TEXT:  
  GP
  Starting GP
  Lifestyle 
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                            GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
                           XP 
   
  TU 
  Starting TU 
  1
  TU
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE
  Cross off all items NOT found 
  APL 2: 
  � Frostburn, Table 4-2: Frostfell Gear (Adventure; Frostburn; 
  varies) 
  � Ascender/Slider (Adventure; A&EG; 20 gp) 
  � Armor Insulation, Flask (Adventure; Frostburn; 50 gp) 
  � Bag of Holding, Type I (Adventure; DMG; 2,500 gp) 
  � Fog-cutter Lantern (Adventure; A&EG; 20 gp) 
  � Frostbite Salve, Jar (Adventure; Frostburn; 50 gp) 
  � GGGRMS&GFG Rescue Dog (Adventure; See Above; 175 
  gp)  
  � Gnomish (Elven) Rope (Adventure; A&EG; 50 gp per 20 ft.) 
   gp) 
  Signal Torch (Adventure; A&EG; 1 gp) 
  � Ice Axe (Adventure; Frostburn; 10 gp) 
  � Ice Chalk (Adventure; Frostburn; 20 gp) 
  � Instant Rope (Adventure; A&EG; 25
  � Iuak (Adventure; Frostburn; 12 gp) 
  � 
   
  APL 4 (all of APL 2 plus the following): 
  � Field Provision Box (Adventure; MH; 2,000 gp) 
  � Magic-Sleeping Bag (Adventure; MH; 1,000 gp) 
  p) 
  ) 
  Rope of Climbing (Adventure; DMG; 3,000 gp) 
  � Murlynd’s Spoon (Adventure; DMG; 5,400 g
  � Polar Skin (Adventure; Frostburn; 25 gp) 
  � Robe of Useful Items (Adventure; DMG; 7,000 gp
  � 
   
  APL 6 (all of APLs 2-4 plus the following): 
  � Bag of Holding, Type II (Adventure; DMG; 5,000 gp) 
  � Boots of the Winterlands (Adventure; DMG; 2,500 gp) 
   
  APL 8 (all of APLs 2-6 plus the following): 
  � Cube of Frost Resistance (Adventure; DMG; 27,000 gp) 
  Adventure Record#
  596 CY
  A D V E N T U R E
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
   
  APL 2 
  max 450xp; 450gp 
   
   
  APL 4 
  max 675xp; 650gp 
   
   
  APL 6 
  max 900xp; 900gp 
   
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  � Favor of the Rel Mord Wizards’ Guild: The RMWG will enchant any 
  weapon to be Frost or Frost Burst or any armor or shield with Cold 
  Resistance for the appropriate cost from the DMG. This access is Regional. 
   
  � Enmity of the Rel Mord Wizards’ Guild: This character has stolen 
  from the Rel Mord Wizards’ Guild and failed to deliver merchandise as 
  promised. Their description has been reported to Royal Law Enforcement 
  Authorities, and the character is Wanted by the Crown. 
   
  � Members of the Nyrond Wilderness Alliance: Regional access to the 
  Seeking weapon special ability and the Bane (dragon) weapon special ability. 
  You must be a member of the meta-org at the beginning of this module to 
  gain this access. 
   
  � Members of the Rel Mord Wizards’ Guild (or using a Favor of the 
  Rel Mord Wizard’s Guild): Regional access to Lesser Rod of Extend 
  Metamagic, Lesser Rod of Silent Metamagic, and Ring of Counter Spells. 
  Using the Favor of the Rel Mord Wizard Guild to gain this access voids the 
  favor. Otherwise, you must be a member of the meta-org at the beginning of 
  this module to gain this access. 
   
  � Favor of the GGGRMS&GFG: This favor converts all items found in 
  the adventure to Regional Access. Additionally, this favor counts as an 
  Influence Point with the Nyrond Wilderness Alliance (Gamboge Region). 
   
  � Favor of the Abbey of Ice: For the cost of 1 TU per feat, prestige class, 
  or spell, the character can return the to the Abbey and gain access to the 
  following feats, prestige classes, and spells: Frozen Berserker, Frozen Magic, 
  Mountaineer, Snow Casting, Storm Magic; Cloud Anchorite, Frost Mage, 
  Frostrager, Stormsinger; 1st – conjure ice beast I, glaze lock, snowdrift; 2nd – 
  conjure ice beast II, frost weapon, heat leech, Leomund’s tiny igloo, numbing sphere, 
  zone of glacial cold; 3rd – conjure ice beast III, crack ice; 4th  – conjure ice beast IV, 
  glacial ward, mindfrost, wall of coldfire; 5th – boreal wind, conjure ice beast V, flesh 
  to ice, ice to flesh. Additionally, the Abbey can make Blue Ice available for the 
  crafting of any normal PHB weapon or armor that can normally be made 
  from Blue Ice (this access is Regional) and the Abbey makes Coldfire 
  available for use as a spell component only (this access is Any, but may only 
  be used as a spell component). 
  � GGGRMS&GFG Rescue Dog: CR 1; Medium Animal; HD 2d8+4; hp 14;
  Init +2; Spd 40 ft.; AC 16 (+2 Dex, +4 natural), touch 12, flat-footed 14; Base 
  Atk +1; Grp +3; Atk +3 melee (1d6+3, bite); Full Atk +3 melee (1d6+3, bite); 
  SQ Low-light vision, scent; AL N; SV Fort +5, Ref +5, Will +1; Str 15, Dex 15, 
  Con 15, Int 2, Wis 12, Cha 6.  Skills and Feats: Jump +8, Listen +5, Spot +5, 
  Swim +3, Survival +1 Alertness, Track; Tricks: (See Player’s Handbook, Pg 74-75
  and below) Defend, Heel, Rescue*, Seek, Track, Work. 
  Rescue: These dogs are specially trained for rescue, both in snow and water. If
  they are directed to, or sense a need to, they will attempt to rescue a
  drowning or buried character. Because of the nature of their training, there
  is no Handle Animal check required for this roll if the danger is obvious to
  the dog. 
  This Record Certifies that 
  _______________________________________________ 
  Played by 
  _______________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  NYR6-02 A Trip to the Glacier 
  A Regional Adventure 
  Set in the Kingdom of Nyrond 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
   
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Nyrond/596/Normal Scenarios/NYR6-02 - A Trip to the Glacier (APL 2-8)/NYR6-02 - A Trip to the Glacier AR v1.1.pdf