TEXT: tenfootpolemic.blogspot.com 
  Investments and Business Ventures 
   
  Investments and business ventures work in the same way – you put money in, and 
  hopefully get more money out later. 
  Risk 
  Maximum Monthly Growth 
  Risk Dice 
  Stable 
  10% 
  3d6 
  Risky 
  20% 
  2d6 
  Wild 
  100% 
  1d6 
   
  When you first put your money into an investment you choose what you’re investing 
  in and how risky you think it is. 
  Every month, the following happens: 
  - Roll on the Risk Table. 
  - Roll for Monthly Growth. 
  If the final Monthly Growth result is positive, you receive that much money in cash 
  to be spent or reinvested at your leisure. 
  If the final Monthly Growth result is negative, your investment simply loses value. 
  You can influence the Risk Table through your actions. Setting up the business 
  personally might give you a bonus, for instance, whilst a change in management 
  might impose a penalty. 
  Having an Accountant on staff grants a +1d10% bonus to Monthly Growth. 
  If you want to get your money out you can withdraw an investment or liquidate a 
  business at the time of the monthly return. 
   
  Safe 
  (3d6) 
  Risky 
  (2d6) 
  Wild 
  (1d6) 
  Risk Table 
  - 
  - 
  1 
  Bankrupt! Lose every last copper piece. 
  - 
  2 
  2 
  Terrible Catastrophe. -1d20% value. 
  3-4 
  3 
  3 
  Major Calamity. -1d10% value. 
  5-6 
  4 
  - 
  Mild Setback. -1d6% value. 
  7-8 
  5 
  - 
  Bad Omens. -1d4% value. -2 to next risk roll. 
  9-12 
  6-8 
  - 
  Business as usual. +1% value. 
  13-14 
  9 
  - 
  Encouraging Signs. +1d4% value. +2 to next risk roll. 
  15-16 
  10 
  - 
  Good Fortune. +1d6% value 
  17-18 
  11 
  4 
  Excellent Luck. +1d10% value. 
  - 
  12 
  5 
  Massive Windfall. +1d20% value. 
  - 
  - 
  6 
  Huge Profits! +1d100% value. 
   
  
SOURCE: textdata/thevault/Lamentations of the Flame Princess/LotFP Supplemental/Investments & Business Ventures (LotFP).pdf