TEXT: LEGENDARY SITES - In addition to the places 
  listed in the main Ythrek book, there are sites not on
  the map because of insufficient information or some
  doubt as to their existence.
  The Maze of Forever - There are two accounts of
  this place, dating from four and two centuries ago.
  The reports are from two completely separate
  places, one on the northern edge of the Guardian
  Mountains, and one in the far northeastern plains
  past the Hilfšk lands. The reports share a striking
  number of similarities. Both mention an unmarked
  and unremarkable patch of ground that looked like
  any other, except for a faint shimmering path at
  your feet. And each time you took a step, the world
  changed. The sky went from cloudy to clear, the sun
  changed position in the sky, even the hills and
  mountains in the distance shifted, vanished or
  changed. Both correspondents felt absolutely
  certain that the only reason they came back to tell
  the tale is because they exactly backtracked their
  steps until the world became normal again and the
  path vanished. Their companions who stumbled or
  stepped off the path vanished, never to be seen
  again. 
  Related to this is a three century old entry in the
  archives of a northern Plainsfšk city. It tells of a
  group of Novo strangers arriving at the gates in the
  heart of winter, nearly dead from exposure. The city
  caretakers took them in and nursed them back to
  health, and recorded their delusions of striding the
  continents and walking between the worlds, tales
  the strangers claimed no memory of once they
  returned to lucidity. 
  ÒThe tall stranger, who never gave us his name,
  spoke vividly of being trapped for an eternal
  moment with the heat of summer on one cheek
  and the cold of winter on the other. Though he
  denied the tale as delerium later, he could not deny
  the peeling blisters on the right side of his face and
  the frostbitten ear on the left. As he recovered, he
  and his companions became more and more
  reticent, keeping to themselves and speaking in low
  tones whenever we entered their room. Once the
  weather became barely tolerable for travel, the
  strangers left town and were not seen again.Ó
  Those who speculate on such mysteries think
  that the Maze may be part of the Ancient portal
  network, and that it was either malfunctioning, or
  perhaps being used by someone else at the time,
  and the travellers just happened to be getting
  caught in some side effect of its use. No one knows.
  The Oracle - The excavations and Ancient 
  tunnels beneath old Novomad are many kilometers
  in length, dug by countless adventurers over the
  centuries, whose records are kept as Family secrets
  whenever possible. Old passages collapse, new
  ones are dug, and no one has an accurate map of
  the whole mess. But somewhere in that dark warren
  of passages is supposedly a room with walls of
  Ancient stone, containing a disturbing sculpture
  dubbed the Oracle. There are half a dozen
  accounts of the Oracle, all extremely vague in
  nature. All share the feeling that the sculpture or 
  the place was somehow wrong, and despite its
  importance and value, no one wanted to spend a
  lot of time there. There is the sense that the Oracle
  either answers a question or imparts an important
  piece of information to those who touch it, but no
  one ever says exactly which, what question was
  answered or what information was imparted. It is as
  though all detailed memories of the event and the
  hours before and after have been blurred or
  erased. Possibly for this reason, no one has any
  maps of exactly how to find it. However, since many
  of the writers of these accounts later committed 
  suicide or lapsed into depression, alcoholism, or
  drug use, it is also possible that what they learned
  was best not repeated and they wanted to spare
  others the terrible price of their enlightenment.
  ÒIt is, yet is not, a thing that has been unmade
  but still remains, a solid shadow made by a light that
  cannot be fathomed. What it looks like I cannot say,
  and where to find it I cannot remember, nor do I
  wish to. What I learned that day I shall carry to my
  grave, and those times I begin to recall what it was,
  I drink and drink heavily to make sure that I do
  not...Ó
  Isle of the Damned - Said to be a huge floating
  construct of the Ancients, so large that it scrapes
  the ocean bottom whenever it gets within a few
  kilometers of shore. It travels the globe on ocean
  currents, fetching up against one continent or the
  other for years or decades at a time. It is thoroughly
  honeycombed with passages, and explorers have
  come back empty-handed, rich or not at all. All
  accounts concur that some part of the Cataclysm is
  still on board, and only kilometers of salt water has
  kept it from spreading or escaping onto the
  mainland for all these centuries. Different explorers
  have different accounts, but they include bizarre
  creatures, fits of madness, corrosive or poisonous
  fumes and diseases or health risks that fortunately
  reversed themselves after leaving the Isle. The last
  reported site of the Isle was off the western coast of
  southern Plainsfšk lands, but it was drifting on the
  currents at that time and this report is decades old.
  No one knows its current location.
  Ythrek
  1
  ANCIENT SITES
  
SOURCE: textdata/thevault/Eaba/EABA v1 - BTRC6102 Ythrek - Ancient Sites.pdf