TEXT: INDEX ASTARTES: FLESH TEARERS
  he Flesh Tearers are violence made
  manifest. Of all the damned sons of
  Sanguinius, they carry the burden of
  their sire’s thirst and the shadow of his
  passing most heavily.
  A Blood Angels successor Chapter, forged in the
  Second Founding, the genetic flaw in the Flesh
  Tearers has rendered them savage beyond
  compare. They fight as mad butchers, ripping
  apart their foes in a vain effort to quiet the fury in
  their blood. In battle, the whir of their chain
  weapons is lost beneath guttural snarls of hate
  and the pain of the red thirst and black rage that
  is the truth of their tattered souls.
  The Flesh Tearers’ reputation for brutality
  precedes the approach of their battle-scarred
  warships. On more than one occasion, the enemy
  body count has not been enough to sate their
  bloodlust, and many are the Imperial
  Commanders who have thought themselves
  saved only to watch in horror as the warrior
  angels sent to liberate them succumb to their
  curse. Lost in the throes of slaughter, the Flesh
  Tearers often fail to recognise a battle’s end,
  turning their weapons on their allies and even the
  humans who thought them angelic saviours. They
  kill until nothing remains but bloodied ground,
  Forged in blood and violence are the Flesh
  Tearers, the battle-hungry warriors of
  Cretacia. Their bloodline cursed and their
  actions condemned almost beyond
  redemption, they stand on the brink of censure
  and extermination. Only through constant
  battle can their lust for war be sated. Yet
  sometimes, even that is not enough …
  SONS OF BLOOD
  By Andy Smillie and Tom Horth
  
  Those within the blood and ash ranks of the Flesh
  Tearers are themselves divided. Some dare to
  cradle hope that their Chapter Master, Gabriel
  Seth, will lead them to salvation. They stand proud
  that they have the strength to fight on the side of
  the righteous despite the madness in their blood.
  Others welcome a swift, blood-fuelled end, asking
  nothing more than the chance to wreak terrible
  destruction upon their enemies before the thirst
  claims them. Which angel of their hearts will rule
  their fate – murder or mercy – only time shall tell.
  But the sands of those times run swift as the Dark
  Millennium closes, and even the most optimistic
  Sanguinary Priests within the Chapter know that
  extinction may take them before damnation or
  salvation arrives.
  DIVIDED BY BLOOD
  The Flesh Tearers’ relationship with the other
  Blood Angels Successor Chapters is strained at
  best. The sons of Cretacia have fallen far from the
  artisan angel that spawned them, and they stand
  as a dark mirror of what all sons of Sanguinius
  might one day become. It is not a reflection other
  scions of Sanguinius can look upon without fearful
  shame. Worse still is the attention that the Flesh
  Tearers have drawn from the wider Imperium.
  Continued animosity between the Flesh Tearers
  and members of the Inquisition have drawn the
  Below: Chapter
  Master Gabriel Seth
  leads the Flesh Tearers
  to war against the
  Alpha Legion. The
  tragic, and increasingly
  pronounced, flaw in
  their gene seed has
  lead to a drastic
  reduction in the
  number of Flesh
  Tearers that are able to
  be deployed. But will
  an influx of Primaris
  Marines save the
  Chapter of damn it?
  
  eye of judgement to the descendants of the Angel
  and the flaw in their blood. Indeed, it was only
  through the intervention of Astorath at the trial of
  the Carmine Court, when Seth stood before Dante
  and every other Chapter Master of the successors,
  that prevented the Flesh Tearers from being cast
  out and destroyed. Whatever the Redeemer
  knows or has seen of the future, whatever plans he
  has for Seth and his army of slaughterers, they are
  a mystery to even Lord Dante himself.
  ON BLOODIED SOIL
  The Flesh Tearers’ home world of Cretacia is a
  death world. It is a land of gargantuan beasts,
  magma geysers, and volatile electrical storms.
  Volcanic eruptions and sharp tectonic shifts
  threaten to rip apart its continents and swallow
  those arrogant enough to inhabit its surface.
  Until Chapter Master Amit found the planet in the
  wake of the Horus Heresy, the Flesh Tearers had
  been a crusading force, moving from war zone to
  war zone without respite. At the time, Amit and his
  Flesh Tearers were still reeling from the death of
  their Primarch and the dissolution of the Legions
  that resulted in the Flesh Tearers being carved from
  the Blood Angels. Anger and resentment ruled, and
  Amit became obsessed with Cretacia, believing its
  barbaric conditions a manifestation of the Flesh
  Tearers’ own nature, hoping that if he could tame its
  peaks, he could temper the edges of his own fury.
  The indigenous Cretacians are resourceful, tribal
  people, bred to fight and survive the harsh
  dangers of their home world. Those who survive
  the trials and their stint as Flesh Tearer aspirants
  are ruthless, hardened survivors – the perfect
  stock from which to forge new Flesh Tearers.
  There is an irony, perhaps, in the journey of these
  individuals: to survive hell and its beasts only to
  become beasts themselves and descend into a
  life far worse than any mortal hell.
  ALL IS ASH
  The Black Rage. The First Death. Every son of
  Sanguinius fears succumbing to the waking
  memory of their Primarch’s death at the hands of
  Horus. Those visions of an Angel broken, of future
  glories choked by betrayal, overtake Sanguinius’
  descendants and leave them with nothing but
  rage. The nobility of angels becomes the fury of
  beasts, purity of vision becomes a world drowned
  in blood. For the Flesh Tearers, such a fate is
  almost a certainty, and the only escape is to die
  before that fate overtakes them. It is a matter of
  when, not if. For those that the kind edge of
  death does not take, the black armour and the
  sacraments of the Death Company await.
  Where the Blood Angels and their successor
  Chapters succumb to the Black Rage during the
  pre-battle ceremony of moripatris, a Flesh Tearer
  THE DEATH’S
  COWL
  Commanded by
  Chaplain Zuphias,
  the Death’s Cowl is
  a specially adapted
  Strike Cruiser that
  is home to the bulk
  of the Flesh Tearers
  Death Company. Its
  innards have been
  ripped out to make
  room for extra
  assault launchers,
  Drop Pods, and
  boarding
  torpedoes. It is a
  terrifying vessel, a
  living morgue
  inhabited by the
  dead who have not
  yet found their
  release, a dark
  herald of the fate
  that might wait for
  all of the Flesh
  Tearers. It stands
  as a grim reminder
  of glories lost and
  the strength
  needed to protect
  what is left.
  
  can be claimed at any moment. Many are those
  who fall to the curse of their blood before they
  can pass into the Death Company. And the Death
  Company is well named, as its warriors will die as
  surely as they bring death. Clad in black and
  crossed with crimson, they know no limit to
  slaughter, nor pain of wounds.
  The Blood Angels and most of their successors give
  swift mercy to the few members of the Death
  Company who survive an engagement; a bolt round
  to the head or a powered blade to the neck grants
  them swift oblivion. No such mercy exists amongst
  the Flesh Tearers. Under the watch of High Chaplain
  Appollus, the Flesh Tearers Death Company live on
  from battle to battle, bound to their torment until
  enemies do what their brothers will not. To
  Appollus, the black-armoured madmen represent
  the purest state of a Flesh Tearer; they are as close
  as a warrior can be to Sanguinius. Whether Seth
  agrees with Appollus’ dogma, or whether he sees
  hope in a Death Company’s fury that no others can,
  he keeps his own counsel. Whatever his reasons,
  the Chapter Master has stood against Astorath the
  Grim, the great reaper himself, to prevent the Flesh
  Tearers Death Company from facing execution, and
  their numbers grow unchecked save by the blades
  of their enemies. So, while the Flesh Tearers stand
  at barely two-thirds of full Chapter strength, none
  save Appollus know how many black-armoured
  warriors wait in torment to be unleashed.
  Brother Sevrael, 5th Company, 2nd Squad (battleline)
  The serrated blade
  and blood drop is the
  symbol of the Flesh
  Tearers Chapter, and it
  represents the
  customised chainfists
  that the first Chapter
  Master once carried
  into battle.
  The Flesh Tearers use
  the same company
  markings as the Blood
  Angels, featuring a
  coloured blood drop
  on their right pauldron
  alongside their squad
  insignia. Of particular
  note is the fact that
  brother Sevrael is
  from the 5th
  Company, which was
  newly reformed
  following an influx of
  Primaris battle-
  brothers to the
  Chapter during the
  Indomitus Crusade.
  BROTHER SEVRAEL, PRIMARIS BATTLE-BROTHER
  Below: When the Space Marine Legions were
  reorganised following the events of the Horus
  Heresy, several Successor Chapters were created
  from the ranks of the Blood Angels. The Flesh
  Tearers were among them. Nassir Amit, shown
  below, became the first Chapter Master. His
  cognomen – the Flesh Tearer – was adopted as the
  Chapter name.
  
  MASTER OF THE RAGE
  While the names of most Chapter Masters of the Space
  Marines are synonymous with glory and honour, Gabriel
  Seth’s reign is one marked by tragedy, loss, and the
  dimming light of redemption.
  Seth rose through the ranks of the Flesh Tearers to
  take command of a Chapter on the brink of extinction.
  The crucible of battle and the ravages of the black
  rage, a genetic flaw in the bloodline of Sanguinius, had
  reduced the Flesh Tearers to less than three full
  companies. Worse, they had butchered their way to the
  very edge of what their allies could tolerate, and the
  Flesh Tearers were but one misstep from being a
  Chapter alone, cast from the Imperium they had bled
  to protect and forgotten by those they had once called
  brothers. Seth took on the mantle of Chapter Master
  with the knowledge of the full horror that awaited him
  and his brothers.
  The Chapter’s Sanguinary Priests presented Seth with
  evidence that the flaw in the blood of his brothers,
  already far more aggressive than in the other Blood
  Angels Successor Chapters, would continue. Combined
  with the attrition rate of a Chapter ever-locked in
  combat, the Flesh Tearers’ ability to replace their
  losses could not keep up with the number who met
  their final death. What had been a slow descent to
  bloodlust and oblivion was an ever-quickening fall into
  inevitable extinction or damnation. Yet Seth was
  resolved. He would not accept such truths as fate.
  There could be victory in defeat. He would carry his
  brothers’ burden. He would shield his charges from the
  full truth of their nature. If glory was beyond the Flesh
  Tearers, Seth would seek survival. If forgiveness was
  impossible, they would earn their future through
  penance. If, at the dark of the hour, the beast in their
  blood claimed them all, Seth would see them die with
  honour. At worst, the Flesh Tearers would be
  remembered as brutal angels, not beasts.
  In battle, Seth is a force of raw fury. Destroyer.
  Berserker. Slaughterer. The Flesh Tearers Chapter
  Master has earned honorifics that mark him as terrible a
  foe as any monster in the universe. The truth is he is
  those things and more. He fights at the vanguard of the
  Flesh Tearers forces, cutting, hacking, bludgeoning until
  their is nothing to kill. He has crushed skulls beneath his
  boot, snapped necks with vengeful hands, and smashed
  armour plate and bone with thunderous headbutts. Yet
  for all his rage, Seth has ever managed to maintain
  some semblance of control. Those that underestimate
  him as a mindless killer find themselves surprised,
  outmatched by a savage cunning that knows no mercy.
  When all is done, when the cacophony of battle fades
  to whisper and the blood of the dead soaks the earth,
  it is Seth alone who holds the Flesh Tearers together.
  Should he fall in battle, the bloody ramifications will be
  felt far beyond the Chapter. Where the Imperium once
  sheltered behind the violence of Seth and his butchers,
  it might well find itself with monsters in its midst.
  BLOOD REAVER
  As a butcher wields a cleaver, so does Seth wield
  Blood Reaver. Rarely has a weapon been so suited to
  its charge as this massive, two-handed chainsword.
  Blood Reaver is every bit as unsubtle and savage as
  the Chapter Master. Forged with teeth taken from the
  chainfists once worn by Chapter Master Amit, Blood
  Reaver serves as both armament and banner, its
  guttural roar a rally cry to the enduring nature of the
  Flesh Tearers and the violence they will inflict on
  those before them.
  
  ‘I am His vengeance as He is
  my shield. I will deliver death
  to His enemies as He brings
  deliverance to my soul.’
  — Brother Maion
  
  BLOOD FORGED
  ‘You stand as insult to everything we have suffered.’
  Gabriel Seth’s voice was churned gravel. He addressed
  the Primaris Space Marine before him in the reclusiam,
  the deep crimson and black of his armour newly
  painted, unmarked by war. ‘You do not deserve the
  symbol you now bear on your pauldron.’ Seth stepped
  to within striking distance of the other Space Marine.
  ‘The ash and blood of my brothers has no place on your
  armour, Captain.’
  Anger twisted the Captain’s face as he struggled to
  make sense of Seth’s tirade. ‘I am Brother-Captain
  Toivo, and I stand before you as Lord Guilliman—’
  ‘Guilliman,’ Seth snarled. ‘His name will buy you no
  brotherhood here.’
  ‘Then what of Dante? He wills this, also. He is by blood
  and honour your—’
  ‘Dante can choke on the blood of Baal. This is my
  house. These are my warriors.’ Seth gestured around
  him. ‘It is their blood, their lives you would have me
  entrust to you.’
  Toivo made to speak and faltered, caught off guard by
  the hatred Seth demonstrated for the Primarch and the
  lord of the Blood Angels.
  ‘You believe Guilliman’s slight has gone unnoticed? That
  there are none learned enough here among my
  butchers?’ Seth grinned. ‘Toivo. Old Terran. From the
  northern continents meaning ‘hope’. Guilliman has sent
  you and your blood here to heal us.’ Seth closed, his
  head just below Toivo’s jaw. ‘Yet your blood weakens us.’
  Toivo clenched his fists. ‘I am no happier about this
  than you. I would have gladly remained one of the
  unnumbered, a son of Sanguinius clad in Angel red.’
  ‘Then leave here.’ Seth dug his forehead into Toivo’s
  chest and drove him back with a sharp headbutt.
  ‘Would that I could.’ Toivo sucked in a breath and felt
  the rising beat of his blood lessen. ‘With respect,
  Chapter Master, test me no further.’
  Seth shook his head. ‘You are here to be tested.’
  Confusion creased Toivo’s brow.
  ‘If you are to stand with us. You will fight with me.’
  ‘You would have me fight you?’
  Seth nodded. ‘As the blood wills it.’
  ‘This is madness. I will not.’
  ‘Then you will die a coward.’
  As Seth spoke, Chaplain Appollus emerged from one of
  the alcoves bordering the chamber and levelled a
  plasma pistol at Toivo.
  ‘Heresy!’ Toivo shot a glance over his shoulder to the
  doors.
  ‘They will not open,’ said Seth.
  ‘Lord Dante and Lord Guilliman will have your head.’
  ‘They are not here, imposter. I am. And I will kill you.’
  ‘Damn you!’ Toivo bared his teeth.
  ‘You think that anger, Space Marine? You think this
  betrayal?’ For the briefest of moments the ire faded
  from Seth’s features. ‘We are damned by our own
  genes. The very blood in our veins will rob us of all that
  we are, as quick as a blade in the darkness.’
  Toivo looked to Appollus. The Chaplain’s intent was
  unreadable under the cold slab of his skull helm.
  ‘Only the dead and the damned find refuge with the
  Chaplain. Which shall we number you among?’
  ‘Very well.’ Toivo widened his stance and edged to
  Seth’s left. ‘Your reputation precedes you, Chapter
  Master. I have heard tales of the unstoppable butcher,
  driven by rage and fury. A broken angel whose fists can
  crush ceramite. But here, now, you look small.’ Toivo
  kept moving, sizing up Seth. ‘We Primaris were made to
  be better. Better than you. There is no arrogance in
  that. By the will of the Emperor and the labours of Lord
  Guilliman, I am simply stronger than you.’
  Seth locked eyes with Toivo, eyes that had seen untold
  acts of violence and bloodletting, and grinned. ‘Are
  you?’ Seth saw it then. A momentary flash on Toivo’s
  face. Weakness. Doubt.
  Seth roared. He shot forward, smashing a fist into
  Toivo’s nose. Bone broke. He struck him again, a
  hammer blow across the base of his jaw. Toivo tried for
  space, but Seth grabbed his pauldron, fixing him in
  place as he delivered a second and third hammer blow
  with his fist. Toivo threw an uppercut into Seth’s ribs.
  ‘Is that it?’ Seth maintained his hold. ‘Is that it?’ He
  continued to hammer him.
  Seth kept on punching until his blows robbed Toivo of
  consciousness.
  Seth felt his opponent go limp. He hit him once more
  and then dropped him to the ground. Toivo went down
  hard, his head bouncing off the flagstones.
  ‘Strength and theory are not enough. Intent is
  everything.’ Seth snarled and brought his knee up.
  
  ‘Gabriel!’ Appollus shouted. ‘Enough.’
  Seth stamped down, cracking the flagstones a breath
  from Toivo’s head. Toivo groaned, consciousness slowly
  returning.
  ‘To fight as one of us is to strike first and keep on
  striking until only blood remains.’ Seth glared down at
  Toivo. The Primaris Space Marine’s face was a lumpen
  mess, his features barely recognisable.
  Seth growled through gritted teeth and knelt, calmer,
  next to Toivo. He lowered his voice to a whisper. ‘Did it
  ever occur to you that if you are stronger, if indeed you
  are one of us and more, that perhaps when the
  darkness comes for you, it will come for us all? That the
  curse will be stronger, too? In the dark of your soul, how
  long before the beast calls and your veins and armour
  turn to black?’
  ‘I …’ Toivo made to speak, his eyes glazed with a mix of
  rage and sorrow, but he could force no words through
  the ruin of his jaw.
  Seth smiled. ‘Now you look like one of us, brother.’ The
  Chapter Master stood and made for the exit. ‘Appollus,
  help our new Captain to his feet.’
  OF RAGE AND BLOOD
  Blood dripped from the creature’s skin. My brothers’
  blood. Nine Flesh Tearers in all lay dead around me,
  eviscerated, butchered and torn to viscera. My own blood
  runs from a slash in my abdomen that will not close.
  ‘You will kill no more, daemon.’ Bracing my wound with
  one hand, I heft my chainsword in the other. ‘I will end
  you here,’ I growl, my voice as raw as the snarls tearing
  from its throat.
  It is laughing.
  ‘Pathetic,’ it answers. Part hound, part humanoid, the
  thing lopes towards me. ‘Threats you have no strength
  to see done.’ It raises its blade in a two-handed grip, a
  single length of dark obsidian as long as I am tall. ‘I will
  use your skull as a pommel.’
  It strikes, a scything blow meant to cleave me shoulder
  to hip. I bring my chainsword up and across in defence.
  Its teeth grind and shatter against the daemon’s unholy
  steel. The reverse stroke comes fast. I put both hands
  behind my blade. The impact knocks me to one knee.
  Blood bursts from my mouth. The daemon kicks out, its
  clawed foot shattering my breastplate. I drop to my
  back. It is all I can do to remain conscious.
  Fulgurant arcs of fire cut through clouds of rolling blood.
  Baal, the world of the Angel reduced to a ravaged
  hell-sphere. The combined might of Sanguinius’ sons, a
  legion of Angels, and we were losing. Perhaps it was
  well that Sanguinius had not lived to see this day.
  ‘Weak.’ The daemon stares down at me, eyes like
  darkest embers, and reverses its grip on its blade.
  Anger tightens my chest and sends more blood across
  my lips. I feel the deep stab of helpless frustration. I
  would have seen the daemon dead before I bled to
  darkness. ‘The Blood keep me.’ I brace for a blow that
  never comes.
  The daemon shudders, staggered by impacts. I
  recognise the familiar sound of bolt rounds detonating.
  It turns to face its attacker, a snarl of hate warping its
  face before a second salvo demolishes its skull.
  I saw him then, blood dripping from the eye sockets of
  his skull helm, a thick patina of gore staining the
  exposed metal of his battered armour.
  ‘The rage, Brother Machiel.’ Chaplain Appollus stooped
  to one knee, still firing at some unseen foe. ‘It will stitch
  together and drive forward what no apothecary can.
  And before peace it will lead you to vengeance.’
  I wince as the Chaplain digs his fingers into my wound.
  ‘Blood Angel, Flesh Tearer, Angels Encarmine, whatever
  symbol we carry, we, all of the sons of Sanguinius are
  bound by this saltire.’ Appollus drew his bloodied
  fingers across my pauldron. ‘In blood and in rage we
  are still legion.’ He stands. ‘Give in, brother. Your fight is
  over. Hear the blood in your veins. Remember our
  father and the horror of his death. Think on all the
  blood and pain that brought us to this point –
  I lose him then, his voice drowned out by the
  hammering of my hearts. Then even they are drowned
  out by the last thing I will ever hear: a snarl. Great and
  terrible it seems to swallow the world.
  
  12"
  24"
  12"
  12"
  12"
  2"
  ECHOES OF WAR
  PURGE THE INTRUDER
  A small enemy force has breached an Imperial world’s defences and attacked the facility that houses the
  planet’s orbital defence network. If it can shut down the orbital guns, the invader’s reinforcements will
  have a clear path to the surface. In their desperation, the Imperial defenders have called upon the Flesh
  Tearers for support. The bloodthirsty warriors of Cretacia must recapture the facility and purge the
  invader from the defence network before enemy reinforcements arrive in force. The Space Marines plan
  to assault the facility under the cover of darkness and eliminate them before they can bring their heavy
  weapons to bear. By the time they strike, however, the invaders will be well dug in. Any Flesh Tearers
  victory will be, as ever, earned in blood.
  THE ARMIES
  Both players must muster an army from their collection
  of miniatures. The Attacker commands the Flesh
  Tearers. The Defender commands the invading army.
  Players can use any models they wish, but if their
  army is Battle-forged, they will also be able to use the
  appropriate Stratagems included with this mission.
  THE BATTLEFIELD
  Create the battlefield using the deployment map below,
  then set up terrain. The Defender’s deployment zones
  should be heavily fortified, with less in the way of terrain
  features towards the Attacker’s deployment zone. Having
  already captured the Imperial facility, the Defender can
  make use of the discarded defences. The Defender may
  deploy one Aegis Defence Line. This Aegis Defence Line
  and any Gun Emplacement it has does not count towards
  the total points or Power Level of the Defender’s army.
  The objective marker should be placed in the location
  shown on the battlefield map below.
  DEPLOYMENT
  After terrain has been set up, the Defender first sets
  up their units wholly within their two deployment
  zones. At least one unit must be deployed in each
  of the Defender’s deployment zones at the start of
  the battle. The units set up in each of the Defender’s
  deployment zones cannot have a combined Power
  Rating greater than one third of the army’s Power
  Level. The remaining units in the Defender’s army
  are set up in Reserve (see the Narrative Play Mission
  Rules in the Warhammer 40,000 rulebook). The
  Attacker then sets up all of their units wholly within
  their deployment zone.
  FIRST TURN
  The Attacker has the first turn.
  DAWN RAID
  This mission uses the Dawn Raid rules (pg 194,
  Warhammer 40,000 rulebook).
  DEFENDER’S REINFORCEMENTS
  Any of the Defender’s units that begin the game in
  Reserve are available as reinforcements and enter the
  battlefield using the rules for Reserves.
  Attacker’s
  Deployment
  Zone
  Defender’s
  Deployment
  Zone 1
  Defender’s
  Deployment
  Zone 2
  Objective
  Marker
  Defender’s Battlefield Edge
  Defender’s Battlefield Edge
  Defender’s Battlefield Edge
  Attacker’s Battlefield Edge
  
  The Defender is allowed to bring on any Reserve units that
  they wish to at the end of the Movement phase. When a unit
  arrives from Reserve, it must be set up within 6" of any of their
  battlefield edges, and more than 9" from any enemy units.
  SCRAMBLER FIELD
  The Defender is prepared for an attack, and their positions
  are protected by a scrambler field that blocks any attempt
  to teleport onto the battlefield. The Attacker’s units that are
  set up on the battlefield as reinforcements cannot be set up
  within 9" of the Defender’s deployment zone 2.
  PURGE THE NETWORK
  An enemy techno-savant is plugged directly into the defence
  network and has hacked into the orbital weapons array. The
  enemy technician is represented by an objective marker.
  At the end of any battle round, if the Attacker controls the
  objective marker, the technician is slain and removed from
  the network, and the battle ends immediately (see Victory
  Conditions, below).
  BATTLE LENGTH
  This mission uses the Random Battle Length rules (pg 194,
  Warhammer 40,000 rulebook) to determine how long the
  battle lasts.
  VICTORY CONDITIONS
  If, at the end of the battle, the Technician is destroyed, the
  Attacker wins a major victory. Any other result is a major
  victory for the Defender.
  STRATAGEMS
  In this mission, the players can use Command Points (CPs) to use the following bonus Stratagems:
  STORM OF STEEL
  Attacker Stratagem
  The Flesh Tearers prefer simple, brutal weapons,
  viciously hacking at their enemies with impunity.
  Use this Stratagem when you select one of your FLESH
  TEARERS units to attack in the Fight phase. Any models
  in that unit that are equipped with chain weapons or
  combat blades may make an additional attack.
  MASTERS OF CARNAGE
  Attacker Stratagem
  The Flesh Tearers take to close combat with barely
  controlled aggression, slaughtering all who stand in
  their way.
  Use this Stratagem when you select one of your FLESH
  TEARERS units to attack in the Fight phase. You can
  reroll 1s for wound rolls made for that unit’s attacks
  until the end of the phase.
  SLAVES TO CARNAGE
  Defender Stratagem
  The Flesh Tearers fight with unchecked abandon and
  bloodlust, surrendering their martial discipline to
  slake their appetite for violence.
  Use this Stratagem at the start of your opponent’s turn.
  Select an enemy FLESH TEARERS INFANTRY unit. Until
  the start of your opponent’s next turn, models in that
  unit cannot make attacks with ranged weapons.
  REMOTE MINES
  Defender Stratagem
  The defenders are well dug in and have prepared a
  series of remotely activated mines and booby traps
  with which to slow the attacking force.
  Use this Stratagem in your opponent’s Charge phase,
  when a unit in your opponent’s army without the
  CHARACTER keyword is chosen to charge. That unit
  suffers D3 mortal wounds. You can only use this
  Stratagem once per battle.
  TARGETING ARRAY
  Defender Stratagem
  The techno-savant has accessed the planet’s satellite
  network and repurposed this technology to briefly
  enhance their allies’ targeting systems.
  Use this Stratagem when you select a unit to attack in
  your Shooting phase. Add 1 to hit rolls for that unit’s
  attacks until the end of the phase.
  CRETACIAN CACOPHONY
  Attacker Stratagem
  As they launch themselves into the thick of battle,
  the Flesh Tearers emit a frenzied battle cry that
  overwhelms the senses of their enemies.
  Use this Stratagem when you select a FLESH TEARERS unit
  to charge in the Charge phase. If the charge is successful,
  all models in the unit(s) targeted by the charge suffer a -1
  penalty to hit in the subsequent Fight phase.
  
  THE SONS OF BLOOD
  THE SONS OF BLOOD
  By now you know an Index article is often followed by a gallery of beautifully painted models.
  Well, this issue is no exception, as we’ve got two Flesh Tearers kill teams to show off – one
  by games designer James Gallagher, the other by Warhammer TV painter Nick Bayton.
  James: My Flesh Tearers kill team was actually featured in
  White Dwarf just over a year ago, along with the Primaris
  Chaplain Corphal Antraeon shown below. However, last
  time the Chaplain was featured, he had a bare head and a
  power axe. What you wouldn’t have known then was that
  his head and weapon arm were magnetised so that I could
  equip him with different weapons. Now, he can also carry
  a second absolvor bolt pistol like a futuristic gunslinger.
  The rest of my kill team is converted from Reivers and
  Intercessors. Most of them carry chainswords for close-
  combat butchery, while the leader carries an eviscerator
  taken from the Assault Marines kit. I also gave them bare
  heads that are shouting, snarling, or hidden behind skull
  masks to help show off their aggressive personalities. I
  used Sector Mechanicus bases to represent the urban
  environments in which they usually fight.
  KILL TEAM ANTRAEON
  While Reivers and Intercessors don’t normally
  have chainswords, James decided that a
  regular knife wasn’t quite brutal enough for
  these savage warriors.
  
  Nick: I was actually challenged to create this Kill Team by
  Andy Smillie, who wrote a lot of the Flesh Tearers novels
  for Black Library. I based my models on his audio drama
  Hunger, which features Gabriel Seth leading a kill team
  into the depths of a Space Hulk. Because there’s such a
  wonderful range of Primaris Space Marines available now,
  I was eager to reimagine the characters using those kits,
  including Seth, Chaplain Appollus, and Librarian Balthiel.
  All the models are painted using Khorne Red as a
  basecoat for the red armour, followed by a wash of
  Abaddon Black and Lahmian Medium in the recesses. I
  then highlighted the armour with Wazdakka Red, Squig
  Orange, and finally Fire Dragon Bright. For the black
  armour, I used Abaddon Black highlighted with
  progressively finer highlights of Incubi Darkness,
  Thunderhawk Blue, and Fenrisian Grey.
  ‘Librarian Balthiel is
  made from a Primaris
  Librarian with a power
  axe taken from the
  Vanguard Veterans kit.
  Like all the models in
  my kill team, I used
  the industrial-looking
  Necromunda bases to
  represent the deck
  plating of a Space
  Hulk.’
  ‘Chaplain Appollus is
  built pretty much
  straight from the box,
  but I added a Blood
  Angels icon to the top
  of his crozius
  arcanum. Because his
  armour is already
  black, I painted his
  robes in a similar red
  to the armour worn by
  his battle-brothers.’
  ‘I used the Primaris
  Captain as the basis of
  my Seth conversion,’
  says Nick. ‘I used the
  original model’s
  backpack, shoulder
  pads, and chainsword,
  and an Intercessor’s
  head. I stood him on a
  Genestealer head in
  reference to the audio
  drama.’
  The kill team assembled and ready for battle.
  Note that like James, Nick’s Intercessors also
  have chainswords! On the far right of the
  picture is Company Champion Harahel.
  GABRIEL SETH’S HONOUR GUARD
  
  PAINTING FLESH TEARERS
  Basecoat: Abaddon Black
  M Base
  Layer: Mechanicus Standard
  Grey
  S Layer
  Layer: Stormhost Silver
  Wash: Nuln Oil
  Basecoat: Leadbelcher
  S Layer
  M Shade
  M Base
  Layer: Karak Stone
  Layer: Squig Orange
  XS Artificer Layer
  S Layer
  Layer: Administratum Grey
  XS Artificer Layer
  Basecoat: Rhinox Hide
  Wash: Nuln Oil
  Layer: Gorthor Brown
  M Base
  M Shade
  S Layer
  Basecoat: Khorne Red
  Wash: Nuln Oil
  Layer: Wazdakka Red
  L Base
  L Shade
  M Layer
  BLACK ARMOUR
  LEATHER POUCHES
  RED POWER ARMOUR
  PAINTING FLESH TEARERS
  Excited by the prospect of fielding an army of Flesh Tearers? Then you need a painting
  guide to help you get your models on the tabletop. As luck would have it, studio painter
  James Perry has created two – one in the classic style, the other using Contrast paints.
  CLASSIC STYLE
  James: For my first Flesh Tearer, I painted it using what
  most of us would call the classic style of basecoats and
  washes. After spraying the model Chaos Black, I applied
  each of the basecoat colours, working from the largest
  areas of the model (the armour) down to the smallest (the
  face and purity seals). At this point, you will get a good
  feel for the overall spread of colours on the model,
  enabling you to make a more informed choice for the spot
  colour. For this Reiver, I chose green as the spot colour
  – you can see it on the purity seal.
  BATTLE READY
  Using the stages to the right, James was able to get
  this Flesh Tearer to a standard that most people
  would be happy to play games with.
  PARADE READY
  With a couple of extra highlights to each area of the
  model, James took the battle ready Reiver and made
  him Parade Ready.
  METAL
  
  Basecoat: Retributor Armour
  S Base
  Layer: Ushabti Bone
  Layer: Kislev Flesh
  Layer: Warpstone Glow
  Layer: Ushabti Bone
  Wash: Agrax Earthshade
  Wash: Reikland Fleshshade
  Wash: Agrax Earthshade
  Wash: Nuln Oil
  Wash: Seraphim Sepia
  Basecoat: Morghast Bone
  Basecoat: Cadian Fleshtone
  Basecoat: Rakarth Flesh
  Basecoat: Caliban Green
  Basecoat: Zandri Dust
  S Layer
  S Layer
  S Layer
  S Layer
  M Shade
  M Shade
  M Shade
  M Shade
  M Shade
  S Base
  S Base
  S Base
  S Base
  S Base
  Layer: Pallid Wych Flesh
  Layer: Flayed One Flesh
  Layer: Moot Green
  Layer: Screaming Skull
  XS Artificer Layer
  XS Artificer Layer
  XS Artificer Layer
  XS Artificer Layer
  Layer: Pallid Wych Flesh
  Layer: Stormhost Silver
  Layer: Rakarth Flesh
  XS Artificer Layer
  XS Artificer Layer
  S Layer
  Wash: Reikland Fleshshade
  M Shade
  GOLD
  BONE FACEPLATE
  SKIN
  PARCHMENT
  PURITY SEALS
  HAIR
  With the basecoats applied, you can start applying your
  washes. Nuln Oil is used on several parts of the model at
  the same time – namely the red armour, black armour,
  leather pouches, and metalwork – so you can apply it to all
  of these areas at once. When you’re done with the
  basecoats and washes, your Flesh Tearer is pretty much
  ready for battle.
  TOP TIP
  When applying the highlights to take your model up to a
  Parade Ready standard, make sure your first highlight is
  wider than the second one. Otherwise, you won’t see it
  when you apply your second highlight. My advice is to test
  out both highlights on one area of the model first, just to
  get a feel for how big you need each of them to be so that
  they show up. Remember, though, the highlights you
  apply to the armour are almost certainly going to be larger
  than the ones you apply to the leather or faceplate.
  LARGER STUFF
  The painting guide shown below works brilliantly on power-armoured infantry, but it is
  perfect for tanks and war machines, too. Flesh Tearers vehicles are traditionally
  painted more black than red, but you can still use the colours shown below.
  Alternatively, if you want red vehicles to match your infantry (like the Dreadnought
  below), why not try airbrushing them with Khorne Red Air?
  
  Basecoat: Black Templar
  M Base
  Undercoat: Grey Seer
  Citadel Spray Paint
  Wash: Nuln Oil
  Basecoat: Leadbelcher
  M Shade
  M Base
  Undercoat: Grey Seer
  Basecoat: Wyldwood
  Citadel Spray Paint
  S Base
  Undercoat: Grey Seer
  Basecoat: Flesh Tearers Red
  Citadel Spray Paint
  M Base
  Layer: Mechanicus
  Standard Grey
  S Layer
  Layer: Stormhost Silver
  S Layer
  Layer: Screaming Skull
  Layer: Squig Orange
  XS Artificer Layer
  S Layer
  Layer: Administratum Grey
  XS Artificer Layer
  Layer: Baneblade Brown
  XS Artificer Layer
  Layer: Wazdakka Red
  M Layer
  CONTRAST STYLE
  James: The second Flesh Tearer I painted was with
  Contrast paints. I undercoated the model with Grey Seer
  and then started applying the Contrast paints, beginning
  with the largest areas first and getting gradually smaller,
  just like the model on the previous page.
  For the red and black armour, I actually applied two coats
  of paint to build up each colour. I applied the paint
  liberally but carefully, ensuring I didn’t get too much on
  adjacent areas. While one thick coat will usually do the job
  with Contrast paints, I find that two thin coats are often
  better when painting large, flat areas – it gives you more
  control of the paint and prevents it from pooling. Areas
  such as the pouches and purity seal required just one
  coat, as they are smaller areas with more texture for the
  paint to sit in.
  TOP TIP
  Before you apply a Contrast paint, check the area to make
  sure you haven’t got any of the previous colour on it. If you
  have, repaint it with your basecoat colour, and then apply
  the Contrast paint. Some colours like Black Templar will
  go over a splodge of Flesh Tearers Red really easily, but
  others like Wyldwood may be translucent enough for the
  other colour to show through, which will look messy.
  ANOTHER TOP TIP
  Contrasts paints over a light undercoat are generally much
  brighter than classic paints over a black undercoat, so you
  can progress to lighter highlights on your model much
  quicker. This is most obvious on the leather pouches,
  which I highlighted with Baneblade Brown rather than the
  Gorthor Brown I used on the previous page.
  BATTLE READY
  Using the stages to the right, James was able to get
  this Flesh Tearer to a standard that most people
  would be happy to play games with.
  PARADE READY
  After applying the Contrast paints, James added just
  one or two highlights to each area of the Reiver to get
  it Parade Ready.
  BLACK ARMOUR
  LEATHER POUCHES
  RED POWER ARMOUR
  METAL
  
  Basecoat: Stirland Mud
  Drybrush: Balor Brown
  Drybrush: Screaming Skull
  Layer: Steel Legion Drab
  Basecoat: Retributor Armour
  M Base
  Basecoat: Skeleton Horde
  Basecoat: Aggaros Dunes
  Basecoat: Warp Lightning
  Undercoat: Grey Seer
  Basecoat: Wraithbone
  Basecoat: Warp Lightning
  Basecoat: Wraithbone
  S Base
  S Base
  XS Artificer Layer
  Citadel Spray Paint
  S Base
  S Base
  S Layer
  Layer: Pallid Wych Flesh
  Layer: Ushabti Bone
  Layer: Yriel Yellow
  XS Artificer Layer
  S Layer
  XS Artificer Layer
  Layer: Pallid Wych Flesh
  XS Artificer Layer
  Layer: Stormhost Silver
  Layer: Moot Green
  XS Artificer Layer
  XS Artificer Layer
  WARHAMMER TV
  PAINTING GUIDES
  Before starting any new
  painting project, it’s
  worth checking out
  Warhammer TV on
  YouTube. The channel
  includes a painting
  guide for Flesh Tearers
  power armour,
  alongside dozens of
  other useful painting
  and modelling guides.
  GOLD
  BONE FACEPLATE
  PARCHMENT
  PURITY SEAL
  LENSES
  FINISHING TOUCHES: THE CHAPTER SYMBOL
  The Flesh Tearers Chapter icon is a serrated circular saw blade with a red blood drop
  in the centre. It may look a little daunting to paint, but fortunately, Warhammer TV
  painter Duncan Rhodes has already come up with a quick and easy solution. Head
  over to the Warhammer TV YouTube page and search for ‘How to Paint: Flesh Tearers
  Chapter Symbol’. It’s a lot easier than you think it will be!
  BASES
  The bases in both
  guides were painted
  using the colours
  shown to the right.
  The Battle Ready
  stage is just a layer
  of Stirland Mud
  – nice and simple.
  To take the model’s
  base to a Parade
  Ready standard, two
  drybrushes were
  applied: one of Balor
  Brown and a second
  of Screaming Skull.
  Steel Legion Drab
  was used for the
  base rim, while the
  tuft of grass comes
  from the Middenland
  Tufts set.
  
SOURCE: textdata/thevault/Warhammer/40k/1st-8th Editions (Prior)/8th Edition (2017)/4) Index Lore/40k 8e - Index Astartes - Flesh Tearers.pdf