TEXT:  
  An adventure for Cyberpunk 2020  
  written by David Gilbert  
  Introduction  
  The characters are employed by Biotechnica (or any other company that your characters regularly work for) to 
  obtain vital lost information that was stolen by an unknown party. They must also ensure that the individual 
  does not do such a thing again. Unfortunately if they do not hurry the information will be lost to a rival 
  company.  
  This adventure is designed for a group of about three to five characters. A corporate helps and a fixer is 
  probably vital but if they are not present then a high streetwise skill might see the team through.. A netrunner or 
  access to a net runner is important as well. The whole thing took my team about two sessions to finish. Feel free 
  to adapt it to your own group. I have rewritten it slightly to make it more accessible to other teams. It is set in 
  the summer but there is no reason why it couldn't be at any other time of year but keep in mind that timekeeping 
  is vital so I would suggest changing the months but not the dates. The text in block capitals is to be read out to 
  the players when they reach that part.  
  This is not a particularly action orientated adventure it is designed to be slightly more cerebral. Feel free to add 
  more fights in if your players lust for something a bit more violent. You may want to beef up the villains a little 
  as well.  
  Scene 1 - The Virtual meeting  
  The characters are contacted by Biotechnica's AI on the 19th of June. It will contact them by phone using a 
  generic, but quite unnerving voice. They will be asked to attend a virtual meeting in a bar in downtown Night 
  city. The bar is an internet cafe affair with trodes at each table allowing the diner/drinkers/junkies to use the 
  internet. The team have been told to go to a private virtual room which has the password "Aegis". Once they are 
  in the virtual room read them the following.  
  AS YOU PASS THROUGH THE CODEGATE YOU FIND YOURSELF IN A COMFORTABLE MANSION 
  LIKE ROOM. A ROARING LOGFIRE LIGHTS UP THE ANTIQUE FURNITURE AND PAINTINGS. 
  OUTSIDE THE WINDOW YOU SEE A DARK VOID WITH A COMPUTERIZED GRID VANISHING OFF 
  INTO THE DARKNESS BELOW. IT IS PIERCED BY FALLING SNOWFLAKES OF INTRICATE CHAOS 
  PATTERNS. THE SCENE IS QUITE UNNERVING AND YOU FIND YOURSELF WALKING TOWARDS 
  THE FIREPLACE, WELL AWAY FROM THE WINDOW.  
  YOU CROSS TO THE LOG FIRE AND HOLD YOUR VIRTUAL HANDS UP AGAINST IT. IT CREATES 
  NO WARMTH WHATSOEVER WITH ITS ARTIFICIAL FLAMES. SO MUCH FOR SUPER REALISM! 
  YOU ARE JUST ADMIRING THE LANDSCAPE MOUNTED ABOVE THE MANTEL WHEN A VOICE 
  STARTLES YOU. "THANKYOU FOR JOINING ME, GENTLEMEN. I TRUST I AM NOT KEEPING YOU 
  FROM ANYTHING IMPORTANT."  
  STANDING IN THE DOORWAY IS THE FIGURE OF A MAN. HE WEARS A DARK RED SMOKING 
  JACKET. HIS FACE IS COVERED IN SHADOWS WHICH FOLLOW HIM AS HE MOVES ABOUT THE 
  ROOM. JUST AS YOU THINK HIS FACE IS COMING INTO THE LIGHT THE SHADOWS DEEPEN. HIS 
  IDENTITY REMAINS A MYSTERY.  
  
  "I AM A REPRESENTATIVE OF THE BIOTECHNICA CORPORATION. WE DESIRE YOUR AID IN A 
  DELICATE MATTER. YOUR SKILLS HAVE BEEN CHOSEN AS PERFECT FOR THIS JOB. YOU WILL 
  BE GENEROUSLY REWARDED FOR YOU SERVICE" THE FIGURE PACES AROUND THE ROOM AS 
  IT SPEAKS TO YOU IN HIS DEEP, CONFIDENT TONE. IT STOPS AND SEEMS TO ADMIRE ONE OF 
  THE BRASS ORNAMENTS ON A DRESSER.  
  TWO DAYS AGO, ON THE 17TH OF THIS MONTH, OUR COPERNICUS ORBITAL SCIENCE 
  PLATFORMS DATAFORTRESS WAS INFILTRATED BY AN UNKNOWN PARTY. TWO IMPORTANT 
  FILES WERE REMOVED. WE BELIEVE THEY WILL SOON BE SOLD ON THE STREETS OF NIGHT 
  CITY. WE REQUIRE A TEAM LIKE YOURS TO RECOVER THE FILES AND TO MAKE SURE THE 
  THIEF DOES NOT BOTHER US AGAIN.  
  IF YOU SUCCESSFULLY RECOVER THE INFORMATION WE WILL CREDIT YOUR ACCOUNTS 
  WITH THE SUM OF THREE AND A HALF THOUSAND EURODOLLARS. DISPOSING OF THE 
  OPERATIVE WILL BENEFIT YOU WITH ANOTHER ONE AND A HALF THOUSAND. DO YOU 
  ACCEPT?"  
  Forget haggling, the price will remain the same. The price is based on my campaign. I like to keep them poor 
  but feel free to up the money if you are more generous than me. If they accept:  
  "GOOD. THE INFORMATION YOU ARE LOOKING FOR IS IN TWO PARTS. ONE IS A FILE NAMED 
  'BERLIN' THE OTHER FILE IS CALLED 'N792B'. IT IS BIOLOGICAL INFORMATION AND 
  TECHNICAL BLUEPRINTS.  
  THIS INFORMATION IS CONFIDENTIAL AND WE HAVE INSTALLED COUNTERMEASURES TO 
  STOP PRYING EYES LOOKING AT IT WITHOUT GETTING HURT. YOU ARE ADVISED TO VIEW 
  THE FILE NAMES ONLY.  
  THE ONLY CLUE THAT WE HAVE SO FAR IS THAT SOMEONE IN NIGHT CITY IS SELLING 
  BIOLOGICAL INFORMATION. THAT IS PROBABLY THE BEST PLACE TO START. YOU CAN 
  CONTACT ME ON THIS NUMBER." HE HANDS YOU A SMALL SLIP OF VIRTUAL PAPER WITH A 
  NUMBER ON.  
  "GOOD LUCK AND WORK FAST. WE DO NOT WANT THE INFORMATION TO GET INTO RIVAL 
  COMPANIES HANDS." HE TURNS AND LEAVES LEAVING YOU WITH THE QUIET CRACKLING OF 
  THE FIRE.  
  The P.C.s will now have to hit the streets and start to see who is trying to shift this stuff.  
  What is the Berlin Contingency?  
  The Berlin Contingency is the name of some research done by Biotechnica (or whatever company you choose 
  to hire the P.C.s) into employee control. It is a specially designed nanite that remains inactive until activated by 
  a remote control, which has a range of 2km. At which point the nanites begin to restrict the disposal of lactic 
  acid from the muscles. This induces an intense case of lactic acidosis. This essentially means that the muscles in 
  the body begin to respire anaerobically which creates large amounts of lactic acid which poisons the blood 
  stream. After the nanites are activated the victim will become ill and all the muscles in their body will begin to 
  ache. Within minutes of that the victim will experience severe cramps in all over their body and the lungs will 
  begin to fill with blood. Ten minutes later they will die a very painful death either from kidney failure or from 
  drowning in their own blood.  
  
  The numbered file contains the technical information for the nanites while the Berlin file contains a list of all 
  infected Biotechnica employees and the codes that activate the nanites and the codes that permanently 
  deactivate them.  
  Scene 2 - The word on the streets  
  The next logical step is to get out on the streets and start asking questions about biological data being traded on 
  the streets. A successful STREETWISE - 18 or STREETDEAL - 18 test will reveal that two dealers are 
  currently trading biological goods. One is a guy named Bill McKlusky who is actually dealing in body parts 
  unless the P.C.s are specific they will not know this and may follow this lead up.  
  If they do contact Bill McKlusky he may think they are NCPD or buyers. He will be extremely cautious if he 
  thinks they are cops. Bill is a scruffy streetdealer who has started visiting streetfights and taking the bodies and 
  spare parts before the trauma teams show up. He is keeping them in the freezer storage in an old chinese 
  restaurant. He currently has eight bodies stashed in the freezer waiting to be sold. All the cyberware has been 
  stripped. If he thinks they are cops he may get some guys together to help him add the P.C.s to his collection.  
  The second lead is a guy named Hamstring who is a slightly more able dealer. He is the one who is really fixing 
  the Berlin deal. Anyone who passes a STREETWISE-18 and a LUCK-16 test knows him and can give him a 
  call. Anyone else will have to talk this guy round. He hangs out at a nightclub called The Catch with his posh 
  gang The Cutters. He will organise any meetings to be there. Anyone passing a SOCIAL-16 will know that The 
  Catch is very fashionable and they will have to dress smart.  
  Scene 3 - The Catch  
  THE CATCH IS A FASHIONABLE NEON NIGHTCLUB INBETWEEN DOWNTOWN NIGHT CITY AND 
  THE UPPERCLASS SECTION OF TOWN. IT SITS IN THE MIDDLE DENYING TOTAL ALLEGIANCE 
  TO EITHER SIDE.  
  OUTSIDE, LIT UP BY ITS GARISH NEON LIGHTS, STANDS A LARGE CROWD OF PEOPLE 
  WAITING FOR ONE OF THE HUGE BOUNCERS TO GESTURE TO THEM TO ENTER. YOU JOIN THE 
  BACK OF THE BUSTLING CROWD, LISTENING TO THE HEAVY BASS KICKING HOLES IN THE 
  WALLS AND WAIT FOR THE SIGNAL TO ENTER.  
  A successful PERSONAL GROOMING-16 or WARDROBE & STYLE-16 test before they arrive will get them 
  in straight away. If not they will have to make a LUCK-14 test every ten minutes to get in. They had better not 
  be too late for any meeting. The entry fee is 25eb. The Cutters occupy several tables around the upstairs bar.  
  THE CATCH IS MUCH LARGER INSIDE THAN ONE WOULD FIRST SUSPECT. THE DANCE MUSIC 
  POUNDS AT YOUR EARS AND PEOPLE ALL AROUND YOU SHOUT IN EACHOTHERS FACES JUST 
  TO BE HEARD. THE DANCE FLOOR IS HEAVING WITH SWEATY, GYRATING BODIES. MOST OF 
  THE WOMEN WEAR SHORT TIGHT SKIRTS, AS IS THE FASHION, WHILST THE MEN WEAR THE 
  FRILLS AND RUFFS THAT ARE ALSO THE STYLE IN SOME CIRCLES.  
  YOU MOVE SLOWLY AROUND THE FLOOR. A LARGE MAN WITH A LIGHT LAYER OF BLUE FUR 
  EYES YOU UP AND WINKS AT YOU, PURSING HIS LIPS. YOU MOVE AWAY QUICKLY AS HE 
  CONTINUES HIS UNHEARD CONVERSATION WITH SOME CHROME-DOMED GUY.  
  YOU CLIMB THE STAIRS PAST COUNTLESS PEOPLE AND EVENTUALLY MAKE YOUR WAY TO 
  THE UPPER BAR WHERE THE CUTTERS ARE SITTING. THEY TAKE UP HALF A DOZEN TABLES. 
  THEY HAVE BIGGER RUFFS THAN ANYONE ELSE AND THE WOMEN THEY ARE WITH HAVE 
  THE SHORTEST AND TIGHTEST SKIRTS IN THE CLUB.  
  
  If the P.C.s have contacted Hamstring beforehand...  
  HAMSTRING WAVES TO YOU AND GESTURES FOR YOU TO COME OVER. AS YOU MOVE YOUR 
  WAY THROUGH THE CROWD HE SAYS SOMETHING TO THE GANG WHO LAUGH BUT THE 
  SOUND IS DROWNED OUT BY THE LATEST TECHNO/DANCE TRACK FROM NEO-PICASSO, A 
  POPULAR BAND WHO HAVE FEATURED HEAVILY IN THE CHARTS LATELY. "SO WHAT DID 
  YOU WANT TO SEE ME ABOUT?" HE CALLS.  
  If they have not talked to him...  
  YOU APPROACH THE TABLES WITH THE GANG EYEING YOU UP SUSPICIOUSLY. AS YOU 
  REACH THEM, ONE OF THEM STANDS UP AND SHOUTS ABOVE THE MUSIC "WHAT THE HELL 
  DO YOU WANT, CHOOMBATTA?"  
  If the P.C.s know Hamstring he will be fairly open with them. If not they will have to make a PERSUASION & 
  FAST TALK-20 test to get much out of him. Threatening him will rouse the gang and the bouncers if trouble 
  starts.  
  Hamstring has indeed sold the information. He was contacted by a friend in Denver on the 18th and asked to 
  mediate a deal with a streetdoc in Night city. He took the information to Hing Woo, the streetdoc, and sold it for 
  a good price. He says that he was told to mention the word Berlin to Hing Woo and when he did Woo took the 
  first price he set without bargaining. The netrunner in Denver, Hijacker, said that he received the information on 
  the 17th and was told that it could be sold to a streetdoc called Hing Woo in Night city.  
  Hamstring and Hijacker are just two links in a chain of people who are dealing in the information. This is to 
  make the information harder to track. Essentially, so the GM knows what is going on, the thief has stolen the 
  information for a rival company, World Genetics, and has sold it to Hijacker who arranged a deal with 
  Hamstring who sold it to Hing Woo who still has put the information in a datafortress on the net. Hing Woo and 
  the thief, a netrunner called Dogtag, are the only two who know who wants the information. Hamstring and 
  Hijacker are just there to confuse things and distance the two.  
  Unfortunately for all concerned, World Genetics does not want any links at all and is now going to kill all 
  concerned. If the P.C.s want the information then they will have to work fast before all traces are lost.  
  After this scene they should have two new clues, that the guy in Denver may know where the thief is and that 
  Hing Woo knows where the information is. Hing Woo's clinic is open weekdays in night city. This will 
  probably be the first place they will go to.  
  Scene 4 - Hing Woo's clinic  
  Hing Woo is being betrayed by World genetics, who are blackmailing him with some old malpractice cases so 
  that he works with them. There is a World Genetics team who have been ordered to kill everyone involved. 
  Their first stop is to see Hing Woo to torture him and find out who sold him the information. They do this on 
  the evening of the 20th so if the P.C.s have been slack then they will be too late and will have lost the 
  information. When they arrive at his clinic...  
  "WOO'S INFIRMARY AND CYBER CENTER" READS THE SIGN OUTSIDE THE DILAPIDATED 
  BUILDING. THE WINDOW IS DIRTY AND YOU CAN ONLY JUST SEE THIS MONTHS SPECIAL 
  OFFERS THROUGH THE GRIME. HALF PRICE CYBER ARMS AND A THIRD OFF CORNEA 
  REPLACEMENTS. YOU SUSPECT HALF OF THIS STUFF DOESN'T WORK AND THE REST IS 
  PROBABLY STOLEN BUT YOU HAVE TO ADMIT, IT'S CHEAP!  
  
  If the P.C.s are too late...  
  YOU PUSH THE DOOR OPEN, TAKE IN THE SCENE AND IMMEDIATELY GO FOR YOUR GUNS. 
  RELAX, ITS SEEMS YOU'VE MISSED THE ACTION. WHAT APPEARS TO BE WOO LIES DEAD ON 
  THE FLOOR. WHAT YOU ASSUME TO BE HIS HEAD IS SPREAD OVER HIS DESK AND THE FAR 
  WALL OF THE FILTHY SURGERY.  
  There are no clues as to what exactly happened here as the operatives merely walked in got Hing Woo to 
  confess who sold him the information and walked out. There were no witnesses at all. There are assorted pieces 
  of cyberware about the shop but most if unusable and dirty. The only things of interest are two chips (one for 
  PLAY GUITAR-2 and one for SPANISH-3) and a cyber audio with level damper, amplified hearing and 
  enhanced hearing range. There is a Sternmeyer type 35 with two boxes of ammo in the drawer in the 
  bloodsoaked desk.  
  If they are too late then they have lost the information and they can only claim the one and a half thousand for 
  getting the thief. Tough luck guys, too slow. Get with the program. The operatives are now interested in 
  Hamstring and Hijacker. They will head to Denver first to get Hijacker and find the thief. Hamstring can wait.  
  If they get their act together and make it before Woo bites the bullet...  
  YOU PUSH THE DOOR OPEN AND STEP IN THE CLINIC. A TINY BELL HERALDS YOUR 
  ENTRANCE. A SMALL ORIENTAL MAN LOOKS UP FROM THE MECHANICAL ARM HE IS 
  WORKING ON. HE GESTURES TOWARDS YOU WITH HIS SCREWDRIVER "YOU WA' MECHANICA' 
  ARM? HAFF PRICE!"  
  Woo will deny anything to do with the deal unless the P.C.s put the pressure on, INTERROGATE- 18 or 
  INTIMIDATE-18. He will then tell everything, he is a coward.  
  He will tell them that he was asked by World Genetics to buy some information for them. He was told that 
  someone would offer him some information called Berlin and a string of numbers he can not remember. He was 
  told to buy it, whatever the price and put the information in a datafortress in Night city. The datafortress was for 
  a small business called Ampstein Agricultural. The password for the code gate was GREENWICH. 
  Unfortunately the password has been changed to MARMALADE by one of World Genetics without Woo's 
  knowledge. The information is still there and will remain there until the 22nd. The netrunner is fairly lazy and 
  has decided he has better things to do at the moment than act as a message boy carrying some file or other 
  around the net.  
  Unless Woo is protected the operatives will still kill him on the evening of the 20th. They may still be on the 
  case when the P.C.s are doing their thing. Keep a note of what the operatives are up to at any time.  
  The P.C.s now know where the information is and they must get a netrunner to get it out. They don't know how 
  long it will be there though so this is probably the thing they will do next. Create a challenging but not deadly 
  datafortress and have your netrunner break into it for the information. Do not be too harsh on them, after all this 
  is meant a small agricultural business. Both the file are there. Neither of them have any protection, that was 
  Biotechnica being careful.  
  Scene 5 - Things to do in Denver...  
  Getting a return ticket to Denver costs 160eb. The flight takes just under an hour with another hour or so getting 
  through customs and things. A flight leaves about once every four hours or so. The operatives will be leaving 
  for Denver at about ten in the evening on the 20th. They are not wasting a moment. The P.C.s may well end up 
  on the same plane as them.  
  
  Once in Denver they will have to track Hijacker down. He has been living the high life lately with the cash he 
  made on the deal so finding him requires only a STREETWISE-14 test. He is staying in a fairly posh hotel.  
  If the P.C.s arrive too late...  
  YOU OPEN THE DOOR TO THE APARTMENT AND LOOK INSIDE. THE ROOM IS DARK AND 
  SMELLS OF PIZZA. THIS MUST BE A NETRUNNERS HOLE. YOU STEP INSIDE AND NOTICE A 
  LIGHT ON IN THE BATHROOM. THROUGH THE PARTIALLY OPEN DOOR YOU CAN SEE A 
  GLISTENING POOL OF DARK BLOOD.  
  AS YOU PUSH THE DOOR OPEN YOU EXPECT TO SEE THE CORPSE ON THE GROUND. WHAT 
  YOU DON'T EXPECT ARE THE BLOODY RAZOR BLADES THAT HAVE BEEN PUSHED UNDER THE 
  FINGERNAILS OF HIS RIGHT HAND AND A BLOODY STUMP WHERE A CYBERARM SHOULD BE. 
  YOU FEEL YOUR BREAKFAST STIR IN YOUR STOMACH AND STEP OUT OF THE ROOM.  
  Searching the apartment won't reveal much of interest but examining the log on his cyberdeck will reveal a lot 
  of calls to crystal palace to a person named Dogtag.  
  If they arrive before the operatives then they will find Hijacker drugged up but happy to tell them anything. He 
  will explain that some guy in orbit called Dogtag contacted him through the net and sold him some info that he 
  claimed could make a lot of money in Night city with some streetdoc named Hing Woo. He got in touch with a 
  dealer he knew, Hamstring, and got him to organise the deal. He says it was real sweet and he made quite a bit 
  off it.  
  The P.C.s now know that the next, and final link in the chain is in orbit at crystal palace. They only know the 
  name though. Once again, the operatives will be on the same trail and may be ahead of the P.C.s. They have had 
  to go to Los Angeles to catch the next orbital flight to crystal palace. The P.C.s will have to do the same.  
  Scene 6 - Crystal palace   
  The next stop is topside. the trip to Crystal palace costs 950eb. The P.C.s may well get in touch with their 
  biotechnica contact and get him to pay for the tickets. He will do this as long as he thinks the P.C.s are making 
  good progress.  
  It takes eight hours to reach Crystal palace from Los Angeles with flights leaving every afternoon at 2pm. This 
  means that the operatives will take the 2pm flight on the 22nd after a good nights rest in a nearby airport hotel. 
  They will arrive on the station on the evening of the 22nd and will begin searching for Dogtag the next 
  morning. The P.C.s may well find themselves recognizing people from the Denver flight and wondering if they 
  are being followed.  
  YOU FIND YOURSELF JOINING IN WITH THE OTHER PASSENGERS IN OPEN-MOUTHED 
  WONDER. THE SCENE IS BREATHTAKING. YOU APPROACH THE MASSIVE GLISTENING 
  STRUCTURE VERY SLOWLY. LOOKING BACK AT THE EARTH YOU SEE ASIA PASSING SLOWLY 
  BELOW YOU AS THE SUN BURSTS FROM AROUND THE SIDE OF THE EARTH LIKE A 
  SUPERNOVA. A CARGO CRAFT DRIFTS BY THE SHUTTLE TOWING TONS OF SUPPLIES TO THE 
  STATION.  
  THE SHIP BEGINS TO SPIN TO MATCH THE SLOW TURN OF THE STATION AND EVENTUALLY 
  THERE IS A CLUNK AND A HISS AS YOU IT CONNECTS WITH THE ENORMOUS SPIKED 
  CYLINDER IN THE MIDDLE OF ONE OF THE TWO FLAT SIDES. THE STEWARDESS ANNOUNCES 
  YOUR ARRIVAL AND ASKS YOU TO FLY ORBITAL AIR AGAIN.  
  
  SOON YOU ARE DESCENDING IN THE LIFT TO THE INTERIOR EDGE OF THE CYLINDER. AS THE 
  CENTRIFUGAL FORCE BEGINS TO TAKE EFFECT YOU FIND THE GRAVITY GRADUALLY 
  RETURNING. ONCE AT THE BOTTOM CUSTOMS BEGIN TO SEARCH EVERYONE'S LUGGAGE. 
  THEY ARE EXTREMELY STRICT IN THEIR SEARCH.  
  No guns are allowed in Crystal palace but they will have been told this before they leave. Finding Dogtag is not 
  that easy. He is lying pretty low but a STREETWISE-20 will eventually track him down to a motel by the 
  docks.  
  He has been in orbit for a month planning and executing the theft from Biotechnica. He was a hired by a corp 
  from World Genetics but has guessed the corp was going to betray him when his fee never came through. He is 
  currently trying to find a way to smuggle himself back to earth.  
  When the players track him down he will try his best to talk them out of killing him and will even reveal Berlins 
  real purpose. Have any of the P.C.s worked with Biotechnica (or whichever company you have chosen)? If so 
  then they may have been given the Berlin Contingency themselves. Remember that flu shot last winter? Just 
  what did they inject you with? Get the P.C.s paranoid.  
  They will have to make the choice. Do they want to help him back to earth? He says he can deactivate any of 
  the nanites in the P.C.s bloodstream but only if they take him back to earth. They may decide that the money is 
  worth more and kill him but remember that the operatives will be tracking him down. They will find the hotel 
  on the evening of the 23rd.  
  Epilogue  
  If the P.C.s get the information back then they will be paid as promised by Biotechnica. If they kill Dogtag or 
  manage to sneak him away they will get the money for that. If they do let him go then Dogtag will simply 
  disappear into the street and they will not see him again.  
  That is a slightly modified version of The Berlin Contingency. When we played it the characters got to Hing 
  Woo first but Hijacker was dead when they found him. I changed the operatives from world genetics to some 
  solos that the characters knew. In the end they decided to kill Hamstring. The corp in the group is very loyal to 
  his company, he knows they won't use the codes on him.  
  I hope you enjoy it and I would be very interested to hear how it goes with your group.  
   
   
   
   
   
   
   
  
   
  Characters stats  
  These characters stats are generated using Todd Bradley's NPC generators. They have been changed slightly to adapt to the adventure. 
  Todd Bradley's NPC generator can be downloaded from Chris Conkles Links page.  
  Hing woo  
  Role: Medtechie Sex: Male  
  Abilities:  
  Int: 8 Ref: 6 Tech: 6 Cool: 7 Attr: 5 Luck: 8 MA: 2 Body: 4 Emp: 5  
  Skills:  
  Med Tech: 10 Diagnose: 5 Education: 10 Basic Tech: 2 Cryotank: 4 Pharmacy: 2 Human Per.: 5 Awareness: 2 Library: 0 Zoology: 0 
  Credible: 0 Interview: 0 Awareness: 0  
  Human Per.: 2 Streetwise: 4 Education: 2 Pickup Skills: 8 points  
  Cyberoptics--Thermograph Other Cyberware  
  Armor Type: Heavy Leather Weapon Type: Lt. Assault R.  
  Head:0 Torso:4 R.Arm:4 L.Arm.:4 R.Leg:4 L.Leg:4  
  Save: 4 BTM: -1  
  He is a very dubious acquaintance. He is intelligent but does not have a lot of common sense. He may seem a bit eccentric. He has 
  performed many dubious operations and there is no mistake that he knows what he is talking about but he is a bit experimental in his 
  techniques. But he is extremely cheap. If he survives, or someone takes him up on the offer of an arm, he is willing to perform any 
  surgery.  
  Hamstring  
  Role: Thug Sex: Male  
  Abilities:  
  Int: 6 Ref: 9 Tech: 7 Cool: 8 Attr: 2 Luck: 5 MA: 6 Body: 9 Emp: 6  
  Skills:  
  Cbt. Sense: 7 Awareness: 2 Handgun: 5 Brawling: 6 Melee: 4 Athletics: 4 Rifle: 4 Stealth: 4 SMG: 2 Pickup Skills: 17 points  
  Sandevistan (+3 Init.) Smartgun Link  
  Armor Type: M. Jacket/F.Pant Weapon Type: Medium Pistol  
  Head:0 Torso:18 R.Arm:18 L.Arm.:18 R.Leg:20 L.Leg:20  
  
  Save: 9 BTM: -3  
  Hamstring is the son of a corporate manager. He was a bit of a rich kid but turned his back on working for the company because he 
  felt restricted and hated the office environment. He could have waltzed into a great paying job and security but gave it up to join a 
  gang. His bored rich kid background betrays his talent and intellect. He has made quite a name for himself now and is respected by his 
  gang and other streetdealers. He is a smart guy, play him as someone who has their head on their shoulders. He is astute and down to 
  earth. He is not in this lifestyle for the money, he is here for the thrill.  
  Hamstring's gang  
  They will not all be carrying guns but using the Basic goons stats on page 197 is the best thing for these guys. There are about a dozen 
  of them  
  William McKlusky  
  Role: Fixer Sex: Male  
  Abilities:  
  Int: 5 Ref: 8 Tech: 7 Cool: 5 Attr: 8 Luck: 4 MA: 4 Body: 6 Emp: 4  
  Skills:  
  Streetdeal: 2 Awareness: 7 Persuasion: 5 Handgun: 4 Melee: 4 Forgery: 8 Resist torture/drugs: 2 Pickup Skills: 15 points  
  Cyberoptics--ImageEnhance Smartgun Link  
  Armor Type: M. Jack./L.Pant Weapon Type: Medium Pistol  
  Head:0 Torso:18 R.Arm:18 L.Arm.:18 R.Leg:4 L.Leg:4  
  Save: 6 BTM: -2  
  McKlusky is a screw up. He is the opposite of Hamstring. He is the worst kind of fixer, a bad one. He will be dead soon unless he gets 
  out of this business. He already owes a lot of money to a boostergang and is running out of time to pay it back. He is desperate, play 
  him that way. He is also rather impulsive. He may pull a gun on the P.C.s, if they cause trouble, without thinking about the 
  consequences. He is a bit pathetic really. He will tell the P.C.s anything they want to hear just to keep himself from eating lead.  
  Dogtag  
  Role: Netrunner Sex: Male  
  Abilities:  
  Int: 8 Ref: 7 Tech: 7 Cool: 7 Attr: 8 Luck: 4 MA: 5 Body: 5 Emp: 5  
  Skills:  
  Interface: 8 Awareness: 5 Sys. Know.: 6 Education: 9 Program.: 6 CyberTech: 7 BasicTech: 4 Electr.: 1 Cyberdeck: 3 Pickup Skills: 5 
  points  
  Chipware socket Kerenzikov (+1 Init.)  
  Subdermal Armor (SP 18) Interface plugs  
  Armor Type: L.Armor Jacket Weapon Type: Heavy Pistol  
  
  Head:0 Torso:14 R.Arm:14 L.Arm.:14 R.Leg:0 L.Leg:0  
  Save: 5 BTM: -2  
  Dogtag is a veteran netrunner who has made a mistake. He has misjudged the world genetics corp and realised soon after the deal that 
  he was in trouble. He knows he should have known better and he hates himself for it. Play him as a bit of an old hand who knows what 
  is going on. He will not beg, he will make a sensible deal.  
  Hijacker  
  Role: Netrunner Sex: Male  
  Abilities:  
  Int: 8 Ref: 6 Tech: 8 Cool: 7 Attr: 6 Luck: 6 MA: 3 Body: 4 Emp: 6  
  Skills:  
  Interface: 8 Awareness: 4 Sys. Know.: 1 Education: 3 Program.: 3 CyberTech: 5 BasicTech: 1 Electr.: 2 Cyberdeck: 2 Compose: 8 
  Pickup Skills: 13 points  
  Muscle/Bone Lace (+2 BOD) Interface plugs  
  Smartgun Link  
  Currently on Smash -- euphoric  
  Armor Type: L.Armor Jacket Weapon Type: Heavy Pistol  
  Head:0 Torso:14 R.Arm:14 L.Arm.:14 R.Leg:0 L.Leg:0  
  Save: 2 BTM: 0  
  Hijacker is a young and upcoming netrunner. He has not pulled off anything great yet though, he is way too hedonistic. The little 
  money he has obtained has been blown on great nights out. He has recently become addicted to designer drugs and is precariously 
  balanced between being a screwed up junkie and getting his act together and turing some heads on the net. He will be high when the 
  players meet him but meeting him when he is normal will reveal him to be astute and quick thinking.  
  World Genetics operatives  
  This pair have been hired to make sure that the information is successfully covered up. They have a reputation to uphold but if the 
  P.C.s start getting very dangerous, a danger to themselves and everyone else, they will cut their losses 
  and leave.  
  Angie "Angel" Peterson  
  Role: Solo Sex: Female  
  Abilities:  
  Int: 6 Ref: 10 Tech: 6 Cool: 7 Attr: 9 Luck: 6 MA: 6 Body: 7 Emp: 2  
  Skills:  
  Cbt. Sense: 7 Awareness: 4 Handgun: 5 Athletics: 8 Rifle: 6 Brawling: 1 Melee: 8 Stealth: 1 SMG: 1 Pickup Skills: 17 points  
  
  Pain Editor Cyberoptics--Antidazzle  
  Cyberaudio---Radio Link Rippers  
  Currently on Stim -- hyperactive  
  Armor Type: MetalGear Weapon Type: Hvy. Assault R.  
  Head:25 Torso:25 R.Arm:25 L.Arm.:25 R.Leg:25 L.Leg:25  
  Save: 7 BTM: -2  
  A competant and viscious killer. She is a cold woman.  
  Klaus "The man who never misses" Von Barnum  
  Role: Solo Sex: Male  
  Abilities:  
  Int: 8 Ref: 10 Tech: 7 Cool: 10 Attr: 7 Luck: 6 MA: 10 Body: 9 Emp: 3  
  Skills:  
  Cbt. Sense: 8 Awareness: 5 Handgun: 8 Athletics: 5 Rifle: 8 Brawling: 4 Melee: 2 Stealth: 4 SMG: 1 Pickup Skills: 10 points  
  Cyberoptics--Teleoptics Vampires  
  Cyberarm-----Med. Pistol Smartgun Link  
  Cyberoptics--Targetting scope Sandevistan (+3 Init.)  
  Subdermal Armor (SP 18)  
  Currently on Boost -- +1 Int  
  Armor Type: Med. jacket/F.pants Weapon Type: Hvy. Assault R.  
  Head:0 Torso:18 R.Arm:18 L.Arm.:18 R.Leg:20 L.Leg:20  
  Save: 9 BTM: -3  
  Calculating and precise. He will take his time about all things. His trademark is the headshot which he will take time aiming for. He 
  has a reputation for being successful in all the things he does.  
  �
  
SOURCE: textdata/thevault/Cyberpunk/Unofficial/Datafortress 2020 Archives/Cyberpunk 2020 - Net - Adventure - The Berllin Contingency by David Gilbert.pdf