TEXT: 1
  Sidebar#6
  Sidebar#6
  Fat Goblin Games Presents
  5 Haunted Items 
  Written By Taylor C. Hubler
  
  2
  Throughout the world there items haunted by the dead, by 
  evil, and by powerful curses. some  are just frightening while 
  other haunted objects are quite dangerous. The following are 
  haunts inspired by real world haunted objects to be used in 
  any campaign. They are great plot hooks for side quest or can 
  be used as haunted treasure the party brings home.
  Royal Blood Diamond (CR 11) 
  Greedy, spoiled, and covetous, the Princess Gelledona 
  was not a person to be denied what she demanded. Already 
  extremely rich, she owned an impressive collection of jewels, 
  gems, and precious things when she spotted the Royal Blue 
  diamond worn by a visiting princess from a far off realm. The 
  diamond was the largest she had ever seen, set into a mag-
  nificent necklace of silver and surrounded by dark sapphires. 
  The blue glow that came from the diamond was enchanting, 
  and Princess Gelledona did all she could to convince the 
  foreign princess to give it to her. After all the offers of money, 
  land, and other fine jewels were rejected, Gelledona paid the 
  visiting princess’s own guards kill her for it. Savage in their 
  work, the princess died clutching the diamond after being 
  stabbed repeatably. Princess Gelledona was able to have her 
  own staff clean up the mess after she secretly claimed the 
  diamond for herself, her diplomats putting the blame on 
  another nation already at war with the dead princess’s realm. 
  Royal Blood diamond 
   
            CR 11 
  XP 12,800
  CE fast, spiteful item-bound haunt (haunted object that af-
  fect creatures within 60 feet of it.) 
  Caster Level 13th 
  Notice Perception DC 26 (to see the diamond glow turn to 
  red) 
  hp 22;  Trigger special (see below);  Reset  1 day
  Effect When the wearer of the diamond’s necklace attempts 
  a diplomacy check the diamond turns red and becomes 
  soaked with blood. All creatures within a 60 foot radius 
  of the wearer suffer the effects of the symbol of fear spell 
  (DC 21 Will save negates) for the next 13 rounds. 
  Destruction The diamond must be returned to the king-
  dom it came from, and Gelledona needs to either sign a 
  confession or die.
  The Busty Maid Stool (CR 5) 
  Ballis Yellowtusk was deadly highwayman and local outlaw. 
  He was caught at his favorite tavern, the Busty Maid, eating a 
  fine meal at his regular spot at the bar. He went quietly when 
  the soldiers came, not putting up a fight as they carried him 
  away, nor while he was sentenced to hang for his crimes. His 
  last request was to have the stool from his favorite spot in the 
  Busty Maid be the thing he stood on for his hanging. Before 
  the stool was pulled from his feet he smiled and promised 
  to haunt anyone who would sit in his spot at the tavern. He 
  grinned as the stool was yanked out from under him, and 
  kept grinning even after he was long dead.
  The BusTy maid sTool  
                          CR 5 
  XP 1,600
  LE belligerent item-bound haunt (haunted object affecting 
  the creature sitting on the stool) 
  Caster Level 5th 
  Notice Perception DC 18 (to hear a whispered warning 
  when someone sits on the stool) 
  hp 30;  Weakness tricked by hide from undead;  Trigger 
  special (see below);  Reset 1 day
  Effect A ghostly Ballis Yellowtusk appears and attacks 
  anyone who sits on this stool fifteen minutes after they 
  have left the Busty Maid. The victim suffers the effects of 
  phantasmal killer (except no Will save to disbelieve, DC 
  16 Fortitude save or die of fear, 3d6 points of damage is 
  save is success.) 
  Destruction Hanging the stool five feet off the ground on 
  the wall next to Ballis’s spot for one year will successfully 
  destroy the haunt. 
  Hardnook Plantation Mirror (CR 7) 
  The Hardnook family was one of the wealthiest planta-
  tion owners in their area. Unfortunately Vande, the head of 
  the family, was a cruel man and abused all of the slaves and 
  workers who worked for him. Angry at his actions and riled 
  by an accident that killed a young child, the slaves eventually 
  revolted and the family was forced to barricade themselves 
  in the plantation manor. After three nights waiting for help 
  Vande was fatally wounded and his wife, Seadora, grew 
  insane from the constantly shouted threats and attacks. In 
  her crazed delirium, she tied nooses around her husband’s 
  neck, her neck, and the neck of each of her children. Then 
  she threw each one over the banister in the entryway of the 
  manor before jumping herself. The last thing each of them 
  saw was the reflection of their struggling and gasping bodies 
  in the large silver mirror that hung in that entryway. 
  The haRdnook PlanTaTion miRRoR  
  CR 7 
  XP 3,200
  CE persistent item-bound haunt (haunted object affecting a 
  15 foot by 10 foot area in front of the mirror) 
  
  3
  Caster Level 7th 
  Notice Perception DC 22 (to see the family hanging from 
  the manor’s banister in the mirror’s reflection) 
  hp 14;  Weakness tricked by invisibility;  Trigger proxim-
  ity;  Reset 1 hour
  Effect This haunt seeks to choke the life out of anyone view-
  ing the mirror. When someone within 30 feet looking into 
  the mirror is targeted by the haunt they see themselves 
  hanging with the family and suffer the effects of the spell 
  suffocation (DC 17 Fortitude save to resist the effects.) 
  The haunt stays with the mirror, and the banister the fam-
  ily hung from is still visible in the mirror if it is moved to 
  another location.
  Destruction The mirror needs to be melted down and 
  minted into coins. Those coins then need to be given to 
  plantation’s former slaves.
  The Willow’s Doll (CR 2) 
  The exact origins of the doll are uncertain but the last 
  owners, the Willow family, discovered it along the side of 
  the road near their home. The doll is expertly made, with a 
  smiling face and a body stuffed with soft feathers. Not long 
  afterwards the family started to be woken up nightly by slam-
  ming doors and distant laughing. Even more unsettling was 
  how the doll would move unseen through the house, and 
  was even discovered in high up places the children couldn’t 
  reach. Things became worse when the youngest claimed the 
  doll kept trying to choke her in her sleep, and the family 
  discovered just how difficult it was to get rid of the doll. No 
  matter how many times they have tossed it into a well or gave 
  it away the doll would always return to their doorstep each 
  morning. Burning it seems to do nothing to it as it simply 
  laughs at the flames.
  The WilloW’s doll     
   
              CR 2
  XP 600
  NE free-roaming, harmless, persistent item-bound haunt 
  with increased area (haunted object affecting one creature 
  within 2 feet of it) 
  Caster Level 2nd 
  Notice Perception DC 15 (to hear a child’s laugh) 
  hp 4;  Weakness tricked by Stealth;  Trigger nighttime;  
  Reset 1 minute
  Effect The malevolent spirit bound to the doll only wishes 
  to torment those around it. Each night it moves itself 
  about the house, slamming doors, laughing, and placing 
  itself in unsettling places. Each person that the doll comes 
  across while wandering about the house is affected by a 
  cause fear spell (DC 10 for partial effect.) The haunt can 
  only affect each target once per night.
  Destruction The haunt is permanently destroyed if it com-
  pletely submerged in holy water.
  Sir Vincent’s Portrait (CR 9) 
  Sir Vincent was a rich, arrogant, aristocrat who had great 
  pride in his appearance and was known to be hot-headed 
  about a disfiguring burn scar on his neck. Anyone who 
  pointed it out would be shouted at, or even attacked if he 
  was in a foul mood. When it came time to do his portrait he 
  hired only the best in the land, but demanded that the scar 
  be left out. Fabelli, the painter, refused the demand because 
  he painted his subjects as he saw them. Sir Vincent was so 
  furious at the sight of his scar in the portrait that he attacked 
  Fabelli on the spot, grabbing a small stone bust in his anger 
  and repeatedly beating Fabelli over the head with it. As he 
  died, Fabelli left a single bloody handprint in the bottom cor-
  ner of the portrait, his last words too gargled with blood for 
  anyone to hear them. Sir Vincent simply ordered that the scar 
  and handprint be painted over before anyone could hang it 
  in the ballroom, paying off all witnesses to his crime.
  siR VinCenT’s PoRTRaiT  
                          CR 9 
  XP 6,400
  LN fast persistent spiteful item-bound haunt (haunted object 
  affecting a 15 ft. by 15 ft. area in front of the portrait) 
  Caster Level 11th 
  Notice Perception DC 25 (to see the painted Sir Vincent 
  slowly become covered in burn scars) 
  hp 18;  Trigger proximity;  Reset 1 day
  Effect When this haunt is triggered the painted Sir Vincent 
  slowly becomes horrifically scarred as if by fire. The cloth-
  ing in the painting also appears to be charred. Anyone 
  standing in the area the haunt effects must make a DC 
  17 Fortitude save or take 3d6 fire damage and catch fire, 
  taking 1d6 fire damage at the end of each of their turns. 
  Those that have caught fire can use a full-round action to 
  attempt to extinguish the flames before taking this addi-
  tional damage. Extinguishing the flames requires a DC 17 
  Reflex save. Rolling on the ground provides the target a 
  +2 bonus on the save. Leaping into a large body of water 
  or magically extinguishing the flames automatically smoth-
  ers the fire. Each round the haunt is active it will target 
  any creatures not on fire within its area of effect until it is 
  destroyed or it has no more creatures it can target.
  Destruction The haunt desires that Sir Vincent be brought 
  to justice and his crime brought to light. When these con-
  ditions are met the portrait bursts into flames and burns 
  itself to ashes.
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  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; 
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  by E. Gary Gygax and Dave Arneson.
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   Sidebars: 5 Haunted Items ©Fat Goblin Games 2015 Author Taylor C. 
  Hubler
  
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