TEXT: NAME:
  HERO PATH:
  RACE:
  
  -20 Dark
  REP:
  FATE:
  LIFE:
  GOLD PIECES:
  ENCOUNTER MODIFIER:
  Primary
  Adjusted
  Experience Track
  Unlocks the Abilities below at 50
  STRENGTH (Str)
  
  MIGHTY BLOW 
  During Combat Dmg Rolls of 6 roll again and add to the roll
  DEXTERITY (Dex)
  
  PERFECT AIM 
  Roll again for Hit Location and choose either result 
  INTELLIGENCE (Int)
  
  SPELL CASTER 
  Can now use Spells from the Spell Book
  Roll
  D10
  DMG
  Mod
   Location
  ITEMS
  STR
  DEX
  INT
  HP
  DMG
  DEF
  GP
  FIX
  A/S
  Item Found, roll 1d6
  1-2=  3-4= 5-6=
  1
  +3
  Head
   ADVENTURE SHEET FRONT (NEW)
  A:
  
  2
  +2
  Back
  A:
  
  3
  +1
  Torso
  A:
  
  4
  -
  Arms
  A:
  
  5
  -
  Hands
  A:
  
  6
  -
  Main H 
  
  7
  -
  Off H
  
  S:
  
  8
  BC
  Waist
  A:
  
  9
  -1
  Legs
  A:
  
  10
  -1
  Feet
  A:
  
  Neck
  Oil
      
  Food
     
  Picks
  
  
  
  
  
  
  Ring
  Ring 
  Dmg Deflected to shield shades ½ a pip
  TOTALS
  BELT SLOTS
  1-2
  3-4
  5-6
  7-8
  9-10
  BEAST (Level)
  BEAST BONUS
  GP 
  
  ABILITIES
  HP
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  KEYS
           
  POISON
           
  LEVER
           
  DISEASE          
  SKILLS
  Experience Track
  Level
  Bonus
  SPELL BOOK
  Cost
  HEALTH POINTS (HP)
  1
  Agility
  
  50+
  +20
  PRIMARY:
  CURRENT
  2
  Aware
  
  +15
  ADJUSTED:
  3
  Bravery
  
  +10
  OBJECTIVES:
  4
  Dodge
  
  +5
  TIME TRACK
  MOD:
  5
  Escape
  
  +0
  
  4
  
  6
  Locks
  
  60+
  -0
  
  7
  Lucky
  
  70+
  -5
  8
  Magic
  
  80+
  -10
  5
  
  6
  
  9
  Strong
  
  90+
  -15
  
  10
  Traps
  
  100
  -20
  © Martin Knight 2020
  
   ARTISAN SHEET
   NAME:
   ARTISAN (Art)
  
   Salvage Skill
    Crafting Skill
  
  STANDARD and UPGRADED MATERIALS
  LESSER MATERIAL
  FULL MATERIAL
  LESSER MATERIAL
  FULL MATERIAL
  1-10
  Wood/Bone Splinters
  44-53
  Wood/Bone (5gp)
  87
  Violet Shard (8gp)
  94
  Violet Crystal (80gp)
  11-20
  Leather/Hide Scrap
  54-63
  Leather/Hide (8gp)
  88
  Orange Shard (8gp)
  95
  Orange Crystal (80gp)
  21-30
  Iron Ingots (1gp)
  64-73
  Iron (10gp)
  89
  Yellow Shard (8gp)
  96
  Yellow Crystal (80gp)
  31-34
  Bronze Ingots (2gp)
  74-77
  Bronze (20gp)
  90
  Blue Shard (8gp)
  97
  Blue Crystal (80gp)
  35-37
  Silver Ingots (3gp)
  78-80
  Silver (30gp)
  91
  Green Shard (8gp)
  98
  Green Crystal (80gp)
  38-40
  Gold Ingots (4gp)
  81-83
  Gold (40gp)
  92
  Red Shard  (8gp)
  99
  Red Crystal  (80gp)
  41-43
  Azure Ingots (6gp)
  84-86
  Azure   (60gp)
  93
  Indigo Shard (8gp)
  100
  Indigo Crystal (80gp)
  SCRAPS
  
  At the end of a quest during the Artisan step, roll 1d100 for each shaded pip, and add 1 material to the result above, then remove the pip.
  SALVAGE – Test: Artisan (Art) [S: salvage materials] [F: item destroyed] (Salvage)
  DUNGEON SALVAGE – Test: Artisan (Art) -10 [S: shade 1 scraps pip] [F: nothing] (Salvage)
  CRAFTING – Test: Art (- Schematic Modifier) [S: item is crafted] [F: nothing is crafted] (Crafting) 
  SCHEMATIC NAME
  MOD
  STANDARD MATERIALS
  UPGRADED MATERIALS
  VALUE
  SLOT
  ITEM NAME
  STR
  DEX
  INT
  HP
  DMG
  DEF
  GP
  Fix
  A/S
  SCHEMATIC NAME
  MOD
  STANDARD MATERIALS
  UPGRADED MATERIALS
  VALUE
  SLOT
  ITEM NAME
  STR
  DEX
  INT
  HP
  DMG
  DEF
  GP
  Fix
  A/S
  SCHEMATIC NAME
  MOD
  STANDARD MATERIALS
  UPGRADED MATERIALS
  VALUE
  SLOT
  ITEM NAME
  STR
  DEX
  INT
  HP
  DMG
  DEF
  GP
  Fix
  A/S
  SCHEMATIC NAME
  MOD
  STANDARD MATERIALS
  UPGRADED MATERIALS
  VALUE
  SLOT
  ITEM NAME
  STR
  DEX
  INT
  HP
  DMG
  DEF
  GP
  Fix
  A/S
  © Martin Knight 2020
  
  SCHEMATIC NAME
  MOD
  STANDARD MATERIALS
  UPGRADED MATERIALS
  VALUE
  SLOT
  ITEM NAME
  STR
  DEX
  INT
  HP
  DMG
  DEF
  GP
  Fix
  A/S
  SCHEMATIC NAME
  MOD
  STANDARD MATERIALS
  UPGRADED MATERIALS
  VALUE
  SLOT
  ITEM NAME
  STR
  DEX
  INT
  HP
  DMG
  DEF
  GP
  Fix
  A/S
  SCHEMATIC NAME
  MOD
  STANDARD MATERIALS
  UPGRADED MATERIALS
  VALUE
  SLOT
  ITEM NAME
  STR
  DEX
  INT
  HP
  DMG
  DEF
  GP
  Fix
  A/S
  SCHEMATIC NAME
  MOD
  STANDARD MATERIALS
  UPGRADED MATERIALS
  VALUE
  SLOT
  ITEM NAME
  STR
  DEX
  INT
  HP
  DMG
  DEF
  GP
  Fix
  A/S
  SCHEMATIC NAME
  MOD
  STANDARD MATERIALS
  UPGRADED MATERIALS
  VALUE
  SLOT
  ITEM NAME
  STR
  DEX
  INT
  HP
  DMG
  DEF
  GP
  Fix
  A/S
  SCHEMATIC NAME
  MOD
  STANDARD MATERIALS
  UPGRADED MATERIALS
  VALUE
  SLOT
  ITEM NAME
  STR
  DEX
  INT
  HP
  DMG
  DEF
  GP
  Fix
  A/S
  SCHEMATIC NAME
  MOD
  STANDARD MATERIALS
  UPGRADED MATERIALS
  VALUE
  SLOT
  ITEM NAME
  STR
  DEX
  INT
  HP
  DMG
  DEF
  GP
  Fix
  A/S
  SCHEMATIC NAME
  MOD
  STANDARD MATERIALS
  UPGRADED MATERIALS
  VALUE
  SLOT
  ITEM NAME
  STR
  DEX
  INT
  HP
  DMG
  DEF
  GP
  Fix
  A/S
  © Martin Knight 2020
  
   COMBAT EXPERIENCE SHEET
  MONSTER
  LEVEL 10
  EXPERIENCE TRACK
  REACTION
  MODIFIER
  LEVEL 20
  EXPERIENCE TRACK
  B
  BANSHEE C
           
  Holy Strength - Ignore Fear Test
  -2
           
  Dodge - Monster -2 Dmg
  BASILISK
           
  Resistant - Ignore Poison Result
  +0
           
  Gaze Block - Ignore Petrify* Result
  BEAR
           
  Dodge – Monster Dmg -2
  +0
           
  Weakness – Monster -2 DEF
  BEASTMAN
           
  Advantage - Adventurer +2 Dmg
  +2
           
  Feint – Adventurer +5 Attack
  BEASTMAN ARCHER
           
  Dodge - Monster -2 Dmg
  +2
           
  Dodge - Monster -2 Dmg
  BEASTMAN CHAMPION
           
  Feint - Adventure +5 Attack
  -1
           
  Tactics - Adventurer +10 Attack
  BEASTMAN WITCH
           
  Feint - Adventure +5 Attack
  -1
           
  Disruption - Ignore Dark Magic Result 
  BLACK DRAGON
           
  Courage - Ignore Fear Test
  -2
           
  Disruption - Ignore Dark Magic Result 
  BLUE DRAGON
           
  Courage - Ignore Fear Test
  -2
           
  Evade Freeze - Ignore Freeze Result
  C
  CENTAUR
           
  Weakness - Monster -2 DEF
  +2
           
  Advantage - Adventurer +2 Dmg
  CENTAUR CHAMPION
           
  Feint - Adventure +5 Attack
  -1
           
  Counter - Monster -5 Attack
  CERBERUS d
           
  Courage - Ignore Fear Test
  -2
           
  Demon Slayer – Adventurer +3 Dmg
  CHIMERA
           
  Courage - Ignore Fear Test
  -2
           
  Nimble – Monster -1 Attacks
  COCKATRICE
           
  Advantage - Adventurer +2 Dmg
  +0
           
  Gaze Block – Ignore Petrify* Result
  CYCLOPS
           
  Impact - Ignore Dazed Test
  -2
           
  Largeless - Ignore Large Result
  D
  DEMON d
           
  Evade Fire - Ignore Avoid Fire Test
  -2
           
  Demon Slayer – Adventurer +3 Dmg
  DEMON LORD d
           
  Largeless - Ignore Large Result
  -2
           
  Demon Slayer – Adventurer +3 Dmg
  DIRE WOLVES
           
  Manoeuvre – Ignore Leap* Result
  +0
           
  Charge – Ignore Pack AV Bonus
  DOPPELGÄNGER
           
  Tactics – Adventurer +10 Attack
  +0
           
  Advantage - Adventurer +2 Dmg
  E
  ECHIDNA d
           
  Resistant - Ignore Poison Result
  -2
           
  Gaze Block – Ignore Petrify* Result
  EVIL WARLOCK
           
  Tactics – Adventurer +10 Attack
  -2
           
  Disruption – Ignore Dark Magic Result 
  F
  FIRE ELEMENTAL
           
  Largeless - Ignore Large Result
  +0
           
  Evade Fire - Ignore Avoid Fire Test
  FIRE WYRM
           
  Evade Fire - Ignore Avoid Fire Test
  -2
           
  Nimble – Monster -1 Attacks
  FROST WYRM
           
  Evade Freeze - Ignore Freeze Result
  -2
           
  Nimble – Monster -1 Attacks
  G
  GARGOYLE d
           
  Courage - Ignore Fear Test
  +0
           
  Impact - Ignore Dazed Test
  © Martin Knight 2020
  
  MONSTER
  LEVEL 10
  EXPERIENCE TRACK
  REACTION
  MODIFIER
  LEVEL 20
  EXPERIENCE TRACK
  G
  GHOST C
           
  Holy Strength - Ignore Fear Test
  -2
           
  Counter - Monster -5 Attack
  GHOUL C
           
  Holy Strength - Ignore Fear Test
  -2
           
  Feint - Adventure +5 Attack
  GIANT
           
  Largeless - Ignore Large Result
  -2
           
  Impact - Ignore Dazed Test
  GIANT ANTS
           
  Advantage - Adventurer +2 Dmg
  +0
           
  Charge – Ignore Pack AV Bonus
  GIANT APES
           
  Charge – Ignore Pack AV Bonus
  -1
           
  Charge – Ignore Pack AV Bonus
  GIANT BATS
           
  Lure – Ignore Fly Penalty 
  +0
           
  Alert – Ignore Surprise
  GIANT BOAR
           
  Counter - Monster -5 Attack
  +0
           
  Weakness – Monster -1 DEF
  GIANT CENTIPEDE
           
  Resistant - Ignore Poison Result
  +0
           
  Weakness – Monster -2 DEF
  GIANT CRAB
           
  Dodge – Monster -2 Dmg
  +0
           
  Weakness – Monster -2 DEF
  GIANT MOTH
           
  Subterfuge - Monster -10 Attack
  +0
           
  Lure – Ignore Fly Penalty 
  GIANT OOZES
           
  Tactics – Adventurer +10 Attack
  +0
           
  Web Dodge - Ignore Avoid Web Test
  GIANT RATS
           
  Protection – Ignore Disease Result
  +0
           
  Charge – Ignore Pack AV Bonus
  GIANT ROC
           
  Courage - Ignore Fear Test
  -2
           
  Lure – Ignore Fly Penalty
  GIANT SCORPION
           
  Manoeuvre - Ignore Leap* Result
  +0
           
  Resistant - Ignore Poison Result
  GIANT SNAKE
           
  Resistant - Ignore Poison Result
  +0
           
  Dodge - Monster -2 Dmg
  GIANT SPIDER
           
  Weakness - Monster -2 DEF
  +0
           
  Web Dodge - Ignore Avoid Web Test
  GIANT VAMPIRE BAT C
           
  Lure – Ignore Fly Penalty
  -1
           
  Counter - Monster -5 Attack
  GIANT WASPS
           
  Weakness - Monster -1 DEF
  +0
           
  Tactics - Adventurer +10 Attack
  GOATMAN
           
  Dodge - Monster -2 Dmg
  +2
           
  Feint - Adventure +5 Attack
  GOATMAN ARCHER
           
  Alert – Ignore Surprise
  +2
           
  Advantage - Adventurer +2 Dmg
  GOATMAN PRIEST
           
  Advantage - Adventurer +2 Dmg
  -1
           
  Disruption - Ignore Dark Magic Result 
  GOBLIN ARCHER
           
  Alert – Ignore Surprise
  +2
           
  Charge – Ignore Pack AV Bonus
  GOBLIN WARLOCK
           
  Dodge - Monster -2 Dmg
  -1
           
  Disruption - Ignore Dark Magic Result
  GOBLINOIDS
           
  Feint - Adventure +5 Attack
  +2
           
  Charge – Ignore Pack AV Bonus
  GOBLINS
           
  Counter - Monster -5 Attack
  +2
           
  Charge – Ignore Pack AV Bonus
  GOLDEN DRAGON
           
  Courage - Ignore Fear Test
  -2
           
  Dragon Slayer – Adventurer +4 Dmg
  GREEN DRAGON
           
  Resistant - Ignore Poison Result
  -2
           
  Largeless - Ignore Large Result
  © Martin Knight 2020
  
  MONSTER
  LEVEL 10
  EXPERIENCE TRACK
  REACTION
  MODIFIER
  LEVEL 20
  EXPERIENCE TRACK
  G
  GRIFFON
           
  Courage - Ignore Fear Test
  -2
           
  Lure – Ignore Fly Penalty 
  H
  HARPY
           
  Lure – Ignore Fly Penalty 
  -2
           
  Resistant - Ignore Poison Result
  HELL HOUNDS d
           
  Manoeuvre - Ignore Leap* Result
  +0
           
  Charge – Ignore Pack AV Bonus
  HOBGOBLINS
           
  Charge – Ignore Pack AV Bonus
  +2
           
  Counter - Monster -5 Attack
  HYDRA d
           
  Evade Fire - Ignore Avoid Fire Test
  -2
           
  Largeless - Ignore Large Result
  I
  IMPS d
           
  Charge – Ignore Pack AV Bonus
  +2
           
  Evade Fire - Ignore Avoid Fire Test
  L
  LAMIA d
           
  Courage - Ignore Fear Test
  -2
           
  Disruption - Ignore Dark Magic Result 
  LICH LORD C
           
  Disruption - Ignore Dark Magic Result 
  -2
           
  Stay Dead – Roll again Resurrection
  LIZARDMAN
           
  Tactics - Adventurer +10 Attack
  +2
           
  Counter - Monster -5 Attack
  LIZARDMAN ROCK
  SLINGER
           
  Alert – Ignore Surprise
  +2
           
  Advantage - Adventurer +2 Dmg
  M
  MANTICORE
           
  Courage - Ignore Fear Test
  -2
           
  Largeless - Ignore Large Result
  MEDUSA d
           
  Courage - Ignore Fear Test
  -2
           
  Gaze Block - Ignore Petrify* Result
  MINOTAUR
           
  Courage - Ignore Fear Test
  -2
           
  Largeless - Ignore Large Result
  MOUNTAIN LIONS
           
  Manoeuvre - Ignore Leap* Result
  +0
           
  Charge – Ignore Pack AV Bonus
  MUMMY C
           
  Holy Strength - Ignore Fear Test
  -2
           
  Protection - Ignore Disease Result
  N
  NECROMANCER
           
  Disruption - Ignore Dark Magic Result 
  -2
           
  Stay Dead – Roll again Resurrection
  NEMEAN LIONS 
           
  Charge – Ignore Pack AV Bonus
  +0
           
  Manoeuvre - Ignore Leap* Result
  O
  OGRE
           
  Courage - Ignore Fear Test
  -2
           
  Largeless - Ignore Large Result
  ORC
           
  Feint - Adventure +5 Attack
  +1
           
  Advantage - Adventurer +2 Dmg
  ORC ARCHER
           
  Weakness - Monster -2 DEF
  +1
           
  Alert – Ignore Surprise
  ORC CHAMPION
           
  Counter - Monster -5 Attack
  -2
           
  Tactics - Adventurer +10 Attack
  ORC WARLOCK
           
  Advantage - Adventurer +2 Dmg
  -2
           
  Disruption - Ignore Dark Magic Result 
  P
  PHOENIX
           
  Courage - Ignore Fear Test
  -2
           
  Evade Fire - Ignore Avoid Fire Test
  R
  RATMAN CHAMPION
           
  Feint - Adventure +5 Attack
  -1
           
  Protection - Ignore Disease Result
  RATMEN
           
  Protection - Ignore Disease Result
  +2
           
  Charge – Ignore Pack AV Bonus
  RED DRAGON
           
  Evade Fire - Ignore Avoid Fire Test
  -2
           
  Dragon Slayer – Adventurer +4 Dmg
  REVEN. DWARF
  CHAMPION C
           
  Feint - Adventure +5 Attack
  +0
           
  Advantage - Adventurer +2 Dmg
  © Martin Knight 2020
  
  MONSTER
  LEVEL 10
  EXPERIENCE TRACK
  REACTION
  MODIFIER
  LEVEL 20
  EXPERIENCE TRACK
  R
  REVENANT DWARF C
           
  Holy Strength - Ignore Fear Test
  +0
           
  Counter - Monster -5 Attack
  REVENANT ELF
  ARCHER C
           
  Holy Strength - Ignore Fear Test
  +0
           
  Feint - Adventure +5 Attack
  REVENANT ELF
  CHAMPION C
           
  Counter - Monster -5 Attack
  +0
           
  Advantage - Adventurer +2 Dmg
  S
  SHADE C
           
  Holy Strength - Ignore Fear Test
  -2
           
  Advantage - Adventurer +2 Dmg
  SIREN d
           
  Tactics – Adventurer +10 Attack
  -2
           
  Disruption – Ignore Dark Magic Result 
  SKELETON C
           
  Holy Strength - Ignore Fear Test
  +0
           
  Dodge – Monster -2 Dmg
  SKELETON DRAGON C
           
  Holy Strength - Ignore Fear Test
  -2
           
  Dragon Slayer – Adventurer +4 Dmg
  SKELETON SPIDERS C
           
  Alert – Ignore Surprise
  +0
           
  Web Dodge - Ignore Avoid Web Test
  SPHINX 
           
  Weakness – Monster -2 DEF
  -2
           
  Disruption – Ignore Dark Magic Result 
  SPIDER QUEEN
           
  Weakness – Monster -2 DEF
  -1
           
  Web Dodge - Ignore Avoid Web Test
  STONE GOLEM
           
  Largeless - Ignore Large Result
  +0
           
  Impact - Ignore Dazed Test
  SUCCUBUS d
           
  Lure – Ignore Fly Penalty 
  -1
           
  Disruption – Ignore Dark Magic Result 
  T
  TITAN
           
  Largeless - Ignore Large Result
  -2
           
  Impact - Ignore Dazed Test
  TRICKSTERS d
           
  Counter - Monster -5 Attack
  +2
           
  Disruption – Ignore Dark Magic Result
  TROLL
           
  Largeless - Ignore Large Result
  -2
           
  Troll Slayer - Adventurer +2 Dmg
  V
  VALKYRIES 
           
  Lure – Ignore Fly Penalty 
  -1
           
  Tactics – Adventurer +10 Attack
  VAMPIRE C
           
  Disruption – Ignore Dark Magic Result
  -2
           
  Stay Dead – Roll again Resurrection
  VAMPIRE LORD C
           
  Disruption – Ignore Dark Magic Result
  -2
           
  Stay Dead – Roll again Resurrection
  W
  WENDIGO d
           
  Courage - Ignore Fear Test
  -2
           
  Tactics – Adventurer +10 Attack
  WEREWOLVES C
           
  Manoeuvre – Ignore Leap* Result
  -1
           
  Charge – Ignore Pack AV Bonus
  WHITE DRAGON
           
  Largeless - Ignore Large Result
  -2
           
  Dragon Slayer – Adventurer +4 Dmg
  WIGHT C
           
  Holy Strength - Ignore Fear Test
  -2
           
  Stay Dead – Roll again Resurrection
  WRAITH C
           
  Holy Strength - Ignore Fear Test
  -2
           
  Tactics – Adventurer +10 Attack
  WYRM
           
  Largeless - Ignore Large Result
  -2
           
  Nimble – Monster -1 Attacks
  WYVERN
           
  Evade Fire - Ignore Avoid Fire Test
  -2
           
  Nimble – Monster -1 Attacks
  Z
  ZOMBIE MASTER C
           
  Advantage - Adventurer +2 Dmg
  -1
           
  Protection – Ignore Disease Result
  ZOMBIES C
           
  Protection – Ignore Disease Result
  +0
           
  Charge – Ignore Pack AV Bonus
  © Martin Knight 2020
  
   ARCANIST SPELL BOOK      
  1d10 Level Bonus
  SPELLS
  INGREDIENT
  COST
  UPKEEP
  1
  60+
  +20
  2
  +15
  3
  +10
  4
  +5
  5
  +0
  6
  70+
  -0
  7
  80+
  -5
  8
  90+
  -10
  9
  100
  -15
  10
  110
  -20
  ONLY SPELLS THAT BELONG TO THE ADVENTURER’S ORDER OF MAGIC CAN BE ADDED. SPELLS
  FROM TABLE S ARE ADDED TO THE SPELL BOOK ON THE FRONT OF THE ADVENTURE SHEET
  NUMBER OF TIMES ARCANE LAW HAS BEEN BROKEN
   INGREDIENT’S BAG              
  1d10
  QTY
  INGREDIENT
  GP EACH
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  QUANTITY BOX MAXIMUM OF 10 OF EACH ITEMS
  (Int 60+) 
  (1000gp) 
  © Martin Knight 2020
  
    BAG OF SUMMONING
  ITEMS WITH DAMAGE TRACKS ONLY
  1d10
   SLOT
  ITEM
  STR
  DEX
  INT
  HP
  DMG
  DEF
  GP
  Fix
  A/S
  DAMAGE
  1
  
  2
  
  3
  
  4
  
  5
  
  6
  
  7
  
  8
  
  9
  
  10
  
  ITEMS WITHOUT DAMAGE TRACKS ONLY
  1d6+
  1d10 QTY
  ITEM
  GP EACH
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  QUANTITY BOX MAXIMUM OF 10 OF EACH ITEMS
  © Martin Knight 2020
  
   PROPERTY SHEET
   SMALL ROOM
  BUY AND
  SELL VALUE
  UPKEEP
  COST
  BASE SECURITY
   VALUE
  EXTRA
   SECURITY
  CURRENT
   SECURITY
  OWNED   
  8,000gp
  40gp
  20
  10gp per 10 Pts
  1d10 QTY
   SLOT
  ITEM
  STR
  DEX
  INT
  HP
  DMG
  DEF
  GP
  Fix
  A/S
  DAMAGE
  1-3
  
  4-6
  
  7-9
  
  10
  
  APARTMENT
  BUY AND
  SELL VALUE
  UPKEEP
  COST
  BASE SECURITY
   VALUE
  EXTRA
   SECURITY
  CURRENT
   SECURITY
  OWNED   
  10,000gp
  50gp
  30
  20gp per 10 Pts
  1d10 QTY
   SLOT
  ITEM
  STR
  DEX
  INT
  HP
  DMG
  DEF
  GP
  Fix
  A/S
  DAMAGE
  1-3
  
  4-6
  
  7-8
  
  9
  
  10
  
  SMALL HOME
  BUY AND
  SELL VALUE
  UPKEEP
  COST
  BASE SECURITY
   VALUE
  EXTRA
   SECURITY
  CURRENT
   SECURITY
  OWNED   
  12,000gp
  60gp
  40
  30gp per 10 Pts
  1d10 QTY
   SLOT
  ITEM
  STR
  DEX
  INT
  HP
  DMG
  DEF
  GP
  Fix
  A/S
  DAMAGE
  1-2
  
  3-4
  
  5-6
  
  7-8
  
  9
  
  10
  
  MEDIUM HOME
  BUY AND
  SELL VALUE
  UPKEEP
  COST
  BASE SECURITY
   VALUE
  EXTRA
   SECURITY
  CURRENT
   SECURITY
  OWNED   
  14,000gp
  70gp
  50
  40gp per 10 Pts
  1d10 QTY
   SLOT
  ITEM
  STR
  DEX
  INT
  HP
  DMG
  DEF
  GP
  Fix
  A/S
  DAMAGE
  1-2
  
  3-4
  
  5-6
  
  7
  
  8
  
  9
  
  10
  
  © Martin Knight 2020
  
  LARGE HOME
  BUY AND
  SELL VALUE
  UPKEEP
  COST
  BASE SECURITY
   VALUE
  EXTRA
   SECURITY
  CURRENT
   SECURITY
  OWNED   
  16,000gp
  80gp
  60
  50gp per 10 Pts
  1d10 QTY
   SLOT
  ITEM
  STR
  DEX
  INT
  HP
  DMG
  DEF
  GP
  Fix
  A/S
  DAMAGE
  1-2
  
  3-4
  
  5
  
  6
  
  7
  
  8
  
  9
  
  10
  
  MANOR HOUSE
  BUY AND
  SELL VALUE
  UPKEEP
  COST
  BASE SECURITY
   VALUE
  EXTRA
   SECURITY
  CURRENT
   SECURITY
  OWNED   
  18,000gp
  90gp
  70
  60gp per 10 Pts
  1d10 QTY
   SLOT
  ITEM
  STR
  DEX
  INT
  HP
  DMG
  DEF
  GP
  Fix
  A/S
  DAMAGE
  1-2
  
  3
  
  4
  
  5
  
  6
  
  7
  
  8
  
  9
  
  10
  
  SMALL CASTLE
  BUY AND
  SELL VALUE
  UPKEEP
  COST
  BASE SECURITY
   VALUE
  EXTRA
   SECURITY
  CURRENT
   SECURITY
  OWNED   
  20,000gp
  100gp
  80
  70gp per 10 Pts
  1d10 QTY
   SLOT
  ITEM
  STR
  DEX
  INT
  HP
  DMG
  DEF
  GP
  Fix
  A/S
  DAMAGE
  1
  
  2
  
  3
  
  4
  
  5
  
  6
  
  7
  
  8
  
  9
  
  10
  
  © Martin Knight 2020
  
SOURCE: textdata/thevault/D100 Dungeon/D100 Dungeon - Character Sheet.pdf