TEXT: HANDLE 
  .:t.].ID Solo 0 Rocker 0 Netrunner 0 Media DNomad 
  o Fixer 0 Cop 0 Corp 0 Techle 0 Medtechle 
  CHARACTER POINTS 
  iiMe. 
  INT [ ] . REF [ / ] 
  ATTR [ ] 
  LUCK [ 
  EMP [ / ] Run [ 
  D 
  TECH [ ] 
  COOL [ 
  ] 
  MA [ ] BODY [ 
  ] Leap [ 
  ] Lift [ 
  ] 
  ] 
  ] 
  Location 
  Armor SP 
  Head Torso 
  R.Arm L.Ann 
  R.Leg 
  L.Leg 
  , 
  2-4 
  S 
  6 
  7-8 
  9-0 
  [] [j 
  LIGHT 
  SERIOUS 
  CRITICAL 
  MORTALO 
  MORrAll 
  SAVE 
  BTM ~ 
  ~ 
  ~ 
  ::::: ~ 
  [[l]] ITTIJ [[l]] ITIJJ [[l]] 
  Stun- 0 
  Stun 
  1 
  Stun 2 
  Stun 
  3 
  Stun - 4 
  Stun- 5 
  Stun 
  6 
  Stun~ 1 
  Stun= 8 
  Stun= 9 
  SKILLS 
  Add Skill points to applicable STAT, then list in box. Mark 
  Chipped Skills with an X next to [ 
  ] box. 
  SPECIAL ABILITIES 
  History ...................................... [ 
  Authority .. ,,""""', .• , .......... , .. ,.,', [ 
  Language 
  [ 
  Charismatic Leadership ............ , [ 
  Combat Sense .......................... [ 
  Language 
  [ 
  Language 
  [ 
  Credibility ................................ , [ 
  Library Search ........................... [ 
  Family ...................................... , [ 
  Mathematics ............................. [ 
  Interface .................................... [ 
  Physics ...................................... [ 
  Jury Rig ..................................... [ 
  Programming ........................... [ 
  Medical Tech ............................ [ 
  Shadow/Track ........................... [ 
  Resources .................................. [ 
  Stock Market ............................. [ 
  Streetdeal ................................. [ 
  System Knowledge '" ................ [ 
  ATTR 
  Personal Grooming ., ................. [ 
  Teaching ................................... [ 
  Wilderness Survival ................... [ 
  Wardrobe &: Style ..................... [ 
  Zoology .................................... [ 
  BODY 
  REF 
  Endurance ................................. [ 
  Archery ..................................... [ 
  Strength Feat ............................ [ 
  Athletics .................................... [ 
  Swimming ................................ [ 
  COOL/WILL 
  Brawling ................................... [ 
  Dance ...................................... , [ 
  Interrogation ............................. [ 
  Intimidate ................................. [ 
  Dodge &: Escape ....................... [ 
  Driving ..................................... , [ 
  Oratory ..................................... [ 
  Fencing .................. , .... " ......... , .. [ 
  Resist Torture/Drugs ................. [ 
  Handgun .................................. [ 
  Streetwise ................................ , [ 
  Heavy Weapons ........................ [ 
  EMPATHY 
  Martial Art 1 
  ..... [ 
  Human Perception .................... [ 
  Martial Art 2 
  ..... [ 
  Interview ................................... [ 
  Leadership .................. , ...... , ...... [ 
  Martial Art 3 
  ..... [ 
  Melee ........................................ [ 
  Seduction ................................. [ 
  Motorcycle ............................... [ 
  Social ........................................ [ 
  Persuasion &: Fast Talk .............. [ 
  Operate Hvy, Machinery ........... [ 
  Pilot (Gyro) ............................... [ 
  Perform ..................................... [ 
  Pilot (Fixed Wing) ..................... [ 
  INT 
  Accounting ....... " ...................... [ 
  Pilot (Dirigible) .......................... [ 
  ] 
  Pilot (Vect.Thrust Vehicle) ........ [ 
  Anthropology ........................... [ 
  ] 
  Rifle ........................................... [ 
  Awareness/Notice ..................... [ 
  ] 
  Stealth ...................................... [ 
  Biology ..................................... [ 
  ] 
  Submachinegun ........................ [ 
  Botany ...................................... [ 
  ] 
  TECH 
  Chemistry ................................. [ 
  ] 
  Aero Tech ................................ , [ 
  Composition ............................ , [ 
  ] 
  AV Tech ................................... , [ 
  Diagnose Illness ....................... , [ 
  ] 
  Basic Tech ................................. [ 
  Education &: Gen,Know ........... , [ 
  ] 
  Cryotank Operation .................. [ 
  Expert 
  [ 
  Gamble ..................................... [ 
  ] 
  Cyberdeck Design ..................... [ 
  ] 
  CyberTech ................................ [ 
  Geology .................................... [ 
  ] 
  Demolitions .............................. [ 
  Hide/Evade .............................. , [ 
  ] 
  Disguise .................................... [ 
  e R.Talsorian Games, 1991. All Rights Reserved. Permission granted for Personal Photocopying only. 
  DRAWING OF CHARACTER 
  ] 
  Electronics ................................. [ 
  ] 
  Other ....................... [ 
  ] 
  Elect. Security ........................... [ 
  ] 
  Other ....................... [ 
  ] 
  First Aid ..................................... [ 
  ] 
  Other .................. " .. , [ 
  ] 
  Forgery ..................................... [ 
  ] 
  Other ....................... [ 
  ] 
  Gyro Tech ................................. [ 
  ] 
  Other ....................... [ 
  ] 
  Paint or Draw ............................ [ 
  ] 
  Other ....................... [ 
  ] 
  Photo &: Film ............................ [ 
  ] 
  ] 
  Pharmacuticals ................. ~ ........ [ 
  ] 
  Pick Lock ................................... [ 
  ] 
  Pick Pocket ................................ [ 
  ] REP 
  []
  ~ CURRENT IP [ 
  ] 
  ] 
  Play Instrument ......................... [ 
  ] 
  Weaponsmith ............ : .............. [ 
  ] HUMANITY [ 
  ] 
  ] 
  ] 
  ~~----------------~ 
  CYBERNETICS 
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  Type 
  HL 
  Cost 
  Total HL and Euro Costs 
  
  LIFEPATH, GEAR " WEAPONS 
  LIFEPATH 
  Style 
  Clot .... 
  HaIr 
  Atrect.tlons 
  --------------------------~ 
  Etlmlclty 
  La ......... 
  Family Background 
  # Siblings 
  Motivations 
  Traits 
  Valued Person 
  Value Most 
  Feel About People 
  Valued Posession 
  Life Events 
  d"o C( 0 
  ----------------------~ 
  One event for each year after age 16 
  YEAR~------------------------------~ 
  lei::f~l~ 
  Typ. 
  I 
  1','J :f.;.1 :lIN ~ 
  Nam. 
  Type 
  WA 
  Cone. 
  Avail. 
  Dam. 
  #Shots ROF Rei 
  <0 R.Talsorian Games, 1991. All Rights Reserved. Permission granted for Personal Photocopying only. 
  
SOURCE: textdata/thevault/Cyberpunk/CP - CyberPunk Character Sheet (1991).pdf