TEXT: The following Living Kingdoms of Kalamar character known as 
  has received in the adventure Burial Mounds
  A Potion of Cure Light Wounds
  Market Value: 50
  Resale Value: 30
  Tradeable:Yes
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company. Living Kingdoms of
  KAlamar and the Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company © Copyright 2003 Kenzer & Company.
  All Rights Reserved.
  The following Living Kingdoms of Kalamar character known as 
  has received during the adventure Burial Mounds
  A Potion of Cure Light Wounds
  Market Value: 50
  Resale Value: 30
  Tradeable:Yes
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company. Living Kingdoms of
  KAlamar and the Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company © Copyright 2003 Kenzer & Company.
  All Rights Reserved.
  The following Living Kingdoms of Kalamar character known as 
  has received during the adventure Burial Mounds
  A Potion of Cure Light Wounds
  Market Value: 50
  Resale Value: 30
  Tradeable:Yes
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company. Living Kingdoms of
  KAlamar and the Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company © Copyright 2003 Kenzer & Company.
  All Rights Reserved.
  
  The following Living Kingdoms of Kalamar character known as 
  has received during the event Burial Mounds
  A Potion of Blur
  Market Value: 350
  Resale Value: 175
  Tradeable:Yes
  The following Living Kingdoms of Kalamar character known as 
  has received during the event Burial Mounds
  A Potion of Blur
  Market Value: 350
  Resale Value: 175
  Tradeable:Yes
  The following Living Kingdoms of Kalamar character known as 
  has received during the event Burial Mounds
  A Potion of Cure Light Wounds
  Market Value: 50
  Resale Value: 30
  Tradeable:Yes
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company. Living Kingdoms of
  KAlamar and the Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company © Copyright 2003 Kenzer & Company.
  All Rights Reserved.
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company. Living Kingdoms of
  KAlamar and the Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company © Copyright 2003 Kenzer & Company.
  All Rights Reserved.
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company. Living Kingdoms of
  KAlamar and the Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company © Copyright 2003 Kenzer & Company.
  All Rights Reserved.
  
  The following Living Kingdoms of Kalamar character known as 
  has received during the event Burial Mounds
  A Potion of Sneaking
  Market Value: 160
  Resale Value: 80
  Tradeable:Yes
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company. Living Kingdoms of
  KAlamar and the Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company © Copyright 2003 Kenzer & Company.
  All Rights Reserved.
  
  The following Living Kingdoms of Kalamar character known as 
  has received in the adventure Burial Mounds
  Ring of Garak Okog
  The wearer of this ring must willfully choose to keep it. Once accepted, the ring can only be removed by a
  remove curse, limited wish, wish or miracle spell.After the ring has been accepted, the PC must make a Will
  save DC 13.The DC increases by +1 for fighters and rangers and +2 for barbarians.A failed Will save moves
  the PC's alignment one step closer to evil (thus a chaotic good character becomes chaotic neutral and a law-
  ful neutral character becomes lawful evil). If a PC becomes evil, his character is removed from the campaign
  without exception.As an amendment to the core rules, a PC may willfully fail this saving throw if a neutral
  alignment would fit his new character concept. Barbarians are not allowed to rage during this saving throw. It
  takes place after the adventure has been completed and is considered meta-gaming.
  Until the PC levels, the Ring of Garak Okog grants him the ability to rage as a barbarian of equivalent charac-
  ter level.This bonus stacks with a barbarian's class ability to rage so that a 1st level barbarian could rage
  twice a day. Once the PC levels, this ability is lost.
  Once the PC reaches his next character level, he changes race to an Orc (a "common" orc as described in
  Fury in the Wastelands: the Orcs of Tellene). If the PC levels during Burial Mounds the change happens instan-
  taneously.A transformed PC loses any ability score modifiers based on previous race and applies those of an
  Orc.Any bonus feats and skill points for being human are also lost. He may trade any and/or all of his current
  levels for an equivalent number of levels in Barbarian and that class becomes his new favored class.This trade
  also permits the changing of any and all feats and skills previously taken. This is of note as Orcs speak their
  own language and are considered illiterate regardless of class.To read and write, the appropriate amount of
  skill points must be spent.This new Orc PC has no memory of his former life, languages or history. Players
  are encouraged to develop a character around this idea of loss and the search for the past. In terms of game
  mechanics, the character is considered to have been an Orc from character creation and has no benefits of
  his previous incarnation. Once the change has happened, the PC can only regain his original form through a
  wish or miracle spell, but such a change does not restore any traded levels, skills or feats.
  The Ring of Garak Okog may not be removed even after the change has happened without a remove curse,
  limited wish, wish or miracle spell.While worn, the transformed PC is considered to be an heir of Garak
  Okog by other common Orcs and gains a +4 racial bonus to all Charisma based skills when dealing with
  those of his race (but not other sub-breeds of Orc) and his Charisma is considered to be four points higher
  in terms of leadership when recruiting common Orc followers.
  Please note that, although Orcs as a race are villainous, there are exceptions.This cert does not provide
  license to any player to violate the rules of the campaign in terms of inter-player combat or the rules of the
  RPGA and the ethics of good play. Likewise, although Hobgoblins are suspected of being sinister, some have
  proven their worth. Orc PCs are considered to be of a similar lot. Other PCs are not permitted to attack the
  player simply based on race. Race should be made known to the table immediately and if it is still an issue,
  players should change tables to accommodate as many players as possible.
  Market Value: 50
  Resale Value: 25
  Tradeable: Limited
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company. Living Kingdoms of
  KAlamar and the Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company © Copyright 2003 Kenzer & Company.
  All Rights Reserved.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/AD&D 3rd Edition/RPGA/Living Kalamar Organised Play/Adventures/LKoK07 Burial Mounds_certs.pdf