TEXT:  
    
   ***********   GP
  Starting GP 
  FireBurst 
  Spell Compendium  
  Evocation [Fire] 
  Level: Sorcerer/wizard 2 
  Components: V, S, M 
  Casting Time: 1 standard Action 
  Range: 10 ft. 
  Effect: Burst of Fire extending 10 ft from 
  you 
  Duration: Instantaneous 
  Saving Throw: Reflex half (DC 12- Int 
  Modifier) 
  Spell Resistance: Yes 
   
  Fireburst causes a powerful explosion of 
  flame to burst from you, damaging anyone 
  within 10 feet of you. All creatures and 
  objects within that area, except for you and 
  any creatures or objects that share your 
  space, take 1d8 points of fire damage per 
  caster level (maximum 5d8). 
   
   
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      ******* TU 
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  (Maternal Instincts 2 Continuation): 
  something else each round: 
  1-25: Forget the plan. You loose this round of actions 
  26-80: Do what you want 
  81-100: Try to disengage from combat by whatever means 
  necessary for the round. 
   
  Maternal Instincts 3 (replaces 1 and 2): 
  The voices in your head grow louder! You are no longer in 
  control of most things.  
  • 
  You gain an evil aura.  
  • 
  You gain fast healing 2.  
  • 
  During combat something always happens every round: 
  1-15: Confusion, Lesser as per the spell 
  16-25: Bull’s Strength (as a Swift Action) for remainder of the 
  combat. Continue your actions 
  26-40: Sickened for the round 
  41-55: Rage as per the spell Strength (as a Swift Action)  for 
  remainder of the combat. Continue your actions 
  56-70: Nothing happens to you this round 
  71-90: Nauseated 
  91-100: Hot Flash: you cast Fireburst as per the spell (SpC) 
  without the need for V,S,M components and as a Swift Action 
  (provoking no AoOs) 
   
  Maternal Instincts 4 (in addition to 3): 
  • 
  You now are immune to disease and poisons.  
  • 
  Due to your grotesque appearance, you suffer a -8 Penalty 
  to all Charisma based skills.  
  • 
  Your base speed is reduced by 5’ and you are considered to 
  be carrying a heavy load.  
  • 
  You cannot wear medium or heavy armour 
   
  Any ability penalty cannot be cured/restored etc until the 
  creature is removed. 
   
   
  A
  Adventure Record# 
  596 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
   
   
  Can You Feel it Squirm? 
  You have become host to…something. And judging by what you have 
  seen, this is not a good thing. You have 24 months from this point forward 
  to get rid of it. After that your character shares the same fate as the woman 
  in the birthing chamber. 
  The longer this creature is in you, the more things in your body begin to 
  change: 
  From Date of AR: 
  Penalty(Cumulative) 
  Cannot be restored 
  until 
  creature 
  is 
  removed 
  Other 
  3 months 
  -2 to DEX  
  Fire Resistance 2 
  6 months 
  -2 to CHA 
  Maternal Instincts 1 
  9 months 
  -2 to STR 
  Cold Resistance 2 
  12 months 
  -2 to DEX 
  Maternal Instincts 2 
  15 months 
  -2 to CHA 
  Will save +2 
  18 months 
  -2 to STR 
  Maternal Instincts 3 
  21 months 
  -2 to DEX/CHA and 
  STR 
  Fort save +2 
  From Date of AR 
  Penalty(Cumulative) 
  Other 
  24 months 
  -2 to DEX/CHA and STR 
  Maternal 
  Instincts 4 
  25 months 
  DEATH 
  DEATH 
  Maternal Instincts 1: 
  Your body is going through rough hormonal changes. In each 
  encounter per adventure where the creature may be in jeopardy you 
  may do one of the following (roll d100) 
  1-10: Protect the Baby! You are Cowered for (1d6-WIS modifier, 
  minimum 1) rounds. Yes, a negative WIS adds to the duration. 
  11-89: Act normally 
  90-100: Fly into a maternal rage. As per the Rage Spell  
   
  Maternal Instincts 2 (Replaces 1): 
  You are no longer fighting the hormones within your body, but now 
  the voices in your head! Detect Thoughts no longer works on you, 
  but also when coming to a critical decision; you may not be in total 
  control. During combat when you are presented with multiple 
  choices (such as which spell to use, or which feat to use etc) you may 
  have another voice saying (Continued Below) 
   
  This Record Certifies that 
  __________________________ 
  Played by __________________________ 
  Player 
  RPGA # 
  Has been implanted in 
  ZEF6-08 That Look 
  An Adventure 
  Set in the Sultanate of Zeif 
   
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Zeif/596/Normal Scenarios/ZEF6-08 - That Look (APL 4-12)/ZEF6-08 - That Look Squirm Special AR2.pdf