TEXT: Lords of Gossamer & Shadow 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  by Matt Banach
  
   
   
   
  Rite Publishing Presents: 
   
  Gossamer Worlds:
  Gossamer Worlds:
  Gossamer Worlds:
  Gossamer Worlds:    
  Aethersaur Island
  Aethersaur Island
  Aethersaur Island
  Aethersaur Island    
      
  Explorer
  Explorer
  Explorer
  Explorer (Author): Matt Banach 
  Seeker
  Seeker
  Seeker
  Seeker    (Editor): Steven D. Russell 
  Searcher
  Searcher
  Searcher
  Searcher (Cover Artist): Dennis Darmody 
  Trailbl
  Trailbl
  Trailbl
  Trailblaaaazzzzer
  er
  er
  er    (Interior Artists):  
  Dennis Darmody, Arthur Wang, Fadly Romdhani, and 
  Joseph Wright 
  Pioneer
  Pioneer
  Pioneer
  Pioneer (Trade Dress): James “Devin Knight” Hazelett  
  Lost Boy
  Lost Boy
  Lost Boy
  Lost Boy (Layout and Publisher): Steven D. Russell 
   
  Special Thanks to Jason Durall for his help in developing this.  
   
   
  Based on Lords of Gossamer & Shadow by Jason Durall 
   
   
   
  Gossamer Worlds: Aethersaur Island Copyright © 2014 Steven D. Russell All rights reserved. Lords of Gossamer and Shadow Copyright © 2012-2013 Steven D. Russell All 
  rights reserved. Erick Wujcik’s Diceless Role-Playing and associated marks and logos are trademarks of Diceless by Design Publishing, LLC, and are used under license.  
  See http://Rpg.drivethrustuff.com/product_info.php?products_id=1447 for more information on Erick Wujcik’s Diceless Role-Playing. Illustrations by Fadly Romdhani are  
  licensed under a Creative Commons Attribution-No Derivative Works 3.0 License. http://creativecommons.org/licenses/by-nd/3.0/ 
  
  1 
  Aethersaur Island
  Aethersaur Island
  Aethersaur Island
  Aethersaur Island 
   
  “The limestone hallway was a ruin of 
  broken slab walls and shattered stone 
  floors, sloping down and twisting deeper 
  into the dusty darkness. The immaculate 
  and 
  eternal 
  Grand 
  Stair 
  wasn't 
  supposed to be like this, and yet, here it 
  was – the site of some terrible collapse, 
  only half dug out. Past a crumbling 
  archway, the hallway opened to a 
  cracked room with twenty-foot ceilings 
  and an odd, oversized Door nearly that 
  high and half as wide. The Door was an 
  amalgam of three incongruent styles – 
  raw stone, brass rivets, carved obsidian 
  – with a trio of burning red jewels set 
  into its face. As the three-in-one Door 
  opened and the roars of terrible lizards 
  rang out from the volcanic horizon, I 
  thought of Bessie, and hoped she'd 
  remember me long enough not to bite 
  my head off my torso.” - Yaeger's 
  Travelogue 
   
   
  Description
  Description
  Description
  Description    
   
  If you want a full explanation for the 
  rampaging steam-powered cyborg t-rex 
  that ate your friend, I'm going to have to 
  go back a bit. 
   
  Once upon a time, there were three 
  gossamer worlds. The first world was an 
  unspoiled 
  prehistoric 
  Earth 
  full 
  of 
  dinosaurs enjoying the height of the 
  Cretaceous period, just before that fateful 
  meteor strike which tends to put a big 
  dent in most gossamer Earths at about 
  that point in the timeline. The second 
  world was a steam-powered Edwardian-
  era Earth full of plucky scientists and 
  industrial 
  adventurers 
  eagerly 
  anticipating the return of Halley's Comet 
  in the spring of 1910. The third world was 
  some far-flung alien planet full of 
  eldritch horrors and abandoned artifacts 
  bleached white by the too-close rays of a 
  dying red giant sun. Suspended in the 
  infinite void of Shadow like twinkling 
  stars, these gossamer worlds carried on, 
  separate and independent... until the day 
  they didn't. 
   
  The 
  signs 
  of 
  the 
  convergence 
  appeared in the skies of all three worlds 
  at the same time, in the first world, the 
  fateful meteor descended upon the heads 
  of the dinosaurs, burning sky as it 
  entered the atmosphere. In the second 
  world, astronomers spied Halley's Comet 
  veering closer than expected, displaying 
  an alarming red shift. In the third world, 
  the dying blood-crimson sun hovering 
  above the alien graveyard shrank, flared, 
  and went nova. At that moment, the 
  three gossamer realities instantaneously 
  and catastrophically converged – and 
  three became one. All of a sudden, 
  velociraptors 
  were 
  hunting 
  railway 
  engineers through prehistoric jungles, 
  twisted troglodytes emerged from their 
  caves to gibber around eldritch alien 
  obelisks, and an entire Manhattan city 
  block wound up on a mountain peak, its 
  chiseled 
  gargoyles 
  replaced 
  with 
  screeching pteranodons. Messy. 
  
  2 
   
   
  There are dozens of theories out there 
  as to how this happened, and Lucien's 
  vaunted library has no shortage of 
  treatises, papers, and half-mad ramblings 
  on the subject, all of which leave me with 
  more questions than answers. Did these 
  Gossamer worlds just randomly collide 
  with each other? Was it a localized 
  collapse of the Grand Stair? Did someone 
  activate 
  an 
  ancient 
  Dwimmerlaik 
  weapon? Did a galaxy-sized Shadow-
  monster swallow three realities whole 
  and then crap out a mixed-up lump of the 
  leftovers? Are any of those possibilities 
  even possible?! I'm not convinced that 
  anyone knows for sure, though if you 
  figure out the truth of it, by all means let 
  me know the short version. What I do 
  know is that, after one of the most 
  calamitous, unprecedented, and mind-
  bogglingly improbable events in all the 
  multiverse, 
  what 
  was 
  left 
  was... 
  (drumroll, please)... Aethersaur Island.  
   
  Aethersaur Island is relatively small 
  for a gossamer world – approximately 
  230,000 square miles, so about the size 
  of your average Madagascar. Terrain-
  wise, most of the land mass resembles 
  savage prehistoric Earth in terms of 
  geology, flora, and fauna, though patches 
  of ruined human civilization and half-
  buried 
  alien 
  edifices 
  pepper 
  the 
  landscape. The northern end of the island 
  is mountainous and geologically volatile, 
  prone to seismic tremors and covered in 
  
  3 
  active volcanoes, bubbling tar pits, and 
  boiling hot geyser fields. The middle 
  portion slopes down into a wide swath of 
  western jungle filled with rivers, lakes, 
  and valleys, rolling into cave-riddled hills 
  in the east. The southern end of the 
  island rises to shrubby plateaus and 
  highlands 
  surrounding 
  a 
  dormant 
  volcano sheltering a freshwater crater 
  lake. 
  Out 
  beyond 
  the 
  island 
  roil 
  tempestuous, horror-infested seas that 
  extend for twenty leagues or so before 
  dropping off abruptly into the absolute 
  nothingness of Shadow (there's a rather 
  literal edge of the world here). There 
  appear to be stars and three shattered 
  moons in the sky, but they are merely 
  gossamer after-images – backdrops left 
  over from three plays halted mid-act. 
   
   
  Typical Denizens
  Typical Denizens
  Typical Denizens
  Typical Denizens    
   
  Humanity survived the convergence, 
  barely. 80,752 citizens of an enlightened 
  Edwardian Earth-world found them-
  selves the orphaned children of an entire 
  gossamer world of billions of souls, 
  which had suddenly, inexplicably, and 
  tragically ceased to be. Stranded in the 
  midst of a warped prehistoric wilderness, 
  these refugees fought off marauding 
  predators and carved out small territories 
  of their own, though it wasn't easy. Many 
  died. More lived. Cut to thirty-some years 
  post-convergence (now), and human 
  civilization is still scrapping. A few 
  tenacious old-timers wistfully recall the 
  Earth that was, but most of the current 
  citizenry of Aethersaur Island were born  
   
  Aetherial Physics
  Aetherial Physics
  Aetherial Physics
  Aetherial Physics    
   
  Aether – the classical fifth element, 
  quintessence, the invisible universal 
  medium – is essential to both the 
  physical and mystical laws of Aethersaur 
  Island's unique post-convergence 
  gossamer reality. Much more than a 
  theoretical curiosity, the aether 
  influences everything from 
  electromagnetic waves to brain chemistry 
  to magic; e.g., aelectrical currents can be 
  used to implement mind control, 
  aethertech engines may violate the first 
  law of thermodynamics, spells cannot 
  harness ambient mystic energy without 
  aetherial capacitors, etc. Keep in mind 
  that this conceptualization of 'aether' 
  may differ from the aether/ether/æther 
  as understood on other gossamer worlds. 
   
  In order to function on Aethersaur 
  Island, any magic and/or any technology 
  more complex than a steam engine must 
  utilize native aether-compatible 
  technology, and, conversely, aethertech 
  taken off-world likely won't work the 
  same, if it works at all. 
   
   
  and raised in this strange and savage 
  land. 
   
  Engineers, 
  wrench-monkeys, 
  and 
  good-old elbow-grease laborers drive 
  success in the camps, as humankind's 
  survival hinges on reviving industries 
  they lost and inventing new technologies 
  
  4 
  to harness what they've found. Teams of 
  salvage 
  archeologists 
  (protected 
  by 
  rough-and-tumble 
  dinosaur-wranglers) 
  regularly comb the wilds scrounging for 
  extant remnants of the second world; last 
  year they found half a German brass-
  works sinking into the jungle, full of 
  pristine tools, priceless machinery... and 
  a 
  swarm 
  of 
  vicious, 
  ankle-biting 
  pyroraptors. Scientists and inventors also 
  figure prominently due to essential and 
  celebrated advances in technology, e.g., 
  ultra-compact steam engines fueled by 
  efficient aether-generated heat, improved 
  airships design for humanity's fleet of 
  biplanes and micro-zeppelins, and the 
  domestication of the dinosaur through 
  aetherial mind manipulation. 
   
  Getting closer...  
   
  Dinosaurs 
  and 
  other 
  prehistoric 
  megafauna are everywhere on Aethersaur 
  Island, thrown together willy-nilly from 
  across the ecosystem of the first world: 
  armored ankylosaurs, spiky stegosaurs, 
  dangerous deinonychosaurs, duck-billed 
  hadrosaurs, 
  high-flying 
  pteranodons, 
  vicious 
  velociraptors, 
  tough-as-nails 
  triceratops, long-necked titanosaurs, and 
  of course the regal tyrannosaurus rex. 
  The majority of these amazing beasts are 
  simple animals bereft of guile, going 
  about their existences driven by their 
  natural instincts alone – meaning they'll 
  eat you because they're hungry or 
  trample you because they're startled, but 
  they don't mean anything by it. Early 
  attempts to domesticate these terrible  
   
   
  lizards were disastrous and often fatal, 
  but the human settlers were persistent; 
  restarting civilization without horses, 
  oxen, or cattle was proving difficult, and 
  the power of the dinosaurs could not be 
  left to lie fallow. 
   
   
  The aether unlocked the secret of 
  domesticating the dinosaurs – or, at 
  least, calming them down long enough to 
  strap on a saddle. Human scientists 
  discovered that a properly modulated 
  current of energized aether (aelectricity) 
  can drastically alter a brain's behavior, 
  increasing or decreasing fear, aggression, 
  suggestibility, 
  and 
  even 
  intelligence. 
  Hence, a dinosaur with an aether-box can 
  be ridden, maybe trained to do a few 
  tricks, but the moment that aether-box's 
  leads come off or the contraption loses 
  
  5 
  power... well, whoever's in the saddle had 
  better hope they saved a bullet. Despite 
  the dangers, the benefits of dinosaurs as 
  mounts and beasts of burden have been 
  too great to pass up, and human 
  civilization 
  has 
  come 
  to 
  rely 
  on 
  thousands of these so-called aethersaurs. 
  Humanity, however, isn't the only race 
  on Aethersaur Island harnessing this 
  power, and a punishing arms race of 
  mounted and mechanically augmented 
  saurians has begun. 
   
  Okay, now you see how we get to the  
  rampaging steam-powered cyborg t-rex. 
  They call her Queen Victoria, and she is 
  the evil overlord's prized killing machine. 
   
   
  Troglodytes 
  are 
  a 
  species 
  of 
  misshapen 
  gremlinoids 
  unique 
  to 
  Aethersaur Island, mixed into being by 
  the convergence of some diminutive alien 
  servitor race, cave-dwelling lizards, and 
  low class laborers – coal miners and 
  unionists, I think. These ornery three-
  fingered mutants are typically green, 
  small of statute, with unkempt manes of 
  bristly grey hair which they may keep 
  tucked beneath a leather cowl, grimy pair 
  of goggles, or dented bowler hat. Trogs 
  are funny-looking but dangerous – 
  intelligent enough to use and modify 
  stolen aethertech, reckless enough to slap 
  it on an apex predator and ride it 
  headlong into battle, and feral enough to 
  devour anyone they capture with their 
  sharp piranha-like teeth. While there 
  have been several attempts at human-
  troglodyte 
  coexistence, 
  a 
  series 
  of 
  betrayals and bloody mishaps have made 
  the little green cretins sworn enemies of 
  humanity. The troglodytes mainly infest 
  the mountains and cave-riddled hills in 
  the north and east of the island, foraying 
  into human-held territories to lay traps, 
  waylay travelers, and raiding camps for 
  precious gear they cannot yet craft for 
  themselves. 
  Lately 
  the 
  trogs 
  have 
  increased the boldness and frequency of 
  their aethersaur-rustling, making off with 
  scores of dinosaurs and aether-boxes – 
  yet another escalation of a bubbling war. 
   
  Threats
  Threats
  Threats
  Threats    
   
  The mad tyrant Cyrano claims to 
  be a triune being – the amalgamation of a 
  lordly Umbra Master, a dying alien 
  scientist, and a 5-ton triceratops – all 
  transmogrified (and, as he believes, 
  evolved) in the cataclysmic dimensional 
  convergence which created Aethersaur 
  Island. Eccentric and megalomaniacal on 
  his bad days, Cyrano prides himself on 
  the 
  unusualness 
  of 
  his 
  existence, 
  celebrating 
  the 
  reality-warping 
  convergence as a testament to the 
  unpredictable transformative power of 
  the Umbra. As origin stories go, it's 
  intriguing, if true. Phenomenally strong 
  and impressively tough, Cyrano's ever-
  shifting physical form is presently 5 tons 
  of bipedal triceratops body augmented 
  with steam-powered cybernetics and 
  arcane aethertech. While hardly brilliant 
  when compared to other Gossamer 
  Lords, Cyrano still possesses a genius-
  level intellect, which is more than enough 
  to dabble in mad science and keep him 
  
  6 
  comfortably superior to all other lesser 
  denizens of his realm. Cyrano claims all 
  of Aethersaur Island as his Domain, and 
  presently does so unchallenged by any 
  credible rival, though he takes sadistic 
  glee in feigning at dramatic struggle 
  versus the puny humans as a pretense for 
  his ongoing experiments in aether-
  induced cross-species transmogrification 
  and the unraveling of gossamer reality. 
   
  Cyrano, 
  Cyrano, 
  Cyrano, 
  Cyrano,     
  Triune King o
  Triune King o
  Triune King o
  Triune King of Aethersaur Island
  f Aethersaur Island
  f Aethersaur Island
  f Aethersaur Island    
   
  Attributes 
  Psyche – 15 Points 
  Strength – 70 Points 
  Endurance – 55 Points 
  Warfare – 45 Points 
   
  Powers 
  Umbra Mastery [50 Points] 
  Warden of the Grand Stair [10 Points] 
  Sorcery [15 Points] (aethertech) 
   
  Artifacts & Creatures 
  Aethersaur Army [12 Points] – Cyrano 
  commands 
  a 
  horde 
  of 
  aethertech-
  augmented 
  and 
  mind-controlled 
  dinosaurs including velociraptor light 
  cavalry, 
  pterosaur 
  air 
  squadrons, 
  triceratops 
  armor 
  divisions, 
  and 
  tyrannosaur juggernauts, all mounted by 
  vicious yet oddly dapper troglodytes. 
   Animal Vitality [1 Point] 
  •
   Combat Training [1 Point] 
  •
   Hardened [1 Point] 
  •
   Superior Stamina [1 Point] 
  •
   Horde [x3 Points] 
  •
   
  Queen Victoria [13 Points] – This huge 
  female tyrannosaurus rex is the most 
  powerful 
  of 
  Cyrano's 
  aethersaurs, 
  possessing physical enhancements, heavy 
  armor, a hydraulic bite, razor-clawed 
  battle-arms, 
  and 
  brain-scrambling 
  aelectrified harpoons fired by a crack-
  shot troglodyte gunner. 
   Double Vitality [2 Points] 
  •
   Paragon Stamina [2 Points] 
  •
   Double Speed [2 Points] 
  •
   Combat Reflexes [2 Points] 
  •
   Double Damage [2 Points] 
  •
   Resistant to Firearms [2 Points] 
  •
   Psychic Resistance [1 Point] 
  •
   
  Extinction, Cyrano's Scepter [9 Points] – 
  more 
  aethertech 
  contraption 
  than 
  weapon, this enormous spiked mace is 
  beset with a mess of wires, tubes, gears, 
  dials, pistons, and little blinking lights.  
   “Limited” Mold Gossamer Reality [2 
  •
  Points] – the scepter's aethertech 
  enables 
  Cyrano 
  to 
  cast 
  specific 
  Sorcery spells in ways consistent with 
  the gizmos built into the device: Bolt 
  (lightning bolt), Immobility (freeze 
  ray), Weaken (devitalizer ray), Quell 
  (hypnotic projector) and Mind Touch 
  (mental command of all aethersaurs 
  within one mile). He's working on 
  adding a death ray. 
   Capable of Hanging and Using Spells 
  •
  [4 Points] 
   Resistant to Normal Weapons [1 
  •
  Point] 
   Double Damage [2 Points] 
  •
  
  7 
  Stuff 
  Bad [+5 Points] 
   
  The Aethermind is a fractured alien 
  hive mind suspended in the aether of this 
  gossamer reality, trapped as some sort of 
  free-floating 
  aberrant 
  frequency, 
  invisible and incorporeal, ever since the 
  convergence and the dissolution of 
  whoever – or whatever – the Aethermind 
  used to be. The hive mind manifests itself 
  when 
  its 
  fragments 
  possess 
  living 
  creatures, struggling to enact the will of 
  the collective consciousness. Possessions 
  are intense, invasive experiences which 
  are usually temporary but may vary in 
  duration from a terrifying seconds to 
  agonizing months, ending either upon 
  the 
  death 
  of 
  the 
  host, 
  voluntary 
  abandonment by the fragment, or the 
  host succeeding in expelling the invading 
  presence through renewed force of will or 
  other 
  more 
  esoteric 
  means. 
  Most 
  possessions occur around disturbances in 
  the aether (e.g., malfunctioning aether-
  boxes or aethertech experiments gone 
  awry) which attract the attention of 
  nearby fragments while also leaving the 
  host's brain disrupted and vulnerable to 
  invasion. The danger of possession 
  increases exponentially as fragments 
  gather (either free-floating or within a 
  host); humming together in horrible 
  harmony, a group of lesser individual 
  fragments can amplify their signal and 
  manifest the Aethermind more fully – 
  enough to take control of an entire army 
  at once, or a single mind as powerful as a 
  Gossamer Lord's. Possessed creatures  
   
  Aethermind Possession
  Aethermind Possession
  Aethermind Possession
  Aethermind Possession 
   
  A fragment of the Aethermind may have 
  an Average-, Superior-, Paragon-ranked 
  Psyche, or even a Psyche ranked on the 
  Attribute Ladder, which thereby 
  determines how powerful a creature that 
  fragment might possess. Treat a 
  possession attempt as psychic combat, 
  pitting the fragment's Psyche against the 
  victim/host's Psyche. Multiple fragments 
  may combine to attempt possession of 
  greater targets. Once overtaken and 
  possessed, a host may make a renewed 
  attempt to expel a possessing fragment if 
  subjected to a powerful or traumatic 
  experience such as an electrical jolt, 
  intense pain, or a dramatic personal 
  confrontation. 
   
  If it were able to bring its entire psychic 
  power to bear at once – an exceedingly 
  rare and difficult feat – the unified 
  Aethermind has a Psyche rank of 50. 
   
   
  sometimes simply rampage and murder, 
  but lately possessed minions have been 
  carrying out bizarre missions such as 
  uncovering alien artifacts, assassinating 
  prominent 
  scientists, 
  and 
  stealing 
  experimental aethertech. Perhaps the 
  Aethermind has a master plan – seizing 
  permanent bodies to give form to its 
  existence, eradicating all other local life 
  forms out of spite, or possibly escaping 
  its formless gossamer prison to spread its 
  influence across the Grand Stair. 
  
  8 
  Notable L
  Notable L
  Notable L
  Notable Locations
  ocations
  ocations
  ocations    
   
  Wardenclyffe Falls is the central 
  stronghold of human civilization on 
  Aethersaur 
  Island. 
  Perched 
  on 
  the 
  eastern slope of Kepler's Crown, the 
  island's 
  southernmost 
  mountain, 
  a 
  beautiful waterfall descending from the 
  dormant volcano's freshwater crater lake 
  powers a primitive machining factory 
  though a dizzying array of turbines and 
  gearworks. The settlement itself consists 
  of a handful of city blocks from the 
  second world's Edwardian-era London 
  which came through the convergence 
  remarkably intact, albeit half-embedded 
  in the crater's edge. A nearby plateau 
  holds stables of roaring aethersaurs as 
  well as a rudimentary aeroport servicing 
  humanity's growing fleet of biplanes and 
  micro-zeppelins. 
  While 
  the 
  camps' 
  leadership 
  council 
  convenes 
  at 
  Wardenclyffe Falls to manage scarce 
  resources 
  and 
  strategize 
  about 
  humanity's survival, the settlement's 
  most prominent figure is celebrated 
  super-genius Nicholas Tezla (and yes, 
  that's how this gossamer version of the 
  man spells it). Tezla's Tower, the tallest 
  point on the island, is a heavily fortified 
  mad scientist's playground full of next 
  generation 
  aether-boxes, 
  dinosaurs 
  augmented with steamwork cybernetics, 
  and dangerous experimental aethertech. 
   
  The Underground is the sprawling 
  subterranean warren of the troglodytes 
  which runs beneath the eerie hills on the 
  eastern side of the island and up into the  
   
   
  tectonically unstable north. While much 
  of the tunnel complex consists of 
  naturally occurring caves, tunnels, and 
  lava tubes, the system also includes 
  dozens of miles of 1910 London's 
  underground 
  railway 
  system. 
  Down 
  there, trog skinning-dens ring with the 
  screams of captives and haphazard little 
  workshops 
  bustle 
  as 
  they 
  tinker 
  recklessly with machinery they've stolen 
  or found. Troglodyte nests tend to cluster 
  around the singing pillars – alabaster 
  alien obelisks that resonate with a 
  screeching drone the trogs consider 
  divine but humans find maddening. 
  More and more, the pillars seem to be 
  giving 
  the 
  trogs 
  direct 
  subliminal 
  instructions, 
  demanding 
  artifacts 
  of 
  power and sacrifices of blood – I suspect 
  the Aethermind at work. 
   
  
  9 
   
   
  Mount Doom lives up to its name – 
  the 
  erupting 
  volcano 
  lair 
  of 
  a 
  megalomaniacal 
  triceratops-headed 
  Umbra Master, swarming with gibbering 
  troglodyte minions and overlooking the 
  marshaling grounds of a vast army of 
  screeching aethersaurs. Not real subtle. 
  Cyrano's laboratory lair sits on a fortified 
  island in the center of the erupting 
  volcano, protected by an aetherial field 
  generator and guarded from the air by 
  swarms of razor-beaked, heat-shielded 
  pteranodons. 
  A 
  previous 
  Door 
  to 
  Aethersaur 
  Island 
  existed 
  there, 
  emerging conveniently (for Cyrano) into 
  the 
  antechamber 
  of 
  one 
  of 
  his 
  velociraptor pits, but due to a recent run-
  in with another devilishly handsome 
  Gossamer 
  Lord 
  who 
  shall 
  remain 
  nameless, that Door's connection to the 
  Grand Stair has been permanently 
  severed – or, at least, severed for the 
  meantime. You're welcome, by the way. 
   
  The present Door to Aethersaur 
  Island opens up in the island's steaming 
  central jungle out of what used to be the 
  main concourse of 1910 New York's 
  
  10 
  Grand Central Terminal. The stately 
  architecture of the terminal is crumbling, 
  overgrown, and infested with little ankle-
  biting dinosaurs with enough gumption 
  to gnaw off a man's boot (believe me). 
  However enough of the now-roofless 
  monument remains to give a striking 
  impression I would characterize as 
  'civilization warped, ruined, but also 
  reborn', especially on a clear night when 
  the world's three broken moons rise 
  bright in the sky and the jungle echoes 
  with the roars of ancient, hungry beasts. 
   
   
  Final Thoughts 
  Final Thoughts 
  Final Thoughts 
  Final Thoughts     
   
  Aethersaur Island is truly a wonder, 
  not just because of what it contains, but 
  how it came to be. If such a convergence 
  of three gossamer worlds has never 
  happened 
  before, 
  the 
  place 
  would 
  thereby be truly unique – something 
  unheard of in a mirror-house multiverse 
  filled with countless iterations and near-
  copies of everything and everyone. On 
  the other hand, if convergence events 
  have happened before, somewhere and 
  sometime in the infinite beyond-what-
  we-have-seen-so-far, then that means a 
  convergence could happen again... and, 
  while riding dinosaurs is fun and all, the 
  result might not be so entertaining the 
  next time around. More research needs 
  to be done about this place, so I 
  recommend you stop by, saddle up a 
  tyrannosaur, and scrounge up some 
  answers. 
   
  ~ Yaeger Zane
   
   
  Aet
  Aet
  Aet
  Aethersaur Island Domain Table
  hersaur Island Domain Table
  hersaur Island Domain Table
  hersaur Island Domain Table    
  Technology 
  Level: 
  Steam 
  Magic Level: 
  Magic Works Alongside Technology (aethertechnology*) 
  Security: 
  Communication Barrier [1 Point]  
  Type: 
  Personal Domain [1 Point] (current owner: Cyrano) 
  Control: 
  Control of Time Flow [2 Points] 
  Influence on 
  the Powers: 
  Eidolon – Average  
  Umbra – Strong  
  Wrighting – Average 
  *Special: 
  Use of Cantrips, Sorcery and/or any technology more advanced 
  than Steam requires the spell or device be adapted to utilize aether 
  technology instead of its usual mechanics. 
   
  
SOURCE: textdata/thevault/Amber/Lords Of Gossamer And Shadow/Gossamer Worlds/Aethersaur Island.pdf