TEXT:  
  Ranger Archetypes 
  The ideal of the ranger can have many expressions. 
  Abysswalker 
  Rangers that reflect the abysswalker archetype have 
  traveled to the Lower Planes, either physically or 
  spiritually, and witnessed its darkness firsthand. Such a 
  deep evil imprints itself on those who visit there, and 
  abysswalkers manifest some if its traits. 
  Infernal Lash 
  Starting when you choose this archetype at 3rd level, when 
  you take the Attack action on your turn, you can use your 
  bonus action to strike out at an enemy with a whip of 
  necrotic energy. Make a ranged spell attack roll against a 
  creature within 15 feet. This attack does not have 
  disadvantage due to being with reach of a hostile creature. 
  On a hit, the target takes 1d8 necrotic damage. At 10th 
  level, you can add your Wisdom modifier to this damage. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Shield of Shadows 
  At 7th level, you can manifest or dismiss a shield 
  composed of shadowstuff as a bonus action. This shield has 
  no weight, and attaches to one of your arms, leaving the 
  arm free to wield weapons or perform other actions. 
  Fiend’s Fury 
  At 11th level, once per turn, when you take the Attack 
  action against a hostile creature you started your turn 
  adjacent to, you can make an additional attack against it. 
  Wraith Step 
  By 15th level, when a creature makes a melee attack 
  against you, you can use your reaction to become briefly 
  immaterial, interrupting the attack. You can move up to 10 
  feet in any direction without provoking Opportunity 
  Attacks. The attacker can choose a new target for the 
  attack, if one is available. 
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Abysswalker.pdf