TEXT: Tyna’s
   Tattoos
  by
  Beatriz T Dias
  
  Credits
  Written and Designed by Beatriz T. Dias
  Playtested by the Silvermoon Wine Gang
  Rules for Cursed Tattoos found in the Ghelspad Companion - Volume 2, by Alain Giorla
  Cover Art - Scarred Lands Player’s Guide Artwork
  Other Art in order of appearance:
  Scarred Lands Player’s Guide Artwork
  The Freshwater and Marine Image Bank
  Arthur Hacker
  Unknown Author
  
  2
  Tyna’s Tattoos
  I
  t’s been almost 100 years since I begun my humble travels across Ghelspad. In that time I’ve 
  encountered many different magical tattoos, far different from those in Virduk, but unfortunately 
  they are not cataloged or registered anywhere. Some on purpose, others because they’re so common in 
  their respective regions that the locals think word of mouth is enough. But I know it isn’t.
  So here lies a compilation of tattoos I found on my travels across Ghelspad. From common fighter’s 
  marks to the signs of secret cults, I will reveal all.
  Nothing should ever be forgotten.
  Tyna, the halfling writer
  Tyna’s Tattoos
  
  3
   
  TATTOOS BY RARITY
  Common
  Body Part
   Aegis tattoo
  Head
  Sign of the Speaker
  Head
  Uncommon
  Body Part
  Sign of the Eagle
  Back
  Spear Tail tattoo
  Tail
  Symbol of Dusk
  Arms
  Symbol of the 
  Ghost
  Hands and Arms
  Tattoo of Water 
  Walking
  Feet
  Thief’s Shackles
  (cursed)
  Hands
  Mark of Protection
  Chest
  Sign of the Shark
  Head
  Sign of the Spider
  Legs
  Rare
  Body Part
  Mark of 
  Jarnblorrur
  Hand
  Mark of the Titan 
  Hunters
  Arm
  Frost Armor
  Chest and Back
  Sign of divine Fury
  Hands
  Sign of the Tiger
  Hands
  Sign of the Wind
  Head
  Sign of the Wolf
  Head
  Legendaryy
  Body Part
  Mark of the 
  followers of Mesos
  Chest
  Sign of the 
  Forgotten 
  (cursed)
  Neck
   
  Very Rare
  Body Part
  Blind follower
  (cursed)
  Head
  Heart of the beast
  Chest 
  Mark of flames
  Neck
  Sign of the 
  Overflow
  Chest and Arms
  Bound power 
  (cursed)
  Chest
  
  4
  Tyna’s Tattoos
  The Tattoos
  Aegis tattoo 
  Common, Head
  Aspect. A shield is drawn on your forehead
  You can spend your reaction to activate this tattoo, granting 
  you the effect of the Aegis spell until the end of the turn.
  You can use it again after a short or long rest.
  Blind follower 
  CURSED, Very rare, Head
  Aspect. A stylized blindfold around the eyes.
  As soon as this tattoo is completed and as longs as the one 
  who made it is alive the wearer of the tattoo is considered 
  to be under the Dominate spell, following the instructions 
  of the one who put the tattoo on them.
  Bound power
  CURSED, Very Rare, Chest
  Aspect. A diagonal line, colored like an open wound 
  covers your chest
  This tattoo makes it so all the wearer’s attacks deal half 
  their damage and their maximum hit-points are also halved.
  Frost armor
  Rare, Chest and back
  Aspect. Your torso is covered in a stylized Ice pattern
  You can use an action to activate this tattoo. Activating this 
  tattoo grants the effects of the Frostform spell for 30 mins.
  You must make a long rest before activating the tattoo again.
  Heart of the beast
   Very rare, Chest 
  Aspect. A wooden heart is drawn in the middle of your 
  chest
  As an action you can activate this tattoo, gaining the ability 
  to perform one wild-shape as if you were a druid. (The 
  type of beast is limited to the wearer’s level as if they 
  were a druid, but has no bonus from any druid circles)
  The first time I saw someone with a bound power tattoo was in 
  a fighting arena. The wearer was deemed to strong to fight and so 
  was cursed with that tattoo, in order to give everyone else a chance. 
  And wheter that was a choice they made or not, I don’t know.
  It can only be activated again after 3 dawns have passed.
  Mark of Jarnblorrur 
  Rare, Hand
  Aspect. Red watery swirls cover one of your hands
  As a bonus action you can activate this tattoo, by doing 
  so the ink will glow with a fiery red color. And for 1 hour, 
  with the hand the tattoo is placed on, you will be able 
  to shape iron like clay. The tattoo can only be activated 
  again after a long rest.
  Mark of protection
  Uncommon, Chest
  Aspect. Your chest is tattooed to look like you’re wearing 
  plate armor.
  Activated by action, summons a plate armor unto the 
  user (if user is already wearing armor this will replace it 
  momentarily) it lasts for 1 hour
  The tattoo can only be used again after a long rest.
  
  5
   
  Mark of flames
  Very Rare, Neck
  Aspect. This tattoo is a drawing of flames all around the 
  neck.
  As a bonus action you can activate this tattoo surrounding 
  yourself with flames that cause 2d12 of fire damage to 
  everything in a 5ft. radius. Lasts for 10min.
  This tattoo can only be activated again after a long rest
  Mark of the Titan hunters
  Rare, Arm
  Aspect. The symbol of the Titan hunters is drawn upon 
  your left upper arm.
  As a bonus action you can activate the tattoo gaining 
  advantage on all attacks made against titanspawn for 
  30min.
  implode violently, instantly killing you and leaving no 
  corpse behind.
  Sign of divine fury
  Rare, Hands
  Restriction: Class (Paladin, Monk, Cleric)
  Aspect. A glowing sun is tattooed on each of your palms
  As a bonus action the wearer you activate this tattoo, 
  granting yourself a bonus of 1d8 radiant damage on all 
  attacks made with weapons you are proficient with and 
  unarmed attacks.
  The tattoo can be activated again after a long rest.
  Sign of the eagle
  Uncommon, Back
  Aspect. 2 feathery wings are drawn on your back
  You can use your action to activate this tattoo and gain 
  flight speed equal to your walking speed for 30 mins.
  You must finish a long rest before using this tattoo again.
  Sign of the forgotten
  CURSED, Legendary, Neck
  Aspect. A black circle drawn around your neck
  One day after this tattoo is drawn it will make the wearer 
  The Titan Hunters are a, mostly unknown, order that 
  prides itself in hunting all titanspawn. Though I disagree with 
  the idea of lumping all titanspawn together I can’t disagree 
  that these hunters are both effective and usefull.
  The tattoo can only be activated again after a long rest.
  Mark of the followers of 
  Mesos
  Legendary, Chest
  Aspect. The symbol of Mesos, the linked arms, is drawn 
  on your chest.
  As an action you can activate this tattoo gaining the power 
  to cast any 9th level spell, after casting it your body will 
  This was the most wicked punishment I have ever 
  seen. Losing all connections to our world but still able 
  to walk it. Death would have been kinder
  
  6
  Tyna’s Tattoos
  unable to talk and erase their presence from everyone they 
  have met. Becoming effectively, forgotten.
  Sign of the Overflow
  Very rare, Chest and Arms
  Restriction: Class (Monk) 
  Aspect. This tattoo consists of 3 circles drawn on the 
  uppers arms and chest. The circles are filled until the 
  tattoo is activated. They’ll become empty until the tattoo 
  can be used again.
  As an action you can activate this tattoo, doing so will 
  replenish all your Ki points. The tattoo can only be activated 
  again after 3 dawns have passed.
  Sign of the shark
  Uncommon, Neck
  Aspect. Your neck is tattooed with stylized gills on each 
  side
  As an action grants you water-breathing and 40ft. 
  Swimming speed for 1h.
  Can only be used again after a long rest.
  Sign of the speaker
  Common, Head
  Aspect. Your tongue is tattooed with stars
  As an action you can activate this tattoo and gain the 
  effects of the comprehend languages spell for 30mins.
  This tattoo can only be used again after a long rest.
  Sign of the spider
  Uncommon, Legs
  Aspect. Your legs are painted with stylized spider webs.
  As an action this tattoo can be activated granting you 
  climbing speed of 30ft. for 1hour.
  The tattoo can only be activated again after a long rest.
  Sign of the Tiger
  Rare, Hands
  Aspect. Stripes similar to those of a tiger cover the back 
  of your hands and fingers.
  As an action you can activate the tattoo making a ranged 
  attack using either DEX or STR (range 30 ft.) that deals 
  2d6 slashing damage.
  You can use it again after a short or long rest.
  Sign of the wind
  Rare, Head
  Aspect. This tattoo is a drawing of 3 stylized gusts of 
  wind covering your forehead.
  As a bonus actionyou can spend a charge to teleport to a 
  vacant spot you can see, within 30 ft. The wearer can also 
  spend extra charges to increase the maximum distance by 
  10ft. for every extra charge spent.
  It has a maximum of 3 charges. Everyday at midnight you 
  can roll a d4, if the result is 1, 2, or 3 the tattoo will regain 
  that amount of charges (never exceeding the maximum 
  capacity) if the result is a 4 the tattoo will not regain any 
  charges.
  I’ve never seen such speed from anyone. It seemed like she 
  wasn’t even running. It was like she was in one place first, 
  and then the other. The bandits didn’t even see her
  
  7
   
  More from the Author
  Drop-In Dungeons Tier 1
  The Gold Knife Bandits
  The Lost Weapons
  Sign of the Wolf
  Rare, Head
  Aspect. Four triangles similar to teeth are draw on your 
  forehead and chin.
  You can use your action to activate this tattoo and give 
  yourself and allies within 15 ft. of you advantage on attack 
  rolls for 10 mins.
  You must make a long rest before using the tattoo again.
  Spear Tail Tattoo
  Uncommon, Tail
  Restriction: Race (Asaatthi, Slitherin)
  Aspect. The tip of your tail is tattooed to look like the 
  tip of a spear
  As an action you can activate the tattoo and make a ranged 
  attack (range 20/60) that deals 2d6 piercing damage.
  The tattoo can be used again after a short or long rest.
  Symbol of dusk
  Uncommon, Arms
  Aspect. A blacked out Sun drawn on the wrists with smoke 
  clouds running up the forearms.
  You can use your action to activate this tattoo and cast the 
  Minor Illusion cantrip. In addition, you can use your action 
  to cast Darkness. If you use the tattoo to cast darkness, 
  you must finish a long rest before using this tattoo again. 
  Symbol of the ghost
  Uncommon, Hands and Arms
  Aspect. A smoke like pattern covers your arms and hands.
  As an action you can activate this tattoo and be able to pass 
  trough any non-magical wall you can touch for 10 min.
  The tattoo can only be activated again after a long rest.
  Tattoo of Water walking
  Uncommon, Feet
  Aspect. Stylized wings of a flying fish cover the sides of 
  your feet and ankles.
  You can use your action to activate this tattoo granting 
  yourself the ability to walk over any liquid surface for 
  1 hour.
  You must finish a long rest before using the tattoo again.
  Thief’s shackles
  CURSED, Uncommon, Wrists
  Aspect. Stylized shackles are etched in your wrists.
  This tattoo grants disadvantage on all stealth and sleight 
  of hand checks made by it’s wearer.
  He was trapped, there was no 
  escape from inside the castles walls, 
  yet somehow he vanished in one of the 
  dead ends. That diapearence was on my 
  mind for months. That is, untill I found 
  someone else from that thief’s guild, with 
  the same tattoo on his arms.
  
  8
  Tyna’s Tattoos
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