TEXT: VERSION 1.1 02-15-2008 
   
  GURPS 
  Fourth Edition 
   
   
   
  Advantages Categories 
   
   
   
   
   
   
   
   
   
   
  Compiled and edited by Black_Jack 
   
   
  
  GURPS ADVANTAGES CATEGORIES 
  2 
  This document sorts the traits from the chapter “Advantages” in the Characters Rulebook, from the chapter “Creating 
  Abilities” in the Powers book and from the chapter “Characters” of the Martial Arts book . Traits in the chapter “Creating 
  a Character” are not listed in this work. 
   
  ADVANTAGES CATEGORIES 
   
  Each advantage is listed with the relevant information :  
   
  Type : Mundane : OK, exotic : ☻  and supernatural : ∞ . 
   
  Name : The name of the advantage. 
   
  Cost : The cost of the advantage in character points. 
  Leveled cost are written : n/level. 
    
  Page: The page where you can find the complete writeup 
  of the advantage. B means Basic Rulebook (Characters), 
  P means Powers book and uFAQ stands for 
  http://forums.sjgames.com/showthread.php?t=28472 
   
  RULES RELATED 
  Type 
  Name 
  Cost 
  Page 
  OK 
  Gizmos 
  5/gizmo 
  B57 
  ☻ 
  Modular abilities 
  Variable 
  B71 
  ∞ 
  Reawakened 
  10 
  B80 
  OK 
  Signature gear 
  Variable 
  B85 
  OK 
  Talent 
  Variable 
  B89 
  OK 
  Unusual background 
  Variable  
  B96 
   
   
  PHYSICAL 
  APPEARANCE + DECEPTION 
  Type 
  Name 
  Cost 
  Page 
  ☻ 
  Chameleon 
  5/level 
  B51 
  ☻ 
  Invisibility 
  40 
  B63 
  ☻ 
  Obscure 
  2/level 
  B72 
  ☻ 
  Silence 
  5/level 
  B85 
   
  ATTACKS 
  Type 
  Name 
  Cost 
  Page 
  ☻ 
  Affliction 
  10/level 
  B35 
  ☻ 
  Binding 
  2/level 
  B40 
  ☻ 
  Claws 
  Variable 
  B42 
  ☻ 
  Constriction attack 
  15 
  B43 
  ☻ 
  Healing (beneficial) 
  30 
  B59 
  ☻ 
  Innate attack 
  Variable  
  B61 
  ☻ 
  Leech 
  25+4/level 
  P96 
  OK 
  Rapier wit (mental) 
  5 
  B79 
  ☻ 
  Spines 
  1 or 3 
  B88 
  ☻ 
  Teeth 
  0, 1 or 2 
  B91 
  ☻ 
  Vampiric bite 
  30+5/level 
  B96 
  ENERGY AND STAMINA 
  Type 
  Name 
  Cost 
  Page 
  ☻ 
  Doesn’t eat/drink 
  10 
  B50 
  ☻ 
  Doesn’t sleep 
  20 
  B50 
  ☻ 
  Energy Reserve 
  3/level 
  P119 
  ☻ 
  Extended lifespan 
  2/level 
  B53 
  ☻ 
  Extra life 
  25/life 
  B53 
  OK 
  Fit 
  5  
  B55 
  ☻ 
  Healing 
  30 
  B59 
  OK 
  Less sleep 
  2/level 
  B65 
  OK 
  Longevity 
  2 
  B66 
  OK 
  Rapid healing 
  5 
  B79 
  ☻ 
  Recovery 
  10 
  B80 
  OK 
  Reduced consumption 
  2 
  B80 
  ☻ 
  Regeneration 
  Variable 
  B80 
  ☻ 
  Regrowth 
  40 
  B80 
  ☻ 
  Unaging 
  1 
  B95 
  ☻ 
  Universal digestion 
  5 
  B95 
   
  COMMUNICATION 
  Type 
  Name 
  Cost 
  Page 
  ☻ 
  Speak underwater 
  5 
  B87 
  ☻ 
  Subsonic speech 
  0 to 10 
  B89 
  ☻ 
  Ultrasonic speech 
  0 or 10 
  B94 
  OK 
  Voice 
  10 
  B97 
   
  ENHANCED BODY PARTS 
  Type 
  Name 
  Cost 
  Page 
  OK 
  Ambidexterity 
  5 
  B39 
  ☻ 
  Arm DX 
  12/16/level 
  B40 
  ☻ 
  Arm ST 
  3/5/8/level 
  B40 
  OK 
  Combat reflexes 
  15 
  B43 
  ☻ 
  Digital mind 
  5  
  B48 
  OK 
  Flexibility 
  5 
  P56 
  ☻ 
  Hermaphromorph 
  5 
  B59 
  OK 
  High manual dexterity 
  5/level 
  B59 
  ☻ 
  Lifting ST 
  3/level 
  B65 
  ☻ 
  Striking ST 
  5/level 
  B88 
  MANEUVERS 
  Type 
  Name 
  Cost 
  Page 
  OK 
  Extra attack 
  25/attack 
  B53 
  
  GURPS ADVANTAGES CATEGORIES 
  3 
   
  MORE BODY PARTS 
  Type 
  Name 
  Cost 
  Page 
  ☻ 
  Extra arms 
  Variable 
  B53 
  ☻ 
  Extra head 
  15/head 
  B54 
  ☻ 
  Extra legs 
  Variable 
  B54 
  ☻ 
  Extra mouth 
  5/mouth 
  B55 
  ☻ 
  Payload 
  1/level 
  B74 
   
  MOVEMENT 
  Type 
  Name 
  Cost 
  Page 
  ☻ 
  Amphibious 
  10 
  B40 
  ☻ 
  Brachiator 
  5 
  B41 
  ☻ 
  Catfall 
  10 
  B41 
  ☻ 
  Clinging 
  20 
  B43 
  ☻ 
  Enhanced move 
  20/level 
  B52 
  ☻ 
  Flight 
  40 
  B56 
  ☻ 
  Insubstantiality 
  80 
  B62 
  OK 
  Perfect balance 
  15 
  B74 
  ☻ 
  Permeation 
  Variable 
  B75 
  ☻ 
  Shadow form 
  50 
  B83 
  ☻ 
  Super climbing 
  3/level 
  B89 
  ☻ 
  Super jump 
  10/level 
  B89 
  ☻ 
  Terrain adaptation 
  0 or 5 
  B93 
  ☻ 
  Tunneling 
  30+5/level 
  B94 
  ☻ 
  Walk on air 
  20 
  B97 
  ☻ 
  Walk on liquid 
  15 
  B97 
   
  PROTECTION (PASSIVE) 
  Type 
  Name 
  Cost 
  Page 
  ☻ 
  Breath holding 
  2/level 
  B41 
  ☻ 
  Damage resistance 
  5/level 
  B46 
  ☻ 
  Doesn’t breathe 
  20 
  B49 
  ☻ 
  Filter lungs 
  5 
  B55 
  OK 
  Fit 
  5 
  B55 
  OK 
  High pain threshold 
  10 
  B59 
  OK 
  Improved G tolerance 
  5 to 25 
  B60 
  ☻ 
  Injury tolerance 
  Variable 
  B60 
  ☻ 
  Insubstantiality 
  80 
  B62 
  ☻ 
  Nictitating membrane 
  1/level 
  B71 
  ☻ 
  Pressure support 
  5 to 15 
  B77 
  ☻ 
  Protected sense 
  5/sense 
  B78 
  ☻ 
  Radiation tolerance 
  Variable 
  B79 
  ☻ 
  Sealed 
  15 
  B82 
  ☻ 
  Shadow form 
  50 
  B83 
  ∞ 
  Supernatural durability 
  150 
  B89 
  OK 
  Temperature tolerance 
  1/level 
  B93 
  ☻ 
  Unkillable 
  50 to 150 
  B95 
  ☻ 
  Vaccum support 
  5 
  B96 
   
  RESISTANCE (ACTIVE) 
  Type 
  Name 
  Cost 
  Page 
  OK 
  Enhanced defenses 
  Variable 
  B51 
  OK 
  Fit 
  5 
  B55 
  OK 
  Hard to kill 
  2/level 
  B58 
  OK 
  Hard to subdue 
  2/level 
  B59 
  OK 
  High pain threshold 
  10 
  B59 
  ☻ 
  Metabolism control 
  5/level  
  B68 
  ☻ 
  Nictitating membrane 
  1/level 
  B71 
  ☻ 
  Protected sense 
  5/sense 
  B78 
  OK 
  Resistant 
  Variable 
  B80 
  ☻ 
  Slippery 
  2/level 
  B85 
   
  SENSES 
  Type 
  Name 
  Cost 
  Page 
  ☻ 
  360 degrees vision 
  25 
  B34 
  OK 
  Absolute direction 
  5 
  B34 
  OK 
  Acute senses 
  2/level 
  B35 
  ☻ 
  Dark vision 
  25 
  B47 
  ☻ 
  Discriminatory senses 
  15 or 10 
  B49 
  ☻ 
  Hyperspectral vision 
  25  
  B60 
  ☻ 
  Infravision 
  0 or 10 
  B60 
  ☻ 
  Microscopic vision 
  5/level 
  B68 
  OK 
  Night vision 
  1/level 
  B71 
  ☻ 
  Parabolic hearing 
  4/level 
  B72 
  ☻ 
  Penetrating vision 
  10/level 
  B74 
  OK 
  Peripheral vision 
  15 
  B74 
  ☻ 
  Scanning sense 
  Variable 
  B81 
  ☻ 
  See invisible 
  15 
  B83 
  ☻ 
  Sensitive touch 
  10 
  B83 
  ☻ 
  Subsonic hearing 
  0 or 5 
  B89 
  ☻ 
  Telescopic vision 
  5/level 
  B92 
  ☻ 
  Ultrahearing 
  0 or 5 
  B94 
  ☻ 
  Ultravision 
  0 or 10 
  B94 
  ☻ 
  Vibration sense 
  10 
  B96 
   
  SHAPE AND SIZE 
  Type 
  Name 
  Cost 
  Page 
  ☻ 
  Duplication 
  25/copy 
  B50 
  ☻ 
  Elastic skin 
  20 
  B51 
  ☻ 
  Growth 
  10/level 
  B58 
  ☻ 
  Shapeshifting 
  Variable 
  B83 
  ☻ 
  Shrinking 
  5/level 
  B85 
  ☻ 
  Stretching 
  6/level 
  B86 
   
   
   
   
  
  GURPS ADVANTAGES CATEGORIES 
  4 
  MENTAL 
  COMMUNICATION 
  Type 
  Name 
  Cost 
  Page 
  ∞ 
  Channeling 
  10 
  B41 
  ∞ 
  Medium 
  10 
  B68 
  ☻ 
  Mimicry 
  10 
  B68 
  ∞ 
  Mindlink 
  Variable 
  B70 
  ☻ 
  Racial memory 
  15 or 40 
  B78 
  ☻ 
  Social chameleon 
  5  
  B86 
  ☻ 
  Speak with animals 
  25 
  B87 
  ☻ 
  Speak with plants 
  15 
  B87 
  ☻ 
  Telecommunication 
  Variable 
  B91 
   
  EXTRA-PERCEPTION 
  Type 
  Name 
  Cost 
  Page 
  OK 
  Animal empathy 
  5 
  B40 
  ∞ 
  Blessed 
  10+ 
  B40 
  ∞ 
  Clairsentience 
  50 
  B42 
  OK 
  Danger sense 
  15 
  B47 
  ☻ 
  Detect 
  Variable 
  B48 
  OK 
  Empathy 
  15 
  B51 
  ∞ 
  Illuminated 
  15 
  B60 
  ☻ 
  Mind Reading 
  30 
  B69 
  ∞ 
  Oracle 
  12 
  B72 
  OK 
  Plant Empathy 
  5 
  B75 
  ∞ 
  Precognition 
  25 
  B77 
  ∞ 
  Psychometry 
  20 
  B78 
  ☻ 
  Racial memory 
  15 or 40 
  B78 
  ∞ 
  Special rapport 
  5 
  B88 
  ∞ 
  Spirit empathy 
  10 
  B88 
   
  FATE ALTERING 
  Type 
  Name 
  Cost 
  Page 
  OK 
  Common sense 
  10 
  B43 
  OK 
  Daredevil 
  15 
  B47 
  ∞ 
  Higher purpose 
  5 
  B59 
  OK 
  Intuition 
  15 
  B63 
  OK 
  Luck 
  Variable 
  B66 
  OK 
  Serendipity 
  15/level  
  B83 
  ∞ 
  Super luck 
  100 
  B89 
  ∞ 
  Temporal Inertia 
  15 
  B93 
   
  MANEUVERS 
  Type 
  Name 
  Cost 
  Page 
  ☻ 
  Altered time rate 
  100/level 
  B38 
  ☻ 
  Compartmentalized mind 
  50/level 
  B43 
  MATTER + ENVIRONMENT 
  ALTERATION 
  Type 
  Name 
  Cost 
  Page 
  ☻ 
  Control 
  Variable 
  P90 
  ☻ 
  Create  
  Variable 
  P92 
  ☻ 
  Illusion 
  25 
  P94 
  ∞ 
  Mana damper 
  10/level 
  B67 
  ∞ 
  Mana enhancer 
  50/level 
  B68 
  ∞ 
  Snatcher 
  80  
  B86 
  ☻ 
  Telekinesis 
  5/level 
  B92 
  ☻ 
  Temperature control 
  5/level 
  B92 
   
  MOVEMENT 
  Type 
  Name 
  Cost 
  Page 
  ∞ 
  Jumper 
  100 
  B64 
  ∞ 
  Warp 
  100 
  B97 
   
  MY MIND TO YOUR MIND 
  Type 
  Name 
  Cost 
  Page 
  ∞ 
  Dominance 
  20 
  B50 
  ☻ 
  Mind control 
  50 
  B68 
  ☻ 
  Mind probe 
  20 
  B69 
  ☻ 
  Mind reading 
  30 
  B69 
  ∞ 
  Mindlink 
  Variable 
  B70 
  ☻ 
  Neutralize (Psi) 
  50 
  B71 
  ☻ 
  Neutralize 
  50 
  P97 
  ☻ 
  Possession 
  100 
  B75 
  ☻ 
  Puppet 
  5 or 10 
  B78 
  OK 
  Rapier wit 
  5 
  B79 
  ∞ 
  Terror 
  30+10/lvl 
  B93 
  ∞ 
  True faith 
  15 
  B94 
   
  PERCEPTION 
  Type 
  Name 
  Cost 
  Page 
  OK 
  Absolute direction 
  5 
  B34 
  OK 
  Absolute timing 
  2 
  B35 
  ☻ 
  Enhanced time-sense 
  45 
  B52 
  ☻ 
  Enhanced tracking 
  5/level 
  B53 
  OK 
  G-Experience 
  1 to 10 
  B57 
   
  PROTECTION 
  Type 
  Name 
  Cost 
  Page 
  ∞ 
  Magic resistance 
  2/level 
  B67 
  ∞ 
  Psi Static 
  30 
  B78 
  ∞ 
  Static  
  30 
  P98 
   
  
  GURPS ADVANTAGES CATEGORIES 
  5 
  PROWESS 
  Type 
  Name 
  Cost 
  Page 
  OK 
  Cultural adaptability 
  10 
  B46 
  OK 
  Eidetic memory 
  5 
  B51 
  OK 
  Gadgeteer 
  25 or 50 
  B56 
  OK 
  Gunslinger 
  25 
  B58 
  OK 
  Heroic Archer 
  20 
  MA45 
  OK 
  Language talent 
  10 
  B65 
  OK 
  Lightning calculator 
  2 
  B66 
  ∞ 
  Magery 
  5+10/level 
  B66 
  ☻ 
  Mimicry 
  10 
  B68 
  ∞ 
  Power investiture 
  10/level 
  B77 
  OK 
  Single-minded 
  5 
  B85 
  OK 
  Trained by a master 
  30 
  B93 
  OK 
  Versatile 
  5 
  B96 
  ∞ 
  Visualization 
  10 
  B96 
  OK 
  Weapon master 
  Variable 
  B99 
  ∞ 
  Wild talent 
  20/level 
  B99 
   
  WILLPOWER 
  Type 
  Name 
  Cost 
  Page 
  OK 
  Charisma 
  5/level 
  B51 
  OK 
  Fearlessness 
  2/level 
  B55 
  OK 
  Indomitable 
  15 
  B60 
  OK 
  Unfazeable 
  15 
  B95 
   
   
   
   
   
   
   
   
   
   
   
   
   
  SOCIAL 
   
  PEOPLE 
  Type 
  Name 
  Cost 
  Page 
  OK 
  Allies 
  Variable 
  B36 
  OK 
  Claim to hospitality 
  1 to 10 
  B41 
  OK 
  Contact group 
  Variable 
  B44 
  OK 
  Contacts 
  Variable 
  B44 
  OK 
  Favor 
  Variable 
  B55 
  OK 
  Patrons 
  Variable 
  B72 
  ☻ 
  Puppet (Mental) 
  5 or 10 
  B78 
   
  IDENTITIES 
  Type 
  Name 
  Cost 
  Page 
  OK 
  Alternate identity 
  5 or 15 
  B39 
  OK 
  Social regard 
  5/level 
  B86 
  OK 
  Zeroed 
  10 
  B100 
   
  AUTHORIZATIONS 
  Type 
  Name 
  Cost 
  Page 
  OK 
  Clerical investment 
  5 
  B43 
  OK 
  Legal enforcement powers 
  5/10/15 
  B65 
  OK 
  Legal immunity 
  5 to 20 
  B65 
  OK 
  Security clearance 
  Variable 
  B82 
   
  
SOURCE: textdata/thevault/GURPS [multi]/4th edition/3rd Party [Non-Steve Jackson Games]/GURPS 4e - Advantages Categories by Black_Jack.pdf