TEXT:  
   
   
   
   
   
   
   
   
  ADVENTURE: 
  YULETIDE JOURNEY 
   
  ENCOUNTERS: SIX 
  DIFFICULTY: NORMAL 
  DURATION: 60-90 MINUTES 
   
  DESIGNED 
  BY  
  BRIAN BENOIT 
   
  ADDITIONAL DESIGN AND MAPS 
  BY  
  JUSTIN HALLIDAY 
   
   
  
   
  Hero Kids Adventure – Yuletide Journey 
  Justin Halliday 
  Page 2 
  Hero Kids Adventure 
  This adventure requires a copy of the Hero Kids RPG 
  to play.  The core game and this adventure include: 
  • Hero Cards for each player  
  • Monster Cards for the unique monsters (wolves) 
  • Print-outs of all of the encounter maps 
  • Stand-up minis for the heroes and monsters 
  Additionally, these extra materials are required: 
  • Six-sided dice (d6s) 
  • Pencil and eraser 
  Background 
  Our heroes live in Rivenshore, the largest village in the 
  Brecken Vale.  The village lies on the Camarva river, 
  which runs from the towering Druinhowe mountains. 
  The Brecken Vale would be a beautiful place to live, if 
  it weren’t beset by an endless series of calamities. 
  Adventure Overview 
  This six-encounter adventure takes place in the winter 
  days 
  before 
  the 
  Yuletide 
  midwinter 
  festival 
  (Christmas).  But Odin-Father, who comes to town 
  each year for the feast and with gifts for the town’s 
  children, hasn’t been heard from, and the kids are sent 
  to find him. 
  Designers’ Notes 
  This Hero Kids adventure lets the players explore the 
  pagan myths and traditions that predate the spread of 
  Christianity.  These myths and traditions include the 
  pantheon of ‘old’ gods, with Odin as the generous 
  and unforgiving Allfather, the midwinter ‘Yule’ 
  festival, and the annual ‘wild hunt’. 
  If you want a contemporary Christmas adventure, feel 
  free to swap Odin for Santa and Sleipnir for Rudolph. 
  Adventure Intro 
  This adventure contains quite a lot of story and role-
  playing, so feel free to put the spoken passages into 
  your own words, and to break them up with 
  interaction and improvisation with the players. 
  As winter sets in across the Brecken Vale, you are all 
  in the town square decorating the massive Yule tree, 
  preparing for this year’s midwinter festival. 
  Yuletide is an exciting time for the Vale’s children, as 
  Odin-Father comes down from the mountains for the 
  feast, bringing gifts for all of the children. 
  “Do you think he’ll be here soon?” asks one kid. 
  “I hope he brings me a pony,” says another. 
  “A pony, what would you do with a pony?” 
  “I’d ride it.  Lupon’s luck and favor is all I need, then 
  Odin-Father will bring me that pony.” 
  “Don’t be silly, Odin-Father doesn’t listen to Lupon.” 
  
   
  Hero Kids Adventure – Yuletide Journey 
  Justin Halliday 
  Page 3 
  Encounter 1: The Story of Odin-Father 
  The first encounter is a role-playing encounter where 
  the kids find out about their mission as well as extra 
  information from Eriane. 
  Encounter Intro 
  Following the adventure intro, read this introduction 
  or put it into your own words: 
  You finish adorning the massive Yule tree with 
  decorations and step back to admire your work. 
  “Kids,” a voice interrupts you from behind.  It’s 
  Eriane, the lady who takes care of the orphan kids. 
  “The Yule tree is decorated and the snows are 
  deepening, but Odin-Father’s messenger raven has not 
  arrived.” 
  “I am worried that Odin-Father is unhappy with the 
  people of the Vale.  He is a generous father to those in 
  his favor, but if he feels that we take his kindness for 
  granted, then winter will be long and hard and the 
  spring frosts will ruin our crops.” 
  “Even now the sun falls lower and lower each day, 
  and if we do not regain the All-Father’s favor before 
  Yule-day, the sun will fall from the sky and the dark 
  winter will test us all.” 
  “Grimma tells that Odin-Father cannot be found by 
  grown-ups, so you kids will have to journey to the 
  northern mountains to seek him out, and take a special 
  tribute to regain his favor.” 
  Ability Tests 
  All heroes take Intelligence tests (Knowledge/Lore).  
  If they equal or beat difficulty 3: 
  • Odin-Father is the guardian of the Vale, and lives 
  in the mountains at the north end of the valley.* 
  • Odin-Father brings presents for kids who leave 
  food out for his horse on Yule eve. 
  • Odin-Father’s horse can fly. 
  If they beat difficulty 4: 
  • Odin-Father’s house is very difficult to find.* 
  • The elves protect Odin on his journey every year. 
  If they beat difficulty 5: 
  • Odin-Father collects the souls of the dead, and if 
  he does not come, they linger and haunt the living. 
  • The elves know the location of Odin-Father’s 
  house, but they keep it secret.* 
  If the kids fail at these tests, then Eriane tells them 
  the three facts marked with the * symbol. 
  Conclusion 
  Once the kids have worked out their knowledge: 
  “You children have learned your lessons well.  Travel 
  to northern-most depths of the Darkenwold Woods.  
  With luck the elves will guide you to Odin-Father’s 
  house.  Take him these gifts, and hope he forgives us.” 
  Eriane gives the children gifts of herbs, food, jewels, 
  and furs as tribute for Odin-Father.  The next 
  encounter is Encounter 2: The Elves of Darkenwold. 
  
   
  Hero Kids Adventure – Yuletide Journey 
  Justin Halliday 
  Page 4 
  Encounter 2: The Elves of Darkenwold 
  The second encounter takes our heroes into the 
  northern reaches of the Darkenwold Woods, where 
  the find the isolated and secretive elven tribe, meet 
  the elf queen Aubrie, and are challenged by the elves 
  to prove their worth. 
  Encounter Intro 
  When the heroes enter this area, read this: 
  You take your ponies along the north road from 
  Rivenshore, following the lazy winding run of the 
  river Camarva and then turning east when the road 
  veers towards the distant Darkenwold Woods. 
  Light snow falls steadily, blanketing the open fields 
  and rolling hills.  The white world gives way to the 
  heavy atmosphere of the close-set trees, and soon you 
  pass a lonely farmstead set just off the road. 
  Role-Playing 
  If the kids have played the Curse of the Shadow 
  Walkers adventure, they will have been to this 
  farmstead before, and met the girl Saffie, her brother 
  Brin, and her father and mother. 
  Shortly after passing the farm, you turn off the road to 
  follow a narrow trail that heads north into the forest. 
  After what seems like hours following the trail, it opens 
  into a clearing that is lit with dappled sunlight. 
  Sitting in the middle of the clearing with her back to 
  you is a woman with long blonde hair that falls 
  straight down her back. 
  “I have been waiting for you children,” she says 
  without turning to face you. 
  She stands and turns towards you, and you realize that 
  you are face to face with a real life elf. 
  “I am Aubrie, queen of the elves.  What brings you 
  small ones this far into the woods?” 
  The children now have an opportunity to explain their 
  journey to reach the home of Odin-Father.  Once 
  they have done that satisfactorily: 
  “That is a treacherous journey for ones so young.  
  Night is falling.  Perhaps you would like to stay the 
  night in our village, and you can tell me more about 
  your quest.” 
  You blink for a moment and Aubrie disappears, 
  leaving you alone in the clearing. 
  “Come,” you’re startled to hear her voice from beside 
  you, where she stands with her hand outstretched, 
  beckoning you to follow her. 
  Aubrie leads you through the snow-covered woods and 
  into a grove of massive trees that tower high above 
  you.  Wooden ladders and stairs wind their way 
  around the thick trunks of the trees and platforms are 
  suspended between the branches. 
  She takes you up into the treetops, where you find 
  comfortable beds waiting for you. 
  
   
  Hero Kids Adventure – Yuletide Journey 
  Justin Halliday 
  Page 5 
  The kids sleep overnight, and then in the morning: 
  The next morning you emerge from your treetop hut to 
  find the whole world covered in white snow. 
  Three elves stand on the platform outside your hut, 
  one with a bow, one with a sword, and the final elf 
  holding a large book filled with magical writing. 
  “Aubrie asked us to bring you to the training grounds,” 
  the last elf says to you. 
  They lead you down from the treetops to the ground.  
  As you descend you notice that you are being followed 
  by another elf, one who appears to be about your age. 
  Once you reach the ground you see that three objects 
  have been set up in the snow; an archery target, a 
  straw man training figure, and a shimmering ice 
  carving.  As you stare at the three targets, you are 
  amazed as Aubrie emerges from a flurry of snow right 
  before your eyes. 
  “Hello again children.  You ask us to break our vow to 
  Odin-Friend, and to take you to his house.  We too 
  worry for our friend, but we cannot lead you to his 
  home until you have proved yourselves with bow, or 
  sword, or magic.” 
  “Our three newest fledglings stand ready to accept 
  your challenge.” 
  Ability Tests 
  The player’s heroes need to win at least half of these 
  ability tests against the elf fledglings (round up). 
  So if there is one hero, he (or she) needs to beat the 
  elf; if there are two heroes, then one of them needs to 
  win; if there are three heroes, two of them need to 
  win; if there are four heroes, two of them need to 
  win; etc. 
  For each of the challenges, the winner is the first 
  character to achieve two attack ‘hits’ against the 
  target.  Unlike normal ability tests, for these attacks 
  the heroes and the elves use their normal attack dice 
  pools for Melee, Ranged or Magic. 
  The heroes can attempt these attacks first, and the elf 
  they are challenging has 
   
   for each of their attacks. 
  • Melee Attack: Melee pool tests at difficulty 5. 
  • Ranged Attack: Ranged pool tests at difficulty 5. 
  • Magic Attack: Magic pool tests at difficulty 5. 
  If the children are struggling, then you can have the 
  young elf intervene to assist, either by giving them 
  some advice (which grants them one extra die) or 
  even trying to make the attack.  If the kids fail 
  entirely, then Aubrie grants them another attempt. 
  
   
  Hero Kids Adventure – Yuletide Journey 
  Justin Halliday 
  Page 6 
  Conclusion 
  Once the kids have beaten the elves’ challenges: 
  “Well done,” Aubrie congratulates you, “you have 
  proven yourselves against our young elves, and shown 
  that you are worthy of learning the way to Odin-
  Friend’s home.  Gather your belongings, and these 
  elves will show you the secret path up the mountain.  
  You must make the rest of your journey on foot, so we 
  will take care of your ponies until you return.” 
  You collect all of you possessions, say goodbye to your 
  ponies, and find the three elves waiting for you at the 
  northern edge of the white grove.  With one last look 
  back at the soaring treetop houses and platforms, you 
  leave the grove and plunge back into the thick woods. 
  You trek through the snow-white forest for the whole 
  day and at dusk you set up camp with the elves. 
  You can have the kids make an Intelligence 
  (Perception) test at difficult 4 to spot the young elf: 
  As you’re setting up the tents, you notice someone 
  watching you from behind a mound of snow- it’s that 
  young elf from the village. 
  The young elf has followed the group, and wants to 
  continue with the players’ heroes up to the mountain 
  home of Odin-Father.  This is an opportunity for the 
  players to add another hero to their group or for the 
  GM to run the elf for the adventure. 
  Continuing: 
  The next morning you set off again and you soon 
  emerge from the woods.  Ahead of you rolling foothills 
  skirt the mighty Druinhowe Mountains. 
  The elves lead you through the foothills to the base of 
  the mountains.  A snow-dappled path winds its way 
  up the mountain and disappears into the thick clouds 
  that shroud its topmost peaks. 
  “Up there in the clouds,” says one of the elves, “is 
  where your Odin-Father lives.  We can go no further, 
  so you are on your own from here.” 
  “This path takes you up to his home, but it is protected 
  by wards that confuse unwanted visitors.  Take care, 
  for the mountain is home to wild beasts that seek out 
  Odin-Friend’s home to sate their dire hunger.  May 
  queen Aubrie’s favor guide you on your journey.” 
  Bidding the three elves goodbye, you begin your climb 
  up the mountain track. 
  If the young elf has joined the players’ heroes, then he 
  or she continues with them from here. 
  If you want an additional combat encounter and have 
  at least two heroes, you can proceed to Encounter 3: 
  Giants on the Track, otherwise, you can jump 
  straight to Encounter 4: Up the Mountain. 
   
  
   
  Hero Kids Adventure – Yuletide Journey 
  Justin Halliday 
  Page 7 
  Encounter 3: Giants on the Track 
  This third encounter is an optional combat encounter 
  against one or two hill giants, fierce creatures who 
  prowl the Druinhowe Mountains. 
  Due to the strength of these monsters, this encounter 
  should be skipped (or made easier) if there is only one 
  hero undertaking this quest.  Additionally, you can 
  also skip this encounter if your players will be happy 
  with a single combat encounter in this adventure 
  (which will be the battle with the dire wolf Fenrir and 
  his pack). 
  Encounter Intro 
  When the heroes bid farewell to the elves: 
  Before the track begins its hard climb into the 
  mountains, it winds through a maze of rocky crags. 
  As you round a corner, a huge rock flies past you and 
  smashes into the cliff.  You freeze, and see a huge 
  creature emerge from behind a boulder – it’s a giant! 
  Map 
   
  Encounter Features 
  The steep cliffs are mostly impassable (your call), 
  while the rocky outcrops are obstacles that require 
  two squares of movement. 
  Tactics 
  The giants use melee and ranged attacks against the 
  heroes and they use the rocky obstacles to their 
  advantage, staying behind them and using ranged 
  attacks.  If the heroes surround a giant, it will try to 
  use its special action to attack multiple opponents. 
  
   
  Hero Kids Adventure – Yuletide Journey 
  Justin Halliday 
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  Monsters 
  This encounter features one or two giant brutes.  
  These monsters are strong melee fighters, but they 
  are also capable ranged attackers. 
  2 Heroes: 1 x Hill Giant 
   
  3 Heroes: 1 x Hill Giant 
   
  4 Heroes: 2 x Hill Giants 
   
   
  Use these health boxes to mark off damage: 
   Hill Giant 
   
   Hill Giant 
   
  Conclusion 
  Once the giants are KO’d, read (or rephrase) this: 
  The giant crashes to the ground sending a cloud of 
  snow into the air.  The giant’s deep slumber shakes the 
  ground and rattles the loose rocks. 
  Not wanting to wait around to see if there are more of 
  these brutes, you hurry along the track into the 
  mountains. 
  At this point, allow the players to have their heroes 
  take a short rest to recover some damage (if they were 
  damaged in the fight). 
  The next encounter is Encounter 4: Up the 
  Mountain. 
   
  
   
  Hero Kids Adventure – Yuletide Journey 
  Justin Halliday 
  Page 9 
  Encounter 4: Up the Mountain 
  The fourth encounter features the journey up the 
  mountain track to Odin-Father’s house. 
  Here the heroes encounter several challenges; an 
  avalanche they must avoid and a choice of path 
  warded to confuse. 
  Encounter Intro 
  When the heroes begin their climb up the mountain: 
  The flurries have covered the ground with a thick layer 
  of snow, but some magic keeps the track clear enough 
  for you to see the route up the mountain. 
  Ability Tests 
  There are several ability tests here.  If the heroes fail 
  either of these they take 1 damage. 
  The first is a simple choice of paths, right or wrong. 
  You follow the winding track for several hours.  You 
  pause for a rest and some food at a flat piece of ground. 
  While you stop and eat you take in the view of the 
  forest and valley beneath you. 
  Not long after you continue your climb, the track 
  bends around a corner and splits in two, one path 
  heading up and the other dropping down for a while 
  before disappearing around a corner. 
  The players can choose which of these tracks to 
  follow.  They can attempt an Intelligence test 
  (Tracking) at difficulty 6 to work out that the ‘lower’ 
  track is the correct one.   
  If they succeed at the test: 
  You carefully inspect the two diverging tracks for signs 
  of activity.  You notice that a few of the rocks on the 
  lower track are overturned indicating some recent use, 
  while the other path does not appear to have been used. 
  If they fail the ability test: 
  Despite your attempts, you can’t see any difference 
  between the upper and lower tracks. 
  If the players choose the upper path: 
  You choose the upper path, assuming that it will head 
  higher up the mountain and take you to your 
  destination.  Unfortunately, the track winds aimlessly 
  around the mountain, and by the time you finally give 
  up, and return back to the fork in the path, you are 
  cold, battered, and bruised. 
  The heroes all take 1 damage if they followed the 
  upper track. 
  If they choose the lower path: 
  The track drops down for a short time then climbs 
  sharply, doubles back, and snakes up the mountain. 
  
   
  Hero Kids Adventure – Yuletide Journey 
  Justin Halliday 
  Page 10 
  The second test is to avoid a dangerous avalanche: 
  As the track enters the clouds you find yourself in a 
  white-shrouded world, with only the ground under 
  your feet to tell you that you’re still alive. 
  The snow is piled in towering drifts on the high side of 
  the track, and then drops steeply on the low side. 
  Have the kids make an Intelligence (Perception) test 
  at difficult 6 to detect the avalanche.  If they succeed: 
  There’s a faint rumbling as the earth trembles under 
  your feet. 
  With knowledge of the avalanche, players who made 
  the test receive 1 extra die for their next ability test. 
  You look up and see a wall of snow come crashing 
  down the mountain towards you.  You look around to 
  find somewhere to shelter from the avalanche! 
  Have the kids make a Dexterity (Acrobatics) test at 
  difficult 5 to successfully shelter from the avalanche.  
  If they succeed this test: 
  You dive behind a rock and hang on as the maelstrom 
  of snow washes over you. 
  If they fail the Dexterity test: 
  The snow picks you up and tosses you down the 
  mountain like a ragdoll.  Finally you come to a stop, 
  and dig your way out of the deep snow.  
  Heroes who failed the Dexterity test take 1 damage. 
  Conclusion 
  Once the avalanche has passed: 
  You drag yourself out of the snow and find that the 
  passing avalanche has swept the snow from the track, 
  giving you a clear path up the mountain towards a 
  wooden house that is visible in the distance. 
  You can allow the players to have their heroes take a 
  short rest to recover 1 damage if they were hurt in 
  this encounter. 
  Up next is Encounter 5: Fenrir the Dire Wolf. 
   
  
   
  Hero Kids Adventure – Yuletide Journey 
  Justin Halliday 
  Page 11 
  Encounter 5: Fenrir the Dire Wolf 
  The fifth encounter is a battle with Fenrir, the dire 
  wolf who is Odin’s perennial nemesis, and his pack. 
  Encounter Intro 
  When the heroes approach Odin’s house, read: 
  You continue along the track towards the mountain 
  house, nervous that you are so close to the home of the 
  Allfather, but excited that your long journey is almost 
  at an end. 
  The track crests a final rise and you find yourself at the 
  edge of a large snowy clearing in front of the house. 
  One hero: 
  Before you can take another step, you hear a guttural 
  growl, and a huge wolf leaps over a snowdrift and 
  lands between you and the house.  
  Two or more heroes: 
  Before you can take another step, you hear a guttural 
  growl, and a pack of wolves leaps over a snowdrift.  
  The largest of them lands between you and the house.  
  Map 
   
  Encounter Features 
  The deep snowdrifts are obstacles that require two 
  squares of movement.  The solid walls are impassable.  
  The steep cliffs are mostly impassable (your call), and 
  heroes and monsters can be knocked off them onto 
  the lower path (taking 1 damage for the fall). 
  Tactics 
  The dire wolf and the wolves use melee attacks against 
  the heroes.  If the dire wolf is KO’d while some of the 
  wolves are still alive, they may flee into the snow. 
  
   
  Hero Kids Adventure – Yuletide Journey 
  Justin Halliday 
  Page 12 
  Monsters 
  This encounter features the dire wolf Fenrir and 
  additional wolves.  These monsters are moderately 
  tough and use melee attacks against the heroes. 
  1 Hero: 
  1 x Dire Wolf 
   
  2 Heroes: 1 x Dire Wolf 
  1 x Wolf 
   
   
  3 Heroes: 1 x Dire Wolf 
  3 x Wolves 
   
   
   
   
  4 Heroes: 1 x Dire Wolf 
  4 x Wolves 
   
   
   
   
   
  Use these health boxes to mark off damage: 
   Dire Wolf 
   
   Wolf 
   
   Wolf 
   
   Wolf 
   
   Wolf 
   
   
  Conclusion 
  Once the wolves are KO’d, read (or rephrase) this: 
  The wolves whine and whimper as they slink and 
  scurry off into the snow, their tails between their legs. 
  The entrance to Odin-Father’s home lies on the other 
  side of the clearing. 
  At this point, allow the players to have their heroes 
  take a short rest to recover some damage (if they were 
  damaged in the fight). 
  The next encounter is Encounter 6: Odin-Sleep. 
  
   
  Hero Kids Adventure – Yuletide Journey 
  Justin Halliday 
  Page 13 
  Encounter 6: Odin-Sleep 
  This final encounter sees the heroes finally reach 
  Odin-Father, who is in a magical slumber.  The kids 
  must work out how to wake him. 
  Encounter Intro 
  When the heroes approach the house, read this: 
  You tentatively approach Odin-Father’s mountain 
  home.  The massive doors are slightly ajar. 
  When the heroes push open the doors: 
  The doors scrape against the stone floor as you push 
  them open.  The cold wind blows snow into the 
  house’s main room.  You step in and blink for a 
  moment as your eyes adjust to the dim light. 
  In the middle of the main room is a long table that is 
  laid out with a feast fit for the gods.  Sitting at the head 
  of the table is Odin-Father, his grey hair falling down 
  around his shoulders, and dressed in a red robe and a 
  peaked hat.  He is slumped in his seat, his head resting 
  on his chest, and his eyes closed. 
  When the heroes approach Odin-Father: 
  As you step closer you see that Odin-Father’s chest is 
  rising and falling as he takes deep slumbering breaths. 
  Ability Tests 
  All heroes take Intelligence tests (Knowledge 
  /Lore/Herbs).  If they equal or beat difficulty 3: 
  • Odin-Father’s food is only partially eaten. 
  • A weird powder has been sprinkled on his food. 
  If they equal or beat difficulty 4: 
  • The powder has put Odin-Father into a long sleep. 
  • If Odin-Father doesn’t wake, he’ll miss the 
  Yuletide festival. 
  If they equal or beat difficulty 5: 
  • The poison is made from a rare mountain herb. 
  • The antidote can be prepared from the same herb 
  If the kids fail at these tests, then the young elf will 
  help, if he or she is with the kids.  Otherwise, you will 
  have to provide them with this information. 
  You hear clomping hooves from the rear of the house. 
  If the kids investigate, they discover the stable 
  containing Sleipnir, Odin’s eight-legged horse. 
  The heroes can take Intelligence tests (Animals) at 
  difficult 5.  When they succeed, they can ride Sleipnir. 
  You leap onto Sleipnir and his eight hooves ring on the 
  stone floor.  He trots out of the stable and around to 
  the clearing at the front of the house.  The horse pauses 
  for a moment, his front hooves scratching impatiently 
  at the ground.  With a start he gallops towards the edge 
  of the cliff.  At the last moment the leaps into the air 
  
   
  Hero Kids Adventure – Yuletide Journey 
  Justin Halliday 
  Page 14 
  and carries you flying through the clouds. 
  The horse plunges down through the clouds and you 
  soon emerge into clear air, giving you a spectacular 
  view of the entire valley stretching away to the south. 
  You guide Sleipnir down to land in a sheltered dell at 
  the base of the mountains. 
  The heroes can take an Intelligence test (Herbs) at 
  difficult 4.  If they succeed, they find the herbs: 
  You quickly find the herbs you’re looking for in the 
  shadow of an overhanging rock. 
  If they fail the test, their search takes longer: 
  You search the entire dell looking for the herbs as 
  Sleipnir watches impatiently.  Eventually you find the 
  herbs hidden under an overhanging rock. 
  Conclusion 
  Once they have the herbs: 
  Sleipnir stamps at the ground to hurry you up as you 
  climb onto his back.  He rears up and leaps into the 
  sky, his eight strong legs running through the air, 
  climbing higher and higher towards the cloudy peaks of 
  Odin-Father’s mountain. 
  You pass through the clouds and Sleipnir gallops 
  towards the open front door of Odin’s home.  He 
  lands heavily inside the door and slides to a halt, his 
  hooves kicking up burning sparks on the stone floor. 
  You leap off the horse and run over to Odin-Father.  
  You carefully prepare the antidote from the herbs and 
  push the mixture into Odin-Father’s mouth, then 
  follow it with a sip of water. 
  After a few moments Odin coughs and jerks awake, 
  startled. 
  “What?!?  What happened?  Who are you children?” 
  After the kids have explained what happened: 
  “Thank you children for bringing me such beautiful 
  gifts.  I was not angry at the people of the Vale.   
  Someone has been up to some mischief, and I think I 
  know who it was...” he trails off. 
  “Children,” he says, “it’s Yuletide tonight!  We must 
  hurry down to your village with the presents for your 
  friends.  Quickly, help me load up my sack.” 
  You help load the sack with gifts for all of the other 
  kids in Rivenshore while Odin-Father harnesses 
  Sleipnir.  Once the sack is loaded and Sleipnir in 
  position, he takes the reins. 
  “Come sit with me children.  We must leave now if 
  we’re going to reach Rivenshore in time for the 
  Yuletide feast!  Sleipnir, fly!” 
  You arrive back in Rivenshore just as the sun is setting 
  on midwinter eve.   
  You watch as children run from their houses and flock 
  around Sleipnir as Odin-Father hands out presents. 
  You join the queue behind the other kids and finally 
  it’s your turn.  Odin-Father reaches deep into his sack 
  and then pulls his hand out empty. 
  “I’m sorry children, but my helpers appear to have 
  
   
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  Justin Halliday 
  Page 15 
  forgotten presents for you this year,” he winks at you. 
  “But perhaps I have a gift for you after all.  You can 
  choose something of mine for your gift.  My Yuletide 
  sack always gives me something I need, or my Wild 
  Hunt Hat helps when tracking animals or people.” 
  “And now, I bid you goodbye until next year!” 
  “Godspeed!” you shout back to him. 
  He looks down at you and smiles, “always…” 
  Sleipnir rears up onto his hind legs and bounds into 
  the air, carrying Odin-Father into the distance. 
  The Yuletide feast continues late into the night, and 
  you finally fall asleep well after the last bell. 
  The next morning you wake early and step outside 
  into the snow.  You’re surprised to see your pony back 
  in the stable, happily munching on fresh hay. 
  You catch sight of something moving beyond the edge 
  of the village, and there you see a group of elves who 
  turn to look back at you.  They raise their hands in a 
  silent waved salute, then they disappear into the snowy 
  trees. 
   
  Treasure 
  After the monster cards and stand-ups you’ll find 
  Odin-Father’s treasure for your heroes.  Print them 
  out and cut them like you would a Hero Card. 
   
   
   
   
   
  
   
   
   
   
   
   
  
   
   
   
   
  
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
SOURCE: textdata/thevault/Collections/Kid Friendly/Hero Kids/Yuletide Journey.pdf