TEXT: Mythic Minis 71 
  Dwarf feats
  by Jason Nelson and Jeff Lee
  
  By Jason Nelson and Jeff Lee
  Welcome to Mythic Minis!
  The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic 
  Adventures hardback contains a wealth of new rules, but in one book there cannot 
  be room for everything. Sometimes there are large areas to cover with extensive 
  rules adaptations, but sometimes what you need is a power-packed punch of tightly 
  focused rules content that contains exactly what you need for your character, 
  creature, or whatever it may be. A half-dozen feats, a set of linked spells, a group of 
  magic items, five mythic path abilities, and so on; that’s where Mythic Minis come in. 
  Mythic Minis are not about exposition, philosophy, and campaign-building; they are 
  just flat-out fantastic ideas and great mechanics for GMs and players alike, written 
  by the same designers that helped create the official mythic rules.
  Follow Legendary Games on Facebook, follow us on Twitter, and check out our 
  website at www.makeyourgamelegendary.com.
  MYTHIC MINIS 71: Dwarf Feats 
  Dwarves are not the most beautiful or graceful of fantasy races, but their toughness 
  and tenacity are unquestioned, and their drive and determination unmatched. 
  Whatever they set their mind to they pursue with an unflinching will and an 
  unflagging endurance, and they are equally exultant whether pouring the perfect 
  pint or shattering goblin skulls and giant femurs. These mythic feats embody those 
  qualities, dialed up to epic proportions.
  Brewmaster (Mythic)
  You can concoct foaming brews of amazing potency.
  Prerequisite: BrewmasterARG.
  Benefit: Your bonus on Craft (alchemy) and Profession (brewer) checks increases 
  by 2. In addition, when you create an ingested poison or alcoholic beverage you can 
  expend a mythic surge to increase its save DC by an amount equal to one-half the 
  result of your surge die (rounding down).
  Cleave Through (Combat, Mythic)
  The force of your attacks mows down the enemies in your path.
  Prerequisite: Cleave ThroughARG.
  Benefit: Whenever you hit a target of one of your Cleave attacks, you may 
  make a trip attempt as part of the attack, with a bonus equal to 1/2 your mythic 
  tier (minimum +1) on your combat maneuver check. This trip maneuver does not 
  provoke attacks of opportunity. 
  Cloven Helm (Combat, Mythic)
  Your helm stands strong against the strongest blows.
  Prerequisite: Cloven HelmARG.
  Benefit: The AC bonus your helmet provides against attack rolls to confirm 
  critical hits is increased to +2. You can use this feat on any hit, not only on a critical 
  hit. If the hit is a critical hit and your helmet is destroyed, you can expend one use of 
  mythic power to attempt a Fortitude save with a DC equal to the remaining damage 
  dealt to you. If the save succeeds, the remaining damage is halved and is nonlethal; 
  if you are immune to nonlethal damage, the damage is lethal.
  Dented Helm (Combat, Mythic)
  Your trusty helm turns aside telling blows.
  Prerequisite: Dented HelmARG.
  Benefit: The AC bonus your helmet provides against attack rolls to confirm 
  critical hits is increased to +2. You can use this feat as a free action rather than an 
  immediate action, and you add your mythic tier to the hardness of your helmet 
  before applying damage. You do not become staggered when using this feat unless 
  your helmet is destroyed. You can use this feat even if your helmet has the broken 
  condition or the attack ignores armor bonuses to AC.
  Giant Killer (Combat, Mythic)
  Giants fear your unbridled wrath.
  Prerequisite: Giant KillerARG.
  Benefit: Your critical threat range is increased by 1 on additional attacks you make 
  against giants, and critical hits you confirm against giants with your additional attacks 
  gain the benefit of the Crippling CriticalAPG feat. In addition, once per round when 
  you hit a giant with an additional attack granted by Cleave or Great Cleave, you can 
  attempt a combat maneuver check as a free action to trip that giant. This does not 
  provoke attacks of opportunity, and the giant may not attempt to trip you in return if 
  you fail your check.
  Goblin Cleaver (Combat, Mythic)
  Goblins fly before your flashing blade. 
  Prerequisite: Goblin CleaverARG.
  Benefit: Your critical threat range is increased by 1 on additional attacks 
  you make against goblins, and critical hits you confirm against giants with your 
  additional attacks gain the benefit of the Bull Rush StrikeAPG feat. In addition, once 
  per round when you hit a goblin with an additional attack granted by Cleave or 
  Great Cleave, you can attempt a combat maneuver check as a free action to overrun 
  that goblin, moving into its space. This does not provoke attacks of opportunity.
  Hard-Headed (Combat, Mythic)
  Your hard head is both weapon and shield for you.
  Prerequisite: Hard-HeadedARG.
  Benefit: When wearing a helmet, you gain a +1 shield bonus to AC. Even if 
  helmetless, you can attack with a head-butt as if it were a shield bash attack, treating 
  your head as a light shield if you are bare-headed or as a heavy shield if you are wearing 
  a helmet; your head is always considered a light weapon. If you expend one use of 
  mythic power, you can treat your helmet as if it had the bashing shield property for 
  making shield bash attacks and gain the benefits of Bull Rush StrikeAPG on any critical 
  hit you confirm with your head for a number of rounds equal to your mythic tier.
  Ledge Walker (Mythic)
  You are a consummate cliffside combatant.
  Prerequisite: Ledge WalkerARG.
  Benefit: You add your mythic tier on Acrobatics checks to maintain your balance 
  or reduce damage from a fall and on Climb checks to catch yourself or another 
  creature when falling, and you do not risk falling when you take damage while 
  climbing. You do not take penalties on Acrobatics checks on sloped or severely 
  sloped surfaces, and your attack roll bonus for being on high ground is increased to 
  +2, while creatures that have the high ground on you do not gain a bonus on their 
  attack rolls. If you fall while within 5 feet of a cliff or wall, you can expend one use 
  of mythic power to feather fall for a number of rounds equal to your mythic tier.
  Orc Hewer (Combat, Mythic)
  Orcish arms and armor are cloven like flesh before your reaping blade.
  Prerequisite: Orc HewerARG.
  Benefit: Your critical threat range is increased by 1 on additional attacks you 
  make against orcs, and critical hits you confirm against orcs with your additional 
  attacks gain the benefit of the Sundering StrikeAPG feat. In addition, once per round 
  when you hit a orc with an additional attack granted by Cleave or Great Cleave, you 
  can attempt a combat maneuver check as a free action to sunder an item worn or 
  wielded by that orc. This does not provoke attacks of opportunity.
  Shatterspell (Combat, Mythic)
  Your enemy’s magic crumbles before your determined assault.
  Prerequisite: ShatterspellARG.
  Benefit: You add your mythic tier to your base attack bonus to determine the 
  number of times per day you can use this feat, and you can use it in place of any 
  melee attack rather than as a standard action. If your target is a non-mythic spell, 
  you add your mythic tier to your combat maneuver check to sunder it.
  Mythic Minis 71 - Dwarf feats
  
  Toxic Recovery (Mythic)
  Poisons that do not kill you only make you stronger.
  Prerequisite: Toxic RecoveryARG.
  Benefit: Whenever you succeed at a saving throw against poison, you heal 1 
  point of ability drain or an additional number of points of ability damage of the 
  same type equal to one-half your mythic tier (minimum 1). You treat penalties to 
  ability scores, such as from fatigue, exhaustion, or bestow curse, as ability damage 
  for the purpose of recovery.
  Credits
  Authors: Jason Nelson and Jff Lee
  Artist: CJ Marsh
  Editor: Jason Nelson
  Design and Layout: Richard Kunz
  Legendary Games Team Members: Clinton J. Boomer, Benjamin Bruck, Matthew 
  Goodall, Jim Groves, Tim Hitchcock, Jonathan H. Keith, Nicolas Logue, Jason Nelson, 
  Richard Pett, Tom Phillips, Alistair Rigg, Tork Shaw, Mike Shel, Mike Welham, Neil 
  Spicer, Todd Stewart, Russ Taylor, Greg A. Vaughan, and Clark Peterson
  Publisher: Jason Nelson
  Executive Partner: Neil Spicer
  Business Director: Rachel Ventura
  Special Thanks: Erik Mona, Lisa Stevens, Jason Bulmahn, and the Paizo staff for 
  their excellent Pathfinder Roleplaying Game Mythic Adventures hardback. 
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  Open Game License v 1.0a  © 2000, Wizards of the Coast, Inc.
  Mythic Minis 71: Dwarf Feats © 2015, Legendary Games; Author Jason Nelson and Jeff Lee.
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte 
  Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  The Hypertext d20 SRD. © 2004, Jans W Carton.
  Pathfinder Roleplaying Game Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: 
  Jason Bulmahn, James Jacobs, Steve Kenson, Hal Maclean, Rob McCreary, Erik Mona, Jason 
  Nelson, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, 
  Owen Stephens, and Russ Taylor.
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  Mona, Sean K Reynolds, F. Wesley Schneider, Lisa Stevens, James L. Sutter, and Greg A. Vaughan. 
  Pathfinder Roleplaying Game Bestiary 2. © 2010, Paizo Publishing, LLC; Author: Wolfgang Baur, 
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  Brandon Hodge, James Jacobs, Steve Kenson, Hal Maclean, Martin Mason, Rob McCreary, Erik 
  Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, 
  James L. Sutter, Russ Taylor, and Greg A. Vaughan. 
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  Jesse Benner, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris 
  Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary 4. © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, 
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  Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland,
  Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Mythic Adventures. © 2013, Paizo Publishing, LLC; Lead Designer: 
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