TEXT: Mythic Minis 62
  Feats oF the sharpshooter
  by Jonathan H. Keith, Jason Nelson, and Robert Brookes
  
  By Jonathan H. Keith, Jason Nelson, and Robert Brookes
  Welcome to Mythic Minis!
  The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic 
  Adventures hardback contains a wealth of new rules, but in one book there cannot 
  be room for everything. Sometimes there are large areas to cover with extensive 
  rules adaptations, but sometimes what you need is a power-packed punch of tightly 
  focused rules content that contains exactly what you need for your character, 
  creature, or whatever it may be. A half-dozen feats, a set of linked spells, a group of 
  magic items, five mythic path abilities, and so on; that’s where Mythic Minis come in. 
  Mythic Minis are not about exposition, philosophy, and campaign-building; they are 
  just flat-out fantastic ideas and great mechanics for GMs and players alike, written 
  by the same designers that helped create the official mythic rules.
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  MYTHIC MINIS 62: Feats of the Sharpshooter 
  Characters specialized in ranged combat are always prepared for combat at a 
  distance, but a sharpshooter is someone who plans their shots carefully, often 
  specializing in careful accuracy over speed and flexibility, though any sharpshooter 
  also must be ready to cast precision aside for a last desperate rush when the flow of 
  battle demands it. 
  .Arc Slinger (Combat, Mythic)
  Your mastery of the sling imparts extra accuracy and force to your attacks at close range.
  Prerequisite: Arc SlingerUC.
  Benefit: When using a sling or sling staff, you reduce range penalties by an 
  amount equal to your mythic tier, and you apply the effect of Point Blank Shot on 
  both attack and damage rolls within 50 feet (80 feet for a staff sling), plus 5 feet 
  times your mythic tier. You take no penalty on attack and damage rolls when using 
  ammunition other than sling bullets, as long as they are of an appropriate size. If you 
  expend one use of your mythic tier, you add a bonus equal to one-half your mythic 
  tier (minimum +1) to damage for a number of rounds equal to your mythic tier. 
  Casterbane Shot (Combat, Grit, Mythic)
  Your bullets are extremely distracting to spellcasters.
  Prerequisite: Casterbane ShotISC.
  Benefit: As long as you have at least 1 grit point remaining, a creature you have 
  hit with a ranged attack from your firearm takes a penalty on concentration checks 
  equal to one-half your mythic tier (minimum 1) until the end of your next turn. 
  If you ready an action to attack a spellcaster while casting, or if their spellcasting 
  provokes a ranged attack of opportunity from you with your firearm (such as with 
  the Snap Shot feat), the DC of the caster’s concentration check is increased by an 
  amount equal to one-half your mythic tier (minimum 1); if you spend 1 grit point, 
  this increase is equal to 5 plus your mythic tier.
  Charging Hurler (Combat, Mythic)
  Your have developed the ability to put all of your considerable prowess into a thrown 
  weapon attack, given the proper momentum.
  Prerequisite: Charging HurlerUC.
  Benefit: When making a ranged charge attack with this feat, you add one-half 
  your mythic tier (minimum 1) as a bonus on your attack roll, and you choose to 
  exchange some or all of your attack roll bonus from this feat (including the +2 bonus 
  from the base Charging Hurler feat) for a damage bonus, adding 2 points of damage 
  for each 1 point of attack roll bonus you exchange. If you expend one use of mythic 
  power, your hurled weapons deal damage as if you were two size categories larger 
  and you negate the -2 AC penalty for using this feat for a number of rounds equal 
  to your mythic tier. This does not eliminate the penalty when making melee attacks 
  when charging.
  Clustered Shots (Combat, Mythic)
  Your arrows cluster in the bullseye.
  Prerequisite: Clustered ShotsUC.
  Benefit: When you make multiple ranged attacks against the same opponent, 
  whether with a full-attack action or any other action or ability that allows you to 
  make more than one attack, you add a bonus to your total damage equal to the 
  number of ranged attacks hit that target during your turn, and the damage from all 
  ranged attacks is considered a single attack for the purpose of overcoming damage 
  reduction or death from massive damage. In addition, when you hit an opponent 
  with a ranged attack, you gain a +2 circumstance bonus on ranged attack rolls 
  against that opponent until the beginning of your next turn. If you hit more than 
  one opponent with a ranged attack, the bonus applies against each of them. It does 
  not stack if you hit a creature more than once. 
  Impact Critical Shot (Combat, Mythic)
  Foes knocked down or away by your ranged attacks are crippled.
  Prerequisites: Impact Critical ShotUC
  Benefit: When you successfully bull rush or trip an opponent with Impact 
  Critical Shot they are also staggered for 1 round.
  Improved Charging Hurler (Combat, Mythic)
  Every muscle in your body adds its force to your thrown weapons. You can throw 
  your weapon such that it pushes your foes rather than pushing through them.
  Prerequisites: Improved Charging HurlerUC.
  Benefit: When you use Charging Hurler and your target is within 30 feet, you 
  add your mythic tier to damage rolls. On a successful hit, you may expend one use 
  of mythic power to make a combat maneuver check to bull rush the target, with 
  a +5 bonus on the check for every 10 points of damage dealt by the attack. This 
  movement does not provoke attacks of opportunities, and the target must end this 
  move in a safe space it can stand in. You choose which effect to apply after the attack 
  roll has been made, but before the damage is rolled.
  Opening Volley (Combat, Mythic)
  Your ranged assault leaves a fatal opening in your enemies defenses.
  Prerequisites: Opening VolleyUC
  Benefit: Whenever you deal damage with a ranged attack, the opponent you 
  damaged is flat-footed to your melee attacks until the beginning of your next turn.
  Prone Shooter (Combat, Mythic)
  You are difficult to hit with ranged attacks while prone.
  Prerequisites: Prone ShooterUC
  Benefit: Once per round, whenever you are targeted by a ranged attack and are 
  benefitting from the effects of Prone Shooter, you may immediately move 5 feet and 
  negate the ranged attack made against you.
  Prone Slinger (Combat, Mythic)
  Enemies do not expect your prone sling technique.
  Prerequisites: Prone SlingerUC
  Benefit: Creatures are flat-footed to the first ranged attack you make with a sling 
  while prone each round.
  Redirected Shot (Combat, Grit, Mythic)
  Your bullets can knock your ally’s shots back on course. 
  Prerequisite: Redirected ShotISC.
  Benefit: You can use this feat after the result of an ally’s ranged attack has been 
  revealed. In addition, if your ally uses a ranged attack against a creature that has 
  cover from its position but has no cover or less cover from your position, use the 
  lower cover bonus to AC when resolving the ranged attack.
  Mythic Minis 62 - Feats oF the sharpshooter
  
  Slayer’s Knack (Mythic)
  You know how to lay your enemies low.
  Prerequisites: Slayer’s KnackUC 
  Benefit: Your critical multiplier against the chosen enemy from Slayer’s Knack is 
  increased by 1 (to a maximum of ×6).
  Special: You can gain this feat multiple times. The effects do not stack. Each time 
  you take this feat, it applies to a different favored enemy enhanced by Slayer’s Knack.
  Sling Flail (Mythic)
  You are adept as bludgeoning your opponents with your sling.
  Prerequisites: Sling FlailUC
  Benefit: When you hit an opponent with your sling as a melee attack you may 
  make a ranged attack as an immediate action at the same attack bonus. This ranged 
  attack does not provoke an attack of opportunity from the opponent you struck.
  Credits
  Authors: Jonathan H. Keith, Jason Nelson, and Robert Brookes
  Artist: James Krause
  Editor: Jason Nelson
  Design and Layout: Richard Kunz
  Legendary Games Team Members: Clinton J. Boomer, Benjamin Bruck, 
  Matthew Goodall, Jim Groves, Tim Hitchcock, Jonathan H. Keith, Nicolas Logue, 
  Jason Nelson, Richard Pett, Tom Phillips, Alistair Rigg, Tork Shaw, Mike Shel, Mike 
  Welham, Neil Spicer, Todd Stewart, Russ Taylor, Greg A. Vaughan, and Clark Peterson
  Publisher: Jason Nelson
  Executive Partner: Neil Spicer
  Business Director: Rachel Ventura
  Special Thanks: Erik Mona, Lisa Stevens, Jason Bulmahn, and the Paizo staff for 
  their excellent Pathfinder Roleplaying Game Mythic Adventures hardback. 
   
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  Mythic Minis 62: Feats of the Sharpshooter © 2015, Legendary Games; Author Jonathan H. Keith, Jason 
  Nelson, and Robert Brookes.
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, 
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