TEXT: THE NEXT GENERATION
  PLAYER CHARACTERS
  
  1732011
  LCARS TERMINAL 978-1-912200-61-0
  191984
  221084
  CREDITS
  AUX SYS
  SYSTEM DESIGN
  NATHAN DOWDELL
  LINE DEVELOPMENT
  SAM WEBB
  WRITING
  ADRIAN SMITH
  COVER DESIGN
  MICHAL E. CROSS
  GRAPHIC DESIGN
  MATTHEW COMBEN
  LAYOUT
  MICHAL E. CROSS
  ART DIRECTION
  SAM WEBB
  PRODUCED BY
  CHRIS BIRCH
  PUBLISHING ASSISTANT
  SALWA AZAR
  OPERATIONS MANAGER
  GARRY HARPER
  PRODUCTION MANAGER
  STEVE DALDRY
  COMMUNITY SUPPORT
  LLOYD GYAN
  Published by Modiphius Entertainment Ltd.
  2nd Floor, 39 Harwood Road, London, SW6 4QP, U.K.
  INFO@MODIPHIUS.COM 
  WWW.MODIPHIUS.COM
  Modiphius Entertainment Product Number: MUH051301
  ISBN: 978-1-912200-61-0
  The 2d20 system and Modiphius Logos are copyright Modiphius 
  Entertainment Ltd 2017. All 2d20 system text is copyright Modiphius 
  Entertainment Ltd. Any unauthorised use of copyrighted material is illegal. 
  Any trademarked names are used in a fictional manner; no infringement 
  is intended. This is a work of fiction. Any similarity with actual people and 
  events, past or present, is purely coincidental and unintentional except for 
  those people and events described in an historical context. TM & © 2017 
  CBS Studios inc. © 2017 Paramount Pictures Corp. STAR TREK and related 
  marks and logos are trademarks of CBS Studios inc. All Rights Reserved.
  Artwork and graphics © and ™ CBS Studios Inc. All Rights Reserved., 
  except the Modiphius Logo which is Modiphius Entertainment Ltd. This 
  is a work of fiction. Any similarity with actual people and events, past or 
  present, is purely coincidental and unintentional except for those people 
  and events described in an historical context.
  2 CHAPTER 01
  
  3
  THE NEXT GENERATION CHARACTERS
  01.10 
  THE CREW OF THE ENTERPRISE-D 
  04
  01.20 
  CAPTAIN JEAN-LUC PICARD 
  05
  01.30 
  COMMANDER WILLIAM RIKER 
  06
  01.40 
  COMMANDER DEANNA TROI 
  07
  01.50 
  DR. BEVERLY CRUSHER 
  08
  01.60 
  LIEUTENANT COMMANDER DATA 
  09
  01.70 
  LIEUTENANT COMMANDER  
   
  GEORDI LA FORGE 
  11
  01.80 
  LIEUTENANT WORF 
  12
  01.90 
  LIEUTENANT TASHA YAR 
  13
  01.01 
  USS ENTERPRISE-D 
  14
  THE NEXT GENERATION 
  CHARACTERS
  CHAPTER 
  01.00 
  3874-2849222 284 87 
  8392 2994-66 001
  
  4 CHAPTER 01
  THE CREW OF THE ENTERPRISE-D
  CHAPTER
  01.10 THE NEXT GENERATION CHARACTERS
  With the Enterprise undergoing a minor upgrade to its bridge 
  and other systems, I managed to get another chance to look 
  around the ship that I hadn’t seen in years. 
  Like those that had previously carried the name, the 
  Enterprise-D has played a significant part in Starfleet’s 
  continuing mission. Under the command of Captain 
  Jean-Luc Picard, the crew of the Enterprise have proved 
  themselves time and time again beginning with their very 
  first assignment to Farpoint Station. They have made first 
  contact with numerous species, foiled several threats to the 
  Federation, and substantially furthered our scientific research 
  and understanding of the universe.  
  The Enterprise was the first ship to encounter the being 
  known as Q, with subsequent meetings resulting in 
  Commander Riker being granted similar powers, another 
  unbelievably transporting the crew into a twisted version 
  of the Robin Hood story and even discovering another 
  Q unknowingly living on board. Because of Q the threat 
  of the Borg were highlighted to the attention of Starfleet 
  Intelligence, revealing the danger they pose not only to the 
  Federation but to every sentient being in the Galaxy. Further 
  encounters with the Borg have proved to be devastating, 
  but it cannot be denied that the crew of the Enterprise have 
  played a considerable part in helping to reduce this threat. 
  These incidents led to all senior Starfleet officers briefed on 
  the Q in order to hopefully prepare them for further meetings.
  The Enterprise was the first ship to make official contact with 
  the Ferengi although records show that they may have been 
  unknowingly encountered before, confirmed at least once by 
  Captain Picard during his time on the Stargazer. 
  They were also the first ship to re-establish contact with the 
  Romulan Star Empire after nearly fifty years of isolation and 
  have been involved in a great many of the recent Romulan 
  activity across the Quadrants. 
  Arguably more important is Picard’s role as Arbiter of 
  Succession, which led to him selecting Gowron as the new 
  chancellor. 
  The current situation with the Cardassian Union can hardly be 
  called stable with skirmishes taking place all across the border. 
  Captain Picard himself was even captured and tortured by the 
  Cardassians but hopefully the treaty currently in effect will lead 
  to a more amicable relationship in the future. 
  Significant scientific discoveries made by the crew have 
  also been carried through by our talented experts; I believe 
  that astonishing reports of a holographic James Moriarty 
  showing self awareness has had considerable influence 
  on Dr. Zimmerman’s EMH program that is currently in 
  production. 
  Similarly Captain Picard’s continuation of the eminent 
  Professor Galen’s  research has to have led to one of the most 
  momentous discoveries in human history, that at least nineteen 
  species are the result of “genetic seeding” from an ancient 
  civilization the existed billions of years ago. This information 
  alone will cause debate and discussion for decades.
  USS ENTERPRISE-D
  
  5
  THE NEXT GENERATION CHARACTERS
  COMMANDING OFFICER
  CAPTAIN JEAN-LUC PICARD
  THE NEXT GENERATION CHARACTERS
   §
  Veteran: Whenever the character spends a point of 
  Determination, roll 1 . If an Effect is rolled, immediately 
  regain that spent point of Determination
  DETERMINATION: (Start with 1)  
    
  STRESS: 
   
   
  RESISTANCE: 0
  ATTACKS:
   §
  Unarmed Strike (Melee, 3  Knockdown,  
  Size 1H, Non-lethal)
   §
  Phaser Type-2 (Ranged, 5 , 
  Size 1H, Charge) 
  EQUIPMENT: Combadge,  
  phaser type-2
  “I’ve followed Captain Picard’s career for a long time starting with 
  his days aboard the Stargazer and after his promotion to captain 
  of Starfleet’s flagship. It was almost inevitable that his name would 
  become known across the Federation, unfortunately his involvement in 
  the battle of Wolf 359 has made this for the wrong reasons. Memories 
  are long and the loss of life was devastating, and even I had to question 
  his place within Starfleet. However, where some men would have 
  retreated, Picard has strived forward, continuing Starfleet’s mission of 
  exploration and discovery as well as foiling several significant threats 
  to the Federation, reasserting himself into his past position of trust.”
  TRAITS: Human, Heart Trauma, Former Borg
  VALUES:  
   
   
   
   §
  Duty Before All Else
   §
  Haunted by the Borg
   §
  Loyal to the Federation
   §
  Living Through One Life, I Realise What I’ve Missed
  ATTRIBUTES
  DISCIPLINES
  05
  COMMAND
  02
  SECURITY
  03
  SCIENCE
  03
  CONN
  02
  ENGINEERING
  01
  MEDICINE
  10
  CONTROL
  08
  FITNESS
  10
  PRESENCE
  09
  DARING
  10
  INSIGHT
  09
  REASON
  FOCUSES: Astrophysics, Composure, Diplomacy, Infiltration, 
  Starfleet Protocol, Xeno-Archaeology
  TALENTS:
   §
  Advisor: Whenever you assist another character using your 
  Command Discipline, the character being assisted may re-roll 
  one d20.
   §
  Cautious (Command): Whenever you attempt a Task with 
  Command, and you buy one or more d20s by spending 
  Momentum, you may re-roll a single d20.
   §
  Spirit of Discovery: You may spend one Determination to 
  add three points to the group Momentum pool. The normal 
  conditions for spending Determination still apply.
  CHAPTER
  01.20
  
  6 CHAPTER 01
  “Judging from reports and the brief contact I’ve had with him, 
  Commander Riker has always struck me as an old-school officer in 
  the vein of Captain Kirk, quick to take action but holds responsibility 
  and care for the Federation.
  “Riker always seems to be up for a challenge, such as 
  distinguishing himself as the first Starfleet officer to serve 
  aboard a Klingon ship, but the several times he has been offered 
  a command of his own have all been turned down. I have a 
  suspicion that he has at least one eye on the Enterprise after 
  Captain Picard steps down.”
  TRAITS: Human
  VALUES: 
   §
  Live Life to the Full
   §
  One True Love, Deanna
   §
  Worth the Risk
   §
  When All Looks Lost, Improvise
  ATTRIBUTES
  DISCIPLINES
  05
  COMMAND
  04
  SECURITY
  01
  SCIENCE
  03
  CONN
  02
  ENGINEERING
  01
  MEDICINE
  08
  CONTROL
  10
  FITNESS
  10
  PRESENCE
  11
  DARING
  08
  INSIGHT
  09
  REASON
  FOCUSES: Anbo-Jytsu, Astrophysics, Diplomacy, Gambling,  
  Hand Phasers, Starship Tactics
  TALENTS:
   §
  Bold (Security): Whenever you attempt a Task with Security 
  and buy one or more d20 by adding to Threat, you may re-roll a 
  single die in your pool.
   §
  Follow My Lead: Once per scene, when you succeed at a 
  Task during combat or another perilous situation, you may also 
  spend two Momentum. If you do, choose a single ally. The next 
  Task that ally attempts counts as having assistance from you, 
  using your Presence + Command.
  EXECUTIVE OFFICER
  COMMANDER WILLIAM RIKER
  CHAPTER
  01.30 THE NEXT GENERATION CHARACTERS
   §
  Mean Right Hook: Your Unarmed Strike attack has the 
  Vicious 1 Damage Effect.
   §
  Quick to Action: During the first round of any combat, 
  you and your allies may ignore the normal cost to Retain 
  the Initiative.
  DETERMINATION: (Start with 1)  
  STRESS: 
   
  RESISTANCE: 0
  ATTACKS:
   §
  Unarmed Strike (Melee, 5  
  Knockdown, Vicious 1, Size 1H,  
  Non-lethal)
   §
  Phaser Type-2 
  (Ranged, 7 , Size 1H, 
  Charge)
  EQUIPMENT: 
  Combadge,  
  phaser type-2,  
  tricorder
  
  7
  THE NEXT GENERATION CHARACTERS
  “Over a thousand people call the Enterprise-D home, Starfleet 
  officers as well as their families, and each and every one is going 
  to need to talk to someone about their experiences. This is where 
  Counselor Troi does a fantastic job, her empathic abilities allow 
  her to truly see how her clients are feeling and help them deal 
  with their problems. On the bridge Counselor Troi has also been 
  invaluable as her empathic abilities coupled with her negotiation 
  skills have helped the Enterprise in numerous encounters.
  “I once had the pleasure of meeting Commander Troi’s mother, 
  Lwaxana, after the Pacifica conference five years ago, but that is 
  another story...”
  TRAITS: Betazoid, Human
  VALUES: 
   §
  My Imzadi, Will
   §
  Mother Issues
   §
  Whenever Possible, Talk it Out
   §
  I Can Tell When You’re Lying
  ATTRIBUTES
  DISCIPLINES
  04
  COMMAND
  01
  SECURITY
  03
  SCIENCE
  03
  CONN
  01
  ENGINEERING
  04
  MEDICINE
  09
  CONTROL
  08
  FITNESS
  10
  PRESENCE
  08
  DARING
  12
  INSIGHT
  09
  REASON
  FOCUSES: Cultural Studies, Diplomacy, Persuasion, Psychiatry, 
  Psychology, Romulan Engineering
  TALENTS:
   §
  Cautious (Medicine): Whenever you attempt a Task with 
  Medicine, and you buy one or more d20s by spending 
  Momentum, you may re-roll a single d20.
   §
  Defuse the Tension: Whenever you attempt a Task to persuade 
  someone not to resort to violence, you may add a bonus d20 to 
  your dice pool.
  SHIP’S COUNSELOR
  COMMANDER DEANNA TROI
  CHAPTER
  01.40 THE NEXT GENERATION CHARACTERS
   §
  Empath: You can sense the 
  emotions of most living beings 
  nearby, and can communicate 
  telepathically with other empaths 
  and telepaths, as well as those 
  with whom you are extremely 
  familiar. You cannot choose 
  not to sense the emotions 
  of those nearby, except for 
  those who are resistant to 
  telepathy. It may require 
  effort and a Task to 
  pick out the emotions 
  of a specific individual 
  in a crowd, or to block 
  out the emotions of those 
  nearby. Increase the Difficulty 
  of this Task if the situation is 
  stressful, if there are a lot of 
  beings present, if the target 
  has resistance to telepathy, and 
  other relevant factors.
   §
  Studious: Whenever you spend 
  one or more Momentum to Obtain 
  Information, you may ask one 
  additional question (in total, not 
  per Momentum spent on Obtain 
  Information).
  DETERMINATION: (Start with 1)  
  STRESS: 
   
  RESISTANCE: 0
  ATTACKS:
   §
  Unarmed Strike (Melee, 2  
  Knockdown, Size 1H, Non-lethal)
   §
  Phaser Type-2 (Ranged, 4 ,  
  Size 1H, Charge)
  EQUIPMENT: Combadge, phaser type-2, tricorder
  
  8 CHAPTER 01
  “I’ve only ever had the chance to meet Doctor Crusher once but 
  even in that short time I knew her, she was an exemplary officer. It 
  was just after she had been appointed head of Starfleet Medical 
  and was due to give a talk at the Academy. She told me about her 
  work on the Enterprise, her hope that her son Wesley would be 
  successful when he reapplied to Starfleet Academy after his initial 
  failure and her anticipation that her own experiences could bring 
  something new to Starfleet Medical.  Her level of dedication and 
  expertise are an inspiration to everyone doctor, medic or young 
  officer that has had the opportunity to meet her.”
  TRAITS: Human
  VALUES: 
   §
  If There’s a Problem, I’m Going to Solve It.
   §
  My True Family and Those That Might Have Been
   §
  I Believe in the Sanctity of Life
   §
  The Play’s the Thing
  ATTRIBUTES
  DISCIPLINES
  04
  COMMAND
  01
  SECURITY
  04
  SCIENCE
  01
  CONN
  01
  ENGINEERING
  05
  MEDICINE
  08
  CONTROL
  09
  FITNESS
  10
  PRESENCE
  08
  DARING
  11
  INSIGHT
  10
  REASON
  FOCUSES: Botany, Emergency Medicine, Infiltration, Pathology, 
  Surgery, Xenobiology
  TALENTS:
   §
  First Response: Whenever you attempt the First Aid Task 
  during combat, you gain a bonus d20. Further, you may 
  always Succeed at a Cost, with each Complication you suffer 
  adding +1 to the Difficulty of healing the patient’s Injury 
  subsequently.
   §
  Quick Study: When attempting a Task that will involve an 
  unfamiliar medical procedure, or which is to treat an unfamiliar 
  species, ignore any Difficulty increase stemming from your 
  unfamiliarity.
  CHIEF MEDICAL OFFICER
  DR. BEVERLY CRUSHER
  CHAPTER
  01.50 THE NEXT GENERATION CHARACTERS
   §
  Triage: When you attempt a Task to identify specific 
  injuries or illnesses, or to determine the severity of a 
  patient’s condition, you may spend one Momentum 
  (Repeatable) to diagnose one additional patient.
   §
  Veteran: Whenever you spend a point of Determination, 
  roll 1 . If an Effect is rolled, immediately regain that 
  spent point of Determination
  DETERMINATION: (Start with 1)  
  STRESS: 
   
  RESISTANCE: 0
  ATTACKS:
   §
  Unarmed Strike (Melee, 2  
  Knockdown, Size 1H,  
  Non-lethal)
   §
  Phaser Type-1 (Ranged, 
  3 , Size 1H, 
  Charge, 
  Hidden 1)
  EQUIPMENT: 
  Combadge,  
  phaser type-1, medkit, 
  medical tricorder
  
  9
  THE NEXT GENERATION CHARACTERS
  “I was only a Lieutenant when I first heard about Lieutenant 
  Commander Data entering Starfleet Academy but even then I was 
  fascinated by the opportunities he could give the Federation, we 
  could learn so much from him as he learnt about us. It wasn’t 
  until the whole Maddox fiasco that I realized just what Data was, 
  a whole new life form and not just a machine we could observe. 
  Since that shift in perspective I’ve followed Mr. Data’s career 
  not as one views a scientific experiment but as one sees the 
  development of a young officer into someone extraordinary.”
  TRAITS: Soong-type Android
  VALUES: 
   §
  What is it to be Human?
   §
  Family Matters
   §
  Vast Repository of Information
   §
  Know a Man by His Friends
  ATTRIBUTES
  DISCIPLINES
  03
  COMMAND
  02
  SECURITY
  04
  SCIENCE
  02
  CONN
  04
  ENGINEERING
  01
  MEDICINE
  10
  CONTROL
  11
  FITNESS
  08
  PRESENCE
  08
  DARING
  07
  INSIGHT
  12
  REASON
  FOCUSES: Astrophysics, Computer, Cybernetics,  
  Spatial Phenomena, Quantum Mechanics, Warp Field Dynamics
  TALENTS:
   §
  Polyalloy Construction: (Species Talent, see p. 10)
   §
  Positronic Brain: (Species Talent, see p. 10)
   §
  Technical Expertise: Whenever you attempt a Task assisted 
  by the ship’s Computers or Sensors, you may re-roll one d20 
  (which may be the ship’s die).
   §
  Veteran: Whenever you spend a point of Determination, roll 1
  . If an Effect is rolled, immediately regain that spent point of 
  Determination.
  OPERATIONS OFFICER
  LIEUTENANT COMMANDER DATA
  CHAPTER
  01.60 THE NEXT GENERATION CHARACTERS
  DETERMINATION: (Start with 1)  
  STRESS: 
   
  RESISTANCE: 1
  ATTACKS:
   §
  Unarmed Strike (Melee, 3  Knockdown, Size 1H,  
  Non-lethal)
   §
  Phaser Type-2 (Ranged, 5 , Size 1H, Charge)
  EQUIPMENT: Combadge, phaser type-2, tricorder
  
  10 CHAPTER 01
  THE NEXT GENERATION ERA ONLY
  Originally designed by Dr. Noonian Soong the Soong-type Android is a 
  exceptionally advanced artificial intelligence life-form. These android are 
  capable of incredible feats of reason due to their positronic brain but are 
  normally emotionless and may find it difficult to relate to organic beings. Certain 
  advanced versions offset this problem by use of an emotion chip that allows 
  them to experience a full gamut of emotions. Unfortunately it is possible for 
  negative emotions like anger and megalomania to become dominant and cause 
  the android to harm others.
  EXAMPLE VALUE: Ethical Programming Defines My Thinking
   §
  ATTRIBUTES: +1 Control, +1 Fitness, +1 Reason
   §
  TRAIT: Soong-type Android. The physical and mental capabilities of a 
  Soong-type android are superior to that of most organic or cybernetic 
  life-forms, allowing them to ignore or resist effects like hard vacuum, 
  disease, radiation, oxygen deprivation, telepathy, or biochemical imbalance. 
  However, some environmental conditions, such as highly-ionized 
  atmospheres, and electromagnetic fields, can have a severe effect. Further, 
  Soong-type androids do not naturally have the capacity for emotions, 
  requiring additional hardware to process and experience any feelings. The 
  legal personhood of Soong-type androids is somewhat disputed, though a 
  landmark case involving Lieutenant Commander Data establishes their right 
  to self-determination.
   §
  Talents: The character receives access to the following Talents. These 
  Talents are mandatory, and must be selected during character creation:
  POLYALLOY CONSTRUCTION
  REQUIREMENTS: Soong-type Android.  
  While appearing extremely lifelike – even simulating breathing, blinking, 
  and other autonomic processes – a Soong-type android is not organic life. 
  They are highly resistant to environmental conditions, reducing the Difficulty 
  of Tasks to resist extremes of heat and cold by 2, and they are immune to 
  the effects of suffocation, hard vacuum, starvation, and thirst. Further, their 
  sturdy construction grants them Resistance 1. Further, while they can detect 
  damage and dangerous conditions, they do not experience real pain, gaining 
  +3 Resistance against non-lethal attacks, and being entirely immune to any 
  penalties or hindrances caused by pain.
  POSITRONIC BRAIN
  REQUIREMENTS: Soong-type Android.  
  A Soong –type android is normally created with a positronic brain that allows 
  it to process information made available to them considerably quicker than a 
  Human. The character gains one automatic success on all Tasks using Reason, 
  in addition to any generated by rolling.
  SOONG-TYPE ANDROID
  
  11
  THE NEXT GENERATION CHARACTERS
  “During his early career, it soon became obvious that Mr. La Forge 
  was an outstanding officer. When his assignment to the Jovian 
  Run brought him into contact with Captain Picard it eventually 
  earned him a position aboard the Enterprise-D as conn officer, but 
  few could have foreseen his promotion to chief engineer a year 
  later. Since then La Forge has shown himself to be essential to the 
  running of the Enterprise, as well as being integral to solving some 
  of the challenges that have faced the crew over the years. Without 
  his expertise the Federation may be a very different place.”
  TRAITS: Human, Blind
  VALUES: 
   §
  For Every Problem, There’s a Solution
   §
  Great Is Not Good Enough, Perfection Is What’s Needed
   §
  Some Friends Are Built Not Born
   §
  If I Can Help, I Will
  ATTRIBUTES
  DISCIPLINES
  02
  COMMAND
  01
  SECURITY
  03
  SCIENCE
  04
  CONN
  05
  ENGINEERING
  01
  MEDICINE
  08
  CONTROL
  09
  FITNESS
  09
  PRESENCE
  09
  DARING
  09
  INSIGHT
  12
  REASON
  FOCUSES: Improvisation, Linguistics, Helm Operations, Small Craft, 
  Transporters and Replicators, Warp Engines
  TALENTS:
   §
  I know My Ship: Whenever you attempt a Task to determine the 
  source of a technical problem with your ship, add one bonus d20.
   §
  In the Nick of Time: Whenever you succeed at an Engineering 
  or Science Task as part of an Extended Task, you score 1 
  additional Work for every Effect rolled.
   §
  Jury-Rig: Whenever you attempt an Engineering Task to perform 
  repairs, you may reduce the Difficulty by 2, to a minimum of 
  0. If you do this, however, then the repairs are only temporary 
  and will last only a single scene, plus one additional scene per 
  Momentum spent (Repeatable) before they fail again. Jury-
  CHIEF ENGINEER
  LT. COMMANDER GEORDI LA FORGE
  CHAPTER
  01.70 THE NEXT GENERATION CHARACTERS
  rigged repairs can only be applied once, and the Difficulty 
  to repair a device that has been jury-rigged increases by 1.
   §
  Technical Expertise: Whenever you attempt a Task 
  assisted by the ship’s Computers or Sensors, you may 
  re-roll one d20 (which may be the ship’s die).
  DETERMINATION: (Start with 1)  
  STRESS: 
   
  RESISTANCE: 0
  ATTACKS:
   §
  Unarmed Strike (Melee, 2  
  Knockdown, Size 1H,  
  Non-lethal)
   §
  Phaser Type-1 
  (Ranged, 3 ,  
  Size 1H, Charge, 
  Hidden 1)
  EQUIPMENT: 
  Combadge, 
  phaser type-1, 
  engineer’s toolkit, 
  tricorder
  OTHER EQUIPMENT: 
   §
  VISOR: Geordi’s 
  VISOR allows him 
  to “see” across the 
  electromagnetic 
  spectrum, in infrared, 
  and view radio waves 
  in addition to normal 
  visible light.
  
  12 CHAPTER 01
  CHAPTER
  01.80 THE NEXT GENERATION CHARACTERS
  “I have to be honest; when I first heard that a Klingon had 
  applied to Starfleet I was surprised. Although relations between 
  us had improved significantly I never thought I’d see the day when 
  a Klingon warrior would even want to join us. Worf’s adoptive 
  parents may have been responsible for this initial choice, but as 
  records show, Worf has had several significant encounters with 
  his Klingon heritage, and his ideals and dedication to Starfleet 
  have persisted. I look forward to seeing where his career will 
  take him and hope that he may be able to facilitate better 
  relations between us and the Klingon Empire.”
  TRAITS: Klingon
  VALUES: 
   §
  Always the Outsider
   §
  A Warrior’s Rage
   §
  Legacy of the House of Mogh
   §
  Proud and Honorable Klingon Warrior
  ATTRIBUTES
  DISCIPLINES
  03
  COMMAND
  05
  SECURITY
  01
  SCIENCE
  04
  CONN
  02
  ENGINEERING
  01
  MEDICINE
  08
  CONTROL
  11
  FITNESS
  10
  PRESENCE
  12
  DARING
  07
  INSIGHT
  08
  REASON
  FOCUSES: Combat Tactics, Hand Phasers, Infiltration,  
  Klingon Culture, Mok’bara, Shipboard Tactical Systems
  TALENTS:
   §
  Brak’lul: You gain +2 Resistance against all Non-lethal attacks. 
  In addition, whenever you are the target of a First Aid Task, 
  reduce the Difficulty of that Task by 1, to a minimum of 1.
   §
  Constantly Watching: When you attempt a Task to detect 
  danger or hidden enemies, reduce the Difficulty by 1.
   §
  Dauntless: Whenever you attempt a Task to resist being intimidated 
  or threatened, you may add a bonus d20 to your dice pool.
   §
  Quick to Action: During the first round of any combat, you and 
  your allies may ignore the normal cost to Retain the Initiative.
  CHIEF OF SECURITY
  LIEUTENANT WORF
  DETERMINATION: (Start with 1)  
  STRESS: 
   
  RESISTANCE: 0
  ATTACKS:
   §
  Unarmed Strike (Melee, 6  Knockdown, Size 1H,  
  Non-lethal)
   §
  Escalation Bat’leth (Melee, 8  Vicious 1, Opportunity 1)
   §
  Phaser Type-2 (Ranged, 8 , Size 1H, Charge)
  EQUIPMENT: Combadge, bat’leth, tricorder type-2
  
  13
  THE NEXT GENERATION CHARACTERS
  “I never did get a chance to meet Lieutenant Yar. Her brief tenure 
  as chief of security was over quickly and tragically before I had 
  a chance to visit the Enterprise. I’m told she was an incredibly 
  capable officer who may well have gone far if her life had not 
  been cut short. Recent reports from Captain Picard of his most 
  recent encounter with Q, and his return to those early days before 
  Farpoint Station, and the possibility that an alternate Yar may be 
  the mother of one of the Romulan’s most devious and dangerous 
  officers in recent history, Sela, is indeed worrying… but both have 
  brought Lieutenant Yar back to my memory.”
  TRAITS: Human
  VALUES: 
   §
  Duty Unto Death
   §
  Everyone has a Right to Freedom
   §
  My Crew Is My Family
   §
  Vigorous Training Regime
  ATTRIBUTES
  DISCIPLINES
  04
  COMMAND
  05
  SECURITY
  01
  SCIENCE
  03
  CONN
  02
  ENGINEERING
  01
  MEDICINE
  09
  CONTROL
  10
  FITNESS
  09
  PRESENCE
  10
  DARING
  09
  INSIGHT
  09
  REASON
  FOCUSES: Akido, Combat Tactics, Hand Phasers,  
  Shipboard Tactical Systems, Small Craft, Survival
  TALENTS:
   §
  Bold (Security): Whenever you attempt a Task with Security, 
  and you buy one or more d20s by adding to Threat, you may 
  re-roll a single d20.
   §
  Follow My Lead: Once per scene, when you succeed at a 
  Task during combat or another perilous situation, you may 
  spend one Determination. If you do, choose a single ally. The 
  next Task that ally attempts counts as having assistance from 
  you, using your Presence + Command.
  CHIEF OF SECURITY
  LIEUTENANT TASHA YAR
  CHAPTER
  01.90 THE NEXT GENERATION CHARACTERS
   §
  Pack Tactics: Whenever you assist another character 
  during combat, the character you assisted gains one 
  bonus Momentum if they succeed.
   §
  Quick to Action: During the first round of any combat, 
  you and your allies may ignore the normal cost to Retain 
  the Initiative.
  DETERMINATION: (Start with 1)  
  STRESS: 
   
  RESISTANCE: 0
  ATTACKS:
   §
  Unarmed Strike  
  (Melee, 6   
  Knockdown,  
  Size 1H,  
  Non-lethal)
   §
  Phaser Type-2 
  (Ranged, 8 ,  
  Size 1H, 
  Charge)
  EQUIPMENT: 
  Combadge,  
  phaser type-2
  
  14 CHAPTER 01
  CHAPTER
  01.01 THE NEXT GENERATION CHARACTERS
  After Kirk’s Enterprise was destroyed, and the subsequent 
  Enterprise-A was decommissioned, Starfleet continued the legacy 
  of ships named Enterprise. In the 2360s, this legacy was borne by 
  the Enterprise-D, under the command of Jean-Luc Picard. As the 
  Federation’s flagship, she bears Starfleet’s best and brightest, and 
  is one of the most prestigious postings in Starfleet.
  The Enterprise-D entered service in a time of relative 
  peace, witnessing the conclusion of the 
  Federation–Cardassian War and the 
  signing of the treaty that created 
  the Demilitarized Zone, 
  but she also faced new 
  challenges and new 
  threats. Her crew had the first 
  known encounters with an entity from the Q 
  Continuum. She was involved in numerous confrontations with the 
  Romulans, the first such encounters with Romulan forces in nearly 
  a century. She made first official contact with the Borg, and was 
  pivotal in their defeat after the disastrous Battle of Wolf 359.
  CLASS: Galaxy 
  COMMISSIONED: 2364 
  MISSION PROFILE: Multirole Explorer
  TRAITS: Federation Starship, Fifth to Bear the Name “Enterprise”, 
  Federation Flagship
  ATTRIBUTES
  DISCIPLINES
  03
  COMMAND
  02
  SECURITY
  03
  SCIENCE
  02
  CONN
  02
  ENGINEERING
  03
  MEDICINE
  09
  COMMS
  10
  ENGINES
  10
  STRUCTURE
  11
  COMPUTERS
  09
  SENSORS
  10
  WEAPONS
  POWER: 15 
  SCALE: 6 
  SHIELDS: 12 
  RESISTANCE: 6
  CREW SUPPORT (TOTAL): 6
  FEDERATION STARSHIP
  USS ENTERPRISE-D
  ATTACKS:
   §
  Phaser Arrays (Energy, Range Medium, 8  Area or Spread,  
  Versatile 2)
   §
  Photon Torpedoes (Torpedo, Range Long, 5  High Yield)
   §
  Tractor Beam (Strength 5)
  TALENTS:
   §
  Diplomatic Suites: When hosting negotiations, crew may 
  be assisted by the ship’s Computers + Command or 
  Structure + Command.
   §
  Modular Laboratories: At the start of a mission, 
  choose how the laboratories are configured; this counts 
  as an Advantage which applies to work performed 
  within the laboratories.
   §
  Saucer Separation: The ship is designed so that the 
  saucer section can be separated from the drive section, 
  to operate as two distinct Scale 5 ships. (Star Trek 
  Adventures core rulebook, p.257)
   §
  Redundant Systems (Structure): When the ship’s 
  Structure becomes Damaged or Disabled, the crew 
  may activate redundant systems as a Minor Action. If 
  the Structure was Damaged, it is no longer Damaged. 
  If it was Disabled, it becomes Damaged instead. These 
  redundancies can only be activated once per mission.
   §
  Secondary Reactors: The ship has +5 Power 
  (included above)
   §
  Extensive Shuttlebays: The ship may have up to 10 
  small craft active at any one time, and may carry up to 
  two Scale 2 small craft
  
  A FULL RANGE OF BOOKS & ACCESSORIES
    NCC-1701-D Limited Edition Corebook 
  Away Team Edition Corebook
  Tricorder Starter Set
  Command Division Book
  Operations Division Book
  Sciences Division Book
  Alpha Quadrant Book
  Beta Quadrant Book
  Gamma Quadrant Book
  Delta Quadrant Book
  These Are The Voyages: Missions Vol.1 
  Limited Edition Borg Cube Box Set
  Borg Cube Gamesmaster Screen
  Command, Operations & Sciences Dice Sets
  The Next Generation Miniatures
  The Original Series Miniatures
  Romulan Strike Team Miniatures
  Klingon Warband Miniatures
  Borg Drone Miniatures
  Starfleet Away Team Miniatures
  Star Trek Villains Miniatures
  Starfleet Geomorphic Deck Tiles
   
  AVAILABLE FROM MODIPHIUS.COM/STAR-TREK 
  OR VISIT YOUR FRIENDLY LOCAL GAMING STORE
  TM & © 2017 CBS Studios Inc. STAR TREK and 
  related marks are trademarks of CBS Studios Inc.  
  All Rights Reserved.
  
  TM & © 2017 CBS Studios Inc. STAR TREK and 
  related marks are trademarks of CBS Studios Inc.  
  All Rights Reserved.
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  RESIN MINIATURES PLUS GEOMORPHIC FLOOR TILES TO RECREATE 
  SHIPS, SPACE STATIONS, LOST COLONIES, AND ANCIENT RUINS!
  The Next Generation Bridge Crew 
  The Original Series Bridge Crew 
  Klingon Warband 
  Romulan Strike Team 
  Borg Drones
  Starfleet Away Team
  Star Trek Villains
  Starfleet Geomorphic Tiles
  Klingon Geomorphic Tiles
  Romulan Geomorphic Tiles
  Lost Colonies & Ancient Ruins Geomorphic Tiles
  Borg Geomorphic Tiles
  
SOURCE: textdata/thevault/Star Trek RPG/Star Trek Adventures/Star Trek Adventures - Modiphius/Star Trek Adventures_ The Next Generation Player Characters/STA_TNG_Player_Characters_v1.1.pdf