TEXT: 6
  Classes | Sorcerer
  Starsigned                                                        
  You were born under a celestial omen foretelling your 
  greatness. Whether the omen was seen as auspicious 
  or inauspicious by your community, it has dominated 
  your life. Wherever you go the superstitious either reach 
  out to you hoping to gain just a bit of your good fortune 
  or shy away from you praying your dark destiny doesn’t 
  come for them as well. The truth is that the celestial 
  event heralding your coming holds no more sway over 
  your future than you allow it for you, as a starsigned 
  sorcerer, are master of your own destiny.
  Celestial Omen
  Starting at 1st level, when you take a long rest under the 
  open sky you can read the threads of destinies written in 
  the stars. Choose whether your reading was auspicious 
  or inauspicious. Before your next long rest immediately 
  before you or a creature you can see makes an attack 
  roll, ability check, or saving throw you can declare that 
  roll is auspicious or inauspicious (whichever you had 
  previously decided). That roll is made with advantage 
  if your reading was auspicious or disadvantage if your 
  reading was inauspicious.
  Manipulate Destiny
  Starting at 1st level, when you make an attack roll, 
  ability check, or saving throw you can roll a 1d4 and 
  apply the number as a bonus to your roll. You can do so 
  after the roll but before the DM declares whether the 
  roll was a success or a failure. Once you do so, you must 
  finish a long rest before you can use this feature again.
  At any time before you regain the use of this feature, 
  when you make an attack roll, saving throw, or ability 
  check the DM can have you roll a 1d4 and subtract the 
  result your roll. After the DM declares whether the roll 
  was a success or a failure you regain the use of this 
  feature.
  Bend Luck
  Starting at 6th level, you have the ability to twist the fate 
  of others as well. When another creature you can see 
  makes an attack roll, an ability check, or a saving throw 
  you can use your reaction and spend 2 sorcery points 
  to roll 1d4 and apply the number rolled as a bonus or 
  penalty (your choice) to the creature’s roll. You can do so 
  after the creature rolls but before any effects of the roll 
  occur.
  Prescient Foretelling
  Starting at 14th level, when you look up at the open 
  night sky you can see the shape of things to come. You 
  can cast the spell commune without expending a spell 
  slot or needing material components. You can use this 
  feature again after you complete a long rest.
  Vision Beyond Sight
  Starting at 18th level, you gain blindsight to a range 
  of 120 feet, gain advantage on initiative rolls, and you 
  cannot be surprised.
  Starsigned Origin by
  /u/ coolgamertagbro
  http://sterlingvermin.com/
  Art Credits in Order of Appearance
  “Mage of Seven Stars” by Wood Illustrations
  “Sky” by S0ggywaffls
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Benjamin Huffman/Starsigned.pdf