TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE (Cross off all items NOT found) 
  APL 6 (all of the following): 
  � Blend Cream (Adventure; Complete Adventurer) 
  � Capsule Retainer (Adventure; Complete Adventurer) 
  � Everfull Mug, Official Bar None variety (Adventure; Magic Item Compendium) 
  � Eyes of the Eagle (Adventure; Dungeon Master’s Guide) 
  � Focusing Candle (Adventure; Complete Adventurer) 
  � Healer’s Balm (Adventure; Complete Adventurer) 
  � Hearthfire (Adventure; Races of Stone) 
  � Hearthfire Lantern (Adventure; Races of Stone) 
  � Ironman Capsule (Adventure; Complete Adventurer) 
  � Leap Capsule (Adventure; Complete Adventurer) 
  � Oil of Align Weapon (Evil) (CL 3rd; Adventure; Dungeon Master’s Guide) 
  � Oil of Align Weapon (Good) (CL 3rd; Adventure; Dungeon Master’s Guide) 
  � Softfoot (Adventure; Complete Adventurer) 
  � Spiderlily Essence (Adventure; Races of Stone) 
  � Stability Capsule (Adventure; Complete Adventurer) 
  � Suregrip (Adventure; Complete Adventurer) 
   
  APL 8 (all of APL 6 plus the following): 
  � Mantle of Second Chances (Adventure; Magic Item Compendium) 
   
  APL 10 (all of APLs 6, 8 plus the following): 
  � +1 Brutal Surge Feycraft Cold Iron Longsword (Adventure; DMG2/MIC) 
  � +1 Deflecting Flaming Surge Short Sword (Adventure; DMG2/Complete Warrior) 
  � +1 Easy Travel Feycraft Mithral Chain Shirt (Adventure; DMG2/MIC) 
   
  APL 12 (all of APLs 6, 8, 10 plus the following): 
  � +1 Anti-Impact Fireshaped Mithral Chain Shirt (Adventure; DMG2/CW) 
  � +1 Ghost Strike Hellforged Short Sword (Adventure; DMG2/MIC) 
  � +1 Illusion Bane Short Sword (Adventure; Magic Item Compendium) 
  Adventure Record#
  597 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900 xp; 
  900 gp 
   
   
  APL 8 
  max 1,125 xp; 
  1,300 gp 
   
   
  APL 10 
  max 1,350 xp; 
  2,300 gp 
   
   
  APL 12 
  max 1,575 xp; 
  3,300 gp 
  Cross out any game effects this character does not gain. 
  � Tutelage of the Nameless Archmage: You gain access to one 
  arcane spell from the SpC from the APL you played, and one from each 
  lower APL (circle ones selected): APL 6 – avoid planar effects or shadow 
  phase; APL 8 – false gravity or perinarch; APL 10 – greater dimension door or 
  planar tolerance; APL 12 – extract water elemental or ruby ray of reversal. 
   
  � Branded by the Gods: You have been anointed with meersalm, and 
  your false oath caused it to burn a silver lightning bolt into your 
  forehead.  This brand acts as a mark of justice (CL 20th).  If you break 
  another oath the mark of justice will activate, imposing a -4 penalty on 
  attack rolls, saves, ability checks and skill checks.  If the mark activates, 
  note this in the Play Notes section of the AR for the adventure in which 
  it occurs.  This mark can be removed (see spell description).  This brand 
  cannot be hidden by magical or mundane means. You must show this 
  AR effect to the DM at the beginning of every adventure. 
   
  � Exalted by the Gods: Worshipers of Al’Akbar, Heironeous, 
  Moradin, Murlynd, Pholtus, and St. Cuthbert may choose one of the 
  following (circle the option selected): Option #1 - access to the feats 
  Parrying Shield (Lords of Madness) and Sanctify Water (Stormwrack) plus 
  two divine spells from the following list (circle the spells) OR Option #2 
  - access to all divine spells on the following list: battlefield illumination 
  (HoB), battlemagic perception (HoB), checkmate’s light (SpC), consecrate 
  battlefield (HoB), earthen grace (SpC), eye of the hurricane (SpC), find the gap 
  (SpC), fireward (SpC), hunter’s mercy (SpC), knight’s move (SpC), lightfoot 
  (SpC), owl’s insight (SpC), spiritual cavalry (HoB), towering oak (SpC), wall of 
  good (SpC), warning shout (SpC). 
  � Enmity of the Nameless Archmage: Whenever you adventure on 
  the Astral Plane you will be attacked by an astral stalker (MM3) engaged 
  to torment you.  Once per such an adventure it uses stealth to approach, 
  attack, and escape.  Every subsequent time you encounter it there is a 
  cumulative 5% chance (tracked in the Play Notes section of your ARs) 
  that it has tired of its hunt and will decide to end your life.  At that point 
  it will hunt you until either you or it has been slain.  There is no 
  reasoning with it.  Additionally every time you are affected by a 
  [Teleportation] effect there is a flat 5% chance that the astral stalker has 
  anticipated your movement and makes one attack against you while you 
  briefly occupy the Astral Plane.  You must show this AR effect to your 
  DM at the beginning of every adventure. 
   
  � Touched by the Gods: You have fulfilled the special prerequisite of 
  the Contemplative prestige class for Al’Akbar, Heironeous, Moradin, 
  Murlynd, Pholtus, and St. Cuthbert. 
   
  � Attention of Brother Drakon: You have gained the 
  favorable/unfavorable attention of Senior Staff Sergeant Drakon of 
  Pholtus. 
   
  � Marked by the Gods: You have been anointed with meersalm, 
  leaving the golden holy symbol of _________________________ on your forehead.  
  When you received it, this mark immediately affected you as per the 
  atonement, miracle, and remove curse spells (CL 21st) with regards to 
  removing negative effects.  The mark also grants you permanent spell 
  resistance (SR 11 + class levels) against spells with the evil descriptor.  
  You chose to convert to the worship of _________________________. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  GRM7-03 Who Sleeps Upon Your Bed 
  A Regional Adventure 
  Set in Gran March 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Gran March/597/Normal Scenarios/GRM7-03 - Who Sleeps Upon Your Bed (APL 6-12)/GRM7-03 - Who Sleeps Upon Your Bed AR.pdf