TEXT: Paul “Wiggy” Wade-Williams
  globetrotters’ guide to london
  20208
  
  by Mr. Paul “Wiggy” Wade-Williams
  Lead Editor: Anthony Boyd 
  Line Editor: Tom Cadorette 
  Graphic Design & Cartography: Robin Elliott 
  Typesetting: Paul Wade-Williams 
  Cover: manfred rohrer 
  Illustrations: Gillian Pearce 
  Ubiquity Rules System Design: Jeff Combos
  This game uses the Ubiquity Roleplaying System, developed by Exile Game Studio (www.exilegames.com). 
  Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, 
  Exile Games Studio, LLC. Used with permission.
  ©2016 Triple Ace Games. Leagues of Adventure and all related marks and logos are 
  trademarks of Triple Ace Games. All Rights Reserved.
  Globetrotters’ Guide 
  to London
  First Published 2015
  978-1-908237-39-2
  1 3 5 7 9 10 8 6 4 2 
  PRinTEd in ThE USA
  www.tripleacegames.com
  
  An Overview...................................................................................................................... 3
    CAveAts............................................................................................................................ 3
    DAting ACCurACy............................................................................................................. 3
    whAt’s in A nAme?........................................................................................................... 3
    visuAl referenCes...... .................................................................................................... 4
    ACCOmmODAtiOn............................................................................................................... 4
    ClimAte............................................................................................................................ 5
    COmmuniCAtiOn............................................................................................................... 5
    DeAth.............................................................................................................................. 5
    entertAinment................................................................................................................ 6
    infOrmAtiOn..................................................................................................................... 7
    lighting.......................................................................................................................... 7
    POliCing.......................................................................................................................... 8
       CriminAls.................................................................................................................... 10
       CriminAl slAng.......................................................................................................... 10
    trAnsPOrtAtiOn.............................................................................................................. 11
      CAb fAres.................................................................................................................... 12
    rAilwAy........................................................................................................................... 12
    rOAD............................................................................................................................... 12
    wAter............................................................................................................................. 13
    new leAgues.................................................................................................................. 13
  A brief tOur.................................................................................................................... 15
  Denizens.......................................................................................................................... 43
   ADventures..................................................................................................................... 73
    mAke yOur ADventures exCiting................................................................................. 73
    ACtiOns CArry COnsequenCes....................................................................................... 73
    PlAy uP the envirOnment............................................................................................. 74
    enter the glObetrOtters............................................................................................ 75
    skills............................................................................................................................. 75
    resOurCe: COntACts...................................................................................................... 75
      new grOuP COntACts................................................................................................. 75
    resOurCe: fAme, rAnk, stAtus..................................................................................... 75
    resOurCe: refuge.......................................................................................................... 76
    resOurCes As A gm tOOl.............................................................................................. 76
  ADventure seeDs............................................................................................................. 76
  Table of Contents
  
  “When a man is tired of London, he is tired of life; 
  for there is in London all that life can afford.” —Samuel 
  Johnson
  London, heart of the British Empire, home to six mil-
  lion souls, and the headquarters of many of the Leagues 
  of Adventure, is the largest city in the world. here one 
  can stroll past grand buildings, marvel at the cultural 
  wonders of the many museums and art galleries, dine 
  in the finest restaurants, enjoy opera, ballet, plays, and 
  music hall performances, and mix with the Empire’s high 
  society. Take a wrong turn, though, and one enters a 
  world of poverty, thievery, prostitution, opium dens, and 
  murder; a world where human life is cheap and citizens 
  are packed into overcrowded slums like rats who cannot 
  leave the sinking ship.
  CAvEATS
  The aim of this sourcebook is to give Gamemasters the 
  basic tools they need to create interesting adventures in 
  the vibrant heart of the British Empire. As such, it glosses 
  over many topics, takes certain liberties with history and 
  misses out some things altogether, and prices are taken 
  from sources spanning 1865 to 1900.
  While we have listed opening times for many build-
  ings, you will not find the costs of courses at the vari-
  ous colleges and schools, specific dates for when every 
  railway station opened, admission costs for every theater 
  or type of performance, or the exact address of every 
  League. in most cases such details can be waived. if you 
  enjoy these little details and think they would add to 
  your game, we encourage you to research them.
  On the same vein, the map of London is designed to 
  facilitate easy play. it does not detail every street and alley, 
  nor specific buildings save those we consider important 
  enough to list, and distances should be taken as a guide-
  line rather than accurate GPS coordinates. Since Leagues 
  of Adventure is a game of intrigue and adventure rather 
  than postmen delivering letters, a rough approximation 
  of where a building is located should suffice.
  Finally, the assigning of game statistics to historical 
  or fictional persons (the latter being considered real in 
  Leagues of Adventure) is not without its problems. does 
  one, for instance, write up Sherlock holmes based on 
  the literary figure, the one portrayed in the excellent 
  recent movies, or the modern interpretation from televi-
  sion? Equally, should every slight character flaw be an 
  actual Flaw? Those persons presented in this sourcebook 
  are the author’s interpretations. if you disagree with his 
  choices, feel free to create your own versions.
  Dating Accuracy
  Throughout this supplement we use two categories 
  of dates—those before 1890 and those during the 1890s. 
  The former are considered historical and are therefore 
  part of the Leagues of Adventure canon. Those from 
  1890 to 1899 are included for reference and as histori-
  cal information, but are not considered canonical. This 
  allows the Gamemaster to move dates around to suit 
  his campaign without feeling constrained by history. if 
  he wants the Great Wheel to be opened in 1892, for in-
  stance, then that’s when it opens in his London.
  One word of caution: if his players are history buffs 
  or enjoy researching places their characters have met or 
  people they have visited, the Gamemaster should inform 
  them in advance that his view of London might differ 
  slightly from history.
  WhAT’S In A nAME?
  The name London can be a little misleading. Most 
  outsiders who speak of London mean the entire conur-
  bation. London, however, is not a unified city.
  The historic core is properly called the City of Lon-
  An Overview
  
  •         •
  
  
  don, also the City and the Square Mile (although it 
  actually measures 1.12 square miles). Administratively, 
  the City is governed by the City of London Corporation, 
  headed by the Lord Mayor. The Corporation is made up 
  of the Court of Aldermen (elected by the entire council 
  for life) and Court of Common Council (elected by the 
  people for four years). Each of the 25 Wards into which 
  the City is divided elects one Alderman and a number of 
  Councilmen based on the size of the Ward. The Common 
  hall, made of representatives of the hundred or so livery 
  companies in the City, are responsible for electing the 
  Lord Mayor and other senior officers. The Mayor and his 
  officers are elected for only a one-year term.
  Surrounding the City is the County of London, which 
  was founded in 1888. Governed by the London County 
  Council, it is made up of 196 civil parishes, only 112 of 
  which are entirely within the city. numerous attempts 
  have been made to merge the City and the greater 
  metropolis into one body, a move the Corporation has 
  repeatedly foiled in Parliament.
  To avoid confusion, references to “the City” in this 
  supplement refer to the City of London proper, while 
  “the city” is the entirety of the metropolis.
  Accommodation
  Some globetrotters will live in London, at least when 
  they are not traveling the globe. Few will have the luxury 
  of owning property, a rarity in this age except for the 
  most wealthy, leaving most no option but to rent a 
  house, apartment, or suite of rooms. For others, London 
  is a place to visit for business or pleasure. Visitors have 
  a choice of temporary domiciles, with wealth determin-
  ing the quality and location. Globetrotters planning on 
  staying in the city should note that while many Leagues 
  have guest rooms set aside for members, these are for 
  short-term use only—staying at a club for more than a 
  few days is bound to raise the ire of the committee.
  hOTELS
  hotels are a relatively recent phenomenon. Until the 
  advent of the railway, most visitors had little recourse but 
  to stay in coaching inns, lodging houses, or at their club, 
  unless they were wealthy enough to rent a house. As the 
  railways brought in more visitors, so grand hotels began 
  to make an appearance. not surprisingly, most were con-
  structed within close proximity to, if not actually forming 
  part of, one of the major railway stations. Prices start at 
  6s. (Somerset house, as an example) and climb as high 
  as 15/6 (Long’s, one of the grandest in the city).
  OThER LODGInGS
  For those who desire privacy or solitude, or who 
  cannot afford to stay in even the cheapest hotel, other 
  options are available. All prices given below are weekly 
  unless otherwise stated.
  Renting a fully furnished house in the fashionable 
  West End will set a globetrotter back between 5 and 25 
  guineas, whereas furnished rooms or an apartment are 
  a slightly more modest 4 to 15 guineas. An unfurnished 
  house will drain’s one’s purse of 7 to 10 guineas. A sit-
  ting room and bedroom (akin to the rooms holmes and 
  Watson rent, though they have two bedrooms) varies 
  from 1 to 4 guineas.
  Move to a less affluent area and naturally the prices 
  come down. A house in one of the railway suburbs is a 
  more modest 10 to 40 shillings, with renting three rooms 
  in a similar area setting one back 14 to 20 shillings. A 
  single room is 6 to 8 shillings. Model housing estates 
  were created to provide affordable homes for the work-
  ing classes. house rents here (for a five to eight room 
  property) are 7/6 to 11 shillings, while renting a sitting 
  room and bedroom costs 4/9.
  Finally, there are lodging houses. One in the City 
  will set a globetrotter back 3s. per night, while a bed 
  in a shared room in a less salubrious part of town costs 
  between 1d. and 4d. Conditions range from acceptable 
  to squalid.
  Globetrotters & Accommodation
  While is might seem counter intuitive, what sort of 
  abode a globetrotter might call home is not governed by 
  his Wealth. Wealth covers spare money, after rent, daily 
  meals, and such like are accounted for. in essence, it is 
  spare money. A globetrotter with no Wealth might well 
  live in a grand house and have servants, but every last 
  farthing of his income is accounted for on maintaining 
  his lavish lifestyle.
  instead, Fame, Rank (outside the Leagues), and Status 
  are better judges of housing quality, and indeed lifestyle 
  in general, as is occupation. The exact details, though, 
  are left for the Gamemaster and player to agree upon.
  Leagues of Adventure
  visual References
  There are hundreds of history books and thousands 
  of web pages devoted to every aspect of Victorian 
  London. Many of these have period maps, paint-
  ings, or photographs, but if you want a quick visual 
  representation, not to mention enjoy an excellent 
  movie or TV show, then we strongly recommend 
  you take the time to watch the following:
  From Hell; Film, 2001
  Penny Dreadful: TV, 2014
  Ripper Street: TV, 2012-present (a police drama fo-
  cusing on the activities of the Whitechapel division)
  Sherlock Holmes; Film, 2009
  Sherlock Holmes: A Game of Shadows: Film, 2011
  •                •
  
  An Overview
  
  Climate
  London has the same temperate climate as much of 
  southern England. While many Londoners complain 
  about the weather, and foreigners often describe it as 
  rain-soaked, the city receives an average of just 2 inches 
  of precipitation per annum.
  Summer temperatures average 76 °F (25 °C), with 
  occasional highs in the nineties. in winter, average lows 
  are above freezing, typically around 36 °F (2.5 °C) though 
  temperatures of 7 °F (–13 °C) have been recorded. due to 
  it being a large metropolis, temperatures in the city center 
  are as much as 9 °F (5 °C) warmer than the suburbs.
  FOG AnD SMOG
  London, especially in period dramas, is a city often 
  swathed in fog. Swirling banks of cloying mist are cer-
  tainly atmospheric, if not entirely accurate.
  A Gamemaster who wants a fog-shrouded street in 
  his adventure should pay no attention to meteorological 
  conditions—fog exists when the story requires it regard-
  less of the time of year. day or night, fog serves to reduce 
  visibility and muffle sound. The Gamemaster should sim-
  ply apply Visibility modifiers (see Leagues of Adventure) 
  as he sees fit.
  The industrial Revolution has brought with it great 
  riches and great poverty, but also the deadly pea soup 
  fog, also known as a London particular, a pea souper (be-
  cause of its thickness), black fog, and killer fog. Ranging 
  in color from yellow, to green, to black, it is an extreme 
  form of air pollution. The term “smog,” a contraction of 
  “smoky fog” is not used until 1905.
  The thick fog is laden with particles of soot from count-
  less belching chimneys and, far worse, sulfur dioxide. 
  Such fog is more common during winter months, when 
  atmospheric conditions prevent it from escaping into the 
  higher atmosphere. Occasional breathing in of this toxic 
  miasma produces little lasting effect, but prolonged expo-
  sure can lead to debilitating respiratory problems).
  As a rule of thumb, each hour spent breathing in a pea 
  souper causes 1n damage. Sensible precautions can nullify 
  this. Pea soupers also give a –4 Visibility penalty in lit areas 
  (such as most streets) and a –8 penalty in unlit areas.
  Communication
  London is a thoroughly modern city, keen to embrace 
  new technologies, but such inventions are far from ubiq-
  uitous. Once limited to private establishments (such as 
  the League clubhouses and newspaper offices), govern-
  mental offices and institutions, and even some private 
  houses have telegraphs, telegraph offices can now be 
  found every few streets, as well as in major railway sta-
  tions, more exclusive hotels, large post offices.
  London has had telephones since 1878, though the 
  first trunk line out of the city was not established until 
  1884. A trunk line to Birmingham, England’s second city, 
  was brought into service in 1890, and in 1891 a subma-
  rine telephone cable linked London to Paris. The first 
  automatic telephone exchange in Great Britain opens 
  in 1897, speeding up the connection of calls. Unlike 
  telegraph machines, telephones are more common in 
  business premises and government departments, though 
  they are growing in popularity with the elite. The quality 
  of communication is terrible, though—hissing and crack-
  ling makes ti difficult to converse without difficulty.
  For most, the only means of communications avail-
  able are messengers and the postal service. While pro-
  fessional messengers can be hired for 3d. per mile, it is 
  often cheaper and just as secure to hire a waif off the 
  streets to convey one’s missive.
  Posting a letter to a recipient within Great Britain costs 
  1d. up to 1 ounce, 1 1/2d. between one and two ounces, 
  and an additional 1/2d. per ounce or part thereof above 
  this, to a maximum of 12 ounces. Post cards cost 1/2d. 
  if the recipient is within Great Britain and 1d. if abroad. 
  newspapers and books cost 1/2d. per two ounces or part 
  thereof, but such packages must be left open at one end 
  so the post office can ensure the contents are what the 
  sender claims they are. in general, a letter to Europe costs 
  four times as much, one to the Americas ten times, and 
  one to other locations as much as twenty times. if the mes-
  sage is short, telegrams are both cheaper and quicker.
  Except on Sunday, when the postal service does not 
  operate, Londoners can expect to receive between six 
  and 12 deliveries a day between the hours of 7.30 a.m. 
  (first post) and 7.45 p.m. (last post). Letters intended for 
  recipients elsewhere in the United Kingdom leave Lon-
  don by train at 8 p.m. Those for other parts of the world 
  are shipped either by an ocean-going ship with a mail 
  contract or via airship. The cost for the latter is triple the 
  usual amount, but guarantees a speedier service. Timed 
  correctly, it is possible to post a letter or small package in 
  London in the early morning and have it reach a recipi-
  ent in Paris by lunch-time the same day.
  Parcels are delivered by private companies, with rates 
  varying based on dimensions, weight, and distance. Globe 
  Parcels Express handles parcels to any civilized corner of 
  the globe through its small fleet of airships and mail con-
  tracts with shipping lines, while Continental Parcels Ex-
  press deals exclusively with European destinations. Again, 
  they make us of both airships and ocean-going vessels.
  Death
  Even if one can escape the alcoholism, crime, disease, 
  and poverty that blight parts of London, one is guaran-
  teed to die at some point.
  •        •
  •      •
  •                •
  
  Leagues of Adventure: Globetrotters’ Guide to London
  
  London has many dozens of churches, not to men-
  tion several cathedrals, but with its rapid expansion into 
  a densely populated metropolis it suffered from a des-
  perate shortage of burial plots. Attempts to cram more 
  and more corpses into smaller and smaller graveyards 
  resulted in decaying flesh leaking into the drinking wa-
  ter supplies. Old graves were exhumed to make way for 
  recent deaths, the previous occupant being dumped into 
  the sewers or Thames.
  Seeking a rapid means of alleviating the problem, the 
  government ordered the establishment of new cemeter-
  ies in the city suburbs. The first of these, Kensal Green 
  Cemetery, opened in 1832. Within a decade, a further six 
  had been constructed.
  For those judged to be paupers, funeral expenses are 
  covered by the deceased’s parish. Such events are simple 
  affairs, with no stone erected to mark the pauper’s final 
  resting place. For those with money, an undertaker’s 
  services cost between £3 and £55, depending on the 
  grandeur one requires.
  At the lowest end, one purchases the service of a car-
  riage drawn by a single horse, an elm coffin, a coachman, 
  pall-bearers, and an attendant decked. More money 
  equates to more grandeur. At the highest end one has a 
  hearse pulled by four-horses and two four-horse coaches 
  for mourners, each horse having ostrich feather plumes 
  and a velvet covering. The coffin is high quality elm with 
  an outer lead casing, and all contained in an oak shell 
  fitted with brass handles and a brass inscription plate. 
  As well as the coachmen and pall-bearers, the coffin is 
  escorted by pages.
  For those who do not desire their loved ones to lie 
  in the ground, the new cemeteries offer private brick 
  vaults. Prices for vaults capable of holding as many as ten 
  family members range from £35 to £51. Ttose designed 
  to accommodate just six coffins are cheaper, with prices 
  ranging from £27 to £40. Public vaults, in which mem-
  bers of several families might lie side by side, cost £6-8. 
  in all cases, use of a vault requires a lead coffin.
  A standard burial plot costs from £2 (third-class) to 
  £9 (first-class). For those not buried alongside, or in the 
  same grave as, loved ones, with prices vary between 12 
  shillings (third-class) and £3.
  Cremation
  Additional space has been created through the advent 
  of cremation. A although a crematorium was constructed 
  at Woking in 1878, it was a further six years before it be-
  came legal to cremate a corpse. The legality of cremation 
  was brought to public attention in 1884, when William 
  Price, a Welsh druid cremated his son’s body so as not 
  to pollute the earth. Brought to court for the illegal dis-
  posal of a corpse, Price successfully argued that while the 
  law did not list cremation as a legal means of disposal, 
  neither did it list it as illegal.
  The first official legal cremation, overseen by the 
  Cremation Society of Great Britain (founded 1874), took 
  place at Woking (23 miles southwest of Charing Cross) in 
  1885. By the end of decade, over 100 cremations a year 
  were taking place. The cost of cremations does not vary 
  between the social classes—they are a fixed £6, with the 
  sum to be paid to the Cremation Society.
  Although Manchester establishes a crematorium in 
  1892, Glasgow in 1895, and Liverpool in 1896, it will be 
  1902 before London has one (Golders Green Cremato-
  rium).
  Entertainment
  A man may only be bored in London if he chooses to 
  be, for there is much to entertain his senses.
  Theaters put on shows ranging in style from light 
  opera to Shakespearean plays to bawdy comedies. Their 
  cousins, the music halls, provide a mixture of comedic 
  routines, popular songs, and specialty and variety acts. 
  here one might enjoy ballet, the prestidigitation of a 
  stage magician, high-wire acts, and performances of 
  dances and songs from across the globe. With so many 
  venues competing for the same trade, theater and music 
  hall impresarios work hard to bring big names and the 
  latest acts to the stage. Both theaters and music halls are 
  where the high and low of society meet, for they appeal 
  to members of all classes.
  dancing is a popular pastime. While the rich attend 
  grand balls or dance halls, commoners have their danc-
  ing saloons. dancing academies teach both traditional 
  dancing and the latest crazes from the Continent, but 
  they are not for the poor—they learn their cruder steps 
  from family or in the workplace. Music is enjoyed as pub-
  lic performance, but it is also commonplace in the home. 
  Whether one listens to a classical piano concerto, the 
  strain of a violin, or the wheeze of an accordion depends 
  on one’s social status more than one’s taste for music.
  Sports are growing in popularity, both in participa-
  tion and attendance. depending one one’s class, one 
  visits of Condolence
  Victorian society places great emphasis on proper 
  behavior in all matters, including death.
  Those who wish to pass on condolences to the fam-
  ily of a deceased person are expected to do within 
  one week of the death, irregardless of when the fu-
  neral takes places. however, if the acquaintance is 
  only a passing one, a visit is expected as soon as the 
  deceased’s family has appeared in public.
  in keeping with society’s mores, callers should be 
  dressed in black to mark the somber occasion and 
  mourning cards, rather than conventional calling 
  cards, used to introduce oneself.
  naturally, this formal behavior applies only to the 
  middle- and upper-classes.
  •                •
  
  An Overview
  
  can enjoy everything for angling to polo, and bowls to 
  cricket, and ping-pong to tennis. London boasts both 
  private clubs for these activities and public fields.
  Whether one prefers a glass of vintage wine or cham-
  pagne, a hot coffee, or a mug of gin, London has drinking 
  establishments galore. Most Leagues have a well-stocked 
  bar, though the contents are reserved for members and 
  their guests. Where the Leagues cater to the public is in 
  demonstrations and lectures. The rise of globetrotting 
  has given citizens from all walks of life a taste for ad-
  venture and scientific endeavors. Whether a League is 
  displaying the latest invention or recounting a polar ex-
  pedition, such lectures are intended not only to educate 
  the masses, but to raise the profile of the Leagues (and 
  raise a little extra cash toward expeditions).
  Whether one is interested in art, cultural treasures, or 
  the latest scientific inventions, London has a wealth of 
  museums and exhibit halls. Funded by donations from 
  rich benefactors, these treasure houses are free to enter.
  London is a metropolis, but it has many public parks 
  and gardens. here citizens can take a leisurely stroll, take in 
  the heady bouquet of colorful flowers, and ride their horses 
  and bicycles without fear of becoming snarled up in traffic.
  One cannot escape entertainment even on the streets, 
  though such performances rarely cater to the upper 
  classes. Raucous Punch and Judy shows, barrel-organs 
  accompanied by dancing monkeys, and street acrobats 
  ply their trade in return for a few coins.
  The city even caters for those with a taste for blood. 
  Bareknuckle boxing, cockfighting, dogfighting (both il-
  legal), and rat-baiting (where patrons bet on how long 
  it will take a terrier in a pit to kill a certain number of 
  rats) take place in the poorer areas of town. Gambling on 
  these events is commonplace, and attracts even reputa-
  ble citizens. For those who prefer more sedate gambling, 
  there are many establishments where one can partake 
  of a game of cards or dice or wager on horse races and 
  other sporting events.
  While the above events can be enjoyed year round, 
  the city has numerous annual events to amuse, astound, 
  and entertain both visitors and locals. Example include 
  the Boat Race (held on the Thames), the Lord Mayor’s 
  Show (a parade held the day after the new Lord Mayor is 
  elected), the Proms (a season of classical concerts estab-
  lished in 1895), and Trooping the Color (which marks 
  the monarch’s official birthday).
  Information
  Whether they are researching an ancient text or 
  planning an expedition to the deepest, darkest jungles 
  of Africa, globetrotters need information. Fortunately, 
  London has many sources of information.
  The obvious sources of information are libraries. Every 
  League maintains a collection of books, though the selec-
  tion is usually small and limited to fields of direct interest 
  to the Leagues. The greatest library in the country, and 
  arguably the world, is the British Museum Reading Room, 
  which houses millions of books covering every topic imag-
  inable. Unfortunately, as with many other libraries, they 
  are not open to the general public—globetrotters without 
  some sort of Fame or Status, or a letter of introduction 
  from a Patron, are unlikely to gain access. The London 
  Library, on the other hand, is a public lending library, but 
  it covers only a limited number of topics.
  As well as libraries, there are certain volumes commonly 
  available for purchase. The London Directory gives the 
  address for every business in the city. The Blue Books are 
  a listing of Parliamentary records and debates, while the 
  Red Books have information on court and civil service state 
  pensioners. The Army, Navy, and Law Lists provide short 
  biographies on military officers, judges, barristers, and 
  solicitors. An invaluable source is Who’s Who, a listing of 
  notable British citizens. As of 1897, the book is reordered 
  alphabetically and includes more detailed biographies.
  For those who desire to keep abreast of the latest 
  news from home and abroad there are newspapers. As 
  well as copies of the national papers, London has several 
  local publications. Many daily papers publish twice a day, 
  issuing a morning edition and an evening edition. Cop-
  ies are readily available from newsvendors, who can be 
  found hawking on most streets.
  Lighting
  Rich or poor, man cannot see in the dark without 
  some form of artificial illumination. For all its modernity, 
  London is also a city with one foot firmly in the past.
  Oil (also called petroleum) remains the common 
  source of light for the poor. Such is the demand that 
  London imports around 10 million gallons of petroleum 
  a year. Britain as a whole remains so dependent that it 
  imports nine times that amount.
  When it comes to lighting their homes, most rich Lon-
  doners make use of gas. Running beneath the city are 
  3,800 miles of gas pipes, through which flows 29 billion 
  cubic feet of gas each and every year. Gas is produced 
  from cooking coal, and producing the required amount 
  of gas to keep London illuminated requires 3 million 
  tons of coal every year.
  Electric lighting is relatively new, but its use is spread-
  ing among those with money. not everyone is enamored 
  with the newfangled technology. The key gripe is the 
  light emitted by bulbs. Whereas gas provides a warm 
  glow, the intensity of which can be raised or lowered, 
  electric bulbs emit a harsh, bright light. Punch magazine 
  suggested, with tongue perhaps wedged firmly in cheek, 
  that ladies should make use of parasols when under elec-
  tric lights so as to maintain their pale complexion. The 
  electrified areas of London are divided into 13 regions, 
  each with its own electricity producing company.
  Electric street lights were first introduced in 1882 and 
  are slowly replacing gas lights. To date, roughly half the 
  city has switched to electricity.
  •             •
  •         •
  
  Leagues of Adventure: Globetrotters’ Guide to London
  
  Policing
  Before 1829, the streets of London were patrolled by 
  volunteer constables and watchmen. While they might have 
  been keen, they proved largely ineffective in detecting and 
  preventing crime. Professional policing arrived on the streets 
  of London in 1829, when Sir Robert Peel’s Metropolitan 
  Police Act was passed by Parliament. Under the Act, full-time 
  police officers answerable to a central authority would patrol 
  greater London, excluding the City of London. 
  due to resistance from the Mayor and the Corpora-
  tion of the City of London who refused to become part 
  of a London-wide force, the City did not raise its own 
  police until 1839. Time has not eroded the barriers, and 
  London maintains both a City of London Police and Met-
  ropolitan Police.
  Early public fears that the police were a branch of the 
  military set to interfere in civil matters were allayed. The 
  force would be part of the home office, thus ensuring it 
  answered to a civil authority. Aside from sergeant, ranks 
  were not based on those of the army. Officers were outfit-
  ted with blue uniforms (red being commonly associated 
  with the army). Finally, they would be issued only with 
  wooden truncheons (or nightsticks, as American globe-
  trotters know them) and rattles, the latter being used to 
  raise alarms. There have been a few changes since the 
  two forces’ inception. Whistles replaced the rattles in 
  1886, firearms are now permitted (see below), and ad-
  ditional ranks have been added at the higher end.
  Although still a civilian force, the modern police are 
  now permitted to carry firearms. Only police in outly-
  ing districts, those furthest from swift reinforcements or 
  where the crime rate is higher, routinely carry firearms 
  on duty, however, and even then it is optional. The 
  firearm of choice is the Webley bulldog “Metropolitan 
  Police” revolver, a short-barreled, five chamber revolver. 
  despite having been issued with the Bulldog in 1883, it 
  was four years before the first one was fired on duty, and 
  then only to awaken the occupants of a burning house.
  due to their association with Robert Peel, officers 
  quickly became known as “bobbies” and “peelers,” terms 
  still in use in the 1890s.
  RAnkS
  All branches of the police who pound the streets on 
  a regular basis use the following ranks, in rising order 
  of superiority: Constable, Sergeant, inspector, Chief in-
  spector, and Superintendent. Members of the Cid and 
  Special Branch (see p. 9) add the prefix “detective” in 
  front of these ranks.
  Above the rank-and-file City of London officers are 
  the posts of Chief Superintendant, Chief Constable, and 
  Commissioner.  in the Metropolitan Police, the higher 
  ranks are Chief Constable, Assistant Commissioner, and 
  Commissioner. The average constable has little chance 
  of ever reaching the upper echelons—these ranks are 
  typically held by directly appointed army officers, civil 
  servants, or lawyers.
  Commissioner of Police
  Throughout the 1890s, the post of Commissioner of 
  Police is held by Colonel Sir Edward Bradford, KCSi, AdC 
  (1836-1911). A career soldier, he has led a colorful life.
  As a member of the East india Company he saw service 
  in Persia and the bloody indian Mutiny. his active career 
  was brought to a premature halt in 1863, when he lost 
  his left arm after being mauled by a tigress. Forced into 
  a desk job, he served as a political agent before becom-
  ing General Superintendent of the Thuggee and dacoity 
  department, the Viceroy of india’s secret police.
  After a brief stint in London as Secretary of the Po-
  litical and Secret department of the india Office, he was 
  appointed Commissioner of Police in 1890.
  A gifted leader and administrator, he makes sweeping 
  changes to the Metropolitan Police during his tenure—
  new police stations are dealt, patrol patterns are altered 
  to alleviate boredom, linked all the stations by telegraph 
  (although he disapproved of the telephone and type-
  writer), and equipped more police with bicycles.
  his service saw him appointed Knight Commander of 
  the Bath (KCB) in 1890 and Knight Grand Cross of the 
  Bath (GCB) in 1897.
  METROPOLITAn DIvISIOnS
  Whereas the City of London Police has six divisions, 
  each commanded by an inspector, and a detective de-
  partment, the Metropolitan Police force is divided into 
  27 divisions. Twenty-one of these cover the greater city. 
  Each is designated by a letter, which is worn on the la-
  pels by uniformed officers as a suffix to their personal 
  number. The remaining six divisions are responsible for 
  patrolling the River Thames and the royal and military 
  dockyards. Each division is listed alphabetically below, 
  along with the name of its Superintendent.
  The Metropolitan Police has responsibility over two 
  other branches separate from its uniformed officers.
  Letter 
  Division 
  Superintendant
  A  
  Whitehall 
  Joseph dunlap
  B 
  Chelsea 
  Charles Sheppard
  C 
  St James’ 
  William hume
  d 
  Marylebone 
  George draper
  E 
  holborn 
  Richard Steggles
  F 
  Paddington 
  Philip Giles
  G 
  Finsbury 
  Charles hunt
  h 
  Whitechapel 
  Thomas Arnold
  J 
  Bethnal Green 
  James Keating
  K 
  Bow 
  George Steed
  L 
  Lambeth 
  James Brannan
  •         •
  
  An Overview
  
  M 
  Southwark 
  denis neylan
  n 
  islington 
  William Sherlock
  P 
  Camberwell 
  Thomas Butt
  R 
  Greenwich 
  Christopher Mchugo
  S 
  hampstead 
  William harris
  T 
  hammersmith 
  William Fisher
  V 
  Wandsworth 
  davis Saines
  W 
  Clapham 
  Stephen Lucas
  X 
  Kilburn 
  Frederick Beard
  Y 
  highgate 
  William huntley
  Name 
  Superintendant
  Thames  
  George Skeats
  Chatham dockyard  
  George Godfrey
  devonport dockyard 
  William Wakeford
  Pembroke dockyard 
  Archibald Macdonald
  Portsmouth dockyard 
  William Ventham
  Woolwich dockyard 
  Thomas hindes
  Criminal Investigation Department
  Better known simply as the Cid, the Metropolitan 
  Police Service Criminal investigation department was 
  founded in 1842 as the detective Branch. it was renamed 
  in 1878 following a corruption scandal involving three of 
  its officers. Each police division has a number of Cid de-
  tectives assigned. Originally under the direct authority of 
  the home Secretary, command of the plain-clothes detec-
  tives was passed to the Commissioner of Police in 1888.
  Special Branch
  Originally formed as the Special irish Branch to 
  counter the threat of violent irish Republicans, Special 
  Branch’s remit has since expanded to cover all subver-
  sive threats against the State. Officers wear plain clothes 
  and are more like to carry firearms in the course of their 
  duties. Separate from the Cid, officers are nonetheless 
  permitted to prefix their rank with “detective.”
  RAILWAy POLICE
  Founded in 1838, the Railway Police are respon-
  sible for policing London’s railway network. Both plain 
  clothed and uniformed branches exist. Each railway 
  company maintains its own police force. Thus, while still 
  law enforcement agents, the Railway Police are separate 
  from the City of London Police and Metropolitan Police.
  POLICE COURTS
  not all crimes warrant the accused going in front of 
  a judge and jury. Many lesser offenses, whether civil, 
  criminal, or municipal, are handled at the police courts, 
  of which London has over a dozen. 
  Whereas the various higher law courts are grand 
  buildings, symbols of the Crown’s authority in matters 
  of justice, police courts are utilitarian, not to mention 
  much smaller. Most have room only for the presiding 
  magistrate, a clerk, the defendant’s solicitor, and a single 
  reporter, plus a dock for the accused and a stand for wit-
  nesses from which witnesses give their testimony.
  Barrister’s take no part in police court cases—the 
  magistrate asks the questions, with the defendant’s so-
  licitor present only to advise his client on points of law 
  and ensure he receives due justice.
  Being summoned to appear before a magistrate does not 
  require one to be a hardened criminal. Allowing a dog onto 
  the streets unmuzzled, having a chimney fire require the 
  fire bridge’s intervention, failure to shovel snow away from 
  in front of your house (if it lines a street) are all grounds 
  for prosecution. One common reason to attend is a dispute 
  over payment between a cab driver and his passenger.
  Most cases result in fines, though magistrates have 
  the power to impose short prison sentences. Custodial 
  sentences rarely involve hard labor.
  
  Leagues of Adventure: Globetrotters’ Guide to London
  10
  OThER LAW EnFORCERS
  As well as the police, Londoners are protected by two 
  other types of law enforcer, neither of which is officially 
  recognized as agents of the Crown or has any special 
  powers to arrest criminals. Both groups have formed 
  Leagues of Adventure.
  Though not one to court fame, the name of Sherlock 
  holmes is known to many denizens on both sides of the 
  law, and not only in London. his success has spurred 
  others to research his methods and set themselves up as 
  consulting detectives. Although they have no powers of 
  arrest and are not immune to prosecution if they break 
  the law, nothing prevents them plying their trade. in all 
  honesty, the police are quietly grateful of the help in 
  combatting the rising tide of crime.
  The second group are vigilantes, masked men and 
  women who have taken the law into their hands. The 
  police are less tolerant toward them, at least publicly, for 
  their methods are less investigative and more hands-on. 
  CRIMInALS
  The job of the police is to combat crime (detectives 
  investigate crime) and London has more than its fair 
  share of criminals. Such is the sheer variety of crimes that 
  each has developed a unique name.
  Pickpocketing is the most common crime blighting 
  society, but even this is specialized. Take for instance the 
  groaner. he attends gatherings, such as public meetings 
  and purloins the purses and watches of those seated 
  beside him. Those who favor churches are called autem 
  divers. Their thievery extends to hats, prayer books, and 
  anything else not nailed down. Many are in league with 
  fake street preachers, known as swadlers. While the 
  preacher keeps the crowd focused on him with his fiery 
  rhetoric, his groaner works the crowd. Other types of 
  pickpocket include buzzers (who pick men’s pockets), 
  cloak twitchers, fawney coves (specialize in stealing 
  rings), prop nailers (steal pins and brooches), spicers, 
  thumb screwers (steal watches), and wires (who pick 
  ladies’ pockets).
  despite its violent sounding name, a macer is simply 
  a thief, while a mace is a swindler. One who prefers to 
  use violence is a blood. A cadger is a thief with a mean 
  streak, the sort of thug who would be just as likely to 
  smash you across the head as steal your purse surrepti-
  tiously. A swigsman pretends to be interested in buying 
  old clothes, or sometimes collecting them for charity. 
  Once inside a house, he takes whatever opportunity 
  presents itself to relieve the owner of his valuables. Bully 
  traps impersonate policemen and extort money from in-
  nocent citizens. Of the lowest order of thief is the lully 
  prigger. This lowly cur lures children to an out of the 
  way place and then robs them of their clothes. not even 
  pets are spared larcenous attention, for the buffer nap-
  Criminal Slang
  Whether they are a criminal mastermind, employ a 
  criminal as a henchman, or have reason to converse 
  with those of larcenous occupation during an adven-
  ture, globetrotters are advised to learn something of 
  the common criminal cant. The following words may 
  prove useful both to globetrotters and Gamemasters.
  Bang-up: Very fine
  Barker: Gun. Also Bulldog with six teeth
  Beak: A judge
  Boat, in the: Sentenced to incarceration. Also lag, 
  quodded, stir
  Blunderbuss: A stupid or ignorant person
  Buster: Burglar. Also snakesman
  Claim: To steal. Also half-inch, nick
  Cop: Policeman (can also mean to steal). Also slop, 
  split
  Cove: A man
  Crack a rib: To commit robbery
  Croak: To die
  Darkey: A shuttered lantern
  Dipper: Pickpocket. Also fag, gonoph, hook
  Do a scoot: Flee
  Family man: A thief. Also prig, scamp
  Gilt: Money. Also brass, oof, rhino, uxter, yannups
  Kifers: Burglar’s tools
  Lamps: Eyes
  Mace: Swindler
  Mace, To work the: Obtaining goods under false 
  pretenses, swindling someone
  Nark: An informer. Also Welsh. Narking dues is to be 
  arrested because of information provided by a nark.
  Pogue: Purse
  Put someone’s lights out: Kill them
  Queer screens: Counterfeit bank notes
  Salt box: Cell where a condemned man spends his 
  last night
  Scrap: A villainous scheme
  Snide coin: Counterfeit money
  Snidesman: Counterfeiter of coins. Also bit maker, 
  bene faker
  Stretch: A period of one year, most commonly in 
  prison. A half stretch is six months.
  Swag: The proceeds of crime
  Tea-leafing: Petty theft of opportunity
  Toke: Bread
  Topper: An item of outstanding quality
  Turn over: To search or rob someone
  Twirl: Skeleton key
  Wet: drink, typically beer
  An example of a criminal using this vernacular might 
  sound something like this: I sees this bang-up cove 
  and, being a dipper, decides to claim his pogue so’s 
  I can buy some toke and wet. I got some yannups, 
  but bless my lamps if it weren’t snide coin. I got me 
  narker’s dues and did a two stretch for that.
  
  An Overview
  11
  per steals dogs. Drummers drug liquor in order to rob 
  their stupefied victims, while bug-hunters favor robbing 
  drunks.
  Theft from property as just as common as theft from 
  persons. Hoisters, sometimes known as palmers, are 
  shoplifters. Starrers are smash-and-grab thieves special-
  izing in jewelers’ window displays. Filers steal lead from 
  roofs. Anyone looking to rob a property may need the 
  services of a dubs man (lock-picker) or cracksman (safe-
  breaker). Dragmen are experts at removing cargoes from 
  wagons, while snoozers make off with luggage left unat-
  tended at railway stations.
  Once a criminal has possession of stolen goods he 
  needs to get rid of them. Many globetrotters may think a 
  fence acquires and sells on stolen goods, but in truth his 
  role is only the former. A fence may pass on stolen goods 
  to a duffer, a criminal who claims his illegal gains are 
  smuggled (but not stolen) items, which he has for sale at 
  a discounted rate. Twirlers sell stolen clothing.
  not all criminals work the streets. A bully rocks, be-
  ing little more than a thug, maintains order in a brothel 
  (those who protect street prostitutes are known as flash-
  men). Mounters pretend to be upstanding men. Using a 
  false identity, they arrange bail for their fellow criminals 
  (for a fee, of course). A jock gagger prostitutes his wife 
  and lives on her earnings. Gammoners are swindlers 
  amd confidence tricksters. notable among them is the 
  rum gagger, who spins a yarn of suffering in the high 
  seas as a form of begging.
  Then there are the prostitutes, also known as autem 
  women, baggage, blowings, bobtails, chicksters, cock 
  chafers, frows, star gazers, troopers, and trolls. Prosti-
  tution is semi-legal. Licensed premises, such as theaters 
  and pubs, could lose their license for encouraging pros-
  titution, but unless an act of public lewdness is commit-
  ted the police tend to turn a blind eye to an endemic 
  problem.
  instead of stealing money, one might decide to manu-
  facture one’s own. Cue the coiner, who produces coun-
  terfeit coins. Those who deliberate pass on bad money 
  are known as smashers.
  Anarchists and Fenians have stepped up their attacks 
  against the British Empire. Gone are old style shootings, 
  replaced with the more destructive and less selective use 
  of dynamite. Between 1867 and 1885, the terrorists at-
  tacked government buildings in Whitehall, train stations, 
  the headquarters of the Cid and Special irish Branch, 
  gentlemen’s clubs, and even the house of Commons. At-
  tacks diminished when Special Branch began to actively 
  fight back, but not even a heavy police presence could 
  completely thwart the anarchists’ activities. during the 
  1890s attacks occur against the Greenwich Observatory 
  (1894) and Aldersgate Street Station (1897).
  drugs are not illegal. Cocaine and laudanum (an 
  opium derivative used to treat all manner of illness, 
  but especially the coughing fits of those suffering from 
  tuberculosis) are available from most pharmacies, while 
  numerous opium dens can be found in the notorious 
  East End.
  London’s Criminal Masterminds
  The criminal types mentioned above are at the lower 
  end of the food chain. They might operate a large gang, 
  but their talents and achievements are insignificant 
  compared to the master criminals. As befits a city of its 
  size, London has many master criminals. Only small few, 
  though, are noteworthy in the grand scheme of things.
  Before 1891, London’s most dangerous criminal was 
  Professor Moriarty. Little transpired in the way of nefari-
  ous activity without his knowledge or approval, and yet 
  few, even among the criminal fraternity, had ever heard 
  of him. Like all good spiders at the center of a web of in-
  trigue, he preferred to maintain a low profile. his name 
  becomes known to the public only through the memoirs 
  of John Watson, as published by Arthur Conan doyle. 
  Most people believe Moriarty is dead and his criminal 
  empire dismantled by Sherlock holmes between 1891 
  and 1894, but some are not so sure.
  nature abhors a vacuum, and the criminal underworld 
  is no different. Before rival gangs and lesser masterminds 
  could take a larger slice of the action, a new “napoleon 
  of Crime” rose to fill the void. Unlike his predecessor, 
  The Brain has taken no steps to hide his name. indeed, 
  it is greatly feared by both criminals and police alike. 
  The press, always on the search for sensationalist stories, 
  claim The Brain is none other than Moriarty returned 
  from the grave, but their readership is divided.
  Statistics for The Brain can be found in Leagues of 
  Gothic Horror. Gamemasters who wish to follow a dif-
  ferent route to the canon should create statistics for The 
  Brain to suit the needs of their campaign. Alternatively, he 
  might not actually exist. The Gamemaster might decide 
  he is a fictional bogeyman created by some of London’s 
  criminals to keep the rest in line and as someone on 
  whom to pin the blame for high-profile crimes.
  The other criminal mastermind of note is Mister 
  E. he (or possibly she) runs no criminal empire, act-
  ing instead as a faceless middle-man and facilitator of 
  criminal schemes. Although based in London, or so it is 
  commonly believed, his network of agents and contacts 
  spans the entire world.
  Transportation
  London is the center of world and transportation. 
  Every day, hundreds of ships arrive and depart, carrying 
  goods not only across the Empire, but to the many lands 
  with whom Great Britain has trading agreements. Airships 
  regularly shuttle passengers to the world’s major cities, 
  making it a vital hub for globetrotters of all nationalities.
  While its feasible to get around on foot, it is neither 
  practical nor often desirable when making long jour-
  neys. Fortunately, the city boasts many ways to save one’s 
  legs. indeed, London has so many vehicles on the roads 
  that traffic jams are commonplace. ironically, during the 
  worst jams it is frequently quicker to walk.
  •                 •
  
  Leagues of Adventure: Globetrotters’ Guide to London
  12
  RAILWAy
  London’s growth since the start of the industrial 
  Revolution rapidly led to increased congestion as trains 
  disgorged commuters from the outlying towns onto its 
  streets. The solution was a subterranean railway linking 
  the major rail terminuses.
  The first line in the Underground, as the system is 
  more commonly known, opened to the public in 1863 
  and proved an immediate success. despite the name, 
  some stretches of the network run above ground. Mul-
  tiple lines now run under London, with more being 
  constructed, but the network suffers from overcrowding 
  as bad as that of the roads.
  Until the invention of the electric train, Underground 
  lines were shallow—ventilation shafts were essential 
  for removing the fumes. The atmosphere on these lines 
  can be hazardous to health, so much so that Parliament 
  launched an enquiry in 1897 to address the seriousness 
  of the pollution. The cleaner electric train allowed tun-
  nels to be cut at much deeper depths, greatly expanding 
  the potential for new routes.
  As with surface trains, Underground trains have three 
  classes—first (for upper-class citizens), second (for the 
  middle-class), and third (for working-class). So long 
  as one does not exit a station (sometimes essential to 
  change lines), a ticket covers unlimited journeys. Prices 
  are 6d. for first class, 4d. for second class, and 3d. for 
  third class. The exception to this is the City and South 
  London Railway, which has only a single class of carriage 
  and which charges a flat 4d.
  necropolis Railway
  Trains are not just for the living, however. The Lon-
  don necropolis Railway ferries both mourners and the 
  deceased from an annex at Waterloo Station to Brook-
  wood Cemetery on the outskirts of the city. The station 
  was set up to keep the classes separate, and the first and 
  second class areas has private mourning rooms available 
  for hire. While mourners ride in conventional carriages 
  suited to their class, the dead travel in hearse cars.
  Patrons do not simply purchase a ticket—they must 
  purchase a funeral package. First class costs £5 and in-
  cludes a 9-by-4-foot plot, selected from any part of the 
  cemetery. Second class funerals are £2 10s but have 
  less choice of burial plot location. Unless a permanent 
  marker is purchased for an additional 10s., the London 
  necropolis Railway Company reserves the right to re-use 
  the grave at some future point. Third class burials are 
  restricted to paupers, those whose internment costs are 
  covered by the parish. Mass graves are no longer per-
  mitted under law, but third class citizens are likely to be 
  disinterred to make room for a wealthier client.
  ROAD
  Two-wheeled hansom cabs are the most common 
  vehicle on the streets of London, with delivery wagons a 
  close second. Pulled by a single horse, these lightweight 
  vehicles are agile (great for maneuvering around other 
  traffic) and capable of safe cornering at high speed. They 
  become known as taxicabs after 1891, with the invention 
  of the taximeter. hansom cabs can seat two passengers, 
  while four-wheeled, two horse-power cabs, known as 
  “growlers,” can sear four inside with a fifth riding up 
  with the driver.
  Cab Fares
  The costs of cab journeys are set down in law. The 
  hirer has the option of hiring a cab based on time or 
  distance, told to the driver at the time of hiring. Un-
  less specifically stated, the cab driver must default 
  to distance. London is divided into an inner circle, 
  set at a distance of four miles from Charing Cross, 
  and an outer circle. 
  By Distance: For any distance not exceeding two 
  miles entirely within the inner circle, the price is 
  1s., with an additional 6d. per mile or part thereof 
  above this.
  if hired and discharged in the outer circle, the fare 
  is 1s. per mile or part thereof.
  if hired within the inner circle and discharged in 
  the outer circle, the fare is set at 6d. per mile or part 
  thereof in the inner circle and 1s. per mile or part 
  thereof in the outer circle.
  Under no circumstances can a driver be compelled 
  to drive more than six miles, though money always 
  talks.
  By Time: Within the inner circle, a four wheel cab 
  costs 2s. and a two wheel cab (such as a hansom) 
  costs 2/6 for the first hour. Each additional 15 min-
  utes costs an additional 6d. and 8d. respectively.
  if hired in the outer circle, fares are fixed at 2/6 for 
  the first hour and 8d. per additional 15 minutes, ir-
  respective of the type of cab.
  Extra Persons: The above prices assume single or 
  double occupancy. For every person above two, an 
  additional 6d. is added to the cost of the entire jour-
  ney. For these purposes, two children under the age 
  of ten count as a single person.
  Luggage: Luggage is always carried outside the cab 
  and costs 2d. for each package.
  Waiting: For each 15 minutes, the cost is 6d. for a 
  four wheel cab and 8d. for a two wheel cab.
  Cab drivers are required to take items lost by pas-
  sengers to Scotland Yard, from where they can be 
  collected once the necessary paperwork is conclud-
  ed. This presents globetrotters with an ideal op-
  portunity to use Bureaucracy to either hurry things 
  along or acquire possession of items that do not 
  belong to them.
  
  An Overview
  1
  A new sight from 1897 is the “hummingbird,” an 
  electric powered taxi named for the hum of its engine. 
  The daimler Victoria, a gasoline-powered taxi, appears 
  on the streets of Stuttgart in 1897 and Paris in 1899, but 
  not until 1903 in London. Like the hummingbird, they 
  are built around carriages with the horses replace by a 
  modern engine.
  To hail a cab, one need only stand on the kerb, raise 
  one’s arm, and shout “Cabbie!” or whistle. There are ar-
  eas where this is not possible. Few cabbies dare to enter 
  the Rookeries at any time of day, and cabs are less fre-
  quent in poorer areas. in and around the City, however, 
  they are as common as flies on a manure heap.
  For those who cannot afford a cab, or who travel the 
  same route frequently, there is the omnibus. Most of 
  these double-deck conveyances are horse drawn, though 
  a handful of steam-powered omnibuses chug noisily 
  through the streets. Unlike cabs, buses follow set routes, 
  with prices charged depending on where one embarks 
  and disembarks along the route.
  Trams are similar to omnibuses, but they follow tracks. 
  The key advantage trams have over omnibuses is for the 
  company’s running them—they require fewer horses, 
  thus incurring lower expense in feed and grooming.
  Automobiles are only rarely seen in London and are 
  treated with a mix of fear and wonder. Most belong to 
  weird scientists, who have created their own automotive 
  vehicles, and the very wealthy, who have purchased one 
  of the few commercial models available from foreign 
  manufacturers. Gasoline, electric, and steam variants are 
  all known, but none can yet say which one’s will become 
  the norm.
  WATER
  The Thames remains a busy highway, but rarely caters 
  for passengers. The construction first of the many bridg-
  es and later large steamboats deprived the watermen of 
  their trade. in turn, however, the railway sounded the 
  death knell for large steamboats. Waterman do still sail 
  the Thames, but they are few in number and the service 
  is irregular.
  While not licensed to carry paying passengers, glo-
  betrotters wishing to use the river can do worse than 
  approach the master of a Thames sailing barge. Almost as 
  common on the river as hansom cabs are on the roads, 
  the sailed versions of these vessels carry cargo as far as 
  the ports of Western Europe. Other barges are powered 
  only by the current. Steering them on the busy waterway 
  is a skilled art requiring excellent knowledge of the tides 
  and currents and strong muscles.
  Every year, the barges take part in sailing matches 
  along the Thames. The matches are not just for fun—fast 
  barges can earn lucrative cargo contracts. not every 
  contract involves precious goods—the founder of the 
  matches, henry dodd, made his fortune hauling Lon-
  don’s refuse.
  new Leagues
  London, it seems, can never have too many Leagues. 
  While members of the following Leagues might travel the 
  globe with the same regularity as any other League, the 
  societies have their headquarters in London. All four are 
  open to player characters.
  The Automaton Club
  Special: Automaton members cannot have the Au-
  tomaton Flaw (see sidebar on p. 14).
  With the growing popularity of automata, not to men-
  tion the wide diversity, it was only natural that a techni-
  cally-minded League devoted solely to “mechanical men” 
  would open its doors sooner rather than later. Most 
  members are men and women with an interest in the 
  design, construction, or repair of automata. This covers 
  everything from the historical automata popular in the 
  last century to cutting edge designs.
  in an unusual move, the Club also voted to accept 
  automata as full members subject to strict requirements. 
  Automata must be anthropomorphic, possess the capac-
  ity for creative thinking, by mechanical in origin, and be 
  capable of speech. in short, the must be artificial people 
  rather than wondrous but ultimately limited machines. 
  Furthermore, automata are granted membership only if 
  nominated by a human member and only after proving 
  they meet all the criteria.
  Starting Skill List (Automaton): Pick two Skills of 
  your choice
  Starting Skill List (Human): Pick two from Craft: 
  Clockwork, Craft: Mechanics, Science: Engineering
  The Detective Club
  There are many reason why a victim of crime might 
  approach a consulting detective—the victim may wish 
  to keep the affair away from public attention, the police 
  might be corrupt or incompetent, the authorities might 
  not believe them, or the police may have failed to solve 
  the case. For similar reasons, membership in the detec-
  tive Club is not open to serving members of the police or 
  similar law enforcement agencies.
  Members are consulting detectives, crime-solvers for 
  hire. Although many model themselves on Sherlock hol-
  mes, to whom an invitation has been extended several 
  times, the great detective is not a member.
  Members are permitted to discuss their cases with their 
  peers, but few chose to do so—no one likes to admit they 
  are having difficulties and it is possible a client has hired 
  multiple detectives to ensure a successful resolution.
  The League is prepared to fund investigations, but the 
  committee requires at least a passing knowledge of the na-
  ture of the crime in order to correctly allocate appropriate 
  funding. in most cases the funding is seen as an advance 
  •             •
  
  Leagues of Adventure: Globetrotters’ Guide to London
  1
  on payment by the client, and thus must be returned in 
  full. in the most important cases, such as those involving 
  royalty (of any nation) or state secrets, this rule is waived.
  Starting Skill List: Pick two from Bureaucracy, Con, 
  diplomacy, Empathy, intimidation, investigation, Lin-
  guistics, Spying, Stealth, Streetwise
  The Masked Avengers
  The Masked Avengers is a clandestine society of do-
  gooders who make use of their natural talents and weird 
  science gadgets to apprehend criminals. not every mem-
  ber is an inventor—some are just citizens who want to 
  fight crime and who are prepared to don a costume and, 
  if they feel it is necessary, wield weird science gadgets.
  Society members are cautioned on joining that they 
  are not vigilantes dispensing street justice—any criminals 
  they apprehend must be turned into the police and justice 
  allowed to take its natural course. despite being on the 
  side of law and order, the police do not publicly condone 
  the activities of the group. Secretly, they are grateful of the 
  extra support. This silent nod of approval is not a blanket 
  license to break the law, nor does it give any protection 
  from prosecution if a member commits a crime.
  Members of the Masked Avengers do not announce 
  their membership (except when their identity is pro-
  tected by their costume), nor does the society make the 
  location of its clubhouse public knowledge. To do so 
  would expose members and their friends and families 
  to revenge attacks, not to mention result in a queue of 
  citizens demanding help.
  Starting Skill List: Pick two from Athletics, Brawl, 
  Craft (pick one), Firearms, investigation, Melee, Science: 
  Chemistry or Engineering, Stealth, Streetwise
  The Temperance Society
  The Temperance Society was founded in 1843 with the 
  aim of promoting total abstinence from alcohol (except 
  as medicine), a good diet and healthy exercise to promote 
  better health, and the imbibing of healthy carbonated 
  herbal soft drinks, such as sarsaparilla and dandelion 
  and burdock. Members are expected to es¬pouse the 
  society’s beliefs among the poor and, when adequately 
  trained, provide them with basic healthcare, something 
  sorely lacking in the slums.
  Although the society favors a total ban on alcoholic 
  beverages for general consumption, it is divided in how 
  to achieve this. Some members actively lobby Parliament, 
  while others favor moral persuasion to lead the masses 
  away from the demon drink.
  herbal soft drinks are big business in the 1890s, and 
  members travel the world searching for herbs to create 
  new beverages. as part of the pledge taken on joining, 
  members who formulate a new recipe must give 20% of 
  any earnings from it to the society in perpetuity to help 
  fund its many charitable projects.
  Starting Skill List: Pick two from Academics: Reli-
  gion, Athletics, Craft: Pharmacology, Medicine
  Automaton Characters
  This sidebar is concerned with making player char-
  acter automata. Automata characters should be 
  rare—we suggest the Gamemaster allow no more 
  than one per group. An automaton globetrotter is 
  constructed as per the rules for living creations with 
  the following caveats.
  * The automaton must be an Ally 2. This gives him 
  the same starting Attributes, Skills, and free Talent 
  as a regular human globetrotter. he gets 15 Experi-
  ence Points as normal.
  * The automaton’s final Enhancement cost cannot 
  exceed +4, making it the equivalent of an Artifact 2.
  * Since he is more than just a machine, the automa-
  ton must put at least one Attribute point into every 
  Attribute.
  * The automaton gains Followers 0 and Rank 0 for 
  free just like any other globetrotter.
  * The globetrotter must be powered by clockwork 
  or steam, rather than being a Frankenstein’s mon-
  ster, and must be anthropomorphic. A non-anthro-
  pomorphic automaton is always going to be treated 
  as a machine, making him little better than a slave.
  * The automaton is assumed to be able to speak un-
  less he takes a suitable Flaw.
  * The following Flaws are available to automaton 
  globetrotters, but neither is compulsory:
  Automaton (+1 Style point whenever your lack of 
  creativity causes difficulty)
  Conspicuous (–2 Stealth penalty due to grinding 
  gears or belching smoke; +1 Style point whenever 
  your conspicuous nature causes problems for you 
  or your allies)
    Automaton Characters In Play
  Automaton globetrotters function just like flesh and 
  blood globetrotters save as noted below.
  * Regardless of intelligence, most people will treat 
  an automaton as a machine. At the Gamemaster’s 
  discretion, they suffer –2 to Charisma rolls.
  * Craft: Mechanics is used in place of Medicine 
  when treating injuries. Each roll takes one hour 
  and suffers a –2 penalty if at least basic tools are not 
  available. “First aid” does not need to occur in the 
  first hour of the injury.
  * Automata can never recover health through rest.
  * dead automata cannot be repaired—the damage 
  is too extensive to allow for repairs.
  * Common sense should be applied when deal-
  ing with environmental hazards. Metal, wood, and 
  clockwork doesn’t succumb to disease, drugs, or 
  poison, but it is usually affected by drowning (rust-
  ing parts, flooded boilers, and so on), electricity, ex-
  posure (metal fatigue, brittle cogs, ruptured pipes), 
  falling, fatigue (general wear and tear), and fire.
  
  “I’ve been walking about London for the last thirty 
  years, and I find something fresh in it every day.” —Wal-
  ter Besant
  From grand buildings of state, magnificent cathedrals, 
  galleries and museums filled with treasures of the world, 
  and finely appointed gentlemen’s clubs to crowded 
  slums, bustling docks bringing goods from across the 
  Empire, and seedy taverns, London offers the best and 
  worst of humanity. 
  detailed below are a number of places likely to be 
  visited by globetrotters at some point during their adven-
  tures in the beating heart of the British Empire. Where 
  dates are given for people, it refers to their term in office 
  unless otherwise stated.
  Leagues: While many Leagues have their clubs on Pall 
  Mall, others prefer different surroundings. This entry lists 
  Leagues with club facilities in, or close by, the location. 
  Globetrotters should not that these Leagues rarely have 
  extensive dining or sleeping facilities available, though 
  one can always find a drink or comfortable armchair. in 
  some cases, the club is only one of many, rather than the 
  League’s headquarters. For instance, the Stratford Play-
  ers have a club in London, but their official headquarters 
  is in Straford-upon-Avon, home of the Bard.
  A City of Two Ends
  London has spread out in the cardinal directions from 
  its earliest origins, yet Londoner’s still refer to only two 
  directions—the West End and the East End.
  The West End, which begins west of Charing Cross, 
  is the fashionable part of the city. Upwind of the smoke-
  swaddled City yet close enough for those who work 
  there, it is the haunt of the rich elite. it contains a dispro-
  portionate amount of cultural and entertainment build-
  ings, most notably galleries and museums, theaters, and 
  shops, as well as government buildings, foreign embas-
  sies, hotels, and Leagues.
  The East End, by comparison, is at the opposite end 
  of the scale. in 1888, it was said that a shabby man from 
  certain areas might pass as a member of the respect-
  able poor. Were he known to come from the East End, 
  though, people would lock up their cutlery and liberally 
  douse themselves with bug powder.
  A squalid and overcrowded lower-class area, it exists 
  primarily to service the docks on which London so heav-
  ily relies. it is also home to many of London’s immigrant 
  populations—hews fleeing pogroms in Eastern Europe, 
  radicals from Germany and Russia fleeing government 
  oppression, the descendants of freed slaves and Africans 
  linked to the trade routes to the Caribbean and West 
  Africa,, and, further east in Limehouse, Chinese who 
  settled here due to the opium and tea trades.
  The influx of the Jews, which peaked in 1890s, has 
  led to increased racism. The British Brothers League, 
  for instance, was founded on the claims that English-
  men were being evicted from their homes to make way 
  for foreigners and schools were being burdened by an 
  influx of foreign children. As is typical with bigots, they 
  overlook that many of the immigrants have jobs and con-
  tribute to society.
  The crowded streets are home to many of the city’s 
  poorest residents, numerous prostitutes and criminals, 
  rampant tuberculosis, and, of late, Jack the Ripper. While 
  it grossly unfair to paint the entire population with a 
  broad brush, even those with wages and respectable 
  occupations number among London’s poorest, and pov-
  erty breeds crime.
  The cramped conditions, poor sanitation, and lower 
  class lifestyle (which other Londoner’s take to mean a 
  fondness for alcohol, drugs, and prostitutes) are also 
  ideal breeding grounds for disease. The Great Plague of 
  1665 struck the area hardest, and in more times there 
  have been outbreaks of cholera.
  it would be remiss to ignore the cultural aspects of the 
  East End. While it may lack the grand theaters and operas 
  houses of the West End, it boasts a number of theaters 
  and music halls catering to the tastes of the locals. it also 
  has a large number of taverns and brothels, though.
  A Brief Tour
  1
  •          •
  
  1
  Leagues of Adventure
  1. AERATED BREAD COMPAny
  Founded in islington in 1862 by dr. John dauglish, 
  the A.B.C., as most people know it, uses carbonic acid 
  gas rather than yeast to make its bread. This removes the 
  need for fermentation and excessive kneading, mean-
  ing the workers have little contact with the dough. This 
  in turn makes the bread more sanitary, the company’s 
  major marketing point. Gas technology also reduces 
  production costs, meaning the A.B.C. can undercut its 
  rivals.
  The A.B.C. runs a series of self-service tearooms 
  across London. The tearooms have had a dramatic ef-
  fect on society. Whereas a woman eating in a restaurant 
  without the company of a man will raise many eyebrows, 
  no one bats an eyelid at seeing one in a tearoom. Almost 
  overnight, women are able to dine alone or in groups 
  without breaking society’s rigid mores.
  While the A.B.C. is considered a supporter of women’s 
  rights by many women’s groups, its female employees 
  (the majority) do not receive a share of the profits. in 
  1895, the company board addresses some of the inequal-
  ity by ensuring the women receive one free meal a day. 
  True equality remains many years away.
  2. ThE ADMIRALTy
  Great Britain may be a small island nation, but it com-
  mands the largest and most powerful navy in the world. 
  Scattered across the globe, it is essential in maintaining 
  the Pax Britannica. Ensuring the fleet remains ready for 
  action is the responsibility of the officers and bureaucrats 
  of the Admiralty.
  The Admiralty is divided into two main departments—
  the naval and the Civil. Within the naval department 
  are various sub-departments—Secretary’s, Contract and 
  Purchase, Controller of the navy, naval Store, Victual-
  ling, director of Transports, hydrographic, Coast Guard 
  Compassionate Fund, Coast Guard Life insurance Fund, 
  and Commissioner for Property and income-tax for the 
  naval department.
  Britain’s naval dominance is not unchallenged. in re-
  cent years she has entered an arm’s race with Germany, 
  a country keen on both expanding its global influence 
  and ensuring its coastal waters cannot be blockaded. An 
  influx has staff has led to the Admiralty outgrowing its 
  existing space. Construction of the Admiralty Extension 
  adjacent to the current building. Once complete, it will 
  be the largest building on the site.
  Although part of the Board of Trade and thus a civilian 
  institution, the Meteorological Office is currently located 
  at the Admiralty. it provides a daily forecast, disseminated 
  to the public by means of the newspapers.
  Hours (Office): 11 a.m. to 5 p.m. (naval); 10 a.m. to 
  4 p.m. (Civil)
  Leagues: Meteorological Society
  . ThE ALBAny
  Built as a grand private house in Piccadilly in the late 
  18th century, the building was converted into 69 bache-
  lor apartments in 1802. Known as “sets,” the apartments 
  are prestigious housing and there is a long list of eligible 
  men seeking a home here. Among the notable residents 
  of old were Arthur Raffles (the so-called Amateur Cracks-
  man), Lord Byron, and William Gladstone (in his early 
  years as a politician).
  ALBERTOPOLIS
  Prince Albert played a major role in the success of the 
  Great Exhibition of 1851, but even he was astounded 
  by the public response. Keen to maintain their interest, 
  the Royal Commission invested profits from the Exhibi-
  tion in the purchase of land, on which new institutions 
  would be constructed. Centered on Exhibition Street in 
  South Kensington, Albertopolis is the unofficial name 
  for an area containing many of London’s cultural and 
  educational establishments. (The name Albertopolis has 
  fallen out of use since the Prince-Consort’s death and the 
  area is now commonly called South Kensington.)
  Within this small area of London one can find The 
  imperial institute, natural history Museum, the Royal 
  Albert hall, the Royal Colleges of Art, Music, and Science, 
  the Royal School of Mines, the Science Museum, and the 
  South Kensington Museum. Many of these institutions 
  have dedicated entries below.
  . British Museum (natural history)
  Formerly housed in the British Museum, the natural 
  history collection was little loved by the Principal Librar-
  ian. Visitors were encouraged not to visit the limited 
  galleries devoted to the exhibits. When Albertopolis was 
  founded, the decision was taken to construct a purpose-
  built museum. Opened in 1891, the museum is governed 
  by the same Board of Trustees as the British Museum and 
  remains an official part of that institution.
  The impressive collection covers all aspects of natural 
  science—botany, geology, zoology and so on. Among its 
  recent acquisitions are fossils excavated by students of 
  the new science of paleontology.
  Concealed in the basement are a small library and a 
  few specimens concerning alternate zoology and phan-
  tasmagorical anthropology—subjects modern man labels 
  “cryptozoology.”
  Admission: Free
  Hours (Public): daily; 10 a.m. to 4 p.m. (January, Feb-
  ruary, november, december), 10 a.m. to 5 p.m. (March, 
  April, September, October), 10 a.m. to 6 p.m. (May to 
  August); Closed the first week of February, May, and Oc-
  tober for cleaning.
  Leagues: Paleontological Society
  
  A Brief Tour
  1
  . The Imperial Institute
  Although based in Albertopolis, the imperial institute 
  owes its existence not to the Great Exhibition, but to 
  the Colonial and indian Exhibition of 1886. Officially 
  founded in 1887, its doors do not open until 1893.
  The institute is a research establishment rather than 
  an educational one. Within its laboratories, inventors 
  from across the globe work on conventional and weird 
  science inventions that will boost the commercial and 
  industrial interests of Great Britain and her colonies and 
  dominions.
  Admission: Free
  Hours (Public): Friday; 10 a.m. to 10 p.m.
  Leagues: Royal Asiatic Society
  . national Art Training School
  Until 1853, the former Government School of design 
  was a very modest affair. Following the Great Exhibition 
  of 1851, which promoted the arts as much as the scienc-
  es, the school was renamed and moved to Albertopolis. 
  A neighboring building, the Female School of Art, caters 
  for female students. The Schools teach all aspects of art, 
  including architecture. The school is renamed the Royal 
  College of Art in 1896.
  Leagues: Expedition Artists Club
  . Royal Albert hall
  Following the Great Exhibition of 1851, Prince Albert 
  proposed that a permanent facility dedicated to the en-
  lightenment of the masses should be constructed. Prog-
  ress was slow, the new structure not opening until 1871, 
  ten years after Albert’s death. its ingenious gas lighting 
  system, which allowed thousands of lights to light within 
  a few seconds, was replaced by electricity in 1888. The 
  move did not please everyone due to the harshness of 
  electric bulbs. 
  Ballet, opera, and concerts are regularly performed, 
  and Leagues with a popular public audience favor it a the 
  venue for lectures because of its large audience capacity 
  (8,000 souls).
  . Royal College of Science
  Formerly The normal School of Science, it adopted its 
  current name following the granting of Royal Consent in 
  1890. The Royal College of Science teaches agriculture, 
  astronomy, botany, chemistry, mathematics, mechanics, 
  metallurgy, and physics.
  Given that its syllabuses are ideal for inventors, it is 
  little surprise that many of its students and teachers are 
  members of technologically inclined Leagues. indeed, 
  those Leagues fixated with technology have moved their 
  clubs close to the college so as to take advantage of the 
  laboratories.
  Leagues: Among the Leagues, the area around the 
  College is known as “Little Pall Mall,” it being home to 
  the Armorers Guild, da Vinci Club, daedalus Society, Lu-
  nar Exploration Society, Society for the Advancement of 
  Science and Technology, and Society of Galvanists.
  . Royal School of Mines
  Established as the Government School of Mines and 
  Science Applied to the Arts, the Royal School of Mines 
  moved to Albertopolis in 1872, separating it from the 
  Museum of Practical Geology (see p. 27). The School 
  educates students in geology, mineralogy, and mining. 
  Although it teaches similar subjects to the Royal College 
  of Science, it remains a separate institution until 1907, 
  when the two are finally merged.
  Leagues: Prospectors Club
  10. South kensington Museum
  initially known as the Museum of Manufactures, the 
  museum opened its doors in 1854. initially located else-
  where, it moved to Albertopolis in 1857. The Museum 
  contains both the Art Museum and the Science Museum. 
  The Art Museum’s galleries display ceramics, cos-
  tumes, drawings and prints, furniture, glass, jewelry, 
  metalwork, sculptures, and textiles from around the 
  world. The Science Museum is dedicated to technologi-
  cal wonders in all the sciences and from all nations of 
  the world. it also houses the Britain’s national Library 
  for Science, Medicine and Technology. Thanks to its gas 
  lighting, the Museum hosts late night openings.
  Beginning in 1889, any inventor who submits a pat-
  ent to the Patent Office must also donate a model of his 
  invention to the Science Museum. The model does not 
  have to be functional. While some inventors have em-
  braced the opportunity to have their genius displayed, 
  others are less keen to share their inventions. As a result, 
  some of the new exhibits, while not fully functional, 
  contain all the required components, while others are 
  mere shells.
  despite the recent theft of several detailed models, 
  the government has refused to repeal the law. The Mu-
  seum has been forced to increase security as a result of 
  the crimes, an expense it can ill-afford.
  Queen Victoria’s last public appearance takes place 
  here in May 1899, when the museum’s name is officially 
  changed to the Victoria and Albert Museum.
  Admission: Free (Monday, Tuesday, Saturday), 6d on 
  Wednesday to Friday except for students)
  Hours (Public): daily; 10 a.m. to 9 p.m. (Monday, 
  Tuesday, Saturday); 10 a.m. to 4 p.m. (Wednesday to 
  Friday)
  11. BAnk OF EnGLAnD
  Britain’s navy has not always been as impressive. de-
  feated by the French in 1864, the nation set on a major 
  warship construction scheme. The poor credit rating of 
  
  Leagues of Adventure: Globetrotters’ Guide to London
  1
  the government and a lack of public funds resulted in 
  the need to create and sell government bonds. The insti-
  tution created to manage this was the Bank of England
  As of 1844, the Bank has had sole rights to print bank 
  notes in England and Wales, except in instances where a 
  bank’s headquarters lie outside London. This served to 
  boost the Bank of England’s finances—any bank wishing 
  to print notes was required to deposit sufficient funds to 
  cover the notes with the Bank of England.
  As well as storing large reserves of coins and bank notes 
  (in denominations of £1 and £2) and private security boxes, 
  the Bank of England is the depository of Great Britain’s 
  gold reserves. Given bank notes have no intrinsic value, the 
  reserves are enough to cover the vault of every single note.
  Although the Bank lies north of the Thames, the vault 
  in which the gold is stored is connected to the river via 
  a system of subterranean gates and locks. Should an at-
  tempt be made to rob the vaults, the locks can be opened, 
  flooding the depository with the Thames’ filthy water.
  Hours (Office): 9 a.m. to 4 p.m. 
  12. ThE BARTITSU CLUB
  Founded by Edward William Barton-Wright, the 
  Bartitsu Club is a venue where one can learn Bartitsu, 
  a martial art invented by Barton-Wright, and engage in 
  physical therapy using the latest therapeutic weird sci-
  ence devices. The Club, which is located in Shaftesbury 
  Avenue, attracts everyone from actors to aristocrats and 
  politicians to soldiers.
  Bartitsu combines boxing with judo. The Martial 
  Arts: Bartitsu style has the following modifiers: Block –1, 
  Grapple +1, Kick +0, Punch +1, Throw –1.
  1. BEThLEM ROyAL hOSPITAL
  The Bethlem Royal hospital is a lunatic asylum no-
  torious until very recently for the cruel and inhumane 
  treatment of its patients. during the 18th and early 19th 
  centuries, members of the public could pay to gaze at the 
  inmates and amuse themselves at their crazed behavior. 
  Fortunately, this ghoulish practice has now stopped, and 
  the visiting of a patient requires a written order from one 
  of the governors. As well as housing those branded as 
  lunatics or idiots, it also houses criminals and paupers. 
  Patients are labeled as curables or incurables.
  The hospital stands in Southwark, on the south side 
  of the Thames. A relatively new construction (it moved to 
  the site in 1816), it boasts a library and a ballroom. Each 
  evening, male and female patients deemed capable of 
  social interaction are allowed to mingle in the ballroom 
  (normally they are housed in separate wings).
  The word bedlam owes its origins to the hospital, and 
  even today the institute is known by that name.
  Leagues: Society of Metaphysicians
  1. BOnD STREET
  developed in the 17th century, Bond Street has be-
  come known for its fine art dealers and antique shops. As 
  well as offering globetrotters ideal furnishings for their 
  homes, they are an ideal place for those returning from 
  foreign lands to sell some of their souvenirs. The shops 
  can also serve as ideal starting places for adventures—all 
  manner of curious objects turn up in the stores.
  Sotherby’s
  An auction house since 1744, Sotherby’s specializes in 
  books, coins, medals, and prints. Auctions held during the 
  day are free, open to the public, and occur twice a month. 
  Every now and then, it hosts an evening auction. These 
  events, at which the most valuable lots are auctioned, are 
  reserved to ticket holders. At either auction, anyone who 
  wishes to bid must first register. no proof of identity is re-
  quired, but a reference letter from one’s bank is essential.
  Sotherby’s also offers private sales for those who do 
  not want to see their valuables go to auction. in return 
  for a percentage of the item’s value, it arranges for private 
  sellers to sell their wares to private buyers. Strict privacy 
  is maintained, with the buyer’s and seller’s identities 
  never revealed.
  1. BOnhAMS
  Bonhams’ auction house dates back to 1793. its initial 
  founders were Walter Bonham, a book specialist, and 
  Thomas dodd, an antique print dealer. Since 1850 it 
  has greatly expanded its business and now handles arms 
  and armor, furniture, jewelry, porcelain, and wine. Such 
  variety has made it extremely popular with globetrotters, 
  who come here as both buyers and sellers.
  1. BOROUGh POLyTEChnIC 
  InSTITUTE
  Funded through charitable donations and opened in 
  1892, the Borough Polytechnic institute is an educational 
  establishment whose aims are “the promotion of the in-
  dustrial skills, general knowledge, health, and well-being 
  of young men and women.” it also provides instruction 
  for persons who wish to emigrate.
  Unlike a university, the institute teaches both intel-
  lectual subjects and practical skills. The former includes 
  art, elocution, literature, and general knowledge, all 
  designed to raise educational standards and give those 
  of poor means a chance to better themselves. The latter 
  courses include baking, electrical engineering, laundry, 
  leather tanning, metalwork, and typography. 
  
  A Brief Tour
  1
  in 1894 it begins offering evening classes to students 
  who wish to learn baking and confectionery. The Bakery 
  School proves immensely successful—before the end of 
  the decade the school’s bakers, although part-time, form 
  the largest part of the student body. in 1899, the na-
  tional Association of Master Bakers purchases the Bakery 
  School and and opens the national School of Bakery and 
  Confectionery for full-time students.
  during the Queen’s diamond Jubilee parade (1897), 
  the institute opens its doors to sightseers who wish for 
  a better view of the festivities. Victoria is not popular 
  with all her subjects, and an elevated position in a build-
  ing overlooking the parade might prove tempting for a 
  would-be assassin.
  BRIDGES
  The River Thames, that might waterway that brought 
  London much prosperity, is also a major barrier. Since 
  the times of the Roman conquest the only solution for 
  quick and easy travel over the waterway has been a 
  bridge. As London has expanded, so it has been neces-
  sary to construct ever more bridges. described below are 
  a number of the more notable structures.
  1. Battersea Bridge
  Spanning the Thames just east of Battersea Park, a 
  bridge has stood on the site since 1771. deemed unsuit-
  able to the modern age, and frequently struck and dam-
  aged by boats, the old wooden bridge was demolished in 
  1885. The new bridge opens in 1890.
  As London’s train network grew so it became essential 
  to construct ways for them to cross the Thames. Opened 
  in 1863, the Victoria Railway Bridge, also known as 
  Grosvenor Bridge, is located just east of the road bridge. 
  There is actually a Battersea Railway Bridge, but it lies 
  further west.
  1. Blackfriars Bridge
  The third bridge built across the Thames, Blackfriars 
  has a checkered past. The first bridge, finished in 1840, 
  was poorly created. no sooner had it opened than it 
  was replaced with a new structure, which opened in 
  1869. Adjacent to the road bridge is Blackfriars Railway 
  Bridge.
  1. Lambeth Bridge
  Linking the districts of Lambeth (south bank) and 
  Westminster (north bank), Lambeth Bridge is unusual in 
  that it is a suspension bridge.
  designed as a road bridge, its steep approaches 
  coupled with concerns about its ability to support heavy 
  vehicles had led to a boycott by vehicle drivers. Today, it 
  is primarily used by pedestrians.
  20. London Bridge
  The subject of a children’s nursery rhyme for over 200 
  years, the current London Bridge (constructed in 1831) 
  replaced a medieval construction. Bordered by shops 
  and houses, and falling into disrepair, the old bridge was 
  a barrier to water traffic and too narrow to accommodate 
  London’s growing surface traffic.
  The new bridge has proven extremely important to 
  easing congestion. By 1896, it is estimated that 8,000 
  pedestrians and 900 vehicles cross it each hour. The 
  bridge’s future looks grim—surveys have revealed that it 
  is lowly sinking into the mud of the Thames.
  21. Southwark Bridge
  Opened in 1819, the cast-iron former toll-bridge links 
  the district of Southwark on the southern bank with the 
  bustling financial heart in the City of London. Cannon 
  Street railway station is situated just to the east of the 
  bridge’s northern end.
  22. Tower Bridge
  Until 1886, London Bridge was the most easterly 
  bridge in the city. With the growth of the East End, a new 
  crossing was needed. Tall ships still sail the Thames, and 
  with access to the Pool of London (part of the original 
  port and still in frequent use) essential, a novel solution to 
  the problem was required. Construction on Tower Bridge, 
  a two-towered structure whose roadway could be raised 
  by means of hydraulics to accommodate ships, began in 
  1886. The Prince of Wales officially opens it in 1894.
  2. vauxhall Bridge
  The children’s nursery rhyme may claim that “Lon-
  don Bridge is falling down,” but it is better directed at 
  Vauxhall Bridge. in 1895, the decision is made to replace 
  the structure. An adjacent temporary wooden bridge is 
  constructed in 1898 while demolition work begins on 
  the stone bridge. Construction of the new bridge quickly 
  falls behind schedule. intended to open in 1901, work is 
  not finished until 1906.
  2. Waterloo Bridge
  One of the oldest bridges, Waterloo Bridge was 
  opened in 1809. Once known as the Strand Bridge, it 
  was renamed following the allied victory over napoleon. 
  Major renovation work will soon be required. The re-
  moval of Old London Bridge has increased the flow of 
  the river. This in turn has resulted in the scouring of the 
  sediment on which the bridge’s supporting piers stand.
  2. Westminster Bridge
  Until the first Westminster Bridge was constructed 
  in 1760, the closest crossing to London Bridge was ten 
  
  Leagues of Adventure: Globetrotters’ Guide to London
  20
  miles west of the city. The current bridge dates from 
  1862. Located just north of the Palace of Westminster, it 
  is a major thoroughfare from the West End to Waterloo 
  Station.
  2. BRITISh MUSEUM
  The British Museum was founded in 1753, when it 
  housed a very small collection of artifacts. Since then the 
  building has been extensively enlarged to accommodate 
  the countless wonders unearthed across the globe. it 
  now houses the most diverse and most valuable collec-
  tion of antiquities every assembled by man. 
  Generous benefactors continue to greatly benefit the 
  Museum. Excavations in Cyprus are funded by a bequest 
  left by Miss Emma Turner in 1892. in 1897, the will of 
  Augustus Franks, Keeper of British and Mediaeval Antiq-
  uities and Ethnography and President of the Society of 
  Antiquarians, bequeaths the Museum over 35,000 arti-
  facts. A further 300 pieces of objets d’art arrive in 1898, 
  bequeathed by Baron Ferdinand de Rothschild.
  in addition to its grand galleries, stacked as they are 
  with statues, decorated walls from ancient cities, and 
  display cases crammed with pottery, weapons, coins, and 
  other artifacts, the Museum is home to the British Library 
  Reading Room and its grand collection of manuscripts.
  As of 1866, the British Museum has five departments—
  British & Medieval Antiquities (including Ethnography), 
  Coins & Medals, Egyptian & Assyrian Antiquities, Greek 
  & Roman Antiquities, and Prints & drawings.
  With such a gathering of artifacts, tomes, and lead-
  ing scholars in one place, the British Museum is an 
  ideal resource for globetrotters about to embark on 
  expeditions. The Museum actively sponsors expeditions, 
  though it expects full ownership of any cultural artifacts 
  unearthed during the expedition in return. When seek-
  ing funds from the Museum, globetrotters should treat it 
  as a newspaper.
  Admission: Free
  Hours (Public): 10 a.m. to 4 p.m. (January, February, 
  november, december), 10 a.m. to 5 p.m. (March, April, 
  September, October), 10 a.m. to 6 p.m. (May to August); 
  10 a.m. to 8 p.m. (Monday & Saturday; May to August). 
  Closed the first weeks of February, May, and October for 
  cleaning.
  British Museum Reading Room
  Located under the domed ceiling of the Great Court-
  yard, the Reading Room opened its doors in 1857. 
  Created from a number of donations, the collection 
  has grown to encompass millions of books from every 
  corner of the world. not all are housed in the Reading 
  Room, though—visitors may request any volume in the 
  catalog, accepting that it may take a day for the work to 
  be delivered to the Reading Room.
  The collection of books and manuscripts is restricted 
  to bona fide researchers rather than the general public. 
  Those who wish to use it regularly must apply to the 
  Principal Librarian, who issues them a reader’s ticket. As 
  a rule of thumb, only those who wish to view material 
  not available in any other library receive a pass.
  Access to the Restricted Section, which contains 
  books of such nature as to never be displayed in public, 
  requires an interview with the Principal Librarian and is 
  never given lightly. Among the “forbidden books” is a 
  copy of the dreaded Necronomicon, a volume that has 
  driven more than one reader insane.
  Admission & Hours: As above
  Leagues: Old Testament Society, Sumeria Club
  2. BUCkInGhAM PALACE
  Although a grand house has stood on the site since 
  1703, Buckingham Palace only became the monarch’s 
  palace in 1837, when Queen Victoria ascended the throne 
  and chose to live there instead of nearby St James’s Pal-
  ace. it is expanded several times during Victoria’s reign 
  to accommodate her growing family and the needs of 
  the court.
  Although it remains her London residence, the Queen 
  is rarely there. Since the death of her beloved husband, 
  Albert, in 1861, she spends much of her time away from 
  public life, either in Windsor Castle or in Scotland. Many 
  court functions and matters of state are handled at Wind-
  sor Castle, the Palace being abandoned by all but a hand-
  ful of staff and shuttered for much of the year.
  2. BURLInGTOn hOUSE
  Once a private mansion, Burlington house, Piccadilly 
  was purchased by the British government in 1854. ini-
  tially scheduled for demolition, it was quickly taken over 
  by several Leagues and societies.
  The house is constructed around three sides of a 
  grand courtyard that is closed to the public after sun-
  set. The main house, which lies on the northern edge, 
  is home to the Royal Academy. The east wing is home 
  to the Geological Society of London, the Pharmacopeia 
  Society, and the Royal Society, while the Linnean Society 
  of London, the Royal Astronomy Society, and the Society 
  of Antiquarians occupies the west wing. The Society of 
  Antiquarians also runs a museum. While not open to the 
  public, globetrotters may apply in writing or person to 
  examine the treasures.
  Leagues: Pharmacopeia Society, Royal Astronomical 
  Society, Society of Antiquarians
  Linnean Society of London
  named after the Swedish naturalist Carl von Linné, 
  the society is devoted to natural history and taxonomy 
  
  A Brief Tour
  21
  (the classification of biological organisms). As well as 
  publishing The Linnean, a bi-annual scientific journal, it 
  has awarded the Linnean Medal each year since 1888. 
  The medal is awarded alternately to a botanist or zo-
  ologist who has done the most to promote his field of 
  scientific interest.
  Royal Academy
  For over 120 years the Royal Academy has being the 
  driving force behind Britain’s art scene. A private institu-
  tion funded through investments and charitable dona-
  tions, it exists to promote all aspects of the visual arts.
  Each summer since 1769, the Academy has hosted 
  the Royal Academy summer exhibition. A major event in 
  London’s social calendar, the exhibition showcases the 
  latest artistic works in the fields of drawing, painting, 
  and sculpture.
  Admission: 1s. (6d. during the evening hours of the 
  last week of the exhibition)
  Hours (Public): daily; 8 a.m. to 7 p.m. (May to Au-
  gust); also 7.30 p.m. to 10.30 p.m. (last week of the 
  exhibit)
  Royal Society
  Granted a Royal Charter in 1662, the Royal Society 
  is one of the world’s oldest scientific learned societies. 
  Born from the meetings of leading scientists and natural 
  philosophers of the age, the Royal Society was at the cut-
  ting edge of research for many years. despite fading into 
  relative obscurity with the general public throughout 
  the early 18th century as breakthroughs dried up, the 
  Society became involved in politics, with Fellows being 
  appointed to various government committees.
  The Royal Society suffered a downturn in fortunes 
  again at the start of the 19th century. Of its 662 Fellows, 
  only 104 had contributed to its scientific journal, Philo-
  sophical Transactions. in order that scientists might 
  hold their position in more esteem, the decision was 
  taken to limit the number of Fellows elected each year. 
  Furthermore, their appointment was to be based on 
  actual scientific achievement rather than any bonds of 
  friendship or popularity.
  The Royal Society, although not a League, strongly 
  supports globetrotters who endeavor to push the 
  boundaries of science. Globetrotters who wish to apply 
  for funding treat the Society as a newspaper.
  2. ChAnCERy LAnE SAFE 
  DEPOSIT
  Even among the wealthiest Londoners, it is not usual 
  to keep one’s valuables lying around the house. Opened 
  in 1876, the establishment served as a secure place to 
  store one’s documents, jewelry, and household silver. it 
  has since expanded and now offers secure facilities to 
  silver dealers and shops.
  The vaults are designed to resist the most keen dyna-
  miter, being four feet thick and lined with steel. despite 
  several attempts, the criminal fraternity has yet to secure 
  access. Since the facility opened, one of the vaults has 
  contained nothing more a single farthing. The Safe de-
  posit owners have no idea why the renter would choose 
  to pay a monthly rental for so lowly a treasure. indeed, 
  they have not seen him in the last 14 years (assuming 
  1890)—his rental payment arrives in cash via a solicitor 
  who has no desire to discuss anything about his client.
  0. ChELSEA hOSPITAL
  Constructed on the order of King Charles ii, the 
  hospital is a retreat for veterans. (The word “hospital” is 
  applied in the older sense relating to hospitality rather 
  than medical care.)
  Veterans who live in the hospital are known as in-
  pensioners—they forfeit their army pension in return for 
  free room, board, clothing, and medical care. Veterans 
  the hospital cannot house are known as out-pension-
  ers—they receive a pension from the hospital to help 
  toward lodgings. Colloquially, both types have become 
  known as Chelsea Pensioners. Regardless of whether they 
  are Chelsea Pensioners or not, all retired army personnel 
  who draw a pension do so through Chelsea hospital
  in order to be considered eligible, a Chelsea Pensioner 
  must be a former British soldier who held a warrant office 
  or non-commissioned rank, be over 65 years of age, have 
  no financial obligations to his family, and be able to live 
  an independent life. Retired officers are accepted only if 
  they served for 12 years before receiving a commission or 
  if they were discharged because of disability. 
  Within the hospital, Pensioners must wear a blue 
  uniform. When traveling outside the hospital they wear 
  a distinctive scarlet coat. They are permitted to wear mili-
  tary medals and rank insignia while in uniform.
  1. COLLEGE OF ARMS
  Since the 15th century, the College of Arms, also 
  known as the herald’s College, has been part of the Royal 
  household. As well as serving the monarch on important 
  state occasions, the College’s 13 heralds (more formally 
  known as Officers in Ordinary) have granted coats of 
  arms, conducted genealogical research, and maintained 
  the official registers of national flags.
  Since 1672, the office of Earl Marshal, the head of the 
  College of Arms, has been hereditary, being held by the 
  dukes of norfolk. in addition to his ceremonial duties, 
  the Earl Marshal presides over the Court of Chivalry. The 
  Court’s jurisdiction extends only to matters of the law 
  of arms (such as misuse of another’s coat of arms) and 
  
  Leagues of Adventure: Globetrotters’ Guide to London
  22
  status. Although it retains its ancient powers, the Court 
  has not held session since the early 18th century.
  Hours (Office): 10 a.m. to 4 p.m.
  2. ChRISTIE, MAnSOn & 
  WOODS
  in business since 1766, Christie, Manson & Woods 
  has become the leading auction house for art. As well as 
  selling art, it also offers evaluation and restoration ser-
  vices. Formerly focused on paintings, the auction house 
  has taken advantage of the rise in globetrotting and now 
  offers monthly sales of what it advertizes as “native art.” 
  This covers everything from carved wooden masks to 
  stone statues, but not pottery.
  . CLEOPATRA’S nEEDLE
  Standing on the Victoria Embankment, Cleopatra’s 
  needle actually has nothing to do with the famous 
  Egyptian queen, being a millennia old by her reign. The 
  pyramidion-topped obelisk was first raised during the 
  reign of Thutmose iii, although the hieroglyphs dates 
  from 200 years later. 
  Flanking the obelisk are two replica 
  bronze sphinxes inscribed with Egyptian 
  hieroglyphs honoring Thutmose iii. The 
  original design was for the sphinxes to 
  be facing away from the obelisk, symboli-
  cally guarding it. Somehow, they ended 
  up facing the needle. during its erec-
  tion in London in 1878 a time capsule 
  containing memorabilia of the age was 
  placed beneath the pedestal.
  Some of the occult Leagues are not 
  so sure the placement was an accident, 
  nor do they believe the time capsule 
  contains mundane objects. Unfortu-
  nately, no records indicate anything 
  contrary to the official version and 
  the Leagues lack the political clout to 
  have the needle lifted and the capsule 
  extracted.
  . CROyDOn FIELD
  Located in London’s southern bor-
  ough of Croydon, some 10 miles from 
  the center of London, Croydon Field is 
  the capital’s sole airship landing site. 
  Although best known to the public as 
  the place from where passenger air-
  ships carry wealthy patrons to exotic and far-flung loca-
  tions, the Field (as it is usually called) is also home to 
  Britain’s military airship fleets and various commercial 
  companies whose airships carry mail around the globe.
  Three colossal hangars stand majestically on the 
  eastern fringe, while to the west are lines of company 
  warehouses and officers. Standing at the north end of 
  the Field, beside the purpose-built train station that runs 
  straight to Charing Cross Station in central London, is a 
  first-class lounge complete with a fine-dining restaurant 
  and washroom facilities. A grand hotel, the Sky Palace, 
  opens its door to guests in 1897.
  Leagues: Although the Society of Aeronauts has its 
  main club facility in Pall Mall, it maintains a smaller and 
  less luxurious facility at the Field.
  . CUMBERLAnD hOUSE
  A converted Georgian mansion in Pall Mall, this three-
  story building houses the main offices of the War Office. 
  Things are not well at the War Office—while the Sec-
  retary of War wishes to reform the army to bring its ef-
  ficiency into line with the other great European powers, 
  all of whom are direct competitors in the game of global 
  imperialism, the commander-in-chief of the army, Prince 
  George, does not.
  Hours (Office): 10 a.m. to 4 p.m.
  
  A Brief Tour
  2
  . CUSTOM hOUSE
  With a frontage measuring 488 feet along the banks 
  of the Thames, Custom house is a notable landmark for 
  those sailing along the river. All goods entering the city 
  are stored here until they have been properly assessed 
  for import duties. The basement, fireproofed after the 
  old Custom house was destroyed in an explosion in-
  volving spirits and fireworks, still holds wine and spirits 
  confiscated from smugglers. 
  Although it has a grand facade befitting any major 
  government building, Custom house is more a fortress, 
  such is the value of cargo stored here at any one time.
  . DOWnInG STREET
  Within easy walking distance of Westminster Palace, 
  the seat of British government, downing Street is the 
  official residence of the Prime Minister and the Chancel-
  lor of the Exchequer, two of the most powerful men in 
  British politics. The Prime Minister resides at number 10 
  and the Chancellor next door at number 11.
  The houses that once stood between number 10 and 
  the main thoroughfare of Whitehall (at the eastern end) 
  were demolished in 1824. The new building erected 
  there houses the Board of Trade, Privy Council Office, 
  and offices of the Treasury.
  Similarly, the houses on the south side of the street 
  were knocked down to make way for a single building 
  housing the Colonial Office, Foreign Office, home Of-
  fice, and india Office. While Westminster Palace is the 
  home of Parliament, downing Street is the home of the 
  civil service, the bureaucrats who keep the government, 
  and thus the country, running smoothly.
  Colonial Office
  First established to oversee Britain’s north American 
  colonies, the current incarnation of the Colonial Office 
  came about in 1854. its control over Britain’s foreign 
  holdings is far from complete—india and the surround-
  ing regions fall under the auspices of the india Office, 
  while Egypt, which is still technically part of the Ottoman 
  Empire, comes under the Foreign Office.
  Hours (Office): 10 a.m. to 4 p.m.
  Foreign Office
  Until 1782, Great Britain had a northern department 
  and Southern department, each of which handled both 
  domestic and foreign affairs. The two departments for-
  eign business was merged into the Foreign Office.
  Although responsible for protecting and promoting 
  Great Britain’s interests in realms outside the Empire, 
  the Foreign Office lacks an efficient intelligence gathering 
  network. When its ministers need to know what is going 
  on, especially in Europe, they ask The Times newspaper, 
  which has correspondents scattered across the globe.
  Hours (Office): 10 a.m. to 4 p.m.
  home Office
  The home Office grew out of the northern and South-
  ern departments’ domestic affairs. Among the Office’s 
  many responsibilities are answering petitions sent to the 
  monarch; protecting the public through oversight of law 
  enforcement, the courts, and prisons; regulation and 
  naturalization of aliens; health and safety; lunacy and 
  mental health; and oversight of mining activities.
  Hours (Office): 10 a.m. to 4 p.m.
  India Office
  With the abolishment of the East india Company, 
  governance of company territory in india fell to the 
  British government. Founded in 1858, the india Office 
  is responsible for overseeing the administration of not 
  only india, but British territories in Aden, Burma, and 
  the indian Ocean.
  Hours (Office): 10 a.m. to 4 p.m.
  . DUBOURG’S MUSEUM
  While living creations have come about only since the 
  start of the industrial Revolution, automata are nothing 
  new. The earliest examples date back to Ancient Greece, 
  though most historical models known today date back 
  only to the Renaissance.
  Based in haymarket, Westminster, dubourg’s Mu-
  seum houses over 500 automata. The automata are ar-
  ranged both as individual pieces and dioramas. The larg-
  est of these shows Shakespeare’s Coriolanus leading the 
  assault against the Volscian city of Coriole and includes 
  over 300 animated figures.
  Admission: 1s.
  Hours (Public): 11 a.m. to 11 p.m.
  . EGyPTIAn hALL
  Commissioned by William Bullock as a museum for 
  his collection of curios and artifacts, the hall’s facade 
  and interior are modeled on Ancient Egyptian archi-
  tecture. Much of the original collection has since been 
  sold and the hall now primarily hosts art exhibitions 
  and panoramas. Although the Osiris Club has no official 
  London residence, its members are always welcomed as 
  guest lecturers.
  The hall’s Egyptian decor has attracted Leagues with 
  an interest in the occult. As well as lectures, they use the 
  hall for demonstrations of mediumship, mentalism, and 
  fortune-telling.
  
  Leagues of Adventure: Globetrotters’ Guide to London
  2
  0. FLEET STREET
  Fleet Street originally began life as the road linking the 
  City (London’s financial hub) to Westminster (the politi-
  cal hub). At the west end is Temple Bar, which marks the 
  extent of the City of London, while its eastern end marks 
  the point the River Fleet ran against London’s medieval 
  walls. Fleet Street has been home to the British press 
  since the early 16th century. All the major newspapers, 
  and many smaller ones, maintain offices here.
  The Fleet, a former Anglo-Saxon dock after which the 
  street is named, now runs beneath London’s streets, hav-
  ing been progressively covered over between 1737 and 
  1877. Even by 1890 its exact course has been forgotten, 
  though where it spills into the Thames is well known to 
  the watermen.
  Leagues: Press Club
  1. GOLDSMIThS’ COMPAny 
  ASSAy OFFICE
  Since the 14th century, precious metals have been hall-
  marked. not to be confused with a maker’s mark on jewelry, 
  hallmarks are small stamped impressions that detail the 
  name of the hallmark assay office, the purity of the metal, 
  and the year. The symbol for the Goldsmith’s Company As-
  say Office is a leopard’s head (adopted in 1544). 
  Few ordinary citizens have much need to ever visit the 
  Assay Office, but globetrotters are a different breed—they 
  might wish to melt down statuettes and coins found in 
  some ruined city, or discern whether a golden object has 
  as much material value as they hope.
  Hours (Office): 10 a.m. to 4 p.m.
  2. GREAT SynAGOGUE OF 
  LOnDOn
  Built on the site of the first Ashkenazi (Central and 
  Eastern European Jews) synagogue in London, the cur-
  rent Great Synagogue dates from 1790, though it was 
  extensively refurbished 35 years ago. Renovations begin 
  again in 1899. The Great Synagogue is located in Aldgate, 
  a stone’s throw from the East End, where many Jewish 
  immigrants have settled.
  Jewish immigrants have faced anti-Semitism since 
  their arrival in the capital. To combat the stereotype that 
  Jews were cowardly, effeminate, and weak, Max nordau 
  (1849-1923), a Zionist social critic, took a leaf from the 
  Christian’s book and established the idea of the “Muscle 
  Jew.” his words found an eager audience—starting in 
  the 1890s, Jews dominated British boxing as fighters, 
  coaches, and promoters.
  . ThE GREAT WhEEL
  Visitors to the Chicago World’s Exposition in 1893 
  had the opportunity to ride the Ferris Wheel, the first 
  such structure of its kind. Two year’s later, Londoners 
  queue at Earl’s Court to ride the latest attraction, the 
  Great Wheel. Based on the Ferris Wheel, the 308 feet 
  high wheel offers commanding views of the city. The 
  wheel has 40 cars, each of which can hold 40 patrons.
  hOTELS
  A selection of the more notable or grand hotels, is 
  given below. The Station entry refers to the nearest 
  railway station (of which the hotel may be part), while 
  the Charges entry refers to the daily cost for a standard 
  room, including breakfast, dinner, and attendance by 
  staff. All the hotels have restaurants open to members 
  of the public.
  . Claridge’s
  Station: Charing Cross; Charge: 12/6
  Referred to as an “annex of Buckingham Palace” for its 
  long association with royalty, Claridge’s is purchased by 
  The Savoy Group in 1894. The old hotel is demolished, 
  replaced with a new building that opens in 1898. Follow-
  ing the upgrade, the hotel boasts hydraulic elevators and 
  en-suite bathrooms.
  . Great Central hotel
  Station: Marylebone; Charge: 13/6
  The hotel was built to cater for passengers who 
  wished to take advantage of Sir Edward Watkin’s planned 
  tunnel beneath the English Channel, a venture that has 
  yet to come to pass. despite the station being one of 
  the smallest central terminuses, the hotel is one of the 
  grandest in London.
  . Great Eastern hotel
  Station: Liverpool Street; Charge: 14s
  Built to cater for businessmen who wished to avoid 
  the traffic once they arrived in London, the hotel boasts 
  a bathing pool filled with fresh sea water carried to Lon-
  don by train each day and two Masonic Temples—one in 
  the basement decorated in the style of Ancient Egypt and 
  one on the first floor in the style of a Greek temple.
  . The Langham
  Station: Oxford Circus; Charge: 14/6
  The largest and most modern London hotel when it 
  opened in 1865, the hotel has a very exclusive clientele. 
  Among the notables to have stayed here over the years 
  
  A Brief Tour
  2
  are Antonín Leopold dvorák (the famous Czech com-
  poser), Mark Twain, napoleon iii of France, and Oscar 
  Wilde.
  . Midland Grand hotel
  Station: St. Pancras; Charge: 14s
  Opened in 1865, the Midland Grand is extravagantly 
  appointed. Guests climb the grand staircase before relax-
  ing in their room, each of which has its own fireplace 
  and gold leaf walls. While it boasts many modern in-
  novations, such as hydraulic lifts, revolving doors, and 
  concrete floors, none of the rooms are en-suite (yet to be 
  a common convention).
  . Savoy hotel
  Station: Charing Cross; Charge: 15/6
  Located next to the Savoy Theater, the hotel opened in 
  1889. it boasts 268 rooms lavishly appointed in marble, 
  most with en-suite bathrooms and all with hot and cold 
  running water. its kitchen is staffed by French cooks and 
  the restaurant has rapidly become the place to be seen 
  dining among for members of high society.
  There is a scandal in 1897, when César Ritz (the 
  manager), Auguste Escoffier (the famous head chef), 
  and Louis Echenard (the maître d’hôtel) are summarily 
  dismissed for implied impropriety.
  0. hORSE GUARDS PARADE
  Once a tournament field of henry Viii, horse Guards 
  Parade, located off Whitehall, has been used to stage 
  military reviews and parades for 300 years. 
  Bordering it on the north is Admiralty house, the offi-
  cial residence of the First Lord of the Admiralty and whom 
  to the Board of Admiralty. On the east is horse Guards, 
  the headquarters of the British Army. To the south are 
  government offices and the walled off rear garden of the 
  Prime Minister’s official residence, 10 downing Street. 
  The parade ground is open on the western side.
  Primarily a parade ground, Londoner’s know it best 
  as the site of the Trooping the Color ceremony. dating 
  back to 1748, and used to mark the monarch’s official 
  birthday (which is usually in late May or June), the cer-
  emony allows the Queen to inspect the troops of the 
  household division (comprising the household Cavalry 
  and the Coldstream, Grenadier, and Scots Guards).
  1. InnS OF COURT
  London’s four surviving inns of Court are professional 
  associations for barristers. Any English or Welsh barrister 
  who wishes to practise law must be a member of one. They 
  are a mix of social clubs, providing members with accom-
  modation, dining facilities, and libraries, and governing 
  bodies, having disciplinary powers over members. Each 
  inn also contains offices from which members work.
  The four inns are Gray’s inn (51A), Lincoln’s inn (51B), 
  inner Temple, and Middle Temple. The latter two (see p. 
  37) are among the last liberties, an archaic geographical 
  area. Located within the City of London, the two Temple 
  inns are not answerable to the Corporation, nor are they 
  within the Bishop of London’s ecclesiastical jurisdiction.
  2. LAMBETh PALACE
  Standing on the south bank of the Thames across from 
  the Palace of Westminster and occupying such of the land 
  between Lambeth Bridge and Westminster Bridge is Lam-
  beth Palace. The palace has been the London residence 
  of the Archbishop of Canterbury, the senior bishop in the 
  Anglican Church, since 1245.
  The Palace houses a collection of 30,000 church 
  records and ecclesiastical histories, some of the manu-
  scripts dating back to the 9th century.
  Admission (Library only): Free
  Hours (Public, Library only): 10 a.m. to 3 p.m. (Janu-
  ary, February, november, december), 10 a.m. to 4 p.m. 
  (March, April, September, October), 10 a.m. to 5 p.m. 
  (May to August). Closed Saturdays.
  . LIMEhOUSE
  Taking its name from the lime kilns that have been 
  operated in the area since the 14th century, Limehouse is 
  located in the infamous East End. The nearby Limehouse 
  Basin, still a working dock despite the advent of the 
  railway, is a link between the River Thames and Britain’s 
  great canal system. here oceangoing ships sit alongside 
  shallow-draught river and canal barges. Wharves and 
  warehouses line the waterfront, behind which lies a war-
  ren of dilapidated, overcrowded buildings.
  Limehouse has been at the heart of three cholera 
  epidemics in the past. improvements in sanitation have 
  reduced the risk of a further outbreak, but have done 
  nothing to eliminate the high number of tuberculosis 
  cases. The crowded streets face a more serious threat—
  the maniacal weird scientist known only as the Angel of 
  death has selected Limehouse as the ideal place to field 
  test his latest biological weapons.
  Limehouse has a large immigrant population, with 
  han Chinese forming the majority. Their presence has 
  given rise to Limehouse’s other name—Chinatown. doc-
  tor Tai Min’s Xing-Wei organization wields a great deal of 
  power in Limehouse, most notably being involved in the 
  many opium dens concealed behind the buildings’ drab 
  exteriors. it is not without competition, though, for the 
  Seven dragon Brotherhood has established a presence 
  in the community.
  
  Leagues of Adventure: Globetrotters’ Guide to London
  2
  . LLOyD’S OF LOnDOn
  named after the coffee house in Tower Street in 
  which it began in 1688, Lloyd’s was a favorite haunt for 
  merchants, ship owners, and sailors. in order to ensure 
  his patrons returned, Edward Lloyd, the proprietor, sup-
  plied them with the latest shipping news.
  in 1774, the members of the insurance business 
  moved their activities to the Royal Exchange and formed 
  The Society of Lloyd’s. A fire destroyed the Exchange and 
  most of Lloyd’s records in 1838. Parliament passed the 
  Lloyd’s Act of 1871, giving gave the organization legal 
  status as an insurance society.
  Lloyd’s is not an insurance company—it is a syndi-
  cate of members who together form an insurance mar-
  ketplace. Within the Society of Lloyd’s are two separate 
  classes of people and businesses. The first are Members. 
  Known within Lloyd’s as names, they provide back indi-
  vidual insurance policies with their personal wealth. The 
  second type are the professionals, agents and brokers 
  tasked with underwriting risks, supporting the Members, 
  and representing customers outside of the Society.
  The common expression “A1,” meaning something 
  that is perfect, owes its origins to Lloyd’s. Ships are grad-
  ed on their seaworthiness and reliability. in older times, 
  the grades began at A and ended at E. The modern scale 
  begins at 100A and drops in multiples of five.
  . LOnDOn LIBRARy
  Frustrated with conditions in and 
  the services of the British Library, 
  Thomas Carlyle, a Scottish philoso-
  pher and historian, founded the Lon-
  don Library in 1841. Unlike in the 
  British Library, books are loaned out, 
  though only to paid-up members.
  The impressive collection is con-
  centrated on architecture, biogra-
  phies, fine and applied art, history, 
  philosophy, religion, and travel, with 
  a smattering of social sciences. it 
  devotes no space to law, medicine, 
  natural or pure sciences, or to tech-
  nology save for books pertaining to 
  the history of those subjects. One 
  reason for the size of the collection 
  is the rule that no book shall ever be 
  considered truly superseded and thus 
  shall never be permanently removed 
  from its shelves.
  Hours (Public): 11 a.m. to 6 p.m.
  . LOnDOn 
  STOnE
  One of the strangest objects in the City of London is 
  the London Stone. First recorded in 1100, the Stone is 
  a block of limestone, the top of a larger stone now lost. 
  The surviving fragment measures 21 by 17 by 12 inches, 
  whereas the original measured a uniform 3 feet by 2 feet 
  by 1 foot. it was also banded with iron bars. The surviving 
  portion was moved from its original location (just across 
  the street) in 1798. What became of the lower portion of 
  the Stone, and when it disappeared, is unknown.
  The origin of the Stone is a mystery that has been 
  pondered down the centuries by Londoners, scholars, 
  and globetrotters alike. Most scholars accept that it is of 
  Roman origin, though they disagree over its purposes. 
  Some claim it was a millarium, a marker from which all 
  the Romans measured all the distances in Roman Britain. 
  Others have decided it is merely a column from some 
  forgotten building.
  More fanciful legends exist. One claims the Stone was 
  laid by Brutus as a magical talisman, the city he founded 
  (in some legends) being destined to flourish so long as the 
  Stone remained safe. Another claims dr John dee, the Eliza-
  bethan occultist, collected chippings for use in alchemical 
  experiments. A third insists it was the stone from which 
  King Arthur drew the sword in order to become king. The 
  Ancient Order of druids has proposed that it was a sacred 
  stone, used by their forebears in their rituals, though there 
  is no evidence of druidic activity in London.
  
  A Brief Tour
  2
  . MADAME TUSSAUD’S
  Established as The Baker Street Bazaar in 1835 as the 
  Tussaud’s Exhibition of Waxworks, the collection of fa-
  mous figures modeled in wax moved to its current home 
  on Marylebone Road (just to the northeast of Baker 
  Street) in 1884. Most popular in the Chamber of horrors, 
  a name coined by Punch magazine for what Madame Tus-
  saud referred to only as the “Separate Room.” 
  Admission: 1s. (+6d. for the Chamber of horrors)
  Hours (Public): 10 a.m. to 5 p.m. and 7 p.m. to 11 p.m.
  MARkETS
  London’s ancient markets have expanded, moved, and 
  changed focus over the centuries, but they remain an es-
  sential part of daily life. The following entries are whole-
  sale markets, though they sell to the public as well.
  . Billingsgate Market
  Constructed in 1850 so as to move the market from 
  the streets, Billingsgate, in the City of London, is the 
  capital’s chief fish market. Originally supplied by boat, 
  the market has taken advantage of the railway to bring 
  in supplies from across the region. The coarse language 
  of the fishmongers has given rise to a new word—Bil-
  lingsgate—a euphemism for crude language.
  . Borough Market
  Situated just to the south of London Bridge, its posi-
  tion close to the Pool of London’s wharves has made it 
  the leading wholesaler market for greengrocers.
  0. Covent Garden Market
  Situated on the eastern side of the West End, the mar-
  ket grew from a handful of market traders setting up im-
  promptu stalls to one of London’s major fruit, vegetable, 
  and flower markets.
  1. Leadenham Market
  To gaze at the lavishly decorated walls and ceiling of 
  the covered market, one might assume its shops sold 
  high fashion, antiques, and quality goods. in fact, its ven-
  dor specialise in game, meat, and poultry. A market has 
  stood here since the 14th century, though the current 
  incarnation dates back only to 1881. it stands in the City 
  of London, near to its historic center.
  2. Smithfield Market
  Smithfield (in the northwest of the City of London) 
  has been a livestock market for 800 years. Complaining 
  of poor sanitation, the public rallied against expansion 
  of the old open air market during the 1850s. This led to 
  the current incarnation, a covered venue. Livestock are 
  no longer sold here, most of the trade now being meat, 
  fish, and poultry. The ravens at the Tower of London are 
  fed on meat purchased at Smithfield.
  . ThE MUSEUM OF 
  PRACTICAL GEOLOGy
  The Museum’s collection focuses on the natural materials 
  of Great Britain and the industrial products manufactured 
  from them, with smaller galleries relating to processing 
  practises and historical products. With globetrotters now 
  reaching every part of the world, a new exhibit covering 
  foreign minerals is being assembled. Such is the wealth of 
  new material that the collection is being expanded every 
  week. Of great interest to the public is the “Gemstones of 
  the World” exhibit, a collection or cut and polished gems.
  Admission: Free
  Hours (Public): 10 a.m. to 5 p.m. (Tuesday to Thurs-
  day), 10 a.m. to 10 p.m. (Monday, Saturday). Closed 
  Fridays and during August.
  . nATIOnAL GALLERy
  Occupying the north of Trafalgar Square, the galleries 
  collection of paintings has examples dating back to the 13th 
  century. Rather than nationalizing an existing collection, 
  the British government purchased 38 paintings to form the 
  basis of the new gallery in response to demand from artists 
  and the public. despite being short of space, the national 
  Gallery is very keen to expand its collection. Short of funds, 
  it does this not by sponsoring expeditions (which costs 
  money), but by asking for donations of cash and art.
  As lack of space becomes more of a problem, the de-
  cision is taken to open a gallery specifically for British 
  paintings. The national Gallery of British Art, unofficially 
  known as the Tate Gallery after its major benefactor, 
  sugar magnate henry Tate, opens in 1897 on the site of 
  the demolished Millbank Prison.
  Admission: Free
  Hours (Public): Monday, Tuesday, Wednesday, Satur-
  day; 10 a.m. to dusk (november to January), 10 a.m. to 5 
  p.m. (February to April), 10 a.m. to 6 p.m. (May to Sep-
  tember). Students are also permitted access from 10 a.m. 
  to 5 p.m. on Thursdays and Fridays. Closed in October.
  . nEWGATE PRISOn
  Although the current building dates from much later, 
  a prison has stood at newgate since 1188. The last pub-
  
  Leagues of Adventure: Globetrotters’ Guide to London
  2
  lic execution occurred here in 1868. Since that date, 
  executions have been carried out inside the prison, out 
  of sight of spectators and ghouls. British executioners, 
  always hangmen, are trained at newgate until 1901 (the 
  prison closes a year later).
  newgate has had some notable inmates in its time. 
  Casanova was imprisoned there for alleged bigamy. 
  daniel defoe was sentenced here for seditious libel. Ben 
  Jonson, the playwright and poet, was jailed for killing 
  his opponent in a duel. The pirate William Kidd was 
  held here before his hanging at Execution dock in Wap-
  ping. Sir Thomas Mallory wrote Le Morte d’Arthur while 
  awaiting trial on various charges. Mary Wade, at the age 
  of 11, had the misfortune of being the youngest person 
  deported to Australia. her crime stealing clothes and the 
  sentence was commuted from death by hanging.
  . ThE OLD BAILEy
  More formerly The Central Criminal Court of England 
  and Wales, the court is better known by the street on 
  which it is situated. Located next to newgate Prison, the 
  court originally dealt only with crimes carried out in the 
  City of London and the county of Middlesex. it became 
  a general court following the Central Criminal Court Act 
  of 1856.
  . PALACE OF WESTMInSTER
  Better known as the house of Parliament, the Palace 
  of Westminster is the center of politics for Great Britain 
  and her many overseas territories. Within its hallowed 
  halls gather the house of Commons and the house of 
  Lords. Although the building appears to be of great age, 
  much of it dates from after 1834, when large sections 
  were rebuilt in the medieval Perpendicular Gothic style 
  following a fire.
  As well as the two houses of Parliament, the house of 
  Commons and the house of Lords, the building contains 
  many offices, meeting rooms, and ceremonial rooms. 
  As befits the center of British politics, the Palace has 
  developed many customs. Smoking is prohibited in the 
  house of Commons, but the taking of snuff is permit-
  ted. Only the Chancellor of the Exchequer may drink in 
  the chamber, and then only when delivering his annual 
  Budget statement. Eating is prohibited to all. Members 
  are forbidden from wearing military uniforms or decora-
  tions, but not civil ones, or hats, and putting their hands 
  in their pockets, save temporarily to withdraw a watch or 
  handkerchief.
  The Towers
  The most notable exterior features are its towers. The 
  most famous, the clock tower, is commonly referred to as 
  Big Ben after the great bell (officially called the The Great 
  Bell of Westminster) it houses. Londoner’s are divided 
  on the acquisition of its nickname. Some claim the bell is 
  named after Benjamin hall, who oversaw its installation. 
  Others favor it being named after heavyweight boxing 
  champion Ben Caunt, who was affectionately known as 
  Big Ben. The tower is officially known simply as Clock 
  Tower, though journalists have taken to calling it St. 
  Stephen’s Tower after the original hall where Members 
  of Parliament sat in session.
  The second major tower, King’s Tower (later Victoria 
  Tower), serves as a repository for books and documents 
  relating to Parliament. Following the earlier conflagra-
  tion, Queen Victoria insisted it be made fireproof.
  Once the personal treasury of Edward iii, the Jewel 
  Tower has been part of the palace for over 600 years. 
  in 1869 the tower, so named because of a myth it once 
  housed the Crown Jewels, and a nearby house were given 
  over to the Standard Weights and Measures department 
  in 1869, the body charged with testing, maintaining, and 
  storing the official weights and measures on which all 
  others in the British Empire are based.
  . PALL MALL
  A major thoroughfare in the City of London, the grand 
  buildings of Pall Mall are well known to globetrotters, for 
  it is on this single stretch of road that many Leagues, as 
  well as non-adventurous gentlemen’s clubs, have their 
  exclusive clubhouses. 
  The larger and grander Leagues can afford to occupy 
  an entire building, offering not only comfortable social-
  izing and entertaining facilities, but also bedrooms for 
  members in need of a place to sleep while in London. 
  The lesser fortunate Leagues occupy, at best, a single 
  floor but more commonly just one private room with 
  shared facilities.
  PARkS
  London may be a sprawling metropolis renowned for 
  its crowded streets and choking fog, but it is not without 
  its open parks.
  . Battersea Park
  Located south of the Thames, the reclaimed and land-
  scaped former marshland opened to the public in 1858. 
  Until 1846, when it was outlawed, Battersea Fields, as the 
  site was previously known, was popular for duelling.
  The only legal duelling that had taken place here 
  since then was on the football field. it hosted the first 
  Association Football game (1864) and, until 1887, was 
  home to Wanderers F. C., who won the first Football As-
  sociation Cup in 1872.
  
  A Brief Tour
  2
  0. Green Park
  Predominantly woodland with little in the way of 
  flowers, the park is a popular site for launching balloons 
  and public firework displays.
  1. hyde Park
  Site of the Great Exhibition of 1851, the park owes its 
  origins to henry Viii, who created it as a deer park and 
  hunting reserve.
  An artificial lake, The Serpentine, cuts the park in 
  twain. Strictly speaking, the name applies only to the 
  eastern half. The western half, separated from the larger 
  body by Serpentine Bridge, which also marks the bound-
  ary between the park and the adjoining Kensington 
  Gardens, is known as The Long Water. Each Christmas 
  morning at 9 o’clock sharp The Serpentine becomes host 
  to a 100-yard swimming competition.
  Rotten Row, which lies to the south, is a popular 
  haunt for well-heeled Londoners who wish to ride their 
  horses. The name is a corruption of the French Route du 
  Roi, or King’s Road.
  Speaker’s Corner, in the northeast corner of the park) 
  has become a traditional site for public speeches and 
  debate. Contrary to popular belief, speaking one’s mind 
  there does not grant immunity from prosecution—sedi-
  tious language or words likely to inflame the populace 
  still lead to arrest.
  Knightsbridge Barracks, at the southern end of the 
  park, houses the household Cavalry. Located under a 
  mile from Buckingham Palace, the barracks are ideally 
  suited to all the soldiers to conduct their ceremonial 
  guard duties as well as respond to any emergency with 
  haste. There is a riding school and stables in addition to 
  the barracks.
  2. kensington Gardens
  Originally part of the hyde Park hunting estate, the 
  area was transformed into a private landscaped garden 
  for Kensington Palace (the birthplace of Queen Victoria, 
  which still stands at the western edge) in 1728. Parts of 
  the gardens are now open to the public (the remainder 
  is still part of Kensington Palace, which remains a royal 
  residence), but only those deemed suitably dressed by 
  the park rangers are permitted entrance.
  . Regent’s Park
  Located to the north of Baker Street, the park was 
  originally proposed as a palace for the Prince Regent 
  (later George iV) and was to contain a number of villas 
  for his favored friends. Although the palace was never 
  constructed, nine villas sit within the park. Bordering 
  the site are a number of terraces. These five-story houses 
  (including the basement) were built not for the common 
  man, but for the well-to-do Londoner.
  The majority of the park opened to the public in 1831 
  and contains the London Zoological Gardens (see p. 42), 
  a lake, a boating area, and gardens. A circular area, bor-
  dered by a road known as the inner Circle, is a private 
  garden shared by the four villas built around road.
  . St James’ Park
  Situated behind Buckingham Palace, this former area 
  of marshland once housed the menagerie of King James 
  i of England. Landscaped under Charles ii, the park was 
  opened to the public in 1673. historically infamous as a 
  place of lechery, its reputation has improved somewhat 
  over the centuries.
  . PATERnOSTER ROW
  The street is named for the Lord’s Prayer (its opening 
  line being Pater Noster in Latin). during the medieval 
  era, the clergy of St Paul’s Cathedral, which lies next 
  to the street, would recite the liturgy while walking to 
  and from the cathedral. Paternoster Row is the center 
  of publishing and contains many booksellers selling ev-
  erything from the latest penny dreadfuls to rare antique 
  manuscripts of immense value.
  Although there is no corroborating evidence, rumors 
  abound at least two of Paternoster Row’s inhabitants are 
  something other than human.
  Leagues: Bibliophile Society
  . PEnTOnvILLE PRISOn
  As the numbers of crimes warranting death dimin-
  ished and transportation to the colonies became rarer, 
  so London needed more prison space.
  Known among the criminal fraternity and law-abiding 
  citizens alike as “The Ville,” Pentonville Prison (actually 
  in islington rather than Pentonville) was the first of a 
  new design of modern penitentiaries. The main facil-
  ity has a central hall that houses the staff, with five cell 
  blocks radiating out like the spokes of a wheel. While the 
  guards cannot see into individual cells from their central 
  position, they can see down the length of the blocks.
  The prison has a capacity for 520 prisoners, each held 
  in their own cell. Although hard labor is not required of 
  inmates, life is bleak. Silence rules in Pentonville—con-
  victs are forbidden from conversing with each other at 
  any time. Even in chapel, attendance at which is com-
  pulsory on a daily basis, they are confined to individual 
  cubicles that prevent any form of contact.
  The thought of prisoners languishing in cells goes 
  against the Victorian moral code. inmates are kept busy 
  performing menial work, such as unpicking tarred rope 
  and weaving, for 13 hours a day. The only thing the inmates 
  have to grateful for is that none face the gallows—convicts 
  sentenced to death are housed in newgate Prison.
  
  Leagues of Adventure: Globetrotters’ Guide to London
  0
  . PICCADILLy CIRCUS
  A busy traffic intersection in the heart of the theater 
  district since its construction in 1819, Piccadilly Circus 
  undergoes renovation in 1892-1893. Following the death 
  of Lord Shaftesbury, a noted philanthropist and member 
  of the Christmas Society, in 1885, the decision is made 
  to honor his memory with a memorial fountain in the 
  center of the Circus.
  Known as the Shaftesbury Memorial Fountain, it cre-
  ates a furore in certain circles when the statue on its top 
  (the first to be cast in aluminum) is revealed to be depict 
  a nude male figure—Anteros, the Greek god of requited 
  love. For some the mere fact it is nude is enough to put 
  pen to paper and complain. Others object to its pagan 
  nature, causing it to be renamed The Angel of Christian 
  Charity. despite this, the statue quickly becomes known 
  as Eros (Anteros’ twin), a name it retains into the future. 
  it is a fitting name, for Eros is the god of sensual love, and 
  nearby Soho is renowned for its prostitutes and brothels.
  . ThE POLyTEChnIC 
  REGEnT STREET
  While institutions such as the Borough Polytechnic in-
  stitute (see p. 18) cater to traditional lower-class skills, an 
  education in the sciences was out of their reach until 1838. 
  in that year, The Royal Polytechnic institution was founded 
  to provide education in the “various arts and branches of 
  science connected with manufacturers, mining operations 
  and rural economy” and all for only a small expense.
  The first Polytechnic closed in 1859 following a fatal 
  accident, but reopened in 1881. Following a spell as the 
  Young Men’s Christian institute (YMCi) and Polytechnic 
  Young Men’s Christian institute, it was officially renamed 
  The Polytechnic Regent Street in 1891.
  As well as classrooms, the Polytechnic houses an ex-
  hibition hall, laboratories, and a lecture theater. in order 
  to attract public interest, and donations, the Polytechnic 
  has a public hall where working machines are demon-
  strated and scientific lectures are held.
  in addition to providing educational and physical ex-
  ercise facilities (it has a swimming pool and gymnasium), 
  the Polytechnic also operates a labor bureau, a savings 
  bank, and a separate school—the Polytechnic Secondary 
  School. The Polytechnic Touring Association runs tours 
  to ireland and Scotland, Madeira (owned by Portugal), 
  Paris, and Switzerland.
  . PORT OF LOnDOn
  Located some 30 miles inland of the Thames Estuary, 
  where the river empties into the north Sea, the Port of 
  London is the largest and busiest in the world, handling 
  traffic from around the world.
  Lying to the east of the City of London, the port has 
  greatly expanded since the start of the 19th century. Each 
  of the ten major docks is enclosed by high walls, pro-
  tection against thieves seeking to plunder the precious 
  cargoes. 
  The docks are enormous, each covering as much as 
  36 acres—the West india dock alone can accommodate 
  50,000 tons of shipping at any one time and the South-
  West india dock can hold double that amount. The goods 
  passing through the docks include everything from pigs’ 
  bristles to exotic spices. deliveries of tea, the drink of 
  any good Englishman, run to over 8 million pounds 
  every month!
  The docks are not just cargo handling and storage 
  areas. industry has built up around each one, the more 
  notable of these being cement and paper milling, met-
  alworking, shipbuilding, and sugar refining. Ships and 
  the wagons that haul the goods away to the railyards all 
  require regular servicing. This has given rise to many 
  workshops for carpenters, fitters, painters, wheelwrights, 
  and the like. Repairs are necessary even with the advent 
  of metal hulls and the port has over 30 dry docks set 
  aside for this function.
  The docks are open to the public during the day. At 
  night, though, entrance or exit from the docks requires a 
  pass obtained from one of a River Police station. Anyone 
  caught without a pass is subject to a fine up to £5.
  Docks
  East india docks, London docks, Millwall dock, Royal 
  Albert dock, Royal Victoria dock, South-West india dock, 
  St. Katherine docks, Surrey Commercial docks, Tilbury 
  docks, West india docks.
  0. PUBLIC RECORD OFFICE
  Contrary to what the name might suggest, the Public 
  Record Office is not open to the general public. The 
  building houses court and government records which, 
  until 1838, were kept in disparate locations around the 
  city. Among the treasures is the Domesday Book, the first 
  British census. As of 1852, proven scholars may consult 
  the records for research purposes, but must apply in 
  writing beforehand to the Keeper of the Records.
  Hours (Office): 10 a.m. to 4 p.m.  (Monday to Friday), 
  10 a.m. to 2 p.m. (Saturday)
  1. QUEEn’S hALL
  Opening in 1893, and despite cramped seating ar-
  rangements and less-than-inspiring decor, Queen’s hall 
  quickly establishes itself as London’s premiere concert 
  
  A Brief Tour
  1
  venue. Much of its popularity comes from its excellent 
  acoustics, which greatly enhances the audience’s experi-
  ence.
  in 1894, it hosts the Philharmonic Society of London’s 
  annual winter concerts. Beginning in 1895, Robert new-
  man arranges a series of informal summer concerts de-
  signed to attract the common man to concert hall music. 
  While the bands plays, the audience can promenade, eat 
  and drink even outside of the intervals, and even smoke. 
  These concerts, which prove a great success, quickly be-
  come known as “The Proms.”
  Prices for Proms tickets are 1 shilling (standing), 2 
  shillings (balcony), and 3-5 shilling (reserved seats in the 
  grand circle). These are roughly one-fifth the price of a 
  typical classical concert at the venue.
  RESTAURAnTS
  From high class restaurants to coffee houses to street 
  vendors, London offers something for every discerning 
  (and less discerning) palate. Below are a few of the more 
  notable restaurants the city has to offer. The Savoy (see 
  p. 25) also has a fine restaurant.
  2. Adelphi Restaurant
  The restaurant is located adjacent to the theater of the 
  same name. Along with the theater and nearby Vaudeville 
  Theater, it is part of the business empire of the Gatti fam-
  ily. Run by John Gatti, an Anglo-Swiss businessman, the 
  family also owns a number of other cafes and restaurants, 
  not to mention the Charing Cross & Strand Electricity 
  Supply Corporation Ltd., which supplies electricity to 
  much of London’s West End.
  . Café Royal
  Opened in 1865 by a near-destitute French wine mer-
  chant, the Café Royal has gone on to become one of the 
  places London’s luminaries to go be seen. its wine cellar, 
  beloved by the Epicurean Society, is widely regarded as 
  one of the best in the world. The upstairs boasts a num-
  ber of private dining rooms.
  . Rules
  The oldest restaurant in London, having opened in 
  1798, Rules began life as an oyster bar (oyster’s being a 
  common food at the time). While it still sells oysters, it 
  now specializes in game, with venison and game birds 
  shipped daily from its northern estates, as well as pies 
  and puddings.
  its clientele, at least according to contemporary writ-
  ers, is primarily made up of “rakes, dandies, and superior 
  intelligences.” Professor h. G. Wells, a frequent diner, 
  may have something to say about being grouped with 
  the former two aspects of society.
  The Cost of Eating Out
  Whether the globetrotters have to keep track of ev-
  ery last farthing or just major expenditures is down 
  to the Gamemaster. Some will waive the cost of din-
  ing out as a routine living expense, while others will 
  insist the bill be paid from the heroes’ pockets as 
  an additional expenditure. Thus, what follows can 
  be taken either as a point of historical interest or a 
  rough price list.
     Restaurants
  Restaurants offer two services.
  The first is the table d’hôte. The menu is multi-
  course, but offers only a few choices at a fixed total 
  charge (not including tip). Prices are in the region 
  of 3-6 shillings per head.
  The second is the full menu, from which diners may 
  select freely. Courses are priced individually. As a 
  rough guide, a meal at a top restaurant costs 5-10 
  shillings per head. Wine adds upward of 10 shil-
  lings a bottle, depending on the quality. Assuming 
  the diner also has coffee and a liqueur, a full meal 
  costs between 10 shillings and £1 (15 shillings is a 
  good average).
  When it comes to tips, the rule of thumb is 1d. per 
  shilling cost of the meal, with the total tip not to 
  exceed 6d. per diner.
     Chop & Steak Shop
  Once considered to sell only sub-standard meat, 
  chop and steak houses have undergone something 
  of a revolution in terms of quality. Found across Lon-
  don, it is fair to say that the quality of these dining 
  establishments is far from uniform. here, one can 
  eat well, though from a limited choice of courses.
  A chop or steak costs 8d. Roast leg mutton is cheap-
  er at 7d., and beef cheaper still at 6d. For those of 
  more limited means they offer meals such as tripe 
  and onions (6d.), sausage and mashed potatoes (2 
  1/2d.), and steak pudding (2d.). Vegetables add a 
  further 2d., while cheese is an extra 4d.
  As a quick guide, assume a full meal with drinks at a 
  chop or steak house costs around 2 shillings.
     Fast Food
  For the globetrotter on the go, London offers a 
  wide array of street vendors and small stalls. For as 
  little as a ha’penny, one can bite into baked chest-
  nuts, baked potatoes, bread, buns, cakes, curds 
  and whey, fried fish, gingerbread, ham sandwiches, 
  hot eels, hot green peas, muffins, oranges, pickled 
  whelks, pies, sausages, sheep’s trotters, shellfish, 
  shrimps, or strawberries.
  
  Leagues of Adventure: Globetrotters’ Guide to London
  2
  . Simpson’s
  Simpson’s is proud of its status as one of the city’s 
  oldest traditional restaurants. Previously a smoking 
  room and coffee house, Simpson’s has served English 
  cuisine since 1850. Large joints of meat, for which the 
  restaurant is famous, are wheeled to the diners’ tables 
  on silver trolleys.
  Chess has been part of the establishment since 1851, 
  and its growth and popularity as a restaurant has done 
  nothing to curb enthusiasm for the game. Although the 
  Chess Club has no formal ties to Simpson’s, club mem-
  bers are frequent patrons. While their conversation is 
  mundane, secret messages are passed on through their 
  games of chess.
  in 1898, Simpson’s is acquired by the Savoy hotel and 
  becomes part of the hotel complex.
  . RIvER ThAMES
  The longest river entirely in England, the Thames is a 
  working river, being a major trade artery not just for the 
  city, but for the rest of England (it connects to the canal 
  network) and the greater Empire beyond the green and 
  pleasant land. day and night, barges, steam yachts, and 
  oceangoing vessels transport goods and people up, down, 
  and across the river. Commercial activity has lessened 
  since the construction of railway bridges, but the railways 
  cannot entirely eliminate the need for watercraft.
  The mighty waterway is tidal for roughly a third of its 
  215 mile length, a stretch known as the 
  Tideway. The river rises and falls twice 
  a day, dropping by as much as 24 feet. 
  When the water level lowers, the ex-
  posed mud becomes a hunting ground 
  for scavenging mudlarks. Even with 
  the installation of sewers, the Thames 
  is filthy, polluted by some sewage, the 
  outflow of industry, and an alarming 
  number of animal and human corpses. 
  numbering among the poorest mem-
  bers of society, mudlarks risk disease 
  and infection from cuts, not to mention 
  drowning, in their bid to uncover some-
  thing of value.
  The shores of the Thames in central 
  London were formally marshland. Begin-
  ning, in the 1850s, embankments were 
  constructed on both sides of the river. not 
  only did this prevent the low-lying land 
  from flooding, it allowed for the land to 
  be reclaimed and put to practical use. The 
  Thames Embankment (which becomes 
  the Victoria Embankment after the Palace 
  of Westminster) stretches along the north-
  ern bank from Battersea Bridge in the 
  west to Blackfriar’s Bridge in the east. The 
  Albert Embankment, a smaller construction, runs west to 
  east from Vauxhall Bridge to Westminster Bridge.
  The Embankments are far from simple protective walls. 
  Each is wide enough for parts of the Underground network 
  to run beneath them alongside the sewers, while in the 
  surface are roads, bandstands, and public gardens. As well 
  as protecting the city, the Embankments have narrowed the 
  river, resulting in faster currents and a deeper flow.
  . ThE ROOkERIES
  Rookeries are city slums, home to the poorest of the 
  poor, hereditary criminals, and prostitutes. Overcrowded 
  and lacking the most basic sanitation, they are wretched 
  hives of scum and villainy, rife with disease and malnutri-
  tion. The honeycomb of shadowed alleys, narrow pas-
  sages, and buildings with boarded-up windows form a 
  maze for those who enter without prior knowledge of 
  the labyrinthine layout. Unseen eyes watch a stranger’s 
  every move, judging his wealth, likely armament, and 
  the ease with which he could be mugged or killed and 
  relieved of his possessions. Only a fool enters a rookery 
  unprepared.
  Whether unwise visitor stumbling through the warren 
  or desperate native, there are horrors in the Rookeries 
  of which all must be wary. Though mankind has many 
  disparate and varied languages, none are fit for purpose 
  when it comes to describing the horrors. Equally, man’s 
  brain is ill-equipped to comprehend their appearance 
  when confronted by them. Sinister cults take advantage 
  Royal Institution  
  Christmas Lectures
  Listed below are the canonical Christmas Lectures held between 1890 
  and 1899. At the Gamemaster’s discretion, any scientific globetrotter 
  with Fame or Status 2+ relating to his career and an appropriate sci-
  entific Skill of 6+ may be invited to give one of the popular Christmas 
  Lectures instead.
  Year
  Lecturer
  Title of Series
  1890
  James dewar
  Frost and Fire
  1891
  John Gray McKendrick
  Life in Motion; or the Animal Machine
  1892
  Robert Stawell Ball
  Astronomy
  1893
  James dewar
  Air: Gaseous and Liquid
  1894
  John Ambrose Fleming
  The Work of an Electric Current
  1895
  John Gray McKendrick
  Sound, hearing and Speech
  1896
  Sylvanus Phillips Thompson
  Light, Visible and invisible
  1897
  Oliver Lodge
  The Principles of the Electric Telegraph
  1898
  Robert Stawell Ball
  Astronomy
  1899
  Charles Vernon Boys
  Fluids in Motion and at Rest
  
  A Brief Tour
  
  of the plight of the Rookeries’ denizens, for those who 
  have nothing to lose are prepared to risk both their eter-
  nal souls and their sanity to gain power and wealth.
  Of the surviving rookeries in London, the two most 
  infamous are St. Giles, at the western end of the City of 
  London, and Jacob’s island, on the south bank of the 
  Thames.
  . ROyAL ARSEnAL
  The Royal Arsenal, Woolwich, is responsible for man-
  ufacturing armaments and ammunition and explosives 
  research. it lies close to the Woolwich dockyard (to the 
  west), and the Royal Military Academy and Royal Artillery 
  headquarters (to the south). nearby are the barracks of 
  the Royal Artillery and Royal Marines.
  Established in 1671, the Royal Arsenal complex fills 
  a 31 acre site concealed behind a 15-foot high wall. 
  Located around the Arsenal are a large number of build-
  ings and offices, including the Royal Laboratory, the 
  Royal Carriage department, the Royal Brass Foundry, the 
  Chemical Laboratory, and the Royal Gunpowder Factory. 
  Security is extremely tight, as on might expect, with 
  entrance limited to government officials, workers, and 
  military officers. Members of the public are allowed en-
  trance only under rare or unusual circumstances, except 
  to the Rotunda, which houses a military museum.
  Admission: 6d. Tickets must be purchased from the 
  War Office.
  Hours (Public): Open Tuesday and Thursday; 10 a.m. 
  to 6 p.m. (summer), 10 a.m. to 4 p.m. (winter)
  Leagues: Gun Club
  . ROyAL BOTAnIC GARDEnS
  Formerly the exotic garden at Kew Park, the gardens 
  have been extensively sculptured and expanded over the 
  last two centuries. The gardens were given to the nation 
  in 1837 by Queen Victoria to mark her ascension. They 
  became a national botanical garden in the 1840s, spark-
  ing a rush to procure new floral specimens.
  The site covers 375 acres (0.6 square miles) and con-
  tains a herbarium, seedbank, library, and archives, as well 
  as ornamental gardens and buildings, and greenhouses 
  lush with verdant vegetation from across the globe. The 
  Temperate house is the largest glass and iron greenhouse 
  in the world, covering over 50,000 square feet.
  Kew Palace, the former royal palace around which 
  the gardens are arranged, was presented to the nation 
  by Queen Victoria in 1887 to mark her Golden Jubilee. 
  Tours of the Palace, a structure actually little larger 
  than a country manor house despite its grand title, are 
  conducted daily. housed within the Palace is the Index 
  Kewensis, an “index to the names and Authorities of all 
  known flowering plants and their countries.”
  Queen Victoria maintains only a modest private sum-
  mer house within the grounds. On the rare occasion she 
  is in residence, a section of the gardens is sealed off from 
  the public.
  The Board of Trustees regularly funds expeditions 
  with the intent of securing new specimens and seeds for 
  its already impressive collection. Globetrotters of any 
  League may approach the Board as if it were a newspa-
  per when seeking funds for a botanical expedition.
  Admission: Free
  Hours (Public): Every afternoon
  0. ROyAL COURTS OF JUSTICE
  A recent addition to London, being completed only 
  in 1882, the Royal Courts of Justice are located on the 
  Strand, just north of the Temple (see p. 37). Although 
  there are public viewing galleries in each of the 19 courts, 
  the presiding judges have the right to deny public access 
  if they feel the case warrants a closed court.
  Leagues: Gavel Club
  1. ROyAL InSTITUTIOn OF 
  GREAT BRITAIn
  Since its foundation at the end of the 18th century, the 
  Royal institution has devoted itself to the understanding of 
  science and, perhaps more importantly, to disseminating 
  that knowledge. its most famous public engagements are 
  its Christmas Lectures, started in 1825 by Michael Faraday. 
  held in the week between Christmas and new Year, the 
  lectures comprise three parts linked by a single theme.
  The Royal institution’s building is not just a lecture 
  hall. Within its laboratories, which are open to any mem-
  ber in good standing, scientists have discovered 10 ele-
  ments since 1807, the latest being argon in 1894.
  2. ROyAL MInT
  The institution known as the London Mint began in 
  886 and has operated continually since its foundation. 
  The current building dates from 1880. As well as minting 
  the coins of the realm, the Mint manufactures military 
  medals, civilian honors, and governmental seals.
  Each year, a random selection of freshly minted coins is 
  presented to a jury made up of Freemen of the Company 
  of Goldsmiths, along with the President of the numismatic 
  Society, to ensure they meet the required standards. As 
  payment for his services, the latter is awarded one of each 
  newly minted coin for his personal collection.
  Hours (Office): 10 a.m. to 4 p.m.
  Leagues: numismatic Society
  
  Leagues of Adventure: Globetrotters’ Guide to London
  
  . ROyAL OBSERvATORy 
  GREEnWICh
  Constructed in the 17th century, the Royal Observa-
  tory at Greenwich became the center of international 
  timekeeping at an international conference in 1884, 
  when the Prime Meridian was adopted, an imaginary line 
  of longitude that runs through the Observatory upon 
  which all clocks in the Western world are based.
  Two highly accurate clocks hang in the Observatory’s 
  Octagon Room. Until recently, people would travel to 
  Greenwich to set their watches. The constant interrup-
  tions by great throngs of citizens clamoring to know the 
  correct time greatly annoyed the astronomers.
  in 1836, John henry Belville began setting his watch 
  on a daily basis at Greenwich and then traveling around 
  London, selling the right time to interested parties (and 
  thus saving folk a lengthy trip). John henry died in 1856, 
  passing the profession onto his widow, Maria. in her 
  eighties, she retires in 1892 and daughter Ruth takes 
  over. Because the accuracy of watches has improved 
  since her father’s time, she sets her watch (which she 
  calls “Arnold”) each Monday.
  in 1894, Martial Bourdin, a French anarchist, tries to 
  blow up the Royal Observatory, the first proven interna-
  tional terrorist attack on Great Britain. he results only 
  in killing himself, leaving his motive a mystery (and thus 
  ideal material for an adventure).
  The Astronomer Royal, a post dating back to 1675, 
  serves as director of the Royal Observatory Greenwich. 
  he is considered a member of the Royal household.
  . ROyAL UnITED SERvICE 
  InSTITUTIOn
  Founded by the duke of Wellington in 1831, the insti-
  tution (originally named the naval and Military Museum) 
  provides a place where serving military officers can study 
  naval and military science. it was awarded a royal charter 
  in 1860.
  The institution’s charter specifically states that it is a 
  professional and scientific society, not a social club. The 
  latter aspect is provided by the Admirals’ & Generals’ 
  Club, which has its clubhouse within the institution. 
  Membership of the latter is not a requirement to being 
  accepted into the institution. Similarly, being a member 
  of the institution does not grant automatic membership 
  in the club.
  Until 1895, the institution is housed in Middle Scot-
  land Yard (close to the old headquarters of the Metro-
  politan Police). in 1895, it moves to Whitehall.
  The institution’s museum houses a huge collection of 
  militaria. it is divided into three departments. The Library 
  houses military treatises, accounts, maps, and records, as 
  well as coins and medals. The Military department con-
  tains weapons and armor from around the world. The 
  naval department is replete with naval models and arti-
  facts. Among the treasures are scale models of the Battles 
  of Waterloo (with 190,000 figures) and Trafalgar.
  Admission: 1s. Tickets may be purchased from any 
  member of the institution
  Hours (Public): 11 a.m. to 5 p.m. (April to Septem-
  ber), 11 a.m. to 4 p.m. (October to March)
  Leagues: Generals’ & Admirals’ Club
  . ROyAL vETERInARy 
  COLLEGE
  The Royal Veterinary College owes its origins not to 
  a philanthropic attitude toward animal welfare, but to 
  horse racing. Between 1769 and 1770, a horse named 
  Eclipse won every race he entered. Seeking to under-
  stand Eclipse’s death in 1789 (he was 25) and the biology 
  that made him a superior horse, Granville Penn, grand-
  son of the first European veterinary school, founded the 
  Veterinary College of London in 1791. A Royal Charter 
  was awarded in 1844.
  Since its founding the College has gone on to true vet-
  erinary medicine, catering for all manner of animals. By 
  1879, the number of trained vets had greatly increased, 
  but their fees made their services unaffordable by the 
  common man. Believing that all animals had a right to 
  be treated, the College opened the Cheap Practise Clinic 
  to provide veterinary services for the poor. in 1895, the 
  College acquires its first X-ray machine.
  While horses are no longer its sole focus, the College 
  maintains close ties to the Jockey Club, as well as the 
  Menagerie Club.
  The College maintains a museum in which are dis-
  played some 4,000 specimens of domesticated animals. 
  Some are whole, others cut open and preserved to reveal 
  their anatomy.
  Admission: Free, but requires the presentation of a 
  visiting card
  Hours (Public): daily; 9 a.m. to 6 p.m. (summer), 9 
  a.m. to 5 p.m. (winter)
  . SALvATIOn ARMy 
  hEADQUARTERS
  Founded as the East London Christian Mission in 
  1865, the Salvation Army is the brainchild of William and 
  Catherine Booth. Although a charitable organization and 
  Christian church, the Salvation Army is, as the name im-
  plies, has a military organization. it has its own flag and 
  uniform, and its hymns are styled on the tunes of popu-
  lar pub songs. Members hold the ranks of General (held 
  
  A Brief Tour
  
  by William Booth), Officer, and Soldier. Adherents are 
  known as “Salvationists.” it accepts women as preachers, 
  something unusual in this age.
  The Army seeks to help the poorest members of so-
  ciety both physically and spiritually. it caters primarily 
  to alcoholics, drug addicts, and prostitutes—those who 
  have fallen to the lowest rung of society. William Booth 
  has summed up the Army’s work as the “three S’s,” those 
  being soup, soap, and salvation.
  Among its 11 doctrines are belief in the Old and new 
  Testament as the only divine rules, that all men are sin-
  ners, and that continued salvation requires continued 
  obedience faith in Christ. it does not celebrate Baptism 
  or holy Communion. Members are expected to avoid 
  activities that taint body and spirit—consuming alcohol, 
  taking drugs, smoking, and gambling.
  Since 1880 the Army has spread its message of accep-
  tance and salvation to Australia, ireland, and the United 
  States of America.
  despite its good work, the Salvation Army has its 
  opponents. The Skeleton Army and The Unconverted 
  Salvation Army, among others, have repeatedly disrupted 
  the Salvation Army’s meetings (typically by throwing 
  everything from rocks to rotten eggs to dead rats) and 
  assaulted their members since 1881.
  The animosity has little to do with religion—the heads 
  of the various organizations are typically landlords in 
  areas frequented by the Army who fear a loss of business 
  from their preaching.
  despite being informal organizations, those opposed 
  to the Salvation Army carry banners bedecked with skulls 
  and crossbones and cry out their support for the “three 
  B’s”—beef, beer, and bacca (tobacco).
  . SAvILE ROW
  The townhouses that line Savile Row (located in May-
  fair) were once inhabited by married military officers and 
  their families and politicians. Today, globetrotters know 
  Savlle Row as home to bespoke tailors of the highest 
  quality. it was here that henry Poole created the dinner 
  jacket, an essential piece of clothing for any globetrotter 
  whether at home or abroad.
  The Royal Geographical Society has had its headquar-
  ters at 1 Savile Row since 1871. The club has a glass-
  roofed library, and an observatory on the roof. Ever keen 
  to be at the heart of the fashion world, the dandy Club 
  has recently rented premises on Savile Row. 
  Twice a year, in spring and autumn, tailors and dress-
  makers from across the civilized world are invited to 
  display their latest fashions designs at the Club. A design 
  that meets with the members’ approval is guaranteed to 
  bring the craftsman increased business during the next 
  season, though naturally each dandy demands slight 
  adjustments to any garment so as not to look exactly like 
  his peers.
  Leagues: dandy Club, Royal Geographical Society
  SEWERS
  not high on many visitors’ list of places to visit, 
  London’s sewers were constructed after the Great Stink 
  of 1858. Concealed beneath the streets are 100 miles of 
  main intercepting channels, which carry the city’s waste 
  east toward the Thames Estuary, 450 miles of main sew-
  ers, and 13,000 miles of smaller channels.
  The sewer has given rise to related occupations out-
  side of maintenance workers. Grubbers play their trade 
  on the surface, searching for valuables caught in the 
  drains. Wading through the sewers proper and scaveng-
  ing for lost valuables are toshers.
  While not many Londoner’s would ever think of it as 
  such, the sewers are a form of highway. Criminals make 
  use of the network to move around the city unseen and 
  out of the way tunnels and cisterns make ideal hiding 
  places for stolen or smuggled goods.
  Rumors abound the sewers are home to more than 
  just scavengers and ordinary rats. Toshers speak of rats 
  larger than dogs (perhaps the result of a weird scientist 
  dumping chemicals into the sewers) and a herd of car-
  nivorous pigs. in recent months a new terror has been 
  added to their list of monsters—dragons!
  . (nEW) SCOTLAnD yARD
  Originally located at 4 Whitehall Place, Scotland Yard 
  (more commonly just “the Yard”) became a metonym for 
  the Metropolitan Police because its rear entrance was on 
  Great Scotland Yard. When a new purpose-built head-
  quarters was opened on the Embankment near White-
  hall in 1890, it was duly named new Scotland Yard. The 
  police stables are located just across the street from the 
  original Scotland Yard.
  despite common misconception, even among many 
  Londoners, Scotland Yard is not actually a police station. 
  it contains administrative offices, a laboratory, and the 
  central police records office, a well as the Black Museum 
  (see below). Suspects “taken to the Yard” are formally 
  charged at Cannon Street police station, which is adja-
  cent to Scotland Yard.
  ironically, Scotland Yard became the center of an 
  unsolved mystery (dubbed the Whitehall Mystery by the 
  press) before it had even opened. during construction 
  of the new building in 1888, workmen unearthed a dis-
  membered female torso. A severed right arm found on 
  the shore of the Thames a month earlier was matched 
  to the victim and part of her left leg was found nearby a 
  little time later. The cause of death and the identity of the 
  woman (and her killer) remain unknown.
  Black Museum
  The Black Museum, more correctly called the Crime 
  Museum, came about after the Prisoners Property Act of 
  
  Leagues of Adventure: Globetrotters’ Guide to London
  
  1869, which gave the police the right to confiscate the 
  property of those convicted of a crime. its unofficial nick-
  name was coined in 1877.
  The Museum, which contains tools of the criminal 
  trade, death masks of executed prisoners, weapons, and 
  reams of evidence gathered in criminal cases is located in 
  Scotland Yard. Free access is granted to all members of 
  the police. Members of the public may attend only after 
  receiving dispensation from the Police Constable Randall, 
  one of the Museum’s founders and now its unofficial cura-
  tor. Consulting detectives known to cooperate with the 
  police are usually granted access without any formality, 
  more so if they have something to add to the collection.
  . SOMERSET hOUSE
  Built as a palace and extended in the 1850s to enclose 
  three sides of the grand courtyard, Somerset house sits 
  on the Strand in central London. it now houses many 
  public records from across the Empire.
  Among its many offices are the Audit Office, and the 
  Common Wills Office, the inland Revenue, and the Of-
  fice of the Registrar of Births, deaths, and Marriages. it 
  is a handy resource for globetrotters looking to uncover 
  public records, though access to the files requires writ-
  ten consent of the relevant department head.
  Hours (Office): 10 a.m. to 4 p.m.
  100. ST BARThOLOMEW’S 
  hOSPITAL
  Bart’s, as it is more commonly known, has served 
  the citizens of London since 1123. it is home to St 
  Bartholomew’s hospital Medical College, an educational 
  body dedicated to training the new generation of physi-
  cians and surgeons. its most famous graduate is perhaps 
  doctor John Watson, colleague of Sherlock holmes.
  Like all hospitals, Bart’s requires money to continue 
  operating. While much of its income is derived from 
  property rent, globetrotters seeking to be do good 
  work, and receive recognition for their charity, might be 
  encouraged to learn that displayed in the ornately ap-
  pointed Great hall are large plaques listing the names of 
  benefactors and their donations.
  101. ST PAUL’S CAThEDRAL
  Seat of the Anglican Bishop of London, the dome of 
  St Paul’s has dominated the skyline since 1720. The tall-
  est building in London and clearly visible for miles, it is 
  a major landmark. Though fewer luminaries are buried 
  here than in Westminster Abbey (see p. 42), it contains 
  the mortal remains of the duke of Wellington, horatio 
  nelson, and J. M. W. Turner.
  102. ThE STOCk ExChAnGE
  if London is the heart of world finance, then The Stock 
  Exchange is the powerhouse. initially focused around 
  coffee houses, stocks have been traded in the capital 
  since 1571. The Stock Exchange has been quick to grasp 
  modern technology, installing telephones, ticker tape 
  machines, and telegraphs to speed up transactions.
  STORES
  London’s innumerable stores offer everything a glo-
  betrotter might wish to purchase. While it might require 
  some research and a long journey, there is very little that 
  cannot be bought in London. Even drugs and firearms 
  
  A Brief Tour
  
  can be purchased with little trouble in the Victorian era, 
  though the legal purchase of poisons and explosives re-
  quires one to sign a register. As a rule of thumb, quality 
  and price go hand-in-hand. 
  described below are a number of the more upmarket 
  stores, the places where globetrotters may wish to make 
  purchases.
  10. The Army & navy Co-operative 
  Society Limited
  A cooperative founded in 1871 by army and navy of-
  ficers, the store’s aim was to ensure its members could 
  buy goods at the lowest possible price. When it opened it 
  sold only groceries. A year later, it has expanded its stock 
  to include a chemist, drapery, fancy goods, firearms, 
  stationery, and tailoring. By 1890 it also offered banking 
  and estate agency services, as well as furniture.
  Members traveling to india can take advantage of 
  the co-operative’s low prices—it has stores in Mumbai 
  (opened 1890) and Karachi (1891).
  Any serving or retired military personnel can apply for 
  membership. As a rule of thumb, members can purchase 
  any of the goods mentioned above at 75% of the prices 
  listed in Leagues of Adventure.
  10. Fortnum & Mason
  The Fortnum & Mason department store has sold high 
  quality, luxury, and specialty goods to patrons of discern-
  ing tastes since 1707. in 1886, it becomes the first store in 
  Britain to sell h. J. heinz’s new product—baked beans. 
  in addition to regular shopping, the store offers globe-
  trotters a unique service—simply go in, tell the staff the 
  nature of one’s next expedition and one’s budget, and the 
  store will collect together and pack appropriate equipment 
  and deliver it to one’s ship in time for its departure.
  10. hamleys
  in 1760, William hamley opened “noah’s Ark,” the 
  world’s first toy store. Crammed into the small store 
  were everything from rag dolls to wooden puzzles to 
  painted tin soldiers. From its humble beginnings the 
  store, located in Regent Street, has become popular with 
  royalty and nobility, as well as commoners.
  As well as conventional toys, hamley’s sells an exclu-
  sive range of miniature steam-powered and clockwork 
  automatons. These delicate, fully-functioning must-have 
  toys command an extremely high price, placing them far 
  beyond the means of ordinary citizens.
  10. harrods
  in business since 1834, harrods sells fruit and veg-
  etables, medicines, perfumes, and stationery of the best 
  quality. despite a setback in 1883, when the store burned 
  down, harrods quickly bounced back. it is one of the few 
  big stores to extend credit to customers, although not 
  every patron is guaranted to be treated so generously.
  harrods makes British history is 1898, when a moving 
  staircase “escalator” is installed. Customers unnerved by 
  the experience are offered a tot of brandy and smelling 
  salts when they reach the top to help them recover their 
  senses.
  10. Liberty & Co.
  drawing a loan from his future father-in-law, Arthur 
  Liberty opened his eponymous store in 1875. it offered 
  discerning customers the most exotic of goods—fabrics, 
  objets d’art, and ornaments from Japan and the Far East. 
  Within 18 months, and despite having just three staff, 
  the store made sufficient profit that Liberty repaid the 
  loan in full.
  The store expanded its inventory to include costumes 
  (clothing) in 1884 and carpets and furniture in 1885. 
  The store’s costumes rivaled those of anything in Paris, 
  placing London firmly on the fashion map. Throughout 
  the 1890s, the store turns its attention to Great Britain’s 
  native designers, helping push both the Arts & Crafts 
  movement and Art nouveau into the public limelight.
  10. ThE TEMPLE
  Lying south of Fleet Street, the Temple is one of Lon-
  don’s main legal districts, having been associated with 
  the legal profession since the 14th century. Formerly 
  owned by the Knights Templar, the Temple today con-
  tains two of the inns of Court (inner Temple and Middle 
  Temple) and barristers’ lodgings and chambers (offices 
  where barristers practice law).
  The inner Temple Library contains tens of thousands 
  books of law, biographies, heraldry, history, and topog-
  raphy. Access is restricted to members of the four inns 
  of Court, though others may view the texts with written 
  permission of the Librarian.
  ThEATERS & MUSIC hALLS
  Whether one seeks a bawdy comedy, light opera, bal-
  let, or Shakespearean play, London’s many theaters and 
  music halls have something to suit all tastes and budgets. 
  Although the West End plays home to many theaters, 
  there are a plethora scattered across London.
  10. The Alhambra Theater
  Originally known as The Royal Panopticon and used 
  as a venue for scientific demonstrations and showcasing 
  the arts, the building became the Alhambra Music hall 
  in 1864. The original building no longer exists, having 
  been destroyed by fire in 1882. Reopened in 1884, it 
  
  Leagues of Adventure: Globetrotters’ Guide to London
  
  
  A Brief Tour
  
  
  Leagues of Adventure: Globetrotters’ Guide to London
  0
  adopted its current name. As well as the usual music hall 
  and light entertainment shows, the Alhambra has hosted 
  an equestrian ballet, light opera, conventional ballet, the 
  aerial skills of Jules Léotard (1838-1870), and the risqué 
  Can-Can (1870). The proved so scandalous that the pow-
  ers that be stripped the theater of its dance license—it 
  has yet to be reinstated.
  in 1896 the Alhambra hosts its first moving picture 
  programme. Among the films was celebrated cartoonist 
  Tom Merry lampooning Emperor Kaiser Wilhelm ii and 
  Prince Bismarck by drawing caricatures, his deft hand 
  caught on film for the amusement of the audience.
  Leagues: Performing Arts Club
  110. The Empire Theater of 
  varieties
  initially a variety theater and ballet venue, the Empire 
  became a music hall and adopted its current name in 
  1887. The stage designs of William Pitcher, better known 
  in the theater world as C. Wilhelm, are much copied by 
  other establishments. The famed designer also works for 
  other theaters. The theater is located in Leicester Square, 
  in the heart of London’s fashionable West End. its prom-
  enade is notorious as a haunt for prostitutes.
  in March 1896, the Empire hosts a cinematograph per-
  formance by the French Lumière brothers, the first such 
  performance in Great Britain. it proves such a commercial 
  success that the show runs for 18 months. in doing so it 
  ensures the future of cinematography in Great Britain.
  111. The Lyceum Theater
  The Theatre Royal Lyceum and English Opera house 
  is one of London’s premier theaters. it is especially noted 
  for its Shakespearean plays. henry irving, the greatest ac-
  tor of the age and the general manager, makes frequent 
  appearances on stage. The business side of the Lyceum 
  is managed by Bram Stoker from 1878-1898. it is toward 
  the latter era of his tenure that Stoker makes the acquain-
  tance of Professor Van helsing.
  Leagues: Stratford Players
  112. The new Adeplhi
  Entertaining the masses since 1809 (though the new 
  building dates only from 1858), the Adelphi is noted for 
  its unique lighting system—Stroud’s Patent Sun Lamp—
  which passes gas light through a cut-glass chandelier. it 
  is mainly noted for its comic operas and operettas.
  in 1897, William Terriss, an actor, was murdered while 
  entering the theater. his killer, Richard Archer Prince, is 
  a destitute actor with whom Terriss had argued a few 
  nights earlier. Prince initially pleads guilty, but changes 
  his plea in order to milk the growing publicity concern-
  ing his trial. he is found guilty of murder but not respon-
  sible for his actions. P
  rince spends the rest of his days in Broadmoor Crimi-
  nal Lunatic Asylum. ironically, he finally enjoys the lime-
  light he so craves—he becomes the prison orchestra’s 
  conductor and passes his sentence entertaining his fel-
  low inmates with his acting.
  11. The Royal victoria hall & 
  Coffee Tavern
  Renamed in 1834 in honor of Victoria, duchess of 
  Kent (the current queen’s mother), who attended a show 
  that year, the theater is better known as the Old Vic.
  Whereas most theaters have a license to serve alco-
  hol, the theatre’s owner, Emma Cons, is a member of the 
  Temperance Society. As such, only non-alcoholic bever-
  ages are available. Cons’ tenure has also transformed the 
  productions. Gone are the rowdy melodramas of old, re-
  placed with Shakespeare, opera, temperance meetings, 
  and, since the early 1880s, public scientific lectures.
  The lectures, attendance at which cost just one penny, 
  have proved so successful that philanthropists donated 
  sizeable sums to the theater. Cons used this input of 
  money to found the Morley Memorial College for Work-
  ing Men and Women. Although a separate financial en-
  terprise from the theater, classes and meetings make use 
  of the Old Vic’s facilities.
  11. The Theater Royal, Drury Lane
  The fourth theater to occupy the site since 1663, the 
  current Theater Royal opened its doors in 1812. Follow-
  ing a decade of steady decline, business is now on an 
  upward trend. its reversal of fortunes is primarily down 
  to its ties to the Carl Rosa Opera Company, which has 
  staged many productions here since the 1880s, and its 
  Christmas pantomime, which is so popular it runs until 
  March. The key to these successes are the elaborate cho-
  reography of John d’Auban, the theater’s dance master, 
  and the wonderful costumes designed by C. Wilhelm.
  Under the management of first August harris (man-
  ager from 1879-1896) and later Arthur Collins (manager 
  1896-1923), the keyword for the theater’s productions 
  is “spectacle.”
  11. TOWER OF LOnDOn
  Founded by William the Conqueror in 1066, the 
  Tower of London has been expanded and repaired many 
  times down the centuries. initially a royal residence, it 
  has been used as an armory, a notorious prison, a me-
  nagerie, a fortress, and a treasury. Today, it houses the 
  Crown Jewels, which are protected by the Yeoman Ward-
  ers (more popularly known as Beefeaters, supposedly 
  because they were entitled to eat a large ration of beef 
  each day), an armory, and gun platforms. 
  it remains available as a prison, though it has not official-
  ly housed any prisoners in many decades. Rumors abound 
  
  A Brief Tour
  1
  that the government makes use of the cells to incarcerate 
  those it dare not bring to public trial out of fear their 
  testimony would endanger the stability of the kingdom.
  Ravens have long been associated with the Tower, 
  drawn no doubt to the rotting corpses of prisoners put 
  on display as a warning to others.
  According to legend, Charles ii was a keen astronomer, 
  and chose the Tower for the site of an observatory. Unfor-
  tunately, the ravens seemed to enjoy using his telescope as 
  a target for their droppings. Enraged, the king ordered the 
  birds killed, whereupon he was duly informed that if the 
  ravens were killed, he would lose his kingdom. The ob-
  servatory was moved to Greenwich and the birds became 
  an integral part of the castle. Over time, the legend has 
  mutated, spelling doom to the monarch should the ravens 
  ever leave (their wings are clipped to prevent flight).
  Bizarrely, as only the British can be, the ravens, of 
  which there are officially six, are enlisted members of 
  the army, As serving soldiers they can be dismissed from 
  service for conduct not befitting a soldier of the crown. 
  So far, none have ever been disciplined.
  Admission: 6d. (Armory); 6d. (Jewel house); free on 
  Monday and Saturday
  Hours (Public): daily; 10 a.m. to 4 p.m.
  11. TOWER SUBWAy
  Located some 400 yards west of Tower Bridge (con-
  structed between 1886 and 1894), in the East End of 
  London, Tower Subway opened in 1870 as a railway tun-
  nel. This venture ended less than three months later, and 
  it was transformed into a pedestrian foot tunnel. it closes 
  completely to the public in 1898 after the toll-free Tower 
  Bridge opened. 
  The tunnel, which lies 50 feet below street level, is 
  reached via two stone kiosks (one at each end). Each 
  kiosk houses a steam-powered elevator.
  11. TRAFALGAR SQUARE
  Erected in the mid-19th century, the Square honors 
  one of Great Britain’s most distinguished naval he-
  roes—horatio nelson. The column atop which the state 
  of nelson stands is flanked by four lions, each cast from 
  melted down cannons captured at the Battle of Trafalgar. 
  Two large fountains flank the column.
  The addition of the fountains was ostensibly to coun-
  ter the reflected heat from the large amount of asphalt. 
  This is only partly true—since its opening, the Square has 
  been a popular gathering place for both peaceful meet-
  ings and protests. By adding the fountains, the available 
  gathering space was significantly reduced.
  Even so, the Square has been the site of two infa-
  mous events. in 1886, on what is remembered as “Black 
  Monday,” a protest against unemployment turned into a 
  riot. A year later, on “Bloody Sunday,” a demonstration 
  against Britain’s repression of the irish attended by some 
  30,000 spectators descended into a bloody fight against 
  the police and the army.
  11. TRInITy hOUSE
  Formally known as The Master Wardens and Assis-
  tants of the Guild Fraternity or Brotherhood of the most 
  glorious and undivided Trinity and of St. Clement in the 
  Parish of deptford Strond in the County of Kent, Trinity 
  house, as it is more commonly known, is a private cor-
  poration. Granted a Royal Charter in 1514, the corpora-
  tion has three functions.
  First, it is the General Lighthouse Authority. As part of 
  its duties it is responsible for the maintenance of light-
  houses and buoys around the coast. Second, it trains and 
  provides pilots and navigators for vessels sailing waters 
  in northern Europe. Third, it is a charity, dispensing 
  funds to retired and injured seamen.
  For a small fee, one may take a tour of Trinity house, 
  the highlight of which is a collection of model lighthouses 
  fashioned after those the Corporation maintains.
  Admission: 3d.
  Hours (Public): daily; 10 a.m. to 4 p.m.
  Leagues: Lighthouse Club, Mariners Club
  11. UnIvERSITy COLLEGE, 
  LOnDOn
  The first university established in the city (1826), Uni-
  versity College is non-secular, admitting students of all 
  faiths without discrimination. As of 1878, it became the 
  first British university not only to admit female students, 
  but to do so on equal terms with male students.
  Among the subjects taught here are English, art 
  (through the Slade School of Fine Art), the Classic, eco-
  nomics, geography, medicine (through the University 
  College hospital). in 1898, Sir William Ramsay, professor 
  of chemistry, discovers krypton, neon, and xenon in the 
  University’s laboratories.
  Soon after the University’s establishment it was real-
  ized that the general education of students was poor. To 
  improve standards, the decision was taken to found the 
  University College School (1830). Although only open to 
  male students, it too is non-secular.
  no compulsory subjects are taught. While many pu-
  pils elect to study French, German (an unusual subject), 
  and French, classes in Classical Greek, English, chem-
  istry, and mathematics are also available. As a secular 
  establishment, there is no religious teaching. Corporal 
  punishment, so beloved by sadistic headmasters, has 
  been abolished.
  Leagues: University Club for Ladies
  
  Leagues of Adventure: Globetrotters’ Guide to London
  2
  120. WESTMInSTER ABBEy
  The Collegiate Church of St Peter at Westminster, to 
  give it its formal title, stands west of the Palace of West-
  minster. Originally a Catholic place of worship, it became 
  part of the Anglican Church in 1559.
  irrespective of the controlling branch of Christianity, 
  it has been the traditional venue for the coronation of 
  Britain’s monarchs since 1066, the last such ceremony 
  being that of Queen Victoria in 1837.
  it is also the site of many burials and memorials. 
  Among those interred or remembered here are Lord 
  Byron, Geoffrey Chaucer, Charles darwin, Charles dick-
  ens, david Livingstone (his heart is buried in Africa), and 
  isaac newton, not to mention numerous monarchs (the 
  last being George ii).
  At the Gamemaster’s discretion, any globetrotter with 
  Fame or Status 4+ who dies during the campaign might 
  be honored with a burial in the cathedral, or at least a 
  memorial stone.
  Westminster School
  Situated in the grounds of the Abbey, the school has 
  educated pupils since the 12th century. Following the 
  dissolution of the monasteries, the monks who served 
  as tutors were replaced with Anglican instructors. Until 
  1883, the all boys school has a classical focus, concen-
  trating on the languages, archaeology, art, history, and 
  philosophy of Ancient Greece and Rome.
  now a public school open to anyone who can meet its 
  fees, the school has produced a large number of military 
  officers and diplomats.
  Each year, eight students who have attended the 
  school for a year are appointed Queen’s (or King’s) 
  Scholars. With education lasting for five years, there are 
  no more than 40 Scholars at any one time. As well as hav-
  ing their fees waived, the selected few are privileged to 
  attend any monarch’s coronation during their time at the 
  school. By ancient right, they may also attend meetings 
  of Parliament. The best of the Scholars win an automatic 
  scholarship to either Christ Church, Oxford University or 
  Trinity College, Cambridge University.
  WORkhOUSES
  Life in Victorian London can be extremely harsh and 
  while there is charity, there is not enough to sate every 
  desperate need. Looming over those close to abject pov-
  erty is the specter of the workhouse.
  Little better than prisons, workhouses were situated 
  behind high walls with only a single entrance guarded 
  by a porter. Any personal possessions an inmate might 
  be fortunate enough to still own on his entry were con-
  fiscated, to be returned only on his discharge. Children 
  over the age of 2 were taken from their mothers, the law 
  being that by entering the workhouse they had given up 
  all rights and responsibilities to their families. Children 
  aged 14 and over were considered adults. Like prisoners, 
  inmates were required to wear a uniform.
  Unlike prison, however, inmates could discharge 
  themselves at any time. Those who entered with chil-
  dren, though, were forced to take them back into their 
  possession on leaving.
  As the name implies, workhouses were not places for 
  the poor to idle away their time—the hard regime was 
  set up to discourage people from entering a state of pov-
  erty and seeking a place in the workhouse. Based on their 
  physical capabilities, inmates were assigned various menial 
  tasks designed to keep them busy. in some instances the 
  workhouse was operated as a business, the inmates being 
  little better than cheap laborers. Others rent out inmates as 
  laborers to factories and mills. Children received schooling, 
  though the standard of teachers was extremely poor.
  121. ZOOLOGICAL GARDEnS
  The London Zoological Gardens, better known sim-
  ply as The Zoo, was established by Sir Stamford Raffles 
  in 1826. it opened its gates to members of the London 
  Zoological Society, which governs the zoo, in 1828. Only 
  in 1847 was access granted to the public, a move estab-
  lished to secure funding for the keeping and collection 
  of the specimens.
  To date, the Zoo houses 2,3000 animals, over half 
  of which are birds. The mortality rate is staggeringly 
  high—out of every thousand animals, nearly 400 die each 
  year (compared to a birth rate of just 39 per thousand). 
  Fortunately for visitors, over 1,000 animals are added to 
  the collection per annum. half of these are gifts, mostly 
  donated by the Menagerie Club.
  Many Menagerie Club members lack the space to 
  house their larger specimens. The Zoo provides reduced 
  rent enclosures on the conditions that the owner pays 
  for the animals’ upkeep and welfare, and that the beast is 
  made available for public display on an agreed number of 
  days each year. While The Zoo’s finances preclude it from 
  actively sponsoring expeditions, it maintains close ties to 
  the Menagerie Club, from whom it is always prepared to 
  accept new animals brought back by globetrotters, so long 
  as it thinks they will appeal to the paying public.
  Most of the tropical animals are kept indoors, for it 
  is commonly believed they cannot survive outside in 
  London’s temperate climate. Among its many attractions 
  is the Aquarium, the world’s first aquarium.
  Admission: 1s. (6d. on Mondays)
  Hours (Public): daily; 9 a.m. to sunset; open Sunday 
  by invitation of a member of the London Zoological So-
  ciety or Menagerie Club only
  Selected Feeding Times: Pelicans 2.30 p.m.; otters 3 
  p.m.; eagles and other birds of prey 3.30 p.m.; big cats 
  4 p.m.
  Leagues: Menagerie Club
  
  “London, that great cesspool into which all the loungers 
  and idlers of the Empire are irresistibly drained.” —Sir 
  Arthur Conan doyle, A Study in Scarlet
  This section includes short biographies and statistics 
  for a selection of noteworthy persons who can be en-
  countered in London. depending on the needs of the 
  Gamemaster, they might serve as patrons, fellow League 
  members, allies, or even rivals.
  Although the named persons are constructed as 
  Patrons, where a Rank Resource is listed it has been 
  applied separately. Thus, the characters do not balance 
  with the rules for creating Patrons. The Sanity Secondary 
  Attribute has been included for Gamemasters using this 
  supplement with Leagues of Gothic Horror.
  Anderson, Elizabeth Garrett
  Born 1836; Died 1917
  After five years studying anatomy and medicine by 
  night, Greek and Latin with a private tutor, and working 
  as a nurse by day, Elizabeth Garrett became the first wom-
  an to be granted a license to practise medicine. Shortly 
  after issuing her license, the Society of Apothecaries put 
  measures in place to prevent other women following 
  her lead. Even with her qualifications, no hospital would 
  hire a female doctor. Undeterred, she opened a private 
  practise.
  in 1864 she opened St Mary’s dispensary for Women 
  and Children (which became the new hospital for 
  Women and Children in 1872). in 1874, after much per-
  sistence, she was accepted as a member of the British 
  Medical Association. She co-founded the London School 
  of Medicine for Women, a teaching hospital that caters 
  only to female physicians, the same year. Between 1883 
  and 1902 she serves as the school’s dean.
  Patron 1
  Archetype: Physician; Motivation: Duty; Style: 1
  Primary Attributes: Body 2, dexterity 3, Strength 2, 
  Charisma 2, intelligence 3, Willpower 3
  Secondary Attributes: Size 0, Move 5, Perception 6, 
  initiative 6, defense 5, Stun 2, health 5, Sanity 5
  Skills: Bureaucracy 6, diplomacy 6, Empathy 5, Linguis-
  tics 4, Medicine 6, Science: Biology 5
  Talents: none
  Resources: Rank 1 (Christmas Society; +2 Social bonus), 
  Rank 1 (Women’s Suffrage Society; +2 Social bonus), 
  Status 1 (dean; +2 Social bonus)
  Flaws: Stubborn (+1 Style point whenever her inflexibil-
  ity causes her trouble, or she forces others to go along 
  with her idea)
  Weapons: Punch 0n
  Barton-Wright, Edward William
  Born 1860; Died 1951
  A qualified surveyor and civil engineer, Barton-Wright 
  spent many years working abroad. Returning to England, 
  he combines his knowledge of judo (picked up in Japan) 
  with boxing to form the basics of Bartitsu, his own martial 
  art. The principles of the style are simple—knock your 
  enemy off balance and hit him before he has a chance 
  to recover. As well as strikes with fists and feet, the style 
  emphasizes immobilization of limbs in order to prevent 
  retaliation. he currently working on adding elements 
  of savate, a French martial art based on kicks, and stick 
  fighting to Bartitsu.
  As well as teaching Bartitsu through his popular 
  Bartitsu Club, Barton-Wright advocates physical therapy, 
  especially through the application of electrocution, light, 
  radiation, and vibration.
  Patron 2
  Archetype: Patron; Motivation: Glory; Style: 2
  Primary Attributes: Body 3, dexterity 3, Strength 3, 
  Charisma 3, intelligence 3, Willpower 3
  Secondary Attributes: Size 0, Move 6, Perception 6, 
  initiative 6, defense 6, Stun 3, health 6, Sanity 6
  Skills: Athletics 6, Bureaucracy 6, intimidation 5, Lin-
  guistics 4, Martial Arts: Bartitsu 7, Medicine 4, Melee 6, 
  Science: Engineering 6
  Denizens
  
  •       •
  
  
  Talents: Block (Perform Block as a reflexive action), 
  Knockout Blow (+1 bonus to stun opponents), Stagger-
  ing Blow (+1 bonus to knockback his opponent)
  Resources: Rank 1 (dueling Club; +12 Social bonus), 
  Rank 1 (Meiji Club; +2 Social bonus), Rank 1 (Society of 
  Civil Engineers; +2 Social bonus)
  Flaws: Overconfident (+1 Style point whenever he is 
  forced to ask for help or when his bravado gets him in 
  over his head)
  Weapons: Punch 7n
  Budge, Ernest Alfred Wallis
  Born 1857; Died 1934
  A keen student of languages since the age of ten, 
  Budge initially became a stationer’s clerk. Through his 
  private tutor, Charles Seeger, he was introduced to the 
  Keeper of Oriental Antiquities at the British Museum, 
  who permitted him to study the museum’s cuneiform 
  tablets. Already fluent in Assyrian, hebrew, and Syriac, 
  Budge’s connections enabled him to attend Cambridge 
  University, where he studied ancient Semitic languages.
  he joined the British Museum’s department of Egyp-
  tian and Assyrian Antiquities in 1883, where he studied 
  a new language—ancient Egyptian. From 1886 to 1891 
  he was despatched to iraq to investigate how London 
  antique dealers were acquiring cuneiform tablets from 
  archaeological sites under guard by the Museum’s lo-
  cal agents. Budge returned successful and armed with 
  a huge collection of new tablets and 
  papyri.
  Budge becomes Assistant Keeper of 
  the department of Egyptian and Assyr-
  ian Antiquities in 1891 and Keeper in 
  1894. during his tenure, the Museum’s 
  agents use diplomatic pouches to 
  smuggle antiquities into England, offer 
  bribes to customs officials, and call in 
  favors to acquire new antiquities. Such 
  dubious methods are considered es-
  sential, for there is much competition 
  from other institutions.
  A leading academic, Budge is much 
  in demand by Leagues as a guest speak-
  er, not only for his knowledge but for 
  his anecdotes and humorous tales. he 
  is also an accomplished author, having 
  penned four books between 1888 and 
  1889 (and a further ten during the 
  1890s).
  Although he has no belief in the 
  supernatural, he has translated several 
  Egyptian manuscripts for the Ghost 
  Club, the Ministry of Unusual Affairs, 
  and the Tarot Club. in no instance has 
  the true reason for help been revealed.
  Patron 2
  Archetype: Academic; Motivation: 
  Truth; Style: 2
  Primary Attributes: Body 3, dexterity 3, Strength 2, 
  Charisma 3, intelligence 4, Willpower 3
  Secondary Attributes: Size 0, Move 5, Perception 7, 
  initiative 7, defense 6, Stun 3, health 6, Sanity 6
  Skills: Academics: history 7, Anthropology 5, Athletics 
  4, Bureaucracy 6, diplomacy 6, Expeditions 6, investiga-
  tion 6, Linguistics 7, Streetwise 5
  Talents: none
  Resources: Contacts 1 (Antique dealers; +2 bonus), 
  Contacts 1 (Museums; +2 bonus)*, Fame 1 (Egyptolo-
  gist; +2 Social bonus)**, Rank 2 (Osiris Club; +2 Social 
  bonus), Status 2 (Keeper at the British Museum; +2 
  Social bonus)
  Flaws: Pacifist (+1 Style point whenever he is able to 
  prevent violence or resolve a dispute peaceably)
  Weapons: Punch 0n
  * Bonus resource from his Status
  ** Bonus Resource from his Rank
  Carnacki, Thomas
  Born 1856; Died 1947
  While some members of the Ghost Club prefer to 
  operate in the shadows, Carnacki enjoys the public 
  spotlight. Although he is an accomplished inventor in 
  the field of electricity, he works as an occult detective. 
  While he is prepared to consult folklore, he puts his faith 
  in science, using devices of his own creation and items 
  borrowed from the Ghost Club’s stores. Like all good 
  Leagues of Adventure
  
  Denizens
  
  scientists, he takes nothing at face value, preferring to 
  rely on evidence rather than make presumptions.
  Whereas his compatriots in the Ghost Club rank ethe-
  real spirits in terms of Categories, Carnacki has divided 
  such entities into two classes—the powerful “Saiitii” and 
  the weaker “Aeirii,” names he learned from the Sigsand 
  Manuscript, a 14th century occult volume.
  Carnacki is vain by nature. Whenever he completes 
  a case, he invites a number of friends to his house for 
  dinner. Once the meal is finished (he won’t speak of his 
  investigation beforehand), Carnacki recounts his story, 
  glowering fiercely at any guests who dare to interrupt 
  him with questions.
  Patron 2
  Archetype: Inventor; Motivation: Truth; Style: 2
  Primary Attributes: Body 2, dexterity 3, Strength 3, 
  Charisma 3, intelligence 4, Willpower 3
  Secondary Attributes: Size 0, Move 6, Perception 7, 
  initiative 7, defense 5, Stun 2, health 5, Sanity 6
  Skills: Academics: Occult 6, Art: Photography 6, Athlet-
  ics 5, Brawl 5, Craft: Electrics 7, Empathy 5, Firearms 5, 
  investigation 6, Linguistics 6, Science: Engineering 6
  Talents: Weird Science: Engineering
  Resources: Artifact 0 (Ecto-Plasmic Bullets)*, Artifact 0 
  (Etheric Glass Plates)*, Artifact 2 (Electric Pentagram)**, 
  Rank 3 (Ghost Club; +4 Social bonus)
  Flaws: Vain (+1 Style point whenever he steals the spot-
  light or is forced to confront her shortcomings)
  Weapons: Punch 5n, Brass knuckles 6n, heavy revolver 
  8L
  * Bonus Resources from his League Rank.
  ** When laid out, the device encompasses a 10 foot 
  area. Anyone standing inside is granted Psychic Resis-
  tance 2 (+4 to resist rituals and psychic or supernatu-
  ral powers).
  Carte, Richard D’Oyly
  Born 1844; Died 1901
  it would be foolish to say that Carte single-handedly 
  elevated British theater from a low profession into one 
  enjoyed by all social strata, but he was most definitely a 
  major driving force behind its ascent. 
  dropping out of university in 1861, Carte turned his 
  attention to music and acting. While he enjoyed compos-
  ing and acting, his acute business sense led him to found 
  a management agency. Arguably his greatest success was 
  pairing William Gilbert (a dramatist) with Arthur Sullivan 
  (a composer). it took time, but their comic and light op-
  eras soon propelled all three men into the limelight.
  Carte had his eyes on more than just theatrical man-
  agement. Using the profits from his ventures, Carte 
  built the state-of-the-art Savoy Theater (1881) and the 
  adjacent Savoy hotel (1889). A firm believer in modern 
  technology, both structures were the first of their kind to 
  be illuminated entirely by electric lights.
  The 1890s sees a change in Carte’s focus. Gilbert and 
  Carter suffer an acrimonious split in 1891 when it is 
  discovered the impresario has been charging the Savoy 
  Theater’s expenses to their business partnership. Carte’s 
  other theatrical ventures suffer poor reviews and returns. 
  his business empire, however, continues to grow, with the 
  acquisition of Simpson’s restaurant and Claridge’s hotel.
  ill health plagues Carte during the last years of his life. 
  he turns the management of his opera company over to 
  his wife, helen, and son, Rupert.
  Patron 1
  Archetype: Businessman; Motivation: Power; Style: 1
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 3, intelligence 3, Willpower 3
  Secondary Attributes: Size 0, Move 4, Perception 6, 
  initiative 5, defense 4, Stun 2, health 5, Sanity 6
  Skills: Art: Music 5, Bureaucracy 7 (Business 8), di-
  plomacy 6 (Leadership 7), Empathy 5, intimidation 4, 
  Performance 5
  Talents: none
  Resources: Fame 1 (impresario & hotelier; +2 Social 
  bonus), Status 1 (Businessman; +2 Social bonus)
  Flaws: illness (+2 Style points whenever he is incapaci-
  tated by his illness)
  Weapons: Punch 0n
  Cavor, Professor Arthur
  Born 1847; Died 1929
  The notion of walking on the Moon has long fasci-
  nated the eccentric genius. Knowing that he could not 
  be the only scientist who thought that way, he founded 
  the Lunar Exploration Society, a League that would al-
  low inventors to work on their own methods of reaching 
  the distant lunar sphere yet share ideas and resources. 
  Unlike Professor Wells, Cavor has no illusions that the 
  Moon can support any form of life.
  Cavor’s own plan for a Moon vehicle is a metal and 
  glass sphere coated in a substance of his own inven-
  tion—Cavorite. So far he has experimented only with 
  minute quantities attached to the wings of aeroplanes—
  the substance requires pure selenite crystals, is difficult 
  to produce is large quantities, and controlling the craft 
  has proven exceptionally difficult.
  Patron 2
  Archetype: Inventor; Motivation: Hope; Style: 2
  Primary Attributes: Body 3, dexterity 3, Strength 2, 
  Charisma 3, intelligence 4, Willpower 3
  Secondary Attributes: Size 0, Move 5, Perception 7, 
  initiative 7, defense 6, Stun 3, health 6, Sanity 6
  Skills: Athletics 5, Brawl 4, Bureaucracy 5, Craft: Phar-
  macology 7, Expeditions 6, investigation 6, Linguistics 5, 
  Pilot: Moon Rocket, 6, Science 6, Survival 5
  Talents: Weird Science (Can create weird science gad-
  gets), Well-Educated (Treats Science as a general Skill)
  Resources: Contacts 1 (Equipping; +2 bonus), Rank 3 
  (Lunar Exploration Society; +4 Social bonus), Refuge: 
  Equipment 1 (+2 to rating)*
  Flaws: Cautious (+1 Style point whenever he or his com-
  rades suffer from his inability to make a quick decision)
  Weapons: Punch 4n
  * Bonus Resource from his League Rank.
  
  Leagues of Adventure: Globetrotters’ Guide to London
  
  Challenger, Professor George
  Born 1856; Died 1930
  A scholar and adventurer in equal measure, Challeng-
  er, formerly known as a jack-of-all-trades with no par-
  ticular interest in any one field, is appointed an Assistant 
  at the British Museum in 1892 and Assistant-Keeper of 
  Comparative Anthropology in 1893. he resigns later that 
  same year, having fallen out with his peers and superiors 
  over his scientific views.
  Many thought he had a promising academic career 
  ahead of him, but two things have conspired to destroy 
  that—his personality and his insistence that dinosaurs 
  still roam the remote corners of the earth. his theories 
  on the continued existence of prehistoric creatures have 
  led to the formation of the Challenger Club, an organiza-
  tion Challenger refuses to acknowledge save to lambast 
  them in the press for stealing his ideas.
  he has been described as a homicidal manic with a 
  turn for science. it is a fair description, for the bear of 
  a man is rude to all who cross his path, crude in the ex-
  treme, and lacks any sense of moral or inhibition. he is 
  also, however, a man of exceptional loyalty, with a deep 
  love for his wife. 
  despite his fearsome reputation, he is an erudite 
  man, capable of getting out of any tight spot through his 
  ingenuity and broad knowledge.
  Patron 3
  Archetype: Academic; Motivation: Truth; Style: 3
  Primary Attributes: Body 3, dexterity 3, Strength 4, 
  Charisma 4, intelligence 5, Willpower 4
  Secondary Attributes: Size 0, Move 7, Perception 11, 
  initiative 8, defense 6, Stun 3, health 7, Sanity 8
  Skills: Anthropology 6, Athletics 5, Brawl 6, Expeditions 
  6, Firearms 4, intimidation 5, investigation 6, Linguistics 
  5, Science 7 (Paleontology 8)
  Talents: Fearsome (Temporarily frighten opponents), 
  Jack of all Trades (ignores untrained Skill penalty for 
  general Skills)
  Resources: Fame 1 (Fearsome reputation; +2 Social bo-
  nus), Rank 1 (Paleontological Society; +2 Social bonus), 
  Well-Educated (Treats Science as a general skill)
  Flaws: Boorish (+1 Style point whenever his lack of man-
  ners leads to rejection in a social situation or causes him 
  or his friends trouble), Condescending (+1 Style point 
  when he proves someone else wrong or establishes his 
  own superiority), Righteous (+1 Style point whenever 
  his actions alienate him and his friends, or cause others 
  to publicly question his motives and moral judgment), 
  Short Temper (+1 Style point whenever his short temper 
  causes trouble)
  Weapons: Punch 6n
  Corelli, Marie
  Born 1860; Died 1951
  Born Mary Mackay, she changed her name when be-
  gan her first career—a musician. Writing proved to be 
  her true calling, and her first novel was published in 
  1886. despite being labelled as a melodramatic writer 
  by the literary elite, the public lapped up her work. 
  her popularity is such that her novels have, collectively, 
  outsold those of Athur Conan doyle, h. G. Wells, and 
  Rudyard Kipling combined. Many of her works touch on 
  the topics of mysticism, particularly astral projection and 
  reincarnation. This is perhaps not surprising given that 
  she is a member of the Ancient Order of druids. Many 
  are also thinly veiled social commentaries highlighting 
  the woes of the age,
  Although she has gained widespread fame, she has 
  nothing but disdain for the press and contempt for those 
  who seek to ingratiate themselves into society events.
  Corelli lives with her close companion, Bertha Vyver.
  Patron 1
  Archetype: Artist; Motivation: Wisdom; Style: 1
  Primary Attributes: Body 2, dexterity 3, Strength 2, 
  Charisma 3, intelligence 3, Willpower 2
  Secondary Attributes: Size 0, Move 5, Perception 5, 
  initiative 6, defense 5, Stun 2, health 4, Sanity 5
  Skills: Academics: Occult 5, Art: Writing 7, Athletics 4, 
  diplomacy 5, Firearms 4, investigation 5, Linguistics 4, 
  Performance 4
  Talents: none
  Resources: Fame 1 (Author; +2 Social bonus), Rank 1 
  (Ancient Order of druids; +2 Social bonus)
  Flaws: Shy (+1 Style point whenever she misses out on 
  getting recognition or a reward for her actions because 
  she won’t assert herself)
  Weapons: Punch 0n, Light revolver 6L
  Crawford, Emily
  Born 1831; Died 1915
  Regarded as a “Queen Among Journalists,” Crawford 
  is not your typical female reporter. Unlike her peers, 
  most of whom write from home and concern themselves 
  with women’s issues, Crawford has covered numerous 
  political and globetrotting events. As the French corre-
  spondent for the Daily News she made her way through 
  the barricades during the 1871 Paris Commune and in-
  terviewed leading members of the Communards as they 
  gathered for a meeting.
  Since returning to London in 1887, she has devoted 
  herself to accompanying globetrotting expeditions to 
  far-flung places.
  Patron 1
  Archetype: Reporter; Motivation: Truth; Style: 1
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 3, intelligence 3, Willpower 3
  Secondary Attributes: Size 0, Move 4, Perception 6, 
  initiative 5, defense 4, Stun 2, health 5, Sanity 6
  Skills: Art: Writing 6, Bureaucracy 5, diplomacy 6 
  (Politics 6), Empathy 5, investigation 5 (Interview 6), 
  Linguistics 5
  Talents: none
  Resources: Fame 1 (Journalist; +2 Social bonus), Rank 
  1 (The Press Club; +2 Social bonus), Rank 1 (The Uni-
  versity Club for Ladies; +2 Social bonus)
  
  Denizens
  
  Flaws: Overconfident (+1 Style point whenever she is 
  forced to ask for help or when his bravado gets him in 
  over his head)
  Weapons: Punch 0n
  Doyle, Arthur Ignatius Conan
  Born 1859; Died 1930
  Born in Edinburgh, Scotland, doyle was sent to a 
  preparatory school by his wealthy uncles, who sought 
  to elevate the boy from the poverty into which his family 
  had fallen as a result of his father’s alcoholism. Although 
  he graduated from the University of Edinburgh Medical 
  School and subsequently practised medicine, he soon 
  turned toward writing as a more lucrative profession.
  doyle has written works of his own invention, but his 
  fame and wealth are borne from turning the exploits of 
  Sherlock holmes and doctor John Watson into narra-
  tives, a task made possible only by his friendship with 
  Watson, a fellow medical man and an astute recorder of 
  facts and details, but one lacking a writer’s eye.
  doyle was recently approached by Professor Chal-
  lenger, who hopes to persuade the author to fictionalize 
  one of his expeditions. doyle has yet to be convinced, 
  despite Challenger’s loud insistence. in the mean time, 
  he concentrates on his holmes stories and, during the 
  detective’s missing years, his own novels.
  Patron 1
  Archetype: Artist; Motivation: Fame; Style: 1
  Primary Attributes: Body 2, dexterity 3, Strength 2, 
  Charisma 3, intelligence 3, Willpower 2
  Secondary Attributes: Size 0, Move 5, Perception 5, 
  initiative 6, defense 5, Stun 2, health 4, Sanity 5
  Skills: Art: Writing 7, Athletics 4, diplomacy 5, investiga-
  tion 4, Medicine 7, Sports 5
  Talents: none
  Resources: Fame 2 (Author; +2 Social bonus)*
  Flaws: Skeptic (+1 Style point whenever he proves an 
  assertion wrong or convinces someone else to question 
  his beliefs)
  Weapons: Punch 0n
  * Doyle has a bonus Resource from his Fame to as-
  sign as the Gamemaster wishes
  Escoffier, Auguste
  Born 1846; Died 1935
  Born and raised in France, Escoffier began his career 
  at his uncle’s restaurant before moving to Paris. having 
  met and befriended César Ritz, he moved to London in 
  1890 to become head chef at the Savoy hotel. his orga-
  nizational skills coupled with his culinary ability turned 
  the restaurant into an overnight success.
  during his tenure he creates a number of famous 
  dishes—baisers de Vierge (meringue with vanilla cream 
  and crystallised white rose and violet petals), bombe 
  Néro (a flaming ice), peach Melba, Melba toast, and 
  suprêmes de volailles Jeannette (jellied chicken breasts 
  with foie gras).
  he leaves the Savoy in 1898 under a dark cloud, hav-
  ing been implicated in the theft of valuable spirits and 
  wines. Escoffier had his revenge on his former employer 
  a year later—the kitchens he established at the Carlton 
  hotel caused a drop in the Savoy’s clientele.
  in addition to his regular employment, Escoffier fre-
  quently displays his talents by hosting extravagant din-
  ners at the Epicurean Society.
  Patron 1
  Archetype: Luminary; Motivation: Fame; Style: 1
  Primary Attributes: Body 4, dexterity 2, Strength 2, 
  Charisma 2, intelligence 6, Willpower 3
  Secondary Attributes: Size 0, Move 2, Perception 9, 
  initiative 8, defense 6, Stun 3, health 7, Sanity 5
  Skills: Art: Writing 6, Connoisseur 6, Craft: Cooking 8, 
  diplomacy 5, Empathy 4, Linguistics 4
  Talents: none
  Resources: Contacts 1 (hoteliers; +2 bonus)*, Fame 2 
  (Chef; +2 Social bonus), Rank 2 (Epicurean Society; +2 
  Social bonus), Refuge: Equipment 1 (Kitchen; +2 Craft: 
  Cooking bonus)**
  Flaws: Blasé (+1 Style point whenever his indifference 
  causes harm)
  Weapons: Punch 0n
  * Bonus Resource from his Fame
  ** Bonus Resource from his Rank
  Fogg, Phileas
  Born 1839; Died 1902
  Fogg was the first person to travel around the world 
  in 80 days (a feat he achieved in 1873), albeit on a bet 
  rather than out of adventurous zeal. 
  Since his return and new-found fame, Fogg has be-
  come President of the Travelers Club. Although now get-
  ting on in years, he maintains a keen interest in travel, 
  being an accomplished pilot (of all manner of vehicles) 
  and navigator. his jaunts are largely limited to the area 
  around London these days, though he is always prepared 
  to help globetrotters planning a lengthy voyage.
  Patron 2
  Archetype: Luminary; Motivation: Hope; Style: 2
  Primary Attributes: Body 3, dexterity 3, Strength 3, 
  Charisma 3, intelligence 3, Willpower 3
  Secondary Attributes: Size 0, Move 6, Perception 6, 
  initiative 6, defense 6, Stun 3, health 6, Sanity 6
  Skills: Athletics 4, Bureaucracy 5, Con 4, diplomacy 4, 
  Expeditions 6, Gambling 7, Linguistics 5, Pilot 5, Ride 5, 
  Survival 5
  Talents: direction Sense (Always know the direction), 
  Well-Educated (Treats Pilot as a general Skill)
  Resources: Artifact 1 (Aerial Automobile), Contacts 1 
  (Transportation; +2 bonus)*, Rank 5 (Travelers Club; 
  +8 Social bonus)
  Flaws: Obsession: Timeliness (+1 Style point whenever 
  his obsession causes her to do something dangerous or 
  endanger someone else’s life)
  Weapons: Punch 1n
  * Bonus Resource from his Rank
  
  Leagues of Adventure: Globetrotters’ Guide to London
  
  Frazer, James George
  Born 1864; Died 1941
  Frazer was born in Glasgow and studied Classics at 
  the University of Glasgow and Trinity College, Cam-
  bridge. despite studying law at the Middle Temple, he 
  developed an interest in mythology and religion.
  For 20 years he has gathered mythological stories 
  from around the world. Aside from brief visits to Greece 
  and italy, Frazer has remained in Great Britain—his 
  information is collected from ancient texts and ques-
  tionnaires mailed to British officials and missionaries 
  working abroad. in 1890, he sums up his work so far in 
  The Golden Bough: A Study in Comparative Religion, a 
  two-volume work. A three volume edition is released in 
  1900.
  The book focuses on totemism, the global concept of 
  the Year-King (a deity that dies and is reborn, as found 
  in myths across the globe), the link between religion and 
  mythology, and a form of evolution that has mankind 
  passing through three distinct stages—magic, religion, 
  and science—each of which supersedes the previous one 
  and renders it obsolete.
  Although Frazer lives in Cambridge he is a frequent 
  visitor to the British Museum. despite his field of exper-
  tise, Frazer has no belief in the supernatural as a true 
  power—he has turned down several invitations from 
  Leagues with a supernatural bent, believing them to be 
  charlatans.
  Patron 1
  Archetype: Academic; Motivation: Truth; Style: 1
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 3, intelligence 3, Willpower 3
  Secondary Attributes: Size 0, Move 4, Perception 6, 
  initiative 5, defense 4, Stun 2, health 5, Sanity 6
  Skills: Academics: Law 4, Academics: Religion 6, An-
  thropology 7 (Myths 8), diplomacy 5, investigation 5 
  (Research 6), Linguistics 5
  Talents: none
  Resources: Contacts 1 (Mysticism; +2 Social bonus), 
  Status 1 (Anthropologist; +2 Social bonus)
  Flaws: Poor Vision (+1 Style point whenever his poor 
  vision gets him into trouble or causes him to make a 
  critical mistake), Skeptic (+1 Style point whenever he 
  proves an assertion wrong or convinces someone else to 
  question his beliefs)
  Weapons: Punch 0n
  Freer, Ada Goodrich (aka Miss x)
  Born 1857; Died 1931
  Ada has always enjoyed spinning an air of mystery 
  about herself. her origins are veiled in scant hints rather 
  than hard facts, though she has suggested tie to Scottish 
  gentry. a medium and telepath, she joined the Circle of 
  Mediums in 1888 and the ghost Club in 1889.
  in 1893, she became a regular contributor to Border-
  land, a quarterly spiritualist magazine. it was at this time 
  she adopted the pseudonym Miss X, so as not to bring 
  the reputations of her clubs into disrepute with her pub-
  lic investigations into occult matters.
  her life as an occult investigator is not without its 
  critics. The Marquess of Bute (1847-1900), a nobleman 
  with a lay interest in the occult, hires Miss X’s services in 
  1894. She travels to the hebrides to investigate cases of 
  second sight. Although she publishes a detailed report, 
  it is merely a reworking of the investigations of Father 
  Allan Macdonald, a roman Catholic priest and folklorist.
  in 1895, the Marquess of Bute again hires her, this 
  time to investigate an alleged haunting at Clandon house. 
  She stayed at the house for several days, her reputation is 
  tarnished when it is alleged she did nothing but question 
  the staff and write up their responses.
  Miss X’s reputation may be stained, but it is a neces-
  sary evil. What she uncovered during her investigations 
  would terrify the public.
  Patron 1
  Archetype: Occultist; Motivation: Truth; Style: 1
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 3, intelligence 3, Willpower 3
  Secondary Attributes: Size 0, Move 4, Perception 6, 
  initiative 5, defense 4, Stun 2, health 5, Sanity 6
  Skills: Academics: Occult 6, Athletics 4, diplomacy 5, 
  Empathy 6, investigation 6, Linguistics 5
  Talents: Medium (Can communicate with the dead), 
  Mentalism: Telepathy
  Resources: Rank 1 (Circle of Mediums; +2 Social bo-
  nus), Rank 1 (Ghost Club; +2 Social bonus)
  Flaws: Bad Reputation (+1 Style point whenever her 
  bad reputation causes problems)
  Weapons: Punch 0n
  holmes, Mycroft
  Born 1847; Died 1929
  The older brother of Sherlock holmes by sever years, 
  Mycroft is also his superior in the field of deductive rea-
  soning. 
  he works for the British government, but his exact 
  capacity is shrouded in mystery—he appears to be 
  something of a human calculating engine, a man to 
  whom all information is passed and from whom results 
  are generated. Sherlock once remarked that while some 
  men are masters of one discipline, Mycroft’s specialty is 
  omniscience, an exceedingly rare quality.
  Were he so inclined, Mycroft could be the greatest de-
  tective on the planet. Unfortunately, he lacks both energy 
  and ambition to the extent that if considered wrong he 
  will not lift a finger to prove himself right again. Whereas 
  his younger sibling is both a man of action and intel-
  ligence, Mycroft disdains physical activity. his corpulent 
  body is just a housing for his immense brain, and is most 
  often found in the diogenes Club.
  Patron 2
  Archetype: Government Official; Motivation: Duty; 
  Style: 2
  Primary Attributes: Body 4, dexterity 2, Strength 2, 
  Charisma 2, intelligence 6, Willpower 3
  
  Denizens
  
  Secondary Attributes: Size 0, Move 2, Perception 9, 
  initiative 8, defense 6, Stun 3, health 7, Sanity 5
  Skills: Academics 8, Bureaucracy 10, Connoisseur 9, 
  Empathy 8, investigation 11, Linguistics 8, Science 8
  Talents: intelligent (+1 intelligence rating), Well-Edu-
  cated 2 (Treats Academics and Science as general Skills)
  Resources: Rank 4 (diogenes Club; +4 Social bonus)*
  Flaws: Obese (+1 Style point whenever his weight slows 
  him down or causes him difficulty)
  Weapons: Punch 0n
  * Mycroft has two bonus Resources from his Rank to 
  assign as the Gamemaster wishes
  holmes, Sherlock
  Born 1854; Died 1914?
  holmes’ interest in deductive reasoning was born 
  during his days as a chemistry undergraduate, his earli-
  est clients being his fellow students. Formerly indepen-
  dent, the man now arguably the greatest detective in the 
  world, now shares his lodgings with his only true friend, 
  dr. John Watson, who also assists him in his cases.
  A man of bohemian tastes, he is fastidious about his 
  grooming, though his lodgings are a chaotic mess. he 
  smokes to excess and dabbles with cocaine, but has few 
  true vices. Aloof when engaged on a case, and prone to 
  taunting Scotland Yard’s finest with his deductions, he 
  can nonetheless being extremely amiable when required. 
  While a man of morals, he is not beyond breaking into 
  property, lying to or concealing evidence from the police, 
  or manipulating others when the need arises.
  Between 1891 and 1894 holmes is believed dead, 
  having tumbled from the Reichenbach Falls while grap-
  pling his arch-nemesis, Moriarty. 
  Patron 4
  Archetype: Law Man; Motivation: Truth; Style: 4
  Primary Attributes: Body 3, dexterity 3, Strength 4, 
  Charisma 4, intelligence 5, Willpower 5
  Secondary Attributes: Size 0, Move 7, Perception 11, 
  initiative 8, defense 6, Stun 3, health 8, Sanity 9
  Skills: Academics: Law 6, Art: Sensational Literature 6, 
  Athletics 5, Brawl 7, Con 6, Connoisseur 6, Empathy 6, 
  Firearms 5, investigation 9 (Crimes 10), Linguistics 7, 
  Medicine 6, Melee 7, Performance 5, Science: Chemistry 
  7, Science: Geology 6, Stealth 6 (Disguise 7), Streetwise 
  6
  Talents: Alertness (+2 Perception rating), Skill Aptitude 
  (+2 investigation rating), Total Recall (never forgets 
  anything)
  Resources: Contacts 1 (Baker Street irregulars; +2 bo-
  nus), Contacts 1 (Police; +2 bonus), Fame 1 (Consulting 
  detective; +2 Social bonus)
  Flaws: Obsession (Personal Grooming; +1 Style point 
  whenever his obsession causes him to do something 
  dangerous or endanger someone else’s life), Righteous 
  (+1 Style point if his actions alienate him and his friends, 
  or cause others to question his motives and moral judg-
  ment)
  Weapons: Punch 8n, Light revolver 7L
  hutton, Alfred
  Born 1839; Died 1910
  A keen student of fencing, hutton, a retired army cap-
  tain, spent his career advocating trying to improve the 
  regiments’ swordsmanship skills. Although the British 
  Army turned down his treatise on bayonet fighting, he 
  continued to speak out about its benefits.
  Since retiring from the Army, hutton has spent his 
  time researching and lecturing on historical fencing 
  styles, perfecting his art, and providing instruction to a 
  growing number of pupils. his lectures serve to promote 
  his personal theories regarding military fencing and as a 
  means of raising money for various military charities.
  in 1899 he becomes an instructor at the Bartitsu Club. 
  his pupils are actors—hutton decries the ludicrous and 
  monotonous displays of swordsmanship performed on 
  stage and wishes to promote proper fencing moves as 
  means of keeping the old styles alive and giving the audi-
  ence a more realistic experience in fight scenes.
  Patron 2
  Archetype: Military Officer; Motivation: Preservation; 
  Style: 2
  Primary Attributes: Body 3, dexterity 3, Strength 4, 
  Charisma 3, intelligence 3, Willpower 2
  Secondary Attributes: Size 0, Move 7, Perception 5, 
  initiative 6, defense 6, Stun 3, health 5, Sanity 5
  Skills: Academics: history 5, Art: Writing 6, Athletics 5, 
  Bureaucracy 5, diplomacy 5, intimidation 5, Martial Arts: 
  Judo 4, Melee 8 (Knives 9, Swords 9), Ride 5
  Talents: Flurry (May attack same opponent twice with a 
  –2 penalty), Parry (Perform Parry as reflexive action)
  Resources: Fame 0 (Fencing instructor; +1 Social bo-
  nus), Rank 1 (dueling Club; +2 Social bonus), Status 0 
  (Retired Army officer; +1 Social bonus)
  Flaws: Fanatical (+1 Style point when his devotion causes 
  harm or he converts someone to his way of thinking)
  Weapons: Punch 4n, Arming sword 12L
  Irving, henry (Sir henry in 1)
  Born 1838; Died 1905
  decades of hard work and performing with a myriad 
  of small companies have seen irving rise to become the 
  preeminent actor of the age. As well as a celebrated actor, 
  irving has been the general manager of the Lyceum Theater 
  since 1878 (Bram Stoker is the business manger). Under his 
  guidance, the theater’s ailing fortunes have been reversed. 
  So much so that the entire Lyceum company tours America 
  and Canada during the late 1880s and early 1890s.
  irving’s dedication to his art is rewarded with a knight-
  hood in 1895 (one was first offered in 1883), the first 
  such award ever bestowed upon an actor. he is awarded 
  honorary degrees by the universities of dublin (1892), 
  Cambridge (1898), and Glasgow (1899).
  Patron 1
  Archetype: Artist; Motivation: Glory; Style: 1
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 4, intelligence 3, Willpower 2
  
  Leagues of Adventure: Globetrotters’ Guide to London
  0
  Secondary Attributes: Size 0, Move 4, Perception 5, 
  initiative 5, defense 4, Stun 2, health 4, Sanity 6
  Skills: Bureaucracy 6, Empathy 5, Expeditions 6, Lin-
  guistics 5, Performance 8 (Acting 9)
  Talents: none
  Resources: Contacts 0 (Theater; +1 bonus), Fame 1 
  (Actor; +2 Social bonus), Rank 1 (Performing Arts Club; 
  +1 Social bonus), Rank 1 (Stratford Players; +2 Social 
  bonus), Status 0 (Knight; +1 Social bonus)
  Flaws: Superstitious (+1 Style point whenever one of his 
  eccentricities cause him trouble, or if one of his beliefs 
  turns out to be true)
  Weapons: Punch 0n
  kelvin, Lord
  Born 1824; Died 1907
  Sir William Thompson (knighted 1866 and ennobled 
  as Baron Kelvin in 1892) is a leading scientist in the fields 
  of engineering, mathematics, and physics. he walks with 
  a notable limp, a result of slipping on ice in 1861.
  despite his brilliance, he is not enamored of all in-
  ventions. in 1896, he turns down an invitation to join 
  both the Lunar Exploration Society and the Society of 
  Aeronauts, stating that he ha no faith in aerial navigation 
  beyond airships. he is also prone to scientific gaffs. 
  in 1898, he publicly proclaims that, given the rate 
  at which combustible materials are being burned, the 
  world’s oxygen supply would be expended in 400 years 
  (although this is yet to be proven wrong, gentle reader!). 
  Basing his theory of the Earth’s age on the laws of ther-
  modynamics, he announces in 1897 that it is 20-40 mil-
  lion years old.
  Patron 1
  Archetype: Scientist; Motivation: Truth; Style: 1
  Primary Attributes: Body 3, dexterity 3, Strength 4, 
  Charisma 4, intelligence 5, Willpower 4
  Secondary Attributes: Size 0, Move 7, Perception 11, 
  initiative 8, defense 6, Stun 3, health 7, Sanity 8
  Skills: Weird Science: Engineering
  Talents: diplomacy 5, investigation 6, Pilot: nautical 6, 
  Science: Engineering 7, Science: Mathematics 7, Science: 
  Physics 7
  Resources: Fame 1 (Scientist; +2 Social bonus), Rank 
  1 (Mariners Club; +2 Social bonus), Rank 3 (Society 
  of Galvanists; +4 Social bonus)*, Status 1 (Baron; +2 
  Social bonus)
  Flaws: Lame (+1 Style point whenever he is unable to 
  outrun danger, or if his bad leg gets him into trouble)
  Weapons: Punch 0n
  * Kelvin has a bonus Resource from his Rank to as-
  sign as the Gamemaster wishes
  king, William Leonard
  Born 1869; Died 1919
  despite being just 23 years old, King is appointed a 
  curator in the British Museum’s department of Egyptian 
  and Assyrian Antiquities in 1891. his duties do not keep 
  him tethered to working in the Museum, allowing him 
  to make frequent journeys to the near East, where he 
  engages in his passion—collecting inscribed stones.
  Patron 1
  Archetype: Academic; Motivation: Truth; Style: 1
  Primary Attributes: Body 3, dexterity 2, Strength 2, 
  Charisma 3, intelligence 3, Willpower 2
  Secondary Attributes: Size 0, Move 4, Perception 4, 
  initiative 4, defense 4, Stun 2, health 4, Sanity 4
  Skills: Academics: history 6, Anthropology 5, Bureau-
  cracy 5, diplomacy 5, Expeditions 5, investigation 4, 
  Linguistics 5, Survival 4
  Talents: none
  Resources: Contacts 1 (Museums; +2 bonus), Rank 1 
  (Sumeria Club; +2 Social bonus), Status 1 (British Mu-
  seum curator; +2 Social bonus)
  Flaws: Aloof (+1 Style point whenever his business-like 
  attitude causes problems)
  Weapons: Punch 0n
  kingsley, Mary henrietta
  Born 1862; Died 1900
  Exploration is in Kingsley’s blood. her father, a doc-
  tor, worked for several aristocrats and frequently accom-
  panied them on their travels. Although she received little 
  formal education, she was an avid reader and a keen 
  audience for her father’s stories of foreign climes and 
  cultures. (her father was invited to coin General Custer’s 
  last expedition, but was delayed due to bad weather.)
  her parents die in 1892, leaving Kingsley with a size-
  able inheritance. now able to travel freely, she decides to 
  explore the African west coast. Beginning in Sierra Leone 
  in 1893, she journeys south as far as Angola. Kingsley 
  lacks the typical arrogance of a British explorer, especial-
  ly with regard native peoples. She has no qualms about 
  living with the natives, and learns the vital arts necessary 
  to survival from them.
  She returns to England in 1893 to write an account of 
  her travels. The Royal Geographical Society, impressed 
  by her solitary exploits, is quick to offer her membership 
  and sponsorship. in late 1894 Kingsley departs for Africa, 
  this time to study cannibals and African religion. Among 
  her exploits are an ascent of Mount Cameroon and a 
  canoe trip up the Ogooué River (where she discovers 
  three previously unknown species of fish). She returns 
  to England again in 1895 as a celebrity.
  The papers are quick to label her a new Woman (a 
  form of Victorian feminist), a claim she rejects. in her 
  eyes, women’s suffrage is a trivial matter. As she tells 
  reporters, so long as there are still men prepared to do 
  things, women can wait their turn.
  her views are often at odds with the established 
  lines of thought. She criticizes Anglican missionaries for 
  demonizing native religion and attempting to convert 
  the Africans to Christianity. She also discusses matters 
  that polite Victorian society finds abhorrent, such as po-
  lygamy, arguing that they are a necessary part of African 
  culture. her two books describing her adventurers and 
  
  Denizens
  1
  discoveries (Travels in West Africa in 1897 and West Af-
  rican Studies in 1899) become best-sellers and earn her 
  great respect.
  Patron 1
  Archetype: Explorer; Motivation: Truth; Style: 1
  Primary Attributes: Body 3, dexterity 2, Strength 2, 
  Charisma 2, intelligence 3, Willpower 3
  Secondary Attributes: Size 0, Move 4, Perception 6, 
  initiative 5, defense 5, Stun 3, health 6, Sanity 5
  Skills: Anthropology 5, Art: Writing 4, Athletics 5, diplo-
  macy 4, Expeditions 5, Linguistics 5, Medicine 5, Survival 5
  Talents: none
  Resources: Fame 2 (Explorer; +2 Social bonus)*, Rank 
  1 (Royal Geographical Society; +2 Social bonus)
  Flaws: honest (+1 Style point whenever her honesty 
  causes trouble)
  Weapons: Punch 0n
  * Kingsley has a bonus Resource from her Fame to 
  assign as the Gamemaster wishes
  Leno, Dan
  Born 1860; Died 1904
  Born George Wild Galvin, the son of music hall perform-
  ers, Leno was just 4 years old when he first performed on 
  the stage. despite periods of hardship, Leno never lost his 
  love for the stage. A natural talent, he earned ever increas-
  ing renown as a comedian, dancer, singer, and actor.
  By the 1890s, Leno is regarded as the leading music 
  hall performer of the age. Rather than merely telling 
  jokes, Leno makes observations about life in London 
  through a number of comedic characters (among whom 
  numbers a Spanish bandit!). his fame is now such that 
  not only can he afford to pay the best music hall compos-
  ers for songs, but many composers gladly offer him their 
  works as a means of increasing their own popularity.
  Performing has brought Leno wealth and fame, but 
  such things often come at a price. Working at a frenetic 
  pace and heavily involved in charity work to support 
  retired artists, he has begun drinking heavily. it is a curse 
  that has blighted his family, for both his father and step-
  father were alcoholics.
  Patron 1
  Archetype: Luminary; Motivation: Charity; Style: 1
  Primary Attributes: Body 3, dexterity 3, Strength 2, 
  Charisma 2, intelligence 3, Willpower 2
  Secondary Attributes: Size 0, Move 5, Perception 4, 
  initiative 5, defense 6, Stun 3, health 5, Sanity 5
  Skills: Acrobatics 5, Athletics 4, diplomacy 5, Empathy 4, 
  Performance 7, Sports 5, Streetwise 4
  Talents: none
  Resources: Fame 2 (Performer; +2 Social bonus)*, Rank 
  1 (Christmas Society; +2 Social bonus), Rank 1 (Perform-
  ing Arts Club; +2 Social bonus)
  Flaws: Addiction: Alcohol (+1 Style point whenever his 
  addiction hurts him or someone he cares about)
  Weapons: Punch 0n
  * Leno has a bonus Resource from his Fame for the 
  Gamemaster to assign as he wishes
  Lestrade, Inspector G.
  Born 1855; Died 1926
  hailed by the press as one of Scotland Yard’s finest 
  detectives, Lestrade’s popularity and crime-solving rate is 
  not entirely due to his own talents. having little taste for 
  publicity, Sherlock holmes allows the inspector to take 
  the credit for several of his cases. Even without holmes’ 
  assistance, Lestrade is a capable if unimaginative detec-
  tive with 30 years service.
  Born and raised in the country, Lestrade is a no-non-
  sense sort, as typified by his straight talking (flavored 
  with occasional archaic terms, but never slang) and 
  preference for physical work over mental deductions. he 
  dresses well, but lacks holmes’ fastidiousness and has no 
  qualms about getting dirty in the course of his duties.
  Although he has worked with holmes on six cases be-
  fore 1890 and assists him in another four during the de-
  cade, he has little patience for holmes’ attitude, though 
  he respects his methods.
  Patron 1
  Archetype: Law Man; Motivation: Duty; Style: 1
  
  Leagues of Adventure: Globetrotters’ Guide to London
  2
  Primary Attributes: Body 3, dexterity 2, Strength 2, 
  Charisma 3, intelligence 2, Willpower 3
  Secondary Attributes: Size 0, Move 4, Perception 5, 
  initiative 4, defense 5, Stun 3, health 6, Sanity 6
  Skills: Athletics 4, Brawl 4, diplomacy 4, Empathy 4, 
  Firearms 4, intimidation 5, investigation 4, Streetwise 5
  Talents: none
  Resources: Fame 1 (detective; +2 Social bonus), Rank 2 
  (detective inspector; +2 Social bonus)*
  Flaws: Loyalty (+1 Style point whenever his unswerving 
  loyalty causes trouble for himself or his companions)
  Weapons: Punch 4n, Light revolver 6L
  * Lestrade has a bonus Resource from his Rank to 
  assign as the Gamemaster wishes
  Levett, Lieutenant Berkeley
  Born 1863; Died 1941
  Scion of an ancient family whose line extends back 
  to the norman Conquest and a lieutenant in the Scots 
  Guards, Levett is both a soldier and a dandy. A promi-
  nent member of the dandy Club, he is often remarked as 
  being the best dressed man in all of London.
  in 1890 he becomes involved in a scandal. Sir William 
  Gordon-Cumming, 4th Baronet, his comrade-in-arms, is 
  accused of cheating at baccarat. The matter is hushed 
  up, though news leaks out a few months later. intent on 
  saving his reputation, Sir William accuses those present, 
  Levett included, of slander and takes them to court.
  The trial is more than just a matter of law—baccarat, 
  being a game of chance as opposed to skill, is illegal when 
  money is involved, and one of the participants at the game 
  was Prince Albert Edward (the future Edward Vii). With 
  both the Prince and Levett the dandy called as witnesses, 
  the cream of London’s society is drawn to the proceed-
  ings. As a result, only those with the written approval of 
  the Lord Chief Justice are admitted into the courtroom. 
  Those who attend do so in their finest clothes.
  Under oath, Levett testifies that Sir William was indeed 
  cheating by secretly raising his stake. The jury takes just 
  10 minutes to rule in the defendants’ favor. Exposed as a 
  cheat, though loved by the press and public, Sir William 
  is forced to resign his commission and stand down from 
  his clubs. Levett’s reputation takes a nose-dive, as does 
  that of Prince Albert Edward, whose love of gambling is 
  now public knowledge.
  despite being reviled by the public, Levett continues 
  to move in high circles. When German Emperor Wilhelm 
  ii visits London in 1891, Levett is among the guests at 
  the garden party reception. in 1895 he is shipped out to 
  india, where he serves as aide-de-camp to the Governor 
  of Bombay until 1900. nothing is ever printed concern-
  ing the reason for his sudden and unexpected departure 
  to india, but rumors circulate that he was involved in 
  another scandal.
  Patron 1
  Archetype: Military Officer; Motivation: Duty; Style: 1
  Primary Attributes: Body 2, dexterity 3, Strength 2, 
  Charisma 3, intelligence 3, Willpower 2
  Secondary Attributes: Size 0, Move 5, Perception 5, 
  initiative 6, defense 5, Stun 2, health 4, Sanity 5
  Skills: Brawl 4, Bureaucracy 4, Connoisseur 5, diplo-
  macy 4, Expeditions 4, Firearms 5, Gambling 5, Melee 4, 
  Performance 5
  Talents: none
  Resources: Fame 1 (dandy; +2 Social bonus)*, Rank 3 
  (dandy Club; +4 Social bonus), Rank 1 (Army Lieuten-
  ant; +2 Social bonus)
  Flaws: Bad Reputation (+1 Style point whenever his bad 
  reputation causes problems)
  Weapons: Punch 4n, heavy revolver 8L, Arming sword 
  7L
  * Bonus Resource from his League Rank
  Melville, Superintendent William
  Born 1850; Died 1918
  Melville, an irishman, joined the Metropolitan Police 
  in 1872. never afraid to speak his mind, he was dismissed 
  for insubordination, only to be reinstated. his diligence 
  saw him promoted to the Cid.
  A founder member of the Special irish Branch, Melville 
  has protected the Shah of Persia on a state visit (1888) 
  and foiled an assassination attempt against Queen Victo-
  ria (1887). in 1891 he turned his attention to the grow-
  ing threat of anarchists, destroying their underground 
  clubs and printing presses.
  he is promoted to Superintendent of Special Branch 
  in 1893. his reputation is temporarily stained when Pat-
  rick Mcintyre, a sergeant dismissed by Melville, accuses 
  him of instigating the Walsall Plot of 1892, in which a 
  group of anarchists were charged with manufacturing 
  explosives. For the rest of the decade Melville embarks 
  on more raids against anarchists.
  not every anarchist Melville hunts is what he seems 
  at first glance. Although officially a member of Special 
  Branch, the superintendent is a covert member of the 
  secretive Ministry of Unusual Affairs, and those he hunts 
  are as likely to be werewolves and vampires as they are 
  terrorists.
  Patron 2
  Archetype: Law Man; Motivation: Duty; Style: 2
  Primary Attributes: Body 3, dexterity 3, Strength 3, 
  Charisma 3, intelligence 3, Willpower 3
  Secondary Attributes: Size 0, Move 6, Perception 6, 
  initiative 6, defense 6, Stun 3, health 6, Sanity 6
  Skills: Academics: Occult 4, Athletics 5, Brawl 5, Bureau-
  cracy 5, diplomacy 6, Firearms 6, intimidation 5, investi-
  gation 6, Linguistics 5, Stealth 5, Streetwise 6
  Talents: Guardian (Grant a +2 defense bonus to all al-
  lies within 10 feet as an attack action), Well-Connected 
  (Can boost Contacts as if a Talent)
  Resources: Contacts 1 (informants; +2 bonus), Rank 1 
  (Ministry of Unusual Activities; +2 Social bonus), Rank 4 
  (Superintendent; +4 Social bonus)*
  Flaws: intolerance (Anarchists; +1 Style point whenever 
  his intolerance causes trouble or he convinces someone 
  else to detest the same thing he does)
  
  Denizens
  
  Weapons: Punch 5n, heavy revolver 9L
  * Melville has two bonus Resources from his Rank to 
  assign as the Gamemaster wishes
  Petrie, Flinders
  Born 1853; Died 1942
  Educated entirely at home, Petrie was instructed in 
  languages (he speaks six) by a tutor and surveying by 
  his father (who had surveyed the Australian coast). By 
  the age of 8 he had developed an interest in archaeol-
  ogy, though he was mortified by the crude methods used 
  to unearth man’s past. Aged 13 he surveyed a Romano-
  British for within the grounds of his house and at 19 he 
  produced the most accurate survey of Stonehenge.
  After visiting Egypt and producing a site map of the 
  Giza plateau in 1880, Petrie, then a young man of 27, was 
  introduced to Amelia Edwards, a leading Egyptologist and 
  co-founder of the Egypt Exploration Fund. impressed by 
  both his talent and his methodology, she offered Petrie a 
  permanent post with the Society.
  in 1892, Edwards bequeaths money to fund the Ed-
  wards Professor of Egyptian Archaeology and Philology 
  at University College. London. Petrie, at Edwards re-
  quest, is the first holder of the title. despite his new role, 
  Petrie continues to travel and excavate, visiting Palestine 
  in 1890, Tell-el-Amarna (the city of the heretic pharaoh 
  Akhenaten) in 1891, and Luxor in 1896.
  Petrie’s methods have revolutionized archaeology. 
  instead of shovelling dirt aside to reach the artifacts 
  beneath, he has advocated a painstaking layer by layer 
  excavation, carefully recording the strata and artifacts 
  found in them. in his eyes, any artifact, no matter how 
  insignificant it might seem, should be recorded and pre-
  served for posterity.
  not all of Petrie’s views are shared by his peers. 
  Whereas Wallis Budge holds that the Ancient Egyptians 
  had African roots, Petrie believes that a superior Cau-
  casian race conquered the inferior native peoples and 
  founded the Egyptian dynasties. An affiliate of several far 
  right groups, Petrie holds that northern Europeans are 
  the superior of all other branches of humanity.
  Patron 2
  Archetype: Academic; Motivation: Preservation; Style: 
  2
  Primary Attributes: Body 3, dexterity 2, Strength 3, 
  Charisma 3, intelligence 4, Willpower 3
  Secondary Attributes: Size 0, Move 5, Perception 7, 
  initiative 6, defense 5, Stun 3, health 6, Sanity 6
  Skills: Academics: history 7, Anthropology 7 (Archaeol-
  ogy 8), Art: Photography 5, Bureaucracy 5, diplomacy 5, 
  Expeditions 7 (Excavations 8), investigation 6, Linguis-
  tics 8
  Talents: Acclimated (Can resist extreme temperatures 
  for longer)
  Resources: Contacts 1 (Museums; +2 bonus)*, Con-
  tacts 1 (Science: Archaeology; +2 bonus), Rank 3 (Osiris 
  Club; +4 Social bonus), Rank 1 (Society of Antiquarians; 
  +2 Social bonus), Status 1 (Professor; +2 Social bonus)
  Flaws: delusion (White Superiority; +1 Style point 
  whenever his delusion causes trouble)
  Weapons: Punch 1n
  * Bonus Resource from his Rank
  Pike, Langdale
  Born 1864; Died 1916
  A former university friend of Sherlock holmes, Pike 
  (a nom de plume) writes gossip columns a number of 
  national newspapers. despite spending his days seated 
  in a bay window at his club and his nights in his apart-
  ment Pike knows much of transpires in London and at 
  all levels of society.
  Pike is always willing to sell information, but his price 
  is high—he demands either a not inconsiderable sum or 
  gossip in kind. Of course, in order to talk to Pike one 
  must first find him. This isn’t easy—Pike never visits the 
  newspapers for which he writes and the editors are un-
  aware of his true identity.
  Patron 1
  Archetype: Luminary; Motivation: Truth; Style: 1
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 4, intelligence 3, Willpower 2
  Secondary Attributes: Size 0, Move 4, Perception 5, 
  initiative 5, defense 4, Stun 2, health 4, Sanity 6
  Skills: Con 6, diplomacy 6, Empathy 6 (Intuition 7), 
  investigation 6, Streetwise 8 (Rumors 9)
  Talents: Well-Connected (Can boost Contacts as if a 
  Resource)
  Resources: Contacts 0 (high Society; +1 bonus), Con-
  tacts 0 (Political; +1 bonus)
  Flaws: Gossip (Anarchists; +1 Style point whenever 
  he spreads gossip that inadvertently causes trouble for 
  himself or his friends), Stingy (+1 Style point whenever 
  his reluctance to spend money or insistence on haggling 
  causes trouble for himself or his friends)
  Weapons: Punch 0nL
  Raffles, Arthur J.
  Born 1865; Died 1894, 1901, and 1937
  An excellent spin bowler, Raffles prowess at cricket 
  earns him many invites to high class social events. This 
  suits him well, for his true occupation and passion is 
  crime. A gentleman about town, Raffles is a member of 
  several clubs, though his interest in them concerns only 
  what he can steal from fellow members. no ordinary 
  thief, his crimes are always ingenious and audacious. he 
  maintains a studio apartment at the Albany, a bachelors 
  only complex in London.
  Raffles apparently dies in 1894 after jumping over-
  board from an ocean liner after being unmasked as a 
  thief. it is no coincidence that this is the same year Sher-
  lock holmes reappears after his apparent death.
  Raffles returns to London in 1897 under an assumed 
  name and in disguise. Unable to reveal his true identity, 
  and thus exiled from high society, Raffles devotes himself 
  solely to larcenous activities.
  
  Leagues of Adventure: Globetrotters’ Guide to London
  
  Finally tiring of his nefarious life, Raffles volunteers 
  to serve in the Second Boer War in 1900. The “Amateur 
  Cracksman” dies a second death the same year, but not 
  before gaining a degree of fame by unmasking an enemy 
  spy. Once again, Raffles adopts a new identity. This time 
  he has a firm goal in mind—to discover the fabulous 
  wealth of King Solomon’s Mines!
  Patron 2
  Archetype: Criminal Mastermind; Motivation: Greed; 
  Style: 2
  Primary Attributes: Body 2, dexterity 4, Strength 3, 
  Charisma 3, intelligence 3, Willpower 3
  Secondary Attributes: Size 0, Move 7, Perception 6, 
  initiative 7, defense 6, Stun 2, health 5, Sanity 6
  Skills: Athletics 6 (Throwing 7), Brawl 4, Con 5, diplo-
  macy 5, Larceny 7, Linguistics 4, Sports 5 (Cricket 6), 
  Stealth 7, Streetwise 4
  Talents: Alternate identity (has a complete false iden-
  tity)
  Resources: Fame 1 (Cricketer; +2 Social bonus), Rank 
  1 (Self-Preservation Society; +2 Social bonus), Refuge: 
  Equipment 1 (+2 bonus to Stealth: disguise rolls)
  Flaws: Secret (Thief; +1 Style point whenever he is con-
  fronted with the truth or goes out of his way to protect 
  the secret)
  Weapons: Punch 0n
  Reid, Edmund
  Born 1846; Died 1917
  Reid joined the Metropolitan Police in 1872 as a 
  constable. An insightful and dedicated officer, he rose 
  steadily through the ranks, eventually reaching the rank 
  of detective inspector. Between 1887 and 1894 he serves 
  as the head of the Cid in Whitechapel (h) division, a 
  post that saw him engaged in the hunt for the infamous 
  Jack the Ripper. his final years in the force, 1895-96, are 
  spent in Lambeth (L) division. Retiring on the grounds 
  of ill health, Reid spends a few months as a pub landlord 
  before rejoining law enforcement as a private detective.
  Although a highly decorated officer, there is more to 
  Reid than catching criminals. he is a keen aeronaut (with 
  a focus on balloons), a talented actor and singer, and a 
  noted druid.
  Reid has publicly stated that he believes the Ripper 
  murders were committed by a drunk who, on sobering 
  up, recalled nothing of his ghastly deeds. in truth, he 
  suspects the murders had a ritualistic element. Unable 
  to pursue this line of investigation while serving with the 
  police, he takes early retirement so as to delve further 
  into the mystery in a private capacity.
  Patron 2
  Archetype: Law Man; Motivation: Duty; Style: 2
  Primary Attributes: Body 2, dexterity 3, Strength 3, 
  Charisma 3, intelligence 3, Willpower 4
  Secondary Attributes: Size 0, Move 6, Perception 7, 
  initiative 6, defense 5, Stun 4, health 6, Sanity 7
  Skills: Athletics 5, Brawl 5, Bureaucracy 5, diplomacy 5, 
  Firearms 5, intimidation 5, investigation 5, Performance 
  5, Pilot: Balloons 5, Streetwise 5
  Talents: headstrong (Uses Willpower for stun rating)
  Resources: Contacts 1 (Police; +2 bonus), Rank 1 (An-
  cient Order of druids; +2 Social bonus), Rank 1 (Society 
  of Aeronauts; +2 Social bonus), Status 2 (detective in-
  spector; +2 Social bonus)*/**
  Flaws: Code of Conduct (+1 Style point whenever his 
  code forces him to make something much more difficult 
  than might otherwise be necessary)
  Weapons: Punch 5n, Light revolver 7L
  * Replace with Rank 2 (Detective Club; +2 Social 
  bonus) in 1896
  ** Reid has a bonus Resource from his Status and 
  then Rank (Detective Club) to assign as the Gamemaster 
  wishes
  Ritz, César
  Born 1850; Died 1918
  Looking at Ritz in his later life it is hard to believe that 
  the acclaimed “king of hoteliers and hotelier to kings,” 
  was born the youngest of 13 children to a peasant family 
  and dismissed from a hotel as a youth as being unsuit-
  able for the hotel industry.
  Five years in Paris saw him back in hotels. Working 
  first as a waiter, he proved an adept student, learning the 
  tricks of the trade. he then moved up the ladder, passing 
  through maître d’hôtel, manager, and finally hotelier.
  Ritz helped developed the notion of luxury hotels—
  before him hotels were generally considered fit only for 
  the middle classes. his knack was to promote the no-
  tion that the customer is always right. he lives by a strict 
  code where customers are concerned—”see all without 
  looking; hear all without listening; be attentive without 
  being servile; anticipate without being presumptuous. if 
  a diner complains about a dish or the wine, immediately 
  remove it and replace it, no questions asked.”
  From 1889 to 1897, Ritz is manager of the Savoy ho-
  tel. during this time he assembles “a little army of hotel 
  men for the conquest of London.” dismissed for alleged 
  theft of wine, he returns to Paris, where he opens the 
  hôtel Ritz—the first of many hotels to bear his name.
  Patron 1
  Archetype: Businessman; Motivation: Power; Style: 1
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 3, intelligence 3, Willpower 3
  Secondary Attributes: Size 0, Move 4, Perception 6, 
  initiative 5, defense 4, Stun 2, health 5, Sanity 6
  Skills: Bureaucracy 8, Connoisseur 6, diplomacy 7, Em-
  pathy 5, Linguistics 4
  Talents: none
  Resources: Contacts 1 (hoteliers; +2 bonus), Status 1 
  (hotelier; +2 Social bonus)
  Flaws: Code of Conduct (+1 Style point whenever his 
  code forces him to make something much more difficult 
  than might otherwise be necessary)
  Weapons: Punch 0n
  
  Denizens
  
  Shaw, George Bernard
  Born 1856; Died 1950
  Born, raised, and educated in 
  ireland, Shaw moved to London 
  with his mother, a singer, at the age 
  of 16. initially finding employment 
  as a clerk, he later spent much time 
  at public libraries and the British 
  Museum, where he began writing 
  novels. in order that he might have 
  some income, his mother paid him 
  £1 a week to ghostwrite her singing 
  coach’s musical column for the Lon-
  don Hornet. in 1885, he found better 
  paying employment as an art critic. 
  his sharp tongue and honest critique 
  earns him much regard and more 
  than a little enmity.
  Before the 1890s he pens five nov-
  els and two plays. during the 1890s, 
  he writes a further 11 plays (though 
  three of them are not printed until 
  1901).
  Although a member of the middle-
  class, Shaw is a staunch socialist. 
  Among the causes he advocates are 
  equal rights for men and women, 
  the improvement of the human race 
  through interbreeding between racial 
  groups and social classes, and a healthy lifestyle (he is 
  a vegetarian). he has little love for the Victorian demo-
  cratic system, which does little to benefit the downtrod-
  den masses. An accomplished orator, he is elected as a 
  member of London County Council in 1897.
  Patron 1
  Archetype: Artist; Motivation: Charity; Style: 1
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 4, intelligence 3, Willpower 2
  Secondary Attributes: Size 0, Move 4, Perception 5, 
  initiative 5, defense 4, Stun 2, health 4, Sanity 6
  Skills: Academics: Literature 4, Art: Photography 4, Art: 
  Writing 7, diplomacy 6 (Politics 7), Empathy 5, investiga-
  tion 5, Performance 6 (Oratory 7)
  Talents: E
  Resources: Rank 1 (Fabian Society; +2 Social bonus), 
  Rank 1 (Performing Arts Club; +2 Social bonus)
  Flaws: Fanatical (Socialism; +1 Style point whenever his 
  devotion causes harm or he converts someone else to his 
  way of thinking)
  Weapons: Punch 0n
  Silence, Dr. John
  Born 1849; Died 1920
  independently wealthy, Silence works as a philanthro-
  pist physician, offering his services to society’s poor but 
  never asking for anything as payment. Although trained 
  as a doctor of medicine, his preferred cases are those 
  involving the mind. Calm and rational by nature, he ac-
  cepts the existence of the supernatural (he detests the 
  word “occult”). he has never explained how he came to 
  learn of the supernatural, nor where he spent five years 
  training his body, mind, and spirit for the rigors of facing 
  strange entities. On his return to the world, he become a 
  psychical investigator.
  Silence refuses to wield weapons—his arsenal is the 
  power of his mind and a deep understanding of the com-
  plex forces he faces. he has the power to exorcise spirits. 
  Rather than employing faith, he faces them down and 
  orders them to depart this plane of existence through his 
  immense willpower.
  Patron 2
  Archetype: Physician; Motivation: Charity; Style: 2
  Primary Attributes: Body 4, dexterity 2, Strength 2, 
  Charisma 3, intelligence 3, Willpower 4
  Secondary Attributes: Size 0, Move 4, Perception 7, 
  initiative 5, defense 6, Stun 4, health 8, Sanity 7
  Skills: Academics: Occult 5, Alienism 8, diplomacy 5, 
  Empathy 6, intimidation 6, investigation 5, Medicine 6
  Talents: Exorcism (Can banish spirits), Psychic Resis-
  tance (+2 bonus to resist rituals or psychic power)
  Resources: Rank 1 (Christmas Society; +2 Social bonus), 
  Rank 1 (Society of Metaphysicians; +2 Social bonus), 
  Status 1 (Philanthropist physician; +2 Social bonus)
  Flaws: impulsive (+1 Style point whenever his impulsive-
  ness gets him or his companions into serious trouble)
  Weapons: Punch 0n
  
  Leagues of Adventure: Globetrotters’ Guide to London
  
  Stead, William Thomas
  Born 1849; Died 1912
  A renowned and controversial figure, stead began his 
  career writing articles for his local newspaper. a year later 
  he became the editor. While he had no experience, he 
  had a natural gift, significantly boosting the newspaper’s 
  circulation. he moved to London in 1880, when he took 
  up editorship of the Pall Mall Gazette, a post he would 
  hold until 1889.
  his tenure would revolutionize journalism. Long 
  articles were broken up with maps, diagrams, and sub-
  headings designed to catch the eye. he used the paper 
  to put pressure on the government, brought politics to 
  the public’s attentions, and went so far as to create the 
  new his newspaper would then report (as evidenced in 
  the infamous Eliza Armstrong case of 1885).
  Aside from a spell in Chicago in 1893-94, where he 
  campaigned against the city’s many vices, he spends the 
  decade publishing short paperbacks (the trend being 
  very lengthy volumes), promoting peace, and espousing 
  his political views.
  Stead has long maintained an interest in spiritual-
  ist matters. in 1893 he founds a quarterly spiritualist 
  magazine, Borderland, and joins the Circle of Mediums. 
  Through the Circle he fully develops his latent telepathy 
  and ability to channel spirits through automotive writ-
  ing. The magazine ceases publication in 1897. Many 
  believe that the allegations of poor journalistic practises 
  leveled against Miss X (see Freer, Ada, p. 48), his main 
  contributor, forced his hand, but stead never reveals the 
  true reason.
  Although it will take some years to prove it, Stead has a 
  limited gift of foresight. As well as proclaiming that lynch-
  ing or drowning would be the cause of his death, Stead 
  published two stories concerning the sinking of ships. 
  The first, published in 1886, involved a collision between 
  ships and many lives lost due to lack of lifeboats. The sec-
  ond, published in 1892, involved the rescue of stricken 
  passengers from a ship that hit an iceberg. Stead dies in 
  1912, a victim of the sinking of RMS Titanic.
  Patron 1
  Archetype: Businessman; Motivation: Truth; Style: 1
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 3, intelligence 3, Willpower 3
  Secondary Attributes: Size 0, Move 4, Perception 6, 
  initiative 5, defense 4, Stun 2, health 5, Sanity 6
  Skills: Bureaucracy 5, Con 5, diplomacy 5, Empathy 5, 
  intimidation 5, investigation 7, Linguistics 4
  Talents: Medium (Can contact the dead through auto-
  motive writing), Mentalism: Telepathy
  Resources: Rank 1 (Circle of Mediums; +2 Social bo-
  nus)
  Flaws: Pacifist (+1 Style point whenever he is able to 
  prevent violence or resolve a dispute peaceably), Righ-
  teous (+1 Style point whenever his actions alienate him 
  and his friends, or causes others to publicly question his 
  motives and moral judgment)
  Weapons: Punch 0n
  Stephenson, Robert D’Onston
  Born 1841; Died 1916
  Little is known about Stephenson’s early years. One ac-
  count, given by a Scotland yard inspector, claims he is medi-
  cally trained, having learned his skill in new York and Paris, 
  that he had fought in italy with Garibaldi in the 1860s, and 
  that he was both learned and traveled. What is less known 
  is that his first wife disappeared without a trace in 1886.
  A writer and journalist, though one of little renown, 
  it was his article concerning Jack the Ripper for the Pall 
  Mall Gazette that earned him what little fame he has. Ac-
  cording to Stephenson, the killer was a black magician 
  who cut out his victim’s body parts for diabolical pur-
  poses. Stephenson’s use of language, his knowledge of 
  black magic rituals, and his casual heartlessness toward 
  the victims did little to rouse public interest, but it did 
  attract the attention of William Thomas Stead, a noted 
  newspaper editor with an interest in psychical research. 
  Lacking any evidence to pin Stephenson to the crime, 
  Stead made no formal accusations or insinuations.
  While Stephenson was not Jack the ripper, he does have 
  an unhealthy interest in the occult, being a practising black 
  magician. he has also committed several murders. The 
  blood of some victims has been made into blood candles, 
  while other candles (used in rituals but with no magical 
  power) have been molded from their rendered fat.
  Patron 2
  Archetype: Occultist; Motivation: Power; Style: 2
  Primary Attributes: Body 2, dexterity 3, Strength 3, 
  Charisma 3, intelligence 3, Willpower 4
  Secondary Attributes: Size 0, Move 6, Perception 7, 
  initiative 6, defense 5, Stun 2, health 6, Sanity 7
  Skills: Academics: Occult 6, Art: Writing 5, Athletics 5, 
  Brawl 4, Firearms 5, investigation 5, Linguistics 4, Magic: 
  Black Magic 7, Medicine 5, Melee 5
  Talents: Magical Aptitude (Can cast rituals)
  Resources: Artifact 1 (Blood Candle; +6 dice), Refuge: 
  Equipment 1 (+2 Magic rating)
  Rituals: Empower, harm, Lesser hex
  Flaws: Callous (+1 Style point when he does something 
  particularly selfish or refuses to help someone in need)
  Weapons: Punch 5n
  Warren, General Sir Charles
  Born 1840; Died 1927
  Born to military stock, Warren was commissioned as a 
  second lieutenant in the Royal Engineers in 1857. Trained 
  as a surveyor, Warren was hired by the Old Testament So-
  ciety to survey in Ottoman Syria, with a particular focus 
  on the holy Land. Citing ill-health, he returned to Eng-
  land in 1870, though not before first exploring tunnels 
  beneath the Temple Mount. his closest friends comment 
  that he is a changed man after his experiences in Syria, 
  though Warren claims nothing unusual occurred.
  Following a short spell at the School of Gunnery in do-
  ver, he was sent to South Africa, where he again worked as 
  a surveyor. in 1880 he returned once more to England, this 
  
  Denizens
  
  time taking up the post of Chief instructor in Surveying at 
  the School of Military Engineering. Although he held the 
  post until 1884, he spent 1882 in Sinai, investigating the 
  disappearance of an archaeological expedition. Warren, 
  now promoted to major-general and acting as her Majes-
  ty’s Special Commissioner, commanded an expedition in 
  Bechuanaland to thwart Boer and German activities.
  Recalled to Great Britain after his successful expedi-
  tion, Warren was appointed Commissioner of the Metro-
  politan Police. his career in the police was not without 
  issue. his extravagant uniform ensured the press pillo-
  ried him, but it was his handling of the Bloody Sunday 
  riot (1887) and failure to solve the infamous Ripper 
  murders (1888) that turned public opinion against him. 
  Retiring from the police before the Ripper had finished 
  his ghastly work, Warren was promptly dispatched to 
  Singapore in 1889 as the garrison commander.
  Between 1895 and 1898 he serves as military com-
  mander of the Thames district. Finding the post boring, 
  he spends a great deal of time in London. Field duties 
  commence again in 1899, when he returns to South Af-
  rica to take part in the Second Boer War.
  Patron 2
  Archetype: Military Officer; Motivation: Preservation; 
  Style: 2
  Primary Attributes: Body 3, dexterity 3, Strength 3, 
  Charisma 3, intelligence 3, Willpower 3
  Secondary Attributes: Size 0, Move 6, Perception 6, 
  initiative 6, defense 6, Stun 3, health 6, Sanity 6
  Skills: Academics: history 5, Anthropology 4, Art: Writ-
  ing 4, Athletics 4, Expeditions 5, Firearms 4, Gunnery 4, 
  intimidation 5, investigation 4, Linguistics 4, Pilot: nauti-
  cal 4, Science: Engineering 6, Survival 4
  Talents: Acclimated (Can resist extreme temperatures 
  for longer)
  Resources: Contacts 1 (Military; +2 bonus), Contacts 1 
  (Police; +2 bonus), Rank 5 (General; +8 Social bonus)*, 
  Rank 1 (Old Testament Society; +2 Social bonus)
  Flaws: Bad Reputation (+1 Style point whenever his bad 
  reputation causes problems)
  Weapons: Punch 1n
  * Warren has two bonus Resources from his military 
  Rank for the Gamemaster to assign as he wishes
  Watson, Dr. John hamish
  Born 1842; Died 1922
  Educated at Barts and netley hospital, Watson served 
  as an assistant surgeon in the British Army until 1880, 
  when he was pensioned off following a bullet wound to 
  his shoulder and a bout of enteric fever (typhoid). in 
  1881, he was introduced to and took up residence with 
  Sherlock holmes. A loyal friend and a man of good char-
  acter, Watson lacks holmes’ deductive talents, though he 
  learns something of his friend’s methods.
  Where as holmes is tall and wiry, Watson is stockier, 
  having gained a few pounds since his army days, with a 
  strong neck and square jaw. An excellent physician, he is 
  also a crack shot.
  Watson has no aspirations of fame, but he believes his 
  friend does himself a disservice by refusing to take the 
  credit for his deductions. To that end he writes up his 
  notes of their adventures and then gives them to Arthur 
  Conan doyle to publish.
  Patron 2
  Archetype: Physician; Motivation: Honor; Style: 2
  Primary Attributes: Body 3, dexterity 3, Strength 3, 
  Charisma 3, intelligence 3, Willpower 3
  Secondary Attributes: Size 0, Move 6, Perception 6, 
  initiative 6, defense 6, Stun 3, health 6, Sanity 6
  Skills: Brawl 5, diplomacy 6, Firearms 8, Gambling 5, 
  investigation 5, Medicine 7, Stealth 5
  Talents: Accuracy 2 (ignore up to 4 points of Called Shot 
  penalties)
  Resources: Refuge: Equipment 1 (doctor’s surgery; +2 
  Medicine rating)
  Flaws: Loyal (+1 Style point whenever his unswerving 
  loyalty causes trouble for himself or his companions)
  Weapons: Punch 5n, Light revolver 10L
  Wells, Professor herbert George
  Born 1866; Died 1946
  One of the world’s great scientific minds, Wells, still a 
  young man, is greatly renowned for his wide knowledge, 
  many lesser inventions, as well as for his designs of more 
  fabulous machines, such as a Moon rocket and a time 
  machine. While there are many prepared to finances 
  his ingenious lesser creations, few patrons have the re-
  sources, or the belief, to support his grander schemes. 
  Founder of the Temporal Society and member of the sev-
  eral scientific Leagues, Wells is also a professor of physics 
  at the Royal College of Science.
  Wells led the investigation into the failed Martian 
  invasion of 1883. Convinced the Martians were only a 
  scouting force but failing to convince the government to 
  take immediate action, he writes The War of the Worlds 
  in 1898. his other published works are fictionalized ac-
  counts of his inventions and designs, a means of promot-
  ing his ideas to the masses and raising funds, as well as 
  cautioning against misusing science.
  Patron 3
  Archetype: Inventor; Motivation: Truth; Style: 3
  Primary Attributes: Body 3, dexterity 3, Strength 3, 
  Charisma 4, intelligence 5, Willpower 3
  Secondary Attributes: Size 0, Move 6, Perception 8, 
  initiative 8, defense 6, Stun 3, health 6, Sanity 7
  Skills: Art: Writing 8, Brawl 5, Bureaucracy 6, Craft 8, 
  diplomacy 7, Expeditions 7, Gambling 7 (Wargames 8), 
  investigation 7, Linguistics 7, Science 9 (Engineering 10)
  Talents: Weird Science: Engineering, Well-Educated 2 
  (Treats Craft and Science as general Skills)
  Resources: Fame 1 (inventor; +2 Social bonus), Rank 1 
  (Aegis of Terra; +2 Social bonus), Rank 1 (daedalus Soci-
  ety; +2 Social bonus), Rank 1 (Generals & Admirals Club; 
  +2 Social bonus), Rank 1 (Society of Lunarnauts; +2 Social 
  bonus), Rank 2 (Temporal Society; +2 Social bonus)*, Ref-
  uge: Equipment 1 (+2 to Science: Engineering rolls)**
  
  Leagues of Adventure: Globetrotters’ Guide to London
  
  Flaws: Skeptic (+1 Style point when he proves an asser-
  tion wrong or convinces someone to question his beliefs)
  Weapons: Punch 5n
  * The Temporal Society is a small League. While Wells 
  is the President, the League’s lack of influence results in 
  him having a reduced Rank Resource
  ** Bonus Resource gained from his Temporal Society 
  Rank
  Whiteley, William
  Born 1831; Died 1907
  Young Whiteley had a passion for animals. his early 
  dream was to become either a veterinary surgeon or a 
  jockey, but he ended up following his parents wishes 
  and became a draper. Though it was not his first career 
  choice, he threw himself into his work, an early sign of 
  his attitude toward any task set before him.
  A visitor to the Great Exhibition of 1851, Whiteley, a 
  Yorkshireman, was astounded both by the magnificent 
  Crystal Palace and the wealth of manufactured goods 
  on display. There and then he decided that he would 
  become the most important shopkeeper in the world, a 
  feat he would achieve by opening a grand store that sold 
  all manner of goods under a single roof.
  That dream became a reality in 1863, when he opened 
  a “fancy goods” store in the Bayswater area of London. 
  By 1867 his empire consisted of a row of shops divided 
  in 17 departments. Over the next decade he added dress-
  making, food, and building and decorating departments, 
  the latter proving a great success. Whiteley further ex-
  panded his customer base by implementing a delivery 
  service that stretched 25 miles in all directions.
  The store, known simply as Whiteleys, burned down 
  in 1887. his dramatic rise to prosperity and his selling of 
  a wide variety of goods did not sit well with smaller busi-
  nesses in the area, and while arson was never proved, it 
  was not the fire, nor the last, the store suffered. down 
  but not out, the businessman quickly rebuilt his empire.
  in 1896, Queen Victoria grants him a Royal Warrant to 
  supply the royal household. This honor is all the more 
  special because it is unsolicited.
  Whiteley understands the power of marketing. he has 
  dubbed himself “The Universal Provider,” claiming that he 
  can lay his hands on everything from a pin to an elephant.
  Patron 1
  Archetype: Businessman; Motivation: Fame; Style: 1
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 3, intelligence 3, Willpower 3
  Secondary Attributes: Size 0, Move 4, Perception 6, 
  initiative 5, defense 4, Stun 2, health 5, Sanity 6
  Skills: Bureaucracy 5, Connoisseur 4, Craft: drapery 6, 
  diplomacy 7, Performance 5, Streetwise 6
  Talents: none
  Resources: Contacts 1 (Equipping; +2 bonus), Status 1 
  (noted businessman; +2 Social bonus)
  Flaws: Competitive (+1 Style point whenever his competi-
  tive streak gets him in over his head or leads to problems)
  Weapons: Punch 0n
  Wilde, Oscar
  Born 1854; Died 1900
  Celebrated writer, poet, and aesthetic, Wilde’s rise to 
  fame begins with The Picture of Dorian Gray, a narra-
  tive biography. his work leads the Ghost Club to Gray’s 
  corpse and a mysterious portrait.
  Although married, Wilde becomes infatuated with 
  Alfred douglas in 1893 and engages in a homosexual 
  relationship (a criminal offense at the time). From there 
  Wilde entered the male prostitute scene, engaging in 
  many affairs with younger boys. Unfortunately, Alfred’s 
  father, the Marquess of Queensberry, learned of the rela-
  tionship and publicly proclaimed Wilde to be a sodomite. 
  Wilde, against the advice of his inner circle of friends, 
  responds by taking the Marquess to court for libel.
  The trial, which begins in 1895, makes headlines in 
  London. The result does not go in Wilde’s favor—the 
  Marquess is acquitted and the resulting legal expenses 
  force Wilde into bankruptcy. Worse, Wilde is arrested 
  for sodomy, duly tried, and sentenced to two years im-
  prisonment with hard labor. Released in 1897, Wilde, a 
  broken man by the hardship of his imprisonment, moves 
  to France. he remains there until his death in 1900.
  Patron 2
  Archetype: Artist; Motivation: Glory; Style: 2
  Primary Attributes: Body 2, dexterity 3, Strength 2, 
  Charisma 4, intelligence 4, Willpower 3
  Secondary Attributes: Size 0, Move 5, Perception 7, 
  initiative 7, defense 5, Stun 2, health 5, Sanity 7
  Skills: Art: Writing 7, Brawl 4, Con 6, Connoisseur 7, 
  diplomacy 8, Empathy 7, Linguistics 5, Performance 6
  Talents: none
  Resources: Contacts 1 (homosexual underground; +2 
  bonus), Fame 1 (Playwright; +2 Social bonus), Rank 1 
  (dandy Club; +2 Social bonus)
  Flaws: Vain (+1 Style point whenever he steals the spot-
  light or is forced to confront her shortcomings)
  Weapons: Punch 4n
  Stock Characters
  Whether they are faceless extras or named individu-
  als, stock characters are neither heroes or major villains. 
  They are the cab driver who’ll follow that cab or shake a 
  tail for a few extra coins, the dogged reporter who thinks 
  the globetrotters are up to no good, and the petty thief 
  who relives incautious visitors to London of their wallets 
  and watches.
  These characters differ from henchmen of the same 
  name in that they are better trained.
  Cab Driver
  Cab drivers, more commonly referred to as cabbies, 
  are ubiquitous in London. Since 1865, London’s cabbies 
  have had to master the “Knowledge,” an in-depth study 
  •                   •
  
  Denizens
  
  of major routes and shortcuts and locations of interest. it 
  can take years to pass the course and cabbies grow right-
  fully furious at unlicensed operators. The same statistics 
  can also be used for coachmen in private employment.
  Ally 1
  Archetype: Everyman; Motivation: Duty; Style: 0
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 2, intelligence 2, Willpower 2
  Secondary Attributes: Size 0, Move 4, Perception 4, 
  initiative 4, defense 4, Stun 2, health 4, Sanity 4
  Skills: Animal handling 4 (Horses 5), Brawl 4 (Punch 5), 
  Ride 4 (Vehicles 5), Streetwise 4 (Rumors 5)
  Talents: Callous Rider (Can exert his mount to gain a 
  Ride bonus)
  Resources: none
  Flaws: Aloof (+1 Style point whenever his business-like 
  attitude causes him trouble)
  Weapons: Punch 5n
  Clergyman
  While predominantly members of the Anglican 
  Church of England, London’s population includes Bap-
  tists, Catholics, Methodists, Presbyterians, Quakers, and 
  Unitarians (as well as atheists and spiritualists). Whether 
  they work in one of the city’s great places of worship 
  or minister to the poor in the East End, they preach the 
  Word of God and try to minister to their parishioners’ 
  spiritual needs. These statistics represent deans, minis-
  ters, priests, and vicars, as well as rabbis.
  Ally 1
  Archetype: Clergyman; Motivation: Hope; Style: 1
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 2, intelligence 2, Willpower 2
  Secondary Attributes: Size 0, Move 4, Perception 4, 
  initiative 4, defense 4, Stun 2, health 4, Sanity 4
  Skills: Academics: Religion 5, Bureaucracy 4, diplomacy 
  5, Empathy 4
  Talents: none
  Resources: Contacts 0 (Church; +1 bonus), Status 0 
  (Clergyman; +1 Social bonus)
  Flaws: Merciful (+1 Style point whenever he shows 
  compassion to an enemy or refuses to retaliate when 
  wronged)
  Weapons: Punch 0n
  Doctor
  injury, privation, and disease are part and parcel 
  of a globetrotter’s life, even in the relative comfort of 
  London. While doctors are quick to tend to wounds and 
  treat infections, they are just as quick to present a bill for 
  their services.
  Ally 1
  Archetype: Physician; Motivation: Hope; Style: 0
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 2, intelligence 2, Willpower 2
  Secondary Attributes: Size 0, Move 4, Perception 4, 
  initiative 4, defense 4, Stun 2, health 4
  Skills: Craft: Pharmacology 4, Empathy 4 (Body Lan-
  guage 5), Medicine 4 (First Aid 5), Science: Biology 4
  Talents: Lifesaver (improved healing ability)
  Resources: none
  Flaws: Pacifist (+1 Style point whenever he shows com-
  passion to an enemy)
  Weapons: Punch 0n
  Dynamiter
  Anarchists, Fenians, foreign agents, and the henchmen 
  of the villainous curs doktor Carnage and Uriel all have 
  London in their sights. Random shootings have been cast 
  aside in favor of dynamite, a weapon far more destructive 
  and far better at instilling terror in the masses. Collateral 
  damage means nothing to these fanatics and they have 
  no regard for the well being innocent bystanders.
  Ally 1
  Archetype: Everyman; Motivation: Revenge; Style: 0
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 2, intelligence 2, Willpower 2
  Secondary Attributes: Size 0, Move 4, Perception 4, 
  initiative 4, defense 4, Stun 2, health 4, Sanity 4
  Skills: Athletics 4, Brawl 4, demolitions 4, Stealth 4, 
  Streetwise 4
  Talents: none
  Resources: Contacts (Criminal; +2 bonus)
  Flaws: Fanatical (+1 Style point whenever his devotion 
  causes harm or he converts someone else to his way of 
  thinking)
  Weapons: Punch 4n
  Gallery or Museum Curator
  London is a city with its eyes fixed not only on the fu-
  ture, but also the past. From pottery to paintings, mum-
  mies to manuscripts, the city’s museums and galleries 
  have collected a treasure trove of historical artifacts. The 
  responsibility for looking after these valuables falls to the 
  institutions’ curators. 
  none of the storehouses is content with its current 
  collections—all are interested in acquiring new objects 
  to preserve, study, and display, making them ideal pa-
  trons and sources of adventure for globetrotters. The he-
  roes might also seek one out to help decipher an ancient 
  manuscript or date an artifact.
  The collected treasures are also a lure for thieves. 
  Globetrotters based in London might encounter a cura-
  tor as a patron in search of help.
  Ally 1
  Archetype: Academic; Motivation: Truth; Style: 0
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 2, intelligence 2, Willpower 2
  Secondary Attributes: Size 0, Move 4, Perception 4, 
  initiative 4, defense 4, Stun 2, health 4
  Skills*: Academics: history 4, Bureaucracy 4, investiga-
  tion 4
  Talents: none
  Resources: Status 1 (Academic; +2 Social bonus)
  
  Leagues of Adventure: Globetrotters’ Guide to London
  0
  Flaws: Skeptic (+1 Style point whenever he proves an 
  assertion wrong or convinces someone else to question 
  his beliefs)
  Weapons: Punch 0n
  * The curator has four Skill points left to spend. These 
  should be assigned to one or two Skills that best suit the 
  museum’s specialty. For example, a curator at the Natu-
  ral History Museum might have Science: Paleontology 6, 
  one at the Museum of Practical Geology would have Sci-
  ence: Geology 6, and one at the British Museum could 
  have Anthropology 4 and Linguistics 4 or Academics: 
  Literature 4 and Linguistics 4.
  Informer or Rumormonger
  London is a big city. Even the most well connected 
  globetrotter cannot hope to know the identity of every 
  inhabitant or the location of every business, yet alone 
  hear every juicy piece of gossip. While common infor-
  mation might be gleaned from the newspapers or with 
  a little research, some information remains hard to ac-
  quire. Fortunately there are men and women prepared 
  to sell information for hard coin.
  Of course, any citizen may happen to overhear or see 
  something of interest to globetrotters. Where informers 
  vary from the crowd is that they deal in information as 
  their livelihood. As well as going to an informant to see 
  what he knows on a particular matter, they can be hired 
  to track down people who have gone to ground and en-
  terprises that do not advertise their existence.
  if known to the globetrotters (such as being an Ally 
  or Follower), an informant may turn up on their door 
  unexpectedly armed with information he thinks may be 
  of interest to them. Thus, they make an ideal source of 
  adventures.
  Ally 1
  Archetype: Everyman; Motivation: Greed; Style: 0
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 2, intelligence 2, Willpower 2
  Secondary Attributes: Size 0, Move 4, Perception 4, 
  initiative 4, defense 4, Stun 2, health 4
  Skills: Empathy 4 (Intuition 5), Linguistics 4 (Gestures 
  5), Stealth 4 (Shadowing 5), Streetwise 4 (Rumors 5)
  Talents: none
  Resources: Contacts 0 (pick one; +1 bonus), Contacts 0 
  (pick one; +1 bonus)
  Flaws: Skeptic (+1 Style point whenever he spreads 
  gossip that inadvertently causes trouble for him or his 
  friends)
  Weapons: Punch 0n
  newspaper Editor
  An editor-in-chief doesn’t own the business, but he’s 
  responsible for its smooth day-to-day running, as well as 
  editing articles and dealing with angry readers.
  newspapers and magazines in the Victorian Era don’t 
  just accept globetrotters’ reports for publication—they 
  actively sponsor expeditions, albeit in return for sole 
  rights to publish articles and photographs. As such, the 
  most common way an editor will interact with the globe-
  trotters is as a patron.
  Ally 1
  Archetype: Businessman; Motivation: Truth; Style: 0
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 2, intelligence 2, Willpower 2
  Secondary Attributes: Size 0, Move 4, Perception 4, 
  initiative 4, defense 4, Stun 2, health 4, Sanity 4
  Skills: Art: Writing 4, Bureaucracy 4, diplomacy 4, Em-
  pathy 4, intimidation 4
  Talents: none
  Resources: Contacts 0 (newspaper industry; +1 bonus), 
  Status 0 (Editor; +1 Social bonus)
  Flaws: Competitive (+1 Style point whenever his com-
  petitive streak gets him in over his head or leads to 
  problems)
  Weapons: Punch 0n
  Oriental Thug
  Limehouse is the heart of London’s growing Chinese 
  community. While the great majority of immigrants is 
  honest and law-abiding, if somewhat insular, the neigh-
  borhood is plagued with crime.
  The two powerhouses of nefarious activity are the 
  hydra-like Seven dragon Brotherhood and the insidious 
  doctor Tai Min. They may dominate the scene, but they 
  are not the only criminals at work in the crowded streets. 
  numerous secret societies known as tongs seek to carve 
  out a small slice of the pie for themselves. Most are in-
  volved in protection rackets, running opium dens, and 
  slavery.
  Ally 1
  Archetype: Warrior; Motivation: Duty; Style: 0
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 2, intelligence 2, Willpower 2
  Secondary Attributes: Size 0, Move 4, Perception 4, 
  initiative 4, defense 4, Stun 2, health 4
  Skills: Athletics 4, intimidation 4, Martial Arts: Pick one 
  4, Melee 4, Stealth 4
  Talents: none
  Resources: Rank 1 (Criminal organization; +2 Social 
  bonus)
  Flaws: Loyal (+1 Style point whenever his unswerving 
  loyalty causes trouble for himself or his companions)
  Weapons: Punch 4n, Kick 4n, hand axe 6L
  Performer
  Whatever one’s taste in entertainment, London’s 
  plethora of music hall and theaters are guaranteed to 
  satisfy one’s appetite. From bawdy comedies to lavish 
  operas to wondrous acts of prestidigitation, the city hosts 
  a variety of entertainers all seeking fame and fortune.
  The stats below represent a variety of performers, 
  with only the Skills changing to suit the needs of their 
  profession. These performers are popular with the pub-
  lic, but not yet at the top of their game.
  
  Denizens
  1
  Among the many other performers one might wit-
  ness are aerial acrobats (trapeze artists), Adagio dancers 
  (a male dancer who throws around a young girl), ballet 
  dancers, comedians, fire eaters, impressionists, jugglers, 
  knife throwers, memory men, mentalists, opera singers, 
  puppeteers, strongmen (and women), sword-swallowers, 
  trampolinists, trick cyclists, ventriloquists, and wrestlers.
  Ally 1
  Archetype: Artist; Motivation: Fame; Style: 0
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 2, intelligence 2, Willpower 2
  Secondary Attributes: Size 0, Move 4, Perception 4, 
  initiative 4, defense 4, Stun 2, health 4, Sanity 4
  Skills (Acrobat): Acrobatics 6, Athletics 4, Empathy 4, 
  Performance 4
  Skills (Actor): Athletics 4, Empathy 4, Melee 3 (Swords 
  4), Performance 5 (Acting 6)
  Skills (Singer): Art: Music 3 (Music hall songs 4), Con 4, 
  Empathy 4, Performance 5 (Singing 6)
  Skills (Stage Magician): Acrobatics 3 (Contortion 4), 
  Athletics 4, Empathy 4, Larceny 5 (\Sleight of Hand 6)
  Talents: none
  Resources: Fame 1 (Performer; +2 Social bonus)
  Flaws: Vain (+1 Style point whenever she steals the 
  spotlight or is forced to confront her shortcomings)
  Weapons: Punch 0n
  Petty Thief
  The petty thief represents cat burglars, pickpockets, 
  safecrackers, and a wealth of other common criminals. 
  Some are independent operators, plying their trade to 
  line their own pockets or, in rarer cases, avoid starvation 
  and homelessness. Others are part of a gang or serve as 
  the lowly minions of a criminal mastermind and who 
  take all the risks for little reward. While most criminals 
  usually refrain from violence, preferring to run rather 
  than fight, they would steal the last farthing from their 
  dying grandmother.
  Ally 1
  Archetype: Everyman; Motivation: Greed; Style: 0
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 2, intelligence 2, Willpower 2
  Secondary Attributes: Size 0, Move 4, Perception 4, 
  initiative 4, defense 4, Stun 2, health 4, Sanity 4
  Skills: Athletics 4, demolitions 4*, Larceny 4, Stealth 4, 
  Streetwise 4
  Talents: none
  Resources: Contacts (Criminal; +2 bonus)
  Flaws: Envious (+1 Style point whenever his envy causes 
  trouble for him or his companions)
  Weapons: Punch 0n
  * Swap for Brawl 4 or Melee 4 and add a weapon if 
  the criminal favors violent crime.
  Police: Constable
  Police constables (aka Bobbies or Peelers in Great 
  Britain) are at the bottom end of Victorian law enforce-
  ment. Their primary duties is to patrol the streets as a 
  deterrent to crime and catch criminals in the act of their 
  nefarious activities. Unlike detectives, they rarely inves-
  tigate crimes. They may chase after a suspected burglar 
  or murderer or take statements, but they do not dust 
  for fingerprints or interrogate suspects—those are the 
  duties of detectives.
  Police constables can serve as allies or foes. As allies, 
  they bring with them an air of authority and the power of 
  the law. They can enter places where civilians can not and, 
  more importantly, keep them away from crime scenes. 
  Patrolling their daily beat, they know the local villains by 
  name and are a great source of local knowledge.
  As foes, they are a nuisance rather than a dire threat 
  or minions of the villain. The law dislikes amateurs stick-
  ing their noses into police business, such as murder and 
  theft. As such, they are an obstacle to the globetrotters’ 
  investigations.
  To create a standard detective, swap Empathy for in-
  vestigation and Melee for Firearms.
  Ally 1
  Archetype: Policeman; Motivation: Duty; Style: 0
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 2, intelligence 2, Willpower 2
  Secondary Attributes: Size 0, Move 4, Perception 4, 
  initiative 4, defense 4, Stun 2, health 4, Sanity 4
  Skills: Brawl 4, Empathy 4, intimidation 4, Melee 4, 
  Streetwise 4
  Talents: none
  Resources: Rank 1 (Constable; +2 Social bonus)
  Flaw: Loyal (+1 Style point whenever his unswerving 
  loyalty causes trouble for himself or others)
  Weapons: Punch 4n, Truncheon 6n
  Police: Special Branch Detective
  Special Branch, whilst separate from the regular bob-
  bies and Cid branch of the Metropolitan Police, answers 
  to the same Commissioner. They are tasked with dealing 
  with the threat from irish Republicans, anarchists, foreign 
  spies and saboteurs, and other forms of terrorist who 
  seeks to threaten the stability of the United Kingdom.
  As well as dealing openly with the menaces mentioned 
  above, they infiltrate and spy on organizations deemed 
  to have objectives contrary to those of the establishment. 
  Their main target is the growing number of socialist 
  groups and those in favor of an irish republic.
  Follower 1
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 2, intelligence 2, Willpower 2
  Secondary Attributes: Size 0, Move 4, Perception 4, 
  initiative 4, defense 4, Stun 2, health 4, Sanity 4
  Skills: Brawl 4, Firearms 4, intimidation 4, investigation 
  4, Streetwise 4
  Talents: none
  Resources: Rank 1 (detective Sgt; +2 Social bonus)
  Flaws: dominant (+1 Style point whenever his need to 
  dominate others brings unnecessary strife)
  Weapons: Punch 4n, heavy revolver 7L
  
  Leagues of Adventure: Globetrotters’ Guide to London
  2
  Police: Surgeon
  Every police division has a number of police surgeons 
  at its disposal. Police surgeons do not certify deaths, nor 
  do they investigate murders—those responsibilities fall 
  to coroners. A police surgeon is responsible for deter-
  mining the cause of death when it occurs in unusual 
  circumstances and, if necessary, preparing evidence for 
  the coroners’ courts.
  Whereas coroners require no medical training, police 
  surgeons must be qualified physicians. despite their 
  title, no great experience in surgery is necessary—their 
  patients are beyond mortal medical help. A thorough 
  knowledge of anatomy is essential, however.
  Globetrotters investigating a murder are quite likely 
  to run into a police surgeon. Treated well, they can be a 
  source of information, even bending the rules to allow 
  further examination of a corpse. Mistreated, they can be 
  a formidable barrier to the heroes’ investigations.
  Ally 1
  Archetype: Physician; Motivation: Duty; Style: 0
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 2, intelligence 2, Willpower 2
  Secondary Attributes: Size 0, Move 4, Perception 4, 
  initiative 4, defense 4, Stun 2, health 4, Sanity 4
  Skills: Bureaucracy 4, diplomacy 4, investigation 4, 
  Medicine 4, Science: Biology 4
  Talents: none
  Resources: Status 1 (Surgeon; +2 Social bonus)
  Flaw: Stubborn (+1 Style point whenever his inflexibil-
  ity causes him trouble or he forces others to go along 
  with his idea)
  Weapons: Punch 0n
  Prostitute
  Baggage, blowings, bobtails, chicksters—whatever 
  name they go by, prostitutes sell their bodies for hard 
  coin. numbering among the lowest of the low and easily 
  bought (for the most part), most live a thoroughly miser-
  able life—whether they can afford a room for the night, a 
  pint of gin, or a hot meal requires long hours pounding 
  the streets and entertaining all manner of men. Unless 
  they work for a pimp or, can afford to hire a guardian, 
  those who trawl the streets risk being beaten by their 
  clients and robbed by criminals seeking easy targets un-
  likely to call for police.
  Some prostitutes have the relative luxury of working 
  in a brothel. While the madam takes a sizeable cut of 
  their earnings, they at least have room and board, and 
  protection from rough clients. 
  Ally 1 
  Archetype: Everyman; Motivation: Survival; Style: 0
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 2, intelligence 2, Willpower 2
  Secondary Attributes: Size 0, Move 4, Perception 4, 
  initiative 4, defense 4, Stun 2, health 4, Sanity 4
  Skills: Athletics 3, Con 4 (Lying 5), Gambling 4, Larceny 
  4, Streetwise 4 (Haggling 5)
  Talents: none
  Resources: Contacts 1 (Criminal; +2 Social bonus)
  Flaws: Bad Reputation (+1 Style point whenever her 
  bad reputation causes problems )
  Weapons: Punch 0n
  Reporter
  it is a rare expedition that does not include a report-
  er. Even if the party does not bring one along to record 
  their adventure for posterity (and glory, of course), a lo-
  cal newshound is likely to get wind of their arrival and 
  ingratiate himself into the group.
  A reporter can be a powerful ally. he can spread news 
  of globetrotters’ deeds to the public and boost their 
  reputations with favorable words or help uncover infor-
  mation pertinent to an investigation through his many 
  (and not always legal) sources. 
  Conversely, reporters can drag globetrotters’ names 
  through the mud if they feel they have been mistreated 
  or lied to (or if they just take a dislike to members of 
  the expedition), or hamper investigations by trailing the 
  globetrotter across London as he investigates some das-
  tardly crime or scandal.
  Ally 1
  Archetype: Reporter; Motivation: Truth; Style: 0
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 2, intelligence 2, Willpower 2
  Secondary Attributes: Size 0, Move 4, Perception 4, 
  initiative 4, defense 4, Stun 2, health 4, Sanity 4
  Skills: Art: Writing 4, Empathy 4, investigation 4 (Inter-
  view 5), Streetwise 4 (Rumors 5)
  Talents: none
  Resources: Contacts 0 (pick one; +1 bonus), Contacts 
  (pick a different one; +1 bonus)
  Flaws: Gossip (+1 Style point whenever he spreads gos-
  sip that inadvertently causes trouble for himself or his 
  friends)
  Weapons: Punch 0n
  River Sailor
  The most common mariners on the Thames are wa-
  termen (who carry passengers), lightermen (who trans-
  port cargo on unpowered barges), and bargemen (who 
  carry goods on sail-powered barges). Whether hauling 
  cargo or passengers, life on the river is tough. Such men 
  tend to live near the river and in rough lower class areas. 
  Although competitors for the same business, they share a 
  common bond and a strong sense of camaraderie.
  Ally 1 
  Archetype: Everyman; Motivation: Duty; Style: 0
  Primary Attributes: Body 2, dexterity 2, Strength 3, 
  Charisma 2, intelligence 2, Willpower 2
  Secondary Attributes: Size 0, Move 5, Perception 4, 
  initiative 4, defense 4, Stun 2, health 4, Sanity 4
  Skills: Athletics 5, Brawl 5, intimidation 4, Pilot: nautical 
  4, Streetwise 4
  Talents: Strong (+1 Strength rating)
  
  Denizens
  
  Resources: none
  Flaws: Loyal (+1 Style point whenever his unswerving 
  loyalty causes trouble for himself or his companions)
  Weapons: Punch 5n
  Solicitor or Barrister
  Whether one is writing a will, setting down a contract, 
  or needing the services of a barrister, the first stop is al-
  ways to employ a solicitor. As a general rule of thumb, so-
  licitors deal with legal paperwork and civil matters, while 
  barristers act as advocates in court. The same statistics 
  can be used for both.
  Ally 1
  Archetype: Businessman; Motivation: Greed; Style: 0
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 2, intelligence 2, Willpower 2
  Secondary Attributes: Size 0, Move 4, Perception 4, 
  initiative 4, defense 4, Stun 2, health 4, Sanity 4
  Skills: Academics: Law 4, Bureaucracy 4, diplomacy 4, 
  intimidation 4, investigation 4
  Talents: none
  Resources: Contacts 1 (Legal; +2 bonus)
  Flaws: honest (+1 Style point whenever his honesty 
  causes trouble)
  Weapons: Punch 0n
  Street Arab
  Streets Arabs, also known as ragamuffins and urchins, 
  are a common sight in London. in 1848, it was reckoned 
  there as many as 30,000 “naked, filthy, roaming lawless 
  and deserted children” in the capital. Most are orphans, 
  many are organized into gangs, and for almost all survival 
  requires begging, petty theft, and even prostitution.
  Common urchins are best represented by Follower 
  0 statistics (p. 72). Those that operate in gangs need a 
  leader, which the statistics below represent. The entry 
  can also represent an urchin who has managed to survive 
  on his wits, dextrous fingers, and luck for an extended 
  period.
  While they can be a nuisance and even a menace, they 
  are not without their uses, for they see and hear much of 
  what transpires on London’s crowded streets. Sherlock 
  holmes employed street Arabs as a source of intelligence, 
  referring to them as his Baker Street irregulars. Although 
  still urchins, they at least had an income—holmes paid 
  their leader, Wiggins, a shilling a day plus expenses, with 
  an additional guinea reward for vital information.
  Ally 1
  Archetype: Everyman; Motivation: Survival; Style: 0
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 2, intelligence 2, Willpower 2
  Secondary Attributes: Size 0, Move 6, Perception 4, 
  initiative 4, defense 5, Stun 2, health 3, Sanity 4
  Skills: Athletics 4, Brawl 4, Larceny 4, Stealth 5*, Street-
  wise 4
  Talents: Swift (+2 Move rating)
  Resources: none
  Flaws: Young (+1 Style point whenever his size causes 
  him difficulty or he is patronized because of his age)
  Weapons: Punch 5n
  * Has a +1 Size bonus to Stealth rolls
  Theater Manager
  Whether he runs a theater catering to the high-brow 
  arts of opera and ballet or a music hall catering to the 
  less enlightened entertainment needs of the masses, the 
  manager is always on the look-out for new talent to bring 
  patrons to his establishment.
  Globetrotters may encounter him in a professional 
  capacity as a potential patron, one keen to have a noted 
  adventurer give a lecture or reenactment of his perilous 
  travels. As a businessman, he is keen to make as much 
  money as he can, which often means haggling with per-
  formers.
  Ally 1
  Archetype: Businessman; Motivation: Greed; Style: 0
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 2, intelligence 2, Willpower 2
  Secondary Attributes: Size 0, Move 4, Perception 4, 
  initiative 4, defense 4, Stun 2, health 4, Sanity 4
  Skills: Bureaucracy 4, Con 4, diplomacy 4, Empathy 4, 
  Performance 4
  Talents: none
  Resources: Contacts 1 (Entertainment; +2 bonus)
  Flaws: Stingy (+1 Style point whenever his reluctance to 
  spend money or insistence on haggling causes trouble)
  Weapons: Punch 0n
  Weird Scientist
  London doesn’t have a monopoly on weird scientists, 
  but given the city is home to several technologically 
  minded Leagues and institutions it is little surprise that 
  dozens choose to live here.
  Weird scientists may provide a villain with gadgets to 
  help fulfill his diabolical schemes, accompany an expedi-
  tion in order to maintain weird science artifacts, hire the 
  Globetrotters &  
  Street Arabs
  Globetrotters seeking to run a gang of urchins as 
  an intelligence network can take them as Allies or 
  Followers if they so wish, but Contacts (Urchins) is 
  a better fit as it specifically relates to a network of 
  associates. As extra sets of eyes and ears, the youths 
  would typically grant a bonus to investigation: 
  Search, Streetwise, and Stealth: Shadowing rolls, 
  with the added bonus of being able to purloin com-
  mon objects. As a rule, such Contacts would extend 
  only to a single city—urchins rarely get to travel far 
  and establish allies in other regions.
  
  Leagues of Adventure: Globetrotters’ Guide to London
  
  heroes to help recover their stolen inventions or plans, 
  or be someone the heroes must protect from being kid-
  napped by hostile powers. Regardless of how they are 
  used in an adventure, they are entirely focused on their 
  latest project and have little time for social niceties.
  Ally 1
  Archetype: Inventor; Motivation: Glory; Style: 0
  Primary Attributes: Body 2, dexterity 2, Strength 1, 
  Charisma 2, intelligence 3, Willpower 2
  Secondary Attributes: Size 0, Move 3, Perception 5, 
  initiative 5, defense 4, Stun 2, health 4
  Skills: Craft: (pick one) 6, Craft: (pick one) 5, Science: 
  (pick one) 6, Science: (pick one) 5
  Talents: Weird Science
  Resources: none
  Flaws: Aloof (+1 Style point whenever his business-like 
  attitude causes him trouble)
  Weapons: Punch 0n
  Dignitaries
  Globetrotters may be best known for adventure and 
  exploration, but they are men and women of exceptional 
  and versatile talents. There are times when, for various 
  reasons, men of power cannot work through official 
  channels. When such times arise, globetrotters may find 
  themselves standing before the movers and shakers of 
  the British Empire.
  This section gives the names and dates in office of 
  important persons residing in London with whom globe-
  trotters may have reason to interact during their adven-
  tures. note that in some instances an individual holds 
  multiple posts simultaneously.
  Should Attributes be required, these individuals have 
  Rank or Status of 3+ by dint of their profession or posi-
  tion, good bureaucratic and social Skills (ratings of 7+), 
  and good mental Attributes (3+).
  Ambassadors
  The following persons are the senior foreign diplo-
  mats to Great Britain. Out of long-standing tradition, se-
  nior diplomats are said to be ambassadors to St. James’s 
  Court, the official residence of the British monarch, 
  rather than to Great Britain. Regardless of their exact 
  title, these individuals are addressed as Your Excellency 
  out of respect to their position.
  Austria-Hungary: Ambassador Extraordinary and 
  Plenipotentiary Count Franz von deym von Stritez 
  (1888-1903)
  France: Ambassadors William henry Waddington 
  (1883-1893), Alphonse Chodron de COurcel (1894-
  1898), Paul Cambon (1898-1920)
  Germany: Ambassador Paul von hatzfeldt (1885-1901)
  Japan: Ministers Plenipotentiary Kawase Masataka 
  (1884-1893), Aoki Shuzo (1894), Kato Takaaki (1895-1900)
  Russia: Ambassador Egor Egorovich Staal (1884-1902)
  United States of America: Envoy Extraordinary 
  Robert Todd (1889-1893), Ambassadors Extraordinary 
  Thomas F. Boyard, Sr. (1893-1897), John hay (1897-
  1898), Joseph Choate (1899-1905)
  British Government Officials
  Prime Minister: Robert Gascoyne-Cecil, Marquis of 
  Salisbury (1886-1892), William Gladstone (1892-1894), 
  Archibald Primrose, Earl of Rosebery (1894-1895), Rob-
  ert Gascoyne-Cecil, Marquis of Salisbury (1895-1902)
  Chancellor of the Exchequer: The Chancellor is 
  responsible for Britain’s economy and finances.
  George Goschen (1887-1892), Sir William Vernon 
  harcourt (1892-1895), Sir Michael hicks Beach, Bt 
  (1895-1902)
  Foreign Secretary: her Majesty’s Principal Secretary 
  of State for Foreign Affairs is in charge of matters con-
  cerning Britain’s relationships with foreign nations.
  Robert Gascoyne-Cecil, Marquis of Salisbury (1887-
  1892), Archibald Primrose, Earl of Rosebery ()1892-1894), 
  John Wodehouse, Earl of Kimberley (1894-1895), Robert 
  Gascoyne-Cecil, Marquis of Salisbury (1895-1900)
  Home Secretary: More fully her Majesty’s Principal 
  Secretary of State for the home department, the home 
  Secretary is in charge of Britain’s internal affairs.
  henry Matthews (1886-1892), herbert henry Asquith 
  (1892-1895), Sir Matthew White Ridley (1895-1900)
  Lord High Chancellor: Presides over the house of 
  Lords and responsible for the courts of law.
  The Lord halsbury (1886-1892), The Lord herschell 
  (1892-1895), The Lord halsbury (1895-1905)
  Secretary of State for the Colonies: Minister in 
  charge of managing Britain’s colonial interests outside 
  of the indian sphere of influence.
  The Lord Knutsford (1887-1892), The Marquess of 
  Ripon (1892-1895), Joseph Chamberlain (1895-1903)
  Secretary of State for India: Responsible for over-
  seeing the territories of Aden, Burma, and British india. 
  Viscount Cross (1886-1892), John Wodehouse, Earl of 
  Kimberley (1892-1894). henry Fowler (1894-1895), Lord 
  George hamilton (1895-1903)
  Secretary of State for War: in charge of overseeing 
  the armed forces of Great Britain.
  Edward Stanhope (1889-1892), henry Campbell-
  Bannerman (1892-1895), The Marquess of Lansdowne 
  (1895-1900)
  Speaker of the House: Responsible for presiding 
  over debates and maintaining order in the house of 
  Commons.
  Arthur Wellesley Peel (1884-1895), William Court 
  Gully (1895-1905)
  Military Leaders
  The president of the Board of Admiralty, known as 
  the First Lord of the Admiralty, is actually a civilian. The 
  highest ranking military officer holds the title First naval 
  Lord. The Commander-in-Chief of the Forces commands 
  •            •
  
  Denizens
  
  the British Army and the First Air Lord commands the Air 
  Force and its fleet of airships.
  Commander-in-Chief of the Forces: Field Marshals 
  Prince George, duke of Cambridge (1856-1895), Garnet 
  Wolseley, 1st Viscount Wolseley (1895-1901)
  First Air Lord: Air Chief Marshal Sir Geoffrey William-
  son (1887-1900)
  First Lord of the Admiralty: Lord George hamilton 
  (1885-1892), The Earl Spender (1892-1895), George 
  Goschen (1895-1900)
  First Naval Lord: Admiral Sir Richard hamilton 
  (1889-1891), Admiral Sir Anthony hoskins (1891-1893), 
  Admiral (Admiral of the Fleet after 1898) Sir Frederick 
  Richards (1893-1900)
  Museums, Galleries & Libraries
  British Museum: Principal Librarian Sir Edward 
  Maunde Thompson (1888-1898), director and Principal 
  Librarian Sir Edward Maunde Thompson (1898-1909)
  - British & Medieval Antiquities: Keepers Augustus 
  Wollaston Franks (1878-1896), Charles hercules Read 
  (1896-1921)
  - Coins & Medals: Keepers Reginald Stuart Poole 
  (1870-1893), Barclay Vincent head (1893-1906)
  - Egyptian & Assyrian Antiquities: Keepers Peter le 
  Page Renouf (1886-1891), Sir Edward Maunde Thomp-
  son (1891-1894), E. A. Wallis-Budge (1894-1924)
  - Greek & Roman Antiquities: Keeper Alexander 
  Stuart Murray (1886-1904)
  - Prints and Drawings: Keeper Richard Garnett 
  (1890-1900)
  London Library: directors Alfred, Lord Tennyson 
  (1885-1892), Sir Leslie Stephen (1892-1904)
  Museum of Practical Geology: director Sir Archibald 
  Geikie (1881-1901)
  National Gallery: directors Sir Frederick Burton 
  (1874–1894), Edward Poynter (1894–1904; Sir after 
  1896)
  Natural History Museum: directors Sir William hen-
  ry Fowler (1884-1898), Sir Roy Lankester (1898-1907)
  - Botany: Keepers William Carruthers (1871-1895), 
  George Robert Milne Murray (1895-1905)
  - Zoology: Keepers Albert Karl Ludwig Gotthilf Gün-
  ther (1875-1895), William henry Flower (1895-1898), 
  Edwin Ray Lankester (1898-1907)
  National Portrait Gallery: directors Sir George 
  Scharf (1857-1895), Lionel Cust (1895-1909)
  Science Museum: directors Sir Philip Cunliffe-Owen 
  (1874-1893), Major-General Edward R. Festing (1893-
  1904)
  South Kensington Museum: director Sir Philip Cun-
  liffe-Owen (1874-1893), John henry Middleton (1893-
  1896), Sir Caspar Purdon Clarke (1896-1905)
  newspaper Editors
  The Daily Mail: S. J. Pryor (1896-1899), Thomas Mar-
  lowe (1899-1922)
  The Daily Telegraph: John le Sage (1888-1923)
  The Financial Times: William Ramage Lawson 
  (1890-1892), Sydney Murray (1892-1896), A. E. Murray 
  (1896-1909)
  The Guardian: Charles Prestwich Scott (1872–1929)
  Illustrated London News: John Lash Latey (1863-
  90), Clement King Shorter (1891-1900)
  News of the World: Emsley Carr (1890-1941)
  The Observer: henry duff Traill (1889-1891), Rachel 
  Beer (1891-1904)
  Pall Mall Gazette: Edward Tylas Cook (1890-1892), 
  henry Cust (1892-1896), douglas Straight (1896-1909)
  The Times: George Earle Buckle (1884-1912)
  Religious Leaders
  Archbishop of Canterbury (Anglican): Edward 
  Benson (1883-1896), Frederick Temple (1896-1902)
  Archbishop of Westminster (Catholic): Cardinals 
  henry Edward Manning (1865-1892), herbert Vaughn 
  (1892-1903)
  Bishop of London (Anglican): Frederick Temple 
  (1885-1896), Mandell Creighton (1897-1901)
  Chief Rabbi of England: Rabbis nathan Marcus Adler 
  (1845-1890), hermann Adler (1891-1911)
  Other notable Offices
  Astronomer Royal: William Christie (1881-1910)
  Bank of England: Governors William Lidderdale 
  (1889-1892), david Powell (1892-1895), Albert Sande-
  man (1895-1897), hugh Smith (1897-1899), Samuel 
  Gladstone (1899-1901)
  City of London Police: Commissioners Colonel Sir 
  James Fraser (1863–1890), Lieutenant-Colonel Sir henry 
  Smith (1890–1902)
  Freemasons: Grand Master Albert Edward, Prince of 
  Wales (1874-1901); Pro Grand Masters (appointed when 
  the Grand Master is a member of the royal family) Edward 
  Bootle-Wilbraham, 1st Earl of Lathom (1890 to 1898), 
  William Amherst, 3rd Earl Amherst (1898 to 1908)
  Postmaster Generals: henry Cecil Raikes (1886-
  1891), Sir James Fergusson (1891-1892), Arnold Morley 
  (1892-1895), henry howard, 15th duke of norfolk 
  (1895-1900)
  Private Secretary to the Sovereign: Major-General 
  Sir henry Ponsonby (1870-1895), Lieutenant-Colonel Sir 
  Arthur Bigge (1895-1901)
  Royal Botanic Gardens, Kew: director Sir William 
  Turner Thiselton-dyer (1885-1905)
  Royal Institution: Presidents Algernon George Percy, 
  6th duke of northumberland (1873-1899), henry George 
  Percy, 7th duke of northumberland (1899-1918)
  Royal Society: Presidents Sir William Thomson 
  (1890-1895; Baron Kelvin in 1892), Sir Joseph Lister, Bt. 
  (1895-1900; Baron Lister in 1897)
  Tower of London: Constables of the Tower Sir daniel 
  Lysons (1890-1898), Sir Frederick Stephenson (1898-
  1911)
  
  Leagues of Adventure: Globetrotters’ Guide to London
  
  Automaton
  Archetype: Automaton 
  Motivation: Truth
  Style: 3
  Sanity: 4
  Health: 3
  Primary Attributes
  Body: 2
  Charisma: 2
  Dexterity: 5
  Intelligence: 3
  Strength: 2
  Willpower: 2
  Secondary Attributes
  Size: –1
  Initiative: 8
  Move: 7
  Defense: 8
  Perception: 5
  Stun: 2
  Skill
  Base
  Levels
  Rating
  Average
  Acrobatics
  5
  2
  7
  (3+)
  Athletics
  2
  3
  5
  (2+)
  Brawl
  2
  2
  4
  (2)
  Con
  2
  3
  5
  (2+)
  Larceny
  5
  2
  7
  (3+)
  Spying
  3
  1
  4
  (2)
  Stealth
  5
  2
  8*
  (4)
  Streetwise
  2
  2
  4
  (2)
  Talents
  Agile (+1 dexterity rating)
  Escape Artist (Can attempt to escape from its bonds by 
  contorting its body)
  Resources
  Followers 0 (Mechanic)
  Rank 0 (Automaton Society; +1 Social bonus)
  Flaw
  Amnesia (+1 Style point whenever it suffers a traumatic 
  flashback or when something from its past comes back 
  to haunt it)
  dwarf (+1 Style point whenever its size causes it se-
  vere difficulty or when it is rejected because of it)
  Weapons
  Rating
  Size
  Attack
  Average
  Punch
  0n
  +1
  5n
  (2+)n
  * +1 Size bonus to Stealth rolls
  “My creator betrayed me, his 
  child. Is there a more vile 
  crime in all of existence?”
  Character Background
  i remember nothing about my creator. From the skills 
  i possess and the periodic flashbacks i suffer i have de-
  duced that he was not entirely an honest man. i wish i 
  could say that i was created as a beloved child, but the 
  truth is that i was constructed to make my master wealthy. 
  i am, at my very core, nothing more than a diminutive 
  thief, a mechanical burglar and pilferer.
  Beyond that, my only memory is being arrested and 
  dragged to jail. My creator visited me there. i have no 
  memory of his face, but i am sure it was here. To ensure 
  i could reveal his identity, he damaged my memory. i 
  recall overhearing my jailors discuss my fate. As a ma-
  chine i would not serve time in jail, but would instead be 
  dismantled and melted down for scrap. i had, in short, 
  been sentenced to what you call death.
  Until that time i had hoped my creator would find 
  a way to liberate me, but that hope had been dashed. i 
  am a complex machine, capable of lasting one full week 
  without maintenance. When that time expired, i would 
  be paralyzed and my fate would be sealed. Time was run-
  ning out in more ways than one.
  Escape was not too difficult—i appear human in form 
  but have multi-jointed limbs and can exude a thin coating 
  of lubricant to help me slip through narrow gaps. i lasted 
  two days on the streets before my gears seized. Fortune, 
  if automata can lay any claim to such a concept, favored 
  me. i could have been found by a scrap merchant, but 
  instead it was a mechanic who saved me.
  We spoke at length and i held nothing back. With a 
  smile, he promised to reform me. i, a mechanical thief, 
  was even accepted into a gentleman’s club. i am not hu-
  man, but i shall endeavor to do my new friends proud.
  Roleplaying
  You were constructed as a machine by an uncaring 
  creator, but you have become more than that. While 
  other automata blindly obey orders, you have a deep de-
  sire to learn more about the world and its many people. 
  You have never forgotten your creator’s betrayal. One 
  day you will discover his identity, and then you will make 
  him pay for what he did to you.
  Artifact 2
  Enhancements: Ally 2 (+4 Enhancements), increased 
  duration: One Week (+4 Enhancements)
  Limitations: Flaw: dwarf (–2 Enhancements), Re-
  quires Maintenance: difficulty 2 (–2 Enhancements)
  
  Denizens
  
  “It may appear to be an ordi-
  nary burglary to you, but this 
  has all the hallmarks of being 
  the work of The Brain.”
  Character Background
  i began my career as an ordinary policeman. My insights 
  into the workings of the criminal mind, coupled with my 
  relentless pursuit of larcenous individuals, quickly led 
  to me becoming a detective. From there i rose through 
  the ranks ahead of those of lower intellect to the rank of 
  detective inspector. i took great pride in apprehending 
  criminals, but if truth be told, i loved the respect of my 
  superiors and the adulation of the general public more.
  i resigned from the force after those same superiors 
  forced me to cease my investigations into a mysterious 
  crime lord known only as The Brain. More than once the 
  name had cropped up during my investigations, but the 
  trail soon went cold in every case. in many cases it literally 
  went cold, with suspected henchmen committing suicide 
  by an astounding variety of means rather than risking inter-
  rogation. Whoever The Brain is, it is obvious he has a firm 
  grip over his minions, with enough influence and power to 
  ensure the entire criminal underworld remains silent.
  Perhaps it is as my former superiors said: maybe i have 
  become fixated on capturing the rogue. i believed then, 
  and still do now, that he is a more dangerous menace to 
  society than Professor Moriarty ever was. not only that, 
  but apprehending such a criminal genius would undoubt-
  edly boost my reputation to dizzying heights. no longer 
  able to use the Yard’s resources to pursue my nemesis, i’ve 
  become a consulting detective, a role well suited to my 
  desire for fame and my preference to work alone. Since 
  leaving the force, i have earned a good living pitting my 
  intellect and wits against numerous foes. Aside from The 
  Brain, whose trail i pursue when time and clues permit, 
  no villain has yet escaped my long reach.
  My dealings with The Brain are not those of ordinary 
  hunter and hunted. My foe is a devious individual, utterly 
  dedicated to criminal pursuits, and i suspect that he takes 
  great pleasure in causing me to piece together a trail 
  through what appears to dull witted policemen to be a 
  series of unrelated crimes. The game The Brain and i play 
  is a long and complicated one—but be assured that i shall 
  emerge victorious, no matter how long it takes.
  Roleplaying
  Catching ordinary criminals may receive a few column 
  inches in the newspapers, but you desire the fame that 
  comes with apprehending a true master criminal, and 
  The Brain is exactly that. Your desire to see him behind 
  bars borders on an obsession, causing you to see his 
  nefarious influence where it might not exist.
  Fixated Detective
  Archetype: Law Man 
  Motivation: Fame
  Style: 3
  Sanity: 5
  Health: 4
  Primary Attributes
  Body: 2
  Charisma: 3
  Dexterity: 3
  Intelligence: 3
  Strength: 2
  Willpower: 2
  Secondary Attributes
  Size: 0
  Initiative: 6
  Move: 3
  Defense: 5
  Perception: 5
  Stun: 2
  Skill
  Base
  Levels
  Rating
  Average
  Brawl
  2
  2
  4
  (2)
  diplomacy
  3
  2
  5
  (2+)
  Empathy
  3
  2
  5
  (2+)
  Firearms
  3
  2
  5
  (2+)
  investigation
  3
  3
  6
  (3)
    Crimes
  7
  (3+)
  Spying
  3
  2
  5
  (2+)
  Stealth
  3
  1
  4
  (2)
  Streetwise
  3
  2
  5
  (2+)
    Rumors
  6
  (3)
  Talents
  Rapid Shot (Reduced penalty for multiple shots)
  Resources
  Artifact 1 (Mechanical dog)
  Followers 0 (Mechanic)
  Rank 0 (The detective Club; +1 Social bonus)
  Flaw
  Fanatical (+1 Style point whenever his devotion causes 
  harm or he converts someone to his way of thinking)
  Weapons
  Rating
  Size
  Attack
  Average
  Punch
  0n
  0
  4n
  (2)n
  heavy revolver
  3L
  0
  8L
  (4)L
  
  Leagues of Adventure: Globetrotters’ Guide to London
  
  Masked Avenger: 
   
  Spring-heeled Jock
  Archetype: Aristocrat 
  Motivation: Revenge
  Style: 3
  Sanity: 5
  Health: 4
  Primary Attributes
  Body: 2
  Charisma: 3
  Dexterity: 3
  Intelligence: 2
  Strength: 3
  Willpower: 2
  Secondary Attributes
  Size: 0
  Initiative: 5
  Move: 6
  Defense: 5
  Perception: 4
  Stun: 2
  Skill
  Base
  Levels
  Rating
  Average
  Athletics
  3
  3
  6
  (3)
    Jumping
  7
  (3+)
  Brawl
  3
  2
  5
  (2+)
  Connoisseur
  2
  2
  4
  (2)
  diplomacy
  3
  3
  6
  (3)
  intimidation
  3
  2
  5
  (2+)
  Melee
  3
  2
  5
  (2+)
    Swords
  6
  (3)
  Stealth
  3
  2
  5
  (2+)
  Talents
  none
  Resources
  Artifact 1 (Spring Boots)
  Followers 0 (Butler)
  Rank 0 (Masked Avengers; +1 Social bonus)
  Status 1 (Laird; +2 Social bonus)
  Flaw
  Righteous (+1 Style point whenever his actions alien-
  ate him and his friends)
  Weapons
  Rating
  Size
  Attack
  Average
  Punch
  0n
  0
  5n
  (2+)n
  Arming sword
  3L
  0
  9L
  (4+)L
  “Aye, I have a sword and you don’t, 
  but my particular brand o’ justice 
  doesna care if ye’re armed or not, 
  laddie.”
  Character Background
  it was not the hand of God or an act of blind fate 
  that robbed me of my true love—it was the work of man. 
  My fiancée, feeling unwell while we were at the theater, 
  decided to return to our hotel. i offered to accompany 
  her, but she insisted i stay and watch the conclusion of 
  the show. it was a terrible mistake on my part to agree. 
  The newspapers claimed it was a simple robbery gone 
  wrong, the prize being my fiancée’s jewels. i suspect 
  there is more to her death, for she was a notable inventor 
  who had frequently worked for the British government.
  The police did their best, but with few resources and 
  a list of unsolved crimes growing daily there was little 
  chance of securing a conviction. So it was i took mat-
  ters into my own hands. it was while questioning a sus-
  pect with my fists that i first met a Masked Avenger. he 
  cautioned me that my actions would not end well and 
  explained there was another way to fight crime.
  Wealthy, and with time on my hands, i devoted myself 
  to improving my body and mind. i learned to use a pair 
  of Spring Boots, a marvellous invention that enabled me 
  to leap tall walls and bound over obstacles.
  i do not pretend to share the same views as my peers. 
  Many criminals have served jail sentences, yet they are 
  not dissuaded from resuming their nefarious career on 
  release. if they are to be persuaded that crime does not 
  pay they must pay a heavier price than the temporary loss 
  of freedom. it is a price i am more than willing to impose 
  upon them for the betterment of decent citizens.
  To protect my identity, and thus my reputation, i am 
  forced to wear a mask. The one thing i cannot conceal 
  is my accent. As a result, the gutter press has named my 
  alternate persona “Spring-heeled Jock.” Aye, it proved a 
  source of amusement at first, but criminals are learning 
  that it is a name to be feared.
  i have yet to find the criminal responsible for my fian-
  cée’s death, but i am not despondent. it remains my focus, 
  my driving force, my consuming passion. When i do there 
  will be no trial of his peers, only the cold steel of my blade 
  to enact the justice she has been so long denied. What i 
  have yet to consider is whether my desire for justice for all 
  will remain as strong when he lies dead at my feet.
  Roleplaying
  All that you truly loved has been cruelly taken from 
  you. Your heart and soul boils with a black desire for 
  vengeance. You are prepared to do whatever is required 
  to sate your dark appetite, and in doing so ensure others 
  need not suffer your fate.
  
  Denizens
  
  nanny
  Archetype: Guardian 
  Motivation: Duty
  Style: 3
  Sanity: 5
  Health: 5
  Primary Attributes
  Body: 2
  Charisma: 3
  Dexterity: 3
  Intelligence: 3
  Strength: 2
  Willpower: 2
  Secondary Attributes
  Size: 0
  Initiative: 5
  Move: 5
  Defense: 5
  Perception: 5
  Stun: 2
  Skill
  Base
  Levels
  Rating
  Average
  Athletics
  2
  2
  4
  (2)
  Brawl
  2
  3
  5
  (2+)
  Empathy
  3
  2
  5
  (2+)
     Motives
  6
  (3)
  Firearms
  3
  3
  6
  (3)
  intimidation
  3
  2
  5
  (2+)
     Staredown
  6
  (3)
  Linguistics
  3
  2
  5
  (2+)
  Medicine
  3
  1
  4
  (2)
  Melee
  2
  1
  3
  (1+)
  Talents
  danger Sense (Reduced surprise penalty)
  Guardian (Provide defense bonus to allies)
  Resources
  Followers 0 (Chauffeur)
  Rank 0 (Circle of nannies; +1 Social bonus)
  Flaws
  Stubborn (+1 Style point whenever her inflexibility 
  causes her trouble, or she forces others to go along 
  with her idea)
  Weapons
  Rating
  Size
  Attack
  Average
  Punch
  0n
  0
  5n
  (2+)n
  Light revolver
  2L
  0
  8L
  (4)L
  “Let’s see: kite, money to buy 
  bird seed, and revolver. now 
  we’re ready for our stroll in the 
  park, young master.”
  Character Background
  no, we shall sit on this bench. if we sit on the bench 
  you suggest the sun shall be directly in our eyes shortly, 
  and that simply won’t do. Be a dear and keep an eye on 
  that man flying the kite, would you? There is something 
  very odd about a grown man flying a kite.
  it is a sad fact that sometimes the sins of the father bring 
  children into danger. Of course, even without sin, the chil-
  dren of a prominent citizen are targets for anarchists and 
  other ne’er-do-wells. Before i accepted this assignment, i 
  was nanny to the children of a bank clerk who managed 
  to run up gambling debts with a rather unsavory figure he 
  really should have known better than to have any dealing 
  with. Still, it is not my place to scold adult men on the 
  decisions they make, but it was certainly my duty to en-
  sure that the aforementioned unsavory character did not 
  succeed in his attempt to kidnap the clerk’s children in or-
  der to ensure prompt payment—which i thwarted rather 
  smartly, thanks to a tip-off from their previous nanny.
  Someone in my position has chosen a tough but re-
  warding life. Children need discipline from a young age, 
  and you must never spare the rod. if you have carried 
  out your duties properly, you will reap the reward of see-
  ing them grow to fine gentlemen and women. Of course, 
  you may be required to leap in front of a bullet or knife 
  at some point in the course of your duties, but this is 
  not a job without certain risks. You may also be called 
  upon to aid your former charges once they leave your 
  care. no man or woman ever forgets his nanny, and they 
  know full well that they may call on her services at any 
  point in their life. As nannies, it is our duty and moral 
  responsibility to provide whatever assistance we can.
  Yes, i’ve already noticed, by the way he is glancing 
  over here, that the man with the kite clearly has some 
  malicious intentions toward you, young master. i think 
  it will be best for all concerned if i shoot him first. here, 
  hold my bag, whilst i draw my revolver. i believe i can 
  time my shot to coincide with the train whistle as it passes 
  so as not to disturb those enjoying the fresh air…
  Roleplaying
  You are not just a governess to young children, re-
  sponsible for teaching them to good manners and clean-
  liness—you are also a bodyguard for hire. You are stern 
  but fair, and prepared to go to any lengths to keep your 
  young charges safe from harm. Parents may not always 
  agree with your decisions, but you are a firm believer 
  that nanny always knows best.
  
  Leagues of Adventure: Globetrotters’ Guide to London
  0
  Police Surgeon
  Archetype: Physician 
  Motivation: Redemption
  Style: 3
  Sanity: 5
  Health: 4
  Primary Attributes
  Body: 2
  Charisma: 3
  Dexterity: 3
  Intelligence: 3
  Strength: 2
  Willpower: 2
  Secondary Attributes
  Size: 0
  Initiative: 6
  Move: 5
  Defense: 5
  Perception: 5
  Stun: 2
  Skill
  Base
  Levels
  Rating
  Average
  Academics: Occult
  3
  2
  5
  (2+)
  Bureaucracy
  3
  2
  5
  (2+)
    Police
  6
  (3)
  diplomacy
  3
  2
  5
  (2+)
  Firearms
  3
  2
  5
  (2+)
  investigation
  3
  2
  5
  (2+)
  Medicine
  3
  4
  7
  (3+)
    Autopsy
  8
  (4)
  Science: Biology
  3
  2
  5
  (2+)
  Talents
  Lifesaver (improved healing ability)
  Resources
  Contacts 0 (Police; +1 bonus)
  Followers 1 (Vengeful Slayer)
  Rank 0 (The Vengeants’ Guild; +1 Social bonus)
  Flaw
  Secret (+1 Style point whenever he is confronted with 
  the truth or goes out of his way to protect the secret)
  Weapons
  Rating
  Size
  Attack
  Average
  Punch
  0n
  0
  0n
  (0)n
  Light revolver
  2L
  0
  7L
  (3+)L
  “The wounds are certainly in-
  dicative of a werewolf. I shall 
  inform the police there is a 
  rabid dog on the loose.”
  Character Background
  My father was a major in the British Army, and i 
  spent much of my youth in india. it was there i began 
  my studies in medicine, though i returned to London to 
  complete them. Business was good, but i felt it lacked in-
  terest. Fortunately, the police were in need of a surgeon, 
  and my skills were sufficient to earn me the post. The 
  pay was lower and the hours longer, but the work was 
  certainly more to my liking. At last i felt i was truly mak-
  ing a difference, albeit too late to save those unfortunate 
  enough to find themselves under my knife.
  One case in particular changed my life forever. The 
  corpse of a woman had been found in the gutter. The 
  cause of her demise was quite obviously extreme anemia, 
  and i duly recorded death by natural causes in my report 
  to the coroner. She had two small incisions on her neck, 
  but i put these down to the bite of a hungry dog.
  Later, a stranger forced his way into my laboratory. 
  he demanded to see the corpse, and made wild claims 
  that the woman was the victim of a vampire. naturally, i 
  demanded he leave at once and return to whatever gin 
  house or opium den he had just vacated. To my shame, it 
  took three more deaths of a similar fashion before i took 
  him seriously. Three lives i could have saved.
  Though i have lost no one to the supernatural horrors 
  that stalk the night, i was contacted by and welcomed into 
  the Vengeants’ Guild. As a police surgeon, i have access to 
  corpses, crime scenes, and police files. Through these i 
  am able to inform my colleagues as to any unusual deaths 
  and alter or erase evidence pointing to a supernatural 
  origin. do you honestly think the police would listen if i 
  claimed a murder victim was actually slain by a werewolf? 
  They would confine me to a lunatic asylum and throw 
  away the key! 
  Of course, my skills are a healer are also of great use 
  to the Guild. Some of the injuries i have treated are more 
  akin to those found on a battlefield. now sit still, or when 
  the stitches are removed you will have a most ugly scar.
  Roleplaying
  You have helped save many dozens of lives, but your 
  past reluctance to accept the existence of the super-
  natural still haunts you. now you serve to cover up the 
  existence of monsters from the authorities you serve, 
  while simultaneously passing on information to those 
  equipped to deal with such fiends. Keeping your secret 
  is vital—if anyone found out about your activities and 
  beliefs you would be fired and ridiculed in the press.
  
  Denizens
  1
  “Steal your idol? Dear me, no! 
  I’m here to offer you a six month 
  contract, two shows a night, at 
  % of net takings.”
  Character Background
  An explorer and treasure hunter? dear me, no, i 
  practice neither of those admirable occupations. neither 
  am i an erudite academic or studious scholar. i, sir, am 
  the owner and master of ceremonies of a popular palace 
  of pleasurable pastimes—otherwise known as a theater. 
  Some might say it is a small establishment, but i prefer to 
  think of it as a keenly intimate one.
  Competition between myself and those who consider 
  themselves my peers is constant. i admit that my paying pa-
  trons have diminished of late, though not through any in-
  competency on my part as proprietor, you understand. The 
  perplexing problem that plagues my program is finding acts 
  as yet unseen. Singers, dancers, jugglers and magicians are 
  two a penny, and the public have seen their like too many 
  times over. Oh, every now and then someone comes along 
  with something new to offer, but to produce performers 
  that will consistently astound and amaze apathetic audi-
  ences i’ve been forced to depart my homeland and search 
  the globe far and wide for the latest and greatest.
  And i have seen some wondrous works on my travels! in 
  india i witnessed with my own eyes a man levitate, and yet 
  another climb a rope suspended in mid-air by some unseen 
  force. i have seen African warriors jump up and down on 
  the spot until they bound higher than a giraffe. i have heard 
  nomads in Mongolia whistle two notes of different pitch 
  simultaneously—one using their mouth and the other their 
  nose. i even discovered a troupe of primates—apes!—who 
  could play musical instruments. A few of these acts i have 
  persuaded to sign contracts and enjoy the acclaim they 
  deserve, but the audience’s thirst for spectacle can never be 
  slaked, so my search is relentless.
  Of course, my travels are not only for my own benefit. i 
  am by nature an affable individual and possessed, if i do say 
  so myself, of jocular spirit, and thus i serve globetrotters as 
  a diplomat of sort, smoothing ruffled feathers and that sort 
  of thing. And now, most honorable tribal chieftain, may i 
  politely request that you release me from this stewpot so 
  that we might discuss a contract of lasting mutual benefit? 
  Roleplaying
  You travel the globe in the hope of finding acts that 
  will attract huge audiences to your theater. While not ex-
  actly typical globetrotting material, your gift of gab and 
  eloquent manner has served you and the expeditions you 
  have accompanied well. You are not one accustomed to 
  physical danger, however: surrender is always high on 
  your list of priorities when encountering hostile forces.
  Theater Manager
  Archetype: Businessman 
  Motivation: Fame
  Style: 3
  Sanity: 6
  Health: 4
  Primary Attributes
  Body: 2
  Charisma: 4
  Dexterity: 2
  Intelligence: 3
  Strength: 2
  Willpower: 2
  Secondary Attributes
  Size: 0
  Initiative: 5
  Move: 4
  Defense: 4
  Perception: 5
  Stun: 2
  Skill
  Base
  Levels
  Rating
  Average
  Bureaucracy
  3
  1
  4
  (2)
  Con
  4
  3
  7
  (3+)
    Bluff
  8
  (4)
  Connoisseur
  3
  1
  4
  (2)
  diplomacy
  4
  3
  7
  (3+)
    Negotiation
  8
  (4)
  Empathy
  3
  2
  5
  (2+)
  Expeditions
  3
  1
  4
  (2)
  Performance
  3
  3
  6
  (3)
  Streetwise
  4
  2
  6
  (3)
  Talents
  Captivate (Can temporarily entrance opponents)
  Resources
  Contacts 0 (Entertainment; +1 bonus)
  Followers 0 (Circus Performer)
  Rank 0 (The Performing Arts Club; +1 Social bonus)
  Refuge: Size 0 (Small theater)
  Flaw
  Coward (+1 Style point whenever he gives up without 
  a fight or abandons his friends to save his own skin)
  Weapons
  Rating
  Size
  Attack
  Average
  Punch
  0n
  0
  0n
  (0)n
  
  Leagues of Adventure: Globetrotters’ Guide to London
  2
  Sample henchmen
  Butler
  Follower 0
  Primary Attributes: Body 1, dexterity 1, Strength 1, 
  Charisma 2, intelligence 2, Willpower 2
  Secondary Attributes: Size 0, Move 2, Perception 4, 
  initiative 3, defense 2, Stun 1, health 3, Sanity 4
  Skills: diplomacy 4 (Etiquette 5), Empathy 4 (Intuition 
  5)
  Talents/ Resources: none
  Flaws: Obsequious (+1 Style point when he is torment-
  ed for his grovelling nature or when his blind obedience 
  causes him problems)
  Weapons: Punch 0n
  Coachman
  Follower 0
  Primary Attributes: Body 2, dexterity 2, Strength 1, 
  Charisma 2, intelligence 1, Willpower 1
  Secondary Attributes: Size 0, Move 3, Perception 2, 
  initiative 3, defense 4, Stun 2, health 3, Sanity 3
  Skills: Animal handling 4 (Horses 5), Riding 4 (Vehicles 
  5)
  Talents/Resources: none
  Flaws: Overconfident (+1 Style point when he is forced 
  to ask for help or when his bravado gets him in over his 
  head)
  Weapons: Punch 0n
  Dilettante
  Follower 0
  Primary Attributes: Body 1, dexterity 1, Strength 1, 
  Charisma 2, intelligence 3, Willpower 1
  Secondary Attributes: Size 0, Move 2, Perception 4, 
  initiative 4, defense 2, Stun 1, health 2, Sanity 3
  Skills: Academics: Literature 4, Anthropology 4, Art: 
  Painting 4, Art: Sculpture 4, Linguistics 4
  Talents/Resources: none
  Flaws: Condescending (+1 Style point whenever he 
  proves someone else wrong or establishes her own su-
  periority)
  Weapons: Punch 0n
  Petty Criminal
  Follower 0
  Primary Attributes: Body 1, dexterity 3, Strength 1, 
  Charisma 1, intelligence 2, Willpower 1
  Secondary Attributes: Size 0, Move 4, Perception 3, 
  initiative 5, defense 4, Stun 1, health 2, Sanity 2
  Skills: Athletics 4, Larceny 4, Stealth 4
  Talents/Resources: none
  Flaws: Criminal (+1 Style point whenever he is hurt by 
  his negative reputation)
  Weapons: Punch 0n
  Police Constable
  Follower 0
  Primary Attributes: Body 2, dexterity 2, Strength 2, 
  Charisma 1, intelligence 1, Willpower 1
  Secondary Attributes: Size 0, Move 4, Perception 2, 
  initiative 3, defense 4, Stun 2, health 3, Sanity 2
  Skills: Athletics 3, Brawl 4, Melee 4
  Talents/Resources: none
  Flaws: honest (+1 Style point whenever his honesty 
  causes trouble)
  Weapons: Punch 4n, Baton/truncheon 6n
  Reporter
  Follower 0
  Primary Attributes: Body 1, dexterity 1, Strength 1, 
  Charisma 2, intelligence 2, Willpower 2
  Secondary Attributes: Size 0, Move 2, Perception 4, 
  initiative 3, defense 2, Stun 1, health 3
  Skills: Art: Photography 3, Art: Writing 4, investigation 4
  Talents/Resources: none
  Flaws: Curious (+1 Style point whenever her curiosity 
  gets her or her companions into trouble)
  Weapons: Punch 0n
  Street Urchin
  Follower 0
  Primary Attributes: Body 1, dexterity 3, Strength 1, 
  Charisma 2, intelligence 1, Willpower 1
  Secondary Attributes: Size –1, Move 4, Perception 2, 
  initiative 4, defense 5, Stun 1, health 1, Sanity 3
  Skills: Larceny 4 (Pickpocketing 5), Stealth 5*, Street-
  wise 4 (Scrounging 5)
  Talents/Resources: none
  Flaws: Young (–1 Size; +1 Style point when his size causes 
  him difficulty or he is patronized because of his age)
  Weapons: Punch 0n
  * +1 Size bonus to Stealth rating.
  Urbane Socialite
  Follower 0
  Primary Attributes: Body 1, dexterity 2, Strength 1, 
  Charisma 2, intelligence 2, Willpower 1
  Secondary Attributes: Size 0, Move 3, Perception 3, 
  initiative 4, defense 3, Stun 1, health 3, Sanity 3
  Skills: Connoisseur 4 (Cuisine 5), Performance 4 (Danc-
  ing 5)
  Talents/Resources: none
  Flaws: Gossip (+1 Style point whenever she spreads 
  gossip that inadvertently causes trouble for herself or 
  her friends)
  Weapons: Punch 0n
  
  “London and Fog! When these two come together, it is 
  time to be a writer!” —Mehmet Murat ildan
  For some globetrotters, London is home, a familiar 
  if not always welcoming city to which they can retreat 
  to rest and recuperate after their epic globe-spanning 
  adventures. For a small few, London is not just home—it 
  is the only city they have ever visited. While locals, they 
  may not know every nook, cranny, and establishment 
  to the same extent as Sherlock holmes. Still, they are at 
  least familiar with the crowded streets, being converse 
  with the location of major locations and the names of the 
  most important people.
  Others will be strangers. To them, London is foreign 
  territory—a sprawling maze of wide streets and nar-
  row alleys dotted with grand buildings and populated 
  by people with odd customs and who use indecipher-
  able slang. London has thousands of immigrants, many 
  of whom prefer to stick to their own neighborhoods. 
  Thus, it is quite possible to be a Londoner and a relative 
  stranger simultaneously.
  Whatever London means to the globetrotters, the 
  heaving metropolis presents a wealth of opportunities 
  for exciting adventures. indeed, it is possible to run an 
  entire campaign without the globetrotters needing to 
  step foot beyond its suburbs.
  Below is Gamemaster advice for running adventures 
  not only in London, but in any city.
  Make your Adventures Exciting
  Given the urban nature of the environment, action 
  and investigative adventures will be the norm. True, the 
  Gamemaster could have the party explore recently un-
  earthed Roman ruins buried deep beneath the modern 
  city (perhaps revealed during construction of a new un-
  derground railway tunnel), but there is little opportunity 
  for true exploration adventures.
  One common danger is that in the heat of an exciting 
  session the Gamemaster might forget the city setting. 
  Sure, a chase through empty streets or a gunfight against 
  a band of vicious thugs in an empty warehouse can be 
  fun, but making the location interesting is likely to make 
  the session much more memorable. Take a look through 
  the Interesting Locales section in Leagues of Adventure. 
  London presents an ideal opportunity for using interest-
  ing locations, and a wise Gamemaster will employ them 
  in his stories at every possible opportunity.
  For instance, even if a chase starts in the streets, it 
  can still involve a wide variety of locations. Perhaps 
  the person the globetrotters are chasing ducks into a 
  brothel. now instead of just running as their action for 
  the combat turn the heroes might have to fend off the 
  advances of an eager prostitute. They might follow their 
  prey into a room, only to discover a friend or important 
  person in a compromising position—cue an awkward 
  social moment and the possibility for a roleplaying scene 
  in the near future. For added drama (and both fun and 
  a chance to use their social Skills in unusual circum-
  stances), the brothel might be raided by the police while 
  the characters are present. The police have heard a wide 
  range of excuses in their time, though “honestly, i only 
  came in because i was chasing someone, officer” might 
  be a new one on them.
  Or maybe their quarry ducks and dives through a busy 
  market, upsetting stalls and wagons as he goes. he might 
  head onto the rooftops during a thunderstorm, braving 
  slippery tiles and lightning in a bid to escape. Perhaps 
  he tries to hide among the teetering stacks of a library or 
  mingle with a church congregation.
  Actions Carry Consequences
  in some roleplaying games, the law of the land is 
  something that never rears its ugly head. indeed, many 
  scenarios expect the heroes to commit robbery or cut 
  down their quarry in cold blood without thought for 
  legal repercussions. Of course, such adventures are de-
  signed to suit the game they are written for.
  in Leagues of Adventure actions have consequences, 
  Adventures
  
  •         •
  
  
  Leagues of Adventure
  and that is especially true in city-based adventures. Great 
  Britain is a civilized land and the globetrotters are ex-
  pected to behave like civilized men and women. Unless 
  they rank among the very highest echelons of society or 
  have very powerful patrons they can call upon, the glo-
  betrotters have no special protection from the law. Even 
  if they have the former, there are limits to the amount of 
  protection one can claim.
  Threatening a lower-class citizen might well go un-
  punished (especially if the person is a criminal and the 
  threat involves his incarceration), but try the same on 
  a middle- or upper-class citizen and he is likely to call 
  for the police at the earliest opportunity. Assuming he 
  is caught, the best a globetrotter can hope for is a stern 
  warning from the responding constable. At worst, he will 
  be arrested, charged with threatening behavior, a mis-
  demeanor, and hauled before the police courts. Acts of 
  physical violence are likely to involve a full trial.
  Committing murder, regardless of the victim’s social 
  class, is sure to draw the attention of the police. Great 
  Britain still imposes capital punishment for such das-
  tardly crimes. note that while it is legal to own and carry 
  a firearm, it is illegal to fire it at other people except in 
  matters of self-defense, and even then probing questions 
  will be asked.
  When interacting with important people, a category 
  that includes those in the upper  class simply by dint of 
  their wealth and contacts, one is expected to follow the 
  rigid Victorian rules of social decorum. Rudeness and ag-
  gression toward the wrong person, even when the police 
  are not involved, should result in a globetrotter’s social 
  standing suffering. Foreigners might be given more lee-
  way, but there are limits to society’s tolerance.
  There is an old adage that applies well to gaming—
  show, don’t tell. We actually suggest the Gamemaster 
  does both.
  in terms of telling the player his character has made a 
  social faux pas and must now suffer the consequences, 
  the globetrotter should temporarily receive the Bad 
  Reputation Flaw. how long it remains in play for de-
  pends on the severity of the offense. A minor stain on his 
  name might last only for the current adventure, whereas 
  a major blunder might cause the globetrotter to become 
  a social pariah for many months, if not years.
  Showing the character’s loss of status should come 
  through the words and deeds of non-player characters. 
  The globetrotter might receive cold stares or knowing 
  shakes of the head at his club, find his invitation to an 
  event is revoked, or even be openly chastised by a social 
  superior for his poor conduct.
  Play Up the Environment
  Even if your players happen to live in London, they 
  are not natives of Victorian London. Times have changed 
  somewhat in the last 125 years.
  Make sure you drive home the general environment 
  the first few times you run an adventure in London. After 
  that, the players should have a good image in their mind, 
  leaving you to focus on the places in the adventure. Use 
  as many of the five senses as necessary and don’t be 
  afraid of adjectives.
  London is not a pristine or quiet city. Smoke from 
  chimneys and steam trains hangs heavy in the air and 
  stains the facades of buildings, turning once clean stone 
  into a humorless gray. The all-pervasive fog so beloved 
  by writers and directors hangs over the city like a shroud, 
  leaving a thin greasy film over everything it envelops. All 
  those horses that draw cabs and trams need to relieve 
  themselves somewhere, resulting in rather messy streets, 
  especially during dry spells. Filthy urchins loiter on street 
  corners, their grubby faces and thin frames speaking of 
  a harsh, unsanitary life. during the day, the sounds of 
  passersby and vehicles mingle with the cries of coster-
  mongers, newspaper vendors, and beggars seeking alms. 
  At night, they are replaced with the songs and curses of 
  rowdy drunks, the brazen appeals of prostitutes, and the 
  shrill cry of police whistles.
  When it comes to buildings, play up the exterior and 
  the interior. The British Museum is not just a museum. 
  its Greek Revival façade, supported by towering ionic 
  columns, exudes a false antiquity while simultaneously 
  speaking of the power of empire. its once white-gray 
  limestone is stained by the grime of the modern age.
  Similarly, its Egyptian gallery is not full of “histori-
  cal artifacts.” it contains treasures already marked by 
  the passage of millennia when Rome clawed its way to 
  prominence, withered mummies who blackened faces 
  give them an air of peaceful slumber rather than death, 
  gold jewelry that once adorned the mortal bodies of 
  living gods, and fragile papyri on which are written the 
  cryptic language of long dead scribes and priests.
  A walk through the feared slums of the East End is not 
  the same as taking a stroll through the affluent West End. 
  The slums of the East End are not simply dirty and crowd-
  ed. The houses are squalid, rat-infested hovels inhabited by 
  the dregs of society in their dozen. Prostitutes ravaged by 
  time and gin stand on street corners, offering their wares to 
  everyone who passes. Rough-looking men eye those who 
  are better dressed with a hostile mix of contempt and envy, 
  following those who look like easy marks. Mangy dogs and 
  cats prowl through the detritus on the hunt for their next 
  meal. The stench of cheap tobacco and gin hangs heavily 
  on the breath of anyone the heroes talk with, while the 
  sounds of cursing, fighting, and scolding fill the air.
  naturally, the Gamemaster is not expected to be an 
  expert on London and its many distinct districts and 
  buildings. While research is easily done through the 
  internet, colorful descriptions that touch on the senses 
  and employ a little common sense cover a multitude of 
  sins. it doesn’t matter if you don’t know what St Paul’s 
  Cathedral looks like. Most cathedral exteriors have 
  spires and elaborately carved ornamental stonework. 
  The interior of any cathedral is a large open space where 
  loud voices echo like thunder, forcing visitors to speak 
  in hushed whispers, with lavishly decorated walls, floor, 
  and ceiling in honor of God’s majesty that are adorned 
  with magnificent tombs and memorials.
  
  Adventures
  
  EnTER ThE GLOBETROTTERS
  This section takes a look at the globetrotters and ur-
  ban adventures. if you intend to use London as a major 
  focus for your campaign, don’t forget to tell the players 
  in advance so they can tailor their characters appropri-
  ately to the environment.
  Skills
  it shouldn’t come as much surprise that every adven-
  ture set in London is likely to involve interacting with 
  its varied inhabitants in some form or another. While 
  Expeditions and Survival might see limited use on the 
  crowded streets, a globetrotter in an urban environment 
  will get much more mileage from his social Skills, such as 
  Con, diplomacy, and Streetwise.
  City-based adventures also present an ideal opportu-
  nity for globetrotters to employ Skills such as Bureau-
  cracy, Gambling, Larceny, Performance, and Spying more 
  frequently than in the wilds. Of all the Skills, Gunnery is 
  the hardest one to employ in a city, though that won’t 
  stop ingenious players from trying to find a way.
  While social Skills will be important, they should not 
  become essential for every character. Setting an adven-
  ture in London doesn’t mean you can’t have fast-paced 
  action. Players who like to play characters with a combat 
  or physical bent should not be made to feel impotent. 
  Regardless of whether you’re running a murder mystery 
  in the East End or a tale of political intrigue at a grand 
  ball, make sure you throw in a chase or fight scene to 
  give them their time in the spotlight.
  Resource: Contacts
  One deliberate design decision we made when writ-
  ing Leagues of Adventure was that Contacts should apply 
  not to a specific individual, as does Ally, Follower, and 
  Patron, but to an entire group of people. This inherently 
  makes them more useful in any type of campaign.
  The largest city and busiest port in the world, London 
  accommodates every type of Contact. Unfortunately, that 
  blanket statement does not necessarily mean a globetrot-
  ter will be able to access his network of friends and asso-
  ciates. Contacts (Police), for example, specifically covers 
  law enforcement only in one country and its overseas 
  colonies. That’s great if the globetrotter happens to be 
  British, but unless he has specifically chosen Contacts 
  (British Police) it is of absolutely no use if he is American, 
  French, or Japanese.
  Conversely, Contacts such as Equipping, Museums 
  (see the new Group Contacts sidebar opposite), and 
  Mysticism represent minor acquaintances spread across 
  the globe, meaning they can be used anywhere.
  Resources are not optional bonuses. Unless there is 
  a very good reason why he cannot (such as his being 
  incarcerated or kidnapped), a globetrotter should always 
  have access to his Contacts.
  Resource: Fame, Rank, Status
  Unless a player has chosen something very unusual 
  as his focus, he is likely to get a lot of mileage from any 
  Fame, Rank, and Status Resources. After all, these are 
  social Resources, and London has a huge population. Of 
  course, a Resource’s Social bonus only applies when the 
  globetrotter is recognized or the person to whom he is 
  talking appreciates his status.
  For instance, a laborer won’t much care that the toff 
  speaking to him is a famed professor of archaeology, 
  whereas a museum curator is far more likely to know 
  the hero’s name and deeds. Were he a famous music hall 
  performer on the other hand, the globetrotter might well 
  get a warm reception from the laborer, while the librar-
  ian could turn his nose up at having to deal with a mere 
  stage performer. As arbiter of the game, the Gamemaster 
  has the final word on when Resource bonuses apply.
  Resource Social bonuses are not isolated from each 
  other just because they have different names. A globe-
  trotter who has invested in these Resources might, on 
  occasion, be able to claim bonuses from multiple Re-
  sources simultaneously. Gamemasters should not panic 
  at the number of bonus dice he might gain, nor should 
  they try to limit them by insisting only one Resource can 
  be applied. The player has invested points in acquiring 
  his character’s Resources, and while he may be very 
  new Group Contacts
  Below are new groups globetrotters may wish to 
  take as a Contacts Resource. When creating their 
  own groups, players should try to keep them broad. 
  A globetrotter with Artistic Contacts doesn’t just 
  know painters, for instance—he has friends among 
  sculptors, painters, writers, and musicians.
  Artistic: Whether he is a patron, scholar, or prac-
  titioner of the arts, the globetrotter has contacts in 
  the fields of everything from literature to photog-
  raphy, as well as art critics and historians. Through 
  them he can secure permission to view works in 
  private collections, hire artists for a task, borrow 
  equipment, and so on.
  Financial: The heroes knows people in the world 
  of finance, be they bankers, stockbrokers, insurance 
  agents, or even wealthy philanthropists. They may 
  be able to provide information on bank accounts 
  or the contents of safety deposit boxes that would 
  normally be unavailable, but most often serve as a 
  source of finances, either through sponsorship (in 
  return for a profit on their investment, of course) or 
  quick loans with no questions asked.
  Museums: The globetrotter has friends and ac-
  quaintances in museums, as well as among histo-
  rians and antiquarians. Through them he can gain 
  access to private collections (and public ones out of 
  hours), archives, research papers, and such like.
  
  Leagues of Adventure: Globetrotters’ Guide to London
  
  strong in the area of social interaction he will naturally 
  be weaker in others.
  Gamemasters should also remember that the globe-
  trotters are not ordinary people—they may not be major 
  movers and shakers on a par with royalty and prime min-
  isters, but they are both heroes and, far more importantly, 
  the focus of the campaign. When in doubt, give the glo-
  betrotters the benefit of the doubt. Just remember to be 
  consistent in your rulings—if a Resource bonus applies 
  once, it should apply again in similar circumstances.
  Resource: Refuge
  Of all the Resources, Refuge is the least useful in a 
  campaign where the globetrotters are constantly off on 
  exciting foreign adventures. Set your adventures in Lon-
  don, though, and Refuge Resource becomes much more 
  useful. not only does Refuge give a globetrotter a place 
  to call home (even if it is rented), but he can benefit from 
  any equipment bonuses far more regularly.
  Resources as a Gamemaster Tool
  Resources may be a player tool, but there is more to 
  them than game mechanics. For players they are a means of 
  getting a few extra bonuses or calling in a favor. in the hands 
  of the Gamemaster, they become a source of adventure and 
  roleplaying opportunities. Blow are three simple ways of 
  making Resources more than just game mechanics. 
  First, Ally, Contacts, Follower, and Patron represent 
  people. When a globetrotter wants to contact one of these 
  Resources, include a short roleplaying scene where he 
  meets them face-to-face. if a globetrotter with Fame meets 
  a non-player character who might know of his deeds have 
  the stranger preempt the globetrotter by saying “Aren’t 
  you...?” and then showering the character with praise (“i 
  enjoyed reading of your exploits in Africa”) or scorn (“Your 
  exploits in Africa seem rather far-fetched to me”)—Fame 
  just means the globetrotter is known, not necessarily that 
  he is admired by all who cross his path.
  Second, people have names. A globetrotter who 
  uses his Contacts (Police), for example, shouldn’t con-
  verse with a faceless bobby—he should meet inspector 
  O’Connor, a no-nonsense, straight-talking irishman. if 
  he walks into Fortnum & Mason, arguably included as a 
  Contacts (Equipping), have him deal with Mr. Farnham, 
  a polite but rather obsequious assistant. naturally play-
  ers are free to name their own Contacts, but when they 
  don’t the Gamemaster should take the reins.
  Third, instead of passively waiting on the players to 
  call on their Resources, have a Resource jump the gun. A 
  character with Fame might be called upon by a respected 
  person or a League to give a public lecture (wherein the 
  adventure plot unfolds) or have his fame publicly chal-
  lenged by a jealous rival. An Ally, Contact, or Patron might 
  call upon his friend with a problem he needs solving.
  Even Refuge can be used a source of adventure. A 
  weird scientist might find foreign agents have broken into 
  his laboratory and stolen his latest design. An aristocrat 
  might throw a party, only to have one of his guests drop 
  dead. Renovation work could unearth an old document 
  or map stuffed under the floorboards. in Leagues of 
  Gothic Horror, a globetrotter might inherit a townhouse 
  from a relative, only to discover that it comes complete 
  with a ghost that takes a dislike to the new owner.
  Adventure Seeds
  Below are a number of adventure seeds intended as 
  starting points for London-based adventures. Those suf-
  fixed “(Gh”) are best-suited for Leagues of Gothic Hor-
  ror, though they can be used in a conventional campaign 
  with only minor modification.
  A Double Withdrawal
   A few days ago, an aristocrat went into his bank to 
  withdraw a valuable necklace (a gift from the Tsar of Rus-
  sia) from the vault. needless to say, he was somewhat 
  shocked when the clerk declared he had walked into the 
  bank and withdrawn it the day before. The police have 
  been unable to find any evidence of wrongdoing, so the 
  aristocrat has turned to the Leagues or help.
  The Battersea Beast (Gh)
  Regular users of Battersea Park have started avoiding 
  the place, claiming that it has become home to a ferocious 
  beast. Level-headed citizens claim the beast is only a wild 
  dog. More superstitious types argue that it is a spectral 
  hound out for their souls. it might be either of these, but 
  it could equally be the result of weird science gone awry, a 
  werewolf, or a case of mistaken identity that threatens to 
  spawn an urban myth unless the truth is quickly uncovered. 
  The newspapers have already caught wind of the story and 
  have started labeling the mysterious creature “The Batter-
  sea Beast.” As is their wont,  reporters are sensationalizing 
  the story in order to drive up newspaper sales.
  if you want to move the focus to a different park, 
  consider renaming the beast the “hyde Park horror,” 
  “Regent’s Park Ripper,” or even “Green Park Goblin.”
  Death in a Dress
  A businessman and prominent member of a globetrot-
  ter’s League, a man who just happens to be an odious, 
  pompous misogynist, has raised the ire of the daughters 
  of Medea. Previous warnings to cease his vile behavior 
  have gone ignored and now the daughters plans to assas-
  sinate him as a warning to others. As a means of causing 
  terror, they have warned him that he is marked for death. 
  Alas, the globetrotter is assigned as the businessman’s 
  bodyguard. his life is made more difficult by the fact 
  his charge refuses to alter his schedule or avoid social 
  engagements. The businessman’s death will reflect badly 
  on the globetrotter.
  •                  •
  
  Adventures
  
  Death on the Underground
   in recent months, a wave of dynamite 
  attacks has targeted the Underground. 
  Afraid to use the trains, citizens are opting 
  to walk the streets or take cabs, resulting 
  in near total gridlock. 
  While the newspapers point the finger 
  of blame at Fenians and foreign anar-
  chists, those in power are whispering 
  other names, among them doktor Car-
  nage and Uriel.
  The Essence of Evil (Gh)
   The globetrotters are summoned to 
  the Bethlem Royal hospital. There they 
  meet with the home Secretary. Amid great 
  secrecy, they are told that an inventor cre-
  ated a machine that could literally remove 
  the evil from a person’s mind. The device 
  was being used to “cure” the country’s 
  most depraved and insane criminals. The 
  evil it removed took the form of a black, 
  viscous liquid. 
  Just yesterday, the container in which 
  the essence was kept was stolen from 
  the asylum. Even a tiny drop of the con-
  centrated essence could turn someone 
  psychotic.  God alone knows what chaos 
  would ensue if it was introduced into the city’s water 
  supply! The essence must be returned at all costs. But 
  why does the government want the evil returned rather 
  than destroyed? is there a grander, more sinister plan 
  taking shape?
  Five Go Mad in London (Gh)
   A small article in a newspaper reports the admittance 
  of five men to Bethlem Royal hospital. The story would 
  hardly be noteworthy were it not for the fact that all the 
  men were found in a catatonic state in the same house. 
  What ghastly phenomenon could cause five appar-
  ently healthy men to simultaneously lose their minds? 
  And what happened to the owner of the house, who is 
  now missing?
  Ghost in the Fog
  London’s high society, art galleries, and museums 
  are in a state of panic. Word has spread that the master 
  criminal known to law enforcement agencies only as The 
  Ghost is in London and is planning a big score. The police 
  are stretched thin, forcing the various households and 
  institutions to call on the globetrotters for assistance. 
  is The Ghost really planning a daring robbery in Lon-
  don, or is the sudden withdrawal of police to guard the 
  capital’s treasures merely a ploy by the Brain (or other 
  master criminal), who plans an entirely different crime?
  The hallmarks of Crime
  The globetrotters are summoned to the Treasury to 
  meet with the Chancellor of the Exchequer. he reveals 
  the hallmark stamps of the Goldsmith’s Company Assay 
  Office have been stolen and the police have had little 
  luck in tracking down the culprits. The Chancellor is 
  fearful that the stamps could be used to flood the pre-
  cious metals market with inferior metal, thus damaging 
  the reputation and finances of Great Britain.
  have Faith, Will heal
  Rumors reach the Leagues that a miracle worker is 
  operating in the East End. he can allegedly cure the sick 
  of any ill, yet asks nothing in return. despite the latter, 
  he is growing wealthy from donations and has a growing 
  number of adherents. The Christmas Society is especially 
  interested in the matter. is the faith healer genuine, or is 
  there some trickery in play (some suspect weird science 
  is involved)? is the healer’s mission as benevolent as he 
  claims, or do his charitable acts mask a more sinister 
  purpose?
  The Lion of London
  Whether it was a practical joke that misfired or a plot 
  by anarchists, a lion has been released from the Zoo. So 
  far it has killed only a horse and several dogs, but the 
  
  Leagues of Adventure: Globetrotters’ Guide to London
  
  public is rightly feared that it may turn to two-legged 
  prey. The police are ill-equipped to deal with such a mat-
  ter, forcing the government to call on the services of ex-
  perienced big game hunters. Stalking a predator across 
  the savannah is one thing, but the alleyways and parks of 
  London are a totally different environment.
  The Mad Man’s Map (Gh)
   One of the globetrotters (preferably an alienist or 
  doctor) is called upon to treat a patient at Bethlem Royal 
  hospital. during treatment, the patient speaks lucidly 
  about a sinister cult operating in London. Questioning 
  the staff, the globetrotter learns the man recently re-
  turned from overseas and went mad soon after. Can the 
  word of a lunatic be taken seriously?
  Murder, She Wrote
   A crime novelist seeks out the globetrotters. Some-
  one is recreating the murders in her books and she is 
  receiving bad press as a result. Some people are even ac-
  cusing her of committing the crimes to boost book sales. 
  More perplexing is that the latest crime she penned has 
  just been committed for real and she hasn’t even handed 
  the manuscript to her literary agent.
  no Stomach for Poison
  in 1886, Adelaide Blanche Bartlet was tried for mur-
  dering her husband, Thomas Edwin Bartlett. Thomas 
  had been poisoned—a large quantity of liquid chloro-
  form had been found in his stomach during the autopsy. 
  his throat and windpipe, however, showed no signs of 
  chemical burns, and Adelaide was duly acquitted by the 
  jury on the grounds that her method of administering the 
  poison in such a fashion as to meet the evidence could 
  not be proven. Following the trial, Adelaide disappeared 
  from the public record.
  Several years on and another “murder” with the exact 
  same cause has been committed. The accused is one 
  Beatrice Goodman, who stands accused of poisoning her 
  husband, Charles William Goodman. The police are as 
  baffled as before and turn to the Leagues to help secure 
  a conviction.
  The Secret of the Stone (Gh)
  Someone has stolen the London Stone! Although 
  it has no material value, save perhaps to an eccentric 
  collector, the crime has Londoners in an uproar. Most 
  Leagues pay the story little attention, but those with an 
  interest in the occult suspect the theft has some mystical 
  purpose.
  is it, for instance, required for some diabolical ritual-
  istic purpose? Could a foreign power, criminal master-
  mind, or anarchist group believe the tale that London 
  will remain safe so long as the Stone is in place and be 
  planning some sort of attack?
  Strangled Soldiers
   Several soldiers have been found strangled. The po-
  lice are convinced that they fell foul of London’s criminal 
  fraternity, but the globetrotters uncover one fact the po-
  lice do not know—all the soldiers were recently returned 
  from india. Were they victims of the Thuggee? if so, what 
  crime would warrant the cult traveling to England to 
  enact revenge?
  The Templar Connection
   While perusing the portraits in the national Gallery, 
  a globetrotters spies a portrait that seems to show him 
  in the garb of a Knight Templar. After proving he is an 
  ancestor of the person portrayed, actually a 16th century 
  aristocrat, the globetrotter is allowed to inspect the por-
  trait more closely. On doing so, he notices a fragment of 
  paper sticking out from the back of the frame.
  Closer investigation reveals it is a treasure map drawn 
  by his distant ancestor. The map purports to show the 
  location of Templar treasure buried in the vicinity of the 
  Temple inn. Unfortunately, London has changed a lot 
  since the 16th century, and the barristers who live and 
  work in the inn might take offense to someone digging 
  up the grounds.
  Tick Tock Goes the Clock
  A number of watchmakers have disappeared in recent 
  weeks. By itself this is a minor mystery, but when the 
  globetrotters learn that a number of chemists have also 
  vanished they soon come to the realization that some-
  one might be gathering the technically-minded people 
  required to construct a sophisticated bomb (chemical 
  or conventional). With several high-profile social events 
  coming up soon, the globetrotters are against the clock.
  The Toshers’ Terror
   no one pays much attention to the toshers, so it 
  comes as a surprise when one turns up at a globetrot-
  ter’s house asking for help. A number of his friends have 
  recently disappeared from the sewers. have they merely 
  moved onto other work, have they been kidnapped by 
  some nefarious villain, or, as the young tosher claims, 
  has a monster eaten them?
  The vanishing voyagers
  A section of the Underground has been closed down 
  and sealed off, leading to temporary traffic chaos on the 
  streets. The official line put about by the newspapers is 
  that the rails need routine maintenance, but the globe-
  trotters hear a different story. According to their sources, 
  a train left one station with full carriages but arrived at 
  the next station, a few minutes journey, on time but with 
  one of the carriages completely empty. Or maybe an en-
  tire train has disappeared in a tunnel with no branches!
  
  crime, over 120 locations, a double page map of the city, statistics for 
  notable historical personages and stock denizens, and guidelines for 
  running city-based adventures.
  20208
  $19.99
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  © 2012-2016 Triple Ace Games. Leagues of Adventure and all related marks and logos are trademarks of  Triple Ace Games. 
  Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC. Used with permission
  “When a man is tired of london,
  he is tired of life; for there is in 
  london all that life can afford.” 
  —samuel Johnson
  in london one can stroll past grand 
  buildings and marvel at the cultural 
  wonders of the many museums and art 
  galleries. take a wrong turn, though, 
  and one enters a world of poverty 
  and thievery; a world where human 
  life is  cheap and citizens are packed 
  into slums like rats who cannot leave 
  the sinking ship.
  Contents include an overview of 
  london’s accommodation, climate, 
  transport network, police, and 
  leagues of Adventure is a steampunk Victorian Adventure roleplaying game from triple Ace games.
  
SOURCE: textdata/thevault/Triple Ace Games/Leagues of Adventure/Globetrotters Guides/Globetrotters Guide to London.pdf