TEXT:  
  1 
  Trials and Retribution 
   
   
   
   
  By 
   
  Jason Harper 
  
   
  2 
  List of Contents 
  Introduction 
   
   
   
   
   
   
  3 
    Synopsis 
   
   
   
   
   
   
  3 
    Location, location, location  
   
   
   
   
   
  4 
   
    The Company of Eggerswald  
   
   
   
   
   
  4 
    Getting Started 
   
   
   
   
   
   
  5 
   
  The Toll bridge 
   
   
   
   
   
   
  6 
    Sigurd Reite 
   
   
   
   
   
   
  7 
   
  Rest & Recuperation 
   
   
   
   
   
   
  8 
    The Last Supper 
   
   
   
   
   
   
   
  9 
  The First  
   
   
   
   
   
   
   
   
  11 
    Plots & Plausibility  
   
   
   
   
   
   
  12 
  Downward Spiral 
   
   
   
   
   
   
   
  13 
    The Body in the Library 
   
   
   
   
   
   
  14 
    An Unexpected Guest 
   
   
   
   
   
   
  14 
  The Usual Suspects 
   
   
   
   
   
   
  16 
  The Grand Finale  
   
   
   
   
   
   
  18 
  Playing the Aftermath 
   
   
   
   
   
   
  20 
  The Monastic Compound  
   
   
   
   
   
  21 
  Charakterliste  
   
   
   
   
   
   
   
  26 
   
  Appendices 
   
   
   
   
   
   
  35 
  Acknowledgements 
   
   
   
   
   
   
  37 
   
   
   
   
   
   
  
   
  3 
  Introduction 
  Trials 
  and 
  Retribution 
  is 
  a 
  comparatively 
  simple 
  ‘whodunit’ 
  style 
  adventure intended for players in their first 
  careers. Set in the small monastery of 
  Eggerswald, on the banks of the river Egger 
  in southern Talabecland, this scenario 
  mostly dispenses with combat, though this is 
  still possible if the players wish, in favour of 
  brainpower and imagination. Intended to be 
  played as either a ‘one-off diversion’ for PCs 
  on the road within another campaign or as a 
  ‘stand-alone’ adventure in its own right, I 
  have purposely left some unanswered 
  questions/ threads to enable GMs to use 
  Trials and Retribution as the foundation for 
  their own campaign. While I have set 
  Eggerswald monastery on the Old Forest 
  Road between Lieske and Hermsdorf, a little 
  work and thought will enable GMs to locate 
  this adventure almost anywhere within the 
  Empire.  
   
   I have split this scenario into three 
  unequal parts; firstly a synopsis of the basic 
  storyline and some background on their 
  surroundings, essentially setting the scene 
  for the second instalment, the adventure 
  itself, ending with a few appendices, NPCs, 
  a plan and descriptions of the various parts 
  of the monastery etc. 
   
  Synopsis 
  Even 
  after 
  twenty 
  years, 
  the 
  memories still had not faded. The dull 
  greying sky slowly filling with smoke and 
  Frau Meyer trying to cover his eyes were 
  what he remembered the most, as if his own 
  mind was trying to excise the worst of that 
  day. However, unbidden the memories 
  always became clearer; the baying mob as 
  his mother and sister were dragged to the 
  wooden pyres at the centre of the village. 
  The tall gaunt figure of witch hunter 
  Johannes Gottheld holding the flaming 
  branch that was to ‘purify’ his mother’s soul. 
  His father, held back by the crowd, now on 
  his knees inconsolable with grief. Finally, he 
  recalled the smug features of Udo von 
  Zutzen. Son of the local noble, rejected 
  suitor of Katrin, Farels elder sister, and 
  jealous denouncer. 
  After Farel Reites, mother and sister 
  were burned as witches in the cleansing 
  fires his world fell apart. His father, an 
  industrious man, the village blacksmith no 
  less, could no longer work his forge without 
  seeing his wife in every flame and now leads 
  a lonely life as a toll keeper. Farel himself 
  was taken into the monastery of Eggerswald 
  where he was given shelter by the monks 
  and repaid their kindness by entering the 
  Order of the Anvil. Now at the age of twenty-
  eight he has recently returned after eight 
  years further study and prayer in the 
  monastery of Salzenmund, only to find that 
  the events of his past will not let him go.  For 
  in his absence two new Brothers have taken 
  their vows and entered the orders ranks at 
  Eggerswald.  
  After a revelatory and maddening 
  voice showed him the error of his ways, 
  Brother Johannes Gottheld extinguished his 
  purifying flames and entered the order six 
  years ago. He seems to be truly repentant 
  and dedicated to atoning for his past crimes, 
  something 
  that 
  Farel 
  finds 
  hard 
  to 
  acknowledge. Brother Udo von Zutzen is 
  different however. He is Sekretar Wilhelm’s 
  understudy and is being groomed as a 
  future abbot of the Order.  
  Farel has tried to rebuild his life with 
  the help of the Order of the Anvil but he 
  cannot, perhaps will not, forget the relics of 
  his past. Now the two main architects of his 
  families’ destruction are a part of his own 
  brotherhood, if Sigmar cannot punish their 
  deceit and duplicity Farel will! 
   
  In the depths of winter, a group of 
  travellers, following the directions of a 
  strange 
  toll 
  keeper, 
  beg 
  shelter 
  for 
  themselves and aid for their frostbitten 
  companion. Ensnared in the orgy of bloody 
  murder and retribution that has engulfs the 
  monastery of Eggerswald, the travellers will 
  be asked by the abbot to navigate the petty 
  internal divisions and monastic politics of 
  Eggerswald and prevent further killings. 
  Assisting Sekretar Wilhelm the PC’s must 
  
   
  4 
  follow the murderers bloody trail; probe the 
  monks murky pasts for clues, decipher the 
  conflicting 
  evidence 
  and 
  using 
  their 
  investigative skills bring the perpetrator to 
  face 
  Sigmar’s 
  holy 
  justice
   
  Location, location, location 
  Rising in the shade of the Farlich 
  Hills, the swift river Egger flows through the 
  shadowy Great Forest, cutting its way 
  through its mysterious depths towards its 
  confluence with the Stir at Wurtbad. Nearing 
  its juncture with the Stir, between the pitiable 
  and 
  meagre 
  hamlets 
  of 
  Lieske 
  and 
  Hermsdorf, the Egger passes through the 
  Eggerswald, a verdant and lush region of 
  the Great Forest, straddling the Egger as it 
  runs southwards, parallel with the Old Forest 
  Road. Nestled under the eaves of the 
  Eggerswald forest, between the banks of the 
  river Egger and the Old Forest Road, lays 
  the monastery of Eggerswald. Roughly 
  halfway between the towns of Hermsdorf 
  and Lieske and clearly apparent from both 
  road and river, with its stone tower rising 
  virtuously above the abundant canopy, 
  Eggerswald monastery is nevertheless, 
  usually overlooked by the many passing 
  travellers. 
   
  Constructed, on land donated to the 
  Order of the Anvil by the then Earl of Lieske, 
  Klemens von Trautenau, in 2202 from the 
  grey Farlich stone transported down the 
  river from the Hills, the monastery has 
  dedicated itself to augmenting the Sigmarite 
  doctrine through the research of holy 
  Sigmar's life. Excluding itself from the murky 
  world of Sigmarite politics and therefore not 
  enjoying the profile of other monasteries, 
  such as the one established at Salzenmund, 
  the monks of Eggerswald have continued to 
  enhance 
  their 
  reputation 
  through 
  the 
  inscription of beautifully illuminated volumes 
  propagating Sigmar’s word. Now flanked by 
  the lands of the Barons of Lieske and 
  Hermsdorf, 
  the 
  monastery 
  enjoys 
  a 
  privileged, tax exempt position due to the 
  donation of its land by the Trautenau family 
  three hundred years before, a situation not 
  appreciated by either Baron.  
   
  As 
  all 
  historic 
  but 
  functional 
  buildings, Eggerswald has seen structures 
  added throughout the years, most notably 
  reasons 
  of 
  space 
  or 
  security 
  have 
  necessitated the construction of the outer 
  walls and related structures which have 
  transformed the original buildings into the 
  spiritual ‘heart’ of Eggerswald. 
   
  All Sigmarite establishments have a 
  rule that states; only magic of the Lore of 
  Sigmar may be cast within their wall under 
  pain of death and Eggerswald is no 
  exception. While most magi characters will 
  be welcomed they will be told upon entry, 
  clearly and directly, of the consequences of 
  any magic’s cast during their sojourn.  
   
   
  The Company of Eggerswald 
  The company of Eggerswald consists of 
  twenty or so monks of the Order of the Anvil, 
  an arm of the Sigmarite religion dedicated to 
  the study and interpretation of Sigmar ‘lore’ 
  and its influence on religious doctrine. Due 
  to the nature if its vocation, the Order of the 
  Anvil is renowned throughout the Empire for 
  its great monastic libraries, overflowing with 
  centuries of research into all aspects of 
  blessed Sigmars existence, the monastery 
  of Eggerswald is no different, stocked with 
  many rare volumes the library of Eggerswald 
  is a bibliophile’s paradise. 
   
  The spiritual leader of Eggerswald is 
  Abbot Rupprecht Beck-Eshemann, an aged 
  and, until recently, still vigorous man who 
  has seen many changes at Eggerswald, 
  however age has now begun to weary 
  Rupprecht; he has now delegated all 
  administrative duties to Sekretar Wilhelm 
  and has increasingly retreated from view.  
   
  Sekretar 
  Wilhelm 
  is 
  the 
  administrative head of the monastery and 
  almost 
  all 
  decisions 
  pertinent 
  to 
  the 
  management of the monastery are made by 
  him. A middle-aged man from a humble 
  background, 
  Wilhelm 
  is 
  a 
  practical, 
  unpretentious figure who is held in great 
  respect by all those around him unlike his 
  new understudy Brother Udo. 
  
   
  5 
  One of Rupprecht’s last decisions of note, 
  against more prescient advice, was to allow 
  Brother Udo von Zutzen to become a full 
  member of the order after a noviciate of only 
  three 
  years. 
  Other 
  senior 
  monks 
  of 
  Eggerswald lambasted this blatant disregard 
  for Sigmarite protocol at the time and 
  warned 
  of 
  the 
  possible 
  friction 
  this 
  judgement 
  may 
  have 
  upon 
  monastic 
  harmony.  Sadly, this has proved to be so, 
  with Brother Udo’s attitude and conduct only 
  exacerbating the situation. Eggerswald has 
  now become divided, reduced to two 
  dissenting factions, one supporting Brother 
  Udo and the other, unwillingly headed by 
  Konrad Malysz, implacably opposed. 
   
  Brother 
  Konrad 
  Malysz 
  is 
  a 
  renowned authority on the life of Sigmar and 
  is the shining beacon of Eggerswald, famed 
  throughout the Order of the Anvil for his 
  knowledge and impartial interpretation of 
  centuries old sources. Devoted to his 
  studies but also a kind and generous man, 
  Konrad has accepted the mantle of the ‘anti-
  Udo’ clique more through reluctance to say 
  no, than through any real support for their 
  cause. 
   
  Many other characters can be found 
  going about their duties within the grim, grey 
  walls of Eggerswald, Brother Adalbertus 
  Gottlieb, the gatekeeper, for example; with 
  his strange pinched rat-like features, Brother 
  Bastian Lahm, the resident medicus, a 
  knowledgeable man dedicated to his herb 
  garden and beehives or the strangely 
  withdrawn scribe, Brother Farel. 
   
  Reasons of space preclude me from 
  describing all the monks of Eggerswald 
  here, but for descriptions of the main 
  protagonists please see Charakterliste. 
   
   
   
  Getting Started 
   
  The proximity of the Old Forest 
  Road, a major trade route throughout the 
  year, gives GMs numerous opportunities for 
  a plausible yet imaginative prelude in which 
  to steer PCs in the right direction to begin 
  Trials and Retribution. For merchants and 
  those in their employ traverse the main 
  arteries of the Empire carrying goods of all 
  shapes and sizes to all corners of the Old 
  World, even in the depths of winter. 
   
  If playing the scenario as written, set 
  in the Eggerswald between Lieske and 
  Hermsdorf in the height of winter, then the 
  PCs could be employed in Talabheim, for 
  example, to escort a delivery of some kind to 
  Taal’s Bowers in Lieske, a well-known 
  tavern that houses a group of road wardens. 
  Then make their own way south along the 
  Old Forest Road toward Wurtbad, the 
  nearest large town, only to be caught in a 
  sudden blizzard and forced to seek shelter 
  in Eggerswald monastery. If playing the 
  adventure 
  somewhere 
  else 
  within 
  the 
  Empire then the same theory holds true, as 
  long as the setting is near a relatively busy 
  road. 
   
  Finally, I leave it to individual GMs 
  to compose a fitting preamble to Trials and 
  Retribution, 
  almost 
  certainly 
  more 
  imaginative than the example given above, 
  good luck and enjoy.  
   
   
   
   
   
   
  
   
  6 
  The Toll Bridge 
   
  It would have been spectacularly pretty if it were not so cold. Reflecting off the shroud of 
  snow masking the ground, the cold sunlight brightens up the landscape. As the company breast 
  the summit of the small hill they have been climbing, the clouds of exhaled breath slowly dissipate 
  to reveal a wonderful view of the ice crusted river Egger as it glistens it way through the 
  Eggerswald and the tollhouse sitting by the river barring the way over the bridge. The snow laden 
  ground crunches underfoot as the band of travellers carefully descend the berg supporting their 
  frostbitten companion. Whilst the sky is beginning to darken with the onset of dusk; ahead, further 
  south, clouds are forming laden with the next fall of snow, how long will the weather hold? 
   
   
  To give the PCs another reason 
  to seek shelter at Eggerswald monastery 
  I believe it would be a good idea for one 
  of the players to be suffering from 
  frostbite. This will dramatically impede 
  the PCs capacity to walk unaided and he 
  will have to be supported by the others, a 
  simple die roll will suffice to determine 
  which of the PCs should be affected. The 
  afflicted PC will suffer -20 to all agility 
  and toughness related tests until shelter 
  and medical attention are sought.    
   
   
   
  On closer inspection the tollhouse, until now seemingly solidly constructed, now appears 
  slightly decrepit, decaying as if no repairs or maintenance had been undertaken for many a 
  moon. Passing under a crumbling stone archway into a narrow uncovered corridor the group of 
  friend’s huddles together, partly through the confines of the passage and partly for warmth. 
  Banging on the small wooden shutter that acts as a paying hatch results in nothing but an echo 
  reverberating around the area until silence resumes. Then a slight scraping noise from behind the 
  hatchway can be heard and a click as the small wooden casement is unlatched.  
   
  The small door swings back to reveal a set of metal bars encased in the mouldering 
  stone but all attention is drawn to the strange figure behind them, for the toll keeper has a pallid, 
  cadaverous appearance reminiscent of the undead.  
   
   
   
  The GM should take the part of the toll keeper as the PCs pay the fare and negotiate the toll 
  bridge. The following points should be taken into consideration during any ensuing interaction. 
   
  � 
  The toll itself is a few silver coins to be passed through the hatch to the toll keeper. If the 
  PCs offer no conversation, the man will ask them where they are heading. 
   
  � 
  At this point it will start to snow, only a few fat flakes at first but the longer they tarry the 
  faster and thicker the snow will fall.  
  � 
  Seeing these flakes the toll keeper will offer his thoughts, delivered in a kind of hoarse 
  whisper, on the coming weather and the nearest shelter. These will run along the lines of 
  “I should find somewhere to shelter if I were you, there’s a blizzard coming, ’specially if 
  he’s as bitten as he looks” gesturing at the ailing PC. Pointing further south along the 
  Old Forest Road “an hours hence there’s a monastery of Sigmar, they’ll take you in and 
  feed ye, and aid ye friend”. 
   
  � 
  If the PCs ask to shelter in the tollhouse the keeper will refuse, citing lack of room, lack 
  of beds and most importantly his worry that the PCs might rob an old man such as 
  himself. Also a rotten stench seems to be emanating from the man, apart from looking 
  like a corpse he smells like one too. 
   
   
  
   
  7 
   
  � 
  There is no other shelter nearer than 
  the monastery, the nearest village is 
  almost a days journey back, (where 
  the PCs started from that day) and 
  any attempt to build their own 
  shelter will end in failure. 
   
  � 
  The GM should do everything 
  possible to convince the PC’s to 
  shelter in the monastery, as not 
  doing so will lead to a very short 
  adventure. Emphasising the cold 
  and their companions need for rest, 
  warmth and good food may help 
  swing the balance otherwise the 
  threat 
  of 
  experience 
  point 
  deductions or at worst the death 
  through exposure of the frostbitten 
  character.  
   
  � 
  Just 
  in 
  case 
  some 
  tight-fisted 
  players try to traverse the river by 
  crossing the ice, they will find it not 
  as thick as it looks. The ice will 
  crack and there is a 70% chance 
  that at least one random member of 
  the group will fall in. (PC tests 
  galore; for those in the icy water -
  10 strength tests if have swim 
  skill, -20 if not, failure = -10 from 
  strength 
  & 
  agility 
  due 
  to 
  exposure. If the unlucky swimmer 
  is the frostbitten PC then double 
  all modifiers). This course of action 
  will result in a possible case of 
  hypothermia for the unfortunate 
  sodden swimmer and a further 
  reason 
  for 
  a 
  sojourn 
  at 
  Spa 
  Eggerswald. 
  Sigurd Reite  
   
  The toll keeper is actually 
  Farel Reite’s father, who, unlike his 
  son, has not been able to push the 
  memories of the loss of his wife 
  and daughter from his mind. While 
  Farel has suffered from nightmares 
  and memories ever since their 
  deaths it is only now, with the 
  arrival of Johannes and Udo at 
  Eggerswald, that these episodes 
  are beginning to encroach on his 
  waking life; Farels father has 
  endured this ‘encroachment’ ever 
  since 
  that 
  fateful 
  day. 
  First 
  neglecting his position as village 
  blacksmith, he saw his wife burning 
  in every flame; he spent his days’ 
  drink sodden and alone. After a 
  rare moment of sobriety convinced 
  him to leave Farel at Eggerswald 
  monastery, he descended further 
  into a pit of alcohol-fuelled self-pity, 
  railing against religion and anything 
  else that caught his attention. 
  Finally managing to return to sanity 
  his health has suffered incredibly, 
  his 
  skin 
  carries 
  an 
  almost 
  transparent yellowish tinge and his 
  bones protrude from his emaciated 
  body. His sheer will to live, to see 
  his families’ killers brought to 
  justice, is all that is keeping him 
  alive. 
  Once 
  the 
  players 
  have 
  decided on their next course of action 
  and have paid the toll the keeper will 
  unbolt the formidable looking gate over 
  the bridge and allow the PCs to cross 
  the bridge and continue on their way. 
  The players will have to fight their way 
  along the road into the teeth of a biting 
  wind, whipping stinging flakes of snow 
  into PCs faces. If they PCs tried to 
  cross the ice then this will a very 
  unpleasant and draining walk taking 
  much 
  longer 
  than 
  an 
  hour. 
  (A 
  successful, 
  challenging 
  -10 
  perception test taken by any of the 
  PCs during the walk to Eggerswald 
  will result in them realising they are 
  being followed, though the snow 
  and wind will prevent them from 
  seeing anything else). 
   
   
   
   
  
   
  8 
  Rest & Recuperation 
   
   On the eaves of the Eggerswald, amid fields blanketed by unsullied snow and bordered 
  with dry stone walls, lies the monastery.  
   
  The helter skelter flurry of the, rapidly falling snow partially obscures the view, but the 
  grim, grey walls of the monastery can be momentarily glimpsed through the whirling flakes; 
  providing a stark contrast to the slowly enveloping whiteness drifting down from the darkening 
  skies. Only the stone tower reaching above the walls to the heavens gives any indication as to 
  the nature of this otherwise dour building. A well-trodden path leaves the Old Forest Road and 
  without deviating, enters the monastery under a pointed stone archway, guarded by two large 
  wooden doors.  
   
  A simple hammering on the doors will result in a 
  delay until a small panel opens with an unlubricated squeal, 
  to reveal a small face with rat like features. This face will 
  enquire as to the travellers business and upon receipt of a 
  sensible answer will open a doorway, again set within the 
  larger doors, to let the PCs in out of the weather. Stepping 
  out of the, now, driving snow into the monasteries’ 
  gatehouse the players will immediately feel a relief at the 
  respite gained from the elements outside. The rat faced little 
  man will cheerfully introduce himself as Brother Adalbertus 
  and upon seeing the frostbitten PC will begin to fuss over 
  him, asking for details, where does it hurt, how long has it 
  been like this etc? Seeming genuinely concerned, 
  Adalbertus will beckon to an, until now unseen armed man 
  (see panel, right) and give instructions for the PC to be 
  taken to the infirmary. (see panel top page 9). With the 
  departure of the PC to the infirmary, Adalbertus will explain 
  to the others that he is just waiting for the arrival of Father 
  Wilhelm, the sekretar.  
  Ordenswache 
  The armed man was a 
  member 
  of 
  the 
  Ordenswache, literally Order 
  Watch. 
  Like 
  many 
  other 
  monasteries, 
  Eggerswald 
  employs a small number of 
  armed men to protect the 
  monastery 
  from 
  any 
  unsavoury elements, such as 
  bandits, robbers and agents 
  of 
  Chaos. 
  Led 
  by 
  Hauptmann Gustav Brecker, 
  the men of the Eggerswald 
  Ordenswache are recruited 
  for their martial prowess not 
  their intelligence.  
   
   
  The gatehouse itself is little more 
  than an enclosed space between two pairs 
  of large barred gates, with a smaller open 
  door, giving access to the monastery 
  courtyard, in the second of the two sets. Set 
  into the stonewall is another doorway toward 
  which Adalbertus is gesturing, indicating a 
  room where the PCs can warm themselves 
  while awaiting Father Wilhelm. After a short 
  delay, a hooded figure will enter the room 
  and after knocking the snow from his booted 
  feet will introduce himself as Father Wilhelm 
  Lucke, sekretar of the monastery. 
  A short discussion should now begin 
  between the PCs and the GM acting as  
   
   
  Wilhelm, with possibly an interjection or two 
  from Adalbertus. Once Wilhelm is satisfied 
  that the PCs are genuine; remember ‘these 
  are difficult times’, he will formally welcome 
  them and invite them to partake of supper 
  after Vespers. 
   
  Once this conversation has ended, 
  Adalbertus will show the players to their 
  lodgings and explain that though they are 
  unable to attend Vespers they should feel 
  free to explore the monastery buildings, 
  someone will call to guide them to the 
  refectory at the appropriate time. For 
  detailed descriptions of monastery buildings, 
  please 
  see 
  page 
  21.  
   
   
   
  
   
  9 
  Infirmary 
   
  Once the frostbitten PC arrives at the infirmary, he will be greeted cordially by Brother 
  Bastian Lahm, the medicus. He will be warmed by a fire and have his infirmity examined, bathed 
  and lathered with an evil smelling salve before being dressed with a clean bandage. The infirmary 
  itself is home to a host of herbs, roots and other natural ingredients with which Brother Bastian 
  produces medicines for the ills of the monastery. The treatment given by Brother Bastian will 
  negate most of the -20 modifier to agility and toughness tests suffered by the PC; modifier should 
  now be reduced to -5 this last modifier will be recovered after sleep. Brother Bastian will prescribe 
  immediate rest, perhaps PC should ‘sit-out’ until ‘The Last Supper’ for more details of the 
  infirmary see. 
   
   
  The Last Supper 
   
   
  The bare unadorned stone of the refectory walls seems to reflect the muted atmosphere, 
  as the monks file in and take their places at the equally austere and coarse trestle table that is the 
  focus of the room.  
   
  The PCs led, again, by Adalbertus 
  will be seated at the table and will be 
  rejoined by their friend, whose frostbitten 
  limb is heavily bandaged. Plain, wholesome 
  hot food will be placed upon the table; 
  bread, soup, cheese etc sending their 
  appetising vapours into the frosty air, and 
  once a prayer has been offered to Sigmar, 
  the players will be encouraged to eat their 
  fill. 
  This is an ideal time to introduce the 
  PC’s to the inhabitants of Eggerswald and 
  as time passes and more and more monks 
  enter the room the mood will lighten and 
  several conversations will take place.  
   
   
  Most of the main protagonists are 
  among the attendees at supper, including 
  Farel Reite, Udo von Lammerbeck, Wilhelm 
  Lucke, Rupprecht Beck-Eshemann and 
  Konrad Malysz, though Johannes Gottheld 
  does not attend. Also present are Adalbertus 
  Gottlieb, Joachim Schiffer and Bastian Lahm 
  among others. GMs should feel free to 
  engage the PCs in idol conversation with 
  any of the above and use Gossip tests 
  heavily to see what the PCs can find out 
  about Eggerswald and its inhabitants. If 
  any of the tests are successful feed PCs 
  snippets 
  from 
  ‘Charakterliste’ 
  e.g. 
  infighting caused by Udo’s behaviour, 
  Abbot 
  Rupprecht’s 
  scandal 
  etc. 
   
   
  � 
  Topics of conversation will be many and varied, from monks politely enquiring as to the 
  PCs professions and further plans (if any of the PC’s have any experience with the 
  Watch or any related skills, this will be probed further during the conversation, the 
  initiator of the conversation will also bring more monks into the discussion) to tales 
  of Sigmar and theological debate. 
   
  � 
  Farel Reite will appear taciturn and uncommunicative throughout his short presence, if 
  PCs try to engage him in conversation he will politely answer them in as few words as 
  possible and then resume his silence. Farel will seem preoccupied and nervous, casting 
  furtive glances at Johannes and Udo until soon after arriving, he will whisper a word of 
  thanks to Sigmar for his half-eaten meal, rise and leave to prepare for Komplet. 
   
   
   
  
   
  10 
  Behind the scenes 
     
    
  Any PCs who happen to be outside immediately after Farel’s departure will notice 
  him involved in an animated discussion with Brother Marten Forster, another native of 
  Friedenmuhl who knows of Farel’s past and who is in the process of blackmailing him. 
  Upon noticing their conversation being observed they will lower their voices and move 
  elsewhere. It is upon the conclusion of this argument, when he is sure that no one is 
  looking that Farel will strangle Marten and dump his body in the mausoleum, his past will 
  remain secret a little while longer! 
    
  During supper Sigurd Reite, who until then has secreted himself in the stable, 
  also waits until ‘the coast is clear’ and then accosts Brother Johannes while he crosses the 
  darkened courtyard on his way to the Refectorium and lures him into the nearby storeroom. 
  Here Sigurd will quickly and silently cut Johannes’ throat and wait briefly for his son to 
  arrive, after disposing of Brother Marten. Farel will then help Sigurd move Johannes’ body 
  to the tree in the centre of the courtyard. 
    
   
   
   
   
  � 
  Seated near the PCs, Brothers Joachim and Bastian will be quietly discussing one of the 
  legends of Sigmar, of his dooming day spent shut in his grandfather’s barrow. Across the 
  table from them, Konrad will ‘prick up his ears’ and listen with interest. At a suitable 
  pause in the conversation Konrad will begin to tell a different version of Sigmar’s dooming 
  day, one without mention of his grandfather’s tomb. While Konrad doesn’t indicate any 
  particular belief in this different version of the tale, in some quarters this rendering of an 
  old favourite is akin to blasphemy, and unfortunately Brother Joachim sits firmly in one of 
  these quarters. Joachim will now raise his voice along the following lines, “This is surely 
  blasphemy! How can you say these words here of all places, Sigmar’s own house”. 
  Konrad will try to defuse the situation “I meant no irreverence, I only thought you’d find it 
  interesting” etc. But there is no placating Joachim now his ire is aroused, he will storm 
  from the room, which is now deathly silent, shouting, ” No matter, I will make you eat 
  those words”. 
   
   
   
  This heated exchange seems to 
  signal the end of the meal, but before 
  anyone else can rise and leave the room, 
  Brother Joachim noisily re-enters the room 
  yelling “fire, quick outside; fire!” 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
  11 
  The First 
  Outside all eyes are relentlessly drawn to the conflagration brilliantly devouring the lonely 
  tree in the centre of the courtyard and the inert figure slowly being consumed by the pyre. After a 
  brief pause while the assembled monks and members of the Ordenswache comprehend the 
  scene of coal black night and contrasting virgin snow slowly melting under the influence of the 
  lurid orange blaze, the loud authoritative voice of Wilhelm barks above the crackle of the scarlet 
  flames, “water, the well, douse the flames, now!” 
   
   
   
   
   
  Unless determined not to, the PCs 
  will become involved in the effort to douse 
  the flames, directed by Sekretar Wilhelm. 
  With the well nearby, the flames will be 
  quickly extinguished and the blackened 
  figure, 
  still 
  recognisable 
  as 
  Brother 
  Johannes Gottheld, cut down and taken to 
  the infirmary. 
   
   
  The pungent charnel reek of the seared corpse overpowers the myriad of competing 
  smells in the small infirmary; while, with the aid of a small waxen candle, Brother Bastian 
  examines the unnaturally dead flesh of Johannes Gottheld. The guttering finger of flame from the 
  candle illuminates the charred, soot-stained skin as Bastian slowly follows the contours of 
  Johannes’ face to his neck; where a gaping grimace lined with dark blood congealed by the heat 
  of the fire is torn into the jugular, the crimson maw still oozes with a viscous flow of bright red life 
  as it grins malevolently at the observers. The import of this gruesome detail is slowly absorbed by 
  the fidgety group of curious monks until; again, Wilhelm ends the silence “go, pray for his poor 
  soul”. As the monks begin to disperse, Wilhelm motions, with a vague gesture, for the PC’s to 
  stay. Soon the makeshift morgue is as quiet and still as the grave; Wilhelm beckons the players 
  and his assistant, Udo von Lammerbeck, outside into the now still, cold winter’s air. 
   
   
  
   
  12 
  Plots and Plausibility 
   
  During 
  the following 
  discussion 
  between Wilhelm, Udo and the PCs, 
  Wilhelm will attempt to enlist the help of the 
  PCs in unmasking Johannes’ murderer. If 
  the 
  players 
  refuse 
  to 
  take 
  on 
  the 
  responsibility 
  then 
  they 
  not 
  only 
  considerably shorten the scenario, they also 
  become no more than casual witnesses, 
  missing any opportunity to ‘stamp their mark’ 
  upon 
  the 
  game. 
  Crucial 
  though 
  this 
  interaction may be, it must be plausible; for 
  without this any semblance of continuity or 
  realism will disappear. 
   
   
  � 
  Wilhelm will open the discussion by pleading relative ignorance and inexperience of 
  situations such as this, being cloistered away from the outside world for so long has 
  robbed him and the other monks of any relevant skills that would be needed to find the 
  killer. He will also argue that being from the ‘real world’ gives the PCs the correct outlook 
  on life; in other words a healthy dose of cynicism, a hardened world-weariness that the 
  monks sadly lack. 
   
  � 
  When asked why the Ordenswache cannot investigate Johannes’ death, as surely this is 
  what they are here for, Wilhelm will contend that the majority of the Ordenswache do not 
  have the wit or intelligence to successfully apprehend the killer, but he will also reveal 
  another concern. He will relate his instinct that something other than petty monastic 
  politics is occurring at Eggerswald; he will tell of the intangible, brooding atmosphere that 
  has pervaded the air recently, an undercurrent of trepidation, of dread that something is 
  about to happen. Due to this ‘atmosphere’ he would be much more comfortable if 
  someone independent of the monastery searches for the murderer. 
   
  � 
  If the PCs are playing the pre-rolled characters (Charakterliste page 26) then Wilhelm 
  will remark upon the professional skills and experience as possibly discussed during ‘the 
  Last Supper’ (page 9), why have amateurs investigate when someone of Heidric’s ilk is 
  present? 
   
  � 
  If the PCs are NOT playing the characters provided and have no relevant skills or 
  experience then Wilhelm will once again assert the monks’ even greater lack of ability. 
  He will also make clear that the monks, if through some strange quirk of fate they did 
  discover the identity of the killer, would be under intolerable pressure to brush any results 
  ‘under the carpet’; as the killer must, almost certainly, be a member of the Order of the 
  Anvil. 
   
  � 
  The more the PCs stall and prevaricate throughout the conversation the more obvious 
  Udo’s impatience and ire will become; to add realism to the discussion it may be worth 
  adding a few short snapped words from Udo to illustrate his petulance until an 
  exasperated Wilhelm sends him away.  
   
  � 
  In the end, persuading the players to investigate the murder is the GMs responsibility, if 
  the GM believes he needs added incentives to ‘sweeten the pill’, then that is fine, as long 
  as they are in keeping with the overall ‘tone’ of the scenario. For example, trying to bribe 
  the PC’s with gold is not the action a monk of many years service would consider, but an 
  offer of patronage for the PCs, perhaps through contacts within the church would be 
  permissible.  
   
   
  
   
  13 
  Downward Spiral 
   
   
  Where to begin; clues for those nascent 
  Sherlock’s unsure as where to start. The 
  following points are to be used as a guide 
  and not used to dictate the order and pace 
  of events, the PCs should be given time to 
  settle into their task and make their own 
  plans on what to do next; bearing in mind as 
  the body count starts to increase then so will 
  the pressure on them to uncover the killer.
   
   
  � 
  Johannes’ gruesomely lacerated gullet shows that he was dead before the fire was 
  started and that the leering garnet grin still oozed fresh blood proves that he hadn’t been 
  dead for long. It is therefore an easy, and correct, assumption to make that Johannes 
  must have been murdered during supper. 
   
  � 
  The similarity between Johannes’ mode of death and his profession ‘before he felt the 
  hand of Sigmar upon his heart’, clearly points towards the motive of the killer. Some kind 
  of retribution has obviously taken place for Johannes’ past crimes and therefore a few 
  enquiries into Johannes’ past may be rewarded. However, of course, there are only four 
  people who know the actual motive, Johannes – already dead, Brother Farel & Marten – 
  disappeared and Brother Udo – who, at the moment, is not saying anything.    
   
  � 
  Establishing the whereabouts of all the monks at the time of Johannes’ murder, 
  especially those not present at the evening meal, will go a long way to reducing the 
  number of suspects. Perhaps organising a search of the monastery by the Ordenswache 
  would be beneficial, to ensure all monks can be accounted but also to confirm that there 
  are no ‘undesirable aliens’ present. If the PCs don’t initiate a search then Wilhelm will 
  organise one himself with the aid of the Ordenswache. 
   
  � 
  Depending on what the PCs intend to do, will determine what happens next. If they do 
  organise a search and take part themselves then the players will stumble upon the next 
  body; if not then, after an appropriate period, Wilhelm accompanied by members of the 
  Ordenswache will inform the players of their grisly discoveries.  
   
  � 
  Any search of the monastery by the PCs at this time may reveal a few things of interest, 
  not least, two more bodies (see page 14), the route any search takes will govern the 
  sequence in which the two corpses are found. At this time Farel will be cowering in his 
  priest hole in the scriptorium (a successful very difficult -30 perception test will reveal 
  him; Farel will come without a struggle but will say nothing).  Sigurd Reite will be 
  equally as difficult to find concealed in the stable (a very difficult -30 perception test 
  opposed by Sigurds own concealment test). GMs should do their utmost, within 
  reason, to keep both Sigurd and Farel hidden, as this will ensure that the identity of the 
  killer remains in doubt.   
   
   
   
   
   
   
   
   
   
   
  
   
  14 
  The Body in the Library 
   
  Upon entering the library, the PCs will find the following scene of horror. The room itself 
  is lit only by the light from the moon augmented by the reflection of the moonlight off the snow 
  outside; this comes from two windows on the far wall. This light only illuminates two areas 
  immediately in front of the windows and does not chase the shadows from the other book-lined 
  walls; a long wooden table encircled by chairs occupies the centre of the room. Brother Konrad is 
  sat upright in one of these chairs facing the door, directly in front of one of the windows. His head 
  is thrown back so his face cannot be seen and the pale moonlight lights up his figure; as they get 
  closer, they will see it also gives his skin a waxen appearance.  
   
   Upon closer inspection, the PC’s will notice that his hands have been nailed to the arms 
  of the chair and he has sheets of paper pushed down his throat. His eyes bulge and are lifeless. 
  He is already dead, though not long as his skin is still relatively warm. A book, ‘Die Geschichte 
  des Ostland’ lies open on the table near the body, several pages have been ripped out and been 
  pushed into Konrad’s throat, (challenging -10 Intelligence test, knowledge of the volume and 
  its proscription by Die Index Theogonische, see panel page 15). If the PCs remove the pages 
  from his throat and try to match them to the tattered remains of the book they will find two pages 
  are missing. In addition, the removal of the pages from Konrad’s throat will reveal that his tongue 
  has a greenish tinge. This is because he was drugged to keep him quiet during his murder, as no 
  cries had been heard; the PC’s might realize that ‘something’ must have been used to keep him 
  quiet. If asked, Brother Bastian the medicus, will reveal that the drug used was Cowslip, a 
  common plant often used to soothe the insane that will induce sleep if a large enough dose is 
  used. Bastian keeps some Cowslip in the infirmary for use as a calming draught and has recently 
  noticed 
  his 
  stocks 
  dwindling. 
   
  An Unexpected Guest 
  .  
  Shrouded under a crisp layer of snow glittering in Mannslieb’s icy radiance, the dome of 
  the mausoleum can just be discerned, as desolate and solitary as its aged stonework suggests. 
  The archaic crumbling archway beckons sinisterly into the gloom below, down the fractured 
  broken stair into the crypt itself; the arachnid inhabitants of the lifeless interior scuttle away from 
  the torch brandished by the PCs to reveal the slumped remains of Brother Marten Forster. Eyes 
  wide, staring vacantly into oblivion, his pallid features disturbed by the distended blue tongue 
  lolling from his lifeless lips; Brother Marten lays on his back on the mausoleum floor, an 
  unexpected guest for the more permanent residents. 
  The PC’s will find some ugly red welts around his neck which are suspiciously akin to 
  strangulation marks and  his fingers, now distorted into claws by the cold, are scratched and 
  mottled with blood at the tips, (easy +10 perception test) as if they bit deep into the flesh of his 
  adversary during a struggle.   
   
   
  There is more than one murderer 
  stalking Eggerswald monastery this dark 
  night, though the PCs will not realise this 
  until later. The death of Brother Marten is 
  only slightly linked to the ruthless murder 
  and immolation of Brother Johannes. As 
  though he was not directly involved in the 
  death of Farel’s mother and sister, as a 
  native of Friedenmuhl, he is well aware of 
  the link between Johannes, Farel and Udo. 
  To ensure their motives remain secret until 
  their grisly task is complete, Farel and his 
  father must ensure Marten’s silence.  
  The unexpected death of Konrad, 
  however, is different in many ways, the 
  principle difference being the forethought 
  and arrangements that were made for the 
  murder of Konrad. While Sigurd and Farel 
  have struck upon a vague plan, the killings 
  committed by them are opportunistic; they 
  
   
  15 
  strike whenever the chance arises. Konrad’s 
  murder is different, a sedative was correctly 
  prepared, and administered and while 
  Konrad’s hands may have been nailed to the 
  chair, there is no sign of the ferocity used to 
  kill both Johannes and Marten. Conspiracy 
  theorists among the PCs may come up with 
  the idea that the murders of Johannes and 
  Marten were planned to mask the murder of 
  Konrad; this is not the case. If anything, the 
  reverse is true with Konrads killer using the 
  other deaths to cover his own crimes.     
   
   
   
   
  Der Index Theogonische 
   
  Often referred to as ‘Der Index Kantzoisch’ after Grand Theogonist Jochen Kantz, the  
  originator of the Index in 2102; the index itself is little more than a long list of books banned by the 
  authorities for varying reasons, usually heresy or propagating Chaotic beliefs. The Index is 
  nominally to be upheld by all followers of Sigmar but, in reality, is only implemented by zealots 
  and the Inquisition who will destroy all volumes featured on the Index immediately. To be found in 
  possession of a manuscript appearing on the Index, especially by an Inquisitor, is usually a very 
  ‘tortuous’ and painful experience concluding either in death or a very long sojourn at Sigmar’s 
  pleasure! 
   
  Some of the titles featured on the list are- 
   
  Die Geschichte Des Ostland (The History of Ostland) by Harald Meinecke 
   
  An exceedingly tedious academic tome describing the history of Ostland from the time of 
  the Udose tribe until the present day, its only point of interest is that it claims that Sigmar left a 
  male heir after his death. Proscribed due to political necessity at the time of Schaferin heresies, 
  there were fears at the time that this book could help fuel an attempt by Ostland to break from the 
  Empire, if ever this book were to become common knowledge in Ostland it would cause riots, 
  possible secession and most importantly withheld taxes!   
   
   
  Die Jugendzeit Der Sigmar (The Early Life of Sigmar) By Arminius Varuseld 
   
  Drawn from supposedly contemporary oral histories of the Unberogen tribe at the time of 
  Sigmar’s birth, passed from generation to generation, ‘Die Jugendzeit’ is an incredibly old and 
  rare book that purportedly debunks much of the commonly held facts of the Sigmarite doctrine. 
  For example revealing that Sigmar was not shut in his grandfather’s tomb on his Dooming Day 
  and ‘proving’ that the tale of a young Sigmar defeating the boar was false. Banned for heresy this 
  volume has not been seen for many years and all copies are now believed to have been 
  destroyed. 
   
   
   
   
   
   
   
   
  
   
  16 
  The Usual Suspects 
   
   
  Words of defiance, of persistence in the face of adversity and of how Lord Sigmar works 
  in mysterious ways are uttered by a visibly disturbed Abbot Rupprecht and hang in the silent 
  wintry air. The sounds of his quaking voice, his intonation of eulogies for the dead, drift up into the 
  vaulted ceiling, wrapping themselves around the old wooden beams and mixing with an 
  atmosphere of palpable fear and panic as his words are largely ignored by the monks before him, 
  assembled for the service of Mette. Though Rupprecht waxes lyrical about the souls of good men 
  departing to a better place, most thoughts within the chapel are concerned with the events of the 
  last few hours. For the truth is that three men, each devoted to Sigmar, have been mercilessly 
  slain in six short hours. That the killer is still at large and may even be here, in the monasteries 
  own chapel among the bewildered monks as they pray for forgiveness and for their lives, 
  hounding his next victim like a foul beast of Chaos. As the ceremony drags to sullen close; the 
  gathered mourners kneel and follow the Abbot in offering a final prayer to holy Sigmar to conduct 
  the departed souls of their cruelly taken Brothers to the east, to find an eternal resting place at 
  Sigmar’s 
  right 
  hand.
   
   
   
  Having been specially invited to Mette, it 
  would be advisable, though not obligatory, 
  for the PCs to attend, for during the service 
  the players may note one or two things 
  worthy of attention; for example, all surviving 
  Brothers are present except for Farel Reite, 
  also 
  Udo 
  von 
  Zutzen 
  appears 
  uncharacteristically nervous, visibly pale and 
  fidgeting in his seat. Upon completion of the 
  ceremony, Udo will hurry straight to Sekretar 
  Wilhelm and pull him to one side, where he 
  will begin to whisper 
  something into 
  Wilhelm’s ear. Wilhelm will noticeably stiffen 
  during this murmured conversation and with 
  Udo, trudging disconsolately behind him will 
  soon approach the PCs and utter, ‘please 
  come to my office, Brother Udo has 
  something 
  to 
  get 
  of 
  his 
  chest’  
   
   
   
  The tightly shuttered window keeps out most of the bitterly cold glacial air, but still the 
  candles gutter and falter under the influence of the penetratingly raw draughts that dodge the 
  wooden slats; obscurity and illumination fight countless split-second battles over the paper strewn 
  desk, as the flames flick to and fro. Bare stone walls enclose the room; a monotony of grey blocks 
  surrounding the few items of furniture, except for an age dulled wall-hanging depicting a 
  supplicating captive, prone before the resplendent Emperor Sigmar. Almost blending into the 
  encircling walls, an ashen faced and uncommonly reticent Udo peers shamefacedly around the 
  room, purposely avoiding eye contact with the other individuals within Rupprecht’s office; still 
  hoping to avoid the confession that is to come.  
   
   
  The confession is, of course, that 
  Udo believes he knows the identity of the 
  killer and his reasons for embarking upon 
  this orgy of bloody murder. Udo will need to 
  have this knowledge dragged from him for, 
  as the PC’s will see, the revelations do not 
  leave Udo showered in glory.  
  Udo will begin by describing the 
  events in Friedenmuhl that took place so 
  long ago; he will reveal the joy with which 
  Johannes Gottheld, witch hunter as he then 
  was, tormented Ingrid and Katrin Reite as 
  their pyres were being piled around them. 
  How Johannes bated the coarse, baying 
  mob that until yesterday would have happily 
  chatted to the wretched victims in the village 
  streets. He will, if pressed, faithfully recount 
  the foul smell of scorched flesh and the way 
  items of clothing suddenly flared as the 
  flames caught and joined the throng of 
  incinerating, incandescent fire as it cleansed 
  the poor souls of the forsaken. Under further 
  
   
  17 
  persuasion, he will describe in, in illicit detail, 
  the faces of those left behind, forced to 
  watch their loved ones die a 
  slow, 
  suffocating and excruciatingly painful death 
  as the vivid scarlet flames danced around 
  them. How Farel Reite, for it was his loved 
  ones, watched his mother and sister die, 
  burned at the stake accused of witchcraft; 
  how a grief-stricken Sigurd Reite wept 
  uncontrollably as his beautiful, beloved wife 
  and daughter, now blistered and seared by 
  the blaze, were taken from him.  
  Under additional coercion, Udo will 
  finally reveal his shame, that it was he who 
  falsely denounced Ingrid and Katrin Reite to 
  the witch hunter; that he too revelled with 
  the mob before the pyres, venting his 
  frustrations after being rejected by Katrin the 
  previous day. Udo will also convey the rapid 
  disintegration of the rest of the Reite family; 
  how 
  Sigurd 
  Reite, 
  former 
  blacksmith, 
  escaped his grief and loss by losing himself 
  in ale. How Farel, now no longer a child was 
  forced to look to himself, how he persevered 
  with life and buried his nightmare’s deep 
  within.  
  Nearing the end of his admission, Udo will 
  also reveal that Brother Marten was a fellow 
  native of Friedenmuhl and would have been 
  well aware of Farel’s past. In addition, the 
  news of Brother Marten’s murder confirmed 
  the 
  suspicions 
  he 
  had 
  formed 
  after 
  Johannes’ brutal immolation. 
   
   
   
   
   
    
   
   
      Sekretar Wilhelm 
   
   
         Udo von Zutzen 
   
  � 
  Where does Udo’s confession get the PCs? If nothing else, it confirms their suspicions of 
  Farel, and by revealing the likely motive completes the ‘picture’ of Farel being somehow 
  involved in the murder of his fellow monks. Many players may fall into the trap of now 
  assuming Farel is the killer, this may or may not be the case (see Grand Finale), but it is 
  safe to conclude that Farel is in someway linked to their deaths. 
   
  � 
  Is it possible that the confession is an elaborate ruse to throw the PCs off the trail of Udo 
  as the killer, trying to eliminate all those who know his secret? Anything is possible and if 
  PCs wish to believe this then it may be worth the GMs time to indulge them. However, 
  this reasoning would only make sense if the PCs were close to proving that Udo is the 
  killer, which he is not, so if the players are close to somehow proving their case against 
  Udo then they are in for a surprise! 
   
  � 
  PCs are, almost certainly, going to conceive of many ingenious theories as to the identity 
  of the killer, involving many different members of the company of Eggerswald and all as 
  plausible as the one detailed within this scenario. I urge GMs to make use of these 
  theories as ‘red herrings’ and enable PCs to wander into ‘blind alleys’ if they so choose, 
  though only to a certain extent; too many ‘brick walls’ may lead to a drop in enthusiasm.   
  
   
  18 
  The Grand Finale 
   
  A thin crust of innumerable ice particles has formed on the flawless, untainted mantle of 
  snow, catching the fleeting glimpses of light from Mannslieb and gently gleaming in these last 
  hours of darkness. The almost unbroken veil of virgin white improves the usually grim, dismal 
  buildings of Eggerswald, capping them all with an untouched sheet of pale flakes, blurring the 
  harsh lines of the uninspiring drab structures and enhancing the familiar colourless grey façade.  
  Silence reigns; the peace and serenity of the scene, broken only by a few hardy birds, 
  contrasts profoundly with recent events, as if the bitter temperatures have briefly frozen the 
  landscape immobile while the world takes a breath, a momentary respite before the horrors still to 
  come. Listing strangely as if unsure which way to fall, the remnants of the blackened tree stand 
  isolated, desolate and forlorn in the centre of a rutted and well-trodden patch of sludge, petrified 
  by the cold; a reminder for those observing the present subdued panorama of the devastating 
  deeds performed just a few fleeting hours ago. 
   
   
  � 
  It is almost time for Laudes, the first service of the monastic day; monks will slowly start 
  to awake and ready themselves for the coming day, hoping the impending daylight will 
  bring a halt to the horrors of the last twelve hours. Invited to attend the previous night, 
  Sekretar Wilhelm will ensure the PCs are present at Laudes, if necessary he will dispatch 
  someone to awaken them. The following scene should begin just as the first monks are 
  arriving at the temple doors, the players arriving soon after to enter accompanied by 
  Wilhelm. 
   
  � 
  No matter what arrangements the PCs may have made for Udo’s security he will still die. 
  Facing death, a consequence of his lies so many years ago, he will prostrate himself in 
  the temple before Sigmar and plead for his life and for forgiveness. It is here he will meet 
  his end after insisting any bodyguards leave him in the protection of Sigmar.   
   
  � 
  Obviously, it is vitally important that the PCs attend the last set-piece scene during which 
  Johannes’ killer will confess his guilt. As well as missing the most dramatic part of the 
  adventure, gaining this information second-hand would be quite an anti-climax. 
   
  � 
  As with all the scenic descriptions, the PCs should feel free to interrupt and ask 
  questions, and as I will certainly have failed to answer all, or even half, the possible 
  questions the GM should feel free to use as much dramatic licence as they see fit. After 
  all, my descriptions are only supposed to give the PCs a mental image of their 
  surroundings; I have not attempted to give enough detail to answer every query, that is 
  what books are for! 
   
   
   
  The tranquil illusion of normality is brusquely shattered by a blood-curdling, wailing 
  scream emanating from the gaping doors of the temple, quickly fading into a strange muffled 
  croak. Usually anyone hearing a disturbance of this nature, here at Eggerswald, would be 
  struck by the sheer incongruity, the absurdity of such a noise interrupting the early morning 
  preparation for Laudes, but unfortunately this latest portent of further dread fits only too well 
  with recent macabre events. 
   
   
   
   
  
   
  19 
  Figures in the dimly lit temple interior can just be discerned through the yawning doors, 
  there is little movement and no calls for aid, the vague outlines just waiting, resting as if a chore 
  has finally been completed. Inside the temple, light from torches, one ensconced on each wall, 
  illuminate the scene. A trail of dark blood evilly reflected the glow from the torches begins half 
  way down the aisle and ends in a shallow pool between the legs of a corpse slumped in front of 
  Sigmar’s statue. Facing the door, so those entering the holy temple can see the mutilated 
  features and bloodied habit, the body is barely recognisable as Udo von Zutzen, the face already 
  pale and anaemic, drained of the blood that has pooled between his legs and surrounds a lump of 
  raw and bloody flesh, which hideously, seems to be his severed tongue.   
  From the shadows to the side of the statue emerges another disturbing sight, a peculiar 
  almost malformed figure dripping blood from a self-inflicted cut to one of his wrists and from a 
  large sharp knife carried in his other hand. Though emaciated and discoloured the strange figure, 
  through his smug expression and haughty bearing, displays all the arrogant sense of self-
  righteousness that personifies those who believe ‘the end always justifies the means’, no matter 
  what atrocities are committed along the way.  
   
  Given the chance the strange figure, 
  who the PCs may remember (standard 
  perception test, no modifier) as Sigurd 
  Reite the toll keeper, Farel's father; will 
  launch into a polemic against everything and 
  everyone he holds to blame for the death of 
  his wife and daughter. Starting calmly and 
  showing no remorse, he will openly admit to 
  killing Udo & Johannes, for ’they deserved to 
  die, just as my precious wife and my 
  beautiful Katrin died’. Glossing over the 
  death of Brother Marten he will hotly refute 
  any accusations of murdering Brother 
  Konrad, pointing out that as Konrad was not 
  involved in the events at Friedenmuhl fifteen 
  years ago he had no reason to kill him. If 
  Sigurds motives are questioned his face will 
  darken and contort as he launches into a 
  vitriolic rage, eyes bulging and spittle flying. 
  ‘Where was my justice? Where was the 
  great Sigmar when this”, pointing at Udo’s 
  remains “placed my family on their pyres 
  with his lies! So-called divine Sigmar even 
  took the murderers into his bosom, they 
  deserved their fates and Sigmar deserves 
  naught from me but contempt. “  
   
  � 
  After he composes himself after his rant, it becomes apparent that Sigurd Reite is rapidly 
  nearing his end, his blood is rapidly draining from his wrist and his usually pale features 
  are noticeably more insipid than usual. If the PCs do not seize the initiative Sigurd will 
  soon collapse and expire, but I’m sure many players will be able to invent a scheme 
  whereby he can be taken alive and nursed back to health before standing trial for his 
  crimes! 
   
  � 
  In the end, no matter how close the PCs get to identifying the killer, they will be put out of 
  their misery during ‘the Grand Finale’. But is he the only killer? Does Sigurds denial ring 
  true? Sigurd, though cruel and ruthless, was driven by revenge for the destruction of his 
  family, as Konrad had no connection with the witches’ trial in Friedenmuhl it is safe to say 
  Sigurd Reite is not Konrads killer. Then who is? I have deliberately left this loose end to 
  dangle, to enable GMs to perhaps turn this scenario into a campaign, for more 
  information please turn to  Playing the Aftermath. 
  � 
  There is still one more murder to solve, that of Brother Marten Forster. As another native 
  of Friedenmuhl and well aware of the link between Farel Reite, Johannes and Udo he 
  would, upon Johannes’ death, almost certainly realised the motive for the slayings and 
  possibly saved Udo’s life. Therefore, to enable Sigurd to complete his revenge, Martens 
  death was inevitable. But again was Sigurd the murderer? Again no, we already know 
  that Farel strangled Marten soon after leaving ‘the Last Supper’ and then dumped his 
  body in the mausoleum. If captured alive in his ‘priest hole’ Farel will freely admit his guilt 
  and even if he succeeds in taking his own life or escaping the monastery (GMs discretion 
  again see Playing the Aftermath) his signed confession will be left for all to see. (see 
  appendix A)  
  
   
  20 
  Playing the Aftermath 
   
   
  The 
  conclusion 
  of 
  Trials 
  and 
  Retribution will hinge heavily on how 
  successful the PCs were in unmasking the 
  killers and whether they were captured alive. 
  For Sigurd Reite has no intention of living 
  now that his task is complete and therefore 
  PCs will find it very difficult, though not 
  impossible, to keep him alive to face justice. 
  Farel is a slightly different proposition in that 
  if found cowering in his priest hole he will put 
  up no resistance to the players and ‘come 
  quietly’ seemingly resigned to his fate, 
  though he will continue to proclaim, loudly 
  and often, his newfound certainty in the 
  ‘cause’ and genuinely seem to have 
  renounced his ties to the Order. If the PCs 
  fail to find Farel then the GM has two 
  options depending on whether the adventure 
  is being played as a ‘one off’ or if the GM 
  wishes to extend it into a mini-campaign, 
  does Farel kill himself or does he escape? If 
  the scenario is, being run as a stand-alone 
  adventure then it may be advisable to have 
  Farel commit suicide so as to tie up ‘the 
  loose end’, there is a suicide note contained 
  within the appendices. However, if Trials 
  and Retribution were being played as part of 
  a campaign, I believe it would better to let 
  Farel escape, as an NPC of Farel's 
  precarious mental state is always an 
  interesting character for the GM to have up 
  his sleeve.  
  Whatever the GM decides over the 
  murderer’s mortality, the coming day and 
  break in the weather will enable Abbot 
  Rupprecht to send for the road wardens 
  quartered at Taal’s Bowers in Lieske. 
  Perhaps, if the PCs were able to capture 
  either Sigurd or Farel, or both, they would 
  like to see their prisoners brought to trial, a 
  further task for GMs but a credible and 
  realistic conclusion to proceedings.   
  Another aspect to be considered is 
  the identity of Brother Konrad's assailant. 
  Who was it and why kill Konrad? There is no 
  link between Konrad and the immolation of 
  Katrin and Ingrid Reite so what is the motive 
  behind his brutal asphyxiation. I have 
  deliberately left the whole subject of 
  Konrad’s death as ambiguous as possible, 
  both Sigurd and Farel will deny having 
  anything to do with it, though Farel may 
  have seen or heard something while hiding 
  in his hole. Konrad was a renowned expert 
  of Sigmar’s life, did he stumble across 
  something he shouldn’t while immersed in 
  his research, or was his murder just the 
  ultimate escalation of petty internal politics. 
  Again, I think the answer to this lies with the 
  GM and how he is running the game. If an 
  unconnected solitary adventure then the 
  latter would probably be the best option, 
  perhaps during Udo’s confession he could 
  admit his part in Konrad’s death either by his 
  own hand or through exhorting another 
  susceptible accomplice to commit the crime 
  for him.  But I think the more interesting 
  motive for Konrad’s murder is that he found 
  out something he shouldn’t have, I have 
  linked this to the pages from Die Geschichte 
  Des Ostland found pushed down his throat 
  and the Schaferin Heresies. This opens up 
  many further possibilities in terms of plot; for 
  example, the PCs could find themselves in 
  the border marches of Ostland searching for 
  proof of Lothar Meinhof’s teachings or in 
  Altdorf, the centre of the Sigmarite clergy, 
  dodging the Inquisition while trying to find 
  the powerful cabal that ordered Konrad’s 
  murder. 
   
   
   
   
   
   
   
   
  
   
   
  21 
  The Monastery of Eggerswald 
  N
  11
  1
  9
  10
  2
  14
  3
  4
  5
  6
  7
  8
  13
  12
   
  Legend 
  1 Gatehouse  
   
   
   
  8 
  Temple 
  2 Gatekeepers Lodging 
   
   
  9 
  Infirmary 
  3 Storeroom 
   
   
   
   
  10 
  Mausoleum 
  4 Kitchen/ Refectory 
   
   
  11 
  Herb Garden 
  5 Dormitory  
   
   
   
  12 
  Stable 
  6 Library/Scriptorium  
   
  13 
  Smithy 
  7 Chapterhouse 
   
   
   
  14 
  Barrack 
  
   
   
  22 
  Gatehouse 
   
  Entered under a large pointed stone archway guarded by two stout, and invariably 
  barred, wooden gates; the gatehouse itself is little more than a gap between these outer gates 
  and a further set of smaller wooden doors which lead to the central courtyard. Between these two 
  doors a further two openings are cut into the grey, melancholy stone; the right leading to the 
  Ordenswache barrack, the other to Brother Adalbertus’ lodging. Due to the almost permanent 
  closure of both sets of doors, little light filters into the gatehouse, producing an oppressive dark, 
  dank and damp atmosphere, as well as the odd growth of fungus, which does little for the first 
  impression.  
   
   
  Storerooms 
   
   
  Huddled between the gatehouse and kitchen, this storeroom contains only dry provisions 
  flour, salt etc for use in the kitchen and is kept locked whenever the kitchen is unattended. 
   
   
  Refectorium & Kitchen 
   
   
  Taking up the whole of the southwestern corner of the monastery, the kitchen/ refectory 
  are purely functional areas with the only the bare minimum in the way of furnishings. The 
  refectory, for example, is a large bleak room, cold even in summer; littered with trestle tables and 
  chairs and devoid of life except for mealtimes; the refectory is an especially lonely place and is 
  thus usually shunned by the monks. The room sparks into life, though, three times a day, when 
  the brotherhood comes to share its food; conversation flows, though not raucously, as the 
  assembled monks gratefully accept the nourishing fare prepared for them by Brother Gustavus.   
   
  Gustavus himself spends most of his working day, except for prayer, in the kitchen 
  baking bread, stirring soup boiling upon the fire or skinning meat culled from the monasteries 
  livestock. Gustavus’ repasts are of simple wholesome fare, bread, vegetables and meat and fruit 
  when available. Unlike some monasteries, there is no brew house on site, much too some monks 
  chagrin and the main drink is fresh water, drawn from the well, which in turn is fed by the nearby 
  Egger. 
   
   
  Dormitory 
   
   
  Adjacent to the scriptorium, the dormitory is divided into two parts, the main dormitory 
  and the Novicehaus housing very different inhabitants. A small corridor, accessible from either 
  the scriptorium or the main entrance facing the courtyard, leads to the individual lodgings of the 
  main dormitory where the ordained monks sleep, occasionally relax and offer private prayer. 
  Allowed no private possessions the monks’ cells are very stark, severe colourless rooms with 
  only a cot, nightstand, table and chair to oppose the austerity.  
   
  Climbing the stair by the main entrance leads to the Novicehaus, here separated into 
  small three bed dormitories are the initiates of the Order and those children, pitied by the Abbot, 
  who have been taken in to receive an education. Slightly more boisterous than downstairs, the 
  atmosphere in the Novicehaus is still subdued as Brother Abelhardt, the Master of Novices, 
  keeps a strict rein on his charges at all times.  
  
   
   
  23 
  Library/ Scriptorium 
   
  The library is on the first floor of an imposing building, which also houses the scriptorium 
  on the ground floor and adjoins the main dormitories. Built from the same sad stone as the rest of 
  the monastery, the dull weather beaten exterior gives little clue to the wonders that can be found 
  within; for, ironically, inside the monotonous grey masonry works of art are created and kept. 
  Brothers Konrad and Farel, librarian and head scribe respectively, contemplate or embellish their 
  dusty tomes and beautifully illustrated manuscripts for the greater glory of Sigmar and to 
  chronicle his life, lest we forget.  
  Upon entering the scriptorium, the room is brightened by the light from the two large 
  glassed windows on the far wall. In the absence of sunlight, a number of large yellow beeswax 
  candles are used to illuminate the room; these are produced within the monastery throughout the 
  summer months and when lit radiate a warm orange glow and subtle fresh smell reminiscent of 
  honey. Interspersed with the stone columns bearing the load of the room above are a number of 
  small rough hewn wooden tables, at which the scribes practice their art, the scriptorium is usually 
  a busy, though hushed, environment throughout the day; the lack of adequate light and other 
  monastic duties usually mean the room is empty in time for Vespers. At the far end of the room is 
  a small door leading to the adjacent main dormitory, next to the doorway a flight of steps leads 
  upwards to Brother Konrad’s domain, the Library. Hidden within the scriptorium is a priest-hole, a 
  small compartment with barely enough room for a man to stand. Part of the original construction, 
  its purpose is to conceal a monk from any marauding fiends of chaos.  
  Structurally the Library is very similar to the Scriptorium below, with two large glassed 
  windows facing the courtyard and a number of stone pillars supporting the sweeping arches of 
  the roof, the obvious distinction being the numerous books and manuscripts that line the walls 
  and pile on the great wooden table in the centre of the room. Opposite the stair is a small room, 
  with none of the necessities of comfort, in which Konrad sleeps as close as possible to his 
  beloved books. As a librarian and noted scholar of Sigmar’s life, Konrad can often be found sat in 
  a corona of light from a nearby candle, poring over an obscure passage well into the hours of 
  darkness.  
   
  Abbots Residence/ Chapter house 
   
   
  Built from the same coarse undressed stone as the rest of the monastery, the building 
  buttressed by the library/ scriptorium to one side and separated from the chapel by only a few 
  metres on the other, comprises the Order of the Anvil chapterhouse and above, the few rooms in 
  which the Abbot resides. Unlike the other monks with only single spartan cells to call their own; 
  Abbot Beck-Eshemann has a relatively well-furnished bedchamber, office and personal 
  garderobe at his disposal. Accessible only through the chapterhouse, Abbot Rupprecht allows 
  Sekretar Wilhelm to utilise the office for his own administrative tasks, but any entry to the 
  bedchamber or garderobe is strictly frowned upon. Due to a glassless, but usually shuttered, 
  window; the office is bitterly cold throughout the long enduring winter months, but conversely with 
  the shutters thrown open, the office offers a panoramic view over the southern half of the 
  monastic compound; the northern half obscured by the walls of the nearby chapel.  
   
  Encompassing the entire lower floor, the chapter house is a single spacious room, used 
  by the Order as a meeting place in which to discuss any matters of import in their daily lives. 
  Inside the chapter house is sparsely furnished; indeed the only piece of furniture within the room 
  is the Abbot’s chair set throne-like toward the rear of the room facing forwards. The largely bare 
  uneven walls, decorated with tapestries depicting scenes from Sigmars glorious life, enclose the 
  capacious open interior, interrupted only by the decorated columns of stone that support the 
  upper level.  
   
  
   
   
  24 
  Temple 
   
   
  Overshadowing the rest of the monastery, the chapel of Eggerswald monastery 
  dominates the monastic compound and the surrounding area. Despite being constructed using 
  the same unprepossessing melancholy stone, the chapel is the only building within the compound 
  to appear aesthetically pleasing to the eye; numerous worn carvings surround the entrance to the 
  vestibule and the chapel tower rises magnificently above the other lacklustre buildings as if to 
  flaunt it’s majesty. Situated adjacent to the courtyard and standing aloof from the chapter house 
  by a matter of metres, the chapel is the location for most of the devotions that take place 
  throughout the monastic day. The main entrance through the vestibule door is never locked, 
  enabling individual monk’s opportunity to reflect in private prayer at all times of the day and night.  
   
  Inside, the chapel is arrayed in the standard Sigmarite manner, with the aisle flowing 
  eastward under a high wooden roof, braced by mammoth matured beams that rest upon 
  unyielding stone columns that march toward the altar. On each side of the aisle, beyond the 
  pillars are the bare stone forms provided for worshippers to sit during long sermons; widely 
  spaced to provide room for prostrate prayer, these benches are notoriously uncomfortable and 
  are occasionally used as part of a penance for disobedient initiates. The altar comprises of a 
  grandiose statue of a seated Sigmar holding Ghal-Maraz staring sternly back down the aisle, in 
  front of which is a chest high wooden lectern, intricately carved with the twin comet motif.  
   
  Just behind the altar is a door that opens into a sparsely furnished small room with a stair 
  that leads up to the tower, the stair slowly winds its way up until it concludes at another small 
  room which contains nothing other than a rope hanging from above. The room itself is windowed 
  on all four sides, giving the best views of the surrounding countryside in the whole monastery; the 
  rope is connected to a large bell, which is used only to warn of encroaching chaos spawn and has 
  only been heard twice. 
   
  Mausoleum 
   
   
  Situated away from the main buildings, only a small part of the mausoleum walls and its 
  domed roof can be seen above ground, the rest is hidden away under the earth. The only ingress 
  is through a crumbling stone archway and down a few cracked and uneven steps to a black vault 
  where the chill, lifeless forms of previous Earls of Lieske are entombed. Stipulated in the donation 
  of land to the Order by Klemens von Trautenau, Earl of Lieske was the requirement to house the 
  bodies of his descendents in perpetuity; though the family has since withered and died. Now the 
  mausoleum, part of the original construction, is in a sad state of disrepair with its sagging dome, 
  disintegrating masonry and general atmosphere of decay. 
   
   
  Infirmary & Herb Garden 
   
   
  The domain of Brother Bastian Lahm, the infirmary is a small building that stands alone, a 
  forlorn, solitary structure situated under the shadow of the walls separated from the stable by a 
  jumble of hives and the herb garden. Inside, the patient’s olfactory senses are accosted by a 
  myriad of competing odours emanating from the many different roots, herbs and other natural 
  ingredients that are drying, slowly pickling or bubbling away around the room. Over a threshold 
  into the adjoining room, a small hearth can be found in which a small fire is usually lit to provide a 
  steady supply of hot water for bathing wounds or boiling foul smelling concoctions. Brother 
  Bastian is also the apiarist of the monastery, maintaining the hives next to the infirmary through 
  all seasons and producing the beeswax candles, honey and other such necessities. 
  
   
   
  25 
  Stable 
   
   
  Found in the northwestern corner of the monastery adjoining the Ordenswache barrack, 
  the wooden stable is peculiarly half inside and half outside the outer walls. Separated by an 
  archway roughly cut into the existing wall, the exterior half of the stable is used, during winter, to 
  shelter the livestock from the worst of the weather, while the interior part houses the few horses 
  kept within the monastery. Thus, the stable offers an unguarded means of access into the 
  monastery for those wishing to avoid detection.  
   
  Smithy 
   
   
  Conveniently situated close to the stable, the smithy is one of the few buildings within the 
  monastery to possess a chimney. Dominated inside by the blackened furnace, the room is filled 
  with all the tools and trappings essential for the forging of all the paraphernalia that the monastery 
  requires. Brother Joachim can often be found sweating among his rasps and hammers, pounding 
  malleable rods of glowing metal into pots and pans or shoes for the horses. 
   
   
  Barrack 
   
   
  One of the more animated buildings of the monastery, the barrack houses the men of the 
  Ordenswache, one of whom is always on duty in the neighbouring gatehouse with Adalbertus. 
  Flanked by the gatehouse to one side and the stables to the other, the barrack is accessed either 
  through the gatehouse door or from the main courtyard. Cramped and congested with cots 
  fighting for space with the other accoutrements of fighting men, the barrack is rarely deserted and 
  is often occupied with off duty ‘wache’ men cleaning their equipment or resting before their next 
  watch. Adjacent to the stable wall is a small armoury, which stores all the Ordenswache 
  armaments, from halberd and hammer to shield and sword. 
     
   
  Courtyard 
   
   
  Apart from the infirmary garden, the courtyard is the only remaining spot within the walls 
  to offer any natural respite from the bleak grey monotony of dreary stone that is Eggerswald 
  monastery. A small patch of green grass surrounding a single tree contrasts brilliantly with the 
  harsh brick buildings that encircle it and due to its situation at the physical heart of the monastery 
  complex, in some ways the courtyard is as much a focal point as the chapel itself.   
   
   
   
   
   
   
  
   
   
  26 
  Charakterliste 
   
  I have left the backgrounds and individual traits of the following pre-rolled PC profiles 
  intentionally blank; I believe it would be more enjoyable for the players to ‘flesh’ these out 
  themselves. 
   
  Leticia Gluecks  
   
  Entertainer 
   
  Race Human 
   
   
  Sex 
  Female 
   
  Age 
  24 
   
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP Fel 
  34 
  28 
  31 
  23 
  42 
  31 
  23 
  31 
  Secondary Profile 
  A 
  W 
  SB 
  TB 
  M 
  Mag 
  IP 
  FP 
  1 
  10 
  3 
  2 
  4 
  0 
  0 
  3 
   
  Skills 
  Animal Care, Blather, Charm, Common Knowledge (the Empire), Gossip, Perception,  Performer 
  (Actor & Singer), Speak Language (Reikspiel) 
   
  Talents 
  Lightning Reflexes, Luck, Mimic 
   
  Trappings 
  2d10 GC, Backpack, Breeches, Costume, Dagger, Instrument (PCs choice), Light Armour,   
  Purse, Shirt, Tattered Cloak, Worn boots 
   
   
   
   
   
   
   
  Diebold Sauerbruch 
   
   
  Tomb Robber 
   
  Race Human 
   
   
  Sex 
  Male  
  Age 
  20 
   
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP Fel 
  30 
  35 
  32 
  30 
  31 
  37 
  33 
  26 
  Secondary Profile 
  A 
  W 
  SB 
  TB 
  M 
  Mag 
  IP 
  FP 
  1 
  10 
  3 
  3 
  4 
  0 
  0 
  2 
   
  Skills 
  Common Knowledge (the Empire), Evaluate, Gossip, Outdoor Survival, Pick Lock, Perception, 
  Read/ Write, Scale Sheer Surface, Search, Speak Language (Reikspiel) 
   
  
   
   
  27 
  Talents 
  Marksman, Savvy, Sixth Sense, Trap finder 
   
  Trappings 
  2d10 GC, Backpack, Breeches, Dagger, Lamp Oil, Lantern, Light Armour, Purse, Shirt, Sword, 
  Tattered Cloak, Worn Boots, 10 yds rope, 2 sacks 
   
   
   
   
   
   
   
  Heidric Wolf 
   
   
   
  Watchman 
   
  Race Human 
   
   
  Sex 
  Male  
  Age 
  28 
   
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP Fel 
  40 
  33 
  28 
  36 
  32 
  34 
  37 
  29 
  Secondary Profile 
  A 
  W 
  SB 
  TB 
  M 
  Mag 
  IP 
  FP 
  1 
  11 
  2 
  3 
  4 
  0 
  0 
  3 
   
  Skills 
  Academic Knowledge (Law), Common Knowledge (the Empire), Dodge Blow, Follow Trail, 
  Gossip, Intimidate, Perception, Search, Speak Language (Reikspiel) 
   
   
   
   
   
   
  Talents 
  Night Vision, Savvy, Street Fighting, Strike to Stun, Strong Minded 
   
   
   
   
   
   
   
  Trappings 
  2d10 GC, Backpack, Breeches, Dagger, Lamp Oil, Lantern, Light Armour, Purse, Shirt, Sword, 
  Tattered Cloak, Worn Boots, 10 yds rope 
   
   
   
   
   
   
   
   
   
   
   
   
  Klara Lorenz 
   
   
   
  Student 
   
  Race Human 
   
   
  Sex 
  Female 
   
  Age 
  23 
   
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP Fel 
  23 
  35 
  35 
  32 
  28 
  34 
  37 
  25 
  Secondary Profile 
  A 
  W 
  SB 
  TB 
  M 
  Mag 
  IP 
  FP 
  1 
  11 
  3 
  3 
  4 
  0 
  0 
  2 
   
   
   
   
  
   
   
  28 
  Skills 
  Academic Knowledge (Astronomy), Common Knowledge (the Empire), Consume Alcohol, 
  Gossip, Perception, Read/ Write, Speak Language (Classical), Speak Language (Reikspiel) 
   
   
   
   
  Talents 
  Etiquette, Hardy, Savvy, Seasoned Traveller, Strong Minded 
   
   
   
   
   
   
  Trappings 
  2d10 GC, Breeches, Dagger, Light Armour, Purse, Shirt, Sling Bag, Tattered Cloak, Worn Boots, 
  Writing Kit, 2 Astronomical Textbooks 
   
   
   
   
   
   
  NPCs 
   
  Brother Farel Reite 
   
   
  Scribe 
   
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP Fel 
  36 
  30 
  33 
  34 
  36 
  41 
  29 
  35 
  Secondary Profile 
  A 
  W 
  SB 
  TB 
  M 
  Mag 
  IP 
  FP 
  1 
  13 
  3 
  3 
  4 
  0 
  0 
  2 
   
  Skills 
  Academic Knowledge (History),  Academic Knowledge (Theology), Common Knowledge (the 
  Empire), Perception, Read/Write, Ride, Speak Language (Classical), Speak Language 
  (Reikspiel), Trade (Calligraphy)   
   
   
   
   
   
   
  Talents 
  Divine Lore (Sigmar), Hardy, Linguistics, Petty Magic (Divine) 
   
   
   
   
   
   
   
  Brother Farel is a native of the area, being born in Friedenmuhl (50 miles away, approx 3 
  days travel), and knows the monastery of Eggerswald well, having dedicated his life to Sigmar 
  upon turning fifteen and joined the Order of the Anvil as a novice, renouncing all worldly 
  possessions and taking the oath of obedience. Farel is genuinely devoted to his faith and has no 
  real aspirations towards authority. In fact he loathes the politics and factionalism that seems to be 
  becoming more and more a part of religious life but, being a pragmatic man, he is able to see 
  ‘which way the wind is blowing’.  
  However, Farel has a somewhat unfortunate past, which troubles him still. His mother 
  and sister were denounced to the renowned witch hunter Johannes Gottheld by a jealous suitor 
  of Farels elder sister and were ‘cleansed by the flames’. This devastating episode took place 
  when Farel was twelve and for the next two years or so, he watched his father slowly fall apart. In 
  a rare moment of sobriety, Farels father decided to place him into the care of the monastery of 
  Eggerswald where he could forget the miseries of the last few years. Realising that the 
  knowledge of Farels past could prejudice his life at the monastery (the son of a ‘convicted’ witch 
  would be immediately expelled from the monastery) his father concocted a story worthy of pity for 
  his son, of his mothers’ death through illness and his wish that his son be educated in the ways of 
  Sigmar.  
  
   
   
  29 
  The events of that horrific night haunt him still and despite his faith, he cannot find it 
  within himself to forgive those responsible. Condemned to silence, for he can never share his 
  burden with others, this inability as a spiritual man to absolve the ‘guilty’, torments Farels soul. 
  Already this internal suffering is manifesting itself slowly with impatience, irritability and a 
  tendency to solitude beginning to darken Farels personality.  
  Having spent the last eight years in the great monastery of Salzenmund honing his craft 
  of copying the word of Sigmar under the tutelage of Father Thomas Fischer, Brother Farel has 
  now returned ‘home’ to Eggerswald to work under Brother Konrad in the monastery’s library. But 
  the revelation that holy Sigmar has seen fit to allow Johannes and Udo to join the Order after their 
  past crimes and the presence of Martin Forster, who as a native of Friedenmuhl has full 
  possession of Farels secrets has only increased Farels inner turmoil.  
   
  Brother Konrad Malysz  
   
  Scholar 
   
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP Fel 
  43 
  32 
  36 
  34 
  33 
  48 
  34 
  44 
  Secondary Profile 
  A 
  W 
  SB 
  TB 
  M 
  Mag 
  IP 
  FP 
  1 
  15 
  3 
  3 
  4 
  0 
  0 
  2 
   
  Skills 
  Academic Knowledge (History)*2, Academic Knowledge (Philosophy), Academic Knowledge 
  (Theology)*2, Charm, Common Knowledge (the Empire)*2, Common Knowledge (Kislev)*2, 
  Perception, Read/ Write*2, Ride, Speak Language (Classical)*2, Speak Language (Reikspiel)*2 
   
  Talents 
  Divine Lore (Sigmar), Etiquette, Hardy, Linguistics, Petty Magic (Divine), Seasoned Traveller 
   
   
   
   
   
   
   
   
  Konrad Malysz was born into a wealthy merchant family near the empire/ Kislev border. 
  As the second son, he forsook the usual career in the army for a life gaining knowledge and 
  joined the priesthood. Konrad has been a member of the Order of the Anvil for almost 30 years 
  but spent his years as a novice in the abbey in Altdorf studying under the head librarian (official 
  term). After graduating to the brotherhood Konrad continued to study under Marius Siebel gaining 
  many friends and admirers for his diligence and industry. Konrad is still in contact with some of 
  the friends gained during this period; namely Anton Lukacs, a diplomat from Kislev educated in 
  Altdorf, and Henning Koch, a Verenitan in Wurtbad. A noted scholar of Sigmars life 
  Konrad came to Eggerswald over fifteen years ago to care for the many books and 
  scrolls and his popularity has never dimmed. In fact Konrad is seen by many as the natural 
  successor to Abbot Rupprecht and, unwillingly, he has become the focus of a band of monks 
  enraged by the behaviour of and favour shown to Udo. These monks are determined to 
  undermine Udo’s reputation and see Konrad as abbot. 
  Physically Konrad, though beginning to age, is a big man, powerfully built with a thatch of 
  thinning blond hair. His large frame belies the delicate manner with which he handles the many 
  tomes in the monastery’s library but he has also learnt to use this same consideration in his 
  dealings with others, another reason for his enduring popularity. Konrad has struck up a great 
  friendship with Sekretar Wilhelm Luck, a man of similar personality, with whom he can often be 
  found discussing some of the more intriguing aspects of routine church life. Though a placid man 
  by nature, Konrad shows a more intense side of his character while at work. He has been known 
  to work throughout the day only stopping to observe and participate in church services. 
   
  
   
   
  30 
  Father Wilhelm Lucke  
   
  Priest 
   
   
   
   
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP Fel 
  41 
  33 
  31 
  31 
  35 
  47 
  36 
  40 
  Secondary Profile 
  A 
  W 
  SB 
  TB 
  M 
  Mag 
  IP 
  FP 
  1 
  12 
  3 
  3 
  4 
  0 
  2 
  3 
   
  Skills  
  Academic Knowledge (History)*2, Academic Knowledge (Theology)*2, Charm, Common 
  Knowledge (the Empire)*2, Heal, Magical Sense, Perception*2, Read/ Write, Ride, Speak 
  Language (Classical)*2, Speak Language (Reikspiel)*2  
   
   
   
   
   
   
  Talents 
  Coolheaded, Divine Lore (Sigmar), Hardy, Petty Magic (Divine), Public Speaking, Sixth Sense 
   
   
  Wilhelm Lucke is a very pragmatic man. Born into a poor family in Talabheim he joined 
  the Order partly to escape a future as a poor journeyman labourer, struggling to survive on a 
  paltry wage; but also through a wish to educate himself, to learn to read and write. Surprisingly 
  accepted into the Order (inability to read/write, poor background etc) he showed great tenacity 
  during his noviciate to learn his letters as well as the Sigmarite creed. After spending his noviciate 
  at the great monastery in Salzenmund he was, thirty years ago, assigned to the monastery of 
  Eggerswald where he has since risen to the role of ‘Sekretar’, dealing with all the daily 
  administrative duties of a working monastery.  
   
  Wilhelm has developed a good working relationship with Abbot Rupprecht despite their 
  different backgrounds. Rupprecht is the spiritual head of Eggerswald and while still the nominal 
  head of the monastery as a whole; Wilhelm acts as the executive arm with full authority over all 
  routine organization. Matters of discipline are resolved through consultation between Rupprecht 
  and Wilhelm. 
   
  Wilhelm is well aware of the effect his new understudy, Udo von Lammerbeck, is having 
  on the company of monks at Eggerswald. Though not particularly happy to take a young brother 
  just out of his noviciate under his wing, let alone one with Udo’s personality traits, Wilhelm has 
  determined to try and ‘iron out’ some of Udo’s more disruptive qualities while teaching him the 
  importance of the mundane everyday administration of Eggerswald. Remaining aloof from the 
  factionalism that Udo’s preference over other more deserving monks has created, Wilhelm retains 
  his reputation as a fair man though some of his relationships with the other monks have become 
  strained. 
   
   
  Around 5’ 8” in height, Wilhelm does not have the physical presence of Konrad but he 
  exudes a confidence and self-belief that derives from the many obstacles he has overcome in his 
  life and the independence he has been granted by Rupprecht. Bearded and with a tendency to 
  wear a hooded cassock throughout the winter months, Wilhelm’s piercing gaze can be rather 
  unsettling upon first introduction almost as if he is trying to see past any façade and read the 
  individuals own persona.  
   
   
   
   
   
   
   
  
   
   
  31 
  Brother Johannes Gottheld  
   
  Priest 
   
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP Fel 
  51 
  38 
  36 
  35 
  40 
  42 
  40 
  40 
  Secondary Profile 
  A 
  W 
  SB 
  TB 
  M 
  Mag 
  IP 
  FP 
  2 
  12 
  3 
  3 
  4 
  0 
  2 
  3 
   
  Skills 
  Academic Knowledge (Necromancy), Academic Knowledge (Theology)*2, Common Knowledge 
  (the Empire)*2, Heal, Magical Sense, Perception*2, Read/ Write*2, Ride, Silent Move, Speak 
  Language (Classical)*2, Speak Language (Reikspiel)*2 
   
  Talents 
  Ambidextrous, Divine Lore (Sigmar), Marksman, Meditation, Seasoned Traveller, Stout-hearted 
   
   
  Johannes Gottheld is a strange convert to the Order of the Anvil, his previous vocation as 
  a Witch Hunter a stark contrast to the monastic life he has now embarked upon. But contrary to 
  some people’s opinions, Johannes’ repentance is sincere; he has truly seen the error of his ways 
  and wishes nothing more than to live in peace at Eggerswald learning Sigmars true lore. 
  A tall, lean man especially in his younger days, Johannes now remains apart from his 
  fellow Brothers in a state of happy isolation, speaking little except to politely answer questions.  
  Zealously pursuing witches, heretics, and, of course, Chaos spawn, with a fervour not 
  often surpassed even within the Inquisition, Johannes quite soon gained a notoriety within the 
  Sigmarite cause, an infamous reputation based on his ardent enthusiasm and devotion to his 
  chosen profession. But all was not well with Johannes’ mind, he discovered, like many of his 
  fellow ‘Hexenhunde’ before him, that only immersion in drink could prevent the violent images of 
  his waking life from advancing into his nightmares. Unlike others though, in time Johannes 
  developed a mental alter ego, a voice in his head calling upon him to repent his sins, to atone for 
  the lives he had taken and for the families he had torn asunder. Convinced he was going insane, 
  Johannes withdrew four years ago into self-imposed solitude in a nearby monastery, 
  coincidentally Eggerswald, and has since stayed, recovering somewhat and been accepted into 
  the Order.  Johannes still hears his voice and on occasion has been known to have full-blown 
  conversations with his ‘better half’, this is his way of dealing with his memories and he is now able 
  to sleep soundly knowing he has taken the first steps towards redemption 
   
   
  Brother Udo von Zutzen 
   
   
  Priest 
   
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP Fel 
  42 
  33 
  36 
  30 
  36 
  43 
  44 
  32 
  Secondary Profile 
  A 
  W 
  SB 
  TB 
  M 
  Mag 
  IP 
  FP 
  1 
  14 
  3 
  3 
  4 
  0 
  0 
  3 
   
   
  
   
   
  32 
  Skills 
  Academic Knowledge (History),  Academic Knowledge (Theology), Common Knowledge (the 
  Empire), Etiquette, Heal, Perception, Read/ Write, Ride, Speak Language (Classical), Speak 
  Language (Reikspiel) 
   
  Talents 
  Coolheaded, Divine Lore (Sigmar), Hardy, Petty Magic (Divine), Public Speaking, Schemer, Sixth 
  Sense 
   
   
  Brother Udo is the progeny of Baron von Zutzen of Hermsdorf, an ambitious and ruthless 
  man who has passed many of his more unpleasant character traits on to his youngest son. Driven 
  to enter the Sigmarite clergy through selfish ambition and a wish to gain further influence for his 
  family rather than for any more reverential aspirations, Udo’s presence has managed to rile many 
  of his more senior colleagues. On Udo’s behalf, Baron von Zutzen, the biggest landowner in the 
  area, (he is legally bound to collect rent and tolls from Hermsdorf north to Wiedenbach, excepting 
  a parcel of land around Lieske and the monastic possessions of Eggerswald), has brought 
  pressure to bear on a waning Abbot Rupprecht, ensuring that Udo’s noviciate was as short as 
  possible and removing all obstacles to his elevation to the Order of the Anvil after only three 
  years. Taken under Sekretar Wilhelm’s wing in an attempt to curb some of Udo’s more disruptive 
  tendencies, Udo’s premature ascent has found its detractors within the monastic community who 
  feel, quite justly, that Abbot Rupprecht has succumbed to outside coercion, but there are also 
  some, mainly younger, monks who believe that Udo is a ‘breath of fresh air’ who will bring much 
  needed contemporary thinking to the monastery. Championed by some of these younger monks, 
  Udo is delighted to have found himself as the figurehead for one of the two factions in 
  Eggerswald, an affirmation of his own arrogant sense of superiority. 
   
  Udo is a conceited, egotistical man with little empathy for those he perceives as beneath 
  him, not without intelligence he does; however, seem to delude himself on the extent of his own 
  abilities.  Though even Udo can realise he has a problem, caused by the presence of Brothers 
  Johannes, Marten and Farel, three men who each know of his participation in the burning of 
  Farels family for witchcraft, two of whom also know the fiction and capriciousness behind his 
  denunciation.  
   
   
   
  Sigurd Reite 
   
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP Fel 
  42 
  33 
  36 
  30 
  36 
  43 
  44 
  32 
  Secondary Profile 
  A 
  W 
  SB 
  TB 
  M 
  Mag 
  IP 
  FP 
  1 
  14 
  3 
  3 
  4 
  0 
  0 
  3 
   
  Skills 
  Concealment, Consume Alcohol, Dodge Blow, Evaluate, Haggle, Outdoor Survival, Perception, 
  Read/ Write, Search, Silent Move, Trade (Smith) 
   
  Talents 
  Frenzy, Frightening, Hardy, Schemer, Sixth Sense,  
   
   
  
   
   
  33 
  Trappings 
  Breeches, Dagger, Light Armour, Purse, Shirt, Tattered Cloak, Worn Boots 
   
   
  Below you will find list of the remaining monks of Eggerswald with a basic profile (+/- 10%) and 
  any extra skills, talents or other characteristics. GMs, please feel free to modify the profile below 
  as you see fit. 
   
  Basic Priest Profile 
   
  Main Profile 
  WS 
  BS 
  S 
  T 
  Ag 
  Int 
  WP Fel 
  34 
  30 
  33 
  30 
  33 
  43 
  44 
  32 
  Secondary Profile 
  A 
  W 
  SB 
  TB 
  M 
  Mag 
  IP 
  FP 
  1 
  10 
  3 
  3 
  4 
  0 
  0 
  3 
   
  Skills 
  Academic Knowledge (History),  Academic Knowledge (Theology), Common Knowledge (the 
  Empire), Perception, Read/ Write, Ride,  Speak 
  Language 
  (Classical), 
  Speak 
  Language 
  (Reikspiel)  
   
   
  Talents 
  Divine Lore (Sigmar), Hardy, Petty Magic (Divine) 
   
   
   
   
   
   
   
   
  Brother Bastian Lahm 
   
   
  Medicus 
  Int 
  +20% 
  WP 
  +15% 
   
  Extra skills:  Heal, Prepare Poison, Trade (Apothecary) 
  Extra Talents: Surgery 
   
   
  Brother Joachim Shiffer 
   
   
  Smith 
  S 
  +10% 
  T 
  +5% 
   
  Extra skills: Drive, Evaluate, Trade (Smith) 
   
   
  Hauptmann Gustav Brecker 
   
  Captain of the Ordenswache 
  WS 
  +10%  
   
   
  T 
  +10% 
  BS 
  +10%  
   
   
  Ag 
  +10%  
   
  S 
  +10%  
   
   
  Fel 
  +15% 
   
  Extra skills: Academic Knowledge (Strategy/ Tactics), Command, Dodge Blow, Gossip 
  Extra Talents: Seasoned Traveller, Wrestling, Strike to Stun 
   
   
  
   
   
  34 
  Brother Adalbertus Gottlieb 
   
  Gatekeeper  
  Basic Profile 
   
  Brother Hans-Peter Magath 
   
   
   
   
  Basic Profile 
   
  Brother Abelhardt Breitner  
   
  Master of Novices 
  Basic Profile 
   
  Brother Holger Muller 
   
   
  Copyist 
   
  Basic Profile 
   
  Brother Hieronymus Frankel 
   
  Copyist 
   
  Basic Profile 
   
  Brother Gustavus Immel 
   
   
  Cook  
   
  Basic Profile 
   
  Brother Reinhold Pichler 
   
   
  Stonemason  
  Basic Profile 
   
  Initiate Bernhardt Maier 
   
   
   
   
   
  Basic Profile 
   
  Initiate Rainer Holzenbein  
   
   
   
   
  Basic Profile 
   
  Initiate Walter Fuchsbichler 
   
   
   
   
  Basic Profile 
   
  Abbot Rupprecht Beck-Eshemann 
   
   
   
  Basic Profile 
   
  Extra Skills: Academic Knowledge (Theology)*2, Charm, Etiquette, Heal, Magical Sense, 
  Perception*2, Speak Language (Classical)*2 
  Extra Talents: Command, Master Orator, Meditation, Public Speaking,  
   
   
  Ordenswache 
  *5 
   
  WS 
  +10%  
   
   
  T 
  +5% 
  BS 
  +5% 
   
   
   
  Ag 
  +10% 
  S 
  +5% 
   
   
   
  Fel 
  +10% 
   
  Extra skills: Dodge Blow, Gossip 
  Extra Talents: Seasoned Traveller, Wrestling, Strike to Stun 
   
   
   
   
   
   
  
   
   
  35 
  Appendix A 
   
   
  Farel’s Suicide Note 
   
  Pity me for my life or castigate me for my crimes, I care not. 
  No punishment or ridicule can wound me now, for I am beyond 
  reproach. By my own hand I have deceived and misled my mentors, 
  those patient men who sheltered me and believed in me, I have 
  betrayed my own faith just as I was betrayed years ago and I have 
  killed those who tried to deflect me from my path. I deserve naught 
  but scorn from those still living but understand this, I heed not, I 
  have cast off my madness and my sleep haunts me no longer. I now 
  realise that blood is thicker than water, that my family, my father 
  are of more consequence to me than age’s dead emperors no matter 
  how Divine, and so I have willingly aided him in his vile and 
  repugnant task, knowing full well that my family will soon be 
  together again. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
  36 
   
  Appendix B 
   
  The Schaferin Heresies  
  Die Schaferin Heresie 
   
  Named after the ‘flock’ of Lothar Meinhof a young shepherd (Schafer) from Grunfeld, a 
  small village in the Northern Marches of Ostland. Intelligent from an early age, Lothar used the 
  time spent tending his sheep to reflect on life and the privations of those around him. Had the 
  poor of the Empire offended Sigmar somehow? Had they not offered the right sacrifices to 
  appease the fickle and impetuous Gods? Had they not implored them for a better harvest, to 
  spare their livestock? Meinhof concluded that Jan Hus was wrong; that Sigmar was not a divine 
  being. That you had to plot your own path through life without the prospect of assistance from 
  omnipresent Gods and that to depend on a pantheon of capricious false idols for succour was to 
  relinquish the essence of civilization. There were also rumours that Lothar Meinhof had proof that 
  Sigmar had left a living male heir, born to an Udose woman shortly before Sigmar died.  
  Lothar Meinhof proved to be a very charismatic young man who could impart his 
  message to an initially incredulous and devout public and it was not long before his word began 
  to spread and gain the approval of much of the populace of Ostland, especially the peasantry. 
  As time passed the ‘Schaferin’ teachings passed into the Ostermark and other areas of 
  the east, gaining more adherents and causing unrest as they went, for hand in hand with the 
  Schaferin teachings of self-reliance went refusal to pay taxes, the destruction of temples and the 
  persecution of those who persevered with religion. 
   Needless to say the, by now, well established Sigmarite religion and the Imperial court 
  were horrified, as the developments of the Schaferin heresies, as they became known, 
  challenged two of the central principles of Imperial life, namely the worship of Sigmar as a god 
  and, through the existence of an heir, the whole electoral system. Also self-reliance is only a short 
  period of time from self-governance, a rapidly expanding number of subjects dedicated to this 
  philosophy massing on the far flung borders was a recipe for secession, something the Imperial 
  government could not countenance. Exerting great pressure on the Electors of the eastern 
  provinces, the Imperial court ordered the suppression of the Schaferin heretics. So followed one 
  of the bloodiest and most harrowing episodes imaginable, as the supporters of Lothar Meinhof 
  were rooted out and murdered. Few families were left untouched as men and women were 
  literally torn to pieces by the tortuous punishments of the Inquisition; children were left orphaned 
  and wandering the ravaged countryside until finally, the ringleaders were found, tried and then 
  gruesomely murdered at the infamous Wolfenburg Hexengericht.  
  It took many years for the regions of the east to recover from the depravations caused by 
  the subjugation of the Schaferin heresies, but still, there are some who quietly follow the 
  teachings of Lothar Meinhof, whispering his words in the darkness. Who knows what might 
  happen 
  if 
  Lothar 
  Meinhof 
  was 
  to 
  be 
  proved 
  right 
  after 
  all?
   
   
   
   
  
   
   
  37 
  Acknowledgements 
   
  Warhammer Fantasy Roleplay, the Warhammer Fantasy Roleplay logo, WFRP, Chaos, the 
  Chaos device, the Chaos logo, Citadel, Citadel Device, Darkblade, 'Eavy Metal, Forge World, 
  Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, GW, the 
  Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, the Khorne logo, 
  Lord of Change, Nurgle, the Nurgle logo, Skaven, the Skaven symbol device, Slaanesh, the 
  Slaanesh logo, Tomb Kings, Tzeentch, the Tzeentch logo, Warhammer, Warhammer World logo, 
  White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, 
  characters, vehicles, locations, units, artefacts, illustrations and images from the Warhammer 
  world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2006, variably registered 
  in the UK and other countries around the world. Used without permission. No challenge to their 
  status intended. All Rights Reserved to their respective owners. 
  All illustrations found in this adventure have been acquired from the Wikimedia Commons web 
  site and are in the public domain because their copyright has expired. This applies to the United 
  States, Canada, the European Union and those countries with a copyright term of life of the 
  author plus 70 years. 
   
  I would also particularly like to thank Andreas Blicher for his kind permission to use his 
  ‘Talabheim parchment’, Natascha Chrobok for her ‘Monastic Orders of the Old World’, an 
  inspirational work and Dave Allen for his help in navigating the minefield that is artwork copyright. 
   
   
   
  
SOURCE: textdata/thevault/Warhammer/Fantasy Roleplay/4e (C7)/Cato Contribution/Warhammer Fantasy Roleplay/2nd Edition/Homebrew & Fan Material/Grognard/Adventures/Trials and Retribution.pdf