TEXT: Way of the Root
  Plant yourself with will exceeding that of the firmament and speak thus to all who would cast you
  aside:
  "No, you move."
  by Jackson Wagner
  
  Monk: Way of the Root
  Stand Firm
  Monks of the Way of the Root have learned to tap into the
  cosmic energy that cements each and every creature right
  where they are supposed to be. Through this knowledge, they
  seek to mold themselves into immovable objects against
  which every tide will break, and every force will be made
  inert. These monks learn how to weaken their opponent’s
  root, fortify their ally’s roots, and finally, how to mold
  themselves into a being that stands inviolable in the face of
  injustice.
  Empowered Stance
  Starting when you choose this tradition at 3rd level, you gain
  the following abilities
  You have advantage on saving throws to avoid being
  knocked prone.
  Anytime you are moved against your will, the distance you
  are moved is halved.
  You may use a bonus action to activate your Rooted
  Stance. While this is active, you gain +3 AC, are resistant
  to bludgeoning and force damage, and your speed is
  reduced to 5ft and may not be increased in any way. You
  may use a bonus action to deactivate the Rooted Stance.
  When you hit a creature you may expend any number of ki
  points to knock them backwards. The number of feet they
  move is equal to 10 times the number ki points expended.
  Tangled Root
  At 6th level, you gain the ability to twist and weaken an
  opponent's root. You may use an action to force a creature
  within 60ft of you to make a constitution saving throw. On a
  failed save, their speed is reduced to zero, anytime they
  would be moved against their will, the distance is doubled,
  and they have disadvantage on saving throws to avoid being
  knocked prone. These effects last until the end of your next
  turn. The saving throw DC is equal to 8 + your Wisdom
  modifier + your Proficiency Bonus.
  You may now ignore a creature’s immunity to being knocked
  prone.
  Mountainous Aura
  At 11th level, whenever a friendly creature is within 10ft of
  you, they gain advantage on saving throws to avoid being
  knocked prone, +2 to their Armor Class, and resistance to
  bludgeoning damage.
  Immoveable Force
  At 17th level, you gain the ability to cement your root within
  time itself. When you activate your Rooted Stance, you may
  expend 3 Ki points to become Truly Rooted. While Truly
  Rooted you gain the following abilities:
  You cannot be moved in any way. A wish spell may only
  move you if that is the sole purpose of the wish. Any
  teleportation effects applied to you will fail, and you don’t
  need to stand on the ground to have this active.
  The reach of your unarmed attacks extends to 15ft.
  You are immune to being restrained, grappled, or knocked
  prone.
  You may use a bonus action to force a hostile creature
  within 120ft to make a Strength saving throw. On a failed
  save, they are pulled to a spot within 15ft of you and are
  knocked prone. On a successful save, nothing happens.
  You are immune to bludgeoning and force damage.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Subclasses/Monk/Way of the Root.pdf