TEXT: GOB1: GOBLIN ENCOUNTER VARIATIONS
  Group Background/Description
  mercenaries: serving bugbears, protecting area from intruders (+1 bugbear in party)
  mercenaries: serving bugbears, searching area for lost/hidden location (+1 bugbear in party)
  mercenaries: serving bugbears, searching area for lost/hidden object (+1 bugbear in party)
  mercenaries: serving hobgoblins, protecting area from intruders (+1 hobgoblin in party)
  mercenaries: serving hobgoblins, searching area for lost/hidden location (+1 hobgoblin in party)
  mercenaries: serving hobgoblins, searching area for lost/hidden object (+1 hobgoblin in party)
  mercenaries: serving orcs, protecting area from intruders (+1 orc in party)
  mercenaries: serving orcs, searching area for lost/hidden location  (+1 orc in party)
  mercenaries: serving orcs, searching area for lost/hidden object  (+1 orc in party)
  mercenaries: serving evil NPC, protecting area from intruders (1-in-10 chance NPC in party)
  mercenaries: serving evil NPC, searching area for lost/hidden location (1-in-10 chance NPC in party)
  mercenaries: serving evil NPC, searching area for lost/hidden object (1-in-10 chance NPC in party)
  mining minions:  roll 1d30 [odd=en route from home to mine; even=en route from mine to home]
  nomads: seeking new home after depleting resources in former location
  soldiers: en route home from battle
  soldiers: en route to battle location
  soldiers: seeking to expand territorial area (1-in-2 chance = turf war with dwarves)
  soldiers: preparing defenses to protect area from intruders (e.g., rocks that may be tumbled, etc.)
  tribal unit/thugs: bandits (seeking loot, but killing as opportunity arises) 
  tribal unit/thugs: defacing location of dwarvish signiﬁcance
  tribal unit/thugs: defacing location of gnomish signiﬁcance
  tribal unit/thugs: ﬂeeing from nearby monster lair
  tribal unit/thugs: ﬂeeing from nearby human/humanoid encounter gone badly
  tribal unit/thugs: on patrol for nearby goblin stronghold
  tribal unit/thugs: en route home from looting/pillaging nearby settlement
  tribal unit/thugs: en route to loot/pillage nearby settlement
  tribal unit/thugs: seeking food (particularly of the human/demi-human kind)
  tribal unit/thugs: seeking slaves
  tribal unit/thugs: seeking victims for pleasure killing (but stealing as opportunity arises)
  tribal unit/thugs: following treasure map at behest of king (looking for hidden horde)
   Roll    
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  GOB3: ARMS, SHIELD, AND MOUNT
  1
  2
  3
  4
  5
  6
  7
  8
  9
  0
  short sword, military pick
  short sword, sling
  short sword, spear
  short sword
  sling
  morning star
  morning star, sling
  spear
  spear, sling
  hand axe, sling
  * only 10% of goblin force will be mounted
  * leader and assistants ﬁght/save as 1HD monster w/ 7 hp; 
   2-in-3 chance leader/assistants are mounted (dire wolf); 
   if others are mounted (per GOB3), leader will always be mounted
  10s Digit: Shield/Mount
   1-10 no shield/no mount
   11-20  shield/no mount
   21-30  shield/dire wolf*
  1s Digit: Arms
  Roll on d30
   
   
  1 
  2 
  3 
  4 
  5
   
  6 
  7 
  8 
  9 
  10
   
  11 
  12 
  13 
  14 
  15
   
  16 
  17 
  18 
  19 
  20
   
  21 
  22 
  23 
  24 
  25
   
  26 
  27 
  28 
  29 
  30
  led by goblin with highest hp
  +1 leader
  +1 leader, +1 assistant
  +1 leader, +2 assistants
  +1 leader, +3 assistants
  +1 leader, +4 assistants
  GOB2: NUMBER APPEARING
  Addt’l Leader/Assistants*
  Number of Goblins
  “d30 Goblin Encounters”: © 2014, New Big Dragon Games Unlimited
  d30 Goblin Encounters
  
SOURCE: textdata/thevault/System neutral/Tables & Charts/Encounters/Fantasy/A-Z D30 Tables/AtoZ-d30-GoblinEncounters.pdf