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  MAZES & MINOTAURS 
  The Roleplaying Game of Epic Adventure in the Mythic Age 
   
   
   
   
      
   
   
   
   
   
   
  Maze Master’s Aegis 
   
   
  Legendary Games Studios 
   
  LGS 
   
   
   
   
  
   
   
   
   
   
   
   
   
   
             
   
   
   
   
   
              
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
  Table 1A : Attribute Scores 
   
  Score  
  Description 
  Mod 
   
  3 
   
  Abysmal  
  -3 
   
  5-4 
   
  Inferior  
  -2 
   
   
  6-8 
   
  Poor 
   
  -1 
   
   
  9-12  
  Average  
  0 
   
  13-15  
  Good 
   
  +1 
   
   
  16-17  
  Superior  
  +2 
   
  18 
   
  Exceptional 
  +3 
   
   
   
   
  Table 4A : Sailing Table 
   
  Conditions 
         Travel per day 
   
  Calm   
         No movement 
   
  Breeze  
         30 miles 
   
  Gale 
   
         45 miles 
   
  Storm * 
         2d6 x 10 miles 
   
   
  Rowing Speed *      20 miles / day 
   
  * Note that a Galley cannot row in a Storm 
   
   
   
  Table 2A : Melee Weapons Reach 
   
  I………………………………………….….Dagger 
   
  II……….……………….Sword, Axe, Club, Staff 
   
  III………………………...…………………..Spear 
   
   
   
  Table 2C : Missile Weapons Ranges 
   
  Javelin………………………...(Might x 10) feet 
   
  Sling…………………………………….150 feet 
   
  Bow………………………….………….300 feet 
   
  Short range = up to (range / 5) 
   
  Long range = up to (range x 2) 
   
   
   
  Table 2B : Missile Combat Modifiers 
   
  Firing at short range…………………………+2 
   
  Firing at long range………………………..….-2  
   
  Poor visibility (mist, smoke etc)………….….-2 
   
  Very poor visibility (darkness)……………....-4 
   
  Moving target……………………………..……-2 
   
  Tactical movement…………...………….……-2 
   
  These modifiers are cumulative (ie a moving archer 
  firing at a moving target despite poor visibility will 
  incur a total penalty of -6). 
   
   
   
   
   
   
   
    
  Standard Price List   
   
  Melee Weapons 
  Dagger……………………………………..15 sp 
  Mace…………………………………..……30 sp 
  Axe………………………………………….30 sp 
  Spear………………………………….……30 sp 
  Sword……………………………………….60 sp 
   
  Missile Weapons 
  Bow…………….…….……………………...40 sp 
  Javelin……………….………………………30 sp 
  Sling…………………………………………..5 sp 
  Arrows (six)…………………………………..6 sp 
  Slingshot (ten)………………………............2 sp 
   
  Armor 
  Helmet………………………………………75  sp 
  Breastplate…………………………..........150 sp 
  Shield………………………………….........75 sp 
   
  Travel & Expeditions 
  Rowing boat………………………………….3 gc 
  Small sailing ship…………………………..30 gc 
  Merchant ship…………...……………...…150 gc 
  Warship / galley……………………………300 gc 
  Horse………………………….………………6 gc 
  Mule………………………….………………..1 gc 
  Staff…………………… ……………………..5 sp 
  Flask of oil…………………………………..10 sp 
  Torch…………………………………….……2 sp 
  Flint & tinder………………………………….5 sp 
  Rope (30 feet)………………………………15 sp 
  Bedroll……………………………………….25 sp 
  Rations (one day)………………..…………..2 sp 
  Waterskin……………………………………..2 sp 
   
  Food & Lodging 
  Night’s lodging…………………..……….2-10 sp* 
  One meal (including wine)………………..2-5 sp* 
  Jug of wine…………………………………1-3 sp* 
   
  * prices vary with quality 
   
  1 gold coin (gc) = 100 silver pieces (sp) 
   
  1 silver piece (sp) = 100 copper pieces (cp) 
   
   
  Table 4b : NPC Reactions 
   
  Total  
  NPC Reaction 
   
  5 or less……… Hostile (attacks immediately) 
   
  6 to 8………….Wary (will attack if provoked) 
   
  9 to 13………...Neutral (or uncertain) 
   
  14 to 16……….Trusful (will help if possible) 
   
  17 or more…….Friendly (will do anything to help) 
   
   
   
   
   
   
   
  
   
   
  X 
   
   
   
   
  Melee Critical Hits 
   
  0 or less = Nothing special.  
  Normal damage still applies. 
   
  1-4 = Stunned !  
  Opponent takes normal damage and is -2 to 
  attack and EDC next round.  
   
  5-8 = Dazed !  
  Opponent takes normal damage and is -4 to 
  attack and EDC next round. 
   
  9-12 = Knocked Down !  
  Opponent takes normal damage and is knocked 
  down and must spend a round getting back up.  
  Prone characters suffer a -4 penalty to EDC. 
   
  13-14 = Armor Strap Cut ! 
  Opponent takes normal damage and loses a 
  randomly chosen piece of armor. If the opponent 
  wears no armor, roll an extra d6 for damage. 
   
  15-16 = Weapon/Shield Broken !  
  Opponent’s weapon is broken – unless he has a 
  shield, in which case the shield is rendered 
  useless. Opponent also takes normal damage. If 
  the opponent has no weapon (other than its 
  natural ones), roll an extra d6 for damage. 
   
  17-18 = Grievous Wound ! 
   Roll an extra d6 for damage. 
   
  19 = Maimed !  
  Opponent takes 2 extra dice of damage and 
  loses a randomly chosen limb. 
   
  20 or more = Instant Kill !  
  Attacker decapitates or otherwise instantly kills 
  his opponent. Even multiple-headed monsters 
  are killed by this result. 
   
   
   
  Missile Critical Hits 
   
  0 or less = Nothing special.  
  Normal damage still applies. 
   
  1-5 = Stunned !  
  Opponent takes normal damage and is -2 to 
  attack and EDC next round.  
   
  6-10 = Dazed !  
  Opponent takes normal damage and is -4 to 
  attack and EDC next round. 
   
  11-16 = Knocked Down !  
  Opponent takes normal damage and is knocked 
  down and must spend a round getting back up.  
  Prone characters are at -4 EDC in melee. 
   
  17-18 = Grievous Wound ! 
   Roll an extra d6 for damage. 
   
  19 = Hit Vital Spot !  
  Opponent takes 2 extra dice of damage and 
  loses a randomly chosen limb. 
   
  20 or more = Instant Kill !  
  Target shot between the eyes, through the heart 
  or other instantly fatal wound. Even multiple-
  headed monsters are killed by this result. 
   
   
   
   
   
   
   
   
   
   
  Melee Fumbles 
   
  0 or less = Hurt Self !  
  Attacker hits himself with his own weapon for 1d6 
  damage. 
   
  1 = Hit Friend !   
  If the attacker has an ally within weapon reach, 
  he accidentally hurts him instead of his intended 
  target for 1d6 damage. If no ally is within reach, 
  the attacker hurts himself as above. 
   
  2 = Weapon Broken !   
  Attacker’s weapon shatters. If the attacker has no 
  weapon, treat roll as above. Magical weapons 
  are automatically immune to this effect. 
   
  3-4 = Drop Weapon !   
  Attacker’s weapon flies 2d6 feet in a random 
  direction. If the attacker has no weapon, treat as 
  Trip/Fall below. 
   
  5-6 = Armor Strap Breaks !  
  Attacker loses a randomly chosen piece of armor. 
  If this is impossible, treat as Trip/Fall below. 
   
  7-9 = Trip/Fall !  
  Attacker falls to the ground and must spend a 
  round getting back up. Prone characters suffer a 
  penalty of -4 to their EDC in melee.  
   
  10-14 = Lose Balance ! 
  Attacker is at -4 to attack and EDC next round. 
   
  15-19  = Weapon Arm Numb / Pull Muscle !  
  Attacker is at -2 to attack and EDC next round.  
   
  20 or more = Clumsy Move.  
  Embarrassing, but no extra effect. 
   
   
   
  Missile Fumbles 
   
  0 or less = Hurt Self !  
  Attacker hits himself for 1d6 damage. 
   
  1-5 = Hit Friend !   
  If the attacker has an ally within weapon range, 
  he accidentally hits him instead of his intended 
  target for 1d6 damage. If no ally is within range, 
  the attacker hurts himself as above. 
   
  6 = Weapon Broken !   
  Attacker’s weapon breaks or becomes useless. 
  Magical weapons are immune to this effect. 
   
  7 = Armor Strap Breaks !  
  Attacker loses a randomly chosen piece of armor. 
  If this is impossible, treat as Lose Balance below. 
   
  8-9 = Lose Balance ! 
  Attacker is at -4 to attack and EDC next round. 
   
  10-11  = Weapon Arm Numb / Pull Muscle !  
  Attacker is at -2 to attack and EDC next round.  
   
  12-15 = Vision Blocked ! 
  Attacker is at -4 to Missile attack next round. 
   
  16-19 = Vision Impaired ! 
  Attacker is at -2 to Missile attack next round. 
   
  20 or more = Clumsy Move.  
  Embarrassing, but no extra effect. 
   
  
   
   
   
   
   
  Table 5C : Master Size Chart 
   
  Size   
  Hits 
     Movement       Damage      Reach*    Attks**     Target***        
   
   
   
  Tiny 
       
    2 
       30 feet 
     1pt 
           0          1            -4 
   
  Small  
    4 
       60 feet 
     1d3 
           0          1            -2 
  Medium 
    8 
      120 feet 
     1d6 
           0          1            - 
   
   
  Large  
   16 
      180 feet 
     2d6 
           I 
           2            +2 
   
   
   
  Gigantic 
   32 
      240 feet 
     3d6 
          II 
           4            +4 
   
  * = natural Reach of unarmed attacks (claws etc) 
  ** = maximum number of medium-sized that can be attacked in a single battle round 
  *** = modifier to EDC vs missiles 
   
   
   
  Glory Rewards 
   
  Apemen   
   
  35 
  Atlantean Nobles   
  60 
  Bee-Folk   
   
  12 
  Boar  
   
   
  15 
  Bronze Bull  
   
  120 
  Bronze Colossus   
  130 
  Bull  
   
   
  60 
  Cacodemon  
   
  135 
  Cave Bear  
   
  80 
  Centaur  
   
  50 
  Cerberus   
   
  300 
  Chimera   
   
  700 
  Cockatrice  
   
  150 
  Derros  
   
   
  25 
  Dragon   
   
  varies 
  Elephant   
   
  100 
  Empusa   
   
  90 
  Empusa (psychic)  
  115 
  Fury  
   
   
  n/a 
  Ghost  
   
   
  80 
  Giant  
   
   
  500 
  Giant Boar  
   
  120 
  Giant Bull  
   
  320 
  Giant Eagle  
   
  120 
  Giant Ram  
   
  140 
  Giant Scorpion  
   
  200 
  Giant Slug  
   
  160 
  Giant Snake  
   
  320 
  Giant Spider (Large)  
  280 
  Giant Spider (Gigantic) 
  600 
  Gigantic Cyclops   
  660 
  Gorgon   
   
  280 
  Griffin  
   
   
  260 
  Hag  
   
   
  85 
  Harpy  
   
   
  100 
  Horse  
   
   
  0 
  Hydra (3 heads) 
   
  760 
  Hydra (5 heads) 
                  920 
  Hydra (7 heads) 
                1080 
  Hyenakin  
   
  30 
  Icarians   
   
  30 
  Iron Warrior  
   
  60 
  Lamia  
   
   
  260 
  Leonids   
   
  60 
  Lesser Cyclops  
   
  100 
  Lion  
   
   
  45 
  Lycans   
   
  25 
  Manticore  
   
  420  
  Manticore (winged)  
  440 
  Mermaids  
   
  50 
  Minaton   
   
  180 
  Minotaur   
   
  160 
  Moon Spawn  
   
  240 
  Mummy   
   
  75 
  Myrmidons  
   
  10 
  Ogres  
   
   
  45 
  Pegasus   
   
  140 
  Phoenix   
   
  320 
  Pterodactyl  
   
  160 
  Rhino  
   
   
  90 
  Roc  
   
   
  400 
  Satyrs  
   
   
  50 
  Shadow   
   
  80 
  Scorpion Folk  
   
  60 
  Sea Horror  
   
  400 
  Sea Serpent  
   
  600 
  Serpent Men  
   
  80 
  Siren  
   
   
  17 
  Skeleton   
   
  30 
  Sphinx  
   
   
  360 
  Sphinx (winged) 
   
  380 
  Stag  
   
   
  35 
  Stirge  
   
   
  15 
  Stone Titan  
   
  130 
  Stygian Hound  
   
  45 
  Stygian Lords  
   
  70 
  Swamp Horror  
   
  120 
  Sylvans   
   
  27 
  Titanians   
   
  140 
  Tragos   
   
  45 
  Tritons  
   
   
  65 
  Troglodytes  
   
  40 
  Tyrannosaurus  
   
  380 
  Unicorn   
   
  0 
  Vines of Tantalus   
  70 
  Wildmen   
   
  30 
  Wood Titan  
   
  130 
  Wolf  
   
   
  30 
   
   
  Wisdom Rewards 
   
  Atlantean Nobles   
  260 
  Bronze Bull  
   
  40 
  Bronze Colossus   
  40 
  Cacodemon  
   
  660 
  Centaur  
   
  10 
  Cerberus   
   
  40 
  Chimera   
   
  90 
  Cockatrice  
   
  80 
  Derros  
   
   
  30 
  Dragon   
   
  varies 
  Empusa   
   
  160  
  Empusa (psychic)  
  640 
  Fury  
   
   
  n/a 
  Ghost  
   
   
  140 
  Giant  
   
   
  40 
  Giant Slug  
   
  10 
  Giant Snake  
   
  20 
  Giant Spider  
   
  20 
  Gigantic Cyclops   
  40 
  Gorgon   
   
  110 
  Griffin  
   
   
  20 
  Hag  
   
   
  560 
  Hydra (3 heads) 
   
  70 
  Hydra (5 heads) 
                  90 
  Hydra (7 heads) 
                110 
  Iron Warrior  
   
  40 
  Lamia  
   
   
  230 
  Lesser Cyclops  
   
  30 
  Manticore  
   
  40 
  Mermaids  
   
  150 
  Minaton   
   
  60 
  Minotaur   
   
  30 
  Moon Spawn  
   
  30 
  Mummy   
   
  90 
  Ogres  
   
   
  10 
  Pegasus   
   
  40 
  Phoenix   
   
  60 
  Roc  
   
   
  20 
  Satyrs  
   
   
  10 
  Shadow   
   
  80 
  Scorpion Folk  
   
  10 
  Sea Horror  
   
  10 
  Sea Serpent  
   
  30 
  Serpent Men  
   
  280 
  Siren  
   
   
  100 
  Skeleton   
   
  20 
  Sphinx  
   
   
  40 
  Stirge  
   
   
  20 
  Stone Titan  
   
  60 
  Stygian Hound  
   
  10 
  Stygian Lords  
   
  290 
  Swamp Horror  
   
  40 
  Sylvans   
   
  10 
  Titanians   
   
  40 
  Tritons  
   
   
  10 
  Troglodytes  
   
  20 
  Tyrannosaurus  
   
  10 
  Vines of Tantalus   
  40 
  Wood Titan  
   
  60 
  
SOURCE: textdata/thevault/Mazes & Minotaurs/Mazes & Minotaurs Maze Master’s Aegis.pdf