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  Utility 3
  Consecrate
  Target One temple, shrine, or monument to your 
  religion you can see within short range
  Duration 24 hours
  T e target and the area within 5 yards of it become 
  holy ground for the duration, gaining the beneﬁ t 
  described for holy ground for your religion. If 
  your religion does not have such a beneﬁ t, this 
  spell instead grants the following beneﬁ t: 
  While in the area of the holy ground created with 
  this spell, whenever you cast an attack spell from 
  a tradition related to your religion, you make the 
  attack roll with 1 boon and creatures in the area 
  make challenge rolls to resist the attack with 1 
  bane.
  Permanence If you cast this spell in the same 
  area each day for a month and a day, the eﬀ ect 
  becomes permanent.
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  Utility 4
  Suppress Magic
  Area A sphere with a radius equal to your Power 
  in yards centered on a point you can see within 
  short range.
  Duration 1 minute
  You purge the area of magic for the duration. 
  Creatures in the area take a –3 penalty to Power 
  (minimum 0) for as long as they remain there. 
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  Utility 1
  Heroic Surge
  Duration 1 minute
  If you are charmed or frightened, remove the 
  aﬄ  iction.
  For the duration, you make attack rolls using 
  weapons with 1 boon.
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  Utility 1
  Invoke the Ancestors
  Requirements You must have the Prayer talent 
  and must have chosen Honored Dead as your 
  patron deity
  Target One creature within short range
  Duration 1 minute
  T e target makes an attack with a weapon.
  For the duration, whenever you use your Prayer 
  talent to grant 1 boon to an attack roll and the 
  roll results in a success, the next attack you make 
  before the end of the round deals 1d6 extra 
  damage.
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  Utility 1
  Invoke the Dark Gods
  Requirements You must have the Prayer talent 
  and must have chosen the Dark Gods as your 
  patron deities
  Target One creature you can see within short 
  range
  Duration 1 minute
  Until the end of the round, the target makes attack 
  rolls with 3 boons.
  For the duration, whenever you use the Prayer 
  talent, you gain a cumulative +1d6 bonus to 
  Health that lasts until the spell ends.
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  Utility 0
  Wall of Light
  Area A circle with a 1-yard radius, with any 
  orientation, centered on a point within medium 
  range
  Duration 1 minute
  Light spreads through the area and remains for 
  the duration. From either side, the circle emits 
  light into 5-yard-long cone-shaped areas. 
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  Utility 1
  Invoke the Maiden in the Moon 
  Requirements You must have the Prayer talent 
  and must have chosen the Maiden in the Moon 
  as your patron deity
  Target One creature within short range
  Duration 1 minute
  Moonlight shines down on the target until the 
  end of the round. While the target is illuminated 
  in this way, attack rolls against the target are made 
  with 1 bane. 
  For the duration, whenever you use your Prayer 
  talent to grant 1 boon to an attack roll made using 
  a spell or to a challenge roll made to resist an 
  attack spell, you grant the target of the Prayer 2 
  additional boons.
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  Utility 2
  Halo
  Duration 1 minute
  A celestial glow shines from around your head 
  for the duration, ﬁ lling a sphere with a 5-yard 
  radius centered on you with light. Until the spell 
  ends, whenever you take damage, each sighted 
  creature within short range must get a success on 
  a Perception challenge roll or become blinded for 
  1 round.
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  Attack 1
  Jinx
  Target One creature within short range
  Make an Intellect attack roll against the target’s 
  Will. On a success, the target becomes cursed 
  for 1 minute. While cursed in this way, the target 
  makes attack rolls and challenge rolls with 1 bane. 
  In addition, whenever the total of the target’s roll 
  is 0 or less, one item it carries falls to the ground 
  and moves 1d6 yards away from it.
  Triggered When a creature you can see within 
  short range makes an attack roll or a challenge 
  roll, you can use a triggered action to cast this 
  spell against the triggering creature. On a 
  success, the eﬀ ect lasts for 1 round instead of 1 
  minute.
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  Utility 1
  Invoke Father Death
  Requirements You must have the Prayer talent 
  and must have chosen Father Death as your 
  patron deity
  Target One incapacitated creature you can see 
  within medium range
  Duration 1 minute
  T e target heals damage equal to half its healing 
  rate. 
  For the duration, whenever you use the Prayer 
  talent to grant 1 boon to an attack roll, the attack 
  deals 1d6 extra damage.
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  Attack 5
  Wrath of Thanatos
  Target Any number of undead creatures within 
  long range
  Shadowy tendrils erupt from the center of your 
  chest and streak toward each target, darting 
  around or passing through obstacles in their 
  paths. Each target takes 20 damage. A creature 
  incapacitated by this damage dies instantly and is 
  utterly destroyed.
  Sacriﬁ ce You can expend a casting of this spell 
  to cast the death fog† spell from the Death 
  tradition.
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  Utility 1
  Prayer of the Seer
  Requirements You must have the Prayer talent 
  and must have chosen the Seer as your patron 
  deity
  Target One creature within short range
  Duration 1 minute
  Until the end of the round, you turn any success 
  on an attack roll against the target into a failure.
  For the duration, whenever you use the Prayer 
  talent and the triggering roll results in a success, 
  you make attack rolls and challenge rolls with 1 
  boon until the end of the round.
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  Utility 3
  Soothsay
  Requirement You must use implements of 
  divination such as cards, dice, tea leaves, or 
  notched sticks
  Describe a course of action, a goal, or an event 
  that will happen at some point during the next 
  week. If you concentrate on what you described 
  for 1 minute, the GM gives you a useful piece 
  of advice about the action, goal, or event. T e 
  GM might simply tell you something, or the 
  information might be presented as a short phrase 
  or a cryptic rhyme.
  Sacriﬁ ce You can expend a casting of this spell to 
  cast a rank 2 or lower spell from the Divination 
  tradition.
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  Utility 5
  Open Passage
  Target A point you can reach on an object at least 
  2 yards wide and 2 yards tall
  You touch the target and cause a cube of open 
  space to appear centered on the point. T e open 
  space is up to 2 yards tall and 2 yards wide. It 
  extends into the object a number of yards equal to 
  5 + your Power score, or until it reaches another 
  open space.
  Sacriﬁ ce You can expend a casting of this spell 
  to cast the earthquake spell from the Earth 
  tradition.
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  Utility 1
  Invoke Revel
  Requirements You must have the Prayer talent 
  and must have chosen Revel as your patron deity
  Target One creature within short range
  Duration 1 minute
  You remove one of the following aﬄ  ictions from 
  the target: charmed, compelled, or frightened. 
  For the duration, when you use your Prayer 
  talent to grant 1 boon to an attack roll and the 
  attack roll results in a success, the target of the 
  triggering attack becomes charmed for 1 round.
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  Utility 1
  Invoke the Queen of Summer
  Requirements You must have the Prayer talent 
  and must have chosen the Queen of Summer as 
  your patron deity
  Target One creature within short range
  Duration 1 minute
  For 1 round, while the target is within short range 
  of you, attack rolls against you are made with 1 
  bane.
  For the duration, whenever you use the Prayer 
  talent and the triggering roll results in a success, 
  the target heals 1 damage.
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  Attack 4
  Beguile
  Target One living creature within short range
  Make an Intellect attack roll against the target’s 
  Will. If you or members of your group attacked 
  the target since you last completed a rest, you 
  make the attack roll with 1 bane. On a success, the 
  target becomes charmed until you complete a rest. 
  While the target is charmed in this way, you can 
  use a triggered action when the target would take 
  a turn and is within short range of you to decide 
  what the target does on its turn. 
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  Attack 5
  Incite Madness
  Target One creature within medium range
  You shatter the target’s reality. Make an Intellect 
  attack roll against the target’s Intellect. Against 
  a target with Health 20 or less, your attack roll 
  results in an automatic success. Against a target 
  with Health 50 or more, you make the attack roll 
  with 1d3 banes. On a success, the target gains 
  Insanity equal to its Will score.
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  Utility 2
  Maddening Revel
  Duration 1 minute
  T e scent of wine ﬁ lls a sphere with a 5-yard 
  radius centered on you and moves with you for 
  the duration. When a living creature in the area 
  makes an attack roll, it can choose to gain 1 
  Insanity to make the attack roll with 1d3 boons. 
  T e spell grants boons only to creatures who 
  gain the Insanity. Gaining Insanity in this way 
  does not cause a creature to become frightened. 
  Furthermore, a creature that goes mad as a result 
  of gaining insanity from this spell rolls 3d6 instead 
  of a d20 to determine the form the madness takes.
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  Utility 1
  Flames of Passion
  Target Up to three creatures you can reach
  Duration 1 minute
  You touch each target to imbue it with the ﬁ re 
  of your faith. For the duration, each target sheds 
  light in a 5-yard radius and makes attack rolls and 
  challenge rolls with 1 boon.
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  Utility 1
  Invoke the World Mother
  Requirements You must have the Prayer talent 
  and must have chosen the World Mother as your 
  patron deity
  Target One creature within short range
  Duration 1 minute
  T e target heals damage equal to half its healing 
  rate.
  For the duration, whenever you use your Prayer 
  talent, you or a creature you choose within short 
  range heals damage equal to your Power score.
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  Utility 4
  Revive
  Target One creature, killed no longer than 1 
  minute ago, that you can reach
  You touch the target and restore it to life. T e 
  target must make a Strength challenge roll. On a 
  success, it heals 1 damage and gains 1d6 Insanity. 
  On a failure, it dies.
  Sacriﬁ ce You can expend a casting of this spell 
  to cast the moderate healing spell from the Life 
  tradition.
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  Utility 0
  Healing Poultice
  Requirements You must spend 1 hour foraging 
  for herbs in a wilderness environment where 
  such herbs might grow
  Target T e herbs you foraged
  Duration 24 hours
  T e target herbs become a healing poultice. At 
  any time before you complete a rest, you can use 
  an action to administer the poultice to a creature 
  you can reach. When the creature completes a rest 
  while wearing the poultice, it heals extra damage 
  equal to half its healing rate. A creature can beneﬁ t 
  from just one poultice at a time.
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  Utility 0
  Invole the Old Faith
  Requirements You must have the Prayer talent 
  and must have chosen the Old Faith as your 
  religion
  Target One creature within short range
  Duration 1 minute
  T e target heals damage equal to half its healing 
  rate. 
  For the duration, whenever you use your Prayer 
  talent, you can also cause overgrowth to cover 
  a square patch of ground, 2 yards on each side, 
  within short range. T e area becomes diﬃ  cult 
  terrain.
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  Utility 2
  Face in the Forest
  Target One Size 2 or larger tree you can reach
  Duration Concentration, up to 1 hour
  You touch the target and become aware of the 
  exact position of each tree within 1 mile of it. 
  T is knowledge lasts for the duration, during 
  which time you must maintain contact with the 
  tree. Each time you use an action to concentrate 
  on the spell, you can choose to perceive from the 
  space occupied by a Size 2 tree whose position you 
  learned from this casting of the spell. Your visage 
  appears in the bark of the aﬀ ected tree and allows 
  you to see and hear from that tree’s space using 
  your normal senses. If the tree from which you 
  perceive is destroyed, the spell ends and you gain 
  1 Insanity.
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  Utility 4
  Call Spriggans
  Area A cube of space, 3 yards on a side, originating 
  from a point within medium range and resting 
  on a solid earthen or rocky surface
  Duration 1 minute
  T e ground in the area trembles as 1d3 spriggans 
  rise from it, shaking oﬀ  dirt and rocks as they do. 
  Each spriggan must make a Will challenge roll. 
  You impose 2 banes on the roll if only 1 spriggan 
  appears, or 1 bane if only 2 spriggans appear. On 
  a failure, the spriggan becomes compelled for the 
  duration. T e spriggans remain until the spell 
  ends, at which point they sink back into the earth. 
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  Utility 5
  Awaken Tree
  Target One tree you can reach
  Duration 1 minute
  You touch the target tree and imbue it with 
  magical power. T e tree uproots itself and 
  becomes a compelled monster of its Size with the 
  following additional traits:
  Defense +3
  Immune asleep, blinded, dazed, fatigued, 
  frightened, stunned; the monster cannot be 
  moved against its will or knocked prone while 
  it stands on the ground
  Fire Vulnerability T e monster takes double 
  damage from ﬁ re.
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  Utility 1
  Eye of the Hunter
  Duration 1 hour
  Emerald light shines from your eyes for the 
  duration. When you cast the spell, choose one 
  creature you can see within medium range. You 
  make attack rolls against the target creature with 
  1 boon. If the creature is in an obscured area, 
  your attack rolls against the creature ignore banes 
  imposed by that obscured area. 
  Triggered You can use a triggered action to cast 
  this spell on your turn. If you do so, the duration 
  becomes 1 minute.
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  Utility 1
  Invoke the Horned King
  Requirements You must have the Prayer talent 
  and must have chosen the Horned King as your 
  patron deity
  Target One creature within short range
  Duration 1 minute
  T e target makes attack rolls with 2 boons until 
  the end of the round. 
  For the duration, whenever you use the Prayer 
  talent to grant a boon to an attack roll, the 
  triggering creature can move up to half its Speed 
  af er the attack without triggering free attacks.
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  Utility 5
  Runic Armor
  Target One suit of armor worn by a creature you 
  can reach
  Duration 1 minute
  You inscribe a gleaming rune on the target armor 
  that remains for the duration. While the armor 
  bears the rune, attack rolls against the creature 
  wearing the armor are made with 2 banes.
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  Utility 1
  Grave Visage
  Duration 1 minute
  You mask your true appearance with shadows so 
  that you appear to be a corpse for the duration. 
  Each living creature within short range of you that 
  can see you and is not a member of your group 
  must get a success on a Will challenge roll or 
  become frightened for 1 round.
  Until the spell ends, undead do not attack you 
  unless you attack them ﬁ rst.
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  Utility 4
  Gate to the Underworld
  Requirement You must have one specially prepared skull worth 
  1 ss you can reach
  Target A point in space you can see within medium range
  Duration 1 hour
  You must concentrate for 1 minute while casting this spell, during 
  which time you must maintain contact with the skull, causing 
  runes scrawled on the skull to ﬂ are with green light. At the end 
  of this time, the skull moves to the target point and disappears, 
  leaving behind an oval-shaped opening to the Underworld that 
  remains open for 1 hour. T e opening is 1 yard wide and 1 yard 
  tall. It can have any orientation you choose. It has a front, but it 
  does not have a back.
  All natural light, as well as any light created by a rank 4 or lower 
  spell within medium range of the opening, becomes shadows for 
  the duration. 
  A creature can move through the opening and enter the 
  Underworld. In the same way, creatures in the Underworld can 
  move out from the opening where it appears there. 
  While the opening exists, you can speak the name of any dead 
  creature. If that creature’s soul resides in the Underworld, it comes 
  to the edge of the opening at the end of the next round, remaining 
  there until the spell ends. If you oﬀ er the creature an ounce of 
  warm, fresh blood, it will answer up to three questions, though it is 
  limited to what it can remember from its life. 
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  Utility 5
  Spirit of the Horned King
  Target One creature you can see within medium 
  range
  Duration 1 minute
  A shadow of the Horned King appears behind the 
  target and moves into its space, then disappears. Until 
  the spell ends, the target gains all of the following 
  beneﬁ ts:
  • T e target has darksight.
  • T e target gains a +10 bonus to Health.
  • T e target gains a +4 bonus to Speed.
  • T e target makes Strength and Agility attack 
  rolls and challenge rolls with 1 boon.
  • T e target’s weapon attacks deal 1d6 extra 
  damage.
  In addition, whenever a creature gets a failure on an 
  attack roll against the target, you can use a triggered 
  action to move the target up to a number of yards 
  equal to twice your Power. 
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  Utility 5
  Dream Walk
  Duration 8 hours
  You must concentrate for 1 minute while casting this spell. At 
  the end of that time, you fall asleep for the duration.
  If you were holding a bit of nail, ﬂ esh, or hair from a 
  creature when you cast the spell, you can enter a dream of 
  that creature regardless of your distance from it. You enter 
  the dream and observe what happens in it, and you cannot be 
  detected for the duration. Until the spell ends, you can visit 
  the dreams of any number of creatures, though it takes 10 
  minutes to move from one dream to another, and you must 
  have a bit of nail, ﬂ esh, or hair from each creature you visit. 
  While in a creature’s dream, you can incorporate yourself into 
  the dream and communicate with the creature, provided the 
  creature knows at least one language.
  When inside a creature’s dream, you can take control of the 
  dream by making an Intellect attack roll against the creature’s 
  Will. On a success, you cause the creature to dream whatever 
  you want it to dream. If you force the creature to experience 
  something it would ﬁ nd disturbing, the creature can make a 
  Will challenge roll. On a success, the creature forces you out 
  of its dream and can wake up if it chooses. On a failure, the 
  creature gains 1 Insanity and derives no beneﬁ t from having 
  rested when it ﬁ nally awakes.
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  Utility 1
  Invoke the New God
  Requirements You must have the Prayer talent 
  and must have chosen the New God as your 
  patron deity
  Target One creature you can see within short 
  range
  Duration 1 minute
  T e target gains a +1d6 bonus to Health for the 
  duration. While the target has this bonus, once 
  per round when you use the Prayer talent, you 
  regain the ability to use a triggered action.
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  Utility 1
  Ice Armor
  Duration 1 minute; see the eﬀ ect
  You become fully sheathed in ice for the duration. 
  Until the spell ends, you have a +2 bonus to 
  Defense and you are immune to damage from 
  cold or ice. T e next time you take damage from 
  ﬁ re, you take half damage and this eﬀ ect ends.
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  Attack 1
  Invoke Old Man Winter
  Requirements You must have the Prayer talent 
  and must have chosen Old Man Winter as your 
  patron deity
  Target One creature within short range
  Duration 1 minute
  You hurl a stream of freezing water at the target. 
  Make a Will attack roll against the target’s Agility. 
  On a success, the target takes 1d3 damage and 
  becomes immobilized for 1 round.
  For the duration, whenever you use the Prayer 
  talent to grant a boon to an attack roll and the 
  attack roll results in a success, a burst of cold 
  erupts in a 1-yard radius around the target of 
  the attack. Each creature in the area takes 1d3 
  damage. 
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  Attack 5
  Blizzard
  Area A cube of space, 10 yards on a side, 
  originating from a point within long range
  Duration 1 minute
  Snow spreads through and heavily obscures the 
  area for the duration. Creatures treat the area as 
  diﬃ  cult terrain.
  When you cast the spell and at the end of each 
  round for the duration, each creature in the area 
  must make a Strength challenge roll. On a failure, a 
  creature takes 5d6 damage and becomes impaired 
  for 1 round , or just takes half the damage on a 
  success. While impaired in this way, a creature is 
  slowed. A ﬂ ying creature that gets a failure on this 
  roll also falls prone. 
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SOURCE: textdata/thevault/Shadow of the Demon Lord/Cards/SotDL - Spell Cards - Uncertain Faith.pdf