TEXT: 1
  BY TRAVIS LEGGE
  
  2
  THE ETHEREAL STORMCLOUD
  by Travis Legge
  Interior Art 
  Some art courtesy Sade
  Some art Daniel Comerci at danielcomerci.com
  Some art Emily Vitori Designs from Emily Vitori, Stardust Publications
  Cover Art 
  Empty Room Studios Publishing
  Featuring art courtesy Sade
  THE ETHEREAL STORMCLOUD
  An airship and crew for use with 
  Dungeons and Dragons
  Introduction: As adventurers mature and seek greater challenges, travel often 
  becomes a matter of concern. The Ethereal Stormcloud is presented to offer 
  a ready-to-use option for inclusion in your campaign, detailing a unique and 
  powerful ship that the players may hire out to get virtually anywhere. Within these 
  pages you will find statistics for the ship itself, the crew members, and details 
  about the history and motivations of the Stormcloud’s Captain, the eladrin Mialee, 
  and her First Mate, the human Kamaria Sahandi. 
  DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, 
  and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards 
  of the Coast in the USA and other countries.  
   
  This work contains material that is copyright Wizards of the Coast and/or other authors. Such material 
  is used with permission under the Community Content Agreement for Dungeon Masters Guild.  
   
  All other original material in this work is copyright [2018] by Travis Legge and published under the 
  Community Content Agreement for Dungeon Masters Guild.
  
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  BY TRAVIS LEGGE
  The Crew of the 
  Ethereal Stormcloud
  The Ethereal Stormcloud is crewed by an eclectic 
  group of failors, pirates and brigands whom Cap’n 
  Mialee has recruited and befrended over the 
  years. Though they may have strong disagreements 
  from time to time, the crew ultimately sees one 
  another as family. They are unfalteringly loyal to 
  one another, and above all, to their Captain. Full 
  character sheets for Captain Mialee and the First 
  Mate, Kamaria Sahandi, are included at the back of 
  this book.
  Kobolds
  Cap’n Mialee employs four kobold deck hands on 
  the crew of the Ethereal Stormcloud. They are 
  very loyal to the Captain (mainly because they are 
  terrified of her, but also because she treats them 
  relatively well.) The deck hands are responsible 
  for basic cleaning and maintenance of the ship, 
  managing the supplies. Their names are Kodo, Podo, 
  Sudo, and Modo. In addition to the kobold deck 
  hand statistics, each kobold has one tool proficiency. 
  Kodo is proficient with brewer’s supplies. Podo is 
  proficient with tinker’s tools, Sudo is proficient with 
  leatherworker’s tools, and Modo is proficient with 
  thieves’ tools.  
  
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  THE ETHEREAL STORMCLOUD
  Kobold Deck Hand
  Small humanoid, lawful evil
  Armor Class 12
  Hit Points 5 (2d6 - 2)
  Speed 30 ft.
  STR 8 (-1) DEX 15 (+2) CON 9 (-1) 
  INT 8 (-1) WIS 8 (-1) CHA 7 (-2)
  Senses Darkvision 60 ft., Passive Perception 8
  Languages Common, Draconic
  Challenge 1/8 (25 XP)
  Sunlight Sensitivity. While in sunlight, the kobold 
  has disadvantage on attack rolls, as well as on 
  Wisdom (Perception) checks that rely on sight.
  Pack Tactics. The kobold has advantage on an attack 
  roll against a creature if at least one of the kobold’s 
  allies is within 5 feet of the creature and the ally 
  isn’t incapacitated.
  Actions
  Belaying Pin. Melee Weapon Attack: +1 to hit, 
  reach 5 ft., one target. Hit: 1 (1d4 -1) bludgeoning 
  damage.
  Hand Crossbow. Ranged Weapon Attack: +4 to hit, 
  range 30/120 ft., one target. Hit: 6 (1d6 + 2) piercing 
  damage.
  Tieflings
  There are three tieflings on the crew of the Ethereal 
  Stormcloud, each of whom performs primary 
  duties as riggers. In addition to their normal crew 
  duties, each tiefling performs a specialty task. 
  Vice, so named for the delectable nature of her 
  culinary preparations serves as the ship’s cook and 
  is proficient in cook’s utensils. Despair, so named 
  for her panicked bedside manner, serves as ship’s 
  surgeon. She is proficient with the herbalism kit and 
  poisoner’s kit. Doom serves as the ship’s carpenter. 
  He is proficient in carpenter’s tools. Apart from 
  those proficiencies, all three tieflings use the tiefling 
  swashbuckler stat block. 
  Tiefling Swashbuckler
  Medium humanoid, any
  Armor Class 12 (Leather Armor)
  Hit Points 11 (2d8 + 2)
  Speed 30 ft.
  STR 11 (+0) DEX 12 (+1) CON 12 (+1) 
  INT 11 (+0) WIS 10 (+0) CHA 12 (+1)
  Damage Resistances Fire
  Senses Darkvision 60 ft., Passive Perception 10
  Languages Infernal, Any one language (usually 
  Common)
  Challenge 1/8 (25 XP)
  Fancy Footwork. If the tiefling swashbuckler makes 
  a melee attack against a creature, that creature 
  can’t make opportunity attacks against the tiefling 
  swashbuckler until the beginning of its next turn.
  Spellcasting. The tiefling swashbuckler can use the 
  thaumaturgy cantrip due to its infernal heritage. Its 
  spellcasting ability is Charisma (spell save DC 11, +3 
  to hit with spell attacks).
  Actions
  Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., 
  one target. Hit: 5 (1d8 + 1) piercing damage.
  Light Crossbow. Ranged Weapon Attack: +3 to hit, 
  range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) 
  piercing damage.
  Warforged
  Two warforged call the Ethereal Stormcloud home. 
  Rivet, the ship’s gunner, is proficient with all the 
  ship’s weaponry. Rivet is also proficient with smith’s 
  tools and handles any metalworking that the drew 
  may need. Fuse serves as the Powder Runner, acting 
  in support of Rivet. Fuse is proficient in alchemist’s 
  supplies as well as all weapons aboard the ship. 
  Aside from these proficiencies, both warforged use 
  the warforged swashbuckler stat block.  
  
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  BY TRAVIS LEGGE
  Warforged Swashbuckler
  Medium humanoid, any
  Armor Class 12 
  Hit Points 11 (2d8 + 2)
  Speed 30 ft.
  STR 13 (+1) DEX 12 (+1) CON 13 (+1) 
  INT 10 (+0) WIS 10 (+0) CHA 10 (+0)
  Senses Passive Perception 10
  Languages Common, Any one language
  Challenge 1/8 (25 XP)
  Fancy Footwork. If the warforged swashbuckler 
  makes a melee attack against a creature, that 
  creature can’t make opportunity attacks against the 
  warforged swashbuckler until the beginning of its 
  next turn.
  Living Construct. The warforged swashbuckler 
  is immune to disease, poison damage, and the 
  poisoned condition. it does not need to eat or 
  breathe but can ingest food and drink if desired. The 
  warforged swashbuckler is treated as a construct 
  when targeted by spells or effects.
  Powerful Build. The warforged swashbuckler counts 
  as one size larger when determining its carrying 
  capacity and the weight it can push, drag, or lift.
  Actions
  Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., 
  one target. Hit: 5 (1d8 + 1) piercing damage.
  Light Crossbow. Ranged Weapon Attack: +3 to hit, 
  range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) 
  piercing damage.
  Reactions
  Construct Endurance. When the warforged 
  swashbuckler takes damage, it can use a reaction 
  to roll a d12. The warforged swashbuckler adds its 
  Constitution modifier to the number rolled and 
  reduces the damage by that total. After using this 
  trait, the warforged swashbuckler can’t use it again 
  until it finishes a short or long rest.
  The Ship: The 
  Ethereal Stormcloud
  The Ethereal Stormcloud is a dirigible-style airship, 
  given loft by a hot-air balloon, fueled and heated 
  via a bound fire elemental. A bound air elemental 
  is housed in the propeller at the bow of the ship. 
  steering is managed via the propeller and rudder. 
  If the airbags are deflated, they can be re-hung as 
  a sail, allowing for conventional sailing. The ship is 
  capable of sailing in water as a normal sailing ship of 
  its size. 
  In addition to these propulsion systems, the 
  Ethereal Stormcloud is fitted with a magical helm, 
  capable of casting the plane shift spell. The helm has 
  one charge, which it expends whenever it is used 
  to cast plane shift. This charge can be recharged by 
  expending 10 levels worth of spell slots while seated 
  at the helm. These slots are spent into the Ethereal 
  Stormcloud’s engine and cannot be used to cast 
  spells. Spell slots spent to recharge the helm are 
  regained normally. 
  When the helm casts plane shift, the spell affects 
  the entire ship and all of its inhabitants and 
  contents.
  Regardless of whether it travels by sea or air, the 
  Ethereal Stormcloud has a speed of 4 mph. Like 
  all airships, the Ethereal Stormwind is affected by 
  wind to some degree. A strong headwind can halve 
  the speed of the ship, while a strong tailwind can 
  double it. 
  The ship can hold up to 1 ton of cargo and requires 
  a crew of three to properly operate the propeller,  
  furnace, and rudder. If there are only two crew 
  members working to control the ship, all Dexterity 
  (Vehicles (Water)) checks made to maneuver or 
  control the ship are made at disadvantage. If the 
  ship has fewer than two crew members on duty, 
  its speed can’t be controlled, and it moves in a 
  random direction, carried by the wind, until control 
  is regained or until it collides with something.
  The gondola and the balloon are separate targets. 
  The gondola has AC 15, 200 hit points, and a 
  damage threshold of 15. The balloon has AC 11, 30 
  hit points. and a damage threshold of 8. Both have 
  immunity to poison and psychic damage. If the 
  
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  THE ETHEREAL STORMCLOUD
  balloon drops to 0 hit points, it bursts, and the ship 
  loses the ability to fly. While the balloon or gondola 
  has at least 1 hit point, it can be repaired. Repairing 
  1 hit point of damage to either the balloon or the 
  gondola requires 1 day and costs 20 gp. (Mending 
  spells can repair superficial damage but can’t 
  restore hit points. Repair spells on the other hand...)
  The Ethereal Stormcloud carries two collapsible 
  ballista, which can be moved among four large port 
  holes in the sides of the ship.  These ballista use the 
  following statistics:
   
  Ballista
  Large object
  Armor Class: 15
  Hit Points: 50
  Damage Immunities: poison, psychic
  A ballista is a massive crossbow that fires heavy 
  bolts. Before it can be fired, it must be loaded and 
  aimed. It takes one action to load the weapon, one 
  action to aim it, and one action to fire it. The ballista 
  on the Ethereal Stormcloud are equipped with 
  special bolts, called Bolts of Talos, which magically 
  discharge electricity when fired. 
  Bolts of Talos. Ranged Weapon Attack: +6 to hit, 
  range 120/480 ft., one target. Hit: 16 (3d10) piercing 
  damage plus 16 (3d10) lightning damage. While 
  the piercing damage from bolts of talos is not 
  considered magical, the lightning damage dealt by 
  these bolts is magical. 
  When fully supplied, the Ethereal Stormcloud 
  carries 60 bolts of talos. 
  
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  THE ETHEREAL STORMCLOUD
  
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  THE ETHEREAL STORMCLOUD
  
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  THE ETHEREAL STORMCLOUD
  The items & NPCs within this 
  book were inspired by the 
  twitch D&D series
  Watch LIVE Fridays @10 AM CST 
  at twitch.tv/plasticageplays
  Support this show, get free & discounted 
  RPG books, sneak peeks, early access videos 
  and more at patreon.com/travislegge
  
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