TEXT: Wicked Ones Errata
  Current Print version:  v1.2
  Current PDF version:  v1.2
  If you notice any mistakes or something that needs clarifying, feel free to reach out on the Discord or drop me
  a line by email to ben@banditcamp.io. If it is a real mistake or the wording in the book is too vague, it will be
  added to this list.
  All of the below errata are included in Print and PDF versions.
  Pg.
  Type
  Revision
  197
  Rules revision
  Rules changed for Prisons:
  Prison: A room with 4 cells that can contain prisoners, who can't
  escape without opportunity. If invaders enter the prison, make a
  fortune roll equal to the dungeon tier to determine whether
  prisoners can be freed and if they join the invaders.
  The original version still works fine, though this one is smoother in
  play and has less possibility for abusing mechanics.
  234
  Rules clarification
  Added the following line to Recovery:
  Your dungeon also automatically attracts a creature if you have an
  empty lair, filling lower tier lairs first.
  108
  Rules clarification
  Sorcery
  You have mastered a magic path (choose one): enchantment -
  evocation - force mastery - illusion - necromancy - pyromancy. You
  can spend stress to Invoke tier 2 and tier 3 spells of your path.
  262
  Rules clarification
  Reworded and bolded:
  “You must deal a major blow to the faction, dropping them a tier.”
  106
  Rules clarification
  Witchcraft
  You have mastered a magic path (choose one): bloodreading -
  soothsaying - spiritcalling - stormstrike - wildheart. You can spend
  stress to Invoke tier 2 and tier 3 spells of your path.
  173
  Rules clarification
  Renamed “Growing the Hoard” to “Increasing Dungeon Tier”
  222
  Rules clarification
  Added information:
  Otherwise, they keep pushing and testing your locks, eventually
  breaking through even if they have no moves remaining.
  125
  Corrected mistake
  Removed an extra “is” in the sentence. New version:
  “The GM sets the spell tier, comparing what the player wants to
  accomplish to what can be accomplished by a normal action roll.”
  356
  Corrected mistake
  The entry for “action dots” in the index now correctly points to pg.
  89.
  357
  Corrected mistake
  Added a page reference for “dungeon tier” in the index, pointing to
  pg. 173
  
  357
  Corrected mistake
  The entry for “edges” in the index now correctly points to pg. 122.
  192
  Corrected mistake
  Added a line clarifying how minions can exit scenes without being
  destroyed:
  “They can almost always avoid being destroyed by exiting a scene
  without a roll, running away, getting knocked out, or so on.”
  61
  Corrected mistake
  Changed “allies” to “enemies”
  “Nature helps your enemies, like a wolf pack coming to the aid of a
  farmer you're chasing.”
  218
  Corrected mistake
  A hireling has 1 heart and either has a passive or can make a
  single move.
  171
  Corrected mistake
  Added a discovery to the dungeon creation process.
  2. The GM rolls a discovery, but can draw it at any point during this
  process.
  130
  Corrected mistake
  “conction” changed to “potion”
  349
  Corrected mistake
  “Slave Pens” removed and corrected with “War Drums”
  355
  Corrected mistake
  “sorr” changed to “sorry”
  317
  Formatting
  Changed to:
  “Critical: Also, they immediately make a free offensive move.”
  208
  Spelling mistake
  bubbling
  120
  Spelling mistake
  “conction” changed to “concoction”
  340
  Spelling mistake
  Aberrations
  234
  Added page
  reference
  Added a page reference under Counting Loot to pg. 256 to show
  how loot is gathered.
  239
  Added page
  reference
  Adding a page reference to pg. 73 under the section “Using Gold
  Instead of Downtime Actions”
  192
  Deleted text
  Deleted a few lines from the “Recruiting Minions” paragraph that
  didn’t add anything and were unnecessary.
  All of the below errata are included in the Wicked Ones 1.1 PDF.
  Pg.
  Revision
  109
  Rules clarification
  Grand Sorcery
  You can choose a second path for your Sorcery core ability and can
  cast from any sorcery path with only a single magic focus.
  107
  Rules clarification
  Beastform
  You can spend stress to assume the form of a beast. While in this
  form, one of your actions swaps ratings with another and you gain
  either Primal Ability or a special ability from another calling. You
  also gain a second dark impulse while in this form. All of these are
  
  chosen when you first take this ability.
  107
  Rules clarification
  Bonded Spirit
  You have a magically bonded spirit or pack instead of minions. It
  has the companion upgrade and powers (choose two): become
  invisible - manifest physically - possess the weak-minded - reveal
  information about the past. It can use each once per cycle.
  171
  Rules clarification
  Drawing the Dungeon
  A new dungeon has one of each of the features below. Players go
  around the table clockwise choosing and drawing a feature from the
  list until everything has been drawn. Some features are best
  discussed as a group before deciding.
  71
  Rules clarification
  Gear Defense
  Monsters tend to love their possessions, clearly favoring evil style
  over substance, but that doesn’t mean that things chosen mostly for
  appearance are useless. You have a single defense based on the
  items you've chosen. It can be derived from a single item or
  multiple items working together, though gear only ever gives one
  defense total.
  26
  Rules clarification
  Added the following line:
  A 0d roll, however, discards the highest result and never results in a
  critical.
  Ch 2
  Rules clarification
  The table of calling items for each calling have been renamed to
  “Example Brute Items,” etc.
  195
  Rules clarification
  Companion
  They must still be recruited again as usual, including paying for any
  upgrades you previously bought for them. The gold or downtime
  action might represent tending their wounds or going out to find
  them.
  195
  Rules clarification
  Expendable
  They cannot have any other upgrades besides those granted by a
  room or ability.
  358
  Corrected Mistake
  Partial resists listed twice in the index. Deleted one entry.
  358
  Corrected Mistake
  Passive listed twice in the index. Combined into a single entry.
  343
  Corrected Mistake
  Example Facestealer items had “blowgun” listed twice. Replaced
  with “hourglass.”
  357
  Corrected Mistake
  The entry for Loot in the index now correctly points to pg. 256.
  Corrected Mistake
  Crag in the end of chapter examples now labelled correctly as a
  Shaman.
  Ch 5
  Spelling mistake
  Sidebar flag spelling was corrected throughout the Dungeon
  chapter.
  321
  Spelling mistake
  Assassin
  PASSIVE: Can always start a scene hidden.
  
SOURCE: textdata/thevault/Wicked Ones/Wicked Ones - Errata 1.2.pdf