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  Renown Rewards, Season 8 – no layout 
   
   
  1 
   
  Renown Ranks & Rewards 
   
  By adventuring, your character establishes themselves 
  among the denizens of Faerûn. As their reputation grows, 
  they can call in favors from those they have crossed paths 
  with along their journeys. 
  Renown Rank Benefits 
  While characters needn’t be members of a faction to 
  accrue renown, some adventures provide additional 
  benefits to faction members. 
   Characters earn one renown point for every four 
  advancement checkpoints they accrue. Any renown 
  awarded by an adventure (for example, adventures 
  released prior to Season 8) is ignored unless the DM is 
  specifically instructed to award it in the D&D Adventurers 
  League Content Catalog (ALCC). Secret missions are 
  similarly ignored. Characters advance to the next rank 
  immediately once they’ve earned the requisite amount of 
  renown. 
  Renown Benefits 
  When a character starts a new adventure or hardcover 
  chapter, they may select a single renown benefit granted 
  by any rank they’ve earned. This benefit carries no cost or 
  value, and items gained can’t be sold or traded and are 
  removed if unused by the end of the adventure. 
  Renown Rank & Benefits 
  Rank 
  Level 
  1 
  Potion of healing 
  2 
  One piece of equipment from the PHB 
  worth 100 gp or less.  
  3 
  Inspiration 
  4 
  Potion of superior healing or elixir of health 
  5 
  A vehicle with noncombatant crew 
  Renown Suspensions 
  Just as your character earns benefits through heroic acts, 
  so too can they lose those benefits through unheroic ones. 
   Suspended characters can’t choose renown benefits at 
  the beginning of a number of adventures as determined 
  by the nature of their suspension: 
   Long-Term Suspension. Your character loses access to 
  these benefits for a number of adventures equal to half 
  of the character’s level (rounded up; minimum 2). 
  Long-term suspensions can be imposed for the following: 
  • Attacking another character without the consent of the 
  character’s player and the Dungeon Master. 
  • DM’s Discretion (use sparingly). This can include 
  such things as hostile behavior against higher-ranking 
  members of the character’s faction, being caught 
  committing crimes against the character’s faction 
  and/or faction members, etc. 
   If this type of behavior persists after this penalty has 
  occurred, it is the DM’s prerogative to excuse the player 
  from the table without assigning rewards for objectives 
  completed. Any character so-excused can’t replay the 
  adventure that they were excused from. 
   Short-Term Suspensions. Your character loses access 
  to these benefits for one adventure. Short-term 
  suspensions can be imposed for the following: 
  • The character is witnessed committing a crime (such as 
  violating the laws of Waterdeep) 
  • The character is found guilty of committing a crime 
  • DM’s discretion (use sparingly). This can include 
  things such as acting a manner that is not beneficial to 
  the faction’s goals; significant disrespect of persons 
  with legitimate authority, etc.  
  It is important to note that sometimes these actions are 
  permitted by the other party members (such as everyone 
  involved agreeing that casting fireball amidst the party is 
  the only way to eliminate their foes en masse, or when 
  one character offers to be the host for a malevolent spirit 
  so that their allies can effectively destroy it, etc.). In these 
  cases, a DM may allow a character’s faction membership 
  and status to remain unchanged. A character that is 
  dominated, charmed, or otherwise forced without their 
  input are exempt from having their renown benefits 
  penalized.  
  Faction Membership 
  Characters are free to join a faction as their membership 
  allows. While most have no special requirements, some 
  do (for example, members of Bregan D’aerthe must be 
  drow). A character may only be a member of a single 
  faction at any time, and earning and maintaining 
  membership in a faction requires a character to use the 
  background feature ‘Safe Haven’ (from the Faction Agent 
  background, as found in The Sword Coast Adventurer’s 
  Guide). 
   Characters can leave their faction at any time. To do so, 
  they simply remove the Safe Haven background feature 
  and replace it the background feature they had prior to 
  joining the faction, then set their renown to 0. If the 
  character did not have a previous background feature, 
  they may assign one; once assigned, this feature is subject 
  to the standard character rebuilding rules. 
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/Adventure League/Renown Benefits v1.01.pdf