TEXT:  
   
   
  
   
  Preface 
   
  Starship Kit 6.3 
  Ship Systems 
  Medical & Health Systems 
   
  Ships need to go, to move through space. 
  Virtually all of them need power as well. 
  Those core parts of almost all space going 
  vessels are covered here. 
   
  This is part 6.3 of the Starship Kit and covers 
  the medical and health systems you may find 
  on a ship, although it can be used as a 
  standalone product if required.  This part 
  covers the environmental systems on a 
  starship, like atmosphere and heating. 
   
  Future parts will include: 
   
  Captain & Crew 
   
  Special Features 
   
  Cargo, both Legal and Illegal 
   
  Ship Quirks 
   
   
  This generator/kit is designed to provide the 
  starting points for your own inspiration. 
  Actual details about each system, such as its 
  design or how it actually works is up to you. 
   
  Credits & Legal 
   
   
  www.enneadgames.com 
   
  Email : contact@enneadgames.com 
  Twitter: @enneadgames 
   
  Copyright 
  Ennead Games ©2014 
   
  Page background 
  "Publisher's Choice Quality Stock art  
  ©Rick Hershey/Fat Goblin Games" 
  Contents 
   
  Preface ............................................................ 2 
  Credits & Legal ................................................ 2 
  Ship Systems ................................................... 3 
  How to Use ................................................. 3 
  Class ............................................................ 3 
  Medical Systems ............................................. 4 
  Artificial Support ......................................... 4 
  Atmosphere Control ................................... 6 
  Beds & Wards ............................................. 6 
  Diagnosis ..................................................... 7 
  Experimental ............................................. 10 
  First Aid ..................................................... 10 
  Morgue ..................................................... 10 
  Nursery & Maternal .................................. 10 
  Pharmacy .................................................. 10 
  Quarantine ................................................ 10 
  Sanitation .................................................. 11 
  Specialised Equipment .............................. 11 
  Treatment ................................................. 11 
  Coming Soon ................................................. 12 
  Also Available ................................................ 12 
   
  
   
   
  3 
   
  Ship Systems 
   
  How to Use 
   
   
  Class 
   
  A broad category, this gives an overall 
  indicator of how strong, powerful and 
  complex the system is. As with weapons, this 
  can vary from group to group, but all other 
  things being equal a Mark V system will be 
  better than a Mark IV but worse than a Mark 
  VI etc. 
   
  Not every ship will have all of these systems, 
  but the core systems will exist in some form 
  on almost every ship. The core systems are: 
   
  Computing 
   
  Engines 
   
  Life Support  
   
  Navigation 
   
  Power Generation 
   
  The only real exception this is life support for 
  drone or autonomous ships. 
   
  The secondary systems include everything 
  else, except weapons, armor and shields, as 
  they have been covered by other parts of the 
  SSK.  
   
   
   
   
   
   
   
   
   
  Class 
   
  Roll a d20. That becomes the tier class of the 
  system you are rolling for. If a 20 is rolled then 
  the system is a Capital-class system and can 
  only be placed on Capital class vessels. 
  Alternately, it is just a Mark XX system, with 
  XX determined by the result of the die roll. 
   
  Alternately, if you require a more “realistic” 
  system that keeps the higher class systems to 
  a minimum, use the chart below. 
   
   
  D100 
  Mark 
  01 
  Mark I 
  02 - 03 
  Mark II 
  04 - 06 
  Mark III 
  07 - 10 
  Mark IV 
  11 - 14 
  Mark V 
  15 - 19 
  Mark VI 
  21 - 25 
  Mark VII 
  26 - 30 
  Mark VIII 
  31 – 40 
  Mark IX 
  41- 50 
  Mark X 
  51 - 60 
  Mark XI 
  61 - 70 
  Mark XII 
  71 - 75 
  Mark XIII 
  76 - 80 
  Mark XIV 
  81 - 85 
  Mark XV 
  86 - 90 
  Mark XVI 
  91 - 94 
  Mark XVII 
  95 - 97 
  Mark XVIII 
  98 - 99 
  Mark XIX 
  00 
  Mark XX/Capital Class 
   
  Quite often, the mark is left off when crew 
  talk about the system, unless there is more 
  than one on the ship and clarification is 
  needed. However, it is useful to know what 
  the tier of a system is as it can have an impact 
  on other systems and the ships size. 
   
   
   
   
   
   
  
   
  Medical Systems 
   
   
  ven the most basic of ships have some 
  kind of medical system, such as a first 
  aid kit. This of course does not apply to 
  drone or other autonomous ships, unless they 
  have been designed to assist in medical 
  operations. 
   
  Medical ships would have more of what they 
  need, with a quarantine ship having more 
  Quarantine Chambers when compared to, for 
  example, a Mobile Hospital ship. 
   
  Like all other system in the SSK range, the 
  mark class is an indicator of size and 
  effectiveness. 
   
  Something to bear in mind as well is the 
  nature of the crew of the ship. If the crew is 
  all the same species, this is not a problem. 
  However, if the ship is to cope with alien 
  visitors or crew, then the medical system 
  need to be able to cope with them as well. 
  This adds at least one to the mark class for 
  complexity and cost determination purposes. 
  The more species they are designed to deal 
  with, the more complex and costly they 
  become. 
   
  Unlike the weapon or armor, the medical 
  systems should be chosen and not added 
  randomly. Some of the systems have sub-
  options that you can roll on for random 
  determination to help make various ships of 
  the same type different.  
   
  You could also roll to determine typically how 
  many of a particular medical system a ship 
  would have, modifying the amount as needed, 
  with medical and other specialised vessels 
  having more. 
   
   
   
   
   
   
   
   
   
  Artificial Support 
   
  Artificial Support (AS) systems cover a wide 
  range of systems that are more than just 
  simple tools. They provide backup in case of 
  emergency, can sometimes be more efficient 
  and more delicate when compared to their 
  organic companions. 
   
  The mark level for these systems determines 
  how effective, reliable and sophisticated they 
  are. A higher mark system is less likely to need 
  organic supervision and is allowed more 
  autonomy when working. This also pushes up 
  the development costs and reduces the 
  number of places they can be used. 
   
  There is a 50% chance that any non-medical 
  ship will have an AS, with a medical ship 
  having a 75% chance, with variations for 
  different cultures etc. 
   
  D20 
  AS Type 
  1 – 2 
  Artificial Life forms (A.I.) 
  3 – 6 
  Automatic Doctors 
  7 – 10   
  Droids 
  11 - 15 
  Cyborgs 
  16 – 18 
  Holograms 
  19 – 20 
  Nano Systems 
   
  Artificial Life forms (A.I.) 
   
  These are the next step up from droids and 
  are considered by many cultures to be a 
  sentient species in their own right. The forms 
  and primary functions are as varied as organic 
  beings. They are the most sought after, 
  although they can be very cold and logical 
  when it comes to triage etc. their abilities 
  cannot be beaten. But this comes at a price of 
  them being very expensive to maintain and 
  design and, if damaged, repair or replace. 
   
   
   
   
   
   
   
  E 
  
   
   
  5 
   
  Automatic Doctors 
   
  The most simple of AS systems, the Auto-Doc 
  relies on the patient or representative 
  accurate inputting their symptoms (the 
  symptom that the Auto-Doc cannot scan, such 
  as pain levels, history of illness etc.)  They can 
  only deal with the crew members they have 
  been assigned to and deal with low level 
  problems, or at least they can stabilize the 
  patient until proper care has been reached.  If 
  they encounter anything outside their simple 
  programing they will either deny treatment or 
  attempt to help. The second option can 
  sometimes be worse.  
   
  With all these issues, why would a ship have 
  one installed? They are surprisingly cheap to 
  make and design and for non-critical injuries 
  and problems are very reliable. 
   
  Droids 
   
  The next step up from the Auto-Doc, but not 
  as good as the AI is the Droid-Doc. These 
  beings often do not resemble their creators in 
  terms of looks. They can interact with patients 
  and ask questions.  Their main advantage is 
  that because they are not limited to a certain 
  shape or design they can go where other staff 
  cannot, such as the cold void of space, or 
  underwater, or even sometimes into an active 
  reactor core. 
   
   
  Cyborgs 
   
  For many, the best of both worlds.  An organic 
  being, with technological implants that make 
  them stronger, faster etc. A perfect blend of 
  organic life and technology. 
   
  The major downside is that becoming a 
  cyborg is a very unpleasant experience for 
  many beings and as well as having the 
  benefits of being organic and machine they 
  also have the both problems,  including 
  implant rejection, diseases, weakness to EMP 
  weapons etc. 
   
   
  Holograms 
   
  Hologram based doctors are the cutting edge 
  of AS systems.  Being, essentially, projected 
  light, or photon based, they can never get ill. 
  They are perfectly sterile. They can work in 
  virtually any environment. They have instant 
  recall to any database they access to. They are 
  able to adjust their body to make patient 
  more comfortable or to perform delicate 
  procedures. Their own sensors rival that of 
  any portable medical device. In short, many 
  view them as the ultimate AS system that can 
  be designed. 
   
  The have several major downsides though. 
   
  Weakness to EMP and power surges 
  run risk of putting them offline 
   
  Limited area of deployment, even 
  with some form of remote projector 
   
  Very 
  expensive 
  to 
  design 
  and 
  maintain 
   
  Have the same weakness as any 
  computer system in terms of hacking 
  or control. 
   
  Some cultures are not used to 
  hologram technology and still do not 
  trust it. 
   
  Nano Systems 
   
  These extremely small (cell sized or smaller) 
  robots can repair any damage right at the 
  source. They can be injected, in a gel, or even 
  in the ships atmosphere, performing their 
  duties as and when is needed. 
   
  D20 
  Version Used 
  1 - 10 
  Injected 
  11 – 18 
  Gel 
  19 - 20 
  Atmospheric 
   
  They are expensive and extremely dangerous 
  if manipulated by another controlling force. 
   
   
   
   
   
   
   
  
   
  Atmosphere Control 
   
  Apart from atmospheric scrubbers, which help 
  to clean the breathable air useable, some 
  ships also have a form at atmospheric control 
  systems.  
   
  This is especially true with regards to medical 
  matters, as some types of atmosphere may be 
  dangerous for some treatments. 
   
  Some example AC systems are listed below. 
   
  D20 
  AC system 
  1 - 10 
  Emergency Purge 
  11 – 12 
  Mood Control 
  13 - 20 
  Sterile Atmosphere 
   
   
  Emergency Purge 
   
  This purges the atmosphere from one or more 
  areas into nearby space and refills the area 
  with the necessary gasses. There is a slight 
  delay before this can be used again. 
   
   
  Mood control 
   
  Certain gases can produce calming effects 
  when inhaled. Prison ships often uses these to 
  keep the inmate under control, although 
  many culture heavily frown on them being 
  used in normal vessels. Rumours abound that 
  a few military or experimental vessels use 
  these to help keep the crew under control or 
  to hinder those who invade the ship. 
   
   
  Sterile atmosphere 
   
  A sterile system is one that is free from living 
  germs or microorganisms. These are useful on 
  ships that have to deal with infectious 
  diseases or patients with weakened immune 
  systems.  An ultra-clean system that removes 
  harmful materials and sometimes adds 
  chemicals that helps keep the atmosphere 
  clean and sterile. 
   
  Beds & Wards 
   
  Patients need to rest. They need a place to 
  stay whilst treatment is being administered. 
   
  Roll on, or pick from, the table below to 
  determine what type of ward or bed is 
  present. Species with vastly different medical 
  needs will be in separate wards or if the 
  technology is advanced enough, in the same 
  ward. If the system is mark 5 or above then 
  combined species wards are possible, but 
  they will be treated as 2 marks lower in terms 
  of effectiveness and results and 2 higher in 
  terms of costs and complexity. 
   
  D20 
  Type of Ward 
  1 - 2 
  Children 
  3 – 4 
  Gender - Separated 
  5 – 8 
  Gender - Mixed 
  9 – 11 
  Intensive Care 
  12 – 14 
  Long-Term 
  15 – 16 
  Short-Term/Day 
  17 – 18 
  Terminal 
  19 - 20 
  Specialised 
   
  Children‘s wards 
   
  Often designed to be less clinical and scary 
  when compared to adult wards. The beds are 
  smaller, there are activities to help distract 
  them or take their minds off what is going on. 
  The rooms tend to be brighter and more 
  open. Some (25%) even have beds or sleeping 
  arrangements for parents or guardians to stay 
  near their offspring, although this does take 
  up space and reduces the number of beds 
  that can be in the ward. 
   
  Gender 
   
  Gender based wards are either separated into 
  male-female types or mixed. Many hospitals 
  have both, as there will always be some 
  patients who feel uncomfortable in medical 
  situations around another gender, or who 
  come from a culture that has taboos about 
  such matters. 
   
   
   
  
   
   
  7 
   
   
  Intensive Care 
   
  Certain injures are more damaging than 
  others. The IC wards are set up to deal with 
  patients that are critically ill or in an unstable 
  condition. There is much more monitoring 
  equipment. Once stabilised, the patient is 
  moved to another appropriate ward.  
   
  IC wards are not designed around comfort. 
  They are designed to be efficient and to save 
  the patient’s life. Space in them is at a 
  premium 
   
   
  Long-Term 
   
  Some treatments need to be slow and steady 
  to prevent more damage done to the patient. 
  These wards are designed for more long term 
  care.  
   
   
  Short-term/Day 
   
  Occasionally a patient only needs to stay in 
  the medical department for a day or so.  The 
  operation may  
   
   
  Terminal 
   
  These types of wards cover illness and old 
  age. They are designed to make to the last 
  few weeks or days of person’s life as 
  comfortable and pain free as possible. 
   
   
  Specialised 
   
  These type of wards or beds are set up to deal 
  with one narrow type of problem. Although, 
  in an emergency they can be used for other 
  patients, they will not be as effective. 
  Sometimes having a specialised ward or 
  treatment facilities can make the difference 
  between life and death. 
   
   
   
  Diagnosis 
   
  Before you treat someone, you need to know 
  what is wrong with them.  Not every facility or 
  ship has access to the same diagnosis system, 
  but most will have even the most basics, such 
  as blood testing to deal with problems as they 
  occur. 
   
  Some example methods and techniques are 
  listed below. Many more exist with some only 
  be suitable for certain species and their 
  names may change from culture to culture. 
   
  D20 
  Diagnostic system 
  1 
  Bioluminescence imaging 
  2 
  Blood Tests 
  3 
  Cell cultures 
  4 
  Colonoscopy 
  5 
  Dermatoscopy 
  6 
  Diffuse optical imaging 
  7 
  Fluoroscopy 
  8 
  Gamma camera 
  9 
  Imaging Gene Expression 
  10 
  Infrared imaging 
  11 
  Magnetic resonance 
  elastography 
  12 
  Magnetic resonance imaging 
  13 
  Nuclear magnetic resonance 
  spectroscopy 
  14 
  Posturography 
  15 
  Radiography/X-Ray 
  16 
  Ultrasonography 
  17 
  X-ray computed tomography 
  18 
  Other : Invasive Diagnosis 
  19 
  Other : Minimal-Invasive 
  Diagnosis 
  20 
  Other : Non-Invasive Diagnosis 
   
  For each method you also need to determine 
  if they are set for the general crew or for 
  specialised races. After all, a system for 
  checking the blood of a human is no good for 
  the sentient plants of Sarday X. 
   
  D20 
  type 
  1 – 10 
  General 
  11 - 20 
  Specialised 
   
  
   
  Bioluminescence imaging 
   
  Some species cells give off a small, virtually 
  undetectable amount of light, either naturally 
  or when treated with certain chemicals. The 
  amount that is emitted and its qualities can 
  help with diagnosis or certain diseases.  
   
  E.g. The Vensuian Ultra-Flu makes human skin 
  cells emit a small amount of light when 
  treated with the chemical PC-334-Omega 
   
   
  Blood Tests 
   
  A broad term a laboratory analysis performed 
  on a blood sample taken. Different species 
  obviously have different blood types and 
  disorder. Some species don’t even have blood 
  in the same way as other species, such as 
  silicon based life forms. 
   
   
  Cell cultures 
   
  Another broad category, like blood tests. A 
  sample of the patients’ skin or other cells are 
  taken and grown under laboratory conditions 
  and analysed. 
   
   
  Colonoscopy 
   
  An endoscopic examination of the large 
  bowel, or equivalent for species whose 
  biology is different from the galactic norm. 
   
   
  Dermatoscopy 
   
  The examination of skin lesions with a 
  dermatoscope or UV light magnifier. Not 
  suitable for all species, and a few have a nasty 
  reaction to UV light, so other variations or 
  light sources are used instead, although they 
  are not as effective. 
   
   
   
   
   
  Diffuse optical imaging 
   
  This technique measure the absorption as 
  well as scattering properties of biological 
  tissues when IR or other light/EM waves are 
  emitted by a controlled source.  
   
   
  Fluoroscopy 
   
  Uses X-rays to obtain real-time moving images 
  of the internal structures of a patient. A few 
  patients have nicknamed it X-Ray TV.  
   
   
  Gamma camera 
   
  The gamma camera is an imaging technique 
  used to carry out functional scans of the 
  brain, 
  thyroid, 
  lungs, 
  liver, 
  gallbladder, 
  kidneys and skeleton. Gamma cameras image 
  the radiation from a tracer introduced into 
  the patient's body. This tracer must be 
  tailored to the individual species to prevent a, 
  sometimes fatal,  allergic reaction. 
   
   
  Imaging Gene Expression 
   
  Imaging genetics allows the direct observation 
  of the link between genes and brain activity 
   
  Other medical techniques, medical history 
  and certain behaviours, such as partaking of 
  particular narcotics can affect the results. 
   
   
  Infrared imaging 
   
  Sometimes called Infrared thermography, 
  (I.I.), uses a thermal image of the patient to 
  assist in diagnosis.  For example, an abnormal 
  heat signature in the patients gut may 
  indicate a parasite 
   
   
   
   
   
   
   
  
   
   
  9 
   
  Magnetic resonance elastography 
   
  This measures the mechanical properties 
  (stiffness) of soft tissues by introducing shear 
  waves and imaging their propagation using 
  MRI.  
   
   
  Magnetic resonance imaging 
   
  During an MRI, subjects lie in a strong 
  magnetic field with radio-frequency waves 
  directed at their body. Through various 
  interactions with the cells and body parts, an 
  image is built up of the inside of the patient’s 
  body. 
   
  Some species react very badly when exposed 
  to the magnetism this system gives off, so it 
  not used on an unknown species or culture. 
   
   
  Nuclear magnetic resonance spectroscopy 
   
  Also known as NMR spectroscopy, this is used 
  by chemists and biochemists to investigate 
  the properties of organic molecules. These 
  systems are not small and are not often found 
  on non-medical ships. Even on star bases they 
  can be rare and the more inefficient ones use 
  a lot of power. 
   
  Posturography 
   
  A general term that covers all the techniques 
  used to quantify postural control in upright 
  stance in either static or dynamic conditions, 
  such as how they stand or walk or run, or 
  even fly. 
   
   
  Radiography/X-Ray 
   
  Radiography an imaging technique that uses 
  electromagnetic radiation other than visible 
  light, especially X-rays, to view the internal 
  structure of a patient. 
   
   
   
   
  Ultrasonography 
   
  This is an ultrasound-based diagnostic imaging 
  technique used for visualizing internal body 
  structures and soft tissues. Popular among 
  some species for assist in examination of 
  pregnant women and their un-born child. 
   
   
  X-ray computed tomography 
   
  This uses computer-processed x-rays to 
  produce virtual slices of the scanned object. 
  Processing allows a 3-d model to be built up in 
  effect creating a 3-d x-ray or the person who 
  has been scanned this way. 
   
   
  Other: (Invasive, Non-invasive, Minimal) 
   
  Invasive involves going into or cutting open 
  the patient’s body, normally under general 
  anaesthetic to examine or take samples from 
  an area that is hard to examine otherwise. 
   
  Non-invasive techniques do not (or should 
  not) damage the body in any serious way at 
  all. 
   
  Minimal techniques are ones like the so-called 
  key-hole surgery in which a small incision is 
  made, often under local anaesthetic with the 
  patient being able to go home 
   
  Automatic or Supervised? 
   
  Something else to bear in mind is are the 
  system automatic and controlled by a 
  computer or are they supervised/controlled 
  by a living or otherwise sentient being? 
   
  D20 
   
  1 – 8 
  Fully Automatic 
  9 - 16 
  Supervised 
  17 - 20 
  Combined/Minimal 
  supervision 
   
   
   
   
  
   
  Experimental 
   
  New medical techniques and treatments are 
  being invented all the time. Some are for new 
  illness, others for existing diseases and 
  problems 
   
  First Aid 
   
  Sometimes, injuries occur away from medical 
  staff.  A first aid station nearby allows for 
  those who happen to be close to the accident 
  site to treat those injured and help before 
  trained medical staff or system can arrive. 
   
  Morgue 
   
  It is a sad fact that people die. On long space 
  journeys, you have several options when it 
  comes to disposing of bodies, one of them 
  being jettison into space. But what if your 
  culture has strict rules for the dead or you 
  need to move a body to a certain location, or 
  even to preserve it until a medical expect can 
  determine cause of death? 
   
  Nursery & Maternal 
   
  On ships designed for long haul trips, 
  especially generational vessels, the need for 
  procreation arises. The resultant pregnancies 
  and offspring 
   
  On ships with multiple races, the birthing 
  needs can become quite complex. For 
  example, a species that lays eggs will have 
  vastly different needs to ones that can only 
  give birth underwater. 
   
  Pharmacy 
   
  Pharmacy is the science and technique of 
  preparing as well as dispensing drugs and 
  medicines. Sometimes this is operated by 
  crew, other times it’s fully automated. Quite 
  often it’s a mixture of the two, with an auto-
  dispenser overseen by one of more crew 
  members. 
  Quarantine 
   
  When dealing with new species that you have 
  never encountered, there is a problem with 
  accidental contamination. A virus could 
  contaminate the air supply and infect the 
  crew. 
   
  D20 
  Type of quarantine 
  1 – 2 
  None 
  3 – 10 
  Isolation : Basic 
  11 – 18 
  Isolation + Treatment 
  19 – 20 
  Teleportation 
   
  None 
  There is no quarantine system in effect on this 
  ship. This might be down to a particular 
  property of the ship or the crew having 
  perfect immune system or even the simple 
  fact that one was not installed. 
   
  Isolation – Basic  
  This is where the subject(s) is simply observed 
  and minor test performed to see if any 
  contaminants have been brought on board. 
   
  Isolation + Treatment 
  As above except that some kind of treatment 
  is applied, such as a gel or spray that removes 
  most if not all pathogens. 
   
  Teleportation 
  Requires access to teleportation technology. 
  The system automatically removes anything 
  considered harmful. One of the most 
  effective, 
  quick 
  , 
  yet 
  power 
  hungry 
  techniques, they are only as useful as the 
  medical database attached to them and new 
  variations or unknown diseases can slip 
  through the net. 
   
  They require regular updates of both the 
  medical databases and the crew baselines to 
  determine what is correct and what is not. 
   
   
   
   
   
  
   
   
  11 
   
  Sanitation 
   
  Keeping the ship clean and disposing safely of 
  any waste material is the job of sanitation 
  systems. 
  Sometimes 
  manned, 
  often 
  automated. 
   
  D20 
   
  1 – 9 
  Crew 
  19 – 18 
  Automated 
  19 – 20 
  Combined 
   
   
  What happens to waste? 
   
  What happens to any waste material? This 
  can cover medical waste or other biological. 
  You may wish to have a separate system for 
  liquids and solids. Plus certain chemicals from 
  various different species should never mix. 
   
  D20 
  What happens 
  1 – 4 
  Destroyed 
  5 – 8 
  Ejected 
  9 – 12 
  Recycled/Reused 
  13 – 16 
  Stored – Compressed 
  17 – 20 
  Stored – Regular Storage 
   
  Destroyed waste is vaporised or otherwise 
  reduced to virtually nothing. 
   
  Ejected waste is, as the name suggests, 
  ejected once it has been temporarily 
  collected. A few cultures have bans on ships 
  ejecting their waste materials in a populated 
  area. 
   
  Recycled/Reused waste is stored and re0used 
  somehow, either in food systems or treated in 
  some other way to be useful for the crew or 
  ship 
   
  Stored – Compressed & Regular simply store 
  their materials for removal later. Compressed 
  storage is more complex and expensive, but 
  can store a lot more. 
   
   
  Specialised Equipment 
   
  This is a broad category that covers medical 
  system that can’t be classed under anything 
  else. They are rare to see under normal 
  conditions as they only exist for one medical 
  task. 
   
  Specialised Equipment is not only for the 
  diagnosis but also the treatment of problems. 
   
  Treatment 
   
  Once you have diagnosed the patient you can 
  begin treatment. Sometimes it’s just rest, 
  other times. 
   
  Some hospital ships dedicated themselves to 
  the treatment of one particular illness, with 
  facilities that any terrestrial based hospital 
  would be envious of. 
   
  Rather than list all the possible treatments, 
  which would be beyond the scope and make 
  this publication larger than needed, you can 
  instead decide what types of treatments are 
  available and are encouraged to come up with 
  your own types. 
   
  D10 
  Type of treatment 
  1 
  Alternative 
  2 
  Drugs 
  3 
  Palliative Care 
  4 
  Physiotherapy 
  5 
  Radiation 
  6 
  Rest 
  7 
  Surgery - Complex 
  8 
  Surgery - Minor 
  9 
  Toxicology treatments 
  10 
  Other 
   
   
   
   
   
   
   
   
   
   
  
   
  Coming Soon 
   
  Keep an eye out for these upcoming 
  products from Ennead Games (in no 
  particular order) 
   
  Empire Builder Kit 
  History Generator 
   
  Your empire has been founded, but what 
  will happen now? Use the history 
  generator to help you create the past, 
  present and future of your mighty empire. 
   
   
  Prison Kit 
   
  Sometimes you need a place to hold those 
  dastardly villains. A multi-part kit series 
  that will cover the prison, security and the 
  inmates, their crimes and those who 
  guard them 
   
   
  Spell Generator 
   
  For those times you need to create a spell 
  but just can’t decide what it does.  
   
   
  Pantheon Kit 
   
  A multiple series of generators linked 
  around creating your world’s pantheon 
  and gods! 
   
   
   
   
   
   
   
   
   
   
   
  Also Available 
   
  Other products from Ennead Games 
   
  Background & Details Kits 
  Fantasy  + Scifi 
   
  Need some background details for your 
  characters? You can’t decide how many 
  children they have or what their hair style is?  
   
  Well worry no longer. The BADK is for you. 
  Currently available in two versions, one 
  themed for fantasy characters and the other 
  for sci-fi characters, the BADK will give you 
  enough options and suggestions to get the 
  creative juices flowing for a long time, 
   
   
   
  Technobabble Generator 
  (Standard, Extended and Steampunk) 
   
  Technobabble is a staple of any sci-fi game or 
  story. It helps with emersion and makes 
  impressive sounding technology. 
   
  3 versions of the technobabble generator are 
  available 
   
  Standard 
  – 
  Basic 
  technobabble 
  generator 
   
  Extended – Takes the Standard 
  version and adds more options and 
  solutions 
  for 
  your 
  technological 
  problem 
   
  Steampunk 
  – 
  Technology 
  goes 
  steampunk with this version that adds 
  wonderful devices and the names of 
  those who invented them 
   
   
   
  
SOURCE: textdata/thevault/Starfinder [multi]/3rd Party/Ennead Games/Ennead Games - Starship Kit - Volume 6.3 - Medical & Health systems.pdf