TEXT: Convention
  Status
  Roll
  Question
  New event (status 
  update,…)
  Vigor roll
  fail
  success
  Summary of damages and healing
  for Savage Worlds: Explorer's Edition (2007)
  and 2nd printing errata (2009)
  © eric.lebigot@normalesup.org, 2008-2010
  version 2.2, p. 1/2
  Status handling
  New set of 
  wounds
  Soak roll
  New damage
  Condition must
  remain the same
  or become worse,
  if already Incapacitated
  Wounded (⇒ Wild Card):
  - Pace: -1/wound (min. 1)
  - Trait tests: -1/wound
  Incapacitated (by attack–not Fatigue):
  - No Action, no Card dealt
  - Out of the ﬁght
  - Wild Card = unconscious or Bleeding Out
  Bleeding Out
  Spirit roll
  immediately
  Unconscious
  until Healed,
  not Bleeding Out
  success,
  on next round
  Use Injury Table.
  Permanent Injury.
  Dead
  fail
  Shaken:
  - Only possible Action: move up to
  1/2 Pace (Pace not modiﬁed by Shaken),
  rounded down (minimum = 1)
  - More sensitive to damage (see hit)
  Spirit roll
  - Not Shaken anymore
  - Turn is over
  - Not Shaken anymore
  - Can act immediately
  success
  on turn (equivalent to
  every 6 seconds)
  Spend 
  benny?
  no
  fail
  yes
  raise
  fail
  success
  Character 
  already 
  Shaken?
  no
  yes
  raise
  immediately
  yes
  yes
  success
  no
  fail
  Do a Soak 
  roll?
  Character hit
  by attack
  Compare damage to 
  Toughness
  (damage includes an Acing 
  +1d6 if hit with a raise)
  Spend benny?
  Vigor roll
  (with previous
  wound modiﬁer)
  - 1 wound (from this 
  set) / success and raise
  Wounds 
  remaining in set?
  Not Shaken anymore
  (previous wounds kept)
  Character type?
  Unconscious
  for 2d6 h
  or until Healed
  no
  Vigor roll
  Lethal 
  damage?
  Dead
  yes
  Critical
  Failure
  Lethal 
  damage?
  Jump to:
  Bleeding Out
  yes
  fail
  Unconscious
  for 1d6 h
  or until Healed
  no
  Unconscious
  for 1 h
  or until Healed
  Use Injury Table.
  Injury goes away
  with the wounds
  from the set.
  success
  Shaken,
  3 wounds,
  remove Incapacitation
  Use Injury Table.
  Injury goes away
  after the combat or
  at GM's discretion.
  raise
  Incapacitated (supersedes Shaken),
  with 3 wounds
  no
  Has 4+ wounds?
  Wild Card
  yes
  Incapacitated
  (supersedes Shaken,
  equivalent to wounded
  with no wound level)
  Has wounds?
  Extra
  Apply wounds
  from new set
  no
  yes
  yes
  anytime
  Not Shaken 
  anymore
  Shaken
  Shaken
  + 1 wound / raise,
  in new set 
  + 1 wound in 
  new set
  
  Natural Healing
  If Incapacitated, ﬁrst wound removal 
  actually removes Incapacitated
  Incapacitated or 
  wounded
  Wild Card
  Vigor roll with
  wound & Natural Healing
  modiﬁers
  every 5 days
  1 wound in new set.
  Jump to:
  New set of wounds.
  Critical
  Failure
  failure
  - 1 wound
  - 2 wounds
  success
  raise
  Incapacitated 
  Extra
  Vigor roll with
  Natural Healing modiﬁer
  every 5 days
  Dead
  1
  failure
  Not Incapacitated 
  anymore
  success
  or raise
  Battle aftermath
  Incapacitated
  Extra
  Vigor roll
  Dead
  fail
  success
  Back to normal
  (not Shaken,
  not Incapacitated)
  raise
  Walking wounded
  No useful action
  except for walking
  success
  or raise
  Can be 
  moved
  fail
  Vigor 
  roll
  each hour
  of movement
  after battle, must immediately do
  Vigor roll
  success
  or raise
  Healing 
  roll at -2 
  fail
  Dead
  Need to walk?
  no
  yes
  Still Incapacitated,
  but dies if moved
  fail
  success
  or raise
  Still Incapacitated
  Healing (Wild Cards and Extras)
  Wounded
  or Incapacitated
  (but not by Fatigue)
  Healer has basic supplies?
  Action (of healer);
  takes 10', within 1 h;
  if non-magic: only after battle
  -2 on 
  Healing roll
  no
  yes
  ≤ 1
  fail
  Incapacitated?
  1 wound in new set.
  Jump to:
  New set of wounds.
  - 1 wound
  - 2 wounds
  success
  raise
  no
  ≤ 1
  fail
  Healing roll at
  -1/attended wound
  Healing roll at
  -1/attended wound
  1 wound in new set.
  Jump to:
  New set of wounds.
  Shaken
  Not Incapacitated
  (Wild Cards keep 
  their 3 wounds)
  success
  or raise
  yes
  < 1
  Summary of damages and healing
  for Savage Worlds: Explorer's Edition (2007)
  and 2nd printing errata (2009)
  © eric.lebigot@normalesup.org, 2008-2010
  version 2.2, p. 2/2
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/_Core/Savage Worlds - Damage and Healing.pdf