TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 6 (all of the following): 
  � +1 Mithral Buckler (Adventure; Dungeon Master’s Guide) 
  � Arcane Scroll of Teleport (CL 9th; Adventure; Dungeon Master’s Guide) 
  � Dephos’ Spellbooks I, II, and III (Adventure; See Above) 
  � Vest of Resistance +2 (Adventure; Complete Arcane) 
   
  APL 8 (all of APL 6 plus the following): 
  � Amulet of Natural Armor +2 (Adventure; Dungeon Master’s Guide) 
  � Dephos’ Spellbook IV (Adventure; See Above) 
  � Potion of Inflict Serious Wounds (Adventure; Dungeon Master’s Guide) 
   
  APL 10 (all of APLs 6, 8 plus the following): 
  � Dephos’ Spellbook V (Adventure; See Above) 
  � Headband of Intellect +4 (Adventure; Dungeon Master’s Guide) 
  � Large Items: Javelin, Morningstar, Hide Armor (Adventure; Player’s 
  Handbook) 
   
  APL 12 (all of APLs 6, 8, 10 plus the following): 
  � Large Items: Greatclub (Adventure; Player’s Handbook) 
  � Dephos’ Spellbook VI (Adventure; See Above) 
  � Metamagic Rod, Maximize, Lesser (Adventure; Dungeon Master’s Guide) 
  � Gloves of Dexterity +4 (Adventure; Dungeon Master’s Guide) 
   
  APL 14 (all of APLs 6, 8, 10, 12 plus the following): 
  � Bracers of Armor +5 (Adventure; Dungeon Master’s Guide) 
  � Dephos’ Spellbook VII (Adventure; See Above) 
  � Headband of Intellect +6 (Adventure; Dungeon Master’s Guide) 
  � Ring of Protection +2 (Adventure; Dungeon Master’s Guide) 
  Adventure Record#
  596 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900 xp; 900 gp 
   
   
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
   
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
   
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
   
   
  APL 14 
  max 1,800 xp; 6,600 gp 
  Cross out any game effects this character does not gain. 
  � Imprisoned in Hochoch (First Outcome): For removing evidence from a 
  crime, you are sentenced to a reduced punishment of 4 TUs of imprisonment. 
  Lifestyle costs for these TUs are free. 
  � Imprisoned in Hochoch (Second Outcome): For assaulting Hochoch city 
  guards, you are sentenced to a reduced punishment of 8 TUs of imprisonment. 
  Lifestyle costs for these TUs are free. 
  � Outlaw in Hochoch: For assaulting city guards with intent to kill, you are 
  sentenced to a term of lengthy imprisonment in the City of Hochoch. However, 
  you manage to escape before being arrested. If you are a member of the Knights of 
  the Watch or the Knights of Dispatch, you are immediately removed from the 
  Order. If you return to Hochoch, you will automatically be captured and 
  imprisoned for 156 TUs.  Lifestyle costs for these TUs are free. 
   
  � Favor of the Knights of the Watch/Dispatch: By reporting the events of this 
  adventure to the Knights, you have gained their favor. If you are not a member and 
  are a human, dwarf, or half-elf, the Knights will grant a recommendation for 
  membership into their ranks and grant you access (Frequency: Adventure) to 
  purchase the following item immediately: mithral chain shirt. In addition, members 
  of the metaorganization gain these additional (cumulative) benefits: 
   
  If this PC is a Squire, this access is upgraded to Frequency: Metaregional.  If this 
  PC is a Senior Squire, they gain access (Frequency: Metaregional) to boots of striding 
  and springing as well.  If you are a full Knight, you get access (Frequency: 
  Metaregional) to a ring of mind shielding as well.  The DM should verify membership 
  and strikethrough any item access not granted. 
   
  � Thick as Thieves: For reporting the events of this adventure to a thieves’ guild 
  metaorganization to which you are a member, you gain one Influence Point with 
  that organization.  You also gain access (Frequency: Metaregional) to purchase a 
  cloak of elvenkind. 
   Name of Organization: ___________________________________________________________________ 
  � Dephos’ Spellbooks: You have found the spellbooks of the undead necromancer 
  Nycos Dephos. There are a total of seven spellbooks; each volume is available at a 
  certain APL and above. They contain the following (SCSpell Compendium, FBFrostburn): 
  • APL 6 - Spellbook I: 1st – grease, mage armor, magic missile, protection from good, ray of enfeeblement, 
  shield, summon monster I; 2nd – cat’s grace, false life, fox’s cunning, ghoul touch, glitterdust, invisibility, 
  Melf’s acid arrow, scorching ray, spectral hand, summon monster II.  Price: 1,350 gp; Weight: 3 lbs. 
  • APL 6 - Spellbook II: 3rd – dispel magic, fireball, greater mage armorSC, halt undead, keen edge, magic 
  circle against good, ray of exhaustion, resonating boltSC, summon monster III, vampiric touch.  Price: 1,500 
  gp; Weight: 3 lbs. 
  • APL 6 - Spellbook III: 4th – animate dead, contagion, enervation, Evard’s black tentacles, lesser globe of 
  invulnerability, greater invisibility, mindfrostFB, summon monster IV, sword of deceptionSC.  Price: 1,800 
  gp; Weight: 3 lbs. 
  • APL 8 - Spellbook IV: 5th – baleful polymorph, cloudkill, cone of cold, greater blinkSC, magic jar, summon 
  monster V, teleport, waves of fatigue. Price: 2,000 gp; Weight: 3 lbs. 
  • APL 10 - Spellbook V: 6th – disintegrate, eyebite, greater dispel magic, ray of entropySC, repulsion, stone to 
  flesh, summon monster VI.  Price: 2,100 gp; Weight: 3 lbs. 
  • APL 12 - Spellbook VI: 7th – arrow of boneSC, delayed last fireball, spell turning, summon monster VII, 
  sword of darknessSC, greater teleport, waves of exhaustion.  Price: 2,450 gp; Weight: 3 lbs. 
  • APL 14 - Spellbook VII: 8th – blackfireSC, greater shout, horrid wilting, polar ray, summon monster VIII, 
  symbol of death, trap the soul.  Price: 2,800 gp; Weight: 3 lbs. 
   
  � Knights Training: Because of the seriousness of this growing situation, the 
  Knights want you to undergo further training. If you are a member of the Knights of 
  the Watch or Knights of Dispatch, you may select one or more of the following 
  teamwork benefits: Heavy CavalryHoB, InfiltrationDMG2, Ranged PrecisionDMG2, Snap 
  Out of ItDMG2.  The rules for how to apply these benefits can be found on the Living 
  Greyhawk Team Roster Form. These benefits can ONLY be gained at the end of this 
  adventure (or any other adventure that offers teamwork benefits from the Knights of 
  the Watch/Dispatch).  Non-members can be trained as well, but must spend one 
  Influence Point with the Knights per benefit gained.  HoBHeroes of Battle, DMG2Dungeon 
  Master’s Guide II. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  SHE6-01 Flesh Torn Asunder 
  A Metaregional Adventure 
  Set in the Free City of Hochoch 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region Sheldomar Valley/596/Normal Scenarios/SHE6-01 - Flesh Torn Asunder (APL 6-14)/SHE6-01 - Flesh Torn Asunder AR.pdf