TEXT:  
  Swords & Wizardry, S&W, and Mythmere Games are trademarks of Mathew J. Finch. The Prod-
  uct is not affiliated with Mathew J. Finch, Mythmere, Or Frog Gods Games  
  Light City:  
  One Shot 
  The Super-Butler 
  For use with Swords & 
  Wizardry Light 
  
   
  The Super-Butler 
   
  Super-Butlers may use any archaic or modern weapons. They 
  may add their charisma bonus to all to-hit and damage rolls in 
  melee.  
   
  Fisticuffs: Super-Butlers know how to take care of themselves 
  and are proficient in unarmed combat. Their unarmed melee at-
  tacks deal 1d3 damage. 
   
  Stiff Upper Lip: Once per day a Super-Butler may re-roll a failed Saving Throw. 
   
  Well Educated: Super-Butlers have a 1-4 chance on a 1d6 to read unfamiliar languages. 
   
  Super Medic:  Super-Butlers learn to stitch up their heroes. Starting at 1st they can cast Cure Wounds 
  I 1/day. They gain an additional casting of it at 3rd and 5th level. At 7th level  they can cast Cure 
  Wounds II or Cure Condition once per day. 
   
  I’ve Got This Sir!:  Whether it’s through gumption, grit, or experience the super-Butler is capable of 
  fantastic feats in times of need.  Once per day for a scene (as defined by the gamemaster) they can 
  temporarily gain proficiency in any armor or weapon or regain the use of an already expended daily 
  class ability.  
  Level  
  HD 
   
  BHB  
  Save 
  1 
   
  1 
   
  +1 
   
  15 
  2 
   
  2 
   
  +1 
   
  14 
  3 
   
  2+1 
   
  +2 
   
  13 
  4 
   
  3 
   
  +2 
   
  12 
  5 
   
  4 
   
  +3 
   
  11 
  6 
   
  4+1 
   
  +3 
   
  10 
  7 
   
  5 
   
  +4 
   
  9 
  While they may not be the first supporting characters you think of, super hero Butlers are not uncom-
  mon. After all many heroes are wealthy playboys and they need someone to take care of their estates 
  and stitch them up when they get hurt. The Super-Butler is a humorous but effective class that does 
  just that. 
  
  Butterworth 
  Level 7 Super-Butler 
  Real name: Giles Butterworth 
  First appearance: Fatman the Human Flying Saucer #1 
  (1967) 
  STR 12        
   
  INT 10 
  DEX 10 
   
   
  WIS 15 (+1) 
  CON 11 
   
   
  CHA 15 (+1) 
  5 HD (18 HP) 
   
  Saving Throw 9 
  AC 9[10]   
  Attacks: Fisticuffs, +5 to hit,  1d3+1 damage  
   
  Giles Butterworth has faithfully served the Crawford family for decades. When the heir to the 
  family fortune, Van, gained super powers and chose to fight crime as Fatman the Human Flying 
  Saucer, Butterworth decided that it was his duty to keep Master Van out of trouble. Van sooned 
  realized that there was more to Butterworth than meets the eyes and his longtime servant is more 
  skillful and resourceful than he appears. 
  Everything here is Open Game Content except for the name “Light City.”  All artwork is in the Public Domain. “Light City” and this work’s Trade Dress are consid-
  ered Product Identity. This is v1.0 of this work. 
  OPEN GAME LICENSE Version 1.0a 
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc(“Wizards”). All Rights Reserved. 
  1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material 
  including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compila-
  tion, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, public-
  ly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such 
  content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, 
  and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” 
  means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, 
  incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; 
  names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, 
  magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the 
  owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a 
  Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, 
  Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agree-
  ment. 
  2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be used under and in terms of this Li-
  cense. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License 
  itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 
  3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 
  4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the 
  exact terms of this License to Use, the Open Game Content. 
  5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation 
  and/or You have sufficient rights to grant the rights conveyed by this License. 
  6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game 
  Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any origi-
  nal Open Game Content you Distribute. 
  7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agree-
  ment with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in con-
  junction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trade-
  mark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used 
  in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 
  8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 
  9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify 
  and distribute any Open Game Content originally distributed under any version of this License. 
  10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 
  11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Con-
  tributor to do so. 
  12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial 
  order, or governmental regulation then You may not Use any Open Game Material so affected. 
  13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the 
  breach. All sublicenses shall survive the termination of this License. 
  14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 
  15 COPYRIGHT NOTICE 
  Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc. 
  System Reference Document, Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David 
  Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygaxand Dave Arneson 
  Swords & Wizardry Core Rules, Copyright 2008, Matthew J. Finch 
  Swords & Wizardry Complete Rules, Copyright 2010, Matthew J. Finch 
  Swords & Wizardry Light, Copyright 2016, Erik ‘Tenkar’ Stieneand Matthew J. Finch 
  Light City: One Shot - The Super-Butler, Copyright 2018, Justin Isaac 
  
SOURCE: textdata/thevault/Swords & Wizardry Light/Light City (SWL)/Light City One Shot Super-Butler (SWL).pdf