TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APLs 4-6: 
  � Armband of elusive action (Adventure, MIC) 
  � +1 Merciful whip (Adventure, DMG) 
  � Wand magic missiles (3
  rd) -20 charges 
  (Adventure, 900gp) 
  � Meta-magic rod non-lethal substitution, lesser 
  (Adventure, 2700gp) 
  � +1 Merciful spiked chain (Adventure, DMG) 
  � Acid bullet (Adventure; Arms and Equipment 
  Guide) 
  APL 8 (All of APL 6 plus the following) 
  � Bracers of arcane freedom (Adventure, MIC) 
  � Belt of one mighty blow (Adventure, MIC) 
  � Wand magic missiles (5
  th) -20 charges 
  (Adventure, 1500gp) 
  APL 10 (All of APLs 6-8 plus the following) 
  � Wand magic missiles (7
  th) -20 charges 
  (Adventure, 2700gp) 
  � +2 Silvered greatsword (Adventure, DMG) 
  � Meta-magic rod non-lethal substitution 
  (Adventure, 10,500gp) 
  APL 12 (All of APLs 6-10 plus the following) 
  � Wand of magic missiles (9
  th) -20 charges 
  (Adventure, 2,700gp) 
  � +2 Unholy lance (Adventure, DMG) 
   
  Adventure Record# 
  597 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900 xp (450 
  xp); 900 gp (450 gp)
   
  APL 8 
  max 1,125 xp (563 
  xp); 1,300 gp (650 
  gp) 
   
  APL 10 
  max 1,350 xp (675 
  p); 2,300 gp (1,150 
  gp) 
   
  APL 12 
  max 1,575 xp (788 
  xp); 3,300 gp (1,650)
  Favor of Shyanne: The service you have performed 
  will cripple the slavers. Shyanne is extremely pleased 
  and offers to get you one of the following items at 
  25% off: earthplate armor (MIC), tigerskin armor 
  (MIC), blazing skylance (MIC), crystal echoblade 
  (MIC), the fist (MIC), swordbow (MIC),  
   
  Major Enmity with the Slavers: You have proven to 
  be a major threat to the slavers. Therefore in any 
  further encounter with them, they no longer deal 
  non-lethal damage to you or any of your companions. 
  Furthermore, their hate for you confers to them a +2 
  attack and damage bonus versus you (not your 
  companions). They attempt to kill you first targeting 
  all spells and attacks that they can at you. 
   
  Favor of Aldair: In helping to free the slaves and 
  taking them to safety. Aldair is extremely pleased and 
  offers you access to one of the following items (You 
  must pay the cost): amulet of emergency healing 
  (MIC), angelhelm (MIC), ring of arcane supremacy 
  (CM), rod of arcane precision (CM) 
  The Lady of Fate is pleased: By rescuing the slaves 
  from a fate worse than death the Lady of Fate (Istus) 
  will repay you in kind. Once in your life if you are 
  dealt enough damage to kill you (-10 hp) the lady will 
  use her power to keep you at -9 and stable. If the 
  effect is from a spell where you must save or die 
  (example, finger of death) you instead are brought to -
  9 and stable. If the cause of death is a poison or 
  disease your ability score (Con and/or CHA) will be 
  kept at 1 and the poison or disease will be removed. 
  The lady is fickle though and you may need to repay 
  her in some other way later. 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  ZEF7-06 Deliverance 
  A Regional Adventure 
  Set in the Sultanate of Zeif Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Zeif/597/Normal Scenarios/ZEF7-06 - Deliverance (APL 6-12)/ZEF7-06 - Deliverance AR.pdf