TEXT: Rite Publishing Presents
  Rite Publishing Presents
  Rite Publishing Presents
  Rite Publishing Presents    
  MMMMMMMMMMMMoooooooooooonnnnnnnnnnnnkkkkkkkkkkkk            AAAAAAAAAAAArrrrrrrrrrrrcccccccccccchhhhhhhhhhhheeeeeeeeeeeettttttttttttyyyyyyyyyyyyppppppppppppeeeeeeeeeeeessssssssssss            
   
      
      
  By 
  By 
  By 
  By Frank Carr
  Frank Carr
  Frank Carr
  Frank Carr    
  
  Rit
  Rit
  Rit
  Rite Publishing Presents
  e Publishing Presents
  e Publishing Presents
  e Publishing Presents    
  Monk Archetypes
  Monk Archetypes
  Monk Archetypes
  Monk Archetypes    
  Jade Mandarin 
  Jade Mandarin 
  Jade Mandarin 
  Jade Mandarin (Design): Frank Carr 
  Enlightened Scholar
  Enlightened Scholar
  Enlightened Scholar
  Enlightened Scholar (Pathfinder Roleplaying Game Conversion): Timothy Wallace 
  Imperial Gardener 
  Imperial Gardener 
  Imperial Gardener 
  Imperial Gardener (Editor): Bill Collins and Thilo Graf    
  Gwai Liao 
  Gwai Liao 
  Gwai Liao 
  Gwai Liao (Developers): Bill Collins and Steven D. Russell 
  Sun Tzu 
  Sun Tzu 
  Sun Tzu 
  Sun Tzu (Front Cover Artist): Jason Rainville 
  Infernal Scholars 
  Infernal Scholars 
  Infernal Scholars 
  Infernal Scholars (Interior Artists):        
  Jason Rainville, Amanda Webb, James “Devin Night” Hazelett, and Claudia Burgos 
  Royal Death Blossom
  Royal Death Blossom
  Royal Death Blossom
  Royal Death Blossom    (Layout): Steven D. Russell 
  Lowly Farm Peasant
  Lowly Farm Peasant
  Lowly Farm Peasant
  Lowly Farm Peasant (Publisher): Steven D. Russell 
      
  Special Thanks to the Patrons:
  Special Thanks to the Patrons:
  Special Thanks to the Patrons:
  Special Thanks to the Patrons: Anthony Stamper, Andrew Harris, Benjamin Stowell, Brian Hittepole,  
  Charles Myers, Chris Cummings, Clay Fleischer, Colin Staron, Dave Paul, Dan Brainerd, Daniel Gago Prieto, 
  Daniel Wolf, Ed Healy, Elizabeth Courts, Geoff Nelson, Hans Cummings, Heiko Chodura, James Bolton, 
  James Dyer, Jason Aschberger, Jeff Dains, Joe Mucchiello, John Tanzini, Jonathan Barany, Josh Boys,  
  Joshua Helmstette, Justin Sluder, Kevin MacKay, Kevin Patterson, Kevin Reynolds, Konstantin Dika, Kristian 
  Hartmann, Lee McKinney, Mark Shocklee,  Mats Ondin, Matthew Broodie-Stewart, Matthew Kaiser,        
  Monte Cook, Olivier Darles, Oliver von Spreckelsen, Paul Aitken, Rick Blair, Raquel Barroso Gómez,  
  Rich Heidebrecht, Riley Williams II, Robert Lawrence, Robert N. Emerson, Rone Barton, Savan Gupta,  
  Scott Wiker, Sean Silva-Miramon, Stewart Williams, Trent Revis, Warner Smith, and Wolfgang Baur. 
  Dedication:
  Dedication:
  Dedication:
  Dedication: to The patrons  
  for your patience.  
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. 
  See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee 
  compatibility, and does not endorse this product. 
   
  Monk Archetypes © 2011 Frank Carr; Images, logos and layout Copyright © 2010 Steven D. Russell; Open Gaming License Copyright © 2007   
  Wizards of the Coast. All rights reserved, Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game 
  and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder 
  Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility  
  for more information on the compatibility license.  
  
  Monks
  Monks
  Monks
  Monks    of the Jade Oath
  of the Jade Oath
  of the Jade Oath
  of the Jade Oath    
  1111    
  M
  M
  M
  Mon
  on
  on
  onk Archetypes
  k Archetypes
  k Archetypes
  k Archetypes    
  “Indiscriminate force leads only to more force.  Force 
  tempered with cool thought and deep spirit creates an 
  unstoppable energy.” – Kung Fu Tse 
   
   
  Monks are religious practitioners who use ancient 
  methods of asceticism to hone their bodies and minds for 
  the benefit of the spirit. Monks are not just barehanded 
  fighters with supernatural abilities; they have a higher 
  calling and faith that combines with discipline, special 
  knowledge and training to guide them. The powers they 
  gain are signposts along the way to enlightenment. 
   
  In the lands of the Jade Oath, monks and monasteries 
  are common. They have a substantial impact on society. 
  More religions, faiths, philosophies, paths to enlightenment, 
  and monastic orders exist than what the core rules 
  represent, so the new monks detail the various orders and 
  abilities. 
      
  CONTEMPLATIVE
  CONTEMPLATIVE
  CONTEMPLATIVE
  CONTEMPLATIVE    MONK
  MONK
  MONK
  MONK    
   
  These studious orders and sects spend a great deal of 
  time poring over religious texts. They still train their bodies 
  and their studies provide them with the insight to turn their 
  faith into a tangible power. Of all the monastic orders, this 
  one focuses on the sutras and the secrets they can provide. 
  They believe that the sutras hold the key to escape the 
  karmic cycle of death and rebirth. This order originally 
  taught the demon hunters of the celestial retribution 
  tradition the art of sutra magic. 
  You can recognize a monk of this sect by the smudged ink 
  they often have on their fingers. They tend to have 
  numerous strips of yellow and white paper and vials of ink 
  and blood for the moments when more ofuda are needed. 
   
  Cast Sutra (Sp): 
  Cast Sutra (Sp): 
  Cast Sutra (Sp): 
  Cast Sutra (Sp): At 1st level, these monks cast paper 
  talismans with sacred writing, to combat enemies of their 
  faith. They gain the Sutra Caster feat (see Sutra Magic). A 
  contemplative monk must still meet the ability score and 
  religious prerequisites for the feat.  
  The contemplative monk begins knowing two sutras and 
  learns a new sutra at every odd-numbered level thereafter 
  (3rd, 5th, 7h, 9h, 11h, 13h, 15h, 17h, and 19th levels). The monk 
  may learn additional sutras; the maximum number of 
  known sutras equals his class level plus his Wisdom bonus. 
  The monk can cast a number of sutras per day equal to his 
  Wisdom bonus + half his class level. This ability replaces 
  Stunning Fist. 
   
  Graceful Sut
  Graceful Sut
  Graceful Sut
  Graceful Sutra (Sp): 
  ra (Sp): 
  ra (Sp): 
  ra (Sp): At 5th level, the monk no longer 
  needs two rounds to create ofuda. He can now prepare an 
  ofuda as a full-round action. This ability replaces purity of 
  body. 
   
  Serene Sutra (Sp): 
  Serene Sutra (Sp): 
  Serene Sutra (Sp): 
  Serene Sutra (Sp): At 9th level, the monk can cast an 
  ofuda without the use of verbal and somatic components.  
  This ability replaces improved evasion. 
   
   
   
  Tang Dzu-Reng 
  A human male seng monk 
      
  Quickened Sutra (Sp): 
  Quickened Sutra (Sp): 
  Quickened Sutra (Sp): 
  Quickened Sutra (Sp): At 13th level, the monk may prepare 
  an ofuda as a standard action. This ability replaces diamond 
  soul. 
   
  Powerful Sutra (Sp):
  Powerful Sutra (Sp):
  Powerful Sutra (Sp):
  Powerful Sutra (Sp):        At 17th levl, the monk gains a +2 
  sacred bonus to his sutras’ saving throw difficulty class 
  (DC). This ability replaces tongue of the sun and moon.  
   
  HUASHAN
  HUASHAN
  HUASHAN
  HUASHAN    
   
  These quiet and eccentric monks spend their days 
  contemplating the Tao in the hopes that one day they might 
  become one with the Tao. They live simply, as required by 
  the Tao, but they are not ascetics, nor are they required to 
  be celibate. These monks practice the tenets of wu-wei, or 
  non-action, and often seem to do nothing of consequence to 
  the uninitiated. This philosophy influences their martial 
  arts.  A huashan martial artist appears to move in slow 
  motion, never hurrying, always meeting hard, linear 
  movements and force with soft, circular movements and 
  leverage. They attack and fight with a relaxed stance.  A 
  huashan never overextends himself and always keeps his 
  balance in mind. 
   
  Huashan keep the teachings of their martial arts a secret 
  only to be shared with members of their order or 
  descendents of those who first developed their unique 
  martial art. Huashan wear simple, blue robes. 
   
  Vigila
  Vigila
  Vigila
  Vigilant Defense (Ex):
  nt Defense (Ex):
  nt Defense (Ex):
  nt Defense (Ex): At 1st level, while using the total 
  defense action, the huashan gains the use of the Combat 
  
  Monks
  Monks
  Monks
  Monks    of the Jade Oath
  of the Jade Oath
  of the Jade Oath
  of the Jade Oath    
  2222    
  Reflexes feat. Anyone attacking the huashan in melee while 
  he uses the total defense action provokes an attack of 
  opportunity from the huashan. This counts against the 
  huashan’s total number of attacks of opportunity. 
   
  The huashan can also make one off-hand attack of 
  opportunity this exceeds the normal limit of one attack per 
  provoked attack of opportunity, such as those gained from 
  the Two-Weapon Fighting feat, against a single opponent. 
  Any off-hand attack must use the appropriately modified 
  attack bonus. With the first successful use of vigilant 
  defense, the huashan can take a 5 foot step that does not 
  count against his normal movement for the round. This 
  ability, in addition to rapidly shifting body and stay on 
  target replaces flurry of blows. 
   
  Rapidly Shifting Body (Su):
  Rapidly Shifting Body (Su):
  Rapidly Shifting Body (Su):
  Rapidly Shifting Body (Su): At 5th level, the huashan 
  knows how to roll with the impact of violent force and how 
  to shift his internal organs with his ki in order to lessen 
  damage. While the huashan is ki focused and not surprised 
  or unaware of an attack, he is not subject to subdual 
  damage. He has a 50% chance of negating critical hit 
  damage and sneak attack damage. Furthermore, he is 
  immune to being stunned while ki focused. 
   
   
  When using his vigilant defense ability the huashan can 
  make a number of attacks of opportunity against a single 
  opponent up to a number of times equal to his standard 
  number of attacks per round as determined by his attack 
  bonus. 
   
  Also, the huashan’s circumstance penalty for using 
  vigilant defense decreases to -1. This ability, in addition to 
  vigilant defense and stay on target replaces flurry of blows. 
   
  Stay on Target
  Stay on Target
  Stay on Target
  Stay on Target    (Ex):
  (Ex):
  (Ex):
  (Ex): At 9th level, while using vigilant 
  defense, the huashan can designate a single adjacent 
  opponent on his turn as a free action. He then moves with 
  that opponent whenever that opponent moves, remaining 
  adjacent to the opponent by the end of their move. The 
  monk can not exceed his own movement for the round. If a 
  foe moves further, the monk stops moving. The movement 
  from stay on target counts against the huashan’s movement 
  in the following round, except that he can continue to move 
  with the designated opponent. When moving in this 
  manner, the huashan does not provoke attacks of 
  opportunity. Spaces threatened by the huashan using stay 
  on target are considered difficult terrain for his opponents. 
  If the opponent moves more than a 5’ step this ability 
  functions as his move action for the round, and the huashan 
  cannot take any additional move actions while the ability is 
  active. However if the oppoenent double move he can still 
  take a standard action but not if he ues the run action. 
  Ending the use of this ability is a standard action. This 
  ability, in addition to viligent defense and rapidly shifting 
  body replaces flurry of blows. 
   
  Blindsense (Ex):
  Blindsense (Ex):
  Blindsense (Ex):
  Blindsense (Ex):    At 10th level, the huashan's senses 
  become incredibly acute, giving it blindsense out to a range 
  of 30 feet. This ability allows the huashan to pinpoint the 
  location of creatures that he cannot see without having to 
  make a Perception check, but such creatures still have total 
  concealment from the huashan. Visibility still affects the 
  huashan's movement and he is still denied its Dexterity 
  bonus to Armor Class against attacks from creatures it 
  cannot see. This ability replaces slow fall 20 feet through 
  slow fall 50 feet. 
   
  River Cuts Through the Mountain (Su):
  River Cuts Through the Mountain (Su):
  River Cuts Through the Mountain (Su):
  River Cuts Through the Mountain (Su): At 15th level, 
  the huashan, using a full attack action and expending his ki 
  focus, can make a single attack roll against a single creature. 
  With a successful strike the huashan inflicts damage as 
  normal, but the creature must make a Fortitude saving 
  throw (DC 10 + half the huashan’s class level + the 
  huashan’s Wisdom modifier). If the target creature fails the 
  saving throw, it receives damage on subsequent rounds as if 
  the huashan had successfully struck it again with the same 
  attack. This subsequent damage lasts for 1 round per four 
  class levels plus 1 additional round per point of ki expended. 
  If this ability is used twice on the same target, the effects 
  are not cumulative unless the first usage has run its course.  
  The use of this ability must be declared before the huashan’s 
  first attack of the round. 
  Objects can be affected by this ability, but only 
  attended objects receive a saving throw. 
  When using river cuts through the mountain, a 
  huashan may attack only with unarmed strikes or with 
  monk weapons. He adds an additional one-half his Strength 
  bonus to his damage rolls. In addition, when using this 
  ability, the a huashan gains a +4 bonus to confirm criticals. 
  The additional damage inflicted by the critical is not applied 
  to the subsequent damage in following rounds caused by 
  this ability. Likewise, sneak attack damage can only be 
  inflicted on the initial strike. This ability replaces quivering 
  palm. 
   
  Karmic Reward (Ex):
  Karmic Reward (Ex):
  Karmic Reward (Ex):
  Karmic Reward (Ex): At 17th level, the huashan turns a 
  foe’s attack back with a simple combat maneuver check. 
  When an opponent successfully attacks in melee or with a 
  combat maneuver, the huashan can make a combat 
  maneuver check that interrupts the attack. This counts 
  against the huashan’s total number of attacks of 
  opportunity. If the huashan would not normally have the 
  opportunity due to a feat or ability of his opponent, he may 
  still use karmic reward. If the huashan fails his combat 
  maneuver check against the opponent’s CMB, then the 
  opponent’s attack proceeds as normal; however, if the 
  huashan succeeds at his combat maneuver check, the 
  opponent is struck by his own attack and takes damage 
  accordingly. This ability replaces tongue of the sun and 
  moon. 
   
  Blindsight (
  Blindsight (
  Blindsight (
  Blindsight (Ex
  Ex
  Ex
  Ex):):):): At 20th level, the huashan becomes 
  enlightened to the point that he is constantly aware of his 
  surroundings, granting him blindsight out to a range of 30 
  feet. The huashan can maneuver and attack as normal, 
  ignoring darkness, invisibility, and most forms of 
  concealment as long as he has line of effect to the target. 
  This ability replaces slow fall 60 feet through slow fall any 
  distance. 
   
   
      
  
  Monks
  Monks
  Monks
  Monks    of the Jade Oath
  of the Jade Oath
  of the Jade Oath
  of the Jade Oath    
  3333    
  KENZA
  KENZA
  KENZA
  KENZA    
   
  These monks study the esoteric forms of Bodhism in the 
  isolation of the wilderness. Their faith encourages seeking 
  of enlightenment and oneness with the universe through 
  the attainment of spiritual and mystical power by 
  asceticism.  They believe that enlightenment is found 
  through isolation, study and contemplation of nature and 
  oneself.  Kenza study nature, spiritual texts and images, and 
  the nature of magic. They seek its ties to the elements and 
  energies that compose the universe. 
   
  Like yamabushi, kenza tend to wear white robes and a 
  small, black hat tied to the forehead.  Footwear usually 
  consists of tabi socks and wooden clogs or straw sandals.  
  Kenza never wear armor as it interferes with their 
  spellcasting. 
   
  Class 
  Class 
  Class 
  Class Skills:
  Skills:
  Skills:
  Skills: Add Knowledge (arcana) (Int), Spellcraft 
  (Int), and Use Magic Device (Cha) to the list of kenza class 
  skills. 
   
  Spells
  Spells
  Spells
  Spells::::    A kenza casts divine spells drawn from the 
  inquisitor spell list (see page 42 of the Advanced Player’s 
  Guide). She can cast any spell she knows at any time 
  without preparing it ahead of time, assuming she has not 
  yet used up her allotment of spells per day for the spell's 
  level. 
  To learn or cast a spell, a kenza must have a Wisdom score 
  equal to at least 10 + the spell level. The Difficulty Class for 
  a saving throw against a kenza's spell is 10 + the spell level + 
  the inquisitor's Wisdom modifier. 
   
  A kenza can cast only a certain number of spells of each 
  spell level each day. Her base daily spell allotment is given 
  on Table: Kenza Spells per Day. In addition, she receives 
  bonus spells per day if she has a high Wisdom score (see 
  Table 1–3 of the Pathfinder RPG Core Rulebook). 
  A kenza's selection of spells is extremely limited. A kenza 
  begins play knowing four 0-level spells and two 1st-level 
  spells of the kenza's choice. At each new kenza level, she 
  gains one or more new spells as indicated on Table: Kenza 
  Spells Known. (Unlike spells per day, the number of spells a 
  kenza knows is not affected by her Wisdom score. The 
  numbers on Table: Kenza Spells Known are fixed.) 
   
  Upon reaching 5th level, and at every third kenza level 
  thereafter (8th, 11th, and so on), a kenza can choose to 
  learn a new spell in place of one she already knows. In 
  effect, the kenza “loses” the old spell in exchange for the 
  new one. The new spell's level must be the same as that of 
  the spell being exchanged, and it must be at least one level 
  lower than the highest-level kenza spell she can cast. The 
  kenza may swap out only a single spell at any given level 
  and must choose 
  whether or not to swap the spell at the same time that she 
  gains new spells known for the level. This ability replaces 
  flurry of blows. 
  Elemental Spellcasting:
  Elemental Spellcasting:
  Elemental Spellcasting:
  Elemental Spellcasting: At any level in which the kenza 
  would gain a bonus feat (1st, 2nd, 6th, 10th and so on), she 
  may instead gain the ability to learn spells from one of the 
  following cleric domains: air, earth, fire, plant, or water. 
  This only gives him access to the spells, he must still learn 
  the spells normally, and does not gain access to the domain 
  or subdomain’s associated powers. 
   
  Table: Kenza 
  Table: Kenza 
  Table: Kenza 
  Table: Kenza Spells per Day
  Spells per Day
  Spells per Day
  Spells per Day    
  Level
  Level
  Level
  Level    
  1st
  1st
  1st
  1st    
  2nd
  2nd
  2nd
  2nd    
  3rd
  3rd
  3rd
  3rd    
  4th
  4th
  4th
  4th    
  5th
  5th
  5th
  5th    
  6th
  6th
  6th
  6th    
  1st
  1st
  1st
  1st    
  1 
  — 
  — 
  — 
  — 
  — 
  2nd
  2nd
  2nd
  2nd    
  2 
  — 
  — 
  — 
  — 
  — 
  3rd
  3rd
  3rd
  3rd    
  3 
  — 
  — 
  — 
  — 
  — 
  4th
  4th
  4th
  4th    
  3 
  1 
  — 
  — 
  — 
  — 
  5th
  5th
  5th
  5th    
  4 
  2 
  — 
  — 
  — 
  — 
  6th
  6th
  6th
  6th    
  4 
  3 
  — 
  — 
  — 
  — 
  7th
  7th
  7th
  7th    
  4 
  3 
  1 
  — 
  — 
  — 
  8th
  8th
  8th
  8th    
  4 
  4 
  2 
  — 
  — 
  — 
  9th
  9th
  9th
  9th    
  5 
  4 
  3 
  — 
  — 
  — 
  10th
  10th
  10th
  10th    
  5 
  4 
  3 
  1 
  — 
  — 
  11th
  11th
  11th
  11th    
  5 
  4 
  4 
  2 
  — 
  — 
  12th
  12th
  12th
  12th    
  5 
  5 
  4 
  3 
  — 
  — 
  13
  13
  13
  13th
  th
  th
  th    
  5 
  5 
  4 
  3 
  1 
  — 
  14th
  14th
  14th
  14th    
  5 
  5 
  4 
  4 
  2 
  — 
  15th
  15th
  15th
  15th    
  5 
  5 
  5 
  4 
  3 
  — 
  16th
  16th
  16th
  16th    
  5 
  5 
  5 
  4 
  3 
  1 
  17th
  17th
  17th
  17th    
  5 
  5 
  5 
  4 
  4 
  2 
  18th
  18th
  18th
  18th    
  5 
  5 
  5 
  5 
  4 
  3 
  19th
  19th
  19th
  19th    
  5 
  5 
  5 
  5 
  5 
  4 
  20th
  20th
  20th
  20th    
  5 
  5 
  5 
  5 
  5 
  5 
   
  Table: Kenza Spells Known
  Table: Kenza Spells Known
  Table: Kenza Spells Known
  Table: Kenza Spells Known    
  Level
  Level
  Level
  Level    
  0000    
  1st
  1st
  1st
  1st    
  2nd
  2nd
  2nd
  2nd    
  3rd
  3rd
  3rd
  3rd    
  4th
  4th
  4th
  4th    
  5th
  5th
  5th
  5th    
  6th
  6th
  6th
  6th    
  1st
  1st
  1st
  1st    
  4 
  2 
  — 
  — 
  — 
  — 
  — 
  2nd
  2nd
  2nd
  2nd    
  5 
  3 
  — 
  — 
  — 
  — 
  — 
  3rd
  3rd
  3rd
  3rd    
  6 
  4 
  — 
  — 
  — 
  — 
  — 
  4th
  4th
  4th
  4th    
  6 
  4 
  2 
  — 
  — 
  — 
  — 
  5th
  5th
  5th
  5th    
  6 
  4 
  3 
  — 
  — 
  — 
  — 
  6th
  6th
  6th
  6th    
  6 
  4 
  4 
  — 
  — 
  — 
  — 
  7th
  7th
  7th
  7th    
  6 
  5 
  4 
  2 
  — 
  — 
  — 
  8th
  8th
  8th
  8th    
  6 
  5 
  4 
  3 
  — 
  — 
  — 
  9th
  9th
  9th
  9th    
  6 
  5 
  4 
  4 
  — 
  — 
  — 
  10th
  10th
  10th
  10th    
  6 
  5 
  5 
  4 
  2 
  — 
  — 
  11th
  11th
  11th
  11th    
  6 
  6 
  5 
  4 
  3 
  — 
  — 
  12th
  12th
  12th
  12th    
  6 
  6 
  5 
  4 
  4 
  — 
  — 
  13th
  13th
  13th
  13th    
  6 
  6 
  5 
  5 
  4 
  2 
  — 
  14th
  14th
  14th
  14th    
  6 
  6 
  6 
  5 
  4 
  3 
  — 
  15th
  15th
  15th
  15th    
  6 
  6 
  6 
  5 
  4 
  4 
  — 
  16th
  16th
  16th
  16th    
  6 
  6 
  6 
  5 
  5 
  4 
  2 
  17th
  17th
  17th
  17th    
  6 
  6 
  6 
  6 
  5 
  4 
  3 
  18th
  18th
  18th
  18th    
  6 
  6 
  6 
  6 
  5 
  4 
  4 
  19th
  19th
  19th
  19th    
  6 
  6 
  6 
  6 
  5 
  5 
  4 
  20th
  20th
  20th
  20th    
  6 
  6 
  6 
  6 
  6 
  5 
  5 
   
   
  
  Monks
  Monks
  Monks
  Monks    of the Jade Oath
  of the Jade Oath
  of the Jade Oath
  of the Jade Oath    
  4444    
  SENG
  SENG
  SENG
  SENG    
   
  These monks are among those most commonly 
  encountered in the Lands of the Jade Oath.  These Bodhists 
  live an ascetic lifestyle, hoping to find the path to 
  enlightenment. By escaping the bonds of this reality and the 
  karmic wheel of birth, death, and rebirth, they become one 
  with nirvana.   
  There are a great many different sects.  They condition the 
  mind, body, and soul in preparation for moving along the 
  path to enlightenment. To that end, they toughen their 
  bodies through incredible feats of conditioning for speed 
  and endurance. Their martial arts encourage quick 
  movement with hard, linear, rapid strikes. When these 
  normally peaceful monks cannot avoid a fight, they will not 
  hesitate to take the fight to their opponents. They are 
  famous for teaching commoners the ways of the martial 
  arts. They often wear simple, yellow or orange robes and 
  meditation bead necklaces or bracelets. 
   
  Grace of the Crane (Ex): 
  Grace of the Crane (Ex): 
  Grace of the Crane (Ex): 
  Grace of the Crane (Ex): At 2nd level, when moving 
  through a threatened area, the seng only provokes an attack 
  of opportunity when he moves more than one-quarter his 
  base speed in any threatened area. 
  The seng can also flank a creature on his own if he manages 
  to maneuver around it and strike during his action. When 
  the seng moves then makes an attack, if he occupied a space 
  on the opposite border or corner of his opponent’s square 
  before his attack, he flanks his target. When in doubt as to 
  whether this exception applies, pretend that an ally 
  occupies every square the seng moved into on his action.  
  When the seng attacks, if he would flank because of those 
  imaginary allies, he gains the flanking bonus. This ability 
  replaces the monk’s 2nd level bonus feat. 
   
  Skin of the Dragon (Su): 
  Skin of the Dragon (Su): 
  Skin of the Dragon (Su): 
  Skin of the Dragon (Su): At 6th level, the seng’s skin 
  gains the durability of a dragon’s scales. He can spend 1 
  point from his ki pool to gain Damage Reduction 2/– for one 
  round. This ability replaces the monk’s 6th level bonus feat. 
   
  Claw
  Claw
  Claw
  Claws of the Leopard (Ex): 
  s of the Leopard (Ex): 
  s of the Leopard (Ex): 
  s of the Leopard (Ex): At 10th level, the seng learns 
  to strike hard and fast like a leopard pouncing upon its prey. 
  Each successful attack on the same target during the same 
  combat encounter increases the seng’s damage against that 
  target by +1 for up to a maximum bonus equal to the seng’s 
  Wisdom bonus (if any). For example, if a seng with a +3 
  Wisdom bonus strikes the same target three times over the 
  course of the encounter, his further attacks gain a +3 to 
  damage. This ability resets each time he expends or loses his 
  ki focus. This ability replaces the monk’s 10th level bonus 
  feat. 
   
  Speed of the Snake (Su): 
  Speed of the Snake (Su): 
  Speed of the Snake (Su): 
  Speed of the Snake (Su): At 14th level, can act and move 
  faster than the eye can see; seemingly with the speed of a 
  snake. By expending his ki focus as a free action the seng 
  can take extra actions on his turn. For 1 ki point he gains 
  one extra move or move-equivalent action, for 2 ki points 
  he gains one extra attack action at his full base attack bonus, 
  for 3 ki points he gains one extra immediate or swift action 
  (though he cannot cast a second quickened spells). The seng 
  must first resolve his normal actions for the turn before 
  resolving any bonus actions acquired through the use of this 
  ability. His normal actions and those actions taken as a 
  result of this ability must be resolved separately. This ability 
  replaces the monk’s 14th level bonus feat. 
   
  Strength of t
  Strength of t
  Strength of t
  Strength of the Tiger (Su): 
  he Tiger (Su): 
  he Tiger (Su): 
  he Tiger (Su): At 18th level, the seng gains 
  a +2 insight bonus to Armor Class and to Fortitude saving 
  throws. Further, he gains a permanent, inherent +2 bonus 
  to Strength. This ability replaces the monk’s 18th level 
  bonus feat. 
   
  SADHU
  SADHU
  SADHU
  SADHU    
      
  These monks are the most serene of the various 
  monastic orders and sects. They spend a great deal of time 
  meditating and contemplating the nature of the universe 
  and their place in it. Their meditations have not made them 
  soft however. They still train their bodies and their 
  meditations reveal the masterful insight needed to turn 
  their ki into a powerful force. Of all the monastic orders, 
  this one is the most focused on meditation and ki. They 
  believe that their insight into the nature of ki can provide 
  the way to escape the karmic cycle of death and rebirth. 
  Nuns of this order are called sadhvis. Sadhus often wear 
  simple red or orange robes and meditation bead necklaces 
  or bracelets. 
      
  Ki 
  Ki 
  Ki 
  Ki Pool (Su):
  Pool (Su):
  Pool (Su):
  Pool (Su): Unlike other monks, the sadhu gains a ki 
  pool (equal to 1/2 his monk level + his Wisdom modifier) at 
  3rd level (instead of 4th level), but he still must wait until 
  4th level to gain the ki strike ability. 
   
  Awaken Major 
  Awaken Major 
  Awaken Major 
  Awaken Major Chakra
  Chakra
  Chakra
  Chakra    (Su): 
  (Su): 
  (Su): 
  (Su): At 3rd level, the sadhu 
  starts to awaken the seven major chakras (see Major Chakra 
  at the end of this document) that control the flow of ki 
  throughout his body, gaining the powers of an awakened 
  major chakra (see below). In addition, the sadhu can align 
  the ki between yin, yang, and balanced. The sadhu gains an 
  additional major chakra at 7th level and at every four levels 
  thereafter. These abilities replace still mind, wholeness of 
  body, diamond body, quivering palm, and empty body. 
      
  Bonus Feat:
  Bonus Feat:
  Bonus Feat:
  Bonus Feat:    Beginning at 6th level, the sadhu adds all of 
  the ki and chakra feats to his list of available bonus feats.    
   
  Awaken Soul 
  Awaken Soul 
  Awaken Soul 
  Awaken Soul CCCChakra
  hakra
  hakra
  hakra    (Su):
  (Su):
  (Su):
  (Su):    At 20th level, the sadhu 
  awakens the last of the major chakra, the soul chakra. This 
  ability replaces perfect self. 
   
  SOHEI
  SOHEI
  SOHEI
  SOHEI    
   
  Sohei are warrior monks and practitioners of the Bodhi 
  faith from the island nation of Nihonshu. Unlike the 
  solitary yamabushi, sohei organize into large groups, mobs, 
  and even armies. Sohei do not pursue the path to 
  enlightenment as individuals, or consider them a part of any 
  single, smaller temple. Instead, they are a part of a larger, 
  extended brotherhood, monastic order, or sub-sect of their 
  faith. They draw their strength from being one part of a 
  whole.  
   
  Any given sohei temple order contains several smaller 
  monasteries and training halls. Occasionally, open conflict 
  breaks out between these different orders, usually over 
  political 
  disagreements, 
  spiritual 
  appointments, 
  the 
  emperor’s favor, and related matters. Just as often, these  
  
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  Shrakvarth a neverhuman naga yamabushi 
  Darhreth the Seventh Scholar of the Sun a male goshen contemplative monk 
  Wu-Fang Li a human male kirin shen seng monk 
  Sarman Uma Bhat a female mandragoran sadhvis 
  Brightfen Waterstar the Beuatiful Mistress a female bakemono huashan monk 
   
  different sects of sohei unite against a common foe. Other 
  forces, such as certain samurai clans, will court the favor of 
  an order of sohei to gain the benefit of their military might. 
  Certain of those in power in Nihonshu foresee the sohei as 
  potential challengers to the rule of the samurai caste if the 
  sohei were to ever unite against them. 
   
  Sohei usually wear a series of kimono-like robes over 
  one another with white or tan underneath and tan or 
  saffron yellow on top. Footwear usually consists of tabi 
  socks and straw sandals or wooden clogs. They often fold 
  and tie a white hood-cowl to cover their head or wear a 
  headband. Most wear some form of armor. 
   
  Weapon and Armor Proficiency: 
  Weapon and Armor Proficiency: 
  Weapon and Armor Proficiency: 
  Weapon and Armor Proficiency: Sohei are proficient 
  with all simple and martial weapons, in addition to normal 
  monk weapons. Sohei are also proficient with light and 
  medium armor, but not shields. This replaces the normal 
  monk weapon and armor proficiencies, AC bonus, and fast 
  movement. 
      
  Enduring Teamwork (Ex):
  Enduring Teamwork (Ex):
  Enduring Teamwork (Ex):
  Enduring Teamwork (Ex): At 1st level, choose the 
  Diehard feat or the rogue’s Opporunist talent, even if he 
  does not meet the normal prerequisites. This replaces the 
  Stunning Fist feat. 
   
  Part of the Pack (Ex): 
  Part of the Pack (Ex): 
  Part of the Pack (Ex): 
  Part of the Pack (Ex): Being part of a group in combat 
  fortifies the resolve of the sohei. At 5th level, this gives him 
  
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  added physical stamina to draw from. While ki focused, the 
  sohei gains a temporary bonus to his hit points equal to his 
  Wisdom bonus (if any) for each ally within 30 feet. If an 
  ally should fall unconscious or leave the range of this 
  ability, the sohei immediately loses any of the temporary hit 
  points previously granted by the presence of that ally. 
   
  When flanking the same target the sohei and a number 
  of allies equal to the number of attacks the monk can make 
  in a single round with his Flurry of Blows Attack Bonus 
  gain a +4 circumstance bonus to their attack rolls instead of 
  the normal +2 bonus granted when flanking the same 
  target. This ability replaces purity of body. 
   
  Shield Brother (Ex): 
  Shield Brother (Ex): 
  Shield Brother (Ex): 
  Shield Brother (Ex): At 9th level, the sohei can shield 
  one of his allies from a physical or ranged melee attack by 
  taking the damage upon himself. He must be adjacent to 
  that ally. This ability works as a free action once per round. 
  The sohei must use this ability after an attack strikes an ally, 
  and before damage is rolled. The sohei cannot use this 
  ability for spells or area effect attacks. This ability replaces 
  improved evasion. 
   
  Swarm Frenzy (Ex): 
  Swarm Frenzy (Ex): 
  Swarm Frenzy (Ex): 
  Swarm Frenzy (Ex): At 11th level, by expending his ki 
  focus with a rallying war cry (a free action), the sohei and 
  his allies each gain a bonus to damage as they coordinate 
  their attacks. This damage bonus is equal to the sohei’s 
  Wisdom bonus + 2 per ki point expended. It applies against 
  any opponent adjacent to the sohei. This ability lasts a 
  number of rounds equal to the sohei’s Wisdom bonus 
  (minimum 1 round). This ability replaces diamond body. 
   
  Rally 
  Rally 
  Rally 
  Rally Cry (
  Cry (
  Cry (
  Cry (Ex): 
  Ex): 
  Ex): 
  Ex): At 15th level, the sohei can rally his 
  allies through a battle cry or stirring speech. All allies 
  within 50 feet radius gain a +2 morale bonus to attack rolls, 
  saving throws, and checks for 1 round per level. The sohei 
  can use this ability once per day. This ability replaces 
  quivering palm. 
   
  Rallying Effort (Ex): 
  Rallying Effort (Ex): 
  Rallying Effort (Ex): 
  Rallying Effort (Ex): At 19th level, by expending his ki 
  focus, and making a successful ranged touch attack as a 
  standard action the sohei inflicts the same amount of 
  physical melee or ranged (non-spell) damage to an 
  opponent as one of his allies has just dealt within the last 
  round. The damage need not be against the same opponent. 
  The damage cannot have originally been dealt as part of a 
  spell or spell-like ability. The sohei may deal 10 points of 
  damage per ki point expended. If more damage was dealt 
  than what is available as the number of ki points for the 
  sohei to expend, then the only amount of damage the sohei 
  can afford to inflict is duplicated for his attack. The damage 
  type is not duplicated and is dealt as if inflicted by the 
  sohei’s unarmed attack; This ability replaces empty body. 
   
  THASKALOS
  THASKALOS
  THASKALOS
  THASKALOS    
   
  These strange monks from the West are a new 
  development among the westerners that come to the lands 
  of the Jade Oath. They profess to be philosophers and 
  scholars with a peaceful and religious outlook.  They have 
  proven to be very proficient wrestlers and grapplers. 
  Despite their often professed love of peace, these monks 
  seem to thrive on conflict. Some also take a vow of silence. 
  They come to the east to assist the missions being 
  established by western missionaries. 
   
  They tend to wear simple brown and white robes of a 
  plain nature and material. Footwear is often just a pair of 
  sandals. Many shave the tops of their heads as well or they 
  might 
  even 
  wear skull caps depending 
  on their 
  denomination. 
      
  Bonus Feat:
  Bonus Feat:
  Bonus Feat:
  Bonus Feat: At 1st level, the the following feat is added 
  to the list of available bonus feats:  Power Attack. At 6th 
  level, the the following feats are added to the list: Greater 
  Grapple, Improved Overrun, Ki ThrowAPG, and Kippup*. At 
  10th level, the following feats are added to the list: Bull 
  Rush StrikeAPG, Charge ThroughAPG, Disarming StrikeAPG, 
  and Improved Ki ThrowAPG. 
   
  Feats marked with an asterisk (*) can be found in the 
  New Feats section of this document. 
   
  Good Grappler (Ex): 
  Good Grappler (Ex): 
  Good Grappler (Ex): 
  Good Grappler (Ex): At 1st level, the thaskalos gains the 
  Improved Grapple feat, even if he does not have the normal 
  prerequisites. Furthermore, while ki focused, he can grapple 
  two opponents simultaneously at a -2 circumstance penalty 
  to grapple combat maneuver checks provided both 
  opponents are the same size category. Both opponents must 
  be adjacent to each other. The thaskalos can only grapple 
  one opponent in a round for each attack. If the thaskalos 
  uses an iterative attack action to make a grapple check, then 
  use that attack’s iterative base attack bonus for the grapple 
  combat maneuver check instead. This ability replaces the 
  Stunning Fist feat. 
   
  Sizable Reasoning (Ex): 
  Sizable Reasoning (Ex): 
  Sizable Reasoning (Ex): 
  Sizable Reasoning (Ex): At 5th level, the thaskalos 
  knows that all living creatures are connected by an intricate 
  web of life and experiences. When he speaks, he can play 
  on those connections to bring peace to a conflict. He gains a 
  +2 bonus on Diplomacy checks to use words and reason to 
  defuse a tense situation. If the monk calms a violent 
  situation, he and his comrades gain experience as if they 
  overcame their enemies through force of arms. 
   
  The physical training regimen of the thaskalos teaches 
  how to function in many ways as if they were larger or 
  smaller. Whenever the thaskalos is subject to a size modifier 
  or special size modifier for an opposed check (such as 
  during grapple checks, bull rush attempts, escape artist 
  checks, throw attempts, and trip attempts), treat him as 
  either one size larger or one size smaller if doing so is 
  advantageous to him.  
   
  A thaskalos determines whether a creature’s special 
  attacks based on size (such as improved grab or swallow 
  whole) can affect her.  She is considered one size larger for 
  such a purpose, however, hers space and reach remain those 
  of a creature of the actual size. The benefits of this ability 
  stack with the effects of powers, abilities, and spells that 
  change the subject’s size category. This ability replaces 
  purity of body. 
   
  Perceptive Grip (Ex): 
  Perceptive Grip (Ex): 
  Perceptive Grip (Ex): 
  Perceptive Grip (Ex): At 9th level, he thaskalos learns 
  from an opponent by wrestling with him. For every round 
  that the thaskalos holds an opponent in a grapple without 
  harming that opponent, he can learn any one of the 
  following about that opponent: class, character level, any 
  
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  one ability score, or any saving throw bonus. Any ability 
  that conceals any of these things obfuscates the information 
  obtained. 
   
  The thaskalos can now grapple with three opponents 
  simultaneously with a -2 circumstance penalty to his 
  grapple combat maneuver checks, but he only suffers a -1 
  circumstance penalty to grapple combat maneuver checks 
  to grapple two opponenets. The rules that apply for 
  grappling with two opponents apply equally to situations in 
  which the thaskalos is grappling with three opponents. This 
  ability replaces improved evasion. 
   
  Great Grappler (Ex): 
  Great Grappler (Ex): 
  Great Grappler (Ex): 
  Great Grappler (Ex): At 13th level, the thaskalos no 
  longer suffers a circumstance penalty to grapple combat 
  maneuver checks for grappling with two opponents 
  simultaneously, but he still suffers a -1 circumstance 
  penalty to grapple combat maneuver checks to grapple 
  three opponents. 
   
  He can select another another bonus feat from the list of 
  available bonus feats (see above). This ability replaces 
  diamond soul. 
   
  Legendary Grappler (Ex): 
  Legendary Grappler (Ex): 
  Legendary Grappler (Ex): 
  Legendary Grappler (Ex): At 17th level, the thaskalos no 
  longer suffers any circumstance penalties to grapple checks 
  for grappling with three or less opponents simultaneously. 
  In addition, the thaskalos gains an insight bonus to his 
  grapple combat maneuver checks equal to his Wisdom 
  bonus (if any). This ability replaces tongue of the sun and 
  moon. 
      
  YAMABUSHI
  YAMABUSHI
  YAMABUSHI
  YAMABUSHI    
   
  Native to the island nation of Nihonshu, these warrior 
  monks are ascetic practitioners of Shugendo, a religion 
  influenced by elements of both Bodhism and Kami-do. 
  Yamabushi, like the kenza, study the more esoteric forms of 
  Bodhism. Though they live a solitary life in the pursuit of 
  their religion, they have been known to ally themselves 
  with certain temples, orders of sohei, or samurai. Their faith 
  places a heavy emphasis on the attainment of spiritual, 
  mystical, or supernatural abilities and enlightenment 
  through asceticism and feats of endurance. They believe 
  that enlightenment is found through isolation and the study 
  and contemplation of nature and oneself. They view 
  mountains as the ideal place for isolation and contemplation 
  of nature. In their mountain retreats, yamabushi study not 
  only nature and spiritual texts and images, but also a variety 
  of martial arts. 
   
  Yamabushi tend to wear white robes and a small, black 
  hat tied to the forehead. Footwear usually consists of tabi 
  socks and wooden clogs or straw sandals. Most wear some 
  form of armor and carry a conch-shell trumpet. 
   
  Alignment: 
  Alignment: 
  Alignment: 
  Alignment: A monk must be lawful good to become a 
  yamabushi. 
   
  Weapon and Armor Proficiency: 
  Weapon and Armor Proficiency: 
  Weapon and Armor Proficiency: 
  Weapon and Armor Proficiency: Yambushi are 
  proficient with all simple and martial weapons, in addition 
  to normal monk weapons. Yambushi are also proficient 
  with light and medium armor, but not shields. This replaces 
  the normal monk weapon and armor proficiencies, AC 
  bonus, and fast movement. 
   
  Class Skills:
  Class Skills:
  Class Skills:
  Class Skills: Add Knowledge (arcana) (Int), Spellcraft 
  (Int), and Use Magic Device (Cha) to the list of yambushi 
  class skills. 
      
  Endurance and Spellcasting (
  Endurance and Spellcasting (
  Endurance and Spellcasting (
  Endurance and Spellcasting (Ex
  Ex
  Ex
  Ex): 
  ): 
  ): 
  ): At 1st level he 
  yamabushi gains the Endurance feat. He need not meet the 
  perequisites. This ability replaces the monk’s 1st level bonus 
  feat. 
   
  Spells: 
  Spells: 
  Spells: 
  Spells: Beginning at 4th level, a yamabushi gains the 
  ability to cast a small number of divine spells, which are 
  drawn from the paladin spell list (see page 231 of the 
  Pathfinder RPG Core Rulebook). A yamabushi must choose 
  and prepare his spells in advance. 
   
  To prepare or cast a spell, a yamabushi must have 
  a Wisdom score equal to at least 10 + the spell level. The 
  Difficulty Class for a saving throwagainst a yamabushi's 
  spell 
  is 
  10 
  + 
  the 
  spell 
  level 
  + 
  the 
  yamabushi's Wisdom modifier. 
   
  Like other spellcasters, a yamabushi can cast only a 
  certain number of spells of each spell level per day. His base 
  daily spell allotment is given on Table: Yamabushi Spells 
  per Day. In addition, he receives bonus spells per day if he 
  has a high Wisdom score (see Table 1–3 of the Pathfinder 
  RPG Core Rulebook). When Table: Yamabushi Spells per 
  Day indicates that the yamabushi gets 0 spells per day of a 
  given spell level, he gains only the bonus spells he would be 
  entitled to based on his Wisdom score for that spell level. 
   
  A yamabushi must spend 1 hour per day in quiet 
  meditation to regain his daily allotment of spells. A 
  yamabushi may prepare and cast any spell on the paladin 
  spell list, provided that he can cast spells of that level, but 
  he must choose which spells to prepare during his daily 
  meditation. 
   
  Through 3rd level, a yamabushi has no caster level. At 
  4th level and higher, his caster level is equal to his 
  yamabushi level – 3. 
  Elemental Affinities: 
  Elemental Affinities: 
  Elemental Affinities: 
  Elemental Affinities: The yamabushi may select from one of 
  the following four abilities at 7th 11th and 15th levels. 
  These abilities replace wholeness of body, diamond body,  
  and quivering palm. 
   
  Rejuvenating Winds (Su):  The yamabushi gains access 
  to the following spells: 1st—obscuring mist, 2nd—wind 
  wall, 3rd—gaseous form, 4th—air walk. By expending his ki 
  focus, the yamabushi gains one rank of Fast Healing for 
  every ki point expended. This lasts for a number of rounds 
  equal to the yamabushi’s Wisdom bonus (minimum 1 
  round). The yamabushi must be in a location exposed to the 
  wind (up in a tree, on a mountain or hilltop, flying, etc.) for 
  the entire duration. Once he is no longer exposed to the 
  wind, he loses the benefits of this ability, even if the 
  duration has not yet expired. This ability will not work 
  underground unless the wind has a strong presence. By 
  expending 3 ki points or more, the yamabushi can use this 
  ability without the presence of the wind. 
   
  Stony Resolve (Su): The yamabushi gains access to the 
  following spells: 1st—magic stone, 2nd—soften earth and 
  stone, 3rd—stone shape, 4th—spike stones. By touching a 
  Medium-sized or larger rock, the wall of a cavern, or a  
  
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  Table: Yambushi Spells per Day
  Table: Yambushi Spells per Day
  Table: Yambushi Spells per Day
  Table: Yambushi Spells per Day    
  Level
  Level
  Level
  Level    
  1st
  1st
  1st
  1st    
  2nd
  2nd
  2nd
  2nd    
  3rd
  3rd
  3rd
  3rd    
  4th
  4th
  4th
  4th    
  1st
  1st
  1st
  1st    
  — 
  — 
  — 
  — 
  2nd
  2nd
  2nd
  2nd    
  — 
  — 
  — 
  — 
  3rd
  3rd
  3rd
  3rd    
  — 
  — 
  — 
  — 
  4th
  4th
  4th
  4th    
  0 
  — 
  — 
  — 
  5th
  5th
  5th
  5th    
  1 
  — 
  — 
  — 
  6th
  6th
  6th
  6th    
  1 
  — 
  — 
  — 
  7th
  7th
  7th
  7th    
  1 
  0 
  — 
  — 
  8th
  8th
  8th
  8th    
  1 
  1 
  — 
  — 
  9th
  9th
  9th
  9th    
  2 
  1 
  — 
  — 
  10th
  10th
  10th
  10th    
  2 
  1 
  0 
  — 
  11th
  11th
  11th
  11th    
  2 
  1 
  1 
  — 
  12th
  12th
  12th
  12th    
  2 
  2 
  1 
  — 
  13th
  13th
  13th
  13th    
  3 
  2 
  1 
  0 
  14th
  14th
  14th
  14th    
  3 
  2 
  1 
  1 
  15th
  15th
  15th
  15th    
  3 
  2 
  2 
  1 
  16th
  16th
  16th
  16th    
  3 
  3 
  2 
  1 
  17th
  17th
  17th
  17th    
  4 
  3 
  2 
  1 
  18th
  18th
  18th
  18th    
  4 
  3 
  2 
  2 
  19th
  19th
  19th
  19th    
  4 
  3 
  3 
  2 
  20th
  20th
  20th
  20th    
  4 
  4 
  3 
  3 
      
  mountain, and expending his ki focus, the yamabushi gains 
  damage reduction 1/- for a number of rounds equal to his 
  Wisdom bonus (minimum 1 round). This increases by 1 for 
  every three additional class levels. When the yamabushi 
  reaches 20th level the Damage Reduction granted by this 
  ability becomes 10/-. By expending 3 ki points or more, the 
  yamabushi can use this ability without the need to touch a 
  Medium-sized rock. 
   
  Cleansing Water (Sp): The yamabushi gains access to 
  the following spells: 1st—obscuring mist, 2nd—fog cloud, 
  3rd—water breathing, 4th—control water. By expending 
  his ki focus, the yamabushi gains the ability to cast remove 
  break enchantment or restoration as a spell-like ability, 
  while washing the target of the spell in a pool of clean 
  water. By expending 3 ki points or more, the yamabushi can 
  use this ability without the presence of water. 
   
  Fiery Retribution (Sp): The yamabushi gains access to 
  the following spells: 1st—burning hands, 2nd—produce 
  flame, 3rd—fireball, 4th—wall of fire. By expending his ki 
  focus at the moment he passes his hand over an open flame, 
  the yamabushi superheats his body and possessions. Anyone 
  touching or striking him in melee (whether unarmed or 
  with a weapon) takes damage, unless they can make a 
  successful Reflex saving throw (DC 10 + half the 
  yamabushi’s class level + his Wisdom modifier). The damage 
  equals 1d6 for each ki point expended. The ability lasts for a 
  number of rounds equal to the yamabushi’s Wisdom bonus 
  (minimum 1 round). The yamabushi and his possessions 
  remain unharmed. By expending 3 ki points or more, the 
  yamabushi can use this ability without the need to touch 
  fire. 
   
  Fiery Retribution can also be used offensively as either a 
  touch attack or as added damage to any melee attack during 
  the duration of this ability. Once the yamabushi uses it as 
  part of an attack, the ability expires, even if its duration has 
  not yet expired. 
      
  Elemental Resistance (Su): 
  Elemental Resistance (Su): 
  Elemental Resistance (Su): 
  Elemental Resistance (Su): At 19th level, the yamabushi 
  is resistant to damage from the elements. He gains Acid, 
  Cold, Electricity, and Fire Resistance 10. This ability 
  replaces empty body. 
      
  Unearthly Endurance (Su): 
  Unearthly Endurance (Su): 
  Unearthly Endurance (Su): 
  Unearthly Endurance (Su): At 20th level, the yamabushi 
  gains enough control over his body that by expending a 
  single ki point, he can cure detrimental effects with 
  meditation and can eliminate the need for sleep. The 
  yamabushi no longer needs to sleep in order to rest, heal, 
  regain spells, or rejuvenate daily uses of special abilities, 
  provided he can meditate for at least 10 minutes and expend 
  1 ki point when he would ordinarily rest. The yamabushi 
  can immediately eliminate any diseases, ability damage, or 
  other detrimental conditions during his meditation for a 
  cost of 1 additional ki point per disease, ability point 
  recovered, or other condition eliminated. This ability 
  replaces perfect self. 
   
  Ki
  Ki
  Ki
  Ki    F
  F
  F
  Focus
  ocus
  ocus
  ocus    
   Many feats detailed below, as well as many class 
  abilities, work either by maintaining or expending ki focus.  
  Note:
  Note:
  Note:
  Note: In the Lands of the Jade Oath Ch’i and Ki are 
  interchangeable words referring to the same game 
  mechanic, Ch’i is the cultural term of the mainland.  
   
  Gain 
  Gain 
  Gain 
  Gain Ki
  Ki
  Ki
  Ki    Focus:
  Focus:
  Focus:
  Focus: Merely having the ability to hold a 
  reservoir of ki points in mind gives monks characters a 
  special energy. Characters with a ki pool can put that 
  energy to work without actually paying a ki point cost—
  they can become ki focused. 
   
  If you have a ki pool, you can meditate to become ki 
  focused. Meditating is a full-round action that provokes 
  attacks of opportunity. 
   
  When you are ki focused, you can expend your focus on 
  any single concentration check you make thereafter. When 
  you expend your focus in this manner, your concentration 
  check is treated as if you rolled a 15. It’s like taking 10, 
  except that the number you add to your concentration 
  modifier is 15. You can also expend your focus to gain the 
  benefit of a ki feat—many ki feats are activated in this way. 
   
  Once you are ki focused, you remain focused until you 
  expend your focus, become unconscious, or go to sleep (or 
  enter a meditative trance, in cases such as elves). 
   
  You may still gain ki focus only if you have 1 or more ki 
  points available. Expending your ki focus to power a feat, 
  class feature, or any other ability only powers a single 
  effect. You cannot gain the benefit of multiple abilities that 
  
  Monks
  Monks
  Monks
  Monks    of the Jade Oath
  of the Jade Oath
  of the Jade Oath
  of the Jade Oath    
  9999    
  require expending your ki focus once; each effect requires 
  its own instance of expending ki focus. 
   
  New
  New
  New
  New    Feats
  Feats
  Feats
  Feats    
   
  Ki
  Ki
  Ki
  Ki    Feats:
  Feats:
  Feats:
  Feats:    Ki feats are only available to characters and 
  creatures with a ki pool.  
   
  Because ki feats are supernatural abilities, they cannot 
  be disrupted in combat (as spells can be) and generally do 
  not provoke attacks of opportunity (except as noted in their 
  descriptions). Supernatural abilities are not subject to spell 
  resistance and cannot be dispelled; however, they do not 
  function in areas where spells are suppressed, such as an 
  antimagic field. Leaving such an area allows ki feats to be 
  used. 
   
  Many ki feats can be used only when you are ki focused; 
  others require you to expend your ki focus to gain their 
  benefit. Expending your ki focus does not require an action; 
  it is part of another action (such as using a feat). When you 
  expend your ki focus, it applies only to the action for which 
  you expened it.  
   
  The following feats from the Pathfinder Roleplaying 
  Game Core Rulebook and the Advanced Player’s Guide 
  should now be considered ki feats: Deep DrinkerAPG, Extra 
  Ki, and Fast DrinkerAPG, Improved Ki ThrowAPG, and Ki 
  ThrowAPG. 
   
  Chakra
  Chakra
  Chakra
  Chakra    Feats:
  Feats:
  Feats:
  Feats: There is a subset of ki feats that called 
  chakra feats that allow you to invest them with ki points. 
  Chakras grant powers or enhanced abilities when invested 
  with ki points. While a character is ki focused, all his 
  chakra with invested ki points grant these powers or 
  enhanced abilities. The character cannot benefit from any 
  chakra if he is not ki focused.  
   
  A character can also expend his ki focus with a single 
  chakra in order to gain a greater power or ability, but for a 
  shorter period of time. When expending ki focus, the 
  chosen chakra must have ki points invested. Only the 
  chosen chakra provides special abilities and only the chosen 
  chakra loses the expended ki points. Any ki points 
  expended are lost for the day. You can invest a number of ki 
  points into a chakra as shown in Table: Chakra Capacity (up 
  to a maximum equal to your Wisdom bonus). Certain feats, 
  prestige classes, and magic items can increase this capacity. 
       While ki focused, you can invest and reallocate ki into 
  your chakras as a free action on your turn. Your ki remains 
  where you have invested it until you reallocate it on a later 
  turn. Any invested ki points remain where allocated, unless 
  expended or reallocated.  
   
  Some chakras only provide a benefit or ability when 
  they have ki invested and cannot provide any benefit when 
  expending ki focus with them. Certain chakras only provide 
  a benefit or special ability when expending ki focus. 
  Chakras that only provide a benefit or special ability upon 
  expending ki focus can be invested with ki prior to 
  expending their focus. The ki points in that chakra provide 
  no benefit until expended. 
   
  Table: 
  Table: 
  Table: 
  Table: Chakra
  Chakra
  Chakra
  Chakra    Capacity
  Capacity
  Capacity
  Capacity    
  Character Level
  Character Level
  Character Level
  Character Level    
  Ki
  Ki
  Ki
  Ki    Point Capacity
  Point Capacity
  Point Capacity
  Point Capacity    
  1st 
  1st 
  1st 
  1st ----    4th
  4th
  4th
  4th    
  1 
  5th 
  5th 
  5th 
  5th ----    9th
  9th
  9th
  9th    
  2 
  10th 
  10th 
  10th 
  10th ----    14th
  14th
  14th
  14th    
  3 
  15th 
  15th 
  15th 
  15th ----    19th
  19th
  19th
  19th    
  4 
  20th+
  20th+
  20th+
  20th+    
  5 
      
  Animus Shield 
  Animus Shield 
  Animus Shield 
  Animus Shield (Chakra) 
  Your ki solidifies as a protective barrier in the instant before 
  the impact from an attack. You can use the animus, or aura, 
  of your ki to block attacks from your enemies.        
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Con 11, Wis 13, Concentration 7. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: While ki focused, you receive a +1 deflection 
  bonus to AC for each point of ki infused. 
   
  By expending your ki focus, you can force your 
  opponent to reroll a single attack roll. Use this feat at any 
  time during the round as a free action, but ki points must 
  already be invested. For each additional point of ki 
  expended beyond the first, your opponent incurs a 
  cumulative -1 circumstance penalty on his attack reroll. 
   
  You gain one point of ki. 
      
  Aligned Attack
  Aligned Attack
  Aligned Attack
  Aligned Attack (Ki) 
  Your melee or ranged attack overcomes your opponent’s 
  alignment-based damage reduction and deals additional 
  damage. 
   
  Prerequisite:
  Prerequisite:
  Prerequisite:
  Prerequisite: Base attack bonus +6. 
   
  Benefit:
  Benefit:
  Benefit:
  Benefit: When you take this feat, choose either chaos, 
  good, evil or law. Your choice must match one of your 
  alignment components. Once you’ve made this alignment 
  choice, it cannot be changed. 
  To use this feat, you must expend your ki focus. When you 
  make a successful melee or ranged attack, you deal an extra 
  1d6 points of damage, and your attack is treated as either a 
  good, evil, chaotic, or lawful attack (depending on your 
  original choice) for the purpose of overcoming damage 
  reduction. 
  You must decide whether or not to use this feat prior to 
  making an attack. If your attack misses, you still expend 
  your ki focus. 
      
  Blood Fuel 
  Blood Fuel 
  Blood Fuel 
  Blood Fuel (Ki) 
  Blood can provide you with additional ki in an emergency, 
  but at a price. You can expand your ki point total at the 
  expense of your health. 
      
  Pr
  Pr
  Pr
  Prerequisites: 
  erequisites: 
  erequisites: 
  erequisites: Con 13, Wis 13. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: Recover 2 ki points by taking 1 point of 
  temporary ability burn damage to each of your three 
  physical 
  ability 
  scores: 
  Strength, 
  Dexterity, 
  and 
  Constitution. 
  
  Monks
  Monks
  Monks
  Monks    of the Jade Oath
  of the Jade Oath
  of the Jade Oath
  of the Jade Oath    
  10
  10
  10
  10    
   
  You can recover additional ki points for the same cost to 
  Strength, Dexterity, and Constitution. These recovered 
  points add to your ki point reserve as balanced ki points as if 
  you had gained them by resting overnight and meditating. 
   
  You gain 1 point of ki. 
      
  Special: 
  Special: 
  Special: 
  Special: Only living creatures can use this feat. You can 
  take advantage of this feat only while in your own body. 
   
  Charging Dragon 
  Charging Dragon 
  Charging Dragon 
  Charging Dragon (Chakra) 
  Harnessing your ki with a burst of speed, you gain the 
  ability to charge in a crooked line and avoid terrain effects. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Con 13, Dex 13, Wis 13, Speed of the 
  Wind. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: While ki focused, you ignore difficult terrain 
  penalties in a number of spaces equal to the number of ki 
  points invested in this chakra feat. 
   
  By expending your ki focus with this chakra feat during 
  a charge, you can make one turn of up to 90 degrees per ki 
  point invested in this chakra. All other restrictions to 
  charges still apply. For instance, you cannot pass through a 
  square that blocks or slows movement, or that contains a 
  creature. You must have line of sight to the opponent at the 
  start of your turn. 
   
  You gain one point of ki. 
   
  Dancing Prana Strike 
  Dancing Prana Strike 
  Dancing Prana Strike 
  Dancing Prana Strike (Chakra) 
  Use your momentum, leverage, and ki in acrobatic displays 
  of might and cunning to attack your opponents. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Con 13, Dex 13, Wis 13, Concentration 4, 
  and either Skill Application, Skill Focus, or Skill 
  Application with at least one of the following skills: 
  Acrobatics, Climb, Perform (Dance), Ride, or Swim. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: Invest ki points into this chakra before making 
  attack rolls. You may choose to subtract a number from all 
  movement-based skill check rolls (Acrobatics, Climb, Fly, 
  Ride, and Swim) and add it to all melee damage rolls. This 
  number may not exceed twice the number of ki points 
  invested. You must be ki focused and you must make a 
  movement-based skill check in the same round. When 
  moving through difficult terrain, you may walk or hustle 
  through those spaces instead of suffering from hampered 
  movement provided you successfully make the appropriate 
  skill check (i.e. Acrobatics, Climb, etc.). You still cannot run 
  or charge through difficult terrain. 
   
  If you expend your ki focus before an attack, you may 
  instead double the bonus to damage from this feat. 
   
  You gain one point of ki. 
   
  Enduring 
  Enduring 
  Enduring 
  Enduring Ki
  Ki
  Ki
  Ki    (Ki) 
  Your skilled use of ki makes the effects of expending your ki 
  focus last longer. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Con 15, Wis 13, any two ki or chakra 
  feats. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: When expending your ki focus, the chakra 
  benefit lasts for an additional round. You can do this a 
  number of times per day equal to your Wisdom bonus. 
   
  You gain one point of ki. 
      
      
  Expertise 
  Expertise 
  Expertise 
  Expertise Chakra
  Chakra
  Chakra
  Chakra    (Chakra) 
  By focusing ki on your defense for a time you can build it 
  up for a powerful strike. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Int 13, Str 13, Wis 13, Combat Expertise, 
  Power Attack. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: Invest ki points into this chakra while ki 
  focused and before making attack rolls for a round. You 
  may then subtract a number from all melee attack rolls and 
  add an equal amount to all melee damage rolls and to 
  Armor Class for one round. This number may not exceed 
  the number of ki points invested into this chakra. You may 
  not use Combat Expertise or Power Attack feats in the same 
  round that you use this feat. 
  Whenever the character’s ki focus is expended with this 
  chakra during an attack, you lose the above benefits, but 
  gain a bonus equal to the number of ki points expended in 
  this chakra on the next attack only. 
   
  You gain one point of ki. 
   
  Exploding Tiger Eye 
  Exploding Tiger Eye 
  Exploding Tiger Eye 
  Exploding Tiger Eye (Ki) 
  Your ranged attacks inflict damage on nearby opponents 
  when the primary target falls from your attack. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13, Point Blank Shot, Tiger Eye 
  Chakra. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: When using your Tiger Eye Chakra feat to deal 
  a creature enough damage to make it fall (typically by 
  dropping it to below 0 hit points, killing it, etc.), your 
  excess damage against that creature is immediately applied 
  against another creature within 5 ft. of the target creature 
  .The attack roll that felled the first creature must be high 
  enough to hit the second creature. Damage reduction and 
  other special abilities apply as normal. 
   
  You gain one point of ki. 
   
   
   
  
  Monks
  Monks
  Monks
  Monks    of the Jade Oath
  of the Jade Oath
  of the Jade Oath
  of the Jade Oath    
  11
  11
  11
  11    
  Exploding Tiger Fist 
  Exploding Tiger Fist 
  Exploding Tiger Fist 
  Exploding Tiger Fist (Ki) 
  You can charge your unarmed strike or natural weapon 
  attacks with force that inflicts damage on nearby opponents 
  when the primary target falls from your attack. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Str 13, Wis 13, Tiger Fist Chakra, either 
  Improved Unarmed Strike or a natural weapon. 
      
  Be
  Be
  Be
  Benefit: 
  nefit: 
  nefit: 
  nefit: When using your Tiger Fist Chakra feat to drop 
  a creature below 0 hit points, or kill it, etc.) your excess 
  damage against that creature is immediately applied against 
  another creature within 5 ft. of you or the target creature 
  that just fell to your attack. The attack roll that felled the 
  first creature must be enough to hit the second creature. 
  Damage reduction and other special abilities apply as 
  normal. 
   
  You gain one point of ki. 
   
  Exploding Tiger Weapon 
  Exploding Tiger Weapon 
  Exploding Tiger Weapon 
  Exploding Tiger Weapon (Ki) 
  You charge your melee weapon attacks with force that 
  inflicts damage on nearby opponents when the primary 
  target falls from your attack. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Str 13, Wis 13, Tiger Weapon Chakra. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: When using your Tiger Weapon Chakra feat to 
  deal a creature enough damage to make it fall (typically by 
  dropping it to below 0 hit points, killing it, etc.), apply your 
  excess damage another creature in the immediate vicinity 
  (i.e. within 5 ft. of you or the target creature that just fell to 
  your attack). The attack roll that felled the first creature 
  must be high enough to hit the second creature. Damage 
  reduction and other special abilities that can affect the 
  amount of damage the creature ultimately takes apply as 
  normal. 
   
  You gain one point of ki. 
   
  Fertile 
  Fertile 
  Fertile 
  Fertile Ki
  Ki
  Ki
  Ki    Flow 
  Flow 
  Flow 
  Flow (Ki) 
  Ki flows through you in an irregular fashion. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: Whenever you roll a natural 1 on an attack roll 
  or a Concentration check, you gain 1 temporary point of ki. 
  If you do not spend this ki point by the end of the current 
  encounter, it is lost. 
   
  Flight of 
  Flight of 
  Flight of 
  Flight of the Dragon
  the Dragon
  the Dragon
  the Dragon (Chakra) 
  The character learns to channel his ki to provide the 
  mystical ability of flight for brief periods. 
   
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13, Footsteps of the Dragon. 
   
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: While ki focused with at least 2 points of ki in 
  this 
  chakra, 
  the 
  character 
  can 
  fly 
  with 
  perfect 
  maneuverability a number of feet equal to his base 
  movement once per round. The character must begin and 
  end movement on a solid surface or he will fall. 
  Investing a single point of ki in this chakra is not 
  enough to allow the character to fly. If 3 ki points are 
  invested in this chakra, the character may perform a double 
  move action while flying, but he must still end his 
  movement on a solid surface. With 4 ki points invested, the 
  character can stay aloft for the entire round until the 
  beginning of his next turn; he must land before performing 
  any more movement or other actions for that turn. If 5 ki 
  points are invested, the character can stay aloft until he 
  completes his actions in the second round, at which point 
  he must land. This feat can be used only if the character is 
  wearing light armor or no armor.   
   
  If the number of ki points invested in this chakra should 
  be reduced (whether voluntarily or involuntarily) or the 
  character loses his ki focus and the character’s flight 
  movement is not yet complete, he immediately falls. 
   
  You gain one point of ki. 
   
  Footsteps of the Dragon
  Footsteps of the Dragon
  Footsteps of the Dragon
  Footsteps of the Dragon (Chakra) 
  Learn the mystical ability of focusing ki into reducing body 
  weight to balance on tightropes, the narrow branches of a 
  willow tree, or delicate china dishes. The character is so 
  light that difficult climbs or jumps become easier. 
   
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13. 
   
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: While ki focused with this chakra, the 
  character may reduce his body weight by 90%.  Items 
  carried or worn do not reduce their weight. Gain a +2 
  insight bonus to Dexterity- and Strength-based skill checks 
  per point of ki invested. Expending ki focus grants a +10 
  enhancement bonus to Dexterity- and Strength-based skill  
  checks for each point of ki expended in this chakra for 1 
  round. If the character is encumbered, the bonus to 
  Dexterity- and Strength-based skill checks is reduced to +1 
  per point of ki while ki focused or +5 per point of ki when 
  he expends his ki focus. 
  You gain one point of ki. 
  Restrictions
  Restrictions
  Restrictions
  Restrictions: This feat can be used only if the character 
  is wearing light armor or no armor. If the character is 
  heavily encumbered, he is incapable of using this feat. 
   
  Fortitude 
  Fortitude 
  Fortitude 
  Fortitude Chakra
  Chakra
  Chakra
  Chakra    (Chakra) 
  You can use ki to resist effects that would adversely affect 
  your health. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Con 13, Wis 13, Great Fortitude. 
      
      
  
  Monks
  Monks
  Monks
  Monks    of the Jade Oath
  of the Jade Oath
  of the Jade Oath
  of the Jade Oath    
  12
  12
  12
  12    
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: While maintaining your ki focus, you gain an 
  insight bonus on Fortitude saves equal to the number of ki 
  points invested in this chakra. 
   
  Expending your ki focus grants you an insight bonus on 
  Fortitude saves equal to twice the number of ki points 
  expended. This lasts for a number of rounds equal to your 
  Constitution bonus (minimum 1). 
   
  You gain one point of ki. 
   
  Gather the Dragon’s Breath 
  Gather the Dragon’s Breath 
  Gather the Dragon’s Breath 
  Gather the Dragon’s Breath (Ki) 
  You can replenish your ki more quickly. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Con 13, Wis 13. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: You can replenish a single ki point by 
  mediatating as a full-round action that invokes attacks of 
  opportunity. You can use this ability a number of times per 
  a day equal to your Wisdom modifier. 
   
  Normal: 
  Normal: 
  Normal: 
  Normal: Characters can replenish their ki pool each 
  morning after 8 hours of rest or meditation. 
   
  Ghostly Prana Strike 
  Ghostly Prana Strike 
  Ghostly Prana Strike 
  Ghostly Prana Strike (Chakra) 
  Your deadly strikes against incorporeal foes always find 
  their mark. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13, base attack bonus +3. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: When you make a melee attack or a ranged 
  attack against an incorporeal creature, you infuse your 
  weapon or natural weapon with your ki. It becomes briefly 
  incorporeal as the attack is made. You make two rolls to 
  check for the miss chance when attacking incorporeal 
  creatures. If either is successful, the attack is treated as if it 
  were made with a ghost touch weapon for the purpose of 
  affecting the creature. For each point of ki invested beyond 
  the first, you gain +1 points of damage against the 
  incorporeal creature. 
   
  By expending your ki focus, you gain the benefits 
  outlined above, except that the damage bonus is +1d6 points 
  of damage against the incorporeal creature for every point 
  of ki expended. 
   
  You gain one point of ki. 
   
  Greater 
  Greater 
  Greater 
  Greater Chakra
  Chakra
  Chakra
  Chakra    Capacity 
  Capacity 
  Capacity 
  Capacity (Ki) 
  You are among the best of the best when it comes to 
  investing ki into your chakras. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13, Improved Chakra Capacity. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: You are considered to be 2 character levels 
  higher than you are for the purposes of investing ki into a 
  chakra. Now, you can invest a number of ki points into a 
  chakra as shown in Table: Greater Chakra Capacity. 
   
  Normal: 
  Normal: 
  Normal: 
  Normal: You can only invest 1 point of ki + 1 for every 
  five character levels into any single chakra. 
    
  Table: Greater 
  Table: Greater 
  Table: Greater 
  Table: Greater Chakra
  Chakra
  Chakra
  Chakra    Capacity
  Capacity
  Capacity
  Capacity    
  Character Level
  Character Level
  Character Level
  Character Level    
  Ki
  Ki
  Ki
  Ki    Point Capacity
  Point Capacity
  Point Capacity
  Point Capacity    
  1st 
  1st 
  1st 
  1st ----    2nd
  2nd
  2nd
  2nd    
  1 
  3rd 
  3rd 
  3rd 
  3rd ----    7th
  7th
  7th
  7th    
  2 
  8th 
  8th 
  8th 
  8th ----    12th
  12th
  12th
  12th    
  3 
  13th 
  13th 
  13th 
  13th ----    17th
  17th
  17th
  17th    
  4 
  18th 
  18th 
  18th 
  18th ----    20t
  20t
  20t
  20thhhh    
  5 
   
  Greater 
  Greater 
  Greater 
  Greater Ki
  Ki
  Ki
  Ki    Capacity 
  Capacity 
  Capacity 
  Capacity (Ki) 
  Your strong aptitude with ki increases your capacity to 
  invest ki with a selected chakra. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13. 
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: When performing your daily meditation, select 
  one chakra. Your ki capacity for that chakra increases by 1 
  (up to a maximum number equal to your Wisdom bonus. 
  Special: 
  Special: 
  Special: 
  Special: A character can take this feat multiple times. 
  Each time, you apply its effects to one additional chakra 
  during your daily meditation. This feat cannot be applied 
  more than once to the same chakra. 
      
  Healing 
  Healing 
  Healing 
  Healing Chakra
  Chakra
  Chakra
  Chakra    (Chakra) 
  The character can channel ki to heal herself of physical 
  abuse and damage. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Con 13, Wis 13. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: To use this feat, you must expend your ki focus. 
  Each point of ki expended heals 3 hit points, up to your 
  current maximum hit points. 
   
  You gain one point of ki. 
   
  Heart of the Dragon 
  Heart of the Dragon 
  Heart of the Dragon 
  Heart of the Dragon (Ki) 
  Your ability with ki reinforces the vitality of your body. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: When you take this feat, you gain 2 hit points 
  for each ki feat you have (including this one). Whenever 
  you take a new ki feat, you gain 2 more hit points. 
   
  In addition, while ki focused, you gain +4 on saving 
  throws against death effects as ki, the energy of life, infuses 
  your body. 
   
  Hidden Dragon’s Rage 
  Hidden Dragon’s Rage 
  Hidden Dragon’s Rage 
  Hidden Dragon’s Rage (Ki) 
  This technique, also known as the spirit bomb, allows you 
  to impose an artificial limit upon your daily ki reservoir by 
  
  Monks
  Monks
  Monks
  Monks    of the Jade Oath
  of the Jade Oath
  of the Jade Oath
  of the Jade Oath    
  13
  13
  13
  13    
  withholding a certain amount of ki each day in return for a 
  big payoff. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Con 13, Wis 13, must have at least 2 
  points of ki available per day. 
      
  Benef
  Benef
  Benef
  Benefit: 
  it: 
  it: 
  it: To gain the benefits of this feat, the character 
  must impose a limit on his daily use of ki. His ki reservoir is 
  permanently reduced by 1; he can no longer use that ki 
  point. In exchange, the character gains a temporary burst of 
  increased ki points. The ki points increase by 1 ki point per 
  2 character levels, but they go away when the Hidden 
  Dragon’s Rage is over. (These extra ki points are not lost.) 
  Hidden Dragon’s Rage lasts for a number of rounds equal to 
  the character’s Wisdom modifier + 1 for every 3 levels the 
  character has. The character may prematurely end use of 
  the feat at any time during his turn as a free action. The 
  character then loses the ki points he had gained. He 
  becomes fatigued (–2 penalty to Strength, –2 penalty to 
  Dexterity, can’t charge or run) for the duration of the 
  current encounter. Aside from becoming fatigued, the 
  character suffers no penalties or drawbacks for having such 
  a large amount of ki at one time. 
   
  Restriction
  Restriction
  Restriction
  Restriction: The character can unleash the Hidden 
  Dragon’s Rage once per day. A character can do it only 
  during his action as a swift action, not in response to 
  someone else’s action. 
   
  Improved 
  Improved 
  Improved 
  Improved Align
  Align
  Align
  Align    Ki
  Ki
  Ki
  Ki    (Ki) 
  You are so adept at aligning ki that you can align without 
  having to balance it first. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13, 10th-level sadhu. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: You can realign ki directly from yin to yang or 
  yang to yin without having to realign ki into a state of 
  balance first. In addition, you can realign two chakras 
  simultaneously. 
   
  You gain one point of ki. 
      
  Improved 
  Improved 
  Improved 
  Improved Chakra
  Chakra
  Chakra
  Chakra    Capacity 
  Capacity 
  Capacity 
  Capacity (Ki) 
  You are so adept at channeling ki that you can invest more 
  ki into your chakras. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: You are considered to be 1 character levels 
  higher than you are for the purposes of investing ki into a 
  chakra. Now, you can invest a number of ki points into a 
  chakra as shown in Table: Improved Chakra Capacity. 
   
  Normal: 
  Normal: 
  Normal: 
  Normal: You can only invest 1 point of ki + 1 for every 
  five character levels you have into any single chakra. 
  Table: Improved 
  Table: Improved 
  Table: Improved 
  Table: Improved Chakra
  Chakra
  Chakra
  Chakra    Capacity
  Capacity
  Capacity
  Capacity    
  Character Level
  Character Level
  Character Level
  Character Level    
  Ki
  Ki
  Ki
  Ki    Point Capacity
  Point Capacity
  Point Capacity
  Point Capacity    
  1s
  1s
  1s
  1st t t t ----    3rd
  3rd
  3rd
  3rd    
  1 
  4th 
  4th 
  4th 
  4th ----    8th
  8th
  8th
  8th    
  2 
  9th 
  9th 
  9th 
  9th ----    13th
  13th
  13th
  13th    
  3 
  14th 
  14th 
  14th 
  14th ----    18th
  18th
  18th
  18th    
  4 
  19th 
  19th 
  19th 
  19th ----    20th
  20th
  20th
  20th    
  5 
      
  Improved Footsteps of the Dragon
  Improved Footsteps of the Dragon
  Improved Footsteps of the Dragon
  Improved Footsteps of the Dragon (Chakra) 
  Learn the mystical ability of focusing ki into reducing body 
  weight to balance on tightropes, the narrow branches of a 
  willow tree, or delicate china dishes. The character is so 
  light that difficult climbs or jumps become easier. 
   
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13, Footsteps of the Dragon. 
   
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: You may walk across a pool of calm water up to 
  10 feet per ki point invested. He may not stop on the water 
  without immediately falling in. If he expends his ki focus or 
  loses his focus while crossing the water, he will fall in. The 
  character can reduce fall damage by a number of feet equal 
  to the number of ki points invested x 5. If the character has 
  the slow fall class ability, this feat stacks with its reduction. 
   
  You gain one point of ki. 
  Restrictions
  Restrictions
  Restrictions
  Restrictions: This feat can be used only if the character 
  is wearing light armor or no armor. If the character is 
  heavily encumbered, he is incapable of using this feat. 
   
  Improv
  Improv
  Improv
  Improved Kippup 
  ed Kippup 
  ed Kippup 
  ed Kippup (General) 
  You know how to take a fall and how to recover from 
  throw attacks. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: With a successful Acrobatics check 
  against a DC of 20 + the opponent’s Dexterity or Strength 
  modifier (whichever is higher), the character does not take 
  damage from being thrown. 
   
  Improved 
  Improved 
  Improved 
  Improved Lightning Step 
  Lightning Step 
  Lightning Step 
  Lightning Step (Ki) 
  Call upon your inner power to move with an incredible 
  swiftness that can surprise even the quickest of opponents. 
      
  Prerequisites:
  Prerequisites:
  Prerequisites:
  Prerequisites: Wis 13, Lightning Step. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: Gain a 1 round temporary bonus to speed when 
  using this ability that is equal to 5 feet per point of Wisdom 
  bonus that you have. 
   
  You gain one point of ki. 
   
  Improved Raging 
  Improved Raging 
  Improved Raging 
  Improved Raging Chakra
  Chakra
  Chakra
  Chakra    (Chakra) 
  You use ki to harness your rage into a powerful force. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Con 13, Wis 13, Raging Chakra, base 
  attack bonus +1. 
      
  Benefit: Improved: 
  Benefit: Improved: 
  Benefit: Improved: 
  Benefit: Improved: You gain fast healing while using 
  Raging Chakra. You regain a number of hit points at the 
  end of your turn equal to the number of ki points expended 
  in this chakra. 
   
  You gain one point of ki. 
   
  Improved White Hair of
  Improved White Hair of
  Improved White Hair of
  Improved White Hair of    the Deadly Lotus
  the Deadly Lotus
  the Deadly Lotus
  the Deadly Lotus (Chakra) 
  You can animate your extraordinarily long hair with your 
  ki, treating it as a chakra, making it like another limb to 
  you. It can even provide you with a longer than normal 
  Reach as you learn to magically stretch your hair to reach a 
  short distance away and make attacks, eventually even 
  learning to manipulate objects with it.   
   
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13, Dex 13, Improved Unarmed 
  Strike, White Hair of the Deadly Lotus. 
   
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: You can use your hair to attack with a light 
  weapon as if it was one of your hands (only light weapons, 
  anything heavier incurs the -4 nonproficiency penalty to 
  
  Monks
  Monks
  Monks
  Monks    of the Jade Oath
  of the Jade Oath
  of the Jade Oath
  of the Jade Oath    
  14
  14
  14
  14    
  attack even if the character is proficient with the weapon) 
  or to manipulate objects. You do so with with less dexterity 
  (-4 penalty to use Alchemy, Craft, Disable Device, Escape 
  Artist, Forgery, Open Lock, Sleight of Hand, and Use Rope 
  checks). You inflict lethal damage with unarmed strikes 
  made by your hair and can now use the Hands as Weapons 
  feat in conjunction with this feat. To make multiple attacks 
  with weapons using your hair, you must have Multiweapon 
  Fighting. 
   
  You gain one point of ki. 
      
  Item Activation 
  Item Activation 
  Item Activation 
  Item Activation Chakra
  Chakra
  Chakra
  Chakra    (Chakra) 
  Your ki grants you a special insight into the workings of 
  magic items. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13, Knowledge (arcana) 1 rank. 
      
  Benefi
  Benefi
  Benefi
  Benefit: 
  t: 
  t: 
  t: You must be ki focused to use this feat. For 
  every 3 caster levels of the creator of the magic item, you 
  can invest 1 ki point in order to activate a magic item as a 
  move action rather than as a standard action. All of the ki 
  invested in this chakra must remain invested the entire time 
  the item is in use or this feat will not work. 
   
  Expending ki focus with this chakra allows you to 
  activate a magic item as a swift action. 
   
  You gain one point of ki. 
      
  Ki
  Ki
  Ki
  Ki    Awakened 
  Awakened 
  Awakened 
  Awakened (General) 
  Through intense dedication, meditation, and study given 
  over to the pursuit of physical and metaphysical perfection, 
  the character awakens to the presence of ki in the world 
  and within his own body. The character is proficient at 
  using and shaping ki and can develop and channel his ki to 
  perform amazing accomplishments normally attributed to 
  magic. 
   
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13. 
   
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: You gain a ki pool of 2 ki points and can take ki 
  feats and chakra feats. 
      
  Ki
  Ki
  Ki
  Ki    Awareness 
  Awareness 
  Awareness 
  Awareness (Chakra) 
  Using your ki, you notice things that you never perceived 
  before. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13, Perception 5 ranks. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: You gain Blindsense out to a range of 10 feet 
  per point of ki invested. Expending your ki focus grants the 
  Blindsight for a number of rounds equal to your Wisdom 
  bonus. 
   
  You gain one point of ki. 
   
  Ki
  Ki
  Ki
  Ki----Infused Organs 
  Infused Organs 
  Infused Organs 
  Infused Organs (Chakra) 
  After learning a secret technique over the course of several 
  weeks from a master martial artist, you can fill your internal 
  organs with so much ki that you can move them within 
  your body to mitigate harm. 
   
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Con 13, Wis 13, base Fortitude save +6 
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: There is a 10% chance per ki point invested in 
  this chakra that you negate a critical hit. You must be aware 
  of the attack; this feat does not apply to damage taken from 
  a sneak attack. You cannot stack the benefits of this feat 
  with that of any other ability. If you succeed, your 
  opponent rolls damage normally. 
   
  If you expend your ki focus, your chance to negate 
  critical hits increases to 20% per ki point expended for a 
  number of rounds equal to your Constitution bonus. 
  Your chance to negate critical hits never exceeds 90%. 
   
  You gain one point of ki. 
      
  Special: 
  Special: 
  Special: 
  Special: Only living creatures can use this feat. You can 
  take advantage of this feat only while in your own body. 
   
  Ki
  Ki
  Ki
  Ki    Meditation
  Meditation
  Meditation
  Meditation (Ki) 
  You can focus your body, mind, and soul faster than 
  normal, even under duress. 
      
  Prerequisites:
  Prerequisites:
  Prerequisites:
  Prerequisites: Wis 13, Knowledge (religion) 4 ranks. 
      
  Benefit:
  Benefit:
  Benefit:
  Benefit: You can take a move action to become ki 
  focused. 
      
  Normal:
  Normal:
  Normal:
  Normal: A character without this feat must take a full-
  round action to become ki focused. 
   
  Ki
  Ki
  Ki
  Ki    Reju
  Reju
  Reju
  Rejuvenation 
  venation 
  venation 
  venation (Ki) 
  Your ki automatically heals you of your most grievous 
  injuries, but at a price. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Con 13, Wis 13, Healing Chakra. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: A character that is disabled or dying can 
  automatically and immediately (free action) convert one ki 
  point to two hit points, even if she is not ki focused. She 
  cannot use these converted points to heal herself above 1 
  hp. The points used are determined just as if the character 
  were affected by ki damage; the character has no choice 
  which ki points will be used to save her life. This healing 
  automatically stabilizes the character. 
   
  Ki
  Ki
  Ki
  Ki    Smite 
  Smite 
  Smite 
  Smite (Chakra) 
  You can charge your melee attacks with ki, making them 
  into powerful kinetic blows with increasingly debilitating 
  effects. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Str13, Wis 13. 
      
  Benefit
  Benefit
  Benefit
  Benefit: : : : Expend your ki focus with a normal melee 
  attack that successfully strikes a target. You force the target 
  to make a successful Fortitude save (DC 10 + ½ your 
  character level + your Wisdom bonus). If the save fails, the 
  target suffers the damage from your attack plus one or more 
  additional effects. For each point of ki expended, the target 
  suffers +1 point of damage and is dazed for 1 round. For 
  every 2 points of ki expended, the target is knocked back 5 
  feet (unless prohibited by terrain). If 3 or more ki points are 
  expended, then the target is also knocked prone. The effects 
  of this feat are cumulative. 
   
  You gain one point of ki. 
   
  Ki
  Ki
  Ki
  Ki    Spell Endowment 
  Spell Endowment 
  Spell Endowment 
  Spell Endowment (Chakra) 
  You can make your spells more difficult to resist by 
  endowing them with ki. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13, Knowledge (arcana) 1 rank, 
  ability to cast spells. 
  
  Monks
  Monks
  Monks
  Monks    of the Jade Oath
  of the Jade Oath
  of the Jade Oath
  of the Jade Oath    
  15
  15
  15
  15    
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: By expending your ki focus, add 1 to the save 
  DC of your spell for each ki point expended at the time of 
  casting the spell. 
   
  You gain one point of ki. 
   
  Ki
  Ki
  Ki
  Ki    Spell Penetration 
  Spell Penetration 
  Spell Penetration 
  Spell Penetration (Chakra) 
  Your spells are especially potent, breaking through spell 
  resistance readily. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13, Knowledge (arcana) 1 rank, 
  ability to cast spells. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: Expend your ki focus. You get a +1 bonus on 
  caster level checks or caster power checks made to 
  overcome a creature’s spell resistance per point of ki 
  expended at the time of casting the spell. 
   
  You gain one point of ki. 
   
  Ki
  Ki
  Ki
  Ki    Sunder 
  Sunder 
  Sunder 
  Sunder (Chakra) 
  You can sense the stress points on weapons and 
  construction from the ki flowing through the environment. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Str 13, Wis 13, Power Attack, Improved 
  Sunder. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: To use this feat, you must expend your ki focus. 
  When you strike at an opponent’s weapon, you ignore two 
  points of the weapon’s Hardness (round down) for every ki 
  point expended. The effects of this ability also apply to any 
  magical enhancements possessed by the weapon that 
  increase its hardness. 
   
  You gain one point of ki. 
      
  Special: 
  Special: 
  Special: 
  Special: You can sense the stress points in any hard 
  construction, such as wooden doors or stone walls, and can 
  ignore half of the total Hardness (round down) when 
  attacking that object. 
   
  Ki
  Ki
  Ki
  Ki    Void 
  Void 
  Void 
  Void (General) 
  You are anathema to ki-using creatures and characters as 
  you siphon away their innate reservoir of ki, nearly taking 
  away their breath. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 15 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: When a foe strikes you in melee combat, the 
  foe immediately loses ki focus, if any. If you touch anyone 
  with ki points, they lose 1 ki point per round they are in 
  contact with you. They are allowed a Will saving throw 
  (negates) each round (DC 1 + ½ your character level + your 
  Wisdom bonus). 
      
  Special: 
  Special: 
  Special: 
  Special: You cannot take or use this feat if you have the 
  ability to manipulate ki (if you have a ki pool). 
   
  Ki
  Ki
  Ki
  Ki    Warrior 
  Warrior 
  Warrior 
  Warrior (Ki) 
  You can sense the stress points on others from the ki 
  flowing through the environment. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Str 13, Wis 13, Critical Focus. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: When you score a critical hit against an 
  opponent, you gain 1 temporary point of ki. If you do not 
  spend this ki point by the end of the current encounter, it is 
  lost. 
   
  You gain one point of ki. 
   
  Kippup 
  Kippup 
  Kippup 
  Kippup (General) 
  You know how to take a fall and how to recover from 
  throw attacks. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Dexterity 13, Acrobatics 3 ranks. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: If the character is thrown or knocked down to a 
  prone position in melee combat, she immediately recovers 
  and stands up as a free action, though she still takes damage 
  (if any). 
   
  Leopard Jump 
  Leopard Jump 
  Leopard Jump 
  Leopard Jump (Chakra) 
  The character can channel ki in a burst of energy to make 
  amazing jumps. 
      
  Prerequisites:
  Prerequisites:
  Prerequisites:
  Prerequisites: Wis 13, Acrobatics 3 ranks. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: By maintaining your ki focus, you gain a +5 
  bonus on an Acrobatics check to jump per ki point invested 
  in this chakra. 
   
  Expending your ki focus grants you a +10 bonus on an 
  Acrobatics check to jump per ki point invested in this 
  chakra. 
   
  You gain one point of ki. 
   
  Lightning Step 
  Lightning Step 
  Lightning Step 
  Lightning Step (Ki) 
  Call upon your inner power to move with an incredible 
  swiftness that can surprise even the quickest of opponents. 
      
  Prerequisites:
  Prerequisites:
  Prerequisites:
  Prerequisites: Wis 13. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: A number of times per day equal to your 
  Wisdom bonus, you gain a temporary bonus to your 
  Initiative equal to your character level. This lasts for 1 
  round, but only while ki focused. You must declare your 
  use of this ability at the beginning of your turn for the 
  round. If your initiative total then exceeds an opponent, 
  then he is flatfooted against your attack, and only your 
  attack, until you act. 
   
  You gain one point of ki. 
   
  Living Cloth 
  Living Cloth 
  Living Cloth 
  Living Cloth (Chakra) 
  Those who bond with their flowing robes or scarves or 
  billowing cloaks find that they can animate the article of 
  clothing with their ki and treat the bonded cloth as a 
  chakra. The article of clothing becomes like a living part of 
  the wearer and can magically stretch a short distance. 
   
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13, Improved Unarmed Strike, Exotic 
  Weapon Proficiency (whip). 
   
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: Strike and grasp with your clothing. While ki 
  focused, you gain an extra 5 foot of reach for your unarmed 
  attacks per point of ki invested. You do not threaten the 
  area beyond your reach as a result of this feat. You are 
  proficient with using your loose clothing as an unarmed 
  attack in combat and, unless your living clothing is bound, 
  you are always considered armed while ki focused. Your 
  clothing is considered a light weapon. 
  Attacks with your clothing deal non-lethal damage. You 
  suffer a cumulative -2 penalty to Strength- and Dexterity-
  based checks and attack rolls targeting creatures or objects 
  for each 5 foot increment that you can reach with the 
  clothing. You can use your living cloth to grasp and retrieve 
  
  Monks
  Monks
  Monks
  Monks    of the Jade Oath
  of the Jade Oath
  of the Jade Oath
  of the Jade Oath    
  16
  16
  16
  16    
  items, grapple, or to perform trip or disarm attempts, but 
  you cannot wield weapons with it. 
  The Weapon Finesse feat allows you to apply your 
  Dexterity modifier instead of your Strength modifier to 
  attack rolls with this feat. You can initiate a grapple combat 
  maneuver, but you suffer a -2 circumstance penalty when 
  grappling with just your living cloth. When making a trip 
  combat maneuver at reach with this feat, if you fail you 
  cannot avoid being tripped if your target attempts to trip 
  you. When using this feat, you get a +1 bonus on combat 
  maneuver rolls made to disarm an opponent (including the 
  roll to keep from being disarmed). Since the living cloth is 
  infused by your ki it, it may heal damage just as you do. 
  Any time you are healed it may heal just as much damage to 
  itself. 
   
  Using this feat provokes an attack of opportunity, just as 
  if you had used a ranged weapon.   
   
  You gain one point of ki. 
   
  Special: 
  Special: 
  Special: 
  Special: The Deflect Arrows and Snatch Arrows feats 
  can be used with this feat. 
   
  Phoenix Eye 
  Phoenix Eye 
  Phoenix Eye 
  Phoenix Eye (Chakra) 
  Utilizing your ki to guide your aim, you can strike your foe 
  with a ranged weapon more accurately or even resolve your 
  attack as a touch attack. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Dex 13, Wis 13, base attack bonus +5, 
  Point Blank Shot. 
      
  Benefit:
  Benefit:
  Benefit:
  Benefit: Your ranged attack gains a +1 insight bonus to 
  hit for every 2 ki points invested in this chakra. 
      
  By expending your ki focus with a ranged attack, you 
  can resolve it as a ranged touch attack. You must decide 
  whether or not to use this feat prior to making an attack. If 
  your attack misses, you still expend your ki focus. 
   
  You gain one point of ki. 
   
  Phoenix Fist 
  Phoenix Fist 
  Phoenix Fist 
  Phoenix Fist (Chakra) 
  Use your ki to guide your blows to make an unarmed strike 
  or use a natural weapon against your foe more accurately or 
  as a touch attack. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Str 13, Wis 13, base attack bonus +5, 
  either Improved Unarmed Strike or a natural weapon. 
      
  Benefit:
  Benefit:
  Benefit:
  Benefit: While maintaining ki focus, your unarmed 
  strike or attacks with a natural weapon gains a +1 insight 
  bonus to hit for every 2 ki points invested. 
      
  By expending your ki focus with a single unarmed strike 
  or attack with a natural weapon, you can resolve it as a 
  touch attack. You must decide to expend your ki focus prior 
  to making the attack. If your attack misses, you still expend 
  your ki focus and any ki points invested. 
   
  You gain one point of ki. 
   
  Phoenix Weapon 
  Phoenix Weapon 
  Phoenix Weapon 
  Phoenix Weapon (Chakra) 
  Ki guides your hand to strike your foe with a melee weapon 
  more accurately or to resolve your attack as a touch attack. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Str 13, Wis 13, base attack bonus +5, and 
  Weapon Focus. 
      
      
      
  Benefit:
  Benefit:
  Benefit:
  Benefit: While maintaining your ki focus, your melee 
  weapon attack with which you have the Weapon Focus feat 
  gains a +1 insight bonus to hit for every 2 ki points invested 
  in this chakra. 
      
  By expending your ki focus with a single melee weapon 
  attack, you resolve it as a melee touch attack. You must 
  decide to use this feat prior to making the attack. If your 
  attack misses, you still expend your ki focus and any ki 
  points invested. 
   
  You gain one point of ki. 
   
  Potent 
  Potent 
  Potent 
  Potent Ki
  Ki
  Ki
  Ki    Focus 
  Focus 
  Focus 
  Focus (Ki) 
  Your ki can be more powerful when you expend your ki 
  focus. 
   
  Prerequisites:  
  Prerequisites:  
  Prerequisites:  
  Prerequisites:  Wis 13. 
   
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: Whenever you expend your ki focus, if you 
  deal damage, you increase the size of the die type rolled by 
  one step. For example, if you have this feat and use Tiger 
  Fist Chakra, when you expend your ki focus in an attack, 
  you roll 1d10 instead of 1d8 for the damage. 
   
  Raging 
  Raging 
  Raging 
  Raging Chakra
  Chakra
  Chakra
  Chakra    (Chakra) 
  You use ki to harness your rage into a powerful force. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Con 13, Wis 13, base attack bonus +1. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: You fly into a ki-empowered rage when you 
  expend your ki focus. In a rage, you temporarily gain a 
  bonus to Strength, Constitution, and Will saves, but you 
  take a penalty to Armor Class as well. Your Strength and 
  Constitution increase by +1 for each point of ki you expend 
  in this chakra; your Will gains a bonus of +1 for every 2 
  points of ki you expend in this chakra. Every two points of 
  increased Constitution raises your hit points by 2 points per 
  level, but these hit points go away at the end of the Raging 
  Chakra when your Constitution score drops back to normal. 
  (These extra hit points are not lost first the way temporary 
  hit points are.) While using Raging Chakra, you cannot use 
  any Charisma-, Dexterity-, or Intelligence-based skills 
  (except for Balance, Escape Artist, Intimidate, and Ride), 
  the Concentration skill, or any abilities that require 
  
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  patience or concentration such as gaining ki focus. Nor can 
  you cast spells or activate magic items that require a 
  command word, a spell trigger (such as a wand), or spell 
  completion (such as a scroll) to function. You can use any 
  feat you have except Expertise, ki feats, chakra feats, item 
  creation feats, and metamagic feats. Raging Charka lasts for 
  a number of rounds equal to 3 + your (newly improved) 
  Constitution modifier.  You may prematurely end use of the 
  feat. At the end, you lose the Raging Chakra modifiers and 
  restrictions and become fatigued (–2 penalty to Strength, –2 
  penalty to Dexterity, can’t charge or run) for the duration of 
  the current encounter. 
   
  You can use this feat only once per encounter and 
  during your action, not in response to someone else’s action. 
   
  You gain one point of ki.  
   
  Reflex 
  Reflex 
  Reflex 
  Reflex Chakra
  Chakra
  Chakra
  Chakra    (Chakra) 
  You can use ki to avoid harm. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Dex 13, Wis 13, and Lightning Reflexes. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: You gain an insight bonus on Reflex saves equal 
  to the number of ki points that you invest in this chakra. 
   
  Expending your ki focus grants you an insight bonus on 
  Reflex saves equal to twice the number invested in the 
  chakra. This lasts for a number of rounds equal to your 
  Dexterity bonus. 
   
  You gain one point of ki. 
   
  Resilience of the Dragon 
  Resilience of the Dragon 
  Resilience of the Dragon 
  Resilience of the Dragon (Chakra) 
  You can feel the forces of life invigorating you as ki helps 
  you to overcome the inherent frailties of the physical body. 
  Minor wounds heal quickly and even greater wounds soon 
  heal. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Con 13, Wis 13, Healing Chakra. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: You can convert 1 point of damage you receive 
  per attack into non-lethal damage for each point of ki 
  invested. 
   
  When you expend your ki focus, you receive 1 rank of 
  fast healing per point of ki expended. This lasts for a 
  number of rounds equal to your character level. 
   
  You gain one point of ki. 
   
  Resistance 
  Resistance 
  Resistance 
  Resistance Chakra
  Chakra
  Chakra
  Chakra    (Chakra) 
  You align your ki with the elements and energies, allowing 
  you to develop a harmonious resistance to these same 
  energies. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Con 13, Dex 13, Wis 13, Concentration 4, 
  and either Align Ki or Gather the Dragon’s Breath. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: Every 2 points of balanced ki invested in this 
  chakra provides a cumulative resistance of 5 to either earth 
  elemental damage or sonic energy damage. Every 2 points 
  of yang-aligned ki invested in this chakra provides a 
  cumulative resistance of 5 against electricity, fire, or sonic 
  energy type damage.  Every 2 points of yin-aligned ki 
  invested in this chakra provides a resistance of 5 against 
  acid or cold damage. You can designate a different element 
  or energy that you are resistant against each round as a free 
  action, but only on your turn. 
   
  Expending your ki focus provides you with immunity to 
  damage from certain elements and/or energies. This lasts for 
  a number of rounds equal to the number of ki points 
  expended. Balanced ki expended provides immunity against 
  earth or sonic damage. Yang-aligned ki expended in this 
  chakra provides immunity against air, electricity, or fire 
  damage. Yin-aligned ki expended in this chakra provides 
  immunity against acid, cold, or water damage. 
   
  You gain one point of ki. 
   
  Resolute 
  Resolute 
  Resolute 
  Resolute Ki
  Ki
  Ki
  Ki    (Chakra) 
  You are proficient at using aligned ki to fight against 
  detrimental effects. You can use yang-aligned ki to suppress 
  the effects of poisons and diseases upon the body, while 
  using yin-aligned ki to reach a sanguine state of mind that 
  resists detrimental emotions. 
      
  Prerequisites:  
  Prerequisites:  
  Prerequisites:  
  Prerequisites:  Con 13, Wis 13, Concentration 5, Align 
  Ki. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: When you are ki focused with yang-aligned ki, 
  you receive a +2 to your saving throws against any poison or 
  disease (including magical diseases) for each point invested. 
  When you are ki focused with yin-aligned ki, you receive a 
  +2 to your saving throws against any fear, despair, rage, or 
  other emotion-based effect for each point invested. 
   
  Expending ki focus with yang-aligned ki grants 
  immunity to diseases and poisons for a number of minutes 
  equal to the number of points expended. Expending ki focus 
  with yin-aligned ki grants immunity to any fear, despair, 
  rage, or other emotion-based effect for a number of minutes 
  equal to the number of points expended. Expending ki focus 
  cannot dispel or purge any diseases or poisons already in the 
  body. Likewise, it does not dispel any fear, rage, despair, or 
  other emotion-based effects that the character may already 
  be suffering from. 
   
  You gain one point of ki. 
   
  Restorative 
  Restorative 
  Restorative 
  Restorative Chakra
  Chakra
  Chakra
  Chakra    (Chakra) 
  You resist and heal ability damage rapidly with the 
  expenditure of ki. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Con 13, Wis 13, Concentration 5. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: You resist taking ability damage at a rate of 1 
  for every 2 ki points invested. 
   
  By expending your ki focus, you heal ability damage 
  and ability burn damage more quickly than normal. You 
  heal 1 ability point for every ki point expended. 
   
  You gain one point of ki. 
      
  Normal: 
  Normal: 
  Normal: 
  Normal: You heal ability damage and ability burn 
  damage at a rate of 1 point per day. 
   
  Speed of the Wind 
  Speed of the Wind 
  Speed of the Wind 
  Speed of the Wind (Chakra) 
  The breath of the wind provides the vitality and force 
  needed for your body to reach greater speeds. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: As long as you are ki focused and not wearing 
  heavy armor or carrying a heavy load, you gain an insight 
  bonus of 5 feet to your speed per point of ki invested in this 
  chakra. 
  
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  When you expend your ki focus and are not wearing 
  heavy armor or carrying a heavy load, you gain an insight 
  bonus of 15 feet to your base speed per ki point expended in 
  this chakra for one round. 
   
  You gain one point of ki. 
   
  Spiritual Pressure 
  Spiritual Pressure 
  Spiritual Pressure 
  Spiritual Pressure (Chakra) 
  While ki focused, this technique causes your spiritual 
  animus to forcibly weigh down on others and can even 
  attack those around you by building up and releasing your 
  ki animus in a sudden explosion of spiritual energy. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13, any other Chakra or Ki feat. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: The character can cause any creature within 
  range to move more slowly, treating all spaces as difficult 
  terrain unless they can make a Will saving throw (DC 10 + 
  half character level + Wisdom modifier). The range of this 
  ability is a 5 foot radius for every point of ki the character 
  has available in his total ki reservoir. 
      
  Expending your ki focus causes all creatures within 
  range to suffer 1d6 points of force damage per point of ki 
  expended, unless they can make a Will saving throw (DC 10 
  + half character level + Wisdom modifier); in which case, 
  they suffer only half damage.  
   
  You gain one point of ki. 
   
  Striking Dragon 
  Striking Dragon 
  Striking Dragon 
  Striking Dragon (Ki) 
  Your devastating blows can knock your opponents to the 
  ground. 
   
  Prerequisites:
  Prerequisites:
  Prerequisites:
  Prerequisites: Str 15, Wis 13, Power Attack, any ki feat 
  that expends ki focus to inflict damage on an opponent. 
   
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: During any successful attack the character 
  makes in which he expends his ki focus, the blow may 
  knock the target creature prone. If the character hits a 
  corporeal opponent the same size or smaller than himself 
  while expending his ki focus, whether for this feat or for 
  another, his opponent must succeed on a Reflex save (DC = 
  damage dealt) or be knocked flying 10 feet in a direction of 
  the attacking character’s choice and fall prone. The 
  character can only push the opponent in a straight line, and 
  the opponent can’t move closer to the character than the 
  square it started in. If an obstacle prevents the move, the 
  opponent and the obstacle each take 1d6 points of damage, 
  and the opponent stops in the space adjacent. 
   
  You gain one point of ki. 
   
  Tiger Eye 
  Tiger Eye 
  Tiger Eye 
  Tiger Eye Chakra
  Chakra
  Chakra
  Chakra    (Chakra) 
  You can charge your ranged attacks with ki, giving them 
  additional damage potential. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13, Point Blank Shot. 
      
  Benefit:
  Benefit:
  Benefit:
  Benefit:  While ki focused, your ranged attacks deal an 
  extra +1 point of damage per ki point invested. 
      
  Expend your ki focus with a single ranged attack to deal 
  an extra +1d6 points of damage per ki point. You must 
  decide to expend your ki focus prior to making an attack. If 
  your attack misses, you still expend your ki focus and any ki 
  points used. 
   
  You gain one point of ki. 
   
  Tiger Fist 
  Tiger Fist 
  Tiger Fist 
  Tiger Fist Chakra
  Chakra
  Chakra
  Chakra    (Chakra) 
  You can charge your unarmed strike or natural weapon 
  with ki, granting it additional damage potential. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Str 13, Wis 13, either Improved Unarmed 
  Strike or a natural weapon. 
      
  Benefit:
  Benefit:
  Benefit:
  Benefit: Your unarmed strike or attack with a natural 
  weapon deals an extra +1 point of damage per ki point 
  invested in this chakra. 
      
  By expending your ki focus with a single unarmed strike 
  or attack with a natural weapon, your attack deals an extra 
  +1d6 points of damage per ki point expended. You must 
  decide to expend your ki focus prior to making an attack. If 
  your attack misses, you still expend your ki focus and any ki 
  points used with this chakra. 
   
  You gain one point of ki. 
   
  Tiger Weapon 
  Tiger Weapon 
  Tiger Weapon 
  Tiger Weapon Chakra
  Chakra
  Chakra
  Chakra    (Chakra) 
  You can charge your melee weapon with ki, giving it 
  additional damage potential. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Str 13, Wis 13, Weapon Focus. 
      
  Benefit:
  Benefit:
  Benefit:
  Benefit: Your attack with a melee weapon deals an extra 
  +1 point of damage per ki point invested in this chakra. 
      
  By expending your ki focus and attacking with a melee 
  weapon with which you have the Weapon Focus feat, your 
  attack deals an extra +1d6 points of damage per invested ki 
  point expended. You must decide to expend your ki focus 
  with this feat prior to making an attack. If your attack 
  misses, you still expend your ki focus and any ki points. 
   
  You gain one point of ki. 
   
  Vertical Prana 
  Vertical Prana 
  Vertical Prana 
  Vertical Prana (Chakra) 
  You can run on walls or other vertical surfaces for brief 
  distances by gathering and holding your ki and using it to 
  propel your movements to keep you temporarily free of 
  gravity. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: While you are ki focused, you can traverse a 
  wall or other relatively smooth vertical surface if you begin 
  and end your move on a horizontal surface. You can move 
  up to 30 feet per point of ki invested. If you do not end your 
  move on a horizontal surface, you fall prone, taking falling 
  damage as appropriate. Treat the wall as a normal floor for 
  measuring your movement. Passing from floor to wall or 
  wall to floor costs no movement; you can change surfaces 
  freely. Opponents on the ground can make attacks of 
  opportunity as you move within their threatened areas. 
   
  By expending your ki focus, you can end your 
  movement on a vertical surface, but only by 5 feet above a 
  horizontal surface for each ki point expended. By the end of 
  your next turn, if you have not moved to a horizontal 
  surface, you fall. 
   
  Alternately, by expending your ki focus you can move 
  on a surface while upside down, with the same restrictions 
  as when moving on a vertical surface: your movement must 
  end on a horizontal surface. 
   
  You gain one point of ki. 
  
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  Kwan Lyan-Ran the Ghost Witch 
  with her White Hair of the Deadly Lotus 
      
      
      
  Special: 
  Special: 
  Special: 
  Special: You can take other move actions moving along 
  a wall; however, if you are prevented from completing your 
  move, you fall. You can make an Acrobatics check to move 
  through a threatened area along the wall to avoid attacks of 
  opportunity. 
   
  White Hair of the Deadly Lotus
  White Hair of the Deadly Lotus
  White Hair of the Deadly Lotus
  White Hair of the Deadly Lotus (Chakra) 
  You can animate your extraordinarily long hair with your 
  ki, treating it as a chakra, making it like another limb to 
  you. It can even provide you with a longer than normal 
  Reach as you learn to magically stretch your hair to reach a 
  short distance away and make attacks, eventually even 
  learning to manipulate objects with it.   
   
  Prerequisites:
  Prerequisites:
  Prerequisites:
  Prerequisites:    Wis 13, Dex 13, Improved Unarmed 
  Strike, see Special. 
   
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: You can animate your hair to extend the Reach 
  of your attacks. While ki focused, you gain an extra 5 foot 
  of Reach for your unarmed attacks per point of ki invested, 
  though you don’t threaten the area into which you can 
  make an attack beyond the 5 foot area closest to you as a 
  result of this feat. You are proficient with using your hair as 
  an unarmed attack in combat. Unless your hair is bound, 
  you are always considered armed while ki focused (your 
  hair is considered a light weapon). Your attacks with your 
  hair may only deal non-lethal damage. For every attack, 
  you suffer a cumulative -2 penalty to Strength- and 
  Dexterity-based checks and attack rolls targeting creatures 
  or objects up to 10 ft. or more away from you. 
   
  You can use your hair to grasp and retrieve items or 
  perform combat maneuvers, but you cannot wield weapons 
  with the hair. You can use the Weapon Finesse feat to apply 
  your Dexterity modifier instead of your Strength modifier 
  to attack rolls with this feat. You can use the Agile 
  Maneuvers feat in conjunction with this feat to use your 
  Dexterity instead of Strength for initiating a combat 
  maeuver when attack at reach. You suffer a -2 circumstance 
  penalty to a grapple combat maneuver with just your hair 
  no matter which modifier is used. When you fail to make a 
  successful trip combat maeuver at reach with your hair, you 
  cannot avoid being tripped by your target. You get a +1 
  bonus on combat meauvers made to disarm an opponent 
  (including the roll to keep from being disarmed if the attack 
  fails should there be a weapon held by your hair with the 
  improved version of this feat). 
   
  Using this feat provokes an attack of opportunity, just as 
  if you had used a ranged weapon. 
   
  Expend your ki focus to attack many foes at once with 
  your hair. When you perform the full-attack action, you 
  can give up all regular attacks and instead make one melee 
  attack at your full base attack bonus against each opponent 
  within reach. It requires at least 1 point of ki just to expend 
  your ki focus, but an additional 2 points of ki for each 
  additional 5 ft. in Reach. For example, you can attack all 
  foes within 5 ft. after expending your ki focus with 1 point 
  of ki in this chakra, all foes within 10 ft. for 3 ki points, all 
  foes within 15 ft. for 5 ki points, and all foes within 20 ft. 
  for 7 ki points. 
   
  You gain one point of ki. 
   
  Special: 
  Special: 
  Special: 
  Special: You can only take this feat if your character has 
  long hair. This feat does not replace the Multiweapon 
  Fighting or Multiattack feats. To make additional attacks 
  utilizing your hair, either one of those feats must be 
  acquired separately. For the prerequisites of Multiweapon 
  Fighting, your hair may be considered to be an extra hand. 
  To make multiple unarmed strikes using your hair, you 
  must have Multiattack. 
   
  Will 
  Will 
  Will 
  Will Chakra
  Chakra
  Chakra
  Chakra    (Chakra) 
  You can use ki to increase your willpower. 
      
  Prerequisites: 
  Prerequisites: 
  Prerequisites: 
  Prerequisites: Wis 13, Iron Will. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: While maintaining your ki focus, you gain an 
  insight bonus on Will saves equal to the number of invested 
  ki points. 
   
  Expending your ki focus grants you an insight bonus on 
  Will saves equal to twice the number of ki points expended 
  for a number of rounds equal to your Wisdom bonus. 
   
  You gain one point of ki. 
   
  Major 
  Major 
  Major 
  Major Chakra
  Chakra
  Chakra
  Chakra    
   
  Each major chakra grants certain abilities. Like any 
  other chakra, the major chakra can be invested with ki.  
  However, Major chakras provide additional special abilities 
  when the ki invested is aligned. All ki is balanced ki until 
  you realign your ki. Realigning changes it from its balanced 
  state to either a positive state, called yang, or to a negative 
  
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  state, called yin. As a swift action, you can realign all the ki 
  within a single chakra while ki focused. Each turn, you may 
  only realign your ki into a single type: yin or yang. 
  Realigned points cannot be reallocated in the same turn. 
  You can realign yin or yang ki points by realigning them 
  into balanced ki points first. 
   
  Major chakra can have different types of aligned ki 
  invested at one time, though the maximum ki point 
  capacity of the chakra is still the same. For example, a 10th 
  level sadhu can invest three points of ki into any chakra. He 
  has access to one major chakra, which he can invest with a 
  single point of yang-aligned ki, a single point of balanced ki, 
  and a single point of yin-aligned ki at the same time, or any 
  combination that does not exceed three points of ki. 
   
  Like expending the ki within a chakra, doing so for a 
  major chakra with differently aligned ki expends all the 
  points within that chakra, but only activates a single special 
  ability. 
   
  Unless specified otherwise below, the sadhu’s caster 
  level for any major chakra ability is equal to his class level. 
   
  Air 
  Air 
  Air 
  Air Chakra
  Chakra
  Chakra
  Chakra    
      
  The Anahata chakra, the “Unstruck Note”, is located 
  just to the right of the physical heart.  It is the middle 
  chakra in the system of seven and as such is the integrator 
  of opposites; male and female, mind and body, ego and 
  unity, light and shadow, good and evil, life and death. This 
  chakra governs respiration and promotes feelings of love, 
  compassion, and a sense of peace and centeredness. It has 
  power over charisma, balance, the element of air, and can 
  also influence social acceptance and relationships. 
   
  The common symbol of this chakra is twelve petals of a 
  red or white hue, while the center point is a smoky color. 
  The color associated with harnessing this chakra is green. 
  The sounds associated with harnessing this chakra are 
  “Yam” and “Ay”. The somatic mudra for this chakra is 
  pressing the pads of the middle fingers together. Those who 
  harness this chakra focus on deep breathing. 
      
  Ben
  Ben
  Ben
  Benefit: 
  efit: 
  efit: 
  efit: The sadhu gains these abilities with the 
  appropriately aligned ki while ki focused or when 
  expending ki as indicated. 
      
  Balanced Ki Focused – Very Subtle Wind (Su): By 
  subtly influencing the wind with his ki, the sadhu can 
  enhance certain of his skills.  While ki focused, the sadhu 
  gains a +2 bonus to Acrobatics, Preception, and Sense 
  Motive checks per point of ki invested. 
      
  Balanced Ki Expended – Subtle Charm (Sp): By 
  expending his ki focus, the sadhu gains the use of the spell, 
  charm monster, except that the duration is 10 minutes per 
  point of balanced ki expended.   
      
  Yang Ki Focused – Life Against Death (Su): The sadhu 
  knows that life cannot exist without death and death cannot 
  be without life. He draws on this to fuel his battle against 
  the dying of life. While ki focused and below 0 hit points, 
  the sadhu gains a +2 morale bonus on melee attack rolls, 
  melee damage rolls, and Fortitude saving throws for each 
  point of yang-aligned ki invested. 
      
  Yang Ki Expended – Gale Force (Sp): The sadhu learns 
  how to manipulate the winds through the use of this 
  chakra. By expending his ki focus, the sadhu gains the use 
  of the spell, telekinesis, except that the duration is 1 round 
  per point of yang-aligned ki expended. 
      
  Yin Ki Focused – Very Subtle Conditioning (Su): While 
  ki focused, the sadhu becomes immune to one of the 
  following effects or conditions for each point of yin-aligned 
  ki invested: diseases (except for supernatural and magical 
  diseases), fear effects, fatigue (though he must still rest for 8 
  hours), blinding attacks, and deafening attacks. For every 
  two points of yin-aligned ki invested the sadhu becomes 
  immune to one of the following effects or conditions: 
  exhaustion, paralysis, and daze effects. For every three 
  points of yin-aligned ki:  death from massive damage (only 
  the need for making the saving throw), poisons, nausea, 
  sickened, or stunning. Finally, for every four points of yin-
  aligned ki invested: ability score damage, energy drain, or 
  negative energy effects. These temporary immunities can be 
  combined provided the cost is paid for each and that the 
  sadhu has enough ki points. 
      
  Yin Ki Expended – Serene Presence (Su): By expending 
  his ki focus as a free action that may be used out of turn 
  when attacked, the sadhu uses the force of his presence, 
  personality, compassion, and sense of peace to shield 
  himself from an attack. The decision to use this ability must 
  be made before damage is rolled. When the sadhu expends 
  his ki focus, he can oppose any attack made against him 
  with a Diplomacy check for the next round. If his 
  Diplomacy check result meets or exceeds the attack roll, the 
  attack misses regardless of the sadhu’s Armor Class. For 
  every point of yin-aligned ki beyond the first that he 
  expends, the sadhu gains a +5 insight bonus to his 
  Diplomacy check. 
   
  Brow 
  Brow 
  Brow 
  Brow Chakra
  Chakra
  Chakra
  Chakra    
      
  The Ajna chakra, “Command”, is often thought to be 
  located in the brow region in the body of a humanoid, but is 
  actually in the middle of the brain behind the brows. It is 
  sometimes called the “third eye”, “square inch”, “ancestral 
  cavity”, “heavenly heart”, or the “crystal palace”. This 
  chakra relates to percipience, both the physical and 
  intuitive means of perception. It governs the intellect, 
  promotes seeing clearly and provides an understanding of 
  the “big picture”. The brow chakra is a subtle consciousness 
  center that serves as the central governing center of the 
  other head chakras. It has power over intelligence, 
  perception, light, electricity, divination, and understanding. 
   
  The colors associated with harnessing this chakra are 
  indigo or white. The sounds to harness this chakra are “Om” 
  and “Mmm”. The somatic mudra requires pressing the pads 
  of the thumbs together.  Those wishing to harness this 
  chakra focus on internal sight, imagination, and the 
  visualization of moving energy. 
      
  Bene
  Bene
  Bene
  Benefit: 
  fit: 
  fit: 
  fit: The sadhu gains these abilities with the 
  appropriately aligned ki while ki focused or when 
  expending ki as indicated. 
  
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  Balanced Ki Focused – Percipient Sight (Su): The sadhu 
  can see and hear nature spirits otherwise imperceptible to 
  mortals (unless a spirit wishes to show itself). The character 
  finds this ability disconcerting at first, because it makes him 
  realize how pervasive spirits are: They are everywhere, all 
  the time— although only rarely do they pay attention to 
  the actions of mortals. Sadhus sometimes become alerted to 
  danger when the nature spirits of an area are upset or 
  absent. The range at which the sadhu can see these spirits is 
  5 feet per point of ki invested + 5 feet per point of Wisdom 
  bonus (if any). The sadhu gains a +2 bonus to Perception 
  checks per point of balanced ki invested. 
      
  Balanced Ki Expended – Clairaudience/Clairvoyance 
  (Sp): The sadhu gains the ability to concentrate upon some 
  locale and hear or see almost as if he were there. This 
  functions as per the spell, clairaudience/clairvoyance, 
  except that the range of this ability is 100 feet per point of 
  ki expended.   
      
  Yang Ki Focused – Body of Light: The sadhu’s body 
  glows softly with the light of a torch, shedding illumination 
  in a 10-foot radius plus 10 additional feet for each additional 
  point of ki invested. If three or more points of ki are 
  invested, when the sadhu comes into contact with any area 
  of magical darkness, he dispels it if comes from a lower-
  level effect. The numbers of ki points invested are the 
  equivalent spell level of this ability. If five or more points 
  are invested into this ability, then the light generated is 
  considered to be sunlight. 
   
  Yang Ki Expended – Third Eye (Su): As the sadhu 
  develops his mind and ability with his ki, he learns to peer 
  into the minds of others to untangle the thoughts and 
  emotions that lurk there. The sadhu can sense the thoughts 
  of others and use that information to guide his actions. By 
  expending his ki focus, the sadhu can focus his attention 
  upon one creature with an Intelligence of 6 or higher. The 
  target of this ability makes a Will save (DC 10 + half the 
  sadhu’s level + his Wisdom modifier) to resist. On a failed 
  save, the sadhu gains a +2 bonus on Sense Motive checks 
  against the target per point of ki expended in this chakra for 
  the duration of this ability. The sadhu can automatically 
  detect the target’s lies as he reads the target’s intentions. 
   
  In combat, the sadhu gains an intuitive sense of his 
  target’s maneuvers and actions, gaining a +1 insight bonus 
  per point of ki expended to attack and damage rolls against 
  the target. The sadhu also gains a +1 insight bonus on saves 
  against the target’s spells, spell-like abilities, or supernatural 
  abilities. 
   
  If the sadhu has expends 3 or more yang-aligned ki 
  points in this chakra, he gains the ability to disrupt his 
  target’s efforts at any point during the duration. To do this, 
  the sadhu makes a melee attack. Should this attack hit and 
  deal damage, the target takes a –1 penalty per point of yang-
  aligned ki expended on all skill checks, attack rolls, and 
  saves until the beginning of her next action.  In short, the 
  sadhu, anticipating his foe’s actions, makes an attack that is 
  timed to disrupt his opponent’s plans. 
   
  The sadhu must see his target to use this ability. It lasts 
  a number of rounds equal to the sadhu’s Wisdom bonus + 
  the number of yang-aligned ki points expended. 
      
  Yin Ki Focused – Lightning Strike:  he sadhu strikes 
  with the power of lightning. His fists, weapons, and 
  ammunition charge with electricity. It is not harmful to the 
  sadhu or his equipment. While ki focused, the sadhu can 
  inflict +2 points of electrical damage with any melee attack 
  for each point of ki currently invested into this ability the 
  sadhu makes. 
      
  Yin Ki Expended – Chain of Lightning (Sp):  The sadhu 
  can unleash a ranged electrical touch attack that deals 1d6 
  points of damage +1d6 per additional ki point expended plus 
  1d6 per point of Wisdom bonus (if any). Targets may make 
  a Reflex saving throw (DC 10 + half the sadhu’s level + 
  Wisdom modifier) to take half damage. This attack can 
  strike at a total number of targets equal to the number of ki 
  points spent. Each target may be up to 10 feet away from a 
  previously struck target. With each additional target the 
  damage decreases by -5 points and each additional target 
  must be within 10 feet of the previously struck target. If at 
  any point the attack misses a target in the, then any 
  additional targets designated to be struck after that one 
  cannot be struck by the chain of lightning either. The total 
  range of the chain of lightning is 10 feet per class level. A 
  5th level sadhu’s chain of lightning cannot progress beyond 
  50 feet. After the lightning travels that far, it cannot strike 
  any more opponents regardless of the sadhu’s expended of 
  ki points. 
   
  Earth 
  Earth 
  Earth 
  Earth Chakra
  Chakra
  Chakra
  Chakra    
      
  This chakra, the Muladhara chakra, is located at the 
  base of the spine and is the foundation of the chakra system 
  within the humanoid body. It is related to survival instincts, 
  material drive, and a connection to the physical plane. This 
  chakra governs passion, prosperity, and security, while 
  promoting dynamic presence, natural pleasure, controlled 
  passions, and the divine within the physical body. 
  Awakening this chakra means that the character has 
  realized that one of the most complete forms of spirituality 
  has nothing to do with rejecting the body, but rather that it 
  is a vehicle for the transmutation of the body, mind, and 
  spirit together. This chakra has power over constitution, 
  health, the element of earth, material prosperity, personal 
  presence, and passion. 
   
  The color associated with harnessing this chakra is red. 
  The sounds associated with harnessing this chakra are 
  “Lam” and “Oh”. The somatic mudra of this chakra requires 
  pressing the pads of the little fingers together. Those 
  wishing to harness this chakra focus on moving slowly in 
  order to feel all aspects of the body. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: The sadhu gains these abilities while ki 
  focused or when expending aligned ki as indicated. 
   
  Balanced Ki Focused – Earthly Resilience (Su): While 
  ki focused, the sadhu gains 5 points of resistance to acid 
  damage per point of balanced ki invested. He gains a +2 
  bonus to Heal checks per point of ki invested. 
  
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  Balanced Ki Expended – Healing of Body (Su): By 
  expending his ki focus, the sadhu can heal his own wounds.  
  He heals 1d10 per balanced ki expended + his Wisdom 
  bonus (if any) in hit points of damage. 
      
  Yang Ki Focused – Earthly Presence (Su): By tapping 
  into this chakra, the sadhu learns to be confident in his 
  body and in his presence amongst others. By investing 
  yang-aligned ki into this chakra, the sadhu gains a +2 
  insight bonus on Bluff, Diplomacy, Handle Animal, and 
  Perform checks for each point invested. 
      
  Yang Ki Expended – Healing of Others (Sp): By 
  expending his ki focus and placing his hands upon the 
  injured, the sadhu can heal the wounds of others. He heals 
  1d10 per yang-aligned ki expended + his Wisdom bonus (if 
  any) in hit points of damage. 
      
  Yin Ki Focused – Armor of Earth (Su): As his skin takes 
  on the hardness of stone, the sadhu gains a +1 natural armor 
  bonus per point of yin-aligned ki invested. 
      
  Yin Ki Expended – Constitution Boost (Sp): The sadhu 
  temporarily increases his Constitution score by 1 for every 
  point of yin-aligned ki he expends. This ability lasts 10 
  minutes for every two class levels. 
   
  Fire 
  Fire 
  Fire 
  Fire Chakra
  Chakra
  Chakra
  Chakra    
      
  The Manipura chakra, or the “Place of Gems”, is 
  located along the spine behind the navel in the body of a 
  humanoid. The power chakra is the seat of willpower and 
  the drive for power. It governs will, autonomy, ego, self-
  definition, strength, metabolism and digestion, and the 
  ability to influence the environment through personal 
  power. This chakra promotes energy, effectiveness, 
  spontaneity, and non-dominating power. It has power over 
  strength, the element of fire, willpower, hunger, and 
  accuracy. 
   
  The symbol of this chakra is often ten red petals with a 
  downward pointing triangle. The color associated with 
  harnessing this chakra is yellow-gold. The sounds associated 
  are “Ram” and “Ah”. The somatic mudra requires pressing 
  the pads of the ring fingers together. Those wishing to 
  harness this chakra focus on moving with a will and a 
  purpose that energizes the limbs and torso. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: The sadhu gains these abilities with the 
  appropriately aligned ki while ki focused or when 
  expending ki as indicated. 
      
  Balanced Ki Focused – Freedom From Death (Su): 
  When reduced to the disabled condition, the sadhu may act 
  normally without penalty or restriction to his actions.  
  When reduced to the dying condition while ki focused, 
  the sadhu automatically becomes stable and may continue 
  to act normally on his turn. He may take a full action 
  instead of being restricted to taking a single action each 
  round. If the sadhu surpasses his Constitution score in 
  negative hit points, he immediately dies. Each point of 
  balanced ki invested adds 3 to the sadhu’s Constitution 
  score solely for the purpose of determining the how many 
  negative hit points he can sustain before dying. Example: 
  Han Su invests 3 points of ki. He has a Constitution of 14. 
  When a demon strikes him, bringing him to -2 hit points, 
  he has an effective Constitution of 23 for determining how 
  many negative hit points he can sustain before he dies, but 
  his hit points and other Con-based benefits do not increase. 
   
  If the number of ki points invested in this chakra 
  should be reduced (whether voluntarily or involuntarily), 
  the sadhu’s effective Constitution score decreases by 3 per 
  point lost. If the sadhu’s current negative hit point total is at 
  or below the newly adjusted Con, he immediately dies. 
      
  Balanced Ki Expended – Aura of Fire (Su): The sadhu 
  can manifest an aura of flame to defend himself against the 
  attacks of his foes.  By expending his ki focus, the sadhu 
  inflicts 1d6 points of damage on any creature striking him 
  in melee or that performs a combat maneuver against him. 
  This fiery aura lasts for a number of rounds equal to the 
  number of ki points expended. 
  
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  Yang Ki Focused – Strength Boost (Sp): The sadhu 
  temporarily increases his Strength by 1 for every point of 
  invested ki. 
      
  Yang Ki Expended – Fiery Strike (Su): The sadhu calls 
  upon the power of fire that clears the way for new life 
  when the old life is destroyed. He can surround his fists, 
  feet, weapons, and ammunition in flame. It is not 
  destructive to the sadhu or his equipment. For each point of 
  ki the sadhu expends, he inflicts +1d6 points of fire damage 
  with any and all of his attacks for 1 round. 
      
  Yin Ki Focused – Eschew Hunger (Ex):  As long as the 
  sadhu has one point of unexpended ki, he no longer needs 
  to eat to survive. He refuses to let his body be bound to such 
  requirements. To survive he needs only water and air to 
  breathe. Unlike other uses of ki, the sadhu must have one 
  point of unexpended ki available at the end of every day. If 
  he expends it, which breaks with this routine, he feels 
  hunger. If he has not eaten food within the last 3 days, he 
  immediately starts to suffer from starvation and all 
  associated ill effects. 
  If the sadhu invests 2 points of yin-aligned ki into this 
  chakra, he no longer needs even water to survive. Other 
  than air to breathe, the sadhu requires nothing. 
      
  Yin Ki Expended – Fire Lights the Way (Su): The 
  sadhu strikes with the light of fire as his fists, feet, weapons, 
  and ammunition burn with flames of inspiration. For each 
  point of ki expended, the sadhu gains a +1 morale bonus to 
  his attack rolls for a number of rounds equal to his Wisdom 
  bonus (if any). 
   
  Soul 
  Soul 
  Soul 
  Soul Chakra
  Chakra
  Chakra
  Chakra    
      
  The Sahasrara chakra or "thousand petaled lotus" is at 
  the crown point at the very top of the head. This crown 
  chakra relates to consciousness as pure awareness. It is the 
  connection to the greater world beyond, to a timeless, 
  spaceless place of all-knowing. When developed, this 
  chakra brings knowledge, wisdom, understanding, spiritual 
  connection, and bliss. It governs thought, transcendent or 
  cosmic consciousness, unity, universal identity, and is 
  oriented to self-knowledge. It has power over all the 
  elements and the formless supreme light of the mind and 
  soul as well as magic. 
   
  The color associated with this chakra is violet or white.  
  The sound is “Nnggg” (as in sing). The somatic mudra 
  requires pressing the pads of the thumbs together. Those 
  wishing to harness this chakra focus on a thousand petaled 
  lotus, awareness of body, awareness of awareness, 
  witnessing consciousness, and releasing attachment. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: The sadhu gains these abilities with the 
  appropriately aligned ki while ki focused or when 
  expending ki as indicated. 
      
  Balanced Ki Focused – Still Mind (Ex): For each point 
  of ki invested, the sadhu gains a +2 bonus on saving throws 
  against spells and effects from the school of enchantment. 
      
  Balanced Ki Expended – Ki Soul Orb (Sp):  The sadhu 
  can gather his ki into a ball of energy that he can throw at 
  his opponents. As a full round action, the sadhu delivers a 
  ranged touch attack that inflicts 1d8 points of force damage 
  per each point ki expended + the sadhu’s Wisdom modifier. 
  This has a range of 10 feet per class level of the sadhu. 
      
  Yang Ki Focused – Will to Live (Su):  The sadhu can 
  summon an extraordinary drive and willpower to stay alive. 
  When below 0 hit points, the sadhu gains a +2 morale 
  bonus to Armor Class and Reflex saving throws for each 
  point of ki invested. 
      
  Yang Ki Expended – Indomitable Soul (Su):  Through 
  sheer force of will the sadhu can endure the effects of 
  tremendous damage. When he expends his ki focus, the 
  sadhu can choose to take an immediate free action to delay 
  the effect of a single attack, spell, or ability used against 
  him. The damage or effect does not happen until the end of 
  the sadhu’s next round’s action. The duration of this ability 
  extends by 1 round for each additional point ki expended. 
      
  Yin Ki Focused – Adamatine Soul (Su):  The sadhu 
  additional spell resistance equal to 2 per point of ki 
  invested. 
      
  Yin Ki Expended – Spelltwisting Soul (Su): With a 
  powerful expenditure of ki, you turn a spell or spell-like 
  ability back upon the caster. When targeted by a spell or 
  spell-like ability, you can expend your ki focus as an 
  immediate free action to reflect the spell or spell-like ability 
  back upon the originating caster. This ability does not turn 
  back area spells unless the sadhu is the center or target 
  (example: fireball). The cost to reflect a spell or spell-like 
  ability is 1 point of ki per two levels of a spell (round down, 
  minimum one ki). 
  You may partially turn spells as well. For each two 
  points of ki expended, subtract one from the spell level of 
  the incoming spell. Divide the result by the spell level of 
  the incoming spell to see what fraction of the effect gets 
  through. For damaging spells, you and the caster each take a 
  fraction of the damage. For non-damaging spells, each of 
  you has a proportional chance to be affected. 
   
  You must decide whether or not to expend your ki 
  focus with this chakra after you have been hit by the 
  
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  attacking spell, but before any saving throws are rolled and 
  before any effects are determined. 
   
  If you and the spellcaster both have active spell turning 
  effects, they cancel each other out. 
   
  Sound 
  Sound 
  Sound 
  Sound Chakra
  Chakra
  Chakra
  Chakra    
   
  The Vishuddha chakra, or the communication chakra, 
  is located in the throat and relates to communication and 
  creativity. Through this chakra the world is experienced 
  symbolically with vibration of the sounds of language. This 
  chakra governs self-expression, spiritual drive, the ethereal, 
  and the akashic memory. It has power over the energy of 
  sound, language, communication, the ethereal, and the 
  akashic memory. 
   
  The symbol that commonly depicts this chakra is 
  sixteen smoke-colored petals with a sky-blue center. The 
  color associated with harnessing this chakra is bright blue. 
  The sounds associated with harnessing this chakra are 
  “Ham” and “Eee”. The somatic mudra required to harness 
  this presses the pads of the index fingers together. Those 
  wishing to harness this chakra focus on moving with sound, 
  feeling sound move the body, and releasing energy with 
  sound. 
      
  Benefit
  Benefit
  Benefit
  Benefit: : : : The sadhu gains these abilities with the 
  appropriately aligned ki while ki focused or when 
  expending ki as indicated. 
   
  Balanced Ki Focused –Collective Knowledge (Su): The 
  sadhu can access knowledge from the collective memory. 
  Each point of ki invested grants the sadhu a +2 insight 
  bonus on all Knowledge skill checks. 
   
  Balanced Ki Expended – Contact Other Plane (Sp): The 
  sadhu gains the ability to contact entities on other planes of 
  existence to answer his questions. This functions as the 
  spell, contact other plane, except that the sadhu can only 
  ask one question per balanced ki expended. Yang Ki 
  Focused – Creature Creation (Sp):  The sadhu gives life to a 
  creature, or creatures, of his own creation. With a powerful 
  shout, the sadhu creates a monster out of pure sonic energy 
  and ambient ki. It appears where the sadhu designates and 
  acts immediately, on the sadhu’s turn. If the sadhu does not 
  give it a command, it attacks his opponents to the best of its 
  ability. The sadhu can communicate with it and can direct 
  it not to attack, to attack particular enemies, or to perform 
  other actions.  
   
  This functions as the spell, summon nature’s ally X, 
  where X is both the enumerator of the spell and the number 
  of yang-aligned ki points that must be invested to create the 
  creature and it cannot be used to create a creature with an 
  elemental subtype. The creature, although composed of 
  sonic energy, is nevertheless corporeal and solid. It is not 
  real. It is a creation of magic.  Alternately, the sadhu can 
  create multiple creatures by investing separate amounts of 
  yang-aligned ki points per creature created (i.e. A 10th level 
  sadhu can create an eagle with summon nature’s ally I and a 
  giant spider with summon nature’s ally II by investing 3 
  yang-aligned ki points, or he could create a monitor lizard 
  with summon nature’s ally III by investing 3 yang-aligned  
   
   
  ki points). Use the statistics of the creature(s) of your 
  choice, except for the following: 
   
  • It’s type changes to construct (see page 307 of the 
  Bestiary) 
  • It gains the sonic subtype (see sidebar below). 
  • It has no Intelligence score. If it has no opponents to 
  attack and no commands to follow, it stands 
  motionless. 
  • If it has more than 3 HD, it gains DR 5/magic. If it 
  has more than 10 HD, it gains DR 10/magic. 
  • It inflicts additional sonic damage equal to its Hit 
  Dice (maximum +10) with each attack. 
   
  Sonic Subtype:
  Sonic Subtype:
  Sonic Subtype:
  Sonic Subtype: 
   A creature with the sonic subtype has immunity to 
  sonic damage. 
   
   
   
  The sadhu provokes an attack of opportunity on his 
  turn in the round in which the creature(s) is created. He 
  does not provoke attacks of opportunity on following 
  rounds 
  while 
  maintaining 
  this 
  ability 
  with 
  his 
  concentration. If he should expend or lose his ki focus, the 
  creatures disappear. Once a creature is created, none of that 
  ki energy can be reallocated or realigned, unless the sadhu 
  wills the creature to disappear. At that point the sadhu can 
  use those ki points as normal. When one of the sadhu’s 
  creatures dies, the sadhu loses any ki points that were 
  invested to create the creature. 
   
  Yang Ki Expended – Sonic Kiai (Sp): By expending his 
  ki focus, the sadhu can emit a sonic energy bolt from his 
  mouth that blasts his enemies. This functions as the spell, 
  lightning bolt, except that the damage inflicted is sonic. The 
  sadhu’s effective caster level equals to his sadhu level. 
  Expending 1 point of yang-aligned ki with this chakra casts 
  a diminished version of the spell that inflicts 1d4 points of 
  damage per caster level (maximum 5d4). Expending 2 points 
  
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  of yang-aligned ki with this chakra casts the normal version 
  of the spell. Expending 3 points of yang-aligned ki with this 
  chakra casts a heightened version of the spell that has the 
  additional effect that it knocks creatures prone and dazes 
  them for 1 round. 
   
  Yin Ki Focused – Sonic Resilience (Su): The sadhu 
  gains 5 points of resistance to sonic damage per point of yin-
  aligned ki invested. He gains a +2 bonus to Diplomacy and 
  Perception checks per point of balanced ki invested. 
   
  Yin Ki Expended – Empty Body (Su): The sadhu may 
  assume an ethereal state for 1 round per yin-aligned ki 
  point expended plus 1 additional round per point of 
  Wisdom bonus (if any), as though using the spell 
  etherealness. 
   
  Water 
  Water 
  Water 
  Water Chakra
  Chakra
  Chakra
  Chakra    
      
  The Swadhisthana chakra, the “Self Abode” or “Own 
  Abode” chakra is located in the lower back just above the 
  genitals. This chakra relates to emotions, sensual drive, the 
  element of water, and it connects us to others through 
  feeling, desire, sensation, and movement. This chakra 
  governs emotions and movement, while it promotes fluidity 
  and grace, depth of feeling, fulfillment, and the ability to 
  accept change. The water chakra has power over dexterity, 
  movement, and the element of water. 
   
  The symbol of this chakra is six white petals with a 
  crescent in the center. The color associated with harnessing 
  this chakra is orange. The sounds required for this are 
  “Vam” and “Ooo”. The somatic mudra presses the pads of 
  the little fingers together. Those who harness this chakra 
  often focus on moving fluidly, while taking notice of the 
  sensations in their body and in their environment. 
      
  Benefit: 
  Benefit: 
  Benefit: 
  Benefit: The sadhu gains these abilities with the 
  appropriately aligned ki while ki focused or when 
  expending ki as indicated. 
      
  Balanced Ki Focused – Fluid Freedom (Su): The sadhu 
  gains the ability to breathe under water as long as he has at 
  least a single point of balanced ki invested. The sadhu gains 
  base swimming speed of 10 feet per point of balanced ki 
  invested. He does not need to make a Swim check to swim 
  normally. The sadhu gains a +2 insight bonus to Swim 
  checks per point of balanced ki invested. He can always 
  choose to take 10 on these checks, even when threatened or 
  rushed. Provided he can swim in a straight line, the sadhu 
  may use the run action.  
      
  Balanced Ki Expended – Fluid Mind (Sp): By expending 
  his ki focus, the sadhu gains the ability to use telepathy, as 
  the spell of the same name, with a duration of 1 round per 
  sadhu 
  level. The communication 
  includes pictures, 
  concepts, and emotions, so this ability is not strictly 
  language dependent. The target creature must remain in 
  sight. 
      
  Yang Ki Focused – Yang Prana (Su): For every point of 
  yang-aligned ki invested, the sadhu increases his base 
  movement rate by 5 feet. He also gains a +1 insight bonus to 
  initiative for each point of yang-aligned ki invested. 
      
  Yang Ki Expended – Dexterity Boost (Sp): The sadhu 
  temporarily increases his Dexterity by 1 for every point of 
  yang-aligned ki expended. The duration is 5 minutes for 
  every sadhu level. 
      
  Yin Ki Focused – Yin Prana (Su): The sadhu uses his 
  animus to decrease the base movement rate by 5 feet and 
  inflict a -1 penalty to initiative for every point of yin-
  aligned ki invested to those around him. The ability is a 
  continuous burst with a 5 feet radius for every 5 sadhu 
  levels. Targets may attempt a Will saving throw (DC 10 + 
  half sadhu level + Wisdom modifier). Those who fail the 
  saving throw drop in the initiative order by a number equal 
  to the number of yin-aligned ki points invested. Once a 
  creature has successfully saved against this ability, it cannot 
  be affected by this sadhu’s yin prana again for 24 hours. If it 
  leaves the range of this ability, its movement, but not 
  initiative, returns to normal. 
      
  Yin Ki Expended – Fog Cloud (Sp): By expending his ki 
  focus, the sadhu dispserses his yin-aligned ki into a 
  concealing cloud. This ability functions as the spell, fog 
  cloud, except that the duration is a number minutes equal 
  to the number of yin-aligned ki expended. 
   
   
  
  OPEN GAME LICENSE Version 1.0a 
  The following text is the property of Wizards of the Coast, Inc. and is 
  Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights 
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  All common names, the monk archetype names, abilities and feats.  
   
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  15 COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000–2005, Wizards of the 
  Coast, Inc. d20 System Reference Document Copyright 
  2000-2005, Wizards of the Coast, Inc.; authors Jonathan Tweet, 
  Monte Cook, Skip Williams, Rich Baker, Andy Collins, David 
  Noonan, Rich Redman, and Bruce R. Cordell, based on original 
  material by E. Gary Gygax and Dave Arneson. 
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; 
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  reserved. 
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  Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: 
  Jason Bulmahn. 
      
  Monk Archetypes
  Monk Archetypes
  Monk Archetypes
  Monk Archetypes copyright 2011 Frank Car, All rights reserved, Author 
  Frank Carr 
   
  
  Rite Publishing Presents
  Rite Publishing Presents
  Rite Publishing Presents
  Rite Publishing Presents    
  F
  F
  F
  F
  F
  F
  F
  F
  F
  F
  F
  Faaaaaaaaaaaacccccccccccceeeeeeeeeeeessssssssssss            ooooooooooooffffffffffff            tttttttttttthhhhhhhhhhhheeeeeeeeeeee            TTTTTTTTTTTTaaaaaaaaaaaarrrrrrrrrrrrnnnnnnnnnnnniiiiiiiiiiiisssssssssssshhhhhhhhhhhheeeeeeeeeeeedddddddddddd            SSSS
  SSSSSSSSoooooooooooouuuuuuuuuuuukkkkkkkkkkkk::::::::::::            
  E
  E
  E
  E
  E
  E
  E
  E
  E
  E
  E
  Ellllllllllllssssssssssssppppppppppppeeeeeeeeeeeetttttttttttthhhhhhhhhhhh            B
  B
  B
  B
  B
  B
  B
  B
  B
  B
  B
  Bllllllllllllaaaaaaaaaaaacccccccccccckkkkkkkkkkkk,,,,,,,,,,,,                        
  E
  E
  E
  E
  E
  E
  E
  E
  E
  E
  E
  Exxxxxxxxxxxxeeeeeeeeeeeeccccccccccccuuuuuuuuuuuuttttttttttttiiiiiiiiiiiivvvvvvvvvvvveeeeeeeeeeee            O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  Offffffffffffffffffffffffiiiiiiiiiiiicccccccccccceeeeeeeeeeeerrrrrrrrrrrr            ooooooooooooffffffffffff            B
  B
  B
  B
  B
  B
  B
  B
  B
  B
  B
  Bllllllllllllaaaaaaaaaaaacccccccccccckkkkkkkkkkkkbbbbbbbbbbbbllllllllllllaaaaaaaaaaaaddddddddddddeeeeeeeeeeee
   
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
  By 
  By 
  By 
  By Matt Banach and Justin Sluder
  Matt Banach and Justin Sluder
  Matt Banach and Justin Sluder
  Matt Banach and Justin Sluder    
  Coming April 1st, 2011!
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Rite Publishing/Races and Classes/Monk Archetypes.pdf