TEXT: Background:
  Throughout history there have been a number of people who have been
  able to do a variety of different jobs acceptably well.  These jacks-of-all-
  trades were useful tools, for accomplishing many tasks.  The problem
  was they never really excelled at anything.  They lacked the necessary
  skill to become masters of anything they did.  Enter the Freelancer.
  The Freelancer is one of the most dangerous people you will
  ever meet.  An expert in many different areas and the ability
  to learn from and adapt to, any opponent quickly, makes
  this person difficult to touch and impossible to defeat.
  The more time the Freelancer spends studying her
  opponent the more skillful she becomes.  Unless
  you can finish her off quickly, your best bet is to
  avoid her altogether.
  Her keen mind and lightning reflexes are the tools
  she needs to learn skills quickly.  Fighting styles like
  Pentjac Silat that require years of study are mastered in
  a matter of minutes.  Complex activities like picking
  pockets are mere childs play.  The Freelancer makes an
  excellent trainer as well.  Anything you need to be
  trained in can be learned from the Freelancer.  Her
  ability to quickly assimilate skills makes her ideal.
  Profile of a
  Freelancer
  The leggy blonde stepped off the subway, tossed
  her purse over her shoulder and stepped into the
  surging mass of people.  Out of the corner of her
  eye she saw a man moving toward her.  He was
  conspicuous in that he wore a stocking cap, in the
  middle of summer.  She kept an eye toward him
  as she eased her way across the crowd.  She
  watched as his eyes shifted nervously, side to
  side, always returning to her, but never settling
  on her.  She tensed, as it appeared he would inter-
  cept her.  She breathed a sigh of relief as he turned
  away from her and continued past.  She gave one
  last look and continued moving.
  Moments later she felt a tug at her arm.  She looked over
  in time to see the man in the stocking cap running
  away with her purse.  Because of the crowd he wasn't
  freelancer
  Requires the use of the d20 Modern™ Roleplaying Game, published by Wizards of the Coast, Inc.
  A d20 Modern Advanced Class
  Written by Jason J. McCuiston
  
  making great progress and she gave chase.  He slipped out of
  the throng at his first opportunity and darted down a hall.  She
  was fast on his heels.
  The man came to a screeching halt.  A gate was pulled across
  the hall and locked in place.  He pulled at the lock.  It wasn't
  moving.  He spun on his heels and came face to face with his
  victim.  A smile crept across his face as he took in the long,
  nylon sheathed legs.  Yeah this was gonna be easy.
  "Come on sweetheart.  You want some of this?"  He pulled out a
  switchblade, thumbed the release and a four inch blade slid out.
  "Just give me purse back and there won't be any trouble."
  "Trouble?"  The man snickered.  "I'll give ya all the trouble ya
  can take little lady."
  As she watched him approach time seemed to slow.  She
  watched him step, could see his chest raise and lower with each
  breath.  She could see a bead of sweat begin to form on his
  temple.  She knew where he was going before he went there.
  He feinted left then came in from the right.  She was ready for
  him.  Turning, his attack missed her by inches.  She brought her
  elbow down hard on his wrist.  A satisfying crunch was
  followed by his cry of pain.
  He stood there staring at his limp hand, then looked up at his
  prey.  Her face was expressionless.  She motioned him forward
  with her finger.  He gritted his teeth, moved the knife to his
  other hand and came at her again, this time protecting his
  battered wrist.  
  "You'll pay for that bitch!"
  He lunged forward.  This time she hardly made any effort at all.
  Once again the man feinted left, then went right.  This time as
  he approached she brought her foot up.  It connected with his
  hand sending the knife skittering away.  He took a step back,
  and shook his hand, trying to shake away the pain.
  Anger and rage built within him, he forgot strategy and came
  charging at her.  She side stepped him easily, put out her foot
  and sent him sprawling.  He tumbled crashing into the gate.  His
  nose twisted and snapped, blood gushed down his face.  He
  slumped to the ground, dropping the woman's purse.  She
  retrieved it and his switchblade.  The purse she slung over her
  shoulder, the knife she considered.  She stepped over to the
  man, lying on the ground, grabbed his face and looked him in
  the eye.  The man winced.  She flashed the man a smile and
  plunged the knife into his gut. 
  Requirements
  To qualify to become a Freelancer, a character must fulfill the
  following criteria.
  Base Attack Bonus: +3.
  Skill: Concentration 6 ranks.
  Feat: Improved Initiative
  Class Information
  Hit Die: 1d10
  Action Points: 6  + one-half character level, rounded down,
  every time the character attains a new level in this class.
  Class Skills
  The Freelancer's class skills (and the key ability for each skill)
  are: Climb (Str), Concentration (Con),  Drive (Dex), Intimidate
  (Cha), Knowledge (current events, popular culture, streetwise)
  (Int), Profession (Wis), Read/Write Language (none), Ride
  (Dex), Speak Language (none), Spot (Wis), and Survival (Wis).
  PAGE 2
  D20 MODERN
  Freelancer
  Base
  Class 
  Attack
  Fort
  Ref
  Will
  Defense
  Reputation
  Level
  Bonus
  Save
  Save
  Save
  Special
  Bonus
  Bonus
  1st
  +0
  +1
  +1
  +0
  Skill Focus
  +1
  +0
  2nd
  +1
  +2
  +2
  +0
  Improved reaction
  +1
  +0
  3rd
  +2
  +2
  +2
  +1
  Photographic Reflexes
  +2
  +0
  4th
  +3
  +2
  +2
  +1
  Uncanny Dodge
  +2
  +0
  5th
  +3
  +3
  +3
  +1
  Skill Focus
  +3
  +1
  6th
  +4
  +3
  +3
  +2
  Uncanny Dodge
  +3
  +1
  7th
  +5
  +4
  +4
  +2
  Photographic Reflexes
  +4
  +1
  8th
  +6
  +4
  +4
  +2
  Opportunist
  +4
  +1
  9th
  +6
  +4
  +4
  +3
  Skill Focus
  +5
  +2
  10th
  +7
  +5
  +5
  +3
  Read Defense
  +5
  +2
  There are only 10 levels to this class
  
  Skill Points at Each Level: 5 + Int modifier.
  Class Features
  The following features pertain to the Freelancer advanced class.
  Skill Focus: At 1st level, 5th level and 9th level thereafter, a
  Freelancer gains the Skill Focus class feature, providing the
  benefit of the feat with the same name. The Freelancer chooses
  a specific skill each time. The Freelancer adds +3 to all skill
  checks made using the selected skill.
  Improved Reaction:At 2nd level, a Freelancer gains a +2
  competence bonus on initiative checks.
  Photographic Reflexes: At 3rd level and 7th level, the
  Freelancer gains the ability to gain a tactical advantage by
  studying his opponent and adapting to his style of fighting.  At
  3rd level the result is an improvement of +1 to both base attack
  and defense bonus.  At 7th level the Freelancer gains an addi-
  tional +2 to each.
  The Freelancer must be able to observe his opponent unmo-
  lested or succeed at a concentration check DC25, this observa-
  tion must be maintained for a number of rounds equal to the
  opponent's level minus the Freelancer's level, not to be less than
  2 rounds.
  Uncanny Dodge: Starting at 4th level, the Freelancer gains the
  ability to react to danger before her senses would normally
  allow her to even be aware of it. At level 4 and above, she
  retains her Dexterity bonus to defense bonus (if any) regardless
  of being caught flat-footed. She still looses her Dex bonus (if
  any) to defense bonus if immobilized.
  At level 6, the Freelancer can no longer be flanked, since she
  can react to opponents on opposite sides of each other as easily
  as she can react to a single opponent. This defense denies sneak
  attacks as well. The exception to this defense is if the opponent
  is at least 4 levels higher than the Freelancer.
  Opportunist: At 8th level, a Freelancer may make a number of
  attacks of opportunity per round equal to one half the total
  number of levels attained as a Freelancer (rounded down).
  Read Defense: At 10th level, the Freelancer gains the ability to
  read her opponents defense, giving her a decided advantage
  when attacking.  The result is a +4 bonus to the Freelancers
  base attack bonus.
  Artwork: Jason Walton
  d20 Modern™ is a trademark of Wizards of the Coast, Inc., a
  subsidiary of Hasbro, Inc., and is used with permission. Wizards
  of the Coast® is a registered trademark of Wizards of the Coast,
  Inc., a subsidiary of Hasbro, Inc., and is used with permission.
  ‘d20 System’ and the d20 System logo are trademarks of
  Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are
  used with permission.
  PAGE 3
  D20 MODERN
  All text on all pages is Open Game Content as defined by the
  Open Gaming License. See page 4 for more information.
  
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is
  Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights
  Reserved. 
  1. Definitions: (a)"Contributors" means the copyright and/or trade-
  mark owners who have contributed Open Game Content;
  (b)"Derivative Material" means copyrighted material including deriv-
  ative works and translations (including into other computer
  languages), potation, modification, correction, addition, extension,
  upgrade, improvement, compilation, abridgment or other form in
  which an existing work may be recast, transformed or adapted; (c)
  "Distribute" means to reproduce, license, rent, lease, sell, broadcast,
  publicly display, transmit or otherwise distribute; (d)"Open Game
  Content" means the game mechanic and includes the methods, proce-
  dures, processes and routines to the extent such content does not
  embody the Product Identity and is an enhancement over the prior art
  and any additional content clearly identified as Open Game Content
  by the Contributor, and means any work covered by this License,
  including translations and derivative works under copyright law, but
  specifically excludes Product Identity. (e) "Product Identity" means
  product and product line names, logos and identifying marks
  including trade dress; artifacts; creatures characters; stories, story-
  lines, plots, thematic elements, dialogue, incidents, language, artwork,
  symbols, designs, depictions, likenesses, formats, poses, concepts,
  themes and graphic, photographic and other visual or audio represen-
  tations; names and descriptions of characters, spells, enchantments,
  personalities, teams, personas, likenesses and special abilities; places,
  locations, environments, creatures, equipment, magical or supernat-
  ural abilities or effects, logos, symbols, or graphic designs; and any
  other trademark or registered trademark clearly identified as Product
  identity by the owner of the Product Identity, and which specifically
  excludes the Open Game Content; (f) "Trademark" means the logos,
  names, mark, sign, motto, designs that are used by a Contributor to
  identify itself or its products or the associated products contributed to
  the Open Game License by the Contributor (g) "Use", "Used" or
  "Using" means to use, Distribute, copy, edit, format, modify, translate
  and otherwise create Derivative Material of Open Game Content. (h)
  "You" or "Your" means the licensee in terms of this agreement. 
  2. The License: This License applies to any Open Game Content that
  contains a notice indicating that the Open Game Content may only be
  Used under and in terms of this License. You must affix such a notice
  to any Open Game Content that you Use. No terms may be added to
  or subtracted from this License except as described by the License
  itself. No other terms or conditions may be applied to any Open Game
  Content distributed using this License. 
  3.Offer and Acceptance: By Using the Open Game Content You indi-
  cate Your acceptance of the terms of this License. 
  4. Grant and Consideration: In consideration for agreeing to use this
  License, the Contributors grant You a perpetual, worldwide, royalty-
  free, non-exclusive license with the exact terms of this License to
  Use, the Open Game Content. 
  5.Representation of Authority to Contribute: If You are contributing
  original material as Open Game Content, You represent that Your
  Contributions are Your original creation and/or You have sufficient
  rights to grant the rights conveyed by this License. 
  6.Notice of License Copyright: You must update the COPYRIGHT
  NOTICE portion of this License to include the exact text of the
  COPYRIGHT NOTICE of any Open Game Content You are copying,
  modifying or distributing, and You must add the title, the copyright
  date, and the copyright holder's name to the COPYRIGHT NOTICE
  of any original Open Game Content you Distribute. 
  7. Use of Product Identity: You agree not to Use any Product Identity,
  including as an indication as to compatibility, except as expressly
  licensed in another, independent Agreement with the owner of each
  element of that Product Identity. You agree not to indicate compati-
  bility or co-adaptability with any Trademark or Registered Trademark
  in conjunction with a work containing Open Game Content except as
  expressly licensed in another, independent Agreement with the owner
  of such Trademark or Registered Trademark. The use of any Product
  Identity in Open Game Content does not constitute a challenge to the
  ownership of that Product Identity. The owner of any Product Identity
  used in Open Game Content shall retain all rights, title and interest in
  and to that Product Identity. 
  8. Identification: If you distribute Open Game Content You must
  clearly indicate which portions of the work that you are distributing
  are Open Game Content. 
  9. Updating the License: Wizards or its designated Agents may
  publish updated versions of this License. You may use any authorized
  version of this License to copy, modify and distribute any Open Game
  Content originally distributed under any version of this License. 
  10. Copy of this License: You MUST include a copy of this License
  with every copy of the Open Game Content You Distribute. 
  11. Use of Contributor Credits: You may not market or advertise the
  Open Game Content using the name of any Contributor unless You
  have written permission from the Contributor to do so. 
  12. Inability to Comply: If it is impossible for You to comply with
  any of the terms of this License with respect to some or all of the
  Open Game Content due to statute, judicial order, or governmental
  regulation then You may not Use any Open Game Material so
  affected. 
  13. Termination: This License will terminate automatically if You fail
  to comply with all terms herein and fail to cure such breach within 30
  days of becoming aware of the breach. All sublicenses shall survive
  the termination of this License. 
  14. Reformation: If any provision of this License is held to be unen-
  forceable, such provision shall be reformed only to the extent neces-
  sary to make it enforceable. 
  15. COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast,
  Inc. 
  Modern System Reference Document Copyright 2002-2003, Wizards
  of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman,
  Charles Ryan, Eric Cagle, David Noonan, Stan!, based on material by
  Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter
  Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.
  Urban Saint, Copyright 2004, Louis Porter Jr. Design, Inc.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Edition (3.x)/3rd Party/d20 Modern/3rd Party/Devil's Workshop/Classes/Freelancer.pdf