TEXT: Adventure SynopSiS
  The heroes are hired to secure an an-
  cient aliens’ weapon cache on a remote 
  moon. However, upon arrival, they notice 
  that a non-friendly race has just started to 
  build a prison colony right on top of the 
  cache. How will our heroes deal with this 
  unexpected obstacle?
  GettinG involved
  The heroes have long enjoyed the 
  trust of senior government officials in 
  the Greater Aquarius Confederation. 
  In a clandestine meeting they are hired 
  to secure a mysterious ancient weapon 
  cache on moon 52 of an unnamed gas 
  giant in the Wellspring system. The cache 
  was recently discovered by a miner and 
  the whole incident has been covered 
  up. While the weapons require some re-
  furbishing before they can be used, it is 
  never the less paramount that they do not 
  fall into the wrong hands. To avoid the 
  suspicion of nearby neutral and hostile 
  alien powers, the Confederation prefers 
  to use an undercover team that has access 
  to a civilian freighter.
  FirSt entry into 
  WellSprinG SyStem
  When the heroes arrive at the Well-
  spring planetary system, a Notice (+2) 
  check lets them realize that there is an en-
  ergy spike at the cache’s site on Moon 52. 
  If they approach the moon, the ship’s sen-
  sors will detect a heavily armed destroyer 
  of alien design in the moon’s orbit. The 
  destroyer in turn detects the heroes’ ship 
  unless they make a Piloting (-1) check. 
  If the heroes are spotted they will be 
  hailed and warned off. While the aliens are 
  rather court, they announce that the Cer-
  ebron Empire has taken over this moon 
  as a prison colony which is off-limits to 
  foreigners. The destroyer attacks anybody 
  who gets near the moon. If still unde-
  tected, the heroes can make a Piloting 
  skill check to land on the moon without 
  attracting the attention of the Cerebrons. 
  Even if they are detected, there are ways 
  into the base such as the ones described 
  in section “Possible Approaches”.
  the Cerebron empire
  The Cerebrons are a race endowed 
  with an impressive but amoral intellect. 
  With their huge heads and elongated 
  gaunt bodies, Cerebrons use power suits 
  to offset their physical weakness.
  Although the Cerebrons are cruel and 
  without compassion, they prefer peace 
  with their relatively strong neighbors. 
  Centuries of realpolitik have made them 
  trustworthy if disliked trade partners. 
  One of their main sources of revenue is 
  accepting life-sentence prisoners from 
  other nations. Information about the 
  Cerebron race in general can be obtained 
  with a Common Knowledge check. On a 
  raise, include the information about their 
  prison outsourcing deals.
  the SituAtion on moon 52
  A closer investigation of 
  Moon 52 reveals that a base 
  is currently being built right 
  on top of the alleged site of 
  the weapon cache. The base is 
  guarded by an orbiting destroy-
  er and seems to be surrounded 
  by a sensor network. However, 
  most of the sensors are still in-
  active. Shortly after the heroes 
  arrive, an automated supply 
  ship is slowly leaving the base 
  for a safe jump point.
  The prison base consists of 
  two buildings plus two domes 
  under 
  construction. 
  The 
  main building is home to the 
  prison guards, a team of three 
  Cerebrons and twelve brutish 
  Kroh thugs. The larger build-
  ing is the actual prison. Under 
  construction are the agri-dome and some 
  support facilities such as an infirmary. 
  Due to the presence of the destroyer 
  in orbit, the guards are currently quite lax 
  in their duties. After all, were should the 
  prisoners flee to on the lifeless moon?
  The head of the prison colony is a 
  young Cerebron officer called Pentax. 
  Pentax is a big disappointment to his 
  breeding cluster, having failed to enter a 
  distinguished military unit.
  However, some influential relatives 
  have managed to get Pentax the job at the 
  prison colony. As a result, Pentax tries to 
  avoid any negative attention and is more 
  likely to cover up incidents than to call 
  reinforcements.
  Currently, there are about 80 prisoners 
  from over 15 races in the prison colony. 
  Most of them are hardened killers, espe-
  cially the Neon Stars, an infamous anti-
  grav biker gang from the inner planets. 
  Currently, the gang tries to achieve domi-
  nance over the non-aligned prisoners and 
  is willing to accept any capable fighter 
  into their ranks. They would promise 
  anything to get free but are likely to break 
  prison base moon 52
  Competition Winning Ace Tale™ for Savage Worlds by Peter Lustig.
  a mission for daring tales of the space lanes
  www.tripleacegames.com
  AT014
  © 2009 Triple Ace Games. Ace Tales and all related marks and logos are trademarks of  Triple Ace Games. Savage 
  Worlds, Smiling Jack and all related marks and logos are trademarks of Pinnacle Entertainment Group. All rights 
  reserved. Used with permission. © 2009. All Rights Reserved.
  This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and 
  all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation 
  or warranty as to the quality, viability, or suitability for purpose of this product.
  
  any agreements they make once they are 
  armed and at large.
  Another inmate of interest is Leather-
  mask, an insane serial killer who had his 
  body modified to become the perfect 
  killer machine. The killer is housed in a 
  special cell and only somebody out of his 
  mind would release him.
  the WeApon CAChe
  The weapon cache contains five man-
  sized black monoliths of unknown com-
  position that require a Strength (-4) check 
  to move around individually. Up to three 
  people can help the main character us-
  ing the Cooperative Roll rules. Currently, 
  the cache is still hidden underground, so 
  no one knows about it yet.  
  However, using the right sensors and 
  good digging equipment, the monoliths 
  can be recovered in about 20 minutes. 
  There are several construction tools on 
  site that can help to dig up the weapons 
  and to transport them safely. 
  However, the cache lies just under 
  the agri-dome that is currently under 
  construction. During the day the place 
  is bustling with prisoners in space suits 
  doing work. A Cerebron officer and six 
  Krohs stand guard over the prisoners. 
  The best time to extract the weapons 
  is during a great distraction such as a 
  prison riot or during the night cycle. At 
  night, there is only a pair of Krohs doing 
  a lazy patrol and nobody is going to miss 
  them for several hours as long as they do 
  not raise an alarm. 
  poSSible ApproACheS 
  The scenario described is quite open 
  but there are a few approaches that can 
  be taken to infiltrate the base, even if the 
  heroes have been detected. 
  For example, the heroes could capture 
  the supply ship and use it to infiltrate 
  the base. The ship contains records that 
  indicate that another supply ship is due 
  in a day, bringing more supplies and pos-
  sibly some prisoners in its holding cells. 
  Some document forgery using a Smarts(-
  1) check eliminates any suspicion about 
  the ship. The heroes could hide among 
  the cargo with a Stealth(-1) check for the 
  group, pretend to be prisoners, or claim 
  to be construction specialists sent to fix 
  a specific problem. 
  Alternatively, the heroes could do a 
  hot drop into the base and shoot their 
  way through the prison. Such an ap-
  proach will lead to a free-for-all involving 
  the heroes, the guards, and a bloodthirsty 
  Leathermask just broken free.
  ConCludinG the 
  Adventure
  If the PCs manage to retrieve the weap-
  ons, they will have to transport them to 
  the Security Ministry headquarters. If you 
  want, this can be uneventful but if you 
  wish to extend this adventure, throw in 
  a hot pursuit by the Cerebrons and every 
  other crazy in the sector who would like 
  to get his hands on the weapons.
  Cebebron GuArd
  Attributes: Agility d4/d8, Smarts d8, Spirit 
  d6, Strength d4/d8, Vigor d4
  Skills: Fighting d4, Guts d4, Intimidation 
  d6, Notice d6, Shooting d8, Stealth d6
  Pace: 6; Parry: 4; Toughness: 10 (6)
  Gear: Powered space suit (+6), ray gun 
  (2d8, AP 2)
  Special Abilities:
  • Improved Level Headed: Cerebrons 
  draw three initiative cards and keep the 
  best.
  • Powered Space Suit: The second values 
  for the attributes represent the enhance-
  ment granted by the powered space suit.
        pentAx
  Attributes: Agility d4/d8, Smarts d8, Spirit 
  d6, Strength d4/d8, Vigor d4
  Skills: Fighting d4, Guts d4, Intimidation 
  d6, Notice d6, Shooting d10, Stealth d6
  Pace: 6; Parry: 4; Toughness: 10 (6)
  Gear: Powered space suit (+6), ray gun 
  (2d8, AP 2)
  Special Abilities:
  • Command: All Allies within 5” are +1 to 
  recover from being Shaken.
  • Improved Level Headed: Cerebrons 
  draw three initiative cards and keep the 
  best.
  • Powered Space Suit: The second values 
  for the attributes represent the enhance-
  ment granted by the powered space suit.
  Kroh GuArd
  Kroh are reptilian mercenaries that 
  prefer living food.
  Attributes: Agility d6, Smarts d4, Spirit d6, 
  Strength d8, Vigor d8
  Skills: Fighting d8, Guts d10, Intimidation 
  d8, Notice d6, Shooting d8, Stealth d6
  Pace: 5; Parry: 6; Toughness: 10 (3)
  Gear: Armored space suit (+3), ray gun 
  (2d8, AP 2), power saber (Str+d8)
  Special Abilities:
  • Size +1: Stand 7’ tall.
  • Tail Sweep: Treat as an Agility trick 
  with a +2 bonus.
  priSonerS
  Attributes: Agility d6, Smarts d6, Spirit d6, 
  Strength d6, Vigor d6
  Skills: Fighting d6, Intimidation d6, Notice 
  d6, Shooting d6, Stealth d4
  Pace: 6; Parry: 6; Toughness: 5
  Gear: Improvised club (-1 to hit, Str+d6)
        leAthermASK
  Attributes: Agility d6, Smarts d6, Spirit d6, 
  Strength d6, Vigor d6
  Skills: Fighting d12, Intimidation d6, No-
  tice d6, Shooting d6, Stealth d4
  Pace: 6; Parry: 8; Toughness: 5
  Gear: Improvised club (-1 to hit, Str+d6)
  A
  C
  E
  out now!
  
SOURCE: textdata/thevault/Savage Worlds/Pulp/Daring Tales of the Space Lanes/Ace Tales 14 - Prison Base Moon 52.pdf