TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
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  Subtotal 
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  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
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  Subtotal 
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  XP Gained 
  FINAL XP TOTAL 
   
   
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  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
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  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � 
  See Above 
   
  APL 4 (all of APL2 plus the following) 
  � 
  See Above 
   
  Adventure Record# 
  594 CY
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
   
   
  APL 2 
  max 450xp; 450gp 
   
   
  APL 4 
  max 675xp; 650gp 
   
   
  Cross off ALL items NOT found 
   
  �Many Thanks: For assisting the various noble houses before the
  return of Countess Belissica, each character gains one time access
  to a single magic item that may be purchased after any regional
  County of Urnst module. Once each item is purchased, cross it off
  this AR. If the party was unable to complete one or more of the five
  tasks as listed below, cross off that reward as appropriate. 
  � From the Lord Mayor for rescuing him: a Ring of Protection +2
  (Regional (once); 8000 gp; DMG). 
  � From the Lord Admiral if they left the letter with Lieutenant
  Vikal: a Quaal’s Feather Token, Anchor (Regional (once); 50 gp;
  DMG). 
  � From the Countess if the party took out the catapult crew:  Oil
  of Greater Magic Weapon +4 (Regional (once); 16th Level Caster;
  2400 gp; DMG). 
  � From Darius Alan Dane for bringing back his father alive: a
  Wand of Cure Light Wounds (Regional (once); 1st Level Caster;
  750 gp; DMG). 
  � From Lord Underley for standing in as his troops in the
  ceremony: Gloves of Dexterity +2 (Regional (once); 4000 gp; DMG)
  OR the ability to obtain a Swan familiar (See Below). 
  � Tattoo Removal:  100 gp. At the end of this module, a method 
  becomes available which can remove the magical tattoos from the 
  module “The Winds of Change”. While the symbols were applied 
  using a modified Arcane Mark spell, the procedure to remove the 
  tattoo is alchemical in nature. Most of the cost is for the materials 
  to burn the tattoo off without injuring the person beneath.  The 
  process can be used to remove a tattoo after any module set in 
  Radigast City.  
   
  � Swan Familiar:  Small Animal; HD 1d8+1; hp 6; Init +2 (Dex); 
  Spd 10ft, Fly 60ft (poor), Swim 40ft; AC: 11, Touch 11, Flat-footed 
  11; Base Attack/Grapple: +1/-2; Attack: Bite +1 (1d3-4); Full Attack: 
  Bite +1 (1d3-4); Align NG;  Saves: Fort +3, Ref +2, Will +0; Abilities: 
  STR 4, DEX 10, CON 12, INT 4, WIS 10, CHA 10 
      Skills: Swim +11, Spot +5; Weapon Focus (beak) 
      Swans normally avoid combat if possible, however they can 
  attack with their bill. Also, a Swan can issue a trumpet once a 
  round.  There is no combat effect, but it can be an effective alarm. 
     A Swan Familiar grants its master a +3 bonus to Swim checks.  
  Within the County of Urnst, a Swan Familiar will be recognized as 
  a symbol of honor and respect.  When dealing with any County of 
  Urnst official, a Swan Familiar will confer a +2 circumstance bonus 
  to appropriate social skills.
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  The Making of a Lord 
  A Regional Adventure 
  Set in the County of Urnst 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/County of Urnst/594/Normal Scenarios/URC4-02 - The Making of a Lord (APL 2-4)/URC4-02 - The Making of a Lord AR.pdf