TEXT:  
   
   
   
   
   
   
   
   
  The Kalachuchi Will 
  Bloom Again. 
  A solo ttrpg about recovery and hope 
   
   
  
  Disclaimer:​ This is a solo roleplaying game tackling 
  the themes of mental illness and recovery. Please 
  remember to take care of yourself, and opt out of 
  playing when you become uncomfortable. 
   
  Wala sa'king mga 
  kamay 
  Ang init na bubuhay 
  Kundi sa kamay ng 
  araw 
  Sa kanyang mga daliri 
  Titindi ang mga anino 
  Ngunit ang iyong mga 
  talulot 
  Ay sisigla rin 
   
  Kalachuchi 
  Puti at dilaw 
  Dahil sa init 
  Bumabalik ang dugo 
   
  The heat that brings 
  life 
  Isn’t in my hands 
  But in the sun’s 
  In their fingers 
  The shadows will get 
  darker 
  But your petals 
  Will also bloom 
   
  Kalachuchi 
  White and yellow 
  Because of the warmth 
  The heart comes back 
   
  - Munimuni, ​Kalachuchi​ - 
   
  The premise. 
  Recovery: it’s anything but easy. It takes time, it takes 
  work. But it is possible. Things get better, and you get 
  better. The best time to start is now, in the present. 
  
  Take the first step towards genuine growth. Your 
  journey starts today. 
   
  Who are you? 
  Roll 1d6 to determine which question you answer. 
  You can also answer any combination if you’d like. 
   
  1 
  You’ve lost something or someone dear to 
  you. Under what circumstances was this loss? 
  2 
  There’s something within yourself you refuse 
  to confront. What is it? 
  3 
  For better or worse, you keep going back to a 
  certain moment in your life. Describe this 
  moment. 
  4 
  There's something you own that you always 
  keep. What memory is attached to this? 
  5 
  There is a time in your life that you're 
  struggling to remember. What happened and 
  why are you unable to remember? 
  6 
  You often find yourself occupied with 
  something in the back of your head. What is 
  it? 
   
   
   
  
  The game. 
  Start with 3d6 as your ​Challenge Dice​ and 2d6 as 
  your ​Resilience Dice​. Roll both - if the Challenge Dice 
  have a higher roll, then you don't accomplish the task 
  or you do it poorly. If there’s a draw or the Resilience 
  Dice have a higher roll, then Laura does the task well. 
   
  If all of your dice land on 6, you have a ​Good Day​ and 
  accomplish all of your tasks swimmingly. Add 1 ​Hope 
  Point​ every time this happens, as well as every time 
  you get a roll difference of 5 or higher. 
   
  Table 1. Resilience 
   
  Diff.  Outcome 
  5 
  You accomplish the task with flying colors! 
  4 
  You accomplish the task moderately well. 
  3 
  You get it done, and can move on to the 
  next task immediately. 
  2 
  You get it done, and can move on to the 
  next task after a little rest. 
  1 
  You get the task done, but have to take a 
  long while to rest before the next task. 
   
  
  Every day, you have 3 tasks to do. Roll 3d6 to 
  determine these tasks. 
   
  Table 2.  Tasks 
   
  Roll 
  Task 
  1 
  Answer a phone call from your internship 
  2 
  Work on your thesis 
  3 
  Manage your expenses 
  4 
  Clean the apartment 
  5 
  Answer messages on social media 
  6 
  (Make your own!) 
   
  The end. 
  Once you reach 10 ​Hope Points​, you decide that, 
  although your journey isn’t over, you know you won’t 
  give up. After playing, give yourself a hug or make 
  yourself some hot chocolate. Have a good day as 
  well. And remember, the kalachuchi will bloom again. 
   
  
SOURCE: textdata/thevault/Self-Exploration, Emotional, & Relationship/The Kalachuchi Will Bloom Again.pdf