TEXT: Fire Elemental, L
  5
  13
  0
  3
  3
  -2
  0
  -2
  3
  102
  10
  50
  Darkvision 60’, resist: bps nonmagic, immune: exhaust, �ire, 
  grapple, paralyze, petrify, poison, prone, restrain, 
  unconscious
  Fire Form: >1’’ no squeezing, touch/hit 1d10 �ire, can 
  enter space & deal 1d10 �ire ongoing
  Illumination: Bright light 30’, dim 30’
  Water Susceptibility: 5’/1 gallon water = 1 cold
  Multiattack: 2 touch
  Touch: +6, 2d6+3 �ire, 1d10 �ire 
  ongoing until douse
  Fire Giant, H
  9
  18
  7
  -1
  6
  0
  2
  1
  4
  162
  16
  30
  Athletics +11, Perception +6, immune: �ire
  Multiattack: 2 greatsword
  Greatsword: 10’, +11, 6d6+7s
  Rock: 60/240, +11, 4d10+7b
  Flesh Golem, M
  5
  9
  4
  -1
  4
  -2
  0
  -3
  3
  93
  10
  30
  Darkvision 60’, immune: form alteration, charm, exhaust, fright, 
  lightning, paralyze, petrify, poison
  Berserk: If <41 HP, roll d6. 6 = berserk, attack creatures within 
  20’ or objects if no creatures. If creator in 60’, calm DC 15 
  Persuasion 
  Aversion to Fire: If �ire damage, disadv on 
  attacks/checks until end next turn
  Lightning Absorption: Lightning damage heals
  Magic Resistance: Adv on saves vs magic
  Multiattack: 2 slam
  Slam: +7, 2d8+4b
  Flying Snake, T
  1/8
  14
  -3
  4
  0
  -4
  1
  -3
  2
  5
  11
  30/60f/
      30s
  Blindsight 10’
  Flyby: Flying doesn’t provoke opportunity 
  attacks 
  Bite: +6, 1p & 3d4 poison
  Flying Sword, S
  1/4
  17
  1
  2
  0
  -5
  -3
  -5
  2
  17
  7
  50f
  Blindsight 60’, immune: blind, charm, deaf, 
  fright, paralyze, petrify, poison, psychic
  Antimagic Susceptibility: Con save vs spell 
  if dispel magic or unconscious 1min
  False Appearance: Looks like sword
  Longsword: +3, 1d8+1s
  Frog, T
  0
  11
  -5
  1
  -1
  -5
  -1
  -4
  2
  1
  34
  20/20s
  Darkvision 30’, Perception +1, Stealth +3
  Amphibious: Breathe air & water
  Standing Leap: Long jump 10’, 
  high jump 5’
  Frost Giant, H
  8
  15
  3
  3
  3
  3
  3
  3
  3
  138
  13
  40
  Athletics +9, Perception +3, immune: cold
  Multiattack: 2 greataxe
  Greataxe: 10’, +9, 3d12+6s
  Rock: 60/240, +9, 4d10+6b
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Arcane Library/Fires of Iskh/Prefilled Monster Cards/F/SRD Monsters 16.pdf