TEXT: LPJ9716
  Races of NeoExodus: 
  Cavian
  Written By Joshua Cole
  Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by  
  Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.
  
  races of Neoexodus: Cavian
  Page 2
  Creatures of myth, whispered in legend, lost in the 
  mists of history - and now returned, for reasons 
  unknown to any but themselves.  Such are the 
  Cavians, a race of humanoid rodents noted for their 
  incredible psionic abilities.  The Cavians were exiled 
  from Exodus for nearly three hundred years, and their 
  unexplained return has made more than a few other 
  races extremely nervous.  Fear of Cavians comes 
  naturally to those without psionic gifts, for these rat-
  folk can ‘see’ thoughts and emotions the way most 
  humanoids can see color.  Worse, most Cavians are 
  scions of a racial hive mind, a collective intelligence 
  of phenomenal power.
  Personality:
  Cavians communicate among themselves telepathi-
  cally without the drawbacks and benefits of individual 
  sentience.  When they speak to creatures outside 
  their hive mind, they often come across as shock-
  ingly blunt.  The concept of the polite lie is alien to a 
  Cavian, and he always looks at a situation with cold 
  logic.  Even severed Cavians who have lost access to 
  the hive mind generally retain these traits.
  Physical Description:
  Cavians resemble humanoid rats.  Their slim bodies 
  are covered by a coat of short fur, which grows longer 
  with age.  Cavian coats come in many different 
  colors and patterns, with black, light brown and gray 
  predominating.  The creatures’ eyes are similarly 
  varied, although more are dark than not.  Albino 
  Cavians, with pure white fur and pink eyes, are more 
  common than in most races.
  Relations:
  As powerful as the Cavian hive mind is and as formi-
  dable as many individual Cavians are, neither could 
  hope to live up to their reputations.  Most people 
  believe Cavians can peer into their minds and delve 
  into their deepest secrets without even trying, and 
  control those minds with only a little more effort.  
  Even powerful empires tread lightly around the hive 
  mind’s goals.  Severed Cavians are just as feared by 
  commoners, but powerful organizations prize them as 
  spies.  These Cavians, many of whom feel a terrible 
  emptiness due to their severance, often accept any task 
  in return for a sense of belonging.
  Alignment:
  The Cavian hive mind is Lawful Neutral; all non-
  severed Cavians share its alignment.  Severed Cavians 
  generally start Lawful Neutral, but may quickly adopt 
  other alignments as their individual personalities 
  assert themselves.
  Cavian Lands:
  No one outside the Cavian race knows where the crea-
  tures originally came from; today, they can be found 
  all over Exodus.  They seem to prefer urban life and 
  colonies can be found in any major city.
  Religion:
  The Cavians are short on religiosity and, unusual for 
  a psionic race, mysticism.  Their hive mind is a sort 
  of synthetic god unto itself.  Severed Cavians have no 
  cultural grounding in religion and either avoid it as 
  incomprehensibly alien or throw themselves into it in 
  a desperate search for belonging.
  Language:
  All Cavians speak common and their native tongue; 
  the existence of the latter seems to point toward a 
  pre-collective past for the race.  Among themselves, 
  Cavians prefer to communicate telepathically.
  Names:
  Cavians have no need for individual designations 
  within the hive mind.  Severed Cavians, and those 
  who deal with outsiders, find it convenient to adopt 
  names derived from their language.  As with that 
  language, their tradition of clan and personal names 
  seems to point to a pre-collective past.  Whether the 
  Cavians actually retain knowledge of their former 
  clans or simply adopt these names out of preference, 
  perhaps even they do not know.
  Clan Name: Adsila, Awenasa, Galilahi, Salali, 
  Taysnita, Zitkata.
  Male Names: Chepi, Eyota, Hurit, Izusa, Kanti, 
  Niljon, Pauwau, Tahki.
  Female Names: Alawa, Hausis, Keegsquaw, Numees, 
  Onawa, Sinopa, Sokanon, Yepa.
  
  races of Neoexodus: Cavian
  Page 3
  Adventures:
  Most Cavian “adventurers” are simply specialized 
  agents of the hive mind, seeking knowledge and 
  power for the collective advancement of their people.  
  Severed Cavians who take up the adventuring life do 
  so for the same reasons as members of any other race.
  Cavian Racial Traits
   •  -2 Strength, -2 Constitution: Cavians are slightly 
  built, making them ill-suited to heavy labor or 
  close combat.
   •  Medium: As Medium creatures, Cavians have no 
  special bonuses or penalties due to size.
   • Cavian base land speed is 30 ft.
   •  Bite: Cavians have a natural bite attack.  This 
  attack deals only 1 point of damage plus ½ the 
  Cavian’s Strength modifier, but can deliver the 
  creature’s psionic disease.  A Cavian can use his 
  bite as a secondary natural attack (at a -5 penalty) 
  while wielding a weapon.  A Cavian cannot deal 
  precision-based damage with his bite attack.
   •  Bonus Feat: A Cavian gains either Hive Mind or 
  Severed as a bonus feat at 1st level.
   •  Naturally Psionic: Cavians gain 1 bonus power 
  point at 1st level.  This benefit does not grant 
  them the ability to manifest powers unless they 
  gain that ability through another source, such as 
  levels in a psionic class.
   •  Psionic Disease: Injury, DC 10 + ½ Cavian’s 
  character level + Cavian’s Charisma modi-
  fier, incubation 1 day, special.  If a target of 
  the Cavian’s bite fails its Fortitude save it has 
  been marked by the Cavian.  A Cavian can have 
  a maximum of one marked target per point of 
  Intelligence modifier (minimum 1).  As a standard 
  action, the Cavian can look through the marked 
  target’s eyes as though manifesting the clairvoyant 
  sense power. If the infected individual recovers or 
  is cured from the disease, the marker is removed.  
  This is a Supernatural (Su) ability.
   •  Thoughtsense: Cavians “see” psionically as 
  well as physically.  As long as he is psionically 
  focused, a Cavian can perceive the presence of 
  any thinking creature within 20 ft., although he 
  cannot delve into its thoughts without further 
  training.  Treat this ability as Blindsense, except 
  that it does not function if the Cavian is not 
  psionically focused, nor does it detect inanimate 
  objects or creatures immune to Mind-Affecting 
  effects.  This is a Supernatural (Su) ability.
   •  Automatic Languages: Cavian and Common.  
  Bonus languages: Giant, Goblin, Infernal and Orc.
   •  Favored Class: Psion.  A multiclass Cavian's 
  psion class does not count when determining 
  whether he takes an experience point penalty.  
  Cavians are innately psionic and drawn to hone 
  this ability.
  Cavian Starting 
  Feats
  Cavians gain one of the following feats at 1st level.  
  If a Cavian who begins play with the Hive Mind 
  feat becomes severed, he loses Hive Mind and gains 
  Severed instead.  Presumably, a severed Cavian who 
  rejoined the hive mind would also switch feats, but 
  this has not occurred in living memory.
  Hive Mind - Cavian, Psionic]
  You are in tune with the collective sentience of your 
  race.
  Prerequisites: Cavian, Lawful Neutral alignment
  Benefits: You can communicate telepathically with 
  any member of the Cavian hive mind on the same 
  plane of existence, as though you were both subject 
  to a permanent mindlink.  You do not have to spend 
  power points to maintain this effect.
  In addition to whatever benefits you derive from the 
  dizzying array of contacts available to you, you gain a 
  +4 competence bonus on all Knowledge and Psicraft 
  checks from the hive mind’s ambient knowledge.
  Drawback: You suffer a -4 penalty on Bluff, 
  Diplomacy and Sense Motive checks against creatures 
  outside the Cavian hive mind.
  Special: The benefits (but not the drawbacks) of this 
  feat are Supernatural (Su); they do not function within 
  an antimagic field or similar effect.
  Severed - Cavian, Psionic]
  Your connection to the hive mind has been lost.  
  However, this frees some of your natural psionic 
  resources.
  Prerequisites: Cavian
  Benefits: You gain an additional 1 power point per 
  character level.  In addition, you can manifest mind-
  link as a psion of ½ your character level (or your 
  psion level, if higher).  Mindlink does not count 
  against your powers known.
  
  races of Neoexodus: Cavian
  Page 4
  Cavian Paragon
  The Cavian Paragon develops his latent psychic abili-
  ties, improving them as he focuses on the acquisition 
  of knowledge and power for the collective - or, in 
  the case of a severed Cavian, for whatever cause he 
  serves.
  Cavian Paragons of either type are dangerous mental-
  ists, particularly when they combine the class with 
  training as a psion or wilder.  Their signature abilities, 
  on the other hand, vary considerably depending on 
  their status.
  Class Information
  The following information pertains to the Cavian 
  Paragon class.
  Hit Die
  The Cavian Paragon gains 1d4 hit points per level.  
  The character’s Constitution modifier applies.
  Class Skills
  The Cavian Paragon’s class skills (and the key ability 
  for each skill) are:
  Autohypnosis (Con), Climb (Str), Concentration 
  (Con), Hide (Dex), Knowledge (dungeoneering) (Int), 
  Knowledge (local) (Int), Knowledge (psionics) (Int), 
  Move Silently (Dex), Psicraft (Int).
  Skill Points at Each Level: 4 + Int modifier.
  Class Features
  All of the following are class features of the Cavian 
  Paragon class.
  Dual Progression: The Cavian Paragon normally 
  develops his powers to better serve his race’s hive 
  mind.  Severed Cavians can also become paragons, 
  however, and they derive different benefits.  Which 
  ability a Cavian Paragon gains at each level (other 
  than manifester level at 2nd and 3rd level) depends on 
  whether he has the Hive Mind or Severed feat.  If he 
  loses one and gains the other during play, his abilities 
  from this class also change.
  Total Severance: A Cavian Paragon with the Severed 
  feat gains an additional 1 power point per character 
  level.  He manifests mindlink as a psion of his char-
  acter level.
  Collective Power: A Cavian Paragon with the Hive 
  Mind feat can temporarily gain access to a power he 
  otherwise would not know. 
  By expending his psionic focus, the Cavian Paragon 
  can gain access to any one power, provided that 
  power appears on his class’s power list at a level he 
  is capable of manifesting.  Once the Cavian Paragon 
  manifests his Collective Power, he loses the knowl-
  edge of how to manifest it.
  The Cavian Paragon can use this ability once per 
  encounter.
  Independence: A 2nd level Cavian Paragon with 
  the Severed feat gains a +2 bonus on saves against 
  spells of the Enchantment school and powers of the 
  Telepathy discipline.
  Manifester Level: At 2nd and 3rd level, the Cavian 
  Paragon gains additional power points per day and 
  access to new powers as if he had also gained a level 
  in whatever manifesting class she belonged to before 
  he became a Cavian Paragon. He does not, however, 
  gain any other benefit a character of that class would 
  have gained (bonus feats, metapsionic or item creation 
  feats, psicrystal special abilities, and so on). This 
  essentially means that he adds the level of Cavian 
  Paragon to the level of whatever manifesting class he 
  has, then determines power points per day, powers 
  known, and manifester level accordingly.
  If a character had more than one manifesting class 
  before he became a Cavian Paragon, he must decide to 
  which class he adds the new level of Cavian Paragon 
  for the purpose of determining power points per day, 
  powers known, and manifester level.
  Might of the Collective: A 3rd level Cavian Paragon 
  with the Hive Mind feat can briefly draw upon the 
  hive mind’s power to fuel his psionic abilities.  By 
  expending his psionic focus, the Cavian Paragon can 
  manifest a power without paying its power point cost.  
  He may manifest any power he knows (or a power on 
  loan to him via the Collective Power class feature), 
  but cannot exceed the maximum power point expendi-
  ture for his level.
  The Cavian Paragon can use this ability once per 
  encounter.
  Psionic Skills: At 3rd level, the Cavian Paragon learns 
  to channel his latent mental abilities into physical 
  skills.
  The Cavian Paragon may spend 2 power points 
  to gain a +1 bonus to any skill check, except an 
  untrained skill check.  He may spend up to his normal 
  power point limit for powers in this way, exactly as if 
  he were manifesting a power.
  
  races of Neoexodus: Cavian
  Page 5
  The Cavian Paragon must choose to use this ability 
  before attempting a skill check; he cannot do so after 
  the dice have fallen.
  All mechanics on all pages is Open Game Content as 
  defined by the Open Gaming License. See page 6 for 
  more information.
  Cavian Paragon - Hive Mind)
   
  Base   
    
   
   
   
   
    
  Attack  
  Fort 
  Ref 
  Will 
  Level  
  Bonus 
  Save 
  Save 
  Save 
  Special 
  Psionics
  1 
  +0 
  +0 
  +2 
  +1 
  Collective Power
  2 
  +1 
  +0 
  +3 
  +2 
   
  +1 level in existing class
  3 
  +2 
  +1 
  +3 
  +2 
  Collective Might 
  +1 level in existing class
  Cavian Paragon - Severed)
   
  Base   
    
   
   
   
   
    
  Attack  
  Fort 
  Ref 
  Will 
  Level  
  Bonus 
  Save 
  Save 
  Save 
  Special 
  Psionics
  1 
  +0 
  +0 
  +2 
  +1 
  Total Severance
  2 
  +1 
  +0 
  +3 
  +2 
  Independence 
  +1 level in existing class
  3 
  +2 
  +1 
  +3 
  +2 
  Psionic Skills 
  +1 level in existing class
  
  STR
  CHA
  WIS
  INT
  CON
  DEX
  +6
  +4
  +2
  +4
  +2
  none
  HP
  AC
  +
  +
  +
  +
  +
  +
  FORTITUDE
  REFLEX
  WILL
  TOUCH
  FLAT-FOOTED
  INITIATIVE
  +
  =
  +
  +
  +
  +
  =
  +
  +
  +
  +
  =
  +
  +
  +
  BASE ATTACK BONUS
  GRAPPLE
  =
  +
  +
  +
  SPELL  
  RESISTANCE
  +
  =
  CONDITIONAL MODIFIERS
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  =
  +
  ATTACK
  ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE
  TYPE
  NOTES
  AMMUNITION __________________________           
  ATTACK
  ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE
  TYPE
  NOTES
  AMMUNITION __________________________           
  ATTACK
  ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE
  TYPE
  NOTES
  AMMUNITION __________________________           
  ATTACK
  ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE
  TYPE
  NOTES
  AMMUNITION __________________________           
  ATTACK
  ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE
  TYPE
  NOTES
  AMMUNITION __________________________           
  www.lpjdesign.com
  LPJ9716
  Cavian Race CHARACTER SHEET
  = 10 +
  CHARACTER NAME
  CLASS & LEVEL
  SIZE / TYPE
  TEMPORARY 
  SCORE
  PLAYER
  RACE
  ALIGNMENT
  DEITY
  AGE
  GENDER
  HEIGHT
  WEIGHT
  EYES
  HAIR
  SKIN
  NONLETHAL
  DAMAGE
  ABILITY NAME
  ABILITY  
  SCORE
  ABILITY  
  MODIFIER
  TEMPORARY
  MODIFIER
  TOTAL
  WOUNDS/CURRENT HP
  ARMOR 
  BONUS
  SHIELD 
  BONUS
  DEX 
  MODIFIER
  SIZE 
  MODIFIER
  NATURAL 
  ARMOR
  DEFLECTION 
  MODIFIER
  MISC 
  MODIFIER
  SPEED
  DAMAGE REDUCTION
   APPRAISE   
   INT
   BALANCE  
   DEX*
   BLUFF   
   CHA
   CLIMB   
   STR*
   CONCENTRATION    
   CON
   CRAFT   ( _______________)  
  INT
   CRAFT   ( _______________) 
  INT
   CRAFT   ( _______________) 
   INT
   DECIPHER SCRIPT  
  INT
   DIPLOMACY   
   CHA
   DISABLE DEVICE 
   INT
   DISGUISE   
   CHA
   ESCAPE ARTIST   
   DEX*
   FORGERY   
   INT
   GATHER INFORMATION   
   CHA
   HANDLE ANIMAL 
   CHA
   HEAL   
   WIS
   HIDE   
   DEX*
   INTIMIDATE   
   CHA
   JUMP   
   STR*
   KNOWLEDGE ( ___________) 
   INT
   KNOWLEDGE ( ___________) 
   INT
   KNOWLEDGE ( ___________) 
   INT
   KNOWLEDGE ( ___________) 
   INT
   KNOWLEDGE ( ___________) 
   INT
   LISTEN   
   WIS
   MOVE SILENTLY   
   DEX*
   OPEN LOCK 
  DEX
   PERFORM (______________)          CHA
   PERFORM (______________)          CHA
   PERFORM (______________)          CHA
   PROFESSION ( ___________)          WIS
   PROFESSION ( ___________)          WIS
   RIDE   
   DEX
   SEARCH   
   INT
   SENSE MOTIVE   
   WIS
   SLEIGHT OF HAND 
   DEX*
   SPELLCRAFT 
   INT
   SPOT   
   WIS
   SURVIVAL   
   WIS
   SWIM  
   STR*
   TUMBLE  
  DEX*
   USE MAGIC DEVICE 
  CHA
   USE ROPE   
   DEX
   ______________________ 
  ___
   ______________________ 
  ___
   ______________________ 
  ___
   Denotes a skill that can be used untrained.
   Mark this box with an X if the skill is a class skill for the character.
  * Armor check penalty, if any, applies. (Double penalty for Swim.)
  © 2007 LOUIS PORTER JR. DESIGN Permission granted to photocopy for personal use only.
  MISC 
  MODIFIER
  BASE 
  SCORE
  SAVING THROWS
  TOTAL
  ABILITY  
  MODIFIER
  MAGIC 
  MODIFIER
  MISC. 
  MODIFIER
  TEMPORARY 
  MODIFIER
  TOTAL
  MISC. 
  MODIFIER
  DEX. 
  MODIFIER
  TOTAL
  BASE ATTACK 
  BONUS
  MISC. 
  MODIFIER
  SIZE 
  MODIFIER
  STRENGTH 
  MODIFIER
  RANKS
  ABILITY 
  MODIFIER
  SKILL 
  MODIFIER
  KEY 
  ABILITY
  SKILL NAME
  SKILLS
  MAX RANKS
  (CLASS/CROSS-CLASS
  /
  CLASS SKILL
  TOTAL
  RACIAL 
  MODIFIER
  -2
  -2
  CAVIAN
  M  /
  
  ARMOR/PROTECTIVE ITEM
  AC BONUS
  WEIGHT
  SPECIAL PROPERTIES
  CHECK PENALTY
  SPELL FAILURE
  SPEED
  WEIGHT
  SPECIAL PROPERTIES
  SHIELD/PROTECTIVE ITEM
  AC BONUS
  WEIGHT
  CHECK PENALTY
  SPELL FAILURE
  SPECIAL PROPERTIES
  GEAR
  FEATS
  LANGUAGES
  Inital Languages = Common + racial 
  languages + one per point of Int Bonus
  SPELLS
  DOMAINS/SPECIALITY SCHOOL:
  0:
  1st:
  2nd:
  3rd:
  4th:
  5th:
  6th:
  7th:
  8th:
  9th:
  CAMPAIGN
  EXPERIENCE POINTS
  ARMOR/PROTECTIVE ITEM
  AC BONUS
  WEIGHT
  SPECIAL PROPERTIES
  PROTECTIVE ITEM
  AC BONUS
  WEIGHT
  SPECIAL PROPERTIES
  SPELLS
  SPELL SAVE
  ARCANE SPELL FAILURE
  %
  CONDITIONAL MODIFIERS
  DC MOD
  0:
  1st:
  2nd:
  3rd:
  4th:
  5th:
  6th:
  7th:
  8th:
  9th:
  0
  SPELLS 
  KNOWN
  SPELLS 
  SAVE DC
  SPELLS 
  PER DAY
  BONUS 
  SPELLS
  LEVEL
  MONEY
  CP—
  SP—
  GP—
  PP—
  LIGHT
  LOAD
  MEDIUM
  LOAD
  HEAVY
  LOAD
  LIFT OVER 
  HEAD
  EQUALS  
  MAX LOAD
  LIFT OFF 
  GROUND
  2 MAX LOAD
  PUSH OR 
  DRAG
  5 MAX LOAD
  ITEM
  PG.
  WT.
  ITEM
  PG.
  WT.
  TOTAL WEIGHT CARRIED
  SPECIAL ABILITIES
  Cavian Race CHARACTER SHEET
  CHARACTER NAME
  CLASS & LEVEL
  PLAYER
  RACE
  ALIGNMENT
  © 2007 LOUIS PORTER JR. DESIGN Permission granted to photocopy for personal use only.
  Bite Attack, Naturally Psionic, 
  Psionic Disease, Thought-
  sense
  CAVIAN
  One Bonus Feat
  
  The following text is the property of Wizards of the Coast, Inc. 
  and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All 
  Rights Reserved. 
  1. Definitions: (a)”Contributors” means the copyright and/or 
  trademark owners who have contributed Open Game Content; 
  (b)”Derivative Material” means copyrighted material including 
  derivative works and translations (including into other computer 
  languages), potation, modification, correction, addition, exten-
  sion, upgrade, improvement, compilation, abridgment or other 
  form in which an existing work may be recast, transformed or 
  adapted; (c) “Distribute” means to reproduce, license, rent, lease, 
  sell, broadcast, publicly display, transmit or otherwise distribute; 
  (d)”Open Game Content” means the game mechanic and includes 
  the methods, procedures, processes and routines to the extent such 
  content does not embody the Product Identity and is an enhance-
  ment over the prior art and any additional content clearly identi-
  fied as Open Game Content by the Contributor, and means any 
  work covered by this License, including translations and deriva-
  tive works under copyright law, but specifically excludes Product 
  Identity. (e) “Product Identity” means product and product line 
  names, logos and identifying marks including trade dress; artifacts; 
  creatures characters; stories, storylines, plots, thematic elements, 
  dialogue, incidents, language, artwork, symbols, designs, depic-
  tions, likenesses, formats, poses, concepts, themes and graphic, 
  photographic and other visual or audio representations; names 
  and descriptions of characters, spells, enchantments, personalities, 
  teams, personas, likenesses and special abilities; places, locations, 
  environments, creatures, equipment, magical or supernatural abili-
  ties or effects, logos, symbols, or graphic designs; and any other 
  trademark or registered trademark clearly identified as Product 
  identity by the owner of the Product Identity, and which specifi-
  cally excludes the Open Game Content; (f) “Trademark” means 
  the logos, names, mark, sign, motto, designs that are used by a 
  Contributor to identify itself or its products or the associated prod-
  ucts contributed to the Open Game License by the Contributor (g) 
  “Use”, “Used” or “Using” means to use, Distribute, copy, edit, 
  format, modify, translate and otherwise create Derivative Material 
  of Open Game Content. (h) “You” or “Your” means the licensee in 
  terms of this agreement. 
  2. The License: This License applies to any Open Game Content 
  that contains a notice indicating that the Open Game Content 
  may only be Used under and in terms of this License. You must 
  affix such a notice to any Open Game Content that you Use. No 
  terms may be added to or subtracted from this License except 
  as described by the License itself. No other terms or conditions 
  may be applied to any Open Game Content distributed using this 
  License. 
  3.Offer and Acceptance: By Using the Open Game Content You 
  indicate Your acceptance of the terms of this License. 
  4. Grant and Consideration: In consideration for agreeing to use 
  this License, the Contributors grant You a perpetual, worldwide, 
  royalty-free, non-exclusive license with the exact terms of this 
  License to Use, the Open Game Content. 
  5.Representation of Authority to Contribute: If You are contrib-
  uting original material as Open Game Content, You represent that 
  Your Contributions are Your original creation and/or You have 
  sufficient rights to grant the rights conveyed by this License. 
  6.Notice of License Copyright: You must update the COPYRIGHT 
  NOTICE portion of this License to include the exact text of 
  the COPYRIGHT NOTICE of any Open Game Content You 
  are copying, modifying or distributing, and You must add the 
  title, the copyright date, and the copyright holder’s name to the 
  COPYRIGHT NOTICE of any original Open Game Content you 
  Distribute. 
  7. Use of Product Identity: You agree not to Use any Product 
  Identity, including as an indication as to compatibility, except as 
  expressly licensed in another, independent Agreement with the 
  owner of each element of that Product Identity. You agree not to 
  indicate compatibility or co-adaptability with any Trademark or 
  Registered Trademark in conjunction with a work containing Open 
  Game Content except as expressly licensed in another, indepen-
  dent Agreement with the owner of such Trademark or Registered 
  Trademark. The use of any Product Identity in Open Game 
  Content does not constitute a challenge to the ownership of that 
  Product Identity. The owner of any Product Identity used in Open 
  Game Content shall retain all rights, title and interest in and to that 
  Product Identity. 
  8. Identification: If you distribute Open Game Content You must 
  clearly indicate which portions of the work that you are distrib-
  uting are Open Game Content. 
  9. Updating the License: Wizards or its designated Agents may 
  publish updated versions of this License. You may use any autho-
  rized version of this License to copy, modify and distribute any 
  Open Game Content originally distributed under any version of 
  this License. 
  10. Copy of this License: You MUST include a copy of this 
  License with every copy of the Open Game Content You 
  Distribute. 
  11. Use of Contributor Credits: You may not market or advertise 
  the Open Game Content using the name of any Contributor unless 
  You have written permission from the Contributor to do so. 
  12. Inability to Comply: If it is impossible for You to comply with 
  any of the terms of this License with respect to some or all of the 
  Open Game Content due to statute, judicial order, or governmental 
  regulation then You may not Use any Open Game Material so 
  affected. 
  13. Termination: This License will terminate automatically if You 
  fail to comply with all terms herein and fail to cure such breach 
  within 30 days of becoming aware of the breach. All sublicenses 
  shall survive the termination of this License. 
  14. Reformation: If any provision of this License is held to be 
  unenforceable, such provision shall be reformed only to the extent 
  necessary to make it enforceable. 
  15. COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, 
  Inc. 
  System Reference Document Copyright 2000-2003, Wizards of the 
  Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, 
  Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce 
  R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on 
  original material by E. Gary Gygax and Dave Arneson. 
  Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; 
  Andy Collins, Jesse Decker, David Noonan, Rich Redman.
  Races of NeoExodus: Cavian Copyright 2007, Louis Porter Jr. 
  Design, Inc.
  OPEN GAME LICENSE Version 1.0a 
  
SOURCE: textdata/thevault/NeoExodus/NeoExodus Races of NeoExodus - Cavian.pdf