TEXT: Combat Results Table
  -11 or 
  Greater
  -10/-9
  -8/-7
  -6/-5
  -4/-3
  -2/-1
  0/0
  +1/+2
  +3/+4
  +5/+6
  +7/+8
  +9/+10
  +11 or 
  Greater
  1
  E 
  -0
  E 
  -0
  E 
  -0
  E 
  -0
  E 
  -1
  E 
  -2
  E 
  -3
  E 
  -4
  E 
  -5
  E 
  -6
  E 
  -7
  E 
  -8
  E 
  -9
  1
  H 
  K
  H 
  K
  H 
  -8
  H 
  -6
  H 
  -6
  H 
  -5
  H 
  -5
  H 
  -5
  H 
  -4
  H 
  -4
  H 
  -4
  H 
  -3
  H 
  -3
  2
  E 
  -0
  E 
  -0
  E 
  -0
  E 
  -1
  E 
  -2
  E 
  -3
  E 
  -4
  E 
  -5
  E 
  -6
  E 
  -7
  E 
  -8
  E 
  -9
  E -10
  2
  H 
  K
  H 
  -8
  H 
  -7
  H 
  -6
  H 
  -5
  H 
  -5
  H 
  -4
  H 
  -4
  H 
  -3
  H 
  -3
  H 
  -3
  H 
  -3
  H 
  -2
  3
  E 
  -0
  E 
  -0
  E 
  -1
  E 
  -2
  E 
  -3
  E 
  -4
  E 
  -5
  E 
  -6
  E 
  -7
  E 
  -8
  E 
  -9
  E -10
  E 
  -11
  3
  H 
  -8
  H 
  -7
  H 
  -6
  H 
  -5
  H 
  -5
  H 
  -4
  H 
  -4
  H 
  -3
  H 
  -3
  H 
  -3
  H 
  -2
  H 
  -2
  H 
  -2
  4
  E 
  -0
  E 
  -1
  E 
  -2
  E 
  -3
  E 
  -4
  E 
  -5
  E 
  -6
  E 
  -7
  E 
  -8
  E 
  -9
  E -10
  E 
  -11
  E -12
  4
  H 
  -8
  H 
  -7
  H 
  -6
  H 
  -5
  H 
  -4
  H 
  -4
  H 
  -3
  H 
  -3
  H 
  -2
  H 
  -2
  H 
  -2
  H 
  -2
  H 
  -2
  5
  E 
  -1
  E 
  -2
  E 
  -3
  E 
  -4
  E 
  -5
  E 
  -6
  E 
  -7
  E 
  -8
  E 
  -9
  E -10
  E 
  -11
  E -12
  E -14
  5
  H 
  -7
  H 
  -6
  H 
  -5
  H 
  -4
  H 
  -4
  H 
  -3
  H 
  -2
  H 
  -2
  H 
  -2
  H 
  -2
  H 
  -2
  H 
  -2
  H 
  -1
  6
  E 
  -2
  E 
  -3
  E 
  -4
  E 
  -5
  E 
  -6
  E 
  -7
  E 
  -8
  E 
  -9
  E -10
  E 
  -11
  E -12
  E -14
  E -16
  6
  H 
  -6
  H 
  -6
  H 
  -5
  H 
  -4
  H 
  -3
  H 
  -2
  H 
  -2
  H 
  -2
  H 
  -2
  H 
  -1
  H 
  -1
  H 
  -1
  H 
  -1
  7
  E 
  -3
  E 
  -4
  E 
  -5
  E 
  -6
  E 
  -7
  E 
  -8
  E 
  -9
  E -10
  E 
  -11
  E -12
  E -14
  E -16
  E -18
  7
  H 
  -5
  H 
  -5
  H 
  -4
  H 
  -3
  H 
  -2
  H 
  -2
  H 
  -1
  H 
  -1
  H 
  -1
  H 
  -0
  H 
  -0
  H 
  -0
  H 
  -0
  8
  E 
  -4
  E 
  -5
  E 
  -6
  E 
  -7
  E 
  -8
  E 
  -9
  E -10
  E 
  -11
  E -12
  E -14
  E -16
  E -18
  E 
  K
  8
  H 
  -4
  H 
  -4
  H 
  -3
  H 
  -2
  H 
  -1
  H 
  -1
  H 
  -0
  H 
  -0
  H 
  -0
  H 
  -0
  H 
  -0
  H 
  -0
  H 
  -0
  9
  E 
  -5
  E 
  -6
  E 
  -7
  E 
  -8
  E 
  -9
  E -10
  E 
  -11
  E -12
  E -14
  E -16
  E -18
  E 
  K
  E 
  K
  9
  H 
  -3
  H 
  -3
  H 
  -2
  H 
  -0
  H 
  -0
  H 
  -0
  H 
  -0
  H 
  -0
  H 
  -0
  H 
  -0
  H 
  -0
  H 
  -0
  H 
  -0
  0
  E 
  -6
  E 
  -7
  E 
  -8
  E 
  -9
  E -10
  E 
  -11
  E -12
  E -14
  E -16
  E -18
  E 
  K
  E 
  K
  E 
  K
  0
  H 
  -0
  H 
  -0
  H 
  -0
  H 
  -0
  H 
  -0
  H 
  -0
  H 
  -0
  H 
  -0
  H 
  -0
  H 
  -0
  H 
  -0
  H 
  -0
  H 
  -0
  Combat Ratio
  Random Number
  E=Enemy 
         H=Hero 
   
  K=Automatically Killed
  
  The Kai Lord’s COMBAT SKILL and ENDURANCE 
  scores are listed on their Action Chart. The Narrator has 
  the enemy’s COMBAT SKILL and ENDURANCE points. 
  The Player’s aim as a Kai Lord is to defeat the enemy by 
  reducing its ENDURANCE points to 0, while losing as 
  few ENDURANCE points as possible. 
  You can find more detail from page 22 onwards of the
  Book of Kai Wisdom.
  The sequence for a Combat Exchange is as follows:
  Step 1: Calculate Kai Lord’s 
  COMBAT SKILL
  Add any applicable modifiers to the Kai Lord’s current 
  COMBAT SKILL total.
  Step 2: Determine Combat Ratio
  The Narrator subtracts the COMBAT SKILL of the 
  enemy from the Kai Lord’s total. This is the Combat 
  Ratio. Combat Ratio is always determined by subtracting 
  the adversary’s CS from the Kai Lord’s CS.
  Step 3: Pick a Random Number
  The Player picks a random number. 
  Step 4: Check Combat Results Table
  The Narrator then consults the Combat Results Table 
  (see reverse).
  The Narrator finds the number that matches the Combat 
  Ratio along the top and cross references it with the 
  random number that the Player has picked down the 
  side. 
  The corresponding entry shows the number of 
  ENDURANCE points lost by both the Kai Lord and their 
  enemy. 
  The ‘E’ entries represent points lost by the Enemy; the 
  ‘H’ entries represent points lost by the Hero. 
  Step 5: Record ENDURANCE Loss
  The Player records the changes in ENDURANCE points 
  to their character on their Action Chart. The Narrator 
  records the ENDURANCE loss for the enemy. 
  Step 6: Check if Combat is Over
  If neither combatant has been reduced to 0 ENDURANCE 
  and neither combatant is Evading, return to Step 1. 
  This process of Combat Exchanges continues until one 
  side tries to Evade or the ENDURANCE points of either 
  the enemy or your character is reduced to 0, in which 
  case they are declared dead.
  If a Player’s character is dead, their adventure is over. 
  If the enemy is dead, the character proceeds but their 
  ENDURANCE points remain reduced until they have the 
  chance to heal.
  How to Resolve a Basic Combat
  
SOURCE: textdata/thevault/Lone Wolf Adventure Game/Sheets/Combat Results Table.pdf