TEXT: Character Name
  race & class
  hit dice
  max
   hp
  armor 
  class
  d12
  d10
  d8
  d6
  temp hp
  deathsaves
  charisma
  animal handling
  survival
  stealth
  sleight of hand
  religion
  persuasion
  performance
  perception
  nature
  medicine
  investigation
  intimidation
  insight
  history
  deception
  athletics
  arcana
  acrobatics
  charisma
  wisdom
  intelligence
  constitution
  dexterity
  strength
  wisdom
  intelligence
  constitution
  dexterity
  strength
  proficiency bonus
  passive perception
  inspiration
  experience points
  adventuring group
  player name
  alignment
  background
  attacks & spellcasting
  features & traits
  inventory & equipment
  other proficiencies & languages
  skills
  current hit points
  initiative
  name
  attack
  damage
  used
  ammo
  range
  vision
  saving throws
  c
  p
  g
  e
  s
  speed
  SUCCESSES
  (INT)
  (INT)
  (INT)
  (INT)
  (INT)
  (WIS)
  (WIS)
  (WIS)
  (WIS)
  (WIS)
  (DEX)
  (STR)
  (CHA)
  (CHA)
  (CHA)
  (CHA)
  (DEX)
  (DEX)
  FALURES
  CHARACTER
  
  MAGIC ITEMS
  ANIMAL COMPANIONS, MERCENARIES, AND HENCHMEN
  CHARACTER BACKGROUND AND PERSONALITY
  EQUIPMENT AND GEAR
  notes
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Art of the Genre/Roslof Keep 5E Character Sheet.pdf