TEXT:                      A
            Warhammer
         Fantasy Roleplay
     Scenario of Investigation
               & Intrigue
  TABLE of CONTENTS
  Introduction ................... page 1
  In Media Res .................. page 1
  Pressed Into Service .... page 3
  A Few Questions ......... page 5
  All Good Things ....... page 15
  Experience Awards .... page 17
  Fold-over Cards ......... page 18
  Player Handouts ........ page 22
  GM Information ....... page 23
  Acknowledgments .... page 24
        I ask again: are those blessed with noble birth
      not also burdened with obligations? And is not
        chief among these obligations the duty to
            provide succor to those less fortunate?
                                                      Jakob Creutzfeldt
  Written & Designed by Charles Morrison
  Artwork by TJ Adamowicz
  Cover Portrait Colors by Alfredo Lopez, Jr.
  “
  ”
  
  Noblesse Oblige is a non-linear, investigative adventure 
  for four to six Player Characters of any experience level. 
  It is set in southern Hochland, but with little effort can 
  take place on any major road in the Empire.
  Background
  The roadway that connects Hergig and Talabheim also 
  acts as the border between the land-holdings of two 
  lesser noble families, the Creutzfeldts and the Durren-
  bachs, who have been bitter rivals for generations. The 
  recent Storm of Chaos and the absence of Elector Count 
  Aldebrand Ludenhof from his seat of power in Hergig 
  has emboldened both families. Indeed, outright war be-
  tween them would have occurred but for the Count’s 
  unexpected return from Talabheim; he has now explicitly 
  forbidden any 
  “private wars” 
  until the current 
  crisis has 
  passed. To re-
  solve the strife 
  in the southern 
  portion of his 
  lands (as well as 
  send a message 
  of strength and 
  leadership), 
  Count Ludenhof 
  has dispatched a Sigmarite Priest as a neutral third party 
  to broker what he hopes will be a lasting peace between 
  the two families.
   
  Reluctantly following the Count’s orders, each 
  family has sent a group of representatives to attempt rec-
  onciliation, or at least keep up appearances while placat-
  ing the Count. The Creutzfeldt representatives are 1) eld-
  est son and heir Jakob Creutzfeldt, who has recently dis-
  covered that he is a mutant, 2) youngest son Friderich 
  Creutzfeldt, who blames the Durrenbachs for the death of 
  his first love, 3) mercenary captain and longtime friend 
  of the family Arent Stretstorpe, who believes in recon-
  ciliation but does not trust the Durrenbachs, and 4) Frid-
  erich’s “consort,” Grethe Rozenow, a trained assassin 
  who is present in case things go awry and an opportunity 
  to kill a prominent Durrenbach presents itself. Represent-
  ing the Durrenbachs are 1) Brigita Durrenbach, daughter 
  and heir, and suspected member of the cult of Slaanesh, 
  2) Ruprecht Durrenbach, eldest son (and whose only 
  obstacle to inheriting the Durrenbach fortune is Brigita), 
  3) Darathee Durrenbach, widowed priestess of Shallya, 
  and 4) Everd Setzingen, mercenary captain, who hopes 
  the talks will fail so that his income will rise.  Each of 
  these people have their own reasons for wanting the 
  peace negotiations to fail; indeed the families would al-
  ready have waged war had the Elector Count not inter-
  vened.
   
  The PCs happen upon the rear of this caravan and 
  soon find themselves fighting for their lives against what 
  appears to be a random attack by a band of mutants. 
  Later, however, it becomes 
  obvious that the attack 
  served to provide a diver-
  sion for the murder of the 
  Elector Count’s representa-
  tive, the Priest of Sigmar. It 
  should be clear to everyone 
  that the best -- perhaps the 
  only -- hope of finding the 
  killer is an immediate in-
  vestigation. Since no sur-
  viving member of either 
  party can be trusted, and the 
  nearest Roadwardens are hours away, this burden is 
  foisted upon the PCs by an inexperienced Initiate who 
  wishes to avoid trouble with the nobility. Together the 
  PCs must sort through various noble intrigues and false 
  leads to discover the reason behind the murder, and fi-
  nally unmask the true culprit. The investigation is fraught 
  with much risk and offers little reward, for whomever is 
  responsible for the priest’s death will likely murder again 
  to avoid being discovered; and while the PCs may gain 
  an ally if they clear one family, they will certainly gain 
  the undying enmity of the family deemed responsible. 
  The PCs must keep their wits about them, for as they will 
  soon discover, very few things in Noblesse Oblige are as 
  they appear.
  The adventure proper begins as the PCs are traveling 
  along the Hergig-Talabheim roadway. Above the ambient 
  forest noises, a light breeze carries soft sounds of music, 
  muted lulls of speech, and the intermittent creaking of 
  multiple wheels from ahead, just past the curve in the 
  road. As the PCs advance, a caravan of three coaches 
  comes into view, replete with brightly colored flags bear-
  ing heraldry of nobility: a stylized “C” embedded within 
  a shield and diamond flies from the final coach (nearest 
  to the PCs), the middle coach bears a flag with a 
  “I wish you to understand, first and foremost, that I
  answer your questions, low-born, not out of  any moral 
  obligation, nor fear of  reprisal, nor sorrow for our dear 
  departed priest. On the contrary, I answer them because 
  I am blameless, and my family is blameless, and you 
  will report that to the Count.”
  Brigita Durrenbach
  :: INTRODUCTION ::
  :: EPISODE ONE: IN MEDIA RES ::
  ~ page 1 ~
  
  quartered-shield surrounding a “D,” and two flags fly 
  from the first (one red-and-green with a Horn and Bow -- 
  the easily-recognized symbol of the Elector Count of 
  Hochland -- and the other bears a twin-tailed comet). It 
  should be obvious to the PCs that they are witnessing a 
  procession of Important People.
   
  At the rear of the caravan is a group of stragglers, 
  soldiers, and hangers-on: two tall troubadours with long, 
  straight blonde hair and lutes, a beautiful brunette woman 
  (Grethe Rozenow) who laughs as 
  she exchanges stories with the 
  troubadours, and two bored sol-
  diers. The troubadours, milling 
  about lazily at the rear of the cara-
  van, are the first to catch sight of 
  the PCs. One of them smiles gre-
  gariously and waves the PCs forward, yelling “Come! 
  Walk with us!” He introduces himself as Mathias 
  Neltzen, troubadour extraordinaire for the Creutzfeldt 
  noble family. He explains that he and his brother Gunnar 
  were brought along to entertain the entourage during 
  their journey to negotiate peace terms with a rival noble 
  family, the Durrenbachs. His voice drops to a conspirato-
  rial whisper as he explains that the two families have 
  caused so much trouble that Elector Count Ludenhof 
  himself ordered the negotiations, and to be sure there was 
  no more trouble, he sent his personal representative (at 
  this he leans over and motions toward the first coach), 
  Erasmus Heger, Priest of Sigmar. Gunnar attempts to 
  hush him -- “It’s none of their business what we’re doing. 
  They’re lucky we’re sharing the road in the first place!” 
  -- but Mathias 
  will not be si-
  lenced: “I’ve 
  been walking for 
  two straight days 
  now and be-
  tween songs you 
  are the only 
  company I’ve 
  had. Before 
  these kind folks 
  happened by I’d begun to long for the rack.”
   
  He turns again to the PCs and says, “So, tell us of 
  your travels. And don’t leave out the gossip, it’s my stock 
  and trade.” If the PCs seem reluctant, Mathias will offer a 
  deal. “Rumor for rumor. I’ll start: I heard tell recently 
  that Jakob Creutzfeldt, heir and scion of the Creutzfeldt 
  clan, is being forced to marry Darathee Durrenbach, for-
  mer widow and current Priestess of Shallya, as part of the 
  peace accord. Oh, if only I’d have been a fly on the wall 
  when Jakob found that out. He’s an even-tempered man 
  on most days, but we all have our limits, don’t we? Your 
  turn.” He will continue to run through every rumor in 
  Appendix C until either he or the PCs have no more ru-
  mors to tell. Then he will happily exchange small talk 
  with the PCs for a time.
  Alms for the Poor
  After a brief period of conversation, Mathias is inter-
  rupted by a loud clanging noise emanating from the for-
  est to the east. A quick glance reveals five mutants 
  dressed in tatters who stand at the edge of the forest, 
  screaming and clanging rusty weapons against their 
  shields (if needed, the mutants’ characteristics can be 
  found in Appendix C). Four of them have crossbows 
  aimed at the caravan. The tallest among them, a six foot 
  five inch mutant with horns and animalistic legs, steps 
  forward and bellows in a deep and guttural tone: “We are 
  poor and have been cast out by society. We only take 
  what we are unable to earn by honest labor. Drop your 
  weapons, drop your gold, and keep out of our way.”
   
  The two soldiers who are apparently functioning 
  as the caravan’s rear guard exchange confused glances, 
  then draw 
  their 
  weapons, 
  crouch 
  into de-
  fensive 
  stances, 
  and await the mutants’ next move. The woman gathers 
  her dress and quickly scurries to the other side of the 
  coach. Both troubadours stand transfixed, immobilized 
  by fear. In the distance, the forward guard is in the proc-
  ess of turning their mounts, but will not arrive for at least 
  three rounds.
   
  The PCs are free to act now; if they charge the 
  mutants, they can engage them this round, but they’ll 
  face four crossbow bolts before they can cross the gap. If 
  magic is used in any obvious fashion, two of the mutants 
  must pass an Average (+0%) Will Power Test or flee on 
  the spot from fright. The rest of the mutants will stand 
  their ground as long as possible, but will flee if any of 
  their number is critically wounded. If the PCs follow the 
  soldiers’ lead and wait, the mutants will continue to clang 
  their weapons as 
  loudly as possible. If 
  by the second round 
  no one has dropped 
  any gold, one of the 
  mutants will fire its 
  crossbow into the 
  cargo compartment of 
  the third coach -- a 
  warning shot. The 
  leader will repeat his 
  orders, and threaten that people will be harmed if they do 
  not comply. When the forward guard arrives at the rear of 
  the caravan (Arent and Everd will argue over who coor-
  dinates the response), the mutants will stage a fighting 
  retreat, firing their crossbows as they slowly fade into the 
  forest. If one of the mutants is left behind, he should die 
  before he is questioned -- it will make the rest of the sce-
  nario go more smoothly.
  What’s Really Going on Here?
  If the mutant’s speech above sounds strangely scripted, it 
  was: in reality, these mutants are friends of Jakob 
  Creutzfeldt, who has set up a secret sanctuary for them in 
  a secluded portion of the Creutzfeldt hunting grounds. 
  They are under orders to make a scene and get noticed, 
  but not to harm anyone -- Jakob desires to broach the 
  subject of the plight of mutants with the Elector Count’s 
  representative, but does not wish to arouse suspicion or 
  the attention of Witch Hunters by appearing to sympa-
  thize with mutants. He hopes that an attempted robbery 
  by indigent mutants will help him frame this conversa-
  tion. When the caravan arrives at their destination, Jakob 
  ~ Warhammer Fantasy Roleplay: Noblesse Oblige ~
  ~ page 2 ~
  “Come, travelers! Walk with us awhile and barter your 
  tales of  faraway places for shelter and companionship.”
  Mathias Neltzen, Troubadour
  “Twere up to me, I’d start my search with Everd Setzingen, 
  the Durrenbach sellsword. A bit of  advice, however: if  it’s 
  information you want out of  that one, coin’ll get you further 
  than pain.”
  Arent Stretstorpe, Creutzfeldt Mercenary Captain
  
  plans to say that the mutant attack has been the center of 
  all his thoughts since it occurred, and he believes he has 
  struck upon a unique solution to the mutant dilemma: 
  perhaps if mutants were housed, fed, and taken care of in 
  a place where they could be supervised by a responsible 
  party, they would be less of a threat to travelers and, in-
  deed, the Empire itself. Jakob is pragmatic enough to 
  know that the reception to this idea will likely be cool, 
  but it is important to him that the seed be planted.
  A Death in the Caravan
  In the aftermath of the attack, the two mercenary captains 
  will question those at the rear of the caravan: “Was any-
  one hurt? What did the mutants say? What did they 
  want? Did anyone recognize any of them? What kind of 
  weapons did they have? Did they have any distinguishing 
  features?” and so on. Everd appears to worry more about 
  how authoritative he looks to his troops, but Arent seems 
  to actually care about the people of the caravan. After a 
  time, members of the nobility of both families will 
  emerge from their respective coaches and drift to the rear 
  of the caravan to discover what happened.
   
  This is an excellent time for the GM to play up 
  the tensions between the two families. Mathias will give 
  any nearby PC running commentary on the events that 
  follow, introducing the major players with a sort of glee 
  at the havoc they cause. At some point, Brigita Durren-
  bach will attempt to order Arent Stretstorpe to give her 
  an account of his actions during the attack. Friderich 
  Creutzfeldt will take immediate offense to this and shout 
  at her that Arent is a Creutzfeldt hireling and does not 
  answer to any Durrenbach. As Jakob attempts to restrain 
  his younger brother, Ruprecht Durrenbach responds that 
  if the situation had come to battle, their soldiers were 
  under orders to protect only Durrenbach people and 
  equipment -- and if the look of the Creutzfeldt soldiery 
  was any indication of their skills, Friderich would be 
  better off turning his coach around and heading back to 
  his father for protection. Friderich wrestles away from 
  Jakob’s grip and draws his sword, offering to show Ru-
  precht firsthand the skill of Creutzfeldt swordplay. Ru-
  precht draws his sword and moves toward Friderich, but 
  is halted by a scream from the first coach. Heads turn 
  toward a Sigmarite Initiate who is running toward them.
   
  “He’s dead!” he shouts in a panic. “Herr Heger 
  is dead!”
  The caravan is plunged into an immediate frenzy by this 
  revelation. A surge of people rush to the first coach, 
  where three initiates are carefully withdrawing the life-
  less body of Erasmus Heger from inside and placing it on 
  the road. The Priestess of Shallya, Darathee Durrenbach, 
  rushes to his side and places a hand at his neck to check 
  for a pulse and a small mirror above his mouth to check 
  for breathing. After nearly a minute passes without any 
  fog on the mirror, she shakes her head sadly. “He is 
  dead.”
   
  Jakob pushes his way to the front of the crowd 
  and asks, “How did this happen?” But Darathee shakes 
  her head: “I don’t know. We would need a Priest of Morr 
  to determine that. But he was not a young man.”
   
  A hush falls over the crowd for a brief time, but 
  then accusations begin. Ruprecht wants to know who was 
  in the coach during the 
  time of death, Friderich 
  wants the location of every 
  Durrenbach and every 
  Durrenbach hireling, 
  Everd shouts that the for-
  ward guard was under 
  Arent’s responsibility and 
  should never have left the 
  first coach -- and then the shouting grows so loud that 
  individual accusations can no longer be heard above the 
  din.
   
  At this point the GM should grant each of the 
  PCs a Perception Check. The PC with the lowest roll will 
  spot a small red mark on the right side of the neck of the 
  corpse. The crowd is arguing so heatedly that no one will 
  notice if the PC moves in to look. Upon closer inspec-
  tion, it is clear that not only is there a red mark on his 
  neck, but that mark encloses a tiny puncture wound. This 
  death was obviously no accident -- Erasmus Heger, Priest 
  of Sigmar and Personal Representative of the Elector 
  Count of Hochland, has been murdered.
   
  Now the PC must decide what to do with this 
  information. The most obvious course of action is to go 
  immediately public and announce what s/he knows; this 
  will cause a second hush to fall over the crowd as multi-
  ple members of each noble family press forward to ver-
  ify. Brigita will be the first to question the PC: “Who are 
  you? You are not part of my entourage, are you with the 
  Creutzfeldts? How long have you been here? Where were 
  you when the mutants attacked?” and so on. Jakob will 
  state that he has not seen any of the PCs before, but 
  Mathias will 
  vouch for the 
  PCs, stating that 
  they happened 
  along shortly 
  before the mu-
  tant attack and 
  remained at the 
  rear of the cara-
  van the entire time. If the PCs engaged in any heroics 
  during the attack, he will re-enact them in all their glory. 
  Jakob will then point out that the attack was aimed at the 
  Creutzfeldt coach, and so if there is anyone who had mo-
  tive for that, it would be the Durrenbachs.
   
  If the PC decides to remain silent, the accusa-
  tions will continue until Mathias glances at the corpse, 
  ~ Warhammer Fantasy Roleplay: Noblesse Oblige ~
  ~ page 3 ~
  :: EPISODE TWO: PRESSED INTO SERVICE ::
  “Why, you don’t suppose I had anything to do with it, do 
  you dear? I am not interested in any priest or silly peace 
  talks. I just want my Friderich to be happy.”
  Grethe Rozenow, Creutzfeldt Consort
  
  cocks an eyebrow, and moves in for a closer inspection. 
  He will hush the crowd by revealing this information 
  himself, and the scene above will play itself out with the 
  following change: Brigita will initially question Mathias, 
  then her gaze will fall upon the unfamiliar PCs and she 
  will pounce on them as possible suspects.
   
  Grethe Rozenow will interrupt the interrogation 
  of the PCs and suggest that perhaps one of the mutants 
  was responsible. However, Everd and Arent will both 
  agree that none of the mutants ever got within blowdart 
  range of the first coach. Therefore, whoever killed Eras-
  mus must have been within the company of the caravan 
  itself.
   
  After a few more questions and many suspicious 
  glares, one of the initiates steps forward. “I am Erasmus’s 
  personal assistant, Reymer Kremptze. The responsibility 
  falls upon me to make a report of this ... incident ... to the 
  Count. I will be conducting a full and immediate investi-
  gation,” he says, glancing about. “I require assistance, 
  but to be frank I don’t know who to trust.”
   
  At this point he stops abruptly, his gaze fixing 
  on the PCs. “You! Did I hear correctly that you are not 
  party to either family? You owe allegiance to neither the 
  Creutzfeldts nor the Durrenbachs?” When the PCs an-
  GM NOTE
  This next part of the adventure is crucial to the play-
  ers’ continued suspension of disbelief. To make it 
  plausible that unknown PCs who just wandered up to 
  the caravan moments before would be asked to par-
  ticipate in an investigation involving two noble fami-
  lies and the death of a highly respected priest, three 
  things need to be made clear:
  1) Reymer Kremptze, the initiate responsible for mak-
  ing the report to the Count, is inexperienced and 
  wishes to avoid any missteps with nobility (in truth, 
  he is reluctant to carry out the investigation at all but 
  realizes that it cannot be avoided. He hopes to make 
  the appearance of investigating thoroughly but does 
  not actually desire any results; he believes that the 
  PCs have been hand-delivered by Sigmar himself for 
  precisely this purpose). Certainly, if any of the mem-
  bers of either noble family are upset with the investi-
  gation, Reymer will refer them straight to the PCs.
  2) The rivalry between the families is so great that the 
  political advantage gained by pinning the blame for 
  this death on the other family far outweighs the af-
  front to their egos caused by being investigated by 
  mere peasants.
  3) The investigation cannot be delayed until more 
  qualified people arrive. Reymer will state that the 
  best chance of catching the killer is to investigate the 
  scene and interrogate the people while events are still 
  fresh, but the real reason is that he wishes to dispense 
  with the investigation as quickly as possible and pro-
  ceed on his way before night falls.
   
  It is the Gamemaster’s duty to play up the 
  tensions between the families, to display Reymer’s 
  investigatory inexperience and reliance on the PCs, 
  and to impress upon the players the need for immedi-
  acy. The more skillfully these three ideas are por-
  trayed by the GM, the more plausible and enjoyable 
  the scenario becomes.
  swer in the negative, he clasps his hands together. “Sig-
  mar be praised, for he has sent me the answer before I 
  even asked the question! You will be my eyes and ears 
  during this investigation.” He turns back to the crowd. 
  “Neither coach nor horse shall move until the investiga-
  tion is complete. Creutzfeldts and Durrenbachs, you shall 
  extend your cooperation to these men (and women) as 
  representatives of the Elector Count of Hochland. Any 
  interference shall be duly noted in my report to the Count 
  himself.”
   
  If the PCs refuse to help, Reymer informs them 
  that his “request” for assistance has the same legal stand-
  ing as an order from the Count. If they still refuse, he 
  will threaten to arrest them (using soldiers from one no-
  ble family or the other) until the culprit has been discov-
  ered, and that without their aid, he might well be duped 
  into thinking that they are responsible for the priest’s 
  death, and he would hate to have to report that to the 
  Count. This should signal to the PCs two things: not only 
  is the initiate serious about involving them in the investi-
  gation, but he is more politically astute than he first ap-
  pears. It should also give them pause as to why he is so 
  desperate to involve them. The truth can be found in the 
  GM Note to the left.
   
  Brigita Durrenbach is stunned by this turn of 
  events. “Certainly not!” she spouts. “As a member of one 
  of the most distinguished noble families in Hochland, I 
  will not stoop to be questioned by those of lower birth. 
  The Count may send a noble to investigate. I will not 
  cooperate with this farce.”
   
  Jakob listens dutifully to her tirade, then gives a 
  slight smile. “Herr Kremptze, for our part, the Count will 
  have the full cooperation of the Creutzfeldts in this inves-
  tigation. I am confident that not only will you find our 
  family innocent of any wrongdoing in Herr Heger’s un-
  fortunate and untimely demise ...” He pauses and turns 
  his gaze to Brigita. “But I am certain that you will dis-
  cover the true culprit as well.”
   
  Ruprecht frowns and whispers into Brigita’s ear. 
  After a moment’s consideration, she sighs heavily and 
  says, “You will of course forgive my earlier outburst. My 
  grief at the death of the Count’s representative temporar-
  ily overwhelmed me. Of course you will have the full 
  cooperation of the Durrenbach house during your inves-
  tigation. If there is anything you need from any of us, 
  please let me know and I shall see to it personally.”
   
  When everyone is in agreement, Reymer will 
  send some of the initiates to begin searching the three 
  coaches for any pertinent evidence. He explains that he 
  will take responsibility for interviewing the servants of 
  both families. He asks the PCs to interview each of the 
  following: Jakob Creutzfeldt, Friderich Creutzfeldt, Gre-
  the Rozenow, Brigita Durrenbach, Ruprecht Durrenbach, 
  Darathee Durrenbach, and the two mercenary captains, 
  Arent Stretstorpe and Everd Setzingen. He instructs them 
  to pay special attention to their whereabouts during the 
  mutant attack (since it occurred at approximately the 
  same time as the death of the priest) as well as any possi-
  ble motives they may have for wanting the peace accords 
  to fail. They are allowed to question only; searches of 
  person or property are forbidden without Reymer’s ex-
  press approval. When the PCs finish, they are to report 
  back to him and relay their findings.
  ~ Warhammer Fantasy Roleplay: Noblesse Oblige ~
  ~ page 4 ~
  
   
  At this point the PCs are free to interview any of 
  the eight mentioned above, in any order. Each of them is 
  listed in Appendix A, along with a brief summary of three 
  types of information they possess: 1) information that is 
  openly available to anyone who asks and is freely volun-
  teered, 2) information that is only available as a response 
  to direct questioning, and 3) information that is secret 
  and must be discovered through other sources (unlike the 
  first two types, secret information is always true). Each 
  of the characters listed will claim that they were inside 
  their respective coaches except for Arent, Everd, Grethe, 
  and Darathee. More detailed information on each of the 
  main characters can be found below:
  Jakob Creutzfeldt, Noble Lord
  WS
  BS
  S
  T
  Ag
  Int
  WP
  Fel
  39
  31
  32
  46
  47
  53
  37
  48
  A
  W
  SB
  TB
  M
  Mag
  IP
  FP
  1
  18
  3
  4
  4
  0
  0
  2
  Description: Current leader of the Creutzfeldt noble 
  family. Possessed of hard, aquiline features softened by a 
  compassionate gaze, he is clean-shaven except for large 
  sideburns that extend past the angle of the jaw. His hair 
  has begun to gray at the edges. He is dressed in a light-
  grey garment of fine material; the left breast is imprinted 
  with the Creutzfeldt family mark.
  History: Ever since his father suffered a debilitating at-
  tack of the palsy six years ago, Jakob has been the de 
  facto leader of the Creutzfeldt fam-
  ily. At 39 years of age, he is a com-
  petent, confident, and compassion-
  ate man, but this was not always the 
  case. Up until nine years ago, he 
  was much like his younger brother 
  Friderich: flighty, arrogant, and 
  irresponsible. But his life changed 
  course when, while hunting, he 
  encountered a mound of meteoric warpstone and made 
  the mistake of briefly handling it -- within a few weeks, 
  he noticed a small patch of scales appear near his left 
  shoulder. Despite his attempts to cut, shave, and even 
  burn the lesions off, the scales always reappeared. He 
  gradually came to terms with the fact that he had become 
  a mutant, and this realization transformed him. He began 
  contemplating the plight of mutants in the Empire and 
  decided that, given his resources and position within the 
  province, he had been chosen by Fate to help them -- a 
  decision that seemed confirmed when his father’s health 
  waned suddenly, and Jakob was thrust into the role of 
  family leader.
   
  Two years ago, he created a secret sanctuary for 
  mutants in a secluded area of the Creutzfeldt hunting 
  grounds, which he keeps off-limits to family and staff. 
  Word spread and soon it blossomed into a small commu-
  nity of mutants, who seemed to thrive within an envi-
  ronment of caring and support, and indeed acted far less 
  aggressively than those who had been forced into the 
  wilds to survive on their own. Concluding that his ex-
  periment was a success, he then cast about for a way to 
  legitimize it, but that required some form of Provincial 
  support, which Jakob was loathe to risk. About this time, 
  he met Darathee Durrenbach, Priestess of Shallya, at a 
  fund-raising dinner for the local Shallyan ministry for the 
  ill and poor. Pleasantly surprised that a lady from a rival 
  family shared much of his views on the responsibility of 
  nobility to care for those less fortunate, he began secretly 
  courting her. Eventually, he took her into his confidence 
  and revealed the nature of his secret project to her. She 
  was instantly taken with the idea of providing food, shel-
  ter, and care to those whom society had cast out. When 
  the order from the Count was issued, Jakob told her of 
  his plans to inform the Sigmarite Priest of their work. 
  Darathee, however, expressed her disapproval, believing 
  that although going public with their work sometime in 
  the future was indeed necessary, at this time society was 
  simply not ready. She warned him that Witch Hunters 
  and worse would be summoned, and that if he even 
  broached the subject with any Provincial Official, he 
  would surely burn at the stake. Jakob then told her of his 
  plans to have some of his mutants stage a robbery, pro-
  viding a ready excuse to bring up the plight of mutants in 
  conversation without arousing suspicion. Sensing defeat, 
  Darathee acquiesced.
   
  As Jakob was making preparations for the jour-
  ney to neutral ground for peace negotiations, his father 
  (Jakob Creutzfeldt der alt) approached him in a rare fit of 
  lucidity and 
  ordered him 
  to bring 
  along an 
  assassin for 
  the purpose 
  of slaying a 
  Durrenbach 
  should the 
  opportunity arise. Jakob refused at first, then submitted 
  with the caveat that she would remain disguised until 
  such time as Jakob personally gave the order to kill. This 
  he does not intend to do.
  Whereabouts During Attack:
  • Inside the Creutzfeldt coach (True, can be verified by 
  Friderich)
  Voluntary Information:
  • He does not know who killed Erasmus (True, but he 
  suspects Darathee is involved, since she was the only one 
  other than himself who had advance knowledge of the 
  mutant attacks)
  • He could not begin to guess who killed Erasmus (False, 
  as above; although when it is revealed to him that Eras-
  mus was killed by an assassin’s dart, he begins to suspect 
  his father, who ordered the assassin be present over 
  Jakob’s objections)
  :: EPISODE THREE: A FEW QUESTIONS ::
  “Stretstorpe said what about me? Why, if  there 
  were some way to profit from his death, I’d kill him 
  where he stands.”
  Everd Setzingen, Durrenbach Mercenary Captain
  ~ page 5 ~
  
  • None of the Creutzfeldts were involved (True, but 
  though he appears confident in this assertion, he does not 
  know this for certain)
  • He suspects Ruprecht is involved (False) because of his 
  blind ambition (True, Ruprecht is very ambitious) and 
  Everd because he would do anything for money (Also 
  true, but neither were involved in the priest’s death)
  • He does not know anything about the mutant attacks 
  (False, he orchestrated the entire affair)
  • He wishes the peace talks to succeed (True, he wishes 
  to see an end to the animosity between the two families)
  Response Information: 
  • He is in love with Darathee Durrenbach (True)
  Secret Information: 
  • Suspects Darathee is involved in the murder
  • Grethe Rozenow is an assassin
  • He engineered the mutant attacks
  • He is a mutant himself
  Search of his person reveals:
  • Pistol engraved with mark of Creutzfeldt family in hilt
  • Family broach (in reality a silent whistle)
  • Mutant scales on his left shoulder (requires forcible 
  removal of his vest and shirt to verify)
  Friderich Creutzfeldt, Noble
  WS
  BS
  S
  T
  Ag
  Int
  WP
  Fel
  45
  22
  29
  32
  36
  29
  30
  25
  A
  W
  SB
  TB
  M
  Mag
  IP
  FP
  1
  12
  2
  3
  4
  0
  0
  1
  Description: Deeply affected by his hatred for the Dur-
  renbach family, his features already bear the marks of his 
  ill will. He wears a constant sneer that belies his other-
  wise youthful good looks. He is a rake and a cad, and 
  enjoys the freedom from responsibility that nobility 
  brings. Blonde and clean-shaven, his hair is loose, long, 
  and unkempt. He is always dressed garishly in the latest 
  fad fashion.
  History: Friderich in some ways had a life story opposite 
  his brother Jakob. He was a good-hearted man until his 
  fiancée, daughter of one of the most important noble 
  families in all of Hochland, met with a terrible accident 
  and died while on a hunting trip with the Durrenbachs. 
  This life-changing event transformed him into what he is 
  today: a bitter, angry, irresponsible young man who cares 
  solely for himself. Not only does Friderich blame the 
  Durrenbachs for the death of his lover (they were cleared 
  of any wrong-
  doing in an 
  official in-
  quiry), he is 
  incapable of 
  saying any-
  thing positive 
  about them 
  under any cir-
  cumstance. He did engage in a brief affair with Brigita 
  Durrenbach one year ago -- he planned to make her to 
  fall in love with him, then break her heart -- but the rela-
  tionship ended prematurely when Brigita found him in 
  her bed with one of her chambermaids. During the two 
  months they carried on, however, Ruprecht (hoping that 
  Friderich would go to the authorities) implanted the idea 
  in Friderich’s mind that Brigita was involved in a cult. 
  But Friderich prefers not to act on this information; 
  rather he holds it in secret until it can be used to his per-
  sonal advantage.
   
  Friderich has no interest in the investigation, 
  and refuses to answer questions until he is beaten at a 
  game of cards. This can be simulated by 3 successive 
  Gamble Tests, with the victor winning at least 2 out of 3. 
  Friderich gains a +15% by cheating (if caught by a Chal-
  lenging [-10%] Perception Test, he will answer ques-
  tions).
  Whereabouts During Attack:
  • Inside the Creutzfeldt coach (True, can be verified by 
  Jakob)
  Voluntary Information: 
  • He does not know who killed Erasmus (True, and he 
  couldn’t care less)
  • He does not know anything about the mutant attacks 
  (True, and again does not care)
  • He could not care less about the peace talks (False, he 
  wishes them to fail and the feud continue)
  • He will not answer questions unless beaten at cards 
  (True, his pat response to any question is “I don’t trust 
  people who don’t play cards”)
  Response Information: 
  • He holds the Durrenbachs personally responsible for 
  the death of his first love (True)
  • He had a brief fling with Brigita Durrenbach, but only 
  to break her heart (True)
  • Brigita is a member of a chaos cult (False)
  • He has seen a surprising amount of mutants on the 
  Creutzfeldt hunting grounds (True)
  Secret Information: 
  • None
  Search of his person reveals: 
  • Spare aces for cheating at cards
  Grethe Rozenow, Assassin
  WS
  BS
  S
  T
  Ag
  Int
  WP
  Fel
  58
  49
  38
  43
  44
  48
  41
  44
  A
  W
  SB
  TB
  M
  Mag
  IP
  FP
  2
  19
  3
  4
  4
  0
  0
  0
  Description: Her stated title is “consort,” and she dresses 
  accordingly, but she is a trained assassin brought along in 
  case an opportunity to slay a Durrenbach arises. She is a 
  brunette with shoulder-length 
  curly hair; her features are inno-
  cent and unassuming, and she 
  usually wears a slight ironic 
  smile wherever she goes.
  History: Even at age 28, Grethe 
  has a long history as a disci-
  plined killer-for-hire. Her unas-
  suming good looks have dis-
  armed even the most careful of her victims. Four years 
  ago, she was offered a large sum of money to travel with 
  a band of mercenaries (among whose number was Everd 
  Setzingen, the current Durrenbach mercenary captain) to 
  slay an opposing general. Although this was not her usual 
  method of operation and the plan was a bit public for her 
  ~ Warhammer Fantasy Roleplay: Noblesse Oblige ~
  ~ page 6 ~
  “Certainly I am in favor of  seeing the peace accords 
  succeed ... I just wish they could take place free from 
  outside interference.”
  Ruprecht Durrenbach
  
  tastes, the money was too good to pass up. She cut her 
  hair short and dyed it blonde in an effort to disguise her 
  features, and avoided long discussions with her com-
  rades. She did succeed in her objective, but not before 
  leaving an impression upon Setzingen. Her toolkit, which 
  is hidden in a secret compartment beneath her seat, con-
  tains a vial of liquid sedative as well as darts and a blow-
  gun. Unbeknownst to Grethe, Darathee Durrenbach stole 
  these tools shortly after they were packed, used them to 
  murder Erasmus, and then replaced them in the ensuing 
  commotion.
   
  During their stay at the inn last night, Grethe 
  accidentally walked in on Jakob while he was changing 
  clothes, and saw the green scales on his left shoulder. She 
  gasped and immediately walked out of the room.
  Whereabouts During Attack:
  • Listening to the troubadours at the rear of the caravan 
  (True, but she did disappear at the outset of the attack)
  Voluntary Information: 
  • She does not know who killed Erasmus (True, but she 
  is aware that whoever killed Erasmus used her tools)
  • She does not know anything about the mutant attacks 
  (True)
  • She does not care about the peace talks (True, she is 
  only present to fulfill her contractual agreements)
  • She is only present to support Friderich (False, in fact 
  she despises Friderich)
  Response Information: 
  • If her identity as an assassin is revealed, she will state 
  that she was paid to kill a Durrenbach, not a priest, and 
  does not work for free (True)
  • She brought no lethal poisons with her, only poisons 
  that induce slumber (True, her preferred weapon is the 
  dagger -- where she can be sure no mistakes are made)
  • Jakob is a mutant
  Secret Information: 
  • She is an assassin
  Search of her person reveals: 
  • A slender, sharp, distinctive dagger (“for protection,” 
  she says, but it appears to have a curious curved design, 
  the purpose of which is unknown to the players); her 
  assassin’s toolkit is hidden in a secret compartment in the 
  Creutzfeldt coach
  Arent Stretstorpe, Captain
  WS
  BS
  S
  T
  Ag
  Int
  WP
  Fel
  59
  41
  44
  42
  49
  32
  43
  55
  A
  W
  SB
  TB
  M
  Mag
  IP
  FP
  2
  20
  4
  4
  4
  0
  0
  1
  Description: He is a hired soldier, but has been a friend 
  of the family for five years, and currently trains young 
  Creutzfeldts for battle. His hair is completely gray, his 
  features battle-hardened. Never jovial, always on the 
  lookout for an unseen ambush. He wears a close-cropped 
  goatee with no mustache. His face bears a few small, 
  random scars from previous close calls in battle. He 
  wears slightly-dented plate mail.
  History: Arent rose rapidly through the ranks of the Pro-
  vincial military, promoted often for his amazing tactical 
  mind, sharp grasp of the battlefield, and remarkable 
  coolness under fire. Seven years ago, his promising ca-
  reer came to a sudden end after a series of unfortunate 
  missteps. A recent affair with a prominent noblewoman 
  plagued his conscience, and on the advice of a good 
  friend, he confessed his sins to respected Priest of Sigmar 
  Erasmus Heger, who was present in the camp. Unfortu-
  nately, Erasmus was caught up in some gambling debts 
  and used this information to attempt to blackmail Arent. 
  Arent took offense at this and a fight broke out, which 
  was brief -- other soldiers (one of whom was Everd Setz-
  ingen) pulled Arent from Erasmus before he was able to 
  choke the priest to death. This incident ended Arent’s 
  military career and forced him to seek employment as a 
  mercenary. Two years later, he was hired by Jakob 
  Creutzfeldt, and since then he has become a trusted 
  friend of the family, and will act as Jakob’s adviser dur-
  ing the negotiation process.
   
  Unfortunately, Erasmus recently fell into gam-
  bling debts again, and sent a letter to Arent threatening to 
  reveal his affair to the noblewoman’s husband unless he 
  paid Erasmus 500 gold crowns. Ruprecht Durrenbach 
  intercepted the blackmail letter, and offered to pay off 
  Erasmus if Arent would feed Jakob bad advice during the 
  peace accords. Arent, fearing a repeat of the fiasco that 
  ended his military career, has reluctantly agreed to give 
  in to the demands of both gentlemen.
   
  He is aware that Darathee Durrenbach lost her 
  former husband at the peak of health under suspicious 
  circumstances. He is also aware that she was cleared by 
  an official inquiry, but suspects that the Durrenbachs 
  bribed the officials responsible for rendering the verdict.
   
  Two days before leaving, while checking on his 
  horse in the Creutzfeldt stables, Arent overheard a 
  strange conversation Jakob had with a shadowy figure. 
  Jakob told the person to instruct his men that they were 
  to be loud and boisterous, but they were not to injure 
  anyone, even if attacked themselves. He handed the fig-
  ure a slip of paper, which contained the “speech you are 
  to give at the outset of the robbery; note the precise 
  wording and do not deviate from it,” as well as a “con-
  tingency plan” if things went awry. He then shook the 
  figure’s hand, glanced about, and left the stables. Arent 
  never got a good look at the shadowy figure, but did note 
  that he wore a cloak (to hide his animal legs) and a rather 
  large hat (to hide his horns).
  Whereabouts During Attack:
  • At the front of the caravan, surveying the area for any 
  danger (True)
  Voluntary Information: 
  • He does not know who killed Erasmus (True, but he 
  suspects nearly everyone)
  • He wishes the peace talks to succeed (True, he would 
  like to see peace between the families before he dies)
  • He suspects Darathee because her former husband died 
  under suspicious circumstances (True, but he can not 
  even guess at a possible motive for killing the priest)
  • He suspects Everd because he will do anything for 
  money (True, but he will point out that if Everd is the 
  culprit, someone else must be pulling his strings)
  • He knows nothing of the mutant attacks (False)
  Response Information: 
  • He cannot vouch for Everd’s whereabouts during the 
  mutant attack because Everd ordered him to the other 
  side of the coach to guard against a second attack that 
  never materialized (True, but will admit that this was a 
  prudent precaution to take)
  ~ Warhammer Fantasy Roleplay: Noblesse Oblige ~
  ~ page 7 ~
  
  • He does not trust the verdict given in the inquiry that 
  cleared Darathee (True)
  • He argued with Erasmus over “battle tactics” during a 
  campaign seven years ago (False, see above)
  • He denies killing Erasmus (True), but does not deny 
  wanting to kill Erasmus (True)
  • If he were responsible for killing Erasmus, he would 
  not have used a cowardly poison-tipped blowdart (True)
  • Jakob masterminded the mutant attacks (True, but will 
  only reveal this if terminated by Jakob)
  Secret Information: 
  • He had an affair with a noblewoman eight years ago
  • He confessed the affair to Erasmus
  • Erasmus attempted to blackmail him at the time, but 
  failed
  • Erasmus has recently attempted to blackmail him again
  • Ruprecht has offered to pay off the blackmail demands 
  in exchange for Arent feeding Jakob poor advice
  Search of his person reveals: 
  • The blackmail letter from Erasmus
  Brigita Durrenbach, Noble
  WS
  BS
  S
  T
  Ag
  Int
  WP
  Fel
  29
  32
  27
  31
  33
  39
  38
  49
  A
  W
  SB
  TB
  M
  Mag
  IP
  FP
  1
  13
  2
  3
  4
  0
  0
  1
  Description: Stunningly beautiful and acutely aware of 
  that fact, she is the heir to the Durrenbach family title. 
  She has long, luxurious blonde hair, most noticeable in 
  the large braids on each side of her head. Cool and calcu-
  lating, her eyes sparkle brightly beneath the small tiara 
  she wears.
  History: Brigita Durrenbach was named heir to the Dur-
  renbach family holdings just eighteen months ago, after a 
  bitter struggle over succession with her older brother 
  Ruprecht. Though Brigita is younger than Ruprecht, 
  Lenhart Durrenbach (father and current head of the fam-
  ily) believes that she is far better equipped to lead the 
  Durrenbachs back to a place of prominence within the 
  Province. Ruprecht protested, but to no avail. Bitter and 
  resentful over this turn of events, Ruprecht has taken to 
  spreading rumors about Brigita in the hopes of changing 
  his father’s mind, but thus far his machinations have had 
  no effect. As the first test of his chosen heir, Lenhart has 
  sent Brigita as his representative in the peace negotia-
  tions ordered by Count Ludenhof.
   
  Brigita once desired an end to the strife with the 
  Creutzfeldts so that she could focus on improving the lot 
  of her own family, but her brief and ill-advised relation-
  ship with Friderich put an end to that. Now she will not 
  yield a single point at the peace accords unless she first 
  receives heavy concessions from the Creutzfeldts.
   
  Brigita is shrewd and decisive, which is likely 
  the reason she emerged victorious in her succession bat-
  tle over the more contemplative and reserved Ruprecht. 
  When Darathee’s husband passed away and it became 
  clear that poison was involved (a beloved family dog 
  died while still licking the remains of Ruprecht’s fallen 
  soup bowl), Brigita moved quickly to hush up the details, 
  bribing the inquiry officials into reaching their final ver-
  dict: “not enough evidence to support moving to trial.” 
  This action saved the Durrenbach family from unwanted 
  Provincial scrutiny, and garnered Darathee’s support dur-
  ing the trouble over succession.
   
  Against her better judgment, six months after 
  she was named heir to the Durrenbach house, she at-
  tempted to reconcile the feud with the Creutzfeldts by 
  entering into a relationship with Friderich. She considers 
  this her biggest mistake, but harbors no particularly bad 
  feelings toward him -- she simply blames herself for ex-
  hibiting exceedingly poor judgment.
   
  Ruprecht strongly believes he is more qualified 
  to lead his family to victory over the Creutzfeldts. He has 
  recently taken to spreading the rumor that Brigita is in-
  volved in some sort of illicit cult, hoping that by discred-
  iting her, he will elevate himself. This rumor, of course, 
  has no merit, but he has slipped a small, forged letter in 
  Brigita’s pocket that speaks of her impending initiation 
  into a Slaaneshi cult.
  Whereabouts During Attack:
  • Inside the Durrenbach coach (True, can be verified by 
  Ruprecht)
  Voluntary Information: 
  • She does not know who killed Erasmus (True)
  • She knows nothing of the mutant attacks (True)
  • She desires the peace talks to succeed (True, but only if 
  the Durrenbachs win heavy concessions)
  • Friderich harbors a great hatred for the Durrenbachs, 
  and would like to see them ruined (True)
  • Friderich even went so far as to attempt to seduce her 
  (True), in an obvious attempt to destroy her reputation 
  (False)
  Response Information: 
  • She is not a member of a cult (True)
  • Darathee’s husband died suddenly (True)
  • No one regretted his death because he was abusive 
  (True), but that does not mean Darathee killed him 
  (False)
  • An investigation cleared Darathee of all charges (True)
  Secret Information: 
  • Officials carrying out the inquiry into the death of Da-
  rathee’s husband were bribed heavily
  Search of her person reveals: 
  • A forged letter informing her of a secret meeting with a 
  Slaaneshi cult for initiation (planted by Ruprecht)
  Ruprecht Durrenbach, Noble
  WS
  BS
  S
  T
  Ag
  Int
  WP
  Fel
  32
  31
  29
  34
  39
  42
  31
  36
  A
  W
  SB
  TB
  M
  Mag
  IP
  FP
  1
  14
  2
  3
  4
  0
  0
  3
  Description: Young but without any of the enthusiasm 
  that normally accompanies youth, he constantly broods 
  over the future of his family and worries that the 
  Creutzfeldts will emerge victorious and impoverish the 
  Durrenbachs. He strongly believes that he is more suited 
  than Brigita to lead their family, and casts about for ways 
  to discredit her. He has dull blonde hair that appears as if 
  he has gone a little too long without a cut. He wears a 
  goatee with closely cropped mustache, and appears in-
  tense in his portraits, as if he is concentrating acutely on 
  ~ Warhammer Fantasy Roleplay: Noblesse Oblige ~
  ~ page 8 ~
  
  something that somehow eludes him. He is dressed in 
  understated yet obviously expensive attire.
  History: Ruprecht’s solitary nature hurt him considera-
  bly in his bid for succession to the Durrenbach holdings, 
  but unlike Brigita, he does not consider the battle over. 
  He is actively engaged in a campaign of character assas-
  sination, intimating through all available channels that 
  Brigita is a member of an illegal cult, and as such, her 
  claim to the Durrenbach holdings is fraudulent and must 
  be revoked. He was furious at Brigita for even contem-
  plating a relationship with the Creutzfeldts, but neverthe-
  less used Friderich as a sounding board for his claims of 
  Brigita’s cultish tendencies.
   
  When the order from the Count came down to 
  negotiate with the Creutzfeldts, Ruprecht seized upon it 
  as an opportunity to publicly humiliate her. To that end, 
  he has forged a note from a Slaaneshi chaos cult inviting 
  Brigita to her initiation ceremony, and slipped it into her 
  dress pocket during the coach ride. He is waiting for an 
  opportune moment to reveal it to everyone during the 
  negotiations, but the circumstances of the priest’s demise 
  may move his hand much sooner.
   
  Ruprecht, for his part, does not wish to see the 
  peace accords succeed in any way, shape, or form. 
  Though he will not admit it openly, he sees the talks as 
  unwelcome, outside interference, and resents the Count 
  for stepping in the middle of what should have remained 
  a private matter. He is hard-pressed to maintain a veneer 
  of civility on this subject, and if questioned, his overt 
  distaste for the entire proceedings may become quite 
  evident.
   
  Ruprecht is aware of Erasmus’s blackmail at-
  tempt on Arent; one of his scouts intercepted the letter. 
  He then contacted Arent and offered him the following 
  deal: he would pay the blackmail money to Erasmus in 
  exchange for Arent feeding Jakob bad advice during the 
  negotiations. Arent has reluctantly agreed.
   
  Ruprecht also knows that Darathee poisoned her 
  husband, but will dutifully recite the party line on the 
  subject: “ A 
  formal in-
  quiry by a 
  Priest of 
  Morr found 
  the death 
  was due to 
  natural 
  causes. 
  Darathee joined the Shallyan Priesthood because of grief 
  due to her loss” (this is the response that every Durren-
  bach will give). He is actually quite fond of Darathee, 
  and will vigorously defend her against any accusations.
  Whereabouts During Attack:
  • Inside the Durrenbach coach (True, can be verified by 
  Brigita)
  Voluntary Information: 
  • He does not know who killed Erasmus (True)
  • He hopes the peace talks succeed (False) but does not 
  think they will (True)
  • To his credit, Friderich broke off his relationship with 
  Brigita (False, she ended it) because he discovered she 
  was involved in a cult (False)
  Response Information: 
  • Darathee had nothing to do with her husband’s death 
  (False)
  • He bears no ill will against the Creutzfeldts (False), and 
  looks forward to the day when the two families can get 
  along together (False)
  Secret Information: 
  • Is paying off Arent’s blackmail debt to Erasmus
  Search of his person reveals: 
  • Small envelope containing several rough drafts of the 
  letter he forged implicating Brigita in a cult
  Darathee Durrenbach, Shallyan Priestess
  WS
  BS
  S
  T
  Ag
  Int
  WP
  Fel
  41
  44
  38
  47
  33
  43
  49
  44
  A
  W
  SB
  TB
  M
  Mag
  IP
  FP
  1
  16
  3
  4
  4
  1
  0
  1
  Description: She has very long brunette hair braided 
  tight at each side in an attempt to decrease her icy good 
  looks. In all of her portraits, there is a distant sadness, as 
  if she is longing for something she can never have. She is 
  dressed in hooded plain white robes, beneath which is an 
  off-white cloth garment that terminates at the neck in a 
  small collar imprinted with the mark of Shallya.
  History: Darathee Durrenbach is a paradox, a unique 
  mixture of lofty idealism and grounded pragmatism that 
  each seem to wax and wane for no discernible reason. At 
  the moment, pragmatism seems to be winning out. She 
  strongly believes that Jakob is pursuing a course that will 
  not only lead to his destruction, but the destruction of all 
  of their work as well. She shares his idealism with re-
  gards to the current plight of mutants in the Empire, but 
  does not share his optimism that others will find their 
  ideas appealing. She has struggled to convince Jakob to 
  wait to reveal their work until their sanctuary can be held 
  up as an irrefutable example of what caring and comfort 
  can do for those whom society has cast aside, but in the 
  current political climate she is certain that society will 
  not receive their efforts kindly. 
  Jakob, however, believes it is his 
  destiny to help the least of society, 
  and he cannot stand idly by while 
  that society continues its program of 
  aggression against those who find 
  themselves burdened with mutations 
  through no fault of their own. Da-
  rathee does not agree with his argu-
  ment that sometimes, one must forcibly drag the horse 
  forward instead of holding a carrot and hoping it will 
  follow. For that purpose, Jakob plans to stage a robbery 
  perpetrated by mutants, which would allow him to dis-
  cuss the plight of mutants with Erasmus, without fear of 
  being labeled a mutant sympathizer.
   
  Jakob also confided in her, by way of warning, 
  that his father, who loathes the Durrenbachs, demanded 
  an assassin be present during the negotiations, in case 
  “an opportunity” arose. In exchange for his promise that 
  the assassin would harm no one, Darathee even helped 
  Jakob design the false compartment inside the coach 
  where his assassin could store the tools of her trade. Un-
  able to persuade her lover by force of reason, Darathee 
  felt she had only one recourse left: she had to kill the 
  priest before Jakob’s planned conversation ever took 
  place. At dusk on the first day, when everyone else was 
  ~ Warhammer Fantasy Roleplay: Noblesse Oblige ~
  ~ page 9 ~
  “Hmm? Questions, you say? Very well, the ante is 
  ten gold crowns. Beat my hand, and I’ll answer your 
  questions. Lose, and be on your way.”
  Friderich Creutzfeldt
  
  inside an inn eating dinner, she excused herself and 
  slipped outside, removing the tools and placing them in 
  the false compartment of her own coach after dipping 
  one of the darts in a vial of lethal poison she had brought 
  along. She then buried the vial before returning to the 
  inn. Using the 
  mutant attack on 
  the second day as 
  a diversion, she 
  crept up to the 
  priest’s coach and 
  blew the poison dart into his neck. When she approached 
  to confirm his death, she placed a hand at his neck, os-
  tensibly to check for a pulse, and withdrew the poison 
  dart, dropping it to her feet and covering it with dirt 
  when she was certain that no one was looking.
   
  She did indeed poison her former husband six 
  years ago, because he beat her. She first made a plea for 
  assistance to Ruprecht, who told her it was her duty as a 
  wife and a Durrenbach to remain silent on the matter and 
  not sully the family name by bringing up the abuse in 
  public. To this day Ruprecht is haunted by the advice he 
  gave to his younger sister, and feels personally responsi-
  ble for Darathee having to resort to poison to resolve the 
  situation. The matter was quickly hushed up by Brigita, 
  who paid a number of sizable bribes to officials involved 
  in the inquiry. Darathee then had her given name legally 
  restored, and pledged to devote her life to healing others.
  Whereabouts During Attack:
  • Attending to a small, ill child at the far side of the cara-
  van next to the Durrenbach coach (False)
  Voluntary Information: 
  • She does not know who killed Erasmus (False, she 
  planned it and carried it out)
  • She knows nothing about the mutant attacks (False, 
  Jakob confided his plan to her, which she used as a diver-
  sion to cover the murder of Erasmus)
  • She wishes the peace talks to succeed (True)
  Response Information: 
  • She is in love with Jakob Creutzfeldt (True)
  • She was planning to announce her engagement to Jakob 
  at the peace accords (True)
  • Her husband beat her (True), but she did not kill him 
  (False)
  • Her husband did indeed die suddenly (True)
  • An investigation cleared her of wrongdoing (True; but 
  officials were bribed to render a false verdict)
  Secret Information: 
  • Jakob masterminded the mutant attacks
  • Grethe Rozenow is an assassin
  • She poisoned her husband, who was abusive
  • Killed Erasmus to spare Jakob and continue their work
  Search of her person reveals: 
  • Herbs for healing
  Everd Setzingen, Veteran
  WS
  BS
  S
  T
  Ag
  Int
  WP
  Fel
  49
  44
  42
  45
  45
  29
  44
  32
  A
  W
  SB
  TB
  M
  Mag
  IP
  FP
  2
  17
  4
  4
  4
  0
  0
  0
  Description: Everd is a mercenary hired by the Durren-
  bachs for additional protection during the negotiations. 
  His fearsome visage bears a large scar that cuts through 
  his upper lip on the right, pulling his otherwise easy 
  smile into a perpetual sneer. He used to try to hide this 
  with a thick mus-
  tache, but found it 
  too valuable as a 
  means of intimida-
  tion and now is 
  always found 
  clean-shaven. Dismayed by his rapidly graying hair, he 
  shaved it off and sports only brown stubble on the top of 
  his head. The only hair left on his face is a pair of bushy 
  eyebrows that serves to darken his already grim features. 
  He keeps his chain mail brightly polished.
  History: Though he was lauded as a promising student 
  of warfare, Everd lacked the requisite discipline and pa-
  tience to see his military career reach its full potential. 
  After serving the minimum amount of time required by 
  Provincial Edict, he left the military to do freelance work 
  as a mercenary.
   
  While still under military service seven years 
  ago, he came to the aid of one Erasmus Heger, who was 
  in the midst of being choked to death by Arent Stret-
  storpe. Though he is unaware to this day what the argu-
  ment was about, he vividly remembers the event and still 
  wonders from time to time why Stretstorpe was not at 
  least imprisoned for his crime (as it turns out, Erasmus 
  decided that imprisonment would be counter-productive, 
  as it would prevent Arent from earning an income -- a 
  necessary precursor should Erasmus ever find the need to 
  attempt blackmail again). Much to Everd’s frustration, 
  Arent consistently refuses to elaborate.
   
  Six years ago, Everd’s final assignment in the 
  Provincial military was to ensure that the investigation 
  into the death of Darathee’s husband was not tampered 
  with. He accepted a large bribe from Brigita to keep quiet 
  about her interference, and has remained true to his word. 
  That is, until someone offers a larger bribe ...
   
  Four years ago, Everd was employed as a mer-
  cenary soldier in a diversionary operation. His job was to 
  draw the main contingent of enemy soldiers away from 
  their general, leaving him open for a close-range attack 
  by an assassin. Everd met the assassin briefly to coordi-
  nate strategies, and was quite taken with her, but she 
  spurned his clumsy advances. When he first catches a 
  glimpse of Grethe Rozenow, he has a moment of vague 
  recognition. Although he cannot quite put a finger on 
  why she appears familiar, he is indignant at the sugges-
  tion that he has hired her as a consort in the past. The 
  discovery of Grethe’s distinctive dagger will jog his 
  memory, making him certain that Grethe is the same as-
  sassin he worked with those four years ago.
  Whereabouts During Attack:
  • In the middle of the caravan at its far side, surveying 
  for danger (True)
  Voluntary Information: 
  • He does not know who killed Erasmus (True)
  • He does not want the peace talks to succeed (True, he is 
  hoping for continued employment that will not be possi-
  ble if the families put aside their differences)
  • He knows Grethe Rozenow from somewhere in his 
  past, but not in her capacity as a consort (True, though he 
  cannot place where)
  ~ Warhammer Fantasy Roleplay: Noblesse Oblige ~
  ~ page 10 ~
  “Shallya preserve us from times such as these.”
  Darathee Durrenbach
  
  • He worked with Arent on a mercenary campaign for the 
  Electoral Count seven years ago (True)
  • During this campaign, Arent and Erasmus had an argu-
  ment that came to blows (True, though he does not know 
  the nature of the argument)
  • Arent would have killed the priest then, if he had not 
  been pulled off of him by other soldiers (True)
  • Arent’s altercation with the priest ended his military 
  career (True)
  Response Information: 
  • He did not accept money to kill Erasmus (True)
  • Grethe’s unique dagger is designed specifically for slit-
  ting throats (True)
  • Grethe Rozenow is an assassin (True, but will recall 
  this only after presented with Grethe’s dagger)
  • Darathee’s investigation was rigged by bribery (True, 
  but will only reveal this information if paid 100 gold 
  crowns; this can be reduced by 10 crowns for every de-
  gree of success gained on a Challenging Haggle Test)
  Secret Information: 
  • None
  Search of his person reveals: 
  • A large amount of knives, daggers, and other small but 
  sharp weapons (any PC searching him must roll a Chal-
  lenging Agility Test; 1 Wound is incurred for each de-
  gree of failure as the PC cuts himself on one or more 
  weapons during the search). Obviously, if the PCs have 
  any question as to what Grethe’s dagger is designed for, 
  Everd is the man to ask.
  Investigative Events
  The following events should take place at some time 
  during the interviews, to provide further information as 
  well as to break up the monotony of the question-answer-
  question routine. Ideally, they should be used only after 
  their “trigger information” has been uncovered by the 
  PCs. Most 
  events cause a 
  significant 
  amount of sus-
  picion to fall 
  upon one or 
  two characters, 
  or at least pro-
  vide ample 
  grist for further 
  questioning. Certainly another round of interviews 
  should follow each event, and additional information 
  should come to light as the major characters respond to 
  new facts dredged up from the event itself. Also listed 
  below are detailed results of character searches, some of 
  which are key to the progress of the scenario.
  A CHEST FULL OF KARLS
  A PC (choose the one who has been least active in the 
  interview process) sees Ruprecht cast a few wary glances 
  before opening a large trunk attached to the rear of his 
  coach. Sighing in relief, he carefully closes and locks the 
  trunk. The angle of view prevents the PC from discerning 
  the trunk’s contents. Should the PCs decide to investigate 
  the trunk, Ruprecht will initially refuse to open it, stating 
  it contains his own personal belongings and has nothing 
  to do with the investigation. If no PC steps forward, 
  Friderich will wonder aloud whether it actually contains 
  the murder weapon. Reymer appears unsure of himself 
  and looks to the PCs for advice: “Rummaging through 
  the private property of a nobleman is serious business. 
  I’m not a Roadwarden. What if I order it forced open and 
  it turns out to be a gift for the Count? What if we damage 
  some valuable item in the process of opening it? My 
  neck is on the line here.” He hems and haws a bit before 
  coming to a conclusion. “I need a good idea of what is in 
  that chest before I order it open. Try to find out what is 
  inside, but for Sigmar’s sake, do it discreetly.”
   
  The PCs may try whatever idea they like to dis-
  cover the contents of the trunk. The most successful will 
  involve a diversion of some kind -- telling Ruprecht that 
  Reymer doesn’t wish the chest opened and then interro-
  gating him far from the chest will probably be the most 
  successful. The Durrenbach soldiers have been told to 
  guard the coach and especially that chest, but the guards 
  are far more easily persuaded than Ruprecht (“Out of the 
  way! Official Provincial business!” or “Are you interfer-
  ing with the investigation of the death of Count Luden-
  hof’s personal representative?” should suffice), provided 
  Ruprecht is out of the picture. If they wait, a diversion 
  will even provide itself (see Because Honor Demands It), 
  should they choose to take advantage of it.
   
  If the PCs succeed in determining that the chest 
  is a) extremely heavy and b) full of coins, Reymer will 
  ask Brigita if she brought a large sum of money. When 
  she answers in the negative, he will order the trunk open 
  and Ruprecht, having no other choice, will comply. In-
  stead of the murder weapon, it contains 500 gold crowns. 
  A gasp filters through the crowd. If no PC says anything, 
  Jakob will ask how much it costs to hire someone to 
  murder a high-ranking priest. Backed into a corner, Ru-
  precht will be forced to tell the truth: he brought the 
  money to meet Erasmus’s blackmail demands in ex-
  change for Arent’s “cooperation” during the peace talks. 
  Arent will reluctantly admit the truth of his claims and 
  reveal the entire story, includ-
  ing his affair with the noble-
  woman (though he refuses to 
  name her) and the confession to 
  Erasmus that sparked the two 
  blackmail attempts (he will 
  even produce Erasmus’s letter 
  if it has not already been dis-
  covered). He looks crestfallen 
  as he apologizes to Jakob, but 
  Jakob simply shakes his head and says, “You are no 
  longer under Creutzfeldt employ.”
   
  For his part, Arent will deny involvement in 
  Erasmus’s murder, saying, “If I had killed Erasmus, he’d 
  have died bleeding from a gaping gut wound, not some 
  tiny prick in his neck.”
   
  If, at any time after his termination, Arent is 
  questioned about Jakob, he will reveal the details of the 
  conversation he overheard in the stables (see Arent’s his-
  tory on page 7). He will only reveal this information if he 
  is terminated.
  Trigger: Before this event occurs, the PCs must have 
  discovered two facts: 1) that Everd will do anything for 
  money and 2) that Ruprecht will do anything to make the 
  peace talks fail.
  THE INITIATE ACCOUNT
  At some time during their investigations, the PCs should 
  want to know the details of Erasmus’s death, and the best 
  ~ Warhammer Fantasy Roleplay: Noblesse Oblige ~
  ~ page 11 ~
  “I can’t help you very much, I’m afraid. All I know is 
  that our family wants these proceedings to continue. 
  Your search may sooner yield fruit if  you begin with 
  the Durrenbachs.”
  Jakob Creutzfeldt
  
  way to find out is to ask those who were in the coach 
  with him: his four initiates. For his part, Reymer exited 
  the coach when he first heard commotion, at the outset of 
  the mutant attack. The three remaining initiates stayed 
  within the coach. Erasmus sat closest to the window at 
  the near side of the coach (that is, the side nearest to the 
  mutants), and peered out to discover the cause of the 
  commotion. He withdrew back into the coach and began 
  relaying what he saw to the initiates, and then simply 
  slumped over, mid-sentence. None of the initiates saw 
  anyone in particular at the window, but recall “many 
  people rushing by.”
  Trigger: No specific trigger; this event occurs only if the 
  PCs interview the initiates regarding the death of Eras-
  mus.
  BLACK WIDOW
  Everd is aware that Darathee poisoned her husband and 
  the ensuing investigation was tampered with. If the PCs 
  ask him if he knows anything about these events, he will 
  respond, “Perhaps.” No amount of cajoling, threatening, 
  or even torture will get him to reveal his secret; he only 
  responds to gold crowns. In his mind, if the PCs out-bid 
  Brigita (who gave him a bribe 
  of 50 crowns six years ago), 
  they are entitled to the infor-
  mation. If they ask him how 
  much he requires to talk, he 
  will reply, “100 gold crowns,” 
  but he can be bargained down 
  to a minimum of 70 crowns 
  by skillful negotiations (role-
  play this out) and/or a successful Challenging Haggle 
  Test (10 gold crowns less for each degree of success). If 
  the group does not have the minimum amount, Everd 
  will accept an equivalent trade in weaponry; a more dan-
  gerous route would be to attempt to steal the money from 
  Ruprecht’s chest (see A Chest Full of Karls).
   
  Darathee and every other Durrenbach will deny 
  Everd’s claims (with the same rehearsed response: “A 
  formal inquiry by a Priest of Morr found the death was 
  due to natural causes. Darathee joined the Shallyan 
  Priesthood because of grief due to her loss”), and if it 
  becomes clear that Everd is the source of these claims (ie 
  the PCs point him out), Brigita will fire him on the spot, 
  and threaten that he will never find work in the Province 
  again. Everd takes all this in stride: a) he doubts he will 
  have any difficulty finding mercenary work, in or out of 
  the Province, and b) his immediate future is well-in-
  hand, thanks to the bribe from the PCs. Indeed, if fired 
  by the Durrenbachs, he will act as enforcer for Reymer 
  Kremptze -- at least until the investigation is completed.
  Trigger: This event can occur any time after the PCs 
  have discovered the rumors surrounding Darathee’s hus-
  band’s demise and ask Everd about them, but before Of 
  Pillows and Poisons.
  BECAUSE HONOR DEMANDS IT
  While the PCs are interrogating others, they hear loud 
  shouts from the far end of the caravan. When they reach 
  the scene, they witness Ruprecht and Friderich engaged 
  in a brawl, wrestling around in the dusty road and ex-
  changing blows with their fists. If the PCs intervene im-
  mediately, the fight will end as each man takes umbrage 
  at the peasant hands restraining them. Ruprecht threatens 
  to lodge a formal complaint with the Count and have the 
  PC who restrained him brought up on charges. Friderich 
  returns to his card table, props his feet up, and resumes 
  his hand. The incident ends.
   
  If the PCs do nothing, Jakob arrives two rounds 
  later and fires his pistol in the air. Ruprecht gets up, 
  wipes the blood from his mouth, and growls, “This isn’t 
  over, pup. No one insults the honor of a Lady Durren-
  bach.” As he turns on his heel to walk back to his coach, 
  grant the PCs a Challenging Perception Test to notice a 
  small envelope tucking out of the side pocket of his 
  jacket -- visible only for a moment before Ruprecht 
  straightens the jacket and it falls back inside. As should 
  be expected, going to Reymer is useless. The PCs must 
  devise a way to separate Ruprecht from his jacket long 
  enough to discover the contents of the envelope.
   
  Inside the envelope can be found four rough 
  drafts of the letter Ruprecht forged to implicate Brigita in 
  a cult, with multiple revisions and corrections marked on 
  each. Upon finishing the letter shortly before departing, 
  Ruprecht shoved all of the rough drafts in his jacket 
  pocket, intending to dispose of them as soon as privacy 
  permitted. Unfortunately, he forgot all about them as his 
  mind attended to 
  other matters during 
  the long coach ride.
   
  When faced 
  with the letters, Ru-
  precht will admit 
  that he forged them 
  in an attempt to 
  discredit Brigita. If 
  the letter has not been found on her person yet, she will 
  withdraw it from her pocket at this time. Furious, she 
  slaps Ruprecht in the face and threatens to “take this up 
  with father.” Ruprecht glares with loathing at the PCs. If 
  Brigita is asked by any of the PCs what Ruprecht’s fate is 
  likely to be, she will tell them how grateful she is for 
  their assistance, and that Ruprecht will likely be stripped 
  of his title, disowned, and exiled from their lands. He 
  may even be turned over to authorities to answer how he 
  learned the name of a Chaos God. During the rest of the 
  adventure, each of the PCs should be told that when they 
  glance at Ruprecht, he is already staring coldly at them. 
  It should be clear that this incident has made them an 
  enemy for life.
  Trigger: Ideally, this event should occur after Handout 
  #2 has been found on Brigita’s person, implicating her as 
  a cultist and providing her with motivation to kill a priest 
  of Sigmar.
  A MUTANT AMONG US
  Grethe is aware that Jakob is a mutant. She does not par-
  ticularly care about this, because he seems both reason-
  able and kind, and his money spends as well as anyone 
  else’s. She will not reveal this information unless one of 
  two things occur: 1) Jakob terminates her services with-
  out pay, or 2) she believes that she is going to prison for 
  the murder of Erasmus and only by revealing Jakob as a 
  mutant will she will gain her freedom. The former is un-
  likely to occur, but if her identity is revealed and her 
  toolkit is found, the latter is a real possibility. If the PCs 
  tell her she is going to prison unless she can give them 
  information to exonerate her, she will break down and 
  reveal that Jakob has scales on his left shoulder -- he is a 
  ~ Warhammer Fantasy Roleplay: Noblesse Oblige ~
  ~ page 12 ~
  “You want permission to do what? Certainly not! I 
  will not inflame an already tense situation simply 
  because you have a ‘hunch’.”
  Reymer Kremptze
  
  mutant and likely was involved in the mutant attacks on 
  the caravan. Jakob will deny this but will refuse to re-
  move his shirt -- if it appears that he is about to be re-
  strained or his identity as a mutant revealed, he will blow 
  his whistle: move directly to Return of the Mutants in 
  Episode Four. The key difference between this event and 
  discovering Jakob’s scales on a search (see below) is that 
  here, Jakob’s soldiers are not close enough to prevent the 
  PCs from attempting to remove Jakob’s shirt by force.
  Trigger: This event only occurs if 1) Grethe’s toolkit is 
  found in Of Pillows and Poisons, AND 2) Grethe is told 
  by the PCs she will go to prison if she does not speak up.
  WEALTHY SERVANT, MISSING CHILD
  When Darathee is questioned regarding her whereabouts 
  during the attack, she responds that she was at the far 
  side of the caravan, next to the Durrenbach coach, attend-
  ing to a child who had taken ill. When asked for a name, 
  she says she does not know. When asked for a descrip-
  tion, she says, “a young child of five or six, dusty brown 
  hair, freckle-faced. His mother was concerned because a 
  fever had taken him, and he was wracked by a barking 
  cough.” She states she does not know the name of the 
  mother, either -- she does not typically pay attention to 
  such details, she prefers simply to heal. She will say that 
  her whereabouts can be verified by one of her servants, 
  named Clara.
   
  All this is well and good, unless the PCs attempt 
  to investigate her claims -- no child of that description 
  can be found anywhere in the caravan. Clara is easy 
  enough to find, and she does indeed verify the informa-
  tion, but PCs who make a Challenging Perception Test 
  will hear the jingle of 10 gold crowns in her apron 
  pocket. Clara will not betray her employer by admitting 
  that Darathee bribed her, but she is completely unable to 
  explain why a lowly servant has half the yearly income 
  of a noble in her pocket, either.
  Trigger: Darathee’s claimed whereabouts during the mu-
  tant attack; however, like Black Widow or The Initiate 
  Account, nothing is actually “triggered” unless the PCs 
  investigate the claim themselves.
  MISFIT ARMY
  Brigita reveals that she has been tracking the ingress and 
  egress of a large amount of mutants through Creutzfeldt 
  territory. She suspects that Jakob is raising a private army 
  of mutants to wage war upon the Durrenbachs, and is 
  able to produce pages and pages of eyewitness accounts 
  of mutant activity on Creutzfeldt grounds (mostly from 
  spies in her employ, but a few are from random travel-
  ers), including one account that Jakob himself carried an 
  ailing mutant out from the forest and onto his property. If 
  asked, both Grethe and Arent will deny seeing any mu-
  tants on Creutzfeldt grounds, but Friderich (perhaps dis-
  tracted by his card game) will report that during his latest 
  hunt, his company not only saw but killed three mutants 
  who were trespassing on their property. At the time, he 
  assumed the incident was due to the recent mobilization 
  of  mutant populations caused by the Storm of Chaos, but 
  the Durrenbachs will deny ever seeing any mutants on 
  their property, which is adjacent to the Creutzfeldts.
   
  Jakob, of course, denies any involvement with 
  mutants and accuses Brigita of creating scurrilous rumors 
  to discredit his family in advance of the peace accords. 
  However, this information can be verified by interview-
  ing a few of the Creutzfeldt servants (or holding a dis-
  cussion with Reymer, who has already interviewed the 
  servants): each of them will report that indeed there have 
  been many mutant sightings on Creutzfeldt grounds over 
  the past two years; Jakob has even had to increase the 
  pay of the groundskeepers because of it. None of them 
  will air their suspicions without first being paid, but a 
  few gold crowns will open their mouths: given Jakob’s 
  obsession with helping those less fortunate than himself, 
  at least one speculates that he is operating some type of 
  shelter or sanctuary for mutants on Creutzfeldt grounds.
  Trigger: This event will only occur if Brigita feels 
  threatened, such as if the forged letter in Handout #2 is 
  found on her person. Otherwise, she prefers to present 
  this information directly to Count Ludenhof.
  OF PILLOWS AND POISONS
  This event involves the discovery of Grethe’s assassin 
  toolkit, and can be handled in one of two ways, depend-
  ing on how well the PCs seem to be doing. First, if the 
  scenario is progressing along rapidly (and certainly if 
  Grethe’s identity as an assassin has already been re-
  vealed), it is better to have the PCs find the box them-
  selves: when the PCs are standing in a group interrogat-
  ing a member of the Creutzfeldt contingent, have them 
  each roll percentile dice. The PC with the low roll notices 
  one of the initiates (who is apparently hard of hearing) 
  checking the Creutzfeldt coach by knocking on the wood 
  of the floor and paneling beneath the seat. The sound of 
  each knock is distinctly different, but the initiate contin-
  ues as if nothing were amiss. He finishes his search and 
  reports to Reymer that he found nothing untoward in the 
  Creutzfeldt coach. The PCs have two choices: inform 
  Reymer that the initiate likely missed an obvious false 
  compartment, or search the coach on their own. If they 
  learned anything from previous events, they will avoid 
  Reymer and devise some way of searching the coach by 
  themselves. If they do approach Reymer, he will be dis-
  missive: “Please, trust us to do our jobs, as I trust you to 
  do yours.” It then falls to the PCs to devise a way to 
  search the Creutzfeldt coach without the knowledge of 
  either Reymer or the Creutzfeldts. One wrinkle is that 
  both Jakob and Grethe seem to take an intense interest in 
  anyone lingering by their coach, and so both of them will 
  have to be dealt with before anyone can thoroughly 
  search it. Only after the PCs find the box will Reymer be 
  interested.
   
  However, if the adventure seems to be bogging 
  down, or the PCs aren’t moving forward with their ques-
  tioning, simply have a breathless initiate race up to Rey-
  mer clutching a smallish rectangular wooden box in his 
  hands. He reports that he found it in a hidden compart-
  ment in the Creutzfeldt coach and opens it.
   
  Inside the box is a disassembled blowdart pipe 
  that is carefully tied with a bright ribbon to a velvet pil-
  low. Eleven darts are tied in a similar manner along the 
  bottom of the pillow, with a twelfth ribbon remaining 
  untied and dangling off the pillow’s edge. At the top of 
  the pillow can be found a single vial containing a dark 
  liquid: anyone with herbal training (including those with 
  “Prepared Poison” or “Academic Knowledge” in the 
  appropriate area) will recognize it as Henbell (used for 
  causing slumber and sometimes coma) on a Routine Skill 
  Test. If no PC has the requisite skills or knowledge, the 
  Durrenbach’s personal herbalist Endris Petresson will 
  ~ Warhammer Fantasy Roleplay: Noblesse Oblige ~
  ~ page 13 ~
  
  provide this information. The size of the dart matches the 
  puncture wound at Erasmus’s neck, confirming that this 
  is indeed the murder weapon.
   
  Upon seeing this discovered, Jakob will be 
  forced to reveal that Grethe is an assassin, brought along 
  under orders from his father in case the peace talks 
  folded and an opportunity to slay a Durrenbach arose. 
  Grethe will point out that the poison in the vial is a seda-
  tive only, not a poison, and will volunteer to demonstrate 
  its effects on herself. She claims that poison darts are not 
  her style; she prefers to leave nothing to chance.
  Trigger: This event should transpire shortly after Gre-
  the’s identity as an assassin has been revealed by finding 
  the dagger hidden on her person and showing it to Everd.
  NPC SEARCHES
  Searches are unique events; they require authorization 
  from Reymer before the fact. Although Reymer will of-
  ten forgive unauthorized searches that yield new or use-
  ful information (proving that it is better to ask forgive-
  ness than permission), unauthorized searches that yield 
  no useful information will be reported to the Count at 
  best, and on particularly egregious offenses the errant PC 
  will be arrested and held for trial himself. Reymer will 
  refuse to allow any search until after the PCs have ques-
  tioned each of the major characters at least once. After 
  the first round of questioning, if asked for permission, he 
  will authorize a search of non-noble NPCs only (Grethe, 
  Arent, and Everd), to be followed by another round of 
  questioning. If the second round of questioning yields no 
  conclusive evidence, Reymer authorizes a search of eve-
  ryone. Unless otherwise indicated, obtaining information 
  from a search requires a successful Search Test of Aver-
  age Difficulty. Major NPCs are listed below, in the order 
  that they will likely be searched:
  Arent Stretstorpe: A routine search of Arent will reveal 
  the blackmail letter from Erasmus tucked inside his 
  breastplate (see Handout #1). He will admit to the 
  blackmail as well as the reason for it (but will never 
  name the noblewoman), but denies killing Erasmus for 
  the reasons given above in A Chest Full of Karls. He will 
  not admit to Ruprecht’s involvement unless forced by 
  additional evidence.
  Everd Setzingen: Searching Everd is a dangerous task. 
  He has hidden about his body a large number of knives 
  and daggers (“I’m a collector”), many of them un-
  sheathed and very sharp. A thorough search requires a 
  successful Challenging Agility Test -- if unsuccessful, 
  the PC suffers 1 Wound for each degree of failure. 
  Grethe Rozenow: A routine search of Grethe will turn up 
  a slender, curved dagger hidden on her left thigh. Unless 
  one of the PCs is currently an assassin (or has been at 
  one time), no one will recognize the purpose of this 
  unique dagger. A search of Everd, however, turns up an 
  inordinate amount of daggers and knives, and so he be-
  comes the obvious man to ask. When Everd relays the 
  information that the dagger is meant to slit throats, he 
  suddenly recalls where he knew Grethe: though disguised 
  at the time, she worked as an assassin during a mercenary 
  campaign four years ago. Grethe will reluctantly admit 
  the truth of his account, but denies murdering Erasmus 
  for one simple reason: “I wasn’t paid to do it.”
  Darathee Durrenbach: The only items found on Da-
  rathee’s person are herbs for healing; by the time the PCs 
  search her, she has already disposed of the vial of poison 
  and the dart she used to murder Erasmus. 
  Ruprecht Durrenbach: This has already been covered 
  under Because Honor Demands It; see above. The enve-
  lope is better found in an event rather than on a routine 
  search, so if that event has not occurred before the nobles 
  are lined up to search, Friderich will bait Ruprecht into a 
  brawl by insulting Brigita’s bedroom skills. The event 
  then proceeds as written. If, however, Brigita is searched 
  before Ruprecht, the discovery of her letter will jog his 
  memory as to the presence of his envelope, and he will 
  hastily excuse himself to dispose of its contents before he 
  is searched. Any literate PC who follows is granted a 
  Challenging Perception Test to spot the contents of the 
  envelope as he rips it up and dumps the resulting shreds 
  into one of his bags.
  Brigita Durrenbach: Even a superficial search of Brigita 
  will reveal Handout #2, which implicates her as an Initi-
  ate into a cult of Slaanesh. Suspicions of PCs may be 
  aroused by the strange wording of the note (especially 
  the reference to their “Sinful Order,” which seems more 
  of a judgment made by others than something that would 
  be used by a member of the cult itself), but it will be 
  taken very seriously by Reymer, as Chaos worship pro-
  vides good motive for slaying a Priest of Sigmar. Brigita, 
  of course, will disavow any knowledge of said letter, but 
  in the absence of any contradictory information, she will 
  be placed under arrest. In an attempt to draw attention 
  away from her, she will immediately reveal the informa-
  tion about mutants on the Creutzfeldt gounds that she 
  was keeping for the Count, which should lead directly 
  into the events described in Misfit Army listed above.
  Friderich Creutzfeldt: Even a thorough search turns up 
  nothing but a few spare aces for cheating at cards, which 
  (hopefully) the PCs have already discovered.
  Jakob Creutzfeldt: Only his family pistol will be found 
  upon a routine search of Jakob, though his left shoulder 
  is covered in mutant scales. He typically wears a vest and 
  heavy cloth shirt to prevent arousing suspicion should 
  someone place a hand on his shoulder, but grant any PC 
  patting him down a Challenging Perception Test -- if 
  successful, they are informed that they feel something 
  “rough” around his left shoulder. Two or more degrees of 
  success means the PC felt something definitely scaly. If 
  asked, Jakob will respond that he was injured there some 
  years ago and now protects it with a shoulder plate of 
  scale armor -- he keeps it underneath his clothes to avoid 
  appearing weak to his enemies. He refuses to remove his 
  shirt to verify this information, stating that the request is 
  ridiculous. Reymer refuses to authorize such a search, 
  and any attempt to remove Jakob’s shirt will be dealt 
  with harshly by his soldiers, who are standing nearby. 
  The broach at his left breast is in actuality a silent whis-
  tle, but this can only be found with a successful Very 
  Hard (-30%) Perception Test, and only if the broach is 
  specifically removed and examined.
  Other Considerations
  The PCs may try to rely on Mathias Neltzen to verify the 
  information they receive from their interviews, but 
  though Mathias is a good source for gossip, he is a terri-
  ble source for reliable information. Mathias’s obvious 
  disregard for fact and preference for unsubstantiated ru-
  mor make him a less than ideal candidate for verifying 
  questionable information, and given the fact that he 
  showed an alarming lack of restraint at the beginning of 
  ~ Warhammer Fantasy Roleplay: Noblesse Oblige ~
  ~ page 14 ~
  
  the adventure in discussing private matters with complete 
  strangers, Mathias is not the person the PCs should be 
  trusting with sensitive information in any case. If they 
  persist in discussing these confidential matters with an 
  obviously untrustworthy source, feel free to use Mathias 
  to feed the PCs increasingly false information that ranges 
  from merely scandalous to wildly ridiculous.
   
  Try to maintain an air of tension at all times. 
  Reymer engaged the assistance of the PCs specifically to 
  avoid repercussions of any missteps with nobility; this 
  means the PCs will experience those repercussions 
  should they make any serious mistakes (such as insulting 
  anyone, searching their belongings without prior authori-
  zation, or if they simply do not show enough respect dur-
  ing the interview process). Repercussions range from 
  small fines to imprisonment, but if the characters misbe-
  have, the most likely repercussion is that they have made 
  enemies of powerful people with deep pockets and plen-
  tiful resources -- therefore, they shouldn’t be surprised to 
  find themselves followed by assassins or bounty hunters 
  in the near future.
   
  If the PCs become stuck, move immediately to 
  one of the investigative events described above -- ideally, 
  GMs should wait for the event’s trigger to occur, but an 
  ideal game is a very rare thing. Don’t allow the players to 
  become frustrated; it is far better to move them through 
  several events in a rapid-fire fashion than slog through 
  the same nonproductive question-and-answer session 
  over and over. Try not to appear heavy-handed in this 
  approach, however. At the very least each event should 
  feel as if it arose naturally through prior events instead of 
  through GM fiat (even if GM fiat happens to be the 
  case). Otherwise players begin to feel “railroaded:” that 
  no matter what their characters do, events will proceed as 
  pre-ordained by the GM. As a player, there are few things 
  less satisfying than playing in a game where one’s ac-
  tions don’t seem to make a difference in the gaming 
  world. Avoid this at all costs. At the same time, the PCs 
  should have to work to uncover key information: if, for 
  example, the GM decides to have Everd approach the 
  PCs and tell them he will exchange valuable knowledge 
  concerning the investigation of Darathee’s husband for 
  coin, increase his asking price to 200 gold crowns, or 
  make it such an unreasonable amount that they are forced 
  to break into Ruprecht’s chest to gain it. In short, try not 
  to simply hand the PCs critical information (ie, items 
  listed in the Key Investigation Information box below), 
  make sure they earn it.
  Eventually, the PCs will have to conclude their investiga-
  tion and make a report to Reymer. At this point, the out-
  come of the scenario depends entirely on how many 
  items the PCs have managed to uncover from the follow-
  ing list of critical information:
  Key Investigation Items
  1. Jakob and Darathee are in love (discovered by 
  asking either Jakob or Darathee in response to the 
  rumor given by Mathias; see page 2)
  2. Grethe’s toolkit did not contain any poison (de-
  tailed in Of Pillows and Poisons, page 13)
  3. The verdict rendered during the investigation of 
  Darathee was tainted by bribes (found, ironically 
  enough, by bribing Everd in Black Widow, page 12)
  4. Darathee was not where she claimed to be during 
  the mutant attacks (detailed in Wealthy Servant, Miss-
  ing Child, page 13)
  5. There is a mutant sanctuary in Creutzfeldt territory 
  (detailed in Misfit Army, page 13)
  6. Jakob masterminded the mutant attacks (discov-
  ered by questioning Arent about Jakob, but only after 
  Arent is fired; see A Chest Full of Karls, page 11)
  7. Jakob is a mutant (detailed in A Mutant Among Us, 
  page 12)
  With this in mind, the scenario can be resolved in one of 
  three possible ways:
  1) The PCs uncover 3 or fewer key pieces of information. 
  In this case, they have failed to find out enough informa-
  tion to pinpoint the assassin. Go to Long Road Home 
  below.
  2) The PCs uncover at least 4 key pieces of information. 
  They have done well in their investigations and likely 
  strongly suspect either Darathee or Jakob, or perhaps 
  both. Go to The Culprits Revealed! below.
  3) The PCs discover Jakob is a mutant AND attempt to 
  verify this by forcibly removing his shirt. Go to Return of 
  the Mutants below.
  Long Road Home
  In failing to uncover a majority of the key items of in-
  formation during their investigations, the PCs do not 
  have enough evidence to convince Reymer of anyone’s 
  guilt. After listening carefully to their entire report, Rey-
  mer asks the PCs who they think killed Erasmus. Regard-
  less of their answer, Reymer waves his hand and sighs, 
  saying, “I am sorry to have troubled you. Unfortunately, 
  there is not enough hard evidence to warrant an arrest in 
  this case, and I am not willing to bring this person before 
  the Count on the strength of mere coincidence and specu-
  lation. I will make my report to the Count, and he will 
  have to decide how best to proceed from there. You are, 
  of course, free to go. For your service to Count Ludenhof 
  during this difficult time, I can pay you the sum of 10 
  gold crowns each, and give you the undying gratitude of 
  the Province of Hochland. Thank you and may Sigmar 
  guard you on your journeys.”
   
  With this, the PCs are dismissed and the adven-
  ~ Warhammer Fantasy Roleplay: Noblesse Oblige ~
  ~ page 15 ~
  :: EPISODE FOUR: ALL GOOD THINGS ::
  
  ture comes to a rather unsatisfying conclusion. Award 
  experience points as appropriate to their actions.
  The Culprits Revealed!
  If the PCs do uncover a majority of the key items listed, 
  they must seek out Reymer at his position in the front of 
  the camp to give their report. There, beneath a small pa-
  vilion hastily constructed from items meant for the peace 
  accords and surrounded by eight soldiers, Reymer con-
  verses with his fellow initiates around a wooden table. 
  He listens to the PCs’ report with increasing interest, and 
  gradually becomes convinced that he must take action. 
  He asks the PCs to name the person whom they think is 
  directly responsible for the death of Erasmus Heger. He 
  will send four soldiers to escort that person back to him.
   
  News of this development spreads rapidly, and 
  in short order everyone in camp is jockeying for position 
  around the pavilion. Sixteen soldiers (eight from each 
  family) take up positions in a semicircle around the pa-
  vilion’s opening, acting as a cordon to hold back the rest 
  of the populace.
   
  The person whom the PCs named is brought to 
  the center of the open circle, and placed under arrest. If it 
  is someone other than Jakob or Darathee, Darathee’s 
  guilt gets the better of her as the handcuffs are placed on 
  the accused. She rushes to the center of the circle and 
  confesses her crime. At this point, Jakob blows the silent 
  whistle (may be noticed by the PCs on a successful 
  Challenging Perception Test) and enters the circle to 
  calm Darathee down. Proceed to the events in Return of 
  the Mutants.
   
  If the PCs name Jakob, he is brought to the cen-
  ter of the circle, flanked by soldiers but not cuffed. Rey-
  mer stands and says, “Ladies and gentleman, this part of 
  the investigation has come to a close. I will require a 
  representative to return with me to assist in reporting the 
  details of this incident to Count Ludenhof. I have chosen 
  Jakob Creutzfeldt. The rest of you may return to your 
  families and homes. The Province of Hochland thanks 
  you for your assistance during this most difficult of 
  times.”
   
  Curious glances are exchanged throughout the 
  audience, but nobody moves. Jakob’s countenance, how-
  ever, darkens. “Are you placing me under arrest, Herr 
  Kremptze?”
   
  Reymer takes a step forward, out of the pavilion 
  and into the open air, his voice barely above a whisper. 
  “Only if you resist. Please, do not force my hand.”
   
  Jakob frowns and says, “You are making a tre-
  mendous mistake. I am guilty only of aiding those less 
  fortunate than I.”
   
  At this point, Darathee will rush to his side. “He 
  is speaking the truth. I killed Erasmus Heger.”
   
  A collective gasp reverberates through the 
  crowd. Shocked, Jakob turns to Darathee. “You what?”
   
  “You were going to talk to him about our work. 
  He was a priest of Sigmar, Jakob! He would have had 
  you burned at the stake. Everything we accomplished 
  would have burned with you. I couldn’t let that happen.”
   
  Jakob looks sadly at Darathee, then back at 
  Reymer. “I am sorry, I did not mean for any of this to 
  happen,” he says, and then brings the broach to his lips 
  and blows hard. Proceed to the events in Return of the 
  Mutants.
   
  If the PCs select Darathee, she will be accom-
  panied to the center of the circle by a very concerned 
  Jakob. Reymer stands and tells Darathee she will stand 
  trial for the murder of Erasmus Heger.
   
  Jakob steps forward. “This is ridiculous. Da-
  rathee is a Priestess of Shallya. She has dedicated her life 
  to mercy and the healing of others. I demand to know 
  why she has been treated in this fashion. I will lodge a 
  formal complaint with the Count --”
   
  But Darathee interrupts him and speaks, her 
  voice soft. “Calm down, Jakob. I did kill him, and I’d do 
  so again to protect our work. I told you it was too early to 
  let others know. They simply can’t understand what we 
  are trying to accomplish. Someday, perhaps, but not 
  now.”
   
  Jakob glances about the soldiers, seeming to 
  count heads. “I won’t let them take you,” he says, and 
  detaches the broach from his chest and blows hard into it. 
  Proceed to the events in Return of the Mutants.
  Return of the Mutants
  After the silent whistle is blown, it is removed from 
  Jakob’s grasp by a Durrenbach soldier. Both Jakob and 
  Darathee are placed in handcuffs and led into the pavil-
  ion. Reymer walks up to the PCs expresses his gratitude 
  once more, assuring them that once the proper paperwork 
  has been submitted and approved, they shall be rewarded 
  handsomely for their efforts from the Count’s treasury. 
  He asks them how they possibly discovered all of that 
  information, and at what point they first suspected the 
  truth. While he is conversing with the PCs, allow them 
  all a Routine (+10%) Perception Test to notice three 
  small bombs rolling into the periphery of camp: if suc-
  cessful, they may run for 1 1/2 rounds before the bomb 
  explodes, and should make it to safety. If no one notices, 
  they will hear a shout of “Bomb! Run! Run!” at the be-
  ginning of the next round. They will then witness three 
  separate lit bombs rolling towards them, one of which 
  slows to a stop at their feet. The PCs now have a mere 1/
  2 round before the fuse ignites the bomb.
   
  Bomb damage can be resolved using the explo-
  sion rules in Old World Armoury, or one can use the 
  quick and dirty method that follows: the bomb does 
  6+1d10 damage to anyone who fails to run before the 
  bomb explodes. Feel free to ignore Toughness and Ar-
  mor. Those who failed the Perception Check and ran only 
  after they heard someone else scream take 6+1d10 dam-
  age modified by Armor and Toughness. Those who made 
  the Perception Check and immediately ran do not suffer 
  damage at all. At the GM’s discretion, PCs may find ob-
  jects such as chairs or tables (or soldiers) to hide behind. 
  Reduce damage accordingly.
   
  The multiple explosions will spark a mass panic, 
  causing total chaos in the camp. Men, women, and chil-
  dren rush about in random directions, screaming and 
  searching for cover. Each of the PCs must pass an Aver-
  age Will Power Test to do anything at all in the first 
  round after the explosions. If they succeed, and then state 
  they are looking specifically for Jakob and Darathee, 
  they must pass an Average Perception Test to see the 
  two of them being led off the road toward the forest by 
  three well-armed mutant soldiers (one of which has a 
  crossbow) amidst the roiling pandemonium of the camp-
  ground. After that first round, PCs may do as they please.
   
  The actions of the Durrenbach and Creutzfeldt 
  soldiery during the next few rounds depend on the status 
  ~ Warhammer Fantasy Roleplay: Noblesse Oblige ~
  ~ page 16 ~
  
  of their captains, Arent and Everd. If both have been 
  fired, neither group of soldiers will act in any coherent 
  fashion, as they are not trained to take initiative but 
  merely to follow the orders of their superiors (even if 
  Arent or Everd attempted to lead them into the fray, none 
  of the soldiers are particularly inclined to risk their lives 
  on orders from a former captain). If either or both cap-
  tains are still employed by their respective noble fami-
  lies, they will be able to rouse their soldiers into a fight-
  ing force within three rounds, despite the confusion sur-
  rounding them. Arent will mount his horse, then charge 
  the mutants at the edge of the forest in an attempt to pre-
  vent what he believes is a kidnap attempt on the leader of 
  the Creutzfeldt house. He will be shot down by no less 
  than three separate crossbow bolts, and the attack will 
  come to a premature halt as his soldiers pull him from the 
  line of fire. For his part, Everd will take cover behind one 
  of the coaches and survey the area. He will not act with-
  out orders from Brigita, who he cannot locate.
   
  The PCs may or may not be inclined to enter the 
  fray. A quick survey counts no less than twelve armed 
  and armored mutants: nine at the edge of the forest (in-
  cluding their leader Georg), six of whom have cross-
  bows, as well as the three mutants who are leading Jakob 
  and Darathee to safety. Georg is coordinating the mutant 
  strategy according to the contingency plan given to him 
  by Jakob. Having no faith in the intelligence of his mu-
  tant lieutenants, he has not shared the plan with any of 
  them. If Georg is killed before Jakob reaches the edge of 
  the forest, the soldiers must pass a Hard (-20%) Will 
  Power Test or panic and flee back to Creutzfeldt terri-
  tory. Any mutants who succeed will wait for Jakob to 
  arrive, then follow his directions as if he were Georg. 
  The mutant leader is tough to kill, however, as he barks 
  orders from a crouching position behind his line of mu-
  tant soldiers. Any attempts to hit him with a missile 
  weapon suffer a -30% to the BS. Magic missiles can be 
  resolved however the GM desires, but some of the dam-
  age should be absorbed by Georg’s soldiers who are in 
  the line of fire.
   
  Both Darathee and Jakob are handcuffed, and it 
  will take them 8 rounds of stumbling progress after the 
  explosion to reach the safety of the edge of the forest and 
  the rest of the mutant soldiers. From there, the mutants 
  will run interference for the trio of Jakob, Darathee, and 
  Georg, slowing any pursuers with crossbow bolts and, if 
  necessary, hand-to-hand combat. Georg requires 6 rounds 
  of uninterrupted running to disappear with Jakob and 
  Darathee into the forest for good. He has stashed a pair 
  of stallions a mile and a half up the road for their escape.
   
  Jakob’s intent is to flee with Darathee and 
  Georg (and as many mutant soldiers as possible) and get 
  back to Creutzfeldt territory where he will oversee the 
  transfer of his mutant sanctuary to a safer, more remote 
  place, perhaps within the Border Princes. If caught be-
  fore he reaches the edge of the forest, he will attempt to 
  interfere with the pursuit of Darathee. After that, he will 
  surrender and await trial. Darathee will do the same for 
  Jakob if she is caught. Both will reluctantly leave the 
  other behind, knowing that a rescue attempt is more 
  likely if one of them makes good their escape.
  Sifting Through the Ashes
  Regardless of the outcome of the battle, the PCs should 
  return to camp and help assist the injured, who lay scat-
  tered about the caravan in various stages of duress. Rey-
  mer is dead, killed by shrapnel in the side and back. The 
  other three initiates, who were located at the center of the 
  explosions, are all either dead or mortally wounded and 
  beyond the scope of medical or magical care. Only a few 
  Creutzfeldt and Durrenbach soldiers survive, many seri-
  ously wounded.
   
  Friderich can be found beneath the Creutzfeldt 
  coach, playing cards. Grethe is missing, along with a 
  horse. Brigita is shaken but unwounded, and can be 
  found barking orders to servants, directing them to pro-
  vide water and bandages to the wounded. Ruprecht is 
  bleeding from a head wound, but will likely survive.
   
  Unfortunately, the remaining members of both 
  noble families place the blame for this entire event 
  squarely on the shoulders of the PCs, and will not be 
  kind if approached by any of them for any reason. It 
  should quickly become clear that the PCs would do well 
  to avoid this area in the near future. And with no surviv-
  ing representatives to report to the Count, the PCs can 
  forget about receiving any money from the Province for 
  their assistance during the investigation. In Hochland at 
  least, it is a truism that no good deed goes unpunished.
  What the Future Holds
  So ends Noblesse Oblige. If Jakob, Darathee, and Georg 
  all escaped, the PCs may run into them again should they 
  ever venture into the Border Princes. If Georg escapes 
  and either of the other two survive, he will lead the re-
  maining mutants on a rescue attempt, preferably before 
  any sentences are handed down. If Georg escapes and 
  neither of the other two survive, he will become disillu-
  sioned with the Empire in general and Hochland in par-
  ticular, and begin recruiting other mutants with an eye 
  toward assaulting Count Ludenhof’s palace at Hergig.
   
  If Darathee survives but Jakob is killed (either 
  by the actions of the PCs or nearby soldiers), the loss of 
  her one true love will set her down the road to Dark 
  Magic. She will blame the PCs for his death, and attempt 
  to become a powerful sorceress in order to exact a slow, 
  painful revenge. She will use her mutant army as agents 
  to gather items and information to aid her in this quest. 
  The PCs will not realize it for months, perhaps even 
  years, but they have made a powerful enemy.
   
  If Jakob survives but Darathee is killed, he will 
  dedicate all of his future work with mutants to her mem-
  ory. Eventually, a new religion may arise throughout the 
  Empire whose sole adherents are mutants, and whose 
  object of worship is a human female who cares for them 
  without regard to their appearance or status. It may even 
  give rise to a unique breed of mutant Templars.
  Experience Point Awards
  Each rumor gained from Mathias 
   
    5 points
  Agreeing to help Reymer right away 
  10 points
  Interacting properly with nobility 
   
  15 points
  Each key piece of information uncovered 
  10 points
  Unmasking Jakob as a mutant 
   
  20 points
  Naming Darathee as the murderer  
  20 points
  Killing or capturing Georg 
   
  20 points
  Capturing Jakob  
   
   
  25 points
  Capturing Darathee 
   
   
  30 points
  Aiding the wounded after the battle  
  10 points
  ~ Warhammer Fantasy Roleplay: Noblesse Oblige ~
  ~ page 17 ~
  
  ~ APPENDIX A :: GM FOLD-OVER CARDS FOR MAJOR NPCs ~
  ~ page 18 ~
  Jakob Creutzfeldt
  Name: Jakob Creutzfeldt
  Age: 39
  Description: Current leader of the Creutzfeldt noble 
  family, although his frail father is still alive.
  Whereabouts During Attack:
  • Inside the Creutzfeldt coach (T)
  Voluntary Information: 
  • Does not know who killed Erasmus (T)
  • Could not begin to guess who killed Erasmus (F)
  • None of the Creutzfeldts were involved (T)
  • Ruprecht is involved (F)
  • Does not know anything about the mutant attacks (F)
  • Wishes the peace talks to succeed (T)
  Response Information: 
  • Is in love with Darathee Durrenbach (T)
  Secret Information: 
  • Suspects Darathee is involved in the murder
  • Suspects Grethe is involved in the murder
  • Grethe Rozenow is an assassin
  • He engineered the mutant attacks
  • He is a running mutant sanctuary 
  • He is a mutant himself
  Search Reveals: 
  • Pistol, broach/whistle, mutant scales
  Favorite Saying: “It is the nobility’s duty to help those 
  less fortunate than themselves.”
  Relevant Quote: “My suspicion would fall upon Ru-
  precht, in collusion with their mercenary. Ruprecht 
  would see our family destroyed and our lands taken 
  before he would allow the peace talks to continue.”
  Name: Friderich Creutzfeldt
  Age: 22
  Description: He is a rake and a cad, and enjoys the 
  freedom from responsibility that nobility brings.
  Whereabouts During Attack:
  • Inside the Creutzfeldt coach (T)
  Voluntary Information: 
  • Does not know who killed Erasmus (T)
  • Does not know anything about the mutant attacks (T)
  • Does not care about the peace talks (F)
  • Will not answer questions unless beaten at cards (T)
  Response Information: 
  • Holds the Durrenbachs personally responsible for the 
  death of his first love (T)
  • Had a brief fling with Brigita Durrenbach (T)
  • Brigita is a member of a chaos cult (F)
  • Has seen a surprising amount of mutants on the 
  Creutzfeldt hunting grounds (T)
  Secret Information: 
  •  None
  Search Reveals: 
  • Spare aces for cheating at cards
  Favorite Saying: “Care for a game of cards? Don’t 
  take advantage of me now, it’s a new hobby of mine.”
  Relevant Quote: “I don’t know if this is important, and 
  I’m not certain of it, but I’ve long suspected Brigita 
  Durrenbach to be a member of an illicit cult, possibly 
  chaotic in nature.”
  Friderich Creutzfeldt
  
  ~ APPENDIX A :: GM FOLD-OVER CARDS FOR MAJOR NPCs ~
  ~ page 19 ~
  Grethe Rozenow
  Name: Grethe Rozenow
  Age: 28
  Description: Her stated title is “consort,” and she 
  dresses accordingly, but she is a trained assassin 
  brought along in case an opportunity to slay a Durren-
  bach arises.
  Whereabouts During Attack:
  • At the rear of the caravan (True, but disappeared 
  shortly after the onset of the mutant attack)
  Voluntary Information: 
  • Does not know who killed Erasmus (T)
  • Knows nothing of the mutant attacks (T)
  • Does not care about the peace talks (T)
  • Is only present to support Friderich (F)
  Response Information: 
  • If her identity as an assassin is revealed, she will 
  state that she was hired only to kill a Durrenbach (T)
  • She brought no lethal poisons with her (T)
  • Jakob is a mutant (T)
  Secret Information: 
  • She is an assassin
  Search Reveals: 
  • Slender, sharp, distinctive dagger (“In my line of 
  work, I must of course take steps to protect myself”), 
  whose purpose can only be revealed by Everd, unless 
  one of the PCs is or has been an assassin
  Favorite Saying: “Would you mind tying this up for 
  me? This dress has a mind of its own at times.”
  Relevant Quote: “I am just here to support Friderich 
  in whatever he decides.”
  Name: Arent Stretstorpe
  Age: 47
  Description: He is a hired soldier, but has been a 
  trusted friend of the family for five years.
  Whereabouts During Attack:
  • At the front of the caravan (T)
  Voluntary Information: 
  • Does not know who killed Erasmus (T)
  • Wishes the peace talks to succeed (T)
  • Suspects Darathee because her former husband died 
  under suspicious circumstances (T)
  • Suspects Everd because he will do anything for 
  money (T)
  • Knows nothing of the mutant attacks (F)
  Response Information: 
  • Cannot vouch for Everd’s whereabouts (T)
  • The verdict in Darathee’s case may be unreliable (T)
  • Argued with Erasmus over “battle tactics” during a 
  campaign seven years ago (F)
  • Jakob masterminded the mutant attacks (T)
  Secret Information: 
  • Had an affair with a noblewoman eight years ago
  • Confessed the affair to Erasmus
  • Erasmus was blackmailing him, now and in the past
  • Ruprecht offered to pay the blackmail demands
  Search Reveals: 
  • Blackmail letter from Erasmus
  Favorite Saying: “Battles are won through strength 
  of mind, not strength of arm.”
  Relevant Quote: “The widow Darathee’s husband 
  died suddenly at the peak of health. She was cleared, 
  but I heard the inquiry was less than thorough.”
  Arent Stretstorpe
  
  ~ APPENDIX A :: GM FOLD-OVER CARDS FOR MAJOR NPCs ~
  ~ page 20 ~
  Brigita Durrenbach
  Name: Brigita Durrenbach
  Age: 26
  Description: Stunningly beautiful and acutely aware 
  of that fact. She wears a small tiara, mark of female 
  Durrenbach leaders.
  Whereabouts During Attack:
  • Inside the Durrenbach coach (T)
  Voluntary Information: 
  • Does not know who killed Erasmus (T)
  • Knows nothing of the mutant attacks (T)
  • Desires the peace talks to succeed (T)
  • Friderich harbors a great hatred for the Durrenbachs 
  (T), and would like to see them ruined (T)
  • Friderich attempted to seduce her (T)
  Response Information: 
  • She is not a member of a cult (T)
  • Darathee’s husband died suddenly (T)
  • No one regretted his death because he was abusive 
  (T), but that does not mean Darathee killed him (F)
  • An investigation cleared Darathee of all charges (T)
  Secret Information: 
  • Officials carrying out the inquiry into the death of 
  Darathee’s husband were bribed heavily, by Brigita
  Search reveals: 
  • An initiation letter into a Slaaneshi cult (planted by 
  Ruprecht)
  Favorite Saying: “Greatness is a destiny that is not 
  granted but taken.”
  Relevant Quote: “Friderich! That despicable man 
  would stop at nothing to see our families remain at 
  odds. Do you know he even tried to seduce me?”
  Name: Ruprecht Durrenbach
  Age: 29
  Description: He constantly broods over the future of 
  his family and worries that the Creutzfeldts will 
  emerge victorious and impoverish the Durrenbachs. 
  He believes he is more suited than Brigita to lead their 
  family, and casts about for ways to discredit her.
  Whereabouts During Attack:
  • Inside the Durrenbach coach (T)
  Voluntary Information: 
  • Does not know who killed Erasmus (T)
  • Hopes the peace talks succeed (F) but does not think 
  they will (T)
  • Brigita is a member of a chaos cult (F)
  • This can be confirmed by Friderich Creutzfeldt (T), 
  who had a brief relationship with her (T), but broke it 
  off because he discovered her cult involvement (F)
  Response Information: 
  • Darathee is innocent in her husband’s death (F)
  • He bears no ill will against the Creutzfeldts (F)
  Secret Information: 
  • He is paying off Arent’s blackmail debt to Erasmus
  Search reveals: 
  • Small envelopes containing rough drafts of Brigita’s 
  forged Slaaneshi initiation letter
  Favorite Saying: “The Creutzfeldts have always been 
  jealous of our family’s accomplishments and stature 
  within the Province.”
  Relevant Quote: “It is my sad duty to inform you that 
  I share Friderich’s suspicion that Brigita is involved 
  in a cult of some type, though I am and always shall 
  remain her loyal brother.”
  Ruprecht Durrenbach
  
  ~ APPENDIX A :: GM FOLD-OVER CARDS FOR MAJOR NPCs ~
  ~ page 21 ~
  Darathee Durrenbach
  Name: Darathee Durrenbach
  Title: Priestess of Shallya
  Age: 32
  Description: In all of her portraits, there is a distant 
  sadness, as if she is constantly longing for something 
  she can never have.
  Whereabouts During Attack:
  • At the far side of the caravan next to the Durrenbach 
  coach, caring for an ill child (F)
  Voluntary Information: 
  • Does not know who killed Erasmus (F)
  • Knows nothing about the mutant attacks (F)
  • Wishes the peace talks to succeed (T)
  Response Information: 
  • Is in love with Jakob (T)
  • Her husband beat her (T), but she would never resort 
  to violence as a solution (F)
  • Her husband did indeed die suddenly (T)
  • An investigation cleared her of wrongdoing (techni-
  cally True, but officials were bribed)
  Secret Information: 
  • Jakob masterminded the mutant attacks
  • Grethe Rozenow is an assassin
  • She poisoned her husband, who was abusive
  • She killed Erasmus to spare Jakob and continue their 
  work
  Search reveals: 
  • Herbs for healing
  Favorite Saying: “Shallya’s mercy does not discrimi-
  nate; it is freely available to all.”
  Relevant Quote: “The workings of Morr are mysteri-
  ous indeed. Poor, poor man.”
  Name: Everd Setzingen
  Title: Durrenbach Mercenary Captain
  Age: 39
  Description: A mercenary hired by the Durrenbachs 
  for additional protection during the negotiations.
  Whereabouts During Attack:
  • At the far side of the caravan, in the middle (T)
  Voluntary Information: 
  • Does not know who killed Erasmus (T)
  • Does not want the peace talks to succeed (T)
  • He knows Grethe Rozenow from somewhere, but 
  not in her capacity as a consort (T)
  • Worked with Arent on a mercenary campaign for the 
  Electoral Count seven years ago (T)
  • During this campaign, Arent and Erasmus had an 
  argument that came to blows (T)
  • Arent’s altercation with the priest ended his military 
  career (T)
  Response Information: 
  • Did not accept money to kill Erasmus (T)
  • Worked with Grethe Rozenow on a mercenary cam-
  paign four years ago, but she looked very different (T)
  • Grethe’s dagger is designed to slit throats (T)
  • Grethe Rozenow is an assassin (T)
  • Darathee’s investigation was rigged by bribery (T)
  Secret Information: 
  • None
  Search reveals: 
  • A large amount of sharp objects (see page 11)
  Favorite Saying: “I can do that, but it will cost you.”
  Relevant Quote: “That consort’s face is familiar but 
  I can’t place why. And no, I don’t pay for that.”
  Everd Setzingen
  
  ~ APPENDIX B :: PLAYER HANDOUTS ~
  ~ page 22 ~
  My dearest Arent,
   
  It is my wish that this missive finds you in 
  good health and gainful employ. Regarding the matter we 
  discussed, I believe a sum of no less than five hundred 
  gold crowns shall suffice to bring about a resolution 
  satisfactory to both our interests. Once this amount has 
  come into my possession, I will consider the matter 
  closed and you shall not hear from me again on the 
  subject.
   
  My deepest gratitude for your cooperation,
   
  Erasmus Heger
  Handout #1
  Handout #2
  Brigita,
   
  Ever since you were accepted into our Sinful 
  Order, we have eagerly awaited your passage from 
  Ignorance to Chaos by way of the Ritual of 
  Initiation. That Time has now arrived. Please 
  meet with your Superior at the Appointed Place 
  when Morrsleib next waxes full.
  Praise be to Slaanesh!
  
  ~ Bestiary ~
  NPCs other than the eight major characters that may play 
  a role in this scenario are detailed below:
  Mutant Leader, Georg
  WS
  BS
  S
  T
  Ag
  Int
  WP
  Fel
  45
  56
  42
  44
  32
  38
  37
  33
  A
  W
  SB
  TB
  M
  Mag
  IP
  FP
  2
  22
  4
  4
  5
  0
  0
  1
  Description: Assigned by Jakob to lead the staged rob-
  bery on the caravan, Georg is cagey and has a good grasp 
  of basic battle tactics. Several years ago, he was a simple 
  farmer who was drafted from his village by Sigmarite 
  Templars in pursuit of renegade chaos cultists. He ob-
  tained his mutations after being exposed to Dark Magic 
  in the ensuing battle.
  Mutations: Animalistic Legs, Horns (SB-1 if used as 
  weapon)
  Equipment: Shield, Two-handed Axe
  Mutant Soldiers
  WS
  BS
  S
  T
  Ag
  Int
  WP
  Fel
  39
  37
  39
  34
  35
  25
  28
  22
  A
  W
  SB
  TB
  M
  Mag
  IP
  FP
  1
  15
  3
  3
  4
  0
  0
  0
  Description: Unlike Georg, these soldiers have been 
  mutants from birth and were abandoned to the forest 
  shortly thereafter. At the beginning of the scenario, two 
  of them have an instinctive fear of magic and must pass a 
  Routine Will Power Test if magic is used in any obvious 
  fashion. However, this is not the case at the end of the 
  scenario, during which they are equipped with chain 
  mail, shields, crossbows, and axes.
  Mutations (one per mutant): Randomly generate from 
  table on page 229 in the Core Rulebook
  Equipment: Rusty shield, crossbow, 8 bolts each
  Creutzfeldt/Durrenbach Soldiers 
  WS
  BS
  S
  T
  Ag
  Int
  WP
  Fel
  41
  33
  35
  33
  37
  29
  31
  28
  A
  W
  SB
  TB
  M
  Mag
  IP
  FP
  1
  16
  3
  3
  4
  0
  0
  1
  Description: Soldiers from either noble family; both are 
  well-disciplined and usually act cohesively. There are ten 
  soldiers from each family, for a total of twenty.
  Equipment: Chain mail, shield, sword. Five soldiers 
  from each family are equipped with crossbows and have 
  12 bolts each.
  ~ APPENDIX C :: GAMEMASTER INFORMATION ~
  ~ page 23 ~
  ~ Rumors ~
  1) Jakob Creutzfeldt is being forced to marry Darathee 
  Durrenbach as part of the peace accord (False; but 
  Jakob and Darathee do love each other and plan to 
  announce their engagement at the peace accord)
  2) Brigita Durrenbach is a witch (False)
  3) Old man Durrenbach was poisoned by Ruprecht in 
  order to gain control of  the family (False), but his father 
  suspected as much (False) and chose Brigita to succeed 
  him (True, but only because he believed Brigita was 
  better equipped to lead the family)
  4) Arent Stretstorpe and Everd Setzinger fought together in 
  mercenary campaigns in the past (True), and hate each 
  other (False, but it is true that Arent does not respect 
  Everd)
  5) Old man Creutzfeldt has not been in his right mind for 
  several years (True), which is why he isn’t attending the 
  peace talks (True)
  6) Ruprecht Durrenbach resents his sister because she was 
  chosen to lead their family instead of  him (True)
  7) Darathee Durrenbach became a Priestess of  Shallya 
  because she was grief-stricken over the untimely death of  
  her young husband (False)
  8) Friderich Creutzfeldt dabbles in dark magic and has 
  been known to sacrifice animals on Hexenstag (False)
  9) Grethe Rozenow can tell your fortune for a small fee 
  (False)
  10) In the middle of  the peace talks, the Count is going to 
  sweep down with his army and destroy both families once 
  and for all (False)
  ~ Key Investigation Items ~
  1. Jakob and Darathee are in love (discovered by ask-
  ing either Jakob or Darathee in response to the rumor 
  given by Mathias; see page 2)
  2. Grethe’s toolkit did not contain any poison (detailed 
  in Of Pillows and Poisons, page 13)
  3. The verdict rendered during the investigation of Da-
  rathee was tainted by bribes (found, ironically enough, 
  by bribing Everd in Black Widow, page 12)
  4. Darathee was not where she claimed to be during 
  the mutant attacks (detailed in Wealthy Servant, Miss-
  ing Child, page 13)
  5. There is a mutant sanctuary in Creutzfeldt territory 
  (detailed in Misfit Army, page 13)
  6. Jakob masterminded the mutant attacks (discovered 
  by questioning Arent about Jakob, but only after Arent 
  is fired; see A Chest Full of Karls, page 11)
  7. Jakob is a mutant (detailed in A Mutant Among Us, 
  page 12)
  
  I would like to thank TJ Adamowicz for providing the artwork for this scenario. His website can be found at the aptly-
  named www.tjadamowicz.com. Huge thanks also go to Alfredo Lopez, Jr., who did an amazing job of coloring TJ’s 
  pencils for the cover shot, and on short notice to boot --  check out www.lopezstudios.com for his work. I’d like to thank 
  Jim Sharkey for the idea of GM Cards (www.wfrp.de/treasury/en/treasury11.html), upon which the fold-overs for this 
  scenario are based. They are a great way to make the players instantly aware of to whom they are speaking, and become 
  necessary when the number of NPCs to keep track of is large, as is the case in Noblesse Oblige. Also, many thanks to my 
  play-testing group, which consists of my wife Camilyn and a cabal of Allreds: Troy, Sean, and Leighton. Finally, thanks 
  to Games Workshop and Black Industries; I enjoyed playing in your sandbox.
  Noblesse Oblige was created using Pages v1.0.2 on an Apple Powerbook. The fonts in Handouts #1 and #2 are “Yankee 
  Ghosts” and “Whitechapel” respectively; both are the work of Nate Piekos and can be purchased at www.blambot.com.  
  Any comments, questions, or criticisms regarding this scenario should be sent to camnchar@gmail.com.
  ~ GAMEMASTER NOTES ~
  ~ ACKNOWLEDGMENTS ~
  ~ page 24 ~
  
SOURCE: textdata/thevault/Warhammer/Fantasy Roleplay/4e (C7)/Cato Contribution/Warhammer Fantasy Roleplay/2nd Edition/Homebrew & Fan Material/Winds of Chaos/Adventures/Noblesse Oblige.pdf