TEXT:  
   
   
   
  This certificate should be signed by the DM at the time you join this meta-org.  
   
  DM Signature: ______________________   RPGA#: __________   Date: ________ 
   
  Costs to Join Paid On AR #: ______   Upkeep Costs Paid On ARs #: __________  
   
  This certificate should be presented to all your DMs prior to play. 
  More information can be found at verbobonc.net [Verbobonc] or  
  dyvers.living-greyhawk.com [Dyvers], or by emailing either Triad. 
   
  This Record Certifies that 
   
  Played by _____________________________________ 
   
   
  Player  
    
        RPGA# 
  Has Joined the Following Verbobonc/Dyvers Meta-Org:
   
  Druids of the Gnarley 
  Aspirant 
   
  The Aspirants spends much of their personal energy tending the forest.  They spend many hours being taught oral 
  folklore and tales. When outsiders threaten the forest, their first response is to send for the Gnarley Rangers, 
  preferring to remain in the background. However, if the threat proves great enough, the Druids will support the 
  Rangers’ efforts with diplomacy whenever possible, and force if necessary. 
   
  Requirements 
   
  Knowledge (local: Velverdyva Trade Route meta-region):  1 rank 
   
   
   
  Knowledge (nature):  1 rank 
   
   
   
  Initiation Rites: 4 TU 
   
  Annual Forest Duty:  2 TU 
   
  Annual Forest Recovery Fund:  500 gp 
   
  Residency:  Verbobonc or Dyvers resident 
   
  Special:  Ability to cast 1st level divine spells 
   
  Benefits 
  Forest Lore:  Aspirants gain a +1 competence bonus on Knowledge (nature) skill checks in the 
  Gnarley Forest. 
  Lifestyle:  Free Standard lifestyle for all Verbobonc or Dyvers regional play (same as the Initiate’s 
  home region). 
   
   
  Spell Access: 
  Adrenaline Surge (MotW) 
  Animal Trick (MotW) 
  Beget Bogun (MotW) 
  Body of the Sun (MotW) 
  Briarweb (MotW) 
  Camouflage (MotW) 
  Creeping Cold (MotW) 
  Dawn (MotW) 
  Fire Eyes (MotW) 
  Green Blockade (MotW) 
  Hawkeye (MotW) 
  Might of the Oak (MotW) 
  Power Sight (MotW) 
  Persistence of the Waves (MotW) 
  Regenerate Light Wounds (MotW) 
  Regenerate Moderate Wounds (MotW) 
  Speed of the Wind (MotW) 
  Wood Wose (MotW) 
   
  Feat Access: 
  Animal Defiance (MotW) 
  Brachiation (MotW) 
  Create Infusion (MotW) 
  Extra Wild Shape (MotW) 
  Plant Defiance (MotW) 
  Scent (MotW) 
   
  Magic Item Access: 
  Amulet of natural armor +2 (DMG) 
  Boots of endurance  (MotW) 
  Collar of resistance +1 (MotW) 
  Druid’s vestment (DMG) 
  Keoghtom’s ointment (DMG) 
  Periapt of wisdom +2 (DMG) 
  Potion of barkskin +4 (DMG) 
  Wand of barkskin (DMG) 
  Wilding clasp (MotW) 
   
   
   
   
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Druids/3.5 Meta - Gnarley Druids - Aspirant.pdf