TEXT: ◆ Soulknives ◆
  By Chris Benett
  Unleashed
  
  1
  Author: Chris Bennett
  Editing: Forrest Heck
  Interior Design: Erik Nowak
  Interior Layout: Jeremy Smith
  Interior Artwork: Jesus Garcia Lopez, Gary Dupuis
  Psionics Augmented requires the use of Psionics Unleashed: Core Psionics System, © 2010 Dreamscarred 
  Press.  See http://dreamscarredpress.com for more information on Psionics Unleashed.
  Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by 
  the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and 
  Peter Adkison. 
  Product Identity: The following items are hereby identified as Product Identity, as defined in the Open 
  Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, 
  proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade 
  dress. (Elements that have previously been designated as Open Game Content or are in the public domain 
  are not included in this declaration.)
  Open Content: Except for material designated as Product Identity (see above), the game mechanics of this 
  game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No 
  portion of this work other than the material designated as Open Game Content may be reproduced in any 
  form without written permission.
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo 
  Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying 
  Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and 
  the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are 
  used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/
  compatibility for more information on the compatibility license.
  Psionics Augmented: Soulknives is published by Dreamscarred Press under the Open Game License version 
  1.0a Copyright 2000 Wizards of the Coast, Inc. 
  © 2016 Dreamscarred Press
  Psionics Augmented
  Soulknives
  
  2
  Psionics Augmented
  from the Author
  First, I want to thank you for checking out this 
  chapter of the Psionics Augmented lineup, that of 
  course being for the soulknife class! As the developer 
  of the Path of War line, when Psionics Augmented was 
  being discussed I immediately jumped on this class, 
  one of my all time favorites of the psionic classes. 
  What can I say? I love combat! 
  From its first appearance in early editions of our 
  preceding game system, the soulknife has always had 
  a special place in my heart for the image it embodied 
  - the epitome of mind over matter. There is something 
  really cool about being able to create a blade of 
  psychic energy right out of nowhere! Since its origins, 
  the soulknife class has gotten better and better, and 
  with its latest incarnation in the pages of Ultimate 
  Psionics, the soulknife has finally come home and I’m 
  honored to be able to take part in molding the class. 
  Check out what’s next for the soulknife! I think in the 
  end you’ll agree with me that the mind is the sharpest 
  weapon that you - or your character! - will ever wield.
  Chris “ErrantX” Bennett
  Developer
  Dreamscarred Press
  Introduction
  Welcome 
  to 
  Psionics 
  Augmented: 
  Soulknives! 
  Within the pages of this book, you will find options 
  and abilities to do more with your soulknife than 
  ever before. The psionic potential of the soulknife 
  is explored more deeply, and ever-more secret 
  techniques can be found. Will your soulknife learn 
  the ways to manipulate a psicrystal to enhance 
  mundane steel? Create a floating host of weapons? Or 
  perhaps channel incredible of amounts of pain and 
  rage to create a weapon of wrath.
  The Soulknife Augmented: This book brings new 
  options to the soulknife class in the form of new blade 
  skills and new archetypes.
  Augmented Blade: Gain a psicrystal and fuse it to a 
  weapon to enhance it with mental powers.
  Brutality Blade: Rage-fueled warrior who bends 
  his psychic energy into a mind blade of pure anger.
  Psychic Armory: Create a panoply of floating 
  blades to fight your enemies for you.
  With Psionics Augmented: Soulknives you will find a 
  whole wealth of new options to make your soulknife 
  and the idealized-blade of mental power that they 
  wield into the weapon you’ve always wanted to wield 
  in your Pathfinder RPG games!
  
  3
  Psionics Augmented
  The Soulknife 
  Augmented
  Let’s talk about the soulknife. The soulknife can 
  be broken down into several key parts that make 
  up the tools at its disposal: its basic chassis (which 
  includes full base attack bonus, good Reflex and Will 
  saves and a skill selection the gives it the basics of 
  what it needs to succeed), blade skills (which are the 
  bread and butter of the soulknife’s career, allowing 
  for a great deal of customization and potency, as 
  well as establishing a theme for a character), and the 
  mind blade (with its built-in scaling enhancement 
  upgrades). Each piece of this class has mutable 
  elements that have been explored in a variety of 
  ways, either through new blade skills, archetypes, 
  or through different expressions of the mind blade’s 
  uses. Prestige classes may modify these functions as 
  well. This makes the soulknife a wonderfully modular 
  class that is highly adaptable and makes for a variety 
  of different warriors - which in turn means that you’ll 
  rarely get the same soulknife twice, each one being a 
  distinctly different and unique being with a weapon 
  and style all their own. And let’s face it, soulknives 
  wouldn’t want it any other way.
  New Blade Skills
  Listed here are several new blade skills to use 
  with the soulknife class and the archetypes found 
  within this book (and with other archetypes, where 
  applicable). 
  Animal Senses: (Feral Heart only) The feral heart’s 
  senses sharpen to animal-like levels. She gains low-
  light vision (if she already possessed this, then she 
  does not gain any visual bonuses), a +2 bonus on 
  Perception checks, and the scent special ability. The 
  soulknife must possess the form claws class feature 
  to select this blade skill.
  Blade Rush: The soulknife rushes forward 
  with a dash of incredible speed. As a swift 
  action, the soulknife may expend her psionic 
  focus and move up to her speed without provoking 
  attacks of opportunity. The soulknife must be at least 
  6th level in order to select this blade skill.
  Blade Rush Frenzy: The soulknife can expend her 
  psionic focus as a full-round action to move up to her 
  speed without provoking attacks of opportunity and 
  make a single melee attack against each creature she 
  is adjacent to at any point in her movement. Each 
  attack is made at her highest base attack bonus with 
  a –2 penalty on the attack roll. The soulknife must be 
  at least 8th level and possess the Blade Rush blade 
  skill in order to select this blade skill.
  Caltrop Spray: The soulknife is capable of shattering 
  and scattering her mind blade into dozens of tiny 
  pieces to lay down caltrops over an area as a standard 
  action. The soulknife must be wielding her mind blade 
  to use this blade skill, and she destroys it to create 
  this effect (she can re-manifest it as normal). For each 
  die of psychic strike damage she has (minimum of 
  1), the soulknife lays down a 5-foot area of caltrops 
  within 30 feet of her. Unlike normal caltrops, these 
  psychically-created traps harbor the soulknife’s will 
  within them, and gain a bonus on their attack rolls 
  equal to her Wisdom modifier. In addition, they can 
  tell friend from foe, and never attack or damage 
  the soulknife’s allies. These caltrops count as magic 
  weapons for the purposes of overcoming damage 
  reduction, and exist for a number of rounds equal to 
  the soulknife’s class level.
  Cleave Space: By using the potential psychic power 
  that resides within her mind blade, the soulknife may 
  carve through the veil between planes and slip gently 
  through it to another location nearby. The soulknife 
  
  4
  Psionics Augmented
  must be wielding her mind blade to use to use this 
  blade skill. As a standard action, the soulknife 
  expends her psionic focus and cuts through the world 
  around her, teleporting as if she had manifested the 
  fold space power with a manifester level equal to her 
  soulknife level. Just as with the fold space power, the 
  use of this ability ends her turn. At 16th level, the 
  soulknife can use this ability as a move action. This 
  blade skill meets the prerequisites for and functions 
  with Dimensional Agility and feats that require it as 
  a prerequisite. The soulknife must be at least 10th 
  level and possess the Ghost Step blade skill in order 
  to select this blade skill.
  Devastating Blade: Improving on the principles of 
  the Knife to the Soul blade skill, the soulknife has 
  learned to refine this art into a truly destructive 
  ability. When using the Knife to the Soul blade skill, 
  the soulknife can damage any ability score instead 
  of just mental ability scores, and deals 2 points of 
  ability damage per psychic strike die instead of 1. The 
  soulknife must be at least 16th level and possess the 
  Knife to the Soul blade skill to select this blade skill.
  Dispelling Strike: With this blade skill, the soulknife 
  is capable of channeling her psychic strike damage 
  into caustic, anti-psionic energy. As a standard action, 
  the soulknife can expend her psionic focus and her 
  psionic strike to make an attack with her mind blade 
  (or equivalent weapon). If it hits, it deals weapon 
  damage as normal, and the soulknife affects the 
  target with a targeted dispel psionics power as a psi-
  like ability, with a manifester level equal to her class 
  level. The soulknife does not apply the expended 
  psychic strike’s damage to her attack. The soulknife 
  must be 8th level to select this blade skill.
  Empowered Fist: The soulknife learns to manifest 
  her mind blade as a field of destructive energy as 
  well as the forms her mind blade normally may take. 
  Selection of this blade skill grants the empowered 
  strikes class feature (see soulbolt archetype), and 
  the soulknife gains Improved Unarmed Strike as a 
  bonus feat. The soulknife’s empower strikes gain the 
  enhancement bonus of the soulknife’s mind blade, 
  and she may select its own enhancements (such as 
  distance or flaming) as if it were a separate weapon 
  from her mind blade. The soulknife may now also 
  take deadly fis specific blade skills. This cannot be 
  taken if you possess the empowered strikes class 
  feature previously. The soulknife must be at least 4th 
  level to select this blade skill. 
  Empowered Natural Weapons: The deadly fist may 
  treat any natural attacks she possesses as unarmed 
  strikes for the purposes of class features that affect 
  unarmed strikes and for the Flurry of Fists blade skill, 
  as well as blade skills that require it as a prerequisite).
  Ghost Step: The soulknife has learned a potent trick 
  that some call the ‘ghost step’; a teleportation-based 
  principle that allows the soulknife to slip between 
  nearby places at great speed. As a move action, the 
  soulknife can expend her psionic focus to teleports 
  to any location she can see within close range (25 
  feet + 5 feet per 2 soulknife levels). She can carry no 
  more than 50 lbs. of additional gear, and cannot bring 
  creatures other than her psicrystal (if she has one) 
  with her. The use of this ability ends the soulknife’s 
  turn. At 10th level, the this ability can be used to 
  teleport up to medium range (100 feet + 10 feet per 
  soulknife level), and she may teleport as a swift 
  action instead of a move action. This is a teleportation 
  effect. This blade skill meets the prerequisites for and 
  functions with Dimensional Agility and feats that 
  require it as a prerequisite. The soulknife must be at 
  least 4th level in order to select this blade skill.
  Launch Multibolt: The soulknife gains the benefits 
  of the Manyshot feat with her mindbolt. The soulknife 
  must possess the Launch Mindbolt class feature to 
  select this blade skill.
  Improved Deadly Shield: The soulknife retains her 
  enhancement bonus and shield special defensive 
  properties on her mind shield while still gaining 
  weapon-like traits from the Deadly Shield blade skill. 
  The soulknife must be at least 6th level and possess 
  the Deadly Shield blade skill in order to select this 
  blade skill.
  Improved Mind Armaments: (Armored Blade only) 
  The armored blade is capable of shaping her mind 
  blade as well as her mind armor in the same action. 
  She may manifest both as a move action, and starting 
  at 10th level she may manifest both mind blade and 
  mind armor as a swift action. The soulknife must be 
  at least 6th level in order to select this blade skill.
  Improved Psychokinetic Discharge: The deadly 
  fist is capable of launching volleys of discharged 
  psychokinetic energy more efficiently, allowing 
  her empowered strikes class feature to remain 
  empowered to allow for full attack actions to be made 
  at range. The range of these attacks increases to 30 
  feet and may be used with the deadly fist’s Flurry 
  of Fists blade skill (and subsequent blade skills that 
  improve it). The soulknife must be at least 6th level in 
  order to select this blade skill.
  Mindflayer: The soulknife with this blade skill may 
  channel her psionic energies into a long, thin mind 
  whip of mental strength that is capable of both flaying 
  body and mind. The whip functions in all respects as 
  whip or scorpion whip (chosen when manifesting a 
  mind blade using this blade skill). While in this form, 
  
  5
  Psionics Augmented
  the soulknife is considered to be proficient with both 
  weapons. Mindflayer is compatible with the Whip 
  Mastery feat (and subsequent feats). The soulknife 
  may expend her psionic focus when making an attack 
  using her psychic strike to cause intense levels of pain 
  with her mind whip. The target must make a Fortitude 
  save (DC 10 + 1/2 soulknife level + Wisdom modifier) 
  or become dazed for one round. The soulknife must 
  be 6th level to select this blade skill.
  Multi-Blade Manifestation: The soulknife who 
  possesses this blade skill is capable of splitting his 
  mind blade further than others of his kind due to 
  having more than two limbs capable of wielding a 
  weapon. Limbs capable of wielding mind blades 
  after the first two can be armed with light weapon 
  versions of her mind blade; just as when using 
  shape mind blade to create multiple mind blades, 
  the enhancement bonus is reduced by one for these 
  blades as well. The soulknife must be 6th level to 
  select this blade skill and must possess three or more 
  hands (or their equivalent) to select this blade skill.
  Power Reserve: The soulknife’s innate psychic 
  essence is stronger than others of her kind, growing 
  more powerful as she advances in level. The power 
  point pool granted by the Wild Talent (or Psionic 
  Talent) feat that the soulknife receives at 1st level 
  increases in size by two points per soulknife level 
  (the soulknife does not gain bonus power points 
  for having a high ability score from this ability). If 
  the soulknife possesses a power pool from another 
  source (such as a manifesting class or the gifted 
  blade archetype), this feature adds to that power pool 
  instead. These points may be used to manifest powers 
  (if any are known) and support other abilities that 
  require use of a power point pool. Once selected, the 
  soulknife must rest for 8 hours every day to gain or 
  recover these power points. This blade skill may only 
  be selected once.
  Psicrystal Affinity: The soulknife gains the Psicrystal 
  Affinity feat with this blade skill, and she may use 
  her soulknife level in place of her manifester level 
  to determine the effectiveness of her psicrystal or to 
  meet requirements or prerequisites for abilities, feats, 
  powers, or item usage (but not for prestige classes) 
  related to her psicrystal.
  Psionic Grapnel: The soulknife’s Psychic Net 
  gains new versatility, gaining the ability to reel 
  her opponent in towards her reach: or she can use 
  this connection to her psychic net to vault herself 
  towards her target instead. This functions as as a psi-
  like ability of the power ectoplasmic grapnel, using 
  the character’s soulknife level as her manifester 
  level. When using this blade skill, the soulknife may 
  substitute her Wisdom score for her Strength score 
  when making CMB checks for this ability. If choosing 
  to launch herself towards her target, she may move 
  along her connection to the target as a free action that 
  does not provoke attacks of opportunity due to how 
  swiftly she moves. The soulknife must be at least 6th 
  level and possess the Psychic Net blade skill in order 
  to select this blade skill.
  Psionic Training: Gain a psionic feat instead of 
  selecting a blade skill. The soulknife must meet all 
  prerequisites of the psionic feat selected. She may not 
  select the feat Extra Blade Skill with this blade skill. 
  This blade skill may be selected multiple times.
  Psychic Net: The soulknife may generate a 
  temporary field of energy in the form of a heavy net 
  of psychic power created from her mind blade. By 
  throwing a mind blade at a target and expending his 
  psionic focus, it rapidly expands into an ectoplasmic 
  construct that envelops the target as if the soulknife 
  had manifested the entangling ectoplasm psionic 
  power (in lieu of causing damage from the thrown 
  weapon). Treat this as a psi-like ability that uses the 
  character’s soulknife level as the effective manifester 
  level of the power and the DC to break free of this 
  net with a Strength check is Wisdom-based. The 
  soulknife must be at least 4th level in order to select 
  this blade skill.
  Psychic Platform: The soulknife produces a disk 
  of solid, barely luminous force beneath her feet on 
  which to stand. As an immediate action, the soulknife 
  expends her psionic focus to generate this psychic 
  construct which acts as a 5-foot circle of force that 
  exists for a number of rounds equal to her Wisdom 
  modifier (minimum of 1) or until the soulknife is 
  no longer standing on it. This platform is either 
  stationary and may float in mid-air or in liquid, or it 
  is subject to gravity as normal (the soulknife chooses 
  upon manifesting the platform) and has a hardness 
  of 5 and 10 hit points. This platform can be elastic 
  (allowing for the soulknife to be treated as if she 
  had a running start for checks made to jump), slick 
  (to allow for sliding down surfaces such as hills or 
  staircases), and/or ‘sticky’, where the soulknife may 
  stick to it at an otherwise impossible angles (such as 
  upside down or at 90 degree or more angles) at her 
  will. Many uses of this platform are subject to GM 
  decision (Acrobatics checks for jumping or balancing, 
  for example). Actions related to the use of this 
  platform gain a competence bonus on checks equal 
  to the soulknife’s enhancement bonus on her mind 
  blade. The soulknife must be at least 6th level and 
  possess the Telekinetic Athletics blade skill in order 
  to select this blade skill.
  
  6
  Psionics Augmented
  Psychic Strike: The soulknife gains the psychic 
  strike class feature. When learned, this skill allows 
  the soulknife to add an additional 1d8 points of 
  damage to an attack with her mind blade, as per the 
  psychic strike class feature. This may be improved by 
  the Powerful Strikes blade skill. The soulknife must 
  not previously possess the psychic strike class feature 
  to select this blade skill. The soulknife must be 4th 
  level to select this blade skill.
  Psychic Toolkit: By concentrating her mind blade 
  down into tiny slivers of hardened thought, the 
  soulknife can create tools with which to perform a 
  variety of tasks that she otherwise would need to 
  use specialized tools for. With this blade skill, the 
  soulknife may manifest her mind blade into different 
  tools (artisans tools, a blanket, a mess kit, a thief’s 
  toolkit, a 10-foot. pole, the form of a 50-foot silk rope 
  with grappling hook, or more with GM discretion) 
  as a move action. These tools add the mind blade’s 
  enhancement bonus as a competence bonus on 
  skill checks when using these tools, and if relevant 
  they possess the standard hardness, hit points, and 
  break DC of items of these types. The soulknife must 
  maintain contact with these tools for them to remain 
  cohesive. Upon reaching 5th level, these tools can be 
  generated as a swift action.
  Psychokinetic Armor: The soulknife may form mind 
  armor as if she possessed the mind armaments class 
  feature (see armored blade soulknife archetype); this 
  only allows her to form mind armor from the mind 
  armaments class feature (weapons must be formed 
  from another ability). She may form the mind armor 
  as a move action and remains until it is dismissed (free 
  action) or until she is knocked unconscious or dead. 
  She uses the mind armaments enhancement bonus 
  from the armored blade archetype to determine 
  the mind armor’s enhancement bonus based on 
  her soulknife level and may select armor special 
  abilities from that archetype. As usual, whenever 
  the soulknife forms multiple items, the enhancement 
  bonus of all items she forms decrease by 1 per item 
  formed after the first. She may also shape the form 
  of her mind armor as if she possessed the shape 
  mind armaments class feature (mind armor only). 
  Unlike the mind armaments class feature of the 
  armored blade, psychokinetic armor is not subject 
  to the benefits of the Improved Enhancement blade 
  skill. This functions otherwise in all ways as the 
  mind armaments class feature for the purposes of 
  prerequisites and requirements. The soulknife must 
  be 4th level to select this blade skill.
  Psychokinetic Blast: The soulknife may cause her 
  psychic strike to explode out from her target into a 
  sudden burst of psychokinetic energy. When making 
  an attack, the soulknife expends her psychic strike to 
  deal her psychic strike damage to her target as well 
  as all adjacent creatures to the target (excluding the 
  soulknife). The soulknife must be 4th level to select 
  this blade skill.
  Psychokinetic Grenade: The soulknife may charge 
  her mind blade (or equivalent ability) with explosive 
  psychokinetic energies. As a standard action, the 
  soulknife uses her throw mind blade class feature 
  (or equivalent ability) against a target creature. 
  This attack must be charged by her psychic strike 
  class feature. Upon successfully hitting the target, 
  the attack explodes with psychokinetic power as 
  if it were a splash weapon against targets within a 
  10-foot-radius zone from the targeted creature. The 
  splash damage is equal to her psychic strike damage 
  plus her mind blade enhancement bonus per psychic 
  strike die. The soulknife may apply the following 
  blade skills to her psychokinetic grenades: Fire Blade, 
  Ice Blade, Lightning Blade, or Thunder Blade. The 
  soulknife must be 6th level to select this blade skill.
  Stealth 
  Armaments: 
  Whenever 
  the 
  soulknife 
  forms mind armor using her mind armaments class 
  feature (or the Psychokinetic Armor blade skill), her 
  mind armor gains the appearance and benefits of a 
  mundane outfit worth 200gp or less. The soulknife 
  must possess the ability to form mind armor to select 
  this blade skill.
  Stunning Blade: By channeling disruptive psionic 
  energies through her mind blade, the soulknife may 
  stun her foes with her psychic strike. When attacking 
  a foe with her mind blade, she may expend her 
  psychic strike and her psionic focus to stun her target. 
  The target must make a Fortitude save (DC 10 + 1/2 
  the soulknife’s class level + the soulknife’s Wisdom 
  modifier) or become stunned for 1 round (until just 
  before your next turn). This blade skill also counts 
  as the Stunning Fist feat for the purposes of fulfilling 
  prerequisites or for effects and abilities that modify 
  or use the feat. The soulknife must be 6th level to 
  select this blade skill.
  Telekinetic Athleticism: The psionic energies of 
  the soulknife’s mind permeate her body, greatly 
  enhancing her athletic prowess. She gains the 
  benefits of the Mental Leap and Speed of Thought 
  psionic feats while she maintains her psionic focus, 
  and may expend her psychic strike’s charge to fuel 
  the secondary abilities of these feats instead of using 
  her psionic focus.
  Telekinetic Blade: (Soulbolt only) The soulbolt learns 
  to manifest her mind bolt as a melee weapon in addition 
  to its myriad of uses as a ranged one. Selection of this 
  blade skill grants the form mind blade and throw 
  mind blade class features. The soulknife is always 
  
  7
  Psionics Augmented
  considered proficient with her mind blade. The mind 
  blade gains the enhancement bonus of the soulknife’s 
  mind bolt and may select its own enhancements (such 
  as keen or flaming) as if it were a separate weapon 
  from her mind bolt. The soulbolt must be at least 4th 
  level to select this blade skill.
  Telekinetic Bolt: The soulknife learns to manifest 
  her mind blade as a variety of ranged weapons as 
  well as the forms her mind blade normally may take. 
  Selection of this blade skill grants the form mind bolt 
  and launch mind bolt class features (see soulbolt 
  archetype). The soulknife is always considered 
  proficient with her mind bolt. The mind bolt gains 
  the enhancement bonus of the soulknife’s mind 
  blade and may select its own enhancements (such as 
  distance or flaming) as if it were a separate weapon 
  from her mind blade. The soulknife may now also 
  take soul bolt specific blade skills. This cannot be 
  taken if you possess the form mind bolt class feature 
  previously. The soulknife must be at least 4th level to 
  select this blade skill.
  Telekinetic Edge: The soulknife’s mind blade can be 
  honed to such a sharp edge that it can pass through a 
  foe’s defenses and strike at the softer and more vital 
  bits inside. While psionically focused, the soulknife 
  may expend her psychic strike charge as a free action 
  to ignore a target’s damage reduction or an object’s 
  hardness until her next turn instead of inflicting 
  additional damage. The soulknife must be at least 4th 
  level to select this blade skill.
  Telepathic Gift: The psychic potential within the 
  soulknife opens up telepathic pathways in her mind, 
  allowing her to reach out and connect to the minds of 
  others. She gains telepathy out to a range of 200 feet 
  and can communicate with any creature, regardless 
  of language, so long as they have an Intelligence of 1 
  or higher. The range of her telepathy increases by 10 
  feet for every two soulknife levels after. Additionally, 
  as long as she maintains psionic focus, she can detect 
  other creatures within 30 feet using telepathy to 
  communicate, although she cannot determine the 
  content of the communication. The soulknife must be 
  at least 6th level to select this blade skill.
  Vampiric Blade: The soulknife with knowledge of 
  this art has learned that staying power is sometimes 
  more important than a faster kill. Armed with this 
  skill, the psychic strike of the soulknife’s mind blade 
  is capable of being a life-draining conduit to restore 
  the vital energy of the wielder. When the soulknife 
  expends her psychic strike ability on an attack against 
  a living, corporeal creature she may choose to inflict 
  only 1/2 her psychic strike damage and heal an equal 
  amount of hit points. 
  Archetypes
  In this section, we’ll explore new options for 
  soulknives who grow up in different traditions or 
  training methods, or ones that find their psionic 
  abilities develop in a divergent way than more 
  traditional soulknives do.
  Augmented Blade
  Most soulknives rely on the idealized weapon-form 
  that is created by their concentrated will and effort. 
  Some soulknives, however, are unable to physically 
  manifest a solid-thought weapon into existence 
  and use this for war because they prefer to rely on 
  physical weapons. These soulknives introduce a 
  psicrystal to their combat method to utilize their arts. 
  By focusing this weapon-manifesting energy into 
  their psicrystal, they can cause it to bind to a weapon 
  and augment its abilities in combat just like more 
  traditional soulknives.
  Weapon and Armor Proficiencies: The augmented 
  blade is proficient with all simple and martial 
  weapons and with all armor (heavy, medium, and 
  light) and with all shields (except tower shields). This 
  replaces the soulknife’s normal weapon and armor 
  proficiencies.
  Augmented 
  Bladeworks: 
  At 
  1st 
  level, 
  the 
  augmented blade may select a bonus feat from the 
  following list: Point Blank Shot, Power Attack, Two-
  Weapon Fighting, or Weapon Focus. If the augmented 
  blade chooses feats that select specific weapon types 
  (such as Improved Critical, Weapon Focus, or Weapon 
  Specialization), she may select ‘mind blade’ and gain 
  the benefits of that feat regardless of what type of 
  weapon she is currently augmenting. This ability 
  replaces the bonus feat gained at 1st level.
  Psicrystal Affinity: At 1st level, the augmented 
  blade gains the Psicrystal Affinity blade skill. This 
  replaces the throw mind blade class feature.
  Psicrystal Augment: At 1st level, the augmented 
  blade learns how to attach her psicrystal to a weapon 
  and cause it to bond to the item as a move action 
  (reclaiming the psicrystal is a free action). Some 
  weapons become covered in a thin sheen of crystal, 
  for other augmented blades the entire weapon 
  becomes psychic energy - the result is the same 
  regardless of the cosmetic appearance. Once bonded, 
  this psicrystal augmentation allows for the bonded 
  weapon to be used with blade skills and is treated 
  as a masterwork item when augmented. Weapons 
  created through temporary means (such as the call 
  weaponry power, or the flame blade spell) may not be 
  bonded with the augmented blade’s psicrystal due to 
  their ephemeral nature.
  
  8
  Psionics Augmented
  If the augmented blade is ever separated from her 
  weapon (or an item augmented by her psicrystal), the 
  psicrystal stays with that object(s) as long as the item 
  stays within range of the augmented blade and his 
  telepathic link (one mile) with the psicrystal. At any 
  time, the augmented blade can cause the psicrystal to 
  abandon them item as a free action within that range 
  and command her psicrystal as normal.
  Starting at 3rd level, the bonded weapon gains a 
  cumulative +1 enhancement bonus that increases 
  every odd level thereafter that they may spend on 
  an actual enhancement bonus or on weapon special 
  abilities. An augmented blade’s level determines 
  her maximum enhancement bonus (see Table: 
  The Soulknife as per the enhanced mind blade 
  class feature for melee weapons or see Table: The 
  Soulbolt as per the enhanced soul bolt class feature 
  for ranged weapons). The augmented blade may 
  (and must, when her total enhancement is higher 
  than her maximum bonus) apply any special ability 
  from Table: Weapon Special Abilities instead of 
  an enhancement bonus, as long as she meets the 
  level requirements. This overrides any magical or 
  psionic enhancements that may already be on this 
  weapon, but the weapon retains any material or 
  masterwork bonuses it may have. An augmented 
  blade can choose any combination of weapon special 
  abilities and/or enhancement bonus for attack and 
  damage rolls before assigning any special abilities 
  each time that the augmented blade uses this ability. 
  This replaces the Form Mind Blade and Enhanced 
  Mind Blade class features, but counts as Form Mind 
  Blade and Enhanced Mind Blade for prerequisites or 
  requirements.
  Blade Skills: In addition to the blade skills accessible 
  by a normal soulknife, an augmented blade may 
  choose from the following list when he selects a blade 
  skill. This ability does not cause the augmented blade 
  archetype to be incompatible with other archetypes 
  that alter the blade skills class feature.
  Augmented Armor: By placing his psicrystal to 
  his armor, he may enhance his armor as he would 
  enhance a weapon when using his psicrystal. See 
  mind armaments class feature of the armored blade 
  archetype in Ultimate Psionics to see the list of 
  available armor special qualities that can be added 
  to a suit of armor.
  Augmented Item: By attaching his psicrystal to a 
  tool or item when making a Craft or Profession skill 
  check, or when using an item to aid in Acrobatics, 
  Climb, or Swim checks, the augmented blade gains a 
  competence bonus on these checks equal to his mind 
  blade enhancement bonus.
  Augmented Psyche: By attaching his psicrystal to 
  a headband or eye-slot item the augmented blade 
  gains a competence bonus equal to his mind blade’s 
  enhancement bonus on any Appraise, Autohypnosis, 
  Knowledge, Perception, Sense Motive or Spellcraft 
  skill checks.
  Augmented Shield: By placing his psicrystal to his 
  shield, he may enhance his shield as he would enhance 
  a weapon when using his psicrystal. See form mind 
  shield class feature of the shield blade archetype in 
  Ultimate Psionics to see the list of available shield 
  special qualities that can be added to a shield.
  Improved Psicrystal Augment: Magical or psionically 
  enchanted weapons that possess special abilities 
  that are not normally on the soulknife’s enhanced 
  mind blade list (such as bane) are temporarily added 
  to that list for use by the augmented blade when 
  using his psicrystal augment class feature, and the 
  enhancement bonus applied to the weapon by that 
  class feature increases by +1. The augmented blade 
  must be at least 4th level to select this blade skill.
  Psicrystal Power Source: As a move action, the 
  augmented blade can attach his psicrystal to a magic 
  item that uses the spell trigger (e.g. wands, staffs) 
  or power trigger (e.g. dorjes, psicrowns) activation 
  methods, allowing him to add his Wisdom Modifier 
  to Use Magic Device checks with that item in place 
  of his Charisma modifier (if higher). When using that 
  item to produce a spell or power effect, in place of 
  expending a charge or power points from that item, 
  he may choose to spend a number of his own power 
  points equal to double the effect’s spell or power 
  level (e.g. using a wand of fireball, a 3rd-level spell, 
  would require 6pp); if he does so, then he may use 
  his class level in place of the effect’s normal caster 
  level or manifester level, and may calculate its saving 
  throw DCs using his Wisdom modifier instead of the 
  minimum modifier needed to cast a spell or power 
  of that level. If manifesting a psionic power from the 
  item, then he may expend additional power points 
  to augment that power as normal. In the case of a 
  spell from a staff which normally requires multiple 
  charges to use, this ability reduces the number of 
  charges required to cast that spell by one - this 
  reduction does not stack with itself.
  Split Crystal: You may split off portions of your 
  crystal to perform multiple augmentations on items. 
  When you split your psicrystal in this fashion, small 
  child-crystals are birthed onto a piece of a equipment 
  when using augmentation abilities that fuse to the 
  item, and may be reclaimed by touching the psicrystal 
  to these child-crystals as a free action. When the 
  crystal is split, its overall enhancement bonus is 
  
  9
  Psionics Augmented
  reduced by 1 for each item enhanced. This may be 
  applied to a second weapon if the character wishes to 
  fight with two weapons, or as a prerequisite for other 
  blade skills specifically tailored to the augmented 
  blade’s skill set (such as augmenting a shield or a 
  piece of armor). The augmented blade must be at 
  least 4th level to select this blade skill.
  The augmented blade is unable to use the following 
  blade skills: Alter Blade, Bladestorm, Bladewind, 
  Deceptive Blade, Discipline Blade Shapes, Dual Imbue, 
  Emulate Melee Weapon, Emulate Ranged Weapon, 
  Enhanced Range, Full Enhancement, Improved 
  Armor, Mind Daggers, Mindflayer, Psychic Toolkit, 
  Psychic Net, Psychokinetic Armor, Telekinetic Blade, 
  Telekinetic Bolt, and Twin Strike. Alternately, the 
  augmented blade may select a bonus combat feat in 
  place of a blade skill. 
  This alters the blade skills class feature.
  Fast Augmentation: At 5th level, the augmented 
  blade can augment an item in her possession with 
  her psicrystal as a free action once per round. This 
  replaces the quick draw class feature.
  Weapon Training (Ex): At 6th level, the augmented 
  blade gains weapon training, as the fighter ability, 
  adding an additional weapon group every six levels 
  after 6th (to a maximum of three groups at 18th level) 
  and increasing the bonus on attack and damage rolls 
  for weapon groups chosen by +1. This ability replaces 
  the blade skill normally gained at 6th.
  Fighter Training (Ex): At 7th level, the augmented 
  blade counts her soulknife level –3 as her fighter level 
  for the purpose of qualifying for feats (if she had 
  levels in fighter; these levels stack).
  Brutality Blade 
  Soulknives find a variety of ways to train to bring 
  out their signature weapon, the mind blade. Some 
  must calm their minds, some visualize the weapon, 
  and others recall a moment in time where they most 
  wished they had the blade. Brutality blades conjure 
  forth rage and hatred as their triggers for their 
  weapons, and this reflects in their blade skills and the 
  very nature of how they influence their blade - and 
  how it influences them in return.
  Soul of Wrath (Ex): A brutality blade uses his 
  Charisma instead of his Wisdom for any soulknife 
  ability he gains, such as blade skills that rely on 
  Wisdom for determining save DC. He also uses his 
  Charisma instead of his Wisdom for abilities gained 
  from prestige classes that advance his mind blade.
  Manifest Rage Blade (Su): At 1st level, the 
  brutality blade can let his anger and hatred rise to 
  the surface in a wild flood of psychic energies that 
  alter his mind blade, changing it into a rage blade. 
  While the rage blade is manifested, a brutality blade 
  gains phenomenal psionic empowerment to his mind 
  blade, but may harm himself by the reckless use of 
  his power (see psychic enervation, below).
  A brutality blade can choose to manifest his rage 
  blade whenever he forms his mind blade or he may 
  empower his already formed mind blade with this 
  incredible wrath. A rage blade is always a single 
  weapon and is never split like a normal mind blade 
  can be - the brutality blade needs to keep his focus 
  (if the brutality blade has used his form mind blade 
  class feature to form two mind blades, he releases 
  one of these to focus his power into the remaining 
  mind blade). Rage blades may not be thrown and 
  cannot be disarmed as the weapon is almost fused 
  with the brutality blade’s body. When he manifests 
  his rage blade, he increases the mind blade’s 
  enhancement bonus by +1 (even if the mind blade 
  normally does not have an enhancement bonus). 
  The enhancement bonus boost gives him the ability 
  to add special weapon properties (such as flaming or 
  keen), or push the enhancement bonus of the weapon 
  beyond its normal maximum from the enhanced 
  Metaforge - Augmented Blades, Crystal Warriors, and what happened to my Psicrystal? 
  This may come up where a player wants to combine these two psicrystal using classes together and move 
  towards metaforge potentially. The question arises - what happens to my psicrystal? How can I do both? 
  The Split Psicrystal blade skill is what can alleviate this, allowing the character to effectively have two 
  psicrystals at once for the purposes of augmenting his weapon as a soulknife and his armor as an aegis. 
  When performing this type of augmentation through both aegis and soulknife, the normal reduction of the 
  overall enhancement bonus is ignored because the character is using two separate class features. As both 
  classes gain Psicrystal Affinity at 1st level, the augmented blade/crystal warrior may add her levels in both 
  soulknife and aegis together (including metaforge) to determine the abilities of the psicrystal.
  
  10
  Psionics Augmented
  mind blade class feature. For example, a 7th level 
  brutality blade (+2) with a normally +1 keen mind 
  blade using this ability on his mind blade would be 
  able to add +2 to his enhancement mind blade class 
  feature (increasing the mind blade’s enhancement 
  bonus from +2 to +4), allowing him to increase the 
  enhancement bonus to hit by +1 and adding flaming 
  to make it a +2 keen flaming mind blade. Whenever 
  the rage blade is manifested, the brutality blade may 
  freely reconfigure the blade’s enhancements as if 
  they had used the Improved Fluid Form blade skill 
  (without suffering the penalties of using this blade 
  skill), and when the rage blade is dismissed it returns 
  to its usual form. If the brutality blade has the ability 
  to manifest a mind shield or mind armor, the rage 
  blade’s enhancement bonus increases do not affect 
  their enhancement bonuses, and the formation of 
  multiple items reduces each item’s enhancement 
  bonus by 1.
  At 7th level, a brutality blade increases this 
  enhancement bonus to his mind blade by two instead 
  of one. At 13th level, he increases this enhancement 
  bonus to his mind blade by three. These bonuses to 
  the enhancement bonus of the rage blade equal a 
  total bonus of +10 (not to exceed the +5 enhancement 
  bonus maximum for attack and damage rolls). The 
  brutality blade’s rage blade always is enhanced for 
  the maximum amount possible, for unleashing such 
  rage and hate in this fashion does not lend itself to 
  using self-control.
  The brutality blade can manifest his rage blade 
  for a number of rounds equal to 4 + his Constitution 
  modifier. At each level after 1st, he can maintain 
  his rage blade for 2 additional rounds. Temporary 
  increases to Constitution, such as those gained 
  from powers like animal affinity or spells like bear’s 
  endurance, do not increase the total number of 
  rounds that a brutality blade can maintain his rage 
  blade per day. Once a brutality blade dismisses his 
  rage blade, he loses psionic focus and is fatigued 
  for 1d4+1 rounds and may not regain psionic focus 
  during this time. A brutality blade can manifest his 
  rage blade as a free action as part of manifesting his 
  mind blade normally. The total number of rounds 
  per day is renewed after resting for 8 hours, although 
  these hours do not need to be consecutive.
  This replaces the throw mind blade class feature 
  and the bonus feat gained at 1st level.
  Psychic Enervation (Ex): Pushing oneself by 
  manifesting a rage blade is dangerous to one’s mind 
  and body. Immediately following the manifesting of 
  the rage blade, a brutality blade may be overcome 
  by the strain of her effort, causing him to take 2 
  hit points of damage per brutality blade level. The 
  chance of suffering psychic enervation is 10%. 
  This ability functions identically to the wilder’s 
  psychic enervation class feature and qualifies for 
  prerequisites and requirements using this ability.
  Enhanced Mind Blade:The brutality blade’s mind 
  blade is improved like a standard soulknife’s mind 
  blade, including if the brutality blade creates two mind 
  blades, except the enhancement bonus increases at a 
  reduced rate, rather than every odd level, as indicated 
  on Table: Brutality Blade Progression. 
  This replaces the Enhanced Mind Blade class 
  feature, but counts as Enhanced Mind Blade for 
  prerequisites or requirements.
  Wrath Augments: Starting at at 2nd level, a 
  brutality blade may take a special, rarified form of 
  blade skill they refer to as wrath augments. These 
  abilities function as blade skills, may be selected by 
  brutality blades when he would otherwise select a 
  blade skill. This ability does not cause the brutality 
  Table: bruTaliTy blade Progression
  Weapon 
  Special Ability 
  Enhancement Bonus 
  Value 
  1st
  —
  2nd
  —
  3rd
  +1
  4th
  +1
  5th
  +1
  6th
  +2
  7th
  +2
  8th
  +3
  9th
  +3
  10th
  +3
  11th
  +4
  12th
  +4
  13th
  +5
  14th
  +5
  15th
  +5
  16th
  +6
  17th
  +6
  18th
  +7
  19th
  +7
  20th
  +7
  Crystalline Focus Items and Rage Blades - When using an item like a crystal hilt with a manifested rage 
  blade, crystalline focus items normally limit the maximum enhancement bonus to attack and damage rolls 
  to +5. Rage blades may surpass this limit and increase this limit by the enhancement bonus of the crystalline 
  focus. For example - a +3 crystal hilt would have a maximum enhancement bonus of +8; up to +5 from the 
  enhanced mind blade class feature and then up to an additional +3 from the crystal hilt itself.
  
  11
  Psionics Augmented
  blade archetype to be incompatible with other 
  archetypes that alter the blade skills class feature.
  Blade Geyser: While manifesting a rage blade, the 
  brutality blade may expend his psionic focus as a full 
  round action and drive his blade into the ground at 
  his feet, causing the blade to split beneath him and 
  erupt into circle of blades around him. This blade 
  skill functions as per the Whirlwind Attack feat.The 
  brutality blade must be at least 4th level to select this 
  blade skill.
  Body of Rage: While manifesting a rage blade, the 
  brutality blade with this wrath augment subsumes 
  his rage blade as a swift action and grows in size as 
  if he had used the expansion psionic power (using 
  his class level as his manifester level to determine its 
  effects). While in this form, his hands radiate raging 
  psychic energy in the form of crude claws or knives. 
  These claws are treated as light weapon forms of his 
  mind blade except that they count as both natural 
  and manufactured weapons. Bloody ectoplasm also 
  forms blades on his body, which count as armor spikes. 
  The rage blade takes a -1 to its overall enhancement 
  bonus while manifested this way, but his both of his 
  rage blades and his armor spikes share the same 
  enhancement bonuses and weapon properties. This 
  infusion of wrathful power is maintained as long as 
  the rage blade is manifested. The brutality blade must 
  be at least 10th level to select this blade skill.
  Destroyer’s Will: While under the benefits of 
  a raging surge, the brutality blade channels his 
  boundless anger to shrug off magics and afflictions 
  alike. The brutality blade may expend his psionic 
  focus to reroll a failed Fortitude or Will saving throw 
  as an immediate action.The brutality blade must be 
  at least 4th level to select this blade skill.
  Fountain of Blood: With this wrath augment, the 
  brutality blade’s rage blade inflicts bleeding wounds 
  when he activates his psychic strike or upon making 
  a successful critical hit on a target creature. The 
  target suffers 1d4 points of bleed damage for each 
  psychic strike die the brutality blade possesses. This 
  target creature bleeds each round until the wound is 
  bandaged properly (DC 15 Heal check) or until magical 
  healing (such as a cure spell) has been applied. The 
  target can be subject to multiple bleeding wounds. 
  The brutality blade must be 6th level to select this 
  blade skill.
  Hand of Hatred: The brutality blade’s wrath can be 
  infectious, spreading to his allies and inspiring them to 
  acts of rage. While in a raging surge, the brutality blade 
  may expend his psionic focus as a swift action and share 
  his raging euphoria bonuses with allies within 30 feet 
  of his position while his rage blade is manifested. The 
  brutality blade must possess the raging euphoria wrath 
  augment to select this wrath augment.
  Raging Euphoria: The brutality blade is capable 
  of churning forth great anger and turmoil when 
  his rage blade has manifested. While his rage blade 
  is manifested, the brutality blade’s innate psionic 
  energies empower his physical form with surging 
  forces. This surge of rage and anger provides a +1 
  morale bonus to his attack and damage rolls. This 
  bonus improves by +1 at 14th level and again at 20th 
  level. These bonuses persist while the rage blade is 
  manifested and end when the rage blade is dismissed. 
  The brutality blade must be 8th level to select this 
  blade skill.
  Rend the Body: While under the benefits of a raging 
  surge, the brutality blade with this wrath augment 
  may unleash furious blows upon his target. When 
  attacking a foe and unleashing his psychic strike 
  ability upon them, he may expend his psionic focus to 
  make a second attack at the same attack bonus upon 
  the target.
  Raging Surge (Su): At 4th level, the brutality 
  blade channels his emotions into a physical boost of 
  energy that strengthens his body. A brutality blade 
  can invoke a raging surge while manifesting his rage 
  blade, and this surge is maintained while the rage 
  blade is manifested. The brutality blade gains a +4 
  morale bonus to his Strength after invoking a raging 
  surge. At 8th level, the brutality blade also gains 
  a +2 morale bonus to Constitution during a raging 
  surge. At 12th level, the morale bonus to Constitution 
  increases by +2. At 16th level, the morale bonus to 
  Strength increases to +6. At 20th level, the morale 
  bonus to Constitution increases to +6. Hit points 
  gained by increasing his Constitution score through a 
  raging surge are lost first.
  Invoking a raging surge when manifesting his rage 
  blade increases the risk of psychic enervation from 
  10% to 20%. This replaces the blade skills gained at 
  4th level and 12th level.
  Instantaneous Wrath (Su): At 5th level, the 
  brutality blade may manifest his mind blade as a free 
  action if he manifests it as a rage blade. This replaces 
  the quick draw class feature.
  Wrath Perfected: At 20th level, a brutality blade 
  reaches the pinnacle of his wrath and his connection 
  to his unending rage is so strong that it cannot be 
  quenched. He no longer requires a Will save to 
  maintain his mind blade in a null psionics field so 
  long as his rage blade is manifested and it retains all 
  enhancement bonus and special abilities. Additionally, 
  the brutality blade’s hatred is so perfect with its purity 
  that he no longer suffers a risk of psychic enervation 
  when manifesting his rage blade. This replaces the 
  
  12
  Psionics Augmented
  mind blade mastery class feature.
  Psychic Armory
  Most soulknives work on perfecting one blade, 
  their idealized blade, that forms the core of what they 
  do with their psychic abilities. Some however, either 
  cannot settle on a singular blade or otherwise cannot 
  gain the proper focus to forge the image of an ideal 
  mind blade. These soulknives, known as psychic 
  armories, generate multiple quasi-real mind blades 
  that swarm around them. This swarm form of mind 
  blades however, does lend itself towards being both 
  weapon and shield for psychic armory soulknife and 
  many new options for battle are born from it.
  Form Panoply of Blades: The psychic armory 
  forms a myriad of blades around her body to 
  encircle her loosely, orbiting over and around her in 
  shiftless patterns. These weapons are of all manner 
  of shapes, large and small, and they glimmer in and 
  out existence as used or if ignored for too long. These 
  weapons are the psychic armory’s mind blades, and 
  while cosmetically they can look however they are 
  imagined, they all function the same based on their 
  weapon type. The psychic armory forms a number of 
  weapons equal to 1 + her Wisdom modifier (minimum 
  of 1) of light and one handed mind blades as a 
  move action. At 2nd level, she adds 1 + her Wisdom 
  modifier two-handed mind blades to her panoply 
  of blades. These weapons are quasi-real and may 
  not be used to attack directly in melee. Instead, the 
  psychic armory directs them telekinetically, hurling 
  them with the use of her psychokinetic throw ability. 
  Once thrown or used to attack, the weapon dissipates 
  after coming into contact with a creature or object. 
  The panoply of blades replenishes at the start of the 
  psychic armory’s next turn. These mind blades form 
  around the psychic armory and occupy her space.
  These weapons threaten adjacent creatures, and 
  the psychic armory may make attacks of opportunity 
  as a ranged attack against targets within 5 feet should 
  an attack be provoked. Ranged attacks made within 
  melee reach of an enemy when using her panoply 
  of blades never provoke attacks of opportunity. The 
  concentration required to manifest the panoply of 
  blades means the psychic armory cannot use other 
  weapons, natural attacks or off-hand attacks while 
  using Psychokinetic Throw but she may use a shield 
  to defend herself.
  Regardless of the weapon forms a psychic armory 
  has chosen, her panoply of blades does not have a 
  set damage type per weapon type. When shaping 
  her panoply of blades and assigning abilities to it, 
  the psychic armory chooses whether the weapon 
  type (light, one-handed, or two-handed) will deal 
  bludgeoning, piercing, or slashing damage. The 
  psychic armory may change the damage type of an 
  existing weapon group (light, one handed or two 
  handed) in her panoply of blades, or may summon a 
  new panoply of blades with different damage types, as 
  a full-round action. Otherwise, the panoply of blades 
  retains the last damage type configuration chosen 
  every time it is summoned. If the psychic armory 
  chooses to reshape the weapons within her panoply, 
  it requires a full-round action to do so per weapon 
  type she chooses to reshape. She may also re-assign 
  the type of damage dealt as part of reshaping her 
  panoply of blades if she so chooses. A psychic armory 
  can reassign the special ability or abilities she has 
  added to her panoply of blades from her enhanced 
  armory class feature (see below). To do so, she must 
  
  13
  Psionics Augmented
  first spend 8 hours in concentration. These cannot be 
  the normal 8 hours used for rest, even if the psychic 
  armory does not require sleep. After that period, the 
  panoply of blades materializes with the new ability 
  or abilities selected by the psychic armory.
  In all other respects, the panoply of blades functions 
  as a the form mind blade class feature, and subject 
  to anything that would affect a mind blade (except 
  crystal hilts.) When using the psychic strike class 
  feature, the psychic armory may charge a number 
  of weapons from her panoply of blades of her choice. 
  The panoply of blades may take enhancements as 
  if it were both a melee and a ranged weapon. This 
  replaces the shape mind blade and form mind blade 
  class features but counts as these class features for 
  prerequisites or requirements.
  Psychokinetic Throw: Unlike a normal soulknife, 
  the psychic armory never need touch her blades 
  before psychokinetically hurling them at a target 
  and may make iterative attacks as her base attack 
  bonus allows. As the attack is directed mentally, the 
  psychic armory makes the ranged attack using her 
  Wisdom modifier instead of her Dexterity modifier to 
  determine her ranged attack bonus with her panoply 
  of blades. She adds her Wisdom modifier to damage in 
  place of her Strength. Due to the purely mental nature 
  of how these attacks are made, the psychic armory 
  cannot use Psychokinetic Throw to make off-hand 
  attacks (such as when fighting with two weapons). 
  Feats that modify ranged attacks specifically (such 
  as Deadly Aim and Rapid Shot) function normally for 
  use with the psychic armory’s panoply of blades.
  The range and damage of this attack depends on 
  what weapon type is used (light weapons have a 
  range increment of 20 feet and one-handed weapons 
  have a range increment of 15 feet). At 2nd level, the 
  psychic armor gains the Two-Handed Throw blade 
  skill for use with this class feature, allowing the 
  psychic armory to use psychokinetic throw ability 
  with two-handed members of her panoply of blades 
  with a range increment of 10 feet. A psychic armory’s 
  panoply of blades has a maximum range of five range 
  increments. This replaces the throw mind blade 
  class feature but counts as throw mind blade for 
  prerequisites or requirements. 
  Psychokinetic Combat: The psychic armory gains 
  the benefits of the Point Blank Shot and Precise Shot 
  feats when using her panoply of blades. This class 
  feature counts as those feats for the purposes of 
  requirements and prerequisites. This replaces the 
  bonus feat gained at 1st level.
  Blade Skills: At 2nd level, the psychic armory may 
  select blade skills as would a normal soulknife. The 
  following blade skills are not available to a psychic 
  armory: Alter Blade, Deceptive Blade, Discipline 
  Blade Shapes, Emulate Melee Weapon, Emulate 
  Ranged Weapon, Enhanced Range, Focused Offense, 
  Interrupting Throw, Mindflayer, Telekinetic Blade, 
  and Telekinetic Bolt. Fluid Form and Improved Fluid 
  Form adjust the functions of the panoply of blades as 
  it would with a normal mind blade. Shields formed 
  from the psychic armory are in the panoply but 
  operate normally, defending the player (these shields 
  do not occupy the character’s hands). If the Mind 
  Daggers blade skill is selected, these are added to her 
  panoply of blades and she summons 1 + her Wisdom 
  modifier in floating daggers within her panoply.
  Armory Tactics: A psychic armory gains a number 
  of unique blade skills available to her use with her 
  panoply of blades, that may be selected any time the 
  psychic armory would get a blade skill. This ability 
  does not cause the psychic armory archetype to be 
  incompatible with other archetypes that alter the 
  blade skills class feature.
  Distill Panoply: As a move action, the psychic armory 
  may gather one of her mind blades from the panoply 
  and briefly focus it into a more traditional mind blade 
  (if the psychic armory possesses the Quick Draw feat 
  or the Swift Panoply class feature, she may gather a 
  weapon as a swift action instead if she chooses). The 
  psychic armory may grab a single light, one-handed 
  or two-handed weapon, or a pair of light weapons; 
  this weapon gains the benefits of the enhanced 
  armory class feature and may be used in melee 
  combat (the psychic armory may retain her ability 
  to add her Wisdom modifier to attack and damage 
  rolls, or may use her Strength score if she prefers to). 
  A weapon gathered by this ability may be used with 
  feats or special abilities that may be used with melee 
  weapons of that type. This weapon stays manifest for 
  1 + the psychic armory’s Wisdom modifier rounds 
  (minimum of 2 rounds). If the character possesses 
  the Mind Daggers blade skill, a pair of mind daggers 
  may be distilled from her panoply for use in melee. If 
  the psychic armory possesses a crystal hilt, she may 
  use her distilled panoply with this item (crystal iouns 
  will continue to lend their bonus to distilled weapons 
  but cannot be combined with other crystalline focus 
  items).
  Hungry Blades: The psychic armory’s panoply of 
  blades threatened area increases. Her blades may 
  now threaten squares up to an additional +5 feet 
  away.
  Increased Range: The psychic armory gains 
  incredible range from his panoply’s attacks. Light 
  
  14
  Psionics Augmented
  weapons increase their range to 100 feet, one-handed 
  weapons increase their range to 60 feet, and two-
  handed weapons increase their range to 30 feet. If 
  the character possesses the Mind Daggers blade skill, 
  their range increases to 200 feet.
  Panoply Barrage: The psychic armory is capable 
  of directing her panoply of blades while wielding a 
  member of it in melee combat. When making a full 
  attack, she may expend her psionic focus and make 
  the same number of ranged attacks with her panoply 
  as she does with her mind blade in melee combat 
  (Example, if the psychic armory possesses a base 
  attack bonus of +12, she can make up to three attacks 
  with her mind blade in melee and up to three ranged 
  attacks with her panoply of blades). All attacks made 
  this round suffer a -2 penalty to attack rolls due to 
  her divided focus. This blade skill takes a lot out of 
  the mental faculties of the psychic armory, and she 
  may only utilize this blade skill a number of times 
  per day equal to her Wisdom modifier (minimum 
  of 1). If used with the Improved Psychic Strike feat, 
  the psychic armory must decide if it will affect the 
  ranged attacks or the melee attacks made with her 
  mind blade (never both). The psychic armory must 
  be at least 14th level and possess the Distill Panoply 
  armory tactic to select this armory tactic.
  Panoply Counter: With lightning reaction time, the 
  psychic armory is capable of bringing her panoply of 
  blades into positions to defend her from attacks. As 
  an immediate action, the psychic armory may expend 
  her psionic focus to oppose her opponent’s attack roll 
  against her with panoply of blades. She makes an 
  attack roll at her full base attack bonus to do to this 
  as if she were making an attack with the panoply, and 
  if the result is equal to or higher than the attacker’s 
  result, the attack is negated by the panoply blocking 
  the attack. This can be used on melee or ranged 
  attacks, and/or spells and powers with touch or 
  ranged attacks equally.
  Panoply Drive: The psychic armory directs her 
  panoply into a teeming barrage of cutting shards of 
  psychic fury. She expends her psionic focus and as a 
  standard action, she directs her weapons to become 
  a 60-foot line of cutting blades that inflicts 1d6 points 
  of slashing and piercing damage per psychic armory 
  level, plus the enhancement bonus of the psychic 
  armory’s panoply of blades to all targets along its 
  path. A successful Reflex save (DC 10 + 1/2 the psychic 
  armory’s class level + the psychic armory’s Wisdom 
  modifier) halves this damage. This attack is subject 
  to damage reduction as normal. This uses all of her 
  blades for the round and they return to her panoply 
  the following round. If the psychic armory possessed 
  an energy-based blade skill (such as Fire Blade), the 
  psychic armory may choose to deal 1/2 this damage 
  as energy damage of the same type as the energy-
  based blade skill of her choice.
  Panoply Eruption: As a full round action, a psychic 
  armory expends her psionic focus and spreads out 
  her panoply of blades in a wide radius of bladed 
  shards around herself (10 feet + 5 feet per four 
  psychic armory levels), quivering with aggressive 
  intent, ready to attack. Creatures that walk in this 
  area treat it as difficult terrain, and the psychic 
  armory may make attacks of opportunity as if she 
  threatened every square in the burst. While in effect, 
  she may make a number of additional attacks of 
  opportunity equal to her Wisdom modifier. This uses 
  all of her blades for the round and her panoply is 
  refreshed the following round, ending this effect. If 
  the psychic armory possessed an energy-base blade 
  skill (such as Fire Blade), she may choose to deal half 
  of the damage from attacks of opportunity made with 
  this skill as energy damage of the same type as the 
  energy based blade skill of her choice.
  Psychic Fortress: The psychic armory is capable 
  of driving her panoply of blades into the form of a 
  temporary wall that can be used as cover and grants 
  concealment, or total concealment if the character 
  is completely sheltered behind the barrier using 
  the total defense action. As a standard action, she 
  expends her psionic focus and hardens her blades 
  into a temporary shelter, forming a wall 10 feet long 
  and 5 feet tall, with a hardness of 10 and 30 hit points. 
  Soulknives, High Psionics Campaigns, and You: Depending on the type of campaign world you play in, 
  if the GM would call it a ‘high psionics campaign’, it would be within reason to allow soulknives to add the 
  manifesting and power progression of the Gifted Blade archetype to all soulknives by default, for a more 
  ‘psionic’ soulknife. This gives the soulknife more of a competitive edge in a world where manifesting and/or 
  magic is highly dominant without compromising the combat abilities of the class. The Gifted Blade archetype 
  in return adds some additional flexibility as well as in and out of combat versatility to the soulknife that lets 
  it stand as both a combative and psionic equal to classes like the psychic warrior or marksman. In games 
  with higher levels of expertise, powerful classes and abilities, or just generally better toys available to people, 
  it would be considered prudent to add the Gifted Blade archetype’s powers to the soulknife to keep them 
  competitive.
  
  15
  Psionics Augmented
  This depletes her entire panoply, and she may form 
  her panoply of blades again on her next turn. The 
  hardness and hit points of the wall is improved by the 
  panoply’s enhancement bonus. The wall lasts for a 
  number of rounds equal to 3 + her Wisdom modifier.
  Swirling Panoply: The psychic armory may set 
  her panoply of blades spinning and may expend her 
  psionic focus to cause them to explode out around 
  her or at a designated point within medium range 
  (100 feet + 10 feet per psychic armory level) as a 
  standard action. This effect creates a 20-foot-radius 
  explosion of cutting blades that inflicts 1d6 points of 
  slashing and piercing damage per psychic armory 
  level, plus the enhancement bonus of the psychic 
  armory’s panoply of blades to all targets within the 
  blast radius. A successful Reflex save (DC 10 + 1/2 the 
  psychic armory’s class level + the psychic armory’s 
  Wisdom modifier) will halve this damage. This attack 
  is subject to damage reduction as normal. This uses 
  all of her blades for the round and they return to her 
  panoply the following round. If the psychic armory 
  possesses an energy-based blade skill (such as Fire 
  Blade), she may choose to have her swirling panoply 
  deal half its damage as energy damage of the same 
  type as the energy based blade skill of her choice.
  Enhanced Armory: At 3rd level, the psychic 
  armory’s panoply of blades are improved like a 
  standard soulknife’s mind blade. The enhancement 
  bonus is set per weapon type. Example: An 11th level 
  psychic armory with a +5 enhancement bonus could 
  have her light weapons be +3 keen flaming mind 
  blades, her one-handed weapons could be +2 keen 
  impact mind blades, and her two-handed weapons 
  could be +3 icy burst mind blades. The blade skills 
  Fluid Form and Improved Fluid form may be used 
  to change one or all of types of mind blades in the 
  psychic armory.
  This modifies the Enhanced Mind Blade class 
  feature, but counts as Enhanced Mind Blade for 
  prerequisites or requirements (see blade skills above 
  for restrictions). 
  Swift Panoply: At 5th level, the psychic armory 
  may conjure her panoply of blades as a swift action. 
  This functions otherwise identically to the quick 
  draw class feature, and counts as quick draw for 
  prerequisites or requirements.
  Mastery of the Armory: At 20th level, the psychic 
  armory has reached the pinnacle of her art and her 
  connection to her library of blades is so strong it 
  cannot be severed. She no longer requires a Will save 
  to maintain her panoply of blades in a null psionics 
  field, although it still loses any enhancement bonus 
  and special abilities. This replaces the mind blade 
  mastery class feature.
  
  16
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  Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax 
  and Dave Arneson.
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  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. 
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  based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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  Psionics Unleashed, © 2010, Dreamscarred Press.
  Psionics Augmented: Soulknives, © 2015, Dreamscarred Press
  
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