TEXT: Dispute
  A Basic Fantasy RPG Supplement
  Release 3
  Copyright © 2014 Martin Serena
  Proofreading: James Lemon
  All Rights Reserved
  Distributed under the terms of the 
  Open Game License version 1.0a
  Basic Fantasy Website: basicfantasy.org
  INTRODUCTION
  This supplement provides information for resolving disputes between a PC and NPC under the Basic Fantasy Role-
  Playing Game rule system. If you do not already have a copy of the Basic Fantasy RPG rules, please visit the website
  and download a copy.
  DISPUTE
  A  Dispute  occurs  whenever  a  PC  tries  to  gain  a
  favorable  answer  from  an  NPC  via  some  kind  of
  dialogue.
  With  the  use  of  this  supplement  the  GM  gets  a
  mechanical way to resolve these situations by following
  these steps:
  1 – Goal
  Whenever a Dispute starts the PC makes clear what
  they want from the NPC.
  2 – Means of Persuasion
  After having stated what their Goal is the PC shows by
  roleplaying the situation how are they going to convince
  the NPC.
  Possible means of persuasion: Diplomacy, seduction,
  bribery, intimidation, etc.
  3 – Initial Posture
  Considering the NPC's nature and personality the GM
  chooses a Posture from the Dispute Table or randomly
  generates  one  by  rolling  3d6  and  adding  whatever
  modifiers he wishes using the NPC Posture Table.
  An  initial  posture  can  be:  Close  Minded,  Reticent,
  Neutral, Flexible or Willing.
  4 – Performance
  The  PC  tries  to  convince  the  NPC  with  the  player
  roleplaying the scenario.
  5 – Efficiency Class
  The  GM  chooses  an  Efficiency  Class  for  the
  performance given by on the Dispute Table
  A Performance can be: Amazing, Good, Average, Bad
  or Awful.
  6 – Outcome
  The GM makes a d20 roll against the value obtained by
  crossing the NPC's Posture and the PC's Efficiency Class.
  If the roll is equal or higher than the value then the NPC
  yields to the PC's request. A No or a Yes means that no
  roll is necessary.
  NOTES
  Although this supplement gives a mechanical resolution for
  any Dispute  it's  highly  recommended that  the GM  still
  roleplays the NPCs on the Disputes and to not use the rolls
  instead of a roleplayed interaction.
  Setting Established Postures
  GMs can choose to make Postures a part of important
  NPCs, they can determine or roll each NPC Posture for
  different Means of Persuasion before game starts.
  PC Postures
  It's not recommended but a GM can use this mechanic on
  PCs by making each player roll his character Postures;
  note  that  this  will  lead  to  weird  and  even  illogical
  Class/Posture mixing.
  In order to help avoid these situations a PC Posture Table
  is given to be used on the Postures where the Class should
  be better than others.
  In contrast, a GM wanting to accentuate a Class weakness
  towards a specific Persuasion can use the Weaker Posture
  Table.
  A GM can use the PC Posture and Weaker Posture Tables
  for the NPC to help represent a concept if he wishes.
  Mental Abilities on a Disputes
  Normally a player will use his character's Charisma as a
  roleplaying guide, if the GM wishes it can be add to the
  Dispute Roll as a way of incorporating the PC's charm, or,
  if using the Dispute Table against them, to the value to be
  rolled against.
  
  A BASIC FANTASY SUPPLEMENT
  Dispute
  NPC POSTURE TABLE
  3d6
  Posture
  3
  Willing
  4-7
  Flexible
  8-13
  Neutral
  14-17
  Reticent
  18
  Close Minded
  WEAKER POSTURE TABLE
  3d6
  Posture
  3-5
  Willing
  6-11
  Flexible
  12-16
  Neutral
  17-18
  Reticent
  PC POSTURE TABLE
  3d6
  Posture
  3-4
  Flexible
  5-8
  Neutral
  9-15
  Reticent
  16-18
  Close Minded
  DISPUTE TABLE
  Posture
  Efficiency Class
  Awful
  Bad
  Average
  Good
  Amazing
  Willing
  15
  11
  7
  3
  YES
  Flexible
  17
  13
  9
  5
  YES
  Neutral
  19
  15
  11
  7
  3
  Reticent
  NO
  17
  13
  9
  5
  Close Minded
  NO
  19
  15
  11
  7
  2
  
  Dragon Acolyte
  A BASIC FANTASY SUPPLEMENT
  Open Game License
  INTRODUCTION
  Dispute: A Basic Fantasy Supplement  (hereinafter “the Supplement”) is
  based  on the  System  Reference  Document v3.5  ("SRD"),  which  is Open
  Game Content. The text of the Open Game License itself is not Open Game
  Content. Instructions on using the License are provided within the License
  itself.
  Designation of Open Game Content:  The entire text of the Supplement
  (except the Open Game License, as noted above) is Open Game Content,
  released under the Open Game License, Version 1.0a (reproduced below)
  as described in Section 1(d) of the License. Artwork incorporated in this
  document is not Open Game Content, and remains the property of the
  copyright holder.
  Designation of Product Identity: Product identity is not Open Game Content.
  The following is designated as product identity pursuant to OGL v1.0a(1)(e)
  and (7): (A) product and product line names, including Basic Fantasy Role-
  Playing Game, Basic Fantasy RPG, and BFRPG, as well as the phrase “make
  mine Basic”;  (B)  all  artwork,  logos,  symbols,  graphic  designs,  depictions,
  likenesses,  formats,  poses,  concepts,  themes and  graphic,  photographic
  and  other  visual  representations,  including  the “eye” logo,  which  is the
  personal mark of Chris Gonnerman for his various products, and which is
  Copyright © 2002 Chris Gonnerman, and the “Scribbled Dragon,” which is
  Copyright  ©  2005  Erik  Wilson;  (C)  logos  and  trademarks,  including  any
  trademark or registered trademark clearly identified as product identity by
  the owner of the product identity, and which specifically excludes the open
  game content.
  More information on the Open Game License can be found at:
  http://www.wizards.com/d20
  OPEN GAME LICENSE VERSION 1.0A
  The  following  text  is  the  property  of  Wizards  of  the  Coast,  Inc.  and  is
  Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
  1.  Definitions:  (a)"Contributors"  means  the  copyright  and/or  trademark
  owners who have contributed Open Game Content; (b)"Derivative Material"
  means  copyrighted  material  including  derivative  works  and  translations
  (including  into  other  computer  languages),  potation,  modification,
  correction,  addition,  extension,  upgrade,  improvement,  compilation,
  abridgment  or  other  form  in  which  an  existing  work  may  be  recast,
  transformed or adapted; (c) "Distribute" means to reproduce, license, rent,
  lease,  sell,  broadcast,  publicly  display,  transmit  or  otherwise  distribute;
  (d)"Open Game Content" means the game mechanic and includes the
  methods, procedures, processes and routines to the extent such content
  does not embody the Product Identity and is an enhancement over the prior
  art and any additional content clearly identified as Open Game Content by
  the Contributor, and means any work covered by this License, including
  translations  and  derivative  works  under  copyright  law,  but  specifically
  excludes Product Identity. (e) "Product Identity" means product and product
  line  names,  logos  and  identifying  marks  including  trade  dress;  artifacts;
  creatures characters; stories, storylines, plots, thematic elements, dialogue,
  incidents,  language,  artwork,  symbols,  designs,  depictions,  likenesses,
  formats, poses, concepts,  themes and graphic, photographic and other
  visual or audio representations; names and descriptions of characters, spells,
  enchantments,  personalities,  teams,  personas,  likenesses  and  special
  abilities; places, locations, environments, creatures, equipment, magical or
  supernatural abilities or effects, logos, symbols, or graphic designs; and any
  other trademark or registered trademark clearly identified as Product identity
  by the owner of the Product Identity, and which specifically excludes the
  Open Game Content; (f) "Trademark" means the logos, names, mark, sign,
  motto, designs that are used by a Contributor to identify itself or its products
  or the associated products contributed to the Open Game License by the
  Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit,
  format, modify, translate and otherwise create Derivative Material of Open
  Game  Content.  (h)  "You"  or  "Your"  means  the  licensee  in  terms  of  this
  agreement.
  2.  The  License:  This  License  applies  to  any  Open  Game  Content  that
  contains a notice indicating that the Open Game Content may only be
  Used under and in terms of this License. You must affix such a notice to any
  Open  Game  Content  that  you  Use.  No  terms  may  be  added  to  or
  subtracted from this License except as described by the License itself. No
  other  terms  or  conditions  may  be  applied  to  any  Open  Game  Content
  distributed using this License.
  3.Offer and Acceptance: By Using the Open Game Content You indicate
  Your acceptance of the terms of this License.
  4. Grant and Consideration: In consideration for agreeing to use this License,
  the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive
  license with the exact terms of this License to Use, the Open Game Content.
  5.Representation of Authority to Contribute: If You are contributing original
  material as Open Game Content, You represent that Your Contributions are
  Your original creation and/or You have sufficient rights to  grant the rights
  conveyed by this License.
  6.Notice  of  License  Copyright:  You  must  update  the  COPYRIGHT  NOTICE
  portion of this License to include the exact text of the COPYRIGHT NOTICE of
  any Open Game Content You are copying, modifying or distributing, and You
  must add the title, the copyright date, and the copyright holder's name to the
  COPYRIGHT NOTICE of any original Open Game Content you Distribute.
  7. Use of Product Identity: You agree not to Use any Product Identity, including
  as an indication as to compatibility, except as expressly licensed in another,
  independent Agreement with the owner of each element of that Product
  Identity. You agree not to indicate compatibility or co-adaptability with any
  Trademark or Registered Trademark in conjunction with a work containing
  Open Game Content except as expressly licensed in another, independent
  Agreement with the owner of such Trademark or Registered Trademark. The
  use of any Product Identity in Open Game Content does not constitute a
  challenge to the ownership of that Product Identity. The owner of any Product
  Identity used in Open Game Content shall retain all rights, title and interest in
  and to that Product Identity.
  8.  Identification:  If  you  distribute  Open  Game  Content  You  must  clearly
  indicate which portions of the work that you are distributing are Open Game
  Content.
  9.  Updating  the  License:  Wizards  or  its  designated  Agents  may  publish
  updated versions of this License. You may use any authorized version of this
  License to copy, modify and distribute any Open Game Content originally
  distributed under any version of this License.
  10. Copy of this License: You MUST include a copy of this License with every
  copy of the Open Game Content You Distribute.
  11. Use of Contributor Credits: You may not market or advertise the Open
  Game Content using the name of any Contributor unless You have written
  permission from the Contributor to do so.
  12. Inability to Comply: If it is impossible for You to comply with any of the terms
  of this License with respect to some or all of the Open Game Content due to
  statute, judicial order, or governmental regulation then You may not Use any
  Open Game Material so affected.
  13. Termination: This License will terminate automatically if You fail to comply
  with all terms herein and fail to cure such breach within 30 days of becoming
  aware  of  the  breach.  All  sublicenses  shall  survive  the  termination  of  this
  License.
  14. Reformation: If any provision of this License is held to be unenforceable,
  such provision shall  be reformed only to  the extent necessary to  make it
  enforceable.
  15. COPYRIGHT NOTICE
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.;
  Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins,
  David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid,
  James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
  Basic Fantasy Role-Playing Game Copyright © 2006-2011 Chris Gonnerman.
  Dispute: A Basic Fantasy Supplement Copyright © 2014 Martin Serena
  END OF LICENSE
  3
  
SOURCE: textdata/thevault/Basic Fantasy/Basic Fantasy Supplements/Basic Fantasy Skill Systems/Basic Fantasy Dispute [r3].pdf