TEXT: KEOLAND METAORG GUIDEBOOK
  version 3.00
  7/01/03
  (open enrollment until 8/31/03 with POC approval)
  (Invalid after 9/1/03 without Book 0)
  Welcome to the Empire
  Book 4 - Hunter metaorgs
  Hunter PoC: Keoland Metaorg PoC
  email: keoland_marf_poc@yahoo.com
  (also available:)
  Book 0 - Metaorg Rules and FAQ
  Book 1 - Demihumans, Spellflingers, & Experts
  Book 2 - Military metaorgs
  Book 3 - Guilds, Noble & Royal
  
  HUNTER METAORGS are so named because they serve a purpose so secretive and/or so
  vital to the existence of Keoland that to leave them is a death sentence.  ANY member - 
  including PCs - who fails to submit report forms, turns traitor, attempts to leave, betrays
  a secret, or otherwise jeopardizes the mission of the metaorg forfeits their life.
  Darkwatch - Long-forgotten secrets of Keoland's distant past lurk in the Rushmoors and
  Keoland's northernwestern border with the Gran March.  These Knights of the Malagari are
  sanctioned by House Neheli to destroy undead - and those foolish enough to try to command
  command them.  Their grip on northern Keoland is absolute.
  Dreadwalkers - Veteran protectors against an ancient threat, the elves of the  Dreadwood
  fight a courageous (but currently losing) battle against unnatural (planar) aboninations and
  indigenous creatures corrupted by The Taint.  [NOTE: The Dreadwalker Reserve is NOT a
  Hunter metaorg, but is a prerequisite for joining the Dreadwalkers, so they are included here.
  Heralds - From messengers and tax collectors to international ambassadors, the Heralds are
  the eyes, ears, and voice of Keoland.  Moreso than even the nobility itself, the Heralds are
  considered inviolate, and an assassination of a Keoish Herald has been the precursor for
  more than one foreign invasion.
  Silent Ones - Keoland's most ancient of peers, the Silent Ones predate even the existence of
  Keoland itself.  Seer Apprentices lead the twelve surviving Suel tribes northeast from the
  Sea of Dust into the Sheldomar Valley after the Rain of Colorless Fire beginning in -422 CY.
  Ever since then, they have maintained a seek-and-confiscate vigil for any secret, powerful, or
  ancient magics that could create a repeat performance of the Rain of Colorless Fire or the
  Twin Cataclysms.  Nearly EVERYONE in the Sheldomar Valley willingly turns in dangerous
  magic to the Silent Ones for safekeeping and protection.
  Thieves' Guild - exists in almost every corner of Keoland, with an extra-strong presence in
  Gradsul, Keoland's center of commerce.  The various factions operate in near-autonomy, 
  kept in line by a Seneschal whose identity is known to only a 'trusted' handful.  Keoland's
  Thieves' Guild is as organized, civilized, and, profitable as the Noble guilds themselves.
  EGROUPS:
  Darkwatch
  keo-meta-darkwatch
  Dreadwalkers
  keo-meta-dreadwalkers
  Heralds
  keo-meta-heralds
  Silent Ones
  silentones
  Thieves' Guild
  keo-meta-thievesguild
  Hunter Metaorgs
  Keoland Metaorgs v 3.00
  Book 4 - Hunter
  Info Page
  
  DARKWATCH
  POWER RANK: HIGH
  TYPE: HUNTER
  POLITICAL: NEHELI
  Tier Number & Name:
  1 - Man-At-Arms
  2 - Squire
  3 - Knight
  4 - Knight-Commander
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  NO
  NO
  Able to leave metaorg without Repercussions?
  NO
  NO
  NO
  NO
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  NO
  NO
  NO
  NO
  Must Declare Home Area as
  Neheli lands or the Rushmoors
  Neheli lands or the Rushmoors
  Neheli lands or the Rushmoors
  Neheli lands or the Rushmoors
  Race
  none
  none
  none
  none
  PC Minimum Level
  2
  1 
  4
  2 
  7
  2 
  10
  4 
  Alignment
  none
  none
  none
  none
  Language
  none
  none
  none
  none
  Class
  none
  none
  none
  none
  Experience within Metaorg
  none
  Must have spent 6 'real' months as 
  a Man-At-Arms
  3 
  Must have spent 6 'real' months as 
  a Squire
  3 
  Must have spent 12 'real' months as 
  a Knight
  6 
  Ability Scores
  none
  none
  none
  No Obvious Flaws – All ability 
  scores must be 10 or higher 
  naturally.
  Other [Equip, other metaorgs, etc.]
  Cannot belong to any other Hunter 
  metaorg
  Cannot belong to any other Hunter 
  metaorg
  Cannot belong to any other Hunter 
  metaorg
  Cannot belong to any other Hunter 
  metaorg
  Must have either fought Undead or 
  encountered the Darkwatch [PC or 
  NPC]
  Must have fought Undead
  Must have fought Undead
  Must have fought Undead
  Casters can NOT be Enchanters, 
  Illusionists, or members of NAW
  Casters can NOT be Enchanters, 
  Illusionists, or members of NAW
  Casters can NOT be Enchanters, 
  Illusionists, or members of NAW
  Casters can NOT be Enchanters, 
  Illusionists, or members of NAW
  Must turn in Reporting Forms [q.v.]
  Must turn in Reporting Forms [q.v.]
  Must turn in Written Reports
  Requires Triad Approval
  Requires Triad Special Mission and 
  Approval
  BAB/Class Ability/Spells
  Rangers MUST have Favored 
  Enemy: Undead
  Rangers MUST have Favored 
  Enemy: Undead
  Rangers MUST have Favored 
  Enemy: Undead
  Rangers MUST have Favored 
  Enemy: Undead
  Minimum BAB +2
  Must have ONE of the following: 
  BAB +5, 3rd level Divine Spells, 
  Ability to cast Halt Undead OR 
  Magic Circle against Evil
  Must have ONE of the following: 
  BAB +8, 5th level Divine Spells, 
  Ability to cast Wall of Force, Rary's 
  Telepathic Bond, Cure Critical 
  Wounds, OR Break Enchantment
  Wizards and Sorcerers MUST have 
  Disrupt Undead
  Wizards and Sorcerers MUST have 
  Disrupt Undead
  Wizards and Sorcerers MUST have 
  Disrupt Undead
  Feats
  none
  Cleric or Paladin: Extra Turning
  Cleric or Paladin: Extra Turning
  Cleric or Paladin: Extra Turning
  Fighter: Weapon Specialization
  Fighter: Weapon Specialization
  Bard: Requiem
  Bard: Requiem
  Ranger: Supernatural Blow
  Skills
  1 rank in Knowledge, Undead
  2 ranks in Knowledge, Undead
  2 ranks in Knowledge, Undead
  5 ranks in Knowledge, Undead
  1 rank in Knowledge, Local 
  (Rushmoors)
  1 rank in Knowledge, Local 
  (Rushmoors)
  1 rank in Knowledge, Local 
  (Rushmoors)
  1 rank in Knowledge, Local 
  (Rushmoors)
  1 rank in Knowledge, Secrets 
  (Darkwatch)
  2 ranks in Knowledge, Secrets 
  (Darkwatch)
  Yearly TU cost
  4
  16 8
  32 12
  48 20
  80 
  Yearly GP cost
  100
  2 
  500
  10 1000
  20 2000
  40 
  BENEFITS
  Circumstance Penalty
  -1 to Intimidate and Gather Info 
  checks in Rhola lands
  2 
  -2 to Intimidate and Gather Info 
  checks in Rhola lands
  4 
  -3 to Intimidate and Gather Info 
  checks in Rhola lands
  6 
  -4 to Intimidate and Gather Info 
  checks in Rhola lands
  8 
  Competence Bonus
  +1 to Intimidate and Gather Info 
  checks in Neheli lands
  (2)
  +2 to Intimidate and Gather Info 
  checks in Neheli lands
  (4)
  +3 to Intimidate and Gather Info 
  checks in Neheli lands
  (6)
  +4 to Intimidate and Gather Info 
  checks in Neheli lands
  (8)
  PHB Item Discount
  none
  none
  none
  none
  Items Given Upon Joining
  none
  none
  none
  none
  Ever-Present PHB Items
  none
  none
  none
  none
  Lifestyle Discounts
  none
  none
  none
  none
  Special Mounts
  none
  none
  none
  none
  Other
  NPC divine spellcasting cost is PHB 
  standard
  NPC divine spellcasting cost is PHB 
  standard
  NPC divine spellcasting cost is PHB 
  standard
  NPC divine spellcasting cost is PHB 
  standard
  PC is considered "Knighted"
  PC is considered "Knighted"
  Keobred Horse w/ Warbeast 
  Template [q.v.]
  (2)
  Keobred Horse w/ Warbeast 
  Template [q.v.]
  (2)
  Prestige Classes [Adaptables and Cores]
  none
  Hunter of the Dead
  (2)
  Hunter of the Dead, King of the Wild 
  [Marsh Only]
  (4)
  Hunter of the Dead, King of the Wild 
  [Marsh Only], Sacred Exorcist 
  [Undead ONLY]
  (4)
  Feats
  Choose ONE of the following: 
  Augment Summoning, Charlatan, 
  Destructive Rage, Expert Tactician, 
  Hold the Line, Improved Sunder, 
  Persuasive, Pyro, Shield Expert, 
  Snatch Weapon
  (4)
  Arcane Preparation, Chink in the 
  Armor, Divine Might, Divine Vigor, 
  Empower Turning, Expert Tactician, 
  Extra Smiting, Greater Spell Focus, 
  Hamstring, Heighten Turning, 
  Improved Shield Bash, Knockdown, 
  Pin Shield, Power Lunge, Reach 
  Spell, Remain Concious, Requiem, 
  Scent, Shadow, Trustworthy
  (19) Alluring, Divine Might, Divine Shield, 
  Empower Turning, Extra Smiting, 
  Greater Spell Focus, Greater Spell 
  Penetration, Heighten Turning, 
  Improved Familiar, Knockdown, 
  Natural Spell, Obscure Lore, Power 
  Lunge, Quicken Turning, Reach 
  Spell, Sacred Spell, Sanctum Spell, 
  Shield Charge, Supernatural Blow 
  [Undead Only]
  (19) Blindsight 5', Chain Spell, Disguise 
  Spell, Divine Might, Divine Shield, 
  Empower Turning, Extra Smiting, 
  Greater Spell Focus, Greater Spell 
  Penetration, Heighten Turning, 
  Improved Familiar, Obscure Lore, 
  Power Critical, Quicken Turning, 
  Reach Spell, Sacred Spell, Sanctum 
  Spell, Shield Charge, Subsonics, 
  Supernatural Blow [Undead Only]
  (20)
  PHB Spells - Wizards Only
  none
  Library: Silent Ones; Spell Level 
  Limit: 2
  Library: Silent Ones; Spell Level 
  Limit: 4
  Library: Silent Ones; Spell Level 
  Limit: 5
  Builder Book Spells (non-Wizards)
  Burial Blessing, Dawn, Fire Eyes, 
  Hawkeye, Lesser Orbs (Fire, Sonic)
  (3)
  Blessed Aim, Burial Blessing, 
  Creeping Cold, Dawn, Divine 
  Sacrifice, Fire Eyes, Flame of Faith, 
  Harrier, Hawkeye, Healthful 
  Slumber, Hymn of Praise, 
  Indifference, Last Breath, Lesser 
  Orbs (Fire, Sonic), Otiluke's 
  Dispelling Screen, Regenerate Ring, 
  Repair Moderate Damage
  (9)
  Blessed Aim, Burial Blessing, 
  Creeping Cold, Dawn, Divine 
  Sacrifice, Fire Eyes, Flame of Faith, 
  Ghostform, Harmonic Chorus, 
  Harrier, Hawkeye, Healthful 
  Slumber, Hymn of Praise,  
  Indifference, Last Breath, Lesser 
  Orbs (Fire, Sonic), Listening Coin, 
  Mass Darkvision, Otiluke's 
  Dispelling Screen, Regenerate Ring, 
  Repair Moderate Damage, Sonic 
  Orb, Undeath to Death, Unfailing 
  Endurance, Zone of Silence
  (13) Blessed Aim, Burial Blessing, 
  Creeping Cold, Dawn, Detect 
  Favored Enemy, Divine Sacrifice, 
  Fanfare, Fire Eyes, Flame of Faith, 
  Ghostform, Harmonic Chorus, 
  Harrier, Hawkeye, Healthful 
  Slumber, Hymn of Praise, 
  Improvisation, Indifference, Last 
  Breath, Lesser Aspect of the Deity, 
  Lesser Orbs (Fire, Sonic), Listening 
  Coin, Mass Darkvision, Mass 
  Teleport, Otiluke's Dispelling 
  Screen, Protection From All 
  Elements, Regenerate Ring, Repair 
  Moderate Damage, Sonic Orb, 
  Sympathetic Vibration, Undeath to 
  Death, Unfailing Endurance, Zeal, 
  Zone of Silence
  (17)
  Keoland Metaorgs v 3.00
  Book 4 - Hunter
  Darkwatch
  
  Builder Book Items
  Aspergillum (Silver), Disappearing 
  Ink (Magical), Expandable Pole, 
  Flash Pellet, Healing Salve, 
  Longreach Tongs, Scroll Organizer, 
  Secret Component Pocket, 
  Waterproofing
  (3)
  Aspergillum (Silver), Disappearing 
  Ink (Magical), Expandable Pole, 
  Flash Pellet, Healing Salve, 
  Longreach Tongs, Scroll Organizer, 
  Secret Component Pocket, 
  Waterproofing
  (3)
  Aspergillum (Silver), Disappearing 
  Ink (Magical), Expandable Pole, 
  Flash Pellet, Healing Salve, 
  Longreach Tongs, Scroll Organizer, 
  Secret Component Pocket, 
  Waterproofing
  (3)
  Aspergillum (Silver), Disappearing 
  Ink (Magical), Expandable Pole, 
  Flash Pellet, Healing Salve, 
  Longreach Tongs, Scroll Organizer, 
  Secret Component Pocket, 
  Waterproofing
  (3)
  Magic Items (Group A: Scrolls)
  none
  none
  Heal, Raise Dead
  (2)
  Heal, Holy Word, Raise Dead, 
  Resurrection
  (4)
  Magic Items (Group B: Armor, Shield, Weapon)
  Caster's Shield
  (1)
  Caster's Shield
  (1)
  Caster's Shield
  (1)
  Breastplate of Command, Caster's 
  Shield, Slaying Arrow (Undead)
  (3)
  Ghost Touch and +2 Armor & 
  Shields
  (2)
  Ghost Touch, Sacred, and +2 Armor 
  & Shields; +2 Weapons
  (4)
  Absorption, Ghost Touch, Sacred, 
  Undead Disrupting, and +2 Armor & 
  Shields, Holy, Hunting, Sure-
  Striking, and +2 Weapons
  (9)
  Absorption, Ghost Touch, Sacred, 
  Undead Disrupting, and +2 Armor & 
  Shields, Holy, Hunting, Sure-
  Striking, and +2 Weapons
  (9)
  Magic Items (Group C1: Potions, Rings, R/S/W)
  Potion of Negative Energy 
  Protection, Wands of CLW, Magic 
  Missile (5th), and Searing Light (6th)
  (4)
  Potion of Negative Energy 
  Protection, Ring of Force Shield, 
  Wands of CLW, Magic Missile (9th), 
  and Searing Light (6th)
  (5)
  Potion of Negative Energy 
  Protection, Rings of Counterspells 
  and Force Shield, Wands of CLW, 
  Holy Smite (8th), Magic Missile 
  (9th), and Searing Light (6th)
  (7)
  Potion of Negative Energy 
  Protection, Rings of Counterspells, 
  Force Shield, Sustenance, and 
  Wizardry (I), Rods of Absorption, 
  Cancellation, Lesser Empowerment, 
  Lesser Silence, Lesser Substitution
  (10)
  Magic Items (Group C2: Potions, Rings, R/S/W)
  Wands of CLW, CSW, Holy Smite 
  (8th), Magic Missile (9th), 
  Restoration, Searing Light (6th), and 
  Slow
  (7)
  Magic Items (Group D1: Wondrous)
  Bag of Holding (Type 2), Chime of 
  Opening
  (2)
  Bag of Holding (Type 2), Boccob's 
  Blessed Book, Circlet of Persuasion, 
  Vest of Resistance +2
  (4)
  Amulet of Undead Turning, Bag of 
  Holding (Type 3), Boccob's Blessed 
  Book, Circlet of Persuasion, Eyes of 
  the Eagle, Greater Holy Symbol, 
  Horn of Blasting, Pearl of Power 
  (1st), Vest of Resistance +2
  (9)
  Amulet of Memory, Amulet of Proof 
  Against Detection & Location, 
  Amulet of Undead Turning, Bag of 
  Holding (Type 3), Bead of Force, 
  Belt of Giant Strength +4, Boccob's 
  Blessed Book, Boots of Striding & 
  Springing, Chime of Interruption, 
  Circlet of Persuasion
  (10)
  Magic Items (Group D2: Wondrous)
  Circlet of Blasting (Major), Cloak of 
  Charisma +4, Cloak of 
  Displacement (Major), Collar of 
  Resistance +3, Crystal Ball (True 
  Seeing), Glove of Storing, Gloves of 
  Dexterity +4, Greater Holy Symbol,  
  Headband of Intellect +4
  (9)
  Magic Items (Group D3: Wondrous)
  Helm of Comprehending Languages 
  and Reading Magic, Horn of 
  Blasting, Horseshoes of a Zephyr, 
  Incense of Meditation, Iron Bands of 
  Bilarro, Keoghtom's Oinment, 
  Lantern of Revealing, Lens of 
  Detection, Lute of the Wandering 
  Minstrel
  (9)
  Magic Items (Group D4: Wondrous)
  Necklace of Fireball (VII), Pearls of 
  Power (2,3,4), Quiver of Ehlonna, 
  Robe of the Archmagi, Rope of 
  Entanglement, Sacred Scabbard, 
  Scarab of Protection, Soverign 
  Glue, Universal Solvent
  (11)
  Magic Items (Group E: Upgrades)
  none
  none
  Ghost Touch Weapon upgrade
  (4)
  Light Fortification Armor & Shield 
  upgrade, Ghost Touch and Spell 
  Storing Weapon upgrades
  (12)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 4 - Hunter
  Darkwatch
  
  DREADWALKER RESERVE
  POWER RANK: LOW
  POLITICAL: ROYAL
  TYPE: EXPERT
  Tier Number & Name:
  1 - Recruit
  2 - Dreadguide
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  Able to leave metaorg without Repercussions?
  YES
  NO
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  YES - if regain favor
  YES - if regain favor
  Must Declare Home Area as
  Keoland
  The Dreadwood or Dreadverge [areas within 
  one hex of the Dreadwood border]
  Race
  none
  none
  PC Minimum Level
  2
  1 
  6
  2 
  Alignment
  none
  none
  Language
  none
  Elven or Sylvan
  Class
  none
  none
  Experience within Metaorg
  none
  Must have spent 6 'real' months as a Recruit
  3 
  Ability Scores
  none
  none
  Other [Equip, other metaorgs, etc.]
  none
  none
  BAB/Class Ability/Spells
  Minimum BAB +1
  Minimum BAB +3
  Feats
  none
  none
  Skills
  5 ranks in ONE of the following: 
  Concentration, Handle Animal, Intuit Direction, 
  Listen, Spot, or Wilderness Lore
  9 ranks in ONE of the following: 
  Concentration, Handle Animal, Intuit Direction, 
  Listen, Spot, or Wilderness Lore
  1 rank in Knowledge, Local (Dreadwood)
  2 ranks in Knowledge, Local (Dreadwood)
  1 rank in Profession (Dreadguide)
  Yearly TU cost
  4
  16 8
  32 
  Yearly GP cost
  100
  2 
  500
  10 
  BENEFITS
  Circumstance Penalty
  -1 to Diplomacy and Gather Info checks with 
  non-Dreadverge nobility in Keoland
  2 
  -2 to Diplomacy and Gather Info checks with 
  non-Dreadverge nobility in Keoland
  4 
  Competence Bonus
  +1 to Listen and Spot checks within the 
  Dreadverge
  (2)
  +2 to Listen and Spot checks within the 
  Dreadverge
  (4)
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  none
  none
  Other
  NPC divine spellcasting cost is PHB standard 
  in home church
  NPC divine spellcasting cost is PHB standard 
  in home church
  May credit yearly GP and TU paid if transfer to 
  Dreadwalkers
  May credit yearly GP and TU paid towards 
  transfer to Dreadwalkers
  Prestige Classes [Adaptables only]
  none
  none
  Feats
  Choose ONE of the following: Animal 
  Defiance, Augment Summoning, Brachiation, 
  Dash, Divine Resistance, Dwarf's Toughness, 
  Plant Defiance, Rapid Reload , Shadow, Spell 
  Specialization
  (4)
  Choose up to TWO of the following: Animal 
  Defiance, Augment Summoning, Chink in the 
  Armor, Dwarf's Toughness, Fleet of Foot, 
  Obscure Lore, Plant Defiance, Shadow, Sculpt 
  Spell, Subdual Substitution
  (6)
  PHB Spells - Wizards Only
  none
  Library: Dreadwalker; Spell Level Limit: 3
  Builder Book Spells (non-Wizards)
  Dawn, Fire Eyes, Lesser Sonic Orb, Sweet 
  Water
  (2)
  Briar Web, Creeping Cold, Dawn, Fire Eyes, 
  Forestfold, Harrier,  Otiluke's Dispelling 
  Screen, Sonic Orb
  (4)
  Builder Book Items
  Glowpowder, Suregrip, Waterproofing
  (1)
  Glowpowder, Suregrip, Waterproofing
  (1)
  Magic Items (Group A: Scrolls)
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  Arrow of CLW, Darkwood Shield, Mithril Chain 
  Shirt, Armor & Shield +2, Weapon +2
  (5)
  Arrow of CLW, Bow of True Arrows, Darkwood 
  Shield, Mithril Chain Shirt, Slick Armor, Wild 
  Armor, Amor & Shield +2, Weapon +2, 
  Hunting Weapon
  (9)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potions of Natural Clarity and Unerring 
  Direction, Wand of Light
  (3)
  Potions of Natural Clarity and Unerring 
  Direction, Rings of Protection +3, Sustenance, 
  Wand of Slow
  (5)
  Magic Items (Group D: Wondrous)
  Eyes of the Eagle, Quaal's Feather Token 
  (Bird), Quiver of Ehlonna, Vest of Resistance 
  +2
  (4)
  Amulet of Natural Armor +2, Bag of Holding 
  (Type I), Boots of Elvenkind, Boots of Striding 
  and Springing, Cloak of Elvenkind, Eyes of the 
  Eagle, Lens of Detection, Quaal's Feather 
  Token (Bird), Quiver of Ehlonna, Vest of 
  Resistance +3
  (10)
  Magic Items (Group E: Upgrades)
  none
  Shadow, Silent armors; Sure Striking weapons (12)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 4 - Hunter
  Dreadwalker Reserve
  
  DREADWALKERS
  POWER RANK: HIGH
  TYPE: HUNTER
  POLITICAL: ROYAL
  Tier Number & Name:
  2 - Dreadrunner
  3 - Dreadtrapper
  4 - Dreadhunter
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  NO
  Able to leave metaorg without Repercussions?
  NO
  NO
  NO
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  NO
  NO
  NO
  Must Declare Home Area as
  The Dreadwood or Dreadverge [areas 
  within one hex of the Dreadwood border]
  The Dreadwood or Dreadverge [areas 
  within one hex of the Dreadwood border]
  The Dreadwood or Dreadverge [areas 
  within one hex of the Dreadwood border]
  Race
  none
  none
  none
  PC Minimum Level
  4
  1 
  7
  2 
  10
  4 
  Alignment
  none
  none
  none
  Language
  none
  Elven or Sylvan
  Elven or Sylvan
  Class
  none
  none
  none
  Experience within Metaorg
  Must have spent 2 'real' months in the 
  Dreadwalker Reserve
  1 
  Must have spent 6 'real' months as a 
  Dreadrunner
  3 
  Must have spent 6 'real' months as a 
  Dreadtrapper
  3 
  Ability Scores
  none
  none
  none
  Other [Equip, other metaorgs, etc.]
  Cannot belong to any other Hunter 
  metaorg
  Cannot belong to any other Hunter 
  metaorg
  Cannot belong to any other Hunter 
  metaorg
  Casters can NOT be members of NAW
  Casters can NOT be members of NAW
  Casters can NOT be members of NAW
  Must swear Oath of Sacrifice upon Joining
  Must turn in Reporting Forms [q.v.]
  Must turn in Written Reports
  Mentally or Physically Fit - Either all Mental 
  OR Physical ability scores must be 10 or 
  higher naturally
  No Obvious Flaws - All ability scores must 
  be 10 or higher naturally
  Requires Triad Approval
  BAB/Class Ability/Spells
  Rangers MUST have Favored Enemy: 
  Aberration or Outsider
  Rangers MUST have Favored Enemy: 
  Aberration or Outsider
  Rangers MUST have Favored Enemy: 
  Aberration AND Outsider
  Must have ONE of the following: BAB +5, 
  3rd level Arcane or Divine spells
  Must have ONE of the following: BAB +7, 
  5th level Arcane or Divine spells
  Feats
  none
  Fighter: Weapon Specialization
  Fighter: Weapon Specialization
  Ranger: Favored Critical [Aberration or 
  Outsider]
  Skills
  1 rank in Knowledge, Local (Dreadwood)
  1 rank in Knowledge, Local (Dreadwood)
  1 rank in Knowledge, Local (Dreadwood)
  5 ranks in TWO of the following: Animal 
  Empathy, Balance, Climb, Concentration, 
  Heal, Hide, Jump, Knowledge (Arcana), 
  Knowledge (Nature), Listen, Move Silently, 
  Spellcraft, Spot, Tumble, Wilderness Lore
  10 ranks in ONE and 5 ranks in Another of 
  the following: Animal Empathy, Balance, 
  Climb, Concentration, Heal, Hide, Jump, 
  Knowledge (Arcana), Knowledge (Nature), 
  Listen, Move Silently, Spellcraft, Spot, 
  Tumble, Wilderness Lore
  10 ranks in TWO of the following: Animal 
  Empathy, Balance, Climb, Concentration, 
  Heal, Hide, Jump, Knowledge (Arcana), 
  Knowledge (Nature), Listen, Move Silently, 
  Spellcraft, Spot, Tumble, Wilderness Lore
  1 rank in Knowledge, Secrets (Dreadwood)
  Yearly TU cost
  26
  105 26
  105 26
  105 
  Yearly GP cost
  500
  10 1000
  20 2000
  40 
  BENEFITS
  Circumstance Penalty
  -2 to Diplomacy and Gather Info checks 
  with the NAW, Dust-Diggers, Seekers, 
  Royal Explorers, and non-Royal faction 
  Nobles
  4 
  -3 to Diplomacy and Gather Info checks 
  with the NAW, Dust-Diggers, Seekers, 
  Royal Explorers, and non-Royal faction 
  Nobles
  6 
  -4 to Diplomacy and Gather Info checks 
  with the NAW, Dust-Diggers, Seekers, 
  Royal Explorers, and non-Royal faction 
  Nobles
  8 
  Competence Bonus
  +2 to TWO of the required skills listed 
  above [PC's choice, cannot change once 
  chosen] in the Dreadverge
  (4)
  +3 to TWO of the required skills listed 
  above [PC's choice, cannot change once 
  chosen] in the Dreadverge
  (6)
  +4 to TWO of the required skills listed 
  above [PC's choice, cannot change once 
  chosen] in the Dreadverge
  (8)
  PHB Item Discount
  none
  none
  none
  Items Given Upon Joining
  100 gp Dreadwalker pin
  (1)
  none
  none
  Ever-Present PHB Items
  none
  none
  none
  Lifestyle Discounts
  none
  none
  none
  Special Mounts
  none
  none
  none
  Other
  NPC divine spellcasting cost is PHB 
  standard
  NPC divine spellcasting cost is PHB 
  standard
  NPC divine spellcasting cost is PHB 
  standard
  Prestige Classes [Adaptables and Cores]
  King/Queen of the Wild [Forest], Animal 
  Lord, Verdant Lord
  (2)
  King/Queen of the Wild [Forest], Animal 
  Lord, Verdant Lord
  (2)
  King/Queen of the Wild [Forest], Animal 
  Lord, Verdant Lord
  (2)
  Feats
  Animal Control, Animal Defiance, 
  Augment Summoning, Brachiation, Chink 
  in the Armor, Close-Quarters Fighting, 
  Cooperative Spell, Divine Vigor, Dual 
  Strike, Expert Tactician, Extra Favored 
  Enemy, Extra Rage, Extra Wildshape, Fast 
  Wildshape, Fleet of Foot
  (15) Animal Control, Augment Summoning, 
  Chain Spell, Close-Quarters Fighting, 
  Cooperative Spell, Create Infusion, Death 
  Blow, Disguise Spell, Divine Cleansing, 
  Expert Tactician, Extra Favored Enemy, 
  Extra Rage, Extra Wildshape, Fast 
  Wildshape, Favored Critical
  (15) Animal Control, Blindsight, Chain Spell, 
  Cooperative Spell, Delay Spell, Disguise 
  Spell, Divine Resistance, Extra Favored 
  Enemy, Extra Rage, Extra Slot, Extra 
  Spell, Extra Wildshape, Fast Wildshape, 
  Favored Critical, Flyby Attack
  (15)
  Greater Spell Focus, Hold The Line, 
  Improved Flight, Knockdown , Natural 
  Spell, Off-Hand Parry,  Plant Control, Plant 
  Defiance, Power Lunge, Prone Attack, 
  Remain Concious, Resistance to Energy, 
  Scent, Speaking Wild Shape, Subdual 
  Substitution
  (15) Greater Spell Focus, Greater Spell 
  Penetration, Green Ear , Hold The Line, 
  Improved Familiar, Improved Flight, 
  Instantaneous Rage, Multiattack, Natural 
  Spell, Obscure Lore, Plant Control, Reach 
  Spell, Scent, Subdual Substitution, 
  Subsonics
  (15) Greater Spell Focus, Greater Two-
  Weapon Fighting, Hold The Line, 
  Improved Familiar, Instantaneous Rage, 
  Multiattack, Natural Spell, Obscure Lore, 
  Plant Control, Power Critical, Reach Spell, 
  Sacred Spell, Spell Specialization, 
  Subsonics, Wingover
  (15)
  PHB Spells (Wizards Only)
  Library: Dreadwalker; Spell Level Limit: 
  3
  Library: Dreadwalker; Spell Level Limit: 
  5
  Library: Dreadwalker; Spell Level Limit: 
  7
  Builder Book Spells (non-Wizards)
  Acid Orb, Beastmask, Blight, Brambles, 
  Briar Web, Burial Blessing, Camouflage, 
  Chain of Eyes, Cold Orb, Creeping Cold, 
  Dawn, Embrace the Wild, Filter, Fire Eyes, 
  Forestfold, Green Blockade, Harrier, 
  Hawkeye, Hymn of Praise, Improvisation
  (10) Acid Orb, Allegro, Bear's Heart, 
  Beastmask, Blessed Aim, Blight, 
  Brambles, Briar Web, Burial Blessing, 
  Camouflage, Chain of Eyes, Cold Orb, 
  Creeping Cold, Dawn, Detect Favored 
  Enemy, Druid Grove, Embrace the Wild, 
  Filter, Fire Eyes
  (10) Acid Orb, Allegro, Bear's Heart, 
  Beastmask, Blessed Aim, Blight, 
  Brambles, Briar Web, Burial Blessing, 
  Camouflage, Chain of Eyes, Cloudwalkers, 
  Cold Orb, Creeping Cold, Dawn, Detect 
  Favored Enemy, Dimensional Lock, Druid 
  Grove, Embrace the Wild, Fanfare
  (10)
  Keoland Metaorgs v 3.00
  Book 4 - Hunter
  Dreadwalkers
  
  Builder Book Spells (non-Wizards)
  Joyful Noise, Lesser Acid Orb, Lesser 
  Sonic Orb, Lesser Telepathic Bond, Might 
  of the Oak, Nature's Favor, Persistence of 
  the Waves, Recitation, Repair Light 
  Damage, Sonic Orb, Speed of the Wind, 
  Spikes, Sweet Water, Unfailing Endurance
  (7)
  Forestfold, Greater Call Lightning, Green 
  Blockade, Harmonic Chorus, Harrier, 
  Hawkeye, Hymn of Praise, Invulnerability 
  to Elements, Joyful Noise, Lesser Orb 
  (Acid & Sonic), Lesser Telepathic Bond, 
  Mass Fly, Mass Teleport, Might of the Oak, 
  Nature's Favor
  (8)
  Filter, Fire Eyes, Forestfold, Greater Call 
  Lightning, Greater Creeping Cold, Green 
  Blockade, Harmonic Chorus, Harrier, 
  Hawkeye, Hymn of Praise, Improvisation, 
  Invulnerability to Elements, Joyful Noise, 
  Lesser Orb (Acid & Sonic), Lesser 
  Telepathic Bond
  (8)
  Waterball, Weapon of the Deity, Weather 
  Eye, Wood Wose
  (2)
  Persistence of the Waves, Protection From 
  All Elements, Recitation, Regenerate 
  Circle, Repair Light Damage, Sonic Orb, 
  Speed of the Wind, Spikes, Sweet Water, 
  Unfailing Endurance, Waterball, Weapon 
  of the Deity, Weather Eye, Wood Wose
  (7)
  Mass Awaken, Mass Fly, Mass Teleport, 
  Might of the Oak, Nature's Avatar, Nature's 
  Favor, Persistence of the Waves, 
  Protection From All Elements, Recitation, 
  Regenerate Circle, Repair Light Damage, 
  Sonic Orb, Speed of the Wind, Spikes
  (7)
  Sweet Water, Thunderswarm, True 
  Reincarnate, Unfailing Endurance, 
  Waterball, Weapon of the Deity, Weather 
  Eye, Wood Wose
  (4)
  Builder Book Items
  Bola, Flashpellet, Expandable Pole, 
  Healing Salve, Scentbreaker, Scroll 
  Organizer, Secret Component Pocket, 
  Suregrip, Waterproofing
  (3)
  Bola, Flashpellet, Expandable Pole, 
  Healing Salve, Scentbreaker, Scroll 
  Organizer, Secret Component Pocket, 
  Suregrip, Waterproofing
  (3)
  Bola, Flashpellet, Expandable Pole, 
  Healing Salve, Scentbreaker, Scroll 
  Organizer, Secret Component Pocket, 
  Suregrip, Waterproofing
  (3)
  Magic Items (Group A: Scrolls)
  Raise Dead, Restoration
  (2)
  Heal, Raise Dead, Regeneration, 
  Restoration
  (4)
  Heal, Raise Dead, Regeneration, 
  Resurrection, Restoration, Teleport 
  Without Error
  (6)
  Magic Items (Group B1: Armor, Shield, Weapon)
  Barricade Buckler, Caster's Shield, 
  Darkwood Shield, Bow of True Arrows 
  Oathbow, Arrows of CLW and Slaying 
  [Aberrations & Outsiders Only], Battle Rod, 
  Javelin of Lightning, Sylvan Scimitar
  (10) Barricade Buckler, Caster's Shield, 
  Darkwood Shield, Bow of True Arrows 
  Oathbow, Arrows of CLW and Slaying 
  [Aberrations & Outsiders Only], Battle Rod, 
  Javelin of Lightning, Sylvan Scimitar
  (10) Barricade Buckler, Caster's Shield, 
  Darkwood Shield, Bow of True Arrows 
  Oathbow, Arrows of CLW and Slaying 
  [Aberrations & Outsiders Only], Battle Rod, 
  Javelin of Lightning, Sylvan Scimitar
  (10)
  Magic Items (Group B2: Armor, Shield, Weapon)
  Mithril, Shadow, Silent Moves, Slick  and 
  +2 Armor & Shields, Distance, Opposable, 
  Spell Storing, Seeking, Sure-Striking 
  weapons
  (10) Feathered, Medium Fortification, Mithril, 
  Shadow, Silent Moves, Wild, +2 Armor & 
  Shields, Distance, Hunting, Icy Burst, 
  Opposable, Seeking, Spell Storing, Sure 
  Striking
  (14) Animated, Feathered, Medium 
  Fortification, Mithril, Shadow, Silent 
  Moves, Spell Resistance (17), Wild, +2 
  Armor & Shields, Defending, Distance, 
  Hunting, Icy Burst, Keen, Opposable, 
  Returning, Spell Storing, Throwing, 
  Seeking, Sure Striking
  (20)
  Magic Items (Group C1: Potions, Rings, R/S/W)
  Oil of Slipperiness, Rings of Chameleon 
  Power, Force Shield, Protection +2, and 
  Sustenance, Wands of CLW, CMW, 
  Neutralize Poison, Improved Invisibility, 
  and Restoration
  (10) Oil of Slipperiness, Rings of Chameleon 
  Power, Force Shield, Protection +2, and 
  Sustenance, Wands of CLW, CMW, 
  Neutralize Poison, Improved Invisibility, 
  and Restoration
  (10) Oil of Slipperiness, Rings of Chameleon 
  Power, Force Shield, Protection +2, 
  Sustenance, and Wizardry (I), Wands of 
  CLW, CMW, Neutralize Poison, Improved 
  Invisibility, and Restoration
  (11)
  Magic Items (Group C2: Potions, Rings, R/S/W)
  Rod of Cancellation, Lesser Rods of 
  (Enlargement, Extension, Quicken, 
  Silence, and Shaping)
  (6)
  Rod of Cancellation, Lesser Rods of 
  (Enlargement, Extension, Quicken, 
  Silence, and Shaping)
  (6)
  Rods of Absorption, Cancellation, Enemy 
  Detection, Negation, and Security, Lesser 
  Rods of (Enlargement, Extension, 
  Quicken, Silence, and Shaping)
  (10)
  Magic Items (Group D1: Wondrous)
  Bag of Holding (Type 2), Boccob's Blessed 
  Book, Boots of Elvenkind, Bracelet of 
  Friends, Bracers of Archery, Collar of 
  Resistance +4, Cloak of Elvenkind, 
  Eversmoking Bottle, Eyes of the Eagle, 
  Flute of the Snake
  (10) Bag of Holding (Type 2), Bead of Force, 
  Belt of Giant Strength +4, Boccob's 
  Blessed Book, Boots of Striding & 
  Springing, Bracelet of Friends, Cloak of 
  Charisma +4, Chime of Opening, Collar of 
  Resistance +4, Dust of Tracelessness, 
  Gloves of Dexterity +4
  (11) Bag of Holding (Type 2), Bead of Force, 
  Belt of Giant Strength +4, Boccob's 
  Blessed Book, Bracers of Binding, Chime 
  of Interruption, Cloak of Charisma +4, 
  Cloak of the Forest, Collar of Resistance 
  +4, Dimensional Shackles
  (10)
  Magic Items (Group D2: Wondrous)
  Gloves of Dexterity +2, Helm of 
  Comprehending Languages and Reading 
  Magic, Keoghtom's Oinment , Lens of 
  Detection, Pearl of Power (1st), Periapt of 
  Wisdom +2, Quiver of Ehlonna, Rope of 
  Climbing, Vest of Resistance +2, Wilding 
  Clasp
  (10) Goggles of Following, Headband of 
  Intellect +4, Helm of Bonding, Lens of 
  Detection, Necklace of Favored Enemy 
  Detection, Pearls of Power (2nd), Periapt 
  of Wisdom +4, Robe of Blending, Torc of 
  Animal Speech, Vest of Resistance +3, 
  Wilding Clasp
  (11) Figurines of Wondrous Power (Onyx Dog, 
  Serpentine Owl), Glove of Storing, Gloves 
  of Dexterity +4, Headband of Intellect +4, 
  Medallion of Thoughts, Pearls of Power 
  (3rd), Periapt of Wisdom +4, Quaals' 
  Feather Tokens (Bird, Tree)
  (10)
  Magic Items (Group D3: Wondrous)
  Robe of the Archmagi, Scabbard of Keen 
  Edges, Stone of Good Luck, Stone Salve, 
  Torc of Animal Speech, Vest of Resistance 
  +3
  (7)
  Magic Items (Group E: Upgrades)
  Weapon +1 to +2
  (4)
  Weapon +1 to +2
  (4)
  Weapon +1 to +2
  (4)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 4 - Hunter
  Dreadwalkers
  
  HERALDS
  POWER RANK: HIGH
  TYPE: HUNTER
  POLITICAL: PEER
  Tier Number & Name:
  1 - Messengers
  2 - Lorists
  3 - Herald
  4 - High Herald
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  YES - Geoff
  YES - Geoff
  NO
  NO
  Able to leave metaorg without Repercussions?
  NO
  NO
  NO
  NO
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  YES - if regain favor
  YES - if regain favor
  NO
  NO
  Must Declare Home Area as
  Keoland or Geoff
  Keoland or Geoff
  Keoland
  Keoland
  Race
  No half-breeds
  No half-breeds
  No half-breeds
  No half-breeds
  PC Minimum Level
  2
  1 
  4
  1 
  7
  2 
  10
  4 
  Alignment
  none
  none
  none
  none
  Language
  Keoish
  Keoish and (Oeridian OR Suel)
  Keoish, Oeridian, Suel
  Keoish, Oeridian, Suel
  1 Other Language
  1 Other Language
  1 Demihuman Language
  2 Demihuman Languages
  Class
  none
  none
  none
  none
  Experience within Metaorg
  none
  6 'real' months as a messenger
  3 
  6 'real' months as a Lorist
  3 
  12 'real' months as a Herald
  6 
  Ability Scores
  none
  none
  Mentally Fit - Mental ability scores 
  must be 10 or higher naturally
  Mentally Fit - Mental ability scores 
  must be 10 or higher naturally
  Other [Equip, other metaorgs, etc.]
  Cannot belong to any other Hunter 
  metaorg
  Cannot belong to any other Hunter 
  metaorg
  Cannot belong to any other Hunter 
  metaorg
  Cannot belong to any other Hunter 
  metaorg
  Must be able to read and write
  Must be able to read and write
  Must be able to read and write
  Must be able to read and write
  Must use a Noble or Guild Influence 
  to become a Messenger
  Must use a Noble-level influence to 
  advance to Herald
  BAB/Class Ability/Spells
  none
  none
  none
  none
  Feats
  none
  none
  Must have ONE of the Following: 
  Alluring, Charlatan, Jack-of-All 
  Trades, Lingering Song, 
  Multicultural, Obscure Lore, 
  Persuasive, Trustworthy
  Must have TWO of the Following: 
  Alluring, Charlatan, Disguise Spell, 
  Jack-of-All Trades, Lingering Song, 
  Multicultural, Obscure Lore, 
  Persuasive, Trustworthy
  Skills
  5 ranks in TWO of the following: 
  Bluff, Decipher Script, Diplomacy, 
  Disquise, Forgery, Gather 
  Information, Innuendo, Intimidate, 
  Listen, Perform, Read Lips, Sense 
  Motive, Spellcraft
  5 ranks in FOUR of the following: 
  Bluff, Decipher Script, Diplomacy, 
  Disquise, Forgery, Gather 
  Information, Innuendo, Intimidate, 
  Listen, Perform, Read Lips, Sense 
  Motive, Spellcraft
  10 ranks in TWO of the following: 
  Bluff, Decipher Script, Diplomacy, 
  Disquise, Forgery, Gather 
  Information, Innuendo, Intimidate, 
  Listen, Perform, Read Lips, Sense 
  Motive, Spellcraft
  10 ranks in FOUR of the following: 
  Bluff, Decipher Script, Diplomacy, 
  Disquise, Forgery, Gather 
  Information, Innuendo, Intimidate, 
  Listen, Perform, Read Lips, Sense 
  Motive, Spellcraft
  Yearly TU cost
  4
  16 8
  32 12
  48 20
  80 
  Yearly GP cost
  100
  2 
  500
  10 1000
  20 2000
  40 
  BENEFITS
  Circumstance Penalty
  none
  none
  none
  none
  Competence Bonus
  +1 to Diplomacy, Gather Info, and 
  Perform checks in Keoland
  (3)
  +2 to Diplomacy, Gather Info, and 
  Perform checks in Keoland
  (6)
  +3 to Diplomacy, Gather Info, and 
  Perform checks in Keoland
  (9)
  +4 to Diplomacy, Gather Info, and 
  Perform checks in Keoland
  (12)
  PHB Item Discount
  none
  none
  none
  none
  Items Given Upon Joining
  100 gp Herald's Brooch
  (1)
  100 gp Herald's Pin
  (1)
  100 gp Herald's Pendant
  (1)
  100 gp Herald's Ring
  (1)
  Ever-Present PHB Items
  Light Horse, Military Saddle, Bit & 
  Bridle, Saddle Bags
  (4)
  Light Horse, Military Saddle, Bit & 
  Bridle & Saddle Bags
  (4)
  none
  none
  Lifestyle Discounts
  50% discount on Standard Lifestyle 
  costs in Keoland-based events
  (2)
  Free Standard Lifestyle in Keoland-
  based events
  (3)
  Free High Lifestyle in Keoland-
  based events
  (6)
  Free Luxury Lifestyle in Keoland-
  based events
  (9)
  Special Mounts
  none
  none
  Keobred Light Horse w/ Warbeast 
  Template [q.v.]
  (2)
  Keobred Light Horse w/ Warbeast 
  Template [q.v.]
  (2)
  Other
  none
  none
  none
  none
  Prestige Classes [Adaptables and Cores]
  none
  none
  Mindbender, Spymaster
  (4)
  Mindbender, Spymaster
  (4)
  Feats
  Choose ONE of the following: 
  Charlatan, Dash , Extra Music, Flick 
  of the Wrist, Lingering Song, 
  Multicultural, Obscure Lore, 
  Persuasive, Rapid Reload, 
  Trustworthy
  (4)
  Choose up to TWO of the 
  following: Alluring, Charlatan, 
  Eschew Materials , Extra Music, 
  Flick of the Wrist , Lingering Song, 
  Multicultural, Obscure Lore, 
  Persuasive, Trustworthy
  (6)
  Choose up to TWO of the 
  following: Alluring, Charlatan, 
  Disguise Spell, Extra Music, Jack of 
  All Trades, Lingering Song, 
  Multicultural, Obscure Lore, 
  Persuasive, Trustworthy
  (6)
  Choose up to TWO of the 
  following: Alluring, Charlatan, 
  Disguise Spell, Extra Music, Jack of 
  All Trades, Lingering Song, 
  Multicultural, Obscure Lore, 
  Persuasive, Trustworthy
  (6)
  Spells
  Joyful Noise, Lullaby
  (1)
  Ambient Song, Fortissimo, Joyful 
  Noise, Lullaby
  (2)
  Ambient Song, Fortissimo, Joyful 
  Noise, Listening Coin, Lullaby, Zone 
  of Silence
  (3)
  Allegro, Ambient Song, Fanfare, 
  Fortissimo, Improvisation, Insidious 
  Rhythm, Joyful Noise, Listening 
  Coin, Lullaby, Song of Discord, Wail 
  of Doom, Zone of Silence
  (6)
  Builder Book Items
  Healing Salve, Leather Collar 
  (Decorated), Phantom Ink (Magical 
  Light)
  (1)
  Double-Sided Clothes, Glow 
  Powder, Healing Salve, Leather 
  Collar (Decorated), Mechanical 
  Burglar (Type 2),  Phantom Ink 
  (Magical Light), Portable Writing 
  Desk, Secret Component Pocket, 
  Waterproofing, 
  (3)
  Double-Sided Clothes, Glow 
  Powder, Healing Salve, Leather 
  Collar (Decorated), Mechanical 
  Burglar (Type 2),  Phantom Ink 
  (Magical Light), Portable Writing 
  Desk, Secret Component Pocket, 
  Waterproofing, 
  (3)
  Double-Sided Clothes, Glow 
  Powder, Healing Salve, Leather 
  Collar (Decorated), Mechanical 
  Burglar (Type 2),  Phantom Ink 
  (Magical Light), Portable Writing 
  Desk, Secret Component Pocket, 
  Waterproofing, 
  (3)
  Magic Items (Group A: Scrolls)
  none
  none
  Scroll of Heal
  (1)
  Scroll of Heal
  (1)
  Magic Items (Group B: Armor, Shield, Weapon)
  Mithril Chain Shirt
  (1)
  Mithril Chain Shirt, Armor & Shield 
  +2
  (2)
  Mithril Chain Shirt, Armor & Shield 
  +2, Weapons +2
  (3)
  Weapons +2, Mithril Chain Shirt, 
  Armor & Shield +2, Glamered
  (4)
  Magic Items (Group C: Potions, Rings, R/S/W)
  none
  Ring of Mindshielding, Wand of 
  CLW
  (2)
  Rings of Chameleon Power and 
  Mindshielding, Wand of CMW
  (3)
  Potion of Water Breathing, Rings of 
  Chameleon Power, Mage Armor, 
  Mindshielding, and Protection +3, 
  Rods of Cancellation, Immovable, 
  Silence and Splendor, Wand of 
  CMW
  (10)
  Magic Items (Group D1: Wondrous)
  Everburning Torch, Pipes of the 
  Sewer
  (2)
  Bag of Holding (Type 1), Boots of 
  Elvenkind, Brooch of Shielding, 
  Circlet of Persuasion, Cloak of 
  Charisma +2, Cloak of Elvenkind, 
  Dust of Illusion, Everburning Torch, 
  Hat of Disguise, Helm of 
  Comprehend Languages and 
  Reading Magic
  (10) Bag of Holding (Type 2), Boots of 
  Striding and Springing, Bracers of 
  Health +4, Brooch of Shielding, 
  Circlet of Persuasion, Cloak of 
  Charisma +4,  Horn of Fog, 
  Horseshoes of Speed, Lute of the 
  Wandering Minstrel, Keoghtom's 
  Ointment
  (10) Amulet of Natural Armor +3, Bag of 
  Holding (Type 3), Boots of Striding 
  and Springing, Bracers of Health +4, 
  Circlet of Persuasion, Cloak of 
  Charisma +4, Dust of 
  Disappearance, Everburning Torch, 
  Figurine of Wondrous Power 
  (Golden Lions, Silver Raven), 
  (10)
  Magic Items (Group D2: Wondrous)
  none
  Horn of Fog, Horseshoes of Speed, 
  Pipes of Sounding
  (3)
   Pipes of Haunting, Possum Pouch
  (2)
  Gloves of Dexterity +4, Harp of 
  Immortal Maestro, Headband of 
  Intellect +4, Helm of Teleportation, 
  Horn of Fog, Horn of Triumph, 
  Horseshoes of Speed, Keoghtom's 
  Ointment, Lantern of Revealing, 
  Lute of the Wandering Minstrel
  (10)
  Magic Items (Group D3: Wondrous)
  none
  none
  none
  Lyre of Building, Mandolin of the 
  Inspiring Muse, Strings of 
  Spellstoring, Vest of Resistance +3
  (4)
  Magic Items (Group E: Upgrades)
  none
  Glamered
  (4)
  Glamered, Light Fortification, 
  Shadow and Silent upgrades, +2 to 
  +3 Armor Upgrade
  (20) Light, Medium & Heavy Fortification, 
  Shadow, and Silent armor & shield 
  upgrades, +2 to +3 Armor Upgrade
  (48)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 4 - Hunter
  Heralds
  
  SILENT ONES
  POWER RANK: HIGH
  POLITICAL: PEER
  TYPE: HUNTER
  Tier Number & Name:
  1 - Aspirant
  4 - Wanderer
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  YES [Sheldomar Valley - Keoland, Geoff, 
  Bissel, Gran March, Yeomanry, Principality 
  of Ulek]
  YES [Sheldomar Valley - Keoland, Geoff, 
  Bissel, Gran March, Yeomanry, Principality 
  of Ulek]
  Able to leave metaorg without Repercussions?
  NO
  NO
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  NO
  NO
  Must Declare Home Area as
  Sheldomar Valley
  Sheldomar Valley
  Race
  Human or Half-Elf
  Human or Half-Elf
  PC Minimum Level
  2
  2
  Alignment
  Lawful Neutral or True Neutral
  Lawful Neutral or True Neutral
  Language
  Ancient Suloise
  Ancient Suloise
  Class
  Arcane Caster
  Arcane Caster
  Experience within Metaorg
  none
  Must have spent time as an Aspirant
  Ability Scores
  Mentally Fit - mental abilities scores must 
  be 10 or higher naturally
  Mentally Fit - mental abilities scores must 
  be 10 or higher naturally
  Other [Equip, other metaorgs, etc.]
  Must be able to cast spells sponatneously Must be able to cast spells sponatneously
  PC is OUT OF PLAY for 52 TUs
  BAB/Class Ability/Spells
  none
  none
  Feats
  none
  none
  Skills
  5 ranks in Knowledge, Arcana
  5 ranks in Knowledge, Arcana
  5 ranks in Spellcraft
  5 ranks in Spellcraft
  Yearly TU cost
  52
  16
  Yearly GP cost
  100
  10% Tithe
  BENEFITS
  Circumstance Penalty
  -2 Diplomacy and Gather Information 
  checks with members of NAW
  -4 Diplomacy and Gather Information 
  checks with members of NAW
  Competence Bonus
  none
  +4 Diplomacy and Gather Information 
  checks with members of Darkwatch and 
  Dreadwalkers
  PHB Item Discount
  none
  none
  Items Given Upon Joining
  none
  none
  Ever-Present PHB Items
  none
  none
  Lifestyle Discounts
  none
  none
  Special Mounts
  none
  none
  Other
  none
  NPC divine spellcasting cost is PHB 
  standard
  Prestige Classes [Adaptables and Cores]
  none
  Mindbenders, Silent Ones
  Feats
  none
  ALL Tome & Blood Feats, as well as the 
  following: Alluring, Disguise Spell, Flyby 
  Attack, Improved Flight, Jack-of-All-
  Trades, Multiattack, Multidexterity, 
  Obscure Lore, Persuasive, Pyro, Reach, 
  Snatch, Subsonics, Trustworthy, Wingover
  PHB Spells - Wizards Only
  Library: Silent Ones; Spell Level Limit: 9
  Builder Book Spells
  none
  any non-Forbidden Arcane Spells 
  available in Keoland [q.v.]
  Magic Items
  none
  May NOT have more than 1 Magic Item 
  per 2 PC levels [rounded down, including 
  consumables]; Arcane Scrolls to 7th level, 
  and any magic item available in Keoland 
  except for weapon/armor & shield [can still 
  access these through module play and 
  influence expenditure]
  Keoland Metaorgs v 3.00
  Book 4 - Hunter
  Silent Ones
  
  THIEVES' GUILD
  POWER RANK: MED
  TYPE: HUNTER
  POLITICAL: GUILDS
  Tier Number & Name:
  1 - Aspirant
  2 - Novitiate
  3 - Deacon
  REQUIREMENTS
  Out-Of-Region PCs allowed to join?
  NO
  NO
  NO
  Able to leave metaorg without Repercussions?
  NO
  NO
  NO
  Able to rejoin after switching back and spending 
  52 TUs to become a Keoish Citizen?
  NO
  YES - if regain favor
  YES - if regain favor
  Must Declare Home Area as
  Keoland
  Keoland
  Keoland
  Race
  none
  none
  none
  PC Minimum Level
  2
  1 
  5
  2 
  8
  2 
  Alignment
  none
  none
  none
  Language
  none
  none
  none
  Class
  none
  none
  none
  Experience within Metaorg
  none
  Must have spent 6 'real' months as an Aspirant
  3 
  Must have spent 12 'real' months as Novitiate
  6 
  Ability Scores
  FOX: Int or Dex 13
  FOX: Int or Dex 13
  FOX: Int or Dex 13
  HOUND: Str 13
  HOUND: Str 13
  HOUND: Str 13
  WOLF: Int or Cha 13
  WOLF: Int or Cha 13
  WOLF: Int or Cha 13
  Other [Equip, other metaorgs, etc.]
  Cannot belong to any other Hunter metaorg
  Cannot belong to any other Hunter metaorg
  Cannot belong to any other Hunter metaorg
  Must turn in Reporting Forms [q.v.]
  Must turn in Written Reports
  BAB/Class Ability/Spells
  none
  none
  none
  Feats
  none
  none
  none
  Skills
  1 rank in Knowledge, Local (Keoland)
  1 rank in Knowledge, Local (Keoland)
  1 rank in Knowledge, Local (Keoland)
  FOX: 5 ranks in FOUR of the following: Appraise, 
  Balance, Climb, Decipher Script, Disable Device, 
  Disguise, Escape Artist, Forgery, Hide, Jump, Listen, 
  Move Silently, Open Lock, Pick Pocket, Search, 
  Spot, Tumble, Use Magic Device, Use Rope
  FOX: 8 ranks in FOUR of the following: Appraise, 
  Balance, Climb, Decipher Script, Disable Device, 
  Disguise, Escape Artist, Forgery, Hide, Jump, Listen, 
  Move Silently, Open Lock, Pick Pocket, Search, 
  Spot, Tumble, Use Magic Device, Use Rope
  FOX: 10 ranks in FOUR of the following: Appraise, 
  Balance, Climb, Decipher Script, Disable Device, 
  Disguise, Escape Artist, Forgery, Hide, Jump, Listen, 
  Move Silently, Open Lock, Pick Pocket, Search, 
  Spot, Tumble, Use Magic Device, Use Rope
  WOLF: 5 ranks in FOUR of the following: Appraise, 
  Bluff, Concentration, Craft (any), Decipher Script, 
  Diplomacy, Disguise, Forgery, Gather Information, 
  Listen, Perform, Profession (any), Search, Sense 
  Motive, Spot, Use Magic Device
  WOLF: 8 ranks in FOUR of the following: Appraise, 
  Bluff, Concentration, Craft (any), Decipher Script, 
  Diplomacy, Disguise, Forgery, Gather Information, 
  Listen, Perform, Profession (any), Search, Sense 
  Motive, Spot, Use Magic Device
  WOLF: 10 ranks in FOUR of the following: Appraise, 
  Bluff, Concentration, Craft (any), Decipher Script, 
  Diplomacy, Disguise, Forgery, Gather Information, 
  Listen, Perform, Profession (any), Search, Sense 
  Motive, Spot, Use Magic Device
  HOUND: 1 rank in Intimidate and 5 ranks in either 
  Climb OR Jump
  HOUND: 2 ranks in Intimidate and 5 ranks in either 
  Climb OR Jump
  none
  Yearly TU cost
  4
  16 8
  32 12
  48 
  Yearly GP cost
  100
  2 
  500
  10 1000
  20 
  BENEFITS
  Circumstance Penalty
  -1 to Bluff and Gather Info checks with other Hunter 
  metaorgs in Keoland
  2 
  -2 to Bluff and Gather Info checks with other Hunter 
  metaorgs in Keoland
  4 
  -3 to Bluff and Gather Info checks with other Hunter 
  metaorgs in Keoland
  6 
  -4 to Gather Info checks with Hunter metaorgs in 
  Keoland
  4 
  -4 to Gather Info checks with Hunter metaorgs in 
  Keoland
  4 
  -4 to Gather Info checks with Hunter metaorgs in 
  Keoland
  4 
  Competence Bonus
  +1 to Gather Info checks [from non-Hunter metaorgs] 
  in Keoland
  (2)
  +2 to Gather Info checks [from non-Hunter metaorgs] 
  in Keoland
  (4)
  +3 to Gather Info checks [from non-Hunter metaorgs] 
  in Keoland
  (6)
  PHB Item Discount
  none
  none
  none
  Items Given Upon Joining
  none
  none
  none
  Ever-Present PHB Items
  none
  none
  none
  Lifestyle Discounts
  none
  none
  none
  Special Mounts
  none
  none
  none
  Other
  none
  none
  NPC divine spellcasting cost is PHB standard
  Prestige Classes [Adaptables only]
  none
  none
  none
  Feats
  ALL BRANCHES: Close-Quarters Fighting, Dash, 
  Dual Strike, Persuasive, Resist Poison
  (5)
  ALL BRANCHES: Close-Quarters Fighting, Fleet of 
  Foot, Persuasive, Resist Poison, Shadow
  (5)
  ALL BRANCHES: Fleet of Foot, Jack of All Trades, 
  Multicultural, Prone Attack, Remain Concious
  (5)
  and TWO more by specialty:
  (2)
  and THREE more by specialty:
  (3)
  and FOUR more by specialty:
  (4)
  FOX: Acrobatic, Chink in the Armor
  FOX: Chink in the Armor,  Death Blow, Expert 
  Tactician
  FOX: Arterial Strike, Death Blow, Hamstring, Off-
  Hand Parry
  WOLF: Charlatan , Trustworthy
  WOLF: Alluring, Flick of the Wrist, Trustworthy
  WOLF: Alluring, Disguise Spell, Flick of the Wrist, 
  Subsonics
  HOUND: Dirty Fighting , Knockdown
  HOUND: Dwarf's Toughness, Improved Sunder, 
  Knockdown
  PHB Spells - Wizards Only
  none
  none
  none
  Builder Book Spells
  Ambient Song, Focusing Chant
  (1)
  Ambient Song, Focusing Chant
  (1)
  Ambient Song, Focusing Chant, Listening Coin, 
  Zone of Silence
  (2)
  Builder Book Items
  Alchemical Arrows, Crossbow (Grappling, & Bolts), 
  Crossbow (Covered, Hand), Double Sided Clothing, 
  Expandable Pole, Flash Pellet, Garrote (Cord), Glow 
  Powder
  (3)
  Alchemical Arrows, Crossbow (Grappling, & Bolts), 
  Crossbow (Covered, Hand), Double Sided Clothing, 
  Expandable Pole, Flash Pellet, Garrote (Cord), Glow 
  Powder
  (3)
  Alchemical Arrows, Crossbow (Grappling, & Bolts), 
  Crossbow (Covered, Hand), Double Sided Clothing, 
  Expandable Pole, Flash Pellet, Garrote (Cord), Glow 
  Powder
  (3)
  Halfling Skiprock, Longreach Thieves' Tools, 
  Mechanical Burglar (Type II), Phantom Ink (Firelight 
  & Moonlight), Spinning Javelin, Spring Loaded 
  Gauntlet, Scroll Organizer, Scentbreaker
  (4)
  Halfling Skiprock, Longreach Thieves' Tools, 
  Mechanical Burglar (Type III), Phantom Ink (Firelight 
  & Moonlight), Spinning Javelin, Spring Loaded 
  Gauntlet, Scroll Organizer, Scentbreaker
  (4)
  Halfling Skiprock, Longreach Thieves' Tools, 
  Mechanical Burglar (Type IV), Phantom Ink (Firelight 
  & Moonlight), Spinning Javelin, Spring Loaded 
  Gauntlet, Scroll Organizer, Scentbreaker
  (4)
  Magic Items (Group A: Scrolls)
  none
  none
  none
  Magic Items (Group B: Armor, Shield, Weapon)
  Arrow of Farsight, Jumping Caltrops
  (2)
  Mithril Chain Shirt, Arrow of Farsight, Jumping 
  Caltrops
  (4)
  Caster's Shield, Mithril Chain Shirt, Arrow of 
  Farsight, Sword of Subtlely
  (4)
  Glammered, Slick and +2 Armors & Shields
  (3)
  Glammered, Light Fortification, Medium Fortification, 
  and Slick Armor & Shields, Seeking weapons
  (5)
  Magic Items (Group C: Potions, Rings, R/S/W)
  Potion of Nondetection, Ring of Protection +2
  (2)
  Potions of Flying and Nondetection, Ring of 
  Protection +2
  (3)
  Potions of CSW, Flying and Nondetection, Rings of 
  Force Shield, Mind Shielding and Protection +2, 
  Immovable Rod, Wands of CLW, Detect Magic, and 
  Improved Invisibility
  (10)
  Magic Items (Group D1: Wondrous)
  Bag of Holding (Type 1), Dust of Disappearance, 
  Lens of Detection, Pipes of Sounding
  (4)
  Amulet of Natural Armor +2, Bag of Holding (Type 
  2), Boots of Striding & Springing, Bracers of Armor 
  +3, Chime of Opening, Cloak of Resistance +2, Dust 
  of Disappearance, Goggles of Night, Hat of Disguise, 
  Keoghtom's Ointment
  (10) Amulet of Proof Against Detection and Location, 
  Amulet of Natural Armor +2, Bag of Holding (Type 
  2), Boots of Striding & Springing, Bracers of Archery, 
  Bracers of Armor +6, Bracers of Binding, Chime of 
  Opening, Circlet of Persuasion
  (9)
  Magic Items (Group D2: Wondrous)
  Lens of Detection, Slippers of Spider Climbing, Vest 
  of Escape
  (3)
  Cloak of Charisma +4, Cloak of Displacement 
  (Minor), Crystal Ball, Dust of Disappearance, 
  Eversmoking Bottle, Gloves of Dexterity +4, Goggles 
  of Night, Hat of Disguise, Headband of Intellect +4, 
  Keoghtom's Ointment
  (10)
  Magic Items (Group D3: Wondrous)
  Lens of Detection, Periapt of Proof Against Poison, 
  Possum Pouch, Robe of Blending, Scabbard of 
  Keen Edges, Slippers of Spider Climbing, Vest of 
  Resistance +2 and +4
  (8)
  Magic Items (Group E: Upgrades)
  none
  Shadow and Silent Moves Armor & Shield upgrades, 
  +1 to +2 Weapon upgrades
  (12) Shadow, Silent Moves, and +1 to +2 Armor & Shield 
  upgrades, +1 to +2 Weapon upgrades
  (16)
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  MU CALCULATION TOTAL:
  0 
  Keoland Metaorgs v 3.00
  Book 4 - Hunter
  Thieves' Guild
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Keoland/Book 4 - Hunter metaorgs.pdf