TEXT: ROGUE DOC, HANGER-ON
  Doctor Arachnos works out of the Six Clans ‘Cutting 
  Room’ in Dust Falls. Both Proctor Clause Bauhein 
  and Mistress of Coin Melerva pay the Doc well for 
  his services, and even Narco Lord Balthazar Van 
  Zep has been known to go to him to save the life 
  of an especially valued associate. A slightly sinister 
  figure, no one quite knows where Arachnos comes 
  from, he just turned up one day in Dust Falls with 
  his chirurgical assistant, Craven Bonesaw, in tow 
  – the small misshapen creature thought to be the 
  product of one of Doctor Arachnos’ experiments. 
  However, good medical aid is hard to come by in the 
  underhive, especially of the kind Arachnos offers, 
  and so he does a fine trade in digging out bullets 
  and patching up ruptured organs.
  The Doc also has a healthy sideline in 
  genhancements and organ grafting. For a modest 
  fee, Doc Arachnos will cut an underhiver open and 
  make ‘improvements’ to their physiology. Most 
  often, these are purely practical – like implanting a 
  Goliath pulmonary system to allow the patient to 
  breathe toxic air, or a set of Phyrr cat eyes so they 
  can see in the dark. More rarely, gang leaders come 
  to Arachnos looking for cosmetic enhancements 
  such as ripper jack teeth or ash devil claws (which 
  look scary but make opening a bottle of Wild 
  Snake a small feat!). Of course, all these exotic 
  components need to come from somewhere, and 
  the Doc regularly signs on with gangs going down 
  into the depths of the underhive. While Arachnos 
  can, and does, pay for unusual organs procured by 
  gangers, he prefers to extract them himself – rather 
  than receive them in the battered remains of a 
  Corpse Starch ration tin wrapped in whatever dirty 
  rag the ganger could find. 
  DOCTOR ARACHNOS
  Permission to download/print for personal use only. © Copyright Games Workshop Limited 2020.
  SPECIAL RULES
  DOCTOR ARACHNOS
  Medical Mechadendrites: Doctor Arachnos’ medical 
  mechadendrites allow him to turn any location into an 
  impromptu operating theatre. During the Recovery phase, if 
  Doctor Arachnos is within 3" of a Seriously Injured friendly 
  fighter, instead of making a Recovery check for the fighter, 
  you can make an Intelligence check for Doctor Arachnos. If 
  the check is successful, the fighter immediately recovers from 
  their Serious Injury just as if they had rolled a Flesh Wound on 
  the Injury dice. If the check is failed, the fighter goes Out of 
  Action instead. Doctor Arachnos can only aid one fighter in 
  this way each round.
  Part of the Crew: Unlike other Hangers-on, this fighter 
  is always ready for a fight. As long as this fighter is part of 
  the gang roster, they are treated just like a regular Ganger 
  for the purposes of selecting a crew. Therefore, this fighter 
  may be chosen or randomly selected as part of their gang’s 
  starting crew just like any other Ganger. However, just like 
  any other Hanger-on, this fighter cannot gain any Experience 
  or Advancements and, should they suffer a Lasting Injury that 
  would make a change to their Fighter card, this fighter is 
  removed from the gang roster just like any other Hanger-on.
  Rogue Doc: Doctor Arachnos is a Rogue Doc Hanger-on, as 
  described in Necromunda: Gangs of the Underhive, and in the 
  Hangers-on section of each of the Necromunda: House of... 
  supplements.  
   
   
  M 
  WS 
  BS 
  S 
  T 
  W 
  I 
  A 
  Ld 
  Cl 
  Wil Int
   5" 
  4+ 
  4+ 
  3 
  3 
  1 
  4+ 
  2 
  8+ 
  7+ 
  7+ 
  6+
   
  Rng 
  Acc
  Weapon 
  S 
  L 
  S 
  L Str AP 
  D Am Traits
  Laspistol 
  8" 12" +1 
  - 
  3 
  - 
  1 
  2+ 
  Plentiful, Sidearm
  Medical 
  mechadendrites 
  E 
  3" +1 
  - 
  - 
  -1 
  - 
  - 
  Melee, Toxin, Versatile
  DOCTOR ARACHNOS, ROGUE DOC
  WARGEAR: Bio-scanner, mesh armour, respirator
  SKILLS:  
  Medicae
  100
  CREDITS
  
SOURCE: textdata/thevault/Warhammer/40k/Necromunda/04 Necromunda - 3rd Edition (2017)/Expansion Characters and More/Doctor Arachnos - Datasheet.pdf