TEXT: Danuki are Eastern-themed spirit animals, at 
  home in brush, hills, and ditches, kin to 
  kitsune and tengu.  
     Danuki are a small and very cowardly race. 
  They are peerless shapechangers but rarely 
  have an agenda with their change of forms; 
  pranks and laughter are often enough for 
  them. 
     Danuki are small, about 2’7”, furred 
  humanoids that are very animal-like, 
  looking like a Japanese 
  raccon-dog walking on its 
  hind legs. Their bodies 
  appear rotund and short 
  limbed; much of it is actually 
  fur. They have fluffy tails, 
  and when a danuki fails a 
  disguise attempt, the first 
  sign of is often that their tail 
  starts poking out. 
     Danuki can live in most 
  temperate climates and 
  thrive in much the same 
  places humans do. They are 
  not as adaptable as humans 
  and thus avoid extreme heat 
  and cold. When living with 
  their own kin they often 
  make their homes in burrows 
  or hollow trees, but they 
  gladly live in the dwellings 
  of other species. 
     Danuki are clever, but they 
  are also shy, lazy, 
  cowardly, and pleasure-
  seeking. They like to 
  find positions in society 
  where they can enjoy 
  life without having to work 
  too hard. They love to 
  socialize. Few danuki would 
  go out of their way to harm 
  or oppress others, but neither 
  would they normally offer 
  help to strangers. Danuki love to trick and 
  humiliate pompous and self-righteous people, 
  and this might incidentally help the 
  oppressed. 
     Danuki are often considered blessed fools, 
  and a certain level of unruliness is expected. 
  Elves, smallfolk, and humans share this 
  generously condescending attitude, and even 
  dwarfs find danuki charming if untrustworthy. 
  Orcs, ogres, and similar creatures find danuki 
  to be nuisances better eaten than spoken to.       
  Danuki:
  Mischievous Shapeshifters
  
     Danuki are self-centered. They have an 
  instinctive need to humble the pompous and 
  aloft, and though not all danuki dare to do so, 
  it is considered highly virtuous among danuki 
  to trick and make fools of overly rigid 
  creatures. This does not prevent danuki from 
  acting like pompous fools themselves. Most 
  danuki have a healthy respect for gods and 
  spirits; a danuki may make fun of errant 
  clergy, but when confronted with genuine faith 
  they are impressed and respectful. A danuki 
  who is particularly impressed might seek to 
  serve and spread such a faith, often with 
  hilarious consequences in the case of creeds of 
  law and discipline. 
     Heroes among the danuki are often 
  spellcasters; after all magic comes 
  naturally to them. They make excellent 
  alchemists. Danuki magic usually works with 
  organic materials like leaves and sake. A sake-
  swilling danuki might be an alchemist taking 
  an elixir or an occultist using an implement. 
     Danuki live about the same number of years 
  as humans, although they are consider adults 
  at 10, and old at 50. 
     Danuki take names from the culture the live 
  in, often relating to interests or physical 
  features. 
     Male Names: Aito, Akio, Akira, Eiichi, 
  Hansuke, Hibiki, Hikaru, Hiroto, Hiroyuki, 
  Izumi, Koji, Taichi, Yokuto. 
     Female Names: Hikaru, Kaiya, Mao, Natsuko, 
  Nozomi, Rei, Sachi, Tamiko, Umeko, Yoshiko. 
  Danuki 
  Size: Small; shapechanger 
  Attributes: AGI +2, LOG +2, LUC +2, MAG +2 
  Skill choices: bluffing, disguise, insight,  
     stealth, thievery, alchemy. 
     Masterful shapechanger. A Danuki can 
  assume the form of another creature. The new 
  form must be small-sized and have a 
  Maximum Dice Pool equal to or lower than the 
  Danuki. It takes the Danuki a full round to 
  change shape, and it can only do so once per 
  day. The transformation lasts until the Danuki 
  ends it, or until it suffers the Afraid condition 
  (Danuki cannot maintain a shape when feeling 
  fear). The Danuki retains its own mental 
  attributes, and its own Maximum Dice Pool, 
  but gains any other physical characteristics of 
  the new shape. 
     Cowardly. Danuki are natural cowards. They 
  must roll a 6 to shake off the Afraid condition. 
  All danuki have a phobia, usually against a 
  type of predator animal , but sometimes 
  against a natural phenomenon. In addition, all 
  danuki are phobic against getting caught; this 
  triggers when grappled, entangled, cuffed, 
  bound, or locked up. When in the presence of 
  their phobia, danuki become Afraid. You 
  should roll on the table below for a phobia, or 
  choose one with the GM’s approval. 
  Danuki In Space 
  Danuki also exist in the far future! In a NEW 
  campaign, the Danuki are an alien race from 
  Drex, the 6th planet of Pi Cygni. They never 
  developed star travel on their own, but eagerly 
  travelled with visitors and can now be found 
  across the galaxy, doing mischief wherever 
  they go! 
     Sci-fi Danuki have a PSI bonus rather than a 
  MAG bonus.  
  d66
  Phobia
  11-13
  Insects
  14-16
  Heights
  21-23
  Fire
  24-26
  Water
  31-33
  Enclosed spaces
  34-36
  Undead
  41-43
  Forests
  44-46
  Darkness
  51-53
  Law-enforcers
  54-56
  Reptiles
  61-62
  Loud noises
  63-64
  Corpses
  65-66
  Canines
  By Carl Cramér; illustrated by Ellis Goodson.
  
SOURCE: textdata/thevault/WOIN/EONS Magazine/Eons 71 - NEW, OLD - Danuki Race.pdf