TEXT: THE UNOFFICIAL 
  SPECIES MENAGERIE
  
  2
  The unofficial Species menagerie
  CREDITS
  LEAD AUTHORS
  Jonathan “Donovan Morningfire” Stevens 
  and Ben “Cyril” Erickson
  CONTRIBUTING AUTHORS
  “Gallandro”, “Profgoldfinch”, and “AFrede” courtesy 
  of the Fantasy Flight Games’ Edge of the Empire Beta 
  Forum
  GRAPHIC DESIGN
  Edge Studio, David Ardila and Chris Beck
   
  LAYOUT
  Put together by “TheDearth”
  EDITING AND PROOFREADING
  Jonathan “Donovan Morningfire” Stevens, Ben “Cyril” 
  Erickson and Linda “Zrissa” Whitson
  ADDITIONAL CREDIT
  b and b icons are courtesy of FFG forum user 
  Aazlain’s Edge of the Empire font.
  LEGAL DISCLAIMERS
  All trademarks and copyrights are the property of 
  LucasFilm Ltd. and Fantasy Flight Games. 
  This document is not intended for sale.
  INTERIOR ART
  echostain.deviantart.com: Cathar
  elearia.deviantart.com: Zabrak
  All other images used in this document and listed 
  below are courtesy of Wookieepedia and used as per 
  the attribution clause of their website. The images 
  used in this document are the property of their specific 
  creators and no infringement of their rights nor per-
  mission to reuse such images is intended or should be 
  inferred.
  Kalman Andrasofszky: Defel
  Joe Corroney: Zeltron
  Doug Alexander Gregory: Nagai
  Arnie Jorgensen: Dashade
  Raven Mimura: Arcona, Arkanian
  William O’Connor: Barabel, Bith, Cerean, Chiss, 
  Dug, Gamorreans, Givin, Jawa, Klatooinian, Nautolan, 
  Noghri, Pau’an, Quarren, Shistavanen, Talz Whiphid
  Sperasoft: Ithorian
  Brian Rood: Falleen
  Harvey Tolibao: Arkanian Offshoot
  Chris Trevans: Aqualish, Besalisk, Caamasi, Chadra-
  Fan, Chevin, Clawdite, Dresselian, Duros, Gotal, Gran,  
  Kubaz, Mon Calamari, Neimodian, Nikto, Ortolan, Ryn,  
  Sullustan, Togruta, Weequay
  Sam Wood: Farghul, Herglic, Sluissi, Squib
  CREDITS
  DEARTH
  the
  The Unofficial Species Menagerie 3.0 by Jonathan 
  Stevens and Ben Erickson is licensed under a Creative 
  Commons Attribution-NonCommercial-ShareAlike 3.0 
  Unported License.
  Based on a work at http://gsa.thegamernation.com.
  Permissions beyond the scope of this license may be 
  available at http://gsa.thegamernation.com.
  Version of this PDF: v2.1/December 2013
  
  3
  The unofficial Species menagerie
  CONTENTS
  CONTENTS
  A
   
  Aqualish ....................................4
   
  Arcona ......................................4
   
  Arkanian ...................................5
   
  Arkanian Offshoot ......................5
   B
   
  Barabel .....................................6
   
  Besalisk ....................................6
   
  Bith ..........................................7
  C
   
  Camasi ......................................7
   
  Cathar ......................................8
   
  Cerean ......................................8
   
  Chadra-Fan ................................9
   
  Chevin ......................................9
   
  Clawdite ....................................10
  D
   
  Dashade....................................10
   
  Defel ........................................11
   
  Devaronian ................................11
   
  Dresselian .................................12
   
  Dug ..........................................12
  E-F
   
  Ewok ........................................13
   
  Falleen ......................................13
   
  Farghul .....................................14
  G
   
  Gamorrean ................................14
   
  Givin .........................................15
   
  Gotal ........................................15
   
  Gungan .....................................16
  H-L
   
  Herglic ......................................16
   
  Jawa .........................................17
   
  Klatoonian .................................17
   
  Kubaz .......................................18
   
  Lepi ..........................................18
   
  N
   
  Nagai........................................19
   
  Nautolan ...................................19
   
  Neimoidian ................................20
   
  Nikto ........................................20
   
  Noghri ......................................21
  O-R
   
  Ortolan .....................................21
   
  Pau’an ......................................22
   
  Quarren ....................................22
   
  Ryn ..........................................23
  S
   
  Selkath ......................................23
   
  Shistavanen ...............................24
   
  Sluissi .......................................24
   
  Snivvian ....................................25
   
  Squib ........................................25
  T
   
  Talz ...........................................26
   
  Thakwaash ................................26
   
  Togorian ....................................27
   
  Togruta .....................................27
  U-V
   
  Ubese .......................................28
   
  Ugnaught ..................................28
   
  Verpine .....................................29
  W-Z
   
  Weequay ...................................29
   
  Whiphid ....................................30
   
  Zabrak ......................................30
   
  Zeltron ......................................31
   
  Zygerrian ..................................31
  THE OUTDATED
   
  Chiss ........................................32
   
  Duros .......................................32
   
  Gran .........................................33
   
  Ithorian .....................................33
   
  Mon Calamari ............................34
   
  Sullustan ...................................34
   
  Toydarian ..................................35
   
   
  
  4
  The unofficial Species menagerie
  SPECIES
  AQUALISH
  SPECIES ABILITIES
  •	Wound Threshold: 12 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Aqualish begin the game with 
  one free rank in Coercion. They still may not train 
  Coerce above Rank 2 during character creation.
  •	Natural Swimmers: Aqualish receive b on all 
  Athletics checks made to swim.
  ARCONA
  SPECIES ABILITIES
  •	Wound Threshold: 12 + Brawn
  •	Strain Threshold: 9 + Willpower
  •	Starting XP: 100
  •	Natural Weapons: When an Arcona makes a 
  Brawl check to deal damage to an opponent, their 
  attack deals +1 point of damage and has a Crit 
  Rating of 3.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  2
  2
  2
  2
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  2
  2
  2
  2
  SALT ADDICTION
  In many prior Star Wars RPGs, the Arcona were 
  saddled with a mechanic to reflect the species’ 
  high chance of becoming addicted to salt. With 
  FFG’s Star Wars RPG having a more narra-
  tive-based approach, I didn’t feel separate rules 
  for salt addiction were necessary. If a player 
  wants to have their Arcona PC be salt-addicted, 
  then the Addiction Obligation already covers 
  that aspect of a character quite well.
  
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  SPECIES
  ARKANIAN
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Arkanians begin play with one 
  free rank in Coercion. They still may not train Coer-
  cion above Rank 2 during character creation.
  •	Intellectual: Arkanians receive b when making 
  Knowledge skill checks.
  ARKANIAN OFFSHOOT
  SPECIES ABILITIES
  •	Wound Threshold: 9 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 110
  •	Special Abilities: Arkanian Offshoots begin play 
  with one rank in any two career skills. They still may 
  not train those skills above Rank 2 during character 
  creation.
  •	Determination: Arkanian Offshoots may choose 
  to suffer 1 Strain to gain b to a single Brawn or 
  Agility-based check made during their turn.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  3
  2
  2
  1
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  2
  2
  2
  2
  
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  SPECIES
  BARABEL
  SPECIES ABILITIES
  •	Wound Threshold: 14 + Brawn
  •	Strain Threshold: 8 + Willpower
  •	Starting XP: 80
  •	Special Abilities: Barabels begin the game with 
  one free rank in Coercion. They still may not train 
  Coercion above Rank 2 during character creation.
  •	Natural Weapons: When a Barabel makes a Brawl 
  check to deal damage to an opponent, their attack 
  deals +1 point of damage and has a Crit Rating 
  of 3.
  •	Radiation Resistance: Barabels add b to Resil-
  ience checks made to resist the effects of radiation.
  •	Stun Resistance: Barabels reduce the Strain dam-
  age suffered from Stun attacks by two.
  BESALISK
  SPECIES ABILITIES
  •	Wound Threshold: 12 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 90
  •	Special Abilities: Besalisks begin the game with 
  one free rank in Resilience. They still may not train 
  Resilience above Rank 2 during character creation. 
  When making skill checks, Besalisks may remove 
  b imposed due to arctic or cold environmental 
  conditions.
  •	Extra Limbs: Besalisks may spend aa on a suc-
  cessful Brawl attack to hit a second target engaged 
  with it, dealing the same damage as dealt to the 
  original target.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  3
  1
  2
  2
  2
  2
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  3
  1
  2
  2
  2
  2
  
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  SPECIES
  BITH
  SPECIES ABILITIES
  •	Wound Threshold: 9 + Brawn
  •	Strain Threshold: 11 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Bith begin the game with one 
  free rank in Perception. They still may not train Per-
  ception above Rank 2 during character creation. 
  They also start with one rank in the Researcher tal-
  ent.
  CAMASI
  SPECIES ABILITIES
  •	Wound Threshold: 9 + Brawn
  •	Strain Threshold: 12 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Camassi begin the game with 
  one free rank in either Charm or Negotiate. They 
  still may not train Charm or Negotiate above Rank 
  2 during character creation. They also start with 
  one rank in the Kill with Kindness talent.
  •	Memory Sharing: Caamasi possess very strong 
  memories as well as the ability to share them with 
  others of their kind. Caamasi receive b when roll-
  ing any Knowledge skill, as long as they possess at 
  least one rank in that skill.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  1
  2
  3
  2
  2
  2
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  1
  2
  2
  2
  3
  2
  
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  SPECIES
  CATHAR
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Cathars begin the game with 
  one free rank in either Athletics or Stealth. They 
  still may not train Athletics or Stealth above Rank 2 
  during character creation.
  •	Claws: When a Cathar makes a Brawl check to 
  deal damage to an opponent, their attack deals +1 
  point of damage and has a Crit Rating of 3.
  CEREAN
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Cereans begin the game with 
  one free rank in Perception or Vigilance. They still 
  may not train Perception or Vigilance above Rank 2 
  during character creation.
  •	Binary Mind: Cereans receive b to any Cool or 
  Vigilance checks when rolling to determine initiative 
  at the start of combat.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  3
  1
  2
  2
  2
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  2
  2
  2
  2
  
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  SPECIES
  CHADRA-FAN
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Chadra-Fan begin the game with 
  one free rank in Mechanics. They still may not train 
  Mechanics above Rank 2 during character creation. 
  They also start with one rank in the Tinkerer talent.
  •	Night Vision: Chadra-Fan may remove b imposed 
  by concealment due to darkness.
  •	Size: Chadra-Fan have a Silhouette of 0.
  CHEVIN
  SPECIES ABILITIES
  •	Wound Threshold: 12 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Chevin begin the game with one 
  free rank in Knowledge (Underworld). They still may 
  not train Knowledge (Underworld) above Rank 2 
  during character creation.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  1
  3
  2
  2
  2
  2
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  3
  2
  2
  2
  2
  1
  
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  SPECIES
  CLAWDITE
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 90
  •	Special Abilities: Clawdites begin the game with 
  one free rank in Deception. They still may not train 
  Deception above Rank 2 during character creation. 
  They also start with one free rank in the Indistin-
  guishable talent.
  •	Change Form: At the cost of 2 Strain, a Clawdite 
  can choose to upgrade a Deception check to con-
  vey a false appearance, which lasts until the Clawd-
  ite wills the change to end, or they are knocked 
  unconscious or killed. The Strain spent is not recov-
  ered until the Clawdite reverts back to their normal 
  shape.
  DASHADE
  SPECIES ABILITIES
  •	Wound Threshold: 12 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 90
  •	Special Abilities: Dashade begin the game with 
  one free rank in Coercion or Vigilance. They still 
  may not train Coercion or Vigilance above Rank 2 
  during character creation. They also start with one 
  rank in the Outdoorsman talent.
  •	Force Resistance: Upgrade the difficulty of Disci-
  pline checks to affect a Dashade with a Force power 
  or talent by one.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  2
  2
  2
  2
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  3
  2
  2
  2
  1
  
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  SPECIES
  DEFEL
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Defel begin the game with one 
  free rank in Vigilance. They still may not train Vigi-
  lance above Rank 2 during character creation.
  •	Light-Sensitivity: See page 392 of Edge of the 
  Empire core rulebook for details.
  •	Shadowed: See page 392 of Edge of the Empire 
  core rulebook for details.
  •	Size: Defel have a Silhouette of 0.
  PROTECTIVE GOGGLES (NEW GEAR)
  Cost: 100 credits
  Effect: These negate the effects of a Defel’s Light-Sen-
  sitivity trait when worn.
  DEVARONIAN
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 9 + Willpower
  •	Starting XP: 110
  •	Special Abilities: Devaronians begin the game 
  with one free rank in either Deception or Street-
  wise. They still may not train Deception or Street-
  wise above Rank 2 during character creation.
  •	Natural Curiosity: Devaronians receive a on all 
  Perception rolls.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  1
  3
  2
  2
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  1
  2
  2
  3
  2
  2
  
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  SPECIES
  DRESSELIAN
  SPECIES ABILITIES
  •	Wound Threshold: 12 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Dressellians begin the game with 
  one free rank in either Ranged (Heavy) or Stealth. 
  They still may not train Ranged (Heavy) or Stealth 
  above Rank 2 during character creation. 
  DUG
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 90
  •	Special Abilities: Dugs begin the game with one 
  free rank in Brawl. They still may not train Brawl 
  above Rank 2 during character creation.
  •	Omnidexterous: Dugs add b to all Coordination 
  checks and combat checks when attacking with two 
  weapons.
  •	Size: Dugs have a Silhouette of 0.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  3
  2
  2
  1
  2
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  2
  2
  3
  1
  
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  SPECIES
  EWOK
  SPECIES ABILITIES
  •	Wound Threshold: 9 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Ewoks begin the game with one 
  rank in either Stealth or Survival. They still may not 
  train Stealth or Survival above rank 2 during char-
  acter creation.
  •	Scent: Ewoks may remove all b imposed due to 
  concealment against a target that is within Short 
  Range.
  •	Size: Ewoks have a Silhouette of 0.
  FALLEEN
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Falleen begin the game with one 
  free rank in Charm or Coercion. They still may not 
  train Charm or Coercion above Rank 2 during char-
  acter creation.
  •	Hold Breath: Falleen can hold their breath for a 
  number of rounds equal to 10 times their Brawn 
  rating before being at risk of suffocating.
  •	Pheromones: As an action, a Falleen can make 
  a Deception check against a single target within 
  Short Range, opposed by the target’s Discipline, 
  with each success dealing 1 Strain to the target. 
  Targets that are immune to or are unaffected by 
  atmospheric hazards are immune to this effect.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  1
  2
  2
  3
  2
  2
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  2
  2
  2
  2
  
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  SPECIES
  FARGHUL
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Farghul begin the game with 
  one free rank in Deception or Skulduggery. They 
  still may not train Deception or Skulduggery above 
  Rank 2 during character creation. They also start 
  with one rank in the Convincing Demeanor talent.
  GAMORREAN
  SPECIES ABILITIES
  •	Wound Threshold: 12 + Brawn
  •	Strain Threshold: 8 + Willpower
  •	Starting XP: 90
  •	Special Abilities: Gamorreans begin the game 
  with one free rank in Melee. They still may not train 
  Melee above Rank 2 during character creation.
  •	Savage Warrior: When making a Brawl or Melee 
  check, Gamorreans add the Vicious 1 quality to 
  their weapon. If the weapon already has the Vicious 
  quality, increase the listed value by 1.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  1
  2
  2
  2
  2
  3
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  3
  2
  1
  2
  2
  2
  
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  SPECIES
  GIVIN
  SPECIES ABILITIES
  •	Wound Threshold: 12 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 90
  •	Special Abilities: Givins begin the game with one 
  free rank in Knowledge (Education). They still may 
  not train Knowledge (Education) above Rank 2 
  during character creation. They also start with one 
  rank in the Researcher talent.
  •	Sealed Exoskeleton: Givens are immune to the 
  effects of vacuum or suffocation.
  GOTAL
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Gotals begin the game with one 
  free rank in either Charm or Negotiation. They still 
  may not train Charm or Negotiation above Rank 2 
  during character creation.
  •	Mood Sense: Gotals receive b on all Cool rolls 
  made to resist Social Interaction.
  •	Sensory Cones: Gotals are able to read and inter-
  pret electromagnetic signals to help their otherwise 
  poor senses. They do not suffer setback dice from 
  darkness or other poor visibility conditions.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  1
  2
  3
  2
  2
  2
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  2
  2
  2
  2
  
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  SPECIES
  GUNGAN
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Gungans begin the game with 
  one rank in Coordination. They may still not train 
  Coordination above rank 2 during character cre-
  ation.
  •	Hold Breath: Gungans can hold their breath for 
  a number of rounds equal to 10 times their Brawn 
  rating before they risk suffocating.
  •	Natural Swimmers: Gungans never suffer penal-
  ties to movement while traveling through water.
  HERGLIC
  SPECIES ABILITIES
  •	Wound Threshold: 14 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 90
  •	Special Abilities: Herglics begin the game with 
  one free rank in Charm or Coercion. They still may 
  not train Charm or Coercion above Rank 2 during 
  character creation.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  3
  2
  2
  2
  1
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  3
  2
  2
  2
  1
  2
  
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  SPECIES
  JAWA
  SPECIES ABILITIES
  •	Wound Threshold: 9 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Jawas begin the game with one 
  free rank in Mechanics. They still may not train 
  Mechanic above Rank 2 during character creation. 
  They also start with one rank in the Utinni! talent.
  •	Desert Dweller: Jawas remove b imposed due to 
  arid or hot environmental conditions.
  •	Size: Jawas have a Silhouette of 0.
  KLATOOINIAN
  SPECIES ABILITIES
  •	Wound Threshold: 12 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Klatooinians begin the game 
  with one free rank in Knowledge (Underworld). 
  They still may not train Knowledge (Underworld) 
  above Rank 2 during character creation. They also 
  start with one rank in the Durable talent.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  1
  2
  2
  3
  2
  2
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  1
  3
  2
  2
  
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  SPECIES
  KUBAZ
  SPECIES ABILITIES
  •	Wound Threshold: 9 + Brawn
  •	Strain Threshold: 11 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Kubaz begin the game with one 
  free rank in Perception. They still may not train Per-
  ception above Rank 2 during character creation. 
  They also start with one free rank in the Street 
  Smarts talent.
  LEPI
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Lepi begin the game with one 
  free rank in Athletics or Perception. They still may 
  not train Athletics or Perception above Rank 2 
  during character creation.
  •	Kick: When a Lepi makes a Brawl check to deal 
  damage to an opponent, their attack deals +2 
  damage and has a Crit Rating of 4.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  1
  2
  2
  3
  2
  2
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  3
  2
  1
  2
  2
  
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  SPECIES
  NAGAI
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 11 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Nagai begin the game with one 
  free rank in Charm or Coordination. They still may 
  not train Charm or Coordination above Rank 2 
  during character creation. They also start with one 
  rank in the Kill with Kindness talent.
  NAUTOLAN
  SPECIES ABILITIES
  •	Wound Threshold: 12 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Nautolans begin the game with 
  one free rank in Athletics. They still may not train 
  Athletics above Rank 2 during character creation.
  •	Amphibious: Nautolans may breathe underwater 
  without penalty and never suffer movement penal-
  ties for traveling through water.
  •	Pheromonal Sensor: Nautalons remove b im-
  posed due to concealment, but only when making 
  Perception checks.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  1
  2
  2
  2
  2
  3
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  2
  2
  2
  2
  
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  SPECIES
  NEIMOIDIAN
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 110
  •	Special Abilities: Neimoidians begin the game 
  with one free rank in Charm or Deception. They still 
  may not train Charm or Deception above Rank 2 
  during character creation. They also start with one 
  rank in the Plausible Deniability talent.
  NIKTO
  SPECIES ABILITIES
  •	Wound Threshold: 12 + Brawn
  •	Strain Threshold: 8 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Nikto begin the game with one 
  free rank in Resilience. They still may not train Resil-
  ience above Rank 2 during character creation. They 
  also start with one rank in the Outdoorsman talent.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  2
  2
  1
  3
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  3
  2
  1
  2
  2
  2
  
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  SPECIES
  NOGHRI
  SPECIES ABILITIES
  •	Wound Threshold: 11 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 90
  •	Special Abilities: Noghri begin the game with one 
  free rank in Brawl. They still may not train Brawl 
  above Rank 2 during character creation. They also 
  start with one rank in the Stalker talent.
  •	Scent: Noghri may remove all b imposed due to 
  concealment against targets within Short Range.
  •	Claws and Teeth: When a Noghri makes a Brawl 
  check to deal damage to an opponent, their attack 
  deals +1 point of damage and has a Crit Rating 
  of 3.
  ORTOLAN
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Ortolans begin the game with 
  one free rank in Survival. They still may not train 
  Survival above Rank 2 during character creation.
  •	Intestinal Fortitude: Ortolans downgrade the dif-
  ficulty of Resilience checks made to resist the ef-
  fects of any poison by one.
  •	Keen Senses: Ortolans receive b on Perception 
  checks.
  •	Size: Ortolans have a Silhouette of 0.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  3
  2
  2
  2
  1
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  3
  1
  2
  2
  2
  2
  
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  SPECIES
  PAU’AN
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 11 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Pau’ans begin the game with 
  one free rank in either Coercion or Negotiation. 
  They still may not train Coercion or Negotiation 
  above Rank 2 during character creation. 
  QUARREN
  SPECIES ABILITIES
  •	Wound Threshold: 11 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Quarren begin the game with 
  one free rank in either Deception or Negotiation. 
  They still may not train Deception or Negotiation 
  above Rank 2 during character creation.
  •	Amphibious: Quarren may breathe underwater 
  without penalty and never suffer movement penal-
  ties for traveling through water.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  1
  2
  2
  2
  2
  3
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  1
  2
  2
  3
  2
  2
  
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  SPECIES
  RYN
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Ryn begin the game with one 
  free rank in Deception or Streetwise. They still may 
  not train Deception or Streetwise above Rank 2 
  during character creation. They also start with one 
  rank in Know Somebody.
  •	Prehensile Tail: Ryn can use their tails to hold and 
  manipulate small items, but cannot use that item to 
  make an attack.
  SELKATH
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Selkaths begin the game with 
  one free rank in Medicine or Negotiation. They still 
  may not train Medicine or Negotiation above Rank 
  2 during character creation. They also start with 
  one rank in the Surgeon talent.
  •	Amphibious: Selkaths may breathe underwater 
  without penalty and never suffer movement penal-
  ties for traveling through water.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  2
  2
  2
  2
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  2
  2
  2
  2
  
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  SPECIES
  SHISTAVANEN
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Shistavanens begin the game 
  with one free rank in Vigilance. They still may not 
  train Vigilance above Rank 2 during character cre-
  ation.
  •	Night Vision: Shistavanens remove b imposed by 
  concealment that is caused by darkness.
  •	Uncanny Tracker: Shistavanens always treat Sur-
  vival as being a career skill.
  SLUISSI
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 90
  •	Special Abilities: Sluissi begin the game with one 
  free rank in Mechanics. They still may not train Me-
  chanics above Rank 2 during character creation. 
  They also start with one rank in either Gearhead or 
  Solid Repairs.
  •	Practiced Mechanic: A Sluissi can choose to 
  spend a maneuver just prior to making a Mechanics 
  roll, upgrading their dice pool by one.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  3
  2
  2
  1
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  1
  2
  2
  3
  2
  2
  
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  SPECIES
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  2
  2
  2
  2
  SNIVVIAN
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 12 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Snivvians begin the game with 
  one free rank in Charm or Perception. They still may 
  not train Charm or Perception above Rank 2 during 
  character creation.
  •	Cold Resistance: When making skill checks, Snivvi-
  ans may remove bb imposed due to cold environ-
  mental conditions.
  •	Size: Snivvians have a Silhouette of 0.
  SQUIB
  SPECIES ABILITIES
  •	 Wound Threshold: 9 + Brawn
  •	 Strain Threshold: 11 + Willpower
  •	 Starting XP: 100
  •	 Special Abilities: Squibs begin the game with one 
  free rank in Negotiation. They still may not train Ne-
  gotiation above Rank 2 during character creation.
  •	 Tech Savvy: Squibs always treat Mechanics as be-
  ing a career skill.
  •	 Size: Squibs have a Silhouette of 0.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  1
  3
  2
  2
  2
  2
  
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  SPECIES
  TALZ
  SPECIES ABILITIES
  •	Wound Threshold: 12 + Brawn
  •	Strain Threshold: 9 + Willpower
  •	Starting XP: 90
  •	Special Abilities: Talz begin the game with one 
  free rank in Perception. They still may not train Per-
  ception above Rank 2 during character creation. 
  •	Claws: When a Talz makes a Brawl check to deal 
  damage to an opponent, their attack deals +1 
  point of damage and has a Crit rating of 3. 
  •	Insulated Fur: When making skill checks, Talz re-
  move b imposed due to arctic or cold environmen-
  tal conditions. 
  THAKWAASH
  SPECIES ABILITIES
  •	Wound Threshold: 12 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Multiple Personalities: At the start of their turn, 
  a Thakwaash can choose to suffer 2 Strain to up-
  grade the dice pool once for a specific skill until the 
  start of their next turn.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  3
  2
  2
  2
  2
  1
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  3
  2
  1
  2
  2
  2
  
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  SPECIES
  TOGORIAN
  SPECIES ABILITIES
  •	Wound Threshold: 14 + Brawn
  •	Strain Threshold: 8 + Willpower
  •	Starting XP: 90
  •	Special Abilities: Togorians begin the game with 
  one free rank in Coercion. They still may not train 
  Coercion above Rank 2 during character creation.
  •	Claws: When a Togorian makes a Brawl check to 
  deal damage to an opponent, their attack deals +1 
  point of damage and has a Crit Rating of 3.
  TOGRUTA
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 90
  •	Special Abilities: Togrutas begin the game with 
  one free rank in either Stealth or Survival. They 
  still may not train Stealth or Survival above Rank 2 
  during character creation.
  •	Pack Hunter: Togrutas deal an extra point of dam-
  age on attacks made against an opponent that they 
  and at least one other ally are engaged with.
  •	Spatial Awareness: Togrutas may remove b im-
  posed due to concealment.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  3
  2
  1
  2
  2
  2
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  1
  3
  2
  2
  2
  2
  
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  SPECIES
  UBESE
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 90
  •	Special Abilities: Ubese begin the game with one 
  free rank in either Perception or Survival. They still 
  may not train Perception or Survival above Rank 2 
  during character creation.
  •	Special Equipment: Ubese begin the game with a 
  set of specialized armor (treat this as adverse envi-
  ronment gear) that allows the wearer to ignore b 
  imposed by any environmental effect, and includes 
  a built-in breath mask, a voice modulator and one 
  additional hard point. 
  UGNAUGHT
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Ugnaughts begin the game with 
  one free rank in Mechanics or Negotiation. They 
  still may not train Mechanics or Negotiation above 
  Rank 2 during character creation.
  •	Exceptionally Hardy: Ugnaughts add a to Resil-
  ience checks.
  •	Size: Ugnaught have a Silhouette of 0.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  2
  2
  2
  2
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  1
  2
  3
  2
  2
  
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  SPECIES
  VERPINE
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Verpine begin the game with 
  one free rank in Mechanics. They still may not train 
  Mechanics above Rank 2 during character creation.
  •	Chitin Plating: Verpine have a defense rating of 1.
  •	Microscopic Sight: Verpine add a to Perception 
  checks.
  WEEQUAY
  SPECIES ABILITIES
  •	Wound Threshold: 12 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Weequay begin the game with 
  one free rank in either Resilience or Survival. They 
  still may not train Resilience or Survival above Rank 
  2 during character creation.
  •	Communicative Pheromones: Weequay can 
  communicate non-verbally with other members of 
  their species up to Medium Range.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  1
  2
  3
  2
  2
  2
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  3
  2
  2
  2
  2
  1
  
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  SPECIES
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  3
  2
  1
  2
  2
  2
  WHIPHID
  SPECIES ABILITIES
  •	Wound Threshold: 12 + Brawn
  •	Strain Threshold: 8 + Willpower
  •	Starting XP: 90
  •	Talent Bonus: Whiphids start with one rank in the 
  Expert Tracker talent.
  •	Claws: When a Whiphid makes a Brawl check to 
  deal damage to an opponent, their attack deals +1 
  point of damage and has a Crit Rating of 3.
  •	Scent: Whiphids may remove all b imposed due 
  to concealment against a target that is within Short 
  Range.
  •	Insulated Fur: When making skill checks, Whiphids 
  remove b imposed due to cold environmental con-
  ditions.
  ZABRAK
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Zabraks begin the game with 
  one free rank in either Perception or Resilience. 
  They still may not train Perception or Resilience 
  above Rank 2 during character creation. They also 
  start with a free rank in the Second Wind talent.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  2
  2
  2
  2
  
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  SPECIES
  ZELTRON
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 90
  •	Special Abilities: Zeltrons begin the game with 
  one free rank in Charm. They still may not train 
  Charm above Rank 2 during character creation.
  •	Empathy: Add b to all incoming Charm or Decep-
  tion rolls that target the Zeltron.
  •	Pheromones: Zeltrons add a to all Charm, De-
  ception, and Negotiation rolls.
  ZYGERRIAN
  SPECIES ABILITIES
  •	Wound Threshold: 11 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Zygerrians begin the game with 
  one free rank in Coercion. They still may not train 
  Coercion above Rank 2 during character creation. 
  They also start with on free rank in the Frenzied 
  Attack talent.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  2
  2
  1
  3
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  2
  1
  2
  3
  
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  SPECIES
  CHISS
  SPECIES ABILITIES
  •	Wound Threshold: 11 + Brawn
  •	Strain Threshold: 11 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Chiss begin the game with one 
  free rank in Leadership or Vigilance. They still may 
  not train Leadership or Vigilance above Rank 2 
  during character creation.
  DUROS
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 10 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Duros begin the game with one 
  free rank in either Astrogation or Pilot (Space). 
  They still may not train Astrogation or Pilot (Space) 
  above Rank 2 during character creation.
  •	Talent Bonus: Duros start with one rank in the 
  Skilled Jockey talent.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  2
  2
  2
  2
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  1
  2
  3
  2
  2
  2
  THE OUTDATED
  
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  SPECIES
  GRAN
  SPECIES ABILITIES
  •	Wound Threshold: 11 + Brawn
  •	Strain Threshold: 11 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Gran begin the game with one 
  free rank in Perception. They still may not train Per-
  ception above Rank 2 during character creation.
  •	Swift Aim: Once per encounter, a Gran can Aim 
  as an incidental instead of as a maneuver, but is 
  still limited to using the Aim maneuver twice in the 
  same round.
  ITHORIAN
  SPECIES ABILITIES
  •	Wound Threshold: 11 + Brawn
  •	Strain Threshold: 11 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Ithorians begin the game with 
  one free rank in Knowledge (Xenology). They still 
  may not train Knowledge (Xenology) above Rank 2 
  during character creation.
  •	Nature Lore: Ithorians negate one b when mak-
  ing Survival checks.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  1
  3
  2
  2
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  1
  2
  2
  2
  3
  1
  
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  SPECIES
  MON CALAMARI
  SPECIES ABILITIES
  •	Wound Threshold: 10 + Brawn
  •	Strain Threshold: 11 + Willpower
  •	Starting XP: 100
  •	Special Abilities: Mon Calamari begin the game 
  with one free rank in Perception. They still may not 
  train Perception above Rank 2 during character cre-
  ation.
  •	Amphibious: Mon Calamari may breathe under-
  water without penalty and never suffer movement 
  penalties for traveling through water.
  SULLUSTAN
  SPECIES ABILITIES
  •	 Wound Threshold: 10 + Brawn
  •	 Strain Threshold: 10 + Willpower
  •	 Starting XP: 100
  •	 Special Abilities: Sullustans begin the game with 
  one free rank in Perception. They still may not train 
  Perception above Rank 2 during character creation.
  •	 Darkvision: Sullustans may remove all b imposed 
  due to concealment caused by darkness.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  1
  2
  3
  2
  2
  2
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  2
  2
  2
  2
  2
  2
  
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  SPECIES
  TOYDARIAN
  SPECIES ABILITIES
  •	Wound Threshold: 8 + Brawn
  •	Strain Threshold: 12 + Willpower
  •	Starting XP: 90
  •	Special Abilities: Toydarians begin the game with 
  one free rank in Deception or Negotiation. They still 
  may not train Deceit or Negotiation above Rank 2 
  during character creation.
  •	Talent Bonus: Toydarians start play with one rank 
  in Wheel and Deal.
  •	Flight: Toydarians may ignore the effects of difficult 
  terrain.
  •	Force Resistance: Attempts by a Force-user to 
  alter the emotions or thoughts of a Toydarian have 
  the difficulty increased by one.
  •	Size: Toydarians have a Silhouette of 0.
  BRAWN
  AGILITY
  INTELLECT
  CUNNING
  WILLPOWER
  PRESENCE
  1
  2
  2
  3
  2
  2
  
SOURCE: textdata/thevault/Star Wars [multi]/FFG/Edge of the Empire/EotE - The Unofficial Species Menagerie.pdf