TEXT: AVANTGARDISTE GEAR
  You get: 
  • savings worth 1-budget 
  • fashion suitable to your look (you detail) 
  Gracious weapons (choose 1): 
   sleeve pistol (2-harm close reload loud) 
   ornate dagger (2-harm hand valuable) 
   hidden knives (2-harm hand inﬁ nite) 
   ornate sword (3-harm hand valuable) 
   antique handgun (2-harm close reload loud valuable) 
  Rare artefacts (choose 2): 
   antique jewelry (worn valuable) 
  From a civilization long gone.
   dream stone (valuable) 
  You may use these for +1other when you open yourself to the other side while 
  sleeping, but if you do, you get -1other when you’re not sleeping next to it.
   stone tablets (valuable) 
   arcane tattoos (implanted) 
   charm onguent (applied valuable) 
  Using it lets you take +1hot forward. 
   a familiar (valuable alive) 
  Your choice and yours to detail.
  BUDGET
  When you’re charging someone for your service, 1-budget is the going rate 
  for: a full oeuvre (book, representation, exhibit...) dedicated to a patron, one 
  night’s intimate companionship, an evening’s or a weekend’s entertainment 
  for a group (without touching), a month’s casual employment as an enlivining 
  presence. 
  1-budget will cover a month’s living expenses, if your tastes aren’t too grand.
  As a one time expenditure, 1-budget covers the price of : a night of luxury 
  and company, one heavy hospital bill, any weapon, gear or fashion not 
  valuwable or A-tech, bodygard service for a week by a ronin, one year taxes 
  to the government, bribes and fees and gifts sufﬁ cent to get you into anyone’s 
  presence.
  For better stuff, you should make particular arrangements. You can’t just go 
  shopping around the archeology with a few thousand terranotes and expect to 
  ﬁ nd arcanotech prototypes and luxe eternal.
  THE AVANTGARDISTE
  People know you for the beauty you spread. You’re an entertainer, an artist, a 
  conceptor. You’re dealing in dreams.
  Of course dreams are a dangerous luxury these days. Through dreams, you 
  can reach to the other side. That fascinating other side. You’re not quite sure if 
  you’re using the other side to bring life to your visions, or if it’s the other way 
  around. Maybe it goes both way.
  a character playbook for
  ADDITIONAL RULES
  BUDGET MOVES
  When you give 1-budget to someone, but with strings attached, it counts as 
  manipulating them and hitting the roll with a 10+, no roll required. 
  When you negociate the acquisition of heavy, A-tech or illegal stuff, looking 
  for some particular thing to buy, and it’s not obvious whether you should be 
  able to just like go buy one like that, roll+sharp. On a 10+, yes, you can just go 
  can buy it like that. On a 7–9, the MC chooses one of the following: 
  it costs 1-budget more than you’d expect 
  • 
  it’s available, but I have to introduce you to that shady Mr. Karpow.
  • 
  damn, I used to sell that stuff but no more. Maybe if you go to that guy Aaron, 
  • 
  he still have some.
  sorry, I don’t have that, but maybe this will do instead? 
  • 
  When you make known that you want a thing and drop some notes to speed 
  it on its way, roll+budget spent (max roll+3). It has to be a thing you could 
  legitimately get this way. On a 10+ it comes to you, no strings attached. On a 
  7–9 it comes to you, or something pretty close. On a miss, it comes to you, 
  but with strings very much attached. 
        the
  AVANT
  GARDISTE
  GEAR
  BUDGET
  Of course dreams are a dangerous luxury these days. Through dreams, you 
  for some particular thing to buy, and it’s not obvious whether you should be 
  negociate the acquisition of heavy, A-tech or illegal stuff,
  for some particular thing to buy, and it’s not obvious whether you should be 
  you’re using the other side to bring life to your visions, or if it’s the other way 
  a character playbook for
  a character playbook for
  can reach to the other side. That fascinating other side. You’re not quite sure if 
  you’re using the other side to bring life to your visions, or if it’s the other way 
  ADDITIONAL RULES
  you’re using the other side to bring life to your visions, or if it’s the other way 
  a character playbook for
  can reach to the other side. That fascinating other side. You’re not quite sure if 
  you’re using the other side to bring life to your visions, or if it’s the other way 
  a character playbook for
  you’re using the other side to bring life to your visions, or if it’s the other way 
  you’re using the other side to bring life to your visions, or if it’s the other way 
  you’re using the other side to bring life to your visions, or if it’s the other way 
  around. Maybe it goes both way.
  a character playbook for
  can reach to the other side. That fascinating other side. You’re not quite sure if 
  give 1-budget to someone, but with strings attached,
  BUDGET MOVES
  give 1-budget to someone, but with strings attached,
  give 1-budget to someone, but with strings attached,
  manipulating them and hitting the roll with a 10+, no roll required. 
  BUDGET MOVES
  When you 
  for some particular thing to buy, and it’s not obvious whether you should be 
  When you 
  Of course dreams are a dangerous luxury these days. Through dreams, you 
  Gracious weapons (choose 1): 
  Gracious weapons (choose 1): 
  Using it lets you take +1hot forward. 
  Using it lets you take +1hot forward. 
   ornate dagger (2-harm hand valuable) 
   hidden knives (2-harm hand inﬁ nite) 
   ornate sword (3-harm hand valuable) 
  AVANTGARDISTE GEAR
  AVANTGARDISTE GEAR
  You get: 
  You get: 
  • savings worth 1-budget 
  • savings worth 1-budget 
  • fashion suitable to your look (you detail) 
  • fashion suitable to your look (you detail) 
  Gracious weapons (choose 1): 
  Gracious weapons (choose 1): 
   sleeve pistol (2-harm close reload loud) 
   ornate dagger (2-harm hand valuable) 
   hidden knives (2-harm hand inﬁ nite) 
   ornate sword (3-harm hand valuable) 
   antique handgun (2-harm close reload loud valuable) 
  THE AVANTGARDISTE
  People know you for the beauty you spread. You’re an entertainer, an artist, a 
  conceptor. You’re dealing in dreams.
  Of course dreams are a dangerous luxury these days. Through dreams, you 
  can reach to the other side. That fascinating other side. You’re not quite sure if 
  you’re using the other side to bring life to your visions, or if it’s the other way 
  around. Maybe it goes both way.
  Of course dreams are a dangerous luxury these days. Through dreams, you 
  ADDITIONAL RULES
  a character playbook for
  manipulating them and hitting the roll with a 10+, no roll required. 
  BUDGET MOVES
  give 1-budget to someone, but with strings attached,
  manipulating them and hitting the roll with a 10+, no roll required. 
  manipulating them and hitting the roll with a 10+, no roll required. 
  When you 
  
  AVANTGARDISTE MOVES
   BREATHTAKING: you get +1hot (hot+3). 
   CALL FORTH REAL NAME: when you call someone’s true name to the 
  other side, human or not, roll+other. On a hit, they come to you, with or 
  without any clear explanation why. On a 10+, take +1forward against them. On 
  a miss, the Keeper will ask you 3 questions; answer them truthfully. 
   ARTFUL & GRACIOUS: when you perform your chosen art — any act 
  of expression or culture — or when you put its product before an audience, 
  roll+hot. On a 10+, spend 3. On a 7–9, spend 1. Spend 1 to name an NPC 
  member of your audience and choose one: 
  • this person must meet me 
  • this person must have my services 
  • this person loves me 
  • this person must give me a gift 
  • this person admires my patron 
  On a miss, you gain no beneﬁ t, but suffer no harm or lost opportunity. You 
  simply perform very well. 
   ARRESTING PRESENCE: when you remove a piece of clothing, your own 
  or someone else’s, no one who can see you can do anything but watch. You 
  command their absolute attention. If you choose, you can exempt individual 
  people, by name.
   HYPNOTIC: when you have time and solitude with someone, they become 
  ﬁ xated upon you. Roll+hot. On a 10+, hold 3. On a 7–9, hold 2. They can 
  spend your hold, 1 for 1, by: 
  • giving you something you want 
  • acting as your eyes and ears 
  • ﬁ ghting to protect you 
  • doing something you tell them to 
  For NPCs, while you have hold over them they can’t act against you. For PCs, 
  instead, any time you like you can spend your hold, 1 for 1: 
  • they distract themselves with the thought of you. They’re acting under ﬁ re. 
  • they inspire themselves with the thought of you. They take +1 right now. 
  On a miss, they hold 2 over you, on the exact same terms.
  COOL
  HIGHLIGHT
  HARD
  HIGHLIGHT
  HOT
  HIGHLIGHT
  SHARP
  HIGHLIGHT
  OTHER
  HIGHLIGHT
  HARM 
  STABILIZED
  SHOCK 
  STABILIZED
  AVANGARDISTE SPECIAL
  Act under ﬁ re
  Help or interfere • Session end
  If you and another character have sex, choose one: 
  You take +1 forward and so do they. 
  • 
  You take +1 forward; they take -1. 
  • 
  They must give you a gift worth at least 
  • 
  1-barter. 
  You can hypnotize them as though you’d 
  • 
  rolled a 10+, even if you haven’t chosen to get 
  the move. 
  Take by force • Go aggro
  Seduce or manipulate
  Read sitch • Read person
  Open to the other side
  SHATTERED
  -1cool
  TERRIFIED
  -1cool
  BROKEN
  -1sharp
  OBSESSED
  -1sharp
  CRIPPLED
  -1hard
  DETACHED
  -1hard
  DISFIGURED
  -1hot
  DELUDED
  -1hot
  Hx
  DESCRIPTION
  NAME
  OTHER MOVES
  IMPROVEMENT
  Experience:
  IMPROVE
  get +1cool (max cool+2) 
  get +1cool (max cool+2) 
  get +1hard (max hard+2) 
  get +1sharp (max sharp+2) 
  get a new avantgardiste move 
  get a new avantgardiste move
  get 2 jobs (detail) and operations 
  get a circle (detail) and contacts 
  get a move from another playbook 
  get a move from another playbook 
  get +1 to any stat (max. stat+3)
  retire your character (to safety)
  create a 2nd character for you to play
  change your chararcter to a new type
  choose 3 basic moves and advance them
  advance the other 4 basic moves
  CREATING AN AVANTGARDISTE
  To create an avangardiste, choose name, look, stats, moves and gear.
  NAME
  Zahn, Erich, Pickman...
  STATS
  Choose one set:
  • Cool+1 Hard-1 Hot+2 Sharp+1 Other=0 
  • Cool=0 Hard=0 Hot+2 Sharp=0 Other+1 
  • Cool-1 Hard=0 Hot+2 Sharp+2 Other-1 
  • Cool+1 Hard+1 Hot+2 Sharp+1 Other-2
   
  MOVES
  You get all the basic moves. Choose 
  2 arcanotech moves.
  Hx 
  Everyone introduces their characters 
  by name, look and outlook. Take your 
  turn.
  List the other characters’ name. 
  Go around again for Hx.  On your turn, 
  choose 1, 2 or all 3: 
  • One of them is your friend. Tell that 
  player Hx+2. 
  • One of them is your lover. Tell that 
  player Hx+1. 
  • One of them is in love with you. Tell 
  that player Hx-1. 
  • Tell everyone else Hx=0. 
  On the others’ turns: 
  • For everyone, whatever number they 
  tell you, give it -1 or +1 and write it 
  next to the character’s name. Your 
  choice for each. 
  At the end, ﬁ nd the character with the 
  highest Hx on your sheet. Ask that 
  player which stat is most interesting, 
  and highlight it. The Keeper will have 
  you highlight a second stat too.
  LOOK
  Human, Nazzadi, Xenomix or White.
  Man, woman, ambiguous, transgres-
  sing, or androgyne. 
  Display wear, showy scrounge wear, 
  luxe wear, fetish wear, or casual wear. 
  Striking face, sweet face, strange 
  face, cute face, or beautiful face.
  Laughing eyes, mocking eyes, dark 
  eyes, shadowed eyes, troubled eyes, 
  arresting eyes, bright eyes, or cool 
  eyes. 
  Strong hands, expressive hands, 
  quick hands, calloused hands, or 
  steady hands. 
  Slim body, toned body, fat body, 
  unnatural body, young body, or lush 
  body.
  GEAR
  You get: 
  • 1 gracious weapon 
  • 2 luxe gear 
  • savings worth 1-budget 
  • fashion suitable to your look (you 
  detail) 
  IMPROVEMENT
  Whenever you roll a highlighted stat 
  and whenever you reset your Hx with 
  someone, mark an experience hex. 
  When you mark the 5th, improve and 
  erase.
  Each time you improve, choose one 
  of the options. Check it off, you can’t 
  choose it again.
  HOLD
  
SOURCE: textdata/thevault/CthulhuTech/EXTRAS/Sheets/CthulhuTech - Character Playbook - The Avant Gardiste.pdf