TEXT: IVAN ABILIO
  IVAN ABILIO
  COMPATIBLE WITH SCION 2ED
  COMPATIBLE WITH SCION 2ED
  THE SACRED WATERFALL OF MAKA
  THE SACRED WATERFALL OF MAKA-KUH
  KUH
  
  1
  The Sacred WaTerfall of Maka-kuh
  CREDITS
  Author & Editor: Ivan “Manbat” Abilio
  ARTISTS:
  Gaston Vuillier
  • 
  “La Grande Cascade”, Cover
  SPECIAL THANKS TO
  First and foremost, our  father, for inciting our cre-
  ativity, intelligence and curiosity, all who where very much 
  necessary in the production of this work.
  And a special thanks to Sacerdos and all the people 
  of the Scion Forum and Discord Server for helping me to 
  improve my craft. I can’t appreciate enough.
  Thanks to the Athenaeum website (https://www.
  the-athenaeum.org/) for offering so many beautiful pieces 
  of art.
  And, for last but not least, thanks for all who put so 
  much effort and work on the Scion line, providing for fans 
  of mythology and RPG an awesome game
  © 2021 Onyx Path Publishing. All rights reserved. References to other copyrighted material in 
  no way constitute a challenge to the respective copyright holders of that material. “Scion” and all 
  characters, names, places, and text herein are copyrighted by Onyx Path Publishing.
  Keep up to date with Onyx Path Publishing at theonyxpath.com.
  This game requires the Scion 2e: Origin and Scion 2e: Hero corebooks and the Pindorama book.
  This product was created under license. STORYPATH SYSTEM, STORYPATH NEXUS COMMUNITY CONTENT 
  PROGRAM, and all related game line terms and logos are trademarks of Onyx Path Publishing. All setting material, art, and 
  trade dress are the property of Onyx Path Publishing. www.theonyxpath.com
  This work contains material that is copyright Onyx Path Publishing. Such material is used with permission under 
  the Community Content Agreement for Storypath Nexus Community Content Program. All other original material in this 
  work is copyright 2021 by Ivan Contini Abilio and Gabriel Contini Abilio and published under the Community Content 
  Agreement for Storypath Nexus Community Content Program
  INTRODUCTION
  G
  ood day to all who are reading this material. Hope you 
  all are having a great day.
  We have recently produced a bigger material (the 
  Pindorama book) which required a lot of work and effort. 
  While doing it, we read a lot of material about Brazil and 
  had many interesting and curious ideas we wanted to apply 
  to this setting, but we couldn’t. We didn’t want to make 
  muddled the difference between real mythology and folk-
  lore of the country (or at least the best we could bring) and 
  what we created in our overthinking minds.
  However, these ideas didn’t disapear into the ether, and 
  now that the Pindorama book is out and selling (thanks to 
  all who bought it) we will be presenting these ideas in a 
  series of materials. These ideas, to give them some order and 
  theme, were separated into 27 different parts, each focused 
  in one of the Brazilian states. There was no particular reason 
  to do so, but we thought it would be cool like that.
  While they are certainly created with the Brazilian 
  setting in mind, they are as much based on our own ideas 
  and could be replanted into different settings with varying 
  degrees of easiness.
  It is more for fun than anything else, and I hope you all 
  can enjoy playing with it as much as I did writing it.
  CONTENTS
  This is Part 1 of the series, The Sacred Waterfall of 
  Maka-Kuh, presented in the state of Tocantins, quite in the 
  center of the country. In this material you will find the bases 
  to use a group of highly trained monkeys that leave and train 
  beyond the magic waters of a special waterfall.
  
  2
  TOCANTINS
  STATE: TOCANTINS
  T
  here are many waterfalls spread through the state of 
  Tocantins. All are beautiful beyond description, and some 
  quite hard-to-reach, but none is more beautiful or hidden than 
  the Sacred waterfall of Maka-Kuh.
  This waterfall, only heard by few and seem by no one, 
  is a story passed by hearsay by those who adventure depth 
  into the pieces of jungle that remain in the state. It is said 
  that its fresh and cold water can do more than just end thirst 
  and lower heat, but it can also heal wounds and provide 
  longer lives.
  But no one is sure of such, as few have ever heard of it, 
  and those who did don’t to go after it, as they also hear the 
  legends of those who protect the waterfall: the simian clan 
  of Maka-Kuh.
  THE HISTORY BEHIND IT
  Although his more famous journey was made not ex-
  actly willingly, Sun Wukong is an avid explorer. Help to 
  discover new lands, make new friends, face new foes, and 
  help new monkeys, and there are not many limits he would 
  care to respect. So it is no surprise that Sun Wukong would 
  eventually reach far beyond the reaches of Asia and end into 
  the central South America Jungle.
  There he found many monkeys who reminded him of 
  those who still inhabit the Mountain of Flowers and Fruit, 
  and he couldn’t resist but to spend some time with them. He 
  shaped himself into their form and spend many days and 
  nights enjoying their company and games.
  However, as they were one day resting on a tree after 
  filling themselves with all manner of fruits, the Monkey 
  King heard gunshots. While all monkeys but the King 
  went away, he decided to inspect it and he found it to be a 
  European with an entire gang. They were hunting monkeys, 
  and have been doing it for a while as they had many monkey 
  pelts and caged monkeys.
  This horrified Sun Wukong, who spoke with the other 
  monkeys about it. They said that those Europeans have been 
  going deep into the jungle and have learned from the Natives 
  the best ways to hunt the monkeys, and now they were being 
  hunted like never before.
  The king, horrified with such discovery, decided to not 
  let this happen anymore. The gang of hunters, which Sun 
  Wukong never came to know was Banderants, were quickly 
  dispatched by the king, but the monkey knew it wouldn`t 
  be enough. He then decided to train them, so they could 
  protect themselves from any dangers the World might throw 
  at them. He found a waterfall and, beyond the wall of water, 
  created an immense cave where they could inhabit and train 
  in peace.
  The training went very well, and many monkeys from 
  far away came to train, and the King himself brought some 
  others from his original court to fill some special ranks and 
  train some special skills, like crafting weapons, making 
  clothes, and housebuilding. To help the village to grow and 
  his pupils to live better and longer, Sun Wukong was able 
  to persuade Uiara to bless the waters of the fall with the 
  gift of health, giving them their healing and life-extending 
  properties. Even more, he was able to get a few locks of hair 
  of Guarací to cover over the roof of the cave, so it would 
  warm and shine during the day like the sun itself.
  The King, however, couldn’t stay for too long, and not 
  much later he had to leave, but he still comes back every so 
  often. His pupils, however, kept growing and multiplying, 
  and what was once a band of half-trained monkeys are now 
  a fully fledge Warrior Clan, with a banner of war, chants, 
  strategies, and everything.
  THE WATERFALL
  Over the state of Tocantins alone, there are dozens of 
  waterfalls, most impressively beautiful and very hard to 
  access. None of them, however, is as beautiful or as hard to 
  reach as the Waterfall of Maka-Kuh. Clean cool water, even 
  during the hottest seasons, falls for 4 meters from the top 
  of the waterfall to the natural pool just below it, forming an 
  almost flat water wall. While it hides many secrets behind 
  this water, none is more special than the waters of it.
  These waters, blessed by Uiara herself for the mon-
  keys that protect those water, provide them and anyone 
  who drinks or swims on it with a surge of health. It can be 
  used to heal wounds, alleviate suffering, help treatments, 
  slow aging, and other health-related miracles, all of which 
  the monkeys use in abundance. Their use of it, however, is 
  never abusive, as these waters are there for them, but they 
  are also there for it.
  When, many years ago, Sun Wukong made a deal with 
  Uiara for it, wanting to help his monkey friends, Uiara al-
  ready wanted to provide this form of blessing to those who 
  needed it. She knew, however, she couldn’t just create it 
  without protection, as soon people from all over the land 
  would be migrating there, and soon it would be abused. She 
  needed protectors for it, someone who could judge who 
  deserves to use it and could defend it against anyone who 
  wanted to destroy or abuse it. As Sun Wukong was happy 
  THE SACRED WATERFALL OF 
  MAKA-KUH
  
  3
  The Sacred WaTerfall of Maka-kuh
  to give to them something to protect, and something to train 
  for, the deal was closed and the waters blessed.
  She blessed the waterfall in front of the hiding place of 
  the monkeys, and since then this is the Sacred Waterfall of 
  Maka-Kuh was created.
  The Magic of the Sacred Waterfall
  TThe blessings on the waterfall were many but very 
  specific, so to allow it to exist but not to be too abusive. 
  Anyone drinking or swimming in the waters would have 
  their health restored, healing wounds, curing diseases, and 
  other effects. Those who can drink it often even have their 
  life extended, aging slowly and suffering little for it.
  These blessings, however, are limited to the water in 
  the waterfall and on the pool directly beneath it. Any water 
  before the waterfall or that goes out from the pool is just reg-
  ular water, without any special features. The same applies 
  to any water taken from the waterfall and the pool for more 
  than a few seconds, except for any water which enters into 
  the Cave of the Clan.
  This limitation makes so that anyone who needs these 
  waters must travel to the waterfall, which thanks to its re-
  moteness and the protection of the Clan is not easy. Very 
  rarely regular people reach there, only accidentally, but 
  more often heroes reach there, especially Scions of Uiara. 
  Even those, however, must pass the judgment of the mon-
  keys, who will listen to why do you need to use this water 
  and then consider it. If you have good reasons all will go 
  well, but if your permission is denied you better just leave, 
  or risk the wrath of the entire Clan of Maka-Kuh.
  THE CLAN OF 
  MAKA-KUH
  From a humble beginning, the clan has grown to a con-
  siderable size. More than 60 monkeys leave there, and while 
  most are of species from South America many others have 
  traveled continents to join there.
  They are all as smart as humans if more agitate and 
  playful than your average person. Most dedicate their lives 
  to battle, becoming great warrior themselves, but in the clan 
  has space for all, having also famous smiths, masters of 
  knowledge, and even the occasional bard.
  If they have a flaw, however, is that they have little 
  knowledge of the outside world. They do go out and protect-
  ed both their sacred waterfall and all the monkeys around 
  it, but they know little of human societies. Interestingly, the 
  little they know is often misknown from East and South 
  West Asian societies and culture.
  Except for hunters or foresters that happen to be work-
  ing too close to their waterfall, which they will intervene 
  to stop their activities, they will avoid contact with most 
  humans. The only ones outside their society they frequently 
  interact with are Scions who come to visit them, often after 
  training, and the occasionally lost explorer or tourist, which 
  they guide back instead of fighting.
  HIERARCHY
  The clan of Maka-Kuh is a democratic society, with a 
  mix of Asian ideas that the monkeys got from Sun Wukong 
  teachings. Their leader is called Xogun but is decided by 
  a vote from all adult members of the Clan. His word is an 
  absolute law, but he rarely uses his powers to do anything 
  but to oversee the workings of his ministers and resolve 
  conflicts that might arise between them. While he takes in 
  consideration all that other Ministers and advisors say, say 
  he is the only one who can authorize anyone to drink from 
  the Sacred Waterfall.
  The ministers are specialized leaders that watch over 
  different aspects of the monkey society, and as their leader, 
  are decided by vote every 2 years. Some examples are:
  The Minister of Fruit take care of the supplies of food 
  and rations for all, and as there are no farms on the lands of 
  the clan, they must gather all they need from outside. They 
  also organize the very gathering parties that go out finding 
  (and stealing) any material they might be needing at the 
  moment.
  The Minister of Play oversees the training of all war-
  riors, and is usually the best warrior on the clan, able to fight 
  all styles. They also oversee that there is no foul play during 
  the many fighting competitions the monkeys do every year. 
  Ironically, their function also entails teaching them to be 
  able to trick opponents and cheat on the same rules they 
  uphold.
  The Minister of Crafts is responsible for all kinds 
  of craft within the Waterfall, from weapons and clothing 
  to buildings and even the occasional relic. Normally the 
  Minister is the best crafter, but he is by far not the only one 
  on the clan, as most monkeys can do some level of basic 
  crafting. If any damage is done to the caver, the river, or 
  the waterfall, the Minister is expected to find a way to fix it.
  There aren`t many laws in the Waterfall, but all are 
  written in the Book of Laws, the most important book they 
  have on their library. The three most important being: 
  • 
  Do not tell others about the Waterfall.
  • 
  Do not kill other monkeys.
  • 
  Always be sharp on your duties.
  •  
  Do not pee on the river before the waterfall.
  INTO THE WATERFALL
  The biggest challenge to getting into the clan`s lands is 
  finding the Waterfall, and be sure that it is the correct water-
  fall. After such, crossing the wall of water gives a nice and 
  refreshing shower, if not a little cold and forceful, and gives 
  entrance to a humid but otherwise regular cave.
  Walking a few dozen meters inside, it starts going down 
  and those who enter find themselves facing a circular whole, 
  with attachments for ropes. The visitor should bring their 
  own rope, or be agile enough to be able to escalate the rustic 
  and slick hand and foot placements on the walls of the hole.
  
  4
  TOCANTINS
  If you can go down without falling, which is highly 
  recommended, it will take a few dozen meters before you 
  found yourself in a bigger cave, which requires some illumi-
  nation to show a giant decorated wooden door, covered with 
  drawings of many warrior monkeys.
  That door is the door of the Great Warriors Gone, and 
  the biggest monkey warriors who died are there represented. 
  They all appear in their scariest poses, to scare away anyone 
  who might enter with evil wishes to the clan.
  After opening the door, which isn`t easy if the Door 
  Master inside doesn`t use its opening mechanism to do so, 
  anyone who enters is meet with a splendid view. 
  An immense cave appears, with a few acres of jun-
  gle-filled space, with enormous paintings of monkey battles 
  and trees all over its 10 store walls. On the top shines a tap-
  estry of golden and black rope tick hairs, which shine and 
  color fluctuate as waves over a lake.
  The door gives way to a stairway that stops midway 
  before the ground, giving access to the top of the trees 
  from where any who enters is expected to be able to move 
  through to get into the center of the cave, where the clan 
  buildings are.
  If you move straight from there for good while, which 
  is much faster by the treetops, you will eventually reach the 
  center of the cave, finding an opening in the jungle. There 
  where a big patch of grass is surrounded by 3 blocks of 
  buildings in Asian style, one to each side and one in front. 
  During most hours of the day, on the patch of grass, mon-
  keys train all forms of martial arts, but early in the morning 
  and late in the afternoon you can find the School of Crafting 
  testing their new weapons.
  The Monkeys and their Buildings
  The biggest of the blocks of buildings, a Paloka sur-
  rounded by smaller buildings, is the one directed in front 
  of the entrance of the cave, is the administrative center of 
  the clan. There works the Xogun and all Ministers, with the 
  Shogun in the highest room of the Paloka and the Ministers 
  in the smaller ones. There is also the Library, the Treasury, 
  and the Center for Non-Martial Arts, which include many 
  monkey paintings and war-chantings. The most secretive 
  room, although it is not strictly forbidden to visit, is the 
  Room of Outside, in which all they collect from the outside 
  world is stored.
  To the left, in smaller and simpler buildings, is the craft-
  ing center. There, in its many buildings and rooms, all that 
  the clan needs that aren`t natural are made: bricks, weapons, 
  furniture, and all sort of garments. There also stay the de-
  posit for all non-food supplies of the clan, which include 
  metals, leather, 
  To the right is the food court in one single larger build-
  ing with 3 stores. The lower ones are supplies and kitchen, 
  the 2 higher ones are the halls of feeding, where the mon-
  keys eat their meals (when they give themselves the trouble 
  of eating inside).
  All buildings have hand holders on the outside, as well 
  as ropes from the windows, and internally no buildings 
  have stairs. The monkeys walk through the outside, using 
  windows as doors without thinking twice, and whenever 
  necessary a group of friendly monkeys will help incapable 
  monkeys to get where they need to be.
  Beyond the central buildings, the only ones made of 
  brick and stone, the only other built structures are in the high 
  trees, where the monkeys build their houses. This housing 
  is built without much care for division or privacy, and no 
  monkey claims “property” over one of those. Even the 
  Xogun and the Ministers, although always having higher 
  prestige, sleep with the other monkeys, often sleeping to-
  gether in houses with many others. These communal houses 
  don`t have any form of stairs to go to them, being accessible 
  only by climbing up the trees and branches, in which many 
  monkeys might also be sleeping.
  The Monkeys
  The variety of monkeys on the clan is great, and they all 
  share functions without distinction. Their lifespans greatly 
  expanded thanks to the water from the Waterfall, they live 
  for as long as regular humans, sometimes even more.
  Sadly for the Monkey King, he was unable to guarantee 
  to them the immortality those back in the Mountain of Fruit 
  and Flowers have, as Yama will not fall for the same trick 
  twice. This, however, has not stopped the monkeys that in 
  there inhabit to do the best with their limited lifespan. The 
  more important monkeys now on the hierarchy are:
  Shogun Atilicio (Woolly Monkey): The Greatest 
  Monkey, the Xogun, is the leader of all of the Monkeys that 
  live in the Waterfall. His reign has been mostly peaceful, 
  thanks to his wise and generous attitude. He has kept good 
  relations with heroes outside of the Waterfall that had helped 
  to keep it hidden, but not all monkeys like this closeness 
  with outsiders. While his popularity has kept him in charge 
  for many consecutive terms, he is starting to feel the weight 
  of age on his shoulders.
  Minister of Fruit Daniles (Red-handed Howler): 
  The Most Intelligent of the monkeys, Daniles can recite 
  all that is in the Library by heart, and say it so loud that 
  all within the waterfall will hear. Highly intelligent and 
  organized, Daniles is responsible for the organization of all 
  the Shogunate, from schedules to supplies, and to protect 
  and pass all the ancient knowledge. He hardly has time for 
  friends, but he has a few pupils, all of who consider him an 
  empathetic but demanding teacher. He teaches with all he 
  has, as he is afraid that the new monkeys, always playful, 
  might forget the old knowledge. He is the caller for lunch, 
  and three times every day he shouts to call to eat, and all 
  Monkeys, no matter where they are, hear.
  Minister of Play Gabanata (Golden Lion Tamarin): 
  The Most Agile Monkey, the Minister Gabanata is the 
  smallest of all Ministers of Play in memory, but what she 
  lacks in physical complexion she compensates in agility and 
  ability. The living proof that you don’t need to be big to be 
  deadly, she is also very popular thanks to her shows where 
  
  5
  The Sacred WaTerfall of Maka-kuh
  she makes astonishing acrobatic displays. Friendly and as 
  quick in wit as she is with her tail, her almost invincibility 
  has made her overconfident, believing of herself as untouch-
  able and unbeatable.
  Minister of Crafts Jonbell (Spider Monkey): The 
  Lord of All Weapons, Jonbell’s tail can forge better weapons 
  in a day than most craftsman can with both their hands in a 
  year. His stern attitude has guaranteed that he has few who 
  like him, but his ability more than compensate. He has over-
  seen dozens of students, but only a few received a single 
  unqualified compliment from him. Paranoid, he has not only 
  kept the armory of the Shogunate filled with weapons but 
  he also has secret stashes hidden all under and around the 
  Waterfall.
  BIRTHRIGHTS
  RELICS
  Guarací Hairs (•••)
  The hairs of Guarací are one of the most precious gifts 
  that the monkeys ever received. They form a giant tapestry 
  on the ceiling of the cave within the Waterfall, and they shine 
  with the light of the sun every day, allowing the cave to be 
  not only habitable but filled with life. While even touching 
  the tapestry is forbidden to all the monkeys except for the 
  Xogun or the Minister of Craft, sometimes some hairs do 
  fall from it.
  These hairs are often found, hard to miss a string shin-
  ing like a sun, and they are used to make small decorations 
  that bless the user with the power of the sun. These strains 
  of hair are as thick as a shoestring and can be quite long, 
  depending on how much of it fell, and they are often used to 
  make bracelets, collars, weapon decorations, or tail decora-
  tions. To this day it is unkown if Guarací gave is even aware 
  that some of his hair was stolen, much less if he knows it is 
  being used.
  Purview: Sun
  Motif: “The Light that gives Life”
  Knack: Whenever you use the Innate Power of the Sun 
  Purview, you can decide to generate heat beyond just light. 
  This allows you to keep yourself and anyone up to Short 
  Range warm. This turns any cold environment comfortably 
  warm, and extreme cold situations (like snowstorms in the 
  Artic) where it is necessary to make rolls to survive, it pro-
  vides a +3 Enhancement to any roll to survive.
  Waterskin of the Maka-Kuh Water 
  (•••-•••••) 
  The Water from the Waterfall is the most important of 
  all the gifts for the monkeys, and most of their missions are 
  to protect it against anyone who might want to use it for ne-
  farious reasons. The Monkeys, however, use it often to heal 
  themselves and satiate their thirst, and a few of them receive 
  the right to take it to a mission far from the Waterfall. The 
  Monkeys still use Waterskins as the more common method 
  of carrying water, and to the Monkeys who go too far from 
  the Waterfall, they received a special waterskin.
  This special Waterskin was left under the waters of the 
  waterfall and the shining of the moon for months, absorbing 
  the blessings of the water. After long enough the item is 
  blessed and any water within is also considered the Water of 
  the Waterfall. There are different sizes of Waterskins, which 
  can carry a limited amount of water, related to how many 
  uses it can be used before it is empty. The number of uses is 
  equal to the level cost of the Waterskin minus two.
  Knack: Anyone who drinks the water receive the fol-
  lowing effects depending on the number of doses they drink 
  during a Scene. The effects are cumulative and end by the 
  end of the Scene:
  • 
  One Dose: Any attempt to be healed after drink-
  ing the dose causes gains a +2 Enhancement.
  • 
  Two Doses: Turns an Aggravated Damage 
  Condition in a Regular Damage Condition.
  • 
  Three Doses: Drinking a third dose of the wa-
  ter creates the effect of the Healer Knack Damage 
  Conversion.
  Flaw: The Waterskin has a limited number of uses be-
  fore it needs to be refilled with a ritual with blessed water. 
  The ritual to turn the water blessed is as follows: first, the 
  waterskin is filled with untreated clean freshwater (like from 
  a river, well, or the rain), which must be emptied in a bow 
  or similar, and left under the night-sky for a night. When the 
  water is put back into the Waterskin it is blessed and remains 
  so as long it stays there or is taken out and used immediately. 
  Any attempt to store the water out of the Waterskin turns it 
  back into regular water.
  GUIDE
  Minister of Crafts Jonbell (•••)
  The Minister of Crafts is a stern teacher, always serious 
  and always demanding, that rarely gives compliments. He 
  is so because he believes perfection is the only target worth 
  A TAIL AS OLD AS 
  A TAIL AS OLD AS 
  TIME
  TIME
  This denizen calling expects that your kind 
  of monkey is a monkey, that is, it ain’t an ape. 
  The differences are cladistic, but the biggest 
  one is the presence of a powerful prehensile 
  tail. This choice was made as there aren`t South 
  American Apes, only monkeys. 
  And yes, yes, we know that prehensile feet 
  and tails are not like hands. But in a monkey 
  society, they would probably be trained enough 
  to have good coordination, and it is cooler to 
  imagine a monkey fighting with a sword on its 
  tail or shooting with their feet.
  
  6
  TOCANTINS
  achieving, and any flaws need to be exposed if things are 
  supposed to be improved. This makes him a hard teacher, 
  but also makes his students even more dedicated to getting 
  him to compliment their work.
  Asset Skills: Close Combat, Technology
  Benefits: Monkey Society, Crafting advice, Paranoid 
  theorizing.
  Guide Stunt (2s): Whenever evaluating some weapon 
  or technology, you can learn the flaws and weaknesses of 
  this item. If you pass this test, any attempt to use the Sunder 
  stunt against it is reduced in one for the rest of the Session. 
  If the item seems isn’t unique (like mass-produced or made 
  quickly by the same forger), the bonus is valid for all the 
  item’s copies.
  Knack: You are never without a weapon. Unless a 
  higher Tier being makes sure you are without weapons you 
  always have a weapon accessible. More often this weapon 
  will have the tag Concealable, but if you have somewhere 
  you can hide bigger stuff, you can have any kind of weapon 
  in store. All hidden weapons “summoned” by this Knack are 
  trivial and could reasonably be accessed by your character.
  DENIZEN CALLING
  MAKA-KUH WARRIOR
  “Yes, I have to train even on Christmas. Where I come 
  from, it is traditional to train on holidays. Yes, I know I train 
  every day. Where I come from it is also always a holiday.”
  The Monkeys that live under the Waterfall are a unique 
  kind of monkey. They have intelligence, endurance, and are 
  very well-trained in combat, tactics, and movement, beyond 
  being weirdly obsessed with Asian aesthetics and culture. 
  Living underground under their sacred waterfall, they are 
  trained since childhood in combat, weapon construction, 
  and many other arts. Thanks to the mystical powers of their 
  waterfall some of them can live longer lives, becoming very 
  old and incredibly dangerous.
  Just a few of them decide to go beyond the surrounds 
  of their sacred territory, often in search of knowledge or to 
  bring something back home, but the reasons vary wildly. 
  Some more adventurous want to just go far to find the origi-
  nal Flower and Fruit Mountain, or just to go learn the origins 
  of their government system. There are no laws that they 
  can’t exist, but all who do know they can’t bring anyone 
  back without direct authorization of the Xogun.
  On any band of heroes, they tend to be a bit naive, 
  without fully understanding the bureaucratic, and boring, 
  modern world, with so many rules and so little fun. Take a 
  while for them to get used to it, and until them is good for 
  other heroes to keep an eye on them.
  Example Calling Words: monkey, climber, unbeat-
  able, wild, tail, agile, protector
  Path Asset Skills: Athletics, Close Combat, Survival
  Path Asset Contacts: Sun Wukong followers, Others 
  Monkeys, Supernatural Jungle Beings
  Persistent Condition: 
  Monkey Appearance: You are a monkey. Without 
  some full-body disguise, you are unable to pass as a human 
  and depending on your species, even then. This means peo-
  ple will react with extreme confusion, in the best of cases, 
  to your presence, and might consider you dangerous. You 
  gain a point of momentum any time it is troublesome to 
  you, but you also have a natural +1 Enhancement before 
  the roll to any climbing or balance roll, and prehensile feet 
  and tail, that works effectively like as hands, giving a +1 
  Enhancement to grapple.
  HEROIC KNACKS:
  3D Fighter: You ignore extra Complications to fight 
  due to balance, as when you are holding by your feet 
  to branches above, being held by only your tail to the 
  side of a boat, or by fighting with your feet while mak-
  ing monkey bars.
  Arrow Catcher: You can catch projectiles from the 
  air before they hit their target. As long as you have 
  one hand/feet/tail free, you have +1 Enhancement 
  in Defense against projectile weapons. All allies up to 
  Close Range also gain this bonus. If you successfully 
  defend, you end with the projectile in your hand/tail/
  feet.
  Caught by the Tail: Your prehensile tail reacts to 
  defend you from danger. Anyone attacking you has a 
  +1 Complication to hit you with a melee weapon, or 
  otherwise, they lose their weapon or are left prone on 
  the floor if unarmed.
  Day of the Prey: Like the Hunter Knack Most 
  Dangerous Prey.
  Extremely Ambidextrous: You use the highest 
  dice roll for any mixed action as long as all actions are 
  done using your hands, feet and/or tail. 
  Jungle News: By using a powerful monkey scream, 
  you can communicate with the animals of the jungle, 
  and quickly gain information about what is happening 
  inside of it. Roll a Knack Skill, the number of successes 
  you get is the amount of information you gather as if 
  you were investigating. You can do the same to other 
  kinds of environments which have animals but has a +2 
  Complication to get proper information.
  Monkey Fingers: Like the Trickster Knack Light 
  Fingered, but you can use your feet and/or tail besides 
  your fingers.
  Monkey Joints: You can bend your joints far beyond 
  a regular human, allowing you to escape from most 
  ties, handcuffs, or grapples without much effort. You 
  can’t be grappled by those of lower Tier than you, and 
  you gain a +2 Enhancement before the roll to escape 
  any grapple attempt from the same Tier grapplers.
  
  7
  The Sacred WaTerfall of Maka-kuh
  Weapon Rigger: You can fix weapons and other 
  pieces of equipment in the heat of combat. You can buy 
  the following Stunt in any roll amid combat
  • As Good as New (2s): You can remove the 
  Condition generated on one piece of equipment 
  by the Sunder Stunt as long as the piece of equip-
  ment is at Close Range of you. This Stunt can be 
  bought multiple times in a single turn.
  IMMORTAL KNACKS:
  Monkey See, Monkey Do: Spend a point of mo-
  mentum when you see someone else using a Knack. 
  You can use the same knack as if you have it for the rest 
  of the Session. You can pay one of momentum of each 
  Scene more you want to extend this effect. You can 
  also use this effect to learn a single temporary Boon 
  of a Purview you have access, but can’t extend the 
  duration of knowledge. In both cases, you can’t learn 
  what is beyond your Tier.
  Primal Scream: You can release a primal scream 
  which scares anyone nearby. Roll a Knack Skill, any-
  one with a Composure smaller than the number of suc-
  cesses you got has a +3 Complication to attack you. 
  As long as you have at least one success, any trivial 
  target automatically runs away. You can only use this 
  effect once a Session, and it lasts for one Scene or until 
  you are hit, whatever comes first. You can also project 
  your voice to be heard up to a distance of a city block. 
  
SOURCE: textdata/thevault/Scion (storyteller) [multi]/2nd edition/Scion 2e - The Sacred Waterfall of Maka-Kuh v1.1.pdf