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  TOWN BACKDROP: DUNSTONE 
  Dunstone’s	granite	walls	sprawl	lazily	across	a	hilltop	south	of	the	massive	Mottled	Spire.	In	bygone	times,	monsters	sallied	from	the	
  Mottled	Spire’s	twisted	canyons,	their	onslaughts	only	stopped	by	the	brave	Dunstonian	forces.	Now	after	generations	of	quiet,	the	town’s	
  once	formidable	moat	is	used	by	grazing	sheep	and	playing	children.	The	insular	community	has	become	peaceful	but	peace	has	led	the	
  town	to	become	stuck	in	its	old	ways.	A	new	ruler	seeks	to	slough	of	Dunstone’s	years	of	quiet	and	idleness	to	usher	the	town	into	a	new	
  era.	Guilds	practice	their	crafts,	preparing	to	send	their	goods	throughout	the	Duchy	of	Ashlar.	Yet,	the	Mottled	Spire	and	the	environs	
  beyond	are	never	quiet.	A	vile	creature	has	emerged	from	Gloamhold’s	depths	to	prey	on	the	unsuspecting	townsfolk.	
  	
  C R E D I T S  
  Design:	John	Bennett	
  Development:	Creighton	Broadhurst	
  Art:	 William	 McAusland.	 Some	 artwork	 copyright	 William	
  McAusland,	used	with	permission.	
  Cartography:	Tommi	Salama	
  C O N T E N T S  
  Dunstone	At	A	Glance	..................................................................	2	
  Notable	Folk	.................................................................................	3	
  Notable	Locations	in	Brief	............................................................	4	
  Street	Names	................................................................................	4	
  Notable	Locations	........................................................................	6	
  Life	in	Dunstone	...........................................................................	8	
  Support	Raging	Swan	Press	..........................................................	9	
  OGL	V1.0A	....................................................................................	9	
  	
  ©Raging	Swan	Press	2017.	
  	
  The	moral	right	of	John	Bennett	to	be	identified	as	the	author	of	
  this	 work	 has	 been	 asserted	 in	 accordance	 with	 the	 Copyright	
  Designs	and	Patents	Act	1988.		
  	
  All	 rights	 reserved.	 No	 part	 of	 this	 publication	 may	 be	
  reproduced,	stored	in	a	retrieval	system	or	transmitted,	in	any	
  form	or	by	any	means,	without	the	prior	permission	in	writing	of	
  Raging	Swan	Press	or	as	expressly	permitted	by	law.	
  	
  S Y S T E M  N E U T R A L  E D I T I O N  
  Welcome	 to	 this	 Raging	 Swan	 Press	 System	 Neutral	 Edition	
  Village	 Backdrop.	 Herein	 you’ll	 find	 evocative,	 inspiring	 text	
  designed	 to	 help	 you—the	 busy	 GM—run	 better,	 quicker	 and	
  easier	games.		
  	
  This	 book	 is	 compatible	 with	 most	 fantasy	 roleplaying	
  games.	 It’s	 impossible	 to	 create	 a	 truly	 system	 neutral	 book,	
  though,	and	some	generic	game	terms—wizard,	fighter,	human,	
  elf	 and	 so	 on—lurk	 within.	 These	 generic	 terms	 are	 easily	
  modified	to	the	GM’s	system	of	choice.		
  	
  One	special	note	about	the	NPCs	in	this	supplement.	While	
  some	are	wizards,	fighters,	clerics	and	so	on,	others	are	simply	
  normal	folk.	Because	different	game	systems	handle	normal	folk	
  differently	we’ve	made	no	attempt	to	note	their	“class”	leaving	
  them	simply	as	“female	human”	and	so	on.				
  	
  If	you	enjoyed	this	book,	please	consider	leaving	a	review.	
  	
  If	you	didn’t	enjoy	this	book,	did	you	know	Raging	Swan	Press	
  offers	a	money	back	guarantee?	
  	
  	
  
  2	
  D U N S T O N E  A T  A  G L A N C E  
  Ruler	Benjam	Oksanen		
  Government	Overlord	
  Population	 3,574	 (3,493	 humans,	 18	 dwarves,	 4	 elves,	 5	 half-
  elves,	11	half-orcs,	33	halflings,	10	gnomes)	
  Alignments	LG,	NG,	N,	LN,	LE,	NE	
  Languages	Common,	Dwarven,	Elven	
  The	town	of	Dunstone	hunches	under	the	menacing	gaze	of	the	
  nearby	Mottled	Spire’s,	granitic	bulk.	A	crumbling	12	ft.	wall	of	
  granite	 encircles	 the	 original	 town,	 also	 protected	 by	 an	 old,	
  moss	 covered	 fortress.	 The	 fort	 watches	 over	 sagging	 row	
  houses	 meandering	 across	 a	 low	 hill	 towards	 the	 Selka	 River.	
  Here	surly	guardsmen	oversee	a	rickety	wooden	bridge	spanning	
  the	 river	 and	 the	 path	 towards	 the	 Mottled	 Spire.	 In	 bygone	
  days,	 monsters	 crawled	 out	 of	 Gloamhold	 and	 down	 from	 the	
  Mottled	 Spire	 to	 die	 against	 Dunstone’s	 walls	 and	 formidable	
  moat.	 Now	 the	 moat	 is	 a	 grassy	 slope	 where	 pigs	 graze	 and	
  children	play.	
  	
  The	last	bastion	of	civilization	before	the	Mottled	Spire,	the	
  townsfolk	are	a	resilient	and	hardy	folk.	Often	cut	off	from	the	
  rest	of	the	Duchy	of	Ashlar	during	the	deep	winter,	locals	trade	
  whispers	
  and	
  gossip	
  amongst	
  themselves.	
  A	
  tightknit	
  community,	strangers	are	treated	with	suspicion	until	they	prove	
  themselves	 to	 be	 honest	 and	 hardworking	 folk	 like	 the	
  Dunstonians.	 The	 townspeople	 engage	 in	 farming,	 raising	
  livestock	 and	 crafting	 trade	 goods.	 Except	 for	 traveling	
  merchants,	 few	 from	 Dunstone	 travel	 into	 the	 larger	 world,	
  though	 an	 occasional	 brash	 youth	 dares	 the	 hardships	 of	 the	
  Mottled	Spire.	All	remember	the	failed	expedition	of	Greystone.	
  	
  Lord	 Benjam	 Oksanen	 rules	 Dunstone	 fairly	 though	 he	 is	
  approaching	the	end	of	his	years.	His	young	grandson,	Aavo,	will	
  inherit,	 Aavo’s	 father	 having	 perished	 long	 ago	 in	 the	 Mottled	
  Spire.	 Aavo	 seeks	 to	 revitalize	 Dunstone’s	 sagging	 fortunes	 by	
  granting	tax	incentives	for	merchants	to	carry	Dunstone’s	goods	
  throughout	Ashlar.	He	also	wishes	to	bolster	the	meagre	forces	
  of	the	Knights	of	the	Eternal	Watch,	a	knighthood	with	ties	to	
  the	local	Temple	of	Darlen,	and	mount	further	expeditions	into	
  the	 Mottled	 Spire.	 Finally,	 Aavo	 eagerly	 seeks	 promising	
  adventurers	 to	 map	 the	 many	 canyons	 and	 trails	 crawling	
  through	the	granite	behemoth	to	Gloamhold	itself.	An	influx	of	
  wealth	 might	 just	 break	 the	 lethargy	 hanging	 over	 a	 town	
  clinging	 to	 its	 old	 ways.	 Yet,	 even	 Aavo	 is	 not	 aware	 of	 the	
  growing	threat	in	Dunstone.	Something	sinister	crawled	up	from	
  the	 depths	 of	 Gloamhold,	 a	 creature	 with	 a	 malign	 alien	
  intelligence	seeking	to	integrate	itself	into	the	town.	
  T O W N S F O L K  
  Appearance	 Dunstonians	 have	 fair	 skin	 and	 sandy	 hair	 with	
  brown	or	hazel	eyes.	Men	grow	thick	beards	and	women	wear	
  their	hair	long	in	braids.	Both	sexes	tend	to	be	stout.	
  	
  Dress	 Both	 sexes	 prefer	 heavy	 dyed	 woollen	 tunics	 with	
  fleece	 lined	 jackets	 in	 the	 winter.	 Jewellery	 is	 often	 simple,	
  consisting	of	rings,	brooches	and	necklaces.		
  	
  Nomenclature	 male	 Hannu,	 Kalervo,	 Ralf,	 Osmo;	 female	
  Ilma,	Minja,	Sirpa	Tehri;	family	Jussila,	Laasko,	Pihlaja,	Soro.	
  M A R K E T P L A C E  
  Resources	&	Industry	Brewing,	farming,	hunting	and	livestock	
  When	the	PCs	arrive,	the	following	items	are	for	sale:	
  § 
  Potions	&	Oils	growth	(300	gp),	heroism	(500	gp)	
  § 
  Scrolls	(Arcane)	hold	portal	(300	gp),	locate	object	(600	gp)	
  § 
  Scrolls	(Divine)	sanctuary	(300	gp),	spiritual	hammer	(600	gp)	
  T O W N  L O R E  
  A	 PC	 may	 know	 something	 about	 Dunstone,	 its	 history	 and	
  surrounds.	Determine	how	knowledgeable	the	PCs	are	and	then	
  impart	some	(or	all)	of	the	information	below:	
  § 
  Dunstone	lies	near	the	Mottled	Spire.	
  § 
  Dunstone	seeks	to	create	new	trading	partnerships	with	other	
  towns	and	villages.	
  § 
  The	Darlenites	in	Dunstone	guard	an	ancient	relic.	
  W H I S P E R S  &  R U M O U R S  
  While	in	Dunstone,	a	PC	may	hear	one	or	more	rumours.	The	PC	
  can	 learn	 this	 information	 in	 several	 ways:	 perhaps	 by	
  overhearing	two	locals	gossiping,	chatting	with	regulars	over	a	
  few	drinks	at	the	local	taverns	and	so	on.	Use	the	table	below,	to	
  determine	which	rumours	the	PC	learns.		
  D6	
  RUMOUR	
  1	
  Lately,	 Father	 Mattila	 spends	 most	 of	 his	 time	
  sequestered	in	the	tower	with	his	knights.	
  2*	
  Soili	Kotka	is	a	witch	who	takes	the	form	of	a	demoness	
  at	night	to	lay	with	men	and	women.	
  3*	
  The	Rekolas	are	demon	worshippers.	Anyone	who	goes	
  near	their	home	is	captured	and	sacrificed	to	evil	gods.	
  4	
  Lately,	 there’s	 been	 a	 rash	 of	 break-ins	 in	 people’s	
  homes.	
  5	
  Kildann’s	Cuts	has	a	special	menu	for	discreet	customers.	
  6*	
  Aavo	murdered	his	grandfather	and	took	over	the	town.	
  He’s	enacting	all	sorts	of	new,	crazy	laws	and	taxes!	
  *False	rumour	
  
  3	
  N O T A B L E  F O L K  
  Most	 of	 the	 population	 are	 nothing	 more	 than	 hardworking	
  peasants.	A	few,	however,	are	of	interest	to	adventurers:	
  Aavo	Lahti	(location	1;	LN	male	human	fighter	5/thief	5/bard	2)	
  A	young	idealist,	Aavo	help	to	turn	Dunstone	around.	
  Benjam	 Lahti	 (location	 1;	 LN	 old	 male	 human	 fighter	 5)	 The	
  ancient	lord	rules	Dunstone	and	is	resistant	to	change.	
  Dulannis	 Fisfelond	 (location	 9;	 LG	 male	 elf	 fighter	 6)	 Dulannis	
  has	 lived	 in	 Dunstone	 for	 decades	 and	 makes	 high-quality	
  weapons.	
  Joonas	Mattila	(location	2;	LG	old	male	human	cleric	[Darlen]	5)	
  Joonas	is	high	priest	of	the	local	Temple	of	Darlen	and	leads	
  the	Knights	of	the	Eternal	Watch	stationed	therein.	
  Mari	 Parviainen	 (location	 11;	 NG	 female	 half-elf)	 Mari	 works	
  closely	with	Aavo	in	revitalizing	Dunstone.	
  Marjo	 Oiva	 (location	 3;	 NG	 old	 female	 human	 cleric	 [Conn]	 4)	
  The	 aging	 priestess	 of	 Conn,	 Marjo	 works	 with	 the	 town’s	
  newest	generation.	
  Roosa	Lajunen	(location	4;	CG	female	gnome	illusionist	3)	An	inn	
  keep	 and	 amateur	 magician,	 Roosa	 is	 often	 plagued	 by	
  strange	dreams.	
  Soili	Kotka	(location	 10;	 LG	 female	 human)	 Soili	 organizes	 and	
  plans	 the	 frequent	 farmer’s	 markets	 and	 is	 the	 town’s	
  biggest	gossip.	
  Thrayxix/Jyrki	 Klemetti	 (location	 5;	 CE	 intellect	 devourer)	
  Thrayxix	 poses	 as	 a	 businessman	 while	 creating	 a	 secret	
  thieves’	guild	and	plotting	Dunstone’s	ruination.	
  Verna	Brandybottle	(location	8;	NG	female	halfling)	Verna	hails	
  from	the	Lonely	Coast.	She	runs	the	Brandybottle	Distillery	
  and	heads	the	Brewery	Guild.	
  Vieno	Rekola	(location	7;	N	old	male	human	wizard	4)	A	feeble	
  old	wizard,	Vieno	laments	his	family’s	decline	in	the	magical	
  arts	as	he	seeks	new	items	and	spells.	
  Whurkus	Kildann	(location	6;	LE	male	dwarf	thief	4)	Wanted	in	
  his	native	lands,	Whurkus	heads	the	Butcher’s	Guild	and	is	
  known	for	his	exotic	meats.	
  	
  
  4	
  N O T A B L E  L O C A T I O N S  I N  B R I E F  
  Most	 of	 Dunstone	 comprises	 peasant	 homes.	 A	 few	 locations,	
  however,	are	of	interest	to	adventurers:	
  1. Dunstone	 Keep:	 Home	 to	 the	 Oksanen	 family,	 rulers	 of	
  Dunstone,	 the	 keep	 serves	 as	 a	 bastion	 against	 predators	
  emerging	from	the	Mottled	Spire.	The	lord’s	grandson,	Aavo,	
  has	 taken	 over	 the	 duties	 of	 rulership	 in	 hopes	 of	
  reinvigorating	the	town.	
  2. Tower	of	the	Sword:	This	stout	tower	houses	the	local	church	
  of	 Darlen	 and	 a	 sacred	 relic	 of	 the	 Father.	 A	 garrison	 of	 the	
  Knights	of	the	Eternal	Watch	also	headquarter	here,	charged	
  with	the	task	of	keeping	the	town	safe.	
  3. Bastion	 of	 Peace:	 Worshippers	 of	 Conn	 gather	 here,	 a	 place	
  that	is	the	heart	and	soul	of	the	community.	
  4. Sheep	Knuckles:	This	strange	inn	sticks	out	in	Dunstone	but	is	
  a	 beloved	 drinking	 spot	 for	 the	 locals.	 Various	 forms	 of	
  entertainment	take	place	here	nightly.	
  5. The	Gilded	Swan:	One	of	Dunstone’s	most	prominent	inns,	it	
  has	secretly	been	taken	over	by	an	intellect	devourer.	Various	
  hedonistic	delights	can	be	had	here	for	a	price.	
  6. Kildann’s	 Cuts:	 Renowned	 for	 its	 quality	 meats,	 its	 owner,	 a	
  wanted	 fugitive,	 also	 offers	 a	 special	 menu	 comprising	 the	
  flesh	of	exotic	creatures.		
  7. Rekola	Manor:	Once	a	wizarding	school,	the	manor	and	family	
  have	fallen	into	decay.	Its	current	patriarch	seeks	to	repair	the	
  family’s	fortunes.	
  8. Brandybottle	Distillery:	This	halfling-owned	distillery	is	known	
  for	 its	 fine	 spirits.	 Its	 owner,	 Verna	 Brandybottle	 single-
  handedly	started	a	brewing	revival	in	Dunstone.	
  9. Fisfelond’s	 Smithy:	 An	 inconspicuous	 smithy,	 its	 aging	 elven	
  weaponsmith	makes	renowned	weapons	for	the	true	of	heart	
  or	for	Dunstone’s	protection.	
  10. Farmer’s	 Market:	 The	 local	 farmers	 congregate	 here	 to	 sell	
  produce	 in	 a	 festival-like	 atmosphere	 with	 lively	 music	 and	
  fresh	beer.	
  11. Trade	Market:	The	trade	market	allows	various	guilds	to	sell	
  their	wares	and	intermingle.	Special	events	occur	frequently	to	
  showcase	a	particular	guild	or	business’s	wares.	
   
  S T R E E T  N A M E S  
  Listed	here	are	some	of	Dunstone’s	more	 famed	streets.	Most	
  are	unpaved,	comprising	little	more	than	packed	mud.	
  § 
  Beacon	 Street:	 An	 old,	 ruined	 tower	 currently	 undergoing	
  renovation	dominates	this	simple	street.	In	olden	times,	it	held	
  a	 beacon	 fire	 to	 warn	 of	 monsters	 coming	 down	 from	 the	
  Mottled	Spire.	
  § 
  Brewer’s	Row:	Most	of	Dunstone’s	beer	brewers	operate	from	
  long	wooden	buildings	on	this	popular	street.	
  § 
  Butcher	 Street:	 Well-constructed	 wood	 and	 stone	 shops	 line	
  both	sides	of	this	busy,	tree-lined	street.	
  § 
  Dunstone	 Boulevard:	 Home	 to	 Dunstone’s	 administrative	
  buildings,	it	also	features	a	small	public	park.	
  § 
  Durgan’s	 Alley:	 Most	 of	 Dunstone’s	 dwarves	 live	 in	 stone	
  buildings	 along	 this	 shaded	 alley,	 making	 a	 living	 as	
  gemcutters,	 jewellers	 and	 smiths.	 A	 small	 bar	 here	 serves	
  Durgan’s	Dwarven	Delight	(a	potent	dwarven	liquor).	
  § 
  Fae	Way:	This	winding	road	leads	past	simple	cottages.	Local	
  rumour	states	fey	creatures	lived	here	once.	Now,	it’s	home	to	
  a	large	colony	of	stray	cats.	
  § 
  Falcon’s	Aerie:	Located	near	the	top	of	this	hill,	the	businesses	
  here	raise	falcons	and	other	birds	of	prey	as	well	as	messenger	
  pigeons	and	ravens.	
  § 
  Gate	 Course:	 Gate	 Course	 starts	 at	 Dunstone’s	 eastern	 gate	
  and	is	home	to	several	stables	and	small	inns.	Several	shops	
  also	sell	simple	equipment	and	riding	gear.	
  § 
  Hillview:	 Located	 near	 the	 top	 of	 the	 hill,	 Hillview	 boasts	
  scenic	 views	 of	 the	 surrounding	 countryside	 and	 is	 popular	
  with	couples.	
  § 
  Lotti’s	Avenue:	Dedicated	to	a	hero	of	Dunstone,	supposedly	a	
  shepherd	who	felled	an	ogre	chieftain,	the	Wool	Guild	makes	
  its	home	here	in	her	honour.	
  § 
  Memorial	 Boulevard:	 This	 small	 square	 contains	 a	 granite	
  memorial	 enshrining	 the	 names	 of	 Dunstone’s	 heroes	 and	
  those	who	have	given	their	lives	in	defence	of	the	town.	Worn	
  with	age,	a	new,	large	one	has	been	commissioned.	
  § 
  Oksanen	Avenue:	Named	after	the	current	ruling	family,	this	
  street	of	upper	class	homes	features	a	stern	granite	statue	of	
  the	first	Oksanen	lord,	Havro	Oksanen.	
  § 
  Rauni	Road:	This	narrow	street	was	once	the	site	of	worship	
  for	 an	 ancient	 fertility	 goddess.	 Many	 small	 shrines	 lie	
  between	 the	 buildings	 where	 Dunstone’s	 midwives	 and	
  apothecaries	 practice.	 It’s	 not	 uncommon	 to	 see	 small	 twig	
  dolls	and	other	fetishes	hanging	in	the	windows	during	spring.	
  § 
  Selka	Street:	Named	after	the	nearby	river,	most	of	the	shops	
  here	sell	fishing	and	survival	gear.		
  § 
  Trader’s	 Street:	 One	 of	 Dunstone’s	 few	 paved	 roads,	 Trader	
  Street	 runs	 through	 the	 heart	 of	 Dunstone,	 containing	 many	
  shops	and	crafters.	At	night,	shopkeepers	light	small	lanterns.	
  Wealthier	 shopkeepers	 add	 an	 alchemical	 compound	 to	 the	
  lanterns,	transforming	the	light	into	colourful	shades.	
  
  5	
   
  
  6	
  N O T A B L E  L O C A T I O N S  
  1 :  D U N S T O N E  K E E P  
  A	 granite	 fortress	 with	 tall	 towers	 and	 thick	 walls,	 Dunstone	
  Keep	lords	over	the	surrounding	landscape.	The	keep	serves	as	
  the	 Oksanen	 family	 home.	 The	 current	 ruler,	 Benjam	 Oksanen	
  (LN	old	male	human	fighter	5),	has	ruled	Dunstone	for	over	50	
  years.	 Now	 in	 his	 twilight	 years,	 Benjam	 passes	 on	 more	 and	
  more	 duties	 to	 his	 only	 surviving	 heir	 and	 grandson,	 Aavo	
  Oksanen	 (LN	 male	 human	 fighter	 5/thief	 5/bard	 2).	 While	
  Benjam	has	been	content	to	rule	Dunstone	and	keep	the	town	
  locked	 in	 its	 past,	 Aavo	 strives	 for	 change.	 Part	 of	 this	 is	
  promoting	 and	 trading	 Dunstone	 goods	 with	 the	 rest	 of	 the	
  duchy.	Another	strategy	involves	the	exploration	and	mapping	of	
  the	Mottled	Spire,	a	job	few	Dunstonians	are	willing	to	do.	Aavo	
  seeks	 ambitious	 adventurers	 to	 accomplish	 this	 task	 and	 is	
  willing	to	sponsor	such	groups.	
  2 :  T O W E R  O F  T H E  S W O R D  
  The	 Tower	 of	 the	 Sword,	 a	 three-storey	 granite	 tower	 with	
  attached	buildings,	serves	as	both	a	place	of	worship	for	Darlen’s	
  faithful	and	as	a	garrison	for	a	contingent	of	the	Knights	of	the	
  Eternal	Watch.	Father	Joonas	Mattila	(LG	old	male	human	cleric	
  [Darlen]	5)	serves	as	both	the	high	priest	and	commander	of	the	
  knights	 (who	 are	 mostly	 bored,	 miscreant	 nobles	 from	 the	
  duchy’s	 elite	 families	 and	 crusty,	 old	 men).	 The	 Knights	
  occasionally	 patrol	 the	 surrounding	 countryside,	 rounding	 up	
  stray	cattle	and	sheep,	and	avoid	their	real	purpose	for	being	in	
  Dunstone—the	Mottled	Spire	(something	Aavo	Oksanen	wishes	
  to	 change).	 When	 the	 Tower	 was	 built,	 the	 Darlenites	 were	
  entrusted	 with	 guarding	 a	 sacred	 object	 of	 their	 faith,	 the	
  longsword	 Heaven’s	 Vengeance.	 Father	 Joonas	 recently	
  discovered	the	weapon	has	been	stolen	but	so	far	has	not	told	
  anyone	as	he	desperately	seeks	the	thief.	He’s	considering	hiring	
  outsiders	to	investigate	the	matter	as	Dunstonians	are	too	prone	
  to	gossip	to	trust.	
  3 :  B A S T I O N  O F  P E A C E  
  Conn’s	 temple	 in	 Dunstone,	 the	 Bastion	 of	 Peace,	 features	 an	
  elaborate	domed	roof	and	high	windows	to	admit	the	morning	
  sun.	 High	 Priestess	 Marjo	 Oiva	 (NG	 old	 female	 human	 cleric	
  [Conn]	4)	tends	to	Conn’s	faithful,	who	number	in	the	hundreds.	
  As	a	community	leader,	Marjo	Oiva	regularly	meets	with	Aavo	
  Oksanen	 to	 discuss	 Dunstone’s	 future	 and	 helps	 make	
  introductions	 to	 Dunstone’s	 prominent	 merchants	 and	 guild	
  leaders.	 Rumours	 abound	 of	 an	 ancient	 love	 triangle	 between	
  Marjo,	 Joonas	 Mattila	 and	 Benjam	 Oksanen.	 Marjo	 gets	 along	
  well	 with	 Father	 Mattila	 but	 lately	 she	 has	 noticed	 something	
  seems	amiss	with	him	and	that	he’s	spending	more	time	at	the	
  tower.	 Marji	 also	 feels	 uncomfortable	 around	 Jyrki	 Klemetti	
  (location	5)	the	few	times	she	has	met	the	man.	If	she	had	the	
  time,	 she	 would	 investigate	 both	 issues	 and	 may	 be	 willing	 to	
  employ	 those	 who	 could	 do	 the	 job	 without	 raising	 suspicion.	
  Marji	 and	 the	 temple	 also	 seek	 to	 sponsor	 warriors	 to	 guard	
  merchant	 caravans	 to	 and	 from	 Dunstone,	 in	 the	 hopes	 of	
  increasing	trade.	
  4 :  S H E E P  K N U C K L E S   
  This	strange,	two-storey	wooden	building	features	walls	painted	
  in	 different	 garish	 colours	 as	 well	 as	 rings	 of	 brightly	 coloured	
  mushrooms	 growing	 on	 the	 thatched	 roof.	 The	 proprietor	 is	
  Roosa	 Lajunen	 (CG	 female	 gnome	 illusionist	 3);	 her	 infectious	
  energy	seems	to	fill	Dunstone’s	favourite	watering	hole	and	inn.	
  Roosa,	herself,	is	a	bit	of	an	enigma—a	gnome	raised	by	humans	
  after	 being	 found	 abandoned	 as	 a	 baby	 on	 a	 hilltop.	 Roosa	
  performs	magic	shows	nightly	but	is	always	willing	to	let	others	
  perform	if	she	gets	a	cut	of	their	tips.	She	regularly	has	almost	
  prophetic	 dreams,	 usually	 of	 boring,	 everyday	 events.	 Lately,	
  she’s	dreamt	of	a	terrifying	dark	shape	looming	over	Dunstone	
  and	laughing	in	a	strange	tongue.	Troubled	by	this,	she	shares	
  her	dream	with	friendly	adventuring	types.	
  5 :  T H E  G I L D E D  S W A N   
  An	 elegant	 three-storey	 wood	 and	 stone	 building,	 the	 Gilded	
  Swan	 has	 been	 transformed	 in	 the	 past	 year	 into	 Dunstone’s	
  finset	inn,	catering	to	visiting	merchants	and	Dunstone’s	richest	
  citizens.	 This	 is	 due	 to	 Dunstone’s	 newest	 and	 savviest	
  businessman,	 Jyrki	 Klemetti,	 who	 spent	 a	 small	 fortune	
  renovating	 the	 inn.	 Secretly,	 Jyrki	 is	 host	 to	 the	 intellect	
  devourer	 Thrayxix	 (CE	 intellect	 devourer).	 Bored	 of	 killing	
  adventurers	 in	 Gloamhold,	 Thrayxix	 wandered	 into	 Dunstone	
  seeking	new	experiences.	Less	hedonistic	than	others	of	its	ilk,	
  Thrayxix	revels	in	his	new	position	of	power,	slowly	corrupting	
  those	 round	 it	 and	 creating	 a	 burgeoning	 thieves’	 guild	 while	
  conducting	legitimate	business.	The	intellect	devourer	seeks	to	
  learn	more	of	the	strange	human	world	and	has	even	started	to	
  befriend	 Aavo	 Oksanen.	 In	 a	 secret	 basement,	 Thrayxix	 offers	
  dark	delights	to	those	willing	to	pay.	
  6 :  K I L D A N N ’ S  C U T S  
  Located	 along	 Butcher’s	 Street,	 premium	 cuts	 of	 meat	 hang	in	
  the	 windows,	 attracting	 Dunstone’s	 elite.	 Head	 of	 the	 town’s	
  butchers’	 guild,	 Whurkus	 Kildann	 (LE	 male	 dwarf	 thief	 4)	 is	 a	
  dwarf	with	a	past.	Wanted	in	his	native	homeland	for	murder,	
  Kildann	 now	 applies	 his	 unique	 talents	 to	 the	 butchering	 of	
  animals.	 Kildann	 also	 secretly	 procures	 rare	 and	 unusual	
  creatures,	hosting	special	dinners	for	the	rich.	Recently,	he	has	
  teamed	up	with	Jyrki	Klemetti	(location	5)	to	provide	“custom”	
  
  7	
  meats	to	Jyrki’s	clientele.	Whurkus	actively	recruits	adventurers	
  from	out	of	town,	offering	them	rich	rewards	for	any	monsters	
  they	 bring	 back.	 Anyone	 snooping	 into	 Whurkus’s	 business	 or	
  past	 ends	 up	 on	 his	 special	 menu.	 Despite	 his	 nefarious	
  methods,	Whurkus	expertly	manages	the	affairs	of	the	Butchers’	
  Guild,	ensuring	prices	are	fair	and	meat	is	safe	to	eat.	
  7 :  R E K O L A  M A N O R  
  Ivy	crawls	along	the	stone	walls	of	this	rambling,	sagging	manor	
  house.	Pigeons	nest	in	the	crumbling	remains	of	one	of	its	two	
  towers.	 Weeds	 and	 wild	 bushes	 fill	 the	 garden,	 clogging	 a	 dry	
  fountain	where	a	faded,	stained	statue	of	a	man	looms.	Home	to	
  the	 former	 preeminent	 wizard	 family	 in	 Dunstone,	 the	 manor	
  has	seen	better	days.		
  	
  The	 family	 once	 taught	 the	 magical	 arts	 to	 those	 who	
  showed	promise	but	no	students	comes	here	anymore.	The	head	
  of	the	family,	Vieno	Rekola	(old	male	human	wizard	4,	putters	
  around	 the	 decaying	 home	 with	 his	 sons	 and	 daughters,	
  lamenting	his	family’s	fall	from	glory.	Rekola	and	his	family	scrap	
  together	a	small	living	making	simple	potions,	cobbled	together	
  from	mouldering	spellbooks.	A	magical	experiment	gone	wrong	
  destroyed	most	of	the	family’s	spellbooks	and	research	material	
  decades	 ago.	 Rekola	 is	 desperate	 to	 get	 his	 hands	 on	 new	
  spellbooks	 and	 magic	 items	 and	 to	 convince	 the	 Oksanens	 to	
  give	him	a	grant	to	reopen	his	family’s	school.	If	he	hears	of	any	
  visiting	wizards	or	adventurers	in	town,	he	might	hire	them	to	
  seek	out	magical	objects.	
  8 :  B R A N D Y B O T T L E  D I S T I L L E R Y  
  Several	 large	 wooden	 buildings	 surround	 a	 stone	 and	 earth	
  home	with	a	grass	covered	roof.	Brandybottle	Distillery,	owned	
  and	 operated	 by	 Verna	 Brandybottle	 (NG	 female	 halfling)	 and	
  most	 of	 Dunstone’s	 halfling	 community,	 is	 one	 of	 the	 town’s	
  most	 successful	 businesses.	 Originally	 hailing	 from	 the	 Lonely	
  Coast,	Verna	came	to	Dunstone	decades	ago	to	take	advantage	
  of	the	excellent	sources	of	peat	located	between	Dunstone	and	
  the	 Salt	 Mire.	 Over	 the	 years,	 she’s	 developed	 several	 potent	
  spirits	 and	 helped	 to	 create	 a	 growing	 brewing	 industry	 in	
  Dunstone.	 She	 heads	 the	 Brewery	 Guild	 which	 includes	 beer	
  makers	 as	 well	 as	 whiskey	 makers.	 Most	 taverns	 in	 Dunstone	
  offer	 a	 wide	 selection	 of	 various	 local	 brews	 and	 Verna’s	 best	
  bottles	can	be	found	at	the	Gilded	Swan.	Verna	pays	adventurers	
  well	to	clear	monster	infested	areas	where	excellent	peat	can	be	
  found.	 She	 is	 also	 seeking	 assistance	 in	 distributing	 her	 spirits	
  throughout	the	duchy.	
  9 :  F I S F E L O N D ’ S  S M I T H Y  
  Fisfelond’s	 Smithy—a	 two-storey	 building	 with	 a	 connected	
  forge	 behind	 it—seems	 to	 hide	 unassumingly	 amongst	 its	
  neighbours.	 The	 shop	 is	 open	 by	 appointment	 only	 and	 a	 few	
  dusty	wares	hang	by	the	windows	on	display.	Dulannis	Fisfelond	
  (LG	 male	 elf	 fighter	 6)	 is	 regarded	 as	 perhaps	 Ashlar’s	 best	
  weaponsmith.	 He	 settled	 in	 Dunstone	 generations	 ago	 after	
  many	 years	 of	 wandering.	 When	 the	 town	 still	 feared	 the	
  monsters	 in	 the	 Mottled	 Spire,	 he	 forged	 weapons	 for	 the	
  townsfolk	 and	 for	 good-hearted	 adventurers.	 Now,	 most	 just	
  want	 hoes	 and	 plough	 blades	 which	 has	 pushed	 Fisfelond	 into	
  semi-retirement.	Lately,	he	only	makes	weapons	for	people	he	
  considers	 “interesting”	 or	 who	 pursue	 a	 noble	 cause.	 He	 still	
  retains	a	keen	eye	for	inspecting	magic	weapons	and	such	items	
  are	enough	to	pique	his	interest	and	open	his	doors	to	strangers.	
  He	possesses	a	few	old	maps	to	nearby	ruins	he	might	be	willing	
  to	 part	 with	 or	 assist	 in	 funding	 an	 expedition	 to	 explore,	 if	 a	
  group	seem	willing	and	trustworthy	enough.	
  1 0 :  F A R M E R ’ S  M A R K E T  
  Numerous	wooden	stalls	fill	a	dusty	square	selling	local	produce	
  from	 Dunstone’s	 many	 farmers.	 On	 weekends,	 the	 market	
  features	lively	music,	games	and	a	barrel	or	two	of	beer	from	the	
  Brewers’	 Guild.	 Soili	 Kotka	 (LG	 female	 human)	 organizes	 the	
  farmer’s	 market	 and	 is	 responsible	 for	 collecting	 taxes	 for	 the	
  town.	She’s	a	busybody	who	seems	to	know	everyone	and	their	
  business	(which	she	has	no	problems	gossiping	about).	Soili	also	
  serves	 as	 a	 midwife	 and	 has	 had	 to	 squash	 a	 few	 rumours	 of	
  witchcraft	over	the	years.	Soili	always	takes	an	interest	to	new	
  visitors	to	the	town.	
  1 1 :  T R A D E  M A R K E T  
  Unlike	the	farmer’s	market,	the	trade	market	allows	Dunstone’s	
  crafters	and	guild	members	to	sell	and	advertise	their	products.	
  Most	 common	 items	 can	 be	 found	 here.	 Mari	 Parviainen	 (NG	
  female	 half-elf),	 Dunstone’s	 senior	 tax	 collector,	 keeps	 a	 close	
  eye	 on	 the	 marketplace.	 Seen	 as	 Aavo’s	 right	 hand,	 she	 takes	
  their	 goal	 of	 revitalizing	 Dunstone	 seriously.	 To	 this	 end,	 Mari	
  sets	 aside	 several	 stalls	 for	 visiting	 merchants,	 hoping	 to	
  establish	new	business	relationships	between	Dunstone	and	the	
  duchy’s	other	towns	and	villages.	She	also	hosts	special	events	in	
  the	 market	 on	 the	 weekends.	 The	 events	 highlight	 one	 of	 the	
  town’s	 guilds	 or	 businesses,	 allowing	 the	 participants	 to	
  demonstrate	their	wares	and	offer	special	sales	on	their	goods.	
  Rumours	abound	of	a	special	relationship	between	the	bookish	
  Mari	 and	 Aavo.	 Mari,	 an	 orphan,	 was	 raised	 in	 the	 Oksanen	
  household.	She	denies	the	rumours,	of	course,	instead	focusing	
  on	promoting	Dunstone.	She’s	been	instructed	to	keep	an	eye	
  out	for	promising	individuals	to	explore	the	Mottled	Spire.	
  
  8	
  L I F E  I N  D U N S T O N E  
  The	 frontier	 town	 of	 Dunstone	 is	 seemingly	 at	 peace,	 but	 a	
  lurking	threat	within	may	soon	spell	the	town’s	doom.	
  L A W  &  O R D E R  
  The	 Oksanens	 rule	 Dunstone	 and	 the	 surrounding	 countryside	
  from	Dunstone	Keep.	The	family	came	to	power,	as	a	reward	for	
  years	 of	 dedicated	 service	 to	 the	 duchy,	 five	 generations	
  ago	after	the	previous	ruling	family	died	without	any	heirs	
  during	 an	 outbreak	 of	 plague.	 Its	 current	 ruler,	 Benjam	
  Oksanen	 (location	 1),	 passes	 judgment	 on	 matters	 fairly	
  and	 equitably	 between	 nobles,	 merchants	 and	 normal	
  folk.	 Corruption	 exists	 amongst	 town	 officials	 but	 is	
  severely	 punished	 when	 discovered	 (which,	 furthers	
  Benjam’s	popularity).	Lord	Oksanen,	often	bed-ridden	in	
  recent	 years,	 secedes	 much	 of	 the	 daily	 business	 to	 his	
  grandson,	Aavo	(location	1).		
  	
  Aavo	 is	 proving	 to	 be	 a	 more	 than	 capable	
  administer.	 Where	 his	 grandfather	 stymied	 change,	
  charismatic	
  Aavo	
  embraces	
  it	
  and	
  is	
  already	
  implementing	 policies	 designed	 to	 lift	 Dunstone	 out	 of	
  stagnation	and	into	prosperity.		
  	
  The	 lurking	 threat	 to	 Aavo’s	 plans	 is	 Thrayxix.	 The	
  intellect	 devourer	 is	 quietly	 forming	 a	 small	 thieves’	
  guild	and	subtly	corrupting	influential	townsfolk.	It’s	still	
  learning	 about	 the	 human	 world	 and	 sees	 Dunstone’s	
  ultimate	downfall	as	something	to	savour.			
  	
  Dunstone	supports	a	small	town	guard,	ill-equipped	
  and	ill-trained.	In	its	founding	days,	a	much	larger	force	
  dealt	with	threats	emerging	from	the	Mottled	Spire.	As	
  the	 danger	 waned,	 so	 did	 the	 size	 and	 importance	 of	
  the	guard.	It	received	aid	from	the	Knights	of	Eternal	
  Watch	 stationed	 in	 the	 town.	 Now	 even	 the	 knights	
  have	 dwindled	 in	 size	 and	 importance	 and	 the	 two	
  organizations	rarely	cooperate	now.	Aavo	recently	
  began	 implementing	 changes	 to	 the	 guard,	
  requiring	 regular	 drills	 and	 additional	 martial	
  training.	 Guards	 derelict	 in	 their	 duties	 find	
  themselves	 guarding	 the	 bridge	 spanning	 the	
  Selka	facing	the	Mottled	Spire.		
  	
  Aavo	
  also	
  sends	
  regular	
  letters	
  to	
  the	
  headquarters	 of	 the	 Knights	 of	 the	 Eternal	 Watch,	
  requesting	 additional	 recruits.	 He	 pushes	 the	 Dunstone’s	
  knights	 to	 resume	 their	 patrols	 of	 the	 Mottled	 Spire	
  (something	Joonas	Mattila	is	loath	to	do).	
  T R A D E  &  I N D U S T R Y  
  Dunstone’s	 industry	 relies	 primarily	 on	 its	 farmers	 who	 grow	
  produce	and	raise	livestock,	particularly	pigs	and	sheep.	Excess	
  goods	 sell	 at	 the	 Farmer’s	 Market	 with	 the	 Connite	 priests	
  buying	food	which	would	go	to	waste	for	the	town’s	poor	and	
  struggling	families.	Slaughtered	livestock	is	sold	to	members	of	
  the	Butcher’s	Guild	and	the	many	taverns.	As	winter	approaches,	
  the	meat	is	salted	and	stored	for	the	lean,	cold	months.	A	few	
  townsfolk	make	their	living	fishing	trout	in	the	fast	flowing	Selka	
  River.	A	good	day’s	catch	can	command	a	tidy	sum,	particularly	
  from	 the	 inns	 and	 taverns.	 It’s	 not	 uncommon	 during	 a	 cold	
  winter	when	parts	of	the	Selka	freeze	over,	to	see	small	fishing	
  huts	dotting	its	frozen	surface.	
  	
  Many	craftsmen	live	in	town,	producing	clothing,	dyes	and	
  simple	 pottery.	 The	 Brewers’	 Guild	 is	 Dunstone’s	 fasting	
  growing	guild.	In	addition	to	beer	and	fruit	wines,	Dunstone	is	
  becoming	 known	 for	 its	 hard	 liquors	 due	 to	 the	 excellent	
  sources	 of	 nearby	 peat.	 The	 Butchers’	 Guild	 also	 commands	
  much	power	and	respect	in	Dunstone,	serving	both	the	farmer	
  raising	the	meat	and	the	inns,	taverns	and	common	folk.	
  	
  Brewers’	Guild:	Brewers	have	been	in	Dunstone	since	its	
  beginning	 but	 did	 not	 start	 to	 organize	 until	 the	 arrival	 of	
  Verna	Brandybottle.	Verna’s	immense	knowledge	of	distilling	
  hard	spirits	and	her	willingness	to	share	techniques	(but	not	
  her	 famous	 recipes)	 lead	 to	 the	 founding	 of	 several	 small	
  distilleries.	 Dunstone	 liquors	 have	 a	 particularly	 smoky	
  character.	 As	 bottles	 of	 liquor	 reach	 new	 markets,	 the	
  distilleries	 find	 demand	 for	 their	 products	 increasing.	 The	
  distilleries,	while	secretive	of	their	recipes,	work	together	to	
  promote	their	products.	
  	
  Butchers’	
  Guild:	
  Dunstone’s	
  butchers	
  organize	
  themselves	 along	 specialities.	 Some	 service	 the	 common	
  folk,	offering	various	cheap	cuts	of	meat.	Others	specialize	
  in	one	or	two	animals,	working	with	specific	farmers	
  to	 offer	 premium	 cuts	 of	 meat	 for	 upper-class	 (or	
  rich)	 customers.	 Certain	 inns	 and	 taverns	 have	
  exclusive	 contracts	 with	 certain	 butchers	 to	 offer	
  consistency	 in	 their	 fare.	 Despite	 their	 specialities,	
  all	 butchers	 adhere	 to	 specific	 regulations	 imposed	 by	
  their	 guild	 leader,	 Whurkus	 Kildann,	 to	 stabilize	 prices	 and	
  ensure	 only	 quality	 and	 safe	 meat	 is	 safe.	 Kildann	 promotes	
  this	front	to	hide	his	own	suspect	activities	(as	well	as	cleverly	
  ensuring	he	has	no	black-market	competitors).	
  	
  	
  	
   
  
  9	
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  O G L  V 1 . 0 A  
  The	following	text	is	the	property	of	Wizards	of	the	Coast,	Inc.	and	is	Copyright	2000	Wizards	of	
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  8.	 Identification:	 If	 you	 distribute	 Open	 Game	 Content	 You	 must	 clearly	 indicate	 which	
  portions	of	the	work	that	you	are	distributing	are	Open	Game	Content.	
  	
  9.	Updating	the	License:	Wizards	or	its	designated	Agents	may	publish	updated	versions	of	
  this	License.	You	may	use	any	authorized	version	of	this	License	to	copy,	modify	and	distribute	
  any	Open	Game	Content	originally	distributed	under	any	version	of	this	License.	
  	
  10	Copy	of	this	License:	You	MUST	include	a	copy	of	this	License	with	every	copy	of	the	
  Open	Game	Content	You	Distribute.	
  	
  11.	Use	of	Contributor	Credits:	You	may	not	market	or	advertise	the	Open	Game	Content	
  using	the	name	of	any	Contributor	unless	You	have	written	permission	from	the	Contributor	to	
  do	so.	
  	
  12	Inability	to	Comply:	If	it	is	impossible	for	You	to	comply	with	any	of	the	terms	of	this	
  License	with	respect	to	some	or	all	of	the	Open	Game	Content	due	to	statute,	judicial	order,	or	
  governmental	regulation	then	You	may	not	Use	any	Open	Game	Material	so	affected.	
  	
  13	 Termination:	 This	 License	 will	 terminate	 automatically	 if	 You	 fail	 to	 comply	 with	 all	
  terms	herein	and	fail	to	cure	such	breach	within	30	days	of	becoming	aware	of	the	breach.	All	
  sublicenses	shall	survive	the	termination	of	this	License.	
  	
  14	Reformation:	If	any	provision	of	this	License	is	held	to	be	unenforceable,	such	provision	
  shall	be	reformed	only	to	the	extent	necessary	to	make	it	enforceable.	
  	
  15	COPYRIGHT	NOTICE:	Open	Game	License	v	1.0	©2000,	Wizards	of	the	Coast,	Inc.	
  	
  Open	Game	License	v1.0a.	Copyright	2000,	Wizards	of	the	Coast	Inc.	
  	
  System	Reference	Document:	©2000,	Wizards	of	the	Coast,	Inc.	Authors:	Jonathan	Tweet,	
  Monte	Cook,	Skip	Williams,	based	on	material	by	E.	Gary	Gygax	and	Dave	Arneson.	
  	
  Town	Backdrop:	Dunstone.	©Raging	Swan	Press	2017;	Author:	John	Bennett.	
  Product	 Identity:	 All	 trademarks,	 registered	 trademarks,	 proper	 names	 (characters,	 deities,	
  artefacts,	places	and	so	on),	dialogue,	plots,	storylines,	language,	incidents,	locations,	characters,	
  artwork	and	trade	dress	are	product	identity	as	defined	in	the	Open	Game	License	version	1.0a,	
  Section	1(e)	and	are	not	Open	Content.	
  	
  Open	Content:	Except	material	designated	as	Product	Identity,	the	contents	of	Town	Backdrop:	
  Dunstone	are	Open	Game	Content	as	defined	in	the	Open	Gaming	License	version	1.0a	Section	
  1(d).	No	portion	of	this	work	other	than	the	material	designated	as	Open	Game	Content	may	be	
  reproduced	in	any	form	without	written	permission.	
  	
  To	learn	more	about	the	Open	Game	License,	visit	wizards.com/d20.	
  	
  
  R A G I N G S W A N . C O M  
   EVERYTHING  
       is better with  
  tentacles 
  
  	
    
   
   
   
   
   
   
   
   
   
   
   
   
  TITLE 
  ragingswan.com 
  
SOURCE: textdata/thevault/Raging Swan - Gloamhold/Raging Swan Gloamhold/Raging Swan Town, Village Backdrops/Raging Swan Town Backdrop Dunstone sne.pdf