TEXT:  
  AN ASTRAL MONK CLASS HARNESSING  
  THE POWER OF MINDBEASTS  
   
  
   
  CREDITS 
  Writing & Game Design: Micah Muldowney 
  Layout & Graphic Design: Micah Muldowney 
  Art / Illustrations: Used under public domain and 
  Creative Commons  
   
   
   
   
   
   
   
   
  CONTENTS  
  MENTAL DISCIPLINE………….…....……………… 1 
  MINDBEAST……..………….....….………….............. 1 
  INTELECTUAL SAVANT…………………...…........... 2 
  GREATER MINDBEAST……....……......……............ 2 
  MIND PALACE…………...…....……......……............ 2 
   
   
   
   
   
   
   
   
   
   
   
  ON THE COVER 
  Through years of intense meditation, reaching out 
  to the Astral Plane, Way of the Mindbeast Monks 
  make contact with the primal entities that inhabit 
  the realm of pure thought. 
   
   
   
   
   
   
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  Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters 
  Guild.  
   
  All other original material in this work is copyright 2020 by Micah Muldowney and published under the Community Content Agreement for 
  Dungeon Master’s Guild. 
  
   
   
   
   
   
   
   
   
  As a disciple of the ways of the Astral Sea and 
  realms of pure thought you rely on their 
  intellect t  o navigate your world. Starting at the 
  third level Intelligence is used to power your ki 
  ability, saves, and unarmored defense instead 
  of wisdom.  
   
  Beginning at level 2, you make a ki-empowered 
  strike, you may expend additional ki points to 
  summon the powers of an astral mindbeast that 
  you have become connected to through 
  extensive meditation. Ki points must be 
  expended prior to knowing whether the strike 
  hits or not. 
  Garmorm: You may spend 2 Ki point to harness 
  the power of the Garmorm. If you strike the 
  target, they must make an Intelligence save 
  against your Ki ability DC. On a failed save you 
  gain an unexpended spell spot or usage and 
  spell that the creature had, and it loses it for the 
  duration. It cannot be a slot or level of spell that 
  a full caster of your monk level would not be 
  able to cast. You may now use this slot or usage 
  to cast the spell as if you were casting it, with 
  Intelligence as you modifier.  
   
   
   
   
   
   
   
   
   
  If the target is reduced to 0 HP by the strike, 
  you may expend an additional Ki and have the 
  soul of the Garamorm swallows the soul of that 
  creature. Its mouth appears on the Garmorm 
  wherever it is located in the astral sea, and you 
  gain the use of all of the spells and spell slots or 
  uses the creature had when it died. You cannot 
  gain spell slots or cast spells using this ability 
  that are above what a full caster could know or 
  cast at your monk level. These slots and spells 
  disappear at the end of your next long rest. 
  Astral Searcher: You can expend 2 Ki to 
  harness the power of the Astral Searcher. The 
  target makes an intelligence save against your 
  Ki ability DC. On a failed roll, you gain the use 
  of one of the creature’s abilities. This can 
  include traits like pack tactics or aggressive, 
  racial traits like darkvision, saves, or skill 
  proficiencies. It cannot include spellcasting, 
  channel divinity, other magically powered 
  abilities, or abilities that can only be used a 
  limited number of times per rest or day (like 
  bardic inspiration), though it can steal traits 
  with recharge. If the trait scales over time (for 
  instance sneak attack damage), you would gain 
  it at the level corresponding to your Monk 
  level. While you have the use of this trait, the 
  target does not. They can make and intelligence 
   
   
   
  Way of the Mindbeast Monks follow a practice of deep 
  meditation that sends their minds searching across the 
  realms of pure thought to make contact with Astral 
  entities. Once that mental link is formed, they tap the 
  powers of the mindbeasts to gain insight into the minds 
  of those around them and influence their vital Ki flow in 
  subtle and potent ways. 
  1 
  
   
  saving roll against your Ki ability DC at the end 
  of every other turn to end the effect. It also ends 
  if you use this ability on another target. 
    
  Starting at the 6th level, you may communicate 
  telepathically within 30 feet and are 
  permanently under the effect of the detect 
  thoughts spell. 
   
  Starting at the 11th level, you gain access to the 
  following mindbeast options, that are activated 
  by expending 3 Ki points, and have a duration 
  of 1 minute. 
  Berbalang: You may cast the Speak With Dead 
  spell at will. Since the Berbalang is casting the 
  spell, the dead you speak to in this way do not 
  know who you are, and therefore cannot hold 
  animus towards you. 
  Astral Streaker: You may cast the Sending spell 
  a number of times equal to your Intelligence 
  modifier without expending a spell slot. 
  Psurlon: Through the Psurlon you are able to 
  speak telepathically to creatures within 90 feet, 
  regardless of whether you speak a common 
  language. While this mindbeast is active, you 
  may use a bonus action to create an effect 
  identical to the suggestion spell that lasts for 
  1d6 turns on a creature you are communicating 
  with telepathically. 
   
  Starting at the 17th level, you gain immunity to 
  psychic damage and roll with advantage on all 
  saves against magic that would effect your 
  mind or gain information from you against 
  your will. Any roll that you make for an arcana, 
  nature, history, or religion check that is less 
  than a 9 or less is treated as a 10.  
   
  2 
  
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