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  Location O7 - The StoneRing 
   
   
  The Free City of Greyhawk from Expedition to the Ruins of Greyhawk.
  The StoneRing of Greyhawk
   
  Mysterious Places
   
  by Eric Menge
   
  The City of Greyhawk is a recent creation in
  the grand flow of history. Located just outside
  of the city walls (location O7), the StoneRing
  is a remnant of an earlier time when the
  banks of the Selintan were unmarred by
  docks and warehouses. This double circle of
  monoliths with a stone altar at the center sits
  atop a small artificial hill. Time, wind, and rain
  have worn the tops of the giant stone pillars
  smooth and rounded the edges. The ancient
  construction is less than 300 feet to the east
  of the Druid’s Gate (location CG7), and
  overlooks the Ery Trail which leads to the
  many farms further to the east of the city. The
  trail sees significant traffic, including dwarves
  traveling to the Free City from Greysmere.
  The sprawling Wainwright Manor occupies
  the flatlands to the east of the stone circle.
  The druids of the ancient Flannae are believed to have constructed this site, and the StoneRing is one of the
  oldest stone circles yet discovered. For many years, the StoneRing was not a place of regular worship. Instead,
  passing druids of Beory and Obad-Hai would stop here for a moment of prayer and reflection before moving on.
  However, that has changed in the past year when Hildefer Paravis ascended to Great Druid. (See related article:
  Power Groups – Druids of the Old Faith). Over the intervening months, Hildefer has reclaimed numerous places
  of power linked to the Old Faith in the Domain of Greyhawk, including the StoneRing.
  Personalities
  Two druids tend to the StoneRing. They arrived with the spring thaws in CY 598 to oversee the rituals and
  provide spiritual guidance to the followers of the Old Faith in the area. The worshipers consist of many local
  farmers, shepherds, and hunters. Because of the commercial emphasis of Greyhawk, the Old Faith is a small
  minority in the area and the two druids are more than sufficient to see to the flock. The druids have not yet built
  any permanent housing. Instead, they dwell in a Flan-style teepee, which they move periodically so that it does
  not kill the grass. Elaborate knot work paintings favored by the Flannae decorate the stretched cow-hide of the
  tent.
  Theran the Splendid Holly
  The druid is a thin, bony middle-aged man, whose skin is leathered from exposure to wind and sun, making his
  bright blue eyes all the more striking. He has balded badly, leaving a fringe of iron-gray hair and a pair of bushy
  sideburns. He is dressed in woolen clothes dyed in earth tones and decorated with beads and feathers. The
  scent of a dozen herbs drifts around him in a delightful aroma.
  Hildefer recently asked Theran the Splendid Holly (N male human druid 11) to tend to the StoneRing. Before this
  appointment, Theran served at one of the groves in the Gnarley Forest. While the Old Faith community at the
  StoneRing is smaller than where he was, he leapt at the opportunity to be the keeper of what many historians
  believe to be the most ancient stone circle in the Flanaess. Theran has restored the circle to active use, lead
  services for the faithful, and advocated the Old Faith philosophy of the Balance and preservation of nature. Since
  arriving at the StoneRing, he has begun a prolonged dispute with the miners in the nearby Cairn Hills over the
  disposal of their slag. In addition, he has taken the Directing Oligarchy to task over the city’s sewer system and
  the amount of pollution it dumps into the Selintan River and as a result Nerof Gasgal has banned him from the
  mayor’s offices. Theran has reached an understanding with the woodcutters in the area, instructing them on how
  to selectively harvest instead of the clear cutting of nearby forestland.
  Raised from birth as a follower of the Old Faith, Theran embodies their ideals of patience and determination. He
  is well aware that his efforts in Greyhawk will not show much fruit for many years, but he is content to take as
  many years as needed. Theran enjoys low-brow jokes and bawdy songs as much as a dockworker in the River
  Quarter. He is willing to cast druid spells for PCs at the prices listed in the Player’s Handbook if they promise to
  uphold the Balance.
  Jolene the Bounding Hare
  This young woman of rather plain appearance has her hair is pulled back into a thick braid and is dressed in
  woolen clothes decorated with beadwork. On her arm is a hawk whose claws are tightly gripping a thick leather
  
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  guard on the woman’s wrist. A dog plays in the underbrush nearby.
  Jolene the Bounding Hare (N female human druid 5) is an initiate of the 3rd Circle and the daughter of Theran.
  She followed her father here when Hildefer asked him to restore the StoneRing to its former use. She has been
  slower to acclimate to their new home than Theran, and she misses the Gnarley Forest with its abundant wildlife.
  She spends her days with her beloved animals. At least once a week Jolene tours the city to examine the cargos
  of traders from far-off lands for exotic animals that are only available at a crossroads such as Greyhawk.
  Jolene is a soft-spoken woman who is uncomfortable in the urban atmosphere of the Free City. She is reclusive
  and the crowds of the Free City confuse and frighten her. With the exception of her scouting trips for animals,
  she rarely leaves the StoneRing. She does not like to talk much, and she looks at the ground and mumbles when
  dealing with strangers. Jolene is very skilled at training animals, including exotic ones from distant lands. She
  happily trains an animal for another if she thinks that person will treat it well.
  Tompal Redmane
  This impressive-looking centaur has a broad human chest and the chestnut body of a horse. His dark-red hair is
  braided with bones and carved pieces of wood. He has painted the left side of his face and chest with abstract
  lines, while leaving his right side unmarked. His only clothing is a baldric made from the carapace of a monstrous
  scorpion.
  Tompal Redmane (N male centaur druid 3) is the spiritual leader of a tribe of centaurs in the Cairn Hills to the
  north of Greyhawk. He guides his people by interpreting the will of the gods of the Old Faith, announcing when
  the tribe should migrate, advising the chief, and so on. Tompal is a regular visitor at the StoneRing since Theran
  arrived. While at the circle, he sees to the spiritual needs of the centaurs that have come to live in or near the
  Free City. Tompal is quiet when dealing with non-centaurs, but he has a weakness for alcohol. He knows its
  effect on him and avoids it. Tompal uses his unmarked right hand for eating and mundane tasks, but he only
  casts spells with his painted left.
  Features
  The StoneRing has numerous secrets bound in its ancient stones, but one power that is well known throughout
  the City of Greyhawk is its ward against divinations. A person standing among the central stones of the
  StoneRing can speak, act, and think without being observed by any magical means. Greyhawkers from a wide
  variety of backgrounds find this feature useful and arrange for meetings at the StoneRing. True to his neutrality,
  Theran has not interfered with these meetings as long as the participants do no damage to his circle.
  The StoneRing does not have a trilithon that accesses the Ways of the World, as the druids created the Ways
  after the StoneRing was constructed. (See related article: Power Groups – Druids of the Old Faith ) However,
  Theran plans on changing that in the near future. Raising the stones to form the gateway is a simple task with
  summoned earth elementals, but to bind the stones to the Ways Theran needs a fey spirit to become the
  guardian of the portal. Finding a willing fey spirit is proving a challenge, and the druid expects that he will need to
  recruit adventurers to aid him in the task.
  Occasionally, Theran acquires minor magic that he is willing to sell. If a PC visits the StoneRing during a Living
  Greyhawk core adventure, roll once on the table below to determine what Theran has available:
  1-5: No items are for sale.
   
  6-7: Quaal’s feather token (bird) (DMG; 300 gp)
   
  8-9: troll gut rope (Magic Item Compendium; 500 gp)
   
  10: ring of sustenance (DMG; 2,000 gp)
   
  11-12: tanglepatch (Magic Item Compendium; 200 gp)
   
  13-14: snakeblood tooth (Magic Item Compendium; 1,350 gp)
   
  15: bear helm (Magic Item Compendium; 1,500 gp) 
   
  16-17: eagle claw talisman (Magic Item Compendium; 1,000 gp)
   
  18-19: Quaal’s feather token (swan boat) (DMG; 450 gp)
   
  20: goodberry braclet (Magic Item Compendium; 2,000 gp)
  Living Greyhawk FAQ: How to Handle Buying and Selling
  If a PC wishes to purchase one of the items above, list the item and its price in the Items Bought box of the
  adventure’s AR, noting that the PC purchased the item at the StoneRing. The PC must pay for the item
  immediately and only one of each item is available each day. Purchasing the item does not give the new owner
  the ability to craft the item. Additionally, the item’s price cannot be reduced through haggling.
  Rumors and Whispers
  Hildefer Paravis, the new Great Druid, is scouting Greyhawk in preparation for war to push the Domain’s forces
  out of the Gnarley Forest. The reclamation of the StoneRing might appear peaceful and innocent, but the druids
  there are gauging the city’s strength and determination to defend the villages near the border of the forest. Once
  
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  the city is significantly distracted and their preparations are complete, an army of forest creatures will erupt from
  the ancient woodlands and drive everyone away.
  The StoneRing contains a portal to another world. On the nights of the half moon, the air at the center of the ring
  shimmers and the faint image of a strange world becomes visible. Enormous trees crowd out the sky while wild
  beasts prowl the forest floor. The image could be of the Beastlands or of a Fading Land where the fey rule. If
  someone was to step into the shimmering air, that individual would enter this other world and vanish from Oerth
  forever.
  The druids of the StoneRing are actually cultists of Iuz. They pretend to be druids of the Old Faith as a cover to
  avoid notice of the constabulary and the watchful priests of St. Cuthbert. The druids summon a thick fog to hide
  their blood sacrifices on their foul altar at the center of the StoneRing. The corpses are then given to Jolene’s
  animals to eat.
  The StoneRing was not built by the Old Faith at all. The Wind Dukes of Aaqa erected the stones millennia ago as
  a tomb in memory of one of their own who died at the Battle of Pesh which legend says took place in the Cairn
  Hills. They buried their fallen brother with treasure, and this hidden trove contains clues on how to find one of the
  pieces of the Rod of Seven Parts.
  Notes
  Location notes (for example, O7) refer to places located in the index of locations in Living Greyhawk Journal
  issue 2, which included a large poster map of the city by Denis Tetreault that shows all the locations mentioned.
  The StoneRing appears on earlier maps of Greyhawk, including the ones from the City of Greyhawk box set and
  Greyhawk: The Adventure Begins.
  ©1995-2007 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved. Wizards is
  headquartered in Renton, Washington, PO Box 707, Renton, WA 98057.
  
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