TEXT: 100 Adventure Seeds
   
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  Charles Rice, Chris Davis
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  #100
  100 Adventure Seeds
  By Charles Rice, Chris Van Deelen, Jerry Blakemore, Preston P. DuBose, 
  Trey Gorden, TC Largent, Ed Wetterman, Phil Reed,  Walter Ciechanowski
  12 to Midnight’s Adventure 
  Seeds (25)
  1. Cool! VooDoo! [Creatures/Unique 
  Item]
  College students ﬁnd and purchase a shrunken head 
  at Pinebox Pawn. One of the students reads up on 
  voodoo as part of his Introduction to Paranormal 
  Studies class. The textbook discusses how shrunken 
  heads are used by some cultures in ceremonies to 
  create zombies. While the kid does not believe what 
  he reads, he does love a good prank.
  He arranges to try out the night-time ceremony 
  with some friends in an isolated location like a 
  park. They carry out the ceremony to transform 
  the prankster’s accomplice into a zombie with then 
  intention of scaring a gullible friend they brought just 
  for the occasion. Everyone thinks it is funny until 
  the “zombie” student falls to the ﬂoor momentarily 
  unconscious.
  While the made-up ritual did not make the 
  accomplice a zombie, it did deeply hypnotize him. 
  He now follows the prankster’s orders, starting 
  with his exclaimation “Well kick my head and call 
  me a football”. This is roughly when the heroes 
  stumble upon the strange scene. Once the prankster 
  is knocked out, the mesmerized young man proceeds 
  to ﬁght everyone with which he comes into contact. 
  Use the stats for a Crime Lab Technician (Smart/
  Dedicated Ordinary) from Chapter 8 Friends and 
  Foes of the d20 Modern Roleplaying Game Core 
  Rulebook. The affects of the ceremony wear off when 
  an hour passes or the victim is rendered unconscious.
  Further Ideas:  If the mesmerized student dies 
  from combat, and he later rises to become a true 
  zombie. Use the Zombie stat block from Chapter 8 
  Friends and Foes of the d20 Modern Roleplaying 
  Game Core Rulebook.
  2. Mold [Science]
  A mysterious white mold appears to be creeping 
  through the town. It appears both indoors and out, 
  and is seemingly impossible to kill. Even bleach 
  does not affect it. It grows on anything in which it 
  touches, such as walls, lawns, vehicles, clothes—and 
  now skin. While its health effects are still unknown, 
  the CDC is ready to quarinteen the entire town. Did 
  the mold originate from a South American botanical 
  shipment, a research lab right here in town, or 
  even the museum display of meteorite fragments? 
  The answer could be important, since one of the 
  characters starts growing a white patch on his leg.
  3. Chain Letter. [Supernatural]
  The heroes receive an old fashioned chain letter 
  in their postal mail. The letter states that it should 
  be copied and mailed to 15 other people. Doing so 
  results in a blessing or boon, but should the letter be 
  thrown away then the sender claims the reader will be 
  cursed. There is no addressee on the envelope and the 
  letter has been typed and is not signed.
  For once, this letter is real. If the letter is thrown 
  away then the character is cursed. The curse results in 
  a -2 modiﬁer to all attacks and saving throws. It also 
  affects physical skill checks at -2 except when taking 
  10 or 20. 
  Characters who copy and mail the letters receive a 
  
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  small blessing, such as a once-per-adventure bonus 
  for attacks, saving throws, or skill checks.
  Further Ideas:  Instead of the heroes receiving 
  such a letter, they are hired or asked by someone 
  else to trace the source of the chain mail. Or, instead 
  of being cursed the hero becomes the source of a 
  demon’s displeasure.
  4. Lost and Found. [Creatures]
  The heroes lose an item while on an adventure and 
  are directed to the lost and found. The employee/staff 
  person could care less what they take and leaves them 
  to their rummaging through the piles of forgotten 
  belongings. Heroes who Search for their item have a 
  50% chance of ﬁnding a pale, dismembered human 
  hand. This is a minor spook if you are using 12 to 
  Midnight’s Fear Effects.
  Should a brave hero decide to touch the hand, it 
  attempts a grapple at -3. The hand (Dimunitive [-8], 
  Str 18, BAB +1) provokes no attack of opportunity 
  as if with the Improved Grapple feat and deals lethal 
  damage as if with the Improved Unarmed Strike feat. 
  If the attack fails then the hand falls back into the 
  pile of lost items—atop the heroes’ missing item. It 
  opens and closes into a ﬁst several times before going 
  limp again. The hand reanimates any time a character 
  touches it.
  A successful opposed strength check removes the 
  hand, which could latch on to anyone touching it 
  during the removal process. While the hand remains 
  attached to a person, it interferes with the ability to 
  use both arms. Two-handed weapons are out of the 
  question. If this is the individual’s strong hand it 
  might be difﬁcult to do simple things such as writing 
  or tying shoes. 
  Further Ideas:  The hand could follow its victim 
  after it has been removed. The hand never sleeps. It 
  moves 12” during a turn. A magical sense leads the 
  hand to its victim.
  5. Mirror, Mirror. [Unique Item]
  A hero comes into possession of a 19th century oval 
  mirror supported by a stand that reaches six feet 
  tall. A rod midway up the stand allows the mirror 
  to swivel. The mirror could be an inheritance or 
  purchased an antique emporium. 
  The mirror seems normal until ﬁrst time the rays 
  of the full moon touch its surface. When anyone 
  looks in the mirror under those circumstances, he is 
  ﬁlled with an irrational fear. If the GM is using 12 to 
  Midnight’s Fear Effects then this invokes a Horror 
  check as a great fright. A successful save leaves the 
  hero merely with a sense of great wrongness. This 
  affect only occurs in the light of the full moon.
  Further Ideas:  The GM could use this to intiate 
  a trip through the looking glass. Play an adventure 
  backwards or sideways.
  6. Stuck. [Supernatural]
  While investigating in another adventure, the heroes 
  enter an abandoned building such as an old house, 
  warehouse, or derelect classroom. While inside, they 
  notice a pentagram drawn on the ﬂoor. Other than the 
  pentagram, they see no other signs of the occult.
  Should a character step inside the circle, he must 
  immediately make a Will save (DC 15) or be trapped 
  within. Nothing the hero does (such as digging, 
  climbing, or trying to smear the circle) allow him 
  to escape. He remains until he starves to death or 
  someone ﬁnds him. If he carries anything on him, 
  like a backpack, those items are stuck as well.
  If the hero has a cellular phone or walkie talkie, he 
  may communicate outside the circle and call for help. 
  Note that the circle can hold four small or medium 
  sized creatures. That means help (or the family dog) 
  could get trapped if they are not careful.
  The only way to break the pentagram is by pouring 
  a ﬂask of holy water over its surface. Once this 
  happens the smell of brimstone feels the air and 
  lightning claps in the distance. Anyone trapped is 
  freed and the trap is forever broken.
  Further Ideas:  The excitement level can be 
  cranked up by having a demon show up within the 
  circle at midnight. He is looking for a little take out. 
  7.  The Stigmata Diabola. 
  [Supernatural]
  After defeating a demonic power or a cult, one of the 
  heroes is slowly stricken with the Stigmata Diabola. 
  During the course of several gaming sessions, the 
  hero experiences hellish nightmares and awakens 
  drenched in sweat and screaming. He constantly feels 
  as if he is being watched and the GM should play 
  up this paranoia by requiring random Spot checks. 
  Eventually, a large black spot appears on his chest 
  over the heart. It is not cancerous and looks like a 
  birthmark. Even as the heroes try to understand what 
  is happening, the character’s ﬁngertips begin to bleed 
  and his nails grow and become razor sharp. He gains 
  Darkvision (Ex) 60 feet, and his skin becomes very 
  tough, similar to leather giving him a Natural Armor 
  bonus of +1.  
  A Knowledge (arcane lore) check (DC 20) reveals 
  that the character is being slowly possessed by the 
  demon Azhur. The heroes have roughly 72 hours 
  to prevent their friend from being permanently 
  possessed. A normal exorcism is not enough to drive 
  the demon away. The heroes must seek out a mythical 
  holy relic such as a Holy Shard of the True Cross or 
  Escalnate’s Cross, and a priest willing to perform the 
  ancient Rite of Diabola Exorcism.
  Further Ideas:  Have the possessed hero make 
  Will saves (DC 10) and increasing the difﬁculty by 
  +1 (cumulative) every time he faces a stressful or 
  dangerous situation. If failed, Azhur takes temporary 
  control of the hero and may do as he wishes for the 
  next 1d20 rounds (use appropriate Demonic stats 
  or create your own). Azhor is truly chaotic evil and 
  attempts to hurt anyone he comes in contact with.
  
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  8. The Stigmata Diabola Version 2. 
  [Supernatural]
   This seed plays as above, except the person 
  possessed is a friend’s child. The friend seeks out the 
  heroes for their aid in stopping the possession. When 
  ﬁrst investigated, the child already has the Sigmata 
  Diabola on his chest, and the heroes may watch in 
  horror as the ﬁngernails grow into razor-like claws 
  and cause the ﬁngers to bleed.
  Further Ideas: Have the heroes experience 
  poltergeist manifestations in the child’s home as the 
  demon and the spirits he controls make their presence 
  known.
  9.  Hormonal Experiments [Science]
  This seed takes place on the campus of East Texas 
  University, though any university campus will 
  do. Attraction, a subsidiary company of Borden 
  Chemicals, produces a line of men’s cologne and 
  targets the young adult age group. Borden scientists 
  have discovered a new way to include human sex 
  pheremones in the cologne and are giving away free 
  samples on campus. The cologne has a rugged, manly 
  smell that is pleasant and not overbearing, so the 
  cash-strapped young men eagerly take the samples.
  Borden has hired several people to note any 
  changes among the student body in interpersonal 
  relationships. They are hoping that the new cologne 
  will be very attractive to women. It is. Too much so.  
  In fact, the pheromones are too powerful and 
  the young women at the university are not only 
  attracted to the men wearing the cologne, but become 
  extremely territorial. Suddenly many young women 
  are getting arrested for ﬁghting, attacking the men 
  and other women in jealous ﬁts of rage. Men also 
  become more violent to other men wearing the 
  cologne.
  Further Ideas:  This seed works especially well if 
  one of the heroes has an NPC girlfriend. 
  10.  I Love this Band! [Alien Life]
  A new band has been playing locally and is gaining 
  great popularity. Their venues continue to get larger 
  and larger and the fan base is rabidly fanatic. The 
  band is Swamp Fever, and the lead singer is a human-
  Grey alien hybrid, though he looks like a normal 
  human. He uses telepathic and empathic powers 
  to control the crowds through a type of hypnotic 
  suggestion. He is looking to start his own Cult of 
  Personality and considers himself to be above the 
  law. Can the heroes realize what he is up to and stop 
  him?
  Further Ideas:  The lead singer wants to get attract 
  followers so he can use them to summon a greater 
  evil entity from another plane of existence.
  11.  Marked [Unique Item]
  One of the heroes recives an odd, plain postcard. 
  The only thing written on it is an address to a 
  downtown warehouse and a routing number. Further 
  investigation leads the character to a warehouse 
  containing several hundred boxes and a small crew of 
  workers.  Upon presenting the card with the number, 
  the foreman retrieves a small wooden box.  The box 
  is made of a dark wood and intricately carved with 
  details of a forest scene.
  Opening the box reveals a large crystal, roughly the 
  size of a baseball. The crystal is magical and attuned 
  to the hero, so that as he stares into it he sees snippet 
  visions of the future, though they are generally vague.
  The crystal may be used for several adventures, 
  but the more the hero uses it, the more he unwittingly 
  draws the attention of a supernatural entity and opens 
  himself up to possession (5% cumulative chance).
  Further Ideas: The mysterious individual who 
  gifted the crystal to the character now wants it back.
  12. In the Eye of Misfortune [Unique 
  Item] 
  When the heroes eat a meal at a Chinese restaurant, 
  everyone at the table is presented with a fortune 
  cookie. The majority of the guests receive a generic 
  ‘fortune’ which amounts to a prosaic saying such as: 
  “it is always darkest before the dawn” or “a thousand 
  mile journey begins with a single step”. However, one 
  character receives a very different fortune that offers 
  an ominous forecast for the future. The exact nature 
  of the fortune is left up to the GM, but it should be 
  something alarming, such as “You will be betrayed 
  by someone close to you”, “Your enemies are uniting 
  against you”, or “You are being watched”. Above all, 
  the fortune should be true.
  13. Nectar of the Space Gods [Alien 
  Life]
  An intelligent alien race has sent a probe to study 
  life-bearing planets in this portion of the galaxy.  
  Several months ago the probe landed near the small 
  community of Beeﬁeld Bluff, where it spent a few 
  hours taking soil and plant samples. It then launched 
  itself into space and continued its search for other 
  life-sustaining planets. The whole operation was 
  done with the utmost stealth and none of the local 
  population knew that anything out of the ordinary had 
  occurred.
  In order to avoid cross-contamination between 
  different worlds, the probe was originally equipped 
  with disinfection mechanisms to sterilize any portion 
  of the craft that might come in contact with alien 
  environments. Unfortunately, the mechanism in the 
  craft’s landing gear has malfunctioned. As a result, 
  some of the alien plant spores that accumulated on 
  the craft at its last planetfall have been deposited at 
  the landing site on Earth. Against all odds, one of 
  those spores proved viable and an alien plant has now 
  taken root in the woods near Beeﬁeld Bluff.
  
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  Beeﬁeld Bluff is a small community with a 
  population of around sixty people.  In addition to 
  residential homes the community also boasts a small 
  convenience store, gas station, and café. The majority 
  of the population is employed outside the community 
  in neighboring towns but make money on the side 
  by raising bees and selling their honey and wax at 
  carnivals and ﬂea markets. Almost a quarter of the 
  homes in the community have domestic beehives 
  in their backyards. Unfortunately for the people of 
  Beeﬁeld Bluff, their honeybees have been harvesting 
  nectar from the alien blooms--resulting in a bizarre 
  new blend of honey.
  The new honey is very sweet and highly addictive, 
  and practically all of the townsfolk have been tainted 
  by it. The exact characteristics of the honey are left 
  up to the GM. 
  14. Nectar of the Space Gods [Alien 
  Life]
  This is a variation of the previous adventure seed. 
  Events unfold exactly as stated above, except that the 
  alien plant is actually sentient. Although immobile, 
  the plant mentally controls the townsfolk who have 
  consumed the tainted honey. At the GM’s discretion, 
  the plant may also be controlling the bees as well. 
  Destroying the alien plant is a difﬁcult task indeed 
  when one is forced to simultaneously defend against 
  coordinated attacks by crazed townsfolk and swarms 
  of angry bees.
  15.  Sword Hunters [Crime]
  The heroes have been hired to serve as bodyguards 
  to Mr. Jonathan Kelﬁnch, a noted philanthropist. A 
  cheerful and charismatic man, Kelﬁnch was born to 
  a penniless family in the late 1920’s. After serving 
  with distinction in the Paciﬁc Theater during World 
  War II, he returning to civilian life and started a series 
  of businesses. Success after success followed and he 
  was able to become a multi-millionaire by his mid-
  forties. Now in his golden years, Kelﬁnch has retired 
  and spends his spare time doing charity work.
  Recently, an international news agency conducted 
  an interview with Kelﬁnch in honor of his work 
  ﬁghting global hunger. The interview generated 
  worldwide interest in him and his various charities. 
  Shortly thereafter, his close friends and relatives 
  began to be horribly murdered, one by one.
  The famous interview was conducted in his 
  private study. The study’s walls are cluttered with 
  memorabilia from Kelﬁnch’s past: family photos, 
  sports trophies, paintings, antique pottery, and items 
  from his military service. Amongst this diverse 
  backdrop, an old battered katana (samurai sword) 
  is clearly seen on the wall behind the interviewing 
  reporter. The sword was a souvenir of a particularly 
  terrifying battle in the Paciﬁc in which Kelﬁnch 
  retrieved the weapon from a dead Japanese ofﬁcer 
  after his squad barely repelled a bloody charge. 
  Unbeknownst to Kelﬁnch (or the Imperial Japanese 
  Navy at the time), the dead ofﬁcer was secretly a 
  high-ranking member of a sinister ninja death cult. 
  The cult survived the war and some of its current 
  members saw the interview and recognized the 
  sword. The weapon has great mystical signiﬁcance to 
  the cult and they want it back. Not content to simply 
  steal the sword, they have decided to take revenge 
  by murdering Kelﬁnch’s entire family before killing 
  him and retrieving the sword. Currently, the cult is 
  preparing to move on Kelﬁnch mansion itself.
  The cult is willing to send waves of ninjas to attack 
  the mansion if necessary. Each team of cultists is led 
  by a master and several acolytes. All cult members 
  are very proﬁcient with martial arts weapons and 
  have high levels of Dexterity-related skills such as 
  Tumbling, Move Silently and Hide in Shadows. The 
  master is also proﬁcient with a katana and is likely 
  to have the Weapon Specialization feat. As a point 
  of honor, the cult members do not utilize ﬁrearms of 
  any kind; however, bows and throwing stars are fair 
  game.
  16. Come With Me If You Want to Live 
  [Crime/Mystery]
  Young women are disappearing from the area, and 
  the culprit is a handsome man who claims to be a 
  spy. He approaches women and warns them that they 
  are the victims of mistaken identity and have been 
  targeted for asassination by a competing government. 
  After a seemingly life-threatening incident, the 
  women willingly allow themselves to be swept up 
  into adventure…and are never seen again.
  17. Co-Nanna the Librarian [Crime]
  While doing research in a public library, one or more 
  of the characters runs afoul of the librarian, Nanna 
  Smith. To all appearances, Nanna appears to be an 
  average blue-haired old lady relieving the boredom 
  of her retirement years by volunteering to work in 
  her local library. She can often be found at the local 
  coffee shop, sitting and talking to passers-by as she 
  knits sweaters for the poor. However, beneath that 
  pleasant, friendly exterior lies the heart of a bitter old 
  harpy who feels that the world has wronged her.  
  In her youth, Nanna was a ravishing beauty who 
  broke the hearts of all the men in a twenty mile 
  radius. She quickly met and married the man of her 
  dreams, who promptly decided to become a full time 
  unemployed alcoholic. A notorious shrew, Nanna 
  enthusiastically spent the next thirty-ﬁve years 
  hectoring him without mercy. Never noted for having 
  the most stable personality, she ﬁnally snapped 
  completely ten years ago after her husband left her 
  for a younger woman (“that little tart at the beer 
  emporium“). At that point, she quit reading romance 
  novels and started studying books on explosives, 
  guerrilla warfare, surveillance technology, and 
  psychological intimidation. She spends her spare time 
  
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  throwing knives at photographs of her husband and 
  plotting her revenge.  
  As it turns out, the offending character (if male) 
  bears an uncanny resemblance to her ex-husband in 
  his younger years, or (if female) bears a remarkable 
  resemblance to the other woman. Either way, this 
  little old lady has developed a deep abiding hatred 
  of the character and has made it her life goal to snuff 
  them out like a candle.
  Of course, she never lets the characters know. 
  She goes out of her way to be friendly and helpful, 
  attempting to endear herself to them while seeking 
  more information about them. She attempts to 
  discover what subjects they research and is extra 
  helpful in helping them discover more information. 
  In the meantime, she utilizes the information on their 
  library cards (or other sources of data) to ﬁnd out 
  where they live. She electronically bugs the sections 
  of the library where they research so she can record 
  their conversations. As time goes on, she attempts to 
  bug the books they use and hack into their computers.  
  Gradually, Nana becomes more and more of a 
  nuisance: the characters ﬁnd their tires slashed 
  at particularly inopportune times; they discover 
  that common household items (like toasters) have 
  been booby-trapped to explode; they discover that 
  somebody has given their names and addresses out 
  to a variety of annoying salesmen; and so on. After 
  an extended period of harassment, Nanna ﬁnally tips 
  her hand and goes for the kill. If played properly, the 
  frustrated characters should have no idea why nice 
  Mrs. Smith suddenly started chucking grenades into 
  their study booth…..
  While Nanna Smith’s exact statistics are left up to 
  the GM, she has above average intelligence and is 
  very tough for an elderly woman. She has extensive 
  knowledge of explosives and electronics. Nana tends 
  to avoid hand-to-hand combat, but if unavoidable 
  then she has a pair of reinforced knitting needles (1d3 
  damage).  
  It is highly likely that Nanna discovers many of 
  the characters’ secrets as she eavesdrops on them. In 
  the course of events, she may even ﬁnd out who their 
  enemies are. Although it is highly unlikely that she 
  joins forces with them, she is not above passing along 
  sensitive information to other interested parties if it 
  would cause trouble.
  18. Lightening [Supernatural/Weird 
  Science]
  Six recent college grads have been struck by 
  lightening in the last week. They all live within a two 
  mile radius, they all work in some form of banking, 
  and none are married. Ruling out coincidence, what 
  is the connection behind these strange occurrences? 
  Possible culprits include an occultist with a score 
  to settle or a space-based weapon in the hands of a 
  desperate defense contractor.
  19. Fences Make Good Neighbors 
  [Mystery]
  A character’s frail, elderly neighbor, whom the 
  character barely knows, is building a fence on the 
  property line between their houses. The fence is 
  hideous, made from uncut 4’ × 8’ pieces of particle-
  board bolted onto wooden posts, and looks as though 
  a strong wind might knock it down.
  When approached, he is friendly enough; but, 
  when asked about why he is constructing the fence, 
  he tries to avoid giving a straight answer. If pressed, 
  he becomes grumpy and breaks off work to go inside 
  and “cool off.” If the character attempts to hinder the 
  building of the fence in any way, physical, legal, or 
  otherwise, bad things start happening.
  Examples include damage to the character’s 
  property, covert interference with essential services 
  such as sewage or Internet access, strange noises at 
  night, prank phone calls, and anonymous threats to 
  the character’s friends and family. With time, the 
  threats become more overt and physical, but they are 
  always made in such a way that it is difﬁcult, if not 
  impossible, to prove that the old man is behind them.
  The old man has no permit, but (even more 
  shocking and unbelievable) any bureaucrat called to 
  investigate quickly produces a few simple papers for 
  the old man to sign. The police are concerned about 
  threats and vandalism, but do not believe that the 
  character’s kindly and aged neighbor is behind such 
  acts.
  Why is the neighbor building the fence, and how, 
  given his physical condition, is he committing his 
  acts of revenge … if he is committing them at all? 
  What mysterious force is clouding the minds of the 
  police ofﬁcers and other public servants involved 
  in the dispute? Perhaps the old man is not who he 
  appears to be, perhaps he is being used as the tool 
  of some malevolent force, or perhaps he is under the 
  protection of some denizen of faerie. Answering these 
  questions is up to the GM.
  20. Stalker [Supernatural]
  A psychic claims be to stalked by a menacing 
  supernatural force. Her claims are slightly more 
  credible in light of how she has worked with police to 
  solve several cold cases. Her ability seems genuine, 
  if sporadic. Could unseen agents be trying to keep 
  her from solving her most recent case? Or is this the 
  vengeful spirit of a killer she helped capture?
  21. Tap, Tap, Tap [Mystery]
  A character begins waking up tired in the morning, 
  despite having slept through the night. After a night 
  or two, the character becomes aware that there is a 
  tapping sound pervading his dreams. This tapping is 
  fairly rhythmic, but inconsistent, as though its source 
  were a person working steadily and taking occasional 
  breaks of less than 30 seconds. After another night or 
  two, the character begins to feel the effects of fatigue. 
  The next night, the character dreams he is exploring 
  
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  an extensive underground complex in search of 
  the source of the tapping but does not ﬁnd it. After 
  suffering under the effects of this dream for another 
  evening or two, he wakes suddenly one night to ﬁnd 
  he can still hear the tapping, though it is faint and far 
  away.
  22. The Cell Phone [Crime]
  A character ﬁnds a cell phone that has apparently 
  been misplaced. If he takes it, perhaps to ﬁnd the 
  owner, he can carry if around for a little while before 
  it rings. If he answers, he hears a gruff voice that 
  belongs to someone who assumes the character 
  is the phone’s rightful owner. The speaker brooks 
  no interruption, but gives the character explicit 
  instructions for meeting and exchanging illicit goods 
  for a large sum of money. The nature of these goods 
  is up to the GM, but if the character does not comply 
  with the demand, a tracking beacon in the phone 
  leads the “gangsters” straight to the character.
  The people with whom the character is dealing 
  have no idea what the original owner of the phone 
  looks or sounds like, or even his name, and they are 
  unwilling to entertain the notion that the character is 
  not who they think he is. Even if they are somehow 
  convinced that the character was an innocent 
  bystander, he now knows too much for them to allow 
  him to live.
  23. The Picture of Dorian Who? 
  [Supernatural]
  A full-length photograph of one of the heroes 
  surfaces. Where it comes from and how it comes 
  into play is up to the GM, but it is quite a recent 
  picture—of impressive quality, tastefully shot, and 
  beautifully framed. If the character destroys it right 
  away, nothing unusual happens. If, however, he keeps 
  the portrait, he notices a curious effect. As long as the 
  portrait exists, the character does not age. The picture 
  of the character in the portrait seems to age in his 
  stead.
  However, that is not what the subject is likely to 
  notice ﬁrst. Any wounds, diseases, or maladies that 
  should affect the character affect the portrait instead. 
  While other non-physical traumas affect the character 
  normally, he has become, to all appearances, 
  physically impervious. On the other hand, nothing 
  that befalls the portrait ever heals or fades away. The 
  picture of the character grows progressively more 
  battered and deformed as the character’s rough-and-
  tumble adventuring career goes on.
  What could the downside be? At some point, the 
  character should come to the realization that if the 
  portrait is ever destroyed, every physical problem 
  reﬂected in the picture will befall the character 
  simultaneously. There is no saving throw. If the 
  picture has been doing its job for any signiﬁcant 
  period of time, this is likely to mean certain and 
  immediate death. The character must either go to 
  great lengths to safeguard the portrait or discover 
  some means of restoring his normal relationship to 
  the physical world and break his connection to the 
  portrait before it is too late.
  One possible scenario is that the character’s 
  enemies secretly created the portrait. They made sure 
  the character willingly took ownership of the object 
  because that is the only way to activate it. After it 
  becomes sufﬁciently battered, they plan to steal it and 
  either destroy it or use it for blackmail.
  24. Strings [Science/Mystery]
  A doctoral student working on cutting edge string 
  theory research has vanished…in broad daylight and 
  witnessed by three fellow researchers. The only thing 
  remaining is his complex equation left on the white 
  board. Are her fellow researchers telling the truth, or 
  did they stage the “disappearance” to take credit for 
  his research? Did his expanding comprehension of 
  higher dimensions ﬁnally unlock to key to traveling 
  in the 5th or 6th dimensions? If so, can his equation be 
  used by others to bring her back?
  25. Mayday! [Supernatural]
  A character begins to receive, every evening, by 
  means of whatever sound-producing electronic 
  device he happens to have on at the time, a very 
  strange, though brief, radio broadcast. The nature of 
  the message, which never varies, is unmistakable for 
  anyone with even the most rudimentary knowledge of 
  aviation or military matters.
  The message is a distress signal from the crew 
  of a military aircraft. Deeper knowledge, or a little 
  research, reveals that those sending the signal claim 
  to be aboard a crippled B-17 bomber under heavy 
  ﬁre during a bombing raid over Germany late in the 
  Second World War. The distress call ends with the 
  plane going down.
  A bit of in-depth research reveals that not only was 
  the bomber in question never shot down, but all the 
  members of its crew are still alive and the plane itself 
  is on display in a privately owned aviation museum 
  in the Texas Hill Country. No such distress signal was 
  ever sent.
  In reality, German Me 262s shot the plane down 
  near the end of European operations. The pregnant 
  young wife of the turret gunner, an avid student of 
  the occult, was heartbroken. She prevailed upon a 
  powerful denizen of the lower planes to turn back 
  time and prevent the downing of her young husband’s 
  craft.
  The cost has been high. Although the men from 
  the crew of that aircraft are subject to age, illness, 
  inﬁrmity, injury, and all the “thousand natural 
  shocks that ﬂesh is heir to,” they cannot die. They 
  are doomed to live forever, slowly growing more 
  decrepit and feeble until their bodys are little more 
  than sentient husks.
  None of them, save one, realize this yet. The girl 
  never told anyone except her husband what she had 
  
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  done, and he has kept it to himself. In fact, the years 
  have shown the former turret gunner to be capable 
  of an extraordinary amount of greed and selﬁshness. 
  Over the years, while his former brothers-in-arms 
  have credited their longevity to luck, clean living, or 
  blessings from the Almighty, he has taken advantage 
  of his secret deathlessness to enrich himself and 
  destroy his enemies. The nature of his career is up 
  to the GM. It could be anything from politics to 
  organized crime, but it is clear that he has been the 
  direct and indirect cause of a great deal of suffering 
  in the world.
  Eventually, the characters should realize that they 
  can restore the timeline by destroying the bomber. 
  However, doing so will cause those men who 
  survived to cease to exist. Not only will this undo 
  the damage done by the gunner, but it will also snuff 
  out everything any of these men have done since that 
  night, including any children or grandchildren they 
  may have.
  Further ideas: One of the characters is the 
  grandchild of one of the crewmembers. How will 
  this affect his decision to set things right? Perhaps 
  he remembers having an older relative who was fond 
  of saying that the character owes his existence to the 
  fact that his grandfather survived the war. Perhaps, 
  unbeknownst to the character, this was nothing more 
  than the relative’s obsessive cover-up for the fact that 
  the grandparents conceived the character’s parent 
  out of wedlock before his grandfather shipped out to 
  Europe. How would discovering this fact affect the 
  character’s decision to repair the timeline?
  Ronin Arts Adventure Seeds 
  (15)
  26. Devastating Results [Crime]
  During a ﬁreﬁght in an urban area, a stray round 
  strikes a parked car and the car instantly explodes, 
  throwing hot metal across the entire combat scene 
  and wounding all that fail to ﬁnd cover. One of the 
  scraps of metal left  behind after the blast is marked 
  with a seriel number and the logo of an established 
  weapons manufacturer. A little digging into the seriel 
  number reveals that it was one of twelve prototype 
  fuel-air bombs, highly explosive military devices, 
  that were stolen several weeks ago. The company 
  – and the government – have issued a reward for the 
  return of the explosive devices and will pay a bounty 
  on anyone involved in the theft. Will the heroes ﬁnd 
  the remaining bombs or have their enemies already 
  taken possession of the weapons and are, even as we 
  speak, preparing to use them in an attack on the PCs’ 
  headquarters or home?
  27. Escape Attempt [Crime]
  A notorious criminal the heroes captured early in their 
  career is being moved by rail from his current home 
  – a maximum security prison – to a new “super-max” 
  prison that has just opened on the outskirts of the city. 
  Through their criminal contacts the heroes learn of a 
  plot to blow the rail line, wreck the train, and free the 
  criminal so that he may once-again terrorize the city. 
  Can the heroes stop the escape?
  Twist: The heroes need the criminal for reasons not 
  exactly noble. (They need weapons or money the 
  criminal hid away before his capture, they want him 
  to commit a murder for them, or almost any other 
  non-heroic reason the players and GM can devise.) 
  Can the heroes get to the criminal and snatch him 
  before the escape attempt goes into effect?
  28. Explosive Consequences [Crime]
  A mad-bomber is terrorizing the city park! With 
  explosives strapped to his chest and rigged to a dead-
  man switch in his hands it’s going to be hell for the 
  heroes to take down the threat without setting off the 
  device. Worse still, the mad-bomber has handcuffed 
  himself to a small child and is threatening to kill 
  her if everyone doesn’t back off now! How will the 
  heroes save the girl, those around the bomber, and 
  take down the bomber without anyone getting killed?
   
  29. Gang War [Crime]
  Rival gangs in the city, always at odds and engaging 
  in minor gunﬁghts, have descended into a full-blown 
  gang war that’s starting to kill innocents in the area. 
  The local police, corrupt or incompetent, have been 
  unable to squash the violence that’s now entering 
  its second week. Usually the heroes wouldn’t get 
  involved in a gang war but this time something’s 
  very, very different: the gangs have managed to 
  get their hands on advanced prototype riﬂes. The 
  weapons’ manufacturer has offered a reward for the 
  return of the weapons but the heroes have only a few 
  hours before military troops hit the city to restore 
  order (and reclaim the weapons). If the military takes 
  control of the weapons then the manufacturer will 
  be out millions. Can the heroes hit the gangs, collect 
  the weapons, and escape the city before the military 
  declares martial law?
  30. Gold into Flesh [Unique Item/
  Supernatural]
  A carnivale hits town and in the tent of oddities are 
  life-like, ﬂeshy creatures that appear to be completely 
  alive. Little demons, children, ﬂowers . . . lots of 
  statue-like monstrosities. If the heroes elect to stay 
  behind and investigate they’ll soon capture the 
  exhibit’s owner in the act of transforming a golden 
  statue into a ﬂeshy creature. It seems that the owner 
  
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  ha slocated a medallion that, when rubbed against 
  any gold object, instantly transforms that object into 
  a living, breathing creature that retians its original 
  shape. What the hell can be done about this mess? 
  Maybe it’s better just to let the show leave town 
  and hope that someone else uncovers this odd little 
  sideshow.
  31. Meat-Eating Robots on the Loose! 
  [Weird Science]
  An exhibition on robots at the local university 
  features a new, unusual robot ﬂown over from Japan 
  just for the exhibition. About six-feet tall and spider-
  like in appearance, the robot’s special because it 
  draws its energy from consumed raw hamburger 
  meat. Unfortunately for the heroes, and the attendees 
  of the exhibition, the meat-eating robot suddenly goes 
  berserk, breaking free of all restraints and chasing 
  down the crowd – meat is meat, after all. How did a 
  science project from Japan go wrong?
  32. Robbed! [Crime]
  Returning home one of the heroes walks in to learn 
  that, despite whatever technological or magical (if 
  magic even exists) protections and security devices 
  existed in the home, he has been robbed. Was the 
  robbery a random act or did one of the PCs’ enemies 
  locate the home and steal something valuable? And 
  why were the security devices so easily bypassed?
  Unexpected Event: The hero walks in as the 
  robbery is taking place!
  33. Rockstar Rampage! [Crime/
  Supernatural]
  Those crazy rock ‘n rollers, always playing that 
  satanic music and corrupting the youth of America. 
  This time it seems that an amateur band has 
  placed their hands on some music that really has 
  a supernatural connection; while playing a song 
  their lead singer bought out of a weird little shop 
  downtown the entire band goes insane, their skins 
  splitting open and revealing their skulls. Leaping 
  from the stage, the crazed rockers instantly begin 
  attacking the crowd, ripping off heads, eating 
  hearts, and doing anything else they can to wipe out 
  whatever fans showed up for the event. Where did 
  the song come from? Who wrote it? Why did it turn 
  the band members into insane monsters? And who is 
  going to clean up this mess?
  34. Telemarketing [Supernatural/
  Unique Item]
  An occultist has managed to construct a massive 
  computer system that is linked directly to the spirit 
  world. By tying the system into a bank of phones and 
  auto-dialers, the occultist has setup a system through 
  which the computer can access the outside world and 
  drain life energy through the phone lines. Hundreds 
  of people begin to ﬁll doctors’ ofﬁces and waiting 
  rooms, complaining of insomnia combined with 
  intense pain and a loss of energy. How many must 
  suffer, possibly even die, before the heroes learn of 
  the twisted machine and take matters into their own 
  hands?
  35. That Satanic Game [Supernatural/
  Unique Item]
  A group of teens in the neighborhood have started 
  playing a new fantasy “roleplaying game” that 
  they found in an old bookstore. Oddly enough, the 
  game’s pretty dull but for some reason the teens 
  can’t bring themselves to stop playing – or to stop 
  reading through the big, thick rulebook. Word winds 
  its way through the grapevine until the heroes learn 
  of a friend of a friend’s kid, once an honor student 
  and now a miserable failure in school, that has taken 
  his life while playing the game. What, exactly, is 
  this game and why are the kids so fascinated by the 
  rulebook?
  36. The Lucky Shirt [Supernatural/
  Unique Item]
  One evening, while watching the news, the heroes 
  see a report and interview with a young man that 
  was caught in the middle of a drive-by and escaped 
  unharmed. Eyewitness reports, and the man’s own 
  testimony, claim that bullets actually appeared to 
  swerve around the young man and miss him. If the 
  PCs track him down and chat with the young man the 
  ﬁrst thing they’ll notice is that he’s wearing the same 
  shirt. If asked about the shirt he’ll tell about ﬁnding it 
  just a few minutes before the drive-by and insists that 
  it is his new lucky shirt. Anyone capable of detecting 
  magic will discover that more than luck is tied to the 
  shirt.
  37. This Pizza Tastes Weird [Crime]
  A new pizza delivery place opens in the 
  neighborhood, offering cut-rate prices in an attempt 
  to establish a foothold in the neighborhood. Bizarrely, 
  as the number of delivered pizzas continues to climb 
  so too does the number of reported missing persons in 
  the area. Can these two unrelated events be related?
  Twist: Instead of missing, bodies are being found 
  but they’re missing their internal organs. Ick.
  38. We Can Rebuild Them [Weird 
  Science]
  A group of shadowy ﬁgures have started paying 
  top dollar for fresh corpses – nothing over an hour 
  old! If the heroes investigate the group they’ll soon 
  uncover a subterranean laboratory in which corpses 
  are brought back to life and controlled through 
  computer-assisted remote operating systems. Who are 
  these mad scientists and what are they doing raising a 
  
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  remote-controlled army in the depths of the city?
  Twist: These aren’t mad scientists at work, this is the 
  U.S. military! Now what will the PCs do?
  39. Why Does it Keep Beeping? 
  [Unique Item/Alien Life]
  A dependent or friend of the heroes comes to them 
  one day with a question: What is this? It seems that 
  the dependent or friend, while camping in a nearby 
  forest, found a metallic object about the size and 
  shape of a small computer laptop. Solid black in 
  color, without any indentifying markings or writing, 
  the object weighs a lot more than it should – about 
  200 lbs. – and won’t stop beeping. Beep. Beep. Beep. 
  Once every second the object emits a low, difﬁcult 
  to hear beep. When the object’s owners – aliends 
  from another world – come looking for the item it 
  shouldn’t take long for the heroes to realize that it’s 
  the “black box” from a downed ﬂying saucer. Does 
  that mean that a crashed UFO is hidden somewhere 
  in the forest?
  40. Zombies? Again? [Weird Science/
  Crime]
  The heroes hear rumors of a new weapon capable of 
  destabilizing the DNA of a target and reducing the 
  targeted individual to a mindless, almost animal-like 
  state. Further rumors tell of the weapon’s ability to 
  corrdode the cellular structure of a target, causing the 
  target’s body to breakdown and rapidly decompose. 
  Investigation into the rumors reveals that it is not a 
  weapon that causes these horrible effects but, rather, 
  a new type of ammo load commonly referred to as 
  the “zombie round.” What’s worse is that a terrorist 
  organization has kidnapped the team of scientists 
  that created the ammo and it is only a matter of 
  time before the terrorists have zombie rounds in 
  their possession. Can the heroes locate and rescue 
  the scientists before they provide the terrorists with 
  enough zombie rounds to turn Manhattan into a city 
  of the undead?
  Adamant Entertainment 
  Aventure Seeds (10)
  41. Feeding Grounds [Pulp/Horror]
  A progressive Senator has created a new social 
  program to get the homeless off the urban streets.  So 
  far, it is being tested in a major city.  Volunteers man 
  local soup kitchens that also provide job-training 
  programs.  The homeless are given new assignments 
  and bussed to locations throughout the state where 
  major corporations offer to subsidize their housing 
  needs.
  A local reporter (perhaps one of the PCs or a 
  friendly NPC) has been noticing strange anomalies 
  with the program.  Some of the homeless seem 
  to be disappearing after they are trained.  They 
  simply never make it to their locations.  Worse, the 
  paperwork seems to deny that these people even 
  exist.  Further research (Gather Information at DC 
  20) indicates that the missing people lack relatives.  
  The head of the project, Milton Sharpe, continues to 
  deny that there is anything wrong.  When someone 
  snoops around too much, local mobsters are paid 
  off to “encourage” them to stop snooping.  Local 
  government isn’t much help, as the program is 
  popular and keeps undesirables off the streets.
  In truth, Milton Sharpe is the thrall of a vampire.  
  He chooses appropriate candidates and arranges for 
  a special bus to take them to the vampire’s lair (an 
  abandoned factory or mansion in the wilderness 
  outside the city).  Business has been so good that 
  the vampire is starting to make progeny.  If he isn’t 
  stopped, many more homeless people will die.
  Modern Spin:  The vampire controls part of the 
  Border Patrol and is sniping Mexicans illegally 
  crossing the border.  
  42.  Dark Avenger [Pulp]
  A PC’s reputation is about to take a turn for the 
  worse.  This Man of Mystery is about to go on a 
  killing spree, drilling judges and police ofﬁcers.  
  Unfortunately, the PC has no idea what is going on, 
  as he is not the killer.  A local mob boss has hired a 
  hit man to dress as the Man of Mystery and eliminate 
  some troublesome civil servants.
  The imposter is able to approximate the Man of 
  Mystery’s physical prowess and gear, but he does not 
  have the brains or personality of the original.  He also 
  lacks a moral code and will mow down innocents 
  if they are in his way.  Anyone performing a Sense 
  Motive check when speaking with the imposter will 
  discover the ruse.
  The Dark Avenger will eventually kidnap someone 
  close to the real Man of Mystery in order to draw him 
  out and eliminate him, leaving the imposter to ﬁll his 
  shoes.
  43. The Devil’s Radio Show [Horror]
  This adventure hook can take place in the pulp 
  era, the modern era, or anything in between.  A 
  charismatic late night radio show host, Angela 
  Darque, introduces a segment on her program called 
  “For what would you sell your soul?”  She plays 
  it for laughs, offering to fulﬁll the wishes of the 
  most entertaining submissions.  These prizes range 
  anywhere from a new car to a vacation to a date with 
  an unattainable person.  All that is required is that the 
  winner signs a contract, all in good fun, of course, to 
  legitimize the trade.
  While Darque Night was a popular radio program, 
  it was pulled off the air after a month due to 
  objections from community leaders for bad taste 
  (these objections will be more vociferous in a pulp 
  era campaign).  Since the last broadcast, no one has 
  
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  seen or heard from Angela Darque.  Only a dozen 
  prizes were handed out.  Oddly, the hosting radio 
  station has no idea where Darque got the money from 
  for the prizes (and stranger, it never occurred to them 
  to ask while she was working for them).  A Gather 
  Information check (DC 20) reveals that not only 
  has Darque disappeared, but that she never existed.  
  There are no records of her birth, schooling, or 
  residences.  She doesn’t even have pay stubs, as she 
  was paid in cash.
  The creepiest matter is the contract that the winners 
  signed.  In ﬁne print, Angela Darque has promised to 
  collect their souls a year from the signing.  A year has 
  passed since Albert Cardwell won a Chrysler Airﬂow; 
  he was discovered sitting in his car in the bottom of a 
  river.  Two days later, Laura Michaels, who’d won a 
  date with her boss, died in a bizarre hunting accident 
  where a bullet managed to ﬂy through her window 
  and killed her while she slept.  There are ten more 
  potential victims, unless the PCs can stop her.
  A Research check at DC 30 (with a Knowledge 
  (arcane lore) synergy bonus) will reveal that Darque 
  is a demon.  Only she has the power to revoke the 
  contracts, if she can be summoned in time.  Of course 
  she will want something in return for her trouble…
  Complication: A friend or relative of a PC is one of 
  the winners.  If the PCs don’t act quickly, then he or 
  she will die at the appointed time.
  44. The Domino Caper [Pulp/Noir]
  Rex Ryder, a macho B-Movie actor currently playing 
  “the Red Avenger” in a superhero serial, is found 
  dead in a studio back lot with a bouquet of ﬂowers 
  next to him.  The only clue to his death is the fact that 
  his beautiful costar, Lacey Hartman, was seen leaving 
  the studio late.  Unfortunately, the popular Miss 
  Hartman has disappeared.
  The PC Private Investigator receives a visit from 
  Millie Hartman, the younger sister of the starlet.  She 
  believes that her sister is innocent and wants the PC 
  to crack the case.  Unfortunately, she doesn’t know 
  where her sister is either.
  In truth, Film Director/Producer Clive Harrison 
  owed the mob a great deal of money on gambling 
  debts.  While Clive hoped to pay them with proﬁts 
  from the serial, the Mob Boss got tired of waiting.  
  Lacey Hartman was known as Clive’s girlfriend.  
  This was a sham.  Rex was actually Clive’s lover, a 
  fact that was kept concealed from the general public.  
  The Mob Boss hoped that kidnapping Lacey would 
  force Clive to pay up.  Rex unexpectedly got in the 
  way and tried to be a hero, which got him drilled.  
  Now the Mob is holding Lacey until Clive pays up.  
  Can the PC detectives get to the bottom of this?
  45.  Curse of the White Lion [Pulp]
  This adventure works best with a PC Ace Reporter 
  and Noble Savage (or a foreign and native character, 
  respectively).  The setting is Africa, although 
  changing the type of cat will enable the adventure to 
  be played in other exotic locales around the world.
  The basics are these: an unscrupulous businessman 
  wants to capture a fabled white lion in order to bring 
  it back to America for an exhibit.  Unfortunately, the 
  lion is sacred to a local tribe.  The businessman tries 
  to buy them out.  When that doesn’t work, he gasses 
  them (using WWI phosgene).  An Ace Reporter, 
  taken along to chronicle the journey, ﬂees in a pang 
  of conscience.  She stumbles upon the Noble Savage, 
  who protects her while stopping the businessman and 
  his Big Game Hunter from stealing the White Lion.
  Once the businessman realizes that the Noble 
  Savage is on his trail, he will order the Big Game 
  Hunter to kill him.  The Big Game Hunter sets a trap 
  for the Noble Savage.  He has painted a regular lion 
  white and wounded it, using it as bait to draw the 
  Noble Savage in.  Once the Noble Savage gets close, 
  the trap is sprung.
  The climax of this adventure should occur when 
  the businessman and the Big Game Hunter have 
  cornered the real white lion, allowing for the Noble 
  Savage and friends to defeat them.
  46.  Chrome Wars [Superhero]
  The “Arranger,” a supervillain genius with a nervous 
  disorder, has designed robots to carry out missions 
  but is unable to operate them herself.  She solves this 
  problem by inﬁltrating “Chrome Wars,” a popular 
  cyberpunk MMORPG.  She creates special missions 
  for various players to resolve that parallel the needs 
  of her current clients.  A player could join a mission 
  to steal a painting from a private collector, never 
  realizing that he is, in reality, guiding a robot that 
  commits a similar crime.  
  The operators of “Chrome Wars” are fully aware 
  that someone is manipulating their program, but 
  they aren’t interested in stopping it.  The Arranger’s 
  avatar in the game, a trenchcoated woman with 
  glowing blue eyes known only as Blue, has become 
  a cyberlegend.  It’s good for business.  The operators 
  have no idea of the full extent of the Arranger’s 
  methods.
  This hook can be used in a variety of ways.  A PC 
  (or an associate) could be playing the game, only 
  to discover similarities with a recent crime.  The 
  Arranger may wish to kidnap a former player of the 
  game in order to force her to continue playing.  The 
  Arranger may send a hit squad after any player that 
  scrubbed a mission.
  47. Back to the Cold War [Superhero 
  or Espionage Confrontation]
  Bald Eagle, American Girl, Dr. Democracy.  These 
  golden age heroes and others inspired generations of 
  superheroes after them.  They fought for America’s 
  interests during World War II and the Cold War 
  that followed.  And then one day in 1962, they 
  disappeared.
  During the Cuban Missile Crisis, the American 
  
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  military asked these patriotic heroes to ﬂy a new 
  stealth craft to Asia.  Their mission: to sabotage and 
  destroy Soviet and Chinese units and bases in an 
  attempt to foment a war between them.  Hopefully 
  this would make communism splinter and pave the 
  way for true democracy.
  The stealth craft disappeared somewhere in the 
  Paciﬁc.  The military believed that the engines failed 
  somehow, but no sign of the craft was ever found.  
  Ofﬁcially, it did not exist, and only a small research 
  team was created to investigate it, a team that was 
  disbanded during the military cutbacks in the 1990s.  
  The American government covered the disappearance 
  of the heroes, claiming that they retired and wished to 
  live secret, normal lives.
  Throughout all this time, the stealth craft and 
  the missing heroes were the subjects of conspiracy 
  theorists and bloggers. They were still watching the 
  Paciﬁc long after the military gave up.
  Today, the craft has reappeared, continuing on 
  its mission.  The engines worked too well, having 
  pushed the craft past the time barrier.  The crew is 
  unaware that time has past, and they are operating 
  under radio silence.  It’s doubtful they would listen to 
  any “communist tricks” anyway.  They are about to 
  land on the frontier of China and Russia and carry out 
  a decades’ old order.
  The PCs have received information from blogger 
  friends that a Cold War craft has reappeared.  The US 
  Government is in a panic.  Can the PC superheroes 
  intercept and stop the mission before it’s too late?  
  Can they face their old inspirational heroes and 
  defeat them?  What desperate measures will the US 
  Government take to abort the mission and cover it 
  up?
  Espionage Version: Take off the spandex and make 
  the patriotic heroes a legendary elite squad of secret 
  agents.  The PCs are the current agents.
  48. March of the Steel Soldier [Pulp/
  Modern/Superhero]
  An inventor (or mad scientist) believes that he has 
  come up with the ultimate battleﬁeld weapon: a robot 
  soldier.  The robot is being tested on a military base 
  one rainy evening when a stray lightning bolt hits the 
  robot, scrambling its circuits and making it believe 
  it is really in battle.  The robot calmly dispatches the 
  scientists and breaks out of the base, heading for the 
  nearest town to “secure.”
  The robot should be outﬁtted with cutting edge 
  technology for the genre (a pulp robot might be 
  armed with a gatling gun, while a modern robot 
  might have a particle beam).  It believes that all 
  targets should be considered hostile (Ironically, this 
  was a scenario the military insisted on programming 
  for insertion and disruption behind enemy lines).  
  The only way to stop the robot is to destroy it.  The 
  deceased creator may have notes on a weakness in a 
  notebook or laptop.
  49.  Marked Man [Pulp/Noir]
  An infamous hit man has come to town in order to 
  eliminate a few rivals of a particularly nasty mob 
  boss.  Unfortunately, the hit man happens to greatly 
  resemble one of the PCs.  The PC ﬁrst becomes 
  aware of this as he is in the wrong place at the wrong 
  time, passing an outdoor café where his doppelganger 
  is enjoying his lunch.  Suddenly, a car pulls around 
  the corner and Tommy-gun ﬁre is sprayed at the PC!  
  The mobster even yells at him by name!
  As bad luck would have it, the real hit man hears 
  this exchange and quietly slips away.  He wants to 
  use this to his advantage.  The best way to do that is 
  to kill the PC himself.  After all, if the mob thinks 
  he’s dead, then it will be that much easier for him to 
  complete his job.
  Can the PCs keep their heads down long enough to 
  take down the true killer?
  50. Air Rescue! [Pulp]
  The small, mountainous, Middle European nation of 
  Varonia is in the midst of a civil war between two 
  rival cousins.  Unfortunately, a vacationing actress 
  was kidnapped by one of them and held in a castle in 
  order to make propaganda ﬁlms.  Adventurer PCs are 
  hired (or requested or ordered) to retrieve her.  This 
  will require ﬂying into a warring nation, ﬁnding a 
  safe place to land, and climbing a sheer mountain to 
  get to the castle.
  Unfortunately, the adventure gets more 
  complicated.  The actress’ host has decided to take 
  her aboard his rigid airship in order to make a ﬁlm.  
  The PCs will have to climb back down the mountain, 
  evade capture, and pilot their airplanes toward the 
  airship.  A squadron of ﬁghter planes guards the 
  airship.  The PCs will have to ﬁnd a way to board 
  the airship, extract the actress, and escape a ﬂoating 
  airship.  It’s all in a day’s work.
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  51. Black Gold Hostage [Military]
  A group of terrorists have seized an oil rig in the Gulf 
  of Mexico. They’re threatening to open the pipes and 
  create the largest oil slick in recorded history if their 
  demands are not met. The PCs, depending on their 
  abilities are tasked either with a covert assault that 
  neutralizes the terrorists before they have a chance 
  to carry out their threat (for combat oriented groups), 
  negotiation (for more subtle groups) or even a deep 
  sea dive to prevent them from dumping the oil (for 
  groups with a lot of technical skill). 
  
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  52. Call of the Road [Horror/
  Suspense]  
  Long haul truckers with no history of drug problems, 
  mental instability or marriage difﬁculties have 
  been leaving on their runs and never coming home. 
  They’re also disappearing with their trucks and 
  loads. The loads are of varying kinds from snack 
  foods to electronics to frozen meats. Depending 
  on the campaign and the GM’s whim, the cause of 
  the disappearances could be any of the following: 
  a brutal ring of hijackers who have decided the 
  best course of action is to eliminate all witnesses; 
  a pack of werewolves have decided to expand their 
  numbers; aliens have been abducting the truckers 
  and experimenting on them, then returning them to 
  Earth, except this leaves the truckers suffering from 
  amnesia. 
  53. Firebird [Unexplained 
  Phenomena]
  The PCs investigate an unexplained series of lights in 
  the night sky over the American desert. Is it a UFO? 
  An experimental government aircraft? Or a mystical 
  portal opening to another world? Whatever it is, 
  the government is determined to stop anyone from 
  ﬁnding out. 
  54. The Wave [Nature/Survival]
  While on vacation on a remote island, an earthquake 
  occurs in the deep ocean, raising a massive tidal wave 
  hurtling toward the PCs’ location. Will they be heroes 
  and save as many of the inhabitants as possible? Or 
  will they declare it every person for themselves and 
  steal the fastest means off the island. The PCs could 
  ﬁnd and reinforce caves on the island for shelter, 
  repair the large number of old ﬁshing junkers in 
  the harbor to increase the number of survivors that 
  make it off the island or even (if the campaign has 
  a sufﬁcient level of super-science and/or magic) 
  attempt to divert the wave.
  55. Rag Tag [Nature/Survival]
  Continuing from “The Wave” (or any situation which 
  leads the PCs to be stranded at sea or on an island), 
  the PCs are attempting to make it to shore in the 
  hastily repaired ﬁshing vessels (or trying to repair the 
  devastated island) when they are attacked by pirates. 
  It’s up to the PCs to attempt to defend their weak and 
  helpless charges against a well-armed foe. 
  56. Long Haul [Suspense]
  The PCs are approached by a mysterious stranger and 
  asked to deliver a package. He offers a surprisingly 
  high amount of money for this delivery, half up front 
  and half on delivery at an address provided. The 
  delivery is from New York to Los Angeles and must 
  be conducted by ground. The PCs are not allowed to 
  attempt to move the package by air. If they open the 
  package, the person asking them to make the delivery 
  claims he will know and that they will not be paid.
  Assuming the PCs accept the assignment, they 
  have a long distance to travel and will be pursued 
  by powerful opponents attempting to procure the 
  package the entire way. Some possible contents 
  for the package (should the PCs decide to see what 
  they’re risking their lives for): a vampire’s (still 
  beating) heart, a vial of alien blood, or a mysterious 
  ancient crystal.  
  Worse, when the PCs arrive at their destination 
  (assuming they attempt to complete their mission), 
  they will ﬁnd their contact is dead. 
  57. Streets of blood [Horror/
  Suspense]
   People have been disappearing. The cause of 
  these disappearances depends on the nature of the 
  campaign and could be any of the following: a serial 
  killer; a rogue scientist harvesting organs; alien 
  abduction; a cult worshipping an elder god that is 
  attempting to gain power from their dark master. 
  58. The Benefactor [Suspense]
  The PCs are approached by a mysterious stranger 
  who claims he works for a very wealthy and 
  inﬂuential man, who wishes to be known only as 
  “The Benefactor”. He has been watching the PCs for 
  some time and has decided they are worthy of his aid 
  (note that this works whether or not the PCs are the 
  good guys, the Benefactor could be a villain as easily 
  as a hero). 
  He offers the PCs something valuable to assist 
  them in their efforts, perhaps an expensive vehicle 
  or a selection of extensive weapons. All he asks 
  in return is that when his associate brings certain 
  job opportunities the PCs’ way that they look into 
  them and decide if the missions appeal to them. The 
  missions will be in keeping with whatever brought 
  the PCs to the Benefactor’s attention (heroic or 
  villainous) and if the PCs perform these missions 
  often and well, the Benefactor will provide them with 
  even more equipment or even a base of operations. 
  59. Operation Summer School 
  [Military/Espionage]
  The PCs are told they are attending a foreign 
  language seminar in Europe. Depending on what the 
  PCs do this could be the military (in which case the 
  offer will not be optional), a company the PCs work 
  for or the PCs could even be told they won a contest.  
  The PCs are told the seminar is a cultural exchange, 
  with them learning about the languages and cultures 
  of Europe while their European classmates learn 
  about the languages and cultures of Europe.
  Once the PCs arrive they will learn that the 
  program is indeed an exchange, but between the CIA 
  and the KGB, along with the American and Russian 
  
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  militaries. If the PCs are not part of a military or 
  covert group themselves, they will either be offered 
  training as agents or asked to assist to provide 
  cover stories (perhaps jobs) for agents to further the 
  interests of national security. 
  60. The Big Dance [Crime/Horror]
  The PCs are asked to track down a criminal. 
  Perhaps they’re bounty hunters, or law enforcement, 
  or even special operations serving as domestic 
  counterterrorism. The subject they are chasing is 
  brutal and extremely dangerous and as the PCs 
  close in on him, he ducks into a local high school 
  during their annual prom. Armed and in the middle 
  of 100 panicked teenagers, the PCs must take down 
  their prisoner AND protect the children from this 
  dangerous, psychotic criminal. 
  61. Information Dark Ages [Horror/
  Suspense]
  Local girls have been disappearing after a visit to a 
  local teen chat room. Depending on the nature of the 
  campaign the person using the room to abduct the 
  girls could be: a vampire with a 21st century MO; 
  a slaver selling the girls overseas; a mad scientist 
  cutting the girls up and using their parts to make 
  himself a “perfect woman”.
  62. Kudzu [Horror/Unexplained 
  Phenomena]
  A local botanist has created a monstrous plant while 
  doing genetic experiments on Venus Flytraps. Now 
  the thing is growing like the proverbial weed and 
  whole neighborhoods have had to be abandoned. 
  Nothing seems to slow its growth, not ﬁre, not 
  poison. 
  63. The Pack [Horror]
  The leader of a local neo-Nazi group has contracted 
  lycanthropy and has infected the rest of his gang. He 
  has now begun expanding his pack even more while 
  attacking those he deems inferior and continuing 
  to make money off the gang’s main business: 
  drugs. Perhaps this is the group responsible for the 
  disappearances in “call of the road”.
  64. Virtual Reality [Unexplained 
  Phenomena]
  People claim to have been attacked by characters 
  from the TV shows they were watching. Worse, some 
  people reported as missing have supposedly been 
  seen *in* TV programs running on the TVs in their 
  homes. Perhaps a hallucinogen has been released into 
  the air, perhaps a mad scientist is conducting a bizarre 
  experiment in virtual reality or perhaps a technomage 
  has cast a spell for the sheer enjoyment of it. 
  65. Mission of Mercy [Military/Crime]
  An old friend comes to the PCs seeking help 
  (whether this is actually a recurring NPC or a way to 
  introduce an NPC via the “old friend in need” plot 
  device is up to the GM). His daughter is trapped in a 
  country undergoing a serious crisis and he wants the 
  PCs to rescue her. Possible crises include: a country 
  undergoing a bloody civil war; a country devastated 
  by a natural disaster (this could be combined with 
  “The Wave” above; an area being terrorized by a 
  supernatural killer too tough for the PCs to handle 
  (such as a powerful ﬁend or vampire). 
  66. Call of the Predator [Nature/
  Horror]
  A vicious predator has escaped conﬁnement and is 
  terrorizing the city. The PCs are either asked to help 
  by the authorities, or simply decide on their own to 
  step up and be heroes (the nature of the campaign 
  and the PCs will let the GM know which way is 
  right for his players- are they usually proactive- or 
  do they need a nudge). Depending on the nature of 
  the campaign the creature they are hunting could be: 
  a man-eating tiger; an extinct animal cloned from 
  DNA found in ice or amber (possibly a dinosaur or 
  even a more primitive, feral species of humanity 
  such as a neanderthal); an alien creature captured 
  by the government for study; a mystical beast either 
  naturally doing what it does (such as a werewolf 
  hunting during the full moon) or summoned by an 
  evil magician for some purpose. 
  67. Starfall [Unexplained Phenomena]
  An object has crashed into the ocean and the PCs 
  have been tasked to retrieve it. Depending on the 
  nature of the campaign this could be: an experimental 
  spy satellite; an alien visitor; or a meteor. Whatever 
  the object is, the PCs aren’t the only ones after it, 
  making it a race to see who can get deep into the 
  ocean depths the fastest. And of course some of those 
  seeking the item aren’t afraid to use violence to deter 
  competition. 
  68. Abandon Ship [Nature/Horror]
  The PCs are asked to help remove the crew from 
  a ship in distress. Perhaps the PCs have access to 
  a vehicle which can help with the evacuation or 
  perhaps they have medical skills to assist ailing 
  passengers and crew as they are rescued. When 
  the PCs arrive at the ship, they see it appears to 
  be in perfect working order, the rescue personnel 
  and remaining crew the PCs were to evacuate are 
  nowhere to be found. Something mysterious has 
  happened here and the PCs can either ﬂee the scene 
  or investigate themselves.
  If the PCs investigate, the cause of the ship’s 
  distress could be: a radiation leak from a secret 
  military cargo being transported in an innocuously 
  
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  marked container; a humanoid sea creature has 
  slipped on board the vessel and is preying on the 
  crew; the ghost of a 19th century heiress drowned at 
  sea has taken possession of the crew, determined to 
  use her new body to prove she was murdered. 
  69. The race [Suspense]
  The PCs have to make an illegal dash across country 
  at high speeds. The reason they need to undertake 
  (and win) this race could be any of the following: 
  a large cash prize; simple pride in who has the best 
  wheels; a madman has poisoned all the contestants 
  and will only give the antidote to the winning team. 
  70. The Traveler [Horror/Unexplained 
  Phenomena]
  After a teenager is hit by a bolt of lightning, he 
  exhibits strange abilities and seems to be acting like 
  a completely different person. Depending on the 
  nature of the campaign the boy’s problem could be: 
  he has been possessed by a traveler from the future, 
  if the PCs help him right some event in the past to 
  his satisfaction, he will leave and return the boy’s 
  body to his control; the boy is simply suffering 
  delusions and after effects of the extreme shock and 
  needs immediate medical attention; the boy has been 
  mutated by the blast, but his mental condition can be 
  restored with immediate medical attention.  
  71. Blackout [Nature/Suspense]
  The PCs are in a major metropolitan area during 
  a major blackout. The causes of the blackout can 
  vary depending on the campaign and can be any of 
  the following: a distraction by a group of criminals 
  so they can undertake a robbery; a supervillain or 
  supernatural creature feeding off the power from the 
  city’s electrical grid; the effects of alien technology 
  as craft make numerous passes over the city for 
  observation or invasion. 
  72. Lost Patrol [Horror/Unexplained 
  Phenomena]
  The PCs are a military unit sent after a fellow special 
  ops unit that has gone rogue. The unit has still 
  been conducting missions of a bizarre nature but 
  is refusing to answer communications. In a no-FX 
  campaign the unit could have been bought out by a 
  local drug lord and it will be up to the PCs to bring 
  them to justice. In a FX campaign, the unit could 
  have died and been raised as zombies, now under the 
  control of a local tribal villager who is using them 
  against local government.  
  73. Hotzone [Horror]
  A train ﬁlled with toxic chemicals derails in a small 
  town. PCs are asked to assist with the cleanup. 
  In a no-FX campaign this will be the adventure: 
  cleaning up the waist, locating injured civilians and 
  moving them out of the hot zone, trying to contain 
  the airborne fumes and contain the spill as much 
  as possible. In a FX campaign, the spill might 
  cause the affected townsfolk to change and become 
  bloodthirsty, mutated creatures. 
  74. Curse of Tecumseh [Horror/
  Unexplained Phenomena]
  Legend has it that Tecumseh, the Indian leader who 
  fought with William Henry Harrison, placed a curse 
  on the leaders of his enemy, America. That same 
  William Henry Harrison, in 1840, then President, 
  died in ofﬁce after serving only a month. Twenty 
  years later, President Abe Lincoln would live long 
  enough to be elected but would then be assassinated. 
  Twenty years after that, James Garﬁeld is 
  assassinated after only a year in ofﬁce, and on it goes 
  up until the near-assassination of Ronald Reagan, 
  elected in 1980. Every twenty years the curse of 
  Tecumseh haunts the President. Now a president, 
  re-elected in 2000, seems to be falling victim to 
  the same curse. A near miss by an assassin’s bullet 
  and a heart condition in a healthy man have cause a 
  member of the administration to quietly approach the 
  PCs and ask them to investigate the curse. 
  In a no-FX campaign, it might all be coincidence 
  (though the PCs might uncover an actual plot against 
  the President unrelated to any curse). It might even 
  be the work of a charlatan who wants people in the 
  White House to believe in the curse. If the campaign 
  features FX of course, the curse might be all too 
  real, requiring the PCs to engage a medium to speak 
  to the spirit of Tecumseh and discover what sort of 
  satisfaction will ﬁnally give his spirit peace. 
  75. Peak Performance [Horror/
  Unexplained Phenomena]
  Someone is providing the local college (or high 
  school depending on the PCs’ ages) a powerful new 
  steroid. The coach has asked the PCs to discover who 
  is behind these drugs and put a stop to it. Perhaps 
  he has hired the PCs or perhaps he is an old friend 
  (any PC with Strong, Tough or Fast Hero levels 
  might have played for the coach when younger). 
  In a FX campaign, something even more sinister 
  could be going on. Perhaps the steroids are part of a 
  government super-soldier experiment being run by 
  unscrupulous black operatives experimenting on all-
  too willing civilians looking for an edge. Or perhaps 
  the drugs have a mystical quality that will eventually 
  change the students into something hideous. 
  76. Wild Bunch [Unexplained 
  Phenomena]
  A group of wolves have been plaguing ranchers that 
  are much more than ordinary wolves. This adventure 
  hook could be linked to “Peak Performance” above, 
  with the wolves having eaten livestock being treated 
  
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  with the same drugs. Or perhaps the wolves were 
  treated directly. 
  77. Rage against the machine [Horror/
  Mystery]
  For years people have been downloading MP3 ﬁles 
  using various ﬁle sharing programs. Recently, the 
  music industry has begun to ﬁght back by suing 
  people for using these programs in most of the 
  industrialized countries (US, Canada, UK etc). 
  Despite this, the practice has continued, if not 
  increased, especially in countries where they have no 
  legal jurisdiction. This has, in the eyes of the music 
  industry, cost them hundreds of millions of dollars in 
  lost revenue.
  As a result, one of the largest music producers in 
  the world has done the unthinkable. They have hired 
  outside help to create a speciﬁc sound wave that can 
  be imbedded into music ﬁles, and they have begun to 
  seed the internet with these modiﬁed song tracks.
  It is subtle, and takes time, but eventually those 
  listening to the modiﬁed MP3’s begin to hallucinate, 
  and many go into uncontrollable rages, lashing out 
  at anyone and anything near by. This has lead to the 
  arrest of hundreds of people world wide, with dozens 
  of deaths as a result. 
  All the police have to go in is that in each and 
  every case, those who went insane were listening to a 
  portable device capable of playing MP3’s. 
  78. Time Capsule [Mystery/Suspense]
  While tearing down an old tenement project deep 
  in the slums of New York City, workers discover a 
  rusting old metal box. After breaking the cheaply 
  crafted lock, they are shocked to discover that it’s 
  actually a time capsule. Figuring that it was buried at 
  least ﬁfty years ago, they began to rummage through 
  the papers and other items left in it.
  Much to their amazement, the papers are all dated 
  from the year 2012, and all are about events leading 
  up to a catastrophe of biblical proportions. There is 
  even a couple of CD ROMs enclosed. 
  Is it an elaborate hoax, or is it real? The 
  information laid out details the events that will lead 
  up to this world shattering event, and it’s up to the 
  PCs to ﬁnd out if things are really going to happen. 
  Several events that are mentioned have already 
  occurred. 
  79. The Powder [Horror/Crime]
  The streets of Detroit have never been the safest, 
  and recently, those streets have gotten all that more 
  dangerous. A new drug, a ﬁne powder, has recently 
  been introduced into the community. 
  Like cocaine, the powder is snorted. The effects are 
  felt almost instantly – the user feels his muscles swell 
  with an inhuman strength, the senses are heightened 
  to the point that they can hear a pin drop in a room 
  two blocks away, smell scents the way a bloodhound 
  can. 
  And there is a hunger, an almost insatiable hunger 
  that can’t be ﬁlled, no matter how much the person 
  eats or drinks. Only the ﬂesh of other humans seems 
  to satisfy this hunger. The police are horriﬁed at the 
  appearance of the drug, and what has happened over 
  the past few months. The number of homicides has 
  quadrupled since the drug has hit the street. 
  Speculation among the underground is that the drug 
  was created using actual vampire or werewolf blood, 
  while others believe that it is actually the creation of 
  the US government, a combat drug that will make the 
  soldiers invincible. 
  80. The Final Escape [Mystery/
  Suspense]
  While touring the horrors that were the concentration 
  death camps utilities by the Nazi’s in World War 
  Two, many tourists are stunned by the sudden and 
  unexplained appearance of hundreds of naked 
  emancipated men, women and children, all appearing 
  in the infamous gas chambers. 
  How they got there, they have no idea. Each and 
  every single person was supposed to have died 
  during the horrors of the holocaust, and yet here they 
  are, over ﬁfty years later, alive, with no idea what 
  happened. 
  Some speculate that powerful magical spells were 
  utilized to bring these people to the current age, 
  while others think that it is some sort of weapon or 
  experiment that either worked, or backﬁred. 
  Either way, the annals of history are about to be 
  changed. 
  81. Good Corp / Bad Corp? [Crime]
  Almost a year ago, a major corporation completed 
  construction on an automobile manufacturing plant. 
  Instead of going for robotic assembly lines, they 
  actually built the factory around human workers. 
  The ghetto it was constructed near has seen a 
  sudden turn around. Where there were drug deals 
  taking place in the open on nearly every corner, 
  hookers were a dime a dozen and crime in general 
  was off the scale, things have undergone a drastic 
  change. The people have discovered a prosperity that 
  few could have ever dreamed of. 
  Recently however, there have been a disturbing 
  number of births that have been stillborn, and many 
  more that have been born with massive genetic 
  defects. The only thing that these horriﬁc births 
  have in common is that they all come from the 
  neighborhood, and that it has only occurred in women 
  who have gotten pregnant within the last year.
  Is it the fault of the corporation that has brought 
  such prosperity to the community or something else 
  entirely?
  
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  82. The messiah? [Mystery/
  Suspense]
  In a small herding village deep in the jungles of 
  Vietnam, a strange occurrence has taken place. A 
  baby was born, with the ability to talk! Unlike his 
  parents, he was born with white hair and ice blue 
  eyes. Still physically incapable of walking or moving 
  on his own, the infant is at the mercy of his parents. 
  The poor couple who had this strange child are 
  terriﬁed of him, thinking that it is the spawn of 
  a demon. The man has already threatened to kill 
  his wife, and by doing so, the mother has ﬂed into 
  hiding.
  Governments and Religious groups have sent out 
  teams to ﬁnd the mother and child, each one with 
  their own agenda. Some want to study the babe 
  thinking that it must be some sort of genetic mutation 
  and they want to study the child’s genetic structure. 
  Others believe that he is in fact a Messiah, a chosen 
  one that will bring either peace of destruction to the 
  human race.
  83. Where have all the people gone? 
  [Mystery/Suspense]
  At ﬁrst, no one really noticed that there were fewer 
  and fewer homeless people on the streets. It is the 
  height of summer, and it is possible that many of 
  these people have actually managed to ﬁnd jobs, or 
  have checked into rehab in order to clean themselves 
  up. 
  But soon, it becomes apparent that there is 
  something else happening. The homeless have begun 
  to leave the city, those who have stopped to talk to 
  others mention that for some time people have been 
  disappearing. They can’t say what happened, as no 
  one has ever seen anything, but those who lived in 
  the tunnels were the ﬁrst to go. 
  Occasionally a bits and pieces of clothing would be 
  found, or the meager belongings of those people who 
  have vanished. At least one time there was a pool of 
  blood and the signs of a struggle. 
  The bottom line is the people are scared, and the 
  more homeless that have disappeared, the greater 
  the fear. Of course, the homeless that have banded 
  together have their own theories. Some believe 
  that it’s the government, rounding up their brothers 
  and sisters and are using them for unspeakable 
  experiments. Some believe that there is some sort of 
  cannibalistic monster lurking in the darkened corners 
  of the tunnels that is feeding upon the homeless folk, 
  killing and eating more and more as each day passes, 
  incapable of feeding its insatiable hunger. 
  One crazy has even said that there is a gateway to 
  another world, one that appears at random locations 
  under the city, opening up to those who are the most 
  desperate and destitute. 
  84. Queen’s own Treasure! [Horror/
  Suspense]
  Recently after the ﬁnal throes of a dangerous 
  hurricane, a small number of gold and silver coins 
  have washed up on shore near one of the PC’s homes. 
  After years of grime and sediment are cleaned off, 
  it is discovered that the coins are stamped with the 
  royal family seal of England and are dated 1732.
  Upon further research, it is discovered that a ship, 
  the Queen’s Own, supposedly went down during a 
  powerful storm in 1733, just off the coast. There were 
  no survivors, and no one has ever found the wreck. 
  That night, a strange light can be seen from shore, 
  hovering over a speciﬁc section of the ocean. Sounds 
  like moans and screams of terror can be heard, 
  closing in over the roiling waves. 
  Before dawn, strange ﬁgures are seen searching 
  the beach, but disappear well before anyone is able to 
  reach them. 
  The next day, the local newspaper runs a story 
  about strange appearances of these shadowy ﬁgures 
  all over the shore, and several were spotted in town. 
  When approached, they disappeared into thin air.
  Are the ghosts of the mariners coming to ﬁnd their 
  lost treasure, or is it something else?
  85. Fire me, will you? Well, here’s a 
  little ﬁre in return! [Crime]
  The PCs, after a grueling mission, have stopped at 
  their bank to make a deposit. As they are waiting in 
  line, a man suddenly enters and opens with a full 
  automatic assault riﬂe, instantly killing the guard at 
  the door. 
  Amidst the screams and the sudden panic, the man 
  ﬁres half a clip into the ceiling, then proceeds to 
  empty the rest of the weapon into the ofﬁces, hitting 
  several of the employees.
  Dropping his weapon, the man pulls out a pair of 
  handguns and begins to march purposely towards the 
  manager’s ofﬁce, which has mysteriously disappeared 
  from sight. Pretty much the rest of the patrons of the 
  bank, as well as the PCs are being totally ignored by 
  the assailant. 
  As he approaches the ofﬁce, another guard appears 
  and the assailant cuts him down with two well placed 
  shots. As he ﬁres, he screams out at the top of his 
  voice “Fire me, will you? Two faced, back stabbing 
  thief!”
  86. Who? Never heard of him 
  [Mystery/Suspense]
  After getting a phone call from a former high school 
  friend, the PC brings up another friend that they had 
  a lot of history with. The person the PC is talking 
  to is silent for a moment, and then asks who the PC 
  is talking about. This comes as a shock to the PC 
  because they were best friends. The person he is 
  talking to insists that he has never met the person the 
  PC describes. 
  Then the PC notices an old photo of himself and 
  his close circle of friends. The man he mentions is no 
  
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  longer in the picture, and as he watches, another old 
  friend fades from view. 
  When the PC contacts other people who knew 
  these two, no one remembers them, and one goes as 
  far as to tell the PC to lay off the drugs, he’s losing 
  his mind. If the PC digs even further, he quickly 
  discovers that all records of the people do not exist. 
  No birth certiﬁcates, no high school records, nothing. 
  It appears as if someone is purposely erasing 
  everything in regards to these people, and for some 
  reason only the PC remembers them. 
  87. Hunter becomes the hunted 
  [Horror/Nature]
  Hunting season has arrived, and as usual, many 
  would be sportsmen are out in the great outdoors, 
  hoping to bag the big one. Then, inexplicably, the 
  animals begin to turn on the hunters. Usually docile 
  deer suddenly hide, and when a hunter passes, they 
  attack, goring the hunter with their horns. Bears 
  attack, seemingly impervious to the most grievous 
  wounds, and maul the hunters to death, tearing them 
  limb from limb. 
  All the animals in the forest have turned against the 
  humans, showing unheard of levels of intelligence 
  and cunning. In many cases, the hunters that were 
  attacked (those who survived), said that just before 
  the creatures struck they heard a female voice, 
  chanting over and over and ﬁnally ending as the 
  attacks began. 
  88. Look, I’m on TV! [Crime/Mystery]
  While relaxing and catching up on his favorite TV 
  show, the news suddenly cuts in and the PC sees a 
  local newscaster bringing important late breaking 
  news. As the PC watches, he sees himself coming 
  out of a bank, several bags full of cash in his hands, 
  making his way to a car. 
  As the PC watches in amazement, he sees several 
  other people follow, some laying down suppressing 
  ﬁelds of ﬁre while others are carrying loot. 
  While this happens, the PCs phone rings and one 
  of his friends tells him to turn on the TV. If the PC 
  mentions that he is seeing himself on TV, his friend 
  tells him to turn to another channel. The friend that 
  he is talking to is currently hunkered down behind 
  a bullet ridden car, in front of a jeweler store, 
  exchanging ﬁre with the police!
  The funny thing is, both the PC and his friend are 
  currently at home, relaxing. How is it possible that 
  they could be outside, committing such deadly and 
  brazen crimes?
  It all harkens back to when the PC made a recent 
  stop to the local walk in clinic for some simple tests. 
  Strangely enough, so did the PC’s friend.
  89. Need for Speed [Crime]
  Street racing has always been popular, and as 
  technology changes, the higher top speeds the cars 
  are able to reach, the higher the body count climbs.
  Recently, one of the younger relatives of one of 
  the PCs had been arrested for street racing. The PC is 
  called by the relative to come and bail him out. When 
  the PC arrives, the cops show him a video tape of his 
  factory stock car topping over two hundred miles an 
  hour. 
  That in on itself is impossible, as the cars top end 
  is 140 miles an hour. After bailing his relative out, the 
  PC learns that there is a new fuel additive for sale, no 
  one knows where it comes from but it increases the 
  top end of the vehicle by unheard of speeds. 
  A few days later, the PCs discover that several of 
  the street racers vehicles have suddenly exploded 
  without warning, even when they were not racing, 
  killing a number of the drivers.
  Fearing for the life of his relative, the PC has to 
  ﬁnd out who is selling the additive, and what exactly 
  it is. 
  90. I’m a writer! [Mystery/Suspense]
  While getting into his car, the PC notices a manila 
  envelop, resting half under his front tire. If the PC 
  checks it out, it turns out to be a manuscript for 
  a mystery novel. There is no name, no address, 
  but as the PC reads further, he can see that it is 
  professionally written and has the makings of a best 
  seller. 
  Does the PC try to discover who wrote the book 
  and return it, or does the PC try to submit it as his 
  own?
  91. The new super diet [Mystery/
  Suspense]
  A brand new diet has recently entered the market with 
  amazing results. The test city (the city the PCs are 
  based out of) was chosen out of all the cities across 
  the country. Women and men ﬂocked like migrating 
  birds to the new center in hopes of obtaining this new 
  miracle diet that allowed you to eat as much as you 
  wanted, but still lose the weight.
  After visiting the center, the clients came out with 
  a small packet of pills, to be taken every time they 
  were about to eat. 
  The diet worked like a charm. People were losing 
  1-3 pounds a week, and with little or no effort on 
  their part. 
  Almost at the same time, normally ﬁt and trim 
  people began to put on weight, some of the most 
  athletic men and women in the city were suddenly 
  beginning to put on the pounds at an alarming rate. 
  This includes one of the PCs. It is up to the group 
  to ﬁnd out the secret behind the new weight loss diet 
  before the PC grows too fat to move and is crushed 
  under his own weight. 
  
  100 Adventure Seeds
   
  92. Tow Truck from hell [Horror/
  Suspense]
  Late at night, young, attractive women have suddenly 
  been developing engine trouble with their vehicles. 
  Just out of the blue, the vehicle is running ﬁne, and 
  then the next second, the engine seizes up. 
  Oddly enough, in each and every case, within a 
  couple of minutes a mysterious tow truck arrives 
  on the scene. There has only been one eye witness 
  account, where the woman gratefully approaches the 
  truck, and a seemingly normal driver gets out. They 
  talk for a few minutes, and then the driver hooks up 
  the car.
  The eyewitness then states that the driver seems 
  to undergo a rapid transformation, becoming – in the 
  witnesses own words, demonic. He then grabs the 
  hapless woman, tearing away all material goods, and 
  throws her into the cab of the truck. The witness then 
  says a glowing red gateway appears before the truck 
  and it vanishes into it, leaving not a trace but the 
  woman’s personal belongings.
  93. Why didn’t you come? [Crime]
  Having never been a popular kid in school, Jimmy 
  has, over the past year, gone out of his way to make 
  friends and try to ﬁt in.  He thought that he had 
  succeeded. He was hanging out with some of the cool 
  kids, getting invited to the occasional party, so on and 
  so forth.
  In reality, what it was is that Jimmy was spending 
  money on his so called friends, and a lot of it.  They 
  used him, and he kept giving, gratefully.
  Then, on his 18th Birthday, he planned a huge bash, 
  and invited all his new found friends. To a person, 
  not one showed up. It was the straw that broke the 
  camel’s back. He has now gone on a rampage and is 
  hunting down each and every one of the people that 
  jilted him, bent on killing them for the ﬁnal insult. 
  94. Please, can I have your autograph, 
  and maybe some hair – oh, and your 
  socks? [Crime]
  After building up a powerful reputation, the PCs 
  begin to see the downside of their fame, or infamy. 
  One of the PCs begins to get emails, letters, pictures 
  (of a very risqué nature), and so forth from one 
  obsessed fan. 
  This fan begins to show up everywhere the PC 
  is, be it at a restaurant, the movies, shopping, even 
  on missions, just staying in the background, but 
  occasionally coming up for autographs or other 
  personal mementos. 
  The fan is so obsessed with the PC, that the fan has 
  more information on the PC than even the PC knows 
  about himself! The fan’s detective and investigative 
  skills would put the CIA and FBI to shame. 
  What is the PC going to do about this crazed fan, 
  before something really bad happens?
  95. Misdirected package [Crime]
  One morning, just after the PC awakens, a local 
  delivery company rings the doorbell. They have 
  several cases of fertilizer as well as several one gallon 
  containers of chemical defoliants and so forth. 
  The PC will quickly discover that the address to 
  the delivery is just slightly off. The house address is 
  right, the street address is wrong. The delivery driver 
  apologizes for the mistake and promptly leaves.
  If the PC decides to investigate, the house that 
  it was supposed to be delivered to is a small, 
  immaculately maintained home a street over, with a 
  tiny front yard and no back yard to speak of. 
  The owners are a family who have recently 
  emigrated from Afghanistan, and it is clear that 
  they have no need for so much fertilizer or farming 
  chemicals. What are they doing with it? Do they 
  have some sort of grow-op in the basement, or is it 
  something far more innocent, or sinister?
  96. Venus De Milo eat your heart out! 
  [Arcane/Horror]
  Coming out of nowhere, a beautiful woman has been 
  making headlines in the art world with her incredible, 
  life like statues of men and women. Few artists have 
  ever been able to create such works of art, and she is 
  taking the art world by storm.
  The artist is in fact, a medusa. She has found a 
  way to hide her true form so she can interact with the 
  world without arousing any suspicion. She goes out 
  to auditions and modeling agencies and competitions 
  to ﬁnd the most attractive men, and women, to use for 
  her art.
  Essentially, people that will be missed, but ones 
  that the police will not spend too much time in trying 
  to track down. 
  Luring these men and women back to her 
  apartment loft, she not only seduces them, but then 
  gets them to pose for her. While posing in the nude, 
  she shifts her form and uses her gaze on the innocent 
  victims, creating the incredible, life like statues. 
  97. Red light, green light! [Crime]
  Without warning, all the trafﬁc lights in the city go 
  haywire.  Both directions are green, while some are 
  solid red, while others change at random. In minutes 
  there are hundreds of accidents all over the city, and 
  the trafﬁc has snarled to a standstill. No matter what 
  the trafﬁc controllers do they can’t regain control of 
  the system, and the city grinds to a standstill. 
  The city fathers then receive a package in the 
  mail, with no return address, demanding 100 million 
  dollars in order to gain control of the trafﬁc lights 
  once again and return the city to normal. 
  The city has exactly 24 hours to meet the hackers 
  demand, or he will permanently shut the city down, 
  starting with the lights, then the water and other 
  essentials to maintain life.
  
  100 Adventure Seeds
   
  98. Digital Fortune teller [Arcane/
  Mystery]
  One of the PCs happens to ﬁnd a high end digital 
  camera abandoned in a park, sitting at a table in a 
  mall or some other public place. The batteries are 
  dead and there is no form of identiﬁcation anywhere. 
  If the PCs check out the camera, they simply need 
  to replace the batteries and will discover that there 
  are dozens of photos on the memory chip. Each 
  photo shows someone in a gruesome death scene. Car 
  accidents, heart attacks, burn victims. It is horrible to 
  witness. 
  That same night, while watching the nightly news, 
  the PC immediately recognizes one of the news 
  stories. It shows a horriﬁc car accident, in which 
  three people were killed, and the PC recognizes the 
  vehicle from one of the photos that is stored on the 
  camera.
  The camera, as it turns out, can predict the future, 
  but only in the manner the subject is going to die.
  99. What’s up with the men in black? 
  [Mystery/Suspense]
  It is late in the afternoon, and the mall is almost 
  ready to close. Without any warning, all the exits to 
  the mall are locked and the patrons are barred from 
  leaving by mysterious men dressed in black suits and 
  black sunglasses.
  People who try discover that they can’t get a signal 
  on their cell phones and the land line phones are 
  completely dead. There is no outside communication 
  what so ever. 
  Those who want to get out of the mall have their 
  belongings thoroughly searched, and have no choice 
  but to submit a blood sample. The men in black are 
  by no means subtle or kind, and those who resist are 
  forced, at gunpoint, to comply.
  Once those who want to leave are tested, they are 
  kept separated from the rest of the patrons while 
  more tests are conducted.
  To make matters worse, there are more men in 
  black searching the mall, running strange computer 
  like devices over every man, woman, child and 
  animal they meet.
  Who, or what, are they looking for?
  100. Luckiest man in the world 
  [Arcane/Mystery]
  He has been in the news for months now, the man 
  who is considered to be the luckiest man in the world. 
  He has won an astounding three lotteries, getting six 
  out of six numbers each and every time, and seems to 
  have won every major draw that he has entered.
  In the span of a year, the man has gained half a 
  billion in lottery wins, as well as seven houses, over a 
  dozen cars and trips all over the globe. 
  Having heard of the PCs exploits, and their 
  expertise, the man approaches them, asking them if 
  they could help him with a problem. He has been 
  getting threatening emails and calls from some high 
  end mobsters, who want a major cut of his winnings 
  or else.
  Since he doesn’t have any family or many friends, 
  the threats really didn’t mean all that much to him. 
  However, when he went to the police about it, he 
  quickly discovered that they are in cahoots with the 
  mobsters. He has been forced to seek outside help.
  His luck comes from an ancient talisman he 
  found, in all places, a garage sale. He suspects it 
  is responsible for his incredible streak of luck, but 
  hasn’t shared this with anyone.
  101. Snakeskin boots [Horror/
  Suspense]
  A local dealer has recently begun selling incredible 
  boots made out of the ﬁnest snake and reptile skin. 
  The boots cost in the range of at least a thousand 
  dollars a pair, but they are all the rage and have been 
  ﬁnding a way into the Hollywood mainstream.
  Much to the horror of the shopkeeper and his 
  patrons, several of his customers have been found 
  dead. They have either been bitten to death, injected 
  with a powerful toxin, or in some cases, crushed by a 
  tremendous force. 
  As it turns out, the reptiles that have had to give up 
  their skins, have somehow been coming back from 
  the dead and have been seeking out those who are 
  now using their ﬂesh as a fashion statement. These 
  horrible, skinless snakes have been able to ﬁnd who 
  has their skin, and where it is, and takes the skin back 
  while killing the owners as revenge. 
  Because of this strange turn of events, it is only a 
  matter of time before someone of importance loses 
  their life, and the shop owner is in great danger as 
  well. 
  
  100 Adventure Seeds
   
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