TEXT: 17/5/2019
  Ranger Conclave: Leviathan Hunter | GM Binder
  https://www.gmbinder.com/documents/print/-Lew8X_9KR-qW-71cBAo
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  Ranger Conclave: Leviathan Hunter
  Ranger Conclave: Leviathan Hunter
  Ranger Conclave: Leviathan Hunter
  Ranger Conclave: Leviathan Hunter
  Ranger Conclave: Leviathan Hunter
  
  17/5/2019
  Ranger Conclave: Leviathan Hunter | GM Binder
  https://www.gmbinder.com/documents/print/-Lew8X_9KR-qW-71cBAo
  2/2
  Leviathan Hunter v1.1
  T
  he leviathan hunter revels in the chase more
  than most hunters. For him, there is no thrill in
  pursuing mere beasts, or even monsters of the
  usual sort. He is an adventurer for whom only
  the most dangerous prey presents sufficient
  challenge. He is dedicated to hunting down
  creatures of the perilous depths. Most folk
  regard leviathan hunters as reckless or even mad, not
  understanding that the primal need that drives them is as
  deep as the ocean itself.
  Leviathan Hunter Magic
  Starting at 3rd level, you learn an additional spell when you
  reach certain levels in this class, as shown in the Leviathan
  Hunter Spells table. The spell counts as a ranger spell for you,
  but it doesn’t count against the number of ranger spells you
  know.
  Leviathan Hunter Spells
  Ranger Level
  Spell
  3rd
  fairie fire
  5th
  melf's acid arrow
  9th
  water breathing
  13th
  evard's black tentacles
  17th
  hold monster
  Fell the Leviathan
  At 3rd you learn to place your attacks where they will have the
  most harmful effect against big creatures. Beginning at 3rd
  level, you deal an extra 1d6 weapon damage with your weapon
  attacks made against an aberration, animal, dragon, or
  monstrosity of Large or greater size. This extra damage
  increases to 2d6 points at 11th level. Also, all Large or greater
  size aberration, beast, dragon, and monstrosity are treated as
  Favored Enemy.
  Leviathan Hunter v1.1
  Credits: Ranikirn  
  Cover art: DMs Guild Resource Pack
  Claimed Trophy
  At 3rd you have the ability to wear your enemy and protect
  yourself from its power. Whenever you slay a Large or greater
  aberration, animal, dragon, or monstrosity, you can take a
  body part as a trophy, such as a horn, tooth, skin or claw. You
  must have dealt damage to the creature in the encounter that
  killed it. You must then treat the trophy with a mixture of
  precious oils and magical preservatives costing based on CR.
  For example, if you are proficient with leatherworker's tools
  you can create an armor. This process takes 24 hours. When
  worn, a trophy grants a bonus to AC and on saves against that
  creatures. The bonus depends on it's CR:
  1/8 to 4: +1; (100gp)
  5 to 10: +2; (250gp)
  11 to 15: +2 also +2 on damage roll; (350gp)
  16 to 20: +2 also +4 on damage roll. (500gp)
  For instance, wearing the claw of a red dragon grants you
  the bonus against red dragons (but not other kinds of
  dragons). A trophy works only for the leviathan hunter who
  created it. Although you can create many trophies you can
  benefit the effect of one trophy at time.
  Steadfast ranger
  At level 7th you learn to steel your will against the terror that
  defeats those of less determination. You become immune to
  fear and whenever a creature of large or greater size try to
  scare you, as reaction you can make a weapon attack.
  Giant Slayer
  At level 11th you are able to exploit weight of Large creatures
  or greater size at your favor. You attempt to hit a creature body
  part with an attack which destabilizes it. Use your action to
  make a melee or ranged weapon attack, on hit that creature
  must succeed on a Dexterity saving throw or suffer one of the
  following effects:
  Fall prone;
  Speed halved until the end of ranger's next turn;
  Underwater, the creature loses 1 minute of hold breath
  (admitted that creature has no water breathing)
  Lose 1 point of its Legendary Action.
  If the creature fail the saving throw you can immediately
  make another weapon attack as bonus action. You can use
  this feature a number of times equal to your Wisdom modifier.
  You regain all expended uses when you finish a long rest.
  Clever evasion
  At level 15th when your opponent is larger than Medium size,
  you have advantage on ability checks and saving throws
  against being grappled or restrained. Also, if you succeed, as
  reaction you can move up to half your speed without
  provoking opportunity attacks.
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Ranikirn/Ranger Conclave Leviathan Hunter v1.1.pdf