TEXT: Happy Birthday
  Dracula!
  A MONSTROUSLY FUN 
  SOCIAL GAME FOR 3-6 
  HIDEOUS CREATURES 
  OF THE NIGHT
  BY 
  JONATHAN SIMS
  
  Wow! It’s Dracula’s birthday tomorrow, and for the first time 
  in 120 years you’ve actually been invited to his party! This is your 
  chance to get in with all the cool monsters - someone even said 
  The Headless Horseman might be there, and he’s SO dreamy... 
  You have got to make a good impression!
  Unfortunately, the invitation is a bit vague on the details. It 
  doesn’t say what sort of party it is, or how many guests you’re 
  expected to bring. Still, this is Dracula, and he always wants a 
  well-stocked party in case he gets peckish. Plus it’s important 
  you look popular.
  There isn’t much time, though, so you need to head out into the 
  night and find as many humans as possible to bring with you. 
  Hopefully Dracula won’t eat ALL of them.
  Happy Birthday Dracula! is a social game for 3-6 
  players in which you are a monster trying to convince 
  humans to come to Dracula’s birthday party with you. 
  To play, you will need a pack of standard playing cards, 
  a single six-sided die, and (appropriately) some friends.
  Play time approx. 40-120 minutes, depending on player 
  numbers.
  Each game is divided into three phases:
  Phase I - Make Your Monster
  Phase  II - Befriend some humans
  Phase  III - Party Time
  
  The player next in line to have (or currently having) a birthday goes 
  first. If two or more players share that birthday, they should all do Dracula 
  impressions and the best one goes first.
  Starting with the first player and going clockwise, each player should 
  roll a die and consult Table I: Monster Type to find out what sort of 
  monster they are. Then draw a single card and consult Table III: Quirks 
  to find out what your monster is like. This will inform how you go about 
  attempting to convince humans to come to the party with you.
  You are advised to name your monster, but you don’t have to.
  Example: 
  It’s Mina’s birthday, so she is first player. She 
  rolls a 4 and draws the 8 of clubs. This means she 
  is a Mummy who Owns an Owl. She is happy with 
  this, and decides her mummy is named Dusty 
  Joe. She also decides the owl is called Hooty the 
  Third and is covered in bandages as well. 
  No-one has the power to stop her doing this.
  Phase I - Make Your Monster
  
  Now, beginning with the first player, everyone takes a turn playing a 
  possible human friend (possibly a friend, definitely a human). 
  The player taking the turn cannot acquire this human as a guest, and 
  their monster is assumed to be off getting a milkshake or practicing their 
  wicked dance moves during this turn.
  Phase II - Befriend Some Humans
  Once everyone has had a turn as a 
  human, play direction reverses and goes 
  around anticlockwise, until everyone has 
  had two turns as a human.
  The player draws two cards and consults Table III: Quirks  to 
  determine what their human is like, and tells the group. Then, beginning 
  with the person to their left, each other player has 90 seconds, as their 
  monster, to convince the human to come to Dracula’s birthday party 
  with them. The human, in turn, can ask the monster questions, react to 
  their offers and generally have a chat - it certainly doesn’t need to be a 
  monsterous monologue!
  The 90 second time limit is mostly advisory and can be flexible - it’s up 
  to the human to end the chat, and it can end early if it goes very well (or 
  very badly). It can also go longer, but be aware it’s not a good idea to give 
  one player too much more time than the others if you want to keep your 
  real friends! The next player clockwise then takes their turn to try and 
  convince the human, until the human player has heard the proposals of all 
  the monster players. 
  They then pick whichever monster they feel made the best case for escorting 
  them to the party, and gives that player their human’s quirk cards. The 
  human can’t choose not to go to the party because, c’mon, it’s Dracula - 
  you seriously want to tell me you’re NOT going to his party?!
  
  Optional rule: Monster Swap
  Once everyone has had a turn as the human, each player gets the option 
  to change their monster, re-rolling the monster type and redrawing the 
  quirk. This is advisable if you found yourself repeating you pitch too often 
  for the last couple of humans and want to change it up a bit. Unless you 
  specify otherwise, it is assumed your second monster is the partner of your 
  first, and so shares their score. This is fine even if you tried to romance 
  or seduce earlier humans - monsters are very open to non-standard 
  relationship dynamics.
  Example: 
  It’s Arthur’s turn to be the human, and he draws the Ace of Diamonds and 
  Eight of Hearts: he’s a Retired Monster Hunter who is Way Too Enthusiastic 
  about everything. 
  Mina decides Dusty Joe is going to try and befriend him, as he probably 
  decided to retire after finding out monsters have feelings, but she is incorrect 
  (he fires a harpoon at Hooty!)
  Quincy has his Unsettlingly Intense (2 of Clubs) Frankenstein try to convince 
  the hunter to go after Dracula: the one monster he never finished hunting. 
  Hey, if it gets him to the party, right?
  Lucy reckons her Smooth Talking (4 of Diamonds) Ghost will remind the hunter 
  of all the friends he lost, and how they’ll probably all be unholy monstrosities 
  dancing up a storm at the party! ‘Will Van Helsing’s severed head be there?’ 
  the Hunter asks excitedly. Probably!
  Arthur decides that, tempting as hunting Drac is, the hunter is super psyched 
  to hang out with all his long-dead friends, and he hands Lucy the Ace of 
  Diamonds and the Eight of Hearts.
  Everyone has now had a turn, and Mina decides one too many humans have 
  shot harpoons at her owl, so rerolls and redraws for a new monster. She’s 
  another Mummy, but this one is Fascinated by Disgusting Things (5 of Clubs). 
  She sighs - she doesn’t think Dusty Joe’s husband is going to have much luck 
  either...
  
  Phase III - Party Time!
  Now it’s time for all of the monsters and their human guests to go to 
  Dracula’s party. This is the first chance the monsters have to find out 
  what sort of party it is, and it turns out that some guests are going to fit 
  in better than others.
  The first player rolls a single six-sided die and consults Table II: Party Type 
  to find out what sort of party it is. All players then add up card totals for 
  their guests (you do not include your monster’s quirk card in your total).
  Important 
  Any player that, at any point during 
  the game, made a comment about 
  it being Dracula’s “Birthday” and 
  not “Deathday”, “Undeathday” or 
  anything like that, immediately 
  loses 5 points. Dracula HATES 
  pedants. Yes, even if you said it as a 
  guest, rather than as your monster. 
  Dracula knows it was you.
  The player with the highest number of points wins and is Dracula’s 
  best friend (for this year, at least). If there is a tie, you both win, because 
  Dracula can have multiple besties. If you’re not happy with the idea of 
  there being a tie for the winner, re-evaluate your priorities.
  
  Party Type
  Blood Feast: Ah, looks like the Count isn’t interested in their conversation 
  or their dance moves - he’s just hungry for blood! Unless they’re particularly 
  tasty, he’s looking for quantity over quality with his human guests! 
  All guest cards are worth 1 point
  except Jokers which are worth 5 points.
  Classy Banquet: Dracula is holding one of his famous big feasts. We’re 
  talking forty seven giant hams served on silver trays and more vintage 
  wine than you can drink. High class guests are valued highly, while those 
  who seem boorish may be asked to leave.
  Spades - 3 points    Diamonds and Jokers - 2 points
  Clubs - 1 point                             Hearts - 0 points
  Spooky Masquerade: Dracula is getting in touch with his ghoulish side. 
  Grotesque masks are a must for those not already horrific enough to look 
  at. The atmosphere is that of gruesome fun, and those too pompous to 
  take part aren’t welcome.
  Clubs - 3 points      Hearts and Jokers - 2 points
  Diamonds - 1 point                     Spades - 0 points
  Warehouse Rave: This year Drac just wants to dance it up! We’re talking 
  pumping tunes and bouncing funk! It’s the raddest! Anyone who’s got 
  a case of dance fever is going to fit right in, but there’s no point talking 
  when you can’t be heard over the thumping bass.
  Hearts - 3 points      Clubs and Jokers - 2 points
  Spades - 1 point                    Diamonds - 0 points
  Dinner Party: Oh, how civilised! He’s hosting a genteel dinner in his 
  castle, with plenty of cheese and port (at least you think it’s port) for 
  afterwards. Interesting and erudite guests are welcomed warmly, but 
  weirdos feel decidedly out of place.
  Diamonds - 3 points    Spades and Jokers - 2 points
  Hearts - 1 point                             Clubs - 0 points
  Intimate Get Together: Uh-on! Looks like Drac was hoping for a nice 
  quiet meal with his friends. He’s polite about the group of hangers-on 
  you’ve brought with, but you can tell he’d rather they weren’t here. 
  All guest cards are worth -1 point.
  
  Example:
   It’s Mina’s birthday, and she rolls a 5 - looks like Dracula’s having a dinner 
  party!
  Arthur managed get a World Traveller (9 of Diamonds - 3pts) with a Very 
  Loud Voice (6 of Hearts - 1pt) and an Obsessively Well-Dressed (3 of Spades - 
  2pts) Vicar (Red Joker - 2pts) for a total of 8 points.
  Mina’s only guest was Pretty Much Deaf (J of Hearts - 1pt), but did have a 
  Huge Moustache (8 of Spades - 2pts) for a total of 3 points.
  Lucy did well for herself with three guests, and as well as the Way Too 
  Enthusiastic (8 of Hearts - 1pt) Monster Hunter (A of Diamonds - 3pts), she 
  also found a human who is Unfailingly Polite (4 of Spades - 2pts) and is Really 
  Feeling the Music (7 of Hearts - 1pt). Unfortunately, her third guest is Ugly 
  as Sin (A of Clubs - 0pts) and a Massive Goth (Q of Clubs - 0pts), so she still 
  only ends up with 7 points!
  Quincy got two guests, and wasn’t confident about his first, who was both 
  Exceptionally Hungry (5 of Spades - 2pts) and Pointlessly Grumpy (7 of Clubs 
  - 0pts). His second, however, was a Professor of Something Weird (5 of 
  Diamonds - 3pts), which Mina had decided was Sock History, who was also 
  Stuck Up and Condescending (6 of Spades - 2pts), so he nets a total of 7pts to 
  come in joint second with Lucy.
  It looks like Arthur is Dracula’s best friend! Hurrah! But most importantly, 
  they all had fun.
  
  Spades
  A = An Actual Count
  2 = So Very Decadent
  3 = Obsessively Well-Dressed
  4 = Unfailingly Polite
  5 = Exceptionally Hungry
  6 = Stuck-up & Condescending
  7 = Smokes and Antique Pipe
  8 = Huge Moustache
  9 = Old. Like, REALLY Old
  10 = Pompous and Talkative
  J = Picky Gourment
  Q = Claims They Know the Queen
  K = Ridiculously Wealthy
  Clubs
  A = Ugly As Sin
  2 = Unsettlingly Intense
  3 = Paranoid About Everything
  4 = Kind of Sinister
  5 = Fascinated By Disgusting Things
  6 = Trying to Cover Up a Murder
  7 = Pointlessly Grumpy
  8 = Owns an Owl
  9 = Mad Scientist
  10 = Unnecessarily Dramatic
  J = Old-School Witch
  Q = Massive Goth
  K = An Undertaker
  Hearts
  A = Amazing Dancer
  2 = Covered in Glitter
  3 = Wears Surprisingly Little
  4 = Already Drunk
  5 = Painfully Colourful Clothes
  6 = Very Loud Voice
  7 = Is Really Feeling The Music
  8 = Way Too Enthusiastic
  9 = Super Psyched About Monsters
  10 = Has a Cool Gang of Their Own
  J = Pretty Much Deaf
  Q = Amped-Up Raver
  K = DJ with Great Tunes
  Diamonds
  A = Retired Monster Hunter
  2 = Classical Musician
  3 = Doctor of Medicine
  4 = Smooth Talker
  5 = Professor of Something Weird
  6 = Pretentious Artist
  7 = Lovely Deep Voice
  8 = Finds Everything Hilarious
  9 = World Traveller
  10 = Desperate to be Liked
  J = Shakespearean Actor
  Q = Big Fan of Dracula
  K = Minor Celebrity
  Red Joker: A Vicar
    Black Joker: Has Lots of Blood
  
SOURCE: textdata/thevault/Kid Friendly/7. RPGs/Ages 8-10 (Attention span of 2 hours +, Proficient in basic math, Starting to read or reading chapter books)/Happy Birthday Dracula.pdf