TEXT:  
   
  GP
  Starting GP
  Lifestyle 
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent
  GP
  Subtotal 
   
  +
  GP
  GP Gained
  GP
  Subtotal 
   
  +
  GP
  GP Gained
  GP
  Subtotal 
   
  -
  GP
  GP Spent
   
  GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE
  Cross off all items NOT found 
   
  APL 6 
  � Divine Scroll of align weapon (Adventure; CL 3rd; DMG; 
  150 gp). 
  � Silversheen (Adventure; DMG). 
  � Wand of shield (Adventure; DMG). 
  � Upgrade armor with glamered abilty (Regional; DMG). 
   
  APL 8 (all of APL6 plus the following) 
  � Pearl of power (1st) (Adventure; DMG). 
  � Bonus Third Level Spell (Adventure; See Below; 150 gp). 
   
  APL 10 (all of APLs 6-8 plus the following) 
  � Cloak of resistance +2 (Adventure; DMG). 
   
  APL 12 (all of APLs 6-10 plus the following) 
  � +1 flaming mighty [+5] composite longbow (Adventure; 
  DMG; 8,900 gp). 
  � Bonus Fourth Level Spell (Adventure; See Below; 200 gp). 
   
   
   
   
   
  � Bonus Spell -- An arcane spellcaster may add any third and 
  possibly a fourth level spell from the PHB to his spellbook 
  without spending any extra TU.   The caster must pay the GP 
  cost indicated to cover the materials needed to copy the spells.  
  This is to simulate having access to the spell books of Feldon. 
  Adventure Record# 
  594 CY
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  APL 10 
  max 1,350xp; 2,300gp 
   
  APL 12 
  max 1,575xp; 3,300gp 
  � Favor of Uthor Meissel -- For confirming the location of the
  shrine and bringing a description of the inner shrine to Uthor,
  Uthor will use his contacts among the Suel churches and the
  Church of Pelor to aid a character in having a weapon, armor, or
  shield upgraded by a single +1 (+3 maximum after upgrade). The
  character may also purchase a sacred scabbard. In addition, if the
  character has a prior enmity from Uthor Meissel, it is voided. 
   
  � Major Emnity of Uthor Meissel -- For acting against the
  churchs’ interests as well as for prior acts in Spring Cleaning (URD
  3-03), this character receives the major enmity of Uthor Meissel.
  For the next year, the caster’s fee for any spell cast for the character
  by a cleric of the Suel religion or by a follower of Pelor will be
  doubled. This applies only to the caster’s fee; the cost of any
  material component is not doubled. 
   
  � Blessing of Wee Jas -- For offering prayer to Wee Jas at the
  mural in the shrine, this character may automatically stabilize once
  when dying (-1 to -9 hp). The character must choose to use the
  favor before making any rolls for stabilization. 
   
  � Debt to Lord Rochard Lorinar -- The characters were saved
  by Lord Rochard from the shrine complex. At some future date, he
  may call upon the characters to do him a favor. 
  � Favor of House Szabo -- For aiding House Szabo and 
  preventing any information from reaching Uthor Meissel, 
  Philamon Szabo provides assistance in locating items for purchase. 
  Each character receiving the favor may purchase one item from 
  any past AR regardless of the frequency listed.  A character may 
  also upgrade armor with the glamered ability at regular DMG cost. 
   
  � Emnity of Philamon Szabo -- For working for both families in 
  the feud, Philamon Szabo uses his official and unofficial contacts 
  to cause trouble for the character. For one calendar year from the 
  date of play, the lifestyle cost of any Duchy of Urnst regional 
  (URD) or Nyrond metaregional (NMR) adventure is doubled for 
  this character.  Living off the land is still free. 
   
  � Favor of Lord Rochard Lorinar -- For keeping the secret of 
  the complex from all except their patron(s), characters gain 
  regional access to the following items: APL 6: Clever bridle (6 
  tricks), upgrade armor with anti-impact ability; APL 8: Upgrade 
  weapon with last resort ability, bracers of armor +2; APL 10:  
  Steadfast boots, amulet of natural armor +2; APL 12: Ring of 
  protection +2, or bracers of armor +3.  
  This Record Certifies that 
   
  _______________________________________________________
  Played  by 
  _______________________________________________________
  Player 
  RPGA # 
  Has Completed 
  Breakfast of Champions – URD4-02 
  A Regional Adventure 
  Set in the Duchy of Urnst 
  Event: __________________________________ Date: ___________ 
  DM:________________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region________________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Duchy of Urnst/594/Normal Scenarios/URD4-02 - Breakfast of Champions (APL 6-12)/URD4-02 - Breakfast of Champions AR.pdf