TEXT: TM and ©2018 Monte Cook Games, LLC
  To print your Ruin Deck, set your double-
  sided printer to short-edge binding and 
  print on a cardstock material. Then, with 
  a sharp utility knife and straight edge, 
  use the crop marks as guides to trim the 
  cards apart.
  If you don’t have a double-sided printer, 
  print the pages individually and then 
  glue them back-to-back with a thin, even 
  coat of adhesive. Before glueing, hold the 
  back-to-back sheets up to a light source 
  to ensure they are lining up correctly.
  The gutters between the cards give you a 
  little bit of leeway if the two sides do not 
  line up exactly.
  
  NUMENERA RUIN DECK
  Quickly and easily build ruins for player characters (PC) 
  to explore or create them randomly on the fly. 
  This deck contains 100 cards with random rooms, 
  creatures, and configurations. When you need an 
  obstacle, encounter, or mysterious object to flesh out a 
  location in a ruin, simply draw a card from this deck. The 
  text at the center of the card provides two options for 
  what players might find  (or combine both into something 
  really strange). Text at the corners of the cards allows 
  you to flip to generate random creatures that live in the 
  ruin, colors for some aspect of the room—a red energy 
  discharge, blue synth, green beasts, and so on—or the 
  number of exits from the room and their directions.
  Creative Director: Monte Cook
  Designers: Bruce R. Cordell, Sean K. Reynolds
  Art Direction: Bear Weiter
  Layout: Zoa Smalley
  Editing: Kate Alice Marshall
  Proofreading: Ray Vallese 
  © 2018 Monte Cook Games, LLC 
  NUMENERA and its logo are trademarks of 
  Monte Cook Games, LLC in the U.S.A. 
  and other countries. All Monte Cook 
  Games characters and character names, 
  and the distinctive likenesses thereof, are 
  trademarks of Monte Cook Games, LLC. 
  Printed in China
  Numenera Discovery 
  Numenera Destiny
  Ninth World Bestiary
  Ninth World Bestiary 2
  UNDERSTANDING THE 
  CARD LISTINGS
  Upper Left: A d100 roll.
  Upper Right: A random color.
  Lower Left: A random creature, the book it comes 
  from, and the page number where you can find it 
  in that book.
  Lower Right: A random number of exits and a 
  random direction for an exit. For example, if you 
  draw a card with a “2” here, there are two exits out 
  of the room. You can either use the direction listed 
  after that number, or draw another card for each exit 
  to see which way that exit leads.
  Ruin Idea 1 and Ruin Idea 2: The center of the card 
  has two ideas for what is in this area. Many of these 
  ideas include multiple options—pick one or more to 
  make each area unique. Some ideas say “[COLOR]” 
  to remind you to choose or draw a color to add to 
  the description of that idea. 
  TM and ©2018 Monte Cook Games, LLC
  
  TM and ©2018 Monte Cook Games, LLC
  
  TM and ©2018 Monte Cook Games, LLC
  Water leak creates ice sculptures in 
  bizarre shapes.
  Pulses of [COLOR] light are emitted from 
  a sphere-like device, changing slightly 
  with each pulse as if counting something 
  down. May be linked to a spatial portal 
  that changes after each countdown. May 
  be counting down to a dramatic reversal 
  of gravity.
  Nevajin 
  1 left
  244
   
  Violet
  8
  243
  Murden 
  3 left
   
  Indigo
  7
  [COLOR] spheres shed bright light, 
  triggered by movement.
  Sparkling dust (inactive nanites) fills 
  this chamber in fine drifts. May form a 
  glowing nimbus around one character. 
  May form a nimbus that eases the 
  character’s tasks and hinders nearby 
  allies’ tasks. May form a nimbus that 
  enrages visitants or ultraterrestrials.
  [COLOR] rods age explorers one day per 
  minute.
  Synth and metal disc can be used as a 
  levitating vehicle for up to one hour per 
  day (depletion: 1 in 1d6). May deliver 
  passengers to a different destination than 
  the one intended.
  Shinspinner 
  1 left
   
  Blue
  6
  276
   
  Green
  5
  Laak 
  1 right
  239
  [COLOR] crystal cylinders filled with 
  thousands of dead creatures.
  Remnants of shattered device scattered 
  here. May be reassembled into a 
  functioning artifact that seems normal 
  but explodes upon depletion.
  233
  Disassembler 
  3 left
  [COLOR] fluid that turns to gas if warmed 
  by touch.
  Creature uses chamber to gestate/birth/
  hide young.
   
  Yellow
  4
  228
  Callerail 
  2 down
   
  Orange
  3
  Glass panels that reverse reflections  
  in time.
  Mechanism in this chamber attempts  
  to communicate by changing light 
  intensity on a screen.
  Floating [COLOR] sphere that shifts hue 
  on touch.
  Nozzles sporadically spray area with 
  water vapor. May be acidic. May have a 
  wonderful, pleasant odor. May induce 
  sleep. May erase the concept of distance 
  (near and far feel the same).
  2
   
  1 up
  226
   
  Red
  Broken hound
  Resin-like whorled secretions cover the 
  area, apparently laid down over months 
  or years by some kind of creature or 
  biological process. May be slippery. May 
  be covering something underneath.
  [COLOR] light heals 1 point of damage 
  per minute, up to a maximum of 6 points 
  per creature in any 28-hour period. 
  May discolor flesh. May create strange 
  emotional attachments. May cause 
  intoxication.
  1
  Margr 
  1 left
   
  Green
  240
  
  TM and ©2018 Monte Cook Games, LLC
  
  TM and ©2018 Monte Cook Games, LLC
  Square pool of boiling [COLOR] fluid that 
  is cool to the touch.
  [COLOR] metallic boxes hum and spit 
  sparks. May induce malfunctions in 
  nearby numenera. May temporarily add 
  +1 level to nearby numenera objects. May 
  allow viewing into nearby dimensions.
  Margr 
  3 right
  240
   
  Bronze
  16
  Square pool of opaque [COLOR] fluid 
  that flows to cover explorers, forming a 
  second skin that prevents wearer from 
  seeing, breathing, etc.
  Device close to malfunction; failed 
  Intellect task causes device and chamber 
  to disappear, causing a new rupture in 
  the larger structure.
  Callerail 
  2 left
  228
   
  Copper
  15
   
  Gold
  14
  Square pool of clear fluid, but thick  
  as honey.
  Device attempts to operate on living 
  creatures; it can heal hurts great and 
  small, but often malfunctions. May 
  replace a limb with a [COLOR] metal 
  cone. May replace one eye with a blank 
  metal sphere that doesn’t initially seem 
  functional. May add vestigial wings to 
  back that do not initially seem functional.
  Blood barm 
  1 down
  226
  249
  Crystal dome shows a map of the 
  chamber and all other chambers within 
  long range.
  Skull of dead human explorer has 
  metallic insects for teeth, which attack 
  investigators.
   
  3 up
   
  Silver
  13
  Ravage bear
  Mastigophore 
  2 forward
  241
   
  Grey
  12
  Crystal dome shows a parallel-dimension 
  version of the viewer.
  Area randomly spins rapidly, ejecting 
  contents.
   
  Black
  11
  Crystal dome shows planetary sphere 
  (real-time view of Earth from high above 
  in the void).
  Area shakes, shifts, sometimes rotates.
  Philethis 
  1 right
  247
  247
  Umbilical ports provide those who can 
  connect deep sleep and strange dreams 
  for one hour.
  Walls of chamber striped with material 
  that absorbs light and warmth, making 
  area impossible to illuminate or heat. 
  May instead absorb sound or vibration. 
  May instead absorb emotions.
  246
   
  3 left
   
  White
  10
  Oorgolian soldier
   
  2 forward
  245
   
  Cyan
  9
  Umbilical ports provide those who can 
  connect +1 to Intellect Edge for one hour, 
  once a day.
  Area of folded space held in place by 
  machine in chamber, closes if machine is 
  deactivated. May inflict ambient damage 
  to creatures in the area. May expand if 
  the machine is deactivated, absorbing 
  nearby matter.
  Nibovian wife
  
  TM and ©2018 Monte Cook Games, LLC
  
  TM and ©2018 Monte Cook Games, LLC
  Complex pattern in a crystal induces 
  viewers to laugh with unexpected 
  pleasure.
  Wall mirror births automatons that look 
  like creatures pictured in it minutes 
  earlier, but they have a lifespan of  
  only hours.
  Sarrak 
  2 up
   
  Eggshell
  250
  24
  Complex pattern in a crystal places 
  target’s consciousness in psychic 
  labyrinth until they can escape.
  Wall “mirror” is actually glass pane 
  behind which complex automatons try to 
  exactly mimic what happens in front of 
  the pane.
  260
   
  1 forward
   
  Brown
  23
  Yellow swarm
  Synth sculpture moves incrementally 
  when touched.
  Wall mirror reflects unfamiliar faces back.
   
  3 right
   
  Magenta
  22
  255
  Stratharian  
  war moth
  Clear [COLOR] cylinder emits  
  subsonic vibration.
  Wall mirror reflects characters  
  as silhouettes.
  Sathosh 
  1 left
   
  Sapphire
  21
  251
  [COLOR] cylinder emits a low-gravity 
  field.
  Wall mirror reflects images upside down.
  249
   
  1 forward
   
  Emerald
  20
  Ravage bear
  Floor electrostatically sticky, holds 
  explorers.
  [COLOR] solid floating in transparent 
  tube impossibly has nineteen equally 
  matched sides and eight angles.
  247
  Philethis 
  1 right
   
  Jade
  19
   
  Amber
  18
  Pod dehydrates any living creature that 
  enters, creating a slim husk. Rehydration 
  requires a successful Intellect task.
  [COLOR] spheres on device seem like 
  simple metallic orbs, but have an allure 
  via telepathic induction that is difficult 
  to ignore. May remove some memories. 
  May create an affection for a kind of food, 
  activity, or entertainment that previously 
  never appealed.
   
  2 left
  245
  Nibovian wife
  Square pool, empty but contains 
  [COLOR] crystal residue; if rehydrated, a 
  creature emerges.
  Thick [COLOR] disc emits a variety 
  of intense, moody, and sometimes 
  overwhelming sounds that can be 
  pleasant or evocative, but which 
  eventually draw other creatures.
  Murden 
  3 forward
  243
   
  Pearlescent
  17
  
  TM and ©2018 Monte Cook Games, LLC
  
  TM and ©2018 Monte Cook Games, LLC
  Accelerator 
  1 left
  Rack of devices blink faster and faster  
  for one minute when activated, then go 
  dead again.
  [COLOR] electricity grants those exposed  
  +1 to Speed Edge for one hour, but 
  repeated exposure causes a runaway 
  reaction that inflicts 3 points of Speed 
  damage each round until the victim 
  succeeds on a Might defense task.
   
  Yellow
  32
  20
  261
   
  Orange
  31
  Complex device with a flat, sparkling 
  surface; all water is sucked from anything 
  touched to the surface (inflicting 2 points 
  of Speed damage to a character who 
  touches it).
  Ceiling dome sparkles with random 
  glows and hums.
  Yovok 
  3 forward
   
  Red
  30
  Rack of devices hum and whisper in an 
  unknown language if activated.
  Anyone passing through the area 
  suddenly accelerates to ten times 
  their starting pace, potentially turning 
  creatures and objects into dangerous 
  projectiles.
   
  2 right
  260
  Yellow swarm
  Arch steals one organ from any 
  living creature that moves through it; 
  reattaching the organ requires a difficulty 
  5 surgery task.
  Circular synth conduits run through  
  the area, conveying [COLOR] liquids to 
  other areas.
  Varakith 
  1 left
   
  Ruby
  29
  258
  Arch cleans anything that moves  
  through it.
  [COLOR] fire “burns” here, but isn’t hot; 
  objects and creatures that enter area 
  begin to flame, but do not burn.
  Thuman 
  3 forward
  256
   
  Sand
  28
  Arch duplicates creature (without 
  equipment), but dead.
  Synth nests hold insect-like automatons 
  that act as a single intelligence that 
  knows a little of nearby areas. May be a 
  guardian. May be hostile.
   
  2 right
  27
   
  Ice
  255
  Stratharian  
  war moth
  Complex pattern in a crystal makes 
  viewer feel unaccountably sad.
  Device fashions odd but somehow 
  alluring synth bracelets that could be 
  used as jewelry. May hover around 
  wearer. May fuse to wearer’s flesh.
  Seskii 
  1 left
   
  Wood
  26
  252
  251
  Complex pattern in a crystal grants viewer 
  an asset on next Intellect task attempted.
  Platform causes extreme pain to 
  creatures on it. May slowly transform a 
  creature into something else. May persist 
  for hours. May cause extreme hunger. 
  May cause enjoyment of pain.
   
  Fuchsia
  25
  Sathosh 
  3 down
  
  TM and ©2018 Monte Cook Games, LLC
  
  TM and ©2018 Monte Cook Games, LLC
   
  3 left
  Dozens of translucent spheres, soft to 
  the touch, form a mechanism that emits 
  a lilac and ozone odor.
  [COLOR] plasma causes mundane 
  equipment and clothing to melt into 
  goo; important equipment resists on a 
  successful Speed defense task by owner.
   
  Grey
  40
  47
  Ergovore hound
  Entrope 
  2 forward
  Wavering light sculpture of a circular 
  portal through which stars and galaxies 
  are visible.
  [COLOR] electricity supercharges a 
  creature’s carried cyphers and artifacts, 
  increasing their level by 3. A repeated 
  exposure causes charged cyphers to 
  explode as if detonations of their new 
  higher level.
   
  Black
  39
  46
  Dedimaskis 
  1 right
  Wavering light sculpture flicks  
  into existence, displaying brain of  
  nearest explorer.
  [COLOR] plasma sears strange symbols 
  and equations on exposed creature’s skin 
  and face.
   
  White
  38
  35
  Decanted 
  3 left
  Wavering light sculpture resembling a 
  human brain with three major divisions 
  instead of two.
  Pulsed light dazes victims for one round. 
  May grant knowledge, but too many uses 
  inflicts Intellect damage. May implant 
  a compulsion to deliver a message to a 
  creature elsewhere in the structure. May 
  erase memories of the previous 28 hours.
   
  Cyan
  37
  34
  Wide metallic urn from which acidic 
  [COLOR] bubbles emerge and waft, 
  endangering explorers.
  [COLOR] plasma discharge restores 6 
  points to a character’s Pools, but each 
  repeated exposure causes the character 
  to descend one step on the damage 
  track.
  Nevajin 
  2 down
   
  Violet
  36
  244
  Wide metallic urn from which [COLOR] 
  liquid bubbles emerge and waft, emitting 
  psychic questions of surprise and 
  curiosity, until they burst.
  White-hot plasma discharge inflicts 10 
  points of damage to those in its path.
  Coccitan 
  1 up
   
  Indigo
  35
  32
  Wide metallic urn from which [COLOR] 
  crystal bubbles emerge and waft until 
  they burst.
  Gravity drops to nothing every  
  few rounds.
   
  Blue
  34
   
  3 forward
  30
  Chance moth
   
  Green
  33
  Rack of devices become ten times heavier 
  when activated.
  Gravity discharge pulses every few 
  rounds, dramatically increasing gravity, 
  which inflicts 6 points of ambient 
  damage on a failed Might defense task.
  Mastigophore 
  2 right
  241
  
  TM and ©2018 Monte Cook Games, LLC
  
  TM and ©2018 Monte Cook Games, LLC
  Kalyptein crab 
  2 left
  Metallic pod hums and vibrates but does 
  nothing else that is obvious to observers.
  Psychic energy leaks from exposed 
  conduits, inducing feelings of agony 
  among creatures in the area, potentially 
  making those who fail a Might defense 
  task fall into writhing heaps. 
   
  Emerald
  48
  70
  Jurulisk 
  1 down
  Metallic pod constantly discharges  
  thick [COLOR] fluid that is similar to  
  drit “mud.”
  Concentrated ion leaks from a crystalline 
  and synth device, causing a howling, 
  moaning sound to reverberate through 
  nearby areas, along with a slight breeze. 
  A fierce wind emanating from the 
  device at its source makes it difficult to 
  approach directly.
   
  Jade
  47
  69
  Ishenizar 
  3 up
  Metallic pod freezes objects.
  Psychic energy leaks from exposed 
  conduits. May cause discord among 
  creatures in the area, potentially causing 
  armed conflict among those who fail 
  an Intellect defense task. May cause 
  contentment and euphoria. May cause 
  fear. May cause trust and pacifism.
   
  Amber
  46
  67
  Grush 
  2 forward
  Metallic pod turns solids to liquids.
  The surrounding area is oddly quiet as 
  sound is stripped away and stored in 
  a [COLOR] device thick with metallic 
  prongs. A malfunction in the device 
  sometimes releases the stored energy in 
  sonic crescendos of white noise that can 
  deafen nearby creatures. May activate or 
  reprogram nearby cyphers.
   
  Pearlescent
  45
  62
  Grey sampler 
  1 right
  Metallic pod turns opaque  
  objects translucent.
  Magnetic energy pulses from a complex 
  device of spheres and rods, visible as 
  [COLOR] surges of light that create 
  such intense reactions that the tiny bits 
  of iron in a creature’s blood become 
  magnetized, repelling one another in a 
  way that risks causing the creature to 
  detonate. On a failed Might defense task, 
  an affected creature descends one step on 
  the damage track and takes 10 points of 
  Speed damage (ignores Armor).
   
  Bronze
  44
  60
  Gazer 
  1 left
  Metallic pod dyes objects [COLOR].
  Chronal energy leaks from cracked 
  device. May trap creatures for minutes 
  or hours without them realizing it. May 
  push creatures forward in time a few 
  seconds. May surround creatures in 
  slowed time (all tasks are hindered) for 
  minutes or hours.
   
  Copper
  43
  56
   
  2 forward
  Metallic pod puts anything that enters 
  into stasis, which lasts until the pod 
  ejects the object or creature.
  Kinetic energy leaks from exposed 
  conduit as [COLOR] electricity, 
  transferring to creatures within 
  immediate range, potentially hurling 
  them a short range in a random direction 
  and inflicting 5 points of damage.
   
  Gold
  42
  54
  Flying elchin
  Erulian 
  3 right
  Metallic pod petrifies objects.
  Psychic flare from an exposed conduit 
  inflicts 3 points of Intellect damage 
  (ignores Armor) each round on creatures 
  within immediate range. May create a 
  random phobia.
   
  Silver
  41
  48
  
  TM and ©2018 Monte Cook Games, LLC
  
  TM and ©2018 Monte Cook Games, LLC
  Cynoclept 
  1 forward
  [COLOR] cylinder emits a high-gravity 
  field.
  Heals, cures, and “refurbishes” an 
  unhealthy living creature or automaton; 
  for example, a creature missing an eye or 
  limb gains a new one, though one that is 
  made of crystal and synth.
   
  Sand
  56
  259
  Cuiddit 
  3 right
  Crystal column displays strange  
  symbols in a language too complex  
  for normal humans.
  Device produces a cypher (offensive or 
  defensive). May recharge a used cypher.
   
  Ice
  55
  258
  Plasmar 
  2 left
  Crystal columns sap nearby cyphers’ 
  energy.
  Plates a user with flexible synth, granting 
  +1 to Armor but hindering all movement-
  related tasks.
   
  Wood
  54
  98
  Nychthemeron 
  1 forward
  Crystal columns glow when cyphers  
  are near.
  Grafts one extra automaton limb onto a 
  user, which is an asset for tasks where 
  having an extra hand would be useful.
   
  Fuchsia
  53
  94
  Neveri 
  3 right
  Crystal columns are embedded with what 
  seem to be skinless, dead humanoid 
  creatures.
  Massive cracked canister has leaked electric 
  algae, which crusts all surfaces in the area 
  and has advanced into some of the areas 
  beyond. The growth has achieved sentience 
  and can telepathically speak with those who 
  are sensitive enough to hear it. The algae 
  can electrify itself to gather fertilizer in the 
  form of living creatures, or to defend itself 
  from grazing.
   
  Eggshell
  52
  91
  Nalurus 
  2 left
  Glass barrier holds fluid-like translucent 
  fog behind which strange creatures seem 
  to move.
  Haze of [COLOR] gas escapes from 
  reservoir; the gas is a “flavored ion” 
  that induces the sense of eating a very 
  satisfying sugary treat in creatures that 
  come into contact with it.
   
  Brown
  51
  90
  Minnern 
  1 forward
  Glass barrier holds healthy underwater 
  biome.
  Temporal energy swirls and flows through 
  the area; the energy has a chance to 
  transport creatures who enter the area to 
  the location of their birth.
   
  Magenta
  50
  85
  Magmid 
  3 right
  Random oddity
  Transdimensional energy swirls and flows 
  through the area, sometimes condensing 
  into objects that were not there earlier, 
  or causing equipment of creatures in the 
  area to randomly disappear.
   
  Sapphire
  49
  79
  Oddities table, page 305
  
  TM and ©2018 Monte Cook Games, LLC
  
  TM and ©2018 Monte Cook Games, LLC
  Xacorocax 
  4 forward
  Machine grinds small object into drit.
  Produces a clone of the user that is 
  mentally and physically only three 
  months old.
   
  Violet
  64
  136
  Xaar 
  4 right
  Machine halves any objects  
  brought near it.
  User gains “flesh flaps” between their 
  arms, fingers, and sides of their body, 
  allowing them to glide to a safe landing 
  from all falls over 30 feet (9 m).
   
  Indigo
  63
  135
  Mimetan 
  3 left
  Machine fuses any two objects brought 
  near it.
  User gains an additional [COLOR] eye 
  that can’t stand bright light but allows 
  the user to see in the dark.
   
  Blue
  62
  268
  Griefsteel 
  2 forward
  Empty synth boxes are conveyed along a 
  portion of the chamber, emerging from one 
  wall cavity and entering another. A dead 
  mechanism meant to deposit material 
  into the boxes intersects the moving 
  containers. May sometimes deposit iotum. 
  May sometimes deposit drit. May deposit 
  expended cyphers that can be salvaged.
  User gains a voice in their head. May ease all 
  knowledge tasks, but sometimes attempts 
  to take over when the user is hurt, distracted, 
  or sleeping. May ease all tasks to detect 
  falsehoods, but hinders all attempts to lie.
   
  Green
  61
  264
   
  1 right
  Synth box adds tiny eyes to objects 
  placed inside.
  Over the course of an hour, a user 
  is returned to their most viable 
  physiological age (for humans,  
  that’s around 25 years old).
   
  Yellow
  60
  122
  Syzygy ghoul
  Spurn 
  4 left
  Synth box adds tiny legs to objects  
  placed inside.
  Creates a wormhole that persists for an 
  hour to a location the user chooses.
   
  Orange
  59
  120
  Fossick 
  3 down
  [COLOR] cylinder repels nearby  
  metallic objects.
  Grants a user +3 to Might Edge for about 
  a day; the following day the creature has 
  severe stiffness and all Might-related 
  tasks are hindered.
   
  Red
  58
  263
  Esculant 
  2 up
  [COLOR] cylinder attracts nearby metallic 
  objects.
  Grants a user long-range telepathy 
  for about a day; the following day the 
  creature suffers a severe headache and 
  Intellect-related tasks are hindered.
   
  Ruby
  57
  261
  
  TM and ©2018 Monte Cook Games, LLC
  
  TM and ©2018 Monte Cook Games, LLC
  Datatar 
  1 forward
  Synth machine magnetizes metallic 
  objects.
  Several dead creatures are here. They 
  have been looted. Some may have had 
  their faces flayed off and sewn back on 
  again with synth thread.
   
  Bronze
  72
  42
  Dal 
  4 right
  Synth machine rusts metallic objects.
  [COLOR] spiders, worms, and similar 
  vermin are thick in the area, infesting a 
  few large masses that turn out to be the 
  bones of long-dead creatures that were 
  very, very large. May include gigantic 
  humanoid bones.
   
  Copper
  71
  41
  Cypherid 
  3 left
  Metallic wires amplify all nearby sound.
  Slender trees with [COLOR] bark have 
  sprung up in a soft layer of drit and dust.
   
  Gold
  70
  40
   
  2 down
  Metallic wires absorb all nearby sound.
  Device renders a creature or object out 
  of phase for a random period, usually 
  lasting no more than 28 hours.
   
  Silver
  69
  188
  Cypher zealot
   
  1 up
  Machine stitches metallic wires to  
  any object.
  Device contains a wealth of  
  confusing scenes from an ancient  
  star-faring species.
   
  Grey
  68
  32
  Carnivorous 
  color
  Scrow 
  1 forward
  Machine adds metallic eyes to any object.
  Device contains knowledge of nearby 
  dimensions.
   
  Black
  67
  274
  Brendril 
  2 right
  Machine adds tiny wheels to any object.
  Device contains knowledge of nearby star 
  systems.
   
  White
  66
  29
  Oniscid 
  3 left
  Machine heats objects to boiling 
  temperature.
  Synth helm fitted to user alleviates their 
  need to breathe.
   
  Cyan
  65
  269
  
  TM and ©2018 Monte Cook Games, LLC
  
  TM and ©2018 Monte Cook Games, LLC
  Haneek 
  2 down
  Multidimensional crystal object the size 
  of a human head floats and moans,  
  as if in pain.
  Waves of [COLOR] energy flow back and 
  forth across this room like heat mirages 
  over a hard surface on a hot day. The energy 
  ruffles hair and clothing but doesn’t seem 
  directly harmful. May cause numenera 
  devices to glow and eventually detonate. 
  May contain a surge of whispering telepathic 
  voices. May switch minds of living creatures.
   
  Eggshell
  80
  63
   
  1 up
  Contact with wall causes fixture 
  elsewhere in the chamber to detonate, 
  but only once.
  A broken, partly smashed vehicle capable 
  of traveling into the void lies in—or has 
  been somehow wedged into—this cavity. 
  With enough time and effort, the ship 
  might be repaired, but getting it out of 
  the cavity is another problem.
   
  Brown
  79
  62
  Golden 
  cachinnate
  Gevanic 
  3 forward
  Contact with wall causes [COLOR] paste 
  to emerge from wall fixture for several 
  rounds; the paste is somewhat nutritious 
  but tastes terrible.
  A massive crystalline object floats at the 
  center of this cavity, slowly rotating, held 
  in place by an unseen force. May refract 
  disturbing, impossible colors that cause 
  temporary insanity. May contain the 
  preserved head of a massive creature.
   
  Magenta
  78
  58
  Gaphelin 
  2 right
  Contact with wall causes slightly acidic 
  gas to spray from ceiling fixtures for 
  several minutes.
  The space is occupied by an odd 
  ecosystem of [COLOR] plants, tiny 
  [COLOR] clouds, and small, singing, 
  harmless beasts with two heads.
   
  Sapphire
  77
  57
  Flaw 
  1 left
  [COLOR] rectangle-shaped slab emits 
  deep hum. May display thoughts 
  of nearby creatures. May transfer 
  consciousness of a nearby creature into a 
  floating crystal.
  Metallic pyramids of all sizes, some as 
  small as a thumbnail, others as tall as 
  buildings, are jumbled in this space. May 
  be magnetized. May be electrified.
   
  Emerald
  76
  55
  Elaan 
  4 forward
  Hovering orb-shaped space eats all light. 
  May teleport things entering it. May 
  disintegrate things entering it.
  Filled with tumbling components and 
  machine parts 10 feet (3 m) to a side, 
  apparently once fused to the walls but now 
  weightless and dead, that crash and batter 
  each other. Each long distance moved 
  through the chamber requires a successful 
  level 5 Speed defense task to avoid being 
  battered for 5 points of damage.
   
  Jade
  75
  50
  Two large, hovering, spinning metallic 
  spheres. May unlock or power nearby 
  numenera items. May shut down nearby 
  numenera items. May stop or start in 
  response to questions and answers.  
  May glow in the presence of visitants  
  or ultraterrestrials.
  An entity has already been here and 
  scribed notes in [COLOR] ink explaining 
  how to use the devices here.
   
  Amber
  74
  Dread rider 
  3 right
  47
  Synth machine electrifies  
  metallic objects.
  Machine can extrude house-sized crystal 
  solids that glimmer internally but have 
  no obvious purpose. May create metal, 
  synth, or flesh solids instead of crystal.
   
  2 left
  73
   
  Turquoise
  44
  Decanted 
  reaper
  
  TM and ©2018 Monte Cook Games, LLC
  
  TM and ©2018 Monte Cook Games, LLC
  Zek 
  1 right
  Metallic headbands found in discarded 
  jumble contain infectious psychic virus; 
  initial symptoms are whispers that only 
  the infected can hear, but as infection 
  worsens, others also begin to hear them.
  [COLOR] gel leaks from a device or 
  aperture. May make laughing or other 
  sounds. May react to strong minds 
  or telepathy. May dissolve one kind of 
  matter.
   
  Yellow
  88
  282
  Namnesis 
  3 left
  Thin vortex of [COLOR] mist sometimes 
  springs up a chamber’s center, spins for 
  a few minutes, then fades.
  [COLOR] powder leaks from a device or 
  aperture. May smell like metal. May be 
  magnetic. May store and release light. 
  May desiccate flesh and other objects. 
  May stick to a particular substance (flesh, 
  metal, synth, glass).
   
  Orange
  87
  106
   
  2 forward
  Leafless “tree” of [COLOR] metal 
  whispers secrets in an unknown 
  language. May ask questions. May give 
  compliments and veiled insults.
  Sticky, stain-causing [COLOR] fluid leaks 
  from a device or aperture. May burn like 
  acid. May be flammable. May be molten. 
  May be a conscious creature that dazes 
  those who touch it.
   
  Red
  86
  105
  Nacreon wind
   
  1 right
  Device removes eyes of those who use 
  it and stores them in nearby vessel; 
  reattaching an eye requires a difficulty 5 
  surgery task.
  Water leak. May be safe, mostly safe, 
  briny, salty, oily, aerated, or sweet. May be 
  inhabited by harmless-seeming creatures.
   
  Ruby
  85
  102
  Mozck 
  automaton
  Tabanid 
  1 left
  Time stutters in area, causing rounds 
  to replay over and over until a character 
  succeeds on a difficulty 5 Intellect task.
  Massive metallic ring, cracked and 
  possibly unstable, dominates the area. 
  The ring magnetically holds a brilliant 
  sphere of glowing [COLOR] material at 
  the center. May pulse in various rhythms. 
  May be a communication device for 
  creatures from another planet or 
  dimension.
   
  Sand
  84
  278
  Kelursan 
  2 forward
  Glass container on metallic pole  
  contains rapidly darting gobs of  
  glowing [COLOR] goo.
  The holographic image of a gargantuan 
  eye flickers into existence in the cavity, 
  blinking and focusing on intruders 
  before fading again for a random period. 
  Devices in the area are found to project 
  this image, as well as have many other 
  functions that are less easy to identify.
   
  Ice
  83
  83
   
  3 right
  Floor intermittently becomes intangible.
  A lens dozens of feet across composed 
  of clear synth has been crudely installed 
  here; it focuses sunlight that sometimes 
  shines in from cracks above onto a device 
  that hums and vibrates when in bright 
  light. May act as a datasphere terminal 
  while the light shines upon it.
   
  Wood
  82
  71
  Imusten crawler
  Shinspinner 
  3 left
  Long, snakelike extensions made of metal 
  extrude from the floor and ceiling.
  Broken devices emit sprays of pollen-like 
  dust. May change the center of gravity of 
  creatures and objects it touches, making 
  it difficult for creatures to walk or run 
  without slipping. May cause allergic 
  reactions. May be poisonous.
   
  Fuchsia
  81
  276
  
  TM and ©2018 Monte Cook Games, LLC
  
  TM and ©2018 Monte Cook Games, LLC
  Stitcher 
  1 right
  Pool of cool-to-the touch liquid metal. 
  May harden anything submersed in it to 
  a steel-like consistency. May animate to 
  form the visage of anyone looking into it.
  Tiny [COLOR] insects crawl everywhere; 
  the insects are essentially harmless (level 
  1) but tend to get into clothing, hair, and 
  bags and packs.
   
  Grey
  96
  153
  Steel angel 
  2 left
  [COLOR] polyp drips ichor that pools 
  here.
  Another group of explorers. May 
  be known to a PC, infected, fleeing, 
  hostile, sleeping, confused, dead, acting 
  erratically, the wrong size, out of phase, 
  or following a living or automaton 
  “guide” found elsewhere in the ruin.
   
  Black
  95
  151
  Roummos 
  3 forward
  Torso of faceless humanoid of [COLOR] 
  synth protrudes from wall, makes strange 
  gestures in response to questions.
  Malfunctioning portal device. May be 
  repairable. May be one-way or part 
  of a network. May not connect to an 
  environment that is safe for humans. 
  May connect to another dimension, 
  planet, scale, or time. May alter creatures 
  that pass through it.
   
  White
  94
  138
  Reconstructor 
  1 left
  Chamber suspended on synth cords 
  attached to a much higher area; 
  sometimes chamber moves between 
  those areas.
  Holographic machine intelligence. 
  May be benevolent or hostile. May be 
  insane. May be able to alter reality in 
  limited ways. May desire to be relocated 
  elsewhere.
   
  Cyan
  93
  135
  Blood barm 
  2 left
  Spinning disc hangs at chamber’s center. 
  May spin faster when disturbed until it 
  detonates after three rounds. May alter 
  spin to replicate sounds.
  [COLOR] stasis tanks containing 
  humanoid creatures. May resemble the 
  PCs. May look different to each viewer. 
  May be blank (mindless) or programmed 
  with specific instructions. May have 
  duplicate organs.
  226
   
  Violet
  92
  Omath ranger 
  1 down
  Disembodied mechanical hand floats in 
  the air. May attempt to grasp and crush 
  anything nearby.
  Corpses of creatures resembling the PCs. 
  May be infested with parasites. May be 
  resting or destroyed automatons. May 
  be clones, time travelers, or surgical 
  alterations.
   
  Indigo
  91
  118
   
  3 up
  Messily disassembled automaton is 
  scattered here.
  [COLOR] putty leaks from a device or 
  aperture. May animate if sculpted into 
  the form of a creature. May follow its 
  creator or be hostile.
   
  Green
  90
  112
  Nibovian guide
  Nerodrod 
  2 forward
  Invisible device casts shadow,  
  hums quietly.
  Biological matter leaks from a device 
  or aperture. May be eggs, hands, bone 
  fragments, tentacles, eyes, organs, shells, 
  hair, teeth, blood, or brains. May be 
  glass, synth, crystal, or metal replicas of 
  organic parts.
   
  Green
  89
  110
  
  TM and ©2018 Monte Cook Games, LLC
  
  TM and ©2018 Monte Cook Games, LLC
  Babirasa 
  2 forward
  Glass container holds slug-like creatures 
  without eyes in a haze of [COLOR] mist 
  that sustains them. May be telepathic 
  and intelligent, without much purpose or 
  motivation. May try to convince explorers 
  to free them.
  Area has been transformed into other 
  substances, as if by the iron wind. May 
  contain a still “seed” of the iron wind that 
  activates if disturbed.
   
  Amber
  00
  254
  Anhedon 
  3 right
  Beam of light lifts and suspends any 
  creature or object that enters it. May 
  quickly age anything in the light.
  Something has been storing its kills or 
  trophies here, resulting in many dead 
  bodies or skeletons. May be carefully 
  stacked or displayed.
   
  Copper
  99
  253
  Beam of light suspends a massive 
  stone cube scribed with strange writing; 
  breaking the light beam causes the cube 
  to crash down and break. May contain a 
  creature that wakes when cube breaks.
  Damaged area glows with residual 
  radiation, inflicting 1 point of ambient 
  damage on each creature in the area each 
  minute.
  Tanglet 
  2 left
   
  Gold
  98
  159
  Creatures that trigger a slender device 
  gain a glowing, symbol-like tattoo on their 
  foreheads. May transform the creature’s 
  irises instead of appearing on forehead 
  (this doesn’t interfere with vision).
  Tiny [COLOR] amoeba-like creatures drip 
  and flow around the area; they carry a 
  parasite, and living creatures that enter the 
  area risk contracting a mind-enhancing 
  sickness (a disease) that heightens their 
  mental capacities even as it kills them.
  Sweall 
  1 forward
   
  Silver
  97
  154
  
SOURCE: textdata/thevault/Cypher System/Setting - Numenera/Other Media/Numenera - Ruin Deck.pdf