TEXT: Adaptation Sheet for The Root of All Evil 
   
  The Adventure takes: 45 DU if the PCs travel back to Bet Rogala and 30 DU if they 
  stay where they are at and play “Forging Darkness” next. 
   
   
  Plot Hooks 
   
  Page # 
   
  Plot Hook 
  3 
   
  The PCs can answer the handbill (Player aid one on IQ13) 
  3 
   
  Arowain’s daughter hires the PCs to find Arowain who has been kidnapped 
  3 
   
  The PCs are drinking in a tavern (The Thirsty Hound or the Ki-Rin’s Rest) and hear stories 
  about a crazy wizard in the leaning tower who is looking for adventurers and/or hear about 
  mysterious sounds coming from the Dairoo mausoleum in the old graveyard outside of town 
  3 
   
  The PCs are sold a map that supposedly leads to the resting place of the fallen star 
  3 
   
  Agents of Skryvalker Hurrkal hire the PCs to find the fallen star and return the mithral core 
  to him 
   
   
  Experience Points (Maximum available 600 xp) 
   
   
  Page 
  # 
   
  Experience 
  Points 
  Awarded 
  How the players earn the experience points 
  4 
   
  30xp 
  Veoden’s Tower-Roleplaying with Veoden 
  5 
   
  15xp 
  The Graveyard 2) Defeating the Skeletons 
  5 
   
  20xp 
  The Graveyard 5) Defeating Aturu Darioo the ghoul 
  6 
   
  15xp 
  The Thirsty Hound-Rolplaying with the tavern goers 
  7 
   
  5xp 
  The Crater: 1 Goblin Guards-Defeating the Goblins 
  7 
   
  10xp 
  The Crater: 2A Goblin Lair-Defeating the Goblins 
  8 
   
  10xp 
  The Crater: 2B Goblin Barracks-Defeating the Goblins 
  8 
   
  10xp 
  The Crater: 2C Lieutenant’s Barracks-Defeating the Goblins 
  8 
   
  10xp 
  The Crater: 2D Guard Barracks-Defeating the Goblins 
  9 
   
  5xp 
  The Crater: 2G Back Door- Defeating the Goblins 
  9 
   
  5xp 
  The Crater: 2H Rear Guard- Defeating the Goblins 
  9 
   
  30xp 
  The Crafter 3) The Alchemist’s Hut-Rolplaying with  Arowain Fain 
  11 
   
  30xp 
  Dinner Anyone?-Defeating the Ogres 
  11 
   
  25xp 
  Dinner Anyone?-Rescuing Stiruck 
  13 
   
  20xp 
  Encounters at Sea 2) Defeating the Sea Serpent 
  14 
   
  25xp 
  Encounters at Sea 3) Defeating the Pirates 
  15 
   
  20xp 
  Encounters at Sea: 4 (Mast)-Defeating the zombies and lacedons 
  15 
   
  25xp 
  Encounters at Sea: 4 (Mast)-Defeating Varin 
  16 
   
  5xp 
  Encounters at Sea: 10 (Galley)-Defeating the zombie 
  18 
   
  5xp 
  Overview of Zoa: Scam A-Roleplaying with the pickpockets 
  22 
   
  25xp 
  Entering Zoa: Driscall’s House- Defeating the Sentinels of the True Way 
  25 
   
  15xp 
  The Fallen Castle: Castle Exterior A3 Inner Bailey-Defeating the Apes 
  26 
   
  10xp 
  The Fallen Castle: Keep Interior B9 Kitchen-Defeating the Dire Rats 
  26 
   
  5xp 
  The Fallen Castle: Second Floor C11-Balcony and Landing-Defeating the 
  skeleton 
  27 
   
  20xp 
  The Fallen Castle: Keep Interior B23 Treasure Room-Defeating the Guardian 
  Familiar 
  28 
   
  15xp 
  The Fallen Castle: Keep Interior E24 Landing-Defeating the Stirges 
  
  28 
   
  10xp 
  The Fallen Castle: Keep Interior E29 Laboratory-Defeating the Centipedes 
  29 
   
  20xp 
   
  The Fallen Castle: Keep Interior E31The Study-Defeating the Imp  
  30 
   
  10xp 
  The Fallen Castle: Keep Interior F35 Kitchen-Defeating the Adders 
  30 
   
  10xp 
  The Fallen Castle: Keep Interior F35 Kitchen-Defeating the spiders 
  31 
   
  15xp 
  The Fallen Castle: Keep Interior H45 Bedroom-Defeating the Giant Owls 
  31 
   
  15xp 
  The Fallen Castle: Keep Interior H50 Temple-Defeating the skeletons 
  32 
   
  20xp 
  The Fallen Castle: Keep Interior H50 Temple-Defeating the Poltergeists 
  33 
   
  15xp 
  City of Belsona: A Fire God Temple-Defeating the tribesmen 
  33 
   
  25xp 
  City of Belsona: G Guardian Temple 3 Halaan-solving the riddle of the stone 
  golem 
  34 
   
  40xp 
  Conclusion: Getting Halaan to make the coin 
   
   
   
  Treasure Possible (Maximum available 2,948GP) 
   
   
  Page 
  # 
   
  Where the treasure came 
  from 
  What the treasure is 
  4 
   
  Veoden’s Tower 
  100-250GP per pound of Mithral delivered (875 GP 
  Maximum) 
  5 
   
  The Graveyard: 2 
  Mausoleum 
  295CP, 146SP 2 gems @ 50GP, 4 gems @ 5GP 
  5 
   
  The Graveyard: 3 Atuur 
  Dairoo’s Grave 
  Gem encrusted stickpin worth 25GP 
  7 
   
  The Crater: 1)  Goblin guards 
  5 short swords 
  8 
   
  The Crater: 2) Goblin Lair A: 
  Entrance Guardroom 
  2 short swords 
  8 
   
  The Crater: 2) Goblin Lair B: 
  Goblin  
  9 suits of studded leather, 9 morningstars and 9 javelins, 1 
  pound of mithral 
  8 
   
  The Crater: 2) Goblin Lair D: 
  Guard Barracks 
  10 morningstars, 10 javelins, a 25 GP mithral necklace and a 
  10GP mithral belt 
  9 
   
  The Crater: 2) Goblin Lair G: 
  Back Door 
  9 morningstars and 9 javelins 
  9 
   
  The Crater: 2) Goblin Lair H: 
  Rear Guard 
  2 morningstars and 2 javelins 
  11 
   
  Returning to Haanex 
  Great club, huge great spear, gold belt with three ruby chips 
  forming  the eyes and mouth of a skull (the chips are worth 
  50GP each. The belt as a whole is worth 200GP), 40GP 
  14 
   
  Encounters at Sea: 3 
  11 suits of leather armor, 11 shields, 10 short swords, 10 hand 
  axes, morningstar, 10CP, 11EP, 7GP and a pink coral gem 
  worth 50GP 
  15 
   
  Encounters at Sea: 4 (Mast) 
  Half-plate armor, sickle, Potion of Cure Serious Wounds, 
  Potion of Invisibility 
  24 
   
  Entering Zoa: Driscall’s 
  House 
  Book of Carlisle (650GP), Book of twigs (100GP), 33 books 
  @ 10 GP each 
   
   
   
  
  The following Living Kingdoms of Kalamar character known as 
  has received in the adventure Root of All Evil
  A [Spell]book of carlisle 
  This book contains the following spells. 0 - dancing lights, detect magic, read magic; 1st - alarm, charm person, color
  spray, hypnotism, sleep; 2nd - glitterdust, knock, scare,Tasha’s hideous laughter, web.
  Market Value: 1650
  Resale Value: 650
  Tradeable:Yes
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company. Living Kingdoms of
  KAlamar and the Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company © Copyright 2003 Kenzer & Company.
  All Rights Reserved.
  The following Living Kingdoms of Kalamar character known as 
  has received during the adventure Root of All Evil
  A Potion of Cure serious Wounds
  Market Value: 750
  Resale Value: 375
  Tradeable:Yes
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company. Living Kingdoms of
  KAlamar and the Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company © Copyright 2003 Kenzer & Company.
  All Rights Reserved.
  The following Living Kingdoms of Kalamar character known as 
  has received during the adventure Root of All Evil
  The Leaf and Twig book
  This druidic book of herbs and medicine allows anyone to learn the Profession (herbalism) skill as if it were a class
  skill so long as she has the book to reference (else it drops to a cross-class skill). Anyone studying the book who
  already has both Healing and Profession (herbalism)may increase her ability to heal wounds via herbs from a +2
  synergy bonus to a +3 synergy bonus with one month’s study and the book for continued reference.
  Market Value: 200
  Resale Value: 100
  Tradeable:Yes
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company. Living Kingdoms of
  KAlamar and the Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company © Copyright 2003 Kenzer & Company.
  All Rights Reserved.
  
  The following Living Kingdoms of Kalamar character known as 
  has received during the event Root of All Evil
  A Potion of Invisibility
  Market Value: 300
  Resale Value: 150
  Tradeable:Yes
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company. Living Kingdoms of
  KAlamar and the Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company © Copyright 2003 Kenzer & Company.
  All Rights Reserved.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Edition (3.x)/RPGA/Living Kalamar Organised Play/Adventures/LKoK_adaptation_Root_of_All_Evil.pdf