TEXT: Combat Heroes 2:
  Scarlet Sorcerer
  Scarlet  Sorcerer
   contains  two  separate  action-packed 
  adventures. One you play by yourself, the other you play with a 
  copy of the twin book, Emerald Enchanter, and a friend.
  Solo adventure
  You need: Scarlet Sorcerer only
  You are the Scarlet Sorcerer, star pupil of the mighty wizard 
  Silvarion. You helped your master steal the evil Deathlord’s most 
  treasured possession—his Power Crystal. Unluckily, the theft was 
  discovered almost immediately and your master murdered by 
  Deathlord assassins. So where is the Power Crystal now? Can you 
  unravel the cryptic clues left by your wizard master and reach the 
  precious stone before the cruel Deathlord?
  Dual adventure
  You need: Scarlet Sorcerer, Emerald Enchanter, and a 
  friend!
  High above the grasslands and plains of Thorasia, you desperately 
  battle against your arch-rival—the Emerald Enchanter —for he 
  too seeks the Power Crystal. Skilfully manoeuvring your magical 
  skyship,  you  strive  to  shoot  him  down.  But  the  Emerald 
  Enchanter is a wily assailant and you’ll need every ounce of 
  your strength to defeat him.
  Joe Dever is the creator of the bestselling Lone Wolf adventure 
  books and novels. He is also the writer and designer of the 
  Combat Heroes books, published in 1986.
  Peter Parr is the illustrator of the Combat Heroes gamebooks. He 
  is now a lecturer at the Arts Institute at Bournemouth, UK.
  ------------------------------------------------------------------------
  Contributors for Project Aon Editions
  This project would have been impossible without the helpful 
  contributions of:
  Philip Barbier – for invaluable assistance in contacting illustrator 
  Peter Parr.
  Jonathan Blake – editing.
  Simon  Osborne –  Scanning  and  editing of  images,  OCR, 
  coordinator of the Combat Heroes books for Project Aon.
  ------------------------------------------------------------------
  Internet  Edition  published  by  Project Aon.  This  edition  is 
  intended to reflect the complete text of the original version. 
  Changes  made,  such  as  to  correct  incorrect  or  inconsistent 
  spelling,  punctuation,  and  grammar  have  been  noted  in  the 
  Errata section.
  Publication Date: 18 July 2006
  Text copyright
  © 1986 Joe Dever
  Illustrations copyright
  © 1986 Peter Parr
  Distribution of this Internet Edition is restricted under the terms 
  of the Project Aon License.
  
  Combat Heroes 2: Scarlet Sorcerer
  A brand new adventure game 
  for 1 or 2 players
  Joe Dever
  Illustrated by Peter Parr
  2
  
  Combat Heroes 2: Scarlet Sorcerer
  To Sven and Nicky
  SOLO SHEET
  STARTING PAGE
  226
  SPECIAL ITEMS
  1.
  5.
  2.
  6.
  3.
  7.
  4.
  8.
  DAYS ELAPSED
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  ENDURANCE
  30
  29
  28
  27
  26
  25
  24
  23
  22
  21
  20
  19
  18
  17
  16
  15
  14
  13
  12
  11
  10
  9
  8
  7
  6
  5
  4
  3
  2
  1
  _____________________________________
  3
  
  Combat Heroes 2: Scarlet Sorcerer
  4
  
  Combat Heroes 2: Scarlet Sorcerer
  ----------------------------------
  INTRODUCTION
  ----------------------------------
  Welcome to COMBAT HEROES, an exciting new development 
  in fantasy gamebook design. Each book in this series can be 
  played either as a solo adventure, or, when combined with 
  its companion book, an action-packed aerial adventure for 
  two players.
  COMBAT HEROES is easy to learn and exciting to play. It does 
  not require dice, playing board, or pieces. All you need is 
  yourself, a pencil and, if you wish, a friend!
  The rules that follow explain how to play both the solo and 
  the two-player games.
  -----------------------------------------------
  SILVARION AND THE 
  DEATHLORD
  -----------------------------------------------
  You are the Scarlet Sorcerer of Estalon, star pupil of the 
  most  distinguished  mage  of  Thorasia.  For  thousands  of 
  years, this vast continent was shaped by the valiant deeds of 
  warrior-kings and sorcerers, but few could claim to equal 
  the achievements of your wise mentor—Silvarion the Great. 
  It was he who discovered the Thorasian Crystals of Power 
  and unlocked their secret energies to create wondrous flying 
  ships. His magic all but put an end to famine and disease, 
  and his skills of diplomacy brought peace to the warring 
  kingdoms of Estalon and Arnia. He devoted his lifetime to 
  sorcery, and, in the winter of his years, he retired to the city 
  of Ludos, where he taught white magic at the Guildhall 
  Arcania.
  To be accepted into the Guildhall was a rare and great 
  privilege afforded to only a few young magicians. Rivalry 
  there was intense, but never was it more so than between 
  yourself and two other ambitious students of magic—the 
  Emerald  Enchanter  of  Arnia  and  a  young  mage  called 
  Ralagon of Kalkor. Ralagon was Silvarion’s favourite pupil. 
  He possessed a great intellect and an insatiable thirst for 
  knowledge that some said reminded Silvarion of his youth 
  when he, too, strove to understand the mysteries of the 
  arcane. The master magician entrusted Ralagon with the 
  knowledge of his greatest spells and enchantments, which 
  could be used to release the energy of Thorasian Power  
  5
  
  Combat Heroes 2: Scarlet Sorcerer
  Crystals. He hoped his young prodigy would follow in his 
  footsteps and use his newfound  wisdom  for the good of 
  mankind, but it was not to be. Ralagon was tempted by the 
  servants of darkness to abuse his power. They urged him to 
  become their master and lead them in the destruction of 
  Silvarion and his kingdom and rule over all Thorasia. To 
  achieve this evil purpose, Ralagon set about the creation of 
  a Power Crystal that would increase the power of his magic 
  and make him irresistible to all creatures, living and dead. 
  He created the Power Crystal, but in doing so he forfeited 
  his life and became one of the most powerful of the magical 
  undead—a Deathlord.
  Overcome  by  grief  and  anger  at  Ralagon’s  betrayal, 
  Silvarion pledged to destroy his former prize student to 
  safeguard the future of Thorasia. He masterminded a plan to 
  steal the Deathlord’s Power Crystal, which Ralagon kept 
  secure in his fortress in the Plain of Nightmares. If deprived 
  of its energy, the Deathlord would gradually fade from the 
  world of the living and vanish forever into oblivion. To 
  execute his daring plan, Silvarion enlisted the help of his 
  two  best students—yourself  and  the  Emerald  enchanter. 
  Despite  the  intense  rivalry  between  you,  bordering  on 
  hatred, you agree to cooperate with one another and to 
  help your master gain access to the Fortress of the Deathlord 
  in order to steal the Power Crystal.
  The plan succeeded but the theft was discovered almost 
  immediately, and in the chaos that ensued, you were parted 
  from your mentor and your rival as you escaped from the 
  Plain of Nightmares.
  -------------------------------------------
  SOLO GAME RULES
  ---------------------------------------------------
  Background
  Having narrowly escaped capture in the Fortress of the 
  Deathlord, you steer your skyship home to Estalon and the 
  sanctuary of Crownguard, the city of your birth. The news 
  of your daring raid spreads like wildfire and your kinsmen 
  greet you like a conquering hero. But their praise does little 
  to  abate  your  fear  that  your  mentor,  the  great  wizard, 
  Silvarion, will not evade the servants of the Deathlord with 
  the same ease. You know that the creatures of shadow will 
  not rest until the Power Crystal is found and returned to 
  their evil master.
  Two weeks elapse and news from the north grows ever 
  more grim and disquieting. The Deathlord has mustered 
  huge armies of goblins and launched an invasion on the 
  lands that border his desolate realm. All talk is of war and of 
  the desperate search for the Power Crystal by Ralagon’s 
  minions. Then, quite unexpectedly, you are visited by a 
  messenger: a Kalkorian eagle arrives at your lodgings with a 
  parchment bound to its claw. Your heart pounds when you 
  read the tiny scroll, for it is written in Silvarion’s hand:
  6
  
  Combat Heroes 2: Scarlet Sorcerer
  Burn the last to get the first,
  Fly north and you will find,
  A noble knight in stronghold dark
  Is pledged to help our kind.
  His gift will grant you access
  To a temple of the blest.
  Be sure that you act swiftly
  Lest time defeat your quest.
  At once  you  realize  that  Silvarion  must  be  dead.  This 
  message contains clues to the hiding place of the Power 
  Crystal and he has entrusted you with the task of finding it. 
  In honour of his memory, and for the glory of defeating the 
  Deathlord, you pledge yourself to the quest.
  Objective
  The  objective  of  the  solo  game  is  to  discover  the 
  Deathlord’s Power Crystal that Silvarion hid somewhere on 
  the continent of Thorasia.
  You have forty days in which to find the Power Crystal. If, 
  after forty days have elapsed, you still have not found it, 
  then it will be assumed that it has been discovered by 
  servants of the Deathlord, or by your rival—the Emerald 
  Enchanter. In this event you automatically lose the game.
  Solo Sheet
  Using the Solo Sheet at the front of this book, record your 
  progress as you search for the hidden Power Crystal.
  Special Items
  During your quest you will discover some Special Items. 
  You will need to use some of them to gain access to certain 
  areas, or to persuade people to part with information to help 
  you in your quest. Whenever you discover a Special Item, 
  record it in the Special Item section of your Solo Sheet.
  Days Elapsed
  Keep a record of the time by ticking off days from the Days 
  Elapsed section of your Solo Sheet.
  ENDURANCE
  Your strength and fortitude is measured by your ENDURANCE 
  score. You begin your quest with 30 ENDURANCE points and 
  any losses or gains are recorded here. If your ENDURANCE falls 
  to zero, then you are dead and the game is over.
  Starting Page
  You begin your solo adventure on page 226.
  How to Play
  At the front of the book is a map of Thorasia, showing all 
  the major cities and geographical features of the continent. 
  In order to find the Power Crystal, you will need to gather 
  information and clues by visiting different places shown on 
  the map.
  7
  
  Combat Heroes 2: Scarlet Sorcerer
  You begin the solo game on page 226:
  This page-view shows an area of the continental map in 
  detail. Below the page-view is an eight-pointed star, and at 
  each of its points there is a circle, some of which contain a 
  number. In order to move, simply decide on the direction 
  you wish to travel and then turn to the page indicated. If no 
  number is indicated, then movement in that direction is not 
  possible.
  Your movement across the continent of Thorasia is by air in 
  a skyship. It takes one day to move to a new page-view and 
  you must record this on the Days Elapsed section of your 
  Solo Sheet.
  For the purpose of the game, it is assumed that you have 
  sufficient provisions aboard your skyship to sustain you for 
  forty days.
  Where  you  are  told  to  lose  1/2/3  days  in  a  Special 
  Information Entry, this is in addition to the day lost in 
  moving from one page-view to another.
  Cities, temples, villages, and other possible clue locations 
  may  feature  on  a  page-view.  These  clue  locations  are 
  numbered and prefixed with the letter ‘X’. If you choose to 
  investigate  a  clue  location,  turn  to  the
   Special 
  Information Entries at the back of the book and refer to 
  the appropriate ‘X’ number. It will contain information 
  about the location you are investigating.
  In order to preserve the elements of surprise and suspense, it 
  is  essential  that  you  read only  the  entries that  you  are 
  instructed to read, and no others.
  8
  
  Combat Heroes 2: Scarlet Sorcerer
  Hints on Play
  This is a difficult quest and it may take you several attempts 
  to discover the location of the Power Crystal.
  Make notes as you travel from one page-view to the next, 
  and especially when investigating clue locations. Use the 
  map of Thorasia to guide you when deciding on which 
  direction to travel—it could save you valuable quest time.
  Many  regions  of  Thorasia  are  hostile  and  you  should 
  exercise caution when investigating certain clue locations, 
  especially in Arnia and Northern Kalkor. Some clues may 
  be nothing but red herrings, some may be events that occur 
  en route, and others may turn out to be deliberate attempts 
  to send you to your doom, so be on your guard at all times.
  Good Luck!
  ------------------------------------------------------
  THE TWO-PLAYER GAME
  ------------------------------------------------------
  In order for two players to play COMBAT HEROES, they must 
  each  possess  compatible  books  in  the  series  (known  as 
  ‘companion books’). Each companion book contains views 
  seen by the character whose name appears on the cover. 
  The companion book to the one you are now reading is 
  entitled: THE EMERALD ENCHANTER.
  The Combat Log
  The Combat Log (see page 173) records the progress of 
  your character as you play each game. If at any time your 
  skyship is destroyed, you must begin afresh with a new 
  character. Photocopy the  Combat Log  several times, so 
  you can start a new character with a new log.
  COMBAT SKILL
  This represents a player’s skill as a skyship pilot. All players 
  begin with a basic score of 16.
  ENDURANCE
  This represents a player’s physical strength and stamina. All 
  players begin with a basic score of 30.
  Damage Record – Own Skyship
  All damage that your craft sustains during a game should be
  9
  
  Combat Heroes 2: Scarlet Sorcerer
  recorded here by ticking off damage boxes on the appropriate 
  areas of the craft.
  Damage Record – Enemy Skyship
  All damage that you inflict on your opponent’s craft should 
  be noted here by ticking off damage boxes in the appropriate 
  areas of the craft.
  Picture-Views
  This gamebook uses a picture-view system that enables each 
  player to see where they are in relation to their opponent at 
  every stage of the game. Each picture-view represents what 
  you see from the command seat of your own skyship as you 
  strive to outmanoeuvre your enemy and shoot him down. 
  There are eight possible views:
  Forward
  You are looking straight ahead. Before you is the instrument 
  panel of your skyship and, mounted directly above it, the 
  Energy Cannon.
  10
  ‘GUERDON’ – the Scarlet Sorcerer’s skyship
   HULL
   ENERGY CANNON
  SCREEN
  COCKPIT
   WING CONTROLS
   PROPULSION UNIT
   TAIL FIN
  WING
  
  Combat Heroes 2: Scarlet Sorcerer
  Forward left
  You are looking ahead and to the left. You can see part of 
  your skyship’s left-hand fuselage.
  Forward right
  You are looking ahead and to the right. You can see part of 
  your skyship’s right-hand fuselage.
  Left
  You are looking to the left, directly along the left wing of 
  your skyship.
  Right
  You are looking to the right, directly along the right wing of 
  your skyship.
  Rear right
  You are looking over your right shoulder at the rear part of 
  your skyship's right wing and fuselage.
  Rear Left
  You are looking over your left shoulder at the rear part of 
  your skyship's left wing and fuselage.
  11
  
  Combat Heroes 2: Scarlet Sorcerer
  Rear
  You are looking directly behind you at the rear of your 
  skyship.
  On the majority of pages your  enemy’s skyship will be 
  positioned somewhere in the picture-view. The size of the 
  craft, and the letter which appears next to the page number, 
  indicates the proximity of your enemy.
  If, during the course of the game, either player moves to a 
  position beyond long range then both skyships will be ‘out of 
  sight’ of each other, and will be directed to one of three ‘out 
  of sight’ picture-views, which occur on pages 50, 100, and 
  200.
  12
  ENEMY 
  AT CLOSE
  RANGE
  ENEMY 
  AT MEDIUM
  RANGE
  ENEMY 
  AT LONG
  RANGE
  
  Combat Heroes 2: Scarlet Sorcerer
  Your enemy’s skyship  will appear to you in one of eight 
  positions. These are called ‘attitudes’ and they refer to the 
  way the craft is pointing.
  FRONT
  REAR
  LEFT FRONT
  RIGHT FRONT
  LEFT REARRIGHT REAR
  LEFT
  RIGHT
  Forward Movement
  Below each picture-view there are twelve movement arrows, 
  which  indicate  the  aerobatic  manoeuvres  that  can  be 
  performed by your skyship. In order to choose a suitable 
  manoeuvre,  first  work  out  the  direction  of  forward 
  movement, as follows:
  1.
  Look at the picture-view.
  2.
  Consider where forward view is in relation to the 
  picture-view.
  3.
  Choose a manoeuvre.
  Example
  The picture-view is a rear left view in which you can see part 
  of the rear left-hand side of your skyship. You are looking 
  over  your  left  shoulder  and  the  forward  view  is 
  approximately 120° to your right.
  13
  
  Combat Heroes 2: Scarlet Sorcerer
  Forward view
  120°
  Rear left view
  It is very important that you remain aware of the direction 
  of forward movement, as your skyship will move in relation 
  to this direction when you choose an aerobatic manoeuvre.
  Aerobatic Manoeuvres
  There are twelve aerobatic manoeuvres that you can choose 
  from, each represented by a movement arrow beneath the 
  picture-view. They are divided into three categories:
  BOOST (fast  speed);  CRUISE (medium  speed);  GLIDE (slow 
  speed):
  Boost (fast)
  High speed left turn
  High speed straight ahead
  High speed right turn
  Cruise (medium)
  Medium speed left turn
  Medium speed straight ahead
  Half-loop: turns the craft to face the opposite 
  direction
  Medium speed right turn
  Glide (slow)
  Slow left turn
  Bank over left
  Hover; no forward movement
  Bank over right
  Slow right turn
  Before reading the next section, flick through the book in 
  order to familiarize yourself with the different types of  
  14
  
  Combat Heroes 2: Scarlet Sorcerer
  picture-views. This will help you to understand and master 
  the mechanics of playing the game.
  Order of Play
  Each game is played in game rounds. Within each game 
  round a number of actions take place. Each action must be 
  completed in the correct order.
  Open your book at  page 1. This is the starting page for 
  both players. You will see a picture-view showing part of 
  the interior of your craft and your opponent’s skyship in the 
  distance. Your enemy is at long range and at a right front 
  attitude.
  Actions
  1.
  Choose  one  of  the  twelve  aerobatic  manoeuvres 
  shown  beneath  the  picture-view.  Remember  that 
  each  arrow  points  in  the  direction  of  forward 
  movement.
  2.
  Make  a  note  of  the  number  that  appears  directly 
  beneath your chosen arrow. This is called the  MID-
  ACTION number.
  3.
  Players fire their Energy Cannons where possible (see 
  ‘Firing’). If both players have an On Target picture-
  view, firing occurs simultaneously.
  4.
  Players  call  out  to  their  opponent  the MID-ACTION 
  number chosen in 2.
  5.
  Each player turns to the MID-ACTION page called out by 
  his opponent.  Important: Ignore the picture-view 
  on all MID-ACTION pages.
  6.Each player locates the arrow he originally chose at  2. 
  Beneath that arrow is a new number. This is the END-
  ACTION page number. (NB: The letters A to L that  
  appear below the page numbers are there to help you 
  recognize your chosen manoeuvre.)
  7.
  Each  player  turns  to  the  END-ACTION page.  The 
  number of this page will be the same for both players.
  8.
  The next game round begins at action 1 and continues 
  until one player is shot down (see ‘Firing’) or escapes 
  (see ‘Escaping’).
  If a picture-view has a range marker that contains a question 
  mark,  your  opponent’s  craft  is  either  directly  above  or 
  below your skyship. Continue to play as normal and he or 
  she will usually reappear on your next move.
  If a MID-ACTION or END-ACTION page shows an ‘out of sight’ 
  picture-view, follow the instructions shown on that page.
  MID-ACTION page numbers will rarely be the same in both 
  books. Remember to ignore the picture-view on a  MID-
  ACTION page.
  END-ACTION page numbers will always be identical for both 
  players. Players should always check with each other to 
  avoid making mistakes.
  Firing
  Whenever a player begins action 3 of a game round, with 
  his opponent in his front view and an ‘On Target’ indicator 
  showing on the instrument panel of his skyship, he or she 
  can fire his/her Energy Cannon in an attempt to damage 
  the enemy’s craft. A muzzle-flash appears on all ‘On Target’ 
  views where a player can fire at, or be fired upon by,
  15
  
  Combat Heroes 2: Scarlet Sorcerer
  his opponent. The procedure for firing is as follows:
  1.
  On a count of three, both players call out a number 
  between one and ten.
  2.
  These numbers are added together to determine the 
  FIRING NUMBER.
  3.
  The  player  who  is  firing  his  cannon  consults  his 
  FIRING GRID on page 172.
  4.
  The firer finds the FIRING NUMBER on the left-hand 
  side  of  the  grid,  and  cross-references  it  with  his 
  current COMBAT SKILL score along the top of the grid.
  5.
  The  firer  now  consults  the  Shot  Modifiers  listed 
  below the grid and makes the necessary adjustments 
  as directed.
  6.
  The resulting letter or numeral indicates the success 
  or failure of the attack, and the amount of damage 
  inflicted on the enemy.
  Damage
  There  are  three  areas  of  damage  location.  These  are 
  indicated on the damage records, which appear on the 
  player’s  Combat Log. The areas are  FRONT,  REAR, and 
  SIDE.  Damage is recorded by ticking off damage boxes in 
  the affected area or areas.
  If a skyship is shot directly from behind, then all damage is 
  taken off  the  REAR.  If  it is attacked head-on, then all 
  damage is taken off the FRONT. If the attack is directed at a 
  rear side, or front side attitude, then damage is divided 
  equally between the  SIDE and the  FRONT or  REAR of the 
  craft, depending on the type of side attitude. In the case of 
  having to divide an odd number of damage points, the SIDE 
  of the craft always takes the larger quota of damage.
  If any one of the three areas loses all of its damage boxes, 
  the craft is destroyed.
  For every damage box lost from the FRONT of his skyship, a 
  player loses 3 ENDURANCE points.
  For every damage box lost from the side of his craft, a 
  player loses 1 ENDURANCE point.
  If a player’s ENDURANCE score falls to zero, he is dead and 
  his skyship is automatically destroyed.
  Critical Hits
  If during the course of firing a  * is given on the  FIRING 
  GRID, then the firer has inflicted a Critical Hit on the target 
  craft. To determine the exact nature of the Critical Hit, 
  proceed as follows:
  1.
  On a count of three, both players call out a number 
  between one and five.
  2.
  These numbers are added together to determine the 
  CRITICAL HIT NUMBER.
  3.
  The firer turns to his Critical Hit chart on pages 171 
  and 172 and chooses the FRONT, SIDE, or REAR list, as 
  appropriate.
  4.
  The effect of the Critical Hit is that which appears 
  next to the CRITICAL HIT NUMBER.
  5.
  The firer informs his opponent of the result of the 
  Critical Hit.
  6.The  player  that  sustains  the  Critical  Hit  adjusts  his 
  Combat Log, or notes the effect of the Critical Hit.
  16
  
  Combat Heroes 2: Scarlet Sorcerer
  If at any time a player’s ENDURANCE score is reduced to zero, 
  or if any area of his skyship loses all its damage boxes, both 
  player and craft are destroyed and the game is over.
  Escaping
  If a player has sustained considerable damage, either to his 
  skyship or his  ENDURANCE,  he may try to escape from his 
  opponent. A player may find this preferable to continuing a 
  game in which his skyship’s capacity for taking damage has 
  been reduced to a dangerously low level, for it enables a 
  character to survive and preserve any bonuses he may have 
  gained in previous games.
  To escape from combat, a player chooses manoeuvres that 
  will take him away from his opponent. An escape attempt is 
  considered successful if the MID-ACTION pages or END-ACTION 
  pages  for  both  players  are  ‘out  of  sight’  picture-views 
  (pages 50, 100, and 200).
  If one player elects to escape, and does so successfully, his 
  opponent can claim a ‘Victory of Honour’.
  If both players elect to escape, the game ends in a draw.
  Out of Sight
  Sometimes it is possible for players to manoeuvre beyond 
  long range of each other. In such cases they are considered 
  to be ‘out of sight’ of each other.
  Players are out of sight of each other if the MID-ACTION pages 
  or  END-ACTION pages for  both  players are  ‘out  of  sight’ 
  picture-views (i.e.  pages 50,  100,  or  200).  If only one 
  player’s  MID-ACTION page  shows  out  of  sight,  the  other 
  player’s  MID-ACTION page will give the correct  END-ACTION 
  page for both players.
  When  this  occurs,  players  have  the  option  of  either 
  restarting the game on page 1 (in which case, all damage 
  sustained so far remains in effect), or electing to escape (in 
  which case, the game is declared a draw).
  If one player elects to escape and the other chooses to 
  restart,  the  restarting  player  can  claim  a  ‘Victory  of 
  Honour’.
  NB: It is recommended that, in this situation, players should 
  write  down  their  decisions  and  then  reveal  them 
  simultaneously.
  Finishing the Game
  The game is over when one skyship is destroyed, or as soon 
  as one player makes a successful escape. The surviving or 
  remaining player is then declared the winner of the game.
  COMBAT SKILL, ENDURANCE and damage boxes are all restored 
  to  their  original  status,  and  both  players,  if  both  have 
  survived, receive the following bonuses or penalties:
  17
  
  Combat Heroes 2: Scarlet Sorcerer
  Bonus points gained or lost
  COMBAT
  SKILL
  ENDURANCE
  Destroying an enemy
  skyship
  + 3
  + 2
  Winning a Victory of
  Honour
  + 1
  + 1
  Escaping from combat
  – 1
  0
  Over half your
  original ENDURANCE
  lost during the game
  – 1
  – 2
  Game declared a draw
  (both players escape
  from combat)
  – 1
  0
  Campaign Play
  COMBAT HEROES is  ideally  suited  to  campaign  play  in 
  which players fight several battles in order to increase the 
  original COMBAT SKILL and  ENDURANCE scores  of  their 
  characters.
  The following table is a guide to the status each character 
  attains as, over the course of several successful games, he 
  builds a fearsome reputation as a sky-fighter.
  COMBAT SKILL of Player
  Combat Status
  0–5
  Fledgling
  6–10
  Apprentice
  11–15
  Skybinder
  16
  Sorcerer/Enchanter
  17–19
  Windlock
  20–22
  Wizard
  23–25
  Crystal Mage
  26–28
  Storm Mage
  29–32
  Cloudmaster
  33–35
  Storm-master
  36+
  Zephyron
  18
  
  Combat Heroes 2: Scarlet Sorcerer
  The Game
  1
  100 246 147 100 265 111
  103 272 200
  1
  114 251
  19
  
  Combat Heroes 2: Scarlet Sorcerer
  2
  50 200100 100 50 204200 277 200
  2
  50 201
  3
  X
  41
  X
  65
  X
  15
  233
  186
  242
  205
  56
  156
  36
  20
  
  Combat Heroes 2: Scarlet Sorcerer
  4
  100 201 175 100 172 47 258
  18
  50
  4
  101 138
  5
  100 68 119 104 194 209 79
  11
  139
  5
  6
  198
  21
  
  Combat Heroes 2: Scarlet Sorcerer
  6
  143 232 97
  119
  93
  21
  23
  79
  278
  6
  187 215
  7
  212
  131 20
  195 196 110
  41
  166
  42
  7
  37 191
  22
  
  Combat Heroes 2: Scarlet Sorcerer
  8
  X
  82
  X
  31
  X
  8
  33
  71
  192
  178
  122
  92
  268
  152
  9
  50 100200 50 100 34 200 263 50
  9
  100 46
  23
  
  Combat Heroes 2: Scarlet Sorcerer
  10
  194 154 269
  5
  101 121
  47
  273 11
  10
  97 28
  11
  200 50 68
  2
  104 55
  194 149 277
  11
  189
  5
  24
  
  Combat Heroes 2: Scarlet Sorcerer
  12
  X
  20
  X
  48
  29
  51
  242
  56
  24
  13
  191 200100 203 207 145 100 63
  85
  13
  50 112
  25
  
  Combat Heroes 2: Scarlet Sorcerer
  14
  18
  21
  109 176 257 232 69
  132 183
  14
  153 243
  15
  228 110 120
  30
  31
  131 168
  98 267
  15
  170 217
  26
  
  Combat Heroes 2: Scarlet Sorcerer
  16
  100 26 212
  65 274 191 256 110
  22
  16
  214 166
  17
  X
  X
  28
  55
  255
  140
  108
  27
  
  Combat Heroes 2: Scarlet Sorcerer
  18
  50 100 201 50 100 229 172
  97
  50
  18
  273
  4
  19
  200100 50
  111 100 49
  50
  90 185
  19
  100 252
  28
  
  Combat Heroes 2: Scarlet Sorcerer
  20
  136 100 50
  84
  50 179 100 240
  32
  20
  50 228
  21
  2
  106 128 149 142
  6
  76
  89 209 21
  206 175
  29
  
  Combat Heroes 2: Scarlet Sorcerer
  22
  263 100 200 144 100 155 200 227 211
  22
  50
  65
  23
  137 50 100 237 97 258 121 259 151
  23
  172 187
  30
  
  Combat Heroes 2: Scarlet Sorcerer
  24
  X
  51
  242
  12
  56
  25
  50 100 180 50 100 127 248 270 50
  25
  52
  88
  31
  
  Combat Heroes 2: Scarlet Sorcerer
  26
  50 100 254
  50 100 63
  167
  112
  50
  26
  99 145
  27
  42
  62 225
  234 73
  30 125 160 31
  27
  193 253
  32
  
  Combat Heroes 2: Scarlet Sorcerer
  28
  154 269 200 101
  47
  172 100 10
  25
  8
  28
  50
  57
  29
  X
  61
  X
  1
  247
  222 113
  199
  51
  186
  242
  12
  33
  
  Combat Heroes 2: Scarlet Sorcerer
  30
  50 200 208 82 228 27
  250 267 84
  30 177 162
  31
  9
  65
  59
  37
  110 196 42
  143 41
  31
  195 234
  34
  
  Combat Heroes 2: Scarlet Sorcerer
  32
  234 235 200 160 174 271 136
  52
  162
  32
  270 84
  33
  X
  91
  X
  10
  255 230 159
  108
  178
  71
  64
  178
  8
  35
  
  Combat Heroes 2: Scarlet Sorcerer
  34
  157 133 84
  171 197
  9
  240
  39 208
  34
  20
  40
  35
  132 196 263 256
  7
  65 144 155 274 35
  181 227
  36
  
  Combat Heroes 2: Scarlet Sorcerer
  36
  X
  89
  X
  54
  X
  94
  205
  3
  56
  156
  37
  100 50 200 20
  9
  197 208
  41 240
  37
  171 250
  37
  
  Combat Heroes 2: Scarlet Sorcerer
  38
  170 125 100
  133 253 250 20
  197 234
  38 228 41
  39
  100 157 133
  50
  171 263 197
  46
  50
  39
  38 34
  38
  
  Combat Heroes 2: Scarlet Sorcerer
  40
  133
  84 100
  197 240
  46 100
  34
  177
  40 100 263
  41
  125 50 100 253
  20 177
  9
  38
  27
  41
  46 37
  39
  
  Combat Heroes 2: Scarlet Sorcerer
  42
  188 58 187 221
  59
  69 212 249 78
  42
  257 195
  43
  X
  29
  X
  37
  75
  67
  205
  165
  156
  40
  
  Combat Heroes 2: Scarlet Sorcerer
  44
  50 100200 124 190 103 252
  72 241 44 265
  68
  45
  259 200 100
  55
  277 216 200 86 198 45
  50 139
  41
  
  Combat Heroes 2: Scarlet Sorcerer
  46
  50 100 157
  50 100 40
  171
  9
  50 46
  164 39
  47
  115 100 50
  151 269
  4
  100 229 219 47 200 97
  42
  
  Combat Heroes 2: Scarlet Sorcerer
  48
  X
  85
  213
  64 178
  96
  92
  226
  26
  2
  116
  49
  25
  15
  141
  246 182 19
  114 265 105 49
  72
  61
  43
  
  Combat Heroes 2: Scarlet Sorcerer
  50
  51
  X
  63
  X
  56
  222
  113
  29
  242
  12
  44
  
  Combat Heroes 2: Scarlet Sorcerer
  52
  46 234 235 180 160 82 174 248 228 52
  125 32
  53
  50
  11
  278
  18
  161 237 144 176 97
  53
  154 219
  45
  
  Combat Heroes 2: Scarlet Sorcerer
  54
  19
  270 228 231 193 217 30
  131 235
  54
  162 98
  55
  119
  237 100
  79 259 11
  57
  198 175
  55
  121 209
  46
  
  Combat Heroes 2: Scarlet Sorcerer
  56
  X
  57
  186
  242 12
  3
  24
  36
  57
  269 200 50
  47 200 273 50
  28 229 57
  100 121
  47
  
  Combat Heroes 2: Scarlet Sorcerer
  58
  50 100 200 50 100 77 254
  137 100 58 239 167
  59
  100 50
  18
  112
  58 243 176 232
  13
  59
  53
  132
  48
  
  Combat Heroes 2: Scarlet Sorcerer
  60
  249
  23 139
  95 215 76 66 147 119
  60
  142 62
  61
  15
  141 200 182 114 252 111
  49
  236 61
  190 90
  49
  
  Combat Heroes 2: Scarlet Sorcerer
  62
  23
  139 190 215 66 206 44
  60
  6
  62
  68 123
  63
  257 191 100
  14
  203 26 207 264 132
  63 188 13
  50
  
  Combat Heroes 2: Scarlet Sorcerer
  64
  X
  98
  140
  108
  33
  213
  178
  96
  48
  92
  65
  50 100200 50
  100 35
  102 22
  50
  65
  81
  157
  51
  
  Combat Heroes 2: Scarlet Sorcerer
  66
  57
  50 100 209 139 189 106 141
  55
  66
  70 142
  67
  X
  74
  268
  152 233
  75
  205
  165
  43
  156
  52
  
  Combat Heroes 2: Scarlet Sorcerer
  68
  100 50 223 190 252 114 236
  44
  111
  68 182 74
  69
  123 267 181
  94 109 42
  91
  214 170
  69
  110 153
  53
  
  Combat Heroes 2: Scarlet Sorcerer
  70
  100 200 236 100 272 241
  74
  106100
  70 103 118
  71
  X
  6
  X
  X
  90
  25
  230
  159 87
  33
  192
  178
  8
  122
  54
  
  Combat Heroes 2: Scarlet Sorcerer
  72
  209 100 50
  141 124 74 190 114 107 72
  272 44
  73
  120
  66
  19
  168 62 98 231 217
  95
  73
  128 131
  55
  
  Combat Heroes 2: Scarlet Sorcerer
  74
  100 223
  95
  252 236 72
  147
  68 19
  74
  60 103
  75
  X
  66
  92
  268
  152
  116
  67
  126
  165
  43
  56
  
  Combat Heroes 2: Scarlet Sorcerer
  76
  190 105 30
  44 128 60
  98
  123 72
  76
  15
  206
  77
  161
  69 207
  53
  243
  58
  13
  99 176 77
  112 202
  57
  
  Combat Heroes 2: Scarlet Sorcerer
  78
  41
  100 50
  191
  22 256 188 203
  7
  78 102 221
  79
  128 143 232
  76
  119 89
  93
  175 123 79
  120
  6
  58
  
  Combat Heroes 2: Scarlet Sorcerer
  80
  X
  23
  X
  35
  173
  238
  129
  247
  222
  81
  200 167 214
  50
  145 207
  85 102 100 81
  203 210
  59
  
  Combat Heroes 2: Scarlet Sorcerer
  82
  50 100 200 136 50
  52 100 84
  127 82
  50
  271
  83
  X
  78
  192
  129 247
  122
  199
  152
  233
  186
  60
  
  Combat Heroes 2: Scarlet Sorcerer
  84
  235 200 100 174 136 248 50
  32
  158 84
  50
  82
  85
  176 94
  41
  132 214 221 191 256 59
  85
  91 203
  61
  
  Combat Heroes 2: Scarlet Sorcerer
  86
  206
  25
  9
  200 189 55
  104 277
  117 194
  86
  2
  45
  87
  X
  12
  X
  59
  159
  173
  71
  192
  129
  62
  
  Combat Heroes 2: Scarlet Sorcerer
  88
  50 180 217
  50 248 136 158 25
  50
  88 174 276
  89
  97
  2
  106
  23
  149 79
  142 215 259 89 194 21
  63
  
  Combat Heroes 2: Scarlet Sorcerer
  90
  141 200 100 114
  111 265 100 61
  103 90
  50
  19
  91
  20 100 50
  41
  181 166 65
  191 38
  91
  157 110
  64
  
  Combat Heroes 2: Scarlet Sorcerer
  92
  X
  43
  64
  178 8
  48
  268
  262
  116
  75
  93
  91
  112 266 153 232 257 183 154 69
  93
  176 120
  65
  
  Combat Heroes 2: Scarlet Sorcerer
  94
  149 44
  193
  89 123 95
  54
  170 215
  94
  98 278
  95
  37 221 183 143 249 94 210 119 109 95
  212 168
  66
  
  Combat Heroes 2: Scarlet Sorcerer
  96
  X
  84
  X
  5
  213
  64
  48
  226
  262
  97
  50 100 200 269 50
  138 100
  47
  148 97
  50 18
  67
  
  Combat Heroes 2: Scarlet Sorcerer
  98
  270 228 110 193
  30
  73
  31
  54
  125 98
  234
  15
  99
  200 161 69 254
  53 137 243 167 266 99 115
  77
  68
  
  Combat Heroes 2: Scarlet Sorcerer
  100
  101
  76
  153 137
  175 154 187 237 258
  21
  101 183 259
  69
  
  Combat Heroes 2: Scarlet Sorcerer
  102
  100 50 167 100 50 130 145 188 100 102 264 81
  103
  223 95 209 236 147 44
  141
  74 128 103 66 114
  70
  
  Combat Heroes 2: Scarlet Sorcerer
  104
  200100 272 200 100 86 70
  139 100 104 118 216
  105
  50 100 200
  50 100 224
  25
  225 200 105 88 246
  71
  
  Combat Heroes 2: Scarlet Sorcerer
  106
  100 200 50 100 50 260 272
  124 100 106
  1
  70
  107
  98 93
  57
  206
  6
  142 209 189 76
  107 149 141
  72
  
  Combat Heroes 2: Scarlet Sorcerer
  108
  X
  18
  X
  3
  X
  64
  17
  255 230
  140
  33
  213
  64
  178
  109
  231 82
  9
  131 267 234 37
  196 73
  109 250 143
  73
  
  Combat Heroes 2: Scarlet Sorcerer
  110
  100 50
  26
  181
  65
  7
  274
  91
  144 110 256
  16
  1 1 1
  45
  50 100 241 200
  1
  100 185 260 111
  100 190
  74
  
  Combat Heroes 2: Scarlet Sorcerer
  112
  100 200 50 207 200 264 100
  13
  130
  112 50
  26
  113
  X
  72
  X
  4
  238
  275
  222
  29
  51
  75
  
  Combat Heroes 2: Scarlet Sorcerer
  114
  95
  209 50
  147 141
  68 124 103 206 114 106 72
  115
  109 22
  50
  69
  78 132 112
  243 214 115
  26 232
  76
  
  Combat Heroes 2: Scarlet Sorcerer
  116
  X
  97
  X
  17
  X
  75
  48
  92 268
  262
  75
  134 126
  165
  117
  272 206 259
  70 189 139 55
  216 106 117 209 86
  77
  
  Combat Heroes 2: Scarlet Sorcerer
  118
  200 236
  6
  272
  74
  124 107 70 190 118 141 260
  119
  193 37 221
  54
  143 170 249 278 131
  119
  42
  95
  78
  
  Combat Heroes 2: Scarlet Sorcerer
  120
  112 266 121 232 183 244 187
  93
  115
  120 161 212
  121
  50 100 200
  50 100 10
  201
  57
  50
  121 245 172
  79
  
  Combat Heroes 2: Scarlet Sorcerer
  122
  X
  45
  X
  27
  71
  192 129
  8
  83
  268
  152
  233
  123
  139 190 105 66
  44 147 128 62
  141
  123 236 76
  80
  
  Combat Heroes 2: Scarlet Sorcerer
  124
  277 100 200
  45 100 118 50
  241 86 124 100 106
  125
  72
  100 50
  235 225 150 270 174 169 125
  25 193
  81
  
  Combat Heroes 2: Scarlet Sorcerer
  126
  X
  60
  X
  32
  262 116 75
  134
  165
  127
  217 90 200 158 261
  25 100 276 150
  127 50 136
  82
  
  Combat Heroes 2: Scarlet Sorcerer
  128
  100 50 271
  19
  105 169 223
  231 90 128 150 236
  129
  X
  38
  X
  47
  87
  173 80
  192
  247
  122
  83
  199
  83
  
  Combat Heroes 2: Scarlet Sorcerer
  130
  214 144 100 85 227 102 50
  210 256 130 200 207
  131
  66
  19 270
  62
  231
  15
  193
  73
  60 131
  223
  54
  84
  
  Combat Heroes 2: Scarlet Sorcerer
  132
  200 18
  21
  58 176 115 257
  59 137 132 244 14
  133
  59
  89 231
  42
  170 143 131
  234249
  133
  54 196
  85
  
  Combat Heroes 2: Scarlet Sorcerer
  134
  X
  14
  X
  52
  226
  262 116
  146
  126
  135
  16
  73 136 177
  27 228 84
  179 250 135
  82 240
  86
  
  Combat Heroes 2: Scarlet Sorcerer
  136
  90 200 100 261
  50
  88 100 127 224 136 50 270
  137
  207 200 100
  13
  50
  99 100 202 63
  137
  50
  58
  87
  
  Combat Heroes 2: Scarlet Sorcerer
  138
  201 175 115
  172 258 97
  151
  4
  121
  138 237 229
  139
  100 50 200 277
  50 117 100 45 184
  139 100 104
  88
  
  Combat Heroes 2: Scarlet Sorcerer
  140
  X
  93
  X
  11
  X
  70
  17
  255
  108
  213
  64
  141
  93
  57
  50
  6
  209 194 139 107 79 141 104 66
  89
  
  Combat Heroes 2: Scarlet Sorcerer
  142
  50 100 252 139 106 107 68
  66 45
  142 74
  194
  143
  82
  9
  65
  267 37
  133 110 109 253
  143
  16
  31
  90
  
  Combat Heroes 2: Scarlet Sorcerer
  144
  253 200 100 38 263 171 100 211 197 144 200 181
  145
  100 254 257 100 167 13
  14
  26
  50
  145 243 264
  91
  
  Combat Heroes 2: Scarlet Sorcerer
  146
  X
  73
  X
  46
  226 262
  134
  147
  30 249
  23
  98 95
  123 215 206 54
  147 89 60
  92
  
  Combat Heroes 2: Scarlet Sorcerer
  148
  244 13
  50 219 202 254200 163 53
  148 100269
  149
  100 200 50
  57
  2
  198 104 209 28 149 216
  11
  93
  
  Combat Heroes 2: Scarlet Sorcerer
  150
  50 250 168 271 162 125 217 223 82
  150
  73 158
  151
  278 78
  50 244 115 176 137 219 257 151
  58 237
  94
  
  Combat Heroes 2: Scarlet Sorcerer
  152
  X
  2
  X
  69
  8
  122 83
  268
  233
  75
  67
  205
  153
  267 181 188 109 91
  195 221
  69 196 153 274 249
  95
  
  Combat Heroes 2: Scarlet Sorcerer
  154
  54
  91
  112 278 153 212 232
  244 94
  154 59
  93
  155
  200 132 196 102 256 22
  7
  157 188 155 191
  35
  96
  
  Combat Heroes 2: Scarlet Sorcerer
  156
  X
  26
  67
  205
  3
  43
  36
  157
  100200 132 100 102 227 256 65
  50
  157 85
  155
  97
  
  Combat Heroes 2: Scarlet Sorcerer
  158
  250 168 72
  162 217 193 235
  150 30
  158 231 174
  159
  X
  95
  X
  16
  230
  87
  33
  71
  192
  98
  
  Combat Heroes 2: Scarlet Sorcerer
  160
  208 42
  62 250 234 267 73
  162 37
  160 131
  27
  161
  100 104 76
  121
  11
  259 175 187 57
  161
  79 258
  99
  
  Combat Heroes 2: Scarlet Sorcerer
  162
  50 208 42 228 250 253 234
  30
  20 162 133 160
  163
  172 244
  13
  4
  219 266 202 239 18
  163 137 148
  100
  
  Combat Heroes 2: Scarlet Sorcerer
  164
  102 195 253 157 166 181
  38 171
  65
  164 41
  211
  165
  X
  71
  116
  75
  67
  126
  43
  101
  
  Combat Heroes 2: Scarlet Sorcerer
  166
  26 212 131 274 195 91
  196
  16
  221 166 109
  7
  167
  100 50 161
  50 254 202 53
  58 100 167 219
  99
  102
  
  Combat Heroes 2: Scarlet Sorcerer
  168
  221 183 149 249 120 278 89
  95 153 168 21
  70
  169
  31
  215 124
  15
  60 128 72
  182 98
  169 44 235
  103
  
  Combat Heroes 2: Scarlet Sorcerer
  170
  183 149 44
  120 89 119 123 168 93 170
  76
  94
  171
  200 102 195 200 157 144 166 208 200 171
  7
  164
  104
  
  Combat Heroes 2: Scarlet Sorcerer
  172
  200 50 194 200 201 28
  5
  121 100 172
  19
  8
  273
  173
  X
  99
  X
  53
  87
  80
  192
  129
  247
  105
  
  Combat Heroes 2: Scarlet Sorcerer
  174
  168 72 100 217 235 223 225 158
  15
  174 105 125
  175
  106 128 143 142
  76 215 119
  21
  66 175
  95
  79
  106
  
  Combat Heroes 2: Scarlet Sorcerer
  176
  100 50
  11
  266
  18
  151
  161 183 269 176 258
  53
  177
  100 274 170 208 16
  41
  133 250 181 177 196 197
  107
  
  Combat Heroes 2: Scarlet Sorcerer
  178
  X
  36
  X
  22
  X
  88
  108
  33
  71
  64
  8
  48
  92
  268
  179
  200 16
  73
  46
  177 20
  27 180
  9
  179 253 135
  108
  
  Combat Heroes 2: Scarlet Sorcerer
  180
  100 50
  16
  100 46 240 177 228 200 180 197 179
  181
  100 50 200 263
  50 164 100 144 40 181
  50 208
  109
  
  Combat Heroes 2: Scarlet Sorcerer
  182
  271
  31
  215 223
  15
  231
  6
  236 193 182 62 169
  183
  50 100200 137 266 219 18
  237 202 183
  4
  176
  110
  
  Combat Heroes 2: Scarlet Sorcerer
  184
  79
  47
  50
  198 28 201 200 204
  5
  184 200 277
  185
  147
  45 100 103 241 272 100 251
  74
  185 200 111
  111
  
  Combat Heroes 2: Scarlet Sorcerer
  186
  X
  100
  83
  199
  29
  233
  242
  205
  3
  56
  187
  200 50 104 97
  121 101
  11
  23
  47
  187
  5
  161
  112
  
  Combat Heroes 2: Scarlet Sorcerer
  188
  100 50 200 100 200 210 50 207 200 188 100 102
  189
  252 98
  93
  68 206 66
  6
  194 44
  189 215 107
  113
  
  Combat Heroes 2: Scarlet Sorcerer
  190
  100 50 200 100 50
  251 200 111 100 190 50 272
  191
  131
  20 100 196
  41
  16
  181
  7
  133 191 208 91
  114
  
  Combat Heroes 2: Scarlet Sorcerer
  192
  X
  96
  X
  80
  159
  87
  173
  71
  129
  8
  122
  83
  193
  50 100200 225 270 158 271
  125 261
  193 248 223
  115
  
  Combat Heroes 2: Scarlet Sorcerer
  194
  200 252 98 106 68 141 206 142 124 194 147 189
  195
  58 187 123
  59
  212 153
  94
  42 232 195 278 214
  116
  
  Combat Heroes 2: Scarlet Sorcerer
  196
  89 231 82
  170 131
  31 267 133 168 196 30 109
  197
  274 170 125
  16
  133
  37 253
  177 110 197 267 38
  117
  
  Combat Heroes 2: Scarlet Sorcerer
  198
  68 119 237 194
  79 149 259
  5
  142 198 23
  55
  199
  X
  49
  X
  79
  129
  247 222
  83
  29
  233 186
  242
  118
  
  Combat Heroes 2: Scarlet Sorcerer
  200
  201
  50 200 70 100 200 184 216
  2
  50 201 117 245
  119
  
  Combat Heroes 2: Scarlet Sorcerer
  202
  69 207100 243 13
  167 200
  77
  14
  202 50
  137
  203
  94
  41
  50
  214 191 274 22
  85
  195 203 65 78
  120
  
  Combat Heroes 2: Scarlet Sorcerer
  204
  70
  79
  47
  216 198
  2
  28 245 104 204 57 184
  205
  X
  76
  X
  13
  X
  86
  152
  233 186
  67
  3
  43
  156
  36
  121
  
  Combat Heroes 2: Scarlet Sorcerer
  206
  105 30 249 128
  98
  62
  95
  76 231 206 168 147
  207
  144 200 50
  227 100 81
  50
  130 35
  207 100 188
  122
  
  Combat Heroes 2: Scarlet Sorcerer
  208
  50 100 102 50 100 211
  157
  181 100 208 155 171
  209
  237 50 100 259
  57
  5
  2
  55
  101 209 201 149
  123
  
  Combat Heroes 2: Scarlet Sorcerer
  210
  167 214 144 145
  85 188 227 81
  26 210 22 130
  211
  195 253 200 166 38 208 163 164
  16
  211
  9
  144
  124
  
  Combat Heroes 2: Scarlet Sorcerer
  212
  266 121 142 183 187 154
  21
  120 237 212 175 257
  213
  X
  77
  X
  34
  140 108
  64
  96
  48
  125
  
  Combat Heroes 2: Scarlet Sorcerer
  214
  187 123 267 212
  94 249 109
  195 120
  214 143 69
  215
  232 97
  2
  93
  23
  175 149
  6
  154 215
  11
  89
  126
  
  Combat Heroes 2: Scarlet Sorcerer
  216
  100 272 206
  50
  70
  45
  189 104 200 216 107 117
  217
  110 120 66
  31
  168
  54
  62
  15
  143 217
  123 73
  127
  
  Combat Heroes 2: Scarlet Sorcerer
  218
  50 162 60
  25
  150 225 169 246 270 218 235 224
  219
  11
  278 78
  161 244 183 115
  53
  187 219 232 151
  128
  
  Combat Heroes 2: Scarlet Sorcerer
  220
  Before you lies the Power Crystal—the energy source 
  of the Deathlord.
  By discovering this Gem of Power you have secured the 
  destruction of the Deathlord’s dominion over 
  Thorasia.
  The Quest is over—Victory is yours.
  221
  100 200 50
  22 188 85
  26
  78 227 221 145 274
  129
  
  Combat Heroes 2: Scarlet Sorcerer
  222
  X
  9
  X
  44
  X
  7
  80
  238 275
  247
  113
  199
  29
  51
  223
  100 50 77
  270 271 174 162 193 136 223 160 150
  130
  
  Combat Heroes 2: Scarlet Sorcerer
  224
  162 60 111
  150 169 105 90 218 223 224 19 261
  225
  111
  100 50
  90 100 218 200 261 61
  225 50 105
  131
  
  Combat Heroes 2: Scarlet Sorcerer
  226
  X
  24
  X
  19
  96
  48
  262
  146
  134
  227
  196 263 200
  7
  144 157 100 35
  166 227 50
  22
  132
  
  Combat Heroes 2: Scarlet Sorcerer
  228
  50 100200 50 100 135 46
  20 200 228 39 180
  229
  175
  115 200 258 151
  18 269 138 161
  229 266 47
  133
  
  Combat Heroes 2: Scarlet Sorcerer
  230
  X
  81
  X
  39
  255
  159
  108
  33
  71
  231
  124 50 100 72
  19
  182 105 235 114
  231 246 128
  134
  
  Combat Heroes 2: Scarlet Sorcerer
  232
  22 200 50
  78
  112
  14
  58 115 203 232 167 59
  233
  X
  50
  X
  21
  122
  83
  199
  152
  186
  67 205
  3
  135
  
  Combat Heroes 2: Scarlet Sorcerer
  234
  65
  59
  89
  110
  42 109 170
  31
  91
  234 94 133
  235
  215 124 50
  60
  72
  236 19
  169 147 235 252 231
  136
  
  Combat Heroes 2: Scarlet Sorcerer
  236
  50 271
  31
  105 223 235 15
  128 225 236 217 182
  237
  78
  50 200 115
  137 53 266 151 243 237 254 183
  137
  
  Combat Heroes 2: Scarlet Sorcerer
  238
  X
  X
  42
  33
  247
  222
  113
  239
  100 172 244 100
  4
  269 219 254 200 239 151 163
  138
  
  Combat Heroes 2: Scarlet Sorcerer
  240
  73
  136 100
  27
  84 180 50
  135
  160 240 50
  20
  241
  6
  277 50
  107 45
  70 200 260 189 241 200 124
  139
  
  Combat Heroes 2: Scarlet Sorcerer
  242
  X
  83
  X
  30
  199
  29
  51
  186
  12
  3
  56
  24
  243
  21
  109 22
  257 69
  59
  78
  14
  212
  243 221 115
  140
  
  Combat Heroes 2: Scarlet Sorcerer
  244
  142 54
  91
  21
  278 120 153 257 89 244 249 154
  245
  200 70
  79 200 216 277 198 201 200 245 55 204
  141
  
  Combat Heroes 2: Scarlet Sorcerer
  246
  50 100 162 50
  25 261 150 105 50 246 158 218
  247
  X
  67
  X
  40
  173
  80
  238
  129
  222
  83
  199
  29
  142
  
  Combat Heroes 2: Scarlet Sorcerer
  248
  200 46 234 200 180 84 160 271 200 248 27
  52
  249
  181 188 58
  91
  221 214 59
  153 191 249 132 42
  143
  
  Combat Heroes 2: Scarlet Sorcerer
  250
  50 200274
  9
  208 38
  16
  37
  263 250 166 177
  251
  246 147 45 265 103 190 241
  1
  252 251 124 185
  144
  
  Combat Heroes 2: Scarlet Sorcerer
  252
  50 100 25
  50 100 61
  246
  19
  100 252 218 265
  253
  62 225 100
  73
  125 162 82
  27 217 253 271 267
  145
  
  Combat Heroes 2: Scarlet Sorcerer
  254
  100 50
  172 100 50 148 4
  266 200 254 163 239
  255
  X
  58
  17
  230
  140
  108
  33
  146
  
  Combat Heroes 2: Scarlet Sorcerer
  256
  100 176 94
  26
  132 78 214 274 112
  156 69
  85
  257
  121 142 54
  187
  21
  93 278 212 23
  257 119 244
  147
  
  Combat Heroes 2: Scarlet Sorcerer
  258
  104 76 153
  11
  175 23
  154
  161 149 258 93 101
  259
  153 137 50
  154 237 161
  97
  101 244 259
  18
  23
  148
  
  Combat Heroes 2: Scarlet Sorcerer
  260
  236
  6
  277 74
  107 106 45
  118 68 260 139 241
  261
  60
  111 100 169 90 246 50
  244 182 261 50 225
  149
  
  Combat Heroes 2: Scarlet Sorcerer
  262
  X
  68
  96
  48 92
  226
  116
  146
  134
  126
  263
  84 100 200 240 200 39
  50
  40
  135 263 200
  9
  150
  
  Combat Heroes 2: Scarlet Sorcerer
  264
  254 257 191 167
  14
  112 203
  145 58 264 78
  63
  265
  200 25
  15
  200 246 90 182 252 200 265 169 49
  151
  
  Combat Heroes 2: Scarlet Sorcerer
  266
  100 200 50 200 50 163 100 269 200 266 100 254
  267
  225 100 50
  125
  82 160 228 253 174 267 180 30
  152
  
  Combat Heroes 2: Scarlet Sorcerer
  268
  X
  92
  X
  62
  178
  8
  122
  92
  152
  116
  75
  67
  269
  13
  50 100 202 200 239 100 148 77 269 200 266
  153
  
  Combat Heroes 2: Scarlet Sorcerer
  270
  50 200100 200
  50
  276 100 136 100 270 50 25
  271
  50 100 190 50 100 32
  180 82
  50
  271 179 248
  154
  
  Combat Heroes 2: Scarlet Sorcerer
  272
  50 100 246
  50 100 185 265 190 100 272 49
  1
  273
  200 194 154 201
  5
  57
  101
  172
  2
  273 259 10
  155
  
  Combat Heroes 2: Scarlet Sorcerer
  274
  100 50 176 188
  26 203 132 221 207 274 14
  256
  275
  X
  87
  238
  222
  113
  156
  
  Combat Heroes 2: Scarlet Sorcerer
  276
  180 217 90 248 158 270 261
  88 271 276 225 127
  277
  47 100 200 28 100 245 200 184
  10
  277 50
  2
  157
  
  Combat Heroes 2: Scarlet Sorcerer
  278
  44
  193 37
  123
  54 168 143 94
  62 278 31
  119
  SPECIAL INFORMATION 
  ENTRIES
  ------------------------------------------------------------
  X1
  X1:
  You  discover  a  ranger’s  hut  in  the  middle  of  the 
  forest. The woodsman who lives there says he knows 
  someone in the city of Torsh who can help you in 
  your quest.
  If you wish to go with the woodsman to Torsh, lose 
  one day and turn to X122.
  If you do not to wish to accept his offer, turn back to 
  page 29 and continue your quest.
  X2
  X2:
  All  access  to  Castle  Chol  is  banned  due  to  an 
  outbreak of Devil Plague—lose one day.
  To resume your quest turn back to page 152.
  X3
  X3:
  You  land  your  skyship  in  a  clearing  in  the  trees, 
  where  the  elven  Temple  of  Lilarion  once  stood. 
  Some  rough-looking  human  soldiers  have  made  a 
  campsite in the middle of the ruins.
  If you wish to question them, turn to X104.
  If you prefer to leave this place and continue on your 
  way, turn back to page 108.
  X4
  X4:
  The  citizens  of  this  fishing  village  harbour a  deep 
  hatred of all Estalonians. They attack you as soon as 
  they hear your voice—lose 3 ENDURANCE points.
  To continue on your quest, turn back to page 113.
  158
  
  Combat Heroes 2: Scarlet Sorcerer
  X5
  X5:
  The  little  town  of  Eagle  Crag  is  full  of  soldiers 
  preparing to march north, for the city of Lemnos is 
  under attack by the armies of the Deathlord.
  If  you  wish  to  stay  here  and  question  the 
  townspeople, turn to X107.
  If you decide to leave, turn back to page 96.
  X6
  X6:
  You seek an audience with Count Rotiart, the lord 
  of Castle Shieldhaven. He will see you only if you 
  make an offering of one Special Item to his chapel.
  If you wish to donate a Special Item and speak to the 
  Count, turn to X108.
  If you do not, turn back to page 71 and continue on 
  your quest.
  X7
  X7:
  As soon as you set foot in this town, you are arrested 
  and  thrown  into  jail.  You  manage  to  escape  and 
  reach your skyship, but you lose four valuable days.
  Turn back to page 222.
  X8
  X8:
  You  discover  a  looted  tomb  hidden  deep  in  Red 
  Wolf Forest. One treasure that was overlooked by the 
  looters is a polished Copper Dagger (Special Item).
  To leave the tomb and continue on your quest, turn 
  back to page 8.
  X9
  X9:
  Bad  weather  forces  you  to  make  an  emergency 
  landing here on the Starbane Mountains—lose two 
  days.
  To continue, turn back to page 222.
  X10
  X10:
  You arrive at Castle Black, the forest stronghold of 
  Lord Rondell of Ashwood, to find it besieged by an 
  army of the Deathlord’s goblin warriors. They have 
  the fortress surrounded completely, but Rondell and 
  his men are undaunted by their presence, such is their
  presence, such is their confidence in the strength of 
  their  castle.  Lord  Rondell  tells  you  that  Silvarion 
  visited him shortly before his death, and gave him a 
  Gold Key. He presents you with this Special Item and 
  a  parchment  on  which  is  written  the  following 
  message in Silvarion’s hand:
  Find  the  old  man  Kasa.  He  lives  on  the 
  Great Plain in a village east of Vardor. He 
  knows the door that this key will open.
  Record the Gold Key on your Solo Sheet and return 
  to page 33 continue your quest.
  X11
  X11:
  A fierce battle is raging to the east ofLemnos, and the 
  castle at Blizzard Pass, north of the city, has been cut 
  off  for  days.  You  learn  from  city  officials  that 
  Silvarion  was  seen  in  Ashwood  a  week  before  his 
  death.
  Lose one day and turn back to page 140.
  X12
  X12:
  The Temple of the Evil Beholder contains a powerful 
  Seeing Stone. You gaze into this magical device and 
  your mind is immediately filled with the images of a 
  golden key, a dagger and a tree. They are clues that 
  can aid your quest, but this knowledge costs you 4 
  ENDURANCE points and two days.
  Adjust your Solo Sheet and turn back to page 87.
  X13
  X13:
  Lorianna the Prophetess lives here in the Greymarsh 
  Mountains. She knows your purpose and offers you 
  two Special Items that may help you in your quest: a 
  Crystal Ball and a Stone of Power. You may choose 
  only one of these Special Items.
  To continue your quest, return to page 205.
  X14
  X14:
  The  town  of Silverfield  is  the home of Iliona the 
  Illusionist, a friend and fellow magician. He insists
  159
  
  Combat Heroes 2: Scarlet Sorcerer
  you stay at his home for refreshment and conversation—
  lose one day.
  To continue, turn back to page 134.
  X15
  X15:
  The commander of Castle Rahad tells you to be on your 
  guard if you fly to the north or east. The Deathlord’s 
  troops have been sighted on the Great Kalkor Plain, and 
  the Arnians are more hostile than usual. They fear an 
  invasion is imminent.
  Lose one day and return to page 3 to continue the quest.
  X16
  X16:
  As soon as you land, you are set upon by a patrol of 
  goblin  warriors, who  storm  out  of  the  tower.  Their 
  leader wields a wand that counters your magic and his 
  soldiers are easily able to capture you and take you to the 
  Deathlord’s fortress for interrogation. You do not survive 
  the ordeal.
  Your life and your quest end here.
  X17
  X17:
  You stop and search the ruins of a derelict monastery and 
  are  bitten  by  a  poisonous  snake—lose  5  ENDURANCE 
  points. If your ENDURANCE score is now, below 20, you 
  must rest before continuing your quest—lose one day.
  To resume your adventure, turn back to page 116.
  X18
  X18:
  You discover the entrance to an old mine shaft, which is 
  now the home of a hostile mountain cat. It attacks you as 
  you enter the mine, and you lose 3 ENDURANCE points 
  before you render it unconscious with a sleep spell. The 
  mine is empty of clues.
  To continue, turn back to page 108.
  X19
  X19:
  You are in Crownguard, the city of your birth. Every 
  time  you  return  to  this  city  you  may  restore  3 
  ENDURANCE points for every day that you stay.
  To continue your quest, return to page 226.
  X20
  X20:
  The  city  of  Torsh  is  the  home  of  your  rival—the 
  Emerald Enchanter. You can expect no help here.
  Lose one day and return to page 12.
  X21
  X21:
  Here, at the site of an ancient temple, you encounter a 
  Khurini—a winged vampire. You kill the creature but 
  lose 5 ENDURANCE points in the process.
  To continue, turn back to page 233.
  X22
  X22:
  The city of Ashwood is in chaos. The goblin hordes of 
  the Deathlord have sealed off all the roads and taken the 
  bridge over the River Chol.
  If you wish to land your skyship here, turn to X120.
  If you choose to continue your quest, turn to page 178.
  X23
  X23: Electrical storms cause you to crash your skyship into the 
  side of an erupting volcano. You and your craft do not 
  survive the impact.
  Your life and your quest end here.
  X24
  X24: The  Druids  of  this  temple  advise  you  to  go  to  the 
  Dragonmist Marshes and seek out the Altar of the Silver 
  Dragon.
  To continue, turn back to page 226.
  X25
  X25: The Sacred Shrine of Ashwood has been destroyed by 
  the Deathlord’s armies. There are no clues to be found 
  here.
  To continue the quest, turn to page 71.
  X26
  X26: The village of Marshpike is famed for its healing herbs. 
  You may restore 5 ENDURANCE points for every Special 
  Item you exchange for a handful of these herbs.
  To continue, turn back to page 156.
  160
  
  Combat Heroes 2: Scarlet Sorcerer
  X27
  X27:
  This  river  fort  is  occupied  by  a  band  of  travelling 
  minstrels. They inform you that Castle Chol, a fortress by 
  the river further south, is suffering from an epidemic of 
  Devil Plague and should be avoided at all costs. They 
  give you some herbs, which restore 2 ENDURANCE points.
  To continue your quest, turn back to page 122.
  X28
  X28:
  A violent dust storm rages across the wasteland. Before 
  you looms a huge pyramid of black stone—it is the 
  Temple of Darkness, a place of worship for the followers 
  of the Deathlord.
  If you wish to enter the temple, turn to X103.
  If you choose to leave this place and continue your quest, 
  turn back to page 17.
  X29
  X29:
  Here lives the Giant of Greymarsh, a benign creature, 
  who is friendly to all who come in peace. Silvarion once 
  visited him and gave him a Magic Flute, which plays 
  beautiful music. The giant offers it to you if you will stay 
  as his guest for three days.
  If you accept, mark the flute as a Special Item on your 
  Solo Sheet.
  To continue, turn back to page 43.
  X30
  X30:
  The  villagers  of  Thistlefield  become  suspicious  when 
  they hear your Estalonian accent. They will help you 
  only if you part with two Special Items.
  If you are prepared to give them what they demand, turn 
  to X123.
  If you wish to leave the village, turn back to page 242.
  X31
  X31:
  A battle is raging in Slatewood. The Deathlord’s troops 
  have captured half the town and hand-to-hand fighting 
  rages along the main street.
  If you wish to land here, turn to X116.
  If you decide to avoid Slatewood, turn to  page 8  and 
  continue your quest.
  X32
  X32:
  On a rocky slope rising out of the Dragonmist Marshes 
  stands the Altar of the Silver Dragon. Legend says that he 
  who places a treasure upon the altar will have his wish 
  granted.
  If you wish to place a Special Item on the altar, turn to 
  X113.
  If you do not have a Special Item or do not wish to place 
  one on the altar, continue your quest by turning back to 
  page 126.
  X33
  X33:
  The ruins of this ancient castle have long been deserted. 
  There are no clues to be found here—lose one day.
  To continue, turn back to page 238.
  X34
  X34:
  The town of Lancy is preparing for war. Barricades are 
  erected on the roads and the citizens are preparing to 
  defend  their  homes.  You  wait  for  several  hours  to 
  question the town mayor but he knows nothing that can 
  aid your quest—lose one day.
  To continue, turn back to page 213.
  X35
  X35:
  As you fly over the ruins of an old border fort, you see 
  that it is teeming with Deathlord soldiers.
  To continue, turn back to page 80.
  X36
  X36:
  The village of Whitewater has been razed to the ground 
  by a Deathlord army. An enemy skyship patrol forces 
  you to land and take cover for fear of being spotted—lose 
  one day.
  To continue, turn back to page 178.
  X37
  X37:
  This is the Watchtower of the Southern Plain. There are 
  no clues to be found here—lose one day.
  To continue, turn back to page 43.
  161
  
  Combat Heroes 2: Scarlet Sorcerer
  X38
  X38:
  You encounter a flock of Giant Vultures, which attack 
  your craft. You lose 3 ENDURANCE points and are forced 
  to land to repair damage to your skyship—lose three 
  days.
  To continue, turn to page 129.
  X39
  X39:
  The ruins of Castle Bulzan now house a legion of the 
  Deathlord’s soldiers. To land here would be suicidal.
  Continue your quest by turning back to page 230.
  X40
  X40:
  Here, in the city of Vardor, you discover that Silvarion 
  was murdered within an hour of his arrival. He entered 
  the city on foot, weary and battered, as if he had met 
  with an accident. The citizens seem nervous and refuse 
  to tell you more of his death.
  To continue, turn back to page 247.
  X41
  X41:
  You encounter the Wise Dragon of Greymarsh taking 
  refuge in this forest. Patiently he listens to your story and 
  when you have finished he advises you to go to Ludos 
  and  search  the  Guildhall  Arcania,  the  place  where 
  Silvarion taught you your magical skills.
  Lose one day and turn back to page 3 to continue your 
  quest.
  X42
  X42:
  The guardian of this stronghold demands a Special Item 
  before allowing you to enter.
  If you wish to give him what he demands, turn to X128.
  If you choose to continue your quest, turn back to page 
  238.
  X43
  X43:
  The people of the village of Greenmeadow are wary of 
  strangers, especially strangers that arrive out of the sky. 
  Before you can explain, you are chased out of the village 
  at the point of several pitchforks!
  Lose 2  ENDURANCE points and continue your quest by 
  turning back to page 92.
  X44
  X44:
  You encounter a group of monks praying at a small 
  shrine. They are from northern Kalkor and have been 
  driven  out  of  their  monastery  by  soldiers  of  the 
  Deathlord. One of them tells  you that Silvarion  was 
  killed in the city of Vardor.
  To continue your quest, turn back to page 222.
  X45
  X45:
  This tiny village has been ransacked by the Deathlord’s 
  army. A frightened woman tells you how they came 
  from the north and attacked during the night. She says 
  they were searching for something and killed anyone 
  who stood in their way. She believes they went east after 
  leaving the village.
  To continue your quest turn back to page 122.
  X46
  X46:
  This is the tiny hamlet of Cruehollow, where the sheriff’s 
  wife is said to have the power of prophecy.
  If you wish to seek an audience with her, turn to X110.
  If you wish to continue your quest, turn back to  page 
  146.
  X47
  X47:
  This is the Holy Ground of Thark, an ancient Druidic 
  place of worship. Here you discover the remnants of an 
  army  encampment  and  in  the  ashes  of  a  campfire  a 
  charred parchment. You can make out a few words:
  . . . the wizard went to Daggerwood . . . find 
  what was stolen . . . your life if you fail . . .
  To continue your quest, turn back to page 129.
  162
  
  Combat Heroes 2: Scarlet Sorcerer
  X48
  X48:
  The town of Rushberry is run by a guild of craftsmen. 
  They marvel at the construction of your skyship and offer 
  to help in return for being allowed to study your craft.
  If you agree, turn to X127.
  If you decide to leave Rushberry and continue your 
  quest, turn to page 12.
  X49
  X49:
  You encounter a merchant caravan at the border. The 
  bodyguards do not take kindly to your questions and 
  force you away—lose one day and 2 ENDURANCE points.
  To continue, turn back to page 199.
  X50
  X50:
  This is the village of Owlaron. It was attacked during the 
  night  by, scouts  from  a  Deathlord  army  group.  The 
  villagers warn you to avoid travelling north, for fear of 
  capture.
  Lose one day and turn back to page 233 to continue your 
  quest.
  X51
  X51:
  You visit the Shrine of the Holy Fathers, a sect of priests 
  who worship the gods of the sea. Restore 2 ENDURANCE 
  points for every day you stay here.
  To continue on your quest, turn back to page 24.
  X52
  X52:
  This is the site of a holy shrine, where wise men from all 
  over Estalon come to pray for guidance.
  If you wish to stop here and pray, turn to X106.
  If you wish to press on with your quest, turn back to 
  page 134.
  X53
  X53:
  You disturb the keeper of the tower—a gigantic black 
  dragon. His fiery breath causes extensive damage to your 
  skyship. Unless you possess a Stone of Power, you lose 
  four days.
  To continue your quest turn back to page 173.
  X54
  X54:
  You  are  greeted  by  the  mayor  of  Ridgedown,  who 
  pleads with you to help him find the thief who has stolen 
  his crown of office. In your skyship it would be easy to 
  spot a rider over the treeless flats between the town and 
  the coast.
  If you agree to the mayor’s request, lose one day and 
  turn to X105.
  If you decide not help him, turn back to page 36.
  X55
  X55:
  Streams of molten lava and poisonous fumes greet your 
  arrival  at  Mount  Zaxar.  Your  skyship  suffers  slight 
  damage as you fly over the erupting volcano, and you are 
  forced to land to carry out repairs.
  Lose one day and turn back to page 17.
  X56
  X56:
  The inhabitants of Spiderton refuse to help you—lose 
  one day.
  To continue your quest, turn back to page 51.
  X57
  X57:
  The lord of Fearland Castle suspects you are a spy and 
  orders his guards to attack. You are lucky to escape with 
  your life. Lose 3 ENDURANCE points and one day.
  To continue, turn back to page 56.
  X58
  X58:
  You hover above the ruins of an ancient city, where 
  hordes of the Deathlord’s warriors are encamped. They 
  are the reserves of the army that has invaded Kalkor—
  you dare not make a landing here.
  To continue your quest, turn back to page 255.
  X59
  X59:
  You are caught in a storm and crash on the Starbane 
  Mountains.
  Your life and your quest end here.
  X60
  X60:
  The  sages  of  the  city  of  Korn  are  famous  for  their 
  wisdom  and  boundless  knowledge.  Restore  2
  163
  
  Combat Heroes 2: Scarlet Sorcerer
  ENDURANCE points for every day you stay in the city.
  If you wish to seek an audience with the sages, turn to 
  X109.
  To continue your quest, turn back to page 126.
  X61
  X61:
  On the outskirts of the village of Stoneplough, you meet 
  an old tinker pushing a handcart full of wares. He offers 
  you a trinket on a golden chain, shaped in the likeness of 
  a wishbone. If you choose to accept this Lucky Talisman, 
  mark it on your Solo Sheet as a Special Item.
  To continue, turn back to page 29.
  X62
  X62:
  The Shrine of Uldan the Brave marks the place where 
  the fearless Kalkorian warlord fell in battle. You enter 
  and, beneath the canopy, you discover a hidden Gem. If 
  you wish to keep it, mark it on your Solo Sheet as a 
  Special Item.
  To leave the shrine and continue your quest, turn back 
  to page 268.
  X63
  X63:
  At the ruin of an old sea fort you discover a hermit who, 
  like you, was once a student of Silvarion the Great. In 
  return for a Special Item he will tell you all he knows.
  If you wish to agree to his terms, turn to X125.
  If you decide to leave, continue by turning back to page 
  51.
  X64
  X64:
  This is the elven town of Corien. Every treehouse is 
  deserted  except  for  one.  Its  occupant  claims  to  be 
  Ladorath—the elf leader’s son. He says he knows where 
  Silvarion was killed and will tell you in exchange for one 
  Special Item.
  If you wish to give this elf one of your Special Items, 
  erase it from your Solo Sheet and turn to X117.
  If you wish to leave the town, turn back to page 108.
  X65
  X65:
  You attempt to land in Castle Velda but the defenders 
  mistake  your  landing  for  an  attack.  Your  skyship  is 
  damaged by their engines of war and you are forced to 
  land on the opposite side of the river at Castle Rahad.
  Lose 3 ENDURANCE points and turn to X15.
  X66
  X66:
  You stop to investigate a hilltop shrine and encounter a 
  gang of bandits. They try to rob you and, in the ensuing 
  fight,  you  lose  one  Special  Item  and  3  ENDURANCE 
  points.
  Adjust your Solo Sheet before continuing your quest by 
  turning back to page 75.
  X67
  X67:
  High above the Tower of the Skylords you encounter 
  your rival—the Emerald Enchanter.
  If you choose to resolve this encounter by playing a 
  COMBAT HEROES two-player game, turn to X126.
  If no opponent is available, resolve the encounter by 
  turning to X124.
  X68
  X68:
  This is Castle Defiant, home of Baron Veladorn, one of 
  Estalon’s bravest warlords. He is preparing his troops for 
  a long march north and is far too busy to answer your 
  questions about Silvarion the Great—lose one day.
  To continue, turn back to page 262.
  X69
  X69:
  The village of Battle Flats belongs to a rich landlord 
  named Shusta. He demands one Special Item before he 
  will tell you what he knows about Silvarion the Great.
  If you wish to give him a Special Item, turn to X114.
  164
  
  Combat Heroes 2: Scarlet Sorcerer
  If you do not, continue your quest by turning to page 
  152.
  X70
  X70:
  You encounter a group of elves, who have escaped from 
  Ashwood Forest. They say Silvarion was seen at Castle 
  Black, a fortress north of the city of Ashwood, one week 
  before he  was killed  by the Deathlord’s  troops. The 
  leader of the elves gives you a Healing Potion (Special 
  Item), which restores 5 ENDURANCE points. Record it on 
  your Solo Sheet but remember to tick it off when you 
  use it.
  To continue your quest, turn back to page 140.
  X71
  X71:
  An old friend of Silvarion lives here in the village of 
  Fiveforks. He tells you of the times they spent practising 
  their magic while hunting giant lizards in the Greymarsh.
  Lose one day and turn back to page 165 to continue your 
  quest.
  X72
  X72:
  In the grand city port of Elephon, you hear that Silvarion 
  is rumoured to have been murdered in the city of Vardor
  —lose one day.
  To continue your quest, turn back to page 113.
  X73
  X73:
  This is the town of Oakfurrow. Here you learn from an 
  old magician that Silvarion the Great was born in the city 
  of Zersis.
  To continue your quest, turn back to page 146.
  X74
  X74:
  Storms in the mountains damage your skyship—lose two 
  days while you make good your repairs.
  To continue your quest, turn back to page 67.
  X75
  X75:
  The town of Blackriver is plagued by a swarm of locusts. 
  You use your magic to rid the villagers of these pests and 
  in return they promise to help you. They tell you that
  Silvarion was born in the city of Zersis and that his 
  brother lives there still.
  To continue your quest, turn back to page 116.
  X76
  X76:
  This place of worship has been derelict for hundreds of 
  years. There are no clues to be found here—lose one 
  day.
  To resume your quest, turn back to page 205.
  X77
  X77:
  The little town of Clovercutt has been abandoned by its 
  citizens.  Ravaging  wolf-riders  from  the  Deathlord’s 
  armies launched a midnight raid that destroyed most of 
  their crops and livestock.
  If you wish to search this ghost town, turn to X119.
  If you decide to continue on your quest, turn back to 
  page 213.
  X78
  X78:
  This is the hamlet of Flatfield. All that remains of the tiny 
  village  are  soot-blackened  ruins  of  cottages  and 
  farmhouses. The Deathlord’s armies have laid all to waste 
  and the place is now deserted.
  If you wish to search the ruins, turn to X101.
  If you wish to continue your quest, turn back to page 83.
  X79
  X79:
  Here, at the Temple of the Wood Sprites, you discover 
  the wreckage of Silvarion’s skyship. There is no sign of 
  his body, but there is evidence that the craft has already 
  been discovered and searched. The front of the skyship is 
  buried deep in the earth and points towards the west.
  To continue your quest turn back to page 199.
  X80
  X80:
  You  encounter  a  Deathlord  skyship  above  the  Great 
  Plain  of  Kalkor.  In  the  ensuing  battle  you  lose  4 
  ENDURANCE points before shooting it out of the sky.
  165
  
  Combat Heroes 2: Scarlet Sorcerer
  Adjust your Solo Sheet accordingly and return to page 
  192 to continue your quest.
  X81
  X81:
  The heat and dust thrown up by the volcanic eruptions 
  of this desolate region force you to abandon all hope of a 
  landing—lose one day.
  To continue your quest, turn back to page 230.
  X82
  X82:
  As you land in the city square of Ludos you recall the 
  years spent here as a student of Silvarion the Great. You 
  visit the Guildhall Arcania, the place where you learnt 
  your magic skills, but it now lies empty and abandoned. 
  In  Silvarion’s  study  you  find  a  hastily scribbled  note 
  hidden  behind  his  books  of  spells.  It  says  simply, 
  ‘Rondell of Ashwood’.
  The populace speak nervously of the Deathlord’s armies 
  that occupy the Ashwood Forest and have attacked the 
  town of Slatewood across the river. For every day spent 
  here at Ludos you may restore 3 ENDURANCE points.
  To continue your quest, return to page 8.
  X83
  X83:
  Close to a bend in the Blackbark River is a circle of 
  standing stones. At their centre stands a small granite 
  tomb, which marks the entrance to the Temple of the 
  Sun  Druids.  A  great  metal  door,  plain  except  for  a 
  keyhole, stands before you.
  If you have a Silver Key and wish to use it, turn to X102.
  If you have a Gold Key and wish to use it, turn to X112.
  If you possess neither of these Special Items, turn back to 
  page 242 and continue your quest.
  X84
  X84:
  An old hermit lives high in the mountains here at Eagle 
  Crag  Pass.  He  once  met  Silvarion  in  the  city  of 
  Ashwood.
  To continue your quest, turn back to page 96.
  X85
  X85:
  You land at the site of an ancient border fort, where a 
  patrol  of  soldiers  from  your  country  are  encamped 
  among  the  ruins.  You  learn  that  scouts  from  the 
  Deathlord’s army have been seen on the Battle Plains of 
  Chol.
  To continue, turn back to page 48.
  X86
  X86:
  Greymarsh is a dangerous place to land a skyship. Your 
  craft becomes trapped on the mud and it takes, you a 
  week to free it—lose seven days.
  To resume your quest, turn back to page 205.
  X87
  X87:
  The Temple of Chaos stands in the barren wastes of the 
  Wildreach. In return for one Special Item, the High 
  Priest of the temple promises to take you to someone 
  who knows where Silvarion hid the Deathlord’s Power 
  Crystal.
  If you wish to agree to the High Priest’s terms, turn to 
  X122.
  If you decide to leave this place, continue your quest by 
  turning to page 275.
  X88
  X88:
  This is the Shrine of Lunor the Healer. If you choose to 
  worship at this shrine for one day you may restore 2 
  ENDURANCE points.
  To continue your quest, turn back to page 178.
  X89
  X89:
  The caves along the coast of Fearland Bay are notorious 
  haunts of smugglers and buccaneers. A pirate captain is 
  sympathetic and advises you to go to the Dragonmist 
  Marshes, where you will find the Altar of the Silver 
  Dragon. Your wishes may be fulfilled there.
  To press on with your quest, turn back to page 36.
  166
  
  Combat Heroes 2: Scarlet Sorcerer
  X90
  X90:
  The hamlet of Blackbridge is empty and deserted—the 
  townsfolk have fled to the safety of Ludos. You search 
  the cottages and discover a Ruby Ring (Special Item).
  Lose one day and turn back to page 71 to continue your 
  quest.
  X91
  X91:
  You  fly  straight  into  an  ambush.  Deathlord  skyships 
  emerge  from  the  Volcon  Mountains,  their  cannons 
  blazing. The energy pulses engulf your craft and blow it 
  to pieces.
  Your life and your quest end here.
  X92
  X92:
  You encounter a group of Kalkorian soldiers hiding in 
  the woods. They recently escaped from the Deathlord’s 
  army in the forest south of Ashwood. One of the men 
  says he heard that Silvarion was killed at Vardor.
  To continue your quest, turn back to page 268.
  X93
  X93:
  You  are  intercepted  by  a  squadron  of  Deathlord 
  skyfighters as you approach the castle at Blizzard Pass. 
  You are wounded and your skyship is damaged, and you 
  are forced to land to make good your repairs.
  Lose 3 ENDURANCE points and three days before turning 
  back to page 140 to resume your quest.
  X94
  X94:
  You arrive in the coastal city of Belezar and seek an 
  audience with the High Wizard of the City Guild. After 
  three days you are admitted to his chambers. You show 
  him Silvarion’s message and ask his advice. He replies 
  that he will help you in return for a Crystal Ball or a 
  Magic Flute.
  If you have either of these Special Items and wish to give 
  one to him turn to X111.
  If you decide to leave the city and continue your quest, 
  turn back to page 36.
  X95
  X95:
  This is the Fortress of the Deathlord.
  If you dare attempt to enter, turn to X118.
  If you choose to avoid it and continue your quest, turn 
  to page 159.
  X96
  X96:
  The Druids that live here in the caves beneath the forest 
  shrine remember Silvarion. He stayed with them for one 
  day before journeying to the Forest of Daggerwood.
  To continue your quest, turn back to page 192.
  X97
  X97:
  Your skyship is engulfed by a fierce electrical storm as 
  you fly across the Blackpeak Mountains, and  you  are 
  forced to make an emergency landing. You lose three 
  days repairing your storm-damaged craft.
  To continue, turn back to page 116.
  X98
  X98:
  This is the Blessed Shrine of the Wood Sprites, a place of 
  goodness and healing. Many of the—Deathlord’s scouts 
  are encamped in the surrounding trees but none dare 
  approach  the  sacred  shrine.  You  may  restore  3 
  ENDURANCE points for every day that you stay here.
  To continue your quest, turn back to page 64.
  X99
  X99:
  You investigate a huge chasm that splits the wasteland for 
  many  miles.  Unfortunately,  it  is  the  lair  of  a  Giant 
  Dustworm, which swallows you and your skyship whole!
  Your quest and your life end here.
  X100
  X100: You arrive at the city of Zersis and discover it was here 
  that Silvarion was born. You find his brother still alive, 
  and he pledges his help in return for one Special Item.
  If you possess a Special Item and wish to give it to him, 
  turn to X121.
  167
  
  Combat Heroes 2: Scarlet Sorcerer
  If you choose to continue your quest, turn back to page 
  186.
  X101
  X101: You discover an old man hiding in the cellar of a burnt-
  out tavern. He says his name is Kasa and he fears that he 
  is  the  only  survivor  of  the  attack  that  destroyed  his 
  village.
  If you have a Gold Key and wish to show it to the old 
  man, turn to X 115.
  If you do not have this Special Item, or do not wish to 
  show it to him, leave the cellar and continue your quest 
  by turning back to page 83.
  X102
  X102: As soon as the key enters the lock a terrible howl fills 
  your ears. A ghost-like apparition appears and its wispy 
  fingers dart towards your throat. You  are gripped by a 
  deathly chill and lose 6 ENDURANCE points.
  If you  survive the  attack, turn  back to  page  242 to 
  resume your quest.
  X103
  X103: The second you step from your skyship, a dozen figures 
  robed in black emerge from the storm and attack you. In 
  the ensuing battle you lose 6 ENDURANCE points before 
  you are able to make your escape.
  Adjust your ENDURANCE score and return to page 17.
  X104
  X104: The soldiers grab their weapons and attack you without 
  warning—they  are  mercenaries  in  the  service  of  the 
  Deathlord. You defeat them with your magical skills but 
  you are wounded by an arrow, a parting shot, as they 
  melt-away  into  the  forest—lose  4  ENDURANCE points. 
  One of them drops a Silver Key. If you wish to keep it, 
  mark it on your Solo Sheet as a Special Item.
  To continue your quest, turn back to page 108.
  X105
  X105: You catch the thief as he tries to escape to the coast, and 
  in return for your help the mayor advises you, ‘The High 
  Wizard of Belezar is the wisest man in the realm. He will 
  surely know how to help your quest.’
  To continue your adventure, turn back to page 36.
  X106
  X106: The image of a dagger and an oak tree form slowly in 
  your  mind’s  eye  as  you  complete  your  prayers  for 
  guidance.
  Continue your quest by turning back to page 134.
  X107
  X107: You question the townspeople about Silvarion the Great 
  but learn nothing you did not already know.
  Lose one day and return to page 96.
  X108
  X108: The Count tells you that Silvarion hid the Deathlord’s 
  Crystal in the ruins of a watchtower a few miles to the 
  north.
  To continue, turn back to page 71.
  X109
  X109: Three  days  pass  before  you  are  invited  before  the 
  Council of Sages. They listen to your request for help 
  and advise you to journey to the Altar of the Silver 
  Dragon in the south.
  Continue by turning to page 126.
  X110
  X110: The  sheriff’s  wife  senses  that  the  Deathlord’s  Power 
  Crystal is hidden somewhere in the land of Arnia.
  To continue your quest, turn back to page 146.
  X111
  X111: The High Wizard tells you that the message refers to the 
  city of Ashwood in northern Kalkor. There is a castle to 
  the  north  of  the  city,  owned  by  Lord  Rondell  of 
  Ashwood. He is the noble knight whose help you must 
  seek.
  To continue, turn back to page 36.
  168
  
  Combat Heroes 2: Scarlet Sorcerer
  X112
  X112: The key fits. You unlock the great metal door and enter 
  the Temple of the Sun Druids.
  Turn to page 220.
  X113
  X113: The object fades and disappears from the altar. You voice 
  your wish, asking for the location of the Deathlord’s 
  Crystal to be made known to you. Three images form 
  upon the altar: a dagger, a tree and a cloaked man with a 
  sun-like symbol emblazoned upon his chest.
  To continue your quest, turn back to page 126.
  X114
  X114: He tells you that Silvarion was seen in Ashwood one 
  week before his death.
  To continue, turn back to page 152.
  X115
  X115: His eyes light up when he sees the Gold Key. He tells 
  you he was a friend of Silvarion the Great and that this 
  key unlocks the door to the Temple of the Sun Druids. 
  The  temple  is  in  Arnia,  close  to  the  west  side  of 
  Daggerwood.
  To continue your quest, return to page 83.
  X116
  X116: The embattled town militia cheer your arrival, as the 
  sight of your skyship throws the enemy into confusion. 
  The  town  magistrate  informs  you  that  Silvarion  is 
  rumoured to have been killed near the city of Vardor in 
  the east.
  Turn back to page 8.
  X117
  X117: He tells you that Silvarion was killed at the Temple of 
  Darkness in the wastelands to the north of the city of 
  Lemnos.
  To continue your quest, turn back to page 108.
  X118
  X118: Only the uncommonly brave or foolish would dare to 
  enter here. Your presence is detected within minutes of 
  your  arrival  and  you  are  swiftly  captured  and  taken
  before  the  Deathlord  for  interrogation.  You  do  not 
  survive the experience!
  You life and your quest end here.
  X119
  X119: In the taproom of the tavern you discover a painting of 
  the  Skymaster,  the first skyship created by Silvarion the 
  Great. It shows the craft flying over the city of Ashwood.
  To continue your quest, turn back to page 213.
  X120
  X120: You learn that Silvarion was seen in the city one week 
  before  his  death.  The  city  constable  remembers  him 
  making preparations to go north to the castle of Lord 
  Rondell  in  the  heart  of  the  Ashwood  Forest.  Many 
  blame Silvarion for the peril they now face and your 
  association  with  him  does  not  endear  you  to  the 
  frightened citizens of Ashwood.
  To continue your quest, turn back to page 178.
  X121
  X121: You  learn  that  Silvarion’s  closest  friend  lives  in  the 
  hamlet of Flatfield to the northwest of the city of Zersis. 
  If Silvarion confided in anyone it would be his old friend 
  Kasa.
  Lose one day and turn back to page 186.
  X122
  X122: You have been tricked. The man takes you to your rival
  —the  Emerald  Enchanter—who  imprisons  you  in  a 
  magical  sphere.  He  is  now  free  to  search  for  the 
  Deathlord’s Power Crystal while you contemplate your 
  fate in solitary confinement.
  Sadly, your quest ends here.
  X123
  X123: The village elders inform you that Silvarion’s brother 
  lives in the city of Zersis.
  To continue your quest, turn back to page 242.
  X124
  X124: A  desperate  aerial  battle  ensues  in  which  you  lose
  169
  
  Combat Heroes 2: Scarlet Sorcerer
  4 ENDURANCE points before losing sight of your opponent.
  Adjust your Solo Sheet and turn to page 247 to continue 
  your quest.
  X125
  X125: The old hermit tells you that Silvarion often visited a 
  friend of his called Kasa, who lives in a hamlet called 
  Flatfield in the middle of the Great Kalkor Plain.
  To continue your quest, turn back to page 51.
  X126
  X126: To resolve your encounter, play one game of two-player 
  COMBAT 
  HEROES.  You  begin  with  your  current 
  ENDURANCE score, and all  ENDURANCE point losses that 
  you sustain are counted against you in the solo game. If 
  you escape from combat, lose one day. If you are shot 
  down, you are dead and the quest is over.
  When you have completed the two-player game, turn 
  back to page 247 to continue your solo quest.
  X127
  X127: The guildsmen inform you that Silvarion was seen less 
  than a month ago at the Temple of the Wood Sprites, 
  located southwest of the city of Vardor. You lose one day 
  here at Rushberry before you can continue your quest.
  Turn to page 12.
  X128
  X128: You are taken to see a warlord who listens to your request 
  for information. He tells you that Silvarion once visited a 
  man in a village near here. He offers to take you to see 
  him.
  If you wish to accept this offer, turn to X122.
  If you prefer to decline his offer and continue your quest, 
  turn back to page 238.
  ------------------------------------------------------------
  CRITICAL HIT CHART
  ------------------------------------------------------------
  FRONT
  Critical 
  Hit 
  Number
  Effect of Critical Hit on Opponent
  2
  Energy Drain—No firing of Boost moves 
  for 5 game rounds.
  3
  Smoke in Cockpit—Emerald Enchanter 
  loses 3 ENDURANCE points; no turns or half-
  loops for 3 game rounds.
  4
  Instrument Damage—No firing or change 
  of speed for 3 game rounds.
  5
  Screen Shatters—No Boost or Cruise moves 
  for rest of game.
  6
  Emerald Enchanter Wounded—Lose 8 
  ENDURANCE points.
  7
  Energy Cannon Destroyed—No firing for 
  rest of game.
  8
  Power Surge—Overload; Boost moves only 
  for 3 game rounds.
  9
  Emerald Enchanter Killed—Game over.
  10
  Energy Cannon Damaged—No firing at 
  medium or long ranges for rest of game.
  170
  
  Combat Heroes 2: Scarlet Sorcerer
  ------------------------------------------------------------
  CRITICAL HIT CHART
  ------------------------------------------------------------
  SIDE
  Critical 
  Hit 
  Number
  Effect of Critical Hit on Opponent
  2
  Hull Fracture—No Boost moves for rest of 
  game.
  3
  Wing Controls Damaged—No right or left 
  turns for 10 game rounds.
  4
  Emerald Enchanter Stunned—Lose 5 
  COMBAT SKILL points for 5 game rounds.
  5
  Energy Crystals Damaged—No Boost 
  moves for rest of game.
  6
  Wing on Fire—Must Boost for 3 game 
  rounds to extinguish flames or skyship 
  explodes.
  7
  Wing Damage—No half-loops for rest of 
  game.
  8
  Hull on Fire—Skyship will explode unless an 
  escape is made within 10 game rounds.
  9
  Split in Fuselage—No Boost moves for rest 
  of game.
  10
  Hull Splits in Two—Skyship destroyed; 
  game over.
  ------------------------------------------------------------
  CRITICAL HIT CHART
  ------------------------------------------------------------
  REAR
  Critical 
  Hit 
  Number
  Effect of Critical Hit on Opponent
  2
  Rudder Destroyed—Continue in current 
  direction (left/straight/forward) for rest of 
  game.
  3
  Energy Crystals Cracked—No Boost or 
  Cruise moves for rest of game.
  4
  Propulsion Unit Damaged—No Boost 
  moves for rest of game.
  5
  Rudder Jammed—Continue in current 
  direction (left/straight/right) for 3 game 
  rounds.
  6
  Shattered Cables—No turns for rest of 
  game.
  7
  Perforated Tail Fin—No Boost turns for 
  rest of game.
  8
  Tail Fire—Lose 5 damage boxes from rear.
  9
  Tail Blown Off—Skyship crashes; game 
  over.
  10
  Rudder Obstruction—No bank-overs for 
  rest of game.
  171
  
  Combat Heroes 2: Scarlet Sorcerer
  FIRING GRID
  COMBAT SKILL of Firer
  5 
  or 
  less
  6 
  to 
  10
  11 
  to 
  14
  15 
  to 
  17
  18 
  to 
  20
  21 
  to 
  23
  24 
  to 
  26
  27 
  to 
  29
  30 
  to 
  35
  36 
  to 
  39
  40 
  +
  Firing Number
  2
  M
  1
  M
  *
  1
  M
  M
  3
  *
  M
  *
  3
  1
  M
  1
  1
  M
  *
  1
  M
  3
  3
  1
  4
  M
  2
  M
  M
  3
  M
  2
  *
  M
  2
  4
  5
  1
  M
  *
  2
  M
  M
  M
  3
  1
  M
  2
  6
  M
  1
  M
  M
  2
  1
  3
  2
  3
  *
  3
  7
  2
  M
  M
  1
  *
  M
  2
  M
  *
  3
  1
  8
  M
  *
  1
  2
  M
  2
  M
  1
  3
  1
  *
  9
  2
  2
  M
  M
  3
  3
  *
  2
  2
  2
  3
  10
  M
  M
  M
  2
  M
  *
  M
  2
  M
  *
  2
  11
  1
  2
  2
  M
  2
  3
  1
  *
  2
  2
  M
  12
  M
  M
  3
  1
  2
  2
  *
  M
  M
  3
  2
  13
  2
  M
  *
  M
  M
  1
  1
  *
  3
  1
  1
  14
  M
  2
  2
  2
  *
  M
  3
  2
  1
  1
  4
  15
  1
  M
  2
  M
  M
  2
  2
  2
  2
  2
  3
  17
  *
  1
  1
  1
  3
  *
  2
  M
  3
  4
  2
  19
  M
  2
  2
  M
  1
  1
  3
  1
  1
  1
  *
  20
  M
  M
  2
  2
  1
  1
  *
  3
  2
  *
  4
  16
  M
  2
  M
  3
  M
  3
  1
  1
  2
  *
  *
  18
  2
  M
  M
  *
  *
  M
  2
  2
  *
  2
  1
  Shot Modifiers
  CLOSE RANGE:............................................... Move two columns to the right.
  LONG RANGE:.................................................. Move two columns to the left.
  ENDURANCE below 20:...................................... Move one column to the left.
  ENDURANCE below 10:.................................... Move two columns to the left.
  M = MISS
  * = CRITICAL HIT
  COMBAT LOG
  COMBAT
  ENDURANCE
     SKILL
  DAMAGE RECORD
  (own skyship)
  FRONT
  SIDE
  REAR
  DAMAGE RECORD
  (Enemy skyship)
  SIDE
  REAR
  FRONT
  172
  
  Combat Heroes 2: Scarlet Sorcerer
  Scarlet Sorcerer contains two separate action-packed 
  adventures. One you play by yourself, the other you play 
  with a copy of the twin book, Emerald Enchanter, and a 
  friend.
  Solo adventure
  You need: Scarlet Sorcerer only
  You are the Scarlet Sorcerer, star pupil of the mighty 
  wizard Silvarion. You helped your master steal the evil 
  Deathlord’s most treasured possession—his Power Crystal. 
  Unluckily, the theft was discovered almost immediately and 
  your master murdered by Deathlord assassins. So where is 
  the Power Crystal now? Can you unravel the cryptic clues 
  left by your wizard master and reach the precious stone 
  before the cruel Deathlord?
  Dual adventure
  You need:
  Scarlet Sorcerer
  Emerald Enchanter
  and a friend!
  High above the grasslands and plains of Thorasia, you 
  desperately battle against your arch-rival—the Emerald 
  Enchanter—for he too seeks the Power Crystal. Skilfully 
  manoeuvring your magical skyship, you strive to shoot him 
  down. But the Emerald Enchanter is a wily assailant and 
  you’ll need every ounce of your strength to defeat him.
  Errata
  Introduction: Replaced ‘board and’ with ‘board, and’.
  Silvarion and the Deathlord: Replaced ‘warrior kings’ with 
  ‘warrior-kings’, ‘new-found’ with ‘newfound’, ‘lead them 
  on’ with ‘lead them in’, and ‘co-operate’ with ‘cooperate’.
  Solo Game Rules: Replaced ‘The Quest’ with ‘Background’ in 
  harmony  with  the  other  three  COMBAT HEROES titles. 
  Italicised rhyme. Replaced ‘find.’ with ‘find,’, ‘Endurance’ 
  with ‘ENDURANCE’, ‘circle some’ with ‘circle, some’, ‘lost 
  from’  with  ‘lost  in  moving  from’,  ‘villages  and’  with 
  ‘villages, and’, Special Information entries’ with ‘Special 
  Information Entries’, and two instances of ‘picture-view’ 
  with ‘page-view’.
  The  Two-player  game:  Replaced  ‘TWO  PLAYER’  with 
  ‘TWO-PLAYER’, ‘page 346’ with ‘page 173’, ‘Combat 
  Skill’  with  ‘COMBAT 
  SKILL’,  ‘Endurance’  with 
  ‘ENDURANCE’,  five  instances  of  ‘fusilage’  with  ‘fuselage’, 
  three  instances  of  ‘100  and  200’  with  ‘100,  and  200’, 
  ‘speed)’ with ‘speed:’, ‘Half loop’ with ‘Half-loop’, ‘‘firing’’ 
  with ‘‘Firing’’, added ‘If both players have an On Target 
  picture-view, firing occurs simultaneously.’ to point 3 of 
  the Actions list, replaced ‘action 2 of a game round’ with 
  ‘action  3 of a game round’, ‘page 344’ with ‘page 172’, 
  ‘FRONT,  REAR and  SIDE’ with ‘FRONT,  SIDE, and  REAR’, ‘Hit 
  proceed’ with ‘Hit, proceed’, ‘pages 342, 343 and 344’ 
  with  ‘pages  171  and  172’,  ‘FRONT,  REAR or  SIDE’ with 
  ‘FRONT, SIDE, or REAR’, ‘ie’ with ‘i.e.’, ‘page one’ with ‘page 
  1’, ‘choses’ with ‘chooses’, added ‘If only one player’s MID-
  ACTION page shows out of sight, the other player’s  MID-
  ACTION page will give the correct END-ACTION page for both 
  players.’, replaced ‘Damage boxes’ with ‘damage boxes’, 
  ‘Combat Heroes’ with ‘COMBAT HEROES’, and  ‘Combat 
  Skill’ with ‘COMBAT SKILL’.
  Section  220:  Replaced  ‘_’  with  ‘—’,  ‘The’  with  ‘the’, 
  ‘Dominion’ with ‘dominion’, and ‘Yours’ with ‘yours’.
  173
  
  Combat Heroes 2: Scarlet Sorcerer
  Section X10: Italicised message.
  Section X12: Replaced ‘temple’ with ‘Temple’.
  Section X18: Replaced ‘clues:’ with ‘clues.’.
  Section X25: Replaced ‘sacred shrine’ with ‘Sacred Shrine’.
  Section X32: Replaced ‘altar continue’ with ‘altar, continue’.
  Section X47: Italicised message.
  Section  X59:  Replaced  ‘Starbane  mountains’ with  ‘Starbane 
  Mountains’.
  Section X62: Replaced ‘shrine’ with ‘Shrine’.
  Section X67: Replaced ‘avaliable’ with ‘available’.
  Section  X70:  Replaced  ‘Ashwood  forest’  with  ‘Ashwood 
  Forest’.
  Section X77: Replaced ‘wolfriders’ with ‘wolf-riders’.
  Section  X82:  Replaced  ‘Ashwood  forest’  with  ‘Ashwood 
  Forest’.
  Section  X83:  Replaced  ‘Blackbark  river’  with  ‘Blackbark 
  River’.
  Section X87: Replaced ‘high Priest’ with ‘High Priest’.
  Section X88: Replaced ‘shrine’ with ‘Shrine’.
  Section X96: Replaced ‘forest of Daggerwood’ with ‘Forest of 
  Daggerwood’.
  Section X98: Replaced ‘blessed shrine’ with ‘Blessed Shrine’.
  Section 104: Replaced ‘warning:’ with ‘warning—’.
  Section X115: Replaced ‘West’ with ‘west’.
  Section  X120:  Replaced  ‘Ashwood  forest’  with  ‘Ashwood 
  Forest’.
  Section X121: Replaced ‘north-west’ with ‘northwest’.
  Section X127: Replaced ‘south-west’ with ‘southwest’.
  Critical Hit Chart Front: Replaced ‘Game’ with ‘game’, and 
  ‘Loses’ with ‘Lose’.
  Critical Hit Chart Side: Replaced ‘fusilage’ with ‘fuselage’.
  Critical Hit Chart Rear: Replaced ‘continue current’ with 
  ‘continue in current’, ‘high-speed turns’ with ‘Boost turns’, 
  and ‘in rear’ with ‘from rear’.
  Firing Grid: Replaced ‘Combat Skill’ with ‘COMBAT SKILL’.
  Combat  Log:  Replaced  both  instances  of  ‘Skyship’  with 
  ‘skyship’.
  174
  
  Combat Heroes 2: Scarlet Sorcerer
  Project Aon User 
  License
  30 June 2006 
  0. Preamble
  Joe Dever, author of the Lone Wolf game books, and Ian Page, author of 
  the World of Lone Wolf books are providing certain of their works for 
  free (gratis) download from the internet. Rob Adams, Paul Bonner, Gary 
  Chalk, Melvyn Grant, Richard Hook, Peter Andrew Jones, Cyril Julien, 
  Peter Lyon, Peter Parr, Graham Round, and Brian Williams are similarly 
  offering the illustrations that they did for these books. This license is 
  intended to protect the rights of the authors and the illustrators, grant 
  rights to their readers, and preserve the quality of the books distributed in 
  this way. 
  By viewing or downloading the books or the illustrations, you agree to 
  refrain from redistributing them in any format for any reason. This is 
  intended to protect readers from getting poor quality, unofficial versions 
  or from being asked for payment in exchange for the books by someone 
  who is redistributing them unofficially. 
  Anyone who wishes to simply view or download the Internet Editions 
  for their own personal use need not worry about running afoul of the 
  terms of this License. These activities are within acceptable behaviour as 
  defined by this License. 
  This section does not contain the legally binding terms of this license. 
  Please read the precise terms and conditions of this license that follow. 
  The current version of this license can be found at the following URL: 
  http://www.projectaon.org/en/Main/License/ 
  1. Definitions
  1.0
  ‘License’ shall hereafter refer to this document. 
  1.1
  ‘Authors’ shall hereafter refer to Joe Dever, Ian Page, and Gary Chalk, 
  copyright holders for the literary works covered by this license. Where 
  Joe Dever, Ian Page, or Gary Chalk is mentioned singly, they will be 
  referred to by name. 
  1.2
  ‘Illustrators’ shall hereafter refer to Rob Adams, copyright holder of 
  portions of The Magnamund Companion; Paul Bonner, holder of the 
  copyrights for the illustrations of the World of Lone Wolf books; Gary 
  Chalk, holder of the copyrights for the illustrations of Lone Wolf books 
  one through eight counted inclusively, holder of the copyrights of 
  portions of The Magnamund Companion, and holder of the copyrights for 
  The Lone Wolf Poster Painting Book; Melvyn Grant, holder of the 
  copyrights for the illustrations of Freeway Warrior 1: Highway Holocaust; 
  Richard Hook, copyright holder of portions of The Magnamund 
  Companion; Peter Andrew Jones, copyright holder of the illustrations used 
  in the Lone Wolf 10th Anniversary Calendar; Cyril Julien, copyright holder 
  of portions of The Skull of Agarash; Peter Lyon, copyright holder of 
  portions of The Magnamund Companion; Peter Parr, copyright holder of 
  the illustrations of Black Baron and White Warlord, Emerald Enchanter and 
  Scarlet Sorcerer; Graham Round, copyright holder of portions of The 
  Magnamund Companion; and Brian Williams, holder of the copyrights for 
  the illustrations of Lone Wolf books nine through twenty-eight counted 
  inclusively with the exception of the illustrations for book twenty-one, 
  The Voyage of the Moonstone, holder of the copyrights of portions of The 
  Skull of Agarash, and holder of the copyrights for the illustrations of books 
  two through four, counted inclusively, of the Freeway Warrior series. 
  Where Paul Bonner, Gary Chalk, Melvyn Grant, Richard Hook, Peter 
  Andrew Jones, Cyril Julien, Peter Lyon, Peter Parr, Graham Round, or 
  Brian Williams is mentioned singly, they will be referred to by name. 
  1.3
  ‘Internet’ shall hereafter refer to any means of transferring information 
  electronically between two or more ‘Licensees’. (The term ‘Licensee’ is 
  defined in Section 1.5 of the License) 
  1.4
  ‘Internet Editions’ shall hereafter refer to the document or documents, 
  any parts thereof or derivative works thereof (including translations) made 
  available to the public under the terms of this License via the Internet. 
  The term ‘Internet Editions’ is limited to the electronic transcription of 
  certain text and illustrations by the Authors and Illustrators respectively as 
  listed hereafter. 
  The following are the works written by Joe Dever which are being 
  offered under the terms of this license: 
  •
  Flight from the Dark;
  © 1984 Joe Dever and Gary Chalk. 
  •
  Fire on the Water;
  © 1984 Joe Dever and Gary Chalk. 
  •
  The Caverns of Kalte;
  © 1984 Joe Dever and Gary Chalk. 
  •
  The Chasm of Doom;
  © 1985 Joe Dever and Gary Chalk. 
  •
  Shadow on the Sand;
  © 1985 Joe Dever and Gary Chalk. 
  •
  The Kingdoms of Terror;
  © 1985 Joe Dever and Gary Chalk. 
  •
  Castle Death;
  © 1986 Joe Dever and Gary Chalk. 
  •
  The Jungle of Horrors;
  © 1987 Joe Dever and Gary Chalk. 
  •
  The Cauldron of Fear;
  © 1987 Joe Dever. 
  •
  The Dungeons of Torgar;
  © 1987 Joe Dever. 
  •
  The Prisoners of Time;
  © 1987 Joe Dever. 
  •
  The Masters of Darkness;
  © 1988 Joe Dever. 
  •
  The Plague Lords of Ruel;
  © 1990, 1992 Joe Dever. 
  •
  The Captives of Kaag;
  © 1991 Joe Dever. 
  •
  The Darke Crusade;
  © 1991, 1993 Joe Dever. 
  •
  The Legacy of Vashna;
  © 1991, 1993 Joe Dever. 
  •
  The Deathlord of Ixia;
  © 1992, 1994 Joe Dever. 
  •
  Dawn of the Dragons;
  © 1992 Joe Dever. 
  •
  Wolf’s Bane;
  © 1993, 1995 Joe Dever. 
  •
  The Curse of Naar;
  © 1993, 1996 Joe Dever. 
  •
  Voyage of the Moonstone;
  © 1994 Joe Dever. 
  •
  The Buccaneers of Shadaki;
  © 1994 Joe Dever. 
  •
  Mydnight’s Hero;
  © 1995 Joe Dever. 
  •
  Rune War;
  © 1995 Joe Dever. 
  •
  Trail of the Wolf;
  © 1997 Joe Dever. 
  •
  The Fall of Blood Mountain;
  © 1997 Joe Dever. 
  •
  Vampirium;
  © 1998 Joe Dever. 
  •
  The Hunger of Sejanoz;
  © 1998 Joe Dever. 
  •
  The Magnamund Companion;
  © 1986 Joe Dever. 
  •
  Freeway Warrior 1: Highway Holocaust;
  © 1988 Joe Dever. 
  •
  Freeway Warrior 2: Slaughter Mountain Run;
  © 1988 Joe Dever. 
  •
  Freeway Warrior 3: The Omega Zone;
  © 1989 Joe Dever. 
  •
  Freeway Warrior 4: California Countdown;
  © 1989 Joe Dever. 
  •
  Black Baron;
  © 1986 Joe Dever. 
  •
  White Warlord;
  © 1986 Joe Dever. 
  •
  Emerald Enchanter;
  © 1986 Joe Dever. 
  •
  Scarlet Sorcerer;
  © 1986 Joe Dever. 
  The following are the works written by Ian Page which are being offered 
  under the terms of this license: 
  •
  Grey Star the Wizard;
  © 1985 Ian Page. 
  •
  The Forbidden City;
  © 1986 Ian Page. 
  •
  Beyond the Nightmare Gate;
  © 1986 Ian Page. 
  •
  War of the Wizards;
  © 1986 Ian Page. 
  The illustrations created by Rob Adams for the following book are part of 
  the illustrations being offered under the terms of this License: 
  •
  The Magnamund Companion;
  Some illustrations © 1986 Rob Adams. 
  The illustrations created by Paul Bonner for the following books are part 
  of the illustrations being offered under the terms of this License: 
  •
  Grey Star the Wizard;
  Illustrations © 1985 Paul Bonner. 
  •
  The Forbidden City;
  Illustrations © 1986 Paul Bonner. 
  •
  Beyond the Nightmare Gate;
  Illustrations © 1986 Paul Bonner. 
  •
  War of the Wizards;
  Illustrations © 1986 Paul Bonner. 
  The illustrations created by Gary Chalk for the following books are part 
  of the illustrations being offered under the terms of this License: 
  •
  Flight from the Dark;
  Illustrations © 1984 Joe Dever and Gary Chalk. 
  •
  Fire on the Water;
  Illustrations © 1984 Joe Dever and Gary Chalk. 
  •
  The Caverns of Kalte;
  Illustrations © 1984 Joe Dever and Gary Chalk. 
  •
  The Chasm of Doom;
  Illustrations © 1985 Joe Dever and Gary Chalk. 
  •
  Shadow on the Sand;
  Illustrations © 1985 Joe Dever and Gary Chalk. 
  •
  The Kingdoms of Terror;
  Illustrations © 1985 Joe Dever and Gary Chalk. 
  •
  Castle Death;
  Illustrations © 1986 Joe Dever and Gary Chalk. 
  •
  The Jungle of Horrors;
  Illustrations © 1987 Joe Dever and Gary Chalk. 
  •
  The Magnamund Companion;
  Some illustrations © 1986 Gary Chalk. 
  •
  The Lone Wolf Poster Painting Book;
  © 1987 Gary Chalk. 
  The text written by Gary Chalk for the following book is being offered 
  under the terms of this License: 
  •
  The Lone Wolf Poster Painting Book;
  © 1986 Gary Chalk. 
  The illustrations created by Melvyn Grant for the following book are part 
  of the illustrations being offered under the terms of this License: 
  •
  Freeway Warrior 1: Highway Holocaust;
  Illustrations © 1988 Melvyn Grant. 
  The illustrations created by Richard Hook for the following book are part 
  of the illustrations being offered under the terms of this License: 
  •
  The Magnamund Companion;
  Some illustrations © 1986 Richard Hook. 
  175
  
  Combat Heroes 2: Scarlet Sorcerer
  The illustrations created by Peter Andrew Jones for the following book 
  are part of the illustrations being offered under the terms of this License: 
  •
  Lone Wolf 10th Anniversary Calendar;
  Illustrations © 1994 Peter Andrew Jones. 
  The illustrations created by Cyril Julien for the following book are part of 
  the illustrations being offered under the terms of this License: 
  •
  The Skull of Agarash;
  Some illustrations © 1994 Cyril Julien. 
  The illustrations created by Peter Lyon for the following book are part of 
  the illustrations being offered under the terms of this License: 
  •
  The Magnamund Companion;
  Some illustrations © 1986 Peter Lyon. 
  The illustrations created by Peter Parr for the following books are part of 
  the illustrations being offered under the terms of this License: 
  •
  Black Baron;
  Illustrations © 1986 Peter Parr. 
  •
  White Warlord;
  Illustrations © 1986 Peter Parr. 
  •
  Emerald Enchanter;
  Illustrations © 1986 Peter Parr. 
  •
  Scarlet Sorcerer;
  Illustrations © 1986 Peter Parr. 
  The illustrations created by Graham Round for the following book are 
  part of the illustrations being offered under the terms of this License: 
  •
  The Magnamund Companion;
  Some illustrations © 1986 Graham Round. 
  The illustrations created by Brian Williams for the following books are 
  part of the illustrations being offered under the terms of this License: 
  •
  The Cauldron of Fear;
  Illustrations © 1987 Brian Williams. 
  •
  The Dungeons of Torgar;
  Illustrations © 1987 Brian Williams. 
  •
  The Prisoners of Time;
  Illustrations © 1987 Brian Williams. 
  •
  The Masters of Darkness;
  Illustrations © 1988 Brian Williams. 
  •
  The Plague Lords of Ruel;
  Illustrations © 1990, 1992 Brian Williams. 
  •
  The Captives of Kaag;
  Illustrations © 1990, 1992 Brian Williams. 
  •
  The Darke Crusade;
  Illustrations © 1991, 1993 Brian Williams. 
  •
  The Legacy of Vashna;
  Illustrations © 1991, 1993 Brian Williams. 
  •
  The Deathlord of Ixia;
  Illustrations © 1992 Brian Williams. 
  •
  Dawn of the Dragons;
  Illustrations © 1992 Brian Williams. 
  •
  Wolf’s Bane;
  Illustrations © 1993 Brian Williams. 
  •
  The Curse of Naar;
  Illustrations © 1993 Brian Williams. 
  •
  The Buccaneers of Shadaki;
  Illustrations © 1994 Brian Williams. 
  •
  Mydnight’s Hero;
  Illustrations © 1995 Brian Williams. 
  •
  Rune War;
  Illustrations © 1995 Brian Williams. 
  •
  Trail of the Wolf;
  Illustrations © 1997 Brian Williams. 
  •
  The Fall of Blood Mountain;
  Illustrations © 1997 Brian Williams. 
  •
  Vampirium;
  Illustrations © 1998 Brian Williams. 
  •
  The Hunger of Sejanoz;
  Illustrations © 1998 Brian Williams. 
  •
  The Skull of Agarash;
  Some illustrations © 1994 Brian Williams. 
  •
  Freeway Warrior: Slaughter Mountain Run;
  Illustrations © 1988 Brian Williams. 
  •
  Freeway Warrior: The Omega Zone;
  Illustrations © 1989 Brian Williams. 
  •
  Freeway Warrior: California Countdown;
  Illustrations © 1989 Brian Williams. 
  The works distributed under the collective title Lone Wolf Club 
  Newsletters—which are composed of, in part, portions of the above named 
  works—will also be distributed under the terms of this License. 
  ‘Internet Editions’ shall not refer to any other works by the Authors, nor 
  any other illustrations by the Illustrators unless the Authors or Illustrators 
  amend this License. ‘Internet Editions’ shall refer solely to the text and 
  illustrations of the above works when made available through the 
  Internet. 
  1.5
  ‘Licensee’ shall hereafter refer to any person or electronic agent who 
  receives some portion or all of the Internet Editions. The ‘Licensee’ shall 
  hereinafter be referred to as ‘Licensee’ or ‘you’. 
  1.6
  ‘Distribution Point’ shall hereafter refer to the specific Internet site or sites 
  to which the Authors and Illustrators have granted rights to distribute the 
  Internet Editions. 
  1.7
  ‘Maintainer’ shall hereafter refer to the person or persons who are 
  responsible for the maintenance of the Distribution Point. 
  2. Terms of Distribution
  2.0
  The terms of this License are limited to the distribution of the Internet 
  Editions. No other form of distribution is covered under the terms of this 
  License. 
  2.1
  The Authors and Illustrators grant you the right to receive a copy or 
  copies of the Internet Editions from the Distribution Point at no charge 
  provided that you agree to all of the terms and obligations of this License. 
  If you do not agree to all of the terms and obligations of this License, you 
  are not granted any rights by this License. 
  You agree to be bound by the terms and obligations of this License by 
  the act of receiving or viewing a copy of any portion of the Internet 
  Editions even though you have not signed a written document. Indeed, 
  you have no right to receive or view a copy or copies without first 
  accepting this License as legally valid and binding and agreeing to the 
  terms and obligations of this License. 
  2.2
  You agree to refrain from redistributing the Internet Editions in any 
  form, electronic or otherwise, to any other person or persons for any 
  reason by any means. You are granted the right to receive a copy or 
  copies only for your own personal use. 
  This License does not collectively grant any rights to corporations or 
  groups of individuals when regarded as one legal entity. This License 
  exclusively grants rights to private individuals. 
  Redistribution includes but is not limited to displaying the Internet 
  Editions within the graphical representation of an Internet site other than 
  the Distribution Point. This prohibition includes but is not limited to the 
  use of HTML ‘frames’. 
  An exception to the restrictions on redistribution in this section is made 
  in that you may send the Internet Editions or derivative works thereof to 
  the Distribution Point by the consent of the Maintainer. 
  2.3
  The Authors and Illustrators retain all other rights to their respective 
  portions of the Internet Editions not covered by this License. The 
  Authors or Illustrators may, at any time, without notice and without need 
  to show due cause, revoke the rights granted to you by this License to 
  their respective portions of the Internet Editions. 
  2.4
  If a person is under the legal age to be able to enter into a contractual 
  relationship as defined by the laws of the area in which that person 
  resides, they may have a parent or legal guardian agree to be bound by 
  the terms and obligations of this License. On condition of agreeing to be 
  bound by the terms of the License, that same parent or legal guardian may 
  thereafter give a copy or copies of the Internet Editions to that child. 
  That parent or legal guardian is thereafter legally responsible to ensure 
  that that child behaves in accordance with all of the terms and obligations 
  of this License. 
  The authority of a parent or legal guardian to distribute the Internet 
  Editions does not extend to the distribution of the Internet Editions to 
  any other person or persons except his or her child or legal dependent. 
  3. Termination of the License
  3.0
  If for any reason you are unable to comply with any of the terms and 
  obligations of this License, you agree to destroy all copies of the Internet 
  Editions of which you have control within fourteen calendar days after 
  the first violation. 
  3.1
  If any of the Authors or the Illustrators revokes your rights granted under 
  this License, you agree to destroy all copies of the Authors’ or Illustrators’ 
  work which is a part of the Internet Editions of which you have control 
  within fourteen calendar days of receiving notification in any form. 
  4. Jurisdiction
  4.0
  If, in consequence of court judgement or the laws of a particular area, any 
  portion of the License is held as invalid or unenforceable in any particular 
  circumstance, you are no longer granted any rights under the terms of this 
  License in that circumstance. You agree to act in accordance with section 
  3.0 for all copies of the Internet Editions for which the License is held as 
  invalid or unenforceable as if you had violated the terms and obligations 
  of the License. The License is intended to remain in force in all other 
  circumstances. 
  5. Revision of the License
  5.0
  The Authors and the Illustrators may publish revisions of this License in 
  the future to address new concerns. Any further revisions will be legally 
  binding at the time that you receive notification in any form of the 
  revision. 
  6. NO WARRANTY
  6.0
  BECAUSE THE INTERNET EDITIONS ARE LICENSED FREE 
  OF CHARGE, THERE IS NO WARRANTY FOR THE 
  INTERNET EDITIONS, TO THE EXTENT PERMITTED BY 
  APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN 
  WRITING THE COPYRIGHT HOLDERS OR OTHER PARTIES 
  PROVIDE THE INTERNET EDITIONS “AS IS” WITHOUT 
  WARRANTY OF ANY KIND, EITHER EXPRESSED OR 
  IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
  WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE. 
  THE ENTIRE RISK AS TO THE QUALITY OF THE INTERNET 
  EDITIONS IS WITH YOU. SHOULD THE INTERNET EDITIONS 
  PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL 
  NECESSARY REPAIRS. 
  6.1
  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR 
  AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER 
  OR MAINTAINER BE LIABLE TO YOU FOR DAMAGES, 
  INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR 
  CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR 
  INABILITY TO USE THE INTERNET EDITIONS (INCLUDING 
  BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING 
  RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU 
  OR THIRD PARTIES OR A FAILURE OF THE INTERNET 
  EDITIONS TO OPERATE WITH ANY PROGRAMS), EVEN IF 
  SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF 
  THE POSSIBILITY OF SUCH DAMAGES. 
  176
  
SOURCE: textdata/thevault/Combat Heroes/CH2_Scarlet_Sorcerer.pdf