TEXT: Spheres Apocrypha: 
  Nature 
  Talents: 
  Fire
  
  Basic Talents
  Dragonlung (fire)
  Gain a breath weapon. This breath weapon is either a 60-ft 
  line or a 30-ft. cone as chosen at the time it is gained. The 
  breath weapon deals 1d8 fire damage per 2 caster levels, and al-
  lows a Reflex save for half damage. The caster uses this breath 
  weapon as a standard action, but must wait at least 1d4 rounds 
  between uses. 
  Firelord (fire)
  When using create fire, you may count your caster level as 5 
  higher for the purposes of determining the size category of 
  magical fire you can create.
  Reflash (fire)
  If a non-magical fire within range would become extinguished 
  (through magical or mundane means), you may spend a spell 
  point as an immediate action cause the fire to relight in a 15 ft. 
  radius burst of flame dealing fire damage equal to the largest 
  sized fire you can create. This can be used to re-ignite a charac-
  ter who has caught on fire and extinguished the flames. A suc-
  cessful Reflex save halves the damage and negates catching fire.
  Ride the Flames (fire, spirit)
  You may use heat waves to push yourself upward, granting a fly 
  speed of 15 ft. + 5 ft. per 5 caster levels, with a maneuverability 
  of clumsy for as long as you concentrate, or for 1 minute per 
  caster level if you spend a spell point. This fly speed only func-
  tions on your turn (requiring you to spend separate actions for 
  movement). If you are not on a surface that can support you on 
  the end of your turn, you glide safely to the ground, at a speed 
  of 60 ft. per round, taking no falling damage. Anyone using 
  ride the flames cannot use its fly speed to hover.
  Smokewalk (fire, spirit)
  You may spend a spell point to gain the ability to walk on fire 
  or smoke for 1 minute per caster level. Fire and its byproducts 
  (such as smoke) become solid to you, allowing you to move 
  over it as if it were normal ground. You may always choose to 
  sink into the fire or smoke if you so desire, in which case you 
  gain concealment (20% miss chance). While under the effects 
  of Smokewalk, you gain fire resistance equal to your caster lev-
  el, and the ability to see through smoke and breath in smoke 
  harmlessly.
  Trail Blaze (fire, geomancing)
  As an instantaneous effect, you may spend a spell point as a 
  standard action create a wave of ash, hot air and smoke in 120-
  ft. line which reveals a safe path to traverse, allowing creatures 
  to ignore difficult terrain within the affected area for a number 
  of rounds equal to 1/2 your caster level (minimum 1). Creatures 
  who are caught in the area of effect when first cast must make a 
  Fortitude save or become exhausted, creatures that make their 
  saves become fatigued instead.
  Wreath of Flames (fire, spirit)
  When an enemy within your reach targets you with an attack 
  or a combat maneuver, you may as an immediate action cause 
  flames to erupt from your body toward the triggering enemy, 
  causing fire damage equal to your caster level, Reflex save for 
  half.
  Table: Expanded Fire Size
  Minimum CL
  Fire Size*
  Damage per Round
  Space
  25th
  Colossal+
  8d6
  50 ft square
  30th
  Colossal++
  9d6
  70 ft square
  35th
  Colossal+++
  10d6
  100 ft square
  Examples*: 2 adjacent Colossal-sized creatures or objects generally fit within a Colossal+ fire; 4 adjacent Colossal-
  sized creatures or objects generally fit within a Colossal++ fire; 8 adjacent Colossal-sized creatures or objects gen-
  erally fit within a Colossal+++ fire.
  Nature Talents:  
  Fire
  
  Advanced Talents
  Phoenix Resurgence (fire, spirit)
  Prerequisites: Nature Sphere, Feed on Flames, Fire Wielder, 
  Wreath of Flames, 1st caster level or higher.
  In response to gaining the disabled or dying condition, as an 
  instantaneous effect, you may as an immediate action spend 
  3 spell points to explode into a ball of flame dealing 1d6 fire 
  damage per caster level to all creatures within 10 ft. +5 ft. per 5 
  caster levels. At the beginning of your next round, you return 
  to life with 0 hit points and a number of temporary hit points 
  equal to your caster level, which remain for 1 hour.
  Wildfire (fire)
  Requirements: Nature Sphere, Greater Range x2, 5th Caster 
  Level or higher.
  When using affect fire, you may spend 3 spell points to send 
  forth a burst of heat that targets everything within a radius of 
  1000 ft. + 100 ft. per caster level. Creatures and objects caught 
  within the radius of effect are dealt fire damage equal to the 
  largest fire you can create and catch fire (if they are flammable, 
  such as trees or cloth). A successful Reflex save halves the dam-
  age and negates catching fire.
  Feats
  Heat Absorption
  Prerequisites: Nature Sphere, Feed on Fire, 1st caster level 
  or higher.
  Benefit: When using Feed on Fire, whenever you would take 
  damage from fire, you are instead healed an amount equal to 
  the fire damage dealt, to a maximum amount equal to your 
  caster level. Any healing that would put the caster’s hit points 
  over your maximum instead become temporary hit points 
  which last for 1 hour.
  Luminous Flame (Dual Sphere)
  Prerequisites: Light sphere, Nature sphere (fire geomancing).
  Benefit: Whenever you use the create fire geomancing ability, 
  you may also cause the fire to glow. In addition, you may main-
  tain concentration of any fire geomancy and the bright light of 
  the glow with a single action.
  Phoenix Flight
  Prerequisites: Nature Sphere, Ride the Flames, 5th caster 
  level or higher.
  Benefit: When using Ride the Flames, your fly speed increas-
  es by 30 ft. and you may maintain your fly speed outside your 
  turn. In addition, you may use Ride the Flames to hover, pro-
  vided you possess the required feats or abilities or make the 
  required skill checks.
  Credits
  Creative Director: Adam Meyers
  Author: Derfael Oliveira
  Layout: Rachel Meyers
  Art: Rick Hershey
  
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SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Drop Dead Studios/Spheres Apocrypha - Nature Talents Fire.pdf