TEXT: 1
  2
  Minor Weapon, Whip, Staff
  3-4
  Small Weapon, Rapier, Spear
  5
  6
  7+
  Roll again -or- Minor
  Lance
  Silver Weapon
  Chain Armor
  11
  CITIZEN 1
  12
  CITIZEN 2
  13
  CITIZEN 3
  14
  LABORER 1
  15
  LABORER 2
  16
  LABORER 3
  5-6
  1
  Instrument
  1
  Steel Mirror
  1
  Cooking Pots
  1
  Pouch
  1
  Lantern
  1
  10’  Pole (3m)
  2
  Lard
  2
  Oil Flask
  2
  Tinderbox
  2
  Mallet
  2
  Drill
  2
  50’ of Rope (15m)
  Iron Rations
  3
  Tinderbox
  3
  Oil Flask
  3
  Bowl
  3
  Miner Pickaxe
  3
  Crowbar
  3
  Lock
  4
  Mallet
  4
  Lantern
  4
  Bundle of Wood
  4
  50’ of Rope (15m)
  4
  Mallet
  4
  Wire Cutters
  5
  Torch
  5
  Book
  5
  Wine Bottle
  5
  Block and Tackle
  5
  Shovel
  5
  Torch
  6
  Wooden Holy Symbol
  6
  Mug -or- Cup
  6
  Fork and Spoon
  6
  10 Wooden Spikes
  6
  5 Iron Spikes
  6
  Ink and Quill
  7
  4 Candles
  7
  Fork and Spoon
  7
  Garlic Head
  7
  Handful of Nails
  7
  Whistle
  7
  3 Sheets of Paper
  8
  Spoon
  8
  Candle
  8
  Handful of Salt
  8
  2 Sacks 
  8
  Bottle of Beer
  8
  4 Chalks
  9
  10 Nails
  9
  Soap
  9
  Local Map
  9
  Work Gloves
  9
  10’ of String (3m)
  9
  1 Sack
  10
  Scissors
  10
  Empty Bottle
  10
  Handful of Pepper
  10
  3 Chalks
  10
  1 Sack
  10
  Mule
  6
  21
  BEARER
  22
  COOK
  23
  GUIDE
  24
  PRIEST
  25
  SOLDIER 1
  26
  SOLDIER 2
  Leather Armor
  1
  Pouch
  1
  Cooking Pots
  1
  Animal Feed (1 day)
  1
  Holy Book
  1
  Pouch
  1
  Personal Tent
  2
  Pouch
  2
  Fishing Gear
  2
  Animal Feed (1 day)
  2
  Vial of Holy Water
  2
  4’ of Chain (120cm)
  2
  Bag of Caltrops
  3
  Waterskin
  3
  Tinderbox
  3
  3' of Chain (90cm)
  3
  Sacred Ritual Garments
  3
  Shovel
  3
  Lantern
  4
  Waterskin
  4
  Lard
  4
  3' of Chain (90cm)
  4
  Pouch
  4
  Fur Coat (various uses)
  4
  Oil Flask
  5
  50’ of Rope (15m)
  5
  Book of Recipes
  5
  50’ of Rope (15m)
  5
  Wine Flask
  5
  Tobacco
  5
  Tinderbox
  6
  5 Sacks
  6
  Bag of Flour
  6
  Whistle
  6
  Iron Holy Symbol
  6
  2 Sacks
  6
  Piece of Coal
  7
  20’  of String (6m)
  7
  2 Garlic Heads
  7
  Local Map
  7
  4 Candles
  7
  Wooden Holy Symbol
  7
  Whistle
  8
  10 Nails
  8
  Handful of Salt
  8
  Perfume
  8
  10 Incense Sticks
  8
  Smoking Pipe
  8
  Sheet of Poetries -or- Doll
  9
  Chalk
  9
  Handful of Pepper
  9
  Mouse Trap
  9
  Holy Pendant
  9
  10 Iron Spikes
  9
  Chalk
  10
  Mule
  10
  5 Spoons
  10
  2 Dogs
  10
  Chalk
  10
  3 Candles
  10
  4 Nails
  31
  MEDIC
  32
  SCHOLAR
  33
  EXPLORER 1
  34
  EXPLORER 2
  35
  THIEF 1
  36
  THIEF 2
  2-4
  1
  Personal Medical Journal
  1
  Knowledge Book (your choosing)
  1
  50’ of Rope (15m)
  1
  Personal Tent
  1
  Drill -or- Specialist’s Tools
  1
  Manacles
  2
  Pouch -or- Medical Tools*
  2
  Knowledge Book (your choosing)
  2
  Lantern
  2
  Torch
  2
  Bag of Caltrops
  2
  Drill
  Standard Rations
  3
  Laudanum Bottle
  3
  Personal Diary
  3
  Oil Flask
  3
  Tinderbox
  3
  50’ of Rope (15m)
  3
  Glass Cutter
  4
  Bottle of Strong Spirit
  4
  Steel Mirror
  4
  Winter Clothes
  4
  Fishing Gear
  4
  Grappling Hook
  4
  Glass Mirror
  5
  Bone Saw
  5
  Scroll Case
  5
  Tinderbox
  5
  Cooking Pots
  5
  Crowbar
  5
  Oil Flask
  6
  Ink
  6
  Kingdom Map
  6
  3 Sacks
  6
  3 Sacks
  6
  Vial of Laudanum
  6
  Cloth Stripes
  7
  3 Candles
  7
  Ink
  7
  Handful of Salt
  7
  Local -or- Kingdom Map
  7
  Thief Clothes
  7
  10’ of String (3m)
  8
  Soap
  8
  10 Sheets of Paper
  8
  Waxed Cloak
  8
  10’ of String (3m)
  8
  3 Candles
  8
  Candle
  9
  Garlic Head
  9
  4 Candles
  9
  5 Bells
  9
  4 Wooden Spikes
  9
  Vial of Acid
  9
  Piece of Coal
  10
  6 Empty Vials
  10
  Chewing Tobacco
  10
  10’ of String (3m)
  10
  Dog
  10
  3’ of Wire (90cm)
  10
  Mouse Trap
  * Equivalent to Specialist’s Tools
  41
  MUSKETEER
  42
  BOUNTY HUNTER 1
  43
  BOUNTY HUNTER 2
  44
  NOBLEMAN
  45
  RICH
  46
  SET OF POTIONS IN VIALS
  1-2
  Horn of Fine Gunpowder
  1
  10' of Chain (3m)
  1
  50’ of Rope (15m)
  1
  Personal Diary
  1-2
  Ruff
  1
  Weak Poison
  3-4
  Horn of Coarse Gunpowder
  2
  Manacles
  2
  Manacles
  2
  Good Quality Tobacco
  3-4
  Decorated Pouch
  2
  Strong Poison
  5-6
  Shot Bag (1d12)
  3
  Manacles
  3
  Mallet
  3
  Glass Mirror
  5-6
  Silver Plated Smoking Pipe
  3
  Paralyzing Poison
  7-8
  Firearms Cleaning Kit
  4
  Bag of Caltrops
  4
  Lock
  4
  Pouch
  7-8
  Exquisite Quality Clothes
  4
  Poison of Dementia
  9-10
  2m of Match Cord
  5
  Bear Trap
  5
  Torch
  5
  Book
  9-10
  Engraved Paper Knife
  5
  Poison of  the Burning Bowels
  Replace a weapon of your choice
  6
  Kingdom Map
  6
  2 Sacks
  6
  Engraved Smoking Pipe
  Two Servants payed for two weeks
  6
  Potion of Truth
  with a Pistol -or- an Arquebus
  7
  4 Sacks
  7
  10 Wooden Spikes
  7
  Perfume
  -or- one Servant payed for one month
  7
  Sleeping Drug
  -otherwise- replace
  8
  5 Iron Spikes
  8
  20 Nails
  8
  Silver Ember Tong
  in addition
  8
  Antidote
  two weapons for a Brace of Pistols
  9
  Smoking Pipe
  9
  Cloth Stripes
  9
  Ink and Quill
  roll again for the Money
  9
  Antidote
  10
  Vial of Laudanum
  10
  Whistle
  10
  Perfumed Soap
  with a +2 modifier
  10
  Panacea
  51
  ARCANIST
  52
  CULTIST
  53
  HUNTER 1
  54
  HUNTER 2
  55
  WITCH HUNTER
  56
  MADMAN
  1
  Book of Arcane Knowledge
  1
  Ritual Dagger
  1
  50’ of Rope (15m)
  1
  Animal Trap (your choosing)
  1
  Occultism Book
  1 roll on random table
  2
  Vial of Holy Water
  2
  Vial of Holy Water
  2
  Bear Trap
  2
  Animal Trap (your choosing)
  2
  Mallet
  If you have one or more random tables
  3
  Scroll Case
  3
  Ritual Mask
  3
  Torch
  3
  Animal Feed (1 day)
  3
  Vial of Holy Water
  of mundane or non-magical items
  4
  Sickle
  4
  Book of Rituals
  4
  Tinderbox
  4
  Animal Feed (1 day)
  4
  Torch
  or equipment (like this one)
  5
  Pyroil Bottle
  5
  50’ of Black Silk Rope
  5
  Bait for Animals
  5
  50’ of Rope (15m)
  5
  Tinderbox
  you can roll on them
  6
  Ink and Quill
  6
  Grains of Black Incense
  6
  5 Sacks
  6
  2 Oilcloth Sacks
  6
  Iron Holy Symbol
  up to 10 times total.
  7
  10 Sheets of Paper
  7
  Paintbrush
  7
  10’ of String (3m)
  7
  Birds Call
  7
  Bunch of Aconite
  8
  Handful of Salt
  8
  5 Black Candles
  8
  Bag of Salt
  8
  Whistle
  8
  2 Impure Silver Spikes
  Keep all the results, even if repeated.
  9
  Pulverized Gems
  9
  Bag of Ashes
  9
  4 Chalks
  9
  Oilcloth (various uses)
  9
  5 Ash Wood Spikes
  10
  5 Red Candles
  10
  Ritual Garments
  10
  Waxed Cloak
  10
  Dog
  10
  Bag of Blessed Salt
  1
  61
  ASSASSIN
  62
  BARBARIAN
  63
  CLIMBER
  64
  ALICE / ALISTAIR *
  65
  STAR EXPLORER
  66
  TOMB ROBBER
  Nothing
  1
  Laudanum Bottle
  1
  Pelt (various uses)
  1
  Crampons
  1
  Magnifying Glass
  1-2
  Sphere of the Sidereal Light
  1
  10' Pole (3m)
  2
  Bag of Caltrops
  2
  Instrument
  2
  50’ of Rope (15m)
  2
  50' of Silk Ribbon (15m)
  3-4
  Ropethrower, 50’ (15m)
  2
  50' of Rope (15m)
  3
  Mallet -or- Specialist’s Tools
  3
  Tobacco
  3
  Grappling Hook
  3
  Bag of Candies
  5-6
  Rewritable Tablet
  3
  Crowbar
  4
  Glass Cutter
  4
  Winter Clothes
  4
  Mallet
  4
  Glass Mirror
  7-8
  Elm of the Long Breath
  4
  Tinderbox
  5
  Frightful Mask
  5
  Pouch
  5
  Winter Clothes
  5
  Wicker Basket
  9-10
  Noise Reminder Stone
  5
  Torch
  6
  10’ of String (3m)
  6
  Smoking Pipe
  6
  10 Iron Spikes
  6
  6  Colored Vials
  Weapons have '70 style sci-fi names,
  6
  4 Candles
  7
  2 Candles
  7
  Pouch of Marbles -or- Glass Pieces
  7
  Bag of Pulverized Chalk
  7
  4 Hair Combs
  increase to the the higher Damage Die
  7
  5 Chalks
  8
  Vial of Weak Poison
  8
  Bag of Salt
  8
  2 Chalks
  8
  Scissors
  and ignore 2 Armor points.
  8
  3 Sacks
  1-5
  9
  Vial of Strong Poison
  9
  Leather Stripes
  9
  3’ of Wire (90cm)
  9
  2 Perfumed Candles
  Weapons and items have 1d8 uses, then
  9
  Bag of Flour
  10
  Vial of Paralyzing Poison
  10
  1 Sack
  10
  Empty Bottle
  10
  10 Marbles
  they must "cool down" for 1d20 hours.
  10
  3 Marbles
  * The Alice class by Zak Smith ~ dndwithpornstars.blogspot.com/2013/01/the-alice-pc-class-for-any-kind-of-d.html
  1
  Nothing
  2-3
  4-5
  Short Bow
  6
  7+
  Heavy Crossbow
  Garrote, Cestus
  Medium Weapon, Mancatcher
  Great Weapon, Polearm,
  1-6 Pistol
  7-10 Arquebus
  1 roll for Money
  With +2 mod
  -or- a Musket
  1-6: 1 Weapon
  7-10: 2 Weapons
  Sling, Darts (x3), Blowgun
  Long Bow, Light Crossbow
  
  R andom  C om plete E quipm ent G enerator
  for
  L am entations of the F lam e P rincess – W eird F antasy R ole-P laying
  and other fantasy O SR  gam es
  by Dismaster FraNe  ~  http://dismastersden.blogspot.com 
  DROP DIE RANDOM TABLE
  Print the table, throw the dice over it and follow the instructions!
  TO GENERATE A COMPLETE EQUIPMENT SET †
  - Roll 1d6, 1d4 and a dice of your choice over the printed table.
  - Look at where the d6 and the d4 have landed and refer to the table below:
      the arrows will point you whether to look up, down, right or left
      and the meaning of the dice result.
  - The box where the third dice landed indicates the Equipment Kit.
     The meaning of the dice result is your choice! Is it the Health Points?
     The number of starting spells? Or a result on another random table?
  Armor Type
  Ranged Weapon*
  Melee Weapon*
  Rations Type
  ( x 5) Silver Coins
  Number of Rations
          20 Silver Coins.
  Dice of your choice:
  Equipment Kit
  TO GENERATE RANDOM ITEMS
  CLASSIC RANDOM TABLE
  - Throw on the table as many d10s as the number of items you want to
  Roll your dice and find the result on the table!
     randomly generate.
  - On the boxes where the d10s landed look at the items corresponding to the
  TO GENERATE A COMPLETE EQUIPMENT SET †
     results on the dice faces.
  - Roll 1d6 for every type of equipment on the sides of the table (Armor,
     Melee Weapons*, Ranged Weapons*, Type of Rations); furthermore
     roll 1d6 x 5 for Silver Coins and 1d4 for the Number of Rations.
  - Roll a d66 (i.e.: 2d6) for the Equipment Kit: the first d6 is for the tens
     digits (10-60), the second is for the units (1-6).
  * Fighters, Dwarves, Halflings and Elves get the next higher result on the
  - If you want to generate a single item from the Kit, the result of 1d10
     indicates which item you get.
  With this table, if 
  printed, you can 
  generate the complete 
  starting equipment for 
  a first level character 
  with a single throw of 
  three dice.
  Furthermore, thanks to 
  the numbers on the 
  side of every item, this 
  table can also be used 
  in the same fashion of 
  the classic random 
  ones.
  The table can also be 
  easily used to generate 
  different kinds of 
  results, from the 
  complete equipment 
  set to random items.
  Just follow the 
  instructions on this 
  page, or invent yourself 
  the method you prefer!
  How many guards are 
  stationed in the manor, 
  and how are they armed?
  How many items do you 
  find on the corpse? What 
  armor does it carries?
  d6: Leather Armor; Small Weapon, Rapier or Spear (your choice);
  d4: Longbow or Light Crossbow; 3 Standard Rations.
  dX: Cultist Equipment Kit; the meaning of the dice result is your choice.
  † Magic-users and Elves start with their Spellbook, Clerics with a Iron Holy
      Symbol, Specialists with Specialists’ Tools.
     Weapons tables (e.g.: if the result is Small Weapon, they get Medium)
  Italicized items are considered non-encumbering, those listed in  both italics and bold are considered oversized. Animals are underlined.
  4
  6
  3
  6
  4
  dX
  
SOURCE: textdata/thevault/Lamentations of the Flame Princess/LotFP Supplemental/Random Complete Equipment Die Drop Generator (LotFP).pdf