TEXT:    
   
   
   
   
   
   
   
   
   
         
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  V
   
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  C
  T
  S
  L
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  P
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  C
  A
  C
  M
  M
  B
  Vehicles 
  Cargo Skiff 
  Craft: Ubrikk
  Type: Cargo 
  Scale: Speed
  Length: 9 me
  Skill: Repulso
  Crew: 1 
  Passengers: 
  Cargo Capac
  Cover: 1/2 
  Altitude Ran
  Cost: 25,000 
  Move: 70; 200
  Body Streng
  Source: Star
  59), Secrets
  Campaign Gu
  Cloud Car 
  Craft: Bespin
  Type: Twin-p
  Scale: Speed
  Length: 7 me
  Skill: Repulso
  Crew: 1; 1 (ca
  Crew Skill: 
  operation: clo
  Cargo Capac
  Cover: Full 
  Altitude Ran
  Cost: 75,000 
  Maneuverab
  Move: 520; 1,
  Body Streng
   
   
  kian Bantha I
  skiff 
  der 
  eters 
  orlift operati
   16 
  city: 120 met
  nge: Ground 
  (new), 13,50
  0 kmh 
  th: 1D 
  r Wars Trilo
  s of Tatooine
  uide (page 6
  n Motors Stor
  pod Cloud Ca
  der 
  eters 
  orlift operati
  an combine
  Vehicle bl
  oud car 3D 
  city: 10 kilog
  nge: 50-100 k
  (new), 28,00
  bility: 2D+2 
  ,500 kmh 
  th: 4D 
  II Cargo SKiff
  on: cargo sk
  tric tons 
  level-50 met
  00 (used) 
  ogy Sourceb
  e (page 28),
  0) 
  rm IV 
  ar 
  on: cloud ca
  ) 
  lasters 3D+
  rams 
  kilometers 
  00 (used) 
  ff 
  kiff 
  ters 
  ook SE (pa
   Rebellion E
  ar  
  +2, repulsor
  age 
  Era 
  rlift 
  W
  D
  Fi
  Cr
  Sk
  Fi
  Ra
  Da
  So
  15
  76
  (p
  60
   
  C
  Cr
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  Le
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  Cr
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  M
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  W
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  Fi
  Sk
  Fi
  Ra
  Da
  So
  20
  Ar
  Er
   
  Weapons: 
  ouble Blast
  ire Arc: Front
  rew: 1 (co-p
  kill: Vehicle b
  ire Control: 1
  ange: 50-400
  amage: 5D 
  ource: Star 
  57-158), Gala
  6), Rulebook
  page 237), R
  0-61) 
  ombat Clo
  raft: Ubrikki
  ype: Comba
  cale: Speede
  ength: 10 m
  kill: Repulso
  rew: 1 
  rew Skill: R
  lasters 4D+1
  assengers: 1
  argo Capaci
  over: Full 
  ltitude Rang
  ost: 80,000 (
  Maneuverabi
  Move: 520; 1,5
  ody Strengt
  Weapons: 
  ouble Blast
  ire Arc: Front
  kill: Vehicle b
  ire Control: 1
  ange: 50-400
  amage: 4D+
  ource: The 
  05), The Las
  rms and Eq
  ra Campaign
  er Cannon (
  t 
  ilot) 
  blasters 
  1D 
  0/900/3 Km 
  Wars Trilog
  axy Guide 2 
  k (pages 244
  Rebellion Era
  ud Car 
  ian Talon I C
  at cloud car 
  er 
  eters 
  orlift operatio
  Repulsorlift 
  1 
  1 
  ity: 50 kilogr
  ge: Ground le
  (new) 
  ility: 3D 
  500 kmh 
  th: 4D+2 
  er Cannon (
  t 
  blasters 
  1D 
  0/900/3 Km 
  +2 
   Thrawn Tr
  st Command
  quipment Gu
  n Guide (pag
  (fire-linked) 
  gy Sourcebo
  – Yavin and 
  4-245), d20 C
  a Campaign 
  Combat Clou
  on: cloud car
  operation 4
  rams 
  evel-100 kilo
  (fire-linked) 
  rilogy Sourc
  d Sourceboo
  uide (page 7
  ge 61) 
  ok SE (page
   Bespin (pag
  Core Ruleboo
  Guide (page
  d Car 
  r 
  4D+1, vehic
  ometers 
  cebook (pag
  ok (page 128
  71), Rebellio
  es 
  ge 
  ok 
  es 
  le 
  ge 
  8), 
  on 
  
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  A
  Ubrikkian 9
  Craft: Ubrikk
  Type: Sport s
  Scale: Speed
  Length: 2.46 
  Skill: Repulso
  Crew: 1 
  Passengers: 
  Cargo Capac
  Cover: Full 
  Altitude Ran
  Cost: 15,000 
  Maneuverab
  Move: 105; 30
  Body Streng
  Source: Ru
  Campaign Gu
  Air-2 Racing
  Craft: TaggeC
  Type: Swoop
  Scale: Speed
  Length: 1.9 m
  Skill: Swoop 
  Crew: 1 
  Passengers: 
  Cargo Capac
  Cover: 1/4 
  Altitude Ran
  9000 Z004 
  kian 9000 Z00
  speeder 
  der 
   meters 
  orlift operati
   1 
  city: 30 kilog
  nge: Ground 
  (new), 5,000
  bility: 2D+1 
  00 kmh 
  th: 1D+2 
  lebook (pa
  uide (pages 6
  g Swoop 
  Co Air-2 Swo
  p 
  der 
  meters 
   operation 
   None 
  city: 50 kilog
  nge: Ground 
   
  04 
  on: landspee
  rams 
  level-1.5 me
  0 (used) 
  age 242), R
  61-62) 
  oop 
  rams 
  level-1 kilom
  eder 
  eters 
  Rebellion E
  meter 
  Era 
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  M
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  re
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  Te
  G
   
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  R
  Cr
  Ty
  Sc
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  Sk
  Cr
  Cr
  op
  Ca
  ost: 4,500 (n
  Maneuverabi
  Move: 210; 60
  ody Strengt
  ame Note: 
  epulsorlift rep
  ource: Arm
  empest Feud
  uide (page 6
  HTT-26 Hea
  raft: Gallofre
  ype: Heavy t
  cale: Speede
  ength: 12 m
  kill: Repulso
  rew: 1, gunn
  assengers: 1
  argo Capaci
  over: Full 
  ltitude Rang
  ost: 20,000 (
  Maneuverabi
  Move: 30; 95 k
  ody Strengt
  Weapons: 
  Medium Blas
  ire Arc: Turre
  rew: 1 
  kill: Vehicle b
  ire Control: 1
  ange: 50-400
  amage: 5D+
  ource: Rebe
  ebel ULAV
  raft: Modifie
  ype: Light as
  cale: Speede
  ength: 7 me
  kill: Repulso
  rew: 1, gunn
  rew Skill: 
  peration 4D 
  argo Capaci
  new), 1,200 (
  ility: 2D+2 
  00 kmh 
  th: 1D+2 
   An Air-2 g
  pair rolls ma
  s and Equip
  d (page 128)
  62) 
  vy Troop T
  ee HTT-26 Tr
  troop transpo
  er 
  eters 
  orlift operatio
  ners: 1 
  16 (troops) 
  ity: 1 ton 
  ge: 0-1.5 met
  (new), 11,000
  ility: 1D 
  kmh 
  th: 3D 
  ter Cannon 
  et 
  blasters 
  1D+2 
  0/1/3 Km 
  +2 
  ellion Era Cam
  V 
  ed Sienar Ult
  ssault vehicle
  er 
  ters 
  orlift operatio
  ners: 1 
  Vehicle b
  ity: 5 kilogra
  (used) 
  grants a +
  ade on it. 
  pment Guid
  ), Rebellion E
  Transport 
  ransport 
  ort 
  on: HTT-26  
  ters 
  0 (used) 
   
  mpaign Guid
  tra-Light Assa
  e 
  on: ULAV 
  blasters 4D
  ams 
  2D bonus t
  de (page 75
  Era Campaig
  de (page 111
  ault Vehicle 
  D, repulsorl
  to 
  5), 
  gn 
  ) 
  ift 
  
  C
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  C
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  S
  L
  S
  C
  C
  o
  P
  C
  C
  A
  C
  M
  Cover: Full 
  Altitude Ran
  Cost: 50,000 
  Maneuverab
  Move: 140; 40
  Body Streng
  Weapons: 
  Twin Light L
  Fire Arc: Fron
  Skill: Vehicle 
  Fire Control: 
  Range: 3-50/1
  Damage: 2D+
  Concussion 
  Fire Arc: Fron
  Skill: Missile w
  Fire Control: 
  Range: 10-50/
  Damage: 3D+
  Medium Blas
  Fire Arc: Back
  Crew: 1 
  Skill: Vehicle 
  Fire Control: 
  Range: 50-20
  Damage: 5D 
  Source: Reb
  05), The Da
  and Equipm
  Campaign Gu
  Heavy Trac
  Craft: Mekuu
  Type: Mobile
  Scale: Walke
  Length: 22.2 
  Skill: Repulso
  Crew: 6, gunn
  Crew Skill: 
  operation 3D
  Passengers: 
  Cargo Capac
  Cover: Full 
  Altitude Ran
  Cost: 125,000
  Maneuverab
  nge: Ground 
  (new), 12,90
  bility: 3D 
  00 kmh 
  th: 2D+2 
  Laser Canno
  nt 
   blasters 
  1D 
  100/200 
  +2 
  Grenade La
  nt 
  weapons 
  1D 
  /100/200 
  +1 
  ster Cannon
  k 
   blasters 
  2D 
  0/500/1 Km 
  bel Alliance 
  arkStryder C
  ment Guide 
  uide (page 1
  ker 
  un Heavy Tra
  e scanning un
  er 
   meters 
  orlift operati
  ners: 2, skele
  Vehicle bl
  +2 
   5 (omniprob
  city: 250 kilo
  nge: Ground 
  0 (new), 75,0
  bility: 1D 
  level-0.6 me
  00 (used) 
  ons (fire-linke
  auncher 
  n 
   Sourcebook
  ampaign (p
  (page 80), 
  11) 
  acker 
  nit 
  on: heavy tra
  eton: 2/+10 
  lasters 4D+
  be operators
  ograms 
  level-2 mete
  000 (used) 
  eters 
  ed) 
  k (pages 10
  age 76), Arm
  Rebellion E
  acker 
  +1, repulsor
  s) 
  ers 
  04-
  ms 
  Era 
  rlift 
  M
  Bo
  W
  H
  Fi
  Cr
  Sk
  Fi
  Ra
  Da
  So
  Re
   
  T2
  Cr
  Ty
  Sc
  Le
  Sk
  Cr
  Cr
  op
  Ca
  Co
  Al
  Co
  M
  M
  Bo
  Move: 45; 130
  ody Strengt
  Weapons: 
  Heavy laser C
  ire Arc: Turre
  rew: 2 
  kill: Vehicle b
  ire Control: 2
  ange: 50-500
  amage: 4D 
  ource: Rebe
  ebellion Era 
  2-B Repulso
  raft: Yutrane
  ype: Light as
  cale: Speede
  ength: 9 me
  kill: Repulso
  rew: 2, gunn
  rew Skill: 
  peration 4D 
  argo Capaci
  over: Full 
  ltitude Rang
  ost: Not avai
  Maneuverabi
  Move: 28; 80 k
  ody Strengt
  0 kmh 
  th: 3D+2 
  Cannon 
  et 
  blasters 
  2D (4D with o
  0/1.5/3 Km 
  el Alliance 
   Campaign G
  or Tank 
  e-Trackata T
  ssault vehicle
  er 
  ters 
  orlift operatio
  ners: 1, skele
  Vehicle b
  ity: 200 kilog
  ge: Ground le
  ilable for sal
  ility: 1D+2 
  kmh 
  th: 5D+2 
  omniprobe) 
  Sourcebook
  Guide (page 
  T2-B Repulso
  e 
  on: T2-B tank
  eton: 1/+5 
  blasters 4D
  grams 
  evel-0.6 met
  e 
   
  k (page 107
   112) 
  r Tank 
  k 
  D, repulsorl
  ters 
  7), 
  ift 
  
  W
  Q
  F
  C
  S
  F
  R
  D
  S
   
  T
  C
  T
  S
  L
  S
  C
  C
  o
  C
  C
  C
  M
  M
  B
  W
  2
  F
  C
  S
  F
  R
  D
  T
  F
  C
  S
  F
  R
  D
  S
   
  Weapons: 
  Quad Light B
  Fire Arc: Turr
  Crew: 1 
  Skill: Vehicle 
  Fire Control: 
  Range: 50-20
  Damage: 6D 
  Source: Rebe
  T4-B Heavy
  Craft: Yutran
  Type: Heavy 
  Scale: Speed
  Length: 10 m
  Skill: Ground
  Crew: 2, gunn
  Crew Skill: 
  operation 4D
  Cargo Capac
  Cover: Full 
  Cost: Not ava
  Maneuverab
  Move: 14; 40 
  Body Streng
  Weapons: 
  2 Heavy Lase
  Fire Arc: Turr
  Crew: 1 
  Skill: Vehicle 
  Fire Control: 
  Range: 50-20
  Damage: 7D 
  Triple Concu
  Fire Arc: Turr
  Crew: 1 
  Skill: Missile w
  Fire Control: 
  Range: 50-50
  Damage: 10D
  Source: Rebe
  Blaster Cann
  et 
   blasters 
  2D+2 
  0/500/1 Km 
  ellion Era Ca
  y Tank 
  ne-Trackata T
   assault vehi
  der 
  meters 
  d vehicle ope
  ners: 1, skele
  Vehicle bla
   
  city: 300 kilo
  ailable for sa
  bility: 0D+2 
   kmh 
  th: 6D 
  er Cannons 
  et 
   blasters 
  2D 
  0/500/1 Km 
  ussion Missi
  et 
  weapons 
  2D 
  0/1.5/3 Km 
  D 
  ellion Era Ca
  non 
  ampaign Gui
  T4-B HeavyT
  cle 
  eration: T4-B
  eton: 1/+5 
  asters 4D, g
  ograms 
  ale 
   (fire-linked)
  ile Launcher
  ampaign Gui
  de (page 112
  ank 
  B tank 
  round vehic
  ) 
  r  
  de (page 112
  2) 
  cle 
  2) 
  A
  Cr
  Ai
  Ty
  Sc
  Le
  Sk
  Cr
  Cr
  op
  Ca
  Co
  Co
  M
  M
  Bo
  El
  at
  W
  Fl
  Fi
  Cr
  Sk
  Fi
  Ra
  Bl
  Da
  Li
  Fi
  Cr
  Sk
  Fi
  Ra
  Da
  So
   
   
   
  AT-AA 
  raft: Rothan
  ircraft Platfo
  ype: Heavy a
  cale: Walker
  ength: 18 m
  kill: Walker 
  rew: 3, gunn
  rew Skill: 
  peration 3D 
  argo Capaci
  over: Full 
  ost: Not avai
  Maneuverabi
  Move: 21; 60 k
  ody Strengt
  lectronic Co
  ttack rolls ag
  Weapons: 
  lak Pod 
  ire Arc: Top 
  rew: 1 
  kill: Missile w
  ire Control: 2
  ange: 50-500
  last Radius: 
  amage: 7D 
  ight Missile 
  ire Arc: Top 
  rew: 1 
  kill: Missile w
  ire Control: 2
  ange: 50-200
  amage: 7D 
  ource: Rebe
  na Heavy Eng
  rm 
  artillery platf
  r 
  eters 
  operation: A
  ners: 2 
  Missile w
  ity: 250 kilog
  ilable for sal
  ility: 0D 
  kmh 
  th: 4D+1 
  ountermeas
  gainst the AT
  weapons 
  2D 
  0/1.5/3 Km 
  20 meters 
   Launcher (3
  weapons 
  2D 
  0/500/1 Km 
  ellion Era Cam
  gineering All
  form 
  AT-AA 
  weapons 3D
  grams 
  e 
  sures: Missil
  T-AA suffer a 
  36 missiles) 
  mpaign Guid
  l Terrain Ant
  D+1, walke
  le or torped
  -2D penalty. 
   
  de (page 130
  ti-
  er 
  do 
   
  0) 
  
  AT-PT 
  Craft: All-Terrain Personal Transport 
  Type: Light walker 
  Scale: Walker 
  Length: 2.1 meters long, 3.1 meters tall 
  Skill: Walker operation: AT-PT 
  Crew: 1 
  Crew Skill: Missile weapons 4D, vehicle blasters 
  4D, walker operation 4D 
  Cargo Capacity: 25 kilograms 
  Cover: Full 
  Cost: 15,000 (used) 
  Maneuverability: 2D 
  Move: 21; 60 kmh 
  Body Strength: 2D 
  Weapons: 
  Twin Blaster Cannon 
  Fire Arc: Front 
  Skill: Vehicle blasters 
  Fire Control: 1D 
  Range: 10-50/200/500 
  Damage: 4D 
  Concussion Grenade Launcher 
  Fire Arc: Front 
  Skill: Missile weapons: grenade launcher 
  Fire Control: 1D 
  Range: 10-50/100/200 
  Damage: 2D 
  Source: Alliance Intelligence Reports (page 49), 
  The Thrawn Trilogy Sourcebook (page 203), Dark 
  Force Rising Sourcebook (pages 121-122), Arms 
  and Equipment Guide (pages 81-82), Rebellion Era 
  Campaign Guide (page 132) 
   
  Lancet Aerial Artillery 
  Craft: Sienar Fleet Systems Lancet Aerial Artillery 
  Type: Repulsor artillery 
  Scale: Speeder 
  Length: 14 meters 
  Skill: Repulsorlift operation: Lancet 
  Crew: 1, gunners: 1 
  Crew Skill: Vehicle blasters 4D, repulsorlift 
  operation 4D 
  Cargo Capacity: 850 kilograms 
  Cover: Full 
  Altitude Range: Ground level-5 kilometers 
  Cost: Not available for sale 
  Maneuverability: 1D 
  Move: 295; 850 kmh 
  Body Strength: 4D 
  Weapons: 
  Proton Beam Cannon 
  Fire Arc: Front 
  Scale: Walker 
  Skill: Vehicle blasters 
  Fire Control: 1D 
  Range: 3-80/300/600 
  Damage: 8D 
  Laser Cannon 
  Fire Arc: Front 
  Crew: 1 
  Skill: Vehicle blasters 
  Fire Control: 2D+1 
  Range: 50-200/500/1 Km 
  Damage: 4D+1 
  Source: Rebellion Era Campaign Guide (page 133) 
   
  TIE Mauler 
  Craft: 
  Santhe/Sienar 
  Technologies 
  TIE 
  ap-1 
  “Mauler” 
  Type: Compact assault vehicle 
  Scale: Speeder 
  Length: 6.7 meters 
  Skill: Ground vehicle operation: TIE ap-1 
  Crew: 1 
  Crew Skill: Vehicle blasters 4D+1, ground vehicle 
  operation 5D 
  Cargo Capacity: 95 kilograms 
  Consumables: 5 days 
  
  C
  C
  M
  M
  B
  W
  T
  F
  S
  F
  R
  D
  S
   
  T
  C
  T
  S
  L
  S
  C
  C
  o
  P
  C
  C
  C
  C
  M
  Cover: Full 
  Cost: Not ava
  Maneuverab
  Move: 30; 90 
  Body Streng
  Weapons: 
  Triple Mediu
  Fire Arc: Fron
  Skill: Vehicle 
  Fire Control: 
  Range: 50-40
  Damage: 6D 
  Source: Rebe
  TIE Crawler
  Craft: Santhe
  Type: Compa
  Scale: Speed
  Length: 6.7 m
  Skill: Ground
  Crew: 1 
  Crew Skill: 
  operation 5D
  Passengers: 
  Cargo Capac
  Consumable
  Cover: Full 
  Cost: 37,000 
  Maneuverab
  ailable for sa
  bility: 2D+1 
   kmh 
  th: 2D+1 
  um Blaster C
  nt 
   blasters 
  2D+2 
  0/900/2 Km 
  ellion Era Ca
  r (Century T
  e/Sienar Tech
  act assault ve
  der 
  meters 
  d vehicle ope
  Vehicle bla
  +2 
   1 
  city: 200 kilo
  es: 5 days 
  credits 
  bility: 2D+1 
  ale 
  Cannon 
  ampaign Gui
  Tank) 
  hnologies Ce
  ehicle 
  eration: Cent
  asters 5D, g
  ograms 
  de (page 135
  entury Tank 
  tury tank 
  round vehic
  5) 
  cle 
  M
  Bo
  W
  2 
  Fi
  Sk
  Fi
  Ra
  Da
  Li
  Fi
  Sk
  Fi
  Ra
  Da
  So
  Re
   
  C
  Cr
  Ty
  Sc
  Le
  Sk
  Cr
  Cr
  4D
  Ca
  Co
  Co
  Al
  Co
  M
  M
  Bo
  Sh
  W
  2 
  Fi
  Cr
  Sk
  Move: 30; 90 k
  ody Strengt
  Weapons: 
   Medium Bla
  ire Arc: Front
  kill: Vehicle b
  ire Control: 2
  ange: 50-400
  amage: 5D 
  ight Turbola
  ire Arc: Turre
  kill: Vehicle b
  ire Control: 1
  ange: 50-300
  amage: 4D+
  ource: Dark 
  ebellion Era 
  anderous A
  raft: Mandal
  ype: Repulso
  cale: Speede
  ength: 16 m
  kill: Repulso
  rew: 3, gunn
  rew Skill: M
  D+1, repulso
  argo Capaci
  onsumables
  over: Full 
  ltitude Rang
  ost: Not avai
  Maneuverabi
  Move: 18; 50 k
  ody Strengt
  hields: 1D 
  Weapons: 
   Heavy Lase
  ire Arc: Turre
  rew: 1 
  kill: Vehicle b
  kmh 
  th: 2D 
  aster Canno
  t 
  blasters 
  2D 
  0/900/2 Km 
  aser 
  et 
  blasters 
  1D+2 
  0/500/1 Km 
  +1 
   Empire Sou
   Campaign G
  Assault Tan
  lTech Cande
  or assault tan
  er 
  eters 
  orlift operatio
  ners: 2, skele
  Missile weap
  orlift operatio
  ity: 100 kilog
  s: 1 week 
  ge: Ground le
  ilable for sal
  ility: +2 
  kmh 
  th: 7D 
  er Cannons (
  et 
  blasters 
  ons 
  urcebook (pa
  Guide (page 
  nk 
  erous-class A
  nk 
  on: Canderou
  eton: 1/+5 
  pons 4D, ve
  on 3D+2 
  grams 
  evel-1 meter
  e 
  (fire-linked) 
  ages 123-124
   135) 
  Assault Tank 
  us tank 
  ehicle blaste
  r 
   
  4), 
   
  rs 
  
  F
  R
  D
  C
  F
  C
  S
  F
  R
  D
  S
   
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  C
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  S
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  C
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  M
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  c
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  Fire Control: 
  Range: 200-1/
  Damage: 7D 
  Concussion 
  Fire Arc: Fron
  Crew: 1 
  Skill: Missile w
  Fire Control: 
  Range: 50-50
  Damage: 9D 
  Source: Rebe
  F9-TZ Trans
  Craft: Zann C
  Type: Light tr
  Scale: Speed
  Length: 21 m
  Skill: Repulso
  Crew: 2 
  Crew Skill: R
  Passengers: 
  Cargo Capac
  Consumable
  Cover: Full 
  Altitude Ran
  Cost: Not ava
  Maneuverab
  Move: 30; 95 
  Body Streng
  Shields: 1D 
  Cloaking De
  cannot opera
  device can o
  must be shut
  30 minutes a
  When cloake
  ncreases by
  cloaked trans
  Source: Reb
  53-154) 
  2D 
  /3/5 Km 
  Missile Laun
  nt 
  weapons 
  1D+2 
  0/1/2 Km 
  ellion Era Ca
  sport 
  Consortium F
  roop transpo
  der 
  meters 
  orlift operati
  Repulsorlift o
   40 
  city: 1 metric
  es: 1 week 
  nge: Ground 
  ailable for sa
  bility: 1D 
   kmh 
  th: 3D+1 
  evice: The cl
  ate at the s
  operate for 1
  t down and r
  and a Diffic
  ed, the diffic
  y +4D. If sp
  sport still suf
  bellion Era 
  ncher 
  ampaign Gui
  F9-TZ Transp
  ort 
  on: F9-TZ tra
  operation 4D 
  c ton 
  level-1 mete
  ale 
  oaking devic
  same time. 
  15 minutes, 
  recharged, w
  cult repulsor
  culty to spot
  otted, attack
  ffer a -2D visi
  Campaign 
  de (page 153
  port 
  ansport 
   
  er 
  ce and shiel
   The cloaki
   after which
  which requir
  rlift repair ro
  t the transpo
  ks against t
  ibility penalty
  Guide (pag
  3) 
  lds 
  ng 
  h it 
  res 
  oll. 
  ort 
  he 
  y. 
  ges 
  S
   
  G
   
   
   
   
   
   
   
   
   
   
   
  Cr
  Af
  Er
  So
  Ty
  Sc
  Le
  Sk
  Cr
  Cr
  Ca
  Co
  Co
  H
  Na
  M
  Sp
  At
  H
  Sh
  Se
  Pa
  Sc
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  Fo
  W
  2 
  Fi
  Sk
  Fi
  Sp
  At
  Da
   
  Ix
  Cr
  Af
  Er
  So
  64
  tarships 
  G1-M4-C Du
  raft: Mandal
  ffiliation: Ge
  ra: Rise of th
  ource: Rebe
  ype: Medium
  cale: Starfigh
  ength: 11 m
  kill: Starfight
  rew: 1 
  rew Skill: Va
  argo Capaci
  onsumables
  ost: 115,000 
  Hyperdrive M
  av Compute
  Maneuverabi
  pace: 6 
  tmosphere: 
  Hull: 4D+2 
  hields: 1D+
  ensors:  
  assive: 10/1D
  can: 20/2D 
  earch: 40/3D
  ocus: 3/4D 
  Weapons:  
   Laser Cann
  ire Arc: Front
  kill: Starship 
  ire Control: 2
  pace Range:
  tmospheric R
  amage: 5D 
  xiyen Fast A
  raft: TransG
  ffiliation: Ge
  ra: Rise of th
  ource: Rebe
  4) 
   
  unelizard 
  lMotors G1-M
  eneral 
  he Empire 
  ellion Era Cam
  m fighter 
  hter  
  eters 
  ter piloting: G
  aries widely 
  ity: 110 kilog
  s: 2 weeks 
   (new), 55,00
  Multiplier: x2
  er: Yes (limit
  ility: 2D 
   330; 950 km
  2 
  D 
  D 
  nons (fire-lin
  t 
   gunnery 
  2D 
   1-3/12/25 
  Range: 100-3
  Attack Craf
  GalMeg Ixiyen
  eneral / Emp
  he Empire 
  ellion Era Ca
  M4-C Duneliz
  mpaign Guid
  G1-M4-C Dun
   
  grams 
  00 (used) 
  2  
  ted to 3 jump
  mh 
  ked)  
  300/1.2/2.5 km
  ft 
  n-class Starfig
  pire 
  ampaign Gui
  zard Fighter 
  de (page 63)
  nelizard 
  ps) 
  m  
  ghter 
  de (pages 6
   
  3-
  
  T
  S
  L
  S
  C
  C
  C
  C
  C
  H
  N
  M
  S
  A
  H
  S
  S
  P
  S
  S
  F
  W
  D
  F
  S
  F
  S
  A
  D
  C
  F
  S
  F
  S
  A
  D
   
   
   
   
  Type: Fast at
  Scale: Starfig
  Length: 20 m
  Skill: Starfigh
  Crew: 1 
  Crew Skill: V
  Cargo Capac
  Consumable
  Cost: 180,000
  Hyperdrive M
  Nav Compute
  Maneuverab
  Space: 8 
  Atmosphere
  Hull: 4D 
  Shields: 0D+
  Sensors:  
  Passive: 10/1
  Scan: 20/1D+
  Search: 40/2D
  Focus: 3/3D+
  Weapons:  
  Double Medi
  Fire Arc: Fron
  Skill: Starship
  Fire Control: 
  Space Range
  Atmospheric 
  Damage: 5D 
  Concussion 
  Fire Arc: Fron
  Skill: Starship
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 8D 
  ttack craft 
  ghter  
  meters 
  hter piloting: 
  Varies widely
  city: 440 kilo
  es: 4 weeks 
  0 (new), 40,0
  Multiplier: x
  er: Yes 
  bility: 1D+2 
  : 365; 1,050 k
  +2 
  D 
  +2 
  D+1 
  +2 
  ium Laser C
  nt 
  p gunnery 
  3D+2 
  : 1-3/12/25 
   Range: 100-3
  Missile Laun
  nt 
  p gunnery 
  3D 
  : 1/3/7 
  Range: 50-10
   Ixiyen fighte
  y 
  ograms 
  000 (used) 
  x1  
  kmh 
  Cannons 
  300/1.2/2.5 k
  ncher (5 mis
  00/300/700 
  er 
  km  
  ssiles) 
  M
  Cr
  Af
  Er
  So
  Ty
  Sc
  Le
  Sk
  Cr
  Cr
  Ca
  Co
  Co
  H
  Na
  ju
  M
  Sp
  M
  H
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  Se
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  Sc
  Se
  Fo
  W
  4 
  Fi
  Sk
  Fi
  Sp
  At
  Da
  Co
  Fi
  Sk
  Fi
  Sp
  At
  Da
  M12-L Kimo
  raft: Mandal
  ffiliation: Ge
  ra: Rebellion
  ource: Rebe
  ype: Heavy f
  cale: Starfigh
  ength: 12 m
  kill: Starfight
  rew: 1, gunn
  rew Skill: Va
  argo Capaci
  onsumables
  ost: 175,000 
  Hyperdrive M
  av Compute
  ump memory
  Maneuverabi
  pace: 5 
  Move: 295; 85
  Hull: 5D+1 
  hields: 1D 
  ensors:  
  assive: 10/1D
  can: 20/2D 
  earch: 40/3D
  ocus: 3/4D 
  Weapons:  
   Heavy Lase
  ire Arc: Front
  kill: Starship 
  ire Control: 3
  pace Range:
  tmospheric R
  amage: 6D 
  oncussion M
  ire Arc: Front
  kill: Starship 
  ire Control: 2
  pace Range:
  tmospheric R
  amage: 8D 
  ogila 
  lMotors M12-
  eneral 
  n 
  ellion Era Cam
  fighter 
  hter  
  eters 
  ter piloting: M
  ners: 1 
  aries widely 
  ity: 110 kilog
  s: 2 weeks  
   (new), 125,0
  Multiplier: x2
  er: No (uses 
  y) 
  ility: 1D+2 
  50 kmh  
  D 
  D 
  er Cannons (
  t 
   gunnery 
  3D 
   1-3/12/25 
  Range: 100-3
  Missile Laun
  t 
   gunnery 
  2D  
   1/3/7 
  Range: 50-10
  -L Kimogila H
  mpaign Guid
  M12-L Kimog
   
  grams  
  000 (used) 
  2  
   astromech d
  (fire-linked) 
  300/1.2/2.5 km
  ncher (12 mi
  00/300/700 
  Heavy Fighte
  de (page 64)
  gila 
  droid with 1
    
  m  
  issiles) 
  er 
   
  0-
  
  P
  F
  C
  S
  F
  S
  A
  D
   
  M
  C
  A
  E
  S
  T
  S
  L
  S
  C
  C
  P
  C
  C
  C
  H
  N
  M
  S
  M
  H
  S
  S
  P
  S
  S
  F
  W
  4
  F
  S
  F
  S
  Proton Torp
  Fire Arc: Fron
  Crew: 1 
  Skill: Starship
  Fire Control: 
  Space Range
  Atmospheric 
  Damage: 9D 
  M22-T Kray
  Craft: Manda
  Affiliation: G
  Era: Rebellio
  Source: Rebe
  Type: Comm
  Scale: Starfig
  Length: 20 m
  Skill: Starfigh
  Crew: 1, gunn
  Crew Skill: V
  Passengers: 
  Cargo Capac
  Consumable
  Cost: 350,000
  Hyperdrive M
  Nav Compute
  Maneuverab
  Space: 4 
  Move: 280; 80
  Hull: 5D+1 
  Shields: 1D+
  Sensors:  
  Passive: 10/1
  Scan: 25/2D 
  Search: 50/3D
  Focus: 4/4D 
  Weapons:  
  4 Heavy Lase
  Fire Arc: Fron
  Skill: Starship
  Fire Control: 
  Space Range
  edo Launch
  nt 
  p gunnery 
  3D  
  : 1/3/7 
   Range: 50-10
  yt Gunship 
  alMotors M22
  General 
  on 
  ellion Era Ca
  mand gunship
  ghter  
  meters 
  hter piloting: 
  ners: 1 
  Varies widely
   2 
  city: 440 kilo
  es: 1 week 
  0 (new), 210
  Multiplier: x
  er: Yes 
  bility: 1D+1 
  00 kmh  
  +1 
  D 
  D 
  er Cannons 
  nt 
  p gunnery 
  3D+1 
  : 1-3/12/25 
  her (4 carried
  00/300/700 
   
  2-T Krayt Gun
  ampaign Gui
  p 
   M22-T Krayt
  y 
  ograms  
  ,000 (used) 
  x1 
   (fire-linked)
  d) 
  nship 
  de (page 65)
  t 
  )  
  ) 
  At
  Da
  D
  Fi
  Cr
  Sk
  Fi
  Sp
  At
  Da
  Co
  Fi
  Cr
  Sk
  Fi
  Sp
  At
  Da
   
  Pi
  Cr
  Af
  Er
  So
  Ty
  Sc
  Le
  Sk
  Cr
  Cr
  st
  se
  Ca
  Co
  Co
  H
  Na
  M
  Sp
  At
  H
  Sh
  Se
  Pa
  tmospheric R
  amage: 5D+
  ouble Ion C
  ire Arc: Turre
  rew: 1 
  kill: Starship 
  ire Control: 4
  pace Range:
  tmosphere R
  amage: 4D 
  oncussion M
  ire Arc: Front
  rew: 1 or pilo
  kill: Starship 
  ire Control: 2
  pace Range:
  tmospheric R
  amage: 8D 
  inook Figh
  raft: Joraan 
  ffiliation: Ge
  ra: Rise of th
  ource: Rebe
  ype: Escort s
  cale: Starfigh
  ength: 14.8 m
  kill: Starfight
  rew: 1 
  rew Skill: As
  tarfighter pi
  ensors 3D. 
  argo Capaci
  onsumables
  ost: 50,000 (
  Hyderdrive M
  av Compute
  Maneuverabi
  pace: 3 
  tmosphere: 
  Hull: 2D+1 
  hields: +2 
  ensors: 
  assive: 15/1D
  Range: 100-3
  +2 
  Cannons 
  et 
   gunnery 
  4D 
   1-3/7/36 
  Range: 100-30
  Missile Laun
  t 
  ot 
   gunnery 
  2D  
   1/3/7 
  Range: 50-10
  hter 
   Drive System
  eneral 
  he Empire 
  ellion Era Cam
  starfighter 
  hter 
  meters 
  ter piloting: P
  strogation 3D
  iloting 3D+
  ity: 25 kilogr
  s: 1 week 
  (new), 25,000
  Multiplier: x
  er: Yes 
  ility: 0D+2 
   210; 600 km
  D 
  300/1.2/2.5 km
  00/700/3.6 km
  ncher (16 mi
  00/300/700 
  ms Pinook St
  mpaign Guid
  Pinook 
  D, starship g
  +2, starship 
  rams 
  0 (used) 
  1.5 
  mh 
  m  
  m 
  issiles) 
  tarfighter 
  de (page 66)
  unnery 3D+
   shields 3D
   
  2, 
  D, 
  
  S
  S
  F
  W
  2
  F
  S
  F
  S
  A
  D
   
  R
  C
  F
  A
  E
  S
  6
  T
  S
  L
  S
  C
  C
  C
  C
  H
  N
  M
  S
  A
  H
  S
  S
  P
  S
  S
  F
  W
  Scan: 30/2D 
  Search: 60/3D
  Focus: 2/3D+
  Weapons: 
  2 Laser Cann
  Fire Arc: Fron
  Skill: Starship
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 3D+
  Razor Fight
  Craft: Staryp
  Fighter 
  Affiliation: G
  Era: Rebellio
  Source: Rebe
  67) 
  Type: Attack 
  Scale: Starfig
  Lenght: 13.6 
  Skill: Starfigh
  Crew: 1 
  Cargo Capac
  Consumable
  Cost: 75,000 
  Hyperdrive M
  Nav Compute
  Maneuverab
  Space: 8 
  Atmosphere
  Hull: 3D 
  Shields: 1D 
  Sensors: 
  Passive: 20/0
  Scan: 35/1D 
  Search: 40/2D
  Focus: 2/3D 
  Weapons:  
  D 
  +2 
  nons (fire-lin
  nt 
  p gunnery 
  2D 
  : 1-3/12/25 
  Range: 1-300
  +1 
  ter 
  pan/SunHui 
  General 
  on 
  ellion Era Ca
   starfighter 
  ghter 
   meters 
  hter piloting: 
  city: 110 kilo
  es: 1 week 
  (new), 45,00
  Multiplier: x
  er: Yes 
  bility: 2D+1 
  : 365; 1,050 k
  D 
  D 
  nked) 
  0/1.2/2.5 km 
   Spacework
  ampaign Gu
   Razor fighte
  ograms 
  00 (used) 
  x2 
  kmh 
  k Razor-cla
  uide (pages 6
  er 
  ass 
  66-
  2 
  Fi
  Sk
  Fi
  Sp
  At
  Da
  D
  Fi
  Sk
  Fi
  Sp
  At
  Da
  2 
  ea
  Fi
  Sk
  Fi
  Sp
  At
  Da
   
  M
  Cr
  Af
  Er
  So
  Er
  Ty
  Sc
  Le
  Sk
  Cr
  Cr
  Pa
  Ca
  Co
  Co
  H
  H
  Na
  M
  Sp
  At
   Medium La
  ire Arc: Front
  kill: Starship 
  ire Control: 2
  pace Range:
  tmosphere R
  amage: 5D+
  ual Ion Can
  ire Arc: Front
  kill: Starship 
  ire Control: 3
  pace Range:
  tmosphere R
  amage: 3D+
   Concussio
  ach) 
  ire Arc: Front
  kill: Starship 
  ire Control: 2
  pace Range:
  tmosphere R
  amage: 8D+
  Mobquet Me
  raft: Mobqu
  ffiliation: Ge
  ra: Rise of th
  ource: Pirat
  ra Campaign
  ype: Medium
  cale: Starfigh
  ength: 79.3 m
  kill: Space tr
  rew: 2, skele
  rew Skill: Va
  assengers: 8
  argo Capaci
  onsumables
  ost: 750,000 
  Hyperdrive M
  Hyperdrive B
  av Compute
  Maneuverabi
  pace: 4 
  tmosphere: 
  ser Cannon
  t 
   gunnery 
  2D+2 
   1-3/12/25 
  Range: 100-30
  +1 
  nnons 
  t 
   gunnery 
  3D 
   1-3/7/36 
  Range: 100-30
  +2 
  on Missile 
  t 
   gunnery 
  2D 
   1/5/9 
  Range: 50-100
  +2 
  edium Carg
  et Custom M
  eneral 
  he Empire 
  tes & Private
  n Guide (pag
  m transport 
  hter 
  meters 
  ransports: M
  eton: 1/+10 
  aries widely 
  8 
  ity: 700 metr
  s: 2 months 
   (new), 225,0
  Multiplier: x2
  Backup: x11 
  er: Yes 
  ility: 1D 
   280; 800 km
  ns (fire-linked
  00/1.2/2.5 km
  00/700/3.6 km
  Launchers
  0/500/900 
  go Hauler 
  Medium Carg
  eers (page 6
  ges 67-68) 
  obquet Cust
   
  ric tons 
  000 (used) 
  2 
   
  mh 
  d) 
  m 
  m 
   (4 missile
  go Hauler 
  67), Rebellio
  tom hauler 
  es 
  on 
  
  H
  S
  S
  P
  S
  S
  F
  W
  2
  F
  S
  F
  S
  A
  D
  G
  ro
   
  Y
  C
  A
  E
  S
  T
  S
  L
  S
  C
  C
  P
  C
  C
  C
  H
  H
  N
  M
  S
  A
  H
  S
  Hull: 7D 
  Shields: 2D 
  Sensors: 
  Passive: 20/0
  Scan: 50/1D 
  Search: 80/2D
  Focus: 4/3D 
  Weapons: 
  2 Laser Cann
  Fire Arc: Turr
  Skill: Starship
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 4D 
  Game Notes
  olls. 
  YKL-37R No
  Craft: Gallofr
  Affiliation: G
  Era: Rebellio
  Source: Rebe
  Type: Light tr
  Scale: Starfig
  Length: 30 m
  Skill: Space t
  Crew: 2, gunn
  Crew Skill: V
  Passengers: 
  Cargo Capac
  Consumable
  Cost: 150,000
  Hyperdrive M
  Hyperdrive B
  Nav Compute
  Maneuverab
  Space: 5 
  Atmosphere
  Hull: 6D 
  Shields: 3D 
  D 
  D 
  nons 
  et 
  p gunnery 
  2D 
  : 1-3/12/25 
  Range: 100-3
  : +5 to mod
  ova Courier
  ree Yards YK
  General / Reb
  on 
  ellion Era Ca
  ransport 
  ghter 
  meters 
  transports: N
  ners: 2, skele
  Varies widely
   6 
  city: 60 metr
  es: 6 months
  0 (new), 45,0
  Multiplier: x
  Backup: x12
  er: Yes 
  bility: 1D+1 
  : 280; 800 km
  300/1.2/2.5 km
  dification and
  r 
  KL-37R Nova 
  bel Alliance 
  ampaign Gui
  Nova Courier 
  eton: 1/+10 
  y 
  ric tons 
   
  000 (used) 
  x2 
  2 
  mh  
  m 
  d replaceme
   Courier 
  de (page 68)
   
  ent 
  ) 
  Se
  Pa
  Sc
  Se
  Fo
  W
  2 
  Fi
  Cr
  Sk
  Fi
  Sp
  At
  Da
  3 
  Fi
  Cr
  Sk
  Fi
  Sp
  At
  Da
  G
  ro
   
  YV
  Cr
  Tr
  Af
  Er
  So
  Re
  Ty
  Sc
  Le
  Sk
  Cr
  Cr
  Pa
  Ca
  Co
  Co
  H
  H
  ensors: 
  assive: 10/1D
  can: 25/2D 
  earch: 40/3D
  ocus: 3/4D 
  Weapons: 
   Twin Laser 
  ire Arc: Turre
  rew: 1 
  kill: Starship 
  ire Control: 2
  pace Range:
  tmosphere R
  amage: 5D 
   Concussion
  ire Arc: Front
  rew: gunner
  kill: Starship 
  ire Control: 2
  pace Range:
  tmosphere R
  amage: 8D 
  ame Notes: 
  olls. 
  V-545 Tran
  raft: Corelli
  ransport 
  ffiliation: Ge
  ra: Rebellion
  ource: Rebe
  ebellion Era 
  ype: Light fre
  cale: Starfigh
  ength: 32 m
  kill: Space tr
  rew: 2, gunn
  rew Skill: Va
  assengers: 5
  argo Capaci
  onsumables
  ost: 120,000 
  Hyperdrive M
  Hyperdrive B
  D 
  D 
   Cannons 
  et 
   gunnery 
  2D 
   1-3/12/25 
  Range: 100-30
  n Missile Lau
  t 
  rs or co-pilot 
   gunnery 
  2D 
   1/3/7 
  Range: 50-100
   +5 to modi
  nsport 
  ian Enginee
  eneral 
  n 
  ellion Era So
   Campaign G
  eighter 
  hter 
  eters 
  ransports: YV
  ners: 2 
  aries widely 
  5 
  ity: 80 metric
  s: 3 months 
   (new), 35,00
  Multiplier: x2
  Backup: x15 
  00/1.2/2.5 km
  unchers (4 m
   
  0/300/700 
  ification and
  ering Corpor
  ourcebook (
  Guide (pages
  V-545 
   
  c tons 
  00 (used) 
  2 
   
  m 
  missiles each
  d replacemen
  ration YV-54
  (pages 14-15
  s 68-69) 
  h) 
  nt 
  45 
  5), 
  
  N
  M
  S
  A
  H
  S
  S
  P
  S
  S
  F
  W
  2
  F
  C
  S
  F
  S
  A
  D
   
  L
  C
  L
  A
  E
  S
  1
  T
  S
  L
  S
  C
  C
  P
  C
  C
  C
  M
  S
  Nav Compute
  Maneuverab
  Space: 4 
  Atmosphere
  Hull: 3D 
  Shields: 2D 
  Sensors: 
  Passive: 10/0
  Scan: 25/1D 
  Search: 40/2D
  Focus: 2/3D   
  Weapons: 
  2 Double Las
  Fire Arc: Turr
  Crew: 1 
  Skill: Starship
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 4D 
  Limpet Ship
  Craft: Corell
  Limpet Ship 
  Affiliation: R
  Era: Rebellio
  Source: Reb
  13-114) 
  Type: Boardi
  Scale: Starfig
  Length: 26 m
  Skill: Space t
  Crew: 6, skel
  Crew Skill: A
  Passengers: 
  Cargo Capac
  Consumable
  Cost: 150,000
  Maneuverab
  Space: 4 
  er: Yes 
  bility: 2D+1 
  : 280; 800 km
  D 
  D 
   
  sers 
  et 
  p gunnery 
  2D 
  : 1-3/12/25 
  Range: 100-3
  p 
  ian Enginee
  Rebel Allianc
  on 
  bellion Era 
  ing ship 
  ghter  
  meters 
  transports: L
  leton: 3/+10 
  All skills 4D 
   6 
  city: 125 met
  es: 2 months
  0 (new), 70,0
  bility: 0D 
  mh 
  300/1.2/2.5 km
  ering Corpor
  e 
  Campaign 
  Limpet ship 
   
  tric tons  
   
  000 (used) 
  m 
  ration YM-28
  Guide (pag
  800 
  ges 
  M
  H
  Sh
  Se
  Pa
  Sc
  Se
  Fo
  W
  2 
  Fi
  Sk
  Fi
  Sp
  At
  Da
  Pl
  Fi
  Cr
  Sk
  Fi
  Sp
  Da
  N
  to
  st
  bo
  op
  Th
  ro
  hu
  da
  ha
  th
  w
   
  T-
  Cr
  Af
  Er
  So
  Ty
  Sc
  Le
  Sk
  Cr
  Cr
  gu
  Ca
  Co
  Co
  H
  Na
  M
  Sp
  Move: 280; 80
  Hull: 4D 
  hields: +2 
  ensors:  
  assive: 10/1D
  can: 25/2D 
  earch: 50/3D
  ocus: 4/4D 
  Weapons:  
   Medium La
  ire Arc: Front
  kill: Starship 
  ire Control: 2
  pace Range:
  tmospheric R
  amage: 4D 
  lasma Beam
  ire Arc: Botto
  rew: 2 
  kill: Starship 
  ire Control: 0
  pace Range:
  amage: 8D 
  ote: The pla
  o mine aste
  tarship, crea
  oarding part
  peration, we
  he pilot mus
  oll against its
  ull. Roll the 
  amage roll 
  as breached
  he torch req
  wide hole. 
  -Wing  
  raft: Hoersc
  ffiliation: Re
  ra: Rebellion
  ource: Rebe
  ype: Light in
  cale: Starfigh
  ength: 12.2 m
  kill: Starfight
  rew: 1 
  rew Skill: 
  unnery 4D, s
  argo Capaci
  onsumables
  ost: 150,000 
  Hyperdrive M
  av Compute
  Maneuverabi
  pace: 12 
  00 kmh  
  D 
  D 
  ser Cannon
  t 
   gunnery 
  2D 
   1-3/12/25 
  Range: 100-3
  m Cutter* 
  om 
   gunnery: pla
  0D 
   4 meters 
  asma beam c
  eroids, can 
  ting a breac
  ty can ente
  eapons and
  st make a su
  s target to att
   target ship’
  scores a “li
  d the hull. O
  quires 8 rou
  h-Kessel Driv
  ebel Alliance
  n 
  ellion Era Cam
  nterceptor 
  hter 
  meters 
  ter piloting: T
  Starfighter 
  tarship shiel
  ity: 50 kilogr
  s: 1 week 
   (new), 60,00
  Multiplier: x
  er: Limited to
  ility: 3D+1 
  ns (fire-linked
  300/1.2/2.5 km
  asma beam 
  cutter, origin
  be used to
  ch through w
  r. While the
  d shields los
  uccessful opp
  tach the limp
  ’s hull -2D; 
  ghtly damag
  nce the hull
  unds to cut 
  ve Inc. T-win
  e / General 
  mpaign Guid
  T-wing 
  piloting 4D
  ds 3D+2 
  rams 
  00 (used) 
  1 
  o two jumps
  d)  
  m  
  nally designe
  o drill into 
  which a zero
  e cutter is 
  se all powe
  posed pilotin
  pet ship to th
  if the cutter
  ged” result, 
  l is breache
  a two-mete
  ng Intercepto
  de (page 114
  D+1, starsh
  s 
  ed 
  a 
  -g 
  in 
  er. 
  ng 
  he 
  r’s 
  it 
  d, 
  er-
  or 
  4) 
  ip 
  
  A
  H
  S
  S
  P
  S
  S
  F
  W
  2
  F
  S
  F
  S
  A
  D
  2
  F
  S
  F
  S
  A
  D
   
  X
  C
  A
  E
  S
  T
  S
  L
  S
  C
  C
  P
  C
  C
  C
  Atmosphere
  Hull: 2D+1 
  Shields: 1D 
  Sensors: 
  Passive: 20/0
  Scan: 35/1D 
  Search: 40/2D
  Focus: 2/3D 
  Weapons: 
  2 Laser Cann
  Fire Arc: Fron
  Skill: Starship
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 4D+
  2 Concussion
  Fire Arc: Fron
  Skill: Starship
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 8D 
  X4 Gunship
  Craft: Incom
  Affiliation: R
  Era: Rebellio
  Source: Rebe
  Type: Light a
  Scale: Starfig
  Length: 28 m
  Skill: Space t
  Crew: 2, gunn
  Crew Skill: A
  Passengers: 
  Cargo Capac
  Consumable
  Cost: 200,000
  : 450; 1,300 k
  D 
  D 
  nons (fire-lin
  nt 
  p gunnery 
  2D+2 
  : 1-3/12/25 
  Range: 100-3
  +1 
  n Missile La
  nt 
  p gunnery 
  2D 
  : 1/3/7 
  Range: 30-10
  p 
  m Corporation
  Rebel Allianc
  on 
  ellion Era Ca
  assault ship 
  ghter  
  meters 
  transports: X
  ners: 6 
  All skills 4D 
   6 
  city: 20 metr
  es: 1 month 
  0 (new), 75,0
  kmh 
  nked) 
  300/1.2/2.5 km
  aunchers (4 
  00/300/700 
  n X4 Gunship
  e 
  ampaign Gui
  X4 gunship 
  ric tons  
  000 (used) 
  m 
  missiles eac
  p 
  de (page 115
  ch) 
  5) 
  M
  Sp
  M
  H
  Sh
  Se
  Pa
  Sc
  Se
  Fo
  W
  2 
  Fi
  Sk
  Fi
  Sp
  At
  Da
  6 
  Fi
  Cr
  Sk
  Fi
  Sp
  At
  Da
   
  A
  Cr
  cl
  Af
  Er
  So
  13
  Ty
  Sc
  Maneuverabi
  pace: 4 
  Move: 280; 80
  Hull: 5D 
  hields: 1D+
  ensors:  
  assive: 10/1D
  can: 30/2D 
  earch: 60/3D
  ocus: 5/4D 
  Weapons:  
   Laser Cann
  ire Arc: Front
  kill: Starship 
  ire Control: 2
  pace Range:
  tmospheric R
  amage: 4D+
   Light Laser
  ire Arc: Turre
  rew: 1 
  kill: Starship 
  ire Control: 2
  pace Range:
  tmospheric R
  amage: 3D+
  Assassin Co
  raft: Corellia
  lass Corvette
  ffiliation: Ge
  ra: Rebellion
  ource: Reb
  30-131) 
  ype: System
  cale: Capital
  ility: 1D 
  00 kmh  
  1 
  D 
  D 
  nons (fire-lin
  t 
   gunnery 
  2D 
   1-3/12/25 
  Range: 100-3
  +1 
  r Cannons  
  ets 
   gunnery 
  2D 
   1-3/12/25 
  Range: 100-3
  +2 
  rvette  
  an Engineer
  e 
  eneral / Emp
  n 
  ellion Era C
  m patrol craft 
  l 
  ked)  
  300/1.2/2.5 km
  300/1.2/2.5 km
  ring Corpora
  pire / Rebel A
  Campaign G
  m  
  m  
  tion Assassin
  Alliance 
  Guide (page
  n-
  es 
  
  Length: 139.2 meters 
  Skill: Capital ship piloting: Assassin corvette 
  Crew: 60 to 150, depending upon configuration 
  (typically 84), gunners: 13 
  Crew Skill: All skills 3D+2 
  Passengers: Up to 60 (typically 51) 
  Cargo Capacity: Up to 2,100 metric tons (typically 
  1,500) 
  Consumables: 1 year 
  Cost: Not available for sale 
  Hyperdrive Multiplier: x2 
  Hyperdrive Backup: x8 
  Nav Computer: Yes 
  Maneuverability: 1D 
  Space: 6 
  Atmosphere: 330; 950 kmh 
  Hull: 4D+2 
  Shields: 2D+1 
  Sensors: 
  Passive: 40/1D 
  Scan: 100/2D 
  Search: 140/3D 
  Focus: 8/4D 
  Weapons: 
  6 Dual Turbolasers 
  Fire Arc: 1 front, 1 top, 1 bottom, 1 left, 1 right, 1 
  back 
  Crew: 2 
  Skill: Capital ship gunnery 
  Fire Control: 3D 
  Space Range: 3-15/35/75 
  Atmosphere Range: 6-30/70/150 km 
  Damage: 5D+2 
  Proton Torpedo Launcher (10 carried) 
  Fire Arc: Front 
  Crew: 1 
  Skill: Capital ship gunnery 
  Fire Control: 3D 
  Space Range: 2-12/30/60 
  Atmosphere Range: 200-1.2/3/6 km 
  Damage: 6D 
   
  Assault Gunboat 
  Craft: Cignus SpaceWorks Alpha-class Xg-1 Star 
  Wing  
  Affiliation: Empire 
  Era: Rebellion 
  Source: The Far Orbit Project (page 60), Rebellion 
  Era Campaign Guide (page 131) 
  Type: Assault fighter/gunboat  
  Scale: Starfighter  
  Length: 10 meters  
  Skill: Starfighter piloting: Assault Gunboat  
  Crew: 1  
  Cargo Capacity: 100 kilograms  
  Consumables: 3 days  
  Cost: 125,000 (new), 75,000 (used)  
  Maneuverability: 2D  
  Space: 8 
  Atmosphere: 365; 1,050 kmh  
  Hull: 4D+1  
  Shields: 2D+2 
  Sensors:  
  Passive: 20/0D  
  Scan: 35/1D  
  Search: 50/2D  
  Focus: 2/2D+2  
  Weapons:  
  2 Laser Cannons (single or fire-linked)  
  Fire Arc: Front  
  Skill: Starship gunnery  
  Fire Control: 2D  
  Space Range: 1-3/12/25  
  Atmosphere Range: 100-300/1.2/2.5 km  
  Damage: 3D+2 or 4D+2 
  2 Ion Cannons (single or fire-linked)  
  Fire Arc: Front  
  Skill: Starship gunnery  
  Fire Control: 2D  
  Space Range: 1-3/7/36  
  Atmosphere Range: 100-300/700/3.6 km  
  Damage: 3D+2 or 5D 
  2 Concussion Missile Launchers (8 missiles 
  each) 
  Fire Arc: Front  
  Skill: Starship gunnery  
  Fire Control: 3D  
  Space Range: 1/3/7  
  Atmosphere Range: 50-100/300/700 
  Damage: 9D 
   
  Imperial Cargo Ship 
  Craft: 
  Refitted 
  Rothana 
  Heavy 
  Engineering 
  Acclamator-class Military Cargo Ship 
  Affiliation: Empire 
  Era: Rise of the Empire 
  Source: Rebellion Era Campaign Guide (page 132) 
  
  T
  S
  L
  S
  C
  C
  P
  C
  C
  C
  H
  N
  S
  A
  H
  S
  S
  P
  S
  S
  F
  W
  1
  F
  S
  F
  S
  A
  D
  2
  F
  S
  S
  F
  S
  A
  D
   
   
  Type: Cargo 
  Scale: Capita
  Length: 761 m
  Skill: Capital 
  Crew: 14,857
  Crew Skill: A
  Passengers: 
  Cargo Capac
  Consumable
  Cost: Not ava
  Hyperdrive M
  Nav Compute
  Space: 5 
  Atmosphere
  Hull: 3D+1 
  Shields: 2D+
  Sensors: 
  Passive: 40/1
  Scan: 70/2D 
  Search: 150/3
  Focus: 4/3D+
  Weapons: 
  12 Turbo Qu
  Fire Arc: Parti
  Skill: Capital 
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 6D 
  24 Point Las
  Fire Arc: 8 fro
  Scale: Starfigh
  Skill: Starship
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 4D+
  ship 
  al 
  meters 
   ship piloting
  7 
  All skills typic
   16,000 (stor
  city: 502,212 
  es: 2 years 
  ailable for sa
  Multiplier: x
  er: Yes 
  : 330; 950 km
  +2 
  D 
  3D 
  +2 
  uadlasers 
  ial Turret (6 
  ship gunnery
  2D 
  : 3-15/35/75 
  Range: 6-30/
  er Cannons
  ont, 8 left, 8 ri
  hter 
  p gunnery 
  1D 
  : 1-3/12/25 
  Range: 100-3
  +1 
  g: Acclamato
  cally at 4D 
  mtroopers) 
   metric tons 
  ale 
  x2 
  mh 
  front/left, 6 f
  y 
  /70/150 km 
  s 
  ight 
  300/1.2/2.5 km
  or-class 
   
  front/right) 
  m 
  Im
  Cr
  Af
  Er
  So
  13
  Ty
  Sc
  Le
  Sk
  Cr
  Cr
  4D
  4D
  Pa
  Ca
  Co
  H
  H
  Na
  M
  Sp
  H
  Sh
  Se
  Pa
  Sc
  Se
  Fo
  W
  30
  Fi
  Cr
  Sk
  Fi
  Sp
  At
  Da
  30
  Fi
  Cr
  Sk
  Fi
  Sp
  At
  Da
   
  mperial II-cl
  raft: Kuat Dr
  ffiliation: Em
  ra: Rise of th
  ource: Reb
  32-133) 
  ype: Patrol c
  cale: Capital
  ength: 800 m
  kill: Capital s
  rew: 19,801, 
  rew Skill: As
  D, capital sh
  D+1, sensors
  assengers: 4
  argo Capaci
  onsumables
  Hyperdrive M
  Hyperdrive B
  av Compute
  Maneuverabi
  pace: 6 
  Hull: 5D 
  hields: 2D+
  ensors: 
  assive: 50/1D
  can: 100/2D 
  earch: 200/3D
  ocus: 6/4D 
  Weapons: 
  0 Turbolase
  ire Arc: 10 fro
  rew: 2 
  kill: Capital s
  ire Control: 3
  pace Range:
  tmosphere R
  amage: 5D 
  0 Ion Canno
  ire Arc: 10 fro
  rew: 1 
  kill: Capital s
  ire Control: 2
  pace Range:
  tmosphere R
  amage: 3D   
  lass Frigate
  rive Yards' Im
  mpire 
  he Empire 
  ellion Era C
  cruiser 
  l 
  meters 
  ship piloting
   gunners: 98
  strogation 3D
  hip piloting 4
  s 4D 
  4,400 (troops
  ity: 46,350 m
  s: 6 years 
  Multiplier: x4
  Backup: x12 
  er: Yes 
  ility: 1D 
  1 
  D 
  D 
  ers 
  ont, 10 left, 1
  ship gunnery
  3D 
   3-15/35/75 
  Range: 6-30/7
  ons 
  ont, 8 left, 8 r
  ship gunnery
  2D+2 
   1-10/25/50 
  Range: 2-20/5
   
  e 
  mperial II-cla
  Campaign G
  : II-class Frig
  8, skeleton: 3
  D+2, capital
  4D+1, capita
  s) 
  metric tons 
  4 
   
  0 right 
  y 
  70/150 km 
  right, 4 back 
  y 
  50/100 km 
  ass Frigate 
  Guide (page
  gate 
  3,000/+20 
  l ship gunne
  al ship shield
   
  es 
  ry 
  ds 
  
  4
  F
  C
  S
  F
  S
  A
  D
  C
  2
   
  M
  C
  A
  E
  S
  T
  S
  L
  S
  C
  C
  g
  C
  C
  C
  H
  N
  M
  S
  A
  H
  S
  S
  P
  S
  S
  F
  W
  M
  F
  S
  F
  4 Tractor Be
  Fire Arc: 2 fro
  Crew: 2 
  Skill: Capital 
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 6D 
  Carried Craf
  2 Lambda sh
  Missile Boat
  Craft: Cygnu
  Affiliation: E
  Era: Rebellio
  Source: Rebe
  Type: Heavy 
  Scale: Starfig
  Length: 10 m
  Skill: Starfigh
  Crew: 1 
  Crew Skill: 
  gunnery 4D, s
  Cargo Capac
  Consumable
  Cost: Not ava
  Hyperdrive M
  Nav Compute
  Maneuverab
  Space: 9 (12 
  Atmosphere
  Hull: 4D+2 
  Shields: 1D 
  Sensors:  
  Passive: 25/1
  Scan: 45/2D  
  Search: 80/3D
  Focus: 6/4D 
  Weapons: 
  Medium Lase
  Fire Arc: Fron
  Skill: Starship
  Fire Control: 
  am Projecto
  ont, 1 left, 1 ri
  ship gunnery
  3D 
  : 1-5/15/30 
  Range: 2-10/
   
  ft: 36 TIE Fig
  uttles, variou
  t 
  s Spacework
  Empire 
  on 
  ellion Era Ca
   assault starf
  ghter  
  meters  
  hter piloting: 
   starfighter 
  starship shie
  city: 100 kilo
  es: 3 days 
  ailable for sa
  Multiplier: x
  er: Yes  
  bility: 2D  
   when engag
  : 400; 1,150 k
  D  
  D  
  er Cannon 
  nt  
  p gunnery  
  2D  
  ors 
  ight 
  y 
  /30/60 km 
  ghters, 36 TIE
  us support ve
  ks Xg-13 Miss
  ampaign Gui
  fighter  
   Missile boat
  piloting 3D
  elds 3D+1  
  ograms  
  ale 
  x6  
  ging SLAM) 
  kmh 
  E Intercepto
  ehicles 
  sile Boat  
  de (page 134
  t 
  D+2, starsh
  ors, 
  4) 
  hip 
  Sp
  At
  Da
  2 
  m
  Fi
  Sk
  Fi
  Sp
  At
  Da
  2 
  ea
  Fi
  Sk
  Fi
  Sp
  At
  Da
   
  R
  Cr
  Af
  Er
  So
  Ty
  Sc
  Le
  Sk
  Cr
  Cr
  6D
  Ca
  Co
  Co
  M
  Sp
  At
  H
  Sh
  Se
  Pa
  Sc
  pace Range:
  tmosphere R
  amage: 5D 
   Advanced 
  missiles each)
  ire Arc: Front
  kill: Starship 
  ire Control: 4
  pace Range:
  tmosphere R
  amage: 9D+
   Concussio
  ach) 
  ire Arc: Front
  kill: Starship 
  ire Control: 3
  pace Range:
  tmosphere R
  amage: 8D 
  oyal Guard
  raft: Modifie
  ffiliation: Em
  ra: Rebellion
  ource: Rebe
  ype: Escort s
  cale: Starfigh
  ength: 9.6 m
  kill: Starfight
  rew: 1 
  rew Skill: St
  D+2 
  argo Capaci
  onsumables
  ost: Not avai
  Maneuverabi
  pace: 11 
  tmosphere: 
  Hull: 3D 
  hields: 1D 
  ensors: 
  assive: 25/1D
  can: 40/2D+
   1-3/12/25  
  Range: 100-30
  Concussion
  ) 
  t  
   gunnery  
  4D  
   1-3/7/13  
  Range: 100-30
  +2 
  on Missile 
  t  
   gunnery  
  3D 
   1/3/7  
  Range: 50-100
  d Starfighte
  ed Sienar Fle
  mpire 
  n 
  ellion Era Cam
  starfighter 
  hter 
  meters 
  ter piloting: T
  tarfighter pilo
  ity: 75 kilogr
  s: 2 days 
  ilable for sal
  ility: 3D+2 
   435; 1,250 k
  D 
  1 
  00/1.2/2.5 km
  n Missile La
  00/700/1.3 km
  Launchers 
  0/300/700 
  er 
  eet Systems T
  mpaign Guid
  TIE 
  oting 6D, sta
  rams 
  e 
  kmh 
  m  
  aunchers (2
  m  
  (20 missile
  TIE/int 
  de (page 134
  arship gunne
  20 
  es 
  4) 
  ry 
  
  S
  F
  W
  4
  F
  S
  F
  S
  A
  D
   
  T
  C
  A
  E
  S
  T
  S
  L
  S
  C
  C
  4
  C
  C
  C
  M
  S
  A
  H
  S
  P
  S
  S
  F
  W
  2
  F
  S
  F
  S
  Search: 60/3D
  Focus: 4/4D   
  Weapons: 
  4 Laser Cann
  Fire Arc: Fron
  Skill: Starship
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 6D 
  TIE Aggress
  Craft: Sienar 
  Affiliation: E
  Era: Rise of t
  Source: Rebe
  Type: Multipu
  Scale: Starfig
  Length: 7.8 m
  Skill: Starfigh
  Crew: 1, gunn
  Crew Skill: S
  4D 
  Cargo Capac
  Consumable
  Cost: Not ava
  Maneuverab
  Space: 9 
  Atmosphere
  Hull: 3D 
  Sensors:  
  Passive: 0/0D
  Scan: 35/1D  
  Search: 50/2D
  Focus: 3/3D  
  Weapons:  
  2 Medium La
  Fire Arc: Fron
  Skill: Starship
  Fire Control: 
  Space Range
  D 
   
  nons (fire-lin
  nt 
  p gunnery 
  3D 
  : 1-3/12/25 
  Range: 100-3
  sor  
   Fleet System
  Empire 
  the Empire 
  ellion Era Ca
  urpose craft 
  ghter  
  meters  
  hter piloting: 
  ners: 1 
  Starfighter pil
  city: 75 kilog
  es: 2 days  
  ailable for sa
  bility: 3D 
  : 380, 1,100 k
  D  
  D  
  aser Cannon
  nt  
  p gunnery  
  3D  
  : 1-3/12/25  
  nked) 
  300/1.2/2.5 km
  ms TIE Aggre
  ampaign Gui
   
   TIE  
  loting 4D, sta
  rams  
  ale 
  kmh  
  ns (fire-linke
  m 
  essor 
  de (page 135
  arship gunne
  ed)  
  5) 
  ery 
  At
  Da
  Tw
  Fi
  Cr
  Sk
  Fi
  Sp
  At
  Da
  Co
  Fi
  Sk
  Fi
  Sp
  At
  Da
   
  TI
  Cr
  Af
  Er
  Ty
  Sc
  Le
  Sk
  Cr
  tra
  Cr
  gu
  Ca
  Co
  Co
  H
  Na
  M
  Sp
  At
  H
  Se
  Pa
  tmosphere R
  amage: 6D 
  win Laser C
  ire Arc: Rear 
  rew: 1 
  kill: Starship 
  ire Control: 2
  pace Range:
  tmosphere R
  amage: 5D+
  oncussion M
  ire Arc: Front
  kill: Starship 
  ire Control: 2
  pace Range:
  tmosphere R
  amage: 7D 
  IE Bizarro 
  raft: Sienar F
  ffiliation: Em
  ra: Rebellion
  ype: Heavy l
  cale: Starfigh
  ength: 6.3 m
  kill: Starfight
  rew: 0 (1 p
  ansport) 
  rew Skill: S
  unnery 4D 
  argo Capaci
  onsumables
  ost: Not avai
  Hyperdrive M
  av Compute
  Maneuverabi
  pace: 11 
  tmosphere: 
  Hull: 1D+2 
  ensors: 
  assive: 20/0D
  Range: 100-30
  Cannon 
   turret 
   gunnery  
  2D+2 
   1-3/12/25  
  Range: 100-30
  +2 
  Missile Laun
  t  
   gunnery  
  2D  
   1/3/7 
  Range: 50-100
  Fleet System
  mpire 
  n 
  laser experim
  hter 
  meters 
  ter piloting: T
  pilot by rem
  Starfighter pi
  ity: 65 kilogr
  s: None 
  ilable for sal
  Multiplier: x5
  er: No (slave
  ility: 2D 
   435; 1,250 k
  D 
  00/1.2/2.5 km
  00/1.2/2.5 km
  ncher  
  0/300/700 
  ms TIE Experi
  mental fighte
  TIE 
  mote control 
  iloting 4D+1
  rams 
  e 
  5 
  ed to controll
  kmh 
  m  
  m  
  imental M1 
  er 
   on a nearb
  1, capital sh
  ler ship) 
  by 
  ip 
  
  S
  S
  F
  W
  T
  F
  S
  S
  F
  S
  A
  D
   
  T
  C
  A
  E
  S
  T
  S
  L
  S
  C
  tr
  C
  g
  C
  C
  C
  M
  S
  A
  H
  S
  P
  S
  S
  F
  W
  D
  F
  S
  Scan: 40/1D 
  Search: 60/2D
  Focus: 3/3D 
  Weapons: 
  Turbolaser C
  Fire Arc: Fron
  Scale: Capita
  Skill: Capital 
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 2D 
  TIE BigGun
  Craft: Sienar 
  Affiliation: E
  Era: Rebellio
  Source: Rebe
  Type: Heavy 
  Scale: Starfig
  Length: 6.3 m
  Skill: Starfigh
  Crew: 0 (1 p
  ransport) 
  Crew Skill: S
  gunnery 4D 
  Cargo Capac
  Consumable
  Cost: Not ava
  Maneuverab
  Space: 10 
  Atmosphere
  Hull: 2D 
  Sensors: 
  Passive: 20/0
  Scan: 40/1D 
  Search: 60/2D
  Focus: 3/3D 
  Weapons: 
  Double Turb
  Fire Arc: Fron
  Scale: Capita
  D 
  Cannon 
  nt 
  l 
  ship gunnery
  2D 
  : 2-5/25/50 
  Range: 1-2/5
  n 
   Fleet System
  Empire 
  on 
  ellion Era Ca
   lasers exper
  ghter 
  meters 
  hter piloting: 
  pilot by rem
  Starfighter p
  city: 65 kilog
  es: None 
  ailable for sa
  bility: 2D 
  : 415; 1,200 k
  D 
  D 
  bolaser Cann
  nt 
  l 
  y 
  5/10 km 
  ms TIE Exper
  ampaign Gui
  rimental figh
   TIE 
  mote control
  piloting 4D+
  rams 
  ale 
  kmh 
  non 
  rimental M2 
  de (page 136
  hter 
  l on a near
  1, capital sh
  6) 
  rby 
  hip 
  Sk
  Fi
  Sp
  At
  Da
   
  TI
  Cr
  Af
  Er
  So
  Ty
  Sc
  Le
  Sk
  Cr
  tra
  Cr
  gu
  Ca
  Co
  Co
  M
  Sp
  At
  H
  Sh
  Se
  Pa
  Sc
  Se
  Fo
  W
  2 
  Fi
  Sk
  Fi
  Sp
  At
  Da
   
   
  kill: Capital s
  ire Control: 2
  pace Range:
  tmosphere R
  amage: 3D 
  IE Warhea
  raft: Sienar F
  ffiliation: Em
  ra: Rebellion
  ource: Rebe
  ype: Warhea
  cale: Starfigh
  ength: 9.6 m
  kill: Starfight
  rew: 0 (1 p
  ansport) 
  rew Skill: 
  unnery 4D 
  argo Capaci
  onsumables
  ost: Not avai
  Maneuverabi
  pace: 11 
  tmosphere: 
  Hull: 3D 
  hields: 1D 
  ensors: 
  assive: 20/0D
  can: 40/1D 
  earch: 60/2D
  ocus: 3/3D 
  Weapons: 
   Missile Lau
  ire Arc: Front
  kill: Starship 
  ire Control: 3
  pace Range:
  tmosphere R
  amage: 9D 
  ship gunnery
  2D 
   2-5/25/50 
  Range: 1-2/5/
  d 
  Fleet System
  mpire 
  n 
  ellion Era Cam
  ad launcher 
  hter 
  meters 
  ter piloting: T
  pilot by rem
  Starfighter 
  ity: 75 kilogr
  s: None 
  ilable for sal
  ility: 3D+1 
   435; 1,250 k
  D 
  D 
  unchers (4 m
  t 
   gunnery 
  3D 
   1/3/7 
  Range: 50-100
  y 
  /10 km 
  ms TIE Experi
  mpaign Guid
   experimenta
  TIE 
  mote control 
  piloting 4D
  rams 
  e 
  kmh 
  missiles each
  0/300/700 
  imental M3 
  de (page 136
  al fighter 
   on a nearb
  D+1, starsh
  h) 
  6) 
  by 
  ip 
  
  T
  C
  A
  E
  T
  S
  L
  S
  C
  tr
  C
  C
  C
  C
  M
  S
  A
  H
  S
  P
  S
  S
  F
  R
  d
  ta
   
  T
  C
  A
  E
  T
  S
  L
  S
  C
  tr
  C
  g
  C
  C
  TIE Bomb 
  Craft: Sienar 
  Affiliation: E
  Era: Rebellio
  Type: Kamik
  Scale: Starfig
  Length: 8.7 m
  Skill: Starfigh
  Crew: 0 (1 p
  ransport) 
  Crew Skill: S
  Cargo Capac
  Consumable
  Cost: Not ava
  Maneuverab
  Space: 16 
  Atmosphere
  Hull: 3D+2 
  Sensors: 
  Passive: 20/0
  Scan: 35/1D  
  Search: 50/2D
  Focus: 3/2D+
  Ramming: Th
  does 5D Cap
  arget. 
  TIE Booster
  Craft: Sienar 
  Affiliation: E
  Era: Rebellio
  Type: Fast ex
  Scale: Starfig
  Length: 10 m
  Skill: Starfigh
  Crew: 0 (1 p
  ransport) 
  Crew Skill: 
  gunnery 4D 
  Cargo Capac
  Consumable
   Fleet System
  Empire 
  on 
  kaze experim
  ghter 
  meters 
  hter piloting: 
  pilot by rem
  Starfighter pil
  city: 30 kilog
  es: None 
  ailable for sa
  bility: 2D 
  : 550; 1,680 k
  D  
  D  
  +2  
  he ship is lo
  pital-scale da
  r 
   Fleet System
  Empire 
  on 
  xperimental 
  ghter 
  meters 
  hter piloting: 
  pilot by rem
   Starfighter 
  city: 50 kilog
  es: None 
  ms TIE Exper
  mental bomb
   TIE 
  mote control
  loting 4D 
  rams 
  ale 
  kmh 
  oaded with e
  amage upon 
  ms TIE Exper
  fighter 
   TIE 
  mote control
   piloting 4D
  rams 
  rimental M4 
  er 
  l on a near
  explosives an
   crashing on
  rimental M5 
  l on a near
  D+1, starsh
  rby 
  nd 
  n a 
  rby 
  hip 
  Co
  H
  Na
  M
  Sp
  At
  H
  Sh
  Se
  Pa
  Sc
  Se
  Fo
  W
  2 
  Fi
  Sk
  Fi
  Sp
  At
  Da
   
  TI
  Cr
  Af
  Er
  ost: Not avai
  Hyperdrive M
  av Compute
  Maneuverabi
  pace: 14 
  tmosphere: 
  Hull: 1D+2 
  hields: 1D 
  ensors: 
  assive: 20/0D
  can: 40/1D 
  earch: 60/2D
  ocus: 3/3D 
  Weapons: 
   Laser Cann
  ire Arc: Front
  kill: Starship 
  ire Control: 2
  pace Range:
  tmosphere R
  amage: 5D 
  IE Oppress
  raft: Sienar F
  ffiliation: Em
  ra: Rebellion
  ilable for sal
  Multiplier: x5
  er: No (slave
  ility: 1D+2 
   485; 1,400 k
  D 
  D 
  nons (fire-lin
  t 
   gunnery 
  2D 
   1-3/12/25 
  Range: 100-30
  sor 
  Fleet System
  mpire 
  n 
  e 
  5 
  ed to controll
  kmh 
  ked) 
  00/1.2/2.5 km
  ms TIE Oppre
  ler ship) 
  m 
  essor 
  
  Source: Rebellion Era Campaign Guide (page 136) 
  Type: Light bomber 
  Scale: Starfighter  
  Length: 9.2 meters 
  Skill: Starfighter piloting: TIE 
  Crew: 1 
  Crew Skill: Starfighter piloting 5D, starship gunnery 
  5D 
  Cargo Capacity: 50 kilograms  
  Consumables: 2 days  
  Cost: Not available for sale 
  Maneuverability: 1D+2 
  Space: 8 
  Atmosphere: 365, 1,050 kmh  
  Hull: 3D+1 
  Shields: 2D 
  Sensors:  
  Passive: 20/0D  
  Scan: 35/1D  
  Search: 50/2D  
  Focus: 3/2D+2  
  Weapons:  
  2 Medium Laser Cannons (fire-linked)  
  Fire Arc: Front  
  Skill: Starship gunnery  
  Fire Control: 2D+2  
  Space Range: 1-3/12/25  
  Atmosphere Range: 100-300/1.2/2.5 km  
  Damage: 5D+2 
  2 Concussion Missile Launchers (4 missiles each)  
  Fire Arc: Front 
  Skill: Starship gunnery  
  Fire Control: 2D  
  Space Range: 1/3/7 
  Atmosphere Range: 50-100/300/700 
  Damage: 10D 
   
  TIE Phantom 
  Craft: Sienar Fleet Systems V-38 Stealth Assault 
  Fighter 
  Affiliation: Empire 
  Era: Rebellion 
  Source: Rebellion Era Campaign Guide (page 137) 
  Type: Strategic fighter 
  Scale: Starfighter 
  Lenght: 14.6 meters 
  Skill: Starfighter piloting: V-38 TIE 
  Crew: 2, skeleton: 1/+10 
  Crew Skill: Starfighter piloting 4D+1, capital ship 
  gunnery 4D+1 
  Cargo Capacity: 90 kilograms 
  Consumables: 3 days 
  Cost: Not available for sale 
  Hyperdrive Multiplier: x6 
  Nav Computer: Yes 
  Maneuverability: 3D+1 
  Space: 12 
  Atmosphere: 450; 1,300 kmh 
  Hull: 2D+2 
  Shields: 1D+1 
  Sensors:  
  Passive: 40/3D  
  Scan: 80/5D  
  Search: 130/5D+2  
  Focus: 7/6D  
  Cloaking Device: When activated the starfighter is 
  effectively invisible to both visual and sensor scans. 
  Cloaking is disabled when the starfighter fires its 
  lasers, but can be immediately reactivated. 
  Weapons: 
  3 Laser Cannons (fire-linked) 
  Fire Arc: Front 
  Skill: Starship gunnery 
  Fire Control: 4D 
  Space Range: 1-3/12/25 
  Atmosphere Range: 100-300/1.2/2.5 km 
  Damage: 5D 
  2 Laser Cannons (fire-linked) 
  Fire Arc: Front 
  Crew: Co-pilot 
  Skill: Starship gunnery 
  Fire Control: 3D+1 
  Space Range: 1-3/12/25 
  Atmosphere Range: 100-300/1.2/2.5 km 
  Damage: 4D 
  Self-Destruct: If the starfighter is captured it is 
  programmed to automatically self-destruct. 
   
  TIE Scout 
  Craft: Sienar Fleet Systems TIE/sr 
  Affiliation: Empire 
  Era: Rise of the Empire 
  Source: Rebellion Era Campaign Guide (page 138) 
  Type: Stock scout vessel 
  Scale: Starfighter 
  Length: 24 meters 
  Skill: Space transports: TIE Scout 
  
  C
  C
  tr
  3
  P
  C
  C
  C
  H
  N
  S
  A
  H
  S
  P
  S
  S
  F
  P
  d
  W
  L
  F
  S
  S
  A
  D
   
  T
  C
  A
  E
  Crew: 3, skel
  Crew Skill: A
  ransports 4D
  3D+2 
  Passengers: 
  Cargo Capac
  Consumable
  Cost: 148,000
  Hyperdrive M
  Nav Compute
  Space: 5 
  Atmosphere
  Hull: 4D 
  Sensors: 
  Passive: 30/1
  Scan: 50/2D 
  Search: 75/3D
  Focus: 5/4D 
  Ping Emitte
  detect cloake
  Weapons: 
  Laser Canno
  Fire Arc: Fron
  Skill: Starship
  Space Range
  Atmosphere R
  Damage: 4D 
  TIE Shuttle 
  Craft: Sienar 
  Affiliation: E
  Era: Rebellio
  leton: 1/+5 
  Astrogation: 
  D, starship gu
   None 
  city: 25 metr
  es: 6 months
  0 (new), 75,0
  Multiplier: x
  er: Yes 
  : 295; 850 km
  D 
  D 
  r: Grants a
  ed vessels. 
  on 
  nt 
  p gunnery 
  : 1-3/12/25 
  Range: 100-3
    
   Fleet System
  Empire 
  on 
  3D+2, sens
  unnery 4D, s
  ric tons 
   
  000 (used) 
  x3 
  mh 
  a +2D sens
  300/1.2/2.5 km
  ms TIE/sh 
  ors: 3D, spa
  tarship shiel
  sors bonus 
  m 
  ace 
  lds 
  to 
  So
  12
  (p
  13
  Ty
  Sc
  Le
  Sk
  Cr
  Cr
  gu
  Pa
  Ca
  Co
  Co
  M
  Sp
  At
  H
  Se
  Pa
  Sc
  Se
  Fo
  W
  La
  Fi
  Sk
  Fi
  Sp
  At
  Da
   
  V
  Cr
  Af
  Er
  So
  Ty
  Sc
  Le
  Sk
  Cr
  Cr
  ource: Star 
  29), Galaxy 
  page 49), Re
  38) 
  ype: Priority 
  cale: Starfigh
  ength: 7.8 m
  kill: Starfight
  rew: 1 
  rew Skill: 
  unnery 4D 
  assengers: 2
  argo Capaci
  onsumables
  ost: 120,000 
  Maneuverabi
  pace: 8 
  tmosphere: 
  Hull: 2D 
  ensors: 
  assive: 20/0D
  can: 40/1D 
  earch: 60/2D
  ocus: 3/3D 
  Weapons: 
  aser Cannon
  ire Arc: Front
  kill: Starship 
  ire Control: 2
  pace Range:
  tmosphere R
  amage: 2D+
  VT-49 Decim
  raft: Sienar F
  ffiliation: Em
  ra: Rebellion
  ource: Rebe
  ype: Assault 
  cale: Starfigh
  ength: 38 m
  kill: Space tr
  rew: 4, gunn
  rew Skill: Al
  Wars Trilog
  Guide 3 – T
  ebellion Era
   personnel s
  hter 
  meters 
  ter piloting: T
  Starfighter 
  2 
  ity: 1 metric 
  s: 2 days 
   (new), 45,00
  ility: 2D 
   365; 1,050 k
  D 
  D 
  n 
  t 
   gunnery 
  2D 
   1-3/12/25 
  Range: 100-30
  +2 
  mator 
  Fleet System
  mpire 
  n 
  ellion Era Cam
   ship 
  hter 
  eters 
  ransports: VT
  ners: 2, skele
  ll skills 4D 
  gy Sourcebo
  The Empire 
  a Campaign 
  shuttle 
  TIE 
  piloting 4D
   ton 
  00 (used) 
  kmh 
  00/1.2/2.5 km
  ms VT-49 Dec
  mpaign Guid
  T-49 Decima
  eton: 2/+5 
  ook SE (pag
   Strikes Bac
   Guide (pag
  D+1, starsh
  m 
  cimator 
  de (page 139
  ator 
  ge 
  ck 
  ge 
  ip 
  9) 
  
  P
  C
  C
  C
  H
  H
  N
  M
  S
  A
  H
  S
  S
  P
  S
  S
  F
  2
  F
  S
  F
  S
  A
  D
  2
  F
  C
  S
  F
  S
  A
  D
  3
  F
  S
  F
  S
  A
  D
   
  Y
  C
  A
  E
  S
  T
  S
  L
  S
  C
  C
  P
  C
  C
  Passengers: 
  Cargo Capac
  Consumable
  Cost: Not ava
  Hyperdrive M
  Hyperdrive B
  Nav Compute
  Maneuverab
  Space: 6 
  Atmosphere
  Hull: 7D 
  Shields: 2D+
  Sensors: 
  Passive: 15/+
  Scan: 35/1D 
  Search: 60/3D
  Focus: 5/4D 
  2 Laser Cann
  Fire Arc: Fron
  Skill: Starship
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 4D 
  2 Quad Lase
  Fire Arc: 1 do
  Crew: 1 
  Skill: Starship
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 4D+
  3 Concussion
  Fire Arc: Turr
  Skill: Starship
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 8D+
  YE-4 Gunsh
  Craft: Sienar 
  Affiliation: E
  Era: Rebellio
  Source: Rebe
  Type: Heavy 
  Scale: Starfig
  Length: 25 m
  Skill: Space t
  Crew: 2, gunn
  Crew Skill: A
  Passengers: 
  Cargo Capac
  Consumable
   6 
  city: 80 metr
  es: 1 month 
  ailable for sa
  Multiplier: x
  Backup: x12
  er: Yes 
  bility: 2D 
  : 340; 975 km
  +2 
  +2 
  D 
  nons (fire-lin
  nt 
  p gunnery 
  3D 
  : 1-3/12/25 
  Range: 100-3
  er Cannons 
  orsal turret, 1
  p gunnery 
  3D+2 
  : 1-3/12/25 
  Range: 100-3
  +2 
  n Missile La
  et 
  p gunnery 
  2D 
  : 1/3/7 
  Range: 50-10
  +2 
  hip 
   Fleet System
  Empire 
  on 
  ellion Era Ca
   assault craft
  ghter 
  meters 
  transports: Y
  ners: 6, skele
  All skills 5D 
   6 
  city: 40 metr
  es: 6 months
  ric tons 
  ale 
  x1 
  2 
  mh 
  nked) 
  300/1.2/2.5 km
   ventral turre
  300/1.2/2.5 km
  aunchers (40
  00/300/700 
  ms YE-4 Gun
  ampaign Gui
  t 
  YE-4 Gunship
  eton: 1/+10 
  ric tons 
   
  m 
  et 
  m 
  0 missiles) 
  nship 
  de (page 139
  p 
  9) 
  Co
  H
  Na
  M
  Sp
  At
  H
  Sh
  Se
  Pa
  Sc
  Se
  Fo
  3 
  Fi
  Cr
  Sk
  Fi
  Sp
  At
  Da
   
  A
  Cr
  Af
  Er
  So
  Ty
  ost: Not avai
  Hyperdrive M
  av Compute
  Maneuverabi
  pace: 5 
  tmosphere: 
  Hull: 4D+2 
  hields: 1D+
  ensors: 
  assive: 10/1D
  can: 30/1D+
  earch: 50/2D
  ocus: 4/3D 
   Medium Bla
  ire Arc: Turre
  rew: 2 
  kill: Starship 
  ire Control: 4
  pace Range:
  tmosphere R
  amage: 4D+
  AEG-77 Vigo
  raft: AEG-77
  ffiliation: Xi
  ra: Rebellion
  ource: Rebe
  ype: Armed 
  ilable for sal
  Multiplier: x4
  er: Yes 
  ility: 1D+2 
   310; 900 km
  2 
  D 
  2 
  D+1 
  aster Canno
  et 
   gunnery 
  4D 
   1-5/10/17 
  Range: 100-50
  +1 
  o 
  7 “Vigo” Gun
  izor Transpo
  n 
  ellion Era Cam
   transport sh
  e 
  4 
  mh 
  ons 
  00/1/1.7 km 
  ship 
  rt Systems / 
  mpaign Guid
  hip 
  General 
  de (page 146) 
  
  S
  L
  S
  C
  C
  P
  C
  C
  C
  H
  H
  N
  M
  S
  A
  H
  S
  S
  P
  S
  S
  F
  2
  F
  S
  F
  S
  A
  D
  6
  F
  C
  S
  F
  S
  A
  D
   
  K
  C
  A
  E
  S
  T
  Scale: Starfig
  Length: 30 m
  Skill: Space t
  Crew: 2, gunn
  Crew Skill: V
  Passengers: 
  Cargo Capac
  Consumable
  Cost: 200,000
  Hyperdrive M
  Hyperdrive B
  Nav Compute
  Maneuverab
  Space: 4 
  Atmosphere
  Hull: 4D 
  Shields: 1D+
  Sensors: 
  Passive: 10/0
  Scan: 30/1D 
  Search: 50/2D
  Focus: 4/2D+
  2 Laser Cann
  Fire Arc: Fron
  Skill: Starship
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 4D 
  6 Light Laser
  Fire Arc: 4 do
  Crew: 1 
  Skill: Starship
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 3D 
  Kihraxz 
  Craft: TransG
  Affiliation: B
  Era: Rebellio
  Source: Rebe
  Type: Light fi
  ghter 
  meters 
  transports: A
  ners: 6, skele
  Varies widely
   6 
  city: 25 metr
  es: 1 month 
  0 (new), 75,0
  Multiplier: x
  Backup: x15
  er: Yes 
  bility: 1D 
  : 280; 800 km
  +1 
  D 
  D 
  +2 
  nons (fire-lin
  nt 
  p gunnery 
  2D 
  : 1-3/12/25 
  Range: 100-3
  r Cannons 
  orsal turrets, 2
  p gunnery 
  2D 
  : 1-3/12/25 
  Range: 100-3
  GalMeg Indus
  Black Sun 
  on 
  ellion Era Ca
  ighter 
  AEG-77 Gunsh
  eton: 1/+10 
  y 
  ric tons 
  000 (used) 
  x3 
  5 
  mh 
  nked) 
  300/1.2/2.5 km
  2 ventral turr
  300/1.2/2.5 km
  stries Kihrax
  ampaign Gui
  hip 
  m 
  rets 
  m 
  xz Fighter 
  de (page 146) 
  Sc
  Le
  Sk
  Cr
  Cr
  gu
  Ca
  Co
  Co
  M
  Sp
  At
  H
  Sh
  Se
  Pa
  Sc
  Se
  Fo
  2 
  Fi
  Sk
  Fi
  Sp
  At
  Da
  Li
  Fi
  Sk
  Fi
  Sp
  At
  Da
   
  V
  Cr
  Ki
  Af
  Er
  So
  Ty
  cale: Starfigh
  ength: 11 m
  kill: Starfight
  rew: 1 
  rew Skill: 
  unnery 4D 
  argo Capaci
  onsumables
  ost: 70,000 (
  Maneuverabi
  pace: 8 
  tmosphere: 
  Hull: 3D 
  hields: +2 
  ensors: 
  assive: 10/0D
  can: 20/+2 
  earch: 40/1D
  ocus: 3/2D+
   Light Blaste
  ire Arc: Front
  kill: Starship 
  ire Control: 2
  pace Range:
  tmosphere R
  amage: 3D+
  ight Concus
  ire Arc: Front
  kill: Starship 
  ire Control: 2
  pace Range:
  tmosphere R
  amage: 7D 
  Vaksai 
  raft: 
  Trans
  ihraxz Fighte
  ffiliation: Bl
  ra: Rebellion
  ource: Rebe
  ype: Light fig
  hter 
  eters 
  ter piloting: K
  Starfighter 
  ity: 130 kilog
  s: 2 days 
  (new), 45,000
  ility: 3D 
   365; 1,050 k
  D 
  D+2 
  1 
  er Cannons 
  t 
   gunnery 
  2D 
   1-5/10/17 
  Range: 100-50
  +1 
  ssion Missile
  t 
   gunnery 
  2D 
   1/3/7 
  Range: 50-100
  sGalMeg 
  In
  er 
  lack Sun 
  n 
  ellion Era Cam
  ghter 
  Kihraxz 
  piloting 3D
  grams 
  0 (used) 
  kmh 
   (fire-linked)
  00/1/1.7 km 
  e Launcher 
  0/300/700 
  ndustries 
  V
  mpaign Guid
  D+2, starsh
  ) 
  Vaksai-versio
  de (page 147
  ip 
  on 
  7) 
  
  S
  L
  S
  C
  C
  g
  C
  C
  C
  M
  S
  A
  H
  S
  S
  P
  S
  S
  F
  2
  F
  S
  F
  S
  A
  D
  2
  F
  S
  F
  S
  A
  D
  C
  F
  S
  F
  S
  A
  D
   
  S
  C
  A
  E
  S
  T
  S
  L
  S
  C
  C
  C
  C
  Scale: Starfig
  Length: 9 me
  Skill: Starfigh
  Crew: 1 
  Crew Skill: 
  gunnery 4D 
  Cargo Capac
  Consumable
  Cost: 185,000
  Maneuverab
  Space: 11 
  Atmosphere
  Hull: 4D 
  Shields: 1D 
  Sensors: 
  Passive: 10/1
  Scan: 25/1D+
  Search: 50/2D
  Focus: 4/3D+
  2 Enhanced 
  Fire Arc: Fron
  Skill: Starship
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 5D+
  2 Medium Io
  Fire Arc: Fron
  Skill: Starship
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 5D 
  Concussion 
  Fire Arc: Fron
  Skill: Starship
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 8D+
  Supa Fighte
  Craft: Joraan
  Affiliation: G
  Era: Rebellio
  Source: Rebe
  Type: Escort 
  Scale: Starfig
  Lenght: 19 m
  Skill: Starfigh
  Crew: 1 
  Crew Skill: A
  Cargo Capac
  Cost: 110,000
  ghter 
  eters 
  hter piloting: 
   Starfighter 
  city: 95 kilog
  es: 2 days 
  0 (new), 115
  bility: 3D+2 
  : 435; 1,250 k
  D 
  +2 
  D+2 
  +1 
   Medium Las
  nt 
  p gunnery 
  3D 
  : 1-5/15/30 
  Range: 100-5
  +1 
  on Cannons 
  nt 
  p gunnery 
  2D+2 
  : 1-3/7/36 
  Range: 100-3
  Missile Laun
  nt 
  p gunnery 
  2D 
  : 1/3/7 
  Range: 50-10
  +2 
  er 
  n Drive System
  General  / Bla
  on 
  ellion Era Ca
   starfighter 
  ghter 
  meters 
  hter piloting: 
  All skills 4D 
  city: 80 kilog
  0 (new), 70,0
   Vaksai 
   piloting 3D
  rams 
  ,000 (used) 
  kmh 
  ser Cannon
  500/1.5/3 km
   (fire-linked)
  300/700/3.6 k
  ncher 
  00/300/700 
  ms Supa-cla
  ack Sun 
  ampaign Gui
   Supa fighter
  rams 
  000 (used) 
  D+2, starsh
  s (fire-linked
  m 
  ) 
  km 
  ass Starfighte
  de (page 14
  r 
  hip 
  d) 
  er 
  7) 
  M
  Sp
  At
  H
  Sh
  Se
  Pa
  Sc
  Se
  Fo
  W
  D
  Fi
  Sk
  Fi
  Sp
  At
  Da
  M
  Fi
  Sk
  Fi
  Sp
  At
  Da
  2 
  Fi
  Sk
  Fi
  Sp
  At
  Da
   
  R
  Cr
  Af
  Er
  So
  Ty
  Sc
  Le
  Sk
  Cr
  Cr
  Maneuverabi
  pace: 7 
  tmosphere: 
  Hull: 3D+2 
  hields: 1D 
  ensors:  
  assive: 20/0D
  can: 40/1D 
  earch: 80/1D
  ocus: 2/2D+
  Weapons:  
  ouble Mediu
  ire Arc: Front
  kill: Starship 
  ire Control: 2
  pace Range:
  tmosphere R
  amage: 5D+
  Medium Ion C
  ire Arc: Front
  kill: Starship 
  ire Control: 3
  pace Range:
  tmosphere R
  amage: 5D 
   Proton Torp
  ire Arc: Front
  kill: Starship 
  ire Control: 2
  pace Range:
  tmosphere R
  amage: 9D 
  ihkxyrk 
  raft: TransG
  ffiliation: Bl
  ra: Rebellion
  ource: Rebe
  ype: Assault 
  cale: Starfigh
  enght: 18 m
  kill: Starfight
  rew: 1 
  rew Skill: Al
  ility: 2D+2 
   295; 850 km
  D 
  D+2 
  1 
  um Laser Ca
  t 
   gunnery 
  2D+2 
   1-3/10/20 
  Range: 100-30
  +2 
  Cannon 
  t 
   gunnery 
  3D 
   1-3/7/30 
  Range: 100-30
  pedo Launc
  t 
   gunnery 
  2D+1 
   1/3/7 
  Range: 30-100
  GalMeg Indus
  lack Sun 
  n 
  ellion Era Cam
   fighter 
  hter 
  eters 
  ter piloting: R
  ll skills 3D+2
  mh 
  annons 
  00/1/2 km 
  00/700/3 km
  chers (8 torp
  0/300/700 
  stries Rihkxyr
  mpaign Guid
  Rihkxyrk figh
  2 
   
  pedoes) 
  rk Fighter 
  de (page 148
  hter 
  8) 
  
  C
  C
  M
  S
  A
  H
  S
  S
  P
  S
  S
  F
  W
  E
  F
  S
  F
  S
  A
  D
  C
  F
  S
  F
  S
  A
  D
   
  K
  C
  B
  A
  E
  S
  T
  S
  L
  S
  C
  C
  P
  Cargo Capac
  Cost: 240,000
  Maneuverab
  Space: 3 
  Atmosphere
  Hull: 5D 
  Shields: 1D+
  Sensors:  
  Passive: 20/0
  Scan: 40/1D 
  Search: 80/2D
  Focus: 3/2D+
  Weapons:  
  Enhanced Tr
  Fire Arc: Fron
  Skill: Starship
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 7D 
  Concussion 
  Fire Arc: Fron
  Skill: Starship
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 8D+
  Keldabe Ba
  Craft: 
  Man
  Battleship 
  Affiliation: Z
  Era: Rebellio
  Source: Rebe
  Type: Battles
  Scale: Capita
  Length: 900 m
  Skill: Capital 
  Crew: 6,000, 
  Crew Skill: A
  Passengers: 
  city: 80 kilog
  0 (new), 150
  bility: 1D 
  : 260; 750 km
  +2 
  D 
  D 
  +2 
  riple Heavy 
  nt 
  p gunnery 
  3D 
  : 1-5/15/30 
  Range: 100-5
  Missile Laun
  nt 
  p gunnery 
  2D+2 
  : 1/3/7 
  Range: 30-10
  +2 
  attleship 
  ndal 
  Hype
  ann Consort
  on 
  ellion Era Ca
  ship 
  al 
  meters 
   ship piloting
  gunners: 170
  All skills 4D 
   1,000 (troop
  rams 
  ,000 (used) 
  mh 
   Laser Cann
  500/1.5/3 km
  ncher 
  00/300/700 
  ernautics 
  tium 
  ampaign Gui
  g: Keldabe b
  0, skeleton: 2
  ps) 
  nons 
  m 
  Keldabe-cla
  ide (page 154
  battleship 
  2,000/+15 
  ass 
  4) 
  Ca
  Co
  H
  H
  Na
  M
  Sp
  H
  Sh
  Se
  Pa
  Sc
  Se
  Fo
  W
  40
  Fi
  Cr
  Sk
  Fi
  Sp
  At
  Da
  20
  Fi
  Cr
  Sk
  Fi
  Sp
  At
  Da
  M
  Fi
  Cr
  Sk
  Fi
  Sp
  At
  Da
  4 
  Fi
  argo Capaci
  onsumables
  Hyperdrive M
  Hyperdrive B
  av Compute
  Maneuverabi
  pace: 5 
  Hull: 5D+2 
  hields: 3D 
  ensors: 
  assive: 30/1D
  can: 80/2D 
  earch: 150/3D
  ocus: 5/4D 
  Weapons: 
  0 Turbolase
  ire Arc: 10 fro
  rew: 3 
  kill: Capital s
  ire Control: 1
  pace Range:
  tmosphere R
  amage: 5D 
  0 Ion Canno
  ire Arc: 5 fron
  rew: 2 
  kill: Capital s
  ire Control: 2
  pace Range:
  tmosphere R
  amage: 3D   
  Mass Driver M
  ire Arc: Front
  rew: 2 
  kill: Capital s
  ire Control: 2
  pace Range:
  tmosphere R
  amage: 8D 
   Tractor Bea
  ire Arc: 2 fron
  ity: 20,000 m
  s: 2 years 
  Multiplier: x2
  Backup: x10 
  er: Yes 
  ility: 1D 
  D 
  D 
  ers 
  ont, 10 left, 1
  ship gunnery
  1D+2 
   3-15/35/75 
  Range: 6-30/7
  ons 
  nt, 5 left, 5 rig
  ship gunnery
  2D+1 
   1-10/25/50 
  Range: 2-20/5
   
  Missile Laun
  t 
  ship gunnery
  2D 
   2-12/30/60 
  Range: 200-1
  am Projecto
  nt, 1 left, 1 rig
  metric tons 
  2 
   
  0 right, 10 ba
  y 
  70/150 km 
  ght, 5 back 
  y 
  50/100 km 
  ncher 
  y 
  .2/3/6 km 
  ors 
  ght 
  ack 
  
  Crew: 2 
  Skill: Capital ship gunnery 
  Fire Control: 2D 
  Space Range: 1-5/15/30 
  Atmosphere Range: 2-10/30/60 km 
  Damage: 5D 
  Shield Energy Drain: The operator can target 
  nearby capital ships (up to 2 space units away) and 
  drain power from their shields to boost the 
  Keldabe’s energy weapons. The operator makes 
  an opposed capital ship shields roll against its 
  targets, and any victims have their Shields score 
  reduced by a cumulative -1 pip per round. All 
  turbolasers and ion cannons gain +1 damage per 
  ship drained to a maximum of +2D. The device 
  can only operate for 5 consecutive rounds, 
  followed by a 5-round recharge. 
  Carried Craft: 36 starfighters, 2 shuttles, 2 light 
  freighters 
   
  Authority IRD   
  Craft: Authority Intercept-Reconnaissance-Defense 
  Affiliation: Corporate Sector Authority / General 
  Era: Rise of the Empire 
  Source: Han Solo and the Corporate Sector 
  Sourcebook 
  (pages 
  102-103), 
  Rebellion 
  Era 
  Campaign Guide (page 156) 
  Type: Multipurpose starfighter 
  Scale: Starfighter 
  Length: 8.5 meters 
  Skill: Starfighter piloting: IRD 
  Crew: 1 
  Crew Skill: Starfighter piloting: IRD 5D, starship 
  gunnery 4D 
  Cargo Capacity: 15 kilograms 
  Consumables: 1 day 
  Cost: 75,000 credits 
  Maneuverability: 2D (0D+2 in atmosphere) 
  Space: 9 
  Atmosphere: 295; 850 kmh 
  Hull: 4D 
  Sensors: 
  Passive: 25/0D 
  Scan: 45/1D 
  Search: 65/1D+2 
  Focus: 2/2D+1   
  Weapons: 
  2 Twin Blaster Cannons (fire-linked) 
  Fire Arc: Front 
  Skill: Starship gunnery 
  Fire Control: 3D 
  Space Range: 1-3/12/25 
  Atmosphere Range: 100-300/1.2/2.5 km 
  Damage: 5D 
   
  Authority IRD-A   
   
   
   
   
   
   
   
   
   
  Craft: 
  Authority 
  Intercept-Reconnaissance-
  Defense-Atmospheric 
  Affiliation: Corporate Sector Authority / General 
  Era: Rise of the Empire 
  Source: Han Solo and the Corporate Sector 
  Sourcebook 
  (pages 
  102-103), 
  Rebellion 
  Era 
  Campaign Guide (pages 156-157) 
  Type: Multipurpose aerospace fighter 
  Scale: Starfighter 
  Length: 10 meters 
  Skill: Starfighter piloting: IRD 
  Crew: 1 
  Crew Skill: Starfighter piloting 5D+2, starship 
  gunnery 4D+1 
  Cargo Capacity: 25 kilograms 
  Consumables: 2 days 
  Cost: 90,000 credits 
  Maneuverability: 2D+1 (2D in atmosphere) 
  Space: 9 
  Atmosphere: 400; 1,150 kmh 
  Hull: 4D 
  Sensors: 
  Passive: 20/0D 
  Scan: 40/1D 
  Search: 50/1D+2 
  Focus: 2/2D   
  Weapons: 
  Twin Blaster Cannon 
  Fire Arc: Front 
  Skill: Starship gunnery 
  Fire Control: 3D 
  Space Range: 1-3/12/25 
  Atmosphere Range: 100-300/1.2/2.5 km 
  Damage: 5D 
  
  C
  F
  S
  F
  S
  A
  D
   
  M
  C
  A
  E
  T
  S
  L
  S
  C
  P
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Concussion 
  Fire Arc: Fron
  Skill: Missile w
  Fire Control: 
  Space Range
  Atmosphere R
  Damage: 7D 
  Mesens Sco
  Craft: Mesen
  Affiliation: G
  Era: Rebellio
  Type: Long ra
  Scale: Starfig
  Length: 75 m
  Skill: Space t
  Crew: 2, gunn
  Passengers: 
  Missile Tub
  nt 
  weapons: co
  3D 
  : 1/3/7 
  Range: 50-10
  out 
  ns Corporatio
  General / Emp
  on 
  ange scout c
  ghter 
  meters 
  transports: M
  ners: 3 
   8 
  e 
  oncussion m
  00/300/700 
  on SCT Scout
  pire 
  craft 
  Mesens Scou
  missiles 
  t Craft 
  t 
  Ca
  Co
  H
  H
  Na
  Sp
  At
  H
  Sh
  Se
  Pa
  Sc
  Se
  Fo
  W
  D
  Fi
  Cr
  Sc
  Sk
  Sp
  At
  Da
  2 
  Fi
  Cr
  Sk
  Sp
  At
  Da
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  argo Capaci
  onsumables
  Hyperdrive M
  Hyperdrive B
  av Compute
  pace: 5 
  tmosphere: 
  Hull: 7D+2 
  hields: 2D+
  ensors: 
  assive: 30/2D
  can: 90/3D 
  earch: 200/4D
  ocus: 6/5D 
  Weapons: 
  ual Turbola
  ire Arc: Turre
  rew: 1 
  cale: Capital 
  kill: Capital s
  pace Range:
  tmosphere R
  amage: 2D+
   Dual Laser 
  ire Arc: Turre
  rew: 1 
  kill: Starship 
  pace Range:
  tmosphere R
  amage: 4D+
  ity: 160 metr
  s: 2 years 
  Multiplier: x2
  Backup: x16 
  er: Yes 
   295; 850 km
  1 
  D 
  D 
  aser 
  et 
   
  ship gunnery
   2-12/30/60 
  Range: 200-1
  +2 
   Cannons 
  et 
   gunnery 
   1-3/12/25 
  Range: 100-30
  +1 
  ric tons 
  2 
   
  mh 
  y 
  .2/3/6 km 
  00/1.2/2.5 km
  m 
  
  W
   
  A
   
   
   
  M
  T
  S
  S
  C
  A
  D
  D
  S
  1
   
  E
  M
  T
  c
  S
  S
  e
  e
  A
  C
  p
  A
  R
  D
  D
  (
  G
  w
  p
  ti
  e
  w
  th
  fu
  S
  G
   
  P
  M
  T
  S
  S
  C
  A
  D
  D
  Weapons
  Axe 
  Model: Stand
  Type: Melee 
  Scale: Chara
  Skill: Melee c
  Cost: 35-100 
  Availability: 
  Difficulty: Ea
  Damage: STR
  Source: Tale
  25), Rebellio
  Energy Lan
  Model: Energ
  Type: 
  combination 
  Scale: Chara
  Skill: Melee 
  energy lance 
  energy lance 
  Ammo: 100 
  Cost: 3,500 
  packs: 25) 
  Availability: 
  Range: 2-15/4
  Difficulty: Mo
  Damage: ST
  melee), 5D (
  Game Notes
  weapons. Th
  pikes that ca
  ips to funct
  energy lance
  when used a
  he melee c
  unctional un
  Source: Rebe
  Guide (page 
  Power Lanc
  Model: Powe
  Type: Mounte
  Scale: Chara
  Skill: Melee c
  Cost: 2,500 
  Availability: 
  Difficulty: Mo
  Damage: STR
  s 
  dard Axe 
   weapon 
  cter 
  combat: axe
  1 
  asy 
  R+2D (maxi
  es of the Jed
  on Era Camp
  nce 
  gy Lance 
  Personal 
   weapon 
  cter 
   combat: 
   / blaster: 
   
   (power 
  3, R 
  40/100 
  oderate 
  TR+2D+1 
  (plasma bolt
  s: Energy 
  hey are es
  an also disc
  tion like a 
  e, the charac
  as a melee w
  combat ski
  nderwater. 
  ellion Era Ca
  41) 
  ce 
  er Lance 
  ed combat w
  cter 
  combat: pow
  2, R 
  oderate 
  R+3D+2 
  e 
  mum: 5D) 
  di Companio
  paign Guide 
  t) 
  lances are 
  ssentially ex
  charge plasm
  blaster. Wh
  cter uses the
  weapon, the c
  ill. The we
  ampaign  
  weapon 
  wer lance 
  on (pages 12
  (page 48) 
   combinatio
  xtended for
  ma from the
  hen firing t
  eir blaster sk
  character us
  eapon is fu
  24-
  on 
  rce 
  eir 
  he 
  kill, 
  ses 
  ully 
  G
  m
  So
   
  G
  Ty
  Sc
  Sk
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  Av
  D
  D
  So
  15
   
  C
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  Sk
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  Av
  Ra
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  0-
  D
  6D
  So
  49
   
  Fl
   
   
   
   
   
   
   
  M
  FC
  Ty
  Sc
  Sk
  Am
  Co
  ve
  ame Notes
  mounted incu
  ource: Rebe
  Gaderffii (Ga
  ype: Homem
  cale: Charac
  kill: Melee c
  ost: 60 
  vailability: 2
  ifficulty: Eas
  amage: STR
  ource: Star 
  50-151), Reb
  oncussion 
  Model: Merr-S
  ype: Explosi
  cale: Charac
  kill: Grenade
  ost: 400 
  vailability: 2
  ange: 3-7/20
  last Radius:
  -2/5/9/12 
  amage: 
  D/5D/4D/3D 
  ource: Rebe
  9) 
  lechette La
  Model: Golan
  C1 Flechette
  ype: Flechet
  cale: Charac
  kill: Missile w
  mmo: 6 shot
  ost: 800, 100
  ehicle canist
  s: Use of 
  urs a -1 mele
  ellion Era Cam
  affi Stick) 
  made melee 
  cter 
  combat: gade
  2, F 
  sy 
  R+1D 
  Wars Trilog
  ellion Era Ca
   Grenade 
  Sonn G-56a 
  ve 
  cter 
  e 
  2, R 
  0/40 
  :  
  ellion Era Ca
  auncher 
  n Arms  
  e Launcher 
  tte launcher 
  cter 
  weapons 
  ts per caniste
  0 (anti-perso
  ter) 
  this weapo
  e combat pe
  mpaign Guid
   weapon 
  erffii stick 
  gy Sourcebo
  ampaign Gui
  ampaign Gui
   
  er 
  onnel caniste
  on while no
  enalty. 
  de (page 41)
  ok SE (page
  ide (page 48
  de (pages 4
  er), 200 (ant
  ot 
   
  es 
  8) 
  8-
  ti-
  
  A
  F
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  M
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  S
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  A
  C
  A
  R
  R
  a
  B
  D
  Availability: 
  Fire Rate: 1 
  Range: 5-25/
  Blast Radius
  Damage: 6D
  speeder sca
  Source: Gun
  8), 
  Han 
  Sourcebook 
  The Rebel Sp
  and Equipm
  Unleashed C
  Era Campaign
  Gas Grenad
  Model: Czerk
  Type: Stun gr
  Scale: Chara
  Skill: Grenad
  Cost: 250-325
  Availability: 
  Range: 0-8/16
  Blast Radius
  Damage: 4D/
  Game Notes
  wearing brea
  Source: Gun
  41-42), Pirate
  Era Campaign
  PLX-2M Por
  Model: Merr-
  Type: Portab
  Scale: Chara
  Skill: Missile 
  Ammo: 6 
  Cost: 2,250 (m
  Availability: 
  Range: 20-80
  Range: 10-20
  activation mo
  Blast Radius
  Damage: 9D/
  2, F, R or X 
  100/250 
  s: 1/3/5 
  D/5D/3D (a
  ale, anti-vehic
  ndark’s Fan
  Solo 
  and 
  (page 118),
  pecForce Ha
  ment Guide 
  Campaign Gu
  n Guide (pag
  de 
  ka T-289 Gas
  renade 
  cter 
  de 
  5 
  2, X 
  6/25 
  s: 0-2/20/40 
  /2D/1D (stun
  : Weapon is
  ath masks or 
  ndark’s Fan
  es & Private
  n Guide (pag
  rtable Missi
  -Sonn PLX-2M
  ble mini-vehic
  cter 
   weapons: P
  missiles: 350
  2, X 
  0/200/400 (“d
  00/500/1 km
  ode) 
  s: 0-1/2/3 
  /7D/5D 
  anti-personne
  cle) 
  ntastic Tech
  the 
  Corp
  , Rules of E
  andbook (pa
   (page 25)
  uide (page 1
  ge 49) 
  s Grenade 
  n) 
  s ineffective 
   sealed suits
  tastic Techn
  eers (page 
  ge 49) 
  ile Launche
  M “Plex-Two
  cle missile la
  lex 
  0) 
  dumb” rocke
  m (heat seek
  el), 5D/4D/3
  hnology (pa
  porate 
  Sect
  Engagement
  age 65), Arm
  ), The For
  199), Rebellio
  against targe
  s. 
  nology (pag
  44), Rebellio
  er 
  oem” 
  auncher 
  et mode) 
  king or grav
  3D 
  age 
  tor 
  t – 
  ms 
  rce 
  on 
  ets 
  ges 
  on 
  vity 
  G
  or
  di
  tra
  ro
  hi
  or
  ki
  tra
  ta
  So
   
  M
  M
  Ty
  Sc
  Sk
  Am
  Co
  Av
  Ra
  D
  So
  Sp
  So
  Ca
   
  Es
  M
  Ty
  Sc
  Sk
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  Co
  Av
  Ra
  D
  ame Notes:
  r gravity act
  ifficulty by 
  acking the ta
  oll of 4D onc
  its, the missi
  r until the m
  ilometers. G
  acking 
  bo
  argets. 
  ource: Rebe
  Mini-Proton
  Model: Arakyd
  ype: Back-m
  cale: Charac
  kill: Starship
  mmo: 6 
  ost: 1,500 
  vailability: 3
  ange: 25-100
  amage: 6D 
  ource: Rule
  pecForce 
  H
  ourcebook 
  ampaign Gu
  spo Riot Gu
  Model: BlasTe
  ype: Riot Gu
  cale: Charac
  kill: Blaster: 
  mmo: 300 
  ost: 1,500 
  vailability: 2
  ange: 3-30/1
  amage: 5D+
   If the rocke
  tivation mod
  less than 5
  arget. The m
  ce each roun
  ile misses th
  missile extend
  Gravity activa
  onus 
  again
  ellion Era Cam
   Torpedo L
  d Mini-Proto
  mounted torp
  cter 
  p gunnery 
  3, X 
  0/300/700 (sp
  es of Eng
  Handbook 
  (pages 
  4
  uide (page 49
  un 
  ech 500 Riot
  un 
  cter 
   blaster rifle 
  2, R 
  00/300 
  +1 
  et is fired in
  de, but miss
  5, the miss
  missile make
  nd until eith
  he difficulty b
  ds beyond it
  ation mode 
  nst 
  repulso
  mpaign Guid
  Launcher 
  on Torpedo L
  pedo launch 
  pace: 1/3/7) 
  agement –
  (page 
  10
  47-48), 
  Re
  9) 
  t Gun 
  n heat-seekin
  ses the initi
  ile continue
  es a “tracking
  er the missi
  by 10 or mor
  ts range of 3
   grants a +
  orlift-equippe
  de (page 49)
  Launcher 
   rack 
  – The Reb
  0), 
  Imperi
  ebellion 
  Er
  ng 
  al 
  es 
  g” 
  le 
  re, 
  30 
  +2 
  ed 
   
  el 
  al 
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  S
   
  S
  M
  T
  S
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  M
  A
  C
  A
  D
  F
  Game Notes
  ires five blas
  ix “shots” p
  hits in a roun
  mmediately 
  are one diffic
  mode, it is m
  tormtrooper
  Source: Gun
  32), 
  Han 
  Sourcebook 
  Guide (page 
  page 61), R
  50) 
  SG-4 Blaste
  Model: Impe
  SG-4 Blaster R
  Type: Combi
  Scale: Chara
  Skill: Blaster
  Ammo: 50 (h
  Cost: 400 (po
  Availability: 
  Range: 3-30/
  Damage: 5D 
  Game Notes
  have their di
  educed by h
  SG-4 has a
  underwater 
  additional ac
  heir range 
  etractable st
  of aiming, t
  +1D to blaste
  Source: Rebe
  Siang Lance
  Model: Kilian
  Type: Modifie
  Scale: Chara
  Skill: Blaster
  Melee comba
  Ammo: 100 
  Cost: 2,000 
  Availability: 
  Difficulty: Ea
  Fire Rate: 1 
  : On consta
  sts; holding 
  er round. In
  nd, all follow
   adjacent ta
  culty level low
  much easier
  rs or other ta
  ndark’s Fan
  Solo 
  and 
  (page 117)
   15), The Clo
  Rebellion Era
  r Rifle 
  erial Departm
  Rifle 
  ination blaste
  cter 
  : blaster rifle
  harpoon: 1) 
  ower packs: 
  3, X 
  100/300 (har
   (mini-harpo
  s: Because b
  ifficulty incre
  half and dam
  a miniature
  combat. 
  ction to load 
  halved if u
  tock and sco
  he characte
  er. 
  ellion Era Ca
  e 
  n Rangers Sia
  ed sporting b
  cter 
  : blaster rifle
  at: Siang Lan
  4, X 
  asy (bayonet
  ant-fire mode
   the trigger 
  n game term
  wing shots a
  arget (within
  wer. With th
  r to shoot d
  argets. 
  ntastic Tech
  the 
  Corp
  ), Arms an
  one Wars Ca
  a Campaign
  ment of Mili
  er rifle 
  e 
  25) 
  rpoon: 2-20/7
  oon: 3D+2) 
  blasters use
  eased by on
  mage reduce
  e harpoon 
  Harpoons 
   after every 
  used out of 
  ope are used
  er receives 
  ampaign Gui
  ang Lance 
  blaster rifle 
  e, or  
  nce 
  t) 
  e, each “sho
  down will fi
  ms, once a sh
  at the same 
  n one mete
  is type of firi
  own a row 
  hnology (pa
  porate 
  Sect
  nd Equipme
  ampaign Gui
  n Guide (pa
  itary Resear
  70/200) 
  ed underwat
  ne level, ran
  ed by -2D, t
  launcher f
  require 
  shot and ha
   water. If t
  d for one roun
  an addition
  de (page 49)
  ot” 
  fire 
  hot 
   or 
  er) 
  ng 
   of 
  age 
  tor 
  ent 
  de 
  age 
  rch 
  ter 
  nge 
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  he 
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  Ra
  D
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  w
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  M
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  So
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  Re
  Tr
  Ca
   
  A
  M
  Ty
  Sc
  Sk
  Cr
  Co
  Am
  Co
  Av
  Bo
  Fi
  ange: 3-40/1
  amage: 4D+
  ame Notes
  anger, and 
  ncorporates b
  with a bayone
  ource: Reb
  ebellion Era 
  Anti-Vehicle
  Model: Atgar 
  ype: Light an
  cale: Speede
  kill: Blaster a
  rew: 4, skele
  ost: 10,000 (
  vailability: 2
  ody: 2D 
  ire Rate: 1/2
  ire Control: 
  ange: 10-500
  amage: 2D+
  ource: Ruleb
  mpire Strik
  trongholds (
  ebel Allianc
  rilogy Sourc
  ampaign Gu
  Anti-Infantry
  Model: Golan
  ype: Medium
  cale: Speede
  kill: Blaster a
  rew: 3 
  over: Full 
  mmo: Unlim
  ost: 15,000 (
  vailability: 2
  ody: 3D 
  ire Rate: 2 
  20/350 
  +1 (blaster), 
  : The sacr
  his badge 
  both an anc
  et built into th
  bellion Era 
   Campaign G
  e Laser Can
  1.4 FD P-Tow
  nti-vehicle la
  er 
  artillery: anti
  eton: 2/+10 
  (new), 2,000 
  2, R or X 
  2 
   1D 
  0/2/10 km 
  +2 
  book (page 2
  kes Back (
  (page 9), Im
  e Sourceboo
  ebook SE (p
  uide (page 10
  y Laser Bat
  n Arms DF .9 
  m anti-infantr
  er 
  artillery: anti
  mited (power
  (new), 9,500 
  2, R or X 
   STR+1D (ba
  ed weapon
   of office. 
  cient sportin
  he stock. 
  Sourcebook
  Guide (page 
  nnon 
  wer 
  aser cannon 
  i-vehicle 
   (used) 
  233), Galaxy
  (page 34), 
  mperial Sourc
  ok (page 10
  page 154), 
  08) 
  ttery 
   
  ry battery 
  i-infantry 
  r generator) 
   (used) 
  ayonet) 
  n of a Kilia
  The weapo
  ng blaster rif
  k (page 49
   50) 
  y Guide 3: Th
  Hideouts 
  cebook (115
  03), Star Wa
  Rebellion Er
  an 
  on 
  fle 
  9), 
  he 
  & 
  5), 
  ars 
  ra 
  
   
   
   
   
   
   
   
   
  F
  R
  B
  D
  S
  1
  S
  S
  S
  C
   
  A
  M
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  S
  C
  C
  A
  B
  F
  F
  R
  D
  S
   
  A
  M
  T
  S
  S
  C
  C
  A
  C
  Fire Control:
  Range: 20-60
  Blast Radius
  Damage: 4D 
  Source: Dark
  09), Hideou
  Sourcebook 
  Sourcebook 
  Sourcebook 
  Campaign Gu
  Anti-Aircraf
  Model: Golan
  Type: Anti-ai
  Scale: Speed
  Skill: Blaster 
  Crew: 4, skel
  Cost: 14,000 
  Availability: 
  Body: 3D 
  Fire Rate: 1/2
  Fire Control:
  Range: 30-2/7
  Damage: 6D 
  Source: Rebe
  Anti-Orbita
  Model: KDY v
  Type: Heavy 
  Scale: Capita
  Skill: Blaster 
  Crew: 27, ske
  Cover: Full 
  Ammo: Unlim
  Cost: 500,000
  : 2D 
  00/3/16 km 
  s: 8 meters 
   
  k Force Risin
  uts & Strong
  (page 
  (pages 102
  SE 
  (page
  uide (pages 
  ft Battery 
  n Arms FPC 
  rcraft laser b
  der 
   artillery: ant
  leton: 2/+10,
  (new), 7,000
  2, R or X 
  2 
  : 2D+2 
  7/20 km 
   
  ellion Era Ca
  al Ion Cann
  v-150 Planet 
   ion surface-
  al 
   artillery: sur
  eleton: 12/+
  mited (powe
  0 (new), 100
  ng Sourceboo
  gholds (page
  118), 
  Reb
  2-103), Star 
  e 
  155), 
  R
  108-109)  
  6.7 
  battery 
  ti-aircraft 
  , 1/+15 
  0 (used) 
  ampaign Gui
  on 
   Defender 
  to-space can
  rface-to-spac
  10 
  r generator)
  ,000 (used) 
  ok (pages 10
  e 8), Imper
  bel 
  Allian
  Wars Trilo
  Rebellion 
  E
  de (page 109
  nnon 
  ce 
   
  08-
  rial 
  nce 
  ogy 
  Era 
  9) 
  Av
  Bo
  Fi
  Fi
  Ra
  D
  * 
  pl
  So
  So
  Em
  St
  (p
  (p
  (p
  10
   
  M
  M
  Ty
  Sc
  Sk
  ve
  Le
  Cr
  Pa
  Am
  Co
  Av
  Bo
  vailability: 3
  ody: 5D 
  ire Rate: 1 
  ire Control: 
  ange: Atmos
  amage: 12D
  This refers 
  lanet of cond
  ource: Rule
  ourcebook 
  mpire Strik
  trongholds 
  pages 
  117-
  pages 103-10
  page 155), R
  09) 
  Mobile Proto
  Model: Loratu
  ype: Mobile 
  cale: Speede
  kill: Missile 
  ehicle opera
  ength: 27 m
  rew: 1, gunn
  assengers: 1
  mmo: 30 
  ost: 20,000 (
  vailability: R
  ody: 4D (2D 
  3, X 
   5D 
  sphere/Low 
  D (ionization)
   to the num
  ducting a spa
  ebook (page
  (page 109)
  kes Back (
  (page 
  11)
  118), 
  Rebe
  04), Star Wa
  Rebellion Era
  on Torpedo
  us Manufactu
   proton torpe
  er 
   weapons: 
  tion: artillery
  eters 
  ners: 2 
  1 spotter dro
  (new), 11,000
  R or X 
   when deplo
   Orbit (1*)/H
  ) 
  mber of “un
  ace battle. 
  e 233), Dark 
  , Galaxy G
  (page 34), 
  , 
  Imperial 
  el 
  Alliance 
  ars Trilogy So
  a Campaign
  o Launche
  uring MPTL-2
  edo launche
  proton torp
  y 
  oid 
  0 (used) 
  oyed) 
  High Orbit (3*
  nits” from th
   Force Risin
  Guide 3: Th
  Hideouts 
  Sourceboo
  Sourceboo
  ourcebook S
  n Guide (pag
  r 
  2a 
  r 
  pedo, groun
  *) 
  he 
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  ge 
  nd 
  
  F
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  F
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  (
  S
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Fire Rate: 1 
  Move: 30; 90 
  Fire Control:
  Range: 20-1/8
  Blast Radius
  Damage: 11D
  Game Notes
  and deploy i
  ounds. With
  imited to lin
  Difficult sens
  Source: Rebe
   kmh 
  : 2D 
  8/20 km 
  s: 4 meters 
  D 
  : The MPTL-
  in order to 
  hout a spotte
  ne of sight 
  sors roll). 
  ellion Era Ca
  -2a needs to
  fire, which 
  er, the MPTL
  or manual 
  ampaign Gui
  o be stationa
  takes two f
  L-2a’s range
   programmi
  de (page 110
  ary 
  full 
   is 
  ng 
  0) 
  E
   
  Es
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  De
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  So
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  G
  us
  at
  a 
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  So
  Re
  Equipmen
  spo Riot Ar
  Model: Merr-
  iot Armor 
  ype: Blast ar
  ost: 2,500 
  vailability: X
  ame Notes
  last helmet 
  1D from a
  ttacks, +2D
  hysical 
  att
  ther areas: 
  nergy attack
  om physical
  from Dexter
  exterity-relat
  ctions. Shie
  rawling, 
  m
  anged attack
  he shield has
  ource: Gun
  4), 
  Han 
  S
  ourcebook (
  uide (page 5
  hield Gaun
  Model: Kilian 
  ype: Energy 
  cale: Charac
  kill: Melee p
  ost: 1,500 
  vailability: 4
  ame Notes:
  sed to par
  ttacks. In add
   +1 pip bon
  amage. 
  ource: Reb
  ebellion Era 
  nt 
  rmor 
  -Sonn KZZ 
  rmor 
  X 
  : Helmet: 
  with visor 
  all energy 
  D from all 
  acks; 
  all 
  +2 from 
  ks, +1D+2 
  l attacks, -
  rity and all 
  ted 
  eld blocks 
  melee 
  or 
  ks on a suc
  s a Strength 
  ndark’s Fant
  Solo 
  and 
  (page 117), 
  51) 
  ntlet 
   Shield Gaun
   shield 
  cter 
  parry: shield 
  4, X 
   An activate
  rry incomin
  dition, the a
  nus to all Stre
  bellion Era 
   Campaign G
  ccessful mel
  of 4D. 
  tastic Techn
  the 
  Corpo
  Rebellion E
  ntlet 
  ed shield ga
  ng brawling 
  ctivated gau
  ength rolls m
  Sourcebook
  Guide (page 
  lee parry ro
  nology (pag
  orate 
  Secto
  Era Campaig
  auntlet can b
   and mele
  untlet provide
  made to resi
  k (page 49
   51) 
  oll. 
  ge 
  or 
  gn 
  be 
  ee 
  es 
  ist 
  9), 
  
  A
  T
  S
  C
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  A
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  re
  a
   
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  W
  e
  s
  s
  p
   
  P
  T
  S
  C
  Ambient Au
  Type: Sensor
  Scale: Chara
  Cost: 3,000 
  Availability: 
  Game 
  Note
  Perception c
  Aural amplifi
  afterwards c
  power sourc
  wearer. Furth
  heir ancien
  concealed. 
  Source: Rebe
  Computeriz
  Type: Sensor
  Scale: Chara
  Cost: 2,000 
  Availability: 
  Game Notes:
  onto a mon
  wielder, red
  ange by o
  egistered by
  datapad or tra
  Source: Rebe
  Phrik Alloy 
  Equipment m
  esist lightsab
  and cost 20%
  Stygian-Trip
  When applie
  extra +1 pip 
  neak rolls t
  ensors. Arm
  polymer cost
  Propulsion 
  Type: Underw
  Skill: Propuls
  Cost: 200 
  ural Amplif
  r headgear 
  cter 
  2 
  es: 
  Amplifie
  checks and 
  ers during th
  can operate
  ce as they d
  her, they are 
  t counterpa
  ellion Era Ca
  zed Targeti
  r/imaging sco
  cter 
  2 
  : The scope 
  ocle or helm
  ducing a ra
  one level. 
  y the scope
  ansmitted vi
  ellion Era Ca
   
  made with 
  ber and othe
  % more than t
  prismatic P
  ed to armor
   to resist dam
  o avoid bein
  mor made 
  ts 20% more 
   Pack 
  water propu
  sion pack op
  fier 
  er 
  adds 
  1
   skills invo
  he time of th
  e indefinite
  draw body h
   considerabl
  arts, making
  ampaign Gui
  ing Scope 
  ope 
   projects a ta
  met display
  anged weap
  Additionally
  e can be di
  ia comlink.  
  ampaign Gui
  phrik alloy 
  er such elec
  the base item
  Polymer 
  r, this polym
  mage and a 
  ng detected
  with stygi
   than the bas
  lsor 
  peration 
  1D+2 
  to 
  olving hearin
  he Empire an
  ely without 
  heat from t
  ly smaller th
  g them eas
  de (page 51)
  argeting ima
  y worn by t
  pon’s difficu
  y, any ima
  isplayed on
  de (page 51)
  gains +1D 
  ctrical dama
  m. 
  mer grants 
   +1D bonus 
  d by electron
  an-triprisma
  se armor. 
  all 
  ng. 
  nd 
  a 
  he 
  an 
  sily 
  ) 
  age 
  he 
  ulty 
  age 
   a 
  ) 
  to 
  age 
  an 
   to 
  nic 
  atic 
  Av
  W
  G
  M
  ro
  w
  pr
  hy
  le
  So
   
  Cy
  M
  Ty
  Co
  ch
  Cy
  G
  pr
  Kn
  st
  Cy
  tim
  So
  H
  G
   
   
  vailability: 3
  Weight: 10 kil
  ame Notes: 
  Move score o
  ound per ch
  which can b
  ropulsion 
  ydrodynamic
  evels. 
  ource: Rebe
  yborg Con
  Model: BioTe
  ype: Basic cy
  ost: 80,000 
  heaper if wit
  yber Points:
  ame 
  N
  rogramming
  nowledge or
  tore up to 8
  yborg can re
  me. 
  ource: Crac
  ero’s Guide 
  uide (page 1
  3 
  lograms 
   The propuls
  of 14 (top sp
  harge. The 
  be used co
  pack 
  c armor inc
  ellion Era Cam
  nstruct 
  ech Borg Con
  yborg constr
   for unit, 
  thout cyborg/
  : 3 
  Notes: 
  g/repair 
  by
  r Technical s
  8D worth o
  ead the data
  cken’s Rebe
   (page 130),
  149) 
  sion pack gr
  peed 40 kmh
  pack carrie
  ontinuously. 
  without 
  reases diffic
  mpaign Guid
  nstruct AJ^6
  ruct 
  70,000 for 
  /droid interfa
  Increases 
  y 
  2D. 
  Inc
  skill by 1D. C
  of additional
  a in his data
  l Field Guid
  , Rebellion E
  rants a diver 
  h) for one fu
  es 10 charge
   Use of th
  appropriat
  culties by tw
  de (page 127
  6 
  surgery, 40
  ace 
  compute
  creases 
  an
  Construct ca
  l informatio
   banks at an
  de (page 31
  Era Campaig
   a 
  ull 
  es 
  he 
  te 
  wo 
  7) 
  00 
  er 
  ny 
  an 
  n. 
  ny 
  1), 
  gn 
  
  Dark Trooper Phase II Armor 
  Type: Super Stormtrooper Powersuit 
  Scale: Character 
  Size: 2.82 meters 
  Skill: Powersuit operation: Dark Trooper armor 
  Cost: Not available for sale 
  Availability: 3, X 
  Game Notes: 
  Armor Protection: +2D against physical damage, 
  +1D 
  against 
  energy 
  damage, 
  +2D 
  against 
  lightsaber and electricity damage). 
  Power Suit: +1D to Strength-related skills. 
  Jet Pack: Limited to a flying Move of 10, can only 
  be used for 6 consecutive rounds, requiring one 
  round of cool-off time for every consecutive round 
  in operation. 
  Helmet: Infrared sensors (+2D to search, reduces 
  low-lighting penalties by 2D), tongue-activated 
  comlink. 
  Source: Rebellion Era Sourcebook (pages 104-
  105), Rebellion Era Campaign Guide (page 128) 
   
  Dark Trooper Phase III Armor 
  Type: Super Stormtrooper Powersuit 
  Scale: Character 
  Size: 3.1 meters 
  Skill: Powersuit operation: Dark Trooper armor 
  Cost: Not available for sale 
  Availability: 3, X 
  Weapons: 
  2 Shoulder-Mounted Missile Launchers 
  Scale: Character 
  Skill: Missile weapons 
  Range: 25-100/300/500 
  Blast radius: 3 meters 
  Damage: 5D 
  Game Notes: 
  Armor Protection: +3D against physical damage, 
  +2D 
  against 
  energy 
  damage, 
  +3D 
  against 
  lightsaber and electricity damage). 
  Shield Generator: +1D against energy attacks. 
  Power Suit: +2D to Strength-related skills. 
  Helmet: Infrared sensors (+2D to search, reduces 
  low-lighting penalties by 2D), tongue-activated 
  comlink. 
  Note: In some configurations, the shoulder-
  mounted missile launchers are replaced by PLX-
  2M missile launcher tubes (9D/7D/5D, blast radius: 
  1/2/3) 
  Source: Rebellion Era Sourcebook (pages 104-
  105), Rebellion Era Campaign Guide (page 129) 
   
   
   
  Droids 
   
  FX-7 Medical Droid 
  Type: Medtech 
   Industries FX-series  
  Medical Assistant Droid 
  DEXTERITY 0D 
  KNOWLEDGE 2D 
  Alien Species 4D 
  MECHANICAL 1D 
  (A) Bacta tank  
  operation 4D 
  PERCEPTION 2D 
  (A) Injury/ailment  
  diagnostics 4D 
  STRENGTH 1D 
  TECHNICAL 2D 
  First aid 4D,  
  (A) medicine 5D  
  Equipped With: 
  -Medical computer scomp link: interface to 
  adequate medical computer or surgeon droid adds 
  +2D to all medical skills. 
  -Medical diagnostic computer and sensor 
  -Analytical  computer and sensors 
  -20 light manipulator arms 
  -Primary manipulator arm 
  -Various surgical attachments 
  -Hypodermic injectors (4D stun damage) 
  -Medicine dispensers 
  Move: 0 
  Size: 1.7 meters tall 
  Cost: 3,500 (used only) 
  Source: Cynabar’s Fantastic Technology: Droids, 
  Galaxy Guide 3 – The Empire Strikes Back (pages 
  19-20), Star Wars Trilogy Sourcebook SE (page 164-
  165), Arms and Equipment Guide (pages 55-56), 
  Rebellion Era Campaign Guide (pages 62-63) 
   
  R4 Agromech Droid 
  Type: Industrial Automaton R4-series Astromech 
  Droid 
  DEXTERITY 1D 
  KNOWLEDGE 1D 
  MECHANICAL 2D 
  Repulsorlift operation 4D 
  PERCEPTION 1D 
  STRENGTH 1D 
  TECHNICAL 2D 
  Computer programming/repair 
  5D, 
  repulsorlfit 
  repair 4D, space transports repair 5D 
  Equipped With:  
  -Three wheeled legs (one retractable) 
  -Retractable heavy grasper arm (lifting skill at 2D) 
  
  -R
  w
  e
  (
  0
  -S
  (
  m
  -A
  -H
  p
  M
  S
  C
  S
  J
  1
  a
  G
  (
   
   
  W
  T
  D
  K
  L
  M
  P
  S
  S
  T
  C
  re
  re
  E
  -V
  -D
  -F
  Retractable 
  worker arm, 
  electric 
  w
  1D to 5D da
  0.3 meter ran
  Small circula
  4D damage
  meter range)
  Acoustic sign
  Holographic
  projector/rec
  Move: 5 
  Size: 1 meter
  Cost: 3,000 c
  Source: Adve
  ournal 7 (
  38-139), 
  and Equipme
  Galaxy (page
  page 53) 
  WED 15 Tre
  Type: Cybot G
  DEXTERITY 2
  KNOWLEDGE
  Languages: d
  MECHANICA
  PERCEPTION
  Search 3D+1
  STRENGTH 1
  TECHNICAL 
  Computer pr
  epair 6D, re
  epair 4D+1, 
  Equipped W
  Video senso
  Dual-tread lo
  Fine manipu
  fine 
   small 
  welder 
  amage, 
  nge) 
  ar saw 
  e, 0.3 
  ) 
  naler 
   
  corder 
  r tall 
  redits 
  enture 
  (pages 
  Arms 
  ent Guide (
  e 137), Rebe
  eadwell Dr
  Galactica W
  2D  
  E 1D 
  droid languag
  AL 1D 
  N 3D 
   
  1D 
  2D 
  rogramming
  epulsorlift re
   starfighter re
  With: 
  r 
  ocomotion 
  ulator arms (
  (page 49), T
  ellion Era Ca
  roid 
  WED 15 Tread
  ges 4D  
  g/repair 4D+
  epair 4D, spa
  epair 5D+1 
  +1D to repa
  Threats of t
  ampaign Gui
  dwell Droid 
  +2, machine
  ace transpo
  air skills) 
  he 
  de 
  ery 
  orts 
  -E
  fo
  -V
  -C
  M
  Si
  Co
  So
  G
  D
  Re
   
  LO
  Ty
  Cy
  D
  KN
  Cu
  M
  PE
  ST
  TE
  Co
  Eq
  -B
  at
  -T
  se
  -A
  -H
  -V
  sp
  M
  Si
  Co
  So
  Re
  Extensible vi
  or microscale
  Various tools
  Cybot acoust
  Move: 8 
  ize: 1.6 mete
  ost: 3,000 (n
  ource: Platt’
  uide 7 – 
  arkStryder C
  ebellion Era 
  OM Protoc
  ype: Indust
  yborg Relatio
  EXTERITY 2
  NOWLEDGE
  ultures 5D, c
  MECHANICAL
  ERCEPTION
  TRENGTH 1
  ECHNICAL 2
  omputer pro
  quipped Wi
  Body armor (
  ttacks, and +
  TransLang III
  even million 
  Audio record
  Holographic r
  Vocabulator 
  peech) 
  Move: 8 
  ize: 1.6 mete
  ost: 3,000 cr
  ource: Arm
  ebellion Era 
  deo microbi
  e work) 
   
  tic signaler (d
  ers 
  new), 650 (us
  ’s Smugglers
  Mos Eisle
  Campaign -
   Campaign G
  col Droid 
  rial Automa
  ons Unit 
  2D 
  E 3D 
  cultures: inse
  L 1D 
  N 3D 
  D 
  2D 
  ogramming/r
  ith: 
  (+1D to Stre
  +1 pips versu
  I Communic
   languages 
  ding unit 
  recording un
  (the droid
  ers 
  redits 
  s and Equip
   Campaign G
  inoculars (+
  droid langua
  sed) 
  s Guide (pag
  ey (pages 
  - Boxed Se
  Guide (page 
  aton LOM-se
  ectoid 4D, lan
  repair 4D 
  ength rolls ve
  us energy att
  cations mod
  nit 
   is capable
  pment Guid
  Guide (pages
  +2D to searc
  ages) 
  ge 62), Galax
  59-60), Th
  et (page 86
   54) 
  eries Human
  nguages 10D
  ersus physic
  tacks) 
  dule with ove
  e of organ
  de (page 54
  s 54-55) 
  ch 
  xy 
  he 
  6), 
  n-
  D 
  al 
  er 
  nic 
  4), 
  
  BT-16 Perimeter Security Droid 
  Type: Arakyd BT-16 Perimeter Security Droid 
  DEXTERITY 4D 
  Blaster 5D+1, dodge 5D+1, grenade 5D+1 
  KNOWLEDGE 2D 
  Languages 3D+1, law enforcement 4D+2, survival 
  3D+1 
  MECHANICAL 1D 
  PERCEPTION 4D 
  Search 4D+1 
  STRENGTH 1D 
  Climbing 2D+1, swimming 2D+1 
  TECHNICAL 2D 
  Computer programming/repair 3D+2, security 
  3D+1 
  Equipped With: 
  -Video sensor 
  -Six leg locomotion 
  -Sensor 
  package: 
  Carbantl 
  motion 
  sensor, 
  Fabritech seismic sensor (+1D to search) 
  -Imperial standard comlink 
  -Arakyd vocabulator (speaks droid languages only) 
  -TransLang I communication module (+1D to 
  languages) 
  -Armor (+2D to Strength vs. physical and energy 
  attacks) 
  -Talm & Rak Repeating blaster (6D, 2-10/25/50, fire 
  arc: turret) 
  Move: 14 
  Size: 2.3 meters 
  Cost: 4,100 credits 
  Source: Cynabar’s Fantastic Technology – Droids, 
  Galaxy Guide 7 – Mos Eisley (page 61), Rebellion 
  Era Campaign Guide (page 55) 
   
  RHTC-560 Hunter Trainer 
  Type: Rodian D-Tec Hunter Trainer Command Unit 
  RHTC-560 
  DEXTERITY 1D 
  Dodge 4D, running 5D 
  KNOWLEDGE 2D 
  Alien 
  species 
  4D, 
  alien species: Rodians 
  7D, cultures: Rodian 
  5D, 
  languages 
  4D, 
  tactics 6D 
  MECHANICAL 1D 
  Communications 5D, 
  sensors 4D+2 
  PERCEPTION 2D 
  Command: HT drones 
  7D, hide 4D, search 
  5D, sneak 4D 
  STRENGTH 1D 
  Climbing/jumping 3D  
  TECHNICAL 1D 
  Droid 
  programming: 
  HT drones 5D, droid repair 4D 
  Equipped With: 
  -Humanoid body (2 arms, 2 legs) 
  -Two audio and visual sensors 
  -Short range sensors (+1D to sensors in scan 
  mode, +2D to sensors in search mode) 
  -Wideband transceiver (includes typical Rodian 
  comlink frequencies) 
  -Vocabulator speech/sound system 
  -Information storage/retrieval jack for computer 
  interface 
  Move: 10 
  Size: 1.7 meters tall 
  Cost: 5,500 (new), 3,000 (used) 
  Source: Shadows of the Empire Planets Guide 
  (page 25), Rebellion Era Campaign Guide (pages 
  56-57) 
   
  HT Drone 
  Type: Rodian D-Tec HT Drone 
  DEXTERITY 1D 
  Blaster 4D (if equipped), dodge 7D, running 5D 
  KNOWLEDGE 1D 
  MECHANICAL 1D 
  Repulsorlift operation 5D, sensors 5D 
  
  P
  H
  S
  T
  E
  -T
  m
  -R
  (
  -A
  -W
  -H
  -S
  M
  S
  C
  S
  (
  5
   
  L
  T
  D
  D
  K
  M
  S
  P
  S
  S
  T
  C
  E
  -R
  -D
  -A
  li
  -B
  re
  PERCEPTION
  Hide 5D, sear
  STRENGTH 1
  TECHNICAL 
  Equipped W
  Two retracta
  manipulator 
  Repulsorlift e
  100 meter fli
  Audio, visua
  Wideband tr
  Hi-intensity s
  Stun blaster,
  Move: 10 (gro
  Size: 1.2 met
  Cost: 2,000 (n
  Source: Sha
  page 25), R
  56-57)  
  Longvision 
  Type: Loratu
  DEXTERITY 4
  Dodge 6D 
  KNOWLEDGE
  MECHANICA
  Sensors 4D 
  PERCEPTION
  Search 5D, sn
  STRENGTH 1
  TECHNICAL 
  Computer pro
  Equipped W
  Repulsorlift e
  Durasteel sh
  Advanced se
  ighting pena
  Burst-stream
  esist jammin
  N 3D 
  rch 5D, snea
  1D 
  1D 
  With: 
  able  
  engine  
  ight ceiling) 
  l and flight s
  ransceiver 
  searchlight 
  , 3D stun dam
  ound), 16 (fly
  ters long 
  new), 1,000 
  adows of th
  Rebellion Era
   Spotter/Pr
  s Manufactu
  4D+2 
  E 1D 
  AL 2D 
  N 2D+2 
  neak 5D 
  1D 
  2D 
  ogramming/
  With: 
  engine 
  hell (+2D to r
  ensor packag
  lties) 
  m communic
  ng and interf
  ak 5D 
   or 4 legs 
  ensors 
  mage (if equ
  ying) 
  (used) 
  he Empire P
  a Campaign 
  robe Droid 
  uring LV-38 S
  /repair 3D 
  resist damag
  ge (+1D to s
  cation transc
  ference) 
  uipped) 
  Planets Gui
   Guide (pag
   
  potter/Probe
  ge) 
  search, ignor
  ceiver (+2D 
  de 
  ges 
  e 
  res 
   to 
  -H
  M
  Si
  So
   
  Es
  Ty
  D
  D
  KN
  Cu
  M
  Co
  PE
  Co
  sn
  ST
  TE
  Co
  Eq
  -H
  -In
  re
  -V
  -B
  -A
  -T
  -E
  M
  Si
  Co
  So
  10
  Th
  Th
  Ca
   
  D
  Ty
  D
  Br
  m
  KN
  In
  M
  PE
  Se
  ST
  Br
  TE
  Eq
  -F
  -F
  an
  Holographic-
  Move: 10 
  ize: 0.6 mete
  ource: Rebe
  spionage D
  ype: MerenD
  EXTERITY 2
  odge 2D+2, 
  NOWLEDGE
  ultures 4D, la
  MECHANICAL
  ommunicati
  ERCEPTION
  on 6D, hide
  neak 6D+1 
  TRENGTH 2
  ECHNICAL 3
  omputer pro
  quipped Wi
  Humanoid bo
  nformation 
  etrieval/broad
  Vocabulator s
  Broad-band a
  AA-1 VerboBr
  TransLand III
  Espionage ha
  Move: 8 
  ize: 1.7 mete
  ost: 5,550 
  ource: Dark 
  01), Rebel A
  he Thrawn 
  hreats of th
  ampaign Gu
  Dark Troope
  ype: Super S
  EXTERITY 3
  rawling parry
  melee parry 4
  NOWLEDGE
  ntimidation 3
  MECHANICAL
  ERCEPTION
  earch 3D+1 
  TRENGTH 3
  rawling 4D, c
  ECHNICAL 1
  quipped Wi
  Forearm vibr
  Forearm shie
  nd melee pa
  audio record
  ers tall 
  ellion Era Cam
  Droid 
  Data 3PX Esp
  2D 
   pick pocket
  E 3D 
  anguages 8D
  L 2D+1 
  ons 5D+1, s
  N 4D 
  e 6D+1, inve
  D 
  3D 
  ogramming 5
  ith: 
  ody (head, tw
  recordi
  dcast system
  speech/soun
  antenna rece
  rain process
  I communica
  ard-wired mo
  ers tall 
   Force Rising
  Alliance Sour
  Trilogy Sour
  he Galaxy (p
  uide (page 12
  er Phase I 
  Stormtrooper
  3D 
  y 4D, dodge 
  4D+1 
  E 1D 
  3D 
  L 1D 
  N 2D 
   
  D+1 
  climbing/jum
  1D 
  ith: 
  roblade (STR
  eld (+1D to t
  arry skills) 
  der/projector
  mpaign Guid
  pionage Droi
  t 3D 
  D, value 6D 
  sensors 5D+
  estigation 6D
  5D, security 6
  wo arms, tw
  ing 
  and
  m 
  nd system 
  eiver 
  or 
  ation/protoc
  odule 
  g Sourceboo
  rcebook (pa
  rcebook (pa
  page 145), R
  27) 
  r Droid 
   4D+2, mele
  mping 4D+2 
  R+2D+2 dam
  the droid’s b
  r 
  de (page 110
  d 
  1 
  D, search 6D
  6D 
  wo legs) 
  d 
  code
  ol module 
  ok (pages 10
  ages 118-120
  ages 195-196
  Rebellion Er
  ee combat 5D
   
  mage) 
  brawling parr
  0) 
  D, 
  ed 
  0-
  0), 
  6), 
  ra 
  D, 
  rry 
  
  -P
  +
  a
  -I
  li
  -V
  -C
  M
  S
  C
  S
  1
   
  D
  T
  D
  D
  B
  p
  w
  K
  In
  M
  J
  P
  S
  S
  B
  c
  T
  E
  -P
  (
  d
  d
  -J
  b
  Phrik alloy f
  +1 against en
  and electricit
  Infrared sen
  ighting pena
  Vocabulator 
  Comlink  
  Move: 12 
  Size: 2.56 me
  Cost: 10,000 
  Source: Reb
  05), Rebellio
  Dark Troop
  Type: Super
  Droid 
  DEXTERITY 3
  Blaster 
  4D
  parry 5D, dod
  weapons 5D+
  KNOWLEDGE
  ntimidation 5
  MECHANICA
  et pack oper
  PERCEPTION
  Search 4D 
  STRENGTH 4
  Brawling 6D+
  climbing/jum
  TECHNICAL 
  Equipped W
  Phrik alloy 
  +2D against
  damage, +2
  damage). 
  Jet Pack (lim
  be used for 
  frame (+1D 
  nergy damag
  ty damage). 
  nsors (+2D 
  lties by 2D) 
   
  eters tall 
  bellion Era 
  on Era Camp
  per Phase II
  r Stormtroo
  3D 
  +1, 
  braw
  dge 5D, mis
  +1 
  E 2D 
  5D 
  AL 2D+1 
  ration 5D 
  N 2D 
  4D 
  +2,  
  mping 6D 
  1D 
  With: 
   battle arm
  t physical da
  2D against 
  mited to a fl
  6 consecuti
   against phy
  ge, +1D aga
  to search, 
  Sourcebook
  paign Guide 
   
  oper 
  wling 
  ssile 
  mor 
  amage, +1D 
  lightsaber a
  ying Move o
  ive rounds, 
  ysical damag
  ainst lightsab
  reduces low
  k (pages 10
  (page 128) 
  against ener
  and electric
  of 10, can on
  requiring o
  ge, 
  ber 
  w-
  04-
  rgy 
  city 
  nly 
  ne 
  ro
  in
  -In
  lig
  -V
  -C
  Eq
  re
  la
  M
  Si
  Co
  G
  de
  an
  un
  So
  10
   
  D
  Ty
  D
  Bl
  m
  KN
  In
  M
  PE
  Se
  ST
  Br
  TE
  Co
  Eq
  ound of cool
  n operation. 
  nfrared sens
  ghting penalt
  Vocabulator 
  Comlink 
  quipment: 
  epeating bla
  auncher (7D,
  Move: 10 (wa
  ize: 2.82 met
  ost: 50,000 
  ame Note: 
  esigned to f
  nd as weara
  nder Equipm
  ource: Reb
  05), Rebellio
  Dark Troope
  ype: Super S
  EXTERITY 2
  lasters 5D+
  missile weapo
  NOWLEDGE
  ntimidation 5
  MECHANICAL
  ERCEPTION
  earch 5D+2,
  TRENGTH 5
  rawling 8D+
  ECHNICAL 1
  omputer pro
  quipped Wi
  l-off time for
  sors (+2D 
  ties by 2D) 
  Assault 
  c
  aster (8D, a
   blast radius
  alking or flyin
  ters 
  Dark Troop
  function bot
  able armor. 
  ment. 
  ellion Era S
  on Era Campa
  er Phase III
  Stormtrooper
  2D 
  1, brawling 
  ons 6D+1 
  E 2D 
  5D 
  L 2D 
  N 2D 
  , sneak 3D+2
  D 
  +2, climbing/
  1D 
  ogramming/r
  ith: 
  r every conse
  to search, 
  cannon 
  co
  ammo: 400)
  : 3 meters, a
  ng) 
  per Phase I
  th as indepe
  Look for th
  Sourcebook 
  aign Guide (
  I 
  r Droid 
   parry 5D, 
  2 
  /jumping 7D+
  repair 2D, de
  ecutive roun
  reduces low
  omposed 
  o
   and missi
  ammo: 20) 
  I models ar
  endent droid
  e armor sta
   (pages 10
  (page 128) 
  dodge 5D+
  +2 
  emolitions 2D
  nd 
  w-
  of 
  le 
  re 
  ds 
  ats 
  4-
  1, 
  D 
  
  -2
  ra
  -P
  +
  li
  -S
  -I
  li
  -V
  -C
  N
  m
  2
  1
  E
  re
  la
  M
  S
  C
  G
  d
  a
  u
  S
  1
   
   I
  T
  G
  D
  K
  M
  P
  S
  L
  T
  C
  re
  re
  m
  E
  -P
  re
  -S
  (w
  -O
  -R
  M
  S
  C
  E
  S
  1
  2 shoulder-m
  adius: 3 met
  Phrik alloy p
  +2D 
  agains
  ightsaber an
  Shield gener
  Infrared sen
  ighting pena
  Vocabulator 
  Comlink 
  Note: In so
  mounted mis
  2M missile la
  /2/3) 
  Equipment: 
  epeating bla
  auncher (7D
  Move: 10 
  Size: 3.1 met
  Cost: 85,000 
  Game Note:
  designed to 
  and as wear
  under Equipm
  Source: Reb
  05), Rebellio
  IC-M Maint
  Type: Cybot G
  General Utilit
  DEXTERITY 
  KNOWLEDGE
  MECHANICA
  PERCEPTION
  STRENGTH 3
  Lifting 5D 
  TECHNICAL 
  Computer pro
  epair 5D, gen
  epair 8D+1, 
  machinery re
  Equipped W
  Photorecept
  eceiver (hum
  Seven manip
  with interch
  One pair of h
  Rear storage
  Move: 7 
  Size: 1.5 met
  Cost: 500 cre
  Equipment: V
  Source: The
  41), Rebellio
  mounted mi
  ters) 
  plating (+3D
  st 
  energy 
  d electricity 
  rator (+1D a
  nsors (+2D 
  lties by 2D) 
   
  ome config
  ssile launch
  auncher tube
  Assault 
  aster (8D, a
  D, blast radius
  ters tall 
   Dark Troo
  function bo
  rable armor.
  ment. 
  bellion Era 
  on Era Camp
  tenance Dr
  Galactica IC
  ty Droid 
  1D 
  E 1D 
  AL 2D 
  N 2D 
  3D 
  4D 
  og/ 
  neral  
    
  epair 5D 
  With: 
  tor/audio  
  man range) 
  pulator arms
  angeable att
  heavy caterp
  e bay 
  ters tall 
  edits (used) 
  Various clea
  e Jedi Acad
  on Era Camp
  issile launch
  D against phy
  damage, 
   damage). 
  against energ
  to search, 
  gurations, t
  hers are repl
  es (9D/7D/5D
  cannon 
  c
  ammo: 400)
  s: 3 meters, a
  per Phase 
  oth as indep
   Look for th
  Sourcebook
  paign Guide 
  roid 
  -M  
  s  
  tachments) 
  pillar treads 
  aning and rep
  demy Sourc
  paign Guide 
  hers (5D, bla
  ysical damag
  +3D 
  again
  gy attacks) 
  reduces low
  the shoulde
  laced by PL
  D, blast radiu
  composed 
  ) and miss
  ammo: 20) 
  II models a
  pendent droi
  he armor sta
  k (pages 10
  (page 129) 
  pair tools 
  cebook (pa
  (page 130) 
  ast 
  ge, 
  nst 
  w-
  er-
  LX-
  us: 
  of 
  sile 
  are 
  ids 
  ats 
  04-
  age 
  C
   
  C
  Pl
  D
  PE
  Sn
  ST
  Sp
  Cl
  Ta
  Si
  si
  m
  Th
  an
  M
  Si
  O
  So
  Tr
  Ri
  So
  Re
  Re
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Creatures
  racian Thu
  lanet of Orig
  EXTERITY 3
  ERCEPTION
  neak 4D+2 
  TRENGTH 3
  pecial Abilit
  laws: Do STR
  ail: Does STR
  ilent Movem
  lently, addin
  move at high 
  hey can carr
  nd up to 50 k
  Move: 12 
  ize: 1-1.8 me
  Orneriness: 1
  ource: Core
  rilogy Sourc
  ising Source
  ourcebook (
  ebel 
  Spec
  ebellion Era 
  s 
  umper 
  gin: Craci 
  3D 
  N 3D+2 
  D 
  ties:  
  R+1 damage
  R+1D+2 dam
  ment: Thum
  ng 1D+2 to
  speed or slo
  ry up to 110
  kilos. 
  eters at the s
  1D 
  e Rulebook 
  cebook (pag
  ebook (page
  (page 109), R
  force 
  Han
   Campaign G
  e 
  mage 
  mpers can 
  o sneak atte
  ower.  
  0 kilos of car
  houlder 
  (page 222),
  ge 156-157)
  es 78-79), R
  Rules of Enga
  ndbook 
  (pa
  Guide (page 
   move ve
  empts if the
  rgo, or a ride
   The Thraw
  , Dark Forc
  Rebel Allianc
  agement: Th
  ages 
  53-54
   157) 
  ry 
  ey 
  er 
  wn 
  ce 
  ce 
  he 
  4), 
  
  N
   
  R
  T
  D
  B
  K
  S
  M
  P
  H
  S
  T
  C
  M
  E
  c
  S
   
  R
  T
  D
  B
  g
  6
  NPCs 
  Rebel Cell M
  Type: Typica
  DEXTERITY 2
  Blaster 2D+2
  KNOWLEDGE
  Streetwise 4D
  MECHANICA
  PERCEPTION
  Hide 2D+2, c
  STRENGTH 1
  TECHNICAL 
  Computer pro
  Move: 10  
  Equipment: 
  comlink. 
  Source: Rebe
  Rebel Hono
  Type: Rebel A
  DEXTERITY 3
  Blaster 6D+
  grenade 4D+
  6D 
  Member 
  al Rebel Allia
  2D 
  2, dodge 2D+
  E 2D 
  D 
  AL 2D 
  N 2D+1 
  con 3D+1, se
  1D+2 
  2D 
  ogramming/
  Hold-out 
  ellion Era Ca
  or Guard 
  Alliance hon
  3D+2 
  1, brawling 
  +2, melee co
  nce covert a
  +1 
  earch 2D+2,
  /repair 2D+2
  blaster 
  (3
  ampaign Gui
  nor guard 
   parry 5D, 
  ombat 5D+2
  agent 
   sneak 2D+2
  2 
  3D), 
  datapa
  ide (page 93)
  dodge 4D+
  2, melee par
  2 
  ad, 
  ) 
  +2, 
  rry 
  KN
  M
  PE
  H
  ST
  Br
  TE
  D
  Ch
  M
  Eq
  (S
  he
  So
  94
   
  R
  Ty
  D
  Bl
  rif
  ph
  So
   
  R
  Ty
  D
  Bl
  gr
  KN
  La
  w
  M
  Re
  PE
  Co
  4D
  ST
  NOWLEDGE
  MECHANICAL
  ERCEPTION
  ide 2D+2, se
  TRENGTH 3
  rawling 5D+
  ECHNICAL 2
  emolitions 3
  haracter Po
  Move: 10  
  quipment: 
  STR+2), co
  elmet (+1D 
  ource: Rebe
  4) 
  ebel Marks
  ype: Rebel A
  EXTERITY 3
  laster 6D, b
  fle (5D), co
  hysical, +1 e
  ource: Rebe
  esistance L
  ype: Typical 
  EXTERITY 2
  laster 4D, 
  renade 3D, v
  NOWLEDGE
  anguages 4
  willpower 6D 
  MECHANICAL
  epulsorlift op
  ERCEPTION
  ommand 6D
  D+1, sneak 4
  TRENGTH 3
  E 2D 
  L 2D 
  N 2D 
  earch 3D+2,
  D 
  +2 
  2D 
  3D+1, first ai
  oints: Varies,
  Blaster pisto
  omlink, cer
  physical, +1
  ellion Era Ca
  sman 
  Alliance snip
  3D+2 
  blaster: blast
  omlink, blast
  energy). 
  ellion Era Cam
  Leader 
   Rebel resist
  2D+2 
  brawling p
  vehicle blaste
  E 3D+1 
  D+1, street
   
  L 2D+2 
  peration 3D+
  N 3D+2 
  D, con 5D+1,
  4D+2 
  D 
   sneak 3D 
  d 3D, securit
   typically 4-6
  ol (4D), cer
  remonial un
  1 energy). 
  ampaign Gui
  er 
  ter rifle 7D, 
  grenad
  KNOWL
  Surviva
  MECHA
  PERCE
  Hide 
  3D+2, s
  STREN
  Brawlin
  TECHN
  Demoli
  Charac
  Varies, 
  Move: 
  Equipm
  pistol 
  t helmet an
  mpaign Guid
  tance leader
  parry 3D+2,
  ers 3D+1 
  twise 6D, t
  +2 
  , persuasion 
  ty 3D+2 
  6 
  remonial sta
  niform, bla
  de (pages 9
   firearms 5D
  e 4D+2 
  LEDGE 1D 
  al 2D 
  ANICAL 1D+
  PTION 1D+
  3D, 
  searc
  sneak 4D+1
  GTH 2D+2 
  ng 3D+2 
  NICAL 1D+2 
  itions 2D+2 
  cter 
  Point
   typically 2-5
  10  
  ment: Blaste
  (4D), blaste
  nd vest (+1
  de (page 94)
  r 
  , dodge 4D
  tactics 5D+
   6D+2, searc
  aff  
  ast 
  3-
  D, 
  +1 
  2 
  ch 
   
   
  s: 
   
  er 
  er 
  D 
   
  D, 
  1, 
  ch 
  
  B
  T
  C
  re
  C
  M
  E
  c
  m
  S
   
  R
  T
  D
  B
  d
  K
  P
  M
  A
  o
  s
  s
  s
  X
  s
  P
  C
  S
  B
  T
  C
  re
  F
  C
  M
  E
  fl
  S
   
  S
  T
  D
  B
  c
  K
  S
  M
  R
  P
  C
  S
  B
  T
  Brawling 4D 
  TECHNICAL 
  Computer pr
  epair 3D+2 
  Character Po
  Move: 10  
  Equipment: 
  comlink, po
  medpac, secu
  Source: Rebe
  Rogue Squa
  Type: Elite Re
  DEXTERITY 3
  Blaster 5D, br
  dodge 4D+2,
  KNOWLEDGE
  Planetary sys
  MECHANICA
  Astrogation 5
  operation 5D
  pace transpo
  tarfighter pil
  tarfighter pil
  X-Wing 6D+2
  tarship gunn
  PERCEPTION
  Command 4D
  STRENGTH 3
  Brawling 4D 
  TECHNICAL 
  Computer p
  epair: X-Win
  Force Points
  Character Po
  Move: 10  
  Equipment: 
  light suit, X-W
  Source: Rebe
  SpecForce U
  Type: SpecFo
  DEXTERITY 3
  Blaster 4D+
  combat 4D, m
  KNOWLEDGE
  Streetwise 4D
  MECHANICA
  Repulsorlift o
  PERCEPTION
  Command 4D
  STRENGTH 3
  Brawling 4D, 
  TECHNICAL 
  2D+2 
  rogramming
  oints: Varies
  Heavy blas
  ocket scram
  urity kit, tool
  ellion Era Ca
  adron Pilot
  ebel pilot 
  3D 
  rawling parry
  , vehicle blas
  E 2D 
  tems 4D+2, 
  AL 4D 
  5D, repulsorli
  , sensors 5D
  orts 4D+2,  
  loting 5D+1, 
  loting:  
  2,  
  nery 6D 
  N 3D 
  D, con 4D, sn
  3D 
  3D 
  programming
  ng 4D, starsh
  s: 1 
  oints: Varies
  Blaster pist
  Wing starfigh
  ellion Era Ca
  Urban Gue
  orce Urban C
  3D+1 
  +1, dodge 
  melee parry 4
  E 3D+1 
  D+2 
  AL 2D+1 
  operation 3D 
  N 3D+2 
  D+1, hide 4D
  3D 
   climbing/jum
  2D+1 
  g/repair 3D+
  s, typically 8-
  ster pistol (
  mbler, elec
  l kit. 
  ampaign Gui
  t 
  y 4D,  
  sters 4D  
   survival 3D 
  ift  
  +1,  
    
  neak 3D+2 
  g/repair 3D+
  ip weapon r
  s, typically 8-
  tol (4D), co
  hter. 
  ampaign Gui
  erilla Vetera
  Combat Spec
  4D, grenad
  4D 
   
  D+2, sneak 4
  mping 3D+2
  +2, repulsor
  12 
  (5D), datapa
  ctrobinocula
  ide (page 95)
  +2, starfight
  epair 4D 
  14 
  omlink, seal
  ide (page 95)
  an 
  cialist (UCS)
  e 4D, mel
  4D+2 
  2, stamina 4D
  rlift 
  ad, 
  ars, 
  ) 
  ter 
  ed 
  ) 
  ) 
  ee 
  D 
  D
  Ch
  M
  Eq
  vi
  So
  Sp
  Ca
   
  Sp
  Ty
  D
  Bl
  fir
  co
  KN
  St
  M
  Re
  PE
  Co
  ST
  Br
  TE
  D
  emolitions 4
  haracter Po
  Move: 10  
  quipment: B
  broknife (ST
  ource: Rul
  pecForces H
  ampaign Gu
  pecForce In
  ype: SpecFo
  EXTERITY 3
  laster 4D, 
  rearms 5D+
  ombat: vibro
  NOWLEDGE
  treetwise 4D
  MECHANICAL
  epulsorlift op
  ERCEPTION
  on 4D+1, hid
  TRENGTH 3
  rawling 5D 
  ECHNICAL 2
  emolitions 3
  4D, first aid 3
  oints: Varies,
  Blaster pisto
  TR+1D). 
  es of Eng
  Handbook (
  uide (page 96
  nfiltrator V
  orce Infiltrato
  3D+2 
  brawling p
  +1, melee 
  oknife 6D+2,
  E 3D 
  D+2, survival 
  L 2D+2 
  peration 3D+
  N 3D 
  de 4D+2, se
  D 
  2D+2 
  3D+2, securi
  D 
   typically 3-7
  ol (4D), 2 gr
  agement –
  (page 74), R
  6) 
  Veteran 
  or 
  parry 5D, d
  combat 5
  , melee parry
   3D+2 
  +1 
  arch 4D, sne
  ty 3D+2 
  7 
  renades (5D
  – The Reb
  Rebellion Er
  dodge 4D+
  5D+2, mele
  y 5D 
  eak 5D 
  D), 
  el 
  ra 
  2, 
  ee 
  
  C
  M
  E
  g
  s
  S
  S
  C
   
  S
  T
  D
  B
  g
  z
  K
  S
  M
  C
  p
  P
  C
  S
  B
  T
  C
  s
  C
  M
  E
  b
  ta
  (
  v
  S
  S
  C
   
   
   
   
   
  Character Po
  Move: 10  
  Equipment: 
  garrote 
  (S
  hadowsuit (
  Source: Ru
  SpecForces 
  Campaign Gu
  SpecForce M
  Type: SpecFo
  DEXTERITY 3
  Blaster 4D+
  grenade 4D+
  zero-g 6D+2 
  KNOWLEDGE
  Survival 3D, s
  MECHANICA
  Capital ship g
  powersuit op
  PERCEPTION
  Command 4D
  STRENGTH 3
  Brawling 4D+
  TECHNICAL 
  Capital ship 
  pace transpo
  Character Po
  Move: 10  
  Equipment: 
  blaster (6D, 
  argets lower
  5D), space 
  virboknife (ST
  Source: Ru
  SpecForces 
  Campaign Gu
  oints: Varies
  Silenced 
  STR+1D), 
  (+2D to snea
  les of Eng
  Handbook 
  uide (page 9
  Marine Vet
  orce SpaceO
  3D+2 
  +1, brawling
  +1, melee co
  E 2D+1 
  survival: spac
  AL 2D+2 
  gunnery 3D+
  peration 4D+
  N 3D+2 
  D+1, search 
  3D+2 
  +2, stamina 
  2D 
  repair 4D, 
  orts repair 3D
  oints: 5 
  Blaster pis
   additional 
  r difficulty b
   suit (+1D
  TR+1D). 
  les of Eng
  Handbook 
  uide (pages 9
  s, typically 3-
  slugthrower
  vibroknife 
  ak). 
  gagement –
  (page 82), 
  6) 
  teran 
  Ops Trooper 
  g parry 4D
  ombat 5D, m
  ce 5D 
  +1, starship g
  +2 
   4D 
  4D+1 
  first aid 3D
  D 
  stol (4D), li
  bursts aga
  by one level
  D physical, 
  gagement –
  (page 84), 
  96-97) 
  7 
  r pistol (3D
  (STR+1D
  – The Reb
  Rebellion E
  D, dodge 4
  melee comb
  gunnery 3D+
  D, security 3
  ight repeati
  ainst adjace
  l), 2 grenad
  +2 energy
  – The Reb
  Rebellion E
  D), 
  D), 
  bel 
  Era 
  4D, 
  at: 
  +1, 
  3D, 
  ng 
  ent 
  des 
  y), 
  bel 
  Era 
  Sp
  Ty
  D
  Bl
  gr
  4D
  KN
  St
  M
  Re
  PE
  Co
  4D
  ST
  Br
  4D
  TE
  D
  Fo
  Ch
  M
  Eq
  vi
  he
  Ca
  cr
  op
  m
  m
  ea
  So
   
   
   
   
   
   
   
   
   
  pecForce O
  ype: SpecFo
  EXTERITY 3
  laster 4D+2
  renade 4D, 
  D+2 
  NOWLEDGE
  treetwise 5D
  MECHANICAL
  epulsorlift op
  ERCEPTION
  ommand 6D
  D+2 
  TRENGTH 3
  rawling 4D+
  D 
  ECHNICAL 2
  emolitions 4
  orce Points:
  haracter Po
  Move: 10  
  quipment: B
  broblade (ST
  elmet and ve
  apsule: Spe
  reative leade
  perations on
  mission. They
  member of a 
  ach type of S
  ource: Rebe
  Officer 
  orce Officer 
  3D+1 
  2, brawling
  melee com
  E 3D+1 
  D, survival 4D
  L 2D+1 
  peration 3D+
  N 3D+2 
  D, hide 4D+
  D 
  +1, climbing
  2D+1 
  4D, first aid 3
  : 1 
  oints: Varies,
  Blaster pisto
  TR+3D), gre
  est (+1D phy
  ecForce offic
  ers able to re
  n the fly an
  y are usuall
   unit, typica
  SpecForce un
  ellion Era Cam
  g parry 4D,
  mbat 4D+1, 
  D, tactics 5D+
  +1 
  +2, search 
  g/jumping 3D
  D 
   typically 8-1
  ol (4D), blas
  enade (5D), c
  ysical, +1 en
  cers are high
  evise compli
  nd still succ
  ly the most
  ally promoted
  nit. 
  mpaign Guid
  , dodge 4D
   melee par
  +2 
  4D+1, snea
  D+2, stamin
  12 
  ster rifle (5D
  comlink, bla
  nergy) 
  hly intelligen
  icated milita
  ceed in the
  t experience
  d from with
  de (page 98)
  D, 
  ry 
  ak 
  na 
  D), 
  ast 
  nt, 
  ry 
  eir 
  ed 
  in 
   
  
  S
  T
  D
  B
  p
  K
  M
  P
  S
  S
  B
  T
  C
  V
  M
  E
  ri
  s
  tr
  +
  +
  e
  c
  T
  P
  to
  m
  p
  w
  io
  w
  S
   
  N
  T
  D
  B
  g
  K
  M
  P
  S
  S
  B
  T
  C
  M
  E
  s
  re
  +
  to
  g
  S
  Shadow Sto
  Type: Stealth
  DEXTERITY 2
  Blaster 4D+1
  parry 4D, dod
  KNOWLEDGE
  MECHANICA
  PERCEPTION
  Search 3D, sn
  STRENGTH 2
  Brawling 3D+
  TECHNICAL 
  Character Po
  Varies, typica
  Move: 10  
  Equipment: 
  ifle (5D, add
  tock is us
  riprismatic S
  +1D+1 ener
  +1D to snea
  electronic 
  comlink, se
  Targeting A
  Perception ch
  o ranged we
  more than 1
  prevent flash
  wire, grapplin
  on flares, c
  water packs, 
  Source: Rebe
  Novatroope
  Type: Stormt
  DEXTERITY 2
  Blaster 5D, 
  grenade 4D 
  KNOWLEDGE
  MECHANICA
  PERCEPTION
  Search 2D+2
  STRENGTH 2
  Brawling 4D, 
  TECHNICAL 
  Character Po
  Move: 10  
  Equipment: 
  kill if retract
  einforced St
  +1D+1 ener
  ongue-activa
  glove, 
  Mult
  System (add
  ormtrooper
  h Stormtroop
  2D+1 
  , brawling  
  dge 4D+1 
  E 2D 
  AL 2D 
  N 2D 
  neak 4D 
  2D+1 
  +2 
  2D 
  oints:  
  ally 2-5 
  SoroSuub S
  ds +1D to 
  sed), frag 
  Stormtrooper
  rgy, -1D De
  ak rolls to 
  sensors), 
  t
  ealed body 
  Acquisition 
  hecks in low
  eapon skill us
  0 meters pe
  h-blinding), 
  ng hooks, sp
  concentrated
   2 medpacs)
  ellion Era Ca
  er 
  trooper Hono
  2D+2 
  brawling pa
  E 2D 
  AL 2D 
  N 2D 
  2, sneak 5D 
  2D+2 
   stamina 3D+
  2D 
  oints: Varies
  Blaster rifle 
  table stock is
  tormtrooper 
  rgy, -1D Dex
  ated helme
  ti-Frequency
  ds +2D to P
  r 
  per 
  Stormtroope
  blaster skill
  grenade (
  r armor (+2
  xterity and 
  avoid being
  tongue-activ
   glove, M
  System (ad
  w-visibility si
  sed against t
  er round; po
  utility belt 
  pare blaster 
  d rations, sp
  ). 
  ampaign Gui
  or Guard 
  arry 4D+2, 
  +2 
  s, typically 2-
   (5D, adds +
  s used), frag 
   armor (+2
  xterity and r
  t comlink, 
  y 
  Targeting
  Perception c
  er One blast
  l if retractab
  (5D), Stygia
  2D+1 physic
  related skil
  g detected 
  vated 
  helm
  ulti-Frequen
  dds +2D 
  ituations, +2
  targets movi
  olarized lens
   (high-tensio
   power pack
  pare comlin
  ide (page 12
  dodge 4D+
  6 
  +1D to blast
   grenade (5D
  2D+1 physic
  related skill
  sealed bo
  g 
  Acquisitio
  hecks in low
  ter 
  ble 
  an-
  cal, 
  lls, 
  by 
  met 
  ncy 
  to 
  2D 
  ng 
  ses 
  on 
  ks, 
  nk, 
  1) 
  +2, 
  ter 
  D), 
  cal, 
  s), 
  ody 
  on 
  w-
  vi
  us
  pe
  ut
  sp
  ra
  So
   
  Se
  Ty
  D
  Bl
  br
  KN
  M
  W
  op
  PE
  ST
  Br
  sw
  TE
  Ch
  Va
  M
  12
  Eq
  So
  Se
  10
  4D
  (5
  an
  ac
  Fr
  +
  si
  ag
  ro
  sibility situa
  sed against 
  er round; po
  tility belt (h
  pare blaster p
  ations, spare 
  ource: Rebe
  eatrooper 
  ype: Aquatic
  EXTERITY 2
  laster 4D,  
  rawling parry
  NOWLEDGE
  MECHANICAL
  Waveskimme
  peration 3D+
  ERCEPTION
  TRENGTH 2
  rawling 3D+
  wimming 4D
  ECHNICAL 2
  haracter 
  aries, typical
  Move: 10 (w
  2 (swimming
  quipment: 
  oroSuub 
  eatrooper O
  0/50/100 [air
  D, 0-5/15/25 
  5D/4D/3D/2D
  nd energy, 
  ctivated helm
  requency T
  2D 
  to 
  Pe
  tuations, +
  gainst target
  ound; polari
  ations, +2D 
  targets mov
  olarized lense
  high-tension
  power packs
   comlink, wa
  ellion Era Cam
  c Assault Stor
  2D 
  y 4D 
  E 2D 
  L 3D 
  er 
  +2 
  N 2D 
  D+2 
  +2,  
  D+2 
  2D 
  Points: 
  lly 0-3 
  walking), 
  g) 
  One blaster s
  r], 0-5/25/35 
  [underwate
  ), Seatroope
  +2D to sw
  met comlink
  Targeting Ac
  erception 
  c
  2D to rang
  ts moving m
  ized lenses 
   to ranged 
  ving more th
  es prevent fl
  n wire, grap
  s, ion flares, 
  ater packs, 2
  mpaign Guid
  rmtrooper 
  speargun (b
   [underwate
  er]), concuss
  er armor (
  wimming s
  , sealed bod
  cquisition S
  checks 
  in 
  ged weapo
  more than 1
   prevent fl
  weapon sk
  han 10 mete
  ash-blinding
  ppling hook
   concentrate
  2 medpacs). 
  de (page 122
  blaster: 5D, 
  er], speargun
  sion grenade
  +1D physic
  kill), tongue
  dy glove, Mult
  System (add
  low-visibili
  on skill use
  0 meters pe
  ash-blinding
  kill 
  rs 
  g), 
  ks, 
  ed 
   
  2) 
  0-
  n: 
  es 
  al 
  e-
  ti-
  ds 
  ity 
  ed 
  er 
  g), 
  
  u
  s
  ra
  s
  te
  S
  E
  (
  2
  C
   
  S
  T
  D
  B
  5
  K
  S
  M
  A
  p
  s
  re
  5
  5
  4
  p
  5
  P
  S
  S
  B
  T
  D
  4
  C
  M
  E
  p
  s
  (m
  0
  b
  (
  p
  6
  c
  w
  A
  c
  w
  th
  fl
  utility belt (
  pare blaster 
  ations, spare
  pare breath
  ent). 
  Source: Imp
  Engagement 
  page 99), G
  26), Battle f
  Campaign Gu
  Spacetroop
  Type: Zero-G
  DEXTERITY 3
  Blaster 4D, b
  5D, missile w
  KNOWLEDGE
  Survival 5D+
  MECHANICA
  Astrogation 
  powersuit 
  pacetrooper
  epulsorlift 
  5D+2, space
  5D+2, starsh
  4D, 
  starship
  proton torped
  5D+2 
  PERCEPTION
  Search 5D+2
  STRENGTH 2
  Brawling 3D, 
  TECHNICAL 
  Demolitions 3
  4D+1 
  Character Po
  Move: 11, in a
  Equipment: 
  physical, +2
  kills, Space
  missile wea
  0/1/2]), 10 
  blast radius 
  5D/4D/3D/2D
  proton torpe
  6D, ammo 4,
  cannon (6D
  walker 
  sc
  Acquisition 
  checks in lo
  weapon skil
  han 10 mete
  lash-blinding
  (high-tension
   power pack
  e comlink, 
  her, compre
  perial Source
   – The Reb
  Gamemaster
  for the Go
  uide (pages 
  per 
  G Assault Stor
  3D 
  brawling par
  weapons 5D 
  E 2D 
  1 
  AL 3D 
  4D+2, 
  operation: 
  r armor 6D, 
  operation 
  e transports 
  hip gunnery 
  p 
  gunnery: 
  do launcher 
  N 2D+2 
  2 
  2D 
   stamina 4D 
  2D 
  3D+1, secur
  oints: Varies
  armor 8. Spa
  Light Spa
  2D energy, 
  e: 1, Move
  apons skill, 
  concussion 
   0-2/4/6/10)
  D stun, blas
  edo launche
  , 25-100/30/7
  D, 10-50/100/
  cale), 
  Mul
  System (ad
  ow-visibility s
  l used agai
  ers per round
  g). 
  n wire, gra
  ks, ion flares
  water packs
  essed-air in
  ebook (page
  bel SpecForc
  r Screen - R
  lden Sun, 
  122-123) 
  rmtrooper 
  ry 5D, dodg
   
   
   
   
   
   
   
   
   
  rity 4D+1, po
  s, typically 0-
  ace Move: 1. 
  acetrooper 
  -1 Dexterity
  e: 10, gren
   5-50/100/20
  grenades 
  ), 10 gas/s
  st radius 0-2
  er (starship 
  700, 1/3/7 [sp
  /150), laser
  lti-Frequency
  dds +2D t
  situations, +
  inst targets 
  d; polarized l
  appling hook
  , concentrat
  s, 2 medpac
  nflated bubb
  e 47), Rules 
  ces Handbo
  Revised (pa
  Rebellion E
  e 4D, grena
  owersuit repa
  5 
    
  armor: +3
  y and relat
  ade launch
  00 [in spac
  (5D/4D/3D/2
  tun grenad
  2/4/6/8), mi
  gunnery sk
  pace]), blast
  r cutters (3
  y 
  Targeti
  to Perceptio
  +2D to rang
  moving mo
  lenses preve
  ks, 
  ed 
  cs, 
  ble 
   of 
  ok 
  age 
  Era 
  de 
  air 
  3D 
  ed 
  her 
  ce: 
  2D, 
  des 
  ni-
  kill, 
  ter 
  3D 
  ng 
  on 
  ed 
  ore 
  ent 
  So
  of
  (p
  55
  Th
  G
  Er
   
  St
  Ty
  D
  Bl
  gr
  5D
  KN
  Su
  M
  Be
  re
  PE
  H
  ST
  Br
  TE
  Ar
  de
  Ch
  M
  Eq
  ca
  re
  co
  ar
  (+
  co
  Ta
  Pe
  lo
  +
  sk
  ta
  th
  ro
  pr
  vi
  m
  UV
  be
  gr
  bl
  io
  ra
  w
  m
  ource: Impe
  f Engagemen
  page 100), H
  5), The Thraw
  he Star W
  amemaster 
  ra Campaign
  torm Comm
  ype: Imperia
  EXTERITY 3
  laster 7D, b
  renade 5D, 
  D+2 
  NOWLEDGE
  urvival 6D 
  MECHANICAL
  east riding 
  epulsorlift op
  ERCEPTION
  ide 6D+2, se
  TRENGTH 3
  rawling 5D 
  ECHNICAL 3
  rmor repair 
  emolitions 4
  haracter Po
  Move: 10  
  quipment: 
  arbine (5D+
  etractable st
  ombat knife
  rmor (+1D p
  +1D to hide 
  omlink, sea
  argeting Ac
  erception c
  ow-visibility 
  2D to range
  kill 
  used 
  argets movi
  han 10 me
  ound; polariz
  revent flash-
  ewplate 
  macrobinocul
  V nightvisio
  elt (high-ten
  rappling hoo
  laster powe
  on flares, con
  ations, spare
  water 
  pac
  medpacs). 
  erial Sourceb
  nt – The Reb
  Heir to the E
  wn Trilogy S
  Wars Source
  Screen - Rev
  n Guide (pag
  mando 
  al SpecForce
  3D 
  brawling pa
  melee com
  E 3D 
  L 2D 
  5D, hover v
  peration 5D 
  N 3D 
  earch 6D+2,
  D+1 
  3D 
   5D, blaster
  D+2, securit
  oints: Varies,
  SoroSuub S
  +2, adds +
  tock is use
  e (STR+1D
  physical and
   and sneak)
  aled body 
  cquisition S
  checks in 
  situations, 
  d weapon 
  against 
  ing more 
  eters per 
  zed lenses 
  -blinding), 
  with 
  lars 
  and 
  on, utility 
  nsion wire, 
  oks, spare 
  er packs, 
  ncentrated 
  e comlink, 
  cks, 
  2 
  book (pages
  bel SpecForc
  Empire Sourc
  Sourcebook (
  ebook (pag
  vised (page 
  ge 123) 
  e trooper 
  arry 5D+2, d
  mbat 5D+2, 
  vehicle ope
   sneak 7D 
  r repair 5D,
  ty 3D+2 
   typically 3-1
  Stormtrooper
  +1D to bla
  ed), blaster
  +2), Storm
  d energy), st
  , tongue-act
  glove, Mu
  System (ad
   47-48), Rule
  ces Handboo
  cebook (pag
  (pages 70-71
  ges 106-107
  26), Rebellio
  dodge 5D+
   melee par
  eration 5D+
   first aid 4D
  15 
  r One blaste
  aster skill 
  r pistol (4D
  m Command
  tealth coatin
  ivated helme
  ulti-Frequenc
  dds +3D t
  es 
  ok 
  ge 
  1), 
  7), 
  on 
  2, 
  ry 
  1, 
  D, 
  er 
  if 
  D), 
  do 
  ng 
  et 
  cy 
  to 
  
  S
  (
  S
  P
  (
   
  S
  T
  D
  B
  w
  K
  S
  M
  P
  S
  S
  B
  T
  C
  M
  E
  b
  a
  s
  e
  s
  A
  c
  w
  th
  fl
  g
  fl
  p
  S
  Source: Gala
  pages 27-30
  SpecForces H
  Project (page
  page 123) 
  Swamptroo
  Type: Standa
  DEXTERITY 3
  Blaster 4D, br
  weapons: fle
  KNOWLEDGE
  Survival: swa
  MECHANICA
  PERCEPTION
  Search 3D+1
  STRENGTH 3
  Brawling 3D+
  TECHNICAL 
  Character Po
  Move: 10  
  Equipment: 
  blaster (7D),
  and energy)
  upply), cam
  environments
  ealed body
  Acquisition 
  checks in lo
  weapon skil
  han 10 mete
  lash-blinding
  grappling ho
  lares, conce
  packs, 2 med
  Source: Rebe
  axy Guide 9 –
  0), Rules of 
  Handbook (
  e 145), Rebe
  oper 
  ard Swamptr
  3D 
  rawling parry
  chette launc
  E 2D+1 
  amps 4D 
  AL 2D 
  N 2D 
  , sneak 3D+
  3D 
  +2, stamina 
  2D 
  oints: Varies
  Flechette la
  , Swamptroo
  ), rebreathe
  mouflage (+
  s), tongue-a
  y glove, M
  System (ad
  ow-visibility s
  l used agai
  ers per round
  g), utility b
  ooks, spare 
  entrated ratio
  dpacs). 
  ellion Era Ca
  – Fragments
  Engagemen
  (page 102), 
  ellion Era Ca
  rooper 
  ry 4D+1, dod
  cher 5D 
  +1 
  4D 
  s, typically 0-
  auncher (6D
  oper armor 
  er system (
  +2 to snea
  activated he
  Multi-Frequen
  dds +2D t
  situations, +
  inst targets 
  d; polarized l
  belt (high-t
  blaster pow
  ons, spare c
  ampaign Gui
  s from the Ri
  nt – The Reb
  The Far Or
  ampaign Gui
  dge 4D, miss
  5 
  D) or repeati
   (+2 physic
  (one hour a
  ak in mars
  lmet comlin
  ncy Targeti
  to Perceptio
  +2D to rang
  moving mo
  lenses preve
  tension wir
  wer packs, io
  comlink, wat
  ide (page 124
  im 
  bel 
  bit 
  de 
  sile 
  ng 
  cal 
  air 
  shy 
  nk, 
  ng 
  on 
  ed 
  ore 
  ent 
  re, 
  on 
  ter 
  4) 
  W
  Ty
  D
  Bl
  KN
  Bu
  M
  Re
  PE
  Co
  ST
  Br
  TE
  Se
  Ch
  M
  Eq
  So
  76
  (p
  (p
  10
   
  G
  Wing Guard
  ype: Cloud C
  EXTERITY 3
  laster 4D, do
  NOWLEDGE
  ureaucracy 3
  MECHANICAL
  epulsorlift op
  ERCEPTION
  ommand 3D
  TRENGTH 3
  rawling 4D 
  ECHNICAL 3
  ecurity 4D+2
  haracter Po
  Move: 10  
  quipment: B
  ource: Galax
  6), Galaxy G
  pages 71-72)
  page 186), T
  04), Rebellio
  Gamorrean 
  d Member 
  City Wing Gu
  3D+1 
  odge 4D 
  E 2D+1 
  3D+1 
  L 2D+2 
  peration: clo
  N 3D 
  D+2, search 4
  D+1 
  3D+1 
  2 
  oints: Varies,
  Blaster pistol
  xy Guide 2 –
  Guide 3– T
  ), Star Wars
  The Movie T
  on Era Campa
   Guard 
  uard membe
  oud car 4D+2
  4D 
   typically 0-5
  l (4D), comli
  – Yavin and 
  The Empire 
  s Trilogy So
  Trilogy Sourc
  aign Guide (
  er 
  2 
  5 
  nk, binders. 
   Bespin (pag
  Strikes Bac
  ourcebook S
  cebook (pag
  (page 149) 
   
  ge 
  ck 
  SE 
  ge 
  
  T
  D
  M
  K
  S
  M
  P
  S
  B
  T
  M
  E
  d
  tw
  S
  1
  R
   
  D
  T
  D
  B
  p
  g
  K
  B
  in
  la
  s
  M
  P
  B
  p
  s
  S
  B
  T
  C
  re
  M
  E
  (
  b
  D
  lo
  S
   
   
   
   
   
   
   
   
  Type: Gamor
  DEXTERITY 3
  Melee comba
  KNOWLEDGE
  Survival 2D 
  MECHANICA
  PERCEPTION
  STRENGTH 4
  Brawling 5D, 
  TECHNICAL 
  Move: 9 
  Equipment: 
  difficulty), fo
  wo meters, M
  Source: Gala
  1/13), The M
  Rebellion Era
  Defiler 
  Type: Zann C
  DEXTERITY 3
  Blaster 5D+2
  parry 4D, dod
  grenade 5D+
  KNOWLEDGE
  Bureaucracy 
  ntimidation 4
  anguages 3D
  treetwise 4D
  MECHANICA
  PERCEPTION
  Bargain 5D, c
  persuasion 5D
  neak 4D+2 
  STRENGTH 2
  Brawling 4D 
  TECHNICAL 
  Computer pro
  epair 3D+2, 
  Move: 10  
  Equipment: 
  10D), grena
  battle armor
  Dexterity and
  ow-lighting p
  Source: Rebe
  rrean guard 
  3D 
  at: vibro-axe 
  E 1D 
  AL 1D 
  N 2D 
  4D 
   stamina 5D+
  1D 
  Vibro-axe 
  orce pike (S
  Moderate dif
  axy Guide 5 –
  Movie Trilogy
  a Campaign G
  Consortium D
  3D+2 
  2, brawling  
  dge 4D+2,  
  +2 
  E 2D+2 
   4D+2,  
  4D,  
  D+2,  
  D+1 
  AL 3D 
  N 3D 
  con 4D+2,  
  D+2,  
  2D+2 
  3D 
  ogramming/
   demolitions
  Blaster rifle
  ade (5D), c
  r (+2D phy
  d related skil
  penalties by 
  ellion Era Ca
   4D+2 
  +1 
  (STR+3D+
  STR+3D, can
  fficulty). 
  – Return of th
  y Sourceboo
  Guide (page
  Defiler 
  / 
  s 4D, security
  e (5D), therm
  combat glo
  ysical and 
  lls), helmet 
  2D). 
  ampaign Gui
  +1, Modera
  n reach up 
  he Jedi (pag
  ok (page 110
  e 151) 
  y 3D+2 
  mal detonat
  oves (STR+2
  energy, -2 
  visor (reduc
  ide (page 152
  ate 
  to 
  ges 
  0), 
  tor 
  2), 
  to 
  ces 
  2) 
  Es
  Ty
  D
  Bl
  st
  KN
  In
  3D
  M
  Be
  re
  PE
  Ba
  ST
  Br
  st
  TE
  Se
  M
  Eq
  +
  1D
  (S
  So
  So
  Re
  (p
   
   
   
   
   
   
  spo Troope
  ype: CSA Esp
  EXTERITY 3
  laster 3D+2,
  tun baton 5D
  NOWLEDGE
  ntimidation 3
  D 
  MECHANICAL
  east riding 3
  epulsorlift op
  ERCEPTION
  argain 2D+1
  TRENGTH 2
  rawling 2D+
  tamina 2D+2
  ECHNICAL 2
  ecurity 3D 
  Move: 10  
  quipment: B
  1 energy), b
  D Dexterity
  STR+2D+2),
  ource: Han
  ourcebook 
  eports (page
  page 155) 
  er 
  po trooper 
  3D 
   brawling pa
  D, running 3D
  E 1D 
  3D, law enfor
  L 2D 
  3D, ground 
  peration 3D 
  N 2D 
  , search 3D+
  D 
  +2, climbing
  2 
  2D 
  Blast helmet 
  blast vest (+
   and relat
  , blaster pisto
  n Solo and
  (page 
  47)
  e 12), Rebel
  arry 3D+2, m
  D 
  rcement 2D+
  vehicle ope
  +1  
  g/jumping 3
   with visor (
  +1D physical
  ted skills), 
  ol (4D), com
  d the Corp
  ), 
  Alliance 
  lion Era Cam
  melee comba
  +2, streetwis
  eration 2D+
  3D, lifting 3D
  +1D physica
  l, +1 energy
   stun bato
  mlink. 
  porate Secto
   
  Intelligenc
  mpaign Guid
  at: 
  se 
  2, 
  D, 
  al, 
  y -
  on 
  or 
  ce 
  de 
  
  Espo Elite Trooper 
  Type: CSA Espo trooper 
  DEXTERITY 3D 
  Blaster 5D+2, brawling parry 5D+2, melee combat 
  5D, melee combat: stun baton 7D+1, running 4D, 
  vehicle blasters 4D+2 
  KNOWLEDGE 1D 
  Intimidation 3D+1, law enforcement 3D, streetwise 
  3D+2, survival 3D 
  MECHANICAL 2D 
  Beast riding 3D+2, ground vehicle operation 3D, 
  repulsorlift operation 3D 
  PERCEPTION 2D 
  Bargain 3D, search 4D, sneak 3D+2  
  STRENGTH 2D 
  Brawling 4D+2, climbing/jumping 3D, lifting 3D, 
  stamina 2D+2 
  TECHNICAL 2D 
  Computer 
  programming/repair 
  3D, 
  droid 
  programming 3D, security 4D 
  Move: 10  
  Equipment: Blast helmet with visor (+1D physical, 
  +1 energy), blast vest (+1D physical, +1 energy -
  1D Dexterity and related skills), stun baton 
  (STR+2D+2), blaster pistol (4D), comlink, 1 glop 
  grenade 
  (6D/5D/3D 
  Strength), 
  sound 
  pistol 
  (5D/4D/3D stun), 3 pairs binders (5D Strength). 
  Source: Han Solo and the Corporate Sector 
  Sourcebook 
  (pages 
  47-49), 
  Rebellion 
  Era 
  Campaign Guide (page 155) 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Optional Rules: Cracken’s Tactics 
  The following rules can be used to disable or 
  modify equipment that characters encounter in 
  their campaigns. The Rebellion Era Campaign 
  Guide included a number of options for jury rigging 
  and sabotage. The jury rigging options are already 
  covered in Galladinum’s Fantastic Technology, 
  pages 3-5, and thus will not be converted here. The 
  sabotage options are converted below: 
   
  Disabling a Shield Generator 
  Method: The shield generator must be temporarily 
  shut down during the installation (for which the 
  agent must provide a cover story for the down 
  time). A LK-4 fusible link must be installed in one 
  of the main power couplings. If done successfully, 
  the shield will shut down as soon as it reaches 50% 
  power output. Alternatively, the system can be shut 
  down via a length of power cable with a vampiric 
  power tap. The tap is installed on one of the power 
  cables, and then attached to the main power 
  supply, while the other end is affixed to the 
  negative power coupling. The tap can be remote 
  activated. When it is activated it will either burn 
  out the coupling or create a surge in the power 
  system, causing it to shut down. 
  Required Items: LK-4 fusible link; or 3-meter 
  cable, vampiric power tap, and basic tools. 
  Installation Time: 5 minutes. 
  Difficulty: Easy (for fusible link), or Moderate (for 
  power tap). 
  Skill: Battle station repair, capital ship repair, 
  space transport repair, or planetary shield repair. 
  Result: With the fusible link, the generator shuts 
  down once it reaches 50% power, and cannot be 
  used again until the link is removed. With the 
  power tap, the generator requires extensive repairs 
  taking two hours and a Difficult repair roll of an 
  appropriate related skill. 
  Source: Rebellion Era Campaign Guide (page 106) 
   
  Disabling a Walker’s Drive Motor 
  Method: Damage the internal hydraulic system.  
  Smaller walkers have an external hydraulic system.  
  Alternatively the gyroscopic balancing system may 
  be disabled. 
  Required Items: Tool kit, cutting device, or object 
  to jam mechanism. 
  Time: 1 minute (30 seconds with cutting device) 
  Skill: Walker repair 
  Difficulty: Easy 
  Result: If the hydraulic system is damaged, then 
  the walker is unable to move, but all other systems 
  are operable.  If the gyroscopic system is damaged, 
  
  then the pilot takes a -4D penalty to all rolls to 
  operate the walker.  If the pilot fails by 10 or more, 
  then the walker topples over. 
  Source: Rebellion Era Campaign Guide (page 107) 
   
  Overloading a Vehicle Weapon 
  Method: Build up a charge in the ship’s 
  supercapacitors 
  Required Items: Tool kit (not required for remote 
  detonation) 
  Time: 30 seconds 
  Skill: ground vehicle repair, starship weapon 
  repair. 
  Difficulty: Difficult 
  Result: Detonation of the supercapacitors occurs 
  after 1D rounds after the sabotage.  Results in 
  damage to the vehicle or starship equal to the 
  damage code of the weapon.  This detonation can 
  be prevented after the sabotage by cutting the 
  power cables or dismantling the weapon. 
  Source: Rebellion Era Campaign Guide (page 107) 
   
  Sending 
  a 
  Reactor 
  into 
  Automatic 
  Shutdown 
  Method: Allows an agent to use the internal safety 
  mechanisms to force a shutdown, usually by 
  disabling a cooling system, disrupting a fuel supply, 
  fooling safety sensors, or shorting out detectors. 
  Required Items: Tool kit. 
  Time: 2 minutes. 
  Skill: Appropriate related repair roll. 
  Difficulty: Difficult 
  Result: Reactor is shut down within 1 to 5 minutes.  
  A reactor disabled in such a way can be re-
  activated easily.   Failure may result in either the 
  reactor continuing to function normally and/or 
  tripping security systems to alert others to the 
  attempted sabotage 
  Source: Rebellion Era Campaign Guide (page 107) 
   
  Using Droid Restraining Bolts to Your 
  Advantage 
  Method: 
  Attaching 
  a 
  restraining 
  bolt 
  to 
  a 
  surveillance, security, or other hostile droid.  Note 
  that most battle droids are shielded against 
  restraining bolts.  Getting the most out of a 
  restraining bolt against a hostile droid requires the 
  use of an instant fusing disc, which can be found in 
  some civilized centres.  Often the restraining bolt 
  also requires modification to automatically activate 
  upon attaching. 
  Required Items: Restraining bolt, instant fusing 
  disc 
  Time: Varies 
  Skill: Thrown weapons, Alter: telekinesis, sleight of 
  hand, or other appropriate skill to attach.  Droid 
  programming/repair to modify the restraining bolt. 
  Difficulty: Difficult (to modify) 
  Result: A droid immediately receives a “halt” 
  command as soon as the restraining bolt attaches 
  to the droid. 
  Source: Rebellion Era Campaign Guide (page 107) 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  The above text blocks were converted by the community at the Rancor Pit Forums  
  http://www.rancorpit.com/forums 
  
SOURCE: textdata/thevault/Star Wars [multi]/SWD6/Misc/SWD6 - Campaign Guide - Rebellion Era.pdf