TEXT: Hot Wheels
  A One Page Adventure for Tropicana by Mauro Longo and Giuseppe Rotondo
  An introductory adventure for Tropicana, for 3-6 Novice Heroes or a Startup Agency. Prepare 
  for brawls and wild chases in the streets of the exotic city of San José, where the Heroes must 
  protect a wild girl who can’t stay away from danger.
  Introduction
  The rich lawyer Julio Hernandez is worried 
  about his daughter Josefina, and with good 
  reason! A few weeks ago she destroyed her very 
  expensive car, and… the best is yet to come!
  Hired by Hernandez, the Heroes are asked to 
  watch over her.
  This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all 
  associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or 
  warranty as to the quality, viability, or suitability for purpose of this product.
  
  Tropicana 
  Game Master Background
  Josefina enjoys the illegal car races that are run 
  every night in the city’s suburbs. The night the 
  Heroes are hired, she plans to drive in a race, 
  but she doesn’t know that among the racers is 
  “Fury” Fiona, the driver she stole her boyfriend 
  from, ready to take her revenge.
  Scene 1 - Hired
  Hernandez receives the Heroes in his rich flat in 
  the city centre. He explains some of the trouble 
  Josefina got into in the past: she was expelled 
  from school three years ago for beating up half 
  a dozen schoolmates, she is not studying or 
  working now, and Hernandez is very worried, 
  because she goes out almost every night, three 
  weeks ago she wrecked her new car and, even 
  though she wasn’t hurt in the accident, a few 
  days later she came back home visibly shaken 
  and bruised, as if someone had beaten her. In 
  short: she seems to have a tendency to cause 
  trouble, and her father wants someone to keep 
  an eye on her. With discretion, if possible.
  He gives the Heroes a locator that indicates the 
  position of Josefina’s car (a new, flaming red 
  sports car). The locator has a 2 mile radius.
  Hernandez is willing to pay $200 per night for 
  the group.
  As soon as the discussion is over, the locator 
  indicates that Josefina’s car is leaving the 
  building!
  Scene 2 - Hit the Road, Jo
  Thanks to the locator and a bit of luck with the 
  traffic lights, the heroes manage to catch up with 
  her. Unfortunately, she must have noticed them, 
  because she blows them a kiss through the rearview 
  mirror and jumps the red light. If the Heroes don’t 
  want to lose her again, it’s time to hit the gas!
  Chasing Jo
  Josefina drives like a madwoman, ignoring all 
  traffic laws, but she’s quite good at it.
  This is a standard 5 round Chase with two 
  exceptions: the Heroes probably don’t want to 
  attack her and neither does Josephine want to 
  hurt them, so whenever a character receives 
  a Clubs card, ignore the Complications column 
  in the Chase table, and simply apply a -2 to the 
  Driving roll for that round, representing groups 
  of tourists, traffic jams, buses coming their way, 
  and other inconveniences.
  Josephine has Driving d8+2, and she’s a (very) 
  Wild Card.
  If in any round the Heroes fail to score at least 
  one success, they lose sight of Josephine’s car, 
  but they can still locate her the next round with 
  the locator, with a Driving (-2) roll.
  If in any round the Heroes score a Critical 
  Failure, or if they receive a lower card than 
  Josephine in the fifth round, they have lost her.
  Pit stoP
  Josefina stops at a gas station outside the city, 
  in a lowly suburb.
  If the Heroes didn’t lose her, she congratulates 
  them on their skills, and invites them to enjoy 
  a lovely night of… but the conversation is 
  interrupted by the sudden arrival of a group of 
  thugs, interested in the girl’s car.
  If the Heroes lost her, they arrive when the 
  thugs are already around her!
  thugs (1 Per hero+2)
  Attributes: Agility d6, Smarts d4, Spirit d6, 
  Strength d6, Vigor d6
  Skills: Driving d6, Fighting d6, Notice d4, 
  Shooting d6, Throwing d4
  Pace: 6; Parry: 5; Toughness: 5
  Gear: Knives or brass knuckles (Str+d4), 
  but one has a S&W revolver (range 12/24/48, 
  damage: 2d6+1, RoF 1, Shots 6, AP 1), which 
  he will use to Intimidate the Heroes, at first.
  Scene 3 - Tacos and Talk!
  Grateful for their help, Josefina takes the 
  Heroes to a healthy late dinner, and explains in 
  very plain terms that she is going to take part in 
  a race. She adds that if they try to stop her, she 
  will tell her father that she was beaten up by the 
  Heroes! She is, at least, willing to let them come 
  with her, as long as they don’t attract attention.
  
   Hot Wheels 
  Josefina cannot be Persuaded to give up, but 
  she can be Persuaded (-2 if the Heroes lost her 
  during the first chase) to allow one of them into 
  her car, or to let them take part in the race too, 
  with their vehicles!
  Scene 4 - Ready, Set…
  The race runs through the streets of the city 
  centre, along Ocean Boulevard and through the 
  surrounding neighborhoods, in what almost 
  seems like a sight-seeing tour of the city.
  At the starting line, together with the groups of 
  various ugly mugs betting, drinking and chatting, 
  there is “Sephiroth” (or so the tattoo on his 
  shoulder says), Josephine’s boyfriend. He’s as 
  pale as a corpse, dressed in black with dark make-
  up and an 80’s fuchsia tuft on his forehead.
  When the cars are almost ready to go (Josefina’s 
  and three more cars), “Sephiroth” approaches 
  the Heroes:
  “Your work must be very exciting, but it’s 
  nothing compared to knowing that two girls are 
  literally ready to kill for your love… One is my 
  sweet Jo, and the other is Fiona, there, in the 
  black racer. It’s sooo exciting!”
  If the Heroes are running in the race too, they 
  miss this piece of information, but it doesn’t 
  matter because Fiona’s intentions will be clear 
  soon enough!
  Scene 5 - ...GO!
  If the Heroes want to do their job, they must 
  keep Josefina safe, or stop Fiona. Neither of the 
  two is going to be stopped, of course.
  Chasing the girls
  A standard 7 rounds Chase. Roll Driving rolls 
  and draw cards for Josefina and Fiona, ignore 
  the other cars.
  For the first two rounds, if Fiona has Advantage 
  over Josefina, she tries to ram her vehicle 
  (see Force attack in the Chase rules in Savage 
  Worlds Deluxe). If she fails to stop her for two 
  rounds, she starts using her Uzi (remember the 
  -2 modifier for Unstable Platform).
  Epilogue
  If the Heroes manage to take Josephine back 
  home, safe and sound, they receive Hernandez’s 
  gratitude and five times the agreed pay. If 
  Josefina has taken one or more Wounds, they 
  receive their pay and that’s it.
  In any event, after this night, wild Jo will be 
  sent to her mother’s, to study whatever in 
  Barcelona...
  Josefina hernandez - Wild Card
  Attributes: Agility d6, Smarts d6, Spirit d8, 
  Strength d6, Vigor d6
  Skills: Driving d8 (+2), Fighting d4, 
  Intimidation d4, Notice d8, Persuasion d6, 
  Throwing d4
  Charisma: +2; Pace: 6; Parry: 4; 
  Toughness: 5
  Hindrances: Stubborn
  Edges: Ace, Attractive
  Gear: Switchblade knife in her pocket 
  (Str+d4).
  fiona “fury” goring - Wild Card
  Attributes: Agility d6, Smarts d6, Spirit d6, 
  Strength d8, Vigor d8
  Skills: Driving d8 (+2), Fighting d8, 
  Intimidation d4, Notice d8, Shooting d6, 
  Throwing d4
  Carisma: -; Pace: 6; Parry: 6; Toughness: 6
  Hindrances: Vengeful (Major: kill 
  Josephine!)
  Edges: Ace, Strong Willed
  Gear: Switchblade knife in her pocket 
  (Str+d4), and she’s got her hands on an Uzi 
  (range 12/24/48, damage: 2d6, RoF 3, Shots 
  32, AP 1, Automatic). On the passenger’s seat 
  she has a machete, too (Str+d6, AP 1).
  Josefina’s and fiona’s Cars
  Fast, expensive sports cars!
  Acc/Vel Max: 30/60; Toughness: 10 (3); 
  Crew: 1+3
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/Tropicana/Savage Worlds - Tropicana - One Sheet - Hot Wheels.pdf