TEXT: version 595.2
  Meta Play Record#
  595 CY
  Organization
  Organization Notes:
  □ First Joined _ AR#  ____
  □  ___________ AR#  ____
  □  ___________ AR#  ____
  □  ___________ AR#  ____
  □ Left 
  AR#  ____
  □ HUNTED! 
  AR#  ____
  _______________________
  _______________________
  Home Region ____________
  LEVEL OF
  Organzation
  & Annual Costs
  Tier One
  Rascal
  5 TU; 5% tithe gp
  The Rascals are a loosely-organized group of rogues and 
  bards whose power and inﬂuence currently is concentrated in 
  the city of Newick. They have existed in the Yeomanry for some 
  time, but for a majority of that time they have been minor play-
  ers, at best, in Yeoman society. Over the last two years, however, 
  their power and sphere of inﬂuence has spread beyond Newick 
  into settlements as far away as Longspear.
  The Rascals are not a true thieves guild, per se. While they 
  have been connected with a number of more ‘clandestine’ activi-
  ties, one of their primary missions in recent months has been to 
  thwart the efforts of Scarlet Brotherhood operatives within the 
  Yeomanry. This change in priority came suddenly, and it is said 
  that only the highest-ranking members of the Rascals know the 
  true reason for this, if there is one at all. 
  The Rascals operate with neither the permission nor the bless-
  ing of the Yeoman Military, which has placed the two groups 
  at odds. The Yeoman government’s ofﬁcial stance is that the 
  Rascals are not to be trusted; however, recognition that they are 
  making the Freeholder’s job easier has meant that the govern-
  ment has given the group considerable leeway, so long as the 
  ‘integrity of the Yeoman League’ remains intact.
  Requirements:
  PC must have a home region of the Yeomanry.  
  Must have a minimum of 4 levels of Rogue, Scout or Bard, of 
  any combination.
  Must meet another member of the Rascals through play or be 
  granted an invitation on an AR.
  The Rascals expect each member to donate 5% of their treasure 
  gained each adventure to the guild to keep palms greased.  
  Failure to do this will result in expulsion from the group.
  Event:  __________________ Date:  __________
  DM:  ____________________________________
   
  Signature 
  RPGA #
  This Record Certiﬁes that
  Played By
  Player 
  RPGA #
  Has Joined
  The Rascals
  A Yeomanry Metaplay Organization
  Starting TU
  TU Cost
  Added TU Costs
  TU REMAINING
  Current XP Total
  Previous Yeomanry 
  regional module, 
  introductory module, 
  or interactive:
   
  AR #  ____
  This AR does not 
  count when 
  determining 
  Access: Adventure.
  TU
  Tier One
  The following items may be made with silver or cold 
  iron, and are purchased at a 10% discount.
  ☼ 
  Barbed Dagger CV
  ☼ 
  Barbed Dagger, masterwork CV
  ☼ 
  Quickblade Rapier CV
  ☼ 
  Quickblade Rapier, masterwork CV
  ☼ 
  Blend Cream CV
  ☼ 
  Freeglide CV
  ☼ 
  Hawk’s Ointment CV
  ☼ 
  Lockslip Grease CV
  ☼ 
  Softfoot CV
  ☼ 
  Suregrip CV
  ☼ 
  Forgery Kit CV
  ☼ 
  Longspoon Thieves’ Tools CV
  ☼ 
  Longspoon Thieve’s Tools, masterwork CV
  ☼ 
  Spymaster PrC CV
  Starting GP
  GP Spent
  Subtotal
  GP Gained
  Subtotal
  GP Spent
  Current XP Total
  Lifestyle
  N/A
  Skill Bonus (must have ranks in skill)
   
  □ 
  +2 Gather Information
  Circumstance bonus within 
  the Yeomanry (does not stack 
  with similar bonus gained on 
  AR involving Rascals).
  Items Gifted or Discounted
  Purchase all items in the Adventur-
  ing Gear and Tools and Skill Kits 
  portions of Table 7-8: Goods & Ser-
  vices in the PHB at a 10% discount.
  – 
  TU
  XP
  GP
  GP
  GP
  GP
  GP
  GP
  GP
  0 or 0
  ACCESS GAINED FROM MEMBERSHIP
  All items are Access: Regional (Yeomanry)
  All feats are Access: Any
  PCs may count various scenarios toward their TU cost. The sce-
  nario must speciﬁcally state that it is signiﬁcant to the Rascals.
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Yeomanry/MO08-The Rascals.pdf