TEXT: EN World EN5IDER | Arachnoelementals
  EN World EN5IDER | Arachnoelementals
  Arachnoelementals
   
  writing Anthony Jennings
   color art Ellis Goodson
   
  editing James J. Haeck
   
  layout Eric Life-Putnam
  A
  s the metAphysicAl representAtion 
   of the four elements that comprise 
    the Material Plane, the exact nature 
  of the Inner Planes and the inhabitants defies 
  any easy explanation. On the Elemental Plane of 
  Fire, for example, only fire exists, and it burns 
  without fuel and without end. The creatures who 
  call the Inner Planes home are equally alien. The 
  Elementals are the very essence of that realm 
  given sentience. Other creatures, such as the djinn, 
  are powerful shapeshifters with motives and 
  morals beyond understanding. 
   Experienced planar travelers have catalogued 
  an enormous variety of creatures who dwell 
  on the elemental planes. Some are stranger 
  and more dangerous than others. 
  Arachnoelementals, or elemental spiders, 
  are a group of previously uncatalogued 
  creatures, and veteran planar explorers 
  believe that they are an altogether 
  new species. Regardless of how recently the 
  elemental spiders came into being, they are 
  an extraordinarily disturbing new trend for 
  elementals. 
   The elemental spiders—the blazing spider, the 
  cloud spider, the littoral spider, and the stone 
  spider—are predators. Researchers into these 
  matters believe that these elementals consume the 
  flesh creatures from the Material Plane in order 
  to emulate their appearance. Why they choose 
  to emulate spiders—creatures associated with 
  malice, dark gods, and slow, agonizing death—is 
  a matter of great scholarly debate. 
   Regardless of their plane of origin, all of the 
  elemental spiders are relentless hunters that 
  
  Arachnoelementals | EN World EN5IDER
  Arachnoelementals | EN World EN5IDER
  enjoy feeding on the flesh of creatures from the 
  Material Plane. Wise travelers to the Inner Planes 
  are careful to avoid these creatures if possible, but 
  since the elemental spiders are excellent at hiding 
  and ambushing their prey, the best a traveler can 
  hope for is to be lucky enough to never cross into 
  their territory. 
  Blazing Spider
  Medium elemental, neutral
  Armor Class 14 (natural armor)
  Hit Points 77 (14d6 + 28)
  Speed 40 ft.
   STR  
  DEX  
  CON  
  INT  
  WIS  
  CHA 
   10 (+0)  17 (+3)  14 (+2)  
  6 (−2)  
  12 (+1)  
  7 (−2)
  Skills Athletics +2 Perception +3, Stealth +5
  Damage Vulnerabilities cold
  Damage Resistances bludgeoning, piercing, and 
  slashing from nonmagical attacks
  Damage Immunities fire, poison
  Condition Immunities exhaustion, poisoned 
  Senses blindsight 10 ft., darkvision 60 ft., passive 
  Perception 13
  Languages Ignan
  Challenge 3 (700 XP)
  TRAITS
  Fire Form. A creature that touches the blazing 
  arachnid or hits it with a melee attack while within 5 
  feet of it takes 2 (1d4) fire damage and catches fire; 
  until someone takes an action to douse the fire, the 
  creature takes 2 (1d4) fire damage at the start of each 
  of its turns.
  Spider Climb. The blazing arachnid can climb difficult 
  surfaces, including upside down on ceilings, without 
  needing to make an ability check.
  Water Susceptibility. For every 5 feet the blazing 
  arachnid moves in water, or for every gallon of water 
  splashed on it, it takes 1 cold damage.
  Web Sense. While in contact with a web, the blaz-
  ing arachnid knows the exact location of any other 
  creature in contact with the same web.
  Web Walker. The blazing arachnid ignores movement 
  restrictions caused by webbing.
  ACTIONS
  Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one 
  target. Hit: 8 (1d10 + 3) fire damage and the target 
  must make a DC 14 Constitution saving throw. On a 
  failure, the target takes 5 (1d10) fire damage and is 
  poisoned. On a success, the target takes half as much 
  damage and is not poisoned.. 
  Web (Recharge 4–6). Ranged Weapon Attack: +6 to 
  hit, range 30/60 ft., one creature. Hit: The target is 
  restrained by webbing. As an action, the restrained 
  target can make a DC 12 Strength check, bursting 
  the webbing on a success; however, the webbing will 
  cling to the target doing 5 (1d10) fire damage at the 
  start of the target’s turn until it spends an action to 
  put out the flames. The webbing can also be attacked 
  and destroyed (AC 10; hp 10; vulnerability to cold 
  damage; immunity to fire, bludgeoning, poison, and 
  psychic damage).
  Blazing arachnids are ambush predators, stalking 
  their prey either on the Elemental Plane of Fire 
  or near volcanoes and lava flows on the Material 
  Plane. Peeking up from lava flows, their eight red 
  eyes glow with lethal intelligence as they observe 
  their prey waiting for the opportune moment to 
  strike. These elemental spiders prefer to attack 
  with their web first, entangling their opponent 
  in the sticky flaming strands before they leap 
  on their opponent and inject their victim with a 
  venom that roasts their victim from the inside out. 
  Unlike typical spiders who prefer their prey still 
  living, the blazing arachnid prefer to consume the 
  charred remains of their victims. 
  Open Game Content
  The game rule information in this article is designated Open Game Content. All of the other material in this article, 
  including maps and illustrations (including illustrations in the public domain), narrative and descriptive 
  text, character and place names, trade dress, “EN Publishing,” “EN World,” “EN5ider,” EN Publishing 
  product and article titles, and EN World and EN Publishing logos, are designated Product Identity.
  EN
  EN
  Publishing
  Publishing
  ™
  
  EN World EN5IDER | Arachnoelementals
  EN World EN5IDER | Arachnoelementals
  Cloud spiders are the strangest of all the 
  elemental spiders. Their gas filled abdomens 
  allow them to float slowly across the Elemental 
  Plane of Air. Cloud spiders hunt by launching 
  their webbing to ranges up to 600 feet. Although 
  each strand is as thin as silk, they are as strong as 
  a steel cord. Strong enough, in fact, that careless 
  wyrmlings have been entangled in cloud spiders’ 
  webs. On the Material Plane, aerial spiders are 
  often found in the cloud lairs of silver dragons 
  who find the spiders helpful in keeping away 
  pests and curious adventurers. 
  Cloud Spider
  Medium elemental, neutral
  Armor Class 13 
  Hit Points 66 (12d6 + 24)
  Speed 40 ft., fly 10 ft. 
   STR  
  DEX  
  CON  
  INT  
  WIS  
  CHA 
   12 (+1)  16 (+3)  14 (+2)  
  6 (−2)  
  12 (+1)  
  7 (−2)
  Skills Stealth +5
  Damage Resistances lightning, thunder, bludgeoning, 
  piercing, and slashing from nonmagical attacks
  Damage Immunities poison
  Condition Immunities exhaustion, poisoned, 
  unconscious 
  Senses blindsight 10 ft., darkvision 60 ft., passive 
  Perception 11
  Languages Auran
  Challenge 2 (450 XP)
  TRAITS
  Cloud Walk. The aerial spider can walk on clouds as if 
  they were a solid surface.
  Spider Climb. The aerial spider can climb difficult 
  surfaces, including upside down on ceilings, without 
  needing to make an ability check.
  Web Sense. While in contact with a web, the aerial 
  spider knows the exact location of any other creature 
  in contact with the same web.
  Web Walker. The aerial spider ignores movement 
  restrictions caused by webbing.
  ACTIONS
  Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one 
  target. Hit: 8 (2d6 +1) piercing damage.
  Web (Recharge 4–6). Ranged Weapon Attack: +5 to 
  hit, range 300/600 ft., one creature. Hit: The target is 
  restrained by webbing. As an action, the restrained 
  target can make a DC 13 Strength check, bursting 
  the webbing on a success The webbing can also be 
  attacked and destroyed (AC 10; hp 20; immunity to 
  bludgeoning, poison, and psychic damage), but the 
  webbing is completely transparent make it nearly 
  impossible to hit. Characters attacking the webbing 
  have disadvantage on attack rolls unless they are 
  restrained by the webbing. Creatures attempting to 
  avoid the webbing must succeed on a DC 12 Wisdom 
  (Perception) check to spot the nearly invisible webs. 
  
  Arachnoelementals | EN World EN5IDER
  Arachnoelementals | EN World EN5IDER
  Littoral Spider
  Medium elemental, neutral
  Armor Class 15 (natural armor)
  Hit Points 91 (14d6 + 42)
  Speed 40 ft., burrow 30 ft. 
   STR  
  DEX  
  CON  
  INT  
  WIS  
  CHA 
   20 (+5)  14 (+2)  16 (+3)  
  6 (−2)  
  12 (+1)  
  7 (−2)
  Saving Throws Constitution +6, Dexterity +5
  Skills Perception +4, Stealth +5
  Damage Resistances cold, bludgeoning, piercing, and 
  slashing from nonmagical attacks
  Damage Immunities poison
  Condition Immunities exhaustion, paralyzed, petri-
  fied, poisoned, unconscious 
  Senses blindsight 10 ft., darkvision 60 ft., passive 
  Perception 14
  Languages Aquan
  Challenge 5 (1,800 XP)
  TRAITS
  Clear Body. The littoral spider is translucent making it 
  nearly impossible for a foe to discern its exact loca-
  tion. Creatures that rely on sight have disadvantage 
  on attack rolls against a littoral spider. 
  Spider Climb. The littoral spider can climb difficult 
  surfaces, including upside down on ceilings, without 
  needing to make an ability check.
  Water Walk. The littoral spider may move across any 
  liquid surface as if it were solid ground. 
  Web Sense. While in contact with a web, the littoral 
  spider knows the exact location of any other creature 
  in contact with the same web.
  Web Walker. The littoral spider ignores movement 
  restrictions caused by webbing.
  ACTIONS
  Multiattack. The littoral spider makes two slam 
  attacks.
  Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one 
  target. Hit: 15 (2d10 +4) piercing damage and 7 (2d6) 
  cold damage. The target must make a DC 14 Constitu-
  tion saving throw or be poisoned for 1d6 turns. 
  Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one 
  target. Hit: 11 (2d6 + 4) bludgeoning damage. 
  Web (Recharge 4–6). Ranged Weapon Attack: +3 to 
  hit, range 30/60 ft., one creature. Hit: The target is re-
  strained and grappled by webbing. As an action, the 
  restrained target can make a DC 17 Strength check, 
  bursting the webbing on a success. The webbing can 
  also be attacked and destroyed (AC 10; hp 10; immu-
  nity to bludgeoning, poison, and psychic damage). 
  The rarest of the elemental spiders, littoral spiders 
  hunt along the shores of the few islands that exist 
  on the Elemental Plane of Water, but some venture 
  onto the Material Plane and lurk near oceans and 
  lakes. Littoral Spiders hunt for more than just 
  sustenance, and take pleasure in stalking, tricking, 
  and ambushing their prey. After stalking and 
  capturing a victim, they bind them in webbing 
  and drag them into the water. The rare survivors 
  of a littoral spider’s attack often remark that the 
  creature seemed to enjoy watching their victims 
  drown.
  
  EN World EN5IDER | Arachnoelementals
  EN World EN5IDER | Arachnoelementals
  Geode Spider
  Medium elemental, neutral
  Armor Class 15 (natural armor) 
  Hit Points 153 (18d6 + 90) 
  Speed 40 ft., burrow 30 ft. 
   STR  
  DEX  
  CON  
  INT  
  WIS  
  CHA 
   19 (+4)  12 (+1)  20 (+5)  
  6 (−2)  
  12 (+1)  
  7 (−2)
  Saving Throws Constitution +8, Dexterity +4
  Damage Vulnerabilities thunder
  Damage Resistances bludgeoning, piercing, and 
  slashing from nonmagical attacks
  Damage Immunities poison
  Condition Immunities exhaustion, paralyzed, petri-
  fied, poisoned 
  Senses darkvision 60 ft., tremorsense 60 ft., passive 
  Perception 11
  Languages Terran
  Challenge 7 (2,900 XP)
  TRAITS
  False Appearance. So long as the geode spider 
  remains motionless, it is indistinguishable from a 
  boulder or other natural rock formation. 
  Spider Climb. The geode spider can climb difficult 
  surfaces, including upside down on ceilings, without 
  needing to make an ability check.
  Web Sense. While in contact with a web, the stone 
  arachnid knows the exact location of any other 
  creature in contact with the same web.
  Web Walker. The geode spider ignores movement 
  restrictions caused by webbing.
  ACTIONS
  Multiattack. The geode spider makes two slam 
  attacks.
  Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one 
  target. Hit: 19 (3d10 + 4) piercing damage plus 7 (2d6) 
  acid damage.
  Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one 
  target. Hit: 18 (4d6 + 4) bludgeoning damage. 
  Web (Recharge 4–6). Ranged Weapon Attack: +4 to 
  hit, range 30/60 ft., one creature. Hit: The target is 
  restrained by webbing and must make succeed on a 
  DC 15 Constitution saving throw or be petrified. Any 
  creature that begins its turn in contact with the web, 
  must also make this saving throw or be petrified. As 
  an action, the restrained target can make a DC 13 
  Strength check, bursting the webbing on a success. 
  The webbing can also be attacked and destroyed 
  (AC 10; hp 20; immunity to fire, bludgeoning, poison, 
  and psychic damage).
  Geode spiders are the perfect ambush predators. 
  When stationary, a geode spider is nearly 
  indistinguishable from a boulder or other rock 
  formation, but their underbellies sparkle with 
  prismatic quartz. They can burrow underground 
  and prefer to attack from below, pulling their prey 
  beneath the ground before entombing them in 
  stony webbing. Victims frequently recover from 
  the webbings’ petrification just in time to feel the 
  stone spider’s acid-dripping mandibles sink into 
  their flesh. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/EN World EN5ider/EN5ider 068 - Arachnomentals.pdf