TEXT: GG1: BASIC STATS
   HD Move 
  Claws Bite
   1* 
  90'(30') 
  1-2/1-2 1-3
   1* 
  90'(30') 
  1-2/1-2 1-3
   1* 120'(40') 1-3/1-3 1-4
   2* 
  90'(30') 
  1-2/1-2 1-3
   2* 
  90'(30') 
  1-3/1-3 1-3
   2* 
  90'(30') 
  1-3/1-3 1-4
   2* 
  90'(30') 
  1-3/1-3 1-6
   2* 120'(40') 1-3/1-3 1-3
   2* 120'(40') 1-3/1-3 1-4
   2* 120'(40') 1-3/1-3 1-6
   2* 120'(40') 1-4/1-4 1-6
   3* 120'(40') 1-3/1-3 1-3
   3* 120'(40') 1-3/1-3 1-4
   3* 120'(40') 1-3/1-3 1-6
   3* 120'(40') 1-4/1-4 1-3
   3* 150'(50') 1-4/1-4 1-4
   3* 150'(50') 1-4/1-4 1-6
   3* 150'(50') 1-4/1-4 1-8
   3* 150'(50') 1-6/1-6 1-6
   4* 150'(50') 1-4/1-4 1-4
   4* 150'(50') 1-4/1-4 1-6
   4* 150'(50') 1-4/1-4 1-8
   4* 150'(50') 1-6/1-6 1-8
   4* 180'(60') 1-4/1-4 1-4
   4* 180'(60') 1-4/1-4 1-6
   4* 180'(60') 1-4/1-4 1-8
   4* 180'(60') 1-6/1-6 1-8
   5* 180'(60') 1-4/1-4 1-6
   5* 180'(60') 1-6/1-6 1-8
   5* 210'(70') 1-6/1-6 1-8
  Standard Stats Ghoul 
  Ghast
  Armor Class: 
  4 
  6
  Hit Dice:  
  2* 
  4*
  Move: 
  90’(30’) 150’(50’)
  Attacks: 
  2 claws/ 2 claws/
   
   
  1 bite 
  1 bite
  Damage:  
  1-3 all 
  1-4 all
   
   
  plus 
  plus
   
   
  special 
  special
  No. Appearing: 
  1-6 
  1-2
   
   
  (2-16) 
  (1-6)
  Save As:  
  F2 
  F4
  Morale: 
  9 
  10
  Treasure Type:  
  B 
  B
  Alignment: 
  Chaotic 
  Chaotic
  Touch causes paralysis (on failed save 
  vs.paralysis) for 2d4 turns. Elves and half-
  elves are unaffected by ghoul paralysis.
  Immune to sleep, charm, and hold spells.
  A human killed by a ghoul will become
  a ghoul unless blessed.
  Roll  
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  30
  GG3: SPECIAL ABILITIES/CONDITIONS
   Special Ability(s)/Condition(s)
  bite, fever**: save vs. poison or confused until cured
  bite, fever**: save vs. poison or lose 1d3 CON until cured
  bite, fever**: save vs. poison or lose 1d3 DEX until cured
  bite, weak: paralyzes for 2d4 rounds instead of 2d4 turns
  bite, weakening**: save vs. poison or temporarily lose 1d3 STR
  breath, fear (1d3×5' r. cloud): 1d3×/day; save vs. breath or stunned
  breath, insect swarm: 1d3×/day; under creature’s control
  breath, stench (1d3×5' r. cloud): 1d3×/day; effect as ghoul stench
  breath, sleep (1d3×5' r. cloud): 1d3×/day; as sleep spell (no save)
  cunning: gains +2 “to hit” after attacking same opponent twice
  cursebound: cannot move more than 1d3×100' from cursed location
  deliberate: does double bite damage when foregoing claw attacks
  intersticial w/ Neg. Energy Plane: takes half damage from all attacks
  ignores prot. from evil spells unless in conjunction with cold iron
  magic resistance, arcane: +3 on saves vs. arcane magic
  magic resistance, divine: +3 on saves vs. divine magic
  magic resistance, general: +3 on saves vs. magic
  magic resistance, turning: turns as a creature that +1d3 HD greater
  pustules: when struck, all in 5' radius must save or be paralyzed
  remorseful: must make morale save each round or wish for death
  shapeshifting: takes form of someone known by a party member
  spit (1d3×10’ range): no damage; save† or be paralyzed 1d3 turns
  tied to ice: each attack does +1d3 cold damage
  tied to shadow: extinguishes non-magical lights in 1d3×10’ radius
  touch*, aging: save vs. paralysis or age 1d3 years  
  touch*, atrophy: save vs. paralysis or be slowed for 2d4 turns
  touch**, blindness: save vs. paralysis or permanently blinded  
  touch**, deafness: save vs. paralysis or permanently deafened  
  touch*, rotting: save vs. poison at +1d3 or as mummy rot
  touch*, experience drain: save vs. paralysis or lose xp=damage×10
  * instead of paralysis  ** in addition to paralysis  † vs. poison
  Roll  
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  30
  GG2: BASIC ABILITIES
   S E R I 
  A
   – 
  – 
  – 
  – 
  –
   Y 
  – 
  – 
  –  
  –
   Y Y  
  – 
  – 
  –
   Y 
  Y 
  Y 
  – 
  –
   Y 
  Y 
  Y Y 
  –
   Y 
  – 
  Y 
  – 
  –
   Y 
  – 
  Y Y 
  –
   Y 
  – 
  – 
  Y 
  –
   – Y  
  – 
  – 
  –
   – 
  Y 
  Y 
  – 
  –
   – 
  Y 
  Y Y 
  –
   – 
  – 
  Y 
  – 
  –
   – 
  – 
  Y Y 
  –
   – 
  – 
  Y Y 
  –
   – 
  – 
  – 
  Y 
  –
   Y 
  – 
  – 
  –  
  Y
   Y Y  
  – 
  – 
  Y
   Y 
  Y 
  Y 
  – 
  Y
   Y 
  Y 
  Y Y 
  Y
   Y 
  – 
  Y 
  – 
  Y
   Y 
  – 
  Y Y 
  Y
   Y 
  – 
  – 
  Y 
  Y
   – Y  
  – 
  – 
  Y
   – 
  Y 
  Y 
  – 
  Y
   – 
  Y 
  Y Y 
  Y
   – 
  – 
  Y 
  – 
  Y
   – 
  – 
  Y Y 
  Y
   – 
  – 
  Y Y 
  Y
   – 
  – 
  – 
  Y 
  Y
   – 
  – 
  – 
  – 
  Y
  Roll  
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  21
  22
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  29
  30
  S surrounded by stench cloud: 
  1d3×10' radius (save vs. poison 
  or be nauseated; –2 “to hit” for 
  duration of encounter)
  E paralytic touch/bite affects 
  elves and half-elves
  R regeneration: creature 
  regenerates 1d3 hp per round
  I intelligence: creature is intelligent 
  and will use combat tactics (e.g., 
  ambushing, etc.)
  A special ability: creature possesses 
  special ability; roll on GGG3
  “d30 Ghoul/Ghast Generator”  © 2017, New Big Dragon Games Unlimited
  d30 Ghoul/Ghast Generator
  
SOURCE: textdata/thevault/System neutral/Tables & Charts/Encounters/Horror/436587053-d30-Variation-Ghouls-Ghasts.pdf