TEXT: Jet &Gold
  sorcery 
  in a world of desire
  Lover of  
  
  Lover of  
  Jet &Gold
  How are you called?
  If you have three or four companions, 
  give each other the name by which you 
  are called. A namedealer knows to never 
  give a real name to any but those whom 
  they trust by treaty, such as this one.
  If you play with but one companion, 
  one of you must choose your name. The 
  other knows the will of all of the names 
  of the world that beset, seduce, serve, 
  befriend, and coerce the namedealer.
  From whom do you flee?
  Those who speak the language of names 
  can be powerful allies — but those who 
  want power fear it in others.
  What does this name wish of 
  you? Why do you flee them?
  
  What name do you know? 
  A bronzesmith knows the name of a fine sword.  
  A priest knows the names of their gods.  
  An astrologer knows the names of the stars.  
  A desertman knows the names of 
  the strong right eye of the desert sky 
  that they may pass unburnt.
  Is it:
  old?
  big?
  known to all?
  mighty?
  beautiful? written on its body?
  Give it one gold die for each.
  Fear your mortality.
  You are a mortal human and your name 
  will be lost soon in the sands of time.
  You have two mortal dice of jet. If you lose 
  both, you will depart for the underworld.
  But you can be remembered.
  Your destiny adds to the power of your 
  name. When you do well, it is because of 
  destiny. Soon, you will see if your name is 
  remembered in adulation, in contempt, or 
  not at all. You will need a handful of dice 
  for your destiny. You may need very few.
  Where are you? What are you 
  doing? Who else is there?
  If you know the will of the names of the 
  world, ask this of each companion. They 
  may invite their companions along.
  
  If you are playing with three or four players, 
  one companion’s namedealer will be 
  absent, or slipping and struggling, during 
  this turn. That companion knows the will 
  of the names of the world on this turn.
  What is that will? What do the names desire? 
  What do they know of the namedealers?
  Impose your will and face the 
  consequences of your hubris.
  When you face a trial by taking action, 
  you will pick up your two mortal dice. Any 
  companion will tell you how they have 
  seen you act in this trial. Which did you:
  Coerce
  Negotiate
  Escape
  Thieve
  If you wish, you may ask any name 
  with whom you have treated 
  to assist you. If the action you have 
  chosen would benefit the name according 
  to its desires, they will so act.
  If it joins your trial, either before 
  or after you have rolled your dice, 
  roll its dice of gold as well.
  When you are harmed, remove the 
  highest mortal die of jet before you learn 
  the consequences of your action.
  If you are harmed again before healing, you 
  must depart for the waters of the underworld.
  
  •	 If no die bears a 5 or 6, Do as your 
  opponent demands or they may harm you 
  at a whim!
  •	 If 1 die bears a 5 or 6, pick one 
  consequence of the action.
  •	If 2 dice read a 5 or 6, you have 
  succeeded well! Pick two consequences.
  •	 If more dice bear a 5 or 6, add one to 
  your destiny!
  •	 If you have fewer than two dice of jet that 
  read a 5 or 6, you may spend one destiny to 
  reroll one, or roll a new die altogether.
  Negotiate
  •	They give you what you ask.
  •	You reveal nothing of yourself to them.
  •	They make you a promise.
  Coerce
  •	They agree, or you may harm them.
  •	You are not harmed in the exchange.
  •	No one else is harmed.
  Escape
  •	You get away.
  •	You are unseen.
  Thieve
  •	You gain what was theirs for your own.
  •	You remain unharmed.
  •	They do not know that you took it, for now.
  
  When a name comes to your aid
  When any of your dice bears a 1 and the 
  name has two or more dice reading 5 or 
  6, the name has the upper hand. It may 
  dismiss you as incapable of fulfilling your 
  duty, and so may make a demand. If you 
  do not fulfill its demand, it may harm you.
  It may also choose this moment to 
  negotiate with you a new agreement.
  Or it may enjoy your arrangement, taking 
  pity for your mortal frailty and giving 
  you further chances to prove yourself.
  Treating with a name
  Speak or write the name of the thing. 
  You may ask it for its name by giving 
  it your own real name. To give a false 
  name now will bring certain doom.
  Discuss with the name what you desire and 
  what it desires. The language of names 
  can be spoken quickly, between breaths, as 
  silently as a whisper, or in a voice as great 
  as the sea, or written in blood on a banner.
  When you agree, each of you will make 
  every effort to fulfill your duty. If you fail 
  to discharge your duty while the name has 
  discharged theirs, the name may harm or 
  forgive you at its whim when its dice allow.
  
  a
  ad
  ak
  al
  ar
  as
  ash
  bar
  bi
  bur
  dim
  du
  e
  en
  fa
  gal
  gil
  gish
  gu
  gue
  hf
  hu
  il
  ir
  ka
  kal
  kin
  ku
  kur
  la
  lab
  lil
  lim
  lu
  lug
  lum
  ma
  mard
  mat
  mni
  mu
  mum
  na
  nam
  ne
  nu
  pa
  ra
  ri
  rim
  ru
  sar
  sha
  shu
  siz
  ti
  tu
  u
  uk
  un
  ya
  zi
  zkur
  The Names 
  of
  the
  Draw from the well 
  of names until you 
  have found that 
  which you seek
  world
  
  When you know the will of the 
  names of the world
  Persue the desires of all names present.
  Describe with all of the senses the expressions 
  on a face; the cloying flavor of honey wine; 
  the scent of perfume and sweat on a lover; 
  the touch of rain on desert-chapped skin; the 
  sound of a ktesh-skinned viol singing to the 
  wind that bears your ship eagerly to its port.
  When you know only the will of your 
  namedealer, describe how they do what 
  they do. Tell how they stand; the expression 
  of their face; the secret they wish to keep.
  When you depart for the waters 
  of the underworld, take actions on 
  your descendants, as with any other action. 
  Roll all of your destiny dice and hope.
  No laws can constrain the will 
  of the names of the world. What 
  reason of the minds of man can overcome 
  the stalwart will of the rock to seek its lover, 
  the waters under the world? Or the restless 
  will of a ship to seek its port across the 
  Southern Sea? Or the capricious will of a 
  necklace of jet and gold to rest upon the 
  beautiful breast of a fearsome queen?
  patreon.com/joshua
  glyphpress.com
  by Joshua A.C. Newman of 
  the glyphpress 
  ©2015
  
SOURCE: textdata/thevault/Collections/Duet/RPGS/Indie & Odd Themes/Lover of Jet and Gold.pdf