TEXT: Campaign Checklist
  There are many points throughout the Iron Falcon rules where the referee is explicitly given a choice
  between different rules options.  For the convenience of both the referee and his or her players, this
  checklist may be copied and filled out in advance, detailing those options as well as any other house
  rules the referee wishes to document.
  Different Ways to Play the Game (page 133):
   Author's Choice
  ☐
   The Oldest School
  ☐
   The Full Gary
  ☐
   Other, See Below
  ☐
  Determination of Abilities (page 2):
   Rolled by Referee
  ☐
   Rolled by Player
  ☐
   Other, See Below
  ☐
  Strength To Hit and Damage Bonus (page 2):
   Applies to Fighter Only
  ☐
   Applies to All Classes
  ☐
   Other, See Below
  ☐
  Dexterity Armor Class Adjustment (page 3):
   Applies to Fighter Only
  ☐
   Applies to All Classes
  ☐
   Other, See Below
  ☐
  Starting Money (page 10):
   Rolled by Referee
  ☐
   Rolled by Player
  ☐
   Other, See Below
  ☐
  Exceptional Strength (page 128):
   Yes
  ☐
   No
  ☐
   Other, See Below
  ☐
  Weapons vs. Armor Type (page 128):
   Yes
  ☐
   No
  ☐
   Other, See Below
  ☐
  Paladins (page 129):
   Yes
  ☐
   No
  ☐
   Other, See Below
  ☐
  Intelligent Swords (page 130):
   Yes (50% of the time)
  ☐
   Yes (______ % of the time)
  ☐
   No
  ☐
   Other, See Below
  ☐
  Acquisition of Spells (page 133):
   Limited Spell Lists
  ☐
   Extended Spell Lists
  ☐
   Other, See Below
  ☐
  Dealing With Death (page 135):
   Dead at 0 Hit Points
  ☐
   Dead at –10 Hit Points
  ☐
   Dead at –Constitution Hit Points
  ☐
   Other, See Below
  ☐
  Notes:
  
SOURCE: textdata/thevault/Iron Falcon/Iron Falcon Campaign Checklist (r44).pdf