TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2  
  � Mithral Breastplate (Adventure, 
  DMG) 
  � Wand of Melf’s Acid Arrow (CL 3
  rd, 
  Adventure, DMG) 
   
  APL 4 (all of APLs 2 plus the following) 
  � Potion of Lesser Vigor (CL 1
  st, 
  Regional, Spell Compendium) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � +2 Mithral Breastplate (Adventure, 
  DMG) 
  � +1 Merciful Guisarme (Adventure, 
  DMG) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � +3 Mithral Breastplate (Adventure, 
  DMG) 
  � +2 Merciful Guisarme (Adventure, 
  DMG) 
  Adventure Record# 
  596 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp 
   
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  � Head Merchant of Hash’Esar: You have been elected to be the 
  head priest of Mouqol in Hash’Esar. Contact the Tusmit Triad for 
  more information, and the special certification that goes with it all.
  �Enmity of the Tears of the Marid: You have angered high-
  ranking members of the Tear. For the next 52 TUs, anytime you 
  want to use an Influence point with a non-religious organization in 
  Tusmit, you must spend an additional influence point.  
  �Tears of the Marid I-O-U: You owe one to the Tears. If you are 
  ever called to perform a task for them in the future, you MUST 
  complete the task, or worse things will happen to you. 
  �My head on a pike: You were executed for treason and your 
  head left to rot. You may only be returned to life through a 
  resurrection spell. 
  �Thanks of Arjed al-faris al-Fareeq: You are now considered a 
  Tusman Loyalist. Also, this counts as two influence points with the 
  loyalists. Cross off once used. You can exchange one of these 
  influence points for one of the following items: ring of arcane 
  might (CA), phoenix helm (CA), horn of the rider (HoB), standard 
  of the galloping steed (HoB) or a single weapon made of Thinaun 
  (CW). 
  [] 
  [] 
   
  �Thanks of Queen Salima: You are now considered a 
  Tusman Rebel. Also, this counts as two influence points 
  with the rebels. Cross off once used. You can exchange one 
  of these influence points for one of the following items: 
  ring of arcane might (CA), phoenix helm (CA), horn of the 
  rider (HoB), standard of the galloping steed (HoB) or a 
  single weapon made of Thinaun (CW). [] 
  [] 
  �Wanted for Murder: You killed a soldier and are wanted for his 
  murder. This only applies for lands under the control of the 
  following faction. If you are ever caught by the authorities, you 
  face punishment for your crime. You cannot call upon the self-
  defense clause on this one. Check where you are wanted. 
  [ ] Rebels [ ] Loyalist 
  �Mines for life: You were found guilty of spying and were sent 
  to the mines for life. Your character is out of play forever. There are 
  only 2 ways out. 
  1. 
  If you can muster 10 influence points with the loyalists. (to 
  mount a rescue) 
  2. 
  You may request a special mission from the Tusmit Triad 
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  TUS6-03 Spy Games 
  A Regional Adventure 
  Set in the Tusmit Region 
  Event: _________________________________ Date: ________ 
  DM: 
  ___________________________________________________ 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Tusmit/596/Normal Scenarios/TUS6-03 - Spy Games (APL 2-8)/TUS6-03 - Spygames AR.pdf