TEXT: The Forlangen
  Joshua Gullion
  
  Forlangen
  A visage of beauty that makes her hard to resist, the young woman 
  approaching looks pleadingly across the faces of those before her with 
  tears falling from her eyes.  Her sorrowful expression changes quickly 
  to one of passion’s rage as she opens her mouth and screams.
  Forlangen      CR 9
  XP 6,400
  NE Medium undead
  Init +7; Senses darkvision 60 ft., hear heartbeat; Perception +14
  DEFENSE                                                                                                      
  AC 18, touch 13, flat-footed 15 (+3 Dex, +5 natural)
  hp 95 (10d8+50)
  Fort +8, Ref +6, Will +10
  Defensive Abilities undead traits
  OFFENSE                                                                                                      
  Speed 30 ft., swim 40 ft.
  Melee 2 claws +10 (1d4+2), hair +11 (2d4+2 plus grab)
  Space 5 ft.; Reach 5 ft. (20 ft. with hair)
  Special Attacks bardic performance, constrict (2d4+2), kiss, pull 
  (hair, 10 ft.), siren’s song, tresses
  Spell-Like Abilities (CL 10th)
  At will—disguise self (DC 16)
  3/day—cause fear (DC 16), charm person (DC 16), deep slumber 
  (DC 18), shout (DC 19)
  STATISTICS                                                                                                 
  Str 15, Dex 16, Con —, Int 10, Wis 12, Cha 20
  Base Atk +7; CMB +9; CMD 22
  Feats Improved Initiative, Iron Will, Skill Focus (Stealth), Weapon 
  Finesse, Weapon Focus (hair)
  Skills Bluff +15, Disguise +14, Intimidate +9, Perception +14, Per-
  form (sing) +13*, Sense Motive +5, Stealth +18 *(Racial: Perform 
  (sing) +5)
  Languages Common
  SPECIAl ABILITIES                                                                                  
  Bardic Performance (Su) A forlangen may use bardic perfor-
  mance as a 4th-level bard (9 rounds/day), and can use countersong, 
  distraction,  fascinate, inspire competence, and in spire courage. 
  Levels in the bard class stack with this ability.
  The Heart’s Veil (Ex) A forlangen appears as an extremely attrac-
  tive member of its (living) race and gender.  Creatures saving (Will 
  DC 24; Cha-based) will see through the illusion, and be immune 
  to the specific forlangen henceforth.  It is believed the illusion por-
  trayed by each specific forlangen is based upon how the original 
  individual saw themselves within their own dreams and desires 
  during their lives.
  Kiss (Ex) If a forlangen successfully pins an opponent up to Large 
  size that her tresses have successfully grappled, she can embrace 
  it to deadly effect. On each round that the forlangen embraces a 
  creature in this manner, she kisses it. Victims kissed by a forlangen 
  take 1d4 Strength drain (Fort DC 20; Cha-based).
  Tresses (Ex) At will, a forlangen can cause her hair to extend or re-
  tract with great speed. Her hair is prehensile and capable of making 
  attacks as a primary attack (break DC 25; AC 17, touch 15; 10 hp; 
  DR 15/slashing). On a successful attack, the tresses grab a target, 
  which the forlangen then pulls into her embrace. Her hair can only 
  grapple one target at a time, and during that time, the hair cannot 
  attack another target. A forlangen does not gain the grappled con-
  dition while using her hair in this manner.
  Siren Song (Su) When a forlangen sings, all non-forlangens within 
  a 300-foot spread must succeed on a DC 19 Will save or become 
  enthralled (see below). The effect depends on the type of song the 
  forlangen chooses, and continues for as long as the forlangen sings 
  and for 1 round thereafter. A creature that successfully saves can-
  not be affected again by any of that forlangen’s songs for 1 hour. 
  These are sonic, mind-affecting effects. The save DC is Charisma-
  based. Enthralled creatures behave in one of the following four 
  ways, which the siren chooses when she begins singing.
  •	
  Captivation:	A forlangen’s song has the power to infect the 
  minds of those that hear it, calling them to the forlangen’s 
  side. When a forlangen sings, all creatures aside from other 
  forlangen within a 300-foot spread must succeed on a DC 16 
  Will saving throw or become captivated. A creature that suc-
  cessfully saves is not subject to the same forlangen’s song for 
  24 hours. A victim under the effects of the captivating song 
  moves toward the forlangen using the most direct means 
  available. If the path leads them into a dangerous area such as 
  through fire or off a cliff, that creature receives a second saving 
  throw to end the effect before moving into peril. Captivated 
  creatures can take no actions other than to defend themselves. 
  A victim within 5 feet of the forlangen simply stands and offers 
  no resistance to the forlangen’s attacks. This effect continues 
  for as long as the forlangen sings and for 1 round thereafter. 
  This is a sonic mind-affecting charm effect. The save DC is 
  Charisma-based.
  •	
  Fascination:	Affected creatures are fascinated.
  •	
  Obsession:	An obsessed victim becomes defensive of the for-
  langen and does all he can to prevent harm from coming to 
  her, going so far as attacking his allies in her defense. The vic-
  tim is not controlled by the forlangen, but views her as a cher-
  ished ally. This is a charm effect.
  •	
  Slumber: The victim immediately falls asleep, rendering the 
  creature helpless. While the forlangen is singing, no noise will 
  wake the sleeping creature, though slapping or wounding him 
  does. The creature continues sleeping for 1d4 minutes after the 
  forlangen stops singing, but can be awakened by loud noises or 
  any other normal method.
  ECOLOGY                                                                                                            
  Environment any
  Organization solitary
  Treasure incidental (note text below)
  % 
  Memento 
  1-50
  String, stones, other useless items of this 
  nature
  51-70
  Fingers, Ears, Tongues or other grisly 
  trophies of this nature
  71-80
  Gem Stone/Jewelry valued at 100gp
  81-90
  Gem Stone/Jewelry valued at 250gp
  91-95
  Gem Stone/Jewelry valued at 500gp
  96-100
  Magical Ring*
  * GM’s not wishing to introduce a random magical ring 
  in this method I suggest either replacing this memento 
  with a 2000gp valued item or perhaps a cursed or faulty 
  magical ring. 
  Forlangen are born from the broken-hearted, having spent a life in 
  unrequited solitary.  The forlangen is almost always a female, and is 
  perceived as an extremely attractive sample of their culture, often 
  times actually appearing to be more attractive than they were in 
  life.  Awakening to their undeath the forlangen are compelled to 
  drive others to their doom with the very thing they feel they were 
  denied, desire and love. 
  Luring potential victims with their song a forlangen will employ 
  their hair to fight off any companions of her intended victim, as 
  she prefers to finish her prey with a kiss.  It is theorized there is a 
  connection for the forlangen with their fascination with the act of 
  taking a lover’s last breath, but few of the creatures have been stud-
  ied enough to offer much more than just that, theory.
  Treasure: Claiming mementos of her time with her victims, the 
  rotting clothes adorning a forlangen will have their pockets filled 
  with odd collections of incidental gear.  Trinkets and small baubles 
  are just as likely to have been claimed as jewelry or locks of hair. 
  For more common are likely blood crusted tufts of hair, ears and 
  fingers.
  
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