TEXT: Voices of the snow
  Voices of the snow
  New Options For Cleric, Druid & Warlock Characters
  New Options For Cleric, Druid & Warlock Characters
  By Joe Raso
  By Joe Raso
  A Frostlands of Fenrilik Sourcebook
  A Frostlands of Fenrilik Sourcebook
  
  - 2 -
  C
  old winds, ice, and snow are an unavoidable 
  reality for the people of Fenrilik. Within this 
  bitter, gods-forgotten land, mortals look for ways 
  to endure the relentless cold blanketing it for months on 
  end. It should be no surprise that adventurers from this 
  frigid environment have powers and abilities not found 
  elsewhere in Scarn.
  This publication includes three new character build 
  options available for characters adventuring in the icy 
  lands of Fenrilik:
  • 
  The new cleric Domain of Cold available to 
  followers of the demigod Fraelhia the Snow Queen
  • 
  The nearly forgotten Titan Gulaben as an option 
  for druids belonging to the Circle of the Fallen
  • 
  A new warlock patron, The Voice of the Singing Snow
  cleric
  The peoples of Fenrilik generally have little connection 
  with the gods, preferring to pay reverence to the 
  ushada, their ancestors, and the spirits of the land itself. 
  Alternatively, the greater ushada – the titans - are given 
  reverence, so that one might avoid their attentions.
  One exception to this is the Fraelhia, the Snow 
  Queen. As the god of snow and cold, Fraelhia holds 
  some sway over northern Albadians and travelers 
  who’ve crossed the Stiffened Sea and now call Fenrilik 
  home.
  cold domain
  The Cold domain is associated with the magics that use 
  ice and snow. It uses the essence of frigid lands to affect 
  the environment and all those around them. In Scarred 
  Lands, the demigod Fraelhia cares about the lands 
  where cold holds sway.
  Cold Domain Features
  Cleric Level
  Feature
  1st
  Domain Spells, Cold Soul 
  2nd
  Channel Divinity:Shielding Ice
  6th
  One with the Cold
  8th
  Divine Strike (1d8)
  14th
  Divine Strike (2d8)
  17th
  Embodiement of Winter
  Domain Spells
  You gain domain spells at the cleric levels listed in the 
  Cold Domain Spells table. See the Divine Domain class 
  feature for how domain spells work. 
  Cold Domain Spells
  Cleric Level
  Spells
  1st
  fog cloud, force blast*SLPG
  3rd
  gust of wind, ray of enfeeblement
  5th
  chill windSLPG, sleet storm
  7th
  frost formSLPG, ice storm
  9th
  cone of cold, conjure elemental**
  *A variant of the spell that deals Cold damage instead of 
  Force damage, but is otherwise unchanged.
  **Only Air, Water, or Cold elementals
  Fraelhia [Frai-lee-ah]
  Titles: the Snow Queen
  Scholars have argued about the nature of 
  Fraelia, believing she may be a power that is 
  neither a titan nor a god. She is a loner, not 
  having associated with either side during 
  the Divine War. Instead, she kept her icy 
  watch over the cold touched lands of Scarn. 
  Her followers are limited to folk from lands 
  where ice and snow are common. They 
  believe that failing to give the Snow Queen 
  proper reverence will lead to an untimely 
  frigid death.
  Fraelhia is viewed as a capricious power, 
  occasionally granting respite to those who 
  petition her, but will mercilessly punish any 
  who offend her.
  Fraelhia is usually portrayed as an attractive 
  woman of indeterminant age, wrapped in 
  a cloak made of huror fur and sporting a 
  sparkling sapphire crown. 
  Fraelhia (demigod) 
  Alignment: Chaotic neutral
  Portfolio: Snow and Cold
  Domains: Cold (new)
  Weapon: Javelin
  Symbol: A single perfect snowflake
  VOICES OF THE SNOW
  
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  Voices of the snow - character options
  Voices of the snow - character options
  frostlands of fenrilik source Book
  frostlands of fenrilik source Book
  Cold Soul
  At 1st level, you learn the ray of frost cantrip, which 
  counts as a cleric spell. You also gain proficiency in 
  Nature or Survival. 
  Channel Divinity: Shielding Ice
  Starting at 2nd level, you can use your Channel Divinity 
  to temporarily shield yourself from damage. As a 
  reaction when you take damage, you blanket yourself 
  beneath a layer of ice, which melts away at the end of 
  your next turn. You gain 10 temporary hit points per 
  your cleric level, which takes as much of the triggering 
  damage as possible. Immediately after you take the 
  damage, you gain vulnerability to fire damage, your 
  speed is reduced to 0, and you are incapacitated. These 
  effects, including any remaining temporary hit points, 
  all end when the ice melts.  
  One With The Cold
  Starting at 6th level, gain resistance to cold damage, 
  and you have advantage on all saving throws against 
  cold spells and effects. Once per turn when you roll cold 
  damage, you can reroll the damage dice and use either 
  total. 
  Divine Strike
  At 8th level, you gain the ability to infuse your weaon 
  strikes with the frigid chill of winter. Once on each 
  of your turns when you hit a creature with a weapon 
  attack, you can cause the attack to deal an extra 1d8 
  cold damage to the target. When you reach 14th level, 
  the extra damage increases to 2d8.
  Embodiement of Winter
  Starting at 18th level, once per long rest you can use 
  a bonus action to magically transform yourself into a 
  Huge-sized elemental creature resembling a swirling 
  cloud of wind, ice, and snow. Any equipment you wear 
  or hold molds into your new form
  You gain the following benefits when you take on this 
  elemental form:
  • You gain 138 temporary hit points
  • Gain a Fly speed of 30 ft. (hover)
  • Your Strength and Dexterity scores becomes 20. All 
  other ability scores remain unchanged
  • Damage Resistances Lighting, Thunder; 
  Bludgeoning, Piercing, and Slashing from 
  Nonmagical Attacks
  • Damage Vulnerabilities Fire
  • Damage Immunities Cold
  • Condition Immunities Exhaustion, Grappled, 
  Paralyzed, Petrified, Prone, Restrained, Unconcious
  • Air Form. You can enter a hostile creature’s space 
  and stop there. You can move through a space as 
  narrow as 1 inch wide without squeezing.
  • Frigid Aura. Each creature within 10 feet of you 
  takes 5 cold damage at the start of each of your 
  turns.
  • Action: Multiattack. You can make two slam 
  attacks.
  • Action: Slam. Melee Weapon Attack: +9 to hit, 
  reach 10 ft. one target. Hit: 9 (1d8+5) bludgeoning 
  damage and 7 (2d6) cold damage.
  • Action: Snow Storm. You create a storm of 
  blinding snow in a 20-foot-radius sphere 
  centered on yourself, which moves with 
  you. The area witin the sphere is heavily 
  obscured. The effect lasts for up to 
  1 minute. It ends early if you are 
  incapacitiated, if you die, or if you 
  dismiss it as a bonus action. 
  
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  Voices of the snow - character options
  Voices of the snow - character options
  frostlands of fenrilik source Book
  frostlands of fenrilik source Book
  druid
  Across Ghelspad, druids belonging to the Circle of the 
  Fallen worshiping typically worship any of the fallen 
  titans, all except for Gulaben.
  Gulaben was the last Titan defeated at the end of the 
  Divine War. The god's punishment for the the Lady of 
  the Winds was to seal her away in the four corners of 
  the world, and then erase all memories of her so that no 
  weak mortal soul could ever worship her again. 
  However, in Fenrilik, a rare few still hear Gulaben's 
  voice upon the winds. Could the frigid land hold one 
  of the Hedrada's hidden iron chambers in which  
  Gulaben's form is bound? Perhaps a wisps of the Titan's 
  essence evaded Tanil's hunt in these frozen lands and 
  seek mortals to help free her from her divine prison?
  circle of the fallen
  In addition to the Titan's listed in the Scarred Land's 
  Player's Guide, druids belonging to the Circle of the 
  Fallen may also worship Gulaben. Those that do benefit 
  from the Circle Spells described below.
  Circle Spells (Gulaben)
  Your connection to Gulaben grants you access to certain 
  spells. At 3rd, 5th, 7th, and 9th level, you gain the 
  following spells.
  Gulaben - Circle of the Fallen Spells
  Druid Level
  Spells
  3rd
  gust of wind, suggestion
  5th
  fly, wind wall
  7th
  compulsion, ice storm
  9th
  conjure elemental (air only), geas
  gulaben [gull-aw-ben]
  Titles: The Lady of the Winds, Wind Maiden 
  of Ecstasy
  Gulaben was sister to Lethene, a titan of the 
  air. She was arrogant, caring little for how 
  her actions affected the mortals of Scarn. 
  Mortals craved her merest touch because of 
  the intoxicating pleasure it induced.
  Gulaben was the last Titan defeated in the 
  Divine War. Each of the victorious gods had a 
  hand in sealing away her airy essence within 
  four great iron flasks protected by powerful 
  runes of binding and hidden away at the 
  ends of the world. The gods then destroyed 
  all memory of the Lady of the Winds from 
  living mortals in hopes she would be forever 
  forgotten. 
  But proof of Gulaben's existence still persists 
  in books, inscriptions, and art created 
  before the war. Clerics of Hedrada, believing 
  it was their sacred duty to preserve art and 
  history, scoured the lands and sealed away 
  any evidence they found in a deep vault 
  beneath the Library of Hedrad. Today, only 
  the highest level priests can access this 
  secret and well guarded place.. 
  Despite Hedrada's attempts to hide away 
  evidence of Gulaben's existence, a few 
  artifacts remain at large, including The Mad 
  Wind Manuscript and The Locked Book. 
  Wandering priests of Hedrad still search 
  Scarn for these books for the terrible truths 
  they contain.
  
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  Voices of the snow - character options
  Voices of the snow - character options
  frostlands of fenrilik source Book
  frostlands of fenrilik source Book
  warlock
  Wise folk of Fenrilik’s nomadic tribes tell cautionary 
  tales of voices carried upon bitter winter winds. They 
  speak of an alluring voice, barely perceptible, lurking 
  within the roar of a howling gale. It is a voice calling to 
  the desperate and the lost. It urges those who hear it to 
  follow the melody into the frigid wilderness. Most who 
  follow become lost and then found days later frozen in 
  the snow.
  None can say with certainty whose voice is heard 
  within Fenrilik’s frigid gales. Many suggest it’s the call 
  of Lethene seeking to escape her abyssal prison or 
  Gulaben pleading for remembrance and release. Others 
  claim the Ice Mother sings to steal the life of the unwary 
  in hopes of returning to the world once more. A few 
  crazed arcanists from Ghelspad suggest the song is the 
  echos of long-forgotten Slarecians buried deep beneath 
  the ice. 
  Whatever the source, the Voice of the Singing Snow 
  is but one more threat facing travelers in the frigid lands 
  of Fenrilik.
  Voice of the singing snow
  Your patron is the mysterious voice of the Singing 
  Snow. It is a voice that most cannot hear. It whispers 
  secrets to those who listen, but at a price that is left 
  unsaid. The source of the voice remains unclear. Is it 
  the Ushada, the spirits of the land who’ve imbued you 
  with power? Could it be the distant fury of Lethene 
  howling from the Abyss? Is it Gulabon’s forlorn song, 
  pleading for remembrance and freedom? Whatever the 
  source, you’ve been instilled with powers of air, wind, 
  and cold.
  What caused you to turn your head and listen to the 
  voice? Did you follow its song in desperate hope for 
  survival, or did you seek it out to learn forgotten secrets 
  lost beneath ice and snow?
  Voice of the Singing Snow Features
  Warlock Level
  Feature
  1st
  Expanded Spell List, Icy Servant, Voice 
  of Doubt
  6th
  Icy Burst
  10th
  Frigid Resilience
  14th
  Winter's Grip
  Expanded Spell List
  The Voice of the Singing Snow lets you choose from an 
  expanded list of spells when you learn a warlock spell. 
  The following spells are added to the warlock spell list 
  for you.
  Voice of the Singing Snow Expandes Spells
  Spell Level
  Spells
  1st
  fog cloud, thuderwave
  2nd
  gust of wind, levitate
  3rd
  chill windSLPG, wind wall
  4th
  frost formSLPG, ice storm
  5th
  cone of cold, conjure elemental
  Icy Servant
  Starting at 1st level, you have resistance to Cold 
  damage. 
  Additionally, you can cast unseen servant at will, 
  without expending a spell slot or material components. 
  The servant you summon is visible and appears as a 
  human-sized cloud of icy vapour, but which otherwise 
  functions as a normal unseen servant spell.
  
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  Voices of the snow - character options
  frostlands of fenrilik source Book
  frostlands of fenrilik source Book
  Voice of Doubt
  At 1st level, you force a creature to hear only the 
  maddening sounds of the Singing Snow. As an action, 
  you cause one creature you can see within 30-feet to 
  become deafened for 1 minute. In addition, the target 
  must make a Wisdom saving throw against your 
  warlock spell save DC. On a failed saving throw, the 
  target also becomes frightened while the deafened 
  condition persists. The deafened target can repeat the 
  saving throw at the end of each of its turns, ending the 
  effect on itself on a success.
  Once you use this feature, you can’t use it again until 
  you finish a short or long rest. 
  Icy Burst
  Starting at 6th level, as a bonus action, you transform 
  into a burst of ice and snow. All creatures within 5 feet 
  of you take cold damage equal to 1d6 + your proficiency 
  bonus and have disadvantage on attack rolls against you 
  until the end of your next turn. You then teleport up to 
  30 feet to an unoccupied space you can see. 
  Once you use this feature, you can’t use it again until 
  you finish a short or long rest.
  Icy Resilience
  Beginning at 10th level, you are immune to cold 
  damage. Additionally, you have advantage on saving 
  throws against fear and charm effects.
  Winter's Grip
  Starting at 14th level, you can envelope a creature 
  within a swirling vortex of ice and snow. As an action, 
  choose a creature that you can see within 60 feet of you. 
  It must make a Constitution saving throw against your 
  warlock spell save DC. On a failed save, the creature 
  takes cold damage equal to 2d8 + your Charisma 
  modifier and is affected by Winter’s Grip for 1 minute 
  or until your concentration is broken (as if you are 
  concentrating on a spell) . On a successful save the 
  creature takes half as much damage and is not affected 
  by Winter’s Grip.
  Until Winter’s Grip ends, the creature is blinded, 
  restrained, and takes cold damage equal to 1 + your 
  Charisma modifier at the start of its turn. The affected 
  target can repeat the saving throw at the end of each of 
  its turns, ending Winter’s Grip on a success.
  
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  Voices of the snow - character options
  Voices of the snow - character options
  frostlands of fenrilik source Book
  frostlands of fenrilik source Book
  credits
  Writing and Design: Joe Raso
  Cover Art: Daniel Comerci
  Internal Art: Daniel Comerci, Dean Spencer, 
  and some art courtesy of the “Slarecian Vault” 
  Community Content.
  About the Designer
  Joe Raso is a dad, a husband, and a long suffering DM 
  who’s had the pleasure of gaming with the same group 
  since his university days. 
  You can follow him on twitter @_joe_raso and on his 
  blog https://theschemingdm.wordpress.com.
  open gaming 
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  systems, charts, and rules modifi cations are hereby decared Open 
  Game Content in accordance with the Open Gaming License Version 
  1.0A located below.
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  This work contains material that is copyright 
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  Voices of the snow - character options
  Voices of the snow - character options
  frostlands of fenrilik source Book
  frostlands of fenrilik source Book
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