TEXT:  
   
   
  t 
   
   
   
   
  50 gp). 
   
  _
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ____________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region__________ ___________
  593 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 225 XP; 150 gp 
   
  APL 4 
  max 330 XP; 250 gp 
   
  APL 6 
  max 450 XP; 350 gp 
   
  APL 8 
  max 560 XP; 575 gp 
   
   
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________
   
   
  Player 
   
   
  RPGA #
  Has Completed 
  From the Ashes 
  An Interactive Adventure 
  Set in The Kingdom of Sunndi 
  Event: __________________________________ Date: ______ 
  DM:__________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
   Sanctuary of Pelor. For recovering the scriptures of the Disciples
  of the Phoenix, and taking them to the temple of Pelor in
  Newkeep, the character has gained their gratitude, and gains
  Pelor's sanctuary. Once in a future scenario, the character may
  invoke the power of Pelor for sanctuary.  
  Upon invocation, the character is blessed with Pelor's grace,
  as if affected by a sanctuary spell cast by a 5th level caster. A
  successful Will save (DC 15) bypasses this effect. Invoking the
  power is a supernatural action, requiring a holy symbol of Pelor as
  a focus. Invoking the benefit is a standard action. 
  Once invoked, this benefit becomes void and this entry
  should be crossed off.  
   
  Book of Essurat. This tome originally belonged to the vile sorcerer
  Essurat. It contains various rare spells and notes on magical
  techniques. It also gives access to the following spells from Tome
  and Blood: eagle's splendor (Brd2, Clr2, Sor/Wiz2), negative
  energy ray (Sor/Wiz1), and false life (Sor/Wiz2).  
   
  Masterwork Mandolin. This mandolin is of masterwork quality,
  granting a +2 on perform checks with the instrument. A bard with
  skill in playing the mandolin can, instead, use the special effect of
  the instrument as described in Song and Silence. This enables a
  performer to maintain one bardic music effect while initiating
  another. Thus, a bard could maintain inspire courage on one
  listener while using suggestion on another. 
   
  Adventure Record# 
  FINAL XP TOTAL 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spen
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained
   
   
  XP
   
  TU
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  This area is typically used to list items from the DUNGEON
  MASTER’s GUIDE that are now available for purchase as a result
  of the adventure. Interactive Adventures do not usually contain
  any such items. However, the following items are available for
  purchase after any LIVING GREYHAWK Event. 
   
  � All items from the Player’s Handbook, tables 7-3, 7-4, 7-5, 7-7,
  7-8, and 7-9 with the exception of spells. 
  � Any +1 weapon or armor of a type listed in the Player’s
  Handbook. 
  � Any potion from the DUNGEON MASTER’s GUIDE table 8-18
  valued at 500 gp or under. 
  � Any scroll from the DUNGEON MASTER’s GUIDE tables 8-24
  and 8-25 valued at 500 gp or under. 
  � +1 Ring of Protection (DUNGEON MASTER’s GUIDE).
  � +1 Amulet of Natural Armour (DUNGEON MASTER’s GUIDE).
  � +1 Bracers of Armour (DUNGEON MASTER’s GUIDE).
  � +1 Cloak of Resistance (DUNGEON MASTER’s GUIDE). 
   
  You must have campaign documentation to purchase items not 
  found on the above list. Adventure Records being the most 
  common form of documentation. 
   
  The following items were found in this adventure however and 
  are available at all APLs: 
   
  � +Book of Essurat (Adventure; See above and Tome and
  Blood; 
  � Masterwork Mandolin (Adventure; See above and Song and
  Silence page 47; 100 gp).
   
   
   
  TU REMAINING 
  Added TU Costs
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  FINAL GP TOTAL 
   
   
  GP
  GP Spent 
  - 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Spent 
  - 
  GP
  Lifestyle
  � None
  � Standard (12 gp x TU) 
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  Starting GP 
   
  GP
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Sunndi/593/Mini Missions/SNDM3-01 - From the Ashes (APL 2-8)/SNDM3-01 - From the Ashes AR.pdf