TEXT: F
  itted with numerous
  bionic weapons and
  attachments, the Chrono-
  gladiators have a pre-set
  destruct deadline, which is
  only extended when they are
  in battle, as they thirst for life
  itself. Every second the
  Chrono-gladiator is not in
  combat, his life-timer ticks
  down the seconds towards
  his death. The death clock’s
  life timer can only be
  reversed by the chemicals
  released in the sensation of
  shedding blood. In battle
  they are ferocious
  opponents, who fight
  for the thrill of combat
  and the promise of an
  extended life. Most are
  pumped full of a lethal
  cocktail of combat
  stimms and bio-
  enhancers and their
  sanity is questionable,
  as the only life they can
  lead is one of constant
  battle and bloodletting.
  Chrono-Gladiator Characters
  Equipment: Chrono-gladiators have almost no equipment other than that necessary for killing.
  Almost all will be fitted with some form of power weapon, usually power claws or gloves. It
  will also be common for them to be fitted with several injector implants with a mix of combat
  stimms, notably Slaught and Spur.
  Special Abilities: Furious Assault, Ambidextrous, Force of Will, Terrifying, True Grit
  Death Timer: At the start of every turn there is a 10% chance that a Chrono-gladiator will
  suffer the debilitating effects of the death timer ticking towards self-destruction. Should this
  happen, the Chrono-gladiator will immediately lose 2D10 from its Strength, Toughness and
  Initiative. There is a chance of this happening every turn and should any value drop to zero or
  less, the destruct timer explodes the Chrono-gladiator’s heart. Needless to say, this takes the
  character out of action.
  The only way to reverse this is to kill. For every 2 points of damage caused, after deductions for
  armour, in close combat (not shooting) the Chrono-gladiator may restore 1 point to any one of
  his stats that had been previously reduced. For example, if Crash were to snip an opponent
  with his power claw and cause 17 points of damage, he would be able to restore 8 points to
  one stat that had been previously reduced. No amount of bloodshed will bring a stat value
  higher than it was at the start of the battle. If a Chrono-gladiator kills people before suffering
  any debilitating effects from his death timer, then no benefit is gained.
  Krieger ‘Krash’ Thrax
  Thrax was the bodyguard of a tech-smuggler, caught by a Skittari patrol on Gryphonne IV and
  sentanced to become a Chrono-gladiator. After his intial uncomfort he soon setteled into his
  new role managing to beat the self-destruct clock every time, until he met Kal Jerico... 
  ‘Krash’ has all the skills mentioned above in the rules. He also has an Implant Stubber in his left
  arm and an Implant hand flamer in his right (neither weapon has a reload). His power claws
  count as power gloves and can use the same crush attack. His left leg is an average bionic and
  he is fitted with a rebreather. The mechanised parts of his body grant him 6 points of armour on
  his arms, 2 points on his right leg and 2 points on his groin. If shot or attacked from behind, his
  chest and abdomen count as having 3 points of armour.
  WS
  BS
  S
  T
  I
  Wp
  Sg
  Nv
  Ld
  Chron-gladiator 65+2D10 30+2D6 65+4D10 70+2D6 50+2D10 65+2D630+2D6 90+2D10 3D10
  Kreiger Thrax
  78
  37
  84
  76
  56
  71
  36
  98
  17
  Chrono-Gladiators
  By Graham McNeill & Andy Hall
  
SOURCE: textdata/thevault/Warhammer/40k/Inquisitor Skirmish/SG_site_files/ChronGlad.pdf