TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 4: 
  � 
  Everfull Mug (Adventure, A&EG) 
  � 
  Heward’s Handy Haversack (Adventure, DMG) 
  � 
  Lionward (Regional, see above) 
  � 
  Quiver of Ehlonna (Adventure, DMG) 
  � 
  Silver Bell (Regional, see above) 
   
  APL 6 (APL 4 Items plus): 
  � 
  Bag of Holding, Type I (Adventure, DMG) 
  � 
  Figurine of Wondrous Power, Silver Raven (Adventure, DMG) 
  � 
  Horseshoes of Speed (Adventure, DMG) 
   
  APL 8 (APL 4, 6 Items plus): 
  � 
  Bag of Endless Caltrops (Adventure, A&EG) 
  � 
  Bag of Holding, Type II (Adventure, DMG) 
  � 
  Horseshoes of a Zephyr (Adventure, DMG) 
   
  APL 10 (APL 4, 6, 8 Items plus): 
  � 
  Bag of Holding, Type III (Adventure, DMG) 
  � 
  Figurine of Wondrous Power, Ebony Fly (Adventure, DMG) 
  � 
  Figurine of Wondrous Power, Serpentine Owl (Adventure, 
  DMG) 
   
  APL 12 (APL 4, 6, 8, 10 Items plus): 
  � 
  Bag of Holding, Type IV (Adventure, DMG) 
  � 
  Everlasting Feedbag (Adventure, A&EG) 
  � 
  Figurine of Wondrous Power, Bronze Griffon (Adventure, 
  DMG) 
  Adventure Record#
  594 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675 xp; 650 gp 
   
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
  Cross out any game effects this character does not gain. 
   
  � Invitation to Join the Shadowdark 
   
  If the PC has earned both the Favor of the Shadowdark Guildmistress and the Favor of the House of Linth, 
  the PC may join this most notorious of thieves’ guilds. At the end of any Keoland Regional adventure, 
  the PC may elect to expend 6 TUs (expenditure of the favors is not required) to be inducted into the 
  guild. The PC must pay 4 TU each additional year of membership. You may not currently be a member 
  of a thieves’ guild when you pay these TUs, nor may you subsequently join another thieves’ guild while 
  you are a member. Should you join and then leave without permission (granted out-of-game by the 
  Keoland Triad) your PC is marked for death.  This guild operates exclusively out of the Earldom (now 
  County) of Linth. PCs that join the organization begin as Apprentices, and gain the following benefits: 
  • 
  Access to the Dread Pirate (actually Privateer, thanks to the influence of the 
  Guildmistress with the Keoish admiralty) and Spymaster prestige classes. Additionally, 
  membership in the Shadowdark fulfills the special prerequisite of the Thief-Acrobat 
  prestige class. 
  • 
  Access (Frequency: Regional) to the following items (A&EG): Ascender/slider, bolt 
  cutters, earplugs, elven rope, false book, finger blades, glass cutter, gnome crossbow 
  sight, grappling hook (collapsible), grappling ladder, hacksaw, housebreaker harness, 
  jeweler’s loupe, knife vest, magnet (small), periscope, quiver scabbard, sheaths (boot and 
  wrist), silent shoes, smuggler’s boots, sparker, spider poles, and thieving helmet. 
  • 
  Access (Frequency: Regional) to some Shadowdark-specific equipment: “Breakers” 
  (favored by the Guildmistress, six of these shuriken cost as much as masterwork thief’s 
  tools and combine the functions of both items) and “reversible skeletal bodysuits” 
  (makes the wearer look like a skeleton in poor lighting; when reversed, functions as a 
  black bodysuit from A&EG). 
   
  You may be called upon to perform special tasks in the course of certain Keoland regional, and you 
  are expected to report all information of importance to the guild back to your superiors. To leave the 
  guild or betray its secrets is to be marked for death. Membership may have additional benefits – or 
  drawbacks – in the future. Chance to advance in rank in this organization will be made available in the 
  future.  New members should notify the Keoland Triad of their joining this organization. 
   
  � A Crutch Sacrificed 
   
  This PC has given of themselves and through their selfless actions saved Hannah Linth from a fate 
  worse than death. Some unknown source smiles upon this character, and he or she has learned to rely 
  upon themselves fully. For one year from the date on this AR, this PC may, once per adventure, add a +2 
  luck bonus to any one saving throw they are about to make. The use of this ability must be declared 
  before any dice are rolled. This only applies to the PC who sacrificed a crutch to the statue of Sera Linth. 
   
  � Favor of the House of Linth 
   
  Your efforts at aiding the House of Linth in their time of need have not gone unnoticed. Lady 
  Hannah will use her considerable influence and that of her family to find and procure an item of value 
  for the PC in question. For every Favor of the House of Linth or Favor of Lucius, Earl of Linth expended at the 
  end of any adventure, the PC gains access (Frequency: Adventure) to any single item listed in the DMG. 
  The item must be chosen from DMG Tables 7-7, 7-8, 7-16, 7-18, 7-19, or 7-25. Magical ammunition of any 
  sort is excluded. The PC may use the Favors separately to gain multiple item access or combine them to 
  gain access to a more expensive item.  The maximum value of the item chosen is equal to the number of 
  the expended Favors times the character level of the PC at the time the Favors are expended times 500 
  gp. 
   
  � Lionward 
   
  This +2 heavy steel shield is an heirloom of Keoland’s House of Linth. It bears the Linth family crest 
  upon it, a lion with a unicorn's horn. The wielder of Lionward receives a +4 morale bonus to saving 
  throws against fear effects.  This shield counts as a standard item for purposes of upgrading. 
   
  Moderate abjuration; CL: 9th; Prerequisites: Craft Magic Arms and Armor, remove fear. Market Price: 
  7,170 gp; Weight: 15 lbs. 
   
  � Silver Bell 
   
  This +1 ghost touch longsword is the ancestral sword of House Linth in Keoland. Carried by the 
  paladin Averyn Linth, he has seen fit to make it yours for saving the life of Hannah Linth. He asks only a 
  donation equal to its value to the Church of Rao on behalf of the starving masses of Linth. (In game 
  terms, the PC must pay for the item; it is not gifted outright to her.) 
   
  You may pay to upgrade this weapon (Frequency: Regional) with any of the following 
  enhancements, as the Linth family uses its considerable influence in the Kingdom to arrange it: bane 
  (undead), merciful, and spell storing.  You may also use other upgrades on this sword as you gain access to 
  them.  This sword counts as a standard item for purposes of upgrading. 
   
  When within 60' of any undead, this weapon makes noise that sounds like wind blowing through 
  wind chimes. While Silver Bell need not be in hand, the weapon must have line of effect to the undead to 
  have this take place. This effect can be suppressed with a free action by the wielder. 
   
  Moderate conjuration; CL: 9th; Prerequisites: Craft Magic Arms and Armor, detect undead, plane shift. 
  Market Price: 12,315 gp; Weight: 3 lbs. 
   
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  KEO4-05 A Last Dance at Midnight 
  A Regional Adventure 
  Set in Keoland 
  Event: _________________________________ Date: ________ 
  DM: __________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Keoland/594/Normal Scenarios/KEO4-05 - A Last Dance at Midnight (APL 4-12)/KEO4-05 - A Last Dance at Midnight AR.pdf