TEXT: More than a hundred ALCOR stations dot known space ser-
  ving cheap fuel cores, lousy “entertainment” and questionable 
  culinary choices to all manners of spaceship crews. 
  ALCOR station serves fuel cores at prices slightly below the 
  usual market price and have docking spaces useful for only 
  minor repairs. Refueling service is really slow and is managed 
  by an automated system that stores fuel rods in a safe space 
  beyond client or employee access. Such slow service is com-
  pensated for by having spacious sections dedicated to crew 
  relaxation and amusement. Feel free to come and enjoy!
  Writing & Editing: VÍCTOR JIMÉNEZ MERINO 
  Language check: PeterM Additional check: BigChrisDid
       https://ashen-victor.itch.io  Twitter: @victor_el_DM
  THINGS THAT CAN GO WRONG AT ALCOR STATION:
  Roll 1d5 (1d10/2) to find what goes wrong today! 
   1  In one of the bathroom stalls there is carved a message that the staff 
  have not been able to scrub off: “HELP US” accompanied by a hexadeci-
  mal code. If introduced in the station Computer it releases the staff safety 
  locks. Months or years of forced servitude guarantee every single one of 
  them is dying to murder and create as much mayhem as they can. They 
  will not leave the station, as they are still programmed to stay and serve 
  the station.  
   2  A past traveler installed a physical bypass in the slickbays that 
  connects directly to the station Computer & Comm Array, but never got to 
  use it as a venereal disease killed him in one of the pleasure rooms. The 
  bypass needs an ID card to work (or good hacking skills), the ID card is 
  still stuck  in between the pleasure room cushions. The computer will not 
  take finding intruders into her systems lightly  and will activate the aggres-
  sion protocols of the staff, who will raid the slickbay in waves.
   3  The Canteen is a nice place as long as two rival crews don’t coincide. 
  If you are lucky there will be only a fistfight, if not… well, the tables look 
  sturdy and there is enough space to throw grenades without breaching 
  into space like a bunch of idiots. Staff will immediately drop an armored 
  shutter separating the Canteen and the Kitchen, staying out of harms 
  way, waiting for the battle to finish to mope down the mess and dispose 
  of the corpses.   
   4  Another crew is on the station when you arrive. They seem busy and 
  do not socialize. Some of them are seen carrying heavy equipment inside 
  the Service Area (industrial welders, laser cutters, heavy cart mounted 
  drills, hazard suits, etc.) and messing with the staff. They’re not going to 
  tamper with the station’s Core Storage Facilities to steal the fuel cores 
  while we are still refueling, are they? Why have the lights gone out and 
  why is the speaker system warning about lethal safety measures?!
   5  The refrigerator in the kitchen contains some exotic alien food 
  choices that should have been processed long time ago. Now they have 
  metastasized and grown and are hungry for human protein! They love 
  cold  places, unexpected jump-scares, and gory explosions. Are you 
  ready to be the meal this time? 
  Angry Expired Alien Food 
  Combat: 55 (bony protrusions 1d10) Speed: 40 Instinct: 25 Hits: 1
  Special: Instead of dealing damage it can hold the character. In 2 turns it 
  will get inside his stomach and explode for 5d10 damage. 
   
  SMOKES
  1
  Red Suns
  Old time tobacco flavor.
  2
  Inner Void
  Dokha spice tobacco.
  3
  Free Comet
  Extra nicotine, extra length.
  4
  Brahman’s Choice
  THC enhanced tobacco.
  5
  Luna’81
  Releases almost invisible smoke.
  6
  YănWú Blue
  Mentholated cigarettes.
  7
  Rocket Rockers
  Small cigars, BIG TASTE.
  8
  2099’s
  Licorice flavored. Not for children.
  9
  Corp Standard
   Cancer NOT covered by corp insurance.
  10
  Cheap knock-off of... (roll again).
  SOFT DRINKS
  1
  Galaxy Cola
  Regular cola soda.
  2
  X-Soda
  Extra sparky cola, glows in the dark.
  3
  Vitriol Soft
  Salad dressing flavor.
  4
  Orange Meteor 
  Orange flavor with mint hints.
  5
  Olé Lemon
  Tomato & Lemon flavor.
  6
  MelonMelon 
  Cantaloupe flavor whit almost no gas.
  7
  Sultan's 
  Shifting assorted candies flavor.
  8
  Pixy Pilsen
  Non alcoholic malt soda.
  9
  Corporate Brand
  Bland, generic, forgettable.
  10
  Limited edition of... (roll again) with a funky flavor.
  MEALS
  1
  Fruit Ramen
  Fresh, cool, fruity ramen noodles soup.
  2
  Fish Pie
  Crunchy, tart, savory fish and shellfish pie.
  3
  Jollof Paella
  Tasty, hot, prawn & lamb baked rice.
  4
  Curry Kebab
  Spiced synthetic meat with thick sauce.
  5
  Veggie Burger
  Soy based hamburger, a classic.
  6
  Goat Borscht 
  Beetroot and cabbage soup with goat bacon.
  7
  Snail dumplings
  Potato dumplings with Rigel IV snails.
  8
  White Chili
  Minced meat and beans in a spicy white sauce.
  9
  Quinoa salad
  Fresh, healthy quinoa, tomato and avocado.
  10
  (roll again) pizza.
  
  7
  7
  SERVICE AREA
  INNER STATION
  Beyond the docking slots there are spartan repairing facilities with no 
  technicians to help nor materials “for sale” other than power tools and 
  personal consumables. No self-respecting engineer would bother using it 
  except for the most urgent problems. 
  The heart of the station is the Service Area, where crews spend most of 
  their time, and is composed of three modules: 
   
  ALCOR Canteen & Vending Area
  [Open spaces] [High ceilings] [Well lit]
  An open and well lit space with fixed tables and chairs, and a dozen 
  vending machines which serves a variety of consumables to those who 
  can spare a few coins (see tables). Freshly made meals (i.e. not reheated 
  in the vending machines) are served at a wide counter with a variety of 
  options to choose from. They aren’t much better than the ones in the 
  machines, but at least they are cooked and served by “humans” (see Staff 
  below). The facilities show a bit of wear and tear and the design is dated, 
  but at least they are clean and there are no signs of vandalism or major 
  repairs.
  The kitchen is plenty big enougugh to serve a hundred customers, but 
  right now it’s only staffed by one employee. There are deep fryers, ovens, 
  microwaves and industrial food printers. A huge walk-in freezer and a 
  storage room holds enough food for five years supplies the kitchen. 
  Bathrooms are huge and clean, with lots of stalls and ceramic tiles 
  everywhere. Inside the stalls some half faded cryptic graffiti can be read if 
  you squint a bit.  
   
  ALCOR Rest & Relax 
  [Cramped corridors] [Balmy] [Warm dim lights]
  Space travelers need a break from their cramped bunk beds and lack 
  of privacy. In this section they will find private bedrooms for rent with 
  wide beds, adjustable lighting, private bathroom, and entertainment (vids, 
  holos, and short slick-xperiences). 
  For those who like a more physical experience there are pleasure rooms 
  with androids for an additional fee.
   
  ALCOR Arcade
  [Disco lighting] [Thumping music] [Hazy]
  This noisy and exciting area holds the entertainment facilities of the 
  station. Arcade machines with both dated and classic games, a vault with 
  a dozen slickbays, a gambling zone, a disco equipped with interactive 
  holograms, and a ring with a sparring robot (novice to expert settings, not 
  lethal). Mist covers this section hiding pheromones designed to promote 
  spending and excitement.
  The slickbays are barely in use ever, the virtual world is not particularly 
  engaging or original, but it’s permanence means anyone who enters can 
  leave encrypted messages or cryptic warnings for other travelers to find.
  Separated from the welcoming commercial area of the station by ID 
  protected hatches. Spartan and utilitarian in design, pipes and cables 
  covering the corridors. It’s dark, cold and steps echo in the slatted floor.
  You can hear the staff moving from afar and there are numerous places to 
  hide, although some of them may be dangerous due to sudden bursts of 
  steam or moving parts. 
  Computer & Comm Array
  [Freezing cold] [Cables everywhere] [Bit-bit-bop-bop]
      Old but “imposing” this towering computer runs ALCOR’s life support, 
  communication, automated refueling, and staff supervision systems. The 
  reason it’s service is slow is because payments are managed automati-
  cally by the system and are double checked with ALCOR’s HQ database; 
  faulty communications or packet loss are the usual causes for delays.
  Only  a valid ALCOR corporate ID will grant access to the computer 
  program, anyone trying to tamper with it will find that the first thing it does 
  it’s to initiate the Reactor meltdown sequence. Oops!
  Crew Quarters
  [Cramped] [Smelly] [Dirty]
      They may look like humans, but in fact, every one of them is an 
  android. Repurposed criminals and debtors with whole frontal lobe 
  replacements.   Inside their corporate yellow and white uniforms they hide 
  standard feeding ports in their abdomens, neural jacks in their spines, and 
  a safety plate in their foreheads (hidden under a cap). The quarters are 
  simple: a series of pods where the staff sleep and get their nutrient dose, 
  there is nothing more. A pair of pods holds the corpses of two staffers who 
  died and are waiting for retrieval and recycling, they are decomposing in a 
  horrible way, perhaps contagious...?    
  Reactor
  [Radioactive] [HOT HOT HOT] [Glowing]
       An old Shikewara-Tarmec Type IV reactor. Totally outdated, incredibly 
  dangerous for it’s lackluster energy output. Encased in a metallic ball of 
  death. Once meltdown begins the Warden decides how much time the 
  players have before it makes the whole station explode. The only way to 
  eject the reactor is to open a huge hole in the station’s flank and push it 
  to the void. 
  Core Storage Facilities & Delivery System
  [Void] [No gravity] [Radioactive]
       Not meant to be manned by human beings, this place has no life su-
  pport, no safety measures for anyone working inside, and no atmosphere. 
  Fuel cores are stored in racks and delivered to the ships docking slots via 
  rails. It’s mechanisms are basic and crude, but incredibly reliable. Nothing 
  short of a station scale structural disaster will stop its mechanism.  
  ALCOR Station Staff
  Smiling, polite, sad repurposed prisoners. Will not engage in violent 
  behavior unless released from their safety locks.
  Combat: 25 (improvised weapon 1d10) Speed: 25 Instinct: 25 Hits: 2  
  1
  2
  3
  4
  5
  6
  1
  2
  3
  4
  5
  6
  ALCOR Fuel & Services is a subsidiary of Shikewara-Tarmec Corp.
  ALCOR Station Layout
  
SOURCE: textdata/thevault/Mothership [multi]/Mothership - ALCOR Station - Fuel & Services [v02]/Mothership - ALCOR Station - Fuel & Services [v02].pdf