TEXT: 1
  Hybrid Class: Keener
  Aaron Hollingsworth
  
  2
  Hybrid Class: Keener
  The south-wind brings 
  Life, sunshine, and desire, 
  And on every mount and meadow 
  Breathes aromatic fire, 
  But over the dead he has no power, 
  The lost, the lost he cannot restore, 
  And, looking over the hills, I mourn 
  The darling who shall not return.
  - Threnody, Ralph Waldo Emerson 
  Keener
  In both mourning and singing there is a release of woe and passion. There 
  are those that combine such expressions into powerful magic that brings 
  rest to the restless, peace to those in pain, or sudden death. A good keener’s 
  wail is both melodious and melancholy, meant to give voice to grief of 
  mourners and compel the dead to stay dead. Evil keeners are living ban-
  shees that scream shrill cries that terrify and slay. For good or ill, keeners 
  stand on the border of life and death, drawing divine power from where the 
  natural world gives way to supernatural realms beyond.
  Role: To define or redefine the line between life and death. To find power 
  in mourning and use that power as ye will. 
  Parent Classes: Bard and Cleric 
   
  Alignment: Any. 
   
  Hit Die: d8.
  Class Skills
  The keener’s class skills are Bluff (Cha), Climb (Str), Craft (Int), Diplomacy 
  (Cha), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Percep-
  tion (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft 
  (Int), and Use Magic Device (Cha). 
  Skill Ranks per Level: 4 + Int modifier.
  
  3
  Table: Keener
  Level
  BAB
  Fort 
  Save
  Ref 
  Save
  Will 
  Save
  Special
  0th
  1st
  2nd
  3rd
  4th
  5th
  6th
  1
  +0
  +2
  +0
  +2
  Eulogist, 
  keening 
  (1d4), 
  orisons
  3
  1
  -
  -
  -
  -
  -
  2
  +1
  +3
  +0
  +3
  Lament
  4
  2
  -
  -
  -
  -
  -
  3
  +2
  +3
  +1
  +3
  Keening 
  (2d4)
  4
  3
  -
  -
  -
  -
  -
  4
  +3
  +4
  +1
  +4
  Lament
  4
  3
  1
  -
  -
  -
  -
  5
  +3
  +4
  +1
  +4
  Keening 
  (3d4), 
  wailing spells
  4
  4
  2
  -
  -
  -
  -
  6
  +4
  +5
  +2
  +5
  Lament
  4
  4
  3
  -
  -
  -
  -
  7
  +5
  +5
  +2
  +5
  Keening 
  (4d4)
  4
  4
  3
  1
  -
  -
  -
  8
  +6/+1
  +6
  +2
  +6
  Lament, 
  threnody
  4
  4
  4
  2
  -
  -
  -
  9
  +6/+1
  +6
  +3
  +6
  Keening 
  (5d4)
  4
  5
  4
  3
  -
  -
  -
  10
  +7/+2
  +7
  +3
  +7
  Grief 
  mastery, 
  lament
  4
  5
  4
  3
  1
  -
  -
  11
  +8/+3
  +7
  +3
  +7
  Keening 
  (6d4)
  4
  5
  4
  4
  2
  -
  -
  12
  +9/+4
  +8
  +4
  +8
  Lament
  4
  5
  5
  4
  3
  -
  -
  13
  +9/+4
  +8
  +4
  +8
  Keening 
  (7d4)
  4
  5
  5
  4
  3
  1
  -
  14
  +10/+5
  +9
  +4
  +9
  Lament
  4
  5
  5
  5
  4
  2
  -
  15
  +11/+6/+1
  +9
  +5
  +9
  Funerary 
  authority, 
  keening 
  (8d4)
  4
  5
  5
  5
  4
  3
  -
  16
  +12/+7/+2
  +10
  +5
  +10
  Lament
  4
  5
  5
  5
  4
  3
  1
  17
  +12/+7/+2
  +10
  +5
  +10
  Keening 
  (9d4)
  4
  5
  5
  5
  4
  4
  2
  18
  +13/+8/+3
  +11
  +6
  +11
  Lament
  4
  5
  5
  5
  5
  4
  3
  19
  +14/+9/+4
  +11
  +6
  +11
  Keening 
  (10d4)
  4
  5
  5
  5
  5
  5
  4
  20
  +15/+10/+5
  +12
  +6
  +12
  Grand 
  Lamentation
  4
  5
  5
  5
  5
  5
  
  4
  Class Features
  All of the following are class features of the keener. 
   
  Weapon and Armor Proficiency: A keener is proficient with all simple weap-
  ons. Keeners are also proficient with light armor and shields (except tower 
  shields). 
  Spells: A keener casts divine spells drawn from the bard and cleric spell lists. 
  All bard spells become divine spells. Every keener spell is treated as having 
  a verbal component, including her spells drawn from the cleric spell list. To 
  learn or cast a spell, a keener must have a Charisma score equal to at least 
  10 + the spell level. The Difficulty Class for a saving throw against a keener’s 
  spell is 10 + the spell level + the keener’s Charisma modifier.
     Her alignment can restrict her from casting certain spells opposed to her 
  moral or ethical beliefs. A keener must choose and prepare her spells in ad-
  vance. 
     A keener’s highest level of spells is 6th. Cleric spells of 7th level or higher 
  are not on the keener class spell list, and a keener cannot use spell completion 
  or spell trigger magic items (without making a successful Use Magic Device 
  check) of cleric spells of 7th level or higher.
     Like other spellcasters, a keener can cast only a certain number of spells 
  of each spell level per day. Her base daily spell allotment is given on Table: 
  Keener. In addition, she receives bonus spells per day if she has a high Cha-
  risma score. 
     The keener’s selection of spells is extremely limited. A keener begins play 
  knowing four 0-level spells and two 1st-level spells of the keener’s choice. 
  At each new keener level, she gains one or more new spells, as indicated on 
  Table: Keener Spells Known. (Unlike spells per day, the number of spells a 
  keener knows is not affected by her Charisma score. The numbers on Table: 
  Keener Spells Known are fixed.) 
     Upon reaching 5th level, and at every third keener level after that (8th, 
  11th, and so on), a keener can choose to learn a new spell in place of one she 
  already knows. In effect, the keener “loses” the old spell in exchange for the 
  new one. The new spell’s level must be the same as that of the spell being ex-
  changed, and it must be at least one level lower than the highest-level keener 
  spell the keener can cast. A keener may swap only a single spell at any given 
  level and must choose whether or not to swap the spell at the same time that 
  she gains new spells known for the level.
  
  5
  Keener: Spells Known
  Level
  0th
  1st
  2nd
  3rd
  4th
  5th
  6th
  1st
  4
  2
  —
  —
  —
  —
  —
  2nd
  5
  3
  —
  —
  —
  —
  —
  3rd
  6
  4
  —
  —
  —
  —
  —
  4th
  6
  4
  2
  —
  —
  —
  —
  5th
  6
  4
  3
  —
  —
  —
  —
  6th
  6
  4
  4
  —
  —
  —
  —
  7th
  6
  5
  4
  2
  —
  —
  —
  8th
  6
  5
  4
  3
  —
  —
  —
  9th
  6
  5
  4
  4
  —
  —
  —
  10th
  6
  5
  5
  4
  2
  —
  —
  11th
  6
  6
  5
  4
  3
  —
  —
  12th
  6
  6
  5
  4
  4
  —
  —
  13th
  6
  6
  5
  5
  4
  2
  —
  14th
  6
  6
  6
  5
  4
  3
  —
  15th
  6
  6
  6
  5
  4
  4
  —
  16th
  6
  6
  6
  5
  5
  4
  2
  17th
  6
  6
  6
  6
  5
  4
  3
  18th
  6
  6
  6
  6
  5
  4
  4
  19th
  6
  6
  6
  6
  5
  5
  4
  20th
  6
  6
  6
  6
  6
  5
  5
  Eulogist (Su): A keener’s spells and lament abilities can affect undead crea-
  tures with mind-affecting effects and conditions that undead are normally 
  immune to, as if the undead she targets are intelligent, living creatures. 
     Additionally, a keener can use  sanctify corpse once per day as a spell-like 
  ability. At 10th level, she can choose to make this spell effect permanent with-
  out the usual 500 gp material cost. 
  Keening (Su): As a standard action that does not provoke attacks of oppor-
  tunity, a keener can unleash a mournful wail called a keening in the form of 
  singing, chanting, oratory, etc. A keening unleashes a wave of energy that can 
  be used to cause or heal damage, depending on the type of energy keened and 
  the creatures targeted.
     A good keener keens positive energy and can choose to deal damage to un-
  dead creatures or to heal living creatures. An evil keener keens negative energy 
  and can choose to deal damage to living creatures or to heal undead creatures. 
  A neutral keener must choose whether she keens positive or negative energy. 
  
  6
  Once this choice is made, it cannot be reversed.
     Keening energy causes a burst that affects one creature per keener level of 
  one type (either undead or living) in a 40-foot radius spread, with a range of 
  25ft. + 5ft. / 2 keener levels. The amount of damage dealt or healed is equal 
  to 1d4 points of damage plus 1d4 points of damage for every two keener 
  levels beyond 1st (2d4 at 3rd, 3d4 at 5th, and so on). Creatures that take 
  damage from keened energy receive a Will save to halve the damage. The DC 
  of this save is equal to 10 + 1/2 the keener’s level + the keener’s Charisma 
  modifier. Creatures healed by keen energy cannot exceed their maximum hit 
  point total—all excess healing is lost. A keener may keen a number of times 
  per day equal to 3 + her Charisma modifier. At each level after 1st a keener 
  can keen 1 additional time per day. A keener can choose whether or not to 
  include herself in this effect.
     Targets do need to be able to see but must hear the keener to be affected by 
  her keening.
  Laments (Su): At 2nd level, and every even level thereafter, a keener can 
  select a special poetic effect called a lament to modify her keening ability, 
  chosen from the list below. In cases where a Will save successfully halves a 
  keener’s keening damage, the lament effect used in conjunction with that 
  keening is negated. Some lament have special requirements in order to be 
  selected. Each lament is useable once per day, on a single keening, and can 
  be selected multiple times in order to be used additional times per day.  All 
  bonuses to saving throws granted are either profane or divine, depending on 
  the type of energy used, negative or positive.  
     Bitter Lament: You can convert your keening energy into acid damage; you 
  add +1 to the damage of each die. 
     Lament of Blindness: Targets damaged by your keen also gain the blinded 
  condition. This condition lasts for a number of rounds equal to your class 
  level. You must be 4th level or higher to select this lament.
     Lament of Calming: Targets healed by your keen also lose the frightened 
  condition, and gain +2 to saves vs. fear for 1 minute/keener level. You must 
  possess the lament of consolation to select this lament.
     Lament of Cleansing: Targets healed by your keen also lose the sickened con-
  dition, and gain +2 to saves vs. disease for 1 minute/keener level. 
     Lament of Consolation: Targets healed by your keen also lose the shaken 
  condition, and add +2 to the DC of Intimidation attempts against them for 1 
  minute/keener level.
     Lament of Deafness: Targets damaged by your keen also gain the deafened 
  condition. This condition lasts for a number of rounds equal to your class 
  
  7
  level. You must be 4th level or higher to select this lament.
     Lament of Disgust: Targets damaged by your keen also gain the sickened 
  condition. This condition lasts for a number of rounds equal to your class 
  level.
     Lament of Exhaustion:  Targets damaged by your keen also gain the exhaust-
  ed condition. This condition lasts for a number of rounds equal to your class 
  level. You must possess the lament of fatigue to select this lament.
     Lament of Fatigue: Targets damaged by your keen also gain the fatigued 
  condition. This condition lasts for a number of rounds equal to your class 
  level.
     Lament of Fear: Targets damaged by your keen also gain the shaken condi-
  tion. This condition lasts for a number of rounds equal to your class level.
     Lament of Fright: Targets damaged by your keen also gain the frightened 
  condition. This condition lasts for a number of rounds equal to your class 
  level. You must possess the lament of fear to select this lament.
     Lament of Frost: You can convert your keening energy into cold damage; 
  you add +1 to the damage of each die.
     Lament of Good Fortune: Targets healed by your keen gain a +1 luck bonus 
  to their next D20 roll. This luck bonus increases by 1 at 5th, 10th, 15th, and 
  20th level. 
     Lament of Hearing: Targets healed by your keen also lose the deafened con-
  dition, and add your keening level to their Perception checks for 1 minute/
  level. You must be 4th level or higher to select this lament.
      Lament of Ill Fortune: Targets damaged by your keen take a -1 luck penalty 
  to their next attack roll or saving throw. This luck penalty increases by 1 at 
  5th, 10th, 15th, and 20th level. 
     Lament of Lightning: You can convert your keening energy into electricity 
  damage; you add +1 to the damage of each die. 
     Lament of Motion: Targets healed by your keen also lose the paralyzed con-
  dition, and also counters the effect on those affected by a slow spell or effect. 
  You must be 4th level or higher to select this lament.
     Lament of Purification: Targets healed by your keen also lose the nauseated 
  condition, and gain a +1 divine/profane bonus (for every 4 keener levels) to 
  saves vs. poison for 1 minute/level. You must possess the lament of cleansing 
  to select this lament.
     Lament of Putrefaction: Targets damaged by your keen also gain the nauseat-
  ed condition. This condition lasts for a number of rounds equal to your class 
  level. You must possess the lament of disgust to select this lament.
     Lament of the Pyre: You can convert your keening energy into fire damage; 
  you add +1 to the damage of each die.
  
  8
     Lament of Revival: Targets healed by your keen also lose the fatigued con-
  dition, and gain 1 temporary hit point/ 2 levels for a maximum time of 1 
  minute/level.
     Lament of Seeing: Targets healed by your keen also lose the blinded condi-
  tion, and add your keening level to their Perception checks for 1 minute/
  level. You must be 4th level or higher to select this lament.
     Lament of Shouting: You can convert your keening energy into sonic dam-
  age. 
     Lament of Sluggishness: Targets damaged by your keen act as though they 
  were affected by the slow spell. This condition lasts for a number of rounds 
  equal to your class level. You must be 4th level or higher to select this lament.
     Lament of Vigor: Targets healed by your keen also lose the exhausted condi-
  tion, and add +10 to any one speed they possess for 1 minute/level. You must 
  possess the lament of revival to select this lament.
     Shocking Lament: You can convert your keening energy into electricity dam-
  age; you add +1 to the damage of each die.
  Wailing Spells (Ex): Starting at 5th level, a keener gains the ability to cast 
  her spells safely in combat. If the spell she is casting has a vocal component, 
  and no other component, she does not provoke attacks of opportunity for 
  casting a spell in melee. If the spell she is casting has other components (such 
  as somatic, material, etc.), she can as a free action spend one of her daily uses 
  of her keening ability to not provoke attacks of opportunity for casting a spell 
  in melee.
  Threnody (Su): At 8th level, a keener may ask one question of any dead 
  being as though using speak with dead, with a saving throw equal to 10 plus 
  her keener level.  This does not count as though the spell were cast, and speak 
  with dead can be cast normally upon it.
  Grief Mastery (Su and Sp): At 10th level, the keener becomes a master of 
  grief. She gains immunity to fear (magical or otherwise), and can use over-
  whelming grief twice per day as a spell-like ability, plus an additional time per 
  day at 17th level. 
  Funerary Authority (Sp): At 15th level, a keener gains a spell-like ability that 
  is useable once per day. Select one spell from the choices below. Once this 
  choice is made, it cannot be changed.
  • 
  Hymn of Mercy
  
  9
  • 
  Imprisonment
  • 
  Soul Bind*
  • 
  Wail of the Banshee
  * A proper gem is still needed to use this spell.
  Grand Lamentation (Su): At 20th level, the keener laments the loss of her 
  mortality. Her type changes to undead or fey (choose one). Once this choice 
  is made, it cannot be changed.
     As an undead, she gains all undead traits, as well as the special abilities of a 
  banshee. 
     As a fey, she gains low-light vision, she ceases to age, cannot be magically 
  aged, no longer suffers the negative effects of aging, and she remains her age 
  category forever. Additionally, she gains the blinding beauty, inspiration, 
  stunning glance, and unearthly grace special abilities of a nymph*.
  Feats
  The following feats are available to keeners.
  Extra Keening 
  You gain extra uses of your keening ability. 
  Prerequisites: Keening class feature.
  Benefit: You can use your keening ability 2 additional times per day. 
  Extra Lament
  You are able to further alter your keen with an additional poetic lament.
  Prerequisites: Lament class feature.
  Benefit: You gain an additional lament. This feat can be selected multiple 
  times.
  Harmonic Lament
  You are able to use two laments in a single keening.
  Prerequisites: Keening (4d4), Perform (sing) 7 ranks
  Benefit: By expending 2 uses of your keening ability you can apply 2 laments 
  that you know to a single keening. Targets that fail their saving throws gain 
  both lament effects. 
  
  10
  Snake Driver 
  You have a divine ability to drive snakes before you. 
  Prerequisites: Keener 1st.
  Benefit: You gain a +4 bonus to Intimidation checks made against Dragons, 
  reptiles, snakes and snake-like and reptilian monsters
  Favored Class Bonuses
  Instead of receiving an additional skill rank or hit point whenever they gain a 
  level in a favored class, some races have the option of choosing from a num-
  ber of other bonuses, depending upon their favored classes. The following 
  options are available to the listed race who have keener as their favored class, 
  and unless otherwise stated, the bonus applies each time you select the listed 
  favored class reward.
     Aasimar: Add + ½ of a daily use of sanctify corpse.
     Anpur: Add + ½ of a daily use of sanctify corpse.
     Avoodim: Add + ½ of a daily use of sanctify corpse.
     Catfolk: Add +¼ of a daily use of keening.
     Dhampir: Add + ½ of a daily use of sanctify corpse.
     Dhosari: Add +1 to any one Perform check.
     Dragonblood: Add 1 bard spell to your list of spells known. The spell must 
  be at least one level lower than the highest spell that you can cast.
     Drow: Add 1 cleric spell to your list of spells known. The spell must be at 
  least one level lower than the highest spell that you can cast.
     Dwarf: Add +1 to saves vs. sonic effects.
     Elf: Add +1 to any one Perform check.
     Erkunae: Add 1 cleric spell to your list of spells known. The spell must be 
  at least one level lower than the highest spell that you can cast.
     Eventual: Add +1 to saves vs. sonic effects.
     Fetchling: Add +1 to saves vs. fire.
     Gnome: Add 1 bard spell to your list of spells known. The spell must be at 
  least one level lower than the highest spell that you can cast.
     Goblin: Add + ¼ of an additional lament.
     Halfling: Add 1 bard spell to your list of spells known. The spell must be at 
  least one level lower than the highest spell that you can cast.
     Half-Elf: Add +1 to any one Perform check.
     Half-Giant: Add + ¼ of an additional lament.
     Half-Human: Add +¼ of a daily use of keening.
     Half-Orc: Add +¼ of a daily use of keening.
  
  11
     Half-Rakshasa: Add + ¼ of an additional lament.
     Hobgoblin: Add + ¼ of an additional lament.
     Human: Add +¼ of a daily use of keening.
     Ifrit: Add + ½ point of fire damage to your keening damage, maximum +5
     Ith’n ya’roo: Add + ½ point of cold damage to your keening damage, maxi-
  mum +5 damage.
     Kitsune: Add 1 bard spell to your list of spells known. The spell must be at 
  least one level lower than the highest spell that you can cast.
     Kobold: Add +1 to any one Perform check.
     Kripar: Add + ¼ of an additional lament.
     Orc: Add +¼ of a daily use of keening.
     Oread: Add + ½ point of acid damage to your keening damage, maximum 
  +5
     Polkan: Add +1 to any one Perform check.
     Qit’ar: Add + ¼ of an additional lament.
     Ratfolk:  Add +1 to any one Perform check.
     Sylph: Add + ½ point of electricity damage to your keening damage, maxi-
  mum +5 damage.
     Tengu: Add 1 bard spell to your list of spells known. The spell must be at 
  least one level lower than the highest spell that you can cast
     Tiefling: Add + ½ point of acid, cold, electricity or fire damage to your 
  keening damage, maximum +5 total.
     Undine: Add + ½ point of cold damage to your keening damage, maxi-
  mum +5 damage.
     Xesa: Add +1 to saves  vs. cold.
     Zendiqi: Add + ½ point of acid, cold, electricity or fire damage to your 
  keening damage, maximum +5 total.
  Oh do not weep for Crying Eric,
  For he won’t weep for thee
  Sing instead the song of crows
  That watch from yonder tree
   
  Keen a song of darksome beauty
  The black crows know the tune
  For Eric, he is coming for thee
  And he is coming soon…
  - Sketco the Omen-Giver’s Death Song
  
  12
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  include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or 
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  10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game
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  13
  13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure 
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  14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only 
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  15. COPYRIGHT NOTICE
  Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.
  System Reference Document © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook,
  Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  Angel, Monadic Deva from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and 
  distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  Angel, Movanic Deva from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and 
  distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  Daemon, Derghodaemon from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and 
  distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  Daemon, Guardian from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distrib-
  uted by Frog God Games; Author: Scott Greene, based on original material by Ian McDowall.
  Daemon, Hydrodaemon from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and
  distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  Daemon, Piscodaemon from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and 
  distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse 
  Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will 
  McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, 
  Tork Shaw, Owen K.C. Stephens, and Russ Taylor. 
  Pathfinder Roleplaying Game Core Rulebook © 2011, Paizo Publishing, LLC; Author: Jason Bulmahn, based on 
  material by Jonathan Tweet, Monte Cook, and Skip Williams.
  The Book of Experimental Might © 2008, Monte J. Cook. All rights reserved.
  The Book of Fiends © 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, and Robert 
  J. Schwalb.
  Tome of Horrors © 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, 
  Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based 
  on original content from TSR.
  Hybrid Class: Keener © 2017, Purple Duck Games; Author Aaron Hollingsworth.
  Open Game Content: All text.
   
   
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Purple Duck Games/Porphyra Campaign Setting/Hybrid Class Keener.pdf