TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  2 or 4 TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 6: 
  � 
  Arcane Scroll of Bigby’s Interposing Hand (9th level caster, Adventure, 
  DMG) 
  � 
  Boccob’s Blessed Book (Adventure, DMG) 
  � 
  Divine Scroll of Summon Monster V (9th level caster, Adventure, 
  DMG) 
  � 
  Dust of Dryness (Adventure, DMG) 
  � 
  Dust of Tracelessness (Adventure, DMG) 
  � 
  Metamagic Rod, Enlarge, Lesser (Adventure, DMG) 
  � 
  Metamagic Rod, Extend, Lesser (Adventure, DMG) 
  � 
  Sovereign Glue (Adventure, DMG) 
  � 
  Wind Fan (Adventure, DMG) 
   
  APL 8 (APL 6 Items plus): 
  � 
  Arcane Scroll of Nightmare (9th level caster, Adventure, DMG) 
  � 
  Chime of Interruption (Adventure, DMG) 
  � 
  Cloak of the Bat (Adventure, DMG) 
  � 
  Divine Scroll of Baleful Polymorph (9th level caster, Adventure, DMG) 
  � 
  Figurine of Wondrous Power, Serpentine Owl  (Adventure, DMG) 
  � 
  Lesser Strand of Prayer Beads (Adventure, DMG) 
  � 
  Ring of Force Shield (Adventure, DMG) 
  � 
  Robe of Useful Items (Adventure, DMG) 
   
  APL 10 (APL 6, 8 Items plus): 
  � 
  Arcane Scroll of Mass Bear’s Endurance (11th level caster, Adventure, 
  DMG) 
  � 
  Belt of Giant Strength +4 (Adventure, DMG) 
  � 
  Metamagic Rod, Enlarge (Adventure, DMG) 
  � 
  Metamagic Rod, Extend (Adventure, DMG) 
  � 
  Shifter’s Sorrow (Adventure, DMG) 
   
  APL 12 (APL 6, 8, 10 Items plus): 
  � 
  Divine Scroll of Fire Storm (15th level caster, Adventure, DMG) 
  � 
  Robe of Stars (Adventure, DMG) 
  � 
  Rope of Entanglement (Adventure, DMG) 
  � 
  Staff of Fire (Adventure, DMG) 
  Adventure Record#
  594 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 1,800 xp; 1,800 gp 
   
  APL 8 
  max 2,250 xp; 2,600 gp 
   
  APL 10 
  max 2,700 xp; 4,600 gp 
   
  APL 12 
  max 3,150 xp; 6,600 gp 
  Cross out any game effects this character does not gain. 
  � Mark of Relinda: As a favor for hosting the Ghost of Relinda for her final farewell, 
  Relinda has gifted the PC who hosted her with her mark.  This mark expresses itself as 
  a white streak from the right eye to the middle of the cheek, following the track of her 
  final tear.  This mark conveys to the recipient a +1 resistance bonus to all saves against 
  the attacks, spells, and abilities of incorporeal undead. 
   
  � Influence with the Dustdigger College: For turning in a find of historical 
  significance to the Academy of Lore, this PC receives an Influence Point with the 
  Dustdiggers. 
   
  � Old Coins: While wandering throughout the Gryphon’s Reach, you have found 
  various old coins.  Many of the coins have turned out to be valuable due to their age.  
  Mixed among the old coins are several finely made coins, minted from a green-tinged 
  gold, with the figure of a wizard on the obverse and a four-spired tower on the reverse.  
  Circle one of the following: 
  • In a fit of avarice, you have decided to SELL these old coins. 
  • Curious, you have decided to KEEP the coins for further study. 
   
  � Favor of the Elemental: For freeing the fire elemental from the prison of the 
  Mithral Anvil, you have received his favor.  You have kept a shard of the Anvil, which 
  transformed from mithral to a brittle iron after it was broken.  You may, at any time, 
  crush the shard in your hand (standard action) to summon a huge fire elemental to 
  assist you with some task.  If asked to fight for you, it will do so, but it will depart when 
  it has less than ¼ of its hps remaining. 
   
  � Mithral Anvil: Instead of freeing the fire elemental, you instead slew it and kept 
  the Anvil for your own use.  If you own land that has been improved with a smithy, 
  you may place the Anvil there.  Any smith using the Anvil gains a +5 insight bonus to 
  Craft checks when using it.  The Anvil may not be taken on adventures. 
  � Lazriel’s Bequest: Lazriel’s parting gift was the ending of the timestop spell on the 
  area.  As such, the Griffin Eyrie, from whence the keep takes its name, has also been 
  freed.  In days of old, Griffin Riders patrolled the mountains and kept the western 
  verge safe from harm.  This grants this PC one of the following benefits (circle the one 
  selected below). Riding a griffin requires an exotic saddle (as per PH) made for that 
  purpose. 
  • An 8th level (or higher) paladin PC may take a griffin as their special mount (as 
  per the unusual mount rules in the DMG, pages 204-205).  Acquiring this 
  griffin costs 1 additional TU. 
  • This PC may join the newly reformed Order of the Gryphon’s Reach.  This 
  costs 12 TUs of time living and training with the Gryphons.  It also costs 8,500 
  gp for supplies and the services of a trainer.  When the PC has paid the full 
  amount of money and time, she receives a griffin (as per the MM, page 140) for 
  use as a mount (and it counts as war-trained for the purpose of determining 
  APL).   
  • This PC may join the newly reformed Order as above.  But, if they are 12th level 
  (or higher) and possess the Leadership feat and a Leadership Score of 14 or 
  greater, they may take the griffin as a cohort instead.  The griffin cohort is 
  created using the rules in the LGCS and the stat block in the MM.  It advances 
  by HD as per the MM, and it may enter play already advanced, as long as its 
  Cohort Level/ECL (total HD + 3) is within the limits in the DMG (page 106). 
   
  � Favor of the Watchers of the Stone: For efforts on their behalf, this PC has 
  earned the favor of the Watchers of the Stone.  This PC gains access (Frequency: Any) 
  to purchase one, and only one, item from the following list, at a 10% discount to price 
  (circle the item selected): robe of blending, robe of scintillating colors, cloak of the manta ray, 
  cloak of the bat, ring of wizardry I, ring of wizardry II, decanter of endless water, staff of 
  evocation.  Once this item is purchased, the favor is consumed; mark it as USED.  If the 
  recipient of this favor is not a resident of the Yeomanry, the use of this favor cost an 
  additional 1 TU. 
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  YEO4-07 The Heart of Betrayal 
  A Regional Adventure 
  Set in the Yeomanry 
  Event: _________________________________ Date: ________ 
  DM: __________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Yeomanry/594/Normal Scenarios/YEO4-07 - The Heart of Betrayal (APL 6-12)/YEO4-07 - The Heart of Betrayal AR - revised.pdf