TEXT: The Secret Lives of  
  Gingerbread Men
  ... little cookies... big secrets....
  A Role Playing Game By Annie Rush
  — Contents —
  Text Copyright © 2004, 2006 By Annie Rush. All Rights Reserved.  
  No Part of this Work (Except the Character Sheet on Page 20) may be Reproduced Without the Author’s 
  Written Permission. The Mention of any Copyrights or Trademarks Not Owned by the Author is Not a 
  Challenge to those Marks. No Characters, Situations, or Events Depicted in this Book are Real.
  Illustration and Cover Copyright © 2006 By Reagan Lodge & Annie Rush. Used With Permission. All 
  Rights Reserved.
  Published By Itesser Ink. www.itesser.com | Printed By Lulu, Inc. www.lulu.com | First Printing.
  The Joy of Cookies 
  6
  Pre-Heat the Oven 
  6
  Secrets 
  9
  Ovening & The Baking Bond 
  10
  Advantages 
  10
  Cookie Crumbs 
  12
  Important Non-Player Cookies 13
  Non-Cookie Personalities 
  14
  Advancement 
  15
  Appendix A: Arsenal of Sweets 16
  Appendix B: Non-Christmas  
  Cookies 
  18
  Appendix C: The Sugar on Top: 
  NPCs and Plot Elements from  
  My Cookie World 
  18
  
  The Secret Lives of Gingerbread Men 
  Annie Rush
  2
  * * * * *    .
  It was just another silent kitchen in 
  another silent house in the suburbs 
  until Max cart wheeled across the 
  counter. As he spun, heels over head, 
  he shouted, “Empty house! Woohoo!”
  The rest of them were a bit more 
  cautious, preferring to simply run to 
  the far end of the tiles, stopping at the 
  edge. 
  Sarah, self-selected as the respon-
  sible cookie in the jar, detoured to the 
  row of candy bowls grabbing some 
  pieces of licorice. All the other cookies 
  would need the sugary rope to safely 
  leave the countertop. Although some 
  cookies may boast that they would 
  jump to the kitchen floor, Sarah knew 
  no Gingerbread Man was truly that 
  reckless.
  Shaking the red candy into a long 
  rope, Sarah secured the licorice, and 
  they all slid down from the counter, 
  dispersing to the far corners of the 
  house.  Their voices rang out in the 
  vacant rooms…
  “I want to watch TV! Who’s with 
  me?”
  “My sister was thrown in the trash 
  earlier, and I think she’s still there. I’ll 
  meet you at the piano later.”
  “Bob, can you give me a hand up to 
  the Cookiesmith’s?”
  “I’m gonna peek at the presents!”
  “The parade’s about to start in the 
  Village, I’d better run.”
  By the time Sarah had the last 
  ladder secured for the cookies who 
  wanted to return to the kitchen coun-
  ter, only one other cookie was still 
  in sight. He was sometimes clumsy 
  and often bashful, the results of slight 
  overbaking. Allan kicked through 
  the dust on the floor, and lowered his 
  eyes when he spoke to Sarah. 
  “I-I-I was w-wondering if you 
  could do m-me a favor, Miss Sarah,” 
  Allan stammered.
  “Anything for a bakemate,” Sarah 
  said, nudging Allan’s scorched shoul-
  der. “Especially one as sweet as you.”
  Allan’s head jerked forward. He 
  would have fallen to the floor if Sarah 
  hadn’t steadied him. Lifting his eyes 
  to meet hers at last, Allan smiled 
  broadly.
  “C-can we w-walk while I t-tell you 
  about it?”
  Sarah nodded in agreement. She 
  had no plans for the afternoon.
  “G-good. W-we’ll need to g-go to 
  the t-t-tree anyhow.”
  The pair waked towards the fam-
  ily room in silence, Allan casting 
  darting glances in every direction. 
  They reached the carpet-line, trudg-
  ing through the plush for several 
  moments before the scorched cookie 
  began his story.
  “Y-y’see, it has t-to do with M-Me-
  linda… my twin s-s-sister… 
   “She…” Allan looks around once 
  more, and his voice drops to a whis-
  per. “Melinda’s l-locked up on the 
  f-fridge.”
  Sarah clapped her hand over 
  Allan’s mouth, stopping both of them 
  at the bottom of the stairs. “Why are 
  you telling me this? Do you want the 
  Oracle to get us both in trouble?”
  Clearly afraid of the Oracle’s hench-
  cookies, Sarah suddenly wondered 
  if it would have been wiser to refuse 
  Allan’s request.
  “D-d-don’t worry. You s-see the 
  Or-racle’s already involved. She s-sent 
  me to d-do this, and she said h-he-
  henchies would help.”
  Slowly, Sarah pulled back a step 
  and let Allan continue.
  “I g-guess this all started the d-day 
  
  3
  we were all Ovened.
  “Melinda was r-right next to me 
  on the sheet before w-we went in 
  the oven. S-she got her own sp-spice 
  from M-mother Baker. H-hers was 
  Social. Lot of good it does now.” Al-
  lan led the way towards the family 
  room again. They were a dozen paces 
  farther before he spoke again.
  “W-we were put into the oven b-
  but M-Melinda and I were too c-close 
  together. Both of us g-grew a little 
  b-bit, and when the t-t-time was up, 
  w-we were glued t-together, h-hand 
  and f-foot.
   “When Mother B-baker saw us 
  s-stuck like that, well, it was like a t-t-
  turkey wish b-bone. One s-side had to 
  come away with l-less, and Melinda’s 
  h-hand and f-foot were t-trimmed 
  short.”
  “Allan!” Sarah broke in. “I’m so 
  sorry. I had no idea anyone from our 
  Ovening was… um…” She could not 
  bring herself to say.
  “B-b-broken,” Allan said for her. 
  “Melinda was d-dropped into a house 
  in the Village. S-she didn’t get around 
  t-too well. Even worse n-now.”
  Sarah bit her lip (quite a feat, 
  considering cookies have neither lips 
  nor teeth), at a loss for what to tell her 
  friend.
  “It’s not s-so bad. She’s really good 
  at watching for intruders. Had l-lots 
  of practice.”
   “Just like that? Out of the Oven—
  snip-slice—and into an abandoned 
  house?”
  “N-not quite,” Allan explained. 
  “M-mother did spend a m-moment 
  to give M-Melinda eyes like the r-rest 
  of us.”
  “Just eyes? No mouth even?”
  “I g-guess the phone rang or s-
  something.”
   “No mouth.” Sarah’s voice caught 
  in her throat, and her eyes grew wide. 
  “That means… that means Melinda 
  doesn’t have any frosting!”
  “S-sad as i-it is, you’re r-r-right.” 
  Allan and Sarah stopped walking, 
  standing at the top of the two stairs 
  that led down into the family room.
  Sarah put her hands over the color-
  ful candies covering her belly, as if 
  her own frosting would dissolve. 
  “I—I—I don’t understand how she 
  can survive. I would feel so helpless.”
  As if cued by her words, there was 
  a noise behind them, jingling dog 
  tags. Simultaneously turning around 
  and pulling a bright orange candy 
  from her frosting, Sarah crouched 
  low to the ground, one arm ready to 
  throw.
  Allan didn’t move. “T-that makes 
  you f-feel helpless? T-think about b-b-
  being a mute c-cripple when Oracle’s 
  h-henchies knock on y-your door.”
  Sarah, seeing nothing, paused a 
  moment to think. “I suppose you’re 
  right. What is this business about the 
  Oracle anyhow?” She replaced the 
  candy on her frosting.
  “S-since M-Melinda has no way 
  t-to give away her s-secret, the Oracle 
  thinks she may not h-have one.”
  “You’re just full of trouble and sur-
  prises today, aren’t you, Allan?”
  He grinned sheepishly. “I g-guess so.
  “The Oracle w-wants me to v-visit 
  the angel on the C-Christmas t-tree. 
  She says the an-angel can speak f-for 
  anyone. I’m s-supposed to f-find out 
  if Melinda h-has a secret for s-sure. 
  And maybe I can wish for M-Melinda 
  to be f-fixed.”
  “Nobody’s ever proved the Angel 
  has the power to grant wishes.”
  “Only o-one way to f-find out.”
  Allan took a running jump, clearing 
  * * * * * 
  
  The Secret Lives of Gingerbread Men 
  Annie Rush
  4
  both stairs down to the family room 
  in one bound. 
  “Let’s go, then,” she called down 
  to him.
  Sarah gave Allan one last deter-
  mined smile then followed him down 
  the steps.
  The only disturbance in the min-
  utes that followed was a snowball of 
  glitter that burst at their feet. Some 
  cookies were playing in the porce-
  lain city atop the piano. Sarah could 
  hear them laughing, caught up in the 
  snowball fight. 
  With no more to fear in this sel-
  dom-traveled room, they crossed the 
  distance to the Christmas tree quickly.
  As Allan and Sarah reached the 
  first package stacked under the tree, 
  a small voice called, “Oy! Want to 
  know what the boy’s getting for 
  Christmas?” The voice echoed in the 
  canyons formed by boxes.
  Both cookies looked around, 
  checking behind every corner. When 
  they only found two large, sleeping 
  Gingerbread Men, Sarah called out, 
  “Hello?”
  The voice laughed. “Up here, sil-
  lies!” It was then that Allan spotted 
  Thomas, who was peeking over the 
  edge of the tallest box, and showed 
  Sarah where he was. 
  Watching him climb down to the 
  floor, Sarah told Thomas, “I hope 
  you’re not ripping the paper or any-
  thing. The people might get suspi-
  cious.”
  “Chill, Sar,” the newcomer said. 
  “They’ll just think it was the cat, or 
  poor handling, maybe. Never in a 
  million years would any of them 
  suspect that the cookies are sneaking 
  around!”
  Sarah began to form a rebuttal, but 
  Allan interrupted. “P-please, S-Sarah. 
  Can we g-get moving?”
  “True, it’s a ways up, and we don’t 
  want to get caught. You wake those 
  henchies and we’ll get on our way.”
  When Allan left, Thomas moved 
  closer to Sarah and lowered his voice. 
  “What’s this crazy mission he’s got 
  you on? The grapevine says he’s a 
  little con-cookie trying to take over 
  the house.”
  Sarah pulled back, shocked. “That’s 
  crazy!”
  “The boy is a little cracked,” 
  Thomas said. He turned to keep an 
  eye on the direction Allan would 
  return from, still talking. “But you’re 
  right. The same people say I’m from 
  the moon, and you only moonlight 
  as a cookie. By day you’re a produce 
  prosecutor.”
  A strained “We’re w-waiting!” 
  drifted over the boxes.
  “Right. Anyway, I’ll come keep 
  an eye on things.” Thomas followed 
  Sarah, who followed the sound of 
  Allan’s voice.
  “Maybe all my Bakemates are 
  cracked,” Sarah whispered to herself. 
  Glancing to see Thomas following, 
  Sarah hoped he didn’t hear.
  Soon the five of them, Allan, Sarah, 
  Thomas, and two sleepy henchmen, 
  stood on a box and looked at the tree 
  towering above them. 
  “How do we get up there?” one of 
  the henchies asked. His frosting was 
  covered with bright red candies.  In 
  her mind, Sarah pictured him falling 
  from the tree, hitting the marble cof-
  fee table and bursting into flames.
  “I’ve never been up the tree before, 
  my firey-man.” Sarah said. “So I have 
  no idea.”
  “We could follow the ribbon up. It 
  goes all the way to the top, you see,” 
  the other henchie said. His sweets 
  
  5
  were mainly the peanut and pretzel 
  variety. 
  “Not exactly the best idea.” 
  Thomas was thoughtful in his reply. 
  “The ribbon is rather thin. The lights 
  will hold our weight better.”
  Sarah opened her mouth to reply 
  before noticing that Allan was already 
  climbing straight up the tree, branch 
  to branch.
  “Hm, well that works, but I think 
  we should go to the center of the tree, 
  where the branches aren’t so flimsy 
  needle-covered,” she said.
  “Sounds like a plan, m’dear,” 
  Thomas said, draping an arm across 
  Sarah’s shoulders. “Although doesn’t 
  he seem spry for a cookie that needs 
  so much help? From you?”
  “Allan! Wait up!” Sarah called. 
  Turning to Thomas, she lowered her 
  voice. “Spry’s got nothing to do with 
  it. Besides, I told him I’d help.”
  The Cookie on the tree slowed 
  down to let the others catch up. At 
  Sarah’s suggestion, they all moved 
  inside the needles, closer to the trunk. 
  Allan remained in the lead, with his 
  Bakemates close behind. The henchies 
  trailed, carefully testing each branch 
  to be sure they could hold the over-
  sized Cookies.
  Larger branches were difficult 
  to grasp with their Gingerbread 
  limbs, but the branches gradually 
  grew smaller as the Cookies climbed 
  higher. When the five were nearly 
  halfway to the top, Allan suddenly 
  broke away from the group.
  He had still been in the lead when, 
  with no warning, Allan stood up on 
  the branch he had mounted and ran 
  towards the outside of the tree. Sarah 
  was still gasping a full level below. 
  She could only squeak out a shout of 
  alarm.
  Thomas hoisted himself up beside 
  her. “Here, I’ll give you a boost. Grab 
  him!”
  With a nod, Sarah climbed up the 
  Thomas-ladder, onto Allan’s branch. 
  She ran as carefully as she could 
  along the narrow branch, catching up 
  to Allan just as he grabbed a handful 
  of pine needles.
  Allan clawed his way up the 
  needles, trying desperately to pull 
  himself higher, out of her grasp. “I… 
  need… the… bell.” His voice was 
  strained, and did not stutter.
  Looking over his shoulder, Sarah 
  spotted what he meant. A silver bell 
  ornament hung on the tree, just inch-
  es above Allan’s outstretched arm. 
  “But why?” she tugged on his leg. 
  Hard.Allan kicked at her, trying to 
  break free. “Need… it… so… the 
  Angel…” His voice broke off, and his 
  eyes went wide, looking over Sarah’s 
  shoulder to the floor. Allan’s body 
  went slack for a split second and 
  almost lost his grip.
  “What is it?” Sarah was frantic, 
  pulling harder, but Allan would not 
  answer or let go.
  Thomas arrived then, clinging to 
  the branch. “What’s going on?”
  He said nothing more, but followed 
  Allan’s terrified gaze.
  “Sarah…” Thomas began.
  “What?”
  “It’s the cat.”
  Sarah, too, almost fell in shock. 
  Gradually, she turned herself, never 
  letting go of Allan’s leg.
  There, just outside the ring of 
  wrapped presents sat Circe, the visit-
  ing cat. She watched the cookies on 
  the tree, tail waving wildly.
  “Now we’re in trouble.”
  Circe crouched and her eyes nar-
  rowed. Any moment, she would 
  jump.
  * * * * *
  * * * * *
  
  The Secret Lives of Gingerbread Men 
  Annie Rush
  6
  The Joy of  
  Cookies
  Gingerbread Men lead secret lives. 
  When we’re not at home, when 
  we’re sleeping, when we turn our 
  backs, they speak and move. Yes, 
  it’s magic. The magic of Christmas. 
  (Jewish Gingerbread Men can speak 
  and move, too, but the magic is a 
  little bit different.)
  Those little cookies escape from their 
  plates and jars to brave the dangers 
  of the world… but why? Why go out 
  into the house where every person 
  could find and eat you, every pet 
  could drag you outside and chew 
  off your leg? Every sharp drop onto 
  a hard floor, every glass of water, 
  every army of ants, every mouse in 
  the wall – all harmless hazards to 
  humans – are potential disasters for 
  gingerbread fellows and ladies.
  All a Gingerbread Man has to com-
  bat these perils are his friends, his 
  experience, and his candy decora-
  tions. 
  So why do they do it?
  Because Gingerbread Men have 
  secrets.
  All of them. Every single Ginger-
  bread Man is hiding something from 
  his fellow cookies, and from you, 
  too. Gingerbread Women also have 
  secrets. As do Gingerbread Children. 
  Some of these secrets are big and 
  scary, such as intending to betray 
  your friends to the cat. Some are fat 
  and juicy, such as knowing why the 
  Mayor wasn’t home last night, and 
  why there is dust tracked through 
  town. Some are small and simple, 
  such as a very special plan for where 
  to take your lady friend on Christ-
  mas Eve. A secret might save the 
  Village, or spell your doom. 
  But all Gingerbread Men have 
  secrets.
  Pre-Heat the 
  Oven
  Before you begin playing The Secret 
  Lives of Gingerbread Men, or even 
  making characters, there are a 
  couple things to do before hand. The 
  obvious task is having dice, pencils, 
  and character sheets on hand. 
  The optional, but highly advised, bit 
  of setup is providing miniatures for 
  all players, and maybe some NPCs, 
  too. In this game, however, character 
  representations are less “miniature” 
  than they are full size, on a 1:1 scale 
  with their surroundings. Also, these 
  representations are edible.
  Provided here for your nutritional 
  enjoyment and enhanced gaming 
  experience is my mother’s recipe for 
  Gingerbread Cookies. These are the 
  cookies I grew up on.
  
  
  Mother Baker’s  
  Gingerbread Cookies
  1 teaspoon baking soda
  7 cups flour
  ½ teaspoon salt
  1 tablespoon ginger
  2 teaspoons cloves
  1 tablespoon cinnamon
  1 cup margarine
  1 ½ cups brown sugar
  2 eggs
  1 ½ cups molasses
  Cream together margarine and 
  sugar. Add eggs and molasses. Beat 
  until smooth. 
  Add 3 cups flour with all the other 
  dry ingredients. Beat until smooth. 
  Continue adding the rest of the flour 
  one cup at a time. (The last cup can 
  be counted in the flour used to roll 
  out the dough.)
  Refrigerate until chilled through.
  Roll out on a floured board about 
  a quarter of the dough at a time, 
  keeping the rest in the fridge. Use 
  dowels at the sides to roll out evenly. 
  Cut into desired shapes. Bake at 350 
  degrees until desired darkness.
  One eighth inch dowels will be 
  crispy at 13 minutes. One quarter 
  inch dowels take longer.
   
  Have a tray of unbaked cookies 
  ready when your players are ready 
  to make their characters. Invite each 
  to decorate a Gingerbread Man to be 
  his own Gingerbread Cookie during 
  the game. It takes about as long for 
  this sheet of cookies to bake as it 
  takes to instruct five players on how 
  to create their characters, from spices 
  to secrets. (But it’s still a good idea to 
  use the timer.)
  Gingerbread Cookies have a number 
  of Backgrounds that give them 
  Advantages. Each Advantage is a die 
  you can roll for your Gingerbread 
  Cookie. There are three specific 
  Backgrounds: Spice, Gingerbread, 
  and Zen Cookie.
  First Background: Spice
  Before the cookies are in the oven, 
  the (typically) benevolent baker who 
  creates them all adds a half-pinch 
  of Spice to each cookie. In the house 
  where Sarah and Allan are, this 
  baker goes by the name of “Mother 
  Baker.”
  This Spice is the first of three 
  Backgrounds that each PC (Player 
  Cookie) has. A Spice Background 
  is the type of thinking, problem 
  solving, and relating your cookie is 
  best at, a general flavor of excellence. 
  When you perform an action that 
  relates to this Spice Background, you 
  get an extra Advantage Die. More on 
  the dice you get to roll later.
  Choose one of these six Spice Back-
  grounds. A brief description of the 
  power of each Spice is included here, 
  but the abilities earned by these 
  Spices need not be limited to these 
  basic ideas.
  Cookie Baking
  
  The Secret Lives of Gingerbread Men 
  Annie Rush
  8
  • 
  Art: This bonus applies 
  when a Cookie is creating something 
  abstract, or interpreting abstractions 
  created by someone else.
  • 
  Body: When a Gingerbread 
  Cookie attempts to perform some 
  stupendous physical action (leaping, 
  running, throwing), this Spice gives 
  him a little extra boost
  • 
  Logic: Gingerbread Cookies 
  with this Spice gain a bonus when 
  working with numbers and patterns; 
  they have a good sense of time and 
  distance.
  • 
  Music: Although you’d 
  never expect something so small to 
  carry a tune, these Cookies have an 
  advantage when hearing music.
  • 
  Nature: Others fear it, but 
  these Cookies don’t mind being 
  outside, and can communicate more 
  easily with animals.
  • 
  Social: Communicating 
  with other Cookies is what these 
  Gingerbread Cookies do best.
  Second Background:  
  Gingerbread
  After being Spiced, Gingerbread 
  men are Ovened. They survive the 
  fiery furnace, and emerge changed 
  cookies. From this point forward, 
  none shall be called “dough.” All are 
  Gingerbread.
  Your second background is Gin-
  gerbread. This is your most basic 
  advantage, as it is used every time a 
  Gingerbread Cookie acts.
  Third Background:  
  Zen Cookie
  Through its existence, no mat-
  ter how short, every living being, 
  food or consumer, goes through 
  experiences and learns from them. 
  Growing apart from your origin to 
  a unique creature is a large part of 
  survival. How has your Gingerbread 
  Cookie spent the days since emerg-
  ing from the Oven?
  The third and fully unique Back-
  ground, you must choose for your-
  self. Zen Cookie. This will represent 
  your personal area of experience, 
  and offer an advantage whenever 
  you do something similar in the 
  future. 
  Examples of this Background are 
  “Freedom Fighter,” “Tree Climber,” 
  “Channel Surfer,” “Cookiesmith 
  Apprentice,” “Sugar Cookie Transla-
  tor,” and “Accountant.” What the 
  last cookie is accounting for, we’re 
  not exactly sure, but he gets an ad-
  vantage while doing it.
  Although even a Gingerbread 
  Cookie is more than just the sum of 
  his parts, it must first be the sum of 
  its parts. If you don’t think a Ginger-
  bread Man is made of parts, watch a 
  child devour one. Arm. Leg. Head. 
  Arm. Leg. Besides the obvious, 
  baked in pieces, Gingerbread Cook-
  ies also have functional decorations 
  added on top.
  
  9
  Parts of a Gingerbread 
  Cookie
  Gingerbread Cookies have eight 
  parts:
  Right Arm 
   
  Left Arm
  Right Leg 
   
  Left Leg
  Right Eye 
   
  Left Eye
  Mouth  
   
  Head
  Losing your head is considered the 
  Final Breaking, but most other parts 
  can be replaced or repaired. Also, 
  the Head is always the last part of a 
  Gingerbread Cookie that breaks.
  Similar to sugar cookies, Ginger-
  bread Cookies are often smothered 
  with frosting below the neck. After 
  that, they are adorned with a wide 
  variety of sweets to give them more 
  personality. (At least that is what the 
  grown-up humans think.) From a 
  Gingerbread point of view, the can-
  dies are not decorations, but instead 
  magical tools and weapons.
  Each Cookie has room for up to 12 
  individual sweets on its icing at a 
  time. You can pick these from a list 
  which starts on page 16. Any time 
  you have less than 12 sweets and a 
  bowl of candy is near by, you can 
  stock up.
  Secrets
  Into everything wonderful goes 
  something secretive and Mother 
  Baker’s cookies are no exception. An 
  extra special little something lurks 
  under the surface and that some-
  thing special makes each cookie 
  stand out from its fellows. This is a 
  Gingerbread Man’s Secret.
  The Secrets Gingerbread Cookies 
  keep can be fluid or long stand-
  ing, heroic or mundane. Whether it 
  changes from day to day, or lasts a 
  Cookie’s (albeit short) life does not 
  matter. It always has something to 
  hide.
  Choose one secret for your Ginger-
  bread Cookie that is being kept from 
  the other cookies.
  Some Secret Ideas include:
  • 
  The desire to become 
  Mayor of the Village, and the plans 
  you have to pull it off.
  • 
  A very close friend is ill, 
  and you want to make his wish 
  come true. He wants to visit the 
  angel at the top of the Christmas 
  Tree to ask her to heal his crumbling 
  disease.
  • 
  You know that the day after 
  Christmas, one of the Gingerbread 
  Cookies is shellacked and made 
  into an ornament to be hung on the 
  tree next year. You want to be this 
  Gingerbread Cookie.
  • 
  Last night a group of cook-
  ies was taken away to be given to 
  friends, and your fiancée was among 
  them. You are determined to rescue 
  your love.
  • 
  You have no secret. An 
  open book with nothing to hide, you 
  are an abnormality, but everyone 
  thinks you lie about it. So you keep 
  your absence of a secret a secret.
  • 
  The cat has offered you a 
  bounty of access to a “hidden stash 
  of candy” if you bring him a few of 
  your fellows to eat.
  Cookie Decorating
  
  The Secret Lives of Gingerbread Men 
  Annie Rush
  10
  • 
  You are an Atkins diet 
  cookie. Imposter!
  • 
  Mother Baker is worried 
  because the Muffin Man has gone 
  missing. Not only do you know 
  where he is, but also you were in 
  the crew that helped him take his… 
  “vacation.”
  • 
  The Muffin Man is your 
  godfather.
  • 
  Despite having a number 
  of Nature-loving friends, you have a 
  crippling fear of the outdoors.
  • 
  You have celery stalkers.
  • 
  You are stalking celery.
  Ovening &  
  The Baking Bond
  Ovening is such a changing experi-
  ence that a close bond forms among 
  the cookies on the same sheet; 
  Gingerbread Men who are Ovened 
  at the same time have a special tie 
  between them. This is called a Bak-
  ing Bond. 
  When acting near, with, or for the 
  benefit of Gingerbread Cookies with 
  whom you have a Baking Bond, you 
  have a special advantage, and your 
  actions are stronger, more confident, 
  and more accurate.
  Performing an action within an 
  “indoor voice” distance of one or 
  more Cookies you have a Baking 
  Bond with gives you one additional 
  Advantage. This is gained through 
  moral support. It only takes one 
  Cookie to creep over and retrieve 
  a dropped candy from between 
  the cat’s paws, but that one Cookie 
  will be much less scared if there are 
  friends nearby.
  If you are acting with one or more 
  Cookies you share a Baking Bond 
  with, it earns you one more Advan-
  tage. “Acting with” are actions like 
  pulling together to open a door, 
  getting a boost when jumping, or 
  working together to operate a can 
  opener.  
  Last of all, an additional Advantage 
  is gained if you are acting for the 
  benefit of a Gingerbread Cookie 
  you share a Baking Bond with. 
  This earns you an edge of bravery 
  induced adrenaline when you and 
  your stick arm are all that is left 
  between a crippled Cookie and the 
  King of Rats, or emphasizes the 
  sincerity in your voice when telling 
  the Patrol Cookies that you had no 
  idea who broke the kitchen glass 
  that Jeremy tipped over.
  All told, if you and a close friend are 
  holding a fork to fend off a hungry 
  bird from eating your blind com-
  panion while another fellow digs the 
  last Red-Hot from his frosting, you 
  have three advantages through the 
  virtue of your Baking Bond.
  Advantages
  The Secret Lives of Gingerbread Men 
  operates on the simple principle 
  of finding advantages in each and 
  every situation. All advantages a 
  Gingerbread Cookie has materialize 
  as dice for its human player to roll. 
  Each advantage is one die, hence-
  forth called Advantage Dice. All dice 
  in this game are d6.
  Every action is a Gingerbread Man 
  pitting his Advantages against the 
  
  11
  Advantages of his target. A target 
  could be another PC (player cookie), 
  an NPC (non-player cookie), or an 
  IAO (inanimate object). An action 
  could be throwing a piece of candy 
  at an NPC, testing the sincerity of 
  another Gingerbread Man’s words, 
  or leaping off a counter onto a chair 
  without injury. The acting cookie is 
  called “the Actor” and the target is 
  called “the Target.” (We like to keep 
  things simple.)
  When resolving the contest, the 
  Actor and the Target roll their own 
  Advantage Dice appropriate to the 
  situation. (The GM is responsible 
  for devising all non-PC advantages, 
  and rolling all non-PC dice). Any 
  die that rolls even (2, 4, or 6) counts 
  as a success. Any die that rolls odd 
  (1, 3, or 5) counts as a failure. Actor 
  and Target compare the number 
  of successes rolled, and the higher 
  prevails. Should there be a tie in 
  successes, the values of the even dice 
  are counted, and the totals com-
  pared. If the situation is still a tie, the 
  preference goes to the Target but, in 
  storytelling terms, by a slim margin.
  PCs are not limited in the number 
  of Advantages they can find in any 
  situation. Instead, you are always 
  guaranteed the Advantage of 
  experience living as a Gingerbread 
  Man. This is granted through the 
  Background “Gingerbread.” In other 
  words, for any action, even if you 
  can’t find any other Advantages, you 
  can always roll your Gingerbread 
  Background.
  Spice Backgrounds allow for specific 
  advantages, as mentioned during 
  Cookie Creation. The Spice, chosen 
  before your cookie was Ovened, 
  gives one Advantage Die for actions 
  within its scope. The Art Spice gives 
  an advantage to a PC trying to draw 
  a picture of someone for identifica-
  tion purposes. The Body Spice gives 
  an advantage to a PC trying to hurl a 
  candy at the cat as a distraction, and 
  so on.
  Also, unique Backgrounds, from 
  Cookie Creation, give Advantages. 
  Each unique Background gives one 
  Advantage die in any action it is ap-
  plicable to.
  Above and beyond these, Advantage 
  Dice can be gained from situational 
  advantages, such as having the high 
  ground, being in shadow, being 
  driven by a secret, or holding a 
  weapon.
  NPCs and IAOs
  Inanimate objects (IAOs) the PCs 
  encounter have their own Advan-
  tages. This means that the GM can 
  roll multiple dice on behalf of the 
  IAO targeted by a PC, depending 
  on how many advantages the GM 
  claims. IAO advantages often have 
  to do with distance from the Actor, 
  size, texture, and movement. 
  A candle that a PC wishes to extin-
  guish can be far away and small. The 
  GM rolls two Advantage Dice for the 
  candle flame: (1) small and (2) far 
  away.
  A balloon ribbon that the PC needs 
  to catch may be slippery, waving, 
  and rising. The GM rolls three Ad-
  vantage Dice for the ribbon the PC 
  is grabbing: (1) slippery, (2) waving, 
  and (3) rising.
  NPCs are not limited in the number 
  of Advantage Dice they roll. All be-
  Cookie Actions
  
  The Secret Lives of Gingerbread Men 
  Annie Rush
  12
  ings that are alive, or have the power 
  of speech (or both), have a single 
  background describing what they 
  are. This is similar to the Ginger-
  bread background held by PCs. 
  Whenever a human acts towards 
  a Gingerbread Man, or is targeted 
  by a Gingerbread Man, it has the 
  Advantage of being Human. The Cat 
  has the Background of being a Cat, 
  and the Dog has the Advantage of 
  being a Dog. 
  Human Advantages
  Humans have one other standard 
  Background, depending on who 
  they are: Family, Relative, Neighbor, 
  or Child. 
  Family Members are those who live 
  in the house that the Gingerbread 
  Men are from, or are the immedi-
  ate relatives of the residents (visit-
  ing parents, children home for the 
  holidays). Family will eat broken 
  cookies, or one with replacement 
  parts, often targeting the damaged 
  baked goods.
  Relatives are very close to the Fam-
  ily and feel very comfortable in their 
  home. Sometimes a Relative has no 
  blood ties, but knows the Family 
  very well. They will casually pick up 
  cookies to admire and eat, some-
  times picking one up just to see the 
  handiwork. 
  Neighbors, casual friends and 
  acquaintances, wait until Family 
  Members offer them cookies, but 
  once Bob is off the plate, he’s a goner 
  unless you do something. Fast. 
  Children are an exceptional group. 
  Anyone who believes in Santa 
  Claus is a Child. Children still 
  understand that there is magic in the 
  world, and sees Gingerbread Men 
  move and talk. They retain the abil-
  ity to talk to cookies, pets, and toys. 
  A Child, when he grows up, could 
  be Family, Relative, or a Neighbor, 
  but as long as he still believes in 
  Santa, he is a Child.
  For basic NPCs, beyond these Type 
  Backgrounds (Gingerbread Man, 
  Cat, Dog, Human, Family, Relative, 
  Neighbor, Child), all advantages are 
  situational. Special NPCs, such as a 
  human or pet specific to the house 
  or essential to a story arc, can have 
  other Backgrounds based on key 
  attributes or reputations. A Dog that 
  the Cookies live with have a “Friend 
  of the Cookies” or “Terror to the 
  Treats” Background, depending on 
  its attitude towards baked goods.
  Cookie Crumbs
  Every so often a cookie will come 
  away from an action with more suc-
  cesses than were needed. Maybe his 
  sugar is part fairy dust, or maybe he 
  caught a gust of wind, but he had a 
  moment of extra good luck. 
  Extra successes can be banked as 
  Cookie Crumbs and saved for later. 
  If a Target rolls 2 successes, and you, 
  the Actor, roll 4, you use 3 of your 
  successes to win the contest and may 
  save one success as a Cookie Crumb. 
  Later in the game, you can use 
  Cookie Crumb points as guaranteed 
  successes on any roll. You must an-
  nounce the number of Crumbs you 
  are using before the roll, and not 
  use more Cookie Crumbs than the 
  number of dice you would normally 
  roll. Each Crumb used diminishes 
  
  13
  the number of dice you roll by one. 
  For example, if you have sufficient 
  Advantages to roll six dice and want 
  to use four Cookie Crumbs, you only 
  roll two dice. 
  If you have excess successes from 
  an action in which you used Cookie 
  Crumbs, the extra successes cannot 
  go back into your Cookie Crumb 
  stash.
  Under Attack
  When cookies get into a fight with 
  animals or other cookies, time be-
  comes divided into rounds. During 
  each round of conflict, each Cookie 
  and non-Cookie involved may take 
  one action. The participant with the 
  most Advantages goes first, fol-
  lowed by the next highest amount 
  of Advantages, down the line. If two 
  characters have the same number 
  of Advantages, they act simultane-
  ously.
  As characters take offensive action, 
  they also determine their success 
  condition for the attack. When Gin-
  gerbread Men are attacked, they can 
  be knocked down, moved, affected 
  with a spell, or damaged. 
  NPCs can be affected in different 
  ways, but Gingerbread Men cannot 
  seriously maim or kill any pets or 
  humans. A weakness of pets, how-
  ever, is this: if a Gingerbread Man 
  removes one of his own limbs and 
  throws it, the cat or dog (or ferret) 
  fixates on (and eats) the limb. Hav-
  ing been rewarded for the “game,” 
  the pet then leaves the PCs alone.
  When a round ends, all participants 
  re-count their Advantages and begin 
  a second round of fighting. The 
  character with the highest number of 
  Advantages goes first as above.
  The Cookie Crumbles
  Dangers to Gingerbread Men are 
  not just pets and humans who wish 
  to eat them. Perils also include fire, 
  large quantities of water, and falling 
  or jumping down more than one 
  foot. 
  When your Gingerbread Man is af-
  flicted with physical damage, one of 
  your components is lost. The parts of 
  Gingerbread Men that can be lost to 
  damage are the Left Eye, Right Eye, 
  Mouth, Right Arm, Left Arm, Right 
  Leg, Left Leg, and Head. 
  Each time your cookie takes dam-
  age, cross off one relevant word 
  (not component) from your list. If 
  only the “Right” or “Left” word of a 
  cookie part is crossed out, the com-
  ponent is still operable. But when 
  both words are crossed out, the limb 
  or feature is gone. 
  Before a Gingerbread Man can lose 
  his head, he must first lose, and not 
  have remade, all other parts.
  Important  
  Non-Player  
  Cookies
  The Cookiesmith
  Somewhere in the house, usually 
  apart from the rest of the cookies, 
  the Cookiesmith can be found. This 
  fellow is made of gingerbread and 
  keeps watch over the cookie decorat-
  Cookie Breaking
  
  ing supplies. It is often a difficult 
  journey to see the Cookiesmith, 
  partially because those who visit 
  him are missing a limb or two. Also, 
  when Gingerbread Cookies run out 
  of candies on their frosting, the only 
  place that has replacements is the 
  Cookiesmith’s forge. 
  Procuring new limbs or sweets is 
  not as simple as only reaching the 
  ‘Smith; he does not work for free. 
  Cookies who seek his assistance will 
  be forced to pay in any way they 
  can. The Cookiesmith may ask for 
  items he cannot get himself, or for a 
  Cookie to use her influence with the 
  Mayor, or whatever suits his whims 
  the particular day. 
  The difficulty, however, is seldom a 
  waste of effort. Replacement limbs 
  (in truth, even the loss of limbs) 
  disqualifies a Gingerbread Cookie 
  from Mayorhood and shellacking, 
  but also wards against being given 
  to, or being eaten by Neighbors and 
  Relatives.
  While the Cookiesmith cannot 
  replace eyes or mouths, he does 
  have options for replacement arms 
  and legs, each of which have special 
  abilities.
  Arms:
  Pretzel – If a Family Member sees 
  your pretzel arm, they WILL break 
  it off and eat it, but will not eat any-
  thing else.
  Licorice – A licorice arm can grab 
  onto and hold anything, but animals 
  can smell you from farther away.
  Legs:
  Candy Cane – Candy cane legs can 
  glide on any smooth surface as if it 
  was ice, but stick on surfaces of cloth 
  or carpet.
  Stick – Makes the Gingerbread Man 
  undesirable to be eaten by anything, 
  but immediately thrown in the trash 
  by any Human that spots the stick.
  The Oracle
  The Oracle is a dusty old cookie 
  from several years back who spends 
  her time on top of the refrigerator. 
  While many Gingerbread Cookies 
  believe in her strange powers, others 
  think the crone is simply eccentric, 
  making up all her predictions.
  Believing herself to be the protec-
  tor of secrets, the Oracle bewitches 
  Gingerbread Henchmen to bring of-
  fending Cookies to her. If the Oracle 
  thinks too many other Cookies know 
  your secret, believes you have a dan-
  gerous secret, or suspects that you 
  have no secret, don’t be surprised to 
  hear a heavy knock on the door of 
  your gingerbread house.
  In the past, some Cookies have 
  dared to call her bluff, refusing to 
  confess their crimes. It could be co-
  incidence that they were taken away, 
  delivered to friends and neighbors, 
  soon after. On the other hand, these 
  brave Cookies have reported seeing 
  a black leather book sticking out 
  from behind the cereal boxes kept on 
  the fridge.
  Non-Cookie  
  Personalities
  Cookies aren’t the only folks me-
  andering around the kitchen, there 
  are many personalities found in 
  the cupboards. For example, Aunt 
  Jemima and Sara Lee are over for the 
  holidays, and guess who brought 
  Mr. Clean?
  The Secret Lives of Gingerbread Men 
  Annie Rush
  14
  
  Advancement
  Christmas is a busy and exciting 
  time of year, and a Cookie cannot 
  always do everything he wants to 
  in one evening. But, the next time a 
  Gingerbread Cookie is up and about, 
  he is a little bit smarter, a little bit 
  better, a little bit more experienced 
  in surviving in the world beyond the 
  Cookie Jar.
  After each session of the game, play-
  ers think back to everything their 
  Cookie did. One of these actions 
  becomes a new Background for the 
  character. In future sessions, this 
  Background can be called upon for 
  an extra Advantage when the Cookie 
  does something similar.
  Also, between games, players may 
  convert left over Cookie Crumbs 
  into additional spaces of frosting to 
  hold more sweets. Cookie Crumbs 
  that are not traded in for a larger 
  arsenal remain Cookie Crumbs to be 
  used as automatic successes in the 
  next game session.
  A Last Bit of  
  Christmas Magic
  There are only twelve days of Christ-
  mas and at the end of those twelve 
  days, Cookies lose all their magic. 
  It’s a sad fact, but there may be a 
  way to dodge it.
  Some Gingerbread Cookies believe 
  one Cookie is shellacked every year 
  and made into an ornament to hang 
  on the tree. This means that lucky 
  Cookie will come back to life next 
  Christmas and every Christmas 
  thereafter.
  While being covered in plastic and 
  hung on the tree every year may 
  sound like a high accomplishment 
  to many Cookies, there is a faction 
  that believes there is another way 
  to survive the end of Christmas. 
  A rumor in some circles says that 
  one human – a grown child named 
  “Santa Claus” – shows up on the last 
  day of Christmas. He supposedly 
  comes from and returns to a place 
  called the North Pole. From what the 
  grapevine says, at the North Pole, 
  it is Christmas all year. If a Cookie 
  could get to such a place, he could 
  live forever.
  The Oracle doesn’t believe the Santa 
  Rumor, but the Cookiesmith does. 
  There’s only one way to find out the 
  truth.
  Cookie Continuing
  15
  
  The Secret Lives of Gingerbread Men 
  Annie Rush
  16
  Appendix A:  
  Arsenal of Sweets
  Some types of sweets are very com-
  mon decorations for Gingerbread 
  Cookies, and most have magical 
  properties in the hands of those 
  cookies. This is not a complete 
  list of candies that can be used by 
  Gingerbread Cookies, but it is what 
  new Cookies can start with. Besides 
  searching the house or visiting the 
  Cookiesmith for more, the candies 
  you create yourself are sometimes 
  the most fun to play with.
  Black Licorice
  Two-inch strips grow to a two-foot 
  long of miniature ladder. Going up?
  Blue M&M
  Thrown, this becomes a liberal 
  splash of water. It can, among other 
  things, extinguish small fires, enrage 
  a cat, disintegrate part of a ginger-
  bread house wall, or temporarily 
  immobilize a cookie.
  Brown M&M
  This is simply as hard as a rock, and 
  will adhere to other brown M&Ms. 
  They can be carved.
  Candy Corn
  One piece can be used as a knife, 
  and will be sharp enough to cut or 
  puncture anything that isn’t human 
  or animal. Glows when giant spiders 
  are nearby.
  Green M&M
  By pulling this off and stomping 
  on it, a Gingerbread Man becomes 
  invisible for two minutes, but cannot 
  use any other candies.
  Gumdrops
  Not magical, but possibly handy.
  Orange M&M
  This erupts into a thin cloud of gas 
  which affects things with lungs. If 
  inhaled, the affected drifts into a 
  happy daydream for a full minute.
  Peanut 
  When a peanut is pulled off and 
  stomped upon, it turns into a sticky 
  paste with the holding power of 
  glue, but not superglue.
  Pretzel
  As a non-limb decoration, this can 
  be used for flying, like a broomstick. 
  It can only lift one Gingerbread Man 
  at a time, and breaks in half as soon 
  as the rider touches down.
  Red Licorice
  Two inch strips stretch to a full 
  two feet of super strong string. The 
  string can be cut, but not broken
  Red M&M 
  When thrown, this will burst into a 
  small rattling explosion. The noise 
  is only loud enough to attract the 
  attention of a wakeful human in the 
  same room, or a sleeping animal in 
  the next.
  
  17
  Red-Hots
  These glow a dull red and emit 
  cookie-scorching, frosting-melting 
  heat for several minutes. 
  Spearmint Leaf
  When eaten, this induces a peaceful 
  happiness into cookies. Cookies are 
  more vulnerable to suggestion when 
  under the influence of spearmint 
  leaves.
  Starburst Mints
  This floats on water, and is steady 
  enough that a Gingerbread Man can 
  stand on it.
  Yellow M&M
  After activation, this will glow for 
  10 minutes, casting a 2-foot radius 
  circle of clear light.
  Not So Sweet, but  
  Helpful Decorations
  Depending on how picky the judge 
  is, cookies who have these foods 
  may be thrown in the trash, or 
  worse, not selected to be shellacked 
  and turned into a Christmas tree 
  decoration.
  Chili Pepper
  The fiery red powder, once pressed 
  onto frosting, cannot be removed as 
  a dry substance. When the Ginger-
  bread Cookie uses the chili pepper, it 
  forms a sticky paste. When this spicy 
  paste is smeared onto a Cookie, the 
  leavening agents in it remember the 
  heat of Ovening, and expand again. 
  Chili pepper causes a Gingerbread 
  Cookie to grow three times its usual 
  size for thirty seconds. 
  Parsley
  Oh, how decorative! One of these 
  sprigs of green can be fanned to gen-
  erate gusts of mystical wind. If the 
  using cookie believes hard enough, 
  the parsley wind can create scent-
  trails, erase secent-trails, or gust a 
  small, airborne object off-track.
  Popcorn
  Unpopped kernels come clustered 
  together in groups of 4. The cookie 
  using it must yell “Pop” at the top 
  of its lungs to pop the kernel. An 
  open piece of popcorn can cushion a 
  fall (or jump) of 5 feet, or two pieces 
  (one in each hand) can reduce any 
  drop to “non-damaging” status.
  Appeendix A: Arsenal of Sweets
  
  The Secret Lives of Gingerbread Men 
  Annie Rush
  18
  Appendix B:  
  Non-Christmas 
  Cookies
  Despite the widespread celebration 
  of Christmas, the tradition is not a 
  part of all households. Instead of 
  twelve days of magic, some families 
  only have eight. 
  In homes that celebrate Chanu-
  kah, the baked ladies and fellows 
  that run around the house are not 
  mere cookies, but are Gingerbread 
  Golems. When the forms are cut, 
  spiced, and ready to be Ovened, the 
  baker spends a bit of extra time with 
  the cookies. A tiny piece of paper 
  is pressed into the forehead of each 
  raw Gingerbread Cookie, and the 
  Baker whispers to it. Though the 
  exact message changes each time, 
  the last words are always, “…and 
  keep it a secret.”
  Under the conditions of a shortened 
  holiday, Gingerbread Cookies are 
  sometimes more frantic, sometimes 
  more peaceful. The attitude towards 
  the time of magic often depends 
  on the secret kept by each Cookie. 
  Despite all secrets and antics, one 
  feeling is shared by all: protectivity 
  of the Family, their home, and fellow 
  Gingerbread Cookies.
  Appendix C:  
  The Sugar on Top: 
  NPCs and Plot  
  Elements from  
  My Cookie World
  Mother Baker
  Mother Baker pays a lot of attention 
  to her cookies, but does not believe 
  in their magic. When she sees a 
  cookie missing an eye or its mouth, 
  she will take the time to fix it. She 
  likes gingerbread well enough, but 
  if there is something healthier to 
  eat nearby, Mother Baker usually 
  chooses the non-cookie to munch on. 
  Her favorite toppings are peanuts 
  and pretzels.
  Family Father
  The Family Father spends a lot of 
  his time by the fire when he is home. 
  The Cat does not like to stay in the 
  same room with him.  He loves 
  gingerbread, but isn’t supposed to 
  eat any cookies. If Mother Baker is 
  around, he won’t take or eat any 
  sweets, unless it is an Atkins Diet 
  Cookie. Sometimes he brings home 
  a box full of Atkins Cookies. They 
  don’t like to mingle much, and their 
  secrets seem more like subversive 
  plans. Unsupervised, the Family Fa-
  ther will pick out real Cookies with 
  lots of M&Ms. 
  Huckleberry
  The Dog can also see cookie magic, 
  but he is a friend to the Ginger-
  bread Men. Or at least he tries to 
  be. If there are no humans around, 
  
  19
  the Dog must check his willpower 
  against his sweet tooth (see side-
  bar). The Dog can be distracted and 
  repelled the same way the Cat can, 
  with a discarded cookie limb.
  To calculate the Dog’s willpower, start 
  with his Background of Dog, and the 
  Background of Friendly to Gingerbread 
  Men. To this, add one Advantage Die for 
  each PC present that he has befriended. 
  The Dog’s sweet tooth has the Back-
  ground of being a Sweet Tooth, plus one 
  Advantage Die for each Gingerbread 
  Cookie the Dog has eaten.
  Circe
  The Cat can see cookie magic, but 
  if it doesn’t attack her, it doesn’t 
  frighten her much. The threat of 
  possible harm is often overcome by 
  her sweet tooth. She can be schem-
  ing and sinister, bribing Gingerbread 
  Men to cross their fellows and lure 
  them into traps. The Cat has no pref-
  erence, but will not attack if humans 
  are around. To distract the Cat and 
  temporarily defeat her, a PC can 
  break off a cookie limb and throw it 
  as a decoy. This removes a full limb 
  from the cookie parts list, not just 
  one word.
  The Muffin Man
  The Muffin Man looks more like 
  a muffin snowman than an actual 
  human. He normally lives behind 
  the toaster, trundling out twice a 
  day to tend the blueberry plants that 
  Mother Baker is growing. Normally 
  they are kept in the kitchen win-
  dow, to be protected from birds, 
  but sometimes the bushes are taken 
  outside. Those days, the Muffin Man 
  hires a Gingerbread Cookie or two 
  to make the journey with him. Safety 
  in numbers, you know.
  The Angel
  At the top of the Christmas tree is 
  the Angel. She watches over the 
  presents, the family room, and as 
  much of the house as she can see. 
  Sometimes this charge of “watch-
  ing over” is a curse, for when she 
  sees trouble, there is no way for her 
  to leave her post. The Mayor of the 
  Gingerbread Village has struck a 
  deal with her. In exchange for the 
  Gingerbread Cookies troubleshoot-
  ing for the Angel, she will occasion-
  ally grant wishes to the brave Cook-
  ies who venture to visit her atop the 
  10-foot tree.
  The Un-Cookies
  A coalition of Un-Cookies has 
  risen up in the past year or so. This 
  includes a Gingerbread Cookie 
  magnet on the refrigerator, a Ginger-
  bread Cookie block of cheese inside 
  the fridge, ceramic Gingerbread 
  Cookie ornaments on the tree, and 
  normal Cookies that fell into the 
  “junk drawer,” and went native. 
  This last group of Gingerbread Men 
  and Ladies believe themselves to 
  be made of cardboard, and use the 
  tools of humans (thumbtacks, string, 
  measuring tape, batteries, masking 
  tape, and so on) to accomplish their 
  goals.
  Neighbor Cookies
  Crumble and crumble alike. You’ve 
  wrapped up your latest case, when 
  who should stumble over the fence 
  but some funny shaped gingerbread 
  cookies from next door. They say 
  that somecookie fell into the pool. 
  And their Baker lost her recipe. And 
  do you have some spare tacks and 
  hands to help hold up the lights?
  Appendix C: The Sugar on Top
  
  Cookie Sheet
  Inventory of Sweets
  Secret
  Head
  Right   Eye
  Left   Eye
  Mouth
  Right   Arm 
  Left   Arm
  Right   Leg
  Left Leg
  Parts
  The Secret Lives of Gingerbread Men
  Get a letter-size cookie sheet (and more!) at http://www.itesser.com/cookies
  
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