TEXT: http://www.misfit-studios.com
  1
  MIS1004
  The Deep Wilder
    prestige class
  Author: Steven Trustrum
  Illustrator: Shawn Richter
  Misfit Studios Presents
  You can keep your so-called  civiliza-
  tion. I’ve found more nobility in these 
  wilds than may be found in all your gilded 
  palaces.
  Even amongst the most reclusive barbarians and 
  borderers, there are stories of men that have walked 
  into the deepest, darkest wilds to escape civilization. 
  Although not feral, these self-imposed pariahs have 
  become savage – they have tossed aside the protocols 
  and ways of man by embracing the land and its bounty.
  With their shedding of 
  civilization’s cloak, 
  the deep wilder has come to 
  learn the land like 
  few others. They can move 
  through it and 
  sustain themselves upon it 
  with 
  startling 
  intimacy. The terrain is a 
  friend 
  to 
  be 
  embraced in times of peace 
  and 
  wielded 
  like a weapon when the cry 
  of battle barks 
  forth. The wild is friend, 
  home 
  and 
  sanctuary 
  to 
  the 
  deep 
  wilders, even 
  if most other men would 
  call them mad 
  because of it.
  Campaign Use
  No matter how benevolent the 
  group’s intentions or cooperative 
  their deeds towards each other 
  may be, the deep wilder will 
  always choose to remain on 
  the outside. Even a small 
  band of adventurers remains 
  a group of people who cling 
  to civilization more than the 
  character will be comfortable 
  with. The deep wilder should have 
  a good reason for staying with his 
  companions, seeing as how wealth 
  is not the driving force behind his 
  actions.
  Hit Die: d10
  Requirements
  Base Attack Bonus: +5
  Codes of Honor: Barbaric
  Feats: Endurance, Track
  Skills: Knowledge (Geography) 6 ranks, Profession 
  (Hunter) 6 ranks, Survival 8 ranks
  Race: The race’s favored class must be either 
  barbarian or borderer
  Special: Must have the Favored Terrain class ability
  Class Skills
  The deep wilder’s class skills (and the key ability 
  for each skill) are Balance (Dex), Climb (Str), Craft 
  (Herbalism) (Int), Craft (Any mundane that deals with 
  raw resources of nature) (Int), Handle Animal (Cha), 
  Jump (Str), Knowledge (Geography) (Int), Knowledge 
  (Local) (Int), Listen (Wis), Move Silently (Dex), 
  Profession (Hunter) (Wis), Search (Int), Spot (Wis), 
  Survival (Wis.)
  Skill Points At Each Level: 4 + Int modifier.
  Class Features
  All of the following are class features of the deep 
  wilder prestige class.
  Weapon and Armor Proficiency
  The deep wilder is proficient with all simple 
  weapons, two-weapon combat, light armor and 
  shields.
  Favored Terrain
  The deep wilder’s class levels add to 
  previous class levels for the sake of determining 
  when Favored Terrain ability bonuses increase. 
  To calculate when Favored Terrain bonuses 
  increase or when a new form of Favored 
  Terrain is gained, add the character’s deep 
  wilder level to that of the previous class 
  that granted Favored Terrain and use the 
  tally as the effective class level to compare 
  to the other class’ abilities.
  
  The Deep Wilder
  Level
  Base 
  Attack 
  Bonus
  Base 
  Dodge 
  Bonus
  Base 
  Parry 
  Bonus
  Magic 
  Attack 
  Bonus
  Fort 
  Save
  Ref 
  Save
  Will 
  Save
  Special
  1
  +1
  +0
  +0
  +0
  +2
  +2
  +0
  Favored Terrain, Savage
  2
  +2
  +1
  +1
  +0
  +3
  +3
  +0
  Bonus Feat
  3
  +3
  +2
  +1
  +0
  +3
  +3
  +1
  Wild Combat Style
  4
  +4
  +3
  +2
  +1
  +4
  +4
  +1
  Living Off The Land
  5
  +5
  +3
  +2
  +1
  +4
  +4
  +1
  Bonus Feat
  6
  +6/+1
  +4
  +3
  +1
  +5
  +5
  +2
  Wild Combat Style
  7
  +7/+2
  +5
  +3
  +1
  +5
  +5
  +2
  Lost In The Wilds
  8
  +8/+3
  +6
  +4
  +2
  +6
  +6
  +2
  Bonus Feat
  9
  +9/+4
  +6
  +4
  +2
  +6
  +6
  +3
  Wild Combat Style
  10
  +10/+5
  +7
  +5
  +2
  +7
  +7
  +3
  Beast Speaker
  2
  MIS1004
  http://www.misfit-studios.com
  Declaration of Open Game Content
  All text pertaining to game mechanics and statistics, along with the 
  class’ name, is declared Open Game Content. All graphics, logos and 
  trade dress are Product Identity and the property of Misfit Studios™ 
  and cannot be used without written permission.
  Savage
  A deep wilder has truly turned his back on the 
  trappings of civilization, granting a +2 competence 
  bonus to Diplomacy and Gather Information checks 
  when dealing with others with the Barbaric Code of 
  Honor, and +2 to Intimidate and Bluff checks against 
  others with the Civilized Code of Honor.
  Unfortunately, this same savagery imposes a -2 
  penalty to Diplomacy, Gather Information, Knowledge 
  (Geography), Knowledge (Local) and Perform checks 
  concerning civilization and/or people with the Civilized 
  Code of Honor.
  Bonus Feat
  At levels 2, 5 and 8, the deep wilder may select a 
  bonus feat, taken from the following list so long as all 
  prerequisites are met: Brawl, Diehard, Eyes of the Cat, 
  Fleet-Footed, Toughness, Great Fortitude, Lightning 
  Reflexes, Dodge, Out Of Thin Air, Self-Sufficient, 
  Stealthy, Alertness and Run.
  Wild Combat Style
  At 3rd level, a deep wilder may select a combat 
  style influenced by the wilds from among the following. 
  Normally, a style may only be selected once.
  Ambush: By successfully remaining hidden in his first 
  favored terrain so as to create a surprise attack that 
  denies his target their dodge or parry bonus, the deep 
  wilder may use this ability after studying the target 
  from hiding for at least (5 – Wisdom modifier) rounds. 
  Treat a result of 0 as a standard action and any negative 
  number as a free action.
  Meeting the conditions for an ambush allows the 
  deep wilder to double his initial attack’s threat range 
  and increases the attack’s critical multiplier by 1. These 
  bonuses only last until the deep wilder’s first attack has 
  been made or until the target regains its dodge or parry 
  bonus, whichever comes first.
  Stealth Strike: While in his first favored terrain, the 
  deep wilder gains the ability to make +1D6 sneak 
  attacks. To make a sneak attack, the deep wilder must 
  meet the same conditions required of a thief.
  
  http://www.misfit-studios.com
  3
  MIS1004
  Unlike the other wild combat styles, stealth strike 
  may be selected more than once with each additional 
  instance increasing the sneak attack damage by another 
  +1d6.
  This stacks with a thief’s sneak attack damage.
  Terrain Mastery: So long as the deep wilder is within his 
  first favored terrain, he may add his Wisdom modifier 
  as a bonus to his attack rolls against any targets who do 
  not also have that terrain as their first favored terrain 
  class ability.
  Tree-Fighting: Although the combat style is called 
  “tree-fighting,” it actually refers to combat within any 
  high and/or awkward obstacles or features native to 
  the character’s first favored terrain. The character is 
  always considered to be taking 10 at no extra cost of 
  time whenever making a Balance or Climb check in such 
  obstacles. He can also move at his normal movement 
  and does not suffer any attack roll penalties typical to 
  such positioning.
  Wild Step: While within his first favored terrain, the 
  deep wilder is immune to attacks of opportunity so long 
  as he has at least one adjacent square either unoccupied, 
  or occupied by friendly creatures.
  Select a new wild combat style at levels 6 and 9.
  Live Off the Land
  A 4th level deep wilder is so familiar with his first 
  favored terrain that all Survival checks not related to 
  tracking are automatically considered to be taking 20, 
  regardless of circumstance or distraction, while only 
  taking the normal amount of time for the task.
  Lost In The Wilds
  A 7th level deep wilder is so accustomed to moving 
  with the wilds rather than through them that any 
  attempt to track him automatically has its DC increased 
  by +5 unless the deep wilder purposely wants to leave 
  a trail.
  Beast Speaker
  The 10th level deep wilder is so familiar with 
  the beasts of his first favored terrain that they will 
  not consider him a threat or prey under neutral 
  circumstances. Furthermore, the character gains a +2 
  competence bonus to Bluff, Handle Animal, Intimidate, 
  Knowledge and Spot checks involving such beasts.
  
  4
  MIS1004
  http://www.misfit-studios.com
  Open Game License v1.0a
  The following text is the property of Wizards of the Coast, Inc. and 
  is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights 
  Reserved.
  1. Definitions: (a)”Contributors” means the copyright and/or 
  trademark owners who have contributed Open Game Content; 
  (b)”Derivative Material” means copyrighted material including 
  derivative works and translations (including into other computer 
  languages), potation, modification, correction, addition, extension, 
  upgrade, improvement, compilation, abridgment or other form in 
  which an existing work may be recast, transformed or adapted; (c) 
  “Distribute” means to reproduce, license, rent, lease, sell, broadcast, 
  publicly display, transmit or otherwise distribute; (d)”Open Game 
  Content” means the game mechanic and includes the methods, 
  procedures, processes and routines to the extent such content does 
  not embody the Product Identity and is an enhancement over the 
  prior art and any additional content clearly identified as Open Game 
  Content by the Contributor, and means any work covered by this 
  License, including translations and derivative works under copyright 
  law, but specifically excludes Product Identity. (e) “Product Identity” 
  means product and product line names, logos and identifying 
  marks including trade dress; artifacts; creatures characters; stories, 
  storylines, plots, thematic elements, dialogue, incidents, language, 
  artwork, symbols, designs, depictions, likenesses, formats, poses, 
  concepts, themes and graphic, photographic and other visual or 
  audio representations; names and descriptions of characters, spells, 
  enchantments, personalities, teams, personas, likenesses and special 
  abilities; places, locations, environments, creatures, equipment, 
  magical or supernatural abilities or effects, logos, symbols, or 
  graphic designs; and any other trademark or registered trademark 
  clearly identified as Product identity by the owner of the Product 
  Identity, and which specifically excludes the Open Game Content; 
  (f) “Trademark” means the logos, names, mark, sign, motto, designs 
  that are used by a Contributor to identify itself or its products or the 
  associated products contributed to the Open Game License by the 
  Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, 
  copy, edit, format, modify, translate and otherwise create Derivative 
  Material of Open Game Content. (h) “You” or “Your” means the 
  licensee in terms of this agreement.
  2. The License: This License applies to any Open Game Content that 
  contains a notice indicating that the Open Game Content may only be 
  Used under and in terms of this License. You must affix such a notice 
  to any Open Game Content that you Use. No terms may be added 
  to or subtracted from this License except as described by the License 
  itself. No other terms or conditions may be applied to any Open Game 
  Content distributed using this License.
  3.Offer and Acceptance: By Using the Open Game Content You 
  indicate Your acceptance of the terms of this License.
  4. Grant and Consideration: In consideration for agreeing to use this 
  License, the Contributors grant You a perpetual, worldwide, royalty-
  free, non-exclusive license with the exact terms of this License to Use, 
  the Open Game Content.
  5.Representation of Authority to Contribute: If You are contributing 
  original material as Open Game Content, You represent that Your 
  Contributions are Your original creation and/or You have sufficient 
  rights to grant the rights conveyed by this License.
  6.Notice of License Copyright: You must update the 
  COPYRIGHT NOTICE portion of this License to include 
  the exact text of the COPYRIGHT NOTICE of any 
  Open Game Content You are copying, modifying or 
  distributing, and You must add the title, the copyright date, and the 
  copyright holder’s name to the COPYRIGHT NOTICE of any original 
  Open Game Content you Distribute.
  7. Use of Product Identity: You agree not to Use any Product Identity, 
  including as an indication as to compatibility, except as expressly 
  licensed in another, independent Agreement with the owner of 
  each element of that Product Identity. You agree not to indicate 
  compatibility or co-adaptability with any Trademark or Registered 
  Trademark in conjunction with a work containing Open Game Content 
  except as expressly licensed in another, independent Agreement with 
  the owner of such Trademark or Registered Trademark. The use of 
  any Product Identity in Open Game Content does not constitute a 
  challenge to the ownership of that Product Identity. The owner of any 
  Product Identity used in Open Game Content shall retain all rights, 
  title and interest in and to that Product Identity.
  8. Identification: If you distribute Open Game Content You must 
  clearly indicate which portions of the work that you are distributing 
  are Open Game Content.
  9. Updating the License: Wizards or its designated Agents may 
  publish updated versions of this License. You may use any authorized 
  version of this License to copy, modify and distribute any Open Game 
  Content originally distributed under any version of this License.
  10 Copy of this License: You MUST include a copy of this License with 
  every copy of the Open Game Content You Distribute.
  11. Use of Contributor Credits: You may not market or advertise the 
  Open Game Content using the name of any Contributor unless You 
  have written permission from the Contributor to do so.
  12 Inability to Comply: If it is impossible for You to comply with any of 
  the terms of this License with respect to some or all of the Open Game 
  Content due to statute, judicial order, or governmental regulation 
  then You may not Use any Open Game Material so affected.
  13 Termination: This License will terminate automatically if You fail 
  to comply with all terms herein and fail to cure such breach within 30 
  days of becoming aware of the breach. All sublicenses shall survive 
  the termination of this License.
  14 Reformation: If any provision of this License is held to be 
  unenforceable, such provision shall be reformed only to the extent 
  necessary to make it enforceable.
  15 COPYRIGHT NOTICE
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
  Modern System Reference Document Copyright 2002, Wizards of the 
  Cost, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles 
  Ryan, based on material by Jonathan Tweet, Monte Cook, Skip 
  Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, 
  Andy Collins, and JD Wiker.
  System Reference Document Copyright 2000-2003, Wizards of the 
  Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich 
  Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, 
  based on original material by E. Gary Gygax and Dave Arneson.
  Conan the Role-Playing Game is (C) 2003 Conan Properties 
  International LLC. CONAN(R), CONAN THE BARBARIAN(R) and 
  related logos, character, names, and distinctive likenesses thereof are 
  trademarks of Conan Properties International LLC unless otherwise 
  noted. All Rights Reserved. Mongoose Publishing Ltd Authorized 
  User.
  OGL BARBARIAN: The Deep Wilder Copyright 2005; 
  Author Steven Trustrum, Misfit Studios.
  
SOURCE: textdata/thevault/Conan RPGs/Conan D20/D20 OGL Barbarian/OGL Barbarian The Deep Wilder.pdf