TEXT: INSTRUCTIONS
  
  Slide the clip onto the bottom and 
  stand this card up with the full color 
  side towards the players, and the 
  side with attacks and abilities where 
  only the GM can see it clearly. 
  The defenses are included on the 
  player facing side so each can 
  calculate the results of their own 
  tests, including whether the result 
  is Good (successful by 5 or more) 
  or Outstanding (successful by 10 
  or more). 
  Only one card is needed per 
  type of threat. 
  Blips (available separately) or 
  tokens may be used to represent 
  individual opponents and the 
  status conditions for each.
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  GOSPOG
  –
  8
  8
  –
  8
  7
  10
  8
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  GOSPOG
  Bite/Claws (8): Damage Str +2 (10)
  Fear: Test willpower/Spirit or 
  become Very Stymied
  Mindless: Immune to intimidation 
  and taunt
  Relentless: Gospog ignore Shock
  Undead: Immune to poison/effects 
  that require “living“ processes
  –
  8
  8
  –
  8
  7
  –
  10
  8
  –
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  RAVAGON
  13
  15
  9
  10
  12
  10
  15
  15
  (3)
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  RAVAGON
  Claws (15): Damage Str +2 (14)
  Dread: Counts as a Dramatic 
  Scene
  Flight: Move 11 in the air
  Reality (12): 3 Possibilities
  Vengeful: Gain Up vs wounding 
  foe
  13
  15
  9
  10
  12
  10
  15
  15
  (3)
  11
  3
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  SOLDIER
  9
  9
  9
  7
  9
  7
  9
  12
  (4)
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  SOLDIER
  M4 Assault Rifle (10): Damage 13, 
  Short Burst, Range 50/100/200
  Unarmed (9): Damage Str +0 (8)
  Double Tap: Fire 2 shots for +1 
  to hit
  9
  9
  9
  7
  9
  7
  9
  12
  (4)
  8
  –
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  DRAGON
  +4
  Very Large
  15
  8
  8
  13
  10
  10
  14
  21
  (4)
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  DRAGON
  Bite/Claws (14): Damage Str +2 (19)
  Fire Breath (12): Damage 14, 
  Medium Blast, range 20/40/60, hits 
  lowest armor value
  Dread: Counts as a Dramatic Scene
  Fear: Test willpower/Spirit or 
  become Very Stymied
  Flight: Move 12 in the air
  Reality (13): 5 Possibilities
  Very Large: +4 attacks against
  Whirlwind: Ignore -2 melee Multi-
  Attack penalty
  15
  8
  8
  13
  10
  10
  14
  21
  (4)
  16
  5
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  6
  8
  9
  9
  9
  9
  9
  9
  (2)
  LURK
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  6
  8
  9
  9
  9
  9
  9
  9
  (2)
  LURK
  Mace (9): Strength +2 (9) 
  Short Bow (8): Damage 11, Range 
  10/25/40
  Shadow Step: Stealth is Favored, 
  +2 damage vs Flat Footed foes
  6
  –
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  9
  9
  12
  11
  12
  12
  9
  9
  (2)
  WIGHT
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  9
  9
  12
  11
  12
  12
  9
  9
  (2)
  WIGHT
  Longsword (12): Strength +2 (9)
  Possiblity Rend (14): -1 Possibility/+1 
  Condition/-2 Possibilities
  Disguise Spell (14): Change 
  physical appearance
  Fear Spell (14): Targets Stymied/
  Very Stymied/2 Shock, Range 50 
  Frightening Aspect: Intimidation 
  is Favored
  Undead: Immune to poison/effects 
  that require „living“ processes
  9
  1
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  10
  8
  9
  8
  9
  9
  8
  12
  (4)
  CHURCH POLICE STREETBEATER
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  10
  8
  9
  8
  9
  9
  8
  12
  (4)
  CHURCH POLICE STREETBEATER
  Riot Stick (9): Strength +3 (11), Non-
  Lethal, +1 Shock
  GodMeeter (10): Damage 15, 
  Range 10/25/40
  7
  –
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  12
  9
  9
  11
  9
  10
  9
  9
  (2)
  CYBERPRIEST
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  12
  9
  9
  11
  9
  10
  9
  9
  (2)
  CYBERPRIEST
  Hellfire (14): 13 damage/+1 BD/ 
  +2 BD
  Bless (14): +1 Attribute/1 
  Minute/+2 Attribute
  Gloater: Taunt or intimidation 
  ignore Multi-Target penalty when 
  approved, lose random card from 
  hand
  Reality (12): 2 Possibilities
  11
  1
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  16
  10
  15
  12
  12
  13
  12
  16
  (2)
  DEMON, MINOR
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  16
  10
  15
  12
  12
  13
  12
  16
  (2)
  DEMON, MINOR
  12
  3
  Bite/Claws (12): Damage Str +0 (14)
  Lightning Spell (14): 16 damage AP 4/+1 
  BD/+2 BD, One target only, Range 100
  Disguise Spell (14): Change physical 
  appearance
  Dread: Counts as a Dramatic Scene
  Fear: Test willpower/Spirit or become 
  Very Stymied
  Insidious: Approved Action forces 
  target to discard from Action Pool
  Mage Dark Spell (14): -6 Visibility 5 
  meters/10 meters/Nothing eliminates 
  penalty
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  16
  13
  15
  13
  14
  15
  12
  20
  (5)
  HOST
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  16
  13
  15
  13
  14
  15
  12
  20
  (5)
  HOST
  15
  3
  Energy Lash/Sword (15): Damage 
  Strength +3 (18), 5 meters, outstanding 
  grapples or hits lowest armor
  Energy Shield: Toughness +4 on 
  Active Defense 
  Flight: Move 12 in the air.
  Reality (16): 5 Possibilities
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  10
  10
  11
  5
  10
  6
  11
  11
  EDEINOS WARRIOR
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  10
  10
  11
  5
  10
  6
  11
  11
  EDEINOS WARRIOR
  10
  –
  Bite/Claws (11): Damage Str +2 (12)
  Hrockt shoot spear (11): Strength 
  +2 (12)
  Hrockt shoot spear (10): Strength +2 
  (12), Range 10/20/40
  Whirlwind: Ignore -2 melee Multi-
  Attack penalty
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  10
  7
  6
  4
  11
  4
  10
  TRICERATOPS
  19
  (3)
  Very Large
  +4
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  10
  7
  6
  4
  11
  4
  10
  TRICERATOPS
  19
  (3)
  12
  3
  Horns (10): Damage Strength +2 (18)
  Charge: +2 damage after run
  Very Large: +4 attacks against
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  15
  10
  9
  (9)
  10
  4
  12
  TYRANNOSAURUS
  20
  (3)
  Very Large
  +4
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  TYRANNOSAURUS
  14
  4
  Bite (12): Damage Str +3 (20)
  Dread: Counts as a Dramatic 
  Scene
  Fear: Test willpower/Spirit or 
  become Very Stymied
  Very Large: +4 attacks against
  15
  10
  9
  (9)
  10
  4
  12
  20
  (3)
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  10
  7
  7
  (9)
  18
  (9)
  10
  CROCODILE
  15
  (3)
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  10
  7
  7
  (9)
  18
  (9)
  10
  15
  (3)
  CROCODILE
  8
  1
  Bite (10): Damage Str +2 (14)
  Swim: Move 11 in the water
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  9
  8
  8
  7
  8
  8
  8
  7
  NILE EMPIRE SHOCKTROOPER
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  9
  8
  8
  7
  8
  8
  8
  7
  NILE EMPIRE SHOCKTROOPER
  8
  –
  Short sword (8): Damage Str +2 (10)
  MP-40 (8): Damage 13, Short Burst, 
  Range 10/25/40
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  12
  9
  11
  10
  11
  9
  12
  9
  MASKED MARAUDER
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  12
  9
  11
  10
  11
  9
  12
  9
  MASKED MARAUDER
  14
  4
  Electro-Ray: Damage 13, Range 
  10/25/50
  Gloater: Taunt or intimidation 
  ignore Multi-Target penalty when 
  approved, lose random card from 
  hand
  Reality (12): 3 Possibilities
  Minions: Reality test to transfer 
  damage to nearby lackey
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  12
  9
  7
  8
  8
  5
  8
  8
  GHOST
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  12
  9
  7
  8
  8
  5
  8
  8
  10
  –
  Disturbance (8): Damage Strength +1 
  (6), Large Blast
  Cloak of Darkness: Gain 
  Toughness equal to Darkness 
  penalty
  Ethereal: Move through wall, 
  immune to non-magic, miracle, or 
  psionic attacks
  Fear: Test willpower/Spirit or 
  become Very Stymied
  Undead: Immune to poison/effects 
  that require „living“ processes
  GHOST
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  12
  11
  11
  (10)
  (10)
  12
  14
  WEREWOLF
  17
  (3)
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  12
  11
  11
  (10)
  (10)
  12
  14
  WEREWOLF
  17
  (3)
  8
  1
  Bite/Claws (14): Damage Str +2 (16)
  Cloak of Darkness: Gain 
  Toughness equal to Darkness 
  penalty
  Lycanthrope: Silver weapons deal 
  +4 damage, others heal after scene
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  (10)
  7
  7
  4
  (9)
  7
  9
  8
  INFECTED HUMAN
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  (10)
  7
  7
  4
  (9)
  7
  9
  8
  INFECTED HUMAN
  5
  –
  Bite/Claws (9): Damage Str +1 (9)
  Horde: Combined Action bonus 
  applies to hit and damage
  Infected: KO‘ed Ords become 
  infected
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  (13)
  13
  11
  5
  (11)
  13
  13
  11
  JIANGSHI
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  (13)
  13
  11
  5
  (11)
  13
  13
  11
  JIANGSHI
  –
  1
  Bite/Claws (13): Damage Str +2 (13), 
  Attempt Grapple unless foe restrained
  Fear: Test willpower/Spirit or 
  become Very Stymied
  Infected: KO‘ed Ords become 
  infected
  Jump: Move Dex x2 but become 
  Vulnerable
  Relentless: Gospog ignore Shock
  Undead: Immune to poison/effects 
  that require „living“ processes
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  11
  10
  10
  6
  10
  8
  9
  KANAWA SECURITY TROOPER
  12
  (4)
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  11
  10
  10
  6
  10
  8
  9
  KANAWA SECURITY TROOPER
  12
  (4)
  8
  –
  Katana (9): Strength +3 (11)
  SC Kyogo T11 (10): Damage 14, Long 
  Burst, Range 50/100/200
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  12
  8
  8
  (15)
  8
  (10)
  11
  GHUL
  11
  (2)
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  12
  8
  8
  (15)
  8
  (10)
  11
  GHUL
  11
  (2)
  –
  –
  Cyber-tongue (11): Damage Str +2 
  (11), a Wound also Restrains
  Thav-9 (10): Damage 14, Short Burst, 
  Range 20/40/80
  Fear: Test willpower/Spirit or 
  become Very Stymied
  Relentless: Gospog ignore Shock
  Undead: Immune to poison/effects 
  that require „living“ processes
  Zan Spinose Plating: Break out 
  of Restrained
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  6
  10
  10
  8
  8
  8
  10
  THRALL
  10
  (2)
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  6
  10
  10
  8
  8
  8
  10
  THRALL
  10
  (2)
  6
  –
  Thav-9 (10): Damage 14, Short Burst, 
  Range 20/40/80
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  16
  8
  15
  8
  12
  10
  12
  TECHNODEMON
  19
  (3)
  +2
  Large
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  16
  8
  15
  8
  12
  10
  12
  TECHNODEMON
  19
  (3)
  –
  –
  Alph Pulverizer (15): Damage 17, Range 
  20/40/80
  Chains (14): Damage 15, Range 50 meters, may 
  Grapple, Summoned
  Chain Whip (15): Damage Str +3 (19), 5 meters
  Digan Darksight Eyes: Ignore 6 points of 
  Darkness penalty
  Dread: Counts as a Dramatic Scene
  Fear: Test willpower/Spirit or become Very 
  Stymied
  Flight: Move 10 in the air
  Large: +2 attacks against
  Minions: Reality test to transfer damage to 
  nearby lackey
  Reality (14): 3 Possibilities
  Vav Sensation Suppressor: -1 Shock from 
  all sources
  Whirlwind: Ignore -2 melee Multi-Attack 
  penalty
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  9
  11
  10
  7
  12
  5
  11
  8
  SABRETOOTH CAT
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  9
  11
  10
  7
  12
  5
  11
  8
  SABRETOOTH CAT
  8
  2
  Bite/Claws: Str +2 (9)
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  10
  8
  8
  7
  10
  5
  10
  8
  WHITE WOLF
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  10
  8
  8
  7
  10
  5
  10
  8
  WHITE WOLF
  8
  2
  Bite/Claws: Str +2 (10)
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  12
  11
  11
  8
  12
  9
  12
  EDEINOS WARRIOR STORMER
  14
  (2)
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  12
  11
  11
  8
  12
  9
  12
  EDEINOS WARRIOR STORMER
  14
  (2)
  10
  3
  Bite/Claws (11): Damage Str +3 (15), 
  Favored, AP 2
  Reality (12): 3 Possibilities
  Vengeful: Up agaist foe who 
  caused a Wound
  Whirlwind: Ignore -2 melee Multi-
  Attack penalty
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  12
  9
  8
  11
  10
  10
  9
  CRAZED HUMAN STORMER
  13 
  (4)
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  12
  9
  8
  11
  10
  10
  9
  CRAZED HUMAN STORMER
  13 
  (4)
  10
  3
  M-16 Assault Rifle (10): Damage 13, 
  Long Burst, Range 50/100/200
  Negation: Spend 1 Possibility 
  to Counter a spent Possibility (not 
  Soaking)
  Reality (12): 3 Possibilities
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  MOSASAURUS
  +4
  Very Large
  13
  12
  12
  (10)
  10
  5
  12
  17
  (1)
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  MOSASAURUS
  13
  12
  12
  (10)
  10
  5
  12
  17
  (1)
  13
  4
  Bite (12): Damage Str +3 (19)
  Dread: Counts as a Dramatic 
  Scene
  Swim: Move 12 in the water
  Very Large: +4 attacks against
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  NIBIKRID
  6
  12
  8
  8
  8
  9
  6
  9
  
  INTIMIDATE
  MANEUVER
  TAUNT
  TRICK
  SHOCK
  MELEE
  DODGE
  UNARMED
  TOUGHNESS
  WOUNDS
  NIBIKRID
  6
  12
  8
  8
  8
  9
  6
  9
  6
  1
  Bite: Damage Str +1 (9), venom if 
  damage exceeds Toughness
  Venom: The target’s Strength 
  decreases by one
  
SOURCE: textdata/thevault/Torg Eternity/Torg Eternity Corebook/Threat Cards.pdf