TEXT:  
  GP
  Starting GP
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE
  Cross off all items NOT found 
   
  APL 2 
  � Chime of opening (Any; Dungeon Master’s 
  Guide; 3,000gp) 
  � Greater Holy Symbol of Kelaren (Any; See 
  Above; 8,000gp) 
   
  APL 4 (all of APL 2 plus the following) 
  � Boots of elvenkind (Adventure; Dungeon 
  Master’s Guide; 2,500gp) 
  � Gloves of arrow snaring (Adventure; Dungeon 
  Master’s Guide; 4,000gp) 
   
  APL 6 (all of APL 2-4 plus the following) 
  � +1 keen longsword (Adventure; Dungeon 
  Master’s Guide; 8,315gp) 
  � Vest of escape (Adventure; Dungeon Master’s 
  Guide; 5,200gp) 
   
  APL 8 (all of APL 2-6 plus the following) 
  � Boots of speed (Adventure; Dungeon Master’s 
  Guide; 12,000gp) 
  � Horseshoes of a zephyr (Adventure; Dungeon 
  Master’s Guide; 6,000gp) 
  Adventure Record#
  594 CY
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 XP; 450gp 
   
  APL 4 
  max 675XP; 650gp 
   
   
  APL 6 
  max 900 XP; 900gp 
   
   
  APL 8 
  max 1,125 XP; 1,300gp
   
  Mark off all items NOT found or earned 
   
  � Old City badges: These outer garments and symbols allow you
  to carry arms and armor as well as cross the Spider’s Gate with less
  hassle than most.  
   
  � Friends of the Whirling Dervish – You have earned your self a
  good friend. You are to be his guest when you are in Eastfair.  Free
  upkeep upgrade when adventuring in Eastfair. 
   
  � The Exchequer’s Policy – You’ve had a hand in saving the
  Eastfair branch of the Zilchus Western Company. Though the
  Exchequer acts like you already had accounts payable, he’s calling
  it even through a policy of order.  
   
  This character now has access to the Axiomatic weapon
  Enhancement for the standard cost. 
   
  � Cook Book of Evil? – Only one character at a table may keep 
  this. It cannot yet be opened and its contents are a mystery. The 
  book seems mundane, but the magic keeping it shut detects as 
  powerful.  
   
  � Honorary Blader – This character proved her worth and 
  accepted atonement and conversion to this sect of the Lord of 
  Swords.  The tattoo proves it.  As long as this god is worshiped, 
  once per adventure, this character can make a Smite attack equal to 
  their character level –3.  Switching gods removes the tattoo. 
   
  � Greater Holy Symbol of Kelaren – This particular magical blade 
  is forged in the Eastfair shrine of Kelanen. This blade can be made 
  from any martial sword. This +1 martial sword has the words “Have 
  Sword, Will Travel” written in Old Oeridian on the blade. The 
  sword can be used as a holy symbol of Kelaren. For the cost of 3 
  turn/rebuke attempts, it activates keen edges on the blade at the 
  clerics caster level. Only clerics of Kelaren may use this ability. 
  This item can be upgraded as normal.  
   
  Access: Any; Caster Level 5th; Prerequisites: Craft 
  Magic Arms and Armor and Craft Wondrous Item and either keen 
  edges or weapon of the deity spell, must be a cleric of Kelanen; 
  Weight- 4 lbs; Base Cost: 8000 gp. 
  This Record Certifies that 
   
  _______________________________________________________
  Played  by 
  _______________________________________________________
  Player 
  RPGA # 
  Has Completed 
  COR4-14 Sympathy for the Baatezu 
  A Core Adventure 
  Set in the North Kingdom 
  Event: __________________________________ Date: ___________ 
  DM:________________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core/594/COR4-14 Sympathy for the Baatezu (APL 2-8)/COR4-14 Sympathy for the Baatezu AR.pdf