TEXT: AGENDA 
   
  Make the world fantastic 
   
  Fill the characters’ lives with adventure 
   
  Play to find out what happens 
  QUESTIONS 
   
  Why are you trying to gain the Eye of the Serpent 
  Jewel? 
   
  Do you like the Thirsty Scorpion Tavern? 
   
  What dark rumors have you heard about this new 
  snake cult? 
   
  What experience do you have with these snake 
  cultists? 
   
  Do you have nightmares of serpents? 
  IMPRESSIONS 
   
  The babble of harsh voices on the street 
   
  The bubble of the hookah in the inn 
   
  The smell of incense and dung 
   
  The sweet taste of palm wine 
   
  The cool of the tavern after the hot desert sun  
   
  The exotic music of the ancient, corrupt city of Khaleed 
   
  The newly built Serpent Tower rising from the slums 
   
  The frantic sermon of a cultist street preacher 
   
   
   
   
   
           SERPENT TOWER V1.0H                
  A Dungeon Starter by Mark Tygart 
  For Sage LaTorra and Adam Koebel’s 
  Dungeon World 
  www.Dungeon-World.com 
  GOA LS 
   
  Establish details, describe 
   
  Use what they give you 
   
  Ask questions 
   
  Leave blanks 
   
  Look for interesting facts 
   
  Help the players understand the moves 
   
  Give each character a chance to shine 
   
  Introduce NPC’s 
   
  Fill out your worksheet 
  DU NG EON M OVES 
   
  Change the environment 
   
  Point to a looming threat 
   
  Introduce a new faction or type of creature 
   
  Use a threat from an existing faction or type 
  of creature 
   
  Make them backtrack 
   
  Present riches at a price 
   
  Present a challenge to one of the characters 
   
   
  “Two or three years ago it was just another 
  snake cult, now... they're everywhere. It is said 
  that they are deceivers... they murder people in 
  the night... I know nothing.” 
   
                                      - Street Merchant of Khaleed 
   
   
   
   
  CUSTOM MOVES 
   
  Pickpocket (Move by Jeremy Strandberg) 
  When you stand idly about in the bustling streets of 
  Khaleed, roll +Wis. On a 10+, you catch the pickpocket in 
  the act or see him coming. On a 7-9, they only got away 
  with trifles: 1d6 rations, uses of adventuring gear, or coin. 
  On a miss, you'll miss whatever's gone. 
  If you try to enter the Serpent Tower from the ground 
  floor  
  ROLL+CHA. On a 10+, you are simply turned away. On a 7-
  9, choose 1. 
   O You are arrested by corrupt city guards 
   O You are beaten by enraged cultist (1d4 each player) 
  On a 6-, you suffer both 
  If you buy a drink at the Thirsty Scorpion Tavern 
  ROLL+CHA. On a 10+, gain both. On a 7-9, choose 1. 
   O A Rogue offers to sell you the Thief’s Diary 
   O A Rogue offers to outfit your party with snake cult 
  cloaks and masks  
  If you climb the Climb the Serpent Tower at Night 
  ROLL+DEX. On a 10+, gain both. On a 7-9, choose 1. 
   O You are not noticed by the guards 
   O The Character with the lowest dexterity does not fall for 
  1d6d damage. 
  On a 6-, you suffer both the fall and the alarm is sounded 
  When you gaze into the Serpent’s Eye Jewel 
  ROLL+DEX. On a 10+, gain both. On a 7-9, choose 1. 
   O You can define its powers (with GM’s help) 
   O A powerful group of assassins has not been hired to 
  acquire it and slay the current owner 
  On a 6-, The assassins are coming! 
   
  
   
   
  THINGS 
   
  Thief’s Diary                                                                 200 Coins 
  Describes in detail the only way to enter the Serpent 
  Tower safely: From the roof at night. 
  Cloak and Mask of the Snake Cult                    20 Coins each 
  If worn these will disguise the player as a low ranking 
  member of the cult once in the tower 
  Eye of the Serpent Jewel 
   
              10,000 Coins 
  A fabulous ruby the Demon Naga uses as a pillow. Does it 
  have unknown mystical powers? 
   
  Services 
  Bribe a City Guard:                         10-25 Coins with haggling     
  Consult Local Scholar:                                                 200 coins                 
  (Will warn the party about the Naga’s gaze)    
   Monsters 
  Corrupt City Guard (Group, Intelligent, Organized)  
  Spear (d8, close, reach)  
  HP 6, 1 Armor 
  Instinct: To lord over others  
  o Shake down for a bribe  
  o Turn the other way  
  o Express contempt for outsiders  
   
  City Rogue (Group, Intelligent, Stealthy)  
  Daggers, cudgels, short swords (d8, hand, and close) 
  Instinct: To take advantage of weakness  
  HP 6, 0 armor 
  o Lead into an ambush 
  o Retreat from a fair fight  
  O Steal 
   
  Inspired by the works of Robert E. Howard and John Milius’ 
  classic film Conan the Barbarian. 
   
   
  Cultist Archer (Group, Intelligent, Organized) 
  Instinct: To give praise to the Naga! 
  Serpent Arrow (d6, far)  
  HP 6, 0 armor 
  Custom Move: When you are hit with a Serpent Arrow, 
  ROLL+DEX. On a 10+, the arrow dissolves into a harmless 
  green goo. On a 7-9, choose 1. 
   O 1d6 damage 
   O Your arrow turns into a serpent (1 HP, bite 1d4, hand) 
  and attacks. 
  On a 6-, you suffer both 
   
  Snake Cultist (Group, Intelligent, Organized)  
  Instinct: To give praise to the Naga! 
  Club, staff, etc. (d8, close)  
  HP 6, 0 armor 
  o Beat senseless over the head  
  o Overbear with numbers  
  O Call for reinforcements 
   
  Naga Demon (Solitary, Intelligent, Organized, Hoarder, 
  Magical) 
  Poison Bite (d10 damage, close, reach) 
  HP 12, 2 Armor 
  Special Qualities: Charm 
  This is an enemy not to be underestimated. In the great 
  epic the Mahabharata Naga Demons are named 
  "persecutors of all creatures", and tells us "the snakes 
  were of virulent poison, great prowess and excess of 
  strength, and ever bent on biting…"  
  Instinct: Devour weak and tasty sacrifices 
   
  Custom Move: When you resist the gaze of a Demon Naga, 
  ROLL+WIS. On a 10+, just a queer look... On a 7-9, choose 
  1. 
   O You're not dazed and confused (-1 on all rolls) 
   O You can't think straight (no Action with INT).  
  On a 6-, only a proper magic will free you from its charm. 
  You can't stop staring at those eyes. 
   
   
   
   
   
  Visit the Cats of Tindalos 
  (http://catsoftindalos.blogspot.com/) 
  For more free Dungeon World material 
   
   
  This work is licensed under a Creative Commons 
  Attribution 4.0 International License. 
   
  [Upon opening the Well of the Souls and peering 
  down] 
  Sallah: Indy, why does the floor move? 
  Indiana: Give me your torch. 
  [Indy takes the torch and drops it in] 
  Indiana: Snakes. Why'd it have to be snakes? 
  Sallah: Asps... very dangerous. You go first. 
                                          -Raiders of the Lost Ark 
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Other Contents/Adventures & Monster Manuals/Dungeon Starters - Tygart/Serpent Tower.pdf