TEXT: The Maid 
  In this world there are countless servants 
  who keep things running smoothly. There 
  are serving girls and footmen, butlers and 
  washer women. You are a maid, a much 
  rarer, stranger creature. You learned your 
  craft from the secret academy, and in doing 
  so acquired strange, inhuman traits. The 
  training instilled in you a deep need to serve 
  a master, whether a great noble or someone 
  pulled off the street for that purpose, but 
  you gain a unique kind of strength from 
  your master’s love and approval. 
  Though you wear the trappings of a 
  humble servant, you are a creature of power 
  and love, and you will not be stopped! 
  d66 Rolls 
  Certain elements of this class call for mak-
  ing a “d66” roll. Get two six-sided dice, and 
  designate one as the tens digit and the other 
  as the ones digit. Roll them and put the re-
  sults together to get one of 36 possible items 
  numbered 11 through 66. For example, if 
  the tens die comes up a 3 and the ones die 
  comes up a 5, the result is 35. 
  Credits 
  By Ewen Cluney 
  Art: くるみのメイドさん立ち絵素材 
  This document uses text from Class Warfare 
  by Johnstone Metzger. 
  The text of The Maid is released under a Cre-
  ative Commons Attribution Share Alike4.0 
  International license.  
  http://creativecommons.org/licenses/by-
  sa/4.0/ 
   
   
   
  1 
   
  
  Names 
  Choose one, or make up your own: 
  Elf: Chocola, Cynthia, Elly, Emma, Fiore, Mariel, Marron, May, Mia, Vanilla 
  Half-Elf: Colleen, Hinata, Joanne, Kei, Mami, Misaki, Rena, Sara, Satsuki 
  Human: Hizumi, Konoe, Ichigo, Maika, Maria, Roberta, Sanada, Yugami, Wilhelmina 
  Look 
  Select a color for your maid uniform: Black, Blue, Pink, Red, Violet, Green, Other: ________ 
  Make a d66 roll 3 times on the table below. Re-roll any duplicates or any that conflict. 
  d66 
  Trait 
  d66 
  Trait 
  d66 
  Trait 
  11 
  Albino 
  31 
  Doe-Eyed 
  51 
  Piercings 
  12 
  All-Black Eyes 
  32 
  Eyepatch 
  52 
  Scarf 
  13 
  Antenna Hair 
  33 
  Fangs 
  53 
  Sickly 
  14 
  Antennas 
  34 
  Freckles 
  54 
  Skinny Build 
  15 
  Athletic Build 
  35 
  Glasses 
  55 
  Slender Build 
  16 
  Bandages 
  36 
  Goggles 
  56 
  Small Angel Wings 
  21 
  Bobbed Hair 
  41 
  Hair in Long Ringlets 
  61 
  Small Batwings 
  22 
  Brown Skin 
  42 
  Hair Ribbon 
  62 
  Sunglasses 
  23 
  Bunny Girl 
  43 
  Heterochromia 
  63 
  Tattoos 
  24 
  Catgirl 
  44 
  Long, Flowing Hair 
  64 
  Voluptuous Build 
  25 
  Cross-Dresser 
  45 
  Odd Skin Color 
  65 
  Wears a Rose 
  26 
  Curly Hair 
  46 
  Piercing Stare 
  66 
  Wicked Scar 
  Stats 
  Your maximum HP is 6+Constitution. 
  Your damage die is d6. 
  Starting Moves 
  Elf 
  Coming from a hierarchical society, elves know how to keep their superiors happy. At the start of each session 
  you gain 1-Favor. 
  Half-Elf 
  When you enter a new location, you can ask the GM for where the servants enter and congregate. 
  Human 
  When you first enter a civilized settlement, you can always find the places where people sell food and other 
  practical items at affordable prices. 
   
   
  2 
   
  
  You start with these moves: 
  Chaos Fist 
  Spend 1-Favor to use this secret technique to inject chaos into the world. The DM makes a d66 roll on the 
  random event table. 
  Maid Uniform 
  You always have a pristine maid uniform, and it provides 1 armor (0 weight). This is not cumulative with any 
  armor you wear. If your uniform is removed you lose this benefit. Your uniform can be stolen or destroyed, 
  but you can make a new uniform given the right supplies in 8 hours. 
  My Master 
  Select a character to be your master. Each time you follow a command from your master, they may elect to 
  give you 1-Favor, and you can hold a maximum of 3-Favor. You can spend 1-Favor to add +1 to a roll made 
  for your master’s benefit or on their behalf. If your master dies or dismisses you from their service, you lose 
  all current Favor, but you may then select a new master. 
  Sight Unseen 
  When you use your status as a servant to go unseen, roll+DEX. On a hit you can go unnoticed as long as 
  you don’t get close or do anything obvious. On a 10+ you can get right under their noses without being 
  noticed unless you do something strange or obvious. 
  Alignment 
  Choose an alignment: 
  Chaotic 
  Twist a command from your master to suit your own purposes. 
  Good 
  Endanger yourself to protect your master or someone/something they care about. 
  Lawful 
  Do what your master says, at cost to yourself or others. 
   
   
  3 
   
  
  Gear 
  Your load is 9+STR. 
  Choose one improvised weapon: 
  • 
  Mop or broom (reach, 1 weight) 
  • 
  Feather duster (precise, close, 1 weight) 
  • 
  Frying pan (close, forceful, 2 weight) 
  Choose two: 
  • 
  Adventuring gear (5 uses, 1 weight) 
  • 
  Cleaning supplies (10 uses, 1 weight) 
  • 
  Dungeon rations (5 uses, 1 weight) 
  • 
  One healing potion 
  • 
  15 coins 
  Bonds 
  Fill in the name of one of your companions in at least one: 
  ________ does not understand the joy of service, but I’ll teach them someday. 
  ________ was once a servant like me, but not any longer. 
  ________ seems to be interested in some hanky-panky with me. 
  ________ knows too much about the Maid Academy. 
  Advanced Moves (2-5) 
  When you gain a level from 2-5, choose from these moves. 
  4-D Dress 
  Your maid uniform has an uncanny ability to hold things, and can contain 5 weight of items without counting 
  towards your maximum load. 
  Bodyguard 
  When you are protecting your master, add these to the list of discern realities questions:  
  • 
  How can I get my master out of here?  
  • 
  What does my master intend to do now?  
  • 
  What here poses the greatest threat to my master?  
  Cooked With Love 
  Your cooking is delicious, and anyone who eats a proper meal you’ve prepared heals 1d6 HP. 
  Helpful 
  When you aid another PC, treat a miss as a 7-9 result. They always take +1 to their roll. 
  4 
   
  
  Home Economics 
  When you go shopping for everyday items such as food, clothes, cleaning supplies, etc. roll+CHA. On a 7-9 
  you are able to get a small bonus or discount. On a 10+ you are able to get significant bonus, a great deal, or 
  learn something useful from the sellers. 
  Hospitality 
  When you provide hospitality to someone, take +1 forward to discern realities about them or parley with 
  them. 
  Improvised Weapon  
  Anything solid that you can pick up, you can use as a weapon with the appropriate range (usually hand). 
  Multiclass Dabbler 
  Get one move from another class. Treat your level as one lower for choosing the move. 
  Stalker 
  When you follow or shadow someone, roll+DEX. On a 10+, you find out exactly what they’re up to without 
  arousing suspicion. On a 7-9, it’s either an impression of their doings or you can reveal yourself to learn more. 
  Very Helpful  
  Replaces: Helpful  
  When you aid another PC, you don’t roll. They take +1 to their roll and if you would share in the conse-
  quences of their actions, you always get a chance to defend yourself first. 
  Advanced Moves (6-10) 
  When you gain a level from 6-10, choose from these moves or the level 2-5 moves. 
  Absolute Maid 
  Required: Maid Uniform 
  Your maid uniform provides an additional +1 armor. This is cumulative with the Maid Uniform move, but 
  not with any armor you wear. Also, your maid uniform cannot be forcibly removed by any means. 
  Crisis Adrenaline 
  When you take damage, you can either take +1 forward, or take the amount of damage you took forward for 
  your next attack. 
  Giant Weapon 
  You can mysteriously produce an oversized version of your weapon. Your damage die becomes a d8. 
  Just There 
  Required: My Master 
  You can spend 1-Favor to inexplicably appear at your master’s side. 
   
   
  5 
   
  
  Multiclass Initiate 
  Required: Multiclass Dabbler 
  Get one move from another class. Treat your level as one lower for choosing the move. 
  Maiden’s Tears 
  When you cry, genuinely or convincingly faking it, roll+CHA. On a hit allies get +1 forward to help you, 
  and on a 10+ enemies hesitate to do anything to you. 
  Saw It 
  Any time you reasonably could have been present for an event, you can declare that you witnessed it from 
  the sidelines. 
  Seduction 
  When you turn someone on, roll+CHA. On a 7-9 choose one, on a 10+ choose 2. 
  • 
  Give them 1-Favor, which they can spend when acting on your behalf. (NPCs can use Favor to get an 
  advantage on an action.) They can have up to 3-Favor at a time. 
  • 
  Distract them at a critical moment. 
  • 
  Gain leverage over them. 
  Spick-and-Span 
  You have an exceptional ability to clean. You can earn 2 coins by giving an inn or similar a thorough cleaning, 
  and if you fix up a campsite, the Make Camp move restores an additional 1d4 HP to everyone but yourself. 
  Steadfast Servant 
  Required: My Master 
  You can hold up to 6-Favor, and you can spend 1-Favor to heal 1d6 HP. 
   
   
   
  6 
   
  
  Random Event Table 
  When a maid uses the Chaos Fist move, roll on this table to determine what happens. DMs can also use this 
  table to add some chaos into the game, or simply to get ideas. 
  d66 
  Event 
  11 
  A band of goblins attack! 
  12 
  A dimensional vortex opens up! 
  13 
  A dragon devours the enemy you were trying to deal with! 
  14 
  A fire breaks out! 
  15 
  A former family remember returns, but undead! 
  16 
  A ghost appears with a message. 
  21 
  A man with a long, white beard critiques your polearms. 
  22 
  A mysterious traveler offers the party a job. 
  23 
  A spoony bard comes to play a tune! 
  24 
  A stray cat wanders by. 
  25 
  An archangel pays a visit from the heavens. 
  26 
  Another party of adventurers comes running the other way in terror. 
  31 
  Bandits attack! 
  32 
  Cute, harmless little slimes pass by. 
  33 
  Discovered a sarcophagus, and something is stirring inside! 
  34 
  It just so happens to be someone’s birthday today! 
  35 
  It starts raining! 
  36 
  Local inhabitants discover a love of maids! 
  41 
  Ninjas attack! 
  42 
  Nope! It’s actually a mimic! 
  43 
  One of the gods gives a party member a divine vision! 
  44 
  Someone nearby breaks into song! 
  45 
  The master accidentally drank a gender-switching potion! 
  46 
  The next NPC or monster you encounter is carrying a pie. 
  51 
  The party comes across a reasonably-priced restaurant. 
  52 
  The princess of a fallen nation comes seeking refuge! 
  53 
  There is a sudden storm! 
  54 
  There’s a zombie outbreak! 
  55 
  You come across a table spread with an amazing banquet! But is it safe? 
  56 
  You come across a wizard who mostly just wants to make bad puns. 
  61 
  You discover a mysterious orb! 
  62 
  You discover a torture chamber! 
  63 
  You discover a treasure chest! 
  64 
  You find a strange potion! 
  65 
  You found a treasure map! 
  66 
  Your master loses their memory! 
   
  7 
   
  
   
   Chaotic 
  Twist a command from your master to suit your own purposes. 
   Good 
  Endanger yourself to protect your master or someone/something 
  they care about. 
   Lawful 
  Do what your master says, at cost to yourself or others. 
   
   
   Elf 
  Coming from a hierarchical society, elves know how to keep 
  their superiors happy. At the start of each session you gain 1-
  Favor. 
   Half-Elf 
  When you enter a new location, you can ask the GM for where 
  the servants enter and congregate. 
   Human 
  When you first enter a civilized settlement, you can always find 
  the places where people sell food and other practical items at 
  affordable prices. 
   
   
  Fill in the names of your companions in at least one: 
  ____________ does not understand the joy of service, but I’ll 
  teach them someday. 
  ____________ was once a servant like me, but not any longer. 
  ____________ seems to be interested in some hanky-panky with 
  me. 
  ____________ knows too much about the Maid Academy.
  Chaos Fist 
  Spend 1-Favor to use this secret technique to inject chaos into the world. The DM makes a 
  d66 roll on the random event table. 
  Maid Uniform 
  You always have a pristine maid uniform, and it provides 1 armor (0 weight). This is not 
  cumulative with any armor you wear. If your uniform is removed you lose this benefit. 
  Your uniform can be stolen or destroyed, but you can make a new uniform given the right 
  supplies in 8 hours. 
  My Master 
  Select a character to be your master. Each time you follow a command from your master, 
  they may elect to give you 1-Favor, and you can hold a maximum of 3-Favor. You can 
  spend 1-Favor to add +1 to a roll made for your master’s benefit or on their behalf. If your 
  master dies or dismisses you from their service, you lose all current Favor, but you may 
  then select a new master. 
  Sight Unseen (DEX) 
  When you use your status as a servant to go unseen, roll+DEX. On a hit you can go 
  unnoticed as long as you don’t get close or do anything obvious. On a 10+ you can get 
  right under their noses without being noticed unless you do something strange or obvious.
  # 
  Elf:  Chocola, Cynthia, Elly, Emma, Fiore, Mariel, Marron, May, Mia, Vanilla 
  Half-Elf:  Colleen, Hinata, Joanne, Kei, Mami, Misaki, Rena, Sara, Satsuki 
  Human:  Hizumi, Konoe, Ichigo, Maika, Maria, Roberta, Sanada, Yugami, Wilhelmina 
  Select a color for your maid uniform: Black, Blue, Pink, Red, 
  Violet, Green, Other: ________  
  Roll 3 Traits: ___________________ 
              ___________________    ___________________ 
  THE MAID 
  Alignment 
  Race 
    
  
   
  Your load is 9+STR.  
  Choose one improvised weapon: 
   Mop or broom (reach, 1 weight) 
   Feather duster (precise, close, 1 weight) 
   Frying pan (close, forceful, 2 weight) 
  Choose two: 
   Adventuring gear (5 uses, 1 weight) 
   Cleaning supplies (10 uses, 1 weight) 
   One healing potion 
   15 coins 
   
   
   
  When you gain a level from 2-5, choose from these moves. 
   4-D Dress 
  Your maid uniform has an uncanny ability to hold things, and can contain 5 
  weight of items without counting towards your maximum load. 
   Bodyguard 
  When you are protecting your master, add these to the list of discern realities 
  questions: 
  • How can I get my master out of here? 
  • What does my master intend to do now? 
  • What here poses the greatest threat to my master? 
   Cooked With Love 
  Your cooking is delicious, and anyone who eats a proper meal you’ve 
  prepared heals 1d6 HP. 
   Helpful 
  When you aid another PC, treat a miss as a 7-9 result. They always take +1 to 
  their roll. 
   Home Economics 
  When you go shopping for everyday items such as food, clothes, cleaning 
  supplies, etc. roll+CHA. On a 7-9 you are able to get a small bonus or 
  discount. On a 10+ you are able to get significant bonus, a great deal, or learn 
  something useful from the sellers. 
   Hospitality 
  When you provide hospitality to someone, take +1 forward to discern 
  realities about them or parley with them. 
   Improvised Weapon 
  Anything solid that you can pick up, you can use as a weapon with the 
  appropriate range (usually hand). 
   Multiclass Dabbler 
  Get one move from another class. Treat your level as one lower for choosing 
  the move. 
   Stalker 
  When you follow or shadow someone, roll+DEX. On a 10+, you find out 
  exactly what they’re up to without arousing suspicion. On a 7-9, it’s either an 
  impression of their doings or you can reveal yourself to learn more. 
   Very Helpful 
  Replaces: Helpful  
  When you aid another PC, you don’t roll. They take +1 to their roll and if 
  you would share in the con-sequences of their actions, you always get a 
  chance to defend yourself first.
  When you gain a level from 6-10, choose from these moves or the level 2-5 
  moves. 
   Absolute Maid 
  Required: Maid Uniform 
  Your maid uniform provides an additional +1 armor. This is cumulative with 
  the Maid Uniform move, but not with any armor you wear. Also, your maid 
  uniform cannot be forcibly removed by any means. 
   Crisis Adrenaline 
  When you take damage, you can either take +1 forward, or take the amount 
  of damage you took forward for your next attack. 
   Giant Weapon 
  You can mysteriously produce an oversized version of your weapon. Your 
  damage die becomes a d8. 
   Just There 
  Required: My Master 
  You can spend 1-Favor to inexplicably appear at your master’s side. 
   Multiclass Initiate 
  Required: Multiclass Dabbler 
  Get one move from another class. Treat your level as one lower for choosing 
  the move. 
   Maiden’s Tears 
  When you cry, genuinely or convincingly faking it, roll+CHA. On a hit allies 
  get +1 forward to help you, and on a 10+ enemies hesitate to do anything to 
  you. 
   Saw It 
  Any time you reasonably could have been present for an event, you can 
  declare that you witnessed it from the sidelines. 
   Seduction 
  When you turn someone on, roll+CHA. On a 7-9 choose one, on a 10+ 
  choose 2. 
  • Give them 1-Favor, which they can spend when acting on your behalf. 
  (NPCs can use Favor to get an advantage on an action.) They can have up 
  to 3-Favor at a time. 
  • Distract them at a critical moment. 
  • Gain leverage over them. 
   Spick-and-Span 
  You have an exceptional ability to clean. You can earn 2 coins by giving an 
  inn or similar a thorough cleaning, and if you fix up a campsite, the Make 
  Camp move restores an additional 1d4 HP to everyone but yourself. 
   Steadfast Servant 
  Required: My Master 
  You can hold up to 6-Favor, and you can spend 1-Favor to heal 1d6 HP. 
    
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Playbooks/The Maid.pdf