TEXT: 1
  5 Handy Haversacks
  #1 WitH a Bullet Point
  	
  One	Idea.	One	Page.	One	Dollar.
  	
  Sometimes	rules	supplements	read	like	the	world-setting	bible	of	frustrated	novelists.	While	solid	world-building	
  is	a	useful	skill,	you	don’t	always	need	four	paragraphs	of	flavor	text	to	tell	you	swords	are	cool,	magic	is	power,	
  shadows	are	scary,	and	orcs	are	savage.	Sometimes	a	GM	doesn’t	have	time	to	slog	through	a	page	of	history	for	every	
  magic	weapon.	Sometimes	all	that’s	needed	are	a	few	cool	ideas,	with	just	enough	information	to	use	them	in	a	game.	
  Sometimes,	all	you	need	are	bullet	points.
   
  #1 With A Bullet Point is	a	line	of	very	short,	cheap	PDFs	
  each	of	which	gives	the	bare	bones	of	a	set	of	related	options.	
  It	 may	 be	 five	 spells,	 six	 feats,	 eight	 magic	 weapon	
  special	 abilities,	 or	 any	 other	 short	 set	 of	 related	
  rules	we	can	cram	into	about	a	page.	Short	and	
  simple,	 these	 PDFs	 are	 for	 GMs	 and	 players	
  who	 know	 how	 to	 integrate	 new	 ideas	 into	
  their	 campaigns	 without	 any	 hand-holding,	
  and	 just	 need	 fresh	 ideas	 and	 the	 rules	 to	
  support	them.	No	in-character	fiction	setting	
  the	game	world.	No	charts	and	tables.	No	
  sidebars	of	explanations	and	optional	rules.	
  Just	 one	 sentence	 of	 explanation	 for	 the	 High	
  Concept	of	the	PDF,	then	bullet	points.
  
  2
  The High Concept: Additional 
  abilities	that	can	be	added	to	the	classic	handy 
  haversack	magic	item	(with	the	cost,	weight,	
  abilities	 and	 requirements	 added	 to	 the	
  normal	information	for	a	handy haversack).
  Handy Holster
  Price:	+2,000	gp
  descriPtion
  Your handy haversack	includes	a	weapon	
  belt.	 A	 weapon	 can	 be	 sheathed	 as	 a	 swift	
  action	if	its	sheath	is	hung	on	this	belt,	and	
  you	have	a	base	attack	bonus	to	+1	or	more.
  construction requirements
  Quick	 Draw,	 Proficient	 with	 all	 martial	
  weapons; cost: +1,000	gp
  Hasty Haversack
  Price: +10,000	gp
  descriPtion
  Rather	 than	 merely	 place	 desired	 items	
  on	 top	 of	 its	 compartments,	 this	 haversack	
  literally	tosses	desired	items	into	your	hands	
  as	 you	 begin	 to	 reach	 for	 them.	 You	 may	
  remove	an	item	from	the	hasty haversack as a 
  swift	action.
  construction requirements
  Quicken	Spell,	haste; cost: +5,000	gp
  Haversack of Holding
  Price: +2,000	gp	(type	I),	+	4,500	gp	(type	
  II),	+6,900	gp	(type	III),	+	9,500gp	(type	IV);	
  WeigHt: +10	 lbs.	 (type	 I),	 +20	 lbs.	 (type	 II),	
  +30	lbs.	gp	(type	III),	+55	lbs.	(type	IV)
  descriPtion
  Your handy haversack’s	main	compartment	
  holds	as	much	as	a	bag of holding.	The	type	
  of	 bag of holding it emulates determines the 
  additional	cost	and	weight	added	to	the	base	
  handy hanversack.	 The	 main	 compartment	
  retains	 the	 other	 properties	 of	 a	 handy 
  haversack.
  construction requirements
  cost: +1,000	gp	(type	I),	+2,250	gp	(type	
  II),	+3,450	gp	(type	III),	4,750	gp	(type	IV).
  Horrific Haversack
  aura: major	conjuration;	cl: 12th
  Price: +20,000	gp	WeigHt:	+20	lbs.
  descriPtion
  A horrific haversack	is	larger	 and	heavier	
  than	 a	 typical	 haversack,	 because	 it’s	 main	
  compartment	 is	 actually	 a	 small	 wooden	
  chest.	 A	 command	 word	 must	 be	 spoken	
  for	 anyone	 other	 than	 its	 owner	 to	 put	 on	
  the	 haversack	 safely,	 carry	 it,	 or	 to	 remove	
  anything	 from	 it	 when	 it	 is	 not	 worn.	 A	
  second	 command	 word	 makes	 a	 character	
  the	haversack’s	current	owner.	If	a	character	
  other	 than	 its	 owner	 attempts	 to	 put	 on,	
  move,	or	remove	something	from	the	horrific 
  haversack	 without	 speaking	 the	 command	
  word,	it	swells	up	to	be	a	Medium	humanoid	
  form	of	wood	and	leather,	and	defends	itself.	
  If	 it	 sees	 its	 owner	 in	 this	 form,	 it	 moves	
  toward	him	and	obeys	his	commands.	This	
  form	of	the	haversack	acts	as	a	wood	golem,	
  though	it	also	still	contains	storage	(and	can	
  get	items	out	of	itself).
  The	 owner	 can	 return	 the	 golem	 to	 its	
  haversack	 state	 with	 a	 command	 word.	 If	
  the	golem	is	destroyed,	it	converts	back	to	
  its	 haversack	 state	 and	 repairs	 itself	 in	 30	
  days.	(It	cannot	become	a	golem	during	this	
  time.)	If	the	haversack	state	is	destroyed,	the	
  entire	item	is	destroyed.
  construction requirements
  Craft	 Construct,	 alarm, animate objects, 
  cat’s grace, geas/quest, limited wish,	 creator	
  must	 be	 caster	 level	 12th;	 Skill	 Craft	
  (leatherworking)	DC	17;	cost: 10,000	gp
  Homogenous Haversacks
  Price:	+5,000	gp	per	additional	sack;	cl: 17th
  descriPtion
  Homogenous haversacks	are	a	set	of	handy 
  haversacks	 that	 share	 a	 common	 set	 of	
  extradimensional	spaces.	One	haversack	in	
  each	set	is	the	primary	haversack,	and	the	
  true	container	of	all	items	placed	in	any	of	the	
  homogenous haversacks	in	a	set.	Every	other	
  haversack	within	the	set	can	add	item	to	or	
  remove	them	from	the	primary	haversack	as	
  long	as	they	are	within	10	miles	and	on	the	
  same	plane	of	existence.
  construction requirements
  teleportation circle; cost:	 +2,500	 gp	 per	
  additional	sack
  
  3
  3
  We err on tHe side of aWesome!
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  #1 With a Bullet Point: 5 Handy Haversacks.	Copyright	2012	Super	Genius	Games,	Author	Owen	K.C.	Stephens.
  Designer:
  Owen	K.C.	Stephens
  Proofreader:
  The	Geniuses
  Art:
  Rick	Hershey,	OWC
  Production Assistant:
  Andy	Belmore
  Graphic Design and Typesetting:
  R.	Hyrum	Savage	and	Lj	Stephens	
  Produced By:
  Super	Genius	Games
  www.supergeniusgames.com
  Contents	©2012	Super	Genius	Games
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Super Genius Games/Bulletpoints/#1 with a Bullet Point - 5 Handy Haversacks.pdf