TEXT: YEAR OF 
  YEAR OF 
  EXPLORATION’S EDGE
  EXPLORATION’S EDGE
  VERSION 3.0
  GUIDE TO 
  GUIDE TO 
  ORGANIZED PLAY: 
  ORGANIZED PLAY: 
  STARFINDER 
  STARFINDER 
  SOCIETY
  SOCIETY
  
  AUTHORS
  Mike Brock, John Compton, Thurston Hillman,  
  Erik Mona, Mark Moreland, and Tonya Woldridge
  DEVELOPMENT LEADS
  Thurston Hillman
  EDITORS
  Alex Speidel, Tonya Woldridge, Linda Zayas-Palmer
  COVER ARTIST
  Graey Erb
  INTERIOR ARTISTS
  Graey Erb, Josef Kučera, Mikaël Léger, Beatrice 
  Pellagatti, Pixoloid Studios (Mark Molnar, David 
  Metzger, Gaspar Gombos, Zsolt ‘Mike’ Szabados, 
  Janos Gardos, Laszlo Hackl, Orsolya Villanyi), 
  Pavel Rtishev, and Leon Tukker
  ART DIRECTION AND GRAPHIC DESIGN
  Adam Vick
  ORGANIZED PLAY MANAGING DEVELOPER
  Linda Zayas-Palmer
  ORGANIZED PLAY MANAGER
  Tonya Woldridge
  CREATIVE DIRECTOR
  Robert G. McCreary
  DIRECTOR OF GAME DEVELOPMENT
  Adam Daigle
  PUBLISHER
  Erik Mona
  Paizo Inc.
  7120 185th Ave NE, Ste 120
  Redmond, WA 98052-0577
  paizo.com
  Table of Contents
  Chapter 1: Overview of Organized Play              3
  Chapter 2: Player Basics                              6
  Chapter 3: GM Basics                                10
  Chapter 4: Program Basics                           18
  Appendix 1: Character Creation                     21
  Appendix 2: Factions                                 23
  Appendix 4: After the Adventure                       45
  Appendix 7: Glossary                                 49
  Appendix 8: GM Evaluation Rubric                  51
  Appendix 3: The Universe of the Starfinder Society 41
  Appendix 6: Volunteer Coordinators                 48
  Appendix 5: Player Rewards                         47
  
  3
  The Starfinder Society, part of Paizo’s organized play programs, is a worldwide science fantasy roleplaying campaign that puts 
  you in the role of an agent of the Starfinder Society, an organization of explorers, archaeologists, and adventurers dedicated to 
  discovering and chronicling all corners of the galaxy (and beyond). The campaign’s home base is Absalom Station, the center of 
  the Pact Worlds and home of the Lorespire Complex, official base of operations of the Starfinder Society. A Starfinder’s adventures 
  range from exploring unknown worlds and star systems to undertaking covert assignments within the bowels of the Pact World’s 
  largest metropolises.
  Starfinder Society is powered by the Starfinder Roleplaying Game. This guide presents the information you need to participate in 
  this exciting, dynamic campaign. Welcome to the Starfinder Society!
  CHAPTER 1:
  OVERVIEW OF ORGANIZED PLAY
  ORGANIZED PLAY
  In an organized play campaign, your character goes on adventures 
  in a common setting shared by thousands of other gamers from 
  around the world. Players gather in their homes, in game stores, 
  at conventions, and online to play, report on their adventures, and 
  influence the fate of the worlds of the Starfinder RPG. You can take 
  your character to any public Starfinder Society event anywhere in 
  the world, and while the Game Master (GM) and your companions 
  might change every time you play, your character continues to 
  have new adventures, become more powerful, and acquire fantastic 
  rewards. Participating in an organized play environment offers a 
  uniquely immersive experience, as your diverse companions add 
  depth and character to the world of the campaign. It is also a great 
  way to get in touch with other gamers, meet new people, and play 
  regularly without the need to track an ongoing plot and schedule 
  regular events as you would for a traditional campaign.
  Alternatively, some players prefer to keep their experience 
  limited to a familiar group of friends, using the Starfinder Society 
  character creation rules, adventure scenarios, and reward structure 
  as the framework for a private campaign. Both approaches are 
  valid ways to participate in the organized play campaign, and many 
  players enjoy a combination of public and private adventuring.
  Because an organized play campaign takes place in a shared-
  world environment, a few additional rules are required to ensure 
  that players have a similar experience, regardless of where they are 
  playing or who’s running the game. This rest of this guide outlines 
  these campaign rules, ensuring a level playing field for all players.
  Paizo’s organized play team oversees the Starfinder Society 
  organized play campaign. The team includes the Organized 
  Play Manager, the Organized Play Managing Developer, and 
  all Starfinder Society developers. Volunteers called venture-
  officers use the program by coordinating games worldwide. More 
  
  STARFINDER SOCIETY
  4
  information about the venture-officers is included in Appendix 7: 
  Volunteer Coordinators.
  Please read over the contents of this guide carefully. Questions 
  may be directed to the Organized Play Manager at organizedplay@
  paizo.com.
  COMMUNITY 
  STANDARDS
  The Starfinder Society is an inclusive social event open to 
  everyone. It is our intention that everybody enjoys gaming in a 
  safe and fun environment. While conflict between characters may 
  arise, at no time should a player feel excluded or threatened at the 
  table. We ask all participants to respect their fellow players and to 
  work together to create positive, memorable experiences. To this 
  end, we reserve the right to refuse participation to any person for 
  inappropriate or illegal conduct. All refusals of participation must 
  be accompanied by a reason, duration of refusal, and the criteria 
  for rejoining Starfinder Society activities. 
  Inappropriate conduct includes, but is not limited to, the 
  excessive use of foul language, physical or verbal aggression 
  or intimidation, lewd conduct, inappropriate physical contact, 
  unwelcome sexual attention, slander, stalking, and harassment or 
  discrimination based on gender, gender identity and expression, 
  age, sexual orientation, disability, physical appearance, body size, 
  race, ethnicity, or religion. 
  Complaints under this policy should be brought to the Event 
  Organizer or a venture-officer, who will work to resolve the 
  issue or escalate the issue to the next level of venture-officer. 
  As an alternative, issues may be reported to the Organized Play 
  Manager (OPM) via e-mail at organizedplay@paizo.com. Issues 
  will be resolved at the lowest level possible. In case of escalation, 
  the OPM is the final arbiter of any dispute arising from application 
  of this policy. 
  Nothing in this policy is intended to discourage any person 
  from calling the police or other appropriate organizations. Event 
  organizers or venture-officers are available to help participants 
  contact local law enforcement, provide escorts, or otherwise assist 
  those experiencing harassment to feel safe for the duration of the 
  event. We value your attendance. 
  While not illegal or even necessarily inappropriate, we recognize 
  that Starfinder Society organized play campaign includes themes 
  that may result in uncomfortable situations arising at the gaming 
  table. In these instances, we request players identify the issue to 
  the table Game Master (GM), whether vocally or by passing a note. 
  We ask that GMs help the table respect attendees’ sensibilities and 
  reduce or redirect problematic themes once identified. Participants 
  asked to stop any problematic behavior are expected to comply 
  immediately or will be asked to leave the table. 
  It is our intention that everybody participating in Starfinder 
  Society organized play enjoys gaming in a safe and fun 
  environment. While conflict between characters may arise, at no 
  time should a player feel excluded or threatened at the table. We 
  ask all participants to respect their fellow players and to work 
  together to create positive memorable experiences. The above 
  guidelines reference how we may achieve our goals. By sitting at a 
  Starfinder Society table, participants are agreeing to the terms and 
  conditions of Paizo Organized Play policies available at paizo.com/
  organizedplay/policies
  DO NOT CHEAT
  Maintain the integrity of the game and do not cheat. This includes, 
  but is not limited to, falsifying rolls, altering Chronicle Sheets, 
  using unapproved resources, not owning the sources used by your 
  character, and lying to event coordinators under any circumstances. 
  Participants caught cheating will be barred from Starfinder Society 
  events for a span of time commensurate with their offense. Repeat 
  offenders will be banned from Paizo’s organized play programs.
  KEEP GOOD RECORDS
  Starfinder Society uses character sheets, inventory tracking sheets, 
  and Chronicle Sheets to track character progression. GMs and 
  event coordinators rely on these documents to keep the campaign 
  honest, fair, and fun for everyone. It is your responsibility to 
  maintain accurate records. You must bring either paper or digital 
  copies of your character sheet and all accompanying Chronicle 
  Sheets of any character you wish to play to Starfinder Society 
  events. If using paper copies, we suggest keeping your character 
  sheets and Chronicle Sheets in a binder with a dedicated pocket 
  folder for each character. Digital copies must be on a device you 
  are comfortable showing your GM. GMs are not responsible for 
  the security or condition of digital devices used to store character 
  information. More on record keeping can be found in Appendix 5: 
  After the Adventure.
  TYPES OF GAMES
  There are several different classifications of games in the Starfinder 
  Society. Here are the most common.
  Starfinder Quests: Written specifically for the Starfinder 
  Society, quests are 1-hour adventures often used as introductions 
  to the game.
  Starfinder Society Scenarios: Written specifically for the 
  Starfinder Society, scenarios each present a single episode in a 
  continuing story and typically take 4–5 hours to complete. 
  Starfinder Adventure Paths: Adventure Paths are six-volume 
  Starfinder RPG campaigns. Paizo’s organized play team sanctions 
  Adventure Path content on a case-by-case basis for use in the 
  Starfinder Society (see page 11 for more information).
  TAGS
  Starfinder Society adventures utilize a series of short titles, or 
  tags, to denote information pertinent for GMs running scenarios 
  and the players participating in them. The following tags appear in 
  Starfinder Society scenarios
  Exclusive: Scenarios with this tag are meant to be run in a 
  specific environment or by a specific cadre of Starfinder GMs. 
  Common recipients of these sorts of scenarios include distinguished 
  
  GUIDE 3.0
  5
  volunteers who have run several sessions of Starfinder Society, 
  GMs running the exclusive at a large convention, or a Paizo staff 
  member. Scenarios with this tag include specific rules on who is 
  eligible to run it, as well as any other considerations for eligibility 
  of receiving credit.
  Faction: Scenarios with this tag list one or more associated 
  factions. For example, “Faction (Acquisitives)” would indicate a 
  scenario that is of some importance to the Acquisitives faction. 
  Similarly, a scenario with the “Faction (Exo-Guardians, Wayfinders)” 
  tag would indicate a scenario that would be of interest to characters 
  championing the Exo-Guardians or Wayfinders faction. This tag 
  generally corresponds to scenarios with additional Reputation 
  awards for the association factions. More information on factions, 
  Fame, and Reputation is provided in Appendix 2: Factions.
  Quest: This tag indicates the associated product is a single 
  quest or a quest pack. Quests are generally 1-hour introductory 
  adventures geared towards newer players and can be a means of 
  delivering shorter-length content to event organizers. Specific rules 
  for running the quests, if any, will be listed within the scenario.
  Repeatable: Scenarios with this tag can be replayed an unlimited 
  number of times (but only once per character). GMs receive another 
  Chronicle Sheet each time they run a scenario with this tag (but can 
  apply only one to a given character).
  Starship: This tag indicates the associated scenario includes 
  some form of the starship combat rules as presented in Chapter 
  9 of the Starfinder Core Rulebook. The tag informs players 
  to prioritize characters that might be specialized in starship 
  combat, such as those with the Ace Pilot character theme. This 
  tag also lets GMs know that they’ll need to have a hex map and 
  appropriate markers to properly run a starship encounter. While 
  GMs should always read the scenario for pertinent information, 
  this tag helps GMs and organizers best slot starship-themed 
  scenarios into events.
  Vehicle: Scenarios with this tag indicate that the associated 
  scenario includes some form of vehicle combat or a vehicle chase 
  scene. Similar to the starship tag, this allows players to prioritize 
  which of their characters play in these scenarios.
  RESOURCES
  The Starfinder Society requires all members to have the Starfinder 
  Core Rulebook and the Guide to Organized Play: Starfinder Society 
  (this document). Players and GMs are also expected to familiarize 
  themselves with the official Starfinder Society FAQ at paizo.
  com/organizedplay/faq. At this time, Starfinder Society has not 
  issued any campaign clarifications. Should any be written, we 
  will announce them in a blog and post them to When multiple 
  versions of a rule exist, reference the Campaign Clarification 
  document for further guidance. If an entry doesn’t exist in that 
  resource, use the written source as presented. If there still is a 
  discrepancy, please bring the issue to the attention of campaign 
  leadership by e-mailing organizedplay@paizo.com.
  If a clarification or FAQ pertains to your character, you are 
  expected to bring a copy of the relevant sections to any Starfinder 
  Society game.
  While GMs are not required to read every post on the forums, 
  they are expected to keep abreast of clarifications. At no time may 
  a GM ignore rules clarifications they are . Any clarification made in 
  an organized play forum thread will be added to the FAQ, Campaign 
  Clarifications document, or this Guide as soon as possible. 
  Paizo produces a wide range of sourcebooks that further explore 
  the game rules and universe of Starfinder. These volumes contain 
  a growing variety of options to help customize your character. You 
  can view the list of all campaign-legal additional resources online 
  at paizo.com/starfindersociety/additional. In order to use content 
  from sources outside the Starfinder Core Rulebook, a player must 
  bring an accessible copy of the resource that indicates that she 
  owns the resource. An accessible copy means one of the following: 
  a physical copy of the book, a name-watermarked Paizo PDF of 
  the relevant pages, or either a photocopy of the relevant pages or 
  electronic access to the Starfinder Reference Document at paizo.
  com/sfrd along with proof of purchase. Proof of purchase may 
  include a receipt from a game store or a screenshot of your My 
  Downloads page at paizo.com. In addition to the rules themselves, 
  you must bring a current copy of the Additional Resources listing 
  pertaining to the rule. Inform the GM that you plan to use additional 
  resource material before play begins and allow the GM to use your 
  material to familiarize herself with any new rules.
  STARFINDER SOCIETY 
  FORUMS
  Join the vibrant Starfinder Society online community by 
  participating in the official Starfinder Society forums at paizo.
  com/starfindersociety. Ask questions! Compare character 
  builds! Discuss! Find events! Your feedback helps us improve our 
  program, so drop by and tell us what we can do to enhance your 
  organized play experience.
  REGISTERING YOUR 
  CHARACTER
  As a Starfinder Society player, you must register your name and 
  your characters online at paizo.com/organizedplay/MyAccount. 
  When you register, you’ll receive an official organized play number; 
  Paizo uses this number to record the adventures your character 
  has completed and the Reputation that character has gained. 
  Each character you create is noted by a –7XX appended to your 
  organized play number. For example, if your organized play number 
  is 1234, your second character would be 1234–702. 
  Pathfinder Society or Pathfinder Adventure Card Society players 
  use the same base number and start characters at –701.
  If you’re beginning your Starfinder Society experience at a public 
  convention or game store event, the event coordinator may provide 
  a card with a organized play number and confirmation code on it. 
  Register online at paizo.com/organizedplay/MyAccount as soon as 
  possible. Enter the number and the confirmation code and your 
  early adventures will be automatically linked to your new official 
  record.
  
  6
  BEFORE THE 
  ADVENTURE
  As you sit down to begin an adventure, introduce yourself to the 
  other players and the GM. Take this time to determine which of 
  your characters within the adventure’s level range you want to 
  play; the GM should pass around a sign-in sheet to record your 
  character’s name, organized play number, character number, 
  level, and slotted faction (more on this later).
  CREATING A 
  CHARACTER
  Appendix 
  1: 
  Character 
  Creation 
  contains 
  step-by-step 
  instructions to help you create your own character. Read these 
  rules carefully, as they ensure that characters are suitable for 
  the organized play campaign.
  PREGENERATED 
  CHARACTERS
  If you don’t have time to create a new character or simply wish 
  to try out a new character class, you can use a pregenerated 
  character. The Starfinder Society campaign offers pregenerated 
  characters based on the Starfinder’s iconic characters, available 
  at paizo.com/communityuse/package or from your local event 
  coordinator. 
  Prior to opting into playing a pregenerated character, if you 
  have a character within the level range, consider the impact the 
  pregen will make on the experience for all players. The goal is 
  for an enjoyable experience for all players and the GM.
  When using a pregenerated character in this way, the 
  player applies the adventure’s rewards to one of her Starfinder 
  Society characters. The following rules apply when playing 
  pregenerated characters.
  Making Character Choices: Before the game, make the 
  following choices about your character. 
  D 
  D  Choose one of the pregenerated characters available in 
  Community Use Package: Starfinder Iconic Characters at 
  paizo.com/communityuse/package. 
  D 
  D  You must choose to which of your characters the credit will 
  be applied before beginning the adventure. Credit from a 
  1st-level pregenerated character can be applied only to a 1st-
  level character. Credit for playing higher-level pregenerated 
  characters must be applied to a Starfinder Society character of 
  a lower level than the pregenerated character or to a 1st-level 
  character.
  D 
  D  A pregenerated character has boon slots, though such 
  characters rarely have boons to use in these slots. In the 
  event a pregenerated character does have such boons, such 
  as Promotional boons or temporary boons granted by the 
  adventure, she can slot them as normal.
  Infamy: Pregenerated characters are subject to the same 
  Infamy guidelines as player characters and a player who 
  repeatedly incurs infamy while playing pregenerated characters 
  will be considered in violation of the community policy.
  Resolving Conditions: During play, you may need to resolve 
  various conditions that affect your character. 
  CHAPTER 2:
  PLAYER BASICS
  
  GUIDE 3.0
  7
  D 
  D  Throughout the adventure, the pregenerated character might 
  accrue unfortunate afflictions such as a curse, disease, or 
  even death. The pregenerated character must always clear 
  and resolve any afflictions before the end of the adventure; 
  otherwise, they affect the Starfinder Society character.
  D 
  D  The Starfinder Society character must contribute a number 
  amount of credits to cover the costs before using any of 
  the pregenerated character’s wealth, depending on the 
  pregenerated character’s level: 0 credits for a 1st-level 
  pregenerated character, 600 credits for 4th-level character, 
  and 3,300 credits for an 8th-level character. If you are 
  playing a pregenerated character in a scenario in which all 
  players are required to use pregenerated character, you do 
  not need to contribute to this minimum.
  D 
  D  After applying the player character’s resources, the player 
  can use the pregenerated character’s funds to pay for these 
  spellcasting services. If sold to pay for removal of conditions, 
  a 1st-level character’s gear is worth 100 credits, a 4th-level 
  character’s is 600 credits and an 8th-level character’s is 
  3,300 credits.
  D 
  D  The player character may spend Fame to help offset the 
  credits cost of raising a pregenerated character from the 
  dead. She may pay up to half the cost of the raise dead with 
  Fame, at a rate of 1 Fame per 1,000 credits.
  D 
  D  The character may use the credits and Fame that she has 
  earned on the Chronicle Sheet for the current adventure to 
  help pay for condition removal, assuming she has completed 
  enough of the adventure to earn the Chronicle Sheet.
  D 
  D  If more resources are needed to pay for the cost of the 
  services, players at the table may—but are not required to—
  contribute some of their own credits.
  Applying Credit: You may apply credit for an adventure 
  once your Starfinder Society character reaches the level of the 
  pregenerated character used to play through it. For example, 
  if you played an 8th-level pregenerated character, you would 
  apply the credit once your character reaches 8th level. To apply 
  credit, follow the steps below. In the case of the scenarios that 
  require you to play a pregenerated character, you can apply the 
  credit to a character who reaches the scenario’s Levels, such as 
  a 7th- or 8th-level character in the prior example.
  D 
  D  Apply the credit for eligible adventures in the order in which 
  they were played.
  D 
  D When applying credit, any Reputation gained during an 
  adventure can be applied only to a faction for which the 
  character receiving the credit already has a champion Faction 
  boon. The only exception to this is any instance where the 
  adventure specifically grants additional Reputation for a 
  specific faction (such as a scenario with the Faction tag).
  D 
  D If you apply credit for multiple adventures at once, your 
  character might advance multiple levels. You can apply credit 
  to a character only if the level range of the Chronicle Sheet 
  includes the character’s level at the time you apply that credit. 
  D 
  D You can apply adventure credit from a higher-level sanctioned 
  module or Adventure Path to a newly created, 1st-level 
  Starfinder Society character. When doing so, reduce the credits 
  reward to 720 credits if the adventure grants 1 XP or 2,160 
  credits if it grants 3 XP. You do not benefit from any boons 
  until your Starfinder Society character reaches the minimum 
  level listed on the Chronicle Sheet, unless otherwise noted.
  Downtime: Pregenerated characters can participate in 
  Downtime activities as long as they have the appropriate skills 
  to do so. See Appendix 4: After the Adventure on page 45 for 
  more details.
  BOON SLOTS
  Boons are unique bonuses, temporary equipment, or options that 
  can be earned through various methods of play or distributed 
  at special events. The most common type of boon is the Faction 
  boon, and every character starts with one core Faction boon 
  (see page 22 for more details on this boon).
  To ease player record-keeping burdens, the Starfinder 
  Society uses the boon slot system. Each boon slot represents an 
  available space in which a player can place one of their earned 
  boons; if you’ve slotted a boon, it’s active for that adventure, 
  and if you didn’t slot one of your boons, it’s dormant. Every 
  Starfinder Society character has six boon slots, each of which 
  corresponds to a different type of boon. Most boons include a 
  corresponding boon type, so you can slot a Social boon into your 
  Social boon slot, but not into your Faction boon slot. This means 
  that with the exception of the occasional slotless boons, you’ll 
  be tracking only up to six boons during a session—not sorting 
  through stacks of paper in the middle of the game.
  Shortly after beginning a scenario, the GM will call for the 
  players to slot their boons. This typically occurs following the 
  mission briefing, giving the players some heads up on what 
  boons might be relevant to the scenario. In some cases, the GM 
  will actively advise the players of pertinent boons they may 
  have earned from Chronicle Sheets on previous scenarios. A PC 
  can apply only one of her boons per boon slot. For example, a PC 
  with both the Dataphiles Champion and Wayfinders Champion 
  Faction boons must decide which of the two boons to slot during 
  the course of a scenario, as she has only one Faction boon slot. 
  Similarly, a PC with four Ally boons and no Social boons cannot 
  apply one of her extra Ally boons to the Social slot.
  Slotless boons don’t take up any of your character’s slots; 
  they are in essence always active. There is no limit on how many 
  slotless boons you can have active at a time. Some slotless 
  boons are tagged as “limited-use.” These boons grant a benefit 
  a limited number of times, either once per boon or a limited 
  number of uses indicated by a series of check boxes. In most 
  cases, you do not need to continue keeping track of a limited-
  use boon once it has been expended. Rarely, a limited-use boon 
  may include additional or altered rules in the description of the 
  individual boon. 
  The following are overviews of each of the six boon slots.
  Ally: These boons typically represent an ally actively 
  
  STARFINDER SOCIETY
  8
  assisting the PC. This could be a hired ammo loader, a dodgy 
  hacker, or a knightly squire from the Hellknights or Knights of 
  Golarion. Ally boons are often an additional “body” on the team, 
  or the presence of a creature that can bring direct aid in the 
  form of a combat role or to assist in skill checks.
  Faction: Every faction offers a core Faction boon that allows 
  characters to champion that faction for adventure. Characters 
  slotting these boons earn Fame and Reputation with the boon’s 
  associated faction, effectively allowing the character to swap out 
  what factions she’s working for on a scenario-by-scenario basis.
  Personal: Personal boons represent a wide variety of special 
  boons available in the campaign. Unique races, typically those 
  found beyond the Starfinder Core Rulebook, commonly occupy 
  this slot. The Personal slot often requires associated boons 
  (such as new race options) be permanently slotted, so that the 
  slotted boon does not change on a scenario-by-scenario basis.
  Promotional: Promotional boons are unique in that they 
  often represent out-of-game acquisitions that translate to in-
  game benefits. Examples of these boons would be the benefits 
  of wearing a Starfinder T-shirt, bringing a Starfinder Player 
  Character Folio to use at the table, or otherwise possessing 
  merchandise or promotional Starfinder material that grants a 
  bonus in the Starfinder Society campaign. For a complete list 
  of current Promotional boons and associated requirements, see 
  paizo.com/organizedplay/perks.
  Social: These boons often encompass agreements or 
  alliances with in-game organizations or NPCs. The benefits of 
  these arrangements often come in the form of a boon granted 
  as part of a Chronicle Sheet. A common example of a Social 
  boon would be forging a relationship with an NPC who returns 
  in future scenarios and reacts differently based on this boon 
  being slotted. Social boons relevant to specific scenarios will 
  often be called out by the GM during the boon-slotting portion 
  of the scenario.
  Starship: Starfinder Society scenarios call out the inclusion of 
  starship combat by means of the Starship scenario tag. Starship 
  boons are most relevant to these scenarios, allowing for the 
  customization of the standard ships offered by the Starfinder 
  Society organization. More information on these boons and 
  customizing ships is presented in the Starfinder Society 
  Starships document.
  Vanity: Some boons may have this descriptor in addition to 
  any of the above boon slot types. Vanity boons are often boons 
  that have little or no in-game effect and are intended to provide 
  players with interesting background hooks for their characters.
  ONE CHARACTER PER 
  ADVENTURE
  Although you can have more than one active character in the 
  Starfinder Society, you can play only one of your characters 
  during a specific adventure session. In situations that require 
  pregenerated characters to make a legal table, the GM can 
  assign a player to play that pregenerated character as well as 
  his own character. Alternatively, the GM can allow the group to 
  choose the pregenerated character’s actions.
  NO CHARACTER-
  VERSUS-CHARACTER 
  COMBAT
  In keeping with the “cooperate” theme of the Starfinder Society, 
  character-versus-character conflict should be kept to a minimum. 
  Accidental friendly fire can happen (due to missed attack rolls 
  or other factors), but players must obtain the consent of other 
  players before deliberately including fellow PCs in damaging 
  effects. In such cases, the damage dealer should offer to assist 
  with necessary healing costs. This rule does not apply in situations 
  where a character is not acting of his own initiative, such as being 
  mind-controlled by an NPC to attack a fellow Starfinder.
  BOONS
  In an effort to streamline the play experience, the Starfinder 
  Society campaign will replacing boon slotting after Year 3 with 
  an Achievement Point program, similar to the one now in use for 
  Pathfinder Society.
  AFTER THE 
  ADVENTURE
  After you finish an adventure as a player, you and the GM should 
  work together to full out a Chronicle Sheet, which records the 
  rewards your character earned. See Appendix 5: After the 
  Adventure for information on filling out your Chronicle Sheet 
  and resolving events at the end of an adventure.
  As a player, you are expected to keep accurate, up-to-date 
  records of your character and make sure to bring all of that 
  character’s Chronicle Sheets to every Starfinder Society event 
  or session at which you play that character. If you forget your 
  Chronicle Sheets, you will be unable to play your character, 
  though you can play a pregenerated character. It’s a good idea 
  to organize your characters’ records, such as in a binder with an 
  individual folder for each character. 
  REPLAYING 
  ADVENTURES
  Typically, each player can receive up to two Chronicle Sheets 
  for a given adventure: one for playing the adventure and one 
  for running the same adventure as a GM. She can play each 
  adventure once, and can GM it as many times as she likes.  
  GMing adventures more than once contributes to GM nova 
  rewards even when it does not award additional Chronicle 
  Sheets (see page 16 for more information about GM novas).
  The following rules determine when Starfinder Society 
  adventures can be replayed and what benefits replaying grants. 
  Regardless of how or why you replay, a character can have no 
  more than one copy of a Chronicle Sheet applied to her.
  Minimum Legal Table Size: You can to replay an adventure to 
  meet the minimum legal table size. Use the following guidelines.
  
  GUIDE 3.0
  9
  Notify the GM: You must inform the GM that you have already 
  played the adventure or run it as a GM. GMs are encouraged to 
  be as flexible when replaying an adventure is the only method 
  to run a legal table, but a GM has the right to deny replaying 
  an adventure to players if she feels uncomfortable running an 
  adventure for players who have foreknowledge of the story. 
  No Spoilers: Spoiling plot points or using insider knowledge to 
  affect game play is grounds for the GM to remove players from 
  the table. You should be very careful about character knowledge 
  versus player knowledge. If you are concerned about possible 
  spoilers, take the GM aside and ask her how she would like to 
  handle it. 
  Rewards: Replaying to make a legal table doesn’t earn any 
  rewards. The Chronicle Sheet for the adventure is a placeholder. It 
  should note that the scenario has been replayed for no credit and 
  awards none of the benefits or disadvantages of the adventure. 
  You must track consumables, purchases, and conditions acquired 
  by playing the adventure. This is the only exception to not having 
  two copies of the same Chronicle Sheet assigned to one character. 
  Replay Credits: As a GM earns GM novas, she gains a limited 
  ability to replay adventures (see Chapter 3: GM Basics). Note 
  on the Chronicle Sheet that you are using one of these limited 
  replay opportunities (for example, “GM Nova Replay #3”). Players 
  may also earn replay credits from boons. When using a replay 
  credit, you may earn no more than one bonus Chronicle Sheet 
  per adventure.
  Repeatable Scenarios: Some scenarios are designated as 
  repeatable, having the Repeatable tag in the product tag listing. 
  Characters playing in these scenarios collect a Chronicle Sheet 
  and associated rewards, regardless of whether the player 
  previously played the scenario. The only exception to this rule 
  is that a player cannot play the same repeatable scenario with 
  a character that already played the scenario—in those cases, the 
  character uses the above guidelines for replaying and receives 
  no rewards.
  PLAYTESTS AND 
  ERRATA
  The Starfinder roleplaying game is a living game, and whether 
  in the form of a playtest that varies from its final incarnation 
  or errata or FAQ for the core rules, sometimes game elements 
  change over the course of a PC’s career. The following guidelines 
  allow players to update or convert existing characters to use the 
  most current rules. When rebuilding your character in any way, 
  you must describe all changes on your next Chronicle Sheet, and 
  your GM must initial that section.
  If an update or errata occurs during a Starfinder Society 
  event, such as a convention, players may use the old version of 
  their character for the remainder of the event, noting on their 
  Chronicle Sheets that they are playing with the “implementation 
  delay.” Players must update their character after the event before 
  playing the character again.
  Class Features and Archetype Abilities: If an ability score-
  dependent feature of a class or archetype is altered at any time, 
  you can rebuild your character to its current XP. You can keep 
  the same equipment, but you can resell any equipment that 
  augments the altered ability score at its full market price.
  If a class or archetype changes in such a way that you no 
  longer have proficiency with a given weapon or armor type, 
  you can sell back the affected equipment—and only the affected 
  equipment—at full market value. You can also swap out any feats 
  directly associated with the affected equipment.
  Feats: If a feat changes or is removed from the Additional 
  Resources list, you have two options: you can switch the old feat 
  for an updated feat of the same name in another legal source 
  (if available), ignoring any prerequisites of the new feat you do 
  not meet, or you can replace the feat (and any of the old feat’s 
  prerequisite feats) entirely with another feat for which you 
  meet all the prerequisites. If any of the feat’s changes directly 
  reference one or more pieces of equipment you own (such as the 
  weapon selected for the Weapon Focus feat), you can sell back 
  that equipment at full market value. 
  Items: If the price of an item increases, you must sell back the 
  affected equipment at its original full market value. So long as 
  you have enough credits, you can repurchase the same item at 
  its updated cost. 
  Spells: If the level of a spell changes, you must retrain the 
  altered spell, replacing it with another spell of its original spell 
  level. You can also retrain one spell of the altered spell’s new 
  level, but only in order to learn the altered spell. You must sell 
  back any items that use that spell at their current full market 
  value based on the spell’s old level.
  This guide is not able to cover all possibilities with regard 
  to playtests and errata. Additional topics not covered in this 
  section are sometimes discussed on forum posts at paizo.com/
  community/forums/organizedPlay/sfsrpg 
  or 
  in 
  Starfinder 
  Society blog posts at paizo.com/community/blog. Please consult 
  those sources and apply those changes if any of your characters 
  are affected by errata or playtest material.
  
  10
  10
  CHAPTER 3:
  GM BASICS
  Running games in the Starfinder Society is not much different from 
  running a regular campaign, with a few minor caveats. Familiarize 
  yourself with Chapter 2: Player Basics, Appendix 1: Character 
  Creation, and Appendix 5: After the Adventure, so that you know 
  what players will expect.
  WHAT IS A GAME 
  MASTER?
  A Game Master (GM) is the person who adjudicates the rules 
  and controls all of the elements of the story and world that the 
  players explore. A GM’s duty is to provide a fair and fun game. In 
  the Starfinder Society, a GM must also help players fill out their 
  paperwork, ensuring each player has an accurate accounting of 
  his character (PC), and must report the results of each game to 
  the event coordinator or on paizo.com.
  WHO CAN BE A GAME 
  MASTER?
  Anyone with a valid organized play number can run adventures in 
  Starfinder Society. There are no tests to qualify as a GM. Neither 
  are there feedback-based rating systems, wherein GMs are ranked 
  by their players. While some players are hesitant to transition 
  into the role of Game Master, local Starfinder Society groups and 
  the campaign as a whole benefit as the pool of Game Masters 
  increases. In many cases, players sitting at a new GM’s table can 
  offer guidance to help build that GM’s skills and confidence, so 
  don’t be afraid to get behind the screen and give a whole table of 
  players a great experience. 
  YOUR DUTIES AS GAME 
  MASTER
  As a Starfinder Society GM, you have the following duties for 
  each game that you run.
  D 
  D  Work with local coordinators to schedule an event for you 
  to GM. 
  D 
  D  Prepare an adventure to offer to players, including gathering 
  the necessary supplies such as maps, miniatures, and 
  reference materials. 
  D 
  D  Welcome each player to the table and facilitate introductions. 
  D 
  D  Look over each player’s character sheet and most recent 
  Chronicle Sheets for accuracy. Identify any egregious issues 
  to the event coordinator to follow up on. 
  D 
  D  Run the scenario as written and within the time constraints 
  of the event. 
  D 
  D  Give each player an accurate Chronicle Sheet for that 
  scenario based on the listed adventure rewards (see Filling 
  Out a Chronicle Sheet on page 14). 
  D 
  D  Complete reporting sheets that include additional tracking 
  information and turn them over to the event coordinator.  
  Reporting sheets appear in each Starfinder Society adventure, 
  and with the rules for running other Starfinder adventures.
  D 
  D  If you happen to be acting as both the GM and as the event 
  coordinator, be sure to register your event on the GM/Event 
  Organizer tab at paizo.com/organizedplay/myAccount. Soon 
  after your event ends, return to the link above to report the 
  results of your sessions. 
  
  GUIDE 3.0
  11
  11
  LEVELS AND LEVEL 
  RANGES
  Starfinder Society Scenarios are designed so that players of a 
  variety of levels can participate in a given adventure together. 
  Every scenario has listed levels on its cover. Only PCs whose 
  level is listed on the scenario can play it. For example, a Level 
  1–4 scenario allows PCs of Levels 1, 2 ,3, and 4. Prior to Year 3, 
  these levels were referred to as the scenario’s Tier.
  Many scenarios  include multiple level ranges to better 
  tailor the experience to the characters’ strength. For example, 
  Level 1-4 scenarios have the level ranges 1–2 and 3–4. PCs or 
  pregenerated characters should be played in the appropriate 
  level range whenever possible, but they may be adjusted out 
  of that range, based on the Average Party Level at the table, as 
  outlined below. For scenarios with more than two level ranges, 
  characters must be in adjacent level ranges to play together. 
  Prior to Year 3, these level ranges were called Tiers and Subtiers.
  DETERMINING AVERAGE 
  PARTY LEVEL
  In order to determine which level range a mixed-level group 
  of PCs must play in, calculate the group’s Average Party Level 
  (APL).
  APL = (sum of character levels)/(number of characters)
  Divide the total number of character levels by the number of 
  characters in the party, rounding to the nearest whole number 
  (this is an exception to the usual ‘round down’ rule). If the 
  result of the Average Party Level calculation ends with 0.5, the 
  players should decide whether to round up or down. 
  Scenarios are designed for six characters and contain 
  methods to adjust for tables with four players.
  LEGAL TABLE SIZE
  Starfinder Society tables should have between four and six 
  players. In cases where you simply cannot seat four players, 
  you may run a table of three players, using an appropriate level 
  pregenerated character to fill the spot, or seat two players and 
  use two pregenerated iconic characters in order to meet the 
  minimum table size of four PCs. Pregenerated iconic characters 
  are available for 1st level, 4th level, and 8th level. As a GM, 
  you can either control these pregenerated characters yourself 
  or hand them off to players to run.
  Tables should not be scheduled for more than six players. 
  If seven players show up to an event and there is no way to 
  split the event into two smaller groups, the event organizer may 
  allow a GM who is comfortable doing so to run a table for seven 
  players. Check with the players to determine their preferences 
  before running a seven-person table, as seven-person tables 
  often overpower otherwise challenging adventures and limit the 
  amount of time each player gets to shine in the given scenario. 
  Tables cannot have eight or more players.
  ADDITIONAL PLAYABLE 
  CONTENT
  In addition to scenarios and quests, the Starfinder Society also 
  offers ways to earn Chronicle Sheets from Starfinder adventures 
  that were not originally written for Starfinder Society play. This 
  additional content works differently from standard scenario play 
  as outlined below. Such adventures are said to be sanctioned for 
  Starfinder Society.
  Sanctioning Documents: Each sanctioned adventure has 
  a document that outlines the content for which players 
  receive credit to be applied to legal characters as well as 
  the Chronicle Sheet(s) for that adventure. This document is 
  linked on the adventure’s product page on paizo.com and at 
  paizo.com/ starfindersociety/additional. 
  Characters: Depending on which mode the content is played, 
  only certain characters are allowed. Unless otherwise specified 
  in the sanctioning document, the GM can choose which mode 
  to use.
  Campaign Mode: For sanctioned Adventure Paths, GMs are 
  allowed to use their own rules for character creation and running 
  the presented content (the entire book or series). Credit is applied 
  to an appropriate player character as if the character created 
  were a pregenerated character. 
  Event Mode: Starfinder Society characters are the only 
  characters allowed. All Starfinder Society rules must be followed. 
  Most playable products only give credit to legal Starfinder Society 
  characters. Standard pregenerated characters are allowed for use 
  in event mode play in any adventure for which the character 
  would be in the adventure’s level range. Higher-level content 
  requires a legal character in the appropriate level range. 
  Time: Starfinder Society sanctioned adventures can take 
  several sessions to complete. GMs are encouraged to work with 
  players who miss one or more sessions when issuing Chronicle 
  Sheets. Until applicable Chronicle Sheets are handed out, these 
  characters may not be used in any other Starfinder Society event.
  APPLYING CREDIT
  All players receive a Chronicle Sheet unless, at the GM’s discretion, 
  they are replaying the Adventure Path for no credit.
  MULTI-SESSION ADVENTURES 
  AND EXTENDED PLAY
  Characters can play in only one scenario or Adventure Path at 
  a time. Characters are considered to be playing in an adventure 
  until they receive a Chronicle Sheet for sanctioned content. 
  GMs should to work with players who do not finish a scenario 
  or Adventure Path to receive their Chronicle Sheets. Players 
  receive partial credit for Adventure Paths based on the amount 
  of sanctioned material they completed. If they complete less 
  than half of the adventure, they receive half of the adventure’s 
  credits, XP, and Fame, and they gain full access to the items that 
  they found during play. If they complete more than half of the 
  adventure, they receive full credit for the adventure
  
  STARFINDER SOCIETY
  12
  12
  TABLE VARIATION
  While the goal of the Starfinder Society is to provide an even, 
  balanced experience to all players, doing so would require all 
  PCs to be exactly the same and all GMs to be restricted to a 
  stiflingly oppressive script. We understand that sometimes a 
  Game Master has to make rules adjudications on the fly, deal 
  with unexpected player choices, or even cope with extremely 
  unlucky (or lucky) dice on both sides of the screen. 
  Scenarios are meant to be run as written, with no addition 
  or subtraction to the number of creatures (unless indicated in 
  the scenario), or changes to armor, feats, items, skills, spells, 
  starships, statistics, or weapons. However, if the actions of 
  the PCs before or during an encounter invalidate the provided 
  tactics or starting locations, the GM should consider whether 
  changing these would provide a more enjoyable play experience. 
  As a Starfinder Society GM, you have the right and 
  responsibility to make whatever judgments, within the rules, 
  that you feel are necessary at your table to ensure everyone 
  has a fair and fun experience. This does not mean you can 
  contradict rules or restrictions outlined in this document, a 
  published Starfinder RPG source, errata document, or official 
  FAQ on paizo.com. What it does mean is that only you can judge 
  what is right for your table during cases that are not covered 
  in these sources. 
  Additionally, the GM may consider utilizing terrain and 
  environmental conditions when those effects have been written 
  into the flavor of a scenario but the mechanics that are normally 
  associated with them by the Starfinder Core Rulebook have not 
  been added to the encounters. GMs are always encouraged to 
  reward role-playing when adjudicating the reactions of NPCs or 
  the outcome of in-game encounters. 
  GMs may use other Starfinder sources to add flavor to the 
  scenario, but may not change the mechanics of encounters. 
  Specifically, the mechanics of an encounter are the creatures 
  presented, the number of opponents in the encounter, and the 
  information written into the stat blocks for those opponents. If 
  an encounter is a trap, or skill check that needs to be achieved 
  to bypass a situation, then the listed DCs and results are not 
  to be altered, as they are the mechanics of that encounter. 
  Additionally, if an encounter already includes mechanical effects 
  of terrain, weather, or hazards, please be aware that these 
  things are also considered mechanics that may not be altered. 
  GMs cannot ban legal character options at public events. 
  If an issue comes up repeatedly or causes a significant 
  problem in one of your games, raise any questions or concerns 
  on the Starfinder Society forums at paizo.com/community/
  forums/organizedPlay/sfsrpg, and the campaign management 
  staff will work to provide you with an answer to avoid confusion 
  in the future. Even with unlimited time to address such 
  concerns, however, there will always be slight table variation 
  and Game Master fiat. The following sections provide advice on 
  addressing some common table variations you should consider 
  before running a game.
  CREATIVE SOLUTIONS
  Sometimes during the course of a scenario, your players might 
  surprise you with a creative solution to an encounter (or the 
  entire scenario) that you didn’t see coming and that isn’t expressly 
  covered in the scenario. If, for example, your players manage to 
  roleplay their way through a combat and successfully accomplish 
  the goal of that encounter without killing the antagonist, give 
  the PCs the same reward they would have gained had they 
  defeated their opponent in combat. If that scene specifically 
  calls for the PCs to receive a credits reward based on the gear 
  collected from the defeated combatants, instead allow the PCs 
  to find a credstick (or something similar) that gives them the 
  same rewards. Additionally, if the PCs miss an NPC who carries a 
  specific weapon that the PCs might be granted access to on the 
  scenario’s Chronicle Sheet, don’t cross that item off the sheet—
  instead, allow the PCs to find the item elsewhere as a reward for 
  creatively resolving the encounter without resorting to combat. 
  The Starfinder Society never wants to give the impression that 
  the only way to solve a problem is to kill it. Rewarding the creative 
  use of skills and roleplaying not only make Society games more 
  fun for the players, but it also gives the GM a level of flexibility in 
  ensuring players receive the rewards they are due. 
  But what if your players accidentally or intentionally kill an 
  important NPC who was supposed to give them a crucial piece 
  of information that’s needed for the scenario to progress? This 
  is a tough problem for the GM and requires improvisation. Don’t 
  decide the scenario is over just because the old man with the 
  letter was caught in a crossfire and roasted alive by laser rifles, 
  destroying both him and the important letter. Reveal that the 
  letter survived by some freakish miracle (it was in a fireproof 
  augmentation in his arm!) or maybe that the old man had a lackey 
  who was watching from a nearby alley and knows everything the 
  old man did, or another similar explanation. Improvisation will 
  keep your scenario moving forward and help you work around 
  unforeseen obstacles.
  INFAMY AND ALIGNMENT 
  INFRACTIONS
  Players are responsible for their characters’ actions. “That’s just 
  what my character would do” is not a defense for behaving like 
  a jerk. 
  Alignment infractions are a touchy subject. Killing an innocent, 
  wanton destruction, and other acts that can be construed as 
  evil might be considered alignment infractions. Ultimately, you 
  are the final authority at the table, but you must warn any 
  player whose character is deviating from his chosen alignment. 
  This warning must be clear, and you must make sure that the 
  player understands the warning and the actions that initiated 
  the warning. The PC should be given the opportunity to correct 
  the behavior, justify it, or face the consequences. You can issue 
  a warning to the player through a “feeling” he receives from his 
  deity, a vision he is given, his conscience talking to him, or some 
  other similar roleplaying event.
  
  GUIDE 3.0
  13
  13
  Infamy: As Starfinder has no rules for magical atonement, 
  alignment infractions are tracked by the application of Infamy. 
  When a character expresses the intent to perform a wantonly 
  evil or callously criminal action and you inform them that their 
  action would be considered an evil action, if the character still 
  persists in performing the action, you can apply a point of Infamy 
  to the character. Because Starfinder Society characters cannot be 
  evil, gaining Infamy does not mandate a change in the character’s 
  alignment, but rather, represents a step towards becoming evil.
  Beyond GM intervention, some scenarios and written products 
  may present evil solutions to situations. These actions will be 
  called out within the adventure text as being appropriate to give 
  a character partaking in them a point of Infamy. Still, the GM is 
  the final arbiter on what constitutes an alignment infraction and 
  when Infamy is gained by a character at the table.
  Every point of Infamy represents the PC’s reputation for 
  performing evil actions. A character can have a maximum of 
  3 Infamy before that character must be retired; it is assumed 
  characters with 3 points of Infamy become irrevocably evil 
  and are no longer welcome to join standard Starfinder Society 
  operations.
  Effects of Infamy: A character can have an Infamy score 
  between 0 and 3. Gained Infamy can be “bought off” by spending 
  Fame (see the Basic Purchasing Plan boon on page ). The following 
  summarizes the effects of Infamy based on the number of points 
  accrued:
  0: No effect. The character is considered in excellent moral 
  standing with the Starfinder Society.
  1: The character has earned a reputation for performing 
  unseemly deeds. The character reduces the maximum item level 
  of equipment he can purchase by 1. This typically means that 
  the PC can purchase equipment from outside the Starfinder Core 
  Rulebook with an item level equal to his level – 1, he can purchase 
  only equipment from the Starfinder Core Rulebook equal to his 
  level, and can purchase equipment listed on a Chronicle Sheet 
  only if its level is at most 1 higher than his level.
  2: The character is renowned for her evil exploits in the name of 
  the Starfinder Society. The character reduces the maximum item 
  level of equipment he can purchase by 2. This typically means 
  the PCs can purchase equipment from outside the Starfinder Core 
  Rulebook with an item level equal to her level – 2, or purchase 
  equipment listed in the Starfinder Core Rulebook equal to her 
  level – 1. A PC with this level of Infamy can purchase equipment 
  listed on her Chronicle Sheets only if its level is equal to or less 
  than her level.
  3: The character has earned such a reputation that he is barred 
  from participating in the Starfinder Society, unless he spends 
  Fame to reduce his Infamy score at the end of the session. If 
  the character lacks sufficient Fame to reduce his Infamy score 
  by the end of the scenario, the character is permanently retired 
  from play.
  Major Infractions: Characters who become wantonly evil 
  by performing vile actions deliberately and without motive or 
  provocation are retired from the campaign when they reach 3 
  Infamy and cannot reduce the value by spending Fame. This 
  measure is a last resort; players should endeavor to play their 
  characters in ways that are within the constraints of acceptable 
  alignments, even if their characters have gained some Infamy. 
  If a character is retired as defined above, you should escalate 
  the report to the event coordinator, or the local venture-captain or 
  regional venture-coordinator. If that venture-officer agrees with 
  you, then the character is deemed wantonly evil and considered 
  removed from the campaign. Again, these measures should be 
  taken as a very last resort. 
  In the event of a wantonly evil character, record the character 
  as “dead,” and the person who enters the tracking sheet should 
  check that box as well. If the event coordinator, venture-captain, 
  or regional venture-coordinator decides the character fits the 
  criteria for being wantonly evil, she will then e-mail the Organized 
  Play Manager to advise her of the situation, including the player’s 
  name, organized play number, and e-mail address. A player must 
  be advised of these actions and be provided with a chance to 
  contact their RVC to present their side of the case.
  DEALING WITH DEATH
  Given the dangers characters face once they become Starfinders, 
  character death is a very real possibility (and a necessary one 
  to maintain a sense of risk and danger in the game). Consider, 
  however, that for a player new to Starfinder Society, or to the 
  Starfinder RPG in general, having his character experience a 
  violent death during his first game can sour him on the campaign 
  and the game altogether. While we don’t advocate fudging 
  die rolls, consider the experience of the player when deciding 
  whether to use especially lethal tactics or if a character is in 
  extreme danger of death, especially when the player is new to the 
  game. Most players whose first experience in a campaign results 
  in a character death don’t return to the campaign.
  Similarly, if the entire party is killed and can’t be brought back 
  to life, then the slot is over for everyone in the party. This means 
  those players may have a substantial span of time before their next 
  event at a convention with no game to play. Obviously, we hope 
  that such total party kills never happen (and strive to balance the 
  scenarios to make it unlikely)—but, sometimes, the dice just aren’t 
  with you and everyone passes into the Great Beyond.
  CHRONICLE SHEETS 
  AND RECORD KEEPING
  Regardless of whether you participate in Starfinder Society at 
  home or at a convention, your most important responsibility as 
  a GM—other than providing your players a fair and fun gaming 
  experience—is to keep a careful record of events on every 
  scenario’s Chronicle Sheet. 
  Chronicle Sheets record everything that a Starfinder Society 
  character does over the course of her career and serves as the 
  official record of each character in the campaign so a character 
  can be played under a number of GMs at events all over the 
  
  STARFINDER SOCIETY
  14
  14
  Normal
  SUBTIER
  EVENT
  EVENT CODE
  DATE
   Game Master’s Signature
   GM Organized Play #
  For GM Only
  Normal
  SUBTIER
  Normal
  SUBTIER
  Normal
  SUBTIER
  This Chronicle sheet grants access to the following:
  Starting XP
  EXPERIENCE
  GM’s
  Initials
  GM’s
  Initials
  GM’s
  Initials
  GM’s
  Initials
  XP Gained (GM ONLY)
  Final XP Total
  +
  +
  +
  +
  =
  =
  FAME
  Initial Fame
  Fame Gained (GM ONLY)
  –
  –
  Fame Spent
  Final
  Fame
  Starting Credits
  Credits Garnered (GM ONLY)
  Day Job (GM ONLY)
  Credits Spent
  Total
  CREDITS
  MAX CREDITS
  Faction
  Reputation
  Faction
  Reputation
  Faction
  Reputation
  Infamy
  A.K.A.
  Player Name
  Character Name
   -
  Organized Play #
  Character #
  Faction
  7
  Character Chronicle #
  —
  —
  —
  —
  —
  —
  —
  —
  Starﬁ nder Society Scenario #0-00: 
  Title
  Subtier 1–2
  Reputation
  Subtier 3–4
  SF-Scenario 1-Template-.indd   12
  7/21/17   1:15 PM
  A
  B
  C
  D
  E
  F
  G
  H
  I
  J
  K
  L
  M
  N
  O
  P
  Q
  R
  S
  T
  U
  V
  W X
  Y
  Z
  world. Chronicle Sheets also help prevent the rare unscrupulous 
  player from cheating. 
  As you run your players through a Starfinder Society 
  adventure, there are four important things you must keep track 
  of: Fame, Reputation, treasure, and conditions. 
  Tracking Fame and Reputation is fairly simple; it requires you 
  to read over the success conditions in the back of the scenario 
  before play and then record whether the PCs accomplish these 
  missions during the scenario. 
  When you are looking over the character record sheets and 
  Chronicle Sheets of your players at the start of an event slot, if 
  you notice anything that seems amiss, you can ask the player to 
  explain any errors to you. If you believe a player to be cheating, 
  please call over a coordinator to make a ruling. 
  If you are both the coordinator and the GM, it’s your call 
  how to proceed, though we recommend that you do so calmly, 
  nicely, and with an open mind. The player might have simply 
  made a mistake, or you might have made a mistake in your 
  understanding of her Chronicle Sheet and character record 
  sheet. Remember that the game is supposed to be fun, so 
  waste as little time as possible on drama and spend as much 
  time as possible providing an exciting, action-packed scenario 
  for your players. 
  If you find a mistake on a Chronicle Sheet or character 
  record, resolve it as fairly as possible, such as having the 
  character spend additional credits needed to meet the full 
  purchase price of the item, retrain any feats using the 
  guidelines presented in the “Playtests and Errata” section 
  of this document, or replace any prepared spells not legal 
  for play. Check with your event coordinator or a venture-officer if 
  you are unsure of how to fix a mistake.
  If you believe the player to be cheating, record the organized 
  play number of the player in question and then ask her to leave 
  your table. Afterward, send an e-mail to the organized play staff 
  at organizedplay@paizo.com, including the player’s organized 
  play number and detailing as much as you can remember about 
  the sheet.
  FILLING OUT A CHRONICLE SHEET
  Following is an 11-step walkthrough of how to fill out a Chronicle 
  Sheet at the end of a scenario. Refer to the sample Chronicle 
  Sheet to the right for the locations of specific elements. Always 
  fill out Chronicle Sheets in pen, and write clearly and legibly at 
  all times. 
  Step 1: Hand each of the players a blank Chronicle Sheet 
  and ask them to fill out the sections marked A–F, H, K, and O 
  (Character Chronicle #, player/character info and slotted faction, 
  Starting XP, Initial Fame, and Starting Credits). Each player should 
  also list the factions for which her character earned Reputation 
  during the adventure (V). Note that some scenarios grant an 
  additional Reputation for a specific faction. Ask players to add 
  this faction to the list of factions earning reputation (V).For each 
  entry, record the amount of Reputation the character earned for 
  each faction on the left-hand side 
  of the nearby column (W).The Character Chronicle 
  # is the number of Chronicle Sheets the player’s character has 
  applied to it; for example, upon completing a character’s first 
  scenario, the player should write “1” in this box; if this is that 
  character’s 34th scenario, this number should be #34. 
  When the players are done entering this information from their 
  past Chronicle Sheets, have them return the documents to you. 
  Step 2: Award the character XP. A PC receives XP only if he 
  survives the scenario, or completed at least three encounters 
  over the course of the adventure and is raised from the dead by 
  the scenario’s conclusion. A character earns 1 XP for completing 
  a scenario. Mark this value in the shaded XP Gained field (I) and 
  initial the adjacent box. 
  Step 3: Determine how much Fame the character earned 
  over the course of the scenario. A character can typically earn 
  a maximum of 2 Fame per scenario; 1 Fame for each success 
  condition completed. Enter the number of Fame earned in the 
  shaded Fame Gained field (L) and initial the adjacent box. Add the 
  Reputation earned for each faction during the scenario to the PC’s 
  previous Reputation total for that faction (X on prior Chronicle 
  Sheet with that faction), and write the new total in place of the 
  previous total (X). If the character gained any Infamy during the 
  session, record the Infamy gained on the Infamy line (Y).
  
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  Step 4: Determine the Max Credits for the scenario based on 
  the level range played. Circle the applicable value (G). If the PC’s 
  level is not within the level range played (such as a 1st- or 2nd-level 
  character in level range 3–4), circle the Out-of-Level credits value. 
  Write this value beside area G and circle it. This value represents 
  the total credits value a character receives for defeating all enemies 
  and finding all treasure in a scenario. 
  A player using a non-1st-level pregenerated character may 
  choose to apply this Chronicle Sheet to a 1st-level character by 
  reducing this value to 720 credits for completing a scenario or 
  2,160 credits for completing an Adventure Path module. 
  If the PCs failed to earn the rewards listed for any of the 
  scenario’s encounters, deduct the amount listed for the applicable 
  level range from the value circled in area G. If the resulting value 
  is negative, use 0 instead. Place the result of this calculation in the 
  shaded Credits Garnered field and initial the adjacent box (P). 
  Step 6: Allow any PC who qualifies to attempt a Day Job check 
  and enter the result of this roll (detailed on page 45) in the Day Job 
  field and initial the adjacent box (Q). 
  Step 7: Mark any special boxes (T) and cross out any items the 
  party didn’t find in the scenario (U); also, if you’re running the lower 
  level range, cross out all the items listed for the higher level range. 
  Return the Chronicle Sheet to the player. 
  Step 8: Have the player record credits spent or gained from 
  buying and selling items, including spellcasting services, in the 
  Credits Spent section (R). If the character gained an ongoing 
  condition like a curse or disease during the scenario, the player 
  should note that on the sheet as well. See Dealing with Afflictions 
  below for more information on noting conditions gained and cleared 
  during a scenario or after its conclusion. Additionally, the player 
  must list any boons or services his character gains by spending 
  Fame as well as the benefits of any activities undertaken during 
  Downtime other than a Day Job on the Chronicle Sheet.
  Any equipment purchased or sold with a price of more than 50 
  credits should be tracked on the character’s Chronicle Sheet (or 
  suitable Inventory Tracking Sheet, if any), denoting the Character 
  Chronicle # (A) next to the item purchased, sold, or expended 
  during the course of the scenario or after its conclusion. 
  Step 9: Have the player finish the calculations on the right-hand 
  side of the Chronicle Sheet (sections J, M, N, and S). 
  Step 10: Review the completed Chronicle Sheet and check 
  the player’s math. Ensure that the character has access to any 
  items bought and that the correct costs were paid. Verifying this 
  information now helps prevent future errors. Once you’re satisfied 
  with the information on the Chronicle Sheet, fill in the gray box at 
  the bottom of the sheet and sign off on the sheet (Z). For “Event,” 
  write in the name of the event you are playing at—if this is a home 
  game or in-store game, just write “home game” or the name of the 
  store. If it’s a convention, write the name of the show and the year. 
  For “Event Code,” write in the event code associated with your 
  event found on paizo.com/events.
  Step 11: You can make additional purchases between the end 
  of your session and the beginning of the next session. Make a list 
  of these purchases before your next game using that character, 
  and present them to the GM of your next scenario before that 
  game starts. Your GM will mark these purchases as part of the 
  subsequent Chronicle Sheet, though they are considered to have 
  been purchased prior to the start of the subsequent scenario.
  DEALING WITH AFFLICTIONS
  At the end of a scenario, a PC might have been afflicted with 
  any number of possible afflictions, such as blindness, a curse, 
  deafness, a disease, or a poison. Verify that the player recorded 
  any such conditions on his Chronicle Sheet and initial next 
  to what he wrote (see below). It’s specifically important that 
  conditions be written legibly so the player and subsequent GMs 
  can understand them. 
  If the PC purchased the casting of a spell or use of equipment to 
  remove the condition, you need to make sure the player recorded 
  that information at the bottom of the Chronicle Sheet. If another 
  PC cleared the condition by casting a spell, this information should 
  be listed on the Chronicle Sheet with the casting character’s full 
  organized play number and character number written in next to 
  the spell’s name. If, during this scenario, a character resolved 
  a condition gained during a previous scenario, check that the 
  condition is listed as cleared on the Chronicle Sheet for this 
  scenario, and verify that the cost for resolving it or the PC who 
  cleared it has been recorded.
  Note: Any affliction that would result in an unplayable 
  character must be resolved at the table once the game ends. 
  This typically involves the remove affliction spell, either cast by 
  a fellow PC or purchased as a service from an NPC. A character 
  who does not resolve such conditions should be marked as dead.
  REPORTING SCENARIO RESULTS
  Once you have completed a scenario and filled out everyone’s 
  Chronicle Sheets, someone needs to report the results of the 
  scenario. For home games, GMs are always responsible for 
  reporting their results. For convention games and retail store 
  games, the coordinator (who might also be a GM) is responsible 
  for reporting the results. 
  Whether you are running a game at home or at a convention, 
  you should have a scenario tracking sheet for each session 
  you run. These can be found in the back of most scenarios or 
  online at paizo.com/organizedplay/myaccount on the GM/Event 
  Coordinator tab. As you’re checking over the players’ completed 
  Chronicle Sheets, record each character’s organized play number, 
  character number, character name, faction, and Reputation 
  earned during the scenario for reporting purposes. You’ll also be 
  required to report whether any characters died in the course of 
  the adventure.
  As soon as possible after the session ends, go to the GM/
  Event Coordinator tab linked above, and click “Report.” Follow 
  the instructions carefully, and enter the information from the 
  tracking sheet into the form on the website. You’ll note that we 
  collect far less information online than each player’s Chronicle 
  
  STARFINDER SOCIETY
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  Sheets contains—this is intentional. 
  Most scenarios have reporting notes at the end of the 
  adventure. These instruct a GM to check one or more boxes (A, B, 
  C, or D) based on the PCs’ choices and deeds, which help to shape 
  the direction of the campaign. Be sure to check these boxes as 
  instructed. Some scenarios also have a special faction objective, 
  and if the PCs fulfilled those conditions, check the Special Faction 
  Objective Fulfilled box during reporting.
  Event coordinators at retail stores and conventions are 
  generally responsible for reporting the results of each session. 
  As the session finishes, simply fill out the items that need to 
  be tracked online on the convention tracking sheet and turn 
  it in to the coordinator. The coordinator will then input all that 
  information online either during the convention or shortly 
  thereafter. In retail games and at smaller conventions, the 
  coordinator is also often a GM. Regardless of the location of play, 
  do not forget to report the results—reporting is very important to 
  the success of Starfinder Society!
  GAME MASTER 
  REWARDS
  In Starfinder Society, we reward GMs for volunteering their time 
  to run events. Any GM who runs a scenario can apply a Chronicle 
  Sheet for that scenario to one of her own characters, earning full 
  credit. GMs also receive additional rewards based on the number 
  of scenarios they have run and reported (see Reporting Scenario 
  Results on page 15 and GM Nova Rewards below). 
  “Full credit” means the GM earns the following: 1 XP for the 
  scenario, 100% of the maximum credits for the level range most 
  appropriate to the GM’s character, 2 Reputation for any one 
  faction for which the character has a Faction boon, any additional 
  Reputation given out as part of the scenario, and 2 Fame. For 
  sanctioned Adventure Paths, full credit is 3 XP, 5 Reputation, and 
  5 Fame. 
  The GM can select any special boons bestowed by a Chronicle 
  Sheet. Boons for specific faction members may only be selected if 
  the character that is receiving credit also receives Reputation for 
  that faction. The GM’s character receives Downtime (see page 45) 
  and spends it upon applying the Chronicle Sheet.
  The level range for which a GM’s character receives credit 
  depends on the character’s level. If a GM with a 1st-level 
  operative runs a Level 1–4 scenario, she receives the rewards 
  appropriate for character in the level range 1–2, whether she ran 
  the scenario for level range 1–2 or 3–4.
  If the GM runs a scenario that her character is too low level to 
  play, she should fill out the Chronicle Sheet from that scenario 
  for the scenarios’s lowest level range and hold it for her PC. 
  Once her PC achieves the appropriate level for that Chronicle 
  Sheet to be applied, it is immediately applied at that time as 
  if it had been gained by playing a pregenerated character (see 
  Applying Credit in the Pregenerated Characters section on page 
  8). For example, if a GM with a 1st-level operative wants to 
  give gives that character credit for a Level 3–6 scenario, which 
  has level ranges 3–4 and 5–6, she should fill out the Chronicle 
  Sheet for a character in the 3 –4 level range. Once her operative 
  reaches 3rd level, she then immediately applies the Chronicle 
  Sheet to her character. This means that GMs’ characters can 
  potentially level gain several levels at a time.
  When you choose to take a Chronicle Sheet for GM credit, you 
  must decide which of your characters receives the Chronicle Sheet 
  when you fill out the tracking sheet for that table. You must apply 
  Chronicle Sheets in the order they are received. As a GM, you do 
  not have to take a Chronicle Sheet for the games you run. To choose 
  this option, put a line through the GM character number box on the 
  reporting sheet. When reporting the event on paizo.com, leave the 
  character number box blank.
  A GM can earn the rewards or benefits associated with any 
  of her character’s current boons, as long as those boons could 
  have been slotted during the course of the adventure. The GM 
  chooses which boons would have been slotted in this manner 
  after running the scenario. This can also apply to “out of table” 
  boons like Digital Presence or Worldwide Explorer.
  GM NOVA REWARDS
  The Starfinder Society offers a GM ranking system. This system 
  uses novas to denote the activity and experience of a given GM. 
  The novas are visible on your organized play ID card. You can 
  earn up to four novas for running a certain number of reported 
  games, as follows:
  D Report 10 sessions as GM = 1 nova
  D Report 30 sessions as GM = 2 novas
  D 
  D  Report 60 sessions as GM = 3 novas
  D 
  D  Report 100 sessions as GM = 4 novas 
  A GM must accomplish the following baseline achievements to 
  qualify for their fifth nova:
  D 
  D  Report 150 sessions as GM.
  D 
  D  Run 50 different adventures.
  D 
  D  Run 10 or more scenarios featuring the Exclusive tag.
  D 
  D  Complete 3 observation games in the presence of a venture-
  captain, a regional venture-coordinator, or a member of the 
  Paizo Organized P lay staff (see page 51 for the rubric).
  To fully experience the benefits of peer review and feedback, we 
  recommend the following observation schedule: 
  D 
  D  0–10 Games: You’re getting your feet wet. Thanks for GMing!
  D 
  D  11–49 Games: Use the rubric to get a feel for organized play 
  best practices. Consider having a fellow GM sit at your table 
  and give feedback.
  D 
  D 50–99 Games: Ask any venture-officers at your tables to 
  do a rubric evaluation to give feedback as if it were an 
  evaluation game.
  D 
  D  100 Games: Ask a qualifying observer to complete a formal 
  evaluation.
  All GMs receive the following rewards based on the number of 
  GM novas that they have earned. 
  
  GUIDE 3.0
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  D They apply a bonus equal to their number of GM novas earned 
  to rerolls gained via boons. 
  D  
  D  They earn the ability to replay one scenario once (see Replaying 
  Adventures on page 7) per nova earned. 
  D   
  D   Run exclusive or limited release content as made available.
  ORDERING SCENARIOS
  All available Starfinder Society scenarios can be found at paizo.
  com/store/starfindersociety. Anyone can purchase a scenario 
  PDF—all you need is a free paizo.com account. 
  GMs for stores may request a copy of the scenario from the 
  store. Venture-officers may also loan printed copies of scenarios 
  to local GMs. Event organizers may request scenario copies for 
  their GMs via the event organizer forms toolbox. To gain access 
  to this toolbox, email organizedplay@paizo.com or ask your local 
  venture-officer. 
  Scenarios are generally released during the last week of each 
  month. At least two new scenarios are released each month, with 
  extra events and specials released throughout the year.
  
  STARFINDER SOCIETY
  18
  18
  CHAPTER 4:
  PROGRAM BASICS
  The Starfinder Society campaign functions much like a home 
  campaign played with the Starfinder RPG, with the following 
  adjustments.
  CONDITIONS, DEATH, 
  AND EXPENDABLES 
  In certain cases, the events of an adventure can affect a character 
  even after that adventure has ended. 
  Conditions: Unless noted otherwise, all conditions gained during 
  an adventure, including death, must be resolved before the end 
  of the session. A condition in this context includes an affliction, 
  a negative effect, or an effect that is intended to mechanically 
  affect your character in a negative way. If such a condition isn’t 
  resolved by the end of play, the character should be reported as 
  dead and becomes unplayable. However, a few conditions need 
  not be resolved by the end of play, including permanent negative 
  levels, ability drain that does not reduce an ability score to 0, and 
  conditions that impose no mechanical effect. 
  Permanent negative levels, ability drain, and non-mechanical 
  conditions being carried over to the next session should be 
  recorded on the Chronicle Sheet. 
  Players are encouraged to share their physical resources in 
  order to resolve any and all conditions. They may not pool Fame. 
  Characters can also sell off gear, including a dead character’s gear, 
  at 10% of its listed value to raise money to purchase an item or 
  spell that will resolve the condition, though they can only do so in 
  a settlement and they cannot sell off any items found during the 
  current adventure that they haven’t purchased. Characters can 
  use the rewards from the Chronicle Sheet they earned in order to 
  resolve any conditions. Characters who die during an adventure 
  and are raised receive full XP for that adventure, as long as they 
  completed at least three encounters. 
  A character who ultimately doesn’t resolve conditions during 
  or immediately after the adventure must be marked as dead, and 
  is treated in the same manner (see Death below). 
  Death: Death is a threat for characters who undertake the 
  Starfinder Society’s dangerous missions. Unfortunately, death can 
  happen in Starfinder Society play just like any regular Starfinder 
  RPG session. If a Starfinder Society character dies during the 
  course of an adventure:
  D  
  D  He can be raised by a character of appropriate class and level at 
  his table by paying all costs associated with the raise dead spell.
  D  
  D  He can be raised by an NPC in an appropriately sized settlement 
  by purchasing appropriate spellcasting services.
  D  
  D  He can be raised by spending the requisite Fame.
  If the player chooses not to take any of the above options (or 
  is unable to due to lack of resources or other complications), the 
  character is permanently dead. 
  A dead character’s player receives a Chronicle Sheet for the 
  adventure with no XP, Fame, Reputation, credits, or boons. The 
  GM should report that character as dead on the Reporting Sheet 
  provided with the adventure and on the character’s Chronicle 
  Sheet. That character cannot be played anymore. The player 
  will need to make a new 1st-level character or play a different 
  character to continue playing in the Starfinder Society
  
  GUIDE 3.0
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  Expendables: Any wealth spent or resources expended during the 
  course of an adventure must be tracked and recorded on either the 
  Chronicle Sheet or the PC’s personal inventory tracking (such as the 
  Inventory Tracking Sheet) as applicable.
  PURCHASING GEAR AND 
  SPELLS 
  In Starfinder Society play, you can never buy, sell, or trade items 
  with another player, but you may allow another player to borrow an 
  item for the duration of an adventure. Characters may also expend 
  consumables on behalf of their party members. Players are permitted 
  to spend a character’s credits to help a party member purchase 
  spellcasting services such as raise dead or remove affliction. This 
  includes pooling money to buy raise dead or restoration spell gems 
  for use in the game. If the PCs buy an item using pooled money that 
  they do not use during the adventure, one PC may purchase the item 
  at the end of the adventure, paying the item’s full cost. If no PC wants 
  to purchase the item, the PC must sell the item back for 10% value, 
  reimbursing each PC for half of what she paid into the pool.
  Magic, hybrid, and technological items that can be used less often 
  than once per day (such as once per week or once per month and so 
  on) are considered to be usable once per adventure.
  WHERE TO BUY EQUIPMENT AND 
  SPELLCASTING SERVICES 
  For simplicity, players can make purchases in a settlement up to 
  the listed Maximum Item Value, adhering to the Always Available 
  Items list below. Players can also procure spellcasting services if 
  their characters are in a settlement, with the maximum available 
  spellcasting level being equal to half the settlement’s Maximum 
  Item Level. While this isn’t a true approximation of NPC spellcasting 
  levels in a settlement, this represents a settlement’s ability to call 
  in outside assistance, or for the Society to get someone on site to 
  assist the PCs. If outside of a settlement, PCs might be restricted 
  from buying equipment, though this varies by adventure.
  ALWAYS AVAILABLE ITEMS 
  You may always purchase the following items or equipment as long 
  as you’re in an appropriate settlement (see above). 
  D 
  D  All equipment listed in the Starfinder Core Rulebook with an 
  item level equal to your character level + 1.
  D 
  D  All equipment listed in sanctioned Starfinder content with an 
  item level equal to your character.
  D 
  D  Any equipment listed on your character’s Chronicle Sheets with 
  an item level equal to your character level + 2.
  D 
  D  All items and services purchased with Fame. 
  Beyond the gear noted above, your character is restricted to 
  purchasing additional items either from his accumulated Chronicle 
  Sheets or by capitalizing on his Fame (see page 25). Weapons, armor, 
  equipment, magic items and so on that are outside of these lists are 
  not available for purchase at any time.
  ITEM VALUE 
  Items must be purchased at full value. You can purchase items of 
  less than full value only if they appear that way on a Chronicle Sheet.
  SPELLCASTING SERVICES 
  You may hire a spellcaster to cast a spell using the following rules. 
  To hire a spellcaster, you must be able to pay the credit cost. 
  Page 234 of the Starfinder Core Rulebook covers the rules for 
  purchasing spellcasting services, and the associated costs are 
  listed in Table 7–38: Professional Services on page 235. If you 
  don’t have sufficient credits, the other players around the table 
  can chip in, but they cannot be compelled to do so. You can also 
  use Fame to purchase spellcasting services per the table on page 
  25 of this guide. 
  Purchased spellcasting is assumed to be cast using the minimum 
  caster level. Spells without a level, such as miracle and wish, cannot 
  be purchased as a spellcasting service.
  You can hire a spellcaster to cast a spell for you at any time 
  during an adventure as long as you’re in a settlement with an 
  appropriate Maximum Item Level, or have access to a temple, 
  shrine, or wandering mystic, at the GM’s discretion. For Starfinder 
  Society play, a PC can only purchase a spell as long as the spell 
  level of the service is equal to half the settlement’s Maximum 
  Item Level. Please note that PCs can never purchase the traveling 
  service of a spellcaster—in other words, a mystic from the local 
  settlement is not going to accompany the PCs on their mission 
  to investigate the nearby haunted starship or extraplanar breach 
  for any price.
  SPELLS
  The following spells found in the Starfinder Core Rulebook are 
  not legal for play and may never be used, found, purchased, 
  or learned in any form by characters of the Starfinder Society: 
  animate dead and reincarnate. All spells and effects end at the 
  end of an adventure with the following exceptions, which should 
  be noted on the Chronicle Sheet. 
  D 
  D  Spells and effects with permanent or instantaneous duration 
  that heal damage, repair damage, or remove harmful conditions 
  remain in effect at the end of the adventure. 
  D 
  D  Afflictions and harmful conditions obtained during an adventure 
  remain until healed and carry over from adventure to adventure 
  (except as noted under Conditions, Death, and Expendables on 
  page 17). 
  FAME AND REPUTATION
  While Fame and Reputation are related, they represent two 
  different things within the Starfinder Society and serve 
  different purposes. Reputation is a non-expendable score that 
  represents your renown with Starfinder Society factions. Higher 
  Reputation scores unlock resources that can be purchased 
  with Fame from the factions and the Starfinder Society as 
  a whole. As Reputation represents the character’s overall 
  
  STARFINDER SOCIETY
  20
  20
  standing within a faction, a character’s Fame represents what 
  the Starfinder Society and her associated factions owe her in 
  terms of boons, favors, and rewards. You earn Reputation by 
  completing missions for the Starfinder Society or a faction, 
  increasing your current Reputation with the associated faction 
  by the listed amount. 
  Most Starfinder Society scenarios have the potential to award 
  up to 2 Fame, typically by completing the primary and secondary 
  success conditions. For every point of Fame you gain at the end 
  of a scenario, you increase your Reputation with the faction 
  currently slotted in your Faction boon slot by 1. 
  SPENDING FAME 
  A character’s Fame reflect the goodwill, political capital, and 
  personal favors she has built up through service to the Starfinder 
  Society. While a character’s Reputation with a faction can provide 
  certain titles and privileges, the most tangible benefits are 
  acquired by spending Fame on aid, favors, spellcasting, or other 
  services—in the form of boons—that might enhance a character or 
  an adventure. In addition to the boons available to all Starfinders 
  regardless of faction (listed in the All-Factions Boons table on 
  page 25), each faction offers specific boons available only to its 
  members (see Appendix 2: Factions at the end of this document 
  for more information). 
  Regardless of a character’s Reputation with a faction, the 
  Fame cost for these boons remains the same—a character with 
  20 Reputation with the Dataphiles faction must spend the 
  same amount of Fame to receive services as a character with 
  0 Reputation. Instead, Reputation determines what options are 
  available to be purchased with Fame. As a character advances 
  through the tiers of Reputation with a faction, more boons 
  become available for her to spend her Fame on.
  Once Fame is spent, it is spent permanently; it is not 
  recovered automatically like lost Hit Points or ability score 
  damage. The character can earn more Fame by participating in 
  additional adventures. 
  Fame can be spent using the following rules. 
  D 
  D  Player characters can’t spend Fame during combat. 
  D 
  D  GMs can choose to limit the number of times Fame may be spent 
  during an adventure if player use becomes excessive and time is 
  of the essence. 
  D 
  D  Fame is designed to be spent by characters on themselves; PCs 
  can’t pool Fame to obtain more expensive boons or services 
  unless the specific boon says otherwise.
  D 
  D  A character’s ability to spend Fame is dependent on her being 
  in contact with the Starfinder Society or other members of 
  her affiliated factions. Unless noted otherwise, the Starfinder 
  Society and most factions tend to have agents, contacts, or 
  headquarters in most settlements within the Pact Worlds.
  D 
  D  To reflect the difficulty of contacting a Starfinder Society or 
  faction agent in a settlement outside the Pact Worlds, Fame costs 
  increase by 3 in the Drift and Near Space. The cost increases by 5 
  in the Vast.
  D 
  D  It is possible for a player character to spend her Fame even if the 
  character in question is dead, petrified, or otherwise unable to 
  take actions in the context of the current adventure. In essence, 
  this represents the PC having made prior arrangements with 
  the Starfinder Society or her affiliated factions to perform 
  certain actions on her behalf, such as recovering her dead 
  body and returning it to a specific location or having it raised 
  from the dead. This cost also includes recovery of a character’s 
  lost equipment or the need to hunt down and kill a character’s 
  undead body before recovering it and bringing it back to life. 
  In this event, the PC’s actual location does not impact the Fame 
  cost.
  CAMPAIGN POLICIES 
  As a living campaign, the Starfinder Society is constantly evolving. 
  In between versions of this guide, updates to policies may be 
  necessary to keep the organization running smoothly. Any updates 
  are announced in the organized play blogs on paizo.com. After 
  each announcement, copies of the new policy will be posted on 
  the website at paizo.com/organizedplay/policies. Current policies 
  include the Starfinder Society Community Behavior Policy, the 
  Retail Incentive policy, and the Convention Support policy.
  IMPLEMENTING 
  CHANGES 
  Oftentimes, changes to the campaign, whether through errata, 
  additional resources, or campaign clarifications, are made just before 
  a convention or game day comes about. Unfortunately, this occurs 
  most often when members of the Starfinder Society aren’t able 
  to easily access such information. When this occurs, the member 
  does not have to implement the change until after that convention 
  or game session. GMs should mark any Chronicle Sheet earned at 
  that event as “ID,” short for “implementation delay.” Players then 
  must update their characters to meet current campaign guidelines 
  following the convention or game session.
  
  GUIDE 3.0
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  21
  APPENDIX 1: CHARACTER 
  CREATION
  Use the following steps to create a Starfinder Society character.
  1. CHARACTER CONCEPT 
  The first step is to decide on a concept for your character. This likely 
  involves reviewing Starfinder’s available races, themes, and classes. 
  Remember, you can use all products referenced in the Additional 
  Resources document, found at paizo.com/starfindersociety/
  additional. 
  2. RACE
  Select your character’s race. The choices offered in Chapter 3 of the 
  Starfinder Core Rulebook are always available, as are the Legacy 
  races in Chapter 13. Additionally, the following races from are always 
  available provided you own a copy of the appropriate source book: 
  draelik, formian, ikeshti, kalo, maraquoi, nuar, rhyphorian, verthani, 
  witchwyrd from Starfinder Alien Archive, as well as izalguun from 
  Starfinder Alien Archive 3.
  Additional races may be available if they are listed in the Additional 
  Resources document, provided you own a copy of the appropriate 
  source book. Alternatively, you may play a race provided by an 
  appropriate adventure appendix printout. Other races are available 
  as campaign boons; the Chronicle Sheet on which such a boon is 
  listed must be the first Chronicle Sheet applied to a character. 
  Characters must be between the age of maturity and the 
  maximum age (see Table 3–1 on page 41 of the Starfinder Core 
  Rulebook or the relevant table in the source book where the race 
  appears). When determining the maximum age of a race, you can 
  assume the dice results would be their theoretical maximum. For 
  example, a human would have a maximum age of 120, while a ysoki 
  would have a maximum age of 80.
  3. CHARACTER THEME
  All Starfinder Society characters must select a character theme 
  during character creation, from the following options.
  D 
  D  All themes listed in the Starfinder Core Rulebook
  D 
  D  The Themeless Characters option (Starfinder Core Rulebook 28) 
  D 
  D  Any character themes listed in the Additional Resources document 
  or made available through a Chronicle Sheet
  4. CLASS 
  All Starfinder Society characters begin at 1st level. All classes and 
  archetypes from the Starfinder Core Rulebook are legal for play. See 
  the Additional Resources document regarding which archetypes 
  and classes outside the Starfinder Core Rulebook are legal for play 
  within the Starfinder Society, as well as the Campaign Clarifications 
  document for alterations to existing and new classes and archetypes.
  5. ABILITY SCORES 
  Starfinder Society characters buy their ability scores as detailed 
  on page 18 of the Starfinder Core Rulebook. Starfinder Society 
  characters must use the Buying Ability Scores rules and should 
  never use the optional methods of Ability Quick Picks, Rolling Ability 
  Scores, or Character Flaws.
  6. APPLY YOUR CLASS
  With your character’s ability scores determined, you can begin filling 
  in pertinent character information. Determine your base attack 
  bonus, saving throw bonuses, Hit Points (HP), Stamina Points (SP), 
  and Resolve Points (RP). You should also mark down your character’s 
  1st-level class features on your character sheet.
  7. SKILLS AND FEATS
  Feats and skills are essential to a Starfinder character. Each class 
  grants a certain number of skill ranks at each level to invest in 
  skills. Characters with a high Intelligence score also receive bonus 
  skill ranks (Starfinder Core Rulebook 16). Review Chapter 5 of the 
  Starfinder Core Rulebook for the details of skills and the benefits 
  they grant.
  Most characters begin play with one feat, though humans and 
  other races may gain a racial bonus feat. Each class may grant 
  characters additional feats as they advance in level—see individual 
  class entries and Chapter 4 of the Starfinder Core Rulebook for 
  further details. 
  For all other sources, reference the Additional Resources 
  document regarding which feats are available for your character. 
  Skills: Each time a character invests a skill rank in Culture, she 
  may choose a language listed on pages 40–41 of the Starfinder Core 
  Rulebook. In addition to languages presented on this list, a character 
  can select any other language listed on one of her Chronicle Sheets. 
  Some skills can be utilized during a character’s Downtime. See 
  Appendix 5: After the Adventure on page 52 for more information.
  8. EQUIPMENT
  All characters begin with 1,000 credits to spend on armor, weapons, 
  and other equipment. Characters can purchase any piece of 
  equipment listed in Chapter 7 of the Starfinder Core Rulebook with 
  an item level no greater than 2nd. Characters can purchase any piece 
  of equipment authorized by the Additional Resources document with 
  an item level no greater than 1st. 
  Characters retain any remaining credits on a personal credstick 
  that can be used for future purchases.
  9. FINISHING DETAILS
  The last step to character creation is filling in remaining details as 
  explained on page 16 of the Starfinder Core Rulebook. Listed below 
  are additional considerations for Starfinder Society characters.
  ALIGNMENT
  Select one of the following alignments (see Starfinder Core Rulebook 
  24): chaotic good, chaotic neutral, lawful good, lawful neutral, 
  neutral, or neutral good. Players may not play evil characters. 
  When choosing an alignment, be sure it satisfies any alignment 
  requirements for your character’s theme (such as the priest theme). 
  
  STARFINDER SOCIETY
  22
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  NATURAL DISABILITIES
  The Starfinder Roleplaying Game allows for characters to be 
  naturally blind or deaf as part of character creation; these character 
  options are allowed as part of the Starfinder Society. The selection 
  must be made at character creation and cannot be reversed. A 
  character can choose to be either naturally blind or naturally deaf; 
  he cannot choose to be both. A blind character gains the tactile 
  version of any language he knows, while a character who begins 
  play deaf automatically knows the signed versions.
  DEITIES AND PHILOSOPHIES 
  Characters can worship any deity or philosophy listed on page 
  482 of the Starfinder Core Rulebook, or any other source listed in 
  the Additional Resources document. 
  Characters with the priest character theme must choose 
  as deity or philosophy whose alignment is within one step (on 
  either the good-evil axis or the law-chaos axis) of the character’s 
  alignment. 
  HOME WORLD
  This is where your character was raised, and it must be your racial 
  home world or one of the Pact Worlds presented in the Starfinder 
  Core Rulebook. Additional Resources and Chronicle Sheets may 
  include options for additional home worlds for new characters.
  LANGUAGES
  Characters gain some languages based on their race and home 
  world, but might speak additional languages depending on their 
  Intelligence or class. All Starfinder Society characters are literate 
  and speak Common. A character with a high Intelligence score 
  can select bonus languages from the list on pages 40–41 of 
  the Starfinder Core Rulebook. She can also select the following 
  languages from other sources: Bolidan, Daimalkan, Embri, 
  Ghoran, Orrian, Osharu, Pahtra, Quorlu, and Vlakan (Spoken, 
  Signed and Tactile) from Starfinder Alien Archive 2, as well as 
  Accaran, Akan, Brenneri, Dirindi, Dromadan, Espraksi, Hortaa, 
  Iji, Izalguun, Koshorian, Lumos, Morlamaw, Perani, Raxi, Sazaron, 
  Shimreen, Spathinaem and Telian from Starfinder Alien Archive 3.
  STARSHIP
  The Society provides Starfinders with starships as needed. See 
  the Starfinder Society Starships document (included as part of 
  the download for the Guide to Organized Play: Starfinder Society) 
  for more information on how starships work in the campaign.
  FINE TUNING
  Now it’s time to fine-tune the details of your character’s 
  appearance and background. Make a few notes on how your 
  character appears to others that you can use to introduce your 
  character at the table. Additionally, read through Appendix 4: 
  The Universe of the Starfinder Society for information on the 
  campaign setting and consider incorporating that information 
  into your character’s background .
  The Starfinder Roleplaying Game uses a standard 1-inch grid to 
  determine tactical positioning in combat and a 1-inch hex map to 
  track starship combat. Choose a physical representation of your 
  character to use on the grid. Paizo partners provide licensed 
  Starfinder gaming miniatures on paizo.com that are well-suited to 
  Starfinder play. 
  REBUILDING YOUR CHARACTER
  You can rebuild 1st-level characters, even those who have earned 
  Chronicle Sheets, using the rules in this appendix, so long as you 
  rebuild them before playing them at level 2. If you do so, make a 
  note on your most recent Chronicle Sheet to confirm the changes.
  If you’ve applied a permanent personal boon slot to a character 
  (such as a capstone or race boon), you can choose to swap out or 
  remove the race boon as part of a character rebuild. If you remove 
  a race boon in this manner, then you must pick another appropriate 
  race (such as a core race, or a race made available by another race 
  boon you possess). Single-use Chronicles that are replaced in this 
  manner are lost, so be careful when applying these special boons 
  to new characters that you might rebuild.
  10. FACTION
  At character creation, your character can join for one of five 
  factions. Your character can champion multiple factions during the 
  course of her career, but she must select a single faction to start 
  with. You gain the champion boon (listed in Appendix 2: Factions) 
  associated with that faction. Detailed descriptions of the factions, 
  as well as benefits of membership, faction goals, and associated 
  rewards appear in Appendix 2. A brief summary of each follows. 
  Acquisitives: Members of the Acquisitives seek to increase their 
  personal fame and fortune through working with the Starfinder 
  Society. As the Society’s newest faction, the Acquisitives build their 
  reputation by increasing the prestige of the Starfinder Society.
  Dataphiles: If information is power, the Dataphiles seek to 
  become the most powerful faction within the Starfinder Society. 
  The Dataphiles believe in curating all data (both digital and 
  physical) and that they alone are worthy of deciding what is fit for 
  public consumption.
  Exo-Guardians: Agents of the Exo-Guardians work to protect 
  the Pact Worlds against the various as-of-yet unknown threats of 
  the Vast. Their members crusade into Near Space and the Vast to 
  amass equipment, knowledge, and magic believed to be essential 
  in protecting the Pact Worlds.
  Second Seekers: The Second Seekers are an informal faction 
  dedicated to pursuing the agenda of the Society’s current leader, 
  the First Seeker. The current First Seeker, Ehu Hadif, has dedicated 
  his tenure to re-establishing the Society as an archaeological 
  research organization.
  Wayfinders: Named for an old relic of bygone explorers, the 
  Wayfinders seek to explore space and create peaceful relationships 
  with new species. Members of Wayfinders often act as first contact 
  ambassadors, as well as explorers to the absolute frontiers of 
  known space.
  
  GUIDE 3.0
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  APPENDIX 2: FACTIONS
  Factions have existed within the Starfinder Society since the 
  organization’s inception. Each faction supports its agents working 
  within the Starfinder Society. All Society agents know that their 
  allegiance is first to the Starfinder Society, followed by any 
  faction allegiances they maintain. In fact, most factions within the 
  Starfinder Society actively cooperate despite their differing goals. 
  FACTION BOON SLOT
  Every faction offers unique boons that allow a character to 
  champion that faction. As described in Appendix 1: Character 
  Creation, characters receive a champion Faction boon for one 
  of the five major factions during character creation. The name 
  of these boons is universally [Faction Name] Champion. These 
  boons allow the character to earn Reputation with the associated 
  faction after successfully completing a scenario. Throughout a 
  character’s career, she can purchase additional faction champion 
  boons to allow her to champion additional factions.
  FACTION OVERVIEWS
  The following sections describe the five primary factions, their 
  general objectives, and their current goals. Following this is a 
  compilation of rewards that members of factions can purchase. Your 
  character may earn rewards that allow them to work with smaller 
  factions that don’t appear in this guide. There are no restrictions on 
  what factions characters can belong to, but the typical tasks set by 
  a faction may be harder for characters of some classes to achieve. 
  ACQUISITIVES
  The disastrous disappearance of the majority 
  of the Starfinder Society’s resources in the 
  Scoured Stars incident was the catalyst behind 
  the birth of the Acquisitives faction. In the hard 
  times that followed the disaster, the Starfinder 
  Society turned to several notable mercenary 
  organizations, hiring freelance agents to perform duties once 
  handled by Starfinders. Many of these hired contacts and 
  mercenaries saw the usefulness of a continued “working 
  relationship” with the Society, and they decided to join as the first 
  new generation of recruits finished their accelerated training.
  Faction Leader: Radaszam “The Dealmaker” (N male vesk 
  operative)
  Motto: Fame, glory, and money. We want it all.
  Objectives: True to their history, Acquisitives are the most 
  mercenary of the Starfinder Society factions. Their goals often 
  involve promoting the Starfinder Society to the extent that it will 
  increase the personal reputation of all members. They stockpile 
  funds and resources, believing that by maintaining such a 
  treasury, the faction can make itself indispensable to other 
  factions within the Society. Indeed, many Starfinders pledge 
  themselves, to varying degrees, to the Acquisitives faction for 
  access to these assets. This influx of recruits is the direct by-
  product of the Acquisitives’ existing cache of resources, not to 
  mention their preference of sending Starfinders on missions 
  leading to personal glory and monetary enrichment.
  Year 3  Goal: Under Radaszam’s continued guidance, members 
  of the Acquisitives have struck out into new partnerships with 
  the Veskarium. Where these developments leads, no one yet 
  knows, but the Acquisitives hope to strengthen the bond 
  between the Society and the Veskarium in order to open up 
  new opportunities.
  DATAPHILES
  There have always been members of the 
  Starfinder Society obsessed with the 
  acquisition and distribution of data. For 
  many, that is their primary reason for joining 
  the Society in the first place. The Dataphiles 
  are a faction of like-minded individuals who work 
  to regulate the flow of information both inside and out of the 
  Starfinder Society. 
  Faction Leader: Celita (LN female android mechanic)
  Motto: Knowledge is power.
  Objectives: Churches, corporations, governments, and other 
  organizations all have secrets. The Dataphiles work to uncover 
  these secrets, deciding what to share and what to store in 
  their vast data vaults inside Archive’s Cortex, a sector of the 
  Lorespire Complex in Absalom Station. While not all information 
  is shared beyond the Dataphiles’ archives, the simple act of 
  guarding knowledge acts as a guiding light for the Dataphiles. 
  Data comes in many forms, and the Dataphiles employ more 
  than just computer specialists in their ranks. Those Starfinders 
  skilled at withdrawing information from sentient creatures, 
  either by coercion, discourse, or trickery are highly sought. As 
  their sites of interest are often some of the most well-defended 
  installations in the galaxy, the Dataphiles also have a pressing 
  need for trained combat specialists—whether as a strong arm 
  protecting a hacker during a delicate operation or an armed ally 
  capable of getting the prize out alive.
  Year 3 Goal: The Dataphiles work to support Ehu Hadif’s work 
  in further exploring past Starfinder discoveries by providing 
  vital intelligence. They’ve recently entered into discussions 
  with a large Pact Worlds corporation (Resurgent Technologies) 
  and begun working with them to develop a new generation of 
  Starfinder Society starship. This is all part of goodwill efforts, 
  that began after Celita uncovered an insidious conspiracy using 
  one of the corporation’s subsidiaries to front their nefarious 
  activities.
  EXO-GUARDIANS
  The Exo-Guardians have existed in various 
  forms within the Starfinder Society for the 
  past century. Dedicated to preserving the 
  Pact Worlds from external threats, the Exo-
  Guardians work closely with the Starfinder 
  Society, using the latter’s far-reaching travels 
  
  STARFINDER SOCIETY
  24
  24
  and discoveries to identify galactic threats early. While most 
  of the original Exo-Guardians were involved in the mission to 
  the Scoured Stars, a handful remained behind. These agents 
  have since worked to reform the faction to serve the recovering 
  Society.
  Faction Leader: Zigvigix (LG host shirren soldier)
  Motto: The sword that seeks the darkness.
  Objectives: The creed of the Exo-Guardians is to protect 
  the Pact Worlds from external threats. In the context of their 
  membership within the Starfinder Society, this most often relates 
  to participating in missions to acquire relics or technology of 
  a defensive nature. Exo-Guardians excel in missions that lead 
  to such discoveries, but also serve an important secondary 
  role within the Society of “sending a message” to threats that 
  interfere in Society business. Be it a derelict starship overrun 
  with mindless alien vermin or a supposedly impenetrable 
  fortress operated by forces opposed to the Society, it’s often 
  the Exo-Guardians who come in to handle the situation.
  Year 3 Goal: The Exo-Guardians have started reaching out to 
  the various allies that the Starfinder Society has accrued since 
  the events of the Scoured Stars incident. Faction leader Zigvigix 
  has been suffering from several ailments over the past three 
  years and is finally starting to take a step back, delegating 
  responsibilities as they find a way to transition in a new leader 
  for the faction.
     
  SECOND SEEKERS
  Where the First Seeker leads, the Second Seekers 
  follow. Exemplifying dutiful service, the Second 
  Seekers follow through on the Society’s pledge to 
  support the First Seeker, the elected head of the 
  Starfinder Society. Unlike other factions, the goals 
  of the Second Seekers vary over time, adapting to 
  each new leader’s mission.
  The Forum recently elected Ehu Hadif to the First Seeker. He 
  follows-up Luwazi Elsebo’s historic term as First Seeker following 
  the Scoured Stars incident. Unlike his predecessors, Ehu does not 
  seek to bind himself to a specific task, but instead has dedicated 
  his tenure to re-establishing the Society as an archaeological 
  research organization. Through a combination of missions into 
  Near Space and the Vast, Ehu hopes to spark new discoveries 
  to inspire and drive Starfinder field agents to achieve greater 
  accomplishments under his tenure. Ehu’s personal focus remains 
  on solving mysteries uncovered by past Starfinders and other 
  organizations, with a current focus on the mysteries surrounding 
  the Society’s past association with the library world of Athaeum.
  Ehu’s most recent predecessors were Luwazi Elsebo and 
  Jadnura. After Jadnura went missing in the Scoured Stars incident, 
  Luwazi Elsebo dedicated her nominated First Seeker term to 
  rebuilding the Society. Those following Jadnura remained focused 
  on their First Seeker’s specific goal, unraveling the mysteries of 
  the Scoured Stars, and enacting Jadnura’s trademark “lead from 
  the front” philosophy of exploration.
  Faction Leader: Ehu Hadif Ko’ra Amares of Clan Tolar, House Zye, 
  tenth devotee from the line of Ahmu (LG male kasatha solarian)
  Motto: Learn from the past. (Ehu Hadif); A new way forward.
  (Luwazi Elsebo); Leading the charge. (Jadnura)
  Objectives: The Second Seekers work to further the agenda 
  of the currently elected First Seeker. As such, the objectives for 
  this faction are directly related to a specific First Seeker and the 
  current season goal.
  Year 3 Goal:  Ehu Hadif has begun opening up negotiations 
  with several organizations spread throughout the Pact Worlds, 
  Near Space, and even into the Vast. The new First Seeker’s goal is 
  to discover new major sites of exploration and to further examine 
  past Starfinder discoveries that failed to receive the attention 
  they deserved.
  Special Note: Unlike other factions, the Second Seekers’ goals 
  closely mirror those of the current First Seeker. As future First 
  Seekers fill that role, the previous First Seeker’s missions will 
  give way to his or her successor. PCs can still gain reputation 
  for the previous First Seeker’s faction by completing non-faction 
  scenarios. Rather than simply noting the Second Seekers faction 
  on a character sheet, the player should follow the faction name 
  with the name of the appropriate First Seeker. An example would 
  be: “Second Seeker (Luwazi Elsebo).”
  WAYFINDERS
  Members of the Wayfinders are some of the 
  Society’s foremost experts in first contact 
  scenarios. An organization dedicated to fully 
  pursuing the Starfinder Society’s mission 
  statement of exploration, the Wayfinders are 
  at the forefront of each expedition to scan a planet, 
  set foot on an asteroid, or greet a previously unknown species. 
  Wayfinders have a natural passion for exploration, be it through 
  social situations with new species or discovering ancient 
  alien ruins.
  Faction Leader: Fitch (CN female ysoki technomancer)
  Motto: First into the unknown.
  Objectives: The Wayfinders are paragons of the greater 
  Starfinder Society’s drive to explore the innumerable worlds 
  accessible with the advent of the Drift. They, more than any 
  other group within the Society, focus their efforts outside of 
  the Pact Worlds. Traveling through Near Space and the Vast, 
  the Wayfinders live for the thrill of discovery, bringing their 
  findings back to the Lorespire Complex for proper cataloging 
  and dissemination.
  Year 3 Goal: The Society’s new directive to promote even 
  further exploration fits right in with the Wayfinders’ goals. 
  Having recently repair the Master of Stars, the Wayfinders now 
  position themselves to establish beachheads in Near Space 
  and the Vast. With other factions focused on their agendas, 
  the Wayfinders seek to establish new lodges for the Starfinder 
  Society to utilize as they continue to explore the galaxy beyond 
  the Pact Worlds.
  
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  NEW FACTIONS
  There are innumerable entities and organizations in the galaxy, 
  and some represent unique factions yet to make major inroads 
  with the Starfinder Society. During the course of play, it’s possible 
  for a character to receive a special Chronicle Sheet reward that 
  allows admission into one of these new factions. The rules for 
  joining these factions, as well as gaining reputation and spending 
  Fame for faction-specific rewards, will be listed with the 
  associated Chronicle Sheet.
  FACTION REWARDS
  Each of the five major factions offers a variety of rewards, 
  accessible at varying tiers of reputation, that PCs can purchase 
  with Fame. Along with these faction-specific rewards, several 
  generic rewards exist for every faction, depending on the amount 
  of Reputation earned.
  Reputation Tiers: There are a total of five Reputation Tiers a 
  character can progress through with a faction. As a PC earns 
  Reputation associated with a faction, she unlocks additional 
  benefits and access to more boons. A PC’s overall standing is 
  represented by her Reputation Tier. These tiers are numbered 
  0 through 4, with a Reputation Tier of 0 representing no 
  advancement within a faction, while a Reputation Tier of 4 is the 
  height of prestige within a faction. A Reputation Tier of 0 is not 
  a valid Reputation Tier to collect the rewards from boons based 
  on Reputation Tier. To advance in Reputation Tiers, a character 
  must collect the requisite amount of Reputation as detailed on 
  Table 2–1.
  TABLE 2–1: REPUTATION TIER THRESHOLDS
   Reputation Tier 
  Reputation
   
  0 
  0+
   
  1 
  5+
   
  2 
  15+
   
  3 
  25+
   
  4 
  45+
  ALL FACTIONS
  The following is a list of purchasable rewards for all factions.
  Special Note: To calculate your current Reputation Tier for the 
  purpose of all-factions boons, add up your total Reputation from 
  all factions. For example, a character with 5 Reputation with the 
  Wayfinders and 11 Reputation with the Exo-Guardians would 
  have 16 Reputation with all factions and have access to Tier 2 all-
  factions rewards.
  TABLE 2–2: ALL-FACTIONS BOONS
   Name 
  Tier 
  Type 
  Cost 
  Description
   
  Basic 
  0 
  Ally 
  1 
  An ally with a   
   
  Hireling 
   
   
   
  basic skill bonus  
   
  Access
   
  Basic 
  0 
  Slotless 
  Varies 
  Access to  
   
   
  Purchasing 
   
   
   
  always available  
   
  Plan 
   
   
   
  purchases
   
  Starship 
  0 
  Slotless 
  5 
  Get a tow when  
   
  Towing 
   
   
   
  your starship is  
   
   
   
   
   
  crippled
   
  Amateur 
  1 
  Ally 
  2 
  An ally with a   
   
  Hireling 
   
   
   
  minor skill  
   
   
  Access 
   
   
   
  bonus
   
  Sellback Plan 1 
  Slotless 
  Special 
  Sell back  
   
   
   
   
   
   
  previously  
   
   
   
   
   
   
  purchased boons
   
  Professional 
  2 
  Ally 
  2 
  An ally with a   
   
  Hireling 
   
   
   
  high skill bonus  
   
  Access
   
  Elite 
  3 
  Ally 
  2 
  An ally with a   
   
  Hireling 
   
   
   
  very high  
   
   
  Access 
   
   
   
  skill bonus
   
  Untarnished 
  3 
  Slotless 
  1 
  One-time Infamy  
   
  Reputation 
   
   
   
  reduction
   
  Master 
  4 
  Ally 
  2 
  An ally with the  
   
  Hireling 
   
   
   
  best skill bonus  
   
  Access
   
  Starfinder of 4 
  Slotless 
  4 
  Your leadership  
   
  Note 
   
   
   
  inspires others
  ACQUISITIVES 
  The following is a list of purchasable rewards for the PCs in the 
  Acquisitives faction.
  TABLE 2–3: ACQUISITIVES BOONS
   Name 
  Tier 
  Type 
  Cost 
  Description
   
  Acquisitives 
  0 
  Faction 
  2 
  Champion the   
   
  Champion 
   
   
   
  faction
   
  Abundant 
  1 
  Starship 
  1 
  Extra ammo for  
   
  Ammunition 
   
                                 starship weapons
   
  Publicist 
  1 
  Ally 
  2 
  An ally maintains 
   
   
   
   
   
  your  public  
   
   
   
   
   
   
  image
   
  Purveyor of 
  1 
  Slotless 
  0 
  Gameplay  
   
   
  Fortunes 
   
   
   
  objective boon
   
  Acquisitives 
  2 
  Faction 
  4 
  Gain additional   
   
  Champion, 
   
   
   
  benefits for your  
   
  Improved 
   
   
   
  faction
   
  Known 
  2 
  Social 
  2 
  Improve day job  
   
  Quality 
   
   
   
  checks
   
  Skillful Sales 2 
  Slotless 
  2 
  Increase sale   
   
   
   
   
   
  value of  
   
   
   
   
   
   
  equipment
   
  Sponsorship 
  2 
  Social 
  2 
  Gain an extra   
   
   
   
   
   
  Promotional  
   
   
   
   
   
   
  boon slot
   
  Personalized 3 
  Starship 
  2 
  Reroll starship   
   
  Hull 
   
   
   
  critical hits  
   
   
   
   
   
   
  on your ship
  
  STARFINDER SOCIETY
  26
  26
   
  Shameless 
  3 
  Social 
  3 
  Gain a third  
   
   
  Sponsorship 
   
   
   
  Promotional  
   
   
   
   
   
   
  boon slot
   
  Balanced 
  4 
  Slotless 
  4 
  Start a character  
   
  Nepotism 
   
   
   
  with 10  
   
   
   
   
   
   
  Reputation
  DATAPHILES
  The following is a list of purchasable rewards for the PCs in the 
  Dataphiles faction.
  TABLE 2–4: DATAPHILES BOONS
   Name 
  Tier 
  Type 
  Cost 
  Description
   
  Dataphiles 
  0 
  Faction 
  2 
  Champion the   
   
  Champion 
   
   
   
  faction
   
  Digital 
  1 
  Slotless 
  0 
  Gameplay  
   
   
  Presence 
   
   
   
  objective boon
   
  Expert 
  1 
  Social 
  1 
  Use Resolve to   
   
  Blackmail 
   
   
   
  influence others
   
  Enhanced 
  1 
  Starship 
  1 
  Increase range   
   
  Targeting 
   
   
   
  of starship  
   
   
   
   
   
   
  weapon
   
  Backup Info 
  2 
  Slotless 
  1 
  Rerolls on pre-  
   
  Check 
   
   
   
  adventure  
   
   
   
   
   
   
  skill checks 
   
  Computational 2 
  Starship 
  3 
  Extra node for   
   
  Savant 
   
   
   
  computers  
   
   
   
   
   
   
  on starship
   
  Dataphiles 
  2 
  Faction 
  4 
  Gain additional   
   
  Champion, 
   
   
   
  benefits for your  
   
  Improved 
   
   
   
  faction
   
  Digital Imp 
  2 
  Ally 
  2 
  Digital ally  
   
   
   
   
   
   
  provides remote  
   
   
   
   
   
  hacking
   
  Data 
  3 
  Ally 
  2 
  Access to  
   
   
  Concierge 
   
   
   
  outside  
   
   
   
   
   
   
  skill assistance
   
  Ruthless 
  3 
  Social 
  3 
  Improved  
   
   
  Blackmail 
   
   
   
  influence from   
   
   
   
   
   
  blackmail
   
  Information 
  4 
  Slotless 
  4 
  Access a boon   
   
  Sharing 
   
   
   
  from this PC
  EXO-GUARDIANS
  The following is a list of purchasable rewards for the PCs in the 
  Exo-Guardians faction.
  TABLE 2–5: EXO-GUARDIANS BOONS
   Name 
  Tier 
  Type 
  Cost 
  Description
   
  Exo-Guardians 0 
  Faction 
  2 
  Champion the   
   
  Champions 
   
   
   
  faction
   
  Collector and 1 
  Ally 
  2 
  Deliver alien  
   
   
  Examiner 
   
   
   
  remains for  
   
   
   
   
   
   
  future insight
   
  Pact Worlds 
  1 
  Social 
  1 
  You and nearby  
   
  Defender 
   
   
   
  allies better  
   
   
   
   
   
   
  resist fear
   
  Theoretical 
  1 
  Slotless 
  0 
  Gameplay  
   
   
  Historian 
   
   
   
  objective boon
   
  Exo-Guardians 2 
  Faction 
  4 
  Gain additional   
   
  Champion, 
   
   
   
  benefits for your  
   
  Improved 
   
   
   
  faction
   
  Expert 
  2 
  Starship 
  2 
  You can reroll   
   
  Gunnery 
   
   
   
  critical hits  
   
  Tools for 
  2 
  Slotless 
  2 
  Use fame to  
   
   
  the job 
   
   
   
  access better   
   
   
   
   
   
  equipment
   
  Untarnished 
  2 
  Slotless 
  1 
  One-time Infamy  
   
  Reputation 
   
   
   
  reduction
   
  Fusion Guild 3 
  Social 
  Varies 
  Access to  
   
   
  Contact 
   
   
   
  cheaper weapon  
   
   
   
   
   
  fusions
   
  Ammo 
  3 
  Ally 
  3 
  An ally reloads   
   
  Caddy 
   
   
   
  your weapon
   
  Starship 
  4 
  Slotless 
  4 
  Access a new   
   
  Schematic 
   
   
   
  starship
  SECOND SEEKERS (EDU HADIF)
  The following is a list of purchasable rewards for the Second 
  Seekers (Ehu Hadif) faction.
  TABLE 2–6: SECOND SEEKERS (EHU HADIF) BOONS
  Name 
  Tier 
  Type 
  Cost 
  Description
  Second 
  0 
  Faction 
  2 
  Champion  
   
  Seekers: 
   
   
   
  the faction
  Ehu Champion
  Seekers of 
  1–4 
  Slotless 
  0 
  Replay scenarios 
  Knowledge: 
   
    
   
  based upon
  Ehu 
   
    
   
  reputation
  Historical 
  1 
  Starship 
  2 
  Give Culture- 
   
  Analyst 
   
   
   
  based bonus to
   
   
   
   
  gunners
  Learn from 
  1 
  Slotless 
  varies 
  Reduced cost 
   
  the Past 
   
   
   
  of services
  Second 
  2 
  Faction 
  4 
  Gain  additional 
  Seekers: Ehu  
   
   
  benefits for your
  Champion 
   
   
   
  faction
  Improved 
   
   
   
  Studious 
  3 
  Ally 
  2 
  An ally helps 
   
  Researcher 
   
   
   
  you complete
    
   
   
   
  objectives
  Grand 
  4 
  Slotless 
  4 
  Gain missed 
  Achievement  
   
               Chronicle rewards
  
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  SECOND SEEKERS (JADNURA)
  The following is a list of purchasable rewards for the Second 
  Seekers (Jadnura) faction.
  TABLE 2–7: SECOND SEEKERS (JADNURA) BOONS
  Name 
  Tier 
  Type 
  Cost 
  Description
  Second 
  0 
  Faction 
  2 
  Champion  
   
  Seekers: Jadura 
   
   
  the faction
  Champion
  Analytical 
  1 
  Starship 
  2 
  Reroll an attack 
  Tracking 
   
    
   
  with a tracking
    
   
    
   
   weapon
  Seeker 
  1–4 
  Slotless 
  0 
  Replay a  
   
  of Knowledge:  
   
   
  previously  
  Jadura 
   
   
   
  played scenario
  Scoured 
  1 
  Social 
  2 
  Reduced  
   
  Stars 
   
   
   
  cost of
  Veteran 
   
   
   
  services
  Scoured 
  2 
  Slotless 
  2 
  Heal ability  
   
  Flora 
   
   
   
  damage
  Second 
  2 
  Faction 
  4 
  Gain   
  Seekers: 
   
   
   
  additional 
  Jadnura 
   
   
   
  benefits 
  Champion, 
   
   
   
  for your 
  Improved 
   
   
   
  faction
  Personal 
  3 
  Ally 
  3 
  Reduced cost of 
  Mentor 
   
   
   
  body recovery
  Mark of 
  4 
  Slotless 
  4 
  Treat other boons 
  Leadership 
   
   
   
  as Ally boons
  SECOND SEEKERS (LUWAZI ELSEBO)
  The following is a list of purchasable rewards for the Second 
  Seekers (Luwazi Elsebo) faction.
  TABLE 2–8: SECOND SEEKERS (LUWAZI 
  ELSEBO) BOONS
   Name 
  Tier 
  Type 
  Cost 
  Description
   
  Second  
  0 
  Faction 
  2 
  Champion the   
   
  Seekers: Luwazi  
   
   
  faction 
    Champion 
   
   
    
   
  Field Trainee 1 
  Ally 
  1 
  An ally helps   
   
   
   
   
   
  you in and  
   
   
   
   
   
   
  out of combat
   
  Instructor 
  1 
  Social 
  2 
  Mentor a future  
   
   
   
   
   
  Starfinder in  
   
   
   
   
   
   
  your spare time
   
  Rugged Hull 
  1 
  Starship 
  2 
  Increase the CT  
   
   
   
   
   
  of your starship
   
  Society 
  1 
  Slotless 
  0 
  Gameplay  
   
   
  Shepherd 
   
   
   
  objective boon
   
  Efficient 
  2 
  Ally 
  2 
  Grant a bonus to  
   
  Administrator  
   
   
  other Ally boons
   
  Second  
  2 
  Faction 
  4 
  Gain additional   
   
  Seekers: Luwazi  
   
   
  benefits for your  
   
  Champion, Improved 
   
   
  faction 
   
  Team Spirit 
  2 
  Slotless 
  1 
  Access to less   
   
   
   
   
   
  costly raise dead
   
  Scrappy 
  3 
  Starship 
  3 
  Your ship  
   
   
  Little Ship 
   
   
   
  endures under   
   
   
   
   
   
  sustained attack
   
  Uniter 
  3 
  Social 
  5 
  Count Tier 1 
   
   
   
   
   
   
  factions as Tier 2
   
  Rising Star 
  4 
  Slotless 
  4 
  You’ve helped   
   
   
   
                              rebuild the Society
  WAYFINDERS
  The following is a list of purchasable rewards for the PCs in the 
  Wayfinders faction.
  TABLE 2–9: WAYFINDERS BOONS
   Name 
  Tier 
  Type 
  Cost 
  Description
   
  Wayfinders 
  0 
  Faction 
  2 
  Champion the   
   
  Champion 
   
   
   
  faction
   
  First Contact 1 
  Social 
  1 
  Use Resolve to   
   
  Step-In 
   
   
   
  reroll first  
   
   
   
   
   
   
  contact skills
   
  Improved 
  1 
  Starship 
  1 
  Better starship   
   
  Drift Engine 
   
   
   
  Drift Engine
   
  Mobile 
  1 
  Slotless 
  2 
  Gain equipment  
   
  Translator 
   
   
   
  to help translate  
   
   
   
   
   
  languages
   
  Worldwide 
  1 
  Slotless 
  0 
  Gameplay  
   
   
  Expert 
   
   
   
  objective boon
   
  Enhanced 
  2 
  Starship 
  2 
  Reduce the time  
   
  Shield 
   
   
   
  for shield  
   
   
  Regeneration  
   
   
  regeneration
   
  Living 
  2 
  Ally 
  2 
  Gain an ally  
   
   
  Translator 
   
   
   
  with access to   
   
   
   
   
   
  other languages 
   
  Wayfinders 
  2 
  Faction 
  4 
  Gain additional   
   
  Champion, 
   
   
   
  benefits for your  
   
  Improved 
   
   
   
  faction
   
  Alien Access 3 
  Social 
  3 
  Gain access to   
   
   
   
   
   
  alien technology
   
  Alien  
  3 
  Ally 
  2 
  Reduced cost for  
   
  Observer 
   
   
   
  body retrieval
   
  Alien Allies 
  4 
  Slotless 
  4 
  Access a new   
   
   
   
                                alien race for play
  
  STARFINDER SOCIETY
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  BOON LIST
  The following section includes descriptions for all boons 
  purchasable with Fame.
  Abundant Ammunition (Starship Boon)
  Your faction provides you with ample starship ammo.
  Prerequisites: Acquisitives Tier 1
  Cost: 1 Fame
  Benefit: When this boon is slotted, select one starship weapon 
  with the limited fire special property on the group’s starship. The 
  selected weapon increases the value of the limited fire value by 
  half (rounded down). For example, a limited fire 5 weapon would 
  become limited fire 7. This boon can be used to improve weapons 
  gained as a result of other Starship boons.
  Special: Multiple copies of this boon can be used on a starship, 
  but each copy must affect a different weapon.
  Acquisitives Champion (Faction Boon)
  You’ve declared your allegiance to the Acquisitives and dedicate 
  your missions to furthering the goals of that faction.
  Prerequisites: Acquisitives Tier 0
  Cost: 2 Fame
  Benefit: This Faction boon allows the character to gain 
  Reputation with the Acquisitives faction. A character with this 
  boon slotted at the end of a successfully completed scenario 
  gains Reputation as detailed in the primary and secondary 
  success conditions of that scenario.
  Normal: A character gains no Reputation unless he has a 
  Faction boon slotted.
  Acquisitives Champion, Improved (Faction Boon)
  Your allegiance with the Acquisitives means you gain personal 
  bonuses for completing related mission objectives as well as 
  championing the faction.
  Prerequisites: Acquisitives Tier 2, Acquisitives Champion
  Cost: 4 Fame
  Benefit: This Faction boon allows the character to gain 
  Reputation with the Acquisitives faction. A character with this 
  boon slotted at the end of a successfully completed scenario 
  gains Reputation as detailed in the primary and secondary 
  success conditions of the scenario.
  In addition, once per adventure, when you succeed at a Culture 
  or Intimidate skill check that is written into the adventure, you 
  recover 1 Resolve Point, up to your Resolve Point total.
  Normal: A character gains no Reputation unless he has a 
  Faction boon slotted.
  Alien Access (Social Boon)
  Your continued devotion to exploring the Vast pays off in the 
  form of easier access to alien technology.
  Prerequisites: Wayfinders Tier 3
  Cost: 3 Fame
  Benefit: You gain a +2 circumstance bonus to skill checks related 
  to negotiating for equipment outside of the Pact Worlds. This also 
  applies to skill checks where a successful result would secure you 
  and your party a gifted alien item (typically detailed in the Treasure 
  section of an encounter). In addition, you always have access to 
  new equipment found on your Chronicle Sheet, regardless of 
  whether you are in an appropriate settlement. You can purchase 
  this equipment at a 10% discount, and it arrives via a non-combat 
  starship within 1d3 days.
  Alien Observer (Ally Boon)
  The Wayfinders have attached an alien observer to watch over 
  your missions and report back to its people.
  Prerequisites: Wayfinders Tier 3
  Cost: 2 Fame
  Benefit: You bring along a noncombatant alien observer 
  belonging to a species from outside of the Pact Worlds. This alien 
  does not take part in combat. It speaks Common and its native 
  language. The alien observes your actions, but it does not take 
  part in any encounters; it refrains from involving itself in combat 
  or making skill checks. Because of the importance of preserving 
  the observer, while this boon is slotted, you and other characters 
  taking part in the scenario reduce the Fame cost to purchase a body 
  recovery by a rescue team (see the Basic Purchasing Plan boon) by 
  2. If you gain Infamy at any point while this boon is slotted, you 
  immediately lose this boon.
  Special: You can benefit from only one copy of this boon at a 
  time; this boon’s effects do not stack with those of other Alien 
  Observer boons.
  Amateur Hireling Access (Ally Boon)
  You can requisition amateur assistance from the Starfinder Society.
  Prerequisites: All Factions Tier 1, Basic Hireling Access
  Cost: 2 Fame
  Benefit: This boon acts as Basic Hireling Access, except the total 
  bonus to your ally’s skill check bonus is now equal to 2 + your level.
  Special: This boon supersedes the skill bonus used by Basic 
  Hireling Access. When slotting this boon, you select any skill set 
  from Basic Hireling Access that you already purchased but use the 
  improved skill check bonus instead.
  Ammo Caddy (Ally Boon)
  A skilled weapons expert follows you into combat, reloading your 
  weapons at critical moments.
  Prerequisites: Exo-Guardians Tier 3
  Cost: 3 Fame
  Benefit: You recruit a non-combat ally who can assist you 
  by reloading your weapon. Once per adventure, you can spend 
  1 Resolve Point to have the caddy reload one weapon in your 
  possession, as long as you have the requisite spare ammo to 
  provide. The reloading occurs at the beginning of your turn or at 
  the end of your turn (your choice). If reloading the weapon would 
   
  
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   take more than 1 round, this instead reduces the time to reload 
  the weapon by 1 round. It is assumed the caddy carries a set of 
  your ammunition appropriate for each of your weapons, but will 
  reload only one weapon once per adventure.
  Analytical Tracking (Starship Boon)
  Followers of Jadnura often prepare multiple contingencies and 
  find themselves unprepared only when something completely 
  unexpected occurs. You’ve learned how to perform actions as a 
  science officer to help your allies operate tracking weapons.
  Prerequisites: Second Seekers (Jadnura): Tier 1
  Cost: 2 Fame
  Benefit: When acting as a science officer aboard a starship, 
  you can perform a special version of the target systems action 
  that allows you to prepare a coordinated strike. Rather than 
  selecting an enemy system, you can spend 1 Resolve Point and 
  select one tracking weapon aboard your starship. The gunner can 
  reroll a single attack roll with that weapon.
  Backup Info Check (Slotless Boon; Limited-Use)
  You have access to several invite-only infosphere data repositories 
  and forums.
  Prerequisites: Dataphiles Tier 2
  Cost: 1 Fame
  Benefit: Most scenarios include a mission briefing with one 
  or more relevant skill checks that you can attempt to learn 
  information important to the scenario. Some scenarios include 
  skill checks prior to the PCs arriving at the adventure location. 
  Typically, these skill checks include a table with information 
  provided based on varying DCs; with this boon, you can reroll 
  one of these skill checks and use the higher of the two results. 
  Skill checks occurring after the start of the first encounter of the 
  scenario cannot be affected by the purchase of this boon.
  Special: You can purchase this boon multiple times, but only 
  once per skill check.
  Basic Hireling Access (Ally Boon)
  You can requisition basic assistance from the Starfinder Society.
  Prerequisites: All Factions Tier 0
  Cost: 1 Fame
  Benefit: You bring on a non-combat ally that can assist with a 
  certain set of skill checks. This ally can perform the listed skills 
  with a total bonus equal to your level. You must expend any 
  necessary actions and be in range to perform the action yourself. 
  The ally’s result cannot be modified by class abilities or spells, but 
  can be improved by a successful aid another action. The ally does 
  not participate in combat, cannot be killed outside of combat, 
  and has no effect other than providing the ability to attempt skill 
  checks. The ally can attempt a given skill check only once, cannot 
  retry a check, and cannot take 10 or 20 on a check.
  When you select this boon, you must select one of the 
  following sets of skills.
  Set 1: Computers, Engineering, Physical Science
  Set 2: Bluff, Diplomacy, Intimidate
  Set 3: Culture, Medicine, Survival
  Set 4: Life Science, Mysticism, Physical Science
  Special: You can purchase this boon multiple times. Each time 
  you purchase this boon, you can select a different set of skills from 
  the list above. When slotting this boon, you can select only one of 
  the skill lists you have available from the above list, even if you 
  have purchased multiple lists.
  Basic Purchasing Plan (Slotless Boon; Limited-Use)
  The following is a list of purchases available to all members of the 
  Starfinder Society.
  Prerequisites: All Factions Tier 0
  Cost: Varies (see below)
  Benefit: Every Starfinder can acquire certain services from the 
  Starfinder Society by spending Fame. All Starfinders have access to 
  the following list of services. 
  TABLE 2–9: BASIC PURCHASES
   Award 
  Cost*
   +4 to any one skill check** 
  1 Fame
   Dispel magic 
  1 Fame
   Lesser restoration 
  1 Fame
   Make whole 
  1 Fame
   Remove affliction (CL 7th) 
  1 Fame
   Break enchantment 
  2 Fame
   Greater dispel magic 
  2 Fame
   Remove Radiation 
  2 Fame
   Restoration 
  2 Fame
   Regenerate 
  6 Fame
   Have your body recovered by a rescue team 
  5 Fame
   Raise dead 
  14 Fame
   Reduce Infamy by 1 
  4 Fame
   Mnemonic editor (mk varies) 
  4 × mk of the   
    
  editor purchased***
  * Increase cost by 3 in Near Space and 5 in the Vast
  **Does not include Day Job check
  ***Mk 1 = 4 Fame, mk 2 = 8 Fame, mk 3 = 12 Fame, mk 4 = 16 Fame
  Special: This boon can be purchased multiple times, as it strictly 
  allows access to purchase the services listed above.
  Collector and Examiner (Ally Boon)
  The Exo-Guardians host a variety of professionals interested in 
  researching alien life from the Vast. One such researcher would like 
  to work with you.
  Prerequisites: Exo-Guardians Tier 1
  Cost: 2 Fame
  Benefit: You have a growing relationship with a researcher among 
  the Exo-Guardians. At the end of a scenario for which you’ve slotted  
  
  STARFINDER SOCIETY
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  this boon, you can return one, and only one, mostly intact cadaver 
  of a defeated significant enemy (Starfinder Core Rulebook 242) for 
  the ally to study. Mark the creature type (such as aberration, fey, 
  or ooze) of the collected cadaver on your Chronicle Sheet. While 
  this boon is slotted, you gain an insight bonus to Engineering, Life 
  Science and Mysticism checks to identify creatures corresponding 
  to creatures of the types you have collected. The bonus is equal 
  to the number of corpses of that creature type collected, up to 
  a maximum of +3. The bonus represents your correspondence 
  between you and your examiner ally, and it does not mean the 
  examiner is physically present during the adventure.
  Computational Savant (Starship Boon)
  You’ve mastered the art of getting the most out of starship 
  computers. Where others gain some insight from computerized 
  assistance, you are able to take away far greater information.
  Prerequisites: Dataphiles Tier 2
  Cost: 3 Fame
  Benefit: When operating on board a starship with a computer, 
  that computer counts as having an extra node that only you can 
  use. For example, if you’re on a starship with a mk 2 trinode 
  computer, it would count as providing +2/+2/+2/+2, with the last 
  +2 bonus being available only for a skill check that you attempt. 
  If your starship has no computer, you can cobble together a basic 
  network with onboard systems that counts as a mk 1 mononode 
  that only you can use to enhance your skill checks.
  Special: A starship can benefit from only one copy of this 
  Starship boon at a time.
  Data Concierge (Ally Boon)
  As long as you have the ability to communicate with the Pact 
  Worlds, you can call in an ally to assist on a failed skill check.
  Prerequisites: Dataphiles Tier 3
  Cost: 2 Fame
  Benefit: You have gained the ability to contact a junior member 
  of the Dataphiles in the Pact Worlds. Once per scenario, while 
  outside of a combat situation and with access to an unlimited-
  range communication device (such as your starship or facilities in a 
  cosmopolitan settlement), you can contact this ally. The ally allows 
  you to reroll one previously failed skill check to acquire a piece 
  of knowledge, such as identifying a creature or understanding a 
  coded language. Successfully contacting this ally requires 1 hour.
  Dataphiles Champion (Faction Boon)
  You’ve declared your allegiance to the Dataphiles and dedicate 
  your missions to furthering the goals of that faction.
  Prerequisites: Dataphiles Tier 0
  Cost: 2 Fame
  Benefit: This Faction boon allows the character to gain 
  Reputation with the Dataphiles faction. A character with this 
  boon slotted at the end of a successfully completed scenario gains 
  Reputation as detailed in the primary and secondary success 
  conditions of that scenario.
  Normal: A character gains no Reputation unless he has a Faction 
  boon slotted.
  Dataphiles Champion, Improved (Faction Boon)
  Your allegiance with the Dataphiles means you gain personal 
  bonuses for completing related mission objectives as well as 
  championing the faction.
  Prerequisites: Dataphiles Tier 2, Dataphiles Champion
  Cost: 4 Fame
  Benefit: This Faction boon allows the character to gain 
  Reputation with the Dataphiles faction. A character with this 
  boon slotted at the end of a successfully completed scenario gains 
  Reputation as detailed in the primary and secondary success 
  conditions of that scenario.
  In addition, once per adventure, when you succeed at a 
  Computers or Engineering check that is written into the adventure, 
  you recover 1 Resolve Point, up to your Resolve Point total.
  Normal: A character gains no Reputation unless he has a Faction 
  boon slotted.
  Digital Imp (Ally Boon)
  The Dataphiles offer you a digital construct that can assist with 
  certain skills.
  Prerequisites: Dataphiles Tier 2
  Cost: 2 Fame
  Benefit: The Dataphiles have provided you with a digital 
  construct. While commonly called an “imp,” this digital program 
  can resemble any creature you desire, along with a personality 
  you choose. Lacking physical form, this intricate program can 
  reside within a wrist-mounted computer, a hacking kit, or even 
  inside a mechanic’s exocortex. As a standard action, you can 
  unleash the digital imp on an adjacent computer system , where 
  it is able to perform the following uses of the Computers skill: 
  Access Unsecured System, Destroy System or Module, Detect 
  Fake Shell, Disable or Manipulate Module, Gain Root Access, 
  or Hack System. The digital imp uses your bonus to Computers 
  with a –4 penalty to the check and cannot take 10 or 20. The 
  digital imp also doubles the time to perform any task, such as 2 
  full actions per tier of a computer system to hack a system. You 
  can recollect the deployed digital imp as a standard action when 
  adjacent to a computer system where the imp is deployed.
  Digital Presence (Slotless Boon)
  You work to propagate a thriving digital community.
  Prerequisites: Dataphiles Tier 1
  Cost: 0 Fame (see below)
  Benefit: If you complete a scenario that you played online, such 
  as by using a virtual tabletop or a play-by-post format, you earn 1 
  additional Fame and 1 additional Reputation with the Dataphiles 
  faction (regardless of whether you have the Dataphiles Champion 
  Faction boon slotted for that scenario).
  Special: You can benefit from this boon only a number of times 
  equal to your current Reputation Tier with the Dataphiles faction 
  
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  (maximum four total times at Reputation Tier 4). Each time you 
  fulfill the requirements of this boon, mark it on your Chronicle 
  Sheet along with the associated Reputation Tier. Have the GM sign 
  beside this notation.
  Efficient Administrator (Ally Boon)
  You’ve arranged to take on the services of a manager skilled at 
  directing other allies.
  Prerequisites: Second Seekers (Luwazi Elsebo) Tier 2
  Cost: 2 Fame
  Benefit: You hire an administrator to help vet and assist certain 
  allies recruited by your fellow party members. While this boon is 
  slotted, all other PCs’ Ally boons gain an insight bonus to their 
  skill checks equal to your current Reputation Tier with the Second 
  Seekers faction. If the ally performs a combat role, then he instead 
  gains an insight bonus to his ability DCs, attack rolls, and saving 
  throws equal to half your Reputation Tier with the Second Seekers.
  Special: An ally can benefit from only one copy of this boon at a 
  time. This has no effect on Ally boons that do not have a skill check, 
  combat roll, or DC-based effect.
  Elite Hireling Access (Ally Boon)
  You can requisition elite assistance from the Starfinder Society.
  Prerequisites: All Factions Tier 3, Professional Hireling Access
  Cost: 2 Fame
  Benefit: This boon acts as Basic Hireling Access, except the total 
  bonus to your ally’s skill check is now equal to 6 + your level.
  Special: This boon supersedes the skill bonus used by Basic 
  Hireling Access. When slotting this boon, you can select one skill 
  set from Basic Hireling Access that you already purchased but use 
  the improved skill check bonus instead.
  Enhanced Shield Regeneration (Starship Boon)
  You’ve learned how to get the most out of your shields, pushing 
  them to the limit to survive the rigors of special phenomena and 
  starship combat.
  Prerequisites: Wayfinders Tier 2
  Cost: 2 Fame
  Benefit: Once per starship combat, you can spend 1 Resolve Point 
  to push your starship’s shields to the limit. The starship regains a 
  number of Shield Points (SP) equal to the starship tier × your current 
  Wayfinder Reputation Tier. You can assign these SP to any facing, 
  or divide them among any number of facings. A starship can benefit 
  from this boon only once per starship combat encounter.
  Enhanced Targeting (Starship Boon)
  Through intense computational mathematics, you can temporarily 
  rig a weapon to fire well beyond its normal range.
  Prerequisites: Dataphiles Tier 1
  Cost: 1 Fame
  Benefit: At the start of a starship combat encounter, you can 
  increase the range of one of your starship’s weapons. A short-
  range weapon becomes medium-range, or a medium-range 
  weapon becomes long-range. This effect lasts for the first 
  1d3 rounds of the starship combat, after which the required 
  computations become too complex to maintain. This boon has no 
  effect on long-range weapons.
  Special: Multiple copies of this boon can be used on a starship, 
  but each copy must affect a different weapon.
  Exo-Guardians Champion (Faction Boon)
  You’ve declared your allegiance to the Exo-Guardians and dedicate 
  your missions to furthering the goals of that faction.
  Prerequisites: Exo-Guardians Tier 0
  Cost: 2 Fame
  Benefit: This Faction boon allows the character to gain 
  Reputation with the Exo-Guardians faction. A character with this 
  boon slotted at the end of a successfully completed scenario gains 
  Reputation as detailed in the primary and secondary success 
  conditions of that scenario.
  Normal: A character gains no Reputation unless she has a 
  Faction boon slotted.
  Exo-Guardians Champion, Improved (Faction Boon)
  Your allegiance with the Exo-Guardians means you gain personal 
  bonuses for completing related mission objectives, as well as 
  championing the faction.
  Prerequisites: Exo-Guardians Tier 2, Exo-Guardians Champion
  Cost: 4 Fame
  Benefit: This Faction boon allows the character to gain 
  Reputation with the Exo-Guardians faction. A character with this 
  boon slotted at the end of a successfully completed scenario gains 
  Reputation as detailed in the primary and secondary success 
  conditions of that scenario.
  In addition, once per adventure when you successfully score a 
  critical hit in combat against a significant enemy (Starfinder Core 
  Rulebook 242) or succeed at Life Science check that is written into 
  the adventure, you recover 1 Resolve Point, up to your Resolve 
  Point total.
  Normal: A character gains no Reputation unless she has a 
  Faction boon slotted.
  Expert Blackmail (Social Boon)
  You’ve earned enough organizational contacts to help you act 
  against certain targets.
  Prerequisites: Dataphiles Tier 1
  Cost: 1 Fame
  Benefit: During the course of an adventure in which you have 
  this boon slotted, you can spend 1 Resolve Point to call in outside 
  assistance on a skill check against an opponent. You roll 1d4 
  and add the total to one Bluff, Computers, Culture, Diplomacy, 
  Engineering, Intimidate, Life Science, Physical Science, or 
  appropriate Profession check, representing the added effort of 
  an outside organization. This effect can occur only in situations 
  where you’re acting against a known target or organization. For 
  example, you could spend a Resolve Point to gain this bonus 
  
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  when attempting a Diplomacy or Intimidate check against an 
  opponent, but could not use it for attempting an Engineering 
  check to overcome a lock in a forgotten ruin.
  Special: In some cases, the GM can rule that your outside 
  contacts can’t assist. This might be because you’re on a world cut 
  off from the Pact Worlds or dealing with a completely alien threat. 
  In these instances, you do not expend a Resolve Point.
  Expert Gunnery (Starship Boon)
  Through repeated exposure to the rigors of starship combat, you 
  have learned about how to put a key shot in exactly the right place.
  Prerequisites: Exo-Guardians Tier 2
  Cost: 2 Fame
  Benefit: During a starship combat encounter, when your ship 
  scores critical damage against an opponent, you can spend 1 
  Resolve Point to reroll the critical damage effect. You must use the 
  second result.
  Special: A starship can benefit from only one copy of this 
  Starship boon at a time.
  Field Trainee (Ally Boon)
  A Starfinder trainee accompanies you on field missions to gain 
  further experience.
  Prerequisites: Second Seekers (Luwazi Elsebo) Tier 1
  Cost: 1 Fame
  Benefit: You bring along an ally who assists you in and out 
  of combat. Once per adventure, you can direct your trainee to 
  perform the aid another action (Starfinder Core Rulebook 133) or 
  provide covering fire (Starfinder Core Rulebook 246). Your trainee 
  is considered to have a +3 bonus to all skill checks and a +5 ranged 
  attack roll bonus. You can direct your trainee to provide this more 
  than once in an adventure, but each use beyond the first requires 
  you to spend 1 Resolve Point.
  Special: While the trainee can affect combat encounters, he’s 
  considered a noncombatant and is not tracked during combat.
  First Contact Step-In (Social Boon)
  When not engaged in field missions, you pore over Wayfinder 
  briefings about various first contact missions.
  Prerequisites: Wayfinders Tier 1
  Cost: 1 Fame
  Benefit: When an ally fails a skill check during a first 
  contact situation—specifically when encountering a previously 
  undiscovered species—you can spend 1 Resolve Point to 
  immediately attempt the same skill check. If the result of your 
  skill check is greater than your ally’s failed attempt, use your 
  result to determine the outcome. You can use this ability on 
  any skill check so long as it relates to a first contact encounter. 
  A common example would be using skills like Diplomacy or 
  Intimidate on a newly encountered race, but attempting a 
  Computers check to learn from an alien network about a new 
  species would also be appropriate. Exactly when this boon can 
  be used is up to the GM’s discretion.
  Fusion Guild Contact (Social Boon)
  You’ve garnered some contacts in Pact World organizations 
  dedicated to the construction of weapon fusions.
  Prerequisites: Exo-Guardians Tier 3
  Cost: Varies (see below)
  Benefit: When you purchase this boon, select a weapon fusion 
  (Starfinder Core Rulebook 192) with an item level equal to 2 × your 
  Exo-Guardians Reputation Tier. This boon costs a number of Fame 
  equal to half the item level of the weapon fusion, rounding up. 
  While this boon is slotted, you gain a fusion seal for that specific 
  weapon fusion for the duration of the scenario. You do not keep 
  the fusion seal, but you can gain it again in any adventure in which 
  you slot this boon.
  Special: You can purchase this boon multiple times. Each time 
  you purchase this boon, select a different weapon fusion.
  Historical Analyst (Starship Boon)
  Ehu Hadif teaches that one can always look to the past in order to
  better predict future events. Perhaps no better practical exists for
  this mantra than the dance of starship combat, where knowledge
  of past events can help influence the outcome of modern battles.
  Prerequisites: Second Seekers (Ehu Hadif) Tier 1
  Cost: 2 Fame
  Benefit: When acting as a science officer onboard a starship, 
  you can perform a special version of the target systems action that 
  allows you to assist your gunner with a tidbit of past knowledge. 
  Rather than selecting an enemy system, you can spend 1 Resolve 
  Point. One gunner on your starship gains a bonus to all gunnery 
  checks equal to half your ranks in Culture (minimum 1), though this 
  bonus can never be higher than twice your Reputation Tier with 
  Second Seekers (Ehu Hadif). The bonus lasts for one combat.
  Improved Drift Engine (Starship Boon)
  Members of the Wayfinders have access to some of the most 
  advanced Drift engines in the Starfinder Society.
  Prerequisites: Wayfinders Tier 1
  Cost: 1 Fame
  Benefit: Increase the Drift engine of your starship to Signal 
  Booster. This may affect certain aspects of a scenario, but only if 
  the scenario specifically calls this out. Otherwise, the increased 
  engine gives you extra time to prepare for any starship combat 
  encounter you take part in. At the start of a starship combat 
  encounter, you can choose your ship facing and move your ship 
  up to 1d6 hexes in any direction.
  Special: A starship can benefit from only one copy of this 
  Starship boon at a time.
  Instructor (Social Boon)
  You dedicate some of your time off to training an up-and-coming 
  Starfinder recruit.
  Prerequisites: Second Seekers (Luwazi Elsebo) Tier 1
  Cost: 2 Fame
  Benefit: This boon represents time spent outside of adventuring 
  
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  that you’re taking to train a potential new Starfinder. At the end 
  of every adventure you have this boon slotted, record the total 
  amount of Fame you earned. You can expend your Downtime at 
  the end of an adventure to increase the amount of Fame recorded 
  for this boon by 1. Once you have accrued 40 Fame with this 
  boon, your student has come into their own and is ready to 
  become a full-fledged Starfinder (a new character). Have your GM 
  mark the Chronicle Sheet where you accomplished this, and keep 
  a copy with your new character.
  When your new character reaches 5th level, instead of 
  choosing four ability scores to increase, you can choose five. 
  Otherwise you follow all other rules for leveling up. This bonus 
  applies only at 5th level.
  Special: You can apply this boon only to one new character, 
  and only once the objectives have been completed.
  Known Quality (Social Boon)
  You have become a rising celebrity backed by your faction.
  Prerequisites: Acquisitives Tier 2
  Cost: 2 Fame
  Benefit: When you have this boon slotted and you attempt 
  a Day Job check at the end of a session, multiply your total 
  earnings by your Acquisitives Reputation Tier. For example, if you 
  are Tier 3 in the Acquisitives, you multiply the result of your Day 
  Job check by 3. Apply this additional multiplier after doubling the 
  result of your Profession skill check and determining your total 
  earnings.
  Learn from the Past (Slotless Boon)
  Ehu Hadif’s teachings of looking into the past have shown that 
  even small missteps can be retraced and corrected. You have 
  easier access to technologies and techniques that aid in reversing 
  past decisions than many of your fellow Starfinders.
  Prerequisites: Second Seekers (Ehu Hadif) Tier 2
  Cost: varies (see below)
  Benefit: You can purchase this boon instead of using the 
  Basic Purchasing Plan to purchase a mnemonic editor of any 
  mark. When you do so, the editor only costs a number of Fame 
  equal to 2 × mk of the editor purchased instead of the normal 
  4 × cost.
  Living Translator (Ally Boon)
  A skilled linguist accompanies you as a translator on missions.
  Prerequisites: Wayfinders Tier 2
  Cost: 2 Fame
  Benefit: You bring along a noncombatant translator skilled in 
  several languages. In addition to Common, the translator knows a 
  number of languages equal to your current Reputation Tier with 
  the Wayfinders faction + 1. When you purchase this boon, you 
  must select the languages known by the translator. These can be 
  any languages listed on page 41 of the Starfinder Core Rulebook or 
  any unique language you’ve encountered in a previous scenario. 
  When your Reputation Tier increases, you can add an additional 
  language to those known by your translator.
  Master Hireling Access (Ally Boon)
  You can requisition elite assistance from the Starfinder Society.
  Prerequisites: All Factions Tier 4, Elite Hireling Access
  Cost: 2 Fame
  Benefit: This boon acts as Basic Hireling Access, except the 
  total bonus to your ally’s skill check is now equal to 8 + your level.
  Special: This boon supersedes the skill bonus used by Basic 
  Hireling Access. When slotting this boon, you can select one skill 
  set from Basic Hireling Access that you already purchased but 
  use the improved skill check bonus instead.
  Mobile Translator (Slotless Boon)
  Your connections with the Wayfinders grant you easier access 
  to a rudimentary translation device useful in first contact 
  situations.
  Prerequisites: Wayfinders Tier 1
  Cost: 2 Fame
  Benefit: You acquire a Tetrad certified translator as if you had 
  purchased it, but you do not need to expend any credits.
  Normal: You need to spend credits to acquire this item.
  TETRAD CERTIFIED TRANSLATOR 
   
   TECHNOLOGICAL ITEM 
  PRICE 500 
  BULK L
  This elaborate datapad has several additional audio receptors 
  to capture nearby sounds. If you don’t share a language with 
  creatures you encounter, you can activate this device to collect 
  basic linguistic information. The device requires 10 minutes of 
  observed conversation to gain enough information to operate. 
  The device then acts as a rudimentary translator. It does not 
  allow you to converse with creatures with whom you don’t share 
  a language, but it can relate very basic information. Examples 
  of statements the device could interpret would be: “come with 
  us,” “lower your weapons,” or “leave immediately.” The device 
  cannot parse proper names, including personal designations or 
  the names of items and places. Some extraordinary complex or 
  obscure languages might not translate clearly with this device.
  A Tetrad certified translator has 10 capacity and 1/hour usage.
  Pact Worlds Defender (Social Boon)
  You make no secret your desire to defend the Pact Worlds from 
  external threats.
  Prerequisites: Exo-Guardians Tier 1
  Cost: 1 Fame
  Benefit: When you have this boon slotted, you and any adjacent 
  allies gain a +1 morale bonus to saving throws against fear effects. 
  This bonus increases to +2 if the source of the fear effect is 
  something that did not originate within the Pact Worlds.
  Personal Mentor (Ally Boon)
  During his time as First Seeker, Jadnura learned to form strong 
  connections with skilled individuals both within and outside the 
  LEVEL 2
  
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  Society’s membership. As you’ve earned Jadnura’s respect, the 
  First Seeker (or his closest allies) has put you in touch with trainers 
  suited to your specific personal goals who look out for your long-
  term interests.
  Prerequisites: Second Seekers (Jadnura): Tier 3
  Cost: 3 Fame
  Benefit: When this boon is slotted, you only ever have to pay 1 
  Fame for the body recovery basic purchase, regardless of where 
  the body recovery takes place. In addition, for every adventure 
  for which you slot this boon and do not use the body recovery 
  benefit, make a note on the associated Chronicle Sheet and have 
  your GM sign beside it. After you’ve accumulated 10 such notes, 
  you can select one of your ability scores that is 17 or lower and 
  reduce it by one. You can then select another ability score that is 17 
  or lower and increase it by 1. You can still slot this boon afterward 
  to earn the reduced cost for body recovery, but cannot benefit from 
  subsequent ability score adjustments.
  Personalized Hull (Starship Boon)
  The outer hull of your starship includes a variety of personalized 
  flair that has an unintended side effect of making it hard to target 
  certain systems.
  Prerequisites: Acquisitives Tier 3
  Cost: 2 Fame
  Benefit: When an opponent imposes a critical damage condition 
  on your starship, after rolling d% to see which system is affected, 
  you can force the GM to reroll the d% and use the new result. A 
  critical damage result can be rerolled in this way only once.
  Special: A starship can benefit from only one copy of this 
  Starship boon at a time.
  Professional Hireling Access (Ally Boon)
  You can request the assistance of a professional agent from the 
  Starfinder Society.
  Prerequisites: All Factions Tier 2, Amateur Hireling Access
  Cost: 2 Fame
  Benefit: This boon acts as Basic Hireling Access, except the total 
  bonus to your ally’s skill check is now equal to 4 + your level.
  Special: This boon supersedes the skill bonus used by Basic 
  Hireling Access. When slotting this boon, you can select one skill 
  set from Basic Hireling Access that you already purchased but use 
  the improved skill check bonus instead.
  Publicist (Ally Boon)
  You have a follower who provides free publicity and can cover up 
  some misdeeds.
  Prerequisites: Acquisitives Tier 1
  Cost: 2 Fame
  Benefit: When slotting this boon, select either Culture, 
  Diplomacy, or Profession. You gain a circumstance bonus to that 
  skill check equal to your half your current Acquisitives Reputation 
  Tier (rounding up). If you gain any Infamy while this boon is slotted, 
  you can choose to forgo gaining Reputation at the end of the 
  adventure to avoid gaining any Infamy. If you choose to do this, 
  mark this boon as being permanently expended.
  Special: If you gain Infamy and use this boon to pay it off, that 
  character can never retake this boon—no publicist will ever work 
  with such a scoundrel again.
  Purveyor of Fortunes (Slotless Boon)
  You know the importance of supporting those who support you.
  Prerequisites: Acquisitives Tier 1
  Cost: 0 Fame (see below)
  Benefit: After a scenario for which you achieved the primary 
  success condition and participated in the Starfinder Society Retail 
  Incentive Program by contributing at least $10, then you earn 1 
  additional Fame and 1 additional Reputation with the Acquisitives 
  Faction.
  Special: You can benefit from this boon only a number of times 
  equal to your current Reputation Tier with the Acquisitives faction 
  (maximum four total times at Reputation Tier 4). Each time you 
  fulfill the requirements of this boon, mark it on your Chronicle 
  Sheet along with the associated Reputation Tier. Have the GM sign 
  beside this notation.
  Rugged Hull (Starship Boon)
  Your starship includes retrieved pieces of old Starfinder starship 
  hulls. These hull sections have survived countless battles and 
  clearly have some strange luck around them.
  Prerequisites: Second Seekers (Luwazi Elsebo) Tier 1
  Cost: 2 Fame
  Benefit: Increase the critical threshold (CT) of your starship by 
  an amount equal to your current Reputation Tier with the Second 
  Seekers (Luwazi Elsebo) faction. 
  Special: A starship can benefit from only one copy of this 
  Starship boon at a time.
  Ruthless Blackmail (Social Boon)
  Your allies can be called on to apply extreme pressure to your foes.
  Prerequisites: Dataphiles Tier 3, Expert Blackmail
  Cost: 3 Fame
  Benefit: This Social Boon works exactly like Expert Blackmail, 
  except you add 1d8 to your check rather than 1d4.
  Scoured Flora (Slotless Boon)
  Those who followed Jadnura into the Scoured Stars and survived 
  brought back a treasure trove of information. Along with these, 
  they also brought back unique fauna and flora for the Society 
  to study. Some of the plants brought back have proven to be 
  particularly effective at healing.
  Prerequisites: Second Seekers (Jadnura): Tier 2
  Cost: 2 Fame
  Benefit: At the end of a session, you can harvest parts of 
  your plant and use them as part of a medicinal concoction to 
  heal 1 point of permanent ability damage, though you can use 
  
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  this ability healing only on yourself. Alternatively, you can use 
  a part harvested from this plan to increase the effective caster 
  level of any one spell cast by an ally or purchased as a service 
  at the end of the session by 2 without increasing the cost of the 
  spell. The spell receiving this benefit must restore hit points, 
  remove ability damage, or remove an affliction (such as a curse 
  or disease). This caster level increase does not stack with other 
  effects that increase the spell’s effective caster level. You can use 
  this secondary effect on a spell purchased by an ally.
  Scoured Stars Veteran (Social Boon)
  Whether you were trapped in the Scoured Stars along with 
  Jadnura or were a supporter before the incident, many members 
  of the Society recognize your sacrifice and the hardships you 
  endured.
  Prerequisites: Second Seekers (Jadnura): Tier 1
  Cost: 2 Fame
  Benefit: You can reduce the Fame cost of any service available 
  from the Basic Purchasing Plan boon by 1 Fame, to a minimum of 
  1 Fame. For services that normally cost 1 Fame, you can increase 
  the effective caster level of the service by 4. You can also pay the 
  full Fame cost for other services to increase the effective caster 
  level by 4. Allies in your party can benefit from the increased 
  caster level when making purchases for themselves, but cannot 
  benefit from the Fame discount option of this boon.
  Scrappy Little Ship (Starship Boon)
  Followers of Luwazi Elsebo know they are part of the last chance 
  to keep the Starfinder Society alive. As starship battles rage 
  across the galaxy, you need to survive for the Society to do the 
  same.
  Prerequisites: Second Seekers (Luwazi Elsebo) Tier 3
  Cost: 3 Fame
  Benefit: When your starship suffers critical damage that 
  results in a glitching system, you can temporarily increase your 
  AC or TL by 1. This bonus lasts until the critical damage is fixed, or 
  until the end of the starship combat. This bonus occurs only as a 
  result of damage (not as a result of effects like EMP weapons). A 
  subsequent critical damage effect that results in a malfunctioning 
  system allows you to increase this temporary bonus to +2. 
  Wrecked systems do not provide any bonus beyond that gained 
  from a malfunctioning system.
  Special: A starship can benefit from only one copy of this 
  Starship boon at a time.
  Second Seekers: Ehu Champion (Faction Boon)
  You’ve declared your allegiance to the Second Seekers (Ehu Hadif) 
  and dedicate your missions to furthering the goals of that faction.
  Prerequisites: Second Seekers (Ehu Hadif): Tier 0
  Cost: 2 Fame
  Benefit: This faction boon allows the character to gain 
  Reputation with the Second Seekers (Ehu Hadif) faction. A 
  character with this boon slotted at the end of a successfully 
  completed scenario gains Reputation as detailed in the primary 
  and secondary success conditions of the scenario.
  Normal: A character gains no Reputation unless they have a 
  Faction boon slotted.
  Second Seekers: Ehu Champion, Improved (Faction 
  Boon)
  Your allegiance with the Second Seekers (Ehu Hadif) means you 
  gain personal bonuses for completing related mission objectives, 
  as well as championing the faction.
  Prerequisites: Second Seekers (Ehu Hadif): Tier 2
  Cost: 4 Fame
  Benefit: This faction boon allows the character to gain 
  Reputation with the Second Seekers (Ehu Hadif) faction. A 
  character with this boon slotted at the end of a successfully 
  completed scenario gains Reputation as detailed in the primary 
  and secondary success conditions of the scenario.
  In addition, once per adventure, anytime you succeed at a 
  Culture or Mysticism skill check that is written into the adventure, 
  you recover 1 Resolve Point, up to your Resolve Point total.
  Normal: A character gains no Reputation unless they have a 
  Faction boon slotted.
  Second Seekers: Jadnura Champion (Faction Boon)
  You’ve declared your allegiance to the Second Seekers (Jadnura) 
  and dedicate your missions to furthering the goals of that faction.
  Prerequisites: Second Seekers (Jadnura): Tier 0
  Cost: 2 Fame
  Benefit: This faction boon allows the character to gain 
  Reputation with the Second Seekers (Jadnura) faction. A 
  character with this boon slotted at the end of a successfully 
  completed scenario gains Reputation as detailed in the primary 
  and secondary success conditions of the scenario.
  Normal: A character gains no Reputation unless they have a 
  Faction boon slotted.
  Second Seekers: Jadnura Champion, Improved (Faction 
  Boon)
  Your allegiance with the Second Seekers (Jadnura) means you gain 
  personal bonuses for completing related mission objectives, as well 
  as championing the faction.
  Prerequisites: Second Seekers (Jadnura): Tier 2
  Cost: 4 Fame
  Benefit: This faction boon allows the character to gain 
  Reputation with the Second Seekers (Jadnura) faction. A character 
  with this boon slotted at the end of a successfully completed 
  scenario gains Reputation as detailed in the primary and secondary 
  success conditions of the scenario.
  In addition, once per adventure, anytime you succeed at a Life 
  Science or Physical Science skill check that is written into the 
  adventure, you recover 1 Resolve Point, up to your Resolve Point 
  total.
  Normal: A character gains no Reputation unless they have a 
  
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  Faction boon slotted.
  Second Seekers: Luwazi Elsebo Champion 
  (Faction Boon)
  You’ve declared your allegiance to the Second Seekers (Luwazi 
  Elsebo) and dedicate your missions to furthering the faction’s goals.
  Prerequisites: Second Seekers (Luwazi Elsebo) Tier 0
  Cost: 2 Fame
  Benefit: This Faction boon allows the character to gain Reputation 
  with the Second Seekers (Luwazi Elsebo) faction. A character with 
  this boon slotted at the end of a successfully completed scenario 
  gains Reputation as detailed in the primary and secondary success 
  conditions of that scenario.
  Normal: A character gains no Reputation unless she has a 
  Faction boon slotted.
  Second Seekers: Luwazi Elsebo Champion, Improved 
  (Faction Boon)
  Your allegiance with the Second Seekers (Luwazi Elsebo) means you 
  gain personal bonuses for completing related mission objectives, as 
  well as championing the faction.
  Prerequisites: Second Seekers (Luwazi Elsebo) Tier 2, Second 
  Seekers: Luwazi Elsebo Champion
  Cost: 4 Fame
  Benefit: This Faction boon allows the character to gain Reputation 
  with the Second Seekers (Luwazi Elsebo) faction. A character with 
  this boon slotted at the end of a successfully completed scenario 
  gains Reputation as detailed in the primary and secondary success 
  conditions of that scenario.
  In addition, once per adventure when you successfully use the 
  aid another action to improve an ally’s skill check using a skill that 
  is written into the adventure, or when you succeed at Sense Motive 
  check that is written into the adventure, you recover 1 Resolve 
  Point, up to your Resolve Point total.
  Normal: A character gains no Reputation unless she has a 
  Faction boon slotted.
  Seeker of Knowledge: Ehu (Slotless Boon)
  Much like former First Seeker Jadnura, Ehu Hadif is renowned for 
  his meticulous nature in examining the reports of field agents. He 
  actively encourages agents to research prior missions to see what 
  they can learn for future assignments.
  Prerequisites: Second Seekers (Ehu Hadif): Tier 1–4
  Cost: 0 Fame
  Benefit: You can use this boon once for every Reputation Tier 
  you possess with the Second Seekers (Ehu Hadif) faction. Each time 
  you use this boon, you can replay one scenario you’ve previously 
  played as though that scenario had the repeatable scenario tag. 
  This allows you to earn a Chronicle Sheet and all associated 
  rewards with the scenario, though you cannot select a scenario 
  you’ve already played with this character.
  Special Note: You can only benefit from this boon once, 
  regardless of which Second Seeker faction you are part of.
  Seeker of Knowledge: Jadnura (Slotless Boon)
  Jadnura was renowned for his meticulous nature in examining the 
  reports of field agents. He instilled in his followers the same desire 
  to understand past events.
  Prerequisites: Second Seekers (Jadnura): Tier 1–4
  Cost: 0 Fame
  Benefit: You can use this boon once for every Reputation Tier 
  you possess with the Second Seekers (Jadnura) faction. Each time 
  you use this boon, you can replay one scenario you’ve previously 
  played as though that scenario had the repeatable scenario tag. 
  This allows you to earn a Chronicle Sheet and all associated 
  rewards with the scenario, though you cannot select a scenario 
  you’ve already played with this character.
  Special Note: You can only benefit from this boon once, 
  regardless of which Second Seeker faction you are part of.
  Sellback Plan (Slotless Boon)
  As your reputation within the Starfinder Society grows, you can 
  return acquired benefits.
  Prerequisites: All Factions Tier 1
  Cost: None (see below)
  Benefit: You can return previously purchased boons with a Fame 
  cost that is less than or equal to your current Reputation Tier in All 
  Factions as long as the boon is neither a limited-use nor a slotless 
  boon. You immediately gain an amount of Fame equal to the total 
  Fame cost of the boon traded in. 
  Special: You can utilize this boon multiple times, but you can sell 
  only one boon this way between scenarios and cannot sell boons 
  during the course of play.
  Shameless Sponsorship (Social Boon)
  Your armor’s almost out of space to display sponsorship logos.
  Prerequisites: Acquisitives Tier 3, Sponsorship
  Cost: 3 Fame
  Benefit: By slotting this boon, you gain two additional 
  Promotional boon slots. This allows you to slot up to three 
  Promotional boons as long as you meet all the prerequisites for 
  those boons, such as having the appropriate product or having 
  earned the necessary volunteer recognition. You cannot slot the 
  same Promotional boon multiple times, nor can you slot two or 
  more Promotional boons that offer the same effect (such as two 
  boons that both provide rerolls).
  Normal: Characters have only one Promotional boon slot.
  Skillful Sales (Slotless Boon; Limited-Use)
  Through your connections, you have discovered a way of getting 
  the best deals when selling equipment.
  Prerequisites: Acquisitives Tier 2
  Cost: 2 Fame (see below)
  Benefit: At the end of a scenario, you can spend 2 Fame to 
  increase the sale value of any number of pieces of equipment you 
  sell from 10% of their price to 20% of their price. You must sell the 
  equipment immediately, and the list of equipment thus sold must 
  
  GUIDE 3.0
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  37
  be noted on the Chronicle Sheet with a GM signature. If you sell 
  equipment later, you gain 10% of the equipment’s price (as normal) 
  unless you purchase this boon (and pay the required Fame) again.
  Special: You can purchase this boon multiple times (though only 
  once per scenario).
  Society Shepherd (Slotless Boon)
  You work to rebuild the Starfinder Society from the brink of 
  disaster by recruiting new agents.
  Prerequisites: Second Seekers (Luwazi Elsebo) Tier 1
  Cost: 0 Fame (see below)
  Benefit: If you brought a new player—a player without a 
  Starfinder Society character or playing their first Starfinder Society 
  session—you earn 1 additional Fame and 1 additional Reputation 
  with the Second Seekers (Luwazi Elsebo) faction.
  Special: You can benefit from this boon only a number of times 
  equal to your current Reputation Tier with the Second Seekers 
  (Luwazi Elsebo) faction. Each time you fulfill the requirements of 
  this boon, mark it on your Chronicle Sheet along with the associated 
  Reputation Tier. Have the GM sign beside this notation. The player 
  you bring does not have to play at the same table as you.
  Sponsorship (Social Boon)
  The Acquisitives have connected you with an organization 
  interested in using you to promote its logos and merchandise.
  Prerequisites: Acquisitives Tier 2
  Cost: 2 Fame
  Benefit: By slotting this boon, you gain an additional 
  Promotional boon slot. This allows you to slot up to two 
  Promotional boons as long as you meet all the prerequisites 
  for those boons, such as possessing the appropriate product or 
  having earned the necessary volunteer recognition. You cannot 
  slot the same Promotional boon multiple times, nor can you slot 
  two Promotional boons that offer the same effect (such as two 
  boons that both provide rerolls).
  Normal: Characters have only one Promotional boon slot.
  Starship Towing (Slotless Boon; Limited-Use)
  The Starfinder Society has connections with multiple organizations 
  that own starships. You can call in those favors when your own 
  starship endeavors have not worked out as well as you’d hoped.
  Prerequisites: All Factions Tier 0
  Cost: 5 Fame
  Benefit: You can purchase this boon when your starship has 
  been reduced to 0 Hull Points during a starship combat encounter. 
  When you do so, a recovery team arrives to recover you and your 
  party members before the enemy can finish you off. It is assumed 
  that you and your group manage to somehow make your way to 
  the next encounter in the scenario if there is one. This boon does 
  not count the starship combat encounter as being completed, so it 
  is still possible to miss out on rewards from the encounter.
  Normal: The destruction of a starship can lead to severe 
  repercussions, as detailed in individual scenarios.
  Special: Multiple PCs can contribute Fame to purchase this 
  boon. You can purchase this boon multiple times.
  Studious Researcher (Slotless Boon; Limited-Use)
  During his time as First Seeker, Ehu learned to form strong 
  connections with skilled individuals both within and outside the 
  Society’s membership. As you’ve earned Ehu’s respect, the First 
  Seeker (or his closest allies) have put you in touch with trainers 
  suited to your specific personal goals and who look out for your 
  long-term interests.
  Prerequisites: Second Seekers (Ehu Hadif): Tier 3
  Cost: 1 Fame
  Benefit: When this boon is slotted, you have an allied researcher 
  who is available for you in the aftermath of important missions. If, 
  during the course of an adventure, your party fails a Computers, 
  Engineering, Life Science, Mysticism, or Physical Science skill 
  check tried to a secondary objective, you can choose to have your 
  researcher make one additional attempt at that skill check at the 
  end of the adventure. This can only be performed on tasks that 
  could logically be performed after the session (such as hacking a 
  computer or researching a topic with information provided).
  The researcher has a bonus equal to your current level +5 for the 
  associated skill check and can benefit from no additional modifiers. 
  If the researcher succeeds at this check, then you and and your 
  party succeed at that portion of the objective.
  Team Spirit (Slotless Boon)
  You are an expert at using your resources in order to help out 
  other Starfinders.
  Prerequisites: Second Seekers (Luwazi Elsebo) Tier 2
  Cost: 1 Fame
  Benefit: When you or another character is killed during an 
  adventure in which you participated, reduce the Fame cost of the 
  raise dead spellcasting service by 2. This boon is not expended 
  when used.
  Special: A dead character can benefit from only one copy of this 
  boon at a time, to a maximum discount of 2 Fame.
  Theoretical Historian (Slotless Boon)
  You use some of your time to replay past encounters with different 
  parameters, hoping to devise improved tactics for future use.
  Prerequisites: Exo-Guardians Tier 1
  Cost: 0 Fame (see below)
  Benefit: If you run a scenario as a GM that you have already run 
  as a GM, you can take a Chronicle Sheet from that scenario and 
  apply it to this character. Cross out all information on the Chronicle 
  Sheet and mark it as “Theoretical Historian Reward.” This Chronicle 
  Sheet provides no rewards (such as XP, credits, or boons), except 
  you can mark the Chronicle Sheet as being completed as part of 
  this boon and earn 1 additional Fame and 1 additional Reputation 
  with the Exo-Guardians Faction for your associated character. The 
  marked Chronicle Sheet is strictly meant as a record to track the 
  additional Fame and Reputation. It does not prevent the associated 
  
  STARFINDER SOCIETY
  38
  38
  character from playing in that scenario, assuming the character is 
  eligible to play that scenario, as the rules on replaying adventures.
  Special: You can benefit from this boon only a number of times 
  equal to your current Reputation Tier with the Exo-Guardians 
  faction (to a maximum of four total times at Reputation Tier 4). 
  Each time you fulfill the requirements of this boon, mark it on your 
  Chronicle Sheet along with the associated Reputation Tier.
  Tools for the Job (Slotless Boon; Limited-Use)
  The 
  Exo-Guardians 
  have 
  contacts 
  throughout 
  numerous 
  corporations, factories, and forges throughout the Pact Worlds. 
  You can leverage this association for access to better equipment.
  Prerequisites: Exo-Guardians Tier 2
  Cost: 2 Fame (see below)
  Benefit: At the end of a scenario, you can spend 2 Fame to treat 
  the effective item level of a single piece of armor or weapon as 1 
  lower for the purpose of determining what you can purchase. This 
  allows you to purchase armor or a weapon from the Starfinder 
  Core Rulebook whose level is equal to your character level + 2, or 
  equipment from other sanctioned sources whose item level is equal 
  to your character level + 1. This boon does not affect the available 
  item level of items found on Chronicle Sheets.
  Normal: You can normally purchase only equipment from the 
  Starfinder Core Rulebook whose item level equal to your character 
  level + 1, or equipment from other sanctioned sources whose level 
  equal to your character level.
  Special: You can purchase this boon multiple times. Its effects 
  do not stack; each purchase instead applies to a different piece of 
  equipment.
  Uniter (Social Boon)
  Your dedication to the First Seeker is renowned throughout all 
  factions in the Starfinder Society. Other Starfinders consider you 
  an upstanding role model.
  Prerequisites: Second Seekers (Luwazi Elsebo) Tier 3
  Cost: 5 Fame
  Benefit: When this boon is slotted, you treat your effective 
  Reputation Tier for any faction for which you have earned 
  Reputation Tier 1 as though you were Reputation Tier 2. This 
  affects that any boons that scale off Reputation Tier as long as 
  your unaltered Reputation Tier for those factions is 1. At the end of 
  any scenario in which you have this boon slotted, you can purchase 
  Tier 2 rewards from those factions. These rewards can be slotted or 
  used only if you have this boon slotted, or if your Reputation Tier 
  for that faction rises to 2 through natural reputation gain.
  Untarnished Reputation (Slotless Boon; Limited-Use)
  Your reputation within the Starfinder Society is rarely called into 
  question. When it is, you have people willing to help you avoid 
  unnecessary repercussions.
  Prerequisites: All Factions Tier 3 or Exo-Guardians Tier 2
  Cost: 1 Fame
  Benefit: You can purchase this boon to remove a single point of 
  Infamy that you have accrued.
  Normal: Reducing Infamy typically costs multiple Fame.
  Special: You can purchase this boon only once, even if you 
  qualify for it from multiple factions.
  Wayfinders Champion (Faction Boon)
  You’ve declared your allegiance to the Wayfinders and dedicate 
  your missions to furthering the goals of that faction.
  Prerequisites: Wayfinders Tier 0
  Cost: 2 Fame
  Benefit: This Faction boon allows the character to gain 
  Reputation with the Wayfinders faction. A character with this 
  boon slotted at the end of a successfully completed scenario gains 
  Reputation as detailed in the primary and secondary success 
  conditions of that scenario.
  Normal: A character gains no Reputation unless he has a Faction 
  boon slotted.
  Wayfinders Champion, Improved (Faction Boon)
  Your allegiance with the Wayfinders means you gain personal 
  bonuses for completing related mission objectives, as well as 
  championing the faction.
  Prerequisites: Wayfinders Tier 2, Wayfinders Champion
  Cost: 4 Fame
  Benefit: This Faction boon allows the character to gain 
  Reputation with the Wayfinders faction. A character with this 
  boon slotted at the end of a successfully completed scenario gains 
  Reputation as detailed in the primary and secondary success 
  conditions of that scenario.
  In addition, once per adventure when you succeed at a 
  Diplomacy or Survival skill check that is written into the adventure, 
  you recover 1 Resolve Point, up to your Resolve Point total.
  Normal: A character gains no Reputation unless he has a Faction 
  boon slotted.
  Worldwide Explorer (Slotless Boon)
  You earn additional experience by traveling outside your typical 
  comfort zone.
  Prerequisites: Wayfinders Tier 1
  Cost: 0 Fame (see below)
  Benefit: If you complete a scenario in a region with a different 
  regional venture-coordinator than your home region, you earn 1 
  additional Fame and 1 additional Reputation with the Wayfinders 
  faction. For more information on the regions overseen by 
  regional venture-coordinators, see paizo.com/organizedplay/
  coordinators.
  Special: You can benefit from this boon only a number of 
  times equal to your current Reputation Tier with the Wayfinders 
  faction. Each time you fulfill the requirements of this boon, mark 
  it on your Chronicle Sheet along with the associated Reputation 
  Tier. Have the GM sign beside this notation. Online does not count 
  as a region for the purposes of this boon (instead, see Digital 
  Presence.)
  
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  39
  CAPSTONE BOONS
  In addition to the boons presented above, each faction has access 
  to a unique Reputation Tier 4 boon that grants a truly special 
  benefit.
  Special: A character can purchase only a single capstone boon 
  during his or her career. A new character receiving the benefits 
  of a capstone boon can only ever benefit from one capstone boon 
  (though he can still purchase a capstone boon when he qualifies). 
  A new character who benefits from any of the following capstone 
  boon effects does not have to meet the prerequisites listed in the 
  boon.
  Alien Allies (Slotless Boon)
  Your work in championing the Wayfinders’ cause introduced a 
  new variety of aliens into the Starfinder Society.
  Prerequisites: Wayfinders Tier 4
  Cost: 4 Fame
  Benefit: When you select this boon, it does not apply to your 
  current character. Instead, select one of your Starfinder Society 
  characters with 0 XP. That character can select a new playable 
  race without needing to expend the Personal boon slot. That 
  character cannot slot a different race boon into the Personal 
  boon slot, but can slot another type of Personal boon. Over 
  the course of time, the Wayfinders encountered the ghibrani 
  people and introduced them to the Society. You can play a husk 
  or membrane ghibrani as detailed in Starfinder Adventure Path 
  #5: The Thirteenth Gate. You do not need to own this additional 
  resource and can play your character based on the racial traits 
  provided in the sidebar above.
  Balanced Nepotism (Slotless Boon)
  Your reputation allows you to grant Social boons to new 
  Starfinders.
  Prerequisites: Acquisitives Tier 4
  Cost: 4 Fame
  Benefit: When you select this boon, it does not apply to your 
  current character. Instead, select one of your Starfinder Society 
  characters with 0 XP. That character immediately gains 10 
  Reputation with a faction of your choosing.
  Grand Achievement (Slotless Boon)
  One of Ehu Hadif’s primary goals as First Seeker is to set the Society 
  up for a time of new discoveries. Your efforts in serving Ehu Hadif’s 
  goal have likely led to you making a grand discovery of some kind, 
  canonizing you in the annals of the Starfinder Chronicles. New 
  Starfinders look to your diligence and retrace their own missions, 
  going back to try to salvage anything they may have missed.
  Prerequisites: Second Seekers (Ehu Hadif) Tier 4
  Cost: 4 Fame
  Benefit: When you select this boon, it does not apply to your 
  current character. Instead, select one of your Starfinder Society 
  characters with 0 XP. At the end of an adventure, if that character 
  failed to discover any items or credit rewards, they can return to 
  the site of the mission to explore. That character can select one 
  item or credit reward that the GM would cross off their Chronicle 
  sheet as a result of not finding them, and instead count as receiving 
  access to that item or earning the missed credits.
  Information Sharing (Slotless Boon)
  You can pass on the contacts and knowledge you’ve learned to a 
  new generation.
  Prerequisites: Dataphiles Tier 4
  Cost: 4 Fame
  Benefit: When you select this boon, it does not apply to your 
  current character. Instead, select one of your Starfinder Society 
  characters with 0 XP. That character gains access to one boon your 
  current character has. The selected boon must be from a Chronicle 
  Sheet played from Tier 1–4 or Tier 3–6, or a boon with the Vanity 
  tag. Alternatively, you can share any boon you’ve previously 
  GHIBRANI RACIAL 
  TRAITS
  Ability Adjustments: See Subspecies below.
  Hit Points: 4
  Size and Type: Ghibranis are Medium humanoids with the 
  ghibrani subtype.
  Affable: Ghibranis receive a +2 racial bonus to Diplomacy 
  skill checks.
  Ghibrani Movement: All ghibranis have a land speed of 30 
  feet. Husk ghibranis have a climb speed of 20 feet, while 
  membranes have an extraordinary fly speed of 20 feet 
  with average maneuverability.
  Distracting Buzz: As a standard action, a membrane 
  ghibrani can vibrate her wings fast enough to produce 
  an almost imperceptible hum. All creatures within 15 
  feet of the membrane ghibrani that hear this buzz must 
  attempt a Will saving throw (DC = 10 + half the ghibrani’s 
  character level or CR + her Wisdom modifier) or gain the 
  off-target condition for 1 round. This is a mind-affecting, 
  sense-dependent ability. The membrane ghibrani can’t 
  use her wings to fly in the same round in which she uses 
  this ability.
  Low-Light Vision: Ghibranis can see twice as far as humans 
  in conditions of dim light.
  Sturdy: Husk ghibranis receive a +2 racial bonus to KAC 
  against attempts to bull rush or reposition them. 
  Subspecies: Ghibranis belong to one of two subspecies: 
  husk or membrane. All ghibranis start with +2 Wisdom 
  at character creation. Husk ghibranis are more hardy 
  (+2 Constitution) but less imaginative (–2 Intelligence). 
  Membrane ghibranis are more nimble (+2 Dexterity) but 
  weaker (–2 Strength). 
  
  STARFINDER SOCIETY
  40
  40
  purchased that has a Reputation Tier requirement of 2 or less.
  Mark of Leadership (Slotless Boon)
  The actions of First Seeker Jadnura unified the Society in a way 
  that had never happened since its foundation. While the Scoured 
  Stars investigation led to a tragic loss, Jadnura’s ability to direct the 
  Society is a testament to him and those who follow in his footsteps. 
  You’ve garnered enough of a reputation that those you mark as 
  promising new agents find themselves with an abundance of allies.
  Prerequisites: Second Seekers (Jadnura) Tier 4
  Cost: 4 Fame
  Benefit: When you select this boon, it does not apply to your 
  current character. Instead, select one of your Starfinder Society 
  characters with 0 XP.  At the start of any session, that character 
  can select one of their Personal, Promotional, Social, or Starship 
  boon slots and temporarily treat it as an Ally boon slot for the 
  purpose of slotting boons. A character cannot slot multiples 
  of the same boon into these slots, and cannot slot an ally boon 
  that has matches the prerequisite of an already slotted boon For 
  example, you cannot slot both an Elite Hireling and Professional 
  Hireling with this ability, though you could slot a Digital Imp and a 
  Professional Hireling.
  Rising Star (Slotless Boon)
  Your work in rebuilding the Starfinder Society is known throughout 
  the galaxy.
  Prerequisites: Second Seeker (Luwazi Elsebo) Tier 4
  Cost: 4 Fame
  Benefit: When you select this boon, it does not apply to your 
  current character. Instead, select one of your Starfinder Society 
  characters with 0 XP. That character begins play with 5 Fame 
  to spend on purchases and no longer pays additional Fame for 
  purchases in Near Space, and pays only 3 additional Fame for 
  purchases made in the Vast (instead of 5). That character gains an 
  additional 5 Fame once they reach 20 Reputation with any one 
  faction. 
  Starfinder of Note (Slotless Boon)
  Your exploits inspire others to follow you. 
  Prerequisites: Any Faction Tier 4
  Cost: 4 Fame
  You are in contention for a leadership role in the Starfinder 
  Society. Once you purchase this capstone boon, you are encouraged 
  to send an e-mail to organizedplay@paizo.com with a subject line 
  of “Starfinder of Note.” Include your character’s race, class, name, 
  character number, and a description of 75 words or less in the body 
  of the e-mail. That character is entered into a drawing to become 
  a future in-world venture captain, member of the Forum, or even 
  the First Seeker.
  Starship Schematic (Slotless Boon)
  You pass on the contacts and knowledge you’ve learned to a new 
  generation.
  Prerequisites: Exo-Guardians Tier 4
  Cost: 4 Fame
  Benefit: When you select this boon, it does not apply to your 
  current character. Instead, select one of your Starfinder Society 
  characters with 0 XP. That character gains access to a new base 
  starship. The character can select this unique starship by slotting 
  this boon in the Starship boon slot. All variants of this unique 
  design, the Gorgon class, are detailed on pages 8–10 of the 
  Starfinder Society Starships document (included as part of the 
  download for the Guide to Organized Play: Starfinder Society).
  SEASON BOON (YEAR OF 
  SCOURED STARS)
  Throughout the course of the first season of the Starfinder Society 
  (Starfinder Society Scenarios #1–01 to #1–39), players have the 
  chance to collect several unique boons relating to the primary 
  storyline associated with the season. These boons, titled “Journey 
  to the Scoured Stars: Segments 1–8,” each contribute to a single 
  Capstone boon associated with Season 1. Any player can purchase 
  this boon if they meet the prerequisites listed below. A player’s 
  possession of Journey to the Scoured Stars segment boons can be 
  across multiple PCs, but a specific numbered segment counts only 
  once toward the player’s total number of segment boons.
  Year of the Scoured Stars (Slotless Boon)
  Whether through your direct accomplishments or the actions 
  of allied Starfinders, you’ve made serious headway against or 
  completely triumphed over the threat of the Scoured Stars. The 
  Society remembers the deeds of the noble Starfinders who battled 
  against the jinsul threat and the discovered the mysteries of the 
  Scoured Stars, and many other Starfinders benefit from the actions 
  of these brave veteran agents.
  Prerequisites: All Factions Tier 3; at least four of the Journey to 
  the Scoured Stars segment boons
  Cost: 8 Fame (24 on subsequent purchases)
  Benefit: When you select this boon for a character, pick one of 
  the following to apply to your character immediately:
  • You gain 1 extra Resolve Point. If you’ve collected all eight 
  segments, then this increases to 2 Resolve Points.
  • You gain 1 extra Hit Point for every character level you have. If 
  you have collected all eight segments, then this increases to 2 Hit 
  Points for every level you have.
  • You can select a single saving throw (Fortitude, Reflex, or Will) 
  and increase your bonus to that save by 1. If you have collected six 
  or seven segments, then you can select one of the remaining two 
  saves to increase, and if you’ve collected all eight segments, then 
  you instead increase all your saves by 1.
  • If you’ve collected all eight segments, then you can increase 
  one of your ability scores that is currently 16 or lower by 2.
  Special: When you first apply this boon to a character, it costs 
  8 Fame. You can apply this boon only once to a given character. 
  Subsequent purchases of this boon for different characters cost 
  24 Fame.
  
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  41
  APPENDIX 3: THE UNIVERSE 
  OF THE STARFINDER SOCIETY
  This appendix details information on the Starfinder Society and 
  introduces the campaign setting in which the Starfinder Society’s 
  adventures are set.
  THE STARFINDER 
  SOCIETY
  The time period known as the Gap, an indeterminate span of 
  time from which memories and records alike were wiped away, 
  profoundly altered the galaxy. Golarion, cradle of humanity in 
  the home star system of the Pact Worlds, disappeared entirely. 
  Untold history vanished during the Gap, with no species retaining 
  any memories of this tumultuous time. Even the gods remain 
  silent on the Gap,  giving only vague allusions to the safety of 
  lost Golarion.
  Founded shortly after the Gap, the Starfinder Society was 
  inspired by incomplete tales of a similar pre-Gap organization 
  called the Pathfinder Society. The Starfinder Society originally 
  aimed to map the temporal edges of the Gap and piece together 
  the history of what transpired during that tumultuous event, 
  ambitiously endeavoring to find lost Golarion. Since the Society’s 
  inception, its mission has changed to focus less on the Gap and 
  more on exploring a galaxy made accessible due to the spread of 
  Drift beacons.
  The heroes of the Starfinder Society travel the breadth of the 
  galaxy—from verdant jungle worlds where even a fingernail-sized 
  insect is deadly, to seemingly abandoned space stations filled 
  with unspeakable horrors, to ruined temples of dead gods hidden 
  amid the ruins of similarly dead worlds, and to the bustling 
  streets of the metropolises of the Pact Worlds. Starfinders work 
  in small but efficient groups to explore the known and unknown, 
  recording their findings and bringing them back to the greater 
  organization for dissemination.
  Most 
  Starfinders 
  operate 
  out 
  of 
  scattered 
  regional 
  headquarters called lodges, which dot the galaxy. Each lodge is 
  home to a venture-captain and that officer’s staff, who provide 
  direction and support for field agents and manage the day-to-day 
  operations of the Society. The Lorespire Complex stands apart 
  from other lodges. Located in Absalom Station, the Lorespire 
  Complex is always accessible to even the farthest-flung Starfinder 
  expeditions due to the unique ability for ships to quickly travel 
  the Drift to reach Absalom Station. More than a single building, 
  the Lorespire Complex is a campus of structures built around 
  the eponymous spire. The Archives, the Hall of Discovery, and 
  other edifices integral to the Society’s ongoing existence fill the 
  grounds of the Lorespire Complex.
  The First Seeker is a Starfinder elevated above her peers. This 
  Starfinder is elected based on the merit of adventuring experience 
  and personal field of focus. Each First Seeker uses her appointment 
  to prioritize the Starfinder Society’s primary research focus, using 
  the position to advance a personal scholarly pursuit of value. 
  Once a First Seeker’s term has ended, that First Seeker can never 
  again serve as a leader within the Starfinder Society. The thrust 
  of many of the Starfinder Society’s missions are the result of the 
  First Seeker’s goals—luckily, those same agents who perform 
  these missions are integral in deciding who receives the honor of 
  ascending to the rank of First Seeker.
  The Forum is an elected body of Starfinders who work to 
  coordinate the Society’s many operations. Integral in drumming 
  up the necessary support to elect a First Seeker, the Forum also 
  assists the elected First Seeker in completing her personal mission. 
  Any Starfinder can ascend to become a member of the Forum, and 
  membership does not stop one from partaking in other activities. 
  In fact, many faction leaders and venture-captains are active 
  members of the Forum in addition to their other duties. Many 
  other Forum members are experienced Starfinders who hold no 
  title beyond their appointment to the Forum.
  The third pillar of the Society’s leadership is Guidance, a 
  network of uploaded personalities of exemplary Starfinders. 
  Most First Seekers are invited to upload their consciousness into 
  Guidance, and only those deemed unworthy or who perish in their 
  mission fail to become part of the Starfinder Society’s spiritual 
  anchor. Guidance functions in two major ways: it’s the first entity 
  to formally induct new Starfinders into the organization, and 
  every new Starfinder begins his or her careers by receiving a 
  commencement address from Guidance. The uploaded bank of 
  personalities also confirms the election of new First Seekers, and 
  while historically Guidance agrees to the democratic decision of 
  the Society, there have been a handful of cases where Guidance 
  has not approved an elected First Seeker.
  Every Starfinder contributes to the overall success of the 
  Starfinder Society. Some do so through diligent research, rarely 
  leaving the teeming Archives of the Lorespire Complex. Others 
  prefer to explore the relative safety of the Pact Worlds or the 
  appropriately titled Near Space, where civilization remains only a 
  short jaunt into the Drift away. The bravest Starfinders travel to the 
  other ends of the galaxy, using the Society’s starships to explore 
  the endless expanse of space known as the Vast.
  THE SCOURED STARS 
  INCIDENT (PRE-SEASON 1)
  In 316 ag, the Starfinder Society elected the renowned kasatha 
  explorer Jadnura as First Seeker. Elevated due to his reputation 
  for maintaining balance between the various divisions of the 
  Society, Jadnura also proposed a tantalizing personal objective: 
  a coordinated expedition to a region of space known as the 
  Scoured Stars.
  The Scoured Stars are a small cluster of star systems known 
  for housing worlds filled with vicious fauna, not to mention an 
  abundance of malicious outsiders and other strange entities. Well 
  over a century ago, the Starfinder Society prohibited expeditions 
  to the Scoured Stars, in part because of the deadly inhabitants but 
  also because findings from the few successfully explored worlds 
  showed little of research value. Jadnura’s quest would have seem 
  suicidal, had he not provided a link to the mysterious worlds.
  
  STARFINDER SOCIETY
  42
  42
  During his time as a Starfinder field agent, Jadnura discovered 
  a mysterious artifact known only as the Tear. The item was 
  little more than a jagged hunk of magical stone etched with 
  indecipherable markings. The magical artifact defied most 
  mystical and technological investigation, relenting only after 
  years of intense scrutiny. It took the most powerful divination 
  magic available, but veteran Starfinders uncovered a link between 
  the Tear and the Scoured Stars. When Jadnura ascended to the 
  rank of First Seeker, he rallied the Society to travel to the Scoured 
  Stars to at last answer the Tear’s secrets.
  While the threats of the Scoured Stars were powerful, they 
  were disorganized and possessed no obvious spacefaring assets. 
  What followed was one of the greatest single undertakings by 
  the Starfinder Society. A task force of almost 80% of the Society’s 
  assets and agents joined the First Seeker on his mission into 
  the Scoured Stars. Everything went well at first, with reports 
  returning of Jadnura and the bulk of the Starfinder teams landing 
  on the surface of the world to which the Tear directed them.
  And then, nothing.
  When the remaining Starfinders in the Lorespire Complex 
  attempted to make contact, they discovered a terrifying reality: 
  the Scoured Stars were now cut off from the rest of the galaxy. 
  A vast shield of aurum energy surrounded the region of space, 
  preventing communication and travel into the systems. Drift travel 
  was rendered ineffective, and even visual scans failed to pierce 
  the shifting veil, which was soon after dubbed “The Godshield” for 
  its incomprehensible power. This single event left the Starfinder 
  Society crippled, as most agents and assets are now trapped within 
  the now-untouchable region of the Scoured Stars.
  NEW BEGINNINGS 
  (SEASON 1)
  This is the starting point for the first season of the Starfinder 
  Society. With the bulk of the Starfinder Society lost in the 
  aftermath of the Scoured Stars incident, the Society is on the 
  brink of ruin. Only the actions of a particularly outspoken 
  Starfinder, Luwazi Elsebo, has held the Starfinder Society 
  together in the ensuing months. A dedicated assembly of 
  surviving senior Starfinders has assisted Elsebo in stabilizing 
  the Society, as well as in rebuilding the Forum. Many of these  
  agents specialized in managing specific aspects of Society 
  operations, each becoming de-facto leaders for Society factions 
  both old and new.
  Even with the dedication of Luwazi and her allies, the Starfinder 
  Society suffered further losses, as discouraged surviving agents 
  opted to leave the Society. The loss of further field agents, 
  especially those few veterans who left, made holding onto the 
  Society’s vast portfolio of claimed planetoids, stellar regions, and 
  other archaeological sites almost impossible. The necessity of 
  maintaining the Society’s claims on these regions was too much 
  for the remaining agents to handle, and Luwazi turned to outside 
  assistance from reputable mercenary organizations.
  Through such imperfect arrangements, Luwazi Elsebo and 
  her allies successfully held the Starfinder Society together long 
  enough for a new cadre of Starfinders to complete their training. 
  Those agents spent their first year working to rebuild the Society 
  and undertaking missions that would set the groundwork for a 
  return to the Scoured Stars.
  Only a few months ago, the Starfinder Society under Luwazi 
  Elsebo’s direction, launched a major rescue operation into the 
  Scoured Stars. Bypassing the shielding around the system, the 
  Starfinder Society returned to rescue their lost companions 
  from untold hardships across the Scoured Stars. First Seeker 
  Jadnura was among those rescued over the course of these 
  missions. However, during this momentous rescue, a new alien 
  threat emerged. Known as the jinsuls, these aliens came in 
  vast numbers and seized the Scoured Stars in a single decisive 
  battle that forced the Starfinder Society to abandon its rescue 
  operations and retreat with the agents they managed to save.
  The Starfinder Society has left the Scoured Stars, but a 
  new threat, the jinsuls, now dwells within that distant region 
  of space. Knowing little of this alien threat, the Society has 
  returned to its primary goal of exploration and the acquisition 
  of information. Many within the Society’s upper leadership 
  have begun assembling the best of the best field agents for 
  important missions to learn more about the jinsuls and continue 
  unraveling the mysteries of the Scoured Stars!
  
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  THE JINSUL THREAT 
  (SEASON 1)
  Following the Society’s retreat from the Scoured Stars, the jinsul 
  menace did not remain dormant. Led by a semidivine being known 
  as Dhurus, the jinsuls began turning the Scoured Stars into a war 
  engine that produced scores of new starships and technology. The 
  Society monitored the situation, with Exo-Guardians stockpiling 
  weapons from the sites of previous missions, while the Acquisitives 
  and Dataphiles worked to stymie the jinsuls’ advance with a daring 
  strike into the Scoured Stars.
  Events conspired to pull the Society back into grasp of the 
  Scoured Stars when a group of agents traveling to an uncharted 
  star system found it under invasion by jinsuls. These brave 
  Starfinders managed to help save a group of dignitaries, who 
  relayed that they belonged to the Kreiholm Freehold—yet another 
  of the civilizations that departed the Scoured Stars in ages past. 
  The Society established diplomatic relations with the Freehold, all 
  while the jinsuls continued their attacks in hopes of forcing their 
  wayward former neighbors to return to the Scoured Stars.
  In the meanwhile, First Seeker Jadnura assembled a group of 
  Starfinders to explore the location of the mysterious Tear relic 
  that first led him on the path of the first disastrous Scoured Stars 
  mission. These agents uncovered the ruins of another Scoured 
  Stars civilization and hints that a powerful deity dwelled within 
  the Scoured Stars.
  As the jinsul menace continued attacking numerous civilizations, 
  First Seekers Luwazi Elsebo and Jadnura brought together a force 
  of Starfinders to learn more about the jinsuls by traveling to the 
  world the jinsuls settled before returning to the Scoured Stars. This 
  mission led the Society to uncover more about Dhurus and that 
  the jinsul leader was in fact a divine herald of the deity that slept 
  within the Scoured Stars: the god known as Kadrical the Preserver.
  Jadnura and Luwazi began to formulate a plan on how to next 
  proceed, but other agencies within the Society weren’t so pensive. 
  Historia-7, leader of the Dataphiles, uncovered that her mentor, 
  Historia-6, was not who he’d always claimed to be. A struggle 
  broke out within the Dataphiles, as Historia-6 took possession of 
  Historia-7’s body and threatened the entire Starfinder Society. Only 
  a timely intervention by a group of Starfinders and Zigvigix, leader 
  of the Exo-Guardians, managed to save Historia-7 from her former 
  mentor. Discarding her honorary title, Historia-7 has reclaimed her 
  former name of Celita and stood ready to aid the Society in its 
  coming struggle.
  In time, a renewed jinsul assault against the Kreiholm Freehold 
  called the Society back into action in defense of its new allies. Led 
  into battle by a group of experienced Starfinders, the Society fleet 
  managed to push back the jinsul assault, but learned that Dhurus 
  would not accept defeat and planned to either wake Kadrical or 
  siphon the sleeping god’s powers for itself. A second of Kadrical’s 
  heralds, the mysterious Ailurious, appeared during the battle 
  to render assistance and confirm the Society’s fears about the 
  jinsul threat.
  Bringing together a massive fleet, spearheaded by the recently 
  repaired Master of Stars, the Starfinder Society once again 
  ventured back into the Scoured Stars to stop Dhurus and the jinsul 
  menace once and for all. The battle was long and arduous, but the 
  Society’s most senior agents took to the field against Dhurus and 
  stopped the xenophobic herald from siphoning Kadrical’s powers. 
  With their herald defeated, the jinsuls retreated from the Scoured 
  Stars in disparate packs of ships.
  At the battle’s end, First Seeker Jadnura declared his stated 
  mission as being finished, and he opted to remain within the 
  Scoured Stars as the system’s new custodian. With the deity 
  Kadrical awakening in a universe he’d not been involved in for 
  millennia, Jadnura seeks to live out the remaining years of his life 
  as a guardian of the Scoured Stars. Meanwhile, Jadnura’s departure 
  has formalized the transition of First Seeker authority, and Luwazi 
  Elsebo has taken her place as the formally recognized leader of the 
  Starfinder Society.
  
  STARFINDER SOCIETY
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  WEAPONIZED MEDIA 
  (SEASON 2)
  Returning to Absalom Station from the Scoured Stars, the 
  Starfinder Society’s battle-tested agents expected a heroes’ 
  welcome. Instead, a series of media advertisements and vidcast 
  news feeds relayed scathing information about the Starfinder 
  Society’s recent actions. Statements called out Starfinders for 
  meddling in the affairs of foreign powers, inciting the threat 
  from within the Scoured Stars, and effectively operating an 
  unsanctioned paramilitary organization. More and more anti- 
  Society rhetoric began to fill the infospheres of the Pact Worlds,
  Despite attempts of the Starfinder Society’s leadership to 
  determine the source, they failed to uncover the culprits behind 
  the multimedia “hit campaign” and the damage continued to 
  grow. Many organizations within the Pact Worlds watched the 
  Starfinder Society with wary eyes, wondering if association 
  could bring unwanted backlash. For Starfinder agents, the task 
  of exploration and cataloguing remained paramount, 
  as the Society’s leaders hoped to combat the 
  ongoing sour media outlook by providing the 
  Pact Worlds with tangible evidence of all the 
  good that the Society could do in the galaxy. 
  Luckily for the Society, their efforts over 
  the course of the year led to stunning victories 
  against their hidden foes. Through 
  actions across the Pact Worlds 
  and beyond, the Starfinder 
  Society proved its value and 
  battered down the incoming 
  tide of negative press. After 
  uncovering the identity of the 
  smear campaign’s architect, First 
  Seeker Luwazi Elsebo dedicated 
  the last days of her tenure to 
  defeating this force and ensuring 
  that her successor could begin 
  their role as First Seeker without 
  the negative press of the past. 
  A NEW FUTURE 
  (SEASON 3)
  Elected as First Seeker by a slim margin, Ehu Hadif Ko’ra 
  Amares of Clan Tolar is a veteran kasatha Starfinder. He achieved 
  victory in the election on a platform of getting the Starfinder 
  Society back to its roots of exploring the past. Only recently 
  elected, Ehu Hadif has instigated a series of missions focusing 
  on re-examining missions from the Society’s distant past and 
  exploring locations closer to the Pact Worlds. More than any First 
  Seeker in recent memories, Ehu Hadif has opened up numerous 
  exploration possibilities into the worlds comprising Near Space.
  
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  APPENDIX 4: AFTER THE 
  ADVENTURE
  After completing a Starfinder Society adventure, there are several 
  things you need to do to prepare for the next session. First, return 
  your character to her full Hit Points, Stamina Points, and Resolve 
  Points, and refresh all spellcasting and daily-use abilities. Remove 
  any temporary conditions such as ability score damage and time-
  limited conditions which simply haven’t run their full duration 
  (though more tenacious conditions must be resolved; see 
  Conditions, Death, and Expendables in Chapter 4 for information).
  You will also be given a Chronicle Sheet to record your 
  participation in that session. To complete a Chronicle Sheet, 
  follow the steps below.
  STEP 1: EXPERIENCE 
  POINTS (XP)
  Each time you play an adventure, your character will receive 
  experience points (XP). Typically, you gain 1 XP for completing a 
  Starfinder Society scenario or 3 XP for completing an Adventure 
  Path. Characters advance 1 level for every 3 XP they earn.
  STEP 2: FAME AND 
  REPUTATION
  In each adventure, characters have the opportunity to earn Fame. 
  Fame success conditions are located at the end of the adventure. 
  Most scenarios offer 2 Fame for completing the primary and 
  secondary success conditions, while others can offer potentially 
  higher Fame rewards. The Fame earned will be listed on the 
  scenario’s associated Chronicle Sheet. Similarly, some scenarios 
  offer additional Reputation rewards for specific factions.
  Track earned and spent Fame in the spaces on the right-
  hand side of the Chronicle Sheet, and note your accumulated 
  Reputation with the appropriate faction in the spaces at the 
  bottom of the sheet.
  STEP 3: DOWNTIME
  Not every Starfinder works for the Society full time. Some are 
  trained artisans, professionals, or performers and earn extra 
  credits between missions. After each adventure that grants XP, 
  you gain a period of Downtime before your next mission, which 
  you can use in one of three ways per adventure: crafting, a day 
  job, or other pursuits. 
  Crafting: You can spend your Downtime to craft an item 
  following the rules presented on page 235 of the Starfinder Core 
  Rulebook. A character must use the skills listed in this section of 
  the book and cannot use the Profession skill to craft equipment. 
  It is assumed that between adventures, you have access to the 
  tools and workshop necessary to craft equipment.
  To craft an item, you must acquire the requisite number 
  of UPBs. You can purchase UPBs at a rate of 1 UPB for every 
  1 credit spent. You cannot scavenge parts from equipment you 
  own or collect during a scenario. Any equipment crafted between 
  sessions should be marked on the Chronicle Sheet.
  If you possess the Master Crafter feat, once per Downtime, 
  you can craft a single item matching the feat’s associated skill at 
  a 5% discount.
  Day Job: During Downtime, you can attempt one trained 
  Profession check to earn extra money: this is called a Day Job 
  check. Permanent bonuses from class, equipment, feats, race, and 
  theme apply to your Day Job check as they would any check for 
  the relevant skill. Temporary bonuses do not apply to Day Job 
  checks, no matter the source. You can take 10 on a Day Job check, 
  but you can’t take 20 or use the aid another action. 
  You gain a number of credits equal to twice your Profession 
  skill check result, as per the “Earn a Living” entry in the Profession 
  skill (Starfinder Core Rulebook 146). You cannot use other skills to 
  make a Day Job check. Add this amount to the Day Job box on 
  your Chronicle Sheet.
  Other Pursuits: Some boons allow you to use Downtime in 
  other ways. These boons will provide exact rules on their use, but 
  often require a character to sacrifice the opportunity to attempt a 
  Day Job check or perform any crafting.
  STEP 4: REWARDS
  Starfinder Society play handles treasure and in-game monetary 
  rewards differently than a standard roleplaying experience. 
  Instead of dividing up treasure among the party, every Starfinder 
  has access to every piece of loot available in an adventure. Every 
  Chronicle Sheet lists all the equipment that can be found during 
  the adventure, with the exception of minor items available 
  to every character. After the scenario, the GM checks which 
  items you and your fellow Starfinder discovered, and each of 
  these items immediately becomes available for purchase by all 
  party members. If two players in the party want an item, they 
  both can purchase their own. Items not discovered in play are 
  crossed off by the GM. In addition, every player who completes 
  a scenario receives a set amount of credits for the scenario that 
  she can spend to acquire items from sources listed found at 
  paizo.com/starfindersociety/additional.
  
  STARFINDER SOCIETY
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  ADDENDUM: 
  CHARACTER REVISION
  First-level characters may be rebuilt per the rules in Appendix 
  1: Character Creation. This is not a necessary step to completing 
  a Chronicle Sheet after an adventure, but a Chronicle Sheet is 
  required in order to confirm the changes. The same is true for 
  retraining, as described below. 
  Retraining: After 1st level, the only way to retrain character 
  choices is through the use of the mnemonic editor hybrid item 
  (Starfinder Core Rulebook 226). Characters can use this item 
  to reverse the last 2 levels worth of decisions on a character. 
  Different versions of the device allow you to retrain up to three 
  additional times, effectively allowing a character to wipe and 
  retrain up to 8 levels worth of decisions throughout her career. 
  All changes must be tracked on your Chronicle Sheets or on 
  a suitable Inventory Tracking Sheet, made in the presence of a 
  Starfinder Sociert GM, and initialed by the observing GM. The GM 
  can audit your character before allowing changes, so bring your 
  character sheet and all Chronicle Sheets to the GM. Retraining may 
  be limited by time constraints. When retraining using a mnemonic 
  editor, players must purchase the appropriate mark of mnemonic 
  editor (e.g. mk I) using credits or Fame.
  For more information on purchasing a mnemonic editor, refer to 
  Table 2–9: Basic Purchases on page 28..
  
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  APPENDIX 5: PLAYER 
  REWARDS
  In addition to the boons gained by participating in Starfinder 
  Society sessions, players can earn additional rewards.
  BOONS
  Boons are small in-game rewards distributed for a variety of 
  reasons, including attending events and supporting charities. Over 
  the course of Year 3, the campaign is phasing out the use of boons 
  in preparation for introducing digital Achievement Points rewards 
  to the Starfinder Society. For more information on Achievement 
  Points, review the blogs at paizo.com/organizedplay.
  Convention: A player can acquire a convention boon from 
  participating in a convention supported by Paizo. You can’t assign 
  multiple copies of a convention boon to the same character. If the 
  only difference in the Chronicle Sheet is the title of the convention 
  or event listed at the top, it is the same boon. 
  Discounts: Some boons provide a discount in the number of 
  credits or amount of Fame associated with a purchase. Unless 
  otherwise noted, only one boon that provides any discount can 
  be applied to any one purchase. This prevents multiple discounts 
  from reducing a purchase’s cost by an unreasonable amount for the 
  game’s wealth expectations.
  Holiday: Some in-game holidays offer unique boons, often 
  announced on the blog at paizo.com. You must participate in the 
  specified Starfinder Society session or otherwise follow the rules 
  provided in the relevant blog post in order to attach the holiday 
  boon to one of your characters. You receive only one copy of the 
  boon, but can assign it to any one of your characters during the 
  boon’s specified dates; it doesn’t have to be the character you 
  played during that session. 
  Quests: Some quests award special types of boons. These boons 
  must be applied to the character you played for the quest. If your 
  character dies in a quest that grants 0 XP, the Chronicle Sheet 
  can be applied to the character, but cross off the boon. The death 
  condition is not permanent for such quests. This is an exception to 
  the normal death rules (see page 17).
  Welcome: A player may apply the Welcome to Starfinder boon 
  to their first character (XXXX–701). This boon is available for 
  download at paizo.com/starfindersociety.
  PROMOTIONAL
  To reward players who show their support for the Starfinder Society 
  campaign by purchasing and using items featuring campaign 
  insignia, faction logos, or Starfinder branding, a player using any 
  of the Starfinder items on paizo.com/organizedplay/perks can slot 
  the associated boon into his or her Promotional boon slot. Game 
  Masters are invited to bring promotional material to games, but 
  they gain no additional benefits other than supporting Starfinder.
  
  STARFINDER SOCIETY
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  APPENDIX 6: 
  VOLUNTEER COORDINATORS
  Over 84,000 players and 16,000 active GMs participate in 
  Paizo organized play activities. Events span the globe, occurring 
  regularly in 42 countries on six of the seven continents. Players 
  and GMs work together to plan local events, but even in our 
  media-savvy times, connecting with other players proves a 
  difficult task. Most often, the task of organizing events falls to 
  a local person or team, volunteering their time and efforts to 
  promote gaming in their communities.
  To coordinate this pool of global volunteers, Paizo has teamed 
  up with the Organized Play Foundation, a nonprofit charitable 
  organization created to help bring together gamers and to 
  promote education through strategic games. Volunteers with the 
  Organized Play Foundation choose which organized play program, 
  in our case Paizo, and the scope of their activities, anything from 
  a local game store to an entire country or continent, to provide 
  regular gaming opportunities for gamers in each region.
  Volunteers, collectively known as venture-officers, receive 
  ranks based on their duties and geographical areas of 
  responsibility. The top level of volunteers, regional venture-
  coordinators, looks after large geographical areas. Under them 
  are venture-captains, responsible for countries, states, or large 
  metropolitan areas. Their right hands, the venture-lieutenants, 
  assist in the area’s coordination efforts. The lowest level, venture-
  agents, coordinate activities in one location, such as a game store, 
  a school, a community center, or a military instillation.
  A list of regional venture-coordinators, along with their areas of 
  responsibility, can be found at paizo.com/organizedplay/regions.
  Players looking for organized play activities in their area should 
  contact their regional venture-coordinator. From there, they will 
  assist in making contact with a venture-officer close to you.
  Anyone  can join the Organized Play Foundation as a volunteer. 
  A list of recommended tasks and benefits for each level of 
  venture-officer rank is located at organizedplayfoundation.com/
  paizoorganizedplay/volunteer. If you read the venture-officer 
  descriptions and are interested in joining the team, complete the 
  volunteer interest form linked at the bottom of the Organized 
  Play Foundation webpage listed above. The regional venture-
  coordinator for your area will receive your information and 
  establish contact to bring you onboard the team. 
  PAIZO ORGANIZED PLAY 
  REGIONS
  The regional venture-coordinators are listed below.
  GEOGRAPHICAL
  Appalachian (United States): Regional Venture-Coordinator 
  David Shaw (apparvc@gmail.com): Georgia, North Carolina, South 
  Carolina, Tennessee, Virginia, and West Virginia
  Asia-Pacific (Asia & United States): Regional Venture-
  Coordinator Stephen White (pathfindersocietyoz@gmail.com): 
  China, Hawaii, India, Indonesia, Japan, Malaysia, Okinawa, 
  Philippines, Singapore, and Eastern Asia
  Baltic 
  (Europe, 
  Africa 
  & 
  Asia): 
  Regional 
  Venture-
  CoordinatorAuke 
  Teeninga 
  (pathfinderbenelux@gmail.com): 
  Belarus, Belgium (Flemish), Denmark, Finland, Iceland, Latvia, 
  Netherlands, Norway, Russia, South Africa, and Sweden.
  Central (Europe): Regional Venture-Coordinator Nils Janson 
  (pfs.rvc.centraleurope@gmail.com): Austria, Czech Republic, 
  Germany,Hungary, Poland, Slovakia, Slovenia and Ukraine
  Francia (Europe & Canada): Regional Venture-CoordinatorBenoit 
  Gros (bengrow@gmail.com): Belgium (Wallonia), France, Quebec, 
  and Switzerland
  Great Lakes (United States & Canada): Regional Venture-
  Coordinator 
  Brent 
  Bowser 
  (brent.bowser1337@gmail.com): 
  Illinois,Indiana, Kentucky, Michigan, Missouri (St. Louis only), 
  Ohio, Ontario
  Great Plains (United States & Canada): Regional Venture-
  Coordinator O.J. Pinckert (whitemane_1@yahoo.com): Colorado, 
  Kansas, Nebraska, North Dakota, Oklahoma, Saskatchewan, 
  South Dakota, and Wyoming
  Gulf (United States): Regional Venture-Coordinator Dominick 
  Trascritti (gulf.rvc@gmail.com): Alabama, Florida, Louisiana, 
  Mississippi, and Texas 
  Isles (Europe): Regional Venture-Coordinator Ian Hawthorne 
  (ukrvc.paizo@virginmedia.com): Ireland and the United Kingdom
  Mediterranean (Europe, Asia): Regional venture-coordinator 
  Dave Harrison (paizoconuk@hotmail.com): Croatia, Israel, Italy, 
  Portugal, Spain, Turkey, and the United Arab Emirates
  Northeast (United States & Canada): Regional Venture-
  Coordinator Dan Simons (pfs.rvc.northeast@gmail.com): Atlantic 
  Canada, Connecticut, Delaware, Maine, Maryland, Massachusetts, 
  New Hampshire, New Jersey, New York, Pennsylvania, Rhode 
  Island, Vermont, and Washington, D.C.
  Northwest (United States & Canada): Regional Venture-
  Coordinator Walter Sheppard (pullmanpathfinder@gmail.com): 
  Alaska, Alberta, British Columbia, Idaho, Montana, Oregon, and 
  Washington
  River (United States): Regional Venture-Coordinator Troy 
  Schnack (videogamesetc@hotmail.com): Arkansas, Iowa, and 
  Missouri (except St. Louis)
  South Pacific (Australia, New Zealand & Islands): Regional 
  Venture-Coordinator Daniel Flood (daniel@creakingchair.com): 
  Australia, Fiji, New Zealand, Rarotonga, and Vanuatu.
  Southwest (United States, Central America & South America):  
  Regional Venture-Coordinator Eric Brittain (sdpathfinder@
  gmail.com):  Argentina, Arizona, Brazil, California, Chile, Mexico, 
  Nevada, New Mexico, Uruguay, and Utah
  Upper Midwest (United States & Canada):  Regional Venture-
  Coordinator 
  Jack 
  Brown 
  (jackbrown.mn.pfs@gmail.com): 
  Manitoba, Minnesota, and Wisconsin
  NON-GEOGRAPHICAL
   Online:  Regional Venture-Coordinator Jesse Davis  (Jesse@
  PathfinderSocietyOnline.com)
  
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  APPENDIX 7: GLOSSARY
  Like the Starfinder Roleplaying Game, the Starfinder Society 
  organized play program uses a number of terms, abbreviations, and 
  definitions. The following are some of the most common.
  Additional Resources: The Additional Resources page lists what 
  classes, feats, items, spells, and other character options are legal 
  from books published by Paizo, Inc. To use such an option, you 
  must have a legal source in which it appears, as well as a copy 
  of the current version of the Additional Resources list (paizo.com/
  starfindersociety/additional).
  Adventure: Adventures collectively refer to scenarios, and 
  sanctioned Adventure Paths.
  Alignment Infraction: Any intentionally evil action or suitably 
  callous criminal action, known as an alignment infraction, results 
  in a player gaining Infamy. The consequences of Infamy vary from 
  limits on purchases to forced retirement of a character from the 
  Starfinder Society (see page 12).
  Average Party Level (APL): APL represents the average level 
  of all PCs participating in the adventure; this number determines 
  which level range to use when playing a scenario. See page 11 
  for rules on how to determine APL and how APL determines the 
  appropriate level range.
  Boon: A boon is an in-game reward other than XP, credits, 
  Fame, or standard item access. Boons appear on Chronicle Sheets, 
  typically earned as part of an adventure or when attending 
  conventions or other special events.
  Character Versus Character (aka PVP): Character-versus-
  character conflict occurs when one PC attempts, of his or her 
  own volition, to harm, kill, or otherwise contribute to the injury 
  of another PC. Player-versus-player conflict is strictly prohibited in 
  Starfinder Society play. See page 8 for more details.
  Companion: Any permanent creature that accompanies a PC, can 
  take its own actions in combat, and is acquired through a PC’s class 
  features (such as a mechanic’s drone) is referred to as a companion. 
  In the Starfinder Society, a character may have only one companion 
  active during a session. See the Starfinder Society FAQ at paizo.
  com/organizedplay/faq for more information on companions.
  Chronicle Sheet: This is a record of adventures that a character 
  has completed, recording XP, credits, Fame, Reputation, boons, and 
  item access the character earned. Some Chronicle Sheets grant 
  special rewards that are not associated with an adventure, earned 
  for attending conventions or participating in special events. These 
  records allow a player to play their character at any Starfinder 
  Society event of the appropriate Level anywhere in the world.
  Day Job: Your PC may utilize Downtime in order to attempt a 
  trained Profession check—often referred to as a Day Job check—to 
  earn additional credits. See page 52 for more information.
  Downtime: A PC gains a unit of time called Downtime after each 
  XP-granting adventure. You can spend this Downtime to perform 
  one of several actions, such as crafting items or attempting a Day 
  Job check. See page 52 for more information on Downtime.
  Evil Act: An evil act represents an action that, on its own or as 
  part of a pattern, would push your character’s alignment toward 
  evil. An individual evil act may or may not result in the acquisition 
  of Infamy.
  Exclusive: An exclusive is an adventure that requires a GM 
  to meet certain criteria to run—typically having earned a certain 
  number of GM novas. 
  Faction: The Starfinder Society is comprised of five primary 
  factions and various minor factions. The factions that your 
  character chooses to represent define your PC’s secondary 
  loyalties in the in the campaign. See Appendix 2: Factions for 
  more information on the primary factions and their goals.
  Fame: Fame represents your character’s social currency within 
  the Starfinder Society and can be expended to purchase boons and 
  services from the Society or its various factions. Fame is gained 
  from successfully completing adventures.
  Game Master (GM): A GM adjudicates the rules and controls 
  the elements of the story and galaxy that the players explore, 
  providing a fair and fun game. In the Starfinder Society, a GM must 
  also help players accurately fill out their paperwork and report the 
  results of each game to the event coordinator or on the GM/Event 
  Coordinator tab at paizo.com/organizedplay/myAccount.
  GM Novas: GM novas are a measure of how many Starfinder 
  Society games an individual has run, ranging from 10 sessions (one 
  star) to over 100 sessions (four novas). GM novas grant access to 
  exclusive content and grant a bonus on rerolls gained via boons. A 
  fifth nova can be earned by meeting several additional criteria yet 
  to be established. 
  Infamy: Infamy represents a character’s slide into evil, typically 
  accrued by a character performing intentionally evil or suitably 
  callous criminal actions during an adventure. The consequences 
  of Infamy vary from limits on purchases to forced retirement of a 
  character from the Starfinder Society (see page 12).
  Legal Source: A legal source is a physical copy of a book, name-
  watermarked PDF of the book, a printout of one or more pages 
  from a name-watermarked PDF, or a printout of the rules from the 
  SFRD accompanied by a proof of purchase for the product in which 
  those rules appear. In order to use a character option—especially 
  in conjunction with the Additional Resources page—you must own 
  and have at the table a legal source that contains that option.
  Level (Adventure): Listed on the cover of scenarios, an 
  adventure’s Level describes which character levels the adventure 
  is written for. Characters can only play in adventures appropriate 
  for their character level.
  Level Range: A division of the adventure’s Level into smaller 
  bands to facilitate scaling the adventure for different Average 
  Party Levels. For example, a Level 1–4 adventure has level ranges 
  1–2 and 3–4. 
  Organized Play Manager (OPM): The organized play manager 
  administers organized play campaigns, including the Pathfinder 
  Society, Starfinder Society, and Pathfinder Adventure Card Society.
  Starfinder Reference Document (SFRD): This is a free online 
  version of all the rules contained within the Starfinder Core 
  Rulebook and other RPG hardcover books, available at paizo.com/
  sfrd. The SFRD is not a legal source for players to reference rules 
  
  STARFINDER SOCIETY
  50
  50
  or PC building purposes. GMs can reference the SFRD as they wish 
  for ease of preparing and running an adventure.
  Organized Play Number: Each participant in Paizo’s organized 
  play programs is provided an organized play number. The number 
  is often hyphenated; the first, longer number represents your 
  player number, and the second number represents your individual 
  character (e.g. # 123456–702 refers to player number 123456 
  and her second PC in Starfinder Society). This number is used 
  when reporting completed adventures and should appear on each 
  Chronicle Sheet and any Inventory Tracking Sheets associated 
  with your PCs.
  Player Character (PC): These are the characters portrayed by 
  the players, rather than by a GM. 
  Pregenerated Character: These are premade characters of levels 
  1, 4, and 8 designed for quick use by players who may not have a 
  character of their own or want to try a new character class. Some 
  exclusive events also provide special pregenerated characters.
  Reputation: Reputation represents your character’s current 
  standing with a faction. A character can have multiple Reputation 
  scores, each with different factions. The higher a Reputation 
  score, the more resources are available for purchase from the 
  associated faction. More information appears on page 25.
  Rebuilding: The process of replacing one or more of your 
  character features as directed by campaign rules, typically without 
  cost. The most common type of rebuilding is a 1st-level character 
  rebuild, which you may do freely any time before playing an 
  adventure at 2nd level or higher. More information about rebuilding 
  can be found on pages 9. and 22.
  Regional Venture-Coordinator: Regional venture-coordinators, 
  under the guidance of the Organized Play Manager, supervise 
  a large section of the world and support venture-captains and 
  venture-lieutenants in their duties.
  Replay: A player replays a scenario when she plays it more than 
  once. Starfinder Society allows only limited forms of replay. See 
  page 8 for the limited replay rules.
  Repeatable Scenarios: A scenario with the repeatable tag. This 
  scenario includes rules for being played more than once by a single 
  player (but never more than once with a single character).
  Quest: Quests are short adventures designed to last about 1 hour.
  Sanctioned: Sanctioned material is that which has been 
  approved for use within Starfinder Society. 
  Sanctioned Adventure Path: These are adventures other than 
  Starfinder Society scenarios for which characters can receive credit. 
  The list of which Adventure Paths are sanctioned for play appears 
  on the Additional Resources page, where you can download each 
  such adventure’s Chronicle Sheets and any special rules involved.
  Scenario: These are adventures that typically take 4–5 hours 
  to complete, written specifically for the Starfinder Society. Most 
  adventures in the campaign are scenarios.
  Season: A season is a year-long period that typically begins at 
  Gen Con (August). Most seasons have a unifying theme and contain 
  about 15 scenarios, with one usually released per month. 
  Special: This is a catch-all term used to refer to exclusives and 
  scenarios with other unusual formats. 
  Subtier: Prior to Year 3, this term was used for level range.
  Tier: For Reputation tiers, see Reputation. Scenarios prior to 
  Year 3 use the term Tier to refer to the adventure’s Level.
  Venture-Agent: Venture-agents are dedicated volunteer 
  coordinators who direct operations at one venue. 
  Venture-Captain (VC) (In-Game): Rather than travel widely, 
  some Starfinders establish lodges where they can coordinate local 
  agents, store regional lore, and provide a safe refuge for their 
  colleagues. In scenarios, venture captains are often the NPCs who 
  brief the PCs on their next mission or opportunity. 
  Venture-Captain (VC) (Real-World): Named after the in-game 
  veterans of the Starfinder Society, venture-captains are the many 
  dedicated volunteer coordinators who oversee large geographic 
  regions that contain a large number of players.
  Venture-Lieutenant: Venture-lieutenants are dedicated volunteer 
  coordinators who assist the venture-captains in their efforts.
  
  GUIDE 3.0
  51
  51
  ASPECT
  DOES NOT MEET EXPECTATIONS
   MEETS  EXPECTATIONS
  EXCEEDS EXPECTATIONS
  The GM’s preparation 
  allowed for smooth game 
  flow.
  The GM had to check on 
  information repeatedly 
  throughout the session and took 
  long pauses to figure out what 
  happens next.
  The GM had to check on 
  information throughout the 
  session, but did not extensively 
  delay the game.
  The GM was able to keep the 
  flow of the game consistent, and 
  the GM dealt with unforeseen 
  challenges by exercising skilled 
  time management.
  The GM had a solid 
  understanding of the rules.
  The GM has basic rules 
  knowledge, but frequent breaks 
  or questions affected the flow 
  of the game. The GM did not 
  know the majority of the rules. 
  The GM defaulted to arbitrary 
  ad hoc rulings. The GM confused 
  rules between game systems 
  consistently. The GM did not 
  allow players to question GM 
  rulings made at the table.
  The GM had average rules 
  knowledge, and questions did 
  not affect the flow of the game. 
  The GM knew the most common 
  rules of the game well, and they 
  did not have confusion between 
  game systems. The GM allowed 
  players to question rulings 
  and resolved questions in a 
  professional manner.
  The GM had solid rules knowledge 
  and kept the game flowing 
  while handling questions. The 
  GM acknowledged when a rule 
  is unclear or when they made a 
  mistake.  The GM did not have 
  confusion between game systems.  
  If a rules challenge arose, the GM 
  handled it fairly and consistently. 
   
   
  The GM took efforts to 
  make the game distinct 
  and interesting.
  The GM made little attempt 
  at tying in setting, NPCs, or 
  imagery to convey an imaginative 
  setting. The GM did not provide 
  opportunities for players to 
  engage with the storyline.
  The GM made a reasonable effort 
  to make the game distinct in at 
  least one meaningful way, such 
  as deeply roleplaying the NPCs, 
  using setting specific terms and 
  lore to increase immersion, or 
  using words with imagery to 
  describe the environment and 
  situations.
  The GM put in an excellent effort 
  to make the game distinct, using 
  multiple techniques from the Meets 
  Expectations list.
  The GM presented the 
  scenario as written.
  The GM followed the gist of the 
  storyline but adjusted content. 
  The GM did not run encounters as 
  written.  The GM ran the wrong 
  encounters for the level range.
  The GM ran the adventure as 
  written. The GM did not allow 
  for creative solutions by the PCs 
  to resolve situations.
  The GM stayed true to the storyline 
  while allowing for creative 
  solutions and player interest.
  The GM understood and 
  applied the rules of the 
  organized play program.
  The GM was not familiar with 
  core organized play concepts. 
  The GM was unfamiliar with the 
  contents of the Guide.
  The GM was familiar with the 
  majority of organized play 
  concepts and applied the rules of 
  organized play consistently. The 
  GM knew where to find general 
  guidelines in the Guide.
  The GM was markedly familiar 
  with the majority of organized play 
  concepts and applied the rules of 
  organized play consistently. The 
  GM knew where to find obscure 
  corner case answers in the Guide.
  APPENDIX 8: 
  GM EVALUATION RUBRIC
  
  STARFINDER SOCIETY
  52
  52
  OPEN GAME LICENSE Version 1.0a
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  Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.
  System Reference Document © 2000, Wizards of the Coast, Inc; Authors: 
  Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary 
  Gygax and Dave Arneson.
  Guide to Organized Play: Starfinder Society, Version 3.0 © 2020, Paizo Inc.; 
  Authors: Mike Brock, John Compton, Thurston Hillman, Erik Mona, Mark Moreland, 
  and Tonya Woldridge.
  PAIZO INC.
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SOURCE: textdata/thevault/Starfinder/Starfinder Society Adventures/Starfinder Society Guide (organized play).pdf