TEXT: The Glory Road 
  Issue 12 
  Names, Monster 
  I wanted the feeling of romance and the sense of wonder I had known as a kid. I wanted the world to be what they had promised 
  me it was going to be--instead of the tawdry, lousy, fouled-up mess it is. — Robert A Heinlein, The Glory Road 
  RANDOM NAMES IN ESTARION 
   
  Aquilan 
  Tarquai 
  Others 
  D100 
  First 
  Last 
  First 
  Last 
  First 
  Last 
  01-02 
  Agrippina 
  Pontius 
  Amal 
  Anas 
  Megetu 
  the Younger 
  03-04 
  Albus 
  Octavius 
  Butrus 
  Gamal 
  Kharchu 
  the Elder 
  05-06 
  Antonia 
  Nonus 
  Duha 
  Khasad 
  Arslan 
  Smith 
  07-08 
  Balbus 
  Marius 
  Fahkri 
  Khadi 
  Baiju 
  Butcher 
  09-10 
  Blandina 
  Livius 
  Farah 
  Ismail 
  Berude 
  Cooper 
  11-12 
  Blasius 
  Laelia 
  Hadi 
  Ghamoudi 
  Chakha 
  Carpenter 
  13-14 
  Caecilia 
  Junius 
  Aisha 
  Zahra 
  Maral 
  Chandler 
  15-16 
  Cato 
  Gallus 
  Aralan 
  Yusef 
  Cota 
  the Mad 
  17-18 
  Darius 
  Decimus 
  Baris 
  Weever 
  Dagasi 
  the Tall 
  19-20 
  Drusilla 
  Clesus 
  Berna 
  Yesim 
  Yesugen 
  the Short 
  21-22 
  Ennius 
  Caelinus 
  Demir 
  the Elder 
  Daveth 
  Potter 
  23-24 
  Fabrica 
  Blandus 
  Dilara 
  Dorun 
  Jago 
  Tailor 
  25-26 
  Fausta 
  Aurelius 
  Eda 
  the Fat 
  Margh 
  Hunter 
  27-28 
  Felix 
  Albanus 
  Emin 
  Ess 
  Pasco 
  Plumber 
  29-30 
  Gaius 
  Varianus 
  Fatimah 
  the Pale 
  Piran 
  Mason 
  31-32 
  Germanus 
  Valens 
  Feridun 
  Halak 
  Elsed 
  Shepard 
  33-34 
  Gratiana 
  Tertius 
  Gamze 
  Losh 
  Meraud 
  Carter 
  35-36 
  Herminia 
  Talus 
  Ghalib 
  the Red 
  Morwne 
  Bowman 
  37-38 
  Horatius 
  Sextus 
  Halim 
  Mourn 
  Steren 
  Draper 
  39-40 
  Julia 
  Severus 
  Hawa 
  the Short 
  Blejan 
  Gardener 
  31-42 
  Junius 
  Sergius 
  Iskender 
  the Younger 
  Áedán 
  Fowler 
  43-44 
  Laurentius 
  Septimus 
  Jamal 
  the Tall 
  Cadeyrn 
  Miller 
  45-56 
  Livia 
  Secundus 
  Kerem 
  the Thin 
  Eógan 
  Piper 
  47-48 
  Lucanus 
  Scaevola 
  Kira 
  Umwelt 
  Máedóc 
  Singer 
  49-50 
  Lucius 
  Regulus 
  Latifah 
  Ohn 
  Nuallán 
  Rider 
  51-52 
  Marcellus 
  Quintus 
  Mehmet 
  Sulemein 
  Feidlimid 
  Sawyer 
  53-54 
  Mariana 
  Priscus 
  Nadiya 
  Tahir 
  Agatha 
  Fisher 
  55-56 
  Martina 
  Primus 
  Osman 
  Temel 
  Agnes 
  Fletcher 
  57-58 
  Maximus 
  Porcius 
  Pilar 
  Vrain 
  Basilius 
  Weaver 
  59-60 
  Nevius 
  Cassius 
  Tarik 
  the Wise 
  Charis 
  Wright 
  61-62 
  Nervia 
  Vibianus 
  Harun 
  Shahid 
  Cassander 
  Baker 
  63-64 
  Nonus 
  Tatianus 
  Hasna 
  Asif 
  Cleon 
  Brewer 
  65-66 
  Octavia 
  Seneca 
  Ibrahim 
  Mahmoud 
  Cyrus 
  Chalker 
  67-68 
  Otho 
  Sabina 
  Ihsan 
  Damal 
  Damianos 
  Clark 
  69-70 
  Paulus 
  Rufus 
  Jafar 
  Rasif 
  Demetrius 
  Dyer 
  71-72 
  Petronius 
  Nero 
  Jalal 
  the Lucky 
  Eugenia 
  Cook 
  73-74 
  Portia 
  Celsus 
  Jumana 
  the Jovial 
  Gaius 
  Carver 
  75-76 
  Priscilla 
  Julius 
  Karam 
  Basar 
  Hesperos 
  Barber 
  77-78 
  Quintus 
  Hortensius 
  Khadija 
  Walid 
  Adalbert 
  Falconer 
  79-80 
  Regulus 
  Flavius 
  Laila 
  Noor 
  Ælfrid 
  Sadler 
  81-82 
  Rufina 
  Drusus 
  Maalik 
  Omid 
  Cenric 
  Spicer 
  83-84 
  Sabina 
  Fabius 
  Maryam 
  Farhad 
  Gundahar 
  Forester 
  85-86 
  Silvanus 
  Cornelius 
  Mumtaz 
  Ebrahim 
  Helmfrid 
  Fuller 
  87-88 
  Tacitus 
  Claudius 
  Muna 
  Abd Al-hamid 
  Sigismund 
  Tanner 
  88-90 
  Tatiana 
  Manlius 
  Nadir 
  Abd Al-aziz 
  Wulfric 
  Archer 
  91-92 
  Tiberius 
  Avitus 
  Najir 
  Bahadur 
  Gulla 
  Constable 
  93-94 
  Tullia 
  Lucianus 
  Qasir 
  Dawood 
  Isolde 
  Glover 
  95-96 
  Valeria 
  Marcellinus 
  Qismat 
  Ghufran 
  Ragna 
  Joiner 
  97-98 
  Vergilius 
  Aelius 
  Raad 
  the Pale 
  Saxa 
  Hooper 
  99-00 
  Vitus 
  Marinus 
  Sabri 
  the Bold 
  Valdbris 
  Merchant 
   
   
  
   
  2 
  Monster: Penanggalan 
   If a woman dies in childbirth and is not blessed, A woman 
  seeking to have children dies before that wish is fulfilled, OR 
  when a woman seeks to attain eternal youth and is willing to 
  make a deal with dark powers, her spirit will sometimes 
  cause her to rise from the dead as a Penanggal, a foul 
  creature that drinks the blood of women and children, 
  preferring the blood of pregnant women. 
   
  Secret Threats: Penanggalan hide in plain sight as part of the 
  community, preying discretely as long as they can. They 
  have a normal life but do not have children. Those on 
  whom the Penanggal feeds remember nothing of the 
  attack. 
  Returning to the Body: before a Penanggal can return to her 
  body, the entrails of the creature must soak in vinegar for 
  an hour to shrink before returning to the body cavity.  Vats 
  of vinegar are thus often a sign of a Penanggal’s  lair and 
  may be a sign that her vulnerable body may be hidden 
  nearby. 
  Undead Nature: A pennangal doesn’t require air, food, 
  drink or sleep. 
   
  Penanggal 
  Medium undead, chaotic  evil 
  Armor Class:  13 
  Hit Points:  
  75 (10d8 +30) 
  Speed:  
  30ft or fly 40ft (hover) in monstrous form 
  STR 10 (+0)  DEX 16 (+3)  CON 16 (+3)  INT 12 (+1)  WIS  
  13 (+1)  CHA 16 (+3)   
  Skills: Deception +6, Perception +4, Stealth +6 
  Damage Resistances:  Necrotic; Acid; bludgeoning, piercing, 
  and slashing from nonmagical weapons 
  Damage Immunities: Poison 
  Condition Immunities:  Exhaustion, frightened, poisoned 
  Senses: Darkvision 60ft , Passive PER 14 
  Languages: Speaks and understands the languages it knew in 
  life 
  Challenge: 5  ( 1800 xp) 
   
  Acidic Flesh: Any creature that begins or ends its turn or who 
  is in close combat with a Penanggal takes 3 (1d6) acid 
  damage and the target cannot regain hit points until the 
  start of the Penanggal’s next turn. 
  Secret Undead: A Penanggal may appear in human form. 
  While in human form, magic will reveal only her alignment 
  in life, not her lawful evil alignment. In human form, the 
  penanggal is not affected by daylight and cannot be 
  affected by a turn undead or destroy undead abilities. 
  Vulnerable to Sunlight: A penanggal struck by daylight while 
  her head and organs are detached is paralyzed until it is 
  out of the sunlight. 
   
  ACTIONS 
  Multiattack: the penanggal is able to make two attacks, only 
  one of which may be a bite. 
  Dagger (human form only): Melee weapon attack, +6 to hit, 
  reach 5 ft, one creature. Hit: 4 (d4+2) piercing damage. 
  Bite (either form): Melee weapon attack, +6 to hit, reach 5 ft, 
  one creature. Hit: 4 (d4+2) piercing damage plus 7 (2d6) 
  necrotic damage. The target must also make a DC 14 
  Constitution saving throw or be poisoned for 1d6 rounds. 
  The target must also make a CON save vs. DC 14 at the 
  end of the day or be cursed with a wasting disease. Every 
  day, the target must save  or gain a level of exhaustion. 
  This happens at the end of each consecutive day until the 
  curse is removed or until the target makes three consecutive 
  successful saves. These levels of exhaustion cannot be 
  removed while the character still suffers the curse. The 
  curse can only be removed with a Remove Curse spell. The 
  Penanggal gains advantages on bite attacks against targets 
  held by its Grasping Entrails. 
  Grasping Entrails (monstrous form only): Melee weapon 
  attack, +6 to hit, reach 10 ft, one creature. Hit: 5 (d6+2) 
  bludgeoning damage plus 3 (1d6) acid damage plus 3 
  (1d6) necrotic damage, the target is grappled, and the 
  target cannot regain hit points until the start of the 
  penanggal’s next turn. 
  Charm: The penanggal targets one creature it can see within 
  30 feet of it if the target can see the penanggal. The target 
  must succeed on a DC 15 Wisdom saving throw or be 
  charmed by the penanggal. The charmed target regards 
  the creature as a trusted friend to be heeded and 
  protected. The charmed target isn’t under the creature’s 
  control, but it takes the penanggal’s requests or actions in 
  the most favorable way it can, and is willing to allow the 
  penanggal’s bite attack. Typically, the monster uses this to 
  make prey docile for feeding. 
   
  Each time the penanggal does anything harmful to the 
  target, the target can repeat the saving throw, ending the 
  effect on a success. Otherwise, the effect lasts 24 hours or 
  until the creature is destroyed, is on a different plane than 
  the target, or takes a bonus action to end the effect. 
  Horrific Transformation (human form only): the penanggal 
  separates her head from her body. All creatures within 30 
  feet that see the change must succeed on a DC 15 Wisdom 
  saving throw or drop to 0 hit points from fear. Those who 
  do save are frightened for 1d6 rounds. 
  
SOURCE: textdata/thevault/Swords & Wizardry/SW Adventures & Settings/Savage Swords of Athanor (SW)/Glory Road (Savage Swords of Athanor Periodical)/Glory Road 12.pdf