TEXT: R e a d  t h i s  F a Q  t h o R o u g h l y  a n d  k e e p  i t  s e c u R e  •  i t  m a y  s a v e  l i v e s
  RestRicted (foR gaming use only)
  FAQ
  1
  ExamplE: The BBQ Squad does not benefit from corner cover 
  when attacked by the Kommandotrupp because the imaginary 
  line does not cross the corner of the terrain square. The BBQ 
  Squad cannot be targeted by the Luther because the Hot Dog 
  blocks Line of Sight. 
  ExamplE: The BBQ Squad benefits from corner cover when 
  attacked by the Kommandotrupp because of the adjacent ter-
  rain square. The BBQ Squad also benefits from corner cover 
  when attacked by the Recon Grenadiers because of the adjacent 
  Hot Dog vehicle.
  ExamplE: The BBQ Squad benefits from corner cover when 
  attacked by the Kommandotrupp because of the adjacent anti-
  tank trap. However, the BBQ Squad does not gain corner cover 
  when attacked by the Luther because the anti-tank trap does 
  not block Line of Sight against vehicles.
  The Official FAQ 
  Version 1.1 – July 30, 2011
  ERRATA
   The correct name of the Panzer Killers unit is the Tank Killers.
   The correct term for “Wiederbeleben Serum“ is 
  “Wiederbelebungsserum.”
   There is no difference between the terms “deploy” and 
  “enter.” To be consistent, the term that Dust Tactics will use 
  from this point forward is “enter.” In every scenario, each 
  unit “enters” the game as explained in the rulebook.
  RULES
  Q: In what situations will a squad benefit 
  from “corner cover”?
  A: A targeted squad receives corner cover when the imagi-
  nary line of the attacking unit’s line of sight passes through 
  the corner of a space that blocks the attacking unit’s line of 
  sight. If a targeted squad is adjacent to a terrain feature or 
  vehicle that blocks the attacking unit’s line of sight, and if the 
  imaginary line passes through the corner of a space that con-
  tains that terrain feature or vehicle, then the targeted squad 
  benefits from corner cover.
  Corner cover only applies if the attack is at a 45 degree 
  angle from the attacker to the target.
  See the following series of examples that portray several situa-
  tions where a squad may or may not benefit from corner cover:
  Kommandotrupp
  rEcon  
  grEnadiErs
  BBQ sQuad
  Hot dog
  lutHEr
  BBQ sQuad
  Kommandotrupp
  lutHEr
  BBQ sQuad
  Kommandotrupp
  Hot dog
  
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  FAQ
  2
  ExamplE: The BBQ Squad benefits from corner cover when 
  attacked by the Kommandotrupp because squads block line 
  of sight when attacked by other squads. The BBQ Squad also 
  benefits from cover when attacked by the Luther because of 
  the adjacent Hot Dog.
  Q: How can a unit “split fire” to target  
  different units during the same activation?
  A: The unit card displays a weapon line for each type of 
  weapon that the unit carries. Each weapon line can be as-
  signed to one target within that weapon’s range. 
  Let’s look at a sample unit card:
  The Recon Grenadiers have four weapon lines:
  1. StG 47
  2. MG 48 (1)
  3. Panzerfaust
  4. Knife & Grenade
  It is possible for the Recon Grenadiers to “split their fire” 
  across four different targets, as is depicted in the following 
  example. Remember that the player chooses the order in 
  which weapon lines fire. Also, all actions, targets, and at-
  tacks (including close-combat weapons) must be declared 
  before any dice are rolled.
  ExamplE: The Axis player activates a squad of five  
  Recon Grenadiers. The player targets  The Gunners squad 
  with the StG 47 weapon line. All weapons of the same 
  type must fire at the same target, so all four soldiers who 
  are carrying this weapon fire on The Gunners. The Axis 
  player rolls one die per weapon, so he rolls a total of four 
  dice against the The Gunners.
  Next, the Axis player targets a BBQ Squad with the MG 48. 
  The weapon line shows a “(1)” after the weapon name, 
  which means that only one soldier in the squad is carry-
  ing this type of weapon. The Axis player rolls four dice 
  per weapon, so he rolls a total of four dice against the 
  BBQ Squad.
  The Axis player then targets a Pounder with the Panzerfaust. 
  All weapons of the same type must fire at the same target. 
  The player chooses to expend all three Panzerfausts, so 
  all three soldiers who are carrying the weapon fire on the 
  Pounder. The Axis player rolls one die per weapon, so he 
  rolls a total of three dice against the Pounder.
  Finally, the Axis player targets the adjacent Recon Boys 
  squad with the Knife & Grenade. All weapons of the same 
  type must be used against the same target, so all five 
  soldiers engage in hand-to-hand combat with the Recon 
  Boys. The Axis player rolls one die per weapon, so he 
  rolls a total of five dice against the Recon Boys.
  BBQ sQuad
  rEcon grEnadiErs
  Hot dog
  lutHEr
  Kommandotrupp
  
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  FAQ
  3
  ™
  Q: Do close-combat weapons ignore cover?
  A: Yes, close-combat weapons (Range C) ignore all 
  types of cover.
  Q: Does a unit using Reactive Fire attack 
  with all of its weapon lines, including close-
  combat attacks such as Knife & Grenade?
  A: Yes, a unit using Reactive Fire (including Advanced and 
  Superior Reactive Fire) attacks with all of its weapon lines 
  that have sufficient range to the target unit (i.e the unit that 
  triggered the Reactive Fire). In the case of a close-combat 
  attack, the target unit must be adjacent to the attacking unit. 
  Remember that during a Reactive Fire attack, all weapon lines 
  must fire at the unit that triggered the Reactive Fire attempt.
  Q: How do close-combat weapons work 
  with Reactive Fire?
  A: If a unit uses a close-combat weapon as part of a Reactive  
  Fire attack, all other weapon lines are resolved first, then both 
  units attack simultaneously with their close-combat weapons.
  ExamplE: The Allied player activates The Gunners 
  squad and performs a move action that brings them ad-
  jacent to an unactivated squad of Recon Grenadiers. The 
  Axis player decides to interupt The Gunners movement 
  and attempts to use Reactive Fire against them. He rolls 
  one die and obtains a 
  . The Reactive Fire attempt is 
  a success so he immediately activates the Recon Grena-
  diers and performs a single attack action with all weapon 
  lines that have sufficient range. After resolving the first 
  three weapon lines, both units simultaneously attack 
  each other with their Knife & Grenade weapon lines. At 
  this point, the Reactive Fire action is complete. The Recon 
  Grenadiers squad is deactivated and The Gunners can  
  resume their move action.
  Q: When are casualties removed?
  A: When a unit attacks with a ranged weapon (any range 
  except for Range C), the defending player removes casual-
  ties immediately after the attacking player resolves each 
  attack. (The defending player normally chooses which fig-
  ures to remove from his own squad – some special abilities, 
  like Sniper, may change this.)
  When a unit attacks with a close-combat weapon (Range C 
  only), each player simultaneously removes casualties from 
  his own squad.
  ExamplE: The Axis player activates a full squad of Re-
  con Grenadiers. He moves them one square, putting them 
  adjacent to a full squad of The Gunners. He declares that 
  the Recon Grenadiers are attacking The Gunners with the 
  StG 47, MG 48, and Knife & Grenade weapon lines.
  The Axis player performs the StG attack by rolling four 
  dice (one for each figure carrying a StG). He obtains one 
   and three 
  . The Allied player chooses to remove 
  one figure from The Gunners squad as a casualty.
  The Axis player performs the MG 48 attack by rolling 
  four dice. He obtains two 
   and two 
  . The Allied 
  player chooses to remove two figures from The Gunners 
  squad as casualties.
  The Axis player and the Allied player both perform 
  their close-combat attack simultaneously. The Recon  
  Grenadiers roll five dice (one for each figure in the 
  squad), and The Gunners roll two dice (also one for 
  each figure in the squad). The Recon Grenadiers  
  obtain two 
   and three 
  ; The Gunners obtain one 
   
  and one 
  . The Axis player chooses to remove one fig-
  ure from the Recon Grenadiers squad as a casualty. The 
  Allied player removes both remaining figures as casual-
  ties, which destroys The Gunners squad.
  
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  FAQ
  4
  ™
  Q: The Ludwig‘s figure physically shows 
  two cannons, but the unit card only 
  shows one weapon line. Does the Ludwig 
  roll double the amount of dice shown on  
  the weapon line when firing with both 
  cannons?
  A: No, the Ludwig only rolls the number of dice shown on 
  the weapon line. The Ludwig always fires both cannons  
  together at the same time, so it cannot split its fire either.
  Q: When a unit with an Artillery weapon 
  fires at a squad, can the squad gain cover?
  A: No. Artillery weapons ignore all types of cover, includ-
  ing corner cover.
  ExamplE: In the example above, the BBQ Squad would 
  not benefit from cover against the Lothar’s Nebelwerfer 
  42 and would take the full brunt of the Artillery weapon.
  Q: On page 8 of the Core Set rulebook, it 
  makes mention of “victory points.” How 
  do players calculate victory points?
  A: This answer replaces the section “End of the Game” on 
  page 8 of the Core Set rulebook.
  The final round is triggered when one of the following events 
  happens:
  •	 All of one player’s units have been eliminated.
  •	 One of the two players has fulfilled his scenario objective.
  •	 The time limit (number of rounds) ends. Calculate each 
  side’s victory points to determine the winner (see below).
  •	 Neither player can fulfill their objective any longer 
  (because all objectives were destroyed, for instance). 
  Players can either calculate victory points to determine 
  a winner or continue fighting until there is only one  
  side standing!
  Regardless of what triggers the final round, the game always 
  ends at the end of a round. Even though one player may be in 
  a good position to win, he still needs to prevent his opponent 
  from accomplishing his objective.
  Calculating Victory Points
  To determine how many victory points each player has 
  earned, calculate the total AP value of all enemy units 
  each player destroyed during the scenario. Some scenarios 
  provide bonus victory points for holding a certain objec-
  tive or accomplishing a specific task during the scenario. If 
  a player successfully fulfills the condition, add the number 
  of victory points specified in the scenario to that players 
  total. The player who earned the most victory points wins 
  the game.
  ExamplE: The Axis player lost one Heavy Laser Grena-
  diers squad and one Hans (30 + 24 = 54) . As a result, the 
  Allied player earns 54 victory points.
  The Allied player lost one Hell Boys squad and one Death 
  Dealers squad (34 + 23 = 57).
  As a result, the Axis player earns 57 victory points. The 
  Axis player earned 57 victory points, which is more than 
  the 54 earned by the Allied player. The Axis player wins 
  the game!
  BBQ sQuad
  lotHar
  
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  FAQ
  5
  ™
  WEAPONS AND SKILLS
  Q: How do laser weapons interact with 
  the sustained attack action?
  A: When a unit with laser weapons performs a sustained  
  attack, reroll once all 
   obtained from the first roll of the dice 
  only. This is for the sustained attack. Then, continue rerolling 
  all 
   (including those obtained from the sustained attack) for 
  the laser weapons.
  ExamplE: The Axis player declares that his Laser Grena-
  diers squad is performing a sustained attack against a BBQ 
  Squad. The Laser Grenadiers roll five dice against the BBQ 
  Squad and obtain three 
   and two 
  . The Axis player 
  sets the three dice showing 
   to the side. Then, because 
  the Laser Grenadiers are performing a sustained attack, he 
  rerolls the two dice showing 
   and obtains one 
   and 
  one 
  . Now, because they are using laser weapons, the 
  Axis player takes the three dice he set aside earlier as well 
  as the one 
   obtained from the sustained attack and re-
  rolls them. He obtains two more 
  . He then rolls those 
  two dice and obtains one more 
  . Again, he rolls that one 
  remaining die and obtains a 
  , ending the attack. All  
  together, the Laser Grenadiers scored seven total 
   
  against the BBQ Squad.
  Q: Does Joe’s Grenade Launcher ignore cover?
  A: Yes. At the bottom of Joe’s unit card there is an ability 
  called “Grenade Launcher: Grenade Weapon.” This weap-
  on is classified as a type of UGL, so when Joe attacks with 
  this weapon he also ignores cover. 
  Q: Hot Dog’s Napalm Thrower has a range 
  of two. Which targets can be hit by this 
  flamethrower weapon?
  A: Flamethrower weapons that fire farther than one space 
  inflict damage on all units in spaces between the 
  attacking unit and the target unit – even if the 
  spaces are occupied by friendly units. Flamethrow-
  ers do not continue beyond spaces that block line of sight.
  Q: The structure rules on page 11 of  
  Operation “Seelöwe” state that Soldiers 
  (Armor 
  ) are considered to be in Soft 
  Cover when inside a building. But the 
  Core Rules state that Heroes (also Armor 
  ) do not benefit from cover. What is the 
  correct rule?
  A: The rule in Operation “Seelöwe” is incorrect. The correct 
  rules are:
   Squads are considered to be in SOFT COVER when 
  they are inside a building and it is targeted by an 
  enemy unit that is also inside the structure.
   Squads are considered to be in HARD COVER when 
  they are inside a building and it is targeted by an 
  enemy unit that is outside the structure.
  The only way a Hero can benefit from cover inside a struc-
  ture is if that Hero has joined a squad.
  Q: The first scenario of Operation “Blue 
  Thunder” says that “there is no cover for 
  this mission.” What does this mean?
  A: It means no 3-D terrain pieces (cover elements) are used 
  in this scenario. Normal cover rules (i.e. Hard and Soft Cov-
  er, corner cover, etc.) still apply.
  
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  FAQ
  6
  ™
  ExamplE: Sigrid has joined a Laser Grenadiers unit. 
  During the game, they perform a Sustained Attack, com-
  bined with Sigrid’s Berserk skill, against the Recon Boys 
  who are two spaces away from the Axis squad. The Axis 
  player rolls eight total dice (three for Sigrid’s Laser-Pis-
  tole-B and one for each Laser Gewehr and Laser Werfer 
  in the Laser Grenadiers squad).
  The first roll produces one 
   and seven 
  ! The Axis 
  player sets aside the one 
  , and due to the Sustained 
  Attack, rerolls the seven 
  . This results in two more 
   
  and five 
  . Because the Axis player declared that he is 
  using Sigrid’s Berserk skill, he may now reroll all current 
   results before resolving the laser weapon’s effect. The 
  Axis player rerolls the remaining five 
  , producing two 
   and three 
  ,  for a total of five 
  .
  Because the squad is using laser weapons, the Axis 
  player rerolls all five 
   to see if the attack causes further 
  damage. He obtains two 
   and three 
  . He rerolls the 
  two 
   and both result in  
  . Overall, this attack causes 
  seven points of damage, which is more than enough to 
  eliminate the entire Recon Boys squad.
  When a unit fires a flamethrower weapon with a range 
  greater than one, the controlling player chooses the spaces 
  where the flames spread. The attacking unit must still be able 
  to see each target following normal Line of Sight rules.
  ExamplE: In this situation, the Allied player can choose 
  which spaces the Hot Dog’s Napalm Thrower affects, as 
  long as it has clear line of sight. In this example it may 
  target either:
   The Laser Grenadiers and the Recon Grenadiers.
   The Laser Grenadiers and the Luther.
   The Recon Grenadiers and the Luther.
   The Laser Grenadiers and the Lothar.
  The Hot Dog cannot target the Kommandotrupp. They are  
  behind the Lothar blocks line of sight.
  Q: Must the special ability Berserk be  
  declared before rolling dice for the attack?
  A: Yes.
  Q: How does the special ability Berserk 
  work with the sustained attack action?
  A: First, reroll once all 
   obtained from the initial roll of the 
  dice. Then, reroll all remaining 
   for Berserk.
  Kommandotrupp
  rEcon  
  grEnadiErs
  lasEr  
  grEnadiErs
  Hot dog
  lutHEr
  lotHar
  
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  FAQ
  7
  ™
  UNITS
  Q: The soldiers in The Gunners squad have 
  UGLs on their rifles, but the Tank Killers 
  unit card does not include a “UGL” weap-
  on line. Likewise, soldiers in the Battle 
  Grenadiers squad are armed with Panzer-
  fausts, but the Tank Killers unit card does 
  not include a “Panzerfaust” weapon line. 
  Can these units use these weapon types 
  that the figures are carrying, even if the 
  unit card doesn’t show that weapon line?
  A: Normally, if a figure is holding the weapon, then he can 
  use that weapon. However, if any figures are holding weap-
  ons that are not included on the unit card, they cannot use 
  those weapons. 
  Q: When fielding a Bot Hunters or Tank 
  Killers squad, which figure gets replaced 
  by the extra bazooka/panzershreck figure?
  A: The figure on the far right of each picture is the figure that 
  you exchange with the extra bazooka/panzershreck figure.
  Q: When heroes are alone, do they get a 
  cover save?
  A: No, heroes do not get a cover save when they are alone. 
  Their unit cards do not show any cover value. The only way 
  for a hero to get a cover save is when it joins a squad.
  Q: When a hero joins a squad with a 
  different movement value than the hero, 
  which movement value does the com-
  bined unit use?
  A: The combined unit’s movement value is equal to the  
  fastest movement value of the two units.
  Q: Does the special ability Black Ops work 
  during the first round?
  A: Yes.
  Q: How does the Fighting Spirit ability work? 
  A: Currently there is no unit in the game that has this ability. 
  Q: If both an observer and a unit with an 
  Artillery weapon have line of sight to a 
  target, can the observer use its Artillery 
  Strike skill to activate the unit with the  
  Artillery weapon to fire a direct shot  
  instead of an indirect shot?
  A: No. If an artillery unit has line of sight to the target, it 
  must fire the direct shot on its own activation.
  Q: How do Burst Weapons work?
  A: When firing a burst weapon at a target that has not 
  performed a move action during this round, double the 
  number of dice rolled.
  
SOURCE: textdata/thevault/Dust Tactics/Dust-Tactics-FAQ-Version-1-1-July-30-2011.pdf