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  Adventure Record# 
  594 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 420xp; 450gp 
   
  APL 4 
  max 645xp; 650gp 
   
  APL 6 
  max 870xp; 900gp 
   
  APL 8 
  max 1,095xp; 1,300gp 
   
  APL 10 
  max 1,320xp; 2,300gp 
   
  APL 12 
  max 1,545xp; 3,300gp 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Mind Games 
  A Regional Adventure 
  Set in Perrenland 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  � The Enmity Of The von Oostmeeren and von
  Kuursen Families. If anyone in your party betrays
  Suzzianna’s secret, you all receive the enmity of these
  families, as the shame her liasion brings is more than they
  can bear. From this point on, all Diplomacy checks made
  with any von Oostmeeren or von Kuursen is made at a –2
  penalty (until further notice). 
   
  � A Very Romantic Dinner For Two At Desnier’s By-
  The-Sea (Traft City). Use of this voucher by the PC (in
  tandem with a nominated NPC “of interest”) allows the PC
  a +2 circumstance bonus to any “wooing” done via a
  Diplomacy check (during or after dinner). 
   
  � The Ire Of Boone. This person makes all Diplomacy
  and Gather Information checks at –4 when dealing with
  Lord Boone in the future. 
   
  � The Favour Of Suzzianna von Oostmeeren and
  Broger von Kuursen. For helping out such an aristocratic
  couple, every PC in a party who does not betray Suzzianna’s
  secret receives a +2 circumstance bonus to ONE Diplomacy
  check involving the von Oostmeeren and von Kuursen
  families at one time in the future. This is on top of any
  other ranks, or bonuses already with the character. Once
  the favour is used, this favour must be crossed off this AR. 
   
  FINAL XP TOTAL 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spen
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
   
   
  XP
   
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  - 
  TU 
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2: 
   
  Quaal’s Feather Token: Whip (Adventure, DMG) 
   
  Scroll of Dimension Door (Adventure, DMG) 
   
  Potion of Barkskin +3 (Adventure, DMG) 
   
  APL 4: (All of APL 2 plus the following) 
   
  Wand of Ray Of Enfeeblement (Adventure, 1st level 
  caster, DMG) 
   
  APL 6: (All of APLs 2-4 plus the following) 
   
  Potion of Cure Serious Wounds (Adventure, DMG) 
   
  APL 8: (All of APLs 4-6 plus the following) 
   
  +2 Short Sword  (Adventure, DMG) 
   
  Amulet Of Natural Armor +2 (Adventure, DMG) 
   
  APL 10: (All of APLs 4-8 plus the following) 
   
  +2 Cloak Of Resistance (Adventure, DMG) 
   
  +2 Bastard Sword (Adventure, DMG) 
   
  Wand Of Magic Missiles (Adventure, 9th level caster, 
  DMG) 
   
  Bracers Of Armor +2 (Adventure, DMG) 
   
  +2 Full Plate Armor (Adventure, DMG) 
   
  APL 12: (All of APLs 4-8 plus the following) 
   
  Wand Of Fireball (Adventure, 9th level caster, DMG)
   
   
   
  TU REMAINING 
  Added TU Costs
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  FINAL GP TOTAL 
   
   
  GP
  GP Spent 
  - 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Spent 
  - 
  GP
  Lifestyle
  � None
  � Standard (12 gp x TU) 
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  Starting GP 
   
  GP
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Perrenland/594/Normal Scenarios/PER4-02 - Mind Games (APL 2-12)/PER4-02 Mind Games AR.pdf