TEXT: Violence  
                                 +Muscles  or +Agility
  Violence is exactly what it sounds like: trying 
  to hurt or kill people. The stat you roll depends 
  on how you’re going about it. If it’s up close, 
  with a melee weapon or fisticuffs, roll +Muscle. 
  If it’s from a distance, with guns, bows, bazoo-
  kas, grenades, or anything else of that ilk, roll 
  +Agility.
  On a 10+, choose three.
  • Inflict terrible harm (+1 harm)
  • The target drops something
  • The target is knocked down
  • You make a mess (-messy) 
  • Something explodes (-loud)
  • You hit a whole bunch of people (-area)
  • You can escape or close in
  On a 7-9, choose one.
  • You inflict harm but you take some, too.
  • You inflict harm but are driven back.
  • You inflict harm but a friend is hurt 
  badly in the fight.
  Getting What You Want  +Magnetism
  Manipulate someone in order to get something. 
  On a 10+ You get what you want and it’s bet-
  ter than you expected. If used against a PC, he 
  or she can refuse but takes a -1 forward until 
  he or she gives in.
  On a 7-9 Get what you want but it comes 
  with an added cost. A PC can outright refuse.
  On a miss, you’ve managed to infuriate 
  someone. The Director may make an appro-
  priate move against you.
   
  Emote 
   
   
  +Drama
  Pick an emotion to convey via speech or physical  
  movement. When you display that emotion in 
  a melodramatic fashion, roll +Drama.
  On a 10+, as below and you take +1 forward 
  when acting on your emotions, as well.
  On a 7-9, choose a PC or NPC to witness 
  to your emotional display. He or she feels the 
  same emotion as you. It is up to the Director 
  to decide how the witness reacts. If a PC acts 
  on the emotion, he or she takes +1 forward
  On a miss, the rawness of your emotions has 
  exhausted you. Take -1 forward.
  Love Scene   
     +Magnetism
  When you have a love scene with someone, PC 
  or NPC, roll +Magnetism.
  On a 10+, choose two. 
  On a 7-9, choose only one. 
  • +1 when you protect or help your lover 
  for the rest of the film
  • Your head is clear for days; +1 for the scene.
  • The head of your lover is clear for days; 
  he or she takes +1 for the scene.
  • Your lover will die during the course of 
  the movie. When he or she does, you 
  may invoke the Vengeance move just as 
  though a fellow PC had died. 
  • Your lover will show up during a mo-
  ment of danger to provide critical aid.
  On a miss, The Director may use your lover 
  to complicate your life in the near future. It 
  may be that he or she is captured. He or she 
  may betray you. Maybe it’s just a quick death. 
  Whatever it is, you will take -1 for the scene 
  from the stress it causes when it happens.
   
  Killer One Liner      +Swagger
  When you deliver an awesome one liner or 
  catchphrase roll +Swagger.
  On a 10+, your line is hilarious, well-timed, 
  and cutting. Choose one:
  • Take +1 forward to your next roll.
  • Your buddies are impressed. +1 to Camaraderie
  On a 7-9, as above, but also pick one of the 
  following
  • Someone is enraged and immediately 
  attacks you.
  • Someone you care about is hurt.
  • The comment slows an action scene 
  down (and not in a good way).
  On a miss, the line falls flat. Take -1 forward  
  as you’re rattled by how lame your line was. 
  The Director may make a move against you. 
  Stunts  
            +Muscles or +Agility
  When you perform a badass stunt, roll either +Agili-
  ty or +Muscles, depending on the type of stunt. 
  On a 10+, you do the cool stunt you were 
  attempting and you feel like a total badass do-
  ing it. Take +1 forward. You may pass this +1 
  forward to one of the other PCs instead if you 
  can work them into the stunt.
  On a 7-9, the stunt is successful. Take +1 for-
  ward. However, you’ve left yourself in a precar-
  ious position; choose one below.
  On a miss, choose one:
  • You fall
  • You lose something
  • You leave something behind
  • You hurt yourself (1 harm)
  • The Director makes a move against you.
  Read a Situation   
  +Swagger
  When you read a charged situation, roll +Swag-
  ger. If you succeed, you ask the Director ques-
  tions. When you act on one of the Director’s  
  answers, take +1 forward. 
  On a 10+, ask 3:
  On a 7-9, ask 1:
  • where’s my best escape route / way in / 
  way past?
  • which enemy is most vulnerable to me?
  • which enemy is the biggest threat?
  • what should I be on the lookout for?
  • what’s my enemy’s true position?
  • who’s in control here?
  Vengeance
  When a PC dies, the Vengeance move gives 
  you a special hold. You may spend this hold 
  to get an automatic 10+ on a Combat or Stunt 
  move provided it is done in direct pursuit of 
  avenging your comrade’s death. If more than 
  one PC dies, you still only get one Vengeance 
  move per movie. Use it wisely.
  Read a Person  
   
  +Drama
  When you read a person in a charged interac-
  tion, roll +Drama. 
  On a 10+, hold 3. 
  On a 7-9, hold 1. While you’re interacting 
  with him or her, spend your hold to ask their 
  player questions, 1 for 1:
  • is your character telling the truth?
  • what’s your character really feeling?
  • what does your character intend to do?
  • what does your character wish I’d do?
  • how could I get your character to __?
  Camaraderie Move
  When you attempt to draw on the strength of 
  your fellowship to accomplish great feats: Roll 
  2d6 and add +Camaraderie:
  On a 10+, pick two: 
  On a 7-9, pick one:
  • Heal one level of harm
  • Find an awesome new weapon for the 
  duration of the movie
  • Do an extra level of harm to the film’s 
  Villain
  • Get inspired by your friends. Hold one 
  to make a future roll an automatic 10+
  • The characters gain a great insight into 
  their friendship and themselves. Give 
  all the PCs one XP and lower Camara-
  derie by -3 (to a minimum of -3).
  On a miss, pick one:
  • Lower Camaraderie by a further -1.
  • Automatically fail your next roll in your 
  primary stat.
  • GM makes an immediate move against 
  one of your compatriots (not you!)
  • A fight breaks out immediately between 
  you and one of the other PCs.
  BASIC MOVES
  + stat
  
SOURCE: textdata/thevault/Action Movie World (PbtA)/Action Movie World - Basic Moves.pdf