TEXT: 
  The Peregrine-class flyer is a single-engine high-speed
  multirole tactical aircraft originally developed by the Shadow
  Honour artificer guild of Charidge for the Imperial Navy of
  Odonburg. Designed as a quick-response, air superiority day
  fighter, it evolved into a successful all-weather multirole
  tactical aircraft.
  A Peregrine-class flyer has the following features:
  Ceilings. The ceilings in the fuselage and cabins are 8 feet
  high with 6-foot-high doorways.
  Doors. The flyer's doors are made of wood and have AC 15,
  18 hit points, and immunity to poison and psychic damage.
  A lock can be picked with a successful DC 15 Dexterity
  check made using thieves' tools, or the door can be forced
  open with a successful DC 20 Strength (Athletics) check.
  The controls at the front of the flyer can raise or lower the
  doors.
  Light. The interior of the flyer is illuminated by permanent
  light spells powered by the flyer's emerald reactor. The
  flyer also has exterior lights that can create a beam of
  bright light in a 120-foot cone and dim light for another
  120-feet.
  
  The pilot of the flyer sits in the cockpit in the captain's chair.
  While seated in the captain's chair, the pilot can cast the
  following spells:
  At will: comprehend languages, scrying (the sensor is always
  located in the fuselage and cannot move), true strike 
  1/day: find the path
  
  The cabin holds six chairs which can recline, allowing a
  passenger to rest comfortably in the chair. Each chair has a
  cubby of nourishment set into the right armrest. The cubby
  generates a soft, flavorless food tablet that dissolves on your
  tongue and provides as much nourishment as 1 day of rations
  and one pint of cold drinking water. Once the cubby generates
  a food tablet, it can't do so again for 8 hours.
  
  At both the east and west sides of the flyer's entry, two access
  doors lower allowing creatures to enter the flyer.
  
  A soft, padded bench with a hole carved in the center fills this
  room. Below the bench is a chamber pot with a portable hole
  in its bottom. As soon as waste passes into the chamberpot,
  and a creature exits through the lavatory door, a
  prestidigitation spell is cast on the creature to clean and
  disinfect it and remove any unpleasant odors.
  
  The storage locker is protected by an iron door and has AC 19,
  18 points, and immunity to poison and psychic damage. Often,
  weapons and magic items are stored here.
  1
  
  
  The engine room has the following features:
  Arc Propulsion Engine. The force energy drawn from
  the Emerald Odonburgite within its emerald reactor
  powers the flyer's Shadow Honour Levi-tech arc-propulsion
  engine (APE).
  Emerald Reactor. The flyer is powered by a Quickshroud
  1.87 dl emerald reactor.
  Tool Chests. The room includes two tool chests. Both chests
  act as bags of holding, containing enough tools and spare
  parts to completely rebuild the ship almost from the
  ground up. The only irreplaceable object is the ship's
  Emerald Odonburgite crystal.
  
  It only takes one crew to fly a Peregrine-class flyer, a pilot.
  Often the pilot is a mage with proficiencies in Arcana and
  Vehicles (air).
  Credits: design and concept by DMDave, cartography and art
  by Miska's Maps
  2
  
  Gargantuan vehicle (70 ft. by 30 ft., 135 ft. wingspan)
  Creature Capacity 1 crew, 6 passengers
  Cargo Capacity 4 tons
  Travel Pace 220 miles per hour (5,280 miles per day)
  STR
  DEX
  CON
  INT
  WIS
  CHA
  20 (+5)
  15 (+2)
  18 (+4)
  0
  0
  0
  Saving Throws Dex +6
  Damage Immunities poison, psychic
  Condition Immunities blinded, charmed, deafened,
  exhaustion, frightened, incapacitated, paralyzed,
  petrified, poisoned, prone, stunned, unconscious
  Actions
  On its turn, the flyer can take 2 actions, choosing from
  the options below. It can't take actions if it has no crew.
  Fire Eldritch Cannons. The flyer can fire its eldritch
  cannons.
  Move. The flyer can use its helm to move with its wings.
  APE Move (Costs 2 Actions). The flyer can use its helm to
  move with its arc-propulsion engine.
  Hull
  Armor Class 17
  Hit Points 300 (damage threshold 15)
  Control: Helm
  Armor Class 18
  Hit Points 50
  Move up to the speed of one of the flyer's movement
  components. If the helm is destroyed, the flyer can't fire
  its eldritch cannons.
  Movement: Wings
  Armor Class 15
  Hit Points 100; -5 ft. speed per 25 damage taken
  Speed (air) 120 ft. (hover)
  Movement: Arc-Propulsion Engine
  Armor Class 15
  Hit Points 200; -25 ft. speed per 50 damage taken
  Speed (air) 500 ft. (on the same turn the flyer uses it
  action to move 250 ft. or more in one round, attacks
  made against it are made with disadvantage)
  Weapon: Eldritch Cannons (2)
  Armor Class 15
  Hit Points 30 each
  Ranged Weapon Attack: +8 to hit, range 300 ft., one
  target. Hit: 11 (2d10) force damage.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/DmDave/Buckler December 2019/Supplement - Peregrine Flyer.pdf