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  "Zoinks! The ISA!" 
   
  "Let's split up. The girls and I will go check out 
  the bedroom, you and your dog can check the 
  dark, spooky basement." 
   
  "Jinkies!" 
   
  Some things in this world are ephemeral and 
  fade with time, but some things last forever. 
  Such as the impression left on the American 
  psyche by four meddling kids and their talking-
  dog-with-a-speech-impediment. Their adventures 
  were pure camp, their appeal was near-universal, 
  and except for the regrettable inception of 
  Scrappy, you found yourself inspired by them 
  when you watched them solving mysteries on the 
  low-budget UHF channels. 
   
  Now you live your life walking in their 
  footsteps. Wherever there's a mystery, you will 
  be there to unmask the villains. You wander 
  around seemingly at random, but always within 
  the grips of fate. If there's a road closure due to 
  inclement weather, a bridge that's out of service 
  or if your trusty Mystery Machine breaks down, 
  then there must be a mystery nearby that's 
  begging to be solved. 
   
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  You dress in clothes that were fashionableamong 
  the colorblind 60 years ago. Are you tall and 
  gawky? Then you can expect to be clad in bell-
  bottoms and a baggy t-shirt. Are you shy and 
  unimposing? Bulky turtleneck sweater and 
  pleated mini-skirt for you. Do you cut an 
  impressive figure? Try on a Polo shirt and 
  sweater for size, my friend. Did you start filling 
  out at age 12? Expect to wear something slinky 
  and form-fitting. Oh, and let's not forget the all-
  important ascot. It's a status symbol among 
  Scoobies and the accessory that tells other 
  Scoobies that you are a Profiler and above the 
  workings of a simple investigator. Which means 
  that you get the cushy job of trying to ferret out 
  the suspects while they dig for clues in dank, 
  spooky places. 
   
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  You live for the thrill of the mystery, for the 
  finding of clues and the discovery of secrets. 
  You cheerfully barge into police cordon areas 
  and crime scenes, flush with exhiliration at the 
  chance to find a clue. And when you're on the 
  case, you are a study in optimistically dogged 
  determination. 
   
  Yeah, the mysteries portrayed on saturday 
  morning TV were tame by comparison to the 
  mysteries you seek out. You never saw the Malt 
  Shop gang picking around a chalk outline for 
  genetic samples. But it's all in a day's work for 
  you. 
   
  Off the case, you and your friends like to hang 
  out at the Malt Shop (which is what you call any 
  fast food restaurant) and gorge yourself on 
  culinary delights that even a Mosher would turn 
  up their nose at. Chocolate and sardine 
  milkshakes, circus peanuts and dill pickle pizza 
  with extra mayo and a side-order of french-fried 
  brussels sprouts. Yum! 
   
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  All you had to do to join the scoobies was watch 
  the show religiously, demonstrate an undying 
  hatred of Scrappy Doo and eventually solve a 
  mystery. It didn't even have to be a big mystery. 
  You just saw a poster offering a reward for a lost 
  cat and went out to find that cat. Sure, you found 
  it at the city pound, but it was still a mystery 
  solved. After that, you were a Scoobie for life. 
   
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  Most of the other Yogangs regard you with 
  something between amusement and indifference. 
  Guardians respect your crime-solving skills, 
  even if they think you're a little bonkers. Vidiots 
  like to be around for the denounement, especially 
  if you unmask a villain who is highly placed in 
  society. 
   
  Your mortal enemies are Facers. You take an 
  inordinate amount of pleasure in unmasking 
  these ne'er-do-wells at any opportunity. 
   
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  It takes a lot to be a meddling kid. You have to 
  learn a lot about criminology, profiling, crime 
  scene investigation, and most importantly, what 
  to do with the criminals once you've ascertained 
  their identity. 
   
  
  Specializations 
   
  Dicking Around: +2 to Investigating 
  Profiling: +2 to Criminology 
  Wrapping Up: +2 to Trapping 
   
  Investigating: This refers to the Scoobie's ability 
  to discover vital clues around the scene of the 
  crime. Some feats include: spotting shoeprints at 
  the scene of the crime (Easy), spotting small bits 
  of clothing or incriminating matchbooks or 
  business cards at the scene of a crime (Medium), 
  dusting for fingerprints (Difficult), uncovering 
  intentionally-concealed clues (V. Difficult), 
  discovering minute clues like hairs or skin cells 
  on a carpet (N. Impossible). 
   
  Criminology: This is the Scoobie's ability to 
  identify suspects, conduct research and guess at 
  the motives and MO of a criminal. Some tasks 
  include: Researching a history of well-known 
  criminal occurances (Easy), Discerning the 
  motive for a crime by reviewing the facts of the 
  case (Medium), finding the holes in someone's 
  alibi (Difficult) compiling a list of suspects 
  relevant to the case (V. Difficult), and coming up 
  with a probable suspect based on motive and 
  opportunity (N. Impossible). 
   
  Trapping: A Scoobie's preferred method of 
  capturing a criminal doesn't rely on force of 
  weapons, but rather, the ability to trap the 
  unwitting villain. Some traps include: a bucket 
  over the door or a tripwire (Easy), dropping a net 
  on them, (Medium), The old leg-catching 
  lasso/bent tree limb trap or a tiger-pit trap 
  (Difficult), a trap involving pullies, winches and 
  other complexities (V. Difficult), a Rube 
  Goldberg-esque trap that is slightly less complex 
  than the board game "Mousetrap" (N. 
  Impossible). 
   
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  Zoinks: Holy Shit! 
  Jinkies: Holy Shit part II! 
  A Croo?: Slang for a clue. Is usually intoned 
  after someone announces finding a clue. 
   
   
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  1) Tell me your name, age and sex. 
  2) Describe what you look like. 
  3) Besides your v-trodes, list four items from the 
  following list that you own or are carrying: 
   
  - Your cowardly pet Great Dane (wears a collar 
  with a virtuality overlay that allows him to speak 
  in broken english). 
  - A box of dog biscuits. 
  - A Honda Metrocar pimped up like the Mystery 
  Machine. 
  - A Junior Detective™ mini crimelab. 
  - A magnifying glass. 
  - A stylish (?) ascot.�
  �
  
SOURCE: textdata/thevault/Cyberpunk/Unofficial/Cybergeneration - Scoobies.pdf