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  The Blue Qamel
  For the Players and the Judge
  (May be read to the players}
  The air was cool in the yulgar Unicorn.
  As your eyes adjusted
  to the darkness you noticed that only a few patrons sat in one
  corner.
  As usual, times were hard in Sanctuary, and few could
  afford the luxury of drinking before midday.
  in an hour there
  would be more patrons, end Cine Thumb would begin ladling out
  the stew he always seryed.
  Carefully placing your beck to the well and your purse in a
  secure place. you waited for e round of ale.
  The bitterness would
  take away the dust of the desert. Mentally, you calculated how long
  the few silyers earned by guarding the cerayan would last.
  It was
  just too befouled peaceful; a good war and scarcity would driye up
  the fees a sell-sword oould earn.
  Before Cine Thumb could bring the drinks, a hooded stranger
  had called him to the edge of the bar. Looking startled, Cine Thumb
  rushed up the stairs and out of sight. You were just gathering
  yourself to stir and fetch the flasks on the counter when the hooded
  figure picked them up and shuffled oyer to your table, deliyered
  them, and settled into a chair in the fer corner.
  A few moments
  later Una Thumb returned, glowering as he suryeyed the room,
  and stalked oyer to the hooded man.
  His anger abruptly eyapor-
  ated when three coins appeared on the table.
  in a deft moyement
  One Thumb picked up the coins and spun to return to his counter.
  As you sipped the nearest flask. of ale, e lethargy settled oyer the
  small tayern.
  '
  The ale tested eyen more bitter than eyar; Cine Thumb must haye
  been buying cheaper draughts produced locally. ‘foo would haye to
  haye a few words with him about it after finishing the flask. Think-
  ing of Una Thumb, you noticed that he appeared to be paying
  careful attention to your party and seemed eyen less surprised when
  the hooded figure rose and threw back his hood, reyealing the
  gap-toothed smile of Caiept el
  Hassem.
  Calapt had the dubious
  distinction of being the least generous fence in ell the maze. Still
  smiling, he approached the table
  and bowing slightly, he began:
  “Please do not do anything rash.
  l am sorry to haye to say this,
  but I haye poisoned two of your drinks.“
  All of you stood at once, weapons sliding from their sheathes.
  “There is en antidote, but alas,
  I do not haye any on my un-
  worthy person.“
  Standing, swords at your
  sides,
  you
  realized the import of
  his words.
  Looking at each other, all wondered which were the
  lucky two.
  Still smiling, Celept continued: “ l apologize for this necessity,
  but l must haye the Blue Camel. A curse appears to haye turned my
  meager luck sour, and
  I need the Camel to return my luck to its
  former positlye state.“
  At that, his left hand made an intricate
  gesture reputed to ward off eyii influences.
  “It seemed the best way to gain your rapid cooperation. in three
  hours, before the extract of the root can begin to effect two of you,
  bring to me here the Blue Camel. Then i will tell where the antidote
  is hidden. After that, only the gods may help."
  As he began to back away, the closest of you grabbed his arm
  and squeezed it, demanding to know which of the flasks were
  poisoned.
  Winclng, Celept replied that his back had been turned
  while you were all grasping the flasks and he had no way of knowing
  which of you were the unfottunate two.
  He insisted that he must
  be gone or he wouldnlt be back with the antidote in time. Smiling
  once more, he hurried to the door and onto the Serpentine. Think-
  ing qulckiy, one of you tried to follow but returned, disgusted
  because Calept had yenlshed before your eyes had adjusted to the
  noon sunlight.
  Arriying at the bazaar, you made a few discreet inquiries as to
  the nature of the “blue camel“. To your dismay, an urchin pointed
  across the stalls to where, swaying in the noonday heat, a full grown
  camel stood.
  it was colored a most eye-catching pale blue. As you
  stood staring at the creature and gauging the crowd gathered about
  it, the urchin offered to guide you to e seller of dyes. Your stomach
  felt queasy and you realized that fifteen minutes had already passed.
  CALEPT EL HASSEM
  Might ED
  intellect B0
  Knowledge 75
  Stamina 45
  Coordination 65
  Appeal B0
  Fighter skill 1r'Thief skill 2
  Human 5" 10“
  160 pounds Age 45
  Calept has a dagger hidden up his left sieeye.
  For the Judge only
  Caiept is not only the worst paying fence in the maze, he is also
  the most superstitious.
  A thief to whom he had giyen only an
  insulting pittance of his rightful due had uttered a most ominous
  curse.
  in the two days since, Calept has noticed many incidents of
  “bad luck“ and is now thoroughly conyinced that the casual curse
  has taken effect.
  Because of this he is desperate and on the edge of
  panic.
  When the blue camel appeared in the bazaar this morning he
  latched
  onto
  its story of bringing good luck
  as his only hope.
  Tricking Cine Thumb upstairs, he set his trap.
  Actually there is no
  poison, but should the party succeed in bringing him the camel he
  has a flask of ylnegar ready to pass off as the antidote.
  Should the party choose to try the dyers and create their own
  blue camel, one hour will be lost and they will discoyer that there is
  only enough blue dye in all the city to coyer two-thirds of a camel.
  The crowd
  in
  the bazaar will include many of the 'bazaar's
  merchants, a few city guards, and about three dozen shoppers. All
  are clustered around the camel,
  discussing the
  stories about it
  bringing luck and gawking at the color.
  Leneib is greedy, somewhat
  lazy, and planning on maiking the most from his scheme. The camel
  seller will be busy selling rides and will be yery cautious in dealing
  with the party.
  Hiding a camel is yery different from riding a horse and should
  be considered a totally different skill. Characters attempting to ride
  any camel without prior experience will haye great difficulty.
  Cince
  they get the beast moying there will be a 20% chance of their falling
  off in a slow walk and a 40% chance each round if the camel is
  excited or neryous. A nenrous camel also has a tendency to bite.
  For the Judge only
  Leneib am Wilm was tired of camels and tired of being poor.
  More than relaxed from cheap wine, he pulled a rag from the yet of
  dye his wife was preparing and threw it at the scruffy beast he had
  been unable to sell that morning, The three friends sharing his wine
  laughed heartily as the cloth fell, reyealing a patch of camel hair
  dyed bright blue.
  Leneib did not share the jest as he was now
  soundly asleep.
  Still laughing at their cleyerness, the three dipped cloths in the
  yat and soon the entire camel was a bright shade of blue. Emerging
  from the adobe hut, Leneib’s wife screeched at the tricksters who
  hastily retreated towards Sanctuary. With a disgusted glance at the
  camel she turned away to begin the tedious process of preparing
  another yet of blue dye to sell to the cloth merchants. When Leneib
  awoke it was dark, his mouth feeling es though the camels he was
  learning to hate had walked through it.
  Crawling into the hut he
  curled up on his pallet and returned to the comfort of unconscious-
  ness.
  The camel seller woke abruptly at the shock of the water his
  wife had thrown.
  Head throbbing, he snatched some bread and
  hurried to lead the one scruffy camel he had to sell toward the
  town.
  Leneib pulled up to a painful halt when he saw the poor
  beast's color.
  Cursing his companions he turned to go back to the
  coolness of the hut but there was e burst of screeching from his wife
  inside and with a shrug Leneib began leading the peculiar beast
  towards Sanctuary and the Bazaar.
  Eyen if there were no buyers the
  bustle of the bazaar whould be more pleasant than a day of acid
  rebukes.
  LENEIB AM WILM
  Might Bill
  intellect 45
  Knowledge 55
  Stamina 70
  Coordination B5
  Appeal 30
  Fighter skill 1
  Human 5' 7"
  145 pounds
  Age 4-D
  Upon entering the town the unusual camel attracted the fancy
  of the urchins who regularly wandered the bazaar.
  Finally Leneib
  allowed one to ride the strangely colored beast. With the children
  gathered round he led the animal to his stall. As the child ciamber-
  ed down he let out a small exclamation of joy and diylng toward the
  dusty ground he arose ciasping a copper piece. All the urchins took
  up the cry as they rushed off:
  “lt‘s e lucky camel.“
  “Perhaps it is“ Leneib murmured.
  It took Leneib only a few minutes to conyince the bread seller's
  wife to try a ride.
  She had seen the child discoyer the coin and half
  belieyed the camel seller's story of his “lucky” camel granted him
  by Shipri.
  At the end of the short ride Leneib dropped one of his
  few coppers and ground it into the dirt. Looking carefully around,
  the baker's wife spotted the coin and literally pounced upon it.
  This attracted seyerel more of the bazaer's regulars, and while some
  like Eplenus the potter scoffed, others were gullible or desperate
  
  enough to belieye.
  This small crowd in turn attracted the first of
  FEND CLLITCHPUHBE
  the shoppers.
  _
  _
  Soon the story had gained much in the telling.
  Leneib had been
  giyen a yision.
  The baker's wife had found a gold coin.
  A child
  found a small gem.
  Leneib smiled and denied nothing. Finally one
  of the shoppers offered e silyer for
  a ride to “bring him luck".
  Within seconds seyerel others clamored for the chance to press shiny
  coins into the camel seller's hands.
  it was going to be, Leneib
  decided, a most pleasant day.
  GUAUUET JAli<L ALI
  Might SB
  intellect 55
  Knowledge 40
  Stamina 45
  Coordination B5
  Appeal
  7'0
  Fighter skill 2
  Human 5' B” 150 pounds Age 42
  Jalk
  was once the trusted
  lieutenant to
  a
  successful desert
  bandit.
  His duties often consisted of searching through the booty
  and making sure the best went to the leader of the gang.
  Cine day
  while checking the pack of a lone merchant slain by the others Jalk
  discoyered
  a small pouch of pearls, more wealth than the gang
  normally garnered in a year.
  Carefully returning the pouch to its
  hiding place, Jalk made sure that he himself was giyen the pack
  when the spoils were diyided. That night Jaik stole the best horse in
  the camp and fled to Sanctuary.
  Elnce in Sanctuary Jalk began to worry that his formar comrades
  would discoyer his deception and seek
  revenge. To forestall this
  happening, he informed the local garrison of the location of their
  secret camp.
  When the party that was sent out returned, they
  boasted of how they slew all but a few who ran, panicking, into the
  desert. Since than Jalk has liyed in fear of his former gang.
  When Jalk first erriyed
  in Sanctuary he discoyered that there
  was only one man purchasing stolen jewels.
  Furthar, this fance
  offered merely a pittance for yaluabie gems.
  Fiather than lose so
  much of what he had risked his life for, Jalk decided to buy the stall
  of an ailing jeweler and sell the pearls himself which turned out to
  be
  a great success.
  Further a chance acquaintance with a thief
  (caught trying to bu rgie his staili helped Jaik establish contact with
  the residents of the maze.
  Soon the word went out that Jalk paid
  better for stolen gems and as his trade grew Jalk taught himself how
  to remount the gems receiyed to prevent embarassing coincidences
  in a small city like Sanctuary.
  By the time the other jewel fence
  discoyered that he had competition, Jalk was able to hire a body-
  guard.
  Though a fence, Jaik tries to deal fairly with his sources and
  is well liked.
  LEIPTEHUM
  Might 55
  intellect 5D
  Knowledge BB
  Stamina 70
  Coordination T5
  Appeal
  BB
  'lNoodcaryar skill 1.l'Fighter skill 1
  Human 5' 4“
  165 pounds Age SS
  Leipterum inherited the stall from his father less than a year ago.
  Before this he had mostly worked at home preparing the wood for
  his father to work.
  The father was helping the wood caryer from
  the stall seyerel rows east of this area to cut down a large tree when
  his hand slipped.
  He cut himself badly on the saw blade.
  Though
  the wound was carefully cleaned by a healer, the sap carried an
  infection and Leipterum's father died of blood poisoning.
  When the accident occurred Leipterum began working the bazaar
  rather than losing the space.
  Since his father died he has kept up
  the family business.
  The accident also upset the woodcaryer who
  has been giying Leipterum free lessons in his art in an attempt to
  make up for the loss.
  Because of this, Leipterum has been able to
  dress up his otherwise ordinary cabinets and tables with passably
  good caryings. Pleasant and open, Leipterum is popular with the
  other regulars.
  While resigning himself to being e cabinet maker, Leipterum has
  always wished he would become a Spy.
  Who he would work for is
  less important to him than the excitement and the deception.
  Unfortunately he is a poor liar {in fact not a very good hagglerl and
  would hardly last a day.
  Still this has been his dream and any hint
  that you are someone important and secret will gain his unthinking
  assistance.
  Hakeim, the Story Teller will be in the edges of the crowd trying
  to determine the facts of Lenaibls story and watching for any other
  events worthy of weaying into the tale.
  lFor details on Hakeim see
  the
  Thieves’
  World
  anthologies
  and
  Chaosium's
  Thiayes'World
  game.)
  Might B5
  intellect BB
  Knowledge T5
  Stamina 45
  Coordination Bi}
  Appeal 55
  Thief skill 2
  Human 5'4” 150 pounds Age EB
  Fend has a stall in the bazaar where he sells the wines produced
  in the yineyards around the city. Fend inherited this business when
  his father was placed in prison for the theft of the purse of a
  Flankan
  Noble some three months earlier.
  Fend follows in
  his
  family tradition and is not aboye lifting the purse of a customer who
  has sampled his wares too much.
  Before taking oyer the stall Fend
  had made a poor liying as a pickpocket and runner of odd errands
  for the more dubious citizens of the Bazaar.
  He resents authority
  and is always out for a quick silyer piece.
  Fend will agree to do
  anything the party requests, but if there appears to be any risk he
  will quickly disappear.
  if the party pays spacial attention to the blue camel lbeyond the
  stir it is already creating) Fend will approach one member of the
  party and ask to be “of assistance“. He will claim any knowledge or
  skill the party says it needs, though most likely Fend will haye none
  of these.
  He definitely cannot ride a camel and has neyar tried.
  Fend is tolerated, but not trusted by the other merchants in the
  bazaar.
  Fend's father was once a Fiankan citizen who fled the city
  to ayoid being imprisoned in Fianke.
  TH E BAZAAR
  1
  Leneibs icameisl
  2
  Fends {cloth merchanti
  3
  Jaik All lmisc.)
  4
  Leipterum (cabinetsi
  5
  "'
  Al Hefam {camels and Horsesl
  awe:aII Si-n
  e
  E1
  B
  "'
  Berond lmisc.i
  7’
  ""
  Eplenusipotsi
  Bil
  "'
  Nyssaia liewelryi
  * = for more information on these charactars sae Thieves’ World
  Adyenture 1, TFIAITOH, from FASA.
  Write for a free catalog of other fine FASA products
  including :
  BEHIND ENEMY LINES - World War Ii role-playing.
  GHAV-BALL - The Sporting Event of the Future.
  Approved for use with TRAVELLER
  adventures and playaids.
  FASA
  P.O. Box 6930
  Chicago IL 60630
  
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SOURCE: textdata/thevault/Thieves World (multi)/Robert L. Asprin's Thieves' World (Chaosium)/Thieves' World - T0 The Blue Camel (FASA).pdf