TEXT:  
  Sorcerous Origins 
  Different sorcerers claim different origins for their innate 
  magic. Although many variations exist, most of these 
  origins fall into two categories: an eldritch bloodline and 
  the influence of wild magic. 
  Reincarnated Hero 
  Sorcerers gain their powers in mysterious ways that they 
  seldom have control over. You are the reincarnation of an 
  legendary hero, known to have slain many terrible foes. 
  Being called back to life, whether by the gods, a very 
  powerful mage, or a persistent curse on your soul, has left 
  the indelible mark of sorcery upon you and awakened your 
  ancient instincts for battle. 
  Expanded Spell List 
  The power of your previous life grants you the ability to 
  learn spells that other sorcerers might never manifest. The 
  following spells are added to the sorcerer spell list for you. 
  Reincarnated Hero Bonus Spells  
  Spell Level 
  Spells 
  1st 
  Eridor's arcane blade, heroism 
  2nd 
  magic weapon, spiritual weapon 
  3rd 
  speak with dead, spirit guardians 
  4th 
  death ward, freedom of movement 
  5th 
  legend lore, reincarnate 
  Armored Sorcery 
  At 1st level, you gain proficiency with light armor, medium 
  armor, and four martial weapons of your choice. 
  Warrior’s Instincts 
  When you make an attack your instincts from your 
  previous life kick in and guide your strikes. Starting at 6th 
  level, once per turn, when you hit a creature with an attack 
  you can cause the attack to deal an additional 1d6 force 
  damage. 
  Sorcerous Kindling 
  Starting at 14th level, the ebb and flow of battle hones your 
  sorcery and fuels your magic. Once per turn, when you 
  score a critical hit or reduce a hostile creature to 0 hit 
  points, you regain 2 sorcery points. 
  Grandmaster 
  At 18th level, you have mastered the art of casting spells in 
  combat. Choose a 1st-level sorcerer spell and a 2nd-level 
  sorcerer spell that you know. You can't lose concentration 
  on these spells as a result of taking damage. 
   
   
  New Spell 
  This spell is available to bards, warlocks, and wizards. 
  Eridor's Arcane Blade 
  1st-level evocation 
  Casting Time: 1 action 
  Range: 60 feet 
  Components: V, S, M (A miniature golden sword worth 10 
  gp) 
  Duration: Concentration, up to 1 minute 
  You draw forth energy from the ethereal plane, and shape it 
  into a spectral sword that hovers within range. This sword 
  lasts for the duration. When the sword appears, you make a 
  melee spell attack against a target of your choice within 5 
  feet of the sword. On a hit, the target takes force damage 
  equal to 1d10 plus your spellcasting modifier. 
       Until the spell ends, you can use your action on each of 
  your turns to move the sword up to 20 feet to a spot that 
  you can see and repeat this attack against the same target or 
  a different one. 
       At Higher Levels. When you cast this spell using a spell 
  slot of 3rd level or higher, the damage increases by 1d10 
  for every two slot levels above 1st. 
   
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Reincarnated Hero.pdf