TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 (all of the following): 
  � Badge of Resistance +1 (Adventure; See Above) 
  � Uncle Faoran’s Spellbook I (Adventure; See Above) 
  � Wand of Magic Missile (CL 1st; Adventure; Dungeon Master’s Guide) 
   
  APL 4 (all of APL 2 plus the following): 
  � Darkwood Heavy Shield (Adventure; Dungeon Master’s Guide) 
  � Large +1 Composite Longbow, +4 Str Bonus (Adventure; Dungeon 
  Master’s Guide) 
  � Large +1 Greatclub (Adventure; Dungeon Master’s Guide) 
  � Large +1 Hide Armor (Adventure; Dungeon Master’s Guide) 
  � Large +1 Leather Armor (Adventure; Dungeon Master’s Guide) 
  � Large Masterwork Javelin (Adventure; Dungeon Master’s Guide) 
   
  APL 6 (all of APLs 2, 4 plus the following): 
  � +1 Darkwood Heavy Shield (Adventure; Dungeon Master’s Guide) 
  � Uncle Faoran’s Spellbook II (Adventure; See Above) 
  � Wand of Magic Missile (CL 7th; Adventure; Dungeon Master’s Guide) 
   
  APL 8 (all of APLs 2, 4, 6 plus the following): 
  � Ioun Stone, Clear Spindle (Adventure; Dungeon Master’s Guide) 
  � Necklace of Fireballs, Type II (Adventure; Dungeon Master’s Guide) 
  � Ring of Climbing (Adventure; Dungeon Master’s Guide) 
  � Rope of Climbing (Adventure; Dungeon Master’s Guide) 
  Adventure Record#
  596 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 
  450 gp 
   
   
   
  APL 4 
  max 675 xp; 
  650 gp 
   
   
   
  APL 6 
  max 900 xp; 
  900 gp 
   
   
   
  APL 8 
  max 1,125 xp; 
  1,300 gp 
  Cross out any game effects this character does not gain. 
   
  � Enmity of the Scarlet Brotherhood: This PC accepted the gifts of 
  the Scarlet Brotherhood and then reported their activities.  For doing so, 
  this PC is no longer eligible to undertake missions sponsored by the 
  Scarlet Brotherhood. 
   
  � Betrayer of the Scarlet Brotherhood: This PC has slain members of 
  the Scarlet Brotherhood after becoming a member of this organization in 
  COR4-04 Redtide.  For doing this, the PC is no longer eligible to undertake 
  missions sponsored by the Scarlet Brotherhood.  Furthermore, the Mark 
  of the Scarlet Brotherhood they possess transforms into a mark of justice 
  (as per the Adventure Record for COR4-04 Redtide). 
   
  � Influence with the Academy of Lore: For undertaking a survey 
  mission without any promise of monetary compensation, you have 
  gained an Influence Point with the Academy of Lore. 
   
  � Trade with the Derro: For helping the derro, the PCs can choose one 
  item of Ferrater’s (circle the item chosen) to gain access to purchase 
  (Frequency: Regional): ring of feather fall, ring of mind shielding, wand of 
  magic missiles (CL 1st).  If the derro are ever revealed to anyone by this PC 
  at a later date, the access is lost; mark this favor as LOST. 
    
  � Map of the Derro: You have found a map of cavern complexes.  You 
  are unsure where they the map leads; only time will tell. 
  � Badge of Resistance +1: This ivory badge (about the size of a fist) 
  confers a +1 resistance bonus to all saves made by the wearer.  
  Additionally, it identifies the wearer as sympathetic to the goals of the 
  Scarlet Brotherhood to other members of the order, who recognize its 
  significance immediately upon sight. 
   
  Faint abjuration; CL: 5th; Prerequisites: Craft Wondrous Item, resistance, 
  item must be created in the secret city of Hesuel Ilshar, located 
  somewhere on the Tilvanot Peninsula; Price: 1,000 gp; Weight: ½ lb. 
   
  � Spells from Halma: This PC gains access (Frequency: Adventure) to 
  copy any of the following spells from Halma’s spellbook, at normal costs 
  for scribing them into the PC’s spellbook: 1st – expeditious retreat, feather 
  fall, mage armor, magic missile, shield, Tenser’s floating disk, unseen servant; 2nd 
  – blur, cat’s grace, invisibility, scorching ray, spider climb, web; 3rd – gaseous form, 
  nondetection. 
   
  � Uncle Faoran’s Spellbook I: 1st – comprehend languages, detect secret 
  doors, detect undead, expeditious retreat, mage armor, magic missile, shield, unseen 
  servant; 2nd – invisibility, knock, resist energy, web; 3rd – dispel magic, fly, haste, 
  slow.  Market Price: 1,400 gp; Weight: 3 lbs. 
   
  � Uncle Faoran’s Spellbook II: 4th – arcane eye, Evard’s black tentacles, 
  greater invisibility, stoneskin.  Market Price: 800 gp; Weight: 3 lbs. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  YEO6-02 Seeking Scarlet Glory 
  A Regional Adventure 
  Set in the Yeomanry 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Yeomanry/596/Normal Scenarios/YEO6-02 - Seeking Scarlet Glory (APL 2-8)/YEO6-02 - Seeking Scarlet Glory AR.pdf