TEXT:  
  Roguish Archetypes 
  Rogues have many features in common, including their 
  emphasis on perfecting their skills, their precise and deadly 
  approach to combat, and their increasingly quick reflexes. 
  But different rogues steer those talents in varying 
  directions, embodied by the rogue archetypes. Your choice 
  of archetype is a reflection of your focus—not necessarily 
  an indication of your chosen profession, but a description 
  of your preferred techniques. 
  Exemplar 
  Exemplars are cunning combatants who should not be 
  taken lightly on the battlefield. 
  Tactical Advantage 
  Starting when you choose this archetype at 3rd level, you 
  may add your Intelligence modifier to your initiative rolls. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Combat Superiority 
  At 3rd level, you gain a set of abilities that are fueled by 
  special dice called superiority dice. 
       Superiority Dice. You have four superiority dice, which 
  are d6s. A superiority die is expended when you use it. You 
  regain all of your expended superiority dice when you 
  finish a short or long rest. You gain another superiority die 
  at 9th level and one more at 13th level.  
       Using Superiority Dice. You can expend superiority 
  dice to power a number of different benefits, called 
  maneuvers. Unless otherwise stated, you can only use one 
  maneuver per attack. 
       Feint. As a bonus action, you can expend a superiority 
  die to trip up a creature within 10 feet. Make a Charisma 
  (Deception) check contested by your target’s Wisdom 
  (Insight) or Wisdom saving throw (target’s choice). You 
  add your superiority dice roll to this check. If you succeed, 
  you have advantage on your next attack roll against that 
  creature. 
       Inveigle. When you make a Wisdom (Insight) check or 
  Charisma (Deception) check, you may expend a superiority 
  die as a bonus action to add it to the check. You apply this 
  bonus after making the check but before learning if it was 
  successful. 
       Unfettered Defense. Whenever a creature attacks while 
  you are unarmored or wearing only light armor, you may 
  expend a superiority die as a reaction. You add the result of 
  the superiority die to your AC until the start of your next 
  turn. 
       Vital Attack. When you deal Sneak Attack damage 
  against a creature, you can expend a superiority die and add 
  it to the damage roll. 
  Brilliant Awareness 
  At 9th level, your experience and your intellect push your 
  perception to near super-human levels. You add your 
  Intelligence modifier to Wisdom ability checks. 
  Cunning Combat 
  By 13th level, whenever you would be unable to add an 
  ability modifier to damage, such as when fighting with two 
  weapons, you can add your Intelligence modifier to 
  damage. 
  Flow of Combat 
  At 17th level, when you reduce a creature to 0 hit points, 
  you regain a superiority die. 
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Exemplar.pdf