TEXT: D
  2
  0
   
  M
  o
  d
  e
  r
  n
   
  a
  d
  v
  a
  n
  c
  e
  d
   
  C
  l
  a
  s
  s
  w
  r
  i
  t
  t
  e
  n
   
  b
  y
   
  R
  o
  n
   
  f
  e
  l
  i
  c
  e
  Background:
  Who can you call when blackmail and intimidation have
  failed?  The morally bankrupt, cold as ice, Professional
  Killer.  The hired gun is a master of dealing quick lethal
  blows.  Their training in anatomy, stealth and poison
  enable them to carry-out lethal strikes with unbe-
  lievable precision.
  They have to be experts in reconnaissance as
  well.  Watching the target, sometimes for
  weeks, before finally making a move.
  Knowing everything about the target is criti-
  cal.  Once inside the target's head, the
  Professional Killer knows exactly how the
  target will act in any situation.
  Hiring a Professional Killer to ice someone
  is all the rage.
  Profile of a
  Professional
  Killer
  They call him Slate.  He has spent his life
  killing people for a living, but you'd never
  guess it from looking at him.  He looks
  like your high school history teacher with
  that stupid bow tie with mismatched shirt
  and pants. 
  He's bald with a gaunt face.  He's one of
  those guys that could make out at the
  carnie.  You know that booth where they guess your
  age?  No clue by looking at him, 20 something, 30
  something, 40 something, I can't tell, but the guy says
  he's pushin 40. The guy seems pleasant enough, and if
  you're a desperate chick he might be good looking. But
  his expression is, well, uninviting. 
  The guys got this annoying habit of playing with rubber
  bands.  Stretching them snapping them, whatever.  As
  long as he's got one in his hand he seems at peace.
  "I started out in drugs.  Not using ya know.  Dealing
  them.  Selling.  The money was decent and the hours
  were okay, but I got the itch.  I needed more dough and
  there were 2 ways to get it; sell more drugs or start tak-
  ing some "pop" jobs.  Well more drugs means more
  trouble with suppliers and killing seemed easy enough.
  Next thing ya know I'm killing cheating husbands and
  slut wives.  Hey no job to big, no job to small, right?
  There was this baby one time.  Yeah senator's kid.  It
  was easy.  Slip in, put the gun to the kid's head and pull
  the trigger.  Big, little, young old, they all die the same.
  Less blood with the little kids though."
  Requirements
  To qualify to become a Professional Killer, a character
  must fulfill the following criteria.
  Base Attack Bonus: +2.
  Skills: Sleight of Hand 6 ranks, Tumble 6 ranks, Gather
  Information 6 ranks.
  Feat: Personal Firearms Proficiency.
  LPJ9801
  Professional Killer
  DEVIL’S WORKSHOP
  Requires the use of the d20 Modern™ Roleplaying Game, published by Wizards of the Coast, Inc.
  
  P a g e  2
  D e v i l ’ s  W o r k s h o p
  prototypes: paranormal investigator
  Class Information
  Hit Die: 1d6
  Action Points: 6 + one-half character level, round-
  ed down, every time the Professional Killer attains
  a new level in this class.
  Class Skills
  The Professional Killer's class skills (and the key
  ability for each skill) are: Climb (Cha),
  Concentration (Con), Demolitions (Int), Disguise
  (Dex), Gather Information (Cha), Hide (Dex),
  Listen (Wis), Move Silently (Dex), Profession
  (Wis), Slight of Hand (Dex), Spot (Wis), Tumble
  (Dex).
  Skill Points at Each Level: 6 + Int modifier.
  Class Features
  The following features pertain to the Professional
  Killer advanced class.
  Weapon Focus: At 1st level, a Professional Killer
  gains the Weapon Focus class feature, providing
  the benefit of the feat with the same name. The
  Professional Killer must choose a specific personal
  firearm. 
  The Professional Killer adds +1 to all attack rolls
  you make using the selected personal firearm.
  Far Shot: At 2nd level, a Professional Killer gains
  the Far Shot class feature, providing the benefit of
  the feat with the same name.  When the
  Professional Killer uses a firearm or archaic
  ranged weapon, its range increment increases by
  one-half (multiply by 1.5). When the Professional
  Killer throws a weapon, its range increment is dou-
  bled.
  Bonus Feats: At 3rd, and 6th level, the
  Professional Killer gets a bonus feat. The bonus
  feat must be selected from the following list, and the
  Professional Killer must meet all the prerequisites of
  the feat to select it.
  Advanced Firearms Proficiency, Advanced Two-
  Weapon Fighting, Burst Fire, Dead Aim, Double Tap,
  Far Shot, Improved Two-Weapon Fighting, Precise
  Shot, Quick Draw, Quick Reload, Shot on the Run,
  Skip Shot, Strafe, Two-Weapon Fighting.
  Without a Trace: At 4th level, when a Professional
  Killer uses any of the following skills: Balance,
  Climb, Disable Device, Escape Artist, Hide, Move
  Silently, and Sleight of Hand, those using
  Investigate, Listen, Search, or Spot to detect the
  Infiltrator's activity take a -4 penalty.
  Defensive Position: Starting at 5th level, the
  Professional Killer gains an additional +2 cover
  bonus to Defense and an additional +2 cover bonus
  on Reflex saves whenever he or she has one-quarter,
  one-half, three-quarters, or nine-tenths cover.
  Lightning Shot: Starting at 7th level, a Professional
  Killer can make a flurry of ranged attacks with a per-
  sonal firearm at the expense of accuracy. With a
  lightning shot, the Professional Killer may make one
  extra ranged attack with a personal firearm in a
  round at his or her highest base attack bonus. This
  attack and each other attack made in the round take a
  -2 penalty. This ability can only be used when taking
  the full attack action. The penalty applies to all
  attacks for one full round, including attacks of oppor-
  tunity.
  Sharp-Shooting: At 8th level, if the Professional
  Killer uses a personal firearm to attack a target, the
  cover bonus to the target's Defense for one-quarter,
  one-half, three-quarters, or nine-tenths cover is
  reduced by 2.
  Greater Weapon Focus: At 9th level, a Professional
  Killer receives a +1 competence bonus on attack
  rolls made with the firearm selected for the Weapon
  Focus ability at 2nd level. This bonus stacks with the
  earlier bonus.
  Bullseye: At 10th level, a Professional Killer
  becomes so adept at using the firearm to which he or
  Professional Killer
  Base
  Class 
  Attack
  Fort
  Ref
  Will
  Defense
  Reputation
  Level
  Bonus
  Save
  Save
  Save
  Special
  Bonus
  Bonus
  1st
  +0
  +0
  +1
  +1
  Weapon Focus
  +1
  +0
  2nd
  +1
  +0
  +2
  +2
  Far Shot
  +1
  +0
  3rd
  +2
  +1
  +2
  +2
  Bonus feat
  +2
  +1
  4th
  +3
  +1
  +2
  +2
  Without a Trace 
  +2
  +1
  5th
  +3
  +1
  +3
  +3
  Defensive Position
  +3
  +1
  6th
  +4
  +2
  +3
  +3
  Bonus feat
  +3
  +2
  7th
  +5
  +2
  +4
  +4
  Lightning Shot
  +4
  +2
  8th
  +6
  +2
  +4
  +4
  Sharp-Shooting
  +4
  +2
  9th
  +6
  +3
  +4
  +4
  Greater Weapon Focus
  +5
  +3
  10th
  +7
  +3
  +5
  +5
  Bullseye
  +5
  +3
  There are only 10 levels to this class
  
  she has applied Weapon Focus and Greater Weapon
  Focus that the Professional Killer's attacks with that
  firearm can deal extra damage. With a successful
  attack, before damage is rolled, the Professional
  Killer can spend 1 action point to deal +3d6 points of
  damage.
  Artwork: Jason Walton
  d20 Modern™ is a trademark of Wizards of the
  Coast, Inc., a subsidiary of Hasbro, Inc., and is used
  with permission. Wizards of the Coast® is a regis-
  tered trademark of Wizards of the Coast, Inc., a sub-
  sidiary of Hasbro, Inc., and is used with permission.
  ‘d20 System’ and the d20 System logo are trade-
  marks of Wizards of the Coast, Inc., a subsidiary of
  Hasbro, Inc., and are used with permission.
  D e v i l ’ s  W o r k s h o p
  P a g e  3
  OPEN GAME LICENSE
  Version 1.0a
  The following text is the property of Wizards of the
  Coast, Inc. and is Copyright 2000 Wizards of the
  Coast, Inc ("Wizards"). All Rights Reserved. 
  1. Definitions: (a)"Contributors" means the copyright
  and/or trademark owners who have contributed Open
  Game Content; (b)"Derivative Material" means copy-
  righted material including derivative works and
  translations (including into other computer lan-
  guages), potation, modification, correction, addition,
  extension, upgrade, improvement, compilation,
  abridgment or other form in which an existing work
  may be recast, transformed or adapted; (c)
  "Distribute" means to reproduce, license, rent, lease,
  sell, broadcast, publicly display, transmit or other-
  wise distribute; (d)"Open Game Content" means the
  game mechanic and includes the methods, proce-
  dures, processes and routines to the extent such con-
  tent does not embody the Product Identity and is an
  enhancement over the prior art and any additional
  content clearly identified as Open Game Content by
  the Contributor, and means any work covered by this
  License, including translations and derivative works
  under copyright law, but specifically excludes
  Product Identity. (e) "Product Identity" means prod-
  uct and product line names, logos and identifying
  marks including trade dress; artifacts; creatures char-
  acters; stories, storylines, plots, thematic elements,
  dialogue, incidents, language, artwork, symbols,
  designs, depictions, likenesses, formats, poses, con-
  cepts, themes and graphic, photographic and other
  visual or audio representations; names and descrip-
  tions of characters, spells, enchantments, personali-
  ties, teams, personas, likenesses and special abilities;
  places, locations, environments, creatures, equip-
  ment, magical or supernatural abilities or effects,
  logos, symbols, or graphic designs; and any other
  trademark or registered trademark clearly identi-
  fied as Product identity by the owner of the
  Product Identity, and which specifically excludes
  the Open Game Content; (f) "Trademark" means
  the logos, names, mark, sign, motto, designs that
  are used by a Contributor to identify itself or its
  products or the associated products contributed to
  the Open Game License by the Contributor (g)
  "Use", "Used" or "Using" means to use, Distribute,
  copy, edit, format, modify, translate and otherwise
  create Derivative Material of Open Game Content.
  (h) "You" or "Your" means the licensee in terms of
  this agreement. 
  2. The License: This License applies to any Open
  Game Content that contains a notice indicating that
  the Open Game Content may only be Used under
  and in terms of this License. You must affix such a
  notice to any Open Game Content that you Use.
  No terms may be added to or subtracted from this
  License except as described by the License itself.
  No other terms or conditions may be applied to
  any Open Game Content distributed using this
  License. 
  3.Offer and Acceptance: By Using the Open Game
  Content You indicate Your acceptance of the terms
  of this License. 
  4. Grant and Consideration: In consideration for
  agreeing to use this License, the Contributors grant
  You a perpetual, worldwide, royalty-free, non-
  exclusive license with the exact terms of this
  License to Use, the Open Game Content. 
  5.Representation of Authority to Contribute: If You
  are contributing original material as Open Game
  Content, You represent that Your Contributions are
  Your original creation and/or You have sufficient
  rights to grant the rights conveyed by this License. 
  6.Notice of License Copyright: You must update
  the COPYRIGHT NOTICE portion of this License
  to include the exact text of the COPYRIGHT
  NOTICE of any Open Game Content You are
  copying, modifying or distributing, and You must
  prototypes: paranormal investigator
  All text on all pages is Open Game Content as defined
  by the Open Gaming License. See page 4 for more
  information.
  
  P a g e  4
  D e v i l ’ s  W o r k s h o p
  prototypes: paranormal investigator
  add the title, the copyright date, and the copyright
  holder's name to the COPYRIGHT NOTICE of
  any original Open Game Content you Distribute. 
  7. Use of Product Identity: You agree not to Use
  any Product Identity, including as an indication as
  to compatibility, except as expressly licensed in
  another, independent Agreement with the owner of
  each element of that Product Identity. You agree
  not to indicate compatibility or co-adaptability
  with any Trademark or Registered Trademark in
  conjunction with a work containing Open Game
  Content except as expressly licensed in another,
  independent Agreement with the owner of such
  Trademark or Registered Trademark. The use of
  any Product Identity in Open Game Content does
  not constitute a challenge to the ownership of that
  Product Identity. The owner of any Product
  Identity used in Open Game Content shall retain
  all rights, title and interest in and to that Product
  Identity. 
  8. Identification: If you distribute Open Game
  Content You must clearly indicate which portions
  of the work that you are distributing are Open
  Game Content. 
  9. Updating the License: Wizards or its designated
  Agents may publish updated versions of this
  License. You may use any authorized version of
  this License to copy, modify and distribute any
  Open Game Content originally distributed under
  any version of this License. 
  10. Copy of this License: You MUST include a
  copy of this License with every copy of the Open
  Game Content You Distribute. 
  11. Use of Contributor Credits: You may not mar-
  ket or advertise the Open Game Content using the
  name of any Contributor unless You have written
  permission from the Contributor to do so. 
  12. Inability to Comply: If it is impossible for You
  to comply with any of the terms of this License
  with respect to some or all of the Open Game
  Content due to statute, judicial order, or govern-
  mental regulation then You may not Use any Open
  Game Material so affected. 
  13. Termination: This License will terminate auto-
  matically if You fail to comply with all terms herein
  and fail to cure such breach within 30 days of
  becoming aware of the breach. All sublicenses shall
  survive the termination of this License. 
  14. Reformation: If any provision of this License is
  held to be unenforceable, such provision shall be
  reformed only to the extent necessary to make it
  enforceable. 
  15. COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards
  of the Coast, Inc. 
  Modern System Reference Document Copyright
  2002-2003, Wizards of the Coast, Inc.; Authors Bill
  Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan,
  Eric Cagle, David Noonan, Stan!, based on material
  by Jonathan Tweet, Monte Cook, Skip Williams,
  Richard Baker, Peter Adkison, Bruce R. Cordell,
  John Tynes, Andy Collins, and JD Wiker.
  Professional Killer, Copyright 2004, Louis Porter Jr.
  Design, Inc.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Party/d20 Modern/Devils Workshop/Prototype - Professional Killer.pdf