottom	 and	 badge	 depicting	 a	 parrot	 adorn	 the	 apparently	
  seamless	bronzewood	body	of	this	beautifully	crafted	drinking	
  vessel	(worth	50	gp;	DC	5	Intelligence	check	values).	
  § 
  Bottle	of	Fine	Wine:	A	broad-bottomed	green	glass	bottle	with	
  a	hemp	bottle	basket	tightly	woven	about	its	base	contains	an	
  exceptionally	 fine	 elven	 red	 wine	 (worth	 200	 gp;	 DC	 10	
  Intelligence	check	values).	
  § 
  Magnifying	Glass:	Dark	brown	leather	provides	the	edge	of	a	
  three-inch-wide	 circle	 of	 glass,	 convex	 on	 both	 sides,	 with	 a	
  loop	of	cord	fixed	to	the	leather	ring	by	a	tiny	iron	post	(worth	
  100	gp;	DC	10	Intelligence	check	values).	
  § 
  Potion	of	Supreme	Healing:	This	frosted	glass	bottle	contains	a	
  silver	fluid	with	the	consistency	of	liquid	metal.	
  T R E A S U R E  H O A R D  1 1  
  § 
  Coinage:	963	cp,	9,039	sp,	2,666	gp,	161	pp.	
  § 
  Aquamarine:	The	square	top	surface	and	pointed	base	of	this	
  transparent	 blue	 stone	 are	 characteristic	 of	 a	 princess	 cut	
  (worth	500	gp;	DC	15	Intelligence	check	identifies	and	values).	
  § 
  Golden	Bracelet:	This	plain	golden	bracelet	is	a	thin	circle	of	
  metal	half	an	inch	wide	with	the	edges	curled	into	narrow	lips.	
  A	deep	nick	in	one	edge	cuts	halfway	across	its	width,	and	a	
  crust	of	black	could	be	the	blood	of	its	former	owner	(worth	50	
  gp;	DC	10	Intelligence	check	values).	
  § 
  +2	Arrows	(3):	Three	finely	crafted	arrows	are	bound	together	
  with	 a	 ribbon	 of	 pale	 blue	 silk.	 The	 three	 fletches	 on	 each	
  arrow	are	deep	red	in	colour.	
  § 
  Sending	Stones:	A	pair	of	identical	pale	white	stones	in	a	white	
  drawstring	pouch.	Dwarven	runes	professing	love	and	loyalty	
  are	embroidered	on	one	side	of	the	bag	in	blue	thread.	
  T R E A S U R E  H O A R D  1 2  
  § 
  Coinage:	712	cp,	9,025	sp,	1,590	gp,	122	pp.	
  § 
  Tourmalines	(4):	These	transparent,	pale	green	stones	are	cut	
  into	the	shape	of	a	rhombohedra	(each	worth	100	gp;	DC	10	
  Intelligence	check	identifies	and	values).	
  § 
  Ruby	Earrings:	Bright	red	diamond-cut	rubies	serve	as	elegant,	
  expensive	stud	earrings	via	the	intricate	knot	work	design	of	
  their	settings	(worth	500	gp;	DC	15	Intelligence	check	values).	
  § 
  +1	Shortsword:	An	ivory-hilted,	pattern-welded	shortsword.	
  T R E A S U R E  H O A R D  1 3  
  § 
  Coinage:	983	cp,	5,069	sp,	2,583	gp,	136	pp.	
  § 
  Carnelians	 (10):	 Red	 stones	 with	 a	 touch	 of	 orange	 to	 their	
  colour,	 nearly	 opaque	 but	 for	 a	 faint	 translucency	 visible	 at	
  their	edges,	have	been	cut	into	the	shape	of	small	apples	(each	
  worth	50	gp;	DC	15	Intelligence	check	identifies	and	values).	
  § 
  Moonstones	 (2):	 Opalescent,	 translucent	 ovoid	 stones	 (each	
  worth	50	gp;	DC	15	Intelligence	check	identifies	and	values).	
  § 
  Whalebone	Corset:	Carefully	wrapped	in	felt,	the	white	satin	
  of	this	whalebone	corset	is	still	in	excellent	condition;	it	has	no	
  snags	 or	 discolouration	 (worth	 100	 gp;	 DC	 10	 Intelligence	
  check	values).	
  § 
  Potion	 of	 Greater	 Healing:	 The	 lavender	 liquid	 in	 this	 flask	
  smells	strongly	of	lilacs.	
  § 
  Potion	of	Fire	Breath:	A	slender	vial	contains	a	pale	red	liquid	
  smelling	of	cinnamon.	
  § 
  Potion	of	Resistance:	A	small	clay	pot	with	a	loose-fitting	lid	is	
  filled	with	a	clear	liquid	containing	flecks	of	silver.	
  T R E A S U R E  H O A R D  1 4  
  § 
  Coinage:	A	pile	of	worn	and	threadbare	wool	bags,	each	tied	
  closed	 with	 twine	 and	 heavy	 with	 coins:	 703	 cp,	 7,005	 sp,	
  2,433	gp,	55	pp.	
  § 
  Cyclops	Agates	(9):	Irregular	concentric	rings	of	varying	shades	
  of	red	give	this	polished	stone	the	appearance	of	an	inhuman,	
  fiery	eye	(each	worth	10	gp;	DC	15	Intelligence	check	identifies	
  and	values).	
  § 
  Fine	Gold	Chain:	The	thin	gold	links	of	this	fine	chain	support	a	
  tiny,	intricate	clasp.	It	is	long	enough	to	comfortably	fit	around	
  a	slender	neck	(worth	400	gp;	DC	15	Intelligence	check	values).	
  T R E A S U R E  H O A R D  1 5  
  § 
  Coinage:	777	cp,	9,019	sp,	2,649	gp,	177	pp.	
  § 
  Masterpiece	Painting:	A	beautiful	woodland	landscape	is	the	
  subject	 of	 this	 painting;	 the	 canvas	 is	 carefully	 rolled	 and	
  tucked	into	a	stiff	leather	tube	closed	at	 both	ends	by	brass	
  caps	lined	with	felt.	It	looks	like	the	canvas	may	have	been	cut	
  from	its	frame	(worth	500	gp;	DC	20	Intelligence	check	values).	
  § 
  Disguise	Kit:	Clumps	of	thick	prosthetic	paste,	tins	of	make-up,	
  twined	bundles	of	hair	and	other	tools	of	an	actor's	(or	spy's)	
  trade	are	carefully	arranged	inside	the	small	drawers	and	trays	
  of	the	small	pine	trunk	which	has	a	brass	carrying	handle	on	its	
  lid	(worth	25	gp,	DC	10	Intelligence	check	values).	
  § 
  Silk	Stockings	and	Garter	Belt:	A	white	satin	lace	garter	belt	
  and	a	pair	of	sheer	white	silk	stockings	share	a	simple	wooden	
  box	 with	 a	 felt-wrapped	 corset	 (worth	 25	 gp,	 DC	 15	
  Intelligence	check	values).	
  § 
  Staff	of	Power:	This	dark	grained	wooden	quarterstaff’s	finish	
  is	 smooth	 and	 even.	 It	 weighs	 roughly	 half	 what	 one	 might	
  expect.	
  
  5	
  T R E A S U R E  H O A R D  1 6  
  § 
  Coinage:	337	cp,	2,037	sp,	130	gp,	42pp.	
  § 
  Tourmaline:	 The	 unusual	 acorn	 cut	 of	 this	 translucent	 stone	
  reveals	a	play	of	colour	between	the	pale	green	at	its	edges	
  and	the	pallid	reddish	hue	of	its	heart	(worth	500	gp;	DC	15	
  Intelligence	check	identifies	and	values).	
  § 
  Potion	of	Animal	Friendship:	The	strong	smell	of	overturned	
  earth	wafts	from	this	bottle	when	it’s	opened.	
  § 
  Oil	of	Slipperiness:	The	thick	yellow	fluid	in	this	large	flask	has	
  no	odour	whatsoever.	
  § 
  Ring	 of	 Swimming:	 A	 golden	 ring	 bearing	 the	 symbol	 of	 an	
  octopus,	the	tentacles	wrapped	together	to	form	the	band.	
  T R E A S U R E  H O A R D  1 7  
  § 
  Coinage:	626	cp,	5,096	sp,	1,904	gp,	79	pp.	
  § 
  Sardonyxes	(5):	The	rust-red	hue	of	these	convex,	nearly	flat	
  round	stones	is	broken	into	layers	by	thin	strips	of	orange	and	
  off-white	(each	worth	100	gp;	DC	10	Intelligence	check	values).	
  § 
  Potion	of	Healing:	This	simple	glass	bottle	with	a	cork	stopper	
  contains	a	lavender	liquid.	
  § 
  Potions	of	Climbing	(2):	These	round	bottles	contain	a	syrupy	
  brown	liquid	that	smells	of	cedar.	
  § 
  Scroll	 of	 Cure	 Wounds:	 A	 worn	 and	 dirty	 piece	 of	 vellum	 is	
  wrapped	around	a	piece	of	wood.	
  § 
  Scrolls	of	Faerie	Fire	(2):	Two	pieces	of	parchment	are	rolled	
  up	together	in	a	simple	cloth	scroll	case.	
  T R E A S U R E  H O A R D  1 8  
  § 
  Coinage:	676	cp,	8,095	sp,	2,496,	108	gp.	
  § 
  Haematites	(3):	These	dark	grey,	dimpled	balls	with	a	metallic	
  gloss	are	about	the	size	of	a	small	apricot	(each	worth	10	gp;	
  DC	5	Intelligence	check	identifies	and	values).	
  § 
  Jasper	 Dice:	 Three	 cubic	 dice	 exactingly	 carved	 from	
  transparent	 burnt	 umber	 fill	 a	 small	 suede	 drawstring	 bag.	
  Their	 pips	 are	 rendered	 in	 perfect	 squares;	 the	 surfaces	
  polished	and	edges	smoothed	(worth	150	gp	as	a	set;	DC	10	
  Intelligence	check	identifies	and	values).	
  T R E A S U R E  H O A R D  1 9  
  § 
  Coinage:	740	cp,	7,093	sp,	3,018	gp,	99pp.		
  § 
  Chrysoberyls	(3):	The	milky	translucency	of	these	oval	stones	
  scintillates	as	the	light	plays	across	their	faceted	surfaces	(each	
  worth	100	gp;	DC	15	Intelligence	check	identifies	and	values).	
  § 
  Ivory	Comb:	This	off-white	comb's	base	is	intricately	carved	to	
  depict	sprites	frolicking	amongst	flowers	(worth	200	gp;	DC	10	
  Intelligence	check	values).	
  § 
  Dust	 of	 Sneezing	 and	 Choking:	 The	 mirrored	 surface	 of	 this	
  silver	 snuffbox	 is	 edged	 in	 detailed	 ornamental	 scrollwork.	 It	
  contains	 a	 white	 sandy	 powder	 that	 glitters	 in	 the	 light	
  (snuffbox	worth	50	gp;	DC	10	Intelligence	check	values).	
  T R E A S U R E  H O A R D  2 0  
  § 
  Coinage:	Thousands	of	coins	are	heaped	in	a	large	basalt	bowl,	
  spilling	over	its	lip:	747	cp,	3,068	sp,	1,694	gp,	105	pp.	
  § 
  Amber:	 This	 stone	 is	 a	 polished	 oval	 of	 transparent	 golden	
  yellow,	deepening	to	brown	in	the	centre.	It	is	about	as	long	as	
  a	man's	thumb	and	twice	as	wide	at	its	thickest	point	(worth	
  250	gp;	DC	15	Intelligence	check	identifies	and	values).	
  § 
  Hat	Pin:	The	thin	shaft	of	this	platinum	pin	is	surmounted	by	a	
  bluish	moonstone	carved	to	resemble	a	honeysuckle	flower	in	
  bloom	(worth	500	gp;	DC	15	Intelligence	check	values).	
  § 
  Scroll	of	Expeditious	Retreat:	This	fragile	piece	of	parchment	is	
  nearly	torn	in	two.	
  § 
  Scroll	of	Jump:	A	few	small	holes	have	been	burned	into	this	
  piece	of	vellum,	although	it	remains	readable.	
  T R E A S U R E  H O A R D  2 1  
  § 
  Coinage:	949	cp,	11,059	sp,	2,753	gp,	166	pp.	
  § 
  Royal	 Sceptre:	 A	 golden	 rod	 studded	 with	 various	 gems	 and	
  capped	with	a	two-headed	eagle	clutching	a	sword	(worth	300	
  gp;	DC	15	Intelligence	check	values).	
  § 
  Silver	Dagger:	This	foot-long	blade	has	a	jewelled	hilt.	Its	blade	
  is	of	shining	silver,	and	a	bear's	claw	symbol	is	engraved	on	the	
  guard	(worth	300	gp;	DC	15	Intelligence	check	values).	
  § 
  Spider	 Medallion:	 An	 amulet	 made	 from	 dark	 silver	 shaped	
  like	 a	 fiendish-looking	 spider.	 Several	 small	 violet	 and	 red	
  gemstones	serve	as	the	creature’s	eyes	(worth	200	gp;	DC	10	
  Intelligence	check	values).	
  § 
  Lords	 of	 the	 Pit;	 a	 Guidebook	 to	 Devils:	 A	 beautifully	
  illustrated	 book,	 bound	 in	 leather	 with	 a	 pentagram	 on	 the	
  cover.	 It	 describes	 the	 various	 types	 of	 devils	 with	 dubious	
  accuracy	(worth	100	gp;	DC	20	Intelligence	check	values).	
  § 
  +1	 Breastplate:	 A	 coat	 of	 arms	 depicting	 a	 stag	 and	 an	 oak	
  tree,	 quartered,	 is	 enamelled	 over	 the	 heart	 of	 this	 highly	
  polished	breastplate.	
  T R E A S U R E  H O A R D  2 2  
  § 
  Coinage:	492	cp,	11,005	sp,	2,354	gp,	96	pp.		
  § 
  Onyxes	(2):	These	egg-shaped,	polished	stones	that	seem	just	
  a	touch	too	small	to	perfectly	fit	in	one's	palm	draw	the	gaze	
  inward,	 as	 if	 peering	 into	 a	 well	 of	 impenetrable	 black	
  shadows,	where	the	deeper	one	looks	the	deeper	the	darkness	
  gets	(each	worth	50	gp;	DC	15	identifies	and	values).	
  § 
  +1	Shield:	This	hefty	rectangular	shield,	sized	to	cover	a	full-
  grown	 man	 from	 shoulder	 to	 knee,	 is	 constructed	 of	 dense	
  wooden	 planks	 bound	 by	 iron	 bands.	 It	 bears	 the	 scars	 of	
  battle	more	shallowly	than	a	seasoned	warrior	might	expect.	
  § 
  Broom	of	Flying:	The	ends	of	this	straw	broom	are	frayed	and	
  worn,	although	the	handle	is	a	polished	hardwood	that	looks	
  newly	fashioned.	
  
  6	
  T R E A S U R E  H O A R D  2 3  
  § 
  Coinage:	843	cp,	10,051	sp,	2,552	gp,	136	pp.	
  § 
  Aquamarine:	This	transparent	blue	gemstone's	teardrop	shape	
  flickers	with	light	reflecting	from	the	insides	of	its	many	facets	
  (worth	500	gp;	DC	15	Intelligence	check	identifies	and	values).	
  § 
  Wooden	 Shield:	 This	 light	 round	 shield	 has	 a	 silver	 tree	
  emblazoned	 on	 it	 (worth	 250	 gp;	 DC	 15	 Intelligence	 check	
  values)	and	weighs	only	3	lbs.	
  § 
  Adamantine	Scale	Mail:	Apart	from	being	an	obviously	high-
  quality	 cuirass	 of	 scale	 mail,	 this	 armour's	 scales	 have	 each	
  been	individually	acid-etched	with	a	simple	image	of	an	eight-
  point	sunburst.	
  § 
  Bracers	of	Archery:	A	string	of	emeralds	runs	down	this	pair	of	
  thick	bronze	bracers.	
  § 
  Wand	of	Web:	This	seven-inch	rowan	wand	has	a	black-inked	
  spider	web	motif	inked	into	its	surface.	
  T R E A S U R E  H O A R D  2 4  
  § 
  Coinage:	760	cp,	8,035	sp,	2,533	gp,	75	pp.	
  § 
  Mithral	Chalice:	A	glistening	silvery	chalice,	delicately	crafted	
  and	possessing	an	airy	lightness,	lies	within	a	fraying	hempen	
  sack.	It	shares	the	sack	with	several	woollen	socks	stuffed	with	
  coins;	a	worn,	dull	hacksaw	and	an	unused	torch	whose	pitch	
  had	 long	 since	 hardened.	 Both	 the	 hacksaw	 and	 the	 torch	
  seem	 serviceable,	 but	 unremarkable	 except	 in	 their	 neglect	
  (worth	500	gp;	DC	20	Intelligence	check	values).	
  § 
  Cape:	White	satin	cape	with	a	kraken	embroidered	across	the	
  back	 in	 green	 and	 black	 thread	 (worth	 300	 gp;	 DC	 15	
  Intelligence	check	values).	
  § 
  +1	Chain	mail:	This	suit	of	fine	crafted	chainmail	is	painted	red,	
  but	its	arms	are	painted	black.	
  § 
  Staff	 of	 Healing:	 A	 smiling,	 wizened	 woman’s	 face	 is	 carved	
  into	the	top	of	this	butternut	wood	staff.	
  § 
  Wand	 of	 Lightning	 Bolts:	 A	 long	 slender	 piece	 of	 wood	 is	
  diagonally	wrapped	with	a	single	strip	of	leather	dyed	a	pale	
  blue.	A	small	lightning	bolt	is	carved	into	its	rounded	bottom.	
  T R E A S U R E  H O A R D  2 5  
  § 
  Coinage:	1,121	cp,	3,008	sp,	2,013	gp,	80	pp.	
  § 
  Set	of	Silver	Goblets:	These	four	silver	cups	are	decorated	with	
  wave-like	 images	 (worth	 100	 gp;	 DC	 10	 Intelligence	 check	
  values).	
  § 
  Potions	of	Healing	(2):	These	two	flasks	are	filled	with	a	deep	
  red	liquid	that	smells	of	roses.	
  § 
  Scroll	 of	 Guidance:	 This	 surprisingly	 brief	 scroll	 has	 a	 small	
  bloodstain	on	one	corner.	
  § 
  Scroll	 of	 Vicious	 Mockery:	 Written	 in	 brown	 ink	 in	 a	 strong,	
  confident	hand	this	scroll	has	mud	stains	on	its	back.	
  	
   
  
  7	
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  O G L  V 1 . 0 A  
  The	following	text	is	the	property	of	Wizards	of	the	Coast,	Inc.	and	is	Copyright	2000	Wizards	of	the	Coast,	Inc	("Wizards").	All	Rights	Reserved.	
  	
  1.	Definitions:	(a)"Contributors"	means	the	copyright	and/or	trademark	owners	who	have	contributed	Open	Game	Content;	(b)"Derivative	Material"	means	copyrighted	material	including	derivative	
  works	and	translations	(including	into	other	computer	languages),	potation,	modification,	correction,	addition,	extension,	upgrade,	improvement,	compilation,	abridgment	or	other	form	in	which	an	existing	
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  game	mechanic	and	includes	the	methods,	procedures,	processes	and	routines	to	the	extent	such	content	does	not	embody	the	Product	Identity	and	is	an	enhancement	over	the	prior	art	and	any	additional	
  content	clearly	identified	as	Open	Game	Content	by	the	Contributor,	and	means	any	work	covered	by	this	License,	including	translations	and	derivative	works	under	copyright	law,	but	specifically	excludes	
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  15	COPYRIGHT	NOTICE:	Open	Game	License	v	1.0	©2000,	Wizards	of	the	Coast,	Inc.	
  	
  Open	Game	License	v1.0a.	Copyright	2000,	Wizards	of	the	Coast	Inc.	
  	
  System	Reference	Document	5.0	Copyright	2016,	Wizards	of	the	Coast,	Inc.;	Authors	Mike	Mearls,	Jeremy	Crawford,	Chris	Perkins,	Rodney	Thompson,	Peter	Lee,	James	Wyatt,	Robert	J.	Schwalb,	Bruce	
  R.	Cordell,	Chris	Sims,	and	Steve	Townshend,	based	on	original	material	by	E.	Gary	Gygax	and	Dave	Arneson.		
  	
  So	What’s	The	Hoard	Like,	Anyway?	II	©Raging	Swan	Press	2012;	Authors:	Andrew	J.	Martin	and	Liz	Smith	
  	
  Trinkets	&	Treasures:	Treasure	Hoards	#2.	©Raging	Swan	Press	2016;	Author:	Ronald	Calbick,	Andrew	J.	Martin	and	Liz	Smith.	
  
  R A G I N G S W A N . C O M  
   EVERYTHING  
       is better with  
  tentacles 
  
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  ragingswan.com 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Raging Swan Press/Treasures & Trinkets - Treasure Hoards 2.pdf