TEXT: Camel, L
  1/8
  9
  3
  -1
  2
  -4
  -1
  -3
  2
  15
  9
  50
  Bite: +5, 1d4b
  Cat, T
  0
  12
  -4
  2
  0
  -4
  1
  -2
  2
  2
  13
  40/30c
  Perception +3, Stealth +4 
  Keen Smell: Adv on Perception for smell
  Claws: +0, 1s
  Centaur, L
  2
  12
  4
  2
  2
  -1
  1
  0
  2
  45
  13
  50
  Athletics +6, Perception +3, Survival +3
  Charge: If 30’ toward target & hits, +3d6p 
  Multiattack: 1 pike, 1 hooves or 2 
  longbow
  Pike: 10’, +6, 1d10+4p
  Hooves: +6, 2d6+4b
  Longbow: 150/600, +4, 1d8+2p
  Chain Devil, M
  8
  16
  4
  2
  4
  0
  1
  2
  3
  85
  11
  30
  Darkvision 120’, resist: cold, bps 
  nonmagic/nonsilver, immune: �ire, poison
  Devil’s Sight: See in magical darkness
  Magic Resistance: Adv on saves vs 
  magic
  Multiattack: 2 chains & all animated chains
  Chain: 10’, +8, 2d6+4s, grappled & restrained & 2d6p 
  each turn, escape DC 14
  Animate Chains (R short/long rest): 60’, animate 4 
  chains, additional attack & grapple per chain
  Unnerving Mask (react): 30’, DC 14 Wis save or 
  frightened until end of its turn
  Chimera, L
  6
  14
  4
  0
  4
  -4
  2
  0
  3
  114
  18
  30/60f
  Darkvision 60’, Perception +8
  Multiattack: 1 bite, 1 horns, 1 claws or replace 
  bite/horn w/Fire Breath
  Bite: +7, 2d6+4p
  Horns: +7, 1d12+4b
  Claws: +7, 2d6+4s
  Fire Breath (5-6): 15’ cone, DC 15 Dex save, 7d8 �ire, 
  save half
  Chuul, L
  4
  16
  4
  0
  3
  -3
  0
  -3
  2
  93
  14
  30/30s
  Darkvision 60’, Perception +4, immune: 
  poison
  Amphibious: Breathe air & water
  Sense Magic: Sense magic 120’
  Multiattack: 2 pincer & 1 tentacle if 
  grappling
  Pincer: 10’, +6, 2d6+4b, <H grappled DC 14
  Tentacles: Grappled target DC 13 Con save 
  or poisoned  & paralyzed 1min/until save 
  Clay Golem, L
  9
  14
  5
  -1
  4
  -4
  -1
  -5
  4
  133
  9
  20
  Darkvision 60’, immune: form alteration, acid, charm, 
  exhaust, fright, paralyze, petrify, poison, psychic, bps 
  nonmagic/nonadamantine
  Acid Absorption: Acid damage heals
  Berserk: If <61 HP, roll d6. 6 = berserk, attack 
  creatures within 20’ or objects if no creatures 
  Magic Resistance: Adv on saves vs magic
  Multiattack: 2 slam
  Slam: +8, 2d10+5b (magic), DC 15 Con save 
  or HP max reduced by damage, die at 0 HP, 
  greater restoration ends
  Haste (5-6): +2 AC, adv Dex saves, slam as 
  bonus action until end of its next turn
  Cloaker, L
  8
  14
  3
  2
  1
  1
  1
  2
  3
  78
  11
  10/40f
  Darkvision 60’, Stealth +5
  Damage Transfer: When attached, half damage to 
  target instead of cloaker
  False Appearance: Looks like leather cloak
  Light Sensitivity: Disadv attacks and 
  Perception for sight in bright light
  Multiattack: 1 bite, 1 tail
  Bite: +6, 2d6+3p, if <H & adv, attach. Adv to attack, target 
  blind & suffocating, Str check DC 16 escape
  Tail: 10’, +6, 1d8+3s
  Moan: 60’, DC 13 Wis save or frightened 1 round
  Phantasms (R short/long rest): 3 illusory duplicates. Roll 
  randomly for targeting. Damage/bright light destroys
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Arcane Library/Fires of Iskh/Prefilled Monster Cards/C/SRD Monsters 9.pdf