TEXT:  
  Copyright © 2006, Loren K. Wiseman, all rights reserved. 
  Traveller is a registered trademark of Far Future Enterprises, Inc. 
  GURPS is a registered trademark of Steve Jackson Games Incorporated. 
  www.lorenwiseman.com 
   
  1
   
   
   
  600-ton Subsidized Liners 
  by Loren K. Wiseman 
   
   
  Subsidized liners are common in the more 
  settled areas of charted space, where there 
  is a constant enough demand for passenger 
  traffic and the spaceways are relatively safe. 
  Like subsidized merchant ships in general, 
  the construction costs of a subsidized liner 
  are  financed by an agency who, in return, 
  expects to receive a portion of the ship’s 
  revenue until the subsidy is paid off. This 
  generally means that the vessel is con-
  tractually obligated to operate along a route 
  agreed upon in advance by both parties. 
  After the subsidy has been paid off, sub-
  sidized liners are known as “free liners” and 
  can be used anywhere their operators wish 
  (sometimes after a refurbishing, sometimes 
  not). It is not uncommon for older liners to 
  be refitted and used for another purpose, 
  such as a large yacht or small mercenary 
  cruiser (examples of both are included). 
  Liners (subsidized or free) are designed to 
  carry more passengers than ordinary mer-
  chant starships, and are found on routes 
  with greater potential passenger traffic. 
   
  Financial Arrangements 
  The subsidy is provided by one or more 
  businesses or planetary governments, and 
  is secured by a bank, financial institution, or 
  (rarely) the shipyard itself. The details of the 
  contract should be created by the referee 
  and should state the number of years the 
  contract will run (usually 00), and the size 
  and frequency of payments the ship’s 
  operators owe the sponsor. 
  A common arrangement is for a consor-
  tium of worlds to subsidize one or more 
  passenger liners to guarantee their worlds 
  will receive adequate interstellar passenger 
  service. Occasionally, the liners will be the 
   
  only legal passenger carriers for the worlds 
  in question, but such arrangements are rare. 
   
  Common Types 
  The 600-ton Bastien-class and Stellar-
  class are two common designs for a similar 
  type vessel that differ slightly in certain 
  minor details. Vessels modified for other 
  uses are seldom given a new class name, 
  as each one is a customized reworking of a 
  standard design, and never built in bulk. 
  This work can be done at any starport or 
  shipyard capable of the construction of 
  spacecraft, since the jump drive is already 
  installed and is presumably fully functional. 
  Any reworking of the jump drives the referee 
  deems necessary must take place at a 
  shipyard capable of building jump drives. 
  This book deals with the Bastien- and 
  Stellar-class liners, and with two variants, a 
  yacht and a light mercenary cruiser modified 
  from the basic Stellar-class Hull. 
   
  Bastien-Class 
  The differences between the Stellar-class 
  and the Bastien-class 600-ton liners are in 
  the placement of the defensive hardpoints, 
  and the Bastien’s internal lifeboat bay. 
   
   
  Deck One 
  The bulk of this deck is devoted to the 
  docking arrangements for the lifeboat (and
  
   
   
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  differ slightly depending on the type of life-
  boat carried). Passengers are only allowed 
  on this deck during lifeboat drill and during 
  actual emergencies. 
  The remainder of the deck consists of the 
  fuel tanks atop the bow section (which is not 
  normally accessible) and upper engineering 
  in the stern, which is accessible only through 
  the crew section or through the two aft 
  airlocks.
   
  1/1. Forward Turret Hardpoint: This 
  marks the position of the maintenance 
  access panel to the turret. If no turret is 
  fitted, this panel is sealed. If turrets are 
  fitted, one is installed in the hardpoint here. 
  The turret is remotely operated from a 
  gunner’s station elsewhere on the ship 
  (usually a workstation is added to upper 
  engineering for each turret, but none are 
  shown on these plans).  
  1/2. Elevator: This connects all three 
  decks, and is the primary means of getting 
  passengers from one deck to another.  
  1/3. Transverse Corridor: This connects 
  the two longitudinal corridors on this level 
  with the elevator and the turret/hardpoint. 
  1/4. Longitudinal Corridor (P/S): The 
  port corridor connects to the lifeboat entry-
  way, and is used my passengers during 
  emergencies. The starboard corridor con-
  nects the dorsal airlock with the transverse 
  corridor, and is used by crewmembers only. 
  1/5. Dorsal Airlock (Bow): This airlock is 
  primarily used by the crew for maintenance 
  EVAs and emergencies that require access 
  to the dorsal surface of the ship. 
  1/6. Lifeboat: Liners are constructed to 
  use one of two sizes of lifeboat (20-ton or 
  30-ton) or a 50-ton modular cutter fitted with 
  a lifeboat pod. The main differences are in 
  the details and dimensions of the docking 
  equipment for the small craft The appendix 
  shows the individual setup for each separate 
  lifeboat type on a different page. 
  Deckplans and details of the specific 
  lifeboats carried are available in other prod-
  ucts, available where you bought this one. 
  1/7-1/8. Forward Ladders (P/S): These 
  are accessible only from the crew section, 
  and connect all three decks. In an emer-
  gency where the elevator is out of service, 
  the crew will conduct the passengers to the 
  lifeboat using these. 
   
  Upper Engineering 
  Upper engineering connects to the lifeboat 
  bay via two iris valve hatches. 
  1/9-1/10. Aft Ladders (P/S): These are 
  accessible only from the crew section, and 
  connect all three decks. 
  1/11. Engineering Fresher: This is pro-
  vided for the relief of the engineering crew. 
  1/12-1/13. Dorsal Airlocks (Aft P/S): This 
  pair of airlocks are also used by the crew 
  (primarily engineering crew) for maintenance 
  EVAs and emergencies that require access 
  to the dorsal surface of the ship. 
  1/14: Jump Drive: The vessel’s jump drive 
  and its associated machinery are located in 
  upper engineering. At least one engineer is 
  on duty in upper engineering at all times.  
   
  Deck Two 
  Passengers are normally restricted to the 
  passenger section of deck two during flight. 
  The only exceptions are when embarking or 
  disembarking, and during emergencies. 
  Crew may go anywhere, but normally only 
  stewards interact with the passengers.  
   
  
   
   
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  Passenger Section 
  2/1. Passenger Lounge: All passenger 
  meals are served here, and the passengers 
  are encouraged to entertain themselves 
  here or in their cabins during flight. Tem-
  porary partitions (not shown on the plan) can 
  be erected to divide the space into smaller 
  rooms if desired. These partitions are 
  soundproof, but are not pressure-tight.  
  The walls can be decorated with a panoply 
  of artwork or can show a view of the outside 
  if desired. 
  2/2. Passenger Storage: This is used as 
  a pantry for the passenger galley, and as a 
  storeroom for various furnishings associated 
  with the passenger lounge. 
  2/3. Passenger Galley: The passengers’ 
  meals are prepared here. 
  2/4. Gallery: This area connects the pas-
  senger lounge with the rest of the ship, and 
  serves as a secondary lounge and steward’s 
  headquarters. The walls are often decorated 
  with an ever-changing panoply of pictures, 
  similar to the passenger lounge. 
  The captain and the executive officer dine 
  here with the passengers form time to time, 
  usually the main meal of the day. 
  2/5. Elevator: See 1/2. 
  2/6-2/7. Suite (P/S): The liner contains two 
  luxury suites for wealthy passengers (high 
  passage), located conveniently near the 
  stewards’ headquarters for ease of service. 
  They can hold two to four passengers each, 
  and are usually referred to by the names 
  “Port Suite” and Starboard Suite,” unless 
  they are given different names on a par-
  ticular liner. 
  Each suite contains a bath with a spa tub, 
  a sitting room or parlor, a bedroom (with a 
  collapsible closet not shown on the plans), 
  and a short hallway connecting all three. 
  Furnishings include a spacious bed, several 
  chairs and end tables, and other items on 
  request. 
  2/8-2/21. Staterooms (P/S): There are 
  seven ordinary staterooms per side, for a 
  total of fourteen, holding two passengers 
  each at double occupancy (some have 
  double beds, and some bunk beds). Normal 
  practice is to number each cabin (odd 
  numbers on the starboard side of the ship, 
  even on the port side), and preface each 
  number with the letter “C” for “cabin” – C-1, 
  C-12, and so on. 
  Each stateroom contains a bed, a fresher, 
  a chair, and a collapsible closet not shown 
  on the plans. 
  2/22. Corridor (P/S): These connect the  
  passenger cabins on each side with the 
  gallery toward the bow. 
  2/23-2/24. Laundry (P/S): There are two 
  of these (one on the port, one on the 
  starboard), primarily to handle the bed-
  clothes, towels, and private laundry of the 
  passengers and crew. The stewards handle 
  the labor involved in collecting, cleaning and 
  distributing the ship’s laundry. 
   
  Crew Section 
  For security, passengers are not allowed in 
  the crew section at any time, except for 
  those in the infirmary. 
  2/25. Bridge: The ship is piloted from 
  here, and all ship’s systems can be moni-
  tored and controlled from this station. 
  2/26-2/27. Storage (P/S): Food and other 
  consumables for the crew are stored here. 
  Engineering spares and tools are kept in 
  compartments in the engineering section. 
  2/28-2/29. Forward Ladders (P/S): These 
  are accessible only from the crew section, 
  and connect all three decks. In an emer-
  gency where the elevator is out of service, 
  the crew will conduct the passengers to the 
  lifeboat using these. 
  2/30. Captain’s Quarters: The ship’s 
  captain sleeps here, close to the bridge. All 
  important documents and records are in the 
  safe in the attached office. 
  2/31. First Officer’s Quarters: The first 
  officer sleeps here. 
  2/32-2/38. Crew’s Quarters (P/S): The 
  seven crew’s quarters may be single or 
  double occupancy. 
  2/39. Crew’s Lounge: This area serves as 
  an off-duty meeting area for the crew. 
  2/40. Infirmary: The infirmary has entrances 
  from both the passenger section,  and the 
  crew section. It is considered part of the 
  crew section, and is therefore off-limits to 
  passengers except for those in need of  
  medical treatment. 
  Access from the infirmary to the crew 
  section is restricted to crewmembers only – 
  the door is locked at all times.  
  2/41. Wardroom: The crew eats their 
  meals here. 
  2/42. Crew’s Galley & Pantry: The crew’s 
  meals are prepared here, by the stewards, 
  either one with experience in cooking or by 
  all of them in rotation. 
  2/43. Lower Engineering: This section of 
  engineering contains the ship’s maneuver 
  drives, life support, and other machinery 
  essential to the operation of the ship. 
  
   
   
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  2/44-2/45. Stern Ladders (P/S): These 
  provide access between upper and lower 
  engineering. 
   
  Deck Three 
  3/1. Forward Fuel Tank (lower): This tank 
  is under the passenger lounge and inter-
  connected with the other tanks, including the 
  corresponding fuel tank located over the 
  passenger lounge.  
  3/2-3/3. Fuel Tanks (P/S): These tanks 
  are on either side of the cargo holds. 
  3/4. Bow Cargo Hatch: This hatch opens 
  directly to the outside, and can only be used 
  in a safe atmosphere. 
  3/5. Deck 3 Airlock: This provides con-
  trolled access to the outside even in the 
  absence of an atmosphere. 
  3/6. Elevator: See 1/2. 
  3/7-3/8. Forward Ladders (P/S): These 
  are accessible only from the crew section, 
  and connect all three decks. In an emer-
  gency where the elevator is out of service, 
  the crew will conduct the passengers to the 
  lifeboat using these. 
  3/9. Forward Cargo Hold: Deck three 
  contains 
  three 
  cargo 
  holds 
  to 
  allow 
  segregation of various classes of cargo as 
  circumstances may dictate. 
  3/10-3/11. Forward Bulkhead & Hatch: 
  This pair of retractable doors provides 
  pressure-tight 
  separation 
  between 
  the 
  forward and midships cargo holds. 
  3/12. Midships Cargo Hold: See 3/10. 
  3/13-3/14. Stern Bulkhead & Hatch: This 
  pair of retractable doors provides pressure-
  tight separation between the midships and 
  after cargo holds. 
  3/15. Stern Cargo Hold: See 3/10. 
  3/16-3/17. Stern Ladders (P/S): These 
  provide access between decks. 
  3/18. Stern Cargo Hatch: These hatches 
  open directly to the outside, and can only be 
  used in a safe atmosphere. 
  3/19. Stern Turret Hardpoint: This marks 
  the position of the maintenance access 
  panel to the turret. If no turret is fitted, this 
  panel is sealed. If turrets are fitted, one is 
  installed in the hardpoint underneath this 
  spot. The turret is remotely operated from a 
  gunner’s station elsewhere on the ship 
  (usually a workstation is added to upper 
  engineering for each turret, but none are 
  shown on these plans).  
   
  Stellar-Class 
  The primary differences between the 
  Stellar-class and the Bastien-class 600-ton  
  liners are in the placement of the defensive 
  hardpoints, the external mounting of the 
  small craft, and a few minor internal details. 
  Entries are repeated here, to prevent the 
  need for the referee to flip pages between 
  types. Maps are given only where there are 
  differences between the classes. 
   
  Deck One 
  The two hardpoints on Stellar-class liners 
  are both located in the stern, one dorsal and 
  one ventral. 
   
   
  1/1. Transverse Corridor: This connects 
  the two longitudinal corridors on this level 
  with the elevator and the turret/hardpoint. 
  1/2. Elevator: This connects all three 
  decks, and is the primary means of getting 
  passengers from one deck to another. 
  1/3. Longitudinal Corridor (P/S): The 
  port corridor connects to the lifeboat entry-
  way, and is used my passengers during 
  emergencies. The starboard corridor con-
  nects the dorsal airlock with the transverse 
  corridor, and is used by crewmembers only. 
  1/4. Dorsal Airlock (Bow): This airlock is 
  primarily used by the crew for maintenance 
  EVAs and emergencies that require access 
  to the dorsal surface of the ship. In 
  emergencies, passengers in rescue balls 
  may be evacuated through this airlock by 
  members of the crew.> 
  
   
   
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  16
  1/5. Lifeboat: Liners are constructed to 
  use one of two sizes of lifeboat (20-ton or 
  30-ton) or a 50-ton modular cutter fitted with 
  a lifeboat pod. The main differences are in 
  the details and dimensions of the docking 
  equipment for the small craft. 
  Deckplans and details of the specific 
  lifeboats carried are available in other prod-
  ucts, available where you bought this one. 
  1/6-1/7. Forward Ladders (P/S): These 
  are accessible only from the crew section, 
  and connect all three decks. In an emer-
  gency where the elevator is out of service, 
  the crew will conduct the passengers to the 
  lifeboat using these. 
   
  Upper Engineering 
  1/8-1/9. Aft Ladders (P/S): These are 
  accessible only from the crew section, and 
  connect all three decks – upper and lower 
  engineering on decks one and two respec-
  tively, and the aft cargo bay on deck three. 
   
   
  1/10. Engineering Fresher: This is pro-
  vided for the relief of the engineering crew 
  monitoring and overseeing the jump drive 
  machinery. 
  1/11-1/12. Dorsal Airlocks (Aft P/S): This 
  pair of airlocks are also used by the crew 
  (primarily engineering crew) for maintenance 
  EVAs and emergencies that require access 
  to the dorsal surface of the ship. 
  1/13: Jump Drive: The vessel’s jump drive 
  and its associated machinery are located in 
  upper engineering. At least one engineer is 
  on duty in upper engineering at all times, 
  two when the ship is entering or leaving 
  jump space, and more when maintenance or 
  repairs to the jump drive are undertaken.  
  1/14. Aft Turret Hardpoint: This marks 
  the position of the maintenance access 
  panel to the turret. If no turret is fitted, this 
  panel is sealed. If turrets are fitted, one is 
  installed in the hardpoint here. The turret is 
  remotely operated from a gunner’s station 
  elsewhere on the ship (usually a gunner’s 
  workstation is added to upper engineering 
  for each turret, but none are shown on these 
  plans). 
   
  Deck Two 
  Passengers are normally restricted to the 
  passenger section of deck two during flight. 
  The only exceptions are when embarking or 
  disembarking, and during emergencies.  
  Passenger Section 
  2/1. Passenger Lounge: All passenger 
  meals are served here, and the passengers 
  are encouraged to entertain themselves 
  here during flight. Temporary partitions (not 
  shown on the plan) can be erected to divide 
  the space into smaller rooms if desired. 
  These partitions are soundproof, but not 
  airtight.  
  The captain and the executive officer dine 
  here with the passengers from time to time, 
  usually the main meal of the day. The walls 
  can be decorated with a panoply of artwork 
  or can show a view of the outside if desired.  
  2/2. Passenger Storage: This is used as 
  a pantry for the passenger galley, and as a 
  storeroom for various furnishings associated 
  with the passenger lounge. 
  2/3. Passenger Galley: The passengers’ 
  meals are prepared here. 
  2/4. Gallery: This area connects the pas-
  senger lounge with the rest of the ship, and 
  serves as a secondary lounge and steward’s 
  headquarters. The walls are often decorated 
  with an ever-changing panoply of pictures, 
  similar to the passenger lounge. 
  2/5. Elevator: See 1/2. 
  2/6-2/7. Suites (P/S): The liner contains 
  two luxury suites for wealthy passengers 
  (high passage), located conveniently near 
  the stewards’ headquarters. They can hold 
  two to four passengers each, and are 
  usually referred to by the names “Port Suite” 
  and Starboard Suite,” unless they are given 
  different names on a given liner. 
  Each suite contains a bath with a spa tub, 
  a sitting room, a bedroom (with a collapsible 
  closet not shown on the plans), and a short 
  hallway connecting all three. 
  2/8-2/21. Staterooms (P/S): There are 
  seven ordinary staterooms per side, for a 
  total of fourteen, holding two passengers 
  each at double occupancy. Normal practice 
  is to number each cabin (odd numbers on 
  the starboard side of the ship, even on the 
  
   
   
  17
  port side), and preface each number with 
  the letter “C” – C-1, C-12, and so on. 
  Each stateroom contains a bed, a fresher, 
  and a collapsible closet not shown on the 
  plans. 
  2/23-2/24. Laundry (P/S): There are two 
  of these, primarily to handle the bedclothes, 
  towels, and private laundry of the pas-
  sengers and crew. The stewards handle the 
  labor involved in collecting, cleaning and 
  distributing the ship’s laundry. 
   
  Crew Section 
  For security, passengers are not allowed in 
  the crew section at any time, except for 
  those in the infirmary. 
  2/25. Bridge: The ship is piloted from 
  here, and all ship’s systems can be moni-
  tored and controlled from this station. 
  2/26-2/27. Storage (P/S): Food and other 
  consumables for the crew are stored here. 
  Engineering spares and tools are kept in 
  compartments in the engineering section. 
  2/28-2/29. Forward Ladders (P/S): These 
  are accessible only from the crew section, 
  and connect all three decks. In an emer-
  gency where the elevator is out of service, 
  the crew will conduct the passengers to the 
  lifeboat using these. 
  2/30. Captain’s Quarters: The ship’s 
  captain sleeps here, close to the bridge. All 
  important documents and records are in the 
  safe in the attached office. 
  2/31. First Officer’s Quarters: The first 
  officer sleeps here. 
  2/32-2/38. Crew’s Quarters (P/S): The 
  seven crew’s quarters may be single or 
  double occupancy. 
  2/39. Crew’s Lounge: This area serves as 
  an off-duty meeting area for the crew. 
  2/40. Infirmary: The infirmary has en-
  trances from both the passenger section, 
  and the crew section. It is considered part of 
  the crew section, and is therefore off-limits 
  to passengers except for those in need of  
  medical treatment. 
  Access from the infirmary to the crew 
  section is restricted to crewmembers only – 
  the door is locked at all times.  
  2/41. Wardroom: The crew eats their 
  meals here. 
  2/42. Crew’s Galley & Pantry: The crew’s 
  meals are prepared here. 
  2/43. Lower Engineering: This section of 
  engineering contains the ship’s maneuver 
  drives, life support, and other machinery 
  essential to the operation of the ship. 
  2/44-2/45. Stern Ladders (P/S): These 
  provide access between decks. 
   
  Deck Three 
  3/1. Forward Fuel Tank (lower): This tank 
  is under the passenger lounge and inter-
  connected with the other tanks, including the 
  corresponding fuel tank located over the 
  passenger lounge.  
  3/2-3/3. Fuel Tanks (P/S): These tanks 
  are on either side of the cargo holds. 
  3/4-3/5. Bow Cargo Hatch: This hatch 
  opens directly to the outside, and can only 
  be used in a safe atmosphere. 
  3/6. Deck 3 Airlock: This provides 
  controlled access to the outside even in the 
  absence of an atmosphere. 
  3/7. Elevator: See 1/2. 
  3/8-3/9. Forward Ladders (P/S): These 
  are accessible only from the crew section, 
  and connect all three decks. 
  3/10. Forward Cargo Hold: Deck three 
  contains 
  three 
  cargo 
  holds 
  to 
  allow 
  segregation of various classes of cargo as 
  circumstances may dictate. 
  3/11-3/12. Forward Bulkhead & Hatch 
  (P/S): This provides pressure-tight separa-
  tion between the forward and midships 
  cargo holds. 
  3/13. Midships Cargo Hold: See 3/10. 
  3/14-3/15. Stern Bulkhead & Hatch (P/S): 
  This 
  provides 
  pressure-tight 
  separation 
  between the midships and after cargo holds. 
  3/16. Stern Cargo Hold: See 3/10 
  3/17-3/18. Stern Ladders (P/S): These 
  provide access between decks. 
  3/19. Stern Cargo Hatch: These hatches 
  open directly to the outside, and can only be 
  used in a safe atmosphere. 
  3/20. Stern Turret Hardpoint: This marks 
  the position of the maintenance access 
  panel to the turret. If no turret is fitted, this 
  panel is sealed. If turrets are fitted, one is 
  installed in the hardpoint here. The turret is 
  remotely operated from a gunner’s station 
  elsewhere on the ship (usually a workstation 
  is added to upper engineering for each 
  turret, but none are shown on these plans). 
  
   
   
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  Security Features 
  The main security feature on the Bastien- 
  and Stellar-class liners is the segregation of 
  the passengers from the crew. All entrances 
  to the crew section are locked, and require 
  fingerprint or retinal activation to open. This 
  includes the door between the infirmary and 
  the rest of the crew section. Entrance to the 
  bridge requires fingerprint, retinal, and/or 
  voiceprint activation at the door. Some 
  vessels issue RFID chip-equipped pins or 
  other jewelry to passengers, which auto-
  matically 
  unlock 
  any 
  doors 
  they 
  are 
  authorized to enter. 
  The inter-deck ladders are normally sealed 
  by iris valves in the floor. These may or may 
  not be locked constantly, depending on the 
  policy of the individual captain. 
  Anti-hijack programs may be installed on 
  the ship’s computer, and other security 
  procedures implemented at the discretion of 
  the owner. 
  On some vessels, body pistols (usually 
  one for each crewmember), riot shotguns 
  (usually one per officer), and assorted non-
  lethal weaponry are carried in the ship’s 
  locker (on the bridge), and issued at the 
  captain’s discretion. Other weapons may be 
  stored in individual crew quarters if the 
  captain approves.  
   
  Emergency Equipment 
  Besides the lifeboat, the main emergency 
  equipment is the rescue ball, which is 
  ubiquitous on passenger liners: 
  Rescue Balls: These are standard equip-
  ment, and drills to acquaint the passengers 
  with their operation are normally conducted 
  at regular intervals. They are allocated as 
  follows: 
  • 
  4 in each normal passenger and crew 
  cabin. 
  • 
  6 in each suite. 
  • 
  20 in the passenger lounge. 
  • 
  10 in engineering. 
  • 
  10 in each cargo bay. 
  • 
  10 in the crew lounge. 
  • 
  1 every few meters along every 
  corridor. 
  • 
  6 on the bridge. 
  • 
  Other locations at the discretion of the 
  ship’s owner or the captain. 
  Passenger vacc suits are not standard 
  equipment, but may be carried as baggage 
  by individuals. Additional emergency gear 
  may be carried at the owner’s discretion, 
  such as patch kits for minor leaks, sensor 
  systems for fire and loss of pressure, and 
  emergency “one-size-fits-all” vacc suits. 
   
  Variant: Yacht 
  This particular variant represents a 600-ton  
  Stellar-class liner converted to the personal 
  use of a noble who wanted more room than 
  the standard 200-ton yacht could supply.  
  Deck One 
  No changes to the standard Stellar-class 
  deck 
  one 
  have 
  been 
  made 
  for 
  the 
  conversion to a yacht, except for the eleva-
  tor car. The maps for deck one are identical 
  to those on pp. 14-15. 
   
  1/2. Elevator: This connects all three 
  decks, and is the primary means of getting 
  passengers from one deck to another. The 
  elevator car has an additional door, but it 
  cannot be used on this deck, only decks two 
  and three  
  1/3. Transverse Corridor: This connects 
  the two longitudinal corridors on this deck 
  with the elevator and the turret/hardpoint (if 
  one is fitted. 
  1/4. Longitudinal Corridor (P/S): The 
  port corridor connects to the lifeboat entry-
  way, and is used my passengers during 
  emergencies. The starboard corridor con-
  nects the dorsal airlock with the transverse 
  corridor, and is used by crewmembers only. 
  1/5. Dorsal Airlock (Bow): This airlock is 
  primarily used by the crew for maintenance 
  EVAs and emergencies that require access 
  to the dorsal surface of the ship. 
  
   
   
  19
  1/6. Ship’s Boat: This particular yacht 
  uses a standard 30-ton ship’s boat docked 
  on the upper deck. The boat can serve as a 
  lifeboat in emergencies, since the number of 
  passengers carried by the yacht is smaller 
  than that carried by a standard liner. An 
  additional vehicle (an air/raft) is carried on 
  deck three. 
  Deckplans and details of the 30-ton ship’s 
  boat are available in other products, avail-
  able where you bought this one. 
  1/7-1/8. Forward Ladders (P/S): These 
  are accessible only from the crew section, 
  and connect all three decks. In an emer-
  gency where the elevator is out of service, 
  the crew will conduct the passengers to the 
  lifeboat using these. 
   
  Upper Engineering 
  1/9-1/10. Aft Ladders (P/S): These are 
  accessible only from the crew section, and 
  connect all three decks. 
  1/11. Engineering Fresher: This is pro-
  vided for the relief of the engineering crew. 
  1/12-1/13. Dorsal Airlocks (Aft P/S): This 
  pair of airlocks are also used by the crew 
  (primarily engineering crew) for maintenance 
  EVAs and emergencies that require access 
  to the dorsal surface of the ship. 
  1/14: Jump Drive: The vessel’s jump drive 
  and its associated machinery are located in 
  upper engineering. At least one engineer is 
  on duty in upper engineering at all times.  
  Deck Two 
  The main modifications to the basic hull 
  have been carried out on this deck and the 
  next. Some of the passenger cabins have 
  been expanded to provide more space for 
  the owner’s guests. 
  The forward map of deck two on the yacht 
  is identical to the map on p. 5. The aft map 
  of deck two on the yacht is identical to the 
  map on page 9. 
   
  Passenger Section 
  2/1. Main Lounge: This serves as a sitting 
  room and lounge for the owner and guests. 
  Temporary partitions (not shown on the 
  plan) can be erected to divide the space into 
  smaller rooms if desired. These partitions 
  are soundproof, but not airtight.  
  The walls can be decorated with a panoply 
  of electronic artwork, landscapes of various 
  worlds, or a view of the outside, as desired.  
  2/2. Pantry/Storage: This is used as a 
  pantry for the galley, and as a storeroom for 
  the various furnishings associated with the 
  main lounge. 
  2/3. Galley: The owner and guest meals 
  are prepared here. Meals for the crew are 
  prepared in the crew’s galley (2/39). 
  2/4. Gallery: This area connects the main 
  lounge with the rest of the ship, and serves 
  as a secondary lounge and steward’s 
  headquarters. The walls are often decorated 
  with an ever-changing panoply of pictures, 
  similar to the passenger lounge. 
  2/5. Forward Elevator: See 1/2. 
  2/6, 2/7. Suites (P/S): The two suites 
  remain unchanged from the liner’s design 
  except for more expensive appointments. 
  These are reserved for special guests of the 
  owner. Each suite contains a bath with a spa 
  tub, a sitting room or parlor, a bedroom (with 
  a collapsible closet not shown on the plans), 
  and a short hallway connecting all three. 
  Furnishings include a spacious bed, several 
  chairs and end tables, and other items on 
  request. The walls are decorated with an 
  electronic display of landscapes, wall pat-
  terns, photographs, and holographic pro-
  jections, shown either as a static display or 
  in slideshow fashion, according to the 
  occupants’ preferences. 
  2/8, 2/9, 2/15, 2/16. Large Staterooms 
  (P/S): Four staterooms have been combined 
  into two larger ones on each side, for the  
  
   
   
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  21
  
   
   
  22
  use of guests. Again, these rooms feature 
  more expensive appointments and luxuries. 
  2/10, 2/12-2/13, 2/17, 2/20-21. Small 
  Staterooms (P/S): Six staterooms (three 
  per side) have been left at the standard size, 
  for the use of lesser guests, servants, staff, 
  and entertainers. Fittings and appointments 
  are similar to those on the standard liner. 
  2/22. Corridor (P/S): These connect the  
  passenger cabins on each side with the 
  gallery in the bow. 
  2/11, 2/18. Laundry (P/S): There are two 
  of these (one on the port, one on the 
  starboard), primarily to handle the bed-
  clothes, towels, and private laundry of the 
  passengers and crew. The stewards handle 
  the labor involved in collecting, cleaning and 
  distributing the ship’s laundry. 
   
   
  Crew Section 
  2/25. Bridge: The ship is piloted from 
  here, and all ship’s systems can be 
  controlled from this station. It contains a 
  lavatory and a weapons locker. 
  2/23, 2/24. Storage (P/S): These two 
  compartments are used for food and other 
  supplies. 
  2/26, 2/27. Forward Ladders (P/S): These 
  connect all three decks. In an emergency 
  where the elevator is out of service, the crew 
  will conduct the passengers to the lifeboat 
  using these. 
  2/28. Captain’s Quarters: The ship’s 
  captain sleeps here, close to the bridge. All 
  important documents and records are in the 
  safe in the attached office. 
  2/29. First Officer’s Quarters: The first 
  officer sleeps here. 
  2/2/30-2/37. Crew’s Quarters (P/S): The 
  seven crew’s quarters may be single or 
  double occupancy. 
  2/32. Crew’s Lounge: This area serves as 
  an off-duty meeting area for the crew. 
  2/38. Infirmary: The infirmary has en-
  trances from both the passenger section, 
  and the crew section. It is considered part of 
  the crew section, and is therefore off-limits 
  to passengers except for those in need of  
  medical treatment. 
  2/40. Wardroom: The crew eat their meals 
  here, and use the room as an auxiliary 
  lounge when meals are not being served. 
  2/12. Aft Elevator: This has been installed 
  to provide a more convenient means for 
  passengers to get from their quarters to the 
  lower lounge (see 3/20, below). 
  2/39. Crew’s Galley & Pantry: The crew’s 
  meals are prepared here. 
  2/43. Lower Engineering: This section of 
  engineering contains the ship’s maneuver 
  drives, life support, and other machinery 
  essential to the operation of the ship. 
  2/44-2/45. Stern Ladders (P/S): These 
  provide access between upper and lower 
  engineering. 
  Deck Three 
  On the yacht in question, this deck 
  reduces the size of the forward hold, 
  converting it into a passenger baggage hold 
  and an air/raft bay. The midships cargo hold 
  has been converted to an owner’s suite, and 
  stern cargo hold has been converted to a 
  second gallery for in-flight entertainments.  
   
  Forward Fuel Tanks: These fuel tanks 
  are both above and below the main lounge 
  (area 2/1) on deck two. 
  3/1, 3/2. Fuel Tanks (P/S): These tanks 
  are on either side of the owner’s suite/-
  gallery section. 
  3/3. Air/Raft Bay: A single air/raft is 
  docked here. There is no airlock, so the 
  entire bay must be evacuated if the vehicle 
  is to be employed in a vacuum. 
  3/4. Forward Elevator: See 1/2. 
  3/5. Passenger Baggage: Provision for 
  guest 
  baggage 
  is 
  here. 
  The 
  owners 
  baggage is carried within the owner’s suite, 
  elsewhere on this deck. No airlock is 
  provided, so the hatch to the outside can 
  only be used in a safe atmosphere. 
  3/6, 3/7. Forward Ladders (P/S): These 
  connect all three decks. In an emergency 
  where the elevator is out of service, the crew 
  will conduct the passengers to the lifeboat 
  using these. 
  
   
   
  23
   
  
   
   
  24
  
   
   
  25
  
   
   
  26
  3/8. Hall: These provide passage for the 
  crew and such passengers who are allowed 
  on this deck) without disturbing the owner. 
  Owner’s Suite – General Notes: The 
  owner’s suite is sumptuously appointed, with 
  luxurious fittings, carpets, original artwork, 
  and other refinements. These are superior to 
  those of the rest of the ship. 
  3/10. Owner’s Suite – Sitting Room: This 
  area serves as a private lounge for the 
  owner and his family, as well as any special 
  guests invited to the inner-sanctum. 
  3/11. Owner’s Suite – Private Dining 
  Room: This is rather small by formal dining 
  room standards, but is perfectly suited to 
  small family meals, snacks, and so on. 
  3/9. Owner’s Suite – Halls: These 
  connect the various rooms of the owner’s 
  suite with each other and with the rest of 
  deck two. 
  3/12. Owner’s Suite – Library: On this 
  particular yacht, the library contains rare and 
  exotic books and artwork, making it more of 
  a small museum than a true library. 
  3/13. Owner’s Suite – Master Bedroom: 
  Although small by planetary standards, this 
  room is luxuriously appointed and fitted with 
  every convenience. 
  3/14. Owner’s Suite – Lavatory: A 
  compact fresher fitted with a commode and 
  a sink, for the private use of the owner. 
  3/15. Owner’s Suite – Master Bath: The 
  master bath is small by planetary standards, 
  but fitted with every bathing amenity. 
  3/16. Owner’s Suite – Dressing Room: 
  This room holds a variety of clothing, from 
  casual to ultra-formal. 
  3/17. Owner’s Suite – Office: The owner 
  conducts business from this fully-equipped 
  office. It ties in to the ship’s communications 
  section, and contains a safe for storage of 
  important documents. 
  3/18. Aft Elevator: See 2/12. 
  3/19. Owner’s Suite – Aft Hall: This area 
  serves as a private waiting area for the 
  owner’s business contacts. 
  3/20. Lower Lounge: This is ordinarily 
  used as a gymnasium/exercise area for the 
  owner and guests, but can be re-fitted for 
  dances or other entertainments with very 
  little effort. It includes two freshers for the 
  use of guests.  
  3/21. Stern Hardpoint: This marks the 
  position of the maintenance access panel to 
  the stern turret hardpoint. No turrets are 
  fitted on the yacht, but this is where the 
  access panel to the turret would be if one 
  were installed. It is ordinarily locked to pre-
  vent unauthorized use and cannot be 
  opened except by crewmembers. 
  3/22. Freshers (P/S): These are provided 
  for the convenience of guests in the lower 
  lounge (see 3/20). 
  3/23, 3/24. Stern Ladders (P/S): These 
  provide a connection between deck three 
  and lower engineering. They are normally 
  used only by crewmembers (engineering is 
  ordinarily off-limits to passengers, who are 
  permitted to enter only in emergencies). 
  3/25. Stern Hatch: This hatch opens 
  directly to the outside, and can only be used 
  in a safe atmosphere. It is ordinarily locked 
  to prevent unauthorized use and cannot be 
  opened except by crewmembers. 
   
  Variant: Mercenary Cruiser 
  This vessel shows a Stellar-Class liner that 
  has been converted to carry a platoon of 
  mercenaries and their equipment, including 
  surface interface craft and ground transport. 
  This ship is not an optimal design for a 
  troop-carrying vessel (t is not especially 
  well-armed for a ship its size, and cannot 
  hold its own in a ship-to-ship fight), and is 
  typical of many jerry-rigged mercenary 
  vessels in the hands of the less well-funded 
  merc units. Such vessels are often sold to 
  other merc groups as their original owners 
  either earn enough to afford better or go out 
  of business. 
  Deck One 
  The main difference in deck one between 
  the merc cruiser and other versions is the 
  use of a 50-ton modular cutter as the 
  lifeboat/surface interface craft. This normally 
  carries a standard cargo/passenger pod in 
  the cutter and a second pod (usually an 
  armed pod for close support of troops on the 
  ground) on deck three. Other arrangements 
  are possible and equally common. 
  1/1. Forward Turret Hardpoint: This 
  marks the position of the maintenance 
  access panel to the turret. The turret is 
  remotely operated from a gunner’s station 
  
   
   
  27
  elsewhere on the ship (usually a workstation 
  is added to upper engineering for each 
  turret, as shown on these plans). One of the 
  stewards serves doubles as the gunner for 
  this turret. 
  1/2. Elevator: This connects all three 
  decks, and is the primary means of getting 
  passengers from one deck to another.  
  1/3. Transverse Corridor: This connects 
  the two longitudinal corridors on this level 
  with the elevator and the turret/hardpoint. 
  1/4. Longitudinal Corridor (P/S): The 
  port corridor connects to the lifeboat entry-
  way, and is used my passengers during 
  emergencies. The starboard corridor con-
  nects the dorsal airlock with the transverse 
  corridor, and is used by crewmembers only. 
  1/5. Dorsal Airlock (Bow): This airlock is 
  primarily used by the crew for maintenance 
  EVAs and emergencies that require access 
  to the dorsal surface of the ship. 
  1/6. Cutter: The cutter normally carries a 
  passenger/cargo module. If any  other 
  modules are carried, they are stored in the 
  cargo hold and must be installed outside the 
  ship during an EVA. 
  1/7, 1/8. Forward Ladders (P/S): These 
  connect all three decks. In an emergency 
  where the elevator is out of service, the crew 
  will conduct the troops to the lifeboat using 
  these. 
   
  Upper Engineering 
  Upper engineering connects to the rest of 
  the ship via the two aft ladders. It has 
  emergency escape panels, but these are 
  only used when all personnel are in vacc 
  suits or rescue balls and the deck has been 
  evacuated. The two airlocks exit on the 
  dorsal surface of the ship. 
  1/9-1/10. Aft Ladders (P/S): These are 
  accessible only from the crew section, and 
  connect all three decks. 
  1/11. Engineering Fresher: This is pro-
  vided for the relief of the engineering crew. 
  1/12-1/13. Dorsal Airlocks (Aft P/S): This 
  pair of airlocks are also used by the crew 
  (primarily engineering crew) for maintenance 
  EVAs and emergencies that require access 
  to the dorsal surface of the ship. 
  1/14: Jump Drive: The vessel’s jump drive 
  and its associated machinery are located in 
  upper engineering. At least one engineer is 
  on duty in upper engineering at all times. 
   
  Deck Two 
  This area has been converted to troop 
  quarters, at triple occupancy. There is no 
  crew/passenger distinction, but only key 
  personnel are allowed on the bridge and in 
  the engineering section. 
   
  2/1. Troop Lounge (forward): Fitted out 
  with entertainment and exercise equipment, 
  this area is used by the troops in rotation. 
  2/2, 2/12. Troop Lounges (P/S): Smaller 
  lounges similar to 2/1. 
  2/3. Corridor: This area provides access 
  to the quarters area, and often serves as an 
  impromptu lounge. 
  2/4-2/11. Troop Quarters: These are fitted 
  with three-level bunks for triple occupancy. 
  2/13, 2/14 Pantries: These are storage for 
  food and other consumable supplies (except 
  air and water, which are in life support.. 
  2/15 Gallery: This area is fitted with a 
  number of temporary partitions (not shown 
  on the plan) which can be erected to provide 
  the troops with a small degree of personal 
  privacy, which helps ameliorate the over-
  crowding of the quarters. 
  
   
   
  28
  2/16. Transverse Hall: This connects the 
  port and starboard corridors leading to the 
  staterooms. 
  2/17. Elevator: See 1/2. 
  2/18. CO’s Quarters/Office (P/S): The 
  starboard suite has been converted into 
  quarters and an office for the commanding 
  officer of the ground forces.  
  2/19. Arsenal: The port suite has been 
  converted into a facility for maintenance and 
  repair of their weapons and equipment. It is 
  not an armory – the weapons are not stored 
  here. 
  2/21-2/26, 2/29-2/34: Staterooms (P/S): 
  These are triple occupancy troop quarters, 
  incorporating three-level bunks. 
  2/27, 2/35 Laundry (P/S): There are two 
  of these (one on the port, one on the 
  starboard), primarily to handle the bed-
  clothes, towels, and private laundry of the 
  troops and crew. The stewards handle the 
  labor involved in collecting, cleaning and 
  distributing the ship’s laundry. 
  2/36 Storage: Food and other consum-
  ables for the crew are also stored here to 
  supplement the storerooms located else-
  where. Engineering spares and tools are 
  kept in compartments in the engineering 
  section, and weapons in the armory. 
  2/37. Armory: The troops’ weapons are 
  stored here until they are issued just before 
  going into combat. Other equipment for the 
  troops is stored in various places throughout 
  the ship  
  2/38, 2/39 Forward Ladders (P/S): These 
  provide access between decks. 
  2/40. Bridge: The ship is piloted from 
  here, and all ship’s systems can be moni-
  tored and  controlled from this station. It has 
  a fresher for use by the bridge crew and the 
  ship’s locker. 
  2/41. Captain’s Quarters: The ship’s 
  captain sleeps here, to be close to the 
  bridge in case of emergency. All important 
  documents and records are in the safe in the 
  attached office. 
  2/42. Crew’s Lounge: This serves as an 
  area for the crew to relax when off-duty, but 
  also serves as an auxiliary wardroom for the 
  unit’s NCOs. 
  2/43. First Officer’s Quarters: The ship’s 
  first officer sleeps here, also close to the 
  bridge.  
   
  2/43-2/50. Crew’s Quarters (P/S): This is 
  the quarters for the ship’s crew, including a 
  pilot for the cutter. Lower ranking crew 
  members are double occupancy. 
  2/51. Crew’s Wardroom: The ship’s crew 
  and the soldiers are messed here in shifts, 
  because there is not room for everyone to 
  eat at once. Some choose to take their 
  meals in their quarters. 
  2/52. Infirmary: This area is equipped for 
  immediate emergency medical care, and is 
  not suited to long-term care of military 
  casualties. Long term medical care must be 
  provided off-ship. 
  2/53. Galley: Meals for the ship’s crew and 
  troops are prepared here, almost continually 
  because of the large number of people 
  aboard. 
   
  2/54. Lower Engineering: This section of 
  engineering contains the ship’s maneuver 
  drives, life support, and other machinery 
  essential to the operation of the ship. 
  2/55, 2/56. Stern Ladders (P/S): These 
  provide access between decks. 
  Deck Three 
  This deck is devoted primarily to storage 
  and maintenance of the unit’s vehicles and 
  equipment. 
  Forward Fuel Tank: This tank is under the 
  forward lounge/quarters area and inter-
  connected with the other tanks, including the 
  corresponding fuel tank located over the 
  lounge/quarters area on deck one. 
  
   
   
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  30
  
   
   
  31
  
   
   
  32
  
   
   
  33
  
   
   
  34
  
   
   
  35
  
   
   
  36
  
   
   
  37
  
   
   
  38
  3/1, 3/2. Fuel Tanks (P/S): These tanks 
  are on either side of the cargo holds. 
  3/3. Bow Cargo Hatch: This hatch opens 
  directly to the outside, and can only be used 
  in a safe atmosphere. 
  3/4. Deck 3 Airlock: This provides con-
  trolled access to the outside even in the 
  absence of an atmosphere. 
  3/5. Elevator: See 1/2. 
  3/6, 3/7. Forward Ladders (P/S): These 
  provide access between decks. 
  3/8. Air/Raft Bay: This is a docking bay for 
  the four air/rafts carried by this particular 
  vessel (two used by the mercs, two by the 
  ship’s crew). Tools and spare parts are 
  carried in bins not marked on the plan. 
  3/9. Forward Cargo Hold: This area holds 
  ammunition and supplies for the soldiers, 
  carried in storage bins not marked on the 
  plan.  
  3/10. Bulkhead & Hatch (P/S): This pair 
  of retractable doors provides pressure-tight 
  separation 
  between 
  the 
  forward 
  and 
  midships cargo holds. 
  3/11. Midships Cargo Hold: This area 
  carries two G-Carriers. The stern hold must 
  be unloaded before these vehicles can be 
  unloaded. 
  3/12. Bulkhead & Hatch (P/S): This pair 
  of retractable doors provides pressure-tight 
  separation between the midships and after 
  cargo holds. 
  3/13. Stern Cargo Hold: This is used to 
  carry an additional cutter module, and two 
  G-carriers. 
  3/14, 3/15. Stern Ladders (P/S): These 
  provide access between decks. Note that 
  3/15 requires the user to squeeze between 
  the bulkhead and the cutter module when 
  the module is in place (the ladder itself is 
  mounted on the bulkhead), and is rarely 
  used in this circumstance. 
  3/16. Stern Cargo Hatch: These hatches 
  open directly to the outside, and can only be 
  used in a safe atmosphere or if all personnel 
  in the stern hold are in vacc suits. 
  3/17. Stern Turret Hardpoint: A turret is 
  fitted at this hardpoint, and is controlled from 
  a remote workstation in upper engineering. 
  One of the stewards serves doubles as the 
  gunner for this turret. 
   
  Unit Organization 
  The organization of the unit carried by this 
  particular vessel is determined by the 
  number of soldiers it can carry and available 
  space for vehicles in the hold. In this 
  particular case, the unit is organized as a 
  platoon with sixty-two effectives, as follows:  
  Platoon 
  Headquarters: 
  The 
  platoon 
  headquarters consists of the platoon leader 
  (a lieutenant) the assistant platoon leader (a 
  sergeant), a corporal and four enlisted men. 
  The headquarters contains two air/rafts 
  armed with pintle-mounted VRF gauss guns 
  (the enlisted men providing the drivers and 
  gunners).  
  First Squad: The squad is formed into 
  three four-man fireteams (carried in one G-
  carrier armed with a cupola-mounted VRF 
  gauss gun), plus a driver and gunner. The 
  squad leader doubles as the 1st fireteam 
  leader, the assistant squad leader doubles 
  as the 2nd fireteam leader and a corporal 
  leads the 3rd fireteam. 
  Second Squad: Same as 1st squad. 
  Third Squad: Same as 1st squad. 
  Weapons Squad: The weapons squad is 
  formed from two weapon teams, each 
  containing a tactical missile launcher system 
  (and 4-man crew) and a gunner (a corporal). 
  The weapons squad is commanded by a 
  sergeant, and is carried in a G-carrier (with 
  driver and gunner) armed with a cupola-
  mounted VRF gauss gun.  
  Weapons and Equipment: All soldiers 
  are equipped with helmets and web gear, 
  and are armed with ACRs. Specifics of 
  additional support weapons and other 
  equipment are left to the wishes of the 
  referee and the players. The air/rafts and G-
  carriers may be armed with different 
  weapons at the referee’s discretion. 
  Game ratings for these weapons and 
  vehicles are contained in several paces and 
  will not be repeated in this book. 
  Note that little room is allowed on this ship 
  for maintenance of the vehicles and other 
  equipment. Major overhauls of the air/rafts 
  or G-carriers must be undertaken outside 
  the ship (on the surface of a world or at a 
  starport or space station) – not the most 
  efficient of situations. 
   
  Adventure Seeds 
  The possible adventure situations fall into 
  different groups depending on the relation-
  ship of the characters to the vessel, and to 
  the type of vessel. The referee should adapt 
  these ideas to the tastes of the players. 
  
   
   
  39
  Liner 
  Since there are more than a dozen crew 
  positions on the liner, only the largest 
  gaming groups will have all jobs filled by 
  player characters. It is suggested that the 
  key positions (captain, exec, pilot, navigator, 
  chief engineer, etc.) be filled by player 
  characters, 
  and 
  the 
  lesser 
  positions 
  (gunner/stewards, junior engineers, etc.) be 
  filled by NPCs. With a few NPCs available to 
  serve as “red shirts” the referee has more 
  freedom of action in dangerous situations (to 
  “show how the monster works” as designer 
  John Harshman used to say). 
  Subsidized liners have a route they are 
  contractually required to travel, and have 
  less freedom of action than ordinary 
  starships. This will probably be irrelevant to 
  characters who are passengers on a 
  subsidized liner, and may or may not make 
  a difference to characters who are hired as 
  crew on one.  
  If the liner is paid off and free to run a non-
  subsidized trade route, and it is owned by 
  one or more of the player characters, the 
  group will be able to travel pretty much 
  wherever they want. 
  Smuggling: A liner on a regular route is the 
  perfect vehicle for a smuggler, either a 
  regular passenger or a member of the crew. 
  The material smuggled must be determined 
  by the economics of the route traveled. 
  Hijacking: Liners with large numbers of 
  passengers are prime targets for hijackers, 
  especially anti-Imperial terrorists such as the 
  Ine Givar, or simply to sell the ship for a 
  profit several subsectors away. 
  Murder (or other crime): This is an old 
  notion, where the adventurers are under 
  pressure to solve a crime before the vessel 
  arrives at its destination and the suspects 
  scatter to the stars. The large number of 
  passengers and crew make the pool of 
  suspects larger, and give the referee more 
  room to create red herrings and distractions 
  for the adventurers. 
  Rescue: In this situation, the liner receives 
  a distress call while maneuvering to or from 
  the jump point in a system, and must divert 
  to come to the rescue of another vessel, 
  deep space installation, or remote settle-
  ment. The problem needs to be something 
  that the liner can help with, such as 
  evacuating the staff of a research station or 
  the crew and passengers of a small starship. 
  Yacht 
  The owner of the yacht (either PC or NPC) 
  will have control over where the yacht goes 
  and why it goes there. Since yachts are 
  usually owned by nobles, and nobles are 
  often involved with local or Imperial govern-
  ment, diplomatic and political situations can 
  be added to the mix of adventure pos-
  sibilities. If the noble is a player character, 
  the others can be his assistants or family.  
  On a yacht, it is suggested that most of the 
  crew be NPCs, reserving player characters 
  for the command positions among the crew 
  and the staff of the owner.  
  Smuggling: Smuggling on board a yacht is 
  more problematic than aboard a liner, but 
  the chance that the owner has diplomatic 
  status (and his ship is immune from local 
  searches) means that it can still occur.  
  Murder (or other crime): The pressure on 
  the adventurers here is to solve the crime 
  quickly to avoid political repercussions to the 
  owner.  
  “Power behind the Throne”: In this cam-
  paign situation, the adventurers are the staff 
  and aides to the NPC noble, who work in the 
  background to give the noble greater 
  success than his actual abilities deserve. It 
  is the referee’s choice whether the noble is 
  of average talents (a la Yes, Minister) or less 
  than average (a la Jeeves and Wooster). 
  Family Affairs: The NPC noble has placed 
  the adventurers in charge of his family while 
  he carries out negotiations. The group must 
  act as bodyguards and/or babysitters to one 
  or more noble children. Depending on the 
  age and personality of the family members 
  involved, this situation can be slapstick, 
  mildly humorous, or deadly serious (or a 
  combination of all of these).  
   
  Merc Cruiser 
  There are so many mercenaries aboard 
  the merc cruiser that it is doubtful that they 
  will all be player-characters. It is better if the 
  players take the roles of the senior crew of 
  the cruiser and/or the command staff of the 
  mercenary unit.  
  The details of individual mercenary tickets 
  are beyond the scope of this publication, but 
  several suitable tickets are given in the 
  GDW 
  publication 
  Supplement 
  6, 
  76 
  Patrons (available in The Classic Supple-
  ments: 1-13, a facsimile reprint edition from 
  Far Future Enterprises). 
  
   
   
  40
  Game Ratings 
  The author wishes to express his thanks to Kevin Walsh and Mike Wallis for their assistance in 
  preparing game ratings for the ships in this book. Any errors in the book are, of course, my own. 
   
  Classic Traveller Ratings 
  Bastien/Stellar-Class Subsidized Liner 
  AM-6431332-000000-00000-0 MCr355.14 600 tons Crew=16, Passengers=28 Cargo=108 
  Fuel=198 Agility=1 TL=12 
   
  MegaTraveller Ratings 
  Bastien/Stellar-Class Subsidized Liner 
  CraftID: 
  Bastien/Stellar class Liner, Type M, TL 13, MCr 179.498 
  Hull:  
  540/1350, Disp=600, Config=4USL,  
   
  Armor=40F 
  Unloaded=4377 tons, Loaded=6171 tons 
  Power: 
  Fusion-13=1575Mw, Duration=30/90 
  Loco: 
  Maneuver=1G, 
   
  Jump=3, 
   
  NOE=40kph, Cruise=225kph, 
   
  Top=300 kph, 
   
  Agility=0 
  Commo: 1xRadio (System)-12, 1xLaser Comms (System)-12, 
  1xMaser Comms (System)-12  
  Sensors: 1xEMS Active Array-12 (Planetary), 1xEMS Passive Array-13 (Substellar), 
   
  1xNeutrino Sensor-13 (100Kw)  
   
  ActObjScan=Difficult 
   
  ActObjPin=Difficult, 
   
  PasObjScan=Difficult,  
   
  PasObjPin=Difficult, 
   
  PasEngScan=Routine, 
   
  PasEngPin=Difficult 
  Offensive: None (6 hardpoints) 
  Defense:  DefDM=+4 
  Control:  Computer=3x3, Panel=Holo Linked x528, 
  Environ=BasEnv, bls, els, 
  Environ=Artificial Gravity Plates, Inertial Compensators, Air Locksx4 
  Accomm: Crew=16 (Bridge=7, Engineering=3, Medical=1, Command=1, Stewards=4) 
  Staterooms=30,  Sickbay, Passenger’s Lounge, Reception Area/Secondary Lounge, 
  Upgrade 2 suites to luxury size (extra room), Crew's Lounge, Lifeboat x 1 
  Other: Cargo= 1080kliters, Fuel = 1772kliters, 
   
  Object Size=Average 
   
  EM Level=Faint 
   
  GURPS Traveller Ratings 
  Bastien/Stellar-Class Subsidized Liner 
  Crew: 16 Total. 7 Command and Control, 2 Jump Drive, 2 Maneuver Drive, 1  
  Medical, 4 Stewards (2 double as gunners, one as small craft pilot). 
  Hull: 600-ton USL, non Lifting Body, Medium Frame, Standard Materials,  
  Crystaliron (Expensive) Armored Hull (DR 100), Heavy Compartmentalization. 
  
   
   
  41
  Control Areas: Basic Bridge (Hardened, Complexity 7), Basic Security, EW  
  (Hardened, Complexity 8), Enhanced Commo Suite. 
   
  Communicator Range (mi) 
  Radio 
  Maser 
  Laser 
  Meson 
   
  Basic Bridge 
  50 million 
  0 
  100 million 
  0 
   
  Enh Commo Suite 
  50 million 
  500 million 
  1 million 
  1 million 
  Sensors Range/Rating (mi) 
  PESA 
  AESA 
  Radscanner 
   
  Basic Bridge 
  20,000/37 
  100,000/41 
  2,000/31 
   
  EW Range(/Rating) (mi) 
  Area Jammer RDF 
  Radio Jammer 
   
   
  EW45/7 
  500,000,000 
  50,000 
   
  Engineering: Engineering (15.4 dtons[641.4 MW], 56 Continuous Life Support), 25  
  Jump Drive, 78 Maneuver Drive (1.00 / 1.28 Gs, 3,120 stons thrust), 181 Cryonic  
  Internal Tank (Fire 0, Loaded with 180 stons), 2 Utility, 86.9 Man-Hours/day Maintenance. 
  Accommodations: 28 Stateroom, 2 Sickbay (4 Patients), 2 Brig/Armory/Safe (50 Users), 2 
  Complete Workshop (6 Users), 2 lounge (8 Users). 
  Armaments: None fitted, 2 hardpoints. 
  Stores: 96 Hold. 
  Statistics: EMass 2,429.56 stons, LMass 3,114.56 stons, Cost MCr327.87, HP  
  45,000, Damage Threshold 4,500, Size Mod 9, HT 12, CP 86. 
  Performance: Jump-3, sAcc L/E 1.00 / 1.28 Gs, Airspeed 330 mph, Aerostatic Lift 3,120 stons. 
  Sample Times : Orbit 129.97 Hrs, Escape Velocity 183.78 Hrs, 100D 6.38 Hrs,  
  Earth-Mars 109.53 Hrs. 
   
  Classic Traveller Ratings 
  Custom Yacht Variant 
  YY-6431332-000000-00000-0 MCr402 600 tons 
  Crew=16, Passengers=28 Cargo=108 Fuel=198 Agility=1 TL=12 
   
  MegaTraveller Ratings 
  Custom Yacht Variant 
  CraftID:  Yacht, Type Y, TL 13, MCr211 
  Hull:  
  540/1350, Disp=600,  
  Config=4USL 
   
  Armor=40FUnloaded=5442 tons,  
  Loaded=6800 tons 
  Power: 
  2/4, Fusion-13=1575Mw, 
  Duration=30/90 
  Loco: 2/4, Maneuver=1G, 3/6, Jump=3, NOE=40kph, Cruise=225kph, Top=300kph, Agility=0 
  Commo: 1xRadio (System)-12, 1xLaser Comms (System)-12,1xMaser Comms (System)-12 
  Sensors: 1xEMS Active Array-12 (Planetary), 
  1xEMS Passive Array-13 (Substellar), 
  1xNeutrino Sensor-13 (100Kw), 
  1xHi Pen Densitometer-13 (100m), 
  ActObjScan=Difficult, ActObjPin=Difficult, 
  PasObjScan=Difficult, PasObjPin=Difficult, 
  PasEngScan=Routine, 
  PasEngPin=Difficult 
  Offensive: None (6 hardpoints) 
  Def:  
  DefDM=+8 
  Control:  Computer=7x3, 
   
  Panel=Holo Linked x189, 
  
   
   
  42
   
  2xHeads-up Holodisplay 
   
  Environ=basic Env. basic ls, 
   
  extend ls, gravity plates, 
   
  inertial comp 
  Accomm:  Crew=16 (Bridge=7, Engineering=3, Medical=1, Command=1, Stewards=4)), Double 
  Staterooms=2, Staterooms=10, Small Staterooms=2 (Offices), Medical Bay x 1, Lounge x 2, 
  Ship's Boat x 1 
  Other:  
  Cargo= 1282.5kliters (95 Tons), Fuel = 1020kliters (66kliters for subcraft). 
   
  Object Size=Average 
   
  EM Level=Moderate 
   
  GURPS Traveller Ratings 
  Custom Yacht Variant, (TL10) 
  Crew: 16 Total. 7 Command and Control, 2 Jump Drive, 2 Maneuver Drive, 1  
  Medical, 4 Stewards (1 doubles as small craft pilot). 
  Hull: 600-ton USL, non Lifting Body, Medium Frame, Standard Materials, Crystaliron 
  (Expensive) Armored Hull (DR 100), Heavy Compartmentalization.  
  Control Areas: Basic Bridge (Complexity 7), Enh Commo Suite. 
   
  Communicator Range (mi) 
  Radio 
  Maser 
  Laser 
  Meson  
   
  Basic Bridge 
  50 million 
  0 
  100 million 
  0 
   
  Enh Commo Suite 
  50 million 
  500 million 
  100 million 
  1 million 
   
  Sensors Range/Rating (mi) 
  PESA 
  AESA 
  Radscanner  
   
  Basic Bridge 
  20,000/37 
  100,000/41 
  2,000/31 
   
  Engineering: Engineering (19.6 dtons[818.12 MW], 28 Continuous Life Support), 25 Jump Drive, 
  128 Maneuver Drive (3.01/4.88 Gs, 5,120 stons thrust), 181 Cryonic Internal Tank, 2 Utility, 58.8 
  Man-Hours/day Maintenance. 
  Accommodations: 10 Stateroom, 2 Luxury Double-size Stateroom, Sickbay (4 Patients), Luxury 
  suite (8 Users), Luxury Hall/Bar/Conference Room (50 Users), Brig/Armory/Safe (25 Users), 
  Lounge (20 Users), 2 Normal Office (8 Users). 
  Armaments: None. 
  Stores: 30 Vehicle Bay (30-ton Gig), 95 Hold. 
  Statistics: EMass 1,048.34 stons, LMass 1,703.33 stons, Cost MCr149.91, HP  
  45,000, Damage Threshold 4,500, Size Mod 9, HT 12, CP 72. 
  Performance: Jump-3, sAcc L/E 3.01 / 4.88 Gs, Airspeed 8,267 mph, Aerostatic Lift 5,120 
  stons. 
  Sample Times : Orbit 0.11 Hrs, Escape Velocity 0.16 Hrs, 100D 3.68 Hrs,  
  Earth-Mars 63.23 Hrs. 
   
  Classic Traveller Ratings 
  Mercenary Cruiser Variant 
  MC-0206601-000000-00000-0 MCr16 30 tons 
  Crew=16, Passengers=63 Cargo=6 Fuel=6.5 Agility=6 TL=9 
   
  MegaTraveller Ratings 
  Mercenary Cruiser Variant 
  CraftID: 
  Bastien/Stellar-class Liner Mercenary Variant, Type MC, TL 13, MCr 329.171 
  Hull: 
  540/1350, Disp=600, Config=4USL, Armor=40F 
   
  Unloaded=5576 tons, Loaded=6781 tons 
  
   
   
  43
  Power: 
  6/12, Fusion-13=3717Mw, Duration=30/90 
  Loco: 
  16/32, Maneuver=1G, 32/64, Jump=3, 
   
  NOE=40kph, Cruise=225kph, Top=300kph, 
   
  Agility=2 
  Commo:  1xRadio-12 (System), 1xLaser Comms-12 (System), 
   
  1xMaser Comms-12 (System) 
  Sensors:  1xEMS Active Array-12 (Planetary), 1xEMS Passive Array-13 (Substellar), 
   
  1xNeutrino Sensor-13 (100Kw), 1xHi Pen Densitometer-13 (100m), 
   
  ActObjScan=Difficult, ActObjPin=Difficult, 
   
  PasObjScan=Difficult, PasObjPin=Difficult, 
   
  PasEngScan=Routine, PasEngPin=Difficult 
  Offensive:  
  BeamLaser = x 0 2 
   
  Bear x 0 1     Bear x 0 1 
  Defense: DefDM=+10 
  Control: 
  Computer=7x3, Panel=Holo Linked x257, 2xHeads-up Holodisplay, Electronic Circuit 
  Protection Environ=Basic Environment, Basic Life Support, Extended Life Support, 
  Environ=Artificial Gravity Plates, Inertial Compensators 
  Accomm: Crew=16 (Bridge=2, Engineering=1, Gunnery=2, ,  Medical=1, Command=3, 
  Stewards=1) 
   
  Staterooms=10, Bunks=63 
   
  Medical Bay x 2, Gymnasium x 4, Brig, 
   
  Modular Cutter x 1, Cargo Module x 1, GCarrier x 4, Air/Raft x 4 
  Other:  
  Cargo= 1080kliters (80 Tons), Fuel = 1772.4kliters (165.6kliters for subcraft), 
   
  Object Size=Average 
   
  EM Level=Faint 
   
  GURPS Traveller Ratings 
  Mercenary Cruiser Variant 
  Crew: 16 Total. 7 Command and Control, 1 Jump Drive, 1 Maneuver Drive, 1 Medical, 2 Turret 
  Gunners, 2 Stewards, 2 A/R pilots. 
  Hull: 600-ton USL, non Lifting Body, Medium Frame, Standard Materials, Crystaliron 
  (Expensive) Armored Hull (DR 100), Heavy Compartmentalization. 
  Control Areas: Basic Bridge (Hardened, Complexity 7), Basic Security, EW (Hardened, 
  Complexity 8), Enh Commo Suite. 
   
  Communicator Range (mi)  
  Radio 
  Maser 
  Laser 
  Meson 
   
  Basic Bridge 
  50 million 
  0 
  100 million 
  0 
   
  Enh Commo Suite 
  50 million  
  500 million  
  100 million 
  1 million 
   
  Sensors Range/Rating (mi)  
  PESA 
  AESA 
  Radscanner 
   
  Basic Bridge 
  20,000/37 
  100,000/41 
  2,000/31 
   
  EW Range(/Rating) (mi)  
  Area Jammer RDF 
  Radio Jammer 
   
   
  EW45/7 
  500,000,000 
  50,000 
   
  Engineering: Engineering (15.4 dtons[641.4 MW], 56 Continuous Life Support), 25 Jump Drive, 
  78 Maneuver Drive (1.00 / 1.28 Gs, 3,120 stons thrust), 181 Cryonic Internal Tank, 2 Utility, 86.9 
  Man-Hours/day Maintenance. 
  Accommodations: 28 Stateroom, 2 Sickbay (4 Patients), Low Berth (4 Cryoberths), 2 
  Brig/Armory/Safe (50 Users), 2 Complete Workshop (6 Users), 2 Gymnasium (8 Users). 
  Armaments: None. 
  Stores: 96 Hold 6 dtons free for cargo), 5 Anti Blast Magazine (5xLt Missile Turret Load [x82], 0 
  dtons free for cargo). 
  
   
   
  44
  Statistics: EMass 2,429.56 stons, LMass 3,114.56 stons, Cost MCr327.87, HP 45,000, Damage 
  Threshold 4,500, Size Mod 9, HT 12, CP 86. 
  Performance: Jump-3, sAcc L/E 1.00 / 1.28 Gs, Airspeed 330 mph, Aerostatic Lift 3,120 stons. 
  Sample Times: Orbit 129.97 Hrs, Escape Velocity 183.78 Hrs, 100D 6.38 Hrs, Earth-Mars 
  109.53 Hrs. 
   
   
   
   
   
   
  The author grants buyers of this product the right to make backup copies (both 
  electronic or hard copy) for their personal use only. 
  Buyers of this product may print out limited portions (such as tabular data, 
  descriptions, or deckplans) for use by players during a game, but they may not 
  sell, give away, or otherwise distribute copies of the entire document in any 
  format. 
  – Loren Wiseman
   
  
SOURCE: textdata/thevault/Traveller/05 - Traveller (GURPS)/Traveller GURPS - LKW-002 600TON SUB LINER.pdf