TEXT:  
   
   
   
   
   
   
   
   
   
   
   
   
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  0   TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
   TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  Be sure to strike out all items for 
  which the PCs neglected to spend 
  favors, as well as the mauls and armor 
  that the PCs either failed to find or 
  destroyed. 
  APLs 2-4 
  � Elixir of swimming (Adventure; DMG) 
  � Gloves of swimming and climbing (Adventure; DMG) 
  � Ring of swimming (Adventure; DMG) 
  � Divine scroll of corona of cold (Adventure; Spell Compendium) 
  � Divine scroll of plane shift (Adventure; DMG) 
  � Huge masterwork cold iron maul (Adventure; Complete 
  Warrior) 
  � +1 huge cold iron maul (Adventure; Complete Warrior) 
  � +1 huge icy burst cold iron maul (Adventure; Complete 
  Warrior) 
  � +5 huge heavy fortification hide armor (Adventure; DMG) 
   
  APLs 6-12 (all of APLs 2-4 plus the following) 
  � Boots of the winterlands (Adventure; DMG) 
  Adventure Record# 
  598 CY 
   A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 XP; 450 gp 
   
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1,125 XP; 1,300 gp 
   
  APL 10 
  max 1,350 XP; 2,300 gp 
   
  APL 12 
  max 1,575 XP; 3,300 gp 
  �Expended Favors: PCs who expended favors of the Rel Mord 
  Wizards’ Guild, a Church of Nyrond, or Royal Favors gain regional 
  access to one of the following items for each favor spent (cross off 
  all others): 
   
  • 
  Bottle of air (Regional, DMG) 
  • 
  Cloak of the manta may (Regional, DMG) 
  • 
  Ioun stone, iridescent spindle (Regional, DMG) 
  • 
  Helm of underwater action (Regional, DMG) 
  • 
  Necklace of adaptation (Regional, DMG) 
  • 
  Pearl of the sirines (Regional, DMG) 
  • 
  Ring of swimming, improved (Regional, DMG) 
   
  PCs who don’t expend favors do not gain access to these items 
  in the access section below and must cross these items off the 
  access list below. 
   
   
  Event:__________________________ Date: __________________ 
  DM: _____________________________________________________ 
   
  Signature 
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  __________________________________________________ 
  Home Region_________________________________ 
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  NYR8-01– Beneath Abyssal Seas 
  A one-round regional adventure set in the Kingdom of 
  Nyrond 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Nyrond/598/Normal Scenarios/NYR8-01 - Beneath Abyssal Seas (APL 2-12)/NYR8-01 - Beneath Abyssal Seas AR.pdf