TEXT: Death & Heroic Deeds 
  (Meta-Organization Supplement - March, 2002) 
  Member Director of Wrinkle Academy of Magic - Ron Lundeen (rlundeen@uchicago.edu) 
  Wrinkle Academy of Magic 
  The Wrinkle Academy of Magic is a brand-new school of magic founded by the enthusiastic and intelligent 
  gnome wizard, Obble Quillkeeper Humbleburrow Har.  Obble Har founded the Academy in 592 CY, purchasing 
  and renovating an old, sprawling manor house in Verbobonc City.  The Wrinkle Academy is so new that many 
  places sport fresh paint and some parts of the building are still under construction.  The Academy boasts eight 
  lecture halls, two laboratories (one still under construction), a mostly-empty library (also under construction) and 
  an administrative suite.  Obble Har has taken the title of Magister Har, and has thrown the doors of his school 
  open for all who choose to pursue wizardry.  Magister Har’s academy has been met with some suspicion by the 
  cautious folk of Verbobonc City. 
  Unfortunately, to run a “premier academy for wizardly instruction of the young and old,” Magister Har needs 
  students and teachers.  Magister Har has managed to induct an opening class of over 80 students of varying 
  levels of skill.  These are almost all Commoners who will, upon graduation, take one level in Wizard, but many 
  adventurers have also signed on as students.  Most of the classes taught at the Wrinkle Academy of Magic are 
  time-intensive and designed to produce skilled wizards.  However, anyone with a degree of magical knowledge 
  can attend irregular classes to improve their skill, for a small requirement of money and time each academic year. 
  Other than the Instructors and the energetic Magister Har, the Wrinkle Academy has only one staff member:  the 
  gaunt and creepy Artemis Kurl, an older human who oversees construction at the Academy and performs other 
  administrative duties. 
  The Wrinkle Academy is shunned and feared by many of the common folk of Verbobonc, who dislike the idea 
  of a “wizard’s school” in their city walls.  However, some of the more professional organizations in Verbobonc see 
  a well-run, low-key magic academy as a boon. Magister Har encourages this cooperation among prestigious 
  groups in Verbobonc, as it enhances the reputation of his burgeoning school. 
  Magister Har emphasizes control and discretion when using any magic, but particularly so when using these 
  spells, which can be easily traced to the Wrinkle Academy and besmirch the academy’s reputation.  In addition to 
  any legal penalties imposed in Verbobonc, a Students or Magisters of the Wrinkle Academy who commits a crime 
  using magic may face sanctions from the academy, up to and including expulsion. 
  Requirements:   
  To qualify to join the Wrinkle Academy of Magic, a character must fulfill all the following criteria. Each level’s requirements 
  are independent of the previous level. 
  Student 
  Skills: 1 rank in Alchemy, Knowledge (Arcana), Scry or Spellcraft 
  Annual Class Time Units: 3 TU  
  Library Fee:  150 gold pieces (Campaign Certified Books, Tomes, Scrolls or Spell books may be exchanged at full certified 
  value). 
  Instructor 
  Knowledge (Arcana): 4 ranks 
  Spellcraft: 4 ranks 
  Additional Skills: 4 ranks in Alchemy or Scry 
  Annual Class Instruction:  6 TU  
  Library Fee:  300 gold pieces (Campaign Certified Books, Tomes, Scrolls or Spell books may be exchanged at full certified 
  value). 
  Benefits:  
  General 
  Permanent Influence : One permanent influence with/from the Wrinkle Academy of Magic, which can be used in any way  
  a normal influence can be used in the Viscounty of Verbobonc. This benefit exists as long they maintain membership in  
  
  Death & Heroic Deeds 
  (Meta-Organization Supplement - March, 2002) 
  Member Director of Wrinkle Academy of Magic - Ron Lundeen (rlundeen@uchicago.edu) 
  good  standing with the Academy. 
   
  Student 
  Education’s Bounty – A Student of the Wrinkle Academy of Magic is provided with excellence in instruction granting a +1 
  insight bonus to Knowledge (Arcana) and Spellcraft.  This bonus is granted as long as the student is within the boundaries 
  of the Verbobonc Campaign allowing the student to be close to the Academy’s center of instruction. 
  Arcane Research – A Student is granted relief of 1 event within the boundary of the Verbobonc Campaign.  The 
  Adventure Summary must specifically state that members of the Wrinkle Academy of Magic are relieved [pay no Time Unit 
  Cost for play] in the adventure.  
  Arcane Lore – A Student may upon gaining a level of wizard research and scribe 1 additional spell into their spellbook for 
  half cost.  
  Instructor (Magister) 
  Arcane Lore – The Magister may upon gaining a level of wizard research and scribe 2 additional spells into their spellbook 
  for half cost.  
  Education’s Bounty – A Magister of the Wrinkle Academy of Magic has access to numerous resources to research and 
  seek knowledge. These resources grant the Magister a +2 insight bonus to Alchemy, Knowledge (Arcana) and Spellcraft.  
  This bonus is granted as long as the student is within the boundaries of the Verbobonc Campaign allowing the Magister to 
  be close to the Academy’s resources. 
  Arcane Research – A Magister is granted relief of 2 events within the boundary of the Verbobonc Campaign.  The 
  Adventure Summary must specifically state that members of the Wrinkle Academy of Magic are relieved [pay no Time Unit 
  Cost for play] in the adventure.  
  Builder Book Feats – A Magister has access to the following meta-magic feats from Tome and Blood: a Guidebook to 
  Wizards and Sorcerers: Arcane Defense, Chain Spell, Cooperative Spell, Delay Spell, Eschew Materials, Extra Slot, Extra 
  Spell, Sanctum Spell, Sculpt Spell, Spell Specialization, Spilt Ray, Subdual Substitution, Widen Spell. The hero must have 
  met the requirements for feat selected.  This is not a bonus feat, it only grants your character the right to take one of the 
  feats listed above when you gain a new feat normally. If you take one of these feats you must bring a copy of the feat when 
  you play an event so that the GM can reference its rules.   
  Builder Book Spells – a Magister has access to any 0 through 2nd level spells from Tome and Blood: a Guidebook to 
  Wizards and Sorcerers. Further, the Magister is granted access to Arcane Sight, Ice Burst, Feign Death, Negative Energy 
  Burst and Enhance Familiar. The Magister must have met the requirements for casting the spell to include normal scribing 
  costs.  If you take one of these spells you must bring a copy of the spell when you play an event so that the GM can 
  reference its rules.  
  Builder Book Equipment (Mundane) – not available at press release, please contact the Triad if you desire to purchase 
  something from the either Tome and Blood: a Guidebook to Wizards and Sorcerers . 
  Builder Book Equipment (Magical) – not available at press release, please contact the Triad if you desire to purchase 
  something from the Tome and Blood: a Guidebook to Wizards and Sorcerers. 
  Builder Book Specials – a Magister has access to call forth an Improved Familiar as per the feat from Table 2-2 of Tome 
  and Blood: a Guidebook to Wizards and Sorcerers. The hero must have met the requirements for familiar selected. This 
  seeking and bonding with the familiar will cost the hero 3 Time Units.  If you accept one of these familiars you must bring a 
  copy of the regional certificate when you play an event so that the GM can reference its rules.  When you call the familiar 
  contact the Triad to receive the familiar and a supplementary Adventure Certificate, record necessary information on the 
  Adventure Certificate and present it for signature to the GM at your next Verbobonc Regional event, any Verbobonc 
  Council Member or Triad Member. Any questions on familiar selection should be addressed to meta-
  campaign@verbobonc.net. 
  Builder Book Prestige Classes – not available at press release, please contact the Triad if you desire to advance in an 
  Adaptable or Special Prestige Class that is available within the Verbobonc Campaign. 
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Edition (3.x)/RPGA/Living Greyhawk/Tuflik, Fals, and Velverdyva Trade Route/Verbobonc/Verbobonc Gazetteer/Verbobonc - Wrinkle Academy of Magic.pdf