TEXT: This quick system for creating 
  Deadlands: Reloaded character using 
  a deck of cards was sent to us by Yuri.
  My wife is a huge Deadlands fan, in fact 
  it is probably her favorite game. She loved 
  making characters, the drawing the cards and 
  arranging them to fit her concept. Somewhere 
  there is a binder in which is an entire village of 
  character!
  In order to duplicate that old classic feel, I 
  worked up a quick way to make characters using 
  a deck of cards. It is pretty quick, and relatively 
  balanced. Naturally, a lucky player could end 
  up with a bunch of d12s and d10s for stats, but 
  them’s the breaks.
  Character Creation
  Howdy partner. First grab yourself a regular 
  deck of playing cards with the Jokers left in. 
  That’s right, hombre, the Jokers are useful.
  Next deal yourself seven cards. Take a peek at 
  them, then chuck one away. The only cards you 
  can’t chuck are deuces and Jokers. You’re stuck 
  with those.
  Assign the six cards you’ve got left to your five 
  attributes and your skill point pool. You don’t 
  have to assign the cards in the order you dealt 
  them. If you want to be the strongest cowpoke in 
  the Weird West, stick your best card in Strength, 
  amigo.
  Once you’ve assigned the cards, take a quick 
  peak at the table below. This tells you what die 
  you get in your attributes and how many starting 
  skill points you end up with based on the card 
  you assigned.
   Card Drawn  Attribute  Skill Points 
   
  Joker 
  d12 
  20 
   
  King-Ace 
  d10 
  18 
   
  Ten-Queen 
  d8 
  16 
   
  Four-Nine 
  d6 
  15 
   
  Deuce-Three 
  d4 
  13 
  Jokers
  In Classic Deadlands, drawing a Joker was 
  always a mixed blessing. It’s no different here, 
  hombre. After arranging your stats and skill 
  points, give the deck a shuffle, and draw a card 
  for each Joker you pulled. Have the GM consult 
  the chart below.
  Any Edges and Hindrances gained from this 
  chart don’t count toward you’re starting limits. 
  That’s right, amgio, you can be screwed over 
  royally, but you can also end up one mean 
  hombre.
  Joker Chart
  Deuce: Your hombre couldn’t pick the winner in 
  a two horse race. He has the Bad Luck Hindrance. 
  If you feel really unlucky, you can take the 
  Hindrance again.
  Three: You picked up an Enemy (like the 
  Major Hindrance) at some point.
  Four: There’s somebody else out there with 
  your face! She’s not a very nice person, and is 
  sullying your reputation wherever she’s been. 
  Have the Marshal draw a card whenever you 
  visit a town or city. If he draws a face card, she’s 
  been there before you and your name is dirt. You 
  get -2 to Charisma so long as you stay in town. If 
  the Marshal draws a Joker, you’re Wanted.
  Five: You’ve got a family member who makes a 
  semi-regular appearance in the game. Did you say 
  your family all died? Well, isn’t that interesting? 
  The Marshal should create a Novice character.
  Six: Everytime dangers rears its ugly head, 
  you get a tingling down your spine, like there’s 
  a spider crawling on your skin. You’ve got the 
  Danger Sense Edge. If you already bought this, 
  the modifier to your Notice rolls is reduced to 
  zero.
  Seven: Your character has some pretty 
  significant blackouts. Long stretches of time are 
  gone. It could be from the bottle, or the horrors 
  of war. You have no memory of what happens to 
  you during this blackouts.
  Eight: A pact between your ancestors and 
  Deadlands Reloaded
  Character Creation “Classic” Style
  Savage Worlds, Deadlands, Pinnacle Entertainment Group, Great White Games,  and all related marks and logos are 
  Copyright Great White Games. ©2006. All rights reserved.
  Deadlands Reloaded
  Deadlands Reloaded
  
  the spirits (just don’t ask which ones) has given you 
  a nice heirloom. Gain one Harrowed power of your 
  choice.
  Nine: Somebody with some degree of power owes 
  you a favor. This is a significant favor that you can 
  trade in at any time. Assuming, you can contact the 
  person of course. Treat this as the Connection Edge. 
  You get +4 to Persuasion rolls when trying to contact 
  this person or call in the favor.
  Ten: Animals either love you or hate you. If you 
  drew a red Ten, you get the Beast Master Edge for 
  free. If you drew a black Ten, then animals hate you 
  and growl, hiss or make all sorts of noise when you 
  are around. These critters will attack you with the 
  least bit of provocation.
  Jack: One of your family members died and left 
  you something. Depending on the suit drawn it could 
  be a good thing or not. Have your Marshal draw 
  a card for you. If it is red, than the inheritance is 
  something worthwhile. Otherwise it is more trouble 
  than its worth. Regardless, to claim your inheritance 
  you’ll need to recover it, and that’s an adventure to 
  be sure. 
  Queen: You have attracted the spirit of something. 
  It is constantly around you, silently tormenting you. 
  You gain the Night Terrors Hindrance, but you do 
  get a +2 bonus to any Intimidation rolls. It will take 
  a quest to rid yourself of this haunting. 
  King: You have acquired a powerful relic: a modern 
  day Excalibur or Horn of Roland. Have the Marshal 
  draw a card for you. A red card means that the relic 
  is a power for good, the black is in the employ of the 
  Reckoners. The Marshal gets to pick or design a relic 
  of his choice. Regardless, this relic is known and you 
  can expect others to come looking for it. Cursed relics 
  require a quest (or your death) to be rid of. 
  Ace: Something odd happened to your character. 
  Perhaps you were captured by cultists who when 
  trying to sacrifice you imbued with some power. 
  Regardless, you now have a power. Pick one Novice 
  ranked Power. You can cast this once per day. Use 
  your Smarts as your arcane skill die and you get 5 
  Power Points to use this power.
  If you end up being one of them spellslinger types, 
  you can’t use these Power Points for other powers, 
  but you can use your other Power Points to cast this 
  strange power.
  Joker: You died, and didn’t know it. You are 
  Harrowed. Have the Marshall draw a card. On a 
  red card you have +1 to your Dominion, on a black 
  card the Manitou has +1 Dominion. Enjoy the ride, 
  amigo.
  Back with a vengeance!
  OUT NOW!
  Want to get started right 
  away? Well you can, pardner. 
  All you have to do is get 
  online and download some of 
  the sample characters we’ve 
  provided for you at:
  www.deadlands.com
  Want to check out the game 
  before you drop your dinero 
  on the book? No problem, 
  amigo. Check out the Test 
  Drive rules. With a One Sheet, 
  the Test Drive rules, and a 
  fist full o’ characters, you 
  can get a flavor of the Weird 
  West. We think you’ll get a 
  taste for it! 
  And keep checking back 
  for more One Sheets for our 
  Savage Worlds settings.
  WWW.PEGINC.COM
  
SOURCE: textdata/thevault/Deadlands [multi]/Deadlands Reloaded (SWADE)/Classic Character Generation.pdf