TEXT:  Edges And Flaws #9 
  Branson Hagerty (Blackjack's Shadowrun Page http://shadowrun.html.com/users/blackjack/) Posted October 25, 1999 
  Troubleshooter (Skill) 
  Category: Skill Edge 
  Value: +2 
  A character with the Troubleshooter edge had a better aptitude towards finding an effective alternate
  approach to solving a problem when his initial attempt fails. 
  After failing a test involving the skill with which Troubleshooter is associated, the character does not
  suffer the traditional +2 modifier for a second attempt.  If the second attempt fails, modifiers begin to
  accumulate normally, starting with a +2 for the third attempt, +4 for the fourth and so on. 
  This edge is only applicable for skills that allow multiple attempts, such as Build/Repair skills,
  Negotiations, Sorcery when used to create a focus or design a spell, etc.  It can not be used to allow
  repetition of tests that are immediate in nature (shooting, spellcasting, driving, etc.) unless the rules
  permit additional attempts.  In addition, if a skill requires that the character "Take The Time"  he will still
  have to wait through the base time established during the first failed skill roll before making another
  attempt.  (NOTE: SRIII rules do not effectively address the issue of time lost when a skill roll fails. 
  Traditionally, the character has to work through the Base Time before discovering that their attempt at a
  task was a failure.  Only then can they repeat the task.) 
  Pathfinder 
  Category: Mental Edge 
  Value: +1 
  A character with the Pathfinder edge maintains a passive memory of terrain through which she has
  traveled, be it a road, woodland trail, sewer, etc.  This allows her to run, drive, and utilize stealth more
  effectively because she can anticipate the obstacles encountered during her initial travels. 
  When a character retraces (or reverse retraces) a path through which they have traveled within the last 24
  hours, apply a –1 modifier to any physical tests required for passage, due to the character's ability to
  remember the location of downed trees (woods), hidden drains (sewers), potholes (streets), and so on. 
  Generally, these tests would be restricted to Athletics, Stealth, and various Driving skills, as well as
  Quickness tests required to determine speed, agility, and the like. 
    
  
SOURCE: textdata/thevault/Shadowrun [multi]/EXTRAS/Character Creation/Edges and Flaws/EDFL9.pdf