TEXT: □ Alchemy
  int
  □ Animal empathy
  cha
  □ Appraise I
  int
  □ Balance I
  dex*
  □ Bluff I
  cha
  □ Climb I
  str*
  □ Concentration I
  con
  □ Craft I (_______________) int
  □ Decipher Script
  int
  □ Diplomacy I
  cha
  □ Disable Device 
  int
  □ Disguise I
  cha
  □ Escape Artist I
  dex*
  □ Forgery I
  int
  □ Gather Information I
  cha
  □ Handle Animal 
  cha
  □ Heal I
  wis
  □ Hide I
  dex*
  □ Innuendo
  wis
  □ Intimidate I
  cha
  □ Intuit Direction
  wis
  □ Jump I
  str*
  □ Knowledge (arcana) 
  int
  □ Knowledge (architecture 
  & engineering) 
  int
  □ Knowledge (geography)
  int
  □ Knowledge (history)
  int
  □ Knowledge (local)
  int
  □ Knowledge (nature)
  int
  □ Knowledge 
  (nobility & royalty)
  int
  □ Knowledge (the planes)
  int
  □ Knowledge (religion) 
  int
  □ Listen I
  wis
  □ Move Silently I
  dex*
  □ Open Lock 
  dex
  □ Perform I (____________)
  ( ______________________)
  ( ______________________) cha
  □ Pick Pocket
  dex*
  □ Profession ( ___________) wis
  □ Read lips
  int
  □ Ride I (________________) dex
  □ Scry I
  int
  □ Search I
  int
  □ Sense Motive I
  wis
  □ Spellcraft 
  int
  □ Spot I
  wis
  □ Swim I
  str**
  □ Tumble
  dex*
  □ Use Magic Device
  cha
  □ Use Rope I
  dex
  □ Wilderness Lore I
  wis
  □ ______________________
  ____
  character name
  class
  race
  height
  weight
  eyes
  hair
  player
  alignment
  deity
  level
  size
  age
  gender
  STR
  strength
  DEX
  dexterity
  CON
  constitution
  INT
  intelligence
  WIS
  wisdom
  CHA
  charisma
  ABILITY
  SCORE
  ABILITY
  MODIFIER
  TEMPORARY
  SCORE
  TEMPORARY
  MODIFIER
  TOTAL
  BASE
  SAVE
  ABILITY
  MODIFIER
  MAGIC
  MODIFIER
  MISC.
  MODIFIER
  TEMPORARY
  MODIFIER
  ABILITY NAME
  SAVING THROWS
  =
  =
  =
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  conditional modifiers
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  C H A R A C T E R  R E C O R D  S H E E T S
  ®
  ©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
  AMMUNITION
  Skills marked with I can be used normally even if the character has zero (0) skill ranks.
  Skills marked with � are cross-class skills. *armor check penalty, if any, applies. 
  ** –1 per 5 lb. of gear.
  FORTITUDE
  (constitution)
  REFLEX
  (dexterity)
  WILL
  (wisdom)
  HP
  hit points
  AC
  armor class
  TOTAL
  TOTAL
  ARMOR
  BONUS
  SHIELD
  BONUS
  DEX
  MODIFIER
  SIZE
  MODIFIER
  NATURAL
  ARMOR
  10+
  +
  +
  +
  +
  =
  MISS
  CHANCE
  ARMOR
  CHECK
  PENALTY
  SPEED
  INITIATIVE
  modifier
  TOTAL
  MISC
  MODIFIER
  DEX
  MODIFIER
  =
  +
  BASE ATTACK
  bonus
  SUBDUAL DAMAGE
  HIT DIE
  TYPE
  WOUNDS/CURRENT HP
  MISC
  MODIFIER
  +
  DAMAGE
  REDUCTION
  SPELL
  RESISTANCE
  SHIELD/PROTECTIVE ITEM
  ARMOR BONUS
  MELEE
  attack bonus
  TOTAL
  STR
  MODIFIER
  BASE ATTACK BONUS
  =
  +
  SIZE
  MODIFIER
  +
  MISC
  MODIFIER
  +
  RANGED
  attack bonus
  TOTAL
  DEX
  MODIFIER
  BASE ATTACK BONUS
  =
  +
  SIZE
  MODIFIER
  +
  MISC
  MODIFIER
  +
  TOTAL ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE
  WEIGHT
  TYPE
  SIZE
  SPECIAL PROPERTIES
  TYPE
  ARMOR BONUS
  MAX DEX BONUS
  CHECK PENALTY SPELL FAILURE
  SPEED
  WEIGHT
  SPECIAL PROPERTIES
  TEMPORARY
  MODIFIER
  +
  +
  WEIGHT
  CHECK PENALTY
  SPELL FAILURE
  SPECIAL PROPERTIES
  WEAPON
  ARMOR/PROTECTIVE ITEM
  TOTAL ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE
  WEIGHT
  TYPE
  SIZE
  SPECIAL PROPERTIES
  WEAPON
  TOTAL ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE
  WEIGHT
  TYPE
  SIZE
  SPECIAL PROPERTIES
  WEAPON
  SKILL
  MODIFIER
  CROSS-CLASS
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  SKILL NAME
  KEY 
  ABILITY
  ABILITY
  MODIFIER
  RANKS
  MISC
  MODIFIER
  SKILLS
  /
  MAX RANKS
  ARCANE
  SPELL
  FAILURE
  _____________________________________________ ______________________________________________
  character name
  player
  _____________________ _______________________ ________________ ______________ ______________
  class
  race
  alignment
  level
  deity
  __________ __________ __________ ____________ __________ ___________ ___________ ___________
  size
  age
  gender
  height
  weight
  eyes
  hair
  skin
  
  MONEY
  GEAR
  ITEM
  ITEM
  SPECIAL ABILITIES/FEATS
  ©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
  SPELLS
  cp —
  sp —
  gp —
  pp —
  WT.
  WT.
  LEVEL
  0
  1ST
  2ND
  3RD
  4TH
  5TH
  6TH
  7TH
  8TH
  9TH
  SPELL
  SAVE DC
  SPELLS
  PER DAY
  BONUS
  SPELLS
  SPELL SAVE
  DC MOD
  0
  number of spells known
  0 _______________ 1st ____________ 2nd _________
  3rd_____________ 4th ____________ 5th__________
  6th_____________ 7th ____________ 8th__________
  9th_____________
  0: ___________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  1st: _________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  2nd: ________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  3rd:_________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  4th:_________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  5th:_________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  6th:_________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  7th:_________________________________
  _____________________________________
  _____________________________________
  _____________________________________
  8th:_________________________________
  _____________________________________
  _____________________________________
  9th:_________________________________
  _____________________________________
  campaign
  experience points
  LANGUAGES
  Initial languages = Common + racial languages + Int bonus
  Each additional language (Speak Language) = __ skill points
  LIGHT LOAD
  MEDIUM LOAD
  HEAVY LOAD
  LIFT OVER
  HEAD
  LIFT OFF
  GROUND
  PUSH OR
  DRAG
  EQUALS
  MAX LOAD
  2 ~ MAX LOAD
  5 ~ MAX LOAD
  TOTAL WEIGHT CARRIED
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Sheets & Lists/Sheets/Character Sheet.pdf