TEXT:  
   
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
   
  Total Value of Sold Items 
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
   
   
  Total Cost of Bought Items 
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE  
  Cross off all items NOT found 
   
  APL 2-6  
  � Frostwine (Adventure; A&EG; 40 gp) 
  � Masterwork white dragonhide light shield (Adventure; 
  DMG; 318 gp) 
  � Masterwork white dragonhide heavy shield (Adventure; 
  DMG; 340 gp) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � Potion of greater magic fang +4 (Adventure; DMG 2,400 
  gp) 
   
  APL 10 (all of APLs 2-8 plus the following) 
  � Brooch of shielding (Adventure; DMG; 1,500 gp) 
  � Potion of greater magic fang +5 (Adventure; DMG; 3,000 
  gp) 
   
  APL 12 (all of APLs 2-10 plus the following) 
  � Bead of force (Adventure; DMG; 3,000 gp) 
   
  Adventure Record# 
  594 CY 
  A D V E N T U R E  
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp;  450gp 
   
  APL 4 
  max 675xp;  650gp 
   
  APL 6 
  max 900xp;  900gp 
   
  APL 8 
  max 1125xp;  1300gp 
   
  APL 10 
  max 1350xp;  2300gp 
   
  APL 12 
  max 1575xp;  3300gp 
  a The Bracelet of the North: This strange white bracelet is forged using the blood of a 
  living white dragon and the scales of a dead white dragon. 
  The bracelet embeds itself in the skin of the wearer and cannot be removed by any 
  means short of a limited wish, wish, or miracle cast by a 17th level caster or higher. The 
  bracelet acts as a Bracelet of Resist Energy – Fire (10). 
   
  a Frostwine (from A&EG): This delicate white wine is created from an exotic blend of 
  grapes that grow only in northerly climes. Frost worms in particular are drawn to the 
  scent of frostwine grapes in bloom, making it dangerous to harvest. (Fort save DC 13; see 
  Intoxication rules on page 32 of the A&EG.) Cost: 40 gp. Weight: 1.5 lb. 
   
  e Kennels of the Frigdrasil Clan: In return for carrying his message to the Theocracy of 
  the Pale. Fjorgens Iceblood has granted the party access to the Frigdrasil Clan’s kennels. 
  This provides the PC with access to an advanced war dog. The PC still has to pay for the 
  dog. The cost is 200 gp. The Frigdrasil war dog is an exceptional crossbreed between 
  malamutes and wolves and has the following statistics: 
  Frigdrasil War Dog: CR 1; Medium animal; HD 3d8+9, hp 22; Init +2; Spd 40 ft.; AC 
  16, touch 12, flat-footed 14; BAB/Grp +2/+5; Atk +5 melee (1d6+4, bite); Full Atk +5 melee 
  (1d6+4, bite); SA Trip; SQ —; AL N; SV Fort +6, Ref +5, Will +2; Str 16, Dex 15, Con 16, 
  Int 2, Wis 12, Cha 6.  
  Skills and Feats: Jump +11, Listen +6, Spot +5, Swim +4, Survival +1 (+5 when 
  tracking by scent); Alertness, Endurance, Track. 
  Known Tricks: Attack (x2, will attack unnatural creatures and can trip), Defend, 
  Guard, Track. They can be taught one additional trick of the player’s choice. 
  This favor may be used once to buy one dog. Cross out the favor once used. 
  b Trade with the Frigdrasil Clan: The PC has gained access to certain items, which the 
  Frigdrasil Clan produces to make their life easier on the Frost Barbarian lands. The PC 
  may buy the following items with Regional frequency: ice axe, skis and poles, snow 
  goggles, and snowshoes (from the A&EG). 
   
  a Ice Axe (from A&EG): More tool than weapon, the ice axe has a sharp metal head that 
  is perpendicular to the shaft and has a spiked handle. It grants a +1 circumstance bonus 
  on Climb checks in mountainous and/or icy terrain. If used as a weapon, treat as a hand 
  axe with a -2 penalty on attack rolls. Cost: 10 gp. Weight: 5 lb. 
   
  a Skis and Poles (from A&EG): Skis allow full movement across snow and icy surfaces 
  but cannot e used at all on any other terrain. Downhill speed can be as a run (x4) on slight 
  grades or as run (x5) on severe grades. It takes a full-round action to don and to remove 
  skis. Cost: 15 gp. Weight: 6 lb. 
   
  a Snow Goggles (from A&EG): These wooden goggles have a thin horizontal slit in the 
  middle. They grant a +2 circumstance bonus on saves to resist blinding effects, including 
  snow blindness, extremely bright light, or spells that target vision indirectly (such as 
  sunburst but not blindness). While wearing snow goggles, you incur a -4 circumstance 
  penalty on Spot and Search checks. Cost: 2 gp. Weight: —. 
   
  a Snowshoes (from A&EG): These allow the wearer to move at 2/3 normal speed across 
  snow and ice. Snowshoes take 1 minute to don and a full-round action to remove. Cost: 
  15 gp. Weight: 8 lb. 
   
  Favor of the Frigdrasil Clan: This favor is given in return for the PC’s help making 
  contact with the Theocracy of the Pale. Once one of the items is purchased, this favor 
  should be crossed off. The access is to one of the following: upgrade armor with Cold 
  Resistance (not improved or greater), Staff of Frost, upgrade weapon with Frost, or Boots 
  of the North. 
  This Record Certifies that 
      
   
  Played by 
   
    
   
  Player 
  RPGA # 
  Has Completed 
  PAL4-08 – Winters Past  
  A Regional Adventure 
  Set in The Theocracy of the Pale 
  Event: 
  Date: 
   
  DM:  
   
    
   
  Signature 
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained  
   
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
   
   
   
   
  Home Region  
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Theocracy of the Pale/594/Normal Scenarios/PAL4-08 - Winters Past (APL 2-12)/PAL4-08 Winters Past AR Remake.pdf