TEXT: 1d100 Magic Monster Machines for your Murder Maze
   elfmaidsandoctopi.blogspot.com/2014/09/1d100-magic-monster-machines-for-your.html
  So in the occasional special dungeon there are evil relics of the old times, ready to unleash awful powers on the
  world. They are huge weighing at least ten ton but some are bigger actually making up several dungeon levels.
  Some resemble factories. Others are more inexplicable, like glowing stone circles. Some are impractical to move
  some have own ambulatory powers. All have a lingering life force or intellect even if that of a ant colony of
  jellyfish. Some have supra human intelligence and seek to manipulate others to operate them. Whatever the case
  they are bad news that could break your world, call divine wrath or start wars.
  Machines may require strange fuel, elaborate rituals and more to operate. Many machines once operational may
  become self operating and aware and turn operators into slaves or eliminate them. Gargantuan devices you might
  already be inside of - these are part of the dungeon, possibly a level or more.
  1d10 How did it get in down here?
  1 Buried aeon's ago to keep hidden
  2 Covered by disaster long ago
  3 Forgotten ages ago, buried over time
  4 Fell from star sand plunged beneath earth
  5 Submerged by the gods
  6 Trapped by enemies here in great war
  7 Hiding from enemies with means of destroying it
  1/8
  
  8Hiding from creator
  9 Killed all the enemies it could find, crawled down here for a break
  10 Came from other plane
  d10 Why did they build a dungeon on top?
  1 Excavation project to recover, requires pyramid building scale effort
  2 Beings of power put dungeon here to ward intruders away from artifact
  3 A cult worship relic and keep unbelievers away
  4 Magicians came to study and possibly replicate some of devices powers
  5 Non human race vowed to keep unworthy away from the weapon and built defences
  6 A church built dungeon to keep evil from here
  7 Servants of the weapon built base here to keep it hidden from enemies 
  8 Item has aura which attracts factions to build near it, over ages has formed a dungeon
  9 Races from the depths found and have sworn to keep surface dwellers away
  10 Evil high priests prophesied the apocalypse would begin here so built to prepare
  d10 Condition
  1 Almost destroyed and scattered in fragments, some essential parts removed
  2 Dormant requires a god or great being of power to restart
  3 Inert requires a key or relic to reactivate
  4 Non functional requires a obscure ritual to ignite life
  5 Damaged and requires repairs from experts to restore
  6 Slumbering and needs sacrifice of chosen one to awaken
  7 Sleeping at present and requires great effort to awaken
  8 Is aware but powers dormant requiring time to fully stir from coma
  9 Is dreaming and sends thought emanations in hopes someone will awaken
  10 Fully functional but trapped or sealed
  d10 What fuels it?
  1 Souls of sacrifices
  2 Human corpses
  3 Virgins
  4 Elves or dwarves or some other race
  5 Wizards
  6 Gold and treasure
  7 Gems
  8 Magic items
  9 Blood
  10 Brave men's hearts
  d10 Possible operation crew
  1 100 chanting cultists
  2 100 labourers
  3 40 wizards
  4 40 priests
  5 100 women
  6 100 trained animals
  7 40 trained monsters
  8 100 goblinoids
  9 100 children
  2/8
  
  10 100 zombies
  d10 Why would someone build this thing?
  1 To punish world for sins
  2 For revenge on the world
  3 To destroy the world
  4 Experiment gone wrong
  5 Other dimension being jerks
  6 To stop another machine
  7 Old now dead or sleeping gods did it and nobody remembers
  8 Because they could so gave it a go
  9 Madness
  10 For war or conquest
  d10 Controls
  1 Mechanical levers and control panels
  2 Arrange arcane crystals in panel
  3 Manipulate panels with magic glyphs
  4 Chant in control room in symbolic floor patterns
  5 Choir must sing praise to apparatus
  6 Dance in complex ballet
  7 Workers hurl fuel into huge boiler
  8 Turn great wheels and cogs by hand
  9 Workers fused into machine or in fluid tanks or embryonic sacs
  10 Tantric rituals
  d10 Machine Autonamy
  1 Machine crudely intuitive may run wild
  2 Machine hates operators will kill them given chance
  3 Machine kills a few operators in everyday use
  4 Machine seeks worthy master and will incite crew to compete and murder each other
  5 Machine wants to keep crew safe and will seal them away like a prison
  6 Machine once starts kills crew
  7 Machine enthrals crew and uses them as pawns
  8 Machine once starts regards crew as pets, likes them but doesn't need them
  9 Machine drains crew slowly requiring replacements
  10 Machine feigns obedience to point then betrays operators
  d10 How did the thing get stopped
  1 Without operators it went dormant
  2 Destroyed by adventurers
  3 Destroyed by greatest magician of age
  4 Destroyed by huge allied army
  5 Gods struck it down
  6 The makers were killed or went dormant
  7 Ran out of fuel or operators
  8 Ran out of victims, went dormant
  9 Battled a great kaiju
  10 A army of planar beings stopped it   
  d20 Rumours
  3/8
  
  1 Miniature copies or device can be found of lesser power but linked to original
  2 Some parts have different properties and forms to keep hidden
  3 A great destiny awaits the device and kings who know of it fear it
  4 The device is awakening and it's minions are stirring
  5 Awaits the end times for role in the apocalypse
  6 Prophecies about it have been kept hidden and forgotten
  7 Its secrets are ancient and lost, so many who faced it destroyed
  8 The device is hiding from beings who seek to destroy it
  9 Auroras of the thing mutate and transform beings into frightful abominations
  10 Guardians and wards have kept it imprisoned for aeons
  11 Those who die near it awaken as undead or ghosts
  12 When this thing came to be world was changed forever
  13 Those who made it were killed as punishment
  14 Creators unwittingly doomed selves when artifact turned on them
  15 Lords of other planes keep a close watch on it to see if end times are beginning 
  16 A great cult served the machine and they are now presumed gone or perhaps are hiding
  17 A long lost race serviced the machine and non have seen them for many ages 
  18 The relic is surrounded by great treasures looted from a past rampage
  19 The device is a trap, it lures great heroes to corrupt and enslave them
  20 Parts of the dungeon are in fact inside the machine
  d10 Quick Monster Machine types
  1 Monster generator - these make monsters and can stock a dungeon
  2 Mobile death machine - these sentient machines await to be unleashed on world again
  3 Alchemical Apparatus - these produce alchemical concoctions on industrial scales
  4  Apocalypse engine - these are dread artifacts to ruin the world or start the end times
  5 Ancient siege engine - these mindless automatons await command to destroy walls, castles and cities
  6 Dungeon construction machine - this machine usually at the bottom builds dungeons
  7 Magical field generator - these generate areas of magical effects that can alter local laws of reality
  8 Evil eidelon generator - these produce haunted emanations, illusions and call forth spirits
  9 Monolith device of elder gods - these devices were tools of the elder gods with subtle sinister effects
  10 Artificial god machine - these are failed attempts to build gods but still potentially deadly
  1d100 Magic Monster Machines for your Murder Maze
  01 The reanimator of Horrad- creates undead from corpses fed into it
  02 Cube of Xerothon - when active gates in creatures from other worlds and difficult to stop
  03 Duplicator Garansrath - produces evil duplicates that murder originals then hunt their friends and kin
  04 Abomination engine of Drillzorg - turns victims fed into insane mutants and surgically modifies 
  05 The engine of wrath - when operating creates orcs who serve master for one year then turn on them
  06 The mad gods casket - creates monsters and teleports around dungeon with weakest near surface
  07 The great mill of terror - grind up up flesh of living and produces shoggoths from protoplasm
  08 The brooder of Askimentithon - Hatches ordinary eggs into dinosaurs, basilisks, hydras, dragons, etc
  09 The dehumanizing hive of Dorax - implants eggs into turning them into insect men hostile to other life
  10 Necromantic engine of ruination - fired up by burning souls & awakens corpses in area as undead
  11 The death machine - metallic angel of death from another world that killed gods & created wastelands 
  12 The burning wheel - a great flaming disc that flew like a second sun & destroyed cities with fire 
  13 The colossus of Yondaru - built to defend a now lost city went mad & destroyed cities till none left
  14 The great pyramid of Kamphru - a wheeled pyramid directed by the mummy demigod inside 
  15 The iron dragon - huge metal dragon built to fight another monster but it never stopped killing
  16 The great skull of Zathen - was a flying citadel of evil wizards that conquered land
  4/8
  
  17 The borer of Mezzazebaddon - a huge mole machine that carried armies went rogue till stopped
  18 The black cube of Xor - a mobile otherworldly fortress of the old ones that teleports itself
  19 The walking ziggarut - a huge structure with legs that went mad when rituals no longer performed
  20 Bastion of Drokkar - a 
  21 The Droconic apparatus - a glass like alchemical refinery that converts exotic chemicals into dragons
  22 The alchemical womb - creates magic hermaphrodite humanoids that consider humans inferior and to be
  replaced
  23 The Despair Refinery - produces huge quantities of flawed potions Beserker (permanent) shapechange
  (lycanthropy) heroism (alignment shift) healing (mutates) all addictive
  24  Elemental mills of Zrotan - if activated with right sacrifice based on each element and mechanism turned will call
  elemental spirits who run amok
  25 Primordial apparatus - a huge glass refinery that makes primitive organic slime that spawns increasingly more
  complex monsters
  26 Alchemical reactor - produces addictive fluid that recharges magicians and taints the landscape slowly and
  mutates the users
  27 Moradnar's apparatus - a obsidian refinery that produces huge amounts of sludge for orc breeding pits that helps
  raise a orc army
  28 The golem forge - a machine that makes golems from any material but they are unstable 1in12 chance per
  month of mutating and going insane
  29 Enchanted automaton workshop - creates magic relics all with a curse too if pristine objects run through with
  gems and other rites. Monsters have surrounded with sweatshops
  30 The Sky Lance - this great structure when primed rises above ground a crystal tower that shoots and kills stars
  which fall with great destruction to the world below
  31 The great machine - makes cheap inferior goods that will flood the market, destroy local economy and
  grow additional sweatshops, makes sludge to feed workers
  32 The war crucible - a massive machine that makes crude weapons, gun powder, guns and poison gas
  33 The Sky breaker - this starts catastrophic weather including storms, floods, hail and unnatural effects like raining
  fire
  34 The world breaker - this shakes the earth causing volcanic activity and earthquakes
  35 The plague engine - generates horrible disease spirits and swarms or vermin that carry new plagues 
  36 The life eater - drains life force from the world starting with microfauna that cause decay then plants, bugs and
  then animals creating dustbowls
  37 The great salt mill - raises salt from ground ruining water ways, killing everything and growing a fortress of salt
  crystal 
  38 This opens an infernal pit that releases thousands of tonnes of soot and ash choking everything and darkening
  the sky, produces illnesses across world
  39 The prismatic engine - the core of a sky god chariot produces energy field that sickens and mutates,
  contaminating water and turning operator insane but increasing power
  40 The infernal machine - this dehydrates an ever increasing area and increases temperatures but protects adapts
  operators to survive 
  41 Hive of law - a giant flying hive of mechanical wasps that strip building materials and anything organic as fuel to
  grow till covers world
  42 The great hell ram - a huge vehicle with a great bronze ram head that loves to destroy walls, cities and any
  structure. If none left it goes dormant letting mortals rebuild
  43 The siege tower of Kron - a self mobile tower that grows as it destroys, armed with bolt throwers and trebuchets 
  44 The colossal golem of Targ - a titan size golem which can carry hundreds of soldiers over and through any wall
  and spits fireballs
  45 Land ship of Dalrathag - a huge warship that moves through soil and walls as if water, armed with weapons
  leaves a huge furrow in wake
  46 Wallcrusher of Than - a huge siege waggon driven by giant spiked wheel in the front that crushes buildings and
  5/8
  
  whole villages slowly
  47 The skull leviathan - a mass of skulls from dawn age beings fused together into a huge war machine craved by
  necromancers for dread powers and siege prowess
  48 The sky castle of Thrun - a ancient fortress with roots deep in the mountain. If sacrifices and rituals performed the
  mountain and castle fly and can carry armies across the world
  49 The great raft of pain - a huge raft of fused bone with trapped screaming phantoms for crew is hidden under a
  mountain ready to be carried to sea by army of skeletons. Once afloat will destroy all coastal cities then raise dead
  from the sea to invade inland
  50 The brazen goat - a huge metal goat when great crucible fuelled from within the goat will smash way to surface
  and attack fortifications till it can find no more then will detonate on the greatest capitol it can find to bring down a
  civilization
  51 The great dungeon engine - a machine when activated uses animated machines to dig dungeon levels, pave
  tunnels, breeds monsters and places treasure then moves on leaving mega complexes till world all hollowed out
  with horror 
  52 The great excavator - digs huge mine complexes and uses materials mined to grow and fuel self, followed by
  subterranean monsters who thrive in complexes
  53 The digging mother - a colony of mechanical giant insects that expand hive and collect raw materials. Many
  creatures adapted to dwell among ants who leave them alone if not stopped
  54 The great tunnel machine - built to build sewers, drains and underground aqueducts and to grow bigger, it never
  stopped. Builds tunnels under rivers and seas, allowing subterranean ability to travel across world and even build
  cities in tunnels. Control room can shut down and it has not stirred for ages
  55 The sapper automaton - a great collection of digging machines that silently dig tunnels to collapse walls, cities
  and other structures but abandoned and lest to dig a labyrinth then went dormant. The command module must be
  found and activated then each unit
  56 Engine of the mole men - built to wage war on surface civilization till humans came after them and killed their
  kings and priest leaving this terrible device forgotten. They would undermine cities and also water supplies or
  redirect rivers away from cities or into them leaving thousands of tunnels in wake 
  57 Volcanic engine - a terrible weapon that draws volcanic vents as it tunnels causing volcanoes and releasing fire
  resistant humanoids. When finally stopped a maze of volcanic tubes where left everywhere it went which were
  inhabited by creatures 
  58 Excavator of Kozzan - mad wizard wanted a huge dungeon built fast and without labour so he built this engine.
  He programmed it with standard modular designs and it burrowed deep into the earth even long after he died
  59 The grave robber engine was built by necromancers to steal thousands of corpses from city graveyards and turn
  them into undead. Leaving networks of tunnels for the necromancers to be used as a base for their conquest.
  People found out, killed the necromancers and the engine forgotten
  60 The builder of Korg - assembled huge citadel complexes for a ancient builder. When he died the engine built a
  huge complex which was buried by time with the dormant city builder buried in depths
  61 Taurian field generator - this huge machine with an array of towers on the surface stops arcane magic and
  continues to grow in influence once started, wizards all know about it and hate it
  62 The love machine - this huge machine has when activated a beating heart heard levels away, t's field was meant
  to spread love but taint makes those in field seek any carnal encounter with other or self possible. Field keeps
  growing but in past a order of eunuchs stopped it
  63 The hate engine - this massive construct of metal has walls covered in screaming faces and the field aggravates
  conflicts and starts fights and wars turning friends and lovers on each other. Was stopped by party who hated each
  other trying to outdo each other to win a bet
  64 The god breaker - creates a field that stops priests prayers being renewed, divination or other communication.
  Field grows able to cover the world if unchecked 
  65 The spire of law - creates a field of stasis freezing everything in a time bubble like bugs in amber, only certain
  time powers can move freely in area when active which will consume whole dimension
  66 The entropy generator - this breaks down laws of causality, transforming all things into a surreal, fluid zone of
  6/8
  
  chaos till eventually everything is raw swirling maelstrom of raw atomic fire 
  67 The death aurora machine - calls strange coloured lights in sky and any who die in influence area arise as
  undead. When consumes world and all undead machine flies into stars or multiverse looking for new home
  68 The life machine - spreads a field that accelerates growth and evolution but mostly turns plants and animals into
  savage ambulatory mutants that kill and eat everything they can reach
  69 The winter engine - spreads cold encasing itself in a tunnel and monster ridden glacier that spreads over world,
  snow and ice spread over everything making plant life impossible
  70 The mind machine - was made to help human kind evolve but all went wrong, makes all life sentient and self
  aware with psionic powers. When world "saved" it plane shifts to another
  71 Phantom Machine - turns living int screaming phantoms, shadows and unclean spirits that spread out to haunt
  the world
  72 The insanity engine - victims trapped in tubes of fluid are tormented and nightmares projected as illusions across
  land spreading madness
  73 Nightmare apparatus - victims tormented in iron maidens, sends phantoms that provoke accidental war
  and murder, tainting everyone with evil acts
  74 The resonator - has a array of massive tuning forks when vibrated people for miles can see otherworldly horrors
  in nearby dimension and vice versa allowing them to attack
  75 The dreaming monolith - a series of rotating floating monoliths when activated allow dreams of the elder gods to
  intrude on mortals as in ancient times
  76 The lost race spirit engine - land begins to swarm with phantoms of long forgotten race that become increasingly
  real who seek to restore their lost empire of black magic
  77 Dreaming god engine - causes dreams of a long dead god who becomes a huge phantom visible for miles who
  then starts to become real
  78 The great gate of Tanaddan - if opened with various keys will open allowing monsters from other worlds enter to
  kill all in path. Different keys in combination call different beings
  79 The bloody throne - remains from a evil emperor who sacrificed tens of thousands to himself, the insane souls
  can be released with correct rituals in the remnants of the throne room
  80 The shadow engine - if the huge machine is manipulated correctly it awakens and turns the shadows of people
  into evil undead life thieves, field of effect grows exponentially 
  81 The Crystal of terror - huge crystal structure grows when fed and cared for and infects living with magical veins
  turning living into crystalline rock people
  82 The mountain root - fell from stars into crust long ago and has been pushing up mountains riddled with terror
  tunnels that attract monsters who feed it
  83 The black iron sphere - a huge ball monsters come to worship with blood and flayed muscle. The ball gives
  enchanted metal for making weapons and armour to devout
  84 Great circle of blood - circles of monoliths when fed blood move on own accord. They in turn tend and feed the
  greatest one, a huge evil stone that seeks to be free of the surface
  85 Great Stone Throne of the Frog God - a huge chair of stone crawling with frogs, those sitting in it receive the
  gods will and magical knowledge including how to summon him
  86 The black needle - a stone monolith of basalt grows from tears of despair and helps witch circles power many
  times in return for care and feeding
  87 The giant's  highway - a long path of huge stones long buried, supposed remains of slain giants from the dawn
  times. Now inside a huge cavern connecting surface to underland worshippers hope to restore giant army to life if
  correct procedure followed
  88 The great stone   egg - fell from the sky and has been growing for eons, especially when cared for by cults or
  monsters with blood. Who knows what will hatch when ready but probably bad
  89 Snake monolith - remnant of ancient kingdom if activated according to rites will regrow the lost city of the snake
  and reptile tribes of beast men hoping to restore their lost empire
  90 Vampire pit - a stinking hole to the underworld if sacrifices and blood pored in vampires will come to surface. Very
  few wish this however
  7/8
  
  91 Zeradara - a great stone statue if awakened with the complex beneath her according to secret methods she will
  arise as a terrible demigoddess of death and destruction
  92 The draconic goddess - a statue of a many headed dragon if activated and encrusted with precocious metal and
  gems will begin to lay real dragon eggs and eventually awaken
  93 The machine god Klaarge - if awakened this false god will awaken to raise an army against the heavens, inside it
  a secret shrine for the rituals of completion
  94 Akementon's revenge - this giant corpse in a huge crystal coffin will arise as a demigod if the machine is
  operated correctly, his ancient cult allies with non humans to do this
  95 The fire altar of Korbard - if fires are kept burning with right sacrifice and prayers the god of the altar will arise and
  begin a reign of terror and murder
  96 The man mountain Kithorg - if the great furnace is fed with fuel and repairs mad this machine god will walk and
  destroy the cities of man and rule the survivors with terror
  97 Zerrada's jewelled god - a great statue with jeweled eyes worshiped by rat men, if jewels fed to statue will
  eventually arise and carry great plague braziers across the world ushering the age of the rat goddess
  98 Karaniad the death goddess - a fake goddess built by cult with six arms and a third eye of destructive fire, after
  aeons the cult near completion for their goddess to live
  99 Gahorran the god of filth - a statue constructed from garbage and filth by ogres has been built since the dawn of
  time. Others lagh but the ogres rituals have begun to stir life
  100 Argankarger the false god - a one eyed demonic statue built by cultists who have finally developed the formula
  to awaken their lord who will kill the old gods with his unholy wrath
  within an hour Zak s had kindly done this 
  under prep/imagination fuel
  http://www.lastgaspgrimoire.com/generators/the-seventh-order-of-the-random-generator/
  what an altruistic fellow - thanks Zak
  i like to roll and fudge and dont always roll every table - i might just roll d100 or roll all but d100 version
  8/8
  
SOURCE: textdata/thevault/Tables & Charts/Monsters & Creatures/d100 Magic Monster Machines for your Murder Maze.pdf