TEXT: 1
  Troubled Minds | ParT 2
  PDF compiled, edited and designed to resemble the official Player’s Handbook by /u/Barkalot
  Feats
  Broken Mind Malice  
  Prerequisite: You must have a lesser or greater insanity to take 
  this feat.
  You have a powerful, albeit broken, mind. This 
  combination has given you the unlikely ability to inflict 
  temporary bouts of insanity in others. When you gain 
  this feat, choose one insanity you currently have. If 
  you are ever cured of that insanity it returns when you 
  complete a long rest.
  Once per day you can cast one of the following spells 
  at its lowest level: crown of madness, dissonant whispers, 
  inflict madness, or tasha’s hideous laughter. Your spellcasting 
  ability for these spells is Sanity.
  As a final benefit of this feat, your Sanity score 
  increases by 2.
  iron Mind 
  Prerequisite: Sanity 13 or higher
  You have taken efforts to fortify your mind against 
  infirmity and weakness. As a result, you gain the 
  following benefits:
  • You gain proficiency with Sanity saving throws.
  • Once per day, as a bonus action on your turn, you 
  can steel your mind against harm. You gain psychic 
  resistance for one minute.
  nerves oF steel 
  You’ve seen countless horrors and no longer flinch when 
  friends are cut down like wheat or creatures from the 
  beyond creep out of the darkness. As a result, you gain 
  the following benefits:
  • Your Sanity score increases by 2.
  • You gain advantage on Sanity saving throws against 
  fear and horror.
  • When you roll on the fearful reactions chart you can 
  roll twice and choose which of the two results you want 
  to use.
  staBle 
  No matter how madness claws at you, it finds no 
  purchase. You are exceptionally resilient against insanity. 
  As a result, you gain the following benefits:
  • Your Sanity score increases by 2.
  • You gain advantage on Sanity saving throws against 
  madness.
  • When you roll on the lesser insanity or greater insanity 
  chart you can roll twice and choose which of the two 
  results you want to use.
  spells
  dreadFul visage
  1st-level illusion
  Casting Time: 1 action
  Range: Self
  Components: V, S, M (a frightening mask)
  Duration: Instantaneous
  Class: Wizard
  Your face twists into a dreadful mockery of itself and all 
  creatures within 5 feet of you must make a Sanity saving 
  throw against fear.
  Fear oF the grave
  2nd-level necromancy
  Casting Time: 1 action
  Range: 60 feet
  Components: V, S, M (a wooden box)
  Duration: Concentration, up to 1 minute
  Class: Wizard
  Choose a creature within range and you flood its mind 
  with grim reminders of its own impending mortality. 
  That creature must succeed on a Sanity saving throw or 
  take 1d8 + your spellcasting ability modifier necrotic 
  damage. While you maintain concentration on this effect 
  the creature takes this damage again at the start of each 
  of your turns and the creature has the lesser insanity, 
  thanatophobia. If you maintain concentration on this 
  effect for the full minute the creature gains the lesser 
  insanity, thanatophobia permanently.
  inFlict Madness
  2nd-level illusion (ritual)
  Casting Time: 1 action
  Range: 60 feet
  Components: V, S, M (a broken skull)
  Duration: Instantaneous
  Class: Wizard
  Choose a creature within range and they are assaulted 
  with hallucinations, flashbacks, and rapid thoughts. That 
  creature must succeed on a Sanity saving throw or take 
  4d6 psychic damage and gain a greater insanity. If the 
  creature succeeds on the Sanity saving throw it takes 2d6 
  psychic damage and gains a lesser insanity. This insanity 
  ends after they complete a long rest.
  If this spell is cast as a ritual, the duration of the 
  madness is changed to permanent.
  
  2
  Troubled Minds | ParT 2
  inspire resolve
  1st-level enchantment
  Casting Time: 1 action
  Range: 60 feet
  Components: V
  Duration: 8 hours
  Class: Bard, Paladin
  You give a speech or performance that inspires resolve 
  and courage in your companions. When you cast this 
  spell choose up to 8 creatures within range, including 
  yourself. Those creatures gain advantage on Sanity 
  saving throws against fear for the duration of this spell.
  At Higher Levels. When you cast this spell using a 
  spell slot of 2nd level or higher, affected creatures gain 
  advantage on Sanity saving throws against horror for the 
  duration of this spell as well. When you cast this spell 
  using a spell slot of 3rd level or higher, affected creatures 
  gain advantage on Sanity saving throws against madness 
  for the duration of this spell as well.
  restore Mind
  3rd-level divination
  Casting Time: 1 action or 8 hours
  Range: Touch
  Components: V, S
  Duration: Instantaneous
  Class: Cleric, Paladin
  This spell restores minds to functionality and self-
  determination. There are two possible uses for the spell, 
  depending on the damage it is being used to heal.
  If you cast this spell using 1 action, you touch a creature 
  and end one condition afflicting it. The condition can be 
  charmed, frightened, or a frightful reaction.
  If you cast this spell over 8 hours, you carry on an 
  extended conversation with a creature and bring it’s 
  mind back to reality. You remove a lesser insanity of 
  your choice from the creature.
  At Higher Levels. When you cast this spell using a spell 
  slot of 4th level or higher, the 8 hour variation of this 
  spell can remove a greater insanity of your choice from 
  the creature.
  startle Beasts
  2nd-level illusion
  Casting Time: 1 action
  Range: 30 feet
  Components: V, S
  Duration: Instantaneous
  Class: Ranger
  You shout intimidatingly and make threatening gestures 
  to startle all beasts in the area. Each beast within range 
  must succeed on a Sanity saving throw or roll on the 
  fearful reaction chart. Beasts with an Intelligence of 4 or 
  higher are immune to this effect.
  Troubled Minds: Feats & Spells by
  /u/ coolgamertagbro
  http://sterlingvermin.com/
  Art Credits in Order of Appearance 
  “Red Dead” by RafaellaRyon
  “The Mothers” by TheMichaelMacRae
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Benjamin Huffman/Troubled Minds II.pdf