TEXT: A Scenario For STAR LEGION: The Game of the Space Opera
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  By Christopher G. Adams
  THE PREMISE: The players are the captain and senior officers of the Patrol Cruiser Landrum, assigned to a sector on the fringes of
  human space near the border with the Vla-Hachchee, a hostile race of nasty insectoids.  There have been several border skirmishes
  with the Vla-Hachchee in the past ten years, but so far open warfare has been avoided.
  THE SETUP: The Landrum is in port at Rolton 7 for minor repairs and crew R&R when the captain is contacted by Admiral Hegett
  and given new, secret orders.  The admiral informs the captain that a certain "Mr. Jones" will be joining them.  Mr. Jones is with the
  Galactic Cosmography Institute (GCI) and that one of their robo-probes has crash-landed on the planet Argus, very near to the Vla-
  Hachchee border.  The probe contains vital data on stellar phenomenon in the sector, and must be retrieved.  The Landrum and crew
  are instructed to assist Mr. Jones in any way possible in addition to seeing him safely to Argus. Jones arrives at the spaceport shortly
  after the crew has received their orders.  He is a rather unremarkable man in drab clothing and packing a number of briefcase sized
  boxes of "special equipment" associated with the probe, including a subspace homing receiver calibrated to the probe's beacon.  Jones
  is not a very sociable man, and will in fact tell the captain that he is to be left alone and that the captain and crew have their orders.
  STRANGE, NEW WORLDS: Argus is a very odd planet.  The sole moon of a super-jovian gas giant known as Colossus, which is
  in tight orbit around a white dwarf star, the world is in constant upheaval from volcanic eruptions and earthquakes.  Argus itself is
  caught in a gravitational tug-of-war between the star and the planet, and sits in a raging storm of matter streaming down to the star from
  the atmosphere of Colossus.  Approaching and landing on Argus is going to be no easy job.
  GETTING THERE IS HALF THE FUN: The voyage to the Argus-Colossus system is uneventful.  The players will probable try
  to gain more information from Jones who will not divulge anything.  In fact, he may even become openly hostile towards those who
  exhibit undue curiosity about his mission.  The Landrum will have to drop out of FTL drive farther out from Argus than is normal due to
  the violent nature of the system.  Jones will have his subspace receiver set up and will be providing the approach coordinates to Argus.
  Play up the tension as the ship glides in toward the maelstrom, making the players roll often on technical and piloting skills, all the while
  Jones is insisting on expediting the mission.  As the ship plunges into the matter storm approaching Argus orbit, a power fluctuation
  momentarily knocks out the navigation scanners.  The scanners come back on line just in time for the pilot to see a house-sized chunk
  of ice and rock off the port bow.  No matter how desperately the pilot tries to evade, it is too late.  A tremendous collision occurs; the
  lights flicker, control boards burst with sparks, there is a horrible rending sound of tearing metal and plassteel and the ship lurches
  sickeningly.  It will take all the skills of the crew and a little luck to pull the Landrum out of a spiraling plunge toward the hellish surface
  of Argus and make a more-or-less safe landing.   As the crew begins damage control and repair of the Landrum, Mr. Jones is ready to
  begin searching for the probe.  It is assumed that the players will split up at this point, with some staying on the Landrum to oversee the
  repair efforts and some, including the captain, accompanying Jones.  This is all right, as both groups will have their hands full.  In spite
  of the rather undignified landing, the ship was heading toward the coordinates given by Jones and his receiver and has ended up only
  about 100 kilometers from the anticipated impact point of the probe.  The Landrum's ATV will be able to reach the site in less than two
  hours.
  THE VLA-HACHCHEE ARRIVE: About an hour after the ATV departs to look for the probe, one of the duty technicians reports
  detecting multiple contacts in orbit.  A quick check of the data will reveal that they are Vla-Hachchee corsairs, two of them, and each
  one the equal of the Landrum in firepower.  While one of the corsairs takes up position in orbit, the other heads down to the surface
  directly toward the Landrum, landing about 100 meters away and dispatches ground troops (sturdiness 2, shooting 1, Brawling 2, blood
  12) to take up positions surrounding the cruiser.   The Landrum, by this time, should be in fair shape with most major systems on line;
  however, a firefight at these odds is a no-win situation and the players should understand that.  Never the less, they will probably be
  armed and have taken up countering positions.  The Vla-Hachchee leader, Glotara-Xem, will contact the players quickly to demand that
  the probe be turned over to them.
  THE TRUTH: No doubt the crew on the Landrum will contact the ATV with word of the Vla-Hachchee's arrival.  It is at this point that
  Jones will open up and reveal the true nature of his mission.  Jones is, in fact, an agent of the Terran Secrete Service and the probe in
  question is a spy probe sent deep into Vla-Hachchee space to monitor and record their strategic communication system.  The data in
  the probe's memory is a vital blow to the Vla-Hachchee strategic command and virtually assures that they will be unable to launch an
  attack against terran interests for some time.   Jones is very adamant that the probe not fall into the enemy's hands; so much so that he
  has brought along a compact nuclear bomb and will not hesitate to use it as a last resort.  The probe is relatively easy to locate and
  recover, but now the ATV must get back to the Landrum…
  FINALE: The Vla-Hachchee are unaware that the ATV has the probe, or the nuke.  The crew on the Landrum may not know about
  the probe's true nature.   And don't forget about the second corsair in orbit.  Glotara-Xem is interested only in ensuring that the probe
  data not make it to Earth.  If the probe is turned over, or if the Vla-Hachchee manage to grab it, he will order his men off and leave.
  Also, if the probe were somehow destroyed, he will call off his troops and leave.  Aside from these possibilities, Glotara-Xem will
  destroy the Landrum and crew if necessary to ensure that the probe's data never falls into terran hands.
  
SOURCE: textdata/thevault/Star Legion/Star Legion The Storms of Argus.pdf