TEXT:  
  GP
  Starting GP
  -                     GP
  GP Spent
  GP
  Subtotal 
  + 
  0 GP
  GP Gained 
   
   
  GP
  FINAL GP TOTAL 
   
  CURRENT  XP TOTAL
   
  XP
  TU
  Starting TU
  4
  TU Cost
  - 
  TU 
  Added TU Costs
  TU REMAINING
   
  Meta Play Record#
  596 CY 
  O r g a n i z a t i o n
   
   
  Requirements 
  In order to join the Nemoudian Hounds, a member
  must:  
  � The Hounds are a martial group and a member
  must have a +2 base Fortitude save, worship
  Trithereon, and have a NG, CG or CN alignment.  
  � A Hound must have a basic Diplomacy check of +0 
  (meaning that any penalties due to a low charisma
  need to be compensated through taking ranks in
  Diplomacy). 
  � A Hound must have 2 ranks in Knowledge
  [religion]. 
   
  Recurring Costs 
  � A member should always live by the ideals of
  Trithereon the Summoner 
  � A member gets a permanent tattoo on the upper
  arm of the black outline of the head of a dog with
  in the background the symbol of Trithereon. 
  � The tattoo combined with her devotedness to
  Trithereon makes it difficult to hide her allegiance
  to the religion of Trithereon. If she ever wants to 
  hide their faith, the member gains a -2 
  circumstance penalty to her Bluff and Disguise
  checks made to achieve that goal.  
  � 4 TU per year serving the Hounds for non-
  adventure purposes, such as training people in self-
  defense.  
  Benefits
  � Upon joining, a member receives one silver
  holy symbol of Trithereon for free. If these are
  lost for some reason, he needs to replace them
  himself. 
  � +1 circumstance bonus to Diplomacy checks
  with followers of Trithereon  
  � Nemoudian Hounds are well-liked by the
  Temple of Trithereon, as described in the
  document ‘Divine Spellcasting in Sunndi’,
  available form the Sunndi website.  
  � 1 permanent favor with the clergy of
  Trithereon in Sunndi, as described in the
  document ‘Divine Spellcasting in Sunndi’,
  available from the Sunndi website.  
  � When in Sunndi, a member can fall back on the
  orphans (typically one 1st-level Commoner per
  regional) to perform a mundane task, such as
  running errands, shadowing someone, or
  simply keeping him up to date on local news.
  The orphans are happy to help and like to make
  themselves useful. He cannot take the orphan
  on an adventure or command it to fight on his
  behalf – only non-combat assignments are
  allowed. 
  � Access to the limited prestige class:  
  � Living Greyhawk Journal: Knight of the
  Chase  
  A member who leaves the Hounds looses
  access to the prestige class, and cannot advance
  in level in that class unless he finds another
  way to gain access. 
   
   
   
  This Record Certifies that 
  _______________________________________________________
  Played by 
  _______________________________________________________
  Player 
  RPGA # 
  Has joined 
  The Nemoudian Hounds 
  A Sunndi Meta Organization 
  Org Notes:
  � First Joined 
  AR # ___ 
  � Left 
  AR # ___ 
  � Deserted  
  AR # ___ 
  _________________________________________
  _________________________________________ 
  _________________________________________ 
  _________________________________________ 
  _________________________________________ 
  Home Region________________________ 
  Residency___________________________ 
  Event: ____________________________________ Date: _________ 
  DM:________________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  ______________________________
  Residency 
   
   
  This AR does not count 
  when determining  
  Access: Adventure. 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Sunndi/Nemoudian Hounds AR.pdf