TEXT:  
  Ranger Archetypes 
  The ideal of the ranger can have many expressions. 
  Bounty Hunter 
  Bounty hunters are an unsavory but necessary part of 
  justice. When a criminal escapes the law's grasp, a price in 
  gold is placed on his head and bounty hunters are 
  dispatched to capture the fugitive, usually, but not always, 
  alive. 
  Swift Tracker 
  When you choose this archetype at 3rd level, your base 
  movement speed increases by 10 feet. In addition, you have 
  advantage on Constitution saving throws against exhaustion 
  from a forced march. 
  Mark 
  By 3rd level, you have become adept at tracking your foes. 
  Choose a single creature you can see, or of whom you have 
  a depiction or description. You must spend 10 minutes 
  concentrating on them, after which they become your 
  Mark, the creature you are sworn to bring to justice. You 
  deal an extra 1d6 damage to your Mark whenever you hit it 
  with a weapon attack, and you have advantage on any skill 
  check made to find your Mark. You may only have one 
  mark at a time. If you select a new Mark, you lose these 
  benefits toward the original. 
        You may select two marks at once when you reach 7th 
  level, three at 11th level, and 4 at 15th level. In addition, 
  when you reach 15th level, you have advantage on attack 
  rolls against your Mark. 
  Crippling Strike 
  Beginning at 7th level, when you take the Attack action 
  on your turn, you can attempt to cripple your target. 
  The creature you attack must make a Constitution 
  saving throw. On a failed save, the creature's speed is 
  halved and has disadvantage on Strength checks and 
  Strength saving throws for 1 minute. After using this 
  ability, you cannot use it again until you complete a 
  short or long rest. 
  Bring ‘em Back Alive 
  Starting at 11th level, you are able to trip 
  your enemies at range using bolas, a 
  thrown weapon made of a set of weights on 
  the ends of interconnected leather cords. Treat a 
  set of bolas like a net with the light property and 
  a range of 20/60. You can create a single set of 
  bolas during a long rest if you have 1 gp in 
  tanned leather and a leatherworker's kit.  
   
   
   
  Track the Trackless 
  By 15th level, you can track your Mark if you are on the 
  same plane, even if they left no tracks. Your Mark always 
  trails a faint magical aura that only you can see. You must 
  make a Wisdom (Perception) check with a DC equal to 5 + 
  the number of hours since your Mark was in the area to 
  locate and follow this aura. You must make this check each 
  hour to continue following your Mark. If you fail this 
  check, you must move at least 100 feet away before you 
  may attempt it again. Creatures benefiting from 
  nondetection or a similar magic effect which prevents the 
  target from being targeted by divination magic are immune 
  to this effect. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Bounty Hunter.pdf