TEXT: Dyson's Delve
  Level 7 (for level 3 characters)
  Entrances & Exits
  Entrances & Exits
  ●
  Stairs up (to level 6, area 1) near area 1.
  ●
  Spiral stairs up (to level 6, area 12) in area 5.
  ●
  Circular stairs down (to level 8, area 1) in area 6.
  ●
  Exit (to outdoors) in area 12.
  Wandering Monsters
  Wandering Monsters
  (1 in 6, check every 10 minutes)
  1-2 – Acolytes (1d8, AC: 2, HD: 1, ATT: 1d6, Mv: 60 (20), Sv: C1, M: 7) & 
  Adept (1, AC: 2, HD: 2, ATT: 1d6, Mv: 60 (20), Sv: C1, M: 7) with cause 
  fear prepared.
  3 – Veterans (2d4, AC: 2, HD: 1d3, ATT: 1d8, Mv: 60 (20), Sv: F1-3, M: 9)
  4 – Mediums (1d4, AC: 9, HD: 1**, ATT: 1d4 or spell, Mv: 120 (40), Sv: 
  M1, M: 7) (determine level 1 spell for each at random).
  Contents & Description
  Contents & Description
  This level is a temple complex with access to the surface at area 12. It is 
  operated by the groups found exploring the higher levels.
  1. Fire Chapel. The walls are completely covered in candles, concealing the door under a layer of wax and candles. 8 Fire Beetles 
  are kept here (AC: 4, HD: 1+2, hp: 5, 5, 7, 5, 4, 9, 4, 9, ATT: 2d4, Mv: 120 (40), Sv: F1, M: 7).
  2. Earth Chapel. A Living Statue (Rock) (AC: 4, HD: 5**, hp: 20, ATT: 2d6/2d6, Mv: 60 (20), Sv: F5, M: 11) guards this chapel 
  and the 10 100 gp gems that decorate the various religious inscriptions on the walls.
  3. Water Chapel. The door at the back of the water chapel is decorated to look like a crashing wave.
  4. Air Chapel. The priestess of the air chapel is present with her acolytes, lighting incense. This Harpy (AC: 7, HD: 3*, hp: 19, 
  ATT: 1d4/1d4/1d6 + special, Mv: 60 (20), Fly: 150 (50), Sv: F3, M:7) and her 3 Acolytes (AC: 2, HD: 1, hp: 6, 4, 5, ATT: 1d6, 
  Mv: 60 (20), Sv: C1, M: 7) will investigate any commotion in area 5, the harpy taking advantage of the high ceiling there to fly.
  5. Grand Temple. The spiral staircase in this 40' tall room has recently been rebuilt to gain access to the upper levels after a gray 
  ooze fell through the opening into the temple during a ceremony. The stairs are guarded by 4 Acolytes (AC: 2, HD: 1, hp: 2, 6, 4, 
  5, ATT: 1d6, Mv: 60 (20), Sv: C1, M: 7) and the Vicar (AC: 2, HD: 4*, hp: 20, ATT: 1d6+2, Mv: 60 (20), Sv: C4, M: 8) who 
  wields a warhammer +2, and wears boots of levitation. He has prepared Cure Light Wounds, Light, and Hold Person. 
  6. Descent. The circular staircase down to level 8 is guarded by 4 church mercenary Veterans (AC: 2, HD: 2, ATT: 1d8, Mv: 60 
  (20), Sv: F2, M: 9). The top step is trapped with a blade that springs out of the stair to slash at the ankles of those stepping on it, 
  dealing 1d8 damage.
  7. Emissaries of the Black Dragon. 4 Troglodytes (AC: 5, HD: 2*, hp: 11, 10, 10, 5, ATT: 1d4(x3), Mv: 120 (40), Sv: F2, M: 9) 
  are here visiting the temple. They are richly dressed and are wearing an assortment of jewelry (5 pieces of jewelry on each 
  troglodyte, totaling at 4,000 gp of jewelry each). On a desk in the room are a set of 3 gold and silver scroll tubes (worth 500 gp 
  each). The first contains a scroll of Bless; the second a scroll of Charm Person, Detect Magic, and Mirror Image; and the last a 
  scroll of Remove Fear and Silence 15' Radius.
  8. Antechamber. This room is nicely carpeted and has two sitting chairs in it. The door to area 12 has a bell on it, and the door to 
  area 9 is open and the guards there will come out to see who has entered if the bell is wrung or they hear anything interesting.
  9. Cloister. 3 Acolytes (AC: 2, HD: 1, hp: 2, 6, 4, 5, ATT: 1d6, Mv: 60 (20), Sv: C1, M: 7) and 3 Veterans (AC: 2, HD: 2, ATT: 
  1d8, Mv: 60 (20), Sv: F2, M: 9) are here, and there are bunks for many more. 
  10. Supply Room. This room contains barrels and boxes of food, wine and incense. A small crate in the back, hidden by the larger 
  containers, contains 1,000 sp, 500 gp, and a potion of gaseous form.
  11. Clerical Chambers. This is the home of the Harpy and Vicar. It is nicely appointed although definitely the home of followers of 
  an evil church. Two golden skull-embossed candlesticks on the reading desk are worth 900 gp each. The harpy's ceremonial spear 
  +1 is also here, in a glass-covered case.
  12. Entrance. The hallway between areas 8 and 12 is 350 feet long and decorated with a variety of tapestries, lit by torches. This is 
  the entrance to the temple and is guarded by 2 Acolytes (AC: 2, HD: 1, hp: 2, 6, 4, 5, ATT: 1d6, Mv: 60 (20), Sv: C1, M: 7). The 
  entranceway is a carved fresco in the style of the four elements.
  
SOURCE: textdata/thevault/Labyrinth Lord/Labyrinth Lord Adventures & Settings/Dyson's Delves (LL)/Dyson’s Delve/Dyson's Delve Level 7.pdf