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  Geometer Arcane Tradition 
  Wizards who practice the Geometer arcane tradition learn to trace sigils in the air during spellcasting that 
  substitute for a spell’s verbal and material components. Geometers also use geometric shorthand when scribing 
  spells, which decreases the time and cost of copying spells into their spell books.  
  The Geometer arcane tradition has the following features: 
  Geometric Scribe 
  Beginning when you choose this arcane tradition at 2nd level, you can scribe spells into your spellbook using 
  geometric shorthand. The time and cost of copying a spell into your spellbook using geometric shorthand are 
  halved. In addition, the spells in your spellbook are more difficult to decipher and copy. It takes double the time 
  and gold for a wizard to copy spells from your spellbook unless scribed by a geometer. 
  Geometric Magic 
  Starting at 2nd level, you can trace sigils in the air when casting a spell. Casting a spell in this way incorporates 
  somatic components and allows the sigils to substitute for the spell’s verbal and material components. Sigils 
  can’t substitute for material components that have a cost.  
  This feature may only be used to cast spells that require an action and at their lowest possible level.   
  Protective Glyph 
  At 6th level, you can create a temporary glyph that protects a creature from damage caused by spells. It takes 1 
  minute to trace the glyph on a creature—the glyph glows for a moment and then disappears. For 1 hour, the 
  creature has resistance to damage caused by spells; you can only have one such glyph active at a time. If you 
  trace a protective glyph while another is active, the protection provided by the previous one ends.  
  Once you use this feature, you must finish a long rest before you can use it again. 
  Improved Geometric Magic 
  At 10th level, you can use your Geometric Magic feature to cast a spell that requires a bonus action at any level 
  for which you have spell slots if the spell’s description allows casting at a higher level. 
  Improved Protective Glyph 
  At 14th level, you can scribe a second glyph provided by your Protective Glyph feature—one upon yourself and 
  another upon a willing creature within 5 feet of you. The glyph grants protected creatures both resistance to 
  damage caused by spells and advantage on saving throws against spells. It takes 1 minute to scribe both glyphs. 
  If you scribe another protective glyph before the duration expires, both previous glyphs end.  
  Additionally, you can use your Protective Glyph feature again after a short or long rest.  
   
   
   
   
   
   
  
  Legal 
   
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  This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with 
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  All other original material in this work is copyright 2019 by Scott Bean and published under the Community Content 
  Agreement for Dungeon Masters Guild. 
  Cover Art: Adobe Stock, © Algol 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/DMsGuild/Dragon Rock Games - Geometer Arcane Tradition.pdf