TEXT: eight new feats for use with the Pathfinder® rolePlaying game
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/
  pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not 
  endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder 
  Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility 
  License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
               
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               Product No. F0342    customerservice@abandonedarts.com
  abandoned arts Presents: 
  feats of elementalism
  
  2
  The More Feats! Line from Abandoned Arts
  Each entry in the More Feats! product line contains a group of thematically-related feats for 
  perfect for PCs and NPCs relevant to that theme. Feats of Elementalism features feats for en-
  thusiasts of psychic and kinetic combat who want to add options to their actions. 
  EARTHLY ADVANTAGE
  The earth itself shifts to your advantage.
  Prerequisites: stonecunning or Elemental Focus 
  (earth)*
  Benefit: Whenever you gain the benefits of height 
  advantage against an opponent while both you and 
  that opponent are standing on a surface of earth 
  or stone, you gain a +3 bonus on your attack rolls 
  instead of the usual +1.
  Special: Note that the Elemental Focus prerequi-
  site may refer to either the feat or the kineticist class 
  feature.
  Normal: Having height advantage against an op-
  ponent grants a character a +1 bonus on attack rolls 
  against that creature.
  ELEMENTAL VERSATILITY
  Your wild talents are as potent as your elemental 
  spells.
  Prerequisites: wild talent class feature, Elemental 
  Focus (any)*
  Benefit: You can apply the bonus granted by your 
  Elemental Focus or Greater Elemental Focus feats to 
  the DCs of any wild talent that shares an elemental 
  descriptor with either.
  Special: Note that the Elemental Focus prerequi-
  site here refers to the feat, not the kineticist class 
  feature.
  FIERY FORCE
  Your force effects manifest as molten planes of 
  magma.
  Prerequisites: ability to cast a 3rd-level or higher 
  spell with the force descriptor, Elemental Focus 
  (earth or fire)*
  Benefit: When you cast a spell with the force de-
  scriptor (such as wall of force), you can cause force 
  effects manifested by the spell to become visible, 
  taking on a molten appearance. If you do, the force 
  effects effectively gain the burn special quality (DC 
  18, 2d6 fire damage), burning creatures that strike 
  it with unarmed strikes or natural weapons.
  Special: Note that the Elemental Focus prerequi-
  site may refer to either the feat or the kineticist class 
  feature.
  Normal: Force effects are invisible except to 
  ethereal creatures.
  FOUR WINDS DEFENSE
  With a series of sweeping gestures, you call the 
  winds to your defense.
  Prerequisites: Elemental Focus (air)*, Wind Stance
  Benefit: As a full-round action that provokes an at-
  tack of opportunity, you can generate a shell of sub-
  tle wind streams and elemental force that circles 
  you and shields you from missiles. This shell has an 
  effective hit point total equal to your character level 
  plus your Dexterity modifier (if positive). Whenever 
  you would receive damage from a missile weapon, 
  subtract the damage from the shell before subtract-
  ing it from your own hit point total.
  Special: If you also possess the Snatch Arrows feat 
  and your shell of wind reduces the damage you 
  take from a missile weapon to 0, you may catch the 
  missile with your Snatch Arrows feat if you are able.
  Also note that the Elemental Focus prerequisite 
  may refer to either the feat or the kineticist class 
  feature.
  GATHER CONCENTRATION
  Your concentration is difficult to disrupt.
  Prerequisites: gather power class feature
  Benefit: You gain a +4 bonus on concentration 
  checks made to maintain your gathered power after 
  receiving damage (see the Pathfinder® Roleplaying 
  Game: Occult Adventures™ sourcebook for de-
  tails).
  KINETIC RESERVE
  You keep a wild talent in reserve.
  Prerequisites: burn class feature, wild talent class 
  feature
  Benefit: You gain limited access to a wild talent 
  that’s equal to or lower-level than the highest-level 
  wild talent you can currently use. You can select 
  an infusion or a non-infusion wild talent, but not 
  a blast or defense wild talent. If you have the ex-
  panded element class feature, you can select a wild 
  talent from any of your elements that’s equal to or 
  lower-level than the highest-level wild talent you 
  can currently use. Whenever you take “burn” dam-
  age from your burn class feature, you must succeed 
  at a concentration check (DC 10 + the amount of 
  burn damage you have accumulated) or immedi-
  
  3
  ately lose access to the wild talent that you selected 
  for 24 hours.
  ROILING FORCE
  Your force effects manifest as aqueous planes of 
  roiling air, ice, or water.
  Prerequisites: ability to cast a 3rd-level or higher 
  spell with the force descriptor, Elemental Focus (air 
  or water)*
  Benefit: When you cast a spell with the force de-
  scriptor (such as wall of force), you can cause force 
  effects manifested by the spell to become visible, 
  taking on a cloudy, icy, or watery appearance. If 
  you do, the force effects gain resistance 10 to cold 
  and fire damage, and recover 5 hp per round at the 
  start of your turn.
  Special: Note that the Elemental Focus prerequi-
  site may refer to either the feat or the kineticist class 
  feature.
  Normal: Force effects are invisible except to ethe-
  real creatures.
  WRATHFUL FLAMES
  You can punish those that would burn you.
  Prerequisites: ability to cast a 1st-level or high-
  er spell with the fire descriptor, Elemental Focus 
  (fire)*
  Benefit: Whenever an opponent’s spell or super-
  natural ability deals fire damage to you, you may 
  return the favor as an immediate action, causing 
  that opponent to receive half as much damage (no 
  save). You must have line of sight to an opponent 
  to affect it in this way.
  *: See the Pathfinder® Roleplaying Game: Ad-
  vanced Player’s Guide™ for details.
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  Abandoned Arts Presents: More Feats! Feats of Elementalism © 2016, Daron Woodson; 
  Author: Daron Woodson, Layout by Troy Daniels, Art by Rick Hershey and Fat Goblin 
  Games
  
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