TEXT: Additional
  Arcane Potentials 
  for the Inexorant
  #67.5
  
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  Open Game License v 1.0a ©2000, Wizards of the Coast, Inc.
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, 
  Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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  Angel, Monadic Deva from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; 
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  Angel, Movanic Deva from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; 
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  Brownie from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: Scott 
  Greene, based on original material by E. Gary Gygax.
  Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors, Revised. ©2002, 
  Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
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  Froghemoth from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott Greene, 
  based on original material by E. Gary Gygax.
  Ice Golem from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott Greene.
  Iron Cobra from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott Greene, 
  based on original material by Philip Masters.
  Marid from the Tome of Horrors III. ©2005, Necromancer Games, Inc.; Author: Scott Greene.
  Mihstu from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: Scott 
  Greene, based on original material by E. Gary Gygax.
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  Player Paraphernalia #67 The Inexorant (Base Class) ©2016, The Knotty-Works; Author: John 
  Buckley
  Player Paraphernalia #67.5 Additinal Arcane Potentials for the Inexorant ©2016, The Knotty-
  Works; Author: John Buckley
  d20pfsrd.com. Copyright 2010, John Reyst.
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  1
  Player Paraphernalia #67.5
  By The Knotty-Works
  Welcome to issue sixty-seven and a half  of  the Player 
  Paraphernalia series, short supplements designed to 
  offer players new options for use with the Pathfinder 
  RolePlaying Game (©Paizo, Inc.). This promotional 
  issue presents several new arcane potentials for the 
  Inexorant that was introduced in issue #67.
  Arcane Potentials
  Arcane potentials are spell-like abilities 
  granted to the inexorant.  He chooses his first 
  arcane potential at 2nd level and gains an 
  additional arcane potential every even level 
  thereafter.
  The inexorant must meet any requirements 
  for the arcane potential, some being limited 
  to specific levels or requiring the accessibility 
  to another potential. At 4th level and every 
  four levels thereafter,  the inexorant may 
  choose to replace an existing potential for 
  a new one as long as the previous potential 
  was not a requirement for another chosen 
  arcane potential. Only one potential may be 
  replaced at a time, and the inexorant may 
  also choose a new potential for attaining the 
  new class level.
  The inexorant uses his class level as the 
  effective caster level for any potential he 
  possesses and the DC for saving throws 
  triggered by use of a potential is equal to 10 + 
  ½ the inexorant’s class level + his Intelligence 
  modifier. Arcane Potentials used against 
  others is subject to spell resistance. They 
  may be dispelled, treating the inexorant’s 
  class level as the effective caster level of the 
  potential. If an arcane potential comes into 
  contact with a Globe of Invulnerability, the 
  potential’s effective spell level is equal to ½ the 
  inexorant’s class level.
  Using an arcane potential requires a free 
  hand and takes a standard action to 
  complete unless the potential’s description 
  states otherwise. Use of an arcane potential 
  does provoke an attack of opportunity, 
  though the inexorant may take a defensive 
  stance while triggering the potential. In such 
  cases a concentration check is required, 
  with a DC equal to 10 + ½ the inexorant’s 
  class level. The Combat Casting feat may be 
  used to increase the inexorant’s chances of 
  successfully using the potential.
  The inexorant may use metamagic feats 
  with any potential that is a spell-like ability. 
  However, employing the effects of the feat(s) 
  require the inexorant to expend an additional 
  number of arcane points equal to the 
  additional effective levels normally added to 
  the spell cast based on the metamagic feat.
  Transformations and Enhanced Skin Coatings:  
  The inexorant may only apply the effects of 
  one potential at a time in regards to arcane 
  potentials that allow him to modify or change 
  his form or outer skin.  If the inexorant initiates 
  another potential that transforms or modifies 
  his body, the benefits of the previous potential 
  are immediately dismissed.
  Adhesive Coating (Sp):  The inexorant 
  may spend 1 point from his arcane pool as a 
  standard action to produce a thin layer of 
  glue.  This grants him a +4 circumstance 
  bonus to his CMD against bull rush, disarm, 
  steal, and trip maneuvers.  He also gains a +4 
  circumstance bonus to grapple checks while 
  suffering a -2 penalty to his own CMD versus 
  grapple and grab attacks.  The tar like 
  substance lasts for a number of rounds equal 
  to the inexorant’s class level.
  If struck by a melee weapon, natural 
  weapon, or unarmed attack, the opponent 
  making the attack must make a Reflex 
  save (DC 10 + ½ the inexorant’s class level 
  + his Dexterity modifier) or the weapon or 
  appendage become stuck to the inexorant.  
  
  2
  The opponent may attempt to dislodge the 
  stuck weapon or appendage with a Strength 
  check (or Escape Artist skill check) as a 
  standard action with the same DC required to 
  avoid having the attack stick to the inexorant.  
  Attempting to pry loose a stuck weapon 
  or appendage does provoke an attack of 
  opportunity from the inexorant and any allies 
  that threaten the opponent.
  Universal solvent or oil may be used to free a 
  stuck weapon or appendage, but it doesn’t 
  impact the other bonuses granted to the 
  inexorant.
  Battle Hardened (Sp):  The inexorant may 
  spend 1 point from his arcane pool as a 
  standard action to gain a +2 morale bonus to 
  his attack rolls, saving throws, and skill checks 
  for 1 minute per class level.  At 10th level, the 
  inexorant may spend 2 points from his arcane 
  pool to gain a +4 morale bonus to his attack 
  rolls, saving throws and skill checks for 1 
  minute per class level.
  The inexorant may spend 1 additional point 
  when initiating this potential to change the 
  bonus type from morale to circumstance.
  Battle Rager (Sp):  The inexorant must 
  have the Battle Hardened potential before he 
  may choose this arcane potential.  The 
  inexorant may spend 1 point from his arcane 
  pool to gain the effects of the Rage spell, but 
  lasts 1 round per class level.  At 12th level, the 
  inexorant may spend 2 points from his arcane 
  pool to increase the rage effects for a +4 
  morale bonus to his Strength and Constitution 
  and a +2 morale bonus for his Will saves.
  Call of the Wild (Sp):  The inexorant may 
  call upon the spirits of the natural world to 
  gain animalistic capabilities as the Animal 
  Aspect spell.  As a standard action and 
  spending 1 point from his arcane pool, the 
  inexorant may choose one animal aspect to 
  manifest for 1 minute per class level.
  At 8th level, the inexorant may spend 2 points 
  from his arcane pool to gain the aspects from 
  two animals or improved capabilities from a 
  single animal as the Greater Animal Aspect 
  spell.
  Cloak of Free-falling (Sp):  The inexorant 
  automatically gains the benefits of the 
  Feather Fall spell as long as he has at least 1 
  point in his arcane pool.  The inexorant may 
  spend 1 point from his arcane pool as a free 
  action to direct his fall as if using the Glide 
  spell.
  Crawling Manifestation (Sp):  The 
  inexorant must have the Wild Manifestation 
  potential and be at least 8th level before he 
  may choose this arcane potential.  By 
  spending 1 point from his arcane pool as a 
  standard action, the inexorant may transform 
  himself in to a small or medium creature of 
  the vermin type as the Vermin Shape I spell.  
  The inexorant may maintain the vermin form 
  for 1 minute per class level, but loses the 
  ability to communicate with others or initiate 
  any additional arcane potentials (though 
  currently active potentials are retained during 
  the transformation) unless the chosen form has 
  the ability to communicate with normal speech 
  and has sufficient digited appendages for 
  somatic gestures.
  At 12th level, the inexorant may spend 2 points 
  from his arcane pool to gain the benefits of 
  the Vermin Shape II spell.
  Elastic Coating (Sp):  The inexorant must 
  have the Adhesive Coating potential before 
  he may choose this arcane potential.  By 
  spending 1 point from his arcane pool as a 
  standard action, the inexorant gains a layer 
  of elastic covering that grants him damage 
  reduction 10/magic versus ranged weapons 
  for 1 minute per class level.
  At 6th level, the inexorant may spend 2 
  points from his arcane pool to also gain 
  most of the benefits of the Resinous Skin 
  spell, with damage reduction 5/piercing, 
  +4 circumstance bonus to his CMD versus 
  disarm and sunder maneuvers, and a 
  +2 circumstance bonus to his CMB while 
  grappling.  Weapons striking the inexorant 
  do not become stuck; however, from this 
  potential.
  The damage reduction granted by this effect 
  does not stack with the damage reduction 
  versus ranged weapons.
  Energy Ammo (Sp):  The inexorant may 
  spend 1 point from his arcane pool as a move 
  action to infuse any ranged weapon he uses 
  with energy (acid, cold, electricity, fire, or 
  sonic) for a number of rounds equal to his 
  
  3
  class level.  The type of energy must be chosen 
  when this potential is initiated and cannot be 
  changed unless the inexorant spends another 
  point from his arcane pool as a move action.
  The energy adds an additional 1d6 points of 
  damage to the attack.  At 6th level and every 
  four levels thereafter, the inexorant may spend 
  an additional point to cause a number of d6 
  damage equal to the number of points spent.
  If the inexorant uses his arcane pool to 
  enhance his weapon and grant it special 
  properties that cause energy damage, the 
  damage caused by this potential does stack, 
  but the inexorant must make a Fortitude save 
  for the weapon (DC equal to 10 + the number 
  of points spent for this potential) or it gains 
  the broken condition.  If used with a broken 
  weapon, use of this arcane potential destroys 
  the weapon.
  Gigantic Transformation (Sp):  The 
  inexorant must be at least 14th level and have 
  the Nefarious Transformation potential before 
  he may choose this arcane potential.  By 
  spending 2 points from his arcane pool as a 
  standard action, the inexorant assumes the 
  form of a large humanoid of the giant 
  subtype.  He gains the bonuses and benefits 
  granted by the Giant Form I spell for 1 minute 
  per class level.  Items and clothing in contact 
  with the inexorant also alter their size to reflect 
  the new form of the inexorant.  Items dropped 
  or handed off automatically return to their 
  normal size.
  At 16th level, the inexorant may spend 3 points 
  from his arcane pool to gain the benefits of 
  the Giant Form II spell.
  Heavy Blade (Sp):  The inexorant must 
  have the Heavy Shot potential before he may 
  choose this arcane potential.  The inexorant 
  may spend 1 point from his arcane pool as a 
  standard action to cause a one-handed or 
  two-handed melee weapon to significantly 
  increase it’s size while not affecting his ability 
  to wield it.  The weapon is treated as one size 
  larger for a number of rounds equal to the 
  inexorant’s class level.  This arcane potential 
  has no effect on natural weapons including 
  unarmed attacks.
  Heavy Shot (Sp):  The inexorant may 
  spend 1 point from his arcane pool as a 
  standard action to cause a ranged weapon 
  to increase in size just before it impacts the 
  target, causing damage is if it was one size 
  larger.  This potential lasts for a number of 
  rounds equal to the inexorant’s class level.  
  The weapon immediately returns to it’s normal 
  size upon impact with any surface. 
  Nefarious Transformation (Sp):  The 
  inexorant must be at least 6th level before he 
  may take this arcane potential.  By spending 
  1 point from his arcane pool as a standard 
  action, the inexorant gains the effects of the 
  Monstrous Physique I spell.  He may choose 
  the form of any small or medium monstrous 
  humanoid for 1 minute per class level.
  At 8th level, the inexorant may spend 2 points 
  from his arcane pool to gain the benefits 
  of the Monstrous Physique II spell.  At 10th 
  level, the inexorant may spend 3 points from 
  his arcane pool to gain the benefits of the 
  Monstrous Physique III spell, and 4 points at 
  12th level to gain the benefits of the Monstrous 
  Physique IV spell.
  Items and clothing in contact with the 
  inexorant also alter their size to reflect the 
  new form of the inexorant.  Items dropped 
  or handed off automatically return to their 
  normal size.
  Nature’s Kiss (Sp):  The inexorant must 
  have the Wild Manifestation potential before 
  he may choose this arcane potential.  The 
  inexorant may spend 2 points from his arcane 
  pool to transform into a small or medium sized 
  creature of the plant type as a standard 
  action.  This potential grants the effects of the 
  Plant Shape I spell.  The inexorant may 
  maintain the plant form for 1 minute per class 
  level, but loses the ability to communicate 
  with others or initiate any additional arcane 
  potentials (though currently active potentials 
  are retained during the transformation) unless 
  the chosen form has the ability to communicate 
  with normal speech and has sufficient digited 
  appendages for somatic gestures.
  At 12th level, the inexorant may spend 3 points 
  from his arcane pool to gain the benefits of 
  the Plant Shape II spell.  At 16th level, 4 points 
  from the arcane pool may be spent to gain 
  the benefits of the Plant Shape III spell.
  
  4
  Protective Breath (Sp):  The inexorant must 
  have the Enduring Field potential (see Player 
  Paraphernalia Issue #67) before he may 
  choose this arcane potential.  The inexorant 
  may spend 1 point from his arcane pool as a 
  standard action to gain the benefits of the Air 
  Bubble spell about his head for a duration of 
  10 minutes per class level.
  At 6th level, the inexorant may spend 2 points 
  to increase the duration to 1 hour per class 
  level.
  Powerful Punch (Sp):  The inexorant may 
  spend 1 point from his arcane pool to 
  telekinetically enhance his unarmed strike as s 
  swift action.  The punch causes 2d4 points of 
  lethal bludgeoning damage and does not 
  provoke attacks of opportunity if the 
  inexorant does not have Improved Unarmed 
  Strike.  The punch also has the ability to push 
  opponents back as the Force Punch spell, 
  using the inexorant’s class level as the 
  effective caster level.
  The inexorant may spend 1 additional point 
  at 4th level and every four levels there after to 
  increase the damage by 2d4 per point spent
  Skirmisher’s Gait (Sp):  The inexorant may 
  spend 1 point from his arcane pool as a 
  standard action to gain a 30 foot 
  enhancement bonus to his speed while 
  traveling on the ground.  This potential lasts for 
  a number of rounds equal to the inexorant’s 
  class level.  While this potential is active, the 
  skirmisher may spend an additional point from 
  his arcane pool as an immediate action if his 
  movement would provoke an attack of 
  opportunity to prevent the attack.
  Smashing Success (Sp):  The inexorant 
  may spend 1 point from his arcane pool as a 
  standard action for one of two effects.  The 
  inexorant may either gain a +4 circumstance 
  bonus to any Sunder attempts for a number 
  of rounds equal to the inexorant’s class level 
  or the inexorant may attempt to smash one 
  object as the Break spell, though it requires a 
  touch attack to successfully break the item.  
  When used in this fashion, the potential 
  automatically ends.
  Stone Transformation (Sp):  The inexorant 
  may spend 1 point from his arcane pool as a 
  standard action to gain a thin rock like crust 
  to his skin.  This grants him a +1 natural armor 
  class bonus and his unarmed strikes cause 
  lethal damage and do not provoke attacks 
  of opportunity.  This effect lasts for 1 minute 
  per class level.
  At 6th level, the inexorant may spend 2 
  points from his arcane pool to gain a +3 
  natural armor class bonus and his unarmed 
  strikes cause 1d6 points of damage (small 
  characters cause 1d4 and large characters 
  cause 1d8). 
  At 10th level, the inexorant may spend 3 points 
  from his arcane pool to gain the benefits of 
  the Stoneskin spell in addition to the natural 
  armor class bonus and unarmed strike 
  damage.
  Warding Weapon (Sp):  The inexorant 
  may choose one of his weapons and cause it 
  to defend him as the Warding Weapon spell 
  by spending 1 point from his arcane pool as a 
  standard action.  Once activated, the 
  weapon continues to harass threatening 
  opponents for 1 round per class level.
  Wild Manifestation (Sp):  The inexorant 
  must have the Call of the Wild potential 
  before he may choose this arcane potential.  
  By spending 1 point from his arcane pool as a 
  standard action, the inexorant may transform 
  himself in to a small or medium animal as the 
  Beast Shape I spell.  The inexorant may 
  maintain the animal form for 1 minute per 
  class level, but loses the ability to 
  communicate with others or initiate any 
  additional arcane potentials (though 
  currently active potentials are retained during 
  the transformation) unless the chosen form has 
  the ability to communicate with normal speech 
  and has sufficient digited appendages for 
  somatic gestures.
  At 8th level, the inexorant may spend 2 points 
  from his arcane pool to gain the benefits of 
  the Beast Shape II spell.  At 12th level, 3 points 
  from the arcane pool may be spent to gain 
  the benefits of the Beast Shape III spell.  And 
  at 16th level the inexorant may spend 4 points 
  from his arcane pool to gain the benefits of 
  the Beast Shape IV spell.
  
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