TEXT: Storm Warning
  The heroes are students at Carthage 
  College in Wisconsin, and members of the 
  Paranormal Psychology Club, which meets 
  to discuss ghostly sightings, UFO lore and 
  other paranormal activity. The club is led by 
  Professor James Lindon.
  Lindon has requested that the students 
  return to school a few days early from Win-
  ter Break, telling them he has uncovered 
  something which will amaze them. 
  Minutes after they arrive at the College a 
  vicious winter storm hits the campus. Sev-
  eral inches of snow falls in minutes and the 
  wind howls like some sort of beast. It is late 
  in the evening and the campus seems to be 
  deserted, the only light to be seen burns in 
  the professor’s ofﬁ ce.
  Missing
  The ofﬁ ce is a shambles. The window has 
  been shattered from the outside, ancient 
  texts and artifacts have been pulled from 
  their shelves and are scattered across the 
  ﬂ oor. A Successful Notice roll (–1) ﬁ nds a 
  note hurriedly written by Lindon, pinned 
  under his desk (see over).
  A successful Common Knowledge roll al-
  lows a student to remember three deaths 
  in the last school year—a suicide and two 
  tragic accidents. However, to get more de-
  tails, they are going to have to break into 
  their school paper’s archives.
  Calling For Help
  Most people in this situation would im-
  mediately call for help—sadly this course 
  of action isn’t available to the students. The 
  storm has knocked out all the phone lines, 
  including internet access. Furthermore, the 
  power is intermittent—lights ﬂ icker and go 
  out at the most inconvenient times.
  The cellular phone network is still active, 
  but is breaking up. Anytime the students 
  try to dial out, the phone rings a couple of 
  times before it is picked up, whoever is on 
  the other end starts screaming and laughing 
  at them in equal measure. The students can-
  not get whoever it is to make any sense, and 
  can’t get through to anyone else.
  All of the roads to and from the campus 
  have been blocked by snow drifts or fallen 
  trees. The students are alone.
  The Howler of Truth 
  Carthage College’s art professor Ellis Fair-
  child is a high priest of Jjrikillmsg, a dark 
  god of chaos. His god’s gifts have guided 
  his art, creating nightmarish sculptures that 
  have become very popu-
  lar in certain decadent 
  markets. This success also 
  gained Fairchild tenure at 
  Carthage.
  The increasingly in-
  sane Fairchild has decid-
  ed to summon his patron 
  to earth. He believes that 
  this will allow him to 
  sculpt the planet into a 
  form more pleasing to his 
  deranged eye.
  To even have a chance 
  of succeeding at the ritu-
  al, four sacriﬁ ces must be 
  performed, one for each 
  of the primal elements.
  Three of those sacriﬁ ces have been per-
  formed, tonight, the element of Fire will be 
  used, completing the ritual and summoning 
  The Howler of Truth.
  The Carthage Herald
  The door to the student paper, The 
  Carthage Herald, is locked and will require 
  a successful Lockpicking roll to open. Just 
  as the students enter the archives, the pow-
  er fails completely. Even with candles and 
  torches, everyone suffers a -1 penalty to all 
  actions.
  Investigation rolls uncover the following 
  information:
  • Student, William Jefferson hung himself 
  from the college’s ﬂ ag pole. Apparently 
  he gained access to the ﬂ agpole from a 
  window in the art department.
  • Student Jane Hellmsbrook, an art major, 
  was suffocated when a pit she was exca-
  vating at a local archaeological dig col-
  lapsed in on her.
  • Professor Helen Jacobson, of the art de-
  partment, slipped and fell into the col-
  lege swimming pool, and drowned. Her 
  body was found by fellow art professor 
  Ellis Fairchild.
  As soon as this information is discovered 
  the students are attacked by Fairchild’s min-
  ions, one for each of them. If nobody has 
  stood watch, then they may be surprised.
  The Summoning
  Hopefully, all of the clues lead the stu-
  dents to Fairchild’s sculpting room. 
  Five of Fairchild’s sculptures have been 
  arranged into a pentagram, one sculpture 
  at each point. A minion stands by each of 
  these sculptures and Fairchild stands in the 
  center. Lindon’s screams can be heard from 
  the locked, working gas powered kiln.
  Tendrils of twisting chaotic power ema-
  nate from each of the sculptures and merge 
  above Fairchild’s head, creating a growing 
  portal to somewhere else.
  Winter Break
  A Savage Worlds One Sheet™ By Joe Unger & Dave Blewer
  for use with Horror Toolkits or as a creepy diversion
  Students trapped by a winter storm ﬁ nd themselves investigating their professor’s disappearance. Use 
  the Horror characters found on the Savage Worlds website www.peginc.com or make your own.
  Savage Worlds, One Sheets, Pinnacle Entertainment Group, Great White Games,  and all related 
  marks and logos are Copyright Great White Games. ©2007. All rights reserved.
  WWW.PEGINC.COM
  
  Fairchild and his minions will attempt to ﬁ ght the students 
  off. The only thing which can prevent the summoning of the 
  Dark God at this point is the rescue of Professor Lindon. Even 
  destroying one of the sculptures doesn’t avert the disaster. 
  Sadly Lindon is very close to death. In ten combat rounds he 
  succumbs to the ﬂ ames.
  Aftermath
  If the summoning isn’t averted, everyone, and we do mean 
  everyone dies. If the summoning is stopped, the professor and 
  the students will have a lot of explaining to do.
    Ellis Fairchild, Chaos Priest
  Attributes: Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor 
  d8
  Skills: Fighting d8, Notice d8, Spellcasting d10
  Pace: 6; Parry: 6; Toughness: 6
  Hindrances: Arrogant
  Edges: Arcane Background (Magic), New Power, Power 
  Points.
  Powers: bolt (chaos barbs), deﬂ ection (robe of chaos), smite 
  (chaos), 
  Gear: Ceremonial robes, cursed dagger (Str+3)
  Special Abilities:
  • Howl of Chaos: This counts as an action. Everyone within 
  a Large Burst Template must make a Spirit roll or become 
  Shaken.
  Deformed Minions
  Attributes: Agility d6, Smarts d6, Spirit d8, Strength d10, Vigor 
  d8
  Skills: Climbing d6, Fighting d8, Intimidation d6, Stealth d6
  Pace: 4; Parry: 6; Toughness: 5
  Gear: Knife (Str+1)
  Special Abilities:
  • Fanatical: Minions go berserk, as per the Edge, if they see 
  their master take a Wound.
  • Lame: Minions roll a d4 running die.
  • Size -1:  Minions are stunted and twisted.
  Bring the Horror!
  OUT NOW!
  Want to get started right 
  away? Well you can, pardner. 
  All you have to do is get 
  online and download some of 
  the sample characters we’ve 
  provided for you at:
  www.peginc.com
  Want to check out Savage 
  Worlds before you drop 
  your dinero on the book? No 
  problem, amigo. Check out 
  the Test Drive rules. With a 
  One Sheet, the Test Drive 
  rules, and some characters 
  from the website, you can 
  get a flavor of our many 
  Savage Worlds. We think you’ll 
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  And keep checking back 
  for more One Sheets for our 
  Savage Worlds settings.
  All the deaths are related!
  Hanging = Air!
  Accident = Earth!
  Drowning = Water!
              = Fire. 
  Summoning the Howler of 
  Truth!?!
  OUT NOW!
  OUT NOW!
  Kiln ﬁ re?
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/Horror/Savage Worlds - Horror - One Sheet - Winter Break.pdf