TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 10: 
  � 
  +1 Merciful Greatclub (Adventure; Dungeon Master’s Guide) 
  � 
  Blunt Arrows (Adventure; Races of the Wild) 
  � 
  Cloak of Elemental Protection (Adventure; Miniatures Handbook) 
  � 
  Ioun Stone, Pink and Green Sphere (Adventure; DMG) 
  � 
  Sleep Arrows (Adventure; Dungeon Master’s Guide) 
  � 
  Vest of Resistance +1 or +2 (Adventure; Complete Arcane) 
   
  APL 12 (all of APL 10 plus the following): 
  � 
  Gloves of Dexterity +4 (Adventure; Dungeon Master’s Guide) 
  � 
  Pearl of Power, 1st Level Spell (Adventure; Dungeon Master’s Guide) 
  � 
  Ring of Counterspells (Adventure; Dungeon Master’s Guide) 
  � 
  Rod of Sure Striking (Adventure; Dungeon Master’s Guide II) 
   
  APL 14 (all of APLs 10, 12 plus the following): 
  � 
  +1 Flaming Composite Longbow, +5 Str Bonus (Adventure; DMG) 
  � 
  +1 Light Fortification Breastplate (Adventure; Dungeon Master’s Guide) 
  � 
  Boots of Speed (Adventure; Dungeon Master’s Guide) 
  � 
  Bracers of Archery, Lesser or Greater (Adventure; DMG) 
  � 
  Choker of Eloquence, Greater (Adventure; Complete Adventurer) 
   
  APL 16 (all of APLs 10, 12, 14 plus the following): 
  � 
  +1 Disarming Longbow (Adventure; Complete Warrior) 
  � 
  +2 Merciful Greatclub (Adventure; Dungeon Master’s Guide) 
  � 
  Bag of Tricks, Rust (Adventure; Dungeon Master’s Guide) 
  � 
  Iron Bands of Bilarro (Adventure; Dungeon Master’s Guide) 
  � 
  Vest of Resistance +3 (Adventure; Complete Arcane) 
  Adventure Record#
  595 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 10 
  max 1,350 xp; 2,300 gp 
   
   
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
   
   
  APL 14 
  max 1,800 xp; 6,600 gp 
   
   
   
  APL 16 
  max 2,025 xp; 9,900 gp 
  Cross out any game effects this character does not gain. 
   
  � The Admiral’s Charge: This PC may arrange for transport 
  aboard one of Keoland’s Royal Fleet ships and reduce the cost of 
  an Interactive, Regional, or Metaregional adventure set along the 
  coast of the Azure Sea in the Sheldomar Valley metaregion.  
  Using this effect reduces the cost of the adventure by 1 TU, but 
  with a minimum cost of 1 TU.  Mark this effect as USED when it 
  is spent. 
   
  � Reavers of the Azure Sea: This PC may spend time in 
  training to gain access to the following prestige classes (2 
  additional TUs must be spent for each prestige class you gain 
  access to; circle the prestige classes accessed): Dread Pirate 
  (Complete Adventurer), Legendary Captain (Stormwrack), 
  Stormcaster (Stormwrack). 
   
  This PC also gains access (Frequency: Metaregional) to the 
  following items: harpoon, aquatic crossbow, bag of teeth, 
  magnificent captain’s coat. 
  � Favor of Terrus Stoneflint: Terrus Stoneflint and the 
  weapon masters studying in the Principality of Ulek owe you 
  their thanks.  This PC may expend this favor to gain access 
  (Frequency: Metaregional) to any one of the following weapon 
  special ability upgrades (circle the one selected): flaming, frost, 
  shock, keen, bane (orc).  Mark this favor as USED when it is spent. 
   
  � Sea Mage Training: The Sea Mages of Gradsul and the 
  Churches of Osprem have made the following spells from 
  Stormwrack available (become Core spells) to this PC in 
  recognition of their heroic deeds in protecting the Azure Sea: 
  quickswim, jig of waves, pressure sphere, swim, detect ship, favorable 
  wind, disguise ship, airy water.  This PC also gains access to the 
  parrot or albatross for use as a familiar (see Stormwrack, page 51). 
   
  � Favorable Encounter with One Horn: This PC had a 
  friendly encounter with One Horn, the mysterious minotaur 
  paladin of Al’Akbar.  By mentioning his name in conversation, 
  this PC can gain a +2 circumstance bonus to Cha-based skill 
  checks with followers of the deity Al’Akbar. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  SHE5-05 Eye of the Storm 
  A Sheldomar Valley Metaregional 
  Adventure Set in the City of Gradsul 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region Sheldomar Valley/595/Normal Scenarios/SHE5-05 - Eye of the Storm  - (APL 6-10)/SHE5-05 - Eye of the Storm  - AR.pdf