TEXT: Taking the fight to Thresher
   
  ❚
  LAD on Mort is infallible and the same is true 
  on an major planet in the World of Progress. Un-
  fortunately, the success rate drops a little on War 
  Worlds. This guilty secret is glossed over by the 
  sheer volume of casualties incurred in war zones, 
  but recently, there’s been another outlet for the 
  failures: The Boomer Programme. The loss of 
  brain function in a failed LAD recovery is enough 
  for the unfortunate patient to require an external 
  intensive care unit for the rest of their life, and to 
  cause a loss of reason, motor control and general 
  intelligence. The solution is a power suit with all 
  the replacement organs and cognitive solutions 
  installed to bring the challenged patient back up 
  to combat readiness. Due to the size of support 
  required, the suit is too large for regular infantry 
  use, but it’s size allows it to become a fire platform 
  ideally suited to take on Thresher’s larger mobile 
  infantry units. The suit is fitted with three articulat-
  ed limbs, each if which is armed with a 10mm ma-
  chine gun, sensor arrays and stability aids. The 
  real lethal firepower is provided by a single large 
  calibre cannon that provides the Boomer with its 
  unique advantage against Thresher armaments. 
  The cannon is a high-velocity, high-rate rifle with 
  immense recoil. Recoil so great that the entire 
  suit needs to take a bracing stance before firing; 
  moving on the run will result in immense wild fir-
  ing and almost certainly puts the Boomer on the 
  floor. The low thump of the recoil baffling sounds 
  like a low bass thump when the cannon is in full 
  chat, giving the suit it’s name.
  The Boomer’s control infrastructure also has to 
  act as a glandular system, triggering emotional 
  responses through chemical distribution to feed, 
  entice, reward and sedate the almost symbiotic 
  pilot. As an example, endorphins are pumped 
  through the pilot’s damaged brain when it is en-
  gaging a Thresher enemy and an almost sexual 
  release is generated on a successful kill. Pain is 
  both generated and subdued to reinforce the de-
  sired results, usually to enhance combat survival 
  and efficiency. The pilot needs the suit to survive 
  – without it he’s a vegetable.
  LAD has found a scapegoat for its off-world 
  failure.
  a01: Boomer
  ref code;; //6769r76456476578763321224ra.7098-ac..09
  subject Data: Lv45593://62687116736..c;
  issue coord: 4864318468a8
  1
  “We were taking heavy losses from a couple 
  of Sarges, but when we radioed for reinforce-
  ments, we were ordered to fall back and take 
  cover. We assumed an air strike was incom-
  ing, which annoyed us no end; we are pretty 
  fed up of losing friends to incompetent air sup-
  port. What happened instead was we heard a 
  wail of what sounded, to put it mildly, a howling 
  nutter. Then, we were blessed with this vision of 
  what looked like a hunchback in clown shoes, 
  lolloping across the battle scene with an urgent 
  gait. Then the Boomer, that’s what we’re being 
  told it’s called … the Boomer drew fire from the 
  Sarges, stopped running and unloaded a fuck-
  ton of armour piercing hellfire at one of them, 
  ripping it in half as it stood there, no knowing 
  what to expect. The second Sarge was more 
  sensible and tried to get to cover, but our boy 
  in the Boomer stopped firing and started charg-
  ing at him, unleashing rapid small arms fire at 
  all available cover. Sarge at this point looked in 
  trouble and did their usual retreat under cover of 
  chaff. Boomer didn’t care and just stood there 
  and humped the living shit out of him with the 
  big gun. Boomer turned to us, shook the dust off 
  his back and did a runner in that gawky birdlike 
  style. It was a marvel to watch and I sure hope 
  we’ve got a few Boomers here. We owe our lives 
  to that one”
  Garth Manstar, Ground Operations, Dante
  
  Boomer - Stats
   
  ❚
  STR  
  16
  DEX  
  12
  PHY  
  14
  DIA  
  3
  CONC  
  3
  KNO  
  3
  CHA  
  6
  COOL  
  16
  Walk  
  3
  Run  
  6
  Armour
   
  ❚
  PV  
  18
  Head  
  80
  Torso  
  250
  Arms  
  180
  Legs  
  160
  Weapons
   
  ❚
  Cannon 
  Size  
  n/a
  Clip  
  48
  Cal  
  20mm-boomer
  ROF  
  6 
  Range  
  95m
  If fired while moving, The Boomer will 
  fall over. Firing while moving is a minus 
  10 penalty on top of everything else.
  20mm-boomer AP
  DMG  
  40
  PEN  
  30
  AD  
  20
  A01: 
  2
  Credits
   
  ❚
  001://ursacarrien,,,nightfallgames
  Writing: Jared Earle
  Art: Dave Allsop
  Everything else: Dave Allsop, Jared Earle, Merci Reed
  Nightfall Games are: Dave Allsop, Jared Earle, Merci Reed, Angus Abranson
  Forum: http://nightfall.me
  Website: http://nightfall.co
  Store: http://store.nightfall.co
  Set in Helvetica and Gunship.
  ©2011, Nightfall Games
  
SOURCE: textdata/thevault/SLA Industries (SWADE)/SLA Industries - A01 - Boomer.pdf