TEXT:  
  Jump Drives 
  A Traveller jump drive is a WOIN hyperdrive. 
  Speed equivalents are as follows: 
  Starship Sizes 
  Traveller ships tend to be an order of 
  magnitude smaller than WOIN ships (which 
  are based on Star Trek/Star Wars type ships). 
  The are considered undersized in WOIN terms 
  (see Starship Sizes: Changing the Assumptions). A 
  quick summary of undersizing is shown 
  below: 
  • Undersized ships have 1/10 the overall 
  tonnage and cargo space of a standard ship, 
  but the same crew requirements.  
  • Crews of 4 or less are not affected by 
  LUXURY scores. 
  For larger ships, use standard sizes. 
  Conversion Guidelines 
  Below is how to derive  WOIN’s starship stats 
  from a Traveller starship stat block, using the 
  Free Trader as an example. Afterwards, the 
  Free Trader will be show in a WOIN stat block. 
     This uses Mongoose’s Traveller from 2008. 
     Hull Class. Use tonnage to determine class 
  (see table above). Prefix with “u” to denote 
  undersizing. The Free Trader is 200 tons, or 
  hull class uI. 
     Cargo Units. Divide by 50 and report to two 
  decimal places; note the actual tons, too. The 
  Free Trader has 88 tons, or 1.76 cargo units 
  available. 
     Crew. Use the usual WOIN figures based on 
  class (see above), unless the ship’s description 
  indicates a different number. 
     Troops & Passengers. Simply refer to the 
  Traveller stats/description. High berth and low 
  berth are luxury and standard passengers, 
  respectively. 
     Computer. Use the computer rating (and 
  name). Divide rating by 10 and round down 
  Traveller 
  Jump
  Velocity
  WOIN FTL
  1
  170c
  6
  2
  340c
  7
  3
  510c
  8
  4
  680c
  9
  5
  850c
  10
  6
  1,020
  11
  Class
  Tonnage
  Crew
  I
  0-500
  4
  II
  500-1,500
  5
  III
  1,500-2,500
  7
  IV
  2,500-4,000
  12
  V
  4,000-6,000
  20
  VI
  6,000-8,000
  30
  VII
  8,000-10,000
  50
  TRAVELLER 
  STARSHIPS
  
  for  the check bonus. Double the rating for 
  CPU cycles. The Free Trader has a Model 1 
  computer with Rating 5, so gets +0d6 to checks 
  and 10 CPU cycles. 
     Sensors. Sensors have a DM adjustment. A 
  negative DM gives +0d6; +0 gives +1d6; and a 
  positive DM gives +2d6. Range is (DM+4)x2. 
  The Free Trader has Civilian Sensors with -2 
  DM, which gives +0d6 to checks and a range 
  of 4. 
     Subluminal. This is the Manoeuvre Drive. 
  Take the Thrust score and multiply by 4 to get 
  the ship’s SPEED. The Free Trader has SPEED 
  4. 
     FTL. Use the Jump Drive table above 
  directly. The Free Trader’s Jump 1 rating is 
  FTL-6. 
     Operational Range. A Traveller ship’s 
  operational range is noted. The Free Trader’s 
  22 tons of fuel gives one Jump 1, or one parsec. 
     Superstructure. This is noted as Hull and 
  Structure. Simply add these together. The Free 
  Trader has 8 SS. 
     DEFENSE. Derived as normal from hull 
  class (21-class). Minimum 10. 
     E-DEFENSE. Equals computer rating. 
  Minimum 10. 
     Armor. The Traveller stat block gives an 
  overall armor rating. This is its SOAK. The 
  total armor points is therefore the SOAK 
  multiplied by the ship class. The Free Trader 
  has crystaliron armor, which has SOAK 4 and 
  4 overall amor points. 
     Shields. Traveller has screens which reduce 
  damage by 2d6. This translates as SOAK 7. 
  The Free Trader has no shields. 
     Point Defenses. Traveller does not use point 
  defenses. 
     Weapons. Traveller’s weapon damage 
  translates directly. Damage type will need to 
  be assigned manually. Range is given as 
  follows: 
      
     LUXURY. Traveller does not use this value. 
  Assume adequate (100%). 
    Facilities. The stat block notes staterooms 
  and low berths, along with other items under 
  “Extras”. The Free Trader has 10 staterooms, 
  20 low berths, fuel scoop, and ship’s locker. 
     Other Items. Traveller stat blocks don’t tend 
  to itemise sickbays, mess halls, and so on. You 
  may need to refer to the ship’s diagram/floor 
  plan. 
    Shuttles/Fighters/Vehicles. These are noted 
  where appropriate. 
    Market Value. This value translates directly. 
  The Free Trader has a value of 36.6 MCr. 
  Traveller
  WOIN
  Short
  4
  Medium
  8
  Long
  16
  Free Trader Class uI 
  Freighter 
  Weight 198 tons; Cargo Units 1.76 available 
  (88 tons) 
  Hull Class uI (INIT +0d6) 
  Crew 4; Troops 0; Passengers 30 (20 
  standard/10 luxury) 
  Command & Control Syﬆems 
  Computer Model 1 (CPU cycles 10; checks 
  +0d6) 
  Sensors Civilian Sensors (range 4; check 
  +0d6) 
  Engine & Power Data 
  Subluminal Manoeuvre Drive A (SPEED 4) 
  FTL Jump Drive A (FTL-6) 
  Operational Range 1 parsec 
  Defensive Data 
  Superstructure 8; DEFENSE 20; E-
  DEFENSE 10 
  Armor 4 x crystalliron armor (SOAK 4) 
  Shields - 
  Point Defences - 
  Weapons Data 
  None. 
  Facilities 
  Luxury 100% (adequate; +0d6) 
  Facilties ship’s locker, messhall, library 
  software 
  Other Systems fuel scoop 
  Shuttles 0; Fighters 0; Vehicles 0 
  Market Value 36.6 MCr.
  
  Software 
  Traveller ships often have software listed. List 
  as other systems and apply the following 
  adjustments: 
     Evade. Add the value to the ship’s 
  DEFENSE. 
     Auto-Repair. Recover that many SS 
  automatically each round. 
     Fire Control. Allow that many attacks per 
  round (if more than the ship’s class would 
  allow). 
     Intellect. Simple voice control of ship. 
  Aesthetics. 
     Library. List as a facility. 
     Manoeuvre and Jump Control. Ignore. 
  These are basic ship’s computer functions. 
  Corsair Class uI Raider 
  Weight 398 tons; Cargo Units 3.2 available 
  (160 tons) 
  Hull Class uI (INIT +0d6) 
  Crew 5; Troops 5; Passengers 30 (20 
  standard/10 luxury) 
  Command & Control Syﬆems 
  Computer Model 2 (CPU cycles 20; checks 
  +1d6) 
  Sensors Military Sensors (range 8; check 
  +1d6) 
  Engine & Power Data 
  Subluminal Manoeuvre Drive F (SPEED 12) 
  FTL Jump Drive D (FTL-7) 
  Operational Range 2 parsecs 
  Defensive Data 
  Superstructure 16; DEFENSE 22; E-
  DEFENSE 10 
  Armor - 
  Shields - 
  Point Defences - 
  Weapons Data 
  3 x turretted beam laser (damage 2d6 heat; 
  range 8) 
  Facilities 
  Luxury 100% (adequate; +0d6) 
  Facilties ship’s locker, messhall, library 
  software 
  Other Systems repair drones, evade/2 
  software, fire control/2 software, auto-
  repair/2 software 
  Shuttles 0; Fighters 0; Vehicles 0 
  Market Value 142.8 MCr.
  
  Worksheet
  WOIN
  TRAVELLER
  Note Result
  Hull Class
  Use tonnage to determine class (see table above). 
  Prefix with “u” to denote undersizing. 
  Cargo Units
  Divide by 50 and report to two decimal places; 
  note the actual tons, too.
  Crew
  Use the usual WOIN figures based on class (see 
  above), unless the ship’s description indicates a 
  different number.
  Troops & Passengers
  Simply refer to the Traveller stats/description. 
  High berth and low berth are luxury and 
  standard passengers, respectively.
  Computer
  Use the computer rating (and name). Divide 
  rating by 10 and round down for  the check 
  bonus. Double the rating for CPU cycles. 
  Sensors
   Sensors have a DM adjustment. A negative DM 
  gives +0d6; +0 gives +1d6; and a positive DM 
  gives +2d6. Range is (DM+4)x2. 
  Subluminal
  This is the Manoeuvre Drive. Take the Thrust 
  score and multiply by 4 to get the ship’s SPEED.
  FTL
  Use the Jump Drive table above directly. 
  Operational Range
  A Traveller ship’s operational range is noted.
  SS
  This is noted as Hull and Structure. Simply add 
  these together. 
  DEFENSE
  Derived as normal from hull class (21-class). 
  Minimum 10.
  E-DEFENSE
  Equals computer rating. Minimum 10.
  Armor
  The Traveller stat block gives an overall armor 
  rating. This is its SOAK. The total armor points is 
  therefore the SOAK multiplied by the ship class. 
  Shields
  Traveller has screens which reduce damage by 
  xd6. This translates as SOAK 3.5 times x (round 
  up). 
  Point Defenses
  -
  Weapons
  Traveller’s weapon damage translates directly. 
  Damage type will need to be assigned manually. 
  Range is given in the table above. 
  LUXURY
  Traveller does not use this value. Assume 
  adequate (100%) unless you have a compelling 
  reason to do otherwise. 
  Facilities
  The stat block notes staterooms and low berths, 
  along with other items under “Extras”. 
  Other Systems
  Traveller stat blocks don’t tend to itemise sickbays, 
  mess halls, and so on. You may need to refer to 
  the ship’s diagram/floor plan.
  Shuttles/Fighters/Vehicles  These are noted where appropriate.
  Market Value
  This value translates directly. Note MCr to one 
  decimal place.
  
SOURCE: textdata/thevault/WOIN/Conversion Guides/WOIN & Traveller Ships Conversion Guide.pdf