TEXT: Syrloch Version 6.0 
  Training mages for war in defense of the realm 
   
  A Gran March Meta-campaign Organization by Will Dover, Lee Pickler, David Swindell, and the Gran 
  March Triad 
   
  Organization Alignment(s)   
   
  Any non-evil 
  PC Organization: 
  Yes 
  Point of Contact 
  David Swindell (statman-dav@carolina.rr.com) 
   
  While the primary job of infantry to take and hold land and the primary job of cavalry to 
  harass the infantry, the job of Syrloch is to soften the enemy with magic so that the 
  infantry can take the land easier, that it can hold the land longer, and that cavalry will not 
  have as much infantry to harass. 
  - Opening paragraph in the Introduction of The Syrloch Battle Manual written by 
  Archdean Qualar Vanz, CY 571. 
   
  Syrloch (pronounced SEAR-lock) is tasked with training and monitoring wizards, sorcerers, hexblades, 
  warmages, and warlocks in Gran March.  Formally known as the Commandant’s College of Applied 
  Martial Arcane Arts, this organization can provide specialized training and other benefits to its members.  
  Such arcane casters1 operating inside the borders of Gran March are expected to register their presence 
  with Syrloch, though they need not make any other commitment to the organization. 
   
  Organization 
   
  The members of Syrloch are divided into seven ranks, each varying in the requirements, responsibilities, 
  and privileges granted, as follows: 
   
  • 
  Registrant (Registered non-member).  Registrants are all those who have registered as required 
  under the laws of Gran March, but who do not wish to receive training or otherwise become 
  affiliated with Syrloch.  The only requirements they have are to obey the laws of Gran March 
  (including carrying a Syrloch amulet, see below). 
   
  • 
  Initiate.  Initiates are students.  (Because of the full-time nature of apprentice-level magical study, 
  the rank of initiate is suitable only for NPCs.) 
   
  • 
  Graduate.  Graduates have no official “rank” and are referred to as wizard, warmage, sorcerer, or 
  hexblade.  They have both responsibilities and privileges as detailed below.   
   
  • 
  Martinet. Martinets were originally military instructors specialized in graduate studies for the 
  purpose of training military spellcasters in the field.  While many Martinets continue this military 
  tradition, the role of Martinets has expanded to include non-military service to communities 
  throughout the nation in an extension service.  Martinets must also maintain Graduate status. 
   
  • 
  Master/Mistress.  The Masters and Mistresses of Syrloch are academy lecturers, both full-time 
  and part-time.  They must also maintain their Martinet status. 
   
  • 
  Dean.  The four Deans see to the day-to-day operation of the school, and represent the 
  Archdean.  (The full-time nature of the administrative duties of the deans makes this level suitable 
  only for NPCs.) 
   
  • 
  Archdean.  The Archdean is the leader of Syrloch.  (The nature of the post of Archdean makes it 
  suitable only for NPCs.) 
  
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  • 
  Syrloch is responsible for the nation’s most extensive collection of written works, maintained in 
  the Syrloch Athenaeum (pronounced ǍTH ə NĀ əm), located in Hookhill.  The Athenaeum houses 
  numerous special archives in the lower floors open to the public.  In addition, there are many 
  arcane works and scriptoria in the upper levels where Syrloch members research new spells.  
  The Athenaeum is a separate meta-organization. 
   
  • 
  Syrloch also is home to the Gran March Wayfarers Union, recently completed at the request of 
  Commandant Vrianian.  The Union maintains an emergency transportation system made up of a 
  team of sorcerers and wizards located in strategic teleportation points throughout Gran March 
  designed primarily for homeland defense.  The Wayfarers Union is run by the Martinets and is 
  detailed in the Wayfarers Union section below. 
   
  The former Archdean was Kaema Thuldir (female human Wiz 17).  She was apparently killed in a battle 
  beneath the city of Shiboleth in mid-595.  Blamed for the significant damage to the city resulting from the 
  battle, she went missing and her body was never found in the aftermath.  The Commandant has yet to 
  name her permanent replacement while efforts to find her continue.  In the meantime, Dean Nordos 
  Doulanfon has been serving as interim-Archdean.  The Deans of the four Schools assist the Archdean 
  and include: Nordos Doulanfon (male human Wiz 12 / Lor 4; School of General Magic), Ahlonna Kiirnodel 
  (female elf Evoker 11 / Ftr 2 / Bladesinger 3; School of Battle), Tinnia Stillara (female human Sor 15; 
  School of Sorcery), and Vhalori Koroman (female human Wiz 9 / Mage of the Arcane Order 6; School of 
  Crafting).  Each Dean typically has two to four full-time masters working for them.  Depending on the 
  particular school’s function, it may have more (such as the School of General Magic, which has ten 
  masters providing concurrent instruction).  The Athenaeum is managed on behalf of the Archdean by 
  Master Panpili Tuptim (male gnome Div 7 / Lor 6).   
   
  The Archdean and Deans make most of the decisions that guide the College and have a great deal of 
  influence in shaping Gran March arcane policy.  Appointment to the position of Archdean is for life, 
  though there have been occasions when an Archdean stepped down early.  When an opening in the 
  ranks of the Deans occurs, all the Masters from that School vote on a new Dean from among their ranks, 
  with the other deans offering advice.  The official term of service of Deans is seven (7) years, though 
  many have served multiple terms.  It is expected that a Dean will serve a minimum of three (3) years of a 
  term to which they are appointed.  The Archdean may veto a School’s selection for Dean.  A dean must 
  have served a minimum of three (3) years as a Master or Mistress before being eligible for the deanship.  
   
  The Deans and Masters have the assistance of two important staff members. Captain Taern Dragus 
  (male human Ftr 6) is the Gran March Military Liaison assigned to the School of Battle (and oversees the 
  Martinets).  While the Martinets report to the military liaison in terms of chain of command and drill 
  assignment exercises for students, the School of Battle’s Masters assign actual teaching assignments.  
  The liaison sits as an ex officio member of the School of Battle faculty in order to coordinate the teaching 
  duty assignments of the Martinets.  In addition to the liaison position, Falla Grathbar (female human, Clr 
  4) is a priestess of Boccob who maintains a small temple and conducts services for those interested in 
  seeking Boccob’s council. 
   
  The Schools are organized as follows: 
   
  • 
  SCHOOL OF BATTLE 
   
  Staff:   
  o 
  Dean Ahlonna Kiirnodel (female elf Evoker 11 / Ftr 2 / Bladesinger 3) 
  o 
  Master Gliron Feddis (male human Warmage 9) 
  o 
  Master Vanth Taldogiir (male half-elf Sor 10) 
  o 
  Mistress Aerin Bevon (female human Transmuter 10) 
  o 
  Master Axon Brightflame (male dwarf Wiz 9) 
  o 
  Military Liaison: Captain Taern Dragus (male human Ftr 6) 
  
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  The single purpose of the School of Battle is to train arcane spellcasters for the Gran March army.  
  Only persons who are currently active duty may attend this school.  Tactical application of spells in a 
  combat environment is the main focus of this school. This does not just include damaging spells.  
  Most every school of arcane magic has a potential benefit in battle.  The School of Battle teaches 
  those benefits and encourages its members to consider the tactical and strategic implications of each 
  spell cast on the battlefield.  There is an active duty officer assigned to the School of Battle to help 
  spellcasters better learn rudimentary tactics (vis a vis the use of spells in small and large scale 
  combat situations) and to ensure that the physical conditioning and drilling of those spellcasters is up 
  to military standards. The liaison is assisted in these tasks by the Martinets.  Graduates of this School 
  often come back to receive additional graduate level instruction and become Martinets in order to 
  train field casters (see Martinets, below). 
   
  Active duty sorcerers also receive guidance at the School of Battle.  There, the School’s only sorcerer 
  teaches them in how their unique abilities can be used to benefit the army. 
   
  Special, advanced training is also provided for warmages and hexblades.  These casters receive the 
  same basic training as the other battlecasters, but they received advanced training in physical and 
  arcane combat in several camps located in remote locations throughout Gran March.  They never 
  know when these training sessions at the camps will be as they are trained to be prepared to react to 
  a combat situation on a moment’s notice.  The warmages and hexblades are often the first Syrloch 
  members on the scene when a military situation arises, as they are the elite martial-arcane fighters in 
  Syrloch. 
   
  • 
  SCHOOL OF GENERAL MAGIC 
   
  Staff:   
  o 
  Dean Nordos Doulanfon (male human Wiz 12 / Loremaster 4) 
  o 
  Master Galin Tellos (male human Wiz 11) 
  o 
  Mistress Serin Thistledown (female gnome Illusionist 10) 
  o 
  Master Jem Castaja (male human Diviner 8 / Loremaster 3) 
  o 
  Mistress Tabinna Orothal (female human Wiz 9) 
  o 
  Mistress Brin Faldicor (female human Conjurer 11) 
  o 
  Mistress Danis Seerjall (female half-elf Abjurer 9) 
  o 
  Master Sada Kellpik (male human Transmuter 10 / Mage of the Arcane Order 3) 
  o 
  Mistress Irinnia Zollor (female human Wiz 13) 
  o 
  Mistress Kimya Xilokiir (female elf Enchanter 9) 
  o 
  Mistress Varada Tessinpall (female human Necromancer 11) 
   
  The School of General Magic is the largest branch of Syrloch.  Here, students receive instruction in 
  the ways of arcane magic.  This school is open to all arcane spellcasters except warmages (School of 
  Battle only), though sorcerers benefit little from these teachings.  Syrloch provides not only education 
  in general magic, but also has “specialty” wizards to teach those who feel more predisposed to a 
  specific arcane school. 
   
  • 
  SCHOOL OF CRAFTING 
   
  Staff:   
  o 
  Dean Vhalori Koroman (female human Wiz 9 / Mage of the Arcane Order 6) 
  o 
  Mistress Cariss Moljaar (female human Wiz 9) 
  o 
  Master Pavic Unterbrek (male dwarf Wiz 13) 
   
  The School of Crafting teaches arcane spellcasters how to create various types of magic items.  The 
  school has top-notch facilities for those whose wish to delve into this aspect of arcane magic.     
  Creation of alchemical items is also done in the School of Crafting.  These facilities can be made 
  
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  available to members for their personal researches as well (see Headquarters/Major Power Centers 
  section for details). 
   
  • 
  SCHOOL OF SORCERY 
   
  Staff:   
  o 
  Dean Tinnia Stillara (female human Sor 15) 
  o 
  Master Nebin Bassiloff (male human Sor 12) 
  o 
  Mistress Saera Qorinstal (female half-elf Sor 10) 
   
  The School of Sorcery is rather unusual.  It does not teach its members as much as it guides them.  
  Sorcerers by their very nature are born with their gift.  The gift does not have to be learned, but often 
  presents a problem at an awkward age.  The instructors strive to help these persons understand their 
  gift and how to use it.  The curriculum, such as it is, is one of mental exercises and meditations.  
  Students advance through a series of stages, collectively referred to as Albescence to the Blood, 
  which guide them in learning to tap into and control the arcane nature of the their being. 
   
  In addition to the Schools, there is the Office of the Archdean. This is mainly an administrative office that 
  handles the payment of dues, school registration, and the like. There are a few personnel assigned to this 
  office, however, who are charged with investigation of new magical phenomena.  This group is referred to 
  as the Commandant’s Synod and its membership is not publicly known.  One current investigation, for 
  example, deals with the increase in the population of those people who demonstrate dragon-like 
  tendencies and hunting down Alienists.  The Archdean and/or the Commandant may also request 
  additional internal investigations by the Synod or its agents.  Appointment to the Commandant’s Synod 
  comes only from the Archdean or Commandant (see Masters/Mistresses section below).  Details on the 
  Synod are not public knowledge. 
   
  The Masters, Mistresses, and Deans constitute the Cortege Arcane, or faculty council.  They meet as a 
  body on the first Starday of each month for Convocation, at which time they discuss problems, issues, 
  and opportunities that confront the College, as well as learn from the Archdean new directives from the 
  Commandant. 
   
  Finally, the Archdean also oversees the operations and upkeep of the Syrloch Athenaeum.  However, 
  most of the mundane operations are left to the staff of the facility, under the direction of Master Panpili 
  Tuptim. 
   
  Philosophy and Credo 
   
  Syrloch is the college of magic for Gran March.  Syrloch’s primary purpose is to train sorcerers, wizards, 
  warmages, and even interested bards, in responsible uses of the Art.  It also provides training for those 
  arcane casters who are in the army.  This was the reason for which Syrloch was originally founded.  The 
  training for hexblades, wizards, warlocks, warmages, and sorcerers in the army is rigorous.  These battle 
  casters are taught various subjects such as tactical use of spells, use of spells in clandestine and covert 
  operations, spell-based siege actions, integration with and augmentation of the cavalry and infantry units, 
  and so forth.  In more recent years, the focus has expanded slightly.  While Syrloch still provides training 
  for all arcane casters in the Gran March army, there are many persons attending who are not enlisted in 
  or affiliated with the army. Research is also performed at Syrloch.  Wizards and sorcerers who are not 
  Initiates are encouraged to craft items and create new spells.   
   
  While the presence of Syrloch and its military role had been helping curb many of the superstitious 
  attitudes of the general population, recent developments in Shiboleth and the Lortmils have created a 
  renewed sense of distrust aimed at Syrloch.  All persons that practice the arcane arts and live within the 
  borders of Gran March must be registered with Syrloch (excepting gnomes and bards).  Note that 
  wizards, sorcerers, and warmages are not required to join Syrloch.  However, they must still register with 
  the College, as it provides a list of all arcane casters to the Commandant.  There are no costs for this 
  registration.  Bards may join if they meet the requirements, but are not required to register.  Conversely, 
  
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  the Commandant and Archdean want to have accurate records of arcane resources on which they can 
  draw in times of national emergency.  Thus, those members of Syrloch with the rank of Initiate and above 
  are required to notify Syrloch of travel outside the borders of Gran March.  [This is taken care of off-
  camera.  Players do not actually need to contact anyone when they will be playing out of region.  It is 
  assumed to have taken place.]  This is not for purposes of seeking permission, as that is not Syrloch’s 
  responsibility.  Rather, this is to provide the best assessment of current resources should such 
  intelligence be needed. These registration and travel records are maintained in secure areas within the 
  Archdean’s Tower. 
   
  Any hexblade, sorcerer, warmage, or wizard who is visiting Gran March (i.e., foreign adventurers, etc.) 
  must also register with Syrloch.  Non-registered crafters generally are simply warned to register 
  immediately.  Repeat offenders face stiff penalties if they are discovered.  Punishment for not registering 
  is left to the magistrates of Gran March, but typically includes a fine and expulsion from Gran March for 
  foreign spellcasters, and some amount of public service for residents of Gran March.  
   
  One of the goals of Syrloch is to improve relations between arcane spellcasters and the lay people.  
  Traditionally, there were few open spell-users in Gran March.  This is beginning to change.  The current 
  leaders in Gran March government have deemed it a vital goal of Syrloch to continue to strengthen the 
  trust placed in its members.  To that end, members of Syrloch are to aid Gran Marchers in need.  This aid 
  does not have to be through use of spells.  In fact, using brains and brawn shows the common person a 
  caster is able do something other than throw spells at any obstacle that pops up.  
   
  Members are expected to ensure that the laws of the Commandant are upheld (not as a “police” force, 
  but rather as a “concerned citizens” group that reports misdoings to the proper authorities).  Syrloch 
  works very closely with the Commandant of Gran March and exists because he allows it to do so.  
  Remembering who gave its founders a place of refuge when fleeing Keoland, Syrloch has established 
  cooperation with the Commandant as one of its most important responsibilities. 
   
  The Archdean and his/her Deans insure that the members follow all Gran March laws.  If a member is 
  arrested for a crime, that person is tried in the Gran March courts, with a ranking College official (Master 
  or higher) attending as an observer. Internal legal issues between members of Syrloch are handled 
  entirely within the College. 
   
  Day-to-Day Activities 
   
  Like many institutions of higher learning, Syrloch tends to force its students into one of the four Schools.  
  Each provides a common core of studies, but each augments these with focused exercises particular to 
  that School.  The common core is built on two pillars: the arts and the sciences.  The arts include four 
  fields: Languages, Rhetoric, Letters, and Music.  The sciences include four fields: Logic, Arithmetic, 
  Astrology, and Alchemy.  This third pillar comes from the student’s School.  For instance, a student 
  matriculating in the School of Crafting would have lectures on potions and magical scribings.  Students in 
  the School of Battle would have lectures and field exercises in military history and tactics. 
   
  While there are opportunities for attending lectures in the other Schools, Initiates have a curriculum of 
  classes in their given School that takes up the majority of their time. For example, an active-duty sorcerer 
  may participate in disputations in the School of Sorcery, but most of her lectures will be in the School of 
  Battle due to her duty status.  Syrloch takes the approach that, once Initiates graduate, they can come 
  back for extension studies in the areas they missed. Graduates can also be seen on the various Syrloch 
  grounds doing research in the Athenaeum archives or in laboratories creating magical and alchemical 
  items.  
   
  Spell studies are conducted on the premises of the Athenaeum in Hookhill.  The Martinets, warmages 
  and hexblades use the daily four-mile trek between the Syrloch grounds and the city as part of the 
  physical conditioning of the Initiates, a trek many of the less fit students believe to be uphill in both 
  directions.  The hexblades and warmages also utilize Syrloch’s more remote arcane training camps on 
  
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  occasion for tactical simulations.  These sometimes involve non-arcane soldiers working on integrated 
  exercises. 
   
  Important Dates, Holidays & Ceremonies 
   
  The start of the Syrloch school year is the first day of Patchwall. The school operates on a quarter 
  system, each lecture set lasting three months. Graduation is on the last day of Wealsun, which marks the 
  second year that Combat Specialists are enlisted (the first year is spend on basic training). The last week 
  in every quarter is also when the Cortege Arcane gives Equivalency Examinations, allowing home-
  schooled and newly arrived arcane casters to receive Graduate status in lieu of completion of formal 
  coursework. 
   
  Facilities 
   
  The main facility of Syrloch is four miles outside of Hookhill and comprises five towers (one per Dean and 
  one for the Archdean) plus four manor-type houses clustered on a sprawling tract of land.  In recent 
  years, a small village has begun growing at the point where the road to the main grounds connects to the 
  main road between Hookhill and Buxton’s Crossing.  Smaller houses in Shiboleth and Orlane are 
  maintained for members who are traveling around Gran March.  The Shiboleth house was completed in 
  late CY 595 after delays due to recent unrest in the city.  Progress on the Orlane house was set back 
  during the Battle of Orlane in CY 592 and is now expected to be completed in early CY 596.  Currently, 
  the Shiboleth and Orlane houses offer no instructional or research facilities, though such additions are 
  planned in coming years.  In addition, there are plans for a house in Lortenford inside the decade and talk 
  of one in Buxton’s Crossing (though this was a low priority of the previous Archdean). 
   
  Initiates are lodged in a single, barracks-style building inside the grounds of the main facility.  Limited 
  living quarters are available for Graduates on a first come, first served basis (a fee is also involved, 
  reflected in the 50% reduction in upkeep costs).  Martinets are given priority accommodations when they 
  are present (thus their lifestyle costs are paid when in Hookhill, Orlane, or Shiboleth).  Masters are 
  provided quarters of their own while on site teaching.  These quarters include personal alchemical 
  laboratory facilities (see Master section below).  Masters that are traveling have their lifestyle covered for 
  them by the School (up to standard only; individual Masters must pay the difference if he/she desires 
  higher lifestyles).  The Deans each have their own tower.  Their living quarters, personal research area 
  and classroom are located in each individual tower.  The Archdean has his/her own tower, with the same 
  features as the Deans’ towers. 
   
  For a price of 100 gp per highest spell level per TU, Syrloch has facilities for rent to its members for 
  conducting research.  These range from the basic (creating a scroll) to very advanced (enchanting items 
  of power).  The cost is based on what the mage intends to do  (for example, renting a laboratory to create 
  a scroll is much less expensive, and dangerous, than renting one to enchant a staff or create a new 
  spell). All crafters must supply their own materials.  Syrloch only provides basic standard items (a 
  laboratory with beakers, pipettes, etc.).  These costs can be reduced by 75 gp for each Influence Point 
  (IP) spent (Syrloch, appropriate military, or politician-oriented IP). 
   
  Also, Syrloch has facilities for its members to create items of an alchemical nature (Table 7-8 Goods and 
  Serivces, Special Substances and Items, PHB).  These labs are available for rent (5 gp per TU).  
  Furthermore, they have everything needed to create these items, so the crafter gets a +2 competence 
  bonus to Craft (Alchemy) checks (the cost of the item to be created is not affected).  Currently, PCs are 
  not able to create Alchemical items, but may be able to do so in the future.  However, PCs may use the 
  other applications of Craft (Alchemy) with the +2 competence bonus.  Spending one (1) Syrloch-
  appropriate IP will waive the entire rental fee. 
   
  Spellcasters enrolled in the army but that are not members of Syrloch are allowed use of these facilities.  
  However, they must pay the cost themselves.  The government does not pay for this.  For active duty 
  spellcasters, these costs are covered (see also the GIMIC rules in the Gran March Military Benefits 
  
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  document).  More information on this section will be forthcoming if and when PCs are actually able to do 
  research. 
   
  Shortly after the founding of Syrloch in CY 486, the Commandant and Dean Balthenes struck an 
  agreement to turn over the administration of the Athenaeum, the nation’s main library complex, to the 
  staff of the growing College.  This relieved the Commandant’s staff of the burden while providing Syrloch 
  with a revenue source as well as a much needed research facility.  In the years since, this arrangement 
  has led to extensions and expansions of the Athenaeum, which continues to emerge as a significant site 
  for research on numerous topics, particularly the history and folklores of the Sheldomar Valley. 
   
  Located in the heart of Hookhill and built on the foundation stones of a much older outpost fortress by the 
  King of Keoland centuries ago, the square tower is an imposing structure reaching 70 feet into the sky.  
  More impressive is the width and breadth of the sides of the former fortress.  There are seven floors 
  inside.  The lower three floors are open to the public, upon payment of an upkeep fee, from dawn to 
  sundown excepting Godsday and national fest days.  The upper floors are reserved for the arcane 
  collection.  Each day, a cadre of Syrloch Initiates arrives for their service to the Athenaeum’s scriptoria 
  before returning to their grounds outside of Hookhill each evening.  Many other scholars also make use of 
  the special collections, the arcane archives, and the scriptoria in which book copying is a near-constant 
  undertaking in the glow of the continual flames located throughout the building.  Rumors have it that the 
  staff of the Athenaeum have stored away in inconspicuous locations throughout the facility numerous 
  wands of create water in order that some of the staff can combat the spread of any fire that might break 
  out inside.  There are also rumored to be numerous vaults and/or extensive dungeons beneath the tower.  
  But only Syrloch and Athenaeum staff have access to those locations. 
   
  History 
   
  In CY 483, the Keoish King Tavish IV negotiated independence for Keoland’s various vassal states. This 
  led to many religious people leaving Keoland in order to have a greater say in their government. Many of 
  these religious expatriates ended up in Gran March. Similarly, those who were more loyal to the Keoish 
  crown moved back to their homeland.  
   
  The founding members of what would later be known as Syrloch were arcane spellcasters whose 
  religious beliefs were out of place in Keoish society.  Coincidentally, the Commandant at the time needed 
  to rebuild and restructure the Gran March army as a result of the bad policies and tactics of the late 
  Commandant Berlikyn and in response to Gran March’s new autonomy. The refugee spellcasters, led by 
  Master Urylon Balthenes, offered their services to train the Spellcaster Corps, which the Commandant 
  accepted. The new Commandant’s College of Applied Martial Arcane Arts was established in CY 486. 
  Balthenes was the first Dean of the College. 
   
  The Gran March people have long held suspicions about arcane magic as it reminds them of the old tales 
  of the Whispered One. Thus, for many years, the College was strictly a military training school and 
  remained so until the end of the Hateful Wars. That war showed that having spellcasters in a properly 
  trained reserve unit was essential when combating waves of non-human enemies.  
   
  Shortly thereafter, the College was restructured into two Schools: the School of Battle and the School of 
  General Magic.  Each School would have its own Dean with one Archdean overseeing both Schools.  It 
  was also renamed Syrloch (Old Oeridian for “war mages”).  Shortly before the Greyhawk Wars, 
  recognizing the different skills and mindsets found in both sorcerers and wizards specializing in magic 
  item creation, Archdean Qualar Vanz created the Schools of Sorcery and Crafting. 
   
  Allies 
   
  The Gran March military and the Commandant are the two strongest supporters of Syrloch.  The College 
  provides basic arcane training to members of the Spellcasting Corps.  Also, those Graduates who are not 
  on active duty are considered to be reserves and can be called to active service when Gran March is 
  facing a crisis.  Many of the Martinets work with militia groups in providing aid in developing the defenses 
  
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  in many rural communities throughout the nation.  They also work with these groups in times of crisis 
  resulting from natural disasters.  Finally, the Syrloch Athenaeum is the nation’s primary research facility.  
  As such, it has a close and positive working relationship with the School of Hard Knocks as a source for 
  copying of new tomes and treatises written by the Hard Knocks adventurers.  
   
  Rivals 
   
  While not openly critical of Syrloch, some of the major churches regard the College with suspicion. This is 
  especially true of the Church of Pholtus, which sees Syrloch as being a tool for the deity Boccob. 
  Members of the Harvest Church also are suspicious of any group that appears to follow the arcane ways 
  as those who tread the paths of arcane magic are subject to conversion to the ways of the Whispered 
  One (or so some believe).  On the lighter side, Syrloch does maintain a “friendly foe” rivalry with its 
  counterpart in the Kingdom of Keoland, the National Academy of Wizardry.  Some on the staff affiliated 
  with the Syrloch Athenaeum like to believe that Gran March’s main repository rivals that of the Great 
  Library of Greyhawk or the research facilities in Rel Mord.  This is born from some parochialism and might 
  be found humorous to the administrators of those august sanctums of learning. 
   
  A slightly more serious rivalry exists with the Silent Ones.  This is born from a fundamental disagreement 
  over the appropriate uses of arcane arts and tools associated with those arts.  While there has been no 
  open hostility voiced by the Archdean or the administration, it is a well-known secret that the past few 
  Archdeans have had run ins with the Silent Ones intent on claiming artifacts purported to be held by 
  Syrloch. 
   
  Foes 
   
  Syrloch requires full members to report any illicit use of magic to the proper authorities.  The group has 
  made enemies of any group that has an evil interest in the arcane arts. The many cults that have sprung 
  up in recent years have had to contend with Syrloch’s formidable abilities interfering with their nefarious 
  plans. 
   
  Heraldry/Symbol 
   
  The symbol of Syrloch is a Gran March shield with a cupped hand (palm up) in the lower portion (white 
  area).  A mystical flame rises from the palm.  The color of the flame denotes the class of the caster:  
   
  • 
  Green, visitor to Gran March 
  • 
  White (outlined in black), College Initiate, resident of Gran March 
  • 
  Orange, Registrant, resident of Gran March 
  • 
  Blue, Graduate, resident of Gran March 
  • 
  Red, Graduate serving in the Gran March army 
  • 
  Red with Silver Trim, Martinet 
  • 
  Silver, Master 
  • 
  Gold, Archdean or Deans 
   
  The appropriate symbol is affixed to various locations throughout the facilities.  In addition, each member 
  of Syrloch and all Registrants are given the symbol to wear around the neck.  The emblem is a carved 
  ivory amulet attached to the neckchain.  The symbol of Boccob2 is stamped on the opposite side of the 
  amulet.  The member is also encouraged to inscribe his or her personal rune (arcane mark) beneath 
  Boccob’s symbol.  Syrloch keeps a registry of each mage’s personal mark for identification purposes. 
   
  Registrant nonmembers are given the necklace upon registration.  Members receive theirs upon entry to 
  the College.  As Initiates advance to Graduate status or Graduates become Martinets or Masters, they 
  receive a new necklace with the appropriate symbol at a special ceremony.  Arcane casters are free to 
  wear the amulet openly or concealed beneath clothing.  This device is to be carried at all times.  All 
  
  Syrloch 6.0 
   
   
  9 
  sorcerers, warmages, and wizards in Gran March, even visitors, must carry such a device.  If worn 
  concealed, the caster must show it at the request of Gran March authorities. 
   
  The remainder of this document presents the requirements, costs, and benefits for the three levels (meta-
  organizations) of Syrloch membership available to player characters.  To advance to the Martinet and or 
  Master level, a character must have belonged to the Graduate level for a specified amount of time.  As a 
  player advances, he/she maintains membership in the lower level(s) and thus must pay the costs while 
  maintaining access to the benefits associated with the lower levels.  Following the presentation of the 
  three levels, the Wayfarers Union transportation system is defined.  Finally, the Athenaeum is detailed 
  along with the costs and benefits associated with membership in that branch of Syrloch in the last section. 
   
  
  Syrloch 6.0 
   
   
  10 
  Graduate of Syrloch 
   
  Group Requirements  
   
  To be considered a Graduate of Syrloch, one need not actually be trained at the college, but a certain 
  level of proficiency is required.  Each Graduate must meet the following criteria:  
   
  • 
  Syrloch Graduates must have their Home Region be Gran March, and be either a Gran March 
  citizen, legal resident, or an active-duty member of the military. 3 
   
  • 
  Graduates must be able to cast 1st-level arcane spells. 
   
  • 
  Graduates must possess a minimum of two (2) ranks in Spellcraft. 
   
  • 
  Graduates must possess a minimum of two (2) ranks in Knowledge (any). 
   
  • 
  Graduates must study the tactics of magic and war, so as to supplement the Army most 
  efficiently. (In game terms, at least 1 rank of Knowledge (history) or Profession (soldier) for every 
  three arcane caster levels is required.  These are in addition to those skill requirements listed 
  above.)  
   
  • 
  Graduates must pay the initiation fee (see Costs, below). 
   
  • 
  Graduates must maintain at least the basic level of annual dues (see Costs, below). 
   
  • 
  Graduates must maintain fluency in at least one ancient language relevant to the study of magic.  
  (In game terms, the character must know Ancient Baklunish, Ancient Suel, Draconic, Old 
  Oeridian, Elven, or Flan.) 
   
  • 
  Graduates must donate two (2) TUs to school service each year.  Military characters may take 
  these TUs from their military TUs (see Costs, below). 
   
   
  Group Benefits 
   
  Graduates of Syrloch in good standing receive the following: 
   
  • 
  Syrloch Graduates gain Access: Regional to the following mundane items: tumbling bolt (A&EG), 
  shriek rock (A&EG), bullet, acid (A&EG), bullet, flame (A&EG), candle, restful (A&EG), farflame 
  oil (A&EG), gravebane (A&EG), longbreath (A&EG), crossbow sight, gnome (A&EG), and bullet, 
  priest’s (LM). 
   
  • 
  Syrloch Graduates gain Access: Any to the following Limited Feats:  Sudden Still (MH) and 
  Heroic Destiny (RD). 
   
  • 
  Syrloch Graduates gain Access: Any to the following limited Prestige Class: Mage of the Arcane 
  Order (CA).  The member gains access to the prestige class if they meet all the other 
  requirements (membership in Syrloch replaces the requirement of membership in the Arcane 
  Order).  The Arcane Order initiation fee is for rituals involved in granting access to the Spellpool 
  and is in addition to any other fees required of Syrloch members.  Syrloch members may create 
  magic items to pay Spellpool debt, just like any other fee.  The 30 gp per month dues are required 
  for the maintenance of the Spellpool, and are in addition to normal Syrloch dues.  Furthermore, 
  the military does not pay these dues for military personnel.  PCs can pay those in total at the 
  beginning of the year (preferred) or every 4 TUs (up to 12 payments per year as 4 TUs does not 
  
  Syrloch 6.0 
   
   
  11 
  quite make a month).  Mages of the Arcane Order may use Syrloch-appropriate IPs to offset 
  these costs.  Each IP will lower the initiation fee or the monthly fees by 100 gp for each IP spent 
  in this fashion.  Lifestyle rules for the Living Greyhawk campaign supercede those listed on pages 
  48-49 of Complete Arcane.  New spells gained through this prestige class must follow all normal 
  rules for spells, and must be spells from the Player’s Handbook or other approved sources.  For 
  security reasons, only PHB spells plus any Complete book spells that the Mage of the Arcane 
  Order has in the spellbook are available from the Spellpool.  Finally, the spell focus is the PC’s 
  Syrloch amulet (no choice in the matter). 
   
  • 
  The Office of the Archdean oversees the population of Dragon Disciples in Gran March. In order 
  to take this prestige class, PCs must be registered with Syrloch. Once a PC registers, Syrloch 
  conducts a test to enable the Office of the Archdean to identify those Registrants that have the 
  potential of becoming one of these paranormal creatures. This test is a simple blood test. If the 
  potential Registrant shows traces of dragon blood, the Office will conduct a more thorough 
  interview. [In game terms, this is done “off-camera” and is assumed to have already taken place 
  for player characters.] 
   
  • 
  +1 circumstance bonus to Knowledge (arcane) checks when the subject is magic and tied to 
  Gran March. 
   
  • 
  +1 circumstance bonus to Diplomacy when interacting with Gran March nobility, politicians, 
  members of Syrloch, or military.   
   
  • 
  -1 circumstance penalty to Diplomacy when interacting with Gran March citizens that are not 
  noble, politicians, members of Syrloch, or in the military. 
   
  • 
  +1 circumstance bonus to Spellcraft checks when using Syrloch laboratory facilities for the check. 
   
  • 
  Syrloch Graduates in good standing can request and receive an audience with various types of 
  elementals in the service of the College.  This can serve to fulfill the “peaceful contact” 
  requirement for Graduates interested in pursuing the Elemental Savant (CA) prestige class. 
   
  • 
  Spell availability4.  Members of Syrloch (Graduates and above) may purchase the services of 
  other members of the College (PHB spells only).  They may purchase arcane spellcasting at 10% 
  off the standard prices as detailed in the DMG, pg. 107 (not including costs for materials and 
  experience loss which costs full).  Members of Syrloch may use Syrloch-appropriate IPs to 
  reduce these costs (as per the Influence Points and NPC Spellcasting Document).  Such services 
  are available only on-site at the complexes outside Hookhill and in Shiboleth and Orlane.  Under 
  no circumstances will an NPC wizard travel to provide spellcasting services.  In both Shiboleth 
  and Orlane, spells of up to 5th-level may be purchased.  At Hookhill, spells of up to 7th-level may 
  be purchased, but all 6th- and 7th-level spell requests must be handled by the Gran March Triad.  
  Standard Living Greyhawk rules apply (e.g., Continual Flame runs out at the end of the module, 
  Permanency is still banned, and so forth).  Registrants, Initiates, non-Syrloch members, and 
  Syrloch members outside of Hookhill, Shiboleth, and Orlane do not have access to these spell 
  casting services.  They must rely on the basic access to spell casting services as detailed in the 
  current version of the Living Greyhawk Campaign Sourcebook. 
   
  • 
  Graduates of Syrloch are given the right to purchase a Literati Charter with the Athenaeum.  This 
  charter grants access to Syrloch’s arcane archives and spell copying scriptoria.  With this access, 
  Graduates may consult Syrloch’s collection of spells for purposes of personal spell book 
  supplementation.  Graduate status only grants access to purchase the charter.  It does not grant 
  the charter itself (a separate cost).  The Graduate level Literati Charter provides access to 1st – 
  3rd level spells.  Graduates pay the initial fee and an annual renewal fee.  See “Syrloch 
  Athenaeum” for additional details.   
   
  
  Syrloch 6.0 
   
   
  12 
  • 
  Graduates of Syrloch can receive lodging at the complex.  This halves the price of Adventurer’s 
  Standard lifestyle for adventures beginning in and around Hookhill, Orlane, and Shiboleth.  [Note 
  that this discounted lifestyle cost is paid by the military for active duty members of Syrloch.] 
   
  • 
  Graduated of Syrloch can use the Wayfarers Union services (when available) with a 5% discount 
  on the fees (see the Wayfarers Union section below). 
   
   
  Costs 
   
  Wizards and sorcerers who simply wish to register with Syrloch do not have to pay anything.  Joining 
  Syrloch at the Graduate level, however, costs 100 gp and 2 TUs (which can come more military TUs for 
  active-duty casters).  This one-time initiation fee may be paid by coinage, gems, jewelry, and/or magic 
  items.  If the prospective student is unable to pay the fee upon enrollment, then she is allowed to join the 
  school with the understanding that upon graduating, she will make regular payments of 25 gp (or more if 
  possible) to Syrloch until her fee has been paid in full. 
   
  Syrloch Graduates (and Martinets, Masters, and Mistresses) must also pay annual dues.  The annual 
  dues cost 200 gp per year and provides the discounted room, board, and spell availability listed above.  
  These dues also provide access to the items listed above. 
   
  A Graduate must pay the annual dues at the beginning of each year when Time Units refresh.  If a 
  member does not possess sufficient assets to pay the membership fee5, the college will allow that 
  member to create magic items instead using magic item creation feats.  Members may, upon joining or at 
  the start of each year, spend as many gp, TU, and xp as needed to create enough magic items with a gp 
  value sufficient to pay their dues.  The annual fee is paid in addition to the initiation fee on the first year a 
  sorcerer or wizard joins Syrloch.   
   
  Arcane casters who are enlisted in the Gran March army do not have to pay these fees as the 
  government covers the costs for them.  Furthermore, non-military Syrloch Graduates may use Syrloch-
  appropriate IPs to lower the initiation and annual fees.  Each IP spent in this fashion will lower the cost by 
  75 gp. 
   
  Graduates (and Martinets, Masters, Deans, and the Archdean) of Syrloch also have the following 
  responsibilities: 
   
  • 
  Obey all laws of Gran March; 
   
  • 
  Give assistance to citizens of Gran March in need, and expect no recompense for this aid; 
   
  • 
  Assist the army of Gran March if such a request is made if the member is not currently in the 
  army.  During peacetime, while a member is not required to give assistance, they will be required 
  to appear before the Syrloch Faculty Cortege and explain their actions. Consequences for failure 
  to fulfill this duty could be severe, if the refusal is deemed unwarranted;  
   
  • 
  Serve in the armed forces of Gran March when called upon.  During wartime or periods of crisis, 
  members can be activated into full military service with a minimum rank of Combat Specialist; 
   
  • 
  Show wisdom and discernment in prioritizing requests for aid, balancing them against each 
  other, and against other duties; 
   
  • 
  Endeavor at all times to present a positive image of the College and its members; 
   
  • 
  Report any suspicious use of magic to the proper authorities (Magistrates, nobles, or the Army); 
   
  
  Syrloch 6.0 
   
   
  13 
  • 
  Report any unusual change in arcane abilities or any exposure to unknown arcane effects to 
  Syrloch as soon as possible so that the College can investigate the phenomenon; 
   
  • 
  Syrloch Graduates must maintain at least an Adventurer’s Standard upkeep. 
   
  • 
  All Registrants and above are required to report to the Office of the Archdean any extended 
  peaceful contact (“extended” being defined as longer than the duration of a summoning spell) 
  with elementals or outsiders with elemental characteristics. Recently, there has been an increase 
  in the number of arcane spellcasters who are starting to specialize in one particular element, 
  such as fire. This increase appears to be connected to extended contact with extraplanar 
  creatures. If any member of Registrant level or above decides to pursue this sort of study, they 
  are required to contact the Office of the Archdean with their intentions.6  Syrloch can provide this 
  peaceful contact for Graduates in good standing. 
   
  
  Syrloch 6.0 
   
   
  14 
  Syrloch Martinet 
   
  A Syrloch Martinet (Military Trainer) was originally an NCO or an officer who had completed some 
  graduate work and who trained arcane members of the Spellcaster Corps in the proper use of magic in 
  battle.   Their role since the inception of the school has evolved.  Most Martinets provide the traditional 
  military training function, teaching Initiates and interested Graduates the role of applied arcane force on 
  the field of battle in support of the nation’s military forces.  Other Martinets provide national service 
  throughout the country.  This national service takes many forms, but serves as an extension service in 
  smaller communities.  These extension service Martinets work with local militia groups to provide basic 
  defensive tactics and advice on responding to threats to the health and safety of a community.  Particular 
  attention is given to maximizing any limited arcane abilities that might be present in these small, rural 
  communities that might be brought to bear in response to an emergency.  They also help prepare 
  communities to deal with natural catastrophes, including the logistical basics of providing medical aid and 
  food rationing when needed.  More recently, the Martinets in the extension service have been tasked by 
  the Commandant to establish the nation’s transportation system for emergencies.  To that end, the 
  Martinets have established the Syrloch Wayfarer Union with a specialized team of Wayfarers positioned 
  in various points around the country for emergency teleportation services (see the Wayfarers Union 
  section below). 
   
   
  Group Requirements  
   
  To become a Martinet, a character must meet the following additional requirements and responsibilities: 
   
  • 
  Maintain Graduate membership in Syrloch (including maintaining their Home Region as Gran 
  March, and be either a Gran March citizen, legal resident, or an active-duty member of the 
  military). 
   
  • 
  Be able to cast 3rd-level arcane spells. 
   
  • 
  Have been in good standing as a Graduate for twelve months (real time) before gaining the post.  
   
  • 
  Dedicate four (4) TUs per year to their teaching duties in the Spellcaster Corps or the national 
  extension service.  For active military members of Syrloch, these are considered military TUs.  
  These TUs are spent at the beginning of the year when TUs refresh.  There are in addition to the 
  annual TUs spent to maintain Graduate status. 
   
  • 
  Possess a minimum of nine (9) ranks in Spellcraft. 
   
  • 
  Martinet wizards must have at least sixteen (16) ranks from among this list of skills: 
  Concentration, Knowledge (Arcana), Knowledge (History), Knowledge (Geography), and 
  Knowledge (local-Sheldomar Metaregion). 
   
  • 
  Martinet warmages and hexblades must have at least fourteen (14) ranks from among this list of 
  skills: Concentration, Intimidate, Knowledge (Arcana), Knowledge (History), and Profession 
  (Soldier). 
   
  • 
  Martinet sorcerers must have at least twelve (12) ranks from among this list of skills: Bluff, 
  Concentration, Knowledge (Arcana), and Knowledge (History). 
   
  • 
  Possess at least two (2) ranks in Knowledge (History) OR Profession (Teacher). 
   
  • 
  Possess at least either a magic item creation feat OR a meta-magic feat. 
   
  
  Syrloch 6.0 
   
   
  15 
  • 
  Be able to cast at least three (3) offensive spells that affect an area or group of creatures.7 
   
   
  Group Benefits 
   
  Those who are Martinets in good standing have the following benefits (in addition to their benefits from 
  Graduate status): 
   
  • 
  Syrloch Martinets gain Access: Regional (Gran March) to the following mundane items: blasting 
  pellets (RS), Elven thistledown padded armor (RD), candle, insectbane (A&EG), insect netting 
  (A&EG), bladefire (A&EG), clearbreath (A&EG), defoliator (A&EG), ghost oil (A&EG), verminbane 
  (A&EG), and sheath, wrist (A&EG). 
   
  • 
  Syrloch Martinets gain Access: Any to the following limited feats: Distracting Attack (MH), 
  Powerful Charge (MH), and Fearless Destiny (RD). 
   
  • 
  Syrloch Martinets gain Access: Any to the following limited Prestige Class: Wayfarer Guide (CA) 
  The member gains access to the prestige class if they meet all the other requirements.  One of 
  the national service roles of the Martinets is the maintenance of an emergency transportation 
  system in times of need.  The Martinets run the nation’s Wayfarer Union and can on occasion be 
  employed for other transportation needs at a cost.  This provides an added revenue stream for 
  Syrloch.  Details on using the Wayfarer Guides are presented in the Wayfarer Union section 
  below. 
   
  • 
  +2 circumstance bonus to Knowledge (arcane) when the subject is magic and tied to Gran March 
  (replaces the +1 bonus for Graduates). 
   
  • 
  +2 circumstance bonus to Diplomacy when interacting with Gran March nobility, politicians, 
  members of Syrloch, or military (replaces the +1 bonus for Graduates).   
   
  • 
  +2 circumstance bonus to Spellcraft checks when using Syrloch laboratory facilities for the check 
  (replaces the +1 bonus for Graduates). 
   
  • 
  Martinets in good standing receive a permanent Influence Point with Syrloch. 
   
  • 
  Syrloch Graduates in good standing can request a recital of primal music available through the 
  College.  This can serve to fulfill the special requirement for Martinets interested in pursuing the 
  Seeker of the Song (CA) prestige class. 
   
  • 
  Martinets of Syrloch are given the right to upgrade their Literati Charter with the Athenaeum.  This 
  charter grants access to Syrloch’s arcane archives and spell copying scriptoria.  With this access, 
  Martinets may consult Syrloch’s more rare collection of spells for purposes of personal spell book 
  supplementation.  Martinet status only grants access to upgrade an already purchased charter.  It 
  does not grant the charter itself (an additional separate cost).  The Martinet level Literati Charter 
  provides access to 1st – 5th level spells.  See “Syrloch Athenaeum” for additional details.   
   
  • 
  Martinets of Syrloch can use the Wayfarers Union services (when available) with a 10% discount 
  on the fees (see the Wayfarers Union section below). 
   
  • 
  Martinets of Syrloch receive a 5% discount on the purchase of any mundane item from the 
  Players Handbook and any of the mundane items to which they have access from the Complete 
  books. 
   
  
  Syrloch 6.0 
   
   
  16 
  • 
  Martinets in good standing receive a +1 competence bonus on his/her Leadership score.  This is 
  limited to situations in which the Martinet selects a cohort that is a hexblade, sorcerer, warmage, 
  or wizard. 
   
  • 
  Martinets of Syrloch can receive lodging at the complex.  This covers the costs of Adventurer’s 
  Standard lifestyle for adventures beginning in and around Hookhill, Orlane, and Shiboleth.  [Note 
  that this discounted lifestyle cost is paid by the military for active duty members of Syrloch.] 
   
   
  Costs 
   
  Warmages, wizards, sorcerers, and hexblades advancing to the Martinet level must continue to pay the 
  annual Graduate fee each year when Time Units refresh.  If a member does not possess sufficient assets 
  to pay the membership fee8, the college will allow that member to create magic items instead using magic 
  item creation feats.  Graduates may, upon advancing to Martinet status or at the start of each year, spend 
  as many gp, TU, and xp as needed to create enough magic items with a gp value sufficient to pay their 
  dues.   
   
  Martinet arcane casters who are active duty in the Gran March army pay only half this price (100 gp) as 
  the national government takes care of a greatly reduced fee. 
   
  Martinets also have the same responsibilities as those listed in the Graduate section. 
   
  
  Syrloch 6.0 
   
   
  17 
  Syrloch Master/Mistress (Sorcery, Battle, Crafting, and General Magic) 
   
  A select number of Martinets will advance to the level of Master or Mistress of Syrloch over time.  This is 
  the highest level to which player characters can aspire.  Masters pay higher costs and gain additional 
  benefits over the Graduates and Martinets as a result.  Those wishing to advance to Master or Mistress 
  status must continue to maintain their Graduate and Martinet status as well.  Upon achieving eligibility to 
  join the ranks of the Masters and Mistresses of Syrloch, the aspirant must choose the college in which 
  she will dedicate her service: the College of Sorcery, Battle, Crafting, or General Magic.  Master or 
  Mistress level members of Syrloch serve on the Archdean’s Cortege Arcane, the body for faculty 
  governance that votes on new Deans and advises the Archdean on policy for the College. 
   
   
  Group Requirements  
   
  To become a Master, a character must meet the following additional requirements and responsibilities (all 
  the requirements and benefits below apply the Syrloch Mistresses as well): 
   
  • 
  Maintain Graduate and Martinet status membership in Syrloch. 
   
  • 
  Have the ability to cast 5th-level arcane spells.  Hexblades cannot become a Masters/Mistresses. 
   
  • 
  Have served a minimum of 24 months (real time) as a Graduate and/or Martinet in good standing 
  before taking the teaching post. 
   
  • 
  Spend at least 10 TU and no more than 40 TU per year instructing students.  These TUs are 
  spent at the beginning of the year when TUs refresh.  Masters who are still on active duty status 
  may use military TUs for their teaching duties.  For each TU spent teaching beyond the minimum 
  10 required, a Master can gain additional circumstance bonuses to skills reflecting his additional 
  prestige and or studiousness (see below).  These TUs masters and mistresses spend teaching 
  are in addition to the annual TUs spent to maintain Graduate and Martinet status. 
   
  • 
  Possess a minimum of 12 ranks in Spellcraft.  Master/Mistress sorcerers and warmages need 
  only 10 ranks. 
   
  • 
  Possess a minimum of 12 ranks in Knowledge (Arcana).  Master/Mistress sorcerers and 
  warmages need only 10 ranks. 
   
  • 
  Possess a minimum of four (4) ranks in Knowledge (History).   Master/Mistress sorcerers and 
  warmages need only three (3) ranks. 
   
  • 
  Possess a minimum of four (4) ranks in Profession (Teacher). 
   
  • 
  Meet one of the following feat requirements, determined by the school in which the Master will be 
  serving his/her term of office:   
  o 
  School of Battle:  must possess one magic item creation feat and one metamagic feat. 
  o 
  School of General Magic: must possess at least two magic item creation or metamagic feats 
  (one of each will suffice for this requirement). 
  o 
  School of Crafting: must possess at least two magic item creation feats. 
  o 
  School of Sorcery: must possess at least two magic item creation or metamagic feats (one of 
  each will suffice for this requirement). 
   
  • 
  Be able to cast five (5) offensive spells that affect an area or a group of creatures (see footnote 
  8). 
   
  
  Syrloch 6.0 
   
   
  18 
   
  Group Benefits 
   
  Those who are Masters/Mistresses in good standing have the following benefits (in addition to their 
  benefits from Graduate and Martinet status): 
   
  • 
  Syrloch Masters/Mistresses gain Access: Regional (Gran March) to the following mundane items: 
  melt powder (FB), distillation kit (SS), drill (SS), keepcool salve (SS), glass cutter (A&EG), 
  sprayer (A&EG), forger’s kit (A&EG), scryer’s kit (A&EG), candle, focusing (A&EG), and 
  darkvision powder (A&EG). 
   
  • 
  Syrloch Masters/Mistresses gain Access: Any to the following limited feats: Sudden Energy 
  Affinity (MH) and Protected Destiny (RD). 
   
  • 
  Syrloch Masters/Mistresses gain Access: Any to the following limited Prestige Class: Suel 
  Arcanamach (CA).  The member gains access to the prestige class if they meet all the other 
  requirements.  Syrloch provides access to its edition of the Grimoire Arcanamacha as part of the 
  training provided to those pursuing this path.  This special training is represented by a one-time 
  cost of one (1) TU to start this prestige class, as per the description in Complete Arcana.  This 
  added TU requirement can be waived if the applicant spends two (2) Syrloch-appropriate IPs. 
   
  • 
  +3 circumstance bonus to Knowledge (arcane) when the subject is magic and tied to Gran March 
  (replaces the +2 bonus for Graduates and Martinets). 
   
  • 
  +3 circumstance bonus to Diplomacy when interacting with Gran March nobility, politicians, 
  members of Syrloch, or military (replaces the +2 bonus for Graduates and Martinets).   
   
  • 
  +3 circumstance bonus to Spellcraft checks when using Syrloch laboratory facilities for the check 
  (replaces the +2 bonus for Graduates and Martinets). 
   
  • 
  +3 circumstance bonus to Knowledge (History) when the subject is Gran March-oriented. 
   
  • 
  +3 circumstance bonus to Craft (any) when using Syrloch laboratory facilities for the check. 
   
  • 
  Masters in good standing receive a permanent Influence Point with the Gran March military. 
   
  • 
  Masters and Mistresses are automatically given a further upgrade to their Literati Charter with the 
  Athenaeum.  This charter grants access to Syrloch’s arcane archives and spell copying scriptoria.  
  With this access, Masters/Mistresses may consult Syrloch’s rarest collection of spells for 
  purposes of personal spell book supplementation.  Unlike Graduates and Martinets that must pay 
  an annual renewal fee, Masters/Mistresses receive their Charter as part of their compensation 
  from Syrloch.  This level Literati Charter provides access to 1st – 8th level spells.  See “Syrloch 
  Athenaeum” for additional details.  
   
  • 
  Masters and Mistresses are given an arcane laboratory at the Hookhill facility for their own 
  personal use.  The laboratory is returned to the school upon completion of the Master’s term of 
  service. 
   
  • 
  Masters and Mistresses of Syrloch can demand the use of the Wayfarers Union unless expressly 
  prohibited in the adventure (as per the Wayfarers Union section below).  Furthermore, they 
  receive a 20% discount on the use of the Wayfarer Guides. 
   
  • 
  Masters and Mistresses earn an income for their teaching.  For each TU dedicated to teaching, a 
  Master must take 10 on a Profession (teacher) roll, and calculate his or her pay at double 
  
  Syrloch 6.0 
   
   
  19 
  standard rates (that is, the character earns a number of gold pieces equal to the result of the skill 
  check).  The rate increase reflects the rare and specialized nature of magical instruction.   
   
  • 
  Masters may opt to spend additional time teaching each year.  This decision must be made when 
  TUs refresh.  For each TU spent teaching beyond the minimum requirement of ten (10), the 
  Master gains a +1 competency bonus to a skill.  This bonus must be selected for a specific skill 
  and cannot exceed +4 on any given skill.  For instance, if a Master spent 26 TUs teaching one 
  year, he could choose four skills on which to have a +4 competency bonus that would last until 
  TUs refreshed again (or eight skills on which to have a +2 competency bonus, etc.).  The Master 
  would also calculate his teaching income based on the full number of TUs spent teaching. 
   
  • 
  Masters in good standing receive a +2 competence bonus on his/her Leadership score.  This is 
  limited to situations in which the Master selects a cohort that is a sorcerer, warmage, or wizard. 
   
  • 
  Masters have the right and responsibility to nominate and vote on Deans of Syrloch, when the 
  Archdean convenes a meeting of the Cortege Arcane.  They are further entitled to speak their 
  mind on any matter pertaining to magic in Gran March at such meetings of the faculty, though 
  decisions are left to the Deans and Archdean. 
   
  • 
  There will be occasions when Syrloch Masters or Mistresses are needed for very specialized 
  duties on behalf of the nation.  They may be appointed to the Commandant’s Synod.  Such 
  appointments are always secret and will only be handled in play.  Costs and benefits from such 
  participation will be presented in play on a “per mission” basis.  Masters and Mistresses that 
  receive such an “invitation” are expected to accept, though are not technically duty-bound to do 
  so.  Details on the Synod are in another document that is not public. 
   
  • 
  Masters/Mistresses of Syrloch receive a 10% discount on the purchase of any mundane item 
  from the Players Handbook and any of the mundane items to which they have access from the 
  Complete books.  This replaces the 5% discount available to Martinets. 
   
  • 
  Masters and Mistresses of Syrloch can receive free lifestyle costs (Adventurer’s Standard) 
  anywhere in Gran March. 
   
   
  Costs 
   
  In addition to the minimum 10 TUs per year, warmages, wizards, and sorcerers advancing to the 
  Master/Mistress level must continue to pay the annual Graduate and Martinet fees when Time Units 
  refresh.  If a member does not possess sufficient assets to pay the membership fee9, the college will 
  allow that member to create magic items instead using magic item creation feats.  Martinets may, upon 
  advancing to Master status or at the start of each year, spend as many gp, TU, and xp as needed to 
  create enough magic items with a gp value sufficient to pay their dues.   
   
  Master/Mistress arcane casters who are enlisted in the Gran March army pay only half this price (150 gp) 
  as the national government takes care of a greatly reduced fee. 
   
  Masters/Mistresses also have the same responsibilities as those listed in the Graduate section 
  
  Syrloch 6.0 
   
   
  20 
  Gran March Wayfarers Union 
   
  At the direction of the Commandant, Syrloch has been tasked with establishing and operating a transit 
  system for emergency use by military and government officials.  The purpose of this system is to expedite 
  the movement of personnel and possibly supplies around the country in times of crisis.  Recognizing that 
  such a system would be expensive to maintain in terms of the manpower and talent available on a 
  constant basis, the Commandant agreed to allow Syrloch to also open the system for occasional usage in 
  non-emergency situations at a cost. 
   
  Before her disappearance, Archdean Thuldir established a Wayfarers Union as a branch of Syrloch (and 
  thereby a government extension office).  The Union is manned by national service Martinets responsible 
  for being on-call 24 hours a day, seven days a week in case an emergency arises.  They are stationed at 
  various points throughout the country and are typically well-traveled (to increase their familiarity with as 
  many locations within Gran March as possible).  Most of those serving are Wayfarer Guides trained by 
  Syrloch, though the Cortege Arcane has stressed the need among instructors in Syrloch that more 
  casters with abilities in teleportation should be encouraged.   
   
  Because the current resources to maintain a nation-wide system do not match the desired level of 
  readiness, the Union cannot always provide availability to just anyone that wants to use this service.  
  Government use gets priority, superceded by military needs.  However, there are occasions when the 
  Union can offer these services publicly, and the fees they charge go towards sustaining Syrloch and 
  training additional Wayfarer Guides to meet the Commandant’s goals. 
   
  The Wayfarer Union maintains small houses with one room or basement closed to the public where the 
  teleportations are conducted.  The houses serve as quarters to the Union members on duty.  These often 
  include a kitchen, bedroom, and small office where scrolls may be scribed (and stored in extra-
  dimensional secure locations).  Such scrolls are available for purchase at cost (with appropriate IPs 
  lowering the costs as per the Influence Points and NPC Spellcasting document).  These locations are 
  rumored to have rather powerful protections warding them that are changed on an irregular rotation.  The 
  member on duty maintains meticulous records of all persons and cargo that use the service.   
   
  For purposes of game play, there are limitations on where the Wayfarer Guides are allowed to transport 
  persons and cargo.  There are Wayfarer Union houses in Hookhill, Shiboleth, Orlane, Lortenford, Fort 
  Tribulation, Fort Endurance, Buxton’s Crossing, Ander’s Fall, and Red Arbor.  There are purported to be 
  others, but these are the ones publicly known.  These are the only locations from which the Wayfarer 
  Union’s services can be used.  For transportation to any of these locations, the Wayfarer Guide will treat 
  the teleport as a “very familiar” destination and will charge a lower fee.  Other Gran March established 
  areas (e.g., other towns) are treated as “studied carefully.”  Major roads between towns are treated as 
  “seen casually.”  These two categories are more expensive because it will require additional resources for 
  the Wayfarer Guide to return.  Wayfarer Guides are forbidden from taking customers inside the 
  Rushmoors, the Dim Forest, into the Lortmil Mountains (outside the established villages), inside specific 
  buildings, to Hochoch, or otherwise outside of Gran March without express orders from Syrloch or the 
  Military. 
   
  However, availability of the Wayfarer Union will be limited.  If an adventure does not specify the 
  availability, then there is only a 25% chance that such services will be available in these locations or that 
  personnel are in place at the time PCs need them.  The remainder of the time, the Union members are 
  otherwise disposed on matters of state.  Unless specifically stated otherwise in the adventure, PCs 
  playing officers (rank Lieutenant or higher) on active duty in the military and Masters/Mistresses of 
  Syrloch may order the Wayfarers Union to provide their services.  These still incur the fee for usage, but 
  rank can make this service available when needed. 
   
  The basic costs (in gp) charged by the Wayfarers Guild for their services are listed below.  These costs 
  are per casting (but not counting the return trip by the caster which is covered by the Union).  Unless 
  
  Syrloch 6.0 
   
   
  21 
  otherwise stated in the adventure, assume that only 9th level casters are available and will only be able to 
  provide basic Teleport spells. 
   
   
  Familiarity 
  Teleport 
  Teleport Object 
  Teleport, Greater 
    Very familiar 
  500 
  1000 
  1000 
    Studied carefully 
  600 
  1100 
  1000 
    Seen casually 
  600 
  1110 
  1000 
    Viewed once 
  850 
  1300 
  1000 
   
  These costs can be reduced by 100 gp for each Syrloch-appropriate IP spent, up to 5 IPs.  Members of 
  Syrloch get a discount (Graduates 5%, Martinets, 10%, and Masters 20%).  These costs must be paid at 
  the time of service and cannot be “charged against” over the cap gold (in other words, the costs must be 
  borne at the time of the service).  Furthermore, some military personnel are entitled to similar discounts.  
  Staff, Line, Pride, and Quiver Sergeants (and the equivalent in the special forces) receive a 5% discount 
  on these cost.  Senior Staff and Senior Army Sergeants get a 10% discount on these costs.  Lieutenants 
  get a 15% discount.  Captains receive a 20%.  Higher ranks do not have to pay for these services.  In 
  order to determine the price for the service, apply the highest discount from one player at the table, then 
  apply as many Syrloch-appropriate IPs that any players at the table would like to contribute to lower the 
  prices (to a maximum of 5 IPs at the table).  These discounts stack and the total price can be brought to 0 
  gp in certain circumstances. 
   
   
   
   
  
  Syrloch 6.0 
   
   
  22 
  Syrloch Athenaeum 
   
  This large structure is situated on in the city of Hookhill, four miles from the main campus of Syrloch.  The 
  Athenaeum is the main repository of research materials and books within Gran March.  There are special 
  collections dedicated to various subject areas.  In particular, the facility is renowned for its historic and 
  folkloric manuscripts concerning earlier periods in the Sheldomar Valley.  There are many treatises in this 
  special collection that delve into theories and accounts of the Whispered One, but these are only 
  available to those with Abescedarian or higher membership status.  The collection is also well known for 
  its archive of military manuals.  In the upper floors are the arcane collections open only to those with 
  Literati membership. 
   
  Membership is open to all persons.  There are three basic levels of membership, each with its own costs 
  and benefits.  These levels of membership do stack, meaning that the highest level members also receive 
  the benefits that lower level members receive. 
   
  Visitant Level Membership 
   
  The basic level membership available to residents and non-residents of Gran March is that of Visitant.  A 
  Visitant Pass is a one-day allowance for access to the lower floors of the Athenaeum.  Holders of the 
  Pass may come and go throughout that day as needed, as the Athenaeum is open to the public from sun 
  up to sun down.  A minimum of five hours of research is necessary in order to gain a one-time +1 
  circumstance bonus on one of the following skill checks to be rolled at the completion of the period of 
  study (and only on that day of study): Decipher Script (trained only), Gather Information, Knowledge 
  (Arcana), Knowledge (Geography), Knowledge (History), Knowledge (Local-Sheldomar Metaregion), and 
  Knowledge (Religion).  The player must choose which of these skills the research time will be spent on 
  before beginning the research.  Two such research endeavors may be attempted using one single day 
  pass (assuming there is sufficient time before the facility closes to the public at sun down.  The cost for a 
  Visitant Pass is 25 gp.  PCs may provide a substitute for this fee by spending an Influence Point from an 
  appropriate organization having dealings with the Athenaeum (e.g., Syrloch, Military, Churches, Hard 
  Knocks, etc.).  
   
  Abecedarian Level Membership 
   
  The second tier of membership to the Syrloch Athenaeum is the Abecedarian License (pronounced Ă bĕ 
  sĕ DÂR ē ən).  The License is more expensive, but provides greater benefits for those interested in more 
  in-depth research.  Abecedarian members have access to research the particular subjects for the same 
  bonus as Visitants, but on a regular basis.  In addition, members holding the Abecedarian License may 
  opt to study at the Athenaeum for at least one (1) TU and can delve through the collected archives in 
  greater depth.  This results in a competency bonus of +1 to any two of the following Knowledge Skills 
  (Arcana, Architecture / Engineering, Dungeoneering, Geography, History, Local-Sheldomar Metaregion, 
  Religion, or The Planes), as these areas are of significant interest to the collective members of the 
  Athenaeum and are located in the Athenaeum’s special archives.  These bonuses apply only within Gran 
  March and last until the end of the game year in which the PC gained those bonuses.  In addition to the 1 
  TU for the competency bonus, these members must also pay 50 gp annually for their Abecedarian 
  License.  Alternatively, these members may spend an Influence Point with an appropriate organization 
  annually in lieu of the 50 gp annual fee. 
   
  Literati Level Membership 
   
  The highest level of membership is limited to arcane casters that are Initiates or higher in Syrloch 
  (Registrants are not eligible for this level).  These members are granted a Literati Charter and may enter 
  the upper floors of the Syrloch Athenaeum where the Arcane Archives are held.  There are also several 
  scriptoria in which Syrloch students spend many hours studying, transcribing, and copying manuscripts 
  as part of their training for arcane service to the nation.  Spell research is also conducted here. 
  
  Syrloch 6.0 
   
   
  23 
   
  There is a higher membership fee for this level of access, on top of normal spell scribing costs.  Literati 
  members also have access to the benefits provided by the Visitants Pass and the Abecedarian License.  
  Initial access to gaining a Literati Charter costs 100 gp.  This cost may be substituted by spending one 
  Influence Point with an appropriate organization in lieu of the initial charter fee.  There is also an annual 
  fee of 100 gp, which can also be offset with another Syrloch-appropriate IP.  Costs for accessing the 
  archives for purposes of spell research are based on a sliding scale.  Access to first-level spells is 25 gp 
  and 125 gp for second level spells.  From 3rd through 6th level spells, a particular spell costs 100 gp/level 
  of the spell being researched.  At 7th level, the research cost jumps to 1000 gp per spell.  At 8th level, the 
  cost is 2000 gp per spell.  And at 9th level, the research cost is 3000 gp per spell.  These costs can be 
  paid in Influence Points as well according to the following schedule: 
   
   
  1 IP per 1st or 2nd level spell researched 
   
  2 IP per 3rd, 4th, or 5th level spell researched 
   
  3 IP per 6th, 7th, or 8th level spell researched 
   
  4 IP per 9th level spell researched 
   
  These Influence Points must come from an appropriate organization having dealings with the Athenaeum 
  (e.g., Syrloch, Military, Churches, Hard Knocks, etc.).  The research costs are in addition to the normal 
  spell scribing costs for wizards.  Sorcerers must pay a research fee as noted in the implementation 
  document.  These fees are a revenue stream for Syrloch and therefore the College discourages 
  spellcasters sharing their spellbooks.  They prefer members gain their spells through the Athenaeum. 
   
  Spell access is limited by level of Syrloch membership.  Graduates are limited to spells of 1st through 3rd 
  levels in the PHB.  Martinets are limited to spells of 1st through 5th levels.  Masters have access to spells 
  of 1st through 8th levels.  Access to 9th level spells is only available through game play as are spells from 
  non-PHB sources. 
   
  
  Syrloch 6.0 
   
   
  24 
  References 
   
  The following are useful references with regard to this meta-campaign organization in Living Greyhawk: 
   
  • 
  Comlplete Arcane: A Player’s Guide to Arcane Magic for All Classes by Richard Baker. This 
  Complete Book contains the full description of the Prestige Classes mentioned above, as well as 
  many arcane spells. As per The Living Greyhawk Campaign Sourcebook and Gran March 
  Metacampaign policy, a player who has a character with any spells, feats, classes, or items 
  mentioned above must keep a copy of these pages available for the DM to reference during 
  game play. 
  • 
  Arms and Equipment Guide by Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt.  This 
  book contains the full descriptions of various mundane items mentioned above.  As per The 
  Living Greyhawk Campaign Sourcebook and Gran March Metacampaign policy, a player who has 
  a character with this prestige class must keep a copy of these pages available for the DM to 
  reference during game play. 
  • 
  Complete Adventurer: A Guide to Skillful Characters of All Classes by Jesse Decker. This 
  Complete Book contains the full descriptions of prestige class described above. As per The Living 
  Greyhawk Campaign Sourcebook and Gran March Metacampaign policy, a player who has a 
  character with this prestige class must keep a copy of these pages available for the DM to 
  reference during game play. 
  • 
  Libris Mortis: The Book of the Undead by Andy Collins and Bruce Cordell.  This book contains the 
  full descriptions of some items mentioned above.  As per The Living Greyhawk Campaign 
  Sourcebook and Gran March Metacampaign policy, a player who has a character with this 
  prestige class must keep a copy of these pages available for the DM to reference during game 
  play. 
  • 
  Miniatures Handbook by Michael Donais, Skaff Elias, Rob Heinsoo, and Jonathan Tweet.  This 
  book contains the full descriptions of items, feats, and prestige classes mentioned above.  As per 
  The Living Greyhawk Campaign Sourcebook and Gran March Metacampaign policy, a player 
  who has a character with this prestige class must keep a copy of these pages available for the 
  DM to reference during game play. 
  • 
  Frostburn: The Perils of Ice and Snow by Wolfgang Baur, James Jacobs, and George Strayton.  
  This book contains the full descriptions of items mentioned above.  As per The Living Greyhawk 
  Campaign Sourcebook and Gran March Metacampaign policy, a player who has a character with 
  this prestige class must keep a copy of these pages available for the DM to reference during 
  game play. 
  • 
  Sandstorm: An Environment Series Supplement by Bruce Cordell, Jennifer Clarke-Wilkes, and 
  J.D. Wiker.  This book contains the full descriptions of items mentioned above.  As per The Living 
  Greyhawk Campaign Sourcebook and Gran March Metacampaign policy, a player who has a 
  character with this prestige class must keep a copy of these pages available for the DM to 
  reference during game play. 
  • 
  Races of Stone by Jesse Decker, Michelle Lyons, and David Noonan.  This book contains the full 
  descriptions of items mentioned above.  As per The Living Greyhawk Campaign Sourcebook and 
  Gran March Metacampaign policy, a player who has a character with this prestige class must 
  keep a copy of these pages available for the DM to reference during game play. 
  • 
  Races of Destiny by David Noonan, Eric Cagle, and Aaron Rosenberg.  This book contains the 
  full descriptions of feats mentioned above.  As per The Living Greyhawk Campaign Sourcebook 
  and Gran March Metacampaign policy, a player who has a character with this prestige class must 
  keep a copy of these pages available for the DM to reference during game play. 
   
                                                             
  1 Other casters of arcane spells, such as gnomes and bards, are not required to register. 
  2 You’ll just have to live with it.  The Archdeans like it. 
  3 Gran March regional characters only, who have been Gran March regional characters for at least 52 TU prior to joining. Characters who are Gran March regional 
  characters from character creation are considered to have fulfilled the 52 TU requirement.  See Citizenship and Residency document for additional details. 
  4 Only members of Syrloch may purchase such spells in this manner, at the moment.
  
  Syrloch 6.0 
   
   
  25 
                                                                                                                                                                                             
  5 Or those who simply wish to spend time and experience in addition to gold.
  6 Informing the Office of the Archdean of your PC’s peaceful encounter with such extraplaner creatures (as noted on your PC’s Adventure Records) as well as 
  your PC’s intentions to pursue studies in the elemental arts fulfill the special requirement for the Elemental Savant prestige class found in Complete Arcane. 
  7 To meet this definition, a spell must itself cause damage to the targeted creatures or the creatures in the targeted area.  Spells that enhance the abilities of 
  others to do damage do not meet this criterion.  The classic example of such a spell is the ubiquitous fireball.  However, any spell capable of delivering damage to 
  multiple creatures qualifies, including those spells whose damaging effects can be divided up (e.g., higher level magic missiles or ray spells cast with the split ray 
  metamagic feat).  This requirement heralds back to the early intent of Syrloch as tool for assisting the military in an artillery role.  This sentiment is captured in the 
  opening paragraph of the Sryloch Battle Manual quoted in the opening of this document. Students that lose their ability to meet this require may be dismissed from 
  this level of the organization. 
  8 Or those who simply wish to spend time and experience in addition to gold.
  9 Or those who simply wish to spend time and experience in addition to gold.
  
  Appendix 1 – New Skills and Organizational Applications of Existing Skills 
   
  Profession (soldier) (Wis; Trained Only): This skill covers such things as military organization, discipline, 
  and basic combat tactics. The character can be assumed to be aware of the basic facts of military life.  It 
  is a DC 10 roll to recall any specific piece of uncommon information about the Gran March military. It is a 
  DC 15 roll for any other country in the Sheldomar Valley and Ket. It is a DC 25 roll for all other military 
  units in the Flanaess. Characters with at least 5 ranks of Profession (soldier) receive a +2 synergy bonus 
  to Survival checks when used to avoid environmental dangers, a +2 synergy bonus to Tracking checks 
  involving military units, and a +2 synergy bonus with Knowledge (history). Characters with at least 5 ranks 
  of Knowledge (history) gain a +2 synergy bonus with Profession (soldier). 
   
  Knowledge (history) (Int; Trained Only):  The character possessing this skill has studied the practical, 
  theoretical and historical applications of mundane and magical assets in skirmish and battlefield 
  situations. 
   
  Use of this skill is not an action nor does it require concentration on the level of spellcasting, however it 
  does require a clear view of all elements involved (elements that are unobserved cannot of course be 
  factored into the results of a skill check).  A plan formulated with this skill cannot take into account factors 
  the character is unaware of, nor should it substitute for player ingenuity.  At most, this skill allows more 
  active feedback from the DM about the viability and possible consequences of a proposed plan. 
   
  Sample DCs and uses are listed below.  These are examples only: DMs may adjudicate their own uses 
  for this skill based on the sample below. Characters may not take 20 on this check (and may not take 10 
  on this check while engaged in combat). 
   
  DC 10: Based upon one round of observation, determine the leader (if any) of a group engaged in 
  combat. Also, after three rounds of observation, identify the style of leadership (if any) (for example the 
  tactics of the Keoish army, the Gran March military, or the Yeoman militia). 
   
  DC 15: Based upon one round of observation, determine the CR of the leader (if any) of a group engaged 
  in combat. Also, after three rounds of observation identify a specifically famous style of leadership or 
  historical tactics (for example, the tactics of Turrosh Mak, Cadofydd Parn, Alicia Helanasdotter, the tactics 
  used by the giant army at the Battle of Bloody Ridge, or by the death knight at the siege of Orlane). 
   
  DC 20: Based upon one round of observation, determine the CR and highest class level of the leader (if 
  any) of a group engaged in combat.  Also, based upon three rounds of observation, determine the 
  strategy (if any) of an opponent's forces (examples of the information granted by this use are, "The enemy 
  is attempting to divide your forces," "The enemy is attempting to neutralize your spellcasters," "The 
  enemy is attempting to force you backward, probably into an ambush or trap," or "The enemy is 
  attempting to cut off your escape route"). 
   
  DC 25: Based upon one hour of observation, determine the weakest point in the defenses of an 
  encampment or entrenched position.  Or, based upon three rounds of observation, determine an effective 
  counter to an opponent's strategy (if any). 
   
  DC 30: Based upon one hour of observation and knowledge of available resources, determine the most 
  effective plan to assault or defend an encampment or entrenched position. 
   
  Retry: May retry after 24 hours or upon the acquisition of another significant piece of information about 
  the tactical situation studied. 
   
  Special:  A character possessing 5 or more ranks of Profession (soldier) gains a +2 synergy bonus to 
  Knowledge (history) skill checks.  A character possessing 5 or more ranks of Knowledge (history) 
  receives a +2 synergy bonus to Profession (soldier) skill checks. 
  
  Syrloch 6.0 
   
   
  27 
  Appendix 2 – Communications 
   
  In an effort to encourage communication among those in and interested in Syrloch, there is a 
  Yahoogroups discussion board available for questions, answers, debate, as well as in-character postings.  
  The group name is “gm-meta-syrloch.”  Feel free to join up. 
   
  If you have any questions about the organization specifically, contact the POC listed at the beginning of 
  this document. 
   
   
  Appendix 3 – Acknowledgements 
   
  Many people have provided invaluable feedback on the evolution of Syrloch over the years.  While it is 
  not possible to thank every one of them individually, a few do merit particular attention.  The Living 
  Greyhawk players, Joe Jungers, Michael Montague, and Ed Podsiad, helped immensely with version 4.0 
  of this document.  Josh Pelkey, James Burkett, Ed Podsiad, Bill Dimmick, and Terry Duchastel helped 
  with the updates to version 6.0.  Will Dover also is the true godfather of this and previous incarnations of 
  the organization.  There are many others as well, and the region sincerely appreciates all the comments 
  everyone has made and continues to make to help Syrloch continue to serve its purpose. 
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Gran March/Gran_March_Syrloch_6.0.pdf