TEXT: The Bionic Supplement  
  (Why Is It So Small, Mommy? Shhh. ‘Cause it’s transistorized.) 
  by Brian Blume (Dragon #13) 
  Bionics seems to have cluttered up everything nowadays, especially television. If you would like 
  bionics to clutter up your games, try adding the following to your METAMORPHOSIS ALPHA 
  campaign. 
  Players discovering medical laboratories may request that the robots there replace one or more of 
  their organs with bionic replacements. The player may not choose what is to be replaced, 
  however, the robots will randomly determine what is to be replaced. For each replacement a 
  player desires, the referee will roll once (1-20) on the following table. Obviously, a player cannot 
  receive two bionic hearts, etc. 
  Die 
  Roll 
  Replacement 
  Hit 
  Points 
  Effect 
  1-3  
  One Arm  
  10  
  Increases Strength. +1 die of damage  
  4-6  
  One Leg  
  10  
  Increases strength. -1 for opponent to hit. Double speed if 
  both legs  
  7-8  
  One Eye  
  5  
  Infrared and Ultraviolet vision. As Heightened Vision if both 
  eyes  
  9-10  
  One Ear  
  5  
  May hear above and below normal ranges. As Heightened 
  Hearing if both ears  
  11  
  Nose  
  5  
  As Heightened Smell  
  12  
  Heart  
  5  
  Reduces fatigue  
  13  
  Lungs  
  5  
  May extract oxygen from water  
  14  
  Digestion  
  5  
  May live on rocks, sand, etc.  
  15-17  
  Brain  
  10  
  50% chance to forget any given fact or items operation each 
  occasion (defect)  
  18-20  
  Torso  
  30  
  -2 to hit for both player and his opponents  
  Any bionic area has no sensory nerve endings. Bionic areas sustaining damage may only be 
  repaired by maintenance robots. For each bionic area deduct 5 Hit Points, and add the Hit Points 
  listed for the bionic parts. 
  
SOURCE: textdata/thevault/Metamorphosis Alpha/Magazine Articles/Rewritten Dragon Articles/MA Bionics (Dragon #13).pdf