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  Names of trademarked shows do not indicate endorsement by any show creators, publish­
  ers, actors or networks. 
  Crime of the Week is © 2014 by Cameron Mount. Scale, Magnifying Glass, Handcuffs, and 
  Medal icons CC­BY 3.0 Lorc, Game­icons.net. Tombstone  icon CC­BY 3.0 sbed, Game­
  icons.net. Shattered Glass texture from CGTextures.com and used in accordance with li­
  cense. All rights reserved. I would love to hear from anyone with feedback of any kind. 
  Email me at cameron.a.mount@gmail.com. 
  Designed in the U.S.A. 
  
   
   
      
      
      
      
      
      
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Crime of the Week 
  Crrime of tthee We k
  ek 
  (a police procedural RPG for one person) 
  Requirements 
  ● These rules 
  ● A printout of the playmat (the last page of this document) 
  ● A deck of playing cards (including jokers) 
  ● Your imagination 
  ● At least a passing familiarity with police procedurals such as: 
  The Mentalist 
  Law & Order 
  Walker, Texas Ranger 
  NYPD Blue
  NCIS 
  Dexter 
  CSI 
  Burn Notice 
  Miami Vice 
  Luther 
  Monk 
  Hawaii Five­0 
  Homicide 
  Quincy, M.E. 
  The Shield 
  21 Jump Street 
  Hill Street Blues 
  Castle 
  Leverage 
  Justified 
  Dragnet 
  The Game 
  You are a US Marshal, Federal Agent, former spy, crime scene investigator, or local 
  police officer. You have been recently transferred/blacklisted/assigned to a new 
  unit and assigned a new partner or reconnected with an old friend. You are feeling 
  out your role in the new world you find yourself in. Your goal is to serve the public 
  trust, to protect the innocent, and to uphold the law, as much as possible. 
  Since the people in charge of your current assignment do not have the manpower 
  to be pro­active, your real role in fighting crime is pretty much relegated to re­
  sponding to cases that are handed to you by your Desk Sergeant. 
  Violence is more common in some shows and book series than in others, so set the 
  dial as you wish, from nonviolent or off­screen violence  to violent and action­
  packed shootouts. 
  1 
  
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
     
   
   
   
     
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
     
   
   
   
     
    
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
    
   
   
    
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
    
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
     
   
    
   
   
  Cameron Mount
   
  The Setting 
  You can take a look at the examples above and play in one of those worlds, combine 
  different series to make your own, create one whole cloth from your head, or, if 
  you’d prefer a more random setting, you can take a look at the list below. Pick one 
  from each column to provide your basic setting or draw three cards at random. The 
  value of the first card is the location. The value of the second is your character’s 
  role. The value of the third is their motivation. You can use the suits as dials for 
  violence. 
  Card 
  Location 
  Character	 
  Motivation 
  2­4 
  Big City 
  Federal Agent 
  Revenge 
  5­6 
  Small Town 
  Local Law Enforcement 
  Justice 
  7­8 
  Rural 
  Crime Scene Investigator 
  Duty
   
  9­10 
  International 
  Spy 
  Patriotism
   
  J­Q 
  Suburbia 
  Criminal turned Hero 
  Atonement
   
  K­A 
  Neighborhood 
  Vigilante 
  Brotherhood
   
  { Daytime tv shows / TV­PG / PG (Quincy/Monk)
   
  [ Primetime tv shows / TV­14 / PG­13 (21 Jump Street/Hill Street Blues)
   
  ] Late­night tv shows / TV­MA / R (NYPD Blue/Justified)
   
  } Cable tv shows / TV­MA / NC­17 (Dexter/The Wire)
   
  The Setup 
  1.	 Place the Jokers aside. These will remain out as Trump cards. 
  2.	 Shuffle the deck fairly. 
  3.	 Separate the deck into two packets of 26 cards. 
  4.	 On the playmat provided, place one packet on the Desk Sergeant deck and the other 
  on the Draw deck. 
  5.	 Deal five cards from your Draw deck. This is your hand. 
  6.	 Turn up the top card of the Desk Sergeant deck. This is the value of the first case. 
  2 
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
    
   
   
     
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
       
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
     
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
       
   
   
   
   
       
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
     
   
     
   
   
   
   
   
   
   
     
   
   
   
   
   
   
  Crime of the Week 
  The Rules 
  1. Number cards are worth their index value. Jacks are 11, Queens 12, Kings 13, Aces 
  14. 
  a.	 You're essentially playing a modified version of the card game “War” against 
  the Desk Sergeant deck, but remember that the point is to roleplay and create 
  a narrative, not just beat the deck in a card game. Even losing should be fun. 
  2.	 Trump cards ­ Jokers have a value of 15. They can be played at any time on any 
  case, but once played, they are permanently removed from the game. Use them 
  wisely. 
  3.	 You have two moves 
  a. Investigate (black cards) ­ and ­
  b. Arrest (red cards). 
  4.	 The color of the cards played from the Desk Sergeant’s deck does not determine 
  what the case is (although it may affect the outcome of the challenge). Instead, the 
  case is decided by which of the two moves you play. 
  The Moves 
  Investigate ­ When you are first presented with a case, you have to do some leg­
  work. Canvas the neighborhood, perform surveillance, obtain search warrants, in­
  terview witnesses, and otherwise build up your information. Even though this is a 
  solo game, try to challenge yourself. It is to your benefit to rack up as many clues 
  as you can before arresting a criminal. When you are prepared to Investigate a 
  crime, determine what information you would like to know, then play a black card 
  from your hand. 
  } Compare your card value to the Desk Sergeant card and do the math. 
  ] The  net result is the  number of  clues you’ve  managed to unravel. 
  Make them up, then follow them. Examples include: 
  }	 Hideouts ­ abandoned factories, drug warehouses, indus­
  trial complexes, private mansions, or even local corporate 
  headquarters 
  }	 Number of criminals and types of associates ­ not just how 
  many, but also their rank or role within an organization 
  }	 Types of crime/angles ­ grand theft, bank robbery, illegal 
  drug distribution, looting, illegal parking, brandishing a 
  weapon, inciting a riot, murder, terrorism, or assault 
  } Weapons loadouts ­ From pea shooters to shotguns, from 
  3 
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
       
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
     
   
   
   
   
   
   
     
   
     
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
     
     
     
       
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
     
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Cameron Mount
   
  small single­shot revolvers to large high caliber machine 
  guns, from baseball bats to military cannons 
  }	 Pathologies/motivations ­ sociopathy, organized crime, 
  government secrets/conspiracies, corporate  influence, 
  drug distribution, nihilism, personal glory, self­protection, 
  corruption, or sadism 
  ]	 If  your card value  is higher than the  Desk Sergeant’s, all the  clues 
  you’ve found are correct. Collect both cards and place them in your 
  discard pile. 
  ]	 If your card is a lower value than the Desk Sergeant’s, half of the clues 
  you’ve found (rounded up) are wrong in some fashion. Maybe the 
  witnesses are lying, or perhaps the criminals you're after have left 
  false information to throw you off their trail. Collect both cards and 
  place them aside into a discard pile for the Desk Sergeant. 
  ]	 If the Desk Sergeant card is of the same suit as your card, add one 
  clue. A witness remembers a detail, a search yields something unex­
  pected, or some  other event provides you with some  extra infor­
  mation. You decide. 
  ]	 If the Desk Sergeant card is red, lose one clue. A witness is killed, a 
  location is a dead­end, or a piece of evidence is misfiled, contami­
  nated, stolen, or in some other way rendered unusable. You decide. 
  ]	 In the event of a tie play out the “war.” Deal out three face­down 
  cards from your Draw deck, and play a card from your hand. Treat it 
  as though it was the same suit as the first card you played. Then deal 
  out three face­down cards from the Desk Sergeant deck, and turn a 
  fourth card face­up. Compare the values and proceed as above. A win 
  means you collect all the cards into your discard pile. Due to your 
  excellent and timely policework, you gain three extra clues. A loss 
  means the Desk Sergeant collects all the cards into its discard pile. 
  Something along the line was botched and some of your clues have 
  lead to a total dead end: Lose three of your clues. 
  ]	 Keep track of how many clues you have and what they are, good or 
  bad. Then move on to the next case. Turn up the top card of the Desk 
  Sergeant deck and place it on top. Deal cards from your Draw deck 
  until you have five cards in your hand. 
  4 
  
   
   
     
   
   
   
   
   
       
   
   
   
   
   
       
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
       
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
     
   
   
   
     
   
   
   
   
   
   
   
     
     
   
   
   
   
   
     
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
    
   
   
   
   
   
    
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
    
   
   
   
     
   
   
   
   
   
   
   
   
    
   
   
   
     
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Crime of the Week 
  Arrest ­ When you find yourself face­to­face with criminals, it is time to Arrest them. 
  Even though this is a solo game, try to challenge yourself. Use the clues you created 
  to guide your fight. An Arrest can range from a simple compliance to verbal threats 
  to actual violence. These criminals are extremely well­armed and likely to resist 
  arrest at all costs. Thus the game encourages violence, as much as you can stand, 
  but it is not actually required if you would prefer otherwise. When you’re ready to 
  Arrest a criminal, determine your ideal outcome first, then play a red card. 
  { Example: My ideal outcome is to track down the motorcycle gang that 
  knocked over a drugstore and walked out with cash, liquor, and a stock­
  pile of chemicals for making methamphetamine. I want to arrest the ring­
  leader and collect all the evidence possible before it is destroyed. I know 
  the gang was holed up in a bar where they had a meth cook that worked 
  for them, that their weapons are mostly low caliber pistols with a shotgun 
  or two in the area, and that the meth cook hasn’t yet begun, so there isn’t 
  too much danger when going in guns blazing. 
  {	 Compare your card value to the Desk Sergeant’s. 
  [	 Clues learned from Investigation affect the Arrest. For every five 
  correct clues you have, add one to your card value. For every five 
  incorrect clues, subtract one from your total. 
  [ If the Desk Sergeant card is of the same suit as your card, add one 
  to your total. 
  [ If the Desk Sergeant card is black, subtract one from your total. 
  { Do the math.
   
  [ If your total is higher than the Desk Sergeant’s:
   
  {	 And the difference is greater than 5, whatever you wanted 
  to happen, happens. Winning by a lot can mean you took 
  out multiple assailants, one big bad, or succeeded in spec­
  tacular fashion, however the clues and your ideal outcome 
  set it up. When this Arrest is over, you have found one clue 
  that can carry over into your next case. This crime is linked 
  to something larger. 
  [	 Example: I shot and wounded four of the gang mem­
  bers while my partner was able to get the drop on 
  the leader. He stonewalled in interrogation, but the 
  arrest was made of all involved, including the cook, 
  5 
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
     
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
     
     
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
     
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Cameron Mount
   
  and all chemicals were  processed into evidence. 
  There’s more to this case than these criminals. 
  {	 And the difference is less than 5, it was a close call. Maybe 
  the big bad got away, was really just a pawn, or you took 
  some minor injuries in the process. You decide. When this 
  Arrest is over, you have found one clue that can carry over 
  into your next case. This crime  is linked to something 
  larger. 
  [	 Example: When my partner and I stormed the place, 
  I stumbled over an end table. The cook managed to 
  get away with the  gang leader, but I was able  to 
  shoot three of the gang members while my partner 
  secured the evidence. There’s more to this case than 
  these criminals. 
  { Collect both cards and place them in your discard pile. 
  [	 If your total is lower than the Desk Sergeant’s 
  {	 And the difference is less than 5, it was a close call. Maybe 
  the big bad got away, was really just a pawn, or you took 
  some minor injuries in the process. You decide. Something 
  along the line was botched, and the big bad in this arrest 
  was able to get in touch with his boss. This case is the end 
  of  this particular chain you may have  been developing. 
  When the Arrest is over, discard all your clues and begin a 
  new case. 
  [	 Example: When my partner and I stormed the place, 
  my gun discharged prematurely. The cook managed 
  to get away with the gang leader. I was able to shoot 
  three of the gang members, but my partner failed to 
  secure the evidence. End of the line on this case. 
  {	 And the difference is greater than 5, you got out alive, but 
  otherwise failed completely. Something along the line was 
  botched, and the big bad in this arrest was able to get in 
  touch with his boss. Maybe you got shot, you or your part­
  ner were captured, or you killed an innocent. You decide. 
  Whatever else happens, the criminals you were Arresting 
  6 
  
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
    
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Crime of the Week 
  got away. This case is the end of this particular chain you 
  may have been developing. When the Arrest is over, dis­
  card all your clues and begin a new case. 
  [	 Example: Instead of waiting for backup, which was 
  going to take too long, my partner and I stormed in. 
  I took a shotgun blast to the heavy bulletproof armor 
  and was knocked out of  the  fight completely. My 
  partner managed to protect both of us, but in the 
  process she shot the meth cook dead, which caused 
  the burner he was working on to ignite prematurely. 
  We  barely made it out alive  before  the  building 
  caught fire, and the gang got away. End of the line 
  on this case. 
  {	 Collect both cards and place them the discard pile for the 
  Desk Sergeant. 
  [	 In the event of a tie play out the “war.” Deal out three face­down 
  cards from your Draw deck, and play a card from your hand. Treat 
  it as though it was the same suit as the first card you played. Then 
  deal out three face­down cards from the Desk Sergeant deck, and 
  turn a fourth card face­up. Compare the values and proceed in the 
  usual fashion with the following additions. 
  {	 A win means you place all the cards in your discard pile. 
  Due to your excellent and timely policework, you find three 
  new clues that you take into your next case. 
  {	 A loss means the Desk Sergeant collects all the cards into its 
  discard pile. End of the line on this case. 
  {	 Whether you won or lost, the fight is over. Book the live criminals, call 
  in the coroner for the dead ones, call in backup to save your partner, your 
  partner manages to save you, whatever. Your part in the fight is over. 
  {	 Move on to the next case. If you found a clue during the Arrest (by win­
  ning), carry that into your next Investigation. Otherwise a new crime is 
  being investigated, and all your previously built up clues are no longer 
  useful for you. Turn up the top card of the Desk Sergeant deck and place 
  it on top. Deal cards from your Draw deck until you have five cards in 
  your hand. 
  7 
  
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
       
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
    
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Cameron Mount 
  Ending ­ Short game 
  If your discard pile has more cards in it than the Desk Sergeant’s discard pile, you 
  win. You live  through the  week, protecting the  innocents and providing justice 
  wherever it is needed. Maybe your employers reward you. Maybe they bring you in 
  from the cold. Maybe you get a promotion to Special­Agent­in­Charge. 
  If the Desk Sergeant’s discard pile has more cards than your discard pile, you lose. 
  You or someone you love has been killed in the line of duty. Whatever happened, 
  your will to fight for justice is no longer strong enough to perform your duties. 
  Ending ­ Long game 
  If you manage to collect all of the Desk Sergeant deck, you win. You live through 
  the week, protecting the innocents and providing justice wherever it is needed. 
  Maybe your employers reward you. Maybe they bring you in from the cold. Maybe 
  you get a promotion to Special­Agent­in­Charge. You decide. 
  If the Desk Sergeant deck manages to capture all of your cards, you lose. You or 
  someone you love has been killed in the line of duty. Whatever happened, your will 
  to fight for justice is no longer strong enough to perform your duties. You decide. 
  Ending ­ Even longer games! 
  If you lose in either the short or longer games, you can choose to keep playing, but 
  your role has changed significantly. You’re now an outsider even among the people 
  you used to call your friends. 
  Shuffle and re­deal all the cards. You are starting completely over, except this time 
  you have even less support than you had before. You’re on your own, pal. The 
  gameplay is identical except for the endgame. 
  If you win the second time through, you manage to regain the respect of your peers 
  and loved ones. You have clawed your way back into the good graces of the law, 
  and are back on the force or in the fold. Congratulations. 
  If you lose the second time through, you are dead. No ifs, ands, or buts.
   
  8 
  
   
   
   
   
   
   
  
SOURCE: textdata/thevault/Collections/Detectives & Crime/Crime of the Week.pdf