TEXT: Veteran
  You haven't just served, you have fought. You have bled. You have pressed on. You have saved a 
  comrade from certain death. You have left none behind. War is ugly, and you have faced it. War is hell, 
  and you have walked through its fires. Men can see it on your face and eyes, and hear it in your voice. 
  When you speak, people listen. Men have followed you into hell before, and likely will again.
  Names
  Look
  Tired Eyes, Hard Eyes, Eyes in Which All of Eternity Lies
  Rugged Face, Scarred Face, Woeful Face
  Battle Hardened Body, Still Got a Few Kicks Left, Body of a Perfect Warrior
  Old Uniform, Worn Adventuring Gear, Magnificent Cape
  Stats
  Your maximum HP is equal to 10+Constitution
  Your Damage is d8
  Starting Moves
  Dwarf: Holding a Grudge: Choose a race that you have defended your people against for ages. Take 
  +1 to Hack and Slash and damage rolls against people of that race. Take -1 to any social rolls for a 
  situation that involves them.
  Elf: You are a warrior from a noble house. You begin play with a Scout Hireling (Track 1, Carry 1, 
  Loyalty 4) This scout is a retainer of your family, who has been with you for years. He serves faithfully, 
  and knows when to hold his tongue, and when not to. Assuming you do not abuse him, this hireling's 
  loyalty score will not change. When you gain a level you may add +1 to one of his skills or have him 
  gain a new skill with a score of 1. 
  Human: Kids think they wanna be soldiers. You begin play with a Squire Hireling (Man-at-arms 1, 
  Loyalty 4) Your squire has been learning from you for the last couple months. He is loyal and 
  competent, if a bit foolhardy. Assuming you do not abuse him, this hireling's loyalty score will not 
  change. When you gain a level you may add +1 to one of his skills or have him gain a new skill with a 
  score of 1. 
  You start with the Moves:
  I've Seen That Move Before
  When you take a moment to watch your foe's fighting style, Roll+Wis. On a 10+ choose two, on 7-9, 
  choose one. 
  •
  Disarm them
  •
  Knock them down
  •
  Take +1 forward on your next attack and damage roll against them.
  On 6-, you hear the voice of your old commander, “Lolligaging about when you should be acting. 
  You'll never survive this.” as your opponent gets the better of you.
  
  Armored
  You ignore the clumsy tag on armor you wear.
  This is My Weapon. There are Many Like It, But This One is Mine
  Choose a type of weapon:
  •
  Sword
  •
  Spear
  •
  Hammer
  •
  Axe
  Choose a look:
  •
  Worn, but Still Deadly
  •
  Glinting with the Hint of Magic
  •
  Master-crafted by a Long-dead Race
  Your weapon was won in battle, taken as a spoil of war. It has been with you for so long, it has become 
  a part of who you are. It is your Warrior's Soul. It cannot be sundered or in some other way removed 
  permanently from your person. If it is stolen or taken from you, you will find it again.
  Choose how your “soul” helps you in battle:
  •
  Add your level to your damage
  •
  The weapon is a symbol of your past prowess. When you hoist your weapon high at the onset 
  of battle, your companions are encouraged and take +1 forward into battle.
  •
  It warns you of oncoming danger. Describe how.
  Drive
  Protect: Subdue the dangers that threaten those you want to protect.
  Pillage and Plunder: Increase the contents of your coffers.
  Conquer: Drive your enemies from before you.
  Gear
  Your load is 10 + Str. You have your weapon and two rations (5 uses 1 weight). Choose your defenses:
  •
  Chainmail (1 armor, 1 weight) and adventuring gear (1 weight)
  •
  Scale armor (2 armor, 3 weight)
  Choose two:
  •
  100 coins
  •
  Short Bow (Near, 1 weight) and Bundle of Arrows (3 ammo, 1 weight)
  •
  Tracker Hireling (Track 2, Guide 2, 1 Loyalty)
  •
  Warhorse and Lance (Reach, Piercing 2 Weight 2)
  •
  Warrior Hireling (Man at arms 2, 3 Loyalty)
  
  Advanced Moves:
  Charge!
  When you lead the charge into combat, those you lead take +1 forward
  I May Be Old, but I'm Still Stronger than You!
  When you deal damage, deal +1d6 damage.
  It's Not About Brute Strength, You Have to Know the Right Way to Hit Them
  You may treat your “soul” as a precise weapon. It also gains piercing 2.
  Multiclass Dabbler
  Get one move from another class. Treat your level as one lower for choosing the move.
  I'm Old, but Tough
  You gain +1 armor.
  Sizing Them Up
  When you estimate your opponent's strength Roll +Wis. On 10+, the ask the GM two, on 7-9, ask 
  him one. On 6-, you underestimate them, and take -1 forward against them.
  •
  How much armor they have
  •
  How much damage they do
  •
  What special tricks they might know.
  Victories Won Together
  When you have defeated a terrible foe with the aid of those who follow you, Roll +Cha. On 10+, 
  gain 3 loyalty you can distribute amongst them in addition to any the GM feels appropriate. On 7-9, 
  gain 2. On 6-, if you have multiple Hirelings, gain 1 loyalty, but one of your followers has reason to 
  leave, if you have only one Hireling, gain no extra loyalty.
  Voice of Authority
  Take +1 to order hirelings.
  Wait, That was You?
  Take +1 to recruit.
  6-10 Moves:
  Ever Onward
  Replaces: Charge!
  When you lead the charge into combat, those you lead take +1 forward and +2 armor forward.
  I Have Seen So Much
  When you Parley with someone and use you past experiences to convince them of a course of 
  action, Roll +Cha. On a 10+, choose two, on 7-9, choose one: On a 6-, they scoff at your experience, 
  and you take -1 forward with them.
  •
  They feel your counsel is sound.
  •
  They do not modify your plan.
  
  •
  The men they lead are happy that you were a part of the planning. 
  Multiclass Initiate
  Required: Multiclass Dabbler
  Get one move from another class. Treat your level as one lower for choosing the move.
  True Grit
  Replaces: I'm Old, but Tough
  You gain Armour +2
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Playbooks/Veteran.pdf