TEXT:  
  Ranger Conclaves 
  The ideal of the ranger can have many expressions. 
  Dragonslayer Conclave 
  Long ago, dragons ruled the earth and the skies, 
  subjugating and warring with all other mortal races. Their 
  time was cut short, however, as some mortals learned ways 
  to counter the dragons’ natural advantages. These fearless 
  heroes became known as Dragonslayers. Over time, they 
  became known for hunting and slaying any large monsters 
  that proved a threat to their communities, but the name 
  Dragonslayer stuck, becoming more of an honorific than a 
  job description. As a Dragonslayer, you use your 
  specialized skills to defend others from dragons and their 
  ilk. 
  Scale-Piercer 
  Starting at 3rd level, you are skilled at finding chinks in a 
  creature’s armor. Once on each of your turns, you can reroll 
  the damage for a single attack and select the higher result. 
  Extra Attack 
  Beginning at 5th level, you can attack twice, instead of 
  once, whenever you take the Attack action on your turn. 
  Fearless 
  Starting at 7th level, you can’t be frightened by a creature 
  you can see. 
  Colossus Climber 
  At 11th level, you can grab hold of a much larger foe and 
  scale its body. As a bonus action on your turn, you can grab 
  hold of a creature that is at least two sizes larger than you. 
  Make a Strength (Athletics) or Dexterity (Acrobatics) 
  check contested by the target’s Dexterity (Acrobatics) 
  check. If you succeed, you become able to climb the 
  target’s body. While climbing a target, you move with it 
  and have advantage on attack rolls against it, and you can 
  move within its space as if it was difficult terrain. The 
  target has disadvantage on attack rolls against you while 
  you are climbing it.  
       On each of its turns, the target can make a Dexterity 
  (Acrobatics) check contested by your Strength (Athletics) 
  or Dexterity (Acrobatics) check to shake you off. If you are 
  shaken off, you fall from the creature’s height and land 
  prone in an unoccupied space around the creature. 
   
   
   
   
  Evasion 
  Beginning at 15th level, you can nimbly dodge out of the 
  way of certain area effects, such as a red dragon’s fiery 
  breath or an ice storm spell. When you are subjected to an 
  effect that allows you to make a Dexterity saving throw to 
  take only half damage, you instead take no damage if you 
  succeed on the saving throw, and only half damage if you 
  fail. 
   
  Revised Ranger 
  This archetype makes use of the Revised Ranger class. 
  If you wish to use it with the SRD Ranger class, 
  remove the 5th level feature. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Dragonslayer Conclave.pdf