TEXT: Another boardgame player aid by
  Game:  MAN O’ WAR
  Pub:  
  Games Workshop (1993)
   
  Shipcards series
   
  CHAOS DWARF
  v1
  Sept 2007
  Download a huge range of popular boardgame rules summaries, 
  reference sheets and player aids at www.headlesshollow.com
  Universal Head • Design That Works • www.universalhead.com
  These sheets are intended only for the personal use of existing owners of the game for 
  additional reference. Universal Head makes no claim whatsoever to the rights of the publisher 
  and copyright holder, and does not benefit financially from these player aids. Artwork from the 
  original game is copyrighted by the publisher and used without permission. This PDF may not 
  be re-posted online, sold or used in any way except for personal use. 
  For best results, print on card, laminate and trim to size.
  
  WEAPONS 
  ROCKET BATTERY 
  Thunderfire Rocket Battery: uses artillery dice, range 12",
  number rolled is # hits scored. May not repel boarders. 
  Misfire indicates malfunction (roll d6): 1: Roll dice again, 
  battery location takes that many hits, misfire means Barge 
  explodes; 2: Roll dice again, Barge takes that many hits 
  (opponent decides high or low), misfire means Barge explodes; 
  3: Barge takes d6 hits (opponent decides high or low); 
  4: Place 1 damage marker on Battery location; 5: Battery fails 
  to fire this turn and next turn; 6: Battery fails to fire this turn.
  1st & 2nd hits no effect. 
  3rd hit halves number  
  of rockets fired (divide  
  artillery dice roll by 2).  
  4th hit destroys battery. 
  3,4 
  BOWS 
  MAGAZINE 
  BELOW WATERLINE 
  FUNNEL 
  STERN 
  BRIDGE 
  2 
  3 
  Automatic  
  critical 
  ENGINES 
  4 
  LOW 
  HIGH 
  WEAPONS 
  RAM 
  RAM 
  WINCH 
  BOILERS 
  2nd hit  
  destroys ram 
  1st hit  
  no effect 
  ENGINES 
  Speed -3" 
  Target’s save 
  now -1 rather 
  than -2. 
  Speed -3" 
  5 
  4 
  BELOW WATERLINE 
  2 
  6 
  BOWS 
  3 
  5 
  6 
  AFT 
  6 
  Speed -3" 
  Speed -3" 
  ENGINES 
  5 
  WEAPONS 
  CANNON 
  Cannon: 1 firing ahead.
  Cannon may repel boarders.
  Gun lost 
  5 
  THUNDER-ROLLER 
  BELOW WATERLINE 
  BRIDGE 
  2 
  SPECIAL RULES 
  For each full inch of movement the Roller moves in a 
  straight line before ramming, make a single dice attack 
  against a low location.
  No ranged weapons.
  If ship comes into contact with enemy, may use ram to 
  strike a single low location (save -2). If target fails save, it
  is pushed away up to 3" (HD may remain in contact.)
  6 
  Roller lost 
  SUPERSTRUCTURE 
  3 
  ENGINES 
  4 
  1st hit no effect 
  2nd hit  
  immobilises ship 
  THUNDERFIRE 
  BATTLEBARGE 
  CREW 
  CHAOS DWARF MAN O'WAR 
  MOVE 
  STEAM 6" 
  May turn on spot 90
  O  
  per 1/2 move 
  May reverse up to 2" 
   
  HULL-DESTROYER 
  CREW 
  CHAOS DWARF SHIP OF THE LINE 
  MOVE 
  STEAM 6" 
  May turn on spot 90
  O per 1/2 move 
  unless side paddles are destroyed. 
  May reverse up to 2" 
  THUNDER-ROLLER 
  CREW 
  CHAOS DWARF SHIP OF THE LINE 
  MOVE 
  STEAM 6" 
  NO TURNS 9" 
  May turn on spot 90
  O per 1/2 move 
  unless side paddles are destroyed. 
  May reverse up to 3" 
  Special 
  No Ranged 
  Weapons 
  GREAT LEVELLER 
  BATTLEBARGE 
  WEAPONS 
  GREAT LEVELLER 
  Great Leveller Mortar: uses artillery and scatter dice, min.
  range 6", max. range 24". Any ship under special template
  takes 4 hits (re-roll misses). May not repel boarders. 
  Misfire indicates malfunction (roll d6): 1: Place template over 
  Barge, resolve normally; 2: Roll twice on the Critical Hit 
  Chart and apply more serious result to Barge; 3: Roll on the 
  Critical Hit Chart and apply result to Barge; 4: Mortar location 
  takes 2 hits, normal saves; 5: Mortar location takes 1 hit, 
  normal saves; 6: Mortar may not fire this turn.
  1st & 2nd hits no effect 
  3rd hit destroys mortar 
  3,4 
  BOWS 
  AMMUNITION 
  BELOW WATERLINE 
  FUNNEL 
  STERN 
  BRIDGE 
  2 
  3 
  Automatic  
  critical 
  ENGINES 
  4 
  LOW 
  HIGH 
  5 
  6 
  AFT 
  6 
  Speed -2" 
  Speed -2" 
  ENGINES 
  5 
  CREW 
  CHAOS DWARF MAN O'WAR 
  MOVE 
  STEAM 4" 
  May turn on spot 90
  O  
  per 1/2 move 
  May reverse up to 2" 
   
  Special 
  4+ 
  4+ 
  4+ 
  4+ 
  4+ 
  3+ 
  5+ 
  5+ 
  4+ 
  4+ 
  5+ 
  4+ 
  4+ 
  4+ 
  4+ 
  4+ 
  4+ 
  5+ 
  5+ 
  4+ 
  4+ 
  5+ 
  5+ 
  3+ 
  5+ 
  5+ 
  5+ 
  4+ 
  4+ 
  4+ 
  HONOURS 
  2 
  HONOURS 
  2 
  HONOURS 
  6 
  HONOURS 
  6 
  Special
  1
  
SOURCE: textdata/thevault/Man O'War/Universal Head/MOWshipcards_ChaosDwarf.pdf