TEXT: Not for resale. Permission granted to print or photocopy this document for personal use only. 
   
   
  The Mist & The Wood 
   
   
  1 
   
   
  THE MIST & THE WOOD 
   
   
   
  What belongs in the Mist? 
   
  The area surrounding the city of Phlan has been dramatically different ever since the Maimed 
  Virulence, Vorgansharax, fought back against the combined efforts of the Harpers, Zhentarim, 
  Emerald Enclave, Order of the Gauntlet, and the Lord’s Alliance. Heavy mists crawled from the 
  Quivering Forest and grip the land, choking out joy and happiness, and the elves have begun 
  whispering of strange noises and a lack of woodland creatures. 
   
  An expansion for DDAL04-02 The Beast 
   
   
  by Alan Patrick 
  Associate Community Manager 
   
   
  DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards 
  of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the 
  Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the 
  express written permission of Wizards of the Coast. 
   
  ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The 
  Square,Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. 
   
   
  
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  The Mist & The Wood 
   
   
  2 
  An Enchanted Forest 
  I WATCHED HIM CHANGE. His bones twisted and 
  popped, his skin rippled as his inner being – his true 
  being – began to tear free. The sound was horrific and 
  my assistant had already begun to cower in fear, but I 
  knew better: this man was ashamed of his ability. It 
  was in his eyes, even after the lupine form shrugged 
  free of the last few shreds of human flesh. His sadness 
  could not be hidden beneath the gurgling screams and 
  howls that would soon be issuing forth from his sharp-
  toothed maw. 
   I knew at last that I would learn much from his 
  sacrifice, and I knew that although his life would save 
  the lives of countless others as a result, I would never 
  be able to return from the choices I was about to make. 
  —Dr. Rudolph Van Richten, “Van Richten’s Monster 
  Hunter’s Compendium, lost appendix” 
  The Old Wood 
  The Quivering Forest has a proud history of 
  protecting the lands near the city of Phlan. From 
  serving as a barrier against the orcish hordes in Thar 
  to serving as the home of the elves and even the dark 
  fey to halting the advance of the Netherese army, this 
  wood is seemingly empowered by unknown energies 
  – perhaps of divine or arcane origin. 
   The land in and around the Forest is steeped in 
  mystery and history, and elves represent the majority 
  of sentient beings in the area. However, certain 
  elements of the dark fey can also be found here: 
  redcaps, faeries, quicklings, and even the legendary 
  hag Jeny Greenteeth call this place home. While the 
  elves and the dark fey are not openly allied, they are 
  typically not in direct conflict with appear to even 
  have a begrudging respect for each other. 
   Recent events in Phlan have thrown the status of 
  the Forest into question, though: huge swaths of the 
  wood are now shrouded in heavy fog, and unearthly 
  howls can be heard on occasion. Winter is setting in 
  and the cold, wet wind that comes out of the dark 
  forest is at once both magical and full of impending 
  dread. 
   For those that live in Barovia, life is different as 
  well. Portions of their forest have grown disquiet and 
  are alive with a new disturbance – one which the 
  villagers are not ready to face. The Mists have 
  transplanted entire chunks of both the Quivering 
  Forest and the Glumpen Swamp over the Svalich 
  Woods, and though the mountain villagers of Orasnou 
  in Barovia have heard of neither, they know deep in 
  their bones that the coming winter will be the likes of 
  which they have never seen. 
  Ties to the Adventurers League 
  This supplement is designed to expand and enhance the 
  experience surrounding DDAL04-02 The Beast. While this 
  content does not change the XP, treasure, renown, or other 
  rewards as presented, you may find that your understanding 
  and appreciation of the environments presented in that 
  adventure may be enhanced after reading this document. 
  While this material is intended for DM use, players may enjoy 
  reading it down as well – but be aware that it may spoil the 
  experience of playing the adventure as well as others 
  throughout the Curse of Strahd season! 
  Using this Supplement 
  This supplement assumes that the Dungeon Master 
  has at least passing familiarity with the domain of 
  Barovia as well as area surrounding Phlan in the 
  Forgotten Realms. As this does suggest some juggling 
  of campaign worlds, a Dungeon Master is strongly 
  urged to review the following documents: 
   Season 1 Narrative Phlan 
   DDEX01-08 Tales Trees Tell 
   DDAL04 Curse of Strahd Player’s Pack 
   DDAL04-02 The Beast 
   
  You are by no means expected to have an 
  encyclopedic knowledge of Ravenloft, nor are you 
  expected to know the full history and details of the 
  Forgotten Realms. The information contained here 
  should serve as a sort-of primer for the environs 
  surrounding the Quivering Forest, both in Faerun as 
  well as in Barovia. You should be ready to provide 
  cultural and ecological insight when your players ask 
  for it, but please know that it is not the intention of 
  the D&D Adventurers League to have your games 
  turn into “history lessons” or “geography exams”. 
  Have fun with it! 
   Lastly, it is very important to note that it is not 
  uncommon for a Ravenloft game to enter some 
  morally dark storytelling spaces.  Please take care to 
  judge the tone and temperament of your players, and 
  be ready to adjust your storytelling tactics if they 
  become uncomfortable. In a gothic horror game it can 
  be just as effective to use vividly descriptive terms as 
  it is to use graphic depictions of gore and 
  baselessness. Proceed carefully, and remember that 
  ultimately you are the DM – and it’s your job to guide 
  people through YOUR story! 
   
   
   
   
  
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  The Mist & The Wood 
   
   
  3 
  The Heart of the 
  Wood 
  The Quivering Forest 
  General Features 
  The Quivering Forest is located due north of Phlan, 
  and it has long a distinct wedge shape. It is bordered 
  to the west by the Stojanow River, while its eastern 
  border holds back the scrubland of Thar. The forest 
  extends far to the north and into the mountains. 
   The trees appear to be old growth, but in reality 
  many of them are only a few decades old. An 
  enchantment pervades this place and causes 
  vegetation to grow far faster than normal. The canopy 
  overhead is thick and tangled with strong tree limbs, 
  causing very little light to ever hit the ground. The 
  undergrowth is snarled with briars and thorns in 
  most areas, though a few paths wander through the 
  tree trunks. 
   There are a small number of clearings in the Forest, 
  and several of them have monoliths with ancient fey 
  symbols carved into them. Whether they serve as 
  territorial markings, warnings, or perhaps even serve 
  as places of worship to long-forgotten deities is 
  unknown. 
   By and large, the Quivering Forest is foreboding but 
  does not necessarily present any immediate threat to 
  travelers that stick to the path and do not dally. Those 
  that would enter this place with the intent of logging, 
  hunting, or otherwise exploiting the natural 
  resources are rarely ever seen again. 
  Key Personalities 
   Aya Glenmiir. female elf sorcerer; Aya lived in 
  Phlan until very recently, and has been her time 
  investigating the curious situation that is unfolding 
  within the Quivering Forest. She has no affinity for 
  the elves of Greenhall and prefers to live her life in 
  the open world, but understands that the choking 
  mists and sudden rise in the number of dangerous 
  creatures that have been spotted in the area needs to 
  be investigated. Curious almost to a fault, she often 
  finds herself in precarious (and sometimes 
  dangerous!) situations. Her capricious nature can 
  often be confused with flirting (no matter the sex of 
  whomever she is interacting with), and her hair 
  changes color depending upon her mood and any 
  spells that she has recently cast. 
   Jeny Greenteeth. female green hag; Few creatures 
  command respect the way that Jeny does. She initially 
  presents herself as a welcoming grandmotherly-type 
  figure, offering sweets, drinks, and other 
  refreshments to weary travelers that find her home 
  deep within the forest. Her patience grows thin, 
  though, and if crossed or disrespected she quickly 
  dispatches the offensive party. Despite her externally 
  helpful demeanor, her true motives remain to be 
  discovered. She and her coven-sisters appear to be 
  content to offer aid and succor to the lost, but as with 
  any hag, though, her assistance always comes with a 
  price – and no price should be dismissed as too small! 
  Locations of Note 
   Greenhall. village; population approximately 150; 
  elves only. Greenhall is a self-sustaining elven village 
  that exists within the enchanted forest. They 
  cautiously welcome trade with members of the 
  Emerald Enclave, but rarely make themselves 
  available for non-elves. They have a severe distrust of 
  citizens of Phlan, the dark fey, and the orc tribes from 
  nearby Thar. 
   Stojanow River. The river runs along the western 
  border of the Quivering Forest. Its waters run murky 
  and it is riddled with a chaotic rainbow of oily colors 
  thanks to runoff from the nearby Sorcerer’s Isle. 
  There is a treacherous undertow as the river run over 
  and around huge stones, fallen logs, and the remains 
  of untold civilizations. Prolonged exposure to the 
  waters of the river is not recommended. 
  The Svalich Woods 
  General Features 
  The forest outside the village of Orașnou is dotted 
  with gnarled pines, tall oak and poplar trees, and 
  large stones. Thick mist clings to the ground at all 
  times of day, and the leafy canopy far above prevents 
  direct sunlight from hitting the soil except in very 
  rare circumstances. The Mists of Ravenloft have 
  transplanted a significant portion of the Quivering 
  Forest from Faerun into the domain of Barovia, 
  bringing along landmarks and creatures alike. 
   Tales have existed for generations about the fell 
  creatures that stir in the forest, and the recent 
  geographic upset has only served to exacerbate the 
  
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  The Mist & The Wood 
   
   
  4 
  issue. Rats scurry from the deep shadows into fallen 
  tree trunks, and blights futilely attempt to take root in 
  the damp, soggy soil. Branches, leaves, and logs all lie 
  in heaps, slowly rotting away in the half-light. 
  Travelers that enter the wood often find themselves 
  growing hungry and thirsty quite quickly, as if the 
  land itself were drawing sustenance from their 
  bodies. 
   The section of the Svalich Woods that surrounds 
  the village of Orașnou has been interwoven with 
  portions of the Quivering Forest from Faerun, and is 
  now home to several very scared and confused elves, 
  transplanted animals, and a few fey creatures that are 
  cut off from their homelands and the crossings and 
  ley magics that kept them safe previously. 
  Key Personalities 
   The Vaduva clan. Deep in the forest a clan of 
  human woodsmen and hunters have survived for 
  several generations. Deeply reclusive, these hardy 
  people do not welcome outsiders. About two years 
  ago, however, their youngest daughter Alina arrived 
  in the village of Orașnou with no plans of ever 
  returning to her family. The oldest residents of 
  Orașnou know of the family, but do not know any 
  specific facts – though they are happy to tell visitors 
  that “those savage men have the blood of the wolf in 
  them!” 
   Jeny Greenteeth. A hag from Faerun, her true 
  motivations are not yet known. She offers help to 
  those that find her, but her price for help can vary 
  greatly from person to person. More information on 
  Jeny can be found in “The Quivering Forest”. 
   Glovia Falinescu. The matron of the Falinescu 
  family, Glovia has taken to helping the people of 
  Orașnou with herbs, poultices, and other nonmagical 
  healing tactics. Her only child died many years ago, 
  and she has thrown herself wholly into helping the 
  other residents in an attempt to focus on anything but 
  her loss.  
   Villagers of Orașnou. The villagers rarely travel 
  outside of their small homes, as they rely on a very 
  small group of individuals to forage and hunt for their 
  families. The village operates on a concept of 
  “everyone helps”; so while two or three people may 
  spend their days in the forest hunting, others in the 
  village spend their time baking, mending gear, or 
  smelting meager -- yet functional -- iron tools for 
  everyone else. Without this teamwork, they would be 
  unable to scratch out their hard-won existence. 
   The Vistani. The Vistani travel through the forest, 
  and much like their ability to travel the Mists of 
  Ravenloft it appears that they can navigate the paths 
  of the wood without much, if any, physical harm. They 
  learned long ago to not delay their journey and, if 
  pressed, will offer only this advice to those that ask: 
  “Beware the ties of blood; behold the ties of love; and 
  at their behest should you run without question.” 
  They are aware that the environment of the Svalich 
  Woods has changed, and while they do not know that 
  the new land and features hail from Faerun they all 
  know that this adjustment makes them very uneasy, 
  as sudden changes like this often serve as precursors 
  to disastrous events on the near horizon. 
  Locations of Note 
  Not much is known about the contents of the 
  surrounding forest, but the foremost location 
  amongst these dark and terrifying trees would have 
  to be the mountain village of Orașnou. Comprised of 
  only about three dozen residents, the villagers have 
  long relied on the monthly Vistani trading visits. 
  Rarely do they have any reason to explore very far 
  outside the village limits. 
   The villagers occasionally share stories about the 
  things they have heard of out in the misty woods. 
  Sometimes they discuss the roving groups of zombies 
  or large packs of wolves, but as the story-swapping 
  evenings roll on and the drinks flow, darker tales 
  emerge: trueblood werewolves – sometimes referred 
  to as “skinwalkers” - that retain their full human 
  faculties even when they have changed their shapes; 
  ruined Vistani wagons that have been reclaimed by 
  the trees; and rings of huge, ancient standing stones 
  that had once been dedicated to some dark fey lord. 
   The village of Barovia is only a few short miles to 
  the south, but the journey follows treacherous paths 
  and winds through a long, thick stretch of the Svalich 
  woods, and uncomfortably close to Castle Ravenloft.. 
  It is only in the direst of circumstances that anyone 
  other than the Vistani would dare to make that trek. 
   
   
  
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  The Mist & The Wood 
   
   
  5 
  Tooth & Claw 
  Fauna of the Quivering 
  Forest & Svalich Woods 
  after the Mists 
  Elves 
  Aya Glenmiir and her fellow elves do not hail from 
  Greenhall, but instead from Phlan. They tend to keep 
  to themselves, but the recent transposition of the 
  Quivering Forest into Barovia has forced them to 
  explore their new environs. In the past they had been 
  content to remain mostly to themselves with only a 
  few secretive trade meetups with merchants from 
  Phlan and beyond, but the new creatures from the 
  Mists have brought their food stores and available 
  game to dangerously low levels. The elves are keenly 
  aware that the wolves are larger and fiercer, and that 
  the small game has nearly been exhausted. The forest 
  is now overrun by rats, and they are quickly stripping 
  the vegetation from the area. 
   The neighboring village of Orașnou has become a 
  bit of a point of intrigue for them. The humans appear 
  to a broodish and backwater lot, but some of the 
  more troubling stories from the woods have the elves 
  looking for allies where ever they may be found. Chief 
  amongst these stories is that of the skinwalkers: 
  larger than a traditional werewolf, these mighty 
  beasts are equal parts man and beast, and their 
  savagery is only surpassed by their desire to feed. 
   The elves have yet to formally reach out to the 
  villagers, but that day will likely happen – and soon. 
  They sensed a sort of kinship with a small Vistani 
  troupe that passed through but after a brief 
  interaction found very little to trust in them. In fact, 
  the coy answers that the Vistani gave when the elves 
  asked about their new surroundings left them with 
  more questions than answers and even instilled some 
  fear that the skinwalkers may actually be the Vistani. 
  This accusation came out during a heated discussion 
  between Aya’s party and several Vistani; incensed, 
  the travelers abandoned camp immediately and told 
  the elves that they “deserve whatever the Devil 
  Strahd sends their way”. 
   Without strong allies, the elves in Barovia know 
  that their days are limited – but so far, they have 
  found more to fear than to trust in this strange new 
  land.   
   The few elves that remain on the Faerunian side of 
  the Quivering Forest have not fared much better. 
  Their usual game and foodstuffs have grown scarce, 
  and many of their peers are no longer present, having 
  been siphoned away by the Mists. Those that remain 
  are not entirely certain about what has happened, but 
  they are terrified by the situation that is unfolding 
  and they have begun reaching out through the 
  Emerald Enclave, the Harpers, and other allies – 
  erstwhile or otherwise – in order to preserve their 
  way of life. 
  Fey 
  On Faerun, the fey were plentiful. Quicklings and 
  redcaps danced around the fey crossings, dryads 
  nestled into their trees, and treants would stand as 
  sentinels in the old groves. Barovia, however, has 
  changed these expectations. An exceedingly small 
  number of their kind got transposed; those that made 
  the journey are likely to be at least a little unhinged as 
  their world has been completely replaced. 
   Of the few fey creatures that were transported to 
  Barovia, the most well-known of them would 
  certainly be the hag Jeny Greenteeth. While she 
  presents an outwardly helpful appearance, her cost 
  for assistance can be quite costly in the long run. Her 
  motives for providing such assistance are unknown, 
  though she does not hesitate to explain that she is 
  trapped in this strange place just like so many other 
  travelers.  
  Natural Creatures 
  The animals native to the Quivering Forest have 
  experienced a decisive shift in their environment ever 
  since the assault on Phlan by Vorgansharax and his 
  minions. Rats began to appear in great numbers and 
  quickly drove out the other small game, such as 
  chipmunks, squirrels, and rabbits. This in turn caused 
  many of the predatory animals to seek out richer 
  hunting grounds, and before long the Forest was 
  largely clear of owls, falcons, foxes, and other hunters 
  were gone. Even the bears had begun to retreat. 
       The herbivores did not fare much better. Deer, 
  moose, and elk were finding the few remaining food 
  stores to be despoiled by the greatly increased 
  number of rats and were slowly being driven off as 
  well. 
       Any creatures that remain are half-mad from 
  hunger. There is a palpable sense of dread that has 
  filled them, and they are evacuating the area as 
  quickly as possible. 
  
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  The Mist & The Wood 
   
   
  6 
  Undead 
  This section of Barovia is far enough removed from 
  Castle Ravenloft that any undead to be encountered 
  are likely to be of minor power at best. Zombies are 
  the most common, but these abominations rarely 
  come near the more populated areas, as even the 
  woodland creatures recoil in fear and attack them out 
  of desperation. 
       In some rare circumstances a more advanced 
  undead creature such as a revenant or wight may be 
  found. The creation methods for these vile beings are 
  difficult to achieve, however, so these creatures are 
  little more than legend and myth to most denizens of 
  Barovia and Orașnou.  
   
   
   
   
   
   
  
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  The Mist & The Wood 
   
   
  7 
  Orașnou 
  The Sleepy Mountain 
  Village 
  General Environment 
  The village of Orașnou has certainly seen better 
  days. The paint on most of the buildings is peeling 
  and many of the exterior wooden window shutters 
  are splintered and warped. Many of the villagers are 
  reserved and hesitate when speaking to outsiders – 
  they simply do not receive many visitors. 
       Situated several miles to the north of the village of 
  Barovia, through difficult and twisting paths through 
  the Svalich Woods, the village has long forced to 
  remain self-sufficient. Despite the presence of 
  multiple shops, their economic status is perilous. 
  There is a severe distrust of Burgomaster Ivan 
  Randovich as well, as the residents believe that he 
  has not been completely honest with them all in 
  regards to the status of their tax payments to Count 
  Strahd. It is really only the Vistani that bring news 
  and goods to this remote place, and though the 
  villagers know that they need the assistance of those 
  travelers in order to survive the difficult mountain 
  winters they are still quite reserved and almost 
  reluctant to see the often-rowdy traders. 
       The cold and damp from the mountain and 
  surrounding woods has left a pall of misery over the 
  village, as if the life had slowly been leeched out. A 
  few hardy souls yet remain and do their best to keep 
  the morale of the other villagers high, but more and 
  more of these sad residents fall prey to the dour 
  environment as each season passes. 
  Villagers 
       Alina Vaduva (uh-LEEN-uh vuh-DOO-vuh). 
  Female human. She and her husband Laszlo do not 
  spend much time in the village, but they are loyal to 
  it. They are both excellent hunters, though some of 
  the townspeople swear that Alina has the natural 
  instincts of a true hunter. She and Laszlo fell madly 
  in love shortly after their first meeting and have 
  been inseparable ever since. She has recently 
  become pregnant but still insists on helping with the 
  hunt, as she knows that everyone in the village has 
  to pull their weight or they will all struggle through 
  the winter. She refuses to discuss her family beyond 
  her husband; the Vaduva clan lives deep in the 
  Svalich Woods and are a reclusive, fiery bunch. They 
  are quick to anger and very passionate. Unknown to 
  the people of Orașnou, they are a family of trueblood 
  lycanthropes – their curse is not passed through 
  bites or wounds, but instead is passed on to their 
  offspring. Alina has only admitted her status as a 
  werewolf to Laszlo, and has not told anyone, 
  including him, of her family’s curse.  
       Crina Grelon (KREE-nuh GREE-lawn). Female 
  human. Crina and her husband Marku own the Seven 
  Tables Inn & Tavern. While he handles a lot of the 
  customer-facing business, Crina practices her 
  passion: she runs the rest of the business. From 
  handling their finances, paying the tax collector and 
  burgomaster, reviewing their inventory, and 
  preparing the meals for their patrons she is typically 
  very busy. 
       Fillar Esven (FILL-er ESS-ven). Male human. 
  Fillar is the owner of Eye of Midnight, a curiosity and 
  trinket shop in Orașnou. He has dark, beady eyes and 
  long, thin fingers; though prone to making less-than-
  scrupulous business decisions, he harbors no truly ill 
  will towards any other villager. He is very protective 
  of his wares, and sometimes has difficulty selling the 
  shiniest of his baubles. 
       Glovia Falinescu (GLOW-vee-uh FALL-in-ESS-
  coo). A heartbroken mother and healer who lost her 
  infant child to disease. Blames her own lack of ability 
  for the child’s death. Highly educated in anatomy. 
  The Falinescu family owned a large mansion 
  southeast of the village, but it is unclear if any other 
  members of the family beyond Glovia still survive. 
       Gregori Wurlbach (gre-GOR-ee VURL-bok). 
  Male human. Gregori is a soft, balding man with 
  gnarled hands. He has worked hard for the comforts 
  that he enjoys in the village – chief among these 
  being that his food and drink is provided free of 
  charge thanks to his ability to host the Vistani when 
  they arrive every few months to peddle their wares. 
  He is fair minded and often overlooks his own 
  profits in favor of his community and friends. Unlike 
  other denizens of the duchy, Gregori is friendly and 
  welcoming of outsiders. He owns the general store, 
  “The Hare & Hair”. 
       Ivan Randovich (EYE-vun RAN-doe-vitch). Male 
  human. Ivan is the Burgomaster – a role similar to 
  mayor – of Orașnou. He has grown fat, vain, and rich 
  due to his position. 
       Laszlo Vaduva (laz-LO vuh-DOO-vuh). Male 
  human. Laszlo is a relatively recent arrival in the 
  village. A skilled tracker and woodsman, he and his 
  wife Alina provide much of the meat for the village 
  and together they tan all of the furs that the Vistani 
  purchase from the people of Orașnou. He does not 
  
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  The Mist & The Wood 
   
   
  8 
  speak much about his time before arriving in the 
  village, and the other residents believe that he is 
  ashamed of his past. For reasons known only to him, 
  he took Alina’s surname when they married each 
  other. Rumors around the village have labeled him 
  as one of the Barovian guards, and possibly even the 
  bodyguard of that village’s Burgomaster at one time. 
       Marku Grelon (MAR-koo GREE-lawn). Male 
  human. Marku and his wife Crina own the Seven 
  Tables Inn & Tavern. He has a short, graying beard 
  and wears a small hat on the back of his head. He is a 
  social enough person, and always seems to know 
  just a little more than what he says he does. Gossips 
  and verbal sparring matches are some of his favorite 
  pasttimes. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
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  The Mist & The Wood 
   
   
  9 
  Linking to DDAL4-
  02 The Beast 
  Story Hooks by Faction 
  Linking This Supplement 
  The story hooks in this section assume that the 
  characters are still in the Forgotten Realms. The 
  hooks are themed for specific factions, but feel free 
  to tailor any of them to fit the goals and desires of 
  your players. If the characters are already in Barovia 
  (perhaps because they’ve already played DDAL4-01 
  Suits of the Mists!), please see the “Vistani 
  Connections?” or “Other Characters” sections. 
  General (no character faction) 
  Thick mists cling to the Quivering Forest now, and 
  there is a general sense of dread woven into the very 
  air. Word has reached you that a group of brightly-
  colored wagons were spotted in the Quivering 
  Forest, but as the mist roiled and later cleared, no 
  trace of those wagons could be seen. A low, mournful 
  howl can be faintly heard, however, coming from 
  somewhere deep inside the forest. 
  Emerald Enclave 
  The thick choking fog that is coming out of the 
  Quivering Forest have the Emerald Enclave very 
  concerned. They have lost contact with the elves of 
  Greenhall, and have heard reports of a huge wolf-like 
  creature stalking between the trees. 
  Harpers 
  Survivors of the atrocities in Phlan need a place to 
  live once they escape, but despite their fear many of 
  the former citizens of the town refuse to move far 
  away. Instead, they have begged Harper agents to 
  help them relocate to a safe place across the 
  Stojanow River. Before the Harpers will assist the 
  townspeople with resettling, they have asked you to 
  investigate the reports of tainted meat coming out of 
  the Quivering Forest. 
  Order of the Gauntlet 
  Protection and safety: the guiding tenets of the 
  Order. Before the expatriates from Phlan can resettle 
  in the farmland outside the town, it must be declared 
  safe… but it is not. You have been tasked with 
  surveying the Quivering Forest and eliminating any 
  lingering threats that the found there. 
  The Lord’s Alliance 
  The assembled nobles of Mulmaster, Phlan, and 
  Hillsfar have a vested interest in securing the lands 
  around the Moonsea. Your task is to explore the 
  Quivering Forest, as strange creatures have been 
  reported there. Anything that threatens the trade 
  routes can put the economic futures of the Alliance 
  in jeopardy – you are to secure the passage through 
  that enchanted forest. 
  Zhentarim 
  When rumors of a large half-man, half-beast 
  creature reached the opportunistic ear of Chaab, the 
  local Zhentarim ranking operative, he was quick to 
  reach out to other subordinates: fortunately (or 
  unfortunately, depending on your opinion), he found 
  you. You’ve been asked to enter the forest, subdue 
  the creature, and bring it back to him… “for reasons”. 
  Vistani Connections? 
  If the characters have built connections with the 
  Vistani in a previous adventure, one of those 
  capricious travelers reaches out and tells them that a 
  strange group of elves has recently appeared in the 
  Svalich Woods. These elves are blaming the Vistani 
  for the presence of a horrific man-beast, and the 
  Vistani feel that they face enough persecution from 
  the various villages of the domain. Would you please 
  seek out the elves and tell them of their Vistani’s 
  true and helpful nature? 
  Other Characters 
  Your travels have not yet brought you to a remote 
  mountain village, and although your hopes of 
  securing an escape from these lands remains slim, 
  you may be able to eke out a few safe days before 
  continuing your search. There is a set of tracks from 
  what appears to be a large pack of wolves, though, 
  and these tracks are dangerously close to the village. 
  With winter coming, the animals may be desperate – 
  warning the villagers may be a wise decision. 
  
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
   
   
  The Mist & The Wood 
   
   
  10 
  Adventuring in the 
  Demiplane of Dread 
  Further Adventures 
  Though the environment surrounding Orașnou is 
  located inside the domain of Barovia, Strahd’s 
  influence is remarkably light. Perhaps it is because 
  of the relative isolation of this tiny village or the 
  relative newness of the recently transplanted 
  sections of the Quivering Forest and Glumpen 
  Swamp, but the dangers are still very much present 
  for unwary travelers. Aggressive wildlife, scruffy 
  woodsmen, a tribe of true werewolves, and more – 
  there are dangers a-plenty in the woods! 
       Please be sure to review the Curse of Strahd 
  Player’s Guide for more information about the land! 
  DDAL04-02 The Beast 
  Level 1-4 
  Something strange is afoot within the Quivering 
  Forest. So much so that even the elves of Greenhall 
  have left their homes to seek out help from their 
  newfound neighbors. But, their tales of a strange 
  beast are not earning them any favors; especially 
  among the Vistani, whom the elves suspect are to 
  blame for their ills. Return once more to the 
  Quivering Forest and learn the terrifying truth! Part 
  Two of Misty Fortunes and Absent Hearts. 
       NOTE: this is an official D&D Adventurers League 
  adventure. 
  DDEP04 Reclamation of Phlan 
  Level 1-16 
  For too long, the Maimed Virulence has held Phlan in 
  its grasp. The factions have begun to muster and 
  sounded the call to battle throughout the Moonsea. 
  Allies new and old will be called upon to aid in their 
  attempts to reclaim the ancient town. Are you one of 
  the few bold enough to answer the call to battle? 
       NOTE: this is an official D&D Adventurers League 
  adventure, and is exclusive to conventions. It is not 
  available for general distribution. 
  … and future adventures from the D&D 
  Adventurers League: Season 4 (Curse of 
  Strahd)! 
  Levels 1-10 
   
  Acknowledgements & Apologies 
  Many people have contributed to the history of the 
  Quivering Forest in the Forgotten Realms. Ed 
  Greenwood certainly leads that charge, but many 
  other talented designers have also lent their talents: 
  Brian & Matt R. James wrote a significant adventure 
  entitled “Monument of the Ancients” in Dragon 
  Magazine #170; Travis Woodall created some 
  amazing maps for the D&D Adventurers League 
  content in the Tyranny of Dragons season; and Teos 
  Abadia wrote the very first Adventurers League Epic 
  entitled “Corruption in Kryptgarden”. Greg Marks is 
  the keeper of Barovian lore, and has been hugely 
  instrumental in helping us work on the Curse of 
  Strahd storyline for the AL. The administrators and 
  designers for the entirety of that first season of 
  Adventurers League games set the table for this 
  supplement, indeed. 
       And of course the Demiplane of Dread has seen a 
  lot of writing and direction, and it is all thanks to the 
  wonderful Tracy and Laura Hickman. Their original 
  adventure for this – the classic I6 Ravenloft – started 
  as a private annual Halloween game for their closest 
  friends and later became the inspiration for 
  everything that we know and love about Ravenloft. 
  The list of designers grew significantly in the 1990s 
  and early 2000s, and I freely admit that I am a huge 
  fan of all of their work. Maybe someday I’ll even take 
  a visit to Bluetspur and drop in on some of the 
  ancient experiments that yet linger in that desolate 
  mountain. 
       I have had the great fortune to work with many of 
  the people listed above. It was only a few short years 
  ago that I would sit at my weekly game and 
  daydream about the worlds they had created, and 
  now… I can only hope that I have done their 
  playgrounds justice, and I am at once both honored 
  and flattered that I am among such esteemed 
  company. 
   
   
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/Adventure League/S04 - Curse of Strahd/DDAL4-02 The Mist & The Wood (Expansion).pdf