TEXT:  
   
   
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
  GP
   
   
   
   
   
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1  or  2   TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
   TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
   
  APLs 4-6  
  � Lightning lance (Adventure; CL 3rd; Lords of Madness; 3,800 gp)
  � Grell crystal dust (Adventure; Lords of Madness; 10 gp per 
  pound) 
  � Wand of invisibility purge (Adventure; DMG) 
  � Helm of teleportation (Regional; DMG) 
   
  APL 8 (all of APLs 2-4 plus the following) 
  � Greater lightning lance (Adventure; CL 5th; Lords of Madness; 
  18,000 gp) 
  � Mithral chain shirt (Adventure; DMG) 
  � +1 frost shortsword (Adventure; DMG) 
  � Boots of elvenkind (Adventure; DMG) 
  � Brooch ofsShielding (Adventure; DMG) 
  � Cloak of elvenkind (Adventure; DMG) 
   
  APLs 10-12 (all of APLs 2-8 plus the following) 
  � +1 Corrosive frost shortsword (Adventure; DMG & AEG) 
  � +1 flaming composite shortbow (+1 Str) (Adventure; DMG) 
  Adventure Record# 
  597 CY 
   A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1,125 XP; 1,300 gp 
   
  APL 10 
  max 1,350 XP; 2,300 gp 
   
  APL 12 
  max 1,575 XP; 3,300 gp 
  Mass Murder by Poison or Killing of Innocents (circle one): 
  For this heinous crime, your alignment shifts one step toward evil 
  (Good to Neutral, Neutral to Evil (removed from play)) and one 
  step toward chaos (Lawful to Neutral, Neutral to Chaotic). You 
  suffer all penalties of the new alignment. You cannot voluntarily 
  change your alignment until you get an atonement and adventure 
  for 52 TUs (for mass murder) or 4 TUs (for killing of innocent 
  villagers). TUs spent crafting, incarcerated, and so forth do not 
  count. 
   
   
   
  Crimes against the State: You committed the crimes below but 
  have not yet been caught. If you are ever sent to a New Dawn 
  Camp on an AR or are otherwise subjected to questioning by the 
  Pale authorities, your crimes come out and you must pay the 
  penalty. 
   
  Mass Murder by Poison: Confiscation of all possessions and 
  monies; Execution with no legal raising or resurrection permitted. 
  Only an AR favor for the rescuing of the body can return the PC to 
  play. 
  Murder: 15,000 gp minimum fine; 26 TU minimum sentence in a 
  New Dawn Camp. 
  Deadly Assault: 10,000 gp minimum fine, 4 TU minimum sentence 
  in a New Dawn Camp. 
  Unholy Desecration: 5,000 gp minimum fine, 2 TU minimum 
  sentence in a New Dawn Camp. 
  Other 
  Crimes 
  (as 
  noted 
  by 
  the 
  judge): 
  ________________________________________ punishable under the latest Pale 
  Gazetteer Law Document (available online). 
   
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  PAL7-01– Orderly Encounters 
  An one-round adventure set in the Theocracy of the Pale 
  AR1/2 
  Event:__________________________ Date: __________________ 
  DM: _____________________________________________________ 
   
  Signature 
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  __________________________________________________ 
  Home Region_________________________________ 
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  SEE AR 1/2 
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  SEE AR 1/2 
  GP Spent 
  SEE AR 1/2 
  Subtotal 
  SEE AR 1/2 
  GP Gained 
  SEE AR 1/2 
  Subtotal 
  SEE AR 1/2 
  GP Gained 
  SEE AR 1/2 
  Subtotal 
  SEE AR 1/2 
  GP Spent 
  SEE AR 1/2 
  FINAL GP TOTAL 
  SEE AR 1/2 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  SEE AR 1/2 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  SEE AR 1/2 
  SEE AR 1/2 
  Starting XP 
  SEE AR 1/2 
  XP lost or spent 
  SEE AR 1/2 
  Subtotal 
  SEE AR 1/2 
  XP Gained 
  FINAL XP TOTAL 
  SEE AR 1/2 
  SEE AR 1/2 
  Starting TU 
  SEE AR 1/2 
  TU Cost 
  SEE AR 1/2 
  Added TU Costs 
   TU REMAINING 
  SEE AR 1/2 
  SEE AR 1/2 
  ITEMS FOUND DURING THE ADVENTURE 
   
   
  SEE AR 1/2 
  Adventure Record# 
  597 CY 
   A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1,125 XP; 1,300 gp 
   
  APL 10 
  max 1,350 XP; 2,300 gp 
   
  APL 12 
  max 1,575 XP; 3,300 gp 
  Second Half of the Tiger Scroll: You gain Regional access to the 
  spell Tenser's eye of the tiger (wizards may copy it into a spellbook for 
  the standard cost), and Regional access to the tiger cloak of Chakyik 
  and the balance and jumping weapon enchantments. 
   
  Tenser's Eye of the Tiger 
   Divination 
   Level: Sor/Wiz 1, Asn 1 
   Components: V, S, M 
   Casting Time: 1 standard action 
   Range: Touch 
   Target: Creature touched 
   Duration: 1 round/level (D) 
   Saving Throw: Will negates (harmless) 
   Spell Resistance: Yes (Harmless) 
   
  The subject gains the Blind-Fight feat for the duration of the 
  spell. He may feel almost as if he were being guided by 
  imaginary whiskers when moving at three-quarters normal 
  speed in darkness and poor visibility. The material component is 
  a tiger's whisker and a bit of carrot. 
  Tiger Cloak of Chakyik: Fashioned from the complete hide of an 
  adult tiger, this cloak includes dangling claws at the sides. After 
  the wearer has attuned the cloak by wearing it continuously for 24 
  hours, he may as a swift action cast the spell lion's charge (SC 133). 
  The cloak may be activated three times per day. 
   
  The wearer also gains a +2 circumstance bonus to 
  Charisma-based checks with regard to Tiger Nomads, but a -4 
  circumstance penalty on such checks with regard to Wolf Nomads 
  or the tribes of the Burneal Forest. 
   
  Faint transmutation, CL 5th; Craft Wondrous Item; 
  lion's charge; Price 16,200 gp. 
   
  Weapon of Balance: When actively wielded, a weapon of balance 
  grants a +5 competence bonus to Balance checks. Faint divination; 
  CL 3rd; Craft Magic Arms and Armor, balancing lorecall; Price 
  +3,750 gp. 
   
  Weapon of Jumping: When actively wielded, a weapon of 
  jumping grants a +5 competence bonus to Jump checks. Faint 
  transmutation; CL 3rd; Craft Magic Arms and Armor, jump, Price 
  +3,750 gp. 
   
  Event:__________________________ Date: __________________ 
  DM: _____________________________________________________ 
   
  Signature 
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  ___________________________________________________
  __________________________________________________ 
  Home Region_________________________________ 
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  PAL7-01– Orderly Encounters 
  An one-round adventure set in the Theocracy of the Pale 
  AR2/2 
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Theocracy of the Pale/597/Normal Scenarios/PAL7-01 - Orderly Encounters (APL 4-12)/PAL7-01 - Orderly Encounters AR.pdf