TEXT: © and ™ designate trademarks of Wizards of the Coast. All rights reserved. 
   
  Ruler: His High Radiance, Owen I, Grand Duke of Geoff 
  Major Towns: Hochoch (all other towns and villages are either in ruins or under Giant 
  control) 
  Kingdom Alignment: Lawful Neutral, tending toward Good and Neutral 
  Allies: Sterich, Keoland, Gran March, Bissel 
  Enemies:  Giants, Giant-kin, allies of Giants, Giant sympathizers  
  Untrusted: Valley of the Mage  
   
  Welcome to the Grand Duchy of Geoff!  These are interesting 
  times in Geoff, for we have almost no country to call our own.  The Giants and their 
  nonhuman armies swept through the land, driving us from our homes.  It has now been 8 
  years, and the promised aid from our allies to help reclaim Geoff has stopped just when 
  we’ve started to rescue our own land.  We can only claim a small piece of our homeland 
  is once again free.  The Knights of the Watch and the Armies of the Gran March waged a 
  bloody war on the Giants.  It has been with the support of fierce warriors such as these 
  that we have managed to retake Hochoch and a little of the surrounding region.  As to 
  whether or not the Knights and officials of Gran March will turn over control of 
  Hochoch to the rightful owner, Duke Owen I, is another matter to be resolved.  
   
  Recent History
  Recent History
  Recent History
  Recent History    
  In 584 CY, the usual giant raids and short forays into 
  Geoff seemed to suddenly involve an overwhelming army 
  of giants, giant-kin, and their evil followers.   Despite 
  the incredible heroics of many brave Geoffites, the 
  Giant army marched across Geoff as if driven to destroy 
  all that was before them.   
   
  Led by the famed longbowmen of Geoff, gifted elven 
  bowmen, and a small band of loyal Geoff citizens, the 
  majority of the population of Gorna and the 
  surrounding countryside was able to escape with their 
  lives.   Though it cost most of these defenders their own 
  life, they stayed behind to give their fellow countrymen 
  a chance to get to safety.   
   
  As Gorna fell, the Duke and his court fled to Shiboleth 
  (in Gran March) and have resided there ever since, 
  arranging aid from our allies and coordinating the war 
  effort.  With the Liberation of Geoff stalled, rumors 
  abound that the Duke is returning his court to Hochoch 
  to personally take control and to officially place the 
  Ducal banner onto native Geoff soil. 
   
  These rumors have caused many of the Geoff refugees 
  throughout Sterich and the Gran March to make the 
  perilous journey to the lands around Hochoch, in hopes 
  that their Duke will return to lead them to victory over 
  the tyrannical Giants and their minions.  Before this 
  daunting task can be accomplished, the meager 
  information currently available about the occupied 
  lands must be validated and expanded.    
   
  No one knows who leads the Giants.  Or why they seem 
  to be stripping the lands of anything valuable.  The 
  forests are being clear-cut, sides of mountains are being 
  destroyed for the precious ore inside, and rivers are 
  being fished out.  Where are these resources being 
  taken?   
   
   Geoff: Last Bastion of the Flan 
   
  �The Flan are the native people of the 
  Flanaess, the portion of Oerth in which 
  Living Greyhawk is set.  Geoff is the only 
  civilized nation to continue the practice of 
  the Old Ways of the Flan, albeit with 
  Oeridian and Suloise influences.  Its rough 
  landscape is especially well suited to the 
  rugged Flan and their ways. 
  �Geoff is nestled in the outstretched arms 
  of the Crystalmist Mountains and the Barrier
  Peaks, in the Western portion of the 
  Flanaess.  The Javan River, longest river in 
  the Flanaess, finds its source in the 
  mountains above Geoff.  The river roughly 
  forms her eastern border, while mountains 
  surround her other three sides.  Rivers and 
  streams are strewn throughout the rolling 
  hills and beautiful countryside. 
  �Three major forests fall within Geoff’s 
  borders: the Hornwood to the west, the 
  Oytwood to the southeast, and the huge Dim 
  Forest to the northeast.  The Hornwood is 
  famous for producing the Longbowmen of 
  Geoff, renowned throughout the land for 
  their skills.  The last major geographical 
  feature is the Stark Mounds, a hill region 
  that is home to the gnomes and their famous 
  college. 
  �The cities and towns of Geoff are all 
  either destroyed or controlled by the giants, 
  save one – Hochoch.  Gorna, the capital of 
  Geoff, Preston, Midwood, Oytmeet, 
  Pregmere, Pest’s Crossing, and Tika Town 
  remain in enemy hands.  Hochoch, captured 
  by the giants in 584 CY was reclaimed in 
  586 CY by the Knights of the Watch and an 
  army from Gran March.  It currently 
  represents the entire free land of Geoff, and 
  is a starting point from which brave souls 
  throughout the land gather to reclaim what 
  was stolen. 
  
  © and ™ designate trademarks of Wizards of the Coast. All rights reserved. 
  Are you interested in adventuring in Geoff? 
   
  Excellent!  You and your companions will have many challenges and exciting adventures ahead of you.  We are happy 
  to have any of the various skill classes from any nation in Greyhawk!  Whether you are a druidical wood elf looking for 
  a chance to help your brethren in the forests, a dwarven cleric/sorcerer looking to practice your skills in a challenging 
  environment, or a gnomish barbarian looking for a chance to take on some giants, we have the opportunity of a lifetime 
  waiting for you in Geoff.  Many of your adventuring companions are probably already here! 
   
  Some are here to help liberate a country from an army of invaders.   Some see a great evil that has been reduced but not 
  eliminated.  To some, this is their homeland and they are here to reclaim what was taken from them.  Some came so 
  they would have the opportunity to go up against giants.  And then there are those that are just interested in a good 
  fight!    If you fit into any of these categories, then you have come to the right place – the Grand Duchy of Geoff! 
   
  Geoff was primarily an agrarian culture before the War of Giant Aggression, so there were not a lot of families 
  considered to be “nobility.”  Many members of these families have completely disappeared during the war.  With the 
  loss of official birth records due to the fall of Gorna and the scattering of the surviving population during the war, 
  proving a family heritage has become somewhat troublesome.  Some say there are more people of allegedly noble birth 
  in Geoff now than during the last several generations combined. 
   
  While many may claim a link to a noble family, the old family homestead is probably in shambles.  The few reports 
  from those who have managed to escape giant rule have indicated that most towns are little more than rubble.  Most 
  small villages have had their stone and wood taken as a resource for use by the giants elsewhere.  Even the larger towns 
  in which the giants have kept loyal citizens of Geoff as slaves are crumbling, with the slave populace forced to 
  concentrate on raising food or gathering supplies instead of maintaining the buildings or infrastructure.   
   
  Geoff has always been known as an open society.   The majority of the citizens of Geoff are human, however elves, 
  gnomes, dwarves, and halflings freely interacted with each other before the giant invasion.  Elves were an integral part 
  of daily life throughout Geoff.  Some of the gnomes’ major towns were just outside the capital of Gorna.  Halflings and 
  dwarves were less common but no less a partner in the management of the land and interaction among the people.  
  Worshippers of Pelor, Ehlonna, Allitur, Phytid, Fharlanghn, St. Cuthbert, Obad-Hai, Norebo, Beory, and most of the 
  elven and gnome pantheons were welcomed across the countryside.  Throughout the Giant War, each race, religious 
  organization, society group, trade guild, and farmer fought side-by-side against the giants.  It is rumored that several 
  secret organizations within Geoff played a key role in the counteroffensive against the giants and the retaking of 
  Hochoch. 
   
  But the War to Retake the Duchy has changed the character of Geoff.  The halflings that grew so much of Geoff’s food 
  supply have completely disappeared.  Of the three dwarven clans, one has suffered tremendous damage and has been 
  rumored to have been opened up to the sky. Another has been forced to take refuge with the gnomes.  The third 
  dwarven clan may have been completely destroyed.  Few dwarves interact with those outside their clan.  The elves have 
  lost control of large portions of the Hornwood, Oytwood, and the Dim Forest to the invaders.  The remaining elves have 
  retreated deep into the forests and are rarely seen by strangers.  The gnomes seem to have escaped with the least 
  damage.  They lost two clan holdings and their largest city, Moundgomery, but the irreplaceable Illusionist College has 
  remained intact.  Due to the frequently brutal actions of orcs throughout the War Against the Giants, many of the 
  current residents of Geoff are less than trustful of half-orcs.  
   
  Much of the land of Geoff may be beaten and under enemy control, and the town and villages infested with giants and 
  their minions, but we will never give up fighting for that which is rightfully ours.  Through every battle and despite 
  every obstacle, we need only remind ourselves:  Today begins the Liberation of Geoff! 
   
   
   
   
   
   
  THE GEOFF TRIAD IS: 
  Sholom West 
  alhutt@concentric.net 
  Rob Cantermen 
  robo35@bellatlantic.net 
  Tim Joslin 
  geoff@hoopfan.com 
  WWW.RPGAGEOFF.COM is the official site for information about the LIVING GREYHAWK™ campaign in the Mid-
  Atlantic region (VA, WV, DC, MD, DE).  We welcome your comments, suggestions, questions, and support!  We 
  can’t build the best campaign in LIVING GREYHAWK™ WITHOUT YOUR help.  Get involved today! 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Edition (3.x)/RPGA/Living Greyhawk/Sheldomar Valley/Geoff/GEO1-00 Geoff Gazetteer (3E).pdf