TEXT: 1
  
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  Authors Rick Hershey 
  Editor Ismael Alvarez
  Copy Editor Lucus Palosaari
  Cover Chainat
  Design and Layout Rick Hershey
  Fat Goblin Hoarde Ismael Alvarez, Jason Owen Black, Geoff Gander, Taylor 
  Hubler, Matt Roth, Lucus Palosaari, Troy Daniels, and Rick Hershey.
  Publisher Rick Hershey of Fat Goblin Games
  The Witchwolf © 2021 Fat Goblin Games 
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  3
  T
  he witchwolves stem from a unique 
  mixture of bloodlines that have come 
  together in an unnatural union. All 
  witchwolves come from romni lineage and carry trace 
  amounts of the hag blood found amongst their peo-
  ple. This, combined with the most terrible and brutal 
  blood of a werewolf forebearer has created a union 
  quickly establishing itself as a new race in Vathak. 
  Witchwolves often attempt to hide their true nature 
  from outsiders for fear of being hunted, burned at the 
  stake, or covered in molten silver like so many lyncan-
  thropes throughout history. Yet, even after years of prac-
  tice, even the most controlled witchwolf can still fall prey 
  to their most bestial urges in a moment of weakness. 
  For many witchwolves, the greatest possible nightmare 
  involves waking in a pool of a loved one’s blood.
  Neither romni nor werewolves, witchwolves are 
  unique beings drawn to extremes of good for those 
  who attempt to control their inner beast or evil for 
  those who revel in it. Many witchwolves fight against 
  the Spawn of the Old Ones, and attempt to exemplify 
  goodness in every way. Others embrace the darkness 
  and wish nothing more than the destruction of all.
  The Witchwolf
  bestiAl VisAGe 
  Outwardly human, witchwolves are virtually indis-
  tinguishable from other members of the romni race. 
  Witchwolves have mixed colored eyes like all romni 
  but also carry the sign of their werewolf blood with 
  prominent eyebrows that grow together, long index 
  fingers, or wild hair that seems impossible to tame. A 
  witchwolf’s features change when they shapechange. 
  They gain a bestial wolf-like visage; the snout elon-
  gates, teeth become more prominent, claws emerge 
  from fingertips, and skin toughens into hide. Despite 
  their shape changing abilities, they are not immune 
  to infection from full lycanthropes.
  moon & mAnners
  Witchwolves are often passionate and intimidating. 
  Their first transformation commonly occurs during 
  puberty or shortly thereafter beneath the light of the 
  full moon.
  Like their werewolf relatives, witchwolves are feared 
  and despised for the savagery that characterizes the 
  worst of their kind, and not without reason. While not 
  all are monsters, many werewolf-kin bands are happy 
  You possess within you the ability for great courage and nobility. Our forebears proved this when they fought against the 
  Vampire Lords. You will be forever known as a Blood Hound, a name that means honesty, courage, and kindness. You rare 
  few will belong to a family respected by the annals of history, you must strive every day to earn this respect. All the races 
  will one day be proud to honor the witchwolves because of what you sacrifice and fight for. You will learn to better control 
  yourself during transformation. You will learn to better stifle your primal urges. You will become the quintessential good, not 
  just in a witchwolf but in all beings.
  Of course, within each of you is also the ability for great evil.
  - Excerpt from Blood Hound: A Witchwolf History
  
  4
  I shall never forget the walk I took one night in Sileasia, after having accomplished the examina-
  tion of an unknown bhriota relic, the Cannibal Hooked Organ Fork, at Ravca, near the Gray Peaks. I 
  had learned of the existence of this cromlech only on my arrival at Ravca in the afternoon, and I had 
  started to visit the curiosity without calculating the time it would take me to reach it and to return. 
  Suffice it to say that I discovered the venerable pile of grey stones as the sun set, and that I expended 
  the last lights of evening in planning and sketching. I then turned my face homeward. My walk of 
  about ten miles had wearied me, coming at the end of a long day’s posting, and I had lamed myself in 
  scrambling over some stones to the ancient relic.
   A small hamlet was at no great distance, and I betook myself thither, in the 
  hopes of hiring a trap to convey me to the posthouse, but I was disappointed. 
  Few in the place could speak the common tongue, and the priest, when I applied 
  to him, assured me that he believed there was no better conveyance in the place 
  than a common cart with its solid wooden wheels; nor was a riding horse to be 
  procured. The good man offered to house me for the night; but I was obliged to 
  decline, as my family intended starting early on the following morning.
   Out spake then the mayor--”Our guest can never go back to-night across 
  the flats, because of the--the--” and his voice dropped; “the loups-garoux.”
   “He says that he must return!” replied the priest in romni. “But who 
  will go with him?”
   “Ah, ha,! It is all very well for one of us to accompany him, but think 
  of the coming back alone!”
   “Then two must go with him,” said the priest, and you can take 
  care of each other as you return.”
   “Picou tells me that he saw the were-wolf only this day se’nnight,” 
  said a peasant; “he was down by the hedge of his buckwheat field, 
  and the sun had set, and he was thinking of coming home, when he 
  heard a rustle on the far side of the hedge. He looked over, and there 
  stood the wolf as big as a calf against the horizon, its tongue out, 
  and its eyes glaring like marsh-fires. By the One True God! catch me 
  going over the fields to-night. Why, what could two men do if they 
  were attacked by that wolf-fiend?”
   “It is tempting,” said one of the elders of the village;” no man 
  must expect the help of God if he throws himself wilfully in the 
  way of danger. Is it not so, Herr Delviou? I heard you say as much 
  from the pulpit on the Day of Oaths, preaching from the Codex 
  Seprenious.”
   “That is true,” observed several, shaking their heads.
   “As big as a calf,” threw in Picou’s friend.
   “If the loup-garou were only a natural wolf, why then, you see”-
  -the mayor cleared his throat--”you see we should think nothing 
  of it; but, sir, it is a fiend, a worse than fiend, a man-fiend,--a 
  worse than man-fiend, a man-wolf-fiend.”
  from  the journal of Franz Schafer
  
  5
  enough to rob and murder fellow travelers who will 
  not be missed or hire themselves out as mercenaries 
  for the most brutal jobs. Still, others seek to simply 
  live their lives or even use their abilities for good. 
  Found throughout Vathak, witchwolves come in as 
  many varieties as there are wolves.
  Witchwolves have few conflicts with other witchwolves. 
  What disputes they do have with one another are most 
  often about territory. Their fights are brief and seldom 
  lead to death. Like regular wolves, witchwolves are quick 
  to recognize strength and submit to dominance.
  Witchwolves have a much more strained relation-
  ship with other races. In most areas, witchwolves 
  are feared and considered  cursed, abominations, or 
  worse. The vindari especially view the witchwolves as 
  monsters and baselessly accuse the were-kin of foul 
  crimes, including eating human flesh and consorting 
  with werewolves. Relations with the romni are better, 
  and most witchwolves seek to cultivate strong ties 
  with their full-human relatives.
  Some witchwolves choose to live among men, 
  mainly in romni cities or caravans. 
  WitchWolF trAits
  Witchwolves deal with the struggle of their bes-
  tial nature and how the people of Vathak perceive 
  them. 
  Ability Score Increase. Your Constitution 
  score increases by 2.
  Age. Witchwolves mature at the same rate as 
  humans and reach adulthood at the age of 16.
  Alignment. Witchwolves can be of any alignment.
  Size. Your size is Medium.
  Speed. Your base walking speed is 30 feet.
  Darkvision. You can see in dim light within 
  60 feet of you as if it were bright light, and 
  in darkness as if it were dim light. You can’t 
  discern color in darkness, only shades of gray.
  Empathy of Beasts. You can communicate in a 
  limited manner with wolves and other predators. 
  They can understand the meaning of your words, 
  though you have no ability to understand them 
  in return. You have advantage on all Charisma 
  checks you make to influence them.
  Sharp Claws. You are never unarmed. You are 
  proficient with your claws, which are a melee 
  weapon that deals 1d6 piercing damage.
  Languages. You can speak, read, and write Common 
  and one other language of your choice.
  hunt in the niGht
  Although they hail from a chaotic and evil creature, 
  witchwolves run the gamut of alignments based 
  upon where they were raised and how. Typically, they 
  fall along either a chaotic or lawful axis. Witchwolves 
  falling into the chaotic alignments might have been 
  brought up on the streets of a city or fallen in early 
  with a criminal element. Witchwolves who are lawful 
  by nature might have been raised in an orderly pack 
  with a clear hierarchy or as part of a group that had 
  rules that needed to be followed.
  to run With the PAck
  Witchwolves often dwell with others of their kind in 
  small, isolated settlements or traveling caravans that 
  
  6
  resound with howls on the night of the full moon. 
  Many witchwolves live in seminomadic bands as 
  traders, mystics, adventurers, or entertainers, allow-
  ing them to utilize their romni heritage to hunt in 
  large regions without fear of being discovered. Most 
  such bands include only witchwolves, but occasionally 
  groups adopt a werewolf out of circumstance or con-
  venience, particularly if the two share common blood.
  Witchwolf packs are often led by witches trained in 
  a tradition of romni curses and transformation tied 
  closely to the original curse of lycanthropy; these 
  witches are also usually the most powerful mem-
  bers of their packs, though exceptions exist where a 
  witch leads with the aid of a favored ally of incredible 
  strength. Because witchwolves cannot recruit ordi-
  nary humans the way werewolves can, they tend to be 
  more cautious and maintain closer bonds with their 
  fellows than true werewolves, and their bands typi-
  cally consist of only one or a few extended families or, 
  possibly, longtime friends.
  PrimAl FAith
  Though the disposition of a witchwolf may vary from 
  clan to clan, one constant among all the wolf-kin is 
  their faith. Witchwolves worship the moon, praying 
  to the many spirits of the night for good fortune and 
  blessings in the night. They build totem shrines near 
  ancient landmarks such as springs, trees, rocks or 
  mountains. Though no true dogma or structure exists 
  for their faith, it doesn’t prevent the witchwolves from 
  holding festivals during specific phases of the moon, 
  creating lunar inspired artifacts, and howling their 
  prayer into the night.
  to belonG AmonGst the WolVes
  Witchwolves are most often drawn to a life of adven-
  ture by a desire to prove themselves, either to earn 
  a place as a pack alpha or even a pack lord, or else 
  to fight against the image of witchwolves as violent 
  monsters.
  The latter often turn for inspiration to the leg-
  ends of the Sawtooth Pack, a rare and blessed 
  group of witchwolves and werewolves who be-
  came known as the Blood Hounds and fought 
  with the vindari against the Spawn of the Old Ones. 
  Such goodly witchwolves form cabals dedicated to 
  defending a particular region from horrific abomina-
  tions, evil lycanthropes, and even vampires, or start 
  adventuring parties that seek out their sworn enemies 
  wherever they can be found.
  nAmes
  The witchwolves are often named by their parents, but 
  many are never afforded this common custom and 
  might eventually choose a name they feel is fitting. Pre-
  sented are common names chosen by the witchwolf.
  Male Names: Berriston, Fynn, Gossom, Lucian, 
  Rassler, Rhett, Thrain, Treznor, Quillard, Virion
  Female Names: Avice, Constance, Edith, Kivela, 
  Lorelei, Luna, Lyndra, Melania, Priscilla, Tatiana
  Pack Names: Broken Creek, Dark Snow, 
  Evening Valley, Lycan Rock, Moon Star, 
  Nightstar, Red Banes, Silver Feather
  
  7
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