TEXT: DHAMPIR,
  THE CURSED
  A new dark fantasy race,
  complete with
  two subraces
  “The childe who's born from life and death alike,
  He bears the mark of grave within his soul.
  His kiss of blood the sweetest death, his gift
  The curse he feels within, unquenched thirst.”
  by FEDERICO PILLERI
  arts by
  Joyce Maureira and Neil Spicer
  used with permission
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  DHAMPIR, THE CURSED
  
  DHAMPIR
  Among the undead abominations that plague 
  this world of us, vampires are perhaps those 
  whose charade is the most lifelike. Their nature,
  however, is a predatory one, their farce of life 
  one that requires constant blood sacrifices: 
  their very existence is a cancer that drys out 
  and corrupts natural life. Other undeads are 
  mockeries of life; vampires are a plague aimed 
  to consume it.
  Thence it's not too unexpected that 
  vampires, only among the undead strains, are 
  capable of giving life; for their essence is 
  mingled with blood, and blood is the life. Not 
  every race, however, is capable of combining 
  itself with undeath: only humans are adaptable 
  enough to procreate a child tainted by 
  vampirism.
  Those children are called usually 
  dhampir, dhampyr, or simply half-vampires; for
  half of their legacy comes from the undead 
  parasites that walk the night.
  CURSED FROM BIRTH
  While a vampire is cursed and condemned to 
  such an existence at the dawn of its life, a 
  dhampir is born with the curse in his veins. 
  Even as a fledgling, among the normal appetites
  he feels the lust for blood, drinking the red 
  ichor along with breast blood in order to 
  survive and grow.
  The light of the sun, while not deadly, is 
  painful for him to bear, and his very appearance
  betrays the unnatural parentage. The skin of a 
  dhampire is very pale, being burned and not 
  tanned by sunlight, and gaining some 
  complexion only when the child is well feed. 
  Those few dhampirs whose skin is not milk-
  white are instead pitch black, dark as the night 
  that spawned them.
  Eyes and hair colors are more variable, 
  usually ranging from red to white; black hair 
  and yellow eyes are not unheard of, and some 
  dhampirs are lucky enough to inherit those trait
  from their living parent.
  POWER OF BLOOD
  Despite such marks of diversity, the 
  half-vampire acquires some gifts from his 
  immortal sire. All dhampirs tend to display 
  better reflexes than common human beings, 
  and some of them reveal an unnatural strength, 
  the strength of the grave. Other dhampyrs 
  posses strong personalities and a tantalising 
  look, as well as a lesser version of vampire's 
  intoxicating charm.
  All half-vampires are equally capable of 
  feeding on blood, a practice they must commit 
  daily in order to remain in their prime. For 
  among the many, unnatural powers granted by 
  the legacy of vampires there is an unnaturally 
  extended lifespan, as long as they are willing to 
  feed on the blood of the living, that is.
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  DHAMPIR, THE CURSED
  
  FEARED AND SHUNNED
  Given their peculiarities, dhampires don't reach 
  adult age unless serious efforts are made by 
  their parents in order to protect them. Most 
  villagers will surely burn the spawn of hell at 
  stake, along with its family, so the true nature of
  a half-vampire must be kept a well-guarder 
  secret.
  Even when fully grown, a dhampyr will 
  always have to keep the utmost secrecy about 
  his or her parentage and abilities. For, when 
  their true nature and appetites are discovered, 
  however, half-vampires are treated with fear, 
  hate and superstition, and they are often chased
  off the cities by an angry mob, right into the 
  welcoming embrace of their undead parents.
  The most scheming vampires, indeed, 
  often generate dhampirs in order to use them 
  as pawns and emissaries when, predictably 
  rejected by mankind, they'll seek acceptance 
  among the undead. Dhampyrs that embrace 
  their dark heritage show the colors of true 
  villains, their evil nourished by hate and 
  disdain.
  However, should a half-vampire 
  embrace his human legacy and sharp his 
  resentment as a weapon against undeath, the 
  half-monster will be regarded as a true, full-
  fledged hero. Such dhampirs are well-known for
  their skills as vampire hunters; for nobody 
  understands evil like those who suffered its 
  cruelty even before they were born.
  DHAMPIR NAMES
  Living among humans, dhampirs tend to be 
  named like common human beings, ad best 
  suited for their country and culture. Many half-
  vampire, however, bear no family name, as they
  were rejected by their kin, or adopt a peculiar 
  second name best suited to describe their dual 
  nature.
  Sometimes, the name of a dhampir will 
  be imposed by the undead parent, thus 
  reflecting ancient naming traditions, or the vile 
  schemes behind the conception of this 
  unfortunate child. 
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  DHAMPIR, THE CURSED
  
  DHAMPIR TRAITS
  Your dhampir character has certain 
  characteristics in common with all other half-
  vampires.
  Ability Score Increase. Your Dexterity 
  score increases by 1.
  Age. Dhampirs mature at the same rate 
  as humans, but age sensibly slower and usually 
  live more than half past a century.
  Alignment. Some dhampirs inherit the 
  vile nature of their undead progenitor, while 
  others fight against it and become prized 
  undead hunters, freeing the world from the 
  scourge of their brethren. While a good half-
  vampire is a conscious companion, the natural 
  bloodlust of an evil one produces a true villain. 
  Most half-vampires tend towards neutrality, 
  driven by their opposite legacies.
  Size. Dhampirs are about the same size 
  as humans, ranging from 5 to 6 feet tall. Your 
  size is Medium.
  Speed. Your base walking speed in 30 
  feet.
  Darkvision. As a true child of the night, 
  you have superior vision in dark and dim 
  conditions. You can see in dim light within 60 
  feet of you as if it were bright light, and in 
  darkness as if it were dim light. You can't 
  discern color in darkness, only shades of gray.
  Bloodlust. In addition to the normal 
  appetites and thirst of a normal human being, 
  you need to satiate periodically your own 
  bloodlust in order to avoid exhaustion. It is 
  enough to drink blood once a day, even from an 
  animal, in order to satiate this thirst.
  Embrace of Shadows. Adept at moving 
  in the dark like darkness itself, you have 
  proficiency in the Stealth skill.
  Sunlight Vulnerability. You have 
  disadvantage on attack rolls and ability checks 
  as long as you are in direct sunlight. Thick 
  clothes or simple shadow remove this penalty, 
  but you still suffer disadvantage on attack rolls 
  and Perception checks that rely on sight if the 
  target of your attack  or whatever you are 
  trying to perceive is in direct sunlight.
  Vampire Bite. You can use your action 
  to bite the neck of a grappled, unconscious or 
  willing target, drinking his blood to restore 
  your own energies. The target takes 1d4 
  necrotic damage, and you regains the same 
  amount of hit points. The damage increases to 
  2d4 at 6th level, 3d4 at 11th level and 4d4 at 
  16th level. If you are unconscious, an adjacent 
  ally can use his action to cut his own wrist and 
  let you drink his blood, activating your vampire 
  bite with himself as the target.
  After you use your vampire bite, you can't use it
  again until you complete a short or long rest.
  Languages. You can speak, read, and 
  write Common and one extra language of your 
  choice. Half-vampires live among humans, and 
  learn to speak as they do.
  Subrace. Two subraces of dhampirs are
  found among the worlds of D&D: loveborns and 
  tainted ones. Choose one of these subraces.
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  DHAMPIR, THE CURSED
  
  LOVEBORN
  While not always the fruit of genuine passion, 
  these dhampirs are born from a natural act of 
  lovemaking. These half-vampires, be them the 
  spawn of affection, simple lust or vile coercion, 
  are known as loveborn.
  Thanks to the act of their conception, 
  loveborn dhampirs inherit the most charming 
  aspects of vampires, including their seductive 
  looks.
  Ability Score Increase. Your Charisma 
  score increases by 2.
  Seduction of the Blood. You know the 
  friends cantrip. When you reach 3rd level, you 
  can cast the charm person spell once per day. 
  When you reach 5th level, you can also cast the 
  alter self spell once per day. Charisma is your 
  spellcasting ability for these spells.
  TAINTED ONE
  Despite their facade of life, few vampires are 
  capable of true acts of procreation, and it is 
  nearly unheard of a female vampire who bare a 
  child. But sometimes, when a pregnant woman 
  is bitten by a vampire and survives the 
  experience, the taint of vampirism nevertheless 
  infects her unborn baby.
  Later on, if the fetus survives, it 
  becomes a strange dhampir, a childe “gifted” 
  with the most unnatural powers of a vampire 
  and its undead strength.
  Ability Score Increase. Your Strength 
  score increases by 2.
  Power of the Blood. You know the 
  blade ward cantrip. When you reach 3rd level, 
  you can cast the fog cloud spell once per day. 
  When you reach 5th level, you can also cast the 
  spider climb spell once per day. Constitution is 
  your spellcasting ability for these spells.
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  DHAMPIR, THE CURSED
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/DMsGuild/Federico Pilleri - Dhampirs the Half-Vampire Race.pdf