TEXT: A One Page Adventure For 
  The Savage World of Slaine 
   
  Getting Started 
  The characters return from 
  a long day of fighting of 
  cattle thieves, longing to 
  get drunk on their village 
  brewer Guinn's dark ale. 
  When approaching home 
  they are met by Guinn 
  himself who comes 
  running towards them 
  alarmed. 
  "Somebody or some- thing 
  has stolen the last batch." 
  Investigation 
  Searching the brewery can 
  reveal several clues. Roll 
  an Investigate or Notice 
  check for each character 
  and consult the 
  appropriate table below. 
  Several characters can find 
  the same clues. 
    
   
   
   
   
   
  What happened 
  8 dwarves under the 
  leadership of Gagni the 
  Great (Self named) broke 
  into the brewery to steal 
  the ale. Two of them 
  decided to cheat the rest, 
  smacked Gagni over the 
  mouth with a broomstick 
  and tried to set off with 
  the ale. They were quickly 
  caught up and relieved of 
  their burden, saving 
  themselves by running 
  towards town. 
  Go get them 
  The town tracks are lost 
  on the edge of town (reroll 
  at -6) to find dwarves in 
  tavern. The hill tracks lead 
  to a cave in the nearby 
  hills and are quite easy 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  to 
  follow 
  requiring only one 
  successful tracking roll, the 
  dwarves can be killed, 
  humiliated and the ale 
  taken back to town for a 
  +1 increase in Enech or 
  drunk in place for a good 
  time. 
  Dwarves 
  Use standard dwarves 
  from the conversion rules 
  for 7 of the dwarves. They 
  fight with hunting spears. 
  Gagni is a wildcard with d6 
  strength and fights with a 
  hunting spear, leather 
  armor and a small shield. 
  Treasure is the ale and 30 
  séts.  
  d4 
  Effect on a natural 1 regardless of Wild die 
  1 
  Important tracks are wiped out. Turn someone else's success to a failure. 
  2 
  Tracks from Fomorians appear to lead towards the coast. Follow them! 
  3 
  You find evidence that Guinn drank it all himself. 
  4 
  Footprints lead from the storage shelf to one of the other players. Kill him! 
  d4 
  Effect on a failure 
  1 
  You find nothing but are convinced a neighboring tribe did it. 
  2 
  No clues are detected by you. 
  3 
  You find a bottle of old mead and proclaim success in finding the lost ale. 
  4 
  No clues are detected by you. 
  d4 
  Effect on a success 
  1 
  You find a set of tracks leading up to the nearby hills. 
  2 
  You find a dirty, non human handprint in the dust. 
  3 
  You discover evidence of a struggle. 
  4 
  You find a set of tracks leading  towards town. 
  d4 
  Effect on a raise 
  1 
  They can't have been strong for two of them carried the barrel. 
  2 
  A dwarven tooth is found embedded in a broomstick. 
  3 
  You find tracks of 5-6 small humanoids towards the hills and two towards town 
  4 
  It seems they carried their leader on a Palanquin. 
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/_Fan/Savage Slaine/Savage Worlds - Savage Slaine - One Page Adventure.pdf