TEXT:  
   
   
   
   
   
  Naturist Character Templates 
   
  
  Credits 
   
  Game Design 
   
  Keith Taylor 
  Writers 
   
  Keith Taylor 
  Graphics  
   
  www.hemera.com 
  Layout 
   
  Keith Taylor 
  Special Thanks 
   
  Robin Taylor – My Lord and Master (Wife) 
  Ray Redecker – Owner, Regimental Quarters 
  RPGNOW - James & Crew 
   
  Published by 
   
  93 Games Studio 
   
  715 Williams Ave 
   
  Raceland, Ky. 41169 
   
   
   
   
   
   
  Further game material and free downloads available at our website. 
  Check us out at http://www.93gamesstudio.com 
  Please feel free to email comments and questions to smokewolf@93gamesstudio.com 
   
   
  The following characters are provided to either use as beginning PC’s or as ready made NPC’s. Feel free to add to 
  or remove from them, anything not appropriate to your game.  
   
   
   
   
   
  © 2004 by 93 Games Studio. All 
  rights reserved. No part of this manual 
  may be reproduced without the written 
  permission of 93 Games Studio, except 
  for brief excerpts for the purpose of 
  reviews.  
   
  Game aids provided within this 
  manual and online may be photocopied 
  for personal use only. 
   
  Any mention of companies, 
  organizations and products in these 
  pages is not a challenge to the 
  trademark or copyrights concerned. 
   
  PDF version available thru 
  RPGNow.com 
   
   
   
  
  Megan “Lady Morrigan” Johnson 
   
  Attributes 
  Strength 
  D8 
  Dexterity 
  D20 
  Wits 
  D10 
  Intelligence 
  2D6 
  Perception 
  D12 
  Intuition 
  D12 
  Charisma 
  2D6 
  Attitude 
  2D6 
   
   
   
   
   
  General Information 
  Age 
  22 
  Sex 
  Female 
  Weight 
  115 lbs 
  Height 
  5’5” 
  Hair Color 
  Black 
  Eye Color 
  Green 
  Ethnicity 
  Caucasian 
  Nationality 
  American 
  Religion 
  Agnostic 
  Archetype 
  Thrill Seeker 
  Magickal Theory 
  Daydreamer 
  Affiliations 
  None 
  Occupation 
  Retail Worker 
   
   
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Combat Sense – S 
  Lack of Social Sense – P 
  Contacts 
  Confidence - S 
  FEAR (Crowds) -P  
  Enemy 
  Self Sufficient – P 
  Refuses Help - S 
   
  Permanent – Magickal Event 
   
  Background: (Goth. a lifestyle that originated in Britain; characterized by black and/or dark 
  colored clothing; a certain type of music; a fascination with death and things death related, 
  owners of more boots than shoes; often seen wearing lace, leather, pvc, latex, etc.) 
  What makes Megan “different”? When Megan was a child, she had an experience. This 
  experience changed her; it made her perceive the world in a different way than most people. 
  While staying at her grandmother’s house, Megan saw a part of reality she was not meant to see. 
  A part with ghosts, spirits and demons. From this experience she saw the frailty of life and its 
  eventual outcome no matter how hard you fight. 
  When Megan was in high school they didn't have a real name for this style so she was called a 
  "mod". It started out with the black clothes, spiky hair, striped tights and the boots and bomber 
  jacket (she still has that old jacket). Megan grew up being called a freak by so many people for 
  being the way that she is.  
  Megan is your typical skinny ass, ghost white, gloom'n'doom goth. But Megan is also a goth of 
  color and it has been a constant source of aggravation as so many people accuse her of trying to 
  be something she’s not. To her it is not about dressing a certain way or listening to a certain 
  type of music but how a person really is inside. However she does love the image and the way 
  people stop and stare at her and Megan will probably never change from it. Megan dresses this 
  way every day, not just when she go clubbing or to get into a "mood".  
   
   
  Skills 
   
  Academics: Literature 1 
  Academics: History 1 
  Academics: Geography  1 
  Acting 1 
  Arts: Music 1 
  Arts: Painting 1 
  Brawl 2 
  Career: Retail 4 
  Combat Skill: Dodge 1 
  Combat Skill: Target Recognition 1 
  Computer Use: Windows 2 
  Computer Use: UNIX 1 
  Crafts: Leatherwork 2 
  Debate: Trickery 1 
  Drive: Car 1 
  Endurance 2 
  Etiquette: Street 2 
  Expression: Poetry 2 
  First Aid 1 
  Gambling: Craps 1 
  Hobby: Dolls 1 
  Intimidation: Implied 1 
  Language: French 2 
  Negotiation 2 
  Sciences: Biology 1 
  Sciences: Math 1 
  Sciences: Chemistry 1 
  Sleight of Hand 2 
  Survival: Urban 1 
   
  WILL: 0 
  FEAR: 1 
   
  Lifestyle Paths:  
   Retail Worker 1 
   Retail Worker 2 
   Retail Worker 3 
   
  1st Career:  
   Retail Worker 1 
   
   
  
  Benjamin Hughes 
   
  Attributes 
  Strength 
  2D8 
  Dexterity 
  2D4 
  Wits 
  D10 
  Intelligence 
  2D6 
  Perception 
  2D4 
  Intuition 
  2D8 
  Charisma 
  2D10 
  Attitude 
  2D4 
   
   
   
   
  General Information 
  Age 
  21 
  Sex 
  Male 
  Weight 
  200 lbs 
  Height 
  5’11” 
  Hair Color 
  Brown 
  Eye Color 
  Blue 
  Ethnicity 
  Caucasian 
  Nationality 
  American 
  Religion 
  Wicca 
  Archetype 
  Protector 
  Magickal Theory 
  God/Goddess 
  Affiliations 
  Green Peace 
  Occupation 
  Independent 
   
   
   
   
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Fast Healer – S 
  Impulsive - P 
  Poverty 
  Increased Will - S  
  Clairsentient - P 
   
  Honest – P 
  Honest – S 
   
  Permanent – Does well alone 
   
   
  Background: Ever since Boy Scouts, Ben has had an affinity for the outdoors. Every weekend 
  he could get away, he would head for the woods near his parents house and “camp out”. When 
  he wasn’t in the woods he was volunteering down at his local Veterinarians. Between the woods 
  and the vet, he began to distance himself from the modern world. All Ben could think about 
  were the good ole times when all you needed was a good knife and a dry place to sleep. 
  When he turned 18, he joined Green Peace. Ben spent some time traveling around the world, 
  going from one cause to the next. Mostly about animals this and testing that. But his true love 
  was the forest. On a trip to save the Spotted Owls, he met Gavin McReynolds. Gavin 
  introduced Ben to New Age Druidism. It allowed Ben to follow he heart and be where he 
  wanted to be. 
  Once he realized this, Ben said goodbye to Green Peace and began to study under Gavin. He 
  learned more from the two years he was with Gavin than he felt he had his entire life. Beyond 
  more advance wilderness skills, Ben has learned all about Herbalism, healing and even how to 
  read omens. Even though, he still feels he has more to learn. Knowing this, he has set out from 
  Gavin to learn from others. 
   
  Skills 
   
  Academics: Literature 2 
  Academics: History 1 
  Academics: Geography  1 
  Archery: Long Bow 1 
  Archery: Compound Bow 1 
  Athletics: Football 1 
  Career: Factory 2 
  Computer Use: Windows 2 
  Computer Use: BSD 1 
  Debate: Classical 1 
  Drive: Car 1 
  Endurance 3 
  First Aid 3 
  Herbalism  1 
  Journeyman: Blacksmith 1 
  Language: German 1 
  Language: French 1 
  Language: Spanish 1 
  Meditation 2 
  Navigation: Star 1 
  Occult: Fey 1 
  Ride: Horse 1 
  Sciences: Math 1 
  Sciences: Chemistry 1 
  Sciences: Astronomy 1 
  Scrounge 1 
  Survival: Woodland 2 
  Track: Woodland 1 
   
  WILL: 2 
  FEAR: 1 
   
  Lifestyle Paths: 
   Factory Management 1 
   Factory Management 2 
   Factory Management 3 
   
  1st Career: 
   Independent 
   
   
  
  Christopher Richter 
   
  Attributes 
  Strength 
  D12 
  Dexterity 
  D12 
  Wits 
  D10 
  Intelligence 
  2D6 
  Perception 
  2D8 
  Intuition 
  2D4 
  Charisma 
  2D6 
  Attitude 
  D10 
   
   
   
  General Information 
  Age 
  23 
  Sex 
  Male 
  Weight 
  195 lbs 
  Height 
  5’11” 
  Hair Color 
  Black 
  Eye Color 
  Brown 
  Ethnicity 
  Latino 
  Nationality 
  American 
  Religion 
  EGC 
  (Ecclesia 
  Gnostica 
  Catholica) 
  Archetype 
  Questing 
  Magickal Theory 
  Cabalist 
  Affiliations 
  OTO 
  Occupation 
  Clerk (for 
  OTO) 
   
   
   
   
   
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Cultured – S 
  Arrogant – P 
  Contacts x2 
  Hermetic Ritual – P 
  Introvert - S 
  Money x3 
  Love (The Law) – P 
  Blinded by love -S 
  Mentor 
  Attractive – P 
  People’s Envy - S 
  Debt 
  Permanent – Increased Will 
   
   
  Background: Playing over at a friend’s house when he was 10, he found a copy of The Book of 
  the Law. After reading through the book, it was like spontaneous enlightenment. Chris spent his 
  years secretly learning about the occult and the other “secret orders”. When he could, Chris even 
  practiced his Magickal Arts (although due to a large family, this was few and far between). When 
  he turned 18, Chris decided that to practice his arts without fear of familiar reprisal he needed 
  some distance and privacy. He enrolled in college several states away and soon found others 
  whom could teach him the ways. 
  Chris decided not to join the OTO immediately upon reaching the proper age. Instead he decided 
  to hone his craft. Chris did not want to not be accepted as a mere plebe, but wanted to become 
  reach the rank of Knight of the East soon after joining. After training during his entire college 
  career, he knew he had developed enough skill to succeed. Shortly after graduating Chris joined 
  the local chapter of the OTO. Within a year, Chris had advanced through the ranks and assumed 
  the title of Knight of the East (much faster than normally allowed,, but Chris is gifted). 
  Chris has attracted the attention of several high ranking OTO officials. They were able to pull 
  some strings and get him a nice job, which requires lots of travel both domestic and abroad. This 
  allows Chris to not only view the world, but also take part in activities at other lodges and camps. 
  From research to practice, Chris is determined to become one of the most respected members of 
  the Order. 
   
  Skills 
   
  Academics: Literature 1 
  Academics: Anthropology 3 
  Academics: History 3 
  Academics: Philosophy 3 
  Academics: Geography  2 
  Academics: Government 1 
  Academics: Sociology  2 
  Academics: Foreign Cultures 1 
  Arts: Drawing  2 
  Career: Education 2 
  Computer Use: Windows 1 
  Debate: Classical 1 
  Etiquette: Political 3 
  Instruction 1 
  Language: German 2 
  Language: Latin 1 
  Language: Hieroglyphics 2 
  Locale Knowledge:  
        Cairo, Egypt 1 
  Meditation 1 
  Melee: Dagger/Knife 1 
  Politics 2 
  Sciences: Biology 1 
  Sciences: Math 2 
  Sciences: Chemistry 1 
  Sciences: Astronomy 2 
  Sciences: Psychology 2 
  Streetwise: High Society 1 
  Visualization Magick:  
         Hermetic Magick 3 
   
  WILL: 3 
  FEAR: 1 
   
  Lifestyle Paths: 
   College Professor 1 
   College Professor 2 
   College Professor 3 
   
  1st Career: 
   College BA 
   
   
  
  Marilyn “Moonpie” Fisher 
   
  Attributes 
  Strength 
  2D6 
  Dexterity 
  D10 
  Wits 
  D10 
  Intelligence 
  2D6 
  Perception 
  2D4 
  Intuition 
  2D8 
  Charisma 
  2D8 
  Attitude 
  D8 
   
   
   
   
   
   
  General Information 
  Age 
  21 
  Sex 
  Female 
  Weight 
  125 lb 
  Height 
  5’4” 
  Hair Color 
  Red 
  Eye Color 
  Green 
  Ethnicity 
  Caucasian 
  Nationality 
  American 
  Religion 
  Agnostic 
  Archetype 
  Protector 
  Magickal Theory 
  Apathetic 
  Affiliations 
  N.O.W. 
  Occupation 
  Government 
   
   
   
   
   
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Brave – S 
  Self Sacrificing – P 
  Contacts x2 
  Cultured – S 
  Arrogant – P 
  Money x3 
  Willpower – P 
  Temptation (Men) - S 
  Mentor 
  Self Sufficient - S 
  Refuses Help – P 
  Enemy x2 
   
   
  Debt 
  Permanent - Leadership 
   
   
  Background: Marilyn was a starry-eyed and ardent young lady caught up in the 90’s. But she 
  looked like a hippy, thought like a hippy, and acted like one – she was one. Marilyn had moved 
  with her then boyfriend Phil to San Francisco, a place to express her artistic aspirations and fulfill 
  an internal quest. Coffee shops, art school, friendships, and the search for truth were the domain 
  of Marilyn – still is in some ways.  
  Unlike most new-age hippies, Marilyn considers herself a true to the core radical. She is not 
  contempt with just sitting back and passively resisting change. She wants to be the cause to the 
  effect. She was always a very capable and gifted public communicator, as well as a fine singer. She 
  has remained a great template for young women – lover, leader, healer – you name it Marilyn will 
  succeeded in doing it – still is. 
  Marilyn has a winning temperament and a cheekily delightful demeanor that effectively means 
  she gets away with a lot. She is pointed, yet gentle, soft, and yet capable of calling the hard shots 
  required in leadership. It is fair and appropriate to say that without her Phil wouldn’t have been 
  able to accomplish what he has. This is because Marilyn is a woman for the cause, counting it of 
  more value than her immediate or domestic comfort. 
  A staunch pacifist, Marilyn is currently waging “war” against the military actions of the countries 
  of the world. From the Gulf War to Bosnia, the 90’s have been filled with too much violence. 
  Remember, make love not war. 
   
  Skills 
   
  Academics: Literature 2 
  Academics: Anthropology 2 
  Academics: History 2 
  Academics: Philosophy 2 
  Academics: Geography  2 
  Academics: Government 2 
  Academics: Sociology  1 
  Animal Handling: Mammal 1 
  Arts: Painting 1 
  Arts: Drawing  1 
  Bureaucracy 1 
  Career: Law 2 
  Climb 1 
  Computer Use: Macintosh 2 
  Debate: Classical 4 
  Etiquette: Court 3 
  Expression: Poetry 2 
  Firearms: Pistols 1 
  Instruction 1 
  Language: French 2 
  Language: Latin 1 
  Leadership 3 
  Politics 2 
  Sciences: Biology 2 
  Sciences: Math 2 
  Sciences: Chemistry 2 
  Sciences: Psychology 2 
  Streetwise: High Society 1 
   
  WILL: 0 
  FEAR: 3 
   
  Lifestyle Paths: 
   Lawyer 1 
   Lawyer 2 
   Lawyer 3 
   
  1st Career: 
   College BA 
   
   
  
  Jon Lewis 
   
  Attributes 
  Strength 
  2D4 
  Dexterity 
  2D8 
  Wits 
  2D8 
  Intelligence 
  2D6 
  Perception 
  2D8 
  Intuition 
  2D4 
  Charisma 
  2D4 
  Attitude 
  2D8 
   
   
   
   
   
   
   
  General Information 
  Age 
  22 
  Sex 
  Male 
  Weight 
  155 lbs 
  Height 
  5’8” 
  Hair Color 
  Brown 
  Eye Color 
  Brown 
  Ethnicity 
  Caucasian 
  Nationality 
  Irish / 
  American 
  Religion 
  Unitarian 
  Archetype 
  Pioneer 
  Magickal Theory 
  Daydreamer 
  Affiliations 
  MUFON 
  Occupation 
  Retail 
   
   
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Common Sense – P 
  Cautious – S 
  Haunted (Memories) 
  Night Vision – S 
  Light Sensitive – P 
  Ally 
  Permanent – Magickal Event 
   
   
  Background: Growing up, Jon did not have many friends. He spent his time reading, going to 
  the library and then when he was old enough, watching late night sci-fi movies. At 15, things 
  took a turn for the weird. While walking home from the library one night, Jon came across three 
  men arguing. He made his way to a point where he could hear without being seen. Two of the 
  men were dressed in all black and were apparently trying to convince, rather strongly, the third 
  man to forget what he had seen. The man just kept saying that someone has to be told, 
  someone has to warn everyone. He then went on to talk about some kind of brotherhood, a 
  lodge and something about shamabla. Whatever it was it was worth killing for. The two men 
  killed him when their attempts at persuasion failed. 
  He remembered reading about shambala somewhere. When he got home, Jon started going 
  through every book he owned. It took him several months to find it, but was the day when his 
  whole world changed. Jon could not believe it, the world of the occult that he grew up reading 
  about as fiction seemed to now be laid out before him as fact. Surely, they would not have killed 
  that man unless what he spoke about was true? 
  Since then, Jon has spent his time researching everything he could, from werewolves to UFOs. 
  He tried college, but his research interfered with it and he was forced to withdraw. This also 
  provided Jon with a means to pay for the books he needed for his research. His personal library 
  has grown over the years and has become one of the largest in the area. 
   
  Skills 
   
  Academics: Literature 3 
  Academics: Anthropology 1 
  Academics: History 1 
  Academics: Philosophy 1 
  Academics: Geography  2 
  Acting 1 
  Career: Retail 2 
  Career: Education 2 
  Computer Use: Windows 1 
  Computer Use: Linux 2 
  Computer Use: UNIX 1 
  Drive: Car 1 
  Endurance 2 
  First Aid 1 
  Language: Hieroglyphics 2 
  Negotiation 2 
  Occult: Vampire 1 
  Occult: Werewolf 1 
  Occult: Folklore 3 
  Occult: Mystiscm 2 
  Occult: Dragons 1 
  Sciences: Math 2 
  Sciences: Astronomy 1 
  Sciences: Psychology 1 
  Security: Electrical Systems 1 
  Survival: Woodland 1 
   
  WILL: 0 
  FEAR: 1 
   
  Lifestyle Paths: 
   High School Educator 1 
   High School Educator 2 
   High School Educator 3 
   
  1st Career: 
   Retail Worker 1 
   
   
  
  Ester Gershtel 
   
  Attributes 
  Strength 
  D12 
  Dexterity 
  D10 
  Wits 
  2D8 
  Intelligence 
  D10 
  Perception 
  D12 
  Intuition 
  D12 
  Charisma 
  2D6 
  Attitude 
  D8 
   
   
   
   
  General Information 
  Age 
  23 
  Sex 
  Female 
  Weight 
  145 lbs 
  Height 
  5’7” 
  Hair Color 
  Black 
  Eye Color 
  Green 
  Ethnicity 
  Jewish 
  Nationality 
  American 
  Religion 
  Cabbala 
  Archetype 
  Questing 
  Magickal Theory 
  Cabalistic 
  Affiliations 
  None 
  Occupation 
  Photogrpaher 
   
   
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Bookworm – P 
  Obese – S 
  Contact x2 
  Superstitious - P 
  FEAR (Being Photoed) – S 
  Spell 
   
  Allergy (Garlic) – P 
  Equipment 
   
  Low Self Esteem – S 
  Books 
  Permanent – Increased Will 
   
   
  Background: Born in Israel, Ester watched all of her brothers train to be rabbis, like their 
  father and his father before them. Unfortunately for Ester she was born into a traditionalist 
  family, one where women were not allowed into religious service. Ester felt like half a person, 
  still her father’s daughter but not his son. Every chance she could she obverse secretly her 
  brothers training and read their books when they weren’t around. But it wasn’t the same, it felt 
  wrong. Ester moved to the US when she was 10 after her father took a job in New York. This 
  gave Ester an opportunity she would never have had back in her home country. Access to huge 
  public libraries and well stock bookstores gave her access to all of the ancient knowledge of her 
  people. This time she wasn’t spying, this time it felt right. 
  During high school, Ester joined the Yearbook staff as a photographer. She wanted to keep any 
  photos of her out; she felt as the photographer she could control what photos were available. 
  For four years, she was never in any of her schools yearbooks. However, she learned that she 
  was actually quite good at photographing others. So after high school she became an apprentice 
  to a local photographer. For the most part she spent the better part of two years being a 
  glorified secretary/laborer. Getting coffee and setting up the cameras was about all she did. 
  Having had enough of that, she has spread her wings and started to freelance her services. Right 
  now she mainly does barmitzva, birthdays and the occasional wedding, but it’s a start. Her job 
  has allowed her to continue her studies of Ancient Jewish mysticism. She has met some rather 
  amazing people who have offered her a unique insight into her studies. She has begun to 
  contemplate contact a number of organizations in New York to try and further her 
  understanding. 
  Hebrew is her native tongue. 
   
  Skills 
    
  Academics: Ancient History 1 
  Academics: Literature 2 
  Academics: History 2 
  Academics: Philosophy 1 
  Academics: Geography  2 
  Academics: Foreign Cultures 1 
  Arts: Drawing  2 
  Arts: Photography 3 
  Career: Restaurant 2 
  Career: Photography 2 
  Computer Use: Windows 3 
  Computer Use: Macintosh 2 
  Drive: Car 1 
  Endurance 2 
  First Aid 1 
  Language: English 2 
  Language: Enochian 1 
  Negotiation 1 
  Occult: Mystiscm 3 
  Sciences: Math 2 
  Sciences: Chemistry 1 
  Sciences: Astronomy 2 
  Video Systems: Digital 2 
  Visualization Magick:  
         Hermetic Magick 2 
   
  WILL: 4 
  FEAR: 1 
   
  Lifestyle Paths: 
   Restaurant Chef 1 
   Restaurant Chef 2 
   Restaurant Chef 3 
   
  1st Career: 
   Photographer 1 
   
   
   
  
  Alex Turner 
   
  Attributes 
  Strength 
  D8 
  Dexterity 
  2D10 
  Wits 
  2D10 
  Intelligence 
  D6 
  Perception 
  D12 
  Intuition 
  D12 
  Charisma 
  2D4 
  Attitude 
  2D8 
   
   
   
   
   
   
   
  General Information 
  Age 
  22 
  Sex 
  Male 
  Weight 
  180 lbs 
  Height 
  6’2” 
  Hair Color 
  Black 
  Eye Color 
  Blue 
  Ethnicity 
  Caucasian 
  Nationality 
  French 
  Religion 
  Atheist 
  Archetype 
  Questing 
  Magickal Theory 
  Daydreamer 
  Affiliations 
  None 
  Occupation 
  Artist 
   
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Trim - P 
  Obsessive (His Art) – S 
  Vehicle 
  Confidence – P 
  Fear (Failure) - S 
  Money 
  Permanent - Alertness 
   
  Background: A painter since the age of 12, Alex has yet to be so satisfied with his art that he 
  would stop questioning, exploring, and experimenting. Luckily for Alex, he grew up in a well-to-
  do household. Whatever Alex wanted he was able to get. Due to his father’s contacts, Alex was 
  able to meet some of the most prolific artist of the modern times. They help guide and shape 
  him, acting as mentors for periods of time. By the time he went to college, he knew almost more 
  than his teachers. 
  Subsequently, his work exhibits a variety of disciplines, from traditional painting to sculpting to 
  book making. He has been a printmaker, a sculptor, a painter, and even a masochist. Alex’s 
  media includes graphite, ink, acrylics, and oils. Alex’s pieces also utilize materials as diverse as 
  canvas, woods and metals. 
  He received his B.F.A. from the Yale University School of Fine Arts. That same year, he won 
  the Alice Kimball English Traveling Scholarship and used it to study abroad in France and Italy. 
  That year was spent more on people than on painting. Alex felt that the essence of art was 
  storytelling. Without the story there would be no art. That year, he traveled throughout the 
  Mediterranean and listened to the stories both old and young. Alex has even considered writing a 
  book about his journey, but leans more towards telling the story through his art. 
   
   
  Skills 
   
  Academics: Literature 1 
  Academics: History 3 
  Academics: Philosophy 3 
  Academics: Geography  3 
  Academics: Government 2 
  Academics: Sociology  1 
  Arts: Painting 3 
  Arts: Drawing  3 
  Arts: Poetry 1 
  Arts: Sculpture 2 
  Career: Corporate Management 2 
  Computer Use: Macintosh 1 
  Debate: Classical 1 
  Etiquette: Corporate 2 
  Expression: Poetry 1 
  Firearms: Pistols 1 
  Instruction 1 
  Language: Italian 1 
  Language: Latin 1 
  Leadership 2 
  Politics 2 
  Sciences: Math 3 
  Sciences: Chemistry 3 
  Sciences: Psychology 2 
   
  WILL: 0 
  FEAR: 1 
   
  Lifestyle Paths: 
   Corporate Management 1 
   Corporate Management 2 
   Corporate Management 3 
   
  1st Career: 
   College BA 
   
   
  
  Dawn Stewart 
   
  Attributes 
  Strength 
  D10 
  Dexterity 
  2D6 
  Wits 
  D12 
  Intelligence 
  D12 
  Perception 
  D20 
  Intuition 
  D8 
  Charisma 
  D12 
  Attitude 
  D12 
   
   
   
   
   
   
  General Information 
  Age 
  22 
  Sex 
  Female 
  Weight 
  110 lbs 
  Height 
  5’4” 
  Hair Color 
  Brown 
  Eye Color 
  Blue 
  Ethnicity 
  Caucasian 
  Nationality 
  Canadian 
  Religion 
  Agnostic 
  Archetype 
  Nurturer 
  Magickal Theory 
  God/Goddess 
  Affiliations 
  None 
  Occupation 
  Journalist 
   
   
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Self Sufficient – P 
  Refuses Help - S 
  Magickal Event 
  Confidence – P 
  Fear (Nighttime) - S 
  Contact 
  Ambitious – S 
  Can not let go – P 
  Ally 
  Experience – P 
  Guilt - S 
   
   
  No Emotions - P 
   
  Permanent – Superstitious 
   
   
  Background: Dawn remembers, as a little girl, how she would tang-a-long with her dad 
  sometimes while he worked at the Sheriff’s Department. He would let her play with the 
  computers and radios, and sometimes would pretend to lock her up. She loved those times with 
  her father. But all of that changed one night when she was 13. A “routine” traffic stop was 
  everything but that. Oddly, though she could have sworn that her father came into her room that 
  night and tucked her in. But he died while she slept. 
  As she grew up, Dawn became convinced that her father did visit her that night. She believes it, 
  regardless if anyone else does. She found she was not alone. There were others who reported 
  having the same or similar experiences. She began to visit all of the local “haunted” areas, read 
  any book she could get her hands on about ghosts, and watched all the documentaries that came 
  on TV. The psychologist kept telling her mother, that that was how she was dealing with the loss 
  of her father. Eventually they said she would grow out of it and grieve. 
  They were wrong. Dawn has committed her self to discovering the truth about ghosts (and other 
  things she has learned about along her journey). She studied journalism in school, Investigative 
  Journalism was her specialty. In her spare time she uses the newspapers resources to track down 
  other people with similar experiences and she investigates every such event that comes across the 
  news desk. Someday she will find the truth. 
   
   
  Skills 
   
  Academics: Literature 2 
  Academics: Anthropology 1 
  Academics: History 2 
  Academics: Philosophy 2 
  Arts: Photography 1 
  Arts: Video 1 
  Career: Law Enforcement 2 
  Comm. Systems: CB 1 
  Computer Use: Windows 2 
  Computer Use: UNIX 1 
  Debate: Classical 1 
  Drive: Car 1 
  Endurance 2 
  Firearms: Pistols 1 
  First Aid 1 
  Instruction 1 
  Interrogation 1 
  Language: Spanish 1 
  Lock Pick: Mechanical 1 
  Martial Arts: Tae Kwon Do 2 
  Occult: Folklore 1 
  Occult: Ghosts 2 
  Sciences: Biology 1 
  Sciences: Math 3 
  Sciences: Chemistry 1 
  Sciences: Geology 1 
  Sciences: Psychology 2 
  Security: Electrical Systems 1 
  Seduction 1 
  Sleight of Hand 1 
  Streetwise: Urban 1 
  Video Systems: Analog 1 
  Video Systems: Digital 1 
   
  WILL: 2 
  FEAR: 1 
   
  Lifestyle Paths: 
   Law Enforcement 1 
   Law Enforcement 2 
   Law Enforcement 3 
   
  1st Career: 
   College BA 
   
   
   
  
  Randy Gordon 
   
  Attributes 
  Strength 
  D12 
  Dexterity 
  D12 
  Wits 
  D10 
  Intelligence 
  2D6 
  Perception 
  2D8 
  Intuition 
  2D4 
  Charisma 
  2D6 
  Attitude 
  D10 
   
   
  General Information 
  Age 
  23 
  Sex 
  Male 
  Weight 
  175 lbs 
  Height 
  5’8” 
  Hair Color 
  Brown 
  Eye Color 
  Blue 
  Ethnicity 
  Caucasian 
  Nationality 
  English 
  Religion 
  Ancient 
  Egyptian 
  Archetype 
  Questing 
  Magickal Theory 
  Egyptian 
  Affiliations 
  None 
  Occupation 
  Archaeologist 
   
   
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Tough (Physical) – P 
  Ailment (Asthma) - S 
  Magickal Event 
  Night Vision – P 
  Light Sensitive - S 
  Mentor 
  Willpower – S 
  Temptation (Artifacts) - P 
  Contacts 
   
   
  Money x3 
   
   
  Enemy 
  Permanent - Academic 
   
   
  Background: As a kid, Randy saw the movie that changed his life. He even got hold of a whip 
  and leather hat. Although he was never able to use the whip correctly, he never lost the taste for 
  adventure. He began reading everything he could about ancient cultures; their ways of life, their 
  people, their stories. He knew exactly what he wanted to be when he grew up. 
  It was no surprise that after high school, Randy enrolled in college as an Archeology Major. He 
  took every course they offered and volunteered for every field exercise. He soon became the “pet” 
  pupil of the Head of the Department, Dr. William Reiner. Dr. Reiner took Randy under his wing 
  and made him his fulltime assistant. Part of his responsibilities was to travel with Dr. Reiner 
  during any of his digs and assist him with researching all of the finds. Randy even took a year off, 
  to travel to Egypt for what was supposed to be Dr. Reiner’s greatest discovery. 
  During the excavation, they found a hidden chamber. But this was unlike any other chamber ever 
  found. There were no hieroglyphics and the markings that we there appeared much older than any 
  other known writings. Randy and the professor spent weeks trying find a way into the chamber 
  without causing any damage.  It was Randy who finally found the way in. In his spare time, Randy 
  was reading a book on the search for Atlantis. It was something he read in the book that gave him 
  the idea the led to the opening of the chamber. 
  For as long as Randy will live he will not forget what he saw in that chamber. Once open he and 
  Dr. Reiner were the only two to enter. As they made their way in, they came face to face with a 
  man. The man was wearing period clothing of the first dynasty Egypt and began speaking in a 
  tongue unfamiliar to either of them. The shook of this, unfortunately too much for the professor 
  to handle and he had a heart attack. Randy left to get help, but when he returned both the 
  chamber and the professor were gone as if vanished. The “official” story involves desert bandits 
  and Randy refuse to speak of that night. But his fire burns every brighter now. 
   
  Skills 
   
  Academics: Literature 1 
  Academics: Anthropology 3 
  Academics: History 4 
  Academics: Philosophy 1 
  Academics: Geography  1 
  Academics: Government 3 
  Academics: Sociology  1 
  Academics: Foreign Cultures 2 
  Arts: Drawing  2 
  Bureaucracy 1 
  Career: Government 2 
  Climb 1 
  Computer Use: Macintosh 1 
  Crafts: Carving 1 
  Debate: Classical 1 
  Engineering: Mechanical 1 
  Etiquette: Political 2 
  Firearms: Pistols 1 
  Instruction 1 
  Language: Sumerian 1 
  Language: Russian 1 
  Language: German 1 
  Language: Latin 1 
  Language: Hieroglyphics 2 
  Leadership 2 
  Linguistics: Dialect 1 
  Politics 2 
  Sciences: Biology 1 
  Sciences: Math 2 
  Sciences: Chemistry 1 
  Sciences: Astronomy 1 
  Sciences: Geology 1 
  Sciences: Meteorology 1 
   
  WILL: 0 
  FEAR: 1 
   
  Lifestyle Paths: 
   Government 1 
   Government 2 
   Government 3 
   
  1st Career: 
   College BA 
   
   
  
  Angela “Morningdove” Bennett 
   
  Attributes 
  Strength 
  D12 
  Dexterity 
  D12 
  Wits 
  D12 
  Intelligence 
  D12 
  Perception 
  D10 
  Intuition 
  2D6 
  Charisma 
  D8 
  Attitude 
  D12 
   
   
   
   
  General Information 
  Age 
  21 
  Sex 
  Female 
  Weight 
  110 lbs 
  Height 
  5’ 3” 
  Hair Color 
  Black 
  Eye Color 
  Brown 
  Ethnicity 
  Caucasian 
  Nationality 
  Irish 
  Religion 
  Seax-Wicca 
  Archetype 
  Protector 
  Magickal Theory 
  God/Goddess 
  Affiliations 
  The Church 
  of All Worlds 
  Occupation 
  Priestess 
   
   
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Good Listener - S 
  Introvert – P 
  Money x3 
  Wiccan Ritual – P  
  Increased Will - S 
  Debt 
  Alternate Identity – P 
  Paranoid - S 
  Contact 
  Self Sacrificing - P 
   
  Spell 
  Permanent – Increased Will 
   
   
  Background: Angela’s path has continually changed along with her. She began practicing 
  Magick at the age of 12, and at 14 dedicated herself to the path of Wicca. Over the years Angela 
  has explored other faiths, learned about most of the major would religions, and quibbled, 
  questioned, wandered and come back to my roots. She now finds herself very happy with my 
  spirituality.  
  As a young teen, Angela began her search for truth and fulfillment through spirituality. She 
  could only access books to teach herself (and a precious few at that!) The words of many pagan 
  and Wiccan authors encouraged and educated her; even though she had no mentors at the time. 
  Angela developed her intuition and adopted those practices that were suited to her needs and 
  ethics, eventually gravitating towards the Goddess to affirm and enliven her womanhood. 
  During high school she remained reclusive, keeping her religious choice a secret lest she 
  become a pariah. However, in college she soon found others who shared her feelings and she 
  was no longer afraid to share them. Angela was now able to put into practice all of her 
  knowledge and skills. She has studied many paths now, Shamanism, Druidism, Cabbala, Celtic, 
  but it Wicca is what hold her interest the most. It is the one that feels right for her. 
  During her final year of college, she began attending The Church of All Worlds. After 6 months 
  of lay membership, she began training to become the local Priestess. It only took another 6 
  months before she achieved her goal. Now she is performing those duties full time until she 
  decides what to do for a living; not that she is actively searching, she is very happy where she is 
  at. 
   
  Skills 
   
  Academics: Literature 1 
  Academics: Anthropology 2 
  Academics: History 2 
  Academics: Philosophy 1 
  Academics: Geography  3 
  Academics: Sociology  1 
  Academics: Foreign Cultures 1 
  Animal Handling: Mammal 1 
  Arts: Dance 1 
  Arts: Music 1 
  Career: Medical 2 
  Computer Use: Windows 1 
  Crafts: Leatherwork 1 
  Debate: Classical 2 
  Etiquette: Medical 2 
  Expression: Poetry 1 
  First Aid 3 
  Instruction 1 
  Language: French 1 
  Language: Latin 1 
  Leadership 1 
  Medical 1 
  Medicine 2 
  Meditation 1 
  Negotiation 2 
  Occult: Folklore 1 
  Politics 1 
  Sciences: Biology 2 
  Sciences: Math 2 
  Sciences: Chemistry 3 
  Sciences: Astronomy 1 
  Sciences: Psychology 2 
  Sciences: Meteorology 2 
  Visualization Magick: Divination 1 
  Visualization Magick:  
         Wiccan Magick 2 
   
  WILL: 4 
  FEAR: 1 
   
  Lifestyle Paths: 
   Doctor 1 
   Doctor 2 
   Doctor 3 
   
  1st Career: 
   College BA 
   
   
   
  
  Abhi “Abby” Basanko 
   
  Attributes 
  Strength 
  2D4 
  Dexterity 
  2D8 
  Wits 
  2D10 
  Intelligence 
  D8 
  Perception 
  D12 
  Intuition 
  D12 
  Charisma 
  2D4 
  Attitude 
  2D8 
   
   
   
   
   
   
   
   
  General Information 
  Age 
  20 
  Sex 
  Female 
  Weight 
  145 lbs 
  Height 
  5’11” 
  Hair Color 
  Black 
  Eye Color 
  Black 
  Ethnicity 
  Gypsy 
  Nationality 
  None 
  Religion 
  Rom 
  Archetype 
  Hedonist 
  Magickal Theory 
  God/Goddess 
  Affiliations 
  None 
  Occupation 
  Independent 
   
   
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Increased WILL – P 
  Clairsentient – S 
  Poverty x2 
  Fast Healer – S 
  Impulsive - P 
  Contacts 
  Common Sense – P 
  Cautious - S 
  Favor 
  Lucky – P 
  Companion is Unlucky - S 
   
  Permanent – Combat Sense 
   
   
  Background: Abby’s parents worked in a traveling road show. She never had any roots. She 
  does not even know which town or country she was born in. Technically she has no papers for 
  any country. Those times she was not with the show, her parents had taken to traveling with 
  other Rom. She had never been to school but has learned much while being on the road. 
  Abby is free from stress and inhibitions. She is a true hedonist in all aspects of the word. 
  Whatever she wants to do, she does it; whenever she gets tired of a place, she leaves it. What 
  she lacks in formal education she makes up for with life. She wouldn’t trade it with anyone right 
  now. 
  Even though now she enjoys her life, it wasn’t always this easy. She had to learn the hard way 
  that others on this path are not as carefree as she is. When Abby was 13 she witnessed her first 
  murder. It was young man whom had come to see the show. He was flashing too much money 
  and several of the other carnies decided to liberate it from him. Abby learned that her “charms” 
  were mostly a blessing, but could also be a curse. She had to defend herself numerous times 
  from drunks and thieves who wished to taste her pleasures. 
  With all the crime and violence she had witnessed in her life, it is amazing the Abby has been 
  able to protect herself from it. She does not let it define her nor control her or her emotions. 
  She just wants to have a good time and if other people have a good time too, then it is that 
  much more enjoyable. 
   
   
  Skills 
   
  Appraisal: Jewelry 1 
  Arts: Dance 2 
  Crafts: Sewing 1 
  Combat Skills: Dodge 1 
  Combat Skills: Mechanical Traps 1 
  Etiquette: Street 1 
  Expression: Poetry 1 
  Forgery 2 
  Herbalism  2 
  Melee: Dagger/Knife 1 
  Navigation: Star 1 
  Occult: Fey 1 
  Seduction 2 
  Sleight of Hand 2 
  Stealth 2 
  Streetwise: Rural 1 
  Streetwise: Urban 2 
  Survival: Urban 2 
  Survival: Woodland 1 
  Visualization Magick:  
            Divination (Tarot) 2 
   
  WILL: 3 
  FEAR: 1 
   
  Lifestyle Paths: 
   Nomad 1 
   Nomad 2 
   Nomad 3 
   
  1st Career: 
   Independent 
   
   
  
  Maria Rousseau 
   
  Attributes 
  Strength 
  D6 
  Dexterity 
  2D10 
  Wits 
  D8 
  Intelligence 
  D20 
  Perception 
  2D6 
  Intuition 
  D10 
  Charisma 
  2D6 
  Attitude 
  2D6 
   
   
   
   
  General Information 
  Age 
  23 
  Sex 
  Female 
  Weight 
  140 lbs 
  Height 
  5’9” 
  Hair Color 
  Brown 
  Eye Color 
  Green 
  Ethnicity 
  Creole 
  Nationality 
  French 
  Religion 
  Wicca 
  Archetype 
  Nurturer 
  Magickal Theory 
  Faith 
  Affiliations 
  None 
  Occupation 
  Student 
   
   
   
   
  Gifts 
  Obstacles 
  Tangibles 
  Resistance (Alcohol) - P 
  Allergy (Penicillin) - S 
  Contact x2 
  Honest – P 
  Honest - S 
  Debt x2 
  Confidence – P 
  Fear (Alone) - S 
  Money x2 
  Fast Healer - S 
  Impulsive - P 
   
   
  No Emotions - P 
   
  Permanent - Magickal Event 
   
   
  Background: Being born into wealth has its advantages. But it also has its hardships. To make 
  money is hard but to keep money is even harder. That meant that mommy and daddy had little 
  time for Maria. Off to Switzerland and a home without a family. Even thought there were 
  hundreds of other kids at the Boarding School, Maria felt alone. Her parents did not see it as 
  abandoning Maria; they saw it as providing for her future. She did not see it that way, but she 
  made the best of the situation.  
  When school was not in session, Maria stayed with her grandmother in Louisiana. Her 
  grandmother was a Traiteur, or healer. It was there that Maria developed her sense of duty to 
  help people. Whenever she could she would assist her grandmother with her patients. It was 
  here she learned that good bed side manners go further than most medicines. While Maria was 
  away for her senior year, her grandmother passed away. After funeral, Maria vowed to use what 
  her grandmother had taught her to continue her work.  
  To help her studies in college, Maria became an EMT for the local paramedic service. She uses 
  this to not only help others, but to further her understanding and experience. When not there, 
  she can be found at the community nursing home as a volunteer helping with the elderly. 
  Maria is trying to combine what her grandmother taught her with what she is learning in college. 
  She has not made up her mind about whether to become a licensed physician, with all its rules 
  and regulations or simply take over her grandmothers “family” practice, free to treat people as 
  she sees fit. But whatever the case she will be helping those who need it. 
   
   
  Skills 
   
  Academics: Literature 3 
  Academics: History 3 
  Academics: Philosophy 2 
  Academics: Geography  3 
  Academics: Sociology  1 
  Academics: Foreign Cultures 1 
  Academics: Economics 1 
  Arts: Music 1 
  Athletics: Swimming 1 
  Computer Use: Windows 1 
  Debate: Classical 1 
  Endurance 2 
  Etiquette: Corporate 1 
  First Aid 1 
  Herbalism  1 
  Language: French 1 
  Language: Italian 1 
  Language: Latin 1 
  Medical 2 
  Medicine  3 
  Occult: Mystiscm 1 
  Ride: Horse 1 
  Sciences: Biology 3 
  Sciences: Math 3 
  Sciences: Chemistry 3 
  Sciences: Psychology 1 
  Scrounge 1 
  Surgery 1 
   
  WILL: 0 
  FEAR: 1 
   
  Lifestyle Paths: 
   Boarding School 1 
   Boarding School 2 
   Boarding School 3 
   
  1st Career: 
   Pre-Med Degree 
   
   
   
  
  New Lifestyle Paths 
  Lower Lifestyle: Nomad 
   
  Nomad 1; Age 0-12 
  Starting Skills: 
   
  # Electives 8 
   
  Nomad 2; Age 13-15 
  Starting Skills: 
   
  # Electives 8 
   
  Nomad 3; Age 16-18 
  Starting Skills: 
   
  # Electives 8 
   
  Lifestyle Bonus: Streetwise: Urban +2  
                             (Can raise skill over 3) 
  Lifestyle Hindrance: Poverty 
   
   
   
   
   
  Middle Lifestyle: Law Enforcement 
   
  Law Enforcement 1; Age 0-12 
  Starting Skills: 
  Endurance 1 
  Computer Use (Choose) 1 
  First Aid 1 
  * Electives 7 
   
  Law Enforcement 2; Age 13-15 
  Starting Skills: 
  Academics: Literature 1 
  Academics: History 1 
  Endurance 1 
  Computer Use (Choose) 1 
  Science (Choose) 1 
  Language (Choose) 1 
  Electives 4 
   
  Law Enforcement 3; Age 16-18 
  Starting Skills: 
  Science: Math 1 
  Martial Arts (Choose) 2 
  Computer Use (Choose) 1 
  Science (Choose) 1 
  Drive: Car 1 
  Career: Law Enforcement 2 
  Electives 2 
   
  Lifestyle Bonus: Contacts, Ally 
  Lifestyle Hindrance: No Emotions  
                               (same as Primary effects) 
   
  Upper Lifestyle: Boarding School 
   
  Boarding School 1; Age 0-12 
  Starting Skills: 
   
  Academics: History 1 
   
  Academics: Literature 1 
   
  Academics: Geography 1 
   
  Science: Math 1 
   
  Endurance 1 
  Arts: Music 1 
  Language (Choose) 1 
   
  Ride (Choose) 1 
  Computer Use: Windows 1 
  Elective 1 
   
  Boarding School 2; Age 13-15 
  Starting Skills: 
   
  Academics: History 1 
   
  Academics: Literature 1 
   
  Academics: Geography 1 
   
  Science: Math 1 
  Language (Choose) 1 
   
  Endurance 1 
   
  Etiquette (Choose) 1 
   
  Debate: Classical 1 
  Elective 2 
   
   
  Boarding School 3; Age 16-18 
  Starting Skills: 
   
  Academics: History 1 
   
  Academics: Literature 1 
   
  Academics: Geography 1 
   
  Academics: Philosophy 1 
   
  Science: Math 1 
   
  Science: Biology 1 
   
  Science: Chemistry 1 
  Language (Choose) 1 
   
  Athletics (Choose) 1 
   
  Elective 1 
   
  Lifestyle Bonus: Contact, Money x2 
  Lifestyle Hindrance: Choose No Emotions or             
                                Arrogant (same as Primary   
                                 effects) 
   
  
  New Careers 
  Career: Artist 
   
  Job Description: Artists produce images that paint a picture, 
  tell a story, evoke emotions, and create thoughts. Artists work 
  in many mediums, some will choose a preferred method, but 
  most will dabble in many forms. Some artists work for others 
  by creating commissioned works, or works with specific 
  guidelines and rules. Other artists work as pure creators of 
  imagination, creating art for arts sake.  
   
  Starting Skills: 
   
  Arts (Choose) 2 
   
  Arts (Choose) 2 
   
  Craft (Choose) 1 
   
  Expression (Choose) 1 
   
  Career: Artist 2 
   
  Elective 2 
   
  Career Bonus: Contact 
  Career Hindrance: Debt 
   
  Requirements: Arts (any) 2 
   
  Career: Archaeologist 
   
  Job Description: Archaeologists in the US have a variety of 
  job possibilities including museum work and curating, 
  teaching, contract archaeology, or owner of your own firm. 
  The normal work day can vary depending on the job you take, 
  but many things are the same. A university professor may 
  spend the day lecturing, analyzing artifacts in the lab, going to 
  meetings, supervising students, writing up field work reports, 
  or excavating. A museum director could very well spend the 
  day doing the same things as the professor or have a public 
  speaking detail to handle, develop and design new exhibits. As 
  a person working for a contract firm you could spend the day 
  writing up a report, analyzing artifacts, excavating a site or 
  walking endless miles as part of a field survey crew locating 
  archaeological sites. 
   
  Starting Skills: 
   
  Academics: Archaeology 2 
   
  Academics: Anthropology 1 
   
  Academics: History 1 
   
  Appraisal: Antiques 1 
   
  Ride (Choose) 1 
   
  Science: Chemistry 1 
   
  Career: Archaeologist 2 
   
  Electives 1 
   
  Career Bonus: Contact 
  Career Hindrance: Enemy 
   
  Requirements: Academics: History 3, Academics: Cultures 2 
   
  Career: Paranormal Researcher 
   
  Job Description: Either an overactive imagination or a 
  striving curiosity empower the paranormal researcher. Most 
  researchers work at the university level or for private 
  investors. There isn’t much of a market for work when dealing 
  with the average individual but there are always hotels, old 
  forts, historic houses and of course TV. From ghosts to 
  werewolves they strive to find the truth. 
   
  Sceptics - Starting Skills: 
   
  Science: Psychology 2 
   
  Science: Chemistry 1 
   
  Occult: Folklore 2 
   
  Debate (Choose) 1 
   
  Career: Scientist 2 
   
  Electives 2 
  Believer - Starting Skills: 
   
  Academics: Philosophy 2 
   
  Occult (Choose) 2 
   
  Occult (Choose) 1 
   
  Debate (Choose) 1 
   
  Career: Researcher 2 
   
  Electives 2 
   
  Career Bonus: Contact 
  Career Hindrance: Haunted 
   
  Requirements: Occult (any) 2 
   
  Career: Traiteur 
   
  Job Description: Traiteurs are a mix between Faith Healers 
  and Doctors. They combine both modern and old folk 
  remedies with faith and prayer to heal the sick and injured. 
  Once only found in Cajun backwoods, traiteurs have moved 
  into the city and blended with their new environments. They 
  have even begun to incorporate other healing techniques into 
  their regiment. 
   
  Starting Skills: 
   
  Herbalism 1 
   
  First Aid 2 
   
  Medicine 1 
   
  Career: Traiteur 2 
   
  Streetwise: Rural 2 
   
  Electives 2 
   
  Career Bonus: Good Listener 
  Career Hindrance: Clairsentient 
   
  Requirements: First Aid 1, Charisma D12 or higher 
   
  
  Career: Independent 
   
  Job Description: This is not a job. This is the career to choose 
  when you do not have a job. This could represent any number 
  of in-between positions, including temp work, Traveler, hobo, 
  street person, welfare recipient, etc. Due to the lack of funds, 
  there are fewer opportunities to improve your skills during this 
  period. 
   
  Skills: 
   
  # Electives 8 
   
  Career Bonus: Contacts 
  Career Hindrance: Poverty 
   
  Requirements: None 
   
  # Can not but Academics, Engineering or Sciences 
  * Must buy at least 3 Academics, Engineering or Sciences 
   
   
  New Gifts/Obstacles 
  Athletic (Gift) 
  Primary - The Character raises both their Strength and 
  Dexterity by +2 Die Code. 
  Secondary - The Character raises either their Strength or their 
  Dexterity by +1 Die Code. 
  Gifted (Gift) 
  Primary - The Character raises their Intelligence by +2 Die 
  Code and picks a skill they possess (Academic, Science, 
  Engineering or Arts). This skill is always at a +2 Step Bonus. 
  Secondary - The Character raises their Intelligence by +2 Die 
  Code. 
  Musician (Gift) 
  Primary – The character gains Arts: Music +2, Expression: 
  Musical +2 and Equipment (must buy musical equipment). 
  Secondary - The character gains Arts: Music +2. 
  Slow (Obstacle) 
  Primary - The Character lowers their Intelligence by -2 Die 
  Code and picks one skill they possess (Academic, Science, 
  Engineering or Arts). This skill is always at a -2 Step Penalty. 
  Secondary - The Character lowers their Intelligence by -1 Die 
  Code 
  Emotion Disability (Obstacle) 
  Primary – This is a role-playing obstacle. The character has a 
  hard time understanding and dealing with emotions. These 
  problems exist in their emotions, as well as, dealing with the 
  emotions of others. This can be accomplished also by applying a 
  -2 Step Penalty when using any Charisma based roll when 
  dealing with emotions. 
  Secondary – This is a role-playing obstacle. Same as primary, 
  except apply only a -1 Step Penalty (if using the penalty instead 
  of role-play) 
   
  Unfocused (Obstacle) 
  Primary - The Character lowers their Perception by -1 Die Code 
  and any action which requires multiple turns to complete are at a  
  -2 Step Penalty. 
  Secondary - The Character lowers their Perception by -1 Die 
  Code. 
  Oppositions 
  Gifts 
  Obstacles 
  Athletic 
  Slow 
  Gifted 
  Emotional Disability 
  Musician 
  Unfocused 
  New Tangibles 
  Pet  
  The Character gains a pet. The first time the character is 
  awarded this, the pet must be a common type of pet (i.e.; dog, 
  cat, snake, etc.). The second time the character is awarded this, 
  they may choose more exotic types of pets (i.e.; monkey, hawk, 
  alligator, etc.) 
  Antique 
  The character has come across an antique of some type. They 
  could have found it at a roadside shop or inherited it from a 
  relative. The antique can be something useful or valuable to the 
  character; such as a painting or an old sword. 
  New Magickal Theory 
  Mentalist – Mentalist believe that existence is in the mind of 
  the observer. Pain and suffering can be overcome; pleasure and 
  happiness can be created. All one has to do is mentally control 
  the situation. But beyond that, everything in existence is a 
  projection of the mind. Forms and colors do not really exist; 
  they are formed in the mind so our consciousness can deal with 
  them. WILL Limit = 7. 
  New Archetypes 
  Apathetic – This person does not care about anything or 
  anybody. 
  Hedonist – Pure pleasure and only pleasure is what this 
  person seeks. 
   
   
   
  . 
   
  Note: To use these characters in different “power” level games use the 
  following guidelines. For inexperienced characters, use them as provided. 
  For moderately experienced characters add 10 more skill points. For 
  experienced characters add 20 more skill points and raise two 
  attributes by +1 Step 
  
SOURCE: textdata/thevault/The Swing/The Swing Naturist Character Templates.pdf