TEXT: TM
  A Savage Worlds One Sheet by John Goff. 
  Art by Tony Moore & Jerome Opeña
  Kickstarter Ends 
  April 17!
  Savage Worlds, all unique characters, creatures, and locations, 
  artwork, logos, and the Pinnacle logo are © 2017 Great White 
  Games, LLC; DBA Pinnacle Entertainment. Fear Agent is © 
  2017 Rick Remender and Tony Moore. Used under license.
  ROUTINE EXTERMINATION
  The crew is approached by a representative of a Henrovian mining 
  concern with a job offer. The Henrovians’ orbital mining array has 
  been overrun by malfunctioning worker bots, and it’s led to a costly 
  operational shutdown. The aliens are willing to pay nicely to have 
  the heroes eliminate the corrupted equipment.
  Of course, the owners aren’t telling the team everything…
  Accidental Upgrades
  The mining company decided they could save some money 
  by repurposing one of their larger bots to manufacture worker 
  bots rather than buy new ones. Unfortunately, the technician 
  tasked with the reprogramming was far less skilled at his job than 
  anyone expected. The routines he programmed into the utility bot, 
  designated M-BTH, gave it a type of sentience. 
  M-BTH didn’t like the fact that her “children” were being used as 
  mechanical slaves. Under her direction, the workers revolted and 
  drove their organic supervisors off the mining array. Normally, this 
  is something the Henrovians could easily handle, but there’s been 
  a twist. 
  Intellectual Property Rights
  Tied into the United Systems’ equivalent of the internet, M-BTH 
  not only discovered the legal code governing the member planets, 
  she submitted paperwork to get herself recognized as a Class-C 
  lifeform. The filing puts her in a status of temporary personhood 
  as far as the courts and bureaucrats of the United Systems are 
  concerned.
  This prevents the Henrovians from simply turning her off, as it 
  is effectively murder in the eyes of the law. On the other hand, the 
  current shutdown is costing them millions of credits a day. And if 
  there’s one thing Henrovians value more than someone else’s life, 
  it’s their credits.
  Of course, if a heavy-handed group of third-party contractors 
  were to overstep their extermination licenses and kill M-BTH, that 
  would be their problem.
  The Job
  Their Henrovian employer is very careful not to reveal the legal 
  status of M-BTH or even her existence. Instead, he chooses his 
  words carefully. The aliens offer $10,000 for the extermination job, 
  provided the characters succeed in destroying the root cause of the 
  bot “malfunctions.” They are willing to pony up an additional $500 
  for each worker bot still functional at the end of the job. Each success 
  and raise on a cooperative Persuasion roll ups one of those amounts 
  by 10%.
  Behind the checkbook, the greedy aliens don’t plan to pay any 
  of this in the long run. If the heroes don’t eliminate M-BTH, the 
  bot infestation continues, and they aren’t obligated to honor the 
  contract. And if the team does eliminate M-BTH, the Henrovians 
  intend to notify the United Systems of the spacers’ actions and dodge 
  the bill, claiming the contractor’s criminal actions nullify it.
  The Mining STaTion
  The array is in a close orbit around a gas giant in an uninhabited 
  system. The mining platform is crisscrossed by a dizzying network 
  of catwalks and pipelines. Huge conduits drop from the mining 
  platforms toward the star’s surface, where they skim various 
  elements from the planet’s dense atmosphere.
  A single, large landing platform allows access to the station. It’s 
  currently uninhabited, so the platform is completely automated. The 
  Henrovians provided the team with a set of access codes not only 
  allowing them to land, but also open any and all doors within the 
  facility. The codes do not provide any access to the station’s computer 
  systems, however.
  There is no gravity on the station. The spacers need either gravity 
  boots or rocket packs, otherwise they’re faced with the dangers of 
  moving around in effectively open space in zero-G when not inside 
  one of the various nodes of the array.
  Exterminators, Too
  The bots immediately take note of the team’s arrival. There are 
  several dozen worker bots on the station, and M-BTH simply 
  creates more to replace any the heroes eliminate. In other words, 
  any attempt to complete the mission by simply destroying all the 
  bots is doomed to failure.
  
  2
  Still, it’s likely the exterminators are going to fight more than 
  a handful of the mechanical pests before they find their way to 
  M-BTH. Here are some likely encounters.
  Landing Platform: Almost as soon as the team lands, a group of 
  three bots begins disassembling their ship. If the crew ignores the 
  bots, the bots continue to pry pieces off, doing a wound every three 
  rounds until the heroes engage them or the ship is destroyed. (Their 
  claws and rivet guns count as HW for the purpose of dismantling 
  the ship.) Once attacked, the bots fight to the death.
  Node: Each node is an enclosed, but unpressurized room housing 
  a variety of computers, electronics, and mechanical equipment. 
  They are relatively small, barely twenty feet square, but with 1d4+2 
  entrances connected to pipelines and catwalks. When the characters 
  enter one of these nexuses, a bot enters from each of the other 
  portals. The bots try to gang up on characters and keep the team 
  jammed in the small space.
  In each encounter, the bots fight until destroyed.
  Catwalks: The nodes of the station are linked by five-foot wide 
  catwalks. Even if the explorers have rocket packs or other modes of 
  flight and head right for the central node, they have to cross at least 
  one—and thus have at least one of these encounters. 
  Four worker bots swarm the group as it reaches the midpoint 
  of a catwalk, coming from all directions. The bots rely on their 
  maneuverability in open space, using either their claws or rivet guns 
  to the best advantage.
  The catwalks don’t have any safety railings. This isn’t a problem 
  for the flying worker bots, but it might pose a danger for any hero 
  without the ability to fly or a way to anchor herself to the station. 
  Any character without some form of safety measure who is at least 
  Shaken by a physical attack must make a Strength or Agility roll 
  (her choice) or be knocked off the catwalk and into space. While 
  the team can retrieve any accidental floaters with their ship, such an 
  incident removes the spacer from the fight and slows their progress 
  considerably.
  • Worker Bots: Use the stats for Worker Bot.
  M-BTH
  M-BTH occupies the large central node of the refinery. A pair 
  of worker bots remain in the node with it at all times. Debris and 
  scrap metal litter the floor, making the entire area difficult terrain. 
  This doesn’t impede the worker bots, but M-BTH’s flight pods were 
  removed to make room for her other upgrades. The scrap provides 
  M-BTH with enough raw material to manufacture bots every round.
  It’s likely the heroes have destroyed at least some of her bots in 
  reaching the central node. M-BTH is furious, but does not attack 
  when the group enters. Instead, it launches a tirade against them for 
  violations of a wide variety of United Systems laws, ranging from 
  destruction of property to assault and attempted murder. 
  If the spacers engage in conversation rather than just blasting 
  away, M-BTH explains her legal standing and the protections 
  afforded to it by law. A suitable Knowledge roll confirms her claims, 
  as does an Investigation roll (assuming the team has access to a 
  United Systems database).
  Should they instead come in blasters a-blastin’, M-BTH and her 
  bots fight to the death. She uses one action each round to create a 
  new worker bot that immediately enters the fray. All the while, she 
  screams angrily at the group, labeling them murderers and outlaws.
  • Worker Bot (2): Use the stats for Worker Bot.
   
  F M-BTH: Use the stats for M-BTH.
  Legal Woes
  If the heroes exterminate M-BTH, at some point in the future, 
  they face legal repercussions. These can range from bounty hunters 
  to run-ins with law enforcement to an actual appearance before 
  a United Systems’ tribunal to answer murder charges. Use the 
  Social Conflict rules from Savage Worlds and a healthy amount of 
  sympathetic character witnesses to resolve any ensuing courtroom 
  battle that arises.
  adverSarieS
  Worker Bot
  Although not originally designed for combat, the bots’ 
  programming routines were versatile enough to allow M-BTH to 
  adapt them to aggressive “self-defense” activities. The bots’ oversized 
  clamps are more than capable of crushing soft flesh to a pulp, and 
  the rivet guns are deadly weapons at short range.
  Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12, Vigor d8
  Skills: Fighting d4, Notice d6, Repair d10, Shooting d4
  Pace: 4; Parry: 4; Toughness: 8 (2)
  Special Abilities:
  • Armor +2: Metal plating.
  • Clamp: Str+d6.
  • Construct: +2 to recover from Shaken; does not breathe; 
  immune to poison and disease.
  • Environmental Weakness (Electricity): Bots suffer +4 damage 
  from electrical attacks.
  • Size+2: These bots stand 8’ tall.
  • Rivet Gun: Worker bots are equipped with a rivet gun on one 
  of their arms Range 5/10/20, Damage 3d6, RoF 1, AP 2.
  • Flight: Plasma jets give these bots Flying Pace 6” and Climb 2.
  F
  F M-BTH
  M-BTH was built on an enlarged worker bot frame and provided 
  with considerable enhancements to assist in her primary task—
  creating more bots. She has four arms and a powerful processor 
  capable of handling multiple actions at once.
  Attributes: Agility d6, Smarts d10 Spirit d8, Strength d12+2, 
  Vigor d10
  Skills: Fighting d8, Notice d8, Repair d10, Shooting d6
  Pace: 4; Parry: 6; Toughness: 15 (4)
  Special Abilities:
  • Armor +4: Metal plating and strengthened framework.
  • Clamp: Str+d6.
  • Construct: +2 to recover from Shaken; does not breathe; 
  immune to poison and disease.
  • Environmental Weakness (Electricity): Bots suffer +4 damage 
  from electrical attacks.
  • Extra Limbs: One extra non-movement action each round at 
  no multi-action penalty.
  • Size+4: M-BTH is over 10’ tall and weighs nearly a ton.
  • Manufacture Bot: As an action, M-BTH can create a worker 
  bot each round provided it has access to enough raw materials.
  • Plasma Cutter: One of M-BTH's limbs is equipped with a 
  plasma cutter (Damage 4d6, AP 4, HW). M-BTH wields it as 
  a weapon.
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/Fear Agent/Savage Worlds - Fear Agent - One Sheet - Routine Extermination.pdf