TEXT: old guns never die
  old guns never die
  converting cyberpunk 2020  
  converting cyberpunk 2020  
  weapons  to cyberpunk red
  weapons  to cyberpunk red
  BY RICHARD BAGNALL
  1
  Writing and Design by Mike Pondsmith, James Hutt, Cody Pondsmith, and J Gray
  Art Direction by Jaye Kovach • Business Management by Lisa Pondsmith
  Layout by J Gray
  Copyright  © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A. All rights reserved under the Universal Copyrights Convention. All 
  situations, governments, and people herein are fictional. Any similarities portrayed herein without satiric intent are strictly coincidental.
  
  2
  OLD GUNS NEVER DIE
  Here is how to port your Cyberpunk 2020 guns (and 
  melee weapons) to Cyberpunk RED.
  S
  tep 0
  s t e z e r o s t e z e r o s t e p z e r o
  If your weapon doesn’t fire bullets, shotgun shells, 
  explosives, or arrows, or isn’t a typical gun or melee 
  weapon (for example, it has specific use require-
  ments or unique rules), your weapon is an Exotic 
  Weapon. Check the equipment sections in your entire 
  Cyberpunk RED collection to see if we’ve already 
  written an Exotic Weapon that closely matches it. 
  If not, ask your GM if you can work something out. 
  Careful though, it might be imbalanced. Not every 
  weapon works well with every type of campaign. 
  Otherwise, move on.
  S
  tep 1
  s t e p o n e s t e p o n e s t e p o n e
  Find the weapon’s closest matching Weapon 
  Type in Cyberpunk RED. Weapon Category 
  determines everything about a weapon except 
  Weapon Accuracy and whether or not it is a 
  Poor Reliability Weapon, which is determined 
  by weapon quality. This means the weapon’s 
  Single Shot Damage, Autofire Multiplier (if it has 
  one), Standard Magazine and Ammunition Type, 
  Rate of Fire, Hands Required, and Cost, and 
  Concealability change to match the Weapon Type 
  in the Cyberpunk RED core rulebook.
  S
  tep 2
  s t e p t w o s t e p t w o s t e p t w o
  Flatten Weapon Accuracy (WA). If the 2020 weapon 
  had -1 or less WA, in RED it has 0 WA, and if it had 
  +1 or more WA in 2020 it now has +1 WA, which 
  makes it an Excellent Quality Weapon in Cyberpunk 
  RED.
  S
  tep 3
  s t e p t h r e e s t e p t h r e e s t e p t h r e e
  Flatten Reliability. Any 2020 Weapon with 
  Reliability of Unreliable (UR) becomes a Poor 
  Reliability Weapon in RED, meaning that whenever 
  you roll a Critical Failure when attacking with the 
  weapon, it Malfunctions, requiring an Action to 
  reverse the jam, loose grip, etc, before it can be 
  swung or fired again. It is possible that after this 
  conversion you be left with an Excellent Quality 
  Weapon that nonetheless jams because it is also 
  a Poor Reliability Weapon. Your GM (and likely, 
  your local Fixer) should take this into account when 
  pricing the item.
  S
  tep 4
  s t e p f o u r s t e p f o u r s t e p f o u r
  Determine the quality of the weapon. Weapons are 
  always sold based on the cost of the highest Weapon 
  Quality they qualify for. Use the outcome of Steps 2 
  and 3 to and the table below to determine this.
  Weapon Quality
  Qualifications
  Poor
  Poor Reliability Weapon with +0 
  Weapon Accuracy
  Standard
  +0 Weapon Accuracy, and is not a 
  Poor Reliability Weapon.
  Excellent
  +1 Weapon Accuracy, even if it is 
  Poor Reliability. 
  S
  tep 5
  s t e p f i v e s t e p f i v e s t e p f i v e
  Strip any old Weapon Attachments off of the 
  weapon. Replace them with similar ones from RED. 
  If the 2020 version of the weapon has a Standard 
  Magazine size greater than what is listed for the 
  Weapon’s Type in RED, consider adding either the 
  Extended Magazine or Drum Magazine Attachment 
  as is fitting. Non-Exotic Weapons in Cyberpunk 
  RED come with 3 Attachment Slots. If the features 
  of the 2020 version would require Attachments that 
  take up more than 3 Attachment Slots, the weapon 
  should be considered Exotic. Note that some 
  Weapon Attachments, such as Extended Magazine, 
  can change the Concealability of a weapon from 
  YES to NO.
  S
  tep 6
  s t e p s i x s t e p s i x s t e p s i x
  Your GM will assign the Weapon a Cost based on its 
  value in the market. Call your Fixer. It might be a little 
  harder to find that it used to be.
  
  3
  OLD GUNS NEVER DIE
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  Az decides, in their next game, the Crew will be hired to track down a cargo container of old Neo-Soviet 
  weapons from the 4th Corporate War period. Knowing they’ll probably skim a gun or two off the top, Az works 
  on converting a few Neo-Soviet firearms from Blackhand’s Street Weapons to Cyberpunk RED rules. They 
  start with the Stolbovoy St-5 Assault Rifle and, specifically, the variant that comes with an installed Smartgun 
  Link. In Cyberpunk 2020, the Stolbovoy had the following stat loadout.
  Relability: -1
  Concealability: Can’t be Hidden
  Availability: Common or Rare depending on the part of the world you’re in.
  Damage: 5d6 (5.45mm)
  # of Shots: 30
  Rate of Fire: 1/30
  Reliability: Very Reliable
  Range: 400m
  Cost: 1,800eb
  Features: Smartgun Link
  Obviously, this is an Assault Rifle, so Az compares the 2020 St-5’s stats to the Assault Rifle Weapon Type in 
  Cyberpunk RED. Concealability and Single Shot Damage do not change. Availability isn’t a factor and is 
  disregarded. Rate of Fire 1/30 becomes simply ROF 1. Autofire works differently in Cyberpunk RED so the 
  second number is irrelevant and all Assault Rifles have a ROF of 1. # of Shots is 30 but the Standard Magazine 
  for an Assault Rifle in RED is 25. Az makes a note to come back to that when working on the Attachments. The 
  400m Range is tossed out, as all Assault Rifles in Cyberpunk RED use the same row on the Range Table. Cost 
  changes from 1,800eb to 500eb but Az knows that’ll change as they continue along with the process.
  The St-5 in 2020 has a Weapon Accuracy of -1. That gets flattened to +0. The Weapon Quality is Very 
  Reliable. Only Unreliable would matter in this conversion, so no changes there. Looking at the table for Step 4 
  of the conversion process, Az sees the Stolbovoy St-5 is a Standard Quality Weapon since it has a +0 Weapon 
  Accuracy and does not have a Poor Reliability. So far, the cost of 500eb is unchanged.
  The St-5 has one feature: a Smartgun Link. There’s a Smartgun Link Weapon Attachment in RED, so Az adds 
  that to the weapon’s stat loadout. That adds 500eb to the weapon’s cost for a total of 1,000eb. Az also decides 
  to address the difference between the magazine size of the St-5 in 2020 and the standard Assault Rifle in RED 
  by adding an Extended Magazine Attachment. That brings the magazine size to 35 and the standard value of 
  a St-5 in a 2045 Fixer’s Night Market to 1,100eb.
   
  ▶ Stolbovoy St-5
  Weapon  
  Type
  Weapon  
  Skill
   Single 
  Shot 
  Damage
  Standard 
  Magazine
  Rate 
  of Fire
  (ROF)
  Hands 
  Required
  Can be
  Concealed?
  Cost
  Assault Rifle
  Shoulder Arms
  5d6
  35
  (Rifle)
  1
  2
  NO
  1,100eb
  Alt. Fire Modes & Special Features: Autofire (4)•Suppressive Fire•Smartgun Link•Extended 
  Magazine
  
SOURCE: textdata/thevault/Cyberpunk/Cyberpunk Red/Cyberpunk Red.-.Old Guns Never Die - Converting 2020 Weapons to Red.pdf