TEXT: Shadowrun Companion
  The following actions are
  described in SR3, Rigger 3, Matrix,
  Magic in the Shadows and the
  Critters book in the SR3 GM Screen.
  FREE
  General
  Activate Cyberware
  Delay Action
  Drop Object
  Drop Prone
  Gesture
  Observe
  Speak a Word
  Combat
  Call a Shot
  Change Smartgun Fire Mode
  Eject Smartgun Clip
  Critter
  Cold Aura
  Corrosive Saliva
  Fading
  Flame Aura
  Magical Guard
  Shadow Cloak
  Decking
  Allocate Utility Pool (SKs and AIs
  Only)
  Analyze IC or Icon
  Jack Out
  Maintain Monitored Operation
  Notice New Icon
  Terminate Download/Upload
  Unload Program from Active
  Memory
  Unsuppress IC
  Magic
  Allocate Spell Defense/Reflecting/
  Shielding dice
  Centering (Metamagic)
  Deactivate Focus
  Drop Deliberate
  Masking (Metamagic)
  Drop Sustained Spell
  End Manifestation
  Missile Parry (Adept Power)
  Rigging/Vehicle
  Activate/Deactivate Rigged Auto-
  nav/Sensors/ECM/ECCM/ECD
  Arm/Disarm a Rigged Weapon
  System
  Call Up a Status Report
  Suppress CCSS Automatic Alarms
  SIMPLE
  General
  Change Position
  Observe in Detail
  Pick Up/Put Down Object
  Use Reflex Trigger (Activate/
  Deactivate Wired Reflexes)
  Use Simple Object
  Combat
  Change Gun Mode
  Fire Weapon (SS, SA or BF)
  Insert Clip
  Quick Draw
  Ready Weapons
  Remove Clip
  Set Up Bipod/Tripod
  Take Aim
  Throw Weapon
  Critter
  Concealment
  Magic Sense
  Materialize/Dematerialize
  Mimicry
  Sense Link
  Telepathic Link
  Decking
  Analyze Operation
  Analyze Security or Subsystem
  Attack
  Decrypt Access, File or Slave
  Download Data
  Edit File
  Encrypt Access, File or Slave
  Improvise Attack
  Locate Tortoise User
  Monitor Slave
  Perform Combat Maneuver
  Relocate Trace
  Scan Icon
  Send Data
  Suspend Icon Operations
  Swap Memory
  Upload Data
  Magic
  Activate/Deactivate Focus
  Call Nature Spirit
  Command a Spirit
  Deliberately Mask the Aura
  (Metamagic)
  Issue Mental Command (Control
  Manipulation Spells)
  Manifest Astral Form on Physical
  Plane
  Observe Spell for Design Inspiration
  Read an Aura
  Rooting (adept power)
  Shift to/from Astral Perception
  Rigging/Vehicle
  Activate/Deactivate Non-rigged
  A u t o n a v / S e n s o r s / E C M / E C C M / E C D
  Affiliate/Disaffiliate a Drone
  Jump into a Primary Drone
  Monitor Radio Traffic
  Perform the Same Free Action on
  Multiple Drones
  Return to Captain’s Chair
  COMPLEX
  General
  Use Complex Object
  Use Skill 
  Combat
  Attempt to Break Free from
  Grapple/Entanglement
  Fire Automatic Weapon (FA)
  Make Spotter Test for Indirect Fire
  Melee/Unarmed Attack
  Reload Firearm
  Critter
  Accident
  Aid Power
  Animal Control
  Animal Form
  Animal Gateway
  Binding
  Blindness
  Compulsion
  Confusion
  Desire Reflection
  Dispell
  Empathy
  Engulf
  Essence Drain
  Fear
  Glamour
  Guard
  Human Form
  Hypnotic Song
  Influence
  Innate Spell
  Mist Form
  Movement
  Noxious Breath
  Paralyzing Touch/Howl
  Petrifying Gaze
  Possession
  Psychokinesis
  Search
  Silence
  Sonic Projection
  Spraying
  Storm
  Wealth
  Weather Control
  Decking
  Abort Host Shutdown
  Alter Icon
  Analyze Host
  Block System Operation
  Control Slave
  Crash Application or Host
  Decoy
  Decompress a file or program
  Disarm Data Bomb
  Disinfect
  Dump Log
  Edit Slave
  Freeze Vanishing SAN
  Graceful Logoff
  Infect
  Intercept Data
  Invalidate Account
  Jack Out Under Attack from Black IC
  Locate Access Node, Decker, File,
  Frame, IC, Paydata or Slave
  Logon to Host, LTG or RTG
  Make Comcall
  Null Operation
  Redirect Datatrail
  Switch Modes
  Tap Comcall
  Use Medic or Restore Utility
  Validate Account
  Magic
  Activate Sustaining Focus
  Astrally Project or Retur n
  Banish Spirit
  Call Elemental/Ally
  Cast Spell
  Cleansing (Metamagic)
  Divination (Metamagic)
  Conjure Spirit
  Control Spirit
  Create Wards
  Dispel a Spell
  Erase Astral Signature
  Heal Spirit
  Link Spell to Anchoring Focus
  Move Area of Effect of a Sustained
  Illusion/Manipulation Spell
  Possession (Metamagic)
  Quicken a Spell (Metamagic)
  Remove Self from Ritual Team
  Ritual Sorcery
  Struggle to Change Course of Action
  (Dog Shamans Only)
  Suppress Astral Barrier
  Use Expendable Spell Focus
  Rigging/Vehicle
  Accelerating/Braking
  Break Missile Target Lock
  Conduct Signal Interception
  Conduct MIJI
  Control a Room through CCSS
  Disengage from a CCSS System
  Engage a Security Rigger in CCSS
  Combat
  Fire Mounted or Vehicle Weapon
  Hiding
  Issue a Command
  Make a Sensor Test for Gunnery
  Target Lock
  Observe through a Secondary Drone
  Operate a Drone
  Positioning
  Ramming
  Reconnect a Lost Carrier
  Reduce Footprint
  Regenerate Channel Degradation
  Turn On/Off Device through CCSS
  
SOURCE: textdata/thevault/Shadowrun [multi]/EXTRAS/actions_reference_sheet.pdf