TEXT:  
  Martial Archetypes 
  Different fighters choose different approaches to perfecting 
  their fighting prowess. The martial archetype you choose to 
  emulate reflects your approach. 
  Warshaper 
  Whether due to an errant transmutation spell or exposure to 
  planes of strange, higher-dimensional space, your form has 
  become plastic and you can sculpt your flesh into new and 
  dreadful forms. 
  Morphic Form 
  Choose one of the options from below. You can change this 
  selection when you take a short or long rest. 
       Additional Appendage. You can sprout another limb 
  from your torso capable of wielding weapons. When you 
  take the Attack action and make an unarmed strike or attack 
  with a melee weapon that is not heavy, you may use your 
  bonus action to attack with a light melee weapon your extra 
  appendage is holding, or make an unarmed strike with your 
  extra appendage. You do not add your Strength or 
  Dexterity bonus to the damage of this attack, unless you 
  have the Two-Weapon fighting style. 
      Aquatic Adaptation. You adapt your body to an aquatic 
  environment, sprouting gills and growing webbing between 
  your fingers. You can breathe underwater and gain a 
  swimming speed equal to your walking speed. 
       Armored Flesh. You harden your skin into an armored 
  carapace. While you are unarmored, your armor class 
  equals 13 + your Dexterity modifier. By 7th level, it 
  hardens and your armor class equals 15 + your Dexterity 
  modifier, and at 10th you may also, as an action, form an 
  organic shield. 
       Change Appearance. You transform your appearance. 
  You decide what you look like, including your height, 
  weight, facial features, sound of your voice, hair length, 
  coloration, and distinguishing characteristics, if any. You 
  can make yourself appear as a member of another race, 
  though none of your statistics change. You also can’t 
  appear as a creature of a different size than you, and your 
  basic shape stays the same; if you're bipedal, you can’t use 
  this effect to become quadrupedal, for instance. At any 
  time, you can use your action to change your appearance in 
  this way again. 
       Natural Weapons. You grow claws, fangs, spines, 
  horns, or a different natural weapon of your choice. Your 
  unarmed strikes deal 1d6 bludgeoning, piercing, or slashing 
  damage, as appropriate to the natural weapon you chose, 
  and you are proficient with your unarmed strikes. Finally, 
  the natural weapon is magic and you have a +1 bonus to the 
  attack and damage rolls you make using it. 
       This damage increases as you gain levels in this class. 
  At 7th level, the weapon deals 1d8 damage, and at 15th 
  level, the weapon deals 1d10 damage. 
       Wings. You can select this option at 15th level. You 
  grow a pair of fleshy wings and gain a flying speed equal to 
  your base walking speed. 
       At 7th level, you can change your selection as a bonus 
  action, and at 10th level you can select any number of these 
  options at one time. 
  Indiscernible Anatomy 
  At 3rd level, the placement and composition of your 
  internal organs is bizarre. You take no additional damage 
  from critical hits. 
  Morphic Reach 
  At 7th level, when you make a melee attack, you can 
  suddenly stretch and extend your appendages outward. 
  Your melee attacks gain Reach if they did not have it 
  already. 
  Morphic Mind 
  At 10th level, your mind is as flexible as your body. You 
  can add half your proficiency bonus to a skill of your 
  choice. You can change this selection when you take a 
  short or long rest. 
       Additionally, you have advantage on saving throws 
  against being charmed and no magical effect can read your 
  mind. 
  Morphic Healing 
  By 15th level, as a bonus action, you can expend a Hit Die 
  to use Second Wind without expending a use of the feature. 
       You can use this feature a number of 
  times equal to your Constitution 
  modifier (a minimum of once). 
  You regain all expended uses 
  when you finish a long rest. 
  Morphic Body 
  Beginning at 18th level, you can 
  use your precise bodily control to 
  make yourself stronger and 
  healthier. You gain a +4 bonus to 
  Strength, Dexterity, or Constitution. Your 
  maximum for this ability score increases 
  to 24. You can change this selection 
  when you take a long rest. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Warshaper.pdf