TEXT:  
   
   
  t 
   
  ever steal from or attach the above named character. 
   
  Note: characters who received this record as a year 2 AC may
  not reapply this AR to their character but they do gain access to the
  potions listed below. 
   
  Character Level 
  New GP Total 
  1 
  700 
  2 
  2,200 
  3 
  4,000 
  4 
  7,000 
  5 
  10,000 
  6 
  12,000 
  7 
  15,000 
  8 
  19,000 
  9+ 
  25,000 
   
   
  This character was “Lost!” in the Living Greyhawk core adventure
  Echo. This certificate is only granted to characters who have the
  special “Lost!” Adventure Certificate from that event, and it must
  be accompanied by the standard Escape from Tenh Adventure
  Certificate. 
   
  Lost characters spent 2 Time Units on the Ethereal Plane,
  where they saw a glimpse of the horrible ether threat that was
  about to unleash itself on Oerth. Saved in the nick of time by a
  group of strange beings known as ethereal filchers, you are lucky
  to have lived through the experience, but you have lost all of your
  equipment (aside from spellbook if any). 
   
  During your trials and tribulations on the Ethereal Plane, you
  have created a special bond with the ethereal filchers. These odd
  beings consider you a friend, and have tried their best to re-equip
  you.  You may use the following table to determine how much gp
  worth of equipment you can re-equip your character with. You
  may purchase any items normally available to you after a core
  event as well as those listed below. Unfortunately, the filchers also
  have a bad habit of ruining your personal relationships with rich,
  powerful, and important people, as they tend to steal things from
  those folk. As a result, your character may never have, use, or gain
  benefit from favors, influence points, or special (as in certed) game
  effects that rely on the aid of NPCs. As well, no ethereal filcher will
  Adventure Record# 
  592 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has “Lost!” before play of 
  Escape from Tenh 
  A Core Adventure 
  Set in the former Duchy of Tenh 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________
  Home Region______________________
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
   
  TU 
  Starting TU 
  2  TU 
  TU Cost 
  - 
  TU 
  ITEMS FOUND DURING THE ADVENTURE 
   
  � 
  Any +2 weapon or armor of a type listed in the PHB
  (Adventure; see DMG). Note that this allows the
  purchase of any +2 weapon or armor but not any
  special weapon or armor abilities. 
  � 
  +2 Ring of Protection (Adventure; see DMG). 
  � 
  +2 Bracers of Armor (Adventure; see DMG). 
  � 
  +2 Cloak of Resistance (Adventure; see DMG). 
   
  � 
  Any potion from the DMG table 8-18 (Any; see DMG)
   
   
   
   
   
  TU REMAINING 
  Added TU Costs
   
   
  XP
  FINAL XP TOTAL 
  XP Gained 
  + 
  XP 
  Subtotal 
   
  XP 
  XP lost or spen
  - 
  XP 
  Starting XP 
   
  XP 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  FINAL GP TOTAL 
   
   
  GP
  GP Spent 
  - 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Spent 
  - 
  GP
  Lifestyle
  � None
  � Standard (12 gp x TU) 
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  Starting GP 
   
  GP
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core/592/COR2-11 Escape from Tenh (APL 2-12)/COR2-11 - EscapeTenh Lost AR.pdf