TEXT: Spider Charm
  Charm
  -
  N
  3
  This charm allows you to cast the 
  spider climb spell as a bonus action 
  targeting yourself. The spell lasts for 
  an hour without you needing to 
  maintain concentration.
  Once used three times, this 
  charm vanishes from you.
  The Chronicle
  Wondrous  item
  A
  N
  A human-sized, black diamond of polished obsidian stands 
  silently on its point. Three parallel lines of neon blue, green, 
  and pink run down its center into three hand-sized holes in 
  the ground. Touching The Chronicle causes a creature to 
  relive vivid experiences from its past. That creature must 
  pass a DC 18 Cha save or be stunned for 1d4 rounds. After 
  that, whether the creature passed or failed, it is immune to 
  this effect for the next 24 hours.
  The Chronicle has three power cores. If each of its power 
  cores is placed into the matching holes in front 
  of it, it activates. While The Chronicle is 
  activated, a creature can touch it and command 
  it to undo any single event that occurred within 
  the last 1,000 years that has a plausible 
  alternative outcome. For example, The Chronicle 
  can undo the birth of an enemy or the casting of 
  an apocalyptic spell. The Chronicle enacts the 
  command and the multiverse adjusts to this new 
  reality as determined by the GM. After The 
  Chronicle completes its commanded task, its 
  power cores rocket away in three random 
  directions. The Chronicle and its three power 
  cores then go inert for 1,000 years and cannot 
  be used.
  18
  Spider Charm
  Charm
  -
  N
  3
  This charm allows you to cast the 
  spider climb spell as a bonus action 
  targeting yourself. The spell lasts for 
  an hour without you needing to 
  maintain concentration.
  Once used three times, this 
  charm vanishes from you.
  Spider Charm
  Charm
  -
  N
  3
  This charm allows you to cast the 
  spider climb spell as a bonus action 
  targeting yourself. The spell lasts for 
  an hour without you needing to 
  maintain concentration.
  Once used three times, this 
  charm vanishes from you.
  Spider Charm
  Charm
  -
  N
  3
  This charm allows you to cast the 
  spider climb spell as a bonus action 
  targeting yourself. The spell lasts for 
  an hour without you needing to 
  maintain concentration.
  Once used three times, this 
  charm vanishes from you.
  Spider Charm
  Charm
  -
  N
  3
  This charm allows you to cast the 
  spider climb spell as a bonus action 
  targeting yourself. The spell lasts for 
  an hour without you needing to 
  maintain concentration.
  Once used three times, this 
  charm vanishes from you.
  Spider Charm
  Charm
  -
  N
  3
  This charm allows you to cast the 
  spider climb spell as a bonus action 
  targeting yourself. The spell lasts for 
  an hour without you needing to 
  maintain concentration.
  Once used three times, this 
  charm vanishes from you.
  Spider Charm
  Charm
  -
  N
  3
  This charm allows you to cast the 
  spider climb spell as a bonus action 
  targeting yourself. The spell lasts for 
  an hour without you needing to 
  maintain concentration.
  Once used three times, this 
  charm vanishes from you.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Arcane Library/Gate of the Lens Wizards/Lens Wizards Combat Cards/Print Friendly/Lens Wizards Item Cards 2 Print Friendly.pdf