TEXT: RoguE
  CaRD DECk
  PoWERs
  CLass FEatuREs *  taLEnts
  RoguE
  CaRD DECk
  Customizable Character Class Deck
  compatible with 13th Age™, and Th e Archmage Engine™ 
  
  Rogue Card Deck
  Design by   Kazekami — kazekami303@gmail.com
  Version    1.1 — April 2014
  legAl notice
  Th  is Rogue Card Deck uses trademarks and /or copyrights 
  owned by Fire Opal Media, which are used under the 
  Fire Opal Media, 13th Age Community Use Policy. We are 
  expressly prohibited from charging you to use or access 
  this content. Th  is Rogue Card Deck is not published, 
  endorsed, or specifi cally approved by Fire Opal Media.
  For more information about Fire Opal Media’s 13th Age 
  Community Use Policy, please visit:
  www.fi	reopalmedia.com/communityuse
  For more information about Fire Opal Media 
  and 13th Age products, please visit: 
  www.fi	reopalmedia.com and 
  www.pelgranepress.com
  Licensed under the Open Game License.
  
  Rogue Power Level 1
  EvasivE stRikE
  Melee AttAck 
  At-Will
  Target:	 One	enemy
  Attack:	 Dexterity	+	Level	vs.	AC
  Hit
  Weapon + Dexterity damage,  
  and you can pop free from the target.
  Miss
  Damage equal to your level.
  Adventurer FeAt 
  leArned *
  If you drop the target with your evasive strike attack, 
  you can pop free from all enemies instead.
  cHAMpion FeAt 
  leArned *
  If you hit with evasive strike and the natural attack roll 
  was even, you gain a +2 bonus to AC and PD against 
  the next attack that targets you this battle (no joy if it’s 
  an attack vs. MD).
  epic FeAt 
  leArned *
  Ok. Thanks to your slippery mind, the champion feat 
  benefit also provides a +2 bonus to MD.
  
  Rogue Power Level 1
  EvasivE stRikE
  reusAble poWer
  At-Will  
  You can re-use an at-will power freely.  
   
  It never runs out.
  
  Rogue Power Level 1
  DEaDLy thRust
  Melee AttAck 
  At-Will
  Target:	 One	staggered	non-mook	enemy
  Attack:	 Dexterity	+	Strength	+	Level	vs.	AC
  Hit
  Weapon + Dexterity damage.
  Miss
  Damage equal to your level.
  Adventurer FeAt 
  leArned *
  Add your Strength modifier to the miss damage.
  cHAMpion FeAt 
  leArned *
  You can now target mooks with deadly thrust.
  epic FeAt 
  leArned *
  If you don’t add your Sneak Attack damage to the 
  attack, you also deal damage equal to five times your 
  Strength modifier to your deadly thrust target when 
  you hit.
  
  Rogue Power Level 1
  DEaDLy thRust
  reusAble poWer
  At-Will  
  You can re-use an at-will power freely.  
   
  It never runs out.
  stAggered
  When you are reduced to half your hit points or fewer, 
  you’re staggered.
  
  Rogue Power Level 1
  FLying BLaDE
  rAnged AttAck 
  At-Will
  Target:	 One	nearby	creature
  Attack:	 Dexterity	+	Level	vs.	AC
  Special:	You must use a small bladed weapon  
  with this attack.
  Hit
  Weapon + Dexterity damage,  
  and if your natural attack roll is even and one of  
  your allies is engaged with the target, you can use  
  your Sneak Attack damage for the round.
  Miss
  Damage equal to your level.
  
  Rogue Power Level 1
  FLying BLaDE
  reusAble poWer
  At-Will  
  You can re-use an at-will power freely.  
   
  It never runs out.
  Adventurer FeAt 
  leArned *
  If you score a critical hit with flying blade, the target is 
  also dazed until the end of your next turn.
  cHAMpion FeAt 
  leArned *
  As long as one of your allies is engaged with the target, 
  your flying blade attack rolls no longer need to be even 
  to add your Sneak Attack damage.
  epic FeAt 
  leArned *
  You can use flying blade with any ranged weapon.
  dAzed
  You take a − 4 penalty to attacks.
  
  Rogue Power Level 1
  RoLL With it
  MoMentuM poWer 
  At-Will
   
  (once per round)
  InTerrupT	ACTIOn	
  requIreS	mOmenTum
  Trigger:	A	melee	attack	that	targets	AC	hits	you.
  eFFect
  You take half damage from that attack.
  Adventurer FeAt 
  leArned *
  The power also triggers on an attack against PD.
  cHAMpion FeAt 
  leArned *
  The power also triggers on a ranged attack.
  epic FeAt 
  used'
   leArned *
  Once per day, you can use roll with it to take damage 
  equal to the attacker’s level instead of half damage.
  
  Rogue Power Level 1
  RoLL With it
  reusAble poWer
  At-Will  
  You can re-use an at-will power freely.  
   
  It never runs out.
  
  Rogue Power Level 1
  suRE Cut
  Melee AttAck 
  At-Will
  	
  requIreS	mOmenTum
  Special: You must have momentum and be able to  
  deal your Sneak Attack damage to the target  
  if you hit.
  Target:	 One	enemy
  Attack:	 Dexterity	+	Level	vs.	AC
  Hit
  Weapon + Dexterity damage.
  Miss
  Deal your Sneak Attack damage + damage equal  
  to your level.
  cHAMpion FeAt 
  leArned *
  Missing with sure cut no longer counts as a use of 
  Sneak Attack for the round.
  
  Rogue Power Level 1
  suRE Cut
  reusAble poWer
  At-Will  
  You can re-use an at-will power freely.  
   
  It never runs out.
  
  Rogue Power Level 1
  tumBLing stRikE
  Melee AttAck 
  At-Will
  Target:	 One	enemy
  Attack:	 Dexterity	+	Level	vs.	AC
  AlWAys
  You gain a +5 bonus to all disengage checks you 
  attempt this turn. 
  You can also move to engage an enemy, make  
  this attack against it, and then use a quick action  
  to attempt to disengage from it (the quick action  
  disengage lets you move again if you succeed).
  Hit
  Weapon + Dexterity damage.
  Miss
  Damage equal to your level.
  
  Rogue Power Level 1
  tumBLing stRikE
  reusAble poWer
  At-Will  
  You can re-use an at-will power freely.  
   
  It never runs out.
  
  Rogue Power Level 3
  BLEEDing stRikE
  Melee AttAck 
  At-Will
  Target:	 One	enemy	who	is	not	taking	ongoing	damage
  Attack:	 Dexterity	+	Level	vs.	AC
  Hit
  Weapon + Dexterity damage,  
  and if your natural attack roll was even, the target takes 
  ongoing damage equal to 1 d 4 times your level.
  Miss
  Damage equal to your level.
  Adventurer FeAt 
  leArned *
  The ongoing damage against large or huge targets 
  increases to 1 d 6 times your level.
  cHAMpion FeAt 
  leArned *
  A natural even miss also deals ongoing damage  
  equal to your level.
  epic FeAt 
  leArned *
  You can now use bleeding strike against enemies  
  taking ongoing damage.
  
  Rogue Power Level 3
  BLEEDing stRikE
  reusAble poWer
  At-Will  
  You can re-use an at-will power freely.  
   
  It never runs out.
  
  Rogue Power Level 3
  DEFLECtion
  MoMentuM poWer 
  At-Will
   
  (once per round)
  InTerrupT	ACTIOn	
  yOu	muST	SpenD	
  	
  yOur	mOmenTum
  Trigger:	A	melee	attack	misses	you.
  eFFect
  The attack hits a different enemy you are engaged with 
  instead, but deals only half damage.
  Adventurer FeAt 
  leArned *
  The power also triggers on a ranged attack against AC.
  cHAMpion FeAt 
  leArned *
  The deflected attack now deals full damage  
  instead of half damage.
  epic FeAt 
  leArned *
  Using deflection no longer spends your momentum.
  
  Rogue Power Level 3
  DEFLECtion
  reusAble poWer
  At-Will  
  You can re-use an at-will power freely.  
   
  It never runs out.
  
  Rogue Power Level 3
  sLiCk FEint
  Melee AttAck 
  At-Will
  Target:	 One	enemy	engaged	with	you	(first target)
  Attack:	 Charisma	+	Level	vs.	mD
  Hit
  The target is dazed until the end of your next turn,  
  and you can make an improved attack against a second 
  target.
  Miss
  Your attack action is over; the feint was a screw-up.
  imPRovED attaCk
  Target:	 A	different	enemy	from	the	first	target		
  that	is	engaged	with	you	(Second target)
  Attack:	 Dexterity	+	Level	+2	vs.	AC
  Hit
  Weapon + Dexterity damage.
  Miss
  Damage equal to your level.
  
  Rogue Power Level 3
  sLiCk FEint
  reusAble poWer
  At-Will  
  You can re-use an at-will power freely.  
   
  It never runs out.
  dAzed
  You take a − 4 penalty to attacks.
  
  Rogue Power Level 3
  thiEF’s stRikE
  Melee AttAck 
  At-Will
  Target:	 One	enemy
  Attack:	 Dexterity	+	Level	vs.	pD
  Hit
  Half of Weapon + Dexterity damage  
  (including Sneak Attack damage if any), and  
  roll a normal save (11+).
  If you succeed, you can pickpocket an item from  
  the target that they are not holding. (If you roll 16 +,  
  the target doesn’t realize you pickpocketed them.)
  Miss
  —
  note
  This is a bonus 3rd-level power for rogues with the 
  Thievery talent. Other rogues can choose it if they like.
  
  Rogue Power Level 3
  thiEF’s stRikE
  reusAble poWer
  At-Will  
  You can re-use an at-will power freely.  
   
  It never runs out.
  
  Rogue Power Level 5
  haRmLEss misDiRECtion
  MoMentuM poWer 
  At-Will
   
  (once per round)
  InTerrupT	ACTIOn	
  requIreS	mOmenTum
  Trigger:	you	miss	with	a	melee	attack	while	an	ally		
  is	engaged	with	the	target.
  eFFect
  You can pop free from the target, and the target 
  can’t attack you during its next turn as long as your 
  ally remains engaged with it.
  
  Rogue Power Level 5
  haRmLEss misDiRECtion
  reusAble poWer
  At-Will  
  You can re-use an at-will power freely.  
   
  It never runs out.
  
  Rogue Power Level 5
  sPiky BastaRD
   
  dAily
  quick	action	to	activate	Spiky Bastard
  Target:	 each	enemy	that	makes	a	melee	attack	against	
  you	and	rolls	a	natural	odd	attack	roll.
  eFFect
  You go all-out to hurt anyone who tries to get a piece of 
  you. For the rest of the battle, while you’re conscious, 
  using at least one bladed weapon, and are not staggered 
  or stunned, you deal 10 damage to each enemy that 
  makes a melee attack against you and rolls a natural 
  odd attack roll. The damage hits the enemy before their 
  attack damages you.
  cHAMpion FeAt 
  leArned *
  Spiky bastard damage now applies when you  
  are staggered, though obviously not while you are 
  unconscious.
  epic FeAt 
  leArned *
  If the escalation die is 3 +, the damage increases  
  to 15 instead of 10.
  
  Rogue Power Level 5
  sPiky BastaRD
  poWer used
  dAily
  stAggered
  When you are reduced to half your hit points or fewer, 
  you’re staggered.
  stunned
  You suffer a −4 penalty to defenses and can’t take 
  any actions. 
  
  Rogue Power Level 5
  sWiFt DoDgE
  MoMentuM poWer 
  At-Will
   
  (once per round)
  InTerrupT	ACTIOn	
  requIreS	mOmenTum
  Trigger:	you	are	hit	by	an	attack	against	AC.
  eFFect
  The attacker must reroll the attack.
  cHAMpion FeAt 
  leArned *
  The power also triggers on an attack against PD.
  epic FeAt 
  used'
   leArned *
  The attack reroll takes a −2 penalty.
  
  Rogue Power Level 5
  sWiFt DoDgE
  reusAble poWer
  At-Will  
  You can re-use an at-will power freely.  
   
  It never runs out.
  
  Rogue Power Level 7
  assassin’s gamBit
  Melee AttAck 
  At-Will
  Target:	 One	enemy
  Attack:	 Dexterity	+	Level	vs.	AC
  Hit
  Half of Weapon + Dexterity damage 
  (including Sneak Attack damage if any), and if you 
  drop a non-mook target to 0 hp, you can take another 
  standard action this turn.
  Miss
  Damage equal to your level.
  epic FeAt 
  leArned *
  Once a turn, you can get the extra standard action 
  when this attack drops a mook target.
  
  Rogue Power Level 7
  assassin’s gamBit
  reusAble poWer
  At-Will  
  You can re-use an at-will power freely.  
   
  It never runs out.
  
  Rogue Power Level 7
  sWiFt RiPostE
  MoMentuM poWer 
  At-Will
   
  (once per round)
  InTerrupT	ACTIOn	
  yOu	muST	SpenD	
  	
  yOur	mOmenTum
  Trigger:	An	enemy	targets	you	with	a	melee	attack.
  eFFect
  You can make a basic attack against your attacker.
  If your natural attack roll equals or beats your attacker’s 
  roll, resolve your basic attack against that enemy first.
  If your attack roll is lower, your attack has no effect, 
  regardless of whether it hits or misses.
  speciAl
  You can’t gain momentum from hitting with swift riposte.
  cHAMpion FeAt 
  leArned *
  If your swift riposte attack is a critical hit, the enemy’s 
  attack misses.
  epic FeAt 
  leArned *
  You gain a +2 attack bonus with swift riposte attacks.
  
  Rogue Power Level 7
  sWiFt RiPostE
  reusAble poWer
  At-Will  
  You can re-use an at-will power freely.  
   
  It never runs out.
  
  Rogue Power Level 9
  DEath’s tWin
  MoMentuM poWer 
  At-Will
  STAnDArD	ACTIOn	
  yOu	muST	SpenD	
  On	yOur	Turn	
  yOur	mOmenTum
  eFFect
  You can make two basic attacks at any point during 
  your turn, each against a different target.
  You only regain momentum if your second attack hits.
  epic FeAt 
  leArned *
  If your attack against your first death’s twin target is 
  a natural 18+, you can make your second basic attack 
  against that same target.
  
  Rogue Power Level 9
  DEath’s tWin
  reusAble poWer
  At-Will  
  You can re-use an at-will power freely.  
   
  It never runs out.
  
  Rogue Power Level 9
  tRuE taRgEting
  MoMentuM poWer 
  At-Will
  InTerrupT	ACTIOn	Or	
  yOu	muST	SpenD	
  free	ACTIOn	On	yOur	Turn	
  yOur	mOmenTum
  Trigger:	An	invisible	or	otherwise	hidden	enemy	
  attacks	you,	or	you	try	to	attack	an	invisible	
  or	hidden	enemy.
  eFFect
  The attacker’s invisibility isn’t going to work on you. It 
  might work against your allies, but you see through it 
  and can tell where the creature is well enough to target 
  it normally or be aware of its imminent attack.
  epic FeAt 
  leArned *
  If the enemy’s attack misses, you regain momentum.
  
  Rogue Power Level 9
  tRuE taRgEting
  reusAble poWer
  At-Will  
  You can re-use an at-will power freely.  
   
  It never runs out.
  
  Rogue Class Feature
  momEntum
  Many of the rogue’s powers function only  
  when the rogue has momentum.
  you	gain	momentum		
  by	hitting	an	enemy	with	an	attack.
  you	lose	momentum		
  when	you	are	hit	by	an	attack.
  eFFect
  The default is that you can use momentum powers 
  without losing momentum, but a few powers specify 
  that you must spend your momentum to use them. 
  You don’t have to use attacks that require momentum 
  against the foe you hit to gain that momentum.
  Momentum powers that do not require you to spend 
  your momentum are generally classified as interrupt 
  actions. You can only use one interrupt action a round, 
  which keeps your momentum powers from dominating 
  the battle.
  
  Rogue Class Feature
  momEntum
  HoW does MoMentuM Work?
  Momentum is either on or off. You don’t have a certain 
  amount of momentum or multiple momentums; you 
  either have it or you don’t. If you would get it when you 
  already have it, you still just have it.
  When you start a battle, you don’t have momentum.
  When you hit an enemy with an attack, you gain 
  momentum.
  When an enemy hits you with an attack, you lose 
  your momentum.
  The attacks don’t have to do damage; they only need 
  to hit. Similarly, even if it still does damage on a miss, 
  an attack that misses you doesn’t cause you to lose 
  momentum.
  Some maneuvers require you to have momentum, 
  or you can’t use them.
  Some maneuvers require you to have momentum 
  and to spend it on the maneuver. If you do that, you 
  no longer have momentum.
  •
  •
  •
  •
  •
  •
  
  Rogue Class Feature
  snEak attaCk
  once per round
  Trigger:	rogue	melee	weapon	attack
  Target:	 One	enemy	engaged	with	one		
  or	more	of	your	allies
  eFFect
  Once per round when you make a rogue melee weapon 
  attack against an enemy engaged with one or more of 
  your allies, you can deal extra damage if your attack hits.
  rogue level 
  extrA dAMAge
   
    1 
  +1 d 4
   
    2 
  +1 d 6
   
    4 
  +2 d 6
   
    6 
  +3 d 6
   
    8 
  +5 d 6
   
  10 
  +7 d 6
  
  Rogue Class Feature
  snEak attaCk
  Adventurer FeAt 
  leArned *
  Your Sneak Attack feature also works the first round of 
  combat against enemies with a lower initiative than you.
  cHAMpion FeAt 
  leArned *
  Your Sneak Attack feature also works against enemies 
  who are confused, dazed, stunned, vulnerable to your 
  attack, or weakened.
  epic FeAt 
  used'
   leArned *
  Once per battle when you miss with an attack  
  that would have allowed you to deal Sneak Attack  
  damage, replace the normal miss damage with  
  your full Sneak Attack damage.
  
  Rogue Class Feature
  tRaP sEnsE
  Trigger:	A	skill	check	involving	a	trap		
  is	a	natural	even	failure.
  Reroll:	 reroll	the	skill	check	once.
  Trigger:	A	trap’s	attack	roll	against	a	rogue		
  is	a	natural	odd	roll.
  Reroll:	 reroll	the	attack	once.
  eFFect
  Even rogues whose backgrounds don’t have anything 
  to do with noticing, avoiding, or disarming traps have a 
  unique knack for dealing with traps.
  If a rogue’s skill check involving a trap is a natural even 
  failure, the rogue can reroll the skill check once.
  If a trap’s attack roll against a rogue is a natural odd roll, 
  the rogue can force the trap to reroll the attack once.
  
  Rogue Class Feature
  tRaP sEnsE
  Adventurer FeAt 
  leArned *
  The trap attack reroll can also apply to a nearby ally 
  of the rogue as the rogue shouts a warning or acts to 
  prevent the trap from hitting.
  cHAMpion FeAt 
  leArned *
  You gain a +3 bonus to skill check rerolls you make 
  against traps.
  epic FeAt 
  leArned *
  You only take half damage from trap attacks.
  
  Rogue Class talent
  Cunning
  TALenT
  eFFect
  You can use your Intelligence	in	place	of	your	
  	Charisma for any rogue attacks, talents, or powers  
  that use Charisma (e. g. shadow walk and slick feint).
  You also gain two	extra	points	of	backgrounds  
  to spend on knowledge-related backgrounds. 
  And you gain a +2	bonus	to	skill	checks		
  involving	traps.
  Adventurer FeAt 
  leArned *
  You gain a +1 bonus to Mental Defense.
  cHAMpion FeAt 
  used'
   leArned *
  Once per battle, reroll a save against an effect from 
  an attack that originally hit your Mental Defense.
  epic FeAt 
  leArned *
  Your once-per-battle save reroll is now once per save.
  
  Rogue Class talent
  Cunning
  tAlent
  
  Rogue talent
  imPRovED snEak attaCk
  tAlent
  eFFect
  Your Sneak Attack damage is better than other rogues. 
  Use the following Sneak Attack bonus damage progres-
  sion instead.
  rogue level 
  extrA dAMAge
   
    1 
  +1 d 6
   
    2 
  +1 d8
   
    4 
  +2 d 8
   
    6 
  +3 d 8
   
    8 
  +5 d 8
   
  10 
  +7 d 8
  
  Rogue talent
  imPRovED snEak attaCk
  tAlent
  Adventurer FeAt 
  used'
   leArned *
  Once per day as a free action, you can add your Sneak 
  Attack damage to any hit against one target that would 
  not otherwise have qualified for the damage.
  cHAMpion FeAt 
  used'
   leArned *
  Once per day, roll d 20s for your Sneak Attack damage 
  instead of d 8s.
  epic FeAt 
  used'
   leArned *
  One battle per day, ignore the limitation that you can 
  use Sneak Attack damage only once per round.
  
  Rogue Class talent
  muRDERous
  TALenT
  eFFect
  Against staggered enemies, your crit range with rogue 
  attacks expands by 2.
  Adventurer FeAt 
  leArned *
  You gain a +2 attack bonus against staggered enemies.
  cHAMpion FeAt 
  leArned *
  Your crit range against staggered enemies expands  
  by 2 (now +4).
  epic FeAt 
  leArned *
  Whenever a staggered enemy misses you with a 
  melee attack, it’s vulnerable to your attacks for the 
  rest of the battle.
  
  Rogue Class talent
  muRDERous
  tAlent
  stAggered
  When you are reduced to half your hit points or fewer, 
  you’re staggered.
  vulnerAble
  Attacks against you have their crit range expanded by 2 
  (normally 18+).
  
  Rogue talent
  shaDoW WaLk
  tAlent 
  At-Will
  Move Action
  Special: As a move action before you have used your 
  standard action this turn, if you are not 
  engaged, you can make the following ‘attack’ 
  against all nearby enemies, targeting the enemy 
  among them with the highest Mental Defense.
  Attack:	 Charisma	+	Level	vs.	mD
  Hit
  Remove yourself from play. At the start of your next 
  turn, return anywhere nearby that you could have 
  moved to normally during your turn, and deal double 
  damage with your first rogue attack that turn.
  Miss
  No effect. You can’t attempt to shadow walk again until 
  your next turn, but you still have your standard action 
  this turn.
  
  Rogue talent
  shaDoW WaLk
  reusAble tAlent poWer
  At-Will  
  You can re-use an at-will power freely.  
   
  It never runs out.
  Adventurer FeAt 
  leArned *
  On a miss, you can still use your move action normally 
  (but still can’t shadow walk this turn).
  cHAMpion FeAt 
  used'
   used'
   leArned *
  Twice per day, you can reroll the rogue attack that 
  follows your successful use of shadow walk.
  epic FeAt 
  used'
   used'
   leArned *
  Twice per day, you can reappear from your shadow 
  walk in a nearby location you wouldn’t have been able 
  to reach unimpeded physically, for instance, on the 
  other side of a portcullis or door, or high up a wall.
  
  Rogue Class talent
  smooth taLk
  TALenT	
  DAILy
  eFFect
  Once per day, convince your GM with an amazing line 
  of patter while you are using social skills to speak or 
  interact with NPCs associated with a particular icon.
  If the GM is convinced by your patter, roll a normal 
  save (11+). If you succeed, for the rest of the day you 
  can function as if you have a 2-point positive relation-
  ship with the icon who seems to be in play.
  Thanks to your amazing gift of gab, for a short time, 
  it’s more or less true. (Note that these points replace 
  any points you normally have with the icon rather 
  than adding to them.)
  Failure on the Smooth Talk save generally arouses 
  suspicions.
  
  Rogue Class talent
  smooth taLk
  tAlent used
  dAily
  Adventurer FeAt 
  leArned *
  Add your Charisma modifier to your Smooth Talk 
  save rolls.
  cHAMpion FeAt 
  leArned *
  Success with your Smooth Talk talent gives you a 
  3-point positive relationship instead.
  epic FeAt 
  leArned *
  Even if you fail your Smooth Talk save, you get a  
  2-point conflicted relationship with the icon because 
  the people you’re speaking with can’t be sure.
  
  Rogue Class talent
  sWashBuCkLE
  TALenT	
  OnCe	per	BATTLe
  quICk	ACTIOn
  eFFect
  Once per battle as a quick action, you can spend your 
  momentum to pull off a daring stunt the likes of which 
  others could scarcely conceive. You may make an attack 
  as part of the stunt, but you’ll need to roll normally for 
  the attack. This is an improvisational talent.
  As a swashbuckler, you do not need a difficult skill 
  check to pull the stunt off.
  
  Rogue Class talent
  sWashBuCkLE
  tAlent used
  once per bAttle
  
  Rogue Class talent
  thiEvERy
  TALenT
  eFFect
  You have the Thief	background	at	its	full	possible		
  bonus	of	+5, without having to spend your normal 
  background points on it.
  Adventurer FeAt 
  leArned *
  Regardless of your level, you gain the bonus  
  power thief’s strike in addition to your normal  
  number of powers.
  cHAMpion FeAt 
  used'
   leArned *
  Once per day, you can deal full damage with 
  thief’s strike instead of half damage.
  epic FeAt 
  used'
   used'
   leArned *
  Twice per level, you can steal something with a success-
  ful thief’s strike that you would not be able to steal 
  ordinarily, but that would require a bit of magic, e. g. 
  a dream, a spell, someone’s hope, a memory. 
  The theft won’t be permanent. Every day, roll a hard save 
  to determine whether you can keep what you stole for 
  that day. Also, you can never steal the same thing twice.
  
  Rogue Class talent
  thiEvERy
  tAlent
  
  Rogue Class talent
  tumBLE
  TALenT
  eFFect
  You gain a +5	bonus	to	disengage	checks.
  In addition, while you are moving, if an enemy moves 
  to intercept you, you	can	make	one	disengage	roll	
  per	intercepting	enemy	as	a	free	action to avoid that 
  enemy, but you must stop the first time you fail any of 
  those disengage checks.
  Adventurer FeAt 
  leArned *
  You ignore the penalty for disengaging from more  
  than one enemy at a time.
  cHAMpion FeAt 
  used'
   leArned *
  One battle per day as a free action, you can declare  
  that you’re a tumbling fool and automatically succeed 
  on your first disengage check each turn.
  epic FeAt 
  leArned *
  Whenever you take critical hit damage, roll a hard save 
  (16+). If you succeed, you somehow tumbled out of the 
  way of whatever was about to hit you, and instead only 
  take damage equal to the attacker’s level.
  
  Rogue Class talent
  tumBLE
  tAlent
  
  Rogue Power Progression
  PoWER PRogREssion
  rogue
  poWers
  knoWn
  pool AvAilAble
  Level	1
  4
  1st	level
  Level	2
  5
  1st	level
  Level	3
  5
  3rd	level
  Level	4
  6
  3rd	level
  Level	5
  6
  5th	level
  Level	6
  7
  5th	level
  Level	7
  7
  7th	level
  Level	8
  8
  7th	level
  Level	9
  8
  9th	level
  	 Level	10
  9
  9th	level
  
  Rogue Power Progression
  PoWER PRogREssion
  Whenever you level up, you can swap out any number 
  of your rogue powers, taking any number from any of 
  the levels you have access to.
  At level 3, rogues gain access to powers of up to 3rd 
  level, so those five powers can now include the level 3 
  powers.
  Note that rogue powers don’t become obsolete – level 
  1 powers are still useful at level 10 – so it’s not always 
  correct to take all the highest-level powers you can. 
  Look for powers that fit your character concept.
  For example, at level 2 you might have: evasive 
  strike (1), deadly thrust (1), roll with it (1), sure cut (1), 
  and tumbling strike (1). At level 3, you could switch  
  to: evasive strike (1), roll with it (1), sure cut (1),  
  deflection (3), and slick feint (3).
  
  Rogue Basic attacks
  mELEE attaCk
  bAsic AttAck 
  At-Will
  Target:	 One	enemy
  Attack:	 Dexterity	+	Level	vs.	AC
  Hit
  Weapon + Dexterity damage
  Miss
  Damage equal to your level
  RangED attaCk
  bAsic AttAck 
  At-Will
  Target:	 One	enemy
  Attack:	 Dexterity	+	Level	vs.	AC
  Hit
  Weapon + Dexterity damage
  Miss
  Damage equal to your level
  ArMor And Ac
  Armor Type 
  None 
  Light 
  Heavy 
  Shield
  Base AC 
  11 
  12 
  13 
  +1
  Attack Penalty 
  — 
  — 
  −2 
  −2
  
  Rogue Weapons
  mELEE WEaPons
  one-HAnded
  tWo-HAnded
  sMAll
  1 d 8 dagger
  1 d 6 club, staff
  ligHt or siMple
  1 d8  
  shortsword, wicked knife
  1 d 8  
  spear
  HeAvy or MArtiAl
  1 d 8 (−2 attack)  
  longsword, scimitar
  1 d 10 (−2 attack)  
  greatsword
  RangED WEaPons
  tHroWn
  crossboW
  boW
  sMAll
  1 d 4  
  dagger
  1 d 4  
  hand crossbow
  —
  ligHt or siMple
  1 d 6 
  javelin, axe
  1 d 6  
  light crossbow
  1 d 6 
  shortbow
  HeAvy or MArtiAl
  —
  1 d 8 (−1 attack) 
  heavy crossbow
  1 d 8 (−2 attack) 
  longbow
  
  Rogue momentum
  momEntum
   gainED
    use your MoMentuM poWers
  
  Rogue momentum
  momEntum
   sPEnt
    gAin MoMentuM: Hit WitH An AttAck
  
SOURCE: textdata/thevault/Deduped  Shit/Rogue Deck v1.1/13th Age Rogue Deck Single_v1.1.pdf