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  PRODUCT NO. NA104 
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  ABANDONED ARTS©
   PRESENTS: 
   
  A HAND-CRAFTED NON-PLAYER CHARACTER FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the 
  Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and 
  the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game 
  Compatibility License. 
   
  See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
  
  KITSUNE MISTRESS OF MANIPULATION;  CR 7 
   
  This tall, exotic beauty is attired in an exquisite cloth ruff and extravagantly 
  expensive clothing. A slender, finely-crafted wand adorns her silk belt, and 
  she wears a slim dagger in a wrist sheathe. 
   
  kitsune sorcerer 8 
  XP 3,200; CN Medium humanoid (kitsune, shapechanger) 
  Init +3; Senses low-light vision; Perception -1 
  DEFENSE 
  AC 13, touch 13, flat-footed 10 (+3 Dex) 
  hp 36 (8d6+8) 
  Fort +3, Ref +5, Will +5 
  OFFENSE 
  Speed 30 ft. 
  Melee masterwork dagger +4 (1d4-1/19-20x2) 
  Ranged masterwork dagger +8, 10 ft. (1d4-1/19-20x2) 
  Special Attacks beguiling voice, fascinate 2/day (DC 18, 8 rounds) 
  Spell-Like Abilities (CL 8th, concentration +12) 
     3/day – dancing lights 
  Sorcerer Spells Known (CL 8th, concentration +12) 
     4th (4/day) – malicious spiteM (DC 23) 
     3rd (6/day) – hold person (DC 22), reckless infatuationM (DC 22), suggestion (DC 22) 
     2nd (7/day) – eagle’s splendor, hideous laughter (DC 21), invisibility, touch of idiocy 
     1st (7/day) – bungleM (DC 20), charm person (DC 20), mage armor, memory lapseP (DC 20),      
     shield, ventriloquism (DC 15) 
     cantrips (at will) – detect magic, mage hand, message, open/close, prestidigitation,     
     ray of frost, resistance, spark P 
  Bloodline maestro bloodline 
  STATISTICS 
  Str 8, Dex 16, Con 12, Int 14, Wis 8, Cha 18 
  Base Attack +4; CMB +3; CMD 16  
  Feats CosmopolitanP, Eschew Materials, Greater Spell Focus (enchantment), Realistic 
  LikenessR, Spell Focus (enchantment), Still Spell 
  Skills Bluff+15 (+25 to disguise her voice), Diplomacy +15, Disguise +15 (+25 to pass for a 
  specific human), Perform (sing) +15 
  Languages Celestial, Common, Elven, Gnome, Orc, Sylvan 
  SQ bloodline arcana, change shape (human, alter self), gregarious, kitsune magic 
  Combat Gear masterwork dagger (2), hat of disguise, mummer’s ruffE, quick runner’s shirtE, 
  potion of cure moderate wounds, wand of false life (25 charges)E; Other Gear entertainer’s 
  outfit, exotic perfumeE, infiltration kitE, powdered turquoise worth 150 gp 
   
   
   
  SOURCEBOOK REFERENCES 
  P: see the Pathfinder® Roleplaying Game: Advanced Player’s Guide ™ 
  R: see the Pathfinder® Roleplaying Game: Advanced Race Guide ™  
  M: see the Pathfinder® Roleplaying Game: Ultimate Magic ™ sourcebook 
  E: see the Pathfinder® Roleplaying Game: Ultimate Equipment ™ sourcebook 
  BUILD NOTES 
   
  This character – while not necessarily evil – is designed to be a master of manipulation. Her 
  alignment could easily be shifted toward either the good or the evil ends of the alignment 
  spectrum, depending on what your needs are for the campaign, as long as those two little 
  letters don’t prevent her from doing what needs to be done to achieve her ultimate goals.  
  The kitsune is the perfect race for building an enchantment-focused sorcerer. Kitsune magic 
  adds a +1 to all enchantment spell DCs, and the favored class option for kitsune sorcerers 
  adds an additional +1 every four levels. This sorceress replaced the Agile racial trait for the 
  Gregarious trait since Acrobatics may be less useful for a charismatically-focused build. Her 
  change shape ability combined with the Realistic Likeness racial feat allows her to appear to 
  become almost any human character (even a PC). The mistress of manipulation possesses the 
  Maestro bloodline due to its bonus enchantment spells and the handy bloodline arcana, 
  which (when combined with both the Eschew Materials and Still Spell feats) means that she 
  can cast almost any of her best spells at a higher caster level. Naturally, her bonus feat from 
  this bloodline is Still Spell. 
     Since two of the most important Charisma-based skills in the game do not appear on the 
  sorcerer class skill list, the mistress of manipulation possesses the Cosmopolitan feat, which 
  grants her the Diplomacy and Disguise skills as class skills well as two languages; Celestial and 
  Orc. These two languages can be swapped out for any campaign-appropriate languages. At 
  higher levels, this build could benefit greatly from Skill Focus feats, a headband of alluring 
  charisma, and enchantment-oriented spell selection including the dominate line of spells. 
  Keep in mind that the Maestro bloodline eventually grants the excellent dominate person 
  and mass suggestion as bonus spells. 
     The mistress’ infiltration kit comes with a skeleton key for gaining entry almost anywhere, a 
  wrist sheath to hide her dagger, and a disguise kit. When she isn’t working on her master 
  scheme, a fascinating performance allowing her followers to more easily pickpocket a crowd 
  to gain extra wealth on top of her income from the various positions of power she may hold. 
   
  TACTICAL NOTES 
   
  Combat should be the absolute last resort for this enchantress. Her preference is to use her 
  skills and spells to manipulate others into doing her dirty work. With a hat of disguise and a 
  total Disguise modifier of +45 to appear as any specific human, plus a +25 Bluff modifier to 
  disguise her voice, this sorceress is able to become anyone – almost everyone – in virtually 
  any city, including many officials or even royals, if necessary. She will commonly use her 
  enchantment spells to gain followers and fighters, or send others to do her dirty work for 
  her. With her incredible skillset and magic, it is preferable to avoid combat even if means 
  imprisonment. The mistress of manipulation is easily capable of finessing her way out of a jail 
  cell and back into society. If it comes down to combat, the mistress’ best chance is to use 
  hold person and hideous laughter to incapacitate single targets (her primary targets being 
  enemy spellcasters) while her allies stay between her and any melee attackers. 
     Time permitting, the sorceress should cast eagle’s splendor, mage armor, and shield before 
  combat. In the all-too-likely event that the mistress requires an escape plan, invisibility and 
  ventriloquism spells should throw her enemies off her trail. In a pinch, her quick runner’s shirt 
  allows her to move in the same turn that she casts a Still Spell. Her bite attack in kitsune form 
  is an absolute last resort; revealing her true nature is something to be avoided. If the PCs 
  make an enemy of this enchantress, she will retaliate through a casting of malicious spite or 
  reckless infatuation on a person or persons that could be cumbersome to the party. 
  
  OPEN GAME LICENSE Version 1.0a 
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave 
  Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo 
  Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, 
  Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate 
  Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of 
  Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, 
  Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. Abandoned Arts Presents: NPC Arsenal No. 4: Kitsune Mistress of Manipulation © 2013, Daron Woodson; Author: 
  Daron Woodson, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. 
   
   
   
  CREDITS 
   
  Co-authored by Andrew Harmon and Jessica Baldwin. Edited by Daron Woodson. Open Game License v 1.0 © 2000, Wizards of the Coast, Inc. Pathfinder is a registered 
  trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, 
  LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the 
  compatibility license. 
   
   
   
   
   
   
   
   
   
   
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Abandoned Arts/NPC Arsenal No. 4 Kitsune Mistress of Manipulation.pdf