TEXT: DRG2: PERSONALITY
  Personality
  amiable
  boastful
  cautious
  compulsive
  cynical
  impatient
  impulsive
  inferiority complex
  inﬂexible
  intolerant
  lazy
  moody
  nervous
  passive aggressive
  patient
  patronizing
  perverse
  pessimistic
  pompous
  reclusive
  resentful
  rude
  ruthless
  secretive
  short-tempered
  stoic
  superiority complex
  taunting
  unhinged (insane)
  vulgar
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  DRG1: APPEARANCE
  Appearance
  broad
  calloused
  clean
  cracked
  dirty
  dry
  dusty
  extra-scaly
  ﬂabby
  ﬂawless
  gaunt
  gleaming
  glowing
  gritty
  lean
  long
  lustrous
  meaty
  muscled
  pale
  scabby
  scarred
  shimmering
  sickly
  sleak
  smooth
  spiky
  toothy
  weathered
  wrinkled
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  DRG5: LAIR PROTECTION
  Protection
  acid/cold/gas/ﬁre* traps
  confusion magic
  elementals*
  fear magic
  glyphs/wards
  hallucinatory terrain
  invisibility
  obscuring mist
  sleep gas
  stinking clouds
  blobs (molds, slimes, etc.)
  goblins
  humans (cult)
  kobolds
  lizards, normal/giant
  monsters, miscellaneous
  nagas
  orcs
  snakes, normal/giant
  undead
  arrows (ranged trap)
  blades (melee trap)
  doors (held)
  falling blocks/stones
  labyrinth entrance
  nets
  pits, empty
  pits, ﬁlled (e.g., water)
  pits, spiked
  snares
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  DRG3: FAMOUS FOR...
  Tale
  appetite
  artists’ fascination with
  behavior that deﬁes alignment
  being a coward
  being a cursed/polymorphed MU
  being duped (gullible)
  being helpful*
  being untrustworthy
  bloodline/lineage
  broken deal/treaty
  destroying legendary settlement
  eloquence
  feuding with dwarves
  ﬁghting signiﬁcant NPC
  great size (+1d3 HD per age)
  greed (even for a dragon)
  killing historical ﬁgure
  klling knights
  knowledge: arcane languages
  knowledge: dragon genealogy
  knowledge: geography
  knowledge: history, regional
  respect/fear of other dragons
  rivalry w/ human family/bloodline
  serving powerful MU
  sleeping
  small size (no HD adjustment)
  speed (double normal ﬂy speed)
  striking coloration/appearance
  virility/fertility (by sex of dragon)
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  * regardless of alignment
  DRG4: CURRENT FIXATION*
  Fixation/Preoccupation
  amass army (for battle)
  amass library: magic
  amass library: normal
  break/reverse curse
  eliminate "nuisance"
  feebleminded
  feud: demi-human race
  feud: humanoid race
  feud: humans
  feud: monster
  feud: rival dragon
  ﬁnd relative
  ﬁnd speciﬁc artifact
  ﬁnd/consume food
  general malevolence
  get revenge
  guard/protect egg(s)/hatchling(s)
  guard/protect item (geas)
  heal/recover from battle
  hoard treasure
  hunting foe (signiﬁcant NPC)
  kidnap/ransom female noble
  learn new spells
  mate/breed
  mischief
  privacy
  recover "stolen" artifact
  recruit other dragons for "war"
  repaying debt (spared life)
  teach magic (for a price)
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  * re-roll if necessary by alignment
  “d30 Dragon Encounters”: © 2015, New Big Dragon Games Unlimited
  d30 Dragon Encounters
  
SOURCE: textdata/thevault/OSR Generic/Old School Adventures D30 Accessories (OSR)/NBD d30 Encounters; Generators/d30 Dragon Encounters (OSR).pdf