TEXT:  
  GP
  Starting GP
  -  0 or 200 GP
  GP Spent
  GP
  Subtotal 
  + 
  0 GP
  GP Gained 
   
   
  GP
  FINAL GP TOTAL 
   
  CURRENT  XP TOTAL
   
  XP
  TU
  Starting TU
  4 or 5 or 7 
  TU Cost
  - 
  TU 
  Added TU Costs
  TU REMAINING
   
  Meta Play Record#
  596 CY 
  O r g a n i z a t i o n
   
   
  Requirements 
  � Any non-lawful alignment  
  � One of the below  
  � Minimum of 4 ranks in Hide and Move Silently 
  � Able to cast invisibility 
  � Able to cast obscuring mist and pass without trace 
  � Minimum of 1 rank in Appraise and Gather Information
   
  Iron Band additional requirements: 
  � Any two of the below 
  � Minimum of 2 ranks in Climb OR able to cast spider 
  climb or fly 
  � Minimum of 2 ranks in Disguise OR able to cast
  disguise self or alter self 
  � Minimum of 2 ranks in Diplomacy 
  � Members must have the Sunndian nationality OR
  Ahlissa (Naerie) nationality. 
   
  Hestmark Highwaymen additional requirements: 
  � Any two of the below 
  � Minimum of +3 BAB 
  � Minimum of 2 ranks in Climb OR able to cast spider 
  climb or fly 
  � Minimum of 2 ranks in Intimidation 
  � Members must have the Sunndian nationality OR
  Dullstrand nationality. 
   
  Rieuwood Runners additional requirements: 
  � Minimum base speed of 30ft or able to cast expeditious
  retreat or longstrider 
  � One of the below 
  � Minimum of 2 ranks in Knowledge [nature] 
  � Minimum of 2 ranks in Survival 
  � Able to cast fog cloud 
  � Members must have the Sunndian nationality. 
   
  Initial Costs 
  � One time entry fee of 200 GP covering necessary bribes  
  � One time cost of 1 TU for background checks
   
  Recurring Costs 
  � Members spend a minimum of 4 TUs a year in service of
  their Cartel   
  � A -1 penalty to reaction checks from the Sunndian law
  officials (guards, judges, etc.)  
  � A prospecting member must swear an oath of secrecy.
  Should she ever betray this oath a price will be put on
  her head, dead or alive, and all cartels will hunt her
  down. 
  � Should a member leave this meta-organization she will
  still suffer the –1 reaction check penalty with Sunndian
  law-officials. A member cannot rejoin the organization
  ever again. Depending on the circumstances in how one
  left, there may be further consequences. 
  Benefits
  � +1 circumstance bonus to Diplomacy, Bluff, and
  Gather Information checks in and with the
  Sunndian underworld   
  � The Cartels use many secret smuggling routes across
  the borders. Due to the nature of the organization, a
  member has access to several safe houses and secret
  routes within the Splintered Sun region. As a result
  the chance of being caught when wanted in a
  particular region is half normal unless the member
  actually runs into a border patrol during a scenario.  
  � The Cartels have had many clashes with the law in
  the past, and even though they never openly help
  their members, they do provide them with the best
  support when things go wrong. Hence punishment
  and bribes for a member will be half normal within
  Sunndi.  
  � A member of the Iron Band may spend 2 TU on
  training to gain access to the following limited
  prestige classes: 
  � Complete 
  Adventurer: 
  Nightsong 
  Enforcer,
  Nightsong Infiltrator. 
  He need not spend additional TU for extra levels
  gained. However, a member who leaves the Iron
  Band no longer can advance in these prestige classes,
  unless he has access through those classes through
  other means. 
  Note that while the Iron band is not technically a
  thieves’ guild, its structure is similar, and the needs
  for enforcers and infiltrators still exists. 
  � Access to the following mundane items:  
  � Weapons (CV): barbed dagger 
  � Alchemical items (CV): blend cream, catstink,
  fareye oil, flash pellet, freeglide, hawk’s ointment,
  keenear powder, lockslip grease, softfoot, suregrip 
  � Toolkits (CV): camouflage kit, forgery kit, listening
  cone, 
  longspoon 
  thieves 
  tools 
  (normal 
  and
  masterwork) 
   
   
  This Record Certifies that 
  _______________________________________________________
  Played by 
  _______________________________________________________
  Player 
  RPGA # 
  Has Joined 
  The Contraband Cartel: 
  __________________________________________________
  A Sunndi Meta Organization
  Org Notes:
  � First Joined 
  AR # ___ 
  � Left 
  AR # ___ 
  � Deserted  
  AR # ___ 
  _________________________________________
  _________________________________________ 
  _________________________________________ 
  _________________________________________ 
  _________________________________________ 
  Home Region________________________ 
  Residency __________________________ 
  Event: ____________________________________ Date: _________ 
  DM:________________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  ______________________________
  Residency 
   
   
  This AR does not count 
  when determining  
  Access: Adventure. 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Sunndi/Contraband Cartels AR.pdf